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NEG Alpha ver 110102.swf

This is the info page for
Flash #93823

(Click the ID number above for more basic data on this flash file.)


Text
Warning

Next

This game contain adult material which can be ofencive
for some people , please close this now if this is your case.

Contact: Shoyos.O.Molho@hotmail.com

Any sort of good criticism is appreciated

This is an Alpha release not realy playable, at most just the
inn have some events
Plot: you are a girl how lost parents in an acident long ago,
you was rised in a orphanage from a nerby city, now you
reach the maiority and never was adopted so you want to see
the world and leave the old orph behind...
(sorry bad English)
Issues:
- images have girls too diferent.
- "grafics" for the houses and other still sucks
- save/load not implemented
- pre-loader not implemented, swf size ( 2mb~)

<p align="left"><font face="Comic Sans MS" size="16" color="#000000" letterSpacing="0.000000" kerning="1">new day</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

Stength:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Constitution:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Dexterity:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Magic:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Mind:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Charisma:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Combat:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Spells:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Will:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Nymphomania:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Libido:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">&lt;Gaia&gt;type here</font></p>

HP:

<p align="right"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

/

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

MP:

<p align="right"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Atk:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Def:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Flee:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Hit:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Matk:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Mdef:

<p align="left"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

Name:

Gold:

<p align="left"><font face="Lucida Calligraphy" size="18" color="#d2d202" letterSpacing="0.000000" kerning="1"><b>1000000000</b></font></p>

<p align="center"><font face="Lucida Console" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>

Pleasure:

<p align="right"><font face="Comic Sans MS" size="15" color="#000000" letterSpacing="0.000000" kerning="1">100</font></p>

%

Day:

<p align="left"><font face="Lucida Console" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>365</b></font></p>

Orphanage

Inn

Lake

Back

Rest

Talk

Work

1. Wash Dishes

dont resize

2. Clean rooms

2. Clean rooms

dont resize

3. ???

dont resize

washing dishes

Resist

...

Hiting or running image

exausted/covered with cum

BG and
changing cloth

Exit

work2 room fail

Rest

Rest

Rest

Battle

Attack

Run

Defense

Magic

Walk

Teste

ActionScript [AS1/AS2]

