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penguin-massacre-hacked.swf

This is the info page for
Flash #94664

(Click the ID number above for more basic data on this flash file.)


Text
Day 1

Sound On

Sound Off

Control

New Game

Continue

PAUSED

You Have Not Purchased This Gun Yet

GAME OVER

Continue? - 20% score penalty

Return to main menu

Play More Games

$10
00

$10
00

HeadSho
t

PENGUIN MASSACRE

EXPLOSIVE GAMES

<p align="left"></p><p align="left"></p>

Pistol

Reload:

Strength:

Clip Size:

Assault Rifle

Uzi

Sniper Rifle

Shotgun

Grenade Launcher

Chain Gun

Repair

Fortify

Rifleman

Engineer

More Games

More Games

Pistol

Uzi

Shotgun

Assault Rifle

Sniper Rifle

Grenade Launcher

Chain Gun

$xxx,xxx,xxx

Rifleman

Engineer

$500

$2,000

$5,000

$30,000

$15,000

$50,000

$0

Upgrade

Cost

Buy

Level

$100

$100

$100

5

5

5

Buy




PURCHASE

CLICK TO

BOUGHT

Please purchase this weapon
before you buy upgrades

Score:

12,646,12
2

12,646,12
2

Level:

Money:

Kills:

122,4
15

1,02
8

24

122,4
15

1,02
8

24

Health:

Clip:

12/12

12/12

1

2

3

4

5

6

7

Enemies Left:

<p align="left"><font face="Orator Std" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">999/999</font></p><p align="left"></p>

100/100

100/100

x9

x3

Q

AIM

Shoot

Instructions

$100

$100

$100

5

5

5

Gun
Upgrades

Controls

_______________
_

_______________
_

Reload Speed

Bullet Damage

Bullets per Clip

Purchase

Speed/Amount

Price

Christopher Gregorio

ArcadeBomb.co
m

Sponsored
By:

Credits

Developed
By:

Aaron Perez

Artwork

Vincent Schmidt

Public Relations

Submit Score



Please enter your name and press SUBMIT to send your hiscore!

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1

2

3

4

5

6

7

8

9

10

Highscores

Rank

Name

Score

Game Complete

ActionScript [AS1/AS2]

