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Clue Sweeper - find clues and try to solve the mysterious murder.swf

This is the info page for
Flash #92286

(Click the ID number above for more basic data on this flash file.)


Text
solve the murder mystery!

Clue Sweeper

nerdook presents

start

or press Spacebar to start!

The SUSPECT

9

or press Spacebar to continue!

continue

"Who knows what evil lurks in the heart of men?"

Average Score: $150

reset scores

(For Last 3 Games)

the investigation

Time

50

Click on any tile to Investigate the Murder! The numbers indicate how many adjacent tiles have Objects of Interest. Find the Murder Weapon for a bonus!

Revisiting the Clue...

You don't find anything here, but you have a feeling that some clues are nearby.

Revisiting the Clue...

You don't find anything here, but you have a feeling that some clues are nearby.

Revisiting the Clue...

You don't find anything here, but you have a feeling that some clues are nearby.

The Investigation Continues...

You don't find anything here, but you have a feeling that some clues are nearby.

A Dead End

Your investigations have turned up nothing but dead ends and red herrings.

Suspect Interrogation

Character is suspicious

Click on the Suspects to mark or unmark them, once you have determined that they are innocent of the Murder.

Bringing it All Together!

You are now ready to accuse a suspect! Click on a suspect to accuse, or click the 'Solve' button again to cancel.

This is the Murder Scene. You can click on it to review the facts of the Murder.

This shows how much Time you have remaining.
Revealing one area will cost 1 Time.

Suspect Interrogation

Character is suspicious

Bringing it All Together!

You are now ready to accuse a suspect! Click on a suspect to accuse, or click the 'Solve' button again to cancel.

Special!

Special description

Murder Weapon!

You have identified and found the Murder Weapon!

+$25

ok

Click OK to continue

Out of Time!

You have run out of time for your investigation. Re-examine the clues you found and solve the case!

Elimination Clue!

A neighbour witnessed the murder and tells you that the murderer is left-handed.

+$5

A Shocking Murder!

The victim was found early this morning, stabbed to death. A total of 5 suspects have been identified.

Incriminating Evidence!

A neighbour witnessed the murder and tells you that the murderer is left-handed.

+$10

Suspect Information

A neighbour witnessed the murder and tells you that the murderer is left-handed.

+$10

Special

Special description

Oops!

You have accused the wrong person, and your game ends here!

Click OK to continue

Victory!

Congratulations, you have successfully identified the Murderer!

The SUSPECT

$0

solve!

the results

Clues found:

5/13

Time spent:

12

Murder weapon:

No

Case solved:

Yes

Final Score:

$10000

Game Results

Oops!

This game wasn't uploaded to kongregate, and was probably stolen!

Click on the Kongregate icon to go to the official site...

ActionScript [AS1/AS2]

