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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/81424500?noj=FRM81424500-30DC" width="1" height="1"></div>

Spy Hunter - play cool racing flash game and have fun.swf

This is the info page for
Flash #93154

(Click the ID number above for more basic data on this flash file.)


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START

START

START

COTSE Spy Hunter

High Quality

Top Scores

Top Scores

Top Scores

Set Quality

Set Quality

Set Quality

WWW.COTSE.COM

WWW.COTSE.COM

WWW.COTSE.COM

COTSE Games

COTSE Games

COTSE Games

COTSE

HUNTER

HUNTER

HUNTER

SPY

SPY

SPY

How To Play

How To Play

So, you want to know how to play?  Below is a listing
of the items you will find in the game.  This will show
you which items you need to avoid.  You will also find
the point and damage values for specific actions.

COTSE

COTSE

You have 3 cars, each one is delivered to
the scene via the COTSE Truck.  Each
time you die, you have to wait for the
truck to find you and deposit a new car.
Once you lose your last car, the game is
over.

COTSE Truck

COTSE Truck

Your Car

It's fast, it has good armor, and an
unlimited source of ammunition.
Everything you need to fuel your road
rage.

Your Car

Hit Man rides around just looking for
something to shoot at.  He stands in the
back of his car with a sniper rifle pointed
at your car at all times.  Every level he
shoots faster.  Each of his bullets takes
away 10% of your health.  Your shots
take away 10% of his health.  You get 500
extra if you destroy him.   Because his
car is so heavily armored, if you crash
into him, you blow up.

Hit Man

Hit Man

These cars don't pose much of a threat
to you.  Pretty much all they can do is
get in your way.  Running into a car takes
away 5% of your health.  But there is an
added bonus to hitting these
commuters!  Running into a car gets you
10 points.  If that car hits a tree you get
another 10 points, for a total of 20 points.
If that car hits another car, both cars
blow up and you get a total of 30 points.
Or, you can unleash 4 shots on a car to
blow it up for 50 points.

Traffic

Traffic

Back

Back

Back

Submit Score

Submit Score

Submit Score

SUBMIT

SUBMIT

Score

Score

Your Name

Your Name

Your Score

Your Score

0

The top 10 list will be updated every week.
Some times the list will be updated every
day, or multiple times during one day.

The top 10 list will be updated every week.
Some times the list will be updated every
day, or multiple times during one day.

Top Ten

Top Ten

Scores

Scores

10.

Name10

Score10

9.

Name9

Score9

8.

Name8

Score8

7.

Name7

Score7

6.

Name6

Score6

5.

Name5

Score5

4.

Name4

Score4

3.

Name3

Score3

2.

Name2

Score2

1.

Name1

Score1

Thank You!

Shaker

100

lives

lives

100

level

level

score

score

Space Bar To Pause

HUNTER

HUNTER

HUNTER

SPY

SPY

100

%

100

100

Version Watever

Version Watever

Music On

Music On

Music On

"M" key to stop music

"M" key to stop music

"M" key to play music

"M" key to play music

Music Off

Music Off

Music Off

New Game

New Game

New Game

Game Over!

Your Score

200,000,000,000

Score too low for top 10 list

ActionScript [AS1/AS2]