Frame 1
function status_refresh() { if (str > maxstr) { str = maxstr; } else if (str < minstr) { str = minstr; } strength.text = str; if (con > maxcon) { con = maxcon; } else if (con < mincon) { con = mincon; } constitution.text = con; if (dex > maxdex) { dex = maxdex; } else if (dex < mindex) { dex = mindex; } dexterity.text = dex; if (mag > maxmag) { mag = maxmag; } else if (mag < minmag) { mag = minmag; } magic.text = mag; if (mnd > maxmnd) { mnd = maxmnd; } else if (mnd < minmnd) { mnd = minmnd; } mind.text = mnd; if (char > maxchar) { char = maxchar; } else if (char < minchar) { char = minchar; } charisma.text = char; if (comb > maxcomb) { comb = maxcomb; } else if (comb < mincomb) { comb = mincomb; } combat.text = comb; if (spel > maxspel) { spel = maxspel; } else if (spel < minspel) { spel = minspel; } spells.text = spel; if (wil > maxwil) { wil = maxwil; } else if (wil < minwil) { wil = minwil; } will.text = wil; if (nymp > maxnymp) { nymp = maxnymp; } else if (nymp < minnymp) { nymp = minnymp; } nymphomania.text = nymp; if (lib > maxlib) { lib = maxlib; } else if (lib < minlib) { lib = minlib; } libido.text = lib; if (ple > maxple) { ple = maxple; } else if (ple < minple) { ple = minple; } pleasure.text = ple; if (gd > 1000000000) { gd = 1000000000 /* 0x3B9ACA00 */; } else if (gd < 0) { gd = 0; } gold.text = gd; if (str_con != str) { if (str_con < str) { strength_control.gotoAndStop("up"); } else { strength_control.gotoAndStop("down"); } str_con = str; } else { strength_control.gotoAndStop("none"); } if (con_con != con) { if (con_con < con) { constitution_control.gotoAndStop("up"); } else { constitution_control.gotoAndStop("down"); } con_con = con; } else { constitution_control.gotoAndStop("none"); } if (dex_con != dex) { if (dex_con < dex) { dexterity_control.gotoAndStop("up"); } else { dexterity_control.gotoAndStop("down"); } dex_con = dex; } else { dexterity_control.gotoAndStop("none"); } if (mag_con != mag) { if (mag_con < mag) { magic_control.gotoAndStop("up"); } else { magic_control.gotoAndStop("down"); } mag_con = mag; } else { magic_control.gotoAndStop("none"); } if (mnd_con != mnd) { if (mnd_con < mnd) { mind_control.gotoAndStop("up"); } else { mind_control.gotoAndStop("down"); } mnd_con = mnd; } else { mind_control.gotoAndStop("none"); } if (char_con != char) { if (char_con < char) { charisma_control.gotoAndStop("up"); } else { charisma_control.gotoAndStop("down"); } char_con = char; } else { charisma_control.gotoAndStop("none"); } if (comb_con != comb) { if (comb_con < comb) { combat_control.gotoAndStop("up"); } else { combat_control.gotoAndStop("down"); } comb_con = comb; } else { combat_control.gotoAndStop("none"); } if (spel_con != spel) { if (spel_con < spel) { spells_control.gotoAndStop("up"); } else { spells_control.gotoAndStop("down"); } spel_con = spel; } else { spells_control.gotoAndStop("none"); } if (wil_con != wil) { if (wil_con < wil) { will_control.gotoAndStop("up"); } else { will_control.gotoAndStop("down"); } wil_con = wil; } else { will_control.gotoAndStop("none"); } if (lib_con != lib) { if (lib_con < lib) { libido_control.gotoAndStop("up"); } else { libido_control.gotoAndStop("down"); } lib_con = lib; } else { libido_control.gotoAndStop("none"); } if (nymp_con != nymp) { if (nymp_con < nymp) { nymphomania_control.gotoAndStop("up"); } else { nymphomania_control.gotoAndStop("down"); } nymp_con = nymp; } else { nymphomania_control.gotoAndStop("none"); } if (ple_con != ple) { if (ple_con < ple) { pleasure_control.gotoAndStop("up"); } else { pleasure_control.gotoAndStop("down"); } ple_con = ple; } else { pleasure_control.gotoAndStop("none"); } while (time_min >= 60) { time_min = time_min - 60; time_hour++; } while (time_hour >= 24) { time_hour = time_hour - 24; time_day++; } time_clock = (time_hour + ":") + time_min; hp_max = Math.ceil(con * 1.5) + 10; atk = str + ((comb - (comb % 2)) / 2); def = con + ((comb - (comb % 2)) / 2); flee = dex + ((comb - (comb % 2)) / 2); hit = comb + ((dex - (dex % 2)) / 2); mp_max = mag + ((mnd - (mnd % 2)) / 2); matk = mag + ((spel - (spel % 2)) / 2); mdef = mnd + ((spel - (spel % 2)) / 2); hp_maxD.text = hp_max; if (hp > hp_max) { hp = hp_max; } else if (hp < 0) { hp = 0; } hpD.text = hp; mp_maxD.text = mp_max; if (mp > mp_max) { mp = mp_max; } else if (mp < 0) { mp = 0; } mpD.text = mp; atkD.text = atk; defD.text = def; fleeD.text = flee; hitD.text = hit; matkD.text = matk; mdefD.text = mdef; stop(); } function d100() { return(Math.ceil(Math.random() * 100)); } function d20() { return(Math.ceil(Math.random() * 20)); } function d10() { return(Math.ceil(Math.random() * 10)); } function d6() { return(Math.ceil(Math.random() * 6)); } function d3() { return(Math.ceil(Math.random() * 3)); } function walk() { time_min = time_min + 5; if (time_hour != walk_hour) { walk_hour = time_hour; lib = lib + ((nymp - (nymp % 10)) / 10); hp--; if (hp <= 0) { frameatual = _currentframe; gotoAndStop ("faint"); } } } function ple_plus(extra) { ple = ple + ((((lib - (lib % 10)) / 10) + d3()) + extra); if (ple >= maxple) { ple = minple; wil = wil - 5; lib = lib - 10; nymp = nymp + 1; } } var str; var con; var dex; var mag; var mnd; var char; var comb; var spel; var wil; var lib; var nymp; var ple; var maxstr; var maxcon; var maxdex; var maxmag; var maxmnd; var maxchar; var maxcomb; var maxspel; var maxwil; var maxlib; var maxnymp; var maxple; var minstr; var mincon; var mindex; var minmag; var minmnd; var minchar; var mincomb; var minspel; var minwil; var minlib; var minnymp; var minple; var str_con; var con_con; var dex_con; var mag_con; var mnd_con; var char_con; var comb_con; var spel_con; var wil_con; var lib_con; var nymp_con; var ple_con; var pi_goto; var gd; var hp; var hp_max; var atk; var def; var flee; var hit; var mp; var mp_max; var mdef; var matk; var monster_id; var monster_name; var str_m; var con_m; var dex_m; var mag_m; var mnd_m; var char_m; var comb_m; var spel_m; var ple_m; monster_name = "teste"; str_m = 5; con_m = 5; dex_m = 5; mag_m = 5; mnd_m = 5; char_m = 5; comb_m = 5; spel_m = 5; ple_m = 5; var geral1; geral1 = 0; var time_day; var time_hour; var time_min; var time_clock; var walk_hour; time_day = 0; time_hour = 8; time_min = 0; walk_hour = 8; var frameatual; var origem_battle; var origem; str = 5; con = 10; dex = 15; mag = 3; mnd = 5; char = 8; comb = 0; spel = 0; wil = 50; nymp = 0; lib = 10; ple = 0; maxstr = 100; maxcon = 100; maxdex = 100; maxmag = 100; maxmnd = 100; maxchar = 100; maxcomb = 100; maxspel = 100; maxwil = 100; maxnymp = 100; maxlib = 100; maxple = 100; minstr = 0; mincon = 0; mindex = 0; minmag = 0; minmnd = 0; minchar = 0; mincomb = 0; minspel = 0; minwil = 0; minnymp = 0; minlib = 0; minple = 0; gd = 50; hp_max = Math.ceil(con * 1.5) + 10; hp = hp_max; mp_max = mag + ((mnd - (mnd % 2)) / 2); mp = mp_max; pleasure_control.gotoAndStop("none"); this.play();
