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Super Mario Defence - help bowser defend his castle from multiple super marios.swf

This is the info page for
Flash #92443

(Click the ID number above for more basic data on this flash file.)


Text
Bounces enemies upwards, harming
them when they fall to the ground.

SPRING BOARD

Drops bomb-ombs at enemies below,
which explode or walk around.

BOMB-OMB CLOUD

Waits for enemies, then crushes them.

THWOMP

Sends a koopa shell hurtling towards
enemies.

KOOPA SHELL

Walks into an enemy and slows them
down.

NINJI

Randomly throws hammers off its platform
when an enemy is in range.

HAMMER BROS

Fires a deadly accurate bullet bill at the
enemy.

BULLET BILL

A mechanised koopa shell, which doesn't
need an enemy in range to fire.

MECHA KOOPA

Walks blindly across screen, damaging
enemies as he walks by.

MEGA MOLE

Runs towards enemies, and bounces off
them as well as doing damage.

WIGGLER

Seeks an enemy, and sticks to them
whilst damaging them.

BOO

Swings around, hurting enemies
when the stone hits.

STONE

Spits 3 fireballs when an enemy is
in range, which act as mines.

VOLCANO LOTUS

Move the mouse to the top of the screen to open the menu.

Cost: 300

Level: 15

1

2

3

1

2

3

2

3

PAUSED

resume

Auto-wave

Particle effects

Sound effects

Music

quit

yes

no

Quality

retry

Welcome to the

Tutorial

To skip this
tutorial press
SPACE
at any time.

CONTINUE

The aim of the game here is to kill the
invaders before they get to your castle. To
do this you must build towers.

Enemies will enter from the left, and walk
over to the castle on the right. To move the
camera, use these buttons:

A

S

D

OR

moves faster

Mouse
Wheel

Move to the left hand side of the stage
to see where the enmies come from.

You can see vital stats about your game
on the top menu.

100

5

270

Health

Wave
number

Coins

Pause

Hide
menu

The other side of the menu shows the
towers available to you. Scroll through
the list with the arrows, or Q and E.

40

30

60

To place a  tower click and hold on the
picture of it and move the mouse to
where you want  it to be.

Build a spring board    -

The menu that has appeared is the tower
menu. From here you can sell the tower
upon many other things.

-  This is the sell button.

You can also see information about the
damage, range, and reload speed.

- Stats

- Range

- Damage

- Reload

You can upgrade the tower from these tabs

Choose the damage tab of your
springboard, and upgrade the damage.

Spring Board

Level: 1/10

Damage: 1

Cost: 5

Click this
button to
upgrade

You are now ready for your first wave. The
clock will start ticking, and once it reaches
the top a wave will be sent.

It's go time.

You can also send the next wave by
clicking on the clock, once it has past
the first notch.

You can also click
on enemies
to see information
about them.

Mario

2

1

Status: Walking

2

Survive the next wave to complete
the tutorial.

You have completed the tutorial and will
now progress to the main menu.

The first 4 levels are ready from the start,
complete at least 3 of these to
unlock the next 4 and so on.

999

This game is exclusive to Funny Games
Click the link below to visit their site.

Over 3000 free online games

Songs

BACK

START

You should view the tutorial before playing.

View Tutorial

or click these buttons to view the instructions

Your goal in this game is to destroy these

with these

before they reach this

There are two menus in the game, the top and
right menus.

Mario

2

1

Status: Walking

This is the right menu, it gives
properties about an object.

Click on a tower or enemy to
select it.

8

The number next to an enemy
tells you how many health
points it has.

The top menu allows you to build towers, and
see information about your game.

This menu is split into two parts. Stats about
your game are on the left, while the available
towers are on the right.

100

6

10

Catapults enemies upwards, harming
them when they fall to the ground.

30

Pause

Health

Wave number

coins

Lock/Unlock menu

To build a tower, click and drag its picture onto
the field.

Press W to flip your tower around
(whilst placing it)

W

Press X to cancel  placing a tower, or to sell
it once it is built.

sell for 240

10 bills fired

Bullet
Bill

Once you have selected a tower, the right menu
will appear. The yellow circle is the range.

Each tab on the menu allows you to upgrade
part of the tower, except the home button,
shows you info about the tower.

Range

Damage

Reload speed

Home

Level: 1/6

Range:

Cost: 30

120

140

Bullet Bill

To upgrade range, click the
range tab, and click upgrade.

Hover over the upgrade
button to see the range at
the next level.

You will start with levels 1-4 unlocked,
complete at least 3 of these to unlock
the next 4, and so on.

You can only submit your score 3 times,
so do as many levels as you can before
submitting your score.

Keyboard controls

Q

E

Z

X

Q - Previous tower
W - Flip tower (when placing)
E - Next tower
A - Scroll left
S - Scroll faster (hold down)
D - Scroll right
Z - Menu (hold down)
X - Sell selected tower
P - Pause

NEXT

PREV

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Level 16 : Chocolate Ghost

To Be Completed

15041403

Medal : None

total score:

Clear Save Data

<p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://studiopaul.newgrounds.com/" target = "_blank">Game created by Paul Hogg</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Beta testing:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://falcoln.newgrounds.com/" target = "_blank">Ewan Hogg</a></font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.allgamesallfree.com/" target = "_blank">Max Stein</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.funny-games.biz/main.html" target = "_blank">Sponsored by Funny Games</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Sprites (and most other things) <sbr />belong to Nintendo</font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Original Nintendo Game:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Super Mario World</font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Original music created by:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Koji Kondo</font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Sprites ripped by:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Silver</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">TonBerry2K</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Kevin Huff</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">JJW</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">The Shirt Ninja</font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Sprites from:</font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://sdb.drshnaps.com/" target = "_blank">Sprite Database</a></font></p><p align="center"></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.dafont.com/mario-luigi-2.font" target = "_blank">Mario font (MarioLuigi2) by</a></font></p><p align="center"><font face="MarioLuigi2" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.dafont.com/mario-luigi-2.font" target = "_blank">LuigiFreak101</a></font></p>

View Intro Video

SUBMIT SCORE

OPTIONS

CREDITS

INSTRUCTIONS

FREE PLAY

SCORES

CHEATS

Enemy Health Texts

Enter Name

VIEW SCORES

RETRY

freeplay retry screen

retry screen

free play

Map:

Music:

Difficulty:

tutorial

Move to the left hand side of the stage
by holding A.

Build a springboard from the top menu
by clicking on the picture.

Upgrade the damage of your
springboard by clicking on the     then
pressing upgrade.

Survive this wave of enemies. To send
the next wave, click on the clock.

Survive the next wave to complete this
tutorial.

yoshis island

yoshis island 2

Donut plains

Donut ghost house

Vanilla dome

red switch palace

cookie mountain

cheese bridge

Butter bridge

butter bridge 2

forest of illusion

forest fortress

chocolate island

choco-ghost house

valley of bowser

valley of boswer 2

star road

valley fortress

valley fortress 2

special zone

<p align="center"></p>

Level:

Difficulty:

Music:

Wave:

Coins:

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Tutorial retry screen

SKIP STORY

SKIP TUTORIAL

TUTORIAL

Using cheats will prevent you from submitting your score.

Hold M for money

Hold space & Click to kill enemies

Hold B & click for a Boo.

Hold K & click for Koopa Shells

Random enemies

Random backgrounds

No 'next wave' time limit

12053

12053

This was the original loading screen, until I
add a Newgrounds loader. Move with arrow keys.

ActionScript [AS1/AS2]

