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3a470579191878c698e5b9f932a3c873.swf

This is the info page for
Flash #94061

(Click the ID number above for more basic data on this flash file.)


Text
---
もう一度

ver.1.1

台詞クリックで!
律ちゃんに!
告白だ!

意気地

君がツンドラの中に素っ裸で出ろと
いうのなら、やってもみせる!

恋敵がいるなら、今すぐ出てこい!
相手になってやる!

誰が邪魔をしようとも奪ってみせる!

律を知ってから、
君の虜になってしまったんだ!

律の事はもっと知りたいんだ!
律の事はみんな全部知っておきたい!

律ーーっ! 愛してるんだよ!!

好きなんてもんじゃない!
律の事はもっと知りたいんだ!

律ッ! 好きだあぁぁぁぁ!!!!

律を抱きしめたいんだ!
潰しちゃうくらい抱きしめたい!

律! 愛してるんだ! 律ー!!

律! 好きだ!

ActionScript [AS1/AS2]

Frame 2
_root.IKUJI_VELO = 2; _root.RECOVER_VAL = 10; _root.RECOVER_VAL_HELL = 7; _root.WARE_TYPE_MAX = 7; _root.HAIR_TYPE_MAX = 4; _root.FACE_TYPE_MAX = 5; _root.ITEM_TYPE_MAX = 6; _root.KOKUHAKU_TYPE_MAX = 12; _root.KOKUHAKU_WIDTH_MAX = 290; _root.KOKUHAKU_HEIGHT_MAX = 54; _root.WINDOW_WIDTH = 450; _root.WINDOW_HEIGHT = 600; _root.SCORE_STEP = 10; _root.BORDER_SCORE = _root.SCORE_STEP * 30; _root.BORDER_HELL = _root.BORDER_SCORE; _root.hair_type = 0; _root.item_type = 0; _root.ware_type = 0; _root.face_type = 0; _root.ikuji_value = 100; _root.score = 0; _root.kokuhaku_type = 0; _root.kokuhaku_pos_x = -1000; _root.kokuhaku_pos_y = -1000; var syupon_snd = new Sound(this); syupon_snd.attachSound("syupon"); var yossya_snd = new Sound(this); yossya_snd.attachSound("yossya"); var puin_snd = new Sound(this); puin_snd.attachSound("puin"); var kyupin_snd = new Sound(this); kyupin_snd.attachSound("kyupin"); var tyakin_snd = new Sound(this); tyakin_snd.attachSound("tyakin"); tyakin_snd.setVolume(50); var chu_snd = new Sound(this); chu_snd.attachSound("chu"); var bgm_snd = new Sound(this); bgm_snd.attachSound("bgm"); gotoAndPlay("entry_init");
Frame 3
_root.ritsu.beni._alpha = 0; _root.score = 0; _root.bgm_snd.start(); gotoAndPlay("entry_loop");
Frame 6
gotoAndPlay("entry_loop");
Frame 7
_root.kyupin_snd.start(); _root.ikuji_value = 100; _root.score = 0; _root.ritsu.beni._alpha = 0; gotoAndPlay("game_loop");
Frame 8
if (0 >= _root.ikuji_value) { _root.bgm_snd.stop(); gotoAndPlay("result_init"); } else { _root.ikuji_value = _root.ikuji_value - _root.IKUJI_VELO; }
Frame 9
gotoAndPlay("game_loop");
Frame 10
_root.syupon_snd.start(); gotoAndPlay("result_loop");
Frame 12
gotoAndPlay("result_loop");
Symbol 20000 Button
on (press) { _root.item_type = _root.item_type + 1; if (_root.item_type >= _root.ITEM_TYPE_MAX) { _root.item_type = 0; } _root.puin_snd.start(); } on () { }
Symbol 20001 Button
on (press) { _root.hair_type = _root.hair_type + 1; if (_root.hair_type >= _root.HAIR_TYPE_MAX) { _root.hair_type = 0; } _root.puin_snd.start(); } on () { }
Symbol 20002 Button
on (press) { _root.ware_type = _root.ware_type + 1; if (_root.ware_type >= _root.WARE_TYPE_MAX) { _root.ware_type = 0; } _root.puin_snd.start(); } on () { }
Instance of Symbol 72 MovieClip [ikuji_gauge_sub] "ikuji_gauge_value" in Symbol 68 MovieClip [ikuji_gauge] Frame 1