Frame 2
db.text = ""; status_refresh(); gotoAndStop ("disc1");
Frame 16
nyxclip.stop();
Frame 38
Frame 39
status_refresh();
Frame 41
status_refresh();
Frame 42
geral1 = (d6() * 2) + 3; gd = gd + geral1; status_refresh(); db.text = ("you defeated the monster!\nFind " + geral1) + " gold.";
Frame 44
if (hp == 0) { db.text = db.text + ((newline + ni.text) + ": \" i... i can't move... \""); } else { db.text = db.text + ((newline + ni.text) + ": \"i...can't take it anymore...please...\""); } db.text = db.text + "\nyou feel the monster lifting you";
Frame 45
lib = lib - 5; nymp = nymp + 1; wil = wil - 1; con = con + 2; hp = hp - (d6() + 5); status_refresh(); if (nymp < 20) { db.text = ni.text + ":\"No, let me go!!\""; } else if ((nymp > 21) && (nymp < 45)) { db.text = db.text + (ni.text + ": \"...\""); } else if (nymp > 46) { db.text = db.text + (ni.text + ": \"ugh...ah!!\u2665\""); } db.text = db.text + "\nyou have been raped!";
Frame 51
db.text = "After some time, the creacture seems to be satisfied and release you and say \nMinotaur:\"Come back when you want more\" ...\nyou leave the house leaking cum from your pussy \n"; if (nymp < 20) { db.text = db.text + (ni.text + ": \"damn...i feel awful...\""); } else if ((nymp > 21) && (nymp < 45)) { db.text = db.text + (ni.text + ": \"...\""); } else if (nymp > 46) { db.text = db.text + (ni.text + ": \"i may...do it again...\u2665\""); }
Frame 52
Frame 55
_root.con--; _root.str--; _root.char--; _root.status_refresh(); _root.db.text = (_root.ni.text + ":\"I'm...too tired...\"") + "\nyou faint on the ground";
Frame 64
status_refresh(); stop();
Frame 70
Frame 76
Symbol 10 Button
on (release) { gotoAndStop ("disc2"); }
Symbol 17 Button
on (release) { gotoAndStop ("nyx"); }
Symbol 94 Button
on (rollOver) { _root.db.text = (_root.ni.text + ":\nthis is my old home...") + "i need to find a new one"; } on (rollOut) { _root.db.text = ""; } on (release) { _root.ple_plus(0); _root.time_min = _root.time_min + 120; _root.status_refresh(); }
Symbol 99 Button
on (release) { gotoAndStop ("nyx2"); _root.walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx2"); _root.walk(); }
Symbol 100 Button
on (release) { _root.db.text = ni.text + ":I can't go trough here yet...(beta)"; } on (rollOut) { _root.db.text = ""; }
Symbol 101 Button
on (release) { gotoAndStop ("nyx4"); _root.walk(); } on (keyPress "<Right>") { gotoAndStop ("nyx4"); _root.walk(); }
Symbol 103 Button
on (release) { gotoAndStop ("nyx1"); _root.walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx1"); _root.walk(); }
Symbol 104 Button
on (release) { gotoAndStop ("nyx5"); _root.walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx5"); _root.walk(); }
Symbol 105 Button
on (release) { gotoAndStop ("nyx3"); _root.walk(); } on (keyPress "<Right>") { gotoAndStop ("nyx3"); _root.walk(); }
Symbol 106 Button
on (release) { _root.origem = _currentframe; _root.m_id = "monster1_teste"; _root.hit_m = _root.d6 + 2; _root.flee_m = _root.d6() + 2; _root.def_m = _root.d6() + 2; _root.atk_m = _root.d6() + 2; _root.hp_m = _root.d10() + 10; _root.matk_m = _root.d10(); _root.mdef_m = _root.d10(); gotoAndStop ("player"); _root.db.text = "not implemented"; } on (rollOver) { _root.db.text = ("it is a house, seems to be a bit old...\n" + _root.ni.text) + ":\ni can hear some noises inside..."; } on (rollOut) { _root.db.text = ""; }
Symbol 109 Button
on (release) { gotoAndStop ("nyx4"); _root.walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx4"); _root.walk(); }
Symbol 110 Button
on (release) { gotoAndStop ("nyx2"); _root.walk(); } on (keyPress "<Left>") { gotoAndStop ("nyx2"); _root.walk(); }
Symbol 113 Button
on (release) { _root.origem = _currentframe; _root.db.text = "Innkeeper:\nCan i help you?"; gotoAndStop ("inn1"); } on (rollOver) { _root.db.text = _root.ni.text + ":\nIt's a normal inn."; } on (rollOut) { _root.db.text = ""; }
Symbol 115 Button
on (release) { gotoAndStop ("nyx3"); _root.walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx3"); _root.walk(); }
Symbol 116 Button
on (release) { gotoAndStop ("nyx1"); _root.walk(); } on (keyPress "<Left>") { gotoAndStop ("nyx1"); _root.walk(); }
Symbol 121 Button
on (rollOver) { _root.db.text = _root.ni.text + ":\"it's a big tree...\""; } on (rollOut) { _root.db.text = ""; } on (release) { _root.origem = _currentframe; gotoAndStop ("tree1"); }
Symbol 122 Button
on (release) { gotoAndStop ("nyx2"); _root.walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx2"); _root.walk(); }
Symbol 136 Button
on (release, keyPress "<Enter>") { _parent.gotoAndStop(_root.origem); _root.db.text = ""; }
Symbol 142 Button
on (release) { if (_root.gd >= 10) { gotoAndStop ("inn1_sleep1"); } else { _root.db.text = _root.ni.text + ":\nI don't have enough gold..."; } } on (rollOver) { _root.db.text = "Innkeeper:\ndo you want a room? It's 10 Gold per night."; } on (rollOut) { _root.db.text = "Innkeeper:\nCan i help you?"; }
Symbol 148 Button
on (release) { _root.db.text = "Innkeeper:\"Nice weather don't you think?\""; } on (rollOut) { _root.db.text = "Innkeeper:\nCan i help you?"; }
Symbol 154 Button