Frame 1
stop(); _root.kongregateServices.connect(); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); Stage.showMenu = false; Stage.scaleMode = "noScale"; startbtn._visible = false; var pct = 0; var iP = 1; while (iP <= 10) { p[iP] = false; iP++; } var soundOn = true; _level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!p[5]) { p[5] = true; if (pct == 100) { nextFrame(); } } } else { p[5] = false; } if (pct < 100) { pct = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); var _local2 = Math.round(_level0.pct); startmsg = "Loading... " + _local2; } else { pct = 100; startmsg = "Press Spacebar to start!"; startbtn._visible = true; } }; startbtn.onRelease = function () { if (pct == 100) { nextFrame(); } };
Frame 2
function checkTM() { if (Key.isDown(84)) { if (!p[9]) { p[9] = true; toggleQuality(); } } else { p[9] = false; } if (Key.isDown(77)) { if (!p[10]) { p[10] = true; toggleSound(); } } else { p[10] = false; } } function toggleQuality() { if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "MEDIUM"; } qualitybox.gotoAndStop(_quality); } function toggleSound() { if (soundOn) { soundOn = false; soundicon.gotoAndStop(2); gSound = new Sound(); gSound.setVolume(0); } else { soundOn = true; soundicon.gotoAndStop(1); gSound = new Sound(); gSound.setVolume(100); } } function makeFade(nextframe) { if (nextframe != "") { if (!gFaded) { gFaded = true; bigfader.nextframe = nextframe; bigfader.gotoAndPlay("out"); } else { gFaded = false; } } } function objCompare(objA, objB) { if ((thisObj.objclass == objA) && (tempObj.objclass == thisObj.objB)) { aObj = thisObj; bObj = tempObj; return(true); } if ((thisObj.objclass == objB) && (tempObj.objclass == thisObj.objA)) { bObj = thisObj; aObj = tempObj; return(true); } return(false); } function displayLongTime(seconds) { var _local4 = 0; var _local1 = 0; var _local3 = 0; if (seconds > 0) { while (seconds >= 60) { seconds = seconds - 60; _local1 = _local1 + 1; } } _local4 = seconds; if (_local1 > 0) { while (_local1 >= 60) { _local1 = _local1 - 60; _local3 = _local3 + 1; } } if (_local1 < 10) { _local1 = "0" + _local1; } if (_local4 < 10) { _local4 = "0" + _local4; } return((((_local3 + ":") + _local1) + ":") + _local4); } function dd(ddnum) { if (ddnum < 10) { return("0" + ddnum); } return(ddnum); } function td(ddnum) { if (ddnum < 10) { return("00" + ddnum); } if (ddnum < 100) { return("0" + ddnum); } return(ddnum); } function randbtwn(min, max) { return(mRn(mRd() * (max - min)) + min); } function streamDialog(srcvar, destvar) { destvar = srcvar.slice(0, Math.min(dCount, srcvar.length)); dCount = dCount + 1; if (dCount >= (srcvar.length + 60)) { return(false); } return(true); } function spawnObject(objname, objclass, pos_x, pos_y, lyroffset) { var _local4 = false; var _local3; dind = 0; while (dind <= objCount) { var _local1; _local1 = stage["obj" + dd(dind)]; if (_local1.isDead) { _local4 = true; _local1.removeMovieClip(); stage.attachMovie(objname, "obj" + dd(dind), dind + lyroffset); _local3 = stage["obj" + dd(dind)]; _local3.isDead = false; _local3._visible = true; _local3.defLayer = dind + lyroffset; _local3.swapDepths(dind + lyroffset); dind = objCount + 999; } dind++; } if (!_local4) { stage.attachMovie(objname, "obj" + dd(objCount), objCount + lyroffset); _local3 = stage["obj" + dd(objCount)]; _local3.isDead = false; _local3.index = objCount; _local3.defLayer = objCount + lyroffset; objCount = objCount + 1; } _local3._x = pos_x; _local3._y = pos_y; _local3.objname = objname; _local3.objclass = objclass; return(_local3); } function removeObject(anyobj) { anyobj.isDead = true; anyobj._visible = false; if (anyobj.index == (objCount - 1)) { var _local1 = objCount - 1; while (_local1 >= 1) { var _local2 = stage["obj" + dd(_local1)]; if (_local2.isDead) { removeMovieClip(_local2); objCount = objCount - 1; } else { _local1 = -1; } _local1--; } } } function attachEffect(anyped, effectname) { stage.attachMovie(effectname, "sfx" + dd(fxCount), fxCount + 10000); var _local1 = stage["sfx" + dd(fxCount)]; fxCount = fxCount + 1; if (fxCount > 20) { fxCount = 0; } _local1._x = anyped._x; _local1._y = anyped._y; _local1._rotation = randbtwn(0, 360); } function floatWords(anyped, wordtxt) { stage.attachMovie("floatwords", "sfx" + dd(fxCount), fxCount + 10000); var _local1 = stage["sfx" + dd(fxCount)]; _local1.word.txt = wordtxt; fxCount = fxCount + 1; if (fxCount > 20) { fxCount = 0; } _local1._x = anyped._x; _local1._y = anyped._y; } function generateRandomColor(rBase, rRand, gBase, gRand, bBase, bRand) { var _local5 = rBase + random(rRand); var _local6 = gBase + random(gRand); var _local4 = bBase + random(bRand); var _local2 = _local5.toString(16); if (_local5 < 16) { _local2 = "0" + _local2; } var _local1 = _local6.toString(16); if (_local6 < 16) { _local1 = "0" + _local1; } var _local3 = _local4.toString(16); if (_local4 < 16) { _local3 = "0" + _local3; } var _local8 = (_local2 + _local1) + _local3; var _local7 = parseInt(_local8, 16); return(_local7); } function spitOne(anyarray) { var _local1 = randbtwn(0, anyarray.length - 1); var _local3 = anyarray[_local1]; anyarray.splice(_local1, 1); return(_local3); } mRn = Math.round; mRd = Math.random; mSq = Math.sqrt; mPw = Math.pow; mMx = Math.max; mMn = Math.min; mAt = Math.atan; mPi = Math.PI; mSi = Math.sin; mCo = Math.cos; mFl = Math.floor; mAb = Math.abs; var dTxt = ""; var dCount = 0; var gFaded = false; var p = new Array(); soundicon.onRelease = function () { soundOn = !soundOn; if (!soundOn) { music.gotoAndStop(1); } else if (gameMode == 1) { music.gotoAndStop("story"); } else { music.gotoAndStop("game"); } }; nextFrame();
Frame 3
stop(); p[5] = true; _level0.onEnterFrame = function () { loadVariablesNum ("nerdlock.txt", 0); if (Key.isDown(32)) { if (!p[5]) { p[5] = true; if (_level0.glock == "2105") { _level0.nextFrame(); } else { _level0.makeFade("pirated"); } } } else { p[5] = false; } };
Frame 4
function loadData() { mData = SharedObject.getLocal(g_dataFile); lastScore1 = mData.data.lastScore1; lastScore2 = mData.data.lastScore2; lastScore3 = mData.data.lastScore3; mData.flush(); } function saveGame() { mData = SharedObject.getLocal(g_dataFile); mData.data.lastScore1 = lastScore1; mData.data.lastScore2 = lastScore2; mData.data.lastScore3 = lastScore3; mData.flush(); } function refreshSaveSlot() { mData = SharedObject.getLocal(g_dataFile); if (mData.data.lastScore1 == undefined) { mData.data.lastScore1 = 0; mData.data.lastScore2 = 0; mData.data.lastScore3 = 0; } loadData(); mData.flush(); } g_dataFile = "g_cluesweep_01"; var sSlot = 0; var gCash = 0; var gMission = 0; btn01.gotoAndStop(2); refreshSaveSlot(); startbtn.onRelease = function () { makeFade("game"); }; resetbtn.onRelease = function () { lastScore1 = 0; lastScore2 = 0; lastScore3 = 0; saveGame(); scoredisplay = "Average Score: $0"; }; averageScore = mRn(((lastScore1 + lastScore2) + lastScore3) / 3); scoredisplay = "Average Score: $" + averageScore; _root.kongregateStats.submit("s1_score", averageScore);
Frame 5
vname1 = new Array(); vname1[0] = "Ms "; vname1[1] = "Mr "; vname1[2] = "Mr "; vname1[3] = "Mrs "; vname1[4] = "Sir "; vname1[5] = "Lord "; vname2 = new Array(); i = 0; vname2[i] = "Brown"; i++; vname2[i] = "Smith"; i++; vname2[i] = "Wayne"; i++; vname2[i] = "Gerald"; i++; vname2[i] = "Pitts"; i++; vname2[i] = "Peach"; i++; vname2[i] = "Peacock"; i++; vname2[i] = "Jefferson"; i++; vname2[i] = "Jacobs"; i++; vname2[i] = "Robinson"; i++; vname2[i] = "Carter"; i++; vname2[i] = "Joseph"; i++; vname2[i] = "Samson"; i++; vname2[i] = "Walter"; i++; deathtype1 = new Array(); i = 0; deathtype1[i] = " brutally strangled "; i++; deathtype1[i] = " with multiple stab wounds "; i++; deathtype1[i] = " poisoned "; i++; deathtype1[i] = " shot several times "; i++; deathtype1[i] = " shot in the head "; i++; deathtype1[i] = " shot through the heart "; i++; deathtype1[i] = " slashed to death "; i++; deathtype1[i] = " horribly mangled "; i++; deathtype1[i] = " burned to death "; i++; deathtype1[i] = " suffocated with a pillow "; i++; deathtype1[i] = " strangled with a rope "; i++; deathtype1[i] = " bludgeoned to death "; i++; deathtype1[i] = " assassinated with a high calibre rifle "; i++; deathtype1[i] = " with a broken neck "; i++; deathtype2 = new Array(); i = 0; deathtype2[i] = "in the mansion."; i++; deathtype2[i] = "at the office."; i++; deathtype2[i] = "in the garden."; i++; deathtype2[i] = "in a shady motel."; i++; deathtype2[i] = "in a warehouse down by the docks."; i++; deathtype2[i] = "in a luxury hotel room."; i++; deathtype2[i] = "by the fireplace."; i++; deathtype2[i] = "in a car."; i++; deathtype2[i] = "under a bridge."; i++; deathtype2[i] = "by the roadside."; i++; deathtype2[i] = "in an empty alley."; i++; deathtype2[i] = "in the bedroom."; i++; deathtype2[i] = "in the kitchen."; i++; deathtype2[i] = "in the study."; i++; deathtype2[i] = "in the hallway."; i++; suspectName = new Array(); i = 0; suspectName[i] = "The SIBLING"; i++; suspectName[i] = "The COLLEAGUE"; i++; suspectName[i] = "The NEIGHBOUR"; i++; suspectName[i] = "The ASSOCIATE"; i++; suspectName[i] = "The BUTLER"; i++; suspectName[i] = "The LOVER"; i++; suspectName[i] = "The SPOUSE"; i++; suspectName[i] = "The