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Glow Effect - arcanoid with unusual system completion levels.swf

This is the info page for
Flash #92795

(Click the ID number above for more basic data on this flash file.)


Text
Beat off the ball a bit.

Destroy the blocks to free the passage.

HELP

>>

>>

<<

<<

Drop keys to open the portal.

- Key.

- Portal.

Use anomalous zones.

- Teleport.

- Teleport exit.

- Gravity anomaly.

Drop bonuses for upgrade and scores.

- Fireball.

- 1 Life.

- More Time.

- Triple balls.

$

- SCORES.

Controls

(ESCAPE), (P) - Pause menu

(LEFT MOUSE) - More Ball gravity

(Q) - Change quality

<p align="center"><font face="_serif" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>...loading 0%...</b></font></p>

<p align="center"><font face="KrazyKool" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p><p align="center"><font face="KrazyKool" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Loading</b></font></p>

<p align="center"><font face="LC Blowzy" size="80" color="#dddddd" letterSpacing="0.000000" kerning="1"><b>$0</b></font></p>

<p align="center"><font face="LC Blowzy" size="100" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>00:00</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>ABOUT</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>AUTORS</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ABOUT</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>AUTORS</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>GOTO</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>MENU</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GOTO</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Menu</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>READ</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>HELP</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>READ</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>HELP</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>LOAD</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LOAD</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p>

<p align="center"><font face="KrazyKool" size="30" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Play</b></font></p><p align="center"><font face="KrazyKool" size="30" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p>

<p align="center"><font face="KrazyKool" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play</b></font></p><p align="center"><font face="KrazyKool" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Game</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>HIGH</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ccddff" letterSpacing="0.000000" kerning="1"><b>SCORES</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>HIGH</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>SCORES</b></font></p>

<p align="center"><font face="LC Blowzy" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Glow</b></font></p>

<p align="center"><font face="LC Blowzy" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Effect</b></font></p>

<p align="center"><font face="KrazyKool" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL</b></font></p><p align="center"><font face="KrazyKool" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>EDITOR</b></font></p>

<p align="center"><font face="KrazyKool" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL</b></font></p><p align="center"><font face="KrazyKool" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>EDITOR</b></font></p>

<p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Next</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Next</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

<p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL</b></font></p><p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>COMPLETE</b></font></p>

<p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GAME</b></font></p><p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>OVER</b></font></p>

<p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>GAME</b></font></p><p align="center"><font face="KrazyKool" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Pause</b></font></p>

Progress is Saved.

<p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Submit</b></font></p><p align="center"><font face="KrazyKool" size="20" color="#ffccdd" letterSpacing="0.000000" kerning="1"><b>Scores</b></font></p>

<p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Submit</b></font></p><p align="center"><font face="KrazyKool" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Scores</b></font></p>

ActionScript [AS3]