on (release) { if (inn1_work1._visible) { inn1_work1._visible = false; inn1_work2._visible = false; inn1_work3._visible = false; inn1_talk._visible = true; inn1_rest._visible = true; inn1_back._visible = true; _root.db.text = "Innkeeper:\nCan i help you?"; } else { inn1_work1._visible = true; inn1_work2._visible = true; inn1_work3._visible = true; inn1_talk._visible = false; inn1_rest._visible = false; inn1_back._visible = false; _root.db.text = "Innkeeper:\nSo do you want to work?\nwe have a restaurant here too, you can work there."; } }
Symbol 160 Button
on (release, keyPress "1") { if (_root.hp >= 3) { _root.db.text = "frame ? wash dishes"; _root.gd = _root.gd + 5; _root.hp = _root.hp - 3; if (_root.wil <= 20) { _root.wil = _root.wil + 1; } _root.lib = _root.lib - 1; _root.time_hour = _root.time_hour + 2; gotoAndStop(inn1_work1); } else { _root.db.text = _root.ni.text + ":\nI am too tired to work right now..."; } } on (rollOver) { _root.db.text = _root.ni.text + ":\nGuess i can wash some dishes...\n(hp-3, gold+5)"; } on (rollOut) { _root.db.text = "Innkepper:\nSo do you want to work?"; }
Symbol 164 Button
on (release, keyPress "2") { _root.db.text = "frame ? maid event"; gotoAndStop ("work2_intro1"); } on (rollOver) { _root.db.text = _root.ni.text + ":\nwill I need a maid uniform?\n(hp-3, gold+5)"; } on (rollOut) { _root.db.text = "Innkepper:\nSo do you want to work?"; }
Symbol 167 Button
on (release, keyPress "3") { _root.db.text = "not implemented"; } on (rollOver) { _root.db.text = (("The Innkepper giggles and look at your body\nInnkepper:\nWell... theres always a work a woman like you can do...\n" + _root.ni.text) + " blush.") + "\n(hp-3, gold+5)"; } on (rollOut) { _root.db.text = "Innkepper:\nSo do you want to work?"; }
Symbol 170 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1"); _root.db.text = "Innkeeper:\"Have you sleept(?) well?\""; }
Symbol 172 Button
on (release, keyPress "<Enter>") { if (_root.d100() < 80) { gotoAndStop ("inn1"); _root.db.text = "Innkepper:\"Thanks.\""; } else { gotoAndStop ("inn1_work1_fail1"); } }
Symbol 179 Button
on (release) { if ((_root.wil >= _root.lib) && (_root.hp > 2)) { _root.hp = _root.hp - 2; gotoAndStop ("inn1_work1_fail1_resist"); } else { gotoAndStop ("inn1_work1_fail1_..."); _root.db.text = "[not enough HP or Libido>Will]\n"; } }
Symbol 185 Button
on (release) { _root.db.text = ""; gotoAndStop ("inn1_work1_fail1_..."); }
Symbol 188 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1"); }
Symbol 202 MovieClip Frame 1
var count; count = 10;
Symbol 202 MovieClip Frame 26
if (count <= 0) { _parent.gotoAndStop(_root.pi_goto); } else { count--; _root.ple_plus(0); _root.status_refresh(); gotoAndPlay ("start"); }
Symbol 203 Button
on (release) { if ((_root.wil >= _root.lib) && (_root.hp > 2)) { _root.hp = _root.hp - 2; gotoAndStop ("inn1_work1_fail1_resist"); } else { _root.db.text = "[not enough HP or Libido>Will]\n"; } }
Symbol 204 Button
on (release) { if ((_root.wil >= _root.lib) && (_root.hp > 2)) { _root.hp = _root.hp - 2; gotoAndStop ("inn1_work1_fail1_resist"); } else { gotoAndStop ("inn1_work1_fail1_..."); _root.db.text = "[not enough HP or Libido>Will]"; } }
Symbol 209 MovieClip Frame 1
var count; count = 10 + _root.d3();
Symbol 209 MovieClip Frame 20
if (count <= 0) { count = 10 + _root.d3(); gotoAndPlay ("fast"); } else { count--; _root.ple_plus(0); _root.status_refresh(); gotoAndPlay ("normal"); }
Symbol 209 MovieClip Frame 35
if (count <= 0) { count = 2; gotoAndPlay ("cum"); } else { count--; _root.ple_plus(2); _root.status_refresh(); gotoAndPlay ("fast"); }
Symbol 209 MovieClip Frame 79
if (count <= 0) { gotoAndPlay ("finish"); } else { count--; _root.ple_plus(5); _root.status_refresh(); gotoAndPlay ("cum"); }
Symbol 209 MovieClip Frame 140
_root.pi_cum--; if (_root.pi_cum > 0) { gotoAndPlay ("inicio"); } else { _parent.gotoAndStop(_root.pi_goto); }
Symbol 210 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1"); }
Symbol 212 Button
on (release, keyPress "<Enter>") { gotoAndStop ("work2_intro2"); }
Symbol 213 Button
on (release, keyPress "<Enter>") { gotoAndStop ("work2_intro3"); }
Symbol 215 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1_work2"); }
Symbol 219 Button
on (rollOver) { _root.db.text = "Room 101"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { test_room(101); }
Symbol 220 Button
on (rollOver) { _root.db.text = "Room 102"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { test_room(102); }
Symbol 221 Button
on (rollOver) { _root.db.text = "Room 103"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { test_room(103); }
Symbol 222 Button
on (rollOver) { _root.db.text = "Room 104"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { test_room(104); }
Symbol 223 Button
on (rollOver) { _root.db.text = _root.ni.text + ":\nThat is all?"; } on (rollOut) { _root.db.text = _root.ni.text + ":\nLet's clean!"; } on (release) { gotoAndStop ("work2_finish"); }
Symbol 227 Button
on (release, keyPress "<Enter>") { gotoAndStop ("inn1_work2"); }
Symbol 229 MovieClip Frame 1
inn1_work1._visible = false; inn1_work2._visible = false; inn1_work3._visible = false; _root.status_refresh();
Symbol 229 MovieClip Frame 6
_root.db.text = "you sleeped well"; _root.gd = _root.gd - 10; _root.hp = _root.hp + (_root.con + _root.d10()); _root.mp = _root.mp + _root.mag; _root.time_hour = _root.time_hour + 8; _root.status_refresh();
Symbol 229 MovieClip Frame 11
Symbol 229 MovieClip Frame 17
_root.db.text = _root.ni.text + " work washing dishes..."; _root.status_refresh();
Symbol 229 MovieClip Frame 22
_root.db.text = (("while finishing the work, a man sneak behind " + _root.ni.text) + " and start groping ") + "her!"; _root.lib++; _root.status_refresh();
Symbol 229 MovieClip Frame 31
_root.db.text = _root.ni.text + " figth the man off, and manage to leave the room\n"; _root.status_refresh();
Symbol 229 MovieClip Frame 40
_root.wil = _root.wil - 1; _root.pi_goto = "inn1_work1_fail1_2"; _root.db.text = _root.db.text + (((_root.ni.text + " can't resist ,the man ") + "put her bra and top away ") + "and start playing with her breasts."); _root.status_refresh();