COUSIN"; i++; suspectName[i] = "The FRIEND"; i++; suspectName[i] = "The VISITOR"; i++; suspectName[i] = "The PASTOR"; i++; suspectName[i] = "The LAWYER"; i++; suspectName[i] = "The DOCTOR"; i++; suspectName[i] = "The STRANGER"; i++; suspectName[i] = "The ORPHAN"; i++; suspectName[i] = "The HIRED HELP"; i++; suspectName[i] = "The WITNESS"; i++; suspectTraits = new Array(); i = 0; suspectTraits[i] = "Paranoid"; i++; suspectTraits[i] = "A Convicted Felon"; i++; suspectTraits[i] = "Very Intelligent"; i++; suspectTraits[i] = "Unusually Agile"; i++; suspectTraits[i] = "Very Rich"; i++; suspectTraits[i] = "A Chain Smoker"; i++; suspectTraits[i] = "Extremely Strong"; i++; suspectTraits[i] = "A Meticulous Planner"; i++; suspectTraits[i] = "An Expert at Lockpicking"; i++; suspectTraits[i] = "Deep In Debt"; i++; suspectTraits[i] = "Brutally Violent"; i++; suspectTraits[i] = "Addicted to Drugs"; i++; suspectTraits[i] = "Hiding a Dark Secret"; i++; suspectTraits[i] = "Bearing a Grudge Against the Victim"; i++; suspectTraits[i] = "An Alcoholic"; i++; specialTileIndex = new Array(); specialTileIndex[0] = 1; specialTileIndex[1] = 2; specialTileIndex[2] = 3; specialTileIndex[3] = 4; specialTileIndex[4] = 5; specialTiles = new Array(); specialTiles[1] = "Search Warrant"; specialTiles[2] = "Large Reward"; specialTiles[3] = "Airtight Alibi"; specialTiles[4] = "High Profile"; specialTiles[5] = "Red Herring"; specialTileDesc = new Array(); specialTileDesc[1] = "Having a Search Warrant gives you 5 additional Time to look for clues."; specialTileDesc[2] = "The Large Reward gives you an additional $15 if you successfully solve the case."; specialTileDesc[3] = "Airtight Alibi"; specialTileDesc[4] = "A High Profile case gives you an additional $1 income from numbered tiles!"; specialTileDesc[5] = "The Red Herring you found has cost you 2 additional Time."; function addCash(amt) { gCash = gCash + amt; cashTxt = "$" + gCash; } var gTime = 45; var gClues = 12; var gTimeSpent = 0; var gCluesFound = 0; var gWeaponFound = false; var gCombo = 0; var gRewardFound = false; var numSuspects = 6; var solveMode = false; var lockPopup = true; var gameWon = false; var gameEnded = false; theMurderer = _level0["suspect" + randbtwn(1, numSuspects)]; gMission = gMission + 1; tx = 1; while (tx <= 9) { ty = 1; while (ty <= 9) { stage.attachMovie("inv_tile", (("tile" + tx) + "") + ty, (ty * 10) + tx); thisTile = stage[(("tile" + tx) + "") + ty]; thisTile._x = ((tx - 1) * 30) + 25; thisTile._y = ((ty - 1) * 30) + 50; thisTile.opened = false; thisTile.type = "blank"; thisTile.num = 0; thisTile.onRollOver = function () { if (!this.opened) { if (((!gameEnded) && (!solveMode)) && (!lockPopup)) { this.swapDepths(1000); this.gotoAndStop(2); popup.gotoAndStop(1); } } else if (((!lockPopup) && (!gameEnded)) && (!solveMode)) { if (this.type == "clue") { popup.gotoAndStop("clue_quick1"); popup.txt = this.txt; } else if (this.type == "clue2") { popup.gotoAndStop("clue_quick2"); popup.txt = this.txt; } else if (this.type == "clue3") { popup.gotoAndStop("clue_quick3"); popup.txt = this.txt; } else if (this.type == "victim") { popup.gotoAndStop("victim_quick"); } else if (this.type == "blank") { if (this.num == "") { popup.gotoAndStop("blank2"); } else { popup.gotoAndStop("blank1"); } } else if (this.type == "special") { popup.gotoAndStop("special_quick"); popup.txt = this.txt; popup.txt2 = this.txt2; } } }; thisTile.onRollOut = function () { if (!this.opened) { this.gotoAndStop(1); } }; thisTile.onRelease = function () { if (((!lockPopup) && (!gameEnded)) && (!solveMode)) { if (!this.opened) { if (gTime > 0) { gTime = gTime - 1; gTimeSpent = gTimeSpent + 1; this.opened = true; if (this.type == "blank") { this.gotoAndStop("blank"); if (this.num == "") { popup.gotoAndStop("blank2"); } else { addCash(this.num + gCombo); popup.gotoAndStop("blank1"); } } else if (this.type == "clue") { addCash(5); gCluesFound = gCluesFound + 1; lockPopup = true; this.gotoAndStop("clue"); popup.gotoAndStop("clue"); popup.txt = this.txt; } else if (this.type == "special") { lockPopup = true; this.gotoAndStop("special" + this.thisIndex); popup.gotoAndStop("special"); popup.txt = this.txt; popup.txt2 = this.txt2; if (this.thisIndex == 1) { gTime = gTime + 5; } else if (this.thisIndex == 2) { gCombo = 1; } else if (this.thisIndex == 4) { gRewardFound = true; } else if (this.thisIndex == 5) { gTime = gTime - 2; if (gTime < 0) { gTime = 0; } } } else if (this.type == "weapon") { addCash(25); gWeaponFound = true; lockPopup = true; this.gotoAndStop("weapon"); popup.gotoAndStop("weapon"); } else if (this.type == "clue2") { addCash(10); gCluesFound = gCluesFound + 1; lockPopup = true; this.gotoAndStop("clue2"); popup.gotoAndStop("clue2"); popup.txt = this.txt; } else if (this.type == "clue3") { addCash(10); gCluesFound = gCluesFound + 1; lockPopup = true; this.gotoAndStop("clue3"); popup.gotoAndStop("clue3"); popup.txt = this.txt; _level0["suspect" + this.thisIndex][("trait" + this.trait) + "Known"] = true; } } else { lockPopup = true; popup.gotoAndStop("notime"); } } else if (this.type == "victim") { lockPopup = true; popup.gotoAndStop("intro"); popup.txt = fulldTxt; } else if (this.type == "clue") { lockPopup = true; popup.gotoAndStop("clue"); popup.txt = this.txt; } else if (this.type == "clue2") { lockPopup = true; popup.gotoAndStop("clue2"); popup.txt = this.txt; } else if (this.type == "clue3") { lockPopup = true; popup.gotoAndStop("clue3"); popup.txt = this.txt; } else if (this.type == "weapon") { lockPopup = true; this.gotoAndStop("weapon"); popup.gotoAndStop("weapon"); } } }; ty++; } tx++; } sp = 1; while (sp <= 6) { if (numSuspects < sp) { thisSuspect._visible = false; } var thisSuspect = _level0["suspect" + sp]; thisSuspect.sName = spitOne(suspectName); thisSuspect.sTrait1 = suspectTraits[randbtwn(0, suspectTraits.length - 1)]; thisSuspect.sTrait2 = thisSuspect.sTrait1; thisSuspect._alpha = 50; thisSuspect.cross._visible = false; while (thisSuspect.sTrait2 == thisSuspect.sTrait1) { thisSuspect.sTrait2 = suspectTraits[randbtwn(0, suspectTraits.length - 1)]; } thisSuspect.trait1Known = false; thisSuspect.trait2Known = false; thisSuspect.head.eyes.gotoAndStop(randbtwn(1, 5)); thisSuspect.head.gotoAndStop(randbtwn(1, 13)); thisSuspect.body.gotoAndStop(randbtwn(1, 13)); if (thisSuspect.sName == "The PASTOR") { thisSuspect.body.gotoAndStop(14); } if (randbtwn(1, 10) <= 6) { thisSuspect.sHand = "Right-handed"; } else { thisSuspect.sHand = "Left-handed"; } thisSuspect.onRollOver = function () { this._alpha = 100; sName = this.sName; if ((!gameEnded) && (!lockPopup)) { if (!solveMode) { popup.gotoAndStop("suspect"); } else { popup.gotoAndStop("suspect2"); } popup.txt = (((((this.sName + " is:") + newline) + "-") + this.sHand) + newline) + "-"; if (this.trait1Known) { popup.txt = popup.txt + this.sTrait1; } else { popup.txt = popup.txt + "???"; } popup.txt = popup.txt + "\r-"; if (this.trait2Known) { popup.txt = popup.txt + this.sTrait2; } else { popup.txt = popup.txt + "???"; } } }; thisSuspect.onRollOut = function () { this._alpha = 50; sName = ""; if (((!gameEnded) && (!solveMode)) && (!lockPopup)) { popup.gotoAndStop(1); } else if (((!gameEnded) && (solveMode)) && (!lockPopup)) { popup.gotoAndStop("solve"); } }; thisSuspect.onRelease = function () { if (!gameEnded) { if (solveMode) { gameEnded = true; if (this == theMurderer) { gameWon = true; popup.gotoAndStop("win"); popup.txt = ("Congratulations! You have successfully identified " + theMurderer.sName) + " as the Murderer!"; popup.txt = popup.txt + ("\rTime Bonus: +$" + (gTime * 3)); addCash(gTime * 3); if (gWeaponFound) { popup.txt = popup.txt + "\rMurder Weapon Found: +$25"; } if (gRewardFound) { popup.txt = popup.txt + "\rLarge Reward: +$15"; addCash(15); } addCash(25); popup.txt = popup.txt + ("\rFinal Score: $" + gCash); } else { popup.gotoAndStop("lose"); popup.txt = ("You have accused the wrong Suspect. The real Murderer was " + theMurderer.sName) + "! (-$25)"; addCash(-25); if (gCash < 0) { gCash = 0; } } } else { this.cross._visible = !this.cross._visible; } } }; sp++; } rx = randbtwn(1, 9); ry = randbtwn(1, 9); thisTile = stage[(("tile" + rx) + "") + ry]; thisTile.type = "victim"; thisTile.opened = true; thisTile.gotoAndStop("victim"); lockPopup = true; st = 1; while (st == 1) { rx = randbtwn(1, 9); ry = randbtwn(1, 9); thisTile = stage[(("tile" + rx) + "") + ry]; if (thisTile.type == "blank") { thisTile.type = "weapon"; st = st + 1; } } st = 1; while (st <= gClues) { rx = randbtwn(1, 9); ry = randbtwn(1, 9); thisTile = stage[(("tile" + rx) + "") + ry]; if (thisTile.type == "blank") { var thisTrait = spitOne(suspectTraits); if ((thisTrait == theMurderer.sTrait1) || (thisTrait == theMurderer.sTrait2)) { thisTile.type = "clue2"; thisTile.txt = ("The clue indicates that the Murderer was " + thisTrait) + "!"; } else { thisTile.type = "clue"; thisTile.txt = ("The clue indicates that the Murderer was NOT " + thisTrait) + "."; } st = st + 1; } } st = 1; while (st == 1) { rx = randbtwn(1, 9); ry = randbtwn(1, 9); thisTile = stage[(("tile" + rx) + "") + ry]; if (thisTile.type == "blank") { thisTile.type = "clue2"; thisTile.txt = ("The clue indicates that the Murderer