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unwi.swf

This is the info page for
Flash #5638

(Click the ID number above for more basic data on this flash file.)


Text
loading

SPREADING A
MESSAGE OF
NONVIOLENCE...

...THROUGH VIOLENCE!

Game loaded!
Click here to play!

game loaded!
Click here to play!

EASY MAZE

HARD MAZE

PRO MAZE

NORMAL

BLINDFOLD

EXPRESS

BLINDFOLD  & EXPRESS

SELECT OPTIONS

EASY Saddam

HARD Saddam

RUTHLESS Saddam

NORMAL

BLINDFOLD

EXPRESS

BLINDFOLD  & EXPRESS

YOUR MISSION IS TO HUNT THE WUMPUS!

USE THE CLUES TO BOTH FIND THE WUMPUS LAIR AND AVOID DANGER!

YOU MUST FIND THE WUMPUS WITHOUT ACTUALLY WALKING INTO ITS LAIR!

YOUR MISSION IS TO DESTROY THE HIDDEN WEAPONS FACILITY!

USE THE CLUES TO BOTH FIND THE WEAPONS AND AVOID DANGER!

NEXT

SAFE SPACE

No dangers nearby. Can safely move in
all four directions.

WUMPUS

SLIMESPOT

SLIME PIT

BLOODSPOT

Warning! Indicates a slimepit is ONE (1)
space away.

The monster you are trying to find! If you
walk into his lair, he will eat you!

Warning! Indicates the Wumpus is either
ONE (1) or TWO (2) spaces away.

Danger! Be careful not to fall into these!
There are always TWO (2) pits per level.

BAT

Sometimes picks you up and drops you
in a random location.

SAFE AREA

No dangers nearby. The player can
safely move in all four directions.

WEAPONS STASH

OIL SPOT

OIL WELL

CLASSIFIED DOCUMENT

Warning! Indicates an oil well is ONE (1)
space away.

What you are trying to find! If you enter
this restricted area, you will be shot
on sight!

Warning! Indicates the weapons are
either ONE (1) or TWO (2) spaces away.

Danger! Be careful not to fall into these!
There are always TWO (2) oil wells.

AL-AMN AL-KHAS GUARD

Sometimes moves you to a random location.

PREVIOUS

6

5

4

3

2

1

0

7

14

13

12

11

10

9

8

15

22

21

20

19

18

17

16

23

30

29

28

27

26

25

24

31

38

37

36

35

34

33

32

39

46

45

44

43

42

41

40

47

GOT IT!

USE THE ARROW KEYS TO NAVIGATE THE MAZE. NOTICE HOW IF YOU
MOVE OFF THE SCREEN, IT PUTS YOU ON THE OPPOSITE SIDE.

(YOU MAY USE THE MOUSE TO NAVIGATE AS WELL...JUST CLICK IN
THE DIRECTION YOU WANT THE PLAYER TO MOVE.)

USE THE ARROW KEYS TO NAVIGATE THE MAZE. NOTICE HOW IF YOU
MOVE OFF THE SCREEN, IT PUTS YOU ON THE OPPOSITE SIDE.

(YOU MAY USE THE MOUSE TO NAVIGATE AS WELL...JUST CLICK IN
THE DIRECTION YOU WANT THE PLAYER TO MOVE.)

THERE ARE TWO (2) SLIME PITS PER MAP.
THE SLIMESPOTS ARE ALWAYS ONE (1) ADJACENT SPACE AWAY.

NOTICE HOW THE TUNNELS DO NOT COUNT AS SPACES.

NOTICE HOW THE SLIMESPOTS ACCOUNT FOR THE LOOPING OF THE MAP.

THERE ARE TWO (2) OIL WELLS PER MAP.
THE OIL SPOTS ARE ALWAYS ONE (1) ADJACENT SPACE AWAY.

NOTICE HOW THE TUNNELS DO NOT COUNT AS SPACES.

NOTICE HOW THE OIL SPOTS ACCOUNT FOR THE LOOPING OF THE MAP.

ONE AWAY BELOW

ONE AWAY to the RIGHT

ONE AWAY to the LEFT

ONE AWAY ABOVE

THERE IS ONE (1) WUMPUS PER MAP.
THE BLOODSPOTS ARE ONE (1) AND TWO (2) ADJACENT SPACES AWAY.

NOTICE HOW THE BLOODSPOTS ACCOUNT FOR THE LOOPING OF THE MAP.

THERE IS ONE (1) ILLEGAL WEAPONS FACILITY PER MAP.
THE TOP SECRET DOCUMENTS ARE ONE (1) AND TWO (2) ADJACENT SPACES AWAY.

NOTICE HOW THE TUNNELS DO NOT COUNT AS SPACES.

NOTICE HOW THE TOP SECRET DOCUMENTS ACCOUNT FOR THE LOOPING OF THE MAP.

ONE AWAY

TWO AWAY

SPACE

WHEN YOU THINK YOU HAVE DETERMINED THE LOCATION OF
THE WUMPUS, POSITION THE PLAYER ONE (1) ADJACENT SPACE AWAY.

PRESS THE SPACEBAR OR CLICK THE "LOAD ARROW" BUTTON.

NOTE: YOU MAY PRESS THE SPACEBAR OR CLICK THE "LOAD ARROW"
BUTTON AGAIN TO GO BACK TO NAVIGATING THE MAP.

PRESS THE CORRESPONDING ARROW KEY TO THE DIRECTION
IN WHICH YOU WISH TO FIRE THE ARROW (YOU MAY ALSO USE THE MOUSE
AND CLICK IN THE DIRECTION YOU WISH TO FIRE).

WHEN YOU THINK YOU HAVE DETERMINED THE LOCATION OF
THE WEAPONS, POSITION THE PLAYER ONE (1) ADJACENT SPACE AWAY.

PRESS THE SPACEBAR OR CLICK THE "CALL AIRSTRIKE" BUTTON.

NOTE: YOU MAY PRESS THE SPACEBAR OR CLICK THE "CALL AIRSTRIKE"
BUTTON AGAIN TO GO BACK TO NAVIGATING THE MAP.

PRESS THE CORRESPONDING ARROW KEY TO THE DIRECTION
IN WHICH YOU WISH TO DIRECT THE AIRSTRIKE (YOU MAY ALSO USE THE MOUSE
AND CLICK IN THE DIRECTION OF THE WEAPONS).

RETURN

key

actions

MMM

MMM

MMM

HITS

OIL PIT

EXECUTIONS

MMM

MISSES

MMMM

MMMM

MMMM

PLAYER

PIT

WUMPUS

MMMM

MMMM

MMMM

MMM

MMM

MMM

MMM

CONGRATULATIONS!

YOU GOT THE WUMPUS!!

OOPS!

THE WUMPUS GOT YOU!

NEXT TIME...

WATCH OUT FOR SLIME!

CONGRATULATIONS!

YOU DESTROYED THE WEAPONS
OF MASS DESTRUCTION WITH
WEAPONS OF MASS DESTRUCTION!

OOPS!

YOU STUMBLED UPON THE SECRET
WEAPONS FACILITY AND WERE
EXECUTED ON SIGHT!

OOPS!

YOU CALLED THE AIRSTRIKE AT
THE WRONG LOCATION!

NEXT TIME...

WATCH OUT FOR OIL!

CONGRATULATIONS!
"U.N. WEAPONS INSPECTOR" (C) 2002
SECTION 8 STUDIOS
ACTIONSCRIPT PROGRAMMING BY TODD
MADERE
U.N. THEME, GRAPHICS, AND ANIMATION BY
BEN SPURGIN
BASED ON THE TI-994/A CARTRIDGE "HUNT
THE WUMPUS"
(C) 1980 TEXAS INSTRUMENTS
CLICK ANYWHERE TO TRY A HARDER SETTING!
REWARDS AWAIT THOSE WHO TRY.
PROGRAMMER'S NOTE: HOW DID THEY PROGRAM THE
ORIGINAL WUMPUS GAME WITHOUT
RECURSIVE FUNCTIONS??

ActionScript [AS1/AS2]