Frame 1
version = "v1.31"; loadVariablesNum ("http://members.cotse.com/games/spyscore.txt", "0", "GET");
Frame 2
ifFrameLoaded (10) { setProperty("/loading", _visible , "0"); setProperty("/entry", _y , "340"); level = "1"; stop(); }
Frame 3
gotoAndPlay (2);
Frame 5
stop(); user_shield = "100"; tmov = "5"; level = "1"; shootchance = level * "10"; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000";
Frame 7
setProperty("/gun_o", _y , "500"); setProperty("/gun_o", _x , "-800"); gun_radius = "20"; gun_shield = "100"; Set("/gun_o:gun_shield", gun_shield); gun_shield_max = gun_shield; Set("/gun_o:shootchance", "0"); shotspeed = "25"; tellTarget ("/gun_o") { stop(); }; ship_radius = "20"; usershotspeed = "20"; userdamage = "10"; user_shield_max = user_shield; dead = "0"; tellTarget ("/gunshot") { stop(); }; shot_radius = getProperty("/gunshot", _height) / "2"; usershot_radius = getProperty("/usershot", _height) / "2"; Set("/terrain:tnum", "2500"); Set("/terrain:radnum", "7000"); sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; scrheight = "450"; twidth = "9"; theight = "9"; n = "32"; while ("128" >= n) { tellTarget (chr(n)) { stop(); }; n = n + "1"; } last_terrain = "50"; t50 = "TC0000000"; t49 = "000000000"; t48 = "TC0000000"; t47 = "000000000"; t46 = "TC0000000"; t45 = "000000000"; t44 = "TC0000000"; t43 = "G00000000"; t42 = "TC0000000"; t41 = "000000000"; t40 = "TC0000000"; t39 = "000000000"; t38 = "TC0000000"; t37 = "000000000"; t36 = "TC0000000"; t35 = "000000000"; t34 = "TC0000000"; t33 = "000000000"; t32 = "TC0000000"; t31 = "000000000"; t30 = "TG0000000"; t29 = "000000000"; t28 = "TC0000000"; t27 = "000000000"; t26 = "TC0000000"; t25 = "000000000"; t24 = "TC0000000"; t23 = "000000000"; t22 = "TC0000000"; t21 = "000000000"; t20 = "TC0000000"; t19 = "000000000"; t18 = "TC0000000"; t17 = "000000000"; t16 = "000000000"; t15 = "TG0000000"; t14 = "000000000"; t13 = "T00000000"; t12 = "0C0000000"; t11 = "T00000000"; t10 = "0C0000000"; t9 = "T00000000"; t8 = "0C0000000"; t7 = "T00000000"; t6 = "0C0000000"; t5 = "T00000000"; t4 = "0C0000000"; t3 = "T00000000"; t2 = "0C0000000"; t1 = "T00000000"; duplicateMovieClip ("mask", "mask1", "9999"); duplicateMovieClip ("/ship_o", "ship", "9998"); setProperty("ship", _x , "-100"); setProperty("ship", _y , "550"); Set("/:score", "0"); truckdelay = "10"; duplicateMovieClip ("gun_o", "gun", "9997"); tellTarget ("/truck") { gotoAndPlay (2); }; lives = "3"; tellTarget ("/mask1/music") { gotoAndPlay (1); }; music = "1";
Frame 8
stop();
Frame 9
stopAllSounds(); c = "2400"; removeMovieClip("/gun"); removeMovieClip("/ship"); removeMovieClip("/mask1"); removeMovieClip("/shadow"); removeMovieClip("/locate"); stopDrag(); while (c < "3000") { removeMovieClip("/t" add c); c = c + "1"; } tellTarget ("/terrain") { stop(); tellTarget ("/marker") { stop(); }; gotoAndStop (10); }
Frame 10
stop(); if (score10 < score) { setProperty("/sub", _visible , "1"); msg = "You have a high score!"; } else { setProperty("/sub", _visible , "0"); msg = ("Score too low for top 10 list" add "\r") add "Better luck next time!"; }
Frame 11
gotoAndStop (5); level = ""; score = "";
Frame 12
gotoAndStop (5); level = ""; score = "";
Symbol 5 MovieClip Frame 1
stop();
Symbol 11 Button
on (release) { c = "1"; while ("100" >= c) { removeMovieClip("../font" add c); c = c + "1"; } tellTarget ("../") { gotoAndPlay (4); } }
Symbol 15 MovieClip Frame 7
gotoAndPlay (1);
Symbol 16 MovieClip Frame 1
msgcount = msgcount + "1"; msg1 = ">login: Connecting to server..."; msg2 = ">login: Transferring secure data..."; msg3 = "COTSE Spy Hunter is now loading!"; msg4 = "This game requires a fast computer."; msg5 = "It is recommended that your processor be faster than 200mhz"; msg6 = "If the animation is choppy, switch to low quality mode."; msg7 = "You will lose some detail, but animations will be smoother."; msg8 = "Switch between High and Low quality by clicking \"Set Quality\""; msg9 = "Submit your score to the Top 10 list! Be the best of the best!"; msg10 = "There can only be one person in the #1 slot. Good Luck!"; fontwidth = "9"; fontheight = "15"; linewidth = "10"; fontx = "30"; fonty = "200"; fontxo = fontx; fontyo = fonty; time = "35"; tellTarget ("../ts") { gotoAndStop (1); }
Symbol 16 MovieClip Frame 5
if (mblength(eval ("msg" add msgcount)) < "1") { msgcount = "1"; } text = eval ("msg" add msgcount); n = "1"; c = "1"; while ((length + "2") >= c) { removeMovieClip("../font" add c); c = c + "1"; } tellTarget ("../ts") { gotoAndPlay (2); }
Symbol 16 MovieClip Frame 6
length = length(text); if (length >= n) { _x = ((fontx + (fontwidth * n)) + "2"); _y = fonty; }
Symbol 16 MovieClip Frame 7
if (length >= n) { duplicateMovieClip ("../original", "font" add n, n); Set(("../font" add n) add ":text", substring(text, n, "1")); setProperty("../font" add n, _x , fontx + (fontwidth * (n - "1"))); setProperty("../font" add n, _y , fonty); n = n + "1"; gotoAndPlay(_currentframe - "1"); }
