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Hentai ~ SimGirls (beta).swf

This is the info page for
Flash #5702

(Click the ID number above for more basic data on this flash file.)


Text
The lastest version is only available in www.99megastore.com

BETA VERSION 4.1

Now Loading...

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

LOAD GAME

LOAD GAME

LOAD GAME

START NEW GAME

START NEW GAME

START NEW GAME

i

RETURN TO LAST SAVEPOINT

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 150
For your practice
purpose
Strength: Weak
Speed: Slow
Weakness: Lower Body

Bloody King

Win/Lose: $ 3000
The King of
Street Fighting
Strength: Supreme
Speed: Normal
Weakness: Unknown

Win/Lose: $ 1000
The No.1 fighter
in High School
Strength: Normal
Speed: Supreme
Weakness: Upper Body

Ryuji

Win/Lose: $450
An experienced
Street Fighter
Strength: Normal
Speed: Normal
Weakness: Head

Snake Man

Schedule Planning

Body
Skin/Hair
Posing/Facial
Knowledge
Luck
Popularity
Schedule

/160
/170
/170
/200
/200

/190
/180
/180
/180
/160

/180
/190
/190
/170
/170

/200
/200
/200
/150
/150

Ami

Karin

Kotomi

Tomoko

Sexy

Healthy

Image

Press SPACE to quit

Select Schedule

1. Fitness Center
2. Beauty Salon
3. Model School
4. Library
5. Temple
6. Free Time

$180
$250
$200
$100
$80
-

Schedule                   Fee/Day              Level Up                  Select

Body
Skin/Hair
Posing/Facial
Knowledge
Luck
-

Body
Skin/Hair
Posing/Facial
Style
Luck
Popularity
Schedule

/160
/170
/170
/190
/200

/190
/180
/180
/200
/160

/200
/200
/200
/180
/140

Unfortunately she won't allow you to
arrange her own schedule at this time.
You can only influence her after
you become her close friend.

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Bridge

Home

Fukoma High

Mall

Tomoko's home

PUB

PUB

Pub

City Hall

Kotomi's home

Ami's home

Mystic shop

EN

Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

SIMKIA

Home    Fukoma High    Fight Club    Shopping Mall    City Hall

Press Space
For Status

Enemy's Hp

Your Strength:

Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :

PILLS

TUQERCULCSIS

RX

TARGET

USE ITEM

X

Start Tutorial!

(recommended)

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
The part you are aiming at
is indicated at the
bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice that punches are
only effective against
specific parts of the body.
For example, you can attack
my head by using
Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

Notice that there are two bars
at the bottom of the screen.
One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key to using Dragon's Punch
is performing a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands are away from
my head and just before
knockdown) This is when I am
vulnerable. Try it now
and remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
the opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of course
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defend, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the small icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I recommend
doing it while I am in defence
mode or while the opponent is
down. Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

inf

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

You Beat Snake Man !!

Win $

Good job you save her and
she is very impressed !!

Relationship +

Ok you can
have the girl back!

You are defeated!!

Lose $

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!

Relationship -

You beat Ryuji the best
fighter of high school !!

Rewards +

Don't touch my
girl again!

You Lose...
Try harder.

Lost -

You beat the Bloody King !!

You are now the New
King of Street Fighters!

You received the
Golden Belt of Street Fighting

You are too
young!!

You Lose...
Train harder.

You received the
Starlight of Hope

I am God!

Your Love gives you
unlimited energy!
(Your Hp and En are recovered!)

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

Swimming Contest
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will drown.
3. Drink Coffee        to restore energy quickly.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulations
You've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulations
You are the Champion!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

send

send

Menu

end

end

SIMGIRL WIRELESS

Tomoko

Kotomi

Ami

Names

Back

Phone#: 866-930-6122

Ami

Press send to call
En -5

Phone#: 866-731-8410

Kotomi

Z
Z
Z

Phone#: 866-656-7354

Tomoko

Z
Z
Z

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive
Press end to reject

Incoming call...

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko

Status

Help

on/off

To Do

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

1st Exam

School Events

Holidays

Kof Cosplay

Swimming
Contest

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

59

60

Auto Show

2nd Exam

Rave Party

Underwear
Day

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Firework
Festival

Game Show

Miss Fukoma
Pageant

Final Exam

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Valentine's
Day

Prom Night

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/

Relationship

EXP

Time Magazine
Raise Max
Knowledge

Fitness Magazine
Raise Max
Strength

Fashion Magazine
Raise Max Charm

Eyeglasses
Wage + 50%
for Tutor

Knuckles
Wage + 50%
for Drug Dealer

Fragance
Wage + 50%
for Salesman

PDA
HandHeld
Device

Cell phone
Communication
Device

Scouter
Unknown

Necklace
Special
item

Golden Belt
Special
item

Trophy
Special
item

Inventory

Restore your Hp

Sleep

Exit

Play

SIMGIRL Digital

Energy Restored

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

It is not time to sleep.
I still have something to do !

Ami:
Hey Wake up! Tomorrow we'll have an exam,
let's go study together!

Yeah ok! (+ Relationship and Knowledge)
I have something else to do...

EXIT

POOL

To Classroom

Swim

En -50

Exit to Map

Talking to girls -20En

exit to hallway

The book of Knowledge

The book of Knowledge

Study

RESULT

Knowledge level increased!

Knowledge +

close

Not enough Money or Energy

Attention!

Oral English

Akira:
There are 3 exams during the semester.  In order to pass each exam, you will
need to reach a specific knowledge level.

For the 1st exam, you will need knowledge of 50.
For the 2nd exam, you will need knowledge of 100.
For the final exam, you will need knowledge of 150.

Of course, these are only the minimum levels to pass.  Higher knowledge
levels will yield better scores... and even scholarships!

On the other hand, if you fail an exam it will make a really bad impression
on the girls... so study hard!

Exam Time!
Are you ready?

Yes! Let's go

No...

Scholarship:

All Relationships +/-:

You fail the exam!
Grade: F

You pass the exam!
Not Bad!
Grade: C

You pass the exam!
Good job!
Grade: B

You pass the exam!
Outstanding!
Grade: A

Akira, I need your help...

Do you think you can fix this thing for me?

Akira: Where do you get this necklace? I have never seen this before...

Sorry I can't tell you right now... but please, I really need your help...

Akira: ......

Akira: Alright... but I won't do it for free.

Akira: Have you heard of the Golden Belt of Street Fighting?

Akira: As you know, only the strongest Street Fighter can own the
Golden Belt. It is the highest prize for all street fighters.

Akira: Bloody King has it but I can never beat him myself.
If you can give me the Golden Belt, I will fix this toy for you.

(You give the Golden Belt to Akira...)

Akira: Wow!! I can't believe you can really get it for me...
You are my hero. Ok, now I will fix the device for you.

Akira: The Golden Belt!! It is so beautiful. One day when you have
children you can show it to them.

(Akira returns the Golden Belt to you.)

Why Akira? You don't want it anymore?

Akira: Haha... silly boy. I am your teacher, and I taught you how to fight.
My only goal is watching you become the king of fighters.

Akira: Now you make my dream comes true, the belt is nothing to me.
Remember, this belt only belongs to you, but not anyone else.

Akira......

Akira: Please give me at least 10 days, and I should be able to fix
the necklace.

Akira: Finally your necklace is fixed. It is a type of communication device. The
technology is so advanced that it is at least 30 years ahead of our time!!

Oh yeah...? Anyway thanks for your help.

(Received the necklace from Akira.)

(Back to home)

(I try to turn on the communication device...)

loading ......

(A hologram appears)

Hi! My name is Mr.Yokomori. I represent the future government.
You must be the Mega-playboy...

Yes I am! Look! Your DNA operator has been taken hostage,
if you want to get her back...

Yokomori: Haha... don't worry. Calm down and listen to me.
First of all. I would like to apologize for a series of mistakes we made
on behalf of the future government.

We found that time travel has lots of unexpected
side effects. It had seriously disturbed the balance of the universe and
caused a chain of disasters...

The United Nations (future) has just passed a new law and prohibited time
travelling for any purpose. In short, we will never try to interfere
with time and history again.

For the overpopulation problem, we can only find other solutions...

Now about our DNA operator, Karin Aoi, we will take her back to the future and
erase your memories about this incident afterwards.

God damn it... what a big joke!
(Oh her name is Karin Aoi...)

Yokomori: Haha... that's right life is always a joke!  So from now on, you can
choose your own road. You can try to score as many girls as you want,
or find the right woman to marry. It's all up to you.

Yokomori: Time communication is very expensive so listen carefully.
On Day 100, according to simgirls calendar of course, we will send a man and
take Karin Aoi back.

Yokomori: It will be the last time travelling with the UN's permission.

(It seems that they will do that again even without the UN's permission...)

Yokomori: During this period, I hope you can take a good care of Karin.
That's all you need to do.

Wait... last question. Why don't you take her back now? Why Day 100?

Yokomori: Well... it's hard to explain to you. The science in your time is too
limited. In simple words, we can't pick any point of time by ourselves,
and we need to wait for a time gate to open.

Yokomori: We can only travel while the gate is open. If it is closed before
the time travelling completes, the time traveller will be trapped
in the gap of time and who knows what'll happen to them...

Yokomori: But afterall, the game creator Sim Man decides it, so don't ask.
You are wasting our tax dollar!

I think that's pretty much all you need to know. In conclusion,
Just wait till Day 100. Do whatever you like during this period!!

(It's over.)

Leave

Leave

Back to map

Salesman

Consume Energy: 45
Basic Wage:
Charm x $1.5

Criminal:
Playful:
Intelligent:
Casual:

no effect
+ 30%
no effect
no effect

Tutor

1+1=2

Consume Energy: 35
Basic Wage:
Knowledge x $2.5

- 20%
- 20%
+ 20%
no effect

Drug Dealer

Consume Energy: 50
Wage: Strength x $5.0
Chance of getting caught:

5%
15%
15%
15%

Model's Manager

$

Consume Energy: 50
Wage: Unknown

When a girl becomes your
close friend you can
introduce her to the
model company. The goal
is to create a super teen
model.

You have earned:

$

You have earned:

2

c

m

=

E

= 0.111 x 300,000,000 x 300,000,000
= 10,000,000,000,000,000 Joules

You have earned:

You are busted!! You are lucky
that you don't have to go to jail,
but you need to pay for your lawyer.
(Get a stable job if you can't take the risk)

-$

Select a girl

Ami
Karin
Kotomi
Tomoko

Arrange a job for your model

Various
Photograph
Catwalk
Magazine's Cover
Advertisments
Eyeglasses Ad.
Foods & drinks Ad.
Swimsuit Ad.
Electronics Ad.
Underwear Ad.
Hair product Ad.
Cosmetics Ad.
Skin Care Ad.

Job                               Agency  Wage         Min. Popularity

$30
$100
$250
$500
$500
$500
$1000
$1000
$1000
$2000
$2000

-
50
120
350
350
350
1000
1000
1000
2000
2000

Your model has completed
the job successfully !! Her
popularity also increases:

+

Your model doesn't qualify
for this job at the moment.

