STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228070 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #92442 |
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Version 1.1 |
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Apocalypse Decoder notes: spaced not count 1,8 - 2,14 - 3,18 - 6,9 - 8,10 instructions: 1,1 = i 1,2 = n 1,3 = t |
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In April 1994, Catherine goes on vacation with her father and little brother to visit her Grandmother in the small town of Horam City. They travel happily until the car's engine mysteriously stops working in front of an old and abandoned Sanatorium called Murn Carni Hospital, just a few kilometers from Grandma's. The weather is starting to take a turn for the worst. Catherine gets bored in the car waiting for her father to fix the engine. She decides to take a look around. |
Out of nowhere, Catherine hears a little girl whisper something into her ear, "Catherine, help us!" The voice is coming from the old Sanatorium across the road. Surprised, but curious, Catherine searches the Sanatorium's windows for the source of the plea. Suddenly a pale girl shows up in one of the windows with a sad face. Catherine walks closer to the window and, shockingly, sees the girl slowly fade and disappear. Scared, Cathering runs back to the car and sees that it has been fixed, so they drive away. |
The next night, at Grandma's, Catherine has a weird dream where she is standing in front of Murn Carni when the hospital was still active. She walks down the hallway of the hospital and sees the same little girl happily walking around with some other kids. The kids run into a room. Shortly after, lots of screaming can be heard. Catherine runs towards the room, but stops in shock when she sees the little girl being killed by a mysterious man. |
Catherine can't believe how loud and noisy the wind is, blowing on the window. When she opens it, she again sees the little girl outside of the house, standing still and calling her name again, "Catherine... Help Us!" Unable to resist, Catherine gets out from the warm house to meet the little girl. When she gets close, the girl runs into the bushes. Catherine yells to stop her and starts running after. After a few minutes, she come out on the other side and is staring up at the Murn Carni Hospital! |
Skip |
> |
first is two |
2nd = 3 |
third is first and fourth |
4 = twice 1st |
five equal second |
1 2 1 1 2 |
After Catherine was able to destroy the Black Reaper Demon, Dr. Gregor did not have any guardians anymore to protect him from the avenging ghosts that came from his victims. |
Dr. Gregor is trying to run away from the cursed Sanatorium, but suddenly he’s being attacked and haunted by his victims that he killed in the past, the exit door locked tight and the ghosts are coming from everywhere. |
Meanwhile Catherine is trying to get out from the sanatorium after destroying the Guardian Demon. When she walked out from the sanatorium, she found the mad doctor already dead with his head seperated from his body. The little girl that guided her to the sanatorium then appeared again with many of the victims of the Dr. Gregory’s murder victims. Their voice can be heard: “Thank you Catherine. We can rest in peace now..” After that all of them are smiling and than disapeared in light. |
THE END |
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Administrator |
File 1.txt |
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ACCESS DENIED! ENCRYPTOR NEEDED! |
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My Documents |
Important Files |
Order.txt |
The Pig.txt |
Media Alert.txt |
Mail From: : Siom Date: 13 Dec 1988 Subject: Last Operation ------------------------------------------------------------------------------------ My Partner Dr.Gregor, Police found the bodies. Stay away for a few days. Check the newspaper. Let's hunt in the suburbs. Nb: Find another source. It seems lots of our customers want eyeballs. Your Partner, Siom |
Mail From: Magnus Date: 21 April 2003 Subject: “ The pig” ------------------------------------------------------------------------------------ My Partner Dr.Gregor, Be careful. It looks like the police are starting to look into our business. I heard from a contact of mine that they're suspecting a connection between our laster murder and our black market body parts business. Your Partner, Magnus |
Mail From: Revenant Date: 21 June 2004 Subject: Ordering ----------------------------------------------------------------------------------- Dear Dr.Gregor, Thank you for the lungs that you sent me yesterday. Please check your bank account, you'll see that I sent the money.. . By the way, can you find me an 18 year old female heart, blood type O? And the eyeballs of a male, 15 years old. Thank you. Your best buyer, Revenant |
Fail Shipping.txt |
Important.txt |
Mail From: : The Shade Date: 14 Feb 2007 Subject: Fail Shipping : Broken parts --------------------------------------------------------------------------------- Dear Dr.Gregor, The heart you sent me has a scar! I can't use it. Send me a new one ASAP. Best Regards, The Shade |
Mail From: : Matthius Date: 23 September 2006 Subject: Unknown ----------------------------------------------------------------------------------- My Partner Dr.Gregor, I'm haunted by all the people we've killed. They say they will come to you for revenge. We must do something to protect ourselves. Get in touch with black_raven@murnmail.com. He'll know what to do. Your Partner, Matthius |
Summoning.txt |
map.jpeg |
Mail From: Jefferson Date: 23 may 2008 Subject: Summon your protector ------------------------------------------------------------------------------------ Dear Dr.Gregor, How to summon your "guardian" is written in the black book which I sent to you yesterday. The ritual can only succeed when you're hallucinating. Notes: *Don't reverse the grey and white lights, or else you'll summon a weak- white soul Best Regards, JH |
Notes: read my last email first before doing the ritual.. -Jefferson- “Red fiery light at the north burn the hell gate. purple, green and black calling the dark prince to open the black gate counter- clockwise.. White light shine clockwise with other light sequentially to summon The Demon Guard..” |
“The Demon Guard likes voodoo powder, give it the one he likes a lot. He might likes purple one, but don’t give green one which he hates mostly..” Spell the gate.... green gamko, blue lingko, red segiko.. He’ll look to you..” |
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soon he'll come.. |
ActionScript [AS1/AS2]
Frame 1stop(); _root.playgameBtn._visible = false; _root.playgameBtn.enabled = false; _root.onEnterFrame = function () { if (getBytesLoaded() == getBytesTotal()) { delete this.onEnterFrame; _root.nowloading._visible = false; _root.loading._visible = false; _root.playgameBtn._visible = true; _root.playgameBtn.enabled = true; } var _local3 = Math.round((getBytesLoaded() / getBytesTotal()) * 100); loading.text = _local3 + " %"; }; invi_playgameBtn.onRollOver = function () { _root.playgameBtn.gotoAndPlay(2); }; invi_playgameBtn.onRollOut = function () { _root.playgameBtn.gotoAndStop(1); }; invi_playgameBtn.onRelease = function () { _urlStart = _url.indexOf("://") + 3; _urlEnd = _url.indexOf("/", _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain == "playhub.com") { _root.gotoAndStop("intro sponsor"); } else { _root.gotoAndStop("intro sponsor"); } }; logo_BG.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; logo_Playhub.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); };Instance of Symbol 113 MovieClip "logo_BG" in Frame 1on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }Frame 2Frame 3invi_BGlogo.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); };Frame 5function soundBGM(idSound2, vol) { stopAllSounds(); bgm = new Sound(soundObj2); bgm.attachSound(idSound2); bgm.start(0, 99999); bgm.setVolume(vol); } function soundBGM_random(idSound3, vol) { stopAllSounds(); bgm2 = new Sound(soundObj3); bgm2.attachSound(idSound3); bgm2.start(0, 1); bgm2.setVolume(vol); bgm2.onSoundComplete = randomizeSound; } function soundFX(idSound1, vol) { soundfx = new Sound(soundObj1); soundfx.attachSound(idSound1); soundfx.start(0, 1); soundfx.setVolume(vol); } function randomizeSound() { randomId = random(2); soundBGM_random("rBGM_outdoor" + (randomId + 1), 90); soundCounter = 0; } stop(); var soundCounter = 0; soundBGM("main menu", 70); credits_page._visible = false; this.onEnterFrame = function () { if (menuReady) { start_btn.startgame.enabled = true; credits_btn.creditsgame.enabled = true; walkth_btn.walkthrough.enabled = true; more_btn.moregame.enabled = true; } else { start_btn.startgame.enabled = false; credits_btn.creditsgame.enabled = false; walkth_btn.walkthrough.enabled = false; more_btn.moregame.enabled = false; } }; credits_page.next_btn.onRelease = function () { this._parent.gotoAndStop(2); }; credits_page.prev_btn.onRelease = function () { this._parent.gotoAndStop(1); }; start_btn.startgame.onRelease = function () { _root.gotoAndStop("opening"); }; credits_btn.creditsgame.onRelease = function () { credits_page._visible = true; menuReady = false; }; credits_page.closepage.onRelease = function () { this._parent._visible = false; menuReady = true; }; walkth_btn.walkthrough.onRelease = function () { getURL ("http://www.playhub.com/games/6363/Satanorium-Walkthrough.html", "_blank"); }; more_btn.moregame.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); }; logo_BG.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; logo_Playhub.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); };Instance of Symbol 113 MovieClip "logo_BG" in Frame 5on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }Frame 6stopAllSounds(); soundBGM("story", 70); openingStory.pages = 1; next_btn.onRelease = function () { if (openingStory.pages < 4) { soundFX("paper", 50); openingStory.pages++; openingStory.gotoAndPlay(1); } else { transitionOpening.play(); } }; skip_btn.onRelease = function () { transitionOpening.play(); };Frame 7function addText() { dialogBar.awalAmbil++; var _local1 = dialogList[dialogBar.eventNomor][dialogBar.teksNomor].substr(0, dialogBar.awalAmbil); dialogBar.dialog.text = _local1; if ((dialogBar.awalAmbil + 1) >= dialogList[dialogBar.eventNomor][dialogBar.teksNomor].length) { dialogBar.awalAmbil = dialogList[dialogBar.eventNomor][dialogBar.teksNomor].length - 1; } } function showdialog() { _root.attachMovie("dialogbar_mc", "dialogBar", 99999, {_x:320, _y:450}); } function showdialog_conversation() { _root.attachMovie("dialogbar_mc2", "dialogBar", 99999, {_x:320, _y:450}); } function bgPan(who, speed, bataskanan, bataskiri) { if (bg_pan) { if (_root._xmouse >= (Stage.width - panDist)) { who._x = who._x - speed; if (who._x <= bataskiri) { who._x = bataskiri; } } if (_root._xmouse < panDist) { who._x = who._x + speed; if (who._x >= bataskanan) { who._x = bataskanan; } } } } function char_inventory() { i = 0; while (i < inventory.length) { j = 0; while (j < inventory[i].length) { if (inventory[j][i] != 0) { var slotInventory = _root.inventory_box[(("slot" + i) + "_") + j]; slotInventory.itemid = inventory[j][i]; slotInventory.gotoAndStop(inventory[j][i] + 1); slotInventory.onRollOver = function () { this._parent.desc_item.text = itemDescription[this.itemid]; }; slotInventory.onRelease = function () { if (finishCombine && (itemUse2 == undefined)) { itemUse1 = undefined; _root.inventory_box.attachMovie("menuItem_mc", "menuitem", 9998, {_x:this._x, _y:this._y}); finishCombine = false; } if (itemUse1 == undefined) { _root.inventory_box.attachMovie("menuItem_mc", "menuitem", 9998, {_x:this._x, _y:this._y}); } else if (itemUse1 == this.itemid) { itemUse1 = undefined; itemUse2 = undefined; char_inventory(); Mouse.show(); _root.itemused.removeMovieClip(); } else { itemUse2 = this.itemid; for (var _local4 in itemCombination) { var _local3 = itemCombination[_local4]; if (_local3[0] == itemUse1) { if (_local3[1] == itemUse2) { if ((itemUse1 == 3) || (itemUse1 == 20)) { _root.flashlightReady = true; } itemUse2 = undefined; itemUse1 = _local3[2]; trace("a :" + itemUse1); inventory[this._name.substr(6, 1)][this._name.substr(4, 1)] = itemUse1; inventory[remove1][remove2] = 0; first_slot.enabled = false; _root.itemused.removeMovieClip(); Mouse.show(); this.gotoAndStop(itemUse1 + 1); finishCombine = true; char_inventory(); } } } } _root.inventory_box.menuitem.combine_btn.itemid = this.itemid; _root.inventory_box.menuitem.combine_btn.slotInventory = this; _root.inventory_box.menuitem.combine_btn.onRelease = function () { if (itemUse1 == undefined) { itemUse1 = this.itemid; useItem(itemUse1); first_slot = this.slotInventory; } char_inventory(); remove1 = this.slotInventory._name.substr(6, 1); remove2 = this.slotInventory._name.substr(4, 1); this.slotInventory.gotoAndStop(1); this._parent.removeMovieClip(); }; _root.inventory_box.menuitem.use_btn.itemid = this.itemid; _root.inventory_box.menuitem.use_btn.onRelease = function () { trace(this.itemid); if (this.itemid == 3) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } else if (this.itemid == 21) { if ((_root.scenegame.room == "underground hall") && (flashlightReady)) { itemUse1 = this.itemid; _root.scenegame.lever_ug.enabled = true; _root.ismasking2 = true; this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); isEvent = true; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 10; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } } else if (this.itemid == 15) { if ((_root.scenegame.room == "bathroom") && (!_root.isOn)) { itemUse1 = this.itemid; _root.ismasking = true; this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 12; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } } else { Mouse.hide(); itemUse1 = this.itemid; trace("item id:" + itemUse1); useItem(itemUse1); this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); } }; _root.inventory_box.menuitem.info_btn.itemid = this.itemid; _root.inventory_box.menuitem.info_btn.onRelease = function () { itemUse1 = this.itemid; this._parent.removeMovieClip(); trace("item id=" + itemUse1); _root.attachMovie("iteminfo_mc", "itemInfo", 9996, {_x:320, _y:240}); _root.itemInfo.gotoAndStop(itemUse1); if (_root.haveGas && (itemUse1 == 7)) { _root.itemInfo.item_desc.text = itemDescription[itemUse1 + 2]; } else if (itemUse1 >= 9) { _root.itemInfo.item_desc.text = itemDescription[itemUse1 + 1]; } else { _root.itemInfo.item_desc.text = itemDescription[itemUse1]; } _root.itemInfo.invi_iteminfo.onRelease = function () { this._parent.removeMovieClip(); itemUse1 = undefined; }; }; }; } j++; } i++; } } function useItem(idItem) { _root.attachMovie("itemused_mc", "itemused", 9999, {_x:_root._xmouse, _y:_root._ymouse}); itemused.gotoAndStop(idItem); itemused.onEnterFrame = function () { Mouse.hide(); this._x = _xmouse; this._y = _ymouse; }; } function showTooltip(_tooltiptxt) { tooltip_mc = _root.attachMovie("tooltip", "tooltip" + _root.getNextHighestDepth(), 999999); tooltip_mc.item_mssg.text = _tooltiptxt; tooltip_mc.item_mssg.autoSize = true; tooltip_mc.bg_tooltip._width = 50; tooltip_mc.bg_tooltip._height = 50; tooltip_mc.bg_tooltip._alpha = 50; tooltip_mc.item_mssg._width = 190; var _local3 = tooltip_mc.item_mssg._height + 10; var _local4 = tooltip_mc.item_mssg._width; tooltip_mc.bg_tooltip._height = _local3; tooltip_mc._x = -tooltip_mc._width; tooltip_mc._y = -tooltip_mc._height; tooltip_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; } function hideTooltip() { delete tooltip_mc.onEnterFrame; removeMovieClip(tooltip_mc); } function cracked() { randomNumber = random(50); trace("cracked:" + randomNumber); } function spellword_generate() { i = 0; while (i < total_spell[spellLevel]) { maxIndex = total_spell[spellLevel]; spell[i] = random(word_list.length); trace(spell); trace(maxIndex); _root.battle.magicSpell["spellWord" + i].filters = []; _root.battle.magicSpell["spellWord" + i].text = word_list[spell[i]]; i++; } if (spellLevel > total_spell.length) { spellLevel = 0; } else { spellLevel++; } } function superSpell_generate() { if (superSpell_ready) { spellCasted = false; finalSpellCheck = true; _root.battle.magicSpell._visible = false; _root.battle.finalSpell._visible = true; fs = 0; while (fs < 8) { trace(wordfinal_list[fs]); trace("ANJING"); _root.battle["wordBtn" + fs].words = wordfinal_list[fs]; _root.battle["words" + fs].text = wordfinal_list[fs]; finSpell[fs] = random(wordfinal_list.length); _root.battle.finalSpell["spellWord" + fs].text = wordfinal_list[finSpell[fs]]; fs++; } } } function spell_checking(what) { trace(indexfinalSpell); if (finalSpellCheck) { trace("correct"); if (wordfinal_list[finSpell[indexfinalSpell]] == what) { _root.battle.finalSpell["spellWord" + indexfinalSpell].filters = [new flash.filters.GlowFilter(10, 10, 2)]; var _local2 = _root.battle.finalSpell["spellWord" + indexfinalSpell].filters[0]; _local2.blurX = 2; _local2.blurY = 2; _local2.color = 16187392 /* 0xF70000 */; _local2.quality = 3; _local2.strength = 2; _root.battle.finalSpell["spellWord" + indexfinalSpell].filters = [_local2]; if (indexfinalSpell < 7) { indexfinalSpell++; } else { finalSpellCasted = true; } } } else if (word_list[spell[indexSpell]] == what) { _root.battle.magicSpell["spellWord" + indexSpell].filters = [new flash.filters.GlowFilter(10, 10, 2)]; var _local2 = _root.battle.magicSpell["spellWord" + indexSpell].filters[0]; _local2.blurX = 2; _local2.blurY = 2; _local2.color = 16187392 /* 0xF70000 */; _local2.quality = 3; _local2.strength = 2; _root.battle.magicSpell["spellWord" + indexSpell].filters = [_local2]; if (indexSpell < (maxIndex - 1)) { indexSpell++; } else { indexSpell = 0; spellCasted = true; _root.battle.magicSpell.gotoAndPlay("show spell"); spellword_generate(); } } } function finalghost_spawn() { if (readyBattle && (!gameover)) { _root["XPos" + sequenceGhost] = _root["ghost_posX" + sequenceGhost][random(_root["ghost_posX" + sequenceGhost].length)]; _root["YPos" + sequenceGhost] = _root["ghost_posY" + sequenceGhost]; _root.final_ghost._x = _root["XPos" + sequenceGhost]; _root.final_ghost._y = _root["YPos" + sequenceGhost]; switch (sequenceGhost) { case 1 : currentState = 1; _root.final_ghost.boss_state.gotoAndStop("state1"); _root.final_ghost.boss_state.isState1.play(); break; case 2 : currentState = 2; _root.final_ghost._width = _root.final_ghost._width * 1.2; _root.final_ghost._height = _root.final_ghost._height * 1.2; _root.final_ghost.boss_state.gotoAndStop("state2"); _root.final_ghost.boss_state.isState2.play(); break; case 3 : currentState = 3; _root.final_ghost._width = _root.final_ghost._width * 1.3; _root.final_ghost._height = _root.final_ghost._height * 1.3; _root.final_ghost._xscale = _root.final_ghost._xscale * -1; _root.final_ghost.boss_state.gotoAndStop("state2"); _root.final_ghost.boss_state.isState2.play(); break; case 4 : _root.final_ghost._width = _root.final_ghost._width * 1.5; _root.final_ghost._height = _root.final_ghost._height * 1.5; _root.final_ghost._xscale = _root.final_ghost._xscale * -1; _root.final_ghost.boss_state.gotoAndStop("state3"); _root.battle.bossHit.play(); if (plyr_health > 0) { _root.battle["health_" + plyr_health]._visible = false; plyr_health = plyr_health - 1; if (plyr_health == 0) { _root.gameover = true; _root.readyBattle = false; plyr_health = 6; _root.attachMovie("gameover_screen", "gameover_screen", 9998, {_x:320, _y:240}); } } trace(gameover); } if (sequenceGhost > maxSequence) { sequenceGhost = 1; trace(_root.widthGhost); trace(_root.heightGhost); _root.final_ghost._xscale = 100; _root.final_ghost._yscale = 100; } else { sequenceGhost++; } } } stop(); stopAllSounds(); battle._visible = false; var inventory = new Array(); var itemUse1; var itemUse2; inv.swapDepths(9001); minigame._visible = false; minigame2._visible = false; minigame3._visible = false; minigame4._visible = false; book.swapDepths(9001); invi_book.swapDepths(9002); panDist = 50; panSpeed = 8; maxPan = 10; bg_pan = true; use = false; combine = false; haveGas = false; brokenScissor = false; readyBurn = false; stillLocked = true; canTakeStick = false; alreadyBusted = false; isMiniGame = false; isEvent = false; gateOpened = false; sequence = 0; sequenceFal = 0; startComb = false; wrongComb = true; gateOpened2 = false; ropeBurned = false; ghostshown = false; doorRevealed = false; ghostcounter = 0; isOn = true; firstTimeYard = false; firstTimeGenset = false; firstTimeSealed = false; firstTimeOffice = false; firstTimeGensetLight = false; firstTimeHallucinate = false; guardTimer = 0; guardSpeed = 2; left = true; dirGuard = -1; guardMaxtimer = 100; var randomize = random(2); ghostTimer = 0; ghostMaxTimer = 400; itemDescription = [0, "It's an rusty ironpipe, strong enough to knock out someone", "Small keys to open the padlock", "A flashlight,one of the battery is dead, should find one to change it", "Lighter with limited gas..maybe i can use it to burn small thing", "A scissors, standard scissors", "This rubber tube can used for suction liquid things", "Unfilled gas can, i can use it though", "gas can with rubber tube attached to it", "Filled gas can with gasoline", "It looks like this keys can open some cabinet around this place", "It's an hammer, but without a holder, need to find the holder first", "Hammer holder, maybe i can combine it with the head", "Now it's a real hammer", "Standard Power Cable", "A piece of paper with something written on it", "Advanced handycam with nightvision mode", "An external storage, could be something important inside it ?", "Standard stetoschope", "Another paper with something written on it..looks like some code-breaker..", "Creepy black book..i can feel the evil aura within it", "Small battery, i can use it", "Ready-to-use flashlight"]; inventory[0] = [0, 0, 0, 0]; inventory[1] = [0, 0, 0, 0]; inventory[2] = [0, 0, 0, 0]; inventory[3] = [0, 0, 0, 0]; inventory[4] = [0, 0, 0, 0]; itemCombination = [0, [6, 7, 8], [7, 6, 8], [10, 11, 12], [11, 10, 12], [20, 3, 21], [3, 20, 21]]; dialogList = [0, [0, "The gate is shut tight and its locked", "I can't go there", "I can't do that, i must find a better way to past the guard...sneaking won't help..but, how come ?", "That's not gonna work, he will bust me up..", "I can't just beat him with bare hands! that's not my style.."], [0, "I don't smoke", "Smoking bad for your health"], [0, "I need to find the key somewhere around here", "It's an old padlock", "I can't open it!"], [0, "I won't take any risk using only limited gas-lighter for go inside.."], [0, "If only i have batteries..", "the scissors didn't strong enough to cut the rope", "the door sealed by a rope..", "I've tried to push the button, but nothing happen..", "you fill the gas can with gasoline", "It's impossible with bare hands..", "i need to find a way to open the cabinet, might find something useful in here..", "Maybe i should burn this rope ? I don't think so..", "i must find the key to open this padlock..", "I don't need it now.."], [0, "I wouldn't do that", "It's impossible!", "There's no way it's going to work", "I'm not sure how much power needed to turn on the generator"], [0, "It's too dark here, i can't go any further.."], [0, "The door sealed by wooden board and nailed to wall..", "I won't hurt myself trying to pull the board..", "I need something to break the board.."], [0, "It won't budge..", "I can't open it,it's stucked"], [0, "I feel so dizzy....urgh..my head..i can't hold it..I..", "I think im just turning around in the same spot..there must be clue arounds..", "It's happening again..damn it..urghh.."], [0, "It won't turn on..maybe need some cable power.", "Now i can turn the CPU on.", "I think someone still use this computer..", "I can crack the safe with something like..a stetoschope maybe..", "hmm..the encryptor must be somewhere around here..", "I'm gonna check this external storage..i hope there's something useful in it..", "Interesting..it looks like this is a map of this hospital..", "Someone wrote step by step about how to summon a soul..", "I don't need the stetoschope anymore, so i'm returning it to the table."], [0, "It's not the right way to use this", " -another dialog for a clue- ", "ohh..my..goodness..what the hell is this ? looks like a cellar..someone must be made this for some reasons..", "I can't go back, there must be something or someone down here and i'm gonna find out..", "it's too dark in here, i need to find a lever to turn on the light.Maybe a flashlight will make it easier.."], [0, "The ghost of the little girl has entered the Sanatorium. I think she's trying to guide me to it..", "Huh. This is weird. Why is an abandoned place like this being guarded by a cop?", " Hmm. It looks like he's waiting for someone. I must find a way to enter that building!"], [0, "Police Officer: Hey You! What are you doing here??!!", "This is bad... the cop will catch me! I need to run and hide for a bit.."], [0, "I need something to knock the cop out..", "I will hit him from behind when he isn't looking.."], [0, "Police:Aarrghhhh!!!", "The cop is knocked out. It's safe to enter now..."], [0, " This place is exactly the same as in my dream but..", "Damn, it's creepy.."], [0, "There's probably some gasoline left inside...", " A big, freaky tree..", "Old oil drums..I think they're empty now...", "Ah the lights are on now...", "It\u2019s impossible to open this locker..", "It's..1.00 AM ??!!", "I think this car belongs to the cop... but why did he stop at an abandoned place like this?", "It's written Murn Carmi Sanatorium, Horan City Street Block 13 No 666", "I will try to get in through this gate, that man probably has the key..", "An old healthcare poster..."], [0, "A bookshelf with old medical texts..", "Hmmm.. no useful information here..", "These books are not dusty..I wonder..", " What the... this computer is password protected!", "Oh my god ! What the hell is that ??!", "Darn,this door is blocked", "I wonder why there are so many locked doors in this hospital..", "I don't want to go to the bathroom", "I can't open the door.."], [0, "Uuuuughhhh... damn, my head... so dizzy... what on earth?