was " + theMurderer.sHand) + "!"; st = st + 1; gClues = gClues + 1; } } st = 1; while (st <= numSuspects) { rx = randbtwn(1, 9); ry = randbtwn(1, 9); thisTile = stage[(("tile" + rx) + "") + ry]; if (thisTile.type == "blank") { thisTile.type = "clue3"; var thisTrait = _level0["suspect" + st].sTrait1; thisTile.thisIndex = st; thisTile.trait = 1; thisTile.txt = ((("The clue indicates that " + _level0["suspect" + st].sName) + " is ") + thisTrait) + "!"; st = st + 1; gClues = gClues + 1; } } st = 1; while (st <= numSuspects) { rx = randbtwn(1, 9); ry = randbtwn(1, 9); thisTile = stage[(("tile" + rx) + "") + ry]; if (thisTile.type == "blank") { thisTile.type = "clue3"; var thisTrait = _level0["suspect" + st].sTrait2; thisTile.thisIndex = st; thisTile.trait = 2; thisTile.txt = ((("The clue indicates that " + _level0["suspect" + st].sName) + " is ") + thisTrait) + "!"; st = st + 1; gClues = gClues + 1; } } var innocentGuy; st = 1; while (st <= 1) { sus = randbtwn(1, numSuspects); if (_level0["suspect" + sus] != theMurderer) { innocentGuy = _level0["suspect" + sus]; st = st + 1; } } st = 1; while (st <= 5) { rx = randbtwn(1, 9); ry = randbtwn(1, 9); thisTile = stage[(("tile" + rx) + "") + ry]; if (thisTile.type == "blank") { thisTile.type = "special"; thisTile.thisIndex = st; thisTile.txt = specialTiles[thisTile.thisIndex]; thisTile.txt2 = specialTileDesc[thisTile.thisIndex]; if (thisTile.thisIndex == 3) { thisTile.txt2 = ("You discovered that " + innocentGuy.sName) + " is innocent and has an Airtight Alibi!"; } st = st + 1; } } st = 1; while (st <= 5) { rx = randbtwn(1, 9); ry = randbtwn(1, 9); thisTile = stage[(("tile" + rx) + "") + ry]; if ((thisTile.type == "blank") && (!thisTile.opened)) { thisTile.opened = true; thisTile.gotoAndStop("blank"); st = st + 1; } } tx = 1; while (tx <= 9) { ty = 1; while (ty <= 9) { thisTile = stage[(("tile" + tx) + "") + ty]; var otherTiles = new Array(); ot = 0; if ((ty > 1) && (tx > 1)) { otherTiles[ot] = stage[(("tile" + (tx - 1)) + "") + (ty - 1)]; ot++; } if (ty > 1) { otherTiles[ot] = stage[(("tile" + (tx + 0)) + "") + (ty - 1)]; ot++; } if ((ty > 1) && (tx < 9)) { otherTiles[ot] = stage[(("tile" + (tx + 1)) + "") + (ty - 1)]; ot++; } if (tx > 1) { otherTiles[ot] = stage[(("tile" + (tx - 1)) + "") + (ty + 0)]; ot++; } if (tx < 9) { otherTiles[ot] = stage[(("tile" + (tx + 1)) + "") + (ty + 0)]; ot++; } if ((ty < 9) && (tx > 1)) { otherTiles[ot] = stage[(("tile" + (tx - 1)) + "") + (ty + 1)]; ot++; } if (ty < 9) { otherTiles[ot] = stage[(("tile" + (tx + 0)) + "") + (ty + 1)]; ot++; } if ((ty < 9) && (tx < 9)) { otherTiles[ot] = stage[(("tile" + (tx + 1)) + "") + (ty + 1)]; ot++; } ott = 0; while (ott < otherTiles.length) { if (otherTiles[ott].type != "blank") { thisTile.num = thisTile.num + 1; } ott++; } if (thisTile.num == 0) { thisTile.num = ""; } ty++; } tx++; } clockicon.onRollOver = function () { if (((!gameEnded) && (!solveMode)) && (!lockPopup)) { popup.gotoAndStop("clock"); } }; clockicon.onRollOut = function () { if (((!gameEnded) && (!solveMode)) && (!lockPopup)) { popup.gotoAndStop(1); } }; solvebtn.onRelease = function () { solveMode = !solveMode; if (solveMode) { popup.gotoAndStop("solve"); } else { popup.gotoAndStop(1); } }; var victimName = ""; victimName = vname1[randbtwn(0, 5)] + vname2[randbtwn(0, vname2.length - 1)]; var victimDeath = ""; victimDeath = deathtype1[randbtwn(0, deathtype1.length - 1)] + deathtype2[randbtwn(0, deathtype2.length - 1)]; var fulldTxt = (((((victimName + " was found dead, ") + victimDeath) + " ") + numSuspects) + " suspects have been identified."); popup.gotoAndStop("intro"); popup.txt = fulldTxt;
Frame 6
mname = "Mission " + gMission; clueTxt = (gCluesFound + "/") + gClues; if (gWeaponFound) { weaponTxt = "Yes"; } else { weaponTxt = "No"; } if (gameWon) { solvedTxt = "Yes"; } else { solvedTxt = "No"; } lastScore3 = lastScore2; lastScore2 = lastScore1; lastScore1 = gCash; saveGame();
Instance of Symbol 217 MovieClip in Frame 7
on (release) { getURL ("http://www.kongregate.com", "_blank"); }
Symbol 15 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 11
_level0.gotoAndStop(this.nextframe);
Symbol 15 MovieClip Frame 12
_level0.gFaded = false;
Symbol 31 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 1
stop();
Symbol 71 MovieClip [inv_tile] Frame 1
stop();
Symbol 87 Button
on (release) { _level0.makeFade("menu"); }
Symbol 89 MovieClip Frame 30
stop();
Symbol 146 Button
on (release) { _level0.popup.gotoAndStop(1); _level0.lockPopup = false; }
Symbol 184 Button
on (release) { _level0.makeFade("end"); }
Symbol 191 MovieClip Frame 1
stop();

