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Satanorium - an escape game with horror theme.swf

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Flash #92442

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GAME OVER

RETRY

Apocalypse Decoder
notes: spaced not count
1,8  -  2,14  -  3,18  -  6,9  -  8,10
instructions:
1,1 = i
1,2 = n
1,3 = t

<p align="left"></p>

In April 1994, Catherine goes on vacation with her father
and little brother to visit her Grandmother in the small
town of Horam City. They travel happily until the car's
engine mysteriously stops working in front of an old and
abandoned Sanatorium called Murn Carni Hospital, just
a few kilometers from Grandma's. The weather is starting
to take a turn for the worst. Catherine gets bored in the car
waiting for her father to fix the engine. She decides to take
a look around.

Out of nowhere, Catherine hears a little girl whisper
something into her ear, "Catherine, help us!"  The voice
is coming from the old Sanatorium across the road.
Surprised, but curious, Catherine searches the
Sanatorium's windows for the source of the plea.
Suddenly a pale girl shows up in one of the windows
with a sad face.  Catherine walks closer to the window
and, shockingly, sees the girl slowly fade and
disappear. Scared, Cathering runs back to the car
and sees that it has been fixed, so they drive away.

The next night, at Grandma's, Catherine has a weird
dream where she is standing in front of Murn Carni
when the hospital was still active. She walks down the
hallway of the hospital and sees the same little girl
happily walking around with some other kids. The
kids run into a room. Shortly after, lots of
screaming can be heard.  Catherine runs towards the
room, but stops in shock when she sees the little girl
being killed by a mysterious man.

Catherine can't believe how loud and noisy the wind
is, blowing on the window.  When she opens it, she
again sees the little girl outside of the house,
standing still and calling her name again,
"Catherine... Help Us!" Unable to resist, Catherine gets
out from the warm house to meet the little girl. When
she gets close, the girl runs into the bushes.
Catherine yells to stop her and starts running after.
After a few minutes, she come out on the other side
and is staring up at the Murn Carni Hospital!

Skip

>

first is two

2nd = 3

third is first and fourth

4 = twice 1st

five equal second

1 2 1 1 2

After Catherine was able to destroy the Black Reaper
Demon, Dr. Gregor did not have any guardians anymore
to protect him from the avenging ghosts that came from
his victims.

Dr. Gregor is trying to run away from the cursed
Sanatorium, but suddenly he’s being attacked and
haunted by his victims that he killed in the past, the
exit door locked tight and the ghosts are coming from
everywhere.

Meanwhile Catherine is trying to get out from the
sanatorium after destroying the Guardian Demon.
When she walked out from the sanatorium, she found
the mad doctor already dead with his head seperated
from his body. The little girl that guided her to the
sanatorium then appeared again with many of the
victims of the Dr. Gregory’s murder victims.
Their voice can be heard: “Thank you Catherine. We
can rest in peace now..” After that all of them are
smiling and than disapeared in light.

THE END

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Administrator

File 1.txt

File 2.txt

ACCESS DENIED!
ENCRYPTOR NEEDED!

WRONG PASSWORD!
ACCESS DENIED!

My
Documents

Important
Files

Order.txt

The Pig.txt

Media
Alert.txt

Mail From:  :  Siom
Date: 13 Dec 1988
Subject:  Last Operation
------------------------------------------------------------------------------------
My Partner Dr.Gregor,
Police found the bodies.  Stay away for a few days.  Check the newspaper.
Let's hunt in the suburbs.
Nb: Find another source.  It seems lots of our customers want eyeballs.
Your Partner,
Siom

Mail From:  Magnus
Date: 21 April 2003
Subject:  “ The pig”
------------------------------------------------------------------------------------
My Partner Dr.Gregor,
Be careful.  It looks like the police are starting to look into our business.  I
heard from a contact of mine that they're suspecting a connection between
our laster murder and our black market body parts business.
Your Partner,
Magnus

Mail From:  Revenant
Date: 21 June 2004
Subject:  Ordering
-----------------------------------------------------------------------------------
Dear Dr.Gregor,
Thank you for the lungs that you sent me yesterday.  Please check your bank
account, you'll see that I sent the money.. .  By the way, can you find me an
18 year old female heart, blood type O?  And the eyeballs of a male, 15
years old. Thank you.
Your best buyer,
Revenant

Fail
Shipping.txt

Important.txt

Mail From:  :  The Shade
Date: 14 Feb 2007
Subject:  Fail Shipping : Broken parts
---------------------------------------------------------------------------------
Dear Dr.Gregor,
The heart you sent me has a scar!  I can't use it.  Send me a new one ASAP.
Best Regards,
The Shade

Mail From:  :  Matthius
Date: 23 September  2006
Subject:   Unknown
-----------------------------------------------------------------------------------
My Partner Dr.Gregor,
I'm haunted by all the people we've killed.  They say they will come to you
for revenge.  We must do something to protect ourselves.  Get in touch with
black_raven@murnmail.com.  He'll know what to do.
Your Partner,
Matthius

Summoning.txt

map.jpeg

Mail From: Jefferson
Date: 23 may 2008
Subject:  Summon your protector
------------------------------------------------------------------------------------
Dear Dr.Gregor,
How to summon your "guardian" is written in the black book which I sent to
you yesterday. The ritual can only succeed when you're hallucinating.
Notes: *Don't reverse the grey and white lights, or else you'll summon a weak-
white soul
Best Regards,
JH

Notes: read my last email first
before doing the ritual..
-Jefferson-
“Red fiery light at the north
burn the hell gate. purple, green
and black calling the dark prince
to open the black gate counter-
clockwise.. White light  shine
clockwise with other light
sequentially to summon The
Demon Guard..”

“The Demon Guard likes voodoo
powder, give it the one he likes
a lot. He might likes purple one,
but don’t give green one which
he hates mostly..”
Spell the gate.... green gamko,
blue lingko, red segiko.. He’ll
look to you..”

previous

“Monggo Poro
Dedemit Ndang
Mreneo..”

“Monggo Poro
Dedemit Ndang
Mreneo”

next

call it:

soon he'll come..

ActionScript [AS1/AS2]