Symbol 16 MovieClip Frame 8
delay = "0"; tellTarget ("../ts") { gotoAndStop (1); }
Symbol 16 MovieClip Frame 9
delay = delay + "1";
Symbol 16 MovieClip Frame 10
if (time >= delay) { gotoAndPlay(_currentframe - "1"); } else { msgcount = msgcount + "1"; gotoAndPlay (5); }
Symbol 21 MovieClip Frame 3
stop();
Symbol 23 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 3
gotoAndPlay (2);
Symbol 31 Button
on (release) { tellTarget ("/board") { gotoAndStop (3); Set("../board:back", "2"); } }
Symbol 32 Button
on (release) { gotoAndPlay (6); }
Symbol 37 Button
on (release) { if (quality eq "Low Quality") { toggleHighQuality(); quality = "High Quality"; } else { toggleHighQuality(); quality = "Low Quality"; } }
Symbol 54 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 2
gotoAndPlay(random("8") + "3");
Symbol 78 MovieClip Frame 11
gotoAndPlay (3);
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 31
tellTarget ("../../mask1/lives") { nextFrame(); }
Symbol 96 MovieClip Frame 53
tellTarget ("..") { gotoAndPlay ("out"); }
Symbol 96 MovieClip Frame 54
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 10
stop();
Symbol 119 Button
on (press) { tellTarget ("h") { prevFrame(); } }
Symbol 120 Button
on (press) { tellTarget ("h") { nextFrame(); } }
Symbol 129 Button
on (release) { gotoAndStop (1); }
Symbol 133 Button
on (press) { recipient = "exavior@cotse.com"; subject = "Spy Hunter Score!"; message = ((("name = " add name) add "\r") add "score = ") add ../:score; sender = name; } on (release) { if (("0" < mblength(name)) and (name ne "Name Here!")) { loadVariablesNum ("./postman.php3", "0", "GET"); gotoAndPlay (4); } else { name = "Name Here!"; } }
Symbol 146 Button
on (release) { gotoAndStop (3); }
Symbol 154 Button
on (release) { if (back == "1") { gotoAndStop (2); } else { gotoAndStop (1); tellTarget ("../robbermover2") { play(); }; } }
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 2
back = "1";
Symbol 186 MovieClip Frame 28
tellTarget ("../") { play(); }
Symbol 191 MovieClip Frame 1
if ("45" < getProperty("../marker", _y)) { gotoAndPlay (6); }
Symbol 191 MovieClip Frame 2
gotoAndPlay (1);
Symbol 191 MovieClip Frame 6
row = row + "1"; column = "1"; if (/:last_terrain < row) { row = "1"; } if (row == /:last_terrain) { tellTarget ("../sound") { gotoAndPlay ("n"); }; Set("../:level", ../:level + "1"); Set("../:shootchance", ../:level * "10"); } while (..:twidth >= column) { item = substring(eval ("/:t" add row), column, "1"); if (ord(item) == "71") { name = "gun"; setProperty("../gun", _visible , "1"); Set("../gun:shootchance", /:shootchance); Set("../gun:gun_shield", /:gun_shield); tellTarget ("../gun") { gotoAndPlay (1); }; } else { name = "t" add tnum; } if (ord(item) <> "48") { tnum = tnum + "1"; if ("2600" < tnum) { tnum = "2500"; } if (ord(item) <> "71") { duplicateMovieClip ("../" add item, name, tnum); setProperty("../" add name, _x , "50" * (column - "1")); setProperty("../" add name, _y , "0"); } else { setProperty("../" add name, _x , ("50" * (column - "1")) + "25"); setProperty("../" add name, _y , "25"); } } column = column + "1"; } setProperty("../marker", _y , "0"); gotoAndPlay (1);
Symbol 192 MovieClip Frame 1
stop(); stop();
Symbol 192 MovieClip Frame 2
tellTarget ("../../gun") { gotoAndStop ("die"); }; setProperty("../gun_explosionscroll", _rotation , ../../gun:angle);
Symbol 192 MovieClip Frame 3
tellTarget ("../../sound") { gotoAndPlay ("gx"); } setProperty("../../gun", _visible , "0"); setProperty("../../gun", _x , -"200"); Set("/:score", /:score + "500");
Symbol 193 MovieClip Frame 2
_y = (_y + /:tmov); if (/:scrheight < _y) { }
Symbol 193 MovieClip Frame 4
gotoAndPlay (2);
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 2
Set("../../:lives", ../../:lives - "1"); Set("../../:pause", "5"); stopDrag(); Set("../../gun:shootchance", -"1"); tellTarget ("../../locate") { gotoAndStop ("off"); tellTarget ("../../moveshp") { stop(); }; Set("../../:pause", "5"); stopDrag(); setProperty("../../ship", _x , "-100"); setProperty("../../ship", _y , "-100"); tellTarget ("../../terrain") { stop(); tellTarget ("../../marker") { stop(); } } }
Symbol 195 MovieClip Frame 16
tellTarget ("../../truck") { gotoAndPlay ("new"); }; removeMovieClip("../");
Symbol 196 MovieClip Frame 2
_y = (_y + /:tmov);
Symbol 196 MovieClip Frame 4
gotoAndPlay (2);
Symbol 198 MovieClip Frame 1
name = _name; if (name eq "gun_o") { _x = (-"800"); } else { _x = (random("280") + "75"); }
Symbol 198 MovieClip Frame 2
