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Digital_Pin_Up_BLUES_by_Balak01.swf

This is the info page for
Flash #94458

(Click the ID number above for more basic data on this flash file.)


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allright,
everybody's gone.
man what a crappy job...

ouch! the back pain again...
standing around in a bikini is harder than i thought...

if only I didn't have to carry those  f*cking killing machines...
god, why  does it always have  to be guns ???

those weight like a ton !

well, it's not always guns, actally.  the huge sword last time was much worse
...

gun... sword... it's all some  kind of phallic symbols in the end, right?

oh yeah, and what with the accessories?
it makes no sense!

i mean...
a belt?
really?

i guess it's the crisis everywhere, even imagination.

well! enough of this rambling. let's put some regular clothes and go back  home.

hmf.... pssssst....
Miss nomoco...

get lost, balak!
i've already told you: i don't do hardcore, period!

you're still on air.

what?

the reader
...

he can
see you

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 15 MovieClip in Frame 1
//component parameters onClipEvent (construct) { delay = 4; }
Symbol 8 Button
on (release, keyPress "<Left>") { _parent.updateFrame(-1); } on (keyPress "<Up>") { _root.gotoAndStop(1); _parent.updateFrame(); }
Symbol 10 MovieClip Frame 1
stop();
Symbol 10 MovieClip Frame 2
stop();
Symbol 12 Button
on (release, keyPress "<Right>") { _parent.updateFrame(1); } on (keyPress "<Down>") { _root.gotoAndStop(_root._totalFrames); _parent.updateFrame(); }
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 2
stop();
Symbol 15 MovieClip Frame 1
function updateFrame(inc) { newFrame = _root._currentFrame + inc; _root.gotoAndStop(newFrame); updateStatus(); if (_root._currentFrame == 1) { prevBtn.gotoAndStop(2); } else { prevBtn.gotoAndStop(1); } if (_root._currentFrame == _root._totalFrames) { nextBtn.gotoAndStop(2); } else { nextBtn.gotoAndStop(1); } } function updateStatus() { _root.statusField = (_root._currentFrame + " of ") + _root._totalFrames; } function autoplayInit() { startTime = getTimer(); hideControls(); updateStatus(); } function autoplay() { if (autoplayStatus != 0) { curTime = getTimer(); elapsedTime = curTime - startTime; indicatorFrame = int(4 / (delay / (elapsedTime / 1000))); indicator.gotoAndStop(indicatorFrame + 1); if (elapsedTime >= (delay * 1000)) { if (_root._currentframe == _root._totalframes) { _root.gotoAndStop(1); } else { _root.nextFrame(); } autoplayInit(); } } } function hideControls() { nextBtn.gotoAndStop(2); prevBtn.gotoAndStop(2); } updateFrame(); autoplayStatus = 0;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:8 12
Symbol 3 GraphicUsed by:8 12
Symbol 4 GraphicUsed by:8 10 12 14
Symbol 5 FontUsed by:6 11
Symbol 6 TextUses:5Used by:8
Symbol 7 GraphicUsed by:8 12
Symbol 8 ButtonUses:2 3 4 6 7Used by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:8 4 9Used by:15
Symbol 11 TextUses:5Used by:12
Symbol 12 ButtonUses:3 2 4 11 7Used by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:12 4 13Used by:15
Symbol 15 MovieClipUses:10 14Used by:Timeline
Symbol 16 FontUsed by:17
Symbol 17 EditableTextUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 FontUsed by:21 23 25 26 28 29 31 32 33 35 40 42 43 44 46 47
Symbol 21 EditableTextUses:20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 EditableTextUses:20Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 EditableTextUses:20Used by:Timeline
Symbol 26 EditableTextUses:20Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 EditableTextUses:20Used by:Timeline
Symbol 29 EditableTextUses:20Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 EditableTextUses:20Used by:Timeline
Symbol 32 EditableTextUses:20Used by:Timeline
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Symbol 34 GraphicUsed by:Timeline
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Symbol 40 EditableTextUses:20Used by:Timeline
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Symbol 42 EditableTextUses:20Used by:Timeline
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Symbol 47 EditableTextUses:20Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:Timeline

Instance Names

"prevBtn"Symbol 15 MovieClip Frame 1Symbol 10 MovieClip
"nextBtn"Symbol 15 MovieClip Frame 1Symbol 14 MovieClip

Dynamic Text Variables

statusFieldSymbol 17 EditableText"100 of 100"




http://swfchan.com/19/94458/info.shtml
Created: 26/3 -2019 05:00:32 Last modified: 26/3 -2019 05:00:32 Server time: 29/04 -2024 23:37:26