Frame 1
function makegamevars() { smd = SharedObject.getLocal("SMD_save_data"); levelnames = new Array("", "Yoshi's Island", "Yoshi's Island 2", "Donut Plains", "Donut Ghost House", "Vanilla Dome", "Red Switch Palace", "Cookie Mountain", "Cheese Bridge", "Butter Bridge", "Butter Bridge 2", "Forest Of Illusion", "Forest Fortress", "Chocolate Island", "Choco-Ghost House", "Valley Of Bowser", "Valley Of Bowser 2", "Star Road", "Valley Fortress", "Valley Fortress 2", "Special Zone"); musictypes = new Array("", 0, 1, 5, 6, 5, 3, 1, 0, 2, 3, 4, 4, 2, 6, 5, 5, 4, 6, 2, 3); medalnames = new Array("", "Gold", "Silver", "Bronze"); musicnames = new Array("Overworld 1", "Overworld 2", "Underworld", "Underwater", "Forest Of Illusion", "Vanilla Dome", "Bowser's Castle"); diffs = new Array("Easy", "Medium", "Hard", "Extreme"); bgnumbers = new Array(0, 1, 2, 3, 5, 6, 12, 10, 15, 10, 10, 2, 8, 19, 5, 6, 17, 11, 14, 18, 16); lastmenux = 300; freeplvl = 1; freemusic = 0; freemusicplay = false; freediff = 0; gamename = "Super_Mario_Defence"; sentScore = 0; gotcheats = false; moneycheat = false; clickkill = false; clickboo = false; holdshell = false; randomenemies = false; nolimits = false; randombgs = false; loadgamestuff(); } function loadgamestuff() { if (smd.data.madedata == undefined) { level = 1; passedlevels = new Array(); i = 0; while (i < 20) { passedlevels.push(false); i++; } levelscores = new Array(); i = 0; while (i < 20) { levelscores.push(0); i++; } levelmedals = new Array(); i = 0; while (i < 20) { levelmedals.push(4); i++; } maxlevel = 4; autowave = false; particleeffects = true; enhealths = true; soundeffects = true; musicon = true; quality = 3; totalscore = 0; subscores = 3; cheated = false; makesavegamevars(); } else if (smd.data.madedata == true) { level = smd.data.level; passedlevels = smd.data.passedlevels; levelscores = smd.data.levelscores; levelmedals = smd.data.levelmedals; maxlevel = smd.data.maxlevel; autowave = smd.data.autowave; particleeffects = smd.data.particleeffects; soundeffects = smd.data.soundeffects; musicon = smd.data.musicon; quality = smd.data.quality; totalscore = smd.data.totalscore; subscores = smd.data.subscores; cheated = smd.data.cheated; enhealths = smd.data.enhealths; } } function makesavegamevars() { if (smd.data.madedata == undefined) { smd.data.madedata = true; smd.data.level = 1; smd.data.passedlevels = new Array(); i = 0; while (i < 20) { smd.data.passedlevels.push(false); i++; } smd.data.levelscores = new Array(); i = 0; while (i < 20) { smd.data.levelscores.push(0); i++; } smd.data.levelmedals = new Array(); i = 0; while (i < 20) { smd.data.levelmedals.push(4); i++; } smd.data.maxlevel = 4; smd.data.autowave = true; smd.data.particleeffects = true; smd.data.soundeffects = true; smd.data.musicon = true; smd.data.quality = 3; smd.data.totalscore = 0; smd.data.seenstory = false; smd.data.subscores = 3; smd.data.cheated = false; smd.data.enhealths = true; } } function savegame() { smd.data.level = level; smd.data.passedlevels = passedlevels; smd.data.levelscores = levelscores; smd.data.levelmedals = levelmedals; smd.data.maxlevel = maxlevel; smd.data.autowave = autowave; smd.data.particleeffects = particleeffects; smd.data.soundeffects = soundeffects; smd.data.musicon = musicon; smd.data.quality = quality; smd.data.totalscore = totalscore; smd.data.subscores = subscores; smd.data.cheated = cheated; smd.data.enhealths = enhealths; } function newgame() { level = 1; passedlevels = new Array(); i = 0; while (i < 20) { passedlevels.push(false); i++; } levelscores = new Array(); i = 0; while (i < 20) { levelscores.push(0); i++; } levelmedals = new Array(); i = 0; while (i < 20) { levelmedals.push(4); i++; } maxlevel = 4; autowave = true; particleeffects = true; soundeffects = true; musicon = true; quality = 3; totalscore = 0; subscores = 3; cheated = false; enhealths = true; savegame(); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } Stage.showMenu = false; makegamevars(); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((domain != "funny-games.biz") && (domain != "funny-base.com")) { attachMovie("exclusive", "exclusive", _root.getNextHighestDepth()); _x = -5000; _y = -5000; exclusive._x = 5300; exclusive._y = 5200; } __com_mochibot__("23ea6ff5", this, 10301, true); stop(); System.security.allowDomain("*");
Frame 2
function makevars() { health = 100; pressed = false; skey = 1; wave = 0; xspeed = 0; res = 0.6; xac = 5; endtimer = 0; xsmax = 10; score = 0; enemieskilled = 0; enemiessent = 0; fadeoutpause = false; mouseListener = new Object(); scrolltowers = new Object(); pkey = false; pauseheld = false; clickvar = false; scrolltowers.onKeyDown = function () { if (!gamepaused) { if (Key.getCode() == 69) { _root.nexttower(); } if (Key.getCode() == 81) { _root.prevtower(); } } }; mouseListener.onMouseWheel = function (wheeldir) { if (!gamepaused) { xspeed = xspeed + Math.round(wheeldir * 2); } }; Mouse.addListener(mouseListener); Key.addListener(scrolltowers); enemies = new Array(); towers = new Array(); gcoins = new Array(); bullets = new Array(); parts = new Array(); healthtexts = new Array(); waves = new Array(); costs = new Array(0, 30, 40, 60, 70, 65, 100, 150, 180, 250, 150, 140, 300, 500); menu.endy = -20; menu.endx = 670; bubactive = false; placeable = true; enemynames = new Array("noname", "Baby Mario", "Baby Luigi", "Baby Mario on Yoshi", "Baby Luigi on Yoshi", "Mario", "Luigi", "Mario on Yoshi", "Luigi on Yoshi", "Fire Mario", "Fire Luigi", "Giant Mario on Yoshi", "Giant Fire Luigi"); towernames = new Array("noname", "Spring Board", "Bomb-omb Cloud", "Thwomp", "Koopa Pipe", "Ninji Platform", "Hammer Bros.", "Bullet Bill Tower", "Mecha Koopa Pipe", "Mega Mole Hole", "Wiggler Pipe", "Boo Pipe", "Swinging Stone", "Volcano Lotus"); mintower = 1; itembannerpos = 1; menulock = true; updown = false; shaketime = 0; shakemag = 0; obstruct = false; grouptimer = 0; groupamaount = 0; attachMovie("topmenu", "menu", _root.getNextHighestDepth()); menu._x = 300; menu._y = -30; attachMovie("rightmenu", "rmenu", _root.getNextHighestDepth()); exclam = attachMovie("exclam", "exclam", _root.getNextHighestDepth()); exclam._x = 550; exclam._y = 190; rmenu._x = 670; rmenu._y = 190; rmenu.rx = 0; enemycount = 0; waveframe = 1; gamepaused = false; startbound = -600; endbound = 600; countingends = new Array("", "bounces", "bombs dropped", "enemies squashed", "shells fired", "ninjis dropped", "hammers thrown", "bullets fired", "mecha koopas released", "moles freed", "wigglers escaped", "boos released", "enemies hit", "fireballs spit"); if (!randombgs) { bg.bg1.gotoAndStop(bgframe); bg.bg2.gotoAndStop(bgframe); } else { ranframe = random(19) + 1; bg.bg1.gotoAndStop(ranframe); bg.bg2.gotoAndStop(ranframe); } t1upgrades = new Array(false, true, false); t1range = new Array(); t1rangecost = new Array(); t1damage = new Array(1, 2, 4, 6, 10, 15, 20, 25, 30, 40); t1damagecost = new Array(0, 5, 5, 15, 30, 75, 100, 150, 350, 600); t1reload = new Array(); t1reloadcost = new Array(); t2upgrades = new Array(true, true, true); t2range = new Array(250, 300, 350, 450); t2rangecost = new Array(0, 60, 180, 300); t2damage = new Array(2, 4, 8, 20, 30, 40); t2damagecost = new Array(0, 10, 15, 35, 50, 65); t2reload = new Array(45, 40, 35, 30, 25, 20); t2reloadcost = new Array(0, 15, 15, 20, 20, 30); t3upgrades = new Array(true, true, true); t3range = new Array(50, 100, 150, 200, 250, 300); t3rangecost = new Array(0, 70, 100, 150, 200, 300); t3damage = new Array(5, 10, 15, 20, 25, 30, 35, 40, 45, 50); t3damagecost = new Array(0, 40, 70, 100, 150, 160, 170, 180, 190, 200); t3reload = new Array(50, 45, 40, 35, 30, 25); t3reloadcost = new Array(0, 20, 35, 60, 125, 250); t4upgrades = new Array(true, true, false); t4range = new Array(500, 525, 550, 575, 600); t4rangecost = new Array(0, 50, 80, 130, 170); t4damage = new Array(2, 4, 6, 8, 10, 15, 20); t4damagecost = new Array(0, 20, 40, 80, 100, 250, 350); t4reload = new Array(); t4reloadcost = new Array(); t5upgrades = new Array(true, false, true); t5range = new Array(200, 250, 300, 350); t5rangecost = new Array(0, 50, 100, 200); t5damage = new Array(); t5damagecost = new Array(); t5reload = new Array(50, 45, 40, 35, 30); t5reloadcost = new Array(0, 15, 30, 60, 100); t6upgrades = new Array(true, true, false); t6range = new Array(300, 325, 350, 375, 400); t6rangecost = new Array(0, 40, 75, 150, 250); t6damage = new Array(4, 6, 8, 10, 12, 14, 16, 18, 20); t6damagecost = new Array(0, 25, 60, 80, 110, 160, 200, 250, 300); t6reload = new Array(); t6reloadcost = new Array(); t7upgrades = new Array(false, true, true); t7range = new Array(); t7rangecost = new Array(); t7damage = new Array(20, 25, 30, 35, 40, 45, 50, 55, 60); t7damagecost = new Array(0, 35, 60, 75, 100, 140, 200, 270, 350); t7reload = new Array(46, 44, 42, 40, 38, 36, 34, 32, 30); t7reloadcost = new Array(0, 10, 30, 55, 70, 100, 150, 250, 300); t8upgrades = new Array(false, true, true); t8range = new Array(); t8rangecost = new Array(); t8damage = new Array(20, 22, 24, 26, 28, 30, 35, 40, 50); t8damagecost = new Array(0, 30, 60, 100, 150, 250, 500, 750, 1000); t8reload = new Array(60, 57, 54, 51, 48, 45, 40); t8reloadcost = new Array(0, 50, 80, 100, 150, 210, 400); t9upgrades = new Array(false, true, true); t9range = new Array(); t9rangecost = new Array(); t9damage = new Array(2, 3, 4, 5); t9damagecost = new Array(0, 100, 250, 500); t9reload = new Array(70, 65, 60); t9reloadcost = new Array(0, 150, 300); t10upgrades = new Array(false, true, true); t10range = new Array(); t10rangecost = new Array(); t10damage = new Array(14, 16, 18, 20, 22, 24, 26, 28, 30, 35, 40, 50); t10damagecost = new Array(0, 20, 30, 50, 70, 100, 150, 150, 200, 400, 500, 1000); t10reload = new Array(60, 55, 50, 40); t10reloadcost = new Array(0, 50, 150, 250); t11upgrades = new Array(true, true, true); t11range = new Array(500, 525, 550, 575, 600, 650); t11rangecost = new Array(0, 40, 80, 100, 130, 180); t11damage = new Array(1, 2, 3, 4, 5); t11damagecost = new Array(0, 50, 200, 500, 1000); t11reload = new Array(100, 95, 90, 85, 80, 75, 50); t11reloadcost = new Array(0, 25, 40, 70, 100, 200, 350); t12upgrades = new Array(false, true, false); t12range = new Array(); t12rangecost = new Array(); t12damage = new Array(1, 2, 3, 4, 5); t12damagecost = new Array(0, 100, 250, 500, 1000); t12reload = new Array(); t12reloadcost = new Array(); t13upgrades = new Array(true, true, true); t13range = new Array(100, 120, 140, 160, 180, 200); t13rangecost = new Array(0, 50, 100, 200, 250, 300); t13damage = new Array(10, 15, 20, 25, 30, 35, 40, 45, 50); t13damagecost = new Array(0, 50, 100, 150, 200, 250, 300, 400, 500); t13reload = new Array(50, 48, 46, 44, 42, 40, 35, 30); t13reloadcost = new Array(0, 60, 100, 150, 210, 280, 350, 450); } function raisemenus() { menu.swapDepths(_root.getNextHighestDepth()); rmenu.swapDepths(_root.getNextHighestDepth()); } function grav(ob, grav) { if (ob.yspeed == undefined) { ob.yspeed = 0; ob.grounded = true; } ob.yspeed = ob.yspeed + grav; ob._y = ob._y + ob.yspeed; if (ob.grounded) { while (ground.hitTest(ob._x, ob.getBounds(_root).yMax, true)) { ob.yspeed = 0; ob._y--; } } } function keepstationary(ob, variable) { if (!variable) { if (ob.startx == undefined) { ob.startx = ob._x; } ob._x = ob.startx - _root._x; } else { if (ob.startx == undefined) { ob.startx = ob._x; ob.rx = 0; } ob._x = (ob.startx - _root._x) + ob.rx; } } function moveground() { if ((bg._x + _x) > 600) { bg.rx = bg.rx - 600; } if ((bg._x + _x) < 0) { bg.rx = bg.rx + 600; } _x = (_x + xspeed); if (_x > endbound) { xspeed = 0; _x = endbound; } if (_x < startbound) { xspeed = 0; _x = startbound; } keepstationary(menu, false); keepstationary(exclam, false); keepstationary(bg, true); keepstationary(rmenu, true); xspeed = xspeed * res; bg.rx = bg.rx + (xspeed / 5); if (Key.isDown(37) || (Key.isDown(65))) { xspeed = xspeed + (xac * skey); } if (Key.isDown(39) || (Key.isDown(68))) { xspeed = xspeed - (xac * skey); } bground._x = ground._x; bground._y = ground._y; } function shortcuts() { if (Key.isDown(83) || (Key.isDown(40))) { skey = 2; } else { skey = 1; } if (bubactive) { if (!bubbleob.enemy) { if (Key.isDown(88)) { bubbleob.sold = true; } } } if (moneycheat) { if (Key.isDown(77)) { coins = coins + 10; } } } function moveob(ob) { if (ob.startx == undefined) { ob.startx = ob._x; ob._x = 0; } ob._x = (ob.startx + ob._x) + (ground._x - 300); } function makehugground(o) { o.rb = _root.createEmptyMovieClip((o + "rb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); o.lb = _root.createEmptyMovieClip((o + "lb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); o.lb._x = o._x - (o._width / 2); o.rb._x = o._x + (o._width / 2); o.rb._y = o._y + (o._height / 2); o.lb._y = o._y + (o._height / 2); } function movehugground(o, grav) { o.lb._x = o._x - (o._width / 2); o.rb._x = o._x + (o._width / 2); o.yspeedl = o.yspeedl + grav; e.yspeedr = e.yspeedr + grav; o.lb._y = o.lb._y + o.yspeedl; o.rb._y = o.rb._y + o.yspeedr; if (!ob.dead) { o._rotation = 57.2957795130823 * Math.atan2(o.rb._y - o.lb._y, o.rb._x - o.lb._x); } if (o.enemy) { if (o.grounded) { while (ground.hitTest(o.lb._x, o.lb._y, true)) { o.lb._y--; o.yspeedl = 0; o.jumping = false; if (o.falldam != 0) { o.damage = o.damage + o.falldam; o.falldam = 0; b = 0; while (b < 10) { makepart(o._x, o._y + 30, 1, 100, 4); b++; } } } while (ground.hitTest(o.rb._x, o.rb._y, true)) { o.rb._y--; o.yspeedr = 0; o.jumping = false; if (o.falldam != 0) { o.damage = o.damage + o.falldam; o.falldam = 0; b = 0; while (b < 10) { makepart(o._x, o._y + 30, 1, 100, 4); b++; } } } } } else { while (ground.hitTest(o.lb._x, o.lb._y, true)) { o.lb._y--; o.yspeed = 0; } while (ground.hitTest(o.rb._x, o.rb._y, true)) { o.rb._y--; o.yspeed = 0; } } } function makehealthtext(e) { d = _root.getNextHighestDepth(); t = attachMovie("enemytext", "enemytext" + d, d); t._x = e._x; t._y = e._y; t.e = e; t.healthtext = e.maxdam - e.damage; healthtexts.push(t); } function movehealthtexts() { for (i in healthtexts) { t = healthtexts[i]; t._x = t.e._x; t._y = t.e._y; if ((t.e.maxdam - t.e.damage) > 0) { t.healthtext = t.e.maxdam - t.e.damage; } else { t.healthtext = 0; } if (t.healthtext == 0) { removeMovieClip(t); healthtexts.splice(i, 1); } } } function makeenemy(x, y, type, speed, dam, payoff) { enemiessent++; d = _root.getNextHighestDepth(); if (randomenemies) { type = random(12) + 1; } e = attachMovie("enemy" + type, ("enemy" + type) + d, d); if (enhealths) { makehealthtext(e); } e._x = x; e._y = y; e.type = type; e.ninjid = 0; e.payoff = payoff; prepwalk(e.w); e.yspeedl = 0; e.yspeedr = 0; e.enemy = true; e.stopground = true; e.speed = speed; e.damage = 0; e.grounded = true; e.molehit = 0; e.stonehit = 0; e.maxdam = dam; e.dead = false; makehugground(e); e.radius = Math.max(e._height, e._width) * 1.5; e.falldam = 0; e.jumping = false; enemies.push(e); } function moveenemies() { for (i in enemies) { e = enemies[i]; if (checkbound(e)) { e._visible = true; } else { e._visible = false; } e._y = ((e.lb._y + e.rb._y) / 2) - (e._height / 2); if (e.jumping) { e.gotoAndStop(2); } else { e.gotoAndStop(1); } e.healthtext = e.maxdam - e.damage; walk(e.w, 6 - e.speed); movehugground(e, 1.6); if (!e.dead) { e._x = e._x + (Math.cos(0.0174 * e._rotation) * e.speed); if (e.damage >= e.maxdam) { e.yspeedl = -10; e.yspeedr = -10; e.grounded = false; e.dead = true; makecoin(e._x, e._y - (e._height / 2)); coins = coins + e.payoff; playsound(clicks, e); enemieskilled++; } } else { e.gotoAndStop(3); } if (e._y > (400 + (e._height / 2))) { removeMovieClip(e.lb); removeMovieClip(e.rb); removeMovieClip(e); enemies.splice(i, 1); } } } function walk(ob, speed) { if (ob.c == undefined) { ob.stop(); ob.c = 0; ob.f = 1; ob.m = ob._totalframes; } ob.speed = speed; ob.c++; if (ob.c > ob.speed) { ob.f++; ob.c = 0; if (ob.f > ob.m) { ob.f = 1; } ob.gotoAndStop(ob.f); } } function buttonize(ob, esize, frame, active) { if (ob.esize == undefined) { ob.esize = ob._xscale; } if (ob.hitTest(_xmouse, _ymouse, false)) { ob.esize = esize; } else { ob.esize = 100; } ob._xscale = ob._xscale + ((ob.esize - ob._xscale) / 1.5); ob._yscale = ob._yscale + ((ob.esize - ob._yscale) / 1.5); if (active) { ob.onRelease = function () { gotoAndStop(frame); if (soundeffects) { playsound(clicks); } }; } } function movemenu() { menu._y = menu._y + ((menu.endy - menu._y) / 2); rmenu.rx = rmenu.rx + ((menu.endx - rmenu.rx) / 2); if (!menulock) { if ((menu.hitTest(_xmouse, _ymouse, true) || (Key.isDown(40))) || (Key.isDown(90))) { menu.endy = 42; } else { menu.endy = -15; } } else { menu.endy = 42; } updatetopmenutext(); menu.clock.onRollOver = function () { menu.clock.gotoAndStop(2); }; menu.clock.onRollOut = function () { menu.clock.gotoAndStop(1); }; menu.clock.onReleaseOutside = function () { menu.clock.gotoAndStop(1); }; menu.clock.onRelease = function () { if (!gamepaused) { if (nolimits) { menu.clock.hand._rotation = 0; } else if ((menu.clock.hand._rotation > 90) || (menu.clock.hand._rotation < 0)) { menu.clock.hand._rotation = 0; } else { playsound(deny2); } } }; menu.previtem.onRelease = function () { if (!gamepaused) { prevtower(); } }; menu.nextitem.onRelease = function () { if (!gamepaused) { nexttower(); } }; menu.key.onRelease = function () { if (!gamepaused) { menulock = (menulock ? false : true); } }; menu.pbutton.onRelease = function () { if (gamepaused) { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); } else { if (pmenu != undefined) { removeMovieClip(pmenu); fadeoutpause = false; } playsound(continuesound); musicarray[musictypes[level]].setVolume(25); gamepaused = true; attachMovie("pmenu", "pmenu", _root.getNextHighestDepth()); pmenu._x = 300 - _x; pmenu._y = 200; pmenu._alpha = 0; if (_currentframe == 32) { pmenu.currentlevel = "Level: " + levelnames[freeplvl]; } else if (_currentframe == 11) { pmenu.currentlevel = "Level: Tutorial"; } else { pmenu.currentlevel = "Level: " + levelnames[level]; } } }; if (fadeoutpause) { if (pmenu._alpha > 0) { pmenu._alpha = pmenu._alpha - 15; } else { removeMovieClip(pmenu); } } if (itembannerpos < mintower) { itembannerpos = mintower; menu.itempic.itembanner._x = (itembannerpos - 1) * -50; menu.towerde._y = (itembannerpos - 1) * -70; } } function bublight(ob) { bubbleob = ob; bubactive = true; } function movebubble() { if (bubactive) { bubble._visible = true; bubble._x = bubbleob._x; bubble._y = bubbleob._y; bubble._width = (bubble._height = bubbleob.radius); menu.endx = -140; updatermenu(bubbleob); } else { bubble._visible = false; bubactive = false; menu.endx = 10; } if (bubbleob.dead) { bubactive = false; } if ((!checkbound(bubble)) || (bubble._y > 420)) { bubactive = false; } } function updatermenu(ob) { if (ob.enemy == true) { rmenu.gotoAndStop(1); rmenu.iname = enemynames[ob.type]; if ((100 - ((ob.damage / ob.maxdam) * 100)) > 0) { rmenu.bar._xscale = 100 - ((ob.damage / ob.maxdam) * 100); } else { rmenu.bar._xscale = 0; } rmenu.pic.gotoAndStop(ob.type); if ((ob.maxdam - ob.damage) >= 0) { rmenu.healthtext = ((ob.maxdam - ob.damage) + " / ") + ob.maxdam; } else { rmenu.healthtext = "0 / " + ob.maxdam; } rmenu.payoff = ob.payoff; if (ob.dead) { rmenu.statusmess = "Status : Dead"; } else if (ob.hitTest(castle)) { rmenu.statusmess = "Status : Intruding"; } else { if (ob.jumping == true) { if (ob.yspeedl < 0) { rmenu.statusmess = "Status : Jumping"; } else { rmenu.statusmess = "Status : Falling"; } } else { rmenu.statusmess = "Status : Walking"; } if (rmenu.bar._xscale < 0) { rmenu.bar._xscale = 0; } } } else { rmenu.gotoAndStop(2); rmenu.pic.gotoAndStop(ob.type); rmenu.iname = towernames[ob.type]; upgradearray = _root[("t" + ob.type) + upgradeprop]; costarray = _root[(("t" + ob.type) + upgradeprop) + "cost"]; rmenu.homeup.onRelease = function () { if (!gamepaused) { rmenu.upscreen.gotoAndStop(1); } }; if (rmenu.upscreen._currentframe == 1) { if ((!ob.reload) == 0) { rmenu.upscreen.reloader._xscale = (ob.rs / ob.reload) * 100; } else { rmenu.upscreen.reloader._xscale = 100; } rmenu.upscreen.sellmess = "Sell for " + Math.round(ob.totalcost * 0.8); rmenu.upscreen.sellb.onRelease = function () { ob.sold = true; }; rmenu.upscreen.countingtext = (ob.counter + " ") + countingends[ob.type]; } rmenu.rangeup.onRelease = function () { if (!gamepaused) { rmenu.upscreen.gotoAndStop(2); } }; if (rmenu.upscreen._currentframe == 2) { if (_root[("t" + ob.type) + "upgrades"][0]) { rmenu.upscreen.upgraderange.onRelease = function () { upgradeprop = "range"; upgradearray = _root[("t" + ob.type) + upgradeprop]; costarray = _root[(("t" + ob.type) + upgradeprop) + "cost"]; if (!