onClipEvent (enterFrame) { this._xscale = (100 - _root.ikuji_value) * -1; }
Symbol 20003 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20004 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20005 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20006 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20007 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20008 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20009 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20010 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20011 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20012 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 20013 Button
on (press) { _root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(_root.WINDOW_WIDTH - _root.KOKUHAKU_WIDTH_MAX); this._y = random(_root.WINDOW_HEIGHT - _root.KOKUHAKU_HEIGHT_MAX); if (_root.score >= _root.BORDER_HELL) { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL_HELL; } else { _root.ikuji_value = _root.ikuji_value + _root.RECOVER_VAL; } if (100 < this.ikuji_value) { _root.ikuji_value = 100; } _root.score = _root.score + _root.SCORE_STEP; if (_root.score >= _root.BORDER_SCORE) { _root.chu_snd.start(); } else { _root.tyakin_snd.start(); } gotoAndPlay(1); } on () { }
Symbol 98 MovieClip [kokuhaku] Frame 1
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 2
_root.kokuhaku_type = random(_root.KOKUHAKU_TYPE_MAX - 1) + 1; this._x = random(450 - 320); this._y = random(600 - 30); gotoAndPlay(1);
Symbol 98 MovieClip [kokuhaku] Frame 3
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 5
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 7
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 9
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 11
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 13
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 15
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 17
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 19
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 21
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 23
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Symbol 98 MovieClip [kokuhaku] Frame 25
gotoAndPlay((_root.kokuhaku_type + 1) * 2);
Instance of Symbol 50 MovieClip [layer2_beni] "beni" in Symbol 60 MovieClip [ritsu] Frame 1
onClipEvent (enterFrame) { var beni = ((_root.score * 100) / _root.BORDER_SCORE); if (100 < beni) { beni = 100; } this._alpha = 10 * Math.sqrt(beni); fscommand ("ParaFlaTrace", this._alpha); }
Instance of Symbol 52 MovieClip [layer3_face] "face" in Symbol 60 MovieClip [ritsu] Frame 1
onClipEvent (enterFrame) { var range = (_root.BORDER_SCORE / _root.FACE_TYPE_MAX); i = 0; for ( ; i < _root.FACE_TYPE_MAX ; i++) { if (_root.score < ((i + 1) * range)) { if (_root.face_type < i) { _root.yossya_snd.start(); } _root.face_type = i; break; } } }