Section 1
//BackgroundClass (backgrounds.BackgroundClass) package backgrounds { import objects.*; public class BackgroundClass extends LevelObject { } }//package backgrounds
Section 2
//Firefly (backgrounds.Firefly) package backgrounds { import elm.core.*; import flash.display.*; import objects.*; import elm.game.particles.*; import elm.utils.*; import gfx.*; import flash.filters.*; public class Firefly extends BackgroundClass { private var m_ps:ParticleSystem;// = null private var fires:Array; private static const TIME:Number = 3; private static const SPEED:Number = 50; public function Firefly(_arg1:ParticleSystem=null){ var _local2:DisplayObject; var _local3:int; var _local4:Object; m_ps = null; super(); filters = []; fires = []; _local3 = 0; while (_local3 < 10) { _local2 = Gfx.makeMovie("gfx.Fire", ("fire" + _local3)); _local2.x = (Math.random() * Gfx.Width); _local2.y = (Math.random() * Gfx.Height); _local2.rotation = (Math.random() * 360); _local2.blendMode = BlendMode.ADD; addChild(_local2); _local4 = {f:_local2, pos:new Vec2(_local2.x, _local2.y), speed:(SPEED + (Math.random() * SPEED)), angle:Angle.normal(_local2.rotation), d_angle:(Math.random() * 360), timer:(TIME + (Math.random() * TIME))}; if (Math.random() < 0.5){ _local4.dir = -1; }; fires.push(_local4); _local3++; }; m_ps = _arg1; } override public function Update(_arg1:Number):void{ var _local2:int; _local2 = 0; while (_local2 < fires.length) { fires[_local2].timer = (fires[_local2].timer - _arg1); if (fires[_local2].timer <= 0){ fires[_local2].timer = (TIME + (Math.random() * TIME)); fires[_local2].speed = (SPEED + (Math.random() * SPEED)); fires[_local2].d_angle = (Math.random() * 360); if (m_ps){ m_ps.CreateEmitterFromObjectAt(Main.emitterDefs.firefly, fires[_local2].f.x, fires[_local2].f.y); }; }; fires[_local2].angle = Angle.approach((100 * _arg1), fires[_local2].angle, fires[_local2].d_angle); fires[_local2].f.rotation = (fires[_local2].angle / 3); fires[_local2].pos.Move((fires[_local2].speed * _arg1), fires[_local2].angle); if (fires[_local2].pos.x > Gfx.Width){ fires[_local2].pos.x = Gfx.Width; fires[_local2].d_angle = (fires[_local2].d_angle + 180); }; if (fires[_local2].pos.x < 0){ fires[_local2].pos.x = 0; fires[_local2].d_angle = (fires[_local2].d_angle + 180); }; if (fires[_local2].pos.y > Gfx.Height){ fires[_local2].pos.y = Gfx.Height; fires[_local2].d_angle = (fires[_local2].d_angle + 180); }; if (fires[_local2].pos.y < 0){ fires[_local2].pos.y = 0; fires[_local2].d_angle = (fires[_local2].d_angle + 180); }; fires[_local2].f.x = fires[_local2].pos.x; fires[_local2].f.y = fires[_local2].pos.y; _local2++; }; } } }//package backgrounds
Section 3
//ImageFader (backgrounds.ImageFader) package backgrounds { import elm.core.*; import flash.display.*; public class ImageFader extends BackgroundClass { private var second:MovieClip;// = null private var images:Array; private var first:MovieClip;// = null private var is_clear:Boolean;// = true public function ImageFader(){ var _local1:MovieClip; var _local2:int; is_clear = true; first = null; second = null; super(); filters = []; images = []; _local2 = 0; while (_local2 < 5) { _local1 = (Gfx.makeMovie(("gfx.Back" + _local2), ("back" + _local2), {x:0, y:0, alpha:0}) as MovieClip); images.push(_local1); _local2++; }; } private function Clear():void{ removeChild(first); removeChild(second); first = null; second = null; is_clear = true; } private function Init():void{ first = images[Math.floor((Math.random() * images.length))]; do { second = images[Math.floor((Math.random() * images.length))]; } while (second == first); first.alpha = 1; addChild(first); addChild(second); is_clear = false; } override public function Update(_arg1:Number):void{ var i:int; var delta = _arg1; if (!Main.is_image){ if (!is_clear){ Clear(); }; return; } else { if (is_clear){ Init(); }; }; first.alpha = (first.alpha - (0.02 * delta)); second.alpha = (1 - first.alpha); if (first.alpha <= 0){ try { removeChild(first); first = second; first.alpha = 1; second = null; do { second = images[Math.floor((Math.random() * images.length))]; } while (second == first); second.alpha = 0; addChild(second); } catch(e) { i = 0; while (i < this.numChildren) { if (this.getChildAt(i) == first){ }; i = (i + 1); }; Game.setState("mainmenu"); }; }; } } }//package backgrounds
Section 4
//Score (backgrounds.Score) package backgrounds { import flash.display.*; import flash.text.*; public class Score extends Spin { public var score:TextField; private var last_score:int;// = 0 public function Score(){ last_score = 0; super(); blendMode = BlendMode.ADD; } override public function Update(_arg1:Number):void{ var _local2:int; super.Update(_arg1); if (!Main.is_text){ alpha = 0.1; } else { alpha = 1; }; _local2 = Math.floor(Gameplay.score); if (_local2 != last_score){ (this["score"] as TextField).text = ("$" + _local2); scaleX = 1.2; scaleY = 1.2; last_score = _local2; }; if (scaleX != 1){ scaleX = (scaleX - (_arg1 * 0.3)); if (scaleX < 1){ scaleX = 1; }; scaleY = scaleX; }; } } }//package backgrounds
Section 5
//SoundWave (backgrounds.SoundWave) package backgrounds { import flash.media.*; import flash.display.*; import flash.utils.*; public class SoundWave extends BackgroundClass { private var is_clear:Boolean;// = true public function SoundWave(){ is_clear = true; super(); } private function Clear():void{ graphics.clear(); is_clear = true; } override public function Update(_arg1:Number):void{ var _local2:ByteArray; var _local3:int; var _local4:int; var _local5:Graphics; var _local6:Number; var _local7:int; if (!Main.is_wave){ if (!is_clear){ Clear(); }; return; }; _local2 = new ByteArray(); _local3 = 500; _local4 = 50; SoundMixer.computeSpectrum(_local2, true, 0); _local5 = this.graphics; _local5.clear(); _local6 = 0; _local5.lineStyle(1, 0xFFFFFF, 1); _local5.moveTo(0, _local3); _local7 = 0; while (_local7 < _local4) { _local6 = _local2.readFloat(); _local6 = (_local6 * _local3); _local5.lineTo((_local7 * 10), (_local3 - _local6)); _local7++; }; is_clear = false; } } }//package backgrounds
Section 6
//Spin (backgrounds.Spin) package backgrounds { public class Spin extends BackgroundClass { var spin_dir:int; var spin_angle:Number; public function Spin(){ spin_dir = -1; if (Math.random() < 0.5){ spin_dir = 1; }; spin_angle = ((Math.random() * 40) - 20); } override public function Update(_arg1:Number):void{ spin_angle = (spin_angle + ((10 * spin_dir) * _arg1)); if (spin_angle > 20){ spin_dir = -1; }; if (spin_angle < -20){ spin_dir = 1; }; rotation = spin_angle; } } }//package backgrounds
Section 7
//Timer (backgrounds.Timer) package backgrounds { import flash.display.*; import flash.text.*; public class Timer extends Spin { public var time:TextField; public function Timer(){ blendMode = BlendMode.ADD; } override public function Update(_arg1:Number):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:String; super.Update(_arg1); if (!Main.is_text){ alpha = 0.1; } else { alpha = 1; }; _local2 = Gameplay.timer; if (_local2 < 0){ Gameplay.timer = 0; }; _local3 = Math.floor((_local2 / 60)); _local4 = Math.floor((_local2 - (_local3 * 60))); _local5 = ""; if (_local3 < 10){ _local5 = (_local5 + "0"); }; _local5 = (_local5 + (_local3 + ":")); if (_local4 < 10){ _local5 = (_local5 + "0"); }; _local5 = (_local5 + _local4); (this["time"] as TextField).text = _local5; } } }//package backgrounds
Section 8
//Bonus (bonuses.Bonus) package bonuses { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import objects.*; public class Bonus extends LevelObject { public var type:int;// = -1 public static const MONEY:int = 4; public static const TIME:int = 2; public static const BONUS_TIME:Array = [10, 0]; public static const FIREBALL:int = 0; public static const LIFE:int = 1; public static const TREEBALL:int = 3; public function Bonus(){ var _local1:Array; type = -1; super(); _local1 = filters; if (_local1.length > 0){ _local1[0].color = 0xFF0033; }; } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 16; _local1.density = 1; _local1.friction = 1; _local1.restitution = 1; _local1.isSensor = true; return (_local1); } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ var _local2:b2Vec2; _local2 = body.GetPosition().Copy(); _local2.y = (_local2.y + (100 * _arg1)); body.SetXForm(_local2, 0); } public static function getBonusInfo(_arg1:int){ return ({type:_arg1, timer:BONUS_TIME[_arg1], time:BONUS_TIME[_arg1]}); } } }//package bonuses
Section 9
//FireballClass (bonuses.FireballClass) package bonuses { public class FireballClass extends Bonus { public function FireballClass(){ type = FIREBALL; } } }//package bonuses
Section 10
//LifeClass (bonuses.LifeClass) package bonuses { public class LifeClass extends Bonus { public function LifeClass(){ type = LIFE; } } }//package bonuses
Section 11
//MoneyClass (bonuses.MoneyClass) package bonuses { public class MoneyClass extends Bonus { public function MoneyClass(){ type = MONEY; } } }//package bonuses
Section 12
//TimeClass (bonuses.TimeClass) package bonuses { public class TimeClass extends Bonus { public function TimeClass(){ type = TIME; } } }//package bonuses
Section 13
//TreeballClass (bonuses.TreeballClass) package bonuses { public class TreeballClass extends Bonus { public function TreeballClass(){ type = TREEBALL; } } }//package bonuses
Section 14
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 15
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 16
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 17
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 18
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 19
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 20
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 21
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int; public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 22
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 23
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 24
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 25
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 26
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 27
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 28
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 29
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 30
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 31
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 32
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 33
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 34
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 4096; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 35
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 36
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 37
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 38
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 39
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 40
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 41
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 42
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 43
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 44
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 45
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 46
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 47
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 48
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 49
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 20; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 50
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 51
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 52
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 53
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 54
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 55
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 56
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 57
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 58
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 59
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 60
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 61
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 62
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 63
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 64
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 65
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 66
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 67
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 68
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 69
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 70
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 71
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 72
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 73
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 74
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 75
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 76
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 77
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 78
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 79
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 80
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 81
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 82
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 83
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import flash.display.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 84
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 85
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 86
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 87
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 88
//Exploide (effects.Exploide) package effects { import fl.motion.*; import flash.geom.*; import elm.game.particles.*; import elm.utils.*; public class Exploide extends ParticleEmitter { private var is_init:Boolean;// = false private var par_d_scale:Number; private var par_speed:Number; private var par_d_alpha:Number; private var par_blend:String; private var classes:Array; private var par_color_begin:int; private var init_count:int;// = 0 private var par_scale_end:Number; private var par_alpha_end:Number; private var fps_timer:Number;// = 0 private var par_speed_rnd:Number; private var par_scale_begin:Number; private var par_life:Number; private var par_color_end:int; private var par_alpha_begin:Number; public function Exploide(_arg1){ fps_timer = 0; is_init = false; init_count = 0; super(_arg1); classes = _arg1.classes; sys_max = _arg1.system.max; sys_life = _arg1.system.life; sys_fps = (1 / _arg1.system.fps); sys_nodead = _arg1.system.nodead; par_life = _arg1.particle.life; par_color_begin = _arg1.particle.color_begin; par_color_end = _arg1.particle.color_end; par_alpha_begin = _arg1.particle.alpha_begin; par_alpha_end = _arg1.particle.alpha_end; par_d_alpha = ((par_alpha_end - par_alpha_begin) / par_life); par_scale_begin = _arg1.particle.scale_begin; par_scale_end = _arg1.particle.scale_end; par_d_scale = ((par_scale_end - par_scale_begin) / par_life); par_blend = _arg1.particle.blend; par_speed = _arg1.particle.speed; par_speed_rnd = _arg1.particle.speed_rnd; init_count = ((_arg1.init_count)<sys_max) ? _arg1.init_count : sys_max; } private function AddParticle():void{ var _local1:Particle; var _local2:ColorTransform; var _local3:Number; if (classes.length <= 0){ return; }; _local1 = (new (classes[Math.floor((Math.random() * classes.length))]) as Particle); _local2 = _local1.transform.colorTransform; _local2.color = par_color_begin; _local1.transform.colorTransform = _local2; _local1.alpha = par_alpha_begin; _local1.blendMode = par_blend; _local1.life = 0; _local1.x = sys_x; _local1.y = sys_y; _local3 = (Math.random() * 360); _local1.d_pos = new Vec2(0, 0); _local1.d_pos.Move(((par_speed * par_speed_rnd) + ((Math.random() * (1 - par_speed_rnd)) * par_speed)), _local3); _local1.rotation = (Math.random() * 360); m_particles.push(_local1); addChild(_local1); } override public function Update(_arg1:Number):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:uint; var _local6:ColorTransform; if (!is_init){ _local2 = 0; while (_local2 < init_count) { AddParticle(); _local2++; }; is_init = true; }; if (IsAlive()){ _local3 = (sys_max - m_particles.length); if (_local3 > 0){ fps_timer = (fps_timer + _arg1); if (fps_timer > sys_fps){ _local4 = Math.floor((fps_timer / sys_fps)); fps_timer = (fps_timer - (_local4 * sys_fps)); _local4 = ((_local4)>_local3) ? _local3 : _local4; _local2 = 0; while (_local2 < _local4) { AddParticle(); _local2++; }; }; }; }; _local2 = 0; while (_local2 < m_particles.length) { m_particles[_local2].life = (m_particles[_local2].life + _arg1); if (m_particles[_local2].life > par_life){ removeChild(m_particles[_local2]); m_particles.splice(_local2, 1); } else { _local5 = Color.interpolateColor(par_color_begin, par_color_end, (m_particles[_local2].life / par_life)); _local6 = m_particles[_local2].transform.colorTransform; _local6.color = _local5; m_particles[_local2].transform.colorTransform = _local6; m_particles[_local2].alpha = (par_alpha_begin + (par_d_alpha * m_particles[_local2].life)); m_particles[_local2].scaleX = (par_scale_begin + (par_d_scale * m_particles[_local2].life)); m_particles[_local2].scaleY = m_particles[_local2].scaleX; m_particles[_local2].x = (m_particles[_local2].x + (m_particles[_local2].d_pos.x * _arg1)); m_particles[_local2].y = (m_particles[_local2].y + (m_particles[_local2].d_pos.y * _arg1)); }; _local2++; }; return (super.Update(_arg1)); } } }//package effects
Section 89
//Lighting (effects.Lighting) package effects { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import objects.*; import elm.utils.*; public class Lighting extends LevelObject { private var b2:b2Body; private var len:Number; private var b1:b2Body; private var timer:Number; private var cnt:int; private var life_timer:Number; private var time:Number; public static const LIFE_TIME:Number = 1; public static const TIME:Number = 0.05; public function Lighting(_arg1:b2Body, _arg2:b2Body, _arg3:Number=1, _arg4:int=3, _arg5:Number=20, _arg6:Number=0.05){ b1 = _arg1; b2 = _arg2; life_timer = _arg3; cnt = _arg4; len = _arg5; this.time = _arg6; timer = 0; } public function IsDead():Boolean{ return ((life_timer <= 0)); } override public function Update(_arg1:Number):void{ var _local2:Vec2; var _local3:b2Vec2; var _local4:Number; var _local5:int; var _local6:Number; var _local7:int; var _local8:int; _local2 = new Vec2(b1.GetPosition().x, b1.GetPosition().y); _local3 = b2.GetPosition().Copy(); life_timer = (life_timer - _arg1); if (timer > 0){ timer = (timer - _arg1); } else { timer = time; graphics.clear(); graphics.lineStyle(2, 0xFFFFFF, 0.9); _local4 = _local2.DistanceTo(_local3); _local5 = (Math.floor((_local4 / len)) + 1); _local6 = len; _local7 = 0; while (_local7 < cnt) { graphics.moveTo(0, 0); _local8 = 1; while (_local8 < _local5) { graphics.lineTo((((Math.random() * 2) - 1) * _local6), (-(_local8) * len)); _local8++; }; graphics.lineTo(0, -(_local4)); _local7++; }; }; x = _local2.x; y = _local2.y; rotation = _local2.AngleTo(_local3); } } }//package effects
Section 90
//Game (elm.core.Game) package elm.core { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; public class Game { private static var m_debug:Boolean = true; private static var states:Object; public static var clip:Layer; private static var state:String; public static var mouseX:Number; public static var mouseY:Number; private static var last_time:Number; public static var fps:uint; private static var vars:Object; public static var SYS:Layer; private static var fps_num:uint; public static var delta:Number; private static var last_fps_time:Number; public static function getVar(_arg1:String){ return (vars[_arg1]); } public static function getStateName():String{ return (state); } public static function get Height():Number{ return (Gfx.Height); } public static function setState(_arg1:String):State{ if (states[_arg1] == undefined){ Log.Error((("State '" + _arg1) + "' not found.")); return (null); }; if (state == _arg1){ return (states[state]); }; if (state != ""){ clip.stage.removeEventListener(MouseEvent.CLICK, states[state].onMouseClick); clip.stage.removeEventListener(MouseEvent.DOUBLE_CLICK, states[state].onMouseDoubleClick); clip.stage.removeEventListener(MouseEvent.MOUSE_DOWN, states[state].onMouseDown); clip.stage.removeEventListener(MouseEvent.MOUSE_UP, states[state].onMouseUp); clip.stage.removeEventListener(MouseEvent.MOUSE_MOVE, states[state].onMouseMove); clip.stage.removeEventListener(KeyboardEvent.KEY_DOWN, states[state].onKeyDown); clip.stage.removeEventListener(KeyboardEvent.KEY_UP, states[state].onKeyUp); states[state].free(); }; Gfx.freeLayers(); if (states[_arg1].init()){ clip.stage.doubleClickEnabled = true; clip.stage.addEventListener(MouseEvent.CLICK, states[_arg1].onMouseClick); clip.stage.addEventListener(MouseEvent.MOUSE_DOWN, states[_arg1].onMouseDown); clip.stage.addEventListener(MouseEvent.MOUSE_UP, states[_arg1].onMouseUp); clip.stage.addEventListener(MouseEvent.MOUSE_MOVE, states[_arg1].onMouseMove); clip.stage.addEventListener(KeyboardEvent.KEY_DOWN, states[_arg1].onKeyDown); clip.stage.addEventListener(KeyboardEvent.KEY_UP, states[_arg1].onKeyUp); last_time = (last_fps_time = getTimer()); state = _arg1; } else { Log.Error((("State '" + _arg1) + "' not inited.")); return (null); }; clip.stage.focus = null; return (states[state]); } public static function clearSavesVars(_arg1:String):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); _local2.clear(); } public static function init(_arg1:Layer){ Game.clip = _arg1; states = []; state = ""; vars = []; _arg1.addEventListener(Event.ENTER_FRAME, Game.frame); last_time = (last_fps_time = getTimer()); SYS = Gfx.createLayer(null, "sys", 999, false); Gfx.createText(SYS, "fps", 0, 0, Gfx.Width, 20, {font:"_sans", embed:false, size:12, align:"center", color:0xCCCCCC, bold:false}, []); } public static function getState(_arg1:String):State{ return (states[_arg1]); } public static function saveVars(_arg1:String):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); _local2.data.vars = vars; _local2.flush(); } public static function setVar(_arg1:String, _arg2):void{ vars[_arg1] = _arg2; } public static function isSavedVars(_arg1:String):Boolean{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); return (!((_local2.data.vars == undefined))); } public static function loadVars(_arg1:String):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal(_arg1); vars = _local2.data.vars; } public static function frame(_arg1:Event){ delta = ((getTimer() - last_time) / 1000); last_time = getTimer(); fps_num++; if ((getTimer() - last_fps_time) >= 1000){ fps = fps_num; fps_num = 0; last_fps_time = getTimer(); }; mouseX = clip.mouseX; mouseY = clip.mouseY; if (state != ""){ states[state].frame(); }; Gfx.setText(SYS, "fps", ((((((fps + " fps, ") + delta) + " delta, x:") + mouseX) + ", y:") + mouseY)); } public static function get Width():Number{ return (Gfx.Width); } public static function get Debug():Boolean{ return (m_debug); } public static function set Debug(_arg1:Boolean):void{ var _local2:DisplayObject; m_debug = _arg1; _local2 = Gfx.getMovie(SYS, "fps"); if (_local2){ if (!m_debug){ _local2.y = -10; } else { _local2.y = 10; }; }; } public static function addState(_arg1:String, _arg2:State):void{ states[_arg1] = _arg2; } } }//package elm.core
Section 91