Frame 1
Instance of Symbol 326 MovieClip "intro" in Frame 1
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Frame 2
function makeButton(button) { button.onRollOver = function () { button._alpha = 100; }; button.onRollOut = function () { button._alpha = 20; }; } stop(); Mouse.show(); buttonsM = new Array(q1, q2, q3, q4); i = buttonsM.length - 1; while (i >= 0) { buttonsM[i]._alpha = 20; makeButton(buttonsM[i]); i--; } q1.onRelease = function () { gotoAndStop (3); }; q2.onRelease = function () { gotoAndStop (4); }; q3.onRelease = function () { getURL ("http://www.arcadebomb.com", "_blank"); }; q4.onRelease = function () { gotoAndStop (5); }; sObject = SharedObject.getLocal("saveFile"); level = 1; kills = 0; score = 0; money = 9999999 /* 0x98967F */; health = 9999999 /* 0x98967F */; maxHealth = 99999999 /* 0x5F5E0FF */; gunEquipped = 1; engs = 0; mercs = 0; ownGun = new Array(1, 0, 0, 0, 0, 0, 0); clipSizeLevel = new Array(0, 0, 0, 0, 0, 0, 0); reloadTimeLevel = new Array(0, 0, 0, 0, 0, 0, 0); gunStrengthLevel = new Array(0, 0, 0, 0, 0, 0, 0); if (sObject.data.level != undefined) { level = sObject.data.level; } if (sObject.data.kills != undefined) { kills = sObject.data.kills; } if (sObject.data.score != undefined) { score = sObject.data.score; } if (sObject.data.money != undefined) { money = sObject.data.money; } if (sObject.data.health != undefined) { health = sObject.data.health; } if (sObject.data.maxHealth != undefined) { maxHealth = sObject.data.maxHealth; } if (sObject.data.gunEquipped != undefined) { gunEquipped = sObject.data.gunEquipped; } if (sObject.data.engs != undefined) { engs = sObject.data.engs; } if (sObject.data.mercs != undefined) { mercs = sObject.data.mercs; } i = 0; while (i <= ownGun.length) { if (sObject.data.ownGun[i] != undefined) { ownGun[i] = sObject.data.ownGun[i]; } i++; } i = 0; while (i <= clipSizeLevel.length) { if (sObject.data.clipSizeLevel[i] != undefined) { clipSizeLevel[i] = sObject.data.clipSizeLevel[i]; } i++; } i = 0; while (i <= reloadTimeLevel.length) { if (sObject.data.reloadTimeLevel[i] != undefined) { reloadTimeLevel[i] = sObject.data.reloadTimeLevel[i]; } i++; } i = 0; while (i <= gunStrengthLevel.length) { if (sObject.data.gunStrengthLevel[i] != undefined) { gunStrengthLevel[i] = sObject.data.gunStrengthLevel[i]; } i++; }
Frame 3
function penguinMake(n) { if ((n != 2) && (n != 7)) { pen.p.b1.gotoAndStop(n); pen.p.a1.gotoAndStop(n); pen.p.a2.gotoAndStop(n); pen.p.f1.gotoAndStop(n); pen.p.f2.gotoAndStop(n); pen.p.h1.gotoAndStop(n); pen.ph.gotoAndStop(n); } } function penguinMake2(i, n) { if ((n != 2) && (n != 7)) { penguins[i].p.b1.gotoAndStop(n); penguins[i].p.a1.gotoAndStop(n); penguins[i].p.a2.gotoAndStop(n); penguins[i].p.f1.gotoAndStop(n); penguins[i].p.f2.gotoAndStop(n); penguins[i].p.h1.gotoAndStop(n); } } function onEnterFrame() { if (penguins.length != penguinHealth.length) { penguinHealth.splice(penguins.length, 1); } if (Paused == 0) { if ((!shop1._x) >= 0) { health = health + (engs / 100); if (health >= maxHealth) { health = maxHealth; } wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; } shaker(); tX = hole._x + hole.gun._x; tY = hole._y + hole.gun._y; if (penguins[0] != null) { tX2 = penguins[0]._x - tX; tY2 = penguins[0]._y - tY; var rads = Math.atan2(tY2, tX2); hole.gun._rotation = (rads * 180) / 3.141593; } var theTimes = mercs; if (theTimes > 0) { theTimes = theTimes - 1; mercShotDelay1 = mercShotDelay1 - 1; if (mercs >= 2) { mercShotDelay2 = mercShotDelay2 - 1; } if (mercs >= 3) { mercShotDelay3 = mercShotDelay3 - 1; } if (((mercShotDelay1 <= 0) || (mercShotDelay2 <= 0)) || (mercShotDelay3 <= 0)) { if (mercShotDelay1 <= 0) { mercShotDelay1 = 19; pickersa = 0; holes[pickersa].gun.gShot.gotoAndStop(randRange(2, 4)); } if (mercShotDelay2 <= 0) { mercShotDelay2 = 9; pickersa = 1; holes[pickersa].gun.gShot.gotoAndStop(randRange(2, 4)); } if (mercShotDelay3 <= 0) { mercShotDelay3 = 4; pickersa = 2; holes[pickersa].gun.gShot.gotoAndStop(randRange(2, 4)); } createEmptyMovieClip("trianglea", 930559); with (trianglea) { lineStyle(1, 16777215); moveTo(holes[pickersa]._x, holes[pickersa]._y); lineTo(penguins[0]._x, penguins[0]._y); } trianglea.onEnterFrame = function () { trianglea._alpha = trianglea._alpha - (trianglea._alpha / 2); if (trianglea._alpha <= 5) { trianglea.removeMovieClip(); } }; penguinHealth[0] = penguinHealth[0] - 2; if (muted == 0) { hit2.start(); hit2.start(); hit2.start(); hit2.start(); } bloodType = randRange(1, 4); if (bloodType == 1) { blood = _root.attachMovie("y1", "Blood" + depth, depth); } if (bloodType == 2) { blood = _root.attachMovie("y2", "Blood" + depth, depth); } if (bloodType == 3) { blood = _root.attachMovie("y3", "Blood" + depth, depth); } if (bloodType == 4) { blood = _root.attachMovie("y4", "Blood" + depth, depth); } depth++; blood._x = penguins[0]._x; blood._y = penguins[0]._y; blood._xscale = (blood._yscale = 75); depth2++; healthBars[0].g._xscale = (100 / originalHealth[penguinType[0] - 1]) * penguinHealth[0]; if ((penguinHealth[0] <= 0) && (penguinHealth[0] != undefined)) { removePenguin(); } } } tX = hole2._x + hole2.gun._x; tY = hole2._y + hole2.gun._y; if (penguins[0] != null) { tX2 = penguins[0]._x - tX; tY2 = penguins[0]._y - tY; var rads = Math.atan2(tY2, tX2); hole2.gun._rotation = (rads * 180) / 3.141593; } tX = hole3._x + hole3.gun._x; tY = hole3._y + hole3.gun._y; if (penguins[0] != null) { tX2 = penguins[0]._x - tX; tY2 = penguins[0]._y - tY; var rads = Math.atan2(tY2, tX2); hole3.gun._rotation = (rads * 180) / 3.141593; } var qx = (_xmouse - gun._x); var qy = (_ymouse - gun._y); var radians2 = Math.atan2(qy, qx); gun._rotation = (radians2 * 180) / 3.141593; p.tt._rotation = gun._rotation + 360; addEnemy = randRange(1, enComeSpeed[level - 1]); if (((addEnemy == 1) || (penguins.length == 0)) && (penguinsPerLevel[level - 1] > 0)) { penguinsPerLevel[level - 1] = penguinsPerLevel[level - 1] - 1; createEnemy(); eLeft = penguinsPerLevel[level - 1] + penguins.length; penguinsOnStage = penguinsOnStage + 1; } penguinMovement(); shoot(); } else { i = penguins.length - 1; while (i >= 0) { penguins[i].p.stop(); i--; } } cursorMovement(); } function cursorMovement() { var _local1 = _xmouse - aim._x; var _local2 = _ymouse - aim._y; aim._x = aim._x + (_local1 / 2); aim._y = aim._y + (_local2 / 2); } function updateStats() { es = "X" + engs; ms = "X" + mercs; other.moneyTxt = money; other.moneyTxt2 = money; scorer.scoreTxt = score; scorer.scoreTxt2 = score; other.killsTxt = kills; other.killsTxt2 = kills; other.levelTxt = level; other.levelTxt2 = level; other.ammoTxt = ammo[gunEquipped - 1]; other.ammoTxt2 = ammo[gunEquipped - 1]; wg.clipTxt = (leftInClip + "/") + clipSize[gunEquipped - 1]; wg.clipTxt2 = (leftInClip + "/") + clipSize[gunEquipped - 1]; } function removePenguin2() { penguins[i].removeMovieClip(); healthBars[i].removeMovieClip(); penguins.splice(i, 1); healthBars.splice(i, 1); penguinType.splice(i, 1); penguinHealth.splice(i, 1); } function removePenguin() { if (i == -1) { i = 0; } if (penguins[i] != undefined) { if (muted == 0) { death.start(); death2.start(); death3.start(); death.start(); death2.start(); death3.start(); } kills = kills + 1; score = score + penguinScore[penguinType[i] - 1]; money = money + penguinMoney[penguinType[i] - 1]; kongregate.stats.submit("Money", money); kongregate.stats.submit("Score", score); kongregate.stats.submit("Kills", 1); updateStats(); penguinsOnStage = penguinsOnStage - 1; penguins[i].gotoAndStop(2); penguinMake2(i, penguinType[i]); if (((penguinType[i] == 2) || (penguinType[i] == 3)) || (penguinType[i] == 7)) { exp = attachMovie("Explosion2", "exp" + depth, depth); if (muted == 0) { expa.start(); } depth++; exp._x = penguins[i]._x; exp._y = penguins[i]._y; } moner = attachMovie("moneyMC", "money" + depth, depth); depth++; moner._x = randRange(_xmouse - 20, _xmouse + 20); moner._y = randRange(_ymouse - 20, _ymouse + 20); moner.moneyMC.mon = "$" + penguinMoney[penguinType[i] - 1]; moner.moneyMC.mon2 = "$" + penguinMoney[penguinType[i] - 1]; healthBars[i].removeMovieClip(); penguins.splice(i, 1); healthBars.splice(i, 1); penguinType.splice(i, 1); penguinHealth.splice(i, 1); if ((penguinsOnStage <= 0) && (penguinsPerLevel[level - 1] < 1)) { if (level == 25) { gotoAndStop (6); i = penguins.length - 1; while (i >= 0) { removePenguin2(); i--; } song.stop(); aim.removeMovieClip(); gun.removeMovieClip(); hole.removeMovieClip(); hole2.removeMovieClip(); hole3.removeMovieClip(); Mouse.show(); } else { shop(); Paused = 1; } } eLeft = penguinsPerLevel[level - 1] + penguins.length; } } function shop() { shop1 = attachMovie("shopScreen", "shop1", 999523); shop1.shop.pText._alpha = 0; shop1._x = Stage.width / 2; shop1._y = Stage.height / 2; gunButtons = new Array(shop1.shop.g1, shop1.shop.g2, shop1.shop.g3, shop1.shop.g4, shop1.shop.g5, shop1.shop.g6, shop1.shop.g7); gunButtons[gunEquipped - 1]._alpha = 20; shop1.shop.left1.infobox1.gotoAndStop(gunEquipped); gunSelected = gunEquipped - 1; shop1.shop.aa1 = "$" + (ammoCost[gunSelected] * 100); shop1.shop.sss1 = Strengths[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.ss1 = "$" + StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.ccc1 = ClipSizes[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.cc1 = "$" + ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.fff1 = Reloads[gunSelected][reloadTimeLevel[gunSelected]]; shop1.shop.ff1 = "$" + ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]]; upButtons = new Array(shop1.shop.u1, shop1.shop.u2, shop1.shop.u3, shop1.shop.u4); createHighlights(); shop1.shop.shopMoney = "$" + money; shop1.shop.b1.onRelease = function () { if ((money >= (ammoCost[gunSelected] * 100)) && (ownGun[gunSelected] == 1)) { money = money - (ammoCost[gunSelected] * 100); ammo[gunSelected] = ammo[gunSelected] + 100; } shop1.shop.aa1 = "$" + (ammoCost[gunSelected] * 