STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228142
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/96811770?noj=FRM96811770-19DC" width="1" height="1"></div>

Chup Game - a pixletated retro style platform jump and move arcade game.swf

This is the info page for
Flash #93628

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.0.0.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 2
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 3
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 4
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 5
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 6
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 7
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 8
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 9
//GameElement (GameElement) package { import flash.display.*; import flash.geom.*; public class GameElement { public var type:int; public var position:Point; public var bitmap:Bitmap; public var distance:Number; public var exists:Boolean; public var range:int; public var direction:Point; public function GameElement(_arg1:Number=0, _arg2:Number=0, _arg3:int=0, _arg4:Bitmap=null):void{ Create(_arg1, _arg2, _arg3, _arg4); } public function Create(_arg1:Number=0, _arg2:Number=0, _arg3:int=0, _arg4:Bitmap=null):void{ exists = true; type = _arg3; bitmap = _arg4; position = new Point(_arg1, _arg2); direction = new Point(0, 0); range = 0; distance = 0; } } }//package
Section 10
//GamePackage (GamePackage) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; public class GamePackage extends Sprite { public var bgbmp_orig:Bitmap; public var mouseclick:Boolean; public var levelselectbmp:Bitmap; public var clickbg_gfx:Class; public var display_width:int; public var level10_solid:Class; public var trophysmall_gfx:Class; public var rainbowbmp:Bitmap; public var fontbmp1:Bitmap; public var masterlevel_gfx:Class; public var fontbmp2:Bitmap; public var fps_current:Number; public var sound_cursong:Sound; public var titlebmp:Bitmap; public var hud_gfx:Class; public var in_menu:Boolean; public var key_right:Boolean; public var stats_itemsresult:int; public var thumbnails_gfx:Class; public var levelselect_gfx:Class; public var winscreen_mode:int; public var debuglog_strings:Array; public var sfx_victory:Class; public var level2_solid:Class; public var level13_gfx:Class; public var typecmd_active:Array; public var plyrimage:Class; public var scrollpos:Point; public var level3_gfx:Class; public var winstar_life:Array; public var fps_timer:Timer; public var plyrbmp_k2:Bitmap; public var plyrimage2:Class; public var plyrimage3:Class; public var plyrimage4:Class; public var loaderbmp:Bitmap; public var first_run:Boolean; public var fps_show:Boolean; public var level7_solid:Class; public var trophysmallbmp2:Bitmap; public var key_up:Boolean; public var wintime:int; public var sound_win:Sound; public var sfx_launch:Class; public var mouse_alive:Boolean; public var resetting:int; public var hudbmp2:Bitmap; public var warpbuffer:Bitmap; public var bgm:SoundChannel; public var stats_timeresult:int; public var sfx_menu:Class; public var level12_gfx:Class; public var winplaying:Boolean; public var audio_mute:Boolean; public var sound_launch:Sound; public var mutebmp1:Bitmap; public var mutebmp2:Bitmap; public var level2_gfx:Class; public var trophy_gfx:Class; public var keyboard_aim:Point; public var menutime:int; public var gem_anim:int; public var typecmd_strings:Array; public var title_gfx:Class; public var level14_solid:Class; public var level1_solid:Class; public var aimtimer:int; public var aimdotbmp:Bitmap; public var playervel:Point; public var respawn:Point; public var sfx_win:Class; public var hudbmp:Bitmap; public var savestate:SharedObject; public var current_level:int; public var moregames_gfx:Class; public var level_width:int; public var level_unlocked:Boolean; public var trophysmallbmp:Bitmap; public var trophybmp:Bitmap; public var level11_gfx:Class; public var winstarsbmp:Bitmap; public var level6_solid:Class; public var level1_gfx:Class; public var level9_gfx:Class; public var rainbow_gfx:Class; public var rank_strings:Array; public var moregamesbmp:Bitmap; public var checkpoint:Point; public var scorebg_gfx:Class; public var bghitbmp:Bitmap; public var sound_bgm1:Sound; public var sound_bgm2:Sound; public var sound_bgm3:Sound; public var screenbmp:Bitmap; public var fps_timestep:int; public var levelprogress:int; public var win_recorded:Boolean; public var sound_end:Sound; public var level13_solid:Class; public var stats_launchesgoal:int; public var game_mode:int; public var level10_gfx:Class; public var key_left:Boolean; public var jukebox_song:int; public var level8_gfx:Class; public var spectre_mode:Boolean; public var aimdotimage:Class; public var won_game:Boolean; public var scorebg2_gfx:Class; public var rainbow2_gfx:Class; public var rainbowbmp2:Bitmap; public var level52_solid:Class; public var game_win:Boolean; public var level5_solid:Class; public var sfx_end:Class; public var typecmd_indices:Array; public var credit1bmp:Bitmap; public var scorebgbmp2:Bitmap; public var sfx_death:Class; public var levelrecords:Array; public var winstars_gfx:Class; public var gemimage1:Class; public var gemimage2:Class; public var gemimage3:Class; public var gemimage4:Class; public var mover_bmps:Array; public var approached:Boolean; public var playerstate:int; public var level_height:int; public var winscroller2_str:String; public var player_trigger:int; public var announce_rank:Boolean; public var level7_gfx:Class; public var key_down:Boolean; public var sound_menu:Sound; public var level12_solid:Class; public var titleshinebmp:Bitmap; public var credit2_gfx:Class; public var clickbgbmp:Bitmap; public var credit2bmp:Bitmap; public var stats_launchesresult:int; public var typecmd_announce_time:int; public var typecmd_announce_id:int; public var winscroller_str:String; public var prev_keycode:int; public var winstar_pos:Array; public var plyrimage_k:Class; public var fontbmp:Bitmap; public var level4_solid:Class; public var mousedown:Boolean; public var plyrbmp2:Bitmap; public var level16_gfx:Class; public var plyrbmp4:Bitmap; public var sound_victory:Sound; public var level6_gfx:Class; public var standing_on_mover:int; public var game_delay:int; public var plyrbmp3:Bitmap; public var font2_gfx:Class; public var stats_timegoal:int; public var titlescroller_str:String; public var fps_targetrate:int; public var gems:Array; public var credit1_gfx:Class; public var gembmp1:Bitmap; public var gembmp2:Bitmap; public var gembmp3:Bitmap; public var thumbnailsbmp:Bitmap; public var bgbmp:Bitmap; public var level9_solid:Class; public var gembmp4:Bitmap; public var key_space:Boolean; public var titlescroll:int; public var stats_itemsgoal:int; public var plyrbmp_k:Bitmap; public var sound_death:Sound; public var titleshine_gfx:Class; public var level11_solid:Class; public var display_height:int; public var hud2_gfx:Class; public var plyrbmp:Bitmap; public var level52_gfx:Class; public var loadertickbmp:Bitmap; public var sfx_splash:Class; public var player_mdx:Number; public var player_mdy:Number; public var level5_gfx:Class; public var mute2_gfx:Class; public var trophysmall2_gfx:Class; public var focused:int; public var font1_gfx:Class; public var rank_limits:Array; public var mousepos:Point; public var level16_solid:Class; public var sound_splash:Sound; public var level3_solid:Class; public var minijuegosbmp:Bitmap; public var game_numframes:int; public var plyrimage_k2:Class; public var minijuegos_gfx:Class; public var screenbuffer:Bitmap; public var all_trophies:Boolean; public var keyboard_daim:Point; public var scratchbuffer:BitmapData; public var fxch_gem:SoundChannel; public var scrollbounds:int; public var scorebgbmp:Bitmap; public var playerpos:Point; public var fps_numframes:int; public var level8_solid:Class; public var level14_gfx:Class; public var sfx_bgm1:Class; public var sfx_bgm3:Class; public var game_death:Boolean; public var sfx_bgm2:Class; public var keyboard_aiming:Boolean; public var framecounter:int; public var level4_gfx:Class; public var mute1_gfx:Class; public var masterlevelbmp:Bitmap; public function GamePackage():void{ font1_gfx = GamePackage_font1_gfx; font2_gfx = GamePackage_font2_gfx; level1_gfx = GamePackage_level1_gfx; level1_solid = GamePackage_level1_solid; level2_gfx = GamePackage_level2_gfx; level2_solid = GamePackage_level2_solid; level3_gfx = GamePackage_level3_gfx; level3_solid = GamePackage_level3_solid; level4_gfx = GamePackage_level4_gfx; level4_solid = GamePackage_level4_solid; level5_gfx = GamePackage_level5_gfx; level5_solid = GamePackage_level5_solid; level52_gfx = GamePackage_level52_gfx; level52_solid = GamePackage_level52_solid; level6_gfx = GamePackage_level6_gfx; level6_solid = GamePackage_level6_solid; level7_gfx = GamePackage_level7_gfx; level7_solid = GamePackage_level7_solid; level8_gfx = GamePackage_level8_gfx; level8_solid = GamePackage_level8_solid; level9_gfx = GamePackage_level9_gfx; level9_solid = GamePackage_level9_solid; level10_gfx = GamePackage_level10_gfx; level10_solid = GamePackage_level10_solid; level11_gfx = GamePackage_level11_gfx; level11_solid = GamePackage_level11_solid; level12_gfx = GamePackage_level12_gfx; level12_solid = GamePackage_level12_solid; level13_gfx = GamePackage_level13_gfx; level13_solid = GamePackage_level13_solid; level14_gfx = GamePackage_level14_gfx; level14_solid = GamePackage_level14_solid; level16_gfx = GamePackage_level16_gfx; level16_solid = GamePackage_level16_solid; thumbnails_gfx = GamePackage_thumbnails_gfx; masterlevel_gfx = GamePackage_masterlevel_gfx; title_gfx = GamePackage_title_gfx; titleshine_gfx = GamePackage_titleshine_gfx; credit1_gfx = GamePackage_credit1_gfx; credit2_gfx = GamePackage_credit2_gfx; levelselect_gfx = GamePackage_levelselect_gfx; scorebg_gfx = GamePackage_scorebg_gfx; scorebg2_gfx = GamePackage_scorebg2_gfx; clickbg_gfx = GamePackage_clickbg_gfx; hud_gfx = GamePackage_hud_gfx; hud2_gfx = GamePackage_hud2_gfx; mute1_gfx = GamePackage_mute1_gfx; mute2_gfx = GamePackage_mute2_gfx; trophy_gfx = GamePackage_trophy_gfx; trophysmall_gfx = GamePackage_trophysmall_gfx; trophysmall2_gfx = GamePackage_trophysmall2_gfx; minijuegos_gfx = GamePackage_minijuegos_gfx; moregames_gfx = GamePackage_moregames_gfx; rainbow_gfx = GamePackage_rainbow_gfx; rainbow2_gfx = GamePackage_rainbow2_gfx; winstars_gfx = GamePackage_winstars_gfx; aimdotimage = GamePackage_aimdotimage; plyrimage = GamePackage_plyrimage; plyrimage2 = GamePackage_plyrimage2; plyrimage3 = GamePackage_plyrimage3; plyrimage4 = GamePackage_plyrimage4; plyrimage_k = GamePackage_plyrimage_k; plyrimage_k2 = GamePackage_plyrimage_k2; gemimage1 = GamePackage_gemimage1; gemimage2 = GamePackage_gemimage2; gemimage3 = GamePackage_gemimage3; gemimage4 = GamePackage_gemimage4; sfx_launch = GamePackage_sfx_launch; sfx_win = GamePackage_sfx_win; sfx_death = GamePackage_sfx_death; sfx_victory = GamePackage_sfx_victory; sfx_splash = GamePackage_sfx_splash; sfx_bgm1 = GamePackage_sfx_bgm1; sfx_bgm2 = GamePackage_sfx_bgm2; sfx_bgm3 = GamePackage_sfx_bgm3; sfx_menu = GamePackage_sfx_menu; sfx_end = GamePackage_sfx_end; super(); var _local1:BitmapData = new BitmapData(320, 240, false, 0); screenbuffer = new Bitmap(_local1); screenbuffer.scaleX = 2; screenbuffer.scaleY = 2; screenbuffer.smoothing = false; addChild(screenbuffer); screenbmp = screenbuffer; var _local2:BitmapData = new BitmapData(320, 14, false, 0); warpbuffer = new Bitmap(_local2); Init(); } public function TitleLogic():void{ var i:int; var wi:int; var srcrect:Rectangle = new Rectangle(0, 0, 320, 240); var dstpoint:Point = new Point(0, 0); screenbmp.bitmapData.copyPixels(titlebmp.bitmapData, srcrect, dstpoint, null, null, false); var shine_y1:int = (((titlescroll % 240) * 8) - 100); var shine_y2:int = (shine_y1 + 60); if (shine_y1 < 14){ shine_y1 = 14; }; if (shine_y2 > 94){ shine_y2 = 94; }; if (shine_y1 < shine_y2){ screenbmp.bitmapData.copyPixels(titleshinebmp.bitmapData, new Rectangle(0, shine_y1, 320, (shine_y2 - shine_y1)), new Point(0, shine_y1), null, null, false); }; var shine_x1:int = (((titlescroll % 240) * 16) - 100); var shine_x2:int = (shine_x1 + 100); if (shine_x1 < 0){ shine_x1 = 0; }; if (shine_x2 > 320){ shine_x2 = 320; }; if (shine_x1 < shine_x2){ screenbmp.bitmapData.copyPixels(titleshinebmp.bitmapData, new Rectangle(shine_x1, 14, (shine_x2 - shine_x1), 94), new Point(shine_x1, 14), null, null, false); }; var hover_credits:Boolean; var hover_playgame:Boolean; var hover_sound:Boolean; var hover_sponsor:Boolean; if (mouse_alive){ if ((((((((mousepos.x > 36)) && ((mousepos.x < 218)))) && ((mousepos.y > 94)))) && ((mousepos.y < 106)))){ hover_credits = true; }; if ((((mousepos.x > 120)) && ((mousepos.x < 210)))){ if ((((mousepos.y > 130)) && ((mousepos.y < 142)))){ hover_playgame = true; }; if ((((mousepos.y >= 148)) && ((mousepos.y < 160)))){ hover_sound = true; }; }; if ((((mousepos.y > 180)) && ((mousepos.y < 208)))){ hover_sponsor = true; }; }; if (((((((hover_credits) || (hover_playgame))) || (hover_sound))) || (hover_sponsor))){ useHandCursor = true; } else { useHandCursor = false; }; if (hover_credits){ DrawSprite(credit2bmp, 40, 96); if (mouseclick){ try { navigateToURL(new URLRequest("http://www.drpetter.se/"), "_self"); } catch(e:Error) { }; }; } else { DrawSprite(credit1bmp, 40, 96); }; if (((hover_sponsor) && (mouseclick))){ try { navigateToURL(new URLRequest("http://www.minijuegos.com/"), "_self"); } catch(e:Error) { }; }; if (((hover_playgame) && (mouseclick))){ if (first_run){ first_run = false; current_level = 1; game_mode = 4; } else { game_mode = 2; }; }; if (((hover_sound) && (mouseclick))){ audio_mute = !