Sex

En -20
$ -20

Raise Charm level

Train

Raise your strength

Fight

Exit to Map

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Real Fight

(no energy required)

(- 50 En)

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
2000
8000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

Press SPACE to quit

To play this game you need all three qualities:
Charm: mainly for seducing the girls, when you talk, give gifts or call them everything is
strongly affected by charm.
Knowledge: mainly for exams, and get the best job to earn good money.
Strength: mainly for fighting, swimming and protecting the girl.

School is closed.

Sorry she won't let you in.

She's not home.

Lv:
exp:

Talk

Talk

Ask

?

Ask

Receptionist:
Welcome to Sim Man's Mystic Shop!
My name is Sana.

Receptionist:
You can use the "Starlight of Hope"
besides me to save your game.

Sana:
Hi there! Show me more collectibles
please... I will give you something
in return...

Sana:
Dear, If you show me more, I can give
you a pass to the secret room back
there...

Sana:
Sweet heart! You have been doing great
so far. Keep it up! You can almost take
my special prize...

Sana:
Baby! Well Done! I am yours. You can
use me if you want...

Sana:
I am not an ordinary school girl.
Those are not working for me.

Sana:
Yet I am a maniac collector. If you
can show me something special,...

Sana:
well, I may give you a chance.
To start with,...

Sana:
hm... bring me 3 Limited Edition
Magazines.

Sana:
This time I want to see a Metal Knuckle,
a pair of Eyeglasses, and a Perfume.

Sana:
I know this is a little bit harder, but I
always want to try a Saiyan Scouter!

Sana:
This is the last request. I really want to
see 3 special items. Please, please...

1. Something shiny.
2. Gold you can wear.
3. A silvery container.

Sana:
Excuse me sir!
You cannot get in there!

Sana:
This is called the "Starlight of Hope".
You can use it to save or load game.

Save game.
Load game.

Sana:
Hey! Please don't touch me!
Respect yourself!!

Are you sure to save game?
(It will overwrite your previous save)

Yes

No

Are you sure to load game?
(It will return to your previous save)

Sana:
Oh Cool! Where do you get them?
Amazing...

Sana: Oh Yes!! Oh my god!!

Sana: Please don't stop!!

Sana: Fuck me harder!!

You two become good friends,
Sana gives you:
Coffee x 10
Hanki x 10
Medicine x 10

You two become close friends,
Sana gives you:
Flowers x 10
Teddy bears x 5
Diamond ring x 3

She becomes your girlfriend,
Sana gives you:
The key to the secret room.

You two become lovers,
Sana:
"You can touch me anytime..."

Sana:
Help Me! My boss Sim Man went crazy...
Can you talk to him?

Sana:
Are you sure you want to walk in
like that? Go get more items...

I am ready to go!
I will buy more items first...

SAVE/LOAD GAME COMPLETED!!

Macromedia Flash Mx - [SimGirls beta]

x

Timeline

Actions

$ 6.99

Sim Man: You... you are not supposed to be here!!  This's not ready...
Get Out!! Get Out!!

...... are you Sim Man?

Sim Man: NO I am NOT! How do you get here? I remembered the door is locked!

Your secretary out there gave me the key...

Sim Man: Sana !? What? That bitch sold me out !? I will fire her...

Sim Man: Now get out! You know I am working so hard on this game...

Sim Man! Why are you doing this to me??

ANSWER ME!!

Sim Man: Why? Hahaha why?
There are 3 reasons...

Sim Man: First reason, do you know I am STARVING because no one actually
give me a donation for making Simgirls ??

Sim Man: Second reason, Ganguro Girl!
They used my ideas to make money without asking me! I mean... hell they should
at least share some profits with me...

Sim Man: Last reason, I am on Ryuji's payroll as well... hahahahahaha.

Sim Man: You deserve this ending!! Weheeee! Yahoooo!

CHANGE THE ENDING. I will just say this one last time.

Sim Man: Hahaha... change the ending?... are you crazy?
What if I don't want to...?

I will force you to do so.

Sim Man: Wow... now I am very scared. Haha.
Don't be fooled by my look, I am VERY powerful...

(Sim Man is about to transform...)

Sim Man: Let's switch a place...

Sim Man: Looks good! Let's fight!

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>D</B></FONT><B>iamond Ring</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Diamond Ring</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

(You meet Tomoko in the shopping mall.)

Tomoko: Hi there!

Tomoko: Let's go shopping together!

(I don't understand why women are always energetic when
shopping...)

(Strangely, Tomoko doesn't always dress to show off her figure,
even though with her figure, it would be incredibly easy for her.)

(No guy can really understand her. Her heart is like a small pin in the ocean.
She is warm and she is cold. She can be nice and cruel at the same time...)

(When you think you are near, you are far away; when you think it
can't be reached, you are almost there... )

(It is how she drives you insane...)

Tomoko: Do you want to come with me? I need to get some new
underwears...

(The NECKLACE!!)

Tomoko..., where you get this necklace?

Tomoko: Is it beautiful? A guy gave it to me...
but I don't really like him...

(It must be Ryuji... )

Yes it is... extraordinary.

Tomoko: Thank you hehe... Let's go!

(We walked for a little while and I suggested to go to a cafe.)

(I ordered some drinks for both of us and we chatted for a little
while, but my eyes are always on the necklace.)

Tomoko: You are really interested in this necklace. Aren't you?

Hm... to tell the truth. Yes.

Tomoko: I can't believe it! A guy actually find this jewelry more
attractive than I do. I am so jealous.

(What should I say? I can't tell her the true story... but I really
need this necklace.)

Tomoko, for some reasons, I really need the necklace you are
wearing... I am so sorry, but can please you give it to me?

Tomoko: (!!!???) You want... my necklace? Why?

(I should have thought of a better way to say it, but...)

Yes... hm... sorry I can't tell you. I am really sorry...
but I really need it and I can pay for it...

Tomoko: You need to tell me the truth. Are you going to give it to a girl?

No! Definitely. I won't give it to anyone...
I just...

Tomoko: Hm... what an outrageous playboy.
(He is lying to me... he wants my necklace for another girl...)

......

Tomoko: OK! Now we're even.
I've done cruel things to you before too.

(Tomoko smiles... is she mad? Sad? I don't know. I just know
this may ruin our relationship, but there is no other way...)

Tomoko: Now. Here's a quiz! Only one answer per person. The person
who gives the correct answer wins this necklace.

Huh?

Tomoko: The question is: what color panties am I wearing?

It is... White?
(A wild guess)

Tomoko: Really?

(Tomoko lifts her leg slightly and rests her foot on a crossbar under
the table.)

Tomoko: Let's look and see if that's the correct answer.

(What!? She is trying to make me look under the table...)

(People at other tables turn and look)

Tomoko: Don't you need it? The necklace.

(It's ok just have a look.)

(No... It is black...)

(Damn it...)

Tomoko: Stay down there!

Tomoko: I can give you another chance...

(another chance...?)

Tomoko: Take off my panties, and I will give you the necklace.

1. Go between her legs and take her panties off...
2. No I can't do that in the public...

(This is supposed to be a dream for every guy in Fukoma...)

(But in here, a restaurant full of customers at the afternoon...)

(It is just too crazy!! Looking inside her skirt under the table is
outrageous already...)

(but the scent of her alone is enough to arouse me,
I can hardly control myself... nevermind.)

(Tomoko spreads her legs)

(I have gone this far... I can't give up now!)

[Tomoko is blushing.]
Tomoko: (... Is this how far you'll go?...)

Tomoko: OK!! You win!! It's enough.

Tomoko: I will give you the necklace...
(Tomoko's heart is beating quickly.)

Received the necklace from Tomoko!!

Tomoko: I can't beleive you can go that far for the necklace...
I beg the girl you are going after must be very special.

Tomoko: Honestly I am jealous...

(I didn't explain. She won't believe in me anyway... )

Tomoko, I can just tell you it is not the way you think. I swear!

Tomoko: It's ok. It doesn't matter anymore. Oh! It's time to go.
See you next time.

(Alright it's time to find Akira . But this time I can't give it to her
at the fightclub because Ryuji and his gangs are always there.)

(To be safe, I'd better give it to her in the school.)

Give

Give

Date

Date

Tomoko:
......

Tomoko:
Sorry I am busy.

Tomoko:
Hi there!

Tomoko:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Tomoko:
My name is Tomoko Saeki...
How about yours?

Tomoko:
Er...  well I've to go,
can I talk to you later?

Tomoko:
Sorry I can't take your gifts...

Tomoko:
What? I don't even know you.

My poops are
everywhere!

I am dirty!
Can you clean?

Status

Energy:
Hygiene:
Health:

%
%
%

Ask her background

Girl: " Me... ? "
(She can't remember. I think I'll
need to find out myself.)

"You name is Karin Aoi. From now on
you are my maid and I will teach you
how to take care of yourself... "

Karin: " What to do my lord? "

Karin: " Is there anything I can help? "

Karin: " How are you doing today
Master? "

Karin: " My Master treats me so good. "

Karin: " Is there anything you want to
share with me? "

Karin: " Thank you so much Master! "

Give yourself to me!

Karin: " No sir !! It hurts... "

Karin: " As you wish..."

Clean me now!

Karin: "Oh Yes Master!"

Karin: Master you look tired. Let's take a bath together...

Karin: How's the water Master?

Hm... fine. Karin, from now on you don't call me Master. You can just
call me

Karin: Ok. Yes Master.

......

Karin, there is something I want you to know. You will need to go on Day
100...

Karin: WHAT? Master? You don't want me anymore?

No... be a good girl Karin. It's for your own good.

Karin: NO!! Please don't leave Karin alone Master! Please...

Karin: I just want to stay with Master!

(Hearing her pray my heart sinks to the bottom. Afterall we have been
living together for quite awhile. I don't want to be seperated with her
either.)

Karin: Please let me stay Master! Is it because I didn't do a good blow
job? I can practice! I will do it better next time!

(I am a monster! Although she'd tried to kill me before, how could I take
advantages of an innocent girl like her?)

An Empty Basement

Ami:
I am your advisor! If you have any
difficulty, ask me... hehe.

Ami:
Hey! Let me tell you a little joke...

Ami:
Keep an eye on Ryuji. I've heard
something bad about him.

Ami:
I love you! Haha... just kidding.

Ami:
No! I have something more important
to do that day. You can go alone.

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Ami:
What's this? A bribe?
What do you want me to do this time?
Let me guess...

Blue Mountain

Blue Mountain

Sleeping Forest

Sleeping Forest

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

Increases charm

Increases strength

Increases knowledge

Let's play
Hide and Seek!

Relationship +
Charm +

Let's see who
swim faster!

Relationship +
Strength +

Seeing movies is
a fun way to learn!

Relationship +
Knowledge +

1. General Info
2. Gifts
3. Items
4. Dating
5. Model's Manager
6. Hints and Tips

What do you want to know?

Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Ami: I am working on the time machine!
Are you sure you want to help? (-60 En)

Yes                          No

Ami:
You look so tired now. We can continue
next Sunday...

Ami:
Hey! I am trying to build a time
machine here...

Ami:
Since the school work is heavy, I can only
work on this project every Sunday...

