STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228094 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #93593 |
Skip |
Done |
Submit |
Quit |
Continue |
Create |
Select |
Congratulations you have beaten the level! |
Press select to select another level |
Press continue or the space button to go to the next level |
Congratulations you have made a great level! |
Press submit to save your level and get a link so you can send it to your friends. |
Right Click >- Select All - copy |
Congratulations you have beaten the level! |
Rate this level: |
Welcome to Turnz. |
<p align="center"><font face="Block Berthold" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">If you don't want to see the tutorial:</font></p><p align="center"><font face="Block Berthold" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">Press the skip button!</font></p> |
In this short tutorial we will show you how to play. |
First off we'll look at the playing screen. |
Here it is, take a good look. |
Level: |
0 |
0 |
This is the playing field, Here you can find all the blocks. |
Here you can see the level you are on. |
These are the rotating buttons. Use these (or the arrow buttons) to rotate the screen 90 degrees. |
Now you have seen the basic screen It is time to learn about the first blocks you'll encounter. |
This is a Blob. You as their only saviour have to do everything to get them to the Finish! |
And this is the Finish! Probably the most important block in the whole game. |
Get the blobs to the Finish to win the level. |
Be careful though, there is danger everywhere! |
Who has gotten the Blobs in this ridiculous situation, you ask? |
That was me, The creator! |
I will be around on your journey to guide you. Now go ahead and play the first level. Good luck! |
PS: If you get bored of playing levels, why not try to make one and share it with your friends! |
Congratulations on finishing level 1. You are truly ready for this game! |
In this level a new block will be introduced. |
Its a Rock! |
The Rock will not move when the screen is rotated. |
Go on and save the Blobs! Good luck, The Creator! |
Instead of just one Blob to save, there could be more. In order to win the level you have to save all of them! |
The breakable Rock! |
This Rock can only be hit twice before breaking! |
Go on and save the Blobs! Good luck, The Creator! |
The Death block. |
This block will kill the Blobs. Touch it and the level will be reset. |
The Blub. |
Blubs are like Blobs, but just not as cool! They move with the screen, but do not need to be saved. |
Watch out, the Blubs also get hurt by Death blocks. They may not have to be saved but we don't want them dead! |
Don't let them touch or the level will restart. |
In this level a new block will be introduced (2 actually). |
The Lock and the Key. |
Touch the Key to make the Locks vanish. |
There are three kinds of Locks and Keys. |
If one kind of Lock is open then the others are closed. |
The Teleporter |
The Teleporter teleports any block it touches to the corrosponding Teleporter (Doh). |
In this level a new block will be introduced (again 2 actually). |
The Doors. |
This is the first difference between the Blobs and Blubs. Blobs can pass through this Door: Blubs can pass through this Door: |
CONGRATULATIONS!!!!! |
Good job, you may now call yourself a TURNZ master! |
if you want more levels go and make your own ! Good luck, The creator! |
Retry |
5 |
Help |
User Levels |
Play |
logo |
music |
On |
OFF |
input level code here: |
a game by Styxtwo and robotJAM |
LEVEL SELECT SCREEN |
locks with their keys. if the blue key is hit the blue lock becomes passable, if after that the yellow key is hit, the blue block and key become visible again and the yellow one becomes invisible. |
a Blob, moves around when the screen is turned. get it to the finish! |
a Rock, doesn't move and has no other effect than just sitting there. |
a breakable rock gets destroyed after one hit. |
a Blub (same as the blob) but doesn't have to get to the finish. |
the finish, get all the blobs to finish the level |
TELEPORT BLOCK, place 2 or more of these on the screen. if you place more then 2 on the screen they will each teleport to the next one (example 3: 1 teleports to 2, 3 to 3 and 3 to 1) |
BOMB BLOCK, explodes after a set time (can be set by the person who makes the level) |
doors, only stops the BloBs or the Blubs. the pink one passes the Blobs and the green one the Blubs. |
DEATH BLOCK, resets the game when a player block hits it. |
USER LEVELS |
Latest 5 |
Top 5 Levels |
Level: |
0 |
explosion time: |
clear ALL |
clear |
00000000000000000000 00000000000000000000 00000000000000000000 11111100000133333000 00135553000001352530 00001355530000013333 3,0,undefined |
Please set a proper Explosion time. (The bombs will dissapear when the time is up) |
You need a Finish and a Blob to make a working level! |
You can only make 10 Blubs, Blobs and finishes per level. |
ActionScript [AS1/AS2]
Frame 1var randomAd = Math.random(); if (randomAd > 0.5) { mochi.as2.MochiAd.showPreGameAd({id:"1b34dd898f91d919", res:"550x400", background:16777161, color:16629526, outline:14667193, no_bg:true}); } else { mochi.as2.MochiAd.showPreGameAd({id:"75a849a948fdb1d5", res:"550x400", background:16777161, color:16629526, outline:14667193, no_bg:true}); } currentDomain = _root._url.split("/"); currentDomain = currentDomain[2]; function doSomething() { } MENU = new ContextMenu(); MENU.hideBuiltInItems(); MENU.customItems.push(Functioned); _root.menu = MENU;Frame 2function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } stop(); completedlevels = 0; completedlevels_save = SharedObject.getLocal("completedlevels_save"); if (completedlevels_save.data.counter == undefined) { completedlevels_save.data.counter = completedlevels; } else { completedlevels = completedlevels_save.data.counter; } var soundMute = true; muteSound = new Sound(); muteBut.onRelease = function () { if (soundMute == false) { soundMute = true; muteBut.gotoAndStop("on"); muteSound.setVolume(30); } else { soundMute = false; muteBut.gotoAndStop("off"); muteSound.setVolume(0); } }; myLevel = new LoadVars(); myLevel.onLoad = function (success) { if (success) { prevframe = 4; levelcode_input2 = myLevel.level; whatlevel = "P " + levelid; gotoAndStop (10); } else { trace("failed"); } }; this.createEmptyMovieClip("soundholder1", this.getNextHighestDepth()); this.createEmptyMovieClip("soundholder2", this.getNextHighestDepth()); this.createEmptyMovieClip("soundholder3", this.getNextHighestDepth()); this.createEmptyMovieClip("soundholder4", this.getNextHighestDepth()); this.createEmptyMovieClip("soundholder5", this.getNextHighestDepth()); this.createEmptyMovieClip("soundholder6", this.getNextHighestDepth()); loop1 = new Sound(soundholder1); loop1.attachSound("loop1"); loop1.setVolume(0); loop2 = new Sound(soundholder2); loop2.attachSound("loop2"); loop2.setVolume(0); loop3 = new Sound(soundholder3); loop3.attachSound("loop3"); loop3.setVolume(0); loop1.start(0, 2); this.createEmptyMovieClip("keyHolder", this.getNextHighestDepth()); keyBlock = new Sound(keyHolder); keyBlock.attachSound("keyBlock"); keyBlock.setVolume(70); this.createEmptyMovieClip("deathHolder", this.getNextHighestDepth()); deathBlock = new Sound(deathHolder); deathBlock.attachSound("deathBlock"); deathBlock.setVolume(80); this.createEmptyMovieClip("finishHolder", this.getNextHighestDepth()); finishBlock = new Sound(finishHolder); finishBlock.attachSound("finishBlock"); finishBlock.setVolume(20); this.createEmptyMovieClip("normalHolder", this.getNextHighestDepth()); normalBlock = new Sound(normalHolder); normalBlock.attachSound("normalBlock"); normalBlock.setVolume(50); this.createEmptyMovieClip("rockHolder", this.getNextHighestDepth()); rockBlock = new Sound(rockHolder); rockBlock.attachSound("rockBlock"); rockBlock.setVolume(150); this.createEmptyMovieClip("teleportHolder", this.getNextHighestDepth()); teleportBlock = new Sound(teleportHolder); teleportBlock.attachSound("teleportBlock"); teleportBlock.setVolume(50); this.createEmptyMovieClip("bombHolder", this.getNextHighestDepth()); bombBlock = new Sound(bombHolder); bombBlock.attachSound("bombBlock"); bombBlock.setVolume(50); loop1.onSoundComplete = function () { loop2.start(0, 2); }; loop2.onSoundComplete = function () { loop3.start(0, 2); }; loop3.onSoundComplete = function () { loop1.start(0, 2); }; if ((levelid != "") && (levelid != undefined)) { myLevel.load("http://www.robotjam.com/games/turnz/getLevel.php?id=" + levelid); } else { play(); } __com_mochibot__("8d667196", this, 10301, true);Frame 4stop(); music_save = SharedObject.getLocal("music_save"); music_save.data.counter = undefined; if (music_save.data.counter == undefined) { music_save.data.counter = 1; muteSound.setVolume(50); muteBut.gotoAndStop("on"); loop1.setVolume(50); loop2.setVolume(50); loop3.setVolume(50); loop4.setVolume(50); loop5.setVolume(50); loop6.setVolume(50); } else { music = music_save.data.counter; gotoAndStop (5); muteSound.setVolume(0); muteBut.gotoAndStop("off"); loop1.setVolume(0); loop2.setVolume(0); loop3.setVolume(0); loop4.setVolume(0); loop5.setVolume(0); loop6.setVolume(0); } muteSound.setVolume(0);Frame 5stop(); state2 = new Array(); output = ""; levelcode_input = ""; play_button.onPress = function () { removeMovieClip(play_button); removeMovieClip(create_button); removeMovieClip(input_button); removeMovieClip(instruction_button); timer = 15; levelcode_input2 = levelcode_input; output = levelcode_input2; gotoAndStop (6); }; create_button.onPress = function () { whatlevel = "-"; removeMovieClip(play_button); removeMovieClip(create_button); removeMovieClip(input_button); removeMovieClip(instruction_button); gotoAndStop (15); levelcode_input2 = "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,undefined,undefined"; output = levelcode_input2; explotime = 0; }; input_button.onPress = function () { removeMovieClip(play_button); removeMovieClip(create_button); removeMovieClip(input_button); removeMovieClip(instruction_button); gotoAndStop (8); }; instruction_button.onPress = function () { removeMovieClip(play_button); removeMovieClip(create_button); removeMovieClip(input_button); removeMovieClip(instruction_button); gotoAndStop (7); };Frame 6function startGame(level) { whatlevel = level; levelcode_input2 = levelcodes[level]; output = levelcode_input; playinglevel = level; i = 1; while (i <= i_level) { removeMovieClip(_root["level_button" + i]); i++; } removeMovieClip(back_button); prevframe = 6; gotoAndStop (10); } help = new Array(); width = 4; height = 11; levelbutton_width = 30; levelbutton_height = 30; y_diff = 