Frame 1
stop(); _root.playgameBtn._visible = false; _root.playgameBtn.enabled = false; _root.onEnterFrame = function () { if (getBytesLoaded() == getBytesTotal()) { delete this.onEnterFrame; _root.nowloading._visible = false; _root.loading._visible = false; _root.playgameBtn._visible = true; _root.playgameBtn.enabled = true; } var _local3 = Math.round((getBytesLoaded() / getBytesTotal()) * 100); loading.text = _local3 + " %"; }; invi_playgameBtn.onRollOver = function () { _root.playgameBtn.gotoAndPlay(2); }; invi_playgameBtn.onRollOut = function () { _root.playgameBtn.gotoAndStop(1); }; invi_playgameBtn.onRelease = function () { _urlStart = _url.indexOf("://") + 3; _urlEnd = _url.indexOf("/", _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain == "playhub.com") { _root.gotoAndStop("intro sponsor"); } else { _root.gotoAndStop("intro sponsor"); } }; logo_BG.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; logo_Playhub.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); };
Instance of Symbol 113 MovieClip "logo_BG" in Frame 1
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Frame 2
Frame 3
invi_BGlogo.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); };
Frame 5
function soundBGM(idSound2, vol) { stopAllSounds(); bgm = new Sound(soundObj2); bgm.attachSound(idSound2); bgm.start(0, 99999); bgm.setVolume(vol); } function soundBGM_random(idSound3, vol) { stopAllSounds(); bgm2 = new Sound(soundObj3); bgm2.attachSound(idSound3); bgm2.start(0, 1); bgm2.setVolume(vol); bgm2.onSoundComplete = randomizeSound; } function soundFX(idSound1, vol) { soundfx = new Sound(soundObj1); soundfx.attachSound(idSound1); soundfx.start(0, 1); soundfx.setVolume(vol); } function randomizeSound() { randomId = random(2); soundBGM_random("rBGM_outdoor" + (randomId + 1), 90); soundCounter = 0; } stop(); var soundCounter = 0; soundBGM("main menu", 70); credits_page._visible = false; this.onEnterFrame = function () { if (menuReady) { start_btn.startgame.enabled = true; credits_btn.creditsgame.enabled = true; walkth_btn.walkthrough.enabled = true; more_btn.moregame.enabled = true; } else { start_btn.startgame.enabled = false; credits_btn.creditsgame.enabled = false; walkth_btn.walkthrough.enabled = false; more_btn.moregame.enabled = false; } }; credits_page.next_btn.onRelease = function () { this._parent.gotoAndStop(2); }; credits_page.prev_btn.onRelease = function () { this._parent.gotoAndStop(1); }; start_btn.startgame.onRelease = function () { _root.gotoAndStop("opening"); }; credits_btn.creditsgame.onRelease = function () { credits_page._visible = true; menuReady = false; }; credits_page.closepage.onRelease = function () { this._parent._visible = false; menuReady = true; }; walkth_btn.walkthrough.onRelease = function () { getURL ("http://www.playhub.com/games/6363/Satanorium-Walkthrough.html", "_blank"); }; more_btn.moregame.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); }; logo_BG.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; logo_Playhub.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); };
Instance of Symbol 113 MovieClip "logo_BG" in Frame 5
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Frame 6
stopAllSounds(); soundBGM("story", 70); openingStory.pages = 1; next_btn.onRelease = function () { if (openingStory.pages < 4) { soundFX("paper", 50); openingStory.pages++; openingStory.gotoAndPlay(1); } else { transitionOpening.play(); } }; skip_btn.onRelease = function () { transitionOpening.play(); };
Frame 7
function addText() { dialogBar.awalAmbil++; var _local1 = dialogList[dialogBar.eventNomor][dialogBar.teksNomor].substr(0, dialogBar.awalAmbil); dialogBar.dialog.text = _local1; if ((dialogBar.awalAmbil + 1) >= dialogList[dialogBar.eventNomor][dialogBar.teksNomor].length) { dialogBar.awalAmbil = dialogList[dialogBar.eventNomor][dialogBar.teksNomor].length - 1; } } function showdialog() { _root.attachMovie("dialogbar_mc", "dialogBar", 99999, {_x:320, _y:450}); } function showdialog_conversation() { _root.attachMovie("dialogbar_mc2", "dialogBar", 99999, {_x:320, _y:450}); } function bgPan(who, speed, bataskanan, bataskiri) { if (bg_pan) { if (_root._xmouse >= (Stage.width - panDist)) { who._x = who._x - speed; if (who._x <= bataskiri) { who._x = bataskiri; } } if (_root._xmouse < panDist) { who._x = who._x + speed; if (who._x >= bataskanan) { who._x = bataskanan; } } } } function char_inventory() { i = 0; while (i < inventory.length) { j = 0; while (j < inventory[i].length) { if (inventory[j][i] != 0) { var slotInventory = _root.inventory_box[(("slot" + i) + "_") + j]; slotInventory.itemid = inventory[j][i]; slotInventory.gotoAndStop(inventory[j][i] + 1); slotInventory.onRollOver = function () { this._parent.desc_item.text = itemDescription[this.itemid]; }; slotInventory.onRelease = function () { if (finishCombine && (itemUse2 == undefined)) { itemUse1 = undefined; _root.inventory_box.attachMovie("menuItem_mc", "menuitem", 9998, {_x:this._x, _y:this._y}); finishCombine = false; } if (itemUse1 == undefined) { _root.inventory_box.attachMovie("menuItem_mc", "menuitem", 9998, {_x:this._x, _y:this._y}); } else if (itemUse1 == this.itemid) { itemUse1 = undefined; itemUse2 = undefined; char_inventory(); Mouse.show(); _root.itemused.removeMovieClip(); } else { itemUse2 = this.itemid; for (var _local4 in itemCombination) { var _local3 = itemCombination[_local4]; if (_local3[0] == itemUse1) { if (_local3[1] == itemUse2) { if ((itemUse1 == 3) || (itemUse1 == 20)) { _root.flashlightReady = true; } itemUse2 = undefined; itemUse1 = _local3[2]; trace("a :" + itemUse1); inventory[this._name.substr(6, 1)][this._name.substr(4, 1)] = itemUse1; inventory[remove1][remove2] = 0; first_slot.enabled = false; _root.itemused.removeMovieClip(); Mouse.show(); this.gotoAndStop(itemUse1 + 1); finishCombine = true; char_inventory(); } } } } _root.inventory_box.menuitem.combine_btn.itemid = this.itemid; _root.inventory_box.menuitem.combine_btn.slotInventory = this; _root.inventory_box.menuitem.combine_btn.onRelease = function () { if (itemUse1 == undefined) { itemUse1 = this.itemid; useItem(itemUse1); first_slot = this.slotInventory; } char_inventory(); remove1 = this.slotInventory._name.substr(6, 1); remove2 = this.slotInventory._name.substr(4, 1); this.slotInventory.gotoAndStop(1); this._parent.removeMovieClip(); }; _root.inventory_box.menuitem.use_btn.itemid = this.itemid; _root.inventory_box.menuitem.use_btn.onRelease = function () { trace(this.itemid); if (this.itemid == 3) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } else if (this.itemid == 21) { if ((_root.scenegame.room == "underground hall") && (flashlightReady)) { itemUse1 = this.itemid; _root.scenegame.lever_ug.enabled = true; _root.ismasking2 = true; this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); isEvent = true; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 10; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } } else if (this.itemid == 15) { if ((_root.scenegame.room == "bathroom") && (!_root.isOn)) { itemUse1 = this.itemid; _root.ismasking = true; this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 12; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } } else { Mouse.hide(); itemUse1 = this.itemid; trace("item id:" + itemUse1); useItem(itemUse1); this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); } }; _root.inventory_box.menuitem.info_btn.itemid = this.itemid; _root.inventory_box.menuitem.info_btn.onRelease = function () { itemUse1 = this.itemid; this._parent.removeMovieClip(); trace("item id=" + itemUse1); _root.attachMovie("iteminfo_mc", "itemInfo", 9996, {_x:320, _y:240}); _root.itemInfo.gotoAndStop(itemUse1); if (_root.haveGas && (itemUse1 == 7)) { _root.itemInfo.item_desc.text = itemDescription[itemUse1 + 2]; } else if (itemUse1 >= 9) { _root.itemInfo.item_desc.text = itemDescription[itemUse1 + 1]; } else { _root.itemInfo.item_desc.text = itemDescription[itemUse1]; } _root.itemInfo.invi_iteminfo.onRelease = function () { this._parent.removeMovieClip(); itemUse1 = undefined; }; }; }; } j++; } i++; } } function useItem(idItem) { _root.attachMovie("itemused_mc", "itemused", 9999, {_x:_root._xmouse, _y:_root._ymouse}); itemused.gotoAndStop(idItem); itemused.onEnterFrame = function () { Mouse.hide(); this._x = _xmouse; this._y = _ymouse; }; } function showTooltip(_tooltiptxt) { tooltip_mc = _root.attachMovie("tooltip", "tooltip" + _root.getNextHighestDepth(), 999999); tooltip_mc.item_mssg.text = _tooltiptxt; tooltip_mc.item_mssg.autoSize = true; tooltip_mc.bg_tooltip._width = 50; tooltip_mc.bg_tooltip._height = 50; tooltip_mc.bg_tooltip._alpha = 50; tooltip_mc.item_mssg._width = 190; var _local3 = tooltip_mc.item_mssg._height + 10; var _local4 = tooltip_mc.item_mssg._width; tooltip_mc.bg_tooltip._height = _local3; tooltip_mc._x = -tooltip_mc._width; tooltip_mc._y = -tooltip_mc._height; tooltip_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; } function hideTooltip() { delete tooltip_mc.onEnterFrame; removeMovieClip(tooltip_mc); } function cracked() { randomNumber = random(50); trace("cracked:" + randomNumber); } function spellword_generate() { i = 0; while (i < total_spell[spellLevel]) { maxIndex = total_spell[spellLevel]; spell[i] = random(word_list.length); trace(spell); trace(maxIndex); _root.battle.magicSpell["spellWord" + i].filters = []; _root.battle.magicSpell["spellWord" + i].text = word_list[spell[i]]; i++; } if (spellLevel > total_spell.length) { spellLevel = 0; } else { spellLevel++; } } function superSpell_generate() { if (superSpell_ready) { spellCasted = false; finalSpellCheck = true; _root.battle.magicSpell._visible = false; _root.battle.finalSpell._visible = true; fs = 0; while (fs < 8) { trace(wordfinal_list[fs]); trace("ANJING"); _root.battle["wordBtn" + fs].words = wordfinal_list[fs]; _root.battle["words" + fs].text = wordfinal_list[fs]; finSpell[fs] = random(wordfinal_list.length); _root.battle.finalSpell["spellWord" + fs].text = wordfinal_list[finSpell[fs]]; fs++; } } } function spell_checking(what) { trace(indexfinalSpell); if (finalSpellCheck) { trace("correct"); if (wordfinal_list[finSpell[indexfinalSpell]] == what) { _root.battle.finalSpell["spellWord" + indexfinalSpell].filters = [new flash.filters.GlowFilter(10, 10, 2)]; var _local2 = _root.battle.finalSpell["spellWord" + indexfinalSpell].filters[0]; _local2.blurX = 2; _local2.blurY = 2; _local2.color = 16187392 /* 0xF70000 */; _local2.quality = 3; _local2.strength = 2; _root.battle.finalSpell["spellWord" + indexfinalSpell].filters = [_local2]; if (indexfinalSpell < 7) { indexfinalSpell++; } else { finalSpellCasted = true; } } } else if (word_list[spell[indexSpell]] == what) { _root.battle.magicSpell["spellWord" + indexSpell].filters = [new flash.filters.GlowFilter(10, 10, 2)]; var _local2 = _root.battle.magicSpell["spellWord" + indexSpell].filters[0]; _local2.blurX = 2; _local2.blurY = 2; _local2.color = 16187392 /* 0xF70000 */; _local2.quality = 3; _local2.strength = 2; _root.battle.magicSpell["spellWord" + indexSpell].filters = [_local2]; if (indexSpell < (maxIndex - 1)) { indexSpell++; } else { indexSpell = 0; spellCasted = true; _root.battle.magicSpell.gotoAndPlay("show spell"); spellword_generate(); } } } function finalghost_spawn() { if (readyBattle && (!gameover)) { _root["XPos" + sequenceGhost] = _root["ghost_posX" + sequenceGhost][random(_root["ghost_posX" + sequenceGhost].length)]; _root["YPos" + sequenceGhost] = _root["ghost_posY" + sequenceGhost]; _root.final_ghost._x = _root["XPos" + sequenceGhost]; _root.final_ghost._y = _root["YPos" + sequenceGhost]; switch (sequenceGhost) { case 1 : currentState = 1; _root.final_ghost.boss_state.gotoAndStop("state1"); _root.final_ghost.boss_state.isState1.play(); break; case 2 : currentState = 2; _root.final_ghost._width = _root.final_ghost._width * 1.2; _root.final_ghost._height = _root.final_ghost._height * 1.2; _root.final_ghost.boss_state.gotoAndStop("state2"); _root.final_ghost.boss_state.isState2.play(); break; case 3 : currentState = 3; _root.final_ghost._width = _root.final_ghost._width * 1.3; _root.final_ghost._height = _root.final_ghost._height * 1.3; _root.final_ghost._xscale = _root.final_ghost._xscale * -1; _root.final_ghost.boss_state.gotoAndStop("state2"); _root.final_ghost.boss_state.isState2.play(); break; case 4 : _root.final_ghost._width = _root.final_ghost._width * 1.5; _root.final_ghost._height = _root.final_ghost._height * 1.5; _root.final_ghost._xscale = _root.final_ghost._xscale * -1; _root.final_ghost.boss_state.gotoAndStop("state3"); _root.battle.bossHit.play(); if (plyr_health > 0) { _root.battle["health_" + plyr_health]._visible = false; plyr_health = plyr_health - 1; if (plyr_health == 0) { _root.gameover = true; _root.readyBattle = false; plyr_health = 6; _root.attachMovie("gameover_screen", "gameover_screen", 9998, {_x:320, _y:240}); } } trace(gameover); } if (sequenceGhost > maxSequence) { sequenceGhost = 1; trace(_root.widthGhost); trace(_root.heightGhost); _root.final_ghost._xscale = 100; _root.final_ghost._yscale = 100; } else { sequenceGhost++; } } } stop(); stopAllSounds(); battle._visible = false; var inventory = new Array(); var itemUse1; var itemUse2; inv.swapDepths(9001); minigame._visible = false; minigame2._visible = false; minigame3._visible = false; minigame4._visible = false; book.swapDepths(9001); invi_book.swapDepths(9002); panDist = 50; panSpeed = 8; maxPan = 10; bg_pan = true; use = false; combine = false; haveGas = false; brokenScissor = false; readyBurn = false; stillLocked = true; canTakeStick = false; alreadyBusted = false; isMiniGame = false; isEvent = false; gateOpened = false; sequence = 0; sequenceFal = 0; startComb = false; wrongComb = true; gateOpened2 = false; ropeBurned = false; ghostshown = false; doorRevealed = false; ghostcounter = 0; isOn = true; firstTimeYard = false; firstTimeGenset = false; firstTimeSealed = false; firstTimeOffice = false; firstTimeGensetLight = false; firstTimeHallucinate = false; guardTimer = 0; guardSpeed = 2; left = true; dirGuard = -1; guardMaxtimer = 100; var randomize = random(2); ghostTimer = 0; ghostMaxTimer = 400; itemDescription = [0, "It's an rusty ironpipe, strong enough to knock out someone", "Small keys to open the padlock", "A flashlight,one of the battery is dead, should find one to change it", "Lighter with limited gas..maybe i can use it to burn small thing", "A scissors, standard scissors", "This rubber tube can used for suction liquid things", "Unfilled gas can, i can use it though", "gas can with rubber tube attached to it", "Filled gas can with gasoline", "It looks like this keys can open some cabinet around this place", "It's an hammer, but without a holder, need to find the holder first", "Hammer holder, maybe i can combine it with the head", "Now it's a real hammer", "Standard Power Cable", "A piece of paper with something written on it", "Advanced handycam with nightvision mode", "An external storage, could be something important inside it ?", "Standard stetoschope", "Another paper with something written on it..looks like some code-breaker..", "Creepy black book..i can feel the evil aura within it", "Small battery, i can use it", "Ready-to-use flashlight"]; inventory[0] = [0, 0, 0, 0]; inventory[1] = [0, 0, 0, 0]; inventory[2] = [0, 0, 0, 0]; inventory[3] = [0, 0, 0, 0]; inventory[4] = [0, 0, 0, 0]; itemCombination = [0, [6, 7, 8], [7, 6, 8], [10, 11, 12], [11, 10, 12], [20, 3, 21], [3, 20, 21]]; dialogList = [0, [0, "The gate is shut tight and its locked", "I can't go there", "I can't do that, i must find a better way to past the guard...sneaking won't help..but, how come ?", "That's not gonna work, he will bust me up..", "I can't just beat him with bare hands! that's not my style.."], [0, "I don't smoke", "Smoking bad for your health"], [0, "I need to find the key somewhere around here", "It's an old padlock", "I can't open it!"], [0, "I won't take any risk using only limited gas-lighter for go inside.."], [0, "If only i have batteries..", "the scissors didn't strong enough to cut the rope", "the door sealed by a rope..", "I've tried to push the button, but nothing happen..", "you fill the gas can with gasoline", "It's impossible with bare hands..", "i need to find a way to open the cabinet, might find something useful in here..", "Maybe i should burn this rope ? I don't think so..", "i must find the key to open this padlock..", "I don't need it now.."], [0, "I wouldn't do that", "It's impossible!", "There's no way it's going to work", "I'm not sure how much power needed to turn on the generator"], [0, "It's too dark here, i can't go any further.."], [0, "The door sealed by wooden board and nailed to wall..", "I won't hurt myself trying to pull the board..", "I need something to break the board.."], [0, "It won't budge..", "I can't open it,it's stucked"], [0, "I feel so dizzy....urgh..my head..i can't hold it..I..", "I think im just turning around in the same spot..there must be clue arounds..", "It's happening again..damn it..urghh.."], [0, "It won't turn on..maybe need some cable power.", "Now i can turn the CPU on.", "I think someone still use this computer..", "I can crack the safe with something like..a stetoschope maybe..", "hmm..the encryptor must be somewhere around here..", "I'm gonna check this external storage..i hope there's something useful in it..", "Interesting..it looks like this is a map of this hospital..", "Someone wrote step by step about how to summon a soul..", "I don't need the stetoschope anymore, so i'm returning it to the table."], [0, "It's not the right way to use this", " -another dialog for a clue- ", "ohh..my..goodness..what the hell is this ? looks like a cellar..someone must be made this for some reasons..", "I can't go back, there must be something or someone down here and i'm gonna find out..", "it's too dark in here, i need to find a lever to turn on the light.Maybe a flashlight will make it easier.."], [0, "The ghost of the little girl has entered the Sanatorium. I think she's trying to guide me to it..", "Huh. This is weird. Why is an abandoned place like this being guarded by a cop?", " Hmm. It looks like he's waiting for someone. I must find a way to enter that building!"], [0, "Police Officer: Hey You! What are you doing here??!!", "This is bad... the cop will catch me! I need to run and hide for a bit.."], [0, "I need something to knock the cop out..", "I will hit him from behind when he isn't looking.."], [0, "Police:Aarrghhhh!!!", "The cop is knocked out. It's safe to enter now..."], [0, " This place is exactly the same as in my dream but..", "Damn, it's creepy.."], [0, "There's probably some gasoline left inside...", " A big, freaky tree..", "Old oil drums..I think they're empty now...", "Ah the lights are on now...", "It\u2019s impossible to open this locker..", "It's..1.00 AM ??!!", "I think this car belongs to the cop... but why did he stop at an abandoned place like this?", "It's written Murn Carmi Sanatorium, Horan City Street Block 13 No 666", "I will try to get in through this gate, that man probably has the key..", "An old healthcare poster..."], [0, "A bookshelf with old medical texts..", "Hmmm.. no useful information here..", "These books are not dusty..I wonder..", " What the... this computer is password protected!", "Oh my god ! What the hell is that ??!", "Darn,this door is blocked", "I wonder why there are so many locked doors in this hospital..", "I don't want to go to the bathroom", "I can't open the door.."], [0, "Uuuuughhhh... damn, my head... so dizzy... what on earth?[You fall to the ground, unconscious]", "What happened ? What is this ?! Am I dreaming again ?", "This feels like a hallucination"], [0, "What on earth happened here? I just keep coming back to the same point in this room...", "How can I get out from here? Hmm, there should be some clues to help get me out..."], [0, "My vision is already back to normal. My headache is gone. I think I made it.."], [0, "Hmm... this room seems cleaner than the others. But who would want to live in a place like this ?"], [0, "Wow, there is a lot of money in here..", "Who is storing it all here ?"], [0, "Ghost: Hi Catherine..", " Who are you? Why are you haunting me ?", "Ghost: I'm one of the victims of Dr. Gregor's massacre..", "Who is Dr. Gregor ?", "Ghost: He killed all of us, then sold our body parts; hearts, livers, eyeballs, and even our brains..", " What's my role in all of this ?", "Ghost: Help us Catherine... our souls can't rest peacefully until Dr. Gregor feels our wrath..", "Ghost: We can't touch him because he has Black Reaper, the Demon Guardian, as his private minion who he summons via a blood pact", "Why me? Why did you bring me into all of this ?", "Ghost: Because you have it Catherine. You have special blood, which gave us a way to call out to you", "Ghost:You have Demon Slayers blood. You're the only one who can cast a spell and destroy the Demon for us.", "Ghost: Help us, Catherine. Help us destroy the Demon Guardian, so we can have our revenge.", ". But... how? How can I destroy the Demon Guardian?", "Ghost: All of the spells are in the black book.", "Ghost: Dr. Gregor ripped out the page which has the holy spell on it, which will destroy the demon. But you can use other spells to seal him away temporarily.", "Collect all the torn pieces and destroy the Demon Guardian with the holy spell! ", "Where can I find all the pieces?", "Ghost: The torn pieces are with Dr. Gregor. ", "Where is he ? ", "Ghost :Underground.", "Ghost: Help us, Catherine. Free us.", "Hey, wait!! ", "Hmmmmm. So, where can I find the underground?"], [0, "Dr. Gregor: [shocked] What the.. what are you doing here ?", "? Cut the bullshit, I know what you are doing here! You're killing innocent children!", "Dr.Gregor: What are you talking about? I'm a doctor! I put the sick people out of their misery", "I already know what you did here, Dr. Gregor.", "Dr.Gregor:Hmmmmm... really ?", "Why would you kill innocent children? ", "Dr.Gregor:You know too much dear. Unfortunately for you, I don't like curious people.", "Dr.Gregor:And that means... ", "Dr.Gregor:: You must die!!! ", "Dr.Gregor:: Prepare for your death!!!! Wuahhahahahahahahahahahahaha!!! ", "Dr.Gregor:With my blood, I call you... 'Mreneo Sang Durhoko Soko Neroko'... Patenenono Musuh Musuh Ku", "Dr.Gregor:Be prepared to be eaten by my guardian! Wuahhhhahahahahahaaa!!! ", "Oh... NOOO.... The Guardian Demon... The spell... The Black Book spells... I will fight it with the spells!"], [0, "I think i heard a different click.."], [0, "Hmm. A generator for the build's electricity. This will probably turn on all the lamps in the building..", "But how to open the door ?"], [0, "Ghost:Catherine..you can find it outside..", "Hey..wait.."], [0, "Damn, i cannot open this nailed board with only a hammer head, i need to find the holder somewhere..", "but, where it could be.."], [0, "I remembered about previous e-mail that i read about reverse position between white and black candle..", "Maybe there's something about it.."]]; dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 1; doorCombination = [1, 2, 1, 1, 2]; doorSequence = [0, 0, 0, 0, 0]; var keylistener = new Object(); keylistener.onKeyDown = function () { switch (Key.getCode()) { case 73 : itemUse1 = undefined; itemUse2 = undefined; if (inventory_box._x == undefined) { itemused.removeMovieClip(); Mouse.show(); _root.attachMovie("inventory_mc", "inventory_box", 9995, {_x:320, _y:240}); inventory_box.invi_inventory.onRelease = function () { this._parent.removeMovieClip(); }; inventory_box.box.onRelease = function () { }; char_inventory(); } else { _root.itemused.removeMovieClip(); combine = false; inventory_box.removeMovieClip(); } break; case 9 : _root.attachMovie("spotter", "ghost_spotter", 9999, {_x:320, _y:240}); ghost_spotter._focusrect = false; ghost_spotter.onRelease = function () { this.removeMovieClip(); }; break; case 32 : itemUse1 = undefined; ismasking2 = false; itemused.removeMovieClip(); Mouse.show(); } }; Key.addListener(keylistener); invBtn.tabEnabled = false; invBtn._focusrect = false; invBtn.onRelease = function () { itemUse1 = undefined; itemUse2 = undefined; if (inventory_box._x == undefined) { itemused.removeMovieClip(); Mouse.show(); _root.attachMovie("inventory_mc", "inventory_box", 9995, {_x:320, _y:240}); inventory_box.invi_inventory.onRelease = function () { this._parent.removeMovieClip(); }; inventory_box.box.onRelease = function () { }; char_inventory(); } else { _root.itemused.removeMovieClip(); combine = false; inventory_box.removeMovieClip(); } }; gameover = false; quit = false; hallucinating = false; clueKnew = false; checkGenset = false; flashlightReady = false; var tooltip_mc; var paddingX = 0; var paddingY = 20; var gameWidth = 640; var gameHeight = 480; ismasking = false; maskingposx = masking._x; maskingposy = masking._y; pages = 1; scenegame.onEnterFrame = function () { _root.playhub_logo.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); }; _root.wthBtn.onRelease = function () { getURL ("http://www.playhub.com/games/6363/Satanorium-Walkthrough.html", "_blank"); }; _root.moregameBtn.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); }; if (!gameover) { if (ismasking) { this.bgasli._visible = false; this.bathroom_nv._visible = true; this.bathroom_nv.enabled = false; this.invi_secretdoor.enabled = true; this.bathroom_nv.setMask("masking"); _root.bg_outer._visible = false; _root.bg._visible = false; _root.masking._x = _root._xmouse; _root.masking._y = _root._ymouse; } else if (ismasking2) { this.underground_dark._visible = false; _root.dark1._visible = false; this.undergroundhall._visible = true; this.undergroundhall.setMask("masking2"); _root.bg_outer._visible = false; _root.bg._visible = false; _root.masking2._x = _root._xmouse; _root.masking2._y = _root._ymouse; } else if (!ismasking) { this.bathroom_nv._visible = false; this.bgasli._visible = true; } else { _root.masking2._x = -170; } this.invi_secretdoor.desc = "a door ?? what the.. "; this.invi_secretdoor.onRelease = function () { hideTooltip(); _root.masking._x = maskingposx; _root.masking._y = maskingposy; ismasking = false; _root.doorRevealed = true; nextroom = "underground stairs"; transition.play(); }; for (var _local3 in scenegame) { scenegame[_local3].tabEnabled = false; scenegame[_local3]._focusrect = false; scenegame[_local3].onRollOver = function () { if (this.desc != undefined) { showTooltip(this.desc); hover = true; } }; scenegame[_local3].onRollOut = function () { if (hover) { hover = false; hideTooltip(); } }; } scenegame.xmouse_txt.text = _root._xmouse; scenegame.ymouse_txt.text = _root._ymouse; bgPan(scenegame, panSpeed, 420, 220); bgPan(bg_outer, 6, 390, 240); bgPan(foreground, 10, 440, 190); bgPan(shadows, 9, 130, -100); this.guard._x = this.guard._x - guardSpeed; if (guardSpeed != 0) { this.guard.gotoAndStop("walk"); } if (this.guard._x <= -300) { guardSpeed = 0; guardTimer++; dirGuard = -1; if (guardTimer > guardMaxtimer) { randomize = random(2); this.guard._x = this.guard._x + 5; this.guard.gotoAndStop("turn"); isTurnBack = false; } else { this.guard._x = -300; this.guard.gotoAndStop("turn over"); isTurnBack = true; } } if (this.guard._x >= 300) { guardSpeed = 0; guardTimer++; dirGuard = 1; if (guardTimer > guardMaxtimer) { randomize = random(2); this.guard._x = this.guard._x - 5; this.guard.gotoAndStop("turn"); isTurnBack = false; } else { this.guard._x = 300; this.guard.gotoAndStop("idle"); isTurnBack = false; } } this.steel.desc = "iron pipe"; this.steel.onRelease = function () { hideTooltip(); this.id = 1; inventory[0][0] = this.id; trace(inventory); this._visible = false; }; this.invi_gate.desc = "front gate"; this.invi_gate.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.sign.desc = "a sign"; this.sign.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_carfront.desc = "whose car ?"; this.invi_carfront.