Symbol 229 MovieClip Frame 47
_root.db.text = (("the man turn " + _root.ni.text) + "and trust his penis ") + "inside her and start fucking!"; _root.wil = _root.wil - 1; _root.pi_goto = "inn1_work1_fail1_leave"; _root.status_refresh();
Symbol 229 MovieClip Frame 55
_root.db.text = ("after cumming, guy runs away," + _root.ni.text) + " on the floor"; _root.time_min = _root.time_min + 30; _root.status_refresh();
Symbol 229 MovieClip Frame 63
Symbol 229 MovieClip Frame 69
Symbol 229 MovieClip Frame 75
var n_room1; var n_room2; _root.db.text = "Innkeeper:\nWell yes , take this uniform, but bring it back";
Symbol 229 MovieClip Frame 81
_root.db.text = (_root.ni.text + " enter in a back room and change ") + "her cloths";
Symbol 229 MovieClip Frame 87
_root.db.text = "Innkeeper:\nNow its better...\nwell you will need to clean the rooms: "; n_room1 = _root.d6() - 2; n_room2 = _root.d6() - 2; while (((n_room1 < 1) || (n_room2 < 1)) || (n_room1 == n_room2)) { n_room1 = _root.d6() - 2; n_room2 = _root.d6() - 2; } n_room1 = n_room1 + 100; n_room2 = n_room2 + 100; if (n_room1 > n_room2) { _root.db.text = _root.db.text + ((n_room2 + ", ") + n_room1); } else { _root.db.text = _root.db.text + ((n_room1 + ", ") + n_room2); }
Symbol 229 MovieClip Frame 93
function test_room(n_room_ok) { if (n_room1 == n_room_ok) { n_room1 = -1; gotoAndStop ("work2_room_ok"); } else if (n_room2 == n_room_ok) { n_room2 = -1; gotoAndStop ("work2_room_ok"); } else { gotoAndStop ("work2_room_fail1"); } } _root.db.text = ""; _root.status_refresh();
Symbol 229 MovieClip Frame 99
_root.db.text = _root.ni.text + " clean the room.";
Symbol 229 MovieClip Frame 106
Symbol 229 MovieClip Frame 114
if ((n_room1 == -1) && (n_room2 == -1)) { _root.db.text = "Innkeeper:\nYou did a good work here."; _root.gd = _root.gd + 12; _root.hp = _root.hp - 5; _root.mnd = _root.mnd - 1; if (_root.dex <= 15) { _root.dex = _root.dex + 1; } if (_root.con <= 15) { _root.con = _root.con + 1; } if (_root.char >= 20) { _root.char = _root.char - 1; } _root.time_min = _root.time_min + 40; _root.status_refresh(); } else { _root.db.text = "Innkeeper:\nYou should put more effort if you want to make some gold."; _root.hp = _root.hp - 5; _root.mnd = _root.mnd - 1; if (_root.dex <= 15) { _root.dex = _root.dex + 1; } if (_root.con <= 15) { _root.con = _root.con + 1; } if (_root.char >= 20) { _root.char = _root.char - 1; } _root.time_min = _root.time_min + 40; _root.status_refresh(); }
Symbol 229 MovieClip Frame 127
Symbol 239 Button
on (rollOver) { _root.db.text = _root.ni.text + ":\"may i rest a bit?\""; } on (rollOut) { _root.db.text = ""; } on (release) { gotoAndStop ("tree1_rest"); }
Symbol 240 Button
on (rollOver) { _root.db.text = _root.ni.text + ":\"guess i am going...\""; } on (rollOut) { _root.db.text = ""; } on (release) { gotoAndStop(_root.origem); _root.db.text = ""; }
Symbol 243 Button
on (release) { gotoAndStop(_root.origem); }
Symbol 244 MovieClip Frame 1
_root.status_refresh(); _root.db.text = "";
Symbol 244 MovieClip Frame 7
_root.status_refresh(); _root.db.text = "";
Symbol 244 MovieClip Frame 8
_root.status_refresh(); _root.db.text = "";
Symbol 244 MovieClip Frame 9
_root.status_refresh(); _root.db.text = "";
Symbol 244 MovieClip Frame 10
_root.status_refresh(); _root.db.text = "";
Symbol 244 MovieClip Frame 14
inn1.stop();
Symbol 244 MovieClip Frame 25
_root.db.text = (_root.ni.text + ":\"wow... this is so buitiful...\"") + "\nwhat should i do?";
Symbol 244 MovieClip Frame 31
_root.hp = _root.hp + (3 + Math.ceil(_root.d10() / 2)); _root.mp++; _root.status_refresh(); _root.db.text = _root.ni.text + ":\"i feel a bit better.\"";
Symbol 252 Button
on (release) { escolha = 1; gotoAndStop ("turno_player_calc"); }
Symbol 257 Button
on (release) { escolha = 0; gotoAndStop ("turno_player_calc"); }
Symbol 266 Button
on (release) { escolha = 2; gotoAndStop ("turno_player_calc"); }
Symbol 272 Button
on (release) { escolha = 3; gotoAndStop ("turno_player_calc"); }
Symbol 273 Button
on (release) { if (escolha == -3) { gotoAndStop ("turno_finish"); } else { gotoAndStop ("turno_monster"); } }
Symbol 274 Button
on (release) { if ((escolha == -2) || (escolha == -1)) { gotoAndStop ("turno_finish"); } else { gotoAndStop ("turno_player"); } }
Symbol 275 Button
on (release) { switch (escolha) { case -1 : break; case -2 : break; case -3 : } _parent.gotoAndStop(_root.origem_battle); }
Symbol 276 MovieClip Frame 1
var escolha; var dano; var dado; var ai; var ai_m; var hp_m; var mp_m; var atk_m; var def_m; var flee_m; var hit_m; var matk_m; var mdef_m; hp_m = Math.ceil(_root.con_m * 1.5) + 10; atk_m = _root.str_m + ((_root.comb_m - (_root.comb_m % 2)) / 2); def_m = _root.con_m + ((_root.comb_m - (_root.comb_m % 2)) / 2); flee_m = _root.dex_m + ((_root.comb_m - (_root.comb_m % 2)) / 2); hit_m = _root.comb_m + ((_root.dex_m - (_root.dex_m % 2)) / 2); mp_m = _root.mag_m + ((_root.mnd_m - (_root.mnd_m % 2)) / 2); matk_m = _root.mag_m + ((_root.spel_m - (_root.spel_m % 2)) / 2); mdef_m = _root.mnd_m + ((_root.spel_m - (_root.spel_m % 2)) / 2); _root.status_refresh(); this.gotoAndStop("turno_player");
Symbol 276 MovieClip Frame 7
Symbol 276 MovieClip Frame 13
function player_atk() { if ((_root.hit + _root.d20()) > (flee_m + _root.d10())) { dado = _root.d20(); if (dado == 20) { dado = _root.d20(); dano = ((_root.atk + dado) + 20) - (def_m + _root.d10()); _root.db.text = _root.ni.text + " strikes a critical hit!\n"; } else { _root.db.text = (_root.ni.text + " hit ") + _root.monster_name; dano = (_root.atk + dado) - (def_m + _root.d10()); } if (dano <= 0) { dano = 0; _root.db.text = _root.db.text + (((newline + _root.monster_name) + " doesn't suffer") + " anything!"); } else { hp_m = hp_m - dano; _root.db.text = _root.db.text + ("\nDamage: " + dano); } } else { _root.db.text = _root.ni.text + " miss the blow"; } } function player_def() { _root.db.text = _root.ni.text + " rise her guard"; _root.def = _root.def + ((_root.def - (_root.def % 2)) / 2); } function player_magic() { _root.db.text = _root.ni.text + " don't know any magics!"; } function player_tryRun() { if ((_root.flee + _root.d10()) > (flee_m + _root.d10())) { _root.db.text = _root.ni.text + " run away from the battle"; escolha = -3; } else { _root.db.text = _root.ni.text + " can't escape!"; } } switch (escolha) { case 0 : player_tryRun(); break; case 1 : player_atk(); break; case 2 : player_def(); break; case 3 : player_magic(); break; default : trace("bug"); _root.gotoAndStop("nyx"); }