[You fall to the ground, unconscious]", "What happened ? What is this ?! Am I dreaming again ?", "This feels like a hallucination"], [0, "What on earth happened here? I just keep coming back to the same point in this room...", "How can I get out from here? Hmm, there should be some clues to help get me out..."], [0, "My vision is already back to normal. My headache is gone. I think I made it.."], [0, "Hmm... this room seems cleaner than the others. But who would want to live in a place like this ?"], [0, "Wow, there is a lot of money in here..", "Who is storing it all here ?"], [0, "Ghost: Hi Catherine..", " Who are you? Why are you haunting me ?", "Ghost: I'm one of the victims of Dr. Gregor's massacre..", "Who is Dr. Gregor ?", "Ghost: He killed all of us, then sold our body parts; hearts, livers, eyeballs, and even our brains..", " What's my role in all of this ?", "Ghost: Help us Catherine... our souls can't rest peacefully until Dr. Gregor feels our wrath..", "Ghost: We can't touch him because he has Black Reaper, the Demon Guardian, as his private minion who he summons via a blood pact", "Why me? Why did you bring me into all of this ?", "Ghost: Because you have it Catherine. You have special blood, which gave us a way to call out to you", "Ghost:You have Demon Slayers blood. You're the only one who can cast a spell and destroy the Demon for us.", "Ghost: Help us, Catherine. Help us destroy the Demon Guardian, so we can have our revenge.", ". But... how? How can I destroy the Demon Guardian?", "Ghost: All of the spells are in the black book.", "Ghost: Dr. Gregor ripped out the page which has the holy spell on it, which will destroy the demon. But you can use other spells to seal him away temporarily.", "Collect all the torn pieces and destroy the Demon Guardian with the holy spell! ", "Where can I find all the pieces?", "Ghost: The torn pieces are with Dr. Gregor. ", "Where is he ? ", "Ghost :Underground.", "Ghost: Help us, Catherine. Free us.", "Hey, wait!! ", "Hmmmmm. So, where can I find the underground?"], [0, "Dr. Gregor: [shocked] What the.. what are you doing here ?", "? Cut the bullshit, I know what you are doing here! You're killing innocent children!", "Dr.Gregor: What are you talking about? I'm a doctor! I put the sick people out of their misery", "I already know what you did here, Dr. Gregor.", "Dr.Gregor:Hmmmmm... really ?", "Why would you kill innocent children? ", "Dr.Gregor:You know too much dear. Unfortunately for you, I don't like curious people.", "Dr.Gregor:And that means... ", "Dr.Gregor:: You must die!!! ", "Dr.Gregor:: Prepare for your death!!!! Wuahhahahahahahahahahahahaha!!! ", "Dr.Gregor:With my blood, I call you... 'Mreneo Sang Durhoko Soko Neroko'... Patenenono Musuh Musuh Ku", "Dr.Gregor:Be prepared to be eaten by my guardian! Wuahhhhahahahahahaaa!!! ", "Oh... NOOO.... The Guardian Demon... The spell... The Black Book spells... I will fight it with the spells!"], [0, "I think i heard a different click.."], [0, "Hmm. A generator for the build's electricity. This will probably turn on all the lamps in the building..", "But how to open the door ?"], [0, "Ghost:Catherine..you can find it outside..", "Hey..wait.."], [0, "Damn, i cannot open this nailed board with only a hammer head, i need to find the holder somewhere..", "but, where it could be.."], [0, "I remembered about previous e-mail that i read about reverse position between white and black candle..", "Maybe there's something about it.."]]; dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 1; doorCombination = [1, 2, 1, 1, 2]; doorSequence = [0, 0, 0, 0, 0]; var keylistener = new Object(); keylistener.onKeyDown = function () { switch (Key.getCode()) { case 73 : itemUse1 = undefined; itemUse2 = undefined; if (inventory_box._x == undefined) { itemused.removeMovieClip(); Mouse.show(); _root.attachMovie("inventory_mc", "inventory_box", 9995, {_x:320, _y:240}); inventory_box.invi_inventory.onRelease = function () { this._parent.removeMovieClip(); }; inventory_box.box.onRelease = function () { }; char_inventory(); } else { _root.itemused.removeMovieClip(); combine = false; inventory_box.removeMovieClip(); } break; case 9 : _root.attachMovie("spotter", "ghost_spotter", 9999, {_x:320, _y:240}); ghost_spotter._focusrect = false; ghost_spotter.onRelease = function () { this.removeMovieClip(); }; break; case 32 : itemUse1 = undefined; ismasking2 = false; itemused.removeMovieClip(); Mouse.show(); } }; Key.addListener(keylistener); invBtn.tabEnabled = false; invBtn._focusrect = false; invBtn.onRelease = function () { itemUse1 = undefined; itemUse2 = undefined; if (inventory_box._x == undefined) { itemused.removeMovieClip(); Mouse.show(); _root.attachMovie("inventory_mc", "inventory_box", 9995, {_x:320, _y:240}); inventory_box.invi_inventory.onRelease = function () { this._parent.removeMovieClip(); }; inventory_box.box.onRelease = function () { }; char_inventory(); } else { _root.itemused.removeMovieClip(); combine = false; inventory_box.removeMovieClip(); } }; gameover = false; quit = false; hallucinating = false; clueKnew = false; checkGenset = false; flashlightReady = false; var tooltip_mc; var paddingX = 0; var paddingY = 20; var gameWidth = 640; var gameHeight = 480; ismasking = false; maskingposx = masking._x; maskingposy = masking._y; pages = 1; scenegame.onEnterFrame = function () { _root.playhub_logo.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); }; _root.wthBtn.onRelease = function () { getURL ("http://www.playhub.com/games/6363/Satanorium-Walkthrough.html", "_blank"); }; _root.moregameBtn.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); }; if (!gameover) { if (ismasking) { this.bgasli._visible = false; this.bathroom_nv._visible = true; this.bathroom_nv.enabled = false; this.invi_secretdoor.enabled = true; this.bathroom_nv.setMask("masking"); _root.bg_outer._visible = false; _root.bg._visible = false; _root.masking._x = _root._xmouse; _root.masking._y = _root._ymouse; } else if (ismasking2) { this.underground_dark._visible = false; _root.dark1._visible = false; this.undergroundhall._visible = true; this.undergroundhall.setMask("masking2"); _root.bg_outer._visible = false; _root.bg._visible = false; _root.masking2._x = _root._xmouse; _root.masking2._y = _root._ymouse; } else if (!ismasking) { this.bathroom_nv._visible = false; this.bgasli._visible = true; } else { _root.masking2._x = -170; } this.invi_secretdoor.desc = "a door ?? what the.. "; this.invi_secretdoor.onRelease = function () { hideTooltip(); _root.masking._x = maskingposx; _root.masking._y = maskingposy; ismasking = false; _root.doorRevealed = true; nextroom = "underground stairs"; transition.play(); }; for (var _local3 in scenegame) { scenegame[_local3].tabEnabled = false; scenegame[_local3]._focusrect = false; scenegame[_local3].onRollOver = function () { if (this.desc != undefined) { showTooltip(this.desc); hover = true; } }; scenegame[_local3].onRollOut = function () { if (hover) { hover = false; hideTooltip(); } }; } scenegame.xmouse_txt.text = _root._xmouse; scenegame.ymouse_txt.text = _root._ymouse; bgPan(scenegame, panSpeed, 420, 220); bgPan(bg_outer, 6, 390, 240); bgPan(foreground, 10, 440, 190); bgPan(shadows, 9, 130, -100); this.guard._x = this.guard._x - guardSpeed; if (guardSpeed != 0) { this.guard.gotoAndStop("walk"); } if (this.guard._x <= -300) { guardSpeed = 0; guardTimer++; dirGuard = -1; if (guardTimer > guardMaxtimer) { randomize = random(2); this.guard._x = this.guard._x + 5; this.guard.gotoAndStop("turn"); isTurnBack = false; } else { this.guard._x = -300; this.guard.gotoAndStop("turn over"); isTurnBack = true; } } if (this.guard._x >= 300) { guardSpeed = 0; guardTimer++; dirGuard = 1; if (guardTimer > guardMaxtimer) { randomize = random(2); this.guard._x = this.guard._x - 5; this.guard.gotoAndStop("turn"); isTurnBack = false; } else { this.guard._x = 300; this.guard.gotoAndStop("idle"); isTurnBack = false; } } this.steel.desc = "iron pipe"; this.steel.onRelease = function () { hideTooltip(); this.id = 1; inventory[0][0] = this.id; trace(inventory); this._visible = false; }; this.invi_gate.desc = "front gate"; this.invi_gate.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.sign.desc = "a sign"; this.sign.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_carfront.desc = "whose car ?"; this.invi_carfront.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.guard.desc = "security guard"; this.guard.onRelease = function () { hideTooltip(); if ((isTurnBack && (itemUse1 == 1)) && (this._currentframe == 4)) { trace("success"); inventory[0][0] = 0; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); nextroom = "scene 2"; soundFX("hitguard", 100); cutscene.gotoAndPlay("hit"); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 16; gametext = setInterval(_root.addText, 20); cutscene.onRelease = function () { }; itemused.removeMovieClip(); Mouse.show(); } else if (((!isTurnBack) && (itemUse1 == 1)) && (!alreadyBusted)) { alreadyBusted = true; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); cutscene.gotoAndStop("busted"); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 14; gametext = setInterval(_root.addText, 20); scenegame.invi_gate.enabled = false; cutscene.onRelease = function () { bg_pan = true; this.removeMovieClip(); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 15; gametext = setInterval(_root.addText, 20); scenegame.guard.enabled = true; scenegame.invi_gate.enabled = true; }; Mouse.show(); } else if ((itemUse1 == undefined) && (!alreadyBusted)) { alreadyBusted = true; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); cutscene.gotoAndStop("busted"); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 14; gametext = setInterval(_root.addText, 20); scenegame.invi_gate.enabled = false; cutscene.onRelease = function () { bg_pan = true; this.removeMovieClip(); scenegame.guard.enabled = true; scenegame.invi_gate.enabled = true; }; Mouse.show(); } else if ((itemUse1 == 1) && (alreadyBusted)) { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 1; gametext = setInterval(addText, 20); } else if ((itemUse1 == undefined) && (alreadyBusted)) { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 1; gametext = setInterval(addText, 20); } }; _root.dialogBar.invi_dialog.onRelease = function () { clearInterval(gametext); if (_root.clueGhost) { trace("ghost is:" + _root.clueGhost); trace(_root.scenegame.clue_ghost); _root.scenegame.clue_ghost._visible = true; _root.scenegame.clue_ghost.play(); } this._parent.removeMovieClip(); }; _root.dialogBar.invi_dialog2.onRelease = function () { clearInterval(gametext); dialogBar.teksNomor++; dialogBar.awalAmbil = 0; gametext = setInterval(addText, 20); if (dialogBar.teksNomor >= dialogList[dialogBar.eventNomor].length) { if (_root.undergroundClue) { _root.canTakeHandycam = true; trace("dissapear"); _root.scenegame.ghost_summoned.gotoAndStop("dissapear"); _root.nextroom = "lobby right"; _root.transition.play(); _root.isEvent = false; _root.summonHallucination = false; clearInterval(gametext); this._parent.removeMovieClip(); } else { clearInterval(gametext); this._parent.removeMovieClip(); } } }; _root.dialogBar.nextDialog.onRelease = function () { clearInterval(gametext); dialogBar.teksNomor++; dialogBar.awalAmbil = 0; gametext = setInterval(addText, 20); if (dialogBar.teksNomor >= dialogList[dialogBar.eventNomor].length) { trace("dissapear"); trace("underground clue:" + _root.undergroundClue); if (_root.undergroundClue) { _root.canTakeHandycam = true; trace("dissapear"); _root.scenegame.ghost_summoned.gotoAndStop("dissapear"); _root.nextroom = "lobby right"; _root.transition.play(); _root.isEvent = false; _root.summonHallucination = false; clearInterval(gametext); this._parent.removeMovieClip(); } else { clearInterval(gametext); this._parent.removeMovieClip(); } } }; this.invi_key.desc = "keys"; this.invi_key.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.key._visible = false; this.id = 2; inventory[0][1] = this.id; tookFrontKey = true; trace(inventory); }; this.invi_lighter.desc = "lighter"; this.invi_lighter.onRelease = function () { tookLighter = true; hideTooltip(); this.enabled = false; this._parent.lighter._visible = false; this.id = 4; inventory[0][2] = this.id; }; this.invi_flashlight.desc = "flashlight"; this.invi_flashlight.onRelease = function () { hideTooltip(); this._parent.flashlight._visible = false; this.enabled = false; this.id = 3; inventory[0][3] = this.id; trace(inventory); this.enabled = false; }; this.go_back.onRollOver = function () { this._alpha = 100; }; this.go_back.onRelease = function () { trace("event:" + isEvent); if (!isEvent) { trace("event:" + isEvent); if ((((this._parent.room == "warehouse") || (this._parent.room == "warehouse light")) || (this._parent.room == "warehouse 2")) || (this._parent.room == "warehouse 3")) { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "room 5") { nextroom = "scene 3"; transition.play(); } else if (this._parent.room == "front gate") { nextroom = "scene 3"; transition.play(); } else if ((this._parent.room == "front gate") && (gateOpened)) { nextroom = "depan pager kebuka"; transition.play(); } else if (((this._parent.room == "generator 1") || (this._parent.room == "generator 2")) || (this._parent.room == "generator 3")) { if (ropeBurned && (!gateOpened2)) { nextroom = "warehouse 2"; transition.play(); } else if (gateOpened2 && ropeBurned) { nextroom = "warehouse 3"; transition.play(); } else { nextroom = "warehouse"; transition.play(); } } else if (this._parent.room == "inside dark") { nextroom = "scene 5"; transition.play(); } else if (this._parent.room == "generator light") { nextroom = "warehouse light"; transition.play(); } else if (((this._parent.room == "lobby mid") || (this._parent.room == "lobby left")) || (this._parent.room == "lobby right")) { nextroom = "scene 5"; transition.play(); } else if (((this._parent.room == "hall") || (this._parent.room == "desk")) || (this._parent.room == "hall kebuka")) { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "warehouse cabinet dark") { nextroom = "warehouse"; transition.play(); } else if (this._parent.room == "warehouse cabinet light") { nextroom = "warehouse light"; transition.play(); } else if ((((this._parent.room == "hall room 1") || (this._parent.room == "hall room 2")) || (this._parent.room == "bathroom")) || (this._parent.room == "sealed room")) { nextroom = "hall"; transition.play(); } else if ((((this._parent.room == "hall room 1") || (this._parent.room == "hall room 2")) || (this._parent.room == "bathroom")) || ((this._parent.room == "sealed room") && _root.alreadyBroken)) { nextroom = "hall kebuka"; transition.play(); } else if ((this._parent.room == "office upstairs") && summonHallucination) { nextroom = "room one"; transition.play(); } else if (this._parent.room == "office upstairs") { nextroom = "room office"; transition.play(); } else if ((this._parent.room == "room one") || (this._parent.room == "room three")) { nextroom = "lobby right"; transition.play(); } else if (this._parent.room == "underground stairs") { nextroom = "bathroom"; transition.play(); } else if (this._parent.room == "underground hall") { nextroom = "underground stairs"; transition.play(); } else if (this._parent.room == "door ug") { nextroom = "underground hall"; transition.play(); } else if (this._parent.room == "zoom laci") { this._parent.gotoAndStop("office"); } else { nextroom = "scene 3"; transition.play(); } } }; this.invi_gate2.onRelease = function () { if (!gateOpened) { bg_pan = false; nextroom = "scene 4"; transition.play(); } else if (gateOpened) { nextroom = "scene 5"; transition.play(); } }; this.corpse.desc = "unconscious security guard"; this.corpse.onRelease = function () { bg_pan = false; nextroom = "scene 2"; transition.play(); }; this.padlock.desc = "rusty padlock"; this.padlock.onRelease = function () { hideTooltip(); if (itemUse1 == 2) { soundFX("unlock", 100); this._visible = false; this.enabled = false; gateOpened = true; itemUse1 = undefined; Mouse.show(); inventory[0][1] = 0; _root.itemused.removeMovieClip(); this._parent.invi_gate3.enabled = true; } else { this.goyang.play(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(2) + 1; dialogBar.eventNomor = 3; gametext = setInterval(addText, 20); } }; this.invi_gate3.desc = "front gate"; this.invi_gate3.onRelease = function () { soundFX("gate_open", 100); hideTooltip(); nextroom = "scene 5"; transition.play(); }; this.go_left2.onRelease = function () { hideTooltip(); nextroom = "scene 7"; transition.play(); }; this.go_left.onRelease = function () { hideTooltip(); if (this._parent.room == "room 5") { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "lobby mid") { nextroom = "lobby left"; transition.play(); } else if (this._parent.room == "lobby right") { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "ug room mid") { this._parent.gotoAndStop("ug room left"); } else if (this._parent.room == "ug room right") { this._parent.gotoAndStop("ug room mid"); } else { nextroom = "scene 5"; transition.play(); } }; this.go_right.onRelease = function () { hideTooltip(); if (this._parent.room == "room 5") { nextroom = "scene 7"; transition.play(); } else if (this._parent.room == "lobby mid") { nextroom = "lobby right"; transition.play(); } else if (this._parent.room == "lobby left") { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "tube") { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "ug room mid") { this._parent.gotoAndStop("ug room right"); } else if (this._parent.room == "ug room left") { this._parent.gotoAndStop("ug room mid"); } else { nextroom = "scene 5"; transition.play(); } }; this.invi_upstairs.desc = "go upstairs"; this.go_up.desc = "go upstairs"; this.invi_upstairs.onRelease = function () { hideTooltip(); if ((!everHallucination) || (summonHallucination)) { nextroom = "room one"; transition.play(); } else { nextroom = "room office"; transition.play(); } }; this.go_up.onRelease = function () { hideTooltip(); if (!everHallucination) { nextroom = "room one"; transition.play(); } else { nextroom = "room office"; transition.play(); } }; this.invi_hall.desc = "hallway"; this.invi_hall2.desc = "hallway"; this.invi_bathroom.desc = "bathroom"; this.invi_bathroom.onRelease = function () { hideTooltip(); nextroom = "bathroom"; transition.play(); }; this.invi_switch.desc = "switch lamp"; this.invi_switch.onRelease = function () { hideTooltip(); if (isOn) { this._parent.dark._visible = true; isOn = false; if (itemUse1 == 15) { ismasking = true; } } else { isOn = true; this._parent.dark._visible = false; this._parent.bathroom_nv._visible = false; ismasking = false; itemUse1 = undefined; this._parent.invi_secretdoor.enabled = false; } }; this.invi_door.desc = "go inside"; this.invi_door.onRelease = function () { hideTooltip(); if (this._parent.room == "room 6") { soundFX("open_door", 100); if (_root.litAll) { nextroom = "warehouse light"; transition.play(); } else if (ropeBurned && (!gateOpened2)) { nextroom = "warehouse 2"; transition.play(); } else if (ropeBurned && (gateOpened2)) { nextroom = "warehouse 3"; transition.play(); } else { nextroom = "warehouse"; transition.play(); } } else if (this._parent.room == "room 5") { if (_root.litAll) { nextroom = "lobby mid"; transition.play(); } else { nextroom = "inside dark"; transition.play(); } } }; this.invi_hall.desc = "check the hall"; this.invi_hall.onRelease = function () { if (alreadyBroken) { hideTooltip(); nextroom = "hall kebuka"; transition.play(); } else { hideTooltip(); nextroom = "hall"; transition.play(); } }; this.invi_hall2.desc = "check the hall"; this.invi_hall2.onRelease = function () { if (alreadyBroken) { hideTooltip(); nextroom = "hall kebuka"; transition.play(); } else { hideTooltip(); nextroom = "hall"; transition.play(); } }; this.invi_bathroom.desc = "to bathroom"; this.invi_bathroom.onRelease = function () { hideTooltip(); nextroom = "bathroom"; transition.play(); }; this.invi_halldoor1.desc = "a door"; this.invi_halldoor1.onRelease = function () { hideTooltip(); soundFX("open_door", 100); bg_pan = false; nextroom = "hall room 1"; transition.play(); }; this.invi_halldoor2.desc = "a door"; this.invi_halldoor2.onRelease = function () { hideTooltip(); soundFX("door_locked", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.invi_bathroomdoor1.desc = "restroom door"; this.invi_bathroomdoor1.onRelease = function () { hideTooltip(); soundFX("open_door", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.invi_bathroomdoor2.desc = "restroom door"; this.invi_bathroomdoor2.onRelease = function () { hideTooltip(); soundFX("open_door", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.book.desc = "a book"; this.book.onRelease = function () { hideTooltip(); this.id = 19; this._visible = false; this.enabled = false; bookTaken = true; inventory[3][3] = this.id; }; this.invi_halldoor3.onRelease = function () { bg_pan = false; nextroom = "sealed room"; transition.play(); }; a = 1; while (a <= 3) { this["invi_board" + a].id = a; this["invi_board" + a].onRelease = function () { if (((this.nailed == undefined) && (!stickTaken)) && (hammerTook)) { ghostcounter = ghostcounter + 1; trace("counter:" + ghostcounter); if (ghostcounter >= 2) { clueGhost = true; ghostcounter = 2; trace("clueghost:" + clueGhost); } showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 30; gametext = setInterval(addText, 20); } else if (this.nailed == false) { if ((this.id == 1) && (this._parent.invi_board2.nailed == false)) { trace(this._parent.invi_board2.nailed); this.enabled = false; this._parent["board" + this.id]._visible = false; board1_loose = true; } else if (this.id == 2) { this.enabled = false; this._parent["board" + this.id]._visible = false; board2_loose = true; } else if (this.id == 3) { this.enabled = false; this._parent["board" + this.id]._visible = false; board3_loose = true; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 8; gametext = setInterval(addText, 20); } } }; a++; } n = 0; while (n < 6) { this["nail_" + n].id = n; this["nail_" + n].onRelease = function () { if (_root.itemUse1 == 12) { this.loose = true; this._visible = false; this.enabled = false; trace(this._parent.nail_1.loose); trace(this._parent.nail_2.loose); trace(this._parent.nail_3.loose); if (((this._parent.nail_1.loose == true) && (this._parent.nail_2.loose == true)) && (this._parent.nail_3.loose == true)) { trace("all loose"); this._parent.invi_board2.nailed = false; trace(this._parent.invi_board2.nailed); } if (this._parent.nail_0.loose == true) { this._parent.invi_board1.nailed = false; } if ((this._parent.nail_4.loose == true) && (this._parent.nail_5.loose == true)) { this._parent.invi_board3.nailed = false; } } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(3) + 1; dialogBar.eventNomor = 8; gametext = setInterval(addText, 20); } }; n++; } if ((board1_loose && (board2_loose)) && (board3_loose)) { this.door_room3.enabled = true; alreadyBroken = true; } this.door_room3.onRelease = function () { nextroom = "hall room 2"; transition.play(); }; this.invi_1_1_open.desc = "open cabinet"; this.invi_1_1_open.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.cabinet1_1.gotoAndStop(2); this._parent.ghostroom1.play(); cab1_1opened = true; }; this.invi_1_2_open.desc = "open cabinet"; this.invi_1_2_open.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(2) + 1; dialogBar.eventNomor = 9; gametext = setInterval(addText, 20); }; this.invi_2_2.desc = "open cabinet"; this.invi_2_2.onRelease = function () { hideTooltip(); this.enabled = false; this._visible = false; this._parent.cabinet2_2.gotoAndStop(2); cab2_2opened = true; }; this.stetoskop.desc = "a stetoschope ?"; this.stetoskop.onRelease = function () { hideTooltip(); this.id = 17; this._visible = false; this.enabled = false; this._parent.safe.enabled = true; inventory[3][1] = this.id; }; this.safe.desc = "a safe"; this.safe.onRelease = function () { if (itemUse1 == 17) { hideTooltip(); itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); inventory[3][1] = 0; this.enabled = false; this._parent.invi_2_1.enabled = false; minigame2._visible = true; this._parent.go_back.enabled = false; } else if (_root.safeCracked) { this.enabled = false; minigame2._visible = true; this._parent.go_back.enabled = false; } else { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 11; gametext = setInterval(addText, 20); } }; _root.minigame2.clue.desc = "another piece of paper"; _root.minigame2.clue.onRelease = function () { hideTooltip(); _root.clueTaken = true; this.id = 18; inventory[3][2] = this.id; this.enabled = false; this._visible = false; }; this.cabinetKey.desc = "small key"; this.cabinetKey.onRelease = function () { hideTooltip(); this.id = 9; this.enabled = false; this._visible = false; haveKeyCabinet = true; inventory[1][3] = this.id; }; this.invi_desk.desc = "front desk"; this.invi_desk.onRelease = function () { hideTooltip(); nextroom = "desk"; bg_pan = false; transition.play(); }; this.invi_desk2.desc = "front desk"; this.invi_desk2.onRelease = function () { hideTooltip(); bg_pan = false; nextroom = "desk"; transition.play(); }; this.invi_car.desc = "rusty old jeep"; this.invi_car.onRelease = function () { hideTooltip(); bg_pan = false; nextroom = "jeep"; transition.play(); }; this.invi_tube.onRelease = function () { bg_pan = false; nextroom = "tube"; transition.play(); }; this.tube.desc = "tube"; this.tube.onRelease = function () { hideTooltip(); this.id = 6; this.enabled = false; this._visible = false; inventory[1][1] = this.id; this._parent.light_selang.faketube._visible = false; tookTube = true; }; this.invi_tree.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); }; this.invi_barrel.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); }; this.hammerStick.desc = "hammer hold"; this.hammerStick.onRelease = function () { stickTaken = true; hideTooltip(); this.id = 11; this.enabled = false; this._visible = false; inventory[2][1] = this.id; this._parent.light_selang.fakestick._visible = false; }; this.gas_can.desc = "gas can"; this.gas_can.onRelease = function () { hideTooltip(); this.id = 7; this.enabled = false; this._visible = false; inventory[1][2] = this.id; tookCan = true; }; this.lit.desc = "lit"; this.lit.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); this.enabled = false; this._visible = false; this._parent.gas_tank.enabled = true; litOpen = true; }; this.gas_tank.desc = ""; this.gas_tank.onRelease = function () { if (itemUse1 == 8) { haveGas = true; this._parent.fillgas._visible = true; this._parent.fillgas.enabled = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this.enabled = false; _root.itemused.removeMovieClip(); Mouse.show(); } else if (itemUse1 == undefined) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1 + random(3); dialogBar.eventNomor = 6; gametext = setInterval(addText, 20); } }; this.fillgas.desc = "filled can with gasoline"; this.fillgas.onRelease = function () { hideTooltip(); if (inventory[1][1] != 0) { inventory[1][1] = 7; this._visible = false; this.enabled = false; } else if (inventory[1][2] != 0) { inventory[1][2] = 7; this._visible = false; this.enabled = false; } }; this.scissors.desc = "scissors"; this.scissors.onRelease = function () { hideTooltip(); this.enabled = false; getScissor = true; this._parent.scissors._visible = false; this._parent.lightgudang.gotoAndStop(2); this.id = 5; inventory[1][0] = this.id; }; this.invi_rope.desc = "check the door"; this.invi_rope.onRelease = function () { hideTooltip(); bg_pan = false; if (!ropeBurned) { nextroom = "generator 1"; } else if (ropeBurned && (!gateOpened2)) { nextroom = "generator 2"; } else if (gateOpened2 && (ropeBurned)) { nextroom = "generator 3"; } transition.play(); }; this.rope_gate.desc = "rope binding the door"; this.rope_gate.onRelease = function () { hideTooltip(); if (itemUse1 == 5) { brokenScissor = true; itemUse1 = undefined; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); _root.itemused.removeMovieClip(); Mouse.show(); } if ((itemUse1 == 7) && (haveGas)) { readyBurn = true; if (inventory[1][1] != 0) { inventory[1][1] = 0; } else if (inventory[1][2] != 0) { inventory[1][2] = 0; } this._parent.gotoAndStop("ready burn"); _root.itemused.removeMovieClip(); Mouse.show(); } else if ((itemUse1 == 7) && (!haveGas)) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } else if ((itemUse1 == 4) && (readyBurn)) { isEvent = true; this.enabled = false; itemUse1 = undefined; Mouse.show(); inventory[0][2] = 0; soundFX("fire", 30); this._parent.attachMovie("burnAnim", "burnAnim", 9003, {_x:-30.6, _y:40.4}); this._parent.burnAnim.swapDepths(this._parent.masking); ropeBurned = true; _root.itemused.removeMovieClip(); Mouse.show(); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.invi_cabinet1.desc = "cabinet"; this.invi_cabinet1.onRelease = function () { hideTooltip(); if (this._parent.room == "warehouse") { nextroom = "warehouse cabinet dark"; bg_pan = false; transition.play(); } if (this._parent.room == "warehouse light") { nextroom = "warehouse cabinet light"; bg_pan = false; transition.play(); } }; this.cabinet.