100); shop1.shop.shopMoney = "$" + money; }; shop1.shop.b2.onRelease = function () { if (((money >= ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]]) && (ownGun[gunSelected] == 1)) && (ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]] != "Maxed")) { money = money - ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]]; reloadTimeLevel[gunSelected] = reloadTimeLevel[gunSelected] + 1; } reloadTime[gunSelected] = Reloads[gunSelected][reloadTimeLevel[gunSelected]]; shop1.shop.fff1 = Reloads[gunSelected][reloadTimeLevel[gunSelected]]; shop1.shop.ff1 = "$" + ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]]; shop1.shop.shopMoney = "$" + money; }; shop1.shop.b3.onRelease = function () { if (((money >= StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]]) && (ownGun[gunSelected] == 1)) && (StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]] != "Maxed")) { money = money - StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]]; gunStrengthLevel[gunSelected] = gunStrengthLevel[gunSelected] + 1; } gunStrength[gunSelected] = Strengths[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.sss1 = Strengths[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.ss1 = "$" + StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.shopMoney = "$" + money; }; shop1.shop.b4.onRelease = function () { if (((money >= ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]]) && (ownGun[gunSelected] == 1)) && (ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]] != "Maxed")) { money = money - ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]]; clipSizeLevel[gunSelected] = clipSizeLevel[gunSelected] + 1; } clipSize[gunSelected] = ClipSizes[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.ccc1 = ClipSizes[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.cc1 = "$" + ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.shopMoney = "$" + money; }; shop1.shop.b5.onRelease = function () { if (rightSelector == 0) { if (money >= Math.floor((maxHealth - health) * 10)) { money = money - Math.floor((maxHealth - health) * 10); health = maxHealth; wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; shop1.shop.aa2 = maxHealth - health; shop1.shop.pp2 = (maxHealth - health) * 10; } } if (rightSelector == 1) { if (money >= ((maxHealth - 90) * 10)) { money = money - ((maxHealth - 90) * 10); maxHealth = maxHealth + 10; health = health + 10; wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; shop1.shop.aa2 = maxHealth + 10; shop1.shop.pp2 = (maxHealth - 90) * 10; } } if (rightSelector == 2) { if ((money >= mercCosts[mercs]) && (mercCosts[mercs] != "Maxed")) { money = money - mercCosts[mercs]; mercs = mercs + 1; if (mercs == 1) { hole._alpha = 100; } if (mercs == 2) { hole2._alpha = 100; } if (mercs == 3) { hole3._alpha = 100; } updateStats(); shop1.shop.aa2 = mercs; shop1.shop.pp2 = mercCosts[mercs]; } } if (rightSelector == 3) { if ((money >= engCosts[engs]) && (engCosts[engs] != "Maxed")) { money = money - engCosts[engs]; engs = engs + 1; updateStats(); shop1.shop.aa2 = engs; shop1.shop.pp2 = engCosts[engs]; } } shop1.shop.shopMoney = "$" + money; }; i = gBlood.length - 1; while (i >= 0) { gBlood[i].removeMovieClip(); gBlood.splice(i, 1); i--; } } function createHighlights() { createHover4(shop1.shop.buyGun); createHover3(shop1.shop.b1); createHover3(shop1.shop.b2); createHover3(shop1.shop.b3); createHover3(shop1.shop.b4); createHover3(shop1.shop.b5); createHover5(shop1.shop.finished); createHovera5(shop1.shop.mg); shop1.shop.pur.gotoAndStop(ownGun[0] + 1); i = gunButtons.length - 1; while (i >= 0) { createHover(gunButtons[i], i); i--; } i = upButtons.length - 1; while (i >= 0) { createHover2(upButtons[i], i); i--; } } function createHover(button, i) { button.onRollOver = function () { deSelectWeps(); if (button._alpha <= 15) { button._alpha = 10; } }; button.onRollOut = function () { deSelectWeps(); }; button.onRelease = function () { if (button._alpha >= 15) { button._alpha = 10; } if (button._alpha <= 15) { t = gunButtons.length - 1; while (t >= 0) { gunButtons[t]._alpha = 0; t--; } button._alpha = 20; if (ownGun[i] == 1) { shop1.shop.pText._alpha = 0; } else { shop1.shop.pText._alpha = 100; } shop1.shop.aa1 = "$" + (ammoCost[i] * 100); shop1.shop.sss1 = Strengths[i][gunStrengthLevel[i]]; shop1.shop.ss1 = "$" + StrengthCosts[i][gunStrengthLevel[i]]; shop1.shop.ccc1 = ClipSizes[i][clipSizeLevel[i]]; shop1.shop.cc1 = "$" + ClipSizeCosts[i][clipSizeLevel[i]]; shop1.shop.fff1 = Reloads[i][reloadTimeLevel[i]]; shop1.shop.ff1 = "$" + ReloadCosts[i][reloadTimeLevel[i]]; } gunSelected = i; shop1.shop.left1.infobox1.gotoAndStop(i + 1); shop1.shop.pur.gotoAndStop(ownGun[i] + 1); }; } function createHover2(button, i) { button.onRollOver = function () { deSelectUps(); if (button._alpha <= 15) { button._alpha = 10; } }; button.onRollOut = function () { deSelectUps(); }; button.onRelease = function () { if (button._alpha >= 15) { button._alpha = 0; } if (button._alpha <= 15) { t = upButtons.length - 1; while (t >= 0) { upButtons[t]._alpha = 0; t--; } button._alpha = 20; rightSelector = i; if (i == 0) { shop1.shop.aa2 = maxHealth - health; shop1.shop.pp2 = (maxHealth - health) * 10; shop1.shop.ee2 = "Full Health"; } if (i == 1) { shop1.shop.aa2 = maxHealth + 10; shop1.shop.pp2 = (maxHealth - 90) * 10; shop1.shop.ee2 = "Higher Max Health"; } if (i == 2) { shop1.shop.aa2 = mercs; shop1.shop.pp2 = mercCosts[mercs]; shop1.shop.ee2 = "Assistance in Battle"; } if (i == 3) { shop1.shop.aa2 = engs; shop1.shop.pp2 = engCosts[engs]; shop1.shop.ee2 = "Healing in Battle"; } } shop1.shop.right.infobox.gotoAndStop(i + 1); }; } function createHover3(button) { button.onRollOver = function () { button._alpha = 20; }; button.onRollOut = function () { button._alpha = 10; }; button.onRelease = function () { }; } function createHover4(button) { button.onRollOver = function () { if (ownGun[gunSelected] != 1) { button._alpha = 20; } }; button.onRollOut = function () { button._alpha = 10; }; button.onRelease = function () { if ((ownGun[gunSelected] != 1) && (money >= gunCosts[gunSelected])) { ammo[gunEquipped - 1] = ammo[gunEquipped - 1] + leftInClip; money = money - gunCosts[gunSelected]; shop1.shop.shopMoney = "$" + money; ownGun[gunSelected] = 1; kongregate.stats.submit("Gun" + gunSelected, 1); shop1.shop.pText._alpha = 0; shop1.shop.pur.gotoAndStop(ownGun[gunSelected] + 1); leftInClip = clipSize[gunSelected]; if (gunSelected >= gunEquipped) { gunEquipped = gunSelected + 1; gun.tGun.gotoAndStop(gunEquipped); } shop1.shop.shopMoney = "$" + money; } }; } function createHover5(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { level = level + 1; updateStats(); shop1.removeMovieClip(); d.d1.d2 = "Day " + level; d.gotoAndPlay(1); leftInClip = clipSize[gunEquipped - 1]; Paused = 0; sObject.data.level = level; sObject.flush(); sObject.data.kills = kills; sObject.flush(); sObject.data.score = score; sObject.flush(); sObject.data.money = money; sObject.flush(); sObject.data.health = health; sObject.flush(); sObject.data.maxHealth = maxHealth; sObject.flush(); sObject.data.gunEquipped = gunEquipped; sObject.flush(); sObject.data.engs = engs; sObject.flush(); sObject.data.mercs = mercs; sObject.flush(); sObject.data.ownGun = ownGun; sObject.flush(); sObject.data.clipSizeLevel = clipSizeLevel; sObject.flush(); sObject.data.reloadTimeLevel = reloadTimeLevel; sObject.flush(); sObject.data.gunStrengthLevel = gunStrengthLevel; sObject.flush(); }; } function createHovera5(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { getURL ("http://www.arcadebomb.com", "_blank"); }; } function createHover6(button) { button.onRollOver = function () { button._alpha = 100; }; button.onRollOut = function () { button._alpha = 75; }; button.onRelease = function () { level = level + 1; updateStats(); shop1.removeMovieClip(); d.d1.d2 = "Day " + level; d.gotoAndPlay(1); Paused = 0; }; } function createHover7(button) { button.onRollOver = function () { button._alpha = 100; }; button.onRollOut = function () { button._alpha = 75; }; button.onRelease = function () { shop1.shop.confirm._alpha = 0; shop1.shop.confirm._x = -1000; }; } function deSelectWeps() { i = gunButtons.length - 1; while (i >= 0) { if (gunButtons[i]._alpha <= 15) { gunButtons[i]._alpha = 0; } i--; } } function deSelectUps() { i = upButtons.length - 1; while (i >= 0) { if (upButtons[i]._alpha <= 15) { upButtons[i]._alpha = 0; } i--; } } function createEnemy() { enType = randRange(1, pensAllowed[level - 1]); hb = attachMovie("healthBar", "healthBar" + depth, depth); depth++; healthBars.push(hb); if (enType == 1) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(5); } if (enType == 2) { pen = attachMovie("penguin2", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(150, 300); penguinHealth.push(15); } if (enType == 3) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(30); } if (enType == 4) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(15); } if (enType == 5) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(100); pen.p.a1._y = pen.p.a1._y - 20; pen.p.a2._y = pen.p.a2._y - 20; } if (enType == 6) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(100); } if (enType == 7) { pen = attachMovie("penguin3", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(150, 300); penguinHealth.push(100); } penguinMake(enType); hb._x = pen._x; hb._y = pen._y - 30; penguins.push(pen); penguinType.push(enType); } function penguinMovement() { i = penguins.length - 1; while (i >= 0) { if (penguinType[i] == 6) { invis = randRange(1, 100); if (invis == 1) { if (penguins[i]._alpha >= 80) { penguins[i]._alpha = 50; } else { penguins[i]._alpha = 100; } } if (penguins[i]._currentframe != 1) { penguins[i]._alpha = 100; } } if ((penguins[i]._currentframe == 3) && (penguins[i].p._currentframe == 15)) { health = health - 1; if (health <= 0) { attachMovie("GameOverScreen", "GameOverScreen", 