Symbol 276 MovieClip Frame 19
function monster_dead() { if (hp_m > 0) { return(false); } return(true); } function monster_atk() { if ((hit_m + _root.d20()) > (_root.flee + _root.d10())) { dado = _root.d20(); if (dado == 20) { dado = _root.d20(); dano = ((atk_m + dado) + 20) - (_root.def + _root.d10()); _root.db.text = _root.monster_name + " strikes a critical hit!\n"; } else { _root.db.text = (_root.monster_name + " hit ") + _root.ni.text; dano = (atk_m + dado) - (_root.def + _root.d10()); } if (dano <= 0) { dano = 0; _root.db.text = _root.db.text + (((newline + _root.ni.text) + " doesn't suffer") + " anything =3"); } else { _root.hp = _root.hp - dano; _root.db.text = _root.db.text + ("\nDamage: " + dano); } } else { _root.db.text = _root.monster_name + " miss the blow"; } } function player_dead() { if (_root.hp > 0) { return(false); } return(true); } if (monster_dead()) { _root.db.text = ("The " + _root.monster_name) + " fall on the ground"; escolha = -1; } else { monster_atk(); _root.status_refresh(); if (player_dead()) { _root.db.text = _root.db.text + ((newline + _root.ni.text) + " fall on the ground"); escolha = -2; } }
Symbol 276 MovieClip Frame 25
Symbol 277 Button
on (release) { if ((hit + d10()) > (flee_m + d3())) { dano = (atk + d10()) - (def_m + d3()); if (dano > 0) { hp_m = hp_m - dano; db.text = ("You hit the monster, dealing: " + dano) + "."; } else { db.text = "You hit the monster, but it doesn't suffer anything"; } } else { db.text = "You missed the attack..."; } gotoAndStop(m_id); }
Symbol 278 Button
on (release) { if (mp >= 5) { mp = mp - 5; status_refresh(); dano = (matk + d10()) - (mdef_m + d3()); if (dano > 0) { hp_m = hp_m - dano; db.text = ("You cast a fire ball on the monster, dealing: " + dano) + "."; } else { db.text = "You cast a fire ball on the monster, but you doesn't suffer anything!"; } gotoAndStop(m_id); } else { db.text = "You don't have enough mp!"; } } on (rollOut) { db.text = ""; }
Symbol 279 Button
on (release) { def = def + ((dex - (dex % 2)) / 2); db.text = "defense up to " + def; gotoAndStop(m_id); }
Symbol 280 Button
on (release) { if ((flee + d10()) > (flee_m + d10())) { gotoAndStop(origem); } else { db.text = "The monster ______ you"; gotoAndStop(m_id); } }
Symbol 281 Button
on (release) { if (hp_m > 0) { ai = d6() % 2; if (ai == 0) { if ((hit_m + d10()) > (flee + d6())) { dano = (atk_m + d10()) - (def + d3()); if (dano > 0) { if (dano > 0) { hp = hp - dano; status_refresh(); db.text = ("The monster hit you, dealing: " + dano) + "."; } } else { db.text = "The monster hit you, but you doesn't suffer anything"; } } else { db.text = "The monster attack, but missed."; } } else if (ai == 1) { dano = (matk_m + d10()) - (mdef + d3()); if (dano > 0) { hp = hp - dano; status_refresh(); db.text = ("The monster spit a fire ball on you, dealing: " + dano) + "."; } else { db.text = "The monster spit a fire ball on you, but you doesn't suffer anything"; } } if ((hp > 0) && (wil >= lib)) { gotoAndStop ("player"); } else { if (lib > wil) { db.text = db.text + "\nyou cant keep fighting against your libido and surrender to the monster"; } else { db.text = db.text + "\nyou has been defeated"; } gotoAndStop ("pre_rape1"); } } else { gotoAndStop ("win1"); } }
Symbol 282 Button
on (release) { gotoAndStop(origem); }
Symbol 283 Button
on (release) { gotoAndStop ("rape1"); }
Symbol 286 Button
on (release) { gotoAndStop ("pos_rape1"); }
Symbol 287 Button
on (release) { gotoAndStop(origem); }
Symbol 288 Button
on (release) { hp = hp + 5; gotoAndStop(frameatual); } on (keyPress "<Enter>") { hp = hp + 5; gotoAndStop(frameatual); }
Symbol 290 Button
on (release) { if (geral1 == 1) { rape1._x = 1000; geral1 = 0; } else { rape1._x = 18; geral1 = 1; } }
Symbol 293 Button
on (release) { gotoAndStop ("teste"); }
Symbol 299 Button
on (release) { nextFrame(); }
Symbol 302 Button
on (rollOver) { db.text = (ni.text + ": this is my old home...") + "i need to find a new one"; } on (rollOut) { db.text = ""; }
Symbol 303 Button
on (release) { gotoAndStop ("nyx2"); walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx2"); walk(); }
Symbol 304 Button
on (release) { db.text = ni.text + ":I can't go trough here yet..."; } on (rollOut) { db.text = ""; }
Symbol 305 Button
on (release) { gotoAndStop ("nyx4"); walk(); } on (keyPress "<Right>") { gotoAndStop ("nyx4"); walk(); }
Symbol 306 Button
on (release) { gotoAndStop ("nyx1"); walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx1"); walk(); }
Symbol 307 Button
on (release) { gotoAndStop ("nyx5"); walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx5"); walk(); }
Symbol 308 Button
on (release) { gotoAndStop ("nyx3"); walk(); } on (keyPress "<Right>") { gotoAndStop ("nyx3"); walk(); }
Symbol 309 Button
on (release) { gotoAndStop ("nyx4"); walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx4"); walk(); }
Symbol 310 Button
on (release) { gotoAndStop ("nyx2"); walk(); } on (keyPress "<Left>") { gotoAndStop ("nyx2"); walk(); }
Symbol 311 Button
on (release) { gotoAndStop ("nyx3"); walk(); } on (keyPress "<Up>") { gotoAndStop ("nyx3"); walk(); }
Symbol 312 Button
on (release) { gotoAndStop ("nyx1"); walk(); } on (keyPress "<Left>") { gotoAndStop ("nyx1"); walk(); }
Symbol 313 Button
on (rollOver) { db.text = ni.text + ":\"it's a big tree...\""; } on (rollOut) { db.text = ""; } on (release) { origem = _currentframe; gotoAndStop ("tree1"); }
Symbol 314 Button
on (release) { gotoAndStop ("nyx2"); walk(); } on (keyPress "<Down>") { gotoAndStop ("nyx2"); walk(); }