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); }; this.padlock_cabinet.desc = "padlock cabinet"; this.padlock_cabinet.onRelease = function () { hideTooltip(); if (itemUse1 == 9) { itemUse1 = undefined; inventory[1][3] = 0; _root.itemused.removeMovieClip(); Mouse.show(); this._visible = false; this.enabled = false; stillLocked = false; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.cabinet_open.onRelease = function () { if (!stillLocked) { this.enabled = false; this._parent.door_cabinet.gotoAndStop(2); this._parent.hammerHead._visible = true; this._parent.hammerHead.enabled = true; cabinetOpened = true; } else if (stillLocked) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.hammerHead.desc = "hammer head"; this.hammerHead.onRelease = function () { hammerTook = true; hideTooltip(); this.id = 10; this.enabled = false; this._visible = false; inventory[2][0] = this.id; canTakeStick = true; }; this.gate.onRelease = function () { soundFX("gate_genset", 100); this._parent.gotoAndStop("generator 3"); gateOpened2 = true; }; this.invi_genset.desc = "generator"; this.invi_genset.onRelease = function () { hideTooltip(); isMiniGame = true; minigame._visible = true; this._parent.go_back.enabled = false; checkGenset = true; if (!clueKnew) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 6; gametext = setInterval(addText, 20); } }; this.invi_gensetlight.onRelease = function () { nextroom = "generator light"; transition.play(); }; this.notes_generator.desc = "a piece of paper?"; this.notes_generator.onRelease = function () { clueKnew = true; _root.attachMovie("generator_note", "generator_note", _root.getNextHighestDepth(), {_x:320, _y:240}); }; _root.generator_note.onRelease = function () { this.removeMovieClip(); }; this.battery.desc = "a battery"; this.battery.onRelease = function () { getBattery = true; hideTooltip(); this.id = 20; this.enabled = false; this._visible = false; inventory[0][1] = this.id; }; this.cable_pc.desc = "a power cable"; this.cable_pc.onRelease = function () { hideTooltip(); cableTaken = true; this.id = 13; this.enabled = false; this._visible = false; inventory[2][2] = this.id; }; this.dark_lobby.onRelease = function () { if (itemUse1 == 4) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.notes_1.desc = "small notes"; this.notes_1.onRelease = function () { hideTooltip(); notesTaken = true; this.id = 14; this.enabled = false; this._visible = false; inventory[2][3] = this.id; }; this.invi_cabinetlobby.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_cabinet.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_clock.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_poster.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 10; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_shelf.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.invi_bookoffice.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.invi_wallmagz.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.door1.onRelease = function () { this.doorid = 1; if ((!_root.hallucinating) && (!_root.everHallucination)) { this.enabled = false; this._parent.door2.enabled = false; showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 20; gametext = setInterval(_root.addText, 20); this._parent.hallucination2._visible = false; this._parent.hallucination._visible = true; this._parent.hallucination.play(); _root.hallucinating = true; this._parent.go_back._visible = false; isEvent = true; } else if ((sequence <= 4) && (startComb)) { this._parent.clue.gotoAndStop(1); doorSequence[sequence] = this.doorid; trace(doorSequence); if (((((doorSequence[0] == doorCombination[0]) && (doorSequence[1] == doorCombination[1])) && (doorSequence[2] == doorCombination[2])) && (doorSequence[3] == doorCombination[3])) && (doorSequence[4] == doorCombination[4])) { trace("true combination"); _root.isEvent = false; _root.everHallucination = true; nextroom = "room office"; transition.play(); } else if ((doorSequence[1] != doorCombination[1]) && (sequence == 2)) { trace("false combination"); nextroom = "room " + Number(random(2) + 2); wrongComb = true; startComb = false; trace("startcomb:" + startComb); transition.play(); } else { nextroom = "room " + Number(random(2) + 2); transition.play(); wrongComb = true; } sequence++; trace("seq:" + sequence); } else if (sequence == 5) { trace("sequence done 1"); sequence = 0; wrongComb = true; startComb = false; nextroom = "room " + Number(random(2) + 2); transition.play(); s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } else { sequenceFal++; nextroom = "room 2"; transition.play(); trace("seqFal:" + sequenceFal); if (((sequenceFal == 2) && (wrongComb)) && (!startComb)) { showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 21; gametext = setInterval(_root.addText, 20); this._parent.clue.play(); startComb = true; wrongComb = false; sequenceFal = 0; sequence = 0; s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } } }; this.door2.onRelease = function () { this.doorid = 2; if ((!_root.hallucinating) && (!_root.everHallucination)) { this.enabled = false; this._parent.door1.enabled = false; showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 20; gametext = setInterval(_root.addText, 20); this._parent.hallucination2._visible = false; this._parent.hallucination._visible = true; this._parent.hallucination.play(); _root.hallucinating = true; this._parent.go_back._visible = false; isEvent = true; } else if ((sequence <= 4) && (startComb)) { this._parent.clue.gotoAndStop(1); doorSequence[sequence] = this.doorid; trace("door seq:" + doorSequence); trace("door comb:" + doorCombination); if (((((doorSequence[0] == doorCombination[0]) && (doorSequence[1] == doorCombination[1])) && (doorSequence[2] == doorCombination[2])) && (doorSequence[3] == doorCombination[3])) && (doorSequence[4] == doorCombination[4])) { trace("true combination"); _root.isEvent = false; _root.everHallucination = true; nextroom = "room office"; transition.play(); } else if ((doorSequence[0] != doorCombination[0]) && (sequence == 2)) { trace("false combination"); nextroom = "room " + Number(random(2) + 2); wrongComb = true; startComb = false; trace("startcomb:" + startComb); transition.play(); } else { nextroom = "room " + Number(random(2) + 2); transition.play(); wrongComb = true; } sequence++; trace("seq:" + sequence); } else if (sequence == 5) { trace("sequence done 2"); sequence = 0; wrongComb = true; startComb = false; nextroom = "room " + Number(random(2) + 2); transition.play(); s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } else { sequenceFal++; nextroom = "room 2"; transition.play(); trace("seqFal:" + sequenceFal); if (((sequenceFal == 2) && (wrongComb)) && (!startComb)) { showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 21; gametext = setInterval(_root.addText, 20); this._parent.clue.play(); startComb = true; wrongComb = false; sequenceFal = 0; sequence = 0; s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } } }; this.summonTool.onRelease = function () { this.enabled = false; minigame4._visible = true; powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; }; this.door4.onRelease = function () { isEvent = false; nextroom = "office"; transition.play(); }; this.invi_drawer1.onRelease = function () { this.enabled = false; this._parent.gotoAndStop("zoom laci"); }; this.powerCPU.onRelease = function () { if (cableAttached) { this.enabled = false; this._parent.invi_drawer1.enabled = false; this._parent.handycam.enabled = false; hideTooltip(); isMiniGame = true; minigame3._visible = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); minigame3.gotoAndStop(1); this._parent.go_back.enabled = false; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } }; this.CPU.onRelease = function () { if (itemUse1 == 16) { encrypted = true; itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } else if (itemUse1 == 13) { itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); inventory[2][2] = 0; cableAttached = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } }; this.handycam.desc = "handycam"; this.handycam.onRelease = function () { undergroundClue = false; this._visible = false; this.enabled = false; handycamTaken = true; hideTooltip(); this.id = 15; inventory[0][0] = this.id; }; this.usb.desc = "external storage"; this.usb.onRelease = function () { this._visible = false; this.enabled = false; usbtaken = true; hideTooltip(); this.id = 16; inventory[3][0] = this.id; }; this.clue.onRelease = function () { _root.attachMovie("clue_note", "clue_note", _root.getNextHighestDepth(), {_x:320, _y:240}); }; _root.clue_note.onRelease = function () { this.removeMovieClip(); }; this.invi_down.desc = "go down"; this.invi_down.onRelease = function () { hideTooltip(); nextroom = "hall underground"; transition.play(); }; this.lever_ug.desc = "some lever"; this.lever_ug.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.undergroundhall.setMask(null); this._parent.bgasli2._visible = true; this._parent.undergroundhall._visible = false; this._parent.bgasli2.enabled = false; ismasking2 = false; _root.masking2._visible = false; this._parent.door_ug.enabled = true; itemUse1 = undefined; inventory[0][3] = 0; isEvent = false; cellarLightOn = true; }; this.door_ug.desc = "another door"; this.door_ug.onRelease = function () { hideTooltip(); nextroom = "door ug"; transition.play(); }; this.door_ug2.onRelease = function () { nextroom = "final cutscene"; transition.play(); }; this.finalCutscene.onRelease = function () { nextroom = "ug room mid"; transition.play(); }; this.invi_hospital.desc = "old hospital"; this.invi_hospital.onRelease = function () { hideTooltip(); }; this.ghost.onEnterFrame = function () { ghostTimer++; if (ghostTimer == ghostMaxTimer) { this._alpha = 45; this.gotoAndPlay(2); ghostTimer = random(5); } }; this.go_down.onRelease = function () { nextroom = "underground hall"; transition.play(); }; this.piece0.onRelease = function () { this.id = 1; _root.foundPiece0 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece1.onRelease = function () { this.id = 2; _root.foundPiece1 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece2.onRelease = function () { this.id = 3; _root.foundPiece2 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece3.onRelease = function () { this.id = 4; _root.foundPiece3 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece4.onRelease = function () { this.id = 5; _root.foundPiece4 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece5.onRelease = function () { this.id = 6; _root.foundPiece5 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece6.onRelease = function () { this.id = 7; _root.foundPiece6 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece7.onRelease = function () { this.id = 8; _root.foundPiece7 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece8.onRelease = function () { this.id = 9; _root.foundPiece8 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece9.onRelease = function () { this.id = 10; _root.foundPiece9 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece10.onRelease = function () { this.id = 11; _root.foundPiece10 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece11.onRelease = function () { this.id = 12; _root.foundPiece11 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece12.onRelease = function () { this.id = 13; _root.foundPiece12 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece13.onRelease = function () { this.id = 14; _root.foundPiece13 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece14.onRelease = function () { this.id = 15; _root.foundPiece14 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; if ((((((((((((((foundPiece0 && (foundPiece1)) && (foundPiece2)) && (foundPiece3)) && (foundPiece4)) && (foundPiece5)) && (foundPiece6)) && (foundPiece7)) && (foundPiece8)) && (foundPiece9)) && (foundPiece10)) && (foundPiece11)) && (foundPiece12)) && (foundPiece13)) && (foundPiece14)) { superSpell_ready = true; foundPiece0 = false; foundPiece1 = false; foundPiece2 = false; foundPiece3 = false; foundPiece4 = false; foundPiece5 = false; foundPiece6 = false; foundPiece7 = false; foundPiece8 = false; foundPiece9 = false; foundPiece10 = false; foundPiece11 = false; foundPiece12 = false; foundPiece13 = false; foundPiece14 = false; superSpell_generate(); } this.next_btn.onRelease = function () { if (_root.pages < 3) { soundFX("paper", 80); _root.pages++; this._parent.endingStory.gotoAndPlay(1); } else { transition_ending.play(); } }; } gameover_screen.retryBtn.onRelease = function () { _root.scenegame.ghost_summoned._visible = false; this._parent.gotoAndPlay("fade out"); quit = false; }; gameover_screen.quitBtn.onRelease = function () { _root.scenegame.ghost_summoned._visible = false; this._parent.gotoAndPlay("fade out"); quit = true; }; }; pickedX = picked._x; pickedY = picked._y; cablePckdX = cablePckd._x; cablePckdY = cablePckd._y; picked._visible = false; cablePckd._visible = false; pick = false; took = false; used = false; var listAmp = [5, 5, 2.5, 2.5, 2.5, 2.5, 4.4, 6.3, 3.8, 2.4, 2.3, 2.6]; var slotFuse = [0, 0, 0, 0, 0, 0]; var currCombination = [0, 0, 0]; var cableCombination = [2, 1, 3]; var selectedFuse = new Array(); var selectedCable = new Array(); var ampTotal = 0; var fuse1 = 0; var fuse2 = 0; var fuse3 = 0; var fuse4 = 0; var fuse5 = 0; var fuse6 = 0; minigame.ampere.text = 0; i = 0; while (i < 12) { names = "sekring" + i; _root.minigame[names].amp = listAmp[i]; _root.minigame[names].id = i; _root.minigame[names].xpos = _root.minigame[names]._x; _root.minigame[names].ypos = _root.minigame[names]._y; _root.minigame[names].amp = listAmp[i]; _root.minigame[names].onRelease = function () { if (!attached) { if ((!pick) && (!took)) { picked._visible = true; pick = true; selectedFuse[0] = this; this._alpha = 30; ampSelected = this.amp; } else if (selectedFuse[0].id == this.id) { this._alpha = 100; Mouse.show(); pick = false; picked._x = pickedX; picked._y = pickedY; picked._visible = false; selectedFuse[0] = undefined; } } }; _root.minigame[names].onEnterFrame = function () { if (ampereChecked) { } }; i++; } j = 0; while (j < 6) { slotName = "slot" + j; _root.minigame[slotName].amp = 0; _root.minigame[slotName].id = j; _root.minigame[slotName].onRelease = function () { if (selectedFuse[0] != undefined) { if (slotFuse[this.id] == 0) { this.amp = ampSelected; this.gotoAndStop("attach"); this.amptxt = this.amp; slotFuse[this.id] = selectedFuse[0]; _root["fuse" + (this.id + 1)] = this.amp; totalFuse = ((((fuse1 + fuse2) + fuse3) + fuse4) + fuse5) + fuse6; selectedFuse[0]._visible = false; ampTotal = totalFuse; this._parent.ampere.text = ampTotal; pick = false; picked._x = pickedX; picked._y = pickedY; picked._visible = false; selectedFuse[0] = undefined; if (ampTotal == 20) { ampereChecked = true; litAll = true; trace("ampere check:" + ampereChecked); trace("litAll:" + litAll); } else { litAll = false; trace("litAll:" + litAll); } } } else if (slotFuse[this.id] != 0) { _root["fuse" + (this.id + 1)] = 0; totalFuse = ((((fuse1 + fuse2) + fuse3) + fuse4) + fuse5) + fuse6; ampTotal = totalFuse; selectedFuse[0] = slotFuse[this.id]; if (ampereChecked) { this._parent.light1.gotoAndStop(1); litOne = false; } if (ampTotal != 20) { litAll = false; trace("litAll:" + litAll); } slotFuse[this.id] = 0; trace(ampTotal); this._parent.ampere.text = ampTotal; this.gotoAndStop(1); selectedFuse[0]._visible = true; selectedFuse[0]._alpha = 100; selectedFuse[0] = undefined; } }; _root.minigame[slotName].onEnterFrame = function () { }; j++; } minigame.lever.onRelease = function () { this.enabled = false; this.gotoAndPlay("pulled"); trace("lit 1:" + litOne); trace("lit 2:" + litTwo); }; minigame.back.onRollOver = function () { this._alpha = 100; }; minigame.back.onRollOut = function () { this._alpha = 0; }; minigame.back.onRelease = function () { if (!_root.litAll) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; } }; picked.onEnterFrame = function () { if (pick && (isMiniGame)) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; this.swapDepths(9999); } else if ((!pick) && (isMiniGame)) { Mouse.show(); } }; pass = "23463"; ledPass._visible = false; enteredPass = false; indexPass = 1; nu = 0; while (nu < 10) { numeric = nu + 1; minigame2["num" + numeric].val = numeric; minigame2["num" + numeric].num.text = numeric; minigame2["num" + numeric].onPress = function () { soundFX("click", 30); this.gotoAndStop(2); }; minigame2["num" + numeric].onRelease = function () { this.gotoAndStop(1); trace(indexPass); minigame2["comb" + indexPass].val = this.val; if ((!enteredPass) && (indexPass < 6)) { if (this.val != minigame2["comb" + indexPass].curNumber) { minigame2["comb" + indexPass].play(); } indexPass = indexPass + 1; if ((indexPass >= 6) && (!enteredPass)) { enteredPass = true; indexPass = 1; trace("indexnow:" + indexPass); } } }; minigame2["num" + numeric].onReleaseOutside = function () { this.gotoAndStop(1); }; nu++; } minigame2.enterPass.onPress = function () { this.gotoAndStop(2); }; minigame2.enterPass.onReleaseOutside = function () { this.gotoAndStop(1); }; minigame2.enterPass.onRelease = function () { this.gotoAndStop(1); passComb = (((minigame2.comb1.curNumber.toString() + minigame2.comb2.curNumber.toString()) + minigame2.comb3.curNumber.toString()) + minigame2.comb4.curNumber.toString()) + minigame2.comb5.curNumber.toString(); enteredPass = false; trace(passComb); trace("entered pass:" + enteredPass); trace(minigame2.bunderan1.key1opened); trace(minigame2.bunderan2.key2opened); trace(_root.pass); if (((passComb == _root.pass) && (minigame2.bunderan1.key1opened)) && (minigame2.bunderan2.key2opened)) { minigame2.ledPass._visible = true; minigame2.ledPass.gotoAndPlay(2); safeCracked = true; } else { minigame2.ledPass._visible = true; minigame2.ledPass.gotoAndStop(1); } }; minigame2.bunderan1.onPress = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { trace("HIT1"); moved = false; trace("move: " + moved); minigame2.bunderan1.onMouseMove = function () { moved = true; this.difX = this._parent._xmouse - this._x; this.difY = this._parent._ymouse - this._y; this._rotation = 57.2957795130823 * Math.atan2(this.difY, this.difX); trace(Math.abs(Math.round(this._rotation / 20))); cracked(); rotate1 = int(Math.abs(Math.round(this._rotation / 20))); if (randomNumber == 13) { soundFX("tick", 3); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 27; gametext = setInterval(_root.addText, 20); this.crack = true; } else { soundFX("click", 4); } }; } }; minigame2.bunderan1.onRelease = (minigame2.bunderan1.onReleaseOutside = function () { moved = false; if (this.crack) { trace(this.crack); this.key1opened = true; trace("key1opened: " + this.key1opened); } delete minigame2.bunderan1.onMouseMove; }); minigame2.bunderan2.onPress = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { trace("HIT2"); moved = false; trace("move: " + moved); minigame2.bunderan2.onMouseMove = function () { moved = true; this.difX = this._parent._xmouse - this._x; this.difY = this._parent._ymouse - this._y; this._rotation = 57.2957795130823 * Math.atan2(this.difY, this.difX); trace(Math.abs(Math.round(this._rotation / 20))); cracked(); rotate2 = int(Math.abs(Math.round(this._rotation / 20))); if (randomNumber == 21) { soundFX("tick", 3); trace("ticked"); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 27; gametext = setInterval(_root.addText, 20); this.crack = true; } else { soundFX("click", 4); } trace(rotate2); }; } }; minigame2.bunderan2.onRelease = (minigame2.bunderan2.onReleaseOutside = function () { moved = false; if (this.crack) { trace(this.crack); this.key2opened = true; trace("key2opened: " + this.key2opened); } delete minigame2.bunderan2.onMouseMove; }); minigame2.back.onRollOver = function () { this._alpha = 100; }; minigame2.back.onRollOut = function () { this._alpha = 0; }; minigame2.back.onRelease = function () { trace("----------------"); trace("safe cracked:" + _root.safeCracked); trace("clue taken:" + _root.clueTaken); if ((!_root.clueTaken) && (!_root.safeCracked)) { this._parent._visible = false; _root.scenegame.stetoskop._visible = true; _root.scenegame.stetoskop.enabled = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); _root.scenegame.go_back.enabled = true; _root.scenegame.safe.enabled = true; } else if (_root.safeCracked && (!_root.clueTaken)) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.safe.safe_lit.gotoAndStop(2); _root.scenegame.safe.enabled = true; } else if (_root.safeCracked && (_root.clueTaken)) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.safe.enabled = false; } }; realPassword = "satan"; minigame3.loginwindow.onRollOver = function () { this.gotoAndStop("rollover"); }; minigame3.login_ok.onRollOut = function () { this.gotoAndStop(1); }; minigame3.login_ok.onPress = function () { this.gotoAndStop("press"); if (this._parent.password_txt.text != "") { if (this._parent.password_txt.text == realPassword) { trace("access granted"); this._parent.gotoAndStop(2); } else { trace("access denied"); this._parent.wrongpassWindow._visible = true; this._parent.wrongpassWindow.enabled = true; } } }; minigame3.login_ok.onRelease = (minigame.login_ok.onReleaseOutside = function () { this.gotoAndStop(1); }); minigame3.turnoff.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; }; minigame3.folderlock.cancelBtn.onRelease = function () { minigame3.password_txt2.removeTextField(); this._parent._visible = false; }; ghost_summoned._visible = false; var activeChalk; var curCombination = [0, 0, 0]; var drawCombination = [3, 4, 2]; var rightPowder = 2; var rightSpell = 2; var shape1 = false; var shape2 = false; var shape3 = false; cs = 0; while (cs < 6) { cSpotName = "cSpot" + (cs + 1); minigame4[cSpotName].id = cs + 1; cs++; } minigame4.back.onRelease = function () { this._parent._visible = false; powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; _root.scenegame.summonTool.enabled = true; }; j = 0; while (j <= 5) { candleName = "candle" + j; minigame4[candleName].id = j + 1; minigame4[candleName].xpos = minigame4[candleName]._x; minigame4[candleName].ypos = minigame4[candleName]._y; minigame4[candleName].placed = false; minigame4[candleName].onPress = function () { trace(this.id); this.startDrag(true); Mouse.hide(); }; minigame4[candleName].onRelease = (onReleaseOutside = function () { stopDrag(); Mouse.show(); if (this.hitTest(this._parent.cSpot1)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot1.id) { this.placed = true; trace(this.placed); } else if (this.id == 4) { trace("summon good"); summonEvil = false; summonGood1 = true; } this._x = this._parent.cSpot1._x; this._y = this._parent.cSpot1._y; } else if (this.hitTest(this._parent.cSpot2)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot2.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot2._x; this._y = this._parent.cSpot2._y; } else if (this.hitTest(this._parent.cSpot3)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot3.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot3._x; this._y = this._parent.cSpot3._y; } else if (this.hitTest(this._parent.cSpot4)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot4.id) { this.placed = true; trace(this.placed); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 31; _root.gametext = setInterval(_root.addText, 20); } else if (this.id == 1) { trace("summon good2"); summonEvil = false; summonGood2 = true; } this._x = this._parent.cSpot4._x; this._y = this._parent.cSpot4._y; } else if (this.hitTest(this._parent.cSpot5)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot5.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot5._x; this._y = this._parent.cSpot5._y; } else if (this.hitTest(this._parent.cSpot6)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot6.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot6._x; this._y = this._parent.cSpot6._y; } else { this.api_lilin._visible = false; this._x = this.xpos; this._y = this.ypos; if (this.placed) { this.placed = false; trace("placed:" + this.placed); } if (summonGood1) { summonGood1 = false; trace("summon good1:" + summonGood1); } if (summonGood2) { summonGood2 = false; trace("summon good2:" + summonGood2); } } }); j++; } k = 0; while (k <= 3) { powderName = "powder" + k; minigame4[powderName].id = k + 1; minigame4[powderName].onRelease = function () { minigame4.powderused.gotoAndStop(this.id + 1); powUse = this.id; trace(powUse); }; k++; } minigame4.shape0.desc = "lingko"; minigame4.shape1.desc = "gamko"; minigame4.shape2.desc = "segiko"; minigame4.shape0.onRollOver = function () { _root.showTooltip(minigame4.shape0.desc); }; minigame4.shape1.onRollOver = function () { _root.showTooltip(minigame4.shape1.desc); }; minigame4.shape2.onRollOver = function () { _root.showTooltip(minigame4.shape2.desc); }; minigame4.shape0.onRollOut = _root.hideTooltip; minigame4.shape1.onRollOut = _root.hideTooltip; minigame4.shape2.onRollOut = _root.hideTooltip; l = 0; while (l < 3) { shapeName = "shapes" + l; minigame4[shapeName].id = l + 1; minigame4[shapeName].onRelease = function () { if (activeChalk != undefined) { trace("chalk id:" + activeChalk.id); trace("shape id:" + this.id); if ((this.id + 1) == 2) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].circle.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = true; shape2 = false; shape3 = false; minigame4.shapes1.enabled = false; minigame4.shapes2.enabled = false; } else if ((this.id + 1) == 3) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].triangle.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = false; shape2 = true; shape3 = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else if ((this.id + 1) == 4) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].star.