gunx = _x; guny = _y; sx = getProperty("../ship", _x); sy = getProperty("../ship", _y); mouse_x = getProperty("../ship", _x) - gunx; mouse_y = getProperty("../ship", _y) - guny; if (mouse_x < "0") { abs_mouse_x = mouse_x + (mouse_x * (-"2")); xsign = -"1"; } else { abs_mouse_x = mouse_x; xsign = "1"; } if (mouse_y < "0") { abs_mouse_y = mouse_y + (mouse_y * (-"2")); ysign = -"1"; } else { abs_mouse_y = mouse_y; ysign = "1"; } input = (abs_mouse_x * abs_mouse_x) + (abs_mouse_y * abs_mouse_y); call("sqrt"); hyp = output; sin_theta = abs_mouse_y / hyp; counter = "0"; found = "0"; while (!found) { if (sin_theta >= (substring(..:sine_lookup_table, (counter * "6") + "1", "5"))) { angle = counter; } else { found = "1"; } counter = counter + "1"; } if (sx < gunx) { angle = ("90" - angle) + "90"; } if (guny < sy) { angle = angle + "180"; } else { angle = ("90" - angle) + "90"; } setProperty("man", _rotation , angle); shootnow = random("100") + "1"; if ((shootchance >= shootnow) and (!/:dead)) { shotname = shotname + "1"; if ((shotname >= "5100") or (shotname < "5000")) { shotname = "5000"; } duplicateMovieClip ("../gunshot", "shot" add shotname, shotname); tellTarget ("../shot" add shotname) { gotoAndPlay (2); tellTarget ("../sound") { gotoAndPlay ("shot"); }; Set(("../shot" add shotname) add ":xpos", gunx); Set(("../shot" add shotname) add ":ypos", getProperty("man", _y)); if (abs_mouse_x >= abs_mouse_y) { Set(("../shot" add shotname) add ":xmov", ..:shotspeed * xsign); Set(("../shot" add shotname) add ":ymov", (..:shotspeed * (abs_mouse_y / abs_mouse_x)) * ysign); } else { Set(("../shot" add shotname) add ":ymov", ..:shotspeed * ysign); Set(("../shot" add shotname) add ":xmov", (..:shotspeed * (abs_mouse_x / abs_mouse_y)) * xsign); } setProperty("../shot" add shotname, _rotation , angle + "90"); setProperty("../shot" add shotname, _x , gunx); setProperty("../shot" add shotname, _y , guny); } } _y = (_y + /:tmov); if (/:scrheight < _y) { shootchance = "-1"; _y = (-"100"); _x = (-"800"); } if (((((-"30") < (sx - gunx)) and ((sx - gunx) < "30")) and ((-"50") < (sy - guny))) and ((sy - guny) < "50")) { Set("/:user_shield", "0"); tellTarget ("../ship") { gotoAndStop ("die"); }; stopDrag(); setProperty("../explosion", _x , getProperty("../ship", _x)); setProperty("../explosion", _y , getProperty("../ship", _y)); tellTarget ("../explosion/xplode") { play(); }; gotoAndPlay (9); }
Symbol 198 MovieClip Frame 4
gotoAndPlay (2);
Symbol 198 MovieClip Frame 5
shootchance = -"1"; stop();
Symbol 198 MovieClip Frame 9
_y = (_y + "5"); if (/:scrheight < _y) { _y = (-"100"); _x = (-"800"); }
Symbol 198 MovieClip Frame 11
gotoAndPlay (9);
Symbol 198 MovieClip Frame 13
n = "1"; counter = "0"; while (counter < "11") { n = n - (((n * n) - input) / ("2" * n)); counter = counter + "1"; } output = n;
Symbol 199 MovieClip Frame 1
potx = getProperty("../ship", _x); posx = getProperty("../locate", _x); posy = getProperty("../locate", _y); poty = getProperty("../ship", _y); difx = posx - potx; dify = posy - poty; call("route1");
Symbol 199 MovieClip Frame 2
gotoAndPlay (1);
Symbol 199 MovieClip Frame 9
setProperty("../ship", _x , potx + (difx / "5")); setProperty("../ship", _y , poty + (dify / "5")); if ((difx < "70") and ((-"70") < difx)) { jjj = int(difx + "70"); } if ("70" < difx) { jjj = "140"; } if (difx < (-"70")) { jjj = "1"; } tellTarget ("../ship") { gotoAndStop(../moveshp:jjj); }; if (("375" < getProperty("../ship", _x)) or (getProperty("../ship", _x) < "75")) { tellTarget ("../shake") { gotoAndPlay (2); }; } else { tellTarget ("../shake") { gotoAndStop (1); }; }
Symbol 201 MovieClip Frame 1
randomx = random("100"); if ("50" < randomx) { _x = "5"; } else { _x = "395"; }
Symbol 201 MovieClip Frame 2
_y = (_y + "15"); if (/:scrheight < _y) { removeMovieClip(""); } my_x = _x; ship_x = getProperty("../ship", _x); delta_x = (my_x - ship_x) + "25"; my_y = _y; ship_y = getProperty("../ship", _y); delta_y = (my_y - ship_y) + "25";
Symbol 201 MovieClip Frame 3
if ((("10" + ..:ship_radius) * ("10" + ..:ship_radius)) >= ((delta_x * delta_x) + (delta_y * delta_y))) { Set("/:user_shield", "0"); tellTarget ("../ship") { gotoAndStop ("die"); }; stopDrag(); setProperty("../explosion", _x , getProperty("../ship", _x)); setProperty("../explosion", _y , getProperty("../ship", _y)); tellTarget ("../explosion/xplode") { play(); }; }
Symbol 201 MovieClip Frame 4
gotoAndPlay (2);
Symbol 202 MovieClip Frame 2
_y = (_y + /:tmov); if (/:scrheight < _y) { removeMovieClip(""); }
Symbol 202 MovieClip Frame 4
gotoAndPlay (2);
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 6
gotoAndStop (1);
Symbol 206 MovieClip Frame 11
gotoAndStop (1);
Symbol 206 MovieClip Frame 15
gotoAndStop (1);
Symbol 206 MovieClip Frame 24
gotoAndStop (1);
Symbol 206 MovieClip Frame 28
gotoAndStop (1);
Symbol 206 MovieClip Frame 32
gotoAndStop (1);
Symbol 208 MovieClip Frame 1
stop(); tellTarget ("../locate") { gotoAndStop (1); tellTarget ("../moveshp") { play(); } }
Symbol 208 MovieClip Frame 146
Set("../gun:shootchance", -"1"); tellTarget ("../moveshp") { stop(); tellTarget ("../locate") { gotoAndStop (2); } }
Symbol 209 MovieClip Frame 1
gotoAndStop(random("3") + "2");
Symbol 209 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 1
health = "100"; _x = (random("270") + "65"); _rotation = "0";