20; x_diff = 80; distance = 1.6; levels = width * height; i_level = 1; levelcodes = new Array(); levelcodes[1] = "0000000000200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000003,99,0"; levelcodes[2] = "0000000000000000000000000000000000000000000000011000000000210000030001100000000000000000000000000000000000000000000000000,5,0"; levelcodes[3] = "2000000000100000000000000100000000000100000000000000000001000000000000000001003000000000000000000000001000000000000000001,99,0"; levelcodes[4] = "1120000011110020000011000020000010000000000000000000000000000000000000000000000000003000100000000011100000001111100000111,9,0"; levelcodes[5] = "2100000100002100000100002100000100002100000100000000000000000000011000000001001000000100001000010000001000000030000000000,20,0"; levelcodes[6] = "1110000001110000003001100000000111000000001010000000010100000000100000000001000000100011000000100011002001000111111111111,7,5"; levelcodes[7] = "0000000000000000000000000300000000000000000000000000000200400000000000000000000000000000000000000000000000000000001000000,4,0"; levelcodes[8] = "0000000000000000000000111100300000000100000020004440000100010000001111000000010000000000000000010000000000000000000010000,11,0"; levelcodes[9] = "00000000000000030000000000000000003000000000i02000000011000000000i1020000000000000100000000001000000iiiiiiii010000000000i,99,0"; levelcodes[10] = "0000000000i0110000000i0000040030i0000000000i0000000000i2040000000i0000000000i0000000000i0000000000i0000000000i0004000000i,0,0"; levelcodes[11] = "0000010i100000000003100000000i000000100000000000000i000001000000000000001i001100000000010000000i100i02000000000000000i010,0,0"; levelcodes[12] = "i000000000i00400000400042000000400400100100000100000040040000001000400000004000001000000012000000100014000440000i3i00000i,0,0"; levelcodes[13] = "0000000001100000000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000003000520000000,0,0"; levelcodes[14] = "0000000000000000000000000000000000000000000000000011111002501000310025010000100000000000000000000000000000010000000000100,0,0"; levelcodes[15] = "5000000000000000000000000000000000000000000000000000013111111110110000000001000000000000000000000000000000000020000000000,0,0"; levelcodes[16] = "0000000100000000001000000000010000000000100010005001111000000044430000200111100000001000000000010000000000100000000001000,0,0"; levelcodes[17] = "00000000000000000000030000000001100000000iii00000000555000000000020000000000000000000000000000000000100000000000000000000,0,0"; levelcodes[18] = "1111001111000010010013510100100105101111001021000000000111111111110000000000000000000000000000000000000000000000000000000,0,0"; levelcodes[19] = "51001000010000010000101110100001000001000010000010000100001100001100000000001000010000111110100001020001000010111i1000310,0,0"; levelcodes[20] = "00000000000005000010100050000101000500001010020000010100000000131000000001010000000010101000000101010000001i1000000000000,0,0"; levelcodes[21] = "000000000000000000000000030000000044b40000000420400000004444000000000000000000000000000000000000000000000000000010000000c,6,0"; levelcodes[22] = "1111111111000000b0000115300000001100000000b1111111110012000000b00111111111001100000000011c000000b010000000000111111111110,0,0"; levelcodes[23] = "00b0000000000b0000000000b0010051000c0000000000b0100010000b0001000000b0000000000b0000001000b0000000011b0000000003b01000210,0,0"; levelcodes[24] = "1111111110012999999100100111171001c0100161001111001610000000016111000000166c31111001911bb002101611bb111116611bbbbbba0bbbb,9,0"; levelcodes[25] = "0000000000b000000000b200000000b063000000b00c000000b000600000b000000000b000000000b000000000b000000000b000000000b0700000005,4,0"; levelcodes[26] = "200004444440000044444400000400000000000a100000000111111000000000000000000000000000000000000000000000000000009900000000093,0,0"; levelcodes[27] = "52000000666666670000000009999999000000000cbbbbbbbbbbb000000000000000000000000003000000000000000000000000000000iiiiiiiiii0,9,0"; levelcodes[28] = "071000001000000000010i0000000010b000000009020000000011100a000006070000000060000000000603000000006000050c0006000000000060c,0,0"; levelcodes[29] = "0000000000001111611110012100000100101000001001010000010010000100100111100e0100100000001001e700000100111111111000000000003,0,0"; levelcodes[30] = "000000000000005000000000000000000000000000000000000000000000000000000000000000000000111100000001000000000010e0300000e1002,10,4"; levelcodes[31] = "3h000h000h761g1g1g1g1g5h0h0h0h0h02h0h0h0h0h00h0h0h0h0h00h0h0h0h0h00h0h0h0h0h00h0h0h0h0h00h0h0h0h0h00h0h0h0h0h0000h000h000,0,0"; levelcodes[32] = "01500000hg0000000100g0000010101g0001000001g000000100h1020000008h4300001000h10101010500g0000000010g0010005005g0000500010g8,0,1"; levelcodes[33] = "500000000002000000000050000000000200000000005000000000020000000000500000000012000000000000000000000hhhhhhhhhhh30000000000,0,0"; levelcodes[34] = "0000000000100000000001000000000010000070000101111b10000c139a5b000021111610000000000000000000000000000000000000111100c0000,0,0"; levelcodes[35] = "20007000001110000000000000000000001111000000000010000001110100000000001000000011110111100000101i60011101011001c000b011003,0,0"; levelcodes[36] = "00111000222000000000000003i00000000000000000000000000000000000000000000000000003004100000000143000000100400010000044004i0,0,0"; levelcodes[37] = "3100000000001001010101010000000000001001010101000000000000001001010101000000000000001001010101000000000000001001010110002,0,undefined"; levelcodes[38] = "00000100000000001000000000010000000000100000500c0107000000001002000000e10e0000000010000000000100000660001b0000360001bb000,0,0"; levelcodes[39] = "0000010000000000100000000001000000010000000000100100000101111011110000010000000000100000000301000000000010000500052100052,0,0"; levelcodes[40] = "111111000000001000000000e001111000001100010241111010100010004001001101101100000440e041010101101001e0001340001000011000110,0,0"; levelcodes[41] = "00000g0000g00000g0000g00000g6666g00000g00bbg0000ig999bg2c0e3eba9bg00008gb09bg00000gbbb0g00000g6666g00000g0999g05100g90007,0,20"; levelcodes[42] = "100010000000c0000100100010000010000000701001010011100001002131a100010110100100000600000100000000100010009000000010000000b,99,0"; levelcodes[43] = "i100014404i100001a4011004004440be00000000011000040000400000004040000104000004400000000000i1ii0ii1i00441197e14001c00046312,11,0"; levelcodes[44] = "2332"; attachMovie("back_button", "back_button", getNextHighestDepth(), {_x:550, _y:350}); back_button._xscale = 75; back_button._yscale = 75; back_button._x = 480; back_button._y = 320; back_button.onPress = function () { i = 1; while (i <= i_level) { removeMovieClip(_root["level_button" + i]); i++; } gotoAndStop (5); removeMovieClip(back_button); }; y = 0; while (y < width) { x = 0; while (x < height) { attachMovie("level_button", "level_button" + i_level, getNextHighestDepth()); _root["level_button" + i_level]._x = ((x * levelbutton_height) * distance) + y_diff; _root["level_button" + i_level]._y = ((y * levelbutton_width) * distance) + x_diff; if (i_level == 44) { _root["level_button" + i_level]._x = 1000; } _root["level_button" + i_level].level = i_level; if ((((((((((((i_level == 1) || (i_level == 2)) || (i_level == 4)) || (i_level == 7)) || (i_level == 9)) || (i_level == 13)) || (i_level == 17)) || (i_level == 21)) || (i_level == 24)) || (i_level == 29)) || (i_level == 31)) || (i_level == 44)) { help[i_level] = true; } if (i_level > (completedlevels + 1)) { _root["level_button" + i_level]._alpha = 10; _root["level_button" + i_level].locked = true; } i_level++; x++; } y++; } i = 1; while (i <= i_level) { _root["level_button" + i].i = i; _root["level_button" + i].back.stop(); _root["level_button" + i].onRelease = function () { startGame(this.i); }; _root["level_button" + i].onRollOver = function () { this.back.gotoAndStop(2); }; _root["level_button" + i].onRollOut = function () { this.back.gotoAndStop(1); }; if (_root["level_button" + i].locked) { _root["level_button" + i].enabled = false; } i++; }Frame 7back_button.onPress = function () { gotoAndStop (5); };Frame 8function startGame(level) { _root.levelcode_input2 = _root.userLevels["playerLevel" + level]; _root.prevframe = 3; _root.whatlevel = userLevels["playerLevelId" + level]; _root.userLevelId = userLevels["playerLevelId" + level]; _root.gotoAndStop(10); i2 = 1; while (i2 <= 10) { removeMovieClip(_root["level_button" + i2]); i2++; } } userLevels = new LoadVars(); userLevels.onLoad = function (success) { if (success) { i = 1; while (i < 11) { percentage = Math.round((userLevels["playerRating" + i] / 5) * 100); _root["playerRating" + i].gotoAndStop(percentage + 1); i++; } } else { trace("failed to load user levels"); } }; userLevels.load("http://www.robotjam.com/games/turnz/getTopTen.php"); i = 1; while (i < 11) { if (i <= 5) { attachMovie("level_button", "level_button" + i, getNextHighestDepth(), {_y:(i * 45) + 45, _x:100}); } else { attachMovie("level_button", "level_button" + i, getNextHighestDepth(), {_y:((i * 45) - 225) + 45, _x:285}); } this["level_button" + i].level = i; if (i > 5) { this["level_button" + i].level = i - 5; } i++; } i = 1; while (i <= 10) { _root["level_button" + i].back.stop(); _root["level_button" + i].i = i; _root["level_button" + i].onRelease = function () { startGame(this.i); }; _root["level_button" + i].onRollOver = function () { this.back.gotoAndStop(2); }; _root["level_button" + i].onRollOut = function () { this.back.gotoAndStop(1); }; i++; } back_button.onPress = function () { i2 = 1; while (i2 <= 10) { removeMovieClip(_root["level_button" + i2]); i2++; } gotoAndStop (5); };Frame 10function playermovement() { var _local1 = turning["n_2_" + i]; if (turn == 1) { _local1._x = _local1._x - speed; _local1.hashit = true; } if (turn == 2) { _local1._y = _local1._y + speed; _local1.hashit = true; } if (turn == 3) { _local1._x = _local1._x + speed; _local1.hashit = true; } if (turn == 4) { _local1._y = _local1._y - speed; _local1.hashit = true; } } function movingbrickmovement() { var _local1 = turning["n_5_" + i]; if (turn == 1) { _local1._x = _local1._x - speed; _local1.hashit = true; } if (turn == 2) { _local1._y = _local1._y + speed; _local1.hashit = true; } if (turn == 3) { _local1._x = _local1._x + speed; _local1.hashit = true; } if (turn == 4) { _local1._y = _local1._y - speed; _local1.hashit = true; } } function standardmovement() { var _local1 = turning["n_5_" + i]; var _local2 = turning["n_2_" + i]; if (turn == 1) { _local1._x = _local1._x + speed; _local2._x = _local2._x + speed; } if (turn == 2) { _local1._y = _local1._y - speed; _local2._y = _local2._y - speed; } if (turn == 3) { _local1._x = _local1._x - speed; _local2._x = _local2._x - speed; } if (turn == 4) { _local1._y = _local1._y + speed; _local2._y = _local2._y + speed; } } function onEnterFrame() { if (finish == false) { if (amount_clicks >= 0) { if (draai_right == false) { if (draai_left == false) { i = 0; while (i < i_1) { var _local20 = turning["n_2_" + i]; var _local19 = turning["n_5_" + i]; p = 0; while (p < speedfalling) { standardmovement(); c = 0; while (c < i_2) { var _local13 = turning["n_1_" + c]; if (_local13.hitTest(_local20["dot" + turn])) { playermovement(); } if (_local13.hitTest(_local19["dot" + turn])) { movingbrickmovement(); } c++; } c = 0; while (c < i_1) { var _local8 = turning["n_2_" + c]; if (c == i) { } else if (_local8.hitTest(_local20["dot" + turn])) { playermovement(); } if (_local8.hitTest(_local19["dot" + turn])) { movingbrickmovement(); } c++; } c = 0; while (c < i_3) { var _local18 = turning["n_3_" + c]; if (_local18.hitTest(_local20)) { removeMovieClip(_local20); beginplayers--; beginplayer2--; if (_root.soundMute) { finishBlock.start(0, 1); finishBlock.setVolume(20); } } c++; } c = 0; while (c < i_4) { var _local2 = turning["n_4_" + c]; if (_local2.hitTest(_local20["dot" + turn])) { if (_local2.minus == false) { _local2.destruction--; _local2.nextFrame(); } _local2.minus = true; playermovement(); if (_local2.destruction <= 0) { _local20.hashit = false; if (_root.soundMute) { rockBlock.start(0, 1); rockBlock.setVolume(100); } removeMovieClip(_local2); } } if (_local2.hitTest(_local19["dot" + turn])) { if (_local2.minus == false) { _local2.destruction--; _local2.nextFrame(); } _local2.minus = true; movingbrickmovement(); if (_local2.destruction <= 0) { _local19.hashit = false; if (_root.soundMute) { rockBlock.start(0, 1); rockBlock.setVolume(100); } removeMovieClip(_local2); } } c++; } c = 0; while (c < i_5) { var _local14 = turning["n_5_" + c]; if (c == i) { } else if (_local14.hitTest(_local19["dot" + turn])) { movingbrickmovement(); } if (_local14.hitTest(_local20["dot" + turn])) { playermovement(); } c++; } c = 0; while (c < i_6) { var _local11 = turning["n_6_" + c]; if (_local11.hitTest(_local20["dot" + turn])) { playermovement(); } if (_local11.hitTest(_local19["dot" + turn])) { movingbrickmovement(); } c++; } c = 0; while (c < i_7) { var _local3 = turning["n_7_" + c]; if (_local3.hitTest(_local20) || (_local3.hitTest(_local19))) { _local3.gotoAndStop(2); i2 = 0; while (i2 < i_6) { turning["n_6_" + i2].gotoAndStop(2); lock1 = true; lock2 = false; lock3 = false; i2++; } if (_root.soundMute) { keyBlock.start(0, 1); keyBlock.setVolume(70); } } if (lock1 == false) { _local3.gotoAndStop(1); i2 = 0; while (i2 < i_6) { turning["n_6_" + i2].gotoAndStop(1); i2++; } } c++; } c = 0; while (c < i_8) { var _local7 = turning["n_8_" + c]; if (_local7.hitTest(_local20["dot" + turn])) { playermovement(); } if (_local7.hitTest(_local19["dot" + turn])) { movingbrickmovement(); } if (explosiontime < 1) { if (soundMute) { bombBlock.start(0, 1); bombBlock.setVolume(50); } removeMovieClip(_local7); } c++; } if (explosiontime < 1) { explosiontime = 9999; } c = 0; while (c < i_9) { var _local9 = turning["n_9_" + c]; if (_local9.hitTest(_local20["dot" + turn])) { playermovement(); } if (_local9.hitTest(_local19["dot" + turn])) { movingbrickmovement(); } c++; } c = 0; while (c < i_10) { var _local5 = turning["n_10_" + c]; if (_local5.hitTest(_local20) || (_local5.hitTest(_local19))) { _local5.gotoAndStop(2); i2 = 0; while (i2 < i_9) { turning["n_9_" + i2].gotoAndStop(2); lock1 = false; lock2 = true; lock3 = false; i2++; } if (_root.soundMute) { keyBlock.start(0, 1); keyBlock.setVolume(70); } } if (lock2 == false) { _local5.gotoAndStop(1); i2 = 0; while (i2 < i_9) { turning["n_9_" + i2].gotoAndStop(1); i2++; } } c++; } c = 0; while (c < i_11) { var _local12 = turning["n_11_" + c]; if (_local12.hitTest(_local20["dot" + turn])) { playermovement(); } if (_local12.hitTest(_local19["dot" + turn])) { movingbrickmovement(); } c++; } c = 0; while (c < i_12) { var _local4 = turning["n_12_" + c]; if (_local4.hitTest(_local20) || (_local4.hitTest(_local19))) { _local4.gotoAndStop(2); i2 = 0; while (i2 < i_11) { turning["n_11_" + i2].gotoAndStop(2); lock1 = false; lock2 = false; lock3 = true; i2++; } if (_root.soundMute) { keyBlock.start(0, 1); keyBlock.setVolume(50); } } if (lock3 == false) { _local4.gotoAndStop(1); i2 = 0; while (i2 < i_11) { turning["n_11_" + i2].gotoAndStop(1); i2++; } } c++; } c = 0; while (c < i_13) { c++; } c = 0; while (c < i_14) { c_tel = c + 1; if (c == (i_14 - 1)) { c_tel = 0; } var _local6 = turning["n_14_" + c_tel]; var _local10 = turning["n_14_" + c]; if (teleport == false) { if (_local10.hitTest(_local20)) { _local20._x = _local6._x; _local20._y = _local6._y; teleport = true; counter_tel = 0; if (_root.soundMute) { teleportBlock.start(0, 1); teleportBlock.setVolume(100); } } if (_local10.hitTest(_local19)) { _local19._x = _local6._x; _local19._y = _local6._y; teleport = true; counter_tel = 0; if (_root.soundMute) { teleportBlock.start(0, 1); teleportBlock.setVolume(100); } } } if (teleport == true) { counter_tel++; if (counter_tel > (5 * i_14)) { counter_tel = 0; teleport = false; } } c++; } c = 0; while (c < i_15) { c++; } c = 0; while (c < i_16) { var _local17 = turning["n_16_" + c]; if (_local17.hitTest(_local20["dot" + turn])) { playermovement(); } c++; } c = 0; while (c < i_17) { var _local16 = turning["n_17_" + c]; if (_local16.hitTest(_local19["dot" + turn])) { movingbrickmovement(); } c++; } c = 0; while (c < i_18) { var _local15 = turning["n_18_" + c]; if (_local15.hitTest(_local19["dot" + turn])) { if (_root.soundMute) { deathBlock.start(0, 1); deathBlock.setVolume(100); } gotoAndStop (20); } if (_local15.hitTest(_local20["dot" + turn])) { if (_root.soundMute) { deathBlock.start(0, 1); deathBlock.setVolume(100); } gotoAndStop (20); } c++; } c = 0; while (c < i_19) { c++; } c = 0; while (c < i_20) { c++; } c = 0; while (c < i_21) { c++; } c = 0; while (c < i_22) { c++; } c = 0; while (c < i_23) { c++; } p++; } i++; } } } i = 0; while (i < i_1) { var _local20 = turning["n_2_" + i]; var _local19 = turning["n_5_" + i]; if (_local20.double == false) { if (_local20.hashit == true) { amountofplayers++; _local20.double = true; } } if (_local19.double == false) { if (_local19.hashit == true) { amountofplayers++; _local19.double = true; } } i++; } if (amountofplayers == beginplayers) { allesisgeland = true; } c = 0; while (c <= speedrotation) { x = 0; while (x < 2) { if (draai_right == true) { turning._rotation++; if ((((((((turning._rotation == 90) || (turning._rotation == -180)) || (turning._rotation == -90)) || (turning._rotation == 0)) || (turning._rotation == 180)) || (turning._rotation == 360)) || (turning._rotation == 240)) || (turning._rotation == -240)) { draai_right = false; } } if (draai_left == true) { turning._rotation--; if ((((((((turning._rotation == 90) || (turning._rotation == -180)) || (turning._rotation == -90)) || (turning._rotation == 0)) || (turning._rotation == 180)) || (turning._rotation == 360)) || (turning._rotation == 240)) || (turning._rotation == -240)) { draai_left = false; } } x++; } c++; } if (beginplayer2 <= 0) { finish = true; completedlevels_save.data.counter = completedlevels + 1; nextlevel._x = 0; if (whatlevel > -1000) { nextlevel.gotoAndStop(1); } else { nextlevel.gotoAndStop(2); } } if (Key.isDown(37) || (Key.isDown(65))) { if (allesisgeland == true) { amount_clicks--; explosiontime--; c = 0; while (c < i_4) { turning["n_4_" + c].minus = false; c++; } amountofplayers = 0; allesisgeland = false; turning._rotation--; draai_left = true; turn--; if (turn < 1) { turn = 4; } i = 0; while (i < i_1) { turning["n_2_" + i].double = false; turning["n_2_" + i].hashit = false; turning["n_5_" + i].double = false; turning["n_5_" + i].hashit = false; i++; } } } if (Key.isDown(39) || (Key.isDown(68))) { if (allesisgeland == true) { amount_clicks--; explosiontime--; c = 0; while (c < i_4) { turning["n_4_" + c].minus = false; c++; } amountofplayers = 0; allesisgeland = false; turning._rotation++; draai_right = true; turn++; if (turn > 4) { turn = 1; } i = 0; while (i < i_1) { turning["n_2_" + i].double = false; turning["n_2_" + i].hashit = false; turning["n_5_" + i].double = false; turning["n_5_" + i].hashit = false; i++; } } } test = turning._rotation; } } if (tutorial_tot._x < 550) { if (Key.isDown(32)) { has_been_down2 = true; } else if (has_been_down2 == true) { i9 = 0; while (i9 < 60) { _root.tutorial_tot["movie_" + i9].nextFrame(); i9++; } has_been_down2 = false; } } key_code = 82; if (finish == false) { if (Key.isDown(key_code)) { has_been_down = true; } else if (has_been_down == true) { gotoAndStop (20); has_been_down = false; } } key_code3 = 81; if (finish == false) { if (Key.isDown(key_code3)) { has_been_down3 = true; } else if (has_been_down3 == true) { if (prevframe == 3) { gotoAndStop (8); } else { gotoAndStop (5); } nextlevel._x = 550; has_been_down3 = false; } } if (nextlevel._x > -10) { if (Key.isDown(32)) { if (prevframe == 6) { trace(prevframe + "prevframe"); gotoAndStop (20); nextlevel._x = 550; playinglevel++; whatlevel++; levelcode_input2 = levelcodes[playinglevel]; completedlevels++; } } } } function saveLevel() { rn = Math.round(Math.random() * 3000); myVars.load("http://www.robotjam.com/games/turnz/latestLevel.php?" + rn); } function saveLevelData() { createEmptyMovieClip("levelSender", this.getNextHighestDepth()); levelSender.level = levelcode_input2; trace("level=" + levelcode_input2); levelSender.loadVariables("http://www.robotjam.com/games/turnz/saveLevel.php", "POST"); } function hideTutorial() { tutorial_tot._x = 650; retry_button._x = retry_button._x - 100; create_button._x = create_button._x - 100; back_button._x = back_button._x - 100; } finish = false; if (prevframe == 3) { nextlevel.lyrics.gotoAndStop(4); nextlevel.create_button._visible = false; nextlevel.submit_button._visible = false; nextlevel.continue_button._visible = false; nextlevel.select_button._visible = false; nextlevel.quit_button2._visible = true; nextlevel.quit_button._visible = false; back_button._visible = true; retry_button._visible = true; create_button._visible = false; } if (prevframe == 4) { nextlevel.lyrics.gotoAndStop(4); nextlevel.create_button._visible = false; nextlevel.submit_button._visible = false; nextlevel.continue_button._visible = false; nextlevel.select_button._visible = false; nextlevel.quit_button2._visible = true; nextlevel.quit_button._visible = false; back_button._visible = true; retry_button._visible = true; create_button._visible = false; } if (prevframe == 5) { nextlevel.lyrics.gotoAndStop(1); nextlevel.create_button._visible = false; nextlevel.submit_button._visible = false; nextlevel.continue_button._visible = false; nextlevel.select_button._visible = true; nextlevel.quit_button2._visible = false; nextlevel.quit_button._visible = true; back_button._visible = true; retry_button._visible = true; create_button._visible = false; } if (prevframe == 6) { nextlevel.lyrics.gotoAndStop(2); nextlevel.create_button._visible = false; nextlevel.submit_button._visible = false; nextlevel.continue_button._visible = true; nextlevel.select_button._visible = false; nextlevel.quit_button2._visible = false; nextlevel.quit_button._visible = true; back_button._visible = true; retry_button._visible = true; create_button._visible = false; } if (prevframe == 15) { nextlevel.lyrics.gotoAndStop(3); nextlevel.create_button._visible = true; nextlevel.submit_button._visible = true; nextlevel.continue_button._visible = false; nextlevel.select_button._visible = false; nextlevel.quit_button2._visible = false; nextlevel.quit_button._visible = true; back_button._visible = true; retry_button._visible = true; create_button._visible = true; } if (help[whatlevel] == true) { tutorial_tot._x = 0; tutorial_tot.gotoAndStop(whatlevel); retry_button._x = retry_button._x + 100; create_button._x = create_button._x + 100; back_button._x = back_button._x + 100; } var amountofplayers = 0; var allesisgeland = false; var draai_left = false; var draai_right = false; var beginplayers = 0; var level = new Array(); var speed = 4; var speedrotation = 10; var speedfalling = 2; turning._rotation = 90; var c; var i; var p; var s = levelcode_input2; var a = s.split(""); var p = s.split(","); var explosiontime = p[2]; level[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); level[1] = new Array(1, a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 1); level[2] = new Array(1, a[11], a[12], a[13], a[14], a[15], a[16], a[17], a[18], a[19], a[20], a[21], 1); level[3] = new Array(1, a[22], a[23], a[24], a[25], a[26], a[27], a[28], a[29], a[30], a[31], a[32], 1); level[4] = new Array(1, a[33], a[34], a[35], a[36], a[37], a[38], a[39], a[40], a[41], a[42], a[43], 1); level[5] = new Array(1, a[44], a[45], a[46], a[47], a[48], a[49], a[50], a[51], a[52], a[53], a[54], 1); level[6] = new Array(1, a[55], a[56], a[57], a[58], a[59], a[60], a[61], a[62], a[63], a[64], a[65], 1); level[7] = new Array(1, a[66], a[67], a[68], a[69], a[70], a[71], a[72], a[73], a[74], a[75], a[76], 1); level[8] = new Array(1, a[77], a[78], a[79], a[80], a[81], a[82], a[83], a[84], a[85], a[86], a[87], 1); level[9] = new Array(1, a[88], a[89], a[90], a[91], a[92], a[93], a[94], a[95], a[96], a[97], a[98], 1); level[10] = new Array(1, a[99], a[100], a[101], a[102], a[103], a[104], a[105], a[106], a[107], a[108], a[109], 1); level[11] = new Array(1, a[110], a[111], a[112], a[113], a[114], a[115], a[116], a[117], a[118], a[119], a[120], 1); level[12] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); var i_1 = 0; var i_2 = 0; var i_3 = 0; var i_4 = 0; var i_5 = 0; var i_6 = 0; var i_7 = 0; var i_8 = 0; var i_9 = 0; var i_10 = 0; var i_11 = 0; var i_12 = 0; var i_13 = 0; var i_14 = 0; var i_15 = 0; var i_16 = 0; var i_17 = 0; var i_18 = 0; var i_19 = 0; var i_20 = 0; var i_21 = 0; var i_22 = 0; var i_23 = 0; var turn = 1; var beginplayer2 = 0; lock1 = true; lock2 = false; lock3 = false; teleport = false; var b_1 = true; var b_2 = true; var b_3 = true; var b_4 = true; var b_5 = true; var b_6 = true; var b_7 = true; var b_8 = true; var b_9 = true; var b_10 = true; var b_11 = true; var b_12 = true; var b_13 = true; var b_14 = true; var b_15 = true; var b_16 = true; var b_17 = true; var b_18 = true; var b_19 = true; var b_20 = true; var b_21 = true; var b_22 = true; var b_23 = true; y = 0; while (y <= 12) { x = 0; while (x <= 12) { if (level[y][x] == 0) { } if (level[y][x] == 1) { turning.attachMovie("1_brick", "n_1_" + i_2, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); if ((((x == 0) || (x == 12)) || (y == 0)) || (y == 12)) { turning["n_1_" + i_2]._visible = false; } turning["n_1_" + i_2].cacheAsBitmap = true; i_2++; } if (level[y][x] == 2) { beginplayers++; beginplayer2++; turning.attachMovie("2_player", "n_2_" + i_1, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_2_" + i_1].attachMovie("dot", "dot1", turning["n_2_" + i_1].getNextHighestDepth(), {_x:6.5}); turning["n_2_" + i_1].attachMovie("dot", "dot2", turning["n_2_" + i_1].getNextHighestDepth(), {_y:-6.5}); turning["n_2_" + i_1].attachMovie("dot", "dot3", turning["n_2_" + i_1].getNextHighestDepth(), {_x:-6.5}); turning["n_2_" + i_1].attachMovie("dot", "dot4", turning["n_2_" + i_1].getNextHighestDepth(), {_y:6.5}); turning["n_2_" + i_1].double = false; turning["n_2_" + i_1].cacheAsBitmap = true; i_1++; } if (level[y][x] == 3) { turning.attachMovie("3_finish", "n_3_" + i_3, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_3_" + i_3].cacheAsBitmap = true; i_3++; } if (level[y][x] == 4) { turning.attachMovie("4_breakable", "n_4_" + i_4, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_4_" + i_4].gotoAndStop(1); turning["n_4_" + i_4].destruction = 2; turning["n_4_" + i_4].minus = false; turning["n_4_" + i_4].cacheAsBitmap = true; i_4++; } if (level[y][x] == 5) { beginplayers++; turning.attachMovie("5_movable", "n_5_" + i_5, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_5_" + i_5].attachMovie("dot", "dot1", turning["n_5_" + i_5].getNextHighestDepth(), {_x:6.5}); turning["n_5_" + i_5].attachMovie("dot", "dot2", turning["n_5_" + i_5].getNextHighestDepth(), {_y:-6.5}); turning["n_5_" + i_5].attachMovie("dot", "dot3", turning["n_5_" + i_5].getNextHighestDepth(), {_x:-6.5}); turning["n_5_" + i_5].attachMovie("dot", "dot4", turning["n_5_" + i_5].getNextHighestDepth(), {_y:6.5}); turning["n_5_" + i_5].double = false; turning["n_5_" + i_5].cacheAsBitmap = true; i_5++; } if (level[y][x] == 6) { turning.attachMovie("6_locked1", "n_6_" + i_6, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_6_" + i_6].cacheAsBitmap = true; i_6++; } if (level[y][x] == 7) { turning.attachMovie("7_lock1", "n_7_" + i_7, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_7_" + i_7].cacheAsBitmap = true; i_7++; } if (level[y][x] == 8) { turning.attachMovie("8_explosion", "n_8_" + i_8, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_8_" + i_8].cacheAsBitmap = true; i_8++; } if (level[y][x] == 9) { turning.attachMovie("9_locked", "n_9_" + i_9, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_9_" + i_9].cacheAsBitmap = true; i_9++; } if (level[y][x] == "a") { turning.attachMovie("10_lock", "n_10_" + i_10, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_10_" + i_10].cacheAsBitmap = true; i_10++; } if (level[y][x] == "b") { turning.attachMovie("11_locked", "n_11_" + i_11, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_11_" + i_11].cacheAsBitmap = true; i_11++; } if (level[y][x] == "c") { turning.attachMovie("12_lock", "n_12_" + i_12, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_12_" + i_12].cacheAsBitmap = true; i_12++; } if (level[y][x] == "d") { turning.attachMovie("13_magnet", "n_13_" + i_13, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_13_" + i_13].cacheAsBitmap = true; i_13++; } if (level[y][x] == "e") { turning.attachMovie("14_teleport", "n_14_" + i_14, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_14_" + i_14].cacheAsBitmap = true; i_14++; } if (level[y][x] == "f") { turning.attachMovie("15_1sidepass", "n_15_" + i_15, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_15_" + i_15].cacheAsBitmap = true; i_15++; } if (level[y][x] == "g") { turning.attachMovie("16_moving_pass", "n_16_" + i_16, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10, _alpha:10}); turning["n_16_" + i_16].cacheAsBitmap = true; turning["n_16_" + i_16]._alpha = 50; i_16++; } if (level[y][x] == "h") { turning.attachMovie("17_player_pass", "n_17_" + i_17, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_17_" + i_17].cacheAsBitmap = true; turning["n_17_" + i_17]._alpha = 50; i_17++; } if (level[y][x] == "i") { turning.attachMovie("18_rotate_links", "n_18_" + i_18, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_18_" + i_18].cacheAsBitmap = true; i_18++; } if (level[y][x] == "j") { turning.attachMovie("19_rotate_rechts", "n_19_" + i_19, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_19_" + i_19].cacheAsBitmap = true; i_19++; } if (level[y][x] == "k") { turning.attachMovie("20_collectable", "n_20_" + i_20, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_20_" + i_20].cacheAsBitmap = true; i_20++; } if (level[y][x] == "l") { turning.attachMovie("21_moving_remover", "n_21_" + i_21, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_21_" + i_21].cacheAsBitmap = true; i_21++; } if (level[y][x] == "m") { turning.attachMovie("22_deathfinish1", "n_22_" + i_22, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_22_" + i_22].cacheAsBitmap = true; i_22++; } if (level[y][x] == "n") { turning.attachMovie("23_deathfinish2", "n_23_" + i_23, turning.getNextHighestDepth(), {_x:((x * 20) - 110) - 10, _y:(((-1 * y) * 20) + 110) + 10}); turning["n_23_" + i_23].cacheAsBitmap = true; i_23++; } x++; } y++; } if (i_1 < i_5) { i_1 = i_5; } var fps = 45; var timeinit = new Date(); var lasttime = timeinit.getMilliseconds(); leftarrow.onPress = function () { if (finish == false) { if (amount_clicks >= 0) { if (allesisgeland == true) { amount_clicks--; explosiontime--; c = 0; while (c < i_4) { turning["n_4_" + c].minus = false; c++; } amountofplayers = 0; allesisgeland = false; turning._rotation--; draai_left = true; turn--; if (turn < 1) { turn = 4; } i = 0; while (i < i_1) { turning["n_2_" + i].double = false; turning["n_2_" + i].hashit = false; turning["n_5_" + i].double = false; turning["n_5_" + i].hashit = false; i++; } } } } }; rightarrow.onPress = function () { if (finish == false) { if (amount_clicks >= 0) { if (allesisgeland == true) { amount_clicks--; explosiontime--; c = 0; while (c < i_4) { turning["n_4_" + c].minus = false; c++; } amountofplayers = 0; allesisgeland = false; turning._rotation++; draai_right = true; turn++; if (turn > 4) { turn = 1; } i = 0; while (i < i_1) { turning["n_2_" + i].double = false; turning["n_2_" + i].hashit = false; turning["n_5_" + i].double = false; turning["n_5_" + i].hashit = false; i++; } } } } }; retry_button.onPress = function () { retryfulff = true; gotoAndStop (20); }; create_button.onPress = function () { gotoAndStop (15); }; back_button.onPress = function () { if (prevframe == 3) { gotoAndStop (8); } else { gotoAndStop (5); } }; nextlevel.select_button.onPress = function () { if (prevframe == 6) { } }; nextlevel.quit_button.onPress = function () { gotoAndStop (5); nextlevel._x = 550; if (prevframe == 6) { playinglevel++; whatlevel++; levelcode_input2 = levelcodes[playinglevel]; completedlevels++; } }; nextlevel.quit_button2.onPress = function () { nextlevel._x = 550; if (prevframe == 3) { gotoAndStop (8); } if (prevframe == 4) { gotoAndStop (5); } if (prevframe == 6) { gotoAndStop (5); playinglevel++; whatlevel++; levelcode_input2 = levelcodes[playinglevel]; completedlevels++; } }; nextlevel.continue_button.onPress = function () { if (prevframe == 6) { gotoAndStop (20); nextlevel._x = 550; playinglevel++; whatlevel++; levelcode_input2 = levelcodes[playinglevel]; completedlevels++; } }; myVars = new LoadVars(); myVars.onLoad = function (success) { if (success) { tempId = Number(myVars.levelId) + 1; idText = "http://www.bubblebox.com/clickreg.php?type=gamestats&id=1370&subid=createdLevel&action=turnz_userlevel&levelid=" + tempId; urlText = ("http://www.bubblebox.com/play/puzzle/pass_1370_" + tempId) + ".htm"; nextlevel.level_id.text = urlText; nextlevel.urlBtn._visible = true; saveLevelData(); nextlevel.urlBtn.onRelease = function () { getURL (idText, "_blank"); }; } else { trace("failed"); } }; nextlevel.submit_button.onPress = function () { this._visible = false; if (prevframe == 15) { output = ""; trace(levelcode_input2); _root.saveLevel(); } }; nextlevel.urlBtn._visible = false; nextlevel.create_button.onPress = function () { if (prevframe == 15) { nextlevel._x = 1000; gotoAndStop (15); } }; tutorial_tot.continue_button.onPress = function () { tutorial_tot._x = 650; retry_button._x = retry_button._x - 100; create_button._x = create_button._x - 100; back_button._x = back_button._x - 100; };Frame 15function onEnterFrame() { output = ""; i = 0; while (i < 121) { if (Key.isDown(1)) { if (_root["test" + i].hitTest(_xmouse, _ymouse, true)) { max_count = 0; maximumplayer = false; if (((set_to == 2) || (set_to == 5)) || (set_to == 3)) { i2 = 0; while (i2 < 121) { if (((state2[i2] == 2) || (state2[i2] == 5)) || (state2[i2] == 3)) { max_count++; } if (max_count > 10) { maximumplayer = true; wrong3._x = 0; } i2++; } } if (maximumplayer != true) { if (set_to == 1) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("1_brick", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 1; } if (set_to == 2) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("2_player", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 2; } if (set_to == 3) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("3_finish", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 3; } if (set_to == 4) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("4_breakable", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 4; } if (set_to == 5) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("5_movable", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 5; } if (set_to == 6) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("6_locked1", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 6; } if (set_to == 7) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("7_lock1", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 7; } if (set_to == 8) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("8_explosion", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 8; } if (set_to == 9) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("9_locked", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = 9; } if (set_to == 10) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("10_lock", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = "a"; } if (set_to == 11) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("11_locked", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = "b"; } if (set_to == 12) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("12_lock", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = "c"; } if (set_to == 14) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("14_teleport", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = "e"; } if (set_to == 16) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("16_moving_pass", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = "g"; } if (set_to == 17) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("17_player_pass", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = "h"; } if (set_to == 18) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("18_rotate_links", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); state2[i] = "i"; } if (set_to == 0) { test_x = _root["test" + i]._x; test_y = _root["test" + i]._y; removeMovieClip(_root["test" + i]); attachMovie("1_brick", "test" + i, getNextHighestDepth(), {_x:test_x, _y:test_y}); _root["test" + i]._width = _root["test" + i]._width * 1.5; _root["test" + i]._height = _root["test" + i]._height * 1.5; _root["test" + i]._alpha = 30; state2[i] = "0"; } } } } output = output + state2[i]; i++; } output = (((output + ",") + 0) + ",") + explotime; } i = 0; x = 0; while (x < 11) { y = 0; while (y < 11) { attachMovie("1_brick", "test" + i, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); _root["test" + i]._width = _root["test" + i]._width * 1.5; _root["test" + i]._height = _root["test" + i]._height * 1.5; _root["test" + i]._alpha = 30; i++; y++; } x++; } i = 0; while (i < 121) { state2[i] = 0; i++; } if (output == "") { i = 0; while (i < 121) { state2[i] = 0; output = output + state2[i]; i++; } } else { i2 = 0; var s = output; a = new Array(); a = s.split(""); x = 0; while (x < 11) { y = 0; while (y < 11) { if (a[i2] == 1) { removeMovieClip(_root["test" + i2]); attachMovie("1_brick", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 1; } if (a[i2] == 2) { removeMovieClip(_root["test" + i2]); attachMovie("2_player", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 2; } if (a[i2] == 3) { removeMovieClip(_root["test" + i2]); attachMovie("3_finish", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 3; } if (a[i2] == 4) { removeMovieClip(_root["test" + i2]); attachMovie("4_breakable", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 4; } if (a[i2] == 5) { removeMovieClip(_root["test" + i2]); attachMovie("5_movable", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 5; } if (a[i2] == 6) { removeMovieClip(_root["test" + i2]); attachMovie("6_locked1", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 6; } if (a[i2] == 7) { removeMovieClip(_root["test" + i2]); attachMovie("7_lock1", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 7; } if (a[i2] == 8) { removeMovieClip(_root["test" + i2]); attachMovie("8_explosion", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 8; } if (a[i2] == 9) { removeMovieClip(_root["test" + i2]); attachMovie("9_locked", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = 9; } if (a[i2] == "a") { removeMovieClip(_root["test" + i2]); attachMovie("10_lock", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = "a"; } if (a[i2] == "b") { removeMovieClip(_root["test" + i2]); attachMovie("11_locked", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = "b"; } if (a[i2] == "c") { removeMovieClip(_root["test" + i2]); attachMovie("12_lock", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = "c"; } if (a[i2] == "e") { removeMovieClip(_root["test" + i2]); attachMovie("14_teleport", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = "e"; } if (a[i2] == "g") { removeMovieClip(_root["test" + i2]); attachMovie("16_moving_pass", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = "g"; } if (a[i2] == "h") { removeMovieClip(_root["test" + i2]); attachMovie("17_player_pass", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = "h"; } if (a[i2] == "i") { removeMovieClip(_root["test" + i2]); attachMovie("18_rotate_links", "test" + i2, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); state2[i2] = "i"; } i2++; y++; } x++; } var p = s.split(","); clicks = p[1]; explotime = p[2]; } b1.onPress = function () { set_to = 1; }; b2.onPress = function () { set_to = 2; }; b3.onPress = function () { set_to = 3; }; b4.onPress = function () { set_to = 4; }; b5.onPress = function () { set_to = 5; }; b6.onPress = function () { set_to = 6; }; b7.onPress = function () { set_to = 7; }; b8.onPress = function () { set_to = 8; }; b9.onPress = function () { set_to = 9; }; b10.onPress = function () { set_to = 10; }; b11.onPress = function () { set_to = 11; }; b12.onPress = function () { set_to = 12; }; b14.onPress = function () { set_to = 14; }; b16.onPress = function () { set_to = 16; }; b17.onPress = function () { set_to = 17; }; b18.onPress = function () { set_to = 18; }; del.onPress = function () { set_to = 0; }; clear.onPress = function () { i = 0; while (i < 121) { removeMovieClip(_root["test" + i]); i++; } i = 0; x = 0; while (x < 11) { y = 0; while (y < 11) { attachMovie("1_brick", "test" + i, getNextHighestDepth(), {_x:(x * 25) + 100, _y:(y * 25) + 30}); _root["test" + i]._width = _root["test" + i]._width * 1.5; _root["test" + i]._height = _root["test" + i]._height * 1.5; _root["test" + i]._alpha = 30; i++; y++; } x++; } i = 0; while (i < 121) { state2[i] = 0; i++; } }; play_button.onPress = function () { player_check = false; finish_check = false; bomb_check = true; i = 0; while (i < 121) { if (state2[i] == "2") { player_check = true; } if (state2[i] == "3") { finish_check = true; } if (state2[i] == "8") { bomb_check = false; } i++; } if (explotime > 0) { bomb_check = true; } if (((player_check == true) && (finish_check == true)) && (bomb_check == true)) { i = 0; while (i < 141) { removeMovieClip(_root["test" + i]); i++; } levelcode_input2 = output; prevframe = 15; gotoAndStop (10); } else if ((player_check == false) || (finish_check == false)) { wrong._x = 0; } else { wrong2._x = 0; } }; wrong.continue_button.onPress = function () { wrong._x = 1000; }; wrong2.continue_button.onPress = function () { wrong2._x = 1000; }; wrong3.continue_button.onPress = function () { wrong3._x = 1000; }; back_button.onPress = function () { i = 0; while (i < 121) { removeMovieClip(_root["test" + i]); i++; } levelcode_input2 = "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,undefined,undefined"; gotoAndStop (5); };Frame 20gotoAndStop (10);Symbol 38 MovieClip [dot] Frame 1this._visible = false;Symbol 86 MovieClip Frame 1function sendRating(rating) { createEmptyMovieClip("ratingSender", this.getNextHighestDepth()); ratingSender.rating = rating; ratingSender.id = _root.userLevelId; trace((("hello i am sending ratings, ruben you rock. your rating is a " + ratingSender.rating) + "id") + ratingSender.id); ratingSender.loadVariables("http://www.robotjam.com/games/turnz/saveRating.php", "POST"); } ratings.stop(); var i = 1; while (i <= 5) { ratings["rate" + i].i = i; ratings["rate" + i].onRollOver = function () { ratings.gotoAndStop(this.i + 1); }; ratings["rate" + i].onRollOut = function () { ratings.gotoAndStop(1); }; ratings["rate" + i].onRelease = function () { sendRating(this.i); ratings.gotoAndStop(this.i + 7); }; i++; }Symbol 95 Buttonon (press) { nextFrame(); }Symbol 158 MovieClip Frame 1stop();Symbol 158 MovieClip Frame 17_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 159 Buttonon (press) { nextFrame(); }Symbol 168 MovieClip Frame 1stop();Symbol 168 MovieClip Frame 6_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 170 MovieClip Frame 1stop();Symbol 170 MovieClip Frame 3_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 174 MovieClip [4_breakable] Frame 1stop();Symbol 177 MovieClip Frame 1stop();Symbol 177 MovieClip Frame 5_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 182 MovieClip Frame 1stop();Symbol 182 MovieClip Frame 5_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 185 MovieClip Frame 1stop();Symbol 185 MovieClip Frame 5_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 188 MovieClip Frame 1stop();Symbol 188 MovieClip Frame 4_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 192 MovieClip [6_locked1] Frame 1stop();Symbol 194 MovieClip [7_lock1] Frame 1stop();Symbol 196 MovieClip Frame 1stop();Symbol 196 MovieClip Frame 5_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 199 MovieClip [9_locked] Frame 1stop();Symbol 201 MovieClip [10_lock] Frame 1stop();Symbol 203 MovieClip [11_locked] Frame 1stop();Symbol 205 MovieClip [12_lock] Frame 1stop();Symbol 207 MovieClip Frame 1stop();Symbol 207 MovieClip Frame 4_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 213 MovieClip Frame 1stop();Instance of Symbol 208 MovieClip in Symbol 213 MovieClip Frame 1on (press) { nextFrame(); }Symbol 213 MovieClip Frame 5_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 221 MovieClip Frame 1stop();Symbol 221 MovieClip Frame 5_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100;Symbol 226 MovieClip Frame 1stop();Symbol 226 MovieClip Frame 4_parent._parent.tutorial_tot._x = 550; _parent._parent.retry_button._x = _parent._parent.retry_button._x - 100; _parent._parent.create_button._x = _parent._parent.create_button._x - 100; _parent._parent.back_button._x = _parent._parent.back_button._x - 100; _root.gotoAndStop(5); _root.gamefinished = true;Instance of Symbol 225 MovieClip in Symbol 226 MovieClip Frame 4on (release) { gotoAndStop (5); }Symbol 227 MovieClip [tutorial_tot] Frame 1stop(); blocker.useHandCursor = false;Symbol 365 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return("3.0 as2"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; if (_local7._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }Symbol 246 MovieClip Frame 1stop();Symbol 246 MovieClip Frame 5stop();Symbol 280 MovieClip Frame 1stop();Symbol 280 MovieClip Frame 10stop();Symbol 282 MovieClip Frame 1this._parent.stop(); this.link.onRelease = function () { getURL ("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1370&subid=splash", "_blank"); };Symbol 282 MovieClip Frame 151this._parent.stop(); this.link.onRelease = function () { getURL ("http://www.bubblebox.com/clickreg.php?type=gamestats&id=XXXX&subid=splash", "_blank"); };Symbol 282 MovieClip Frame 161stop(); this._parent.play();Symbol 303 MovieClip Frame 1this._visible = false; _parent.stop(); stxy.onRelease = function () { getURL ("http://www.styxtwo.com", "_blank"); };Symbol 303 MovieClip Frame 2this._visible = true;Symbol 303 MovieClip Frame 150_parent.play();Symbol 311 Buttonon (release) { _root.music = true; muteSound.setVolume(50); _root.music_save.data.counter = _root.music; _root.gotoAndStop(5); }Symbol 313 Buttonon (release) { _root.music = false; muteSound.setVolume(0); _root.music_save.data.counter = _root.music; _root.muteBut.gotoAndStop(7); _root.soundMute = false; _root.gotoAndStop(5); }Symbol 321 MovieClip Frame 1robotBtn.onRelease = function () { getURL ("http://www.robotjam.com", "_blank"); }; stxyBtn.onRelease = function () { getURL ("http://www.styxtwo.com", "_blank"); };Instance of Symbol 358 MovieClip in Symbol 360 MovieClip Frame 1on (press) { }Instance of Symbol 358 MovieClip in Symbol 362 MovieClip Frame 1on (press) { }Instance of Symbol 358 MovieClip in Symbol 364 MovieClip Frame 1on (press) { }
Library Items
Symbol 1 Sound [teleportBlock] | ||
Symbol 2 Sound [rockBlock] | ||
Symbol 3 Sound [keyBlock] | ||
Symbol 4 Sound [finishBlock] | ||
Symbol 5 Sound [bombBlock] | ||
Symbol 6 Sound [deathBlock] | ||
Symbol 7 Graphic | Used by:8 11 40 41 49 54 56 58 60 95 159 229 234 239 241 243 311 313 343 | |
Symbol 8 MovieClip | Uses:7 | Used by:11 40 49 54 56 58 60 90 94 95 131 158 159 208 225 229 234 239 241 243 311 313 343 |
Symbol 9 Font | Used by:10 39 42 48 53 55 57 59 63 64 67 68 85 118 119 120 121 127 132 135 137 138 139 140 141 142 143 144 156 157 160 161 162 165 167 169 171 175 176 180 181 183 184 186 187 189 190 195 197 206 209 212 214 215 220 222 223 224 228 238 240 242 300 309 310 312 315 316 318 322 334 335 336 345 | |
Symbol 10 Text | Uses:9 | Used by:11 94 |
Symbol 11 Button [skip_button] | Uses:8 10 7 | |
Symbol 12 Graphic | Used by:21 26 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip [3_finish] | Uses:13 | Used by:21 26 158 Timeline |
Symbol 15 Graphic | Used by:20 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:19 24 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:17 18 | Used by:20 |
Symbol 20 MovieClip [5_movable] | Uses:15 19 | Used by:21 28 185 188 Timeline |
Symbol 21 MovieClip [23_deathfinish2] | Uses:12 14 20 | |
Symbol 22 Graphic | Used by:25 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:17 23 | Used by:25 |
Symbol 25 MovieClip [2_player] | Uses:22 24 | Used by:26 158 Timeline |
Symbol 26 MovieClip [22_deathfinish1] | Uses:12 14 25 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip [21_moving_remover] | Uses:27 20 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [20_collectable] | Uses:29 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip [19_rotate_rechts] | Uses:31 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip [15_1sidepass] | Uses:33 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip [13_magnet] | Uses:35 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip [dot] | Uses:37 | |
Symbol 39 Text | Uses:9 | Used by:40 |
Symbol 40 Button [done_button] | Uses:8 39 7 | |
Symbol 41 MovieClip | Uses:7 | Used by:43 |
Symbol 42 EditableText | Uses:9 | Used by:43 |
Symbol 43 MovieClip [level_button] | Uses:41 42 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip [nextlevel_ins] | Uses:44 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip [delete] | Uses:46 | Used by:Timeline |
Symbol 48 Text | Uses:9 | Used by:49 |
Symbol 49 Button [submit_button] | Uses:8 48 7 | Used by:93 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 |
Symbol 52 MovieClip [totorial_ins] | Uses:51 | Used by:93 227 |
Symbol 53 Text | Uses:9 | Used by:54 225 234 |
Symbol 54 Button | Uses:8 53 7 | Used by:93 |
Symbol 55 Text | Uses:9 | Used by:56 95 159 208 |
Symbol 56 Button | Uses:8 55 7 | Used by:93 360 362 364 |
Symbol 57 Text | Uses:9 | Used by:58 |
Symbol 58 Button [create_button] | Uses:8 57 7 | Used by:93 Timeline |
Symbol 59 Text | Uses:9 | Used by:60 |
Symbol 60 Button | Uses:8 59 7 | Used by:93 |
Symbol 61 Font | Used by:62 66 69 119 122 128 130 344 359 361 363 | |
Symbol 62 Text | Uses:61 | Used by:87 |
Symbol 63 Text | Uses:9 | Used by:87 |
Symbol 64 Text | Uses:9 | Used by:87 |
Symbol 65 Graphic | Used by:87 | |
Symbol 66 Text | Uses:61 | Used by:87 |
Symbol 67 Text | Uses:9 | Used by:87 |
Symbol 68 Text | Uses:9 | Used by:87 |
Symbol 69 Text | Uses:61 | Used by:87 |
Symbol 70 Graphic | Used by:86 | |
Symbol 71 Graphic | Used by:84 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:84 |
Symbol 74 Graphic | Used by:84 | |
Symbol 75 Graphic | Used by:84 | |
Symbol 76 Graphic | Used by:84 | |
Symbol 77 Graphic | Used by:84 | |
Symbol 78 Graphic | Used by:84 | |
Symbol 79 Graphic | Used by:84 | |
Symbol 80 Graphic | Used by:84 | |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:71 73 74 75 76 77 78 79 80 81 82 83 | Used by:86 |
Symbol 85 Text | Uses:9 | Used by:86 |
Symbol 86 MovieClip | Uses:70 84 85 | Used by:87 |
Symbol 87 MovieClip | Uses:62 63 64 65 66 67 68 69 86 | Used by:93 |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 Button | Uses:8 88 89 | Used by:93 |
Symbol 91 Font | Used by:92 | |
Symbol 92 EditableText | Uses:91 | Used by:93 |
Symbol 93 MovieClip [nextlevel] | Uses:52 54 56 49 58 60 87 90 92 | Used by:Timeline |
Symbol 94 MovieClip | Uses:8 10 | Used by:227 |
Symbol 95 Button | Uses:8 55 7 | Used by:158 |
Symbol 96 Graphic | Used by:117 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:116 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:116 |
Symbol 101 Graphic | Used by:116 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:103 | Used by:116 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:116 |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:110 |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:108 109 | Used by:116 |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:112 | Used by:116 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:116 |
Symbol 116 MovieClip | Uses:98 100 101 104 106 110 113 115 | Used by:117 Timeline |
Symbol 117 MovieClip | Uses:96 116 | Used by:158 168 170 177 182 185 188 196 207 213 221 226 |
Symbol 118 Text | Uses:9 | Used by:158 |
Symbol 119 EditableText | Uses:9 61 | Used by:158 |
Symbol 120 Text | Uses:9 | Used by:158 |
Symbol 121 Text | Uses:9 | Used by:158 |
Symbol 122 Text | Uses:61 | Used by:158 |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:131 158 Timeline |
Symbol 125 Graphic | Used by:126 343 | |
Symbol 126 MovieClip | Uses:125 | Used by:131 158 343 |
Symbol 127 Text | Uses:9 | Used by:131 158 |
Symbol 128 EditableText | Uses:61 | Used by:158 |
Symbol 129 Graphic | Used by:158 | |
Symbol 130 EditableText | Uses:61 | Used by:131 |
Symbol 131 MovieClip | Uses:124 8 126 127 130 | Used by:158 |
Symbol 132 Text | Uses:9 | Used by:158 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:158 |
Symbol 135 Text | Uses:9 | Used by:158 |
Symbol 136 Graphic | Used by:158 | |
Symbol 137 Text | Uses:9 | Used by:158 |
Symbol 138 Text | Uses:9 | Used by:158 |
Symbol 139 Text | Uses:9 | Used by:158 |
Symbol 140 Text | Uses:9 | Used by:158 |
Symbol 141 Text | Uses:9 | Used by:158 |
Symbol 142 Text | Uses:9 | Used by:158 |
Symbol 143 Text | Uses:9 | Used by:158 |
Symbol 144 Text | Uses:9 | Used by:158 |
Symbol 145 Graphic | Used by:155 | |