//Gfx (elm.core.Gfx) package elm.core { import flash.display.*; import flash.utils.*; public class Gfx { public static var Width:Number; public static var Height:Number; private static var autoLayer:Array; public static var clip:Layer; public static function removeMovieByName(_arg1:Layer, _arg2:String):void{ if (!_arg1){ _arg1 = clip; }; removeMovie(_arg1, _arg1.getChildByName(_arg2)); } public static function getText(_arg1:Layer, _arg2:String):String{ var _local3:Text; if (!_arg1){ _arg1 = clip; }; _local3 = (_arg1.getChildByName(_arg2) as Text); if (_local3){ return (_local3.text); }; return (""); } public static function removeLayer(_arg1:Layer, _arg2:Layer){ var _local3:int; if (!_arg1){ _arg1 = clip; }; _local3 = _arg1.getChildIndex(_arg2); if (_local3 >= 0){ _arg1.depthLayer.splice(_local3, 1); _arg1.removeChildAt(_local3); }; } public static function addMovie(_arg1:Layer, _arg2:DisplayObject, _arg3:String=null, _arg4:Object=null):DisplayObject{ var _local5:*; if (!_arg2){ return (null); }; if (!_arg1){ _arg1 = clip; }; for (_local5 in _arg4) { _arg2[_local5] = _arg4[_local5]; }; _arg1.addChild(_arg2); if (_arg3){ _arg2.name = _arg3; }; return (_arg2); } public static function makeMovie(_arg1:String, _arg2:String, _arg3:Object=null):DisplayObject{ var _local4:Class; var _local5:*; var _local6:*; _local4 = (getDefinitionByName(_arg1) as Class); _local5 = new (_local4); for (_local6 in _arg3) { _local5[_local6] = _arg3[_local6]; }; _local5.name = _arg2; return ((_local5 as DisplayObject)); } public static function removeMovie(_arg1:Layer, _arg2:DisplayObject):void{ if (!_arg1){ _arg1 = clip; }; _arg1.removeChild(_arg2); } public static function createMovie(_arg1:Layer, _arg2:String, _arg3:String, _arg4:Object=null):DisplayObject{ var _local5:Class; var _local6:*; var _local7:*; if (!_arg1){ _arg1 = clip; }; _local5 = (getDefinitionByName(_arg2) as Class); _local6 = new (_local5); for (_local7 in _arg4) { _local6[_local7] = _arg4[_local7]; }; _arg1.addChild(_local6); _local6.name = _arg3; return ((_local6 as DisplayObject)); } public static function createLayer(_arg1:Layer, _arg2:String, _arg3:uint, _arg4:Boolean=true):Layer{ var _local5:Layer; var _local6:uint; var _local7:uint; if (!_arg1){ if (_arg4){ autoLayer.push(_arg2); }; _arg1 = clip; }; _local5 = new Layer(); _local5.name = _arg2; _local6 = 0; _local7 = 0; while (_local7 < _arg1.depthLayer.length) { if (_arg1.depthLayer[_local7] >= _arg3){ _local6 = _local7; break; }; _local7++; }; _arg1.depthLayer.splice(_local6, 0, _arg3); return (Layer(_arg1.addChildAt(_local5, _local6))); } public static function setText(_arg1:Layer, _arg2:String, _arg3:String):void{ var _local4:Text; if (!_arg1){ _arg1 = clip; }; _local4 = (_arg1.getChildByName(_arg2) as Text); if (_local4){ _local4.text = _arg3; }; } public static function init(_arg1:Layer):void{ Gfx.clip = _arg1; Width = _arg1.stage.stageWidth; Height = _arg1.stage.stageHeight; autoLayer = []; Log.Message((((("elm.core.Gfx inited. (" + Width) + "x") + Height) + ")")); } public static function createText(_arg1:Layer, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Object, _arg8:Array):Text{ var _local9:Text; if (!_arg1){ _arg1 = clip; }; _local9 = new Text(_arg3, _arg4, _arg5, _arg6, _arg7); _local9.name = _arg2; if (_arg8){ _local9.filters = _arg8; }; _arg1.addChild(_local9); return (_local9); } public static function getMovie(_arg1:Layer, _arg2:String):DisplayObject{ return ((_arg1.getChildByName(_arg2) as DisplayObject)); } public static function freeLayers(){ var _local1:Layer; var _local2:int; var _local3:Number; _local3 = 0; while (_local3 < autoLayer.length) { _local1 = (clip.getChildByName(autoLayer[_local3]) as Layer); _local2 = clip.getChildIndex(_local1); if (_local2 >= 0){ clip.depthLayer.splice(_local2, 1); clip.removeChildAt(_local2); }; _local3++; }; autoLayer = []; } public static function getLayerByName(_arg1:Layer, _arg2:String):Layer{ if (!_arg1){ _arg1 = clip; }; return (Layer(_arg1.getChildByName(_arg2))); } } }//package elm.core
Section 92
//Layer (elm.core.Layer) package elm.core { import flash.display.*; public class Layer extends Sprite { public var depthLayer:Array; public function Layer(){ depthLayer = []; super(); } public function createLayer(_arg1:String, _arg2:uint, _arg3:Boolean=true):Layer{ return (Gfx.createLayer(this, _arg1, _arg2, _arg3)); } } }//package elm.core
Section 93
//Log (elm.core.Log) package elm.core { public class Log { public static function Error(_arg1:String=""){ Message(("Error: " + _arg1)); } public static function Message(_arg1:String=""){ } } }//package elm.core
Section 94
//RootLayer (elm.core.RootLayer) package elm.core { import flash.events.*; public class RootLayer extends Layer { public var layers:Layer; public function RootLayer(){ this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); } public function init():void{ this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); Gfx.init(this); Sfx.init(this); Game.init(this); } public function onAddedToStage(_arg1:Event):void{ init(); } } }//package elm.core
Section 95
//Sfx (elm.core.Sfx) package elm.core { import flash.media.*; import flash.events.*; import flash.utils.*; public class Sfx { public static var clip:Layer = null; private static var sound:Object = null; public static function play(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:Function=null):SoundChannel{ var _local5:SoundChannel; var _local6:Class; if (((!(sound[_arg1])) || ((sound[_arg1] == undefined)))){ _local6 = (getDefinitionByName(_arg1) as Class); sound[_arg1] = new (_local6); }; _local5 = sound[_arg1].play(0, 0, new SoundTransform(_arg2, _arg3)); if (_arg4 != null){ _local5.addEventListener(Event.SOUND_COMPLETE, _arg4); }; return (_local5); } public static function init(_arg1:Layer){ Sfx.clip = _arg1; sound = {}; } } }//package elm.core
Section 96
//State (elm.core.State) package elm.core { import flash.events.*; public class State { public function onMouseClick(_arg1:MouseEvent):void{ } public function onMouseUp(_arg1:MouseEvent):void{ } public function onKeyDown(_arg1:KeyboardEvent):void{ } public function free():void{ } public function frame():void{ } public function onMouseDown(_arg1:MouseEvent):void{ } public function init():Boolean{ return (false); } public function onMouseDoubleClick(_arg1:MouseEvent):void{ } public function onMouseMove(_arg1:MouseEvent):void{ } public function onKeyUp(_arg1:KeyboardEvent):void{ } } }//package elm.core
Section 97
//Text (elm.core.Text) package elm.core { import flash.display.*; import flash.text.*; public class Text extends Sprite { private var _text:TextField; public function Text(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object){ var _local6:TextFormat; super(); this.x = (_arg1 + (_arg3 * 0.5)); this.y = (_arg2 + (_arg4 * 0.5)); _text = new TextField(); _text.x = (-(_arg3) * 0.5); _text.y = (-(_arg4) * 0.5); _text.width = _arg3; _text.height = _arg4; _text.selectable = false; _text.embedFonts = _arg5.embed; _text.multiline = true; _text.wordWrap = true; _text.antiAliasType = AntiAliasType.ADVANCED; _text.mouseEnabled = false; _local6 = new TextFormat(_arg5.font, _arg5.size, _arg5.color, _arg5.bold, _arg5.italic, _arg5.underline, _arg5.url, _arg5.target, _arg5.align, _arg5.leftMargin, _arg5.rightMargin, _arg5.indent, _arg5.leading); _text.defaultTextFormat = _local6; addChild(_text); this.mouseEnabled = false; } public function get text():String{ return (_text.text); } public function set text(_arg1:String):void{ _text.text = _arg1; } public function set a(_arg1:Number):void{ alpha = _arg1; _text.alpha = _arg1; } } }//package elm.core
Section 98
//Particle (elm.game.particles.Particle) package elm.game.particles { import flash.display.*; public dynamic class Particle extends Sprite { } }//package elm.game.particles
Section 99
//ParticleEmitter (elm.game.particles.ParticleEmitter) package elm.game.particles { import flash.display.*; public class ParticleEmitter extends Sprite { private var sys_life_timer:Number;// = 0 public var sys_life:Number;// = 0 public var sys_nodead:Boolean;// = true public var m_particles:Array; public var sys_fps:Number;// = 100 public var sys_y:Number;// = 0 public var sys_x:Number;// = 0 public var sys_max:int;// = 100 public function ParticleEmitter(_arg1){ sys_max = 100; sys_life = 0; sys_fps = 100; sys_nodead = true; sys_x = 0; sys_y = 0; sys_life_timer = 0; super(); m_particles = []; } public function Clear():void{ var _local1:int; m_particles = []; _local1 = 0; while (_local1 < this.numChildren) { removeChildAt(0); _local1++; }; } final public function Dead():void{ (parent as ParticleSystem).RemoveEmitter(this); } public function GetParticleCount():int{ return (m_particles.length); } public function IsAlive():Boolean{ return ((((sys_life_timer <= sys_life)) || (sys_nodead))); } public function IsDead():Boolean{ return ((((((sys_life_timer >= sys_life)) && (!(sys_nodead)))) && ((m_particles.length == 0)))); } public function Update(_arg1:Number):void{ x = 0; y = 0; if (!sys_nodead){ if (sys_life_timer <= sys_life){ sys_life_timer = (sys_life_timer + _arg1); }; if (IsDead()){ Dead(); }; }; } } }//package elm.game.particles
Section 100
//ParticleSystem (elm.game.particles.ParticleSystem) package elm.game.particles { import flash.display.*; public class ParticleSystem extends Sprite { private var emitters:Array; public function ParticleSystem(){ emitters = []; } public function Clear():void{ var _local1:int; _local1 = 0; while (_local1 < emitters.length) { emitters[_local1].Clear(); _local1++; }; } public function RemoveEmitter(_arg1:ParticleEmitter):Boolean{ var _local2:int; _local2 = 0; while (_local2 < emitters.length) { if (emitters[_local2] == _arg1){ removeChild(_arg1); emitters.splice(_local2, 1); return (true); }; _local2++; }; return (false); } public function DeadEmitter(_arg1:ParticleEmitter):void{ if (!_arg1){ return; }; _arg1.sys_nodead = false; _arg1.sys_life = 0; } public function CreateEmitterFromObjectAt(_arg1:Object, _arg2:Number, _arg3:Number):ParticleEmitter{ return (CreateEmitterAt(_arg1.emitter, _arg1.data, _arg2, _arg3)); } public function GetEmitterCount():int{ return (emitters.length); } public function GetParticleCount():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < emitters.length) { _local1 = (_local1 + emitters[_local2].GetParticleCount()); _local2++; }; return (_local1); } public function CreateEmitterAt(_arg1:Class, _arg2, _arg3:Number, _arg4:Number):ParticleEmitter{ return (AddEmitterAt(new _arg1(_arg2), _arg3, _arg4)); } public function AddEmitter(_arg1:ParticleEmitter):ParticleEmitter{ addChild(_arg1); emitters.push(_arg1); return (_arg1); } public function CreateEmitter(_arg1:Class, _arg2):ParticleEmitter{ return (AddEmitter(new _arg1(_arg2))); } public function IsAlive():Boolean{ var _local1:Boolean; var _local2:int; _local1 = false; _local2 = 0; while (_local2 < emitters.length) { _local1 = ((_local1) || (emitters[_local2].IsAlive())); _local2++; }; return (_local1); } public function AddEmitterAt(_arg1:ParticleEmitter, _arg2:Number, _arg3:Number):ParticleEmitter{ addChild(_arg1); emitters.push(_arg1); _arg1.sys_x = _arg2; _arg1.sys_y = _arg3; return (_arg1); } public function Update(_arg1:Number):void{ var _local2:int; _local2 = 0; while (_local2 < emitters.length) { emitters[_local2].Update(_arg1); _local2++; }; } } }//package elm.game.particles
Section 101
//VisualObject (elm.game.VisualObject) package elm.game { import flash.display.*; public class VisualObject extends MovieClip { public var is_dead:Boolean;// = false public function VisualObject(){ var _local1:*; is_dead = false; super(); stop(); for (_local1 in this) { if ((_local1 is MovieClip)){ _local1.stop(); }; }; } public function Destroy(_arg1:Boolean=false):void{ } public function Update(_arg1:Number):void{ } } }//package elm.game
Section 102
//Angle (elm.utils.Angle) package elm.utils { public class Angle { public static function approach(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; _local4 = (_arg2 - _arg3); if (_local4 > 0){ if (_local4 < _arg1){ return (normal(_arg3)); }; if (_local4 < 180){ return (normal((_arg2 - _arg1))); }; return (normal((_arg2 + _arg1))); //unresolved jump }; if (_local4 < 0){ _local4 = -(_local4); if (_local4 < _arg1){ return (normal(_arg3)); }; if (_local4 < 180){ return (normal((_arg2 + _arg1))); }; return (normal((_arg2 - _arg1))); //unresolved jump }; return (normal(_arg3)); } public static function delta(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (normal(_arg2) - normal(_arg1)); if (_local3 > 0){ if (_local3 > 180){ _local3 = (360 - _local3); }; } else { if (_local3 < 0){ if (_local3 < -180){ _local3 = (360 + _local3); }; } else { _local3 = 0; }; }; return (_local3); } public static function normal(_arg1:Number):Number{ if (_arg1 >= 360){ return ((_arg1 - 360)); }; if (_arg1 < 0){ return ((_arg1 + 360)); }; return (_arg1); } } }//package elm.utils
Section 103
//Vec2 (elm.utils.Vec2) package elm.utils { import Box2D.Common.Math.*; public class Vec2 extends b2Vec2 { public function Vec2(_arg1:Number=0, _arg2:Number=0){ super(_arg1, _arg2); } public function AngleTo(_arg1:b2Vec2):Number{ var _local2:Number; if ((((x == _arg1.x)) && ((y == _arg1.y)))){ return (NaN); }; _local2 = ((Math.atan(((_arg1.y - y) / (_arg1.x - x))) * 180) / Math.PI); if (_arg1.x >= x){ return ((_local2 + 90)); }; return ((_local2 - 90)); } public function Move(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.PI / 180) * _arg2); x = (x + (Math.sin(_local3) * _arg1)); y = (y - (Math.cos(_local3) * _arg1)); } public function Angle():Number{ var _local1:Vec2; _local1 = new Vec2(); return (_local1.AngleTo(this)); } public function DistanceTo(_arg1:b2Vec2):Number{ return (Math.sqrt((((_arg1.x - x) * (_arg1.x - x)) + ((_arg1.y - y) * (_arg1.y - y))))); } } }//package elm.utils
Section 104
//Color (fl.motion.Color) package fl.motion { import flash.display.*; import flash.geom.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 105
//Anomaly (gfx.Anomaly) package gfx { import objects.*; public dynamic class Anomaly extends AnomalyClass { } }//package gfx
Section 106
//Back0 (gfx.Back0) package gfx { import flash.display.*; public dynamic class Back0 extends MovieClip { } }//package gfx
Section 107
//Back1 (gfx.Back1) package gfx { import flash.display.*; public dynamic class Back1 extends MovieClip { } }//package gfx
Section 108
//Back2 (gfx.Back2) package gfx { import flash.display.*; public dynamic class Back2 extends MovieClip { } }//package gfx
Section 109
//Back3 (gfx.Back3) package gfx { import flash.display.*; public dynamic class Back3 extends MovieClip { } }//package gfx
Section 110
//Back4 (gfx.Back4) package gfx { import flash.display.*; public dynamic class Back4 extends MovieClip { } }//package gfx
Section 111
//Background (gfx.Background) package gfx { import flash.display.*; public dynamic class Background extends MovieClip { } }//package gfx
Section 112
//Ball (gfx.Ball) package gfx { import objects.*; public dynamic class Ball extends BallClass { } }//package gfx
Section 113
//Bonus0 (gfx.Bonus0) package gfx { import bonuses.*; public dynamic class Bonus0 extends FireballClass { } }//package gfx
Section 114
//Bonus1 (gfx.Bonus1) package gfx { import bonuses.*; public dynamic class Bonus1 extends LifeClass { } }//package gfx
Section 115
//Bonus2 (gfx.Bonus2) package gfx { import bonuses.*; public dynamic class Bonus2 extends TimeClass { } }//package gfx
Section 116
//Bonus3 (gfx.Bonus3) package gfx { import bonuses.*; public dynamic class Bonus3 extends TreeballClass { } }//package gfx
Section 117
//Bonus4 (gfx.Bonus4) package gfx { import bonuses.*; public dynamic class Bonus4 extends MoneyClass { } }//package gfx
Section 118
//Exit (gfx.Exit) package gfx { import objects.*; public dynamic class Exit extends ExitClass { } }//package gfx
Section 119
//Fire (gfx.Fire) package gfx { import flash.display.*; public dynamic class Fire extends MovieClip { } }//package gfx
Section 120
//Help (gfx.Help) package gfx { import flash.display.*; public dynamic class Help extends MovieClip { public var panel:Panel; public var btn_left:SimpleButton; public var portal:Exit; public var btn_right:SimpleButton; public function Help(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ panel.gotoAndStop(4); } function frame2(){ portal.scaleX = 1; portal.scaleY = 1; } } }//package gfx
Section 121
//Key (gfx.Key) package gfx { import objects.*; public dynamic class Key extends KeyClass { } }//package gfx
Section 122
//Panel (gfx.Panel) package gfx { import objects.*; public dynamic class Panel extends PanelClass { } }//package gfx
Section 123
//Saved (gfx.Saved) package gfx { import flash.display.*; public dynamic class Saved extends MovieClip { } }//package gfx
Section 124
//Score (gfx.Score) package gfx { import backgrounds.*; public dynamic class Score extends Score { } }//package gfx
Section 125
//Teleport (gfx.Teleport) package gfx { import objects.*; public dynamic class Teleport extends TeleportClass { } }//package gfx
Section 126
//TeleportExit (gfx.TeleportExit) package gfx { import flash.display.*; public dynamic class TeleportExit extends MovieClip { } }//package gfx
Section 127
//Timer (gfx.Timer) package gfx { import backgrounds.*; public dynamic class Timer extends Timer { } }//package gfx
Section 128
//Wave0 (gfx.Wave0) package gfx { import flash.display.*; public dynamic class Wave0 extends MovieClip { } }//package gfx
Section 129
//Wave1 (gfx.Wave1) package gfx { import flash.display.*; public dynamic class Wave1 extends MovieClip { } }//package gfx
Section 130
//Wave2 (gfx.Wave2) package gfx { import flash.display.*; public dynamic class Wave2 extends MovieClip { } }//package gfx
Section 131
//export_1 (GlowNoid_fla.export_1) package GlowNoid_fla { import flash.display.*; public dynamic class export_1 extends MovieClip { public function export_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GlowNoid_fla
Section 132
//karmateam_prialka_5 (GlowNoid_fla.karmateam_prialka_5) package GlowNoid_fla { import flash.display.*; public dynamic class karmateam_prialka_5 extends MovieClip { public var roll:MovieClip; } }//package GlowNoid_fla
Section 133
//karmateam_print_3 (GlowNoid_fla.karmateam_print_3) package GlowNoid_fla { import flash.display.*; public dynamic class karmateam_print_3 extends MovieClip { public var prialka:MovieClip; } }//package GlowNoid_fla
Section 134
//sfx_export_9 (GlowNoid_fla.sfx_export_9) package GlowNoid_fla { import flash.display.*; public dynamic class sfx_export_9 extends MovieClip { public function sfx_export_9(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GlowNoid_fla
Section 135
//BtnAbout (gui.BtnAbout) package gui { public dynamic class BtnAbout extends SoundButton { } }//package gui
Section 136
//BtnAnomaly (gui.BtnAnomaly) package gui { import flash.display.*; public dynamic class BtnAnomaly extends MovieClip { } }//package gui
Section 137
//BtnBack (gui.BtnBack) package gui { public dynamic class BtnBack extends SoundButton { } }//package gui
Section 138
//BtnBlock (gui.BtnBlock) package gui { import flash.display.*; public dynamic class BtnBlock extends MovieClip { } }//package gui
Section 139
//BtnEditor (gui.BtnEditor) package gui { import flash.display.*; public dynamic class BtnEditor extends SimpleButton { } }//package gui
Section 140
//BtnExit (gui.BtnExit) package gui { import flash.display.*; public dynamic class BtnExit extends MovieClip { } }//package gui
Section 141
//BtnHelp (gui.BtnHelp) package gui { public dynamic class BtnHelp extends SoundButton { } }//package gui
Section 142
//BtnKey (gui.BtnKey) package gui { import flash.display.*; public dynamic class BtnKey extends MovieClip { } }//package gui
Section 143
//BtnLoad (gui.BtnLoad) package gui { public dynamic class BtnLoad extends SoundButton { } }//package gui
Section 144
//BtnNext (gui.BtnNext) package gui { public dynamic class BtnNext extends SoundButton { } }//package gui
Section 145
//BtnPlay (gui.BtnPlay) package gui { public dynamic class BtnPlay extends SoundButton { } }//package gui
Section 146
//BtnScores (gui.BtnScores) package gui { public dynamic class BtnScores extends SoundButton { } }//package gui
Section 147
//BtnSubmit (gui.BtnSubmit) package gui { public dynamic class BtnSubmit extends SoundButton { } }//package gui
Section 148
//BtnTeleport (gui.BtnTeleport) package gui { import flash.display.*; public dynamic class BtnTeleport extends MovieClip { } }//package gui
Section 149
//Complete (gui.Complete) package gui { import flash.display.*; public dynamic class Complete extends MovieClip { } }//package gui
Section 150
//GameLogo (gui.GameLogo) package gui { import flash.display.*; public dynamic class GameLogo extends MovieClip { } }//package gui
Section 151
//Gameover (gui.Gameover) package gui { import flash.display.*; public dynamic class Gameover extends MovieClip { } }//package gui
Section 152
//ImageControl (gui.ImageControl) package gui { import flash.display.*; public dynamic class ImageControl extends MovieClip { public var btn:SimpleButton; } }//package gui
Section 153
//Pause (gui.Pause) package gui { import flash.display.*; public dynamic class Pause extends MovieClip { } }//package gui
Section 154
//SoundControl (gui.SoundControl) package gui { import flash.display.*; public dynamic class SoundControl extends MovieClip { public var btn:SimpleButton; } }//package gui
Section 155
//TextControl (gui.TextControl) package gui { import flash.display.*; public dynamic class TextControl extends MovieClip { public var btn:SimpleButton; } }//package gui
Section 156
//WaveControl (gui.WaveControl) package gui { import flash.display.*; public dynamic class WaveControl extends MovieClip { public var btn:SimpleButton; } }//package gui
Section 157
//MochiScores (mochi.MochiScores) package mochi { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var options = _arg1; if (options != null){ if (options.clip != null){ if ((options.clip is Sprite)){ MochiServices.setContainer(options.clip); }; delete options.clip; } else { MochiServices.setContainer(); }; MochiServices.stayOnTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); //unresolved jump }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); //unresolved jump }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); //unresolved jump }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (_arg1 != null){ if (_arg1.error != null){ if (_arg1.error == true){ if (onErrorHandler != null){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; }; }; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi
Section 158
//MochiServices (mochi.MochiServices) package mochi { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; private static var _sendChannel:LocalConnection; private static var _rcvChannelName:String; private static var _gatewayURL:String = "http://www.mochiads.com/static/lib/services/services.swf"; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _listenChannel:LocalConnection; private static var _timer:Timer; private static var _sendChannelName:String; private static var _startTime:Number; private static var _connecting:Boolean = false; public static var onError:Object; private static var _listenChannelName:String = "__mochiservices"; private static var _rcvChannel:LocalConnection; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ onError("NotConnected"); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } public static function get connected():Boolean{ return (_connected); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (_clip != null){ if (_clip._queue != null){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + getTimer()) + "_") + Math.floor(new Date().getTime())); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } public static function get id():String{ return (_id); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var netup:Boolean; var vars:Object; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var err:Function; var complete:Function; var setURL:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; complete = function (_arg1:Object):void{ netup = true; _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); setURL = function ():void{ var _local1:String; var _local2:DisplayObject; if (netup){ _local1 = (url + s); } else { _local1 = burl; }; _local2 = clickMovie(_local1, onClick); btn.addChild(_local2); _local2.scaleX = (0.01 * btn.width); _local2.scaleY = (0.01 * btn.height); }; setTimeout(setURL, 1500); } public static function getVersion():String{ return ("1.35"); } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _listenChannel.close(); _rcvChannel.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; Security.allowDomain("*"); Security.allowInsecureDomain("*"); if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; return (_local2); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); if (_clip.parent != null){ Sprite(_clip.parent).removeChild(_clip); }; } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function onStatus(_arg1:StatusEvent):void{ switch (_arg1.level){ case "error": _connected = false; _listenChannel.connect(_listenChannelName); break; }; } private static function initComChannels():void{ if (!_connected){ _sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _rcvChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _clip.onReceive = function (_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = this.client._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; //unresolved jump }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { }; }; }; delete this.client._callbacks[cb]; }; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; _rcvChannel.connect(_rcvChannelName); _connecting = false; _connected = true; _listenChannel.close(); while (_clip._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function listen():void{ _listenChannel = new LocalConnection(); _listenChannel.client = _clip; _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; _listenChannel.allowDomain("*", "localhost"); _listenChannel.allowInsecureDomain("*", "localhost"); _listenChannel.connect(_listenChannelName); } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } public static function get clip():Object{ return (_container); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); _rcvChannelName = _arg1; initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var clipname:String; var f:Function; var req:URLRequest; var id = _arg1; var clip = _arg2; clipname = ("_mochiservices_com_" + id); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; MochiServices.allowDomains(_gatewayURL); _clip = createEmptyMovieClip(clip, clipname, 10336, false); _loader = new Loader(); _timer = new Timer(1000, 0); _startTime = getTimer(); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); f = function (_arg1:Object):void{ _clip._mochiad_ctr_failed = true; MochiServices.disconnect(); MochiServices.onError("IOError"); }; _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); req = new URLRequest(_gatewayURL); _loader.load(req); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain("*", "localhost"); _rcvChannel.allowInsecureDomain("*", "localhost"); _rcvChannel.client = _clip; _clip._nextcallbackID = 0; _clip._callbacks = {}; listen(); return (_clip); } public static function bringToTop(_arg1:Event):void{ var e = _arg1; if (MochiServices.clip != null){ if (MochiServices.childClip != null){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ _connecting = true; init(id, clip); }; //unresolved jump }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function connectWait(_arg1:TimerEvent):void{ if ((getTimer() - _startTime) > 10000){ if (!_connected){ _clip._mochiad_ctr_failed = true; MochiServices.disconnect(); MochiServices.onError("IOError"); }; _timer.stop(); }; } } }//package mochi