Ami:
If you are interested, come back on
Sunday and we can build it together!!

Ami:
Let's start with the body structure.
I will need a lot of aluminium scraps.

Ami:
We can make use of some aluminium cans.
Please bring me 20 coffee cans...

Ami:
I am very busy now,
please come back next sunday...

Ami:
Great!! You've got them. Now we can
move on...
(Relationship + 1000)

Ami:
Now we need to make some air cushions
for landing...

Ami:
This time I need lots of cloths. Please
bring me at least 20 handkerchief...

Ami:
Let see... the time machine requires some
special fuel to power up.

Ami:
One of the main components can be
extracted from flowers...

Ami:
I will need 20 bundles of flowers...

Ami:
Now I find some problems with the engine.
It requires some catalysts.

Ami:
The required chemicals can be found in
the medicines...

Ami:
Once you can give me 10 medicines I can
start refining them...

Ami:
We are almost there! The machine needs
two shields to protect itself from the
"time pressure" when travelling...

Ami:
We will need use the hardest material
in the world... diamonds.

Ami:
If you can bring me 5 diamond rings...
oh I know they are expensive, so even if
you give up on the project now...

I won't say anything...

Ami:
We are just one step away from the goal!
The time machine is basically completed.

Ami:
We just need to do a lot of testings, but
since it is very dangerous we will use
some dummy pilots...

Ami:
I think 10 Teddy Bears will do!

Ami:
YES! We've made it! The time machine
is working properly!

Ami:
But we will still need to wait till Day 100
for the "Time Gate" to open...

Day 100...!?

Ami:
Oh I can't wait! We can go time
travelling together!

(You defeated Sim Man...)

Sim Man: Ok... you win... but honestly, I can't change the ending myself... I can
create anything in this world, but I can't undo things that have been done.

If you want I can "draw" a new Ami, but I can never bring back your
old Ami... sorry.

NO! I need her back...

Sim Man: But... don't give up! After all these days you are a totally different
person. You may have the ability to change your own ending...

Sim Man: Do you remember Ami's Time Machine? Today is Day 100 and the time
gate is open. Why don't you give it a try? Go back time and save Ami by yourself.

Sim Man: Good Luck player!

(Right! I can use the Time Machine...)

(You ran to Ami's Workshop)

(Unfortunately, the time machine is not yet completed.)

(You spend the rest of your life working with the Time Machine, but no matter how
hard you try you can't complete it without Ami...)

(Afterall, you are all alone...)

The Time Machine is ready to take off! I will change the ending Ami!

(All of a sudden, the Time Machine is shaking unusually...)

"Warning!! The Time Gate is closing now! If you choose to enter now you may be
lost in the time gap forever... please re-confirm..."

FUCK!! God damn it! No one can stop me now! Just go!

Loading Data...

ZZZ...zzz...ZZZ...zzz...

(What time is it now...?)

WAKE UP!!!!!!!!!!!

Ok... ok...

Girl:
Get up, get up! This is the first day, so don't be late for school!

(This girl is Ami, my childhood friend... She lives across the street.)

(We've known each other since we were little kids... and I always
treat her just like a boy.)

Aw.. man... just give me 2 more seconds...

Ami:
OK It's up to you!! Just don't blame me again if you are late!

I will leave you alone.

...... ...... ...... ......

Ami: Get up now! Don't be lazy. We have an exam tommorrow,
remember?

Ami: You will need to go studying with me today! Don't try to run!

1. Go study with Ami (Consumes 50 En)
2. Reject her

Ami: Ok fine ! Have fun !

Ami: No! Not this time! This is the final exam you must go with me!
Otherwise I will never help you with your assignments again...

(Ah... I'd better go with her...)

Knowledge + 20
Relationship + 200

Ami: Ok let's start with this chapter...

How about the breakfast?

Ami: Come on we just ate. No more excuse, concentrate and study...

I just ate a piece of bread! I am hungry now!

Ami: Ok you study here, and I will go get you something to eat.

(Phew... it's not true that I don't like study at all. I just can't stand
how the whole school system give you all the pressures.)

OK!! Let's start...

(Kotomi appears)
You come here to study as well?

Kotomi: Yes... I still have 3 more chapters to go...

That's not too bad! I am still on the 1st chapter haha.
Let's study together then.

(Unlike Ami, Kotomi is always soft and gentle. Whenever I am with
her I feel so comfortable.)

(We study for awhile, then I tell her a little joke. She is giggling.)

Kotomi: Hehe... it is so funny... I feel so happy with you.

Haha... you like that one? Let me tell you another one, even better...

(Outside, Ami just came back with some fast foods and she saw that
they were having a good time together...)

Ami: (Stupid jerk! I went to buy your foods and you were having fun
with... Kotomi... my best friend...)

(Kotomi... why do I feel so painful? Afterall she is my best friend...
and he is my best friend as well... it is good to see them getting along
well...)

Kotomi: Hi Ami!!
(Kotomi come out from the classroom, heading to the washroom.)

Ami: Kotomi...

Kotomi: Are you ok? You don't look very well...

Ami: I am ok! Of course I am. How about you and him?
Going smooth huh?

Kotomi: well we are... hehe... I am not telling you!

Ami: HEY!! You will tell me everything tonight, alrite? Anyway this is for him.
(Ami gives her the foods)

Kotomi: What? You are not joining us?

Ami: No... I still have something else to do. Besides, I have enough with
that guy... I am glad that you can take care of him. Bye!

Kotomi: Bye Ami......
(Ami pretends to be in a hurry and ran off)

Kotomi: (Ami... I can feel there is something wrong with you...)

(Ami had gone for a long time. I wonder if she is ok. Ah... Kotomi is
back.)

Kotomi: ... This is for you!

(Kotomi opens the package, all my favourite foods are inside)

Where is Ami?

Kotomi: She is gone.

Weird... she is the one who woke me up early in the morning and
forced me to come here... now she just leaves without a word. Whatever.

Kotomi: Why does she need to do that? What do you think?
(Can't you see? The fact is Ami really cares about you ...)

......

Kotomi: Well... forget it! Let's concentrate in the final exam.

Knowledge + 20
Relationship + 100

Fukoma High

Ami:
Wow! Can't believe you managed to get here on time... hehe...

Look at you! You look awful... as usual.
Maybe that's why you don't have a girlfriend!

(I don't want to admit it... but that's true I am pathetic!! I have no girlfriend...
actually, Ami is the only gal who is willing to get close to me...)

Ami:
Do you know? Charm, Strength, and Knowledge
are very important to a guy! Unfortunately you lack of all these qualities.

If you don't build them up quickily, no girl will like you...
By the way if you have any difficulty you can always ask me !
Don't forget I am your advisor... hehe.

By the way, isn't it the time for you to go to class?
Your teacher just went into the classroom...
it is the first day don't skip any class or you will miss something important...

Anyway...
I need to talk to Kotomi now, see you later!

Oh hi !

(Her name is Kotomi Takanashi  , Ami's best friend...
but I don't really know her, we have just talked a few times before...)

(She is a shy little girl and I think she is actually pretty cute... )

That's Ryuji, the captain of the swimming team...
Rich, arrogant, handsome and popular... a professional woman player.

(I hate him... well maybe I am jealous of him...
he is so popular in school.)

Are you sure you want to leave the
school now?

Yes I've had enough!
No I may miss something and
still want to stay here for awhile

(This is my teacher, Akira.)

(She is very hot for a teacher... I have heard some rumors,
that she loves "playing" with school girls after class...)

Akira:
Excuse me! Why are you staring at me like that...?
Are you trying to ask me something?

Oh!... nothing... Madam.

(A very hot and sexy girl.
Her skirt is so short that I can almost see her panties)

(She is the sexy queen of Fukoma High and all the boys are crazy about her...)

(We're in the same class, but she hardly speaks to me.
I think that as far as she's concerned, I'm on another planet)

(The Slums)

(School is boring... there are many chicks but none of them...)

God, I resent you. Giving me this tough life.
Please perform a miracle and change my body.
I want to be strong, charming and intelligent...

Hey Mister...

A girl with armor and gun appears...

The girl with armor and gun:
Are you doing anything? You 're free?
Won't you have a drink with me?

Huh? S..sure!
(I wonder if this is flirting...)

In the restaurant

(She looks pretty weird and dangerous... with that
interesting armor and toy gun...
Which part of the country did she come from?)

Girl:
Ok.  I'll tell you everything. I'm called a DNA Operator.
I work in the shadows manipulating  DNA...  I come from 63 years in the future.

Hahahahahaha....
(I can't believe someone is more crazy than me...)
Operate on DNA, like how?

Girl:
Hmm.  For example...  if I manipulate the DNA of a very intelligent person into
the DNA of a stupid person, a once genius scientist would become an idiot the
next day.

DNA can be manipulated by a medicine called DCM (DNA Control Medicine), and it
can be hardened into a bullet... and this gun is loaded with one DCM bullet.

Ok... so you are going to manipulate someone's DNA?
Is that why you are here... coming from the... future...?

Girl:
Yes. If I don't come to this time, it's all pointless...  In the future, overpopulation
is a serious problem. Having more than one child incurs capital punishment.

In that time, a perverted megaplayboy fathered over 100 children. But by the time
we found out, he was already dead. The problem is because of those children, over
100 people have received that playboy's DNA.

Of course.  Operating on over 100 people's DNA is difficult.
Therefore, before those children are conceived, the guy's DNA
has to be manipulated.  And that's why I am in this time...

Hmm... alright, that's a fancy story...
(Too bad she looks cute but she has a serious mental
problem afterall...)

Girl:
If I am correct, you are the guy I am going after...

What!? You think I am the mega-playboy in the future?
Hahahaha... now that's something funny!
I wish I were... but I don't even have a single girlfriend!

Girl:
Well I can't believe it as well... but I am just working according to the data...
Probably, your instincts have not yet awakened.

Wait a sec... are you going to shoot that damn thing
at me...? NO..........  Don't do that!!

Gun Fires!!

Girl:
Ok it is done!! Soon your DNA will be manipulated and you will become
a very normal man for the rest of your life. Good luck!

Girl:
(It is strange... why do I have a very bad feeling about this...?
Somehow my instinct is telling me... I hope I didn't make a mistake...)

Girl:
(No... don't worry! It is professionally done and I am going back to the future.
Yay!! After this mission I can retire Hehe...)

Aw...
What the hell...
What's going on ?... How come I feel...

SO GOOD !!??
I feel like I am another person...
something inside me is growing...

Anyway... I need to get out of this place...
people are staring at me as if I were dead...

Fukoma High
The Underwear Day

Close the door and walk away!
Well just take a look...

Girls are dressing inside...

Oh... oh... oh...

What a view...

Kotomi... Tomoko and Ami... all are here...

Hmm... Kotomi is small, but she is so chesty,
I never noticed that before... Damn they look so lovely...

Ami is rather skinny... oh, what am I thinking !!?
She is my friend !!

Tomoko has the perfect body. Too bad she
is facing the other way...

Um... They are almost ready.
I'd better go now...

(In Japan girls sell their used underwear for money.
Our school has this weird tradition: on underwear day,
every girl shows her stuff, then sells it shamelessly.)