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.guard.desc = "security guard"; this.guard.onRelease = function () { hideTooltip(); if ((isTurnBack && (itemUse1 == 1)) && (this._currentframe == 4)) { trace("success"); inventory[0][0] = 0; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); nextroom = "scene 2"; soundFX("hitguard", 100); cutscene.gotoAndPlay("hit"); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 16; gametext = setInterval(_root.addText, 20); cutscene.onRelease = function () { }; itemused.removeMovieClip(); Mouse.show(); } else if (((!isTurnBack) && (itemUse1 == 1)) && (!alreadyBusted)) { alreadyBusted = true; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); cutscene.gotoAndStop("busted"); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 14; gametext = setInterval(_root.addText, 20); scenegame.invi_gate.enabled = false; cutscene.onRelease = function () { bg_pan = true; this.removeMovieClip(); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 15; gametext = setInterval(_root.addText, 20); scenegame.guard.enabled = true; scenegame.invi_gate.enabled = true; }; Mouse.show(); } else if ((itemUse1 == undefined) && (!alreadyBusted)) { alreadyBusted = true; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); cutscene.gotoAndStop("busted"); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 14; gametext = setInterval(_root.addText, 20); scenegame.invi_gate.enabled = false; cutscene.onRelease = function () { bg_pan = true; this.removeMovieClip(); scenegame.guard.enabled = true; scenegame.invi_gate.enabled = true; }; Mouse.show(); } else if ((itemUse1 == 1) && (alreadyBusted)) { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 1; gametext = setInterval(addText, 20); } else if ((itemUse1 == undefined) && (alreadyBusted)) { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 1; gametext = setInterval(addText, 20); } }; _root.dialogBar.invi_dialog.onRelease = function () { clearInterval(gametext); if (_root.clueGhost) { trace("ghost is:" + _root.clueGhost); trace(_root.scenegame.clue_ghost); _root.scenegame.clue_ghost._visible = true; _root.scenegame.clue_ghost.play(); } this._parent.removeMovieClip(); }; _root.dialogBar.invi_dialog2.onRelease = function () { clearInterval(gametext); dialogBar.teksNomor++; dialogBar.awalAmbil = 0; gametext = setInterval(addText, 20); if (dialogBar.teksNomor >= dialogList[dialogBar.eventNomor].length) { if (_root.undergroundClue) { _root.canTakeHandycam = true; trace("dissapear"); _root.scenegame.ghost_summoned.gotoAndStop("dissapear"); _root.nextroom = "lobby right"; _root.transition.play(); _root.isEvent = false; _root.summonHallucination = false; clearInterval(gametext); this._parent.removeMovieClip(); } else { clearInterval(gametext); this._parent.removeMovieClip(); } } }; _root.dialogBar.nextDialog.onRelease = function () { clearInterval(gametext); dialogBar.teksNomor++; dialogBar.awalAmbil = 0; gametext = setInterval(addText, 20); if (dialogBar.teksNomor >= dialogList[dialogBar.eventNomor].length) { trace("dissapear"); trace("underground clue:" + _root.undergroundClue); if (_root.undergroundClue) { _root.canTakeHandycam = true; trace("dissapear"); _root.scenegame.ghost_summoned.gotoAndStop("dissapear"); _root.nextroom = "lobby right"; _root.transition.play(); _root.isEvent = false; _root.summonHallucination = false; clearInterval(gametext); this._parent.removeMovieClip(); } else { clearInterval(gametext); this._parent.removeMovieClip(); } } }; this.invi_key.desc = "keys"; this.invi_key.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.key._visible = false; this.id = 2; inventory[0][1] = this.id; tookFrontKey = true; trace(inventory); }; this.invi_lighter.desc = "lighter"; this.invi_lighter.onRelease = function () { tookLighter = true; hideTooltip(); this.enabled = false; this._parent.lighter._visible = false; this.id = 4; inventory[0][2] = this.id; }; this.invi_flashlight.desc = "flashlight"; this.invi_flashlight.onRelease = function () { hideTooltip(); this._parent.flashlight._visible = false; this.enabled = false; this.id = 3; inventory[0][3] = this.id; trace(inventory); this.enabled = false; }; this.go_back.onRollOver = function () { this._alpha = 100; }; this.go_back.onRelease = function () { trace("event:" + isEvent); if (!isEvent) { trace("event:" + isEvent); if ((((this._parent.room == "warehouse") || (this._parent.room == "warehouse light")) || (this._parent.room == "warehouse 2")) || (this._parent.room == "warehouse 3")) { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "room 5") { nextroom = "scene 3"; transition.play(); } else if (this._parent.room == "front gate") { nextroom = "scene 3"; transition.play(); } else if ((this._parent.room == "front gate") && (gateOpened)) { nextroom = "depan pager kebuka"; transition.play(); } else if (((this._parent.room == "generator 1") || (this._parent.room == "generator 2")) || (this._parent.room == "generator 3")) { if (ropeBurned && (!gateOpened2)) { nextroom = "warehouse 2"; transition.play(); } else if (gateOpened2 && ropeBurned) { nextroom = "warehouse 3"; transition.play(); } else { nextroom = "warehouse"; transition.play(); } } else if (this._parent.room == "inside dark") { nextroom = "scene 5"; transition.play(); } else if (this._parent.room == "generator light") { nextroom = "warehouse light"; transition.play(); } else if (((this._parent.room == "lobby mid") || (this._parent.room == "lobby left")) || (this._parent.room == "lobby right")) { nextroom = "scene 5"; transition.play(); } else if (((this._parent.room == "hall") || (this._parent.room == "desk")) || (this._parent.room == "hall kebuka")) { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "warehouse cabinet dark") { nextroom = "warehouse"; transition.play(); } else if (this._parent.room == "warehouse cabinet light") { nextroom = "warehouse light"; transition.play(); } else if ((((this._parent.room == "hall room 1") || (this._parent.room == "hall room 2")) || (this._parent.room == "bathroom")) || (this._parent.room == "sealed room")) { nextroom = "hall"; transition.play(); } else if ((((this._parent.room == "hall room 1") || (this._parent.room == "hall room 2")) || (this._parent.room == "bathroom")) || ((this._parent.room == "sealed room") && _root.alreadyBroken)) { nextroom = "hall kebuka"; transition.play(); } else if ((this._parent.room == "office upstairs") && summonHallucination) { nextroom = "room one"; transition.play(); } else if (this._parent.room == "office upstairs") { nextroom = "room office"; transition.play(); } else if ((this._parent.room == "room one") || (this._parent.room == "room three")) { nextroom = "lobby right"; transition.play(); } else if (this._parent.room == "underground stairs") { nextroom = "bathroom"; transition.play(); } else if (this._parent.room == "underground hall") { nextroom = "underground stairs"; transition.play(); } else if (this._parent.room == "door ug") { nextroom = "underground hall"; transition.play(); } else if (this._parent.room == "zoom laci") { this._parent.gotoAndStop("office"); } else { nextroom = "scene 3"; transition.play(); } } }; this.invi_gate2.onRelease = function () { if (!gateOpened) { bg_pan = false; nextroom = "scene 4"; transition.play(); } else if (gateOpened) { nextroom = "scene 5"; transition.play(); } }; this.corpse.desc = "unconscious security guard"; this.corpse.onRelease = function () { bg_pan = false; nextroom = "scene 2"; transition.play(); }; this.padlock.desc = "rusty padlock"; this.padlock.onRelease = function () { hideTooltip(); if (itemUse1 == 2) { soundFX("unlock", 100); this._visible = false; this.enabled = false; gateOpened = true; itemUse1 = undefined; Mouse.show(); inventory[0][1] = 0; _root.itemused.removeMovieClip(); this._parent.invi_gate3.enabled = true; } else { this.goyang.play(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(2) + 1; dialogBar.eventNomor = 3; gametext = setInterval(addText, 20); } }; this.invi_gate3.desc = "front gate"; this.invi_gate3.onRelease = function () { soundFX("gate_open", 100); hideTooltip(); nextroom = "scene 5"; transition.play(); }; this.go_left2.onRelease = function () { hideTooltip(); nextroom = "scene 7"; transition.play(); }; this.go_left.onRelease = function () { hideTooltip(); if (this._parent.room == "room 5") { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "lobby mid") { nextroom = "lobby left"; transition.play(); } else if (this._parent.room == "lobby right") { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "ug room mid") { this._parent.gotoAndStop("ug room left"); } else if (this._parent.room == "ug room right") { this._parent.gotoAndStop("ug room mid"); } else { nextroom = "scene 5"; transition.play(); } }; this.go_right.onRelease = function () { hideTooltip(); if (this._parent.room == "room 5") { nextroom = "scene 7"; transition.play(); } else if (this._parent.room == "lobby mid") { nextroom = "lobby right"; transition.play(); } else if (this._parent.room == "lobby left") { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "tube") { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "ug room mid") { this._parent.gotoAndStop("ug room right"); } else if (this._parent.room == "ug room left") { this._parent.gotoAndStop("ug room mid"); } else { nextroom = "scene 5"; transition.play(); } }; this.invi_upstairs.desc = "go upstairs"; this.go_up.desc = "go upstairs"; this.invi_upstairs.onRelease = function () { hideTooltip(); if ((!everHallucination) || (summonHallucination)) { nextroom = "room one"; transition.play(); } else { nextroom = "room office"; transition.play(); } }; this.go_up.onRelease = function () { hideTooltip(); if (!everHallucination) { nextroom = "room one"; transition.play(); } else { nextroom = "room office"; transition.play(); } }; this.invi_hall.desc = "hallway"; this.invi_hall2.desc = "hallway"; this.invi_bathroom.desc = "bathroom"; this.invi_bathroom.onRelease = function () { hideTooltip(); nextroom = "bathroom"; transition.play(); }; this.invi_switch.desc = "switch lamp"; this.invi_switch.onRelease = function () { hideTooltip(); if (isOn) { this._parent.dark._visible = true; isOn = false; if (itemUse1 == 15) { ismasking = true; } } else { isOn = true; this._parent.dark._visible = false; this._parent.bathroom_nv._visible = false; ismasking = false; itemUse1 = undefined; this._parent.invi_secretdoor.enabled = false; } }; this.invi_door.desc = "go inside"; this.invi_door.onRelease = function () { hideTooltip(); if (this._parent.room == "room 6") { soundFX("open_door", 100); if (_root.litAll) { nextroom = "warehouse light"; transition.play(); } else if (ropeBurned && (!gateOpened2)) { nextroom = "warehouse 2"; transition.play(); } else if (ropeBurned && (gateOpened2)) { nextroom = "warehouse 3"; transition.play(); } else { nextroom = "warehouse"; transition.play(); } } else if (this._parent.room == "room 5") { if (_root.litAll) { nextroom = "lobby mid"; transition.play(); } else { nextroom = "inside dark"; transition.play(); } } }; this.invi_hall.desc = "check the hall"; this.invi_hall.onRelease = function () { if (alreadyBroken) { hideTooltip(); nextroom = "hall kebuka"; transition.play(); } else { hideTooltip(); nextroom = "hall"; transition.play(); } }; this.invi_hall2.desc = "check the hall"; this.invi_hall2.onRelease = function () { if (alreadyBroken) { hideTooltip(); nextroom = "hall kebuka"; transition.play(); } else { hideTooltip(); nextroom = "hall"; transition.play(); } }; this.invi_bathroom.desc = "to bathroom"; this.invi_bathroom.onRelease = function () { hideTooltip(); nextroom = "bathroom"; transition.play(); }; this.invi_halldoor1.desc = "a door"; this.invi_halldoor1.onRelease = function () { hideTooltip(); soundFX("open_door", 100); bg_pan = false; nextroom = "hall room 1"; transition.play(); }; this.invi_halldoor2.desc = "a door"; this.invi_halldoor2.onRelease = function () { hideTooltip(); soundFX("door_locked", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.invi_bathroomdoor1.desc = "restroom door"; this.invi_bathroomdoor1.onRelease = function () { hideTooltip(); soundFX("open_door", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.invi_bathroomdoor2.desc = "restroom door"; this.invi_bathroomdoor2.onRelease = function () { hideTooltip(); soundFX("open_door", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.book.desc = "a book"; this.book.onRelease = function () { hideTooltip(); this.id = 19; this._visible = false; this.enabled = false; bookTaken = true; inventory[3][3] = this.id; }; this.invi_halldoor3.onRelease = function () { bg_pan = false; nextroom = "sealed room"; transition.play(); }; a = 1; while (a <= 3) { this["invi_board" + a].id = a; this["invi_board" + a].onRelease = function () { if (((this.nailed == undefined) && (!stickTaken)) && (hammerTook)) { ghostcounter = ghostcounter + 1; trace("counter:" + ghostcounter); if (ghostcounter >= 2) { clueGhost = true; ghostcounter = 2; trace("clueghost:" + clueGhost); } showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 30; gametext = setInterval(addText, 20); } else if (this.nailed == false) { if ((this.id == 1) && (this._parent.invi_board2.nailed == false)) { trace(this._parent.invi_board2.nailed); this.enabled = false; this._parent["board" + this.id]._visible = false; board1_loose = true; } else if (this.id == 2) { this.enabled = false; this._parent["board" + this.id]._visible = false; board2_loose = true; } else if (this.id == 3) { this.enabled = false; this._parent["board" + this.id]._visible = false; board3_loose = true; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 8; gametext = setInterval(addText, 20); } } }; a++; } n = 0; while (n < 6) { this["nail_" + n].id = n; this["nail_" + n].onRelease = function () { if (_root.itemUse1 == 12) { this.loose = true; this._visible = false; this.enabled = false; trace(this._parent.nail_1.loose); trace(this._parent.nail_2.loose); trace(this._parent.nail_3.loose); if (((this._parent.nail_1.loose == true) && (this._parent.nail_2.loose == true)) && (this._parent.nail_3.loose == true)) { trace("all loose"); this._parent.invi_board2.nailed = false; trace(this._parent.invi_board2.nailed); } if (this._parent.nail_0.loose == true) { this._parent.invi_board1.nailed = false; } if ((this._parent.nail_4.loose == true) && (this._parent.nail_5.loose == true)) { this._parent.invi_board3.nailed = false; } } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(3) + 1; dialogBar.eventNomor = 8; gametext = setInterval(addText, 20); } }; n++; } if ((board1_loose && (board2_loose)) && (board3_loose)) { this.door_room3.enabled = true; alreadyBroken = true; } this.door_room3.onRelease = function () { nextroom = "hall room 2"; transition.play(); }; this.invi_1_1_open.desc = "open cabinet"; this.invi_1_1_open.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.cabinet1_1.gotoAndStop(2); this._parent.ghostroom1.play(); cab1_1opened = true; }; this.invi_1_2_open.desc = "open cabinet"; this.invi_1_2_open.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(2) + 1; dialogBar.eventNomor = 9; gametext = setInterval(addText, 20); }; this.invi_2_2.desc = "open cabinet"; this.invi_2_2.onRelease = function () { hideTooltip(); this.enabled = false; this._visible = false; this._parent.cabinet2_2.gotoAndStop(2); cab2_2opened = true; }; this.stetoskop.desc = "a stetoschope ?"; this.stetoskop.onRelease = function () { hideTooltip(); this.id = 17; this._visible = false; this.enabled = false; this._parent.safe.enabled = true; inventory[3][1] = this.id; }; this.safe.desc = "a safe"; this.safe.onRelease = function () { if (itemUse1 == 17) { hideTooltip(); itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); inventory[3][1] = 0; this.enabled = false; this._parent.invi_2_1.enabled = false; minigame2._visible = true; this._parent.go_back.enabled = false; } else if (_root.safeCracked) { this.enabled = false; minigame2._visible = true; this._parent.go_back.enabled = false; } else { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 11; gametext = setInterval(addText, 20); } }; _root.minigame2.clue.desc = "another piece of paper"; _root.minigame2.clue.onRelease = function () { hideTooltip(); _root.clueTaken = true; this.id = 18; inventory[3][2] = this.id; this.enabled = false; this._visible = false; }; this.cabinetKey.desc = "small key"; this.cabinetKey.onRelease = function () { hideTooltip(); this.id = 9; this.enabled = false; this._visible = false; haveKeyCabinet = true; inventory[1][3] = this.id; }; this.invi_desk.desc = "front desk"; this.invi_desk.onRelease = function () { hideTooltip(); nextroom = "desk"; bg_pan = false; transition.play(); }; this.invi_desk2.desc = "front desk"; this.invi_desk2.onRelease = function () { hideTooltip(); bg_pan = false; nextroom = "desk"; transition.play(); }; this.invi_car.desc = "rusty old jeep"; this.invi_car.onRelease = function () { hideTooltip(); bg_pan = false; nextroom = "jeep"; transition.play(); }; this.invi_tube.onRelease = function () { bg_pan = false; nextroom = "tube"; transition.play(); }; this.tube.desc = "tube"; this.tube.onRelease = function () { hideTooltip(); this.id = 6; this.enabled = false; this._visible = false; inventory[1][1] = this.id; this._parent.light_selang.faketube._visible = false; tookTube = true; }; this.invi_tree.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); }; this.invi_barrel.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); }; this.hammerStick.desc = "hammer hold"; this.hammerStick.onRelease = function () { stickTaken = true; hideTooltip(); this.id = 11; this.enabled = false; this._visible = false; inventory[2][1] = this.id; this._parent.light_selang.fakestick._visible = false; }; this.gas_can.desc = "gas can"; this.gas_can.onRelease = function () { hideTooltip(); this.id = 7; this.enabled = false; this._visible = false; inventory[1][2] = this.id; tookCan = true; }; this.lit.desc = "lit"; this.lit.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); this.enabled = false; this._visible = false; this._parent.gas_tank.enabled = true; litOpen = true; }; this.gas_tank.desc = ""; this.gas_tank.onRelease = function () { if (itemUse1 == 8) { haveGas = true; this._parent.fillgas._visible = true; this._parent.fillgas.enabled = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this.enabled = false; _root.itemused.removeMovieClip(); Mouse.show(); } else if (itemUse1 == undefined) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1 + random(3); dialogBar.eventNomor = 6; gametext = setInterval(addText, 20); } }; this.fillgas.desc = "filled can with gasoline"; this.fillgas.onRelease = function () { hideTooltip(); if (inventory[1][1] != 0) { inventory[1][1] = 7; this._visible = false; this.enabled = false; } else if (inventory[1][2] != 0) { inventory[1][2] = 7; this._visible = false; this.enabled = false; } }; this.scissors.desc = "scissors"; this.scissors.onRelease = function () { hideTooltip(); this.enabled = false; getScissor = true; this._parent.scissors._visible = false; this._parent.lightgudang.gotoAndStop(2); this.id = 5; inventory[1][0] = this.id; }; this.invi_rope.desc = "check the door"; this.invi_rope.onRelease = function () { hideTooltip(); bg_pan = false; if (!ropeBurned) { nextroom = "generator 1"; } else if (ropeBurned && (!gateOpened2)) { nextroom = "generator 2"; } else if (gateOpened2 && (ropeBurned)) { nextroom = "generator 3"; } transition.play(); }; this.rope_gate.desc = "rope binding the door"; this.rope_gate.onRelease = function () { hideTooltip(); if (itemUse1 == 5) { brokenScissor = true; itemUse1 = undefined; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); _root.itemused.removeMovieClip(); Mouse.show(); } if ((itemUse1 == 7) && (haveGas)) { readyBurn = true; if (inventory[1][1] != 0) { inventory[1][1] = 0; } else if (inventory[1][2] != 0) { inventory[1][2] = 0; } this._parent.gotoAndStop("ready burn"); _root.itemused.removeMovieClip(); Mouse.show(); } else if ((itemUse1 == 7) && (!haveGas)) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } else if ((itemUse1 == 4) && (readyBurn)) { isEvent = true; this.enabled = false; itemUse1 = undefined; Mouse.show(); inventory[0][2] = 0; soundFX("fire", 30); this._parent.attachMovie("burnAnim", "burnAnim", 9003, {_x:-30.6, _y:40.4}); this._parent.burnAnim.swapDepths(this._parent.masking); ropeBurned = true; _root.itemused.removeMovieClip(); Mouse.show(); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.invi_cabinet1.desc = "cabinet"; this.invi_cabinet1.onRelease = function () { hideTooltip(); if (this._parent.room == "warehouse") { nextroom = "warehouse cabinet dark"; bg_pan = false; transition.play(); } if (this._parent.room == "warehouse light") { nextroom = "warehouse cabinet light"; bg_pan = false; transition.play(); } }; this.cabinet.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); }; this.padlock_cabinet.desc = "padlock cabinet"; this.padlock_cabinet.onRelease = function () { hideTooltip(); if (itemUse1 == 9) { itemUse1 = undefined; inventory[1][3] = 0; _root.itemused.removeMovieClip(); Mouse.show(); this._visible = false; this.enabled = false; stillLocked = false; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.cabinet_open.onRelease = function () { if (!stillLocked) { this.enabled = false; this._parent.door_cabinet.gotoAndStop(2); this._parent.hammerHead._visible = true; this._parent.hammerHead.enabled = true; cabinetOpened = true; } else if (stillLocked) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.hammerHead.desc = "hammer head"; this.hammerHead.onRelease = function () { hammerTook = true; hideTooltip(); this.id = 10; this.enabled = false; this._visible = false; inventory[2][0] = this.id; canTakeStick = true; }; this.gate.onRelease = function () { soundFX("gate_genset", 100); this._parent.gotoAndStop("generator 3"); gateOpened2 = true; }; this.invi_genset.desc = "generator"; this.invi_genset.onRelease = function () { hideTooltip(); isMiniGame = true; minigame._visible = true; this._parent.go_back.enabled = false; checkGenset = true; if (!clueKnew) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 6; gametext = setInterval(addText, 20); } }; this.invi_gensetlight.onRelease = function () { nextroom = "generator light"; transition.play(); }; this.notes_generator.desc = "a piece of paper?"; this.notes_generator.onRelease = function () { clueKnew = true; _root.attachMovie("generator_note", "generator_note", _root.getNextHighestDepth(), {_x:320, _y:240}); }; _root.generator_note.onRelease = function () { this.removeMovieClip(); }; this.battery.desc = "a battery"; this.battery.onRelease = function () { getBattery = true; hideTooltip(); this.id = 20; this.enabled = false; this._visible = false; inventory[0][1] = this.id; }; this.cable_pc.desc = "a power cable"; this.cable_pc.onRelease = function () { hideTooltip(); cableTaken = true; this.id = 13; this.enabled = false; this._visible = false; inventory[2][2] = this.id; }; this.dark_lobby.onRelease = function () { if (itemUse1 == 4) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.notes_1.desc = "small notes"; this.notes_1.onRelease = function () { hideTooltip(); notesTaken = true; this.id = 14; this.enabled = false; this._visible = false; inventory[2][3] = this.id; }; this.invi_cabinetlobby.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_cabinet.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_clock.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_poster.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 10; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_shelf.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.invi_bookoffice.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.invi_wallmagz.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.door1.onRelease = function () { this.doorid = 1; if ((!_root.hallucinating) && (!_root.everHallucination)) { this.enabled = false; this._parent.door2.enabled = false; showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 20; gametext = setInterval(_root.addText, 20); this._parent.hallucination2._visible = false; this._parent.hallucination._visible = true; this._parent.hallucination.play(); _root.hallucinating = true; this._parent.go_back._visible = false; isEvent = true; } else if ((sequence <= 4) && (startComb)) { this._parent.clue.gotoAndStop(1); doorSequence[sequence] = this.doorid; trace(doorSequence); if (((((doorSequence[0] == doorCombination[0]) && (doorSequence[1] == doorCombination[1])) && (doorSequence[2] == doorCombination[2])) && (doorSequence[3] == doorCombination[3])) && (doorSequence[4] == doorCombination[4])) { trace("true combination"); _root.isEvent = false; _root.everHallucination = true; nextroom = "room office"; transition.play(); } else if ((doorSequence[1] != doorCombination[1]) && (sequence == 2)) { trace("false combination"); nextroom = "room " + Number(random(2) + 2); wrongComb = true; startComb = false; trace("startcomb:" + startComb); transition.play(); } else { nextroom = "room " + Number(random(2) + 2); transition.play(); wrongComb = true; } sequence++; trace("seq:" + sequence); } else if (sequence == 5) { trace("sequence done 1"); sequence = 0; wrongComb = true; startComb = false; nextroom = "room " + Number(random(2) + 2); transition.play(); s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } else { sequenceFal++; nextroom = "room 2"; transition.play(); trace("seqFal:" + sequenceFal); if (((sequenceFal == 2) && (wrongComb)) && (!startComb)) { showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 21; gametext = setInterval(_root.addText, 20); this._parent.clue.play(); startComb = true; wrongComb = false; sequenceFal = 0; sequence = 0; s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } } }; this.door2.onRelease = function () { this.doorid = 2; if ((!_root.hallucinating) && (!_root.everHallucination)) { this.enabled = false; this._parent.door1.enabled = false; showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 20; gametext = setInterval(_root.addText, 20); this._parent.hallucination2._visible = false; this._parent.hallucination._visible = true; this._parent.hallucination.play(); _root.hallucinating = true; this._parent.go_back._visible = false; isEvent = true; } else if ((sequence <= 4) && (startComb)) { this._parent.clue.gotoAndStop(1); doorSequence[sequence] = this.doorid; trace("door seq:" + doorSequence); trace("door comb:" + doorCombination); if (((((doorSequence[0] == doorCombination[0]) && (doorSequence[1] == doorCombination[1])) && (doorSequence[2] == doorCombination[2])) && (doorSequence[3] == doorCombination[3])) && (doorSequence[4] == doorCombination[4])) { trace("true combination"); _root.isEvent = false; _root.everHallucination = true; nextroom = "room office"; transition.play(); } else if ((doorSequence[0] != doorCombination[0]) && (sequence == 2)) { trace("false combination"); nextroom = "room " + Number(random(2) + 2); wrongComb = true; startComb = false; trace("startcomb:" + startComb); transition.play(); } else { nextroom = "room " + Number(random(2) + 2); transition.play(); wrongComb = true; } sequence++; trace("seq:" + sequence); } else if (sequence == 5) { trace("sequence done 2"); sequence = 0; wrongComb = true; startComb = false; nextroom = "room " + Number(random(2) + 2); transition.play(); s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } else { sequenceFal++; nextroom = "room 2"; transition.play(); trace("seqFal:" + sequenceFal); if (((sequenceFal == 2) && (wrongComb)) && (!startComb)) { showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 21; gametext = setInterval(_root.addText, 20); this._parent.clue.play(); startComb = true; wrongComb = false; sequenceFal = 0; sequence = 0; s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } } }; this.summonTool.onRelease = function () { this.enabled = false; minigame4._visible = true; powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; }; this.door4.onRelease = function () { isEvent = false; nextroom = "office"; transition.play(); }; this.invi_drawer1.onRelease = function () { this.enabled = false; this._parent.gotoAndStop("zoom laci"); }; this.powerCPU.onRelease = function () { if (cableAttached) { this.enabled = false; this._parent.invi_drawer1.enabled = false; this._parent.handycam.enabled = false; hideTooltip(); isMiniGame = true; minigame3._visible = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); minigame3.gotoAndStop(1); this._parent.go_back.enabled = false; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } }; this.CPU.onRelease = function () { if (itemUse1 == 16) { encrypted = true; itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } else if (itemUse1 == 13) { itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); inventory[2][2] = 0; cableAttached = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } }; this.handycam.desc = "handycam"; this.handycam.onRelease = function () { undergroundClue = false; this._visible = false; this.enabled = false; handycamTaken = true; hideTooltip(); this.id = 15; inventory[0][0] = this.id; }; this.usb.desc = "external storage"; this.usb.onRelease = function () { this._visible = false; this.enabled = false; usbtaken = true; hideTooltip(); this.id = 16; inventory[3][0] = this.id; }; this.clue.onRelease = function () { _root.attachMovie("clue_note", "clue_note", _root.getNextHighestDepth(), {_x:320, _y:240}); }; _root.clue_note.onRelease = function () { this.removeMovieClip(); }; this.invi_down.desc = "go down"; this.invi_down.onRelease = function () { hideTooltip(); nextroom = "hall underground"; transition.play(); }; this.lever_ug.desc = "some lever"; this.lever_ug.