993999); GameOverScreen._x = Stage.width / 2; GameOverScreen._y = Stage.height / 2; Paused = 1; GameOverScreen.a1.onRollOver = function () { GameOverScreen.a1.gotoAndPlay(2); }; GameOverScreen.a1.onRollOut = function () { GameOverScreen.a1.gotoAndStop(1); }; GameOverScreen.a1.onRelease = function () { GameOverScreen.removeMovieClip(); health = maxHealth; Paused = 0; score = Math.floor(score * 0.8); i = penguins.length - 1; while (i >= 0) { removePenguin(); i--; } }; GameOverScreen.a2.onRollOver = function () { GameOverScreen.a2.gotoAndPlay(2); }; GameOverScreen.a2.onRollOut = function () { GameOverScreen.a2.gotoAndStop(1); }; GameOverScreen.a2.onRelease = function () { i = penguins.length - 1; while (i >= 0) { removePenguin2(); i--; } hole.removeMovieClip(); aim.removeMovieClip(); gun.removeMovieClip(); song.stop(); hole2.removeMovieClip(); hole3.removeMovieClip(); GameOverScreen.removeMovieClip(); gotoAndStop (2); }; GameOverScreen.a3.onRollOver = function () { GameOverScreen.a3.gotoAndPlay(2); }; GameOverScreen.a3.onRollOut = function () { GameOverScreen.a3.gotoAndStop(1); }; GameOverScreen.a3.onRelease = function () { getURL ("http://www.arcadebomb.com", "_blank"); }; } wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; } if (hill.hitTest(penguins[i]._x + (penguins[i]._width / 2), penguins[i]._y + (penguins[i]._height / 2), true)) { if ((penguinType[i] == 2) || (penguinType[i] == 7)) { health = health - 5; if (health <= 0) { attachMovie("GameOverScreen", "GameOverScreen", 993999); GameOverScreen._x = Stage.width / 2; GameOverScreen._y = Stage.height / 2; Paused = 1; GameOverScreen.a1.onRollOver = function () { GameOverScreen.a1.gotoAndPlay(2); }; GameOverScreen.a1.onRollOut = function () { GameOverScreen.a1.gotoAndStop(1); }; GameOverScreen.a1.onRelease = function () { GameOverScreen.removeMovieClip(); health = maxHealth; Paused = 0; score = Math.floor(score * 0.8); i = penguins.length - 1; while (i >= 0) { removePenguin(); i--; } }; GameOverScreen.a2.onRollOver = function () { GameOverScreen.a2.gotoAndPlay(2); }; GameOverScreen.a2.onRollOut = function () { GameOverScreen.a2.gotoAndStop(1); }; GameOverScreen.a3.onRollOver = function () { GameOverScreen.a3.gotoAndPlay(2); }; GameOverScreen.a3.onRollOut = function () { GameOverScreen.a3.gotoAndStop(1); }; GameOverScreen.a3.onRelease = function () { getURL ("http://www.arcadebomb.com", "_blank"); }; } wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; penguins[i].gotoAndStop(2); removePenguin(); } else { penguins[i].gotoAndStop(3); penguinMake2(i, penguinType[i]); } } else { penguins[i]._x = penguins[i]._x + penSpeedNorm; if (penguinType[i] == 4) { penguins[i]._x = penguins[i]._x + penSpeedNorm; } if (penguinType[i] == 7) { penguins[i]._x = penguins[i]._x + penSpeedNorm; } if (penguinType[i] == 5) { penguins[i]._x = penguins[i]._x - (penSpeedNorm / 2); } } healthBars[i]._x = penguins[i]._x; healthBars[i]._y = penguins[i]._y - 30; if (penguinType[i] == 5) { healthBars[i]._y = penguins[i]._y - 50; } if ((penguins[i]._x - (penguins[i]._width / 2)) >= Stage.width) { removePenguin(); } i--; } } function gBloodGo() { i = gBlood.length - 1; while (i >= 0) { gBlood[i]._alpha = gBlood[i]._alpha - 5; if (gBlood[i]._alpha <= 0) { gBlood[i].removeMovieClip(); gBlood.splice(i, 1); } i--; } } function shoot() { gunDelay = gunDelay - 1; if ((gunDelay >= 0) && (leftInClip == clipSize[gunEquipped - 1])) { yourClip._xscale = 100 - ((gunDelay / reloadTime[gunEquipped - 1]) * 100); updateStats(); } if ((gunDelay <= 0) && (clipTxt == 0)) { updateStats(); } if (((((mDown == 1) && (gunDelay <= 0)) && (penguins.length > 0)) && ((ammo[gunEquipped - 1] + leftInClip) > 0)) || ((gunEquipped == 5) && (moreShots != 0))) { if ((gunEquipped == 5) && (moreShots == 0)) { moreShots = 1; } else if (moreShots == 1) { moreShots = 2; gun._rotation = gun._rotation + 2; } else if (moreShots == 2) { moreShots = 0; gun._rotation = gun._rotation - 2; } if (muted == 0) { pistol.start(); } leftInClip = leftInClip - 1; if (shake == 0) { shake = 1; } yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); gun.gShot.gotoAndStop(randRange(2, 4)); gunDelay = gunShotDelay[gunEquipped - 1]; if (leftInClip <= 0) { leftInClip = clipSize[gunEquipped - 1]; ammo[gunEquipped - 1] = ammo[gunEquipped - 1] - clipSize[gunEquipped - 1]; if (ammo[gunEquipped - 1] < 0) { leftInClip = leftInClip + ammo[gunEquipped - 1]; ammo[gunEquipped - 1] = 0; } if ((leftInClip <= 0) && (ammo[gunEquipped - 1] <= 0)) { gunEquipped = gunEquipped - 1; } gunDelay = reloadTime[gunEquipped - 1]; if (muted == 0) { reload.start(); reload.start(); reload.start(); } } if (isAutomatic[gunEquipped - 1] == 0) { mDown = 0; } createEmptyMovieClip("triangle", 900555); with (triangle) { lineStyle(1, 16777215); moveTo(gun._x, gun._y); var xmoveAdd = (Math.cos((gun._rotation * 3.141593) / 180) * 10); var ymoveAdd = (Math.sin((gun._rotation * 3.141593) / 180) * 10); var currentX = gun._x; var currentY = gun._y; t = 100; while (t >= 0) { if (gunEquipped == 6) { t = -7; } currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; lineTo(currentX, currentY); i = penguins.length - 1; while (i >= 0) { if (penguins[i].ph.hitTest(currentX, currentY, true) && (penguins[i]._alpha >= 80)) { penguinHealth[i] = penguinHealth[i] - gunStrength[gunEquipped - 1]; healthBars[i].g._xscale = (100 / originalHealth[penguinType[i] - 1]) * penguinHealth[i]; if ((penguinHealth[i] <= 0) && (penguinHealth[i] != undefined)) { removePenguin(); } } if (penguins[i].hitTest(currentX, currentY, true) && (penguins[i]._alpha >= 80)) { t = -6; penguinHealth[i] = penguinHealth[i] - gunStrength[gunEquipped - 1]; if (muted == 0) { hit2.start(); hit2.start(); hit2.start(); hit2.start(); } bloodType = randRange(1, 4); if (bloodType == 1) { blood = _root.attachMovie("y1", "Blood" + depth, depth); } if (bloodType == 2) { blood = _root.attachMovie("y2", "Blood" + depth, depth); } if (bloodType == 3) { blood = _root.attachMovie("y3", "Blood" + depth, depth); } if (bloodType == 4) { blood = _root.attachMovie("y4", "Blood" + depth, depth); } depth++; blood._x = currentX; blood._y = currentY; blood._xscale = (blood._yscale = 75); depth2++; healthBars[i].g._xscale = (100 / originalHealth[penguinType[i] - 1]) * penguinHealth[i]; if ((penguinHealth[i] <= 0) && (penguinHealth[i] != undefined)) { removePenguin(); } } i--; } t--; } if (((t != -7) && (floor.hitTest(_xmouse, _ymouse, true))) || ((t != -7) && (gunEquipped == 6))) { triangle.removeMovieClip(); createEmptyMovieClip("triangle", 900555); if (gunEquipped == 6) { expz = _root.attachMovie("Explosion2", "exp" + depth, depth); depth++; expz._x = _xmouse; expz._y = _ymouse; i = penguins.length - 1; while (i >= 0) { if (expz.hitTest(penguins[i])) { penguinHealth[i] = penguinHealth[i] - gunStrength[gunEquipped - 1]; healthBars[i].g._xscale = (100 / originalHealth[penguinType[i] - 1]) * penguinHealth[i]; if ((penguinHealth[i] <= 0) && (penguinHealth[i] != undefined)) { if (((penguinType[i] == 2) || (penguinType[i] == 3)) || (penguinType[i] == 7)) { expz.removeMovieClip(); } removePenguin(); } } i--; } } with (triangle) { lineStyle(1, 16777215); moveTo(gun._x, gun._y); if ((gunEquipped == 5) && (moreShots == 2)) { lineTo(_xmouse + 25, _ymouse); } else if ((gunEquipped == 5) && (moreShots == 0)) { lineTo(_xmouse - 25, _ymouse); } else { lineTo(_xmouse, _ymouse); } } fs = _root.attachMovie("floorShot", "floor" + depth, depth); depth++; fs._x = _xmouse; fs._y = _ymouse; fs.gotoAndStop(randRange(1, 3)); } if ((t != -7) && (!floor.hitTest(_xmouse, _ymouse))) { triangle.removeMovieClip(); createEmptyMovieClip("triangle", 900555); with (triangle) { lineStyle(1, 16777215); moveTo(gun._x, gun._y); xmoveAdd = Math.cos((gun._rotation * 3.141593) / 180) * 10; ymoveAdd = Math.sin((gun._rotation * 3.141593) / 180) * 10; currentX = gun._x; currentY = gun._y; t = 100; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; lineTo(currentX, currentY); if (floor.hitTest(currentX, currentY)) { fs = _root.attachMovie("floorShot", "floor" + depth, depth); depth++; fs._x = currentX; fs._y = currentY; fs.gotoAndStop(randRange(1, 3)); t = -5; } t--; } } } } triangle.onEnterFrame = function () { triangle._alpha = triangle._alpha - (triangle._alpha / 2); if (triangle._alpha <= 5) { triangle.removeMovieClip(); } }; } } function shaker() { if (shake == 0) { } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 2; _root._y = _root._y + 2; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 3; _root._x = _root._x - 3; } else if (shake == 3) { shake = 0; _root._x = _root._x + 1; _root._y = _root._y + 1; } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } depth = 50000; depth2 = 100; addEnemy = 0; enComeSpeed = new Array(140, 130, 120, 110, 100, 95, 90, 85, 80, 75, 70, 65, 60, 55, 50, 47, 45, 42, 40, 37, 35, 32, 30, 27, 25, 20); Mouse.hide(); aim.swapDepths(999901); penguinsOnStage = 0; gun.swapDepths(900557); Paused = 0; saved.swapDepths(5453); hole._alpha = 0; hole2._alpha = 0; hole3._alpha = 0; if (sObject.data.level != undefined) { Paused = 1; saved.con.onRollOver = function () { saved.con.gotoAndStop(2); }; saved.con.onRollOut = function () { saved.con.gotoAndStop(1); }; saved.ng.onRollOver = function () { saved.ng.gotoAndStop(2); }; saved.ng.onRollOut = function () { saved.ng.gotoAndStop(1); }; saved.ng.onRelease = function () { level = 1; kills = 0; score = 0; money = 500; health = 100; maxHealth = 100; gunEquipped = 1; engs = 0; mercs = 0; ownGun = new Array(1, 0, 0, 0, 0, 0, 0); clipSizeLevel = new Array(0, 0, 0, 0, 0, 0, 0); reloadTimeLevel = new Array(0, 0, 0, 0, 0, 0, 0); gunStrengthLevel = new Array(0, 0, 0, 0, 0, 0, 0); Paused = 0; saved.removeMovieClip(); updateStats(); }; saved.con.onRelease = function () { Paused = 0; saved.removeMovieClip(); updateStats(); if (mercs >= 1) { hole._alpha = 100; } if (mercs >= 2) { hole2._alpha = 100; } if (mercs >= 3) { hole3._alpha = 100; } gun.tGun.gotoAndStop(gunEquipped); }; } else { saved.removeMovieClip(); } var song = new Sound(); song.attachSound("110364_Battle_Theme.mp3"); song.start(0, 99); song.setVolume(30); var pistol = new Sound(); pistol.attachSound("pistol.wav"); var death = new Sound(); death.attachSound("death.wav"); var death2 = new Sound(); death2.attachSound("death.wav"); var death3 = new Sound(); death3.attachSound("death.wav"); var hit2 = new Sound(); hit2.attachSound("hit2.wav"); var reload = new Sound(); reload.attachSound("reload.wav"); var expa = new Sound(); expa.attachSound("exp.wav"); keyListener = new Object(); muted = 0; sound1.onRelease = function () { if (muted == 1) { muted = 0; song.start(0, 99); sound1.sound1.gotoAndStop(1); } else { muted = 1; song.stop(); sound1.sound1.gotoAndStop(2); } }; qbtn.onRelease = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }; keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 109) { if (muted == 1) { muted = 0; song.start(0, 99); sound1.sound1.gotoAndStop(1); } else { muted = 1; song.stop(); sound1.sound1.gotoAndStop(2); } } if (num == 49) { gunEquipped = 1; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } if (num == 50) { if (ownGun[1] == 1) { gunEquipped = 2; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 51) { if (ownGun[2] == 1) { gunEquipped = 3; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 52) { if (ownGun[3] == 1) { gunEquipped = 4; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 53) { if (ownGun[4] == 1) { gunEquipped = 5; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 54) { if (ownGun[5] == 1) { gunEquipped = 6; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 55) { if (ownGun[6] == 1) { gunEquipped = 7; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 114) { leftInClip = clipSize[gunEquipped - 1]; ammo[gunEquipped - 1] = ammo[gunEquipped - 1] - clipSize[gunEquipped - 1]; gunDelay = reloadTime[gunEquipped - 1]; if (muted == 0) { reload.start(); reload.start(); reload.start(); } } if ((num == 112) || ((num == 32) && ((!shop1._x) > 0))) { if (Paused == 1) { Paused = 0; paused2.removeMovieClip(); i = penguins.length - 1; while (i >= 0) { penguins[i].p.play(); i--; } } else if (Paused == 0) { Paused = 1; attachMovie("paused", "paused2", 1000500); paused2._x = Stage.width / 2; paused2._y = Stage.height / 2; } } }; Key.addListener(keyListener); clipSize = new Array(9999, 9999, 9999, 9999, 9999, 9999, 9999); reloadTime = new Array(0, 0, 0, 0, 0, 0, 0); ammo = new Array(999999, 999999, 999999, 999999, 999999, 999999, 999999); gunStrength = new Array(99, 99, 99, 99, 99, 99, 99); gunShotDelay = new Array(1, 1, 1, 1, 1, 1, 1); isAutomatic = new Array(0, 1, 1, 0, 0, 0, 1); clipSizeCostStart = new Array(100, 0, 0, 0, 0, 0, 0); reloadTimeCostStart = new Array(35, 0, 0, 0, 0, 0, 0); gunStrengthCostStart = new Array(1, 0, 0, 0, 0, 0, 0); ammoCost = new Array(0, 1, 0, 0, 0, 0, 0, 0); Reload1 = new Array(90, 60, 30); Strength1 = new Array(2, 3, 4); ClipSize1 = new Array(12, 18, 25); Reload1Cost = new Array(100, 200, "Maxed"); Strength1Cost = new Array(200, 500, "Maxed"); ClipSize1Cost = new Array(50, 100, "Maxed"); Reload2 = new Array(90, 60, 30); Strength2 = new Array(1, 1.2, 1.4, 1.6, 1.8, 2); ClipSize2 = new Array(100, 200, 300); Reload2Cost = new Array(100, 200, "Maxed"); Strength2Cost = new Array(200, 300, 400, 500, 600, "Maxed"); ClipSize2Cost = new Array(50, 100, "Maxed"); Reload3 = new Array(90, 60, 30); Strength3 = new Array(1, 1.2, 1.4, 1.6, 1.8, 2); ClipSize3 = new Array(150, 300, 500); Reload3Cost = new Array(200, 400, "Maxed"); Strength3Cost = new Array(500, 750, 1000, 1250, 1500, "Maxed"); ClipSize3Cost = new Array(100, 200, "Maxed"); Reload4 = new Array(90, 60, 30); Strength4 = new Array(10, 15, 20); ClipSize4 = new Array(5, 10, 20); Reload4Cost = new Array(1000, 2000, "Maxed"); Strength4Cost = new Array(1000, 2000, "Maxed"); ClipSize4Cost = new Array(1000, 2000, "Maxed"); Reload5 = new Array(90, 60, 30); Strength5 = new Array(6, 8, 10); ClipSize5 = new Array(30, 60, 90); Reload5Cost = new Array(2500, 5000, "Maxed"); Strength5Cost = new Array(5000, 10000, "Maxed"); ClipSize5Cost = new Array(2000, 3000, "Maxed"); Reload6 = new Array(90, 60, 30); Strength6 = new Array(50, 75, 100); ClipSize6 = new Array(4, 6, 8); Reload6Cost = new Array(7500, 15000, "Maxed"); Strength6Cost = new Array(7500, 15000, "Maxed"); ClipSize6Cost = new Array(5000, 10000, "Maxed"); Reload7 = new Array(90, 60, 30); Strength7 = new Array(5, 6, 7, 8, 9, 10); ClipSize7 = new Array(250, 500, 1000); Reload7Cost = new Array(10000, 20000, "Maxed"); Strength7Cost = new Array(10000, 20000, 30000, 40000, 50000, "Maxed"); ClipSize7Cost = new Array(10000, 20000, "Maxed"); Reloads = new Array(Reload1, Reload2, Reload3, Reload4, Reload5, Reload6, Reload7); Strengths = new Array(Strength1, Strength2, Strength3, Strength4, Strength5, Strength6, Strength7); ClipSizes = new Array(ClipSize1, ClipSize2, ClipSize3, ClipSize4, ClipSize5, ClipSize6, ClipSize7); ReloadCosts = new Array(Reload1Cost, Reload2Cost, Reload3Cost, Reload4Cost, Reload5Cost, Reload6Cost, Reload7Cost); StrengthCosts = new Array(Strength1Cost, Strength2Cost, Strength3Cost, Strength4Cost, Strength5Cost, Strength6Cost, Strength7Cost); ClipSizeCosts = new Array(ClipSize1Cost, ClipSize2Cost, ClipSize3Cost, ClipSize4Cost, ClipSize5Cost, ClipSize6Cost, ClipSize7Cost); shake = 0; tX = 0; tY = 0; tX2 = 0; tY2 = 0; mercShotDelay1 = 20; mercShotDelay2 = 21; mercShotDelay3 = 22; holes = new Array(hole, hole2, hole3); pickersa = 0; hole.swapDepths(931559); hole2.swapDepths(932559); hole3.swapDepths(933559); enType = 1; penguins = new Array(); penguinType = new Array(); penguinHealth = new Array(); healthBars = new Array(); penguinMoney = new Array(10, 25, 40, 100, 200, 300, 500); penguinScore = new Array(10, 25, 40, 70, 120, 180, 250); gunCosts = new Array(0, 500, 2000, 5000, 15000, 30000, 50000); updateStats(); mercCosts = new Array(1500, 8000, 25000, "Maxed"); engCosts = new Array(500, 1000, 1500, 2000, 3000, 4000, 5000, 7500, 10000, "Maxed"); gunSelected = 0; rightSelector = 0; gun.tGun.gotoAndStop(1); pensAllowed = new Array(1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7); penguinsPerLevel = new Array(15, 20, 25, 30, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 150); penguinsPerLevel2 = new Array(15, 20, 25, 30, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 150); penSpeedNorm = 2; mDown = 0; onMouseDown = function () { mDown = 1; if (_currentframe == 3) { Mouse.hide(); } }; onMouseUp = function () { mDown = 0; }; gunDelay = 0; originalHealth = new Array(5, 15, 30, 15, 100, 100, 100); leftInClip = clipSize[gunEquipped - 1]; gBlood = new Array(); updateStats(); moreShots = 0;
Frame 4
function createHover10(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { gotoAndStop (2); }; } createHover10(finished2);
Frame 5
function createHover10(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { gotoAndStop (2); }; } createHover10(finished2);
Frame 6
function createHover10(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { gotoAndStop (2); }; } stop(); Mouse.show(); createHover10(finished2); kongregate.stats.submit("gameComplete", 1);
Symbol 4 MovieClip [dayMovie] Frame 100
stop();
Symbol 83 MovieClip [Explosion] Frame 29
_parent.removeMovieClip();
Symbol 108 MovieClip [Blood4] Frame 40
_parent.removeMovieClip();
Symbol 128 MovieClip [Blood3] Frame 33
_parent.removeMovieClip();
Symbol 146 MovieClip [Blood2] Frame 32
_parent.removeMovieClip();
Symbol 161 MovieClip [Blood1] Frame 25
_parent.removeMovieClip();
Symbol 162 MovieClip [y1] Frame 1
stop();
Symbol 170 MovieClip Frame 12
stop();
Symbol 174 Button
on (release) { gotoAndPlay (2); _root.music.stop(); }
Symbol 175 MovieClip Frame 11
stop();
Symbol 177 Button
on (release) { gotoAndPlay (1); _root.music.start(0, 99); }
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
stop();
Symbol 188 MovieClip [ng] Frame 1
stop();
Symbol 191 MovieClip [con] Frame 1
stop();
Symbol 199 MovieClip [yhnptgy] Frame 1
stop();
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 11
stop();
Symbol 215 MovieClip [moneyMC] Frame 20
this.removeMovieClip();
Symbol 218 MovieClip [headShot] Frame 20
this.removeMovieClip();
Symbol 234 MovieClip Frame 14
_parent.removeMovieClip();
Symbol 248 MovieClip Frame 12
_parent.removeMovieClip();
Symbol 263 MovieClip Frame 14
_parent.removeMovieClip();
Symbol 276 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 287 MovieClip Frame 11
_parent.gotoAndStop(1);
Symbol 297 MovieClip Frame 8
_parent.gotoAndStop(1);
Symbol 298 MovieClip [gunshots] Frame 1
stop();
Symbol 298 MovieClip [gunshots] Frame 2
stop();
Symbol 307 MovieClip [aim] Frame 1
stop();
Symbol 316 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 318 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 218
_root.play();
Symbol 782 MovieClip [__Packages.md5] Frame 0