(And they say you can impress the gals by buying their used underwear...
haha)

Hey guys! Do you like them? You can please a girl by offering a high price,
but if the offer is too low... it is an insult.
($ 2.00 increases 1 exp point)

How much will you pay for Ami's underwear?
Enter the amount: (0 - 200):

How much will you pay for Kotomi's underwear?
Enter the amount: (0 - 200):

How much will you pay for Tomoko's underwear?
Enter the amount: (0 - 200):

Ami:
Hey I didn't think you would buy mine...
what are you doing...? This is crazy.

Ami:
Nevermind...

Kotomi:
Hey... you are so sweet... hehe
This is so embarrassing...

Kotomi:
Oh? You don't like them... I am so disappointed.

Tomoko:
You like them huh? I wore them all day and you can still
taste my scent on them...

Tomoko:
Well, forget it. I don't want to sell it to someone with no taste!

Girls:
Thank you very much for all your support!!

Special Event: KOF CosPlay

Akira: Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular at the KOF tournaments.
Takuma Sakazaki is Yuri's father, and he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan, Height : 168 cm, Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America, Height : 168 cm, Weight : 49 kg

Do you love Blue Mary? Come on everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan, Height : 165 cm, Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her! Anyway... I don't know what to say.

The Winner is... Kotomi Takanashi!!

Kotomi :   I can't believe I won! Oh did you vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko: Thanks for your vote.
I love you baby. (kiss)

After School, the front entrance.

Hi there!
( Tomoko is standing there, waving for me to come talk with her.)

Hi...

Tomoko: Are you free?

Would you walk me home? I don't want to go alone.

Hm... yes... sure.
(Is it my lucky day?)

(Tomoko's home is not very far away. We walk for about 15 minutes and we are there.
She is living in an apartment, and surprisingly she invites me to go up with her.)

(Inside Tomoko's home)

Tomoko: Welcome! Please have a seat. Ah... I need to do something.
You wait here ok?

(She walks out of the room, leaving doors open behind her so I
can still hear her... I am sitting alone in the sofa.)

A clean bath towel.

In the mirror, I can see Tomoko's reflection. She is taking off her clothes...

I just can't bring myself to look away from the mirror. Her body is the most
powerful magic...

While I am still dreaming, she steps into a shower and closes a
frosted glass door...

This is the biggest mystery in my life, and a dream of every guy in Fukoma...
I should calm down a bit...

So I am sitting in the living room, trying hard to think about something else.
About 15 minutes later...

Tomoko: Hey! Can you hear me? I forget the towel.
Would you please bring it to me?

What the... towel ?

(Entering the bathroom, I can see Tomoko's figure through the frosted glass door.)

(The sexy queen is showering in front of me, just one door in between us...)

(My heart is beating fast...)

Tomoko: Hello are you there? Can you find the towel? Give it to me...

Yes... I am here!
(Ok... take a breath... stay cool... otherwise I will mess up...)

(Tomoko  slightly opens the door...)

Tomoko: Thank you...

(She is SO lovely!! Just like an angel... NO... she IS an angel.)

Tomoko: Hehe...

(God! Why are you giving me such a chance? If it is a dream, please make me
sleep forever...)

Tomoko: What are you waiting for... huh?

1. Give her a kiss
2. Give her the towel

Tomoko: ......

(Before I can react, she took the towel and closed the door...)

I will... go out and wait...

(What's in her mind?)

(Is she giving me a chance? Or...uh... she is coming...)

(She wrapped the bath towel around herself, covering from her breasts
to high on her thighs, higher than any skirt I have ever seen her wear.)

Tomoko: Hey, why don't we play "make me eat the popcorn"!

The rules are simple. With your eyes closed, try to put it in the
other's mouth. Ok?

Alright... I start?

(I pick up a popcorn, close my eyes and try to deliver it to her mouth... )

(I think I touched something... very soft... just like "standing pudding"...
I open my eyes...)

Tomoko: You saw me naked in the bathroom, right?

No... I didn't really look...

Tomoko: You didn't look? Am I that unattractive?

No... ah...

Tomoko: It's no use lying.  Now you have touched me as well ...

Tomoko: I was going to show myself only to the person I marry.
But...  oh...  It's OK. You don't have to be the person I marry...
at least, please be my first.

(I can't control myself anymore... this is the best moment of my life...)

(I step forward...)

Tomoko: STOP!!

Tomoko: I am just kidding!! Haha is it funny? You can have some popcorns now...

Just a joke ?

Tomoko: Yes Of Course! You think it is for real?

(I knew it... )

1. (Nevermind... miracles never happen to me...)
2. (One day you will beg me to take you to the bed... )

(Early in the morning, while I am still lying in my bed...)

(The girl with armor and gun appears)

Girl: Hi! It's me again! Do you remember me?

You...

Girl: The DNA Operator from the future.

Future... DNA? Oh! I remember now! You shot me in the restaurant!!

What do you want this time!?

Girl: There was a small mistake in the last mission so now I need to take care
of it otherwise I am not allowed to go back to my time.

Girl: At first we planned to use DCM to turn you into a normal man so you
won't become a mega-playboy in the future.

But after two weeks of observation, we found that we made a terrible mistake.
Although we don't want to admit it...

The truth is the DCM I shot into your body has unexpected reaction with your DNA,
and you are changing into a mega-playboy gradually.

Girl: In another word, we 'created' the mega-playboy by mistake!

Wow... Thank you !! Are you going to shoot me and change my DNA again?
No Way!!

Girl: 50% correct. I am going to shoot you again, but this time we can't take
the risk. We decided to terminate your right to live under future law code: 2051.

Hey!! That's bullshit! I am responsible for your mistakes? I am innocent!

Girl: I am so sorry...

Hey what's behind you !?

Girl: ......?

(I hit her hard in the head and she falls unconscious...)

(Luckily I learnt this from Akira and practiced well these days, otherwise...)

(I took her gun, removed her armor as well just in case there are more weapons,
and then move her to the basement...)

(In the basement, I waited for about 15 minutes and she finally awakes...)

(I point the gun at her)
Don't move or I will blow your head off !

Girl: ...... who are you?

?? No more acting... it's no use.

Girl: ......

Girl: Who am I...?

(It seems that she really lost all her memories...)

You are a DNA...
(wait... I don't need to tell her the truth, she wants to kill me.)

You are... a little kitten, and you are my pet!

Girl: ...... am I?

Yes!! From now on stay here quietly, OK?

Girl: Yes Master !

(Before I can find out the truth, I'd better keep her in the basement.
The police won't believe in this crazy story.)

(I should check her belongings and I may be able to find something...)

(Other than the gun, I found a special metal necklace...)

(The pendant is a sort of device... there is a small power switch to turn it on...)

(But it is not working... I guess it was broken in the fight.)

(Maybe my teacher Akira can help me to fix it. She is an expect in electronics.)

(Today is Sunday, I should be able to find her in the fight club.)

Received a mysterious metal necklace!

(On the way to the fight club...)

Ryuji: Hey! Stop there!

Ryuji... listen, I don't have a good mood today, leave me alone.

Ryuji: It's not up to you! I have heard that you are fooling around with the
pretty girls in our school.

Ryuji: Don't even think about it! They are all mine!
I am very rich. If I want I can buy the whole town!

Ryuji: So don't screw with me! Do you understand?

Get the freak out of the way please!
(I don't have time to mess with you.)

Ryuji: It seems that you need a good lesson! Bloody King!

(Oh shit... the King of Street Fight "Bloody King".)

Ryuji: Beat the shit out of him! Twenty thousands! ($20,000)

Bloody King: (Roar) No Problem Boss!

(Arh... holy shit this is heavy...)

Bloody King: Still standing? Not bad for a kid... Try this!

......

Ryuji: Good Job King! I will write you a cheque tommorrow...

Ryuji: What's this? A necklace? It is quite special...
I think Tomoko will like this.

(They took the necklace and left.)

30 minutes later...

(My head... ar...)

(This crazy mother fxxker... one day I will return the favor...)

!!!???

(Where's my necklace!!?)

(It must be taken by Ryuji damn it! His family is too powerful in this town and there
is no way I can get it back from him.)

(I can just hope that he couldn't find out the secrets inside...before I can find out
more, I must take care of the girl and keep her alive !)

Dance Party

Hey Kotomi !!

Kotomi: Hey !!
(She looks so sexy tonight!)

You alone ?

Kotomi: Nope... Have you seen Ami around?

Well Ami­ not really­ so how's it going?

Great­ To tell you the truth, this is the first time I've been here, so
I am not very used to the environment.

1. I feel the same way; it is a bit overwhelming. We seem to be very similar, Kotomi.
2. Well, actually I really like this place. We are just different people.

Hehe­ really? You really think that?

(Ami appears)
Hey guys! Having fun?

Kotomi: I've been waiting for you! Where have you been?

Ami: Nowhere, I just went to the washroom.

Kotomi: You should have told me!

Come on little girl­ you are not a kid anymore! It's time to hang around
and get to know some boys.

Hey, I think you should speak for yourself! As far as I can tell, he's the
only guy you hang around with...

(Ami turns red)
Shut Up!!

OK, enough talk, let's go dancing! Hey
do you want to come with us?

1 Ah­ I think I'll hang out here a little while longer
2 Great! Let's go.

30 minutes later

On the stage

Tomoko: Hi!

Hi.....
(Whew... she is so HOT!! Who would imagine that a teenage
girl could have such a great body.)

(Tomoko shakes her body to the music in front of you,
while staring into your eyes. About another 3 minutes later...)

Tomoko: Feeling tired?

Nope­ how about you?

Tomoko: Hm...

A little bit­ maybe you could buy me a drink?

(You buy Tomoko a soda, the conversation continues...)

Tomoko: You know what? I really like dancing on the stage. You know when
all the people are looking at you, under spotlight­ I like that feeling.

Oh yeah. I know...

You saw me? ... so what do you think?

1. Ah­ You dance well.
2. You are so attractive when you're dancing. I can't keep my eyes off you.

Hehe­ well­ thanks for the drink. You were very sweet tonight. See ya around.

(The dance party ends)

In the hallway

(Tomoko meets Kotomi)

Tomoko: Excuse me, are you­ Takanashi?

Kotomi: yes...

Tomoko: Do you like him?

Kotomi: Hm... I...

Tomoko: Fine! You like him. But do you know­ I am with him?

Kotomi: Well... honestly... I don't know.

Tomoko: So now I've told you.  I hope you'll stay from him.

(Kotomi is getting mad)
I think you misunderstood. He doesn't belong to anyone, and if I see him
or not is NOT your business.

(Tomoko yelps and slaps Kotomi hard on the face. Kotomi responds, pulling
her hair and they both hit the ground.)

Tomoko: Not my business? He is mine!!
He will never like you because he loves me. Do you understand?

Kotomi: He loves YOU?  As if someone like you would know.  You have no idea
what love is!  Everyone knows  you just fool around with guys.

Tomoko: I fool around with them, do I?  You're just jealous because I'm so
popular and am always surrounded by guys.  You're jealous because every guy
is attracted to me.