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.undergroundhall.setMask(null); this._parent.bgasli2._visible = true; this._parent.undergroundhall._visible = false; this._parent.bgasli2.enabled = false; ismasking2 = false; _root.masking2._visible = false; this._parent.door_ug.enabled = true; itemUse1 = undefined; inventory[0][3] = 0; isEvent = false; cellarLightOn = true; }; this.door_ug.desc = "another door"; this.door_ug.onRelease = function () { hideTooltip(); nextroom = "door ug"; transition.play(); }; this.door_ug2.onRelease = function () { nextroom = "final cutscene"; transition.play(); }; this.finalCutscene.onRelease = function () { nextroom = "ug room mid"; transition.play(); }; this.invi_hospital.desc = "old hospital"; this.invi_hospital.onRelease = function () { hideTooltip(); }; this.ghost.onEnterFrame = function () { ghostTimer++; if (ghostTimer == ghostMaxTimer) { this._alpha = 45; this.gotoAndPlay(2); ghostTimer = random(5); } }; this.go_down.onRelease = function () { nextroom = "underground hall"; transition.play(); }; this.piece0.onRelease = function () { this.id = 1; _root.foundPiece0 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece1.onRelease = function () { this.id = 2; _root.foundPiece1 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece2.onRelease = function () { this.id = 3; _root.foundPiece2 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece3.onRelease = function () { this.id = 4; _root.foundPiece3 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece4.onRelease = function () { this.id = 5; _root.foundPiece4 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece5.onRelease = function () { this.id = 6; _root.foundPiece5 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece6.onRelease = function () { this.id = 7; _root.foundPiece6 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece7.onRelease = function () { this.id = 8; _root.foundPiece7 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece8.onRelease = function () { this.id = 9; _root.foundPiece8 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece9.onRelease = function () { this.id = 10; _root.foundPiece9 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece10.onRelease = function () { this.id = 11; _root.foundPiece10 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece11.onRelease = function () { this.id = 12; _root.foundPiece11 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece12.onRelease = function () { this.id = 13; _root.foundPiece12 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece13.onRelease = function () { this.id = 14; _root.foundPiece13 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece14.onRelease = function () { this.id = 15; _root.foundPiece14 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; if ((((((((((((((foundPiece0 && (foundPiece1)) && (foundPiece2)) && (foundPiece3)) && (foundPiece4)) && (foundPiece5)) && (foundPiece6)) && (foundPiece7)) && (foundPiece8)) && (foundPiece9)) && (foundPiece10)) && (foundPiece11)) && (foundPiece12)) && (foundPiece13)) && (foundPiece14)) { superSpell_ready = true; foundPiece0 = false; foundPiece1 = false; foundPiece2 = false; foundPiece3 = false; foundPiece4 = false; foundPiece5 = false; foundPiece6 = false; foundPiece7 = false; foundPiece8 = false; foundPiece9 = false; foundPiece10 = false; foundPiece11 = false; foundPiece12 = false; foundPiece13 = false; foundPiece14 = false; superSpell_generate(); } this.next_btn.onRelease = function () { if (_root.pages < 3) { soundFX("paper", 80); _root.pages++; this._parent.endingStory.gotoAndPlay(1); } else { transition_ending.play(); } }; } gameover_screen.retryBtn.onRelease = function () { _root.scenegame.ghost_summoned._visible = false; this._parent.gotoAndPlay("fade out"); quit = false; }; gameover_screen.quitBtn.onRelease = function () { _root.scenegame.ghost_summoned._visible = false; this._parent.gotoAndPlay("fade out"); quit = true; }; }; pickedX = picked._x; pickedY = picked._y; cablePckdX = cablePckd._x; cablePckdY = cablePckd._y; picked._visible = false; cablePckd._visible = false; pick = false; took = false; used = false; var listAmp = [5, 5, 2.5, 2.5, 2.5, 2.5, 4.4, 6.3, 3.8, 2.4, 2.3, 2.6]; var slotFuse = [0, 0, 0, 0, 0, 0]; var currCombination = [0, 0, 0]; var cableCombination = [2, 1, 3]; var selectedFuse = new Array(); var selectedCable = new Array(); var ampTotal = 0; var fuse1 = 0; var fuse2 = 0; var fuse3 = 0; var fuse4 = 0; var fuse5 = 0; var fuse6 = 0; minigame.ampere.text = 0; i = 0; while (i < 12) { names = "sekring" + i; _root.minigame[names].amp = listAmp[i]; _root.minigame[names].id = i; _root.minigame[names].xpos = _root.minigame[names]._x; _root.minigame[names].ypos = _root.minigame[names]._y; _root.minigame[names].amp = listAmp[i]; _root.minigame[names].onRelease = function () { if (!attached) { if ((!pick) && (!took)) { picked._visible = true; pick = true; selectedFuse[0] = this; this._alpha = 30; ampSelected = this.amp; } else if (selectedFuse[0].id == this.id) { this._alpha = 100; Mouse.show(); pick = false; picked._x = pickedX; picked._y = pickedY; picked._visible = false; selectedFuse[0] = undefined; } } }; _root.minigame[names].onEnterFrame = function () { if (ampereChecked) { } }; i++; } j = 0; while (j < 6) { slotName = "slot" + j; _root.minigame[slotName].amp = 0; _root.minigame[slotName].id = j; _root.minigame[slotName].onRelease = function () { if (selectedFuse[0] != undefined) { if (slotFuse[this.id] == 0) { this.amp = ampSelected; this.gotoAndStop("attach"); this.amptxt = this.amp; slotFuse[this.id] = selectedFuse[0]; _root["fuse" + (this.id + 1)] = this.amp; totalFuse = ((((fuse1 + fuse2) + fuse3) + fuse4) + fuse5) + fuse6; selectedFuse[0]._visible = false; ampTotal = totalFuse; this._parent.ampere.text = ampTotal; pick = false; picked._x = pickedX; picked._y = pickedY; picked._visible = false; selectedFuse[0] = undefined; if (ampTotal == 20) { ampereChecked = true; litAll = true; trace("ampere check:" + ampereChecked); trace("litAll:" + litAll); } else { litAll = false; trace("litAll:" + litAll); } } } else if (slotFuse[this.id] != 0) { _root["fuse" + (this.id + 1)] = 0; totalFuse = ((((fuse1 + fuse2) + fuse3) + fuse4) + fuse5) + fuse6; ampTotal = totalFuse; selectedFuse[0] = slotFuse[this.id]; if (ampereChecked) { this._parent.light1.gotoAndStop(1); litOne = false; } if (ampTotal != 20) { litAll = false; trace("litAll:" + litAll); } slotFuse[this.id] = 0; trace(ampTotal); this._parent.ampere.text = ampTotal; this.gotoAndStop(1); selectedFuse[0]._visible = true; selectedFuse[0]._alpha = 100; selectedFuse[0] = undefined; } }; _root.minigame[slotName].onEnterFrame = function () { }; j++; } minigame.lever.onRelease = function () { this.enabled = false; this.gotoAndPlay("pulled"); trace("lit 1:" + litOne); trace("lit 2:" + litTwo); }; minigame.back.onRollOver = function () { this._alpha = 100; }; minigame.back.onRollOut = function () { this._alpha = 0; }; minigame.back.onRelease = function () { if (!_root.litAll) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; } }; picked.onEnterFrame = function () { if (pick && (isMiniGame)) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; this.swapDepths(9999); } else if ((!pick) && (isMiniGame)) { Mouse.show(); } }; pass = "23463"; ledPass._visible = false; enteredPass = false; indexPass = 1; nu = 0; while (nu < 10) { numeric = nu + 1; minigame2["num" + numeric].val = numeric; minigame2["num" + numeric].num.text = numeric; minigame2["num" + numeric].onPress = function () { soundFX("click", 30); this.gotoAndStop(2); }; minigame2["num" + numeric].onRelease = function () { this.gotoAndStop(1); trace(indexPass); minigame2["comb" + indexPass].val = this.val; if ((!enteredPass) && (indexPass < 6)) { if (this.val != minigame2["comb" + indexPass].curNumber) { minigame2["comb" + indexPass].play(); } indexPass = indexPass + 1; if ((indexPass >= 6) && (!enteredPass)) { enteredPass = true; indexPass = 1; trace("indexnow:" + indexPass); } } }; minigame2["num" + numeric].onReleaseOutside = function () { this.gotoAndStop(1); }; nu++; } minigame2.enterPass.onPress = function () { this.gotoAndStop(2); }; minigame2.enterPass.onReleaseOutside = function () { this.gotoAndStop(1); }; minigame2.enterPass.onRelease = function () { this.gotoAndStop(1); passComb = (((minigame2.comb1.curNumber.toString() + minigame2.comb2.curNumber.toString()) + minigame2.comb3.curNumber.toString()) + minigame2.comb4.curNumber.toString()) + minigame2.comb5.curNumber.toString(); enteredPass = false; trace(passComb); trace("entered pass:" + enteredPass); trace(minigame2.bunderan1.key1opened); trace(minigame2.bunderan2.key2opened); trace(_root.pass); if (((passComb == _root.pass) && (minigame2.bunderan1.key1opened)) && (minigame2.bunderan2.key2opened)) { minigame2.ledPass._visible = true; minigame2.ledPass.gotoAndPlay(2); safeCracked = true; } else { minigame2.ledPass._visible = true; minigame2.ledPass.gotoAndStop(1); } }; minigame2.bunderan1.onPress = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { trace("HIT1"); moved = false; trace("move: " + moved); minigame2.bunderan1.onMouseMove = function () { moved = true; this.difX = this._parent._xmouse - this._x; this.difY = this._parent._ymouse - this._y; this._rotation = 57.2957795130823 * Math.atan2(this.difY, this.difX); trace(Math.abs(Math.round(this._rotation / 20))); cracked(); rotate1 = int(Math.abs(Math.round(this._rotation / 20))); if (randomNumber == 13) { soundFX("tick", 3); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 27; gametext = setInterval(_root.addText, 20); this.crack = true; } else { soundFX("click", 4); } }; } }; minigame2.bunderan1.onRelease = (minigame2.bunderan1.onReleaseOutside = function () { moved = false; if (this.crack) { trace(this.crack); this.key1opened = true; trace("key1opened: " + this.key1opened); } delete minigame2.bunderan1.onMouseMove; }); minigame2.bunderan2.onPress = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { trace("HIT2"); moved = false; trace("move: " + moved); minigame2.bunderan2.onMouseMove = function () { moved = true; this.difX = this._parent._xmouse - this._x; this.difY = this._parent._ymouse - this._y; this._rotation = 57.2957795130823 * Math.atan2(this.difY, this.difX); trace(Math.abs(Math.round(this._rotation / 20))); cracked(); rotate2 = int(Math.abs(Math.round(this._rotation / 20))); if (randomNumber == 21) { soundFX("tick", 3); trace("ticked"); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 27; gametext = setInterval(_root.addText, 20); this.crack = true; } else { soundFX("click", 4); } trace(rotate2); }; } }; minigame2.bunderan2.onRelease = (minigame2.bunderan2.onReleaseOutside = function () { moved = false; if (this.crack) { trace(this.crack); this.key2opened = true; trace("key2opened: " + this.key2opened); } delete minigame2.bunderan2.onMouseMove; }); minigame2.back.onRollOver = function () { this._alpha = 100; }; minigame2.back.onRollOut = function () { this._alpha = 0; }; minigame2.back.onRelease = function () { trace("----------------"); trace("safe cracked:" + _root.safeCracked); trace("clue taken:" + _root.clueTaken); if ((!_root.clueTaken) && (!_root.safeCracked)) { this._parent._visible = false; _root.scenegame.stetoskop._visible = true; _root.scenegame.stetoskop.enabled = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); _root.scenegame.go_back.enabled = true; _root.scenegame.safe.enabled = true; } else if (_root.safeCracked && (!_root.clueTaken)) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.safe.safe_lit.gotoAndStop(2); _root.scenegame.safe.enabled = true; } else if (_root.safeCracked && (_root.clueTaken)) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.safe.enabled = false; } }; realPassword = "satan"; minigame3.loginwindow.onRollOver = function () { this.gotoAndStop("rollover"); }; minigame3.login_ok.onRollOut = function () { this.gotoAndStop(1); }; minigame3.login_ok.onPress = function () { this.gotoAndStop("press"); if (this._parent.password_txt.text != "") { if (this._parent.password_txt.text == realPassword) { trace("access granted"); this._parent.gotoAndStop(2); } else { trace("access denied"); this._parent.wrongpassWindow._visible = true; this._parent.wrongpassWindow.enabled = true; } } }; minigame3.login_ok.onRelease = (minigame.login_ok.onReleaseOutside = function () { this.gotoAndStop(1); }); minigame3.turnoff.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; }; minigame3.folderlock.cancelBtn.onRelease = function () { minigame3.password_txt2.removeTextField(); this._parent._visible = false; }; ghost_summoned._visible = false; var activeChalk; var curCombination = [0, 0, 0]; var drawCombination = [3, 4, 2]; var rightPowder = 2; var rightSpell = 2; var shape1 = false; var shape2 = false; var shape3 = false; cs = 0; while (cs < 6) { cSpotName = "cSpot" + (cs + 1); minigame4[cSpotName].id = cs + 1; cs++; } minigame4.back.onRelease = function () { this._parent._visible = false; powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; _root.scenegame.summonTool.enabled = true; }; j = 0; while (j <= 5) { candleName = "candle" + j; minigame4[candleName].id = j + 1; minigame4[candleName].xpos = minigame4[candleName]._x; minigame4[candleName].ypos = minigame4[candleName]._y; minigame4[candleName].placed = false; minigame4[candleName].onPress = function () { trace(this.id); this.startDrag(true); Mouse.hide(); }; minigame4[candleName].onRelease = (onReleaseOutside = function () { stopDrag(); Mouse.show(); if (this.hitTest(this._parent.cSpot1)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot1.id) { this.placed = true; trace(this.placed); } else if (this.id == 4) { trace("summon good"); summonEvil = false; summonGood1 = true; } this._x = this._parent.cSpot1._x; this._y = this._parent.cSpot1._y; } else if (this.hitTest(this._parent.cSpot2)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot2.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot2._x; this._y = this._parent.cSpot2._y; } else if (this.hitTest(this._parent.cSpot3)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot3.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot3._x; this._y = this._parent.cSpot3._y; } else if (this.hitTest(this._parent.cSpot4)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot4.id) { this.placed = true; trace(this.placed); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 31; _root.gametext = setInterval(_root.addText, 20); } else if (this.id == 1) { trace("summon good2"); summonEvil = false; summonGood2 = true; } this._x = this._parent.cSpot4._x; this._y = this._parent.cSpot4._y; } else if (this.hitTest(this._parent.cSpot5)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot5.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot5._x; this._y = this._parent.cSpot5._y; } else if (this.hitTest(this._parent.cSpot6)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot6.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot6._x; this._y = this._parent.cSpot6._y; } else { this.api_lilin._visible = false; this._x = this.xpos; this._y = this.ypos; if (this.placed) { this.placed = false; trace("placed:" + this.placed); } if (summonGood1) { summonGood1 = false; trace("summon good1:" + summonGood1); } if (summonGood2) { summonGood2 = false; trace("summon good2:" + summonGood2); } } }); j++; } k = 0; while (k <= 3) { powderName = "powder" + k; minigame4[powderName].id = k + 1; minigame4[powderName].onRelease = function () { minigame4.powderused.gotoAndStop(this.id + 1); powUse = this.id; trace(powUse); }; k++; } minigame4.shape0.desc = "lingko"; minigame4.shape1.desc = "gamko"; minigame4.shape2.desc = "segiko"; minigame4.shape0.onRollOver = function () { _root.showTooltip(minigame4.shape0.desc); }; minigame4.shape1.onRollOver = function () { _root.showTooltip(minigame4.shape1.desc); }; minigame4.shape2.onRollOver = function () { _root.showTooltip(minigame4.shape2.desc); }; minigame4.shape0.onRollOut = _root.hideTooltip; minigame4.shape1.onRollOut = _root.hideTooltip; minigame4.shape2.onRollOut = _root.hideTooltip; l = 0; while (l < 3) { shapeName = "shapes" + l; minigame4[shapeName].id = l + 1; minigame4[shapeName].onRelease = function () { if (activeChalk != undefined) { trace("chalk id:" + activeChalk.id); trace("shape id:" + this.id); if ((this.id + 1) == 2) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].circle.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = true; shape2 = false; shape3 = false; minigame4.shapes1.enabled = false; minigame4.shapes2.enabled = false; } else if ((this.id + 1) == 3) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].triangle.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = false; shape2 = true; shape3 = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else if ((this.id + 1) == 4) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].star.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = false; shape2 = false; shape3 = true; minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; } trace((((shape1 + "+") + shape2) + "+") + shape3); } }; l++; } m = 0; while (m <= 3) { chalkName = "chalk" + m; minigame4[chalkName].id = m + 1; minigame4[chalkName].onRelease = function () { if (activeChalk == undefined) { activeChalk = this; trace(activeChalk); this.gotoAndStop(2); this.enabled = false; minigame4["shapes" + (curCombination[this.id] - 2)].enabled = false; } else if ((this != activeChalk) && (drawn)) { drawn = false; activeChalk = this; this.gotoAndStop(2); this.enabled = false; if (curCombination[0] == 3) { if (curCombination[1] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[1] == 3) { if (curCombination[0] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[2] == 3) { if (curCombination[1] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[0] == 4) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[1] == 4) { if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[2] == 4) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[0] == 2) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[1] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } if (curCombination[1] == 2) { if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } if (curCombination[2] == 2) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[1] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } } }; minigame4[chalkName].onEnterFrame = function () { if (activeChalk != this) { this.gotoAndStop(1); } }; m++; } minigame4.onEnterFrame = function () { if (((curCombination[0] == drawCombination[0]) && (curCombination[1] == drawCombination[1])) && (curCombination[2] == drawCombination[2])) { shapeFix = true; } if (((((this.candle0.placed && (this.candle1.placed)) && (this.candle2.placed)) && (this.candle3.placed)) && (this.candle4.placed)) && (this.candle5.placed)) { candleFixEvil = true; } else if (((((summonGood1 && (this.candle1.placed)) && (this.candle2.placed)) && (summonGood2)) && (this.candle4.placed)) && (this.candle5.placed)) { candleFixGood = true; } else { candleFixEvil = false; candleFixGood = false; } if (powUse == rightPowder) { powderFix = true; } else { powderFix = false; } }; minigame4.open_book.onRelease = function () { this._parent.blackbook._visible = true; }; minigame4.blackbook.close_book.onRelease = function () { this._parent._visible = false; }; minigame4.blackbook.nextpage.onRelease = function () { this._parent.gotoAndStop(2); }; minigame4.blackbook.prevpage.onRelease = function () { this._parent.gotoAndStop(1); }; minigame4.blackbook.spell1.onRollOver = (blackbook.spell2.onRollOver = function () { this.gotoAndStop(2); }); minigame4.blackbook.spell1.onRollOut = (blackbook.spell2.onRollOut = function () { this.gotoAndStop(1); }); minigame4.blackbook.spell1.onRelease = function () { if ((powderFix && (candleFixEvil)) && (shapeFix)) { _root.minigame4._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.bungkusan._visible = false; _root.scenegame.ghost_summoned._visible = true; _root.scenegame.ghost_summoned.gotoAndStop("evil ghost"); _root.scenegame.ghost_summoned.enabled = false; _root.evilGhostSummoned = true; _root.gameover = true; _root.attachMovie("gameover_screen", "gameover_screen", 9998, {_x:320, _y:240}); } else if ((powderFix && (candleFixGood)) && (shapeFix)) { trace("good"); _root.minigame4._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.bungkusan._visible = false; _root.scenegame.ghost_summoned._visible = true; _root.scenegame.ghost_summoned.gotoAndStop("good ghost"); _root.undergroundClue = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 25; _root.gametext = setInterval(_root.addText, 20); } else { powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0.api_lilin._visible = false; minigame4.candle1.api_lilin._visible = false; minigame4.candle2.api_lilin._visible = false; minigame4.candle3.api_lilin._visible = false; minigame4.candle4.api_lilin._visible = false; minigame4.candle5.api_lilin._visible = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; } }; ghost_posX1 = [160, 320, 480]; ghost_posX2 = [240, 400]; ghost_posX3 = [300, 340]; ghost_posY1 = 250; ghost_posY2 = 300; ghost_posY3 = 400; total_spell = [3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8]; word_list = ["an", "mo", "lac", "le", "mou", "inech", "leoch"]; wordfinal_list = ["bo", "ce", "leng", "ku", "ne", "lek", "nang"]; var spell = new Array(); var finSpell = new Array(); var indexSpell = 0; var indexfinalSpell = 0; var spellLevel = 0; var sequenceGhost = 1; var maxSequence = 4; startXghost = final_ghost._x; startYghost = final_ghost._y; maxHealth = 6; plyr_health = maxHealth; _root.battle.magicSpell.gotoAndPlay("show spell"); spellword_generate(); j = 0; while (j < 7) { _root.battle["wordBtn" + j].words = word_list[j]; _root.battle["words" + j].text = word_list[j]; _root.battle["wordBtn" + j].onRelease = function () { trace(this.words); if (!_root.gameover) { spell_checking(this.words); } }; j++; } _root.final_ghost.onEnterFrame = function () { if (spellCasted) { clearInterval(spawnFinalGhost); this.gotoAndPlay("hurted"); spellCasted = false; sequenceGhost = 1; _root.final_ghost._xscale = 100; _root.final_ghost._yscale = 100; } else if (finalSpellCasted) { clearInterval(spawnFinalGhost); this.gotoAndPlay("gone"); finalSpellCasted = false; } };
Symbol 120 MovieClip Frame 1
this._alpha = 0;
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 10
stop();
Symbol 125 Button
on (release) { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); }
Symbol 141 MovieClip Frame 251
_root.gotoAndStop("intro developer");
Symbol 188 MovieClip Frame 175
stop();
Symbol 199 MovieClip Frame 175
stop();
Symbol 208 MovieClip Frame 185
stop(); _root.gotoAndStop("title");
Symbol 221 MovieClip Frame 30
this._parent.gotoAndStop(2);
Symbol 222 MovieClip Frame 30
this._parent.gotoAndPlay(3);
Symbol 224 MovieClip [burnAnim] Frame 1
stop();
Symbol 224 MovieClip [burnAnim] Frame 15
stop(); _root.isEvent = false; this._parent.gotoAndStop("generator 2"); this.removeMovieClip();
Symbol 228 MovieClip [clue_note] Frame 20
stop();
Symbol 241 MovieClip [credits_page] Frame 1
stop(); prevCredit._visible = false; prev_btn.enabled = false; next_btn.enabled = true; nextCredit._visible = true;
Symbol 241 MovieClip [credits_page] Frame 2
prev_btn.enabled = true; prevCredit._visible = true; nextCredit._visible = false; next_btn.enabled = false;
Symbol 248 MovieClip [cutscene] Frame 116
_root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame.guard._visible = false; _root.scenegame.guard.enabled = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.gotoAndStop("scene 2"); _root.transition.gotoAndPlay("fade out"); this.removeMovieClip();
Symbol 251 MovieClip Frame 11
stop(); this._parent.nextDialog.enabled = true;
Symbol 257 MovieClip Frame 11
stop(); this._parent.nextDialog.enabled = true;
Symbol 263 MovieClip Frame 25
stop();
Symbol 267 MovieClip Frame 25
stop();
Symbol 268 MovieClip Frame 14
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 270 MovieClip [final_ghost] Frame 1
this._x = _root.startXghost; this._y = _root.startYghost;
Symbol 270 MovieClip [final_ghost] Frame 2
stop(); _root.widthGhost = 346.9; _root.heightGhost = 328.9; _root.spawnFinalGhost = setInterval(_root.finalghost_spawn, 3000);
Symbol 270 MovieClip [final_ghost] Frame 20
function countdown() { timerSpawn++; if (timerSpawn > 3) { timerSpawn = 0; gotoAndPlay (1); clearInterval(countdownSpawn); } } stop(); var timerSpawn = 0; countdownSpawn = setInterval(countdown, 50);
Symbol 270 MovieClip [final_ghost] Frame 62
stop(); _root.nextroom = "ending game"; _root.transition_ending.play();
Symbol 275 MovieClip [gameover_screen] Frame 1
this.retryBtn.enabled = false; this.quitBtn.enabled = false;
Symbol 275 MovieClip [gameover_screen] Frame 50
stop(); this.retryBtn.enabled = true; this.quitBtn.enabled = true;
Symbol 275 MovieClip [gameover_screen] Frame 70
if (!_root.quit) { if (((!_root.readyBattle) && (_root.gameover)) && (_root.evilGhostSummoned)) { trace("AAAAAAAAAAAAAAAAAAAAA"); _root.nextroom = "office"; _root.scenegame.door1.enabled = true; _root.scenegame.door2.enabled = true; _root.gameover = false; _root.transition.play(); } else if ((!_root.readyBattle) && (_root.gameover)) { _root.battle.finalSpell._visible = false; i = 0; while (i < 15) { _root["foundPiece" + i] = false; _root.battle["bookPiece" + (i + 1)]._alpha = 30; i++; } _root.battle._visible = true; _root.nextroom = "final cutscene"; _root.gameover = false; _root.transition.play(); } } else if (_root.quit) { trace("quitting:" + _root.quit); _root.gotoAndStop("title"); } trace("KAPOK"); this.removeMovieClip();
Symbol 278 MovieClip [generator_note] Frame 20
stop();
Symbol 282 MovieClip Frame 1
this._alpha = 0;
Symbol 284 MovieClip Frame 1
this._alpha = 0;
Symbol 292 MovieClip Frame 1
this._visible = false;
Symbol 329 MovieClip Frame 1
stop(); this._alpha = 0;
Symbol 329 MovieClip Frame 2
this._alpha = 100;
Symbol 329 MovieClip Frame 3
this._alpha = 100;
Symbol 329 MovieClip Frame 4
this._alpha = 100;
Symbol 329 MovieClip Frame 5
this._alpha = 100;
Symbol 329 MovieClip Frame 6
this._alpha = 100;
Symbol 329 MovieClip Frame 7
this._alpha = 100;
Symbol 329 MovieClip Frame 8
this._alpha = 100;
Symbol 329 MovieClip Frame 9
this._alpha = 100;
Symbol 329 MovieClip Frame 10
this._alpha = 100;
Symbol 329 MovieClip Frame 11
this._alpha = 100;
Symbol 329 MovieClip Frame 12
this._alpha = 100;
Symbol 329 MovieClip Frame 13
this._alpha = 100;
Symbol 329 MovieClip Frame 14
this._alpha = 100;
Symbol 329 MovieClip Frame 15
this._alpha = 100;
Symbol 329 MovieClip Frame 16
this._alpha = 100;
Symbol 329 MovieClip Frame 17
this._alpha = 100;
Symbol 329 MovieClip Frame 18
this._alpha = 100;
Symbol 329 MovieClip Frame 19
this._alpha = 100;
Symbol 329 MovieClip Frame 20
this._alpha = 100;
Symbol 329 MovieClip Frame 21
this._alpha = 100;
Symbol 329 MovieClip Frame 22
this._alpha = 100;
Symbol 371 MovieClip [iteminfo_mc] Frame 1
stop();
Symbol 387 MovieClip [itemused_mc] Frame 1
stop();
Symbol 394 MovieClip [menuItem_mc] Frame 8
stop();
Symbol 401 MovieClip [spotter] Frame 10
stop();
Symbol 407 MovieClip Frame 50
_root.cover_title.gotoAndPlay(1); stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 61
_root.cover_menu.gotoAndPlay(1); stop();
Symbol 415 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 114
gotoAndPlay(random(20) + 2);
Symbol 418 MovieClip Frame 450
gotoAndPlay (1);
Symbol 421 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 23
stop(); _root.start_btn.play();
Symbol 428 MovieClip Frame 1
stop(); startgame.enabled = false;
Symbol 428 MovieClip Frame 19
stop(); _root.credits_btn.play();
Symbol 435 MovieClip Frame 1
stop(); creditsgame.enabled = false;
Symbol 435 MovieClip Frame 19
stop(); _root.walkth_btn.play();
Symbol 444 MovieClip Frame 1
stop(); moregame.enabled = false;
Symbol 444 MovieClip Frame 19
stop(); _root.menuReady = true; _root.logoBG._visible = true; _root.logoBG.enabled = true; _root.logoPlayhub._visible = true; _root.logoPlayhub.enabled = true; _root.ashleyghost.play();
Symbol 453 MovieClip Frame 1
stop(); walkthrough.enabled = false;
Symbol 453 MovieClip Frame 19
stop(); _root.more_btn.play();
Symbol 462 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 4
trace(this._parent.pages); story.gotoAndStop(this.pages);
Symbol 463 MovieClip Frame 43
stop();
Symbol 468 MovieClip Frame 1
_root.endTransition = true; stop();
Symbol 468 MovieClip Frame 79
_root.gotoAndStop("main game");
Symbol 468 MovieClip Frame 140
gotoAndStop (1);
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stop();
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gotoAndStop (1);
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stop();
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stop();
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gotoAndPlay ("walk");
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gotoAndPlay ("idle");
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stop(); this._parent._xscale = this._parent._xscale * -1; _root.guardSpeed = 3 * _root.dirGuard; this._parent._x = this._parent._x + _root.guardSpeed; _root.guardTimer = 0; this._parent.gotoAndStop("walk");
Symbol 649 MovieClip Frame 1
stop(); this._alpha = 0;
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_root.soundFX("kaget", 100);
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gotoAndPlay (68);
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stop();
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stop();
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stop(); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 29; _root.gametext = setInterval(_root.addText, 20); this.enabled = false;
Symbol 740 MovieClip Frame 1
stop();
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stop();
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stop();
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this._alpha = 100; _root.soundFX("scream1", 90);
Symbol 757 MovieClip Frame 104
gotoAndStop (1); this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 19; _root.gametext = setInterval(_root.addText, 20); this._parent.book._visible = true;
Symbol 764 MovieClip Frame 1
stop();
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stop();
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stop();
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stop(); _root.soundBGM("hallucination", 90); this._parent.door1.enabled = true; this._parent.door2.enabled = true;
Symbol 787 MovieClip Frame 1
if (_root.summonHallucination) { play(); } else { stop(); } summonTool.enabled = false; bungkusan._visible = false; bungkusan.enabled = false;
Symbol 787 MovieClip Frame 205
stop(); _root.scenegame.door1.enabled = false; _root.scenegame.door2.enabled = false; _root.soundBGM("hallucination", 90); _root.scenegame.summonTool.enabled = true; _root.scenegame.bungkusan._visible = true; _root.scenegame.bungkusan.enabled = false;
