STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228080 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #5467 |
Frame 1stop(); out_cnt = 0; yusaburi_hantei1 = 0; yusaburi_hantei2 = 0; yusaburi_hantei3 = 0; yusaburi_hantei4 = 0; LoadArea1.loadMovie("http://static.capcom.com/apollojustice/op.swf"); LoadArea2.loadMovie("http://static.capcom.com/apollojustice/kyukei.swf"); LoadArea3.loadMovie("http://static.capcom.com/apollojustice/houtei.swf"); LoadArea4.loadMovie("http://static.capcom.com/apollojustice/setsumei.swf"); LoadArea5.loadMovie("http://static.capcom.com/apollojustice/shougen.swf"); LoadArea6.loadMovie("http://static.capcom.com/apollojustice/jinmon.swf"); LoadArea7.loadMovie("http://static.capcom.com/apollojustice/aori.swf"); LoadArea2.stop(); LoadArea3.stop(); LoadArea4.stop(); LoadArea5.stop(); LoadArea6.stop(); LoadArea7.stop(); stopAllSounds();Instance of Symbol 49 MovieClip in Frame 1onClipEvent (load) { this._visible = 0; }Frame 2LoadArea2.gotoAndPlay(2); LoadArea2._visible = 1; stop();Frame 3LoadArea3.gotoAndPlay(2); LoadArea3._visible = 1; stop();Frame 4LoadArea4.gotoAndPlay(2); LoadArea4._visible = 1; stop();Frame 5LoadArea5.gotoAndPlay(2); LoadArea5._visible = 1; stop();Frame 6LoadArea6.gotoAndPlay(2); LoadArea6._visible = 1; stop();Frame 7LoadArea7.gotoAndPlay(2); LoadArea7._visible = 1; stop();Symbol 49 MovieClip Frame 1_root.SE_sam = new Sound(); _root.SE_kettei = new Sound(); _root.SE_karsol = new Sound(); _root.SE_cansel = new Sound(); _root.SE_menu = new Sound(); _root.SE_donki = new Sound(); _root.SE_sub_open = new Sound(); _root.SE_sub_close = new Sound(); _root.SE_page = new Sound(); _root.SE_page2 = new Sound(); _root.SE_parts = new Sound(); _root.SE_item = new Sound(); _root.SE_item2 = new Sound(); _root.SE_shougen = new Sound(); _root.SE_kiduchi = new Sound(); _root.SE_odoroki = new Sound(); _root.SE_yuzai = new Sound(); _root.SE_tatake = new Sound(); _root.SE_tobira = new Sound(); _root.SE_naguru = new Sound(); _root.SE_tel = new Sound(); _root.SE_text = new Sound(); _root.SE_shougen2 = new Sound(); _root.SE_sam.attachSound("sam"); _root.SE_kettei.attachSound("kettei"); _root.SE_karsol.attachSound("karsol"); _root.SE_cansel.attachSound("cansel"); _root.SE_menu.attachSound("menu"); _root.SE_sub_open.attachSound("sub_open"); _root.SE_sub_close.attachSound("sub_close"); _root.SE_donki.attachSound("donki"); _root.SE_page.attachSound("page"); _root.SE_page2.attachSound("page2"); _root.SE_parts.attachSound("parts"); _root.SE_item.attachSound("item"); _root.SE_item2.attachSound("item2"); _root.SE_shougen.attachSound("shougen"); _root.SE_kiduchi.attachSound("kiduchi"); _root.SE_odoroki.attachSound("odoroki"); _root.SE_yuzai.attachSound("yuzai"); _root.SE_tatake.attachSound("tatake"); _root.SE_tobira.attachSound("tobira"); _root.SE_naguru.attachSound("naguru"); _root.SE_tel.attachSound("tel"); _root.SE_text.attachSound("text"); _root.SE_shougen2.attachSound("shougen2"); _root.BG_kaitei = new Sound(); _root.BG_jinmon = new Sound(); _root.BG_logic = new Sound(); _root.BG_igiari = new Sound(); _root.BG_shinjitsu = new Sound(); _root.BG_sasu = new Sound(); _root.BG_kyukei = new Sound(); _root.BG_kaitei.attachSound("kaitei"); _root.BG_jinmon.attachSound("jinmon"); _root.BG_logic.attachSound("logic"); _root.BG_igiari.attachSound("igiari"); _root.BG_shinjitsu.attachSound("shinjitsu"); _root.BG_sasu.attachSound("sasu"); _root.BG_kyukei.attachSound("kyukei"); _root.JIN_shakin = new Sound(); _root.JIN_shakin.attachSound("JIN_shakin"); _root.JIN_shaba = new Sound(); _root.JIN_shaba.attachSound("JIN_shaba"); _root.JIN_shobon = new Sound(); _root.JIN_shobon.attachSound("JIN_shobon"); _root.JIN_don = new Sound(); _root.JIN_don.attachSound("JIN_don"); _root.JIN_damage = new Sound(); _root.JIN_damage.attachSound("JIN_damage"); _root.JIN_bikkuri = new Sound(); _root.JIN_bikkuri.attachSound("JIN_bikkuri"); _root.JIN_kiru = new Sound(); _root.JIN_kiru.attachSound("JIN_kiru"); _root.JIN_shobon = new Sound(); _root.JIN_shobon.attachSound("JIN_shobon"); _root.JIN_demi = new Sound(); _root.JIN_demi.attachSound("JIN_demi"); _root.JIN_bakuhatsu = new Sound(); _root.JIN_bakuhatsu.attachSound("JIN_bakuhatsu"); _root.zawazawa = new Sound(); _root.zawazawa.attachSound("zawazawa");
Library Items
Symbol 1 Sound [bgm01] | ||
Symbol 2 Sound [zawazawa] | ||
Symbol 3 Sound [yuzai] | ||
Symbol 4 Sound [tobira] | ||
Symbol 5 Sound [text] | ||
Symbol 6 Sound [tel] | ||
