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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

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Imperfect Balance - shapes explode in this spinoff of Perfect Balance.swf

This is the info page for
Flash #92932

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ActionScript [AS3]
Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 4096; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 8 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 8; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:Number; var _local9:b2ContactSolver; var _local10:b2Vec2; var _local11:UserData; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:int; var _local16:Boolean; var _local17:Boolean; var _local18:Boolean; var _local19:Number; var _local20:Number; var _local21:Number; _local8 = _arg2.Length(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local10 = new b2Vec2(_arg2.x, _arg2.y); _local11 = (_local6.GetUserData() as UserData); if (_local11._helium){ _local10.x = -(_arg2.x); _local10.y = -(_arg2.y); } else { if (_local11._directedGravity){ _local12 = _local6.GetAngle(); _local12 = (_local12 + (Math.PI * 1.5)); _local13 = -(Math.cos(_local12)); _local14 = -(Math.sin(_local12)); _local10.x = (_local13 * _local8); _local10.y = (_local14 * _local8); }; }; _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_local10.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_local10.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local9 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local9.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local9.SolveVelocityConstraints(); _local15 = 0; while (_local15 < m_jointCount) { _local7 = m_joints[_local15]; _local7.SolveVelocityConstraints(_arg1); _local15++; }; _local5++; }; _local9.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local16 = _local9.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local17 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local18 = _local7.SolvePositionConstraints(); _local17 = ((_local17) && (_local18)); _local5++; }; if (((_local16) && (_local17))){ break; }; m_positionIterationCount++; }; }; Report(_local9.m_constraints); if (_arg4){ _local19 = Number.MAX_VALUE; _local20 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local21 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local19 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local21)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local20)))){ _local6.m_sleepTime = 0; _local19 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local19 = b2Math.b2Min(_local19, _local6.m_sleepTime); }; }; _local5++; }; if (_local19 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:UserData; var _local17:uint; var _local18:b2Pair; var _local19:b2Proxy; var _local20:b2Proxy; var _local21:b2Vec2; var _local22:b2Vec2; var _local23:b2Proxy; var _local24:b2PolygonShape; var _local25:b2OBB; var _local26:b2Vec2; var _local27:b2Mat22; var _local28:b2Vec2; var _local29:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); for (;_local4;(_local4 = _local4.m_next)) { if (_local3.m_userData != null){ _local16 = (_local3.m_userData as UserData); if (_local16._sprite == null){ if (_local16._iD == 26){ DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15); } else { if (_local16._iD == 56){ DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15); } else { DrawShape(_local4, _local11, new b2Color((0xFF / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15); }; }; }; continue; } else { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color((0xFF / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; }; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local17 = _local6.m_pairManager.m_hashTable[_local2]; while (_local17 != b2Pair.b2_nullPair) { _local18 = _local6.m_pairManager.m_pairs[_local17]; _local19 = _local6.m_proxyPool[_local18.proxyId1]; _local20 = _local6.m_proxyPool[_local18.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local20.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local20.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local20.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local20.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local17 = _local18.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local21 = _local6.m_worldAABB.lowerBound; _local22 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local23 = _local6.m_proxyPool[_local2]; if (_local23.IsValid() == false){ } else { _local12.lowerBound.x = (_local21.x + (_local7.x * _local6.m_bounds[0][_local23.lowerBounds[0]].value)); _local12.lowerBound.y = (_local21.y + (_local7.y * _local6.m_bounds[1][_local23.lowerBounds[1]].value)); _local12.upperBound.x = (_local21.x + (_local7.x * _local6.m_bounds[0][_local23.upperBounds[0]].value)); _local12.upperBound.y = (_local21.y + (_local7.y * _local6.m_bounds[1][_local23.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local21.x, _local21.y); _local14[1].Set(_local22.x, _local21.y); _local14[2].Set(_local22.x, _local22.y); _local14[3].Set(_local21.x, _local22.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local24 = (_local4 as b2PolygonShape); _local25 = _local24.GetOBB(); _local26 = _local25.extents; _local14[0].Set(-(_local26.x), -(_local26.y)); _local14[1].Set(_local26.x, -(_local26.y)); _local14[2].Set(_local26.x, _local26.y); _local14[3].Set(-(_local26.x), _local26.y); _local2 = 0; while (_local2 < 4) { _local27 = _local25.R; _local28 = _local14[_local2]; _local29 = (_local25.center.x + ((_local27.col1.x * _local28.x) + (_local27.col2.x * _local28.y))); _local14[_local2].y = (_local25.center.y + ((_local27.col1.y * _local28.x) + (_local27.col2.y * _local28.y))); _local14[_local2].x = _local29; _local27 = _local11.R; _local29 = (_local11.position.x + ((_local27.col1.x * _local28.x) + (_local27.col2.x * _local28.y))); _local14[_local2].y = (_local11.position.y + ((_local27.col1.y * _local28.x) + (_local27.col2.y * _local28.y))); _local14[_local2].x = _local29; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//GCSWFConnection (gc.utils.GCSWFConnection) package gc.utils { import flash.events.*; import flash.net.*; public class GCSWFConnection extends EventDispatcher { protected var _host:Boolean; protected var _connected:Boolean; protected var _baseID:String; public var clientVersion:String; protected var _callbackObjects:Array; protected var _lc:LocalConnection; protected var _version:String; protected var _myID:String; protected var _client:Object; protected var _logName:String;// = "GC-API" protected var _close:Boolean; protected var _extID:String; protected var _queuedMessages:Array; public static const CONNECTED:String = "CONNECTED"; public function GCSWFConnection(_arg1:String, _arg2:Object, _arg3:String="unknown"){ var connectionID = _arg1; var client = _arg2; var version = _arg3; super(); _connected = false; _host = true; _queuedMessages = []; _close = false; _client = client; _version = version; _baseID = connectionID.split(":").join(""); _lc = new LocalConnection(); _lc.allowDomain("*"); _lc.allowInsecureDomain("*"); _lc.client = this; _lc.addEventListener(StatusEvent.STATUS, onStatus); try { _lc.connect((_baseID + "_HOST")); } catch(e:ArgumentError) { _host = false; }; _myID = (_baseID + (_host) ? "_HOST" : "_CLIENT"); _extID = (_baseID + (_host) ? "_CLIENT" : "_HOST"); if (!_host){ try { _lc.connect(_myID); } catch(e:ArgumentError) { trace((("[" + _logName) + "] [GCSWFConnection] ERROR! Failed to connect")); }; _lc.send(_extID, "GC_utils_GCSWFConnection_init", _version); trace((("[" + _logName) + "] [GCSWFConnection] Connected as client..")); } else { trace((("[" + _logName) + "] [GCSWFConnection] Connected as host..")); }; } protected function bridgeConnected():void{ var _local2:String; var _local3:Array; var _local4:Array; var _local1:int; while (_local1 < _queuedMessages.length) { _local2 = _queuedMessages[_local1].methodName; _local3 = _queuedMessages[_local1].methodArgs; _local4 = [_local2]; if (_local3){ _local4 = _local4.concat(_local3); }; send.apply(null, _local4); _local1++; }; _queuedMessages = []; if (_close){ close(); }; } public function GC_utils_GCSWFConnection_init(_arg1:String):void{ trace((("[" + _logName) + "] [GCSWFConnection] Reccieved Init")); if (_host){ _lc.send(_extID, "GC_utils_GCSWFConnection_init", _version); }; _connected = true; clientVersion = _arg1; bridgeConnected(); dispatchEvent(new Event(CONNECTED)); } public function send(_arg1:String, ... _args):void{ if (_connected){ _args.unshift(_arg1); _args.unshift("GC_utils_GCSWFConnection_receive"); _args.unshift(_extID); _lc.send.apply(_lc, _args); } else { _queuedMessages.push({methodName:_arg1, methodArgs:_args}); }; } public function get connected():Boolean{ return (_connected); } public function get id():String{ return (_baseID); } private function onStatus(_arg1:StatusEvent):void{ if (_arg1.level == "error"){ }; } public function GC_utils_GCSWFConnection_receive(_arg1:String, ... _args):void{ var methodName = _arg1; var args = _args; try { _client[methodName].apply(_client, args); } catch(e) { }; } public function close():void{ trace((("[" + _logName) + "] [GCSWFConnection] Connection Closing")); if (_queuedMessages.length != 0){ _close = true; return; }; try { _lc.close(); } catch(e) { }; _lc = null; _connected = false; } } }//package gc.utils
Section 76
//FpsCounter (General.FpsCounter) package General { import flash.display.*; import flash.text.*; import flash.system.*; import flash.utils.*; public class FpsCounter extends Sprite { private var oldT:uint; private var mfpsCount:int;// = 0 private var avgCount:int;// = 30 private var avgCount2:int;// = 30 private var textBox:TextField; private var mfpsCount2:int;// = 0 private var textBox3:TextField; private var textBox2:TextField; public function FpsCounter(){ mfpsCount = 0; mfpsCount2 = 0; avgCount = 30; avgCount2 = 30; super(); textBox = new TextField(); textBox.text = "..."; textBox.textColor = 11145540; textBox.selectable = false; textBox2 = new TextField(); textBox2.text = "..."; textBox2.width = 150; textBox2.textColor = 11145540; textBox2.selectable = false; textBox2.y = 15; textBox3 = new TextField(); textBox3.text = "..."; textBox3.textColor = 11145540; textBox3.selectable = false; textBox3.y = 30; oldT = getTimer(); addChild(textBox); addChild(textBox2); addChild(textBox3); } public function updateEnd():void{ } public function updatePhys(_arg1:uint):void{ var _local2:uint; var _local3:uint; _local2 = getTimer(); _local3 = (_local2 - _arg1); mfpsCount2 = (mfpsCount2 + _local3); if (avgCount2 < 1){ textBox2.text = String((((("Physics step: " + Math.round((mfpsCount2 / 30))) + " ms (") + Math.round((1000 / (mfpsCount2 / 30)))) + " fps)")); avgCount2 = 30; mfpsCount2 = 0; }; avgCount2--; } public function update():void{ var _local1:uint; var _local2:uint; _local1 = getTimer(); _local2 = (_local1 - oldT); mfpsCount = (mfpsCount + _local2); if (avgCount < 1){ textBox.text = String((Math.round((1000 / (mfpsCount / 30))) + " fps average")); avgCount = 30; mfpsCount = 0; }; avgCount--; oldT = getTimer(); textBox3.text = (Math.round((System.totalMemory / (0x0400 * 0x0400))) + " MB used"); } } }//package General
Section 77
//FRateLimiter (General.FRateLimiter) package General { import flash.utils.*; public class FRateLimiter { private static var newT:uint = oldT; private static var oldT:uint = getTimer(); public static function limitFrame(_arg1:uint):void{ var _local2:uint; _local2 = (1000 / _arg1); while (Math.abs((newT - oldT)) < _local2) { newT = getTimer(); }; oldT = getTimer(); } } }//package General
Section 78
//Input (General.Input) package General { import flash.display.*; import flash.events.*; public class Input extends Sprite { private static var keyArr:Array; public static var mousseX:Number = -10000; public static var mousseY:Number = -10000; public static var mouseReleased:Boolean = false; public static var mouseScreenY:Number = 0; public static var mouseScreenX:Number = 0; public static var mouseDragY:Number = 0; public static var mouseOver:Boolean = false; public static var mouseDragX:Number = 0; public static var mouse:Sprite = new Sprite(); public static var m_this:Input = null; public static var previousEventButtonDown:Boolean = false; public static var timeSinceLastKey:int = 0; public static var mousePressed:Boolean = false; public static var mouseOffsetX:Number = 0; public static var mouseOffsetY:Number = 0; public static var ascii:Array; public static var mouseDownX:Number = 0; public static var mouseDownY:Number = 0; public static var previousEventStageX:Number = 0; public static var previousEventStageY:Number = 0; private static var bufferSize:int; public static var m_stageMc:Sprite; public static var mouseDown:Boolean = false; public static var lastKey:int = 0; public static var mouseClicked:Boolean = false; private static var keyState:Array; private static var keyBuffer:Array; public function Input(_arg1:Sprite){ var _local2:int; super(); m_this = this; m_stageMc = _arg1; ascii = new Array(222); fillAscii(); initKeyState(); bufferSize = 5; keyBuffer = new Array(bufferSize); _local2 = 0; while (_local2 < bufferSize) { keyBuffer[_local2] = new Array(0, 0); _local2++; }; _arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true); _arg1.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_UP, mouseRelease, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); _arg1.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true); mouse.graphics.lineStyle(0.1, 0, 100); mouse.graphics.moveTo(0, 0); mouse.graphics.lineTo(0, 0.1); } public function mouseLeave(_arg1:Event):void{ mouseReleased = mouseDown; mouseDown = false; } public function mouseMove(_arg1:MouseEvent):void{ if (mouseDown != _arg1.buttonDown){ mouseDown = _arg1.buttonDown; mouseReleased = !(_arg1.buttonDown); mousePressed = _arg1.buttonDown; mouseDragX = 0; mouseDragY = 0; }; mouseScreenX = mouseX; mouseScreenY = mouseY; mousseX = (_arg1.stageX - m_stageMc.x); mousseY = (_arg1.stageY - m_stageMc.y); mouseOffsetX = (mousseX - mouse.x); mouseOffsetY = (mousseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mousseX; mouse.y = mousseY; previousEventButtonDown = _arg1.buttonDown; previousEventStageX = _arg1.stageX; previousEventStageY = _arg1.stageY; } public function keyPress(_arg1:KeyboardEvent):void{ keyState[_arg1.keyCode] = Math.max(keyState[_arg1.keyCode], 1); lastKey = _arg1.keyCode; } private function fillAscii():void{ ascii[65] = "A"; ascii[66] = "B"; ascii[67] = "C"; ascii[68] = "D"; ascii[69] = "E"; ascii[70] = "F"; ascii[71] = "G"; ascii[72] = "H"; ascii[73] = "I"; ascii[74] = "J"; ascii[75] = "K"; ascii[76] = "L"; ascii[77] = "M"; ascii[78] = "N"; ascii[79] = "O"; ascii[80] = "P"; ascii[81] = "Q"; ascii[82] = "R"; ascii[83] = "S"; ascii[84] = "T"; ascii[85] = "U"; ascii[86] = "V"; ascii[87] = "W"; ascii[88] = "X"; ascii[89] = "Y"; ascii[90] = "Z"; ascii[48] = "0"; ascii[49] = "1"; ascii[50] = "2"; ascii[51] = "3"; ascii[52] = "4"; ascii[53] = "5"; ascii[54] = "6"; ascii[55] = "7"; ascii[56] = "8"; ascii[57] = "9"; ascii[32] = "Spacebar"; ascii[17] = "Ctrl"; ascii[16] = "Shift"; ascii[192] = "~"; ascii[38] = "up"; ascii[40] = "down"; ascii[37] = "left"; ascii[39] = "right"; ascii[96] = "Numpad 0"; ascii[97] = "Numpad 1"; ascii[98] = "Numpad 2"; ascii[99] = "Numpad 3"; ascii[100] = "Numpad 4"; ascii[101] = "Numpad 5"; ascii[102] = "Numpad 6"; ascii[103] = "Numpad 7"; ascii[104] = "Numpad 8"; ascii[105] = "Numpad 9"; ascii[111] = "Numpad /"; ascii[106] = "Numpad *"; ascii[109] = "Numpad -"; ascii[107] = "Numpad +"; ascii[110] = "Numpad ."; ascii[45] = "Insert"; ascii[46] = "Delete"; ascii[33] = "Page Up"; ascii[34] = "Page Down"; ascii[35] = "End"; ascii[36] = "Home"; ascii[112] = "F1"; ascii[113] = "F2"; ascii[114] = "F3"; ascii[115] = "F4"; ascii[116] = "F5"; ascii[117] = "F6"; ascii[118] = "F7"; ascii[119] = "F8"; ascii[188] = ","; ascii[190] = "."; ascii[186] = ";"; ascii[222] = "'"; ascii[219] = "["; ascii[221] = "]"; ascii[189] = "-"; ascii[187] = "+"; ascii[220] = "\\"; ascii[191] = "/"; ascii[9] = "TAB"; ascii[8] = "Backspace"; ascii[27] = "ESC"; } public function resetMouse():void{ } public function keyRelease(_arg1:KeyboardEvent):void{ var _local2:int; keyState[_arg1.keyCode] = -1; _local2 = (bufferSize - 1); while (_local2 > 0) { keyBuffer[_local2] = keyBuffer[(_local2 - 1)]; _local2--; }; keyBuffer[0] = [_arg1.keyCode, 0]; } public function mousePress(_arg1:MouseEvent):void{ mousePressed = true; mouseDown = true; mouseDragX = 0; mouseDragY = 0; mouseDownX = mouse.x; mouseDownY = mouse.y; mouseClicked = true; } public function mouseMove2():void{ if (mouseDown != previousEventButtonDown){ mouseDown = previousEventButtonDown; mouseReleased = !(previousEventButtonDown); mousePressed = previousEventButtonDown; mouseDragX = 0; mouseDragY = 0; }; mouseScreenX = mouseX; mouseScreenY = mouseY; mousseX = (previousEventStageX - m_stageMc.x); mousseY = (previousEventStageY - m_stageMc.y); mouseOffsetX = (mousseX - mouse.x); mouseOffsetY = (mousseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mousseX; mouse.y = mousseY; } public static function getKeyHold(_arg1:int):int{ return (Math.max(0, keyState[_arg1])); } public static function isKeyPressed(_arg1:int):Boolean{ timeSinceLastKey = 0; return ((keyState[_arg1] == 1)); } public static function isKeyDown(_arg1:int):Boolean{ return ((keyState[_arg1] > 0)); } public static function getKeyString(_arg1:uint):String{ return (ascii[_arg1]); } public static function mouseRelease(_arg1:MouseEvent):void{ mouseDown = false; mouseReleased = true; mouseDragX = 0; mouseDragY = 0; } public static function isKeyReleased(_arg1:int):Boolean{ return ((keyState[_arg1] == -1)); } public static function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int):Boolean{ return ((((keyBuffer[_arg2][0] == _arg1)) && ((keyBuffer[_arg2][1] <= _arg3)))); } public static function mouseMoveTrigger():void{ m_this.mouseMove2(); } public static function update():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < keyArr.length) { if (keyState[keyArr[_local1]] != 0){ var _local3 = keyState; var _local4 = keyArr[_local1]; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; _local1++; }; _local2 = 0; while (_local2 < bufferSize) { _local3 = keyBuffer[_local2]; _local4 = 1; _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; _local2++; }; mouseReleased = false; mousePressed = false; mouseOver = false; } public static function initKeyState():void{ var _local1:int; keyState = new Array(222); keyArr = new Array(); _local1 = 0; while (_local1 < 222) { keyState[_local1] = new int(0); if (ascii[_local1] != undefined){ keyArr.push(_local1); }; _local1++; }; } } }//package General
Section 79
//MochiAd (mochi.as3.MochiAd) package mochi.as3 { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return (MochiServices.getVersion()); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType == "application"){ return (_local2); }; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!(clip is DisplayObject)){ trace("Warning: Object passed as container clip not a descendant of the DisplayObject type"); return (null); }; if (MovieClip(clip).stage == null){ trace("Warning: Container clip for ad is not attached to the stage"); return (null); }; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; } else { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function (_arg1:IOErrorEvent):void{ trace("[MochiAds] Blocked URL"); }); if (!options.skip){ loader.load(req); }; mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_w:Number; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var progress:Number; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }, progress_override:function (_arg1:Object):Number{ return (NaN); }, bar_offset:0}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; if (options.skip){ ad_timeout = 0; }; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = (10 + options.bar_offset); bar.y = (h - 20); }; bar_w = ((w - bar.x) - 10); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo(bar_w, 0); backing.lineTo(bar_w, 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo(bar_w, 0); inside.lineTo(bar_w, 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo(bar_w, 0); outline.lineTo(bar_w, 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; progress = Math.min(1, options.progress_override(clip)); f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; if (!isNaN(progress)){ complete = (progress == 1); } else { if (clip.loaderInfo.bytesLoaded == clip.loaderInfo.bytesTotal){ complete = true; } else { if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; } else { clip.loaderInfo.addEventListener(Event.COMPLETE, f); }; } else { clip.loaderInfo.addEventListener(Event.COMPLETE, f); }; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Object; var _local11:Number; var _local12:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = Math.min(1, options.progress_override(_local1)); if (_local7 == 1){ complete = true; }; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local8 = ((100 * _local6) / _local5); if (!isNaN(_local7)){ _local8 = (100 * _local7); }; _local9 = ((100 * _local3) / chk.ad_msec); _local10 = this._mochiad_bar._inside; _local11 = Math.min(100, Math.min(((_local8) || (0)), _local9)); _local11 = Math.max(this.last_pcnt, _local11); this.last_pcnt = _local11; _local10.scaleX = (_local11 * 0.01); options.ad_progress(_local11); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local8}); if (_local8 >= 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local12 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local12 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local8 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (unloaded){ MochiAd.unload(_local1); } else { if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package mochi.as3
Section 80
//MochiCoins (mochi.as3.MochiCoins) package mochi.as3 { public class MochiCoins { public static const STORE_HIDE:String = "StoreHide"; public static const LOGGED_IN:String = "LoggedIn"; public static const NO_USER:String = "NoUser"; public static const PROPERTIES_SIZE:String = "PropertiesSize"; public static const IO_ERROR:String = "IOError"; public static const STORE_ITEMS:String = "StoreItems"; public static const USER_INFO:String = "UserInfo"; public static const LOGIN_SHOW:String = "LoginShow"; public static const PROFILE_HIDE:String = "ProfileHide"; public static const STORE_SHOW:String = "StoreShow"; public static const ITEM_NEW:String = "ItemNew"; public static const ITEM_OWNED:String = "ItemOwned"; public static const PROPERTIES_SAVED:String = "PropertySaved"; public static const WIDGET_LOADED:String = "WidgetLoaded"; public static const ERROR:String = "Error"; public static const LOGGED_OUT:String = "LoggedOut"; public static const PROFILE_SHOW:String = "ProfileShow"; public static const LOGIN_HIDE:String = "LoginHide"; public static const LOGIN_SHOWN:String = "LoginShown"; public static var _user_info:Object = null; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static var _inventory:MochiInventory; public static function getUserInfo():void{ MochiServices.send("coins_getUserInfo"); } public static function requestLogin():void{ MochiServices.send("coins_requestLogin"); } public static function showItem(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showItem call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showItem", {options:_arg1}, null, null); } public static function saveUserProperties(_arg1:Object):void{ MochiServices.send("coins_saveUserProperties", _arg1); } public static function get loggedIn():Boolean{ return (!((_user_info == null))); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ if (_arg1 == LOGGED_IN){ _inventory = new MochiInventory(); _user_info = _arg2; } else { if (_arg1 == LOGGED_OUT){ if (inventory){ _inventory.release(); _inventory = null; }; _user_info = null; }; }; _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function getStoreItems():void{ MochiServices.send("coins_getStoreItems"); } public static function showLoginWidget(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showLoginWidget", {options:_arg1}); } public static function get inventory():MochiInventory{ return (_inventory); } public static function showStore(_arg1:Object=null):void{ MochiServices.bringToTop(); MochiServices.send("coins_showStore", {options:_arg1}, null, null); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function getAPIURL():String{ if (!_user_info){ return (null); }; return (_user_info.api_url); } public static function hideLoginWidget():void{ MochiServices.send("coins_hideLoginWidget"); } public static function getAPIToken():String{ if (!_user_info){ return (null); }; return (_user_info.api_token); } public static function showVideo(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showVideo call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showVideo", {options:_arg1}, null, null); } } }//package mochi.as3
Section 81
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi.as3
Section 82
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher) package mochi.as3 { public class MochiEventDispatcher { private var eventTable:Object; public function MochiEventDispatcher():void{ eventTable = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ return; }; for (_local3 in eventTable[_arg1]) { var _local6 = eventTable[_arg1]; _local6[_local3](_arg2); }; } public function removeEventListener(_arg1:String, _arg2:Function):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ eventTable[_arg1] = []; return; }; for (_local3 in eventTable[_arg1]) { if (eventTable[_arg1][_local3] != _arg2){ } else { eventTable[_arg1].splice(Number(_local3), 1); }; }; } public function addEventListener(_arg1:String, _arg2:Function):void{ removeEventListener(_arg1, _arg2); eventTable[_arg1].push(_arg2); } } }//package mochi.as3
Section 83
//MochiEvents (mochi.as3.MochiEvents) package mochi.as3 { import flash.display.*; public class MochiEvents { public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL"; public static const FORMAT_LONG:String = "LongForm"; public static const ALIGN_BOTTOM:String = "ALIGN_B"; public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived"; public static const FORMAT_SHORT:String = "ShortForm"; public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR"; public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR"; public static const ALIGN_TOP:String = "ALIGN_T"; public static const ALIGN_LEFT:String = "ALIGN_L"; public static const ALIGN_RIGHT:String = "ALIGN_R"; public static const ALIGN_TOP_LEFT:String = "ALIGN_TL"; public static const ALIGN_CENTER:String = "ALIGN_C"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); private static var gameStart:Number; private static var levelStart:Number; public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function startSession(_arg1:String):void{ MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{ var _local3:Object; var _local4:Object; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; _local3.clip = _arg1; MochiServices.send("events_setNotifications", _local3, null, null); } public static function endGame():void{ var _local1:Number; _local1 = (new Date().time - gameStart); trigger("end_game", {time:_local1}); } public static function startGame():void{ gameStart = new Date().time; trigger("start_game"); } public static function trigger(_arg1:String, _arg2:Object=null):void{ if (_arg2 == null){ _arg2 = {}; } else { if (_arg2["kind"] != undefined){ trace("WARNING: optional arguments package contains key 'id', it will be overwritten"); _arg2["kind"] = _arg1; }; }; MochiServices.send("events_triggerEvent", {eventObject:_arg2}, null, null); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function startLevel():void{ levelStart = new Date().time; trigger("start_level"); } public static function endLevel():void{ var _local1:Number; _local1 = (new Date().time - levelStart); trigger("end_level", {time:_local1}); } } }//package mochi.as3
Section 84
//MochiInventory (mochi.as3.MochiInventory) package mochi.as3 { import flash.events.*; import flash.utils.*; public dynamic class MochiInventory extends Proxy { private var _timer:Timer; private var _names:Array; private var _consumableProperties:Object; private var _syncID:Number; private var _outstandingID:Number; private var _syncPending:Boolean; public static const READY:String = "InvReady"; public static const ERROR:String = "Error"; public static const IO_ERROR:String = "IoError"; private static const CONSUMER_KEY:String = "MochiConsumables"; public static const WRITTEN:String = "InvWritten"; public static const NOT_READY:String = "InvNotReady"; public static const VALUE_ERROR:String = "InvValueError"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public function MochiInventory():void{ MochiCoins.addEventListener(MochiCoins.ITEM_NEW, newItems); MochiCoins.addEventListener(MochiCoins.LOGGED_IN, loggedIn); MochiCoins.addEventListener(MochiCoins.LOGGED_OUT, loggedOut); _syncPending = false; _outstandingID = 0; _syncID = 0; _timer = new Timer(1000); _timer.addEventListener(TimerEvent.TIMER, sync); _timer.start(); if (MochiCoins.loggedIn){ loggedIn(); } else { loggedOut(); }; } private function newItems(_arg1:Object):void{ this[_arg1.id] = (this[_arg1.id] + _arg1.count); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (-1); }; if (_consumableProperties[_arg1]){ return (MochiDigits(_consumableProperties[_arg1]).value); }; return (undefined); } public function release():void{ MochiCoins.removeEventListener(MochiCoins.ITEM_NEW, newItems); MochiCoins.removeEventListener(MochiCoins.LOGGED_IN, loggedIn); MochiCoins.removeEventListener(MochiCoins.LOGGED_OUT, loggedOut); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function hasProperty(_arg1):Boolean{ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (false); }; if (_consumableProperties[_arg1] == undefined){ return (false); }; return (true); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextNameIndex(_arg1:int):int{ return (((_arg1)>=_names.length) ? 0 : (_arg1 + 1)); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:MochiDigits; if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return; }; if (!(_arg2 is Number)){ triggerEvent(ERROR, {type:VALUE_ERROR, error:"Invalid type", arg:_arg2}); return; }; if (_consumableProperties[_arg1]){ _local3 = MochiDigits(_consumableProperties[_arg1]); if (_local3.value == _arg2){ return; }; _local3.value = _arg2; } else { _names.push(_arg1); _consumableProperties[_arg1] = new MochiDigits(_arg2); }; _syncID++; } private function sync(_arg1:Event=null):void{ var _local2:Object; var _local3:String; if (((_syncPending) || ((_syncID == _outstandingID)))){ return; }; _outstandingID = _syncID; _local2 = {}; for (_local3 in _consumableProperties) { _local2[_local3] = MochiDigits(_consumableProperties[_local3]).value; }; MochiUserData.put(CONSUMER_KEY, _local2, putConsumableBag); _syncPending = true; } private function putConsumableBag(_arg1:MochiUserData):void{ _syncPending = false; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); _outstandingID = -1; }; triggerEvent(WRITTEN, {}); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextName(_arg1:int):String{ return (_names[(_arg1 - 1)]); } private function loggedIn(_arg1:Object=null):void{ MochiUserData.get(CONSUMER_KEY, getConsumableBag); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function deleteProperty(_arg1):Boolean{ if (!_consumableProperties[_arg1]){ return (false); }; _names.splice(_names.indexOf(_arg1), 1); delete _consumableProperties[_arg1]; return (true); } private function getConsumableBag(_arg1:MochiUserData):void{ var _local2:String; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); return; }; _consumableProperties = {}; _names = new Array(); if (_arg1.data){ for (_local2 in _arg1.data) { _names.push(_local2); _consumableProperties[_local2] = new MochiDigits(_arg1.data[_local2]); }; }; triggerEvent(READY, {}); } private function loggedOut(_arg1:Object=null):void{ _consumableProperties = null; } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } } }//package mochi.as3
Section 85
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.geom.*; import flash.net.*; import flash.system.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; private static var _preserved:Object; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; public static var servicesSync:MochiSync = new MochiSync(); private static var _clip:MovieClip; private static var _id:String; private static var _services:String = "services.swf"; private static var _servURL:String = "http://www.mochiads.com/static/lib/services/"; public static var widget:Boolean = false; private static var _timer:Timer; private static var _sendChannelName:String; private static var _loader:Loader; private static var _connecting:Boolean = false; private static var _mochiLocalConnection:MovieClip; private static var _listenChannelName:String = "__ms_"; public static var onError:Object; public static var netup:Boolean = true; private static var _mochiLC:String = "MochiLC.swf"; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function get connected():Boolean{ return (_connected); } private static function onReceive(_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = _clip._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete _clip._callbacks[cb]; } public static function get childClip():Object{ return (_clip); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ trace(("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + _arg1)); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time)); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function warnID(_arg1:String, _arg2:Boolean):void{ var _local3:Number; _arg1 = _arg1.toLowerCase(); if (_arg1.length != 16){ trace((("WARNING: " + (_arg2) ? "board" : "game") + " ID is not the appropriate length")); return; } else { if (_arg1 == "1e113c7239048b3f"){ if (_arg2){ trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); }; return; } else { if (_arg1 == "84993a1de4031cd8"){ if (_arg2){ trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); }; return; }; }; }; _local3 = 0; while (_local3 < _arg1.length) { switch (_arg1.charAt(_local3)){ case "0": case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": case "a": case "b": case "c": case "d": case "e": case "f": break; default: trace(("WARNING: Board ID contains illegal characters: " + _arg1)); return; }; _local3++; }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _mochiLocalConnection.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function getVersion():String{ return ("3.4 as3"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (((_clip) && (_clip._queue))){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; } public static function get id():String{ return (_id); } private static function onEvent(_arg1:Object):void{ var _local2:String; var _local3:String; _local2 = _arg1.target; _local3 = _arg1.event; switch (_local2){ case "events": MochiEvents.triggerEvent(_arg1.event, _arg1.args); break; case "coins": MochiCoins.triggerEvent(_arg1.event, _arg1.args); break; case "sync": servicesSync.triggerEvent(_arg1.event, _arg1.args); break; }; } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; if (_arg1.stage){ _local3 = _arg1.stage.loaderInfo.parameters.mochiad_options; } else { _local3 = _arg1.loaderInfo.parameters.mochiad_options; }; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function loadError(_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); } private static function initComChannels():void{ if (!_connected){ trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _clip.onReceive = onReceive; _clip.onEvent = onEvent; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; while (_clip._queue.length > 0) { _mochiLocalConnection.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function loadLCBridge(_arg1:Object):void{ var loader:Loader; var mochiLCURL:String; var req:URLRequest; var complete:Function; var clip = _arg1; loader = new Loader(); mochiLCURL = (_servURL + _mochiLC); req = new URLRequest(mochiLCURL); complete = function (_arg1:Object):void{ _mochiLocalConnection = MovieClip(loader.content); listen(); }; loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); loader.load(req); clip.addChild(loader); } private static function listen():void{ _mochiLocalConnection.connect(_listenChannelName); _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; trace("Waiting for MochiAds services to connect..."); } public static function get clip():Object{ return (_container); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var _local3:String; var _local4:String; var _local5:URLRequest; var _local6:URLVariables; _local3 = ("_mochiservices_com_" + _arg1); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(_arg2).servURL){ _servURL = urlOptions(_arg2).servURL; }; _local4 = (_servURL + _services); if (urlOptions(_arg2).servicesURL){ _local4 = urlOptions(_arg2).servicesURL; }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999)))); MochiServices.allowDomains(_local4); _clip = createEmptyMovieClip(_arg2, _local3, 10336, false); loadLCBridge(_clip); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); _local5 = new URLRequest(_local4); _local6 = new URLVariables(); _local6.listenLC = _listenChannelName; _local6.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options; _local6.api_version = getVersion(); if (widget){ _local6.widget = true; }; _local5.data = _local6; _loader.load(_local5); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; warnID(id, false); if ((clip is DisplayObject)){ if (clip.stage == null){ trace("MochiServices connect requires the containing clip be attached to the stage"); }; if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function bringToTop(_arg1:Event=null):void{ var e = _arg1; if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load. (timeout)"); MochiServices.disconnect(); MochiServices.onError("IOError"); }; } } }//package mochi.as3
Section 86
//MochiSync (mochi.as3.MochiSync) package mochi.as3 { import flash.utils.*; public dynamic class MochiSync extends Proxy { private var _syncContainer:Object; public static var SYNC_PROPERTY:String = "UpdateProperty"; public static var SYNC_REQUEST:String = "SyncRequest"; public function MochiSync():void{ _syncContainer = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ switch (_arg1){ case SYNC_REQUEST: MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY: _syncContainer[_arg2.name] = _arg2.value; break; }; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (_syncContainer[_arg1]); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:String; if (_syncContainer[_arg1] == _arg2){ return; }; _local3 = _arg1.toString(); _syncContainer[_local3] = _arg2; MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2}); } } }//package mochi.as3
Section 87
//MochiUserData (mochi.as3.MochiUserData) package mochi.as3 { import flash.events.*; import flash.utils.*; import flash.net.*; public class MochiUserData extends EventDispatcher { public var callback:Function;// = null public var error:Event;// = null public var key:String;// = null public var operation:String;// = null public var data;// = null public var _loader:URLLoader; public function MochiUserData(_arg1:String="", _arg2:Function=null){ key = null; data = null; error = null; operation = null; callback = null; super(); this.key = _arg1; this.callback = _arg2; } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + _arg1.toString()))); } public function putEvent(_arg1):void{ request("put", serialize(_arg1)); } public function request(_arg1:String, _arg2:ByteArray):void{ var api_url:String; var api_token:String; var args:URLVariables; var req:URLRequest; var _operation = _arg1; var _data = _arg2; operation = _operation; api_url = MochiCoins.getAPIURL(); api_token = MochiCoins.getAPIToken(); if ((((api_url == null)) || ((api_token == null)))){ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, "not logged in")); return; }; _loader = new URLLoader(); args = new URLVariables(); args.op = _operation; args.key = key; req = new URLRequest((((MochiCoins.getAPIURL() + "/") + "MochiUserData?") + args.toString())); req.method = URLRequestMethod.POST; req.contentType = "application/x-mochi-userdata"; req.requestHeaders = [new URLRequestHeader("x-mochi-services-version", MochiServices.getVersion()), new URLRequestHeader("x-mochi-api-token", api_token)]; req.data = _data; _loader.dataFormat = URLLoaderDataFormat.BINARY; _loader.addEventListener(Event.COMPLETE, completeHandler); _loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); try { _loader.load(req); } catch(e:SecurityError) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + e.toString()))); }; } public function completeHandler(_arg1:Event):void{ var event = _arg1; try { if (_loader.data.length){ data = deserialize(_loader.data); } else { data = null; }; } catch(e:Error) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("deserialize error: " + e.toString()))); return; }; if (callback != null){ performCallback(); } else { dispatchEvent(event); }; close(); } public function performCallback():void{ try { callback(this); } catch(e:Error) { trace(("[MochiUserData] exception during callback: " + e)); }; } public function serialize(_arg1):ByteArray{ var _local2:ByteArray; _local2 = new ByteArray(); _local2.objectEncoding = ObjectEncoding.AMF3; _local2.writeObject(_arg1); _local2.compress(); return (_local2); } public function errorHandler(_arg1:IOErrorEvent):void{ data = null; error = _arg1; if (callback != null){ performCallback(); } else { dispatchEvent(_arg1); }; close(); } public function getEvent():void{ request("get", serialize(null)); } override public function toString():String{ return ((((((((("[MochiUserData operation=" + operation) + " key=\"") + key) + "\" data=") + data) + " error=\"") + error) + "\"]")); } public function close():void{ if (_loader){ _loader.removeEventListener(Event.COMPLETE, completeHandler); _loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); _loader.close(); _loader = null; }; error = null; callback = null; } public function deserialize(_arg1:ByteArray){ _arg1.objectEncoding = ObjectEncoding.AMF3; _arg1.uncompress(); return (_arg1.readObject()); } public static function get(_arg1:String, _arg2:Function):void{ var _local3:MochiUserData; _local3 = new MochiUserData(_arg1, _arg2); _local3.getEvent(); } public static function put(_arg1:String, _arg2, _arg3:Function):void{ var _local4:MochiUserData; _local4 = new MochiUserData(_arg1, _arg3); _local4.putEvent(_arg2); } } }//package mochi.as3
Section 88
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "2.0.1.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 89
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 90
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 91
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 92
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function set height(_arg1:Number):void; function get scaleY():Number; function move(_arg1:Number, _arg2:Number):void; function get scaleX():Number; function set mask(_arg1:DisplayObject):void; function set scaleX(_arg1:Number):void; function set name(_arg1:String):void; function set scaleY(_arg1:Number):void; function get visible():Boolean; function get measuredWidth():Number; function set visible(_arg1:Boolean):void; function get alpha():Number; function get height():Number; function get width():Number; function get parent():DisplayObjectContainer; function get mask():DisplayObject; function set x(_arg1:Number):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set y(_arg1:Number):void; function get x():Number; function get y():Number; function set alpha(_arg1:Number):void; } }//package mx.core
Section 93
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function get repeaters():Array; function get instanceIndices():Array; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 94
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 95
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 96
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "2.0.1.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local3:DisplayObject; var _local4:String; var _local5:Array; _local3 = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ var _local2:String; var _local3:int; var _local4:int; if (!_arg1){ return (null); }; _local2 = getQualifiedClassName(_arg1); _local3 = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; _local4 = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 97