(audio_mute); if (audio_mute){ bgm.stop(); } else { PlaySong(sound_menu); }; UpdateSavestate(); }; DrawString("PLAY GAME", (160 - (4 * 8)), 132); if (!audio_mute){ DrawString("SOUND: ON", (160 - (4 * 8)), 150); } else { DrawString("SOUND: OFF", (160 - (4 * 8)), 150); }; DrawSprite(moregamesbmp, 21, 192); DrawSprite(minijuegosbmp, 149, 181); titlescroll = (titlescroll + fps_timestep); var x:int = -((titlescroll % 8)); i = (int((titlescroll / 8)) - 41); while (i <= int((titlescroll / 8))) { wi = (i % titlescroller_str.length); if (i >= 0){ DrawChar((int(titlescroller_str.charCodeAt(wi)) - 33), x, 230); }; x = (x + 8); i = (i + 1); }; } public function MainLoop(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; var _local7:Boolean; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:int; useHandCursor = false; screenbmp.bitmapData.lock(); if (game_mode == 0){ if (game_delay == 0){ _local3 = 0; while (_local3 < fps_timestep) { GameLogic(); _local3++; }; if (typecmd_active[6]){ _local3 = 0; while (_local3 < fps_timestep) { GameLogic(); _local3++; }; }; win_recorded = false; announce_rank = false; level_unlocked = false; won_game = false; } else { _local3 = 0; while (_local3 < fps_timestep) { game_delay--; _local3++; }; if (game_delay <= 0){ if (game_win){ game_delay = 30; }; if (game_death){ LoadLevel(current_level, false); }; }; }; GameGraphics(); if (game_win){ _local4 = false; if ((((game_delay < 60)) && (((game_delay % 30) < 15)))){ _local4 = true; }; _local5 = false; if (stats_timeresult <= stats_timegoal){ _local5 = true; }; _local6 = false; if (stats_itemsresult >= stats_itemsgoal){ _local6 = true; }; _local7 = false; if (stats_launchesresult <= stats_launchesgoal){ _local7 = true; }; _local8 = 0; _local8 = (_local8 + ((stats_timegoal * 2000) / stats_timeresult)); _local8 = (_local8 + (stats_itemsresult * 150)); _local8 = (_local8 + ((stats_launchesgoal * 1500) / stats_launchesresult)); if (!win_recorded){ _local12 = CalculateRank(); win_recorded = true; if ((((levelprogress < (current_level + 1))) && ((levelprogress < 16)))){ levelprogress = (current_level + 1); level_unlocked = true; }; if ((((current_level == 16)) && ((levelrecords[(((current_level - 1) * 7) + 0)] == -1)))){ won_game = true; }; if ((((levelrecords[(((current_level - 1) * 7) + 0)] == -1)) || ((levelrecords[(((current_level - 1) * 7) + 0)] > stats_timeresult)))){ levelrecords[(((current_level - 1) * 7) + 0)] = stats_timeresult; }; if (levelrecords[(((current_level - 1) * 7) + 1)] < stats_itemsresult){ levelrecords[(((current_level - 1) * 7) + 1)] = stats_itemsresult; }; if ((((levelrecords[(((current_level - 1) * 7) + 2)] == -1)) || ((levelrecords[(((current_level - 1) * 7) + 2)] > stats_launchesresult)))){ levelrecords[(((current_level - 1) * 7) + 2)] = stats_launchesresult; }; if (levelrecords[(((current_level - 1) * 7) + 3)] < _local8){ levelrecords[(((current_level - 1) * 7) + 3)] = _local8; }; if (_local5){ levelrecords[(((current_level - 1) * 7) + 4)] = 1; }; if (_local6){ levelrecords[(((current_level - 1) * 7) + 5)] = 1; }; if (_local7){ levelrecords[(((current_level - 1) * 7) + 6)] = 1; }; UpdateSavestate(); _local13 = CalculateRank(); if (_local13 > _local12){ announce_rank = true; }; }; _local9 = ((game_delay - 40) * 45); if (_local9 < 0){ _local9 = 0; }; _local8 = (_local8 - _local9); if (_local8 < 0){ _local8 = 0; }; if ((((game_delay < 60)) && (((((mouseclick) && ((mousepos.y < 230)))) || (key_space))))){ _local14 = 0; _local2 = 0; while (_local2 < 16) { if (levelrecords[((_local2 * 7) + 4)] == 1){ _local14++; }; if (levelrecords[((_local2 * 7) + 5)] == 1){ _local14++; }; if (levelrecords[((_local2 * 7) + 6)] == 1){ _local14++; }; _local2++; }; if (level_unlocked){ game_delay = 0; current_level = levelprogress; game_mode = 4; } else { if (won_game){ winscreen_mode = 0; game_mode = 3; } else { if ((((_local14 == 48)) && (!(all_trophies)))){ all_trophies = true; winscreen_mode = 1; game_mode = 3; } else { game_mode = 2; }; }; }; }; _local10 = ((game_delay - 100) * 12); if (_local10 < 0){ _local10 = 0; }; _local11 = ((game_delay - 80) * 8); if (_local11 < 0){ _local11 = 0; }; if (((_local4) && (_local5))){ DrawSprite(scorebgbmp2, _local10, (40 - 4)); } else { DrawSprite(scorebgbmp, _local10, (40 - 4)); }; if (_local5){ DrawSprite(trophybmp, (10 - _local11), (34 - 4)); }; DrawString("COMPLETION TIME", (50 + _local11), 40); DrawNumber((stats_timeresult / 10), (190 + _local11), 40, 4); DrawString(".", ((190 + (4 * 8)) + _local11), 40); DrawNumber((stats_timeresult % 10), ((190 + (5 * 8)) + _local11), 40, 1); DrawString("(", (254 + _local11), 40); DrawNumber((stats_timegoal / 10), (262 + _local11), 40, 2); DrawString(".", (278 + _local11), 40); DrawNumber((stats_timegoal % 10), (286 + _local11), 40, 1); DrawString(")", (295 + _local11), 40); _local11 = (((game_delay - 80) + 10) * 8); if (_local11 < 0){ _local11 = 0; }; _local10 = (((game_delay - 100) * 12) + (1 * 50)); if (_local10 < 0){ _local10 = 0; }; if (((_local4) && (_local6))){ DrawSprite(scorebgbmp2, _local10, (60 - 4)); } else { DrawSprite(scorebgbmp, _local10, (60 - 4)); }; if (_local6){ DrawSprite(trophybmp, (15 - _local11), (54 - 4)); }; DrawString("ITEMS", (50 + _local11), 60); DrawNumber(stats_itemsresult, (190 + _local11), 60, 6); DrawString("(", (254 + _local11), 60); DrawNumber(stats_itemsgoal, (270 + _local11), 60, 2); DrawString(")", (295 + _local11), 60); _local11 = (((game_delay - 80) + 20) * 8); if (_local11 < 0){ _local11 = 0; }; _local10 = (((game_delay - 100) * 12) + (2 * 50)); if (_local10 < 0){ _local10 = 0; }; if (((_local4) && (_local7))){ DrawSprite(scorebgbmp2, _local10, (80 - 4)); } else { DrawSprite(scorebgbmp, _local10, (80 - 4)); }; if (_local7){ DrawSprite(trophybmp, (20 - _local11), (74 - 4)); }; DrawString("LAUNCHES", (50 + _local11), 80); DrawNumber(stats_launchesresult, (190 + _local11), 80, 6); DrawString("(", (254 + _local11), 80); DrawNumber(stats_launchesgoal, (270 + _local11), 80, 2); DrawString(")", (295 + _local11), 80); _local11 = (((game_delay - 80) + 30) * 8); if (_local11 < 0){ _local11 = 0; }; _local10 = (((game_delay - 100) * 12) + (3 * 50)); if (_local10 < 0){ _local10 = 0; }; DrawSprite(scorebgbmp, _local10, (120 - 4)); DrawString("LEVEL SCORE", (50 + _local11), 120); DrawNumber(_local8, (190 + _local11), 120, 6); _local10 = (((game_delay - 100) * 12) + 500); if (_local10 < 0){ _local10 = 0; }; DrawSprite(clickbgbmp, (160 - (54 / 2)), ((180 - 4) + _local10)); if ((game_delay % 15) < 8){ DrawString("CLICK", ((160 - (54 / 2)) + 7), (180 + _local10)); }; if (announce_rank){ _local10 = (((game_delay - 100) * 12) + 400); if (_local10 < 0){ _local10 = 0; }; if (!_local4){ DrawSprite(scorebgbmp2, 0, ((150 - 4) + _local10)); } else { DrawSprite(scorebgbmp, 0, ((150 - 4) + _local10)); }; DrawString("NEW RANK:", 50, (150 + _local10)); _local15 = CalculateRank(); DrawString(rank_strings[_local15], (50 + (10 * 8)), (150 + _local10)); }; }; } else { if (game_mode == 1){ TitleLogic(); } else { if (game_mode == 2){ LevelSelectLogic(); } else { if (game_mode == 3){ WinLogic(); } else { if (game_mode == 4){ SplashLogic(); }; }; }; }; }; mouseclick = false; if (((!((game_mode == 3))) && (!((game_mode == 4))))){ wintime = 0; winscreen_mode = 0; }; if (focused == 0){ focused = 1; }; if ((((((game_mode == 0)) && (!(game_win)))) && ((focused == 2)))){ DrawSprite(scorebgbmp, 0, 112); DrawString("PAUSED", (160 - (3 * 8)), 116); }; if (typecmd_announce_time > 0){ typecmd_announce_time = (typecmd_announce_time - fps_timestep); if (typecmd_announce_time < 0){ typecmd_announce_time = 0; }; screenbmp.bitmapData.fillRect(new Rectangle(0, 210, 320, 14), 0xFFFFFF); screenbmp.bitmapData.fillRect(new Rectangle(0, 211, 320, 12), 0x550000); DrawString(typecmd_strings[typecmd_announce_id], (160 - ((typecmd_strings[typecmd_announce_id].length * 8) / 2)), 214); }; if ((((((game_mode == 1)) || ((game_mode == 2)))) && (!(in_menu)))){ titlescroll = 0; in_menu = true; PlaySong(sound_menu); }; if (fps_show){ DrawNumber(int(fps_current), 4, 4, 2); DrawString("/", (4 + (2 * 8)), 4); DrawNumber(int(fps_targetrate), (4 + (8 * 3)), 4, 2); }; fps_numframes++; screenbmp.bitmapData.unlock(null); } public function DebugLog(_arg1:String):void{ var _local2:int; _local2 = 0; while (_local2 < 9) { debuglog_strings[_local2] = debuglog_strings[(_local2 + 1)]; _local2++; }; debuglog_strings[9] = _arg1; } public function DrawWinScroller(_arg1:int, _arg2:int, _arg3:Boolean, _arg4:uint, _arg5:uint):void{ var _local6:int; var _local7:int; var _local11:Number; if (_arg3){ warpbuffer.bitmapData.fillRect(new Rectangle(0, 0, 320, 14), _arg4); warpbuffer.bitmapData.fillRect(new Rectangle(0, 1, 320, 12), _arg5); } else { warpbuffer.bitmapData.fillRect(new Rectangle(0, 0, 320, 14), 0); warpbuffer.bitmapData.fillRect(new Rectangle(0, 2, 320, 10), _arg4); warpbuffer.bitmapData.fillRect(new Rectangle(0, 3, 320, 8), _arg5); }; var _local8:int = -((_arg1 % 8)); if (_arg3){ SelectTarget(warpbuffer); _local6 = (int((_arg1 / 8)) - 41); while (_local6 <= int((_arg1 / 8))) { if (winscreen_mode > 0){ _local7 = (_local6 % winscroller2_str.length); if (_local6 >= 0){ DrawChar((int(winscroller2_str.charCodeAt(_local7)) - 33), _local8, 3); }; } else { _local7 = (_local6 % winscroller_str.length); if (_local6 >= 0){ DrawChar((int(winscroller_str.charCodeAt(_local7)) - 33), _local8, 3); }; }; _local8 = (_local8 + 8); _local6++; }; SelectTarget(screenbuffer); }; var _local9:int = (320 - (_arg1 * 2)); if (_local9 < 0){ _local9 = 0; }; var _local10 = 320; if (winscreen_mode > 2){ _local10 = (320 - ((winscreen_mode - 2) * 8)); }; _local8 = _local9; while (_local8 < _local10) { _local11 = (((_local8 * 0.02) - (_arg1 * (0.01 + ((_arg2 * 0.008) / 60)))) + (_arg2 * 0.01)); _local7 = ((184 + (Math.sin(_local11) * (20 - (_arg2 / 6)))) + (Math.sin((((_local11 * 2.3) + (_arg1 * (0.028 - ((_arg2 * 0.042) / 60)))) + (_arg2 * 0.5))) * (15 - (_arg2 / 10)))); screenbmp.bitmapData.copyPixels(warpbuffer.bitmapData, new Rectangle(_local8, 0, 1, 14), new Point(_local8, _local7), null, null, false); _local8++; }; } public function timerHandler(_arg1:TimerEvent):void{ fps_current = (fps_current + ((fps_numframes - fps_current) * 0.1)); fps_numframes = 0; if (focused != 1){ fps_current = fps_targetrate; }; if ((((fps_current < (fps_targetrate * 0.85))) && ((fps_timestep < 4)))){ fps_timestep++; fps_targetrate = (60 / fps_timestep); stage.frameRate = fps_targetrate; fps_current = fps_targetrate; }; } private function mouseMoveHandler(_arg1:MouseEvent):void{ mousepos.x = (_arg1.localX / 2); mousepos.y = (_arg1.localY / 2); mouse_alive = true; var _local2:Boolean = mousedown; mousedown = _arg1.buttonDown; } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (focused == 2){ focused = 0; }; if (_arg1.keyCode == prev_keycode){ return; }; prev_keycode = _arg1.keyCode; if ((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == "W".charCodeAt(0))))){ key_up = true; }; if ((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == "S".charCodeAt(0))))){ key_down = true; }; if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == "A".charCodeAt(0))))){ key_left = true; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == "D".charCodeAt(0))))){ key_right = true; }; if (_arg1.keyCode == Keyboard.SPACE){ key_space = true; }; UpdateTypeCommands(_arg1.keyCode); fps_show = typecmd_active[0]; if (typecmd_active[1]){ typecmd_active[1] = false; if (fps_timestep < 4){ fps_timestep++; fps_targetrate = (60 / fps_timestep); stage.frameRate = fps_targetrate; fps_current = fps_targetrate; }; }; if (typecmd_active[2]){ typecmd_active[2] = false; levelprogress = 16; UpdateSavestate(); }; if (typecmd_active[3]){ typecmd_active[3] = false; winscreen_mode = 0; game_mode = 3; }; if (typecmd_active[4]){ typecmd_active[4] = false; Jukebox(); }; if (typecmd_active[8]){ typecmd_active[8] = false; winscreen_mode = 1; game_mode = 3; }; if (typecmd_active[9]){ typecmd_active[9] = false; spectre_mode = !