(ob.rangelevel === upgradearray.length)) { if ((coins - costarray[ob.rangelevel]) >= 0) { ob.totalcost = ob.totalcost + costarray[ob.rangelevel]; coins = coins - costarray[ob.rangelevel]; ob.rangelevel++; } } }; rmenu.upscreen.rangedet = (("Level : " + ob.rangelevel) + " / ") + _root[("t" + ob.type) + "range"].length; } else { rmenu.upscreen.rangedet = "Level : 1 / 1"; } if (((((rmenu.upscreen.upgraderange._xmouse > -30) && (rmenu.upscreen.upgraderange._xmouse < 30)) && (rmenu.upscreen.upgraderange._ymouse > -10)) && (rmenu.upscreen.upgraderange._ymouse < 10)) && (_root[("t" + ob.type) + "range"][ob.rangelevel] != undefined)) { rmenu.upscreen.currange = "Range : " + _root[("t" + ob.type) + "range"][ob.rangelevel]; } else { rmenu.upscreen.currange = "Range : " + ob.radius; } if (!(_root[("t" + ob.type) + "rangecost"][ob.rangelevel] === undefined)) { rmenu.upscreen.uprangecost = "Cost : " + _root[("t" + ob.type) + "rangecost"][ob.rangelevel]; } else { rmenu.upscreen.uprangecost = "Cost : 0"; } } rmenu.damageup.onRelease = function () { if (!gamepaused) { rmenu.upscreen.gotoAndStop(3); } }; if (rmenu.upscreen._currentframe == 3) { if (_root[("t" + ob.type) + "upgrades"][1]) { rmenu.upscreen.upgradedamage.onRelease = function () { upgradeprop = "damage"; upgradearray = _root[("t" + ob.type) + upgradeprop]; costarray = _root[(("t" + ob.type) + upgradeprop) + "cost"]; if (!(ob.damagelevel === upgradearray.length)) { if ((coins - costarray[ob.damagelevel]) >= 0) { ob.totalcost = ob.totalcost + costarray[ob.damagelevel]; coins = coins - costarray[ob.damagelevel]; ob.damagelevel++; } } }; rmenu.upscreen.damagedet = (("Level : " + ob.damagelevel) + " / ") + _root[("t" + ob.type) + "damage"].length; } else { rmenu.upscreen.damagedet = "Level : 1 / 1"; } if (((((rmenu.upscreen.upgradedamage._xmouse > -30) && (rmenu.upscreen.upgradedamage._xmouse < 30)) && (rmenu.upscreen.upgradedamage._ymouse > -10)) && (rmenu.upscreen.upgradedamage._ymouse < 10)) && (_root[("t" + ob.type) + "damage"][ob.damagelevel] != undefined)) { rmenu.upscreen.curdamage = "Damage : " + _root[("t" + ob.type) + "damage"][ob.damagelevel]; } else { rmenu.upscreen.curdamage = "Damage : " + ob.damage; } if (!(_root[("t" + ob.type) + "damagecost"][ob.damagelevel] === undefined)) { rmenu.upscreen.updamagecost = "Cost : " + _root[("t" + ob.type) + "damagecost"][ob.damagelevel]; } else { rmenu.upscreen.updamagecost = "Cost : 0"; } } rmenu.reloadup.onRelease = function () { if (!gamepaused) { rmenu.upscreen.gotoAndStop(4); } }; if (rmenu.upscreen._currentframe == 4) { if (_root[("t" + ob.type) + "upgrades"][2]) { rmenu.upscreen.upgradereload.onRelease = function () { upgradeprop = "reload"; upgradearray = _root[("t" + ob.type) + upgradeprop]; costarray = _root[(("t" + ob.type) + upgradeprop) + "cost"]; if (!(ob.reloadlevel === upgradearray.length)) { if ((coins - costarray[ob.reloadlevel]) >= 0) { ob.totalcost = ob.totalcost + costarray[ob.reloadlevel]; coins = coins - costarray[ob.reloadlevel]; ob.reloadlevel++; } } }; rmenu.upscreen.reloaddet = (("Level : " + ob.reloadlevel) + " / ") + _root[("t" + ob.type) + "reload"].length; } else { rmenu.upscreen.reloaddet = "Level : 1 / 1"; } if (((((rmenu.upscreen.upgradereload._xmouse > -30) && (rmenu.upscreen.upgradereload._xmouse < 30)) && (rmenu.upscreen.upgradereload._ymouse > -10)) && (rmenu.upscreen.upgradereload._ymouse < 10)) && (_root[("t" + ob.type) + "reload"][ob.reloadlevel] != undefined)) { rmenu.upscreen.curreload = "Reload : " + _root[("t" + ob.type) + "reload"][ob.reloadlevel]; } else { rmenu.upscreen.curreload = "Reload : " + ob.reload; } if (!(_root[("t" + ob.type) + "reloadcost"][ob.reloadlevel] === undefined)) { rmenu.upscreen.upreloadcost = "Cost : " + _root[("t" + ob.type) + "reloadcost"][ob.reloadlevel]; } else { rmenu.upscreen.upreloadcost = "Cost : 0"; } } } } function getnearest(x, y) { var _local2 = 0; var _local3 = 9999999 /* 0x98967F */; for (gn in enemies) { e = enemies[gn]; if (!e.dead) { var _local1 = Math.sqrt(Math.pow(x - e._x, 2) + Math.pow(x - e._y, 2)); if (_local1 < _local3) { _local2 = e; _local3 = _local1; } } } return(_local2); } function maintain() { Q = getTimer() - (Q ? (Q) : 0); fps = int(1000 / Q) + " FPS"; Q = getTimer(); if (wavenumber > 0) { menu.clock.hand._rotation = menu.clock.hand._rotation + clockspeed; } castle.doorr._x = castle.doorr._x + ((castledoorx - castle.doorr._x) / 3); castle.doorl._x = -castle.doorr._x; mushroomhealthbar.gotoAndStop(((100 - health) / 10) + 1); if (wavenumber == 0) { if (enemies.length == 0) { if ((endtimer++) > 30) { gotoAndStop (7); removeeverything(); } } } for (i in enemies) { e = enemies[i]; if ((e._x + (e._width / 2)) > castle._x) { if (bubbleob == e) { bubactive = false; } setshake(2, 3); health = health - 10; playsound(lifelose); e.lb._y = 500; e.rb._y = 500; } opendoors = false; if (castle.hitTest(e)) { opendoors = true; } if (opendoors) { castledoorx = 20; } else { castledoorx = 6.8; } if (!checkbound(castle)) { if (exclam._currentframe == 1) { if (opendoors) { exclam.gotoAndPlay(2); } } } else { exclam.gotoAndStop(1); } if (health <= 0) { removeeverything(); gotoAndStop (6); } } } function makecoin(x, y) { d = _root.getNextHighestDepth(); c = attachMovie("coin", "coin" + d, d); c._x = x; c._y = y; gcoins.push(c); } function movecoins() { for (i in gcoins) { c = gcoins[i]; c._y = c._y - 5; c._alpha = c._alpha - 8; if (checkbound(c)) { c._visible = true; } else { c._visible = false; } if (c._alpha <= 0) { removeMovieClip(c); gcoins.splice(i, 1); } } } function maketower(type) { d = _root.getNextHighestDepth(); t = attachMovie("tower" + type, (("tower" + type) + "_") + d, d); t.type = type; t.dragging = true; t._x = 0; t.yspeed = 0; t.placed = false; t.placetimer = 0; t.enemy = false; t.totalcost = costs[type]; t.rs = 0; t.radius = 20; t.sold = false; t.rangelevel = 1; t.damagelevel = 1; t.reloadlevel = 1; t.counter = 0; t._visible = false; t.obstruct = true; t.fp = 0; if (t.type == 1) { t.radius = 30; t.damage = 1; t.ground = true; t.reload = 0; } if (t.type == 2) { t.radius = 250; t.damage = 2; t.ground = false; t.reload = 48; } if (t.type == 3) { t.radius = 50; t.damage = 5; t.ground = true; t.reload = 48; t.ttimer = 0; t.rising = true; t.setoff = false; t.tp._yscale = 10; t.xpos = 0; t.ypos = 0; } if (t.type == 4) { t.radius = 500; t.damage = 2; t.reload = 10; t.ground = true; } if (t.type == 5) { t.radius = 200; t.damage = 0; t.ground = false; t.reload = 48; } if (t.type == 6) { t.radius = 300; t.damage = 4; t.ground = false; t.reload = 8; t.dir = -1; } if (t.type == 7) { t.radius = 500; t.damage = 20; t.ground = true; t.reload = 48; } if (t.type == 8) { t.radius = 50; t.damage = 25; t.ground = true; t.reload = 60; } if (t.type == 9) { t.radius = 150; t.damage = 10; t.ground = true; t.reload = 70; } if (t.type == 10) { t.radius = 400; t.damage = 30; t.ground = true; t.reload = 48; } if (t.type == 11) { t.radius = 500; t.damage = 1; t.ground = true; t.reload = 100; } if (t.type == 12) { t.radius = 170; t.damage = 30; t.ground = false; t.reload = 0; t.stx = 0; t.sty = 0; t.speed = 3; t.hitob = 0; } if (t.type == 13) { t.gotoAndStop(10); t.radius = 100; t.damage = 10; t.ground = true; t.reload = 50; } if (t.ground) { makehugground(t); } raisemenus(); towers.push(t); } function movetowers() { for (i in towers) { t = towers[i]; if (t.dragging) { t2 = t; } if (!(t === t2)) { if (t.hitTest(t2)) { hittower = t; obstruct = true; } } if (hittower.hitTest(t2)) { t.obstruct = true; } else { t.obstruct = false; } if (t.dragging) { if (t.obstruct) { t2._alpha = 40; } else { t2._alpha = 100; } } if (!t.dragging) { for (j in enemies) { e = enemies[j]; if (!e.dead) { if (t.type == 1) { if (e.hitTest(t._x, t._y, false)) { if (!e.jumping) { e.jumping = true; e.falldam = e.falldam + t.damage; e.yspeedl = -(15 + (t.damagelevel / 1)); e.yspeedr = -(15 + (t.damagelevel / 1)); t.counter++; t.gotoAndPlay(2); playsound(jump, t); } } } if (t.type == 2) { if (getdis(t, e) < (t.radius / 2)) { if (t.rs == t.reload) { makebullet(t._x + ((t._xscale / 100) * 20), t._y + 15, 1, t.damage, t, getnearest(t._x, t._y)); t.rs = 0; t.counter++; playsound(drop, t); } } } if (t.type == 3) { if (t.rs == t.reload) { if (t._currentframe == 2) { if (t.hitTest(e._x, e._y, true)) { t.setoff = true; playsound(thwompsound, t); } } } } if (t.type == 4) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 15, 2, t.damage, t); playsound(koopasound, t); t.rs = 0; t.counter++; } } } if (t.type == 5) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 15, 3, t.damage, t); t.rs = 0; t.counter++; playsound(ninjisound, t); pa = 0; while (pa < 5) { makepart(t._x, t._y - 15, 7, 100, 6); pa++; } } } } if (t.type == 6) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x + (t.dir * 5), t._y - 15, 4, t.damage, t); t.rs = 0; t.counter++; t.dir = t.dir * -1; playsound(lowhit, t); t._xscale = t._xscale * -1; } } } if (t.type == 7) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 15, 5, t.damage, t, getnearest(t._x, t._y)); playsound(billsound, t); t.rs = 0; t.counter++; if (checkbound(t)) { setshake(4, 2); } pa = 0; while (pa < 6) { makepart(t._x, t._y - 15, 1, 300, 6); pa++; } } } } if (t.type == 8) { if (t.rs == t.reload) { makebullet(t._x, t._y - 30, 6, t.damage, t); t.rs = 0; t.counter++; playsound(mechasound, t); pa = 0; while (pa < 4) { makepart(t._x, t._y - 31, 4, 100, 4); pa++; } } } if (t.type == 9) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 31.6, 7, t.damage, t); playsound(molesound, t); t.rs = 0; t.counter++; pa = 0; while (pa < 5) { makepart(t._x, t._y - 31, 2, 200, 6); pa++; } } } } if (t.type == 10) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { playsound(wigglersound, t); makebullet(t._x, t._y - 25, 8, t.damage, t); t.rs = 0; t.counter++; } } } if (t.type == 11) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { makebullet(t._x, t._y - 26, 9, t.damage, t); playsound(boosound, t); t.rs = 0; t.counter++; } } } if (t.type == 12) { if (getdis2(t.stx, t.sty, e._x, e._y) < 35) { e.damage = e.damage + t.damage; } } if (t.type == 13) { if (t.rs == t.reload) { if (getdis(t, e) < (t.radius / 2)) { z = 0; while (z < 3) { makebullet(t._x, t._y - 5, 10, t.damage, t); t.counter++; makepart(t._x, t._y, 5, 200, 6); z++; } playsound(volcanosound, t); t.gotoAndPlay(2); t.rs = 0; } } } } } } if (_root[("t" + t.type) + "upgrades"][0]) { t.radius = _root[("t" + t.type) + "range"][t.rangelevel - 1]; } if (_root[("t" + t.type) + "upgrades"][1]) { t.damage = _root[("t" + t.type) + "damage"][t.damagelevel - 1]; } if (_root[("t" + t.type) + "upgrades"][2]) { t.reload = _root[("t" + t.type) + "reload"][t.reloadlevel - 1]; } if (checkbound(t)) { t._visible = true; } else { t._visible = false; } if (t.sold) { coins = coins + Math.round(t.totalcost * 0.8); removeMovieClip(t.lb); removeMovieClip(t.rb); removeMovieClip(t); towers.splice(i, 1); bubactive = false; } if (t.dragging) { if (!pressed) { if (!t.obstruct) { coins = coins - costs[itembannerpos]; t.dragging = false; bublight(t); } else { removeMovieClip(t); towers.splice(i, 1); } } if (Key.isDown(88)) { removeMovieClip(t); towers.splice(t, 1); } t._x = _xmouse - xspeed; if (Key.isDown(38) || (Key.isDown(87))) { if (!updown) { updown = true; t._xscale = t._xscale * -1; } } else { updown = false; } if (t.ground) { if (t.dragging) { if (t.type == 3) { t.topx = t._x + (Math.sin(0.0174 * t._rotation) * 15); t.topy = t._y - (Math.cos(0.0174 * t._rotation) * 15); } } t.lb._x = t._x - (t._width / 2); t.rb._x = t._x + (t._width / 2); t.rb._y = t._y + (t._height / 2); t.lb._y = t._y + (t._height / 2); if ((t._x > -600) && (t._x < 1200)) { while ((!ground.hitTest(t.lb._x, t.lb._y, true)) || (t.lb._y > 400)) { t.lb._y++; } while ((!ground.hitTest(t.rb._x, t.rb._y, true)) || (t.rb._y > 400)) { t.rb._y++; } } while (ground.hitTest(t.lb._x, t.lb._y, true)) { t.lb._y--; } while (ground.hitTest(t.rb._x, t.rb._y, true)) { t.rb._y--; } t._rotation = 57.2957795130823 * Math.atan2(t.rb._y - t.lb._y, t.rb._x - t.lb._x); t._y = ((t.lb._y + t.rb._y) / 2) - ((t._height / 2) - 4); } else { t._y = _ymouse; t.fp = 0; while ((ground.hitTest(t._x, t.getBounds(_root).yMax + (t._height / 2), true) || (ground.hitTest(t._x, t._y, true))) || (t._y > 400)) { t._y--; } } } else { if (t.type == 3) { t.tp._yscale = 100; t.ttp._yscale = 100; if (t.rs == t.reload) { if (t.rising) { if (t.ttimer < 24) { t._x = t._x + (Math.sin(0.0174 * t._rotation) * 3); t._y = t._y - (Math.cos(0.0174 * t._rotation) * 3); if ((t.ttp._currentframe == 1) || (t.ttp._currentframe == 1)) { t.ttp.gotoAndPlay(2); } } else { t.gotoAndStop(2); if (t.setoff) { t.rising = false; t.gotoAndStop(3); } } } t.ttimer++; } if (!t.rising) { t._x = t._x - (Math.sin(0.0174 * t._rotation) * 16); t._y = t._y + (Math.cos(0.0174 * t._rotation) * 16); if (t.ttp._currentframe == 25) { t.ttp.gotoAndPlay(26); } t.hittimes = 0; if (ground.hitTest(t._x + (Math.sin(0.0174 * (t._rotation + 180)) * 16), t._y - (Math.cos(0.0174 * (t._rotation + 180)) * 16), true)) { if (t.hittimes == 0) { if (checkbound(t)) { setshake(3, 4); pa = 0; while (pa < 8) { makepart(t._x, t._y + 10, 1, 300, 5); pa++; } } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (getdis(e, t) < (t.radius / 2)) { e.damage = e.damage + t.damage; } } } } t.hittimes++; t._x = t.xpos; t._y = t.ypos; t.rising = true; t.rs = 0; t.ttimer = 0; t.setoff = false; t.gotoAndStop(1); } } if (!pressed) { if (!t.placed) { t.xpos = t._x; t.ypos = t._y; t.placed = true; removeMovieClip(t.rb); removeMovieClip(t.lb); } } } if (t.type == 12) { t.speed = (t._xscale / 100) * 3.5; t._rotation = t._rotation + t.speed; t.stx = t._x + (Math.sin((Math.PI/180) * t._rotation) * 67); t.sty = t._y - (Math.cos((Math.PI/180) * t._rotation) * 67); if (t._xscale == 100) { t.sb._rotation = -t._rotation; t.ss._rotation = -t._rotation; } else { t.sb._rotation = t._rotation; t.ss._rotation = t._rotation; } } if (t.rs < t.reload) { t.rs++; } if (t.rs > t.reload) { t.rs = t.reload; } if (!t.placed) { if (t.ground) { if (!t.dragging) { while (ground.hitTest(t.lb._x, t.lb._y, true)) { t.lb._y--; t.yspeed = 0; } while (ground.hitTest(t.rb._x, t.rb._y, true)) { t.rb._y--; t.yspeed = 0; } if (ground.hitTest(t._x, (t._y + (t._height / 2)) + 3, true)) { if ((t.placetimer++) > 24) { t.placed = true; removeMovieClip(t.rb); removeMovieClip(t.lb); } } t._rotation = 57.2957795130823 * Math.atan2(t.rb._y - t.lb._y, t.rb._x - t.lb._x); t._y = ((t.lb._y + t.rb._y) / 2) - ((t._height / 2) - 4); t.lb._x = t._x - (t._width / 2); t.rb._x = t._x + (t._width / 2); t.yspeed++; t.rb._y = t.rb._y + t.yspeed; t.lb._y = t.lb._y + t.yspeed; } } } } } } function getdis(ob1, ob2) { var _local1 = ob1._x - ob2._x; var _local2 = ob1._y - ob2._y; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function getdis2(x1, y1, x2, y2) { var _local1 = x1 - x2; var _local2 = y1 - y2; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function makebullet(x, y, type, dam, parent, tar) { d = _root.getNextHighestDepth(); b = attachMovie("bullet" + type, (("bullet" + type) + "_") + d, d); b._x = x; b._y = y; b.type = type; b.damage = dam; b._visible = false; if (type == 1) { b.walking = false; b.thinking = false; b.dead = false; b.xspeed = 3; b.tar = tar; } if (type == 2) { b.dir = parent._xscale / 100; b.yspeed = 0; b._xscale = parent._xscale; b.parent = parent; } if (type == 3) { b.dir = parent._xscale / 100; b.yspeed = -5; b._xscale = parent._xscale; b.stuck = false; b.stuckob = 0; b.dead = false; } if (type == 4) { b.dir = parent.dir; b.yspeed = -((Math.random() * 2) + 2); b.grav = (Math.random() * 0.5) + 0.9; b.rotspeed = (Math.random() * 10) + 10; if (getnearest(parent._x, parent._y)._x > b._x) { if (random(10) == 0) { b.speed = ((-Math.random()) * 3) + 4; } else { b.speed = (Math.random() * 3) + 4; } } else if (random(10) == 0) { b.speed = (Math.random() * 3) + 4; } else { b.speed = -((Math.random() * 3) + 4); } b.groundtimes = 0; } if (type == 5) { b.yspeed = 0; b.xspeed = 0; b.speed = 5; b.tar = tar; } if (type == 6) { b.xspeed = 0; b.yspeed = 0; b.rb = _root.createEmptyMovieClip((b + "_rb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb = _root.createEmptyMovieClip((b + "_lb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb._x = b._x - 4.5; b.rb._x = b._x + 8.5; b.rb._y = b._y + (b._height / 2); b.lb._y = b._y + (b._height / 2); b.tar = getnearest(b._x, b._y); b.dead = false; } if (type == 7) { b.yspeed = 0; b.dir = parent._xscale / -100; b._xscale = parent._xscale; b.maxspeed = b.dir * 5; b.xspeed = b.dir * 2; b.hitob = 0; b.rb = _root.createEmptyMovieClip((b + "_rb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb = _root.createEmptyMovieClip((b + "_lb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb._x = b._x - (b._width / 2); b.rb._x = b._x + (b._width / 2); b.rb._y = b._y + (b._height / 2); b.lb._y = b._y + (b._height / 2); } if (type == 8) { b.yspeed = 0; b.dir = parent._xscale / -100; b._xscale = parent._xscale; b.maxspeed = b.dir * 8; b.xspeed = b.dir * 4; b.rb = _root.createEmptyMovieClip((b + "_rb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb = _root.createEmptyMovieClip((b + "_lb") + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b.lb._x = b._x - (b._width / 2); b.rb._x = b._x + (b._width / 2); b.rb._y = b._y + (b._height / 2); b.lb._y = b._y + (b._height / 2); b.hitob = 0; b.counter = 0; b.dead = false; } if (type == 9) { b.xspeed = 0; b.yspeed = -20; b.tar = getnearest(b._x, b._y); b.maxspeed = 10; b.stuck = false; b.stuckob = 0; b.stucktimer = 0; b.dead = false; } if (type == 10) { b.speed = (Math.random() * 15) + 5; b.rot = (parent._rotation + (Math.random() * 50)) - 25; b.xspeed = Math.sin((Math.PI/180) * b.rot) * b.speed; b.yspeed = Math.cos((Math.PI/180) * b.rot) * (-b.speed); b.timer = 0; b.dead = false; b.active = false; } bullets.push(b); } function movebullets() { for (i in bullets) { b = bullets[i]; if (checkbound(b)) { b._visible = true; } else { b._visible = false; } if (b.type == 1) { if (b._y > 410) { removeMovieClip(b); bullets.splice(i, 1); } if (!b.dead) { if (b.tar.dead) { b.tar = getnearest(b._x, b._y); } if (!b.thinking) { if (!b.walking) { b._y = b._y + 3; if (ground.hitTest(b._x, b._y, true)) { b.walking = true; } } else { b.gotoAndStop(2); while (ground.hitTest(b._x, b._y, true)) { b._y--; } b._y = b._y + 5; b._x = b._x + b.xspeed; if (b.tar._x > b._x) { b.xspeed = 3; b._xscale = 100; } else { b.xspeed = -3; b._xscale = -100; } if (random(70) == 0) { b.thinking = true; } } } else { if (random(70) == 0) { b.thinking = false; } b.gotoAndStop(3); } if (b.walking) { for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.hitTest(b)) { e.damage = e.damage + b.damage; b._xscale = 100; b.gotoAndPlay(4); b.dead = true; playsound(explode, b); } } } } } else if (b._currentframe == 14) { removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 2) { b._x = b._x + (b.dir * -6); b.yspeed++; b._y = b._y + b.yspeed; if (b._y > 410) { removeMovieClip(b); bullets.splice(i, 1); } while (ground.hitTest(b._x, b._y, true)) { b.yspeed = 0; b._y--; } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.hitTest(b)) { e.damage = e.damage + b.damage; removeMovieClip(b); bullets.splice(i, 1); } } } } if (b.type == 3) { if (!b.dead) { if (b.stuckob.dead) { b.stuckob.speed = b.stuckob.speed * 2; b.yspeed = -10; b.dead = true; } if (!b.stuck) { b._x = b._x + (b.dir * -4); b._y = b._y + b.yspeed; b.yspeed++; for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.ninjid < 2) { if (getdis(b, e) < ((b._height + e._height) / 2)) { e.speed = e.speed * 0.5; b.stuck = true; b.stuckob = e; e.ninjid++; b.swapDepths(_root.getNextHighestDepth()); } } } } } else { b._x = b.stuckob._x; b._y = b.stuckob._y; b._alpha = b._alpha - 0.5; b._rotation = b.stuckob._rotation; if (b._alpha <= 30) { b.stuckob.speed = b.stuckob.speed * 2; b.stuckob.ninjid--; b.yspeed = -10; b.dead = true; } } while (ground.hitTest(b._x, b._y, true)) { b._y--; b.yspeed = 0; } if (ground.hitTest(b._x, b._y + 1, true)) { b.grounded = true; } else { b.grounded = false; } if (!b.stuck) { if (b.grounded) { b.gotoAndStop(2); } else { b.gotoAndStop(1); } } else { b.gotoAndStop(3); } } else { b.yspeed++; b._y = b._y + b.yspeed; } if (b._y > 410) { removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 4) { b._x = b._x + b.speed; b._y = b._y + b.yspeed; b.yspeed = b.yspeed + b.grav; b._rotation = b._rotation + b.rotspeed; for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.hitTest(b._x, b._y, false)) { e.damage = e.damage + b.damage; removeMovieClip(b); bullets.splice(i, 1); } } } if (b.groundtimes == 0) { if (ground.hitTest(b._x, b._y, true)) { b.yspeed = b.yspeed * -0.5; b.groundtimes++; } } if (b._y > 410) { removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 5) { b.xdif = b.tar._x - b._x; b.ydif = b.tar._y - b._y; b._rotation = (57.2957795130823 * Math.atan2(b.ydif, b.xdif)) + 90; if (Math.sin((Math.PI/180) * b._rotation) > 0) { b._xscale = 100; } else { b._xscale = -100; } if (b.tar.dead) { b.tar = getnearest(b._x, b._y); } if ((((b._x > 1220) || (b._x < -620)) || (b._y > 450)) || (b._y < -50)) { removeMovieClip(b); bullets.splice(i, 1); } b._x = b._x + (Math.sin((Math.PI/180) * b._rotation) * 7); b._y = b._y - (Math.cos((Math.PI/180) * b._rotation) * 7); for (j in enemies) { e = enemies[j]; if (!e.dead) { if (e.hitTest(b._x, b._y, true)) { e.damage = e.damage + b.damage; removeMovieClip(b); bullets.splice(i, 1); } } } } if (b.type == 6) { if (!b.dead) { for (j in enemies) { e = enemies[j]; if (!e.dead) { if (getdis(b, e) < ((b._height / 2) + (e._height / 2))) { playsound(explode, b); if (checkbound(b)) { setshake(5, 3); } e.damage = e.damage + b.damage; b.dead = true; b.gotoAndPlay(18); } } } b._x = b._x + b.xspeed; b.yspeed = b.yspeed + 2; b._y = b._y + b.yspeed; if (b.xspeed > 0) { b._xscale = -100; } else { b._xscale = 100; } if (b.tar.dead) { b.tar = getnearest(b._x, b._y); } while (ground.hitTest(b._x, b.getBounds(_root).yMax, true)) { b._y--; b.yspeed = 0; } if (b.tar._x > b._x) { b.xspeed = 6; } else { b.xspeed = -6; } } else { b._xscale = 100; if (b._currentframe == 25) { removeMovieClip(b.lb); removeMovieClip(b.rb); removeMovieClip(b); bullets.splice(i, 1); } } } if (b.type == 7) { b._x = b._x + b.xspeed; b.lb._x = b._x - (b._width / 2); b.rb._x = b._x + (b._width / 2); b.yspeed = b.yspeed + (5.5 * Math.cos(0.0174 * b._rotation)); b.rb._y = b.rb._y + b.yspeed; b.lb._y = b.lb._y + b.yspeed; b._rotation = 57.2957795130823 * Math.atan2(b.rb._y - b.lb._y, b.rb._x - b.lb._x); while (ground.hitTest(b.lb._x, b.lb._y, true)) { b.lb._y--; b.yspeed = 0; } while (ground.hitTest(b.rb._x, b.rb._y, true)) { b.rb._y--; b.yspeed = 0; } b._y = ((b.lb._y + b.rb._y) / 2) - ((b._height / 2) - 4); if (Math.abs(b.xspeed) < Math.abs(b.maxspeed)) { b.xspeed = b.xspeed + (b.dir / 10); } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (b.hitTest(e._x, e._y, false)) { e.damage = e.damage + b.damage; } } } if (b._y > 450) { removeMovieClip(b.lb); removeMovieClip(b.rb); removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 8) { b.lb._x = b._x - (b._width / 2); b.rb._x = b._x + (b._width / 2); b._rotation = 57.2957795130823 * Math.atan2(b.rb._y - b.lb._y, b.rb._x - b.lb._x); if (!b.dead) { b.yspeed++; b._x = b._x + (b.xspeed * Math.cos(0.0174 * b._rotation)); if ((b._x < 1200) && (b._x > -600)) { while (ground.hitTest(b.lb._x, b.lb._y, true)) { b.lb._y--; b.yspeed = 0; } while (!ground.hitTest(b.lb._x, b.lb._y, true)) { b.lb._y++; b.yspeed = 0; } while (ground.hitTest(b.rb._x, b.rb._y, true)) { b.rb._y--; b.yspeed = 0; } while (!ground.hitTest(b.rb._x, b.rb._y, true)) { b.rb._y++; b.yspeed = 0; } } if (b._x > 1200) { b._xscale = b._xscale * -1; b.dir = b.dir * -1; b.xspeed = b.xspeed * -1; b.counter = b.counter + 3; b.hitob = 0; } else if (b._x < -600) { b._xscale = b._xscale * -1; b.dir = b.dir * -1; b.xspeed = b.xspeed * -1; b.counter = b.counter + 3; b.hitob = 0; } if (Math.abs(b.xspeed) < Math.abs(b.maxspeed)) { b.xspeed = b.xspeed + (b.dir / 5); } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (getdis(b, e) < ((b._width / 2) + (e._height / 2))) { if (!(b.hitob === e)) { b.hitob = e; b._xscale = b._xscale * -1; b.dir = b.dir * -1; b.xspeed = b.xspeed * -1; e.damage = e.damage + b.damage; b.counter++; } } } } b.gotoAndStop(b.counter + 1); if (b.counter >= 5) { b.dead = true; b.yspeed = -10; } } else { b.rb._y = b.rb._y + b.yspeed; b.lb._y = b.lb._y + b.yspeed; b.yspeed = b.yspeed + 2; } b._y = ((b.lb._y + b.rb._y) / 2) - ((b._height / 2) - 4); if (b._y > 450) { removeMovieClip(b.lb); removeMovieClip(b.rb); removeMovieClip(b); bullets.splice(i, 1); } } if (b.type == 9) { if (!b.dead) { b._x = b._x + b.xspeed; b._y = b._y + b.yspeed; b.xspeed = b.xspeed * 0.9; b.yspeed = b.yspeed * 0.9; if (b.tar._x > b._x) { if (b.xspeed < b.maxspeed) { b.xspeed++; } } else if (b.xspeed > (-b.maxspeed)) { b.xspeed--; } if (b.tar._y > b._y) { if (b.yspeed < b.maxspeed) { b.yspeed++; } } else if (b.yspeed > (-b.maxspeed)) { b.yspeed--; } if ((((b._x > 1320) || (b._x < -720)) || (b._y > 550)) || (b._y < -150)) { removeMovieClip(b); bullets.splice(i, 1); } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (!b.stuck) { if (e.hitTest(b._x, b._y, true)) { b.stuck = true; b.stuckob = e; b.swapDepths(_root.getNextHighestDepth()); b.gotoAndStop(2); } } } } if (b.stuck) { b._x = b.stuckob._x; b._y = b.stuckob._y; b.stuckob.damage = b.stuckob.damage + b.damage; b.stucktimer++; if (b.stucktimer > 48) { b.dead = true; } if (b.tar.dead) { b.dead = true; } b._xscale = -100; } else { if (b.tar.dead) { b.tar = getnearest(b._x, b._y); } if (b.tar._x > b._x) { b._xscale = -100; } else { b._xscale = 100; } } } else { b._alpha = b._alpha - 10; if (b._alpha <= 0) { removeMovieClip(b); bullets.splice(i, 1); } } } if (b.type == 10) { if (!b.active) { b._x = b._x + b.xspeed; b._y = b._y + b.yspeed; b.yspeed++; while (ground.hitTest(b._x, b._y, true)) { b._y--; b.xspeed = 0; b.active = true; b.gotoAndPlay(2); } } else { b.timer++; if (b.timer > 480) { b.dead = true; } if (b.dead) { b._alpha = b._alpha - 3; if (b._alpha <= 0) { removeMovieClip(b); bullets.splice(i, 1); } } if (b._y > 450) { b.dead = true; } for (j in enemies) { e = enemies[j]; if (!e.dead) { if (b.hitTest(e)) { e.damage = e.damage + b.damage; removeMovieClip(b); bullets.splice(i, 1); } } } } } } } function makepart(x, y, type, size, speed) { if (particleeffects) { d = _root.getNextHighestDepth(); p = attachMovie("smoke" + type, (("smoke_" + type) + "_") + d, d); p._x = x; p._y = y; p._xscale = (p._yscale = size); p.xspeed = (Math.random() * speed) - (speed / 2); p.yspeed = (Math.random() * speed) - (speed / 2); parts.push(p); } } function moveparts() { for (i in parts) { p = parts[i]; p._x = p._x + p.xspeed; p._y = p._y + p.yspeed; p._alpha = p._alpha - 6; p._rotation = p._rotation + (p.xspeed * 5); if (p._alpha <= 0) { removeMovieClip(p); parts.splice(i, 1); } } } function checkpress(array) { for (i in array) { ob = array[i]; if (!rmenu.hitTest(_xmouse, _ymouse, true)) { if (ob.hitTest(_xmouse, _ymouse, false)) { if (!ob.dead) { clickob = true; if (clickkill) { if (ob.enemy) { if (Key.isDown(32)) { ob.damage = ob.maxdam; } } } bublight(ob); } } } } } function setshake(mag, stime) { shakemag = mag; shaketime = stime; } function shake() { if (shaketime > 0) { shaketime--; _y = (_y + ((Math.random() * shakemag) - (shakemag / 2))); } else { _y = 0; shakemag = 0; } } function checkbound(ob) { var _local2 = ob._height; var _local3 = ob._x + _root._x; if ((_local3 > (-_local2)) && (_local3 < (600 + _local2))) { return(true); } return(false); } function makewave(amount, interval, frame, speed, damage, payoff) { w = new Object(); w.created = 0; w.amount = amount; w.interval = interval; w.timer = interval; w.frame = frame; w.speed = speed; w.damage = damage; w.payoff = payoff; waves.push(w); } function movewaves() { for (i in waves) { w = waves[i]; w.timer++; if (w.created < w.amount) { if (w.timer > w.interval) { w.created++; w.timer = 0; makeenemy(gpipe._x + (gpipe._width / 2), gpipe._y, w.frame, w.speed, w.damage, w.payoff); enemycount++; } } else { removeMovieClip(w); waves.splice(i, 1); } } } function removearray(array) { for (i in array) { o = array[i]; removeMovieClip(o); array.splice(i, 1); } } function prevtower() { if (_root.itembannerpos > _root.mintower) { _root.itembannerpos--; playsound(meep); } } function nexttower() { if (_root.itembannerpos < _root.maxtower) { _root.itembannerpos++; playsound(meep); } } function removeeverything() { removeMovieClip(menu); removeMovieClip(rmenu); removeMovieClip(exclam); removearray(enemies); removearray(towers); removearray(gcoins); removearray(bullets); removearray(parts); removearray(waves); removearray(healthtexts); _x = 0; Mouse.removeListener(mouseListener); Key.removeListener(scrolltowers); delete this.onEnterFrame; delete this.onMouseDown; delete this.onMouseMove; if (_currentframe == 32) { removeMovieClip(ground); removeMovieClip(bubble); } } function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(5, 24, waveframe, 5, wave, Math.round(wave / 2)); waveframe++; wavenumber--; } } function updatetopmenutext() { menu.tmenuh = health; menu.tmcoins = coins; menu.tewave = wavenumber; menu.itempic.itembanner._x = menu.itempic.itembanner._x + ((((itembannerpos - 1) * -50) - menu.itempic.itembanner._x) / 3); menu.towerdey = (itembannerpos - 1) * -70; menu.towerde._y = menu.towerde._y + ((menu.towerdey - menu.towerde._y) / 3); } function movepausemenu() { if (pmenu._alpha < 100) { pmenu._alpha = pmenu._alpha + 15; } buttonize(pmenu.resume, 130, 5, false); pmenu.resume.onRelease = function () { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); }; if (pmenu.quit._currentframe == 1) { buttonize(pmenu.quit.qbut, 130, 5, false); pmenu.quit.qbut.onRelease = function () { pmenu.quit.gotoAndStop(2); playsound(meep); }; } else { buttonize(pmenu.quit.ybut, 130, 5, false); buttonize(pmenu.quit.nbut, 130, 5, false); pmenu.quit.nbut.onRelease = function () { pmenu.quit.gotoAndStop(1); playsound(meep); }; pmenu.quit.ybut.onRelease = function () { removeeverything(); removeMovieClip(pmenu); if (_currentframe == 32) { gotoAndStop (10); stopAllSounds(); musicarray[musictypes[level]].setVolume(100); if (musicon) { musictitle.start(0, 999999); } } else { gotoAndStop (4); musicarray[musictypes[level]].stop(); } }; } if (pmenu.retryb._currentframe == 1) { buttonize(pmenu.retryb.qbut, 130, 5, false); pmenu.retryb.qbut.onRelease = function () { playsound(meep); pmenu.retryb.gotoAndStop(2); }; } else { buttonize(pmenu.retryb.ybut, 130, 5, false); buttonize(pmenu.retryb.nbut, 130, 5, false); pmenu.retryb.nbut.onRelease = function () { playsound(meep); pmenu.retryb.gotoAndStop(1); }; pmenu.retryb.ybut.onRelease = function () { removeeverything(); removeMovieClip(pmenu); musicarray[musictypes[level]].setVolume(100); if (_currentframe == 32) { stopAllSounds(); gotoAndStop (8); } else { gotoAndStop (9); } playsound(meep); }; } pmenu.autowavepad.onRelease = function () { autowave = (autowave ? false : true); }; pmenu.autowavepad.gotoAndStop(int(autowave) + 1); pmenu.partpad.onRelease = function () { particleeffects = (particleeffects ? false : true); }; pmenu.partpad.gotoAndStop(int(particleeffects) + 1); pmenu.soundpad.onRelease = function () { soundeffects = (soundeffects ? false : true); }; pmenu.soundpad.gotoAndStop(int(soundeffects) + 1); pmenu.musicpad.onRelease = function () { if (!musicon) { musicon = true; musicarray[musictypes[level]].start(0, 99999999); } else { musicon = false; musicarray[musictypes[level]].stop(); } }; pmenu.musicpad.gotoAndStop(int(musicon) + 1); pmenu.qpad.onRelease = function () { if (quality == 1) { quality = 2; _root._quality = "medium"; } else if (quality == 2) { quality = 3; _root._quality = "high"; } else if (quality == 3) { quality = 1; _root._quality = "low"; } }; pmenu.qpad.gotoAndStop(quality); } function gameplay() { if (Key.isDown(80)) { if (!pauseheld) { pauseheld = true; if (gamepaused) { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); } else { if (pmenu != undefined) { removeMovieClip(pmenu); fadeoutpause = false; } playsound(continuesound); musicarray[musictypes[level]].setVolume(25); gamepaused = true; attachMovie("pmenu", "pmenu", _root.getNextHighestDepth()); pmenu._x = 300 - _x; pmenu._y = 200; pmenu._alpha = 0; if (_currentframe == 32) { pmenu.currentlevel = "Level: " + levelnames[freeplvl]; } else if (_currentframe == 11) { pmenu.currentlevel = "Level: Tutorial"; } else { pmenu.currentlevel = "Level: " + levelnames[level]; } } } } else { pauseheld = false; } if (!gamepaused) { wavesent = false; if (Math.round(menu.clock.hand._rotation) == 0) { if (wave != 0) { if (wavenumber != 0) { nextwave(); playsound(nextwavesound); menu.clock.hand._rotation = 360; wavesent = true; } } else { wave++; } } if (autowave) { if (enemies.length == 0) { if (wave != 1) { if (!wavesent) { if (wavenumber != 0) { menu.clock.hand._rotation = 0; nextwave(); playsound(nextwavesound); menu.clock.hand._rotation = 360; } } } } } maintain(); movemenu(); moveenemies(); movehealthtexts(); movetowers(); movebullets(); movebubble(); movecoins(); moveparts(); movewaves(); moveground(); shake(); shortcuts(); if (clickboo) { if (Key.isDown(66)) { if (pressed) { if (!clickvar) { makebullet(_xmouse, _ymouse, 9, 20, _root, getnearest(_xmouse, _ymouse)); clickvar = true; } } else { clickvar = false; } } } if (holdshell) { if (pressed) { if (Key.isDown(75)) { makebullet(_xmouse, _ymouse, 2, 5, _root); } } } } else { movepausemenu(); } } function makesounds() { billsound = new Sound(); billsound.attachSound("BullBill"); boosound = new Sound(); boosound.attachSound("boosound"); coinsound = new Sound(); coinsound.attachSound("coinget"); explode = new Sound(); explode.attachSound("explode"); jump = new Sound(); jump.attachSound("jump"); lifelose = new Sound(); lifelose.attachSound("lifelose"); wigglersound = new Sound(); wigglersound.attachSound("wigglersound"); volcanosound = new Sound(); volcanosound.attachSound("volcanosound"); thwompsound = new Sound(); thwompsound.attachSound("thwompsound"); molesound = new Sound(); molesound.attachSound("molesound"); nextwavesound = new Sound(); nextwavesound.attachSound("nextwavesound"); koopasound = new Sound(); koopasound.attachSound("koopasound"); clicks = new Sound(); clicks.attachSound("clicks"); deny = new Sound(); deny.attachSound("deny"); deny2 = new Sound(); deny2.attachSound("deny2"); musicholder = _root.createEmptyMovieClip("musicholder", _root.getNextHighestDepth()); musictitle = new Sound(musicholder); musictitle.attachSound("musictitle"); musicl1 = new Sound(musicholder); musicl1.attachSound("musicl1"); musicl2 = new Sound(musicholder); musicl2.attachSound("musicl2"); musiccave = new Sound(musicholder); musiccave.attachSound("musiccave"); musicwater = new Sound(musicholder); musicwater.attachSound("musicwater"); musicforest = new Sound(musicholder); musicforest.attachSound("musicforest"); musicvanilla = new Sound(musicholder); musicvanilla.attachSound("musicvanilla"); musiccastle = new Sound(musicholder); musiccastle.attachSound("musiccastle"); musicarray = new Array(musicl1, musicl2, musiccave, musicwater, musicforest, musicvanilla, musiccastle); pausesound = new Sound(); pausesound.attachSound("pausesound"); meep = new Sound(); meep.attachSound("meep"); continuesound = new Sound(); continuesound.attachSound("continuesound"); drop = new Sound(); drop.attachSound("drop"); ninjisound = new Sound(); ninjisound.attachSound("ninjisound"); gameoversound = new Sound(); gameoversound.attachSound("gameoversound"); mechasound = new Sound(); mechasound.attachSound("mechasound"); lowhit = new Sound(); lowhit.attachSound("lowhit"); textapp = _root.createEmptyMovieClip("textapp", _root.getNextHighestDepth()); textap = new Sound(textapp); textap.attachSound("textap"); } function playsound(s, holder) { if (holder != undefined) { if (checkbound(holder)) { if (soundeffects) { s.start(); } } } else if (soundeffects) { s.start(); } } function onEnterFrame() { } stopAllSounds(); makesounds(); stopAllSounds(); if (!smd.data.seenstory) { gotoAndStop (35); smd.data.seenstory = true; } else { gotoAndStop (4); }
Frame 4
stop(); gmenu._x = 300; mback.endx = 300; gmenu.endx = lastmenux; _x = 0; stopAllSounds(); if (musicon) { musictitle.start(0, 999999); } musictitle.setVolume(100); gmenu.start.onRelease = function () { gmenu.endx = -300; playsound(clicks); }; gmenu.options.onRelease = function () { gmenu.endx = -900; playsound(clicks); }; gmenu.creds.onRelease = function () { gmenu.endx = 1500; playsound(clicks); }; gmenu.insts.onRelease = function () { gmenu.endx = 900; playsound(clicks); }; gmenu.nxtb.onRelease = function () { gmenu.textin.nextFrame(); playsound(clicks); }; gmenu.prvb.onRelease = function () { gmenu.textin.prevFrame(); playsound(clicks); }; i = 1; while (i <= 20) { gmenu.levelbuttons["l" + i].onRelease = function () { level = int(this._name.substr(1)); playsound(clicks); }; i++; } var i = 1; while (i < 5) { buttonize(gmenu["back" + i], 130, 7, false); gmenu["back" + i].onRelease = function () { gmenu.endx = 300; playsound(clicks); }; i++; } gmenu.autowavepad.onRelease = function () { autowave = (autowave ? false : true); playsound(clicks); }; gmenu.enhealthpad.onRelease = function () { enhealths = (enhealths ? false : true); playsound(clicks); }; gmenu.autowavepad.onRelease = function () { autowave = (autowave ? false : true); playsound(clicks); }; gmenu.musicpad.onRelease = function () { if (!musicon) { musicon = true; musictitle.start(0, 99999); } else { musicon = false; musictitle.stop(); } playsound(clicks); }; gmenu.soundpad.onRelease = function () { soundeffects = (soundeffects ? false : true); playsound(clicks); }; gmenu.partpad.onRelease = function () { particleeffects = (particleeffects ? false : true); playsound(clicks); }; gmenu.qpad.onRelease = function () { if (quality == 1) { quality = 2; _root._quality = "medium"; } else if (quality == 2) { quality = 3; _root._quality = "high"; } else if (quality == 3) { quality = 1; _root._quality = "low"; } playsound(clicks); }; gmenu.levelmedal.gotoAndStop(levelmedals[level - 1]); gmenu.startgame.onRelease = function () { if (level <= maxlevel) { gotoAndStop(11 + level); playsound(clicks); if (musicon) { musictitle.stop(); musicarray[musictypes[level]].start(0, 99999); } } else { playsound(deny); } }; complevels = 0; i = 0; while (i < 20) { if (passedlevels[i]) { complevels++; } i++; } if ((complevels >= 3) && (maxlevel == 4)) { maxlevel = 8; } if ((complevels >= 6) && (maxlevel == 8)) { maxlevel = 12; } if ((complevels >= 9) && (maxlevel == 12)) { maxlevel = 16; } if ((complevels >= 12) && (maxlevel == 16)) { maxlevel = 20; } gmenu.menubest = totalscore; gmenu.viewintro.onRelease = function () { musictitle.stop(); playsound(meep); gotoAndStop (35); }; cheatcount = 0; gmenu.apple1.onRelease = function () { gmenu.apple1.play(); cheatcount++; playsound(drop); }; gmenu.apple2.onRelease = function () { gmenu.apple2.play(); cheatcount++; playsound(drop); }; gmenu.apple3.onRelease = function () { gmenu.apple3.play(); cheatcount++; playsound(drop); }; gmenu.apple4.onRelease = function () { gmenu.apple4.play(); cheatcount++; playsound(drop); }; if (gotcheats) { gmenu.backing.gotoAndStop(2); gmenu.cheatsbutton._alpha = 100; } gmenu.scores.onRelease = function () { getURL ("http://scores.funny-games.biz/show.php?game_id=24&difficulty=0", "_blank"); }; funnygameslogo.onRelease = function () { getURL ("http://www.funny-games.biz/main.html", "_blank"); }; gmenu.powerp.onRelease = function () { gotoAndStop (38); }; onEnterFrame = function () { lastmenux = gmenu._x; buttonize(gmenu.start, 130, 7, false); buttonize(gmenu.options, 130, 7, false); buttonize(gmenu.creds, 130, 7, false); buttonize(gmenu.insts, 130, 7, false); buttonize(gmenu.startgame, 130, 7, false); buttonize(gmenu.nxtb, 130, 7, false); buttonize(gmenu.prvb, 130, 7, false); buttonize(gmenu.freeplay, 130, 10, true); buttonize(gmenu.scores, 130, 11, false); buttonize(gmenu.textin.viewtut, 130, 11, true); buttonize(gmenu.viewintro, 130, 35, false); buttonize(gmenu.subscore, 130, 5, true); if (gotcheats) { buttonize(gmenu.cheatsbutton, 130, 37, true); } var _local1 = 1; while (_local1 < 5) { buttonize(gmenu["back" + _local1], 130, 7, false); _local1++; } gmenu.lnametext = (("Level: " + level) + " : ") + levelnames[level]; gmenu.levelbscore = "Best Score : " + levelscores[level - 1]; gmenu.levelmedal.gotoAndStop(levelmedals[level - 1]); if (level > maxlevel) { gmenu.levelstats = "Locked"; gmenu.medaltext = "Medal : None"; } else if (passedlevels[level - 1]) { gmenu.levelstats = "Completed"; gmenu.medaltext = "Medal : "; } else { gmenu.levelstats = "To be completed"; gmenu.medaltext = "Medal : None"; } mback.endx = 300 + ((gmenu.endx - 300) / 5); gmenu._x = gmenu._x + ((gmenu.endx - gmenu._x) / 5); mback._x = mback._x + ((mback.endx - mback._x) / 5); gmenu.autowavepad.gotoAndStop(int(autowave) + 1); gmenu.partpad.gotoAndStop(int(particleeffects) + 1); gmenu.soundpad.gotoAndStop(int(soundeffects) + 1); gmenu.musicpad.gotoAndStop(int(musicon) + 1); gmenu.enhealthpad.gotoAndStop(int(enhealths) + 1); gmenu.qpad.gotoAndStop(quality); if (gmenu.clearsave._currentframe == 1) { buttonize(gmenu.clearsave.qbut, 130, 5, false); gmenu.clearsave.qbut.onRelease = function () { gmenu.clearsave.gotoAndStop(2); playsound(meep); }; } else { buttonize(gmenu.clearsave.ybut, 130, 5, false); buttonize(gmenu.clearsave.nbut, 130, 5, false); gmenu.clearsave.nbut.onRelease = function () { gmenu.clearsave.gotoAndStop(1); playsound(meep); }; gmenu.clearsave.ybut.onRelease = function () { newgame(); totalscore = 0; gmenu.clearsave.gotoAndStop(1); playsound(lifelose); }; } if (cheatcount >= 4) { if ((cheatcount++) > 22) { gotoAndStop (37); gotcheats = true; playsound(clicks); } } }; onMouseUp = function () { savegame(); };