//Test (TestBed.Test) package TestBed { import flash.display.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.media.*; import General.*; import flash.utils.*; public class Test { public var _classBrickH:Class; public var _classBrickI:Class; public var _classBrickL:Class; public var _classBrickIGlassBR1:Class; public var _classBrickJ:Class; public var _classRotatingCrossBlades:Class; public var _classBrickS:Class; public var _classBrickT:Class; public var _classBrickOGlassBR2:Class; public var _lives:int;// = 1 public var _classBrickZ:Class; public var _classBrickOGlassBR1:Class; public var _classSuperLong:Class; public var _classBrickO:Class; private var m_twinkleSkip:int;// = 1 public var _classBrickWideCrossG:Class; public var _timedOut:Boolean;// = false public var _classBrickBlock:Class; public var _classBrickIGlassBR2:Class; public var _classBrickBlockGlassBR1:Class; public var _classBrickBlockGlassBR2:Class; public var _tauntTimer:int;// = 0 public var _classBrickOHelium:Class; public var _classBrickVeryLong:Class; public var _classBrickRocket:Class; public var _startFreeze:int;// = 0 public var _classSunHelium:Class; public var m_iterations:int;// = 15 public var m_blockWidth:Number;// = 40 public var _theEndDiamondsDropped:int;// = 0 public var _selectionList:Array; public var _playerObjectsAllGone:Boolean;// = false public var _classBrickBlockGlass:Class; public var _lootDiamondsAdded:int;// = 0 public var _classBrickAlien:Class; private var _limitY320x480:Number;// = 0 private var _drawScaleAdder:Number;// = 0 public var _chooseAShapeTimer:int;// = 0 public var _classBrickWacky1:Class; public var _classBrickWacky2:Class; public var _classBrickWacky4:Class; public var m_mouseJoint:b2MouseJoint; public var _selectionsAngle:Array; public var _running:Boolean;// = false public var _classBrickConnect:Class; public var _classBrickHoleBox:Class; public var _pointBlocksMax:int;// = 0 public var _classBrickO1T:Class; private var _currentBlock:int;// = 0 public var _aNewLevelPackIsOpenTimer:int;// = 0 public var _classBrickWacky4Mirror:Class; public var m_mouseBody:b2Body;// = null public var _classSun1T:Class; public var _classPyramid:Class; public var _classBrickBig:Class; public var m_angle:Number;// = 0 public var _bestRedraw:Boolean;// = true private var _limitY480x320:Number;// = 0 public var _classRotatingCrossBig:Class; public var _perfectStrikeAdded:int;// = 0 public var _classBrickBlockG:Class; public var _classBrickHinge:Class; public var _classBrickWideCross:Class; private var _getBodyTouchedOthers:Boolean;// = false public var _classPyramidHelium:Class; public var m_timeStep:Number;// = 0.00833333333333333 public var _resultDiamondsAdded:int;// = 0 public var _classBrickJesus:Class; public var _classBrickWacky1Mirror:Class; public var _makeAsManyShown:Boolean;// = false public var m_sprite:Sprite; public var _nextLevelIsOpenTimer:int;// = 0 public var _classBrickConnectMirror:Class; public var _stabile:Boolean;// = false public var _lootDiamondsDelay:int;// = 1 public var _classBrickPacman:Class; public var _playerObjects:int;// = 0 public var _classDiamond1:Class; public var _classDiamond2:Class; public var _classDiamond3:Class; public var _classTriangleRight:Class; public var _perfectStrikeTimer:int;// = 0 public var _selectionsN:int;// = 0 public var _perfectStrikeSkipper:int;// = 2 public var _theEndDiamondDelay:int;// = 0 public var _classSun:Class; public var _classSaw2X:Class; public var _plus1Added:int;// = 0 public var _classBrickKiila:Class; public var _selectionsX:Array; public var _classPyramid1T:Class; public var _waitingDelay:int;// = 20 public var _waiting:Boolean;// = false public var _classBrickOG:Class; public var _removed:int;// = 0 public var _selectionsY:Array; public var _classBrickPoleG:Class; public var _classBrickPole:Class; private var _firstRun:Boolean;// = true public var _makeAsManyTimer:int;// = 0 public var _classBrickHingeBig:Class; public var _classBrickBlock1T:Class; public var m_blockHeight:Number;// = 40 public var _diamondsMask:int;// = 0 public var _diamonds:int;// = 0 public var m_world:b2World; public var _classTriangleLeft:Class; private var mousePVec:b2Vec2; public var _diamondsDrawn:int;// = 0 public var _resultDiamondsDelay:int;// = 1 public var m_bomb:b2Body; public var _classBrickWhoaMirror:Class; public var _classBrickCrossG:Class; public var _pointBlocks:int;// = 0 public var _classRotatingCrossBox:Class; public var _classSaw1:Class; public var _score:int;// = 0 public var _classSunG:Class; public var _classBrickHingeVeryBig:Class; private var _density:Number;// = 10 private var _radius:Number;// = 20 public var _classBrickOGlass:Class; public var _theEndRunning:Boolean;// = false public var _classBrickSalmiack:Class; public var _theEndDiamondsMax:int;// = 0 public var _classBrickCorner:Class; public var _classBrickHingeVeryBigStraight:Class; public var _damping:Boolean;// = false public var _classBrickWhoa:Class; public var _diamondsOldBest:int;// = 0 public var _classRotatingCross:Class; public var _classBrickBlockHelium:Class; public var _classBrickCross:Class; public var _classBrickCornerLong:Class; public var _stabileCounter:int;// = 20 public var _dampTimerLeft:int;// = 9999 public var _classBrickIGlass:Class; private var m_randomPointX:Number; private var m_randomPointY:Number; private static const C_MRGN:Number = 0.2; public static var m_debugDraw:b2DebugDraw = null; public static var m_physScale:Number = 20; public static var mouseYWorldPhys:Number; public static var mouseXWorldPhys:Number; public static var m_goalScale:Number = 1.5; public static var mouseYWorld:Number; public static var _friction:Number = 0.8; public static var mouseXWorld:Number; public function Test(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:b2DebugDraw; _classSun = Test__classSun; _classSunG = Test__classSunG; _classDiamond1 = Test__classDiamond1; _classDiamond2 = Test__classDiamond2; _classDiamond3 = Test__classDiamond3; _classBrickSalmiack = Test__classBrickSalmiack; _classSaw1 = Test__classSaw1; _classSaw2X = Test__classSaw2X; _classBrickConnect = Test__classBrickConnect; _classBrickConnectMirror = Test__classBrickConnectMirror; _classBrickWideCross = Test__classBrickWideCross; _classBrickWideCrossG = Test__classBrickWideCrossG; _classBrickRocket = Test__classBrickRocket; _classBrickPacman = Test__classBrickPacman; _classBrickH = Test__classBrickH; _classBrickHinge = Test__classBrickHinge; _classBrickHingeBig = Test__classBrickHingeBig; _classBrickHingeVeryBig = Test__classBrickHingeVeryBig; _classBrickHingeVeryBigStraight = Test__classBrickHingeVeryBigStraight; _classBrickI = Test__classBrickI; _classBrickT = Test__classBrickT; _classBrickO = Test__classBrickO; _classBrickOG = Test__classBrickOG; _classBrickS = Test__classBrickS; _classBrickZ = Test__classBrickZ; _classBrickL = Test__classBrickL; _classBrickJ = Test__classBrickJ; _classBrickBig = Test__classBrickBig; _classBrickCross = Test__classBrickCross; _classBrickCrossG = Test__classBrickCrossG; _classBrickVeryLong = Test__classBrickVeryLong; _classBrickAlien = Test__classBrickAlien; _classBrickWhoa = Test__classBrickWhoa; _classBrickWhoaMirror = Test__classBrickWhoaMirror; _classBrickBlock = Test__classBrickBlock; _classBrickBlockG = Test__classBrickBlockG; _classBrickCorner = Test__classBrickCorner; _classBrickCornerLong = Test__classBrickCornerLong; _classBrickJesus = Test__classBrickJesus; _classBrickWacky1 = Test__classBrickWacky1; _classBrickWacky1Mirror = Test__classBrickWacky1Mirror; _classBrickWacky2 = Test__classBrickWacky2; _classBrickWacky4 = Test__classBrickWacky4; _classBrickWacky4Mirror = Test__classBrickWacky4Mirror; _classBrickPole = Test__classBrickPole; _classBrickPoleG = Test__classBrickPoleG; _classSuperLong = Test__classSuperLong; _classTriangleLeft = Test__classTriangleLeft; _classTriangleRight = Test__classTriangleRight; _classPyramid = Test__classPyramid; _classBrickBlock1T = Test__classBrickBlock1T; _classSun1T = Test__classSun1T; _classBrickO1T = Test__classBrickO1T; _classPyramid1T = Test__classPyramid1T; _classBrickBlockHelium = Test__classBrickBlockHelium; _classSunHelium = Test__classSunHelium; _classBrickOHelium = Test__classBrickOHelium; _classPyramidHelium = Test__classPyramidHelium; _classBrickIGlass = Test__classBrickIGlass; _classBrickIGlassBR1 = Test__classBrickIGlassBR1; _classBrickIGlassBR2 = Test__classBrickIGlassBR2; _classBrickOGlass = Test__classBrickOGlass; _classBrickOGlassBR1 = Test__classBrickOGlassBR1; _classBrickOGlassBR2 = Test__classBrickOGlassBR2; _classBrickBlockGlass = Test__classBrickBlockGlass; _classBrickBlockGlassBR1 = Test__classBrickBlockGlassBR1; _classBrickBlockGlassBR2 = Test__classBrickBlockGlassBR2; _classBrickKiila = Test__classBrickKiila; _classBrickHoleBox = Test__classBrickHoleBox; _classRotatingCross = Test__classRotatingCross; _classRotatingCrossBig = Test__classRotatingCrossBig; _classRotatingCrossBlades = Test__classRotatingCrossBlades; _classRotatingCrossBox = Test__classRotatingCrossBox; _removed = 0; _score = 0; _lives = 1; m_blockWidth = 40; m_blockHeight = 40; m_twinkleSkip = 1; _density = 10; _running = false; _timedOut = false; _makeAsManyShown = false; _makeAsManyTimer = 0; m_mouseBody = null; m_angle = 0; _waiting = false; _firstRun = true; _currentBlock = 0; _radius = 20; _drawScaleAdder = 0; _theEndDiamondsDropped = 0; _theEndDiamondsMax = 0; _theEndDiamondDelay = 0; _theEndRunning = false; _startFreeze = 0; _perfectStrikeTimer = 0; _perfectStrikeAdded = 0; _perfectStrikeSkipper = 2; _waitingDelay = 20; _bestRedraw = true; _nextLevelIsOpenTimer = 0; _aNewLevelPackIsOpenTimer = 0; _stabileCounter = 20; _stabile = false; _selectionList = new Array(); _selectionsN = 0; _selectionsX = new Array(); _selectionsY = new Array(); _selectionsAngle = new Array(); _diamonds = 0; _diamondsMask = 0; _diamondsOldBest = 0; _diamondsDrawn = 0; _plus1Added = 0; _resultDiamondsDelay = 1; _resultDiamondsAdded = 0; _lootDiamondsDelay = 1; _lootDiamondsAdded = 0; _tauntTimer = 0; _playerObjects = 0; _playerObjectsAllGone = false; _chooseAShapeTimer = 0; _damping = false; _dampTimerLeft = 9999; _limitY320x480 = 0; _limitY480x320 = 0; m_iterations = 15; m_timeStep = (1 / 120); mousePVec = new b2Vec2(); _getBodyTouchedOthers = false; _pointBlocksMax = 0; _pointBlocks = 0; super(); m_sprite = Main.m_sprite; _local1 = new b2AABB(); _local1.lowerBound.Set(-20000, -20000); _local1.upperBound.Set(20000, 20000); _local2 = new b2Vec2(0, 30); _local3 = true; m_world = new b2World(_local1, _local2, _local3); _local4 = new b2DebugDraw(); _local4.m_sprite = m_sprite; _local4.m_drawScale = 20; _local4.m_fillAlpha = 1; _local4.m_lineThickness = 1; _local4.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); m_debugDraw = _local4; m_world.SetDebugDraw(_local4); m_world.SetContactListener(new ContactListener()); } public function addPole(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-10 / _local5)); _local8.vertices[1].Set((60 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (10 / _local5)); _local8.vertices[3].Set((-60 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 19; _local9 = new Bitmap(new _classBrickPole().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addSalmiack(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-20 / _local5), (-20 / _local5)); _local8.vertices[1].Set((60 / _local5), (-20 / _local5)); _local8.vertices[2].Set((20 / _local5), (20 / _local5)); _local8.vertices[3].Set((-60 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 64; _local9 = new Bitmap(new _classBrickSalmiack().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBoxG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 67; _local6.m_userData._directedGravity = true; _local9 = new Bitmap(new _classBrickOG().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addCrossG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 69; _local6.m_userData._directedGravity = true; _local9 = new Bitmap(new _classBrickCrossG().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function getParticlesInsideTriangle(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):int{ var _local4:Number; _local4 = (0.5 * Math.abs((((_arg1.x - _arg3.x) * (_arg2.y - _arg1.y)) - ((_arg1.x - _arg2.x) * (_arg3.y - _arg1.y))))); return ((_local4 * 128)); } public function addCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 8; _local9 = new Bitmap(new _classBrickCross().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addConnectMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-50 / _local5), (0 / _local5)); _local8.vertices[1].Set((-30 / _local5), (0 / _local5)); _local8.vertices[2].Set((-30 / _local5), (20 / _local5)); _local8.vertices[3].Set((-50 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-50 / _local5), (-20 / _local5)); _local8.vertices[1].Set((10 / _local5), (-20 / _local5)); _local8.vertices[2].Set((10 / _local5), (0 / _local5)); _local8.vertices[3].Set((-50 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (0 / _local5)); _local8.vertices[1].Set((50 / _local5), (0 / _local5)); _local8.vertices[2].Set((50 / _local5), (20 / _local5)); _local8.vertices[3].Set((-10 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((30 / _local5), (-20 / _local5)); _local8.vertices[1].Set((50 / _local5), (-20 / _local5)); _local8.vertices[2].Set((50 / _local5), (0 / _local5)); _local8.vertices[3].Set((30 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 40; _local9 = new Bitmap(new _classBrickConnectMirror().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function coverInDust(_arg1:b2Body, _arg2:Number=1):void{ var _local3:b2XForm; var _local4:b2Vec2; var _local5:b2Shape; _local3 = _arg1.GetXForm(); _local4 = _arg1.GetPosition(); _local5 = _arg1.GetShapeList(); while (_local5 != null) { coverInDustShape(_local5, _local4, _local3, _arg2); _local5 = _local5.GetNext(); }; } public function addBoxGlass(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 72; _local6.m_userData._glass = true; _local6.m_userData._hitpoints = (20 * 20); _local9 = new Bitmap(new _classBrickOGlass().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWideCrossG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((50 / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[1].Set((50 / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set((-50 / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[3].Set((-50 / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 70; _local6.m_userData._directedGravity = true; _local9 = new Bitmap(new _classBrickWideCrossG().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function DestroyBodies():void{ var _local1:b2Body; _local1 = m_world.m_bodyList; while (_local1) { if (((!((_local1.m_userData == null))) && ((_local1.m_userData._iD >= 0)))){ DestroyBody(_local1); }; _local1 = _local1.m_next; }; } public function AddShadowSprites():void{ var _local1:b2Body; _local1 = m_world.m_bodyList; while (_local1) { if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){ CreateShadowSprite(_local1.m_userData); }; _local1 = _local1.m_next; }; } public function addBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number=1):b2Body{ return (addBallGeneral(_arg1, _arg2, _arg3, _arg4, _arg5, false)); } private function coverInDustShape(_arg1:b2Shape, _arg2:b2Vec2, _arg3:b2XForm, _arg4:Number):void{ var _local5:int; var _local6:int; var _local7:int; var _local8:b2CircleShape; var _local9:Number; var _local10:int; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Particle; var _local17:b2PolygonShape; var _local18:int; var _local19:Array; var _local20:Array; var _local21:int; var _local22:b2Vec2; _local5 = _arg1.GetType(); if (_local5 == b2Shape.e_circleShape){ _local8 = (_arg1 as b2CircleShape); _local9 = _local8.GetRadius(); _local10 = ((((_local8.GetRadius() * _local9) * 0x0100) * _arg4) * Main.getQualityMultiplier()); _local11 = b2Math.b2MulX(_arg3, _local8.GetLocalPosition()); b2Math.b2MulX(_arg3, _local8.GetLocalPosition()).x = (_local11.x * m_debugDraw.m_drawScale); _local11.y = (_local11.y * m_debugDraw.m_drawScale); _local6 = 0; while (_local6 < _local10) { _local12 = (Math.random() * _local9); _local13 = ((Math.random() * Math.PI) * 2); _local14 = ((Math.cos(_local13) * _local12) * m_debugDraw.m_drawScale); _local15 = ((Math.sin(_local13) * _local12) * m_debugDraw.m_drawScale); _local16 = Main.m_particleManager.addParticle(Particle.PARTICLE_TYPE_EXPLOSION, ((_local11.x + _local14) + 300), (_local11.y + _local15), 0xFFFFFF); if (_local16 != null){ _local16._life = (_local16._life + (Math.random() * 10)); _local16._speedX = (_local14 * 0.1); _local16._speedY = (_local15 * 0.1); }; _local6++; }; } else { if (_local5 == b2Shape.e_polygonShape){ _local17 = (_arg1 as b2PolygonShape); _local18 = _local17.GetVertexCount(); _local19 = _local17.GetVertices(); _local20 = new Array(b2Settings.b2_maxPolygonVertices); _local6 = 0; while (_local6 < _local18) { _local20[_local6] = b2Math.b2MulX(_arg3, _local19[_local6]); _local6++; }; _local21 = (_local18 - 2); _local22 = new b2Vec2(); _local22.x = (_arg2.x * m_debugDraw.m_drawScale); _local22.y = (_arg2.y * m_debugDraw.m_drawScale); _local6 = 0; while (_local6 < _local21) { _local10 = ((getParticlesInsideTriangle(_local20[0], _local20[(_local6 + 1)], _local20[(_local6 + 2)]) * _arg4) * Main.getQualityMultiplier()); _local7 = 0; while (_local7 < _local10) { getRandomPointInTriangle(_local20[0], _local20[(_local6 + 1)], _local20[(_local6 + 2)]); m_randomPointX = (m_randomPointX * m_debugDraw.m_drawScale); m_randomPointY = (m_randomPointY * m_debugDraw.m_drawScale); _local14 = ((m_randomPointX - _local22.x) * 0.1); _local15 = ((m_randomPointY - _local22.y) * 0.1); _local16 = Main.m_particleManager.addParticle(Particle.PARTICLE_TYPE_EXPLOSION, (m_randomPointX + 300), m_randomPointY, 0xFFFFFF); if (_local16 != null){ _local16._life = (_local16._life + (Math.random() * 10)); _local16._speedX = _local14; _local16._speedY = _local15; }; _local7++; }; _local6++; }; }; }; } public function addCorner(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((10 / _local5), (-30 / _local5)); _local8.vertices[1].Set((30 / _local5), (-30 / _local5)); _local8.vertices[2].Set((30 / _local5), (30 / _local5)); _local8.vertices[3].Set((10 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-30 / _local5), (10 / _local5)); _local8.vertices[1].Set((10 / _local5), (10 / _local5)); _local8.vertices[2].Set((10 / _local5), (30 / _local5)); _local8.vertices[3].Set((-30 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 13; _local9 = new Bitmap(new _classBrickCorner().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPyramidMini(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ trace("addPyramidMini() IS NOT IMPLEMENTED!!!"); return (null); } public function addBlock(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (40 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 30; _local9 = new Bitmap(new _classBrickBlock().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWacky4Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((10 / _local5), (-40 / _local5)); _local8.vertices[1].Set((30 / _local5), (-40 / _local5)); _local8.vertices[2].Set((30 / _local5), (40 / _local5)); _local8.vertices[3].Set((10 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (-40 / _local5)); _local8.vertices[1].Set((10 / _local5), (-40 / _local5)); _local8.vertices[2].Set((10 / _local5), (-20 / _local5)); _local8.vertices[3].Set((-10 / _local5), (-20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-30 / _local5), (-40 / _local5)); _local8.vertices[1].Set((-10 / _local5), (-40 / _local5)); _local8.vertices[2].Set((-10 / _local5), (0 / _local5)); _local8.vertices[3].Set((-30 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 32; _local9 = new Bitmap(new _classBrickWacky4Mirror().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBlockGlass(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (40 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 73; _local6.m_userData._glass = true; _local6.m_userData._hitpoints = (40 * 40); _local9 = new Bitmap(new _classBrickBlockGlass().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBallGeneral(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number, _arg6:Boolean, _arg7:int=0):b2Body{ var _local8:Number; var _local9:b2BodyDef; var _local10:b2Body; var _local11:b2CircleDef; var _local12:UserData; _local8 = 20; _local9 = new b2BodyDef(); _local9.isSleeping = false; _local9.position.Set(_arg2, _arg3); if (_arg4 >= 0){ _local12 = new UserData(); _local12._iD = _arg4; _local12._radius = _arg1; _local9.userData = _local12; }; _local10 = m_world.CreateBody(_local9); _local11 = new b2CircleDef(); _local11.isSensor = _arg6; _local11.radius = (_arg1 / _local8); _local11.density = _arg5; _local11.friction = _friction; _local11.restitution = 0.1; _local10.CreateShape(_local11); _local10.SetMassFromShapes(); return (_local10); } public function addVeryLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-10 / _local5)); _local8.vertices[1].Set((60 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (10 / _local5)); _local8.vertices[3].Set((-60 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((60 / _local5), (-30 / _local5)); _local8.vertices[2].Set((60 / _local5), (-10 / _local5)); _local8.vertices[3].Set((40 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((40 / _local5), (10 / _local5)); _local8.vertices[1].Set((60 / _local5), (10 / _local5)); _local8.vertices[2].Set((60 / _local5), (30 / _local5)); _local8.vertices[3].Set((40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 10; _local9 = new Bitmap(new _classBrickVeryLong().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addHingeVeryBigStraight(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; var _local10:b2RevoluteJointDef; var _local11:b2Vec2; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-100 / _local5), (-10 / _local5)); _local8.vertices[1].Set((100 / _local5), (-10 / _local5)); _local8.vertices[2].Set((100 / _local5), (10 / _local5)); _local8.vertices[3].Set((-100 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 65; _local6.m_userData._isPlayerObject = false; _local9 = new Bitmap(new _classBrickHingeVeryBigStraight().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; _local10 = new b2RevoluteJointDef(); _local11 = _local6.GetPosition(); _local10.Initialize(m_world.GetGroundBody(), _local6, _local11); _local10.enableMotor = false; _local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local6); } public function DestroyBody(_arg1:b2Body):void{ if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._sprite == null))))){ m_sprite.removeChild(_arg1.m_userData._sprite); _arg1.m_userData._sprite = null; }; if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._spriteShadow == null))))){ m_sprite.removeChild(_arg1.m_userData._spriteShadow); _arg1.m_userData._spriteShadow = null; }; if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._object == null))))){ m_world.DestroyJoint(_arg1.m_userData._object); }; m_world.DestroyBody(_arg1); } public function cloneBody(_arg1:b2Body, _arg2:Boolean, _arg3:int=-1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=30, _arg7:Number=30, _arg8:Number=0, _arg9:Number=0):b2Body{ var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Boolean; var _local27:UserData; _local10 = 0; _local18 = 1; _local19 = 1; _local20 = 1; _local21 = 1; _local22 = -1; _local26 = true; if (_arg1 != null){ _local27 = _arg1.m_userData; _local13 = _arg1.GetPosition().x; _local14 = _arg1.GetPosition().y; _local11 = _arg1.GetAngle(); _local12 = _local27._radius; _local17 = _local27._iD; _local15 = _local27._width; _local16 = _local27._height; _local18 = _local27._scale; _local19 = _local27._width; _local20 = _local27._height; _local21 = _local27._alpha; _local22 = _local27._currentBlock; _local26 = _local27._pointBlock; _local23 = _local27._startX; _local24 = _local27._startY; _local25 = _local27._startAngle; } else { _local13 = _arg8; _local14 = _arg9; _local11 = _arg5; _local12 = _arg4; _local17 = _arg3; _local15 = _arg6; _local16 = _arg7; _local19 = _local15; _local20 = _local16; _local23 = _local13; _local24 = _local14; _local25 = _arg5; }; if (_local17 == 1){ _arg1 = addBox(_local10, _arg2, _local13, _local14); _local22 = 0; } else { if (_local17 == 2){ _arg1 = addLong(_local10, _arg2, _local13, _local14); _local22 = 1; } else { if (_local17 == 3){ _arg1 = addT(_local10, _arg2, _local13, _local14); _local22 = 2; } else { if (_local17 == 4){ _arg1 = addJ(_local10, _arg2, _local13, _local14); _local22 = 3; } else { if (_local17 == 5){ _arg1 = addL(_local10, _arg2, _local13, _local14); _local22 = 4; } else { if (_local17 == 6){ _arg1 = addS(_local10, _arg2, _local13, _local14); _local22 = 5; } else { if (_local17 == 7){ _arg1 = addZ(_local10, _arg2, _local13, _local14); _local22 = 6; } else { if (_local17 == 8){ _arg1 = addCross(_local10, _arg2, _local13, _local14); _local22 = 7; } else { if (_local17 == 9){ _arg1 = addBig(_local10, _arg2, _local13, _local14); _local22 = 8; } else { if (_local17 == 10){ _arg1 = addVeryLong(_local10, _arg2, _local13, _local14); _local22 = 9; } else { if (_local17 == 11){ _arg1 = addAlien(_local10, _arg2, _local13, _local14); _local22 = 10; } else { if (_local17 == 12){ _arg1 = addWhoa(_local10, _arg2, _local13, _local14); _local22 = 11; } else { if (_local17 == 13){ _arg1 = addCorner(_local10, _arg2, _local13, _local14); _local22 = 27; } else { if (_local17 == 14){ _arg1 = addJesus(_local10, _arg2, _local13, _local14); _local22 = 13; } else { if (_local17 == 15){ _arg1 = addWacky1(_local10, _arg2, _local13, _local14); _local22 = 23; } else { if (_local17 == 16){ _arg1 = addWacky2(_local10, _arg2, _local13, _local14); _local22 = 15; } else { if (_local17 == 17){ _arg1 = addWacky2(_local10, _arg2, _local13, _local14); _local22 = 15; } else { if (_local17 == 18){ _arg1 = addWacky4(_local10, _arg2, _local13, _local14); _local22 = 25; } else { if (_local17 == 19){ _arg1 = addPole(_local10, _arg2, _local13, _local14); _local22 = 17; } else { if (_local17 == 20){ _arg1 = addCircle(_local10, _arg2, _local13, _local14, _local12); _local22 = 18; } else { if (_local17 == 21){ _arg1 = addTriangleLeft(_local10, _arg2, _local13, _local14); _local22 = 36; } else { if (_local17 == 22){ _arg1 = addTriangleRight(_local10, _arg2, _local13, _local14); _local22 = 37; } else { if (_local17 == 23){ _arg1 = addPyramid(_local10, _arg2, _local13, _local14); _local22 = 19; } else { if (_local17 == 24){ _arg1 = addSuperLong(_local10, _arg2, _local13, _local14); _local22 = 20; } else { if (_local17 == 25){ _arg1 = addPyramidMini(_local10, _arg2, _local13, _local14); } else { if (_local17 == 26){ _arg1 = addTargetArea(_local10, true, _local13, _local14, _local12); } else { if (_local17 == 27){ _arg1 = addBGBall(_local12, _local13, _local14); _local22 = 21; } else { if (_local17 == 28){ _arg1 = addOrientedBGBox(_local15, _local16, _local13, _local14, _local10); _local22 = 22; } else { if (_local17 == 29){ _arg1 = addCornerLong(_local10, _arg2, _local13, _local14); _local22 = 14; } else { if (_local17 == 30){ _arg1 = addBlock(_local10, _arg2, _local13, _local14); _local22 = 16; } else { if (_local17 == 31){ _arg1 = addWacky1Mirror(_local10, _arg2, _local13, _local14); _local22 = 24; } else { if (_local17 == 32){ _arg1 = addWacky4Mirror(_local10, _arg2, _local13, _local14); _local22 = 26; } else { if (_local17 == 33){ _arg1 = addWhoaMirror(_local10, _arg2, _local13, _local14); _local22 = 12; } else { if (_local17 == 34){ _arg1 = addDiamond1(_local10, _arg2, _local13, _local14, _local12); _local22 = 28; } else { if (_local17 == 35){ _arg1 = addDiamond2(_local10, _arg2, _local13, _local14); _local22 = 29; } else { if (_local17 == 36){ _arg1 = addDiamond3(_local10, _arg2, _local13, _local14); _local22 = 30; } else { if (_local17 == 37){ _arg1 = addConnect(_local10, _arg2, _local13, _local14); _local22 = 31; } else { if (_local17 == 38){ _arg1 = addWideCross(_local10, _arg2, _local13, _local14); _local22 = 34; } else { if (_local17 == 39){ _arg1 = addRocket(_local10, _arg2, _local13, _local14); _local22 = 33; } else { if (_local17 == 40){ _arg1 = addConnectMirror(_local10, _arg2, _local13, _local14); _local22 = 32; } else { if (_local17 == 41){ _arg1 = addSaw1(_local10, _arg2, _local13, _local14, _local12); _local22 = 35; } else { if (_local17 == 42){ _arg1 = addPacman(_local10, _arg2, _local13, _local14); _local22 = 38; } else { if (_local17 == 43){ _arg1 = addH(_local10, _arg2, _local13, _local14); _local22 = 39; } else { if (_local17 == 44){ _arg1 = addSaw2(_local10, _arg2, _local13, _local14, _local12); _local22 = 40; } else { if (_local17 == 45){ _arg1 = addHinge(_local10, _arg2, _local13, _local14); _local22 = 41; } else { if (_local17 == 46){ _arg1 = addCircle1T(_local10, _arg2, _local13, _local14, _local12); _local22 = 42; } else { if (_local17 == 47){ _arg1 = addPyramid1T(_local10, _arg2, _local13, _local14); _local22 = 43; } else { if (_local17 == 48){ _arg1 = addBox1T(_local10, _arg2, _local13, _local14); _local22 = 44; } else { if (_local17 == 49){ _arg1 = addBlock1T(_local10, _arg2, _local13, _local14); _local22 = 45; } else { if (_local17 == 50){ _arg1 = addCog(_local10, _arg2, _local13, _local14, _local12); _local22 = 46; } else { if (_local17 == 51){ _arg1 = addRotatingCross(_local10, _arg2, _local13, _local14); _local22 = 47; } else { if (_local17 == 52){ _arg1 = addCircleHelium(_local10, _arg2, _local13, _local14, _local12); _local22 = 48; } else { if (_local17 == 53){ _arg1 = addPyramidHelium(_local10, _arg2, _local13, _local14); _local22 = 49; } else { if (_local17 == 54){ _arg1 = addBoxHelium(_local10, _arg2, _local13, _local14); _local22 = 50; } else { if (_local17 == 55){ _arg1 = addBlockHelium(_local10, _arg2, _local13, _local14); _local22 = 51; } else { if (_local17 == 56){ _arg1 = addGlueBall(_local12, _local13, _local14); _local22 = 52; } else { if (_local17 == 57){ _arg1 = addKiila(_local10, _arg2, _local13, _local14); _local22 = 53; } else { if (_local17 == 58){ _arg1 = addHingeBig(_local10, _arg2, _local13, _local14); _local22 = 54; } else { if (_local17 == 59){ _arg1 = addRotatingCrossBig(_local10, _arg2, _local13, _local14); _local22 = 55; } else { if (_local17 == 60){ _arg1 = addHingeVeryBig(_local10, _arg2, _local13, _local14); _local22 = 56; } else { if (_local17 == 61){ _arg1 = addHoleBox(_local10, _arg2, _local13, _local14); _local22 = 57; } else { if (_local17 == 62){ _arg1 = addRotatingCrossBlades(_local10, _arg2, _local13, _local14); _local22 = 58; } else { if (_local17 == 63){ _arg1 = addRotatingCrossBox(_local10, _arg2, _local13, _local14); _local22 = 59; } else { if (_local17 == 64){ _arg1 = addSalmiack(_local10, _arg2, _local13, _local14); _local22 = 60; } else { if (_local17 == 65){ _arg1 = addHingeVeryBigStraight(_local10, _arg2, _local13, _local14); _local22 = 61; } else { if (_local17 == 66){ _arg1 = addPoleG(_local10, _arg2, _local13, _local14); _local22 = 62; } else { if (_local17 == 67){ _arg1 = addBoxG(_local10, _arg2, _local13, _local14); _local22 = 63; } else { if (_local17 == 68){ _arg1 = addBlockG(_local10, _arg2, _local13, _local14); _local22 = 64; } else { if (_local17 == 69){ _arg1 = addCrossG(_local10, _arg2, _local13, _local14); _local22 = 65; } else { if (_local17 == 70){ _arg1 = addWideCrossG(_local10, _arg2, _local13, _local14); _local22 = 66; } else { if (_local17 == 71){ _arg1 = addCircleG(_local10, _arg2, _local13, _local14, _local12); _local22 = 67; } else { if (_local17 == 72){ _arg1 = addBoxGlass(_local10, _arg2, _local13, _local14); _local22 = 68; } else { if (_local17 == 73){ _arg1 = addBlockGlass(_local10, _arg2, _local13, _local14); _local22 = 69; } else { if (_local17 == 74){ _arg1 = addLongGlass(_local10, _arg2, _local13, _local14); _local22 = 70; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; _arg1.SetXForm(new b2Vec2(_local13, _local14), _local11); _arg1.m_userData._width = _local19; _arg1.m_userData._height = _local20; _arg1.m_userData._alpha = _local21; _arg1.m_userData._currentBlock = _local22; _arg1.m_userData._startX = _local23; _arg1.m_userData._startY = _local24; _arg1.m_userData._startAngle = _local25; _arg1.m_userData._pointBlock = _local26; CreateShadowSprite(_arg1.m_userData); trace(((((("_startX = " + _local23) + " _startY = ") + _local24) + " startAngle = ") + _local25)); return (_arg1); } public function addWhoa(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-10 / _local5)); _local8.vertices[1].Set((40 / _local5), (-10 / _local5)); _local8.vertices[2].Set((40 / _local5), (10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((20 / _local5), (-30 / _local5)); _local8.vertices[1].Set((40 / _local5), (-30 / _local5)); _local8.vertices[2].Set((40 / _local5), (-10 / _local5)); _local8.vertices[3].Set((20 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (10 / _local5)); _local8.vertices[1].Set((-20 / _local5), (10 / _local5)); _local8.vertices[2].Set((-20 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 12; _local9 = new Bitmap(new _classBrickWhoa().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-10 / _local5)); _local8.vertices[1].Set((40 / _local5), (-10 / _local5)); _local8.vertices[2].Set((40 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((0 / _local5), (-30 / _local5)); _local8.vertices[1].Set((20 / _local5), (-30 / _local5)); _local8.vertices[2].Set((20 / _local5), (-10 / _local5)); _local8.vertices[3].Set((0 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 9; _local9 = new Bitmap(new _classBrickBig().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addRotatingCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:UserData; var _local7:b2Body; var _local8:b2BodyDef; var _local9:b2PolygonDef; var _local10:b2RevoluteJointDef; var _local11:b2Body; var _local12:Bitmap; _local5 = 20; _local6 = new UserData(); _local6._iD = 51; _local8 = new b2BodyDef(); _local9 = new b2PolygonDef(); _local10 = new b2RevoluteJointDef(); _local11 = m_world.GetGroundBody(); _local8 = new b2BodyDef(); _local8.position.Set(_arg3, _arg4); _local8.angle = _arg1; _local7 = m_world.CreateBody(_local8); _local9.density = 20; _local9.friction = _friction; _local9.isSensor = _arg2; _local9.vertexCount = 4; _local9.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local9.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local9.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local9.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local7.m_userData = _local6; _local7.SetMassFromShapes(); _local12 = new Bitmap(new _classRotatingCross().bitmapData); _local12.x = -11405; _local12.y = 10; _local12.smoothing = true; m_sprite.addChild(_local12); _local7.m_userData._sprite = _local12; _local7.m_userData._isPlayerObject = false; _local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4)); _local10.motorSpeed = 0; _local10.enableMotor = false; _local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local7); } private function RepaintSprite(_arg1:UserData):void{ var _local2:BitmapData; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:uint; var _local8:int; var _local9:int; var _local10:int; var _local11:int; if ((((((_arg1 == null)) || ((_arg1._sprite == null)))) || (_arg1._pointBlock))){ return; }; _local2 = _arg1._sprite.bitmapData; _local3 = _local2.width; _local4 = _local2.height; _local5 = 0; while (_local5 < _local4) { _local6 = 0; while (_local6 < _local3) { _local7 = _local2.getPixel32(_local6, _local5); _local8 = ((_local7 >> 16) & 0xFF); _local9 = ((_local7 >> 8) & 0xFF); _local10 = (_local7 & 0xFF); _local11 = (((0.3 * _local8) + (0.59 * _local9)) + (0.11 * _local10)); if (_local11 > 0xFF){ _local11 = 0xFF; }; _local7 = (_local7 & 4278190080); _local7 = (_local7 | (((_local11 << 16) | (_local11 << 8)) | _local11)); _local2.setPixel32(_local6, _local5, _local7); _local6++; }; _local5++; }; } public function addWacky1Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (0 / _local5)); _local8.vertices[1].Set((-40 / _local5), (0 / _local5)); _local8.vertices[2].Set((-40 / _local5), (20 / _local5)); _local8.vertices[3].Set((-60 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-60 / _local5), (-20 / _local5)); _local8.vertices[1].Set((0 / _local5), (-20 / _local5)); _local8.vertices[2].Set((0 / _local5), (0 / _local5)); _local8.vertices[3].Set((-60 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-20 / _local5), (0 / _local5)); _local8.vertices[1].Set((60 / _local5), (0 / _local5)); _local8.vertices[2].Set((60 / _local5), (20 / _local5)); _local8.vertices[3].Set((-20 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((40 / _local5), (-20 / _local5)); _local8.vertices[1].Set((60 / _local5), (-20 / _local5)); _local8.vertices[2].Set((60 / _local5), (0 / _local5)); _local8.vertices[3].Set((40 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 31; _local9 = new Bitmap(new _classBrickWacky1Mirror().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addAlien(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-50 / _local5), (-10 / _local5)); _local8.vertices[1].Set((50 / _local5), (-10 / _local5)); _local8.vertices[2].Set((50 / _local5), (10 / _local5)); _local8.vertices[3].Set((-50 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (-30 / _local5)); _local8.vertices[1].Set((10 / _local5), (-30 / _local5)); _local8.vertices[2].Set((10 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-10 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-50 / _local5), (10 / _local5)); _local8.vertices[1].Set((-30 / _local5), (10 / _local5)); _local8.vertices[2].Set((-30 / _local5), (30 / _local5)); _local8.vertices[3].Set((-50 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((30 / _local5), (10 / _local5)); _local8.vertices[1].Set((50 / _local5), (10 / _local5)); _local8.vertices[2].Set((50 / _local5), (30 / _local5)); _local8.vertices[3].Set((30 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 11; _local9 = new Bitmap(new _classBrickAlien().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function UpdateMouseWorld():void{ mouseXWorldPhys = (Input.mousseX / m_debugDraw.m_drawScale); mouseYWorldPhys = (Input.mousseY / m_debugDraw.m_drawScale); mouseXWorld = Input.mousseX; mouseYWorld = Input.mousseY; } private function changeSprite(_arg1:UserData, _arg2:Bitmap):void{ var _local3:Bitmap; _local3 = _arg1._sprite; _arg2.x = _local3.x; _arg2.y = _local3.y; _arg2.scaleX = _local3.scaleX; _arg2.scaleY = _local3.scaleY; _arg2.alpha = _local3.alpha; _arg2.rotation = _local3.rotation; _arg2.smoothing = true; m_sprite.addChild(_arg2); m_sprite.removeChild(_local3); _arg1._sprite = _arg2; BringSpritesOnTop(); } private function calculateIPhoneDottedLineLimits():void{ _limitY320x480 = (-((240 - 110)) / m_debugDraw.m_drawScale); _limitY480x320 = (-(((160 - 110) + 20)) / m_debugDraw.m_drawScale); } public function addLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (10 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 2; _local9 = new Bitmap(new _classBrickI().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addLongGlass(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (10 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 74; _local6.m_userData._glass = true; _local6.m_userData._hitpoints = (40 * 10); _local9 = new Bitmap(new _classBrickIGlass().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function useEditorLevel(_arg1:String):void{ var items:Array; var i:int; var tX:Number; var tY:Number; var iPhone:int; var scaleIPhone:Number; var iD:int; var radius:Number; var width:Number; var height:Number; var slippery:int; var angle:Number; var body:b2Body; var sensor:Boolean; var s = _arg1; DestroyBodies(); _waiting = false; _stabile = false; _startFreeze = 0; _stabileCounter = 20; items = s.split(" "); if ((((items == null)) || ((items.length < 2)))){ return; }; i = 0; while (i < items.length) { if (items[i] == "<level>"){ break; }; trace(("item " + items[i])); i = (i + 1); }; trace(((i + " & ") + items.length)); if (i >= items.length){ i = -1; }; i = (i + 1); i = (i + 1); m_debugDraw.m_drawScale = Number(items[i]); i = (i + 1); _drawScaleAdder = Number(items[i]); trace("************************* LEVEL LOADED ************************"); trace(((((" setScaling(" + m_debugDraw.m_drawScale) + ", ") + _drawScaleAdder) + "); // m_debugDraw.m_drawScale, _drawScaleAdder")); i = (i + 1); iPhone = int(items[i]); calculateIPhoneDottedLineLimits(); trace(((" setOrientation(" + iPhone) + "); // 0 - 600x500, 1 - 320x480, 2 - 480x320")); trace(" b2Body* body;"); trace(" b2Vec2 pos;"); scaleIPhone = ((10 / 8) * (m_debugDraw.m_drawScale / 20)); trace(((" setScaling(" + (m_debugDraw.m_drawScale / 20)) + ");")); try { while (i < items.length) { i = (i + 1); iD = int(items[i]); radius = 1; width = 30; height = 30; if (iD == 1000){ i = (i + 1); m_goalScale = Number(items[i]); } else { if (iD == 1001){ i = (i + 1); slippery = int(items[i]); } else { if ((((iD < 26)) || ((iD >= 29)))){ if ((((((((((((((((((iD == 20)) || ((iD == 34)))) || ((iD == 41)))) || ((iD == 44)))) || ((iD == 46)))) || ((iD == 50)))) || ((iD == 52)))) || ((iD == 56)))) || ((iD == 71)))){ i = (i + 1); radius = Number(items[i]); }; i = (i + 1); tX = Number(items[i]); i = (i + 1); tY = Number(items[i]); i = (i + 1); angle = Number(items[i]); body = cloneBody(null, false, iD, radius, 0, 30, 30, tX, tY); body.SetXForm(new b2Vec2(tX, tY), angle); body.m_userData._startX = tX; body.m_userData._startY = tY; body.m_userData._startAngle = angle; sensor = isIPhoneSleeping(tY); radius = (radius * scaleIPhone); tX = (tX * scaleIPhone); tY = (tY * scaleIPhone); angle = (angle * -1); if ((((((iD == 4)) || ((iD == 5)))) || ((iD == 3)))){ angle = (angle + Math.PI); } else { if ((((iD == 13)) || ((iD == 29)))){ angle = (angle - (Math.PI * 0.5)); }; }; trace(((((((((((((" body = cloneBody(NULL, " + sensor) + ", ") + iD) + ", ") + radius) + ", ") + angle) + ", 1, 1, ") + tX) + ", ") + -(tY)) + ");")); trace(((((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, ") + angle) + ");")); } else { if (iD == 27){ i = (i + 1); radius = Number(items[i]); i = (i + 1); tX = Number(items[i]); i = (i + 1); tY = Number(items[i]); body = cloneBody(null, false, iD, radius, 0); body.SetXForm(new b2Vec2(tX, tY), 0); radius = (radius * scaleIPhone); tX = (tX * scaleIPhone); tY = (tY * scaleIPhone); trace(((((" body = cloneBody(NULL, false, " + iD) + ", ") + radius) + ", 0.0);")); trace(((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, 0.0);")); } else { if (iD == 28){ i = (i + 1); tX = Number(items[i]); i = (i + 1); tY = Number(items[i]); i = (i + 1); width = Number(items[i]); i = (i + 1); height = Number(items[i]); i = (i + 1); angle = Number(items[i]); body = cloneBody(null, false, iD, 0, 0, width, height); body.SetXForm(new b2Vec2(tX, tY), angle); radius = (radius * scaleIPhone); tX = (tX * scaleIPhone); tY = (tY * scaleIPhone); width = (width * scaleIPhone); height = (height * scaleIPhone); angle = (angle * -1); trace(((((((" body = cloneBody(NULL, false, " + iD) + ", 0.0, 0.0, ") + width) + ", ") + height) + ");")); trace(((((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, ") + angle) + ");")); }; }; }; }; }; }; } catch(error:Error) { }; Update(true); RepaintNonPlayerObjects(); BringSpritesOnTop(); trace(" setScaling(1.0f);"); } public function addRocket(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((0 / _local5), (-30 / _local5)); _local8.vertices[2].Set((0 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-20 / _local5), (-10 / _local5)); _local8.vertices[1].Set((40 / _local5), (-10 / _local5)); _local8.vertices[2].Set((40 / _local5), (10 / _local5)); _local8.vertices[3].Set((-20 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (10 / _local5)); _local8.vertices[1].Set((0 / _local5), (10 / _local5)); _local8.vertices[2].Set((0 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 39; _local9 = new Bitmap(new _classBrickRocket().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addCircle(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 20, _density, _arg2); setBallSprite(new Bitmap(new _classSun().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); return (_local6); } public function addRotatingCrossBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:UserData; var _local7:b2Body; var _local8:b2BodyDef; var _local9:b2PolygonDef; var _local10:b2RevoluteJointDef; var _local11:b2Body; var _local12:Bitmap; _local5 = 20; _local6 = new UserData(); _local6._iD = 59; _local8 = new b2BodyDef(); _local9 = new b2PolygonDef(); _local10 = new b2RevoluteJointDef(); _local11 = m_world.GetGroundBody(); _local8 = new b2BodyDef(); _local8.position.Set(_arg3, _arg4); _local8.angle = _arg1; _local7 = m_world.CreateBody(_local8); _local9.density = 20; _local9.friction = _friction; _local9.isSensor = _arg2; _local9.vertexCount = 4; _local9.vertices[0].Set((-10 / _local5), (-50 / _local5)); _local9.vertices[1].Set((10 / _local5), (-50 / _local5)); _local9.vertices[2].Set((10 / _local5), (-10 / _local5)); _local9.vertices[3].Set((-10 / _local5), (-10 / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set((50 / _local5), (-10 / _local5)); _local9.vertices[1].Set((50 / _local5), (10 / _local5)); _local9.vertices[2].Set((-50 / _local5), (10 / _local5)); _local9.vertices[3].Set((-50 / _local5), (-10 / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set((-10 / _local5), (10 / _local5)); _local9.vertices[1].Set((10 / _local5), (10 / _local5)); _local9.vertices[2].Set((10 / _local5), (50 / _local5)); _local9.vertices[3].Set((-10 / _local5), (50 / _local5)); _local7.CreateShape(_local9); _local7.m_userData = _local6; _local7.SetMassFromShapes(); _local12 = new Bitmap(new _classRotatingCrossBig().bitmapData); _local12.x = -11405; _local12.y = 10; _local12.smoothing = true; m_sprite.addChild(_local12); _local7.m_userData._sprite = _local12; _local7.m_userData._isPlayerObject = false; _local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4)); _local10.motorSpeed = 0; _local10.enableMotor = false; _local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local7); } public function addCircle1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 46, (_density * 5), _arg2); setBallSprite(new Bitmap(new _classSun1T().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); _local6.m_userData._1T = true; return (_local6); } public function addRotatingCrossBlades(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:UserData; var _local7:b2Body; var _local8:b2BodyDef; var _local9:b2PolygonDef; var _local10:b2RevoluteJointDef; var _local11:b2Body; var _local12:Bitmap; _local5 = 20; _local6 = new UserData(); _local6._iD = 62; _local8 = new b2BodyDef(); _local9 = new b2PolygonDef(); _local10 = new b2RevoluteJointDef(); _local11 = m_world.GetGroundBody(); _local8 = new b2BodyDef(); _local8.position.Set(_arg3, _arg4); _local8.angle = _arg1; _local7 = m_world.CreateBody(_local8); _local9.density = 20; _local9.friction = _friction; _local9.isSensor = _arg2; _local9.vertexCount = 4; _local9.vertices[0].Set((-10 / _local5), (-50 / _local5)); _local9.vertices[1].Set((10 / _local5), (-30 / _local5)); _local9.vertices[2].Set((10 / _local5), (-10 / _local5)); _local9.vertices[3].Set((-10 / _local5), (-10 / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set((50 / _local5), (-10 / _local5)); _local9.vertices[1].Set((30 / _local5), (10 / _local5)); _local9.vertices[2].Set((-50 / _local5), (10 / _local5)); _local9.vertices[3].Set((-30 / _local5), (-10 / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set((-10 / _local5), (10 / _local5)); _local9.vertices[1].Set((10 / _local5), (10 / _local5)); _local9.vertices[2].Set((10 / _local5), (50 / _local5)); _local9.vertices[3].Set((-10 / _local5), (30 / _local5)); _local7.CreateShape(_local9); _local7.m_userData = _local6; _local7.SetMassFromShapes(); _local12 = new Bitmap(new _classRotatingCrossBlades().bitmapData); _local12.x = -11405; _local12.y = 10; _local12.smoothing = true; m_sprite.addChild(_local12); _local7.m_userData._sprite = _local12; _local7.m_userData._isPlayerObject = false; _local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4)); _local10.motorSpeed = 0; _local10.enableMotor = false; _local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local7); } public function addBlockHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (40 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 55; _local6.m_userData._helium = true; _local9 = new Bitmap(new _classBrickBlockHelium().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function Update(_arg1:Boolean, _arg2:Boolean=false, _arg3:int=60):void{ var _local4:Number; var _local5:uint; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:b2Body; var _local13:Number; var _local14:Number; var _local15:b2Body; var _local16:b2Vec2; var _local17:b2Body; var _local18:UserData; var _local19:b2Vec2; var _local20:Boolean; var _local21:b2Body; var _local22:b2Vec2; var _local23:Number; var _local24:Bitmap; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Bitmap; var _local30:int; if (!