(spectre_mode); ColorSwap(); }; } private function focusInHandler(_arg1:Event):void{ if (focused == 2){ focused = 0; }; } private function keyUpHandler(_arg1:KeyboardEvent):void{ prev_keycode = -1; if ((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == "W".charCodeAt(0))))){ key_up = false; }; if ((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == "S".charCodeAt(0))))){ key_down = false; }; if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == "A".charCodeAt(0))))){ key_left = false; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == "D".charCodeAt(0))))){ key_right = false; }; if (_arg1.keyCode == Keyboard.SPACE){ key_space = false; }; } public function CalculateRank():int{ var _local2:int; var _local3:int; var _local1:int = CalculateTotalScore(); _local3 = 0; while (_local3 < rank_limits.length) { if (_local1 >= rank_limits[_local3]){ _local2 = _local3; }; _local3++; }; return (_local2); } public function GameGraphics():void{ var _local3:int; var _local6:Point; var _local7:Point; var _local8:Number; var _local1:Rectangle = new Rectangle(scrollpos.x, scrollpos.y, 320, 240); var _local2:Point = new Point(0, 0); screenbmp.bitmapData.copyPixels(bgbmp.bitmapData, _local1, _local2, null, null, false); _local3 = 0; while (_local3 < gems.length) { if (gems[_local3].exists){ _local1 = new Rectangle(0, 0, gems[_local3].bitmap.bitmapData.width, gems[_local3].bitmap.bitmapData.height); _local2 = new Point(gems[_local3].position.x, gems[_local3].position.y); _local2.x = (_local2.x - scrollpos.x); _local2.y = (_local2.y - scrollpos.y); screenbmp.bitmapData.copyPixels(gems[_local3].bitmap.bitmapData, _local1, _local2, null, null, false); }; _local3++; }; if (playerstate == 1){ _local6 = new Point(Math.floor((playerpos.x + 6)), Math.floor((playerpos.y + 6))); _local7 = new Point(player_mdx, player_mdy); _local8 = 0; aimtimer = ((aimtimer + 1) % 20); _local3 = 0; while (_local3 < 100) { _local6.x = (_local6.x + _local7.x); _local6.y = (_local6.y + _local7.y); _local7.y = (_local7.y + 0.06); _local8 = (_local8 + Math.sqrt(((_local7.x * _local7.x) + (_local7.y * _local7.y)))); if (_local8 > 100){ break; }; if ((_local3 % 10) == int((aimtimer / 2))){ _local1 = new Rectangle(0, 0, 6, 6); _local2 = new Point((_local6.x - 3), (_local6.y - 3)); _local2.x = (_local2.x - scrollpos.x); _local2.y = (_local2.y - scrollpos.y); screenbmp.bitmapData.copyPixels(aimdotbmp.bitmapData, _local1, _local2, null, null, false); }; _local3++; }; }; _local1 = new Rectangle(0, 0, 12, 12); _local2 = new Point(playerpos.x, playerpos.y); _local2.x = (_local2.x - scrollpos.x); _local2.y = (_local2.y - scrollpos.y); var _local4:Bitmap = plyrbmp; if (playerstate == 1){ _local4 = plyrbmp2; }; if (playerstate == 3){ _local4 = plyrbmp3; }; var _local5:Boolean = typecmd_active[7]; if (_local5){ _local4 = plyrbmp_k; }; if (game_death){ if (_local5){ DrawSprite(plyrbmp_k2, (playerpos.x - scrollpos.x), (playerpos.y - scrollpos.y)); } else { DrawWobblySprite(plyrbmp4, (playerpos.x - scrollpos.x), (playerpos.y - scrollpos.y)); }; } else { screenbmp.bitmapData.copyPixels(_local4.bitmapData, _local1, _local2, null, null, false); }; if (spectre_mode){ _local1 = new Rectangle(0, 0, 1, 240); _local2 = new Point(0, 0); _local3 = 0; while (_local3 < 320) { _local1.x = _local3; _local2.x = (319 - _local3); scratchbuffer.copyPixels(screenbmp.bitmapData, _local1, _local2, null, null, false); _local3++; }; screenbmp.bitmapData.copyPixels(scratchbuffer, new Rectangle(0, 0, 320, 240), new Point(0, 0), null, null, false); }; if ((((mousepos.x > 216)) && ((mousepos.y > 230)))){ if (mouseclick){ if (bgm != null){ bgm.stop(); }; game_mode = 2; }; DrawSprite(hudbmp2, 216, 230); } else { DrawSprite(hudbmp, 216, 230); }; if ((((((((mousepos.x > 203)) && ((mousepos.x < 216)))) && ((mousepos.y > 230)))) && (mouseclick))){ audio_mute = !(audio_mute); if (audio_mute){ if (bgm != null){ bgm.stop(); }; } else { PlaySong(sound_cursong); }; }; if (audio_mute){ DrawSprite(mutebmp2, 203, 230); } else { DrawSprite(mutebmp1, 203, 230); }; DrawString("SELECT LEVEL", 220, 232); } public function WinLogic():void{ var _local1:int; var _local2:int; var _local4:int; var _local5:Number; var _local6:Boolean; var _local13:int; var _local14:int; var _local15:int; var _local16:int; var _local17:int; var _local18:Number; in_menu = false; if (wintime == 0){ if (bgm != null){ bgm.stop(); }; winplaying = false; if (!audio_mute){ sound_victory.play(0, 0, null); }; _local1 = 0; while (_local1 < 30) { winstar_pos[_local1] = new Point(0, -100); winstar_life[_local1] = new int(((Math.random() * 3) * 6)); _local1++; }; }; if (wintime < 30){ playerpos = new Point(-33, 100); playervel = new Point(2.28, -1.8); }; if ((((wintime >= 135)) && (!(winplaying)))){ winplaying = true; PlaySong(sound_end); }; if (((mouseclick) || (key_space))){ if ((((wintime > 240)) && ((winscreen_mode == 0)))){ game_mode = 2; }; if ((((wintime > 300)) && ((winscreen_mode == 1)))){ winscreen_mode = 2; }; }; if (winscreen_mode > 1){ winscreen_mode++; }; if (winscreen_mode >= 242){ game_mode = 2; }; screenbmp.bitmapData.fillRect(new Rectangle(0, 0, 320, 240), 0); _local1 = 0; while (_local1 < 30) { _local2 = (winstar_life[_local1] / 3); if ((((winstar_pos[_local1].y > -10)) && ((_local2 < 7)))){ screenbmp.bitmapData.copyPixels(winstarsbmp.bitmapData, new Rectangle((_local2 * 3), 0, 3, 7), new Point(winstar_pos[_local1].x, winstar_pos[_local1].y), null, null, false); }; _local1++; }; var _local3:int = (wintime * 6); if (_local3 > 320){ _local3 = 320; }; screenbmp.bitmapData.fillRect(new Rectangle(0, 137, _local3, 2), 0xFFFFFF); if (winscreen_mode > 0){ screenbmp.bitmapData.fillRect(new Rectangle(0, 140, _local3, 2), 16759586); screenbmp.bitmapData.fillRect(new Rectangle(0, 143, _local3, 1), 0x880000); } else { screenbmp.bitmapData.fillRect(new Rectangle(0, 140, _local3, 1), 0x880000); }; if (winscreen_mode > 0){ _local13 = 0; _local14 = 0; _local15 = 5; _local1 = 0; while (_local1 < 54) { if (_local1 == 25){ _local15 = (_local15 + 174); _local13 = 0; _local14 = 0; }; _local17 = ((wintime - 100) - (_local1 * 5)); _local16 = (140 - ((_local17 * _local17) * 0.05)); if (_local16 < 0){ _local16 = 0; }; if ((((_local17 > 0)) && ((_local14 < 4)))){ DrawSprite(trophybmp, ((_local15 + (_local13 * 19)) + (_local14 * 8)), ((117 - (_local14 * 17)) - _local16)); }; if ((((((_local17 > 0)) && ((_local14 == 4)))) && (!((_local13 == 1))))){ DrawSprite(trophysmallbmp, (((_local15 + (_local13 * 19)) + (_local14 * 8)) + 5), (((117 - (_local14 * 17)) - _local16) + 9)); }; _local13++; if (_local13 >= (7 - _local14)){ _local13 = 0; _local14++; }; _local1++; }; }; var _local7:int = (130 - ((wintime - 140) * 3)); var _local8 = 130; if (winscreen_mode > 1){ _local8 = (130 - ((winscreen_mode - 1) * 2)); }; var _local9:Number = 1; if (winscreen_mode > 0){ _local9 = 1.5; }; if (_local7 < 0){ _local7 = 0; }; var _local10:int = (130 - ((wintime - 160) * 4)); if (_local10 < 0){ _local10 = 0; }; _local4 = _local7; while (_local4 < _local8) { _local5 = ((-(wintime) * 0.03) + ((130 - _local4) * 0.07)); _local5 = (_local5 * _local9); if (Math.sin(_local5) > 0){ _local6 = true; } else { _local6 = false; }; if ((((Math.random() * 0.4) * _local4) / 60) > Math.abs(Math.sin(_local5))){ _local6 = !(_local6); }; if (_local6){ screenbmp.bitmapData.copyPixels(rainbowbmp.bitmapData, new Rectangle((int(((wintime * 5) + (_local4 / 2))) % 244), 0, 12, 1), new Point((149.5 + (((Math.cos(_local5) * Math.pow(((130 - _local4) / 130), 2)) * 40) * _local9)), _local4), null, null, false); }; if (_local4 > _local10){ screenbmp.bitmapData.copyPixels(rainbowbmp2.bitmapData, new Rectangle((243 - (int(((wintime * 5) + (_local4 / 2))) % 244)), 0, 12, 1), new Point((149.5 + (((Math.cos((_local5 + 3.1415)) * Math.pow(((130 - _local4) / 130), 2)) * 40) * _local9)), _local4), null, null, false); }; if (!_local6){ screenbmp.bitmapData.copyPixels(rainbowbmp.bitmapData, new Rectangle((int(((wintime * 5) + (_local4 / 2))) % 244), 0, 12, 1), new Point((149.5 + (((Math.cos(_local5) * Math.pow(((130 - _local4) / 130), 2)) * 40) * _local9)), _local4), null, null, false); }; _local4++; }; var _local11:int = (20 + (wintime * 3)); if (_local11 > 310){ _local11 = 310; }; _local4 = 0; while (_local4 < fps_timestep) { playervel.y = (playervel.y + 0.06); playerpos.x = (playerpos.x + playervel.x); playerpos.y = (playerpos.y + playervel.y); if (playerpos.y >= 125){ playerpos.y = 125; playervel.x = (playervel.x * 0.9); playervel.y = 0; }; _local1 = 0; while (_local1 < 30) { winstar_pos[_local1].y++; var _local19 = winstar_life; var _local20 = _local1; var _local21 = (_local19[_local20] + 1); _local19[_local20] = _local21; if (winstar_life[_local1] > (3 * 7)){ winstar_pos[_local1] = new Point(((Math.random() * _local11) + 5), ((Math.random() * 110) - 10)); winstar_life[_local1] = 0; if (winscreen_mode > 60){ winstar_pos[_local1].y = -100; }; }; _local1++; }; _local4++; }; if (wintime > 140){ playerpos.x = 149; }; var _local12:int = (((wintime - 135) + 24) / 2); if (winscreen_mode > 5){ _local12 = (12 - ((winscreen_mode - 5) / 2)); if (winscreen_mode > 60){ playerpos.y = (playerpos.y - ((winscreen_mode - 60) * 0.1)); }; }; if (_local12 > 12){ _local12 = 12; }; if (_local12 < 0){ _local12 = 0; }; screenbmp.bitmapData.copyPixels(plyrbmp.bitmapData, new Rectangle(0, 5, 12, 7), new Point(playerpos.x, (playerpos.y + 5)), null, null, false); screenbmp.bitmapData.copyPixels(plyrbmp.bitmapData, new Rectangle(0, 0, 12, 5), new Point((playerpos.x + _local12), playerpos.y), null, null, false); if (wintime > 180){ if (winscreen_mode > 0){ DrawWinScroller((wintime - 220), 60, false, 7825049, 3351108); DrawWinScroller((wintime - 180), 0, true, 16746615, 7811874); } else { DrawWinScroller((wintime - 220), 60, false, 0xCC3300, 0x550000); DrawWinScroller((wintime - 180), 0, true, 2121983, 2237047); }; }; if (winscreen_mode > 60){ _local18 = (1 - ((winscreen_mode - 60) / 130)); if (_local18 < 0){ _local18 = 0; }; _local18 = Math.pow(_local18, 1.5); if (bgm != null){ bgm.soundTransform = new SoundTransform(_local18, 0); }; }; wintime = (wintime + fps_timestep); } public function SplashLogic():void{ var _local1:int; var _local2:int; in_menu = false; if (wintime == 0){ if (bgm != null){ bgm.stop(); }; if (!audio_mute){ sound_splash.play(0, 0, null); }; }; if (wintime > 120){ LoadLevel(current_level, true); game_mode = 0; }; screenbmp.bitmapData.fillRect(new Rectangle(0, 0, 320, 240), 0); SelectFont(fontbmp2); _local1 = 0; while (_local1 < 25) { if (((((wintime - _local1) < 0)) || ((((_local1 > 12)) && ((_local1 < 16)))))){ } else { _local2 = (Math.pow(((wintime - _local1) / 2), 2) - (8 * 8)); if ((((_local1 == 11)) && ((_local2 > (160 - (4 * 8)))))){ _local2 = (160 - (4 * 8)); }; if (_local1 == 11){ SelectFont(fontbmp1); }; if (_local1 == 12){ SelectFont(fontbmp2); }; DrawString("LEVEL", _local2, ((_local1 * 10) - 4)); if (current_level < 10){ DrawNumber(current_level, (_local2 + (6 * 8)), ((_local1 * 10) - 4), 1); } else { DrawNumber(current_level, (_local2 + (6 * 8)), ((_local1 * 10) - 4), 2); }; }; _local1++; }; _local1 = 0; while (_local1 < 16) { if (((((_local1 + 1) == current_level)) && (((wintime % 12) < 6)))){ } else { screenbmp.bitmapData.fillRect(new Rectangle((17 + (_local1 * 18)), 132, 16, 16), 0xFFFFFF); if ((_local1 + 1) > levelprogress){ screenbmp.bitmapData.fillRect(new Rectangle(((17 + (_local1 * 18)) + 1), 133, 14, 14), 0); }; }; _local1++; }; SelectFont(fontbmp1); wintime = (wintime + fps_timestep); } public function Init():void{ var i:int; fontbmp1 = new font1_gfx(); fontbmp2 = new font2_gfx(); fontbmp = fontbmp1; titlebmp = new title_gfx(); titleshinebmp = new titleshine_gfx(); credit1bmp = new credit1_gfx(); credit2bmp = new credit2_gfx(); levelselectbmp = new levelselect_gfx(); scorebgbmp = new scorebg_gfx(); scorebgbmp2 = new scorebg2_gfx(); clickbgbmp = new clickbg_gfx(); hudbmp = new hud_gfx(); hudbmp2 = new hud2_gfx(); mutebmp1 = new mute1_gfx(); mutebmp2 = new mute2_gfx(); trophybmp = new trophy_gfx(); trophysmallbmp = new trophysmall_gfx(); trophysmallbmp2 = new trophysmall2_gfx(); minijuegosbmp = new minijuegos_gfx(); moregamesbmp = new moregames_gfx(); rainbowbmp = new rainbow_gfx(); rainbowbmp2 = new rainbow2_gfx(); winstarsbmp = new winstars_gfx(); thumbnailsbmp = new thumbnails_gfx(); masterlevelbmp = new masterlevel_gfx(); aimdotbmp = new aimdotimage(); plyrbmp = new plyrimage(); plyrbmp2 = new plyrimage2(); plyrbmp3 = new plyrimage3(); plyrbmp4 = new plyrimage4(); plyrbmp_k = new plyrimage_k(); plyrbmp_k2 = new plyrimage_k2(); gembmp1 = new gemimage1(); gembmp2 = new gemimage2(); gembmp3 = new gemimage3(); gembmp4 = new gemimage4(); bgm = new SoundChannel(); fxch_gem = new SoundChannel(); sound_launch = new sfx_launch(); sound_win = new sfx_win(); sound_death = new sfx_death(); sound_victory = new sfx_victory(); sound_splash = new sfx_splash(); sound_bgm1 = new sfx_bgm1(); sound_bgm2 = new sfx_bgm2(); sound_bgm3 = new sfx_bgm3(); sound_menu = new sfx_menu(); sound_end = new sfx_end(); mousepos = new Point(100, 100); mouse_alive = false; mousedown = false; mouseclick = false; prev_keycode = -1; display_width = 320; display_height = 240; framecounter = 0; menutime = 0; wintime = 0; winstar_pos = new Array(30); winstar_life = new Array(30); focused = 1; current_level = 1; resetting = 0; audio_mute = false; rank_limits = new Array(); rank_strings = new Array(); rank_limits.push(int(0)); rank_strings.push(String("NEW CHALLENGER")); rank_limits.push(int(1)); rank_strings.push(String("OPERATIONAL")); rank_limits.push(int(500)); rank_strings.push(String("BOTTOM FEEDER")); rank_limits.push(int(1000)); rank_strings.push(String("MODEST")); rank_limits.push(int(5000)); rank_strings.push(String("ON YOUR WAY")); rank_limits.push(int(10000)); rank_strings.push(String("COMPETENT")); rank_limits.push(int(15000)); rank_strings.push(String("GETTING PLACES")); rank_limits.push(int(20000)); rank_strings.push(String("SUCCESSFUL")); rank_limits.push(int(25000)); rank_strings.push(String("IMPRESSIVE")); rank_limits.push(int(30000)); rank_strings.push(String("GOLDEN")); rank_limits.push(int(40000)); rank_strings.push(String("FANTASTIC")); rank_limits.push(int(50000)); rank_strings.push(String("UNSTOPPABLE")); rank_limits.push(int(60000)); rank_strings.push(String("TRANSCENDING")); rank_limits.push(int(70000)); rank_strings.push(String("TROPHY HUNTER")); rank_limits.push(int(80000)); rank_strings.push(String("GREEDY")); rank_limits.push(int(85000)); rank_strings.push(String("CHAMPION")); rank_limits.push(int(90000)); rank_strings.push(String("MASTER")); rank_limits.push(int(95000)); rank_strings.push(String("MOTHER BRAIN")); rank_limits.push(int(100000)); rank_strings.push(String("WIZARD")); rank_limits.push(int(105000)); rank_strings.push(String("ARCH CHUPPER")); rank_limits.push(int(110000)); rank_strings.push(String("OVERLORD")); rank_limits.push(int(115000)); rank_strings.push(String("CHUP INCARNATE")); rank_limits.push(int(118000)); rank_strings.push(String("IMPOSSIBLE")); ResetRecords(); try { savestate = SharedObject.getLocal("savestate"); LoadRecords(); UpdateSavestate(); } catch(e:Error) { }; if (levelprogress == 1){ first_run = true; } else { first_run = false; }; var totaltrophies:int; i = 0; while (i < 16) { if (levelrecords[((i * 7) + 4)] == 1){ totaltrophies = (totaltrophies + 1); }; if (levelrecords[((i * 7) + 5)] == 1){ totaltrophies = (totaltrophies + 1); }; if (levelrecords[((i * 7) + 6)] == 1){ totaltrophies = (totaltrophies + 1); }; i = (i + 1); }; if (totaltrophies == 48){ all_trophies = true; } else { all_trophies = false; }; game_mode = 1; in_menu = false; titlescroller_str = new String("WELCOME TO CHUP! CONTROL WITH MOUSE AND ARROW KEYS OR W/A/S/D REMEMBER AIR CONTROL! PROGRESS IS SAVED, SO YOU MAY COME BACK AND CONTINUE AT ANY TIME COLLECT ALL TROPHIES FOR MAXIMUM SCORE THANKS FOR TESTING : PEKUJA, PHIL HASSEY, X-0UT, POPPEMAN, P OF KLISTERTRAKTOR, MJAU, BLECKI, POV, GUSTAV, JOLLE, ET AL! . . . . . . . . . . . . . . . . "); winscroller_str = new String("CONGRATULATIONS! GREAT JOB ON BEATING ALL LEVELS! I HOPE YOU ENJOYED CHUP THE NEXT CHALLENGE IS TO SEE IF YOU CAN COLLECT ALL TROPHIES! HERE ARE SOME CHEAT CODES, KEEP THEM SECRET! ---- SHOWTHEMALL - EASYLIVING - JUKEBOX - LOLLIPOP - CAFFEINE - KITTEN ---- THANK YOU FOR PLAYING!!!!!!!! "); winscroller2_str = new String("WOW!!!! ALL TROPHIES HAVE BEEN COLLECTED! YOU ARE A TRUE MASTER OF CHUP! THERE IS NO CHALLENGE LEFT FOR YOU HERE, BUT THESE ADDITIONAL CHEAT CODES MIGHT COME IN HANDY ---- PIZZACOLADA - SPECTRE ---- PEACE OUT AND TAKE CARE!!!!!!!! ^ ^ ^^^^ ^ ^ "); typecmd_strings = new Array(10); typecmd_indices = new Array(10); typecmd_active = new Array(10); i = 0; while (i < 10) { typecmd_strings[i] = new String(""); typecmd_indices[i] = new int(0); typecmd_active[i] = new Boolean(false); i = (i + 1); }; typecmd_strings[0] = "FPS"; typecmd_strings[1] = "SLOW"; typecmd_strings[2] = "SHOWTHEMALL"; typecmd_strings[3] = "EASYLIVING"; typecmd_strings[4] = "JUKEBOX"; typecmd_strings[5] = "LOLLIPOP"; typecmd_strings[6] = "CAFFEINE"; typecmd_strings[7] = "KITTEN"; typecmd_strings[8] = "PIZZACOLADA"; typecmd_strings[9] = "SPECTRE"; typecmd_announce_id = 0; typecmd_announce_time = 0; jukebox_song = 0; spectre_mode = false; scratchbuffer = new BitmapData(320, 240, false, 0); debuglog_strings = new Array(10); i = 0; while (i < 10) { debuglog_strings[i] = new String(""); i = (i + 1); }; this.addEventListener(Event.ADDED_TO_STAGE, InitStage); } public function DrawSprite(_arg1:Bitmap, _arg2:int, _arg3:int):void{ screenbmp.bitmapData.copyPixels(_arg1.bitmapData, new Rectangle(0, 0, _arg1.width, _arg1.height), new Point(_arg2, _arg3), null, null, false); } private function mouseReleaseHandler(_arg1:MouseEvent):void{ if (focused != 1){ return; }; mousedown = false; } public function CalculateTotalScore():int{ var _local1:int; var _local2:int; _local2 = 0; while (_local2 < levelprogress) { if (levelrecords[((_local2 * 7) + 3)] > -1){ _local1 = (_local1 + levelrecords[((_local2 * 7) + 3)]); }; if (levelrecords[((_local2 * 7) + 4)] == 1){ _local1 = (_local1 + 750); }; if (levelrecords[((_local2 * 7) + 5)] == 1){ _local1 = (_local1 + 750); }; if (levelrecords[((_local2 * 7) + 6)] == 1){ _local1 = (_local1 + 750); }; _local2++; }; return (_local1); } public function LevelSelectLogic():void{ var _local4:int; var _local7:int; var _local8:int; var _local9:int; useHandCursor = false; menutime = (menutime + fps_timestep); if (menutime > 9){ menutime = (menutime - 10); }; var _local1:int = Math.floor(((mousepos.x - ((160 - 80) + 50)) / 40)); var _local2:int = Math.floor(((mousepos.y - 36) / 40)); var _local3:int = ((_local2 * 4) + _local1); if ((((((((((_local1 < 0)) || ((_local1 > 3)))) || ((_local2 < 0)))) || ((_local2 > 3)))) || ((_local3 >= levelprogress)))){ _local3 = -1; }; if (mouseclick){ if (_local3 > -1){ current_level = (_local3 + 1); game_mode = 4; }; if ((((((mousepos.y >= 208)) && ((mousepos.x > 130)))) && ((mousepos.x < 190)))){ game_mode = 1; } else { if ((((mousepos.x > 230)) && ((mousepos.y >= 220)))){ if (resetting > 0){ ResetRecords(); savestate.clear(); resetting = 0; } else { resetting = 60; }; }; }; }; screenbmp.bitmapData.copyPixels(levelselectbmp.bitmapData, new Rectangle(0, 0, 320, 240), new Point(0, 0), null, null, false); _local4 = 0; while (_local4 < 16) { if (_local4 < levelprogress){ if (((!((_local4 == _local3))) || ((menutime < 5)))){ screenbmp.bitmapData.copyPixels(thumbnailsbmp.bitmapData, new Rectangle((_local4 * 32), 0, 32, 32), new Point((((164 - 80) + 50) + ((_local4 % 4) * 40)), (40 + (Math.floor((_local4 / 4)) * 40))), null, null, false); }; if ((((((levelrecords[((_local4 * 7) + 4)] == 1)) && ((levelrecords[((_local4 * 7) + 5)] == 1)))) && ((levelrecords[((_local4 * 7) + 6)] == 1)))){ screenbmp.bitmapData.copyPixels(masterlevelbmp.bitmapData, new Rectangle(0, 0, 36, 36), new Point(((((164 - 80) + 50) + ((_local4 % 4) * 40)) - 2), ((40 + (Math.floor((_local4 / 4)) * 40)) - 2)), null, null, false); }; } else { screenbmp.bitmapData.fillRect(new Rectangle((((164 - 80) + 50) + ((_local4 % 4) * 40)), (40 + (Math.floor((_local4 / 4)) * 40)), 32, 32), 0x666666); screenbmp.bitmapData.fillRect(new Rectangle(((((164 - 80) + 50) + ((_local4 % 4) * 40)) + 1), ((40 + (Math.floor((_local4 / 4)) * 40)) + 1), 30, 30), 0); }; _local4++; }; if (_local3 > -1){ _local7 = 1; if ((_local3 + 1) >= 10){ _local7 = 2; }; DrawString("LEVEL", 4, 40); DrawNumber((_local3 + 1), (4 + (6 * 8)), 40, _local7); DrawString("RECORDS:", 4, 50); _local8 = (_local3 * 7); if (levelrecords[(_local8 + 4)] == 1){ DrawSprite(trophysmallbmp, 0, (70 - 3)); } else { DrawSprite(trophysmallbmp2, 0, (70 - 3)); }; if (levelrecords[(_local8 + 0)] == -1){ DrawString("TIME", 14, 70); DrawNumber(-1, 82, 70, 5); } else { DrawString("TIME", 14, 70); DrawNumber((levelrecords[(_local8 + 0)] / 10), 90, 70, 2); DrawString(".", (90 + (2 * 8)), 70); DrawNumber((levelrecords[(_local8 + 0)] % 10), (90 + (3 * 8)), 70, 1); }; if (levelrecords[(_local8 + 5)] == 1){ DrawSprite(trophysmallbmp, 0, ((70 + 12) - 3)); } else { DrawSprite(trophysmallbmp2, 0, ((70 + 12) - 3)); }; DrawString("ITEMS", 14, (70 + 12)); DrawNumber(levelrecords[(_local8 + 1)], 82, (70 + 12), 5); if (levelrecords[(_local8 + 6)] == 1){ DrawSprite(trophysmallbmp, 0, ((70 + 24) - 3)); } else { DrawSprite(trophysmallbmp2, 0, ((70 + 24) - 3)); }; DrawString("LAUNCHES", 14, (70 + 24)); DrawNumber(levelrecords[(_local8 + 2)], 82, (70 + 24), 5); DrawString("SCORE", 4, (70 + 36)); DrawNumber(levelrecords[(_local8 + 3)], 82, (70 + 36), 5); }; var _local5:int = CalculateTotalScore(); DrawString("TOTAL SCORE", 20, 140); DrawNumber(_local5, 30, 150, 7); var _local6:int = CalculateRank(); DrawString("RANK", 48, 170); DrawString(rank_strings[_local6], (64 - ((rank_strings[_local6].length * 8) / 2)), 180); if ((((levelprogress == 16)) && (!((levelrecords[((15 * 7) + 0)] == -1))))){ _local9 = 0; _local4 = 0; while (_local4 < 16) { if (levelrecords[((_local4 * 7) + 4)] == 1){ _local9++; }; if (levelrecords[((_local4 * 7) + 5)] == 1){ _local9++; }; if (levelrecords[((_local4 * 7) + 6)] == 1){ _local9++; }; _local4++; }; DrawSprite(trophybmp, 24, 203); DrawSprite(trophybmp, 84, 203); DrawNumber(_local9, 44, 216, 2); DrawString("/", 60, 216); DrawNumber(48, 68, 216, 2); screenbmp.bitmapData.fillRect(new Rectangle(30, 224, 68, 1), 0xFFFFFF); }; if (resetting > 0){ resetting = (resetting - fps_timestep); if (resetting < 0){ resetting = 0; }; DrawString("CONFIRM", 232, 220); } else { DrawString("RESET", 240, 220); }; } public function DrawNumber(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ var _local5:int; _arg2 = (_arg2 + ((_arg4 - 1) * 8)); _local5 = 0; while (_local5 < _arg4) { if (_arg1 < 0){ DrawChar(12, _arg2, _arg3); return; }; DrawChar(((_arg1 % 10) + 15), _arg2, _arg3); _arg2 = (_arg2 - 8); _arg1 = (_arg1 / 10); if (_arg1 == 0){ return; }; _local5++; }; } public function SelectTarget(_arg1:Bitmap):void{ screenbmp = _arg1; } public function Restart():void{ var _local1:int; playerpos = new Point(respawn.x, respawn.y); playervel = new Point(0, 0); playerstate = 0; player_trigger = 0; keyboard_aiming = false; scrollpos = new Point(0, 0); if (current_level == 16){ scrollpos = new Point(0, 40); }; scrollbounds = 96; game_delay = 0; game_win = false; game_death = false; stats_timeresult = 0; stats_itemsresult = 0; stats_launchesresult = 0; game_numframes = 0; gem_anim = 0; _local1 = 0; while (_local1 < 5) { GameLogic(); _local1++; }; in_menu = false; } private function mouseClickHandler(_arg1:MouseEvent):void{ mouseclick = true; if (focused == 2){ focused = 0; }; if (focused != 1){ return; }; mousedown = true; } public function ResetRecords():void{ var _local1:int; levelrecords = new Array(); _local1 = 0; while (_local1 < 16) { levelrecords.push(new int(-1)); levelrecords.push(new int(-1)); levelrecords.push(new int(-1)); levelrecords.push(new int(-1)); levelrecords.push(new int(0)); levelrecords.push(new int(0)); levelrecords.push(new int(0)); _local1++; }; levelprogress = 1; } public function LoadLevel(_arg1:int, _arg2:Boolean):void{ var _local3:URLRequest; var _local11:int; var _local12:int; var _local13:int; var _local15:Rectangle; var _local16:Point; var _local17:Boolean; var _local18:int; var _local19:int; var _local20:int; mover_bmps = new Array(); var _local4:Array = new Array(); var _local5:Array = new Array(); var _local6:Array = new Array(); var _local7:Array = new Array(); var _local8:int; var _local9:Boolean; checkpoint = new Point(0, 0); var _local10:Sound = sound_bgm1; if (_arg1 == 1){ stats_timegoal = 50; stats_launchesgoal = 1; _local10 = sound_bgm1; bgbmp_orig = new level1_gfx(); bghitbmp = new level1_solid(); level_width = 320; level_height = 240; respawn = new Point(40, 185); _local9 = true; }; if (_arg1 == 2){ stats_timegoal = 50; stats_launchesgoal = 2; _local10 = sound_bgm1; bgbmp_orig = new level2_gfx(); bghitbmp = new level2_solid(); level_width = 320; level_height = 240; respawn = new Point(152, 200); _local9 = true; }; if (_arg1 == 3){ stats_timegoal = 100; stats_launchesgoal = 3; _local10 = sound_bgm1; bgbmp_orig = new level3_gfx(); bghitbmp = new level3_solid(); level_width = 320; level_height = 240; respawn = new Point(70, 210); _local9 = true; }; if (_arg1 == 4){ stats_timegoal = 120; stats_launchesgoal = 5; _local10 = sound_bgm1; bgbmp_orig = new level4_gfx(); bghitbmp = new