Library Items

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Symbol 186 GraphicUsed by:191
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Symbol 215 BitmapUsed by:216
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Instance Names

"startbtn"Frame 1Symbol 13 Button
"bigfader"Frame 1Symbol 15 MovieClip
"startbtn"Frame 4Symbol 13 Button
"resetbtn"Frame 4Symbol 96 Button
"suspect5"Frame 5Symbol 99 MovieClip
"suspect4"Frame 5Symbol 99 MovieClip
"suspect6"Frame 5Symbol 99 MovieClip
"stage"Frame 5Symbol 101 MovieClip
"popup"Frame 5Symbol 191 MovieClip
"suspect1"Frame 5Symbol 194 MovieClip
"suspect2"Frame 5Symbol 194 MovieClip
"suspect3"Frame 5Symbol 194 MovieClip
"clockicon"Frame 5Symbol 198 MovieClip
"solvebtn"Frame 5Symbol 200 Button
"startbtn"Frame 6Symbol 87 Button
"eyes"Symbol 51 MovieClip Frame 1Symbol 38 MovieClip
"startbtn"Symbol 89 MovieClip Frame 30Symbol 87 Button
"body"Symbol 99 MovieClip Frame 1Symbol 31 MovieClip
"head"Symbol 99 MovieClip Frame 1Symbol 51 MovieClip
"cross"Symbol 99 MovieClip Frame 1Symbol 54 MovieClip
"solvebtn"Symbol 191 MovieClip Frame 13Symbol 146 Button
"solvebtn"Symbol 191 MovieClip Frame 20Symbol 184 Button
"body"Symbol 194 MovieClip Frame 1Symbol 31 MovieClip
"head"Symbol 194 MovieClip Frame 1Symbol 51 MovieClip
"cross"Symbol 194 MovieClip Frame 1Symbol 54 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$BH$Y0S6mf4URBYRrWNOcm7i0/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "btn_down"
ExportAssets (56)Timeline Frame 2Symbol 71 as "inv_tile"