_arg1){ return; }; if (_firstRun){ _firstRun = false; _local12 = m_world.m_bodyList; while (_local12) { _local12.WakeUp(); _local12 = _local12.m_next; }; }; if (((_arg2) && (_theEndRunning))){ _theEndDiamondDelay++; if (_theEndDiamondDelay >= 10){ _theEndDiamondDelay = 0; if (_theEndDiamondsDropped < _theEndDiamondsMax){ _theEndDiamondsDropped++; _local13 = (7 + (Math.random() * 9)); cloneBody(null, false, 34, _local13, 0, 0, 0, 0, -15); BringSpritesOnTop(); }; }; }; if (((((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))) || ((Main.s_mouseWheel > 0)))){ if (m_mouseBody != null){ m_angle = (m_angle - (Math.PI * 0.25)); Main._playRotate = m_mouseBody.m_userData._iD; }; Main.s_mouseWheel = 0; _local14 = (m_angle / (Math.PI * 0.25)); m_angle = ((_local14 * Math.PI) * 0.25); }; if (((((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))) || ((Main.s_mouseWheel < 0)))){ if (m_mouseBody != null){ m_angle = (m_angle + (Math.PI * 0.25)); Main._playRotate = m_mouseBody.m_userData._iD; }; Main.s_mouseWheel = 0; _local14 = (m_angle / (Math.PI * 0.25)); m_angle = ((_local14 * Math.PI) * 0.25); }; while (m_angle < (-(Math.PI) * 2)) { m_angle = (m_angle + (Math.PI * 2)); }; while (m_angle > (Math.PI * 2)) { m_angle = (m_angle - (Math.PI * 2)); }; Main.m_sprite.x = (600 * 0.5); Main.m_sprite.y = (500 * 0.5); m_debugDraw.m_drawScale = (20 + _drawScaleAdder); UpdateMouseWorld(); if (m_mouseBody != null){ m_mouseBody.SetXForm(new b2Vec2((Input.mousseX / m_debugDraw.m_drawScale), (Input.mousseY / m_debugDraw.m_drawScale)), m_angle); m_mouseBody.m_angularVelocity = 0; m_mouseBody.m_linearVelocity.x = 0; m_mouseBody.m_linearVelocity.y = 0; m_mouseBody.m_force.x = 0; m_mouseBody.m_force.y = 0; m_mouseBody.m_userData._isTouching = false; }; _local4 = (60 / _arg3); _local5 = getTimer(); m_world.Step((m_timeStep * _local4), m_iterations); Main.m_fpsCounter.updatePhys(_local5); if (((Input.mousePressed) && (!((m_mouseBody == null))))){ Input.mousePressed = false; if (((isIPhoneSleeping(m_mouseBody.GetPosition().y)) && (!(_arg2)))){ if (!m_mouseBody.GetShapeList().IsSensor()){ _local21 = cloneBody(m_mouseBody, true, m_mouseBody.m_userData._iD); DestroyBody(m_mouseBody); m_mouseBody = _local21; }; m_mouseBody.PutToSleep(); m_mouseBody.SetXForm(new b2Vec2(m_mouseBody.m_userData._startX, m_mouseBody.m_userData._startY), m_mouseBody.m_userData._startAngle); m_mouseBody = null; Main._playReturnShape = 1; } else { if (((!(m_mouseBody.IsStatic())) && (isCollidingTestGeometry(m_mouseBody)))){ Main._playBadPickup = 1; } else { _local15 = cloneBody(m_mouseBody, false); DestroyBody(m_mouseBody); m_mouseBody = null; m_angle = 0; if (!_arg2){ RepaintSprite(_local15.m_userData); }; _local15.WakeUp(); BringSpritesOnTop(); }; }; }; if (((((Input.mousePressed) && ((m_mouseBody == null)))) && ((_lives > 0)))){ _local15 = GetBodyAtMouse(true, _arg2); if (_getBodyTouchedOthers){ Main._playBadPickup = 1; }; if (((_waiting) && (!((_local15 == null))))){ } else { if (_local15 != null){ _local16 = _local15.GetPosition(); if (((_arg2) || (isIPhoneSleeping(_local16.y)))){ m_mouseBody = cloneBody(_local15, true); m_mouseBody.SetXForm(_local15.GetPosition(), _local15.GetAngle()); m_angle = _local15.GetAngle(); DestroyBody(_local15); BringSpritesOnTop(); if (m_mouseBody.m_userData._sprite != null){ m_sprite.removeChild(m_mouseBody.m_userData._sprite); m_sprite.addChild(m_mouseBody.m_userData._sprite); }; Main._playOn = true; Main._playGrabShape = 1; _running = true; }; }; }; }; if (((_waiting) && (!((m_mouseBody == null))))){ coverInDust(m_mouseBody); DestroyBody(m_mouseBody); m_mouseBody = null; }; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = 0; _local10 = (Math.random() * _pointBlocks); _local11 = 0; _stabile = true; _local12 = m_world.m_bodyList; while (_local12 != null) { _local17 = _local12.m_next; if (_local12.m_userData != null){ _local18 = _local12.m_userData; _local19 = _local12.GetPosition(); if (_local18._isPlayerObject){ _local8++; }; if (_local18._pointBlock){ if (_local11 == _local10){ twinkleBody(_local12); }; _local11++; }; if (_local12.m_shapeList.IsSensor()){ if (_startFreeze < 2){ _local18._pointBlock = false; }; _local12.PutToSleep(); } else { calculateIPhoneDottedLineLimits(); if (_startFreeze < 2){ if (((!((m_mouseBody == _local12))) && (isIPhoneSleeping(_local19.y)))){ _local18._pointBlock = false; if (!_local12.GetShapeList().IsSensor()){ _local21 = cloneBody(_local12, true, _local18._iD); DestroyBody(_local12); _local12 = _local21; _local18 = _local12.m_userData; }; _local12.PutToSleep(); } else { if (((!(_local12.IsStatic())) && (_local18._isPlayerObject))){ _local18._pointBlock = true; } else { _local18._pointBlock = false; }; _local12.WakeUp(); }; if (!_local18._isPlayerObject){ _local18._pointBlock = false; }; }; }; if (_damping){ _local22 = _local12.GetLinearVelocity(); if (_local22.Length() < 0.25){ _local22.x = (_local22.x * 0.95); _local22.y = (_local22.y * 0.95); }; _local12.SetLinearVelocity(_local22); _local23 = _local12.GetAngularVelocity(); if (Math.abs(_local23) < 0.025){ _local12.SetAngularVelocity((_local23 * 0.95)); }; }; if (_local18._sprite != null){ _local24 = _local18._sprite; _local24.rotation = 0; _local25 = _local12.GetAngle(); _local26 = (m_debugDraw.m_drawScale / 20); _local27 = (_local19.x * m_debugDraw.m_drawScale); _local28 = (_local19.y * m_debugDraw.m_drawScale); if (_local18._iD == 26){ _local26 = (_local26 * m_goalScale); }; if (!_local18._scaleFixed){ _local18._scaleFixed = true; _local18._scale = (_local18._scale * 1.02); }; _local24.scaleX = (_local26 * _local18._scale); _local24.scaleY = (_local26 * _local18._scale); rot(_local24, _local27, _local28, ((_local25 * 180) / Math.PI), (-(_local24.width) * 0.5), (-(_local24.height) * 0.5)); _local18._spriteX = _local27; _local18._spriteY = _local28; if (_local12.m_shapeList.IsSensor()){ _local18._sprite.alpha = (0.8 * _local18._alpha); } else { _local18._sprite.alpha = _local18._alpha; }; if (_local18._spriteShadow != null){ _local29 = _local18._spriteShadow; _local29.scaleX = _local24.scaleX; _local29.scaleY = _local24.scaleY; _local29.x = (_local24.x + _local18._shadowOffsetX); _local29.y = (_local24.y + _local18._shadowOffsetY); _local29.rotation = _local24.rotation; _local29.alpha = (_local18._sprite.alpha * 0.3); }; }; if (_local18._isPlayerObject){ if ((((_local12.GetLinearVelocity().Length() > 0.1)) || ((Math.abs(_local12.GetAngularVelocity()) > 0.003)))){ _stabile = false; }; if (_local12.GetShapeList().IsSensor()){ _local7++; }; if (_local18._pointBlock){ _local6++; }; }; if (_local18._glass){ runGlassSprite(_local12, _local18); }; _local20 = false; if (_arg2){ if (_local19.y > (250 / m_debugDraw.m_drawScale)){ _local20 = true; }; } else { if ((((((((_local19.y > (250 / m_debugDraw.m_drawScale))) || ((_local19.y < (-250 / m_debugDraw.m_drawScale))))) || ((_local19.x > (300 / m_debugDraw.m_drawScale))))) || ((_local19.x < (-300 / m_debugDraw.m_drawScale))))){ _local20 = true; }; }; if (_local20){ _local30 = 1; if ((((_local18._iD < 100)) && (!(_arg2)))){ if (_local18._pointBlock){ if (Main.m_this.addPlus1(_local18, -10)){ _local30 = 3; } else { _local30 = 2; }; }; }; coverInDust(_local12); DestroyBody(_local12); Main.m_this.playBlockExplosion(_local30); Main.sm_redrawSlotBar = true; } else { if (((_local18._glass) && ((_local18._damage > _local18._hitpoints)))){ if (_local18._pointBlock){ Main.m_this.addPlus1(_local18, 0); }; coverInDust(_local12); DestroyBody(_local12); Main._playGlassBreak = 1; Main.sm_redrawSlotBar = true; } else { if (((((_waiting) && (_local12.GetShapeList().IsSensor()))) && ((_local9 == 0)))){ coverInDust(_local12); DestroyBody(_local12); Main.m_this.playBlockExplosion(1); Main.sm_redrawSlotBar = true; _local9++; }; }; }; }; _local12 = _local17; }; if (((!(_arg2)) && ((_startFreeze >= 2)))){ if (_pointBlocksMax < _local6){ _pointBlocksMax = _local6; }; if (_pointBlocks != _local6){ Main.sm_redrawSlotBar = true; _pointBlocks = _local6; }; _playerObjects = (_local8 - _local7); if ((((((_playerObjects == 0)) || ((_local7 == 0)))) && (!(_waiting)))){ _waiting = true; }; if (((_stabile) && (_waiting))){ _stabileCounter--; } else { _stabileCounter = 20; }; if (_stabileCounter <= 0){ _stabile = true; } else { _stabile = false; }; }; if (_startFreeze < 2){ _startFreeze++; }; } public function addSuperLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((120 / _local5), (10 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 24; _local9 = new Bitmap(new _classSuperLong().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function twinkleBody(_arg1:b2Body):void{ var _local2:b2XForm; var _local3:b2Vec2; var _local4:int; var _local5:b2Shape; var _local6:int; if (Main.s_quality > 1){ return; }; m_twinkleSkip--; if (m_twinkleSkip >= 0){ return; }; m_twinkleSkip = 1; _local2 = _arg1.GetXForm(); _local3 = _arg1.GetPosition(); _local4 = 0; _local5 = _arg1.GetShapeList(); while (_local5 != null) { _local4++; _local5 = _local5.GetNext(); }; _local6 = (Math.random() * _local4); _local4 = 0; _local5 = _arg1.GetShapeList(); while (_local5 != null) { if (_local4 == _local6){ twinkleShape(_local5, _local3, _local2); return; }; _local4++; _local5 = _local5.GetNext(); }; } public function addOrientedBGBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):b2Body{ var _local6:Number; var _local7:b2PolygonDef; var _local8:b2BodyDef; var _local9:b2Body; _local6 = 20; _local7 = new b2PolygonDef(); _local7.friction = _friction; _local7.restitution = 0; _local8 = new b2BodyDef(); _local7.SetAsOrientedBox((_arg1 / _local6), (_arg2 / _local6), new b2Vec2(0, 0), _arg5); _local8.position.Set(_arg3, _arg4); _local9 = m_world.CreateBody(_local8); _local9.CreateShape(_local7); _local9.SetMassFromShapes(); _local9.m_userData = new UserData(); _local9.m_userData._iD = 28; _local9.m_userData._width = _arg1; _local9.m_userData._height = _arg2; _local9.m_userData._color = 0xFFFFFF; _local9.m_userData._isPlayerObject = false; return (_local9); } public function addConnect(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-50 / _local5), (-20 / _local5)); _local8.vertices[1].Set((-30 / _local5), (-20 / _local5)); _local8.vertices[2].Set((-30 / _local5), (0 / _local5)); _local8.vertices[3].Set((-50 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-50 / _local5), (0 / _local5)); _local8.vertices[1].Set((10 / _local5), (0 / _local5)); _local8.vertices[2].Set((10 / _local5), (20 / _local5)); _local8.vertices[3].Set((-50 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (-20 / _local5)); _local8.vertices[1].Set((50 / _local5), (-20 / _local5)); _local8.vertices[2].Set((50 / _local5), (0 / _local5)); _local8.vertices[3].Set((-10 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((30 / _local5), (0 / _local5)); _local8.vertices[1].Set((50 / _local5), (0 / _local5)); _local8.vertices[2].Set((50 / _local5), (20 / _local5)); _local8.vertices[3].Set((30 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 37; _local9 = new Bitmap(new _classBrickConnect().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addHoleBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-30 / _local5), (-30 / _local5)); _local8.vertices[1].Set((30 / _local5), (-30 / _local5)); _local8.vertices[2].Set((30 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-30 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-30 / _local5), (-10 / _local5)); _local8.vertices[1].Set((10 / _local5), (-10 / _local5)); _local8.vertices[2].Set((10 / _local5), (10 / _local5)); _local8.vertices[3].Set((-30 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-30 / _local5), (10 / _local5)); _local8.vertices[1].Set((30 / _local5), (10 / _local5)); _local8.vertices[2].Set((30 / _local5), (30 / _local5)); _local8.vertices[3].Set((-30 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 61; _local9 = new Bitmap(new _classBrickHoleBox().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function getRandomPointInTriangle(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:Number; _local4 = Math.random(); _local5 = Math.random(); if ((_local4 + _local5) > 1){ _local4 = (1 - _local4); _local5 = (1 - _local5); }; _local6 = ((1 - _local4) - _local5); m_randomPointX = (((_local4 * _arg1.x) + (_local5 * _arg2.x)) + (_local6 * _arg3.x)); m_randomPointY = (((_local4 * _arg1.y) + (_local5 * _arg2.y)) + (_local6 * _arg3.y)); } public function addWacky2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((0 / _local5), (-30 / _local5)); _local8.vertices[2].Set((0 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-20 / _local5), (-10 / _local5)); _local8.vertices[1].Set((20 / _local5), (-10 / _local5)); _local8.vertices[2].Set((20 / _local5), (10 / _local5)); _local8.vertices[3].Set((-20 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (10 / _local5)); _local8.vertices[1].Set((0 / _local5), (10 / _local5)); _local8.vertices[2].Set((0 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((20 / _local5), (-30 / _local5)); _local8.vertices[1].Set((40 / _local5), (-30 / _local5)); _local8.vertices[2].Set((40 / _local5), (30 / _local5)); _local8.vertices[3].Set((20 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 16; _local9 = new Bitmap(new _classBrickWacky2().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWacky4(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-30 / _local5), (-40 / _local5)); _local8.vertices[1].Set((-10 / _local5), (-40 / _local5)); _local8.vertices[2].Set((-10 / _local5), (40 / _local5)); _local8.vertices[3].Set((-30 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (-40 / _local5)); _local8.vertices[1].Set((10 / _local5), (-40 / _local5)); _local8.vertices[2].Set((10 / _local5), (-20 / _local5)); _local8.vertices[3].Set((-10 / _local5), (-20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((10 / _local5), (-40 / _local5)); _local8.vertices[1].Set((30 / _local5), (-40 / _local5)); _local8.vertices[2].Set((30 / _local5), (0 / _local5)); _local8.vertices[3].Set((10 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 18; _local9 = new Bitmap(new _classBrickWacky4().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addHinge(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; var _local10:b2RevoluteJointDef; var _local11:b2Vec2; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-10 / _local5)); _local8.vertices[1].Set((60 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (10 / _local5)); _local8.vertices[3].Set((-60 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 45; _local6.m_userData._isPlayerObject = false; _local9 = new Bitmap(new _classBrickHinge().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; _local10 = new b2RevoluteJointDef(); _local11 = _local6.GetPosition(); _local10.Initialize(m_world.GetGroundBody(), _local6, _local11); _local10.enableMotor = false; _local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local6); } public function addWacky1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-20 / _local5)); _local8.vertices[1].Set((-40 / _local5), (-20 / _local5)); _local8.vertices[2].Set((-40 / _local5), (0 / _local5)); _local8.vertices[3].Set((-60 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-60 / _local5), (0 / _local5)); _local8.vertices[1].Set((0 / _local5), (0 / _local5)); _local8.vertices[2].Set((0 / _local5), (20 / _local5)); _local8.vertices[3].Set((-60 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-20 / _local5), (-20 / _local5)); _local8.vertices[1].Set((60 / _local5), (-20 / _local5)); _local8.vertices[2].Set((60 / _local5), (0 / _local5)); _local8.vertices[3].Set((-20 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((40 / _local5), (0 / _local5)); _local8.vertices[1].Set((60 / _local5), (0 / _local5)); _local8.vertices[2].Set((60 / _local5), (20 / _local5)); _local8.vertices[3].Set((40 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 15; _local9 = new Bitmap(new _classBrickWacky1().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addJesus(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-20 / _local5)); _local8.vertices[1].Set((40 / _local5), (-20 / _local5)); _local8.vertices[2].Set((40 / _local5), (0 / _local5)); _local8.vertices[3].Set((-40 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((0 / _local5), (-40 / _local5)); _local8.vertices[1].Set((20 / _local5), (-40 / _local5)); _local8.vertices[2].Set((20 / _local5), (-20 / _local5)); _local8.vertices[3].Set((0 / _local5), (-20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((0 / _local5), (0 / _local5)); _local8.vertices[1].Set((20 / _local5), (0 / _local5)); _local8.vertices[2].Set((20 / _local5), (40 / _local5)); _local8.vertices[3].Set((0 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 14; _local9 = new Bitmap(new _classBrickJesus().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addDiamond1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 34, _density, _arg2); setBallSprite(new Bitmap(new _classDiamond1().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); return (_local6); } public function addDiamond2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 35; _local9 = new Bitmap(new _classDiamond2().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addCog(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=4):b2Body{ var _local6:Number; var _local7:UserData; var _local8:b2Body; var _local9:b2BodyDef; var _local10:b2PolygonDef; var _local11:Number; var _local12:Number; var _local13:b2RevoluteJointDef; var _local14:b2Body; var _local15:b2CircleDef; var _local16:int; _local6 = 20; _local7 = new UserData(); _local7._iD = 50; _local7._radius = _arg5; _arg5 = (_arg5 / _local6); _local9 = new b2BodyDef(); _local10 = new b2PolygonDef(); _local11 = (_arg5 * 1.2); _local12 = (_arg5 * 0.2); _local13 = new b2RevoluteJointDef(); _local14 = m_world.GetGroundBody(); _local9 = new b2BodyDef(); _local9.position.Set(_arg3, _arg4); _local9.angle = _arg1; _local8 = m_world.CreateBody(_local9); _local15 = new b2CircleDef(); _local15.radius = _arg5; _local15.density = 20; _local15.friction = _friction; _local15.isSensor = _arg2; _local8.CreateShape(_local15); _local8.m_userData = _local7; _local8.m_userData._isPlayerObject = false; _local16 = 0; while (_local16 < 4) { _local10 = new b2PolygonDef(); _local10.SetAsOrientedBox(_local11, _local12, new b2Vec2(0, 0), ((Math.PI * _local16) / 4)); _local10.density = 1; _local10.friction = _friction; _local10.isSensor = _arg2; _local8.CreateShape(_local10); _local16++; }; _local8.SetMassFromShapes(); _local13.Initialize(_local14, _local8, new b2Vec2(_arg3, _arg4)); _local13.motorSpeed = 0; _local13.enableMotor = false; _local7._object = (m_world.CreateJoint(_local13) as b2RevoluteJoint); return (_local8); } public function addBox1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = (_density * 5); _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 48; _local6.m_userData._1T = true; _local9 = new Bitmap(new _classBrickO1T().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function RepaintNonPlayerObjects():void{ var _local1:b2Body; _local1 = m_world.m_bodyList; while (_local1) { if (((((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))) && (!(_local1.m_userData._isPlayerObject)))){ RepaintSprite(_local1.m_userData); }; _local1 = _local1.m_next; }; } private function isCollidingTestGeometry(_arg1:b2Body):Boolean{ var _local2:b2Shape; var _local3:Boolean; _local2 = getCollisionTestGeometry(_arg1); _local3 = isCollidingTest(_local2, _arg1.GetXForm(), _arg1); return (_local3); } public function addDiamond3(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 6; _local8.vertices[0].Set((14 / _local5), (-25 / _local5)); _local8.vertices[1].Set((30 / _local5), (0 / _local5)); _local8.vertices[2].Set((14 / _local5), (25 / _local5)); _local8.vertices[3].Set((-14 / _local5), (25 / _local5)); _local8.vertices[4].Set((-30 / _local5), (0 / _local5)); _local8.vertices[5].Set((-14 / _local5), (-25 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 36; _local9 = new Bitmap(new _classDiamond3().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function isIPhoneSleeping(_arg1:Number):Boolean{ if (_arg1 < (-140 / m_debugDraw.m_drawScale)){ return (true); }; return (false); } public function addTargetArea(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 26, _density, true); return (_local6); } private function CreateShadowSprite(_arg1:UserData):void{ var _local2:BitmapData; var _local3:BitmapData; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:uint; var _local9:Bitmap; if ((((((_arg1 == null)) || ((_arg1._sprite == null)))) || (!((_arg1._spriteShadow == null))))){ return; }; _local2 = _arg1._sprite.bitmapData; _local3 = _local2.clone(); _local4 = _local2.width; _local5 = _local2.height; _arg1._shadowOffsetX = 4; _arg1._shadowOffsetY = 4; _local6 = 0; while (_local6 < _local5) { _local7 = 0; while (_local7 < _local4) { _local8 = _local2.getPixel32(_local7, _local6); _local8 = (_local8 & 4278190080); _local3.setPixel32(_local7, _local6, _local8); _local7++; }; _local6++; }; _local9 = new Bitmap(_local3); _arg1._spriteShadow = _local9; m_sprite.addChild(_local9); } public function addBGBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):b2Body{ return (addOrientedBGBox(_arg1, _arg2, _arg3, _arg4, 0)); } public function GetBodyAtMouse(_arg1:Boolean=false, _arg2:Boolean=false):b2Body{ var _local3:b2AABB; var _local4:int; var _local5:Array; var _local6:int; var _local7:b2Body; var _local8:b2Body; var _local9:int; var _local10:b2Shape; var _local11:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local3 = new b2AABB(); _local3.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local3.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local4 = 10; _local5 = new Array(); _local6 = m_world.Query(_local3, _local5, _local4); _local7 = null; _local8 = null; _getBodyTouchedOthers = false; _local9 = 0; while (_local9 < _local6) { _local10 = (_local5[_local9] as b2Shape); _local11 = (_local5[_local9] as b2Shape).TestPoint(_local10.GetBody().GetXForm(), mousePVec); if (_local11){ _local8 = _local10.GetBody(); if (m_mouseBody == _local8){ } else { if (((!(_local10.IsSensor())) && (!(_arg2)))){ _getBodyTouchedOthers = true; } else { if (((_local8.IsStatic()) && (!(_arg1)))){ _getBodyTouchedOthers = true; } else { _local7 = _local8; }; }; }; }; _local9++; }; return (_local7); } public function addBlockG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (40 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 68; _local6.m_userData._directedGravity = true; _local9 = new Bitmap(new _classBrickBlockG().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBoxHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 54; _local6.m_userData._helium = true; _local9 = new Bitmap(new _classBrickOHelium().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addKiila(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 6; _local8.vertices[0].Set((-50 / _local5), (-10 / _local5)); _local8.vertices[1].Set((50 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (0 / _local5)); _local8.vertices[3].Set((50 / _local5), (10 / _local5)); _local8.vertices[4].Set((-50 / _local5), (10 / _local5)); _local8.vertices[5].Set((-60 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 57; _local9 = new Bitmap(new _classBrickKiila().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addTriangleLeft(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-30 / _local5), (30 / _local5)); _local8.vertices[1].Set((30 / _local5), (30 / _local5)); _local8.vertices[0].Set((30 / _local5), (-30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 21; _local9 = new Bitmap(new _classTriangleLeft().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPoleG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-10 / _local5)); _local8.vertices[1].Set((60 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (10 / _local5)); _local8.vertices[3].Set((-60 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 66; _local6.m_userData._directedGravity = true; _local9 = new Bitmap(new _classBrickPoleG().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPyramid(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-40 / _local5), (40 / _local5)); _local8.vertices[1].Set((40 / _local5), (40 / _local5)); _local8.vertices[0].Set((0 / _local5), (-40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 23; _local9 = new Bitmap(new _classPyramid().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 1; _local9 = new Bitmap(new _classBrickO().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addHingeVeryBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; var _local10:b2RevoluteJointDef; var _local11:b2Vec2; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-100 / _local5), (-10 / _local5)); _local8.vertices[1].Set((100 / _local5), (-10 / _local5)); _local8.vertices[2].Set((100 / _local5), (10 / _local5)); _local8.vertices[3].Set((-100 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-100 / _local5), (-30 / _local5)); _local8.vertices[1].Set((-80 / _local5), (-30 / _local5)); _local8.vertices[2].Set((-80 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-100 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((80 / _local5), (10 / _local5)); _local8.vertices[1].Set((100 / _local5), (10 / _local5)); _local8.vertices[2].Set((100 / _local5), (30 / _local5)); _local8.vertices[3].Set((80 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 60; _local6.m_userData._isPlayerObject = false; _local9 = new Bitmap(new _classBrickHingeVeryBig().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; _local10 = new b2RevoluteJointDef(); _local11 = _local6.GetPosition(); _local10.Initialize(m_world.GetGroundBody(), _local6, _local11); _local10.enableMotor = false; _local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local6); } public function addWhoaMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-10 / _local5)); _local8.vertices[1].Set((40 / _local5), (-10 / _local5)); _local8.vertices[2].Set((40 / _local5), (10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((20 / _local5), (10 / _local5)); _local8.vertices[1].Set((40 / _local5), (10 / _local5)); _local8.vertices[2].Set((40 / _local5), (30 / _local5)); _local8.vertices[3].Set((20 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((-20 / _local5), (-30 / _local5)); _local8.vertices[2].Set((-20 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 33; _local9 = new Bitmap(new _classBrickWhoaMirror().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPacman(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((30 / _local5), (-30 / _local5)); _local8.vertices[1].Set((30 / _local5), (30 / _local5)); _local8.vertices[2].Set((0 / _local5), (30 / _local5)); _local8.vertices[3].Set((0 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertexCount = 4; _local8.vertices[0].Set((-30 / _local5), (-30 / _local5)); _local8.vertices[1].Set((0 / _local5), (0 / _local5)); _local8.vertices[2].Set((0 / _local5), (30 / _local5)); _local8.vertices[3].Set((-30 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 42; _local9 = new Bitmap(new _classBrickPacman().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWideCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((50 / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[1].Set((50 / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set((-50 / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[3].Set((-50 / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 38; _local9 = new Bitmap(new _classBrickWideCross().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addGlueBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int=0xFFFF00):b2Body{ var _local5:Number; var _local6:b2BodyDef; var _local7:b2Body; var _local8:b2CircleDef; _local5 = 20; _local6 = new b2BodyDef(); _local6.isSleeping = true; _local6.position.Set(_arg2, _arg3); _local7 = m_world.CreateBody(_local6); _local8 = new b2CircleDef(); _local8.radius = (_arg1 / _local5); _local8.density = 0; _local8.friction = 1000; _local8.restitution = 0; _local7.CreateShape(_local8); _local7.SetMassFromShapes(); _local7.m_userData = new UserData(); _local7.m_userData._iD = 56; _local7.m_userData._radius = _arg1; _local7.m_userData._color = 0xFFFF00; _local7.m_userData._sticky = true; return (_local7); } public function addCircleHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 52, _density, _arg2); _local6.m_userData._helium = true; setBallSprite(new Bitmap(new _classSunHelium().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); return (_local6); } public function addHingeBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; var _local10:b2RevoluteJointDef; var _local11:b2Vec2; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-80 / _local5), (-10 / _local5)); _local8.vertices[1].Set((80 / _local5), (-10 / _local5)); _local8.vertices[2].Set((80 / _local5), (10 / _local5)); _local8.vertices[3].Set((-80 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 58; _local6.m_userData._isPlayerObject = false; _local9 = new Bitmap(new _classBrickHingeBig().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; _local10 = new b2RevoluteJointDef(); _local11 = _local6.GetPosition(); _local10.Initialize(m_world.GetGroundBody(), _local6, _local11); _local10.enableMotor = false; _local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local6); } public function addPyramidHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-40 / _local5), (40 / _local5)); _local8.vertices[1].Set((40 / _local5), (40 / _local5)); _local8.vertices[0].Set((0 / _local5), (-40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 53; _local6.m_userData._helium = true; _local9 = new Bitmap(new _classPyramidHelium().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function isCollidingTest(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Body):Boolean{ var _local4:b2Manifold; var _local5:Boolean; var _local6:Boolean; var _local7:b2Body; var _local8:b2Body; var _local9:b2Shape; var _local10:Boolean; var _local11:Boolean; _local4 = new b2Manifold(); while (_arg1 != null) { _local5 = (_arg1 is b2CircleShape); _local6 = (_arg1 is b2PolygonShape); _local7 = m_world.m_bodyList; while (_local7 != null) { _local8 = _local7.m_next; if (_local7 == _arg3){ _local7 = _local8; } else { _local9 = _local7.GetShapeList(); while (_local9 != null) { _local10 = (_local9 is b2CircleShape); _local11 = (_local9 is b2PolygonShape); if (((_local5) && (_local10))){ b2Collision.b2CollideCircles(_local4, (_arg1 as b2CircleShape), _arg2, (_local9 as b2CircleShape), _local7.GetXForm()); } else { if (((_local5) && (_local11))){ b2Collision.b2CollidePolygonAndCircle(_local4, (_local9 as b2PolygonShape), _local7.GetXForm(), (_arg1 as b2CircleShape), _arg2); } else { if (((_local6) && (_local10))){ b2Collision.b2CollidePolygonAndCircle(_local4, (_arg1 as b2PolygonShape), _arg2, (_local9 as b2CircleShape), _local7.GetXForm()); } else { if (((_local6) && (_local11))){ b2Collision.b2CollidePolygons(_local4, (_arg1 as b2PolygonShape), _arg2, (_local9 as b2PolygonShape), _local7.GetXForm()); }; }; }; }; if (_local4.pointCount > 0){ return (true); }; _local9 = _local9.GetNext(); }; _local7 = _local8; }; }; _arg1 = _arg1.GetNext(); }; return (false); } public function addRotatingCrossBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:UserData; var _local7:b2Body; var _local8:b2BodyDef; var _local9:b2PolygonDef; var _local10:b2RevoluteJointDef; var _local11:b2Body; var _local12:Bitmap; _local5 = 20; _local6 = new UserData(); _local6._iD = 63; _local8 = new b2BodyDef(); _local9 = new b2PolygonDef(); _local10 = new b2RevoluteJointDef(); _local11 = m_world.GetGroundBody(); _local8 = new b2BodyDef(); _local8.position.Set(_arg3, _arg4); _local8.angle = _arg1; _local7 = m_world.CreateBody(_local8); _local9.density = 20; _local9.friction = _friction; _local9.isSensor = _arg2; _local9.vertexCount = 8; _local9.vertices[0].Set((-10 / _local5), (-30 / _local5)); _local9.vertices[1].Set((10 / _local5), (-30 / _local5)); _local9.vertices[2].Set((30 / _local5), (-10 / _local5)); _local9.vertices[3].Set((30 / _local5), (10 / _local5)); _local9.vertices[4].Set((10 / _local5), (30 / _local5)); _local9.vertices[5].Set((-10 / _local5), (30 / _local5)); _local9.vertices[6].Set((-30 / _local5), (10 / _local5)); _local9.vertices[7].Set((-30 / _local5), (-10 / _local5)); _local7.CreateShape(_local9); _local7.m_userData = _local6; _local7.SetMassFromShapes(); _local12 = new Bitmap(new _classRotatingCrossBox().bitmapData); _local12.x = -11405; _local12.y = 10; _local12.smoothing = true; m_sprite.addChild(_local12); _local7.m_userData._sprite = _local12; _local7.m_userData._isPlayerObject = false; _local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4)); _local10.motorSpeed = 0; _local10.enableMotor = false; _local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local7); } public function addCircleG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 71, _density, _arg2); setBallSprite(new Bitmap(new _classSunG().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); _local6.m_userData._directedGravity = true; return (_local6); } public function addSaw2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; var _local7:b2RevoluteJointDef; var _local8:b2Vec2; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 44, _density, _arg2); setBallSprite(new Bitmap(new _classSaw2X().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); _local7 = new b2RevoluteJointDef(); _local8 = _local6.GetPosition(); _local7.Initialize(m_world.GetGroundBody(), _local6, _local8); _local7.maxMotorTorque = (_arg5 * 20); _local7.enableMotor = !(_arg2); _local7.motorSpeed = (-(_arg5) * 2); _local6.m_userData._object = (m_world.CreateJoint(_local7) as b2RevoluteJoint); _local6.m_userData._isPlayerObject = false; return (_local6); } private function setBallSprite(_arg1:Bitmap, _arg2:UserData, _arg3:Number):void{ var _local4:Number; _arg2._sprite = _arg1; _local4 = (_arg2._sprite.width * 0.5); _arg2._sprite.scaleX = (_arg3 / _local4); _arg2._sprite.scaleY = (_arg3 / _local4); _arg2._scale = (_arg3 / _local4); _arg2._sprite.smoothing = true; _arg2._radius = _arg3; } public function addBlock1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = (_density * 5); _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (40 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 49; _local6.m_userData._1T = true; _local9 = new Bitmap(new _classBrickBlock1T().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addSaw1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; var _local7:b2RevoluteJointDef; var _local8:b2Vec2; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 41, _density, _arg2); setBallSprite(new Bitmap(new _classSaw1().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); _local7 = new b2RevoluteJointDef(); _local8 = _local6.GetPosition(); _local7.Initialize(m_world.GetGroundBody(), _local6, _local8); _local7.maxMotorTorque = (_arg5 * 20); _local7.enableMotor = !(_arg2); _local7.motorSpeed = (_arg5 * 2); _local6.m_userData._object = (m_world.CreateJoint(_local7) as b2RevoluteJoint); _local6.m_userData._isPlayerObject = false; return (_local6); } private function getCollisionTestGeometry(_arg1:b2Body):b2Shape{ var _local2:b2Shape; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Shape; var _local6:b2CircleShape; var _local7:b2CircleDef; var _local8:b2PolygonShape; var _local9:b2PolygonDef; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:int; var _local14:Number; var _local15:Number; _local2 = _arg1.GetShapeList(); _local3 = null; _local4 = null; _local5 = null; while (_local2 != null) { _local5 = null; if ((_local2 is b2CircleShape)){ _local6 = (_local2 as b2CircleShape); _local7 = new b2CircleDef(); _local7.localPosition.x = _local6.GetLocalPosition().x; _local7.localPosition.y = _local6.GetLocalPosition().y; _local7.radius = (_local6.GetRadius() - C_MRGN); _local5 = new b2CircleShape(_local7); trace(((((("new b2CircleShape: localPositionX = " + _local7.localPosition.x) + " localPositionY = ") + _local7.localPosition.y) + " radius = ") + _local7.radius)); } else { if ((_local2 is b2PolygonShape)){ _local8 = (_local2 as b2PolygonShape); _local9 = new b2PolygonDef(); _local9.vertexCount = _local8.GetVertexCount(); _local10 = 0; _local11 = 0; _local12 = _local8.GetVertices(); _local13 = 0; while (_local13 < _local9.vertexCount) { _local10 = (_local10 + _local12[_local13].x); _local11 = (_local11 + _local12[_local13].y); _local13++; }; _local10 = (_local10 / _local9.vertexCount); _local11 = (_local11 / _local9.vertexCount); _local13 = 0; while (_local13 < _local9.vertexCount) { if (_local12[_local13].x < _local10){ _local14 = C_MRGN; } else { _local14 = -(C_MRGN); }; if (_local12[_local13].y < _local11){ _local15 = C_MRGN; } else { _local15 = -(C_MRGN); }; _local9.vertices[_local13] = new b2Vec2((_local12[_local13].x + _local14), (_local12[_local13].y + _local15)); _local13++; }; _local5 = new b2PolygonShape(_local9); }; }; if (_local3 == null){ _local3 = _local5; _local4 = _local5; } else { _local3.m_next = _local5; _local3 = _local5; }; _local2 = _local2.GetNext(); }; return (_local4); } private function twinkleShape(_arg1:b2Shape, _arg2:b2Vec2, _arg3:b2XForm):void{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2CircleShape; var _local8:Number; var _local9:b2Vec2; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Particle; var _local15:b2PolygonShape; var _local16:int; var _local17:Array; var _local18:Array; var _local19:b2Vec2; var _local20:int; var _local21:int; _local4 = _arg1.GetType(); if (_local4 == b2Shape.e_circleShape){ _local7 = (_arg1 as b2CircleShape); _local8 = _local7.GetRadius(); _local9 = b2Math.b2MulX(_arg3, _local7.GetLocalPosition()); b2Math.b2MulX(_arg3, _local7.GetLocalPosition()).x = (_local9.x * m_debugDraw.m_drawScale); _local9.y = (_local9.y * m_debugDraw.m_drawScale); _local10 = (Math.random() * _local8); _local11 = ((Math.random() * Math.PI) * 2); _local12 = ((Math.cos(_local11) * _local10) * m_debugDraw.m_drawScale); _local13 = ((Math.sin(_local11) * _local10) * m_debugDraw.m_drawScale); _local14 = Main.m_particleManager.addParticle(Particle.PARTICLE_TYPE_TWINKLE, ((_local9.x + _local12) + 300), (_local9.y + _local13), 0xFFFFFF); if (_local14 != null){ _local14._life = (_local14._life + (Math.random() * 10)); }; } else { if (_local4 == b2Shape.e_polygonShape){ _local15 = (_arg1 as b2PolygonShape); _local16 = _local15.GetVertexCount(); _local17 = _local15.GetVertices(); _local18 = new Array(b2Settings.b2_maxPolygonVertices); _local5 = 0; while (_local5 < _local16) { _local18[_local5] = b2Math.b2MulX(_arg3, _local17[_local5]); _local5++; }; _local19 = new b2Vec2(); _local19.x = (_arg2.x * m_debugDraw.m_drawScale); _local19.y = (_arg2.y * m_debugDraw.m_drawScale); _local20 = (_local16 - 2); _local21 = ((Math.random() * 0.99) * _local20); getRandomPointInTriangle(_local18[0], _local18[(_local21 + 1)], _local18[(_local21 + 2)]); m_randomPointX = (m_randomPointX * m_debugDraw.m_drawScale); m_randomPointY = (m_randomPointY * m_debugDraw.m_drawScale); _local12 = ((m_randomPointX - _local19.x) * 0.1); _local13 = ((m_randomPointY - _local19.y) * 0.1); _local14 = Main.m_particleManager.addParticle(Particle.PARTICLE_TYPE_TWINKLE, (m_randomPointX + 300), m_randomPointY, 0xFFFFFF); if (_local14 != null){ _local14._life = (_local14._life + (Math.random() * 10)); }; }; }; } public function addH(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-20 / _local5), (-30 / _local5)); _local8.vertices[1].Set((-20 / _local5), (30 / _local5)); _local8.vertices[2].Set((-40 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (-30 / _local5)); _local6.CreateShape(_local8); _local8.vertexCount = 4; _local8.vertices[0].Set((40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((40 / _local5), (30 / _local5)); _local8.vertices[2].Set((20 / _local5), (30 / _local5)); _local8.vertices[3].Set((20 / _local5), (-30 / _local5)); _local6.CreateShape(_local8); _local8.vertexCount = 4; _local8.vertices[0].Set((20 / _local5), (-10 / _local5)); _local8.vertices[1].Set((20 / _local5), (10 / _local5)); _local8.vertices[2].Set((-20 / _local5), (10 / _local5)); _local8.vertices[3].Set((-20 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 43; _local9 = new Bitmap(new _classBrickH().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addJ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[3].Set(((5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 4; _local9 = new Bitmap(new _classBrickJ().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBGBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int=0):b2Body{ var _local5:Number; var _local6:b2BodyDef; var _local7:b2Body; var _local8:b2CircleDef; _local5 = 20; _local6 = new b2BodyDef(); _local6.isSleeping = true; _local6.position.Set(_arg2, _arg3); _local7 = m_world.CreateBody(_local6); _local8 = new b2CircleDef(); _local8.radius = (_arg1 / _local5); _local8.density = 0; _local8.friction = _friction; _local8.restitution = 0.1; _local7.CreateShape(_local8); _local7.SetMassFromShapes(); _local7.m_userData = new UserData(); _local7.m_userData._iD = 27; _local7.m_userData._radius = _arg1; _local7.m_userData._color = 0xFFFFFF; _local7.m_userData._isPlayerObject = false; return (_local7); } public function addL(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[3].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[0].Set(((-5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 5; _local9 = new Bitmap(new _classBrickL().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addTriangleRight(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-30 / _local5), (30 / _local5)); _local8.vertices[1].Set((30 / _local5), (30 / _local5)); _local8.vertices[0].Set((-30 / _local5), (-30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 22; _local9 = new Bitmap(new _classTriangleRight().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function isColliding(_arg1:b2Body):Boolean{ return (isCollidingTest(_arg1.GetShapeList(), _arg1.GetXForm(), _arg1)); } private function runGlassSprite(_arg1:b2Body, _arg2:UserData):void{ var _local3:Number; _local3 = (_arg2._hitpoints / 3); if (_arg2._damage > (2 * _local3)){ if (_arg2._spriteNumber != 2){ if (_arg2._iD == 72){ changeSprite(_arg2, new Bitmap(new _classBrickOGlassBR2().bitmapData)); } else { if (_arg2._iD == 73){ changeSprite(_arg2, new Bitmap(new _classBrickBlockGlassBR2().bitmapData)); } else { if (_arg2._iD == 74){ changeSprite(_arg2, new Bitmap(new _classBrickIGlassBR2().bitmapData)); }; }; }; coverInDust(_arg1, 0.1); _arg2._spriteNumber = 2; Main._playGlassCrack = 1; }; } else { if (_arg2._damage > _local3){ if (_arg2._spriteNumber != 1){ if (_arg2._iD == 72){ changeSprite(_arg2, new Bitmap(new _classBrickOGlassBR1().bitmapData)); } else { if (_arg2._iD == 73){ changeSprite(_arg2, new Bitmap(new _classBrickBlockGlassBR1().bitmapData)); } else { if (_arg2._iD == 74){ changeSprite(_arg2, new Bitmap(new _classBrickIGlassBR1().bitmapData)); }; }; }; coverInDust(_arg1, 0.1); _arg2._spriteNumber = 1; Main._playGlassCrack = 1; }; }; }; } public function addT(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 3; _local9 = new Bitmap(new _classBrickT().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addS(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[3].Set(((5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[0].Set(((5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-5 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 6; _local9 = new Bitmap(new _classBrickS().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function RepaintSprites():void{ var _local1:b2Body; _local1 = m_world.m_bodyList; while (_local1) { if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){ RepaintSprite(_local1.m_userData); }; _local1 = _local1.m_next; }; } public function addZ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[3].Set(((15 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((-5 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((5 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 7; _local9 = new Bitmap(new _classBrickZ().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function BringSpritesOnTop():void{ var _local1:b2Body; _local1 = m_world.m_bodyList; while (_local1) { if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){ m_sprite.removeChild(_local1.m_userData._sprite); m_sprite.addChild(_local1.m_userData._sprite); }; _local1 = _local1.m_next; }; Main.m_this.BringPlus1OnTop(); } public function addPyramid1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = (_density * 5); _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-40 / _local5), (40 / _local5)); _local8.vertices[1].Set((40 / _local5), (40 / _local5)); _local8.vertices[0].Set((0 / _local5), (-40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 47; _local6.m_userData._1T = true; _local9 = new Bitmap(new _classPyramid1T().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addCornerLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((20 / _local5), (-40 / _local5)); _local8.vertices[1].Set((40 / _local5), (-40 / _local5)); _local8.vertices[2].Set((40 / _local5), (40 / _local5)); _local8.vertices[3].Set((20 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (20 / _local5)); _local8.vertices[1].Set((20 / _local5), (20 / _local5)); _local8.vertices[2].Set((20 / _local5), (40 / _local5)); _local8.vertices[3].Set((-40 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 29; _local9 = new Bitmap(new _classBrickCornerLong().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public static function rot(_arg1:Bitmap, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; while (_arg4 > 360) { _arg4 = (_arg4 - 360); }; while (_arg4 < -360) { _arg4 = (_arg4 + 360); }; _local7 = Math.cos(((_arg4 * Math.PI) / 180)); _local8 = Math.sin(((_arg4 * Math.PI) / 180)); _arg1.rotation = _arg4; _arg1.x = ((_arg2 + (_arg5 * _local7)) - (_arg6 * _local8)); _arg1.y = ((_arg3 + (_arg6 * _local7)) + (_arg5 * _local8)); } } }//package TestBed
Section 98
//Test__classBrickAlien (TestBed.Test__classBrickAlien) package TestBed { import mx.core.*; public class Test__classBrickAlien extends BitmapAsset { } }//package TestBed
Section 99
//Test__classBrickBig (TestBed.Test__classBrickBig) package TestBed { import mx.core.*; public class Test__classBrickBig extends BitmapAsset { } }//package TestBed
Section 100
//Test__classBrickBlock (TestBed.Test__classBrickBlock) package TestBed { import mx.core.*; public class Test__classBrickBlock extends BitmapAsset { } }//package TestBed
Section 101
//Test__classBrickBlock1T (TestBed.Test__classBrickBlock1T) package TestBed { import mx.core.*; public class Test__classBrickBlock1T extends BitmapAsset { } }//package TestBed
Section 102
//Test__classBrickBlockG (TestBed.Test__classBrickBlockG) package TestBed { import mx.core.*; public class Test__classBrickBlockG extends BitmapAsset { } }//package TestBed
Section 103
//Test__classBrickBlockGlass (TestBed.Test__classBrickBlockGlass) package TestBed { import mx.core.*; public class Test__classBrickBlockGlass extends BitmapAsset { } }//package TestBed
Section 104
//Test__classBrickBlockGlassBR1 (TestBed.Test__classBrickBlockGlassBR1) package TestBed { import mx.core.*; public class Test__classBrickBlockGlassBR1 extends BitmapAsset { } }//package TestBed
Section 105
//Test__classBrickBlockGlassBR2 (TestBed.Test__classBrickBlockGlassBR2) package TestBed { import mx.core.*; public class Test__classBrickBlockGlassBR2 extends BitmapAsset { } }//package TestBed