level4_solid(); level_width = 320; level_height = 240; respawn = new Point(110, 210); _local9 = true; }; if (_arg1 == 5){ stats_timegoal = 90; stats_launchesgoal = 2; _local10 = sound_bgm2; bgbmp_orig = new level5_gfx(); bghitbmp = new level5_solid(); level_width = 450; level_height = 240; respawn = new Point(90, 46); _local9 = true; }; if (_arg1 == 6){ stats_timegoal = 150; stats_launchesgoal = 3; _local10 = sound_bgm2; bgbmp_orig = new level6_gfx(); bghitbmp = new level6_solid(); level_width = 450; level_height = 240; respawn = new Point(33, 145); _local5.push(new Point(30, 10)); _local4.push(new Point(9, 251)); _local8++; _local6.push(new Point(0.5, 0)); _local7.push(new int(89)); _local6.push(new Point(-0.5, 0)); _local7.push(new int(89)); _local9 = true; }; if (_arg1 == 7){ stats_timegoal = 60; stats_launchesgoal = 3; _local10 = sound_bgm2; bgbmp_orig = new level7_gfx(); bghitbmp = new level7_solid(); level_width = 320; level_height = 240; respawn = new Point(155, 215); _local5.push(new Point(30, 20)); _local4.push(new Point(10, 250)); _local8++; _local5.push(new Point(20, 20)); _local4.push(new Point(48, 250)); _local8++; _local5.push(new Point(10, 20)); _local4.push(new Point(75, 250)); _local8++; _local6.push(new Point(0.4, 0)); _local7.push(new int(61)); _local6.push(new Point(0.3, 0)); _local7.push(new int(37)); _local6.push(new Point(0.25, 0)); _local7.push(new int(76)); _local9 = true; }; if (_arg1 == 8){ stats_timegoal = 50; stats_launchesgoal = 1; _local10 = sound_bgm2; bgbmp_orig = new level8_gfx(); bghitbmp = new level8_solid(); level_width = 320; level_height = 240; respawn = new Point(28, 160); _local5.push(new Point(11, 18)); _local4.push(new Point(15, 254)); _local8++; _local5.push(new Point(18, 54)); _local4.push(new Point(37, 254)); _local8++; _local6.push(new Point(0, 0.75)); _local7.push(new int(60)); _local6.push(new Point(0, 0.5)); _local7.push(new int(50)); _local6.push(new Point(0, 1)); _local7.push(new int(30)); _local6.push(new Point(0, 0.5)); _local7.push(new int(60)); _local6.push(new Point(0, 0.75)); _local7.push(new int(30)); _local9 = true; }; if (_arg1 == 9){ stats_timegoal = 140; stats_launchesgoal = 4; _local10 = sound_bgm3; bgbmp_orig = new level9_gfx(); bghitbmp = new level9_solid(); level_width = 320; level_height = 240; respawn = new Point(68, 130); _local5.push(new Point(12, 30)); _local4.push(new Point(9, 254)); _local8++; _local5.push(new Point(9, 32)); _local4.push(new Point(31, 254)); _local8++; _local6.push(new Point(0.5, 0)); _local7.push(new int(34)); _local6.push(new Point(-0.5, 0)); _local7.push(new int(34)); _local6.push(new Point(0, 0.75)); _local7.push(new int(41)); _local6.push(new Point(0, 1)); _local7.push(new int(41)); _local6.push(new Point(0, -1)); _local7.push(new int(41)); _local6.push(new Point(0, -0.75)); _local7.push(new int(41)); _local9 = true; }; if (_arg1 == 10){ stats_timegoal = 200; stats_launchesgoal = 3; _local10 = sound_bgm3; bgbmp_orig = new level11_gfx(); bghitbmp = new level11_solid(); level_width = 320; level_height = 240; respawn = new Point(30, 200); _local5.push(new Point(12, 12)); _local4.push(new Point(3, 245)); _local8++; _local6.push(new Point(0, 0.25)); _local7.push(new int(60)); _local6.push(new Point(0, 0.25)); _local7.push(new int(60)); _local6.push(new Point(0, 0.25)); _local7.push(new int(50)); _local6.push(new Point(0, 0.25)); _local7.push(new int(40)); _local6.push(new Point(0.25, 0)); _local7.push(new int(19)); _local6.push(new Point(0, 0.25)); _local7.push(new int(60)); _local6.push(new Point(0, 0.25)); _local7.push(new int(60)); _local6.push(new Point(0, 0.33)); _local7.push(new int(70)); _local6.push(new Point(0.33, 0)); _local7.push(new int(19)); _local6.push(new Point(0, 0.5)); _local7.push(new int(40)); _local6.push(new Point(0, 0.25)); _local7.push(new int(40)); _local6.push(new Point(0, 0.25)); _local7.push(new int(40)); _local6.push(new Point(-0.33, 0)); _local7.push(new int(19)); _local9 = true; }; if (_arg1 == 11){ stats_timegoal = 140; stats_launchesgoal = 1; _local10 = sound_bgm3; bgbmp_orig = new level13_gfx(); bghitbmp = new level13_solid(); level_width = 450; level_height = 240; respawn = new Point(13, 202); _local5.push(new Point(12, 12)); _local4.push(new Point(454, 5)); _local8++; _local6.push(new Point(0, 0.5)); _local7.push(new int(50)); _local6.push(new Point(0, 0.75)); _local7.push(new int(55)); _local6.push(new Point(0.5, 0)); _local7.push(new int(50)); _local6.push(new Point(0, 0.33)); _local7.push(new int(50)); _local6.push(new Point(0, 0.5)); _local7.push(new int(70)); _local6.push(new Point(0, 0.5)); _local7.push(new int(60)); _local6.push(new Point(0, 0.66)); _local7.push(new int(70)); _local6.push(new Point(0, 0.5)); _local7.push(new int(50)); _local6.push(new Point(0, 0.5)); _local7.push(new int(50)); _local6.push(new Point(0, 0.5)); _local7.push(new int(65)); _local6.push(new Point(0.5, 0)); _local7.push(new int(35)); _local6.push(new Point(0.33, 0)); _local7.push(new int(40)); _local9 = true; }; if (_arg1 == 12){ stats_timegoal = 200; stats_launchesgoal = 2; _local10 = sound_bgm3; bgbmp_orig = new level10_gfx(); bghitbmp = new level10_solid(); level_width = 450; level_height = 240; respawn = new Point(50, 27); _local5.push(new Point(10, 26)); _local4.push(new Point(8, 249)); _local8++; _local5.push(new Point(10, 26)); _local4.push(new Point(25, 249)); _local8++; _local6.push(new Point(-0.33, 0)); _local7.push(new int(34)); _local6.push(new Point(0, 0.5)); _local7.push(new int(130)); _local6.push(new Point(0.66, 0)); _local7.push(new int(40)); _local6.push(new Point(0.5, 0)); _local7.push(new int(60)); _local6.push(new Point(-0.33, 0)); _local7.push(new int(45)); _local6.push(new Point(-0.5, 0)); _local7.push(new int(70)); _local6.push(new Point(0.33, 0)); _local7.push(new int(60)); _local6.push(new Point(-0.5, 0)); _local7.push(new int(50)); _local6.push(new Point(0.33, 0)); _local7.push(new int(34)); _local6.push(new Point(0.5, 0)); _local7.push(new int(50)); _local6.push(new Point(0.25, 0)); _local7.push(new int(50)); _local6.push(new Point(0.5, 0)); _local7.push(new int(50)); _local6.push(new Point(0.66, 0)); _local7.push(new int(60)); _local6.push(new Point(0.5, 0)); _local7.push(new int(70)); _local9 = true; }; if (_arg1 == 13){ stats_timegoal = 140; stats_launchesgoal = 8; _local10 = sound_bgm1; bgbmp_orig = new level12_gfx(); bghitbmp = new level12_solid(); level_width = 320; level_height = 480; respawn = new Point(262, 450); _local5.push(new Point(10, 20)); _local4.push(new Point(322, 10)); _local8++; _local5.push(new Point(20, 20)); _local4.push(new Point(322, 35)); _local8++; _local5.push(new Point(30, 20)); _local4.push(new Point(322, 59)); _local8++; _local6.push(new Point(-0.75, 0)); _local7.push(new int(62)); _local6.push(new Point(-0.5, 0)); _local7.push(new int(72)); _local6.push(new Point(-0.25, 0)); _local7.push(new int(82)); _local6.push(new Point(0.33, 0)); _local7.push(new int(62)); _local6.push(new Point(0.33, 0)); _local7.push(new int(72)); _local6.push(new Point(0.5, 0)); _local7.push(new int(80)); _local9 = true; }; if (_arg1 == 14){ stats_timegoal = 150; stats_launchesgoal = 5; _local10 = sound_bgm2; bgbmp_orig = new level52_gfx(); bghitbmp = new level52_solid(); level_width = 450; level_height = 240; respawn = new Point(375, 192); _local9 = true; }; if (_arg1 == 15){ stats_timegoal = 150; stats_launchesgoal = 9; _local10 = sound_bgm3; bgbmp_orig = new level14_gfx(); bghitbmp = new level14_solid(); level_width = 320; level_height = 480; respawn = new Point(96, 456); _local5.push(new Point(10, 20)); _local4.push(new Point(3, 485)); _local8++; _local5.push(new Point(20, 20)); _local4.push(new Point(19, 485)); _local8++; _local5.push(new Point(30, 20)); _local4.push(new Point(45, 485)); _local8++; _local6.push(new Point(0.5, 0)); _local7.push(new int(56)); _local6.push(new Point(0.66, 0)); _local7.push(new int(66)); _local6.push(new Point(0.5, 0)); _local7.push(new int(68)); _local6.push(new Point(-0.5, 0)); _local7.push(new int(49)); _local6.push(new Point(-0.25, 0)); _local7.push(new int(59)); _local6.push(new Point(0, 1)); _local7.push(new int(80)); _local6.push(new Point(-0.5, 0)); _local7.push(new int(56)); _local9 = true; }; if (_arg1 == 16){ stats_timegoal = 160; stats_launchesgoal = 4; _local10 = sound_bgm2; bgbmp_orig = new level16_gfx(); bghitbmp = new level16_solid(); level_width = 481; level_height = 640; respawn = new Point(10, 130); _local5.push(new Point(18, 42)); _local4.push(new Point(485, 9)); _local8++; _local5.push(new Point(10, 42)); _local4.push(new Point(485, 58)); _local8++; _local5.push(new Point(50, 10)); _local4.push(new Point(485, 107)); _local8++; _local6.push(new Point(0, 1.5)); _local7.push(new int(95)); _local6.push(new Point(0, 2)); _local7.push(new int(95)); _local6.push(new Point(1.25, 0)); _local7.push(new int(130)); _local6.push(new Point(1, 0)); _local7.push(new int(82)); _local6.push(new Point(-1, 0)); _local7.push(new int(82)); _local6.push(new Point(0, -1.75)); _local7.push(new int(55)); _local9 = true; }; if (!_local9){ game_mode = 2; return; }; _local11 = 0; while (_local11 < _local8) { mover_bmps.push(new Bitmap()); mover_bmps[_local11].bitmapData = new BitmapData(_local5[_local11].x, _local5[_local11].y, true); _local15 = new Rectangle(_local4[_local11].x, _local4[_local11].y, mover_bmps[_local11].bitmapData.width, mover_bmps[_local11].bitmapData.height); _local16 = new Point(0, 0); mover_bmps[_local11].bitmapData.copyPixels(bgbmp_orig.bitmapData, _local15, _local16, null, null, false); _local13 = 0; while (_local13 < mover_bmps[_local11].bitmapData.height) { _local12 = 0; while (_local12 < mover_bmps[_local11].bitmapData.width) { if (mover_bmps[_local11].bitmapData.getPixel(_local12, _local13) == 0xFF00){ mover_bmps[_local11].bitmapData.setPixel32(_local12, _local13, 0xFF00); }; _local12++; }; _local13++; }; _local11++; }; stats_itemsgoal = 0; gems = new Array(); var _local14:int; _local13 = 0; while (_local13 < bghitbmp.bitmapData.height) { _local12 = 0; while (_local12 < bghitbmp.bitmapData.width) { _local17 = false; _local18 = bghitbmp.bitmapData.getPixel(_local12, _local13); if (_local18 == 0xFF00FF){ stats_itemsgoal++; gems.push(new GameElement((_local12 - 2), (_local13 - 2), 0, gembmp1)); _local17 = true; }; if (((!((_local18 == 0xFFFFFF))) && (((_local18 & 0xFFFF) == 0xFFFF)))){ _local19 = ((_local18 & 0xF00000) >> 20); _local20 = gems.push(new GameElement(_local12, _local13, (_local19 + 1), mover_bmps[_local19])); gems[(_local20 - 1)].range = _local7[_local14]; gems[(_local20 - 1)].direction = _local6[_local14]; _local14++; _local17 = true; }; if (_local17){ bghitbmp.bitmapData.setPixel(_local12, _local13, 0); }; _local12++; }; _local13++; }; ColorSwap(); if (_arg2){ PlaySong(_local10); }; Restart(); } public function UpdateSavestate():void{ var i:int; var magic:int; var fairydust:int; try { savestate.data.exists = true; savestate.data.levelprogress = levelprogress; savestate.data.levelrecords = levelrecords; savestate.data.audio_mute = audio_mute; magic = (levelprogress * 397); fairydust = 91390613; i = 0; while (i < levelrecords.length) { magic = (magic ^ ((levelrecords[i] * 13) + (i * 193))); i = (i + 1); }; magic = (magic ^ fairydust); savestate.data.magic = magic; savestate.flush(); } catch(e:Error) { }; } public function LoadRecords():void{ var _local1:int; var _local2:int; var _local3:int; if (savestate.data.exists){ _local2 = (savestate.data.levelprogress * 397); _local3 = 91390613; _local1 = 0; while (_local1 < savestate.data.levelrecords.length) { _local2 = (_local2 ^ ((savestate.data.levelrecords[_local1] * 13) + (_local1 * 193))); _local1++; }; _local2 = (_local2 ^ _local3); if (_local2 == savestate.data.magic){ levelprogress = savestate.data.levelprogress; levelrecords = savestate.data.levelrecords; audio_mute = savestate.data.audio_mute; }; }; } public function GameLogic():void{ var _local1:int; var _local3:Number; var _local4:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:int; var _local16:int; var _local17:int; var _local18:int; if (focused == 2){ return; }; game_numframes++; stats_timeresult = (game_numframes / 6); if ((((((playerstate == 1)) && (!(mousedown)))) && (!(keyboard_aiming)))){ playerstate = 2; keyboard_aiming = false; }; if ((((((((focused == 1)) && (mouseclick))) && ((playerstate == 0)))) && (!