Symbol 789 MovieClip Frame 1
_root.soundFX("demon", 100);
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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story.gotoAndStop(_root.pages);
Symbol 825 MovieClip Frame 43
stop();
Symbol 830 MovieClip [scenegame_mc] Frame 1
stop(); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 13; _root.gametext = setInterval(_root.addText, 20); _root.soundBGM_random("rBGM_outdoor1", 90); this.room = "room1";
Symbol 830 MovieClip [scenegame_mc] Frame 2
this.room = "room2"; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 2; _root.dialogBar.eventNomor = 16; _root.gametext = setInterval(_root.addText, 20); flashlight.gotoAndStop("flashlight"); flashlight.enabled = false; lighter.gotoAndStop("lighter"); lighter.enabled = false; key.gotoAndStop("keys"); key.enabled = false; if ((_root.inventory[0][1] != 0) || (_root.tookFrontKey)) { this.key._visible = false; this.invi_key.enabled = false; } if ((_root.inventory[0][2] != 0) || (_root.tookLighter)) { this.lighter._visible = false; this.invi_lighter.enabled = false; } if (_root.inventory[0][3] != 0) { this.flashlight._visible = false; this.invi_flashlight.enabled = false; }
Symbol 830 MovieClip [scenegame_mc] Frame 3
stop(); this.room = "room3"; corpse.gotoAndStop("corpse");
Symbol 830 MovieClip [scenegame_mc] Frame 4
this.room = "room3 kebuka"; corpse.gotoAndStop("corpse");
Symbol 830 MovieClip [scenegame_mc] Frame 5
stop(); this.room = "front gate"; padlock.gotoAndStop("padlock"); invi_gate3.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 6
this.room = "room 5"; if (!_root.firstTimeYard) { _root.firstTimeYard = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 17; _root.gametext = setInterval(_root.addText, 20); } _root.soundBGM("BGM_yard_mid", 90);
Symbol 830 MovieClip [scenegame_mc] Frame 7
this.room = "room 6"; _root.soundBGM("BGM_yard_mid", 90); this.gedunglight.enabled = false; this.go_front.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 8
this.room = "room 7";
Symbol 830 MovieClip [scenegame_mc] Frame 9
this.room = "jeep"; this.gas_tank.enabled = false; this.gas_can.gotoAndStop("gas can"); this.lit.gotoAndStop("lit"); this.fillgas.gotoAndStop("have gas"); this.fillgas._visible = false; this.fillgas.enabled = false; trace("inv1-2:" + _root.inventory[1][2]); trace("inv1-1:" + _root.inventory[1][1]); if ((_root.inventory[1][2] != 0) || (_root.tookCan)) { this.gas_can._visible = false; this.gas_can.enabled = false; } if (_root.litOpen) { this.lit._visible = false; this.lit.enabled = false; this.gas_tank.enabled = true; }
Symbol 830 MovieClip [scenegame_mc] Frame 10
_root.soundBGM("BGM_yard_left", 90); this.room = "tube"; this.tube.gotoAndStop("tube"); this.light_selang.enabled = false; this.hammerStick.gotoAndStop("hammer stick"); if (_root.canTakeStick) { this.hammerStick.enabled = true; if (_root.stickTaken) { this.hammerStick._visible = false; this.hammerStick.enabled = false; } } else if (!_root.canTakeStick) { trace("A"); this.hammerStick.enabled = false; trace(this.hammerStick.enabled); } if ((_root.inventory[1][1] != 0) || (_root.tookTube)) { this.tube._visible = false; this.tube.enabled = false; this.light_selang.faketube._visible = false; } if (_root.inventory[2][1] != 0) { this.hammerStick._visible = false; this.hammerStick.enabled = false; this.light_selang.fakestick._visible = false; }
Symbol 830 MovieClip [scenegame_mc] Frame 11
stopAllSounds(); this.room = "warehouse"; this.scissors.gotoAndStop("scissors"); this.lightgudang.enabled = false; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.inventory[1][0] != 0) { this.invi_scissors.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } if (_root.litAll) { this.invi_rope.enabled = false; }
Symbol 830 MovieClip [scenegame_mc] Frame 12
this.room = "warehouse 2"; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); }
Symbol 830 MovieClip [scenegame_mc] Frame 13
this.room = "warehouse 3"; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); }
Symbol 830 MovieClip [scenegame_mc] Frame 14
this.room = "generator 1"; this.battery.enabled = false; if (!_root.firstTimeGenset) { _root.firstTimeGenset = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 28; _root.gametext = setInterval(_root.addText, 20); } this.invi_door3.enabled = false; this.masking.enabled = false; this.masking.fake_rope.enabled = false; this.mask_bg.enabled = false; this.gates.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 15
this.battery.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 16
this.room = "generator 2"; masking.enabled = false; door_mask.enabled = false; this.battery.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 17
this.room = "generator 3"; if (_root.litAll) { this.invi_genset.enabled = false; _root.scenegame.gotoAndStop("generator light"); } this.battery.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 18
this.room = "generator light"; if (!_root.firstTimeGensetLight) { _root.firstTimeGensetLight = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 4; _root.dialogBar.eventNomor = 18; _root.gametext = setInterval(_root.addText, 20); _root.soundBGM("genset room", 90); } go_back.enabled = true; door_mask.enabled = false; genlight.enabled = false; if (_root.getBattery) { this.battery._visible = false; this.battery.enabled = false; } else { this.battery._visible = true; this.battery.enabled = true; }
Symbol 830 MovieClip [scenegame_mc] Frame 19
this.room = "warehouse light"; if (_root.hammerTook && (!_root.ghostshown)) { this.hanged_ghost._visible = true; this.hanged_ghost.gotoAndPlay(2); _root.ghostshown = true; } else { this.hanged_ghost.stop(); this.hanged_ghost._visible = false; } genlight.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 20
this.room = "warehouse cabinet light"; hammerHead.gotoAndStop("hammer"); door_cabinet.enabled = false; if ((!_root.stillLocked) && (!_root.cabinetOpened)) { door_cabinet.enabled = true; padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = false; hammerHead.enabled = false; } else if (((!_root.stillLocked) && (_root.cabinetOpened)) && (_root.hammerTook)) { cabinet_open.enabled = false; door_cabinet.enabled = false; door_cabinet.gotoAndStop(2); padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = false; hammerHead.enabled = false; } else if (((!_root.stillLocked) && (_root.cabinetOpened)) && (!_root.hammerTook)) { cabinet_open.enabled = false; door_cabinet.enabled = false; door_cabinet.gotoAndStop(2); padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = true; hammerHead.enabled = true; } else { hammerHead._visible = false; hammerHead.enabled = false; }
Symbol 830 MovieClip [scenegame_mc] Frame 21
stop(); this.room = "warehouse cabinet dark";
Symbol 830 MovieClip [scenegame_mc] Frame 22
this.room = "inside dark"; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 7; _root.gametext = setInterval(_root.addText, 20);
Symbol 830 MovieClip [scenegame_mc] Frame 23
stopAllSounds(); _root.soundBGM("lobby", 90); this.room = "lobby mid"; go_front.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 24
this.room = "lobby right";
Symbol 830 MovieClip [scenegame_mc] Frame 25
this.room = "desk"; if (_root.cableTaken) { cable_pc._visible = false; cable_pc.enabled = false; } else { cable_pc._visible = true; cable_pc.enabled = true; cable_pc.gotoAndStop("cable"); } if (_root.notesTaken) { notes_1._visible = false; notes_1.enabled = false; } else { notes_1._visible = true; notes_1.enabled = true; notes_1.gotoAndStop("notes 1"); } this._x = 320; this._y = 240;
Symbol 830 MovieClip [scenegame_mc] Frame 26
stopAllSounds(); _root.soundBGM("hall", 90); this.room = "hall"; go_front.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 27
_root.soundBGM("hall", 90); this.room = "hall kebuka"; go_front.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 28
_root.soundBGM("bathroom", 90); this.room = "bathroom"; this.dark.enabled = false; this.bathroom_nv._visible = false; this.bathroom_nv.enabled = false; this.invi_secretdoor.enabled = false; if (_root.doorRevealed) { this.dark._visible = true; this.invi_switch.enabled = false; } else if (!_root.doorRevealed) { this.dark._visible = false; }
Symbol 830 MovieClip [scenegame_mc] Frame 29
this.room = "sealed room"; if (!_root.firstTimeSealed) { _root.firstTimeSealed = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 6; _root.dialogBar.eventNomor = 19; _root.gametext = setInterval(_root.addText, 20); } door_room3.enabled = false; board1.enabled = false; board3.enabled = false; board2.enabled = false; clue_ghost._visible = false; if (_root.alreadyBroken) { board1._visible = false; board2._visible = false; board3._visible = false; board1.enabled = false; board2.enabled = false; board3.enabled = false; invi_board1.enabled = false; invi_board2.enabled = false; invi_board3.enabled = false; nail_0._visible = false; nail_1._visible = false; nail_2._visible = false; nail_3._visible = false; nail_4._visible = false; nail_5._visible = false; nail_0.enabled = false; nail_1.enabled = false; nail_2.enabled = false; nail_3.enabled = false; nail_4.enabled = false; nail_5.enabled = false; door_room3.enabled = true; }
Symbol 830 MovieClip [scenegame_mc] Frame 30
this.room = "hall room 1"; this.cabinetKey.gotoAndStop("cabinet key"); ghostroom1.stop(); cabinet1_1.enabled = false; cabinet1_2.enabled = false; if (_root.cab1_1opened && (!_root.bookTaken)) { cabinet1_1.gotoAndStop(2); invi_1_1_open.enabled = false; book._visible = true; book.enabled = true; } else if (_root.bookTaken) { cabinet1_1.gotoAndStop(2); invi_1_1_open.enabled = false; book._visible = false; book.enabled = false; } else { book._visible = false; } if (_root.haveKeyCabinet) { this.cabinetKey.enabled = false; this.cabinetKey._visible = false; }
Symbol 830 MovieClip [scenegame_mc] Frame 31
this.room = "hall room 2"; cabinet2_1.enabled = false; cabinet2_2.enabled = false; if (_root.cab2_1opened) { cabinet2_1.gotoAndStop(2); } if (_root.safeCracked && (_root.clueTaken)) { safe.enabled = false; safe.gotoAndStop("safe"); safe.safe_lit.gotoAndStop(2); stetoskop._visible = false; stetoskop.enabled = false; } else if (_root.safeCracked && (!_root.clueTaken)) { safe.enabled = true; safe.gotoAndStop("safe"); safe.safe_lit.gotoAndStop(2); stetoskop._visible = false; stetoskop.enabled = false; } else { safe.enabled = true; safe.gotoAndStop("safe"); stetoskop.gotoAndStop("stetoskop"); stetoskop.enabled = true; } if (_root.cab2_2opened) { cabinet2_2.gotoAndStop(2); }
Symbol 830 MovieClip [scenegame_mc] Frame 32
this.room = "room one"; this.hallucination.enabled = false; this.hallucination._visible = false; if (_root.summonHallucination) { _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 3; _root.dialogBar.eventNomor = 10; _root.gametext = setInterval(_root.addText, 20); this.hallucination2.enabled = false; this.hallucination2._visible = true; } else { this.hallucination2.enabled = false; this.hallucination2._visible = false; } if (_root.bookTaken) { door1.enabled = true; door2.enabled = true; } else { door1.enabled = false; door2.enabled = false; } door3.enabled = false; bungkusan._visible = false; summonTool.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 33
this.room = "room two"; door3.enabled = false; clue.enabled = false;
Symbol 830 MovieClip [scenegame_mc] Frame 34
this.room = "room three";
Symbol 830 MovieClip [scenegame_mc] Frame 35
this.room = "room three"; stopAllSounds(); if (!_root.firstTimeHallucinate) { _root.firstTimeHallucinate = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 22; _root.gametext = setInterval(_root.addText, 20); }
Symbol 830 MovieClip [scenegame_mc] Frame 36
stopAllSounds(); this.room = "office upstairs"; if (!_root.firstTimeOffice) { _root.firstTimeOffice = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 23; _root.gametext = setInterval(_root.addText, 20); } drawer1._visible = false; drawer2._visible = false; if (_root.handycamTaken) { this.handycam._visible = false; this.handycam.enabled = false; } else if ((_root.undergroundClue && (!_root.handycamTaken)) && (_root.canTakeHandycam)) { this.powerCPU.enabled = false; this.handycam._visible = true; this.handycam.enabled = true; this.handycam.gotoAndStop("handycam"); } else { this.handycam._visible = true; this.handycam.enabled = false; this.handycam.gotoAndStop("handycam"); }
Symbol 830 MovieClip [scenegame_mc] Frame 37
this.room = "zoom laci"; if (_root.usbtaken) { usb._visible = false; usb.enabled = false; } else { usb._visible = true; usb.gotoAndStop("storage"); } clue.gotoAndStop("kertas clue");
Symbol 830 MovieClip [scenegame_mc] Frame 38
this.room = "underground stairs"; if (!_root.firstTimeStairs) { _root.firstTimeStairs = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 3; _root.dialogBar.eventNomor = 12; _root.gametext = setInterval(_root.addText, 20); } _root.soundBGM_random("rBGM_underground1", 90);
Symbol 830 MovieClip [scenegame_mc] Frame 39
this.room = "underground hall"; bgasli2._visible = false; undergroundhall.enabled = false; lever_ug.enabled = false; if (_root.cellarLightOn) { undergroundhall._visible = true; lever_ug.enabled = false; this.door_ug.enabled = true; } else { _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 12; _root.gametext = setInterval(_root.addText, 20); undergroundhall._visible = false; this.door_ug.enabled = false; }
Symbol 830 MovieClip [scenegame_mc] Frame 40
this.room = "door ug";
Symbol 830 MovieClip [scenegame_mc] Frame 41
_root.battle._visible = false; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 26; _root.gametext = setInterval(_root.addText, 20);
Symbol 830 MovieClip [scenegame_mc] Frame 42
this.room = "ug room left"; if (_root.foundPiece0) { this.piece0._visible = false; } else { this.piece0._visible = true; this.piece0.enabled = true; } if (_root.foundPiece9) { this.piece9._visible = false; } else { this.piece9._visible = true; this.piece9.enabled = true; } if (_root.foundPiece7) { this.piece7._visible = false; } else { this.piece7._visible = true; this.piece7.enabled = true; } if (_root.foundPiece3) { this.piece3._visible = false; } else { this.piece3._visible = true; this.piece3.enabled = true; } if (_root.foundPiece13) { this.piece13._visible = false; } else { this.piece13._visible = true; this.piece13.enabled = true; }
Symbol 830 MovieClip [scenegame_mc] Frame 43
this.room = "ug room mid"; _root.soundBGM("battle", 90); _root.readyBattle = true; _root.battle._visible = true; _root.evilGhostSummoned = false; trace("Battle:" + _root.battle); trace("visible:" + _root.battle._visible); if (_root.foundPiece10) { this.piece10._visible = false; } else if (!_root.foundPiece10) { this.piece10._visible = true; this.piece10.enabled = true; } if (_root.foundPiece8) { this.piece8._visible = false; } else { this.piece8._visible = true; this.piece8.enabled = true; } if (_root.foundPiece5) { this.piece5._visible = false; } else { this.piece5._visible = true; this.piece5.enabled = true; } if (_root.foundPiece2) { this.piece2._visible = false; } else { this.piece2._visible = true; this.piece2.enabled = true; } if (_root.foundPiece1) { this.piece1._visible = false; } else { this.piece1._visible = true; this.piece1.enabled = true; }
Symbol 830 MovieClip [scenegame_mc] Frame 44
this.room = "ug room right"; if (_root.foundPiece12) { this.piece12._visible = false; } else { this.piece12._visible = true; this.piece12.enabled = true; } if (_root.foundPiece4) { this.piece4._visible = false; } else { this.piece4._visible = true; this.piece4.enabled = true; } if (_root.foundPiece11) { this.piece11._visible = false; } else { this.piece11._visible = true; this.piece11.enabled = true; } if (_root.foundPiece6) { this.piece6._visible = false; } else { this.piece6._visible = true; this.piece6.enabled = true; } if (_root.foundPiece14) { this.piece14._visible = false; } else { this.piece14._visible = true; this.piece14.enabled = true; }
Symbol 830 MovieClip [scenegame_mc] Frame 45
_root.ending = true; _root.readyBattle = false; _root.soundBGM("story", 90);
Symbol 830 MovieClip [scenegame_mc] Frame 46
theEnd.enabled = false; this.moreGame_end.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); };
Symbol 835 MovieClip Frame 1
_root.endTransition = true; stop();
Symbol 835 MovieClip Frame 10
if (_root.nextroom == "scene 3") { _root.bg_outer._visible = true; _root.shadows._visible = true; _root.foreground._visible = true; _root.foreground._x = 320; _root.foreground._y = 240; _root.bg_outer._x = 320; _root.bg_outer._y = 240; _root.shadows._x = 22; _root.shadows._y = 420; _root.bg_pan = true; } if (_root.nextroom == "scene 2") { _root.bg_pan = false; _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 4") { _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "room3") { _root.bg_pan = true; _root.foreground._visible = true; _root.bg_outer._visible = true; _root.shadows._visible = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 5") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; } if (_root.nextroom == "scene 7") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 6") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "jeep") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "tube") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (((_root.nextroom == "generator 1") || (_root.nextroom == "generator 2")) || (_root.nextroom == "generator 3")) { _root.scenegame._x = 320; _root.scenegame._y = 240; _root.bg_pan = false; } if (_root.nextroom == "generator light") { _root.scenegame._x = 320; _root.scenegame._y = 240; _root.bg_pan = false; } if ((((_root.nextroom == "warehouse") || (_root.nextroom == "warehouse light")) || (_root.nextroom == "warehouse 2")) || (_root.nextroom == "warehouse 3")) { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "lobby mid") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "lobby right") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if ((_root.nextroom == "warehouse cabinet dark") || (_root.nextroom == "warehouse cabinet light")) { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "desk") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "hall") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "hall room 1") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "bathroom") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "sealed room") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "office") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "room one") { _root.scenegame.hallucination2.gotoAndStop(1); _root.scenegame.hallucination2._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "underground stairs") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "underground hall") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "door ug") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "ug room mid") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.readyBattle) { _root.battle._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } _root.scenegame.gotoAndStop(_root.nextroom);
Symbol 835 MovieClip Frame 29
gotoAndStop (1);
Symbol 856 MovieClip Frame 1
this._alpha = 0; stop();
Symbol 856 MovieClip Frame 2
this._alpha = 100;
Symbol 859 MovieClip Frame 1
stop();
Symbol 859 MovieClip Frame 61
stop(); _root.scenegame.gotoAndStop("generator light"); _root.scenegame.go_back.enabled = false; this._parent._visible = false;
Symbol 866 MovieClip Frame 1
stop();
Symbol 866 MovieClip Frame 20
this.enabled = true; if (_root.litAll) { this._parent.light.gotoAndPlay(2); } gotoAndStop (1);
Symbol 874 MovieClip Frame 1
stop();
Symbol 875 MovieClip Frame 1
stop(); this.go_back._alpha = 0;
Symbol 896 MovieClip Frame 1
stop();
Symbol 901 MovieClip Frame 1
stop();
Symbol 906 MovieClip Frame 1
stop();
Symbol 911 MovieClip Frame 1
stop();
Symbol 916 MovieClip Frame 1
stop();
Symbol 921 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 1
stop();
Symbol 931 MovieClip Frame 1
stop();
Symbol 936 MovieClip Frame 1
stop();
Symbol 946 MovieClip Frame 1
stop();
Symbol 951 MovieClip Frame 1
stop();
Symbol 951 MovieClip Frame 15
_root.minigame2.gotoAndStop(2);
Symbol 961 MovieClip Frame 1
stop();
Symbol 961 MovieClip Frame 2
this.curNumber = 1; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 9
this.curNumber = 2; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 16
this.curNumber = 3; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 23
this.curNumber = 4; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 30
this.curNumber = 5; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 37
this.curNumber = 6; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 44
this.curNumber = 7; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 51
this.curNumber = 8; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 58
this.curNumber = 9; if (this.curNumber == this.val) { stop(); }
Symbol 961 MovieClip Frame 65
gotoAndPlay (2);
Symbol 966 MovieClip Frame 1
stop(); clue._visible = false; clue.enabled = false; ledPass._visible = false; kunciputar.enabled = false; bayangan.enabled = false;
Symbol 966 MovieClip Frame 2
clue._visible = true; clue.enabled = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 24; _root.gametext = setInterval(_root.addText, 20);
Symbol 972 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 1003 MovieClip Frame 1
stop();
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1043 MovieClip Frame 1
stop(); upFolder._visible = false; closeExplorer._visible = false; loginwindow.enabled = false; login_ok._visible = true; login_ok.gotoAndStop(1); login_ok.enabled = true; turnoff._visible = true; turnoff.enabled = true; this.createTextField("password_txt", this.getNextHighestDepth(), -38, 0, 77, 20); password_txt.type = "input"; password_txt.maxChars = 10; password_txt.password = true; summonfile._visible = false; mapfile._visible = false; folderlock._visible = false; wrongpassWindow._visible = false; wrongpassWindow.enabled = false; f = 0; while (f < 4) { this["folder" + f]._visible = false; this["file1_" + f]._visible = false; this["file0_" + f]._visible = false; f++; } wrongpassWindow.onRelease = function () { this._visible = false; this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; };
Symbol 1043 MovieClip Frame 2
closeExplorer._visible = true; password_txt.removeTextField(); folderlock._visible = false; login_ok._visible = false; turnoff._visible = false; filetxt0_1._visible = false; filetxt0_1.enabled = false; filetxt0_2._visible = false; filetxt0_2.enabled = false; filetxt0_3._visible = false; filetxt0_3.enabled = false; f = 0; while (f < 4) { this["folder" + f]._visible = true; this["folder" + f].id = f; this["folder" + f].clicked = 0; this["folder" + f].timer = 0; this["folder" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 0) { this._parent.gotoAndStop("folder 1"); } else if ((this.id == 1) && (_root.encrypted)) { this._parent.gotoAndStop("folder 2"); } else if ((this.id == 1) && (_root.encrypted == undefined)) { this._parent.folderlock._visible = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } } }; this["folder" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["file0_" + f]._visible = true; this["file0_" + f].id = f; this["file0_" + f].clicked = 0; this["file0_" + f].timer = 0; this["file0_" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 1) { this._parent.file0_2.enabled = false; this._parent.file0_3.enabled = false; this._parent.filetxt0_1._visible = true; } if (this.id == 2) { this._parent.file0_1.enabled = false; this._parent.file0_3.enabled = false; this._parent.filetxt0_2._visible = true; } if (this.id == 3) { this._parent.file0_1.enabled = false; this._parent.file0_2.enabled = false; this._parent.filetxt0_3._visible = true; } } }; this["file0_" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["filetxt0_" + f].closeNotepad.onRelease = function () { _root.minigame3.file0_1.enabled = true; _root.minigame3.file0_2.enabled = true; _root.minigame3.file0_3.enabled = true; this._parent._visible = false; }; f++; } closeExplorer.onRollOver = function () { this.gotoAndStop(2); }; closeExplorer.onPress = function () { this.gotoAndStop(3); }; closeExplorer.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; }; folderlock.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; };
Symbol 1043 MovieClip Frame 3
upFolder._visible = true; upFolder.enabled = true; login_ok._visible = false; turnoff._visible = false; filetxt1_1._visible = false; filetxt1_2._visible = false; filetxt1_1.enabled = false; filetxt1_2.enabled = false; f = 0; while (f < 4) { this["file1_" + f]._visible = true; this["file1_" + f].id = f; this["file1_" + f].clicked = 0; this["file1_" + f].timer = 0; this["file1_" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 1) { this._parent.file1_2.enabled = false; this._parent.filetxt1_1._visible = true; } if (this.id == 2) { this._parent.file1_1.enabled = false; this._parent.filetxt1_2._visible = true; } } }; this["file1_" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["filetxt1_" + f].closeNotepad.onRelease = function () { _root.minigame3.file1_1.enabled = true; _root.minigame3.file1_2.enabled = true; this._parent._visible = false; }; f++; } upFolder.onRelease = function () { this._parent.gotoAndStop("root folder"); };
Symbol 1043 MovieClip Frame 4
summonfile._visible = true; mapfile._visible = true; upFolder._visible = true; upFolder.enabled = true; login_ok._visible = false; turnoff._visible = false; mapview._visible = false; txtview._visible = false; this.summonfile.clicked = 0; this.summonfile.timer = 0; this.summonfile.onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; _root.txtViewed = true; txtview._visible = true; txtview.enabled = true; _root.summonHallucination = true; this._parent.mapfile.enabled = false; this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 8; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } }; this.summonfile.onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this.mapfile.clicked = 0; this.mapfile.timer = 0; this.mapfile.onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); _root.mapViewed = true; this.clicked = 0; mapview._visible = true; mapview.enabled = true; this._parent.summonfile.enabled = false; this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 7; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } }; this.mapfile.onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this.mapview.onRelease = function () { this._visible = false; this.enabled = false; _root.minigame3.summonfile.enabled = true; _root.minigame3.mapfile.enabled = true; }; this.txtview.closeNotepad.onRelease = function () { this._parent._visible = false; this._parent.enabled = false; _root.minigame3.summonfile.enabled = true; _root.minigame3.mapfile.enabled = true; }; upFolder.onRelease = function () { this._parent.gotoAndStop("root folder"); };
Symbol 1053 MovieClip Frame 1
stop();
Symbol 1064 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1067 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1070 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1073 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1076 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1079 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1082 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1088 MovieClip Frame 1
stop();
Symbol 1089 MovieClip Frame 1
this._alpha = 1;
Symbol 1090 MovieClip Frame 1
this._alpha = 1;
Symbol 1091 MovieClip Frame 1
this._alpha = 1;
Symbol 1092 MovieClip Frame 1
this._alpha = 1;
Symbol 1093 MovieClip Frame 1
this._alpha = 1;
Symbol 1094 MovieClip Frame 1
this._alpha = 1;
Symbol 1098 MovieClip Frame 1
stop();
Symbol 1102 MovieClip Frame 1
stop();
Symbol 1106 MovieClip Frame 1
stop();
Symbol 1107 MovieClip Frame 1
stop();
Symbol 1121 MovieClip Frame 1
stop();
Symbol 1126 MovieClip Frame 1
stop(); spell1._visible = false; spell2._visible = false; prevpage._visible = false; nextpage._visible = true;
Symbol 1126 MovieClip Frame 2
spell1._visible = true; spell2._visible = true; prevpage._visible = true; nextpage._visible = false;
Symbol 1127 MovieClip Frame 1
blackbook._visible = false;
Symbol 1143 MovieClip Frame 1
this._alpha = 30;
Symbol 1146 MovieClip Frame 1
this._alpha = 30;
Symbol 1149 MovieClip Frame 1
this._alpha = 30;
Symbol 1152 MovieClip Frame 1
this._alpha = 30;
Symbol 1155 MovieClip Frame 1
this._alpha = 30;
Symbol 1158 MovieClip Frame 1
this._alpha = 30;
Symbol 1161 MovieClip Frame 1
this._alpha = 30;
Symbol 1164 MovieClip Frame 1
this._alpha = 30;
Symbol 1167 MovieClip Frame 1
this._alpha = 30;
Symbol 1170 MovieClip Frame 1
this._alpha = 30;
Symbol 1173 MovieClip Frame 1
this._alpha = 30;
Symbol 1176 MovieClip Frame 1
this._alpha = 30;
Symbol 1179 MovieClip Frame 1
this._alpha = 30;
Symbol 1182 MovieClip Frame 1
this._alpha = 30;
Symbol 1185 MovieClip Frame 1
this._alpha = 30;
Symbol 1210 MovieClip Frame 20
stop();
Symbol 1228 MovieClip Frame 20
stop();
Symbol 1237 MovieClip Frame 1
stop();
Symbol 1237 MovieClip Frame 19
gotoAndStop (1);
Symbol 1238 MovieClip Frame 1
finalSpell._visible = false;
Symbol 1239 MovieClip Frame 1
_root.endTransition = true; stop();
Symbol 1239 MovieClip Frame 60
if (_root.ending) { _root.scenegame.gotoAndStop("the end"); _root.final_ghost._visible = false; _root.readyBattle = false; } else { _root.scenegame.gotoAndStop(_root.nextroom); _root.battle._visible = false; }
Symbol 1239 MovieClip Frame 140
gotoAndStop (1);