class md5 { function md5 (b64pad, chrsz) { if (b64pad != undefined) { this.b64pad = b64pad; } if (((chrsz != undefined) && (chrsz == 8)) || (chrsz == 16)) { this.chrsz = chrsz; } } function hash(s) { return(hex_md5(s)); } function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((b ^ 4294967000) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (d ^ 4294967000)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (d ^ 4294967000)), a, b, x, s, t)); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local2 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local4 = -1732584194; var _local5 = 271733878 /* 0x10325476 */; var _local6 = 0; while (_local6 < x.length) { var _local8 = _local2; var _local9 = _local3; var _local10 = _local4; var _local11 = _local5; _local2 = md5_ff(_local2, _local3, _local4, _local5, x[_local6 + 0], 7, -680876936); _local5 = md5_ff(_local5, _local2, _local3, _local4, x[_local6 + 1], 12, -389564586); _local4 = md5_ff(_local4, _local5, _local2, _local3, x[_local6 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local4, _local5, _local2, x[_local6 + 3], 22, -1044525330); _local2 = md5_ff(_local2, _local3, _local4, _local5, x[_local6 + 4], 7, -176418897); _local5 = md5_ff(_local5, _local2, _local3, _local4, x[_local6 + 5], 12, 1200080426); _local4 = md5_ff(_local4, _local5, _local2, _local3, x[_local6 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local4, _local5, _local2, x[_local6 + 7], 22, -45705983); _local2 = md5_ff(_local2, _local3, _local4, _local5, x[_local6 + 8], 7, 1770035416); _local5 = md5_ff(_local5, _local2, _local3, _local4, x[_local6 + 9], 12, -1958414417); _local4 = md5_ff(_local4, _local5, _local2, _local3, x[_local6 + 10], 17, -42063); _local3 = md5_ff(_local3, _local4, _local5, _local2, x[_local6 + 11], 22, -1990404162); _local2 = md5_ff(_local2, _local3, _local4, _local5, x[_local6 + 12], 7, 1804603682); _local5 = md5_ff(_local5, _local2, _local3, _local4, x[_local6 + 13], 12, -40341101); _local4 = md5_ff(_local4, _local5, _local2, _local3, x[_local6 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local4, _local5, _local2, x[_local6 + 15], 22, 1236535329); _local2 = md5_gg(_local2, _local3, _local4, _local5, x[_local6 + 1], 5, -165796510); _local5 = md5_gg(_local5, _local2, _local3, _local4, x[_local6 + 6], 9, -1069501632); _local4 = md5_gg(_local4, _local5, _local2, _local3, x[_local6 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local4, _local5, _local2, x[_local6 + 0], 20, -373897302); _local2 = md5_gg(_local2, _local3, _local4, _local5, x[_local6 + 5], 5, -701558691); _local5 = md5_gg(_local5, _local2, _local3, _local4, x[_local6 + 10], 9, 38016083); _local4 = md5_gg(_local4, _local5, _local2, _local3, x[_local6 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local4, _local5, _local2, x[_local6 + 4], 20, -405537848); _local2 = md5_gg(_local2, _local3, _local4, _local5, x[_local6 + 9], 5, 568446438); _local5 = md5_gg(_local5, _local2, _local3, _local4, x[_local6 + 14], 9, -1019803690); _local4 = md5_gg(_local4, _local5, _local2, _local3, x[_local6 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local4, _local5, _local2, x[_local6 + 8], 20, 1163531501); _local2 = md5_gg(_local2, _local3, _local4, _local5, x[_local6 + 13], 5, -1444681467); _local5 = md5_gg(_local5, _local2, _local3, _local4, x[_local6 + 2], 9, -51403784); _local4 = md5_gg(_local4, _local5, _local2, _local3, x[_local6 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local4, _local5, _local2, x[_local6 + 12], 20, -1926607734); _local2 = md5_hh(_local2, _local3, _local4, _local5, x[_local6 + 5], 4, -378558); _local5 = md5_hh(_local5, _local2, _local3, _local4, x[_local6 + 8], 11, -2022574463); _local4 = md5_hh(_local4, _local5, _local2, _local3, x[_local6 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local4, _local5, _local2, x[_local6 + 14], 23, -35309556); _local2 = md5_hh(_local2, _local3, _local4, _local5, x[_local6 + 1], 4, -1530992060); _local5 = md5_hh(_local5, _local2, _local3, _local4, x[_local6 + 4], 11, 1272893353); _local4 = md5_hh(_local4, _local5, _local2, _local3, x[_local6 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local4, _local5, _local2, x[_local6 + 10], 23, -1094730640); _local2 = md5_hh(_local2, _local3, _local4, _local5, x[_local6 + 13], 4, 681279174); _local5 = md5_hh(_local5, _local2, _local3, _local4, x[_local6 + 0], 11, -358537222); _local4 = md5_hh(_local4, _local5, _local2, _local3, x[_local6 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local4, _local5, _local2, x[_local6 + 6], 23, 76029189); _local2 = md5_hh(_local2, _local3, _local4, _local5, x[_local6 + 9], 4, -640364487); _local5 = md5_hh(_local5, _local2, _local3, _local4, x[_local6 + 12], 11, -421815835); _local4 = md5_hh(_local4, _local5, _local2, _local3, x[_local6 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local4, _local5, _local2, x[_local6 + 2], 23, -995338651); _local2 = md5_ii(_local2, _local3, _local4, _local5, x[_local6 + 0], 6, -198630844); _local5 = md5_ii(_local5, _local2, _local3, _local4, x[_local6 + 7], 10, 1126891415); _local4 = md5_ii(_local4, _local5, _local2, _local3, x[_local6 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local4, _local5, _local2, x[_local6 + 5], 21, -57434055); _local2 = md5_ii(_local2, _local3, _local4, _local5, x[_local6 + 12], 6, 1700485571); _local5 = md5_ii(_local5, _local2, _local3, _local4, x[_local6 + 3], 10, -1894986606); _local4 = md5_ii(_local4, _local5, _local2, _local3, x[_local6 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local4, _local5, _local2, x[_local6 + 1], 21, -2054922799); _local2 = md5_ii(_local2, _local3, _local4, _local5, x[_local6 + 8], 6, 1873313359); _local5 = md5_ii(_local5, _local2, _local3, _local4, x[_local6 + 15], 10, -30611744); _local4 = md5_ii(_local4, _local5, _local2, _local3, x[_local6 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local4, _local5, _local2, x[_local6 + 13], 21, 1309151649); _local2 = md5_ii(_local2, _local3, _local4, _local5, x[_local6 + 4], 6, -145523070); _local5 = md5_ii(_local5, _local2, _local3, _local4, x[_local6 + 11], 10, -1120210379); _local4 = md5_ii(_local4, _local5, _local2, _local3, x[_local6 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local4, _local5, _local2, x[_local6 + 9], 21, -343485551); _local2 = safe_add(_local2, _local8); _local3 = safe_add(_local3, _local9); _local4 = safe_add(_local4, _local10); _local5 = safe_add(_local5, _local11); _local6 = _local6 + 16; } return(Array(_local2, _local3, _local4, _local5)); } function core_hmac_md5(key, data) { var _local3 = new Array(str2binl(key)); if (_local3.length > 16) { _local3 = core_md5(_local3, key.length * chrsz); } var _local5 = new Array(16); var _local4 = new Array(16); var _local2 = 0; while (_local2 < 16) { _local5[_local2] = _local3[_local2] ^ 909522486; _local4[_local2] = _local3[_local2] ^ 1549556828; _local2++; } var _local6 = new Array(core_md5(_local5.concat(str2binl(data)), 512 + (data.length * chrsz))); return(core_md5(_local4.concat(_local6), 640)); } function safe_add(x, y) { var _local1 = new Number((x & 65535) + (y & 65535)); var _local2 = new Number(((x >> 16) + (y >> 16)) + (_local1 >> 16)); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local3 = new Array(); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (str.length * chrsz)) { _local3[_local2 >> 5] = _local3[_local2 >> 5] | ((str.charCodeAt(_local2 / chrsz) & _local5) << (_local2 % 32)); _local2 = _local2 + chrsz; } return(_local3); } function binl2str(bin) { var _local3 = new String(""); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (bin.length * 32)) { _local3 = _local3 + String.fromCharCode((bin[_local2 >> 5] >>> (_local2 % 32)) & _local5); _local2 = _local2 + chrsz; } return(_local3); } function binl2hex(binarray) { var _local4 = "0123456789abcdef"; var _local3 = new String(""); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local3 = _local3 + (_local4.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local4.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local3); } function binl2b64(binarray) { var _local7 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local4 = new String(""); var _local2 = 0; while (_local2 < (binarray.length * 4)) { var _local6 = ((((binarray[_local2 >> 2] >> (8 * (_local2 % 4))) & 255) << 16) | (((binarray[(_local2 + 1) >> 2] >> (8 * ((_local2 + 1) % 4))) & 255) << 8)) | ((binarray[(_local2 + 2) >> 2] >> (8 * ((_local2 + 2) % 4))) & 255); var _local3 = 0; while (_local3 < 4) { if (((_local2 * 8) + (_local3 * 6)) > (binarray.length * 32)) { _local4 = _local4 + b64pad; } else { _local4 = _local4 + _local7.charAt((_local6 >> (6 * (3 - _local3))) & 63); } _local3++; } _local2 = _local2 + 3; } return(_local4); } var b64pad = new String(""); var chrsz = new Number(8); }
Symbol 347 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 365 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 70
_parent.removeMovieClip();
Symbol 423 MovieClip [penguin1] Frame 1
stop();
Symbol 471 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 2
stop();
Symbol 498 MovieClip Frame 4
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 555 MovieClip [shopScreen] Frame 70
stop();
Symbol 571 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 598 MovieClip [penguin2] Frame 1
stop();
Symbol 608 MovieClip Frame 5
_parent.removeMovieClip();
Symbol 609 MovieClip [penguin3] Frame 1
stop();
Symbol 729 Button
on (release) { var md = new md5(); x = new LoadVars(); x.n = newName.toLowerCase(); x.s = _root.score; md5val = x.s + 1518; x.k = md.hash("" + md5val); x.sendAndLoad("http://hiscore.arcadebomb.com/penguinm_submit.php", x, "POST"); gotoAndStop (2); }
Symbol 770 Button
on (release) { getURL ("http://hiscore.arcadebomb.com/penguinm.php", "_blank"); }
Symbol 772 Button
on (release) { prevpage(); }
Symbol 774 Button
on (release) { nextpage(); }
Symbol 775 MovieClip Frame 5
function prevpage() { if (indexpage < 2) { return(undefined); } indexpage--; showpage(indexpage); } function nextpage() { if (indexpage > 9) { return(undefined); } indexpage++; showpage(indexpage); } function showpage(index) { trace(index); trace("---"); ii = 1; while (ii < 11) { this["i" + ii] = ((index - 1) * 10) + ii; if (!i["name" + (((index - 1) * 10) + ii)]) { this["name" + ii] = "..."; } else { this["name" + ii] = i["name" + (((index - 1) * 10) + ii)]; } if (!i["score" + (((index - 1) * 10) + ii)]) { this["score" + ii] = "..."; } else { this["score" + ii] = i["score" + (((index - 1) * 10) + ii)]; } ii++; } } var c = new LoadVars(); var i = new LoadVars(); c.sendAndLoad("http://hiscore.arcadebomb.com/penguinm_get.php", i, "POST"); indexpage = 1; i.onLoad = function () { showpage(1); }; stop();
Symbol 780 MovieClip Frame 1
stop();
Symbol 780 MovieClip Frame 2
stop();