Kotomi: Are you proud of being surrounded by guys?  The truth is that they
just like your body; all they want from you is sex and nothing else.  Wake
up, Tomoko!  No one really loves you.  You're just pitiful.

Tomoko: Shut up bitch!!

(Kotomi kicks Tomoko in the stomach,and Tomoko hits Kotomi hard on the cheek.
Both girls are screaming)

Tomoko: You had enough?  Do you want more?  Do you?

Kotomi:  You crazy bitch!! You will never win his heart.

Tomoko: You're calling me a bitch?!!

(Tomoko slaps Kotomi's face again.  Hard.  Kotomi's face burns from the pain
and with tears welling in her eyes, she spits in Tomoko's face in return.)

Kotomi: How do you like that, you whore?  Do you know what other girls call
you?  A Public Toilet, that's what!!

Tomoko: YOU... little slut! I will kill you!!

(The girls keep kicking and screaming for a while, until finally a male
teacher comes and separates them.)

(The cat fight is over. The relationship points of both girls decrease.)

(Lunch break near the front gate...)

Kotomi: Hi there !

Hello Kotomi !

Kotomi: Can you come to the gym after class?

1. Yes of course!
2. Hm... maybe. But why ?

Kotomi: Great ! I will see you there. Bye now !

(Kotomi runs off quickily... well, she got me curious.)

(After class, I go to the gym...)

(Kotomi appears and she is wearing in a tight leotard.)

Kotomi: I am sorry for calling you out here so suddenly.

I'm in the rhythmic gymnastics team...

But it's the first time I worn a leotard. I was too embarassed to wear one until now...
(Oh... my butt is clenched, I feel like I'm gonna...)

LOOK!

This will be my first performance in a team leotard!
(I hope this can help me to solve my problem...)

(She starts dancing in front of me...)

(All of a sudden...)

Kotomi: ......

Ah... Are you alright?
(Her face turns pale...)

Kotomi: ...... sorrie... I am...

(Kotomi ran away, leaving me alone in the gym...)

(That night, I asked Ami and she told me Kotomi's problem. Whenever she
got nervous, she would fart. Poor girl...)

(I visit Kotomi in the school gym after class. She just finished her practice.)

Hey Kotomi... what's wrong with you baby?
(I don't know why but she looks kind of sad...)

Kotomi: ......

Kotomi: I will need to go to Germany for further trainings.

Well, that's great. You made it baby! That's always your dream!

Kotomi: But I will need to stay there for at least 3 years...
and we won't be able to see each other often...

......

1. Baby please don't go...
2. So... when will you go?

Kotomi: Sorrie. I will leave on Day 100...
(I really don't want to leave you, but I don't want to hurt Ami... she
loves you more than I do. I think this is the best solution, please forgive me...)

(Day 100? That's Valentine's Day...)

(All of a sudden, my world collapses...)

Auto show

Akira: Car shows are very popular here. At car shows, not only can you
find the newest car models, but also some beautiful female models, as well.
Enjoy!!

Tomoko is standing beside a super sports car and is surrounded by a group of
reporters.

I wonder if she can see me...

1. Wave to her
2. Walk away

Forget it. She can't see me anyway.

YELLOW CORN

n

r

o

C

w

l

e

Y

(Ami appears)

Ami: You just get here?. I have been standing there for almost four hours,
smiling and posing for pictures. It's killing me. I will never do this again.

Wow... Ami! You look so different today.

Ami: Don't laugh at me. I don't feel very good about dressing like this.
It's just not me. I still prefer jeans and T-shirts.

1. But I think it suits you very well.
2. Yeah you are right. It doesn't work for you.

Ok. Stop that before I punch you in the face. (kidding)

Oh­ time's up, my break is over. I need to go back to my post.

(You walk around aimlessly. 5 minutes later.)

(In a corner, Ryuji is flirting with Kotomi...)

"You are so cute today­"

"Hm­ thank you­ but I think you are with Tomoko­"

"Come on­ don't be silly. At this moment I am with you !!
Just you and me here... can't you see? "

(Disgusting Bastard.) Hi Kotomi.

Ryuji: Excuse me, we are having a conversation. Can you wait?

Kotomi: Ryuji, actually I need to talk to him.

Ryuji: FINE!! (He walks away angrily)

(He is such a jerk.)

Kotomi: Hm­ Thank you for coming over. You saved me.

1. Ok, I have nothing to do anyway.
2. Whenever you need me, I am always there.

Announcement: Ladies and Gentlemen, "My favourite car show girl"
is about to begin­

Kotomi: Oh, I need to go now. Remember to vote for me! Hehe. Sorry.

(She suddenly turns around, saying something, but it's too noisy for me to
hear her!  She turns back and runs to the stage.)

­­

Announcement: Please vote for your favourite show girl

1. Kotomi
2. Ami
3. Tomoko

Girls: Thank you for coming to the car show !! Please come back
next year. Goodbye !!

Game Show

Akira: Welcome to the game show! There are many of the latest hot games.
Where do you want to start?

1. View "Outer Space Shooting"
2. View "The power of Ninjas"
3. View "Dark Angels"
4. Buy a game now

Ami is the show girl for "The power of Ninjas"

Ami: This game is all about beating up people,
and fighting your way to the boss.

Haha Ami, you don't look like a ninja. You look more like a crown!!
Get a samurai's sword or something.

Ami: If I have a sword, I will cut you into two halves !!
(He still treats me like a boy...)

The show girl of "Outer space shooting" is Kotomi.
She dresses like a space pilot. Cute.

Kotomi: This is the best shooting game of the year.
Why don't you give it a try?

Kotomi: I like all shooting games. They are fun and simple to play.

Cool... I will think about it.

Kotomi: ......
(Will he buy this game because of me?)

Tomoko is the show girl for the game "Dark Angel".
She is always the hottest babe.

What is this game?

Tomoko: It is an online RPG game. You know fighting around with your friends,
exploring lands those types of things.

Tomoko: Hm... are you interested? Come on... buy this one. Hehe.
(She slightly leans forward)

Ok... I will come back in a moment.
(Tomoko really knows how to use her beauty...)

Tomoko: Thank you!!
(Will he come back?)

Tomoko: Buy Dark Angel. I know you'll like this game.

Kotomi: Outer space shooting is fun!!

Ami: ......

Tomoko: Forget about those shooting games, they are out-dated.

Kotomi: No!! Those online games are way too time consuming. Waste of time.

Ami: OK Enough! Let him decide...

1. Buy "Outer Space Shooting"
2. Buy "The power of Ninjas"
3. Buy "Dark Angels"

Girls: Thank you so much!!

Miss Fukoma Beauty Pageant

MC: After 3 rounds, we finally come to the most exciting moment.
We judged the girls on their stats as well as their popularity.

MC: Tomoko Saeki was the Miss Fukoma last year.
This year, she faces really strong competitions.

MC: Who will win the champion ? Let's take a break and our judges
will decide...

Final Scores

Ami Kurimoto:
Kotomi Takanashi:
Tomoko Saeki:

MC: The new Miss Fukoma is...
Kotomi Takanashi !!

MC: The new Miss Fukoma is...
Ami Kurimoto !!

MC: The new Miss Fukoma is...
Tomoko Saeki !!

Inside the dressing room...

1. Check room 1
2. Check room 2
3. Check room 3
4. Leave the dressing room

Tomoko is posing in front of a fitting mirror, making sure that she is
as good looking as always...

Kotomi is taking off her red panties...

Ami is about to undress...

SIM SPRING

(The Firework Festival)

(In each Firework Festival, we will visit a resort hotel and
spend the entire day there...)

(At dawn, we visit a famous hot spring near the hotel....)

1. Leave this place
2. Stay for a little while longer

(Kotomi is playing with Ami)

Ami: Hey!! Stop that! Hehehe...

Kotomi: Surrender!

Ami: No! Hehehe... never!

Kotomi: You've got to tell me! Do you like him?

Ami: Hehehe... no... I can't breath!

Kotomi: Really...?

Ami: YES!! Let me go! Please Kotomi... hehe

Kotomi: Alrite...

(Tomoko is lost in thought...)

Tomoko: (What's he doing now? Oh... I've never feel like this before.)

Tomoko: (Is he thinking about me as well? Is there any other girl is his heart?)

Tomoko: (Poor me, I am going crazy... I wonder if this is LOVE... )

(In the evening, everyone is gathered at the shore, getting ready
for the fireworks...)

(All girls are excited...)

Tomoko: I can hardly wait...

Ami: I have been waiting for the entire year...

Kotomi: Hey everyone! LOOK!!

All girls cry together: WOW!!

1. Talk to Ami
2. Talk to Kotomi
3. Talk to Tomoko

Ami: ...... yeah... it's cool...
(Why does he talk to me at this moment? Why I feel... so nervous?)

Kotomi: This is just too beautiful, isn't it?
(Oh Ami, I know how you feel... I am sorry but this is something
that we cannot share...)

Tomoko: I can never forget this beautiful moment with you.
(Is he the one I have been waiting for...?)

(This is it! Today is one of the most important days in my life.)

Choose a prom date very carefully:

1. Ami
2. Kotomi (not available in beta)
3. Tomoko (not availabe in beta)
4. Karin (not availabe in beta)

You can't choose her. You need more relationship points.
Please choose another girl.

I wish I could go to prom with her...

(Inside Ami's room)

(Ami gets ready for a memorable night, and waiting impatiently for you
to pick her up...)

Ami: (Finally, my dream finally comes true!... Oh, but why I have a bad feeling
about this...)

Ami: (NO!! Don't be silly. This will be a perfect night!)

*Ding Dong* (Door bell rings.)

Ami: Oh no! He's coming...

(Ami runs down the stairs and opens the door...)

Ami screams: OH MY GOD!! It's a Cinderella Carriage!!

Hey Ami... are you ready to go with me?

Ami cries with tears: Yes...

Wait a sec! You miss something...

Ami (getting nervous): What!? Oh... what's that?

(You wear the necklace for Ami gently...)

Now it is perfect!

(Ami is speechless, overjoy with tears...)

Let's go!

(On the way to the ceremony...)

(Oh shit! Where's my prom gift?)

I am sorry. I forgot something important... I really need to go get it.
(I must have left it at home...)

Ah...you just go ahead first, I will meet you in the ceremony.

Ami: What's that!? Is it so important?

Yes... hm... don't worry, I will be there with you very soon, I promise!

Ami: ok...

(You jump off the carriage.)

Ami: (Oh, I have that bad feeling again...)

Ami: WAIT!!

Ami: He's gone... guys...

(Inside Kotomi's room)

(Kotomi gets ready for a fantastic night, and waiting impatiently for you
to pick her up...)

Kotomi: (This is my last day in high school; It is also my last night in Japan...)

Kotomi: (I will bring these memories with me... now I should just forget everything
and enjoy our times tonight.)

Kotomi: Oh no! He's coming...

(Kotomi runs down the stairs and opens the door...)

Kotomi screams: OH MY GOD!! It's a Cinderella Carriage!!

Hey Kotomi... are you ready to go with me?

Kotomi cries with tears: Yes...

Kotomi (getting nervous): What!? Oh... what's that?