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = false; shape2 = false; shape3 = true; minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; } trace((((shape1 + "+") + shape2) + "+") + shape3); } }; l++; } m = 0; while (m <= 3) { chalkName = "chalk" + m; minigame4[chalkName].id = m + 1; minigame4[chalkName].onRelease = function () { if (activeChalk == undefined) { activeChalk = this; trace(activeChalk); this.gotoAndStop(2); this.enabled = false; minigame4["shapes" + (curCombination[this.id] - 2)].enabled = false; } else if ((this != activeChalk) && (drawn)) { drawn = false; activeChalk = this; this.gotoAndStop(2); this.enabled = false; if (curCombination[0] == 3) { if (curCombination[1] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[1] == 3) { if (curCombination[0] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[2] == 3) { if (curCombination[1] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[0] == 4) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[1] == 4) { if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[2] == 4) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[0] == 2) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[1] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } if (curCombination[1] == 2) { if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } if (curCombination[2] == 2) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[1] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } } }; minigame4[chalkName].onEnterFrame = function () { if (activeChalk != this) { this.gotoAndStop(1); } }; m++; } minigame4.onEnterFrame = function () { if (((curCombination[0] == drawCombination[0]) && (curCombination[1] == drawCombination[1])) && (curCombination[2] == drawCombination[2])) { shapeFix = true; } if (((((this.candle0.placed && (this.candle1.placed)) && (this.candle2.placed)) && (this.candle3.placed)) && (this.candle4.placed)) && (this.candle5.placed)) { candleFixEvil = true; } else if (((((summonGood1 && (this.candle1.placed)) && (this.candle2.placed)) && (summonGood2)) && (this.candle4.placed)) && (this.candle5.placed)) { candleFixGood = true; } else { candleFixEvil = false; candleFixGood = false; } if (powUse == rightPowder) { powderFix = true; } else { powderFix = false; } }; minigame4.open_book.onRelease = function () { this._parent.blackbook._visible = true; }; minigame4.blackbook.close_book.onRelease = function () { this._parent._visible = false; }; minigame4.blackbook.nextpage.onRelease = function () { this._parent.gotoAndStop(2); }; minigame4.blackbook.prevpage.onRelease = function () { this._parent.gotoAndStop(1); }; minigame4.blackbook.spell1.onRollOver = (blackbook.spell2.onRollOver = function () { this.gotoAndStop(2); }); minigame4.blackbook.spell1.onRollOut = (blackbook.spell2.onRollOut = function () { this.gotoAndStop(1); }); minigame4.blackbook.spell1.onRelease = function () { if ((powderFix && (candleFixEvil)) && (shapeFix)) { _root.minigame4._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.bungkusan._visible = false; _root.scenegame.ghost_summoned._visible = true; _root.scenegame.ghost_summoned.gotoAndStop("evil ghost"); _root.scenegame.ghost_summoned.enabled = false; _root.evilGhostSummoned = true; _root.gameover = true; _root.attachMovie("gameover_screen", "gameover_screen", 9998, {_x:320, _y:240}); } else if ((powderFix && (candleFixGood)) && (shapeFix)) { trace("good"); _root.minigame4._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.bungkusan._visible = false; _root.scenegame.ghost_summoned._visible = true; _root.scenegame.ghost_summoned.gotoAndStop("good ghost"); _root.undergroundClue = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 25; _root.gametext = setInterval(_root.addText, 20); } else { powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0.api_lilin._visible = false; minigame4.candle1.api_lilin._visible = false; minigame4.candle2.api_lilin._visible = false; minigame4.candle3.api_lilin._visible = false; minigame4.candle4.api_lilin._visible = false; minigame4.candle5.api_lilin._visible = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; } }; ghost_posX1 = [160, 320, 480]; ghost_posX2 = [240, 400]; ghost_posX3 = [300, 340]; ghost_posY1 = 250; ghost_posY2 = 300; ghost_posY3 = 400; total_spell = [3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8]; word_list = ["an", "mo", "lac", "le", "mou", "inech", "leoch"]; wordfinal_list = ["bo", "ce", "leng", "ku", "ne", "lek", "nang"]; var spell = new Array(); var finSpell = new Array(); var indexSpell = 0; var indexfinalSpell = 0; var spellLevel = 0; var sequenceGhost = 1; var maxSequence = 4; startXghost = final_ghost._x; startYghost = final_ghost._y; maxHealth = 6; plyr_health = maxHealth; _root.battle.magicSpell.gotoAndPlay("show spell"); spellword_generate(); j = 0; while (j < 7) { _root.battle["wordBtn" + j].words = word_list[j]; _root.battle["words" + j].text = word_list[j]; _root.battle["wordBtn" + j].onRelease = function () { trace(this.words); if (!_root.gameover) { spell_checking(this.words); } }; j++; } _root.final_ghost.onEnterFrame = function () { if (spellCasted) { clearInterval(spawnFinalGhost); this.gotoAndPlay("hurted"); spellCasted = false; sequenceGhost = 1; _root.final_ghost._xscale = 100; _root.final_ghost._yscale = 100; } else if (finalSpellCasted) { clearInterval(spawnFinalGhost); this.gotoAndPlay("gone"); finalSpellCasted = false; } };Symbol 120 MovieClip Frame 1this._alpha = 0;Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 10stop();Symbol 125 Buttonon (release) { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); }Symbol 141 MovieClip Frame 251_root.gotoAndStop("intro developer");Symbol 188 MovieClip Frame 175stop();Symbol 199 MovieClip Frame 175stop();Symbol 208 MovieClip Frame 185stop(); _root.gotoAndStop("title");Symbol 221 MovieClip Frame 30this._parent.gotoAndStop(2);Symbol 222 MovieClip Frame 30this._parent.gotoAndPlay(3);Symbol 224 MovieClip [burnAnim] Frame 1stop();Symbol 224 MovieClip [burnAnim] Frame 15stop(); _root.isEvent = false; this._parent.gotoAndStop("generator 2"); this.removeMovieClip();Symbol 228 MovieClip [clue_note] Frame 20stop();Symbol 241 MovieClip [credits_page] Frame 1stop(); prevCredit._visible = false; prev_btn.enabled = false; next_btn.enabled = true; nextCredit._visible = true;Symbol 241 MovieClip [credits_page] Frame 2prev_btn.enabled = true; prevCredit._visible = true; nextCredit._visible = false; next_btn.enabled = false;Symbol 248 MovieClip [cutscene] Frame 116_root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame.guard._visible = false; _root.scenegame.guard.enabled = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.gotoAndStop("scene 2"); _root.transition.gotoAndPlay("fade out"); this.removeMovieClip();Symbol 251 MovieClip Frame 11stop(); this._parent.nextDialog.enabled = true;Symbol 257 MovieClip Frame 11stop(); this._parent.nextDialog.enabled = true;Symbol 263 MovieClip Frame 25stop();Symbol 267 MovieClip Frame 25stop();Symbol 268 MovieClip Frame 14stop();Symbol 269 MovieClip Frame 1stop();Symbol 270 MovieClip [final_ghost] Frame 1this._x = _root.startXghost; this._y = _root.startYghost;Symbol 270 MovieClip [final_ghost] Frame 2stop(); _root.widthGhost = 346.9; _root.heightGhost = 328.9; _root.spawnFinalGhost = setInterval(_root.finalghost_spawn, 3000);Symbol 270 MovieClip [final_ghost] Frame 20function countdown() { timerSpawn++; if (timerSpawn > 3) { timerSpawn = 0; gotoAndPlay (1); clearInterval(countdownSpawn); } } stop(); var timerSpawn = 0; countdownSpawn = setInterval(countdown, 50);Symbol 270 MovieClip [final_ghost] Frame 62stop(); _root.nextroom = "ending game"; _root.transition_ending.play();Symbol 275 MovieClip [gameover_screen] Frame 1this.retryBtn.enabled = false; this.quitBtn.enabled = false;Symbol 275 MovieClip [gameover_screen] Frame 50stop(); this.retryBtn.enabled = true; this.quitBtn.enabled = true;Symbol 275 MovieClip [gameover_screen] Frame 70if (!_root.quit) { if (((!_root.readyBattle) && (_root.gameover)) && (_root.evilGhostSummoned)) { trace("AAAAAAAAAAAAAAAAAAAAA"); _root.nextroom = "office"; _root.scenegame.door1.enabled = true; _root.scenegame.door2.enabled = true; _root.gameover = false; _root.transition.play(); } else if ((!_root.readyBattle) && (_root.gameover)) { _root.battle.finalSpell._visible = false; i = 0; while (i < 15) { _root["foundPiece" + i] = false; _root.battle["bookPiece" + (i + 1)]._alpha = 30; i++; } _root.battle._visible = true; _root.nextroom = "final cutscene"; _root.gameover = false; _root.transition.play(); } } else if (_root.quit) { trace("quitting:" + _root.quit); _root.gotoAndStop("title"); } trace("KAPOK"); this.removeMovieClip();Symbol 278 MovieClip [generator_note] Frame 20stop();Symbol 282 MovieClip Frame 1this._alpha = 0;Symbol 284 MovieClip Frame 1this._alpha = 0;Symbol 292 MovieClip Frame 1this._visible = false;Symbol 329 MovieClip Frame 1stop(); this._alpha = 0;Symbol 329 MovieClip Frame 2this._alpha = 100;Symbol 329 MovieClip Frame 3this._alpha = 100;Symbol 329 MovieClip Frame 4this._alpha = 100;Symbol 329 MovieClip Frame 5this._alpha = 100;Symbol 329 MovieClip Frame 6this._alpha = 100;Symbol 329 MovieClip Frame 7this._alpha = 100;Symbol 329 MovieClip Frame 8this._alpha = 100;Symbol 329 MovieClip Frame 9this._alpha = 100;Symbol 329 MovieClip Frame 10this._alpha = 100;Symbol 329 MovieClip Frame 11this._alpha = 100;Symbol 329 MovieClip Frame 12this._alpha = 100;Symbol 329 MovieClip Frame 13this._alpha = 100;Symbol 329 MovieClip Frame 14this._alpha = 100;Symbol 329 MovieClip Frame 15this._alpha = 100;Symbol 329 MovieClip Frame 16this._alpha = 100;Symbol 329 MovieClip Frame 17this._alpha = 100;Symbol 329 MovieClip Frame 18this._alpha = 100;Symbol 329 MovieClip Frame 19this._alpha = 100;Symbol 329 MovieClip Frame 20this._alpha = 100;Symbol 329 MovieClip Frame 21this._alpha = 100;Symbol 329 MovieClip Frame 22this._alpha = 100;Symbol 371 MovieClip [iteminfo_mc] Frame 1stop();Symbol 387 MovieClip [itemused_mc] Frame 1stop();Symbol 394 MovieClip [menuItem_mc] Frame 8stop();Symbol 401 MovieClip [spotter] Frame 10stop();Symbol 407 MovieClip Frame 50_root.cover_title.gotoAndPlay(1); stop();Symbol 411 MovieClip Frame 1stop();Symbol 411 MovieClip Frame 61_root.cover_menu.gotoAndPlay(1); stop();Symbol 415 MovieClip Frame 1stop();Symbol 415 MovieClip Frame 114gotoAndPlay(random(20) + 2);Symbol 418 MovieClip Frame 450gotoAndPlay (1);Symbol 421 MovieClip Frame 1stop();Symbol 421 MovieClip Frame 23stop(); _root.start_btn.play();Symbol 428 MovieClip Frame 1stop(); startgame.enabled = false;Symbol 428 MovieClip Frame 19stop(); _root.credits_btn.play();Symbol 435 MovieClip Frame 1stop(); creditsgame.enabled = false;Symbol 435 MovieClip Frame 19stop(); _root.walkth_btn.play();Symbol 444 MovieClip Frame 1stop(); moregame.enabled = false;Symbol 444 MovieClip Frame 19stop(); _root.menuReady = true; _root.logoBG._visible = true; _root.logoBG.enabled = true; _root.logoPlayhub._visible = true; _root.logoPlayhub.enabled = true; _root.ashleyghost.play();Symbol 453 MovieClip Frame 1stop(); walkthrough.enabled = false;Symbol 453 MovieClip Frame 19stop(); _root.more_btn.play();Symbol 462 MovieClip Frame 1stop();Symbol 463 MovieClip Frame 4trace(this._parent.pages); story.gotoAndStop(this.pages);Symbol 463 MovieClip Frame 43stop();Symbol 468 MovieClip Frame 1_root.endTransition = true; stop();Symbol 468 MovieClip Frame 79_root.gotoAndStop("main game");Symbol 468 MovieClip Frame 140gotoAndStop (1);Symbol 493 MovieClip Frame 1stop();Symbol 493 MovieClip Frame 11gotoAndStop (1);Symbol 524 MovieClip Frame 1stop();Symbol 530 MovieClip Frame 1stop();Symbol 555 MovieClip Frame 40gotoAndPlay ("walk");Symbol 588 MovieClip Frame 76gotoAndPlay ("idle");Symbol 601 MovieClip Frame 26stop(); this._parent._xscale = this._parent._xscale * -1; _root.guardSpeed = 3 * _root.dirGuard; this._parent._x = this._parent._x + _root.guardSpeed; _root.guardTimer = 0; this._parent.gotoAndStop("walk");Symbol 649 MovieClip Frame 1stop(); this._alpha = 0;Symbol 690 MovieClip Frame 34_root.soundFX("kaget", 100);Symbol 690 MovieClip Frame 128gotoAndPlay (68);Symbol 697 MovieClip Frame 1stop();Symbol 735 MovieClip Frame 1stop();Symbol 735 MovieClip Frame 60stop(); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 29; _root.gametext = setInterval(_root.addText, 20); this.enabled = false;Symbol 740 MovieClip Frame 1stop();Symbol 745 MovieClip Frame 1stop();Symbol 748 MovieClip Frame 3stop();Symbol 757 MovieClip Frame 60this._alpha = 100; _root.soundFX("scream1", 90);Symbol 757 MovieClip Frame 104gotoAndStop (1); this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 19; _root.gametext = setInterval(_root.addText, 20); this._parent.book._visible = true;Symbol 764 MovieClip Frame 1stop();Symbol 767 MovieClip Frame 1stop();Symbol 780 MovieClip Frame 1stop();Symbol 780 MovieClip Frame 205stop(); _root.soundBGM("hallucination", 90); this._parent.door1.enabled = true; this._parent.door2.enabled = true;Symbol 787 MovieClip Frame 1if (_root.summonHallucination) { play(); } else { stop(); } summonTool.enabled = false; bungkusan._visible = false; bungkusan.enabled = false;Symbol 787 MovieClip Frame 205stop(); _root.scenegame.door1.enabled = false; _root.scenegame.door2.enabled = false; _root.soundBGM("hallucination", 90); _root.scenegame.summonTool.enabled = true; _root.scenegame.bungkusan._visible = true; _root.scenegame.bungkusan.enabled = false;Symbol 789 MovieClip Frame 1_root.soundFX("demon", 100);Symbol 789 MovieClip Frame 6stop();Symbol 792 MovieClip Frame 1stop();Symbol 792 MovieClip Frame 10stop();Symbol 795 MovieClip Frame 1stop();Symbol 795 MovieClip Frame 80stop();Symbol 824 MovieClip Frame 1stop();Symbol 825 MovieClip Frame 4story.gotoAndStop(_root.pages);Symbol 825 MovieClip Frame 43stop();Symbol 830 MovieClip [scenegame_mc] Frame 1stop(); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 13; _root.gametext = setInterval(_root.addText, 20); _root.soundBGM_random("rBGM_outdoor1", 90); this.room = "room1";Symbol 830 MovieClip [scenegame_mc] Frame 2this.room = "room2"; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 2; _root.dialogBar.eventNomor = 16; _root.gametext = setInterval(_root.addText, 20); flashlight.gotoAndStop("flashlight"); flashlight.enabled = false; lighter.gotoAndStop("lighter"); lighter.enabled = false; key.gotoAndStop("keys"); key.enabled = false; if ((_root.inventory[0][1] != 0) || (_root.tookFrontKey)) { this.key._visible = false; this.invi_key.enabled = false; } if ((_root.inventory[0][2] != 0) || (_root.tookLighter)) { this.lighter._visible = false; this.invi_lighter.enabled = false; } if (_root.inventory[0][3] != 0) { this.flashlight._visible = false; this.invi_flashlight.enabled = false; }Symbol 830 MovieClip [scenegame_mc] Frame 3stop(); this.room = "room3"; corpse.gotoAndStop("corpse");Symbol 830 MovieClip [scenegame_mc] Frame 4this.room = "room3 kebuka"; corpse.gotoAndStop("corpse");Symbol 830 MovieClip [scenegame_mc] Frame 5stop(); this.room = "front gate"; padlock.gotoAndStop("padlock"); invi_gate3.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 6this.room = "room 5"; if (!_root.firstTimeYard) { _root.firstTimeYard = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 17; _root.gametext = setInterval(_root.addText, 20); } _root.soundBGM("BGM_yard_mid", 90);Symbol 830 MovieClip [scenegame_mc] Frame 7this.room = "room 6"; _root.soundBGM("BGM_yard_mid", 90); this.gedunglight.enabled = false; this.go_front.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 8this.room = "room 7";Symbol 830 MovieClip [scenegame_mc] Frame 9this.room = "jeep"; this.gas_tank.enabled = false; this.gas_can.gotoAndStop("gas can"); this.lit.gotoAndStop("lit"); this.fillgas.gotoAndStop("have gas"); this.fillgas._visible = false; this.fillgas.enabled = false; trace("inv1-2:" + _root.inventory[1][2]); trace("inv1-1:" + _root.inventory[1][1]); if ((_root.inventory[1][2] != 0) || (_root.tookCan)) { this.gas_can._visible = false; this.gas_can.enabled = false; } if (_root.litOpen) { this.lit._visible = false; this.lit.enabled = false; this.gas_tank.enabled = true; }Symbol 830 MovieClip [scenegame_mc] Frame 10_root.soundBGM("BGM_yard_left", 90); this.room = "tube"; this.tube.gotoAndStop("tube"); this.light_selang.enabled = false; this.hammerStick.gotoAndStop("hammer stick"); if (_root.canTakeStick) { this.hammerStick.enabled = true; if (_root.stickTaken) { this.hammerStick._visible = false; this.hammerStick.enabled = false; } } else if (!_root.canTakeStick) { trace("A"); this.hammerStick.enabled = false; trace(this.hammerStick.enabled); } if ((_root.inventory[1][1] != 0) || (_root.tookTube)) { this.tube._visible = false; this.tube.enabled = false; this.light_selang.faketube._visible = false; } if (_root.inventory[2][1] != 0) { this.hammerStick._visible = false; this.hammerStick.enabled = false; this.light_selang.fakestick._visible = false; }Symbol 830 MovieClip [scenegame_mc] Frame 11stopAllSounds(); this.room = "warehouse"; this.scissors.gotoAndStop("scissors"); this.lightgudang.enabled = false; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.inventory[1][0] != 0) { this.invi_scissors.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } if (_root.litAll) { this.invi_rope.enabled = false; }Symbol 830 MovieClip [scenegame_mc] Frame 12this.room = "warehouse 2"; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); }Symbol 830 MovieClip [scenegame_mc] Frame 13this.room = "warehouse 3"; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); }Symbol 830 MovieClip [scenegame_mc] Frame 14this.room = "generator 1"; this.battery.enabled = false; if (!_root.firstTimeGenset) { _root.firstTimeGenset = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 28; _root.gametext = setInterval(_root.addText, 20); } this.invi_door3.enabled = false; this.masking.enabled = false; this.masking.fake_rope.enabled = false; this.mask_bg.enabled = false; this.gates.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 15this.battery.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 16this.room = "generator 2"; masking.enabled = false; door_mask.enabled = false; this.battery.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 17this.room = "generator 3"; if (_root.litAll) { this.invi_genset.enabled = false; _root.scenegame.gotoAndStop("generator light"); } this.battery.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 18this.room = "generator light"; if (!_root.firstTimeGensetLight) { _root.firstTimeGensetLight = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 4; _root.dialogBar.eventNomor = 18; _root.gametext = setInterval(_root.addText, 20); _root.soundBGM("genset room", 90); } go_back.enabled = true; door_mask.enabled = false; genlight.enabled = false; if (_root.getBattery) { this.battery._visible = false; this.battery.enabled = false; } else { this.battery._visible = true; this.battery.enabled = true; }Symbol 830 MovieClip [scenegame_mc] Frame 19this.room = "warehouse light"; if (_root.hammerTook && (!_root.ghostshown)) { this.hanged_ghost._visible = true; this.hanged_ghost.gotoAndPlay(2); _root.ghostshown = true; } else { this.hanged_ghost.stop(); this.hanged_ghost._visible = false; } genlight.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 20this.room = "warehouse cabinet light"; hammerHead.gotoAndStop("hammer"); door_cabinet.enabled = false; if ((!_root.stillLocked) && (!_root.cabinetOpened)) { door_cabinet.enabled = true; padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = false; hammerHead.enabled = false; } else if (((!_root.stillLocked) && (_root.cabinetOpened)) && (_root.hammerTook)) { cabinet_open.enabled = false; door_cabinet.enabled = false; door_cabinet.gotoAndStop(2); padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = false; hammerHead.enabled = false; } else if (((!_root.stillLocked) && (_root.cabinetOpened)) && (!_root.hammerTook)) { cabinet_open.enabled = false; door_cabinet.enabled = false; door_cabinet.gotoAndStop(2); padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = true; hammerHead.enabled = true; } else { hammerHead._visible = false; hammerHead.enabled = false; }Symbol 830 MovieClip [scenegame_mc] Frame 21stop(); this.room = "warehouse cabinet dark";Symbol 830 MovieClip [scenegame_mc] Frame 22this.room = "inside dark"; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 7; _root.gametext = setInterval(_root.addText, 20);Symbol 830 MovieClip [scenegame_mc] Frame 23stopAllSounds(); _root.soundBGM("lobby", 90); this.room = "lobby mid"; go_front.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 24this.room = "lobby right";Symbol 830 MovieClip [scenegame_mc] Frame 25this.room = "desk"; if (_root.cableTaken) { cable_pc._visible = false; cable_pc.enabled = false; } else { cable_pc._visible = true; cable_pc.enabled = true; cable_pc.gotoAndStop("cable"); } if (_root.notesTaken) { notes_1._visible = false; notes_1.enabled = false; } else { notes_1._visible = true; notes_1.enabled = true; notes_1.gotoAndStop("notes 1"); } this._x = 320; this._y = 240;Symbol 830 MovieClip [scenegame_mc] Frame 26stopAllSounds(); _root.soundBGM("hall", 90); this.room = "hall"; go_front.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 27_root.soundBGM("hall", 90); this.room = "hall kebuka"; go_front.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 28_root.soundBGM("bathroom", 90); this.room = "bathroom"; this.dark.enabled = false; this.bathroom_nv._visible = false; this.bathroom_nv.enabled = false; this.invi_secretdoor.enabled = false; if (_root.doorRevealed) { this.dark._visible = true; this.invi_switch.enabled = false; } else if (!_root.doorRevealed) { this.dark._visible = false; }Symbol 830 MovieClip [scenegame_mc] Frame 29this.room = "sealed room"; if (!_root.firstTimeSealed) { _root.firstTimeSealed = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 6; _root.dialogBar.eventNomor = 19; _root.gametext = setInterval(_root.addText, 20); } door_room3.enabled = false; board1.enabled = false; board3.enabled = false; board2.enabled = false; clue_ghost._visible = false; if (_root.alreadyBroken) { board1._visible = false; board2._visible = false; board3._visible = false; board1.enabled = false; board2.enabled = false; board3.enabled = false; invi_board1.enabled = false; invi_board2.enabled = false; invi_board3.enabled = false; nail_0._visible = false; nail_1._visible = false; nail_2._visible = false; nail_3._visible = false; nail_4._visible = false; nail_5._visible = false; nail_0.enabled = false; nail_1.enabled = false; nail_2.enabled = false; nail_3.enabled = false; nail_4.enabled = false; nail_5.enabled = false; door_room3.enabled = true; }Symbol 830 MovieClip [scenegame_mc] Frame 30this.room = "hall room 1"; this.cabinetKey.gotoAndStop("cabinet key"); ghostroom1.stop(); cabinet1_1.enabled = false; cabinet1_2.enabled = false; if (_root.cab1_1opened && (!_root.bookTaken)) { cabinet1_1.gotoAndStop(2); invi_1_1_open.enabled = false; book._visible = true; book.enabled = true; } else if (_root.bookTaken) { cabinet1_1.gotoAndStop(2); invi_1_1_open.enabled = false; book._visible = false; book.enabled = false; } else { book._visible = false; } if (_root.haveKeyCabinet) { this.cabinetKey.enabled = false; this.cabinetKey._visible = false; }Symbol 830 MovieClip [scenegame_mc] Frame 31this.room = "hall room 2"; cabinet2_1.enabled = false; cabinet2_2.enabled = false; if (_root.cab2_1opened) { cabinet2_1.gotoAndStop(2); } if (_root.safeCracked && (_root.clueTaken)) { safe.enabled = false; safe.gotoAndStop("safe"); safe.safe_lit.gotoAndStop(2); stetoskop._visible = false; stetoskop.enabled = false; } else if (_root.safeCracked && (!_root.clueTaken)) { safe.enabled = true; safe.gotoAndStop("safe"); safe.safe_lit.gotoAndStop(2); stetoskop._visible = false; stetoskop.enabled = false; } else { safe.enabled = true; safe.gotoAndStop("safe"); stetoskop.gotoAndStop("stetoskop"); stetoskop.enabled = true; } if (_root.cab2_2opened) { cabinet2_2.gotoAndStop(2); }Symbol 830 MovieClip [scenegame_mc] Frame 32this.room = "room one"; this.hallucination.enabled = false; this.hallucination._visible = false; if (_root.summonHallucination) { _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 3; _root.dialogBar.eventNomor = 10; _root.gametext = setInterval(_root.addText, 20); this.hallucination2.enabled = false; this.hallucination2._visible = true; } else { this.hallucination2.enabled = false; this.hallucination2._visible = false; } if (_root.bookTaken) { door1.enabled = true; door2.enabled = true; } else { door1.enabled = false; door2.enabled = false; } door3.enabled = false; bungkusan._visible = false; summonTool.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 33this.room = "room two"; door3.enabled = false; clue.enabled = false;Symbol 830 MovieClip [scenegame_mc] Frame 34this.room = "room three";Symbol 830 MovieClip [scenegame_mc] Frame 35this.room = "room three"; stopAllSounds(); if (!_root.firstTimeHallucinate) { _root.firstTimeHallucinate = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 22; _root.gametext = setInterval(_root.addText, 20); }Symbol 830 MovieClip [scenegame_mc] Frame 36stopAllSounds(); this.room = "office upstairs"; if (!_root.firstTimeOffice) { _root.firstTimeOffice = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 23; _root.gametext = setInterval(_root.addText, 20); } drawer1._visible = false; drawer2._visible = false; if (_root.handycamTaken) { this.handycam._visible = false; this.handycam.enabled = false; } else if ((_root.undergroundClue && (!_root.handycamTaken)) && (_root.canTakeHandycam)) { this.powerCPU.enabled = false; this.handycam._visible = true; this.handycam.enabled = true; this.handycam.gotoAndStop("handycam"); } else { this.handycam._visible = true; this.handycam.enabled = false; this.handycam.gotoAndStop("handycam"); }Symbol 830 MovieClip [scenegame_mc] Frame 37this.room = "zoom laci"; if (_root.usbtaken) { usb._visible = false; usb.enabled = false; } else { usb._visible = true; usb.gotoAndStop("storage"); } clue.gotoAndStop("kertas clue");Symbol 830 MovieClip [scenegame_mc] Frame 38this.room = "underground stairs"; if (!_root.firstTimeStairs) { _root.firstTimeStairs = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 3; _root.dialogBar.eventNomor = 12; _root.gametext = setInterval(_root.addText, 20); } _root.soundBGM_random("rBGM_underground1", 90);Symbol 830 MovieClip [scenegame_mc] Frame 39this.room = "underground hall"; bgasli2._visible = false; undergroundhall.enabled = false; lever_ug.enabled = false; if (_root.cellarLightOn) { undergroundhall._visible = true; lever_ug.enabled = false; this.door_ug.enabled = true; } else { _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 12; _root.gametext = setInterval(_root.addText, 20); undergroundhall._visible = false; this.door_ug.enabled = false; }Symbol 830 MovieClip [scenegame_mc] Frame 40this.room = "door ug";Symbol 830 MovieClip [scenegame_mc] Frame 41_root.battle._visible = false; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 26; _root.gametext = setInterval(_root.addText, 20);Symbol 830 MovieClip [scenegame_mc] Frame 42this.room = "ug room left"; if (_root.foundPiece0) { this.piece0._visible = false; } else { this.piece0._visible = true; this.piece0.enabled = true; } if (_root.foundPiece9) { this.piece9._visible = false; } else { this.piece9._visible = true; this.piece9.enabled = true; } if (_root.foundPiece7) { this.piece7._visible = false; } else { this.piece7._visible = true; this.piece7.enabled = true; } if (_root.foundPiece3) { this.piece3._visible = false; } else { this.piece3._visible = true; this.piece3.enabled = true; } if (_root.foundPiece13) { this.piece13._visible = false; } else { this.piece13._visible = true; this.piece13.enabled = true; }Symbol 830 MovieClip [scenegame_mc] Frame 43this.room = "ug room mid"; _root.soundBGM("battle", 90); _root.readyBattle = true; _root.battle._visible = true; _root.evilGhostSummoned = false; trace("Battle:" + _root.battle); trace("visible:" + _root.battle._visible); if (_root.foundPiece10) { this.piece10._visible = false; } else if (!