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Symbol 6 GraphicUsed by:83
Symbol 7 GraphicUsed by:83
Symbol 8 GraphicUsed by:83
Symbol 9 GraphicUsed by:83
Symbol 10 GraphicUsed by:83
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Symbol 12 GraphicUsed by:83
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Symbol 82 GraphicUsed by:83
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Symbol 85 MovieClip [bloody]
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Symbol 107 GraphicUsed by:108
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Symbol 123 GraphicUsed by:128
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Symbol 128 MovieClip [Blood3]Uses:110 88 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127Used by:129
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Symbol 761 EditableTextUses:185Used by:775
Symbol 762 EditableTextUses:185Used by:775
Symbol 763 EditableTextUses:185Used by:775
Symbol 764 EditableTextUses:185Used by:775
Symbol 765 EditableTextUses:185Used by:775
Symbol 766 GraphicUsed by:770
Symbol 767 GraphicUsed by:768 770
Symbol 768 MovieClipUses:767Used by:770
Symbol 769 GraphicUsed by:770
Symbol 770 ButtonUses:766 768 769 767Used by:775
Symbol 771 GraphicUsed by:772
Symbol 772 ButtonUses:771Used by:775
Symbol 773 GraphicUsed by:774
Symbol 774 ButtonUses:773Used by:775
Symbol 775 MovieClipUses:736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 770 772 774Used by:780
Symbol 776 TextUses:185Used by:780
Symbol 777 TextUses:185Used by:780
Symbol 778 TextUses:185Used by:780
Symbol 779 TextUses:185Used by:780
Symbol 780 MovieClipUses:715 719 720 721 722 723 724 729 730 731 734 735 775 776 777 778 779Used by:Timeline
Symbol 781 TextUses:185Used by:Timeline