Section 106
//Test__classBrickBlockHelium (TestBed.Test__classBrickBlockHelium) package TestBed { import mx.core.*; public class Test__classBrickBlockHelium extends BitmapAsset { } }//package TestBed
Section 107
//Test__classBrickConnect (TestBed.Test__classBrickConnect) package TestBed { import mx.core.*; public class Test__classBrickConnect extends BitmapAsset { } }//package TestBed
Section 108
//Test__classBrickConnectMirror (TestBed.Test__classBrickConnectMirror) package TestBed { import mx.core.*; public class Test__classBrickConnectMirror extends BitmapAsset { } }//package TestBed
Section 109
//Test__classBrickCorner (TestBed.Test__classBrickCorner) package TestBed { import mx.core.*; public class Test__classBrickCorner extends BitmapAsset { } }//package TestBed
Section 110
//Test__classBrickCornerLong (TestBed.Test__classBrickCornerLong) package TestBed { import mx.core.*; public class Test__classBrickCornerLong extends BitmapAsset { } }//package TestBed
Section 111
//Test__classBrickCross (TestBed.Test__classBrickCross) package TestBed { import mx.core.*; public class Test__classBrickCross extends BitmapAsset { } }//package TestBed
Section 112
//Test__classBrickCrossG (TestBed.Test__classBrickCrossG) package TestBed { import mx.core.*; public class Test__classBrickCrossG extends BitmapAsset { } }//package TestBed
Section 113
//Test__classBrickH (TestBed.Test__classBrickH) package TestBed { import mx.core.*; public class Test__classBrickH extends BitmapAsset { } }//package TestBed
Section 114
//Test__classBrickHinge (TestBed.Test__classBrickHinge) package TestBed { import mx.core.*; public class Test__classBrickHinge extends BitmapAsset { } }//package TestBed
Section 115
//Test__classBrickHingeBig (TestBed.Test__classBrickHingeBig) package TestBed { import mx.core.*; public class Test__classBrickHingeBig extends BitmapAsset { } }//package TestBed
Section 116
//Test__classBrickHingeVeryBig (TestBed.Test__classBrickHingeVeryBig) package TestBed { import mx.core.*; public class Test__classBrickHingeVeryBig extends BitmapAsset { } }//package TestBed
Section 117
//Test__classBrickHingeVeryBigStraight (TestBed.Test__classBrickHingeVeryBigStraight) package TestBed { import mx.core.*; public class Test__classBrickHingeVeryBigStraight extends BitmapAsset { } }//package TestBed
Section 118
//Test__classBrickHoleBox (TestBed.Test__classBrickHoleBox) package TestBed { import mx.core.*; public class Test__classBrickHoleBox extends BitmapAsset { } }//package TestBed
Section 119
//Test__classBrickI (TestBed.Test__classBrickI) package TestBed { import mx.core.*; public class Test__classBrickI extends BitmapAsset { } }//package TestBed
Section 120
//Test__classBrickIGlass (TestBed.Test__classBrickIGlass) package TestBed { import mx.core.*; public class Test__classBrickIGlass extends BitmapAsset { } }//package TestBed
Section 121
//Test__classBrickIGlassBR1 (TestBed.Test__classBrickIGlassBR1) package TestBed { import mx.core.*; public class Test__classBrickIGlassBR1 extends BitmapAsset { } }//package TestBed
Section 122
//Test__classBrickIGlassBR2 (TestBed.Test__classBrickIGlassBR2) package TestBed { import mx.core.*; public class Test__classBrickIGlassBR2 extends BitmapAsset { } }//package TestBed
Section 123
//Test__classBrickJ (TestBed.Test__classBrickJ) package TestBed { import mx.core.*; public class Test__classBrickJ extends BitmapAsset { } }//package TestBed
Section 124
//Test__classBrickJesus (TestBed.Test__classBrickJesus) package TestBed { import mx.core.*; public class Test__classBrickJesus extends BitmapAsset { } }//package TestBed
Section 125
//Test__classBrickKiila (TestBed.Test__classBrickKiila) package TestBed { import mx.core.*; public class Test__classBrickKiila extends BitmapAsset { } }//package TestBed
Section 126
//Test__classBrickL (TestBed.Test__classBrickL) package TestBed { import mx.core.*; public class Test__classBrickL extends BitmapAsset { } }//package TestBed
Section 127
//Test__classBrickO (TestBed.Test__classBrickO) package TestBed { import mx.core.*; public class Test__classBrickO extends BitmapAsset { } }//package TestBed
Section 128
//Test__classBrickO1T (TestBed.Test__classBrickO1T) package TestBed { import mx.core.*; public class Test__classBrickO1T extends BitmapAsset { } }//package TestBed
Section 129
//Test__classBrickOG (TestBed.Test__classBrickOG) package TestBed { import mx.core.*; public class Test__classBrickOG extends BitmapAsset { } }//package TestBed
Section 130
//Test__classBrickOGlass (TestBed.Test__classBrickOGlass) package TestBed { import mx.core.*; public class Test__classBrickOGlass extends BitmapAsset { } }//package TestBed
Section 131
//Test__classBrickOGlassBR1 (TestBed.Test__classBrickOGlassBR1) package TestBed { import mx.core.*; public class Test__classBrickOGlassBR1 extends BitmapAsset { } }//package TestBed
Section 132
//Test__classBrickOGlassBR2 (TestBed.Test__classBrickOGlassBR2) package TestBed { import mx.core.*; public class Test__classBrickOGlassBR2 extends BitmapAsset { } }//package TestBed
Section 133
//Test__classBrickOHelium (TestBed.Test__classBrickOHelium) package TestBed { import mx.core.*; public class Test__classBrickOHelium extends BitmapAsset { } }//package TestBed
Section 134
//Test__classBrickPacman (TestBed.Test__classBrickPacman) package TestBed { import mx.core.*; public class Test__classBrickPacman extends BitmapAsset { } }//package TestBed
Section 135
//Test__classBrickPole (TestBed.Test__classBrickPole) package TestBed { import mx.core.*; public class Test__classBrickPole extends BitmapAsset { } }//package TestBed
Section 136
//Test__classBrickPoleG (TestBed.Test__classBrickPoleG) package TestBed { import mx.core.*; public class Test__classBrickPoleG extends BitmapAsset { } }//package TestBed
Section 137
//Test__classBrickRocket (TestBed.Test__classBrickRocket) package TestBed { import mx.core.*; public class Test__classBrickRocket extends BitmapAsset { } }//package TestBed
Section 138
//Test__classBrickS (TestBed.Test__classBrickS) package TestBed { import mx.core.*; public class Test__classBrickS extends BitmapAsset { } }//package TestBed
Section 139
//Test__classBrickSalmiack (TestBed.Test__classBrickSalmiack) package TestBed { import mx.core.*; public class Test__classBrickSalmiack extends BitmapAsset { } }//package TestBed
Section 140
//Test__classBrickT (TestBed.Test__classBrickT) package TestBed { import mx.core.*; public class Test__classBrickT extends BitmapAsset { } }//package TestBed
Section 141
//Test__classBrickWacky1 (TestBed.Test__classBrickWacky1) package TestBed { import mx.core.*; public class Test__classBrickWacky1 extends BitmapAsset { } }//package TestBed
Section 142
//Test__classBrickWacky1Mirror (TestBed.Test__classBrickWacky1Mirror) package TestBed { import mx.core.*; public class Test__classBrickWacky1Mirror extends BitmapAsset { } }//package TestBed
Section 143
//Test__classBrickWacky2 (TestBed.Test__classBrickWacky2) package TestBed { import mx.core.*; public class Test__classBrickWacky2 extends BitmapAsset { } }//package TestBed
Section 144
//Test__classBrickWacky4 (TestBed.Test__classBrickWacky4) package TestBed { import mx.core.*; public class Test__classBrickWacky4 extends BitmapAsset { } }//package TestBed
Section 145
//Test__classBrickWacky4Mirror (TestBed.Test__classBrickWacky4Mirror) package TestBed { import mx.core.*; public class Test__classBrickWacky4Mirror extends BitmapAsset { } }//package TestBed
Section 146
//Test__classBrickVeryLong (TestBed.Test__classBrickVeryLong) package TestBed { import mx.core.*; public class Test__classBrickVeryLong extends BitmapAsset { } }//package TestBed
Section 147
//Test__classBrickWhoa (TestBed.Test__classBrickWhoa) package TestBed { import mx.core.*; public class Test__classBrickWhoa extends BitmapAsset { } }//package TestBed
Section 148
//Test__classBrickWhoaMirror (TestBed.Test__classBrickWhoaMirror) package TestBed { import mx.core.*; public class Test__classBrickWhoaMirror extends BitmapAsset { } }//package TestBed
Section 149
//Test__classBrickWideCross (TestBed.Test__classBrickWideCross) package TestBed { import mx.core.*; public class Test__classBrickWideCross extends BitmapAsset { } }//package TestBed
Section 150
//Test__classBrickWideCrossG (TestBed.Test__classBrickWideCrossG) package TestBed { import mx.core.*; public class Test__classBrickWideCrossG extends BitmapAsset { } }//package TestBed
Section 151
//Test__classBrickZ (TestBed.Test__classBrickZ) package TestBed { import mx.core.*; public class Test__classBrickZ extends BitmapAsset { } }//package TestBed
Section 152
//Test__classDiamond1 (TestBed.Test__classDiamond1) package TestBed { import mx.core.*; public class Test__classDiamond1 extends BitmapAsset { } }//package TestBed
Section 153
//Test__classDiamond2 (TestBed.Test__classDiamond2) package TestBed { import mx.core.*; public class Test__classDiamond2 extends BitmapAsset { } }//package TestBed
Section 154
//Test__classDiamond3 (TestBed.Test__classDiamond3) package TestBed { import mx.core.*; public class Test__classDiamond3 extends BitmapAsset { } }//package TestBed
Section 155
//Test__classPyramid (TestBed.Test__classPyramid) package TestBed { import mx.core.*; public class Test__classPyramid extends BitmapAsset { } }//package TestBed
Section 156
//Test__classPyramid1T (TestBed.Test__classPyramid1T) package TestBed { import mx.core.*; public class Test__classPyramid1T extends BitmapAsset { } }//package TestBed
Section 157
//Test__classPyramidHelium (TestBed.Test__classPyramidHelium) package TestBed { import mx.core.*; public class Test__classPyramidHelium extends BitmapAsset { } }//package TestBed
Section 158
//Test__classRotatingCross (TestBed.Test__classRotatingCross) package TestBed { import mx.core.*; public class Test__classRotatingCross extends BitmapAsset { } }//package TestBed
Section 159
//Test__classRotatingCrossBig (TestBed.Test__classRotatingCrossBig) package TestBed { import mx.core.*; public class Test__classRotatingCrossBig extends BitmapAsset { } }//package TestBed
Section 160
//Test__classRotatingCrossBlades (TestBed.Test__classRotatingCrossBlades) package TestBed { import mx.core.*; public class Test__classRotatingCrossBlades extends BitmapAsset { } }//package TestBed
Section 161
//Test__classRotatingCrossBox (TestBed.Test__classRotatingCrossBox) package TestBed { import mx.core.*; public class Test__classRotatingCrossBox extends BitmapAsset { } }//package TestBed
Section 162
//Test__classSaw1 (TestBed.Test__classSaw1) package TestBed { import mx.core.*; public class Test__classSaw1 extends BitmapAsset { } }//package TestBed
Section 163
//Test__classSaw2X (TestBed.Test__classSaw2X) package TestBed { import mx.core.*; public class Test__classSaw2X extends BitmapAsset { } }//package TestBed
Section 164
//Test__classSun (TestBed.Test__classSun) package TestBed { import mx.core.*; public class Test__classSun extends BitmapAsset { } }//package TestBed
Section 165
//Test__classSun1T (TestBed.Test__classSun1T) package TestBed { import mx.core.*; public class Test__classSun1T extends BitmapAsset { } }//package TestBed
Section 166
//Test__classSunG (TestBed.Test__classSunG) package TestBed { import mx.core.*; public class Test__classSunG extends BitmapAsset { } }//package TestBed
Section 167
//Test__classSunHelium (TestBed.Test__classSunHelium) package TestBed { import mx.core.*; public class Test__classSunHelium extends BitmapAsset { } }//package TestBed
Section 168
//Test__classSuperLong (TestBed.Test__classSuperLong) package TestBed { import mx.core.*; public class Test__classSuperLong extends BitmapAsset { } }//package TestBed
Section 169
//Test__classTriangleLeft (TestBed.Test__classTriangleLeft) package TestBed { import mx.core.*; public class Test__classTriangleLeft extends BitmapAsset { } }//package TestBed
Section 170
//Test__classTriangleRight (TestBed.Test__classTriangleRight) package TestBed { import mx.core.*; public class Test__classTriangleRight extends BitmapAsset { } }//package TestBed
Section 171
//Audio (Audio) package { import flash.media.*; public class Audio { public var _soundBlockExplosion2:Sound; public var _soundBlockExplosion3:Sound; public var _classMP3EarnDiamond:Class; public var _soundReturnShape:Sound; public var _soundGame:Sound; public var _soundEarnDiamond:Sound; public var _soundGameSpecial:Sound; public var _classMP3BlockExplosion1:Class; public var _classMP3BlockExplosion2:Class; public var _classMP3BlockExplosion3:Class; public var _classMP3GlassBreak1:Class; public var _classMP3GlassBreak2:Class; public var _classMP3GlassBreak3:Class; public var _classMP3GlassBreak4:Class; public var _soundOkHarmony:Sound; public var _soundGlass1:Sound; public var _soundGlass2:Sound; public var _soundGlass3:Sound; public var _classMP3OkHarmony:Class; public var _soundConcrete01:Sound; public var _soundConcrete02:Sound; public var _soundConcrete03:Sound; public var _soundConcrete04:Sound; public var _soundConcrete05:Sound; public var _soundConcrete06:Sound; public var _soundConcrete07:Sound; public var _classMP3Concrete01:Class; public var _soundGlassBreak1:Sound; public var _soundGlassBreak2:Sound; public var _classMP3Concrete04:Class; public var _classMP3Concrete06:Class; public var _classMP3Concrete07:Class; public var _soundConcrete08:Sound; public var _soundGrabShape:Sound; public var _classMP3Concrete03:Class; public var _soundGlassBreak3:Sound; public var _classMP3Concrete05:Class; public var _classMP3SoundGame:Class; public var _classMP3Concrete08:Class; public var _classMP3Concrete02:Class; public var _soundMenu:Sound; public var _soundGlassBreak4:Sound; public var _classMP3Rotate01:Class; public var _classMP3Rotate02:Class; public var _classMP3Rotate03:Class; public var _classMP3PerfectStrike:Class; public var _soundMenuButton:Sound; public var _classMP3GrabShape:Class; public var _classMP3MenuButton:Class; public var _soundBadPickup:Sound; public var _classMP3BadPickup:Class; public var _soundRotate01:Sound; public var _soundRotate02:Sound; public var _soundRotate03:Sound; public var _classMP3SoundGameSpecial:Class; public var _soundGlassCrack:Sound; public var _classMP3GlassCrack:Class; public var _classMP3Glass2:Class; public var _classMP3Glass3:Class; public var _soundPerfectStrike:Sound; public var _classMP3Glass1:Class; public var _classMP3SoundMenu:Class; public var _soundBlockExplosion1:Sound; public var _classMP3ReturnShape:Class; public function Audio(){ _classMP3SoundMenu = Audio__classMP3SoundMenu; _soundMenu = new _classMP3SoundMenu(); _classMP3SoundGame = Audio__classMP3SoundGame; _soundGame = new _classMP3SoundGame(); _classMP3SoundGameSpecial = Audio__classMP3SoundGameSpecial; _soundGameSpecial = new _classMP3SoundGameSpecial(); _classMP3MenuButton = Audio__classMP3MenuButton; _soundMenuButton = new _classMP3MenuButton(); _classMP3GrabShape = Audio__classMP3GrabShape; _soundGrabShape = new _classMP3GrabShape(); _classMP3ReturnShape = Audio__classMP3ReturnShape; _soundReturnShape = new _classMP3ReturnShape(); _classMP3Rotate01 = Audio__classMP3Rotate01; _soundRotate01 = new _classMP3Rotate01(); _classMP3Rotate02 = Audio__classMP3Rotate02; _soundRotate02 = new _classMP3Rotate02(); _classMP3Rotate03 = Audio__classMP3Rotate03; _soundRotate03 = new _classMP3Rotate03(); _classMP3BadPickup = Audio__classMP3BadPickup; _soundBadPickup = new _classMP3BadPickup(); _classMP3Concrete01 = Audio__classMP3Concrete01; _soundConcrete01 = new _classMP3Concrete01(); _classMP3Concrete02 = Audio__classMP3Concrete02; _soundConcrete02 = new _classMP3Concrete02(); _classMP3Concrete03 = Audio__classMP3Concrete03; _soundConcrete03 = new _classMP3Concrete03(); _classMP3Concrete04 = Audio__classMP3Concrete04; _soundConcrete04 = new _classMP3Concrete04(); _classMP3Concrete05 = Audio__classMP3Concrete05; _soundConcrete05 = new _classMP3Concrete05(); _classMP3Concrete06 = Audio__classMP3Concrete06; _soundConcrete06 = new _classMP3Concrete06(); _classMP3Concrete07 = Audio__classMP3Concrete07; _soundConcrete07 = new _classMP3Concrete07(); _classMP3Concrete08 = Audio__classMP3Concrete08; _soundConcrete08 = new _classMP3Concrete08(); _classMP3Glass1 = Audio__classMP3Glass1; _soundGlass1 = new _classMP3Glass1(); _classMP3Glass2 = Audio__classMP3Glass2; _soundGlass2 = new _classMP3Glass2(); _classMP3Glass3 = Audio__classMP3Glass3; _soundGlass3 = new _classMP3Glass3(); _classMP3GlassCrack = Audio__classMP3GlassCrack; _soundGlassCrack = new _classMP3GlassCrack(); _classMP3GlassBreak1 = Audio__classMP3GlassBreak1; _soundGlassBreak1 = new _classMP3GlassBreak1(); _classMP3GlassBreak2 = Audio__classMP3GlassBreak2; _soundGlassBreak2 = new _classMP3GlassBreak2(); _classMP3GlassBreak3 = Audio__classMP3GlassBreak3; _soundGlassBreak3 = new _classMP3GlassBreak3(); _classMP3GlassBreak4 = Audio__classMP3GlassBreak4; _soundGlassBreak4 = new _classMP3GlassBreak4(); _classMP3BlockExplosion1 = Audio__classMP3BlockExplosion1; _soundBlockExplosion1 = new _classMP3BlockExplosion1(); _classMP3BlockExplosion2 = Audio__classMP3BlockExplosion2; _soundBlockExplosion2 = new _classMP3BlockExplosion2(); _classMP3BlockExplosion3 = Audio__classMP3BlockExplosion3; _soundBlockExplosion3 = new _classMP3BlockExplosion3(); _classMP3EarnDiamond = Audio__classMP3EarnDiamond; _soundEarnDiamond = new _classMP3EarnDiamond(); _classMP3OkHarmony = Audio__classMP3OkHarmony; _soundOkHarmony = new _classMP3OkHarmony(); _classMP3PerfectStrike = Audio__classMP3PerfectStrike; _soundPerfectStrike = new _classMP3PerfectStrike(); super(); } } }//package
Section 172
//Audio__classMP3BadPickup (Audio__classMP3BadPickup) package { import mx.core.*; public class Audio__classMP3BadPickup extends SoundAsset { } }//package
Section 173
//Audio__classMP3BlockExplosion1 (Audio__classMP3BlockExplosion1) package { import mx.core.*; public class Audio__classMP3BlockExplosion1 extends SoundAsset { } }//package
Section 174
//Audio__classMP3BlockExplosion2 (Audio__classMP3BlockExplosion2) package { import mx.core.*; public class Audio__classMP3BlockExplosion2 extends SoundAsset { } }//package
Section 175
//Audio__classMP3BlockExplosion3 (Audio__classMP3BlockExplosion3) package { import mx.core.*; public class Audio__classMP3BlockExplosion3 extends SoundAsset { } }//package
Section 176
//Audio__classMP3Concrete01 (Audio__classMP3Concrete01) package { import mx.core.*; public class Audio__classMP3Concrete01 extends SoundAsset { } }//package
Section 177
//Audio__classMP3Concrete02 (Audio__classMP3Concrete02) package { import mx.core.*; public class Audio__classMP3Concrete02 extends SoundAsset { } }//package
Section 178
//Audio__classMP3Concrete03 (Audio__classMP3Concrete03) package { import mx.core.*; public class Audio__classMP3Concrete03 extends SoundAsset { } }//package
Section 179
//Audio__classMP3Concrete04 (Audio__classMP3Concrete04) package { import mx.core.*; public class Audio__classMP3Concrete04 extends SoundAsset { } }//package
Section 180
//Audio__classMP3Concrete05 (Audio__classMP3Concrete05) package { import mx.core.*; public class Audio__classMP3Concrete05 extends SoundAsset { } }//package
Section 181
//Audio__classMP3Concrete06 (Audio__classMP3Concrete06) package { import mx.core.*; public class Audio__classMP3Concrete06 extends SoundAsset { } }//package
Section 182
//Audio__classMP3Concrete07 (Audio__classMP3Concrete07) package { import mx.core.*; public class Audio__classMP3Concrete07 extends SoundAsset { } }//package
Section 183
//Audio__classMP3Concrete08 (Audio__classMP3Concrete08) package { import mx.core.*; public class Audio__classMP3Concrete08 extends SoundAsset { } }//package
Section 184
//Audio__classMP3EarnDiamond (Audio__classMP3EarnDiamond) package { import mx.core.*; public class Audio__classMP3EarnDiamond extends SoundAsset { } }//package
Section 185
//Audio__classMP3Glass1 (Audio__classMP3Glass1) package { import mx.core.*; public class Audio__classMP3Glass1 extends SoundAsset { } }//package
Section 186
//Audio__classMP3Glass2 (Audio__classMP3Glass2) package { import mx.core.*; public class Audio__classMP3Glass2 extends SoundAsset { } }//package
Section 187
//Audio__classMP3Glass3 (Audio__classMP3Glass3) package { import mx.core.*; public class Audio__classMP3Glass3 extends SoundAsset { } }//package
Section 188
//Audio__classMP3GlassBreak1 (Audio__classMP3GlassBreak1) package { import mx.core.*; public class Audio__classMP3GlassBreak1 extends SoundAsset { } }//package
Section 189
//Audio__classMP3GlassBreak2 (Audio__classMP3GlassBreak2) package { import mx.core.*; public class Audio__classMP3GlassBreak2 extends SoundAsset { } }//package
Section 190
//Audio__classMP3GlassBreak3 (Audio__classMP3GlassBreak3) package { import mx.core.*; public class Audio__classMP3GlassBreak3 extends SoundAsset { } }//package
Section 191
//Audio__classMP3GlassBreak4 (Audio__classMP3GlassBreak4) package { import mx.core.*; public class Audio__classMP3GlassBreak4 extends SoundAsset { } }//package
Section 192
//Audio__classMP3GlassCrack (Audio__classMP3GlassCrack) package { import mx.core.*; public class Audio__classMP3GlassCrack extends SoundAsset { } }//package
Section 193
//Audio__classMP3GrabShape (Audio__classMP3GrabShape) package { import mx.core.*; public class Audio__classMP3GrabShape extends SoundAsset { } }//package
Section 194
//Audio__classMP3MenuButton (Audio__classMP3MenuButton) package { import mx.core.*; public class Audio__classMP3MenuButton extends SoundAsset { } }//package
Section 195
//Audio__classMP3OkHarmony (Audio__classMP3OkHarmony) package { import mx.core.*; public class Audio__classMP3OkHarmony extends SoundAsset { } }//package
Section 196
//Audio__classMP3PerfectStrike (Audio__classMP3PerfectStrike) package { import mx.core.*; public class Audio__classMP3PerfectStrike extends SoundAsset { } }//package
Section 197
//Audio__classMP3ReturnShape (Audio__classMP3ReturnShape) package { import mx.core.*; public class Audio__classMP3ReturnShape extends SoundAsset { } }//package
Section 198
//Audio__classMP3Rotate01 (Audio__classMP3Rotate01) package { import mx.core.*; public class Audio__classMP3Rotate01 extends SoundAsset { } }//package
Section 199
//Audio__classMP3Rotate02 (Audio__classMP3Rotate02) package { import mx.core.*; public class Audio__classMP3Rotate02 extends SoundAsset { } }//package
Section 200
//Audio__classMP3Rotate03 (Audio__classMP3Rotate03) package { import mx.core.*; public class Audio__classMP3Rotate03 extends SoundAsset { } }//package
Section 201
//Audio__classMP3SoundGame (Audio__classMP3SoundGame) package { import mx.core.*; public class Audio__classMP3SoundGame extends SoundAsset { } }//package
Section 202
//Audio__classMP3SoundGameSpecial (Audio__classMP3SoundGameSpecial) package { import mx.core.*; public class Audio__classMP3SoundGameSpecial extends SoundAsset { } }//package
Section 203
//Audio__classMP3SoundMenu (Audio__classMP3SoundMenu) package { import mx.core.*; public class Audio__classMP3SoundMenu extends SoundAsset { } }//package
Section 204
//ContactListener (ContactListener) package { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import TestBed.*; public class ContactListener extends b2ContactListener { override public function Persist(_arg1:b2ContactPoint):void{ collide(_arg1, true); } override public function Add(_arg1:b2ContactPoint):void{ collide(_arg1, false); } override public function Remove(_arg1:b2ContactPoint):void{ } private function collide(_arg1:b2ContactPoint, _arg2:Boolean):void{ var _local3:b2Body; var _local4:b2Body; var _local5:UserData; var _local6:UserData; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:int; var _local12:int; var _local13:Number; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Particle; _local3 = _arg1.shape1.m_body; _local4 = _arg1.shape2.m_body; _local5 = _local3.m_userData; _local6 = _local4.m_userData; if (_local5 != null){ _local5._isTouching = true; }; if (_local6 != null){ _local6._isTouching = true; }; if (((_arg1.shape1.m_isSensor) || (_arg1.shape2.m_isSensor))){ return; }; _local7 = _local3.m_linearVelocity.Length(); _local8 = _local4.m_linearVelocity.Length(); if (!_arg2){ _local13 = 0; if (_local5 != null){ _local13 = (_local3.GetMass() * _arg1.velocity.Length()); if (_local6 != null){ _local6._damage = (_local6._damage + (_local13 * 0.5)); }; }; if (_local6 != null){ _local13 = (_local4.GetMass() * _arg1.velocity.Length()); if (_local5 != null){ _local5._damage = (_local5._damage + (_local13 * 0.5)); }; }; }; _local9 = _arg1.velocity.Length(); if (!_arg2){ _local14 = new b2Vec2(); _local14.x = (_local3.m_linearVelocity.x - _local4.m_linearVelocity.x); _local14.y = (_local3.m_linearVelocity.y - _local4.m_linearVelocity.y); _local15 = _local14.Length(); _local15 = (_local15 * 0.015); if (_local15 > 1){ _local15 = 1; }; if (_local15 > 0.08){ if (((((!((_local5 == null))) && (_local5._glass))) || (((!((_local6 == null))) && (_local6._glass))))){ Main._playGlassHitVolume = _local15; Main._playGlassHit = 0; } else { Main._playHitVolume = _local15; Main._playHit = 0; }; }; }; _local10 = (_local7 + _local8); _local11 = 0xEEEEEE; _local10 = (_local10 / 5); _local12 = 0; while (_local12 < _local10) { _local16 = ((((_arg1.position.x * Test.m_debugDraw.m_drawScale) + (Math.random() * 2)) - 1) + 300); _local17 = (((_arg1.position.y * Test.m_debugDraw.m_drawScale) + (Math.random() * 2)) - 1); _local18 = Main.m_particleManager.addParticle(Particle.PARTICLE_TYPE_DUST, _local16, _local17, _local11); if (_local18 != null){ _local18._speedX = ((Math.random() * 0.5) - 0.25); _local18._speedY = ((Math.random() * 0.5) - 0.25); _local18._life = (_local18._life + (Math.random() * 10)); }; _local12++; }; } } }//package
Section 205
//GamesChart (GamesChart) package { import flash.display.*; public class GamesChart { public static var onGCEvent:Function = null; private static var _errors:Object = {noInterface:"[GC-API] ERROR! Please call gc.setup() first. See: http://wiki.gameschart.com/index.php/Static_Functions", alreadyDefinedInterface:"[GC-API] ERROR! Can only call setup once! See: http://wiki.gameschart.com/index.php/Static_Functions", noContainerMC:"[GC-API] ERROR! You must supply a container to hold GamesChart! See: http://wiki.gameschart.com/index.php/Static_Functions#Setup", noGameIDHash:"[GC-API] ERROR! You must supply the game ID key associated with this game! http://wiki.gameschart.com/index.php/Static_Functions#Setup"}; private static var _interface:GCBrainInterface; public static var VERSION:String = "0.2.0"; public static function openCharts():void{ if (_interface == null){ trace(_errors.noInterface); return; }; _interface.sendNotification(GCNotificationTypes.SHOW_CHART_LISTS, {}); } public static function hideTab():void{ if (_interface == null){ trace(_errors.noInterface); return; }; _interface.sendNotification(GCNotificationTypes.HIDE_TAB, {}); } public static function showTab(_arg1:Number, _arg2:Number):void{ if (_interface == null){ trace(_errors.noInterface); return; }; _interface.sendNotification(GCNotificationTypes.SHOW_TAB, {xPos:_arg1, yPos:_arg2}); } public static function setup(_arg1:Stage, _arg2:String):void{ if (_interface == null){ if (_arg1 == null){ trace(_errors.noContainerMC); return; }; if ((((_arg2 == null)) || ((_arg2 == "")))){ trace(_errors.noGameIDHash); return; }; _interface = new GCBrainInterface(_arg1); _interface.begin(_arg2); } else { trace(_errors.alreadyDefinedInterface); }; } } }//package
Section 206
//GCBrainInterface (GCBrainInterface) package { import flash.events.*; import flash.display.*; import gc.utils.*; import flash.net.*; import flash.system.*; import flash.external.*; public class GCBrainInterface { private var _lcID:int; private var _container:Sprite; private var _notificationBuffer:Array; private var _conn:GCSWFConnection; private var _brainLoader:Loader; private var _brainLoaded:Boolean; private var _stage:Stage; public static var apiType:String = "AS3-API"; private static var BRAIN_URL:String = "http://gameschart.com/flash_client/getBrain.php"; public function GCBrainInterface(_arg1:Stage){ _stage = _arg1; _container = new Sprite(); _container.addEventListener(Event.ENTER_FRAME, onFrameEntered); _stage.addChild(_container); Security.allowDomain("*"); Security.allowInsecureDomain("*"); trace(("[GC-API] Games Chart v." + GamesChart.VERSION)); _lcID = (Math.random() * 10000); loadBrain(); startLC(); } public function begin(_arg1:String):void{ sendNotification(GCNotificationTypes.BEGIN_LOAD, {gameIDHash:_arg1, apiType:apiType, apiVersion:GamesChart.VERSION, swfURL:getURL()}); } public function onGCEvent(_arg1:String, _arg2:Object):void{ if (GamesChart.onGCEvent != null){ GamesChart.onGCEvent.apply(null, [_arg1, _arg2]); }; } private function getURL():String{ var pageURL:String; try { pageURL = String(ExternalInterface.call("window.location.href.toString")); if (pageURL == "null"){ return (_container.stage.loaderInfo.url); } else { return (pageURL); }; } catch(e:Error) { }; return (_container.stage.loaderInfo.url); } private function onFrameEntered(_arg1:Event):void{ if (!_stage.contains(_container)){ _stage.addChild(_container); } else { if (_stage.getChildIndex(_container) != (_stage.numChildren - 1)){ _stage.setChildIndex(_container, (_stage.numChildren - 1)); }; }; } private function onFinishedLoading(_arg1:Event):void{ _brainLoaded = true; trace("[GC-API] Brain Loaded!"); } public function sendNotification(_arg1:String, _arg2:Object, _arg3:String=""):void{ if (_conn.connected){ _conn.send("sendNotification", _arg1, _arg2, _arg3); } else { _notificationBuffer.push({name:_arg1, body:_arg2, type:_arg3}); }; } private function loadBrain():void{ _brainLoaded = false; _brainLoader = new Loader(); _brainLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onFinishedLoading); _brainLoader.load(new URLRequest(((BRAIN_URL + "?r=") + _lcID))); _container.addChild(_brainLoader); trace("[GC-API] Loading Brain.. "); } private function startLC():void{ _notificationBuffer = []; _conn = new GCSWFConnection(("_GamesChartLC" + _lcID), this, GamesChart.VERSION); _conn.addEventListener(GCSWFConnection.CONNECTED, onLCConnected); } private function onLCConnected(_arg1:Event):void{ var _local2:Object; trace("[GC-API] API Connected to Brain!"); while (_notificationBuffer.length > 0) { _local2 = _notificationBuffer.pop(); sendNotification(_local2.name, _local2.body, _local2.type); }; } } }//package
Section 207
//GCNotificationTypes (GCNotificationTypes) package { public class GCNotificationTypes { public static var LOAD_SKIN_AND_STYLE:String = "LOAD_SKIN_AND_STYLE"; public static var BEGIN_LOAD:String = "BEGIN_LOAD"; public static var STARTUP:String = "STARTUP"; public static var SHOW_CHART_LISTS:String = "SHOW_CHART_LISTS"; public static var SHOW_TAB:String = "SHOW_TAB"; public static var SKIN_AND_STYLE_LOADED:String = "SKIN_AND_STYLE_LOADED"; public static var LAUNCH_GAME:String = "LAUNCH_GAME"; public static var HIDE_TAB:String = "HIDE_TAB"; } }//package
Section 208
//Main (Main) package { import flash.display.*; import flash.events.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import TestBed.*; import flash.media.*; import General.*; import flash.text.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.system.*; import mochi.*; import flash.utils.*; public dynamic class Main extends MovieClip { public var _bitmapAchievement:Bitmap;// = null public var _classLevelPackLoot:Class; public var _bitmapMenuBar:Bitmap;// = null public var _bgm:int;// = -1 public var _classAchievement111Diamonds:Class; public var _classSealBack:Class; private var _help2Shown:Boolean;// = false public var _classTitleScreenPlanet:Class; private var _helpY:Number;// = 0 private var _helpX:Number;// = 0 public var _classAchievement20Levels3:Class; public var _bitmapLevelPackLoot:Bitmap;// = null public var _classTaunt1:Class; public var _classTaunt2:Class; public var _classTaunt4:Class; public var _classTaunt5:Class; public var _bitmapLevelSelectionScreen:Bitmap;// = null public var _classTaunt3:Class; public var _classAchievement60Levels2:Class; public var _bitmapHelpText:Bitmap;// = null public var _classMenuBarLockedIcon:Class; private var _playWorkingDelay:int;// = 0 private var _helpHeliumShown:Boolean;// = false private var _rotatePlanet:Number;// = 0 private var _plus1SpritesN:int;// = 0 public var _classLevelPackSelectionLockedQuestionMark:Class; public var _bitmapMenuBarCogWheel:Bitmap;// = null private var _helpHeavyShown:Boolean;// = false public var _classWaitSecondsUntil:Class; public var _bitmapFGNLogo:Bitmap;// = null public var _bitmapSealBack:Bitmap;// = null private var _plus1States:Array; public var _classAchievementsScreen:Class; public var _classLevelPackSelectionLockedDiamond:Class; public var _bitmapTheEndScreen:Bitmap;// = null public var _showHelp:Boolean;// = true public var _classAchievement10Levels2:Class; public var _classAchievement10Levels3:Class; public var _classTheEndCongratulations:Class; public var _bitmapYesNo:Bitmap;// = null private var _help4Shown:Boolean;// = false public var _bitmapInstructionsScreen:Bitmap;// = null public var _classLevelPackSelectionCogWheel:Class; private var _helpRotateExit:Boolean;// = false public var m_currTest:Test;// = null private var m_inGameMenuBarScrollY:Number;// = 0 public var _classWait:Class; public var _classCreditsScreen:Class; public var _first:Boolean;// = true public var _audioBank:Audio;// = null public var m_black:Sprite;// = null public var _classSealFront:Class; private var m_inGameMenuBarStayUp:Boolean;// = false public var _classLevelPackScoreboard:Class; private var _help5Shown:Boolean;// = false public var _bitmapCreditsScreen:Bitmap;// = null public var _bitmapLevelPackScoreboard:Bitmap;// = null private var _helpDirectedGravityShown:Boolean;// = false public var _classYesNo:Class; private var m_inGameMenuBarLocked:Boolean;// = false public var _bitmapLevelPackNew:Bitmap;// = null public var _bitmapBackground:Bitmap;// = null public var _bitmapChooseAShape:Bitmap;// = null public var _bitmapMakeAsMany:Bitmap;// = null public var _classAchievement45Levels:Class; public var _classTitleScreenBackground:Class; public var _classDamping:Class; public var _classTitleScreenForeground:Class; private var _plus1Speed:Array; private var _plus1Sprites:Array; private var _help6Shown:Boolean;// = false public var _bitmapTheEndCongratulations:Bitmap;// = null public var _classAchievement45Levels2:Class; private var _helpBitmapZooming:Boolean;// = false public var _classInstructionsScreen:Class; public var _classTheEndScreen:Class; public var _classPerfectBalance:Class; private var _playHitDelay:int;// = 5 public var _bitmapTitleScreenPlanet:Bitmap;// = null private var m_achievementTimer:int;// = 0 public var _bitmapLevelPackSelectionCogWheel:Bitmap;// = null private var m_theEndExplosionTimer:int;// = 0 public var _classLevelSelectionScreen:Class; public var m_currId:int;// = 0 public var _firstRun:Boolean;// = true private var _help3AShown:Boolean;// = false private var _helpGlassShown:Boolean;// = false private var _help7Shown:Boolean;// = false public var _classMenuBarCogWheel:Class; public var _classAchievement10Levels:Class; public var _classLevelPackSelectionLockedIcon:Class; public var _classMenuBarSource:Class; public var _classMenuIndicator:Class; private var _help1Shown:Boolean;// = false public var _classAchievementAllLevelPacks:Class; public var _bitmapTitleScreenBackground:Bitmap;// = null public var _bitmapSealFront:Bitmap;// = null private var _rotateSeal:Number;// = 0 public var _bitmapTitleScreenForeground:Bitmap;// = null public var _bitmapAchievementsScreen:Bitmap;// = null public var _classBackgroundFlash1:Class; public var _classBackgroundFlash2:Class; public var _classBackgroundFlash3:Class; public var _classBackgroundFlash4:Class; public var _classLevelPackNew:Class; public var _classAchievement60Levels:Class; public var _bitmapMenuBarSource:Bitmap;// = null public var _bitmapMenuIndicator:Bitmap;// = null private var _help3BShown:Boolean;// = false public var m_oldTime:int;// = 0 private var _playGlassHitDelay:int;// = 5 public var _soundTransformVolumeLow:SoundTransform; private static const ACHIEVEMENT_BIT_10_LEVELS_2:int = (1 << 3); private static const ACHIEVEMENT_BIT_10_LEVELS_3:int = (1 << 6); private static const LEVEL_DATA_STRINGS_PACK_X:Array = ["20 0 0 1001 0 20 23.90000000000001 -12.700885481069541 6.906867389640557 -0.0007520029192284872 74 -12.750136597183838 8.600344295143186 -0.00027510308574983314 20 23.90000000000001 -5.95 -1.2899999990173237 0 28 -12.8 9.6 10 10 0 28 -4.25 3.5 10 70 0 4 10.45 -9.945833333333333 0 3 4.85 -9.945833333333333 -6.283185307179586 40 -2.25 -9.795833333333334 0 19 -10.25 -9.945833333333333 0 28 -0.95 10.5 10 10 0 1 -5.981960708913466 2.1197369986288064 0.0008067018049410182 1 -5.986671518281701 4.114716866448463 0.0007995515501741169 1 -5.991966687659447 6.109683736973498 0.0007863951149406505 1 -6.197081335227247 8.104492297254488 0.0007617725058695325 28 -6 9.6 10 10 0 58 2.25 2.1 -1.5707963267948966 28 -5.3 0.4 31 10 0 1000 1.5 ", "20 0 0 1001 0 46 20.3 10.9 -9.95 0 46 35 0.6 -9.9 0 32 5.7 -9.94375 -4.71238898038469 10 -5.95 -10.043750000000001 -3.141592653589793 24 -0.025009405614251426 -6.45295455562544 0.0046135927228676075 1 -5.431359070304187 -4.978833004723261 0.005220924624206473 1 5.515528838580533 -4.929463662477897 -0.0018081093080635482 2 5.519443898934477 -3.43446827389153 -0.0018144505279706186 2 -5.487938519117832 -3.484172239717471 0.005199585624172496 74 -6.965311878363081 -0.9843054772009172 -1.5727108569328647 74 7.0222760695271695 -0.9344961073318822 -1.5685119805620549 1 5.459886636135399 0.05801461877514432 0.00008187222046444027 1 6.508758870497196 2.05979627640258 0.001941866986366087 1 -5.456743462155344 0.008756370218781815 0.0017785707397056367 1 -6.5073868063377125 2.0099136337318866 -0.0018308375479381162 74 -4.95062199767414 3.004692152518957 -1.569926679764261 74 5.002093030943303 3.053767800718131 -1.5722946620475444 1 6.502769028398093 4.054829495436189 0.001978999417963682 1 -6.502614269740719 4.0049299858899925 -0.001847215502928466 28 0 10.5 20 10 0 72 3.509026674610263 -4.925794229715495 -0.006938851340544607 72 -3.4248282395649827 -4.967957766021871 0.010352621563051025 72 4.8087699061486475 -1.938178163675613 -0.0018152094937714765 72 -4.803893110569229 -1.985816701597761 0.005072222162808323 28 5.55 5.55 20 10 0 28 -5.45 5.5 20 10 0 1000 1.5 ", "20 0 0 1001 0 22 -0.1 -10.695833333333333 -0.7853981633974483 20 20 -1.3371019276307725 -5.309792215216227 0.01516446771018013 20 20 -0.23820384183037696 -3.644779778194849 0.11086148936631317 20 20 -2.4220204334493816 -3.63560434449497 -0.11797818553868432 20 20 -1.3230581977704585 -1.9706865161747789 0.10309133234964465 5 0.7102511029595541 -2.5021299636163974 -1.5294428072044657 4 -3.416904927187622 -2.4799762946650206 1.570726573156415 19 -1.421658070970991 -0.47618557736879935 0.0019470834701014782 74 -0.42961669223818855 0.5200387202923988 0.001671600132897689 72 -3.4547981315103615 1.0152874125989786 0.002806739230898366 72 -3.48076077755393 3.0100591912050754 0.0029022924781635746 2 -3.9397230020186775 6.003646369961324 -1.567923383166866 72 -1.4595286052690024 2.0133338514593255 0.0015109394030378854 72 0.557559262666022 2.0161965177307453 0.0012845303935156392 72 -0.39081645994723696 5.010739330882374 0.00705225072532815 29 -0.38640102164260876 5.00975436168943 -1.5697405537784663 5 0.058215126436536424 7.005458305060159 0.000247281024743494 74 -1.9364238674395855 6.003725025557869 -1.5681902383148507 28 -1.45 8.5 100 10 0 10 6.4 -9.747916666666667 0 10 -10.45 -9.847916666666666 0 46 23.60000000000001 11.3 -9.747916666666667 0 46 23.300000000000008 -4.55 -9.797916666666667 0 1000 1.5 ", "20 0 0 1001 0 72 -10.66402743216937 5.555509971675514 1.3994253762384812 72 13.650002111149032 -3.7450733166667027 -0.0007305238168306108 69 -11.25 -10.05 -3.141592653589793 10 -4.1 -10.1 -3.141592653589793 42 2.65 -10.1 1.5707963267948966 19 9.8 -10.2 -3.141592653589793 28 14.05 3.75 10 130 0 28 4.4 7.15 10 62 0 28 -4.7 6.05 180 10 -0.17 28 -5.1 -1.45 180 10 0.16000000000000003 28 9.1 9.75 90 10 0 73 2.404426732552195 -2.769123493937237 0.15971305032554703 20 19.7 -0.6986920828974528 -2.243293710269812 0.26135221601859054 20 19.7 -2.638640036172003 -2.556066692568387 0.4344102973456763 20 19.7 -4.578472223516038 -2.8695570481947765 0.07032900749563871 20 19.7 -6.521054396585409 -3.181909453445118 0.3988924172363473 20 19.7 -8.461022794454458 -3.4945563555915133 0.3617497205710904 28 -13.6 -4.4 10 40 0 1000 1.5 ", "20 0 0 1001 0 71 21.800000000000004 8.55 -9.697916666666666 0 71 21.800000000000004 4.85 -9.697916666666666 0 20 13.999999999999986 -5.3 -9.647916666666667 0 20 13.999999999999986 -8.05 -9.647916666666667 0 20 13.999999999999986 -10.8 -9.647916666666667 0 20 13.999999999999986 -2.8 -9.647916666666667 0 67 1 -9.691666666666666 0 48 -7.2438292342334645 -0.8854537032759886 0.0010674943067765302 1 -6.9972247616671694 1.1097892294764535 0.00106236291077097 74 -7.1488924675494445 2.6045963697019094 0.001054265249203492 28 -12.9 1.55 30 170 0 28 -7.25 3.6 10 10 0 28 8.65 5.75 10 10 0 24 8.602817121403136 -0.7454031084926034 -1.570343798483947 28 -5.9 10.55 170 10 0 1000 1.5 "]; private static const LEVEL_PACK_COG_WHEEL_SCALE:Array = [0.77, 0.77, 1.05, 0.8, 0.9, 1.05, 0.8, 1, 0.7, 0.58, 0.58, 0.54, 0.52]; private static const IGML_QUALITY_DY:Number = 42; private static const IGML_QUALITY_DX:Number = 45; private static const LEVEL_DATA_STRINGS_PACK_Y:Array = ["20 0 0 1001 0 48 4.35 -9.795833333333334 0 19 -0.8 -9.793750000000001 0 67 -6.05 -9.739583333333334 0 48 -0.1491327313867326 4.055435285241738 -0.000862488345766498 46 27.80000000000002 -2.9370037620883664 -3.2995354156556567 0.19732186540378444 29 -2.913817818966915 -2.755680309033484 0.7427865294846433 65 0.5 5.55 -0.0011328283823295962 28 -7.5 8.05 140 40 0 28 -10.3 3.25 84 60 0 28 -12.5 -1.75 40 40 0 49 -3.158260014446828 3.059894039066351 -0.0013376671320220028 2 -3.714456581266746 0.5661539007025961 -0.0013428340335946511 21 -5.095219820751546 0.0731561347112295 -2.357578291528727 30 4.899581337595641 3.049496300488736 -0.0006855456344740706 1000 1.5 ", "20 0 0 1001 0 67 -9.05 -9.3 0 67 -12.15 -9.3 0 5 12.9 -9.647916666666667 -1.5707963267948966 19 8.2 -9.897916666666667 0 33 3.05 -9.997916666666667 4.71238898038469 67 -1.7 -9.297916666666667 0 67 -5.6 -10.647916666666667 0 28 0.15 7.1 40 40 0.7853981633974483 33 -0.9099715911116415 4.629301439807243 -0.7836839027091745 12 1.2147391746466267 3.2249053217099792 0.7870143841351767 33 -0.9043618633638358 1.8143810690952078 -0.7837523904674099 12 1.2193194916047903 0.4107849114672655 0.7871316807833236 7 -3.036563700584188 3.923454776357527 0.7810601431473159 6 3.355699006347805 2.52045133125864 -0.7695537983094868 5 2.6373828225337843 4.6447271354528885 -0.7854022066382766 8 0.16962061822936383 -2.0620078165232383 -0.7789345319555163 20 24.80000000000001 0.18534083061155934 -4.488629817044849 0.00888386154091898 28 9.9 -6.55 140 17 0 28 -9.5 -6.55 140 17 0 1000 1.5 ", "20 0 0 1001 0 28 -0.1 9.95 150 10 0.03 46 15.49999999999999 4.9 -9.797916666666667 0 46 15.49999999999999 -4.95 -9.797916666666667 0 53 0.2 -9.952083333333333 -3.141592653589793 74 11.65 -9.847916666666666 -3.141592653589793 74 -11.05 -9.797916666666667 -3.141592653589793 28 7.65 -1.85 10 20 0 28 -8.35 -1.8 10 20 0 28 -0.35 -3.3 170 10 0 20 19.7 3.3902703831304772 -1.4170436360160037 -0.16113417998996565 20 19.7 1.4235965162349782 -1.4164433425546439 -0.30030783011757306 20 19.7 -2.5402981471436235 -1.4111337830598636 -0.17442933573115085 20 19.7 -4.505295101302202 -1.4091591898797347 -0.04234331980276678 28 6.2 2.05 10 10 0 28 -7.4 2.05 10 10 0 3 5.566609614599665 -0.9434433228150068 -1.5713254945246478 3 -6.492188976833098 -0.945961116711016 1.5852390393864801 24 -0.49651782636043645 0.0668006285308804 -0.0009995998394129303 74 -6.793028783028402 1.0582557426544623 0.03267795988459913 74 6.114420298226311 1.0535775480420158 -0.0034777352835527265 1 -0.5603280206251564 -1.4288869682706786 -0.001770767089041732 1000 1.5 ", "20 0 0 1001 0 8 -1.6 -9.897916666666667 -3.142185051467233 46 22.70000000000001 9.5 -10.093749999999998 0 2 4.1 -9.941666666666666 -3.141592653589793 68 -7.599999928002295 -9.979166666666796 -0.0000034558897485103436 28 -0.2 1.05 10 30 0 2 -8.798230410175913 -3.9853855441297625 -1.5716871519887277 2 -8.842560395728476 0.012001441421234584 -1.5764189989527766 74 -5.317958675710444 3.5050574193642254 0.000040094541096013007 74 -7.800669289336314 -2.985136406308777 -1.5701223761949 72 -7.338992084567267 0.010186597295563331 0.0006858717865750636 72 -7.335955083122032 2.0051890426992727 0.0006858413756985704 60 2.95 4.85 -4.71238898038469 28 12.9 6.95 10 40 0 28 10.7 -3.7 10 40 0 28 -2.9 9.5 10 10 0 28 -4.9 7 30 60 0 9 -4.820755637962372 1.009695844265379 1.5719686911211128 4 -4.29519837033893 -0.48464108419072305 -1.5695985621825022 1 -6.29105235069425 -1.9874512198473464 0.0016193250308921246 1 -4.279918613017912 -2.9796057178669395 0.001197680086832483 72 -6.30297811121008 -3.982476205319535 0.0016425611749659758 5 -5.80134117145899 -4.977486591698728 -3.1396790464105884 4 -4.3037290092238 -5.474614109883054 -1.5698395195533927 28 -6.85 7 10 60 0 28 -2.75 -4.2 10 40 0 28 -13.85 -1.9 10 40 0 28 -7.85 7 10 60 0 3 -8.365685175782886 3.5050689547258123 1.565888829268367 1000 1.5 ", "20 0 0 1001 0 22 8.1 -10.747916666666667 -0.7853981633974483 46 32.300000000000026 2.9 -9.847916666666666 0 37 -3.4 -9.947916666666666 0 2 -8.75 -9.989583333333334 -1.5707963267948966 28 7.4 10.5 156 10 0 20 16.699999999999992 -7.643146376709496 0.6051533448908966 0.14733357631973082 20 14.599999999999987 -6.486227155588488 1.657830631184946 -0.20027942027319864 20 19.699999999999996 -8.04247935636939 2.3756740948530166 -0.0050475022620805575 20 31.700000000000028 -5.987118757652327 3.9132514487869825 -0.33358088781773193 65 -9 6.15 -0.05109316242336282 28 -13.85 5.4 80 10 -0.060000000000000005 28 0.15 6 10 10 0 65 3.65 4.95 -0.013586161097326379 20 23.90000000000001 -8.717263117030694 4.443345569221285 -3.577439155938285 28 12.7 2.5 50 150 0 28 -7.75 9.1 10 20 0 28 -5.25 10.25 60 10 0 1000 1.5 "]; private static const LEVEL_DATA_STRINGS_PACK_Z:Array = ["20 0 0 1001 0 70 11.2 -9.9 -0.7853981633974483 69 6.4 -10.8 0 67 -10.15 -8.85 0 67 -7.05 -8.85 0 67 -5.15 -11.1 0 31 5.35 -8.85 0 67 -3.95 -8.847916666666666 0 68 -0.25 -9.847916666666666 0 28 0.2 -2.8 120 10 0 24 0.2000000200522949 -1.694999999999998 -2.2940517276938857e-17 28 0.2 -0.7 120 10 0 73 -7.9008741475691915 2.604215484720818 -0.001867269493685419 73 -7.892699504308513 -1.390826387072496 -0.0018580526255935453 73 8.255895498818672 2.70128385649334 0.0019633448810618325 73 8.262075584694358 -1.2937470912735438 0.0019652361577859696 28 8.15 5.2 10 10 0 28 -7.75 5.1 10 10 0 1000 1.5 ", "20 0 0 1001 0 2 3.25 -9.743750000000002 0 46 38.89999999999996 -3.85 -10.041666666666666 0 7 9.7 -9.891666666666667 0 48 -10.6 -9.891666666666667 0 28 10.45 -0.4 110 10 -0.3600000000000002 45 1.15 6.85 -3.141592653589793 28 -7.35 5.95 10 100 0 28 -1.15 10.45 120 10 0 65 -0.7 2.95 0 28 5 5.95 10 100 0 74 3.1492816800029853 0.4734833986185912 -0.0021998540145513395 28 5 -4.6 10 12 0 74 4.6961214101582875 -2.0093491946159903 1.5744393620608854 20 12.199999999999982 5.768652138313311 0.18138683949889267 -0.8868136012208535 20 12.199999999999982 6.905921696241601 -0.24676724312927484 -1.2341766576705429 20 12.199999999999982 8.043445991446621 -0.6750215311044144 -0.9910077896029774 20 12.199999999999982 9.181746502651286 -1.1033114947312406 -0.8261800252905882 1000 1.5 ", "20 0 0 1001 0 31 -11.05 -9.85 0 67 -0.3 -11 0 67 -0.3 -8.75 0 70 -4.649986993430064 -9.895833353633888 -0.00312158185419213 46 17.299999999999994 12.2 -9.94375 3.0327730101841817 46 17.299999999999994 9.1 -9.89375 -0.20097690973649737 29 4.3 -8.99375 -2.356194490192345 1 -4.528029080611021 5.254999961352303 -1.5707962881471358 72 -10.450022858893865 -3.9900236395863895 0.0000052747182517396765 72 -10.450022390272665 -1.9950134091781042 -0.00000495572822734062 72 7.493508790016118 1.264961326811851 -0.000011146701342673402 28 -10.45 4.5 20 110 0 28 0 9.5 190 10 0 74 5.94621285565948 5.254986549096167 -1.5708273192856061 74 8.945998471869554 5.254968848135231 -1.570859020419725 74 7.442098526581858 2.7599609919708636 -0.000011166532094029873 28 -6.2 7.75 70 30 0 28 7.500000000000001 8.250000000000002 40 20 0 1000 1.5 ", "20 0 0 1001 0 28 -10.45 8.85 10 40 0 18 -5.05 -10.15 -3.141592653589793 22 -8.6 -9.9 0.7853981633974483 22 -1.35 -10.05 -2.356194490192345 10 4.3 -9.9 -3.141592653589793 71 21.500000000000004 9.75 -9.847916666666666 0 67 -13 -9.902083333333334 3.141592653589793 5 12.75 -9.897916666666667 4.71238898038469 20 21.500000000000004 -13.902589095139364 -5.22343053417983 0.043185660635751764 20 21.500000000000004 -11.788819361163457 -4.846909217938685 0.10510483234319141 20 21.500000000000004 -9.673805298201692 -4.474659004874116 0.07250761047113459 20 21.500000000000004 -7.5624554040046466 -4.096206069544138 -0.0259863085697399 20 21.500000000000004 -5.446558665608017 -3.725142913189097 0.2935706991658346 20 21.500000000000004 -3.3321727262415872 -3.3504052385196283 0.16276805650012474 74 -0.2540907072588375 -2.8534330650543067 -0.15599008457253302 28 -8.4 -2.65 10 130 -1.3953981633974488 28 3.55 -4.5 10 60 0.5653981633974481 28 -0.15 10.35 150 10 0 28 7.85 6.85 10 80 0 28 10.9 7.3 10 70 0 28 -8.15 8.35 10 50 0 65 -0.15 4.5 1.5707963267948966 1000 1.5 ", "20 0 0 1001 0 5 -9.35 -9.95 -1.5707963267948966 46 25.700000000000017 -6 -9.8 0 18 -1.55 -9.75 -1.5707963267948966 74 3.2 -8.75 0 37 2.65 -11.05 -3.141592653589793 46 25.700000000000017 -12.7 -9.747916666666667 0 10 11.5 -10.697916666666666 0 10 9 -9.147916666666667 -3.141592653589793 28 -4.3 8.2 30 10 0 74 -5.301508538923753 5.704789765583176 -1.5711662780277902 74 7.648533675599077 5.604069850219466 -1.5724206304009505 74 11.698800342110383 5.604764878009455 -1.5712670138883427 74 9.689593545674171 -5.858962044728689 0.0001912086882215298 28 9.75 8.1 51 10 0 74 11.193634076752653 -3.3631366742888567 -1.5694573329734596 74 8.178287705086124 -3.364240816414855 -1.5705511669514371 72 9.689804058180371 -4.3586852634746025 0.00033664450343108576 1 9.688967125370885 -2.3637195403894844 0.00033303926928749826 5 9.633612824797634 -0.3688189935723653 -3.1412670710930533 5 9.62166739979204 0.626089110883948 0.00027145240787689663 5 9.66237814460964 2.620781894019562 -3.141380645209236 5 9.648893481745736 3.61567174452359 0.00015660711948018848 4 9.69319129346125 5.610288470690008 -3.1415575524436647 4 9.694992633384256 6.605174831683857 0.0000026590070265850526 28 -4.95 -3.3500000000000005 20 80 0 1000 1.5 "]; private static const LEVEL_DATA_STRINGS_PACK_5:Array = ["20 0 0 1001 0 46 34.7 2.6 -10.05 0 5 6.3 -10 -1.5707963267948966 2 -0.75 -10.05 -4.71238898038469 2 -5.8 -10.05 -4.71238898038469 2 -3.25 -10.033333333333333 -1.5707963267948966 20 16.699999999999992 4.364747062140013 -3.106830610121713 -0.5227416204701776 20 15.79999999999999 1.813223707856014 -2.398249287202375 -0.1701694585321142 28 4.5 10.5 20 10 0 65 -0.45 5.5 0 20 18.799999999999997 3.365507387365641 -1.6447707347854523 0.017608813047467933 29 3.3411892935420537 -1.730565052039645 0.5405275136129294 20 20 4.5 9.005000000000004 0 27 10.099999999999977 6.3 -1.8 27 10.099999999999977 0.7 -0.4 20 14.899999999999988 2.8474046708493153 -3.5291159135982224 0.3253475161806961 20 20 3.940507485113345 -4.888697287172895 -0.06128947511717157 74 5.640975792364792 -4.6002721814574565 -1.9195117859598656 1000 1.5 ", "20 0 0 1001 0 2 7.65 -9.847916666666666 0 46 20 2.4 -9.697916666666666 0.00004164661924551989 1 -2.15 -9.647916666666667 0 19 -8.05 -9.597916666666666 0.0045857483176274605 28 -13.2 1.15 40 170 0 27 1 1.25 -6.35 28 -12.25 -1.15 20 49 0 28 -10.45 1.8 60 10 0 58 -7.05 0.75 -0.013237811090520225 28 -11.05 -0.8 9 8 0 20 23.800000000000033 -9.415000106282859 -0.9038383591539209 -0.2608283087739231 46 25.300000000000033 -6.967355829806723 -1.0112482690723312 -0.364445761665432 28 -2.95 10.25 50 10 0 28 -2.95 4.25 50 10 0 28 6.4 5.6 13 10 0 1 6.350006775238014 4.105000187018683 -2.9393143318580305e-8 1 6.349989223498026 2.110000550010147 -6.209271736393667e-8 72 6.349966142339253 0.11254519587521865 -0.0005020964741992081 1000 1.5 ", "20 0 0 1001 0 1 -7.7 -9.6 0 54 -12.1 -9.6 0 28 4.6 9.5 20 10 0 1 4.600417586278855 8.004760966057002 0.00022033471811767262 5 4.6046908780048765 5.505542661293919 -1.5705450229196403 5 4.609261275333067 4.507437763991188 1.5717567953211744 72 4.6007134250004285 2.0100074925071043 0.0033827498185083644 1 4.604677919912428 0.012893993186218406 0.0055004669268532945 23 12.15 -9.997916666666667 0 24 1.05 -11.497916666666667 0 46 28.10000000000002 0.9 -9.297916666666667 0 28 -4.4 8.55 20 10 0 1 -4.400244458158681 7.055161706818847 -0.00007432848384791487 72 -4.399466893009208 5.06044094621393 -0.00018368255742596095 4 -4.405526615207854 2.5654933140926346 1.5705214170586517 4 -4.410821318231075 1.570532260240239 -1.5710859879484074 1 -4.448717707520713 -0.9244398168476676 -0.00030290255268489147 1000 1.5 ", "20 0 0 1001 0 61 9.25 -9.55 -1.5707963267948966 39 4.4 -10.45 0 67 0.35 -8.8 0 67 -2.95 -10.8 0 20 18.799999999999997 -5.65 -8.7 0 20 16.999999999999993 -8.25 -10.9 0 20 18.199999999999996 -10.2 -8.7 0 72 -4.999721651579159 5.0530720288326645 -0.00011219654335648453 72 4.999504218319377 5.051935077588164 -0.00011556968962555895 74 3.8825004748365037 1.0610041816191367 -1.5723225420059062 2 0.42344805108325595 -2.428078392124493 -0.00042083126980099576 19 1.4258533858759508 -1.4335135422194218 -0.0004182088153532907 20 18.799999999999997 0.3340031253918675 0.12733228089345827 0.052317609633502314 72 -2.5777084176566096 -1.9321720127138164 -0.0001116325188367791 1 2.2807483756660742 0.06723565883990486 -0.0001081588283612776 1 2.2768697957182376 2.0622360689204644 -0.00010815878476893564 1 0.2804220301896956 2.062332817083553 -0.000009964681392398791 30 -2.719573562383946 1.0628408949739545 -0.00011212220611470048 24 -0.01665855113858244 3.557515254880362 -0.00011465275529766875 28 0.05 6.55 110 10 0 1000 1.5 ", "20 0 0 1001 0 2 0 -9.947916666666666 -1.5707963267948966 22 3.5999999999999996 -10.095833333333333 -1.5707963267948966 24 -8.15 -9.095833333333333 0 54 7.75 -10.008333333333331 0 46 29.00000000000002 12 -10.041666666666666 4.539529612444804 52 26.600000000000016 9.8 2.975 0 74 -10.776297936612524 0.38385004849553683 0.3799999999998439 72 10.137509428515948 8.19671898624445 0.37817648878183724 52 26.600000000000016 -2.7 -2.1208333333333336 0 28 9.75 -2.85 30 90 0 28 3.4 -4.35 30 60 0 28 -2.6 -5.4 30 39 0 28 -0.9000000000000001 5.4 250 10 0.3800000000000002 52 29.300000000000026 3.4 0.11000000000000168 0 1000 1.5 "]; private static const LEVELS_DIAMOND_LIMITS:Array = [3, 5, 3, 5, 4, 7, 4, 6, 6, 8, 2, 3, 1, 2, 5, 7, 3, 6, 1, 1, 3, 6, 4, 6, 4, 12, 2, 3, 1, 2, 6, 11, 5, 8, 3, 6, 3, 5, 1, 1, 2, 3, 4, 5, 4, 5, 24, 26, 2, 5, 3, 7, 3, 5, 6, 10, 6, 12, 4, 5, 1, 6, 3, 5, 3, 4, 3, 4, 4, 6, 10, 24, 3, 4, 8, 13, 6, 12, 3, 9, 5, 10, 3, 5, 3, 4, 8, 12, 5, 8, 2, 6, 16, 19, 9, 17, 4, 8, 3, 4, 4, 7, 4, 9, 6, 10, 10, 14, 3, 5, 4, 5, 3, 6, 6, 7, 3, 7, 10, 14, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]; private static const IGML_RESET_DY:Number = 42; private static const IGML_MENU_DX:Number = 45; private static const IGML_MENU_DY:Number = 42; private static const THE_END_LEVEL:String = "20 0 0 1001 0 28 0 8.85 10 40 1.5707963267948966 28 6 7.7 10 90 1.5707963267948966 28 -5.95 7.7 10 90 -1.5707963267948966 28 12.55 4 40 10 1.5707963267948966 28 -12.5 4.05 40 10 1.5707963267948966 27 20 12.55 0 27 20 -12.45 0 28 -10 2.55 10 90 0 28 10 2.55 10 90 0 1000 1.5 "; private static const IGML_AUDIO_DX:Number = 32; private static const ACHIEVEMENT_BIT_ALL_LEVEL_PACKS:int = (1 << 8); private static const IGML_RESET_DX:Number = 45; private static const ACHIEVEMENT_BIT_60_LEVELS:int = (1 << 2); private static const LEVEL_DATA_STRINGS_PACK_1A:Array = ["20 0 0 1001 0 13 8.45 -9.9 0 20 19.4 -6.95 -10 0 5 3.05 -9.697916666666666 -3.141592653589793 8 -2.2 -9.947916666666666 0 28 1.05 8.5 50 40 0 19 0.9926361424413294 3.5044344941385903 -1.5719230805099782 24 1.0408734277206058 0.007242143035737688 0.003629446700996351 8 1.0058631627852952 -1.9918609528620375 0.005497509772855311 20 20 -0.75 5.505000000000002 0 20 20 2.85 5.504166666666667 3.1252778143198167e-15 1000 1.5 ", "20 0 0 1001 0 4 6.25 -9.7 0 9 -5.6 -9.85 0 20 23.90000000000001 0.8 4.606249999999999 0 20 21.200000000000003 -1.2024411030556863 -1.2500885178089545 -0.00017496389017795689 14 0.55 -9.95 0 4 3.222296280091394 2.309500474546791 -1.571312379789594 2 2.728071265864699 3.804749551053582 -1.5713111418726353 19 -1.2027227184185376 2.80489763948148 -1.5710191767721584 28 0.8 7.8 50 40 0 1000 1.5 ", "20 0 0 1001 0 1 3.1 -9.9 0 4 -2 -9.9 0 67 -7.9 -9.95 -1.5707963267948966 67 8.7 -9.9 1.5707963267948966 5 -2.942395034269846 6.402689510154326 -1.5813079107075294 4 3.4061494544308437 6.405676556646584 1.5752884800853137 33 1.9269334550435118 -3.5884301988600913 -0.0012181462643121516 10 -0.8219227563186147 -2.590082601840913 -3.142812787639419 30 0.128688151783556 -0.09625541808382718 -0.0012189544317186773 19 -1.4467318664082616 4.902530263050563 -1.5758287353412848 19 1.9111280974481997 4.902456590239884 -1.5669921919558365 28 0.25 8.4 60 10 0 1000 1.5 ", "20 0 0 1001 0 39 5 -9.75 0 71 29.600000000000023 -0.5 -9.95 0 67 -4.85 -9.8 0 19 1.2113760756846996 0.19440149376140659 -0.5105599259526532 33 -1.3052474589742726 -2.183512779688904 -0.3591612894896026 19 -2.192815116726712 -0.5464775551880612 -0.036278347603786974 20 28.10000000000002 -4.0938241985026025 1.4237687353783237 -0.17146688634198295 29 1.0270587100011335 3.1592091841958982 -2.080174511056444 29 -3.0530512188162344 5.012055843515553 -2.999161807654292 27 121.99999999999918 0.8 10.150000000000002 1000 1.5 ", "20 0 0 1001 0 4 4.65 -9.6 0 46 30.200000000000024 0 -9.8 0 5 -4.7 -9.8 0 28 -4 8.55 30 10 0 28 4.05 8.55 30 10 0 1 -4.500033585308959 7.055049268243792 -0.0000010126598316568505 1 -4.549796175058767 5.060129061483747 0.000003475702467679618 1 -4.499516303151793 3.065188691336647 0.000007442341933684274 1 -4.499684850914893 1.0702200248965368 0.000007305928557346993 1 4.498818442290934 7.055032931833004 0.000015063229127289041 1 4.500631173670677 5.060088049729161 0.000037777862239641585 1 4.501373169263717 3.065128939059338 0.00005368288672293541 1 4.4517000023912106 1.0701459877445159 0.0000616582768686687 1000 1.5 "]; private static const IGML_AUDIO_DY:Number = 32; private static const LEVEL_DATA_STRINGS_PACK_1B:Array = ["20 0 0 1001 0 5 5.85 -9.9 -1.5707963267948966 20 26.600000000000016 4.845676518832297 -0.6701976572722845 0.0013908295177453255 67 -6.9 -9.75 0 32 -0.7 -9.9 0 19 4.846501400799335 3.654786526041823 1.5703474965224211 24 -5.906255427322104 3.454492259984548 -4.713410719272651 28 4.85 7.15 10 10 0 28 -5.95 9.95 10 10 0 1000 1.5 ", "20 0 0 1001 0 20 30.500000000000025 -0.5 -10.35 1.7068257640818496 20 20 -7.35 -9.2 3.9269908169872414 19 7.05 -9.641666666666667 0 28 7.05 10.55 10 50 0 2 7.050442227810484 6.054257358213571 1.5722800886543005 2 7.050242404410772 2.0582784764306097 1.5708420279805684 28 7 -1.5 20 20 0 28 -2.55 9.05 23 160 0 28 -7.95 7 10 180 0 1000 1.5 ", "20 0 0 1001 0 69 -6.1 -10 0 24 2.9 -10 0 20 23.90000000000001 11.05 6.760000000000001 0 20 23.90000000000001 11.2 -4.190833333333334 0 20 23.90000000000001 6.1 1.8589713541666657 0 20 23.90000000000001 0.1 6.808971354166666 0 20 23.90000000000001 -11.8 6.756666666666667 0 20 23.90000000000001 -5.9 1.8599999999999997 0 20 23.90000000000001 0.1 -4.239999999999998 0 20 23.90000000000001 -11.85 -4.2410286458333335 0 28 11.2 -2.5 10 10 0 28 11.1 8.45 10 10 0 28 0.1 8.5 10 10 0 28 -11.9 8.45 10 10 0 28 6.1 3.55 10 10 0 28 -5.95 3.55 10 10 0 28 0.1 -2.55 10 10 0 28 -11.85 -2.55 10 10 0 1000 1.5 ", "20 0 0 1001 0 52 38.89999999999996 -1.1 5.739999996630004 -7.820072946320616e-16 20 24.200000000000017 -2.75 -9.897916666666667 0 52 26.000000000000018 2.2 -9.854166666666666 0 72 3.898424933473401 -2.196322753891344 -0.0015812285645593438 72 -3.600430317887262 -2.1892561127897663 -0.0004497069674423001 20 23.300000000000008 -1.1546686684359766 -2.3583128091143593 -0.0038173317229102557 20 23.300000000000008 1.4476270119493126 -2.3565378495228706 -0.0018484419921815693 24 0.049888360528756684 -0.6959051196973068 -0.00045256403315531386 28 0.05 1.8 40 40 0 1000 1.5 ", "20 0 0 1001 0 67 -4.75 -10.33333333333333 0 15 3.8 -9.18333333333333 0 19 1.1500000043502894 0.5549287549951417 0.00017809268907106616 28 0.55 2.05 20 20 0 28 0.05 -1.05 10 20 0 1000 1.5 "]; private static const PLUS_1_SPRITES_MAX:int = 64; private static const ACHIEVEMENT_BIT_20_LEVELS_3:int = (1 << 7); private static const IGML_SHOW_BEST_PY:Number = 3; private static const IGML_SHOW_BEST_PX:Number = (((61 + 45) + ((61 - 16) - 32)) - 5); private static const ACHIEVEMENT_BIT_45_LEVELS:int = (1 << 1); private static const SCOREBOARD_CENTERS:Array = [250, 185, 243, 286, 371, 195, 471, 188, 328, 196, 288, 330, 444, 305, 395, 395, 220, 388, 417, 181, 405, 387, 316, 302, 0, 0]; private static const ACHIEVEMENT_SPRITE_CX:int = 299; private static const LEVEL_PACK_DIAMOND_LIMITS:Array = [0, 5, 12, 24, 35, 50, 65, 78, 89, 999, 999, 999, 99]; private static const LEVEL_PACK_ICONS:Array = [101, 139, 173, 84, 240, 272, 220, 188, 231, 328, 173, 208, 476, 197, 236, 440, 337, 382, 292, 301, 336, 244, 395, 352, 351, 444, 474, 540, 132, 156, 523, 377, 402, 193, 313, 338, 432, 432, 454]; private static const ACHIEVEMENT_SPRITE_CY:int = 458; public static const SCREEN_DX:int = 600; public static const SCREEN_DY:int = 500; private static const IGML_SHOW_BEST_DY:Number = 42; private static const IGML_SHOW_BEST_DX:Number = 45; private static const ACHIEVEMENT_BIT_111_DIAMONDS:int = (1 << 9); private static const ACHIEVEMENT_BIT_10_LEVELS:int = (1 << 0); private static const IGML_QUALITY_PX:Number = 61; private static const IGML_QUALITY_PY:Number = 3; private static const ACHIEVEMENT_BIT_60_LEVELS_2:int = (1 << 5); private static const IGML_RESET_PX:Number = 245; private static const LEVEL_PACKS_MAX:int = 13; private static const ACHIEVEMENT_BIT_45_LEVELS_2:int = (1 << 4); private static const LEVEL_DATA_STRINGS_PACK_2:Array = ["20 0 0 1001 0 20 22.700000000000006 -10.7 -10.05 0 20 22.700000000000006 12 -10.1 0 24 3.05 -10.1 0 68 -5.8 -10 -3.141592653589793 28 -0.7 9.3 120 10 0.14 28 0 1.5 20 10 0 28 -0.5 -1.5 20 10 0 28 0.5 4.55 20 10 0 20 20 -1 -3 0 20 17.299999999999994 -0.55 0.1400000000000004 0 20 17.299999999999994 -0.15 3.190000000000001 0 19 2.546930207530995 6.255783793957181 -1.8091511148315578 8 -1.798858337389729 7.214092007926414 -0.6464547302820621 20 17.299999999999994 -4.112539965842876 7.44446373396786 2.63469453194552 1000 1.5 ", "20 0 0 1001 0 74 -8.615571060518652 1.1860481679179273 0.7911799375427205 72 -10.534567799766286 1.9603733940216397 -0.0002633065373365909 73 -8.999903867199974 4.955047048487564 -0.00007579123179882415 19 9.954621769736912 4.0044957958673555 -1.5691038939565891 19 7.4964742131485105 4.0046015440156975 -1.5723973514617016 13 7 -10.25 0 22 -0.1 -10 0 46 28.70000000000002 -8.3 -9.85 0 20 35.599999999999994 -0.4 -2.1258229166666665 0 28 8.75 7.5 30 10 0 28 -0.4 0.15 30 10 0 28 -9.85 7.45 30 10 0 1000 1.5 ", "20 0 0 1001 0 67 -6.5 -10 0 67 -10.5 -10 0 20 16.999999999999993 10.15 -10 0 19 4 -10 1.7254351068899387e-8 67 -2.5 -10 0 72 6.7008741574681725 -1.8241907810154976 -0.000024758578374947818 28 -8.1 6.35 40 10 0 28 5.5 6.35 110 10 0 20 16.999999999999993 1.6496446981016757 5.005050049961633 -0.00041295541201493346 20 16.999999999999993 5.599322025105526 5.005106359055106 -0.0007930023475254285 20 16.999999999999993 9.700334063061465 5.005100984458384 0.0003939458989368669 28 12.45 6.85 40 20 0 28 14.7 2.35 20 110 0 24 6.04935505991329 3.6603518250055593 0.00002710518470595191 48 2.3482733000490983 2.165329002167716 0.000058726640084259237 48 5.893647594645236 2.1656170096481646 0.00008415170037065453 48 9.344698512372009 2.1655720018261895 -0.00003252095209921912 9 4.551193434043524 0.6706139285026964 -3.1414795266376583 1 7.600941367593609 0.17070898415491334 -0.00006085663972504737 72 4.402530337672974 -1.824339585509883 0.0001233339957497918 20 16.999999999999993 -7.15 5.005000000000002 0 28 0.4 7.35 210 10 0 1000 1.5 ", "20 0 0 1001 0 20 32.00000000000003 -3.1 -9.75 0.7853981633974483 66 3.55 -10.1 3.141592653589793 1 -5.303994031083203 1.7873002375373768 -0.2623671441068027 1 -5.054812420019293 3.7872974641644035 -0.26355220710402666 27 20 0.5 5.4 28 0.5 9.55 140 70 0 24 -0.13510418933921853 4.02227479340469 -0.26118767243203367 1000 1.5 ", "20 0 0 1001 0 20 23.90000000000001 5.25 -9.69375 0 7 -4.25 -9.69375 3.9269908169872414 20 34.7 0.75 -9.89375 -1.0548462248465889 28 -13.95 -3.95 90 20 0 28 -13 -2.95 90 20 0 28 -11.95 -1.95 90 20 0 28 -11 -1.45 90 10 0 28 6.5 8.05 10 140 0 28 4.55 8.55 10 130 0 28 2.6 8.55 10 110 0 28 0.6 9.55 10 110 0 31 -7.740187242031914 3.001734767292964 4.7106771920601735 28 -5.5 10 60 80 0 28 9.6 9.9 10 150 0 2 9.59970595331137 0.40431848973949813 1.5694295791873458 1000 1.5 "]; private static const LEVEL_DATA_STRINGS_PACK_4:Array = ["20 0 0 1001 0 28 -11.95 8.55 10 10 0 28 13 8.55 10 10 0 28 9.05 -2.45 10 10 0 28 -9 -2.45 10 10 0 4 -6 -9.75 1.5707963267948966 39 5.4 -9.85 -1.5707963267948966 30 -0.2 -9.9 0 29 0.6613354577524687 3.0088865613249816 -3.138566126903599 1 0.705358183897342 3.007139363937916 0.0014119282026955637 9 0.1997484061258895 6.004337582505198 -1.5711614132728473 28 0.05 8.5 60 10 0 1000 1.5 ", "20 0 0 1001 0 2 6.55 -10.3 0 4 1.25 -10.25 -1.5707963267948966 5 -2.35 -10.2 -1.5707963267948966 22 -6.45 -10.15 0 72 0.10501031635255405 0.07100713334450591 -0.000006299856200109442 72 0.10897680330963175 2.0657904759728307 -0.0000011606639135199779 72 0.10000938042220126 4.060499340113459 -0.0000031701270285650978 72 0.09911168910272138 6.055161063147656 0.000004587574807482711 28 0 7.55 60 10 0 28 5.5 6 10 40 0 28 -5.5 6 10 40 0 20 23.60000000000001 -0.036957056604264356 -2.103894187399052 0.5714068900330413 1000 1.5 ", "20 0 0 1001 0 67 7.4 -10.05 0 24 -1.9 -10.05 0 28 4.9 5.15 10 20 0 20 25.400000000000013 -6.35 -2.7649999999999997 0 20 25.400000000000013 5.85 -0.9650000000000004 0 28 -0.5 5.65 100 10 0 28 -7.1 -1 30 10 0 28 6.35 0.8 30 10 0 20 25.400000000000013 0.5 3.8845833333333335 -1.5817479052342385e-15 20 18.799999999999997 -4.9 4.2106249999999985 0 20 21.200000000000003 4.8 3.095000000000001 0 1000 1.5 ", "20 0 0 1001 0 71 20.6 4.1 -10.1 0 71 20.6 -3.9 -10.1 0 67 -11.4 -10.05 0 71 20.6 -7.35 -10.05 0 3 0.15 -10.097916666666666 0 54 12.35 -10.102083333333333 0 71 20.6 7.75 -10.097916666666666 0 20 20 0.8516774449902085 1.021380413993088 0.4015386545223139 20 20 -4.272348749564737 1.04225386825929 -0.6957808117174866 74 0.3374071629406971 -2.471357762157448 0.0016555947545177677 74 4.4884372162476565 -2.488024296276579 -0.009668742632578206 74 -3.8252702614954064 -2.461394571992 -0.01384717869879387 72 2.844272294456388 -0.9752954847091102 -0.004320217394412024 72 -1.9636785698084813 -0.978490124140382 -0.00011268072733699651 74 6.54307312797748 -0.012859164689957882 -1.5809445791885754 74 -5.786826006590517 0.061441565505220536 -1.5853945308739807 72 -1.9516594220533903 1.0162998567808736 -0.00009226391682219284 20 20 4.85149707439082 1.0047096148141392 -0.09834867182589173 72 2.85168459156115 1.0194986362804097 -0.0042814579111269905 74 5.100449241738248 2.4971235569626096 -0.010359092695299 74 -4.259174127035961 2.537165253329522 -0.013176466338159871 74 0.40169739399376697 2.515375096291614 0.0021275067704709786 72 6.850598603771089 3.9742539684480946 -0.012348709085820975 72 -6.110133246044421 4.056750877060676 -0.012467395941237556 72 2.998051164837006 4.012751510758314 -0.002630446312070858 72 -2.048477292593458 4.01136546990821 -0.004394530502122498 74 5.550397603875183 5.4853994749308965 -0.012540410207054988 74 -4.549378486844438 5.532456006699951 -0.01237533076522928 74 0.4019068520193528 5.507356063646517 0.0016022470092516732 28 -2 8.5 10 10 0 72 -6.94844008690603 7.054397050907649 0.0011933595385884277 72 -1.9972127832251698 7.003473748560427 -0.003687832782507167 72 3.0008238201932165 7.005087556704037 -0.000012644933788506669 72 7.949614919454948 6.949061690667444 -0.014855130659495107 28 -7 8.55 10 10 0 28 3.05 8.5 10 10 0 28 8.05 8.45 10 10 0 28 5.55 9.45 60 10 0 28 -4.5 9.45 60 10 0 1000 1.5 ", "20 0 0 1001 0 5 -7.65 -9.75 -1.5707963267948966 11 7.25 -9.7 3.141592653589793 2 2.05 -9.95 -4.71238898038469 2 -2.6 -9.95 -4.71238898038469 1 -0.763085569841148 -0.9872649304656912 0.003036365055204772 5 -0.8019090333357597 1.5090003939472891 1.5725089545556568 1 0.20293116977147338 2.0063686131893195 -0.0018205547696499237 15 1.2251196268321034 1.0055495889557047 1.5746176742090496 31 0.21276911981006283 4.004471705699836 0.00019449089365295127 28 0.05 9 40 80 0 1000 1.5 "]; private static const IGML_MENU_PY:Number = 3; private static const IGML_RESET_PY:Number = 3; private static const LEVEL_DATA_STRINGS_PACK_3:Array = ["20 0 0 1001 0 15 -0.65 -9.95 0 69 6.8 -9.85 -3.141592653589793 71 16.999999999999993 -12.3 -9.9 1.5707963267948966 71 16.999999999999993 12.5 -9.85 -1.5707963267948966 48 -7.8 -9.85 0 28 0.25 9.2 30 10 0 1 0.13163484506023243 7.704885122060959 1.5708209099928285 1 0.7688978572688213 5.707718605062193 -0.001744437906613314 1 0.09186290188152284 3.71139097360725 -0.0005040062965359605 1 0.8127399312602883 1.712968362921301 0.0013418781170276017 48 -0.022559917002787238 -0.2831549751905486 0.0013206266125428984 48 0.6235944419419024 -2.277541960156425 0.0010821557787903265 72 -1.2322999200413658 1.7187476366433962 -0.005833129863659789 72 1.9757876474790186 -0.2803900177406072 0.001773340252321906 72 2.173318558594581 3.712773078463535 0.004344196986816131 72 -1.2903997858600487 5.711025367361001 -0.004189305731516637 72 2.154301368067493 7.698435910805686 -0.006587226542232721 1000 1.5 ", "20 0 0 1001 0 2 4.35 -8.647916666666667 0 2 -3.75 -8.697916666666666 0 54 -12.95 -9.456249999999999 -1.5707963267948966 54 13 -9.456249999999999 0 19 8.1 -10.64375 0 19 0.3 -10.69375 0 19 -7.8 -10.69375 0 72 9.50000141457388 -4.795046355033581 0.00018495017418253715 72 6.999412137583439 -4.799173891068071 -0.0005886351308739747 72 -10.500027439910012 -4.945037024508493 -0.0007306603138970137 72 -7.799998585426145 -4.945046357923675 0.00018494909039404282 52 27.200000000000017 -9.05 -1.5949999999999998 0 28 8.25 -3.3 30 10 0 28 -9.05 -3.45 30 10 0 28 -0.5 3.55 50 10 0 52 27.200000000000017 -1.95 5.4049999999999985 -3.2328482771880457e-15 52 27.200000000000017 1.1 5.405186197916667 0 52 27.200000000000017 8.2 -1.4449999999999994 0 1000 1.5 ", "20 0 0 1001 0 22 -5.95 -10.85 -0.7853981633974483 46 26.600000000000016 0.1 -9.75 -3.141592653589793 4 5.8 -9.7 1.5707963267948966 28 3.9 2.9 40 10 -0.14999999999999997 2 -0.3548221899753298 7.043649689992143 1.524097551117804 28 -3.65 3 40 10 0.2900000000000001 1 -0.13372937273378158 2.1264905603621584 -0.8306403592361012 42 -0.07006267027692736 3.53167949972104 -0.045262392466396996 27 7.699999999999973 0.2 9.4 28 3.6 8.25 50 10 -0.4200000000000002 27 7.699999999999973 5.4 1.7 8 -0.2292717327810438 0.014760409462426863 -3.972199685091927 5 -0.5851636679523449 -2.380634461583863 -0.04507690512970538 20 31.100000000000023 0.29412690778238565 -3.9716606836031256 3.1317780598940153 1000 1.5 ", "20 0 0 1001 0 28 11.75 1.3 87 130 0 28 6.4 5.2 60 140 1.1253981633974486 11 6.25 -9.997916666666667 -3.141592653589793 69 -0.35 -10.252083333333333 -3.141592653589793 70 -6.75 -10.152083333333334 -3.141592653589793 28 -6 8.3 10 42 0 28 -1.7 5.5 18 10 0 28 3.5 3.3499999999999996 100 10 -0.45000000000000023 11 -3.71572116102798 4.525282827659911 -3.1643289832149213 27 10.099999999999977 -4.7 5.55 20 17.599999999999994 -0.35891032661084105 3.6870469964800927 -1.6892066051902441 20 17.599999999999994 1.2231096658346055 2.9207054208333005 0.16139605859194575 20 17.599999999999994 2.803974880385782 2.157217859180334 0.021033746727570454 20 17.599999999999994 4.382863670701442 1.3909699177498116 0.18538896454623907 1000 1.5 ", "20 0 0 1001 0 71 21.800000000000004 5.7 -10 1.5707963267948966 19 0.2 -8.9 0 3 -0.05 -10.95 0 67 -5.7 -9.85 -1.5707963267948966 28 8 5.5 10 50 0 28 -7.95 5.55 10 50 0 28 0.05 7.5 150 10 0 28 0 4.5 10 70 0 20 28.700000000000024 -0.05 -0.43000000000000105 -1.2035330232201333e-16 1000 1.5 "]; private static const LEVEL_DATA_STRINGS_PACK_7:Array = ["20 0 0 1001 0 71 23.300000000000008 2.5 -10.05 0 67 -2.95 -10 0 74 6.232325018351711 -0.2491052976401259 1.0236246408372185 74 -5.2782244122626 -0.5179582566721331 -1.0107236926749437 46 23.000000000000007 1.333141886804068 -3.349378843614028 -0.12208868032309723 46 23.000000000000007 -0.96581320569822 -3.2803026639462187 -0.09794210649977632 1 3.5470936081786113 -1.808560615079352 -0.3296176251502604 1 -2.7765407862619393 -1.534358954023526 0.19426228196911513 74 0.3657253193723509 -1.6746237505256998 -0.030048437013013303 20 23.000000000000007 4.531887295479665 0.12151442330849897 -0.4460040527607082 20 23.000000000000007 1.8114150125603892 -0.0724282214978272 -0.500998318343274 20 23.000000000000007 -0.7774918103952151 0.005412023513729481 -0.4876133133811599 20 23.000000000000007 -3.9260006457918184 0.4255682923499418 -0.03065029374216129 20 23.000000000000007 3.0393338620971186 1.8663962461312265 0.5744644900663484 20 23.000000000000007 0.5739019551285236 1.860265268556814 0.606902178382882 20 23.000000000000007 -2.1360531774202935 1.8618961976852582 0.27348132948306 7 -5.471854958928559 1.9329248017323701 0.6833097851847122 6 6.063359598377681 1.9270786065178882 2.875433428745531 2 4.111115130645703 3.513803822629942 0.0023237015141749067 2 -3.9412800627726616 3.512797102602121 -0.0033195295955087056 73 0.07919389468503701 5.005091777105364 0.000011144741657110275 1 3.0812105539207755 5.006697490783624 0.0019052584505006493 1 -2.9292550973801363 5.004597296241236 -0.003067414981583681 1 5.078360897205032 5.010706381040882 0.0020768175639212755 1 -4.926575122167099 5.010761951408093 -0.003103083375881646 74 4.076370656685972 6.503453258556718 0.0018121952611863867 74 -3.9203985107457413 6.5024916096778895 -0.002843742728376701 28 0.1 7.5 100 10 0 1000 1.5 ", "20 0 0 1001 0 67 -1.7 -9.4 3.141592653589793 67 2.6 -10 3.141592653589793 13 -3.999602599850544 0.5534838984136206 1.571584815900472 24 -0.04785131127413771 2.552675094370279 0.00041531335255849157 28 -3 8.55 30 110 0 28 4.05 8.55 30 110 0 4 -4.493234605452201 -0.44615413368076745 -1.566339349263388 2 4.555835106006508 0.05871654063551941 1.5728817617526172 1000 1.5 ", "20 0 0 1001 0 2 0.0007030764593168046 2.015280877409896 -1.570814263614952 72 0.9520350966403907 5.010368416979253 0.00016629405551213665 72 -1.0515311423552611 5.010246056255284 -0.0000011450457478797423 1 0.050062696347003006 7.00515949354418 0.000027102354476480696 38 5 -9.947916666666666 0 67 -0.35 -9.947916666666666 0 67 -4.2 -9.997916666666667 0 72 1.5883471323239484 -2.9845821986743046 -0.0038408541349124066 72 -1.6069810840823933 -2.979482861482749 -0.002247857820929623 19 0.09517459960090689 -1.4849355609958452 -0.0015042984636463854 1 1.593720597861222 0.010229288949052827 -0.0030844997140809763 1 -1.552110158219786 0.014735310142016777 0.00045329201277051685 1 1.5977642004855361 2.0068222138443046 -0.0014905436095256405 1 -1.551503542197409 2.0097476927309805 0.0004477272662475973 11 2.600703754769644 5.503470939579654 1.5698422007520951 11 -2.5528094852273555 5.504332004292989 -1.5703524455748608 28 0.05 8.5 60 10 0 1000 1.5 ", "20 0 0 1001 0 46 26.300000000000015 13.05 -9.995833333333335 0 47 9.95 -9.995833333333335 0 1 -13.05 -10.0375 0 1 -9.8 -10.0375 0 1 -6.45 -9.9875 -1.5707963267948966 24 1.35 -9.935416666666665 0 28 9.4 8.55 20 10 0 28 11.35 8.55 20 10 0 72 9.395980374444203 7.0551754103637 -0.00008284382712221796 1 11.391399738876629 7.0550855913538015 0.000058248178621201755 1 9.350087828210235 5.0605390810258095 -0.00016544878388717339 72 11.353889376603155 5.060281711923576 0.00011557420915290256 72 9.303159540171535 3.0658307731932357 -0.00023551610128861623 1 11.305305875222352 3.0655202908099617 0.00011474396269206462 1 9.301405937954586 1.0711108780381629 -0.00030214665806615283 72 11.306546639730843 1.070768372144219 0.00009886435453977423 1 11.277163988219826 -0.9240383931767638 0.00007607930232566513 72 9.275720125981747 -0.9237030096457985 -0.0003962811725823606 1 9.284482952418925 -2.918591837832414 -0.000480905285094234 72 11.304176686757422 -2.918912290502316 0.00007750407703938493 1 11.281018623687352 -4.913853644141646 0.00007482544342499537 72 9.276039283598093 -4.913514024766715 -0.0004933584485315862 28 -10.6 6.05 124 10 0.39539816339744793 1000 1.5 ", "20 0 0 1001 0 48 6.2621359223300965 -9.318305016181231 0 72 3.3009708737864076 -9.318305016181231 -1.5707963267948966 19 -1.6019417475728157 -9.269761326860843 0 48 -6.45631067961165 -9.366848705501617 0 28 -1.95 5.35 10 4 0 28 2 5.4 10 5 0 28 0.15 9.75 50 10 -0.29000000000000015 28 0 -5.45 30 10 0 28 2 -0.95 10 100 0 28 -2 -0.95 10 100 0 74 -0.04060740435800759 4.655547340281915 -0.00015508527906409907 20 16.999999999999993 -0.6558552136431823 3.3120612690312528 0.00919226273205778 20 16.999999999999993 0.6564894848431324 2.2424400694055966 0.03844400220249109 20 16.999999999999993 -0.656365567782531 1.1732585424768265 0.15383203355757877 20 16.999999999999993 0.6561871013003596 0.10339469682980376 -0.2402547627624636 20 16.999999999999993 -0.6559649235835364 -0.9673703496662652 0.09000664939149071 20 16.999999999999993 0.6557088716480707 -2.0392107972328843 -0.09332399438650885 20 16.999999999999993 -0.6554887277738038 -3.1121819484477005 0.000694709020213455 20 15.49999999999999 0.7301814510637308 -3.950526707436769 -0.21465708731021713 1000 1.5 "]; private static const LEVEL_DATA_STRINGS_PACK_8:Array = ["20 0 0 1001 0 46 28.700000000000024 -2.65 -10.65 0 5 -12.55 -9.25 1.5707963267948966 46 28.700000000000024 -9.5 -9.2 0 46 28.100000000000023 -5.8 -9.147916666666667 0 53 12.1 -10.054166666666667 0 53 7.1 -10.054166666666667 0 1 2.9 -10.945833333333333 0 1 0.25 -8.845833333333333 0 46 31.700000000000028 -8.9 -3.630000000000001 0 28 -9.35 -1.55 20 10 0 65 -1.55 0.7 2.356194490192345 72 7.484484816696247 -1.94313760090388 -0.004035164732093917 54 8.930514563523873 0.05031144078637657 -0.005292555197806658 54 6.035074111518889 0.05580693998737246 -1.5634707545291258 72 9.562296035916866 -1.9494917118052024 -0.0021606912818592358 72 5.421852718057 -1.944299241783952 0.005831725321759649 55 7.514287620939764 3.9022810850036005 -0.7915879432511931 54 10.484060014494387 2.0437349757375083 1.5677266704433281 54 10.984777951552552 0.0469496761138589 1.5682056278743803 54 4.554855347383169 2.0472980092125073 0.007818817215269204 54 11.568528210010118 -1.9527250832566372 -0.0021804779042620876 54 3.419014810063514 -1.952730668973601 0.002272759015901511 72 3.9884564797446704 0.04687290232942942 0.00558396318597304 28 10.85 -3.45 40 10 0 28 4.25 -3.45 40 10 0 1000 1.5 ", "20 0 0 1001 0 21 8.1 -9.245833333333335 -2.356194490192345 4 2.4 -10.195833333333333 0 46 26.000000000000018 -3 -10.245833333333335 0 22 -8.45 -9.295833333333334 2.356194490192345 9 4.450617174657743 1.0504950799473762 1.5711170287787874 20 20 -1.55 6.500865791374814 -7.127173251029436e-15 20 20 -1.75 -1.9949999999999997 0 20 20 -1.6 2.0550000000000006 0 28 0.55 3.55 80 10 0 28 -2.95 -0.5 90 10 0 20 20 -6.5 -2 0 28 -3.3 8 60 10 0 1000 1.5 ", "20 0 0 1001 0 46 25.100000000000012 4.3 -9.847916666666666 0 19 -3.4 -9.895833333333334 0 74 7.600004969310246 5.750138087435929 -1.570785853839093 74 2.1998796559226834 5.754086345784745 -1.572630363637326 74 -3.350240853692528 5.75495838665638 -1.5708795673435434 74 -8.900354887578422 5.754920970509386 -1.5709544357770147 28 0.2 8.25 210 10 0 1000 1.5 ", "20 0 0 1001 0 7 2.45 -9.85 -0.001997238537463877 20 14.899999999999988 -2.1 -9.8 0 46 33.500000000000014 -6.65 -9.9 0 20 17.299999999999994 -11.45 -9.8 0 54 7.9 -9.80625 0 54 12.35 -9.80625 0 60 6.5 3.05 0 60 -7.6 3 0 28 -0.4 0.05 120 10 0 72 -5.003008260934627 -1.4449697317149515 0.000004053015876208981 24 -0.5056872225536653 -2.9398969404130937 0.0000033680720748282103 22 -5.1114659413431465 -4.93491578478772 -6.2831807727511775 21 3.997437748390959 -4.934884908507129 0.000029893444562260987 20 21.200000000000003 -2.8434748611556104 -4.494880214861033 0.00907021080773018 20 21.200000000000003 -0.46051552420366143 -4.494884600938834 0.04301784575139601 20 21.200000000000003 1.8065546880019008 -4.4948217392795335 0.05870266066079406 20 21.200000000000003 -4.4975179246750825 -5.812961518013698 0.000628996550474015 20 21.200000000000003 -1.653337618877903 -6.24323973326936 -0.04403314080932258 20 21.200000000000003 0.674882324621072 -6.281569475934453 0.014230025519378322 20 21.200000000000003 3.425886271581382 -5.8553119470531225 0.24846019742937903 72 3.798431635053706 -1.444960278565699 -0.000002348855300153494 1000 1.5 ", "20 0 0 1001 0 67 -12.6 -8.85 0 70 11.947053721745057 -10.047053721745058 0.7853981633974483 72 8.3 -8.945833333333333 0 72 5.25 -10.695833333333333 0 72 2.25 -8.995833333333334 0 72 -0.85 -10.645833333333334 0 72 -3.95 -8.945833333333333 0 67 -7.15 -10.595833333333333 0 67 -10.05 -8.845833333333333 0 74 4.224448710587688 -0.6621336909440794 -0.2499888747313923 74 4.198965320118732 0.3713107233852635 -0.24999901094486648 28 -1.5 10.35 120 10 0 28 4 5.9 10 96 0 28 -7.05 7.75 10 60 0 28 14 -3.9 20 70 0 28 8.5 0.3 100 10 -0.25000000000000006 28 -9.1 4.85 50 10 -0.24000000000000005 65 -1.55 2.9 -1.8863452826787028 20 21.800000000000004 7.312929328635518 -1.0361278499880942 -0.11984287046982091 20 21.800000000000004 9.42109961756002 -1.5711431844678792 -0.11886128087202008 20 21.800000000000004 11.5488578377253 -2.1143559808298433 -0.1795014620307628 20 21.800000000000004 7.900054885772051 -3.1314507354344236 -0.03902759536186898 20 21.800000000000004 10.020985386025023 -3.662655060811875 -0.07352194828151756 20 21.800000000000004 8.499524187168637 -5.222969512973011 -0.02374265664391503 28 7.15 4.35 10 70 0 28 10.45 3.5 10 70 0 28 13.65 2.9 10 70 0 28 -7 -4.3 10 60 0 28 -9.15 -2.5 10 40 1.9307963267948969 1000 1.5 "]; private static const IGML_AUDIO_PX:Number = 16; private static const IGML_AUDIO_PY:Number = 9; private static const IGML_MENU_PX:Number = 193; private static const LEVEL_DATA_STRINGS_PACK_6:Array = ["20 0 0 1001 0 10 -6.2 -9.85 -3.141592653589793 46 22.700000000000006 6.75 -9.797916666666667 -4.2872095399885726e-8 68 1.1 -9.947916666666666 0 28 -10.1 -6.2 113 24 0 28 13.9 6 40 100 0 20 18.199999999999996 -1.759730871782595 -2.7441615002968605 0.011873453287630028 20 18.199999999999996 0.0448692730425715 -2.550477518290597 0.10762422861559667 20 18.199999999999996 1.8494447276074946 -2.3568306882882015 0.2980060430177923 20 17.599999999999994 3.6207093236064347 -2.136517332697192 0.5484671223995833 20 17.599999999999994 5.375046384653336 -2.0920862066847836 -0.00528249454628287 24 0.09178662049588433 -1.132374033270157 0.10691161639221908 28 -2.45 2.1 20 58 0 28 4.8 2.5 10 30 0 28 11.9 0 80 100 0 28 7.25 -0.5 20 90 0 28 5.8 2 10 40 0 28 1.65 2.5 29 30 0 1000 1.5 ", "20 0 0 1001 0 2 4.5 -9.245833333333335 0 5 -0.29999999999999993 -9.445833333333333 0 1 -4.25 -9.395833333333334 -0.00003305806651189719 1 0.49889913204462694 -0.92967582389255 0.000003464280487610487 2 0.45255264765091613 -2.424634925560847 0.0000036918187414603743 2 0.4460688309451431 0.565250610837578 0.0000012257289334706007 1 0.5062977304159331 2.0601529039742608 9.33675149064325e-7 2 0.5058922994832323 3.5550408558661415 9.044315014224653e-7 28 0.5 8.05 20 80 3.141592653589793 1000 1.5", "20 0 0 1001 0 31 9.05 -9.7 3.141592653589793 46 20 -11.05 -9.8 0 24 -2.2 -9.7 0 27 12.199999999999982 0.2 -4.45 72 -1.2936046493807416 2.22025798801658 0.000023368446816869556 72 -1.29614642253024 4.215215344645946 0.000019805912930010435 72 -1.2981884628043106 6.210140729703263 0.000013677177773603382 72 -1.3002313361429014 8.205045909041495 0.000005782596024331739 28 -1.3 9.7 40 10 0 28 -1.55 0.05 40 10 0 1000 1.5 ", "20 0 0 1001 0 2 -2 -9.44375 0 1 3.65 -9.543750000000001 0 8 -0.0963717482215529 -3.4843407871334655 -0.009467473005588147 6 -0.557078835498322 -0.4848505904184931 1.5613395808915664 7 0.46513701105397953 1.5055033125040176 1.566304310671639 38 -0.05329376383193678 3.5042450504021594 6.2816600944604675 28 0.05 10.5 60 110 0 1000 1.5 ", "20 0 0 1001 0 48 -7.55 -9.941666666666666 0 20 14.299999999999986 0.55 -9.889583333333334 0 48 8.5 -9.937499999999998 0 48 4.5 -9.9875 0 48 -3.5 -9.937499999999998 0 28 13.5 1.1 30 130 0 28 5.9 -3.9 170 30 0 20 22.100000000000005 5.085456392279196 1.9722814622753624 0.024647766625586643 28 5.5 8.85 190 40 0 28 2.6 6.3 10 13 -3.141592653589793 24 3.0375717439220056 5.131077893898636 0.20708200218299486 21 8.251117551272092 5.715159846612852 -2.142260874645075 20 22.100000000000005 5.775812325638663 4.071203554769622 0.09932977285721845 20 22.100000000000005 3.6134883991573843 3.617144475604475 0.14888058686760156 20 22.100000000000005 7.693382551219238 2.9826497324128454 0.17022325914766392 28 0.4 -2.8 20 50 0.7853981633974483 28 -1.6 -2.35 20 40 0 1000 1.5 "]; public static var _bitmapANewLevelPackIsOpen:Bitmap = null; public static var s_mouseClickedX:int; public static var s_mouseClickedY:int; public static var sm_levelPackScoreboardX:Number = 0; public static var sm_levelPackScoreboardY:Number = 0; public static var s_mouseClicked:Boolean = false; public static var _playGlassCrack:int = -1; public static var _bitmapQualityHigh:Bitmap = null; public static var _playBadPickup:int = -1; public static var _bitmapNextLevelIsOpen:Bitmap = null; public static var _classHelp2:Class = Main__classHelp2; public static var sm_redrawSlotBar:Boolean = false; public static var _classHelp4:Class = Main__classHelp4; public static var _classHelp5:Class = Main__classHelp5; public static var _classHelp6:Class = Main__classHelp6; public static var _classHelp7:Class = Main__classHelp7; public static var _classHelp1:Class = Main__classHelp1; public static var _bitmapAudioOff:Bitmap = null; public static var _classSlotBlack:Class = Main__classSlotBlack; public static var _classHelpDirectedGravity:Class = Main__classHelpDirectedGravity; public static var _classPerfectStrike:Class = Main__classPerfectStrike; public static var _bitmapAudioOn:Bitmap = null; public static var _bitmapResetButton:Bitmap = null; public static var _nice:Boolean = false; public static var _playReturnShape:int = -1; public static var _classHelpGlass:Class = Main__classHelpGlass; public static var s_mouseOver:Boolean = false; public static var _bitmapQualityBest:Bitmap = null; public static var _outlineFilter:GlowFilter = new GlowFilter(0, 1, 3, 3, 1000, 1); public static var sm_levelBestBalls:Array = new Array(80); public static var _bitmapMenuButton:Bitmap = null; public static var _classShowBestYes:Class = Main__classShowBestYes; public static var m_particleManager:ParticleManager = new ParticleManager(); public static var _bitmapWalkthroughButton:Bitmap = null; public static var _classNextLevelIsOpen:Class = Main__classNextLevelIsOpen; public static var _classSlotBarBest:Class = Main__classSlotBarBest; public static var _bitmapAllDone:Bitmap = null; public static var _fontClass1:Class = Main__fontClass1; public static var _classSlotDiamondBright:Class = Main__classSlotDiamondBright; public static var _classSlotMinus:Class = Main__classSlotMinus; public static var s_selectedLevelPack:int = 0; public static var _bitmapWaitSecondsUntil:Bitmap = null; public static var _classMakeAsMany:Class = Main__classMakeAsMany; public static var _playHit:int = -1; public static var _bitmapQualityLow:Bitmap = null; public static var _bitmapParticleLayer:Bitmap = new Bitmap(new BitmapData(SCREEN_DX, SCREEN_DY, true, 0), "auto", true); public static var _classMenuButton:Class = Main__classMenuButton; public static var s_showBest:Boolean = false; public static var _bitmapDamping:Bitmap = null; public static var _audio:Boolean = true; public static var m_sprite:Sprite = null; public static var sm_levelPackScoreboardNext:int = -1; public static var _bitmapWait:Bitmap = null; public static var sm_levelPackUnlockedTimer:int = 0; public static var _bitmapNextButton:Bitmap = null; public static var _textFieldLPSBig:TextField = null; public static var s_mouseWheel:int = 0; public static var _classQualityHigh:Class = Main__classQualityHigh; public static var _bitmapShowBestNo:Bitmap = null; public static var sm_achievementBits:int = 0; public static var sm_levelPackUnlocked:Array = new Array(LEVEL_PACKS_MAX); public static var sm_levelPackCurrId:Array = new Array(LEVEL_PACKS_MAX); public static var _classResetButton:Class = Main__classResetButton; public static var _classQualityLow:Class = Main__classQualityLow; public static var s_quality:int = 1; public static var m_this:Main = null; public static var _classSlotDiamondGray:Class = Main__classSlotDiamondGray; public static var _textFieldLPSSmall:TextField = null; public static var _classHelp3B:Class = Main__classHelp3B; public static var _classQualityBest:Class = Main__classQualityBest; public static var _playRotate:int = -1; public static var _classHelp3A:Class = Main__classHelp3A; public static var _classAudioOff:Class = Main__classAudioOff; public static var _classHelpHelium:Class = Main__classHelpHelium; public static var _playOn:Boolean = false; public static var _classQualityMedium:Class = Main__classQualityMedium; public static var _failed:Boolean = false; public static var _playGlassBreak:int = -1; public static var _classNextButton:Class = Main__classNextButton; public static var _playGlassHitVolume:Number = 0; public static var sm_levelUnlocked:Array = new Array(80); public static var sm_levelBestMask:Array = new Array(80); public static var _classSlotBarScore:Class = Main__classSlotBarScore; public static var _bitmapShowBestYes:Bitmap = null; public static var _classShowBestNo:Class = Main__classShowBestNo; public static var sm_levelPackUnlockedID:int = -1; public static var m_input:Input = null; public static var _bitmapSlotBarBest:Bitmap = null; public static var _classHelpHeavy:Class = Main__classHelpHeavy; public static var sm_fps:int = 60; public static var _textFieldDampTimer:TextField = null; public static var _classAudioOn:Class = Main__classAudioOn; public static var s_mouseX:Number = 0; public static var _bitmapQualityMedium:Bitmap = null; public static var s_mouseY:Number = 0; public static var _playGlassHit:int = -1; public static var _classWalkthroughButton:Class = Main__classWalkthroughButton; public static var _playHitVolume:Number = 0; public static var _bitmapTaunt:Bitmap = null; public static var _bitmapSlotBarScore:Bitmap = null; public static var _classChooseAShape:Class = Main__classChooseAShape; public static var _classNextLevelIsOpenSmall:Class = Main__classNextLevelIsOpenSmall; public static var _bitmapPerfectStrike1:Bitmap = null; public static var _bitmapPerfectStrike2:Bitmap = null; public static var sm_levelPackScoreboard:int = -1; public static var _bitmapPerfectStrike3:Bitmap = null; public static var m_fpsCounter:FpsCounter = new FpsCounter(); public static var _classSlotBright:Class = Main__classSlotBright; public static var _classANewLevelPackIsOpen:Class = Main__classANewLevelPackIsOpen; public static var _playGrabShape:int = -1; public static var sm_levelBest:Array = new Array(80); public function Main(){ _classTitleScreenBackground = Main__classTitleScreenBackground; _bitmapTitleScreenBackground = null; _classTitleScreenPlanet = Main__classTitleScreenPlanet; _bitmapTitleScreenPlanet = null; _classTitleScreenForeground = Main__classTitleScreenForeground; _bitmapTitleScreenForeground = null; _classInstructionsScreen = Main__classInstructionsScreen; _bitmapInstructionsScreen = null; _classAchievementsScreen = Main__classAchievementsScreen; _bitmapAchievementsScreen = null; _classCreditsScreen = Main__classCreditsScreen; _bitmapCreditsScreen = null; _classTheEndScreen = Main__classTheEndScreen; _bitmapTheEndScreen = null; _classTheEndCongratulations = Main__classTheEndCongratulations; _bitmapTheEndCongratulations = null; _classLevelPackNew = Main__classLevelPackNew; _bitmapLevelPackNew = null; _classLevelPackScoreboard = Main__classLevelPackScoreboard; _bitmapLevelPackScoreboard = null; _classLevelPackLoot = Main__classLevelPackLoot; _bitmapLevelPackLoot = null; _classMenuIndicator = Main__classMenuIndicator; _bitmapMenuIndicator = null; _classYesNo = Main__classYesNo; _bitmapYesNo = null; _classLevelSelectionScreen = Main__classLevelSelectionScreen; _bitmapLevelSelectionScreen = null; _classLevelPackSelectionCogWheel = Main__classLevelPackSelectionCogWheel; _bitmapLevelPackSelectionCogWheel = null; _classLevelPackSelectionLockedIcon = Main__classLevelPackSelectionLockedIcon; _classLevelPackSelectionLockedDiamond = Main__classLevelPackSelectionLockedDiamond; _classLevelPackSelectionLockedQuestionMark = Main__classLevelPackSelectionLockedQuestionMark; _classMenuBarSource = Main__classMenuBarSource; _bitmapMenuBarSource = null; _bitmapMenuBar = null; _classMenuBarLockedIcon = Main__classMenuBarLockedIcon; _classMenuBarCogWheel = Main__classMenuBarCogWheel; _bitmapMenuBarCogWheel = null; _audioBank = null; _classAchievement10Levels = Main__classAchievement10Levels; _classAchievement45Levels = Main__classAchievement45Levels; _classAchievement60Levels = Main__classAchievement60Levels; _classAchievement10Levels2 = Main__classAchievement10Levels2; _classAchievement45Levels2 = Main__classAchievement45Levels2; _classAchievement60Levels2 = Main__classAchievement60Levels2; _classAchievement10Levels3 = Main__classAchievement10Levels3; _classAchievement20Levels3 = Main__classAchievement20Levels3; _classAchievement111Diamonds = Main__classAchievement111Diamonds; _classAchievementAllLevelPacks = Main__classAchievementAllLevelPacks; _bitmapAchievement = null; _classPerfectBalance = Main__classPerfectBalance; _classTaunt1 = Main__classTaunt1; _classTaunt2 = Main__classTaunt2; _classTaunt3 = Main__classTaunt3; _classTaunt4 = Main__classTaunt4; _classTaunt5 = Main__classTaunt5; _classWait = Main__classWait; _classWaitSecondsUntil = Main__classWaitSecondsUntil; _classDamping = Main__classDamping; _classSealBack = Main__classSealBack; _bitmapSealBack = null; _classSealFront = Main__classSealFront; _bitmapSealFront = null; _classBackgroundFlash1 = Main__classBackgroundFlash1; _classBackgroundFlash2 = Main__classBackgroundFlash2; _classBackgroundFlash3 = Main__classBackgroundFlash3; _classBackgroundFlash4 = Main__classBackgroundFlash4; _bitmapBackground = null; _bitmapHelpText = null; _bitmapChooseAShape = null; _bitmapMakeAsMany = null; _plus1SpritesN = 0; _plus1Sprites = new Array(PLUS_1_SPRITES_MAX); _plus1States = new Array(PLUS_1_SPRITES_MAX); _plus1Speed = new Array(PLUS_1_SPRITES_MAX); m_black = null; _soundTransformVolumeLow = new SoundTransform(0.4); _showHelp = true; _firstRun = true; _first = true; _bgm = -1; _help1Shown = false; _help2Shown = false; _help3AShown = false; _help3BShown = false; _help4Shown = false; _help5Shown = false; _help6Shown = false; _help7Shown = false; _helpGlassShown = false; _helpHeavyShown = false; _helpHeliumShown = false; _helpDirectedGravityShown = false; _helpX = 0; _helpY = 0; _helpBitmapZooming = false; _helpRotateExit = false; m_inGameMenuBarScrollY = 0; m_inGameMenuBarStayUp = false; m_inGameMenuBarLocked = false; m_theEndExplosionTimer = 0; _rotatePlanet = 0; _bitmapFGNLogo = null; m_achievementTimer = 0; _rotateSeal = 0; _playHitDelay = 5; _playGlassHitDelay = 5; _playWorkingDelay = 0; m_oldTime = 0; m_currId = 0; m_currTest = null; super(); resetProgress(); } private function isThisLevelPackCompleted(_arg1:int):Boolean{ var _local2:int; _local2 = (_arg1 * 5); if ((((((((((sm_levelUnlocked[(_local2 + 0)] < 2)) || ((sm_levelUnlocked[(_local2 + 1)] < 2)))) || ((sm_levelUnlocked[(_local2 + 2)] < 2)))) || ((sm_levelUnlocked[(_local2 + 3)] < 2)))) || ((sm_levelUnlocked[(_local2 + 4)] < 2)))){ return (false); }; return (true); } private function runLevelSelectionScreen():void{ var _local1:int; var _local2:int; var _local3:Bitmap; var _local4:Number; var _local5:Number; var _local6:int; var _local7:int; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Particle; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; _rotateSeal = (_rotateSeal + 0.01); _local3 = _bitmapLevelPackSelectionCogWheel; _local3.scaleX = LEVEL_PACK_COG_WHEEL_SCALE[s_selectedLevelPack]; _local3.scaleY = _local3.scaleX; _local3.rotation = 0; _local1 = (s_selectedLevelPack * 3); Test.rot(_local3, LEVEL_PACK_ICONS[_local1], LEVEL_PACK_ICONS[(_local1 + 1)], ((_rotateSeal * 180) / Math.PI), (-(_local3.width) * 0.5), (-(_local3.height) * 0.5)); if (sm_levelPackUnlockedTimer > 0){ sm_levelPackUnlockedTimer--; _local15 = LEVEL_PACK_COG_WHEEL_SCALE[sm_levelPackUnlockedID]; _local1 = (sm_levelPackUnlockedID * 3); var _temp1 = _local1; _local1 = (_local1 + 1); _local4 = LEVEL_PACK_ICONS[_temp1]; _local5 = LEVEL_PACK_ICONS[_local1]; _local1 = 0; while (_local1 < 8) { _local8 = ((Math.random() * Math.PI) * 2); _local9 = ((45 * _local15) * 0.9); _local10 = (_local9 * Math.cos(_local8)); _local11 = (_local9 * Math.sin(_local8)); _local12 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_EXPLOSION, (_local4 + _local10), (_local5 + _local11), 4294967295); if (_local12 != null){ _local9 = (_local9 * (0.9 + (Math.random() * 0.1))); _local12._speedX = (_local10 * 0.01); _local12._speedY = (_local11 * 0.01); _local12._life = (_local12._life + (Math.random() * 10)); }; _local1++; }; if (_bitmapLevelPackNew == null){ _bitmapLevelPackNew = new Bitmap(new _classLevelPackNew().bitmapData); _bitmapLevelPackNew.smoothing = true; _bitmapLevelPackNew.x = (_local4 - (_bitmapLevelPackNew.width * 0.5)); _bitmapLevelPackNew.y = (_local5 - ((45 * _local15) * 0.95)); addChild(_bitmapLevelPackNew); }; } else { if (_bitmapLevelPackNew != null){ removeChild(_bitmapLevelPackNew); _bitmapLevelPackNew = null; }; }; _local4 = s_mouseX; _local5 = s_mouseY; _local6 = -1; _local2 = 0; _local1 = 0; while (_local1 < LEVEL_PACKS_MAX) { var _temp2 = _local2; _local2 = (_local2 + 1); _local13 = LEVEL_PACK_ICONS[_temp2]; var _temp3 = _local2; _local2 = (_local2 + 1); _local14 = LEVEL_PACK_ICONS[_temp3]; var _temp4 = _local2; _local2 = (_local2 + 1); _local15 = LEVEL_PACK_ICONS[_temp4]; _local15 = Math.abs((_local14 - _local15)); if (isPointInsideCircle(_local4, _local5, _local13, _local14, _local15)){ _local6 = _local1; break; }; _local1++; }; if ((((_local6 < 0)) || ((((_local6 >= 0)) && (!