((((mousepos.x > 203)) && ((mousepos.y > 230))))))){ playerstate = 1; keyboard_aiming = false; }; var _local2:Point = new Point(mousepos.x, mousepos.y); if (spectre_mode){ _local2.x = (319 - _local2.x); }; _local2.x = (_local2.x + scrollpos.x); _local2.y = (_local2.y + scrollpos.y); if ((((playerstate == 0)) && (key_space))){ playerstate = 1; keyboard_aiming = true; keyboard_aim = new Point(Math.floor((playerpos.x + 6)), Math.floor((playerpos.y - 20))); keyboard_daim = new Point(0, 0); }; if (keyboard_aiming){ if (spectre_mode){ if (key_right){ keyboard_daim.x = (keyboard_daim.x - 0.1); }; if (key_left){ keyboard_daim.x = (keyboard_daim.x + 0.1); }; } else { if (key_right){ keyboard_daim.x = (keyboard_daim.x + 0.1); }; if (key_left){ keyboard_daim.x = (keyboard_daim.x - 0.1); }; }; if (key_down){ keyboard_daim.y = (keyboard_daim.y + 0.1); }; if (key_up){ keyboard_daim.y = (keyboard_daim.y - 0.1); }; if (((!(key_right)) && (!(key_left)))){ keyboard_daim.x = 0; }; if (((!(key_down)) && (!(key_up)))){ keyboard_daim.y = 0; }; keyboard_aim.x = (keyboard_aim.x + keyboard_daim.x); keyboard_aim.y = (keyboard_aim.y + keyboard_daim.y); }; if (keyboard_aiming){ _local2 = keyboard_aim; }; if (((keyboard_aiming) && (!(key_space)))){ playerstate = 2; keyboard_aiming = false; }; if ((((playerstate == 1)) || ((playerstate == 2)))){ _local3 = (Number(_local2.x) - Math.floor((playerpos.x + 6))); _local4 = (Number((_local2.y - 45)) - Math.floor((playerpos.y + 6))); _local11 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); if (_local11 > 0){ _local3 = (_local3 / _local11); _local4 = (_local4 / _local11); }; _local12 = 140; _local13 = 3.5; if (_local11 > _local12){ _local11 = _local12; }; _local11 = ((_local11 / _local12) * _local13); _local3 = (_local3 * _local11); _local4 = (_local4 * _local11); }; player_mdx = _local3; player_mdy = _local4; if (playerstate == 2){ stats_launchesresult++; playerstate = 3; playervel.x = _local3; playervel.y = _local4; }; var _local5:Number = 0.1; if (playerstate == 1){ _local5 = 0; }; if (playerstate == 3){ _local5 = 0.02; }; if (spectre_mode){ if (key_right){ playervel.x = (playervel.x - _local5); }; if (key_left){ playervel.x = (playervel.x + _local5); }; } else { if (key_right){ playervel.x = (playervel.x + _local5); }; if (key_left){ playervel.x = (playervel.x - _local5); }; }; if (!typecmd_active[5]){ if (playerstate != 3){ playervel.x = (playervel.x * 0.9); }; }; if ((((playerstate == 0)) && (key_up))){ playerstate = 4; playervel.y = -1.5; }; if ((((playerstate == 4)) && (!(key_up)))){ playerstate = 5; }; playerpos.x = (playerpos.x + playervel.x); playerpos.y = (playerpos.y + playervel.y); playervel.y = (playervel.y + 0.06); if (playerstate < 2){ playerpos.y = (playerpos.y + 1); }; gem_anim++; gem_anim = (gem_anim % 120); _local1 = 0; while (_local1 < gems.length) { if (gems[_local1].exists){ if (gems[_local1].type == 0){ if (((((((((playerpos.x + 12) > gems[_local1].position.x)) && (((playerpos.y + 12) > gems[_local1].position.y)))) && ((playerpos.x < (gems[_local1].position.x + gems[_local1].bitmap.bitmapData.width))))) && ((playerpos.y < (gems[_local1].position.y + gems[_local1].bitmap.bitmapData.height))))){ stats_itemsresult++; gems[_local1].exists = false; fxch_gem.stop(); if (!audio_mute){ fxch_gem = sound_launch.play(0, 0, null); }; }; _local14 = gem_anim; _local14 = (_local14 + (((Math.sin((gems[_local1].position.x * 0.005)) + Math.sin(((100 / gems[_local1].position.y) * 0.1))) * 120) + 400)); _local14 = (_local14 % 120); _local14 = (_local14 / 6); if (_local14 == 0){ gems[_local1].bitmap = gembmp3; }; if (_local14 == 1){ gems[_local1].bitmap = gembmp4; }; if (_local14 == 2){ gems[_local1].bitmap = gembmp2; }; if (_local14 > 2){ gems[_local1].bitmap = gembmp1; }; }; if (gems[_local1].type > 0){ gems[_local1].position.x = (gems[_local1].position.x + gems[_local1].direction.x); gems[_local1].position.y = (gems[_local1].position.y + gems[_local1].direction.y); gems[_local1].distance = (gems[_local1].distance + Math.abs((gems[_local1].direction.x + gems[_local1].direction.y))); if (gems[_local1].distance >= gems[_local1].range){ gems[_local1].distance = 0; gems[_local1].direction.x = -(gems[_local1].direction.x); gems[_local1].direction.y = -(gems[_local1].direction.y); }; }; }; _local1++; }; var _local6:Point = new Point(playervel.x, playervel.y); var _local7:int; var _local8:int; var _local9:int; var _local10:int; standing_on_mover = -1; approached = false; while (((!((_local7 == -1))) && ((_local8 < 20)))) { _local8++; _local15 = 0; _local7 = -1; _local1 = 0; while (_local1 < 4) { _local18 = CheckEdge(playerpos.x, playerpos.y, 12, _local1, bghitbmp); if (_local18 > _local15){ _local15 = _local18; _local7 = _local1; }; _local1++; }; if (_local7 == -1){ break; }; _local16 = 0; _local17 = 1; if ((((_local7 == 1)) || ((_local7 == 3)))){ _local16 = 1; _local17 = 0; }; if ((((_local7 == 1)) || ((_local7 == 2)))){ _local16 = -(_local16); _local17 = -(_local17); }; if ((((((_local16 > 0)) && ((playervel.x < 0)))) || ((((_local16 < 0)) && ((playervel.x > 0)))))){ _local6.x = (-(playervel.x) * 0.5); if (((!((playerstate == 3))) || ((Math.abs(_local6.x) < 0.2)))){ _local6.x = 0; }; }; if ((((_local17 > 0)) && ((playervel.y < 0)))){ _local6.y = (-(playervel.y) * 0.7); }; if (_local7 == 2){ if (((((!(key_left)) && (!(key_right)))) && ((Math.abs(_local6.x) < 0.5)))){ _local6.x = 0; }; _local6.y = 0; if ((((playerstate == 3)) || ((playerstate == 5)))){ playerstate = 0; }; }; _local9 = (_local9 + Math.abs(_local16)); _local10 = (_local10 + Math.abs(_local17)); if ((((_local9 > 6)) || ((_local10 > 6)))){ if (approached){ player_trigger = 1; }; } else { playerpos.x = (playerpos.x + _local16); playerpos.y = (playerpos.y + _local17); }; }; playervel = _local6; if (standing_on_mover > -1){ playerpos.x = (playerpos.x + gems[standing_on_mover].direction.x); }; if ((((playerstate < 2)) && ((CheckEdge(playerpos.x, (playerpos.y + 1), 12, 2, bghitbmp) == 0)))){ playerstate = 5; }; if ((((player_trigger == 1)) && (!(game_death)))){ if (((!(audio_mute)) && (!(game_death)))){ sound_death.play(0, 0, null); }; game_delay = 60; game_death = true; }; if (player_trigger == 2){ if (bgm != null){ bgm.stop(); }; if (((!(audio_mute)) && (!(game_win)))){ sound_win.play(0, 0, null); }; game_delay = 180; game_win = true; }; player_trigger = 0; if ((playerpos.x - scrollpos.x) > (display_width - scrollbounds)){ scrollpos.x = ((playerpos.x - display_width) + scrollbounds); }; if ((playerpos.x - scrollpos.x) < scrollbounds){ scrollpos.x = (playerpos.x - scrollbounds); }; if ((playerpos.y - scrollpos.y) > (display_height - scrollbounds)){ scrollpos.y = ((playerpos.y - display_height) + scrollbounds); }; if ((playerpos.y - scrollpos.y) < scrollbounds){ scrollpos.y = (playerpos.y - scrollbounds); }; if (scrollpos.x < 0){ scrollpos.x = 0; }; if (scrollpos.y < 0){ scrollpos.y = 0; }; if (scrollpos.x > (level_width - display_width)){ scrollpos.x = (level_width - display_width); }; if (scrollpos.y > (level_height - display_height)){ scrollpos.y = (level_height - display_height); }; scrollpos.x = Math.floor(scrollpos.x); scrollpos.y = Math.floor(scrollpos.y); } public function PlaySong(_arg1:Sound):void{ if (bgm != null){ bgm.stop(); }; if (!audio_mute){ bgm = _arg1.play(0, 10000, null); }; sound_cursong = _arg1; } public function DrawString(_arg1:String, _arg2:int, _arg3:int):void{ var _local4:int; _arg1 = _arg1.toUpperCase(); _local4 = 0; while (_local4 < _arg1.length) { DrawChar((int(_arg1.charCodeAt(_local4)) - 33), _arg2, _arg3); _arg2 = (_arg2 + 8); _local4++; }; } private function CheckEdge(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:Bitmap):int{ var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:Boolean; var _local15:Boolean; var _local6:int; var _local7:int; if ((((_arg4 == 0)) || ((_arg4 == 2)))){ _local6 = 1; }; if ((((_arg4 == 1)) || ((_arg4 == 3)))){ _local7 = 1; }; if (_arg4 == 1){ _arg1 = (_arg1 + (_arg3 - 1)); }; if (_arg4 == 2){ _arg2 = (_arg2 + (_arg3 - 1)); }; var _local8:int; _local9 = 1; while (_local9 < (_arg3 - 1)) { _local10 = _arg5.bitmapData.getPixel(((_arg1 + x) + (_local9 * _local6)), ((_arg2 + y) + (_local9 * _local7))); if (_local10 != 0){ _local8++; }; if (_local10 == 0xFF0000){ player_trigger = 1; }; if (_local10 == 0xFF00){ player_trigger = 2; }; if (_local10 == 0xFF){ player_trigger = 3; }; _local9++; }; _local9 = 0; while (_local9 < gems.length) { if (((gems[_local9].exists) && ((gems[_local9].type > 0)))){ _local11 = 1; while (_local11 < (_arg3 - 1)) { _local12 = (((_arg1 + x) + (_local11 * _local6)) - gems[_local9].position.x); _local13 = (((_arg2 + y) + (_local11 * _local7)) - gems[_local9].position.y); if ((((((((_local12 < 0)) || ((_local13 < 0)))) || ((_local12 >= gems[_local9].bitmap.bitmapData.width)))) || ((_local13 >= gems[_local9].bitmap.bitmapData.height)))){ } else { if ((gems[_local9].bitmap.bitmapData.getPixel32(_local12, _local13) & 4278190080) != 0){ _local14 = false; _local15 = false; if (playerpos.x > gems[_local9].position.x){ _local14 = true; }; if (playerpos.y > gems[_local9].position.y){ _local15 = true; }; if (((_local14) && ((gems[_local9].direction.x > 0)))){ approached = true; }; if (((!(_local14)) && ((gems[_local9].direction.x < 0)))){ approached = true; }; if (((_local15) && ((gems[_local9].direction.y > 0)))){ approached = true; }; if (((!(_local15)) && ((gems[_local9].direction.y < 0)))){ approached = true; }; _local8++; if (_arg4 == 2){ standing_on_mover = _local9; }; }; }; _local11++; }; }; _local9++; }; return (_local8); } public function DrawChar(_arg1:int, _arg2:int, _arg3:int):void{ if (_arg1 > -1){ screenbmp.bitmapData.copyPixels(fontbmp.bitmapData, new Rectangle((_arg1 * 8), 0, 8, 8), new Point(_arg2, _arg3), null, null, false); }; } private function focusOutHandler(_arg1:Event):void{ focused = 2; prev_keycode = -1; } public function DrawWobblySprite(_arg1:Bitmap, _arg2:int, _arg3:int):void{ var _local4:int; var _local5:int; _local4 = 0; while (_local4 < _arg1.height) { _local5 = ((Math.random() * 6) - 3); screenbmp.bitmapData.copyPixels(_arg1.bitmapData, new Rectangle(0, _local4, _arg1.width, 1), new Point((_arg2 + _local5), (_arg3 + _local4)), null, null, false); _local4++; }; } public function ColorSwap():void{ var _local1:BitmapData = new BitmapData(bgbmp_orig.bitmapData.width, bgbmp_orig.bitmapData.height, false, 0); if (spectre_mode){ _local1.copyChannel(bgbmp_orig.bitmapData, new Rectangle(0, 0, bgbmp_orig.bitmapData.width, bgbmp_orig.bitmapData.height), new Point(0, 0), BitmapDataChannel.GREEN, BitmapDataChannel.RED); _local1.copyChannel(bgbmp_orig.bitmapData, new Rectangle(0, 0, bgbmp_orig.bitmapData.width, bgbmp_orig.bitmapData.height), new Point(0, 0), BitmapDataChannel.BLUE, BitmapDataChannel.GREEN); _local1.copyChannel(bgbmp_orig.bitmapData, new Rectangle(0, 0, bgbmp_orig.bitmapData.width, bgbmp_orig.bitmapData.height), new Point(0, 0), BitmapDataChannel.RED, BitmapDataChannel.BLUE); } else { _local1.copyPixels(bgbmp_orig.bitmapData, new Rectangle(0, 0, bgbmp_orig.bitmapData.width, bgbmp_orig.bitmapData.height), new Point(0, 0), null, null, false); }; bgbmp = new Bitmap(_local1); } private function UpdateTypeCommands(_arg1:int):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < 10) { if (typecmd_strings[_local2].length == 0){ } else { if (_arg1 == typecmd_strings[_local2].charCodeAt(typecmd_indices[_local2])){ var _local4 = typecmd_indices; var _local5 = _local2; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; if (typecmd_indices[_local2] == typecmd_strings[_local2].length){ typecmd_announce_id = _local2; typecmd_announce_time = 60; typecmd_active[_local2] = !(typecmd_active[_local2]); _local3 = 0; while (_local3 < 10) { typecmd_indices[_local3] = 0; _local3++; }; return; }; } else { if (typecmd_indices[_local2] > 0){ typecmd_indices[_local2] = 0; _local2--; }; }; }; _local2++; }; } public function SelectFont(_arg1:Bitmap):void{ fontbmp = _arg1; } public function Jukebox():void{ var _local1:Sound; if (bgm != null){ bgm.stop(); }; while (true) { jukebox_song = ((jukebox_song + 1) % 5); if (jukebox_song == 0){ _local1 = sound_menu; } else { if (jukebox_song == 1){ _local1 = sound_bgm1; } else { if (jukebox_song == 2){ _local1 = sound_bgm2; } else { if (jukebox_song == 3){ _local1 = sound_bgm3; } else { if (jukebox_song == 4){ _local1 = sound_end; }; }; }; }; }; if (_local1 != sound_cursong){ break; }; }; PlaySong(_local1); } public function InitStage(_arg1:Event=null):void{ this.removeEventListener(Event.ADDED_TO_STAGE, InitStage); fps_targetrate = 60; fps_timestep = 1; fps_current = 60; fps_numframes = 0; fps_timer = new Timer(1000, 0); fps_timer.addEventListener("timer", timerHandler); fps_timer.start(); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseClickHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseReleaseHandler); buttonMode = true; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); stage.addEventListener(Event.ACTIVATE, focusInHandler); stage.addEventListener(Event.DEACTIVATE, focusOutHandler); stage.frameRate = fps_targetrate; stage.addEventListener(Event.ENTER_FRAME, MainLoop); } } }//package
Section 11
//GamePackage_aimdotimage (GamePackage_aimdotimage) package { import mx.core.*; public class GamePackage_aimdotimage extends BitmapAsset { } }//package