Frame 5
function start_main_game() { gotoAndPlay (1); } var loadAmount = _totalframes; _root.testbbb = _framesloaded; if (_framesloaded == loadAmount) { gotoAndPlay (6); } else { if (_framesloaded >= 3000) { _root.stream_mc._visible = true; } else { _root.stream_mc._visible = false; } loaded = Math.round(getBytesLoaded() / 1024); total = Math.round(getBytesTotal() / 1024); percent = Math.round((loaded / total) * 100); bytesLoadedOutput = loaded; bytesTotalOutput = total; percentOutput = percent + "%"; loadBar._width = loadBarHousing._width * (percent / 100); gotoAndPlay (4); }
Frame 6
stop();
Frame 7
_root.skin = "weapons_inspector";
Frame 286
gotoAndPlay (287);
Frame 288
gotoAndStop (289);
Frame 289
function key_check(number) { if ((_root.key_check_pos == 1) && (number == 79)) { _root.key_check_pos++; } if ((_root.key_check_pos == 2) && (number == 76)) { _root.key_check_pos++; } if ((_root.key_check_pos == 3) && (number == 68)) { _root.key_check_pos++; } if ((_root.key_check_pos == 4) && (number == 83)) { gotoAndPlay (939); } if (_root.key_check_pos > 4) { _root.key_check_pos = 0; } } testaaa = _root._height; testbbb = _root._width; _root.key_check_pos = 1; stop();
Instance of Symbol 558 MovieClip in Frame 289
onClipEvent (enterFrame) { if (_root.key_back_up != false) { if (Key.isDown(79)) { _root.key_check(79); _root.key_back_up = false; } if (Key.isDown(76)) { _root.key_check(76); _root.key_back_up = false; } if (Key.isDown(68)) { _root.key_check(68); _root.key_back_up = false; } if (Key.isDown(83)) { _root.key_check(83); _root.key_back_up = false; } } } onClipEvent (keyUp) { _root.key_back_up = true; }
Instance of Symbol 566 MovieClip in Frame 289
on (press) { if (_root.instructions._currentframe == 1) { _root.freeze_action = true; _root.instructions.gotoAndStop(2); } else if (_root.instructions._currentframe > 1) { _root.freeze_action = false; _root.instructions.gotoAndStop(1); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 294
function set_slimespots(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { if (((checker != "wumpus") && (checker != "pit")) && (checker != "wumpus&pit")) { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("slimespot"); }; _root.map_array[working_position] = "slimespot"; } } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_slimespots("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_slimespots("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_slimespots("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_slimespots("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_slimespots("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_slimespots("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_slimespots("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_slimespots("up", working_position); } } } } function set_bloodspots1(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { if ((((((checker != "wumpus") && (checker != "pit")) && (checker != "wumpus&pit")) && (checker != "slimespot")) && (checker != "bloodypit")) && (checker != "bloodspot&slimespot")) { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodspot"); }; _root.map_array[working_position] = "bloodspot"; _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "slimespot") { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodspot&slimespot"); }; _root.map_array[working_position] = "bloodspot&slimespot"; _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "pit") { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodypit"); }; _root.map_array[working_position] = "bloodypit"; _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "wumpus") { _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "wumpus&pit") { _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "bloodspot&slimespot") { _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } if (checker == "bloodypit") { _root.bloodspot1_array[_root.bloodspot1_count] = working_position; _root.bloodspot1_count++; } checker = _root.map_array[working_position]; got_already = false; j = 0; while (j < _root.tertiary_array.length) { tertiary_checker = _root.tertiary_array[j]; if (working_position == tertiary_checker) { got_already = true; } j++; } if (got_already == false) { if (((checker != "pit") && (checker != "wumpus&pit")) && (checker != "bloodypit")) { _root.tertiary_array[_root.tertiary_count] = working_position; _root.tertiary_count++; } } } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_bloodspots1("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_bloodspots1("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_bloodspots1("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_bloodspots1("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_bloodspots1("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_bloodspots1("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_bloodspots1("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_bloodspots1("up", working_position); } } } } function set_bloodspots2(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { if ((((((checker != "wumpus") && (checker != "pit")) && (checker != "wumpus&pit")) && (checker != "slimespot")) && (checker != "bloodypit")) && (checker != "bloodspot&slimespot")) { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodspot"); }; _root.map_array[working_position] = "bloodspot"; } if (checker == "slimespot") { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodspot&slimespot"); }; _root.map_array[working_position] = "bloodspot&slimespot"; } if (checker == "pit") { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("bloodypit"); }; _root.map_array[working_position] = "bloodypit"; } checker = _root.map_array[working_position]; got_already = false; j = 0; while (j < _root.tertiary_array.length) { tertiary_checker = _root.tertiary_array[j]; if ((working_position == tertiary_checker) || (working_position == _root.rand_wumpus)) { got_already = true; } j++; } if (got_already == false) { if (((checker != "pit") && (checker != "wumpus&pit")) && (checker != "bloodypit")) { if (_root.from_a_pit == false) { _root.tertiary_array[_root.tertiary_count] = working_position; _root.tertiary_count++; } } } } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_bloodspots2("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_bloodspots2("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_bloodspots2("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_bloodspots2("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_bloodspots2("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_bloodspots2("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_bloodspots2("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_bloodspots2("up", working_position); } } } } function move_up() { position = player_position; is_legal = _root.check_legal(position, "up"); if (is_legal == true) { _root.set_position(position, "up"); _root.move_sound(); } else { _root.illegal_move_sound(); } } function move_left() { position = player_position; is_legal = _root.check_legal(position, "left"); if (is_legal == true) { _root.set_position(position, "left"); _root.move_sound(); } else { _root.illegal_move_sound(); } } function move_down() { position = player_position; is_legal = _root.check_legal(position, "down"); if (is_legal == true) { _root.set_position(position, "down"); _root.move_sound(); } else { _root.illegal_move_sound(); } } function move_right() { position = player_position; is_legal = _root.check_legal(position, "right"); if (is_legal == true) { _root.set_position(position, "right"); _root.move_sound(); } else { _root.illegal_move_sound(); } } function check_legal(position, direction) { checker = _root.map_array[position]; if ((checker != "tubeA") && (checker != "tubeB")) { return(true); } if (checker == "tubeA") { if (_root.player_tube_position == "top") { if ((direction == "left") || (direction == "up")) { return(true); } return(false); } if (_root.player_tube_position == "bottom") { if ((direction == "right") || (direction == "down")) { return(true); } return(false); } } if (checker == "tubeB") { if (_root.player_tube_position == "top") { if ((direction == "right") || (direction == "up")) { return(true); } return(false); } if (_root.player_tube_position == "bottom") { if ((direction == "left") || (direction == "down")) { return(true); } return(false); } } } function set_position(position, direction) { if (direction == "up") { position = position - 8; if (position < 0) { position = position + 48; } } if (direction == "left") { position = position - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } } if (direction == "down") { position = position + 8; if (position > 47) { position = position - 48; } } if (direction == "right") { position = position + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } } _root.player_position = position; generic = "gamescreen.mc" + position; _root.gamescreen.player_mc._x = getProperty(generic, _x); _root.gamescreen.player_mc._y = getProperty(generic, _y); if (_root.blindfold == true) { i = 0; while (i < 48) { space_mc = "gamescreen.mc" + i; tellTarget (space_mc) { setProperty("top", _visible , false); setProperty("bottom", _visible , false); }; setProperty(space_mc, _visible , false); i++; } } checker = _root.map_array[position]; original_x = getProperty(generic, _x); original_y = getProperty(generic, _y); if (checker == "tubeA") { if ((direction == "down") || (direction == "right")) { _root.player_tube_position = "top"; tellTarget (generic) { setProperty("top", _visible , true); }; _root.gamescreen.player_mc._x = original_x - _root.player_offset; _root.gamescreen.player_mc._y = original_y - _root.player_offset; } else { _root.player_tube_position = "bottom"; tellTarget (generic) { setProperty("bottom", _visible , true); }; _root.gamescreen.player_mc._x = original_x + _root.player_offset; _root.gamescreen.player_mc._y = original_y + _root.player_offset; } } if (checker == "tubeB") { if ((direction == "down") || (direction == "left")) { _root.player_tube_position = "top"; tellTarget (generic) { setProperty("top", _visible , true); }; _root.gamescreen.player_mc._x = original_x + _root.player_offset; _root.gamescreen.player_mc._y = original_y - _root.player_offset; } else { _root.player_tube_position = "bottom"; tellTarget (generic) { setProperty("bottom", _visible , true); }; _root.gamescreen.player_mc._x = original_x - _root.player_offset; _root.gamescreen.player_mc._y = original_y + _root.player_offset; } } if (checker == "wumpus") { stopAllSounds(); _root.gamescreen.gotoAndPlay("wumpus_death1"); } if (((checker == "wumpus&pit") || (checker == "pit")) || (checker == "bloodypit")) { stopAllSounds(); _root.gamescreen.gotoAndPlay("pit_death"); } if (_root.player_score < 5) { if ((checker == "slimespot") && (slimespot_notice == false)) { slimespot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_bloodspot_notice.gotoAndStop(1); _root.sc_slimespot_notice.gotoAndPlay(2); } } if ((checker == "bloodspot") && (bloodspot_notice == false)) { bloodspot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_slimespot_notice.gotoAndStop(1); _root.sc_bloodspot_notice.gotoAndPlay(2); } } if (((checker == "bloodspot&slimespot") && (bloodspot_notice == false)) && (slimespot_notice == false)) { bloodspot_notice = true; slimespot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_slimespot_notice.gotoAndStop(1); _root.sc_bloodspot_notice.gotoAndStop(1); _root.sc_both_notice.gotoAndPlay(2); } } if (((checker == "bloodspot&slimespot") && (bloodspot_notice == false)) && (slimespot_notice == true)) { bloodspot_notice = true; slimespot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_slimespot_notice.gotoAndStop(1); _root.sc_bloodspot_notice.gotoAndPlay(2); } } if (((checker == "bloodspot&slimespot") && (bloodspot_notice == true)) && (slimespot_notice == false)) { bloodspot_notice = true; slimespot_notice = true; if (_root.skin == "weapons_inspector") { stopAllSounds(); _root.sc_slimespot_notice.gotoAndPlay(2); _root.sc_bloodspot_notice.gotoAndStop(1); } } } setProperty(generic, _visible , true); if (_root.blindfold == true) { _root.gamescreen.bat1._visible = false; _root.gamescreen.bat2._visible = false; } if (position == _root.rand_bat1) { _root.gamescreen.bat1._visible = true; _root.bat1_counter++; if (bat1_counter == 2) { _root.bat_pickup(1); } if (bat1_counter > 2) { rand1 = Math.round(random(5)); if (rand1 == 0) { _root.bat_pickup(1); } } } if (position == _root.rand_bat2) { _root.gamescreen.bat2._visible = true; _root.bat2_counter++; if (bat2_counter == 2) { _root.bat_pickup(2); } if (bat2_counter > 2) { rand1 = Math.round(random(5)); if (rand1 == 0) { _root.bat_pickup(2); } } } } function fire_arrow(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { if ((checker == "wumpus") || (checker == "wumpus&pit")) { _root.outcome = "hit"; } else { _root.outcome = "miss"; } _root.gamescreen.gotoAndPlay("arrow"); } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } fire_arrow("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } fire_arrow("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } fire_arrow("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } fire_arrow("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } fire_arrow("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } fire_arrow("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } fire_arrow("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } fire_arrow("up", working_position); } } } } function bat_pickup(num) { generic = "gamescreen.bat" + num; _root.current_bat = num; tellTarget (generic) { if (_root.skin == "weapons_inspector") { stopAllSounds(); } gotoAndPlay (2); }; } function drop_player() { if (_root.express == true) { checker = "tubeA"; do { position = Math.round(random(48)); checker = _root.map_array[position]; } while ((checker == "tubeA") || (checker == "tubeB")); } _root.bat_red_flag = true; if (_root.express == false) { do { position = Math.round(random(48)); checker = _root.map_array[position]; if ((checker != "tubeA") && (checker != "tubeB")) { _root.bat_red_flag = false; } else { _root.bat_loop_count = 0; rand_tube_position = Math.round(random(2)); if (rand_tube_position == 0) { if (checker == "tubeA") { direction = "down"; _root.bat_loop_checker("down", position); } if (checker == "tubeB") { direction = "up"; _root.bat_loop_checker("up", position); } } if (rand_tube_position == 1) { if (checker == "tubeA") { direction = "up"; _root.bat_loop_checker("up", position); } if (checker == "tubeB") { direction = "down"; _root.bat_loop_checker("down", position); } } } } while (_root.bat_red_flag == true); } _root.efgh = _root.bat_red_flag; _root.abcd = safe_bat_position; _root.player_position = position; generic = "gamescreen.mc" + position; _root.gamescreen.player_mc._x = getProperty(generic, _x); _root.gamescreen.player_mc._y = getProperty(generic, _y); checker = _root.map_array[position]; original_x = getProperty(generic, _x); original_y = getProperty(generic, _y); if (checker == "tubeA") { if ((direction == "down") || (direction == "right")) { _root.player_tube_position = "top"; tellTarget (generic) { setProperty("top", _visible , true); }; _root.gamescreen.player_mc._x = original_x - _root.player_offset; _root.gamescreen.player_mc._y = original_y - _root.player_offset; } else { _root.player_tube_position = "bottom"; tellTarget (generic) { setProperty("bottom", _visible , true); }; _root.gamescreen.player_mc._x = original_x + _root.player_offset; _root.gamescreen.player_mc._y = original_y + _root.player_offset; } } if (checker == "tubeB") { if ((direction == "down") || (direction == "left")) { _root.player_tube_position = "top"; tellTarget (generic) { setProperty("top", _visible , true); }; _root.gamescreen.player_mc._x = original_x + _root.player_offset; _root.gamescreen.player_mc._y = original_y - _root.player_offset; } else { _root.player_tube_position = "bottom"; tellTarget (generic) { setProperty("bottom", _visible , true); }; _root.gamescreen.player_mc._x = original_x - _root.player_offset; _root.gamescreen.player_mc._y = original_y + _root.player_offset; } } if (checker == "wumpus") { _root.bat_death_wumpus = true; } if (((checker == "wumpus&pit") || (checker == "pit")) || (checker == "bloodypit")) { _root.bat_death_pit = true; } setProperty(generic, _visible , true); } function redistribute_bat(num) { if (num == 1) { do { _root.rand_bat1 = Math.round(random(48)); checker = _root.map_array[rand_bat1]; } while (((((checker == "tubeA") || (checker == "tubeB")) || (rand_bat1 == _root.rand_bat2)) || (checker == "wumpus&pit")) || (checker == "wumpus")); generic = "gamescreen.mc" + rand_bat1; xcoords_bat1 = getProperty(generic, _x); ycoords_bat1 = getProperty(generic, _y); _root.gamescreen.bat1._visible = false; _root.gamescreen.bat1._x = xcoords_bat1; _root.gamescreen.bat1._y = ycoords_bat1; } if (num == 2) { do { _root.rand_bat2 = Math.round(random(48)); checker = _root.map_array[rand_bat2]; } while (((((checker == "tubeA") || (checker == "tubeB")) || (rand_bat2 == _root.rand_bat1)) || (checker == "wumpus&pit")) || (checker == "wumpus")); generic = "gamescreen.mc" + rand_bat2; xcoords_bat2 = getProperty(generic, _x); ycoords_bat2 = getProperty(generic, _y); _root.gamescreen.bat2._visible = false; _root.gamescreen.bat2._x = xcoords_bat2; _root.gamescreen.bat2._y = ycoords_bat2; } } function express_move(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { _root.set_position(working_position, "none"); } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } express_move("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } express_move("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } express_move("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } express_move("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } express_move("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } express_move("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } express_move("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } express_move("up", working_position); } } } } function set_tertiary(direction, working_position) { checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { checker = _root.map_array[working_position]; got_already = false; j = 0; while (j < _root.tertiary_array.length) { tertiary_checker = _root.tertiary_array[j]; if ((working_position == tertiary_checker) || (working_position == _root.rand_wumpus)) { got_already = true; } j++; } if (got_already == false) { if (((checker != "pit") && (checker != "wumpus&pit")) && (checker != "bloodypit")) { _root.tertiary_array[_root.tertiary_count] = working_position; _root.tertiary_count++; if ((checker != "slimespot") && (checker != "bloodspot&slimespot")) { generic = "gamescreen.mc" + working_position; tellTarget (generic) { gotoAndStop ("safe"); }; _root.map_array[working_position] = "safe"; } } } } else { if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_tertiary("right", working_position); } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_tertiary("left", working_position); } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_tertiary("down", working_position); } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_tertiary("up", working_position); } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } set_tertiary("right", working_position); } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } set_tertiary("left", working_position); } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } set_tertiary("down", working_position); } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } set_tertiary("up", working_position); } } } } function bat_loop_checker(direction, working_position) { _root.bat_red_flag = false; checker = _root.map_array[working_position]; if ((checker != "tubeA") && (checker != "tubeB")) { } else { _root.bat_loop_count++; if (_root.bat_loop_count > 20) { _root.ttt++; _root.bat_loop_count = 0; _root.bat_red_flag = true; } if (direction == "up") { if (checker == "tubeA") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } if (_root.bat_red_flag == false) { bat_loop_checker("right", working_position); } } if (checker == "tubeB") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } if (_root.bat_red_flag == false) { bat_loop_checker("left", working_position); } } } if (direction == "left") { if (checker == "tubeA") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } if (_root.bat_red_flag == false) { bat_loop_checker("down", working_position); } } if (checker == "tubeB") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } if (_root.bat_red_flag == false) { bat_loop_checker("up", working_position); } } } if (direction == "down") { if (checker == "tubeB") { working_position = working_position + 1; if ((((((working_position == 8) || (working_position == 16)) || (working_position == 24)) || (working_position == 32)) || (working_position == 40)) || (working_position == 48)) { working_position = working_position - 8; } if (_root.bat_red_flag == false) { bat_loop_checker("right", working_position); } } if (checker == "tubeA") { working_position = working_position - 1; if ((((((working_position == -1) || (working_position == 7)) || (working_position == 15)) || (working_position == 23)) || (working_position == 31)) || (working_position == 39)) { working_position = working_position + 8; } if (_root.bat_red_flag == false) { bat_loop_checker("left", working_position); } } } if (direction == "right") { if (checker == "tubeB") { working_position = working_position + 8; if (working_position > 47) { working_position = working_position - 48; } if (_root.bat_red_flag == false) { bat_loop_checker("down", working_position); } } if (checker == "tubeA") { working_position = working_position - 8; if (working_position < 0) { working_position = working_position + 48; } if (_root.bat_red_flag == false) { bat_loop_checker("up", working_position); } } } } } function move_sound() { _root.sc_step.gotoAndPlay(2); } function illegal_move_sound() { _root.sc_illegal_move.gotoAndPlay(2); } function fanfare_sound() { _root.sc_fanfare.gotoAndPlay(2); } function refresh() { if (_root.death_sequence != true) { if (_root.bat_death_wumpus == true) { _root.death_sequence = true; _root.gamescreen.gotoAndPlay("wumpus_death1"); } if (_root.bat_death_pit == true) { _root.death_sequence = true; _root.gamescreen.gotoAndPlay("pit_death"); } } if (_root.freeze_action == false) { if (Key.isDown(38)) { _root.attempt_up(); } if (Key.isDown(37)) { _root.attempt_left(); } if (Key.isDown(40)) { _root.attempt_down(); } if (Key.isDown(39)) { _root.attempt_right(); } if (Key.isDown(32) || (Key.isDown(81))) { _root.attempt_fire(); } if ((((((!Key.isDown(39)) && (!Key.isDown(38))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(32))) && (!Key.isDown(81))) { key_resetted = true; } } } function attempt_up() { if (key_resetted == true) { if (_root.firing_mode == false) { if (_root.express == false) { _root.move_up(); key_resetted = false; } else { position = _root.player_position; is_legal = _root.check_legal(position, "up"); if (is_legal == true) { position = position - 8; if (position < 0) { position = position + 48; } _root.express_move("up", position); _root.move_sound(); key_resetted = false; } } } else { position = _root.player_position; is_legal = _root.check_legal(position, "up"); if (is_legal == true) { position = position - 8; if (position < 0) { position = position + 48; } _root.arrow_direction = "up"; _root.fire_arrow("up", position); } } } } function attempt_left() { if (key_resetted == true) { if (_root.firing_mode == false) { if (_root.express == false) { _root.move_left(); key_resetted = false; } else { position = _root.player_position; is_legal = _root.check_legal(position, "left"); if (is_legal == true) { position = position - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.express_move("left", position); _root.move_sound(); key_resetted = false; } } } else { position = _root.player_position; is_legal = _root.check_legal(position, "left"); if (is_legal == true) { position = position - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.arrow_direction = "left"; _root.fire_arrow("left", position); } } } } function attempt_down() { if (key_resetted == true) { if (_root.firing_mode == false) { if (_root.express == false) { _root.move_down(); key_resetted = false; } else { position = _root.player_position; is_legal = _root.check_legal(position, "down"); if (is_legal == true) { position = position + 8; if (position > 47) { position = position - 48; } _root.express_move("down", position); _root.move_sound(); key_resetted = false; } } } else { position = _root.player_position; is_legal = _root.check_legal(position, "down"); if (is_legal == true) { position = position + 8; if (position > 47) { position = position - 48; } _root.arrow_direction = "down"; _root.fire_arrow("down", position); } } } } function attempt_right() { if (key_resetted == true) { if (_root.firing_mode == false) { if (_root.express == false) { _root.move_right(); key_resetted = false; } else { position = _root.player_position; is_legal = _root.check_legal(position, "right"); if (is_legal == true) { position = position + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.express_move("right", position); _root.move_sound(); key_resetted = false; } } } else { position = _root.player_position; is_legal = _root.check_legal(position, "right"); if (is_legal == true) { position = position + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.arrow_direction = "right"; _root.fire_arrow("right", position); } } } } function attempt_fire() { if (key_resetted == true) { if (_root.firing_mode == false) { _root.firing_mode = true; tellTarget ("gamescreen.player_mc") { gotoAndStop (2); }; } else { _root.firing_mode = false; _root.outcome = "nothing"; tellTarget ("gamescreen.player_mc") { gotoAndStop (1); }; } key_resetted = false; } } function unlock_old_school() { gotoAndPlay (939); } if (game_session_started != true) { game_session_started = true; player_score = 0; wumpus_score = 0; wumpus_score1 = 0; wumpus_score2 = 0; pit_score = 0; _root.skin = "weapons_inspector"; _root.gamescreen.grid._visible = false; _root.gamescreen.grid_labels._visible = false; } stopAllSounds(); instructions.gotoAndStop(1); _root.gamescreen.grid._visible = false; _root.gamescreen.grid_labels._visible = false; key_resetted = true; player_offset = 10; player_position_set = false; firing_mode = false; bat1_counter = 0; bat2_counter = 0; slimespot_notice = false; bloodspot_notice = false; freeze_action = false; _root.death_sequence = false; _root.bat_death_wumpus = false; _root.bat_death_pit = false; if (_root.player_score < 10) { _root.kill_meter.gotoAndStop(_root.player_score + 1); } if (_root.player_score >= 10) { _root.kill_meter.gotoAndStop(11); } board = "safe"; if (_root.difficulty_level == "easy") { total_tubes = 9; } if (_root.difficulty_level == "hard") { total_tubes = 22; } if (_root.difficulty_level == "pro") { total_tubes = 29; } additional_tubes = Math.round(random(4)) + 1; total_tubes = total_tubes + additional_tubes; _root.map_array = new array(); i = 0; while (i < 48) { _root.map_array[i] = "empty"; i++; } i = 0; while (i < _root.total_tubes) { rand1 = Math.round(random(2)); if (rand1 == 0) { _root.map_array[i] = "tubeA"; } else { _root.map_array[i] = "tubeB"; } i++; } tertiary_array = new array(); tertiary_count = 0; bloodspot1_array = new array("empty", "empty", "empty", "empty"); bloodspot1_count = 0; i = 0; while (i < 500) { rand1 = Math.round(random(48)); rand2 = Math.round(random(48)); temp = map_array[rand2]; map_array[rand2] = map_array[rand1]; map_array[rand1] = temp; i++; } rand_pit1 = Math.round(random(48)); map_array[rand_pit1] = "pit"; pit_location = rand_pit1; rand_pit2 = rand_pit1; do { rand_pit2 = Math.round(random(48)); } while (rand_pit2 == rand_pit1); map_array[rand_pit2] = "pit"; rand_wumpus = Math.round(random(48)); map_array[rand_wumpus] = "wumpus"; if (rand_wumpus == rand_pit1) { map_array[rand_wumpus] = "wumpus&pit"; } if (rand_wumpus == rand_pit2) { map_array[rand_wumpus] = "wumpus&pit"; } wumpus_location = rand_wumpus; position = rand_pit1 - 8; if (position < 0) { position = position + 48; } _root.set_slimespots("up", position); position = rand_pit1 - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_slimespots("left", position); position = rand_pit1 + 8; if (position > 47) { position = position - 48; } _root.set_slimespots("down", position); position = rand_pit1 + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_slimespots("right", position); position = rand_pit2 - 8; if (position < 0) { position = position + 48; } _root.set_slimespots("up", position); position = rand_pit2 - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_slimespots("left", position); position = rand_pit2 + 8; if (position > 47) { position = position - 48; } _root.set_slimespots("down", position); position = rand_pit2 + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_slimespots("right", position); position = rand_wumpus - 8; if (position < 0) { position = position + 48; } _root.set_bloodspots1("up", position); position = rand_wumpus - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_bloodspots1("left", position); position = rand_wumpus + 8; if (position > 47) { position = position - 48; } _root.set_bloodspots1("down", position); position = rand_wumpus + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_bloodspots1("right", position); i = 0; while (i < 4) { _root.from_a_pit = false; pit_check = _root.map_array[bloodspot1_array[i]]; if (pit_check == "bloodypit") { _root.from_a_pit = true; } position = bloodspot1_array[i] - 8; if (position < 0) { position = position + 48; } _root.set_bloodspots2("up", position); _root.from_a_pit = false; pit_check = _root.map_array[bloodspot1_array[i]]; if (pit_check == "bloodypit") { _root.from_a_pit = true; } position = bloodspot1_array[i] - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_bloodspots2("left", position); _root.from_a_pit = false; pit_check = _root.map_array[bloodspot1_array[i]]; if (pit_check == "bloodypit") { _root.from_a_pit = true; } position = bloodspot1_array[i] + 8; if (position > 47) { position = position - 48; } _root.set_bloodspots2("down", position); _root.from_a_pit = false; pit_check = _root.map_array[bloodspot1_array[i]]; if (pit_check == "bloodypit") { _root.from_a_pit = true; } position = bloodspot1_array[i] + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_bloodspots2("right", position); i++; } i = 0; while (i < tertiary_array.length) { position = tertiary_array[i] - 8; if (position < 0) { position = position + 48; } _root.set_tertiary("up", position); position = tertiary_array[i] - 1; if ((((((position == -1) || (position == 7)) || (position == 15)) || (position == 23)) || (position == 31)) || (position == 39)) { position = position + 8; } _root.set_tertiary("left", position); position = tertiary_array[i] + 8; if (position > 47) { position = position - 48; } _root.set_tertiary("down", position); position = tertiary_array[i] + 1; if ((((((position == 8) || (position == 16)) || (position == 24)) || (position == 32)) || (position == 40)) || (position == 48)) { position = position - 8; } _root.set_tertiary("right", position); i++; } i = 0; while (i < 48) { generic = "gamescreen.mc" + i; _root.frame_label = _root.map_array[i]; tellTarget (generic) { if (_root.frame_label == "tubeA") { gotoAndStop ("tubeA"); } if (_root.frame_label == "tubeB") { gotoAndStop ("tubeB"); } if (_root.frame_label == "wumpus") { gotoAndStop ("wumpus"); } if (_root.frame_label == "pit") { gotoAndStop ("pit"); } if (_root.frame_label == "wumpus&pit") { gotoAndStop ("wumpus&pit"); } if (_root.frame_label == "slimespot") { gotoAndStop ("slimespot"); } if (_root.frame_label == "bloodspot") { gotoAndStop ("bloodspot"); } if (_root.frame_label == "bloodspot&slimespot") { gotoAndStop ("bloodspot&slimespot"); } if (_root.frame_label == "bloodypit") { gotoAndStop ("bloodypit"); } if (_root.frame_label == "safe") { gotoAndStop ("safe"); } }; i++; } i = 0; while (i < 48) { generic = "gamescreen.mc" + i; tellTarget (generic) { setProperty("top", _visible , false); setProperty("bottom", _visible , false); }; setProperty(generic, _visible , false); i++; } safe_position = false; i = 0; while (i < 48) { checker = _root.map_array[i]; if (((((((((checker != "wumpus") && (checker != "wumpus&pit")) && (checker != "pit")) && (checker != "slimespot")) && (checker != "bloodypit")) && (checker != "bloodspot&slimespot")) && (checker != "bloodspot")) && (checker != "tubeA")) && (checker != "tubeB")) { safe_position = true; break; } i++; } if (safe_position == false) { board = "unsafe"; gotoAndPlay (293); } wumpus_accessible = true; i = 0; while (i < 48) { checker = _root.map_array[i]; if (checker == "empty") { wumpus_accessible = false; } i++; } if (wumpus_accessible == false) { board = "unsafe"; gotoAndPlay (293); } player_position_set = false; i = 0; while (i < 500) { rand_player = Math.round(random(48)); player_position = rand_player; checker = _root.map_array[rand_player]; if (((((((((checker != "wumpus") && (checker != "wumpus&pit")) && (checker != "pit")) && (checker != "slimespot")) && (checker != "bloodypit")) && (checker != "bloodspot&slimespot")) && (checker != "bloodspot")) && (checker != "tubeA")) && (checker != "tubeB")) { player_position_set = true; break; } i++; } if (player_position_set == false) { board = "unsafe"; gotoAndPlay (293); } generic = "gamescreen.mc" + player_position; _root.gamescreen.player_mc._x = getProperty(generic, _x); _root.gamescreen.player_mc._y = getProperty(generic, _y); setProperty(generic, _visible , true); do { rand_bat1 = Math.round(random(48)); checker = _root.map_array[rand_bat1]; } while ((((checker == "tubeA") || (checker == "tubeB")) || (checker == "wumpus&pit")) || (checker == "wumpus")); do { rand_bat2 = Math.round(random(48)); checker = _root.map_array[rand_bat2]; } while (((((checker == "tubeA") || (checker == "tubeB")) || (rand_bat2 == rand_bat1)) || (checker == "wumpus&pit")) || (checker == "wumpus")); generic = "gamescreen.mc" + rand_bat1; xcoords_bat1 = getProperty(generic, _x); ycoords_bat1 = getProperty(generic, _y); generic = "gamescreen.mc" + rand_bat2; xcoords_bat2 = getProperty(generic, _x); ycoords_bat2 = getProperty(generic, _y); _root.gamescreen.bat1._visible = false; _root.gamescreen.bat2._visible = false; _root.gamescreen.bat1._x = xcoords_bat1; _root.gamescreen.bat1._y = ycoords_bat1; _root.gamescreen.bat2._x = xcoords_bat2; _root.gamescreen.bat2._y = ycoords_bat2; if (board == "safe") { _root.freeze_action = false; _root.fanfare_sound(); }
Instance of Symbol 577 MovieClip in Frame 294
onClipEvent (load) { previous_time = getTimer(); } onClipEvent (enterFrame) { _root.refresh(); } onClipEvent (mouseDown) { if (_root.freeze_action == false) { if (_root.gamescreen.hitTest(_root._xmouse, _root._ymouse, false)) { mouse_x = _root.gamescreen._xmouse; mouse_y = _root.gamescreen._ymouse; player_x = _root.gamescreen.player_mc._x; player_y = _root.gamescreen.player_mc._y; if ((mouse_x < player_x) && (mouse_y < player_y)) { if ((player_x - mouse_x) > (player_y - mouse_y)) { _root.attempt_left(); } else { _root.attempt_up(); } } if ((mouse_x > player_x) && (mouse_y < player_y)) { if ((mouse_x - player_x) > (player_y - mouse_y)) { _root.attempt_right(); } else { _root.attempt_up(); } } if ((mouse_x < player_x) && (mouse_y > player_y)) { if ((player_x - mouse_x) > (mouse_y - player_y)) { _root.attempt_left(); } else { _root.attempt_down(); } } if ((mouse_x > player_x) && (mouse_y > player_y)) { if ((mouse_x - player_x) > (mouse_y - player_y)) { _root.attempt_right(); } else { _root.attempt_down(); } } } } }
Instance of Symbol 566 MovieClip in Frame 294
on (press) { if (_root.cut_scene_in_progress != true) { if (_root.instructions._currentframe == 1) { _root.freeze_action = true; _root.instructions.gotoAndStop(2); } else if (_root.instructions._currentframe > 1) { _root.freeze_action = false; _root.instructions.gotoAndStop(1); } } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 608 MovieClip in Frame 294
on (press) { if (_root.freeze_action == false) { _root.attempt_fire(); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 295
stop();
Frame 305
function show_map() { if (_root.gamescreen._visible == false) { _root.gamescreen._visible = true; _root.gamescreen.grid._visible = false; _root.gamescreen.grid_labels._visible = false; i = 0; while (i < 48) { generic = "gamescreen.mc" + i; _root.frame_label = _root.map_array[i]; tellTarget (generic) { if (_root.frame_label == "tubeA") { gotoAndStop ("tubeA"); } if (_root.frame_label == "tubeB") { gotoAndStop ("tubeB"); } if (_root.frame_label == "wumpus") { gotoAndStop ("wumpus"); } if (_root.frame_label == "pit") { gotoAndStop ("pit"); } if (_root.frame_label == "wumpus&pit") { gotoAndStop ("wumpus&pit"); } if (_root.frame_label == "slimespot") { gotoAndStop ("slimespot"); } if (_root.frame_label == "bloodspot") { gotoAndStop ("bloodspot"); } if (_root.frame_label == "bloodspot&slimespot") { gotoAndStop ("bloodspot&slimespot"); } if (_root.frame_label == "bloodypit") { gotoAndStop ("bloodypit"); } if (_root.frame_label == "safe") { gotoAndStop ("safe"); } }; i++; } i = 0; while (i < 48) { generic = "gamescreen.mc" + i; tellTarget (generic) { setProperty("top", _visible , true); setProperty("bottom", _visible , true); }; setProperty(generic, _visible , true); i++; } _root.gamescreen.player_mc._visible = false; generic = "gamescreen.mc" + rand_bat1; xcoords_bat1 = getProperty(generic, _x); ycoords_bat1 = getProperty(generic, _y); generic = "gamescreen.mc" + rand_bat2; xcoords_bat2 = getProperty(generic, _x); ycoords_bat2 = getProperty(generic, _y); _root.gamescreen.bat1._x = xcoords_bat1; _root.gamescreen.bat1._y = ycoords_bat1; _root.gamescreen.bat2._x = xcoords_bat2; _root.gamescreen.bat2._y = ycoords_bat2; } else { _root.gamescreen._visible = false; } } gamescreen._visible = false; gamescreen.player_mc._visible = false; gamescreen.bat1._visible = false; gamescreen.bat2._visible = false; if (_root.player_score < 10) { _root.kill_meter.gotoAndStop(_root.player_score + 1); } if (_root.player_score >= 10) { _root.kill_meter.gotoAndStop(11); } if (_root.player_score == 10) { if (_root.credits_roll != true) { gotoAndPlay (312); } } stop(); stop();
Instance of Symbol 662 MovieClip in Frame 305