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Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:209
Symbol 207 SoundUsed by:209
Symbol 208 SoundUsed by:209
Symbol 209 MovieClipUses:206 207 208Used by:229
Symbol 210 ButtonUses:131 132 133 134 135Used by:229
Symbol 211 TextUses:5Used by:229
Symbol 212 ButtonUses:4 6 7 8 9Used by:229
Symbol 213 ButtonUses:4 6 7 8 9Used by:229
Symbol 214 TextUses:5Used by:229
Symbol 215 ButtonUses:4 6 7 8 9Used by:229
Symbol 216 GraphicUses:128Used by:229
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:229
Symbol 219 ButtonUses:95 96 97 98Used by:229
Symbol 220 ButtonUses:95 96 97 98Used by:229
Symbol 221 ButtonUses:95 96 97 98Used by:229
Symbol 222 ButtonUses:95 96 97 98Used by:229
Symbol 223 ButtonUses:95 96 97 98Used by:229
Symbol 224 TextUses:5Used by:229
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:229
Symbol 227 ButtonUses:131 132 133 134 135Used by:229
Symbol 228 TextUses:5Used by:229
Symbol 229 MovieClipUses:130 136 142 148 154 160 164 167 169 170 171 172 173 179 185 187 188 189 202 203 204 209 210 211 212 213 214 215 216 218 219 220 221 222 223 224 226 227 228Used by:244
Symbol 230 GraphicUses:117Used by:244
Symbol 231 GraphicUses:119Used by:244
Symbol 232 GraphicUsed by:239
Symbol 233 TextUses:5Used by:239
Symbol 234 GraphicUsed by:239
Symbol 235 TextUses:5Used by:239
Symbol 236 GraphicUsed by:239
Symbol 237 TextUses:5Used by:239
Symbol 238 GraphicUsed by:239
Symbol 239 ButtonUses:232 233 234 235 236 237 238Used by:244
Symbol 240 ButtonUses:131 132 133 134 135Used by:244
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:244
Symbol 243 ButtonUses:131 132 133 134 135Used by:244
Symbol 244 MovieClipUses:90 91 94 99 100 101 102 103 104 105 106 107 108 109 110 113 114 115 116 118 121 122 125 127 229 230 231 239 240 242 243Used by:Timeline
Symbol 245 FontUsed by:246
Symbol 246 TextUses:245Used by:276
Symbol 247 GraphicUsed by:252 277
Symbol 248 TextUses:5Used by:252 277
Symbol 249 GraphicUsed by:252 277
Symbol 250 GraphicUsed by:252 277
Symbol 251 GraphicUsed by:252 277
Symbol 252 ButtonUses:247 248 249 250 251Used by:276
Symbol 253 TextUses:5Used by:257 280
Symbol 254 GraphicUsed by:257 280
Symbol 255 GraphicUsed by:257 280
Symbol 256 GraphicUsed by:257 280
Symbol 257 ButtonUses:180 253 254 255 256Used by:276
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260  Timeline
Symbol 260 MovieClipUses:259Used by:276
Symbol 261 GraphicUsed by:266 279
Symbol 262 TextUses:5Used by:266 279
Symbol 263 GraphicUsed by:266 279
Symbol 264 GraphicUsed by:266 279
Symbol 265 GraphicUsed by:266 279
Symbol 266 ButtonUses:261 262 263 264 265Used by:276
Symbol 267 GraphicUsed by:272 278
Symbol 268 TextUses:5Used by:272 278
Symbol 269 GraphicUsed by:272 278
Symbol 270 GraphicUsed by:272 278
Symbol 271 GraphicUsed by:272 278
Symbol 272 ButtonUses:267 268 269 270 271Used by:276
Symbol 273 ButtonUses:4 6 7 8 9Used by:276
Symbol 274 ButtonUses:4 6 7 8 9Used by:276
Symbol 275 ButtonUses:4 6 7 8 9Used by:276
Symbol 276 MovieClipUses:246 252 257 260 266 272 273 274 275Used by:Timeline
Symbol 277 ButtonUses:247 248 249 250 251Used by:Timeline
Symbol 278 ButtonUses:267 268 269 270 271Used by:Timeline
Symbol 279 ButtonUses:261 262 263 264 265Used by:Timeline
Symbol 280 ButtonUses:180 253 254 255 256Used by:Timeline
Symbol 281 ButtonUses:4 6 7 8 9Used by:Timeline
Symbol 282 ButtonUses:4 6 7 8 9Used by:Timeline
Symbol 283 ButtonUses:4 6 7 8 9Used by:Timeline
Symbol 284 BitmapUsed by:285 291
Symbol 285 GraphicUses:284Used by:Timeline
Symbol 286 ButtonUses:4 6 7 8 9Used by:Timeline
Symbol 287 ButtonUses:131 132 133 134 135Used by:Timeline
Symbol 288 ButtonUses:131 132 133 134 135Used by:Timeline
Symbol 289 GraphicUsed by:290 293
Symbol 290 ButtonUses:289Used by:Timeline
Symbol 291 GraphicUses:284Used by:292
Symbol 292 MovieClipUses:291Used by:Timeline
Symbol 293 ButtonUses:289Used by:Timeline
Symbol 294 GraphicUsed by:299
Symbol 295 TextUses:5Used by:299
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 ButtonUses:294 295 296 297 298Used by:Timeline
Symbol 300 TextUses:5Used by:Timeline
Symbol 301 GraphicUsed by:Timeline
Symbol 302 ButtonUses:92 93Used by:Timeline
Symbol 303 ButtonUses:95 96 97 98Used by:Timeline
Symbol 304 ButtonUses:95 96 97 98Used by:Timeline
Symbol 305 ButtonUses:95 96 97 98Used by:Timeline
Symbol 306 ButtonUses:95 96 97 98Used by:Timeline
Symbol 307 ButtonUses:95 96 97 98Used by:Timeline
Symbol 308 ButtonUses:95 96 97 98Used by:Timeline
Symbol 309 ButtonUses:95 96 97 98Used by:Timeline
Symbol 310 ButtonUses:95 96 97 98Used by:Timeline
Symbol 311 ButtonUses:95 96 97 98Used by:Timeline
Symbol 312 ButtonUses:95 96 97 98Used by:Timeline
Symbol 313 ButtonUses:120Used by:Timeline
Symbol 314 ButtonUses:95 96 97 98Used by:Timeline