Section 12
//GamePackage_clickbg_gfx (GamePackage_clickbg_gfx) package { import mx.core.*; public class GamePackage_clickbg_gfx extends BitmapAsset { } }//package
Section 13
//GamePackage_credit1_gfx (GamePackage_credit1_gfx) package { import mx.core.*; public class GamePackage_credit1_gfx extends BitmapAsset { } }//package
Section 14
//GamePackage_credit2_gfx (GamePackage_credit2_gfx) package { import mx.core.*; public class GamePackage_credit2_gfx extends BitmapAsset { } }//package
Section 15
//GamePackage_font1_gfx (GamePackage_font1_gfx) package { import mx.core.*; public class GamePackage_font1_gfx extends BitmapAsset { } }//package
Section 16
//GamePackage_font2_gfx (GamePackage_font2_gfx) package { import mx.core.*; public class GamePackage_font2_gfx extends BitmapAsset { } }//package
Section 17
//GamePackage_gemimage1 (GamePackage_gemimage1) package { import mx.core.*; public class GamePackage_gemimage1 extends BitmapAsset { } }//package
Section 18
//GamePackage_gemimage2 (GamePackage_gemimage2) package { import mx.core.*; public class GamePackage_gemimage2 extends BitmapAsset { } }//package
Section 19
//GamePackage_gemimage3 (GamePackage_gemimage3) package { import mx.core.*; public class GamePackage_gemimage3 extends BitmapAsset { } }//package
Section 20
//GamePackage_gemimage4 (GamePackage_gemimage4) package { import mx.core.*; public class GamePackage_gemimage4 extends BitmapAsset { } }//package
Section 21
//GamePackage_hud_gfx (GamePackage_hud_gfx) package { import mx.core.*; public class GamePackage_hud_gfx extends BitmapAsset { } }//package
Section 22
//GamePackage_hud2_gfx (GamePackage_hud2_gfx) package { import mx.core.*; public class GamePackage_hud2_gfx extends BitmapAsset { } }//package
Section 23
//GamePackage_level1_gfx (GamePackage_level1_gfx) package { import mx.core.*; public class GamePackage_level1_gfx extends BitmapAsset { } }//package
Section 24
//GamePackage_level1_solid (GamePackage_level1_solid) package { import mx.core.*; public class GamePackage_level1_solid extends BitmapAsset { } }//package
Section 25
//GamePackage_level10_gfx (GamePackage_level10_gfx) package { import mx.core.*; public class GamePackage_level10_gfx extends BitmapAsset { } }//package
Section 26
//GamePackage_level10_solid (GamePackage_level10_solid) package { import mx.core.*; public class GamePackage_level10_solid extends BitmapAsset { } }//package
Section 27
//GamePackage_level11_gfx (GamePackage_level11_gfx) package { import mx.core.*; public class GamePackage_level11_gfx extends BitmapAsset { } }//package
Section 28
//GamePackage_level11_solid (GamePackage_level11_solid) package { import mx.core.*; public class GamePackage_level11_solid extends BitmapAsset { } }//package
Section 29
//GamePackage_level12_gfx (GamePackage_level12_gfx) package { import mx.core.*; public class GamePackage_level12_gfx extends BitmapAsset { } }//package
Section 30
//GamePackage_level12_solid (GamePackage_level12_solid) package { import mx.core.*; public class GamePackage_level12_solid extends BitmapAsset { } }//package
Section 31
//GamePackage_level13_gfx (GamePackage_level13_gfx) package { import mx.core.*; public class GamePackage_level13_gfx extends BitmapAsset { } }//package
Section 32
//GamePackage_level13_solid (GamePackage_level13_solid) package { import mx.core.*; public class GamePackage_level13_solid extends BitmapAsset { } }//package
Section 33
//GamePackage_level14_gfx (GamePackage_level14_gfx) package { import mx.core.*; public class GamePackage_level14_gfx extends BitmapAsset { } }//package
Section 34
//GamePackage_level14_solid (GamePackage_level14_solid) package { import mx.core.*; public class GamePackage_level14_solid extends BitmapAsset { } }//package
Section 35
//GamePackage_level16_gfx (GamePackage_level16_gfx) package { import mx.core.*; public class GamePackage_level16_gfx extends BitmapAsset { } }//package
Section 36
//GamePackage_level16_solid (GamePackage_level16_solid) package { import mx.core.*; public class GamePackage_level16_solid extends BitmapAsset { } }//package
Section 37
//GamePackage_level2_gfx (GamePackage_level2_gfx) package { import mx.core.*; public class GamePackage_level2_gfx extends BitmapAsset { } }//package
Section 38
//GamePackage_level2_solid (GamePackage_level2_solid) package { import mx.core.*; public class GamePackage_level2_solid extends BitmapAsset { } }//package
Section 39
//GamePackage_level3_gfx (GamePackage_level3_gfx) package { import mx.core.*; public class GamePackage_level3_gfx extends BitmapAsset { } }//package
Section 40
//GamePackage_level3_solid (GamePackage_level3_solid) package { import mx.core.*; public class GamePackage_level3_solid extends BitmapAsset { } }//package
Section 41
//GamePackage_level4_gfx (GamePackage_level4_gfx) package { import mx.core.*; public class GamePackage_level4_gfx extends BitmapAsset { } }//package
Section 42
//GamePackage_level4_solid (GamePackage_level4_solid) package { import mx.core.*; public class GamePackage_level4_solid extends BitmapAsset { } }//package
Section 43
//GamePackage_level5_gfx (GamePackage_level5_gfx) package { import mx.core.*; public class GamePackage_level5_gfx extends BitmapAsset { } }//package
Section 44
//GamePackage_level5_solid (GamePackage_level5_solid) package { import mx.core.*; public class GamePackage_level5_solid extends BitmapAsset { } }//package
Section 45
//GamePackage_level52_gfx (GamePackage_level52_gfx) package { import mx.core.*; public class GamePackage_level52_gfx extends BitmapAsset { } }//package
Section 46
//GamePackage_level52_solid (GamePackage_level52_solid) package { import mx.core.*; public class GamePackage_level52_solid extends BitmapAsset { } }//package
Section 47
//GamePackage_level6_gfx (GamePackage_level6_gfx) package { import mx.core.*; public class GamePackage_level6_gfx extends BitmapAsset { } }//package
Section 48
//GamePackage_level6_solid (GamePackage_level6_solid) package { import mx.core.*; public class GamePackage_level6_solid extends BitmapAsset { } }//package
Section 49
//GamePackage_level7_gfx (GamePackage_level7_gfx) package { import mx.core.*; public class GamePackage_level7_gfx extends BitmapAsset { } }//package
Section 50
//GamePackage_level7_solid (GamePackage_level7_solid) package { import mx.core.*; public class GamePackage_level7_solid extends BitmapAsset { } }//package
Section 51
//GamePackage_level8_gfx (GamePackage_level8_gfx) package { import mx.core.*; public class GamePackage_level8_gfx extends BitmapAsset { } }//package
Section 52
//GamePackage_level8_solid (GamePackage_level8_solid) package { import mx.core.*; public class GamePackage_level8_solid extends BitmapAsset { } }//package
Section 53
//GamePackage_level9_gfx (GamePackage_level9_gfx) package { import mx.core.*; public class GamePackage_level9_gfx extends BitmapAsset { } }//package
Section 54
//GamePackage_level9_solid (GamePackage_level9_solid) package { import mx.core.*; public class GamePackage_level9_solid extends BitmapAsset { } }//package
Section 55
//GamePackage_levelselect_gfx (GamePackage_levelselect_gfx) package { import mx.core.*; public class GamePackage_levelselect_gfx extends BitmapAsset { } }//package
Section 56
//GamePackage_masterlevel_gfx (GamePackage_masterlevel_gfx) package { import mx.core.*; public class GamePackage_masterlevel_gfx extends BitmapAsset { } }//package
Section 57
//GamePackage_minijuegos_gfx (GamePackage_minijuegos_gfx) package { import mx.core.*; public class GamePackage_minijuegos_gfx extends BitmapAsset { } }//package
Section 58
//GamePackage_moregames_gfx (GamePackage_moregames_gfx) package { import mx.core.*; public class GamePackage_moregames_gfx extends BitmapAsset { } }//package
Section 59
//GamePackage_mute1_gfx (GamePackage_mute1_gfx) package { import mx.core.*; public class GamePackage_mute1_gfx extends BitmapAsset { } }//package
Section 60
//GamePackage_mute2_gfx (GamePackage_mute2_gfx) package { import mx.core.*; public class GamePackage_mute2_gfx extends BitmapAsset { } }//package
Section 61
//GamePackage_plyrimage (GamePackage_plyrimage) package { import mx.core.*; public class GamePackage_plyrimage extends BitmapAsset { } }//package
Section 62
//GamePackage_plyrimage_k (GamePackage_plyrimage_k) package { import mx.core.*; public class GamePackage_plyrimage_k extends BitmapAsset { } }//package
Section 63
//GamePackage_plyrimage_k2 (GamePackage_plyrimage_k2) package { import mx.core.*; public class GamePackage_plyrimage_k2 extends BitmapAsset { } }//package
Section 64
//GamePackage_plyrimage2 (GamePackage_plyrimage2) package { import mx.core.*; public class GamePackage_plyrimage2 extends BitmapAsset { } }//package
Section 65
//GamePackage_plyrimage3 (GamePackage_plyrimage3) package { import mx.core.*; public class GamePackage_plyrimage3 extends BitmapAsset { } }//package
Section 66
//GamePackage_plyrimage4 (GamePackage_plyrimage4) package { import mx.core.*; public class GamePackage_plyrimage4 extends BitmapAsset { } }//package
Section 67
//GamePackage_rainbow_gfx (GamePackage_rainbow_gfx) package { import mx.core.*; public class GamePackage_rainbow_gfx extends BitmapAsset { } }//package
Section 68
//GamePackage_rainbow2_gfx (GamePackage_rainbow2_gfx) package { import mx.core.*; public class GamePackage_rainbow2_gfx extends BitmapAsset { } }//package
Section 69
//GamePackage_scorebg_gfx (GamePackage_scorebg_gfx) package { import mx.core.*; public class GamePackage_scorebg_gfx extends BitmapAsset { } }//package
Section 70
//GamePackage_scorebg2_gfx (GamePackage_scorebg2_gfx) package { import mx.core.*; public class GamePackage_scorebg2_gfx extends BitmapAsset { } }//package
Section 71
//GamePackage_sfx_bgm1 (GamePackage_sfx_bgm1) package { import mx.core.*; public class GamePackage_sfx_bgm1 extends SoundAsset { } }//package
Section 72
//GamePackage_sfx_bgm2 (GamePackage_sfx_bgm2) package { import mx.core.*; public class GamePackage_sfx_bgm2 extends SoundAsset { } }//package
Section 73
//GamePackage_sfx_bgm3 (GamePackage_sfx_bgm3) package { import mx.core.*; public class GamePackage_sfx_bgm3 extends SoundAsset { } }//package
Section 74
//GamePackage_sfx_death (GamePackage_sfx_death) package { import mx.core.*; public class GamePackage_sfx_death extends SoundAsset { } }//package
Section 75
//GamePackage_sfx_end (GamePackage_sfx_end) package { import mx.core.*; public class GamePackage_sfx_end extends SoundAsset { } }//package
Section 76
//GamePackage_sfx_launch (GamePackage_sfx_launch) package { import mx.core.*; public class GamePackage_sfx_launch extends SoundAsset { } }//package
Section 77
//GamePackage_sfx_menu (GamePackage_sfx_menu) package { import mx.core.*; public class GamePackage_sfx_menu extends SoundAsset { } }//package
Section 78
//GamePackage_sfx_splash (GamePackage_sfx_splash) package { import mx.core.*; public class GamePackage_sfx_splash extends SoundAsset { } }//package
Section 79
//GamePackage_sfx_victory (GamePackage_sfx_victory) package { import mx.core.*; public class GamePackage_sfx_victory extends SoundAsset { } }//package
Section 80
//GamePackage_sfx_win (GamePackage_sfx_win) package { import mx.core.*; public class GamePackage_sfx_win extends SoundAsset { } }//package
Section 81
//GamePackage_thumbnails_gfx (GamePackage_thumbnails_gfx) package { import mx.core.*; public class GamePackage_thumbnails_gfx extends BitmapAsset { } }//package
Section 82
//GamePackage_title_gfx (GamePackage_title_gfx) package { import mx.core.*; public class GamePackage_title_gfx extends BitmapAsset { } }//package
Section 83
//GamePackage_titleshine_gfx (GamePackage_titleshine_gfx) package { import mx.core.*; public class GamePackage_titleshine_gfx extends BitmapAsset { } }//package
Section 84
//GamePackage_trophy_gfx (GamePackage_trophy_gfx) package { import mx.core.*; public class GamePackage_trophy_gfx extends BitmapAsset { } }//package
Section 85
//GamePackage_trophysmall_gfx (GamePackage_trophysmall_gfx) package { import mx.core.*; public class GamePackage_trophysmall_gfx extends BitmapAsset { } }//package
Section 86
//GamePackage_trophysmall2_gfx (GamePackage_trophysmall2_gfx) package { import mx.core.*; public class GamePackage_trophysmall2_gfx extends BitmapAsset { } }//package
Section 87
//GamePackage_winstars_gfx (GamePackage_winstars_gfx) package { import mx.core.*; public class GamePackage_winstars_gfx extends BitmapAsset { } }//package
Section 88