_root.foundPiece10) { this.piece10._visible = true; this.piece10.enabled = true; } if (_root.foundPiece8) { this.piece8._visible = false; } else { this.piece8._visible = true; this.piece8.enabled = true; } if (_root.foundPiece5) { this.piece5._visible = false; } else { this.piece5._visible = true; this.piece5.enabled = true; } if (_root.foundPiece2) { this.piece2._visible = false; } else { this.piece2._visible = true; this.piece2.enabled = true; } if (_root.foundPiece1) { this.piece1._visible = false; } else { this.piece1._visible = true; this.piece1.enabled = true; }Symbol 830 MovieClip [scenegame_mc] Frame 44this.room = "ug room right"; if (_root.foundPiece12) { this.piece12._visible = false; } else { this.piece12._visible = true; this.piece12.enabled = true; } if (_root.foundPiece4) { this.piece4._visible = false; } else { this.piece4._visible = true; this.piece4.enabled = true; } if (_root.foundPiece11) { this.piece11._visible = false; } else { this.piece11._visible = true; this.piece11.enabled = true; } if (_root.foundPiece6) { this.piece6._visible = false; } else { this.piece6._visible = true; this.piece6.enabled = true; } if (_root.foundPiece14) { this.piece14._visible = false; } else { this.piece14._visible = true; this.piece14.enabled = true; }Symbol 830 MovieClip [scenegame_mc] Frame 45_root.ending = true; _root.readyBattle = false; _root.soundBGM("story", 90);Symbol 830 MovieClip [scenegame_mc] Frame 46theEnd.enabled = false; this.moreGame_end.onRelease = function () { getURL ("http://www.playhub.com/?utm_medium=brandedgames_external&utm_campaign=satanorium&utm_source=ingame&utm_content=ingame", "_blank"); };Symbol 835 MovieClip Frame 1_root.endTransition = true; stop();Symbol 835 MovieClip Frame 10if (_root.nextroom == "scene 3") { _root.bg_outer._visible = true; _root.shadows._visible = true; _root.foreground._visible = true; _root.foreground._x = 320; _root.foreground._y = 240; _root.bg_outer._x = 320; _root.bg_outer._y = 240; _root.shadows._x = 22; _root.shadows._y = 420; _root.bg_pan = true; } if (_root.nextroom == "scene 2") { _root.bg_pan = false; _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 4") { _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "room3") { _root.bg_pan = true; _root.foreground._visible = true; _root.bg_outer._visible = true; _root.shadows._visible = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 5") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; } if (_root.nextroom == "scene 7") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 6") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "jeep") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "tube") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (((_root.nextroom == "generator 1") || (_root.nextroom == "generator 2")) || (_root.nextroom == "generator 3")) { _root.scenegame._x = 320; _root.scenegame._y = 240; _root.bg_pan = false; } if (_root.nextroom == "generator light") { _root.scenegame._x = 320; _root.scenegame._y = 240; _root.bg_pan = false; } if ((((_root.nextroom == "warehouse") || (_root.nextroom == "warehouse light")) || (_root.nextroom == "warehouse 2")) || (_root.nextroom == "warehouse 3")) { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "lobby mid") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "lobby right") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if ((_root.nextroom == "warehouse cabinet dark") || (_root.nextroom == "warehouse cabinet light")) { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "desk") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "hall") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "hall room 1") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "bathroom") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "sealed room") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "office") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "room one") { _root.scenegame.hallucination2.gotoAndStop(1); _root.scenegame.hallucination2._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "underground stairs") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "underground hall") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "door ug") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "ug room mid") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.readyBattle) { _root.battle._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } _root.scenegame.gotoAndStop(_root.nextroom);Symbol 835 MovieClip Frame 29gotoAndStop (1);Symbol 856 MovieClip Frame 1this._alpha = 0; stop();Symbol 856 MovieClip Frame 2this._alpha = 100;Symbol 859 MovieClip Frame 1stop();Symbol 859 MovieClip Frame 61stop(); _root.scenegame.gotoAndStop("generator light"); _root.scenegame.go_back.enabled = false; this._parent._visible = false;Symbol 866 MovieClip Frame 1stop();Symbol 866 MovieClip Frame 20this.enabled = true; if (_root.litAll) { this._parent.light.gotoAndPlay(2); } gotoAndStop (1);Symbol 874 MovieClip Frame 1stop();Symbol 875 MovieClip Frame 1stop(); this.go_back._alpha = 0;Symbol 896 MovieClip Frame 1stop();Symbol 901 MovieClip Frame 1stop();Symbol 906 MovieClip Frame 1stop();Symbol 911 MovieClip Frame 1stop();Symbol 916 MovieClip Frame 1stop();Symbol 921 MovieClip Frame 1stop();Symbol 926 MovieClip Frame 1stop();Symbol 931 MovieClip Frame 1stop();Symbol 936 MovieClip Frame 1stop();Symbol 946 MovieClip Frame 1stop();Symbol 951 MovieClip Frame 1stop();Symbol 951 MovieClip Frame 15_root.minigame2.gotoAndStop(2);Symbol 961 MovieClip Frame 1stop();Symbol 961 MovieClip Frame 2this.curNumber = 1; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 9this.curNumber = 2; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 16this.curNumber = 3; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 23this.curNumber = 4; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 30this.curNumber = 5; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 37this.curNumber = 6; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 44this.curNumber = 7; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 51this.curNumber = 8; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 58this.curNumber = 9; if (this.curNumber == this.val) { stop(); }Symbol 961 MovieClip Frame 65gotoAndPlay (2);Symbol 966 MovieClip Frame 1stop(); clue._visible = false; clue.enabled = false; ledPass._visible = false; kunciputar.enabled = false; bayangan.enabled = false;Symbol 966 MovieClip Frame 2clue._visible = true; clue.enabled = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 24; _root.gametext = setInterval(_root.addText, 20);Symbol 972 MovieClip Frame 1stop();Symbol 979 MovieClip Frame 1stop();Symbol 986 MovieClip Frame 1stop();Symbol 1003 MovieClip Frame 1stop();Symbol 1028 MovieClip Frame 1stop();Symbol 1043 MovieClip Frame 1stop(); upFolder._visible = false; closeExplorer._visible = false; loginwindow.enabled = false; login_ok._visible = true; login_ok.gotoAndStop(1); login_ok.enabled = true; turnoff._visible = true; turnoff.enabled = true; this.createTextField("password_txt", this.getNextHighestDepth(), -38, 0, 77, 20); password_txt.type = "input"; password_txt.maxChars = 10; password_txt.password = true; summonfile._visible = false; mapfile._visible = false; folderlock._visible = false; wrongpassWindow._visible = false; wrongpassWindow.enabled = false; f = 0; while (f < 4) { this["folder" + f]._visible = false; this["file1_" + f]._visible = false; this["file0_" + f]._visible = false; f++; } wrongpassWindow.onRelease = function () { this._visible = false; this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; };Symbol 1043 MovieClip Frame 2closeExplorer._visible = true; password_txt.removeTextField(); folderlock._visible = false; login_ok._visible = false; turnoff._visible = false; filetxt0_1._visible = false; filetxt0_1.enabled = false; filetxt0_2._visible = false; filetxt0_2.enabled = false; filetxt0_3._visible = false; filetxt0_3.enabled = false; f = 0; while (f < 4) { this["folder" + f]._visible = true; this["folder" + f].id = f; this["folder" + f].clicked = 0; this["folder" + f].timer = 0; this["folder" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 0) { this._parent.gotoAndStop("folder 1"); } else if ((this.id == 1) && (_root.encrypted)) { this._parent.gotoAndStop("folder 2"); } else if ((this.id == 1) && (_root.encrypted == undefined)) { this._parent.folderlock._visible = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } } }; this["folder" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["file0_" + f]._visible = true; this["file0_" + f].id = f; this["file0_" + f].clicked = 0; this["file0_" + f].timer = 0; this["file0_" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 1) { this._parent.file0_2.enabled = false; this._parent.file0_3.enabled = false; this._parent.filetxt0_1._visible = true; } if (this.id == 2) { this._parent.file0_1.enabled = false; this._parent.file0_3.enabled = false; this._parent.filetxt0_2._visible = true; } if (this.id == 3) { this._parent.file0_1.enabled = false; this._parent.file0_2.enabled = false; this._parent.filetxt0_3._visible = true; } } }; this["file0_" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["filetxt0_" + f].closeNotepad.onRelease = function () { _root.minigame3.file0_1.enabled = true; _root.minigame3.file0_2.enabled = true; _root.minigame3.file0_3.enabled = true; this._parent._visible = false; }; f++; } closeExplorer.onRollOver = function () { this.gotoAndStop(2); }; closeExplorer.onPress = function () { this.gotoAndStop(3); }; closeExplorer.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; }; folderlock.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; };Symbol 1043 MovieClip Frame 3upFolder._visible = true; upFolder.enabled = true; login_ok._visible = false; turnoff._visible = false; filetxt1_1._visible = false; filetxt1_2._visible = false; filetxt1_1.enabled = false; filetxt1_2.enabled = false; f = 0; while (f < 4) { this["file1_" + f]._visible = true; this["file1_" + f].id = f; this["file1_" + f].clicked = 0; this["file1_" + f].timer = 0; this["file1_" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 1) { this._parent.file1_2.enabled = false; this._parent.filetxt1_1._visible = true; } if (this.id == 2) { this._parent.file1_1.enabled = false; this._parent.filetxt1_2._visible = true; } } }; this["file1_" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["filetxt1_" + f].closeNotepad.onRelease = function () { _root.minigame3.file1_1.enabled = true; _root.minigame3.file1_2.enabled = true; this._parent._visible = false; }; f++; } upFolder.onRelease = function () { this._parent.gotoAndStop("root folder"); };Symbol 1043 MovieClip Frame 4summonfile._visible = true; mapfile._visible = true; upFolder._visible = true; upFolder.enabled = true; login_ok._visible = false; turnoff._visible = false; mapview._visible = false; txtview._visible = false; this.summonfile.clicked = 0; this.summonfile.timer = 0; this.summonfile.onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; _root.txtViewed = true; txtview._visible = true; txtview.enabled = true; _root.summonHallucination = true; this._parent.mapfile.enabled = false; this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 8; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } }; this.summonfile.onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this.mapfile.clicked = 0; this.mapfile.timer = 0; this.mapfile.onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); _root.mapViewed = true; this.clicked = 0; mapview._visible = true; mapview.enabled = true; this._parent.summonfile.enabled = false; this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 7; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } }; this.mapfile.onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this.mapview.onRelease = function () { this._visible = false; this.enabled = false; _root.minigame3.summonfile.enabled = true; _root.minigame3.mapfile.enabled = true; }; this.txtview.closeNotepad.onRelease = function () { this._parent._visible = false; this._parent.enabled = false; _root.minigame3.summonfile.enabled = true; _root.minigame3.mapfile.enabled = true; }; upFolder.onRelease = function () { this._parent.gotoAndStop("root folder"); };Symbol 1053 MovieClip Frame 1stop();Symbol 1064 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1067 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1070 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1073 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1076 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1079 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1082 MovieClip Frame 1stop();Symbol 1085 MovieClip Frame 1stop();Symbol 1088 MovieClip Frame 1stop();Symbol 1089 MovieClip Frame 1this._alpha = 1;Symbol 1090 MovieClip Frame 1this._alpha = 1;Symbol 1091 MovieClip Frame 1this._alpha = 1;Symbol 1092 MovieClip Frame 1this._alpha = 1;Symbol 1093 MovieClip Frame 1this._alpha = 1;Symbol 1094 MovieClip Frame 1this._alpha = 1;Symbol 1098 MovieClip Frame 1stop();Symbol 1102 MovieClip Frame 1stop();Symbol 1106 MovieClip Frame 1stop();Symbol 1107 MovieClip Frame 1stop();Symbol 1121 MovieClip Frame 1stop();Symbol 1126 MovieClip Frame 1stop(); spell1._visible = false; spell2._visible = false; prevpage._visible = false; nextpage._visible = true;Symbol 1126 MovieClip Frame 2spell1._visible = true; spell2._visible = true; prevpage._visible = true; nextpage._visible = false;Symbol 1127 MovieClip Frame 1blackbook._visible = false;Symbol 1143 MovieClip Frame 1this._alpha = 30;Symbol 1146 MovieClip Frame 1this._alpha = 30;Symbol 1149 MovieClip Frame 1this._alpha = 30;Symbol 1152 MovieClip Frame 1this._alpha = 30;Symbol 1155 MovieClip Frame 1this._alpha = 30;Symbol 1158 MovieClip Frame 1this._alpha = 30;Symbol 1161 MovieClip Frame 1this._alpha = 30;Symbol 1164 MovieClip Frame 1this._alpha = 30;Symbol 1167 MovieClip Frame 1this._alpha = 30;Symbol 1170 MovieClip Frame 1this._alpha = 30;Symbol 1173 MovieClip Frame 1this._alpha = 30;Symbol 1176 MovieClip Frame 1this._alpha = 30;Symbol 1179 MovieClip Frame 1this._alpha = 30;Symbol 1182 MovieClip Frame 1this._alpha = 30;Symbol 1185 MovieClip Frame 1this._alpha = 30;Symbol 1210 MovieClip Frame 20stop();Symbol 1228 MovieClip Frame 20stop();Symbol 1237 MovieClip Frame 1stop();Symbol 1237 MovieClip Frame 19gotoAndStop (1);Symbol 1238 MovieClip Frame 1finalSpell._visible = false;Symbol 1239 MovieClip Frame 1_root.endTransition = true; stop();Symbol 1239 MovieClip Frame 60if (_root.ending) { _root.scenegame.gotoAndStop("the end"); _root.final_ghost._visible = false; _root.readyBattle = false; } else { _root.scenegame.gotoAndStop(_root.nextroom); _root.battle._visible = false; }Symbol 1239 MovieClip Frame 140gotoAndStop (1);
Library Items
Symbol 1 Sound [door_locked] | ||
Symbol 2 Sound [unlock] | ||
Symbol 3 Sound [kaget] | ||
Symbol 4 Sound [story] | ||
Symbol 5 Sound [paper] | ||
Symbol 6 Sound [scream1] | ||
Symbol 7 Sound [genset room] | ||
Symbol 8 Sound [fire] | ||
Symbol 9 Sound [main menu] | ||
Symbol 10 Sound [demon] | ||
Symbol 11 Sound [hitguard] | ||
Symbol 12 Sound [gate_open] | ||
Symbol 13 Sound [open_door] | ||
Symbol 14 Sound [gate_genset] | ||
Symbol 15 Sound [tick] | ||
Symbol 16 Sound [click] | ||
Symbol 17 Sound [rBGM_underground2] | ||
Symbol 18 Sound [rBGM_underground1] | ||
Symbol 19 Sound [hallucination] | ||
Symbol 20 Sound [bathroom] | ||
Symbol 21 Sound [hall] | ||
Symbol 22 Sound [lobby] | ||
Symbol 23 Sound [BGM_yard_left] | ||
Symbol 24 Sound [BGM_yard_mid] | ||
Symbol 25 Sound [rBGM_outdoor2] | ||
Symbol 26 Sound [rBGM_outdoor1] | ||
Symbol 27 Sound [battle] | ||
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:Timeline |
Symbol 30 Graphic | Used by:31 1240 | |
Symbol 31 MovieClip | Uses:30 | Used by:33 |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:31 32 | Used by:Timeline |
Symbol 34 Graphic | Used by:113 208 248 468 757 830 835 1239 | |
Symbol 35 Graphic | Used by:113 176 | |
Symbol 36 Graphic | Used by:113 | |
Symbol 37 Graphic | Used by:50 | |
Symbol 38 Graphic | Used by:43 | |
Symbol 39 Graphic | Used by:43 | |
Symbol 40 Graphic | Used by:43 | |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:38 39 40 41 42 | Used by:50 |
Symbol 44 Graphic | Used by:50 | |
Symbol 45 Graphic | Used by:50 | |
Symbol 46 Graphic | Used by:50 | |
Symbol 47 Graphic | Used by:50 | |
Symbol 48 Graphic | Used by:50 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:37 43 44 45 46 47 48 49 | Used by:113 199 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:59 188 |
Symbol 53 Graphic | Used by:59 | |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 Graphic | Used by:59 | |
Symbol 56 Graphic | Used by:59 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:52 53 54 55 56 57 58 | Used by:113 |
Symbol 60 Graphic | Used by:65 | |
Symbol 61 Graphic | Used by:65 | |
Symbol 62 Graphic | Used by:65 | |
Symbol 63 Graphic | Used by:65 | |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:60 61 62 63 64 | Used by:113 199 |
Symbol 66 Graphic | Used by:113 | |
Symbol 67 Graphic | Used by:74 | |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:67 68 69 70 71 72 73 | Used by:113 199 |
Symbol 75 Graphic | Used by:82 | |
Symbol 76 Graphic | Used by:82 | |
Symbol 77 Graphic | Used by:82 | |
Symbol 78 Graphic | Used by:82 | |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 Graphic | Used by:82 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:75 76 77 78 79 80 81 | Used by:113 199 |
Symbol 83 Graphic | Used by:113 | |
Symbol 84 Graphic | Used by:93 | |
Symbol 85 Graphic | Used by:93 | |
Symbol 86 Graphic | Used by:93 | |
Symbol 87 Graphic | Used by:93 | |
Symbol 88 Graphic | Used by:93 | |
Symbol 89 Graphic | Used by:93 | |
Symbol 90 Graphic | Used by:93 | |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:84 85 86 87 88 89 90 91 92 | Used by:113 199 |
Symbol 94 Graphic | Used by:99 | |
Symbol 95 Graphic | Used by:99 | |
Symbol 96 Graphic | Used by:99 | |
Symbol 97 Graphic | Used by:99 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:94 95 96 97 98 | Used by:113 199 |
Symbol 100 Graphic | Used by:113 | |
Symbol 101 Graphic | Used by:108 | |
Symbol 102 Graphic | Used by:108 | |
Symbol 103 Graphic | Used by:108 | |
Symbol 104 Graphic | Used by:108 | |
Symbol 105 Graphic | Used by:108 | |
Symbol 106 Graphic | Used by:108 | |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:101 102 103 104 105 106 107 | Used by:113 199 |
Symbol 109 Graphic | Used by:113 | |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:112 859 |
Symbol 112 MovieClip | Uses:111 | Used by:113 199 |
Symbol 113 MovieClip | Uses:34 35 36 50 59 65 66 74 82 83 93 99 100 108 109 112 | Used by:Timeline |
Symbol 114 Font | Used by:115 117 118 826 828 | |
Symbol 115 Text | Uses:114 | Used by:116 |
Symbol 116 MovieClip | Uses:115 | Used by:Timeline |
Symbol 117 EditableText | Uses:114 | Used by:Timeline |
Symbol 118 Text | Uses:114 | Used by:Timeline |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:228 241 254 259 275 278 330 371 394 428 435 444 453 830 1043 1126 1127 1238 Timeline |
Symbol 121 Font | Used by:122 | |
Symbol 122 Text | Uses:121 | Used by:123 |
Symbol 123 MovieClip | Uses:122 | Used by:Timeline |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 Button | Uses:124 | Used by:141 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:140 141 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:140 141 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:140 141 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:140 141 |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:140 141 |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:136 | Used by:140 141 |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip | Uses:138 | Used by:141 |
Symbol 140 MovieClip | Uses:137 127 133 131 129 135 | Used by:141 |
Symbol 141 MovieClip | Uses:125 127 129 131 133 135 137 139 140 SS1 | Used by:Timeline |
Symbol 142 Graphic | Used by:176 | |
Symbol 143 Sound | Used by:176 | |
Symbol 144 Graphic | Used by:176 | |
Symbol 145 Graphic | Used by:176 | |
Symbol 146 Graphic | Used by:176 | |
Symbol 147 Graphic | Used by:176 | |
Symbol 148 Graphic | Used by:176 | |
Symbol 149 Graphic | Used by:176 | |
Symbol 150 Graphic | Used by:176 | |
Symbol 151 Graphic | Used by:176 | |
Symbol 152 Graphic | Used by:176 | |
Symbol 153 Graphic | Used by:176 | |
Symbol 154 Graphic | Used by:176 | |
Symbol 155 Graphic | Used by:176 | |
Symbol 156 Graphic | Used by:176 | |
Symbol 157 Graphic | Used by:176 | |
Symbol 158 Graphic | Used by:176 | |
Symbol 159 Graphic | Used by:176 | |
Symbol 160 Graphic | Used by:176 | |
Symbol 161 Graphic | Used by:168 | |
Symbol 162 Graphic | Used by:168 | |
Symbol 163 Graphic | Used by:168 | |
Symbol 164 Graphic | Used by:168 | |
Symbol 165 Graphic | Used by:168 | |
Symbol 166 Graphic | Used by:168 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:161 162 163 164 165 166 167 | Used by:176 |
Symbol 169 Sound | Used by:176 | |
Symbol 170 Graphic | Used by:176 | |
Symbol 171 Graphic | Used by:176 | |
Symbol 172 Graphic | Used by:176 | |
Symbol 173 Graphic | Used by:176 | |
Symbol 174 Graphic | Used by:176 | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:142 35 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 168 169 170 171 172 173 174 175 | Used by:208 |
Symbol 177 Graphic | Used by:199 | |
Symbol 178 Sound | Used by:188 | |
Symbol 179 Graphic | Used by:188 | |
Symbol 180 Graphic | Used by:188 | |
Symbol 181 Graphic | Used by:188 | |
Symbol 182 Graphic | Used by:188 | |
Symbol 183 Sound | Used by:188 | |
Symbol 184 Graphic | Used by:188 | |
Symbol 185 Sound | Used by:188 | |
Symbol 186 Graphic | Used by:188 | |
Symbol 187 Sound | Used by:188 | |
Symbol 188 MovieClip | Uses:52 178 179 180 181 182 183 184 185 186 187 | Used by:199 |
Symbol 189 Graphic | Used by:199 | |
Symbol 190 Graphic | Used by:199 | |
Symbol 191 Graphic | Used by:199 | |
Symbol 192 Graphic | Used by:199 | |
Symbol 193 Graphic | Used by:195 | |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:193 194 | Used by:199 |
Symbol 196 Graphic | Used by:199 | |
Symbol 197 Sound | Used by:199 | |
Symbol 198 Sound | Used by:199 | |
Symbol 199 MovieClip | Uses:177 50 188 65 189 74 82 190 93 99 191 108 192 195 196 112 197 198 | Used by:208 |
Symbol 200 Graphic | Used by:207 | |
Symbol 201 Sound | Used by:207 | |
Symbol 202 Graphic | Used by:207 | |
Symbol 203 Graphic | Used by:207 | |
Symbol 204 Graphic | Used by:207 | |
Symbol 205 Font | Used by:206 | |
Symbol 206 Text | Uses:205 | Used by:207 |
Symbol 207 MovieClip | Uses:200 201 202 203 204 206 | Used by:208 |
Symbol 208 MovieClip | Uses:176 199 207 34 | Used by:Timeline |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:221 222 223 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:221 222 223 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:221 222 223 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:221 222 223 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:221 222 223 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:221 222 223 |
Symbol 221 MovieClip | Uses:210 212 214 216 218 220 | Used by:224 |
Symbol 222 MovieClip | Uses:210 212 214 216 218 220 | Used by:224 |
Symbol 223 MovieClip | Uses:210 212 214 216 218 220 | Used by:224 |
Symbol 224 MovieClip [burnAnim] | Uses:221 222 223 | Used by:Timeline |
Symbol 225 Graphic | Used by:228 278 | |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:228 |
Symbol 228 MovieClip [clue_note] | Uses:120 225 227 | Used by:Timeline |
Symbol 229 Graphic | Used by:241 | |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:241 |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:241 |
Symbol 234 Font | Used by:235 237 | |
Symbol 235 Text | Uses:234 | Used by:236 |
Symbol 236 MovieClip | Uses:235 | Used by:241 |
Symbol 237 Text | Uses:234 | Used by:238 |
Symbol 238 MovieClip | Uses:237 | Used by:241 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:241 |
Symbol 241 MovieClip [credits_page] | Uses:120 229 231 233 236 238 240 | Used by:Timeline |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:248 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:248 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:248 |
Symbol 248 MovieClip [cutscene] | Uses:243 34 245 247 | Used by:Timeline |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:251 257 |
Symbol 251 MovieClip | Uses:250 | Used by:254 |
Symbol 252 Font | Used by:253 258 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 | |
Symbol 253 EditableText | Uses:252 | Used by:254 |
Symbol 254 MovieClip [dialogbar_mc] | Uses:251 120 253 | Used by:Timeline |
Symbol 255 Font | Used by:256 | |
Symbol 256 Text | Uses:255 | Used by:257 |
Symbol 257 MovieClip | Uses:250 256 | Used by:259 |
Symbol 258 EditableText | Uses:252 | Used by:259 |
Symbol 259 MovieClip [dialogbar_mc2] | Uses:257 120 258 | Used by:Timeline |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:262 |
Symbol 262 MovieClip | Uses:261 | Used by:263 |
Symbol 263 MovieClip | Uses:262 | Used by:269 270 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:266 788 |
Symbol 266 MovieClip | Uses:265 | Used by:267 268 |
Symbol 267 MovieClip | Uses:266 | Used by:269 |
Symbol 268 MovieClip | Uses:266 | Used by:269 |
Symbol 269 MovieClip | Uses:263 267 268 | Used by:270 |
Symbol 270 MovieClip [final_ghost] | Uses:269 263 | Used by:Timeline |
Symbol 271 Graphic | Used by:275 | |
Symbol 272 Font | Used by:273 274 | |
Symbol 273 Text | Uses:272 | Used by:275 |
Symbol 274 Text | Uses:272 | Used by:275 |
Symbol 275 MovieClip [gameover_screen] | Uses:271 273 274 120 | Used by:Timeline |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:278 |
Symbol 278 MovieClip [generator_note] | Uses:120 225 277 | Used by:Timeline |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:330 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:330 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:330 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:287 |
Symbol 287 MovieClip | Uses:286 | Used by:330 |
Symbol 288 Graphic | Used by:329 | |
Symbol 289 Bitmap | Used by:290 372 | |
Symbol 290 Graphic | Uses:289 | Used by:329 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:329 |
Symbol 293 Bitmap | Used by:294 374 | |
Symbol 294 Graphic | Uses:293 | Used by:329 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:329 |
Symbol 297 Bitmap | Used by:298 377 | |
Symbol 298 Graphic | Uses:297 | Used by:329 |
Symbol 299 Bitmap | Used by:300 378 | |
Symbol 300 Graphic | Uses:299 | Used by:329 |
Symbol 301 Bitmap | Used by:302 379 | |
Symbol 302 Graphic | Uses:301 | Used by:329 |
Symbol 303 Bitmap | Used by:304 380 | |
Symbol 304 Graphic | Uses:303 | Used by:329 |
Symbol 305 Bitmap | Used by:306 381 | |
Symbol 306 Graphic | Uses:305 | Used by:329 |
Symbol 307 Bitmap | Used by:308 382 | |
Symbol 308 Graphic | Uses:307 | Used by:329 |
Symbol 309 Bitmap | Used by:310 383 | |
Symbol 310 Graphic | Uses:309 | Used by:329 |
Symbol 311 Bitmap | Used by:312 384 | |
Symbol 312 Graphic | Uses:311 | Used by:329 |
Symbol 313 Bitmap | Used by:314 385 | |
Symbol 314 Graphic | Uses:313 | Used by:329 |
Symbol 315 Bitmap | Used by:316 359 | |
Symbol 316 Graphic | Uses:315 | Used by:329 387 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:329 387 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:329 387 |
Symbol 321 Bitmap | Used by:322 386 | |
Symbol 322 Graphic | Uses:321 | Used by:329 371 530 |
Symbol 323 Bitmap | Used by:324 527 | |
Symbol 324 Graphic | Uses:323 | Used by:329 371 387 |
Symbol 325 Bitmap | Used by:326 | |
Symbol 326 Graphic | Uses:325 | Used by:329 371 387 |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:329 387 |
Symbol 329 MovieClip | Uses:288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 328 | Used by:330 |