Labels

"start"Frame 1
"assets"Frame 2
"logo"Frame 3
"menu"Frame 4
"game"Frame 5
"end"Frame 6
"pirated"Frame 7
"out"Symbol 15 MovieClip Frame 2
"in"Symbol 15 MovieClip Frame 12
"blank"Symbol 71 MovieClip [inv_tile] Frame 3
"clue"Symbol 71 MovieClip [inv_tile] Frame 4
"victim"Symbol 71 MovieClip [inv_tile] Frame 5
"clue2"Symbol 71 MovieClip [inv_tile] Frame 6
"weapon"Symbol 71 MovieClip [inv_tile] Frame 7
"clue3"Symbol 71 MovieClip [inv_tile] Frame 8
"special1"Symbol 71 MovieClip [inv_tile] Frame 9
"special2"Symbol 71 MovieClip [inv_tile] Frame 10
"special3"Symbol 71 MovieClip [inv_tile] Frame 11
"special4"Symbol 71 MovieClip [inv_tile] Frame 12
"special5"Symbol 71 MovieClip [inv_tile] Frame 13
"clue_quick1"Symbol 191 MovieClip Frame 2
"clue_quick2"Symbol 191 MovieClip Frame 3
"clue_quick3"Symbol 191 MovieClip Frame 4
"blank1"Symbol 191 MovieClip Frame 5
"blank2"Symbol 191 MovieClip Frame 6
"suspect"Symbol 191 MovieClip Frame 7
"solve"Symbol 191 MovieClip Frame 8
"victim_quick"Symbol 191 MovieClip Frame 9
"clock"Symbol 191 MovieClip Frame 10
"suspect2"Symbol 191 MovieClip Frame 11
"special_quick"Symbol 191 MovieClip Frame 12
"weapon"Symbol 191 MovieClip Frame 13
"notime"Symbol 191 MovieClip Frame 14
"clue"Symbol 191 MovieClip Frame 15
"intro"Symbol 191 MovieClip Frame 16
"clue2"Symbol 191 MovieClip Frame 17
"clue3"Symbol 191 MovieClip Frame 18
"special"Symbol 191 MovieClip Frame 19
"lose"Symbol 191 MovieClip Frame 20
"win"Symbol 191 MovieClip Frame 21

Dynamic Text Variables

btnTxtSymbol 10 EditableText"start"
startmsgSymbol 14 EditableText"or press Spacebar to start!"
sNameSymbol 52 EditableText"The SUSPECT"
numSymbol 59 EditableText"9"
quoteTxtSymbol 92 EditableText""Who knows what evil lurks in the heart of men?""
scoredisplaySymbol 93 EditableText"Average Score: $150"
gTimeSymbol 103 EditableText"50"
txtSymbol 108 EditableText"You don't find anything here, but you have a feeling that some clues are nearby."
txtSymbol 111 EditableText"You don't find anything here, but you have a feeling that some clues are nearby."
txtSymbol 114 EditableText"You don't find anything here, but you have a feeling that some clues are nearby."
txtSymbol 122 EditableText"Character is suspicious"
txtSymbol 131 EditableText"Character is suspicious"
txtSymbol 135 EditableText"Special!"
txt2Symbol 136 EditableText"Special description"
txtSymbol 155 EditableText"A neighbour witnessed the murder and tells you that the murderer is left-handed."
txtSymbol 161 EditableText"The victim was found early this morning, stabbed to death. A total of 5 suspects have been identified."
txtSymbol 166 EditableText"A neighbour witnessed the murder and tells you that the murderer is left-handed."
txtSymbol 172 EditableText"A neighbour witnessed the murder and tells you that the murderer is left-handed."
txtSymbol 177 EditableText"Special"
txt2Symbol 178 EditableText"Special description"
txtSymbol 183 EditableText"You have accused the wrong person, and your game ends here!"
txtSymbol 188 EditableText"Congratulations, you have successfully identified the Murderer!"
sNameSymbol 193 EditableText"The SUSPECT"
sNameSymbol 195 EditableText""
cashTxtSymbol 196 EditableText"$0"
clueTxtSymbol 203 EditableText"5/13"
gTimeSpentSymbol 205 EditableText"12"
weaponTxtSymbol 207 EditableText"No"
solvedTxtSymbol 209 EditableText"Yes"
cashTxtSymbol 211 EditableText"$10000"




http://swfchan.com/19/92286/info.shtml
Created: 22/3 -2019 13:21:11 Last modified: 22/3 -2019 13:21:11 Server time: 02/05 -2024 08:40:02