Section 159
//AnomalyClass (objects.AnomalyClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class AnomalyClass extends LevelObject { private var dir:int;// = -1 public function AnomalyClass(){ dir = -1; super(); } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 16; _local1.density = 0; _local1.friction = 0; _local1.restitution = 0; _local1.isSensor = true; return (_local1); } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ alpha = (alpha + (((dir * 0.7) * Math.random()) * _arg1)); if (alpha <= 0.3){ dir = 1; }; if (alpha >= 1){ dir = -1; }; } } }//package objects
Section 160
//BallClass (objects.BallClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; import elm.game.particles.*; import bonuses.*; public class BallClass extends LevelObject { private var new_pos:b2Vec2;// = null private var m_emitter:ParticleEmitter;// = null private var m_fireball:Boolean;// = false public function BallClass(){ new_pos = null; m_fireball = false; m_emitter = null; super(); blendMode = BlendMode.ADD; if (Gameplay.player){ fireball = Gameplay.player.IsBonus(Bonus.FIREBALL); }; } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 10; _local1.density = 1; _local1.friction = 0.3; _local1.restitution = 0.3; return (_local1); } public function get fireball():Boolean{ return (m_fireball); } public function Teleport(_arg1:b2Vec2):void{ new_pos = _arg1; } public function set fireball(_arg1:Boolean):void{ var _local2:Array; m_fireball = _arg1; _local2 = filters; if (_arg1){ gotoAndStop(2); if (_local2.length > 0){ _local2[0].color = 0xFF0033; }; m_emitter = Gameplay.ps.CreateEmitterFromObjectAt(Main.emitterDefs.fireball, 0, 0); } else { gotoAndStop(1); if (_local2.length > 0){ _local2[0].color = 3381759; }; Gameplay.ps.DeadEmitter(m_emitter); m_emitter = null; }; filters = _local2; } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ rotation = (body.GetAngle() * (180 / Math.PI)); if (new_pos){ body.SetXForm(new_pos, body.GetAngle()); new_pos = null; }; if (m_fireball){ m_emitter.sys_x = body.GetPosition().x; m_emitter.sys_y = body.GetPosition().y; }; } } }//package objects
Section 161
//Block (objects.Block) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import elm.game.*; public class Block extends LevelObject { public var life:int;// = 1 private var id:int; public var bonus:int;// = -1 public var is_hide:Boolean;// = false private var vertices:Array; public static const LINE_COLORS:Array = [0xFFFFFF, 0, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF]; public static const FILL_COLORS:Array = [0xCCCCCC, 0, 16777011, 3407718, 3368703, 16724991, 0xFF0033, 0xFFFFFF]; public function Block(_arg1:Object){ life = 1; bonus = -1; is_hide = false; super(); vertices = _arg1.v; id = _arg1.id; life = _arg1.life; if (life == 6){ is_hide = true; }; if (_arg1.bonus != undefined){ bonus = _arg1.bonus; }; paint((life + 1)); } override public function getShapeDef():b2ShapeDef{ var _local1:b2PolygonDef; var _local2:int; _local1 = new b2PolygonDef(); _local1.vertexCount = vertices.length; _local2 = 0; while (_local2 < vertices.length) { _local1.vertices[_local2].Set(vertices[_local2].x, vertices[_local2].y); _local2++; }; _local1.density = 0; _local1.friction = 1; _local1.restitution = 1; return (_local1); } public function paint(_arg1:uint){ var _local2:Number; var _local3:int; var _local4:Array; graphics.clear(); _local2 = 1; if (is_hide){ _local2 = 0.08; }; graphics.lineStyle(2, LINE_COLORS[_arg1], _local2); _local2 = 0.2; if (is_hide){ _local2 = 0.04; }; graphics.beginFill(FILL_COLORS[_arg1], _local2); x = vertices[0].x; y = vertices[0].y; graphics.moveTo(x, y); _local3 = 1; while (_local3 < vertices.length) { graphics.lineTo(vertices[_local3].x, vertices[_local3].y); _local3++; }; graphics.endFill(); _local4 = filters; if (_local4.length > 0){ _local4[0].color = FILL_COLORS[_arg1]; filters = _local4; }; } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.Set(_arg1, _arg2); _local4.angle = _arg3; _local4.userData = this; return (_local4); } } }//package objects
Section 162
//ExitClass (objects.ExitClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class ExitClass extends LevelObject { private var lock_num:int; public function ExitClass(){ scaleX = 2; scaleY = 2; lock = 0; } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 32; _local1.density = 0; _local1.friction = 1; _local1.restitution = 1; _local1.isSensor = true; return (_local1); } public function get lock():int{ return (lock_num); } public function set lock(_arg1:int):void{ var _local2:Array; lock_num = _arg1; gotoAndStop((9 - lock_num)); if (lock_num == 0){ _local2 = filters; _local2[0].color = 3407667; _local2[0].blurX = 10; _local2[0].blurY = 10; filters = _local2; } else { _local2 = filters; _local2[0].color = 0xFF0033; _local2[0].blurX = 5; _local2[0].blurY = 5; filters = _local2; }; } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ rotation = (rotation + (10 * _arg1)); } } }//package objects
Section 163
//KeyClass (objects.KeyClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class KeyClass extends LevelObject { private const SLEEP_TIME:Number = 3; private var dir:int;// = -1 private var sleep_timer:Number;// = 0 public function KeyClass(){ sleep_timer = 0; dir = -1; super(); sleep_timer = (SLEEP_TIME + (Math.random() * SLEEP_TIME)); } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 17; _local1.density = 0; _local1.friction = 1; _local1.restitution = 1; _local1.isSensor = true; return (_local1); } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } override public function Update(_arg1:Number):void{ } } }//package objects
Section 164
//LevelObject (objects.LevelObject) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import elm.core.*; import flash.display.*; import elm.game.*; import flash.filters.*; public class LevelObject extends VisualObject { public var body:b2Body;// = null public function LevelObject():void{ var _local1:Array; body = null; super(); _local1 = [new DropShadowFilter()]; _local1[0].color = 3381759; _local1[0].blurX = 5; _local1[0].blurY = 5; _local1[0].distance = 0; _local1[0].strength = 2; _local1[0].quality = BitmapFilterQuality.HIGH; filters = _local1; } public function Collision(_arg1:b2Body):void{ } public function getShapeDef():b2ShapeDef{ return (null); } public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ return (null); } } }//package objects
Section 165
//PanelClass (objects.PanelClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class PanelClass extends LevelObject { public function PanelClass(){ var _local1:Array; super(); _local1 = filters; if (_local1.length > 0){ _local1[0].color = 3407718; filters = _local1; }; } override public function getShapeDef():b2ShapeDef{ var _local1:b2PolygonDef; _local1 = new b2PolygonDef(); _local1.vertexCount = 4; _local1.vertices[0].Set((-64 + 16), 0); _local1.vertices[1].Set(-64, -16); _local1.vertices[2].Set(64, -16); _local1.vertices[3].Set((64 - 16), 0); _local1.density = 0; _local1.friction = 1; _local1.restitution = 1; return (_local1); } public function ModifyX(_arg1:Number):Number{ var _local2:Number; var _local3:Number; _local2 = body.GetPosition().x; _local3 = (_arg1 - _local2); return (_local3); } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } } }//package objects
Section 166
//TeleportClass (objects.TeleportClass) package objects { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import elm.core.*; public class TeleportClass extends LevelObject { private var exit_mov:LevelObject;// = null private var exit_pos:b2Vec2;// = null public function TeleportClass(){ exit_pos = null; exit_mov = null; super(); } override public function getShapeDef():b2ShapeDef{ var _local1:b2CircleDef; _local1 = new b2CircleDef(); _local1.radius = 6; _local1.density = 0; _local1.friction = 0; _local1.restitution = 0; return (_local1); } public function get exit():b2Vec2{ return (exit_pos); } public function set exit(_arg1:b2Vec2):void{ if (!exit_pos){ exit_pos = new b2Vec2(_arg1.x, _arg1.y); exit_mov = (Gfx.createMovie(Gameplay.WORLD, "gfx.TeleportExit", (name + "exit"), {x:_arg1.x, y:_arg1.y}) as LevelObject); } else { exit_pos.SetV(_arg1); exit_mov.x = _arg1.x; exit_mov.y = _arg1.y; }; } override public function getBodyDef(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0):b2BodyDef{ var _local4:b2BodyDef; _local4 = new b2BodyDef(); _local4.position.x = _arg1; _local4.position.y = _arg2; _local4.angle = _arg3; _local4.userData = this; return (_local4); } } }//package objects
Section 167
//Block0 (sfx.Block0) package sfx { import flash.media.*; public dynamic class Block0 extends Sound { } }//package sfx
Section 168
//Block1 (sfx.Block1) package sfx { import flash.media.*; public dynamic class Block1 extends Sound { } }//package sfx
Section 169
//Block2 (sfx.Block2) package sfx { import flash.media.*; public dynamic class Block2 extends Sound { } }//package sfx
Section 170
//Block3 (sfx.Block3) package sfx { import flash.media.*; public dynamic class Block3 extends Sound { } }//package sfx
Section 171
//Block4 (sfx.Block4) package sfx { import flash.media.*; public dynamic class Block4 extends Sound { } }//package sfx
Section 172
//Block5 (sfx.Block5) package sfx { import flash.media.*; public dynamic class Block5 extends Sound { } }//package sfx
Section 173
//Block6 (sfx.Block6) package sfx { import flash.media.*; public dynamic class Block6 extends Sound { } }//package sfx
Section 174
//Bonus0 (sfx.Bonus0) package sfx { import flash.media.*; public dynamic class Bonus0 extends Sound { } }//package sfx
Section 175
//Bonus1 (sfx.Bonus1) package sfx { import flash.media.*; public dynamic class Bonus1 extends Sound { } }//package sfx
Section 176
//Bonus2 (sfx.Bonus2) package sfx { import flash.media.*; public dynamic class Bonus2 extends Sound { } }//package sfx
Section 177
//Complete (sfx.Complete) package sfx { import flash.media.*; public dynamic class Complete extends Sound { } }//package sfx
Section 178
//Death (sfx.Death) package sfx { import flash.media.*; public dynamic class Death extends Sound { } }//package sfx
Section 179
//Gameover (sfx.Gameover) package sfx { import flash.media.*; public dynamic class Gameover extends Sound { } }//package sfx
Section 180
//Panel0 (sfx.Panel0) package sfx { import flash.media.*; public dynamic class Panel0 extends Sound { } }//package sfx
Section 181
//Panel1 (sfx.Panel1) package sfx { import flash.media.*; public dynamic class Panel1 extends Sound { } }//package sfx
Section 182
//Panel2 (sfx.Panel2) package sfx { import flash.media.*; public dynamic class Panel2 extends Sound { } }//package sfx
Section 183
//Track0 (sfx.Track0) package sfx { import flash.media.*; public dynamic class Track0 extends Sound { } }//package sfx
Section 184
//Wall0 (sfx.Wall0) package sfx { import flash.media.*; public dynamic class Wall0 extends Sound { } }//package sfx
Section 185
//Wall1 (sfx.Wall1) package sfx { import flash.media.*; public dynamic class Wall1 extends Sound { } }//package sfx
Section 186
//Wall2 (sfx.Wall2) package sfx { import flash.media.*; public dynamic class Wall2 extends Sound { } }//package sfx
Section 187
//Wall3 (sfx.Wall3) package sfx { import flash.media.*; public dynamic class Wall3 extends Sound { } }//package sfx
Section 188
//Wall4 (sfx.Wall4) package sfx { import flash.media.*; public dynamic class Wall4 extends Sound { } }//package sfx
Section 189
//About (About) package { import elm.core.*; import flash.display.*; import flash.events.*; import backgrounds.*; import flash.net.*; public class About extends State { private var GUI:Layer; private var BACK:Layer; private var logo_mov:MovieClip;// = null private var m_backs:Array; public function About(){ logo_mov = null; super(); } override public function onMouseClick(_arg1:MouseEvent):void{ } override public function onKeyDown(_arg1:KeyboardEvent):void{ } override public function free():void{ Log.Message("About free."); } override public function frame():void{ var _local1:int; _local1 = 0; while (_local1 < m_backs.length) { m_backs[_local1].Update(Game.delta); _local1++; }; logo_mov["logo"]["prialka"]["roll"].rotation = (logo_mov["logo"]["prialka"]["roll"].rotation + (10 * Game.delta)); } override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); BACK = Gfx.createLayer(null, "back", 10, true); m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40, scaleX:0.8, scaleY:0.8}); m.blendMode = BlendMode.ADD; logo_mov = (Gfx.createMovie(GUI, "karmateam_logo", "karmateam_logo", {x:250, y:250}) as MovieClip); logo_mov.useHandCursor = true; logo_mov.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ navigateToURL(new URLRequest("http://elmortem.mirgames.ru/karmateam/"), "_self"); }); m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("mainmenu"); }); Gfx.createMovie(BACK, "gfx.Background", "background"); m_backs = []; m_backs.push(Gfx.addMovie(BACK, new Firefly(), "firefly")); m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave")); Log.Message("About init."); return (true); } } }//package
Section 190
//Background0 (Background0) package { import objects.*; public dynamic class Background0 extends LevelObject { } }//package
Section 191
//Background1 (Background1) package { import objects.*; public dynamic class Background1 extends LevelObject { } }//package
Section 192
//Collision (Collision) package { import Box2D.Dynamics.*; import Box2D.Collision.*; public class Collision extends b2ContactListener { private var add_collision:Function;// = null private var remove_collision:Function;// = null public function Collision(_arg1:Function=null, _arg2:Function=null){ add_collision = null; remove_collision = null; super(); add_collision = _arg1; remove_collision = _arg2; } override public function Remove(_arg1:b2ContactPoint):void{ if (remove_collision != null){ remove_collision(_arg1); }; } override public function Add(_arg1:b2ContactPoint):void{ if (add_collision != null){ add_collision(_arg1); }; } } }//package
Section 193
//FontLogo (FontLogo) package { import flash.text.*; public dynamic class FontLogo extends Font { } }//package
Section 194
//Gameplay (Gameplay) package { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import elm.core.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; import objects.*; import elm.game.particles.*; import elm.utils.*; import flash.text.*; import gfx.*; import effects.*; import bonuses.*; import backgrounds.*; import flash.filters.*; public class Gameplay extends State { private var lighting:Array; private var m_backs:Array; public var is_down:Boolean;// = false private var create_ball:Array; private var collision:Collision; public var is_click:Boolean;// = false public static var ps:ParticleSystem; public static var level:int = -1; private static var is_gameover:Boolean = false; public static var EFFECT:Layer; public static var score:int = 0; public static var timer:Number = 0; static var ball_id:int = -1; private static var MSG:Text; public static var DEBUG_WORLD:Layer; public static var BACK:Layer; public static var player:Player = null; public static var GUI:Layer; public static var physic:b2World; private static var is_complete:Boolean = false; private static var is_pause:Boolean = false; public static var WORLD:Layer; public static var map:Object = {}; private static var anykey_timer:Number = 0; static var bonus_id:int = -1; public function Gameplay(){ is_down = false; is_click = false; create_ball = []; super(); } override public function onMouseUp(_arg1:MouseEvent):void{ is_down = false; } override public function onKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 81){ Main.changeQuality(); }; if (((is_complete) || (is_gameover))){ return; }; if ((((_arg1.keyCode == 27)) || ((_arg1.keyCode == 80)))){ Pause = !(Pause); }; if (is_pause){ return; }; } override public function onMouseDown(_arg1:MouseEvent):void{ is_down = true; is_click = true; if (((((is_pause) || (is_complete))) || (is_gameover))){ return; }; if (((is_click) && ((player.balls.length == 0)))){ CreateBall(player.panel.x, 470, new b2Vec2(0, -(Player.SPEED[player.speed]))); }; } public function CreateBall(_arg1:int, _arg2:int, _arg3:b2Vec2){ var _local4:BallClass; ball_id++; _local4 = (CreateLevelObject("gfx.Ball", ("ball" + ball_id), _arg1, _arg2, 0) as BallClass); _local4.body.SetLinearVelocity(_arg3); player.balls.push(_local4); } public function onCollision(_arg1:b2ContactPoint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:b2Body; var _local6:b2Body; var _local7:b2Vec2; var _local8:int; var _local9:int; var _local10:Block; var _local11:b2Vec2; var _local12:Vec2; var _local13:Vec2; var _local14:Lighting; var _local15:Exit; var _local16:int; _local2 = null; _local3 = null; if ((_arg1.shape1.GetBody().GetUserData() is BallClass)){ _local2 = _arg1.shape1.GetBody(); _local3 = _arg1.shape2.GetBody(); } else { if ((_arg1.shape2.GetBody().GetUserData() is BallClass)){ _local2 = _arg1.shape2.GetBody(); _local3 = _arg1.shape1.GetBody(); }; }; _local4 = ((_arg1.position.x - 250) / 250); if (_local2){ if (_local3.GetUserData() == -999){ if (!Main.music_mute){ Sfx.play("sfx.Death", Main.music_volume, _local4); }; _local8 = -1; _local9 = 0; while (_local9 < player.balls.length) { if (player.balls[_local9].body == _local2){ _local8 = _local9; break; }; _local9++; }; if (_local8 >= 0){ player.balls.splice(_local8, 1); _local2.GetUserData().is_dead = true; if (player.balls.length <= 0){ ShowMessage("Try again!", 1); player.life = (player.life - 1); if (player.life <= 0){ Gameover(); }; }; return; }; } else { if ((_local3.GetUserData() is Block)){ if (!Main.music_mute){ Sfx.play(("sfx.Block" + Math.floor((Math.random() * 7))), Main.music_volume, _local4); }; ps.CreateEmitterFromObjectAt(Main.emitterDefs.block, _arg1.position.x, _arg1.position.y); _local10 = (_local3.GetUserData() as Block); if (_local10.life > 0){ _local10.life--; }; if ((((_local10.life == 0)) || (player.IsBonus(Bonus.FIREBALL)))){ score = (score + 10); _local10.is_dead = true; ps.CreateEmitterFromObjectAt(Main.emitterDefs.block2, _arg1.position.x, _arg1.position.y); _arg1.friction = 0; _arg1.restitution = 0; _arg1.separation = 0; } else { _local10.paint((_local10.life + 1)); }; } else { if ((_local3.GetUserData() is AnomalyClass)){ _local11 = _local2.GetLinearVelocity().Copy(); _local12 = new Vec2(_local11.x, _local11.y); _local13 = new Vec2(); _local13.Move(1, ((_local13.AngleTo(_local12) + (Math.random() * 90)) - 45)); _local13.Multiply(Player.SPEED[player.speed]); _local2.SetLinearVelocity(new b2Vec2(_local13.x, _local13.y)); } else { if ((_local3.GetUserData() is TeleportClass)){ _local2.GetUserData().Teleport((_local3.GetUserData() as TeleportClass).exit); } else { if ((_local3.GetUserData() is KeyClass)){ score = (score + 20); player.keys++; player.exit.lock = (player.exit.lock - 1); (_local3.GetUserData() as KeyClass).is_dead = true; _local14 = new Lighting(_local2, player.exit.body); Gfx.addMovie(EFFECT, _local14, ("effect" + Math.floor((Math.random() * int.MAX_VALUE)))); lighting.push(_local14); } else { if ((_local3.GetUserData() is ExitClass)){ _local15 = (_local3.GetUserData() as Exit); if (_local15.lock == 0){ Complete(); }; } else { ps.CreateEmitterFromObjectAt(Main.emitterDefs.block, _arg1.position.x, _arg1.position.y); if ((_local3.GetUserData() is PanelClass)){ if (!Main.music_mute){ Sfx.play(("sfx.Panel" + Math.floor((Math.random() * 3))), Main.music_volume, _local4); }; } else { if (!Main.music_mute){ Sfx.play(("sfx.Wall" + Math.floor((Math.random() * 5))), Main.music_volume, _local4); }; }; }; }; }; }; }; }; _local7 = _local2.GetLinearVelocity().Copy(); if ((((_local3.GetUserData() is PanelClass)) && ((_local7.y > 0)))){ _local7.y = -(_local7.y); _local7.x = (_local7.x + (_local3.GetUserData() as PanelClass).ModifyX(_local2.GetPosition().x)); _local2.SetLinearVelocity(_local7); }; return; }; _local5 = null; _local6 = null; if ((((_arg1.shape1.GetBody().GetUserData() is PanelClass)) && ((_arg1.shape2.GetBody().GetUserData() is Bonus)))){ _local5 = _arg1.shape1.GetBody(); _local6 = _arg1.shape2.GetBody(); } else { if ((((_arg1.shape2.GetBody().GetUserData() is PanelClass)) && ((_arg1.shape1.GetBody().GetUserData() is Bonus)))){ _local5 = _arg1.shape2.GetBody(); _local6 = _arg1.shape1.GetBody(); }; }; if (_local5){ score = (score + 30); if (!Main.music_mute){ Sfx.play(("sfx.Bonus" + Math.floor((Math.random() * 3))), Main.music_volume, _local4); }; ps.CreateEmitterFromObjectAt(Main.emitterDefs.bonus, _local6.GetPosition().x, _local6.GetPosition().y); switch ((_local6.GetUserData() as Bonus).type){ case Bonus.FIREBALL: player.AddBonus(Bonus.FIREBALL); break; case Bonus.LIFE: player.life = (player.life + 1); break; case Bonus.TREEBALL: _local16 = player.balls.length; _local9 = 0; while (_local9 < _local16) { create_ball.push(player.balls[_local9].body.GetPosition().Copy()); _local9++; }; break; case Bonus.TIME: timer = (timer + (map.time * 0.3)); break; case Bonus.MONEY: score = (score + 90); break; }; _local6.GetUserData().is_dead = true; }; } override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); EFFECT = Gfx.createLayer(null, "effect", 70, true); WORLD = Gfx.createLayer(null, "world", 50, true); DEBUG_WORLD = Gfx.createLayer(null, "world", 49, true); BACK = Gfx.createLayer(null, "back", 10, true); MSG = Gfx.createText(GUI, "msg", 0, ((Gfx.Height - 40) * 0.5), Gfx.Width, 100, {font:"LC Blowzy", embed:true, size:30, align:"center", color:0xFFFFFF, bold:false}, [new DropShadowFilter(0, 0, 0xFF0033, 1, 5, 5, 2, BitmapFilterQuality.HIGH)]); MSG.addEventListener(Event.ENTER_FRAME, function (_arg1:Event){ if (_arg1.currentTarget.alpha > 0){ (_arg1.currentTarget as Text).alpha = ((_arg1.currentTarget as Text).alpha - (Game.delta * 0.5)); }; }); ps = new ParticleSystem(); Gfx.addMovie(EFFECT, ps, "ps"); m_backs = []; m_backs.push(Gfx.addMovie(BACK, new ImageFader(), "imagefader")); m_backs.push(Gfx.addMovie(BACK, new Firefly(ps), "firefly")); m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave")); m_backs.push(Gfx.createMovie(BACK, "gfx.Timer", "timer", {x:250, y:150})); m_backs.push(Gfx.createMovie(BACK, "gfx.Score", "score", {x:250, y:400})); lighting = []; ball_id = -1; bonus_id = -1; player = null; is_complete = false; is_gameover = false; is_pause = false; create_ball = []; initPhysic(); Gen(); Log.Message("Gameplay init."); return (true); } private function initPhysic(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:b2Body; var _local5:b2BodyDef; var _local6:b2PolygonDef; var _local7:b2CircleDef; _local1 = new b2AABB(); _local1.lowerBound.Set(-10, -10); _local1.upperBound.Set(510, 570); _local2 = new b2Vec2(0, 0); _local3 = false; physic = new b2World(_local1, _local2, _local3); collision = new Collision(onCollision, null); physic.SetContactListener(collision); _local5 = new b2BodyDef(); _local5.position.Set(250, 550); _local5.angle = 0; _local6 = new b2PolygonDef(); _local6.SetAsBox(300, 2); _local6.friction = 1; _local6.density = 0; _local5.userData = -999; _local4 = physic.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); _local5 = new b2BodyDef(); _local5.position.Set(250, 0); _local5.angle = 0; _local6 = new b2PolygonDef(); _local6.SetAsBox(300, 2); _local6.friction = 1; _local6.density = 0; _local4 = physic.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); _local5 = new b2BodyDef(); _local5.position.Set(0, 250); _local5.angle = 0; _local6 = new b2PolygonDef(); _local6.SetAsBox(2, 300); _local6.friction = 1; _local6.density = 0; _local4 = physic.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); _local5 = new b2BodyDef(); _local5.position.Set(500, 250); _local5.angle = 0; _local6 = new b2PolygonDef(); _local6.SetAsBox(2, 300); _local6.friction = 1; _local6.density = 0; _local4 = physic.CreateBody(_local5); _local4.CreateShape(_local6); _local4.SetMassFromShapes(); } public function CreatePanel(_arg1:int, _arg2:int, _arg3:uint=0){ if (player.panel){ physic.DestroyBody(player.panel.body); Gfx.removeMovie(WORLD, player.panel); player.panel = null; }; player.panel = (CreateLevelObject("gfx.Panel", "panel", _arg1, _arg2, 0) as PanelClass); player.life = player.life; } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2Vec2; var _local3:b2AABB; var _local4:int; var _local5:Array; var _local6:int; var _local7:b2Body; var _local8:int; var _local9:b2Shape; var _local10:Boolean; _local2 = new b2Vec2(Game.mouseX, Game.mouseY); _local3 = new b2AABB(); _local3.lowerBound.Set((_local2.x - 0.001), (_local2.y - 0.001)); _local3.upperBound.Set((_local2.x + 0.001), (_local2.y + 0.001)); _local4 = 10; _local5 = new Array(); _local6 = physic.Query(_local3, _local5, _local4); _local7 = null; _local8 = 0; while (_local8 < _local6) { if ((((_local5[_local8].GetBody().IsStatic() == false)) || (_arg1))){ _local9 = (_local5[_local8] as b2Shape); _local10 = (_local5[_local8] as b2Shape).TestPoint(_local9.GetBody().GetXForm(), _local2); if (_local10){ _local7 = _local9.GetBody(); break; }; }; _local8++; }; return (_local7); } override public function onMouseClick(_arg1:MouseEvent):void{ if (((is_complete) && ((anykey_timer <= 0)))){ Game.setState("scores"); }; if (((is_gameover) && ((anykey_timer <= 0)))){ Game.setState("mainmenu"); }; } public function CreateLevelObject(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number):LevelObject{ var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2ShapeDef; var _local9:LevelObject; _local9 = (Gfx.createMovie(WORLD, _arg1, _arg2, {x:_arg3, y:_arg4}) as LevelObject); _local7 = _local9.getBodyDef(_arg3, _arg4); _local8 = _local9.getShapeDef(); _local6 = physic.