Symbol 211 MovieClip Frame 2
_y = (_y + "5"); _rotation = "0"; if (/:scrheight < _y) { removeMovieClip(""); } my_x = _x; ship_x = getProperty("../ship", _x); delta_x = my_x + "25"; my_y = _y; ship_y = getProperty("../ship", _y); delta_y = my_y + "25"; xmove = "0"; shot = "8000"; while ("8050" >= shot) { shotx = getProperty("../usershot" add shot, _x); shoty = getProperty("../usershot" add shot, _y); if (((((-"15") < (shotx - delta_x)) and ((-"25") < (shoty - delta_y))) and ((shotx - delta_x) < "15")) and ((shoty - delta_y) < "25")) { removeMovieClip("../usershot" add shot); tellTarget ("../sound") { gotoAndPlay ("ric"); }; if ("25" < health) { health = health - "25"; } else { gotoAndPlay (10); } } shot = shot + "1"; }
Symbol 211 MovieClip Frame 3
if (((((-"28") < (ship_x - delta_x)) and ((-"45") < (ship_y - delta_y))) and ((ship_x - delta_x) < "28")) and ((ship_y - delta_y) < "45")) { if (ship_x < delta_x) { xmove = "1"; _x = (_x + "10"); tellTarget ("../sound") { gotoAndPlay ("skid"); }; } else { xmove = "2"; _x = (_x - "10"); tellTarget ("../sound") { gotoAndPlay ("skid"); }; } gotoAndPlay (5); }
Symbol 211 MovieClip Frame 4
gotoAndPlay (2);
Symbol 211 MovieClip Frame 5
Set("/:user_shield", /:user_shield - "5"); Set("../:score", ../:score + "10"); if ("0" >= /:user_shield) { Set("/:user_shield", "0"); gotoAndPlay (5); tellTarget ("../ship") { gotoAndStop ("die"); }; stopDrag(); setProperty("../explosion", _x , getProperty("../ship", _x)); setProperty("../explosion", _y , getProperty("../ship", _y)); tellTarget ("../explosion/xplode") { play(); }; }
Symbol 211 MovieClip Frame 6
if (/:scrheight < _y) { removeMovieClip(""); } _y = (_y + "15"); if (xmove == "1") { _x = (_x + "5"); setProperty("c", _rotation , getProperty("c", _rotation) + "15"); } else { _x = (_x - "5"); setProperty("c", _rotation , getProperty("c", _rotation) - "15"); } if ("0" < /:user_shield) { my_name = _name; my_x = _x + "25"; my_y = _y + "25"; g_x = getProperty("../gun", _x); g_y = getProperty("../gun", _y); if (((((-"30") < (g_x - my_x)) and ((g_x - my_x) < "30")) and ((-"30") < (g_y - my_y))) and ((g_y - my_y) < "30")) { gotoAndPlay (13); } tcount = "2500"; while (tcount < "2601") { t_name = getProperty("../t" add tcount, _name); if (my_name ne t_name) { object_x = getProperty("../t" add tcount, _x) + "25"; object_y = getProperty("../t" add tcount, _y) + "25"; if (((((-"30") < (object_x - my_x)) and ((object_x - my_x) < "30")) and ((-"30") < (object_y - my_y))) and ((object_y - my_y) < "30")) { tellTarget ("../t" add tcount) { gotoAndPlay ("tboom"); }; gotoAndPlay (13); } } tcount = tcount + "1"; } }
Symbol 211 MovieClip Frame 7
gotoAndPlay (6);
Symbol 211 MovieClip Frame 10
Set("../:score", ../:score + "50");
Symbol 211 MovieClip Frame 12
removeMovieClip(""); stop();
Symbol 211 MovieClip Frame 13
Set("../:score", ../:score + "10");
Symbol 211 MovieClip Frame 15
removeMovieClip(""); stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 2
x = getProperty("../ship", _x); y = getProperty("../ship", _y); setProperty("../ship", _x , x + (random("10") - "5")); setProperty("../ship", _y , y + (random("10") - "5"));
Symbol 213 MovieClip Frame 3
gotoAndPlay (2);
Symbol 216 MovieClip Frame 1
tellTarget ("../terrain") { stop(); }; stop(); tellTarget ("../locate") { gotoAndStop ("off"); }; Set("../:pause", "5"); tellTarget ("truck") { gotoAndStop (1); }
Symbol 216 MovieClip Frame 2
play(); count = "0";
Symbol 216 MovieClip Frame 3
count = count + "1";
Symbol 216 MovieClip Frame 4
if (count < ../:truckdelay) { gotoAndPlay (3); } else { gotoAndPlay (15); }
Symbol 216 MovieClip Frame 7
count = "0"; Set("../gun:shootchance", -"1"); tellTarget ("../locate") { gotoAndStop ("off"); tellTarget ("../moveshp") { stop(); }; setProperty("../ship", _x , "-100"); setProperty("../ship", _y , "-100"); Set("../:pause", "5"); stopDrag(); tellTarget ("../terrain") { stop(); tellTarget ("../marker") { stop(); tellTarget ("truck") { gotoAndStop (1); } } } }
Symbol 216 MovieClip Frame 8
count = count + "1";
Symbol 216 MovieClip Frame 9
if (count < ../:truckdelay) { gotoAndPlay (8); } else if (../:lives == "0") { tellTarget ("../") { gotoAndPlay ("gameover"); }; } else { gotoAndPlay (11); }
Symbol 216 MovieClip Frame 11
c = "2400"; while (c < "3000") { removeMovieClip("../t" add c); c = c + "1"; }
Symbol 216 MovieClip Frame 71
stop(); tellTarget ("truck") { gotoAndPlay ("open"); }
Symbol 216 MovieClip Frame 72
setProperty("../ship", _x , _x); setProperty("../ship", _y , _y + "140"); tellTarget ("../moveshp") { play(); }; setProperty("../locate", _x , _x - "130"); setProperty("../locate", _y , _y + "150"); Set("../:user_shield", "100");
Symbol 216 MovieClip Frame 83
tellTarget ("truck") { gotoAndPlay ("close"); }
Symbol 216 MovieClip Frame 154
tellTarget ("../terrain") { play(); tellTarget ("../marker") { play(); } }
Symbol 216 MovieClip Frame 161
startDrag ("../locate", true, "0", "0", "425", "400");