Frame 5
startsentence = "You can only submit your score 3 times, you have "; if (subscores >= 1) { subsleft = (startsentence + subscores) + " submits remaining"; } else { subsleft = "You have submitted your score 3 times already"; } blanktimer = 0; subscorescore = "Score: " + totalscore; backb.onRelease = function () { musictitle.stop(); gotoAndStop (4); }; vscores._visible = false; vscores.onRelease = function () { getURL ("http://scores.funny-games.biz/show.php?game_id=24&difficulty=0", "_blank"); }; subscore.onRelease = function () { if (!cheated) { if (totalscore != 0) { if (subscorename != "") { if (subscorename != "Enter Name") { if (subscores > 0) { if (sentScore != totalscore) { now = new Date(); _root.diff = 0; _root.username = _root.subscorename; _root.fgscore = _root.totalscore; _root.game_id = 24; _root.chs = ((_root.fgscore * now.getUTCHours()) * now.getUTCDate()) + (now.getUTCFullYear() * 77); loadVariablesNum ("http://scores.funny-games.biz/scores.php", 0, "POST"); sentScore = totalscore; playsound(pausesound); subscores--; savegame(); subscore._visible = false; vscores._visible = true; } else { subsleft = "Can't submit the same score twice"; playsound(deny2); blanktimer = 0; } } else { playsound(deny2); blanktimer = 0; subsleft = "You've already submitted your score 3 times\rYou must first start a new game before submitting again"; } } else { playsound(deny2); blanktimer = 0; subsleft = "Change name from Enter Name"; } } else { playsound(deny2); blanktimer = 0; subsleft = "Enter a name"; } } else { blanktimer = 0; playsound(deny2); subsleft = "You can get a better score than that!"; } } else { blanktimer = 0; playsound(deny2); subsleft = "You can't submit your score because you have used the cheats."; } }; onEnterFrame = function () { buttonize(backb, 130, 7, false); buttonize(subscore, 130, 7, false); buttonize(vscores, 130, 7, false); blanktimer++; if (blanktimer > 30) { if (!cheated) { if (subscores > 0) { subsleft = (startsentence + subscores) + " submits remaining"; } else { subsleft = "You have submitted your score 3 times already\rYou must first start a new game before submitting again"; } } else { subsleft = "You can't submit your score because you have used the cheats."; } } };
Frame 6
stopAllSounds(); titlemusictimer = 0; if (musicon) { gameoversound.start(); } prevlevel = "Failed " + levelnames[level]; _x = 0; coinsleft = ((("You failed with " + coins) + " coins left, and killed ") + enemieskilled) + " enemies."; back.onRelease = function () { musictitle.stop(); gotoAndStop (4); }; retry.onRelease = function () { musictitle.stop(); if (musicon) { musicarray[musictypes[level]].start(0, 99999); } gotoAndStop(11 + level); }; onEnterFrame = function () { titlemusictimer++; if (titlemusictimer == 72) { if (musicon) { musictitle.start(0, 999999); } } buttonize(back, 130, 4, false); buttonize(retry, 130, 11 + level, false); };
Frame 7
stopAllSounds(); if (musicon) { musictitle.start(0, 999999); } passltext = (("Passed Level " + level) + " : ") + levelnames[level]; _x = 0; l = (_root[("l" + level) + "passed"] = true); passedlevels[level - 1] = true; coinsleft = ((((("You finished with " + coins) + " coins, ") + health) + " health, and killed ") + enemieskilled) + " enemies."; score = (health * enemieskilled) + coins; if (score > levelscores[level - 1]) { levelscores[level - 1] = score; } scoretext = "Level Score : " + score; bscoretext = "Best Score : " + levelscores[level - 1]; totalscore = 0; for (i in levelscores) { totalscore = totalscore + levelscores[i]; } tscoretext = "Total Score : " + totalscore; medalcounter = 0; if (health >= 80) { medalcounter++; } if (enemieskilled >= (enemiessent * 0.8)) { medalcounter++; } tempmedal = 3 - medalcounter; if (levelmedals[level - 1] > tempmedal) { levelmedals[level - 1] = tempmedal; } medallevel = medalnames[tempmedal] + " medal earnt"; savegame(); continueb.onRelease = function () { musictitle.stop(); gotoAndStop (4); }; onEnterFrame = function () { buttonize(continueb, 130, 4, false); };
Frame 8
gotoAndStop (32); stopAllSounds();
Frame 9
stopAllSounds(); musicarray[musictypes[level]].stop(); if (musicon) { musicarray[musictypes[level]].start(0, 999999); } gotoAndStop(11 + level);
Frame 10
leftarrow.onRelease = function () { if (freeplvl > 1) { freeplvl--; } }; rightarrow.onRelease = function () { if (freeplvl < 20) { freeplvl++; } }; leftarrow2.onRelease = function () { if (freemusic > 0) { freemusic--; } }; rightarrow2.onRelease = function () { if (freemusic < 6) { freemusic++; } }; leftarrow3.onRelease = function () { if (freediff > 0) { freediff--; } }; rightarrow3.onRelease = function () { if (freediff < 3) { freediff++; } }; start.onRelease = function () { gotoAndStop (32); stopAllSounds(); }; onEnterFrame = function () { buttonize(leftarrow, 150, 1, false); buttonize(rightarrow, 150, 1, false); buttonize(leftarrow2, 150, 1, false); buttonize(rightarrow2, 150, 1, false); buttonize(leftarrow3, 150, 1, false); buttonize(rightarrow3, 150, 1, false); buttonize(back, 130, 4, true); buttonize(start, 130, 1, false); freeplaylevel = levelnames[freeplvl]; freeplaymusic = musicnames[freemusic]; freeplaydiff = diffs[freediff]; };
Frame 11
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 2) { waveframe = 1; } makewave(3, 20, waveframe, 5, wave - 1, Math.round(wave / 2)); waveframe++; wavenumber--; } } function maketutbox(page, endpage) { if (!tuton) { tuton = true; gamepaused = true; d = _root.getNextHighestDepth(); b = attachMovie("tutbox", "tutbox", d); b._x = 300 - _x; b._y = 180; b.gotoAndStop(page); tutstartpage = page; tutendpage = endpage; stage++; } } stop(); bgframe = 1; makevars(); mintower = 1; maxtower = 2; wavenumber = 2; clockspeed = 1.5; coins = 80; tuton = false; tutstartpage = 0; tutendpage = 0; tutcurpage = 0; stage = 0; wavesetoff = 3; goombay = 488; towertimer = 0; attachMovie("goomba", "goomba", _root.getNextHighestDepth()); goomba._x = 200; goomba._y = 498; if (stage == 0) { maketutbox(1, 4); } onEnterFrame = function () { if (Key.isDown(32)) { removeeverything(); removeMovieClip(tutbox); removeMovieClip(pmenu); removeMovieClip(goomba); gotoAndStop (4); } menu._y = menu._y + ((menu.endy - menu._y) / 2); goomba._y = goomba._y + ((goombay - goomba._y) / 3); if (tuton) { goombay = 488; buttonize(tutbox.continuebut, 130, 0, false); tutbox.continuebut.onRelease = function () { if (tutbox._currentframe == 15) { removeeverything(); removeMovieClip(tutbox); removeMovieClip(goomba); tuton = false; gamepaused = false; gotoAndStop (4); } if (soundon) { playsound(meep); } if (tutstartpage == tutendpage) { removeMovieClip(tutbox); tuton = false; gamepaused = false; } else if (tutbox._currentframe == tutendpage) { removeMovieClip(tutbox); tuton = false; gamepaused = false; } else { tutbox.nextFrame(); } }; } else if (goomba.hitTest(_xmouse, _ymouse, false)) { goombay = 358; } else { goombay = 408; } goomba.gotoAndStop(stage); goomba._x = (200 - _x) - xspeed; if (stage == 1) { if (coins < 40) { coins = coins + 40; } if (_x >= 595) { towersamount = towers.length; maketutbox(5, 7); } } if (stage == 2) { if (towers.length > towersamount) { tutdepth = -1; for (i in towers) { t = towers[i]; if (t.type == 1) { if (t.placed) { if (i > tutdepth) { tutdepth = i; } tuttower = towers[tutdepth]; if ((towertimer++) > 6) { maketutbox(8, 10); } } } } } } if (stage == 3) { if (coins < 5) { coins = coins + 5; } if (tuttower.damage >= 2) { maketutbox(11, 12); } } if (stage == 4) { if (enemies.length > 0) { stage = 5; } } if (stage == 5) { if (enemies.length == 0) { maketutbox(13, 14); } } if (stage == 6) { if (wavenumber == 0) { if (enemies.length == 0) { maketutbox(15, 15); } } } if (!tuton) { if (!gamepaused) { if (!menulock) { if ((menu.hitTest(_xmouse, _ymouse, true) || (Key.isDown(40))) || (Key.isDown(70))) { menu.endy = 42; } else { menu.endy = -15; } } else { menu.endy = 42; } } else { menu.endy = -15; } } else { menu.endy = -15; } if (!gamepaused) { wavesent = false; if (stage > wavesetoff) { if (Math.round(menu.clock.hand._rotation) == 0) { if (wave != 0) { if (wavenumber != 0) { nextwave(); playsound(nextwavesound); menu.clock.hand._rotation = 360; wavesent = true; } } else { wave++; } } if (autowave) { if (enemies.length == 0) { if (wave != 1) { if (!wavesent) { if (wavenumber != 0) { menu.clock.hand._rotation = 0; nextwave(); playsound(nextwavesound); menu.clock.hand._rotation = 360; } } } } } } rmenu.rx = rmenu.rx + ((menu.endx - rmenu.rx) / 2); updatetopmenutext(); menu.clock.onRollOver = function () { menu.clock.gotoAndStop(2); }; menu.clock.onRollOut = function () { menu.clock.gotoAndStop(1); }; menu.clock.onReleaseOutside = function () { menu.clock.gotoAndStop(1); }; menu.clock.onRelease = function () { if (!gamepaused) { if ((menu.clock.hand._rotation > 90) || (menu.clock.hand._rotation < 0)) { menu.clock.hand._rotation = 0; } else { playsound(deny2); } } }; menu.previtem.onRelease = function () { if (!gamepaused) { prevtower(); } }; menu.nextitem.onRelease = function () { if (!gamepaused) { nexttower(); } }; menu.key.onRelease = function () { if (!gamepaused) { menulock = (menulock ? false : true); } }; if (!tuton) { menu.pbutton.onRelease = function () { if (gamepaused) { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); } else { if (pmenu != undefined) { removeMovieClip(pmenu); fadeoutpause = false; } playsound(continuesound); musicarray[musictypes[level]].setVolume(25); gamepaused = true; attachMovie("pmenu", "pmenu", _root.getNextHighestDepth()); pmenu._x = 300 - _x; pmenu._y = 200; pmenu._alpha = 0; pmenu.currentlevel = "Tutorial Level"; } }; } if (fadeoutpause) { if (pmenu._alpha > 0) { pmenu._alpha = pmenu._alpha - 15; } else { removeMovieClip(pmenu); } } if (itembannerpos < mintower) { itembannerpos = mintower; menu.itempic.itembanner._x = (itembannerpos - 1) * -50; menu.towerde._y = (itembannerpos - 1) * -70; } moveenemies(); movehealthtexts(); movetowers(); movebullets(); movebubble(); movecoins(); moveparts(); movewaves(); moveground(); shake(); shortcuts(); Q = getTimer() - (Q ? (Q) : 0); fps = int(1000 / Q) + " FPS"; Q = getTimer(); if (stage > 3) { if (wavenumber > 0) { menu.clock.hand._rotation = menu.clock.hand._rotation + clockspeed; } } castle.doorr._x = castle.doorr._x + ((castledoorx - castle.doorr._x) / 3); castle.doorl._x = -castle.doorr._x; mushroomhealthbar.gotoAndStop(((100 - health) / 10) + 1); if (wavenumber == 0) { if (enemies.length == 0) { if ((endtimer++) > 30) { removeMovieClip(goomba); gotoAndStop (7); removeeverything(); } } } for (i in enemies) { e = enemies[i]; if ((e._x + (e._width / 2)) > castle._x) { if (bubbleob == e) { bubactive = false; } setshake(2, 3); health = health - 10; playsound(lifelose); e.lb._y = 500; e.rb._y = 500; } opendoors = false; if (castle.hitTest(e)) { opendoors = true; } if (opendoors) { castledoorx = 20; } else { castledoorx = 6.8; } if (!checkbound(castle)) { if (exclam._currentframe == 1) { if (opendoors) { exclam.gotoAndPlay(2); } } } else { exclam.gotoAndStop(1); } if (health <= 0) { removeMovieClip(goomba); removeeverything(); gotoAndStop (4); } } } else { if (pmenu._alpha < 100) { pmenu._alpha = pmenu._alpha + 15; } buttonize(pmenu.resume, 130, 5, false); pmenu.resume.onRelease = function () { gamepaused = false; fadeoutpause = true; playsound(pausesound); musicarray[musictypes[level]].setVolume(100); }; if (pmenu.quit._currentframe == 1) { buttonize(pmenu.quit.qbut, 130, 5, false); pmenu.quit.qbut.onRelease = function () { pmenu.quit.gotoAndStop(2); playsound(meep); }; } else { buttonize(pmenu.quit.ybut, 130, 5, false); buttonize(pmenu.quit.nbut, 130, 5, false); pmenu.quit.nbut.onRelease = function () { pmenu.quit.gotoAndStop(1); playsound(meep); }; pmenu.quit.ybut.onRelease = function () { removeMovieClip(goomba); removeeverything(); removeMovieClip(pmenu); gotoAndStop (4); musicarray[musictypes[level]].stop(); }; } if (pmenu.retryb._currentframe == 1) { buttonize(pmenu.retryb.qbut, 130, 5, false); pmenu.retryb.qbut.onRelease = function () { pmenu.retryb.gotoAndStop(2); }; } else { buttonize(pmenu.retryb.ybut, 130, 5, false); buttonize(pmenu.retryb.nbut, 130, 5, false); pmenu.retryb.nbut.onRelease = function () { pmenu.retryb.gotoAndStop(1); }; pmenu.retryb.ybut.onRelease = function () { playsound(meep); removeMovieClip(goomba); removeeverything(); removeMovieClip(pmenu); musicarray[musictypes[level]].setVolume(100); removeMovieClip(tutbox); gotoAndStop (34); }; } pmenu.autowavepad.onRelease = function () { autowave = (autowave ? false : true); }; pmenu.autowavepad.gotoAndStop(int(autowave) + 1); pmenu.partpad.onRelease = function () { particleeffects = (particleeffects ? false : true); }; pmenu.partpad.gotoAndStop(int(particleeffects) + 1); pmenu.soundpad.onRelease = function () { soundeffects = (soundeffects ? false : true); }; pmenu.soundpad.gotoAndStop(int(soundeffects) + 1); pmenu.musicpad.onRelease = function () { if (!musicon) { musicon = true; musictitle.start(0, 99999999); } else { musicon = false; musictitle.stop(); } }; pmenu.musicpad.gotoAndStop(int(musicon) + 1); pmenu.qpad.onRelease = function () { if (quality == 1) { quality = 2; _root._quality = "medium"; } else if (quality == 2) { quality = 3; _root._quality = "high"; } else if (quality == 3) { quality = 1; _root._quality = "low"; } }; pmenu.qpad.gotoAndStop(quality); } }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); goomba.swapDepths(_root.getNextHighestDepth()); } };
Frame 12
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 2) { waveframe = 1; } makewave(3, 20, waveframe, 5, wave - 1, Math.round(wave / 2)); waveframe++; wavenumber--; } } stop(); bgframe = 1; makevars(); mintower = 1; maxtower = 2; wavenumber = 15; clockspeed = 1.5; coins = 80; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 13
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 4) { waveframe = 1; } makewave(5, 20, waveframe, 5, wave * 2, 1 + Math.round(wave * 0.8)); waveframe++; wavenumber--; } } stop(); bgframe = 2; makevars(); wavenumber = 15; mintower = 1; maxtower = 3; clockspeed = 1.5; coins = 100; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 14
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 4) { waveframe = 2; } makewave(6, 10, waveframe, 5, Math.round(wave * 2.07), Math.round(wave / 1.1)); waveframe++; wavenumber--; } } stop(); bgframe = 3; makevars(); wavenumber = 15; mintower = 1; maxtower = 4; clockspeed = 1.8; coins = 130; waveframe = 2; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 15
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 9; } makewave(3, 20, waveframe, 3.8, 4 + Math.round(wave * 1.9), 2 + Math.round(wave / 1.1)); waveframe++; wavenumber--; } } stop(); bgframe = 5; makevars(); wavenumber = 20; mintower = 2; maxtower = 6; clockspeed = 2; coins = 120; waveframe = 9; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 16
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 8) { waveframe = 7; } makewave(4, 10, waveframe, 5.4, 3 + Math.round(wave * 3), 1 + Math.round(wave * 1.5)); waveframe++; wavenumber--; } } stop(); bgframe = 6; makevars(); wavenumber = 14; mintower = 5; maxtower = 7; clockspeed = 1.5; coins = 300; waveframe = 6; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 17
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(3, 30, waveframe, 5, 5 + Math.round(wave * 4.6), 3 + Math.round(wave * 4.5)); waveframe++; wavenumber--; } } stop(); bgframe = 12; makevars(); wavenumber = 16; maxtower = 11; mintower = 8; clockspeed = 1.5; coins = 500; waveframe = 1; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 18
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 5) { waveframe = 1; } makewave(5, 3, (waveframe * 2) - 1, 5, 10 + Math.round(wave * 2.8), Math.round(wave * 2.3)); waveframe++; wavenumber--; } } stop(); bgframe = 10; makevars(); wavenumber = 15; mintower = 3; maxtower = 7; clockspeed = 1.2; coins = 600; waveframe = 1; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 19
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 2) { waveframe = 1; } makewave(1, 24, 11, 4.5, 5 + (wave * 28), 23 + (wave * 7)); waveframe++; wavenumber--; } } stop(); bgframe = 15; makevars(); wavenumber = 25; mintower = 1; maxtower = 11; clockspeed = 1.8; coins = 700; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 20
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 6) { waveframe = 1; } makewave(5, 4, waveframe, 5, Math.round(wave * 1.8), 6 + Math.round(wave * 2.45)); waveframe++; wavenumber--; } } stop(); bgframe = 10; makevars(); wavenumber = 18; mintower = 12; maxtower = 13; clockspeed = 1.3; coins = 900; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 21
function nextwave() { if (wavenumber > 0) { wave++; if (Math.round(wave / 2) == (wave / 2)) { makewave(7, 5, 1, 4, Math.round(wave * 3.6), Math.round(wave * 2.5)); } else { makewave(5, 6, 2, 6, Math.round(wave * 1.85), Math.round(wave * 3)); } waveframe++; wavenumber--; } } stop(); bgframe = 10; makevars(); wavenumber = 20; mintower = 5; maxtower = 9; clockspeed = 1.8; coins = 500; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 22
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(7, 15, random(10) + 1, 5, 5 + Math.round(wave * 7.5), 5 + Math.round(wave * 3.05)); waveframe++; wavenumber--; } } stop(); bgframe = 2; makevars(); wavenumber = 20; mintower = 1; maxtower = 13; clockspeed = 1.5; coins = 650; waveframe = 1; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 23
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 7) { waveframe = 3; } makewave(3, 10, waveframe, 5, Math.round((wave * wave) * 0.8), 5 + (wave * 12)); waveframe = waveframe + 4; wavenumber--; } } stop(); bgframe = 8; makevars(); wavenumber = 15; mintower = 1; maxtower = 4; clockspeed = 1.2; coins = 500; waveframe = 3; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 24