Symbol 146 Graphic | Used by:155 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:149 |
Symbol 149 MovieClip | Uses:148 | Used by:155 |
Symbol 150 Graphic | Used by:154 | |
Symbol 151 Graphic | Used by:154 | |
Symbol 152 Graphic | Used by:154 | |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:150 151 152 153 | Used by:155 |
Symbol 155 MovieClip | Uses:145 146 149 154 | Used by:158 168 170 177 182 185 188 196 207 213 221 226 |
Symbol 156 Text | Uses:9 | Used by:158 |
Symbol 157 Text | Uses:9 | Used by:158 |
Symbol 158 MovieClip | Uses:95 117 118 119 120 121 122 124 8 126 127 128 129 131 132 134 135 136 137 138 139 25 140 14 141 142 143 144 155 156 157 | Used by:227 |
Symbol 159 Button | Uses:8 55 7 | Used by:168 170 177 182 185 188 196 207 221 226 |
Symbol 160 Text | Uses:9 | Used by:168 |
Symbol 161 Text | Uses:9 | Used by:168 177 182 185 213 |
Symbol 162 Text | Uses:9 | Used by:168 |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip [1_brick] | Uses:163 | Used by:168 Timeline |
Symbol 165 Text | Uses:9 | Used by:168 |
Symbol 166 Font | Used by:236 | |
Symbol 167 Text | Uses:9 | Used by:168 170 182 185 188 196 207 213 221 |
Symbol 168 MovieClip | Uses:117 159 160 161 162 164 165 167 155 | Used by:227 |
Symbol 169 Text | Uses:9 | Used by:170 |
Symbol 170 MovieClip | Uses:159 117 169 167 155 | Used by:227 |
Symbol 171 Text | Uses:9 | Used by:177 |
Symbol 172 Graphic | Used by:174 | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip [4_breakable] | Uses:172 173 | Used by:177 Timeline |
Symbol 175 Text | Uses:9 | Used by:177 |
Symbol 176 Text | Uses:9 | Used by:177 |
Symbol 177 MovieClip | Uses:159 117 161 171 174 175 176 155 | Used by:227 |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip [18_rotate_links] | Uses:178 | Used by:182 188 Timeline |
Symbol 180 Text | Uses:9 | Used by:182 |
Symbol 181 Text | Uses:9 | Used by:182 |
Symbol 182 MovieClip | Uses:159 117 161 179 180 181 155 167 | Used by:227 |
Symbol 183 Text | Uses:9 | Used by:185 |
Symbol 184 Text | Uses:9 | Used by:185 |
Symbol 185 MovieClip | Uses:159 117 161 183 20 184 155 167 | Used by:227 |
Symbol 186 Text | Uses:9 | Used by:188 |
Symbol 187 Text | Uses:9 | Used by:188 |
Symbol 188 MovieClip | Uses:159 117 186 20 179 187 155 167 | Used by:227 |
Symbol 189 Text | Uses:9 | Used by:196 |
Symbol 190 Text | Uses:9 | Used by:196 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip [6_locked1] | Uses:191 | Used by:196 207 Timeline |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip [7_lock1] | Uses:193 | Used by:196 207 Timeline |
Symbol 195 Text | Uses:9 | Used by:196 |
Symbol 196 MovieClip | Uses:159 117 189 190 192 194 195 155 167 | Used by:227 |
Symbol 197 Text | Uses:9 | Used by:207 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip [9_locked] | Uses:198 | Used by:207 Timeline |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip [10_lock] | Uses:200 | Used by:207 Timeline |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip [11_locked] | Uses:202 | Used by:207 Timeline |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip [12_lock] | Uses:204 | Used by:207 Timeline |
Symbol 206 Text | Uses:9 | Used by:207 |
Symbol 207 MovieClip | Uses:159 117 197 192 194 199 201 203 205 206 155 167 | Used by:227 |
Symbol 208 MovieClip | Uses:8 55 | Used by:213 |
Symbol 209 Text | Uses:9 | Used by:213 |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip [14_teleport] | Uses:210 | Used by:213 Timeline |
Symbol 212 Text | Uses:9 | Used by:213 |
Symbol 213 MovieClip | Uses:208 117 161 209 211 212 155 167 | Used by:227 |
Symbol 214 Text | Uses:9 | Used by:221 |
Symbol 215 Text | Uses:9 | Used by:221 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip [16_moving_pass] | Uses:216 | Used by:221 Timeline |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip [17_player_pass] | Uses:218 | Used by:221 Timeline |
Symbol 220 Text | Uses:9 | Used by:221 |
Symbol 221 MovieClip | Uses:159 117 214 215 217 219 220 155 167 | Used by:227 |
Symbol 222 Text | Uses:9 | Used by:226 |
Symbol 223 Text | Uses:9 | Used by:226 |
Symbol 224 Text | Uses:9 | Used by:226 |
Symbol 225 MovieClip | Uses:8 53 | Used by:226 |
Symbol 226 MovieClip | Uses:159 117 222 223 224 155 225 | Used by:227 |
Symbol 227 MovieClip [tutorial_tot] | Uses:52 94 158 168 170 177 182 185 188 196 207 213 221 226 | Used by:Timeline |
Symbol 228 Text | Uses:9 | Used by:229 |
Symbol 229 Button [retry_button] | Uses:8 228 7 | Used by:Timeline |
Symbol 230 Graphic | Used by:233 | |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip | Uses:231 | Used by:233 |
Symbol 233 MovieClip [clouds2] | Uses:230 232 | Used by:Timeline |
Symbol 234 Button [back_button] | Uses:8 53 7 | Used by:Timeline |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 EditableText | Uses:166 | Used by:237 |
Symbol 237 MovieClip [8_explosion] | Uses:235 236 | Used by:Timeline |
Symbol 238 Text | Uses:9 | Used by:239 |
Symbol 239 Button [instruction_button] | Uses:8 238 7 | Used by:Timeline |
Symbol 240 Text | Uses:9 | Used by:241 |
Symbol 241 Button [input_button] | Uses:8 240 7 | Used by:Timeline |
Symbol 242 Text | Uses:9 | Used by:243 |
Symbol 243 Button [play_button] | Uses:8 242 7 | Used by:Timeline |
Symbol 365 MovieClip [__Packages.mochi.as2.MochiAd] | ||
Symbol 244 Graphic | Used by:246 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:244 245 | Used by:Timeline |
Symbol 247 Graphic | Used by:282 | |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:282 |
Symbol 250 Graphic | Used by:281 282 | |
Symbol 251 Bitmap | Used by:252 265 | |
Symbol 252 Graphic | Uses:251 | Used by:281 282 |
Symbol 253 Graphic | Used by:281 282 | |
Symbol 254 Graphic | Used by:281 282 | |
Symbol 255 Graphic | Used by:281 282 | |
Symbol 256 Graphic | Used by:281 282 | |
Symbol 257 Graphic | Used by:281 282 | |
Symbol 258 Graphic | Used by:281 282 | |
Symbol 259 Graphic | Used by:281 282 | |
Symbol 260 Graphic | Used by:281 282 | |
Symbol 261 Graphic | Used by:281 282 | |
Symbol 262 Graphic | Used by:281 282 | |
Symbol 263 Graphic | Used by:281 282 | |
Symbol 264 Graphic | Used by:282 | |
Symbol 265 Graphic | Uses:251 | Used by:281 282 |
Symbol 266 Graphic | Used by:279 | |
Symbol 267 Graphic | Used by:279 | |
Symbol 268 Graphic | Used by:279 | |
Symbol 269 Graphic | Used by:279 | |
Symbol 270 Graphic | Used by:279 | |
Symbol 271 Graphic | Used by:279 | |
Symbol 272 Graphic | Used by:279 | |
Symbol 273 Graphic | Used by:279 | |
Symbol 274 Graphic | Used by:279 | |
Symbol 275 Graphic | Used by:279 | |
Symbol 276 Graphic | Used by:279 | |
Symbol 277 Graphic | Used by:279 | |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:266 267 268 269 270 271 272 273 274 275 276 277 278 | Used by:280 |
Symbol 280 MovieClip | Uses:279 | Used by:281 282 |
Symbol 281 MovieClip | Uses:265 280 263 262 261 260 259 258 253 257 256 255 254 252 250 | Used by:282 |
Symbol 282 MovieClip | Uses:247 249 250 252 253 254 255 256 257 258 259 260 261 262 263 264 265 280 281 | Used by:Timeline |
Symbol 283 Sound [loop3] | Used by:Timeline | |
Symbol 284 Sound [loop2] | Used by:Timeline | |
Symbol 285 Sound [loop1] | Used by:Timeline | |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 Button | Uses:286 | Used by:303 |
Symbol 288 Graphic | Used by:298 | |
Symbol 289 Graphic | Used by:290 303 | |
Symbol 290 Button | Uses:289 | Used by:298 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:298 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:295 |
Symbol 295 MovieClip | Uses:294 | Used by:298 |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:298 |
Symbol 298 MovieClip | Uses:288 290 292 295 297 | Used by:303 |
Symbol 299 Graphic | Used by:303 | |
Symbol 300 Text | Uses:9 | Used by:303 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 Button | Uses:301 | Used by:303 |
Symbol 303 MovieClip | Uses:287 298 289 299 300 302 | Used by:Timeline |
Symbol 304 Bitmap | Used by:305 306 307 | |
Symbol 305 Graphic | Uses:304 | Used by:308 |
Symbol 306 Graphic | Uses:304 | Used by:308 |
Symbol 307 Graphic | Uses:304 | Used by:308 |
Symbol 308 Button | Uses:305 306 307 | Used by:Timeline |
Symbol 309 Text | Uses:9 | Used by:Timeline |
Symbol 310 Text | Uses:9 | Used by:311 |
Symbol 311 Button | Uses:8 310 7 | Used by:Timeline |
Symbol 312 Text | Uses:9 | Used by:313 |
Symbol 313 Button | Uses:8 312 7 | Used by:Timeline |
Symbol 314 Graphic | Used by:Timeline | |
Symbol 315 EditableText | Uses:9 | Used by:Timeline |
Symbol 316 Text | Uses:9 | Used by:Timeline |
Symbol 317 Graphic | Used by:321 | |
Symbol 318 Text | Uses:9 | Used by:321 |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 Button | Uses:319 | Used by:321 |
Symbol 321 MovieClip | Uses:317 318 320 | Used by:Timeline |
Symbol 322 Text | Uses:9 | Used by:Timeline |
Symbol 323 Font | Used by:324 325 326 327 328 329 330 331 332 333 347 348 353 354 | |
Symbol 324 Text | Uses:323 | Used by:Timeline |
Symbol 325 Text | Uses:323 | Used by:Timeline |
Symbol 326 Text | Uses:323 | Used by:Timeline |
Symbol 327 Text | Uses:323 | Used by:Timeline |
Symbol 328 Text | Uses:323 | Used by:Timeline |
Symbol 329 Text | Uses:323 | Used by:Timeline |
Symbol 330 Text | Uses:323 | Used by:Timeline |
Symbol 331 Text | Uses:323 | Used by:Timeline |
Symbol 332 Text | Uses:323 | Used by:Timeline |
Symbol 333 Text | Uses:323 | Used by:Timeline |
Symbol 334 Text | Uses:9 | Used by:Timeline |
Symbol 335 Text | Uses:9 | Used by:Timeline |
Symbol 336 Text | Uses:9 | Used by:Timeline |
Symbol 337 Graphic | Used by:342 | |
Symbol 338 Graphic | Used by:342 | |
Symbol 339 ShapeTweening | Used by:342 | |
Symbol 340 Graphic | Used by:342 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:337 338 339 340 341 | Used by:Timeline |
Symbol 343 Button | Uses:8 126 7 125 | Used by:Timeline |
Symbol 344 Text | Uses:61 | Used by:Timeline |
Symbol 345 EditableText | Uses:9 | Used by:Timeline |
Symbol 346 Graphic | Used by:Timeline | |
Symbol 347 EditableText | Uses:323 | Used by:Timeline |
Symbol 348 Text | Uses:323 | Used by:Timeline |
Symbol 349 Font | Used by:350 | |
Symbol 350 EditableText | Uses:349 | Used by:Timeline |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:351 | Used by:Timeline |
Symbol 353 Text | Uses:323 | Used by:Timeline |
Symbol 354 Text | Uses:323 | Used by:Timeline |
Symbol 355 Font | Used by:356 | |
Symbol 356 EditableText | Uses:355 | Used by:Timeline |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:357 | Used by:360 362 364 |
Symbol 359 Text | Uses:61 | Used by:360 |
Symbol 360 MovieClip | Uses:358 56 359 | Used by:Timeline |
Symbol 361 Text | Uses:61 | Used by:362 |
Symbol 362 MovieClip | Uses:358 56 361 | Used by:Timeline |