Symbol 216 MovieClip Frame 175
Set("../:truckdelay", "155"); count = "0"; Set("../:shootchance", ../:level * "10"); tellTarget ("../locate") { gotoAndStop (1); tellTarget ("../moveshp") { play(); }; Set("../:pause", "1"); }
Symbol 216 MovieClip Frame 176
stop();
Symbol 218 Button
on (press) { shotname = shotname + "1"; if ((shotname >= "8050") or (shotname < "8000")) { shotname = "8000"; } duplicateMovieClip ("../usershot", "usershot" add shotname, shotname); tellTarget ("../usershot" add shotname) { gotoAndPlay (2); }; Set(("../usershot" add shotname) add ":time", getTimer()); Set(("../usershot" add shotname) add ":ypos", _y); Set(("../usershot" add shotname) add ":ymov", ..:usershotspeed * (-"1")); setProperty("../usershot" add shotname, _x , getProperty("../ship", _x)); setProperty("../usershot" add shotname, _y , getProperty("../ship", _y) - "15"); }
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 2
stop();
Symbol 219 MovieClip Frame 3
gotoAndStop (2); stop();
Symbol 220 MovieClip Frame 1
my_x = _x; my_y = _y; gun_x = getProperty("../gun", _x); gun_y = getProperty("../gun", _y); if (((("450" < my_x) or (my_x < "0")) or ("450" < my_y)) or (my_y < "0")) { removeMovieClip(""); } else { _y = (_y + ymov); }
Symbol 220 MovieClip Frame 2
if (((gun_x - /:gun_radius) < my_x) and (my_x < (gun_x + /:gun_radius))) { if (((gun_y - /:gun_radius) < my_y) and (my_y < (gun_y + /:gun_radius))) { tellTarget ("../sound") { gotoAndPlay ("ric"); }; Set("../gun:gun_shield", ../gun:gun_shield - /:userdamage); if ("0" >= ../gun:gun_shield) { Set("../gun:gun_shield", "0"); tellTarget ("../gun") { gotoAndStop ("die"); }; if (!/:dead) { setProperty("../gun_explosion", _x , gun_x); setProperty("../gun_explosion", _y , gun_y); tellTarget ("../gun_explosion/xplode") { play(); }; } } removeMovieClip(""); } }
Symbol 220 MovieClip Frame 3
gotoAndPlay (1);
Symbol 222 MovieClip Frame 1
my_x = _x; ship_x = getProperty("../ship", _x); delta_x = my_x - ship_x; my_y = _y; ship_y = getProperty("../ship", _y); delta_y = my_y - ship_y; if (((("450" < my_x) or (my_x < "0")) or ("450" < my_y)) or (my_y < "0")) { removeMovieClip(""); } else { _x = (_x + xmov); _y = (_y + ymov); }
Symbol 222 MovieClip Frame 2
if (((..:shot_radius + ..:ship_radius) * (..:shot_radius + ..:ship_radius)) >= ((delta_x * delta_x) + (delta_y * delta_y))) { tellTarget ("../sound") { gotoAndPlay ("d"); }; Set("/:user_shield", /:user_shield - "10"); if ("0" >= /:user_shield) { Set("/:user_shield", "0"); tellTarget ("../ship") { gotoAndStop ("die"); }; stopDrag(); setProperty("../explosion", _x , getProperty("../ship", _x)); setProperty("../explosion", _y , getProperty("../ship", _y)); tellTarget ("../explosion/xplode") { play(); }; } removeMovieClip(""); }
Symbol 222 MovieClip Frame 3
gotoAndPlay (1);
Symbol 224 Button
on (keyPress "m") { if (music == "1") { tellTarget ("/mask1/music") { gotoAndPlay ("off"); }; music = "0"; } else { tellTarget ("/mask1/music") { gotoAndPlay ("on"); }; music = "1"; } } on (keyPress "M") { if (music == "1") { tellTarget ("/mask1/music") { gotoAndPlay ("off"); }; music = "0"; } else { tellTarget ("/mask1/music") { gotoAndPlay ("on"); }; music = "1"; } }
Symbol 237 Button
on (release, keyPress "<Space>") { if (../:pause == "1") { Set("../:pause", "0"); Set("../:p", "Game Paused"); tellTarget ("../shake") { gotoAndStop (1); }; gshot = "5000"; while (gshot < "5101") { tellTarget ("../shot" add gshot) { stop(); }; gshot = gshot + "1"; } shot = "8000"; while (shot < "8051") { tellTarget ("../usershot" add shot) { stop(); }; shot = shot + "1"; } c = "2400"; tellTarget ("../gun") { stop(); }; stopDrag(); tellTarget ("../locate") { gotoAndStop (2); tellTarget ("../moveshp") { stop(); }; while (c < "3000") { tellTarget ("../t" add c) { stop(); }; c = c + "1"; } tellTarget ("/terrain") { stop(); tellTarget ("/marker") { stop(); }; } } } else if (../:pause == "0") { Set("../:pause", "1"); Set("../:p", ""); gshot = "5000"; while (gshot < "6000") { tellTarget ("../shot" add gshot) { play(); }; gshot = gshot + "1"; } shot = "8000"; while (shot < "9000") { tellTarget ("../usershot" add shot) { play(); }; shot = shot + "1"; } c = "2400"; tellTarget ("../gun") { play(); }; while (c < "3000") { tellTarget ("../t" add c) { play(); }; c = c + "1"; } tellTarget ("/terrain") { play(); tellTarget ("/marker") { play(); }; startDrag ("../locate", true, "0", "0", "425", "400"); tellTarget ("../locate") { gotoAndStop (1); tellTarget ("../moveshp") { play(); }; } } } }
Symbol 250 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 4
stop();
Symbol 265 MovieClip Frame 8
stop();
Symbol 270 Button
on (release) { level = ""; score = ""; gotoAndStop (5); }
Symbol 275 Button
on (release) { tellTarget ("/board") { gotoAndStop (3); Set("../board:back", "2"); } }
Symbol 276 Button
on (release) { tellTarget ("../board") { level = "1"; gotoAndStop (2); Set("../board:back", "1"); } }