(You wear the necklace for Kotomi gently...)

Kotomi: Thank you...
(Kotomi is speechless, overjoy with tears...)

Kotomi: What's that!? Is it so important?

Kotomi: ok...

Kotomi: (Oh, I have some bad feelings...)

Kotomi: WAIT!!

Kotomi: He's gone... guys...

(Inside Tomoko's room)

(Tomoko gets ready for a wonderful night, and waiting impatiently for you
to pick her up...)

Tomoko: What should I do?...

We only have two more happy days left...

Tomoko: Oh silly girl you can't feel sad now... I need to treasure every second,
just relax and enjoy this perfect night with the one I love.

Tomoko: Oh no! He's coming...

(Tomoko gets down the stairs and opens the door...)

Tomoko screams: OH MY GOD!! It's a Cinderella Carriage!!

Tomoko, my lady... are you ready to go with me?

Tomoko cries with tears: Yes...

Tomoko (getting nervous): What!? Oh... what's that?

(You wear the necklace for Tomoko gently...)

Tomoko: You are so sweet...
(Tomoko is speechless, overjoy with tears...)

Tomoko: What's that!? Is it so important?

Tomoko: ok...

Tomoko: (Oh, I have some bad feelings about this...)

Tomoko: WAIT!!

Tomoko: He's gone... guys...

(You are running through the slums...)

Ryuji: Hello tiger!

(FUCK...)

Ryuji: I will beat you myself this time. I mean it!
Snake! King!

(That's it...)

(NO!!! She is waiting for me there... I can't fail her...)

Ryuji: I swear you won't be able to get to the grad ceremony.

(Hitting continuously...)

She is waiting... Ah... * (unconscious)

Ryuji:  Hahahaha... no one screw with me!

Snake Man: What do we do now boss?

Ryuji: What do we do? Gosh! Are you stupid? FINISH HIM OFF!
You'd better make sure he can't go to prom.

Girl shouts: WAIT!!

Ami: You guys are out of your mind!!
(I knew something bad would happen! I should have stopped him...)

Ami: Stay away from him!! Or I will call the police!!

Ryuji's gang: Police...?? Hahahahahahahahha...

Ryuji: That's funny...
(The gang surrounded Ami...)

Ami: NOOOOOOOOO!!

(Gun Fires)

Snake Man: Oh shit... Medic!!

Snake Man: ......

Ryuji (shaking): Who's... who's there?

Karin: It's me. The DNA operator hehe.

Karin: Now run! Before I shoot you like dogs!!

(Ryuji ran away!!)

Karin: What a coward! Hey Big Guy, you want a lead salad?

Bloody King: ......

Karin: You were an honorable street fighter in the history. I have a little
advice for you, stop working like a dog for Ryuji!

(Without a word, Bloody King leaves and no one ever see him again...)

Karin: Phew...

Karin: This guy... seems like he is alright, just need a little sleep.

Karin: Well, I am not supposed to interfere with the history...
but I just can't help myself...

Karin: This is our last meeting... farewell.
(Wake up Karin! You can't have any emotion for your object...)

(Aw... I need to get to prom...)

What time is it? 5:35 pm­ Day 100!? OH SHIT!! I missed the whole night!

My phone and my palm are all gone!
Ryuji!! I will never forget this!!

Oh Ami! I remembered Ami was here last night, just before
I lost conscious completely­

Where is she? I need to find her.

Oh Kotomi! I need to get to the airport quickly. She is leaving today...

Oh Tomoko! I need to get to the Fountain of Love quickly.
I promised to meet her there tonight.

Oh Karin! I remembered Karin was here last night, just before
I lost conscious completely­

She is heading back to future today... I need to move fast!

My Diary

My Diary

(Ami's bedroom)

(You found Ami's diary.)

(Ami... I was so God Damn stupid !... how could I not
see this before...)

(Where are you Ami? You are scaring me...
Calm down I need to think...)

(The places we used to hang out together... I'd better move fast.)

Goto Next Page...

Day 1 Sunny
I had to wake that pig up this morning!
He forgot about the school completely!  Idiot. :P

Day 12 Clear
I think he has a crush in Kotomi,
but the poor guy never knows how to impress
a girl.  Hm­ Well, being the wonderful friend
that I am, I¯m going to help him.
This is going to be fun!
Just like one of those sappy movies!  Hehehe...

Day 20 Cloudy
I met him for lunch today. He ate everything
in about five seconds flat!  He¯s always loved
junk food!  It¯s like I can hear his arteries
clogging with every bite­ Oh man,
I¯m getting cravings for health food just
thinking about it!

Day 36 Rainy
He¯s getting more popular with girls and
there¯s something different about him.
When I met him in the library after class,
I felt kind of nervous and I don¯t know why.
This was like the first time I¯ve ever had
trouble talking to him!
The feeling was so weird!! >.<

Day 59 Cloudy
He was so tired he slept in the class today.
I kept catching myself staring at him!
I don¯t know what¯s wrong with me!
I can¯t stop thinking about him,...

...Kotomi says he¯s all I talk about lately,
and looking back on my diary,
he¯s all I write about too!
All signs point to­ well, love...
But that can¯t be right!   He¯s my best friend!
What¯s going on here?!

Day 78 Stormy
Today was the first time I¯ve ever cried over
a guy.
I saw him with Kotomi in the hallway,
and it was like a thousand spears piercing
into my heart. God! I can¯t stand this!
Why do I feel jealous? They are both my
friends! I should be happy for them...

Day 89 Windy
He asked me to go to prom with him!!!!
I felt like­ I¯m floating­ If I suddenly
dropped dead right this second, that would
be fine with me.  Wait!  What am I saying?
I would miss prom then!  LOL ^_^
I still can¯t believe this. We¯ve been friends
for exactly 13 years and 108 days and now,
after so long, we¯re in love! ...

...Well, sort of­
What is on his mind exactly?  Maybe he just
asked me because we¯re just friends!  Maybe
he just wants to be free to mingle with a bunch
of girls and not have to worry about one date!
Maybe he just asked me because he felt sorry
for me!!! Stop it Ami!  You¯re ruining what
should be the best day of your life!
You¯ll just have to find out tonight­

Summer, 86

(End of Diary...)

(Finally I reached the Goldern City. I searched every corners, asked every
single person I met... but she was not there.)

(Then I went to the Blue Mountain. I couldn't find her anywhere either...)

(After searching her for the whole day I am desperated.
I went to the last place "The Sleeping Forest"...)

AMI !!!!!!! AMI !!!!!!! Where are you!?

No more hide and seek! You win! I can't find you anywhere...

PLEASE!! Please come out Ami! I lose! I lose!

......

(Finally, I collapsed...)

Ami: Hey...

AMI !!!
(I turned around and she was there!)

Where have you been !?? You scared me !! Don't you ever do this again!!

Ami: hehe...

I ... never notice this before... but now I know... Ami you are so important to me,
you are so important to me you know?

When I couldn't find you anywhere... I just went crazy!!

Ami: ......

You don't believe in me? Ami...

I LOVE YOU. I am very serious.

Ami: 13 years...

Ami: I have been waiting for you to say this...

Ami: Now I can leave happily... Thank you

Ami: GoodBye

Be a good man. I will be watching you... hehe

(You were just talking to her spirit and your words had set her free.
Now, she is gone forever...)

......

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !!

AMI !!! How can you leave me like this!?

GOD!!! Why are you doing this?

How can you do this to Ami...

NOOOOOOOOOOOOOO !!!

It's Sim Man! He is the one behind this whole mess! I will make him
change the ending!

3 years later...

ZZZZZZZZZZZ...

Ami !??

(I think... I had a bad dream...)

Ami: What time is it now!? Do you know what day is it?

What? ... Exam day ?

Ami: Oh Jesus...

Ami: We have a time trip today!!

Oh... oh shit I forgot...

Ami: Hurry up, if we miss this we will need to wait for another year...

Ok Let's go! Our destination is A.D. 2199!

thank you for playing!

Beta version

This game is still under development. Visit the link below for an ending movie:
http://www.newgrounds.com/portal/view/86787

Game Over

Simgirls beta version

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

Tomoko:
I usually go shopping on alone.

Tomoko:
Did you call me last nite?

Tomoko:
My father is working overseas and I
never see him.  The nights are always lonely.

Tomoko:
I like strong and charming guy.

Tomoko:
Do you like swimming? I am a
cheerleader for the swimming team.

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
Last time a guy gave me a ring when we
were having dinner together... although
I didn't like him, I found it quite touching.

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
Have you ever heard of the 'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
I will be going crazy when I see some
beautiful flowers in the forest.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue, black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
I love movies. My favourite is
"Love Generation".

Tomoko:
My favourite food is sushi.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Tomoko:
Sorry I am not available on that day.

Tomoko:
That guy keeps calling me and it's so
annoying. Can you ask him to stop that?

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I think it is romantic if someone gives me a
ring while I am watching love moives.

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
That would be funny if I receive a big teddy
bear on the beach. Hehe...

Tomoko:
I would like to receive some fresh
flowers in the mountain.

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

I LOVE YOU !

Lv:
exp:

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
Among all the foods, I like
Noodle Soup the best!

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
Whenever I get nervous, I will fart...
Please don't tell anyone. I trust you.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She doesn't want to talk and
leave you alone... you'd better
find out what's wrong.

Tomoko: Hey... can I talk to you later?
(She is having a conversation with Ryuji come back later.)

Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the pool and see who's the fastest man in
school!

Kotomi: Oh... can I talk to you later?
(She is having a conversation with Ryuji, please come back later.)

Girls: You look pretty tired today,
please go home and take a rest.

Hey! Let's go outside and handle this like a man!
(I am gonna kick his little ass...)

Fight him!!
No not now...

Kiss

Kiss

Album

Album

Let's do something H !!!!

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Kotomi:
You wish!

She is melting!
You are just one step away!
Impress her one last time and
cute Kotomi is all yours!

Kotomi:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Kotomi:
I feel much better now!

Let's practice!
Let's play! (-20 En)

Tomoko:
Do you need to practice?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$500

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

Hot Beach

Hot Beach

Space Trip

Space Trip

$ -150

$- 5000

$- 300

$- 500

$ -200

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
I don't really like these foods,
I prefer...

1. Chicken Teriyaki
2. Noodle Soup
3. Dumpling
4. Sushi
5. Rice Cake

Tomoko:
I bought a DVD of my favourite movie.
It is so good...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. Love Generation

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

Press send to receive

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Day

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
French Fries? No way! I only like...

Tomoko:
I remember I saw my favourite movie
in this cinema a few years ago...

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
I am hungry now. I want to have some...

Tomoko:
My favourite movie of all time...

No idea. I should have turned it off.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Besides, she also gives you this.
It can raise wage for drug dealer by 50%

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Besides she aslo gives you this.
It can raise the Max. Charm to 300

?

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!

$ -300

$ -500

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
Yesterday I ate my favourite food...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

I don't want to be disturbed
(Shit! Tomoko will be mad...)

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! I will miss you... this is for you... hehe.
(Good Job! She is impressed and  gives you a gift.)