Symbol 330 MovieClip [inventory_mc] | Uses:120 280 282 284 287 329 | Used by:Timeline |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:371 |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:371 |
Symbol 335 Font | Used by:336 352 360 | |
Symbol 336 EditableText | Uses:335 | Used by:371 |
Symbol 337 Bitmap | Used by:338 351 | |
Symbol 338 Graphic | Uses:337 | Used by:371 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:371 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:371 |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:371 |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:371 |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:371 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:371 |
Symbol 351 Graphic | Uses:337 | Used by:371 |
Symbol 352 EditableText | Uses:335 | Used by:371 |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:371 |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:371 |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:371 |
Symbol 359 Graphic | Uses:315 | Used by:371 |
Symbol 360 EditableText | Uses:335 | Used by:371 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:371 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:371 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:371 |
Symbol 367 Font | Used by:368 | |
Symbol 368 Text | Uses:367 | Used by:371 |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:371 |
Symbol 371 MovieClip [iteminfo_mc] | Uses:332 120 334 336 338 340 342 344 346 348 350 351 352 354 356 358 359 360 362 364 322 324 366 368 326 370 | Used by:Timeline |
Symbol 372 Graphic | Uses:289 | Used by:387 |
Symbol 373 Graphic | Used by:387 | |
Symbol 374 Graphic | Uses:293 | Used by:387 |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:387 |
Symbol 377 Graphic | Uses:297 | Used by:387 |
Symbol 378 Graphic | Uses:299 | Used by:387 |
Symbol 379 Graphic | Uses:301 | Used by:387 |
Symbol 380 Graphic | Uses:303 | Used by:387 |
Symbol 381 Graphic | Uses:305 | Used by:387 |
Symbol 382 Graphic | Uses:307 | Used by:387 |
Symbol 383 Graphic | Uses:309 | Used by:387 |
Symbol 384 Graphic | Uses:311 | Used by:387 |
Symbol 385 Graphic | Uses:313 | Used by:387 |
Symbol 386 Graphic | Uses:321 | Used by:387 |
Symbol 387 MovieClip [itemused_mc] | Uses:372 373 374 376 377 378 379 380 381 382 383 384 385 316 318 320 386 324 326 328 | Used by:Timeline |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:394 |
Symbol 390 Bitmap | Used by:393 | |
Symbol 391 Bitmap | Used by:393 | |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:390 391 392 | Used by:394 |
Symbol 394 MovieClip [menuItem_mc] | Uses:389 120 393 | Used by:Timeline |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:397 856 858 |
Symbol 397 MovieClip [picked] | Uses:396 | Used by:Timeline |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:400 |
Symbol 400 MovieClip | Uses:399 | Used by:401 |
Symbol 401 MovieClip [spotter] | Uses:400 | Used by:Timeline |
Symbol 402 Font | Used by:403 837 838 840 841 843 844 | |
Symbol 403 EditableText | Uses:402 | Used by:404 |
Symbol 404 MovieClip [tooltip] | Uses:403 | Used by:Timeline |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:407 |
Symbol 407 MovieClip | Uses:406 | Used by:Timeline |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:410 |
Symbol 410 MovieClip | Uses:409 | Used by:411 |
Symbol 411 MovieClip | Uses:410 | Used by:Timeline |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:414 734 735 790 791 |
Symbol 414 MovieClip | Uses:413 | Used by:415 |
Symbol 415 MovieClip | Uses:414 | Used by:Timeline |
Symbol 416 Bitmap | Used by:417 | |
Symbol 417 Graphic | Uses:416 | Used by:418 |
Symbol 418 MovieClip | Uses:417 | Used by:Timeline |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:421 |
Symbol 421 MovieClip | Uses:420 | Used by:Timeline |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:428 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:428 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:428 |
Symbol 428 MovieClip | Uses:120 423 425 427 | Used by:Timeline |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:435 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:435 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:435 |
Symbol 435 MovieClip | Uses:120 430 432 434 | Used by:Timeline |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:444 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:444 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:444 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:444 |
Symbol 444 MovieClip | Uses:120 437 439 441 443 | Used by:Timeline |
Symbol 445 Bitmap | Used by:446 | |
Symbol 446 Graphic | Uses:445 | Used by:453 |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:453 |
Symbol 449 Bitmap | Used by:450 | |
Symbol 450 Graphic | Uses:449 | Used by:453 |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:453 |
Symbol 453 MovieClip | Uses:120 446 448 450 452 | Used by:Timeline |
Symbol 454 Bitmap | Used by:456 820 | |
Symbol 455 Bitmap | Used by:456 820 | |
Symbol 456 Graphic | Uses:454 455 | Used by:Timeline |
Symbol 457 Font | Used by:458 459 460 461 821 822 823 | |
Symbol 458 Text | Uses:457 | Used by:462 |
Symbol 459 Text | Uses:457 | Used by:462 |
Symbol 460 Text | Uses:457 | Used by:462 |
Symbol 461 Text | Uses:457 | Used by:462 |
Symbol 462 MovieClip | Uses:458 459 460 461 | Used by:463 |
Symbol 463 MovieClip | Uses:462 | Used by:Timeline |
Symbol 464 Font | Used by:465 793 | |
Symbol 465 Text | Uses:464 | Used by:Timeline |
Symbol 466 Font | Used by:467 | |
Symbol 467 Text | Uses:466 | Used by:830 Timeline |
Symbol 468 MovieClip | Uses:34 | Used by:Timeline |
Symbol 469 Bitmap | Used by:470 | |
Symbol 470 Graphic | Uses:469 | Used by:Timeline |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:476 716 717 721 |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:475 |
Symbol 475 MovieClip | Uses:474 | Used by:476 716 721 830 |
Symbol 476 MovieClip | Uses:472 475 | Used by:830 Timeline |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:477 | Used by:479 |
Symbol 479 MovieClip | Uses:478 | Used by:830 Timeline |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:482 |
Symbol 482 MovieClip | Uses:481 | Used by:Timeline |
Symbol 483 Bitmap | Used by:484 | |
Symbol 484 Graphic | Uses:483 | Used by:830 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:530 |
Symbol 487 Bitmap | Used by:488 | |
Symbol 488 Graphic | Uses:487 | Used by:530 |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:530 |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:493 |
Symbol 493 MovieClip | Uses:492 | Used by:530 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:530 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:530 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:530 |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:530 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:530 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:530 |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:530 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:530 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:530 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:530 |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:530 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:530 |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:530 |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:524 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:524 |
Symbol 524 MovieClip | Uses:521 523 | Used by:530 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:530 |
Symbol 527 Graphic | Uses:323 | Used by:530 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:530 |
Symbol 530 MovieClip | Uses:486 488 490 493 495 497 499 501 503 505 507 509 511 513 515 517 519 524 526 527 529 322 | Used by:830 |
Symbol 531 Graphic | Used by:536 | |
Symbol 532 Graphic | Used by:536 | |
Symbol 533 Graphic | Used by:536 | |
Symbol 534 Graphic | Used by:536 | |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 MovieClip | Uses:531 532 533 534 535 | Used by:830 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:555 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:555 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:555 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:555 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:555 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:555 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:555 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:555 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:555 |
Symbol 555 MovieClip | Uses:538 540 542 544 546 548 550 552 554 | Used by:631 |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:588 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:588 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:588 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:588 |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:588 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:588 |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:588 |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:588 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:588 |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:588 |
Symbol 576 Bitmap | Used by:577 | |
Symbol 577 Graphic | Uses:576 | Used by:588 |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:578 | Used by:588 |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:588 |
Symbol 582 Bitmap | Used by:583 | |
Symbol 583 Graphic | Uses:582 | Used by:588 |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:588 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:588 |
Symbol 588 MovieClip | Uses:557 559 561 563 565 567 569 571 573 575 577 579 581 583 585 587 | Used by:631 |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:601 |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:601 |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:601 |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:601 |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:601 |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:601 |
Symbol 601 MovieClip | Uses:590 592 594 596 598 600 | Used by:631 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:630 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:630 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:630 |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:630 |
Symbol 610 Bitmap | Used by:611 | |
Symbol 611 Graphic | Uses:610 | Used by:630 |
Symbol 612 Bitmap | Used by:613 | |
Symbol 613 Graphic | Uses:612 | Used by:630 |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:630 |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:630 |
Symbol 618 Bitmap | Used by:619 | |
Symbol 619 Graphic | Uses:618 | Used by:630 |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:630 |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:630 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:630 |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:630 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:630 |
Symbol 630 MovieClip | Uses:603 605 607 609 611 613 615 617 619 621 623 625 627 629 | Used by:631 |
Symbol 631 MovieClip | Uses:555 588 601 630 | Used by:830 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:830 |
Symbol 634 Graphic | Used by:635 1210 1228 | |
Symbol 635 MovieClip | Uses:634 | Used by:638 645 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:638 645 646 |
Symbol 638 MovieClip | Uses:635 637 | Used by:830 |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:830 |
Symbol 641 Bitmap | Used by:642 | |
Symbol 642 Graphic | Uses:641 | Used by:830 |
Symbol 643 Bitmap | Used by:644 | |
Symbol 644 Graphic | Uses:643 | Used by:830 |
Symbol 645 MovieClip | Uses:635 637 | Used by:830 |
Symbol 646 MovieClip [arrowscene_mc] | Uses:637 | Used by:830 875 966 1127 |
Symbol 647 Bitmap | Used by:648 | |
Symbol 648 Graphic | Uses:647 | Used by:649 |
Symbol 649 MovieClip | Uses:648 | Used by:830 |
Symbol 650 Bitmap | Used by:651 | |
Symbol 651 Graphic | Uses:650 | Used by:830 |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:830 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:830 |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:830 |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:830 |
Symbol 660 Bitmap | Used by:661 | |
Symbol 661 Graphic | Uses:660 | Used by:662 |
Symbol 662 MovieClip | Uses:661 | Used by:830 |
Symbol 663 Bitmap | Used by:664 | |
Symbol 664 Graphic | Uses:663 | Used by:830 |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:830 |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:830 |
Symbol 669 Bitmap | Used by:670 | |
Symbol 670 Graphic | Uses:669 | Used by:671 |
Symbol 671 MovieClip | Uses:670 | Used by:830 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:830 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:830 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:830 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:830 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:682 |
Symbol 682 MovieClip | Uses:681 | Used by:683 |
Symbol 683 MovieClip | Uses:682 | Used by:830 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:830 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:690 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:690 |
Symbol 690 MovieClip | Uses:687 689 | Used by:830 |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:830 |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:697 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:697 |
Symbol 697 MovieClip | Uses:694 696 | Used by:830 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:700 |
Symbol 700 MovieClip | Uses:699 | Used by:830 |
Symbol 701 Bitmap | Used by:702 | |
Symbol 702 Graphic | Uses:701 | Used by:830 |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:705 |
Symbol 705 MovieClip | Uses:704 | Used by:830 |
Symbol 706 Bitmap | Used by:707 | |
Symbol 707 Graphic | Uses:706 | Used by:830 |
Symbol 708 Bitmap | Used by:709 | |
Symbol 709 Graphic | Uses:708 | Used by:830 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:830 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:830 |
Symbol 714 Bitmap | Used by:715 | |
Symbol 715 Graphic | Uses:714 | Used by:830 |
Symbol 716 MovieClip | Uses:472 475 | Used by:830 |
Symbol 717 MovieClip | Uses:472 | Used by:830 |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 MovieClip | Uses:718 | Used by:720 |
Symbol 720 MovieClip | Uses:719 | Used by:721 |
Symbol 721 MovieClip | Uses:472 720 475 | Used by:830 |
Symbol 722 Bitmap | Used by:723 | |
Symbol 723 Graphic | Uses:722 | Used by:830 |
Symbol 724 Bitmap | Used by:725 | |
Symbol 725 Graphic | Uses:724 | Used by:726 730 |
Symbol 726 MovieClip | Uses:725 | Used by:830 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:729 |
Symbol 729 MovieClip | Uses:728 | Used by:830 |
Symbol 730 MovieClip | Uses:725 | Used by:830 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:733 |
Symbol 733 MovieClip | Uses:732 | Used by:830 |
Symbol 734 MovieClip | Uses:413 | Used by:735 |
Symbol 735 MovieClip | Uses:413 734 | Used by:830 |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:830 |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:738 | Used by:740 |
Symbol 740 MovieClip | Uses:739 | Used by:830 |
Symbol 741 Bitmap | Used by:742 | |
Symbol 742 Graphic | Uses:741 | Used by:745 |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:745 |
Symbol 745 MovieClip | Uses:742 744 | Used by:830 |
Symbol 746 Bitmap | Used by:747 | |
Symbol 747 Graphic | Uses:746 | Used by:748 |
Symbol 748 MovieClip | Uses:747 | Used by:830 |
Symbol 749 Bitmap | Used by:750 | |
Symbol 750 Graphic | Uses:749 | Used by:751 |
Symbol 751 MovieClip | Uses:750 | Used by:757 |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:754 757 |
Symbol 754 MovieClip | Uses:753 | Used by:757 |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:757 |
Symbol 757 MovieClip | Uses:751 753 754 34 756 | Used by:830 |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:830 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:764 |
Symbol 762 Bitmap | Used by:763 | |
Symbol 763 Graphic | Uses:762 | Used by:764 |
Symbol 764 MovieClip | Uses:761 763 | Used by:830 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:767 |
Symbol 767 MovieClip | Uses:766 | Used by:830 |
Symbol 768 Font | Used by:769 770 771 772 773 | |
Symbol 769 Text | Uses:768 | Used by:830 |
Symbol 770 Text | Uses:768 | Used by:830 |
Symbol 771 Text | Uses:768 | Used by:830 |
Symbol 772 Text | Uses:768 | Used by:830 |
Symbol 773 Text | Uses:768 | Used by:830 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:776 830 |
Symbol 776 MovieClip | Uses:775 | Used by:780 787 |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:777 | Used by:779 |
Symbol 779 MovieClip | Uses:778 | Used by:780 |
Symbol 780 MovieClip | Uses:776 779 | Used by:830 |
Symbol 781 Bitmap | Used by:782 | |
Symbol 782 Graphic | Uses:781 | Used by:783 |
Symbol 783 MovieClip | Uses:782 | Used by:787 830 |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:786 830 |
Symbol 786 MovieClip | Uses:785 | Used by:787 |
Symbol 787 MovieClip | Uses:776 783 786 | Used by:830 |
Symbol 788 MovieClip | Uses:265 | Used by:789 |
Symbol 789 MovieClip | Uses:788 | Used by:792 |
Symbol 790 MovieClip | Uses:413 | Used by:791 |
Symbol 791 MovieClip | Uses:413 790 | Used by:792 |
Symbol 792 MovieClip | Uses:789 791 | Used by:830 |
Symbol 793 Text | Uses:464 | Used by:794 |
Symbol 794 MovieClip | Uses:793 | Used by:795 |
Symbol 795 MovieClip | Uses:794 | Used by:830 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:830 |
Symbol 798 Bitmap | Used by:799 | |
Symbol 799 Graphic | Uses:798 | Used by:830 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:830 |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:830 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:806 |
Symbol 806 MovieClip | Uses:805 | Used by:830 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:830 |
Symbol 809 Bitmap | Used by:810 | |
Symbol 810 Graphic | Uses:809 | Used by:830 |
Symbol 811 Bitmap | Used by:813 | |
Symbol 812 Bitmap | Used by:813 819 | |
Symbol 813 Graphic | Uses:811 812 | Used by:830 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:816 |
Symbol 816 MovieClip | Uses:815 | Used by:830 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:830 |
Symbol 819 Graphic | Uses:812 | Used by:830 |
Symbol 820 Graphic | Uses:454 455 | Used by:830 |
Symbol 821 Text | Uses:457 | Used by:824 |
Symbol 822 Text | Uses:457 | Used by:824 |
Symbol 823 Text | Uses:457 | Used by:824 |
Symbol 824 MovieClip | Uses:821 822 823 | Used by:825 |
Symbol 825 MovieClip | Uses:824 | Used by:830 |
Symbol 826 Text | Uses:114 | Used by:827 |
Symbol 827 MovieClip | Uses:826 | Used by:830 |
Symbol 828 Text | Uses:114 | Used by:829 |
Symbol 829 MovieClip | Uses:828 | Used by:830 |
Symbol 830 MovieClip [scenegame_mc] | Uses:484 530 120 536 631 633 638 640 642 644 645 646 649 651 653 655 657 659 662 664 666 668 671 673 675 677 679 683 685 690 692 697 700 702 705 707 709 711 713 715 716 717 475 476 721 723 726 729 730 733 735 737 740 745 748 757 759 764 767 769 770 771 772 773 775 780 787 783 792 785 795 797 799 801 803 806 479 808 810 813 816 818 819 820 825 467 34 827 829 | Used by:Timeline |
Symbol 831 Bitmap | Used by:833 | |
Symbol 832 Bitmap | Used by:833 | |
Symbol 833 Graphic | Uses:831 832 | Used by:834 |
Symbol 834 MovieClip | Uses:833 | Used by:Timeline |
Symbol 835 MovieClip | Uses:34 | Used by:Timeline |
Symbol 836 Graphic | Used by:839 842 845 | |
Symbol 837 Text | Uses:402 | Used by:839 |
Symbol 838 Text | Uses:402 | Used by:839 |
Symbol 839 MovieClip | Uses:836 837 838 | Used by:Timeline |
Symbol 840 EditableText | Uses:402 | Used by:842 |
Symbol 841 Text | Uses:402 | Used by:842 |
Symbol 842 MovieClip | Uses:836 840 841 | Used by:Timeline |
Symbol 843 EditableText | Uses:402 | Used by:845 |
Symbol 844 Text | Uses:402 | Used by:845 |
Symbol 845 MovieClip | Uses:836 843 844 | Used by:Timeline |
Symbol 846 Bitmap | Used by:847 | |
Symbol 847 Graphic | Uses:846 | Used by:848 |
Symbol 848 MovieClip | Uses:847 | Used by:Timeline |
Symbol 849 Graphic | Used by:850 | |
Symbol 850 MovieClip | Uses:849 | Used by:875 966 1043 1127 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:875 |
Symbol 853 Graphic | Used by:856 | |
Symbol 854 Font | Used by:855 857 | |
Symbol 855 EditableText | Uses:854 | Used by:856 |
Symbol 856 MovieClip | Uses:853 396 855 | Used by:875 |
Symbol 857 EditableText | Uses:854 | Used by:858 |
Symbol 858 MovieClip | Uses:396 857 | Used by:875 |
Symbol 859 MovieClip | Uses:111 | Used by:875 |
Symbol 860 Bitmap | Used by:861 | |
Symbol 861 Graphic | Uses:860 | Used by:875 |
Symbol 862 Bitmap | Used by:863 | |
Symbol 863 Graphic | Uses:862 | Used by:866 |
Symbol 864 Bitmap | Used by:865 | |
Symbol 865 Graphic | Uses:864 | Used by:866 |
Symbol 866 MovieClip | Uses:863 865 | Used by:875 |
Symbol 867 Font | Used by:868 | |
Symbol 868 EditableText | Uses:867 | Used by:875 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:875 |
Symbol 871 Bitmap | Used by:872 873 | |
Symbol 872 Graphic | Uses:871 | Used by:874 |
Symbol 873 Graphic | Uses:871 | Used by:874 |
Symbol 874 MovieClip | Uses:872 873 | Used by:875 |
Symbol 875 MovieClip | Uses:850 852 856 858 859 861 866 868 870 874 646 | Used by:Timeline |
Symbol 876 Bitmap | Used by:877 | |
Symbol 877 Graphic | Uses:876 | Used by:966 |
Symbol 878 Bitmap | Used by:880 | |
Symbol 879 Bitmap | Used by:880 | |
Symbol 880 Graphic | Uses:878 879 | Used by:884 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:883 |
Symbol 883 MovieClip | Uses:882 | Used by:884 |
Symbol 884 MovieClip | Uses:880 883 | Used by:966 |
Symbol 885 Bitmap | Used by:886 | |
Symbol 886 Graphic | Uses:885 | Used by:887 |
Symbol 887 MovieClip | Uses:886 | Used by:966 |
Symbol 888 Bitmap | Used by:890 | |
Symbol 889 Bitmap | Used by:890 | |
Symbol 890 Graphic | Uses:888 889 | Used by:891 |
Symbol 891 MovieClip | Uses:890 | Used by:966 |
Symbol 892 Bitmap | Used by:893 | |
Symbol 893 Graphic | Uses:892 | Used by:896 |
Symbol 894 Bitmap | Used by:895 | |
Symbol 895 Graphic | Uses:894 | Used by:896 |
Symbol 896 MovieClip | Uses:893 895 | Used by:966 |
Symbol 897 Bitmap | Used by:898 | |
Symbol 898 Graphic | Uses:897 | Used by:901 |
Symbol 899 Bitmap | Used by:900 | |
Symbol 900 Graphic | Uses:899 | Used by:901 |
Symbol 901 MovieClip | Uses:898 900 | Used by:966 |
Symbol 902 Bitmap | Used by:903 | |
Symbol 903 Graphic | Uses:902 | Used by:906 |
Symbol 904 Bitmap | Used by:905 | |
Symbol 905 Graphic | Uses:904 | Used by:906 |
Symbol 906 MovieClip | Uses:903 905 | Used by:966 |
Symbol 907 Bitmap | Used by:908 | |
Symbol 908 Graphic | Uses:907 | Used by:911 |
Symbol 909 Bitmap | Used by:910 | |
Symbol 910 Graphic | Uses:909 | Used by:911 |
Symbol 911 MovieClip | Uses:908 910 | Used by:966 |
Symbol 912 Bitmap | Used by:913 | |
Symbol 913 Graphic | Uses:912 | Used by:916 |
Symbol 914 Bitmap | Used by:915 | |
Symbol 915 Graphic | Uses:914 | Used by:916 |
Symbol 916 MovieClip | Uses:913 915 | Used by:966 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:921 |
Symbol 919 Bitmap | Used by:920 | |
Symbol 920 Graphic | Uses:919 | Used by:921 |
Symbol 921 MovieClip | Uses:918 920 | Used by:966 |
Symbol 922 Bitmap | Used by:923 | |
Symbol 923 Graphic | Uses:922 | Used by:926 |
Symbol 924 Bitmap | Used by:925 | |
Symbol 925 Graphic | Uses:924 | Used by:926 |
Symbol 926 MovieClip | Uses:923 925 | Used by:966 |
Symbol 927 Bitmap | Used by:928 | |
Symbol 928 Graphic | Uses:927 | Used by:931 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:931 |
Symbol 931 MovieClip | Uses:928 930 | Used by:966 |
Symbol 932 Bitmap | Used by:933 | |
Symbol 933 Graphic | Uses:932 | Used by:936 |
Symbol 934 Bitmap | Used by:935 | |
Symbol 935 Graphic | Uses:934 | Used by:936 |
Symbol 936 MovieClip | Uses:933 935 | Used by:966 |
Symbol 937 Bitmap | Used by:938 | |
Symbol 938 Graphic | Uses:937 | Used by:966 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 | Used by:941 |
Symbol 941 MovieClip | Uses:940 | Used by:966 |
Symbol 942 Bitmap | Used by:943 | |
Symbol 943 Graphic | Uses:942 | Used by:946 |
Symbol 944 Bitmap | Used by:945 | |
Symbol 945 Graphic | Uses:944 | Used by:946 |
Symbol 946 MovieClip | Uses:943 945 | Used by:966 |
Symbol 947 Bitmap | Used by:948 | |
Symbol 948 Graphic | Uses:947 | Used by:951 |
Symbol 949 Bitmap | Used by:950 | |
Symbol 950 Graphic | Uses:949 | Used by:951 |
Symbol 951 MovieClip | Uses:948 950 | Used by:966 |
Symbol 952 Bitmap | Used by:953 | |
Symbol 953 Graphic | Uses:952 | Used by:966 |
Symbol 954 Graphic | Used by:961 | |
Symbol 955 Bitmap | Used by:956 | |
Symbol 956 Graphic | Uses:955 | Used by:961 |
Symbol 957 Font | Used by:958 959 960 971 1114 1116 1117 1119 1120 1122 1124 1125 | |
Symbol 958 Text | Uses:957 | Used by:961 |
Symbol 959 Text | Uses:957 | Used by:961 |
Symbol 960 Text | Uses:957 | Used by:961 |
Symbol 961 MovieClip | Uses:954 956 958 959 960 | Used by:966 |
Symbol 962 Bitmap | Used by:963 | |
Symbol 963 Graphic | Uses:962 | Used by:966 |
Symbol 964 Bitmap | Used by:965 | |
Symbol 965 Graphic | Uses:964 | Used by:966 |
Symbol 966 MovieClip | Uses:850 877 884 887 891 896 901 906 911 916 921 926 931 936 938 941 946 951 953 961 646 963 965 | Used by:Timeline |
Symbol 967 Bitmap | Used by:968 | |
Symbol 968 Graphic | Uses:967 | Used by:1043 |
Symbol 969 Bitmap | Used by:970 996 1004 | |
Symbol 970 Graphic | Uses:969 | Used by:972 |
Symbol 971 Text | Uses:957 | Used by:972 |
Symbol 972 MovieClip | Uses:970 971 | Used by:1043 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:979 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:979 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:979 |
Symbol 979 MovieClip | Uses:974 976 978 | Used by:1020 1022 1024 1030 1032 1039 1043 |
Symbol 980 Bitmap | Used by:981 | |
Symbol 981 Graphic | Uses:980 | Used by:986 |
Symbol 982 Bitmap | Used by:983 | |
Symbol 983 Graphic | Uses:982 | Used by:986 |
Symbol 984 Bitmap | Used by:985 | |
Symbol 985 Graphic | Uses:984 | Used by:986 |
Symbol 986 MovieClip | Uses:981 983 985 | Used by:1043 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:989 |
Symbol 989 MovieClip | Uses:988 | Used by:1043 |
Symbol 990 Bitmap | Used by:991 | |
Symbol 991 Graphic | Uses:990 | Used by:992 |
Symbol 992 MovieClip | Uses:991 | Used by:1043 |
Symbol 993 Font | Used by:994 995 997 1005 1011 1012 1013 1014 1015 1026 1027 1033 1034 | |
Symbol 994 Text | Uses:993 | Used by:1043 |
Symbol 995 Text | Uses:993 | Used by:1043 |
Symbol 996 Graphic | Uses:969 | Used by:998 |
Symbol 997 Text | Uses:993 | Used by:998 |
Symbol 998 MovieClip | Uses:996 997 | Used by:1043 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1003 1028 |
Symbol 1001 Bitmap | Used by:1002 | |
Symbol 1002 Graphic | Uses:1001 | Used by:1003 1028 |
Symbol 1003 MovieClip | Uses:1000 1002 | Used by:1043 |
Symbol 1004 Graphic | Uses:969 | Used by:1006 |
Symbol 1005 Text | Uses:993 | Used by:1006 |
Symbol 1006 MovieClip | Uses:1004 1005 | Used by:1043 |
Symbol 1007 Bitmap | Used by:1008 1025 | |
Symbol 1008 Graphic | Uses:1007 | Used by:1043 |
Symbol 1009 Bitmap | Used by:1010 1025 | |
Symbol 1010 Graphic | Uses:1009 | Used by:1043 |
Symbol 1011 Text | Uses:993 | Used by:1043 |
Symbol 1012 Text | Uses:993 | Used by:1043 |