on (press) { _root.show_map(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 305
on (press) { _root.freeze_action = false; _parent.gotoAndPlay("main_menu"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 677 MovieClip in Frame 305
on (press) { _parent.gotoAndPlay("game_start"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 566 MovieClip in Frame 305
on (press) { if (_root.instructions._currentframe == 1) { _root.freeze_action = true; _root.instructions.gotoAndStop(2); } else if (_root.instructions._currentframe > 1) { _root.instructions.gotoAndStop(1); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 312
play();
Frame 939
_root.skin = "classic";
Frame 1169
_root.skin = "classic"; gotoAndStop (289);
Symbol 13 Button
on (release) { getURL ("http://www.section8studios.com/", "_blank"); }
Symbol 35 Button
on (release) { gotoAndPlay (7); }
Symbol 38 Button
on (press) { gotoAndPlay (287); }
Symbol 84 Button
on (press) { _root.difficulty_level = "easy"; set_menu1_invisible(); wumpus_easy._visible = true; }
Symbol 85 Button
on (press) { _root.difficulty_level = "hard"; set_menu1_invisible(); wumpus_hard._visible = true; }
Symbol 86 Button
on (press) { _root.difficulty_level = "pro"; set_menu1_invisible(); wumpus_pro._visible = true; }
Symbol 87 Button
on (press) { _root.blindfold = false; _root.express = false; set_menu2_invisible(); wumpus_normal._visible = true; }
Symbol 88 Button
on (press) { _root.blindfold = true; _root.express = false; set_menu2_invisible(); wumpus_blindfold._visible = true; }
Symbol 89 Button
on (press) { _root.blindfold = false; _root.express = true; set_menu2_invisible(); wumpus_express._visible = true; }
Symbol 90 Button
on (press) { _root.blindfold = true; _root.express = true; set_menu2_invisible(); wumpus_blindfoldexpress._visible = true; }
Symbol 92 Button
on (press) { if (_root.freeze_action != true) { _parent.gotoAndPlay("game_start"); } }
Symbol 101 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 101 MovieClip Frame 10
stop();
Symbol 101 MovieClip Frame 20
stop();
Symbol 101 MovieClip Frame 30
stop();
Symbol 101 MovieClip Frame 40
stop();
Symbol 105 Button
on (press) { if (_root.freeze_action != true) { _parent.gotoAndPlay("game_start"); } }
Symbol 118 Button
on (press) { _root.difficulty_level = "easy"; set_menu1_invisible(); wumpus_easy._visible = true; }
Symbol 119 Button
on (press) { _root.difficulty_level = "hard"; set_menu1_invisible(); wumpus_hard._visible = true; }
Symbol 120 Button
on (press) { _root.difficulty_level = "pro"; set_menu1_invisible(); wumpus_pro._visible = true; }
Symbol 121 Button
on (press) { _root.blindfold = false; _root.express = false; set_menu2_invisible(); wumpus_normal._visible = true; }
Symbol 122 Button
on (press) { _root.blindfold = true; _root.express = false; set_menu2_invisible(); wumpus_blindfold._visible = true; }
Symbol 123 Button
on (press) { _root.blindfold = false; _root.express = true; set_menu2_invisible(); wumpus_express._visible = true; }
Symbol 124 Button
on (press) { _root.blindfold = true; _root.express = true; set_menu2_invisible(); wumpus_blindfoldexpress._visible = true; }
Symbol 125 MovieClip Frame 1
if (_root.skin == "classic") { gotoAndStop (2); } else { gotoAndStop (10); }
Symbol 125 MovieClip Frame 2
function set_menu1_invisible() { wumpus_easy._visible = false; wumpus_hard._visible = false; wumpus_pro._visible = false; } function set_menu2_invisible() { wumpus_normal._visible = false; wumpus_blindfold._visible = false; wumpus_express._visible = false; wumpus_blindfoldexpress._visible = false; } _root.difficulty_level = "easy"; _root.blindfold = false; _root.express = false; set_menu1_invisible(); set_menu2_invisible(); wumpus_easy._visible = true; wumpus_normal._visible = true; stop();
Symbol 125 MovieClip Frame 10
function set_menu1_invisible() { wumpus_easy._visible = false; wumpus_hard._visible = false; wumpus_pro._visible = false; } function set_menu2_invisible() { wumpus_normal._visible = false; wumpus_blindfold._visible = false; wumpus_express._visible = false; wumpus_blindfoldexpress._visible = false; } _root.difficulty_level = "easy"; _root.blindfold = false; _root.express = false; set_menu1_invisible(); set_menu2_invisible(); wumpus_easy._visible = true; wumpus_normal._visible = true; stop();
Symbol 133 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 137 Button
on (press) { nextFrame(); }
Symbol 142 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 142 MovieClip Frame 10
stop();
Symbol 142 MovieClip Frame 20
stop();
Symbol 142 MovieClip Frame 30
stop();
Symbol 142 MovieClip Frame 40
stop();
Symbol 147 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 147 MovieClip Frame 10
stop();
Symbol 147 MovieClip Frame 20
stop();
Symbol 147 MovieClip Frame 40
stop();
Symbol 152 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 152 MovieClip Frame 10
stop();
Symbol 152 MovieClip Frame 20
stop();
Symbol 152 MovieClip Frame 30
stop();
Symbol 152 MovieClip Frame 40
stop();
Symbol 156 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 156 MovieClip Frame 10
stop();
Symbol 156 MovieClip Frame 20
stop();
Symbol 156 MovieClip Frame 30
stop();
Symbol 156 MovieClip Frame 40
stop();
Symbol 160 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 160 MovieClip Frame 10
stop();
Symbol 160 MovieClip Frame 20
stop();
Symbol 160 MovieClip Frame 30
stop();
Symbol 160 MovieClip Frame 40
stop();
Symbol 163 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 163 MovieClip Frame 10
stop();
Symbol 163 MovieClip Frame 20
stop();
Symbol 163 MovieClip Frame 30
stop();
Symbol 163 MovieClip Frame 40
stop();
Symbol 167 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 167 MovieClip Frame 10
stop();
Symbol 167 MovieClip Frame 20
stop();
Symbol 167 MovieClip Frame 30
stop();
Symbol 167 MovieClip Frame 40
stop();
Symbol 171 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 171 MovieClip Frame 10
stop();
Symbol 171 MovieClip Frame 20
stop();
Symbol 171 MovieClip Frame 30
stop();
Symbol 171 MovieClip Frame 40
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 5
stop();
Symbol 172 MovieClip Frame 15
stop();
Symbol 172 MovieClip Frame 25
stop();
Symbol 176 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 176 MovieClip Frame 10
stop();
Symbol 176 MovieClip Frame 20
stop();
Symbol 176 MovieClip Frame 30
stop();
Symbol 176 MovieClip Frame 40
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 2
gotoAndPlay(_root.skin);
Symbol 185 MovieClip Frame 10
_root.freeze_action = true; _root.gamescreen.player_mc._visible = false; play();
Symbol 185 MovieClip Frame 38
num = _root.current_bat; _root.redistribute_bat(num); _root.gamescreen.player_mc._visible = true; _root.drop_player(); _root.freeze_action = false; gotoAndStop (1);
Symbol 185 MovieClip Frame 53
_root.freeze_action = true; _root.gamescreen.player_mc._visible = false; play();
Symbol 185 MovieClip Frame 87
num = _root.current_bat; _root.redistribute_bat(num); _root.gamescreen.player_mc._visible = true; _root.drop_player(); _root.freeze_action = false; gotoAndStop (1);
Symbol 210 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 212 Button
on (press) { prevFrame(); }
Symbol 218 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 218 MovieClip Frame 10
stop();
Symbol 218 MovieClip Frame 20
stop();
Symbol 218 MovieClip Frame 30
stop();
Symbol 218 MovieClip Frame 40
stop();
Symbol 278 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 278 MovieClip Frame 10
play();
Symbol 278 MovieClip Frame 36
gotoAndPlay (10);
Symbol 278 MovieClip Frame 40
play();
Symbol 278 MovieClip Frame 53
gotoAndPlay (40);
Symbol 278 MovieClip Frame 60
stop();
Symbol 278 MovieClip Frame 70
play();
Symbol 278 MovieClip Frame 93
gotoAndPlay (70);
Symbol 285 MovieClip Frame 24
gotoAndPlay (5);
Symbol 291 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 291 MovieClip Frame 10
play();
Symbol 291 MovieClip Frame 36
gotoAndPlay (10);
Symbol 291 MovieClip Frame 40
play();
Symbol 291 MovieClip Frame 53
gotoAndPlay (40);
Symbol 291 MovieClip Frame 60
stop();
Symbol 291 MovieClip Frame 70
stop();
Symbol 291 MovieClip Frame 73
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 2
stop();
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 2
play();
Symbol 297 MovieClip Frame 73
gotoAndStop (1);
Symbol 305 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 315 MovieClip Frame 2
sc_wumpus_death.gotoAndPlay(2); play();
Symbol 315 MovieClip Frame 71
_root.wumpus_score++; _root.game_result = "wumpus1"; _root.gotoAndPlay("menu"); stop();
Symbol 315 MovieClip Frame 85
_root.cut_scene_in_progress = true; if ((_root.wumpus_score1 == 0) || ((_root.wumpus_score1 % 3) == 0)) { play(); } else { gotoAndPlay (282); }
Symbol 315 MovieClip Frame 354
_root.cut_scene_in_progress = false; _root.wumpus_score++; _root.wumpus_score1++; _root.game_result = "wumpus1"; _root.gotoAndPlay("menu"); stop();
Symbol 434 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 434 MovieClip Frame 2
sc_wumpus_death.gotoAndPlay(2); play();
Symbol 434 MovieClip Frame 71
_root.wumpus_score++; _root.game_result = "wumpus2"; _root.gotoAndPlay("menu"); stop();
Symbol 434 MovieClip Frame 80
_root.cut_scene_in_progress = true; if ((_root.wumpus_score2 == 0) || ((_root.wumpus_score2 % 3) == 0)) { play(); } else { gotoAndPlay (242); }
Symbol 434 MovieClip Frame 351
if ((_root.wumpus_score2 == 0) || ((_root.wumpus_score2 % 3) == 0)) { play(); } else { gotoAndPlay (774); }
Symbol 434 MovieClip Frame 774
_root.cut_scene_in_progress = false; _root.wumpus_score++; _root.wumpus_score2++; _root.game_result = "wumpus2"; _root.gotoAndPlay("menu"); stop();
Symbol 449 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 449 MovieClip Frame 2
play();
Symbol 449 MovieClip Frame 61
_root.pit_score++; _root.game_result = "pit"; _root.gotoAndPlay("menu"); stop();
Symbol 449 MovieClip Frame 70
_root.cut_scene_in_progress = true; play();
Symbol 449 MovieClip Frame 128
_root.cut_scene_in_progress = false; _root.pit_score++; _root.game_result = "pit"; _root.gotoAndPlay("menu"); stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 2
play();
Symbol 451 MovieClip Frame 11
gotoAndStop (1);
Symbol 479 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 479 MovieClip Frame 2
sc_arrow.gotoAndPlay(2); if (_root.arrow_direction == "up") { gotoAndPlay (51); } if (_root.arrow_direction == "left") { gotoAndPlay (13); } if (_root.arrow_direction == "down") { gotoAndPlay (70); } if (_root.arrow_direction == "right") { gotoAndPlay (32); }
Symbol 479 MovieClip Frame 31
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 479 MovieClip Frame 50
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 479 MovieClip Frame 69
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 479 MovieClip Frame 88
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 479 MovieClip Frame 100
_root.cut_scene_in_progress = true; rand1 = Math.round(random(100)); if ((rand1 < 50) || ((_root.wumpus_score + _root.player_score) == 0)) { play(); } else { gotoAndPlay (136); }
Symbol 479 MovieClip Frame 197
if (_root.outcome == "hit") { _root.gamescreen.gotoAndPlay("got_it"); } if (_root.outcome == "miss") { _root.gamescreen.gotoAndPlay("wumpus_death2"); } stop();
Symbol 481 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 2
play();
Symbol 481 MovieClip Frame 61
_root.player_score++; _root.game_result = "player"; _root.gotoAndPlay("menu");
Symbol 481 MovieClip Frame 100
gotoAndStop (1);
Symbol 504 MovieClip Frame 1
gotoAndPlay(_root.skin); stop();
Symbol 504 MovieClip Frame 2
sc_got_it.gotoAndPlay(2); if (_root.arrow_direction == "up") { gotoAndPlay (32); } if (_root.arrow_direction == "left") { gotoAndPlay (42); } if (_root.arrow_direction == "down") { gotoAndPlay (11); } if (_root.arrow_direction == "right") { gotoAndPlay (21); }
Symbol 504 MovieClip Frame 20
stop();
Symbol 504 MovieClip Frame 31
stop();
Symbol 504 MovieClip Frame 41
stop();
Symbol 504 MovieClip Frame 52
stop();
Symbol 504 MovieClip Frame 70
_root.cut_scene_in_progress = true; if ((_root.player_score == 0) || ((_root.player_score % 3) == 0)) { play(); } else { gotoAndPlay (232); }
Symbol 504 MovieClip Frame 354
_root.cut_scene_in_progress = false; _root.player_score++; _root.game_result = "player"; _root.gotoAndPlay("menu"); stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 10
_root.freeze_action = true; stop();
Symbol 505 MovieClip Frame 25
_root.freeze_action = true; stop();
Symbol 505 MovieClip Frame 39
_root.freeze_action = true; stop();
Symbol 505 MovieClip Frame 54
_root.freeze_action = true; stop();
Symbol 505 MovieClip Frame 64
_root.freeze_action = true; stop();
Symbol 513 MovieClip Frame 1
stop();
Symbol 513 MovieClip Frame 10
gotoAndStop (1);
Symbol 513 MovieClip Frame 15
play();
Symbol 513 MovieClip Frame 32
stop();
Symbol 513 MovieClip Frame 33