Instance of Symbol 152 MovieClip [hearts] "hearts" in Symbol 60 MovieClip [ritsu] Frame 1
onClipEvent (enterFrame) { if (_root.BORDER_SCORE >= _root.score) { this._alpha = 0; } else { this._alpha = 100; } }
Symbol 138 MovieClip [layer0_backhair] Frame 1
if (_root.hair_type >= 2) { gotoAndPlay(4); } else { gotoAndPlay(2); }
Symbol 138 MovieClip [layer0_backhair] Frame 3
if (_root.hair_type >= 2) { gotoAndPlay(4); } else { gotoAndPlay(2); }
Symbol 138 MovieClip [layer0_backhair] Frame 5
if (_root.hair_type >= 2) { gotoAndPlay(4); } else { gotoAndPlay(2); }
Symbol 52 MovieClip [layer3_face] Frame 1
gotoAndPlay((_root.face_type + 1) * 2);
Symbol 52 MovieClip [layer3_face] Frame 3
gotoAndPlay((_root.face_type + 1) * 2);
Symbol 52 MovieClip [layer3_face] Frame 5
gotoAndPlay((_root.face_type + 1) * 2);
Symbol 52 MovieClip [layer3_face] Frame 7
gotoAndPlay((_root.face_type + 1) * 2);
Symbol 52 MovieClip [layer3_face] Frame 9
gotoAndPlay((_root.face_type + 1) * 2);
Symbol 52 MovieClip [layer3_face] Frame 11
gotoAndPlay((_root.face_type + 1) * 2);
Symbol 54 MovieClip [layer4_ware] Frame 1
gotoAndPlay((_root.ware_type + 1) * 2);
Symbol 54 MovieClip [layer4_ware] Frame 3
gotoAndPlay((_root.ware_type + 1) * 2);
Symbol 54 MovieClip [layer4_ware] Frame 5
gotoAndPlay((_root.ware_type + 1) * 2);
Symbol 54 MovieClip [layer4_ware] Frame 7
gotoAndPlay((_root.ware_type + 1) * 2);
Symbol 54 MovieClip [layer4_ware] Frame 9
gotoAndPlay((_root.ware_type + 1) * 2);
Symbol 54 MovieClip [layer4_ware] Frame 11
gotoAndPlay((_root.ware_type + 1) * 2);
Symbol 54 MovieClip [layer4_ware] Frame 13
gotoAndPlay((_root.ware_type + 1) * 2);
Symbol 54 MovieClip [layer4_ware] Frame 15
gotoAndPlay((_root.ware_type + 1) * 2);
Symbol 56 MovieClip [layer5_hair] Frame 1
if ((_root.hair_type % 2) != 0) { gotoAndPlay(4); } else { gotoAndPlay(2); }
Symbol 56 MovieClip [layer5_hair] Frame 3
if ((_root.hair_type % 2) != 0) { gotoAndPlay(4); } else { gotoAndPlay(2); }
Symbol 56 MovieClip [layer5_hair] Frame 5
if ((_root.hair_type % 2) != 0) { gotoAndPlay(4); } else { gotoAndPlay(2); }
Symbol 58 MovieClip [layer6_item] Frame 1
gotoAndPlay((_root.item_type + 1) * 2);
Symbol 58 MovieClip [layer6_item] Frame 3
gotoAndPlay((_root.item_type + 1) * 2);
Symbol 58 MovieClip [layer6_item] Frame 5
gotoAndPlay((_root.item_type + 1) * 2);
Symbol 58 MovieClip [layer6_item] Frame 7
gotoAndPlay((_root.item_type + 1) * 2);
Symbol 58 MovieClip [layer6_item] Frame 9
gotoAndPlay((_root.item_type + 1) * 2);
Symbol 58 MovieClip [layer6_item] Frame 11
gotoAndPlay((_root.item_type + 1) * 2);
Symbol 58 MovieClip [layer6_item] Frame 13
gotoAndPlay((_root.item_type + 1) * 2);
Symbol 152 MovieClip [hearts] Frame 41
gotoAndPlay("11");
Symbol 20014 Button
on (release) { gotoAndPlay("game_init"); }
Symbol 20015 Button
on (release) { gotoAndPlay("entry_init"); }