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local9.body = _local6; return (_local9); } override public function free():void{ Log.Message("Gameplay free."); } override public function frame():void{ var _local1:Number; var _local2:int; var _local3:b2Vec2; var _local4:b2Body; var _local5:Number; var _local6:b2Vec2; _local1 = Game.delta; if (anykey_timer > 0){ anykey_timer = (anykey_timer - _local1); }; if (is_pause){ _local1 = (_local1 * 0.2); }; ps.Update(_local1); _local2 = 0; while (_local2 < lighting.length) { lighting[_local2].Update(Game.delta); if (lighting[_local2].IsDead()){ Gfx.removeMovie(EFFECT, lighting[_local2]); lighting.splice(_local2, 1); }; _local2++; }; _local2 = 0; while (_local2 < m_backs.length) { (m_backs[_local2] as BackgroundClass).Update(_local1); _local2++; }; if (is_pause){ return; }; if (((is_complete) || (is_gameover))){ return; }; _local3 = new b2Vec2(Game.mouseX, Game.mouseY); if (player.panel){ _local5 = Game.mouseX; if (_local5 < (player.panel.width * 0.5)){ _local5 = (player.panel.width * 0.5); }; if (_local5 > (Game.Width - (player.panel.width * 0.5))){ _local5 = (Game.Width - (player.panel.width * 0.5)); }; player.panel.body.SetXForm(new b2Vec2(_local5, player.panel.body.GetPosition().y), 0); }; if (create_ball.length > 0){ Log.Message(("Create Ball Count: " + create_ball.length)); _local2 = 0; while (_local2 < create_ball.length) { CreateBall(create_ball[_local2].x, create_ball[_local2].y, new b2Vec2(((Math.random() * 100) - 50), ((Math.random() * 100) - 50))); CreateBall(create_ball[_local2].x, create_ball[_local2].y, new b2Vec2(((Math.random() * 100) - 50), ((Math.random() * 100) - 50))); _local2++; }; create_ball = []; }; physic.Step((Game.delta * 5), 10); _local2 = 0; while (_local2 < player.balls.length) { _local6 = player.balls[_local2].body.GetLinearVelocity().Copy(); if (_local6.Length() < Player.SPEED[player.speed]){ _local6.Normalize(); _local6.Multiply(Player.SPEED[player.speed]); }; if (is_down){ _local6.x = (_local6.x + ((Game.delta * Math.random()) * 20)); _local6.y = (_local6.y + (100 * Game.delta)); }; player.balls[_local2].body.SetLinearVelocity(_local6); _local2++; }; _local4 = physic.m_bodyList; while (_local4) { if ((_local4.m_userData is DisplayObject)){ _local4.m_userData.x = _local4.GetPosition().x; _local4.m_userData.y = _local4.GetPosition().y; if ((_local4.GetUserData() is LevelObject)){ _local4.GetUserData().Update(_local1); }; if ((((_local4.GetUserData() is LevelObject)) && (_local4.GetUserData().is_dead))){ if ((_local4.GetUserData() as Block)){ if (_local4.GetUserData().bonus >= 0){ bonus_id++; CreateLevelObject(("gfx.Bonus" + _local4.GetUserData().bonus), ("bonus" + bonus_id), _local4.GetPosition().x, _local4.GetPosition().y, 0); }; if (Math.random() < 0.2){ bonus_id++; CreateLevelObject(("gfx.Bonus" + Math.floor((Math.random() * 5))), ("bonus" + bonus_id), _local4.GetPosition().x, _local4.GetPosition().y, 0); }; }; _local4.GetUserData().Destroy(); Gfx.removeMovie(WORLD, _local4.GetUserData()); _local4.SetUserData(null); physic.DestroyBody(_local4); }; }; _local4 = _local4.m_next; }; player.Update(_local1); timer = (timer - _local1); if (timer > 0){ } else { Gameover(); }; is_click = false; } private function Gen(){ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2ShapeDef; var _local4:LevelObject; var _local5:int; Gfx.createMovie(BACK, "Background0", "back", {x:0, y:0}); level = Game.getVar("level"); score = Game.getVar("score"); map = MapLoader.Load(level); timer = map.time; ShowMessage(map.title); player = new Player(); player.exit = (CreateLevelObject("gfx.Exit", "exit", map.exit.x, map.exit.y, 0) as Exit); player.exit.lock = map.exit.lock; _local5 = 0; while (_local5 < map.block.length) { _local4 = new Block(map.block[_local5]); _local2 = _local4.getBodyDef(map.block[_local5].p.x, map.block[_local5].p.y); _local3 = _local4.getShapeDef(); _local1 = physic.CreateBody(_local2); _local1.CreateShape(_local3); _local1.SetMassFromShapes(); _local4.body = _local1; Gfx.addMovie(WORLD, _local4, ("block" + _local5)); _local5++; }; _local5 = 0; while (_local5 < map.teleport.length) { _local4 = CreateLevelObject("gfx.Teleport", ("teleport" + _local5), map.teleport[_local5].x, map.teleport[_local5].y, 0); (_local4 as TeleportClass).exit = new b2Vec2(map.teleport[_local5].ex, map.teleport[_local5].ey); _local5++; }; _local5 = 0; while (_local5 < map.key.length) { CreateLevelObject("gfx.Key", ("key" + _local5), map.key[_local5].x, map.key[_local5].y, 0); _local5++; }; _local5 = 0; while (_local5 < map.anomaly.length) { CreateLevelObject("gfx.Anomaly", ("anomaly" + _local5), map.anomaly[_local5].x, map.anomaly[_local5].y, 0); _local5++; }; CreatePanel((Game.Width * 0.5), 500, 1); } override public function onMouseMove(_arg1:MouseEvent):void{ var _local2:Number; if (((player) && (player.panel))){ _local2 = _arg1.stageX; if (_local2 < (player.panel.width * 0.5)){ _local2 = (player.panel.width * 0.5); }; if (_local2 > (Game.Width - (player.panel.width * 0.5))){ _local2 = (Game.Width - (player.panel.width * 0.5)); }; player.panel.body.SetXForm(new b2Vec2(_local2, player.panel.body.GetPosition().y), 0); player.panel.x = _local2; }; } public static function get Pause():Boolean{ return (is_pause); } public static function Complete():void{ var _local1:DisplayObject; Game.setVar("level", (level + 1)); Game.setVar("score", score); Game.setVar("life", player.life); if (Game.getVar("level") > 11){ Game.clearSavesVars("autosave"); } else { Game.saveVars("autosave"); }; is_complete = true; Log.Message("COMPLETE."); if (!Main.music_mute){ Sfx.play("sfx.Complete", Main.music_volume, 0); }; _local1 = Gfx.createMovie(GUI, "gui.Complete", "complete", {x:250, y:250}); _local1.y = (_local1.y - (_local1.height * 0.5)); anykey_timer = 1; } public static function Gameover():void{ var _local1:DisplayObject; is_gameover = true; Log.Message("GAMEOVER."); if (!Main.music_mute){ Sfx.play("sfx.Gameover", Main.music_volume, 0); }; _local1 = Gfx.createMovie(GUI, "gui.Gameover", "gameover", {x:250, y:250}); _local1.y = (_local1.y - (_local1.height * 0.5)); anykey_timer = 1; } public static function ShowMessage(_arg1:String, _arg2:Number=2):void{ MSG.text = _arg1; MSG.alpha = _arg2; } public static function set Pause(_arg1:Boolean):void{ var m:DisplayObject; var val = _arg1; if (is_pause == val){ return; }; is_pause = val; if (val){ Log.Message("PAUSE."); m = Gfx.createMovie(GUI, "gui.Pause", "pause", {x:250, y:250}); m.y = (m.y - (m.height * 0.5)); m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:350}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("mainmenu"); }); } else { Gfx.removeMovieByName(GUI, "pause"); Gfx.removeMovieByName(GUI, "btn_back"); }; } } }//package
Section 195
//Help (Help) package { import elm.core.*; import flash.display.*; import flash.events.*; import backgrounds.*; public class Help extends State { private var GUI:Layer; override public function onMouseClick(_arg1:MouseEvent):void{ } override public function onKeyDown(_arg1:KeyboardEvent):void{ } override public function free():void{ Log.Message("Help free."); } override public function frame():void{ } override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); m = Gfx.createMovie(GUI, "gfx.Help", "help", {x:0, y:0}); (m as MovieClip).stop(); m.blendMode = BlendMode.ADD; (m["btn_left"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var _local2:int; _local2 = ((_arg1.currentTarget.parent as MovieClip).currentFrame - 1); if (_local2 < 1){ _local2 = 4; }; (_arg1.currentTarget.parent as MovieClip).gotoAndStop(_local2); }); (m["btn_right"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var _local2:int; _local2 = ((_arg1.currentTarget.parent as MovieClip).currentFrame + 1); if (_local2 > 4){ _local2 = 1; }; (_arg1.currentTarget.parent as MovieClip).gotoAndStop(_local2); }); m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:250, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("mainmenu"); }); Log.Message("Help init."); return (true); } } }//package
Section 196
//karmateam_logo (karmateam_logo) package { import flash.display.*; public dynamic class karmateam_logo extends MovieClip { public var logo:MovieClip; } }//package
Section 197
//KrazyKool (KrazyKool) package { import flash.text.*; public dynamic class KrazyKool extends Font { } }//package
Section 198
//Main (Main) package { import elm.core.*; import flash.media.*; import flash.display.*; import flash.events.*; import mochi.*; import effects.*; public class Main extends RootLayer { private static const qual_arr:Array = [StageQuality.LOW, StageQuality.MEDIUM, StageQuality.HIGH]; public static const MUSIC_MAX:int = 1; public static const MUSIC_VOLUME:Number = 1; public static var music_channel:SoundChannel = null; public static var is_image:Boolean = true; public static var is_wave:Boolean = true; public static var is_text:Boolean = true; public static var music_mute:Boolean = false; public static var music_volume:Number = 1; private static var qual:int = 1; public static var emitterDefs:Object; override public function init():void{ var _local1:*; super.init(); Game.Debug = false; Game.addState("mainmenu", new Mainmenu()); Game.addState("help", new Help()); Game.addState("about", new About()); Game.addState("scores", new Scores()); Game.addState("gameplay", new Gameplay()); MochiServices.connect("81eae728ffa6ad23", (Game.clip.parent as PreloaderClass)); Game.setState("mainmenu"); emitterDefs = {}; emitterDefs.block = {emitter:Exploide, data:{classes:[Par0], system:{max:50, life:0.01, fps:300, nodead:false, x:250, y:350}, particle:{life:0.7, color_begin:0xFFFFFF, color_end:16724787, alpha_begin:1, alpha_end:0.5, scale_begin:0.5, scale_end:1, blend:BlendMode.ADD, speed:50, speed_rnd:0.1}, init_count:200}}; emitterDefs.block2 = {emitter:Exploide, data:{classes:[Par2, Par3, Par4], system:{max:10, life:0.01, fps:100, nodead:false, x:250, y:350}, particle:{life:1.5, color_begin:0xFFFFFF, color_end:0xFFFFFF, alpha_begin:1, alpha_end:0, scale_begin:0.5, scale_end:1, blend:BlendMode.NORMAL, speed:60, speed_rnd:0.1}, init_count:20}}; emitterDefs.bonus = {emitter:Exploide, data:{classes:[Par1], system:{max:30, life:0.01, fps:300, nodead:false, x:250, y:350}, particle:{life:0.5, color_begin:0xFFFFFF, color_end:16724787, alpha_begin:1, alpha_end:0.5, scale_begin:0.5, scale_end:1, blend:BlendMode.ADD, speed:100, speed_rnd:0.7}, init_count:200}}; emitterDefs.fireball = {emitter:Exploide, data:{classes:[Par0], system:{max:50, life:0.01, fps:100, nodead:true, x:250, y:350}, particle:{life:0.5, color_begin:16724787, color_end:16777011, alpha_begin:1, alpha_end:0.5, scale_begin:3, scale_end:0, blend:BlendMode.ADD, speed:5, speed_rnd:0.2}, init_count:0}}; emitterDefs.firefly = {emitter:Exploide, data:{classes:[Par0], system:{max:5, life:2, fps:3, nodead:false, x:250, y:350}, particle:{life:2, color_begin:16777011, color_end:0xFF0033, alpha_begin:1, alpha_end:1, scale_begin:0.2, scale_end:0.5, blend:BlendMode.NORMAL, speed:70, speed_rnd:0.01}, init_count:0}}; _local1 = 0; Game.setVar("track", _local1); music_channel = Sfx.play(("sfx.Track" + _local1), music_volume, 0, onSoundComplete); Log.Message((("Play 'track" + _local1) + "'.")); } public function onSoundComplete(_arg1:Event){ var _local2:int; var _local3:int; music_channel.removeEventListener(Event.SOUND_COMPLETE, onSoundComplete); _local2 = Math.floor((Math.random() * MUSIC_MAX)); _local3 = Game.getVar("track"); while ((((MUSIC_MAX > 1)) && (!((_local2 == _local3))))) { _local2 = Math.floor((Math.random() * MUSIC_MAX)); }; Game.setVar("track", _local2); music_channel = Sfx.play(("sfx.Track" + _local2), music_volume, 0, onSoundComplete); Log.Message((("Play 'track" + _local2) + "'.")); } public static function changeQuality(_arg1:int=-1):void{ if (_arg1 >= 0){ qual = _arg1; } else { qual++; }; if (qual > 2){ qual = 0; }; Gfx.clip.stage.quality = qual_arr[qual]; } } }//package
Section 199
//Mainmenu (Mainmenu) package { import elm.core.*; import flash.media.*; import flash.display.*; import flash.events.*; import mochi.*; import backgrounds.*; import flash.filters.*; public class Mainmenu extends State { private var GUI:Layer; private var BACK:Layer; private var m_backs:Array; public function Mainmenu(){ var m:MovieClip; var f:Array; super(); m = (Gfx.createMovie(Game.SYS, "gui.SoundControl", "sound_control", {x:480, y:20}) as MovieClip); m.stop(); (m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var _local2:SoundTransform; _local2 = null; if (Main.music_channel){ _local2 = Main.music_channel.soundTransform; }; Main.music_mute = !(Main.music_mute); if (Main.music_mute){ _arg1.currentTarget.parent.gotoAndStop(2); Main.music_volume = 0; if (Main.music_channel){ _local2.volume = Main.music_volume; }; } else { _arg1.currentTarget.parent.gotoAndStop(1); Main.music_volume = Main.MUSIC_VOLUME; if (Main.music_channel){ _local2.volume = Main.music_volume; }; }; Main.music_channel.soundTransform = _local2; }); f = [new DropShadowFilter()]; f[0].color = 3381759; f[0].blurX = 5; f[0].blurY = 5; f[0].distance = 0; f[0].strength = 2; f[0].quality = BitmapFilterQuality.LOW; m.filters = f; m = (Gfx.createMovie(Game.SYS, "gui.WaveControl", "wave_control", {x:440, y:20}) as MovieClip); m.stop(); (m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Main.is_wave = !(Main.is_wave); if (Main.is_wave){ _arg1.currentTarget.parent.gotoAndStop(1); } else { _arg1.currentTarget.parent.gotoAndStop(2); }; }); m.filters = f; m = (Gfx.createMovie(Game.SYS, "gui.ImageControl", "image_control", {x:400, y:20}) as MovieClip); m.stop(); (m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Main.is_image = !(Main.is_image); if (Main.is_image){ _arg1.currentTarget.parent.gotoAndStop(1); } else { _arg1.currentTarget.parent.gotoAndStop(2); }; }); m.filters = f; m = (Gfx.createMovie(Game.SYS, "gui.TextControl", "text_control", {x:360, y:20}) as MovieClip); m.stop(); (m["btn"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Main.is_text = !(Main.is_text); if (Main.is_text){ _arg1.currentTarget.parent.gotoAndStop(1); } else { _arg1.currentTarget.parent.gotoAndStop(2); }; }); m.filters = f; Main.changeQuality(1); } override public function onMouseClick(_arg1:MouseEvent):void{ } override public function onKeyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 81){ Main.changeQuality(); }; } override public function free():void{ Log.Message("Mainmenu free."); } override public function frame():void{ var _local1:int; _local1 = 0; while (_local1 < m_backs.length) { m_backs[_local1].Update(Game.delta); _local1++; }; } override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); BACK = Gfx.createLayer(null, "back", 10, true); m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40}); m.blendMode = BlendMode.ADD; if (Game.isSavedVars("autosave")){ m = Gfx.createMovie(GUI, "gui.BtnLoad", "btn_load", {x:150, y:200}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.loadVars("autosave"); Game.setState("gameplay"); }); }; m = Gfx.createMovie(GUI, "gui.BtnHelp", "btn_help", {x:350, y:200}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("help"); }); m = Gfx.createMovie(GUI, "gui.BtnPlay", "btn_play", {x:250, y:300}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setVar("level", 0); Game.setVar("score", 0); Game.setVar("life", 3); Game.setState("gameplay"); }); m = Gfx.createMovie(GUI, "gui.BtnAbout", "btn_about", {x:150, y:400}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("about"); }); m = Gfx.createMovie(GUI, "gui.BtnScores", "btn_score", {x:350, y:400}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var e = _arg1; MochiScores.showLeaderboard({boardID:"f0fe6885caf1c310", onClose:function ():void{ }}); }); Gfx.createMovie(BACK, "gfx.Background", "background"); m_backs = []; m_backs.push(Gfx.addMovie(BACK, new Firefly(), "firefly")); m_backs.push(Gfx.addMovie(BACK, new SoundWave(), "soundwave")); Log.Message("Mainmenu init."); return (true); } } }//package
Section 200
//MapLoader (MapLoader) package { public class MapLoader { public static function Load(_arg1:int){ switch (_arg1){ case 0: return ({block:[{id:0, p:{x:228, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:1, p:{x:292, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:2, p:{x:212, y:196}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:3, p:{x:356, y:196}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:4, p:{x:148, y:196}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:5, p:{x:100, y:180}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:2}, {id:6, p:{x:164, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:7, p:{x:84, y:164}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:2}, {id:8, p:{x:292, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:9, p:{x:356, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:10, p:{x:420, y:164}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:2}, {id:11, p:{x:292, y:148}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:1}, {id:12, p:{x:356, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:13, p:{x:420, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:14, p:{x:164, y:148}, v:[{x:0, y:0}, {x:0, y:-16}, {x:48, y:-16}, {x:48, y:0}], bonus:-1, life:1}, {id:15, p:{x:100, y:132}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:16}, {x:0, y:16}], bonus:-1, life:1}, {id:16, p:{x:84, y:132}, v:[{x:0, y:0}, {x:0, y:16}, {x:-48, y:16}, {x:-48, y:0}], bonus:-1, life:1}, {id:17, p:{x:196, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:18, p:{x:260, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:19, p:{x:324, y:228}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:20, p:{x:180, y:228}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:21, p:{x:196, y:116}, v:[{x:0, y:0}, {x:0, y:-8}, {x:48, y:-8}, {x:48, y:0}], bonus:-1, life:2}, {id:22, p:{x:260, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:24, p:{x:324, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:25, p:{x:388, y:108}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:26, p:{x:180, y:108}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:27, p:{x:116, y:108}, v:[{x:0, y:0}, {x:0, y:8}, {x:-48, y:8}, {x:-48, y:0}], bonus:-1, life:2}, {id:28, p:{x:100, y:100}, v:[{x:0, y:0}, {x:0, y:-8}, {x:48, y:-8}, {x:48, y:0}], bonus:-1, life:2}, {id:29, p:{x:164, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:30, p:{x:228, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:31, p:{x:292, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:32, p:{x:356, y:92}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:2}, {id:33, p:{x:164, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}, {id:34, p:{x:228, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}, {id:35, p:{x:292, y:244}, v:[{x:0, y:0}, {x:48, y:0}, {x:48, y:8}, {x:0, y:8}], bonus:-1, life:1}], anomaly:[], teleport:[], key:[], exit:{x:252, y:156, lock:0}, time:180, title:"BEGINNER"}); case 1: return ({block:[{id:0, p:{x:252, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:1, p:{x:284, y:204}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:2, p:{x:220, y:204}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:3, p:{x:228, y:196}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:3, life:2}, {id:4, p:{x:276, y:196}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:1, life:2}, {id:5, p:{x:204, y:164}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:6, p:{x:212, y:124}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:7, p:{x:204, y:100}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:8, p:{x:172, y:76}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:9, p:{x:148, y:108}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:1}, {id:10, p:{x:156, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:11, p:{x:284, y:156}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:12, p:{x:276, y:132}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:1}, {id:13, p:{x:284, y:92}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-24}, {x:32, y:-16}, {x:32, y:0}, {x:16, y:8}], bonus:-1, life:1}, {id:14, p:{x:332, y:76}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:15, p:{x:356, y:108}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:16, p:{x:332, y:140}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:1}, {id:18, p:{x:276, y:68}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:2}, {id:19, p:{x:308, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:20, p:{x:228, y:68}, v:[{x:0, y:0}, {x:-16, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:16, y:-24}, {x:16, y:-8}], bonus:-1, life:2}, {id:21, p:{x:196, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:22, p:{x:148, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:23, p:{x:100, y:44}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:24, p:{x:76, y:76}, v:[{x:0, y:0}, {x:0, y:16}, {x:-16, y:24}, {x:-32, y:16}, {x:-32, y:0}, {x:-16, y:-8}], bonus:-1, life:2}, {id:25, p:{x:68, y:108}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:27, p:{x:108, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:28, p:{x:132, y:164}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:29, p:{x:156, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:30, p:{x:356, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:31, p:{x:404, y:44}, v:[{x:0, y:0}, {x:16, y:-8}, {x:32, y:0}, {x:32, y:16}, {x:16, y:24}, {x:0, y:16}], bonus:-1, life:2}, {id:32, p:{x:444, y:68}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:33, p:{x:420, y:100}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:34, p:{x:396, y:132}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:35, p:{x:372, y:164}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:36, p:{x:348, y:196}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:37, p:{x:228, y:228}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:38, p:{x:276, y:228}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:2}, {id:39, p:{x:252, y:68}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:4, life:2}, {id:40, p:{x:300, y:260}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}, {id:41, p:{x:204, y:260}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-16, y:24}, {x:-16, y:8}], bonus:-1, life:1}], anomaly:[], teleport:[], key:[{id:0, x:324, y:116}], exit:{x:180, y:116, lock:1}, time:180, title:"ONE, TWO, THRE"}); case 2: return ({block:[{id:5, p:{x:260, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:6, p:{x:316, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:7, p:{x:372, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:8, p:{x:428, y:196}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:9, p:{x:244, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:10, p:{x:188, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:12, p:{x:132, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:13, p:{x:76, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-40, y:24}, {x:-40, y:0}], bonus:-1, life:1}, {id:14, p:{x:36, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:16, p:{x:92, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:18, p:{x:148, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:19, p:{x:204, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:20, p:{x:260, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:21, p:{x:316, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:22, p:{x:372, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:25, p:{x:428, y:156}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:26, p:{x:36, y:140}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:3}, {id:27, p:{x:92, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:29, p:{x:148, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:30, p:{x:204, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:31, p:{x:260, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:32, p:{x:316, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:33, p:{x:372, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:34, p:{x:428, y:116}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:3}, {id:35, p:{x:36, y:100}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:2}, {id:36, p:{x:92, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:38, p:{x:148, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:39, p:{x:204, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:40, p:{x:260, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:41, p:{x:316, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:42, p:{x:372, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:43, p:{x:428, y:76}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:2}, {id:44, p:{x:36, y:60}, v:[{x:0, y:0}, {x:0, y:-24}, {x:40, y:-24}, {x:40, y:0}], bonus:-1, life:1}, {id:45, p:{x:92, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:46, p:{x:148, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:47, p:{x:204, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:48, p:{x:260, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:49, p:{x:316, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:50, p:{x:372, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:51, p:{x:428, y:36}, v:[{x:0, y:0}, {x:40, y:0}, {x:40, y:24}, {x:0, y:24}], bonus:-1, life:1}, {id:53, p:{x:476, y:188}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:54, p:{x:476, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:55, p:{x:476, y:108}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:56, p:{x:476, y:68}, v:[{x:0, y:0}, {x:24, y:-24}, {x:24, y:24}], bonus:-1, life:-1}, {id:57, p:{x:28, y:188}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:58, p:{x:28, y:148}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:60, p:{x:28, y:108}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}, {id:61, p:{x:28, y:68}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-24, y:-24}], bonus:-1, life:-1}], anomaly:[], teleport:[], key:[], exit:{x:252, y:100, lock:0}, time:180, title:"CLASSIC"}); case 