play();
Symbol 513 MovieClip Frame 50
stop();
Symbol 513 MovieClip Frame 51
play();
Symbol 513 MovieClip Frame 68
stop();
Symbol 513 MovieClip Frame 69
play();
Symbol 513 MovieClip Frame 86
stop();
Symbol 518 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 518 MovieClip Frame 5
stop();
Symbol 518 MovieClip Frame 15
stop();
Symbol 525 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 525 MovieClip Frame 5
stop();
Symbol 525 MovieClip Frame 15
stop();
Symbol 538 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 538 MovieClip Frame 5
stop();
Symbol 538 MovieClip Frame 15
stop();
Symbol 544 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 2
play();
Symbol 544 MovieClip Frame 15
gotoAndStop (1);
Symbol 553 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 553 MovieClip Frame 5
stop();
Symbol 553 MovieClip Frame 15
stop();
Symbol 555 Button
on (press) { _root.freeze_action = false; this.gotoAndStop(1); }
Symbol 556 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 2
stop();
Symbol 556 MovieClip Frame 3
instr_spot1.gotoAndStop("safe"); instr_spot2.gotoAndStop("wumpus"); instr_spot3.gotoAndStop("bloodspot"); instr_spot4.gotoAndStop("pit"); instr_spot5.gotoAndStop("slimespot"); instr_spot6.gotoAndStop("safe"); stop();
Symbol 556 MovieClip Frame 4
function navigate(working_space) { frame_label = arrow_key_array[arrow_key_array_pos]; arrow_keys_mc.gotoAndPlay(frame_label); arrow_key_array_pos++; if (arrow_key_array_pos >= arrow_key_array.length) { arrow_key_array_pos = 1; } space = "instr_gamescreen.mc" + working_space; xcoords = getProperty(space, _x); ycoords = getProperty(space, _y); instr_gamescreen.player_mc._x = xcoords; instr_gamescreen.player_mc._y = ycoords; offset = 10; if (working_space == 46) { instr_gamescreen.player_mc._x = instr_gamescreen.player_mc._x - offset; instr_gamescreen.player_mc._y = instr_gamescreen.player_mc._y - offset; } if ((working_space == 9) || (working_space == 31)) { instr_gamescreen.player_mc._x = instr_gamescreen.player_mc._x + offset; instr_gamescreen.player_mc._y = instr_gamescreen.player_mc._y - offset; } if ((working_space == 11) || (working_space == 45)) { instr_gamescreen.player_mc._x = instr_gamescreen.player_mc._x + offset; instr_gamescreen.player_mc._y = instr_gamescreen.player_mc._y + offset; } if (((working_space == 12) || (working_space == 23)) || (working_space == 43)) { instr_gamescreen.player_mc._x = instr_gamescreen.player_mc._x - offset; instr_gamescreen.player_mc._y = instr_gamescreen.player_mc._y + offset; } } instr_gamescreen.grid._visible = false; instr_gamescreen.grid_labels._visible = false; instr_gamescreen.player_mc._visible = true; instr_gamescreen.player_mc.gotoAndPlay(1); instr_gamescreen.bat1._visible = false; instr_gamescreen.bat2._visible = false; i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; tellTarget (generic) { gotoAndStop ("safe"); }; setProperty(generic, _visible , true); i++; } i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; if (((((((((i == 2) || (i == 6)) || (i == 11)) || (i == 14)) || (i == 28)) || (i == 32)) || (i == 40)) || (i == 45)) || (i == 46)) { tellTarget (generic) { gotoAndStop ("tubeA"); }; } if ((((((((((((((((i == 0) || (i == 9)) || (i == 12)) || (i == 17)) || (i == 23)) || (i == 24)) || (i == 25)) || (i == 26)) || (i == 30)) || (i == 31)) || (i == 34)) || (i == 35)) || (i == 36)) || (i == 37)) || (i == 43)) || (i == 47)) { tellTarget (generic) { gotoAndStop ("tubeB"); }; } i++; } arrow_key_array = new Array("still", "down", "right", "down", "right", "up", "right", "down", "right", "right", "right", "down", "right", "down", "left", "left", "down", "left", "down", "left", "left", "up", "left", "left", "down"); arrow_key_array_pos = 0; stop();
Instance of Symbol 292 MovieClip "instr_player_mc" in Symbol 556 MovieClip Frame 4
onClipEvent (load) { this._visible = false; counter = 0; navigation_pos = 0; navigation_array = new array(1, 9, 10, 18, 19, 11, 12, 20, 21, 22, 23, 31, 24, 32, 39, 38, 46, 45, 5, 4, 3, 43, 42, 41); } onClipEvent (enterFrame) { if (counter == 0) { working_space = navigation_array[navigation_pos]; _parent.navigate(working_space); counter = 18; navigation_pos++; if (navigation_pos >= navigation_array.length) { navigation_pos = 0; } } else { counter--; } }
Symbol 556 MovieClip Frame 5
instr_gamescreen.player_mc._visible = false; instr_gamescreen.grid_labels._visible = false; instr_gamescreen.bat1._visible = false; instr_gamescreen.bat2._visible = false; i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; tellTarget (generic) { gotoAndStop ("safe"); }; setProperty(generic, _visible , true); i++; } i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; if ((i == 1) || (i == 28)) { tellTarget (generic) { gotoAndStop ("pit"); }; } if (((((i == 11) || (i == 18)) || (i == 25)) || (i == 32)) || (i == 35)) { tellTarget (generic) { gotoAndStop ("tubeA"); }; } if ((((((i == 0) || (i == 6)) || (i == 9)) || (i == 26)) || (i == 30)) || (i == 45)) { tellTarget (generic) { gotoAndStop ("tubeB"); }; } if ((((((((i == 2) || (i == 10)) || (i == 20)) || (i == 27)) || (i == 29)) || (i == 36)) || (i == 40)) || (i == 41)) { tellTarget (generic) { gotoAndStop ("slimespot"); }; } i++; } stop();
Symbol 556 MovieClip Frame 6
instr_gamescreen.player_mc._visible = false; instr_gamescreen.grid_labels._visible = false; instr_gamescreen.bat1._visible = false; instr_gamescreen.bat2._visible = false; i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; tellTarget (generic) { gotoAndStop ("safe"); }; setProperty(generic, _visible , true); i++; } i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; if (i == 10) { tellTarget (generic) { gotoAndStop ("wumpus"); }; } if (((((i == 0) || (i == 8)) || (i == 11)) || (i == 16)) || (i == 40)) { tellTarget (generic) { gotoAndStop ("tubeA"); }; } if (((((i == 21) || (i == 28)) || (i == 42)) || (i == 44)) || (i == 45)) { tellTarget (generic) { gotoAndStop ("tubeB"); }; } if ((((((((((((i == 1) || (i == 2)) || (i == 3)) || (i == 4)) || (i == 9)) || (i == 17)) || (i == 18)) || (i == 19)) || (i == 23)) || (i == 26)) || (i == 41)) || (i == 43)) { tellTarget (generic) { gotoAndStop ("bloodspot"); }; } i++; } stop();
Symbol 556 MovieClip Frame 7
function navigate(working_space) { frame_label = arrow_key_array[arrow_key_array_pos]; arrow_keys_mc.gotoAndPlay(frame_label); arrow_key_array_pos++; if (arrow_key_array_pos == 4) { instr_gamescreen.player_mc.gotoAndPlay(2); spacebar_mc.gotoAndPlay(2); } if (arrow_key_array_pos >= arrow_key_array.length) { arrow_key_array_pos = 1; instr_gamescreen.player_mc.gotoAndStop(1); } space = "instr_gamescreen.mc" + working_space; xcoords = getProperty(space, _x); ycoords = getProperty(space, _y); instr_gamescreen.player_mc._x = xcoords; instr_gamescreen.player_mc._y = ycoords; offset = 10; } instr_gamescreen.player_mc._visible = true; instr_gamescreen.grid_labels._visible = false; instr_gamescreen.bat1._visible = false; instr_gamescreen.bat2._visible = false; i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; setProperty(generic, _visible , false); i++; } i = 0; while (i < 48) { generic = "instr_gamescreen.mc" + i; if ((((((((((i == 2) || (i == 9)) || (i == 10)) || (i == 12)) || (i == 20)) || (i == 21)) || (i == 29)) || (i == 36)) || (i == 43)) || (i == 44)) { tellTarget (generic) { gotoAndStop ("safe"); }; setProperty(generic, _visible , true); } if (((((i == 11) || (i == 26)) || (i == 27)) || (i == 28)) || (i == 42)) { tellTarget (generic) { gotoAndStop ("tubeA"); }; setProperty(generic, _visible , true); } if (i == 3) { tellTarget (generic) { gotoAndStop ("tubeB"); }; setProperty(generic, _visible , true); instr_gamescreen.mc3.top._visible = false; } if (((((((((i == 1) || (i == 16)) || (i == 17)) || (i == 18)) || (i == 19)) || (i == 25)) || (i == 34)) || (i == 35)) || (i == 41)) { tellTarget (generic) { gotoAndStop ("bloodspot"); }; setProperty(generic, _visible , true); } if (i == 8) { tellTarget (generic) { gotoAndStop ("slimespot"); }; setProperty(generic, _visible , true); } if (i == 24) { tellTarget (generic) { gotoAndStop ("bloodspot&slimespot"); }; setProperty(generic, _visible , true); } i++; } arrow_key_array = new Array("still", "up", "left", "still", "left", "still", "still", "still"); arrow_key_array_pos = 0; stop();
Instance of Symbol 292 MovieClip "instr_player_mc2" in Symbol 556 MovieClip Frame 7
onClipEvent (load) { this._visible = false; counter = 0; navigation_pos = 0; navigation_array = new array(43, 35, 34, 34, 34, 34, 34); } onClipEvent (enterFrame) { if (counter == 0) { working_space = navigation_array[navigation_pos]; _parent.navigate(working_space); counter = 18; navigation_pos++; if (navigation_pos >= navigation_array.length) { navigation_pos = 0; } } else { counter--; } }
Symbol 564 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 564 MovieClip Frame 10
stop();
Symbol 564 MovieClip Frame 25
stop();
Symbol 565 MovieClip Frame 5
stop();
Symbol 566 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 2
stop();
Symbol 567 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 2
play();
Symbol 567 MovieClip Frame 4
gotoAndStop (1);
Symbol 568 MovieClip Frame 1
stop();
Symbol 568 MovieClip Frame 2
play();
Symbol 568 MovieClip Frame 4
gotoAndStop (1);
Symbol 569 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 2
play();
Symbol 569 MovieClip Frame 40
gotoAndStop (1);
Symbol 571 MovieClip Frame 1
stop();
Symbol 571 MovieClip Frame 2
if (_root.player_score == 0) { _root.freeze_action = true; } play();
Symbol 571 MovieClip Frame 55
if (_root.player_score == 0) { _root.freeze_action = false; } gotoAndStop (1);
Symbol 573 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 2
if (_root.player_score == 0) { _root.freeze_action = true; } play();
Symbol 573 MovieClip Frame 49
if (_root.player_score == 0) { _root.freeze_action = false; } gotoAndStop (1);
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 2
if (_root.player_score == 0) { _root.freeze_action = true; } play();
Symbol 575 MovieClip Frame 92
if (_root.player_score == 0) { _root.freeze_action = false; } gotoAndStop (1);
Symbol 594 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 2
stop();
Symbol 594 MovieClip Frame 3
stop();
Symbol 594 MovieClip Frame 4
stop();
Symbol 594 MovieClip Frame 5
stop();
Symbol 594 MovieClip Frame 6
stop();
Symbol 594 MovieClip Frame 7
stop();
Symbol 594 MovieClip Frame 8
stop();
Symbol 594 MovieClip Frame 9
stop();
Symbol 594 MovieClip Frame 10
stop();
Symbol 594 MovieClip Frame 11
stop();
Symbol 604 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 604 MovieClip Frame 10
stop();
Symbol 604 MovieClip Frame 25
stop();
Symbol 607 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 607 MovieClip Frame 10
stop();
Symbol 607 MovieClip Frame 25
stop();
Symbol 608 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 2
stop();
Symbol 633 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 633 MovieClip Frame 10
stop();
Symbol 633 MovieClip Frame 20
stop();
Symbol 633 MovieClip Frame 30
stop();
Symbol 633 MovieClip Frame 40
stop();
Symbol 640 MovieClip Frame 1
if (_root.game_result == "player") { gotoAndPlay (5); } if ((_root.game_result == "wumpus1") || (_root.game_result == "wumpus2")) { gotoAndPlay (15); } if (_root.game_result == "pit") { gotoAndPlay (25); } stop();
Symbol 640 MovieClip Frame 5
stop();
Symbol 640 MovieClip Frame 15
stop();
Symbol 640 MovieClip Frame 25
stop();
Symbol 653 MovieClip Frame 1
if (_root.game_result == "player") { gotoAndStop (5); } if (_root.game_result == "wumpus1") { gotoAndStop (15); } if (_root.game_result == "wumpus2") { gotoAndStop (25); } if (_root.game_result == "pit") { gotoAndStop (35); } stop();
Symbol 653 MovieClip Frame 5
stop();
Symbol 653 MovieClip Frame 15
stop();
Symbol 653 MovieClip Frame 25
stop();
Symbol 653 MovieClip Frame 35
stop();
Symbol 654 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 659 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 659 MovieClip Frame 10
stop();
Symbol 659 MovieClip Frame 25
stop();
Symbol 661 MovieClip Frame 5
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 2
stop();
Symbol 666 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 666 MovieClip Frame 10
stop();
Symbol 666 MovieClip Frame 25
stop();
Symbol 668 MovieClip Frame 5
stop();
Symbol 669 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 2
stop();
Symbol 673 MovieClip Frame 1
gotoAndStop(_root.skin); stop();
Symbol 673 MovieClip Frame 10
stop();
Symbol 673 MovieClip Frame 25
stop();
Symbol 676 MovieClip Frame 5
stop();
Symbol 677 MovieClip Frame 1
stop();
Symbol 677 MovieClip Frame 2
stop();
Symbol 682 MovieClip Frame 10
stop();
Symbol 694 Button
on (press) { _root.credits_roll = true; _root.freeze_action = false; gotoAndStop (289); }
Symbol 698 Button
on (press) { _root.skin = "classic"; gotoAndStop (289); }