function nextwave() { if (wavenumber > 0) { wave++; makewave(2, 24, 12, 5, 9 + Math.round(wave * 10.3), 15 + Math.round(wave * 3.2)); waveframe++; wavenumber--; } } stop(); bgframe = 19; makevars(); wavenumber = 18; mintower = 5; maxtower = 13; clockspeed = 1.5; coins = 300; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 25
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 5; } makewave(2, 15, waveframe, 5.5, wave * wave, wave * 5); waveframe++; wavenumber--; } } stop(); bgframe = 5; makevars(); wavenumber = 20; mintower = 11; maxtower = 11; clockspeed = 1.5; coins = 360; waveframe = 5; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 26
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 2) { waveframe = 1; } makewave(5, 2, waveframe, 4.7, wave * 4, Math.round(wave * 2)); waveframe++; wavenumber--; } } stop(); bgframe = 6; makevars(); wavenumber = 20; mintower = 3; maxtower = 9; clockspeed = 1.5; coins = 300; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 27
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 6) { waveframe = 5; } makewave(5, 20, waveframe, 6, 20 + (wave * 7), 10 + Math.round(wave * 1.5)); waveframe++; wavenumber--; } } stop(); bgframe = 17; makevars(); wavenumber = 18; mintower = 9; maxtower = 13; clockspeed = 1.5; coins = 500; waveframe = 5; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 28
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(6, 20, waveframe, 4.5, 20 + Math.round(wave * 5.3), 13 + Math.round(wave * 2.1)); waveframe++; wavenumber--; } } stop(); bgframe = 11; makevars(); wavenumber = 15; mintower = 1; maxtower = 13; clockspeed = 1.3; coins = 300; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 29
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 6) { waveframe = 3; } makewave(5, 7, waveframe, 4.5, 6 + Math.round(wave * 3.9), 1 + Math.round(wave * 2.4)); waveframe++; wavenumber--; } } stop(); bgframe = 14; makevars(); wavenumber = 20; mintower = 3; maxtower = 6; clockspeed = 1.2; coins = 450; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 30
function nextwave() { if (wavenumber > 0) { wave++; makewave(6, 12, random(10) + 1, 5, 6 + Math.round(wave * 5.9), 3 + Math.round(wave * 4.9)); waveframe++; wavenumber--; } } stop(); bgframe = 18; makevars(); wavenumber = 22; mintower = 13; maxtower = 13; clockspeed = 1.2; coins = 2000; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 31
function nextwave() { if (wavenumber > 0) { wave++; if (waveframe > 10) { waveframe = 1; } makewave(8, 13, waveframe, 5, 12 + Math.round(wave * 5.7), 10 + wave); waveframe++; wavenumber--; } } stop(); bgframe = 16; makevars(); wavenumber = 25; mintower = 4; maxtower = 13; clockspeed = 1.5; coins = 400; onEnterFrame = function () { gameplay(); }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 32
function depwave() { if (freediff == 0) { if (waveframe > 2) { waveframe = 1; } makewave(3, 20, waveframe, 5, wave + 3, Math.round(wave / 2)); } else if (freediff == 1) { if (waveframe > 6) { waveframe = 1; } makewave(3, 30, waveframe, 5, (5 + Math.round(wave * 4.8)) + Math.round((wave * wave) * 0.2), 3 + Math.round(wave * 4.5)); } else if (freediff == 2) { if (waveframe > 8) { waveframe = 1; } makewave(5, 8, waveframe, 4.6, (3 + (wave * 3)) + Math.round((wave * wave) * 0.25), Math.round(wave * 5.4)); } else if (freediff == 3) { if (waveframe > 10) { waveframe = 1; } makewave(8, 13, waveframe, 5, (4 + Math.round(wave * 3.7)) + Math.round((wave * wave) * 0.4), 10 + (wave * 4)); } } stop(); levelname = ["ground" + freeplvl]; _root.attachMovie(levelname, "ground", _root.getNextHighestDepth()); bubble.swapDepths(_root.getNextHighestDepth()); ground._x = 300; ground._y = 371.8; while (!ground.hitTest(gpipe._x, gpipe._y, true)) { gpipe._y++; } gpipe._y = gpipe._y - 30; while (!ground.hitTest(castle._x, castle.getBounds(_root).yMax, true)) { castle._y++; } mushroomhealthbar._y = castle._y - 100; if (musicon) { musicarray[freemusic].start(0, 999999); } bgframe = bgnumbers[freeplvl]; makevars(); wavenumber = 0; mintower = 1; maxtower = 13; waveframe = 1; clockspeed = 1.5; if (freediff == 0) { coins = 100; } else if (freediff == 1) { coins = 400; } else if (freediff == 2) { coins = 300; } else if (freediff == 3) { coins = 400; } onEnterFrame = function () { if (!gamepaused) { wavesent = false; if (Math.round(menu.clock.hand._rotation) == 0) { if (wave != 0) { wave++; depwave(); waveframe++; wavenumber++; playsound(nextwavesound); wavesent = true; } else { wave++; } } if (autowave) { if (enemies.length == 0) { if (wavenumber != 0) { if (!wavesent) { menu.clock.hand._rotation = 0; wave++; depwave(); waveframe++; wavenumber++; playsound(nextwavesound); } } } } Q = getTimer() - (Q ? (Q) : 0); fps = int(1000 / Q) + " FPS"; Q = getTimer(); menu.clock.hand._rotation = menu.clock.hand._rotation + clockspeed; castle.doorr._x = castle.doorr._x + ((castledoorx - castle.doorr._x) / 3); castle.doorl._x = -castle.doorr._x; mushroomhealthbar.gotoAndStop(((100 - health) / 10) + 1); for (i in enemies) { e = enemies[i]; if ((e._x + (e._width / 2)) > castle._x) { if (bubbleob == e) { bubactive = false; } setshake(2, 3); health = health - 10; playsound(lifelose); e.lb._y = 500; e.rb._y = 500; } opendoors = false; if (castle.hitTest(e)) { opendoors = true; } } if (opendoors) { castledoorx = 20; } else { castledoorx = 6.8; } if (wave != 0) { if (!checkbound(castle)) { if (exclam._currentframe == 1) { if (opendoors) { exclam.gotoAndPlay(2); } } } else { exclam.gotoAndStop(1); } } if (health <= 0) { removeeverything(); stopAllSounds(); if (musicon) { musictitle.start(0, 9999); } gotoAndStop (33); } movemenu(); moveenemies(); movetowers(); movehealthtexts(); movebullets(); movebubble(); movecoins(); moveparts(); movewaves(); moveground(); shake(); shortcuts(); } else { movepausemenu(); } }; onMouseDown = function () { if (!gamepaused) { raisemenus(); pressed = true; clickob = false; checkpress(enemies); checkpress(towers); if (rmenu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (menu.hitTest(_xmouse, _ymouse, true)) { clickob = true; } if (!clickob) { bubactive = false; } } }; onMouseUp = function () { if (!gamepaused) { pressed = false; raisemenus(); } }; onMouseMove = function () { if (!gamepaused) { raisemenus(); } };
Frame 33
gamestat = ((((("You died on " + diffs[freediff]) + " mode, at wave ") + wave) + ", and with ") + coins) + " coins left. Here are you level stats:"; gmusic = musicnames[freemusic]; gdiff = diffs[freediff]; glevel = levelnames[freeplvl]; gwave = wave; gcoins = coins; onEnterFrame = function () { buttonize(back, 130, 10, true); };
Frame 34
gotoAndStop (11);
Frame 35
function maketext(speed, string) { if (!texting) { texting = true; tstring = new String(); tstring = string; tempstring = ""; i = 0; e = tstring.length; tempspeed = speed; story.stop(); } } texting = false; tempstring = ""; done = false; texts = false; skipy = 20; transout.stop(); onEnterFrame = function () { if (!done) { subbox.tb = tempstring; if (texting) { if (!texts) { textap.start(0, 999999); texts = true; } if (i < e) { i = i + tempspeed; tempstring = tempstring + tstring.substr(i - tempspeed, tempspeed); } else if (i == e) { texting = false; } } else { texts = false; textap.stop(); } if (story._currentframe >= 1056) { done = true; } if (_ymouse < 200) { skipy = 20; } else { skipy = -30; } } else { texts = false; textap.stop(); skipy = -30; } if (transout._currentframe >= 30) { gotoAndStop (36); textap.stop(); } }; skippy.onRelease = function () { if (story._currentframe > 258) { if (story._currentframe < 794) { _root.musicl1.stop(); _root.musiccastle.start(0, 99); } } transout.play(); textap.stop(); }; onMouseDown = function () { if (!done) { if (i == e) { tempstring = ""; texting = false; story.play(); } else { tempstring = tstring; i = e; } } };
Frame 36
stop(); gspeed = 5; onEnterFrame = function () { if (_xmouse > 300) { q2._y = 175; q1._y = 190; wtut.gotoAndStop(1); goomba._xscale = 100; if (goomba._x < q2._x) { goomba._x = goomba._x + gspeed; goomba.gotoAndStop(2); } else { goomba.gotoAndStop(1); } subbox.tb = "I don't need the tutorial, I'm sure I'll figure it out. (Not Recommended)"; } else { q2._y = 190; q1._y = 175; wtut.gotoAndStop(2); goomba._xscale = -100; if (goomba._x > q1._x) { goomba._x = goomba._x - gspeed; goomba.gotoAndStop(2); } else { goomba.gotoAndStop(1); } subbox.tb = "Learning is fun! Show me what to do. (Recommended)"; } }; onMouseDown = function () { playsound(clicks); musiccastle.stop(); if (_xmouse > 300) { gotoAndStop (4); } else { musictitle.start(0, 999); gotoAndStop (11); } delete onMouseDown; };
Frame 37
function makeswitcher(variable, switcher) { if (variable) { switcher.gotoAndStop(2); } else { switcher.gotoAndStop(1); } } moneycheats.onRelease = function () { moneycheat = (moneycheat ? false : true); cheated = true; savegame(); }; clickkillcheat.onRelease = function () { clickkill = (clickkill ? false : true); cheated = true; savegame(); }; clickboocheat.onRelease = function () { clickboo = (clickboo ? false : true); cheated = true; savegame(); }; holdkoopacheat.onRelease = function () { holdshell = (holdshell ? false : true); cheated = true; savegame(); }; randomencheat.onRelease = function () { randomenemies = (randomenemies ? false : true); }; randombgcheat.onRelease = function () { randombgs = (randombgs ? false : true); }; nolimitscheat.onRelease = function () { nolimits = (nolimits ? false : true); cheated = true; savegame(); }; lastmenux = 300; onEnterFrame = function () { buttonize(back, 130, 4, true); makeswitcher(moneycheat, moneycheats); makeswitcher(clickkill, clickkillcheat); makeswitcher(clickboo, clickboocheat); makeswitcher(holdshell, holdkoopacheat); makeswitcher(randomenemies, randomencheat); makeswitcher(randombgs, randombgcheat); makeswitcher(nolimits, nolimitscheat); };
Frame 38
function makemariovars(m, c) { m.yspeed = 0; m.xspeed = 0; m.jumping = false; m.coins = 0; m.rdir = 0; m.control = c; if (c) { m.cvar = pre.coins1; } else { m.cvar = pre.coins2; } } function premakecoin(x, y) { if (!pre.comp) { d = _root.getNextHighestDepth(); c = attachMovie("coin", "coin" + d, d); c._x = x; c._y = y; c.xspeed = (Math.random() * 10) - 5; c.yspeed = Math.random() * -5; c.timer = 0; pre.coinsarray.push(c); } } function movemario(m) { m._x = m._x + m.xspeed; m.xspeed = m.xspeed * 0.82; m.yspeed++; m._y = m._y + m.yspeed; if (!m.jumping) { if (Math.abs(m.xspeed) > 1) { m.gotoAndStop(2); } else { m.gotoAndStop(1); } } else { m.gotoAndStop(3); } if (m.yspeed >= 0) { while (ground.hitTest(m._x, m.getBounds(_root).yMax, true)) { m._y = m._y - 0.5; m.yspeed = 0; m.jumping = false; } } if (m._x > 610) { m._x = -10; } if (m._x < -10) { m._x = 610; } if (m.control) { if (Key.isDown(39)) { predir(m, 1); } if (Key.isDown(37)) { predir(m, -1); } if (Key.isDown(38)) { m.control = true; prejump(m); m.controltimer = 0; } } else if (m.rdir == 0) { if (random(30) == 0) { m.rdir = 1; } if (random(30) == 0) { m.rdir = -1; } if (random(30) == 0) { prejump(m); } } else if (m.rdir == 1) { predir(m, 1); if (random(50) == 0) { m.rdir = 0; } if (random(40) == 0) { m.rdir = -1; } if (random(15) == 0) { prejump(m); } } else if (m.rdir == -1) { predir(m, -1); if (random(50) == 0) { m.rdir = 0; } if (random(40) == 0) { m.rdir = 1; } if (random(15) == 0) { prejump(m); } } } function onEnterFrame() { buttonize(backb, 130, 4, false); movemario(mario0); i = 1; while (i < 10) { m = _root["mario" + i]; if (pre.pausedtimer == 0) { movemario(m); walk(m.w, 1); } i++; } coinstext1 = pre.coins1; coinstext2 = pre.coins2; if (random(10) == 0) { premakecoin(Math.random() * 600, Math.random() * 150); } if (pre.pausedtimer > 0) { pre.pausedtimer--; } else { pre.pausedtimer = 0; } if (mario0.hitTest(block)) { if (!pre.blockhit) { pre.blockhit = true; coo = 0; while (coo < 100) { premakecoin(Math.random() * 600, Math.random() * 150); coo++; } pre.pausedtimer = 100; } } else { pre.blockhit = false; } for (i in pre.coinsarray) { c = pre.coinsarray[i]; c._x = c._x + c.xspeed; c._y = c._y + c.yspeed; c.yspeed = c.yspeed + 0.6; c.xspeed = c.xspeed * 0.95; c.timer++; if (c.timer > 500) { removeMovieClip(c); pre.coinsarray.splice(i, 1); } if (c._x > 600) { c._x = 0; } if (c._x < 0) { c._x = 600; } j = 0; while (j < 10) { mm = _root["mario" + j]; if (c.hitTest(mm)) { if (mm.control) { pre.coins1++; removeMovieClip(c); pre.coinsarray.splice(i, 1); } else { removeMovieClip(c); pre.coinsarray.splice(i, 1); if (pre.pausedtimer == 0) { pre.coins2++; } } } j++; } while (ground.hitTest(c._x, c.getBounds(_root).yMax, true)) { c.yspeed = c.yspeed * -0.8; c._y--; } } } function prejump(m) { if (!m.jumping) { if (Math.round(m.yspeed) == 0) { m.jumping = true; m.yspeed = m.yspeed - 10; } } } function predir(m, d) { m._xscale = d * 100; m.xspeed = m.xspeed + d; } stop(); pre = new Object(); pre.coinsarray = new Array(); pre.blockhit = false; pre.coins1 = 0; pre.coins2 = 0; pre.pausedtimer = 0; pre.comp = false; makemariovars(mario0, true); makemariovars(mario1, false); makemariovars(mario2, false); makemariovars(mario3, false); makemariovars(mario4, false); makemariovars(mario5, false); makemariovars(mario6, false); makemariovars(mario7, false); backb.onRelease = function () { while ((!pre.coinsarray.length) == 0) { i = 0; while (i < pre.coinsarray.length) { c = pre.coinsarray[i]; removeMovieClip(c); pre.coinsarray.splice(i, 1); i++; } } pre.comp = true; gotoAndStop (4); };
Frame 39
stop();
Symbol 32 MovieClip [bullet3] Frame 1
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 25
stop();
Symbol 54 MovieClip [tower3] Frame 1
stop();
Symbol 62 MovieClip [bullet6] Frame 13
gotoAndPlay (1);
Symbol 62 MovieClip [bullet6] Frame 25
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 146 MovieClip [enemy9] Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 156 MovieClip [enemy12] Frame 1
stop();
Symbol 187 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 1
i = 1; while (i < 14) { this["c" + i] = _root.costs[i]; i++; }
Symbol 237 MovieClip [topmenu] Frame 1
this.onMouseDown = function () { if (!_root.gamepaused) { if (itempic.hitTest(_parent._xmouse, _parent._ymouse, true)) { if ((_root.coins - _root.costs[_root.itembannerpos]) >= 0) { _root.maketower(_root.itembannerpos); } } } };
Symbol 257 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 1
stop();
Symbol 318 MovieClip [rightmenu] Frame 1
stop();
Symbol 338 MovieClip [bullet1] Frame 1
stop();
Symbol 338 MovieClip [bullet1] Frame 14
stop();
Symbol 363 MovieClip [tower13] Frame 10
stop();
Symbol 366 MovieClip [bullet10] Frame 1
stop();
Symbol 366 MovieClip [bullet10] Frame 9
gotoAndPlay (2);
Symbol 383 MovieClip Frame 9
gotoAndPlay (1);
Symbol 383 MovieClip Frame 10
stop();
Symbol 386 MovieClip [bullet8] Frame 1
stop();
Symbol 389 MovieClip [exclam] Frame 1
stop();
Symbol 410 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 1
stop();
Symbol 460 MovieClip [enemy5] Frame 1
stop();
Symbol 485 MovieClip Frame 1
stop();
Symbol 503 MovieClip Frame 1
i = 1; while (i < 14) { this["c" + i] = _root.costs[i]; i++; }
Symbol 509 MovieClip [tower1] Frame 1
stop();
Symbol 542 MovieClip [tutbox] Frame 1
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 562 MovieClip [enemy6] Frame 1
stop();
Symbol 652 MovieClip [bullet9] Frame 1
stop();
Symbol 653 MovieClip [enemy10] Frame 1
stop();
Symbol 656 MovieClip Frame 1
stop();
Symbol 659 MovieClip [enemy1] Frame 1
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 665 MovieClip [enemy2] Frame 1
stop();
Symbol 684 Button
on (release) { getURL ("http://www.funny-games.biz/main.html", "_blank"); }
Symbol 692 Button
on (release) { _root.gotoAndStop(39); }
Symbol 693 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 693 MovieClip Frame 2
gotoAndPlay (1);
Symbol 703 MovieClip Frame 1
stopAllSounds(); stop();
Symbol 863 MovieClip Frame 1
stop();
Symbol 903 MovieClip Frame 1
stop();
Symbol 910 MovieClip Frame 1
stop();
Symbol 918 MovieClip Frame 1
function onEnterFrame() { credtext._y = credtext._y + ((credtexty - credtext._y) / 3); } credtexty = 0; upscoll.onRelease = function () { if (credtexty < 0) { credtexty = credtexty + 30; } }; downscroll.onRelease = function () { if (credtexty > -400) { credtexty = credtexty - 30; } };
Symbol 925 MovieClip Frame 1
stop();
Symbol 925 MovieClip Frame 18
stop();
Symbol 928 MovieClip Frame 1
stop();
Symbol 981 MovieClip Frame 43
stop();
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1031 MovieClip Frame 1
stop();
Symbol 1139 MovieClip Frame 46
stop();
Symbol 1180 MovieClip Frame 1
_root.maketext(1, "Click to skip text"); _root.musiccastle.start(0, 9);
Symbol 1180 MovieClip Frame 50
_root.maketext(1, "Ha ha ha ha. At last, the DUPLICON 3000 is finally complete...");
Symbol 1180 MovieClip Frame 51
_root.maketext(1, "With it I shall begin my elaborate plan to take over Mushroom Kingdom and become the Ruler Of The World!");
Symbol 1180 MovieClip Frame 91
_root.maketext(2, "All that's left to do now is to fly over there without anything going wrong...");
Symbol 1180 MovieClip Frame 92
_root.maketext(1, "What! What's going wrong?");
Symbol 1180 MovieClip Frame 224
_root.maketext(2, "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...");
Symbol 1180 MovieClip Frame 225
_root.maketext(1, "My plan is runied...");
Symbol 1180 MovieClip Frame 226
_root.maketext(1, "I think everyone can guess where that pipe goes");
Symbol 1180 MovieClip Frame 258
_root.musiccastle.stop(); _root.musicl1.start(0, 9);
Symbol 1180 MovieClip Frame 344
_root.maketext(1, "Mario: Such a nice quiet day today. No wind, no flying machines...");
Symbol 1180 MovieClip Frame 345
_root.maketext(1, "Luigi: What's that noise? It sounds as though it's coming from the pipe...");
Symbol 1180 MovieClip Frame 405
_root.maketext(1, "Mario: What? What's that?");
Symbol 1180 MovieClip Frame 427
_root.maketext(1, "Mario: Looks like some kind of evil plan, let's keep away from it.");
Symbol 1180 MovieClip Frame 428
_root.maketext(1, "Mario: Ha ha ha, it'll take more than wind to knock me off this ledge...");
Symbol 1180 MovieClip Frame 504
_root.maketext(1, "Luigi: He's gone... I'm free at last!");
Symbol 1180 MovieClip Frame 505
_root.maketext(1, "Luigi: I can see it now - 'Super Luigi World'");
Symbol 1180 MovieClip Frame 551
_root.maketext(1, "Luigi: Damn! Now there's two of you?");
Symbol 1180 MovieClip Frame 685
_root.maketext(1, "It appears to be some kind of note... From Bowser!");
Symbol 1180 MovieClip Frame 686
_root.maketext(1, "'Dear Mario & Luigi'...Blah blah blah...Yada yada yada...'From the office of Mr. Bowser'");
Symbol 1180 MovieClip Frame 687
_root.maketext(2, "Luigi: It would seem Bowser is going invade Mushroom Kingdom, and kidnap the Princess");
Symbol 1180 MovieClip Frame 688
_root.maketext(1, "....Original....");
Symbol 1180 MovieClip Frame 746
_root.maketext(1, "Mario: This gives me a plan, a plan so devious it must have been hastily tagged onto the game after it was complete.");
Symbol 1180 MovieClip Frame 782
_root.musicl1.stop(); _root.musiccastle.start(0, 9);
Symbol 1180 MovieClip Frame 897
_root.maketext(1, "Bowser: Who's knocking on my door at this time?");
Symbol 1180 MovieClip Frame 1003
_root.maketext(1, "Goomba: It seems there's some kind of red-green blur fast approaching!");
Symbol 1180 MovieClip Frame 1004
_root.maketext(1, "Bowser: I see... This is most disturbing");
Symbol 1180 MovieClip Frame 1005
_root.maketext(1, "Bowser: It would seem we are at war.");
Symbol 1180 MovieClip Frame 1006
_root.maketext(2, "Bowser: Prepare the troops! Secure the castle! Man the stations!");
Symbol 1180 MovieClip Frame 1007
_root.maketext(1, "Bowser: And Goomba, show this Warrior how things are done around here...");
Symbol 1180 MovieClip Frame 1008
_root.maketext(1, "Goomba: Yes, Right this way...");
Symbol 1180 MovieClip Frame 1009
stop(); if (_root.transout._currentframe == 1) { _root.transout.play(); }
Symbol 1189 MovieClip Frame 1
stop();
Symbol 1190 MovieClip Frame 31
stop();
Symbol 1195 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 1
stop();
Symbol 1224 MovieClip Frame 1
stop();
Symbol 1260 MovieClip Frame 1
more_btn.onRelease = function () { getURL ("http://www.funny-games.biz/main.html", "_blank"); };
Symbol 1260 MovieClip Frame 200
_root.gotoAndStop(2);