3: return ({block:[{id:10, p:{x:260, y:124}, v:[{x:0, y:0}, {x:40, y:16}, {x:24, y:32}, {x:0, y:24}], bonus:-1, life:3}, {id:11, p:{x:308, y:148}, v:[{x:0, y:0}, {x:16, y:40}, {x:-8, y:40}, {x:-16, y:16}], bonus:-1, life:3}, {id:12, p:{x:300, y:204}, v:[{x:0, y:0}, {x:24, y:0}, {x:8, y:40}, {x:-8, y:24}], bonus:-1, life:3}, {id:13, p:{x:284, y:236}, v:[{x:0, y:0}, {x:16, y:16}, {x:-24, y:32}, {x:-24, y:8}], bonus:-1, life:3}, {id:14, p:{x:220, y:236}, v:[{x:0, y:0}, {x:24, y:8}, {x:24, y:32}, {x:-16, y:16}], bonus:-1, life:3}, {id:16, p:{x:180, y:188}, v:[{x:0, y:0}, {x:16, y:-40}, {x:32, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:17, p:{x:204, y:140}, v:[{x:0, y:0}, {x:40, y:-16}, {x:40, y:8}, {x:16, y:16}], bonus:-1, life:3}, {id:18, p:{x:180, y:204}, v:[{x:0, y:0}, {x:24, y:0}, {x:32, y:24}, {x:16, y:40}], bonus:-1, life:3}, {id:20, p:{x:316, y:244}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:21, p:{x:316, y:252}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:22, p:{x:180, y:228}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:2}, {id:23, p:{x:148, y:252}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:24, p:{x:316, y:148}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:25, p:{x:316, y:140}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:26, p:{x:188, y:148}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:2}, {id:27, p:{x:148, y:140}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:2}, {id:28, p:{x:188, y:276}, v:[{x:0, y:0}, {x:8, y:-16}, {x:48, y:0}, {x:40, y:16}], bonus:-1, life:1}, {id:29, p:{x:308, y:260}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:32}, {x:-40, y:16}], bonus:-1, life:1}, {id:30, p:{x:244, y:276}, v:[{x:0, y:0}, {x:16, y:0}, {x:24, y:16}, {x:16, y:32}, {x:0, y:32}, {x:-8, y:16}], bonus:-1, life:1}, {id:31, p:{x:148, y:228}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:1}, {id:32, p:{x:100, y:228}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:3}, {id:33, p:{x:356, y:228}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:1}, {id:34, p:{x:396, y:244}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:3}, {id:37, p:{x:436, y:220}, v:[{x:0, y:0}, {x:0, y:-24}, {x:16, y:-32}, {x:16, y:8}], bonus:-1, life:1}, {id:38, p:{x:68, y:220}, v:[{x:0, y:0}, {x:-16, y:8}, {x:-16, y:-32}, {x:0, y:-24}], bonus:-1, life:1}, {id:39, p:{x:68, y:228}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-24, y:16}], bonus:-1, life:-1}, {id:40, p:{x:36, y:252}, v:[{x:0, y:0}, {x:8, y:8}, {x:-16, y:24}], bonus:-1, life:-1}, {id:41, p:{x:436, y:228}, v:[{x:0, y:0}, {x:24, y:16}, {x:16, y:24}], bonus:-1, life:-1}, {id:42, p:{x:460, y:260}, v:[{x:0, y:0}, {x:8, y:-8}, {x:24, y:16}], bonus:-1, life:-1}, {id:43, p:{x:116, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:44, p:{x:364, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:45, p:{x:124, y:188}, v:[{x:0, y:0}, {x:-8, y:-24}, {x:16, y:-24}, {x:8, y:0}], bonus:-1, life:3}, {id:46, p:{x:372, y:188}, v:[{x:0, y:0}, {x:-8, y:-24}, {x:16, y:-24}, {x:8, y:0}], bonus:-1, life:3}, {id:47, p:{x:52, y:180}, v:[{x:0, y:0}, {x:0, y:-24}, {x:16, y:-32}, {x:16, y:8}], bonus:-1, life:2}, {id:48, p:{x:44, y:156}, v:[{x:0, y:0}, {x:0, y:24}, {x:-16, y:32}, {x:-16, y:-8}], bonus:-1, life:2}, {id:50, p:{x:20, y:148}, v:[{x:0, y:0}, {x:0, y:40}, {x:-16, y:32}, {x:-16, y:8}], bonus:-1, life:2}, {id:52, p:{x:44, y:188}, v:[{x:0, y:0}, {x:0, y:40}, {x:-16, y:32}, {x:-16, y:8}], bonus:-1, life:1}, {id:53, p:{x:20, y:196}, v:[{x:0, y:0}, {x:0, y:24}, {x:-16, y:32}, {x:-16, y:-8}], bonus:-1, life:1}, {id:54, p:{x:460, y:188}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:32}, {x:0, y:40}], bonus:-1, life:1}, {id:55, p:{x:484, y:196}, v:[{x:0, y:0}, {x:16, y:-8}, {x:16, y:32}, {x:0, y:24}], bonus:-1, life:1}, {id:57, p:{x:436, y:188}, v:[{x:0, y:0}, {x:0, y:-40}, {x:16, y:-32}, {x:16, y:-8}], bonus:-1, life:2}, {id:58, p:{x:460, y:156}, v:[{x:0, y:0}, {x:16, y:-8}, {x:16, y:32}, {x:0, y:24}], bonus:-1, life:2}, {id:59, p:{x:484, y:148}, v:[{x:0, y:0}, {x:16, y:8}, {x:16, y:32}, {x:0, y:40}], bonus:-1, life:2}, {id:60, p:{x:116, y:156}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:65, p:{x:364, y:156}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:66, p:{x:388, y:132}, v:[{x:0, y:0}, {x:24, y:0}, {x:16, y:24}, {x:8, y:24}], bonus:-1, life:1}, {id:67, p:{x:116, y:132}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-16, y:24}, {x:-24, y:0}], bonus:-1, life:1}, {id:68, p:{x:92, y:124}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:2}, {id:69, p:{x:388, y:124}, v:[{x:0, y:0}, {x:8, y:-24}, {x:16, y:-24}, {x:24, y:0}], bonus:-1, life:2}, {id:71, p:{x:116, y:68}, v:[{x:0, y:0}, {x:8, y:16}, {x:32, y:16}, {x:40, y:0}], bonus:-1, life:3}, {id:72, p:{x:388, y:68}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:3}, {id:73, p:{x:156, y:84}, v:[{x:0, y:0}, {x:8, y:-16}, {x:32, y:-16}, {x:40, y:0}], bonus:-1, life:-1}, {id:74, p:{x:340, y:68}, v:[{x:0, y:0}, {x:8, y:16}, {x:-32, y:16}, {x:-24, y:0}], bonus:-1, life:-1}, {id:75, p:{x:196, y:68}, v:[{x:0, y:0}, {x:40, y:0}, {x:32, y:16}, {x:8, y:16}], bonus:-1, life:2}, {id:76, p:{x:308, y:68}, v:[{x:0, y:0}, {x:-8, y:16}, {x:-32, y:16}, {x:-40, y:0}], bonus:-1, life:2}, {id:77, p:{x:252, y:76}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:16, y:-24}], bonus:-1, life:1}, {id:79, p:{x:236, y:36}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-72, y:8}, {x:-80, y:0}], bonus:-1, life:1}, {id:80, p:{x:268, y:36}, v:[{x:0, y:0}, {x:80, y:0}, {x:72, y:8}, {x:8, y:8}], bonus:-1, life:1}, {id:81, p:{x:348, y:44}, v:[{x:0, y:0}, {x:8, y:-8}, {x:32, y:-8}, {x:40, y:0}], bonus:-1, life:2}, {id:82, p:{x:148, y:36}, v:[{x:0, y:0}, {x:8, y:8}, {x:-32, y:8}, {x:-24, y:0}], bonus:-1, life:2}, {id:83, p:{x:388, y:28}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:84, p:{x:412, y:52}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:86, p:{x:100, y:44}, v:[{x:0, y:0}, {x:-16, y:-16}, {x:0, y:-32}, {x:16, y:-16}], bonus:-1, life:3}, {id:87, p:{x:92, y:52}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:3}, {id:88, p:{x:52, y:60}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:1}, {id:89, p:{x:436, y:76}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:1}, {id:91, p:{x:276, y:116}, v:[{x:0, y:0}, {x:8, y:-16}, {x:24, y:-8}, {x:16, y:8}], bonus:-1, life:1}, {id:92, p:{x:220, y:100}, v:[{x:0, y:0}, {x:8, y:16}, {x:-8, y:24}, {x:-16, y:8}], bonus:-1, life:1}], anomaly:[{id:0, x:100, y:196}, {id:1, x:404, y:196}], teleport:[], key:[{id:0, x:340, y:196}, {id:1, x:164, y:196}, {id:2, x:252, y:100}], exit:{x:252, y:196, lock:3}, time:180, title:"FORCE"}); case 4: return ({block:[{id:0, p:{x:252, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:1, p:{x:284, y:196}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:2, p:{x:316, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:3, p:{x:316, y:164}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:4, p:{x:348, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:5, p:{x:348, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:6, p:{x:284, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:7, p:{x:252, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:8, p:{x:252, y:164}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:9, p:{x:220, y:164}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-32, y:-32}, {x:0, y:-32}], bonus:-1, life:1}, {id:10, p:{x:220, y:132}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:11, p:{x:220, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:12, p:{x:188, y:164}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:13, p:{x:188, y:100}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:14, p:{x:156, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:15, p:{x:156, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:17, p:{x:124, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:18, p:{x:124, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:19, p:{x:156, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:20, p:{x:188, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:21, p:{x:188, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:22, p:{x:156, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:23, p:{x:220, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:24, p:{x:220, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:25, p:{x:252, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:26, p:{x:316, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:27, p:{x:284, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:28, p:{x:348, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:29, p:{x:252, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:30, p:{x:316, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:31, p:{x:284, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:32, p:{x:348, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:33, p:{x:380, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:34, p:{x:412, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:35, p:{x:444, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:36, p:{x:444, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:37, p:{x:380, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:38, p:{x:412, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:39, p:{x:124, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:40, p:{x:92, y:132}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-32, y:-32}, {x:0, y:-32}], bonus:-1, life:3}, {id:42, p:{x:60, y:132}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:43, p:{x:60, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:44, p:{x:60, y:196}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:45, p:{x:92, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:46, p:{x:92, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:47, p:{x:60, y:100}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:1}, {id:48, p:{x:60, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:49, p:{x:28, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:50, p:{x:92, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:51, p:{x:60, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:52, p:{x:412, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:53, p:{x:380, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:54, p:{x:444, y:132}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:56, p:{x:412, y:164}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:57, p:{x:380, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:58, p:{x:444, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:59, p:{x:60, y:100}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:60, p:{x:124, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:61, p:{x:188, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:63, p:{x:252, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:64, p:{x:316, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:65, p:{x:380, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:66, p:{x:444, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:67, p:{x:28, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:68, p:{x:92, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:69, p:{x:156, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:70, p:{x:220, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:71, p:{x:284, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:73, p:{x:348, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:74, p:{x:412, y:68}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-32}, {x:32, y:0}], bonus:-1, life:1}, {id:75, p:{x:28, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:76, p:{x:60, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:77, p:{x:124, y:68}, v:[{x:0, y:0}, {x:0, y:32}, {x:-32, y:32}, {x:-32, y:0}], bonus:-1, life:3}, {id:78, p:{x:124, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:79, p:{x:156, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:80, p:{x:188, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:81, p:{x:220, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:82, p:{x:252, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:83, p:{x:284, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:84, p:{x:316, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:85, p:{x:348, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:86, p:{x:380, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:87, p:{x:412, y:68}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:88, p:{x:444, y:36}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:89, p:{x:28, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:90, p:{x:92, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:91, p:{x:156, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:92, p:{x:220, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:93, p:{x:284, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:94, p:{x:348, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:95, p:{x:412, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:96, p:{x:60, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:97, p:{x:124, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:98, p:{x:188, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:99, p:{x:252, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:100, p:{x:316, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:101, p:{x:380, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:102, p:{x:444, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:1}, {id:103, p:{x:28, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:104, p:{x:60, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:105, p:{x:92, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:106, p:{x:124, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:107, p:{x:156, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:108, p:{x:188, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:109, p:{x:220, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:110, p:{x:252, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:111, p:{x:284, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:112, p:{x:316, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:113, p:{x:348, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:114, p:{x:380, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:115, p:{x:412, y:260}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}, {id:116, p:{x:444, y:228}, v:[{x:0, y:0}, {x:32, y:0}, {x:32, y:32}, {x:0, y:32}], bonus:-1, life:3}], anomaly:[], teleport:[{id:0, x:252, y:308, ex:252, ey:164}], key:[{id:0, x:428, y:84}, {id:1, x:428, y:244}, {id:2, x:76, y:244}, {id:3, x:76, y:84}], exit:{x:252, y:164, lock:4}, time:360, title:"CHESS"}); case 5: return ({block:[{id:25, p:{x:260, y:196}, v:[{x:0, y:0}, {x:-24, y:0}, {x:-40, y:-24}, {x:-24, y:-48}, {x:0, y:-48}, {x:16, y:-24}], bonus:-1, life:3}, {id:26, p:{x:236, y:148}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:-1}, {id:27, p:{x:276, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:29, p:{x:220, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:-1}, {id:30, p:{x:260, y:148}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:31, p:{x:220, y:220}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:32, p:{x:220, y:124}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:33, p:{x:196, y:124}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-40, y:24}, {x:-56, y:0}, {x:-40, y:-24}, {x:-16, y:-24}], bonus:-1, life:-1}, {id:35, p:{x:300, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}, {id:36, p:{x:236, y:244}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:38, p:{x:180, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:39, p:{x:260, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:40, p:{x:220, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:41, p:{x:316, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:42, p:{x:316, y:196}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:43, p:{x:156, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:44, p:{x:156, y:196}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:45, p:{x:180, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:46, p:{x:260, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:3}, {id:47, p:{x:140, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:-1}, {id:48, p:{x:356, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:-1}, {id:49, p:{x:356, y:124}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:50, p:{x:396, y:148}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:51, p:{x:436, y:172}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:52, p:{x:436, y:220}, v:[{x:0, y:0}, {x:24, y:0}, {x:40, y:24}, {x:24, y:48}, {x:0, y:48}, {x:-16, y:24}], bonus:-1, life:3}, {id:53, p:{x:140, y:124}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:54, p:{x:100, y:148}, v:[{x:0, y:0}, {x:16, y:24}, {x:0, y:48}, {x:-24, y:48}, {x:-40, y:24}, {x:-24, y:0}], bonus:-1, life:3}, {id:56, p:{x:36, y:172}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:57, p:{x:36, y:124}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:0, y:-48}, {x:24, y:-48}, {x:40, y:-24}, {x:24, y:0}], bonus:-1, life:3}, {id:59, p:{x:380, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}, {id:60, p:{x:60, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:40, y:-24}, {x:56, y:0}, {x:40, y:24}, {x:16, y:24}], bonus:-1, life:-1}], anomaly:[], teleport:[{id:0, x:220, y:76, ex:76, ey:196}], key:[{id:0, x:412, y:220}, {id:1, x:84, y:124}, {id:2, x:300, y:220}, {id:3, x:196, y:220}, {id:4, x:276, y:76}], exit:{x:364, y:52, lock:5}, time:240, title:"LAKE"}); case 6: return ({block:[{id:0, p:{x:236, y:196}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:1, p:{x:252, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:2, p:{x:236, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:3, p:{x:236, y:196}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:4, p:{x:284, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:-1}, {id:5, p:{x:252, y:220}, v:[{x:0, y:0}, {x:-32, y:0}, {x:-16, y:-24}], bonus:-1, life:-1}, {id:6, p:{x:220, y:172}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:7, p:{x:284, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:8, p:{x:220, y:220}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:9, p:{x:220, y:172}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:10, p:{x:316, y:172}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:12, p:{x:316, y:172}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:13, p:{x:220, y:220}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:14, p:{x:204, y:148}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:16, p:{x:204, y:148}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:17, p:{x:204, y:244}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:19, p:{x:332, y:196}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:21, p:{x:188, y:124}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:-1}, {id:22, p:{x:204, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:-1}, {id:23, p:{x:332, y:196}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:24, p:{x:348, y:220}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:26, p:{x:188, y:268}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:27, p:{x:172, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:28, p:{x:204, y:100}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:30, p:{x:204, y:100}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:31, p:{x:220, y:76}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:32, p:{x:348, y:220}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:33, p:{x:156, y:268}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:34, p:{x:364, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:35, p:{x:140, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:36, p:{x:220, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:37, p:{x:236, y:52}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:-1}, {id:38, p:{x:140, y:244}, v:[{x:0, y:0}, {x:-16, y:24}, {x:-32, y:0}], bonus:-1, life:-1}, {id:39, p:{x:364, y:244}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:-1}, {id:40, p:{x:108, y:244}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:41, p:{x:108, y:244}, v:[{x:0, y:0}, {x:-16, y:-24}, {x:16, y:-24}], bonus:-1, life:1}, {id:42, p:{x:252, y:76}, v:[{x:0, y:0}, {x:16, y:-24}, {x:32, y:0}], bonus:-1, life:1}, {id:43, p:{x:268, y:52}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}, {id:44, p:{x:364, y:244}, v:[{x:0, y:0}, {x:16, y:24}, {x:-16, y:24}], bonus:-1, life:1}, {id:45, p:{x:348, y:268}, v:[{x:0, y:0}, {x:32, y:0}, {x:16, y:24}], bonus:-1, life:1}], anomaly:[{id:0, x:124, y:268}, {id:1, x:92, y:220}, {id:2, x:220, y:268}, {id:3, x:364, y:292}, {id:4, x:396, y:244}, {id:5, x:348, y:172}, {id:6, x:188, y:124}, {id:7, x:236, y:52}, {id:8, x:300, y:52}, {id:9, x:268, y:196}, {id:10, x:332, y:196}, {id:11, x:364, y:244}, {id:12, x:348, y:268}, {id:13, x:124, y:212}, {id:14, x:140, y:244}, {id:15, x:204, y:244}, {id:16, x:236, y:196}, {id:17, x:92, y:124}, {id:18, x:396, y:124}, {id:19, x:356, y:52}, {id:20, x:164, y:52}, {id:21, x:28, y:164}, {id:22, x:460, y:180}], teleport:[{id:0, x:172, y:196, ex:300, ey:244}, {id:1, x:348, y:100, ex:36, ey:36}], key:[{id:0, x:348, y:172}, {id:1, x:188, y:124}, {id:2, x:236, y:52}, {id:3, x:300, y:52}, {id:4, x:204, y:244}], exit:{x:284, y:124, lock:5}, time:240, title:"ANOMALY"}); case 7: return ({block:[{id:35, p:{x:252, y:196}, v:[{x:0, y:0}, {x:-96, y:-96}, {x:-88, y:-96}, {x:0, y:-8}], bonus:-1, life:1}, {id:37, p:{x:164, y:100}, v:[{x:0, y:0}, {x:-8, y:0}, {x:88, y:-96}, {x:88, y:-88}], bonus:-1, life:-1}, {id:38, p:{x:252, y:12}, v:[{x:0, y:0}, {x:0, y:-8}, {x:96, y:88}, {x:88, y:88}], bonus:-1, life:-1}, {id:39, p:{x:252, y:188}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:40, p:{x:252, y:196}, v:[{x:0, y:0}, {x:96, y:-96}, {x:96, y:-88}, {x:8, y:0}], bonus:-1, life:-1}, {id:41, p:{x:348, y:108}, v:[{x:0, y:0}, {x:0, y:-8}, {x:96, y:88}, {x:88, y:88}], bonus:-1, life:-1}, {id:42, p:{x:252, y:196}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:43, p:{x:348, y:284}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:44, p:{x:252, y:196}, v:[{x:0, y:0}, {x:96, y:96}, {x:88, y:96}, {x:0, y:8}], bonus:-1, life:-1}, {id:48, p:{x:156, y:100}, v:[{x:0, y:0}, {x:96, y:96}, {x:88, y:96}, {x:0, y:8}], bonus:-1, life:-1}, {id:49, p:{x:156, y:100}, v:[{x:0, y:0}, {x:0, y:8}, {x:-88, y:96}, {x:-96, y:96}], bonus:-1, life:-1}, {id:50, p:{x:60, y:196}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:51, p:{x:156, y:284}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}, {id:52, p:{x:156, y:292}, v:[{x:0, y:0}, {x:96, y:-96}, {x:96, y:-88}, {x:8, y:0}], bonus:-1, life:-1}, {id:54, p:{x:156, y:292}, v:[{x:0, y:0}, {x:8, y:0}, {x:96, y:88}, {x:96, y:96}], bonus:-1, life:-1}, {id:55, p:{x:252, y:380}, v:[{x:0, y:0}, {x:88, y:-88}, {x:96, y:-88}, {x:0, y:8}], bonus:-1, life:-1}], anomaly:[], teleport:[{id:0, x:252, y:100, ex:252, ey:292}, {id:1, x:196, y:292, ex:156, ey:196}, {id:2, x:308, y:292, ex:348, ey:196}, {id:3, x:252, y:348, ex:28, ey:196}, {id:4, x:476, y:196, ex:252, ey:44}, {id:5, x:404, y:196, ex:252, ey:236}, {id:6, x:100, y:196, ex:252, ey:236}, {id:7, x:196, y:20, ex:308, ey:20}], key:[{id:0, x:348, y:140}, {id:1, x:404, y:196}, {id:2, x:348, y:252}, {id:3, x:292, y:196}, {id:4, x:156, y:140}, {id:5, x:212, y:196}, {id:6, x:100, y:196}, {id:7, x:156, y:252}], exit:{x:252, y:100, lock:8}, time:360, title:"QUEST"}); case 8: return ({block:[{id:0, p:{x:252, y:228}, v:[{x:0, y:0}, {x:0, y:-16}, {x:16, y:-32}, {x:32, y:-32}], bonus:-1, life:1}, {id:1, p:{x:268, y:196}, v:[{x:0, y:0}, {x:-16, y:-16}, {x:-16, y:-32}, {x:16, y:0}], bonus:-1, life:3}, {id:2, p:{x:252, y:212}, v:[{x:0, y:0}, {x:0, y:16}, {x:-32, y:-16}, {x:-16, y:-16}], bonus:-1, life:3}, {id:3, p:{x:220, y:196}, v:[{x:0, y:0}, {x:32, y:-32}, {x:32, y:-16}, {x:16, y:0}], bonus:-1, life:1}, {id:4, p:{x:204, y:212}, v:[{x:0, y:0}, {x:0, y:-32}, {x:32, y:-64}, {x:64, y:-64}, {x:96, y:-32}, {x:96, y:0}, {x:64, y:32}, {x:32, y:32}], bonus:-1, life:2}, {id:5, p:{x:188, y:220}, v:[{x:0, y:0}, {x:0, y:-48}, {x:40, y:-88}, {x:88, y:-88}, {x:128, y:-48}, {x:128, y:0}, {x:88, y:40}, {x:40, y:40}], bonus:-1, life:1}, {id:6, p:{x:164, y:228}, v:[{x:0, y:0}, {x:0, y:-64}, {x:56, y:-120}, {x:120, y:-120}, {x:176, y:-64}, {x:176, y:0}, {x:120, y:56}, {x:56, y:56}], bonus:-1, life:4}, {id:7, p:{x:132, y:220}, v:[{x:0, y:0}, {x:0, y:-56}, {x:88, y:-144}, {x:152, y:-144}, {x:240, y:-56}, {x:240, y:0}, {x:152, y:88}, {x:88, y:88}], bonus:-1, life:2}, {id:8, p:{x:300, y:292}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:3}, {id:9, p:{x:204, y:292}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:3}, {id:10, p:{x:172, y:292}, v:[{x:0, y:0}, {x:-16, y:16}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:5}, {id:11, p:{x:332, y:292}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:5}, {id:12, p:{x:356, y:132}, v:[{x:0, y:0}, {x:-40, y:-40}, {x:0, y:-40}], bonus:-1, life:5}, {id:13, p:{x:364, y:108}, v:[{x:0, y:0}, {x:0, y:-40}, {x:40, y:-40}], bonus:-1, life:5}, {id:14, p:{x:188, y:92}, v:[{x:0, y:0}, {x:-40, y:40}, {x:-40, y:0}], bonus:-1, life:5}, {id:15, p:{x:140, y:68}, v:[{x:0, y:0}, {x:0, y:40}, {x:-40, y:0}], bonus:-1, life:5}, {id:16, p:{x:252, y:68}, v:[{x:0, y:0}, {x:-32, y:-32}, {x:32, y:-32}], bonus:-1, life:4}, {id:17, p:{x:276, y:52}, v:[{x:0, y:0}, {x:16, y:-16}, {x:32, y:0}], bonus:-1, life:3}, {id:18, p:{x:212, y:36}, v:[{x:0, y:0}, {x:16, y:16}, {x:-16, y:16}], bonus:-1, life:3}, {id:19, p:{x:124, y:164}, v:[{x:0, y:0}, {x:0, y:56}, {x:-16, y:72}, {x:-32, y:56}, {x:-32, y:0}, {x:-16, y:-16}], bonus:-1, life:-1}, {id:20, p:{x:380, y:220}, v:[{x:0, y:0}, {x:0, y:-56}, {x:16, y:-72}, {x:32, y:-56}, {x:32, y:0}, {x:16, y:16}], bonus:-1, life:-1}, {id:21, p:{x:132, y:292}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:22, p:{x:348, y:268}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:2}, {id:23, p:{x:124, y:292}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:1}, {id:24, p:{x:348, y:260}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:1}, {id:25, p:{x:108, y:244}, v:[{x:0, y:0}, {x:-24, y:-24}, {x:0, y:-48}, {x:24, y:-24}], bonus:-1, life:1}, {id:26, p:{x:84, y:164}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:27, p:{x:372, y:164}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:28, p:{x:420, y:220}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:1}, {id:29, p:{x:76, y:220}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:3}, {id:31, p:{x:76, y:164}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:3}, {id:32, p:{x:396, y:188}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:3}, {id:33, p:{x:396, y:132}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:3}, {id:34, p:{x:268, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:35, p:{x:212, y:28}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:1}, {id:36, p:{x:180, y:52}, v:[{x:0, y:0}, {x:32, y:-32}, {x:64, y:0}, {x:32, y:32}], bonus:-1, life:2}, {id:37, p:{x:292, y:20}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:2}, {id:38, p:{x:252, y:308}, v:[{x:0, y:0}, {x:-24, y:-24}, {x:0, y:-48}, {x:24, y:-24}], bonus:-1, life:5}, {id:40, p:{x:252, y:316}, v:[{x:0, y:0}, {x:-32, y:-32}, {x:0, y:-64}, {x:32, y:-32}], bonus:-1, life:4}, {id:41, p:{x:252, y:324}, v:[{x:0, y:0}, {x:-40, y:-40}, {x:0, y:-80}, {x:40, y:-40}], bonus:-1, life:3}, {id:42, p:{x:252, y:84}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}, {id:43, p:{x:252, y:76}, v:[{x:0, y:0}, {x:32, y:32}, {x:0, y:64}, {x:-32, y:32}], bonus:-1, life:4}, {id:44, p:{x:252, y:68}, v:[{x:0, y:0}, {x:40, y:40}, {x:0, y:80}, {x:-40, y:40}], bonus:-1, life:3}, {id:45, p:{x:332, y:196}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:46, p:{x:164, y:188}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:3}, {id:47, p:{x:164, y:180}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:4}, {id:48, p:{x:340, y:180}, v:[{x:0, y:0}, {x:16, y:16}, {x:0, y:32}, {x:-16, y:16}], bonus:-1, life:4}, {id:49, p:{x:164, y:172}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}, {id:50, p:{x:340, y:172}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:5}], anomaly:[], teleport:[], key:[{id:0, x:132, y:196}, {id:1, x:372, y:196}, {id:2, x:252, y:108}, {id:3, x:252, y:284}, {id:4, x:252, y:196}], exit:{x:252, y:196, lock:5}, time:240, title:"DOLLS"}); case 9: return ({block:[{id:2, p:{x:180, y:260}, v:[{x:0, y:0}, {x:48, y:16}, {x:48, y:72}, {x:8, y:64}], bonus:-1, life:5}, {id:3, p:{x:228, y:276}, v:[{x:0, y:0}, {x:24, y:0}, {x:24, y:40}, {x:0, y:48}], bonus:-1, life:5}, {id:4, p:{x:252, y:316}, v:[{x:0, y:0}, {x:0, y:-40}, {x:24, y:-40}, {x:24, y:8}], bonus:-1, life:5}, {id:5, p:{x:276, y:276}, v:[{x:0, y:0}, {x:48, y:-16}, {x:40, y:48}, {x:0, y:56}], bonus:-1, life:5}, {id:7, p:{x:188, y:324}, v:[{x:0, y:0}, {x:-8, y:-64}, {x:40, y:-48}, {x:40, y:8}], bonus:-1, life:2}, {id:8, p:{x:228, y:324}, v:[{x:0, y:0}, {x:0, y:-48}, {x:24, y:-48}, {x:24, y:-8}], bonus:-1, life:2}, {id:9, p:{x:252, y:316}, v:[{x:0, y:0}, {x:0, y:-40}, {x:24, y:-40}, {x:24, y:8}], bonus:-1, life:2}, {id:10, p:{x:276, y:332}, v:[{x:0, y:0}, {x:0, y:-56}, {x:48, y:-72}, {x:40, y:-8}], bonus:-1, life:2}, {id:14, p:{x:244, y:188}, v:[{x:0, y:0}, {x:-72, y:-24}, {x:-96, y:-8}, {x:-88, y:24}, {x:-48, y:32}, {x:0, y:8}], bonus:-1, life:5}, {id:15, p:{x:268, y:196}, v:[{x:0, y:0}, {x:0, y:-8}, {x:64, y:-32}, {x:88, y:-16}, {x:80, y:16}, {x:48, y:24}], bonus:-1, life:5}, {id:16, p:{x:180, y:260}, v:[{x:0, y:0}, {x:-40, y:-24}, {x:-56, y:-64}, {x:-56, y:-112}, {x:-48, y:-160}, {x:-32, y:-192}, {x:-8, y:-208}, {x:32, y:-216}, {x:112, y:-216}, {x:152, y:-208}, {x:176, y:-192}, {x:192, y:-160}, {x:200, y:-112}, {x:200, y:-64}, {x:184, y:-24}, {x:144, y:0}, {x:96, y:16}, {x:48, y:16}], bonus:-1, life:5}, {id:17, p:{x:180, y:260}, v:[{x:0, y:0}, {x:-40, y:-24}, {x:-56, y:-64}, {x:-56, y:-112}, {x:-48, y:-160}, {x:-32, y:-192}, {x:-8, y:-208}, {x:32, y:-216}, {x:112, y:-216}, {x:152, y:-208}, {x:176, y:-192}, {x:192, y:-160}, {x:200, y:-112}, {x:200, y:-64}, {x:184, y:-24}, {x:144, y:0}, {x:96, y:16}, {x:48, y:16}], bonus:-1, life:2}, {id:18, p:{x:156, y:212}, v:[{x:0, y:0}, {x:-8, y:-32}, {x:16, y:-48}, {x:88, y:-24}, {x:88, y:-16}, {x:40, y:8}], bonus:-1, life:5}, {id:19, p:{x:268, y:196}, v:[{x:0, y:0}, {x:0, y:-8}, {x:64, y:-32}, {x:88, y:-16}, {x:80, y:16}, {x:48, y:24}], bonus:-1, life:5}, {id:20, p:{x:260, y:140}, v:[{x:0, y:0}, {x:0, y:-32}, {x:24, y:-56}], bonus:-1, life:3}, {id:22, p:{x:244, y:108}, v:[{x:0, y:0}, {x:0, y:32}, {x:-24, y:-24}], bonus:-1, life:3}, {id:23, p:{x:252, y:100}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:24, p:{x:260, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:25, p:{x:244, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:27, p:{x:316, y:212}, v:[{x:0, y:0}, {x:0, y:-24}, {x:24, y:-24}, {x:24, y:0}], bonus:-1, life:1}, {id:28, p:{x:164, y:212}, v:[{x:0, y:0}, {x:0, y:-24}, {x:24, y:-24}, {x:24, y:0}], bonus:-1, life:1}, {id:29, p:{x:180, y:212}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:3}, {id:30, p:{x:316, y:204}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:31, p:{x:252, y:220}, v:[{x:0, y:0}, {x:0, y:32}, {x:-8, y:24}], bonus:-1, life:5}, {id:32, p:{x:252, y:252}, v:[{x:0, y:0}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:5}, {id:33, p:{x:188, y:324}, v:[{x:0, y:0}, {x:32, y:-8}, {x:40, y:8}], bonus:-1, life:5}, {id:34, p:{x:228, y:324}, v:[{x:0, y:0}, {x:16, y:-16}, {x:24, y:-8}], bonus:-1, life:5}, {id:35, p:{x:252, y:316}, v:[{x:0, y:0}, {x:8, y:-8}, {x:24, y:8}], bonus:-1, life:5}, {id:36, p:{x:276, y:332}, v:[{x:0, y:0}, {x:8, y:-16}, {x:40, y:-8}], bonus:-1, life:5}, {id:37, p:{x:132, y:100}, v:[{x:0, y:0}, {x:16, y:-32}, {x:8, y:0}, {x:-8, y:48}], bonus:-1, life:2}, {id:38, p:{x:356, y:68}, v:[{x:0, y:0}, {x:16, y:32}, {x:24, y:80}, {x:8, y:32}], bonus:-1, life:2}, {id:39, p:{x:420, y:260}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:40, p:{x:428, y:252}, v:[{x:0, y:0}, {x:8, y:-24}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:5}, {id:41, p:{x:436, y:260}, v:[{x:0, y:0}, {x:24, y:8}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:5}, {id:42, p:{x:428, y:268}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:5}, {id:43, p:{x:420, y:260}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:5}, {id:44, p:{x:44, y:228}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:45, p:{x:52, y:220}, v:[{x:0, y:0}, {x:8, y:-24}, {x:24, y:-16}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:4}, {id:46, p:{x:60, y:228}, v:[{x:0, y:0}, {x:24, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:4}, {id:47, p:{x:44, y:228}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:4}, {id:48, p:{x:44, y:228}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:32}, {x:-16, y:24}, {x:-24, y:8}], bonus:-1, life:4}, {id:50, p:{x:84, y:68}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:-1}, {id:51, p:{x:84, y:52}, v:[{x:0, y:0}, {x:8, y:-24}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:1}, {id:52, p:{x:92, y:60}, v:[{x:0, y:0}, {x:24, y:8}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:1}, {id:53, p:{x:84, y:68}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:1}, {id:54, p:{x:76, y:60}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:1}, {id:55, p:{x:452, y:84}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:-1}, {id:56, p:{x:452, y:68}, v:[{x:0, y:0}, {x:8, y:-24}, {x:24, y:-16}, {x:32, y:0}, {x:8, y:8}], bonus:-1, life:3}, {id:57, p:{x:460, y:76}, v:[{x:0, y:0}, {x:24, y:8}, {x:16, y:24}, {x:0, y:32}, {x:-8, y:8}], bonus:-1, life:3}, {id:58, p:{x:452, y:84}, v:[{x:0, y:0}, {x:-8, y:24}, {x:-24, y:16}, {x:-32, y:0}, {x:-8, y:-8}], bonus:-1, life:3}, {id:59, p:{x:444, y:76}, v:[{x:0, y:0}, {x:-24, y:-8}, {x:-16, y:-24}, {x:0, y:-32}, {x:8, y:-8}], bonus:-1, life:3}], anomaly:[], teleport:[{id:0, x:348, y:268, ex:156, ey:268}, {id:1, x:52, y:196, ex:428, ey:228}, {id:2, x:196, y:220, ex:316, ey:220}], key:[{id:0, x:316, y:188}, {id:1, x:188, y:188}, {id:2, x:252, y:276}, {id:3, x:428, y:260}, {id:4, x:52, y:228}, {id:5, x:220, y:84}, {id:6, x:284, y:84}, {id:7, x:252, y:140}], exit:{x:252, y:36, lock:8}, time:240, title:"SKULL"}); case 10: return ({block:[{id:5, p:{x:228, y:204}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:48, y:-16}, {x:56, y:-8}, {x:48, y:0}], bonus:-1, life:6}, {id:6, p:{x:276, y:188}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:7, p:{x:332, y:180}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:8, p:{x:388, y:172}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:9, p:{x:220, y:196}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:10, p:{x:164, y:188}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:13, p:{x:108, y:180}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:14, p:{x:52, y:172}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:15, p:{x:44, y:116}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:16, p:{x:452, y:172}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:-1}, {id:17, p:{x:452, y:108}, v:[{x:0, y:0}, {x:0, y:-48}, {x:8, y:-56}, {x:16, y:-48}, {x:16, y:0}, {x:8, y:8}], bonus:-1, life:-1}, {id:18, p:{x:220, y:180}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:-1}, {id:19, p:{x:276, y:204}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:20, p:{x:340, y:204}, v:[{x:0, y:0}, {x:48, y:0}, {x:56, y:8}, {x:48, y:16}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:21, p:{x:396, y:212}, v:[{x:0, y:0}, {x:48, y:0}, {x:56, y:8}, {x:48, y:16}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:22, p:{x:444, y:228}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:16, y:48}, {x:8, y:56}, {x:0, y:48}], bonus:-1, life:6}, {id:23, p:{x:228, y:204}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:6}, {id:24, p:{x:164, y:204}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-48, y:16}, {x:-56, y:8}, {x:-48, y:0}], bonus:-1, life:6}, {id:25, p:{x:108, y:212}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-48, y:16}, {x:-56, y:8}, {x:-48, y:0}], bonus:-1, life:6}, {id:26, p:{x:52, y:220}, v:[{x:0, y:0}, {x:8, y:8}, {x:8, y:56}, {x:0, y:64}, {x:-8, y:56}, {x:-8, y:8}], bonus:-1, life:6}, {id:27, p:{x:220, y:284}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:-1}, {id:28, p:{x:276, y:276}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:29, p:{x:332, y:268}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:6}, {id:30, p:{x:228, y:276}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:6}, {id:31, p:{x:164, y:276}, v:[{x:0, y:0}, {x:-48, y:0}, {x:-56, y:-8}, {x:-48, y:-16}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:32, p:{x:252, y:92}, v:[{x:0, y:0}, {x:8, y:-8}, {x:56, y:-8}, {x:64, y:0}, {x:56, y:8}, {x:8, y:8}], bonus:-1, life:1}, {id:33, p:{x:252, y:92}, v:[{x:0, y:0}, {x:-8, y:8}, {x:-56, y:8}, {x:-64, y:0}, {x:-56, y:-8}, {x:-8, y:-8}], bonus:-1, life:1}, {id:34, p:{x:244, y:100}, v:[{x:0, y:0}, {x:8, y:-8}, {x:16, y:0}, {x:16, y:48}, {x:8, y:56}, {x:0, y:48}], bonus:-1, life:1}, {id:35, p:{x:252, y:92}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:-8, y:-56}, {x:0, y:-64}, {x:8, y:-56}, {x:8, y:-8}], bonus:-1, life:1}, {id:36, p:{x:284, y:68}, v:[{x:0, y:0}, {x:-8, y:-8}, {x:0, y:-16}, {x:8, y:-8}], bonus:-1, life:6}, {id:37, p:{x:284, y:116}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:38, p:{x:220, y:116}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}, {id:39, p:{x:220, y:52}, v:[{x:0, y:0}, {x:8, y:8}, {x:0, y:16}, {x:-8, y:8}], bonus:-1, life:6}], anomaly:[{id:0, x:284, y:196}, {id:1, x:220, y:196}, {id:2, x:108, y:268}, {id:3, x:396, y:268}, {id:4, x:452, y:284}, {id:5, x:52, y:284}, {id:6, x:420, y:196}, {id:7, x:84, y:196}, {id:8, x:252, y:92}], teleport:[], key:[{id:0, x:252, y:92}, {id:1, x:420, y:196}, {id:2, x:84, y:196}, {id:3, x:252, y:252}, {id:4, x:460, y:52}, {id:5, x:44, y:52}, {id:6, x:140, y:148}, {id:7, x:364, y:148}], exit:{x:252, y:4, lock:8}, time:240, title:"HIDDEN BLOCKS"}); case 11: return ({block:[{id:0, p:{x:228, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:1, p:{x:276, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:2, p:{x:228, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:2}, {id:3, p:{x:324, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:4, p:{x:180, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:2}, {id:5, p:{x:372, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:8, p:{x:132, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:3}, {id:9, p:{x:420, y:196}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:10, p:{x:84, y:196}, v:[{x:0, y:0}, {x:-24, y:24}, {x:-48, y:0}, {x:-24, y:-24}], bonus:-1, life:4}, {id:11, p:{x:204, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:12, p:{x:252, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:13, p:{x:156, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:14, p:{x:108, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:15, p:{x:300, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:16, p:{x:348, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:17, p:{x:396, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:18, p:{x:60, y:172}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:19, p:{x:228, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:21, p:{x:276, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:22, p:{x:324, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:23, p:{x:180, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:24, p:{x:132, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:25, p:{x:372, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:26, p:{x:84, y:148}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:27, p:{x:204, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:28, p:{x:252, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:29, p:{x:300, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:30, p:{x:348, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:32, p:{x:156, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:33, p:{x:108, y:124}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:34, p:{x:228, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:35, p:{x:276, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:36, p:{x:180, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:4}, {id:37, p:{x:132, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:38, p:{x:324, y:100}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:39, p:{x:204, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:40, p:{x:252, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:5}, {id:41, p:{x:300, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:42, p:{x:156, y:76}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:43, p:{x:228, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:45, p:{x:276, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:46, p:{x:180, y:52}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:47, p:{x:204, y:28}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:48, p:{x:252, y:28}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:49, p:{x:204, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:50, p:{x:252, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:6}, {id:51, p:{x:300, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:53, p:{x:348, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:54, p:{x:156, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:55, p:{x:108, y:220}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:1}, {id:56, p:{x:228, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:2}, {id:57, p:{x:276, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:58, p:{x:180, y:244}, v:[{x:0, y:0}, {x:24, y:-24}, {x:48, y:0}, {x:24, y:24}], bonus:-1, life:3}, {id:59, p:{x:252, y:268}, v:[{x:0, y:0}, {x:24, y:24}, {x:0, y:48}, {x:-24, y:24}], bonus:-1, life:4}], anomaly:[{id:0, x:60, y:196}, {id:1, x:444, y:196}, {id:2, x:132, y:220}, {id:3, x:372, y:220}, {id:4, x:180, y:124}, {id:5, x:324, y:124}], teleport:[{id:0, x:52, y:276, ex:404, ey:68}, {id:1, x:116, y:276, ex:36, ey:68}, {id:2, x:180, y:276, ex:252, ey:68}, {id:3, x:340, y:68, ex:244, ey:276}, {id:4, x:308, y:276, ex:100, ey:68}, {id:5, x:372, y:284, ex:180, ey:68}, {id:6, x:212, y:244, ex:132, ey:116}, {id:7, x:436, y:276, ex:372, ey:148}, {id:8, x:476, y:244, ex:68, ey:172}, {id:9, x:340, y:244, ex:436, ey:132}, {id:10, x:260, y:244, ex:212, ey:148}, {id:11, x:148, y:212, ex:308, ey:148}, {id:12, x:20, y:228, ex:68, ey:116}, {id:13, x:84, y:228, ex:412, ey:196}, {id:14, x:404, y:132, ex:228, ey:108}, {id:15, x:292, y:28, ex:252, ey:204}, {id:16, x:116, y:164, ex:468, ey:76}, {id:17, x:132, y:52, ex:332, ey:188}, {id:18, x:28, y:116, ex:212, ey:28}, {id:19, x:252, y:140, ex:100, ey:108}], key:[{id:0, x:132, y:172}, {id:1, x:372, y:172}, {id:2, x:276, y:220}, {id:3, x:228, y:220}, {id:4, x:252, y:148}, {id:5, x:228, y:76}, {id:6, x:276, y:76}, {id:7, x:252, y:52}], exit:{x:252, y:4, lock:8}, time:240, title:"ROCK'N'ROLL"}); }; } } }//package
Section 201
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.5"); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = _local3.width; _local5 = _local3.height; }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var sendHostProgress:Boolean; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); setTimeout(options.ad_finished, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 202
//Par0 (Par0) package { import elm.game.particles.*; public dynamic class Par0 extends Particle { } }//package
Section 203
//Par1 (Par1) package { import elm.game.particles.*; public dynamic class Par1 extends Particle { } }//package
Section 204
//Par2 (Par2) package { import elm.game.particles.*; public dynamic class Par2 extends Particle { } }//package
Section 205
//Par3 (Par3) package { import elm.game.particles.*; public dynamic class Par3 extends Particle { } }//package
Section 206
//Par4 (Par4) package { import elm.game.particles.*; public dynamic class Par4 extends Particle { } }//package
Section 207
//Par5 (Par5) package { import elm.game.particles.*; public dynamic class Par5 extends Particle { } }//package
Section 208
//Player (Player) package { import Box2D.Dynamics.*; import elm.core.*; import objects.*; import bonuses.*; public class Player { public var panel:PanelClass; public var exit:ExitClass; public var balls:Array; private var m_life:int; public var speed:int; public var keys:int; public var bns:Array; public static const SPEED:Array = [50, 70, 100]; public static var ball_id:int; public function Player(){ ball_id = -1; life = Game.getVar("life"); speed = 0; balls = []; panel = null; bns = []; exit = null; keys = 0; } public function IsBonus(_arg1:int):Boolean{ var _local2:int; _local2 = 0; while (_local2 < bns.length) { if (bns[_local2].type == _arg1){ return (true); }; _local2++; }; return (false); } public function Update(_arg1:Number):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < bns.length) { bns[_local2].timer = (bns[_local2].timer - _arg1); if (bns[_local2].timer <= 0){ if (bns[_local2].type == Bonus.FIREBALL){ _local3 = 0; while (_local3 < balls.length) { balls[_local3].fireball = false; _local3++; }; }; bns.splice(_local2, 1); }; _local2++; }; } public function get life():int{ return (m_life); } public function AddBonus(_arg1:int):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < bns.length) { if (bns[_local2].type == _arg1){ bns[_local2].timer = bns[_local2].time; return; }; _local2++; }; bns.push(Bonus.getBonusInfo(_arg1)); if (_arg1 == Bonus.FIREBALL){ _local3 = 0; while (_local3 < balls.length) { balls[_local3].fireball = true; _local3++; }; }; } public function set life(_arg1:int):void{ if (_arg1 > 8){ _arg1 = 8; }; m_life = _arg1; if (panel){ panel.gotoAndStop(m_life); }; } } }//package
Section 209
//PreloaderClass (PreloaderClass) package { import flash.display.*; import flash.events.*; import flash.text.*; public dynamic class PreloaderClass extends MovieClip { private var progress:TextField; public var progress_field:TextField; public static const ENTRY_FRAME:Number = 3; public static const DOCUMENT_CLASS:String = "Main"; public function PreloaderClass(){ addFrameScript(2, frame3); super(); stop(); progress = (getChildByName("progress_field") as TextField); progress.text = "...loading 0%..."; loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); MochiAd.showPreGameAd({clip:this, id:"81eae728ffa6ad23", res:"500x500", background:0, color:3381759, outline:0xFFFFFF, no_bg:true, ad_finished:onCompleteAd}); } private function onProgress(_arg1:ProgressEvent):void{ var _local2:uint; var _local3:uint; _local2 = _arg1.bytesLoaded; _local3 = _arg1.bytesTotal; progress.text = (("...loading " + Math.round(((_local2 / _local3) * 100))) + "%..."); } private function onComplete(_arg1:Event=null):void{ addEventListener(Event.ENTER_FRAME, onEnterFrame); gotoAndStop(ENTRY_FRAME); } function frame3(){ stop(); } public function onCompleteAd():void{ addEventListener(Event.ENTER_FRAME, onEnterFrame); play(); } private function main():void{ var _local1:Class; _local1 = (loaderInfo.applicationDomain.getDefinition(DOCUMENT_CLASS) as Class); addChild(new (_local1)); } private function onEnterFrame(_arg1:Event):void{ if (currentFrame >= ENTRY_FRAME){ removeEventListener(Event.ENTER_FRAME, onEnterFrame); stop(); main(); }; } } }//package
Section 210
//Scores (Scores) package { import elm.core.*; import flash.display.*; import flash.events.*; import mochi.*; public class Scores extends State { private var GUI:Layer; private var BACK:Layer; override public function onMouseClick(_arg1:MouseEvent):void{ } override public function onKeyDown(_arg1:KeyboardEvent):void{ } override public function free():void{ Log.Message("Scores free."); } override public function frame():void{ } override public function init():Boolean{ var m:DisplayObject; GUI = Gfx.createLayer(null, "gui", 100, true); BACK = Gfx.createLayer(null, "back", 10, true); m = Gfx.createMovie(GUI, "gui.GameLogo", "game_logo", {x:250, y:40, scaleX:0.8, scaleY:0.8}); m.blendMode = BlendMode.ADD; m = Gfx.createMovie(GUI, "gfx.Saved", "saved", {x:250, y:250}); m.blendMode = BlendMode.ADD; m = Gfx.createMovie(GUI, "gui.BtnBack", "btn_back", {x:150, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("mainmenu"); }); if (Game.getVar("level") > 11){ m = Gfx.createMovie(GUI, "gui.BtnSubmit", "btn_submit", {x:350, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ var e = _arg1; MochiScores.showLeaderboard({boardID:"f0fe6885caf1c310", score:Game.getVar("score"), onClose:function ():void{ Game.setState("mainmenu"); }}); }); } else { m = Gfx.createMovie(GUI, "gui.BtnNext", "btn_next", {x:350, y:460}); m.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){ Game.setState("gameplay"); }); }; Gfx.createMovie(BACK, "gfx.Background", "background"); Log.Message("Scores init."); return (true); } } }//package
Section 211
//SoundButton (SoundButton) package { import elm.core.*; import flash.display.*; import flash.events.*; public class SoundButton extends SimpleButton { public function SoundButton(){ this.addEventListener(MouseEvent.CLICK, this.onSoundClick); this.addEventListener(MouseEvent.ROLL_OVER, this.onSoundRollOver); } public function onSoundRollOver(_arg1:MouseEvent):void{ if (!Main.music_mute){ Sfx.play(("sfx.Block" + Math.floor((Math.random() * 7))), Main.music_volume, 0); }; } public function onSoundClick(_arg1:MouseEvent):void{ if (!Main.music_mute){ Sfx.play(("sfx.Wall" + Math.floor((Math.random() * 5))), Main.music_volume, 0); }; } } }//package