Symbol 363 Text | Uses:61 | Used by:364 |
Symbol 364 MovieClip | Uses:358 56 363 | Used by:Timeline |
Instance Names
"muteBut" | Frame 2 | Symbol 246 MovieClip |
"moreGamesBtn" | Frame 4 | Symbol 308 Button |
"play_button" | Frame 5 | Symbol 243 Button [play_button] |
"input_button" | Frame 5 | Symbol 241 Button [input_button] |
"instruction_button" | Frame 5 | Symbol 239 Button [instruction_button] |
"create_button" | Frame 5 | Symbol 58 Button [create_button] |
"b1" | Frame 7 | Symbol 164 MovieClip [1_brick] |
"b2" | Frame 7 | Symbol 25 MovieClip [2_player] |
"b3" | Frame 7 | Symbol 14 MovieClip [3_finish] |
"b4" | Frame 7 | Symbol 174 MovieClip [4_breakable] |
"b5" | Frame 7 | Symbol 20 MovieClip [5_movable] |
"b6" | Frame 7 | Symbol 192 MovieClip [6_locked1] |
"b7" | Frame 7 | Symbol 194 MovieClip [7_lock1] |
"b8" | Frame 7 | Symbol 237 MovieClip [8_explosion] |
"b9" | Frame 7 | Symbol 199 MovieClip [9_locked] |
"b10" | Frame 7 | Symbol 201 MovieClip [10_lock] |
"b11" | Frame 7 | Symbol 203 MovieClip [11_locked] |
"b12" | Frame 7 | Symbol 205 MovieClip [12_lock] |
"b14" | Frame 7 | Symbol 211 MovieClip [14_teleport] |
"b16" | Frame 7 | Symbol 217 MovieClip [16_moving_pass] |
"b17" | Frame 7 | Symbol 219 MovieClip [17_player_pass] |
"back_button" | Frame 7 | Symbol 234 Button [back_button] |
"playerRating1" | Frame 8 | Symbol 342 MovieClip |
"playerRating2" | Frame 8 | Symbol 342 MovieClip |
"playerRating3" | Frame 8 | Symbol 342 MovieClip |
"playerRating4" | Frame 8 | Symbol 342 MovieClip |
"playerRating5" | Frame 8 | Symbol 342 MovieClip |
"playerRating6" | Frame 8 | Symbol 342 MovieClip |
"playerRating7" | Frame 8 | Symbol 342 MovieClip |
"playerRating8" | Frame 8 | Symbol 342 MovieClip |
"playerRating9" | Frame 8 | Symbol 342 MovieClip |
"playerRating10" | Frame 8 | Symbol 342 MovieClip |
"turning" | Frame 10 | Symbol 124 MovieClip |
"rightarrow" | Frame 10 | Symbol 343 Button |
"leftarrow" | Frame 10 | Symbol 343 Button |
"retry_button" | Frame 10 | Symbol 229 Button [retry_button] |
"create_button" | Frame 10 | Symbol 58 Button [create_button] |
"back_button" | Frame 10 | Symbol 234 Button [back_button] |
"tutorial_tot" | Frame 10 | Symbol 227 MovieClip [tutorial_tot] |
"nextlevel" | Frame 10 | Symbol 93 MovieClip [nextlevel] |
"b1" | Frame 15 | Symbol 164 MovieClip [1_brick] |
"b2" | Frame 15 | Symbol 25 MovieClip [2_player] |
"b3" | Frame 15 | Symbol 14 MovieClip [3_finish] |
"b4" | Frame 15 | Symbol 174 MovieClip [4_breakable] |
"b5" | Frame 15 | Symbol 20 MovieClip [5_movable] |
"b6" | Frame 15 | Symbol 192 MovieClip [6_locked1] |
"b7" | Frame 15 | Symbol 194 MovieClip [7_lock1] |
"b8" | Frame 15 | Symbol 237 MovieClip [8_explosion] |
"b9" | Frame 15 | Symbol 199 MovieClip [9_locked] |
"b10" | Frame 15 | Symbol 201 MovieClip [10_lock] |
"b11" | Frame 15 | Symbol 203 MovieClip [11_locked] |
"b12" | Frame 15 | Symbol 205 MovieClip [12_lock] |
"b14" | Frame 15 | Symbol 211 MovieClip [14_teleport] |
"b16" | Frame 15 | Symbol 217 MovieClip [16_moving_pass] |
"b17" | Frame 15 | Symbol 219 MovieClip [17_player_pass] |
"del" | Frame 15 | Symbol 47 MovieClip [delete] |
"play_button" | Frame 15 | Symbol 243 Button [play_button] |
"clear" | Frame 15 | Symbol 352 MovieClip |
"b18" | Frame 15 | Symbol 179 MovieClip [18_rotate_links] |
"back_button" | Frame 15 | Symbol 234 Button [back_button] |
"wrong2" | Frame 15 | Symbol 360 MovieClip |
"wrong" | Frame 15 | Symbol 362 MovieClip |
"wrong3" | Frame 15 | Symbol 364 MovieClip |
"back" | Symbol 43 MovieClip [level_button] Frame 1 | Symbol 41 MovieClip |
"rate1" | Symbol 84 MovieClip Frame 1 | Symbol 73 MovieClip |
"rate2" | Symbol 84 MovieClip Frame 1 | Symbol 73 MovieClip |
"rate3" | Symbol 84 MovieClip Frame 1 | Symbol 73 MovieClip |
"rate4" | Symbol 84 MovieClip Frame 1 | Symbol 73 MovieClip |
"rate5" | Symbol 84 MovieClip Frame 1 | Symbol 73 MovieClip |
"ratings" | Symbol 86 MovieClip Frame 1 | Symbol 84 MovieClip |
"fadeIn" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 52 MovieClip [totorial_ins] |
"quit_button" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 54 Button |
"continue_button" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 56 Button |
"submit_button" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 49 Button [submit_button] |
"create_button" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 58 Button [create_button] |
"select_button" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 60 Button |
"lyrics" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 87 MovieClip |
"quit_button2" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 54 Button |
"urlBtn" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 90 Button |
"level_id" | Symbol 93 MovieClip [nextlevel] Frame 1 | Symbol 92 EditableText |
"sky" | Symbol 116 MovieClip Frame 1 | Symbol 98 MovieClip |
"turning" | Symbol 131 MovieClip Frame 1 | Symbol 124 MovieClip |
"turning" | Symbol 158 MovieClip Frame 4 | Symbol 124 MovieClip |
"blocker" | Symbol 227 MovieClip [tutorial_tot] Frame 1 | Symbol 52 MovieClip [totorial_ins] |
"continue_button" | Symbol 227 MovieClip [tutorial_tot] Frame 1 | Symbol 94 MovieClip |
"movie_1" | Symbol 227 MovieClip [tutorial_tot] Frame 1 | Symbol 158 MovieClip |
"movie_2" | Symbol 227 MovieClip [tutorial_tot] Frame 2 | Symbol 168 MovieClip |
"movie_5" | Symbol 227 MovieClip [tutorial_tot] Frame 4 | Symbol 170 MovieClip |
"movie_7" | Symbol 227 MovieClip [tutorial_tot] Frame 7 | Symbol 177 MovieClip |
"movie_9" | Symbol 227 MovieClip [tutorial_tot] Frame 9 | Symbol 182 MovieClip |
"movie_13" | Symbol 227 MovieClip [tutorial_tot] Frame 13 | Symbol 185 MovieClip |
"movie_17" | Symbol 227 MovieClip [tutorial_tot] Frame 17 | Symbol 188 MovieClip |
"movie_21" | Symbol 227 MovieClip [tutorial_tot] Frame 21 | Symbol 196 MovieClip |
"movie_24" | Symbol 227 MovieClip [tutorial_tot] Frame 24 | Symbol 207 MovieClip |
"movie_29" | Symbol 227 MovieClip [tutorial_tot] Frame 29 | Symbol 213 MovieClip |
"movie_31" | Symbol 227 MovieClip [tutorial_tot] Frame 31 | Symbol 221 MovieClip |
"movie_51" | Symbol 227 MovieClip [tutorial_tot] Frame 44 | Symbol 226 MovieClip |
"play_latest_text" | Symbol 281 MovieClip Frame 1 | Symbol 280 MovieClip |
"link" | Symbol 282 MovieClip Frame 1 | Symbol 249 MovieClip |
"play_latest_text" | Symbol 282 MovieClip Frame 79 | Symbol 280 MovieClip |
"play_latest_text" | Symbol 282 MovieClip Frame 117 | Symbol 280 MovieClip |
"stxy" | Symbol 303 MovieClip Frame 1 | Symbol 287 Button |
"stxyBtn" | Symbol 321 MovieClip Frame 1 | Symbol 320 Button |
"robotBtn" | Symbol 321 MovieClip Frame 1 | Symbol 320 Button |
"continue_button" | Symbol 360 MovieClip Frame 1 | Symbol 56 Button |
"continue_button" | Symbol 362 MovieClip Frame 1 | Symbol 56 Button |
"continue_button" | Symbol 364 MovieClip Frame 1 | Symbol 56 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "teleportBlock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "rockBlock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "keyBlock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "finishBlock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "bombBlock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "deathBlock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "skip_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "3_finish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "5_movable" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "23_deathfinish2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "2_player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "22_deathfinish1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "21_moving_remover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "20_collectable" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "19_rotate_rechts" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "15_1sidepass" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "13_magnet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "dot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "done_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "level_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "nextlevel_ins" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "delete" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "submit_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "totorial_ins" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "create_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "nextlevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 164 as "1_brick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "4_breakable" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "18_rotate_links" |
ExportAssets (56) | Timeline Frame 1 | Symbol 192 as "6_locked1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 194 as "7_lock1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "9_locked" |
ExportAssets (56) | Timeline Frame 1 | Symbol 201 as "10_lock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "11_locked" |
ExportAssets (56) | Timeline Frame 1 | Symbol 205 as "12_lock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 211 as "14_teleport" |
ExportAssets (56) | Timeline Frame 1 | Symbol 217 as "16_moving_pass" |
ExportAssets (56) | Timeline Frame 1 | Symbol 219 as "17_player_pass" |
ExportAssets (56) | Timeline Frame 1 | Symbol 227 as "tutorial_tot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 229 as "retry_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 233 as "clouds2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 234 as "back_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 237 as "8_explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 239 as "instruction_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 241 as "input_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 243 as "play_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 365 as "__Packages.mochi.as2.MochiAd" |
ExportAssets (56) | Timeline Frame 2 | Symbol 283 as "loop3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 284 as "loop2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 285 as "loop1" |
Labels
"on" | Symbol 246 MovieClip Frame 1 |
"off" | Symbol 246 MovieClip Frame 5 |
Dynamic Text Variables
level | Symbol 42 EditableText | "" |
whatlevel | Symbol 128 EditableText | "0" |
whatlevel | Symbol 130 EditableText | "0" |
_root.explosiontime | Symbol 236 EditableText | "5" |
levelcode_input | Symbol 315 EditableText | "" |
whatlevel | Symbol 345 EditableText | "0" |
output | Symbol 347 EditableText | "" |
explotime | Symbol 350 EditableText | "" |
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