Library Items

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Symbol 275 ButtonUses:6 27 28 29 30Used by:Timeline
Symbol 276 ButtonUses:6 130 131 132 30Used by:277
Symbol 277 MovieClipUses:276Used by:Timeline
Symbol 278 SoundUsed by:Timeline

Instance Names

"loading"Frame 1Symbol 5 MovieClip
"entry"Frame 1Symbol 12 MovieClip
"original"Frame 1Symbol 21 MovieClip
"ts"Frame 1Symbol 23 MovieClip
"mask2"Frame 5Symbol 54 MovieClip
"board"Frame 5Symbol 186 MovieClip
"terrain"Frame 7Symbol 191 MovieClip
"gun_explosion"Frame 7Symbol 193 MovieClip
"explosion"Frame 7Symbol 196 MovieClip
"gun_o"Frame 7Symbol 198 MovieClip
"moveshp"Frame 7Symbol 199 MovieClip
"T"Frame 7Symbol 201 MovieClip
"marker"Frame 7Symbol 202 MovieClip
"sound"Frame 7Symbol 206 MovieClip
"ship_o"Frame 7Symbol 208 MovieClip
"C"Frame 7Symbol 211 MovieClip
"shake"Frame 7Symbol 213 MovieClip
"truck"Frame 7Symbol 216 MovieClip
"locate"Frame 7Symbol 219 MovieClip
"usershot"Frame 7Symbol 220 MovieClip
"gunshot"Frame 7Symbol 222 MovieClip
"mask"Frame 7Symbol 266 MovieClip
"mask2"Frame 10Symbol 54 MovieClip
"sub"Frame 10Symbol 277 MovieClip
"board"Frame 10Symbol 186 MovieClip
"h"Symbol 121 MovieClip Frame 1Symbol 114 MovieClip
"xplode"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"xplode"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"man"Symbol 198 MovieClip Frame 1Symbol 197 MovieClip
"c"Symbol 211 MovieClip Frame 1Symbol 209 MovieClip
"truck"Symbol 216 MovieClip Frame 1Symbol 96 MovieClip
"lives"Symbol 266 MovieClip Frame 1Symbol 250 MovieClip
"music"Symbol 266 MovieClip Frame 1Symbol 265 MovieClip