Library Items

Symbol 1 Sound [wigglersound]
Symbol 2 Sound [volcanosound]
Symbol 3 Sound [textap]
Symbol 4 Sound [pausesound]
Symbol 5 Sound [ninjisound]
Symbol 6 Sound [molesound]
Symbol 7 Sound [meep]
Symbol 8 Sound [mechasound]
Symbol 9 Sound [lifelose]
Symbol 10 Sound [koopasound]
Symbol 11 Sound [gameoversound]
Symbol 12 Sound [explode]
Symbol 13 Sound [deny2]
Symbol 14 Sound [deny]
Symbol 15 Sound [continuesound]
Symbol 16 Sound [clicks]
Symbol 17 Sound [BullBill]
Symbol 18 Sound [jump]Used by:1180
Symbol 19 Sound [boosound]Used by:1180
Symbol 20 Sound [coinget]Used by:1180
Symbol 21 Sound [drop]Used by:1180
Symbol 22 Sound [nextwavesound]Used by:1180
Symbol 23 Sound [lowhit]Used by:1180
Symbol 24 Sound [thwompsound]Used by:1180
Symbol 25 GraphicUsed by:32 305
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:26 27 28 29Used by:32 353
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [bullet3]Uses:25 30 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [bullet4]Uses:33
Symbol 35 GraphicUsed by:38 352
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38 305
Symbol 38 MovieClip [tower6]Uses:35 36 37
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [bullet2]Uses:39 40 41 42
Symbol 44 GraphicUsed by:45 48 410 920 1195
Symbol 45 MovieClipUses:44Used by:54
Symbol 46 ShapeTweeningUsed by:48
Symbol 47 ShapeTweeningUsed by:48
Symbol 48 MovieClipUses:46 47 44Used by:54
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51 54
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 GraphicUsed by:53 305
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClip [tower3]Uses:45 48 50 51 53
Symbol 55 GraphicUsed by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:62 338
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62 338
Symbol 62 MovieClip [bullet6]Uses:55 56 57 59 61
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [bullet5]Uses:63 64
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [bullet7]Uses:66 67
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:75 83  Timeline
Symbol 72 GraphicUsed by:75
Symbol 73 BitmapUsed by:74 84 570 620 985 1047 1053
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [ground7]Uses:69 71 72 74
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79 80 87 577  Timeline
Symbol 79 MovieClipUses:78Used by:80 87 942  Timeline
Symbol 80 MovieClipUses:79 78Used by:81  Timeline
Symbol 81 MovieClip [ground8]Uses:76 80
Symbol 82 GraphicUsed by:87
Symbol 83 MovieClipUses:71Used by:87 577 942  Timeline
Symbol 84 GraphicUses:73Used by:87
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87 577 1054  Timeline
Symbol 87 MovieClip [ground9]Uses:82 79 78 83 84 86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90 107  Timeline
Symbol 90 MovieClipUses:89Used by:107 577 607  Timeline
Symbol 91 GraphicUsed by:107 1061
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:107 635 1061
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:107 1061
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:107 577 1061
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:107 1061
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:107 635 1061
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:107 1061
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [ground14]Uses:89 90 91 94 96 98 100 103 105 106
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:108 109 110Used by:114
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClip [enemy3]Uses:111 113
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:115 116 117Used by:121
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClip [enemy4]Uses:118 120
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:122 123 124Used by:128 129 863
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128 129
Symbol 128 MovieClip [enemy11]Uses:125 127
Symbol 129 MovieClip [enemy7]Uses:125 127
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:130 131 132Used by:136
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClip [enemy8]Uses:133 135
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:137 138 139Used by:146
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:146
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:143 144Used by:146
Symbol 146 MovieClip [enemy9]Uses:140 142 145
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:147 148 149Used by:156 653
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:156 653
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:153 154Used by:156 653
Symbol 156 MovieClip [enemy12]Uses:150 152 155
Symbol 157 GraphicUsed by:162 192
Symbol 158 GraphicUsed by:162
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [coin]Uses:157 158 159 160 161
Symbol 163 GraphicUsed by:237
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:237 504 818
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 ButtonUses:166 167 168Used by:173 504 818
Symbol 170 GraphicUsed by:173 504
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:173 504
Symbol 173 MovieClipUses:169 170 172Used by:237
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 ButtonUses:174 175Used by:237 504
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 ButtonUses:177 178 179Used by:237 489
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:237 489
Symbol 183 GraphicUsed by:187 485 542
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:187 485 542 818
Symbol 186 GraphicUsed by:187 485
Symbol 187 MovieClipUses:183 185 186Used by:237
Symbol 188 FontUsed by:189 190 191 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 239 240 241 244 258 259 260 274 275 277 278 279 285 286 287 289 290 291 293 393 394 395 397 398 399 400 401 403 404 411 412 413 414 415 417 419 422 423 424 436 437 438 439 442 464 471 472 473 477 483 486 487 488 490 491 492 495 496 498 500 501 502 505 506 510 511 512 513 514 515 516 517 519 521 522 523 524 526 527 528 529 533 534 535 536 537 538 539 540 541 543 546 694 786 788 790 791 793 795 796 797 798 800 801 802 803 805 806 808 809 810 811 813 814 815 816 817 819 820 821 822 823 824 826 830 833 834 835 837 839 840 841 842 843 845 846 847 848 849 851 853 854 855 856 857 862 864 866 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 895 896 904 905 906 907 908 912 919 921 929 931 933 935 937 939 941 949 950 951 955 964 966 967 973 974 975 976 977 978 982 983 986 989 990 991 992 993 994 1030 1035 1036 1037 1038 1039 1041 1042 1043 1044 1045 1046 1049 1052 1055 1056 1057 1058 1059 1062 1063 1064 1065 1066 1067 1068 1083 1182 1184 1187 1188 1198 1199 1200 1201 1202 1203 1204 1205 1218 1220 1225
Symbol 189 EditableTextUses:188Used by:237
Symbol 190 EditableTextUses:188Used by:237
Symbol 191 EditableTextUses:188Used by:237
Symbol 192 MovieClipUses:157Used by:236 237 318 489 503 542 804 818
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:237 318 489 542 804 818 1031
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:237 489 818
Symbol 197 TextUses:188Used by:236 503
Symbol 198 TextUses:188Used by:236 503 818
Symbol 199 TextUses:188Used by:236 503
Symbol 200 TextUses:188Used by:236 503
Symbol 201 TextUses:188Used by:236 503
Symbol 202 TextUses:188Used by:236 503
Symbol 203 TextUses:188Used by:236
Symbol 204 TextUses:188Used by:236
Symbol 205 TextUses:188Used by:236
Symbol 206 TextUses:188Used by:236
Symbol 207 TextUses:188Used by:236
Symbol 208 TextUses:188Used by:236
Symbol 209 TextUses:188Used by:236
Symbol 210 TextUses:188Used by:236
Symbol 211 TextUses:188Used by:236
Symbol 212 TextUses:188Used by:236
Symbol 213 TextUses:188Used by:236
Symbol 214 TextUses:188Used by:236
Symbol 215 TextUses:188Used by:236
Symbol 216 TextUses:188Used by:236
Symbol 217 EditableTextUses:188Used by:236
Symbol 218 EditableTextUses:188Used by:236
Symbol 219 TextUses:188Used by:236
Symbol 220 TextUses:188Used by:236
Symbol 221 TextUses:188Used by:236
Symbol 222 TextUses:188Used by:236
Symbol 223 TextUses:188Used by:236
Symbol 224 TextUses:188Used by:236
Symbol 225 EditableTextUses:188Used by:236
Symbol 226 EditableTextUses:188Used by:236
Symbol 227 EditableTextUses:188Used by:236
Symbol 228 EditableTextUses:188Used by:236
Symbol 229 EditableTextUses:188Used by:236
Symbol 230 EditableTextUses:188Used by:236
Symbol 231 EditableTextUses:188Used by:236
Symbol 232 EditableTextUses:188Used by:236
Symbol 233 EditableTextUses:188Used by:236
Symbol 234 EditableTextUses:188Used by:236
Symbol 235 EditableTextUses:188Used by:236
Symbol 236 MovieClipUses:197 198 192 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235Used by:237
Symbol 237 MovieClip [topmenu]Uses:163 165 173 176 180 182 187 189 190 191 192 194 196 236
Symbol 238 GraphicUsed by:242
Symbol 239 EditableTextUses:188Used by:242
Symbol 240 EditableTextUses:188Used by:242
Symbol 241 EditableTextUses:188Used by:242
Symbol 242 MovieClip [infobox]Uses:238 239 240 241
Symbol 243 GraphicUsed by:318
Symbol 244 EditableTextUses:188Used by:318
Symbol 245 GraphicUsed by:257
Symbol 246 GraphicUsed by:257
Symbol 247 GraphicUsed by:257
Symbol 248 GraphicUsed by:257
Symbol 249 GraphicUsed by:257
Symbol 250 GraphicUsed by:257
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:257 1180
Symbol 253 GraphicUsed by:257
Symbol 254 GraphicUsed by:257
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:245 246 247 248 249 250 252 253 254 255 256Used by:318 804
Symbol 258 EditableTextUses:188Used by:318
Symbol 259 EditableTextUses:188Used by:318
Symbol 260 EditableTextUses:188Used by:318
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:318 542 804
Symbol 263 GraphicUsed by:318
Symbol 264 GraphicUsed by:318
Symbol 265 GraphicUsed by:292
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:292
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:292 836
Symbol 270 GraphicUsed by:273
Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 ButtonUses:270 271 272Used by:292 542 836
Symbol 274 EditableTextUses:188Used by:292
Symbol 275 EditableTextUses:188Used by:292
Symbol 276 GraphicUsed by:292
Symbol 277 EditableTextUses:188Used by:292
Symbol 278 EditableTextUses:188Used by:292
Symbol 279 EditableTextUses:188Used by:292
Symbol 280 GraphicUsed by:281 283 850
Symbol 281 MovieClipUses:280Used by:283 850
Symbol 282 GraphicUsed by:283 850
Symbol 283 ButtonUses:281 282 280Used by:292 525
Symbol 284 GraphicUsed by:292
Symbol 285 EditableTextUses:188Used by:292
Symbol 286 EditableTextUses:188Used by:292
Symbol 287 EditableTextUses:188Used by:292
Symbol 288 GraphicUsed by:292
Symbol 289 EditableTextUses:188Used by:292
Symbol 290 EditableTextUses:188Used by:292
Symbol 291 EditableTextUses:188Used by:292
Symbol 292 MovieClipUses:265 267 269 273 274 275 276 277 278 279 283 284 285 286 287 288 289 290 291Used by:318
Symbol 293 EditableTextUses:188Used by:318
Symbol 294 GraphicUsed by:305
Symbol 295 GraphicUsed by:305 509
Symbol 296 GraphicUsed by:305 333
Symbol 297 GraphicUsed by:305
Symbol 298 GraphicUsed by:305
Symbol 299 GraphicUsed by:305
Symbol 300 GraphicUsed by:305
Symbol 301 GraphicUsed by:305
Symbol 302 GraphicUsed by:305 652
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305 363
Symbol 305 MovieClipUses:294 295 296 52 297 25 37 298 299 300 301 302 303 304Used by:318 525
Symbol 306 GraphicUsed by:307 308
Symbol 307 MovieClipUses:306Used by:308
Symbol 308 ButtonUses:307 306Used by:318 525 542 836 852 863
Symbol 309 GraphicUsed by:310 311
Symbol 310 MovieClipUses:309Used by:311 1040
Symbol 311 ButtonUses:310 309Used by:318 525 542 836 852 863
Symbol 312 GraphicUsed by:313 314
Symbol 313 MovieClipUses:312Used by:314
Symbol 314 ButtonUses:313 312Used by:318 525 542 836 852 863
Symbol 315 GraphicUsed by:316 317
Symbol 316 MovieClipUses:315Used by:317
Symbol 317 ButtonUses:316 315Used by:318 525 542 836 852 863
Symbol 318 MovieClip [rightmenu]Uses:243 244 257 258 192 259 194 260 262 263 264 292 293 305 308 311 314 317
Symbol 319 GraphicUsed by:324
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:324
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:324
Symbol 324 MovieClipUses:319 321 323Used by:330
Symbol 325 GraphicUsed by:327
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:325 326Used by:330 338
Symbol 328 GraphicUsed by:330 337
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClip [tower2]Uses:324 327 328 329
Symbol 331 GraphicUsed by:333
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:296 331 332Used by:338
Symbol 334 GraphicUsed by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:328 334 335 336Used by:338
Symbol 338 MovieClip [bullet1]Uses:333 327 337 59 61
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClip [tower11]Uses:339
Symbol 341 GraphicUsed by:345 347 650
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:345 347 650 1101
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [tower9]Uses:341 343 344
Symbol 346 GraphicUsed by:347 383
Symbol 347 MovieClip [tower10]Uses:341 343 346
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip [tower8]Uses:348
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:35 350 351Used by:353
Symbol 353 MovieClip [tower5]Uses:352 30
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:354Used by:360
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:360
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:360 605 942  Timeline
Symbol 360 MovieClip [tower12]Uses:355 357 359
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [tower13]Uses:304 361 362
Symbol 364 GraphicUsed by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClip [bullet10]Uses:364 365
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClip [smoke1]Uses:367
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClip [smoke2]Uses:369
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClip [smoke3]Uses:371
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClip [smoke4]Uses:373
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClip [smoke5]Uses:375
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClip [smoke7]Uses:377
Symbol 379 GraphicUsed by:383
Symbol 380 GraphicUsed by:383
Symbol 381 GraphicUsed by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:346 379 380 381 382Used by:386
Symbol 384 GraphicUsed by:386
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClip [bullet8]Uses:383 384 385
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:389  Timeline
Symbol 389 MovieClip [exclam]Uses:388
Symbol 390 GraphicUsed by:427
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:402
Symbol 393 TextUses:188Used by:402
Symbol 394 TextUses:188Used by:402
Symbol 395 TextUses:188Used by:402
Symbol 396 GraphicUsed by:402
Symbol 397 TextUses:188Used by:402
Symbol 398 TextUses:188Used by:402
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Symbol 1033 GraphicUsed by:1034 1179
Symbol 1034 MovieClipUses:1033Used by:1040 1180 1186
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Symbol 1084 GraphicUses:1007Used by:1180  Timeline
Symbol 1085 GraphicUsed by:1086
Symbol 1086 MovieClipUses:1085 446Used by:1180
Symbol 1087 GraphicUses:612 632Used by:1088
Symbol 1088 MovieClipUses:1087Used by:1180  Timeline
Symbol 1089 GraphicUsed by:1090
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Symbol 1137 MovieClipUses:1136Used by:1139 1141 1170 1171
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Symbol 1143 MovieClipUses:1142Used by:1145
Symbol 1144 MovieClipUses:545Used by:1145 1190
Symbol 1145 MovieClipUses:1143 1144Used by:1180  Timeline
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Symbol 1176 GraphicUses:1024Used by:1177
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Symbol 1179 MovieClipUses:1033 1178Used by:1180 1186
Symbol 1180 MovieClipUses:1084 1086 1088 1099 1123 1125 1127 1129 1131 1139 1140 24 23 1141 22 1145 958 1146 734 724 730 714 1147 1148 1149 460 562 1150 1169 459 21 20 252 1170 1171 1173 19 456 18 1174 1177 1034 446 1179Used by:Timeline
Symbol 1181 GraphicUsed by:1183
Symbol 1182 TextUses:188Used by:1183
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Symbol 1193 GraphicUsed by:1194
Symbol 1194 MovieClipUses:1193Used by:Timeline
Symbol 1195 MovieClipUses:407 409 44Used by:Timeline
Symbol 1196 GraphicUsed by:1197
Symbol 1197 MovieClipUses:1196Used by:Timeline
Symbol 1198 TextUses:188Used by:Timeline
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Symbol 1200 TextUses:188Used by:Timeline
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Symbol 1203 TextUses:188Used by:Timeline
Symbol 1204 TextUses:188Used by:Timeline
Symbol 1205 TextUses:188Used by:Timeline
Symbol 1206 GraphicUses:1024Used by:1207
Symbol 1207 MovieClipUses:1206Used by:Timeline
Symbol 1208 GraphicUsed by:1213
Symbol 1209 ShapeTweeningUsed by:1212
Symbol 1210 ShapeTweeningUsed by:1212
Symbol 1211 GraphicUsed by:1212
Symbol 1212 MovieClipUses:1209 1210 1211Used by:1213
Symbol 1213 MovieClipUses:1208 1212Used by:Timeline
Symbol 1214 GraphicUses:608Used by:1215
Symbol 1215 MovieClipUses:1214Used by:Timeline
Symbol 1216 MovieClipUses:451 452 453Used by:1217
Symbol 1217 MovieClipUses:451 1216 456Used by:Timeline
Symbol 1218 EditableTextUses:188Used by:Timeline
Symbol 1219 MovieClipUses:743Used by:Timeline
Symbol 1220 EditableTextUses:188Used by:Timeline
Symbol 1221 GraphicUsed by:1222
Symbol 1222 MovieClipUses:1221Used by:Timeline
Symbol 1223 MovieClipUses:553 554 555Used by:1224
Symbol 1224 MovieClipUses:553 1223 558Used by:Timeline
Symbol 1225 TextUses:188Used by:Timeline
Symbol 1226 GraphicUsed by:Timeline
Symbol 1227 ButtonUses:545Used by:1260
Symbol 1228 GraphicUsed by:1229
Symbol 1229 MovieClipUses:1228Used by:1260
Symbol 1230 GraphicUsed by:1231
Symbol 1231 MovieClipUses:1230Used by:1235
Symbol 1232 GraphicUsed by:1233
Symbol 1233 MovieClipUses:1232Used by:1235
Symbol 1234 GraphicUsed by:1235
Symbol 1235 MovieClipUses:1231 1233 1234Used by:1260
Symbol 1236 GraphicUsed by:1237
Symbol 1237 MovieClipUses:1236Used by:1241
Symbol 1238 GraphicUsed by:1239
Symbol 1239 MovieClipUses:1238Used by:1241
Symbol 1240 GraphicUsed by:1241
Symbol 1241 MovieClipUses:1237 1239 1240Used by:1260
Symbol 1242 GraphicUsed by:1243
Symbol 1243 MovieClipUses:1242Used by:1247 1250
Symbol 1244 GraphicUsed by:1245
Symbol 1245 MovieClipUses:1244Used by:1247
Symbol 1246 GraphicUsed by:1247 1250
Symbol 1247 MovieClipUses:1243 1245 1246Used by:1260
Symbol 1248 GraphicUsed by:1249
Symbol 1249 MovieClipUses:1248Used by:1250
Symbol 1250 MovieClipUses:1243 1249 1246Used by:1260
Symbol 1251 GraphicUsed by:1252
Symbol 1252 MovieClipUses:1251Used by:1256
Symbol 1253 GraphicUsed by:1254
Symbol 1254 MovieClipUses:1253Used by:1256
Symbol 1255 GraphicUsed by:1256
Symbol 1256 MovieClipUses:1252 1254 1255Used by:1260
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1259
Symbol 1259 MovieClipUses:1258Used by:1260
Symbol 1260 MovieClipUses:1227 1229 1235 1241 1247 1250 1256 1259 SS1Used by:Timeline
Streaming Sound 1Used by:Symbol 1260 MovieClip