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Don't worry nothing important
(Shit! Tomoko will be mad...)

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Tomoko:
Stop!!
I don't have the mood right now.

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

1. 82 cm
2. 83 cm
3. 84 cm
4. 85 cm
5. 86 cm

1. 81 cm
2. 82 cm
3. 83 cm
4. 84 cm
5. 85 cm

1. 152 cm
2. 153 cm
3. 154 cm
4. 155 cm
5. 156 cm

1. Saeki
2. Hara
3. Aoi
4. Kudo
5. Takanashi

Kotomi:
Do you remember when we first kiss?

Kotomi:
My birthday is coming...

1. Sept 10
2. Aug 29
3. Feb 19
4. Jul 30
5. Nov 21

Kotomi:
Thanks, you are so considerate...
(State returns to normal)

Kotomi:
Well... why are you giving me this?
(No effect...)

Kotomi:
Do you have anything for me?

Kotomi:
Sorry.
I don't have the mood right now.

Kotomi:
...... can we do something else?

Kotomi:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

Kotomi has a secret little problem.
Whenever she gets nervous she will
fart! You can help her to overcome
this problem by stimulating her
sensitive spots with a feather.

Hit X to exit

(You do not have any picture for this location)

SPACE : forward        B : backward        X : quit

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

[RIGHT]
[UP/DOWN]
[LEFT]
[SPACE]

Acceleration
Steering
Brake
Nitro Boost

Engine Heat

You are under arrest!

(If you can pay, you can go on with the date, otherwise
you will be staying in jail for a whole day and your date
will be ruined completely)

Pay ticket $500
Go to Jail

Cool! You get away from
the cops and the girl is very
impressed by your skill.

EFFECTS:
Relationship: + 50
Mood: + 30
Condition: Normal

Do you want to rent a car?
Rental Fee: $ 100

Girls love Speed! Drive them to the place fast and safe and they
will be impressed. If you choose to rent the car you can play a
mini driving game that you need to flee from the highway cops.

Yeah
Nah...

HOW to Drive...

Hold the right arrow key to
acclerate; press up/down keys
to steer and avoid crashing into
other cars; Hold space for nitro
to boost up speed, but it will
only last for a few secs before
the engine overheats!

Are you ready to run?
Step on the gas now!
(Press and hold the right arrow key to start game)

(If you don't pay you will be locked in jail for the whole day)

Pay ticket $50
Go to Jail

Cool! You get away from
the cops. Make sure
you do the same thing
during a date.

Do you want to rent a car?
Rental Fee: $10

Girls love Speed! It is a great idea to practice your driving skill
before going on an actual date!

Don't give up!
Keep running for your love!

Cool! You've made it!
You get away from
the cops and arrive
your destination safely.

Her Pleasures

Your Endurance

Time Durations

Start!

...... ...... ......

Come on!
Is this the best you can do?

YEESSS! That's it!

(This is like a dream to me...)

Ami:
No please...
I am not ready.

EFFECT

A

D

T

Action
Cards

Special
Cards

Pass

SIM MAN

SUPER
CHARGE

VEGETA

+ Endurance

Time Machine

+ DURATIONS

The Cop

Empty !!

Star Hope

TOP UP !!

Skill ANA

ATTK

DEFN

TIME

A

D

2

Skill FRT

S

C

3

Skill BAC

SS

Skill FIN

B

Skill NIP

Skill TOE

Skill KIS

1

Draw Card

Action
Cards

Special
Cards

Pass

Draw Card

Z

T

9

5

R

Y

Her Eudurance

Action
Cards

Your En

Her En

Time

SUPER MOVE !!

Attack x 3

COMBO !!

Attack x 2

PRESS TO BOOST

Relax

Effect

Game Over Screen
(will be replaced by hentai graphics)

Try again?

You Win Screen
(will be replaced by hentai graphics)

SimGirls

Amazing SexY girls from series

Sex in school

Tomoko
Saeki

Ami

Kotomi
Takanashi

ßæÙÀ

ô®Ó

õ¾†À



Û

ö

®

Ù

À

ê

¬

These beautiful school girls go crazy !! Blowjob, Cumshot, Anal, Lesbian, GroupSex,
and anything you can imagine.  Copyright SimGirls Studio 2005. All rights reserved.

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>O</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>E</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>D</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>I</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>V</B></FONT></P>

120 min
NON
STOP

ActionScript [AS1/AS2]