Library Items

Symbol 133 Sound [tyakin]Used by:Timeline
Symbol 131 Sound [kyupin]Used by:Timeline
Symbol 129 Sound [puin]Used by:Timeline
Symbol 125 Sound [syupon]Used by:Timeline
Symbol 127 Sound [yossya]Used by:Timeline
Symbol 135 Sound [bgm]Used by:Timeline
Symbol 155 Sound [chu]Used by:Timeline
Symbol 88 GraphicUsed by:20002
Symbol 86 GraphicUsed by:20001
Symbol 84 GraphicUsed by:20000
Symbol 80 GraphicUsed by:82
Symbol 104 GraphicUsed by:100
Symbol 101 FontUsed by:102
Symbol 102 EditableTextUses:101Used by:100
Symbol 73 FontUsed by:74
Symbol 74 EditableTextUses:73Used by:20015
Symbol 147 FontUsed by:148
Symbol 148 EditableTextUses:147Used by:Timeline
Symbol 61 FontUsed by:62
Symbol 62 EditableTextUses:61Used by:20014
Symbol 69 FontUsed by:70
Symbol 70 EditableTextUses:69Used by:68
Symbol 64 GraphicUsed by:68
Symbol 66 GraphicUsed by:72
Symbol 117 FontUsed by:118
Symbol 118 EditableTextUses:117Used by:20013
Symbol 115 FontUsed by:116
Symbol 116 EditableTextUses:115Used by:20012
Symbol 113 FontUsed by:114
Symbol 114 EditableTextUses:113Used by:20011
Symbol 109 FontUsed by:110
Symbol 110 EditableTextUses:109Used by:20010
Symbol 111 FontUsed by:112
Symbol 112 EditableTextUses:111Used by:20009
Symbol 107 FontUsed by:108
Symbol 108 EditableTextUses:107Used by:20008
Symbol 105 FontUsed by:106
Symbol 106 EditableTextUses:105Used by:20007
Symbol 95 FontUsed by:96
Symbol 96 EditableTextUses:95Used by:20003
Symbol 93 FontUsed by:94
Symbol 94 EditableTextUses:93Used by:20004
Symbol 91 FontUsed by:92
Symbol 92 EditableTextUses:91Used by:20005
Symbol 89 FontUsed by:90
Symbol 90 EditableTextUses:89Used by:20006
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:138
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:138
Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:48
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:50
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:52
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:120
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:120
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:122
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:122
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:124
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:124
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:146
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:146
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:54
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:54
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:54
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:54
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:54
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:54
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:54
Symbol 35 Bitmap [hair00]Used by:36
Symbol 36 GraphicUses:35Used by:56
Symbol 33 Bitmap [hair01]Used by:34
Symbol 34 GraphicUses:33Used by:56
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:58
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:58
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:58
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:58
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:58
Symbol 150 GraphicUsed by:154
Symbol 20000 ButtonUses:84Used by:82
Symbol 20001 ButtonUses:86Used by:82
Symbol 20002 ButtonUses:88Used by:82
Symbol 82 MovieClip [custom_button]Uses:80 20000 20001 20002Used by:60
Symbol 100 MovieClip [score]Uses:104 102Used by:Timeline
Symbol 68 MovieClip [ikuji_gauge]Uses:64 72 70Used by:Timeline
Symbol 72 MovieClip [ikuji_gauge_sub]Uses:66Used by:68
Symbol 20003 ButtonUses:96Used by:98
Symbol 20004 ButtonUses:94Used by:98
Symbol 20005 ButtonUses:92Used by:98
Symbol 20006 ButtonUses:90Used by:98
Symbol 20007 ButtonUses:106Used by:98
Symbol 20008 ButtonUses:108Used by:98
Symbol 20009 ButtonUses:112Used by:98
Symbol 20010 ButtonUses:110Used by:98
Symbol 20011 ButtonUses:114Used by:98
Symbol 20012 ButtonUses:116Used by:98
Symbol 20013 ButtonUses:118Used by:98
Symbol 98 MovieClip [kokuhaku]Uses:20003 20004 20005 20006 20007 20008 20009 20010 20011 20012 20013Used by:Timeline
Symbol 60 MovieClip [ritsu]Uses:138 48 50 52 54 56 58 152 82Used by:Timeline
Symbol 138 MovieClip [layer0_backhair]Uses:76 78Used by:60
Symbol 48 MovieClip [layer1_body]Uses:2Used by:60
Symbol 50 MovieClip [layer2_beni]Uses:4Used by:60
Symbol 52 MovieClip [layer3_face]Uses:6 122 124 120 146Used by:60
Symbol 120 MovieClip [face_fuseme]Uses:8 10Used by:52
Symbol 122 MovieClip [face_mesorashi]Uses:12 14Used by:52
Symbol 124 MovieClip [face_uru]Uses:18 20Used by:52
Symbol 146 MovieClip [face_tojime]Uses:142 144Used by:52
Symbol 54 MovieClip [layer4_ware]Uses:30 24 22 26 28 32 140Used by:60
Symbol 56 MovieClip [layer5_hair]Uses:36 34Used by:60
Symbol 58 MovieClip [layer6_item]Uses:38 40 42 44 46Used by:60
Symbol 152 MovieClip [hearts]Uses:154Used by:60
Symbol 154 MovieClip [hart_unit]Uses:150Used by:152
Symbol 20014 ButtonUses:62Used by:Timeline
Symbol 20015 ButtonUses:74Used by:Timeline