((sm_levelPackUnlocked[_local6] == 0))))))){ if (_local6 >= 12){ sm_levelPackScoreboardNext = -1; } else { sm_levelPackScoreboardNext = _local6; }; }; if (sm_levelPackScoreboardNext != sm_levelPackScoreboard){ if (_bitmapLevelPackScoreboard != null){ _bitmapLevelPackScoreboard.scaleX = (_bitmapLevelPackScoreboard.scaleX - 0.05); _bitmapLevelPackScoreboard.scaleY = _bitmapLevelPackScoreboard.scaleX; _bitmapLevelPackScoreboard.x = (sm_levelPackScoreboardX - (_bitmapLevelPackScoreboard.width * 0.5)); _bitmapLevelPackScoreboard.y = (sm_levelPackScoreboardY - (_bitmapLevelPackScoreboard.height * 0.5)); _bitmapLevelPackScoreboard.alpha = (_bitmapLevelPackScoreboard.alpha - 0.1); if (_bitmapLevelPackScoreboard.alpha <= 0){ removeChild(_bitmapLevelPackScoreboard); _bitmapLevelPackScoreboard = null; sm_levelPackScoreboard = -1; }; } else { if (sm_levelPackScoreboardNext >= 0){ _local1 = (sm_levelPackScoreboardNext << 1); sm_levelPackScoreboardX = SCOREBOARD_CENTERS[(_local1 + 0)]; sm_levelPackScoreboardY = SCOREBOARD_CENTERS[(_local1 + 1)]; _bitmapLevelPackScoreboard = getLevelPackScoreboardBitmap(sm_levelPackScoreboardNext); _bitmapLevelPackScoreboard.smoothing = true; _bitmapLevelPackScoreboard.scaleX = 0.5; _bitmapLevelPackScoreboard.scaleY = 0.5; _bitmapLevelPackScoreboard.alpha = 0; _bitmapLevelPackScoreboard.x = (sm_levelPackScoreboardX - (_bitmapLevelPackScoreboard.width * 0.5)); _bitmapLevelPackScoreboard.y = (sm_levelPackScoreboardY - (_bitmapLevelPackScoreboard.height * 0.5)); addChild(_bitmapLevelPackScoreboard); sm_levelPackScoreboard = sm_levelPackScoreboardNext; }; }; } else { if (_bitmapLevelPackScoreboard != null){ _bitmapLevelPackScoreboard.scaleX = (_bitmapLevelPackScoreboard.scaleX + 0.05); if (_bitmapLevelPackScoreboard.scaleX >= 1){ _bitmapLevelPackScoreboard.scaleX = 1; }; _bitmapLevelPackScoreboard.scaleY = _bitmapLevelPackScoreboard.scaleX; _bitmapLevelPackScoreboard.x = (sm_levelPackScoreboardX - (_bitmapLevelPackScoreboard.width * 0.5)); _bitmapLevelPackScoreboard.y = (sm_levelPackScoreboardY - (_bitmapLevelPackScoreboard.height * 0.5)); _bitmapLevelPackScoreboard.alpha = (_bitmapLevelPackScoreboard.alpha + 0.1); if (_bitmapLevelPackScoreboard.alpha >= 1){ _bitmapLevelPackScoreboard.alpha = 1; }; }; }; if (Math.random() > 0.7){ _local16 = -1; _local17 = (Math.random() * SCREEN_DY); _local18 = ((Math.random() * 5) + 2); _local19 = ((0xFF * _local18) / 7); _local19 = (((_local19 << 16) | (_local19 << 8)) | _local19); _local12 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_SHOOTING_STAR, _local16, _local17, ((0xFF << 24) | _local19)); if (_local12 != null){ _local12._speedX = _local18; }; }; if (!Input.mouseClicked){ return; }; if (isPointInside(_local4, _local5, 27, 437, 127, 486)){ buttonPressed(); toggleLevelSelectionScreen(); toggleTitleScreen(); }; _local7 = -1; if ((((_local6 >= 0)) && (!((sm_levelPackUnlocked[_local6] == 0))))){ _local7 = _local6; }; if (_local7 >= 0){ buttonPressed(); if (s_selectedLevelPack != _local7){ s_selectedLevelPack = _local7; } else { if (s_selectedLevelPack == (LEVEL_PACKS_MAX - 1)){ buttonPressed(); toggleTheEndScreen(); } else { m_currId = sm_levelPackCurrId[s_selectedLevelPack]; buttonPressed(); resetPressed(); toggleLevelSelectionScreen(); startGame(); }; }; }; } private function copyFullBitmapData(_arg1:BitmapData, _arg2:BitmapData, _arg3:Number, _arg4:Number):void{ _arg1.copyPixels(_arg2, new Rectangle(0, 0, _arg2.width, _arg2.height), new Point(_arg3, _arg4)); } private function runTitleScreenPlanet():void{ var _local1:Bitmap; _local1 = _bitmapTitleScreenPlanet; if (((isPointInside(s_mouseX, s_mouseY, 220, (211 - 20), 345, (273 - 20))) && ((_bitmapYesNo == null)))){ _local1.scaleX = (_local1.scaleX + 0.05); if (_local1.scaleX > 1.25){ _local1.scaleX = 1.25; }; _local1.scaleY = _local1.scaleX; } else { _local1.scaleX = (_local1.scaleX - 0.01); if (_local1.scaleX < 1.05){ _local1.scaleX = 1.05; }; _local1.scaleY = _local1.scaleX; }; _rotatePlanet = (_rotatePlanet - 0.001); _local1.rotation = 0; Test.rot(_local1, (145 + (314 * 0.5)), 260, ((_rotatePlanet * 180) / Math.PI), (-(_local1.width) * 0.5), (-(_local1.height) * 0.5)); } private function runInstructionsScreen():void{ var _local1:Number; var _local2:Number; if (!Input.mouseClicked){ return; }; _local1 = s_mouseX; _local2 = s_mouseY; if (isPointInside(_local1, _local2, (190 + 30), 444, (298 + 30), 488)){ buttonPressed(); toggleInstructionsScreen(); toggleTitleScreen(); }; } private function SettingsSave():void{ var _local1:SharedObject; trace("SettingsSave()..."); _local1 = SharedObject.getLocal("ImperfectBalanceSettings"); _local1.data.header = "IBS3"; _local1.data.version = "1.0.0"; _local1.data.levelBest = cloneArray(sm_levelBest); _local1.data.levelBestBalls = cloneArray(sm_levelBestBalls); _local1.data.levelBestMask = cloneArray(sm_levelBestMask); _local1.data.levelUnlocked = cloneArray(sm_levelUnlocked); _local1.data.levelPackUnlocked = cloneArray(sm_levelPackUnlocked); _local1.data.achievementBits = sm_achievementBits; _local1.data.audio = _audio; _local1.data.checksum = calculateSaveChecksum(sm_levelBest, sm_levelBestBalls, sm_levelBestMask, sm_levelUnlocked, sm_levelPackUnlocked, sm_achievementBits); _local1.flush(); trace(("... success! checksum = " + _local1.data.checksum)); } public function mouseOut(_arg1:MouseEvent):void{ s_mouseOver = false; } private function keepMenuBarTopmost():void{ removeChild(_bitmapMenuBar); addChild(_bitmapMenuBar); removeChild(_bitmapMenuBarCogWheel); addChild(_bitmapMenuBarCogWheel); } private function buttonPressed(_arg1:Boolean=true):void{ Input.mousePressed = false; Input.mouseClicked = false; Input.mouseDown = false; s_mouseClicked = false; if (_arg1){ playButtonSound(); }; } private function resetProgress():void{ var _local1:int; _local1 = 0; while (_local1 < 80) { sm_levelBest[_local1] = 0; sm_levelBestBalls[_local1] = 0; sm_levelBestMask[_local1] = 0; sm_levelUnlocked[_local1] = 0; _local1++; }; _local1 = 0; while (_local1 < LEVEL_PACKS_MAX) { sm_levelPackUnlocked[_local1] = 0; sm_levelPackCurrId[_local1] = 0; _local1++; }; sm_levelPackUnlocked[0] = 1; sm_levelUnlocked[0] = 1; } private function playSFX():void{ var _local1:SoundTransform; var _local2:Number; var _local3:Number; if (_playRotate >= 0){ if (_audio){ _local1 = new SoundTransform(0.2); _audioBank._soundRotate01.play(0, 1, _local1); }; _playRotate = -1; }; if (_playBadPickup >= 0){ if (_audio){ _local1 = new SoundTransform(0.4); _audioBank._soundBadPickup.play(0, 1, _local1); }; _playBadPickup = -1; }; if (_playGrabShape >= 0){ if (_audio){ _local1 = new SoundTransform(0.05); _audioBank._soundGrabShape.play(0, 1, _local1); }; _playGrabShape = -1; }; if (_playReturnShape >= 0){ if (_audio){ _local1 = new SoundTransform(0.05); _audioBank._soundReturnShape.play(0, 1, _local1); }; _playReturnShape = -1; }; if (_playGlassBreak >= 0){ if (_audio){ _local1 = new SoundTransform(0.2); _local2 = Math.random(); _local3 = 4; if (_local2 < (1 / _local3)){ _audioBank._soundGlassBreak1.play(0, 1, _local1); } else { if (_local2 < (2 / _local3)){ _audioBank._soundGlassBreak2.play(0, 1, _local1); } else { if (_local2 < (3 / _local3)){ _audioBank._soundGlassBreak3.play(0, 1, _local1); } else { _audioBank._soundGlassBreak4.play(0, 1, _local1); }; }; }; }; _playGlassBreak = -1; }; if (_playGlassCrack >= 0){ if (_audio){ _local1 = new SoundTransform(0.2); _audioBank._soundGlassCrack.play(0, 1, _local1); }; _playGlassCrack = -1; }; if (_playHitDelay < 5){ _playHitDelay++; }; if (_playHit >= 0){ if (((_audio) && ((_playHitDelay == 5)))){ _local1 = new SoundTransform((_playHitVolume * 0.9)); _local2 = Math.random(); _local3 = 8; if (_local2 < (1 / _local3)){ _audioBank._soundConcrete01.play(0, 1, _local1); } else { if (_local2 < (2 / _local3)){ _audioBank._soundConcrete02.play(0, 1, _local1); } else { if (_local2 < (3 / _local3)){ _audioBank._soundConcrete03.play(0, 1, _local1); } else { if (_local2 < (4 / _local3)){ _audioBank._soundConcrete04.play(0, 1, _local1); } else { if (_local2 < (5 / _local3)){ _audioBank._soundConcrete05.play(0, 1, _local1); } else { if (_local2 < (6 / _local3)){ _audioBank._soundConcrete06.play(0, 1, _local1); } else { if (_local2 < (7 / _local3)){ _audioBank._soundConcrete07.play(0, 1, _local1); } else { _audioBank._soundConcrete08.play(0, 1, _local1); }; }; }; }; }; }; }; }; _playHitDelay = 0; _playHit = -1; }; if (_playGlassHitDelay < 5){ _playGlassHitDelay++; }; if (_playGlassHit >= 0){ if (((_audio) && ((_playGlassHitDelay == 5)))){ _local1 = new SoundTransform((_playGlassHitVolume * 0.6)); _local2 = Math.random(); if (_local2 < (1 / 3)){ _audioBank._soundGlass1.play(0, 1, _local1); } else { if (_local2 < (2 / 3)){ _audioBank._soundGlass2.play(0, 1, _local1); } else { _audioBank._soundGlass3.play(0, 1, _local1); }; }; }; _playGlassHitDelay = 0; _playGlassHit = -1; }; _playWorkingDelay++; if (_playWorkingDelay == 40){ if (Math.random() > 0.92){ }; _playWorkingDelay = 0; }; } public function onEnterFrame(_arg1:Event):void{ if (m_black != null){ m_black.alpha = (m_black.alpha - 0.05); if (m_black.alpha <= 0){ removeChild(m_black); m_black = null; }; }; if (((_first) && (!((m_currTest == null))))){ changeBGM(); _first = false; }; mainLoop(); } private function unlockLevelPack(_arg1:int):void{ sm_levelPackUnlocked[_arg1] = 1; sm_levelUnlocked[(_arg1 * 5)] = 1; sm_levelPackUnlockedID = _arg1; sm_levelPackUnlockedTimer = 500; if (_bitmapANewLevelPackIsOpen != null){ removeChild(_bitmapANewLevelPackIsOpen); _bitmapANewLevelPackIsOpen = null; }; _bitmapANewLevelPackIsOpen = new Bitmap(new _classANewLevelPackIsOpen().bitmapData); _bitmapANewLevelPackIsOpen.smoothing = true; _bitmapANewLevelPackIsOpen.x = ((SCREEN_DX * 0.5) - (_bitmapANewLevelPackIsOpen.width * 0.5)); _bitmapANewLevelPackIsOpen.y = ((420 - 100) + 55); _bitmapANewLevelPackIsOpen.alpha = 0; _bitmapANewLevelPackIsOpen.smoothing = true; addChild(_bitmapANewLevelPackIsOpen); } private function runCreditsScreen():void{ var _local1:Number; var _local2:Number; var _local3:Particle; var _local4:Number; var _local5:Number; _local1 = ((102 - 3) + (Math.random() * (398 + 6))); _local2 = ((85 - 3) + (Math.random() * (37 + 6))); _local3 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_TWINKLE, _local1, _local2, 4294967295); if (_local3 != null){ _local3._life = (_local3._life + (Math.random() * 40)); }; m_particleManager.liveParticles(0, _bitmapParticleLayer); if (!Input.mouseClicked){ return; }; _local4 = s_mouseX; _local5 = s_mouseY; if (isPointInside(_local4, _local5, (190 + 30), 444, (298 + 30), 488)){ buttonPressed(); toggleCreditsScreen(); toggleTitleScreen(); }; } private function CalculateTotalDiamondsLevelPack(_arg1:int):int{ var _local2:int; var _local3:int; var _local4:int; _local2 = 0; _arg1 = (_arg1 * 5); _local3 = 0; while (_local3 < 5) { _local4 = (sm_levelBest[(_arg1 + _local3)] ^ sm_levelBestMask[(_arg1 + _local3)]); if (_local4 > 3){ _local4 = 0; }; _local2 = (_local2 + _local4); _local3++; }; return (_local2); } private function toggleInstructionsScreen():void{ if (_bitmapInstructionsScreen != null){ removeChild(_bitmapInstructionsScreen); _bitmapInstructionsScreen = null; } else { _bitmapInstructionsScreen = new Bitmap(new _classInstructionsScreen().bitmapData); _bitmapInstructionsScreen.smoothing = true; addChild(_bitmapInstructionsScreen); }; } private function toggleTitleScreen():void{ if (_bitmapTitleScreenBackground != null){ removeChild(_bitmapTitleScreenBackground); _bitmapTitleScreenBackground = null; removeChild(_bitmapTitleScreenPlanet); _bitmapTitleScreenPlanet = null; removeChild(_bitmapTitleScreenForeground); _bitmapTitleScreenForeground = null; removeChild(_bitmapAudioOn); removeChild(_bitmapAudioOff); if (MyPreloader._ttursasSeal){ removeChild(_bitmapSealBack); removeChild(_bitmapSealFront); }; if (_bitmapFGNLogo != null){ removeChild(_bitmapFGNLogo); _bitmapFGNLogo = null; }; } else { _bitmapTitleScreenBackground = new Bitmap(new _classTitleScreenBackground().bitmapData); _bitmapTitleScreenBackground.smoothing = true; _bitmapTitleScreenBackground.x = 0; _bitmapTitleScreenBackground.y = 0; addChild(_bitmapTitleScreenBackground); _bitmapTitleScreenPlanet = new Bitmap(new _classTitleScreenPlanet().bitmapData); _bitmapTitleScreenPlanet.smoothing = true; _bitmapTitleScreenPlanet.alpha = 0.9; addChild(_bitmapTitleScreenPlanet); runTitleScreenPlanet(); _bitmapTitleScreenForeground = new Bitmap(new _classTitleScreenForeground().bitmapData); _bitmapTitleScreenForeground.smoothing = true; _bitmapTitleScreenForeground.x = (190 - 25); _bitmapTitleScreenForeground.y = (217 - 20); addChild(_bitmapTitleScreenForeground); _bitmapAudioOn.x = 63; _bitmapAudioOn.y = 348; _bitmapAudioOff.x = 63; _bitmapAudioOff.y = 348; addChild(_bitmapAudioOn); addChild(_bitmapAudioOff); updateTitleScreenAudioButton(); if (MyPreloader._ttursasSeal){ addChild(_bitmapSealBack); addChild(_bitmapSealFront); updateSealOfQuantity(); }; if (MyPreloader._freeGamesNews){ _bitmapFGNLogo = new Bitmap(new MyPreloader._classFGNLogo().bitmapData); _bitmapFGNLogo.smoothing = true; _bitmapFGNLogo.scaleX = 0.5; _bitmapFGNLogo.scaleY = 0.5; _bitmapFGNLogo.x = 25; _bitmapFGNLogo.y = (SCREEN_DY - 90); addChild(_bitmapFGNLogo); }; }; } public function init(_arg1:Boolean, _arg2:Boolean, _arg3:Sprite):void{ var _local4:TextFormat; var _local5:TextField; _nice = _arg1; _failed = _arg2; m_this = this; Font.registerFont(_fontClass1); SettingsLoad(); stage.focus = this; stage.quality = StageQuality.HIGH; s_quality = 1; _bitmapBackground = new Bitmap(new _classBackgroundFlash1().bitmapData); _bitmapBackground.smoothing = true; _bitmapBackground.x = 0; _bitmapBackground.y = 0; _bitmapBackground.visible = false; addChild(_bitmapBackground); _bitmapSlotBarScore = new Bitmap(new _classSlotBarScore().bitmapData); _bitmapSlotBarScore.smoothing = true; _bitmapSlotBarScore.y = 107; _bitmapSlotBarScore.visible = false; addChild(_bitmapSlotBarScore); _bitmapSlotBarBest = new Bitmap(new _classSlotBarBest().bitmapData); _bitmapSlotBarBest.smoothing = true; _bitmapSlotBarBest.y = 107; _bitmapSlotBarBest.visible = false; addChild(_bitmapSlotBarBest); putSlotBarsToLeft(); _bitmapMenuBarSource = new Bitmap(new _classMenuBarSource().bitmapData); _bitmapMenuBarSource.smoothing = true; _bitmapMenuBar = new Bitmap(new _classMenuBarSource().bitmapData); _bitmapMenuBar.smoothing = true; _bitmapMenuBar.y = SCREEN_DY; _bitmapMenuBarCogWheel = new Bitmap(new _classMenuBarCogWheel().bitmapData); _bitmapMenuBarCogWheel.smoothing = true; _bitmapMenuBarCogWheel.y = SCREEN_DY; addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent); addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, mouseOut, false, 0, true); addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true); _bitmapAudioOn = new Bitmap(new _classAudioOn().bitmapData); _bitmapAudioOn.smoothing = true; _bitmapAudioOff = new Bitmap(new _classAudioOff().bitmapData); _bitmapAudioOff.smoothing = true; _bitmapQualityBest = new Bitmap(new _classQualityBest().bitmapData); _bitmapQualityBest.smoothing = true; _bitmapQualityHigh = new Bitmap(new _classQualityHigh().bitmapData); _bitmapQualityHigh.smoothing = true; _bitmapQualityLow = new Bitmap(new _classQualityLow().bitmapData); _bitmapQualityLow.smoothing = true; _bitmapQualityMedium = new Bitmap(new _classQualityMedium().bitmapData); _bitmapQualityMedium.smoothing = true; _bitmapShowBestYes = new Bitmap(new _classShowBestYes().bitmapData); _bitmapShowBestYes.smoothing = true; _bitmapShowBestNo = new Bitmap(new _classShowBestNo().bitmapData); _bitmapShowBestNo.smoothing = true; _bitmapLevelPackSelectionCogWheel = new Bitmap(new _classLevelPackSelectionCogWheel().bitmapData); _bitmapLevelPackSelectionCogWheel.smoothing = true; _bitmapLevelPackSelectionCogWheel.x = -10000; m_sprite = new Sprite(); addChild(m_sprite); m_input = new Input(m_sprite); _local4 = new TextFormat("Geometric 231", 32, 0xFFFFFF, false, false, false); _local4.align = TextFormatAlign.LEFT; _local5 = new TextField(); _local5.defaultTextFormat = _local4; _local5.width = 200; _local5.height = 40; _local5.embedFonts = true; _local5.mouseEnabled = false; _local5.text = "0"; _local5.filters = [_outlineFilter]; _local5.antiAliasType = AntiAliasType.ADVANCED; _textFieldLPSBig = _local5; _textFieldLPSBig.visible = false; _local4 = new TextFormat("Geometric 231", 18, 0xFFFFFF, false, false, false); _local4.align = TextFormatAlign.LEFT; _local5 = new TextField(); _local5.defaultTextFormat = _local4; _local5.width = 100; _local5.height = 20; _local5.embedFonts = true; _local5.mouseEnabled = false; _local5.text = "0"; _local5.filters = [_outlineFilter]; _local5.antiAliasType = AntiAliasType.ADVANCED; _textFieldLPSSmall = _local5; _textFieldLPSSmall.visible = false; _local4 = new TextFormat("Geometric 231", 40, 0xFFFFFF, false, false, false); _local4.align = TextFormatAlign.CENTER; _local5 = new TextField(); _local5.defaultTextFormat = _local4; _local5.width = 100; _local5.height = 60; _local5.embedFonts = true; _local5.mouseEnabled = false; _local5.text = "0"; _local5.filters = [_outlineFilter]; _local5.antiAliasType = AntiAliasType.ADVANCED; _textFieldDampTimer = _local5; _textFieldDampTimer.visible = false; addChild(_textFieldDampTimer); if (MyPreloader._ttursasSeal){ _bitmapSealBack = new Bitmap(new _classSealBack().bitmapData); _bitmapSealBack.x = -10000; _bitmapSealBack.y = 0; _bitmapSealBack.smoothing = true; _bitmapSealBack.visible = false; addChild(_bitmapSealBack); _bitmapSealFront = new Bitmap(new _classSealFront().bitmapData); _bitmapSealFront.x = -10000; _bitmapSealFront.y = 0; _bitmapSealFront.smoothing = true; _bitmapSealFront.visible = false; addChild(_bitmapSealFront); }; _audioBank = new Audio(); SoundMixer.stopAll(); toggleTitleScreen(); m_particleManager.initialize(); addChild(_bitmapParticleLayer); m_black = _arg3; addChild(_arg3); } private function getLevelPackScoreboardBitmap(_arg1:int):Bitmap{ var _local2:Bitmap; var _local3:BitmapData; var _local4:BitmapData; var _local5:BitmapData; var _local6:int; var _local7:int; var _local8:int; var _local9:int; _local2 = new Bitmap(new _classLevelPackScoreboard().bitmapData); _local3 = _local2.bitmapData; _local4 = new _classLevelPackSelectionLockedDiamond().bitmapData; _local5 = new _classSlotMinus().bitmapData; _local6 = (_arg1 * 5); _local7 = 0; while (_local7 < 5) { _local8 = (sm_levelBest[_local6] ^ sm_levelBestMask[_local6]); _local6++; if (_local8 == 0){ copyFullBitmapData(_local3, _local5, 71, (87 + (_local7 * 20))); }; _local9 = 0; while (_local9 < _local8) { copyFullBitmapDataRotate(_local3, _local4, (71 + (_local9 * 21)), (86 + (_local7 * 19.5)), ((Math.random() * Math.PI) * 2)); _local9++; }; _local7++; }; return (_local2); } private function playButtonSound():void{ var _local1:SoundTransform; if (_audio){ _local1 = new SoundTransform(0.3); _audioBank._soundMenuButton.play(0, 1, _local1); }; } private function toggleTheEndScreen():void{ if (_bitmapTheEndScreen != null){ removeChild(_bitmapTheEndScreen); _bitmapTheEndScreen = null; removeChild(_bitmapTheEndCongratulations); _bitmapTheEndCongratulations = null; } else { _bitmapTheEndScreen = new Bitmap(new _classTheEndScreen().bitmapData); _bitmapTheEndScreen.smoothing = true; _bitmapTheEndScreen.alpha = 0; addChild(_bitmapTheEndScreen); removeChild(m_sprite); addChild(m_sprite); m_sprite.alpha = 0; _bitmapTheEndCongratulations = new Bitmap(new _classTheEndCongratulations().bitmapData); _bitmapTheEndCongratulations.smoothing = true; _bitmapTheEndCongratulations.alpha = 0; _bitmapTheEndCongratulations.x = 36; _bitmapTheEndCongratulations.y = 14; addChild(_bitmapTheEndCongratulations); resetPressed(); }; changeBGM(); } private function runPerfectStrike(_arg1:Bitmap):void{ _arg1.alpha = (_arg1.alpha + 0.05); if (_arg1.alpha > 1){ _arg1.alpha = 1; }; _arg1.scaleX = (_arg1.scaleX - 0.1); if (_arg1.scaleX < 1){ _arg1.scaleX = 1; }; _arg1.scaleY = _arg1.scaleX; _arg1.x = (300 - (_arg1.width * 0.5)); _arg1.y = (230 - (_arg1.height * 0.5)); } private function runAchievements():void{ var _local1:Bitmap; _local1 = _bitmapAchievement; if (_local1 == null){ return; }; m_achievementTimer++; if (m_achievementTimer < 300){ _local1.alpha = (_local1.alpha + 0.05); if (_local1.alpha > 1){ _local1.alpha = 1; }; return; }; _local1.alpha = (_local1.alpha - 0.03); _local1.scaleX = (_local1.scaleX + 0.05); _local1.scaleY = (_local1.scaleY + 0.05); _local1.x = (ACHIEVEMENT_SPRITE_CX - (_local1.width * 0.5)); _local1.y = (ACHIEVEMENT_SPRITE_CY - (_local1.height * 0.5)); if (_local1.alpha <= 0){ removeChild(_local1); _bitmapAchievement = null; evaluateAchievementsInGame(); }; } public function playBlockExplosion(_arg1:int):void{ var _local2:SoundTransform; if (!_audio){ return; }; _local2 = new SoundTransform(0.1); if (_arg1 == 1){ _audioBank._soundBlockExplosion1.play(0, 1, _local2); } else { if (_arg1 == 2){ _audioBank._soundBlockExplosion2.play(0, 1, _local2); } else { if (_arg1 == 3){ _audioBank._soundBlockExplosion3.play(0, 1, _local2); }; }; }; } private function unlockAchievement(_arg1:int):void{ var _local2:Bitmap; sm_achievementBits = (sm_achievementBits | _arg1); _local2 = null; if ((_arg1 & ACHIEVEMENT_BIT_10_LEVELS) != 0){ _local2 = new Bitmap(new _classAchievement10Levels().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_45_LEVELS) != 0){ _local2 = new Bitmap(new _classAchievement45Levels().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_60_LEVELS) != 0){ _local2 = new Bitmap(new _classAchievement60Levels().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_10_LEVELS_2) != 0){ _local2 = new Bitmap(new _classAchievement10Levels2().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_45_LEVELS_2) != 0){ _local2 = new Bitmap(new _classAchievement45Levels2().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_60_LEVELS_2) != 0){ _local2 = new Bitmap(new _classAchievement60Levels2().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_10_LEVELS_3) != 0){ _local2 = new Bitmap(new _classAchievement10Levels3().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_20_LEVELS_3) != 0){ _local2 = new Bitmap(new _classAchievement20Levels3().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_ALL_LEVEL_PACKS) != 0){ _local2 = new Bitmap(new _classAchievementAllLevelPacks().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_111_DIAMONDS) != 0){ _local2 = new Bitmap(new _classAchievement111Diamonds().bitmapData); }; }; }; }; }; }; }; }; }; }; if (_local2 != null){ _local2.smoothing = true; _local2.alpha = 0; _local2.x = (ACHIEVEMENT_SPRITE_CX - (_local2.width * 0.5)); _local2.y = (ACHIEVEMENT_SPRITE_CY - (_local2.height * 0.5)); _bitmapAchievement = _local2; m_achievementTimer = 0; addChild(_local2); }; SettingsSave(); sendToKongregate(_arg1); } private function runTitleScreen():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Particle; var _local8:Boolean; updateSealOfQuantity(); runTitleScreenPlanet(); _local1 = 0; while (_local1 < 2) { _local5 = ((31 - 4) + (Math.random() * (542 + 8))); _local6 = ((16 - 4) + (Math.random() * (51 + 8))); _local7 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_TWINKLE, _local5, _local6, 4294967295); if (_local7 != null){ _local7._life = (_local7._life + (Math.random() * 40)); }; _local1++; }; m_particleManager.liveParticles(0, _bitmapParticleLayer); if (!Input.mouseClicked){ return; }; _local2 = s_mouseX; _local3 = s_mouseY; if (_bitmapYesNo != null){ _local8 = false; if (isPointInside(_local2, _local3, 474, 416, 582, 467)){ _local8 = true; } else { if (isPointInside(_local2, _local3, 522, 362, 583, 403)){ _local8 = true; } else { if (isPointInside(_local2, _local3, 455, 353, 516, 394)){ resetProgress(); _local8 = true; }; }; }; if (_local8){ buttonPressed(); removeChild(_bitmapYesNo); _bitmapYesNo = null; }; return; }; if (isPointInsideDelta(_local2, _local3, _bitmapAudioOn.x, _bitmapAudioOn.y, _bitmapAudioOn.width, _bitmapAudioOn.height)){ buttonPressed(false); _audio = !(_audio); updateTitleScreenAudioButton(); if (_audio){ changeBGM(); } else { SoundMixer.stopAll(); _bgm = -1; }; SettingsSave(); }; if (isPointInside(_local2, _local3, 474, 416, 582, 467)){ buttonPressed(); _bitmapYesNo = new Bitmap(new _classYesNo().bitmapData); _bitmapYesNo.smoothing = true; addChild(_bitmapYesNo); }; if (((MyPreloader._ttursasSeal) && (isPointInsideDelta(_local2, _local3, _bitmapSealFront.x, _bitmapSealFront.y, _bitmapSealFront.width, _bitmapSealFront.height)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.ttursas.com/"), "_blank"); }; _local4 = -20; if (isPointInside(_local2, _local3, 220, (211 + _local4), 345, (273 + _local4))){ buttonPressed(); toggleTitleScreen(); toggleLevelSelectionScreen(); }; if (isPointInside(_local2, _local3, 188, (301 + _local4), 406, (349 + _local4))){ buttonPressed(); toggleTitleScreen(); toggleInstructionsScreen(); }; if (isPointInside(_local2, _local3, 167, (350 + _local4), 395, (388 + _local4))){ buttonPressed(); toggleTitleScreen(); toggleAchievementsScreen(); }; if (isPointInside(_local2, _local3, 215, (391 + _local4), 425, (432 + _local4))){ buttonPressed(); toggleTitleScreen(); toggleCreditsScreen(); }; if (isPointInside(_local2, _local3, 179, 418, 392, 461)){ buttonPressed(); navigateToURL(new URLRequest("http://www.freegamesnews.com"), "_blank"); }; if (isPointInsideBitmap(_bitmapFGNLogo, _local2, _local3)){ buttonPressed(); navigateToURL(new URLRequest("http://www.freegamesnews.com"), "_blank"); }; } private function redrawLevelSelectionScreen():void{ var _local1:BitmapData; var _local2:int; var _local3:BitmapData; var _local4:BitmapData; var _local5:BitmapData; var _local6:int; var _local7:Number; var _local8:Number; var _local9:Number; _local1 = _bitmapLevelSelectionScreen.bitmapData; _local2 = CalculateTotalDiamonds(); _textFieldLPSBig.text = (_local2 + ""); _local1.draw(_textFieldLPSBig, new Matrix(1, 0, 0, 1, 82, 342), null, null, null, true); if (((MyPreloader._kongregate) && (!((MyPreloader._kongregateAPI == null))))){ MyPreloader._kongregateAPI.stats.submit("Diamonds", _local2); }; _local3 = new _classLevelPackSelectionLockedIcon().bitmapData; _local4 = new _classLevelPackSelectionLockedDiamond().bitmapData; _local5 = new _classLevelPackSelectionLockedQuestionMark().bitmapData; _local6 = 0; while (_local6 < LEVEL_PACKS_MAX) { if (sm_levelPackUnlocked[_local6] == 0){ _local7 = LEVEL_PACK_ICONS[((_local6 * 3) + 0)]; _local8 = LEVEL_PACK_ICONS[((_local6 * 3) + 1)]; _local9 = (LEVEL_PACK_COG_WHEEL_SCALE[_local6] * 0.95); copyFullBitmapDataScale(_local1, _local3, (_local7 - (45 * _local9)), (_local8 - (45 * _local9)), _local9); if ((((_local6 <= 8)) || ((_local6 == 12)))){ copyFullBitmapData(_local1, _local4, ((_local7 - (_local4.width * 0.5)) - 11), (_local8 - (_local4.height * 0.5))); _textFieldLPSSmall.text = (LEVEL_PACK_DIAMOND_LIMITS[_local6] + ""); _local1.draw(_textFieldLPSSmall, new Matrix(1, 0, 0, 1, (_local7 - 2), (_local8 - 13)), null, null, null, true); } else { copyFullBitmapData(_local1, _local5, (_local7 - (_local5.width * 0.5)), (_local8 - (_local5.height * 0.5))); }; }; _local6++; }; } private function putSlotBarsToLeft():void{ if (s_showBest){ _bitmapSlotBarScore.x = ((5 + 21) + 1); _bitmapSlotBarBest.x = 5; } else { _bitmapSlotBarScore.x = 5; }; } private function isPointInsideCircle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; _local6 = (_arg1 - _arg3); _local7 = (_arg2 - _arg4); _local8 = ((_local6 * _local6) + (_local7 * _local7)); if (_local8 < (_arg5 * _arg5)){ return (true); }; return (false); } public function addPlus1(_arg1:UserData, _arg2:Number):Boolean{ var _local3:Boolean; var _local4:int; var _local5:Bitmap; if (_plus1SpritesN >= PLUS_1_SPRITES_MAX){ return (false); }; _local3 = false; _local4 = ((s_selectedLevelPack * 5) + m_currId); m_currTest._plus1Added++; if (LEVELS_DIAMOND_LIMITS[((_local4 * 2) + 0)] == m_currTest._plus1Added){ _local5 = new Bitmap(new _classSlotDiamondBright().bitmapData); _local3 = true; } else { if (LEVELS_DIAMOND_LIMITS[((_local4 * 2) + 1)] == m_currTest._plus1Added){ _local5 = new Bitmap(new _classSlotDiamondBright().bitmapData); _local3 = true; } else { _local5 = new Bitmap(new _classSlotBright().bitmapData); }; }; _local5.smoothing = true; _local5.scaleX = 0.8; _local5.scaleY = 0.8; _local5.alpha = 0.7; _local5.x = (_arg1._spriteX - (_local5.width * 0.5)); _local5.y = ((_arg1._spriteY - (_local5.height * 0.5)) + _arg2); m_currTest.m_sprite.addChild(_local5); _plus1States[_plus1SpritesN] = 0; _plus1Speed[_plus1SpritesN] = (0.3 + (Math.random() * 0.3)); var _local6 = _plus1SpritesN++; _plus1Sprites[_local6] = _local5; if (_local3){ earnDiamond(); }; addTaunt(_local3); return (_local3); } private function putSlotBarsToRight():void{ if (s_showBest){ _bitmapSlotBarScore.x = ((((SCREEN_DX - 21) - 5) - 1) - 21); _bitmapSlotBarBest.x = ((SCREEN_DX - 21) - 5); } else { _bitmapSlotBarScore.x = ((SCREEN_DX - 21) - 5); }; } private function hideGameScreen():void{ _bitmapBackground.visible = false; _bitmapSlotBarScore.visible = false; _bitmapSlotBarBest.visible = false; removeChild(_bitmapMenuBar); removeChild(_bitmapMenuBarCogWheel); if (_bitmapHelpText != null){ removeChild(_bitmapHelpText); _bitmapHelpText = null; }; if (_bitmapWalkthroughButton != null){ removeChild(_bitmapWalkthroughButton); _bitmapWalkthroughButton = null; }; if (_bitmapTaunt != null){ removeChild(_bitmapTaunt); _bitmapTaunt = null; }; changeBGM(); } private function runTheEndScreen():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; var _local7:int; var _local8:Particle; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; if (_bitmapTheEndScreen.alpha < 1){ _bitmapTheEndScreen.alpha = (_bitmapTheEndScreen.alpha + 0.05); if (_bitmapTheEndScreen.alpha >= 1){ _bitmapTheEndScreen.alpha = 1; toggleLevelSelectionScreen(); }; m_sprite.alpha = _bitmapTheEndScreen.alpha; return; }; if (_bitmapTheEndCongratulations.alpha < 1){ _bitmapTheEndCongratulations.alpha = (_bitmapTheEndCongratulations.alpha + 0.05); if (_bitmapTheEndCongratulations.alpha >= 1){ _bitmapTheEndCongratulations.alpha = 1; }; } else { m_currTest._theEndRunning = true; }; if (m_theEndExplosionTimer < 20){ m_theEndExplosionTimer++; } else { m_theEndExplosionTimer = 0; _local3 = (32 + (Math.random() * 16)); _local5 = (Math.random() * SCREEN_DX); _local6 = (Math.random() * SCREEN_DY); _local7 = 0xFFFFFF; if (Math.random() > 0.5){ _local7 = 13429503; }; _local4 = 0; while (_local4 < _local3) { _local8 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_EXPLOSION, _local5, _local6, _local7); if (_local8 != null){ _local9 = ((Math.random() * Math.PI) * 2); _local10 = (1 + (Math.random() * 5)); _local11 = (_local10 * Math.cos(_local9)); _local12 = (_local10 * Math.sin(_local9)); _local8._speedX = (_local11 * 0.1); _local8._speedY = (_local12 * 0.1); _local8._life = (_local8._life + (Math.random() * 40)); }; _local4++; }; }; m_particleManager.liveParticles(0, _bitmapParticleLayer); if (!Input.mouseClicked){ return; }; _local1 = s_mouseX; _local2 = s_mouseY; if (isPointInside(_local1, _local2, 6, 450, 93, 494)){ buttonPressed(); toggleLevelSelectionScreen(); toggleTheEndScreen(); m_particleManager.reset(); }; } private function isPointInsideBitmap(_arg1:Bitmap, _arg2:Number, _arg3:Number):Boolean{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; if (_arg1 == null){ return (false); }; _local4 = _arg1.x; _local5 = _arg1.y; _local6 = (_local4 + _arg1.width); _local7 = (_local5 + _arg1.height); if ((((((((_arg2 >= _local4)) && ((_arg3 >= _local5)))) && ((_arg2 <= _local6)))) && ((_arg3 <= _local7)))){ return (true); }; return (false); } public function mouseMove(_arg1:MouseEvent):void{ s_mouseX = mouseX; s_mouseY = mouseY; } private function isPointInside(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ if ((((((((_arg1 >= _arg3)) && ((_arg2 >= _arg4)))) && ((_arg1 <= _arg5)))) && ((_arg2 <= _arg6)))){ return (true); }; return (false); } public function earnDiamond():void{ var _local1:SoundTransform; if (!_audio){ return; }; _local1 = new SoundTransform(0.1); _audioBank._soundEarnDiamond.play(0, 1, _local1); } private function sendToKongregate(_arg1:int):void{ if (MyPreloader._kongregateAPI == null){ return; }; if ((_arg1 & ACHIEVEMENT_BIT_10_LEVELS) != 0){ MyPreloader._kongregateAPI.stats.submit("10Levels1Diamonds", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_45_LEVELS) != 0){ MyPreloader._kongregateAPI.stats.submit("45Levels1Diamonds", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_60_LEVELS) != 0){ MyPreloader._kongregateAPI.stats.submit("60Levels1Diamonds", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_10_LEVELS_2) != 0){ MyPreloader._kongregateAPI.stats.submit("10Levels2Diamonds", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_45_LEVELS_2) != 0){ MyPreloader._kongregateAPI.stats.submit("45Levels2Diamonds", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_60_LEVELS_2) != 0){ MyPreloader._kongregateAPI.stats.submit("60Levels2Diamonds", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_10_LEVELS_3) != 0){ MyPreloader._kongregateAPI.stats.submit("10Levels3Diamonds", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_20_LEVELS_3) != 0){ MyPreloader._kongregateAPI.stats.submit("20Levels3Diamonds", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_ALL_LEVEL_PACKS) != 0){ MyPreloader._kongregateAPI.stats.submit("AllLevelPacksOpen", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_111_DIAMONDS) != 0){ MyPreloader._kongregateAPI.stats.submit("111Diamonds", 1); }; } private function toggleLevelSelectionScreen():void{ m_particleManager.reset(); if (_bitmapLevelSelectionScreen != null){ removeChild(_bitmapLevelSelectionScreen); _bitmapLevelSelectionScreen = null; removeChild(_bitmapLevelPackSelectionCogWheel); if (_bitmapLevelPackNew != null){ removeChild(_bitmapLevelPackNew); _bitmapLevelPackNew = null; }; if (_bitmapLevelPackScoreboard != null){ removeChild(_bitmapLevelPackScoreboard); _bitmapLevelPackScoreboard = null; sm_levelPackScoreboard = -1; }; SettingsSave(); } else { _bitmapLevelSelectionScreen = new Bitmap(new _classLevelSelectionScreen().bitmapData); _bitmapLevelSelectionScreen.smoothing = true; redrawLevelSelectionScreen(); addChild(_bitmapLevelSelectionScreen); addChild(_bitmapLevelPackSelectionCogWheel); }; } public function BringPlus1OnTop():void{ var _local1:int; _local1 = 0; while (_local1 < _plus1SpritesN) { m_currTest.m_sprite.removeChild(_plus1Sprites[_local1]); m_currTest.m_sprite.addChild(_plus1Sprites[_local1]); _local1++; }; } private function updateSealOfQuantity():void{ var _local1:Bitmap; if (!MyPreloader._ttursasSeal){ return; }; if (_bitmapTitleScreenBackground != null){ _bitmapSealBack.visible = true; _bitmapSealFront.visible = true; _bitmapSealFront.x = ((15 - 10) + 18); _bitmapSealFront.y = ((490 - 105) + 18); _rotateSeal = (_rotateSeal + 0.01); _local1 = _bitmapSealBack; _local1.rotation = 0; Test.rot(_local1, ((15 + 50) - 10), (490 - 55), ((_rotateSeal * 180) / Math.PI), (-(_local1.width) * 0.5), (-(_local1.height) * 0.5)); } else { _bitmapSealBack.visible = false; _bitmapSealFront.visible = false; }; } private function runAchievementsScreen():void{ var _local1:Number; var _local2:Number; if (!Input.mouseClicked){ return; }; _local1 = s_mouseX; _local2 = s_mouseY; if (isPointInside(_local1, _local2, (190 + 30), 444, (298 + 30), 488)){ buttonPressed(); toggleAchievementsScreen(); toggleTitleScreen(); }; } public function onMouseWheelEvent(_arg1:MouseEvent):void{ s_mouseWheel = _arg1.delta; } public function mousePress(_arg1:MouseEvent):void{ s_mouseClickedX = mouseX; s_mouseClickedY = mouseY; s_mouseClicked = true; } private function isPointInsideDelta(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number; var _local8:Number; _local7 = (_arg3 + _arg5); _local8 = (_arg4 + _arg6); if ((((((((_arg1 >= _arg3)) && ((_arg2 >= _arg4)))) && ((_arg1 <= _local7)))) && ((_arg2 <= _local8)))){ return (true); }; return (false); } private function runInGameMenuBar():void{ var _local1:Boolean; var _local2:Boolean; var _local3:Bitmap; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; var _local8:int; _local1 = false; _local2 = false; if (s_mouseY > 465){ _local2 = true; } else { if ((((s_mouseY > 450)) && ((m_inGameMenuBarScrollY > 0)))){ _local2 = true; }; }; if (((!((m_currTest == null))) && (!((m_currTest.m_mouseBody == null))))){ _local2 = false; m_inGameMenuBarLocked = true; }; if (m_inGameMenuBarStayUp){ _local2 = true; m_inGameMenuBarLocked = false; if (Input.mouseClicked){ m_inGameMenuBarStayUp = false; }; }; if (m_inGameMenuBarLocked){ _local2 = false; if (s_mouseY < 465){ m_inGameMenuBarLocked = false; }; }; if (_local2){ m_inGameMenuBarScrollY = (m_inGameMenuBarScrollY + 5); if (m_inGameMenuBarScrollY >= 50){ m_inGameMenuBarScrollY = 50; _local1 = true; }; } else { m_inGameMenuBarScrollY = (m_inGameMenuBarScrollY - 5); if (m_inGameMenuBarScrollY < 0){ m_inGameMenuBarScrollY = 0; }; }; _bitmapMenuBar.y = (SCREEN_DY - m_inGameMenuBarScrollY); _rotateSeal = (_rotateSeal + 0.01); _local3 = _bitmapMenuBarCogWheel; _local3.rotation = 0; Test.rot(_local3, ((343 + (40 * m_currId)) + 20), (_bitmapMenuBar.y + 25), ((_rotateSeal * 180) / Math.PI), (-(_local3.width) * 0.5), (-(_local3.height) * 0.5)); if (!Input.mouseClicked){ return; }; _local4 = s_mouseX; _local5 = s_mouseY; if (_local1){ _local6 = _bitmapMenuBar.y; if (isPointInsideDelta(_local4, _local5, IGML_AUDIO_PX, (IGML_AUDIO_PY + _local6), IGML_AUDIO_DX, IGML_AUDIO_DY)){ buttonPressed(); _audio = !(_audio); if (_audio){ changeBGM(); } else { SoundMixer.stopAll(); _bgm = -1; }; redrawInGameMenuBar(); SettingsSave(); }; if (isPointInsideDelta(_local4, _local5, IGML_QUALITY_PX, (IGML_QUALITY_PY + _local6), IGML_QUALITY_DX, IGML_QUALITY_DY)){ buttonPressed(); if (s_quality == 0){ stage.quality = StageQuality.HIGH; s_quality = 1; } else { if (s_quality == 1){ stage.quality = StageQuality.MEDIUM; s_quality = 2; } else { if (s_quality == 2){ stage.quality = StageQuality.LOW; s_quality = 3; } else { stage.quality = StageQuality.BEST; s_quality = 0; }; }; }; redrawInGameMenuBar(); }; if (isPointInsideDelta(_local4, _local5, IGML_SHOW_BEST_PX, (IGML_SHOW_BEST_PY + _local6), IGML_SHOW_BEST_DX, IGML_SHOW_BEST_DY)){ buttonPressed(); s_showBest = !(s_showBest); if (_bitmapSlotBarScore.x < (SCREEN_DX * 0.5)){ putSlotBarsToLeft(); } else { putSlotBarsToRight(); }; redrawInGameMenuBar(); }; if (isPointInsideDelta(_local4, _local5, IGML_MENU_PX, (IGML_MENU_PY + _local6), IGML_MENU_DX, IGML_MENU_DY)){ buttonPressed(); returnToLevelSelectionFromGame(); }; if (isPointInsideDelta(_local4, _local5, IGML_RESET_PX, (IGML_RESET_PY + _local6), IGML_RESET_DX, IGML_RESET_DY)){ buttonPressed(); resetPressed(); }; _local7 = 0; while (_local7 < 5) { if (isPointInsideDelta(_local4, _local5, (343 + (40 * _local7)), _local6, 40, 50)){ _local8 = ((s_selectedLevelPack * 5) + _local7); if (sm_levelUnlocked[_local8] == 0){ } else { _local8 = ((s_selectedLevelPack * 5) + m_currId); if ((sm_levelBest[_local8] ^ sm_levelBestMask[_local8]) > 0){ sm_levelUnlocked[_local8] = 2; }; m_currId = _local7; buttonPressed(); resetPressed(); }; }; _local7++; }; }; } private function toggleCreditsScreen():void{ if (_bitmapCreditsScreen != null){ removeChild(_bitmapCreditsScreen); _bitmapCreditsScreen = null; } else { _bitmapCreditsScreen = new Bitmap(new _classCreditsScreen().bitmapData); _bitmapCreditsScreen.smoothing = true; addChild(_bitmapCreditsScreen); }; } private function redrawInGameMenuBar():void{ var _local1:BitmapData; var _local2:BitmapData; var _local3:int; var _local4:int; _local1 = _bitmapMenuBarSource.bitmapData; _local2 = _bitmapMenuBar.bitmapData; copyFullBitmapData(_local2, _local1, 0, 0); if (_audio){ _local1 = _bitmapAudioOn.bitmapData; } else { _local1 = _bitmapAudioOff.bitmapData; }; copyFullBitmapData(_local2, _local1, IGML_AUDIO_PX, IGML_AUDIO_PY); if (s_quality == 0){ _local1 = _bitmapQualityBest.bitmapData; } else { if (s_quality == 1){ _local1 = _bitmapQualityHigh.bitmapData; } else { if (s_quality == 2){ _local1 = _bitmapQualityMedium.bitmapData; } else { if (s_quality == 3){ _local1 = _bitmapQualityLow.bitmapData; }; }; }; }; copyFullBitmapData(_local2, _local1, IGML_QUALITY_PX, IGML_QUALITY_PY); if (s_showBest){ _local1 = _bitmapShowBestYes.bitmapData; } else { _local1 = _bitmapShowBestNo.bitmapData; }; copyFullBitmapData(_local2, _local1, IGML_SHOW_BEST_PX, IGML_SHOW_BEST_PY); _local1 = new _classMenuButton().bitmapData; copyFullBitmapData(_local2, _local1, IGML_MENU_PX, IGML_MENU_PY); _local1 = new _classResetButton().bitmapData; copyFullBitmapData(_local2, _local1, IGML_RESET_PX, IGML_RESET_PY); _local3 = 0; while (_local3 < 5) { _local4 = ((s_selectedLevelPack * 5) + _local3); if (sm_levelUnlocked[_local4] == 0){ copyFullBitmapData(_local2, new _classMenuBarLockedIcon().bitmapData, (343 + (40 * _local3)), 0); }; _local3++; }; } private function addDiamondExplosion(_arg1:Number, _arg2:Number):void{ var _local3:int; var _local4:Particle; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = 0; while (_local3 < 64) { _local4 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_EXPLOSION, _arg1, _arg2, 4294967040); if (_local4 != null){ _local5 = ((Math.random() * Math.PI) * 2); _local6 = (1 + (Math.random() * 5)); _local7 = (8 * Math.cos(_local5)); _local8 = (8 * Math.sin(_local5)); _local4._speedX = (_local7 * 0.2); _local4._speedY = (_local8 * 0.2); _local4._life = (_local4._life + (Math.random() * 40)); }; _local3++; }; } private function returnToLevelSelectionFromGame():void{ SettingsSave(); toggleLevelSelectionScreen(); hideGameScreen(); } private function changeBGM():void{ var _local1:int; if (!_audio){ return; }; _local1 = 0; if (areWeInMenu()){ _local1 = 2; } else { if (s_selectedLevelPack <= 8){ _local1 = 0; } else { _local1 = 1; }; }; if (_bitmapTheEndScreen != null){ _local1 = 1; }; if (_bgm != _local1){ SoundMixer.stopAll(); if (_local1 == 0){ _audioBank._soundGame.play(0, int.MAX_VALUE, _soundTransformVolumeLow); } else { if (_local1 == 1){ _audioBank._soundGameSpecial.play(0, int.MAX_VALUE, _soundTransformVolumeLow); } else { _audioBank._soundMenu.play(0, int.MAX_VALUE, _soundTransformVolumeLow); }; }; _bgm = _local1; }; } public function areWeInMenu():Boolean{ if (((((((((!((_bitmapTitleScreenBackground == null))) || (!