Library Items

Symbol 1 Sound [door_locked]
Symbol 2 Sound [unlock]
Symbol 3 Sound [kaget]
Symbol 4 Sound [story]
Symbol 5 Sound [paper]
Symbol 6 Sound [scream1]
Symbol 7 Sound [genset room]
Symbol 8 Sound [fire]
Symbol 9 Sound [main menu]
Symbol 10 Sound [demon]
Symbol 11 Sound [hitguard]
Symbol 12 Sound [gate_open]
Symbol 13 Sound [open_door]
Symbol 14 Sound [gate_genset]
Symbol 15 Sound [tick]
Symbol 16 Sound [click]
Symbol 17 Sound [rBGM_underground2]
Symbol 18 Sound [rBGM_underground1]
Symbol 19 Sound [hallucination]
Symbol 20 Sound [bathroom]
Symbol 21 Sound [hall]
Symbol 22 Sound [lobby]
Symbol 23 Sound [BGM_yard_left]
Symbol 24 Sound [BGM_yard_mid]
Symbol 25 Sound [rBGM_outdoor2]
Symbol 26 Sound [rBGM_outdoor1]
Symbol 27 Sound [battle]
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:Timeline
Symbol 30 GraphicUsed by:31 1240
Symbol 31 MovieClipUses:30Used by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:31 32Used by:Timeline
Symbol 34 GraphicUsed by:113 208 248 468 757 830 835 1239
Symbol 35 GraphicUsed by:113 176
Symbol 36 GraphicUsed by:113
Symbol 37 GraphicUsed by:50
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:38 39 40 41 42Used by:50
Symbol 44 GraphicUsed by:50
Symbol 45 GraphicUsed by:50
Symbol 46 GraphicUsed by:50
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:37 43 44 45 46 47 48 49Used by:113 199
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:59 188
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:52 53 54 55 56 57 58Used by:113
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:60 61 62 63 64Used by:113 199
Symbol 66 GraphicUsed by:113
Symbol 67 GraphicUsed by:74
Symbol 68 GraphicUsed by:74
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:67 68 69 70 71 72 73Used by:113 199
Symbol 75 GraphicUsed by:82
Symbol 76 GraphicUsed by:82
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:75 76 77 78 79 80 81Used by:113 199
Symbol 83 GraphicUsed by:113
Symbol 84 GraphicUsed by:93
Symbol 85 GraphicUsed by:93
Symbol 86 GraphicUsed by:93
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:84 85 86 87 88 89 90 91 92Used by:113 199
Symbol 94 GraphicUsed by:99
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:94 95 96 97 98Used by:113 199
Symbol 100 GraphicUsed by:113
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:101 102 103 104 105 106 107Used by:113 199
Symbol 109 GraphicUsed by:113
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112 859
Symbol 112 MovieClipUses:111Used by:113 199
Symbol 113 MovieClipUses:34 35 36 50 59 65 66 74 82 83 93 99 100 108 109 112Used by:Timeline
Symbol 114 FontUsed by:115 117 118 826 828
Symbol 115 TextUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 EditableTextUses:114Used by:Timeline
Symbol 118 TextUses:114Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:228 241 254 259 275 278 330 371 394 428 435 444 453 830 1043 1126 1127 1238  Timeline
Symbol 121 FontUsed by:122
Symbol 122 TextUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 ButtonUses:124Used by:141
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:140 141
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:140 141
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:140 141
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:140 141
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:140 141
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:140 141
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:141
Symbol 140 MovieClipUses:137 127 133 131 129 135Used by:141
Symbol 141 MovieClipUses:125 127 129 131 133 135 137 139 140 SS1Used by:Timeline
Symbol 142 GraphicUsed by:176
Symbol 143 SoundUsed by:176
Symbol 144 GraphicUsed by:176
Symbol 145 GraphicUsed by:176
Symbol 146 GraphicUsed by:176
Symbol 147 GraphicUsed by:176
Symbol 148 GraphicUsed by:176
Symbol 149 GraphicUsed by:176
Symbol 150 GraphicUsed by:176
Symbol 151 GraphicUsed by:176
Symbol 152 GraphicUsed by:176
Symbol 153 GraphicUsed by:176
Symbol 154 GraphicUsed by:176
Symbol 155 GraphicUsed by:176
Symbol 156 GraphicUsed by:176
Symbol 157 GraphicUsed by:176
Symbol 158 GraphicUsed by:176
Symbol 159 GraphicUsed by:176
Symbol 160 GraphicUsed by:176
Symbol 161 GraphicUsed by:168
Symbol 162 GraphicUsed by:168
Symbol 163 GraphicUsed by:168
Symbol 164 GraphicUsed by:168
Symbol 165 GraphicUsed by:168
Symbol 166 GraphicUsed by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:161 162 163 164 165 166 167Used by:176
Symbol 169 SoundUsed by:176
Symbol 170 GraphicUsed by:176
Symbol 171 GraphicUsed by:176
Symbol 172 GraphicUsed by:176
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:142 35 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 168 169 170 171 172 173 174 175Used by:208
Symbol 177 GraphicUsed by:199
Symbol 178 SoundUsed by:188
Symbol 179 GraphicUsed by:188
Symbol 180 GraphicUsed by:188
Symbol 181 GraphicUsed by:188
Symbol 182 GraphicUsed by:188
Symbol 183 SoundUsed by:188
Symbol 184 GraphicUsed by:188
Symbol 185 SoundUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 SoundUsed by:188
Symbol 188 MovieClipUses:52 178 179 180 181 182 183 184 185 186 187Used by:199
Symbol 189 GraphicUsed by:199
Symbol 190 GraphicUsed by:199
Symbol 191 GraphicUsed by:199
Symbol 192 GraphicUsed by:199
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:193 194Used by:199
Symbol 196 GraphicUsed by:199
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Streaming Sound 1Used by:Symbol 141 MovieClip