Symbol 1013 Text | Uses:993 | Used by:1043 |
Symbol 1014 Text | Uses:993 | Used by:1043 |
Symbol 1015 Text | Uses:993 | Used by:1043 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1020 1022 1024 1030 1032 1039 |
Symbol 1018 Font | Used by:1019 1021 1023 1029 1031 1038 | |
Symbol 1019 Text | Uses:1018 | Used by:1020 |
Symbol 1020 MovieClip | Uses:1017 1019 979 | Used by:1043 |
Symbol 1021 Text | Uses:1018 | Used by:1022 |
Symbol 1022 MovieClip | Uses:1017 1021 979 | Used by:1043 |
Symbol 1023 Text | Uses:1018 | Used by:1024 |
Symbol 1024 MovieClip | Uses:1017 1023 979 | Used by:1043 |
Symbol 1025 Graphic | Uses:1009 1007 | Used by:1043 |
Symbol 1026 Text | Uses:993 | Used by:1043 |
Symbol 1027 Text | Uses:993 | Used by:1043 |
Symbol 1028 MovieClip | Uses:1000 1002 | Used by:1043 |
Symbol 1029 Text | Uses:1018 | Used by:1030 |
Symbol 1030 MovieClip | Uses:1017 1029 979 | Used by:1043 |
Symbol 1031 Text | Uses:1018 | Used by:1032 |
Symbol 1032 MovieClip | Uses:1017 1031 979 | Used by:1043 |
Symbol 1033 Text | Uses:993 | Used by:1043 |
Symbol 1034 Text | Uses:993 | Used by:1043 |
Symbol 1035 Bitmap | Used by:1036 | |
Symbol 1036 Graphic | Uses:1035 | Used by:1037 |
Symbol 1037 MovieClip | Uses:1036 | Used by:1043 |
Symbol 1038 Text | Uses:1018 | Used by:1039 |
Symbol 1039 MovieClip | Uses:1017 1038 979 | Used by:1043 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1042 |
Symbol 1042 MovieClip | Uses:1041 | Used by:1043 |
Symbol 1043 MovieClip | Uses:850 968 972 979 986 989 992 994 995 998 1003 1006 1008 1010 1011 1012 1013 1014 1015 120 1020 1022 1024 1025 1026 1027 1028 1030 1032 1033 1034 1037 1039 1042 | Used by:Timeline |
Symbol 1044 Bitmap | Used by:1046 | |
Symbol 1045 Bitmap | Used by:1046 | |
Symbol 1046 Graphic | Uses:1044 1045 | Used by:1127 |
Symbol 1047 Bitmap | Used by:1048 | |
Symbol 1048 Graphic | Uses:1047 | Used by:1053 |
Symbol 1049 Bitmap | Used by:1050 | |
Symbol 1050 Graphic | Uses:1049 | Used by:1053 |
Symbol 1051 Bitmap | Used by:1052 | |
Symbol 1052 Graphic | Uses:1051 | Used by:1053 |
Symbol 1053 MovieClip | Uses:1048 1050 1052 | Used by:1127 |
Symbol 1054 Bitmap | Used by:1055 | |
Symbol 1055 Graphic | Uses:1054 | Used by:1056 |
Symbol 1056 MovieClip | Uses:1055 | Used by:1127 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1064 1089 |
Symbol 1059 Bitmap | Used by:1060 | |
Symbol 1060 Graphic | Uses:1059 | Used by:1063 |
Symbol 1061 Bitmap | Used by:1062 | |
Symbol 1062 Graphic | Uses:1061 | Used by:1063 |
Symbol 1063 MovieClip | Uses:1060 1062 | Used by:1064 1067 1070 1073 1076 1079 |
Symbol 1064 MovieClip | Uses:1058 1063 | Used by:1127 |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:1067 1090 |
Symbol 1067 MovieClip | Uses:1066 1063 | Used by:1127 |
Symbol 1068 Bitmap | Used by:1069 | |
Symbol 1069 Graphic | Uses:1068 | Used by:1070 1091 |
Symbol 1070 MovieClip | Uses:1069 1063 | Used by:1127 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1073 1092 |
Symbol 1073 MovieClip | Uses:1072 1063 | Used by:1127 |
Symbol 1074 Bitmap | Used by:1075 | |
Symbol 1075 Graphic | Uses:1074 | Used by:1076 1093 |
Symbol 1076 MovieClip | Uses:1075 1063 | Used by:1127 |
Symbol 1077 Bitmap | Used by:1078 | |
Symbol 1078 Graphic | Uses:1077 | Used by:1079 1094 |
Symbol 1079 MovieClip | Uses:1078 1063 | Used by:1127 |
Symbol 1080 Bitmap | Used by:1081 | |
Symbol 1081 Graphic | Uses:1080 | Used by:1082 |
Symbol 1082 MovieClip | Uses:1081 | Used by:1127 |
Symbol 1083 Bitmap | Used by:1084 | |
Symbol 1084 Graphic | Uses:1083 | Used by:1085 |
Symbol 1085 MovieClip | Uses:1084 | Used by:1127 |
Symbol 1086 Bitmap | Used by:1087 | |
Symbol 1087 Graphic | Uses:1086 | Used by:1088 |
Symbol 1088 MovieClip | Uses:1087 | Used by:1127 |
Symbol 1089 MovieClip | Uses:1058 | Used by:1127 |
Symbol 1090 MovieClip | Uses:1066 | Used by:1127 |
Symbol 1091 MovieClip | Uses:1069 | Used by:1127 |
Symbol 1092 MovieClip | Uses:1072 | Used by:1127 |
Symbol 1093 MovieClip | Uses:1075 | Used by:1127 |
Symbol 1094 MovieClip | Uses:1078 | Used by:1127 |
Symbol 1095 Bitmap | Used by:1096 1111 | |
Symbol 1096 Graphic | Uses:1095 | Used by:1097 1098 |
Symbol 1097 MovieClip | Uses:1096 | Used by:1098 |
Symbol 1098 MovieClip | Uses:1096 1097 | Used by:1107 |
Symbol 1099 Bitmap | Used by:1100 1111 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1101 1102 |
Symbol 1101 MovieClip | Uses:1100 | Used by:1102 |
Symbol 1102 MovieClip | Uses:1100 1101 | Used by:1107 |
Symbol 1103 Bitmap | Used by:1104 1111 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1105 1106 |
Symbol 1105 MovieClip | Uses:1104 | Used by:1106 |
Symbol 1106 MovieClip | Uses:1104 1105 | Used by:1107 |
Symbol 1107 MovieClip | Uses:1098 1102 1106 | Used by:1127 |
Symbol 1108 Bitmap | Used by:1111 | |
Symbol 1109 Bitmap | Used by:1111 | |
Symbol 1110 Bitmap | Used by:1111 | |
Symbol 1111 Graphic | Uses:1108 1109 1110 1099 1103 1095 | Used by:1127 |
Symbol 1112 Bitmap | Used by:1113 1139 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1126 |
Symbol 1114 Text | Uses:957 | Used by:1126 |
Symbol 1115 Graphic | Used by:1126 | |
Symbol 1116 Text | Uses:957 | Used by:1126 |
Symbol 1117 Text | Uses:957 | Used by:1118 |
Symbol 1118 MovieClip | Uses:1117 | Used by:1126 |
Symbol 1119 Text | Uses:957 | Used by:1121 |
Symbol 1120 Text | Uses:957 | Used by:1121 |
Symbol 1121 MovieClip | Uses:1119 1120 | Used by:1126 |
Symbol 1122 Text | Uses:957 | Used by:1123 |
Symbol 1123 MovieClip | Uses:1122 | Used by:1126 |
Symbol 1124 Text | Uses:957 | Used by:1126 |
Symbol 1125 Text | Uses:957 | Used by:1126 |
Symbol 1126 MovieClip | Uses:1113 1114 1115 1116 1118 1121 120 1123 1124 1125 | Used by:1127 |
Symbol 1127 MovieClip | Uses:850 1046 1053 1056 120 1064 1067 1070 1073 1076 1079 1082 1085 1088 1089 1090 1091 1092 1093 1094 1107 1111 646 1126 | Used by:Timeline |
Symbol 1128 Bitmap | Used by:1129 1130 1133 | |
Symbol 1129 Graphic | Uses:1128 | Used by:1132 |
Symbol 1130 Graphic | Uses:1128 | Used by:1131 |
Symbol 1131 MovieClip | Uses:1130 | Used by:1132 |
Symbol 1132 MovieClip | Uses:1129 1131 | Used by:Timeline |
Symbol 1133 Graphic | Uses:1128 | Used by:1136 |
Symbol 1134 Graphic | Used by:1135 | |
Symbol 1135 MovieClip | Uses:1134 | Used by:1136 |
Symbol 1136 MovieClip | Uses:1133 1135 | Used by:Timeline |
Symbol 1137 Bitmap | Used by:1138 1211 | |
Symbol 1138 Graphic | Uses:1137 | Used by:1238 |
Symbol 1139 Graphic | Uses:1112 | Used by:1140 |
Symbol 1140 MovieClip | Uses:1139 | Used by:1238 |
Symbol 1141 Bitmap | Used by:1142 | |
Symbol 1142 Graphic | Uses:1141 | Used by:1143 |
Symbol 1143 MovieClip | Uses:1142 | Used by:1238 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1146 |
Symbol 1146 MovieClip | Uses:1145 | Used by:1238 |
Symbol 1147 Bitmap | Used by:1148 | |
Symbol 1148 Graphic | Uses:1147 | Used by:1149 |
Symbol 1149 MovieClip | Uses:1148 | Used by:1238 |
Symbol 1150 Bitmap | Used by:1151 | |
Symbol 1151 Graphic | Uses:1150 | Used by:1152 |
Symbol 1152 MovieClip | Uses:1151 | Used by:1238 |
Symbol 1153 Bitmap | Used by:1154 | |
Symbol 1154 Graphic | Uses:1153 | Used by:1155 |
Symbol 1155 MovieClip | Uses:1154 | Used by:1238 |
Symbol 1156 Bitmap | Used by:1157 | |
Symbol 1157 Graphic | Uses:1156 | Used by:1158 |
Symbol 1158 MovieClip | Uses:1157 | Used by:1238 |
Symbol 1159 Bitmap | Used by:1160 | |
Symbol 1160 Graphic | Uses:1159 | Used by:1161 |
Symbol 1161 MovieClip | Uses:1160 | Used by:1238 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1164 |
Symbol 1164 MovieClip | Uses:1163 | Used by:1238 |
Symbol 1165 Bitmap | Used by:1166 | |
Symbol 1166 Graphic | Uses:1165 | Used by:1167 |
Symbol 1167 MovieClip | Uses:1166 | Used by:1238 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1170 |
Symbol 1170 MovieClip | Uses:1169 | Used by:1238 |
Symbol 1171 Bitmap | Used by:1172 | |
Symbol 1172 Graphic | Uses:1171 | Used by:1173 |
Symbol 1173 MovieClip | Uses:1172 | Used by:1238 |
Symbol 1174 Bitmap | Used by:1175 | |
Symbol 1175 Graphic | Uses:1174 | Used by:1176 |
Symbol 1176 MovieClip | Uses:1175 | Used by:1238 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1179 |
Symbol 1179 MovieClip | Uses:1178 | Used by:1238 |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1180 | Used by:1182 |
Symbol 1182 MovieClip | Uses:1181 | Used by:1238 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1185 |
Symbol 1185 MovieClip | Uses:1184 | Used by:1238 |
Symbol 1186 Font | Used by:1187 1188 1189 1190 1191 1192 1193 | |
Symbol 1187 EditableText | Uses:1186 | Used by:1238 |
Symbol 1188 EditableText | Uses:1186 | Used by:1238 |
Symbol 1189 EditableText | Uses:1186 | Used by:1238 |
Symbol 1190 EditableText | Uses:1186 | Used by:1238 |
Symbol 1191 EditableText | Uses:1186 | Used by:1238 |
Symbol 1192 EditableText | Uses:1186 | Used by:1238 |
Symbol 1193 EditableText | Uses:1186 | Used by:1238 |
Symbol 1194 EditableText | Uses:252 | Used by:1210 |
Symbol 1195 EditableText | Uses:252 | Used by:1210 |
Symbol 1196 EditableText | Uses:252 | Used by:1210 |
Symbol 1197 EditableText | Uses:252 | Used by:1210 |
Symbol 1198 EditableText | Uses:252 | Used by:1210 |
Symbol 1199 EditableText | Uses:252 | Used by:1210 |
Symbol 1200 EditableText | Uses:252 | Used by:1210 |
Symbol 1201 EditableText | Uses:252 | Used by:1210 |
Symbol 1202 EditableText | Uses:252 | Used by:1210 |
Symbol 1203 EditableText | Uses:252 | Used by:1210 |
Symbol 1204 EditableText | Uses:252 | Used by:1210 |
Symbol 1205 EditableText | Uses:252 | Used by:1210 |
Symbol 1206 EditableText | Uses:252 | Used by:1210 |
Symbol 1207 EditableText | Uses:252 | Used by:1210 |
Symbol 1208 EditableText | Uses:252 | Used by:1210 |
Symbol 1209 EditableText | Uses:252 | Used by:1210 |
Symbol 1210 MovieClip | Uses:1194 1195 1196 1197 1198 1199 1200 1201 634 1202 1203 1204 1205 1206 1207 1208 1209 | Used by:1238 |
Symbol 1211 Graphic | Uses:1137 | Used by:1228 |
Symbol 1212 EditableText | Uses:252 | Used by:1228 |
Symbol 1213 EditableText | Uses:252 | Used by:1228 |
Symbol 1214 EditableText | Uses:252 | Used by:1228 |
Symbol 1215 EditableText | Uses:252 | Used by:1228 |
Symbol 1216 EditableText | Uses:252 | Used by:1228 |
Symbol 1217 EditableText | Uses:252 | Used by:1228 |
Symbol 1218 EditableText | Uses:252 | Used by:1228 |
Symbol 1219 EditableText | Uses:252 | Used by:1228 |
Symbol 1220 EditableText | Uses:252 | Used by:1228 |
Symbol 1221 EditableText | Uses:252 | Used by:1228 |
Symbol 1222 EditableText | Uses:252 | Used by:1228 |
Symbol 1223 EditableText | Uses:252 | Used by:1228 |
Symbol 1224 EditableText | Uses:252 | Used by:1228 |
Symbol 1225 EditableText | Uses:252 | Used by:1228 |
Symbol 1226 EditableText | Uses:252 | Used by:1228 |
Symbol 1227 EditableText | Uses:252 | Used by:1228 |
Symbol 1228 MovieClip | Uses:1211 1212 1213 1214 1215 1216 1217 1218 1219 634 1220 1221 1222 1223 1224 1225 1226 1227 | Used by:1238 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1235 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1235 |
Symbol 1233 Bitmap | Used by:1234 | |
Symbol 1234 Graphic | Uses:1233 | Used by:1235 |
Symbol 1235 MovieClip | Uses:1230 1232 1234 | Used by:1238 |
Symbol 1236 Graphic | Used by:1237 | |
Symbol 1237 MovieClip | Uses:1236 | Used by:1238 |
Symbol 1238 MovieClip | Uses:1138 1140 1143 1146 1149 1152 1155 1158 1161 1164 1167 1170 1173 1176 1179 1182 1185 1187 1188 1189 1190 1191 1192 1193 120 1210 1228 1235 1237 | Used by:Timeline |
Symbol 1239 MovieClip | Uses:34 | Used by:Timeline |
Symbol 1240 MovieClip | Uses:30 | Used by:1242 |
Symbol 1241 Graphic | Used by:1242 | |
Symbol 1242 MovieClip | Uses:1240 1241 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 141 MovieClip |
Instance Names
"logo_Playhub" | Frame 1 | Symbol 33 MovieClip |
"logo_BG" | Frame 1 | Symbol 113 MovieClip |
"nowloading" | Frame 1 | Symbol 116 MovieClip |
"loading" | Frame 1 | Symbol 117 EditableText |
"invi_playgameBtn" | Frame 1 | Symbol 120 MovieClip |
"playgameBtn" | Frame 1 | Symbol 123 MovieClip |
"invi_BGlogo" | Frame 3 | Symbol 120 MovieClip |
"cover_bg" | Frame 5 | Symbol 407 MovieClip |
"logo_Playhub" | Frame 5 | Symbol 33 MovieClip |
"logo_BG" | Frame 5 | Symbol 113 MovieClip |
"cover_title" | Frame 5 | Symbol 411 MovieClip |
"ashleyghost" | Frame 5 | Symbol 415 MovieClip |
"kabut" | Frame 5 | Symbol 418 MovieClip |
"cover_menu" | Frame 5 | Symbol 421 MovieClip |
"start_btn" | Frame 5 | Symbol 428 MovieClip |
"credits_btn" | Frame 5 | Symbol 435 MovieClip |
"more_btn" | Frame 5 | Symbol 444 MovieClip |
"walkth_btn" | Frame 5 | Symbol 453 MovieClip |
"credits_page" | Frame 5 | Symbol 241 MovieClip [credits_page] |
"openingStory" | Frame 6 | Symbol 463 MovieClip |
"next_btn" | Frame 6 | Symbol 120 MovieClip |
"skip_btn" | Frame 6 | Symbol 120 MovieClip |
"transitionOpening" | Frame 6 | Symbol 468 MovieClip |
"dark1" | Frame 7 | Symbol 476 MovieClip |
"dark2" | Frame 7 | Symbol 479 MovieClip |
"bg_outer" | Frame 7 | Symbol 482 MovieClip |
"scenegame" | Frame 7 | Symbol 830 MovieClip [scenegame_mc] |
"foreground" | Frame 7 | Symbol 834 MovieClip |
"transition" | Frame 7 | Symbol 835 MovieClip |
"invBtn" | Frame 7 | Symbol 120 MovieClip |
"wthBtn" | Frame 7 | Symbol 120 MovieClip |
"moregameBtn" | Frame 7 | Symbol 120 MovieClip |
"minigame" | Frame 7 | Symbol 875 MovieClip |
"minigame2" | Frame 7 | Symbol 966 MovieClip |
"picked" | Frame 7 | Symbol 397 MovieClip [picked] |
"minigame3" | Frame 7 | Symbol 1043 MovieClip |
"minigame4" | Frame 7 | Symbol 1127 MovieClip |
"masking" | Frame 7 | Symbol 1132 MovieClip |
"masking2" | Frame 7 | Symbol 1136 MovieClip |
"final_ghost" | Frame 7 | Symbol 270 MovieClip [final_ghost] |
"battle" | Frame 7 | Symbol 1238 MovieClip |
"transition_ending" | Frame 7 | Symbol 1239 MovieClip |
"playhub_logo" | Frame 7 | Symbol 1242 MovieClip |
"invi_gennotes" | Symbol 228 MovieClip [clue_note] Frame 1 | Symbol 120 MovieClip |
"closepage" | Symbol 241 MovieClip [credits_page] Frame 1 | Symbol 233 MovieClip |
"prevCredit" | Symbol 241 MovieClip [credits_page] Frame 1 | Symbol 236 MovieClip |
"nextCredit" | Symbol 241 MovieClip [credits_page] Frame 1 | Symbol 238 MovieClip |
"next_btn" | Symbol 241 MovieClip [credits_page] Frame 1 | Symbol 120 MovieClip |
"prev_btn" | Symbol 241 MovieClip [credits_page] Frame 1 | Symbol 120 MovieClip |
"invi_dialog" | Symbol 254 MovieClip [dialogbar_mc] Frame 1 | Symbol 120 MovieClip |
"dialog" | Symbol 254 MovieClip [dialogbar_mc] Frame 1 | Symbol 253 EditableText |
"invi_dialog2" | Symbol 259 MovieClip [dialogbar_mc2] Frame 1 | Symbol 120 MovieClip |
"nextDialog" | Symbol 259 MovieClip [dialogbar_mc2] Frame 1 | Symbol 120 MovieClip |
"dialog" | Symbol 259 MovieClip [dialogbar_mc2] Frame 1 | Symbol 258 EditableText |
"isState1" | Symbol 269 MovieClip Frame 1 | Symbol 263 MovieClip |
"isState2" | Symbol 269 MovieClip Frame 2 | Symbol 267 MovieClip |
"isState2" | Symbol 269 MovieClip Frame 3 | Symbol 268 MovieClip |
"boss_state" | Symbol 270 MovieClip [final_ghost] Frame 2 | Symbol 269 MovieClip |
"retryBtn" | Symbol 275 MovieClip [gameover_screen] Frame 1 | Symbol 120 MovieClip |
"invi_gennotes" | Symbol 278 MovieClip [generator_note] Frame 1 | Symbol 120 MovieClip |
"isActive_btn" | Symbol 329 MovieClip Frame 2 | Symbol 292 MovieClip |
"invi_inventory" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 120 MovieClip |
"box" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 282 MovieClip |
"portrait" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 284 MovieClip |
"slot0_0" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot1_0" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot0_1" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot1_1" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot0_2" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot1_2" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot1_3" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot0_3" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot2_0" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot2_1" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot2_2" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot2_3" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot3_3" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot3_2" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot3_1" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"slot3_0" | Symbol 330 MovieClip [inventory_mc] Frame 1 | Symbol 329 MovieClip |
"invi_iteminfo" | Symbol 371 MovieClip [iteminfo_mc] Frame 1 | Symbol 120 MovieClip |
"item_desc" | Symbol 371 MovieClip [iteminfo_mc] Frame 1 | Symbol 336 EditableText |
"item_desc" | Symbol 371 MovieClip [iteminfo_mc] Frame 9 | Symbol 352 EditableText |
"item_desc" | Symbol 371 MovieClip [iteminfo_mc] Frame 13 | Symbol 360 EditableText |
"use_btn" | Symbol 394 MovieClip [menuItem_mc] Frame 1 | Symbol 120 MovieClip |
"combine_btn" | Symbol 394 MovieClip [menuItem_mc] Frame 1 | Symbol 120 MovieClip |
"info_btn" | Symbol 394 MovieClip [menuItem_mc] Frame 1 | Symbol 120 MovieClip |
"item_mssg" | Symbol 404 MovieClip [tooltip] Frame 1 | Symbol 403 EditableText |
"startgame" | Symbol 428 MovieClip Frame 1 | Symbol 120 MovieClip |
"creditsgame" | Symbol 435 MovieClip Frame 1 | Symbol 120 MovieClip |
"moregame" | Symbol 444 MovieClip Frame 1 | Symbol 120 MovieClip |
"walkthrough" | Symbol 453 MovieClip Frame 1 | Symbol 120 MovieClip |
"story" | Symbol 463 MovieClip Frame 4 | Symbol 462 MovieClip |
"goyang" | Symbol 530 MovieClip Frame 4 | Symbol 493 MovieClip |
"safe_lit" | Symbol 530 MovieClip Frame 17 | Symbol 524 MovieClip |
"guardwalk" | Symbol 631 MovieClip Frame 1 | Symbol 555 MovieClip |
"saklar" | Symbol 716 MovieClip Frame 1 | Symbol 475 MovieClip |
"bungkusan" | Symbol 787 MovieClip Frame 154 | Symbol 783 MovieClip |
"story" | Symbol 825 MovieClip Frame 4 | Symbol 824 MovieClip |
"steel" | Symbol 830 MovieClip [scenegame_mc] Frame 1 | Symbol 530 MovieClip |
"invi_gate" | Symbol 830 MovieClip [scenegame_mc] Frame 1 | Symbol 120 MovieClip |
"sign" | Symbol 830 MovieClip [scenegame_mc] Frame 1 | Symbol 120 MovieClip |
"guard" | Symbol 830 MovieClip [scenegame_mc] Frame 1 | Symbol 631 MovieClip |
"invi_carfront" | Symbol 830 MovieClip [scenegame_mc] Frame 1 | Symbol 120 MovieClip |
"key" | Symbol 830 MovieClip [scenegame_mc] Frame 2 | Symbol 530 MovieClip |
"lighter" | Symbol 830 MovieClip [scenegame_mc] Frame 2 | Symbol 530 MovieClip |
"flashlight" | Symbol 830 MovieClip [scenegame_mc] Frame 2 | Symbol 530 MovieClip |
"invi_lighter" | Symbol 830 MovieClip [scenegame_mc] Frame 2 | Symbol 120 MovieClip |
"invi_key" | Symbol 830 MovieClip [scenegame_mc] Frame 2 | Symbol 120 MovieClip |
"invi_flashlight" | Symbol 830 MovieClip [scenegame_mc] Frame 2 | Symbol 120 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 2 | Symbol 638 MovieClip |
"invi_gate2" | Symbol 830 MovieClip [scenegame_mc] Frame 3 | Symbol 120 MovieClip |
"corpse" | Symbol 830 MovieClip [scenegame_mc] Frame 3 | Symbol 530 MovieClip |
"padlock" | Symbol 830 MovieClip [scenegame_mc] Frame 5 | Symbol 530 MovieClip |
"invi_gate3" | Symbol 830 MovieClip [scenegame_mc] Frame 5 | Symbol 120 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 5 | Symbol 638 MovieClip |
"go_left" | Symbol 830 MovieClip [scenegame_mc] Frame 6 | Symbol 645 MovieClip |
"go_right" | Symbol 830 MovieClip [scenegame_mc] Frame 6 | Symbol 645 MovieClip |
"go_front" | Symbol 830 MovieClip [scenegame_mc] Frame 6 | Symbol 646 MovieClip [arrowscene_mc] |
"ghost" | Symbol 830 MovieClip [scenegame_mc] Frame 6 | Symbol 649 MovieClip |
"invi_door" | Symbol 830 MovieClip [scenegame_mc] Frame 6 | Symbol 120 MovieClip |
"invi_hospital" | Symbol 830 MovieClip [scenegame_mc] Frame 6 | Symbol 120 MovieClip |
"invi_door" | Symbol 830 MovieClip [scenegame_mc] Frame 7 | Symbol 120 MovieClip |
"invi_tube" | Symbol 830 MovieClip [scenegame_mc] Frame 7 | Symbol 120 MovieClip |
"go_right" | Symbol 830 MovieClip [scenegame_mc] Frame 7 | Symbol 645 MovieClip |
"invi_tree" | Symbol 830 MovieClip [scenegame_mc] Frame 7 | Symbol 120 MovieClip |
"go_left" | Symbol 830 MovieClip [scenegame_mc] Frame 8 | Symbol 645 MovieClip |
"invi_car" | Symbol 830 MovieClip [scenegame_mc] Frame 8 | Symbol 120 MovieClip |
"gas_tank" | Symbol 830 MovieClip [scenegame_mc] Frame 9 | Symbol 120 MovieClip |
"go_left2" | Symbol 830 MovieClip [scenegame_mc] Frame 9 | Symbol 645 MovieClip |
"gas_can" | Symbol 830 MovieClip [scenegame_mc] Frame 9 | Symbol 530 MovieClip |
"lit" | Symbol 830 MovieClip [scenegame_mc] Frame 9 | Symbol 530 MovieClip |
"fillgas" | Symbol 830 MovieClip [scenegame_mc] Frame 9 | Symbol 530 MovieClip |
"tube" | Symbol 830 MovieClip [scenegame_mc] Frame 10 | Symbol 530 MovieClip |
"hammerStick" | Symbol 830 MovieClip [scenegame_mc] Frame 10 | Symbol 530 MovieClip |
"go_right" | Symbol 830 MovieClip [scenegame_mc] Frame 10 | Symbol 645 MovieClip |
"invi_barrel" | Symbol 830 MovieClip [scenegame_mc] Frame 10 | Symbol 120 MovieClip |
"scissors" | Symbol 830 MovieClip [scenegame_mc] Frame 11 | Symbol 530 MovieClip |
"invi_rope" | Symbol 830 MovieClip [scenegame_mc] Frame 11 | Symbol 120 MovieClip |
"notes_1" | Symbol 830 MovieClip [scenegame_mc] Frame 11 | Symbol 662 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 11 | Symbol 638 MovieClip |
"invi_cabinet1" | Symbol 830 MovieClip [scenegame_mc] Frame 11 | Symbol 120 MovieClip |
"notes_generator" | Symbol 830 MovieClip [scenegame_mc] Frame 11 | Symbol 120 MovieClip |
"invi_rope" | Symbol 830 MovieClip [scenegame_mc] Frame 12 | Symbol 120 MovieClip |
"battery" | Symbol 830 MovieClip [scenegame_mc] Frame 14 | Symbol 671 MovieClip |
"rope_gate" | Symbol 830 MovieClip [scenegame_mc] Frame 14 | Symbol 120 MovieClip |
"gate" | Symbol 830 MovieClip [scenegame_mc] Frame 16 | Symbol 120 MovieClip |
"invi_genset" | Symbol 830 MovieClip [scenegame_mc] Frame 17 | Symbol 120 MovieClip |
"genlight" | Symbol 830 MovieClip [scenegame_mc] Frame 18 | Symbol 683 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 19 | Symbol 638 MovieClip |
"invi_gensetlight" | Symbol 830 MovieClip [scenegame_mc] Frame 19 | Symbol 120 MovieClip |
"invi_cabinet1" | Symbol 830 MovieClip [scenegame_mc] Frame 19 | Symbol 120 MovieClip |
"hanged_ghost" | Symbol 830 MovieClip [scenegame_mc] Frame 19 | Symbol 690 MovieClip |
"door_cabinet" | Symbol 830 MovieClip [scenegame_mc] Frame 20 | Symbol 697 MovieClip |
"padlock_cabinet" | Symbol 830 MovieClip [scenegame_mc] Frame 20 | Symbol 700 MovieClip |
"cabinet_open" | Symbol 830 MovieClip [scenegame_mc] Frame 20 | Symbol 120 MovieClip |
"hammerHead" | Symbol 830 MovieClip [scenegame_mc] Frame 20 | Symbol 530 MovieClip |
"cabinet" | Symbol 830 MovieClip [scenegame_mc] Frame 21 | Symbol 120 MovieClip |
"dark_lobby" | Symbol 830 MovieClip [scenegame_mc] Frame 22 | Symbol 705 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 22 | Symbol 638 MovieClip |
"invi_hall" | Symbol 830 MovieClip [scenegame_mc] Frame 23 | Symbol 120 MovieClip |
"invi_desk" | Symbol 830 MovieClip [scenegame_mc] Frame 23 | Symbol 120 MovieClip |
"invi_cabinetlobby" | Symbol 830 MovieClip [scenegame_mc] Frame 23 | Symbol 120 MovieClip |
"go_right" | Symbol 830 MovieClip [scenegame_mc] Frame 23 | Symbol 645 MovieClip |
"invi_clock" | Symbol 830 MovieClip [scenegame_mc] Frame 23 | Symbol 120 MovieClip |
"invi_cabinet" | Symbol 830 MovieClip [scenegame_mc] Frame 24 | Symbol 120 MovieClip |
"invi_hall2" | Symbol 830 MovieClip [scenegame_mc] Frame 24 | Symbol 120 MovieClip |
"go_left" | Symbol 830 MovieClip [scenegame_mc] Frame 24 | Symbol 645 MovieClip |
"go_up" | Symbol 830 MovieClip [scenegame_mc] Frame 24 | Symbol 646 MovieClip [arrowscene_mc] |
"invi_poster" | Symbol 830 MovieClip [scenegame_mc] Frame 24 | Symbol 120 MovieClip |
"invi_upstairs" | Symbol 830 MovieClip [scenegame_mc] Frame 24 | Symbol 120 MovieClip |
"invi_shelf" | Symbol 830 MovieClip [scenegame_mc] Frame 25 | Symbol 120 MovieClip |
"cable_pc" | Symbol 830 MovieClip [scenegame_mc] Frame 25 | Symbol 530 MovieClip |
"notes_1" | Symbol 830 MovieClip [scenegame_mc] Frame 25 | Symbol 530 MovieClip |
"go_front" | Symbol 830 MovieClip [scenegame_mc] Frame 26 | Symbol 646 MovieClip [arrowscene_mc] |
"invi_halldoor3" | Symbol 830 MovieClip [scenegame_mc] Frame 26 | Symbol 120 MovieClip |
"invi_halldoor2" | Symbol 830 MovieClip [scenegame_mc] Frame 26 | Symbol 120 MovieClip |
"invi_halldoor1" | Symbol 830 MovieClip [scenegame_mc] Frame 26 | Symbol 120 MovieClip |
"invi_bathroom" | Symbol 830 MovieClip [scenegame_mc] Frame 26 | Symbol 120 MovieClip |
"bathroom_dark" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 716 MovieClip |
"bgasli" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 717 MovieClip |
"saklar_terang" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 475 MovieClip |
"dark" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 476 MovieClip |
"bathroom_nv" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 721 MovieClip |
"invi_switch" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 120 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 638 MovieClip |
"invi_secretdoor" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 120 MovieClip |
"invi_bathroomdoor1" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 120 MovieClip |
"invi_bathroomdoor2" | Symbol 830 MovieClip [scenegame_mc] Frame 28 | Symbol 120 MovieClip |
"board1" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 726 MovieClip |
"board2" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 729 MovieClip |
"board3" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 730 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 638 MovieClip |
"door_room3" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 120 MovieClip |
"nail_0" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 733 MovieClip |
"nail_1" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 733 MovieClip |
"nail_2" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 733 MovieClip |
"nail_3" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 733 MovieClip |
"nail_4" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 733 MovieClip |
"nail_5" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 733 MovieClip |
"invi_board2" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 120 MovieClip |
"invi_board1" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 120 MovieClip |
"invi_board3" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 120 MovieClip |
"clue_ghost" | Symbol 830 MovieClip [scenegame_mc] Frame 29 | Symbol 735 MovieClip |
"cabinet1_2" | Symbol 830 MovieClip [scenegame_mc] Frame 30 | Symbol 740 MovieClip |
"cabinet1_1" | Symbol 830 MovieClip [scenegame_mc] Frame 30 | Symbol 745 MovieClip |
"cabinetKey" | Symbol 830 MovieClip [scenegame_mc] Frame 30 | Symbol 530 MovieClip |
"invi_1_1_open" | Symbol 830 MovieClip [scenegame_mc] Frame 30 | Symbol 120 MovieClip |
"invi_1_2_open" | Symbol 830 MovieClip [scenegame_mc] Frame 30 | Symbol 120 MovieClip |
"book" | Symbol 830 MovieClip [scenegame_mc] Frame 30 | Symbol 748 MovieClip |
"ghostroom1" | Symbol 830 MovieClip [scenegame_mc] Frame 30 | Symbol 757 MovieClip |
"cabinet2_1" | Symbol 830 MovieClip [scenegame_mc] Frame 31 | Symbol 764 MovieClip |
"cabinet2_2" | Symbol 830 MovieClip [scenegame_mc] Frame 31 | Symbol 767 MovieClip |
"invi_2_1" | Symbol 830 MovieClip [scenegame_mc] Frame 31 | Symbol 120 MovieClip |
"stetoskop" | Symbol 830 MovieClip [scenegame_mc] Frame 31 | Symbol 530 MovieClip |