Library Items

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Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip {gfx.Back3}Uses:2Used by:83 227
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Symbol 9 GraphicUsed by:10
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Symbol 11 GraphicUsed by:20
Symbol 12 GraphicUsed by:20
Symbol 13 GraphicUsed by:20
Symbol 14 GraphicUsed by:20
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip {gfx.Panel}Uses:11 12 13 14 15 16 17 18 19Used by:83 227
Symbol 21 EditableTextUses:5Used by:83
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Symbol 23 MovieClipUses:22Used by:83
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:83
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:83
Symbol 28 EditableTextUses:5Used by:83
Symbol 29 EditableTextUses:5Used by:31
Symbol 30 EditableTextUses:5Used by:31
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Symbol 33 EditableTextUses:5Used by:34
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Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47 214
Symbol 47 MovieClip {gfx.Exit}Uses:38 39 40 41 42 43 44 45 46Used by:83 227
Symbol 48 EditableTextUses:36Used by:83
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip {gfx.Key}Uses:49Used by:83 227
Symbol 51 EditableTextUses:5Used by:83
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip {gfx.Teleport}Uses:52Used by:83 227
Symbol 54 EditableTextUses:36Used by:83
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip {gfx.TeleportExit}Uses:55Used by:83 227
Symbol 57 EditableTextUses:36Used by:83
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {gfx.Anomaly}Uses:58Used by:83 227
Symbol 60 EditableTextUses:36Used by:83
Symbol 61 EditableTextUses:5Used by:83
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip {gfx.Bonus0}Uses:62Used by:83 227
Symbol 64 EditableTextUses:36Used by:83
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip {gfx.Bonus1}Uses:65Used by:83 227
Symbol 67 EditableTextUses:36Used by:83
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip {gfx.Bonus2}Uses:68Used by:83 227
Symbol 70 EditableTextUses:36Used by:83
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip {gfx.Bonus3}Uses:71Used by:83 227
Symbol 73 EditableTextUses:36Used by:83
Symbol 74 GraphicUsed by:77
Symbol 75 FontUsed by:76
Symbol 76 TextUses:75Used by:77
Symbol 77 MovieClip {gfx.Bonus4}Uses:74 76Used by:83 227
Symbol 78 EditableTextUses:36Used by:83
Symbol 79 EditableTextUses:5Used by:83
Symbol 80 EditableTextUses:36Used by:83
Symbol 81 EditableTextUses:36Used by:83
Symbol 82 EditableTextUses:36Used by:83
Symbol 83 MovieClip {gfx.Help}Uses:3 4 6 10 20 21 23 25 27 28 31 34 35 37 47 48 50 51 53 54 56 57 59 60 61 63 64 66 67 69 70 72 73 77 78 79 80 81 82
Symbol 84 FontUsed by:85
Symbol 85 EditableTextUses:84Used by:Timeline
Symbol 86 EditableTextUses:36Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:94
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:93
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClip {GlowNoid_fla.karmateam_prialka_5}Uses:90 92Used by:94
Symbol 94 MovieClip {GlowNoid_fla.karmateam_print_3}Uses:88 93Used by:97
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClip {karmateam_logo}Uses:94 96Used by:227
Symbol 98 GraphicUsed by:121
Symbol 99 Sound {sfx.Track0}Used by:121
Symbol 100 Sound {sfx.Block0}Used by:121
Symbol 101 Sound {sfx.Block1}Used by:121
Symbol 102 Sound {sfx.Block2}Used by:121
Symbol 103 Sound {sfx.Block3}Used by:121
Symbol 104 Sound {sfx.Block4}Used by:121
Symbol 105 Sound {sfx.Block5}Used by:121
Symbol 106 Sound {sfx.Block6}Used by:121
Symbol 107 Sound {sfx.Bonus0}Used by:121
Symbol 108 Sound {sfx.Bonus1}Used by:121
Symbol 109 Sound {sfx.Bonus2}Used by:121
Symbol 110 Sound {sfx.Panel0}Used by:121
Symbol 111 Sound {sfx.Panel1}Used by:121
Symbol 112 Sound {sfx.Panel2}Used by:121
Symbol 113 Sound {sfx.Wall0}Used by:121
Symbol 114 Sound {sfx.Wall1}Used by:121
Symbol 115 Sound {sfx.Wall2}Used by:121
Symbol 116 Sound {sfx.Wall3}Used by:121
Symbol 117 Sound {sfx.Wall4}Used by:121
Symbol 118 Sound {sfx.Complete}Used by:121
Symbol 119 Sound {sfx.Death}Used by:121
Symbol 120 Sound {sfx.Gameover}Used by:121
Symbol 121 MovieClip {GlowNoid_fla.sfx_export_9}Uses:98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120Used by:227
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip {Par0}Uses:122Used by:227
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip {Par1}Uses:124Used by:227
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip {Par2}Uses:126Used by:227
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip {Par3}Uses:128Used by:227
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip {Par4}Uses:130Used by:227
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip {Par5}Uses:132Used by:227
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip {Background0}Uses:134Used by:227
Symbol 136 MovieClip {Background1}Used by:227
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClip {gfx.Back0}Uses:138Used by:227
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClip {gfx.Back1}Uses:141Used by:227
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClip {gfx.Back2}Uses:144Used by:227
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClip {gfx.Back4}Uses:147Used by:227
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip {gfx.Fire}Uses:149Used by:227
Symbol 151 EditableTextUses:5Used by:152
Symbol 152 MovieClip {gfx.Score}Uses:151Used by:227
Symbol 153 EditableTextUses:5Used by:154
Symbol 154 MovieClip {gfx.Timer}Uses:153Used by:227
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip {gfx.Wave0}Uses:155Used by:227
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip {gfx.Wave1}Uses:157Used by:227
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip {gfx.Wave2}Uses:159Used by:227
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClip {gfx.Background}Uses:162Used by:227
Symbol 164 EditableTextUses:36Used by:166
Symbol 165 EditableTextUses:36Used by:166
Symbol 166 Button {gui.BtnAbout}Uses:164 165Used by:227
Symbol 167 EditableTextUses:36Used by:169
Symbol 168 EditableTextUses:36Used by:169
Symbol 169 Button {gui.BtnBack}Uses:167 168Used by:227
Symbol 170 EditableTextUses:36Used by:172
Symbol 171 EditableTextUses:36Used by:172
Symbol 172 Button {gui.BtnHelp}Uses:170 171Used by:227
Symbol 173 EditableTextUses:36Used by:175
Symbol 174 EditableTextUses:36Used by:175
Symbol 175 Button {gui.BtnLoad}Uses:173 174Used by:227
Symbol 176 EditableTextUses:36Used by:178
Symbol 177 EditableTextUses:36Used by:178
Symbol 178 Button {gui.BtnPlay}Uses:176 177Used by:227
Symbol 179 EditableTextUses:36Used by:181
Symbol 180 EditableTextUses:36Used by:181
Symbol 181 Button {gui.BtnScores}Uses:179 180Used by:227
Symbol 182 EditableTextUses:5Used by:184
Symbol 183 EditableTextUses:5Used by:184
Symbol 184 MovieClip {gui.GameLogo}Uses:182 183Used by:227
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip {gui.BtnTeleport}Uses:185Used by:227
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip {gui.BtnKey}Uses:187Used by:227
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip {gui.BtnExit}Uses:189Used by:227
Symbol 191 EditableTextUses:36Used by:193
Symbol 192 EditableTextUses:36Used by:193
Symbol 193 Button {gui.BtnEditor}Uses:191 192Used by:227
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClip {gui.BtnBlock}Uses:194Used by:227
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip {gui.BtnAnomaly}Uses:196Used by:227
Symbol 198 EditableTextUses:36Used by:200
Symbol 199 EditableTextUses:36Used by:200
Symbol 200 Button {gui.BtnNext}Uses:198 199Used by:227
Symbol 201 EditableTextUses:36Used by:202
Symbol 202 MovieClip {gui.Complete}Uses:201Used by:227
Symbol 203 EditableTextUses:36Used by:204
Symbol 204 MovieClip {gui.Gameover}Uses:203Used by:227
Symbol 205 EditableTextUses:36Used by:206
Symbol 206 MovieClip {gui.Pause}Uses:205Used by:227
Symbol 207 EditableTextUses:36Used by:208
Symbol 208 MovieClip {gfx.Saved}Uses:207Used by:227
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:211
Symbol 211 ButtonUses:210Used by:213 221 224 226
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip {gui.SoundControl}Uses:209 211 212Used by:227
Symbol 214 ButtonUses:46Used by:215
Symbol 215 ButtonUses:214Used by:227
Symbol 216 EditableTextUses:36Used by:218
Symbol 217 EditableTextUses:36Used by:218
Symbol 218 Button {gui.BtnSubmit}Uses:216 217Used by:227
Symbol 219 GraphicUsed by:221
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip {gui.WaveControl}Uses:219 211 220Used by:227
Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224 226
Symbol 224 MovieClip {gui.ImageControl}Uses:222 211 223Used by:227
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip {gui.TextControl}Uses:225 211 223Used by:227
Symbol 227 MovieClip {GlowNoid_fla.export_1}Uses:97 121 20 10 56 53 50 47 59 123 125 127 129 131 133 77 72 69 66 63 135 136 139 142 145 3 148 150 152 154 156 158 160 163 166 169 172 175 178 181 184 186 188 190 193 195 197 200 202 204 206 208 213 215 218 221 224 226Used by:Timeline

Instance Names

"progress_field"Frame 1Symbol 85 EditableText
"panel"Symbol 83 MovieClip {gfx.Help} Frame 1Symbol 20 MovieClip {gfx.Panel}
"btn_right"Symbol 83 MovieClip {gfx.Help} Frame 1Symbol 31 Button
"btn_left"Symbol 83 MovieClip {gfx.Help} Frame 1Symbol 34 Button
"portal"Symbol 83 MovieClip {gfx.Help} Frame 2Symbol 47 MovieClip {gfx.Exit}
"roll"Symbol 93 MovieClip {GlowNoid_fla.karmateam_prialka_5} Frame 1Symbol 90 MovieClip
"prialka"Symbol 94 MovieClip {GlowNoid_fla.karmateam_print_3} Frame 1Symbol 93 MovieClip {GlowNoid_fla.karmateam_prialka_5}
"logo"Symbol 97 MovieClip {karmateam_logo} Frame 1Symbol 94 MovieClip {GlowNoid_fla.karmateam_print_3}
"score"Symbol 152 MovieClip {gfx.Score} Frame 1Symbol 151 EditableText
"time"Symbol 154 MovieClip {gfx.Timer} Frame 1Symbol 153 EditableText
"btn"Symbol 213 MovieClip {gui.SoundControl} Frame 1Symbol 211 Button
"btn"Symbol 221 MovieClip {gui.WaveControl} Frame 1Symbol 211 Button
"btn"Symbol 224 MovieClip {gui.ImageControl} Frame 1Symbol 211 Button
"btn"Symbol 226 MovieClip {gui.TextControl} Frame 1Symbol 211 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$8y$NEw1QACdJBzuuym0GeDZZ.."

Labels

"preloader"Frame 1
"export"Frame 2
"game"Frame 3




http://swfchan.com/19/92795/info.shtml
Created: 27/3 -2019 06:22:10 Last modified: 27/3 -2019 06:22:10 Server time: 16/04 -2024 23:31:52