Instance Names

"logo_Playhub"Frame 1Symbol 33 MovieClip
"logo_BG"Frame 1Symbol 113 MovieClip
"nowloading"Frame 1Symbol 116 MovieClip
"loading"Frame 1Symbol 117 EditableText
"invi_playgameBtn"Frame 1Symbol 120 MovieClip
"playgameBtn"Frame 1Symbol 123 MovieClip
"invi_BGlogo"Frame 3Symbol 120 MovieClip
"cover_bg"Frame 5Symbol 407 MovieClip
"logo_Playhub"Frame 5Symbol 33 MovieClip
"logo_BG"Frame 5Symbol 113 MovieClip
"cover_title"Frame 5Symbol 411 MovieClip
"ashleyghost"Frame 5Symbol 415 MovieClip
"kabut"Frame 5Symbol 418 MovieClip
"cover_menu"Frame 5Symbol 421 MovieClip
"start_btn"Frame 5Symbol 428 MovieClip
"credits_btn"Frame 5Symbol 435 MovieClip
"more_btn"Frame 5Symbol 444 MovieClip
"walkth_btn"Frame 5Symbol 453 MovieClip
"credits_page"Frame 5Symbol 241 MovieClip [credits_page]
"openingStory"Frame 6Symbol 463 MovieClip
"next_btn"Frame 6Symbol 120 MovieClip
"skip_btn"Frame 6Symbol 120 MovieClip
"transitionOpening"Frame 6Symbol 468 MovieClip
"dark1"Frame 7Symbol 476 MovieClip
"dark2"Frame 7Symbol 479 MovieClip
"bg_outer"Frame 7Symbol 482 MovieClip
"scenegame"Frame 7Symbol 830 MovieClip [scenegame_mc]
"foreground"Frame 7Symbol 834 MovieClip
"transition"Frame 7Symbol 835 MovieClip
"invBtn"Frame 7Symbol 120 MovieClip
"wthBtn"Frame 7Symbol 120 MovieClip
"moregameBtn"Frame 7Symbol 120 MovieClip
"minigame"Frame 7Symbol 875 MovieClip
"minigame2"Frame 7Symbol 966 MovieClip
"picked"Frame 7Symbol 397 MovieClip [picked]
"minigame3"Frame 7Symbol 1043 MovieClip
"minigame4"Frame 7Symbol 1127 MovieClip
"masking"Frame 7Symbol 1132 MovieClip
"masking2"Frame 7Symbol 1136 MovieClip
"final_ghost"Frame 7Symbol 270 MovieClip [final_ghost]
"battle"Frame 7Symbol 1238 MovieClip
"transition_ending"Frame 7Symbol 1239 MovieClip
"playhub_logo"Frame 7Symbol 1242 MovieClip
"invi_gennotes"Symbol 228 MovieClip [clue_note] Frame 1Symbol 120 MovieClip
"closepage"Symbol 241 MovieClip [credits_page] Frame 1Symbol 233 MovieClip
"prevCredit"Symbol 241 MovieClip [credits_page] Frame 1Symbol 236 MovieClip
"nextCredit"Symbol 241 MovieClip [credits_page] Frame 1Symbol 238 MovieClip
"next_btn"Symbol 241 MovieClip [credits_page] Frame 1Symbol 120 MovieClip
"prev_btn"Symbol 241 MovieClip [credits_page] Frame 1Symbol 120 MovieClip
"invi_dialog"Symbol 254 MovieClip [dialogbar_mc] Frame 1Symbol 120 MovieClip
"dialog"Symbol 254 MovieClip [dialogbar_mc] Frame 1Symbol 253 EditableText
"invi_dialog2"Symbol 259 MovieClip [dialogbar_mc2] Frame 1Symbol 120 MovieClip
"nextDialog"Symbol 259 MovieClip [dialogbar_mc2] Frame 1Symbol 120 MovieClip
"dialog"Symbol 259 MovieClip [dialogbar_mc2] Frame 1Symbol 258 EditableText
"isState1"Symbol 269 MovieClip Frame 1Symbol 263 MovieClip
"isState2"Symbol 269 MovieClip Frame 2Symbol 267 MovieClip
"isState2"Symbol 269 MovieClip Frame 3Symbol 268 MovieClip
"boss_state"Symbol 270 MovieClip [final_ghost] Frame 2Symbol 269 MovieClip
"retryBtn"Symbol 275 MovieClip [gameover_screen] Frame 1Symbol 120 MovieClip
"invi_gennotes"Symbol 278 MovieClip [generator_note] Frame 1Symbol 120 MovieClip
"isActive_btn"Symbol 329 MovieClip Frame 2Symbol 292 MovieClip
"invi_inventory"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 120 MovieClip
"box"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 282 MovieClip
"portrait"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 284 MovieClip
"slot0_0"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot1_0"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot0_1"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot1_1"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot0_2"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot1_2"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot1_3"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot0_3"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot2_0"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot2_1"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot2_2"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot2_3"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot3_3"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot3_2"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot3_1"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"slot3_0"Symbol 330 MovieClip [inventory_mc] Frame 1Symbol 329 MovieClip
"invi_iteminfo"Symbol 371 MovieClip [iteminfo_mc] Frame 1Symbol 120 MovieClip
"item_desc"Symbol 371 MovieClip [iteminfo_mc] Frame 1Symbol 336 EditableText
"item_desc"Symbol 371 MovieClip [iteminfo_mc] Frame 9Symbol 352 EditableText
"item_desc"Symbol 371 MovieClip [iteminfo_mc] Frame 13Symbol 360 EditableText
"use_btn"Symbol 394 MovieClip [menuItem_mc] Frame 1Symbol 120 MovieClip
"combine_btn"Symbol 394 MovieClip [menuItem_mc] Frame 1Symbol 120 MovieClip
"info_btn"Symbol 394 MovieClip [menuItem_mc] Frame 1Symbol 120 MovieClip
"item_mssg"Symbol 404 MovieClip [tooltip] Frame 1Symbol 403 EditableText
"startgame"Symbol 428 MovieClip Frame 1Symbol 120 MovieClip
"creditsgame"Symbol 435 MovieClip Frame 1Symbol 120 MovieClip
"moregame"Symbol 444 MovieClip Frame 1Symbol 120 MovieClip
"walkthrough"Symbol 453 MovieClip Frame 1Symbol 120 MovieClip
"story"Symbol 463 MovieClip Frame 4Symbol 462 MovieClip
"goyang"Symbol 530 MovieClip Frame 4Symbol 493 MovieClip
"safe_lit"Symbol 530 MovieClip Frame 17Symbol 524 MovieClip
"guardwalk"Symbol 631 MovieClip Frame 1Symbol 555 MovieClip
"saklar"Symbol 716 MovieClip Frame 1Symbol 475 MovieClip
"bungkusan"Symbol 787 MovieClip Frame 154Symbol 783 MovieClip
"story"Symbol 825 MovieClip Frame 4Symbol 824 MovieClip
"steel"Symbol 830 MovieClip [scenegame_mc] Frame 1Symbol 530 MovieClip
"invi_gate"Symbol 830 MovieClip [scenegame_mc] Frame 1Symbol 120 MovieClip
"sign"Symbol 830 MovieClip [scenegame_mc] Frame 1Symbol 120 MovieClip
"guard"Symbol 830 MovieClip [scenegame_mc] Frame 1Symbol 631 MovieClip
"invi_carfront"Symbol 830 MovieClip [scenegame_mc] Frame 1Symbol 120 MovieClip
"key"Symbol 830 MovieClip [scenegame_mc] Frame 2Symbol 530 MovieClip
"lighter"Symbol 830 MovieClip [scenegame_mc] Frame 2Symbol 530 MovieClip
"flashlight"Symbol 830 MovieClip [scenegame_mc] Frame 2Symbol 530 MovieClip
"invi_lighter"Symbol 830 MovieClip [scenegame_mc] Frame 2Symbol 120 MovieClip
"invi_key"Symbol 830 MovieClip [scenegame_mc] Frame 2Symbol 120 MovieClip
"invi_flashlight"Symbol 830 MovieClip [scenegame_mc] Frame 2Symbol 120 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 2Symbol 638 MovieClip
"invi_gate2"Symbol 830 MovieClip [scenegame_mc] Frame 3Symbol 120 MovieClip
"corpse"Symbol 830 MovieClip [scenegame_mc] Frame 3Symbol 530 MovieClip
"padlock"Symbol 830 MovieClip [scenegame_mc] Frame 5Symbol 530 MovieClip
"invi_gate3"Symbol 830 MovieClip [scenegame_mc] Frame 5Symbol 120 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 5Symbol 638 MovieClip
"go_left"Symbol 830 MovieClip [scenegame_mc] Frame 6Symbol 645 MovieClip
"go_right"Symbol 830 MovieClip [scenegame_mc] Frame 6Symbol 645 MovieClip
"go_front"Symbol 830 MovieClip [scenegame_mc] Frame 6Symbol 646 MovieClip [arrowscene_mc]
"ghost"Symbol 830 MovieClip [scenegame_mc] Frame 6Symbol 649 MovieClip
"invi_door"Symbol 830 MovieClip [scenegame_mc] Frame 6Symbol 120 MovieClip
"invi_hospital"Symbol 830 MovieClip [scenegame_mc] Frame 6Symbol 120 MovieClip
"invi_door"Symbol 830 MovieClip [scenegame_mc] Frame 7Symbol 120 MovieClip
"invi_tube"Symbol 830 MovieClip [scenegame_mc] Frame 7Symbol 120 MovieClip
"go_right"Symbol 830 MovieClip [scenegame_mc] Frame 7Symbol 645 MovieClip
"invi_tree"Symbol 830 MovieClip [scenegame_mc] Frame 7Symbol 120 MovieClip
"go_left"Symbol 830 MovieClip [scenegame_mc] Frame 8Symbol 645 MovieClip
"invi_car"Symbol 830 MovieClip [scenegame_mc] Frame 8Symbol 120 MovieClip
"gas_tank"Symbol 830 MovieClip [scenegame_mc] Frame 9Symbol 120 MovieClip
"go_left2"Symbol 830 MovieClip [scenegame_mc] Frame 9Symbol 645 MovieClip
"gas_can"Symbol 830 MovieClip [scenegame_mc] Frame 9Symbol 530 MovieClip
"lit"Symbol 830 MovieClip [scenegame_mc] Frame 9Symbol 530 MovieClip
"fillgas"Symbol 830 MovieClip [scenegame_mc] Frame 9Symbol 530 MovieClip
"tube"Symbol 830 MovieClip [scenegame_mc] Frame 10Symbol 530 MovieClip
"hammerStick"Symbol 830 MovieClip [scenegame_mc] Frame 10Symbol 530 MovieClip
"go_right"Symbol 830 MovieClip [scenegame_mc] Frame 10Symbol 645 MovieClip
"invi_barrel"Symbol 830 MovieClip [scenegame_mc] Frame 10Symbol 120 MovieClip
"scissors"Symbol 830 MovieClip [scenegame_mc] Frame 11Symbol 530 MovieClip
"invi_rope"Symbol 830 MovieClip [scenegame_mc] Frame 11Symbol 120 MovieClip
"notes_1"Symbol 830 MovieClip [scenegame_mc] Frame 11Symbol 662 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 11Symbol 638 MovieClip
"invi_cabinet1"Symbol 830 MovieClip [scenegame_mc] Frame 11Symbol 120 MovieClip
"notes_generator"Symbol 830 MovieClip [scenegame_mc] Frame 11Symbol 120 MovieClip
"invi_rope"Symbol 830 MovieClip [scenegame_mc] Frame 12Symbol 120 MovieClip
"battery"Symbol 830 MovieClip [scenegame_mc] Frame 14Symbol 671 MovieClip
"rope_gate"Symbol 830 MovieClip [scenegame_mc] Frame 14Symbol 120 MovieClip
"gate"Symbol 830 MovieClip [scenegame_mc] Frame 16Symbol 120 MovieClip
"invi_genset"Symbol 830 MovieClip [scenegame_mc] Frame 17Symbol 120 MovieClip
"genlight"Symbol 830 MovieClip [scenegame_mc] Frame 18Symbol 683 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 19Symbol 638 MovieClip
"invi_gensetlight"Symbol 830 MovieClip [scenegame_mc] Frame 19Symbol 120 MovieClip
"invi_cabinet1"Symbol 830 MovieClip [scenegame_mc] Frame 19Symbol 120 MovieClip
"hanged_ghost"Symbol 830 MovieClip [scenegame_mc] Frame 19Symbol 690 MovieClip
"door_cabinet"Symbol 830 MovieClip [scenegame_mc] Frame 20Symbol 697 MovieClip
"padlock_cabinet"Symbol 830 MovieClip [scenegame_mc] Frame 20Symbol 700 MovieClip
"cabinet_open"Symbol 830 MovieClip [scenegame_mc] Frame 20Symbol 120 MovieClip
"hammerHead"Symbol 830 MovieClip [scenegame_mc] Frame 20Symbol 530 MovieClip
"cabinet"Symbol 830 MovieClip [scenegame_mc] Frame 21Symbol 120 MovieClip
"dark_lobby"Symbol 830 MovieClip [scenegame_mc] Frame 22Symbol 705 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 22Symbol 638 MovieClip
"invi_hall"Symbol 830 MovieClip [scenegame_mc] Frame 23Symbol 120 MovieClip
"invi_desk"Symbol 830 MovieClip [scenegame_mc] Frame 23Symbol 120 MovieClip
"invi_cabinetlobby"Symbol 830 MovieClip [scenegame_mc] Frame 23Symbol 120 MovieClip
"go_right"Symbol 830 MovieClip [scenegame_mc] Frame 23Symbol 645 MovieClip
"invi_clock"Symbol 830 MovieClip [scenegame_mc] Frame 23Symbol 120 MovieClip
"invi_cabinet"Symbol 830 MovieClip [scenegame_mc] Frame 24Symbol 120 MovieClip
"invi_hall2"Symbol 830 MovieClip [scenegame_mc] Frame 24Symbol 120 MovieClip
"go_left"Symbol 830 MovieClip [scenegame_mc] Frame 24Symbol 645 MovieClip
"go_up"Symbol 830 MovieClip [scenegame_mc] Frame 24Symbol 646 MovieClip [arrowscene_mc]
"invi_poster"Symbol 830 MovieClip [scenegame_mc] Frame 24Symbol 120 MovieClip
"invi_upstairs"Symbol 830 MovieClip [scenegame_mc] Frame 24Symbol 120 MovieClip
"invi_shelf"Symbol 830 MovieClip [scenegame_mc] Frame 25Symbol 120 MovieClip
"cable_pc"Symbol 830 MovieClip [scenegame_mc] Frame 25Symbol 530 MovieClip
"notes_1"Symbol 830 MovieClip [scenegame_mc] Frame 25Symbol 530 MovieClip
"go_front"Symbol 830 MovieClip [scenegame_mc] Frame 26Symbol 646 MovieClip [arrowscene_mc]
"invi_halldoor3"Symbol 830 MovieClip [scenegame_mc] Frame 26Symbol 120 MovieClip
"invi_halldoor2"Symbol 830 MovieClip [scenegame_mc] Frame 26Symbol 120 MovieClip
"invi_halldoor1"Symbol 830 MovieClip [scenegame_mc] Frame 26Symbol 120 MovieClip
"invi_bathroom"Symbol 830 MovieClip [scenegame_mc] Frame 26Symbol 120 MovieClip
"bathroom_dark"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 716 MovieClip
"bgasli"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 717 MovieClip
"saklar_terang"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 475 MovieClip
"dark"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 476 MovieClip
"bathroom_nv"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 721 MovieClip
"invi_switch"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 120 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 638 MovieClip
"invi_secretdoor"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 120 MovieClip
"invi_bathroomdoor1"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 120 MovieClip
"invi_bathroomdoor2"Symbol 830 MovieClip [scenegame_mc] Frame 28Symbol 120 MovieClip
"board1"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 726 MovieClip
"board2"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 729 MovieClip
"board3"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 730 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 638 MovieClip
"door_room3"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 120 MovieClip
"nail_0"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 733 MovieClip
"nail_1"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 733 MovieClip
"nail_2"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 733 MovieClip
"nail_3"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 733 MovieClip
"nail_4"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 733 MovieClip
"nail_5"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 733 MovieClip
"invi_board2"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 120 MovieClip
"invi_board1"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 120 MovieClip
"invi_board3"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 120 MovieClip
"clue_ghost"Symbol 830 MovieClip [scenegame_mc] Frame 29Symbol 735 MovieClip
"cabinet1_2"Symbol 830 MovieClip [scenegame_mc] Frame 30Symbol 740 MovieClip
"cabinet1_1"Symbol 830 MovieClip [scenegame_mc] Frame 30Symbol 745 MovieClip
"cabinetKey"Symbol 830 MovieClip [scenegame_mc] Frame 30Symbol 530 MovieClip
"invi_1_1_open"Symbol 830 MovieClip [scenegame_mc] Frame 30Symbol 120 MovieClip
"invi_1_2_open"Symbol 830 MovieClip [scenegame_mc] Frame 30Symbol 120 MovieClip
"book"Symbol 830 MovieClip [scenegame_mc] Frame 30Symbol 748 MovieClip
"ghostroom1"Symbol 830 MovieClip [scenegame_mc] Frame 30Symbol 757 MovieClip
"cabinet2_1"Symbol 830 MovieClip [scenegame_mc] Frame 31Symbol 764 MovieClip
"cabinet2_2"Symbol 830 MovieClip [scenegame_mc] Frame 31Symbol 767 MovieClip
"invi_2_1"Symbol 830 MovieClip [scenegame_mc] Frame 31Symbol 120 MovieClip
"stetoskop"Symbol 830 MovieClip [scenegame_mc] Frame 31Symbol 530 MovieClip
"safe"Symbol 830 MovieClip [scenegame_mc] Frame 31Symbol 530 MovieClip
"hallucination"Symbol 830 MovieClip [scenegame_mc] Frame 32Symbol 780 MovieClip
"hallucination2"Symbol 830 MovieClip [scenegame_mc] Frame 32Symbol 787 MovieClip
"bungkusan"Symbol 830 MovieClip [scenegame_mc] Frame 32Symbol 783 MovieClip
"door1"Symbol 830 MovieClip [scenegame_mc] Frame 32Symbol 120 MovieClip
"door2"Symbol 830 MovieClip [scenegame_mc] Frame 32Symbol 120 MovieClip
"door3"Symbol 830 MovieClip [scenegame_mc] Frame 32Symbol 120 MovieClip
"summonTool"Symbol 830 MovieClip [scenegame_mc] Frame 32Symbol 120 MovieClip
"ghost_summoned"Symbol 830 MovieClip [scenegame_mc] Frame 32Symbol 792 MovieClip
"clue"Symbol 830 MovieClip [scenegame_mc] Frame 33Symbol 795 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 35Symbol 638 MovieClip
"door4"Symbol 830 MovieClip [scenegame_mc] Frame 35Symbol 120 MovieClip
"invi_drawer1"Symbol 830 MovieClip [scenegame_mc] Frame 36Symbol 120 MovieClip
"invi_bookoffice"Symbol 830 MovieClip [scenegame_mc] Frame 36Symbol 120 MovieClip
"invi_wallmagz"Symbol 830 MovieClip [scenegame_mc] Frame 36Symbol 120 MovieClip
"handycam"Symbol 830 MovieClip [scenegame_mc] Frame 36Symbol 530 MovieClip
"powerCPU"Symbol 830 MovieClip [scenegame_mc] Frame 36Symbol 120 MovieClip
"CPU"Symbol 830 MovieClip [scenegame_mc] Frame 36Symbol 120 MovieClip
"usb"Symbol 830 MovieClip [scenegame_mc] Frame 37Symbol 530 MovieClip
"clue"Symbol 830 MovieClip [scenegame_mc] Frame 37Symbol 530 MovieClip
"go_front"Symbol 830 MovieClip [scenegame_mc] Frame 38Symbol 646 MovieClip [arrowscene_mc]
"go_down"Symbol 830 MovieClip [scenegame_mc] Frame 38Symbol 120 MovieClip
"bgasli2"Symbol 830 MovieClip [scenegame_mc] Frame 39Symbol 806 MovieClip
"underground_dark"Symbol 830 MovieClip [scenegame_mc] Frame 39Symbol 479 MovieClip
"undergroundhall"Symbol 830 MovieClip [scenegame_mc] Frame 39Symbol 806 MovieClip
"lever_ug"Symbol 830 MovieClip [scenegame_mc] Frame 39Symbol 120 MovieClip
"door_ug"Symbol 830 MovieClip [scenegame_mc] Frame 39Symbol 120 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 39Symbol 638 MovieClip
"go_back"Symbol 830 MovieClip [scenegame_mc] Frame 40Symbol 638 MovieClip
"door_ug2"Symbol 830 MovieClip [scenegame_mc] Frame 40Symbol 120 MovieClip
"finalCutscene"Symbol 830 MovieClip [scenegame_mc] Frame 41Symbol 120 MovieClip
"go_right"Symbol 830 MovieClip [scenegame_mc] Frame 42Symbol 645 MovieClip
"piece0"Symbol 830 MovieClip [scenegame_mc] Frame 42Symbol 816 MovieClip
"piece13"Symbol 830 MovieClip [scenegame_mc] Frame 42Symbol 816 MovieClip
"piece7"Symbol 830 MovieClip [scenegame_mc] Frame 42Symbol 816 MovieClip
"piece3"Symbol 830 MovieClip [scenegame_mc] Frame 42Symbol 816 MovieClip
"piece9"Symbol 830 MovieClip [scenegame_mc] Frame 42Symbol 816 MovieClip
"go_left"Symbol 830 MovieClip [scenegame_mc] Frame 43Symbol 645 MovieClip
"piece5"Symbol 830 MovieClip [scenegame_mc] Frame 43Symbol 816 MovieClip
"piece1"Symbol 830 MovieClip [scenegame_mc] Frame 43Symbol 816 MovieClip
"piece2"Symbol 830 MovieClip [scenegame_mc] Frame 43Symbol 816 MovieClip
"piece8"Symbol 830 MovieClip [scenegame_mc] Frame 43Symbol 816 MovieClip
"piece10"Symbol 830 MovieClip [scenegame_mc] Frame 43Symbol 816 MovieClip
"piece6"Symbol 830 MovieClip [scenegame_mc] Frame 44Symbol 816 MovieClip
"piece11"Symbol 830 MovieClip [scenegame_mc] Frame 44Symbol 816 MovieClip
"piece12"Symbol 830 MovieClip [scenegame_mc] Frame 44Symbol 816 MovieClip
"piece4"Symbol 830 MovieClip [scenegame_mc] Frame 44Symbol 816 MovieClip
"piece14"Symbol 830 MovieClip [scenegame_mc] Frame 44Symbol 816 MovieClip
"endingStory"Symbol 830 MovieClip [scenegame_mc] Frame 45Symbol 825 MovieClip
"next_btn"Symbol 830 MovieClip [scenegame_mc] Frame 45Symbol 120 MovieClip
"theEnd"Symbol 830 MovieClip [scenegame_mc] Frame 46Symbol 827 MovieClip
"moreGame_end"Symbol 830 MovieClip [scenegame_mc] Frame 46Symbol 829 MovieClip
"amptxt"Symbol 856 MovieClip Frame 2Symbol 855 EditableText
"amp"Symbol 858 MovieClip Frame 1Symbol 857 EditableText
"slot0"Symbol 875 MovieClip Frame 1Symbol 856 MovieClip
"slot1"Symbol 875 MovieClip Frame 1Symbol 856 MovieClip
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"spellWord5"Symbol 1228 MovieClip Frame 1Symbol 1217 EditableText
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"spellWord1"Symbol 1228 MovieClip Frame 2Symbol 1221 EditableText
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"spellWord3"Symbol 1228 MovieClip Frame 2Symbol 1223 EditableText
"spellWord4"Symbol 1228 MovieClip Frame 2Symbol 1224 EditableText
"spellWord5"Symbol 1228 MovieClip Frame 2Symbol 1225 EditableText
"spellWord6"Symbol 1228 MovieClip Frame 2Symbol 1226 EditableText
"spellWord7"Symbol 1228 MovieClip Frame 2Symbol 1227 EditableText
"bookPiece1"Symbol 1238 MovieClip Frame 1Symbol 1143 MovieClip
"bookPiece2"Symbol 1238 MovieClip Frame 1Symbol 1146 MovieClip
"bookPiece3"Symbol 1238 MovieClip Frame 1Symbol 1149 MovieClip
"bookPiece4"Symbol 1238 MovieClip Frame 1Symbol 1152 MovieClip
"bookPiece5"Symbol 1238 MovieClip Frame 1Symbol 1155 MovieClip
"bookPiece6"Symbol 1238 MovieClip Frame 1Symbol 1158 MovieClip
"bookPiece7"Symbol 1238 MovieClip Frame 1Symbol 1161 MovieClip
"bookPiece8"Symbol 1238 MovieClip Frame 1Symbol 1164 MovieClip
"bookPiece9"Symbol 1238 MovieClip Frame 1Symbol 1167 MovieClip
"bookPiece10"Symbol 1238 MovieClip Frame 1Symbol 1170 MovieClip
"bookPiece11"Symbol 1238 MovieClip Frame 1Symbol 1173 MovieClip
"bookPiece12"Symbol 1238 MovieClip Frame 1Symbol 1176 MovieClip
"bookPiece13"Symbol 1238 MovieClip Frame 1Symbol 1179 MovieClip
"bookPiece14"Symbol 1238 MovieClip Frame 1Symbol 1182 MovieClip
"bookPiece15"Symbol 1238 MovieClip Frame 1Symbol 1185 MovieClip
"words0"Symbol 1238 MovieClip Frame 1Symbol 1187 EditableText
"words1"Symbol 1238 MovieClip Frame 1Symbol 1188 EditableText
"words2"Symbol 1238 MovieClip Frame 1Symbol 1189 EditableText
"words3"Symbol 1238 MovieClip Frame 1Symbol 1190 EditableText
"words4"Symbol 1238 MovieClip Frame 1Symbol 1191 EditableText
"words5"Symbol 1238 MovieClip Frame 1Symbol 1192 EditableText
"words6"Symbol 1238 MovieClip Frame 1Symbol 1193 EditableText
"wordBtn0"Symbol 1238 MovieClip Frame 1Symbol 120 MovieClip
"wordBtn1"Symbol 1238 MovieClip Frame 1Symbol 120 MovieClip
"wordBtn2"Symbol 1238 MovieClip Frame 1Symbol 120 MovieClip
"wordBtn3"Symbol 1238 MovieClip Frame 1Symbol 120 MovieClip
"wordBtn4"Symbol 1238 MovieClip Frame 1Symbol 120 MovieClip
"wordBtn5"Symbol 1238 MovieClip Frame 1Symbol 120 MovieClip
"wordBtn6"Symbol 1238 MovieClip Frame 1Symbol 120 MovieClip
"magicSpell"Symbol 1238 MovieClip Frame 1Symbol 1210 MovieClip
"finalSpell"Symbol 1238 MovieClip Frame 1Symbol 1228 MovieClip
"health_1"Symbol 1238 MovieClip Frame 1Symbol 1235 MovieClip
"health_2"Symbol 1238 MovieClip Frame 1Symbol 1235 MovieClip
"health_3"Symbol 1238 MovieClip Frame 1Symbol 1235 MovieClip
"health_4"Symbol 1238 MovieClip Frame 1Symbol 1235 MovieClip
"health_5"Symbol 1238 MovieClip Frame 1Symbol 1235 MovieClip
"health_6"Symbol 1238 MovieClip Frame 1Symbol 1235 MovieClip
"bossHit"Symbol 1238 MovieClip Frame 1Symbol 1237 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "door_locked"
ExportAssets (56)Timeline Frame 1Symbol 2 as "unlock"
ExportAssets (56)Timeline Frame 1Symbol 3 as "kaget"
ExportAssets (56)Timeline Frame 1Symbol 4 as "story"
ExportAssets (56)Timeline Frame 1Symbol 5 as "paper"
ExportAssets (56)Timeline Frame 1Symbol 6 as "scream1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "genset room"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 9 as "main menu"
ExportAssets (56)Timeline Frame 1Symbol 10 as "demon"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hitguard"
ExportAssets (56)Timeline Frame 1Symbol 12 as "gate_open"
ExportAssets (56)Timeline Frame 1Symbol 13 as "open_door"
ExportAssets (56)Timeline Frame 1Symbol 14 as "gate_genset"
ExportAssets (56)Timeline Frame 1Symbol 15 as "tick"
ExportAssets (56)Timeline Frame 1Symbol 16 as "click"
ExportAssets (56)Timeline Frame 1Symbol 17 as "rBGM_underground2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "rBGM_underground1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "hallucination"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bathroom"
ExportAssets (56)Timeline Frame 1Symbol 21 as "hall"
ExportAssets (56)Timeline Frame 1Symbol 22 as "lobby"
ExportAssets (56)Timeline Frame 1Symbol 23 as "BGM_yard_left"
ExportAssets (56)Timeline Frame 1Symbol 24 as "BGM_yard_mid"
ExportAssets (56)Timeline Frame 1Symbol 25 as "rBGM_outdoor2"
ExportAssets (56)Timeline Frame 1Symbol 26 as "rBGM_outdoor1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "battle"
ExportAssets (56)Timeline Frame 4Symbol 224 as "burnAnim"
ExportAssets (56)Timeline Frame 4Symbol 228 as "clue_note"
ExportAssets (56)Timeline Frame 4Symbol 241 as "credits_page"
ExportAssets (56)Timeline Frame 4Symbol 248 as "cutscene"
ExportAssets (56)Timeline Frame 4Symbol 254 as "dialogbar_mc"
ExportAssets (56)Timeline Frame 4Symbol 259 as "dialogbar_mc2"
ExportAssets (56)Timeline Frame 4Symbol 270 as "final_ghost"
ExportAssets (56)Timeline Frame 4Symbol 275 as "gameover_screen"
ExportAssets (56)Timeline Frame 4Symbol 278 as "generator_note"
ExportAssets (56)Timeline Frame 4Symbol 330 as "inventory_mc"
ExportAssets (56)Timeline Frame 4Symbol 371 as "iteminfo_mc"
ExportAssets (56)Timeline Frame 4Symbol 387 as "itemused_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "menuItem_mc"
ExportAssets (56)Timeline Frame 4Symbol 397 as "picked"
ExportAssets (56)Timeline Frame 4Symbol 401 as "spotter"
ExportAssets (56)Timeline Frame 4Symbol 404 as "tooltip"
ExportAssets (56)Timeline Frame 7Symbol 646 as "arrowscene_mc"
ExportAssets (56)Timeline Frame 7Symbol 830 as "scenegame_mc"