((_bitmapCreditsScreen == null))))) || (!((_bitmapInstructionsScreen == null))))) || (!((_bitmapLevelSelectionScreen == null))))) || (!((_bitmapAchievementsScreen == null))))){ return (true); }; return (false); } private function copyFullBitmapDataScale(_arg1:BitmapData, _arg2:BitmapData, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:Matrix; _local6 = new Matrix(); _local6.scale(_arg5, _arg5); _local6.translate(_arg3, _arg4); _arg1.draw(_arg2, _local6, null, null, null, true); } public function mouseOver(_arg1:MouseEvent):void{ s_mouseOver = true; } private function removePlus1Sprites():void{ var _local1:int; _local1 = 0; while (_local1 < _plus1SpritesN) { m_currTest.m_sprite.removeChild(_plus1Sprites[_local1]); _plus1Sprites[_local1] = null; _local1++; }; _plus1SpritesN = 0; } private function toggleAchievementsScreen():void{ var _local1:BitmapData; if (_bitmapAchievementsScreen != null){ removeChild(_bitmapAchievementsScreen); _bitmapAchievementsScreen = null; } else { _bitmapAchievementsScreen = new Bitmap(new _classAchievementsScreen().bitmapData); _bitmapAchievementsScreen.smoothing = true; _local1 = _bitmapAchievementsScreen.bitmapData; if ((sm_achievementBits & ACHIEVEMENT_BIT_10_LEVELS) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement10Levels().bitmapData, 51, (64 + (76 * 0)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_45_LEVELS) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement45Levels().bitmapData, 51, (64 + (76 * 1)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_60_LEVELS) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement60Levels().bitmapData, 51, (64 + (76 * 2)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_10_LEVELS_2) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement10Levels2().bitmapData, 51, (64 + (76 * 3)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_45_LEVELS_2) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement45Levels2().bitmapData, 51, (64 + (76 * 4)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_60_LEVELS_2) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement60Levels2().bitmapData, 312, (64 + (76 * 0)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_10_LEVELS_3) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement10Levels3().bitmapData, 312, (64 + (76 * 1)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_20_LEVELS_3) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement20Levels3().bitmapData, 312, (64 + (76 * 2)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_ALL_LEVEL_PACKS) != 0){ copyFullBitmapDataScale(_local1, new _classAchievementAllLevelPacks().bitmapData, 312, (64 + (76 * 3)), 0.75); }; if ((sm_achievementBits & ACHIEVEMENT_BIT_111_DIAMONDS) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement111Diamonds().bitmapData, 312, (64 + (76 * 4)), 0.75); }; addChild(_bitmapAchievementsScreen); }; } public function redrawSlotBar(_arg1:Boolean):void{ var _local2:BitmapData; var _local3:BitmapData; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:int; var _local10:Number; var _local11:int; var _local12:int; var _local13:int; var _local14:Boolean; if (_arg1){ _local2 = new _classSlotBarBest().bitmapData; _local3 = _bitmapSlotBarBest.bitmapData; } else { _local2 = new _classSlotBarScore().bitmapData; _local3 = _bitmapSlotBarScore.bitmapData; }; copyFullBitmapData(_local3, _local2, 0, 0); _local4 = m_currTest._pointBlocksMax; _local5 = 21; _local6 = 1; _local7 = 0; if (_local4 > 14){ _local7 = (_local7 + 4); _local5 = (_local5 * 0.6); _local6 = (_local6 * 0.6); }; _local8 = ((s_selectedLevelPack * 5) + m_currId); _local9 = m_currTest._pointBlocks; _local10 = (62 + ((_local4 - 1) * _local5)); _local11 = (_local4 - _local9); _local12 = 0; if (_arg1){ _local11 = sm_levelBestBalls[_local8]; }; _local13 = 0; while (_local13 < _local4) { _local14 = false; if (_local13 == (LEVELS_DIAMOND_LIMITS[((_local8 * 2) + 0)] - 1)){ _local14 = true; } else { if (_local13 == (LEVELS_DIAMOND_LIMITS[((_local8 * 2) + 1)] - 1)){ _local14 = true; }; }; if (_local13 < _local11){ if (_local14){ _local2 = new _classSlotDiamondBright().bitmapData; if (((!(_arg1)) && ((m_currTest._diamondsDrawn <= _local12)))){ m_currTest._diamondsDrawn++; addDiamondExplosion(((_local7 + _bitmapSlotBarScore.x) + (_local2.width * 0.5)), (((_local10 + _bitmapSlotBarScore.y) + (_local2.height * 0.5)) - m_sprite.y)); }; _local12++; } else { _local2 = new _classSlotBright().bitmapData; }; } else { if (_local14){ _local2 = new _classSlotDiamondGray().bitmapData; } else { _local2 = new _classSlotBlack().bitmapData; }; }; copyFullBitmapDataScale(_local3, _local2, _local7, _local10, _local6); _local10 = (_local10 - _local5); _local13++; }; if (_arg1){ return; }; if ((((_local12 > 0)) && ((m_currTest._playerObjects == 0)))){ _local12++; m_currTest._playerObjectsAllGone = true; m_currTest._perfectStrikeAdded = 1; }; m_currTest._diamondsMask = (Math.random() * 0xFFFFFF); m_currTest._diamonds = (_local12 ^ m_currTest._diamondsMask); } public function addTaunt(_arg1:Boolean):void{ var _local2:Bitmap; var _local3:Number; if (_bitmapTaunt != null){ if (!_arg1){ return; }; removeChild(_bitmapTaunt); _bitmapTaunt = null; }; if (_arg1){ _local2 = new Bitmap(new _classTaunt2().bitmapData); } else { _local3 = Math.random(); if (_local3 < 0.25){ _local2 = new Bitmap(new _classTaunt1().bitmapData); } else { if (_local3 < 0.5){ _local2 = new Bitmap(new _classTaunt3().bitmapData); } else { if (_local3 < 0.75){ _local2 = new Bitmap(new _classTaunt4().bitmapData); } else { _local2 = new Bitmap(new _classTaunt5().bitmapData); }; }; }; }; _local2.smoothing = true; _local2.x = ((SCREEN_DX * 0.5) - (_local2.width * 0.5)); _local2.y = (300 - (_local2.height * 0.5)); addChild(_local2); _bitmapTaunt = _local2; m_currTest._tauntTimer = 100; } private function addHelpBitmap(_arg1:BitmapData, _arg2:Number, _arg3:Number):Bitmap{ var _local4:Bitmap; _helpX = _arg2; _helpY = _arg3; _local4 = new Bitmap(_arg1); _local4.x = (_arg2 - (_local4.width * 0.5)); _local4.y = (_arg3 - (_local4.height * 0.5)); _local4.smoothing = true; addChild(_local4); keepMenuBarTopmost(); return (_local4); } private function CalculateTotalDiamonds():int{ var _local1:int; var _local2:int; var _local3:int; _local1 = 0; _local2 = 0; while (_local2 < 80) { _local3 = (sm_levelBest[_local2] ^ sm_levelBestMask[_local2]); if (_local3 > 3){ _local3 = 0; }; _local1 = (_local1 + _local3); _local2++; }; return (_local1); } private function updateTitleScreenAudioButton():void{ if (_audio){ _bitmapAudioOn.visible = true; _bitmapAudioOff.visible = false; } else { _bitmapAudioOn.visible = false; _bitmapAudioOff.visible = true; }; } private function calculateSaveChecksum(_arg1:Array, _arg2:Array, _arg3:Array, _arg4:Array, _arg5:Array, _arg6:int):int{ var _local7:int; var _local8:int; var _local9:int; _local8 = 0; _local7 = 0; while (_local7 < 80) { if ((_local7 & 1) == 0){ _local8 = (_local8 + (_arg1[_local7] * (_local7 + 1))); } else { _local8 = (_local8 ^ _arg1[_local7]); }; _local8 = (_local8 - _arg2[_local7]); _local8 = (_local8 ^ _arg3[_local7]); _local8 = (_local8 + _arg4[_local7]); _local7++; }; _local9 = 137; _local7 = 0; while (_local7 < LEVEL_PACKS_MAX) { if (_arg5[_local7] != 0){ _local8 = (_local8 + _local9); } else { _local8 = (_local8 ^ _local9); }; _local9 = (_local9 + (_local8 & 383)); _local7++; }; _local8 = (_local8 + _arg6); _local8 = (_local8 ^ _arg6); return ((_local8 & 16220031)); } private function evaluateAchievementsInGame():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Boolean; var _local7:int; if (_bitmapAchievement != null){ return; }; if (m_currTest == null){ return; }; _local1 = 0; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; while (_local5 < 80) { _local7 = (sm_levelBest[_local5] ^ sm_levelBestMask[_local5]); if (_local7 >= 1){ _local1++; }; if (_local7 >= 2){ _local2++; }; if (_local7 >= 3){ _local3++; }; _local4 = (_local4 + _local7); _local5++; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_10_LEVELS) == 0){ if (_local1 >= 10){ unlockAchievement(ACHIEVEMENT_BIT_10_LEVELS); return; }; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_45_LEVELS) == 0){ if (_local1 >= 45){ unlockLevelPack(10); unlockAchievement(ACHIEVEMENT_BIT_45_LEVELS); return; }; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_60_LEVELS) == 0){ if (_local1 >= 60){ unlockAchievement(ACHIEVEMENT_BIT_60_LEVELS); return; }; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_10_LEVELS_2) == 0){ if (_local2 >= 10){ unlockAchievement(ACHIEVEMENT_BIT_10_LEVELS_2); return; }; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_45_LEVELS_2) == 0){ if (_local2 >= 45){ unlockAchievement(ACHIEVEMENT_BIT_45_LEVELS_2); return; }; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_60_LEVELS_2) == 0){ if (_local2 >= 60){ unlockAchievement(ACHIEVEMENT_BIT_60_LEVELS_2); return; }; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_10_LEVELS_3) == 0){ if (_local3 >= 10){ unlockLevelPack(9); unlockAchievement(ACHIEVEMENT_BIT_10_LEVELS_3); return; }; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_20_LEVELS_3) == 0){ if (_local3 >= 20){ unlockLevelPack(11); unlockAchievement(ACHIEVEMENT_BIT_20_LEVELS_3); return; }; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_111_DIAMONDS) == 0){ if (_local4 >= 111){ unlockAchievement(ACHIEVEMENT_BIT_111_DIAMONDS); return; }; }; _local6 = true; _local5 = 0; while (_local5 < LEVEL_PACKS_MAX) { if (sm_levelPackUnlocked[_local5] == 0){ _local6 = false; break; }; _local5++; }; if ((sm_achievementBits & ACHIEVEMENT_BIT_ALL_LEVEL_PACKS) == 0){ if (_local6){ unlockAchievement(ACHIEVEMENT_BIT_ALL_LEVEL_PACKS); return; }; }; } private function startGame():void{ var _local1:BitmapData; var _local2:BitmapData; if (s_selectedLevelPack < 3){ _local1 = new _classBackgroundFlash1().bitmapData; } else { if (s_selectedLevelPack < 6){ _local1 = new _classBackgroundFlash2().bitmapData; } else { if (s_selectedLevelPack < 9){ _local1 = new _classBackgroundFlash3().bitmapData; } else { _local1 = new _classBackgroundFlash4().bitmapData; }; }; }; _local2 = _bitmapBackground.bitmapData; copyFullBitmapData(_local2, _local1, 0, 0); _bitmapBackground.visible = true; _bitmapSlotBarScore.visible = true; _bitmapSlotBarBest.visible = true; sm_levelPackUnlockedTimer = 0; removeChild(m_sprite); addChild(m_sprite); removeChild(_bitmapSlotBarScore); addChild(_bitmapSlotBarScore); removeChild(_bitmapSlotBarBest); addChild(_bitmapSlotBarBest); if (MyPreloader._walkthroughButton){ _bitmapWalkthroughButton = new Bitmap(new _classWalkthroughButton().bitmapData); _bitmapWalkthroughButton.smoothing = true; _bitmapWalkthroughButton.x = 2; _bitmapWalkthroughButton.y = 2; _bitmapWalkthroughButton.scaleX = 0.5; _bitmapWalkthroughButton.scaleY = 0.5; _bitmapWalkthroughButton.alpha = 0.7; addChild(_bitmapWalkthroughButton); }; m_inGameMenuBarScrollY = 0; _bitmapMenuBar.y = SCREEN_DY; _bitmapMenuBarCogWheel.y = _bitmapMenuBar.y; redrawInGameMenuBar(); addChild(_bitmapMenuBar); addChild(_bitmapMenuBarCogWheel); changeBGM(); } private function addLootDiamonds():void{ var _local1:int; var _local2:int; var _local3:Number; var _local4:BitmapData; var _local5:BitmapData; if (m_currTest._lootDiamondsDelay > 0){ m_currTest._lootDiamondsDelay--; return; }; m_currTest._lootDiamondsDelay = 1; _local1 = CalculateTotalDiamondsLevelPack(s_selectedLevelPack); _local2 = 28; if (_local1 < 10){ _local2 = 20; }; _local3 = ((((_bitmapLevelPackLoot.width * 0.5) - ((_local1 * 0.5) * 20)) + (m_currTest._lootDiamondsAdded * 20)) - _local2); _local4 = _bitmapLevelPackLoot.bitmapData; if (m_currTest._lootDiamondsAdded < _local1){ _local5 = new _classSlotDiamondBright().bitmapData; copyFullBitmapData(_local4, _local5, _local3, (27 - 2)); m_currTest._lootDiamondsAdded++; } else { if (m_currTest._lootDiamondsAdded == _local1){ _textFieldLPSSmall.text = ("= " + _local1); _local4.draw(_textFieldLPSSmall, new Matrix(1, 0, 0, 1, _local3, (25 - 2)), null, null, null, true); m_currTest._lootDiamondsAdded++; }; }; } private function showEarlyTutorialHelps():void{ if (!_help1Shown){ _help1Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp1().bitmapData, (SCREEN_DX * 0.5), 130); } else { if (!_help2Shown){ _help2Shown = true; _helpRotateExit = true; _bitmapHelpText = addHelpBitmap(new _classHelp2().bitmapData, (SCREEN_DX * 0.5), 130); } else { if (!_help3AShown){ _help3AShown = true; _bitmapHelpText = addHelpBitmap(new _classHelp3A().bitmapData, 160, 320); } else { if (!_help3BShown){ _help3BShown = true; _bitmapHelpText = addHelpBitmap(new _classHelp3B().bitmapData, (SCREEN_DX * 0.5), 144); } else { if (!_help4Shown){ _help4Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp4().bitmapData, ((60 + 135) - 15), 170); } else { if (!_help5Shown){ _help5Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp5().bitmapData, ((60 + 125) - 15), 175); } else { if (!_help6Shown){ _help6Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp6().bitmapData, 135, ((SCREEN_DY - 60) - 50)); m_inGameMenuBarStayUp = true; }; }; }; }; }; }; }; } private function SettingsLoad():void{ var _local1:SharedObject; var _local2:int; trace("SettingsLoad()..."); _local1 = SharedObject.getLocal("ImperfectBalanceSettings"); if ((((_local1 == null)) || (!((_local1.data.header == "IBS3"))))){ return; }; _local2 = calculateSaveChecksum(_local1.data.levelBest, _local1.data.levelBestBalls, _local1.data.levelBestMask, _local1.data.levelUnlocked, _local1.data.levelPackUnlocked, _local1.data.achievementBits); trace(((("checksum = " + _local2) + " sO.data.checksum = ") + _local1.data.checksum)); if (((!((MyPreloader._kongregateAPI == null))) && (!((_local2 == _local1.data.checksum))))){ MyPreloader._kongregateAPI.stats.submit("SaveFileChecksumMismatch", 1); }; sm_levelBest = _local1.data.levelBest; sm_levelBestBalls = _local1.data.levelBestBalls; sm_levelBestMask = _local1.data.levelBestMask; sm_levelUnlocked = _local1.data.levelUnlocked; sm_levelPackUnlocked = _local1.data.levelPackUnlocked; sm_achievementBits = _local1.data.achievementBits; _audio = _local1.data.audio; sendToKongregate(sm_achievementBits); trace("... success!"); } private function resetPressed():void{ if (m_currTest != null){ m_currTest.DestroyBodies(); }; m_currTest = null; } private function recreateLevel():void{ var _local1:int; m_currTest = new Test(); if (_bitmapTheEndScreen != null){ m_currTest.useEditorLevel(THE_END_LEVEL); m_currTest._theEndDiamondsMax = CalculateTotalDiamonds(); } else { if (s_selectedLevelPack == 0){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_1A[m_currId]); } else { if (s_selectedLevelPack == 1){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_1B[m_currId]); } else { if (s_selectedLevelPack == 2){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_2[m_currId]); } else { if (s_selectedLevelPack == 3){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_3[m_currId]); } else { if (s_selectedLevelPack == 4){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_4[m_currId]); } else { if (s_selectedLevelPack == 5){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_5[m_currId]); } else { if (s_selectedLevelPack == 6){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_6[m_currId]); } else { if (s_selectedLevelPack == 7){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_7[m_currId]); } else { if (s_selectedLevelPack == 8){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_8[m_currId]); } else { if (s_selectedLevelPack == 9){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_X[m_currId]); } else { if (s_selectedLevelPack == 10){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_Y[m_currId]); } else { m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_PACK_Z[m_currId]); }; }; }; }; }; }; }; }; }; }; }; }; _playOn = false; _textFieldDampTimer.visible = false; m_particleManager.reset(); if (_bitmapAllDone != null){ removeChild(_bitmapAllDone); _bitmapAllDone = null; }; if (_bitmapLevelPackLoot != null){ removeChild(_bitmapLevelPackLoot); _bitmapLevelPackLoot = null; }; if (_bitmapWait != null){ removeChild(_bitmapWait); _bitmapWait = null; }; if (_bitmapWaitSecondsUntil != null){ removeChild(_bitmapWaitSecondsUntil); _bitmapWaitSecondsUntil = null; }; if (_bitmapDamping != null){ removeChild(_bitmapDamping); _bitmapDamping = null; }; if (_bitmapMenuButton != null){ removeChild(_bitmapMenuButton); _bitmapMenuButton = null; }; if (_bitmapResetButton != null){ removeChild(_bitmapResetButton); _bitmapResetButton = null; }; if (_bitmapNextButton != null){ removeChild(_bitmapNextButton); _bitmapNextButton = null; }; if (_bitmapPerfectStrike1 != null){ removeChild(_bitmapPerfectStrike1); _bitmapPerfectStrike1 = null; }; if (_bitmapPerfectStrike2 != null){ removeChild(_bitmapPerfectStrike2); _bitmapPerfectStrike2 = null; }; if (_bitmapPerfectStrike3 != null){ removeChild(_bitmapPerfectStrike3); _bitmapPerfectStrike3 = null; }; if (_bitmapNextLevelIsOpen != null){ removeChild(_bitmapNextLevelIsOpen); _bitmapNextLevelIsOpen = null; }; if (_bitmapANewLevelPackIsOpen != null){ removeChild(_bitmapANewLevelPackIsOpen); _bitmapANewLevelPackIsOpen = null; }; if (_bitmapMenuIndicator != null){ removeChild(_bitmapMenuIndicator); _bitmapMenuIndicator = null; }; if (_bitmapChooseAShape != null){ removeChild(_bitmapChooseAShape); _bitmapChooseAShape = null; }; if (_bitmapMakeAsMany != null){ removeChild(_bitmapMakeAsMany); _bitmapMakeAsMany = null; }; if (_bitmapTaunt != null){ removeChild(_bitmapTaunt); _bitmapTaunt = null; }; _local1 = ((s_selectedLevelPack * 5) + m_currId); m_currTest._diamondsOldBest = (sm_levelBest[_local1] ^ sm_levelBestMask[_local1]); if ((((((s_selectedLevelPack == 0)) && ((m_currId == 0)))) && (_help6Shown))){ _help1Shown = false; _help2Shown = false; _help3AShown = false; _help3BShown = false; _help4Shown = false; _help5Shown = false; _help6Shown = false; }; SettingsSave(); } private function runHelpTexts():void{ var _local1:Boolean; _local1 = false; if (((!((m_currTest == null))) && (m_currTest._waiting))){ _local1 = true; }; if ((((_bitmapHelpText == null)) && (!(_local1)))){ if (s_selectedLevelPack == 0){ if (m_currId == 0){ showEarlyTutorialHelps(); } else { if (m_currId == 1){ showEarlyTutorialHelps(); } else { if ((((m_currId == 2)) || ((m_currId == 3)))){ if (!_helpDirectedGravityShown){ _helpDirectedGravityShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpDirectedGravity().bitmapData, (SCREEN_DX * 0.5), 140); }; } else { if (m_currId == 4){ if (!_helpHeavyShown){ _helpHeavyShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpHeavy().bitmapData, (SCREEN_DX * 0.5), 140); } else { if (!_help7Shown){ _help7Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp7().bitmapData, (SCREEN_DX * 0.5), 140); }; }; }; }; }; }; }; if (s_selectedLevelPack == 1){ if (m_currId == 3){ if (!_helpHeliumShown){ _helpHeliumShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpHelium().bitmapData, (SCREEN_DX * 0.5), 140); } else { if (!_helpGlassShown){ _helpGlassShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpGlass().bitmapData, (SCREEN_DX * 0.5), 140); }; }; }; }; } else { if (_bitmapHelpText != null){ if (((Input.mouseClicked) || (_local1))){ _helpBitmapZooming = true; }; if (((_helpRotateExit) && (((((((((!((s_mouseWheel == 0))) || (Input.isKeyPressed(65)))) || (Input.isKeyPressed(37)))) || (Input.isKeyPressed(68)))) || (Input.isKeyPressed(39)))))){ _helpBitmapZooming = true; }; if (_helpBitmapZooming){ _helpRotateExit = false; _bitmapHelpText.scaleX = (_bitmapHelpText.scaleX + 0.05); _bitmapHelpText.scaleY = (_bitmapHelpText.scaleY + 0.05); _bitmapHelpText.alpha = (_bitmapHelpText.alpha - 0.05); if (_bitmapHelpText.alpha <= 0){ removeChild(_bitmapHelpText); _bitmapHelpText = null; _helpBitmapZooming = false; } else { _bitmapHelpText.x = (_helpX - (_bitmapHelpText.width * 0.5)); _bitmapHelpText.y = (_helpY - (_bitmapHelpText.height * 0.5)); }; }; }; }; } private function addResultDiamonds():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:BitmapData; var _local5:BitmapData; var _local6:int; var _local7:Number; if (m_currTest._resultDiamondsDelay > 0){ m_currTest._resultDiamondsDelay--; return; }; m_currTest._resultDiamondsDelay = 1; _local1 = ((s_selectedLevelPack * 5) + m_currId); _local2 = m_currTest._diamondsOldBest; _local3 = (m_currTest._diamonds ^ m_currTest._diamondsMask); _local4 = new _classSlotDiamondBright().bitmapData; _local5 = _bitmapAllDone.bitmapData; _local6 = m_currTest._resultDiamondsAdded; _local7 = (_local6 * 20); if ((((_local2 == 0)) && ((_local6 == 0)))){ copyFullBitmapData(_local5, new _classSlotMinus().bitmapData, (166 + _local7), 41); } else { if (_local6 < _local2){ copyFullBitmapData(_local5, _local4, (166 + _local7), 41); }; }; if ((((_local3 == 0)) && ((_local6 == 0)))){ copyFullBitmapData(_local5, new _classSlotMinus().bitmapData, (166 + _local7), 62); }; if (_local6 < _local3){ copyFullBitmapData(_local5, _local4, (166 + _local7), 62); }; m_currTest._resultDiamondsAdded++; } private function runPlus1s():void{ var _local1:int; _local1 = 0; while (_local1 < _plus1SpritesN) { var _local2 = _plus1States; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if (_plus1States[_local1] < 20){ } else { _plus1Sprites[_local1].y = (_plus1Sprites[_local1].y - _plus1Speed[_local1]); if (_plus1States[_local1] < 120){ } else { _plus1Sprites[_local1].alpha = (_plus1Sprites[_local1].alpha - 0.05); if (_plus1Sprites[_local1].alpha <= 0){ m_currTest.m_sprite.removeChild(_plus1Sprites[_local1]); _plus1Sprites[_local1] = _plus1Sprites[(_plus1SpritesN - 1)]; _plus1States[_local1] = _plus1States[(_plus1SpritesN - 1)]; _plus1Speed[_local1] = _plus1Speed[(_plus1SpritesN - 1)]; _plus1Sprites[(_plus1SpritesN - 1)] = null; _plus1SpritesN--; _local1--; }; }; }; _local1++; }; } private function runGameScreen():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:SoundTransform; runInGameMenuBar(); if (m_currTest == null){ return; }; if (_bitmapTaunt != null){ if (m_currTest._tauntTimer > 0){ m_currTest._tauntTimer--; } else { _bitmapTaunt.alpha = (_bitmapTaunt.alpha - 0.1); if (_bitmapTaunt.alpha <= 0){ removeChild(_bitmapTaunt); _bitmapTaunt = null; }; }; }; sm_levelPackCurrId[s_selectedLevelPack] = m_currId; if (Input.isKeyPressed(27)){ buttonPressed(); returnToLevelSelectionFromGame(); }; if ((((s_mouseX > (SCREEN_DX - 100))) || ((((s_selectedLevelPack == 0)) && ((m_currId == 0)))))){ putSlotBarsToLeft(); } else { if (s_mouseX < 100){ putSlotBarsToRight(); }; }; if (s_showBest){ _bitmapSlotBarBest.visible = true; } else { _bitmapSlotBarBest.visible = false; }; if (((((m_currTest._waiting) && ((_bitmapWait == null)))) && ((_bitmapAllDone == null)))){ if (m_currTest._waitingDelay <= 0){ _bitmapWait = new Bitmap(new _classWait().bitmapData); _bitmapWait.smoothing = true; _bitmapWait.x = (300 - (_bitmapWait.width * 0.5)); _bitmapWait.y = 10; addChild(_bitmapWait); _bitmapWaitSecondsUntil = new Bitmap(new _classWaitSecondsUntil().bitmapData); _bitmapWaitSecondsUntil.smoothing = true; _bitmapWaitSecondsUntil.x = (300 - (_bitmapWaitSecondsUntil.width * 0.5)); _bitmapWaitSecondsUntil.y = 60; addChild(_bitmapWaitSecondsUntil); m_currTest._dampTimerLeft = 9999; _textFieldDampTimer.text = "9"; _textFieldDampTimer.x = (300 - (_textFieldDampTimer.width * 0.5)); _textFieldDampTimer.y = (54 - (_textFieldDampTimer.height * 0.5)); _textFieldDampTimer.visible = true; } else { m_currTest._waitingDelay--; }; }; if (((((m_currTest._waiting) && (m_currTest._stabile))) && ((_bitmapAllDone == null)))){ if (_bitmapWait != null){ _bitmapWait.visible = false; }; if (_bitmapWaitSecondsUntil != null){ _bitmapWaitSecondsUntil.visible = false; }; if (_bitmapDamping != null){ _bitmapDamping.visible = false; }; _textFieldDampTimer.visible = false; redrawSlotBar(false); _local1 = ((s_selectedLevelPack * 5) + m_currId); if ((sm_levelBest[_local1] ^ sm_levelBestMask[_local1]) > 0){ sm_levelUnlocked[_local1] = 2; }; trace(((("value1 = " + (sm_levelBest[_local1] ^ sm_levelBestMask[_local1])) + " value2 = ") + sm_levelUnlocked[_local1])); _bitmapAllDone = new Bitmap(new _classPerfectBalance().bitmapData); _bitmapAllDone.smoothing = true; _bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5)); _bitmapAllDone.y = (50 - (_bitmapAllDone.height * 0.5)); _bitmapAllDone.scaleX = 0.6; _bitmapAllDone.scaleY = 0.6; _bitmapAllDone.alpha = 0; addChild(_bitmapAllDone); _bitmapMenuButton = new Bitmap(new _classMenuButton().bitmapData); _bitmapMenuButton.smoothing = true; _bitmapMenuButton.y = (115 - (_bitmapMenuButton.height * 0.5)); _bitmapMenuButton.alpha = 0; addChild(_bitmapMenuButton); _bitmapResetButton = new Bitmap(new _classResetButton().bitmapData); _bitmapResetButton.smoothing = true; _bitmapResetButton.y = (115 - (_bitmapResetButton.height * 0.5)); _bitmapResetButton.alpha = 0; addChild(_bitmapResetButton); if ((((m_currId < 4)) && ((sm_levelUnlocked[((s_selectedLevelPack * 5) + m_currId)] > 1)))){ _bitmapNextButton = new Bitmap(new _classNextButton().bitmapData); _bitmapNextButton.smoothing = true; _bitmapNextButton.y = (115 - (_bitmapNextButton.height * 0.5)); _bitmapNextButton.alpha = 0; addChild(_bitmapNextButton); _bitmapMenuButton.x = ((300 - 50) - (_bitmapMenuButton.width * 0.5)); _bitmapResetButton.x = (300 - (_bitmapResetButton.width * 0.5)); _bitmapNextButton.x = ((300 + 50) - (_bitmapNextButton.width * 0.5)); } else { _bitmapMenuButton.x = ((300 - 40) - (_bitmapMenuButton.width * 0.5)); _bitmapResetButton.x = ((300 + 40) - (_bitmapResetButton.width * 0.5)); }; _playOn = false; if (isThisLevelPackCompleted(s_selectedLevelPack)){ _bitmapLevelPackLoot = new Bitmap(new _classLevelPackLoot().bitmapData); _bitmapLevelPackLoot.smoothing = true; _bitmapLevelPackLoot.x = (300 - (_bitmapAllDone.width * 0.5)); _bitmapLevelPackLoot.y = ((SCREEN_DY - 25) - (_bitmapAllDone.height * 0.5)); _bitmapLevelPackLoot.scaleX = 0.6; _bitmapLevelPackLoot.scaleY = 0.6; _bitmapLevelPackLoot.alpha = 0; addChild(_bitmapLevelPackLoot); }; keepMenuBarTopmost(); if (_audio){ _local8 = new SoundTransform(0.4); if (m_currTest._perfectStrikeAdded > 0){ _audioBank._soundPerfectStrike.play(0, 1, _local8); } else { _audioBank._soundOkHarmony.play(0, 1, _local8); }; }; }; if (_bitmapAllDone != null){ _bitmapAllDone.alpha = (_bitmapAllDone.alpha + 0.1); if (_bitmapAllDone.alpha >= 0.9999){ _bitmapAllDone.alpha = 1; addResultDiamonds(); }; _bitmapAllDone.scaleX = (_bitmapAllDone.scaleX + 0.04); if (_bitmapAllDone.scaleX > 1){ _bitmapAllDone.scaleX = 1; }; _bitmapAllDone.scaleY = _bitmapAllDone.scaleX; _bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5)); _bitmapAllDone.y = (50 - (_bitmapAllDone.height * 0.5)); _bitmapMenuButton.alpha = (_bitmapMenuButton.alpha + 0.1); if (_bitmapMenuButton.alpha > 1){ _bitmapMenuButton.alpha = 1; }; _bitmapResetButton.alpha = _bitmapMenuButton.alpha; if (_bitmapNextButton != null){ _bitmapNextButton.alpha = _bitmapMenuButton.alpha; }; }; if (_bitmapLevelPackLoot != null){ _bitmapLevelPackLoot.alpha = (_bitmapLevelPackLoot.alpha + 0.1); if (_bitmapLevelPackLoot.alpha >= 0.9999){ _bitmapLevelPackLoot.alpha = 1; addLootDiamonds(); }; _bitmapLevelPackLoot.scaleX = (_bitmapLevelPackLoot.scaleX + 0.04); if (_bitmapLevelPackLoot.scaleX > 1){ _bitmapLevelPackLoot.scaleX = 1; }; _bitmapLevelPackLoot.scaleY = _bitmapLevelPackLoot.scaleX; _bitmapLevelPackLoot.x = (300 - (_bitmapLevelPackLoot.width * 0.5)); _bitmapLevelPackLoot.y = ((SCREEN_DY - 25) - (_bitmapLevelPackLoot.height * 0.5)); }; if (_bitmapPerfectStrike1 != null){ runPerfectStrike(_bitmapPerfectStrike1); }; if (_bitmapPerfectStrike2 != null){ runPerfectStrike(_bitmapPerfectStrike2); }; if (_bitmapPerfectStrike3 != null){ runPerfectStrike(_bitmapPerfectStrike3); }; if (_bitmapPerfectStrike1 != null){ if (_bitmapPerfectStrike1.scaleX < 1.01){ m_currTest._perfectStrikeTimer++; if (m_currTest._perfectStrikeTimer > 200){ removeChild(_bitmapPerfectStrike1); _bitmapPerfectStrike1 = null; if (_bitmapPerfectStrike2 != null){ removeChild(_bitmapPerfectStrike2); _bitmapPerfectStrike2 = null; }; if (_bitmapPerfectStrike3 != null){ removeChild(_bitmapPerfectStrike3); _bitmapPerfectStrike3 = null; }; }; }; }; if (_bitmapNextLevelIsOpen != null){ _bitmapNextLevelIsOpen.alpha = (_bitmapNextLevelIsOpen.alpha + 0.1); if (_bitmapNextLevelIsOpen.alpha > 1){ _bitmapNextLevelIsOpen.alpha = 1; }; if (_bitmapNextLevelIsOpen.alpha > 0.999){ m_currTest._nextLevelIsOpenTimer++; if (m_currTest._nextLevelIsOpenTimer > 300){ removeChild(_bitmapNextLevelIsOpen); _bitmapNextLevelIsOpen = null; m_currTest._nextLevelIsOpenTimer; }; }; }; if (_bitmapANewLevelPackIsOpen != null){ _bitmapANewLevelPackIsOpen.alpha = (_bitmapANewLevelPackIsOpen.alpha + 0.1); if (_bitmapANewLevelPackIsOpen.alpha > 1){ _bitmapANewLevelPackIsOpen.alpha = 1; }; if (_bitmapANewLevelPackIsOpen.alpha > 0.999){ m_currTest._aNewLevelPackIsOpenTimer++; if (m_currTest._aNewLevelPackIsOpenTimer > 300){ removeChild(_bitmapANewLevelPackIsOpen); _bitmapANewLevelPackIsOpen = null; m_currTest._aNewLevelPackIsOpenTimer = 0; }; }; }; _local1 = ((s_selectedLevelPack * 5) + m_currId); _local2 = (m_currTest._diamonds ^ m_currTest._diamondsMask); if ((sm_levelBest[_local1] ^ sm_levelBestMask[_local1]) < _local2){ sm_levelBest[_local1] = m_currTest._diamonds; sm_levelBestMask[_local1] = m_currTest._diamondsMask; evaluateAchievementsInGame(); }; _local3 = (m_currTest._pointBlocksMax - m_currTest._pointBlocks); if (sm_levelBestBalls[_local1] < _local3){ sm_levelBestBalls[_local1] = _local3; }; _local4 = CalculateTotalDiamonds(); if ((((m_currId < 4)) && (!((m_currTest == null))))){ if (sm_levelUnlocked[(_local1 + 1)] == 0){ if (_local2 > 0){ sm_levelUnlocked[(_local1 + 1)] = 1; redrawInGameMenuBar(); if (s_selectedLevelPack == 0){ _bitmapNextLevelIsOpen = new Bitmap(new _classNextLevelIsOpen().bitmapData); } else { _bitmapNextLevelIsOpen = new Bitmap(new _classNextLevelIsOpenSmall().bitmapData); }; _bitmapNextLevelIsOpen.smoothing = true; _bitmapNextLevelIsOpen.x = ((SCREEN_DX * 0.5) - (_bitmapNextLevelIsOpen.width * 0.5)); _bitmapNextLevelIsOpen.y = (420 - 100); if (s_selectedLevelPack != 0){ _bitmapNextLevelIsOpen.y = (_bitmapNextLevelIsOpen.y + 15); }; _bitmapNextLevelIsOpen.alpha = 0; _bitmapNextLevelIsOpen.smoothing = true; addChild(_bitmapNextLevelIsOpen); evaluateAchievementsInGame(); keepMenuBarTopmost(); }; }; }; _local5 = 0; while (_local5 < LEVEL_PACKS_MAX) { if ((((_local4 >= LEVEL_PACK_DIAMOND_LIMITS[_local5])) && ((sm_levelPackUnlocked[_local5] == 0)))){ unlockLevelPack(_local5); evaluateAchievementsInGame(); keepMenuBarTopmost(); }; _local5++; }; if (Input.isKeyPressed("R".charCodeAt(0))){ resetPressed(); }; if (!Input.mouseClicked){ return; }; _local6 = s_mouseX; _local7 = s_mouseY; if (isPointInsideBitmap(_bitmapMenuButton, _local6, _local7)){ buttonPressed(); returnToLevelSelectionFromGame(); } else { if (isPointInsideBitmap(_bitmapResetButton, _local6, _local7)){ buttonPressed(); resetPressed(); } else { if (isPointInsideBitmap(_bitmapNextButton, _local6, _local7)){ m_currId++; buttonPressed(); resetPressed(); } else { if (isPointInsideBitmap(_bitmapWalkthroughButton, _local6, _local7)){ buttonPressed(); navigateToURL(new URLRequest("http://www.freegamesnews.com/en/video/2010/ImperfectBalanceVideo1-2.php"), "_blank"); }; }; }; }; } private function copyFullBitmapDataRotate(_arg1:BitmapData, _arg2:BitmapData, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:Matrix; _local6 = new Matrix(); _local6.translate((-(_arg2.width) * 0.5), (-(_arg2.height) * 0.5)); _local6.rotate(_arg5); _local6.translate((_arg2.width * 0.5), (_arg2.height * 0.5)); _local6.translate(_arg3, _arg4); _arg1.draw(_arg2, _local6, null, null, null, true); } public function mainLoop():void{ var _local1:Boolean; var _local2:int; var _local3:int; var _local4:Bitmap; var _local5:int; removeChild(_bitmapParticleLayer); m_sprite.graphics.clear(); if (_bitmapTitleScreenBackground != null){ runTitleScreen(); } else { if (_bitmapTheEndScreen != null){ runTheEndScreen(); } else { if (_bitmapInstructionsScreen != null){ runInstructionsScreen(); } else { if (_bitmapCreditsScreen != null){ runCreditsScreen(); } else { if (_bitmapAchievementsScreen != null){ runAchievementsScreen(); } else { if (_bitmapLevelSelectionScreen != null){ runLevelSelectionScreen(); } else { runGameScreen(); if (!areWeInMenu()){ runHelpTexts(); }; }; }; }; }; }; }; runAchievements(); if (Input.isKeyPressed("M".charCodeAt(0))){ _audio = !(_audio); if (_audio){ changeBGM(); } else { _bgm = -1; SoundMixer.stopAll(); }; SettingsSave(); }; if (Input.isKeyPressed("R".charCodeAt(0))){ resetPressed(); }; if (m_currTest == null){ recreateLevel(); }; if (_firstRun){ _firstRun = false; m_currTest.Update(true, true, sm_fps); m_oldTime = getTimer(); }; _local1 = !(areWeInMenu()); m_currTest.Update(_local1, !((_bitmapTheEndScreen == null))); runPlus1s(); if (sm_redrawSlotBar){ sm_redrawSlotBar = false; redrawSlotBar(false); if (m_currTest._bestRedraw){ m_currTest._bestRedraw = false; redrawSlotBar(true); }; }; if ((((m_currTest._perfectStrikeAdded >= 1)) && ((m_currTest._perfectStrikeAdded <= 3)))){ if (m_currTest._perfectStrikeSkipper > 0){ m_currTest._perfectStrikeSkipper--; } else { m_currTest._perfectStrikeSkipper = 2; _local4 = new Bitmap(new _classPerfectStrike().bitmapData); _local4.smoothing = true; _local4.scaleX = 3; _local4.scaleY = 3; _local4.alpha = 0; _local4.x = (300 - (_local4.width * 0.5)); _local4.y = (250 - (_local4.height * 0.5)); addChild(_local4); if (_bitmapPerfectStrike1 == null){ _bitmapPerfectStrike1 = _local4; } else { if (_bitmapPerfectStrike2 == null){ _bitmapPerfectStrike2 = _local4; } else { if (_bitmapPerfectStrike3 == null){ _bitmapPerfectStrike3 = _local4; } else { removeChild(_local4); }; }; }; m_currTest._perfectStrikeAdded++; }; }; _local2 = getTimer(); _local3 = (_local2 - m_oldTime); m_oldTime = _local2; if (((_local1) && ((_bitmapTheEndScreen == null)))){ if (((m_currTest._waiting) && ((_bitmapMenuButton == null)))){ m_currTest._dampTimerLeft = (m_currTest._dampTimerLeft - _local3); _local5 = int((m_currTest._dampTimerLeft / 1000)); if ((((_local5 <= 0)) && (!(m_currTest._damping)))){ _local5 = 0; m_currTest._damping = true; if (_bitmapWaitSecondsUntil != null){ _bitmapWaitSecondsUntil.visible = false; }; _textFieldDampTimer.visible = false; _bitmapDamping = new Bitmap(new _classDamping().bitmapData); _bitmapDamping.smoothing = true; _bitmapDamping.x = (300 - (_bitmapDamping.width * 0.5)); _bitmapDamping.y = 40; addChild(_bitmapDamping); } else { _textFieldDampTimer.text = (_local5 + ""); }; }; if (_bitmapMenuIndicator == null){ _bitmapMenuIndicator = new Bitmap(new _classMenuIndicator().bitmapData); _bitmapMenuIndicator.smoothing = true; _bitmapMenuIndicator.alpha = 0; _bitmapMenuIndicator.x = 530; _bitmapMenuIndicator.y = ((SCREEN_DY - _bitmapMenuIndicator.height) - 2); addChild(_bitmapMenuIndicator); keepMenuBarTopmost(); } else { _bitmapMenuIndicator.alpha = (_bitmapMenuIndicator.alpha + 0.1); if (_bitmapMenuIndicator.alpha > 1){ _bitmapMenuIndicator.alpha = 1; }; }; if ((((((_bitmapHelpText == null)) && (!(m_currTest._running)))) && ((_bitmapChooseAShape == null)))){ m_currTest._chooseAShapeTimer++; if (m_currTest._chooseAShapeTimer > 10){ _bitmapChooseAShape = addHelpBitmap(new _classChooseAShape().bitmapData, (SCREEN_DX * 0.5), 130); _bitmapChooseAShape.alpha = 0; }; }; if (_bitmapChooseAShape != null){ if (!m_currTest._running){ _bitmapChooseAShape.alpha = (_bitmapChooseAShape.alpha + 0.1); if (_bitmapChooseAShape.alpha > 1){ _bitmapChooseAShape.alpha = 1; }; } else { _bitmapChooseAShape.alpha = (_bitmapChooseAShape.alpha - 0.1); if (_bitmapChooseAShape.alpha <= 0){ removeChild(_bitmapChooseAShape); _bitmapChooseAShape = null; if ((((s_selectedLevelPack < 1)) && (!(m_currTest._makeAsManyShown)))){ m_currTest._makeAsManyShown = true; _bitmapMakeAsMany = addHelpBitmap(new _classMakeAsMany().bitmapData, (SCREEN_DX * 0.5), 130); _bitmapMakeAsMany.alpha = 0; }; }; }; }; if (_bitmapMakeAsMany != null){ m_currTest._makeAsManyTimer++; if (m_currTest._makeAsManyTimer < 200){ _bitmapMakeAsMany.alpha = (_bitmapMakeAsMany.alpha + 0.1); if (_bitmapMakeAsMany.alpha > 1){ _bitmapMakeAsMany.alpha = 1; }; } else { _bitmapMakeAsMany.alpha = (_bitmapMakeAsMany.alpha - 0.1); if (_bitmapMakeAsMany.alpha <= 0){ removeChild(_bitmapMakeAsMany); _bitmapMakeAsMany = null; }; }; }; }; if (_local1){ m_particleManager.liveParticles(m_sprite.y, _bitmapParticleLayer); } else { m_particleManager.liveParticles(0, _bitmapParticleLayer); }; addChild(_bitmapParticleLayer); if (_bitmapLevelPackNew != null){ removeChild(_bitmapLevelPackNew); addChild(_bitmapLevelPackNew); }; if (_bitmapLevelPackScoreboard != null){ removeChild(_bitmapLevelPackScoreboard); addChild(_bitmapLevelPackScoreboard); }; if (_bitmapAchievement != null){ removeChild(_bitmapAchievement); addChild(_bitmapAchievement); }; Input.update(); playSFX(); m_fpsCounter.update(); FRateLimiter.limitFrame(sm_fps); Input.mouseClicked = false; s_mouseClicked = false; } public static function cloneArray(_arg1:Array):Array{ var _local2:int; var _local3:Array; var _local4:int; _local2 = _arg1.length; _local3 = new Array(_local2); _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1[_local4]; _local4++; }; return (_local3); } public static function getQualityMultiplier():Number{ if (s_quality == 0){ return (1); }; if (s_quality == 1){ return (0.8); }; if (s_quality == 2){ return (0.7); }; return (0.6); } } }//package
Section 209
//Main__classAchievement10Levels (Main__classAchievement10Levels) package { import mx.core.*; public class Main__classAchievement10Levels extends BitmapAsset { } }//package
Section 210
//Main__classAchievement10Levels2 (Main__classAchievement10Levels2) package { import mx.core.*; public class Main__classAchievement10Levels2 extends BitmapAsset { } }//package
Section 211
//Main__classAchievement10Levels3 (Main__classAchievement10Levels3) package { import mx.core.*; public class Main__classAchievement10Levels3 extends BitmapAsset { } }//package
Section 212
//Main__classAchievement111Diamonds (Main__classAchievement111Diamonds) package { import mx.core.*; public class Main__classAchievement111Diamonds extends BitmapAsset { } }//package
Section 213
//Main__classAchievement20Levels3 (Main__classAchievement20Levels3) package { import mx.core.*; public class Main__classAchievement20Levels3 extends BitmapAsset { } }//package
Section 214
//Main__classAchievement45Levels (Main__classAchievement45Levels) package { import mx.core.*; public class Main__classAchievement45Levels extends BitmapAsset { } }//package
Section 215
//Main__classAchievement45Levels2 (Main__classAchievement45Levels2) package { import mx.core.*; public class Main__classAchievement45Levels2 extends BitmapAsset { } }//package
Section 216
//Main__classAchievement60Levels (Main__classAchievement60Levels) package { import mx.core.*; public class Main__classAchievement60Levels extends BitmapAsset { } }//package
Section 217
//Main__classAchievement60Levels2 (Main__classAchievement60Levels2) package { import mx.core.*; public class Main__classAchievement60Levels2 extends BitmapAsset { } }//package
Section 218
//Main__classAchievementAllLevelPacks (Main__classAchievementAllLevelPacks) package { import mx.core.*; public class Main__classAchievementAllLevelPacks extends BitmapAsset { } }//package
Section 219
//Main__classAchievementsScreen (Main__classAchievementsScreen) package { import mx.core.*; public class Main__classAchievementsScreen extends BitmapAsset { } }//package
Section 220
//Main__classANewLevelPackIsOpen (Main__classANewLevelPackIsOpen) package { import mx.core.*; public class Main__classANewLevelPackIsOpen extends BitmapAsset { } }//package
Section 221
//Main__classAudioOff (Main__classAudioOff) package { import mx.core.*; public class Main__classAudioOff extends BitmapAsset { } }//package
Section 222
//Main__classAudioOn (Main__classAudioOn) package { import mx.core.*; public class Main__classAudioOn extends BitmapAsset { } }//package
Section 223
//Main__classBackgroundFlash1 (Main__classBackgroundFlash1) package { import mx.core.*; public class Main__classBackgroundFlash1 extends BitmapAsset { } }//package
Section 224
//Main__classBackgroundFlash2 (Main__classBackgroundFlash2) package { import mx.core.*; public class Main__classBackgroundFlash2 extends BitmapAsset { } }//package
Section 225
//Main__classBackgroundFlash3 (Main__classBackgroundFlash3) package { import mx.core.*; public class Main__classBackgroundFlash3 extends BitmapAsset { } }//package
Section 226
//Main__classBackgroundFlash4 (Main__classBackgroundFlash4) package { import mx.core.*; public class Main__classBackgroundFlash4 extends BitmapAsset { } }//package
Section 227
//Main__classChooseAShape (Main__classChooseAShape) package { import mx.core.*; public class Main__classChooseAShape extends BitmapAsset { } }//package
Section 228
//Main__classCreditsScreen (Main__classCreditsScreen) package { import mx.core.*; public class Main__classCreditsScreen extends BitmapAsset { } }//package
Section 229
//Main__classDamping (Main__classDamping) package { import mx.core.*; public class Main__classDamping extends BitmapAsset { } }//package
Section 230
//Main__classHelp1 (Main__classHelp1) package { import mx.core.*; public class Main__classHelp1 extends BitmapAsset { } }//package
Section 231
//Main__classHelp2 (Main__classHelp2) package { import mx.core.*; public class Main__classHelp2 extends BitmapAsset { } }//package
Section 232
//Main__classHelp3A (Main__classHelp3A) package { import mx.core.*; public class Main__classHelp3A extends BitmapAsset { } }//package
Section 233
//Main__classHelp3B (Main__classHelp3B) package { import mx.core.*; public class Main__classHelp3B extends BitmapAsset { } }//package
Section 234
//Main__classHelp4 (Main__classHelp4) package { import mx.core.*; public class Main__classHelp4 extends BitmapAsset { } }//package
Section 235
//Main__classHelp5 (Main__classHelp5) package { import mx.core.*; public class Main__classHelp5 extends BitmapAsset { } }//package
Section 236
//Main__classHelp6 (Main__classHelp6) package { import mx.core.*; public class Main__classHelp6 extends BitmapAsset { } }//package
Section 237
//Main__classHelp7 (Main__classHelp7) package { import mx.core.*; public class Main__classHelp7 extends BitmapAsset { } }//package
Section 238
//Main__classHelpDirectedGravity (Main__classHelpDirectedGravity) package { import mx.core.*; public class Main__classHelpDirectedGravity extends BitmapAsset { } }//package
Section 239
//Main__classHelpGlass (Main__classHelpGlass) package { import mx.core.*; public class Main__classHelpGlass extends BitmapAsset { } }//package
Section 240
//Main__classHelpHeavy (Main__classHelpHeavy) package { import mx.core.*; public class Main__classHelpHeavy extends BitmapAsset { } }//package
Section 241
//Main__classHelpHelium (Main__classHelpHelium) package { import mx.core.*; public class Main__classHelpHelium extends BitmapAsset { } }//package
Section 242
//Main__classInstructionsScreen (Main__classInstructionsScreen) package { import mx.core.*; public class Main__classInstructionsScreen extends BitmapAsset { } }//package
Section 243
//Main__classLevelPackLoot (Main__classLevelPackLoot) package { import mx.core.*; public class Main__classLevelPackLoot extends BitmapAsset { } }//package
Section 244
//Main__classLevelPackNew (Main__classLevelPackNew) package { import mx.core.*; public class Main__classLevelPackNew extends BitmapAsset { } }//package
Section 245
//Main__classLevelPackScoreboard (Main__classLevelPackScoreboard) package { import mx.core.*; public class Main__classLevelPackScoreboard extends BitmapAsset { } }//package
Section 246
//Main__classLevelPackSelectionCogWheel (Main__classLevelPackSelectionCogWheel) package { import mx.core.*; public class Main__classLevelPackSelectionCogWheel extends BitmapAsset { } }//package
Section 247
//Main__classLevelPackSelectionLockedDiamond (Main__classLevelPackSelectionLockedDiamond) package { import mx.core.*; public class Main__classLevelPackSelectionLockedDiamond extends BitmapAsset { } }//package
Section 248
//Main__classLevelPackSelectionLockedIcon (Main__classLevelPackSelectionLockedIcon) package { import mx.core.*; public class Main__classLevelPackSelectionLockedIcon extends BitmapAsset { } }//package
Section 249
//Main__classLevelPackSelectionLockedQuestionMark (Main__classLevelPackSelectionLockedQuestionMark) package { import mx.core.*; public class Main__classLevelPackSelectionLockedQuestionMark extends BitmapAsset { } }//package
Section 250
//Main__classLevelSelectionScreen (Main__classLevelSelectionScreen) package { import mx.core.*; public class Main__classLevelSelectionScreen extends BitmapAsset { } }//package
Section 251
//Main__classMakeAsMany (Main__classMakeAsMany) package { import mx.core.*; public class Main__classMakeAsMany extends BitmapAsset { } }//package
Section 252
//Main__classMenuBarCogWheel (Main__classMenuBarCogWheel) package { import mx.core.*; public class Main__classMenuBarCogWheel extends BitmapAsset { } }//package
Section 253
//Main__classMenuBarLockedIcon (Main__classMenuBarLockedIcon) package { import mx.core.*; public class Main__classMenuBarLockedIcon extends BitmapAsset { } }//package
Section 254
//Main__classMenuBarSource (Main__classMenuBarSource) package { import mx.core.*; public class Main__classMenuBarSource extends BitmapAsset { } }//package
Section 255
//Main__classMenuButton (Main__classMenuButton) package { import mx.core.*; public class Main__classMenuButton extends BitmapAsset { } }//package
Section 256
//Main__classMenuIndicator (Main__classMenuIndicator) package { import mx.core.*; public class Main__classMenuIndicator extends BitmapAsset { } }//package
Section 257
//Main__classNextButton (Main__classNextButton) package { import mx.core.*; public class Main__classNextButton extends BitmapAsset { } }//package
Section 258
//Main__classNextLevelIsOpen (Main__classNextLevelIsOpen) package { import mx.core.*; public class Main__classNextLevelIsOpen extends BitmapAsset { } }//package
Section 259
//Main__classNextLevelIsOpenSmall (Main__classNextLevelIsOpenSmall) package { import mx.core.*; public class Main__classNextLevelIsOpenSmall extends BitmapAsset { } }//package
Section 260
//Main__classPerfectBalance (Main__classPerfectBalance) package { import mx.core.*; public class Main__classPerfectBalance extends BitmapAsset { } }//package
Section 261
//Main__classPerfectStrike (Main__classPerfectStrike) package { import mx.core.*; public class Main__classPerfectStrike extends BitmapAsset { } }//package
Section 262
//Main__classQualityBest (Main__classQualityBest) package { import mx.core.*; public class Main__classQualityBest extends BitmapAsset { } }//package
Section 263
//Main__classQualityHigh (Main__classQualityHigh) package { import mx.core.*; public class Main__classQualityHigh extends BitmapAsset { } }//package
Section 264
//Main__classQualityLow (Main__classQualityLow) package { import mx.core.*; public class Main__classQualityLow extends BitmapAsset { } }//package
Section 265