//Main (Main) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.utils.*; public class Main extends MovieClip { public var logobufferbmp:Bitmap; public var scramble_map1:String; public var scramble_map2:String; public var font_gfx:Class; public var init_delay:int; public var preloader_state:int; public var fake_rate:Number; public var fontbmp:Bitmap; public var fake_progress:Number; public var screenbmp:Bitmap; public var sponsor_y:int; public var fake_timer:Timer; public var logobmp:Bitmap; public var minijuegosbmp:Bitmap; public var sponsor_t:int; public var minijuegos_gfx:Class; public var scanlinesbmp:Bitmap; public var logo_gfx:Class; public var scanlines_gfx:Class; public var logostep:int; public function Main():void{ font_gfx = Main_font_gfx; scanlines_gfx = Main_scanlines_gfx; logo_gfx = Main_logo_gfx; minijuegos_gfx = Main_minijuegos_gfx; super(); stop(); scramble_map1 = "abcdefghijklmnopqrstuvwxyz:/.-0123456789"; scramble_map2 = "0987654321!%&/()=#-z,+.urgfeyqwetasdcvbn"; var _local1:String = this.loaderInfo.loaderURL; var _local2 = "3zz)fee...y8r7y%2,y-6e~z(&)6dvae"; var _local3 = "3zz)fee...y&2/21,64(-y8(&e"; scanlinesbmp = new scanlines_gfx(); logobmp = new logo_gfx(); fontbmp = new font_gfx(); minijuegosbmp = new minijuegos_gfx(); var _local4:BitmapData = new BitmapData(320, 240, false, 127); screenbmp = new Bitmap(_local4); screenbmp.scaleX = 2; screenbmp.scaleY = 2; screenbmp.smoothing = false; addChild(screenbmp); var _local5:BitmapData = new BitmapData((36 * 8), (26 * 8), false, 0); logobufferbmp = new Bitmap(_local5); init_delay = 0; fake_progress = 0; fake_rate = (1 / 90); logostep = 0; preloader_state = 0; sponsor_t = 0; sponsor_y = -30; stage.frameRate = 60; addEventListener(Event.ENTER_FRAME, ProgressStep); fake_timer = new Timer(1500, 1); fake_timer.addEventListener("timer", timerHandler); fake_timer.start(); } public function ScrambleString(_arg1:String):String{ var _local3:int; var _local4:int; var _local5:Boolean; _arg1 = _arg1.toLowerCase(); var _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { _local5 = false; _local4 = 0; while (_local4 < scramble_map1.length) { if (_arg1.charAt(_local3) == scramble_map1.charAt(_local4)){ _local2 = (_local2 + scramble_map2.charAt(_local4)); _local5 = true; break; }; _local4++; }; if (!_local5){ _local2 = (_local2 + _arg1.charAt(_local3)); }; _local3++; }; return (_local2); } public function timerHandler(_arg1:TimerEvent):void{ fake_rate = (1 / 20); } public function DrawString(_arg1:String, _arg2:int, _arg3:int):void{ var _local4:int; _arg1 = _arg1.toUpperCase(); _local4 = 0; while (_local4 < _arg1.length) { DrawChar((int(_arg1.charCodeAt(_local4)) - 33), _arg2, _arg3); _arg2 = (_arg2 + 8); _local4++; }; } public function DrawSprite(_arg1:Bitmap, _arg2:int, _arg3:int):void{ screenbmp.bitmapData.copyPixels(_arg1.bitmapData, new Rectangle(0, 0, _arg1.width, _arg1.height), new Point(_arg2, _arg3), null, null, false); } public function DrawChar(_arg1:int, _arg2:int, _arg3:int):void{ if (_arg1 > -1){ screenbmp.bitmapData.copyPixels(fontbmp.bitmapData, new Rectangle((_arg1 * 8), 0, 8, 8), new Point(_arg2, _arg3), null, null, false); }; } public function InitApplication():void{ var _local2:Object; var _local1:Class = Class(getDefinitionByName("GamePackage")); if (_local1){ _local2 = new (_local1); removeChild(screenbmp); addChild((_local2 as DisplayObject)); }; } public function SponsorAnimation():void{ var _local1:uint; if ((((sponsor_t > ((((120 - 13) + 30) / 4) - 1))) && ((sponsor_t < ((((120 - 13) + 30) / 4) + 5))))){ _local1 = 0xFFFFFF; }; screenbmp.bitmapData.fillRect(new Rectangle(0, 0, 320, 240), _local1); if (sponsor_t < 140){ DrawSprite(minijuegosbmp, 135, sponsor_y); sponsor_y = (sponsor_y + 4); if (sponsor_y > (120 - 13)){ sponsor_y = (120 - 13); DrawString("SPONSORED BY", 35, 117); }; }; sponsor_t++; if (sponsor_t > 160){ removeEventListener(Event.ENTER_FRAME, ProgressStep); nextFrame(); InitApplication(); }; } public function ProgressStep(_arg1:Event):void{ var _local4:int; var _local5:int; var _local8:int; var _local10:int; if (preloader_state == 1){ SponsorAnimation(); return; }; fake_progress = (fake_progress + fake_rate); if (fake_progress > 1){ fake_progress = 1; }; if ((((fake_progress > 0.99)) && ((framesLoaded == totalFrames)))){ preloader_state = 1; }; var _local2:Number = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); if (fake_progress < _local2){ _local2 = fake_progress; }; var _local3:int = ((((_local2 - 0.07) * 36) * 25) * 2); if (_local3 < 0){ _local3 = 0; }; if (_local3 > (36 * 25)){ _local3 = (36 * 25); }; _local4 = logostep; while (_local4 < _local3) { _local5 = logobmp.bitmapData.getPixel((_local4 % 36), int((_local4 / 36))); if (_local5 == 0xFFFFFF){ _local5 = 61; } else { if (_local5 == 0xC0C0C0){ _local5 = 2; } else { if (_local5 == 0x808080){ _local5 = 10; } else { if (_local5 == 0x404040){ _local5 = 11; } else { _local5 = 0; }; }; }; }; if (_local5 > 0){ logobufferbmp.bitmapData.copyPixels(fontbmp.bitmapData, new Rectangle((_local5 * 8), 0, 8, 8), new Point(((_local4 % 36) * 8), (int((_local4 / 36)) * 8)), null, null, false); }; _local4++; }; logostep = _local3; var _local6:Rectangle = new Rectangle(0, 0, (36 * 8), (26 * 8)); var _local7:Point = new Point(16, 16); screenbmp.bitmapData.copyPixels(logobufferbmp.bitmapData, _local6, _local7, null, null, false); DrawString("LOADING", 16, 24); DrawChar((Math.random() * 60), 17, 214); DrawChar((Math.random() * 60), 25, 214); var _local9:int = (_local2 * 40); if (_local9 > 36){ _local9 = 36; }; _local8 = 2; while (_local8 < _local9) { DrawChar(13, (15 + (_local8 * 8)), 214); _local8++; }; if ((((logostep == 0)) || ((_local9 == 36)))){ _local10 = 32767; if ((((logostep == 0)) || ((_local2 > 0.95)))){ _local10 = 0; }; screenbmp.bitmapData.fillRect(new Rectangle(0, 0, 320, 8), _local10); screenbmp.bitmapData.fillRect(new Rectangle(0, 232, 320, 8), _local10); screenbmp.bitmapData.fillRect(new Rectangle(0, 0, 8, 240), _local10); screenbmp.bitmapData.fillRect(new Rectangle(312, 0, 8, 240), _local10); } else { _local6 = new Rectangle(0, 0, 16, 4); _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 4); _local7 = new Point(0, 0); _local8 = 0; while (_local8 < 320) { if (Math.random() < 0.05){ _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 4); }; _local7.x = _local8; screenbmp.bitmapData.copyPixels(scanlinesbmp.bitmapData, _local6, _local7, null, null, false); _local8 = (_local8 + 16); }; _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 4); _local7 = new Point(0, 4); _local8 = 0; while (_local8 < 320) { if (Math.random() < 0.05){ _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 4); }; _local7.x = _local8; screenbmp.bitmapData.copyPixels(scanlinesbmp.bitmapData, _local6, _local7, null, null, false); _local8 = (_local8 + 16); }; _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 4); _local7.y = 232; _local8 = 0; while (_local8 < 320) { if (Math.random() < 0.05){ _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 4); }; _local7.x = _local8; screenbmp.bitmapData.copyPixels(scanlinesbmp.bitmapData, _local6, _local7, null, null, false); _local8 = (_local8 + 16); }; _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 4); _local7.y = 236; _local8 = 0; while (_local8 < 320) { if (Math.random() < 0.05){ _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 4); }; _local7.x = _local8; screenbmp.bitmapData.copyPixels(scanlinesbmp.bitmapData, _local6, _local7, null, null, false); _local8 = (_local8 + 16); }; _local6 = new Rectangle(0, 0, 8, 8); _local8 = 8; while (_local8 < 232) { _local7.x = 0; _local7.y = _local8; _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 8); screenbmp.bitmapData.copyPixels(scanlinesbmp.bitmapData, _local6, _local7, null, null, false); _local7.x = 312; _local7.y = _local8; _local6.top = (Math.random() * 56); _local6.bottom = (_local6.top + 8); screenbmp.bitmapData.copyPixels(scanlinesbmp.bitmapData, _local6, _local7, null, null, false); _local8 = (_local8 + 8); }; }; } } }//package
Section 89
//Main_font_gfx (Main_font_gfx) package { import mx.core.*; public class Main_font_gfx extends BitmapAsset { } }//package
Section 90
//Main_logo_gfx (Main_logo_gfx) package { import mx.core.*; public class Main_logo_gfx extends BitmapAsset { } }//package
Section 91
//Main_minijuegos_gfx (Main_minijuegos_gfx) package { import mx.core.*; public class Main_minijuegos_gfx extends BitmapAsset { } }//package
Section 92
//Main_scanlines_gfx (Main_scanlines_gfx) package { import mx.core.*; public class Main_scanlines_gfx extends BitmapAsset { } }//package

Library Items

Symbol 1 Bitmap {GamePackage_minijuegos_gfx}
Symbol 2 Bitmap {Main_logo_gfx}
Symbol 3 Bitmap {GamePackage_font1_gfx}
Symbol 4 Bitmap {Main_scanlines_gfx}
Symbol 5 Sound {GamePackage_sfx_bgm1} [GamePackage_sfx_bgm1]
Symbol 6 Sound {GamePackage_sfx_bgm2} [GamePackage_sfx_bgm2]
Symbol 7 Sound {GamePackage_sfx_bgm3} [GamePackage_sfx_bgm3]
Symbol 8 Sound {GamePackage_sfx_victory} [GamePackage_sfx_victory]
Symbol 9 Sound {GamePackage_sfx_menu} [GamePackage_sfx_menu]
Symbol 10 Sound {GamePackage_sfx_win} [GamePackage_sfx_win]
Symbol 11 Sound {GamePackage_sfx_death} [GamePackage_sfx_death]
Symbol 12 Sound {GamePackage_sfx_launch} [GamePackage_sfx_launch]
Symbol 13 Sound {GamePackage_sfx_splash} [GamePackage_sfx_splash]
Symbol 14 Sound {GamePackage_sfx_end} [GamePackage_sfx_end]
Symbol 15 Bitmap {GamePackage_plyrimage}
Symbol 16 Bitmap {GamePackage_level10_solid}
Symbol 17 Bitmap {GamePackage_trophysmall2_gfx}
Symbol 18 Bitmap {GamePackage_font2_gfx}
Symbol 19 Bitmap {GamePackage_level1_solid}
Symbol 20 Bitmap {GamePackage_winstars_gfx}
Symbol 21 Bitmap {GamePackage_plyrimage_k2}
Symbol 22 Bitmap {GamePackage_level52_solid}
Symbol 23 Bitmap {GamePackage_hud_gfx}
Symbol 24 Bitmap {GamePackage_level14_solid}
Symbol 25 Bitmap {GamePackage_level8_solid}
Symbol 26 Bitmap {GamePackage_gemimage3}
Symbol 27 Bitmap {GamePackage_gemimage4}
Symbol 28 Bitmap {GamePackage_level9_gfx}
Symbol 29 Bitmap {GamePackage_gemimage1}
Symbol 30 Bitmap {GamePackage_level3_gfx}
Symbol 31 Bitmap {GamePackage_gemimage2}
Symbol 32 Bitmap {GamePackage_level13_gfx}
Symbol 33 Bitmap {GamePackage_level10_gfx}
Symbol 34 Bitmap {GamePackage_level12_gfx}
Symbol 35 Bitmap {GamePackage_level7_solid}
Symbol 36 Bitmap {GamePackage_level2_solid}
Symbol 37 Bitmap {GamePackage_thumbnails_gfx}
Symbol 38 Bitmap {GamePackage_level13_solid}
Symbol 39 Bitmap {GamePackage_plyrimage_k}
Symbol 40 Bitmap {GamePackage_level12_solid}
Symbol 41 Bitmap {GamePackage_rainbow2_gfx}
Symbol 42 Bitmap {GamePackage_level8_gfx}
Symbol 43 Bitmap {GamePackage_titleshine_gfx}
Symbol 44 Bitmap {GamePackage_plyrimage2}
Symbol 45 Bitmap {GamePackage_level14_gfx}
Symbol 46 Bitmap {GamePackage_level3_solid}
Symbol 47 Bitmap {GamePackage_level16_gfx}
Symbol 48 Bitmap {GamePackage_credit2_gfx}
Symbol 49 Bitmap {GamePackage_trophy_gfx}
Symbol 50 Bitmap {GamePackage_mute2_gfx}
Symbol 51 Bitmap {GamePackage_level52_gfx}
Symbol 52 Bitmap {GamePackage_plyrimage3}
Symbol 53 Bitmap {GamePackage_plyrimage4}
Symbol 54 Bitmap {GamePackage_level2_gfx}
Symbol 55 Bitmap {GamePackage_title_gfx}
Symbol 56 Bitmap {GamePackage_level9_solid}
Symbol 57 Bitmap {GamePackage_level6_gfx}
Symbol 58 Bitmap {GamePackage_level1_gfx}
Symbol 59 Bitmap {GamePackage_rainbow_gfx}
Symbol 60 Bitmap {GamePackage_level11_solid}
Symbol 61 Bitmap {GamePackage_trophysmall_gfx}
Symbol 62 Bitmap {GamePackage_level5_solid}
Symbol 63 Bitmap {GamePackage_scorebg2_gfx}
Symbol 64 Bitmap {GamePackage_levelselect_gfx}
Symbol 65 Bitmap {GamePackage_level6_solid}
Symbol 66 Bitmap {GamePackage_level4_gfx}
Symbol 67 Bitmap {GamePackage_level16_solid}
Symbol 68 Bitmap {GamePackage_masterlevel_gfx}
Symbol 69 Bitmap {GamePackage_credit1_gfx}
Symbol 70 Bitmap {GamePackage_scorebg_gfx}
Symbol 71 Bitmap {GamePackage_level7_gfx}
Symbol 72 Bitmap {GamePackage_hud2_gfx}
Symbol 73 Bitmap {GamePackage_mute1_gfx}
Symbol 74 Bitmap {GamePackage_level5_gfx}
Symbol 75 Bitmap {GamePackage_clickbg_gfx}
Symbol 76 Bitmap {GamePackage_moregames_gfx}
Symbol 77 Bitmap {GamePackage_level11_gfx}
Symbol 78 Bitmap {GamePackage_aimdotimage}
Symbol 79 Bitmap {GamePackage_level4_solid}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1458 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 2Symbol 5 as "GamePackage_sfx_bgm1"
ExportAssets (56)Timeline Frame 2Symbol 6 as "GamePackage_sfx_bgm2"
ExportAssets (56)Timeline Frame 2Symbol 7 as "GamePackage_sfx_bgm3"
ExportAssets (56)Timeline Frame 2Symbol 8 as "GamePackage_sfx_victory"
ExportAssets (56)Timeline Frame 2Symbol 9 as "GamePackage_sfx_menu"
ExportAssets (56)Timeline Frame 2Symbol 10 as "GamePackage_sfx_win"
ExportAssets (56)Timeline Frame 2Symbol 11 as "GamePackage_sfx_death"
ExportAssets (56)Timeline Frame 2Symbol 12 as "GamePackage_sfx_launch"
ExportAssets (56)Timeline Frame 2Symbol 13 as "GamePackage_sfx_splash"
ExportAssets (56)Timeline Frame 2Symbol 14 as "GamePackage_sfx_end"
SerialNumber (41)Timeline Frame 1

Labels

"Main"Frame 1
"two"Frame 2




http://swfchan.com/19/93628/info.shtml
Created: 26/3 -2019 15:17:50 Last modified: 26/3 -2019 15:17:50 Server time: 19/05 -2024 21:49:16