Symbol 7 Sound [tatake] | ||
Symbol 8 Sound [sub_open] | ||
Symbol 9 Sound [sub_close] | ||
Symbol 10 Sound [shougen2] | ||
Symbol 11 Sound [shougen] | ||
Symbol 12 Sound [sam] | ||
Symbol 13 Sound [parts] | ||
Symbol 14 Sound [page2] | ||
Symbol 15 Sound [page] | ||
Symbol 16 Sound [odoroki] | ||
Symbol 17 Sound [naguru] | ||
Symbol 18 Sound [menu] | ||
Symbol 19 Sound [kiduchi] | ||
Symbol 20 Sound [karsol] | ||
Symbol 21 Sound [item2] | ||
Symbol 22 Sound [item] | ||
Symbol 23 Sound [donki] | ||
Symbol 24 Sound [cansel] | ||
Symbol 25 Sound [JIN_shobon] | ||
Symbol 26 Sound [JIN_shakin] | ||
Symbol 27 Sound [JIN_shaba] | ||
Symbol 28 Sound [JIN_kiru] | ||
Symbol 29 Sound [JIN_don] | ||
Symbol 30 Sound [JIN_demi] | ||
Symbol 31 Sound [JIN_damage] | ||
Symbol 32 Sound [JIN_cut] | ||
Symbol 33 Sound [JIN_bikkuri] | ||
Symbol 34 Sound [JIN_bakuhatsu] | ||
Symbol 35 Sound [kyukei] | ||
Symbol 36 Sound [sasu] | ||
Symbol 37 Sound [shinjitsu] | ||
Symbol 38 Sound [igiari] | ||
Symbol 39 Sound [logic] | ||
Symbol 40 Sound [jinmon] | ||
Symbol 41 Sound [kaitei] | ||
Symbol 42 Graphic | Used by:Timeline | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:Timeline |
Symbol 45 Graphic | Used by:49 | |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:46 47 | Used by:49 |
Symbol 49 MovieClip | Uses:45 48 | Used by:Timeline |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:Timeline |
Instance Names
"LoadArea7" | Frame 1 | Symbol 44 MovieClip |
"LoadArea6" | Frame 1 | Symbol 44 MovieClip |
"LoadArea5" | Frame 1 | Symbol 44 MovieClip |
"LoadArea4" | Frame 1 | Symbol 44 MovieClip |
"LoadArea3" | Frame 1 | Symbol 44 MovieClip |
"LoadArea2" | Frame 1 | Symbol 44 MovieClip |
"LoadArea1" | Frame 1 | Symbol 44 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "bgm01" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "zawazawa" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "yuzai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "tobira" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "text" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "tel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "tatake" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "sub_open" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "sub_close" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "shougen2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "shougen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "sam" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "parts" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "page2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "page" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "odoroki" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "naguru" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "menu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "kiduchi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "karsol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "item2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "item" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "donki" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "cansel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "JIN_shobon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "JIN_shakin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "JIN_shaba" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "JIN_kiru" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "JIN_don" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "JIN_demi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "JIN_damage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "JIN_cut" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "JIN_bikkuri" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "JIN_bakuhatsu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "kyukei" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "sasu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "shinjitsu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "igiari" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "logic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "jinmon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "kaitei" |
Labels
"cut02" | Frame 2 |
"cut03" | Frame 3 |
"cut04" | Frame 4 |
"cut05" | Frame 5 |
"cut06" | Frame 6 |
"cut07" | Frame 7 |
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