"safe" | Symbol 830 MovieClip [scenegame_mc] Frame 31 | Symbol 530 MovieClip |
"hallucination" | Symbol 830 MovieClip [scenegame_mc] Frame 32 | Symbol 780 MovieClip |
"hallucination2" | Symbol 830 MovieClip [scenegame_mc] Frame 32 | Symbol 787 MovieClip |
"bungkusan" | Symbol 830 MovieClip [scenegame_mc] Frame 32 | Symbol 783 MovieClip |
"door1" | Symbol 830 MovieClip [scenegame_mc] Frame 32 | Symbol 120 MovieClip |
"door2" | Symbol 830 MovieClip [scenegame_mc] Frame 32 | Symbol 120 MovieClip |
"door3" | Symbol 830 MovieClip [scenegame_mc] Frame 32 | Symbol 120 MovieClip |
"summonTool" | Symbol 830 MovieClip [scenegame_mc] Frame 32 | Symbol 120 MovieClip |
"ghost_summoned" | Symbol 830 MovieClip [scenegame_mc] Frame 32 | Symbol 792 MovieClip |
"clue" | Symbol 830 MovieClip [scenegame_mc] Frame 33 | Symbol 795 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 35 | Symbol 638 MovieClip |
"door4" | Symbol 830 MovieClip [scenegame_mc] Frame 35 | Symbol 120 MovieClip |
"invi_drawer1" | Symbol 830 MovieClip [scenegame_mc] Frame 36 | Symbol 120 MovieClip |
"invi_bookoffice" | Symbol 830 MovieClip [scenegame_mc] Frame 36 | Symbol 120 MovieClip |
"invi_wallmagz" | Symbol 830 MovieClip [scenegame_mc] Frame 36 | Symbol 120 MovieClip |
"handycam" | Symbol 830 MovieClip [scenegame_mc] Frame 36 | Symbol 530 MovieClip |
"powerCPU" | Symbol 830 MovieClip [scenegame_mc] Frame 36 | Symbol 120 MovieClip |
"CPU" | Symbol 830 MovieClip [scenegame_mc] Frame 36 | Symbol 120 MovieClip |
"usb" | Symbol 830 MovieClip [scenegame_mc] Frame 37 | Symbol 530 MovieClip |
"clue" | Symbol 830 MovieClip [scenegame_mc] Frame 37 | Symbol 530 MovieClip |
"go_front" | Symbol 830 MovieClip [scenegame_mc] Frame 38 | Symbol 646 MovieClip [arrowscene_mc] |
"go_down" | Symbol 830 MovieClip [scenegame_mc] Frame 38 | Symbol 120 MovieClip |
"bgasli2" | Symbol 830 MovieClip [scenegame_mc] Frame 39 | Symbol 806 MovieClip |
"underground_dark" | Symbol 830 MovieClip [scenegame_mc] Frame 39 | Symbol 479 MovieClip |
"undergroundhall" | Symbol 830 MovieClip [scenegame_mc] Frame 39 | Symbol 806 MovieClip |
"lever_ug" | Symbol 830 MovieClip [scenegame_mc] Frame 39 | Symbol 120 MovieClip |
"door_ug" | Symbol 830 MovieClip [scenegame_mc] Frame 39 | Symbol 120 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 39 | Symbol 638 MovieClip |
"go_back" | Symbol 830 MovieClip [scenegame_mc] Frame 40 | Symbol 638 MovieClip |
"door_ug2" | Symbol 830 MovieClip [scenegame_mc] Frame 40 | Symbol 120 MovieClip |
"finalCutscene" | Symbol 830 MovieClip [scenegame_mc] Frame 41 | Symbol 120 MovieClip |
"go_right" | Symbol 830 MovieClip [scenegame_mc] Frame 42 | Symbol 645 MovieClip |
"piece0" | Symbol 830 MovieClip [scenegame_mc] Frame 42 | Symbol 816 MovieClip |
"piece13" | Symbol 830 MovieClip [scenegame_mc] Frame 42 | Symbol 816 MovieClip |
"piece7" | Symbol 830 MovieClip [scenegame_mc] Frame 42 | Symbol 816 MovieClip |
"piece3" | Symbol 830 MovieClip [scenegame_mc] Frame 42 | Symbol 816 MovieClip |
"piece9" | Symbol 830 MovieClip [scenegame_mc] Frame 42 | Symbol 816 MovieClip |
"go_left" | Symbol 830 MovieClip [scenegame_mc] Frame 43 | Symbol 645 MovieClip |
"piece5" | Symbol 830 MovieClip [scenegame_mc] Frame 43 | Symbol 816 MovieClip |
"piece1" | Symbol 830 MovieClip [scenegame_mc] Frame 43 | Symbol 816 MovieClip |
"piece2" | Symbol 830 MovieClip [scenegame_mc] Frame 43 | Symbol 816 MovieClip |
"piece8" | Symbol 830 MovieClip [scenegame_mc] Frame 43 | Symbol 816 MovieClip |
"piece10" | Symbol 830 MovieClip [scenegame_mc] Frame 43 | Symbol 816 MovieClip |
"piece6" | Symbol 830 MovieClip [scenegame_mc] Frame 44 | Symbol 816 MovieClip |
"piece11" | Symbol 830 MovieClip [scenegame_mc] Frame 44 | Symbol 816 MovieClip |
"piece12" | Symbol 830 MovieClip [scenegame_mc] Frame 44 | Symbol 816 MovieClip |
"piece4" | Symbol 830 MovieClip [scenegame_mc] Frame 44 | Symbol 816 MovieClip |
"piece14" | Symbol 830 MovieClip [scenegame_mc] Frame 44 | Symbol 816 MovieClip |
"endingStory" | Symbol 830 MovieClip [scenegame_mc] Frame 45 | Symbol 825 MovieClip |
"next_btn" | Symbol 830 MovieClip [scenegame_mc] Frame 45 | Symbol 120 MovieClip |
"theEnd" | Symbol 830 MovieClip [scenegame_mc] Frame 46 | Symbol 827 MovieClip |
"moreGame_end" | Symbol 830 MovieClip [scenegame_mc] Frame 46 | Symbol 829 MovieClip |
"amptxt" | Symbol 856 MovieClip Frame 2 | Symbol 855 EditableText |
"amp" | Symbol 858 MovieClip Frame 1 | Symbol 857 EditableText |
"slot0" | Symbol 875 MovieClip Frame 1 | Symbol 856 MovieClip |
"slot1" | Symbol 875 MovieClip Frame 1 | Symbol 856 MovieClip |
"slot2" | Symbol 875 MovieClip Frame 1 | Symbol 856 MovieClip |
"slot3" | Symbol 875 MovieClip Frame 1 | Symbol 856 MovieClip |
"slot4" | Symbol 875 MovieClip Frame 1 | Symbol 856 MovieClip |
"slot5" | Symbol 875 MovieClip Frame 1 | Symbol 856 MovieClip |
"sekring4" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring3" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring5" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring7" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring6" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring1" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring2" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring0" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring8" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring9" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring10" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"sekring11" | Symbol 875 MovieClip Frame 1 | Symbol 858 MovieClip |
"light" | Symbol 875 MovieClip Frame 1 | Symbol 859 MovieClip |
"lever" | Symbol 875 MovieClip Frame 1 | Symbol 866 MovieClip |
"ampere" | Symbol 875 MovieClip Frame 1 | Symbol 868 EditableText |
"back" | Symbol 875 MovieClip Frame 1 | Symbol 646 MovieClip [arrowscene_mc] |
"bayangan" | Symbol 884 MovieClip Frame 1 | Symbol 883 MovieClip |
"bunderan1" | Symbol 966 MovieClip Frame 1 | Symbol 884 MovieClip |
"clue" | Symbol 966 MovieClip Frame 1 | Symbol 887 MovieClip |
"bunderan2" | Symbol 966 MovieClip Frame 1 | Symbol 891 MovieClip |
"num1" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"num2" | Symbol 966 MovieClip Frame 1 | Symbol 901 MovieClip |
"num3" | Symbol 966 MovieClip Frame 1 | Symbol 906 MovieClip |
"num4" | Symbol 966 MovieClip Frame 1 | Symbol 911 MovieClip |
"num5" | Symbol 966 MovieClip Frame 1 | Symbol 916 MovieClip |
"num6" | Symbol 966 MovieClip Frame 1 | Symbol 921 MovieClip |
"num7" | Symbol 966 MovieClip Frame 1 | Symbol 926 MovieClip |
"num8" | Symbol 966 MovieClip Frame 1 | Symbol 931 MovieClip |
"num9" | Symbol 966 MovieClip Frame 1 | Symbol 936 MovieClip |
"kunciputar" | Symbol 966 MovieClip Frame 1 | Symbol 941 MovieClip |
"enterPass" | Symbol 966 MovieClip Frame 1 | Symbol 946 MovieClip |
"ledPass" | Symbol 966 MovieClip Frame 1 | Symbol 951 MovieClip |
"comb1" | Symbol 966 MovieClip Frame 1 | Symbol 961 MovieClip |
"comb2" | Symbol 966 MovieClip Frame 1 | Symbol 961 MovieClip |
"comb3" | Symbol 966 MovieClip Frame 1 | Symbol 961 MovieClip |
"comb4" | Symbol 966 MovieClip Frame 1 | Symbol 961 MovieClip |
"comb5" | Symbol 966 MovieClip Frame 1 | Symbol 961 MovieClip |
"back" | Symbol 966 MovieClip Frame 1 | Symbol 646 MovieClip [arrowscene_mc] |
"closeNotepad" | Symbol 1020 MovieClip Frame 1 | Symbol 979 MovieClip |
"closeNotepad" | Symbol 1022 MovieClip Frame 1 | Symbol 979 MovieClip |
"closeNotepad" | Symbol 1024 MovieClip Frame 1 | Symbol 979 MovieClip |
"closeNotepad" | Symbol 1030 MovieClip Frame 1 | Symbol 979 MovieClip |
"closeNotepad" | Symbol 1032 MovieClip Frame 1 | Symbol 979 MovieClip |
"closeNotepad" | Symbol 1039 MovieClip Frame 1 | Symbol 979 MovieClip |
"loginwindow" | Symbol 1043 MovieClip Frame 1 | Symbol 972 MovieClip |
"turnoff" | Symbol 1043 MovieClip Frame 1 | Symbol 979 MovieClip |
"closeExplorer" | Symbol 1043 MovieClip Frame 1 | Symbol 979 MovieClip |
"login_ok" | Symbol 1043 MovieClip Frame 1 | Symbol 986 MovieClip |
"folder0" | Symbol 1043 MovieClip Frame 1 | Symbol 989 MovieClip |
"folder1" | Symbol 1043 MovieClip Frame 1 | Symbol 989 MovieClip |
"folder2" | Symbol 1043 MovieClip Frame 1 | Symbol 989 MovieClip |
"folder3" | Symbol 1043 MovieClip Frame 1 | Symbol 989 MovieClip |
"file0_1" | Symbol 1043 MovieClip Frame 1 | Symbol 992 MovieClip |
"file0_2" | Symbol 1043 MovieClip Frame 1 | Symbol 992 MovieClip |
"file0_3" | Symbol 1043 MovieClip Frame 1 | Symbol 992 MovieClip |
"file1_1" | Symbol 1043 MovieClip Frame 1 | Symbol 992 MovieClip |
"file1_2" | Symbol 1043 MovieClip Frame 1 | Symbol 992 MovieClip |
"summonfile" | Symbol 1043 MovieClip Frame 1 | Symbol 992 MovieClip |
"mapfile" | Symbol 1043 MovieClip Frame 1 | Symbol 992 MovieClip |
"folderlock" | Symbol 1043 MovieClip Frame 1 | Symbol 998 MovieClip |
"upFolder" | Symbol 1043 MovieClip Frame 1 | Symbol 1003 MovieClip |
"wrongpassWindow" | Symbol 1043 MovieClip Frame 1 | Symbol 1006 MovieClip |
"folder0" | Symbol 1043 MovieClip Frame 2 | Symbol 989 MovieClip |
"folder1" | Symbol 1043 MovieClip Frame 2 | Symbol 989 MovieClip |
"file0_1" | Symbol 1043 MovieClip Frame 2 | Symbol 992 MovieClip |
"file0_2" | Symbol 1043 MovieClip Frame 2 | Symbol 992 MovieClip |
"file0_3" | Symbol 1043 MovieClip Frame 2 | Symbol 992 MovieClip |
"folderlock" | Symbol 1043 MovieClip Frame 2 | Symbol 998 MovieClip |
"closeExplorer" | Symbol 1043 MovieClip Frame 2 | Symbol 979 MovieClip |
"linkBG" | Symbol 1043 MovieClip Frame 2 | Symbol 120 MovieClip |
"filetxt0_3" | Symbol 1043 MovieClip Frame 2 | Symbol 1020 MovieClip |
"filetxt0_2" | Symbol 1043 MovieClip Frame 2 | Symbol 1022 MovieClip |
"filetxt0_1" | Symbol 1043 MovieClip Frame 2 | Symbol 1024 MovieClip |
"file1_1" | Symbol 1043 MovieClip Frame 3 | Symbol 992 MovieClip |
"file1_2" | Symbol 1043 MovieClip Frame 3 | Symbol 992 MovieClip |
"turnoff" | Symbol 1043 MovieClip Frame 3 | Symbol 979 MovieClip |
"upFolder" | Symbol 1043 MovieClip Frame 3 | Symbol 979 MovieClip |
"filetxt1_1" | Symbol 1043 MovieClip Frame 3 | Symbol 1030 MovieClip |
"filetxt1_2" | Symbol 1043 MovieClip Frame 3 | Symbol 1032 MovieClip |
"upFolder" | Symbol 1043 MovieClip Frame 4 | Symbol 979 MovieClip |
"linkBG" | Symbol 1043 MovieClip Frame 4 | Symbol 120 MovieClip |
"summonfile" | Symbol 1043 MovieClip Frame 4 | Symbol 992 MovieClip |
"mapfile" | Symbol 1043 MovieClip Frame 4 | Symbol 1037 MovieClip |
"txtview" | Symbol 1043 MovieClip Frame 4 | Symbol 1039 MovieClip |
"mapview" | Symbol 1043 MovieClip Frame 4 | Symbol 1042 MovieClip |
"api_lilin" | Symbol 1064 MovieClip Frame 1 | Symbol 1063 MovieClip |
"api_lilin" | Symbol 1067 MovieClip Frame 1 | Symbol 1063 MovieClip |
"api_lilin" | Symbol 1070 MovieClip Frame 1 | Symbol 1063 MovieClip |
"api_lilin" | Symbol 1073 MovieClip Frame 1 | Symbol 1063 MovieClip |
"api_lilin" | Symbol 1076 MovieClip Frame 1 | Symbol 1063 MovieClip |
"api_lilin" | Symbol 1079 MovieClip Frame 1 | Symbol 1063 MovieClip |
"circle" | Symbol 1107 MovieClip Frame 2 | Symbol 1098 MovieClip |
"triangle" | Symbol 1107 MovieClip Frame 3 | Symbol 1102 MovieClip |
"star" | Symbol 1107 MovieClip Frame 4 | Symbol 1106 MovieClip |
"prevpage" | Symbol 1126 MovieClip Frame 1 | Symbol 1118 MovieClip |
"spell1" | Symbol 1126 MovieClip Frame 1 | Symbol 1121 MovieClip |
"close_book" | Symbol 1126 MovieClip Frame 1 | Symbol 120 MovieClip |
"nextpage" | Symbol 1126 MovieClip Frame 1 | Symbol 1123 MovieClip |
"powderused" | Symbol 1127 MovieClip Frame 1 | Symbol 1053 MovieClip |
"open_book" | Symbol 1127 MovieClip Frame 1 | Symbol 1056 MovieClip |
"shapes0" | Symbol 1127 MovieClip Frame 1 | Symbol 120 MovieClip |
"shapes1" | Symbol 1127 MovieClip Frame 1 | Symbol 120 MovieClip |
"shapes2" | Symbol 1127 MovieClip Frame 1 | Symbol 120 MovieClip |
"powder2" | Symbol 1127 MovieClip Frame 1 | Symbol 120 MovieClip |
"powder1" | Symbol 1127 MovieClip Frame 1 | Symbol 120 MovieClip |
"powder0" | Symbol 1127 MovieClip Frame 1 | Symbol 120 MovieClip |
"candle0" | Symbol 1127 MovieClip Frame 1 | Symbol 1064 MovieClip |
"candle1" | Symbol 1127 MovieClip Frame 1 | Symbol 1067 MovieClip |
"candle2" | Symbol 1127 MovieClip Frame 1 | Symbol 1070 MovieClip |
"candle3" | Symbol 1127 MovieClip Frame 1 | Symbol 1073 MovieClip |
"candle4" | Symbol 1127 MovieClip Frame 1 | Symbol 1076 MovieClip |
"candle5" | Symbol 1127 MovieClip Frame 1 | Symbol 1079 MovieClip |
"chalk0" | Symbol 1127 MovieClip Frame 1 | Symbol 1082 MovieClip |
"chalk1" | Symbol 1127 MovieClip Frame 1 | Symbol 1085 MovieClip |
"chalk2" | Symbol 1127 MovieClip Frame 1 | Symbol 1088 MovieClip |
"cSpot1" | Symbol 1127 MovieClip Frame 1 | Symbol 1089 MovieClip |
"cSpot2" | Symbol 1127 MovieClip Frame 1 | Symbol 1090 MovieClip |
"cSpot3" | Symbol 1127 MovieClip Frame 1 | Symbol 1091 MovieClip |
"cSpot4" | Symbol 1127 MovieClip Frame 1 | Symbol 1092 MovieClip |
"cSpot5" | Symbol 1127 MovieClip Frame 1 | Symbol 1093 MovieClip |
"cSpot6" | Symbol 1127 MovieClip Frame 1 | Symbol 1094 MovieClip |
"drawn1" | Symbol 1127 MovieClip Frame 1 | Symbol 1107 MovieClip |
"drawn2" | Symbol 1127 MovieClip Frame 1 | Symbol 1107 MovieClip |
"drawn3" | Symbol 1127 MovieClip Frame 1 | Symbol 1107 MovieClip |
"back" | Symbol 1127 MovieClip Frame 1 | Symbol 646 MovieClip [arrowscene_mc] |
"blackbook" | Symbol 1127 MovieClip Frame 1 | Symbol 1126 MovieClip |
"spellWord0" | Symbol 1210 MovieClip Frame 1 | Symbol 1194 EditableText |
"spellWord1" | Symbol 1210 MovieClip Frame 1 | Symbol 1195 EditableText |
"spellWord2" | Symbol 1210 MovieClip Frame 1 | Symbol 1196 EditableText |
"spellWord3" | Symbol 1210 MovieClip Frame 1 | Symbol 1197 EditableText |
"spellWord4" | Symbol 1210 MovieClip Frame 1 | Symbol 1198 EditableText |
"spellWord5" | Symbol 1210 MovieClip Frame 1 | Symbol 1199 EditableText |
"spellWord6" | Symbol 1210 MovieClip Frame 1 | Symbol 1200 EditableText |
"spellWord7" | Symbol 1210 MovieClip Frame 1 | Symbol 1201 EditableText |
"spellWord0" | Symbol 1210 MovieClip Frame 2 | Symbol 1202 EditableText |
"spellWord1" | Symbol 1210 MovieClip Frame 2 | Symbol 1203 EditableText |
"spellWord2" | Symbol 1210 MovieClip Frame 2 | Symbol 1204 EditableText |
"spellWord3" | Symbol 1210 MovieClip Frame 2 | Symbol 1205 EditableText |
"spellWord4" | Symbol 1210 MovieClip Frame 2 | Symbol 1206 EditableText |
"spellWord5" | Symbol 1210 MovieClip Frame 2 | Symbol 1207 EditableText |
"spellWord6" | Symbol 1210 MovieClip Frame 2 | Symbol 1208 EditableText |
"spellWord7" | Symbol 1210 MovieClip Frame 2 | Symbol 1209 EditableText |
"spellWord0" | Symbol 1228 MovieClip Frame 1 | Symbol 1212 EditableText |
"spellWord1" | Symbol 1228 MovieClip Frame 1 | Symbol 1213 EditableText |
"spellWord2" | Symbol 1228 MovieClip Frame 1 | Symbol 1214 EditableText |
"spellWord3" | Symbol 1228 MovieClip Frame 1 | Symbol 1215 EditableText |
"spellWord4" | Symbol 1228 MovieClip Frame 1 | Symbol 1216 EditableText |
"spellWord5" | Symbol 1228 MovieClip Frame 1 | Symbol 1217 EditableText |
"spellWord6" | Symbol 1228 MovieClip Frame 1 | Symbol 1218 EditableText |
"spellWord7" | Symbol 1228 MovieClip Frame 1 | Symbol 1219 EditableText |
"spellWord0" | Symbol 1228 MovieClip Frame 2 | Symbol 1220 EditableText |
"spellWord1" | Symbol 1228 MovieClip Frame 2 | Symbol 1221 EditableText |
"spellWord2" | Symbol 1228 MovieClip Frame 2 | Symbol 1222 EditableText |
"spellWord3" | Symbol 1228 MovieClip Frame 2 | Symbol 1223 EditableText |
"spellWord4" | Symbol 1228 MovieClip Frame 2 | Symbol 1224 EditableText |
"spellWord5" | Symbol 1228 MovieClip Frame 2 | Symbol 1225 EditableText |
"spellWord6" | Symbol 1228 MovieClip Frame 2 | Symbol 1226 EditableText |
"spellWord7" | Symbol 1228 MovieClip Frame 2 | Symbol 1227 EditableText |
"bookPiece1" | Symbol 1238 MovieClip Frame 1 | Symbol 1143 MovieClip |
"bookPiece2" | Symbol 1238 MovieClip Frame 1 | Symbol 1146 MovieClip |
"bookPiece3" | Symbol 1238 MovieClip Frame 1 | Symbol 1149 MovieClip |
"bookPiece4" | Symbol 1238 MovieClip Frame 1 | Symbol 1152 MovieClip |
"bookPiece5" | Symbol 1238 MovieClip Frame 1 | Symbol 1155 MovieClip |
"bookPiece6" | Symbol 1238 MovieClip Frame 1 | Symbol 1158 MovieClip |
"bookPiece7" | Symbol 1238 MovieClip Frame 1 | Symbol 1161 MovieClip |
"bookPiece8" | Symbol 1238 MovieClip Frame 1 | Symbol 1164 MovieClip |
"bookPiece9" | Symbol 1238 MovieClip Frame 1 | Symbol 1167 MovieClip |
"bookPiece10" | Symbol 1238 MovieClip Frame 1 | Symbol 1170 MovieClip |
"bookPiece11" | Symbol 1238 MovieClip Frame 1 | Symbol 1173 MovieClip |
"bookPiece12" | Symbol 1238 MovieClip Frame 1 | Symbol 1176 MovieClip |
"bookPiece13" | Symbol 1238 MovieClip Frame 1 | Symbol 1179 MovieClip |
"bookPiece14" | Symbol 1238 MovieClip Frame 1 | Symbol 1182 MovieClip |
"bookPiece15" | Symbol 1238 MovieClip Frame 1 | Symbol 1185 MovieClip |
"words0" | Symbol 1238 MovieClip Frame 1 | Symbol 1187 EditableText |
"words1" | Symbol 1238 MovieClip Frame 1 | Symbol 1188 EditableText |
"words2" | Symbol 1238 MovieClip Frame 1 | Symbol 1189 EditableText |
"words3" | Symbol 1238 MovieClip Frame 1 | Symbol 1190 EditableText |
"words4" | Symbol 1238 MovieClip Frame 1 | Symbol 1191 EditableText |
"words5" | Symbol 1238 MovieClip Frame 1 | Symbol 1192 EditableText |
"words6" | Symbol 1238 MovieClip Frame 1 | Symbol 1193 EditableText |
"wordBtn0" | Symbol 1238 MovieClip Frame 1 | Symbol 120 MovieClip |
"wordBtn1" | Symbol 1238 MovieClip Frame 1 | Symbol 120 MovieClip |
"wordBtn2" | Symbol 1238 MovieClip Frame 1 | Symbol 120 MovieClip |
"wordBtn3" | Symbol 1238 MovieClip Frame 1 | Symbol 120 MovieClip |
"wordBtn4" | Symbol 1238 MovieClip Frame 1 | Symbol 120 MovieClip |
"wordBtn5" | Symbol 1238 MovieClip Frame 1 | Symbol 120 MovieClip |
"wordBtn6" | Symbol 1238 MovieClip Frame 1 | Symbol 120 MovieClip |
"magicSpell" | Symbol 1238 MovieClip Frame 1 | Symbol 1210 MovieClip |
"finalSpell" | Symbol 1238 MovieClip Frame 1 | Symbol 1228 MovieClip |
"health_1" | Symbol 1238 MovieClip Frame 1 | Symbol 1235 MovieClip |
"health_2" | Symbol 1238 MovieClip Frame 1 | Symbol 1235 MovieClip |
"health_3" | Symbol 1238 MovieClip Frame 1 | Symbol 1235 MovieClip |
"health_4" | Symbol 1238 MovieClip Frame 1 | Symbol 1235 MovieClip |
"health_5" | Symbol 1238 MovieClip Frame 1 | Symbol 1235 MovieClip |
"health_6" | Symbol 1238 MovieClip Frame 1 | Symbol 1235 MovieClip |
"bossHit" | Symbol 1238 MovieClip Frame 1 | Symbol 1237 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "door_locked" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "unlock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "kaget" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "story" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "paper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "scream1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "genset room" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "main menu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "demon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "hitguard" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "gate_open" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "open_door" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "gate_genset" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "tick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "rBGM_underground2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "rBGM_underground1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "hallucination" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "bathroom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "hall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "lobby" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "BGM_yard_left" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "BGM_yard_mid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "rBGM_outdoor2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "rBGM_outdoor1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "battle" |
ExportAssets (56) | Timeline Frame 4 | Symbol 224 as "burnAnim" |
ExportAssets (56) | Timeline Frame 4 | Symbol 228 as "clue_note" |
ExportAssets (56) | Timeline Frame 4 | Symbol 241 as "credits_page" |
ExportAssets (56) | Timeline Frame 4 | Symbol 248 as "cutscene" |
ExportAssets (56) | Timeline Frame 4 | Symbol 254 as "dialogbar_mc" |
ExportAssets (56) | Timeline Frame 4 | Symbol 259 as "dialogbar_mc2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 270 as "final_ghost" |
ExportAssets (56) | Timeline Frame 4 | Symbol 275 as "gameover_screen" |
ExportAssets (56) | Timeline Frame 4 | Symbol 278 as "generator_note" |
ExportAssets (56) | Timeline Frame 4 | Symbol 330 as "inventory_mc" |
ExportAssets (56) | Timeline Frame 4 | Symbol 371 as "iteminfo_mc" |
ExportAssets (56) | Timeline Frame 4 | Symbol 387 as "itemused_mc" |
ExportAssets (56) | Timeline Frame 4 | Symbol 394 as "menuItem_mc" |
ExportAssets (56) | Timeline Frame 4 | Symbol 397 as "picked" |
ExportAssets (56) | Timeline Frame 4 | Symbol 401 as "spotter" |
ExportAssets (56) | Timeline Frame 4 | Symbol 404 as "tooltip" |
ExportAssets (56) | Timeline Frame 7 | Symbol 646 as "arrowscene_mc" |
ExportAssets (56) | Timeline Frame 7 | Symbol 830 as "scenegame_mc" |
Labels
"preloader" | Frame 1 |
"intro sponsor" | Frame 2 |
"intro developer" | Frame 3 |
"asset drop" | Frame 4 |
"title" | Frame 5 |
"opening" | Frame 6 |
"main game" | Frame 7 |
"prologue" | Symbol 248 MovieClip [cutscene] Frame 1 |
"hit" | Symbol 248 MovieClip [cutscene] Frame 2 |
"busted" | Symbol 248 MovieClip [cutscene] Frame 117 |
"state1" | Symbol 269 MovieClip Frame 1 |
"state2" | Symbol 269 MovieClip Frame 2 |
"state3" | Symbol 269 MovieClip Frame 3 |
"state1" | Symbol 270 MovieClip [final_ghost] Frame 2 |
"hurted" | Symbol 270 MovieClip [final_ghost] Frame 3 |
"gone" | Symbol 270 MovieClip [final_ghost] Frame 21 |
"fade out" | Symbol 275 MovieClip [gameover_screen] Frame 51 |
"fade in" | Symbol 468 MovieClip Frame 1 |
"fade out" | Symbol 468 MovieClip Frame 80 |
"flashlight" | Symbol 530 MovieClip Frame 2 |
"corpse" | Symbol 530 MovieClip Frame 3 |
"padlock" | Symbol 530 MovieClip Frame 4 |
"tube" | Symbol 530 MovieClip Frame 5 |
"gas can" | Symbol 530 MovieClip Frame 6 |
"lit" | Symbol 530 MovieClip Frame 7 |
"have gas" | Symbol 530 MovieClip Frame 8 |
"scissors" | Symbol 530 MovieClip Frame 9 |
"keys" | Symbol 530 MovieClip Frame 10 |
"lighter" | Symbol 530 MovieClip Frame 11 |
"hammer" | Symbol 530 MovieClip Frame 12 |
"hammer stick" | Symbol 530 MovieClip Frame 13 |
"cabinet key" | Symbol 530 MovieClip Frame 14 |
"cable" | Symbol 530 MovieClip Frame 15 |
"notes 1" | Symbol 530 MovieClip Frame 16 |
"safe" | Symbol 530 MovieClip Frame 17 |
"handycam" | Symbol 530 MovieClip Frame 18 |
"stetoskop" | Symbol 530 MovieClip Frame 19 |
"kertas clue" | Symbol 530 MovieClip Frame 20 |
"storage" | Symbol 530 MovieClip Frame 21 |
"walk" | Symbol 555 MovieClip Frame 1 |
"idle" | Symbol 588 MovieClip Frame 1 |
"turn" | Symbol 601 MovieClip Frame 1 |
"walk" | Symbol 631 MovieClip Frame 1 |
"idle" | Symbol 631 MovieClip Frame 2 |
"turn" | Symbol 631 MovieClip Frame 3 |
"turn over" | Symbol 631 MovieClip Frame 4 |
"evil ghost" | Symbol 792 MovieClip Frame 2 |
"good ghost" | Symbol 792 MovieClip Frame 3 |
"dissapear" | Symbol 792 MovieClip Frame 4 |
"scene 1" | Symbol 830 MovieClip [scenegame_mc] Frame 1 |
"scene 2" | Symbol 830 MovieClip [scenegame_mc] Frame 2 |
"scene 3" | Symbol 830 MovieClip [scenegame_mc] Frame 3 |
"depan pager kebuka" | Symbol 830 MovieClip [scenegame_mc] Frame 4 |
"scene 4" | Symbol 830 MovieClip [scenegame_mc] Frame 5 |
"scene 5" | Symbol 830 MovieClip [scenegame_mc] Frame 6 |
"scene 6" | Symbol 830 MovieClip [scenegame_mc] Frame 7 |
"scene 7" | Symbol 830 MovieClip [scenegame_mc] Frame 8 |
"jeep" | Symbol 830 MovieClip [scenegame_mc] Frame 9 |
"tube" | Symbol 830 MovieClip [scenegame_mc] Frame 10 |
"warehouse" | Symbol 830 MovieClip [scenegame_mc] Frame 11 |
"warehouse 2" | Symbol 830 MovieClip [scenegame_mc] Frame 12 |
"warehouse 3" | Symbol 830 MovieClip [scenegame_mc] Frame 13 |
"generator 1" | Symbol 830 MovieClip [scenegame_mc] Frame 14 |
"ready burn" | Symbol 830 MovieClip [scenegame_mc] Frame 15 |
"generator 2" | Symbol 830 MovieClip [scenegame_mc] Frame 16 |
"generator 3" | Symbol 830 MovieClip [scenegame_mc] Frame 17 |
"generator light" | Symbol 830 MovieClip [scenegame_mc] Frame 18 |
"warehouse light" | Symbol 830 MovieClip [scenegame_mc] Frame 19 |
"warehouse cabinet light" | Symbol 830 MovieClip [scenegame_mc] Frame 20 |
"warehouse cabinet dark" | Symbol 830 MovieClip [scenegame_mc] Frame 21 |
"inside dark" | Symbol 830 MovieClip [scenegame_mc] Frame 22 |
"lobby mid" | Symbol 830 MovieClip [scenegame_mc] Frame 23 |
"lobby right" | Symbol 830 MovieClip [scenegame_mc] Frame 24 |
"desk" | Symbol 830 MovieClip [scenegame_mc] Frame 25 |
"hall" | Symbol 830 MovieClip [scenegame_mc] Frame 26 |
"hall kebuka" | Symbol 830 MovieClip [scenegame_mc] Frame 27 |
"bathroom" | Symbol 830 MovieClip [scenegame_mc] Frame 28 |
"sealed room" | Symbol 830 MovieClip [scenegame_mc] Frame 29 |
"hall room 1" | Symbol 830 MovieClip [scenegame_mc] Frame 30 |
"hall room 2" | Symbol 830 MovieClip [scenegame_mc] Frame 31 |
"room one" | Symbol 830 MovieClip [scenegame_mc] Frame 32 |
"room 2" | Symbol 830 MovieClip [scenegame_mc] Frame 33 |
"room 3" | Symbol 830 MovieClip [scenegame_mc] Frame 34 |
"room office" | Symbol 830 MovieClip [scenegame_mc] Frame 35 |
"office" | Symbol 830 MovieClip [scenegame_mc] Frame 36 |
"zoom laci" | Symbol 830 MovieClip [scenegame_mc] Frame 37 |
"underground stairs" | Symbol 830 MovieClip [scenegame_mc] Frame 38 |
"underground hall" | Symbol 830 MovieClip [scenegame_mc] Frame 39 |
"door ug" | Symbol 830 MovieClip [scenegame_mc] Frame 40 |
"final cutscene" | Symbol 830 MovieClip [scenegame_mc] Frame 41 |
"ug room left" | Symbol 830 MovieClip [scenegame_mc] Frame 42 |
"ug room mid" | Symbol 830 MovieClip [scenegame_mc] Frame 43 |
"ug room right" | Symbol 830 MovieClip [scenegame_mc] Frame 44 |
"ending game" | Symbol 830 MovieClip [scenegame_mc] Frame 45 |
"the end" | Symbol 830 MovieClip [scenegame_mc] Frame 46 |
"fade in" | Symbol 835 MovieClip Frame 1 |
"fade out" | Symbol 835 MovieClip Frame 20 |
"attach" | Symbol 856 MovieClip Frame 2 |
"pulled" | Symbol 866 MovieClip Frame 2 |
"mini game 1" | Symbol 875 MovieClip Frame 1 |
"false" | Symbol 951 MovieClip Frame 1 |
"true" | Symbol 951 MovieClip Frame 2 |
"is2" | Symbol 961 MovieClip Frame 3 |
"2" | Symbol 961 MovieClip Frame 9 |
"is3" | Symbol 961 MovieClip Frame 10 |
"is4" | Symbol 961 MovieClip Frame 17 |
"is5" | Symbol 961 MovieClip Frame 24 |
"is6" | Symbol 961 MovieClip Frame 31 |
"is7" | Symbol 961 MovieClip Frame 38 |
"is8" | Symbol 961 MovieClip Frame 45 |
"is9" | Symbol 961 MovieClip Frame 52 |
"mini game 2" | Symbol 966 MovieClip Frame 1 |
"rollover" | Symbol 986 MovieClip Frame 2 |
"press" | Symbol 986 MovieClip Frame 3 |
"mini game 3" | Symbol 1043 MovieClip Frame 1 |
"root folder" | Symbol 1043 MovieClip Frame 2 |
"folder 1" | Symbol 1043 MovieClip Frame 3 |
"folder 2" | Symbol 1043 MovieClip Frame 4 |
"show spell" | Symbol 1210 MovieClip Frame 2 |
"show spell" | Symbol 1228 MovieClip Frame 2 |
"fade in" | Symbol 1239 MovieClip Frame 1 |
"fade out" | Symbol 1239 MovieClip Frame 80 |
Dynamic Text Variables
amptxt | Symbol 855 EditableText | "" |
amp | Symbol 857 EditableText | "" |
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