Instance Names

"mback"Frame 4Symbol 706 MovieClip
"gmenu"Frame 4Symbol 942 MovieClip
"funnygameslogo"Frame 4Symbol 551 Button
"subscore"Frame 5Symbol 922 MovieClip
"backb"Frame 5Symbol 787 MovieClip
"vscores"Frame 5Symbol 956 MovieClip
"back"Frame 6Symbol 787 MovieClip
"retry"Frame 6Symbol 965 MovieClip
"continueb"Frame 7Symbol 440 MovieClip
"leftarrow"Frame 10Symbol 829 MovieClip
"rightarrow"Frame 10Symbol 829 MovieClip
"leftarrow2"Frame 10Symbol 829 MovieClip
"rightarrow2"Frame 10Symbol 829 MovieClip
"leftarrow3"Frame 10Symbol 829 MovieClip
"rightarrow3"Frame 10Symbol 829 MovieClip
"back"Frame 10Symbol 787 MovieClip
"start"Frame 10Symbol 789 MovieClip
"bg"Frame 11Symbol 1029 MovieClip
"gpipe"Frame 11Symbol 479 MovieClip
"ground"Frame 11Symbol 645 MovieClip [ground1]
"castle"Frame 11Symbol 449 MovieClip
"mushroomhealthbar"Frame 11Symbol 1031 MovieClip
"bubble"Frame 11Symbol 532 MovieClip
"goomba"Frame 11Symbol 1040 MovieClip
"ground"Frame 13Symbol 641 MovieClip [ground2]
"castle"Frame 13Symbol 449 MovieClip
"bubble"Frame 13Symbol 532 MovieClip
"ground"Frame 14Symbol 637 MovieClip [ground3]
"ground"Frame 15Symbol 635 MovieClip [ground4]
"ground"Frame 16Symbol 630 MovieClip [ground5]
"ground"Frame 17Symbol 628 MovieClip [ground6]
"ground"Frame 18Symbol 1048 MovieClip
"ground"Frame 19Symbol 1051 MovieClip
"gpipe"Frame 19Symbol 479 MovieClip
"mushroomhealthbar"Frame 19Symbol 1031 MovieClip
"ground"Frame 20Symbol 1054 MovieClip
"castle"Frame 20Symbol 449 MovieClip
"bubble"Frame 20Symbol 532 MovieClip
"ground"Frame 21Symbol 625 MovieClip [ground10]
"ground"Frame 22Symbol 619 MovieClip [ground11]
"ground"Frame 23Symbol 614 MovieClip [ground12]
"ground"Frame 24Symbol 610 MovieClip [ground13]
"ground"Frame 25Symbol 1061 MovieClip
"ground"Frame 26Symbol 607 MovieClip [ground15]
"ground"Frame 27Symbol 602 MovieClip [ground16]
"ground"Frame 28Symbol 599 MovieClip [ground17]
"ground"Frame 29Symbol 591 MovieClip [ground18]
"ground"Frame 30Symbol 589 MovieClip [ground19]
"ground"Frame 31Symbol 577 MovieClip [ground20]
"back"Frame 33Symbol 787 MovieClip
"story"Frame 35Symbol 1180 MovieClip
"transout"Frame 35Symbol 1145 MovieClip
"skippy"Frame 35Symbol 1183 MovieClip
"subbox"Frame 35Symbol 1185 MovieClip
"goomba"Frame 36Symbol 1186 MovieClip
"q1"Frame 36Symbol 761 MovieClip
"q2"Frame 36Symbol 761 MovieClip
"wtut"Frame 36Symbol 1189 MovieClip
"clickboocheat"Frame 37Symbol 1195 MovieClip
"nolimitscheat"Frame 37Symbol 1195 MovieClip
"randombgcheat"Frame 37Symbol 1195 MovieClip
"holdkoopacheat"Frame 37Symbol 1195 MovieClip
"moneycheats"Frame 37Symbol 1195 MovieClip
"back"Frame 37Symbol 787 MovieClip
"clickkillcheat"Frame 37Symbol 1195 MovieClip
"randomencheat"Frame 37Symbol 1195 MovieClip
"ground"Frame 38Symbol 1213 MovieClip
"mario0"Frame 38Symbol 1217 MovieClip
"block"Frame 38Symbol 1222 MovieClip
"mario1"Frame 38Symbol 1224 MovieClip
"mario2"Frame 38Symbol 1224 MovieClip
"mario3"Frame 38Symbol 1224 MovieClip
"mario5"Frame 38Symbol 1224 MovieClip
"mario6"Frame 38Symbol 1224 MovieClip
"backb"Frame 38Symbol 787 MovieClip
"tp"Symbol 54 MovieClip [tower3] Frame 1Symbol 45 MovieClip
"ttp"Symbol 54 MovieClip [tower3] Frame 1Symbol 48 MovieClip
"w"Symbol 114 MovieClip [enemy3] Frame 1Symbol 111 MovieClip
"w"Symbol 121 MovieClip [enemy4] Frame 1Symbol 118 MovieClip
"w"Symbol 128 MovieClip [enemy11] Frame 1Symbol 125 MovieClip
"w"Symbol 129 MovieClip [enemy7] Frame 1Symbol 125 MovieClip
"w"Symbol 136 MovieClip [enemy8] Frame 1Symbol 133 MovieClip
"w"Symbol 146 MovieClip [enemy9] Frame 1Symbol 140 MovieClip
"w"Symbol 156 MovieClip [enemy12] Frame 1Symbol 150 MovieClip
"itemback"Symbol 173 MovieClip Frame 1Symbol 169 Button
"itembanner"Symbol 173 MovieClip Frame 1Symbol 172 MovieClip
"hand"Symbol 187 MovieClip Frame 1Symbol 185 MovieClip
"itempic"Symbol 237 MovieClip [topmenu] Frame 1Symbol 173 MovieClip
"previtem"Symbol 237 MovieClip [topmenu] Frame 1Symbol 176 Button
"nextitem"Symbol 237 MovieClip [topmenu] Frame 1Symbol 176 Button
"key"Symbol 237 MovieClip [topmenu] Frame 1Symbol 180 Button
"pbutton"Symbol 237 MovieClip [topmenu] Frame 1Symbol 182 MovieClip
"clock"Symbol 237 MovieClip [topmenu] Frame 1Symbol 187 MovieClip
"towerde"Symbol 237 MovieClip [topmenu] Frame 1Symbol 236 MovieClip
"reloader"Symbol 292 MovieClip Frame 1Symbol 267 MovieClip
"sellb"Symbol 292 MovieClip Frame 1Symbol 273 Button
"upgraderange"Symbol 292 MovieClip Frame 2Symbol 283 Button
"upgradedamage"Symbol 292 MovieClip Frame 3Symbol 283 Button
"upgradereload"Symbol 292 MovieClip Frame 4Symbol 283 Button
"pic"Symbol 318 MovieClip [rightmenu] Frame 1Symbol 257 MovieClip
"bar"Symbol 318 MovieClip [rightmenu] Frame 1Symbol 262 MovieClip
"upscreen"Symbol 318 MovieClip [rightmenu] Frame 2Symbol 292 MovieClip
"pic"Symbol 318 MovieClip [rightmenu] Frame 2Symbol 305 MovieClip
"rangeup"Symbol 318 MovieClip [rightmenu] Frame 2Symbol 308 Button
"damageup"Symbol 318 MovieClip [rightmenu] Frame 2Symbol 311 Button
"homeup"Symbol 318 MovieClip [rightmenu] Frame 2Symbol 314 Button
"reloadup"Symbol 318 MovieClip [rightmenu] Frame 2Symbol 317 Button
"ss"Symbol 360 MovieClip [tower12] Frame 1Symbol 355 MovieClip
"s2"Symbol 360 MovieClip [tower12] Frame 1Symbol 357 MovieClip
"s1"Symbol 360 MovieClip [tower12] Frame 1Symbol 357 MovieClip
"sb"Symbol 360 MovieClip [tower12] Frame 1Symbol 359 MovieClip
"qbut"Symbol 421 MovieClip Frame 1Symbol 416 MovieClip
"ybut"Symbol 421 MovieClip Frame 2Symbol 418 MovieClip
"nbut"Symbol 421 MovieClip Frame 2Symbol 420 MovieClip
"qbut"Symbol 426 MovieClip Frame 1Symbol 425 MovieClip
"ybut"Symbol 426 MovieClip Frame 2Symbol 418 MovieClip
"nbut"Symbol 426 MovieClip Frame 2Symbol 420 MovieClip
"qpad"Symbol 427 MovieClip [pmenu] Frame 1Symbol 402 MovieClip
"resume"Symbol 427 MovieClip [pmenu] Frame 1Symbol 405 MovieClip
"autowavepad"Symbol 427 MovieClip [pmenu] Frame 1Symbol 410 MovieClip
"partpad"Symbol 427 MovieClip [pmenu] Frame 1Symbol 410 MovieClip
"soundpad"Symbol 427 MovieClip [pmenu] Frame 1Symbol 410 MovieClip
"musicpad"Symbol 427 MovieClip [pmenu] Frame 1Symbol 410 MovieClip
"quit"Symbol 427 MovieClip [pmenu] Frame 1Symbol 421 MovieClip
"retryb"Symbol 427 MovieClip [pmenu] Frame 1Symbol 426 MovieClip
"doorl"Symbol 449 MovieClip Frame 1Symbol 446 MovieClip
"doorr"Symbol 449 MovieClip Frame 1Symbol 446 MovieClip
"w"Symbol 460 MovieClip [enemy5] Frame 1Symbol 454 MovieClip
"hand"Symbol 485 MovieClip Frame 1Symbol 185 MovieClip
"key"Symbol 489 MovieClip Frame 1Symbol 180 Button
"pbutton"Symbol 489 MovieClip Frame 1Symbol 182 MovieClip
"clock"Symbol 489 MovieClip Frame 1Symbol 485 MovieClip
"previtem"Symbol 504 MovieClip Frame 1Symbol 176 Button
"nextitem"Symbol 504 MovieClip Frame 1Symbol 176 Button
"towerde"Symbol 504 MovieClip Frame 1Symbol 503 MovieClip
"itemback"Symbol 504 MovieClip Frame 1Symbol 169 Button
"itembanner"Symbol 504 MovieClip Frame 1Symbol 172 MovieClip
"pic"Symbol 525 MovieClip Frame 1Symbol 305 MovieClip
"rangeup"Symbol 525 MovieClip Frame 1Symbol 308 Button
"damageup"Symbol 525 MovieClip Frame 1Symbol 311 Button
"homeup"Symbol 525 MovieClip Frame 1Symbol 314 Button
"reloadup"Symbol 525 MovieClip Frame 1Symbol 317 Button
"upgradedamage"Symbol 525 MovieClip Frame 1Symbol 283 Button
"continuebut"Symbol 542 MovieClip [tutbox] Frame 1Symbol 440 MovieClip
"sellb"Symbol 542 MovieClip [tutbox] Frame 8Symbol 273 Button
"rangeup"Symbol 542 MovieClip [tutbox] Frame 9Symbol 308 Button
"damageup"Symbol 542 MovieClip [tutbox] Frame 9Symbol 311 Button
"homeup"Symbol 542 MovieClip [tutbox] Frame 9Symbol 314 Button
"reloadup"Symbol 542 MovieClip [tutbox] Frame 9Symbol 317 Button
"hand"Symbol 542 MovieClip [tutbox] Frame 11Symbol 185 MovieClip
"bar"Symbol 542 MovieClip [tutbox] Frame 13Symbol 262 MovieClip
"funnygames"Symbol 552 MovieClip [exclusive] Frame 1Symbol 551 Button
"w"Symbol 562 MovieClip [enemy6] Frame 1Symbol 556 MovieClip
"w"Symbol 653 MovieClip [enemy10] Frame 1Symbol 150 MovieClip
"w"Symbol 659 MovieClip [enemy1] Frame 1Symbol 656 MovieClip
"w"Symbol 659 MovieClip [enemy1] Frame 2Symbol 658 MovieClip
"w"Symbol 665 MovieClip [enemy2] Frame 1Symbol 662 MovieClip
"bar"Symbol 693 MovieClip Frame 1Symbol 668 MovieClip
"pic"Symbol 804 MovieClip Frame 1Symbol 257 MovieClip
"bar"Symbol 804 MovieClip Frame 1Symbol 262 MovieClip
"hand"Symbol 818 MovieClip Frame 1Symbol 185 MovieClip
"itemback"Symbol 818 MovieClip Frame 1Symbol 169 Button
"sellb"Symbol 836 MovieClip Frame 1Symbol 273 Button
"rangeup"Symbol 836 MovieClip Frame 1Symbol 308 Button
"damageup"Symbol 836 MovieClip Frame 1Symbol 311 Button
"homeup"Symbol 836 MovieClip Frame 1Symbol 314 Button
"reloadup"Symbol 836 MovieClip Frame 1Symbol 317 Button
"upgraderange"Symbol 852 MovieClip Frame 1Symbol 850 Button
"rangeup"Symbol 852 MovieClip Frame 1Symbol 308 Button
"damageup"Symbol 852 MovieClip Frame 1Symbol 311 Button
"homeup"Symbol 852 MovieClip Frame 1Symbol 314 Button
"reloadup"Symbol 852 MovieClip Frame 1Symbol 317 Button
"viewtut"Symbol 863 MovieClip Frame 1Symbol 792 MovieClip
"w"Symbol 863 MovieClip Frame 2Symbol 125 MovieClip
"bubble"Symbol 863 MovieClip Frame 9Symbol 532 MovieClip
"rangeup"Symbol 863 MovieClip Frame 10Symbol 308 Button
"damageup"Symbol 863 MovieClip Frame 10Symbol 311 Button
"reloadup"Symbol 863 MovieClip Frame 10Symbol 317 Button
"homeup"Symbol 863 MovieClip Frame 10Symbol 314 Button
"l1"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l2"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l3"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l4"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l5"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l6"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l7"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l8"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l9"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l10"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l11"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l12"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l13"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l14"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l15"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l16"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l17"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l18"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l19"Symbol 893 MovieClip Frame 1Symbol 872 Button
"l20"Symbol 893 MovieClip Frame 1Symbol 872 Button
"qbut"Symbol 910 MovieClip Frame 1Symbol 909 MovieClip
"ybut"Symbol 910 MovieClip Frame 2Symbol 418 MovieClip
"nbut"Symbol 910 MovieClip Frame 2Symbol 420 MovieClip
"credtext"Symbol 918 MovieClip Frame 1Symbol 913 MovieClip
"upscoll"Symbol 918 MovieClip Frame 1Symbol 915 MovieClip
"downscroll"Symbol 918 MovieClip Frame 1Symbol 917 MovieClip
"enhealthpad"Symbol 942 MovieClip Frame 1Symbol 410 MovieClip
"back1"Symbol 942 MovieClip Frame 1Symbol 787 MovieClip
"back2"Symbol 942 MovieClip Frame 1Symbol 787 MovieClip
"back3"Symbol 942 MovieClip Frame 1Symbol 787 MovieClip
"back4"Symbol 942 MovieClip Frame 1Symbol 787 MovieClip
"startgame"Symbol 942 MovieClip Frame 1Symbol 789 MovieClip
"textin"Symbol 942 MovieClip Frame 1Symbol 863 MovieClip
"nxtb"Symbol 942 MovieClip Frame 1Symbol 865 MovieClip
"prvb"Symbol 942 MovieClip Frame 1Symbol 867 MovieClip
"levelbuttons"Symbol 942 MovieClip Frame 1Symbol 893 MovieClip
"levelmedal"Symbol 942 MovieClip Frame 1Symbol 903 MovieClip
"autowavepad"Symbol 942 MovieClip Frame 1Symbol 410 MovieClip
"partpad"Symbol 942 MovieClip Frame 1Symbol 410 MovieClip
"soundpad"Symbol 942 MovieClip Frame 1Symbol 410 MovieClip
"musicpad"Symbol 942 MovieClip Frame 1Symbol 410 MovieClip
"qpad"Symbol 942 MovieClip Frame 1Symbol 402 MovieClip
"clearsave"Symbol 942 MovieClip Frame 1Symbol 910 MovieClip
"viewintro"Symbol 942 MovieClip Frame 1Symbol 920 MovieClip
"subscore"Symbol 942 MovieClip Frame 1Symbol 922 MovieClip
"apple1"Symbol 942 MovieClip Frame 1Symbol 925 MovieClip
"apple2"Symbol 942 MovieClip Frame 1Symbol 925 MovieClip
"apple3"Symbol 942 MovieClip Frame 1Symbol 925 MovieClip
"apple4"Symbol 942 MovieClip Frame 1Symbol 925 MovieClip
"backing"Symbol 942 MovieClip Frame 1Symbol 928 MovieClip
"start"Symbol 942 MovieClip Frame 1Symbol 789 MovieClip
"options"Symbol 942 MovieClip Frame 1Symbol 930 MovieClip
"creds"Symbol 942 MovieClip Frame 1Symbol 932 MovieClip
"insts"Symbol 942 MovieClip Frame 1Symbol 934 MovieClip
"freeplay"Symbol 942 MovieClip Frame 1Symbol 936 MovieClip
"scores"Symbol 942 MovieClip Frame 1Symbol 938 MovieClip
"cheatsbutton"Symbol 942 MovieClip Frame 1Symbol 940 MovieClip
"powerp"Symbol 942 MovieClip Frame 1Symbol 759 MovieClip
"bg1"Symbol 1029 MovieClip Frame 1Symbol 1028 MovieClip
"bg2"Symbol 1029 MovieClip Frame 1Symbol 1028 MovieClip
"w"Symbol 1224 MovieClip Frame 2Symbol 1223 MovieClip
"more_btn"Symbol 1260 MovieClip Frame 1Symbol 1227 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "wigglersound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "volcanosound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "textap"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pausesound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ninjisound"
ExportAssets (56)Timeline Frame 1Symbol 6 as "molesound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "meep"
ExportAssets (56)Timeline Frame 1Symbol 8 as "mechasound"
ExportAssets (56)Timeline Frame 1Symbol 9 as "lifelose"
ExportAssets (56)Timeline Frame 1Symbol 10 as "koopasound"
ExportAssets (56)Timeline Frame 1Symbol 11 as "gameoversound"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 13 as "deny2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "deny"
ExportAssets (56)Timeline Frame 1Symbol 15 as "continuesound"
ExportAssets (56)Timeline Frame 1Symbol 16 as "clicks"
ExportAssets (56)Timeline Frame 1Symbol 17 as "BullBill"
ExportAssets (56)Timeline Frame 1Symbol 18 as "jump"
ExportAssets (56)Timeline Frame 1Symbol 19 as "boosound"
ExportAssets (56)Timeline Frame 1Symbol 20 as "coinget"
ExportAssets (56)Timeline Frame 1Symbol 21 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 22 as "nextwavesound"
ExportAssets (56)Timeline Frame 1Symbol 23 as "lowhit"
ExportAssets (56)Timeline Frame 1Symbol 24 as "thwompsound"
ExportAssets (56)Timeline Frame 1Symbol 32 as "bullet3"
ExportAssets (56)Timeline Frame 1Symbol 34 as "bullet4"
ExportAssets (56)Timeline Frame 1Symbol 38 as "tower6"
ExportAssets (56)Timeline Frame 1Symbol 43 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 54 as "tower3"
ExportAssets (56)Timeline Frame 1Symbol 62 as "bullet6"
ExportAssets (56)Timeline Frame 1Symbol 65 as "bullet5"
ExportAssets (56)Timeline Frame 1Symbol 68 as "bullet7"
ExportAssets (56)Timeline Frame 1Symbol 75 as "ground7"
ExportAssets (56)Timeline Frame 1Symbol 81 as "ground8"
ExportAssets (56)Timeline Frame 1Symbol 87 as "ground9"
ExportAssets (56)Timeline Frame 1Symbol 107 as "ground14"
ExportAssets (56)Timeline Frame 1Symbol 114 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 121 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 128 as "enemy11"
ExportAssets (56)Timeline Frame 1Symbol 129 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 136 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 146 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 156 as "enemy12"
ExportAssets (56)Timeline Frame 1Symbol 162 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 237 as "topmenu"
ExportAssets (56)Timeline Frame 1Symbol 242 as "infobox"
ExportAssets (56)Timeline Frame 1Symbol 318 as "rightmenu"
ExportAssets (56)Timeline Frame 1Symbol 330 as "tower2"
ExportAssets (56)Timeline Frame 1Symbol 338 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 340 as "tower11"
ExportAssets (56)Timeline Frame 1Symbol 345 as "tower9"
ExportAssets (56)Timeline Frame 1Symbol 347 as "tower10"
ExportAssets (56)Timeline Frame 1Symbol 349 as "tower8"
ExportAssets (56)Timeline Frame 1Symbol 353 as "tower5"
ExportAssets (56)Timeline Frame 1Symbol 360 as "tower12"
ExportAssets (56)Timeline Frame 1Symbol 363 as "tower13"
ExportAssets (56)Timeline Frame 1Symbol 366 as "bullet10"
ExportAssets (56)Timeline Frame 1Symbol 368 as "smoke1"
ExportAssets (56)Timeline Frame 1Symbol 370 as "smoke2"
ExportAssets (56)Timeline Frame 1Symbol 372 as "smoke3"
ExportAssets (56)Timeline Frame 1Symbol 374 as "smoke4"
ExportAssets (56)Timeline Frame 1Symbol 376 as "smoke5"
ExportAssets (56)Timeline Frame 1Symbol 378 as "smoke7"
ExportAssets (56)Timeline Frame 1Symbol 386 as "bullet8"
ExportAssets (56)Timeline Frame 1Symbol 389 as "exclam"
ExportAssets (56)Timeline Frame 1Symbol 427 as "pmenu"
ExportAssets (56)Timeline Frame 1Symbol 460 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 509 as "tower1"
ExportAssets (56)Timeline Frame 1Symbol 542 as "tutbox"
ExportAssets (56)Timeline Frame 1Symbol 544 as "enemytext"
ExportAssets (56)Timeline Frame 1Symbol 552 as "exclusive"
ExportAssets (56)Timeline Frame 1Symbol 562 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 564 as "smoke6"
ExportAssets (56)Timeline Frame 1Symbol 577 as "ground20"
ExportAssets (56)Timeline Frame 1Symbol 589 as "ground19"
ExportAssets (56)Timeline Frame 1Symbol 591 as "ground18"
ExportAssets (56)Timeline Frame 1Symbol 599 as "ground17"
ExportAssets (56)Timeline Frame 1Symbol 602 as "ground16"
ExportAssets (56)Timeline Frame 1Symbol 607 as "ground15"
ExportAssets (56)Timeline Frame 1Symbol 610 as "ground13"
ExportAssets (56)Timeline Frame 1Symbol 614 as "ground12"
ExportAssets (56)Timeline Frame 1Symbol 619 as "ground11"
ExportAssets (56)Timeline Frame 1Symbol 625 as "ground10"
ExportAssets (56)Timeline Frame 1Symbol 628 as "ground6"
ExportAssets (56)Timeline Frame 1Symbol 630 as "ground5"
ExportAssets (56)Timeline Frame 1Symbol 635 as "ground4"
ExportAssets (56)Timeline Frame 1Symbol 637 as "ground3"
ExportAssets (56)Timeline Frame 1Symbol 641 as "ground2"
ExportAssets (56)Timeline Frame 1Symbol 645 as "ground1"
ExportAssets (56)Timeline Frame 1Symbol 647 as "tower7"
ExportAssets (56)Timeline Frame 1Symbol 650 as "tower4"
ExportAssets (56)Timeline Frame 1Symbol 652 as "bullet9"
ExportAssets (56)Timeline Frame 1Symbol 653 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 659 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 665 as "enemy2"
ExportAssets (56)Timeline Frame 2Symbol 695 as "musicwater"
ExportAssets (56)Timeline Frame 2Symbol 696 as "musiccave"
ExportAssets (56)Timeline Frame 2Symbol 697 as "musicforest"
ExportAssets (56)Timeline Frame 2Symbol 698 as "musicl1"
ExportAssets (56)Timeline Frame 2Symbol 699 as "musicl2"
ExportAssets (56)Timeline Frame 2Symbol 700 as "musictitle"
ExportAssets (56)Timeline Frame 2Symbol 701 as "musicvanilla"
ExportAssets (56)Timeline Frame 2Symbol 702 as "musiccastle"

Labels

"loaded"Symbol 693 MovieClip Frame 3

Dynamic Text Variables

tmenuhSymbol 189 EditableText""
tewaveSymbol 190 EditableText""
tmcoinsSymbol 191 EditableText""
c2Symbol 217 EditableText""
c1Symbol 218 EditableText""
c3Symbol 225 EditableText""
c4Symbol 226 EditableText""
c5Symbol 227 EditableText""
c6Symbol 228 EditableText""
c7Symbol 229 EditableText""
c8Symbol 230 EditableText""
c9Symbol 231 EditableText""
c10Symbol 232 EditableText""
c11Symbol 233 EditableText""
c12Symbol 234 EditableText""
c13Symbol 235 EditableText""
itextSymbol 239 EditableText"Move the mouse to the top of the screen to open the menu."
icostSymbol 240 EditableText"Cost: 300"
ilevelSymbol 241 EditableText"Level: 15"
inameSymbol 244 EditableText""
healthtextSymbol 258 EditableText""
payoffSymbol 259 EditableText""
statusmessSymbol 260 EditableText""
sellmessSymbol 274 EditableText""
countingtextSymbol 275 EditableText""
rangedetSymbol 277 EditableText""
currangeSymbol 278 EditableText""
uprangecostSymbol 279 EditableText""
damagedetSymbol 285 EditableText""
curdamageSymbol 286 EditableText""
updamagecostSymbol 287 EditableText""
reloaddetSymbol 289 EditableText""
curreloadSymbol 290 EditableText""
upreloadcostSymbol 291 EditableText""
inameSymbol 293 EditableText""
currentlevelSymbol 423 EditableText""
tmenuhSymbol 486 EditableText"100"
tewaveSymbol 487 EditableText"5"
tmcoinsSymbol 488 EditableText"270"
inameSymbol 521 EditableText"Spring Board"
damagedetSymbol 522 EditableText"Level: 1/10"
curdamageSymbol 523 EditableText"Damage: 1"
updamagecostSymbol 524 EditableText"Cost: 5"
inameSymbol 534 EditableText"Mario"
healthtextSymbol 535 EditableText"2"
payoffSymbol 536 EditableText"1"
statusmessSymbol 537 EditableText"Status: Walking"
healthtextSymbol 538 EditableText"2"
healthtextSymbol 543 EditableText"999"
inameSymbol 800 EditableText"Mario"
healthtextSymbol 801 EditableText"2"
payoffSymbol 802 EditableText"1"
statusmessSymbol 803 EditableText"Status: Walking"
tmenuhSymbol 813 EditableText"100"
tewaveSymbol 814 EditableText"6"
tmcoinsSymbol 815 EditableText"10"
c1Symbol 817 EditableText"30"
rangedetSymbol 845 EditableText"Level: 1/6"
uprangecostSymbol 847 EditableText"Cost: 30"
inameSymbol 851 EditableText"Bullet Bill"
lnametextSymbol 895 EditableText"Level 16 : Chocolate Ghost"
levelstatsSymbol 896 EditableText"To Be Completed"
levelbscoreSymbol 904 EditableText"15041403"
medaltextSymbol 905 EditableText"Medal : None "
menubestSymbol 907 EditableText""
subsleftSymbol 949 EditableText""
subscorescoreSymbol 950 EditableText""
subscorenameSymbol 951 EditableText"Enter Name"
prevlevelSymbol 966 EditableText""
coinsleftSymbol 967 EditableText""
passltextSymbol 973 EditableText""
scoretextSymbol 974 EditableText""
tscoretextSymbol 975 EditableText""
coinsleftSymbol 976 EditableText""
bscoretextSymbol 977 EditableText""
medallevelSymbol 978 EditableText""
freeplaylevelSymbol 991 EditableText""
freeplaymusicSymbol 992 EditableText""
freeplaydiffSymbol 994 EditableText""
gamestatSymbol 1072 EditableText"<p align="center"></p>"
gdiffSymbol 1078 EditableText"<p align="center"></p>"
gmusicSymbol 1079 EditableText"<p align="center"></p>"
glevelSymbol 1080 EditableText"<p align="center"></p>"
gwaveSymbol 1081 EditableText"<p align="center"></p>"
gcoinsSymbol 1082 EditableText"<p align="center"></p>"
tbSymbol 1184 EditableText""
coinstext1Symbol 1218 EditableText"12053"
coinstext2Symbol 1220 EditableText"12053"




http://swfchan.com/19/92443/info.shtml
Created: 27/3 -2019 10:36:43 Last modified: 27/3 -2019 10:36:43 Server time: 27/04 -2024 22:01:22