Library Items

Symbol 1 Sound [heysound]
Symbol 2 Sound [bustparkingmetersound]
Symbol 3 Sound [start_huntsound]Used by:569
Symbol 4 Sound [stepsound]Used by:568
Symbol 5 Sound [bracketsound]Used by:567
Symbol 6 GraphicUsed by:11 13  Timeline
Symbol 7 GraphicUsed by:13  Timeline
Symbol 8 GraphicUsed by:12 13  Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 MovieClipUses:6Used by:13
Symbol 12 MovieClipUses:8Used by:13
Symbol 13 ButtonUses:6 7 8 11 12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 FontUsed by:19 30 31 32 34
Symbol 19 TextUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:125 434  Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:609  Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:609  Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:125 610  Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:610  Timeline
Symbol 30 TextUses:18Used by:Timeline
Symbol 31 TextUses:18Used by:Timeline
Symbol 32 TextUses:18Used by:35
Symbol 33 GraphicUsed by:35
Symbol 34 TextUses:18Used by:35
Symbol 35 ButtonUses:32 33 34Used by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:38 694 698
Symbol 38 ButtonUses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:125 654  Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:305 315  Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:69 305 310 315  Timeline
Symbol 45 GraphicUsed by:305 315  Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:434 504  Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 GraphicUsed by:305  Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 ShapeTweeningUsed by:Timeline
Symbol 63 ShapeTweeningUsed by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 GraphicUsed by:69 305  Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:69 107 305  Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 MovieClipUses:65 44 67Used by:305  Timeline
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 FontUsed by:75 76 77 78 79 80 81 82 127 128 129 135 186 187 188 189 190 191 192 193 194 195 196 197 211 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 483 514 515 519 520 521 533 534 540 542 545 546 547 548 554 557 576 619 620 621 622 623 624 626 627 628 634 635 636 637 638 639
Symbol 75 TextUses:74Used by:125
Symbol 76 TextUses:74Used by:125
Symbol 77 TextUses:74Used by:125
Symbol 78 TextUses:74Used by:125
Symbol 79 TextUses:74Used by:125
Symbol 80 TextUses:74Used by:125
Symbol 81 TextUses:74Used by:125
Symbol 82 TextUses:74Used by:125
Symbol 83 GraphicUsed by:84 85 86 87 88 89 90
Symbol 84 ButtonUses:83Used by:125
Symbol 85 ButtonUses:83Used by:125
Symbol 86 ButtonUses:83Used by:125
Symbol 87 ButtonUses:83Used by:125
Symbol 88 ButtonUses:83Used by:125
Symbol 89 ButtonUses:83Used by:125
Symbol 90 ButtonUses:83Used by:125
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:91Used by:125
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:125
Symbol 95 GraphicUsed by:125
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:125
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:98 99 100Used by:125 172
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:102 103 104Used by:125
Symbol 106 GraphicUsed by:125
Symbol 107 MovieClipUses:67Used by:125 442
Symbol 108 FontUsed by:109 110 111 112 113 114 115 131 132 198 199 200 201 202 203 204 205 206 207 208 209 516 517 522 523 524 535 536 537 549 550 551 552 611 612 613 614 615 616 617 618 629 630 631 632 644 645 647 648 649 650 651 652 692
Symbol 109 TextUses:108Used by:125
Symbol 110 TextUses:108Used by:125
Symbol 111 TextUses:108Used by:125
Symbol 112 TextUses:108Used by:125
Symbol 113 TextUses:108Used by:125
Symbol 114 TextUses:108Used by:125
Symbol 115 TextUses:108Used by:125
Symbol 116 GraphicUsed by:118 119 120 121 122 123 124
Symbol 117 GraphicUsed by:118 119 120 121 122 123 124
Symbol 118 ButtonUses:116 117Used by:125
Symbol 119 ButtonUses:116 117Used by:125
Symbol 120 ButtonUses:116 117Used by:125
Symbol 121 ButtonUses:116 117Used by:125
Symbol 122 ButtonUses:116 117Used by:125
Symbol 123 ButtonUses:116 117Used by:125
Symbol 124 ButtonUses:116 117Used by:125
Symbol 125 MovieClipUses:75 76 77 78 79 80 81 82 84 85 86 87 88 89 90 92 94 95 40 27 97 21 101 105 106 107 109 110 111 112 113 114 115 118 119 120 121 122 123 124Used by:Timeline
Symbol 126 GraphicUsed by:556
Symbol 127 TextUses:74Used by:133
Symbol 128 TextUses:74Used by:133
Symbol 129 TextUses:74Used by:133
Symbol 130 GraphicUsed by:133 163
Symbol 131 TextUses:108Used by:133
Symbol 132 TextUses:108Used by:133
Symbol 133 MovieClipUses:127 128 129 130 131 132Used by:556
Symbol 134 GraphicUsed by:556
Symbol 135 TextUses:74Used by:556
Symbol 136 GraphicUsed by:137 212 555
Symbol 137 ButtonUses:136Used by:556
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:138 139 140 141Used by:172
Symbol 143 GraphicUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:147
Symbol 147 MovieClipUses:143 144 146Used by:172
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:152
Symbol 152 MovieClipUses:148 149 151Used by:172
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:153 154 155Used by:172
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:157 158 159Used by:172
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:161 162 130Used by:172
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:164 165 166Used by:172
Symbol 168 GraphicUsed by:171
Symbol 169 GraphicUsed by:171
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:168 169 170Used by:172
Symbol 172 MovieClipUses:142 147 152 156 160 163 167 171 101Used by:505 556
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:173 174 175Used by:185
Symbol 177 GraphicUsed by:185
Symbol 178 SoundUsed by:185
Symbol 179 GraphicUsed by:185
Symbol 180 SoundUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:176 177 178 179 180 181 182 183 184Used by:505 556
Symbol 186 TextUses:74Used by:210
Symbol 187 TextUses:74Used by:210
Symbol 188 TextUses:74Used by:210
Symbol 189 TextUses:74Used by:210
Symbol 190 TextUses:74Used by:210
Symbol 191 TextUses:74Used by:210
Symbol 192 TextUses:74Used by:210
Symbol 193 TextUses:74Used by:210
Symbol 194 TextUses:74Used by:210
Symbol 195 TextUses:74Used by:210
Symbol 196 TextUses:74Used by:210
Symbol 197 TextUses:74Used by:210
Symbol 198 TextUses:108Used by:210
Symbol 199 TextUses:108Used by:210
Symbol 200 TextUses:108Used by:210
Symbol 201 TextUses:108Used by:210
Symbol 202 TextUses:108Used by:210
Symbol 203 TextUses:108Used by:210
Symbol 204 TextUses:108Used by:210
Symbol 205 TextUses:108Used by:210
Symbol 206 TextUses:108Used by:210
Symbol 207 TextUses:108Used by:210
Symbol 208 TextUses:108Used by:210
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Symbol 210 MovieClipUses:186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209Used by:556
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Symbol 215 GraphicUsed by:218
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Streaming Sound 3Used by:Symbol 434 MovieClip
Streaming Sound 4Used by:Symbol 449 MovieClip
Streaming Sound 5Used by:Symbol 479 MovieClip
Streaming Sound 6Used by:Symbol 504 MovieClip

Instance Names

"loadBarHousing"Frame 4Symbol 15 MovieClip
"loadBar"Frame 4Symbol 17 MovieClip
"main_menu_mc"Frame 289Symbol 125 MovieClip
"instructions"Frame 289Symbol 556 MovieClip
"gamescreen"Frame 294Symbol 505 MovieClip
"sc_illegal_move"Frame 294Symbol 567 MovieClip
"sc_step"Frame 294Symbol 568 MovieClip
"sc_fanfare"Frame 294Symbol 569 MovieClip
"sc_bloodspot_notice"Frame 294Symbol 571 MovieClip
"sc_slimespot_notice"Frame 294Symbol 573 MovieClip
"sc_both_notice"Frame 294Symbol 575 MovieClip
"kill_meter"Frame 294Symbol 594 MovieClip
"stats_mc"Frame 294Symbol 633 MovieClip
"gamescreen"Frame 305Symbol 505 MovieClip
"stats_mc"Frame 305Symbol 633 MovieClip
"wumpus_hard"Symbol 125 MovieClip Frame 2Symbol 94 MovieClip
"wumpus_normal"Symbol 125 MovieClip Frame 2Symbol 94 MovieClip
"wumpus_blindfold"Symbol 125 MovieClip Frame 2Symbol 94 MovieClip
"wumpus_blindfoldexpress"Symbol 125 MovieClip Frame 2Symbol 94 MovieClip
"wumpus_easy"Symbol 125 MovieClip Frame 2Symbol 94 MovieClip
"wumpus_pro"Symbol 125 MovieClip Frame 2Symbol 94 MovieClip
"wumpus_express"Symbol 125 MovieClip Frame 2Symbol 94 MovieClip
"wumpus_hard"Symbol 125 MovieClip Frame 10Symbol 107 MovieClip
"wumpus_normal"Symbol 125 MovieClip Frame 10Symbol 107 MovieClip
"wumpus_blindfold"Symbol 125 MovieClip Frame 10Symbol 107 MovieClip
"wumpus_blindfoldexpress"Symbol 125 MovieClip Frame 10Symbol 107 MovieClip
"wumpus_easy"Symbol 125 MovieClip Frame 10Symbol 107 MovieClip
"wumpus_pro"Symbol 125 MovieClip Frame 10Symbol 107 MovieClip
"wumpus_express"Symbol 125 MovieClip Frame 10Symbol 107 MovieClip
"top"Symbol 172 MovieClip Frame 5Symbol 147 MovieClip
"bottom"Symbol 172 MovieClip Frame 5Symbol 152 MovieClip
"top"Symbol 172 MovieClip Frame 15Symbol 156 MovieClip
"bottom"Symbol 172 MovieClip Frame 15Symbol 160 MovieClip
"sc_wumpus_death"Symbol 315 MovieClip Frame 2Symbol 297 MovieClip
"sc_wumpus_death"Symbol 434 MovieClip Frame 2Symbol 297 MovieClip
"sc_arrow"Symbol 479 MovieClip Frame 2Symbol 451 MovieClip
"sc_got_it"Symbol 504 MovieClip Frame 2Symbol 481 MovieClip
"background"Symbol 505 MovieClip Frame 1Symbol 218 MovieClip
"mc6"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc7"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc5"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc4"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc0"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc3"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc2"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc1"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc14"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc15"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc13"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc12"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc8"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc11"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc10"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc9"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc22"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc23"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc21"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc20"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc16"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc19"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc18"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc17"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc30"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc31"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc29"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc28"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc24"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc27"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc26"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc25"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc38"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc39"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc37"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc36"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc32"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc35"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc34"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc33"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc46"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc47"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc45"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc44"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc40"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc43"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc42"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"mc41"Symbol 505 MovieClip Frame 1Symbol 172 MovieClip
"grid"Symbol 505 MovieClip Frame 1Symbol 220 MovieClip
"grid_labels"Symbol 505 MovieClip Frame 1Symbol 269 MovieClip
"bat1"Symbol 505 MovieClip Frame 1Symbol 185 MovieClip
"bat2"Symbol 505 MovieClip Frame 1Symbol 185 MovieClip
"player_mc"Symbol 505 MovieClip Frame 1Symbol 292 MovieClip
"instr_spot4"Symbol 556 MovieClip Frame 3Symbol 172 MovieClip
"instr_spot3"Symbol 556 MovieClip Frame 3Symbol 172 MovieClip
"instr_spot2"Symbol 556 MovieClip Frame 3Symbol 172 MovieClip
"instr_spot1"Symbol 556 MovieClip Frame 3Symbol 172 MovieClip
"instr_spot5"Symbol 556 MovieClip Frame 3Symbol 172 MovieClip
"instr_spot6"Symbol 556 MovieClip Frame 3Symbol 172 MovieClip
"bat2"Symbol 556 MovieClip Frame 3Symbol 185 MovieClip
"instr_gamescreen"Symbol 556 MovieClip Frame 4Symbol 505 MovieClip
"instr_player_mc"Symbol 556 MovieClip Frame 4Symbol 292 MovieClip
"arrow_keys_mc"Symbol 556 MovieClip Frame 4Symbol 513 MovieClip
"instr_player_mc2"Symbol 556 MovieClip Frame 7Symbol 292 MovieClip
"spacebar_mc"Symbol 556 MovieClip Frame 7Symbol 544 MovieClip
"arrow_keys_mc"Symbol 556 MovieClip Frame 7Symbol 513 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "heysound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bustparkingmetersound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "start_huntsound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "stepsound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bracketsound"
ExportAssets (56)Timeline Frame 294Symbol 5 as "bracketsound"
ExportAssets (56)Timeline Frame 294Symbol 4 as "stepsound"
ExportAssets (56)Timeline Frame 294Symbol 3 as "start_huntsound"