Labels

"preloader"Frame 1
"intro sponsor"Frame 2
"intro developer"Frame 3
"asset drop"Frame 4
"title"Frame 5
"opening"Frame 6
"main game"Frame 7
"prologue"Symbol 248 MovieClip [cutscene] Frame 1
"hit"Symbol 248 MovieClip [cutscene] Frame 2
"busted"Symbol 248 MovieClip [cutscene] Frame 117
"state1"Symbol 269 MovieClip Frame 1
"state2"Symbol 269 MovieClip Frame 2
"state3"Symbol 269 MovieClip Frame 3
"state1"Symbol 270 MovieClip [final_ghost] Frame 2
"hurted"Symbol 270 MovieClip [final_ghost] Frame 3
"gone"Symbol 270 MovieClip [final_ghost] Frame 21
"fade out"Symbol 275 MovieClip [gameover_screen] Frame 51
"fade in"Symbol 468 MovieClip Frame 1
"fade out"Symbol 468 MovieClip Frame 80
"flashlight"Symbol 530 MovieClip Frame 2
"corpse"Symbol 530 MovieClip Frame 3
"padlock"Symbol 530 MovieClip Frame 4
"tube"Symbol 530 MovieClip Frame 5
"gas can"Symbol 530 MovieClip Frame 6
"lit"Symbol 530 MovieClip Frame 7
"have gas"Symbol 530 MovieClip Frame 8
"scissors"Symbol 530 MovieClip Frame 9
"keys"Symbol 530 MovieClip Frame 10
"lighter"Symbol 530 MovieClip Frame 11
"hammer"Symbol 530 MovieClip Frame 12
"hammer stick"Symbol 530 MovieClip Frame 13
"cabinet key"Symbol 530 MovieClip Frame 14
"cable"Symbol 530 MovieClip Frame 15
"notes 1"Symbol 530 MovieClip Frame 16
"safe"Symbol 530 MovieClip Frame 17
"handycam"Symbol 530 MovieClip Frame 18
"stetoskop"Symbol 530 MovieClip Frame 19
"kertas clue"Symbol 530 MovieClip Frame 20
"storage"Symbol 530 MovieClip Frame 21
"walk"Symbol 555 MovieClip Frame 1
"idle"Symbol 588 MovieClip Frame 1
"turn"Symbol 601 MovieClip Frame 1
"walk"Symbol 631 MovieClip Frame 1
"idle"Symbol 631 MovieClip Frame 2
"turn"Symbol 631 MovieClip Frame 3
"turn over"Symbol 631 MovieClip Frame 4
"evil ghost"Symbol 792 MovieClip Frame 2
"good ghost"Symbol 792 MovieClip Frame 3
"dissapear"Symbol 792 MovieClip Frame 4
"scene 1"Symbol 830 MovieClip [scenegame_mc] Frame 1
"scene 2"Symbol 830 MovieClip [scenegame_mc] Frame 2
"scene 3"Symbol 830 MovieClip [scenegame_mc] Frame 3
"depan pager kebuka"Symbol 830 MovieClip [scenegame_mc] Frame 4
"scene 4"Symbol 830 MovieClip [scenegame_mc] Frame 5
"scene 5"Symbol 830 MovieClip [scenegame_mc] Frame 6
"scene 6"Symbol 830 MovieClip [scenegame_mc] Frame 7
"scene 7"Symbol 830 MovieClip [scenegame_mc] Frame 8
"jeep"Symbol 830 MovieClip [scenegame_mc] Frame 9
"tube"Symbol 830 MovieClip [scenegame_mc] Frame 10
"warehouse"Symbol 830 MovieClip [scenegame_mc] Frame 11
"warehouse 2"Symbol 830 MovieClip [scenegame_mc] Frame 12
"warehouse 3"Symbol 830 MovieClip [scenegame_mc] Frame 13
"generator 1"Symbol 830 MovieClip [scenegame_mc] Frame 14
"ready burn"Symbol 830 MovieClip [scenegame_mc] Frame 15
"generator 2"Symbol 830 MovieClip [scenegame_mc] Frame 16
"generator 3"Symbol 830 MovieClip [scenegame_mc] Frame 17
"generator light"Symbol 830 MovieClip [scenegame_mc] Frame 18
"warehouse light"Symbol 830 MovieClip [scenegame_mc] Frame 19
"warehouse cabinet light"Symbol 830 MovieClip [scenegame_mc] Frame 20
"warehouse cabinet dark"Symbol 830 MovieClip [scenegame_mc] Frame 21
"inside dark"Symbol 830 MovieClip [scenegame_mc] Frame 22
"lobby mid"Symbol 830 MovieClip [scenegame_mc] Frame 23
"lobby right"Symbol 830 MovieClip [scenegame_mc] Frame 24
"desk"Symbol 830 MovieClip [scenegame_mc] Frame 25
"hall"Symbol 830 MovieClip [scenegame_mc] Frame 26
"hall kebuka"Symbol 830 MovieClip [scenegame_mc] Frame 27
"bathroom"Symbol 830 MovieClip [scenegame_mc] Frame 28
"sealed room"Symbol 830 MovieClip [scenegame_mc] Frame 29
"hall room 1"Symbol 830 MovieClip [scenegame_mc] Frame 30
"hall room 2"Symbol 830 MovieClip [scenegame_mc] Frame 31
"room one"Symbol 830 MovieClip [scenegame_mc] Frame 32
"room 2"Symbol 830 MovieClip [scenegame_mc] Frame 33
"room 3"Symbol 830 MovieClip [scenegame_mc] Frame 34
"room office"Symbol 830 MovieClip [scenegame_mc] Frame 35
"office"Symbol 830 MovieClip [scenegame_mc] Frame 36
"zoom laci"Symbol 830 MovieClip [scenegame_mc] Frame 37
"underground stairs"Symbol 830 MovieClip [scenegame_mc] Frame 38
"underground hall"Symbol 830 MovieClip [scenegame_mc] Frame 39
"door ug"Symbol 830 MovieClip [scenegame_mc] Frame 40
"final cutscene"Symbol 830 MovieClip [scenegame_mc] Frame 41
"ug room left"Symbol 830 MovieClip [scenegame_mc] Frame 42
"ug room mid"Symbol 830 MovieClip [scenegame_mc] Frame 43
"ug room right"Symbol 830 MovieClip [scenegame_mc] Frame 44
"ending game"Symbol 830 MovieClip [scenegame_mc] Frame 45
"the end"Symbol 830 MovieClip [scenegame_mc] Frame 46
"fade in"Symbol 835 MovieClip Frame 1
"fade out"Symbol 835 MovieClip Frame 20
"attach"Symbol 856 MovieClip Frame 2
"pulled"Symbol 866 MovieClip Frame 2
"mini game 1"Symbol 875 MovieClip Frame 1
"false"Symbol 951 MovieClip Frame 1
"true"Symbol 951 MovieClip Frame 2
"is2"Symbol 961 MovieClip Frame 3
"2"Symbol 961 MovieClip Frame 9
"is3"Symbol 961 MovieClip Frame 10
"is4"Symbol 961 MovieClip Frame 17
"is5"Symbol 961 MovieClip Frame 24
"is6"Symbol 961 MovieClip Frame 31
"is7"Symbol 961 MovieClip Frame 38
"is8"Symbol 961 MovieClip Frame 45
"is9"Symbol 961 MovieClip Frame 52
"mini game 2"Symbol 966 MovieClip Frame 1
"rollover"Symbol 986 MovieClip Frame 2
"press"Symbol 986 MovieClip Frame 3
"mini game 3"Symbol 1043 MovieClip Frame 1
"root folder"Symbol 1043 MovieClip Frame 2
"folder 1"Symbol 1043 MovieClip Frame 3
"folder 2"Symbol 1043 MovieClip Frame 4
"show spell"Symbol 1210 MovieClip Frame 2
"show spell"Symbol 1228 MovieClip Frame 2
"fade in"Symbol 1239 MovieClip Frame 1
"fade out"Symbol 1239 MovieClip Frame 80

Dynamic Text Variables

amptxtSymbol 855 EditableText""
ampSymbol 857 EditableText""




http://swfchan.com/19/92442/info.shtml
Created: 27/3 -2019 10:37:20 Last modified: 27/3 -2019 10:37:20 Server time: 28/04 -2024 14:44:40