Instance Names

"ritsu"Frame 4Symbol 60 MovieClip [ritsu]
"ins_"Frame 4Symbol 20014 Button
"ins_"Frame 4Symbol 148 EditableText
"ritsu"Frame 8Symbol 60 MovieClip [ritsu]
"ikuji_gauge"Frame 8Symbol 68 MovieClip [ikuji_gauge]
"kokuhaku"Frame 8Symbol 98 MovieClip [kokuhaku]
"score"Frame 8Symbol 100 MovieClip [score]
"score"Frame 11Symbol 100 MovieClip [score]
"ins_"Frame 11Symbol 20015 Button
"ins__root.score"Symbol 100 MovieClip [score] Frame 1Symbol 102 EditableText
"ikuji_gauge_value"Symbol 68 MovieClip [ikuji_gauge] Frame 1Symbol 72 MovieClip [ikuji_gauge_sub]
"ins_"Symbol 68 MovieClip [ikuji_gauge] Frame 1Symbol 70 EditableText
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 4Symbol 20003 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 6Symbol 20004 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 8Symbol 20005 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 10Symbol 20006 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 12Symbol 20007 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 14Symbol 20008 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 16Symbol 20009 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 18Symbol 20010 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 20Symbol 20011 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 22Symbol 20012 Button
"ins_"Symbol 98 MovieClip [kokuhaku] Frame 24Symbol 20013 Button
"beni"Symbol 60 MovieClip [ritsu] Frame 1Symbol 50 MovieClip [layer2_beni]
"face"Symbol 60 MovieClip [ritsu] Frame 1Symbol 52 MovieClip [layer3_face]
"hearts"Symbol 60 MovieClip [ritsu] Frame 1Symbol 152 MovieClip [hearts]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 133 as "tyakin"
ExportAssets (56)Timeline Frame 1Symbol 131 as "kyupin"
ExportAssets (56)Timeline Frame 1Symbol 129 as "puin"
ExportAssets (56)Timeline Frame 1Symbol 125 as "syupon"
ExportAssets (56)Timeline Frame 1Symbol 127 as "yossya"
ExportAssets (56)Timeline Frame 1Symbol 135 as "bgm"
ExportAssets (56)Timeline Frame 1Symbol 155 as "chu"
ExportAssets (56)Timeline Frame 1Symbol 35 as "hair00"
ExportAssets (56)Timeline Frame 1Symbol 33 as "hair01"
ExportAssets (56)Timeline Frame 1Symbol 82 as "custom_button"
ExportAssets (56)Timeline Frame 1Symbol 100 as "score"
ExportAssets (56)Timeline Frame 1Symbol 68 as "ikuji_gauge"
ExportAssets (56)Timeline Frame 1Symbol 72 as "ikuji_gauge_sub"
ExportAssets (56)Timeline Frame 1Symbol 98 as "kokuhaku"
ExportAssets (56)Timeline Frame 1Symbol 60 as "ritsu"
ExportAssets (56)Timeline Frame 1Symbol 138 as "layer0_backhair"
ExportAssets (56)Timeline Frame 1Symbol 48 as "layer1_body"
ExportAssets (56)Timeline Frame 1Symbol 50 as "layer2_beni"
ExportAssets (56)Timeline Frame 1Symbol 52 as "layer3_face"
ExportAssets (56)Timeline Frame 1Symbol 120 as "face_fuseme"
ExportAssets (56)Timeline Frame 1Symbol 122 as "face_mesorashi"
ExportAssets (56)Timeline Frame 1Symbol 124 as "face_uru"
ExportAssets (56)Timeline Frame 1Symbol 146 as "face_tojime"
ExportAssets (56)Timeline Frame 1Symbol 54 as "layer4_ware"
ExportAssets (56)Timeline Frame 1Symbol 56 as "layer5_hair"
ExportAssets (56)Timeline Frame 1Symbol 58 as "layer6_item"
ExportAssets (56)Timeline Frame 1Symbol 152 as "hearts"
ExportAssets (56)Timeline Frame 1Symbol 154 as "hart_unit"

Labels

"entry_init"Frame 3
"entry_loop"Frame 4
"game_init"Frame 7
"game_loop"Frame 8
"result_init"Frame 10
"result_loop"Frame 11

Dynamic Text Variables

_root.scoreSymbol 102 EditableText""




http://swfchan.com/19/94061/info.shtml
Created: 10/8 -2019 20:04:05 Last modified: 10/8 -2019 20:04:05 Server time: 27/04 -2024 15:45:53