Instance Names

"db"Frame 15Symbol 19 EditableText
"strength"Frame 15Symbol 21 EditableText
"constitution"Frame 15Symbol 23 EditableText
"dexterity"Frame 15Symbol 25 EditableText
"magic"Frame 15Symbol 27 EditableText
"mind"Frame 15Symbol 29 EditableText
"charisma"Frame 15Symbol 31 EditableText
"combat"Frame 15Symbol 33 EditableText
"spells"Frame 15Symbol 35 EditableText
"will"Frame 15Symbol 37 EditableText
"nymphomania"Frame 15Symbol 39 EditableText
"libido"Frame 15Symbol 41 EditableText
"strength_control"Frame 15Symbol 45 MovieClip
"constitution_control"Frame 15Symbol 45 MovieClip
"dexterity_control"Frame 15Symbol 45 MovieClip
"magic_control"Frame 15Symbol 45 MovieClip
"mind_control"Frame 15Symbol 45 MovieClip
"charisma_control"Frame 15Symbol 45 MovieClip
"combat_control"Frame 15Symbol 45 MovieClip
"spells_control"Frame 15Symbol 45 MovieClip
"will_control"Frame 15Symbol 45 MovieClip
"libido_control"Frame 15Symbol 45 MovieClip
"nymphomania_control"Frame 15Symbol 45 MovieClip
"ni"Frame 15Symbol 46 EditableText
"hpD"Frame 15Symbol 49 EditableText
"hp_maxD"Frame 15Symbol 51 EditableText
"mpD"Frame 15Symbol 53 EditableText
"mp_maxD"Frame 15Symbol 54 EditableText
"atkD"Frame 15Symbol 56 EditableText
"defD"Frame 15Symbol 58 EditableText
"fleeD"Frame 15Symbol 60 EditableText
"hitD"Frame 15Symbol 62 EditableText
"matkD"Frame 15Symbol 64 EditableText
"mdefD"Frame 15Symbol 66 EditableText
"gold"Frame 15Symbol 74 EditableText
"pleasure"Frame 15Symbol 78 EditableText
"pleasure_control"Frame 15Symbol 86 MovieClip
"nyxclip"Frame 16Symbol 244 MovieClip
"rape1"Frame 64Symbol 292 MovieClip
"inn1_back"Symbol 229 MovieClip Frame 1Symbol 136 Button
"inn1_rest"Symbol 229 MovieClip Frame 1Symbol 142 Button
"inn1_talk"Symbol 229 MovieClip Frame 1Symbol 148 Button
"inn1_work1"Symbol 229 MovieClip Frame 1Symbol 160 Button
"inn1_work2"Symbol 229 MovieClip Frame 1Symbol 164 Button
"inn1_work3"Symbol 229 MovieClip Frame 1Symbol 167 Button
"inn1_back"Symbol 229 MovieClip Frame 17Symbol 172 Button
"inn1"Symbol 244 MovieClip Frame 14Symbol 229 MovieClip
"inn1_back"Symbol 276 MovieClip Frame 7Symbol 257 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"main"Frame 2
"disc1"Frame 6
"disc2"Frame 7
"nyx"Frame 16
"batalha"Frame 22
"player"Frame 39
"monster1_teste"Frame 41
"win1"Frame 42
"pre_rape1"Frame 44
"rape1"Frame 45
"pos_rape1"Frame 51
"faint"Frame 55
"teste"Frame 70
"map"Frame 76
"up"Symbol 45 MovieClip Frame 1
"down"Symbol 45 MovieClip Frame 2
"none"Symbol 45 MovieClip Frame 3
"up"Symbol 86 MovieClip Frame 1
"down"Symbol 86 MovieClip Frame 2
"cum"Symbol 86 MovieClip Frame 3
"none"Symbol 86 MovieClip Frame 4
"start"Symbol 202 MovieClip Frame 2
"inicio"Symbol 209 MovieClip Frame 1
"normal"Symbol 209 MovieClip Frame 2
"fast"Symbol 209 MovieClip Frame 24
"cum"Symbol 209 MovieClip Frame 41
"finish"Symbol 209 MovieClip Frame 80
"inn1"Symbol 229 MovieClip Frame 1
"inn1_sleep1"Symbol 229 MovieClip Frame 6
"inn1_work1"Symbol 229 MovieClip Frame 17
"inn1_work1_fail1"Symbol 229 MovieClip Frame 22
"inn1_work1_fail1_resist"Symbol 229 MovieClip Frame 31
"inn1_work1_fail1_..."Symbol 229 MovieClip Frame 40
"inn1_work1_fail1_2"Symbol 229 MovieClip Frame 47
"inn1_work1_fail1_leave"Symbol 229 MovieClip Frame 55
"work2_intro1"Symbol 229 MovieClip Frame 75
"work2_intro2"Symbol 229 MovieClip Frame 81
"work2_intro3"Symbol 229 MovieClip Frame 87
"inn1_work2"Symbol 229 MovieClip Frame 93
"work2_room_ok"Symbol 229 MovieClip Frame 99
"work2_room_fail1"Symbol 229 MovieClip Frame 106
"work2_finish"Symbol 229 MovieClip Frame 114
"nyx1"Symbol 244 MovieClip Frame 1
"nyx2"Symbol 244 MovieClip Frame 7
"nyx3"Symbol 244 MovieClip Frame 8
"nyx4"Symbol 244 MovieClip Frame 9
"nyx5"Symbol 244 MovieClip Frame 10
"inn1"Symbol 244 MovieClip Frame 14
"inn1_image"Symbol 244 MovieClip Frame 14
"tree1"Symbol 244 MovieClip Frame 25
"tree1_image"Symbol 244 MovieClip Frame 25
"tree1_rest"Symbol 244 MovieClip Frame 31
"turno_start"Symbol 276 MovieClip Frame 1
"turno_player"Symbol 276 MovieClip Frame 7
"turno_player_calc"Symbol 276 MovieClip Frame 13
"turno_monster"Symbol 276 MovieClip Frame 19
"turno_finish"Symbol 276 MovieClip Frame 25

Dynamic Text Variables

time_clockSymbol 76 EditableText"<p align="center"><font face="Lucida Console" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>"
time_daySymbol 82 EditableText"<p align="left"><font face="Lucida Console" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>365</b></font></p>"




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Created: 26/3 -2019 11:31:20 Last modified: 26/3 -2019 11:31:20 Server time: 23/04 -2024 12:19:54