//Main__classQualityMedium (Main__classQualityMedium) package { import mx.core.*; public class Main__classQualityMedium extends BitmapAsset { } }//package
Section 266
//Main__classResetButton (Main__classResetButton) package { import mx.core.*; public class Main__classResetButton extends BitmapAsset { } }//package
Section 267
//Main__classSealBack (Main__classSealBack) package { import mx.core.*; public class Main__classSealBack extends BitmapAsset { } }//package
Section 268
//Main__classSealFront (Main__classSealFront) package { import mx.core.*; public class Main__classSealFront extends BitmapAsset { } }//package
Section 269
//Main__classShowBestNo (Main__classShowBestNo) package { import mx.core.*; public class Main__classShowBestNo extends BitmapAsset { } }//package
Section 270
//Main__classShowBestYes (Main__classShowBestYes) package { import mx.core.*; public class Main__classShowBestYes extends BitmapAsset { } }//package
Section 271
//Main__classSlotBarBest (Main__classSlotBarBest) package { import mx.core.*; public class Main__classSlotBarBest extends BitmapAsset { } }//package
Section 272
//Main__classSlotBarScore (Main__classSlotBarScore) package { import mx.core.*; public class Main__classSlotBarScore extends BitmapAsset { } }//package
Section 273
//Main__classSlotBlack (Main__classSlotBlack) package { import mx.core.*; public class Main__classSlotBlack extends BitmapAsset { } }//package
Section 274
//Main__classSlotBright (Main__classSlotBright) package { import mx.core.*; public class Main__classSlotBright extends BitmapAsset { } }//package
Section 275
//Main__classSlotDiamondBright (Main__classSlotDiamondBright) package { import mx.core.*; public class Main__classSlotDiamondBright extends BitmapAsset { } }//package
Section 276
//Main__classSlotDiamondGray (Main__classSlotDiamondGray) package { import mx.core.*; public class Main__classSlotDiamondGray extends BitmapAsset { } }//package
Section 277
//Main__classSlotMinus (Main__classSlotMinus) package { import mx.core.*; public class Main__classSlotMinus extends BitmapAsset { } }//package
Section 278
//Main__classTaunt1 (Main__classTaunt1) package { import mx.core.*; public class Main__classTaunt1 extends BitmapAsset { } }//package
Section 279
//Main__classTaunt2 (Main__classTaunt2) package { import mx.core.*; public class Main__classTaunt2 extends BitmapAsset { } }//package
Section 280
//Main__classTaunt3 (Main__classTaunt3) package { import mx.core.*; public class Main__classTaunt3 extends BitmapAsset { } }//package
Section 281
//Main__classTaunt4 (Main__classTaunt4) package { import mx.core.*; public class Main__classTaunt4 extends BitmapAsset { } }//package
Section 282
//Main__classTaunt5 (Main__classTaunt5) package { import mx.core.*; public class Main__classTaunt5 extends BitmapAsset { } }//package
Section 283
//Main__classTheEndCongratulations (Main__classTheEndCongratulations) package { import mx.core.*; public class Main__classTheEndCongratulations extends BitmapAsset { } }//package
Section 284
//Main__classTheEndScreen (Main__classTheEndScreen) package { import mx.core.*; public class Main__classTheEndScreen extends BitmapAsset { } }//package
Section 285
//Main__classTitleScreenBackground (Main__classTitleScreenBackground) package { import mx.core.*; public class Main__classTitleScreenBackground extends BitmapAsset { } }//package
Section 286
//Main__classTitleScreenForeground (Main__classTitleScreenForeground) package { import mx.core.*; public class Main__classTitleScreenForeground extends BitmapAsset { } }//package
Section 287
//Main__classTitleScreenPlanet (Main__classTitleScreenPlanet) package { import mx.core.*; public class Main__classTitleScreenPlanet extends BitmapAsset { } }//package
Section 288
//Main__classWait (Main__classWait) package { import mx.core.*; public class Main__classWait extends BitmapAsset { } }//package
Section 289
//Main__classWaitSecondsUntil (Main__classWaitSecondsUntil) package { import mx.core.*; public class Main__classWaitSecondsUntil extends BitmapAsset { } }//package
Section 290
//Main__classWalkthroughButton (Main__classWalkthroughButton) package { import mx.core.*; public class Main__classWalkthroughButton extends BitmapAsset { } }//package
Section 291
//Main__classYesNo (Main__classYesNo) package { import mx.core.*; public class Main__classYesNo extends BitmapAsset { } }//package
Section 292
//Main__fontClass1 (Main__fontClass1) package { import mx.core.*; public class Main__fontClass1 extends FontAsset { } }//package
Section 293
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 294
//MyPreloader (MyPreloader) package { import flash.events.*; import flash.display.*; import mochi.as3.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.ui.*; import flash.media.*; import flash.system.*; public dynamic class MyPreloader extends MovieClip { private var _textFieldPercent:TextField;// = null private var _initDone:Boolean;// = false private var _fgnState:int;// = 0 private var _canPass0Timer:int;// = 0 private var _nice:Boolean;// = false private var _timer:int;// = 0 private var _spriteLoadingScreenStartButton:Sprite;// = null private var _sDDot:String;// = ":" private var _phase:int;// = 0 private var _sDot:String;// = "." private var _bitmapLoadingScreenStartButton:Bitmap;// = null private var _sA:String;// = "a" private var _sC:String;// = "c" private var _sD:String;// = "d" private var _sE:String;// = "e" private var _sF:String;// = "f" private var _sG:String;// = "g" private var _sH:String;// = "h" private var _sI:String;// = "i" private var _loadingBar:Sprite;// = null private var _sK:String;// = "k" private var _sL:String;// = "l" private var _sM:String;// = "m" private var _sN:String;// = "n" private var _sO:String;// = "o" private var _sP:String;// = "p" private var _sR:String;// = "r" private var _sT:String;// = "t" private var _sU:String;// = "u" private var _sW:String;// = "w" private var _sX:String;// = "x" private var _sZ:String;// = "z" private var _spriteMouseClick:Sprite;// = null private var _sS:String;// = "s" private var _black:Sprite;// = null private var _sponsorMovieClip:MovieClip;// = null private var _bitmapLoadingScreen:Bitmap;// = null private var _black2:Sprite;// = null private var _failed:Boolean;// = false private var _once:Boolean;// = false private var _allDone:Boolean;// = false private var _bitmapAndkon200x200:Bitmap;// = null private var _bitmapAndkon400x400:Bitmap;// = null public var _adBox:Sprite;// = null private var _canPass0:Boolean;// = false private var _frames:int;// = 0 private var _sSlash:String;// = "/" private var _bitmapConnectingSinglesLogo:Bitmap;// = null private var _backgroundSprite:Sprite;// = null public static const _kongregate:Boolean = false; public static const _ttursasSeal:Boolean = false; public static const _maxGames:Boolean = false; public static const _freeGamesNews:Boolean = true; public static const _walkthroughButton:Boolean = true; public static const _gamesChart:Boolean = true; public static const _mochi:Boolean = false; public static const _flashGameLicense:Boolean = false; public static const SCREEN_DX:int = 600; public static const SCREEN_DY:int = 500; public static const _cpmStar:Boolean = true; public static const _connectingSingles:Boolean = false; public static const FOG_GAME_NAME:String = "ImperfectBalance"; private static const _debug:Boolean = false; public static const ORIGINAL_FPS:int = 60; public static const _freeOnlineGames:Boolean = false; public static const _gpsStudios:Boolean = false; public static var _fontClass1:Class = MyPreloader__fontClass1; private static var _error:Boolean = false; public static var _andkon:Boolean = false; public static var gameID:int = 360; public static var _loaded:Boolean = false; private static var _passThrough:Boolean = false; public static var _bitmapParticleLayer:Bitmap = new Bitmap(new BitmapData(SCREEN_DX, SCREEN_DY, true, 0), "auto", true); public static var _kongregateAPI = null; public static var _classLoadingScreen:Class = MyPreloader__classLoadingScreen; public static var _classSponsorMovie:Class; public static var _mochiads_game_id:String = "8855f5102a8d3a37"; public static var _classFGNLogo:Class = MyPreloader__classFGNLogo; public static var _classLoadingScreenStartButton:Class = MyPreloader__classLoadingScreenStartButton; public static var _outlineFilter:GlowFilter = new GlowFilter(0, 1, 3, 3, 1000, 1); public static var m_particleManager:ParticleManager = new ParticleManager(); public static var _bitmapFGNLogo:Bitmap = null; public static var MindJoltAPI:Object = null; public function MyPreloader(){ _bitmapLoadingScreen = null; _black = null; _black2 = null; _backgroundSprite = null; _loadingBar = null; _bitmapAndkon400x400 = null; _bitmapAndkon200x200 = null; _bitmapConnectingSinglesLogo = null; _bitmapLoadingScreenStartButton = null; _spriteLoadingScreenStartButton = null; _spriteMouseClick = null; _adBox = null; _sponsorMovieClip = null; _sDot = "."; _sDDot = ":"; _sSlash = "/"; _sA = "a"; _sC = "c"; _sD = "d"; _sE = "e"; _sF = "f"; _sG = "g"; _sH = "h"; _sI = "i"; _sK = "k"; _sL = "l"; _sM = "m"; _sN = "n"; _sO = "o"; _sP = "p"; _sR = "r"; _sS = "s"; _sT = "t"; _sU = "u"; _sW = "w"; _sX = "x"; _sZ = "z"; _initDone = false; _textFieldPercent = null; _once = false; _allDone = false; _phase = 0; _frames = 0; _canPass0 = false; _timer = 0; _canPass0Timer = 0; _nice = false; _failed = false; _fgnState = 0; super(); Font.registerFont(_fontClass1); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function runFGNLogo(_arg1:int):void{ var _local2:int; _local2 = 0; if (_fgnState == 0){ _bitmapFGNLogo.alpha = (_bitmapFGNLogo.alpha + 0.03); if (_bitmapFGNLogo.alpha > 1){ _bitmapFGNLogo.alpha = 1; _local2++; }; _bitmapFGNLogo.y = (_bitmapFGNLogo.y - 4); if (_bitmapFGNLogo.y < ((SCREEN_DY * 0.5) - (_bitmapFGNLogo.height * 0.5))){ _bitmapFGNLogo.y = ((SCREEN_DY * 0.5) - (_bitmapFGNLogo.height * 0.5)); _local2++; }; if (_local2 == 2){ _fgnState = 1; }; } else { if (_fgnState == 1){ if (_arg1 >= (4 * 60)){ _fgnState = 2; }; } else { if (_fgnState == 2){ if (_bitmapFGNLogo.y >= (SCREEN_DY - (4 * 30))){ _bitmapFGNLogo.alpha = (_bitmapFGNLogo.alpha - 0.03); if (_bitmapFGNLogo.alpha < 0){ _bitmapFGNLogo.alpha = 0; }; }; _bitmapFGNLogo.y = (_bitmapFGNLogo.y + 4); }; }; }; } private function secError(_arg1:Event):void{ _error = true; } public function highscores(_arg1:int=0):void{ navigateToURL(new URLRequest(((("http://www.gpstudios.com/highscores.php?id=" + gameID) + "&level=") + _arg1)), "_blank"); } public function gpstudios():void{ navigateToURL(new URLRequest("http://www.gpstudios.com"), "_blank"); } public function downloadGame():void{ navigateToURL(new URLRequest("http://www.gpstudios.com/downloads/brick-yard-2.rar"), "_blank"); } public function onEnterFrame(_arg1:Event):void{ var _local2:int; var _local3:Number; var _local4:Number; var _local5:Particle; var _local6:String; var _local7:Number; var _local8:Number; var _local9:String; var _local10:Number; var _local11:Number; var _local12:int; var _local13:Number; var _local14:Sprite; var _local15:int; var _local16:int; var _local17:int; if (!_initDone){ _initDone = true; initialize(); }; if (_bitmapParticleLayer != null){ _local3 = ((122 - 3) + (Math.random() * (356 + 6))); _local4 = (20 + (Math.random() * 57)); _local5 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_TWINKLE, _local3, _local4, 4294967295); if (_local5 != null){ _local5._life = (_local5._life + (Math.random() * 40)); }; m_particleManager.liveParticles(0, _bitmapParticleLayer); }; _local2 = (30 * 15); _canPass0Timer++; if (_canPass0Timer > _local2){ _canPass0 = true; }; if (((((((_maxGames) || (_flashGameLicense))) || (_debug))) || (_kongregate))){ _canPass0 = true; _timer = (30 * 2); }; if (_phase == 0){ if ((((((framesLoaded == totalFrames)) && ((root.loaderInfo.bytesLoaded >= root.loaderInfo.bytesTotal)))) && (_canPass0))){ if (_passThrough){ _phase = 1; } else { _timer++; if (_timer >= (30 * 2)){ _spriteLoadingScreenStartButton.visible = true; _bitmapLoadingScreenStartButton.visible = true; _phase = 10; }; }; _local6 = stage.loaderInfo.url; _local7 = (_local6.indexOf("://") + 3); _local8 = _local6.indexOf("/", _local7); _local9 = _local6.substring(_local7, _local8); _local10 = (_local9.lastIndexOf(".") - 1); _local11 = (_local9.lastIndexOf(".", _local10) + 1); _local9 = _local9.substring(_local11, _local9.length); if (((_kongregate) || (!((_kongregateAPI == null))))){ if (_local9 != (((((((((((((_sK + _sO) + _sN) + _sG) + _sR) + _sE) + _sG) + _sA) + _sT) + _sE) + _sDot) + _sC) + _sO) + _sM)){ _phase = -1; }; }; if (_connectingSingles){ if (_local9 != ((((((((((((((((((((_sC + _sO) + _sN) + _sN) + _sE) + _sC) + _sT) + _sI) + _sN) + _sG) + _sS) + _sI) + _sN) + _sG) + _sL) + _sE) + _sS) + _sDot) + _sC) + _sO) + _sM)){ _phase = -1; }; }; if (_maxGames){ if (_local9 != (((((((((((_sM + _sA) + _sX) + _sG) + _sA) + _sM) + _sE) + _sS) + _sDot) + _sC) + _sO) + _sM)){ _phase = -1; }; }; if (_flashGameLicense){ if (_local9 != (((((((((((((((((((_sF + _sL) + _sA) + _sS) + _sH) + _sG) + _sA) + _sM) + _sE) + _sL) + _sI) + _sC) + _sE) + _sN) + _sS) + _sE) + _sDot) + _sC) + _sO) + _sM)){ _phase = -1; }; }; if (((_freeGamesNews) && (!(_kongregate)))){ }; }; } else { if (_phase == 1){ if (_black == null){ _black = new Sprite(); _black.graphics.clear(); _black.graphics.lineStyle(); if (_maxGames){ _black.graphics.beginFill(0xFFFFFF); } else { _black.graphics.beginFill(0); }; _black.graphics.drawRect(0, 0, SCREEN_DX, SCREEN_DY); _black.graphics.endFill(); _black.x = 0; _black.y = 0; _black.alpha = 0; _black.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addChild(_black); }; _black.alpha = (_black.alpha + 0.05); if (_black.alpha >= 1){ _black.alpha = 1; _phase = 2; }; } else { if (_phase == 2){ if (_adBox != null){ removeChild(_adBox); _adBox = null; }; _backgroundSprite.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); if (_bitmapLoadingScreen != null){ removeChild(_bitmapLoadingScreen); _bitmapLoadingScreen = null; }; if (_loadingBar != null){ removeChild(_loadingBar); _loadingBar = null; }; if (_spriteMouseClick != null){ removeChild(_spriteMouseClick); _spriteMouseClick = null; }; if (_bitmapLoadingScreenStartButton != null){ removeChild(_bitmapLoadingScreenStartButton); _bitmapLoadingScreenStartButton = null; }; if (_spriteLoadingScreenStartButton != null){ removeChild(_spriteLoadingScreenStartButton); _spriteLoadingScreenStartButton = null; }; if (_bitmapParticleLayer != null){ removeChild(_bitmapParticleLayer); _bitmapParticleLayer = null; }; m_particleManager = null; stage.frameRate = ORIGINAL_FPS; if (_gpsStudios){ _sponsorMovieClip = (new _classSponsorMovie() as MovieClip); addChild(_sponsorMovieClip); _sponsorMovieClip.x = 0; _sponsorMovieClip.y = 0; _sponsorMovieClip.play(); } else { if (_maxGames){ _sponsorMovieClip = (new _classSponsorMovie() as MovieClip); addChild(_sponsorMovieClip); _sponsorMovieClip.x = 25; _sponsorMovieClip.y = 200; _sponsorMovieClip.play(); } else { if (_freeGamesNews){ _bitmapFGNLogo = new Bitmap(new _classFGNLogo().bitmapData); _bitmapFGNLogo.smoothing = true; _bitmapFGNLogo.x = ((SCREEN_DX * 0.5) - (_bitmapFGNLogo.width * 0.5)); _bitmapFGNLogo.y = SCREEN_DY; _bitmapFGNLogo.alpha = 0; addChild(_bitmapFGNLogo); }; }; }; _phase = 3; } else { if (_phase == 3){ if (_bitmapAndkon400x400 != null){ _bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha + 0.05); if (_bitmapAndkon400x400.alpha > 1){ _bitmapAndkon400x400.alpha = 1; }; }; _frames++; _local12 = 0; if (_gpsStudios){ _local12 = 218; } else { if (_maxGames){ _local12 = 186; } else { if (_bitmapAndkon400x400 != null){ _local12 = 150; } else { if (_freeGamesNews){ _local12 = (7 * 60); runFGNLogo(_frames); } else { _phase = 4; }; }; }; }; if (_frames == _local12){ if (_maxGames){ _sponsorMovieClip.enabled = false; _sponsorMovieClip.stop(); _sponsorMovieClip.soundTransform = new SoundTransform(0, 0); removeChild(_sponsorMovieClip); _sponsorMovieClip = null; _phase = 4; } else { if (_freeGamesNews){ removeChild(_bitmapFGNLogo); _bitmapFGNLogo = null; _phase = 4; } else { _phase = 4; if (_local12 > 0){ _phase = 44; if (_black2 == null){ _black2 = new Sprite(); _black2.graphics.clear(); _black2.graphics.lineStyle(); _black2.graphics.beginFill(0); _black2.graphics.drawRect(0, 0, SCREEN_DX, SCREEN_DY); _black2.graphics.endFill(); _black2.x = 0; _black2.y = 0; _black2.alpha = 0; addChild(_black2); }; }; }; }; }; } else { if (_phase == 44){ _black2.alpha = (_black2.alpha + 0.05); if (_black2.alpha >= 1){ _black2.alpha = 1; _phase = 4; if (_sponsorMovieClip != null){ _sponsorMovieClip.enabled = false; _sponsorMovieClip.stop(); removeChild(_sponsorMovieClip); _sponsorMovieClip = null; }; if (_black2 != null){ removeChild(_black2); _black2 = null; }; }; } else { if (_phase == 4){ if (_bitmapAndkon400x400 != null){ _bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha - 0.05); if (_bitmapAndkon400x400.alpha <= 0){ _bitmapAndkon400x400.alpha = 0; _phase = 5; _allDone = true; }; } else { _allDone = true; }; } else { if (_phase == 10){ } else { if (_phase == -1){ }; }; }; }; }; }; }; }; if (_allDone){ removeEventListener(Event.ENTER_FRAME, onEnterFrame); nextFrame(); if (_bitmapAndkon200x200 != null){ removeChild(_bitmapAndkon200x200); _bitmapAndkon200x200 = null; }; if (_bitmapAndkon400x400 != null){ removeChild(_bitmapAndkon400x400); _bitmapAndkon400x400 = null; }; if (_bitmapConnectingSinglesLogo != null){ removeChild(_bitmapConnectingSinglesLogo); _bitmapConnectingSinglesLogo = null; }; if (_textFieldPercent != null){ removeChild(_textFieldPercent); _textFieldPercent = null; }; init(); } else { if (_loadingBar != null){ _local13 = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); _local14 = _loadingBar; _local15 = 329; _local16 = 70; if (_textFieldPercent != null){ _local17 = int((_local13 * 100)); _textFieldPercent.text = (_local17 + "%"); }; _local14.graphics.clear(); _local14.graphics.beginFill(0x222222); _local14.graphics.drawRect((_local15 - 2), (_local16 - 2), (140 + 4), (10 + 4)); _local14.graphics.endFill(); _local14.graphics.beginFill(0xDDDDDD); _local14.graphics.drawRect(_local15, _local16, (140 * _local13), 10); _local14.graphics.endFill(); }; }; if (_black != null){ removeChild(_black); addChild(_black); }; if (_bitmapFGNLogo != null){ removeChild(_bitmapFGNLogo); addChild(_bitmapFGNLogo); }; } public function ad_finished():void{ _loaded = true; _nice = true; _canPass0 = true; } private function init():void{ var _local1:Class; var _local2:Object; _local1 = Class(getDefinitionByName("Main")); if (_local1){ _local2 = new (_local1); addChild((_local2 as DisplayObject)); removeChild(_black); _local2.init(_nice, _failed, _black); _black = null; }; } public function tips():void{ navigateToURL(new URLRequest("http://www.gpstudios.com/brick_yard_2_tips.php"), "_blank"); } private function dispatchHandler(_arg1:Event):void{ if (_arg1.type == Event.COMPLETE){ _canPass0 = true; _loaded = true; }; trace(("CPMStar Event: " + _arg1.type)); dispatchEvent(_arg1); } public function loadFinished(_arg1:Event):void{ MindJoltAPI = _arg1.currentTarget.content; MindJoltAPI.service.connect(); trace("[MindJoltAPI] service manually loaded"); } private function initialize():void{ var oY:Number; var b:Bitmap; var s:Sprite; var textFormat:TextFormat; var text:TextField; var newMenu:ContextMenu; var ctm1:ContextMenuItem; var ctm2:ContextMenuItem; var ctm3:ContextMenuItem; var ctm4:ContextMenuItem; var cpmstarViewSWFUrl:String; var cpmstarLoader:Loader; var url:String; stage.focus = this; stop(); stage.scaleMode = StageScaleMode.EXACT_FIT; stage.quality = StageQuality.HIGH; if (_gpsStudios){ newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); ctm1 = new ContextMenuItem("Play More Games at GPStudios"); ctm1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{ gpstudios(); }); ctm2 = new ContextMenuItem("Check Out The Tips Page"); ctm2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{ tips(); }); ctm3 = new ContextMenuItem("Check Out The Highscores"); ctm3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{ highscores(); }); ctm4 = new ContextMenuItem("Add This Game To Your Site!"); ctm4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{ downloadGame(); }); newMenu.customItems.push(ctm1, ctm2, ctm3, ctm4); contextMenu = newMenu; }; _backgroundSprite = new Sprite(); _backgroundSprite.graphics.clear(); _backgroundSprite.graphics.lineStyle(); _backgroundSprite.graphics.beginFill(0); _backgroundSprite.graphics.drawRect(0, 0, SCREEN_DX, SCREEN_DY); _backgroundSprite.graphics.endFill(); _backgroundSprite.x = 0; _backgroundSprite.y = 0; _backgroundSprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addChild(_backgroundSprite); oY = 0; if (_connectingSingles){ oY = -120; }; b = new Bitmap(new _classLoadingScreen().bitmapData); b.smoothing = true; addChild(b); _bitmapLoadingScreen = b; _loadingBar = new Sprite(); addChild(_loadingBar); s = new Sprite(); s.graphics.clear(); s.graphics.lineStyle(); s.graphics.beginFill(0); s.graphics.drawRect(0, 0, b.width, b.height); s.graphics.endFill(); s.x = b.x; s.y = b.y; s.alpha = 0; s.visible = true; s.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addChild(s); _spriteMouseClick = s; if (_cpmStar){ _adBox = new Sprite(); _adBox.x = ((SCREEN_DX * 0.5) - 150); _adBox.y = ((SCREEN_DY * 0.5) - 120); _adBox.mouseChildren = true; this.mouseChildren = true; Security.allowDomain("server.cpmstar.com"); cpmstarViewSWFUrl = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); url = ((((cpmstarViewSWFUrl + "?poolid=") + 10803) + "&subpoolid=") + 1); trace(url); cpmstarLoader.load(new URLRequest(url)); cpmstarLoader.mouseChildren = true; _adBox.addChild(cpmstarLoader); addChild(_adBox); }; b = new Bitmap(new _classLoadingScreenStartButton().bitmapData); b.smoothing = true; b.x = ((SCREEN_DX * 0.5) - (b.width * 0.5)); b.y = 400; b.visible = false; _bitmapLoadingScreenStartButton = b; s = new Sprite(); s.graphics.clear(); s.graphics.lineStyle(); s.graphics.beginFill(0); s.graphics.drawRect(0, 0, b.width, b.height); s.graphics.endFill(); s.x = b.x; s.y = b.y; s.alpha = 0; s.visible = false; s.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addChild(s); _spriteLoadingScreenStartButton = s; if (_maxGames){ b.y = (b.y - 80); s.y = (s.y - 80); }; addChild(b); m_particleManager.initialize(); addChild(_bitmapParticleLayer); if (_mochi){ MochiServices.connect(_mochiads_game_id, this); MochiAd.showPreGameAd({clip:root, id:_mochiads_game_id, res:"600x500", background:1919759, color:7579235, outline:0, no_bg:false, ad_failed:ad_failed, ad_finished:ad_finished}); }; if (((!(_maxGames)) && (!(_freeOnlineGames)))){ MochiBot.track(this, "b62635ab"); }; if (((((((((_connectingSingles) || (_passThrough))) || (_maxGames))) || (_flashGameLicense))) || (_cpmStar))){ _loaded = true; _nice = true; }; if (_kongregate){ kongregateInit(); _passThrough = true; }; if (_gpsStudios){ Security.allowDomain("www.gpstudios.com"); Security.loadPolicyFile("http://www.gpstudios.com/crossdomain.xml"); }; if (_gamesChart){ GamesChart.setup(stage, "6bd6cc2ddd6f59908f4fd18864592db8"); GamesChart.hideTab(); }; textFormat = new TextFormat("Geometric 231", 14, 0xFFFFFF, false, false, false); textFormat.align = TextFormatAlign.RIGHT; text = new TextField(); text.defaultTextFormat = textFormat; text.x = 408; text.y = 81; text.width = 60; text.height = 30; text.embedFonts = true; text.mouseEnabled = false; text.text = "0%"; text.filters = [_outlineFilter]; text.antiAliasType = AntiAliasType.ADVANCED; addChild(text); _textFieldPercent = text; } private function kongregateInit():void{ var _local1:Object; var _local2:String; var _local3:URLRequest; var _local4:Loader; _local1 = LoaderInfo(root.loaderInfo).parameters; _local2 = ((_local1.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); trace(("API path: " + _local2)); Security.allowDomain("*.kongregate.com"); _local3 = new URLRequest(_local2); _local4 = new Loader(); _local4.contentLoaderInfo.addEventListener(Event.COMPLETE, kongregateLoadComplete); _local4.load(_local3); this.addChild(_local4); } private function kongregateLoadComplete(_arg1:Event):void{ _kongregateAPI = _arg1.target.content; if (_kongregateAPI != null){ _kongregateAPI.services.connect(); trace(("\n" + _kongregateAPI.services)); trace(("\n" + _kongregateAPI.user)); trace(("\n" + _kongregateAPI.scores)); trace(("\n" + _kongregateAPI.stats)); }; _loaded = true; _nice = true; _canPass0 = true; } private function onMouseDown(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; trace(((("mouseX = " + mouseX) + " mouseY = ") + mouseY)); if (((((!((_bitmapLoadingScreenStartButton == null))) && (_bitmapLoadingScreenStartButton.visible))) && ((_phase == 10)))){ _local2 = _bitmapLoadingScreenStartButton.x; _local3 = _bitmapLoadingScreenStartButton.y; _local4 = (_local2 + _bitmapLoadingScreenStartButton.width); _local5 = (_local3 + _bitmapLoadingScreenStartButton.height); if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){ _phase = 1; return; }; }; if (_bitmapFGNLogo != null){ _local2 = _bitmapFGNLogo.x; _local3 = _bitmapFGNLogo.y; _local4 = (_local2 + _bitmapFGNLogo.width); _local5 = (_local3 + _bitmapFGNLogo.height); if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){ navigateToURL(new URLRequest("http://www.freegamesnews.com"), "_blank"); return; }; }; if (_once){ return; }; if (((_maxGames) && ((((_phase == 0)) || ((_phase == 10)))))){ if ((((((((mouseX >= 22)) && ((mouseY >= 218)))) && ((mouseX <= 533)))) && ((mouseY <= 316)))){ navigateToURL(new URLRequest("http://www.maxgames.com"), "_blank"); _once = true; }; }; if (_phase != 0){ return; }; trace("bitmap tests..."); if (_bitmapAndkon200x200 != null){ _local2 = _bitmapAndkon200x200.x; _local3 = _bitmapAndkon200x200.y; _local4 = (_local2 + _bitmapAndkon200x200.width); _local5 = (_local3 + _bitmapAndkon200x200.height); if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){ navigateToURL(new URLRequest("http://www.andkon.com/arcade/")); _once = true; }; }; if (_bitmapConnectingSinglesLogo != null){ _local2 = _bitmapConnectingSinglesLogo.x; _local3 = _bitmapConnectingSinglesLogo.y; _local4 = (_local2 + _bitmapConnectingSinglesLogo.width); _local5 = (_local3 + _bitmapConnectingSinglesLogo.height); trace("testing ConnectingSinglesLogo..."); if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){ trace("nvigateToURL()!"); navigateToURL(new URLRequest("http://www.connectingsingles.com/")); _once = true; }; }; } public function ad_failed():void{ _loaded = true; _nice = true; _canPass0 = true; } private function secOK(_arg1:Event):void{ _nice = true; _loaded = true; } } }//package
Section 295
//MyPreloader__classFGNLogo (MyPreloader__classFGNLogo) package { import mx.core.*; public class MyPreloader__classFGNLogo extends BitmapAsset { } }//package
Section 296
//MyPreloader__classLoadingScreen (MyPreloader__classLoadingScreen) package { import mx.core.*; public class MyPreloader__classLoadingScreen extends BitmapAsset { } }//package
Section 297
//MyPreloader__classLoadingScreenStartButton (MyPreloader__classLoadingScreenStartButton) package { import mx.core.*; public class MyPreloader__classLoadingScreenStartButton extends BitmapAsset { } }//package
Section 298
//MyPreloader__fontClass1 (MyPreloader__fontClass1) package { import mx.core.*; public class MyPreloader__fontClass1 extends FontAsset { } }//package
Section 299
//Particle (Particle) package { import flash.geom.*; public class Particle { public var _alive:Boolean; public var _speedX:Number; public var _speedY:Number; public var _type:int; public var _iD:int; public var _x:Number; public var _alpha:Number;// = 1 public var _size:Number; public var _color:uint;// = 4294967295 public var _life:Number; public var _rectangle:Rectangle;// = null public var _y:Number; public static const PARTICLE_TYPE_TWINKLE:int = 2; public static const PARTICLE_LIFE_TIMES:Array = [20, 40, 20, 150]; public static const PARTICLE_TYPE_EXPLOSION:int = 1; public static const PARTICLE_TYPE_SHOOTING_STAR:int = 3; public static const PARTICLE_TYPE_DUST:int = 0; public function Particle(_arg1:int){ _rectangle = null; _alpha = 1; _color = 4294967295; super(); _iD = _arg1; _x = 0; _y = 0; _speedX = 0; _speedY = 0; _life = 0; _alive = false; } public function live(_arg1:Number):void{ var _local2:int; var _local3:Number; var _local4:Number; if (_life < 20){ _alpha = (_life / 20); } else { _alpha = 1; }; if ((((((((_alpha < 0)) || ((_x < -2)))) || ((_y > 502)))) || ((_x > 602)))){ _alpha = 0; _life = 0; }; _local3 = (_x + _speedX); _local4 = (_y + _speedY); if (_type == PARTICLE_TYPE_DUST){ _speedY = (_speedY + 0.04); }; _x = _local3; _y = _local4; _rectangle.x = (_local3 - _size); _rectangle.y = ((_local4 + _arg1) - _size); _color = ((_color & 0xFFFFFF) | ((_alpha * 0xFF) << 24)); } public function resetGraphics():void{ if ((((_type == PARTICLE_TYPE_DUST)) || ((_type == PARTICLE_TYPE_SHOOTING_STAR)))){ _size = 2; } else { if (_type == PARTICLE_TYPE_TWINKLE){ _size = 1; } else { _size = 3; }; }; _rectangle = new Rectangle(0, 0, _size, _size); _size = (_size * 0.5); } public function rebirth():void{ _alive = true; _life = PARTICLE_LIFE_TIMES[_type]; _alpha = 0.5; } } }//package
Section 300
//ParticleManager (ParticleManager) package { import flash.display.*; import flash.geom.*; public class ParticleManager { public var _particlesDeadIndex:int;// = 0 private var _particlesAliveIndices:Array;// = null private var _particles:Array;// = null private var _particlesDeadIndices:Array;// = null public var _particlesAlive:int;// = 0 public static var particlesMax:int = (0x1000 + 0x0400); public function ParticleManager(){ var _local1:int; _particles = null; _particlesAliveIndices = null; _particlesDeadIndices = null; _particlesAlive = 0; _particlesDeadIndex = 0; super(); _particles = new Array(particlesMax); _particlesAliveIndices = new Array(particlesMax); _particlesDeadIndices = new Array(particlesMax); _local1 = 0; while (_local1 < particlesMax) { _particles[_local1] = new Particle(_local1); _local1++; }; } private function resetParticle(_arg1:Particle, _arg2:int, _arg3:Number, _arg4:Number, _arg5:uint):void{ _arg1._type = _arg2; _arg1._color = _arg5; _arg1.resetGraphics(); _arg1._x = _arg3; _arg1._y = _arg4; _arg1._speedX = 0; _arg1._speedY = 0; _arg1.rebirth(); } public function addParticle(_arg1:int, _arg2:Number, _arg3:Number, _arg4:uint):Particle{ var _local5:int; var _local6:int; var _local7:int; var _local8:Particle; if ((((((_arg2 < -1)) || ((_arg3 > 501)))) || ((_arg2 > 601)))){ return (null); }; _local7 = _particlesDeadIndices[_particlesDeadIndex]; if (_local7 >= 0){ _local8 = _particles[_particlesDeadIndex]; resetParticle(_local8, _arg1, _arg2, _arg3, _arg4); _particlesAliveIndices[_particlesAlive] = _particlesDeadIndex; _particlesAlive++; _particlesDeadIndices[_particlesDeadIndex] = -1; _particlesDeadIndex = _local7; return (_local8); }; _local5 = -1; _local6 = (0x0400 * 0x0400); _local7 = 0; while (_local7 < particlesMax) { _local8 = _particles[_local7]; if (_local8._type == 1){ } else { if (_local8._life < _local6){ _local6 = _local8._life; _local5 = _local7; }; }; _local7++; }; if (_local5 < 0){ return (null); }; _local8 = _particles[_local5]; resetParticle(_local8, _arg1, _arg2, _arg3, _arg4); return (_local8); } public function reset():void{ var _local1:int; _local1 = 0; while (_local1 < particlesMax) { _particles[_local1]._alive = false; _particlesAliveIndices[_local1] = -1; _particlesDeadIndices[_local1] = (_local1 + 1); _local1++; }; _particlesDeadIndices[(particlesMax - 1)] = -1; _particlesDeadIndex = 0; _particlesAlive = 0; } public function initialize():void{ var _local1:int; _local1 = 0; while (_local1 < particlesMax) { _particlesAliveIndices[_local1] = -1; _particlesDeadIndices[_local1] = (_local1 + 1); _local1++; }; _particlesDeadIndices[(particlesMax - 1)] = -1; _particlesDeadIndex = 0; _particlesAlive = 0; } public function liveParticles(_arg1:Number, _arg2:Bitmap):void{ var _local3:BitmapData; var _local4:Particle; var _local5:int; var _local6:int; _local3 = _arg2.bitmapData; _local3.fillRect(new Rectangle(0, 0, _local3.width, _local3.height), 0); _local5 = 0; while (_local5 < _particlesAlive) { _local6 = _particlesAliveIndices[_local5]; _local4 = _particles[_local6]; if (!_local4._alive){ } else { _local4.live(_arg1); _local4._life = (_local4._life - 1); if (_local4._life <= 0){ _local4._alive = false; _particlesAliveIndices[_local5] = _particlesAliveIndices[(_particlesAlive - 1)]; _particlesAlive--; _particlesDeadIndices[_local6] = _particlesDeadIndex; _particlesDeadIndex = _local6; _local5--; } else { _local3.fillRect(_local4._rectangle, _local4._color); }; }; _local5++; }; } public function destroy():void{ } } }//package
Section 301
//UserData (UserData) package { import flash.display.*; public class UserData { public var _helium:Boolean;// = false public var _sticky:Boolean;// = false public var _scaleFixed:Boolean;// = false public var _damage:Number;// = 0 public var _iD:int;// = -1 public var _spriteShadow:Bitmap;// = null public var _directedGravity:Boolean;// = false public var _startAngle:Number;// = 0 public var _radius:Number;// = 1 public var _isTouching:Boolean;// = false public var _hitpoints:Number;// = 0 public var _height:Number;// = 30 public var _width:Number;// = 30 public var _scale:Number;// = 1 public var _spriteNumber:int;// = 0 public var _startX:Number;// = 0 public var _startY:Number;// = 0 public var _object:Object;// = null public var _alpha:Number;// = 1 public var _1T:Boolean;// = false public var _color:int;// = 0 public var _shadowOffsetX:Number;// = 4 public var _shadowOffsetY:Number;// = 4 public var _sprite:Bitmap;// = null public var _isPlayerObject:Boolean;// = true public var _currentBlock:int;// = -1 public var _spriteX:Number;// = 0 public var _spriteY:Number;// = 0 public var _pointBlock:Boolean;// = false public var _glass:Boolean;// = false public function UserData(){ _iD = -1; _sprite = null; _color = 0; _radius = 1; _scale = 1; _width = 30; _height = 30; _alpha = 1; _currentBlock = -1; _object = null; _helium = false; _sticky = false; _directedGravity = false; _glass = false; _damage = 0; _1T = false; _hitpoints = 0; _startX = 0; _startY = 0; _startAngle = 0; _spriteShadow = null; _pointBlock = false; _shadowOffsetX = 4; _shadowOffsetY = 4; _isTouching = false; _spriteX = 0; _spriteY = 0; _isPlayerObject = true; _spriteNumber = 0; _scaleFixed = false; super(); } } }//package

Library Items

Symbol 1 Font {Main__fontClass1}
Symbol 2 Bitmap {MyPreloader__classLoadingScreenStartButton}
Symbol 3 Bitmap {MyPreloader__classFGNLogo}
Symbol 4 Bitmap {MyPreloader__classLoadingScreen}
Symbol 5 Sound {Audio__classMP3Rotate03} [Audio__classMP3Rotate03]
Symbol 6 Sound {Audio__classMP3EarnDiamond} [Audio__classMP3EarnDiamond]
Symbol 7 Sound {Audio__classMP3SoundGame} [Audio__classMP3SoundGame]
Symbol 8 Sound {Audio__classMP3Concrete05} [Audio__classMP3Concrete05]
Symbol 9 Sound {Audio__classMP3Concrete06} [Audio__classMP3Concrete06]
Symbol 10 Sound {Audio__classMP3SoundGameSpecial} [Audio__classMP3SoundGameSpecial]
Symbol 11 Sound {Audio__classMP3Glass1} [Audio__classMP3Glass1]
Symbol 12 Sound {Audio__classMP3Rotate01} [Audio__classMP3Rotate01]
Symbol 13 Sound {Audio__classMP3Concrete01} [Audio__classMP3Concrete01]
Symbol 14 Sound {Audio__classMP3OkHarmony} [Audio__classMP3OkHarmony]
Symbol 15 Sound {Audio__classMP3BlockExplosion2} [Audio__classMP3BlockExplosion2]
Symbol 16 Sound {Audio__classMP3ReturnShape} [Audio__classMP3ReturnShape]
Symbol 17 Sound {Audio__classMP3Concrete08} [Audio__classMP3Concrete08]
Symbol 18 Sound {Audio__classMP3Concrete03} [Audio__classMP3Concrete03]
Symbol 19 Sound {Audio__classMP3GlassBreak3} [Audio__classMP3GlassBreak3]
Symbol 20 Sound {Audio__classMP3BadPickup} [Audio__classMP3BadPickup]
Symbol 21 Sound {Audio__classMP3Concrete02} [Audio__classMP3Concrete02]
Symbol 22 Sound {Audio__classMP3GrabShape} [Audio__classMP3GrabShape]
Symbol 23 Sound {Audio__classMP3MenuButton} [Audio__classMP3MenuButton]
Symbol 24 Sound {Audio__classMP3GlassBreak2} [Audio__classMP3GlassBreak2]
Symbol 25 Sound {Audio__classMP3BlockExplosion3} [Audio__classMP3BlockExplosion3]
Symbol 26 Sound {Audio__classMP3Rotate02} [Audio__classMP3Rotate02]
Symbol 27 Sound {Audio__classMP3GlassCrack} [Audio__classMP3GlassCrack]
Symbol 28 Sound {Audio__classMP3PerfectStrike} [Audio__classMP3PerfectStrike]
Symbol 29 Sound {Audio__classMP3GlassBreak1} [Audio__classMP3GlassBreak1]
Symbol 30 Sound {Audio__classMP3Concrete04} [Audio__classMP3Concrete04]
Symbol 31 Sound {Audio__classMP3Concrete07} [Audio__classMP3Concrete07]
Symbol 32 Sound {Audio__classMP3SoundMenu} [Audio__classMP3SoundMenu]
Symbol 33 Sound {Audio__classMP3Glass2} [Audio__classMP3Glass2]
Symbol 34 Sound {Audio__classMP3Glass3} [Audio__classMP3Glass3]
Symbol 35 Sound {Audio__classMP3GlassBreak4} [Audio__classMP3GlassBreak4]
Symbol 36 Sound {Audio__classMP3BlockExplosion1} [Audio__classMP3BlockExplosion1]
Symbol 37 Bitmap {Main__classLevelPackSelectionLockedIcon}
Symbol 38 Bitmap {TestBed.Test__classBrickConnectMirror}
Symbol 39 Bitmap {TestBed.Test__classSunG}
Symbol 40 Bitmap {TestBed.Test__classBrickPoleG}
Symbol 41 Bitmap {Main__classCreditsScreen}
Symbol 42 Bitmap {Main__classTaunt4}
Symbol 43 Bitmap {Main__classChooseAShape}
Symbol 44 Bitmap {TestBed.Test__classBrickOHelium}
Symbol 45 Bitmap {Main__classHelp6}
Symbol 46 Bitmap {TestBed.Test__classBrickZ}
Symbol 47 Bitmap {TestBed.Test__classBrickBlockGlassBR1}
Symbol 48 Bitmap {TestBed.Test__classBrickCross}
Symbol 49 Bitmap {TestBed.Test__classBrickOGlass}
Symbol 50 Bitmap {Main__classAchievement20Levels3}
Symbol 51 Bitmap {Main__classHelpHelium}
Symbol 52 Bitmap {TestBed.Test__classSuperLong}
Symbol 53 Bitmap {TestBed.Test__classPyramid}
Symbol 54 Bitmap {Main__classAchievement60Levels2}
Symbol 55 Bitmap {Main__classTaunt1}
Symbol 56 Bitmap {Main__classHelp1}
Symbol 57 Bitmap {Main__classNextLevelIsOpen}
Symbol 58 Bitmap {Main__classLevelPackSelectionCogWheel}
Symbol 59 Bitmap {Main__classQualityLow}
Symbol 60 Bitmap {TestBed.Test__classBrickIGlassBR1}
Symbol 61 Bitmap {Main__classHelp2}
Symbol 62 Bitmap {TestBed.Test__classDiamond3}
Symbol 63 Bitmap {TestBed.Test__classBrickL}
Symbol 64 Bitmap {Main__classAchievementsScreen}
Symbol 65 Bitmap {TestBed.Test__classBrickHingeBig}
Symbol 66 Bitmap {TestBed.Test__classBrickCrossG}
Symbol 67 Bitmap {TestBed.Test__classBrickOG}
Symbol 68 Bitmap {TestBed.Test__classRotatingCrossBig}
Symbol 69 Bitmap {Main__classTheEndCongratulations}
Symbol 70 Bitmap {TestBed.Test__classRotatingCross}
Symbol 71 Bitmap {Main__classAchievement10Levels}
Symbol 72 Bitmap {Main__classAudioOff}
Symbol 73 Bitmap {TestBed.Test__classRotatingCrossBlades}
Symbol 74 Bitmap {TestBed.Test__classBrickWideCross}
Symbol 75 Bitmap {Main__classAchievementAllLevelPacks}
Symbol 76 Bitmap {TestBed.Test__classBrickRocket}
Symbol 77 Bitmap {TestBed.Test__classPyramid1T}
Symbol 78 Bitmap {Main__classWaitSecondsUntil}
Symbol 79 Bitmap {Main__classInstructionsScreen}
Symbol 80 Bitmap {Main__classLevelPackScoreboard}
Symbol 81 Bitmap {TestBed.Test__classSaw1}
Symbol 82 Bitmap {Main__classAchievement45Levels2}
Symbol 83 Bitmap {Main__classMenuBarCogWheel}
Symbol 84 Bitmap {Main__classLevelSelectionScreen}
Symbol 85 Bitmap {TestBed.Test__classBrickAlien}
Symbol 86 Bitmap {TestBed.Test__classBrickWhoaMirror}
Symbol 87 Bitmap {TestBed.Test__classBrickOGlassBR2}
Symbol 88 Bitmap {Main__classWait}
Symbol 89 Bitmap {TestBed.Test__classBrickWacky4Mirror}
Symbol 90 Bitmap {TestBed.Test__classBrickBlockGlass}
Symbol 91 Bitmap {Main__classMenuBarLockedIcon}
Symbol 92 Bitmap {Main__classAudioOn}
Symbol 93 Bitmap {Main__classHelp4}
Symbol 94 Bitmap {TestBed.Test__classDiamond1}
Symbol 95 Bitmap {Main__classAchievement10Levels2}
Symbol 96 Bitmap {Main__classAchievement10Levels3}
Symbol 97 Bitmap {TestBed.Test__classBrickKiila}
Symbol 98 Bitmap {Main__classSlotBarScore}
Symbol 99 Bitmap {Main__classMenuIndicator}
Symbol 100 Bitmap {Main__classMenuBarSource}
Symbol 101 Bitmap {Main__classSlotBright}
Symbol 102 Bitmap {TestBed.Test__classBrickI}
Symbol 103 Bitmap {TestBed.Test__classSun1T}
Symbol 104 Bitmap {Main__classNextButton}
Symbol 105 Bitmap {TestBed.Test__classBrickJ}
Symbol 106 Bitmap {Main__classSealBack}
Symbol 107 Bitmap {Main__classHelp3A}
Symbol 108 Bitmap {Main__classSlotMinus}
Symbol 109 Bitmap {Main__classHelpDirectedGravity}
Symbol 110 Bitmap {TestBed.Test__classSun}
Symbol 111 Bitmap {TestBed.Test__classBrickVeryLong}
Symbol 112 Bitmap {TestBed.Test__classBrickBlockGlassBR2}
Symbol 113 Bitmap {Main__classTaunt5}
Symbol 114 Bitmap {TestBed.Test__classBrickCorner}
Symbol 115 Bitmap {Main__classHelp5}
Symbol 116 Bitmap {TestBed.Test__classBrickSalmiack}
Symbol 117 Bitmap {Main__classLevelPackNew}
Symbol 118 Bitmap {Main__classBackgroundFlash1}
Symbol 119 Bitmap {TestBed.Test__classBrickHinge}
Symbol 120 Bitmap {TestBed.Test__classBrickConnect}
Symbol 121 Bitmap {Main__classResetButton}
Symbol 122 Bitmap {Main__classSlotDiamondGray}
Symbol 123 Bitmap {TestBed.Test__classTriangleRight}
Symbol 124 Bitmap {Main__classQualityBest}
Symbol 125 Bitmap {Main__classLevelPackSelectionLockedQuestionMark}
Symbol 126 Bitmap {TestBed.Test__classBrickWacky2}
Symbol 127 Bitmap {Main__classAchievement45Levels}
Symbol 128 Bitmap {Main__classTitleScreenForeground}
Symbol 129 Bitmap {Main__classTitleScreenBackground}
Symbol 130 Bitmap {TestBed.Test__classBrickBlockG}
Symbol 131 Bitmap {Main__classTaunt2}
Symbol 132 Bitmap {TestBed.Test__classBrickPacman}
Symbol 133 Bitmap {TestBed.Test__classBrickIGlass}
Symbol 134 Bitmap {Main__classSlotBarBest}
Symbol 135 Bitmap {Main__classBackgroundFlash2}
Symbol 136 Bitmap {TestBed.Test__classBrickBlockHelium}
Symbol 137 Bitmap {TestBed.Test__classSunHelium}
Symbol 138 Bitmap {TestBed.Test__classDiamond2}
Symbol 139 Bitmap {Main__classANewLevelPackIsOpen}
Symbol 140 Bitmap {Main__classShowBestYes}
Symbol 141 Bitmap {TestBed.Test__classTriangleLeft}
Symbol 142 Bitmap {TestBed.Test__classBrickH}
Symbol 143 Bitmap {Main__classPerfectStrike}
Symbol 144 Bitmap {TestBed.Test__classBrickCornerLong}
Symbol 145 Bitmap {TestBed.Test__classBrickS}
Symbol 146 Bitmap {Main__classTaunt3}
Symbol 147 Bitmap {Main__classTheEndScreen}
Symbol 148 Bitmap {Main__classTitleScreenPlanet}
Symbol 149 Bitmap {Main__classLevelPackLoot}
Symbol 150 Bitmap {Main__classHelp3B}
Symbol 151 Bitmap {TestBed.Test__classBrickBlock1T}
Symbol 152 Bitmap {TestBed.Test__classSaw2X}
Symbol 153 Bitmap {Main__classSlotDiamondBright}
Symbol 154 Bitmap {Main__classWalkthroughButton}
Symbol 155 Bitmap {Main__classDamping}
Symbol 156 Bitmap {TestBed.Test__classBrickHingeVeryBig}
Symbol 157 Bitmap {TestBed.Test__classBrickPole}
Symbol 158 Bitmap {Main__classAchievement111Diamonds}
Symbol 159 Bitmap {Main__classYesNo}
Symbol 160 Bitmap {TestBed.Test__classBrickO1T}
Symbol 161 Bitmap {Main__classQualityHigh}
Symbol 162 Bitmap {Main__classHelpHeavy}
Symbol 163 Bitmap {Main__classHelp7}
Symbol 164 Bitmap {TestBed.Test__classBrickO}
Symbol 165 Bitmap {Main__classHelpGlass}
Symbol 166 Bitmap {TestBed.Test__classRotatingCrossBox}
Symbol 167 Bitmap {TestBed.Test__classBrickWacky1Mirror}
Symbol 168 Bitmap {Main__classNextLevelIsOpenSmall}
Symbol 169 Bitmap {TestBed.Test__classBrickWacky1}
Symbol 170 Bitmap {TestBed.Test__classBrickHingeVeryBigStraight}
Symbol 171 Bitmap {TestBed.Test__classBrickBlock}
Symbol 172 Bitmap {Main__classAchievement60Levels}
Symbol 173 Bitmap {TestBed.Test__classBrickIGlassBR2}
Symbol 174 Bitmap {TestBed.Test__classBrickOGlassBR1}
Symbol 175 Bitmap {TestBed.Test__classPyramidHelium}
Symbol 176 Bitmap {TestBed.Test__classBrickWideCrossG}
Symbol 177 Bitmap {Main__classSlotBlack}
Symbol 178 Bitmap {TestBed.Test__classBrickHoleBox}
Symbol 179 Bitmap {TestBed.Test__classBrickWhoa}
Symbol 180 Bitmap {TestBed.Test__classBrickT}
Symbol 181 Bitmap {Main__classShowBestNo}
Symbol 182 Bitmap {Main__classPerfectBalance}
Symbol 183 Bitmap {Main__classQualityMedium}
Symbol 184 Bitmap {TestBed.Test__classBrickJesus}
Symbol 185 Bitmap {Main__classMenuButton}
Symbol 186 Bitmap {Main__classBackgroundFlash3}
Symbol 187 Bitmap {Main__classLevelPackSelectionLockedDiamond}
Symbol 188 Bitmap {Main__classBackgroundFlash4}
Symbol 189 Bitmap {Main__classMakeAsMany}
Symbol 190 Bitmap {Main__classSealFront}
Symbol 191 Bitmap {TestBed.Test__classBrickBig}
Symbol 192 Bitmap {TestBed.Test__classBrickWacky4}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1456 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 2Symbol 5 as "Audio__classMP3Rotate03"
ExportAssets (56)Timeline Frame 2Symbol 6 as "Audio__classMP3EarnDiamond"
ExportAssets (56)Timeline Frame 2Symbol 7 as "Audio__classMP3SoundGame"
ExportAssets (56)Timeline Frame 2Symbol 8 as "Audio__classMP3Concrete05"
ExportAssets (56)Timeline Frame 2Symbol 9 as "Audio__classMP3Concrete06"
ExportAssets (56)Timeline Frame 2Symbol 10 as "Audio__classMP3SoundGameSpecial"
ExportAssets (56)Timeline Frame 2Symbol 11 as "Audio__classMP3Glass1"
ExportAssets (56)Timeline Frame 2Symbol 12 as "Audio__classMP3Rotate01"
ExportAssets (56)Timeline Frame 2Symbol 13 as "Audio__classMP3Concrete01"
ExportAssets (56)Timeline Frame 2Symbol 14 as "Audio__classMP3OkHarmony"
ExportAssets (56)Timeline Frame 2Symbol 15 as "Audio__classMP3BlockExplosion2"
ExportAssets (56)Timeline Frame 2Symbol 16 as "Audio__classMP3ReturnShape"
ExportAssets (56)Timeline Frame 2Symbol 17 as "Audio__classMP3Concrete08"
ExportAssets (56)Timeline Frame 2Symbol 18 as "Audio__classMP3Concrete03"
ExportAssets (56)Timeline Frame 2Symbol 19 as "Audio__classMP3GlassBreak3"
ExportAssets (56)Timeline Frame 2Symbol 20 as "Audio__classMP3BadPickup"
ExportAssets (56)Timeline Frame 2Symbol 21 as "Audio__classMP3Concrete02"
ExportAssets (56)Timeline Frame 2Symbol 22 as "Audio__classMP3GrabShape"
ExportAssets (56)Timeline Frame 2Symbol 23 as "Audio__classMP3MenuButton"
ExportAssets (56)Timeline Frame 2Symbol 24 as "Audio__classMP3GlassBreak2"
ExportAssets (56)Timeline Frame 2Symbol 25 as "Audio__classMP3BlockExplosion3"
ExportAssets (56)Timeline Frame 2Symbol 26 as "Audio__classMP3Rotate02"
ExportAssets (56)Timeline Frame 2Symbol 27 as "Audio__classMP3GlassCrack"
ExportAssets (56)Timeline Frame 2Symbol 28 as "Audio__classMP3PerfectStrike"
ExportAssets (56)Timeline Frame 2Symbol 29 as "Audio__classMP3GlassBreak1"
ExportAssets (56)Timeline Frame 2Symbol 30 as "Audio__classMP3Concrete04"
ExportAssets (56)Timeline Frame 2Symbol 31 as "Audio__classMP3Concrete07"
ExportAssets (56)Timeline Frame 2Symbol 32 as "Audio__classMP3SoundMenu"
ExportAssets (56)Timeline Frame 2Symbol 33 as "Audio__classMP3Glass2"
ExportAssets (56)Timeline Frame 2Symbol 34 as "Audio__classMP3Glass3"
ExportAssets (56)Timeline Frame 2Symbol 35 as "Audio__classMP3GlassBreak4"
ExportAssets (56)Timeline Frame 2Symbol 36 as "Audio__classMP3BlockExplosion1"
SerialNumber (41)Timeline Frame 1

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Created: 27/3 -2019 05:03:11 Last modified: 27/3 -2019 05:03:11 Server time: 07/05 -2024 13:52:27