Instance Names

"bar"Frame 1Symbol 309 MovieClip [bar]
"adBox"Frame 1Symbol 318 MovieClip
"intro"Frame 1Symbol 326 MovieClip
"q1"Frame 2Symbol 332 MovieClip
"q2"Frame 2Symbol 333 MovieClip
"q3"Frame 2Symbol 334 MovieClip
"q4"Frame 2Symbol 335 MovieClip
"mb2"Frame 2Symbol 347 Button
"floor"Frame 3Symbol 434 MovieClip
"aim"Frame 3Symbol 307 MovieClip [aim]
"gun"Frame 3Symbol 574 MovieClip [gun2]
"yourClip"Frame 3Symbol 611 MovieClip
"hole"Frame 3Symbol 618 MovieClip
"hole2"Frame 3Symbol 618 MovieClip
"hole3"Frame 3Symbol 618 MovieClip
"hill"Frame 3Symbol 627 MovieClip
"yourHealth"Frame 3Symbol 629 MovieClip
"scorer"Frame 3Symbol 635 MovieClip
"other"Frame 3Symbol 646 MovieClip
"wg"Frame 3Symbol 653 MovieClip
"yg"Frame 3Symbol 199 MovieClip [yhnptgy]
"wg2"Frame 3Symbol 670 MovieClip
"saved"Frame 3Symbol 678 MovieClip
"sound1"Frame 3Symbol 183 MovieClip [sound_contr]
"qbtn"Frame 3Symbol 680 MovieClip
"infobox"Frame 4Symbol 471 MovieClip
"b2"Frame 4Symbol 548 MovieClip
"b3"Frame 4Symbol 548 MovieClip
"b4"Frame 4Symbol 548 MovieClip
"pur"Frame 4Symbol 547 MovieClip
"buyGun"Frame 4Symbol 549 MovieClip
"finished2"Frame 4Symbol 299 MovieClip [fBtnjkghjk]
"submits"Frame 6Symbol 780 MovieClip
"d1"Symbol 4 MovieClip [dayMovie] Frame 1Symbol 3 MovieClip
"sound1"Symbol 183 MovieClip [sound_contr] Frame 1Symbol 178 MovieClip
"a1"Symbol 211 MovieClip [GameOverScreen] Frame 1Symbol 209 MovieClip
"a2"Symbol 211 MovieClip [GameOverScreen] Frame 1Symbol 209 MovieClip
"a3"Symbol 211 MovieClip [GameOverScreen] Frame 1Symbol 209 MovieClip
"moneyMC"Symbol 215 MovieClip [moneyMC] Frame 1Symbol 214 MovieClip
"r"Symbol 303 MovieClip [healthBar] Frame 1Symbol 300 MovieClip
"g"Symbol 303 MovieClip [healthBar] Frame 1Symbol 302 MovieClip
"f2"Symbol 418 MovieClip Frame 1Symbol 374 MovieClip
"a2"Symbol 418 MovieClip Frame 1Symbol 383 MovieClip
"b1"Symbol 418 MovieClip Frame 1Symbol 396 MovieClip
"h1"Symbol 418 MovieClip Frame 1Symbol 408 MovieClip
"a1"Symbol 418 MovieClip Frame 1Symbol 383 MovieClip
"f1"Symbol 418 MovieClip Frame 1Symbol 417 MovieClip
"f2"Symbol 421 MovieClip Frame 1Symbol 374 MovieClip
"a2"Symbol 421 MovieClip Frame 1Symbol 383 MovieClip
"b1"Symbol 421 MovieClip Frame 1Symbol 396 MovieClip
"h1"Symbol 421 MovieClip Frame 1Symbol 408 MovieClip
"a1"Symbol 421 MovieClip Frame 1Symbol 383 MovieClip
"f1"Symbol 421 MovieClip Frame 1Symbol 417 MovieClip
"f2"Symbol 422 MovieClip Frame 1Symbol 374 MovieClip
"a2"Symbol 422 MovieClip Frame 1Symbol 383 MovieClip
"b1"Symbol 422 MovieClip Frame 1Symbol 396 MovieClip
"h1"Symbol 422 MovieClip Frame 1Symbol 408 MovieClip
"a1"Symbol 422 MovieClip Frame 1Symbol 383 MovieClip
"f1"Symbol 422 MovieClip Frame 1Symbol 417 MovieClip
"p"Symbol 423 MovieClip [penguin1] Frame 1Symbol 418 MovieClip
"ph"Symbol 423 MovieClip [penguin1] Frame 1Symbol 420 MovieClip
"p"Symbol 423 MovieClip [penguin1] Frame 2Symbol 421 MovieClip
"p"Symbol 423 MovieClip [penguin1] Frame 3Symbol 422 MovieClip
"tt"Symbol 433 MovieClip Frame 1Symbol 432 MovieClip
"infobox1"Symbol 474 MovieClip Frame 1Symbol 471 MovieClip
"infobox"Symbol 501 MovieClip Frame 1Symbol 498 MovieClip
"left"Symbol 554 MovieClip Frame 1Symbol 474 MovieClip
"left"Symbol 554 MovieClip Frame 1Symbol 474 MovieClip
"left1"Symbol 554 MovieClip Frame 1Symbol 474 MovieClip
"right"Symbol 554 MovieClip Frame 1Symbol 501 MovieClip
"g1"Symbol 554 MovieClip Frame 1Symbol 509 MovieClip
"g2"Symbol 554 MovieClip Frame 1Symbol 509 MovieClip
"g3"Symbol 554 MovieClip Frame 1Symbol 509 MovieClip
"g4"Symbol 554 MovieClip Frame 1Symbol 509 MovieClip
"g5"Symbol 554 MovieClip Frame 1Symbol 509 MovieClip
"g6"Symbol 554 MovieClip Frame 1Symbol 509 MovieClip
"g7"Symbol 554 MovieClip Frame 1Symbol 509 MovieClip
"u1"Symbol 554 MovieClip Frame 1Symbol 510 MovieClip
"u2"Symbol 554 MovieClip Frame 1Symbol 510 MovieClip
"u3"Symbol 554 MovieClip Frame 1Symbol 511 MovieClip
"u4"Symbol 554 MovieClip Frame 1Symbol 511 MovieClip
"pur"Symbol 554 MovieClip Frame 1Symbol 547 MovieClip
"finished"Symbol 554 MovieClip Frame 1Symbol 299 MovieClip [fBtnjkghjk]
"mg"Symbol 554 MovieClip Frame 1Symbol 299 MovieClip [fBtnjkghjk]
"b2"Symbol 554 MovieClip Frame 1Symbol 548 MovieClip
"b3"Symbol 554 MovieClip Frame 1Symbol 548 MovieClip
"b4"Symbol 554 MovieClip Frame 1Symbol 548 MovieClip
"b5"Symbol 554 MovieClip Frame 1Symbol 548 MovieClip
"buyGun"Symbol 554 MovieClip Frame 1Symbol 549 MovieClip
"pText"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip
"shop"Symbol 555 MovieClip [shopScreen] Frame 1Symbol 554 MovieClip
"tGun"Symbol 574 MovieClip [gun2] Frame 1Symbol 571 MovieClip
"gShot"Symbol 574 MovieClip [gun2] Frame 1Symbol 298 MovieClip [gunshots]
"ph"Symbol 598 MovieClip [penguin2] Frame 1Symbol 592 MovieClip
"ph"Symbol 609 MovieClip [penguin3] Frame 1Symbol 606 MovieClip
"gShot"Symbol 616 MovieClip Frame 1Symbol 298 MovieClip [gunshots]
"gun"Symbol 618 MovieClip Frame 1Symbol 616 MovieClip
"con"Symbol 678 MovieClip Frame 1Symbol 191 MovieClip [con]
"ng"Symbol 678 MovieClip Frame 1Symbol 188 MovieClip [ng]
"test"Symbol 780 MovieClip Frame 1Symbol 729 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 4 as "dayMovie"
ExportAssets (56)Timeline Frame 1Symbol 83 as "Explosion"
ExportAssets (56)Timeline Frame 1Symbol 84 as "Explosion2"
ExportAssets (56)Timeline Frame 1Symbol 85 as "bloody"
ExportAssets (56)Timeline Frame 1Symbol 108 as "Blood4"
ExportAssets (56)Timeline Frame 1Symbol 109 as "y4"
ExportAssets (56)Timeline Frame 1Symbol 128 as "Blood3"
ExportAssets (56)Timeline Frame 1Symbol 129 as "y3"
ExportAssets (56)Timeline Frame 1Symbol 146 as "Blood2"
ExportAssets (56)Timeline Frame 1Symbol 147 as "y2"
ExportAssets (56)Timeline Frame 1Symbol 161 as "Blood1"
ExportAssets (56)Timeline Frame 1Symbol 162 as "y1"
ExportAssets (56)Timeline Frame 1Symbol 183 as "sound_contr"
ExportAssets (56)Timeline Frame 1Symbol 188 as "ng"
ExportAssets (56)Timeline Frame 1Symbol 191 as "con"
ExportAssets (56)Timeline Frame 1Symbol 196 as "paused"
ExportAssets (56)Timeline Frame 1Symbol 199 as "yhnptgy"
ExportAssets (56)Timeline Frame 1Symbol 211 as "GameOverScreen"
ExportAssets (56)Timeline Frame 1Symbol 215 as "moneyMC"
ExportAssets (56)Timeline Frame 1Symbol 218 as "headShot"
ExportAssets (56)Timeline Frame 1Symbol 264 as "floorShot"
ExportAssets (56)Timeline Frame 1Symbol 298 as "gunshots"
ExportAssets (56)Timeline Frame 1Symbol 299 as "fBtnjkghjk"
ExportAssets (56)Timeline Frame 1Symbol 303 as "healthBar"
ExportAssets (56)Timeline Frame 1Symbol 307 as "aim"
ExportAssets (56)Timeline Frame 1Symbol 309 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 782 as "__Packages.md5"
ExportAssets (56)Timeline Frame 2Symbol 350 as "110364_Battle_Theme.mp3"
ExportAssets (56)Timeline Frame 2Symbol 353 as "death.wav"
ExportAssets (56)Timeline Frame 2Symbol 354 as "exp.wav"
ExportAssets (56)Timeline Frame 2Symbol 356 as "hit2.wav"
ExportAssets (56)Timeline Frame 2Symbol 359 as "pistol2.wav"
ExportAssets (56)Timeline Frame 2Symbol 360 as "reload.wav"
ExportAssets (56)Timeline Frame 2Symbol 362 as "pistol.wav"
ExportAssets (56)Timeline Frame 3Symbol 423 as "penguin1"
ExportAssets (56)Timeline Frame 3Symbol 555 as "shopScreen"
ExportAssets (56)Timeline Frame 3Symbol 557 as "gun3"
ExportAssets (56)Timeline Frame 3Symbol 559 as "gun4"
ExportAssets (56)Timeline Frame 3Symbol 564 as "gun1"
ExportAssets (56)Timeline Frame 3Symbol 574 as "gun2"
ExportAssets (56)Timeline Frame 3Symbol 598 as "penguin2"
ExportAssets (56)Timeline Frame 3Symbol 609 as "penguin3"

Labels

"Score_submit"Frame 6
"Loading"Symbol 775 MovieClip Frame 1

Dynamic Text Variables

d2Symbol 2 EditableText"Day 1 "
monSymbol 212 EditableText"$10 00"
mon2Symbol 213 EditableText"$10 00"
shopMoneySymbol 520 EditableText"$xxx,xxx,xxx "
ff1Symbol 534 EditableText"$100 "
ss1Symbol 535 EditableText"$100 "
cc1Symbol 536 EditableText"$100 "
fff1Symbol 537 EditableText"5 "
sss1Symbol 538 EditableText"5 "
ccc1Symbol 539 EditableText"5 "
aa2Symbol 541 EditableText" "
pp2Symbol 542 EditableText" "
ee2Symbol 543 EditableText" "
scoreTxt2Symbol 633 EditableText"12,646,12 2"
scoreTxtSymbol 634 EditableText"12,646,12 2"
moneyTxtSymbol 640 EditableText"122,4 15"
killsTxtSymbol 641 EditableText"1,02 8"
levelTxtSymbol 642 EditableText"24 "
moneyTxt2Symbol 643 EditableText"122,4 15"
killsTxt2Symbol 644 EditableText"1,02 8"
levelTxt2Symbol 645 EditableText"24 "
clipTxt2Symbol 651 EditableText"12/12 "
clipTxtSymbol 652 EditableText"12/12 "
eLeftSymbol 667 EditableText"<p align="left"><font face="Orator Std" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">999/999</font></p><p align="left"></p>"
healthN2Symbol 668 EditableText"100/100 "
healthNSymbol 669 EditableText"100/100 "
esSymbol 673 EditableText"x9 "
msSymbol 676 EditableText"x3 "
ff1Symbol 687 EditableText"$100 "
ss1Symbol 688 EditableText"$100 "
cc1Symbol 689 EditableText"$100 "
fff1Symbol 690 EditableText"5 "
sss1Symbol 691 EditableText"5 "
ccc1Symbol 692 EditableText"5 "
newNameSymbol 723 EditableText" "
name1Symbol 736 EditableText"... "
score1Symbol 737 EditableText"123 "
name2Symbol 738 EditableText"... "
score2Symbol 739 EditableText"... "
name3Symbol 740 EditableText"... "
score3Symbol 741 EditableText"... "
name4Symbol 742 EditableText"... "
score4Symbol 743 EditableText"... "
name5Symbol 744 EditableText"... "
score5Symbol 745 EditableText"... "
name6Symbol 746 EditableText"... "
score6Symbol 747 EditableText"... "
name7Symbol 748 EditableText"... "
score7Symbol 749 EditableText"... "
name8Symbol 750 EditableText"... "
score8Symbol 751 EditableText"... "
name9Symbol 752 EditableText"... "
score9Symbol 753 EditableText"... "
name10Symbol 754 EditableText"... "
score10Symbol 755 EditableText"... "
i1Symbol 756 EditableText"1 "
i2Symbol 757 EditableText"2 "
i3Symbol 758 EditableText"3 "
i4Symbol 759 EditableText"4 "
i5Symbol 760 EditableText"5 "
i6Symbol 761 EditableText"6 "
i7Symbol 762 EditableText"7 "
i8Symbol 763 EditableText"8 "
i9Symbol 764 EditableText"9 "
i10Symbol 765 EditableText"10 "




http://swfchan.com/19/94664/info.shtml
Created: 26/3 -2019 01:18:46 Last modified: 26/3 -2019 01:18:46 Server time: 02/05 -2024 13:55:45