Labels

"intro"Frame 5
"gameover"Frame 9
"lastframe"Frame 10
"init"Symbol 16 MovieClip Frame 1
"type"Symbol 16 MovieClip Frame 5
"t"Symbol 23 MovieClip Frame 2
"loop"Symbol 78 MovieClip Frame 3
"open"Symbol 96 MovieClip Frame 2
"close"Symbol 96 MovieClip Frame 55
"submit"Symbol 186 MovieClip Frame 4
"wait"Symbol 191 MovieClip Frame 1
"draw_next"Symbol 191 MovieClip Frame 6
"die"Symbol 198 MovieClip Frame 5
"loop"Symbol 198 MovieClip Frame 9
"sqrt"Symbol 198 MovieClip Frame 13
"route1"Symbol 199 MovieClip Frame 9
"shot"Symbol 206 MovieClip Frame 5
"ric"Symbol 206 MovieClip Frame 10
"n"Symbol 206 MovieClip Frame 14
"skid"Symbol 206 MovieClip Frame 18
"d"Symbol 206 MovieClip Frame 27
"gx"Symbol 206 MovieClip Frame 31
"die"Symbol 208 MovieClip Frame 146
"die"Symbol 211 MovieClip Frame 5
"dmove"Symbol 211 MovieClip Frame 6
"boom"Symbol 211 MovieClip Frame 10
"tboom"Symbol 211 MovieClip Frame 13
"loop"Symbol 216 MovieClip Frame 3
"new"Symbol 216 MovieClip Frame 7
"loop2"Symbol 216 MovieClip Frame 8
"start1"Symbol 216 MovieClip Frame 11
"start"Symbol 216 MovieClip Frame 15
"out"Symbol 216 MovieClip Frame 71
"off"Symbol 219 MovieClip Frame 2
"live"Symbol 220 MovieClip Frame 1
"live"Symbol 222 MovieClip Frame 1
"on"Symbol 265 MovieClip Frame 1
"off"Symbol 265 MovieClip Frame 5

Dynamic Text Variables

textSymbol 18 EditableText""
textSymbol 19 EditableText""
textSymbol 20 EditableText""
versionSymbol 24 EditableText""
qualitySymbol 26 EditableText"High Quality"
versionSymbol 83 EditableText""
nameSymbol 142 EditableText""
../:scoreSymbol 145 EditableText"0"
../:name10Symbol 156 EditableText"Name10"
../:score10Symbol 157 EditableText"Score10"
../:name9Symbol 159 EditableText"Name9"
../:score9Symbol 160 EditableText"Score9"
../:name8Symbol 162 EditableText"Name8"
../:score8Symbol 163 EditableText"Score8"
../:name7Symbol 165 EditableText"Name7"
../:score7Symbol 166 EditableText"Score7"
../:name6Symbol 168 EditableText"Name6"
../:score6Symbol 169 EditableText"Score6"
../:name5Symbol 171 EditableText"Name5"
../:score5Symbol 172 EditableText"Score5"
../:name4Symbol 174 EditableText"Name4"
../:score4Symbol 175 EditableText"Score4"
../:name3Symbol 177 EditableText"Name3"
../:score3Symbol 178 EditableText"Score3"
../:name2Symbol 180 EditableText"Name2"
../:score2Symbol 181 EditableText"Score2"
../:name1Symbol 183 EditableText"Name1"
../:score1Symbol 184 EditableText"Score1"
/:user_shieldSymbol 207 EditableText""
/:livesSymbol 227 EditableText"100"
/:levelSymbol 230 EditableText"100"
/:scoreSymbol 233 EditableText""
../:pSymbol 238 EditableText""
../../:user_shieldSymbol 246 EditableText"100"
../../:user_shieldSymbol 248 EditableText"100"
../../:user_shieldSymbol 249 EditableText"100"
../:versionSymbol 251 EditableText"Version Watever"
../:versionSymbol 252 EditableText"Version Watever"
scoreSymbol 273 EditableText"200,000,000,000"
msgSymbol 274 EditableText"Score too low for top 10 list "




http://swfchan.com/19/93154/info.shtml
Created: 27/3 -2019 02:03:26 Last modified: 27/3 -2019 02:03:26 Server time: 30/04 -2024 10:21:56