Labels

"loading"Frame 4
"main_menu"Frame 289
"game_start"Frame 294
"game_loop"Frame 295
"menu"Frame 305
"classic"Symbol 101 MovieClip Frame 10
"basic"Symbol 101 MovieClip Frame 20
"stick_slayer"Symbol 101 MovieClip Frame 30
"weapons_inspector"Symbol 101 MovieClip Frame 40
"classic"Symbol 125 MovieClip Frame 2
"weapons_inspector"Symbol 125 MovieClip Frame 10
"classic"Symbol 133 MovieClip Frame 5
"weapons_inspector"Symbol 133 MovieClip Frame 15
"classic"Symbol 142 MovieClip Frame 10
"basic"Symbol 142 MovieClip Frame 20
"stick_slayer"Symbol 142 MovieClip Frame 30
"weapons_inspector"Symbol 142 MovieClip Frame 40
"classic"Symbol 147 MovieClip Frame 10
"basic"Symbol 147 MovieClip Frame 20
"stick_slayer"Symbol 147 MovieClip Frame 30
"weapons_inspector"Symbol 147 MovieClip Frame 40
"classic"Symbol 152 MovieClip Frame 10
"basic"Symbol 152 MovieClip Frame 20
"stick_slayer"Symbol 152 MovieClip Frame 30
"weapons_inspector"Symbol 152 MovieClip Frame 40
"classic"Symbol 156 MovieClip Frame 10
"basic"Symbol 156 MovieClip Frame 20
"stick_slayer"Symbol 156 MovieClip Frame 30
"weapons_inspector"Symbol 156 MovieClip Frame 40
"classic"Symbol 160 MovieClip Frame 10
"basic"Symbol 160 MovieClip Frame 20
"stick_slayer"Symbol 160 MovieClip Frame 30
"weapons_inspector"Symbol 160 MovieClip Frame 40
"classic"Symbol 163 MovieClip Frame 10
"basic"Symbol 163 MovieClip Frame 20
"stick_slayer"Symbol 163 MovieClip Frame 30
"weapons_inspector"Symbol 163 MovieClip Frame 40
"classic"Symbol 167 MovieClip Frame 10
"basic"Symbol 167 MovieClip Frame 20
"stick_slayer"Symbol 167 MovieClip Frame 30
"weapons_inspector"Symbol 167 MovieClip Frame 40
"classic"Symbol 171 MovieClip Frame 10
"basic"Symbol 171 MovieClip Frame 20
"stick_slayer"Symbol 171 MovieClip Frame 30
"weapons_inspector"Symbol 171 MovieClip Frame 40
"empty"Symbol 172 MovieClip Frame 1
"tubeA"Symbol 172 MovieClip Frame 5
"tubeB"Symbol 172 MovieClip Frame 15
"wumpus"Symbol 172 MovieClip Frame 25
"pit"Symbol 172 MovieClip Frame 35
"wumpus&pit"Symbol 172 MovieClip Frame 45
"slimespot"Symbol 172 MovieClip Frame 55
"bloodspot&slimespot"Symbol 172 MovieClip Frame 65
"bloodspot"Symbol 172 MovieClip Frame 75
"bloodypit"Symbol 172 MovieClip Frame 85
"safe"Symbol 172 MovieClip Frame 95
"classic"Symbol 176 MovieClip Frame 10
"basic"Symbol 176 MovieClip Frame 20
"stick_slayer"Symbol 176 MovieClip Frame 30
"weapons_inspector"Symbol 176 MovieClip Frame 40
"classic"Symbol 185 MovieClip Frame 10
"bat_action"Symbol 185 MovieClip Frame 38
"weapons_inspector"Symbol 185 MovieClip Frame 53
"bat_action2"Symbol 185 MovieClip Frame 87
"classic"Symbol 210 MovieClip Frame 5
"weapons_inspector"Symbol 210 MovieClip Frame 15
"classic"Symbol 218 MovieClip Frame 10
"basic"Symbol 218 MovieClip Frame 20
"stick_slayer"Symbol 218 MovieClip Frame 30
"weapons_inspector"Symbol 218 MovieClip Frame 40
"classic"Symbol 278 MovieClip Frame 10
"basic"Symbol 278 MovieClip Frame 40
"stick_slayer"Symbol 278 MovieClip Frame 60
"weapons_inspector"Symbol 278 MovieClip Frame 70
"classic"Symbol 291 MovieClip Frame 10
"basic"Symbol 291 MovieClip Frame 40
"stick_slayer"Symbol 291 MovieClip Frame 60
"weapons_inspector"Symbol 291 MovieClip Frame 73
"classic"Symbol 315 MovieClip Frame 2
"weapons_inspector"Symbol 315 MovieClip Frame 85
"classic"Symbol 434 MovieClip Frame 2
"weapons_inspector"Symbol 434 MovieClip Frame 80
"classic"Symbol 449 MovieClip Frame 2
"weapons_inspector"Symbol 449 MovieClip Frame 70
"classic"Symbol 479 MovieClip Frame 2
"left"Symbol 479 MovieClip Frame 13
"right"Symbol 479 MovieClip Frame 32
"up"Symbol 479 MovieClip Frame 51
"down"Symbol 479 MovieClip Frame 70
"weapons_inspector"Symbol 479 MovieClip Frame 100
"classic"Symbol 504 MovieClip Frame 2
"down"Symbol 504 MovieClip Frame 11
"right"Symbol 504 MovieClip Frame 21
"up"Symbol 504 MovieClip Frame 32
"left"Symbol 504 MovieClip Frame 42
"weapons_inspector"Symbol 504 MovieClip Frame 70
"wumpus_death1"Symbol 505 MovieClip Frame 10
"wumpus_death2"Symbol 505 MovieClip Frame 25
"pit_death"Symbol 505 MovieClip Frame 39
"arrow"Symbol 505 MovieClip Frame 54
"got_it"Symbol 505 MovieClip Frame 64
"still"Symbol 513 MovieClip Frame 1
"right"Symbol 513 MovieClip Frame 15
"left"Symbol 513 MovieClip Frame 33
"up"Symbol 513 MovieClip Frame 51
"down"Symbol 513 MovieClip Frame 69
"classic"Symbol 518 MovieClip Frame 5
"weapons_inspector"Symbol 518 MovieClip Frame 15
"classic"Symbol 525 MovieClip Frame 5
"weapons_inspector"Symbol 525 MovieClip Frame 15
"classic"Symbol 538 MovieClip Frame 5
"weapons_inspector"Symbol 538 MovieClip Frame 15
"classic"Symbol 553 MovieClip Frame 5
"weapons_inspector"Symbol 553 MovieClip Frame 15
"classic"Symbol 564 MovieClip Frame 10
"weapons_inspector"Symbol 564 MovieClip Frame 25
"classic"Symbol 604 MovieClip Frame 10
"weapons_inspector"Symbol 604 MovieClip Frame 25
"classic"Symbol 607 MovieClip Frame 10
"weapons_inspector"Symbol 607 MovieClip Frame 25
"classic"Symbol 633 MovieClip Frame 10
"basic"Symbol 633 MovieClip Frame 20
"stick_slayer"Symbol 633 MovieClip Frame 30
"weapons_inspector"Symbol 633 MovieClip Frame 40
"player"Symbol 640 MovieClip Frame 5
"wumpus"Symbol 640 MovieClip Frame 15
"pit"Symbol 640 MovieClip Frame 25
"player"Symbol 653 MovieClip Frame 5
"wumpus1"Symbol 653 MovieClip Frame 15
"wumpus2"Symbol 653 MovieClip Frame 25
"pit"Symbol 653 MovieClip Frame 35
"classic"Symbol 654 MovieClip Frame 5
"weapons_inspector"Symbol 654 MovieClip Frame 20
"classic"Symbol 659 MovieClip Frame 10
"weapons_inspector"Symbol 659 MovieClip Frame 25
"classic"Symbol 666 MovieClip Frame 10
"weapons_inspector"Symbol 666 MovieClip Frame 25
"classic"Symbol 673 MovieClip Frame 10
"weapons_inspector"Symbol 673 MovieClip Frame 25

Dynamic Text Variables

_root.player_scoreSymbol 611 EditableText"MMM"
_root.pit_scoreSymbol 612 EditableText"MMM"
_root.wumpus_score2Symbol 613 EditableText"MMM"
_root.wumpus_score1Symbol 617 EditableText"MMM"
_root.player_scoreSymbol 619 EditableText"MMMM"
_root.pit_scoreSymbol 620 EditableText"MMMM"
_root.wumpus_scoreSymbol 621 EditableText"MMMM"
_root.player_scoreSymbol 626 EditableText"MMMM"
_root.pit_scoreSymbol 627 EditableText"MMMM"
_root.wumpus_scoreSymbol 628 EditableText"MMMM"
_root.player_scoreSymbol 629 EditableText"MMM"
_root.pit_scoreSymbol 630 EditableText"MMM"
_root.wumpus_score2Symbol 631 EditableText"MMM"
_root.wumpus_score1Symbol 632 EditableText"MMM"




http://swfchan.com/2/5638/info.shtml
Created: 15/6 -2019 07:50:59 Last modified: 15/6 -2019 07:50:59 Server time: 05/05 -2024 11:03:10