Frame 1
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Frame 2
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Frame 3
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Frame 4
gotoAndPlay (2);
Frame 6
startDrag ("/mouse", true);
Frame 7
gotoAndPlay (6);
Frame 8
startDrag ("/mouse", true);
Frame 22
_quality = "MEDIUM"; startDrag ("/mouse", true);
Frame 23
startDrag ("/mouse", true); if (160 < b1) { b1 = 160; } if (170 < s1) { s1 = 170; } if (170 < p1) { p1 = 170; } if (200 < k1) { k1 = 200; } if (200 < l1) { l1 = 200; } if (190 < b2) { b2 = 190; } if (180 < s2) { s2 = 180; } if (180 < p2) { p2 = 180; } if (180 < k2) { k2 = 180; } if (160 < l2) { l2 = 160; } if (180 < b3) { b3 = 180; } if (190 < s3) { s3 = 190; } if (190 < p3) { p3 = 190; } if (170 < k3) { k3 = 170; } if (170 < l3) { l3 = 170; } if (200 < b4) { b4 = 200; } if (200 < s4) { s4 = 200; } if (200 < p4) { p4 = 200; } if (150 < k4) { k4 = 150; } if (150 < l4) { l4 = 150; }
Frame 24
startDrag ("/mouse", true);
Frame 33
startDrag ("/mouse", true); if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 34
startDrag ("/mouse", true); if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 35
startDrag ("/mouse", true); ship = int(ship); ship2 = int(ship2); ship3 = int(ship3); ship4 = int(ship4); if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (100 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (51); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 50
gotoAndStop (35);
Frame 123
if (luck == 0) { gotoAndStop (1220); } if (luck == 1) { gotoAndStop (1219); }
Frame 124
startDrag ("/mouse", true); stop(); _quality = "MEDIUM"; stop();
Frame 126
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 127
gotoAndPlay (126);
Frame 128
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 129
gotoAndPlay (128);
Frame 131
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 132
gotoAndPlay (131);
Frame 133
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 134
gotoAndPlay (133);
Frame 136
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 142
gotoAndPlay (136);
Frame 143
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 149
gotoAndPlay (143);
Frame 154
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 160
gotoAndPlay (154);
Frame 163
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 168
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 175
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 183
gotoAndPlay (163);
Frame 185
_quality = "MEDIUM"; stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 185
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 186
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (305); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (305); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 188
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 190
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 194
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 196
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 198
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (305); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (305); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 201
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 203
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 204
gotoAndPlay (186);
Frame 237
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 304
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 304
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 351
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 351
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 353
_quality = "MEDIUM"; if (hostage == 1) { setProperty("/gal1", _x , 560); } else if (hostage == 2) { setProperty("/gal2", _x , 560); } stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 353
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 354
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (473); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (473); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 356
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 358
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 362
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 364
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 366
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (473); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (473); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 369
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 371
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 372
gotoAndPlay (354);
Frame 405
wage = wage + (high * 10); if (hostage == 1) { setProperty("/gal1", _x , 560); } else if (hostage == 2) { setProperty("/gal2", _x , 560); } tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 470
if (hostage == 0) { gotoAndStop (471); } else { gotoAndStop (472); }
Instance of Symbol 52 MovieClip "mouse" in Frame 471
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 472
stop();
Frame 473
if (hostage == 1) { setProperty("/gal1", _x , 560); } if (hostage == 2) { setProperty("/gal2", _x , 560); }
Frame 517
if (hostage == 0) { gotoAndStop (518); } else { gotoAndStop (519); }
Instance of Symbol 52 MovieClip "mouse" in Frame 518
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 519
stop();
Frame 521
_quality = "MEDIUM"; stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 521
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 522
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (641); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (641); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 524
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 526
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 530
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 532
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 534
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (641); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (641); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 537
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 539
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 540
gotoAndPlay (522);
Frame 573
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 640
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 640
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 687
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 687
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 689
_quality = "LOW"; stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 689
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 690
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (810); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (810); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 692
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 694
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 698
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 700
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 702
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (810); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (810); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 705
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 707
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 708
gotoAndPlay (690);
Frame 741
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 808
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 808
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 856
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 856
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 858
_quality = "LOW"; stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 858
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 859
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (979); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (979); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 861
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 863
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 867
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 869
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 871
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (979); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (979); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 874
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 876
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 877
gotoAndPlay (859);
Frame 910
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 977
_quality = "HIGH"; gotoAndStop (2270);
Instance of Symbol 52 MovieClip "mouse" in Frame 977
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1025
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 1025
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1027
startDrag ("/mouse", true); x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Instance of Symbol 52 MovieClip "mouse" in Frame 1027
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1039
stop();
Frame 1040
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 1087
if (choice == 0) { gotoAndPlay (1090); } else { gotoAndPlay (1088); }
Frame 1088
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (1101); } if (x1 >= 585) { gotoAndPlay (1131); } if (x2 >= 548) { gotoAndPlay (1131); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 1089
gotoAndPlay (1088);
Frame 1090
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (1101); } if (x1 >= 585) { gotoAndPlay (1131); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 1091
gotoAndPlay (1090);
Frame 1130
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; stadd = 5; gotoAndStop (1162); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; stadd = 6; gotoAndStop (1162); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; stadd = 7; gotoAndStop (1162); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; stadd = 8; gotoAndStop (1162); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; stadd = 10; gotoAndStop (1162); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (1164); }
Frame 1161
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (1165); } else { chadd = 5; stadd = 5; gotoAndStop (1163); }
Frame 1173
startDrag ("/mouse", true);
Frame 1174
startDrag ("/mouse", true);
Frame 1175
startDrag ("/mouse", true);
Frame 1176
startDrag ("/mouse", true);
Frame 1177
startDrag ("/mouse", true);
Frame 1178
startDrag ("/mouse", true);
Frame 1179
startDrag ("/mouse", true);
Frame 1212
gotoAndStop (1173);
Frame 1217
startDrag ("/mouse", true);
Frame 1218
startDrag ("/mouse", true);
Frame 1219
startDrag ("/mouse", true); ship2 = ship2 - 50;
Frame 1220
startDrag ("/mouse", true); ship = ship - 50;
Frame 1221
startDrag ("/mouse", true);
Frame 1222
startDrag ("/mouse", true);
Frame 1226
startDrag ("/mouse", true); if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 1227
startDrag ("/mouse", true); if (mind == 1) { setProperty("/scouter", _x , -500); } if (gift1 == 1) { setProperty("/eye", _x , -500); } if (gift2 == 1) { setProperty("/fragance", _x , -500); } if (gift3 == 1) { setProperty("/knuckle", _x , -500); } if (gift4 == 1) { setProperty("/time", _x , -500); knmax = 300; } if (gift5 == 1) { setProperty("/fitness", _x , -500); } if (gift6 == 1) { setProperty("/fashion", _x , -500); } if (special >= 1) { setProperty("/neck", _x , -500); } if (goldbelt == 1) { setProperty("/belt", _x , -500); } if (trophy == 1) { setProperty("/trop", _x , -500); }
Frame 1228
startDrag ("/mouse", true);
Frame 1239
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 1262
if (day == 99) { stopAllSounds(); gotoAndStop (3063); } else if (day == 100) { gotoAndStop (3238); } else { if ((day >= 21) && (state4 == 1)) { karin_energy = (karin_energy - 10) - random(10); hygiene = (hygiene - 10) - random(5); if ((karin_energy < 40) or (hygiene < 40)) { health = (health - 10) - random(5); } if (karin_energy < 0) { karin_energy = 0; } if (hygiene < 0) { hygiene = 0; } if (health < 0) { health = 0; } ship4 = ship4 + int(((karin_energy + hygiene) + health) / 6); } if ((sch1 == "Fitness Center") && (money >= 180)) { money = money - 180; b1 = b1 + 16; } else if ((sch1 == "Beauty Salon") && (money >= 250)) { money = money - 250; s1 = s1 + 16; } else if ((sch1 == "Model School") && (money >= 200)) { money = money - 200; p1 = p1 + 16; } else if ((sch1 == "Library") && (money >= 100)) { money = money - 100; k1 = k1 + 20; } else if ((sch1 == "Temple") && (money >= 80)) { money = money - 80; l1 = l1 + 20; } if ((sch2 == "Fitness Center") && (money >= 180)) { money = money - 180; b2 = b2 + 16; } else if ((sch2 == "Beauty Salon") && (money >= 250)) { money = money - 250; s2 = s2 + 16; } else if ((sch2 == "Model School") && (money >= 200)) { money = money - 200; p2 = p2 + 16; } else if ((sch2 == "Library") && (money >= 100)) { money = money - 100; k2 = k2 + 20; } else if ((sch2 == "Temple") && (money >= 80)) { money = money - 80; l2 = l2 + 20; } if ((sch3 == "Fitness Center") && (money >= 180)) { money = money - 180; b3 = b3 + 18; } else if ((sch3 == "Beauty Salon") && (money >= 250)) { money = money - 250; s3 = s3 + 19; } else if ((sch3 == "Model School") && (money >= 200)) { money = money - 200; p3 = p3 + 19; } else if ((sch3 == "Library") && (money >= 100)) { money = money - 100; k3 = k3 + 17; } else if ((sch3 == "Temple") && (money >= 80)) { money = money - 80; l3 = l3 + 17; } if ((sch4 == "Fitness Center") && (money >= 180)) { money = money - 180; b4 = b4 + 20; } else if ((sch4 == "Beauty Salon") && (money >= 250)) { money = money - 250; s4 = s4 + 20; } else if ((sch4 == "Model School") && (money >= 200)) { money = money - 200; p4 = p4 + 20; } else if ((sch4 == "Library") && (money >= 100)) { money = money - 100; k4 = k4 + 15; } else if ((sch4 == "Temple") && (money >= 80)) { money = money - 80; l4 = l4 + 15; } gotoAndStop (23); }
Frame 1268
startDrag ("/mouse", true); if (msfukoma == 1) { setProperty("/crown3", _x , -2000); setProperty("/crown4", _x , -2000); } else if (msfukoma == 3) { setProperty("/crown1", _x , -2000); setProperty("/crown4", _x , -2000); } else if (msfukoma == 4) { setProperty("/crown3", _x , -2000); setProperty("/crown1", _x , -2000); } else if (msfukoma == 0) { setProperty("/crown3", _x , -2000); setProperty("/crown1", _x , -2000); setProperty("/crown4", _x , -2000); }
Frame 1298
gotoAndStop (1269);
Frame 1356
startDrag ("/mouse", true);
Frame 1385
gotoAndStop (1356);
Frame 1415
gotoAndStop (1356);
Frame 1445
gotoAndStop (1356);
Frame 1453
startDrag ("/mouse", true);
Frame 1482
gotoAndStop (1453);
Frame 1513
gotoAndStop (1453);
Instance of Symbol 52 MovieClip "mouse" in Frame 1515
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1624
if (state5 == 1) { state5 = 2; level5 = "Good friend"; gotoAndStop (1633); } else if (state5 == 2) { state5 = 3; level5 = "Close friend"; gotoAndStop (1634); } else if (state5 == 3) { state5 = 4; level5 = "Girlfriend"; gotoAndStop (1635); } else if (state5 == 4) { state5 = 5; level5 = "Lover"; gotoAndStop (1636); }
Frame 1644
gotoAndStop (1529);
Frame 1750
stop();
Frame 1773
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 1774
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1783
gotoAndStop (1774);
Frame 1784
startDrag ("/mouse", true);
Frame 1863
startDrag ("/mouse", true);
Frame 1869
gotoAndStop (1863);
Frame 1927
stop();
Frame 1934
gotoAndStop (1863);
Frame 1936
gotoAndStop (1863);
Frame 1940
if ((hygiene < 75) and (hygiene >= 50)) { setProperty("/lightdirt", _x , 190); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , -1000); } else if ((hygiene < 50) and (hygiene >= 25)) { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , 188); setProperty("/superdirt", _x , -1000); } else if (hygiene < 25) { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , 189); } else { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , -1000); } if ((health < 50) and (0 < health)) { setProperty("/sick", _x , 226.3); } else if (health >= 50) { setProperty("/sick", _x , -1000); } else { gotoAndStop (1945); }
Instance of Symbol 52 MovieClip "mouse" in Frame 1940
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1941
stop();
Frame 2046
gotoAndStop (1946);
Frame 2140
startDrag ("/mouse", true);
Instance of Symbol 52 MovieClip "mouse" in Frame 2141
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2241
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2244
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2278
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2286
startDrag ("/mouse", true);
Frame 2320
stop();
Frame 2330
stopAllSounds();
Frame 2335
startDrag ("/mouse", true);
Instance of Symbol 52 MovieClip "mouse" in Frame 2380
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2434
stopAllSounds();
Frame 2460
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 2477
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2500
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 2500
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2516
stopAllSounds();
Instance of Symbol 52 MovieClip "mouse" in Frame 2531
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2561
stop();
Frame 2606
stopAllSounds();
Instance of Symbol 52 MovieClip "mouse" in Frame 2606
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2623
stopAllSounds();
Frame 2624
tellTarget ("/lock") { gotoAndPlay ("hit3"); };
Frame 2651
stop();
Frame 2674
stopAllSounds();
Frame 2693
stop();
Frame 2706
startDrag ("/mouse", true);
Instance of Symbol 52 MovieClip "mouse" in Frame 2741
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2809
stop();
Frame 2831
startDrag ("/mouse", true);
Frame 2863
startDrag ("/mouse", true);
Instance of Symbol 52 MovieClip "mouse" in Frame 2889
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2893
score1 = ((((b1 + s1) + p1) + k1) + l1) + int(pop1 / 10); score3 = ((((b3 + s3) + p3) + k3) + l3) + int(pop3 / 10); score4 = ((((b4 + s4) + p4) + k4) + l4) + int(pop4 / 10);
Frame 3035
stop();
Frame 3151
stopAllSounds();
Frame 3183
stop();
Frame 3222
gotoAndPlay (1229);
Instance of Symbol 52 MovieClip "mouse" in Frame 3238
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3362
stop();
Frame 3399
stopAllSounds(); stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 3409
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3527
stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 3560
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3566
gotoAndStop (3560);
Frame 3624
stop();
Frame 3629
gotoAndStop (3560);
Frame 3631
gotoAndStop (3560);
Frame 3633
gotoAndStop (3560);
Frame 3637
gotoAndStop (3560);
Frame 3660
gotoAndStop (3635);
Frame 3685
gotoAndStop (3635);
Frame 3710
gotoAndStop (3635);
Instance of Symbol 52 MovieClip "mouse" in Frame 3711
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3724
gotoAndStop (3711);
Frame 3730
gotoAndStop (3711);
Frame 3732
gotoAndStop (3711);
Frame 3790
stop();
Frame 3795
gotoAndStop (3711);
Frame 3797
gotoAndStop (3711);
Frame 3799
gotoAndStop (3711);
Frame 3803
gotoAndStop (3711);
Frame 3826
gotoAndStop (3801);
Frame 3851
gotoAndStop (3801);
Frame 3876
gotoAndStop (3801);
Instance of Symbol 52 MovieClip "mouse" in Frame 3877
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3883
gotoAndStop (3877);
Frame 3887
gotoAndStop (3877);
Frame 3890
gotoAndStop (3877);
Frame 3896
gotoAndStop (3877);
Frame 3898
gotoAndStop (3877);
Frame 3900
gotoAndStop (3877);
Frame 3902
gotoAndStop (3877);
Frame 3904
gotoAndStop (3877);
Frame 3970
gotoAndStop (3877);
Frame 3992
gotoAndStop (3967);
Frame 4017
gotoAndStop (3967);
Frame 4042
gotoAndStop (3967);
Frame 4044
if (mind == 1) { setProperty("/cross", _x , -100); }
Instance of Symbol 52 MovieClip "mouse" in Frame 4044
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4050
gotoAndStop (4044);
Frame 4055
gotoAndStop (4044);
Frame 4057
gotoAndStop (4044);
Frame 4063
gotoAndStop (4044);
Frame 4065
gotoAndStop (4044);
Frame 4067
gotoAndStop (4044);
Frame 4069
gotoAndStop (4044);
Frame 4071
gotoAndStop (4044);
Frame 4073
gotoAndStop (4044);
Frame 4077
gotoAndStop (4044);
Frame 4098
stop();
Frame 4099
gotoAndStop (4044);
Frame 4137
gotoAndStop (4044);
Frame 4159
gotoAndStop (4134);
Frame 4184
gotoAndStop (4134);
Frame 4209
gotoAndStop (4134);
Instance of Symbol 52 MovieClip "mouse" in Frame 4214
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4220
gotoAndStop (4214);
Frame 4278
stop();
Frame 4283
gotoAndStop (4214);
Frame 4285
gotoAndStop (4214);
Frame 4287
gotoAndStop (4214);
Frame 4291
gotoAndStop (4214);
Frame 4314
gotoAndStop (4289);
Frame 4339
gotoAndStop (4289);
Frame 4364
gotoAndStop (4289);
Instance of Symbol 52 MovieClip "mouse" in Frame 4365
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4378
gotoAndStop (4365);
Frame 4384
gotoAndStop (4365);
Frame 4386
gotoAndStop (4365);
Frame 4444
stop();
Frame 4449
gotoAndStop (4365);
Frame 4451
gotoAndStop (4365);
Frame 4453
gotoAndStop (4365);
Frame 4457
gotoAndStop (4365);
Frame 4480
gotoAndStop (4455);
Frame 4505
gotoAndStop (4455);
Frame 4530
gotoAndStop (4455);
Instance of Symbol 52 MovieClip "mouse" in Frame 4531
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4537
gotoAndStop (4531);
Frame 4541
gotoAndStop (4531);
Frame 4544
gotoAndStop (4531);
Frame 4550
gotoAndStop (4531);
Frame 4552
gotoAndStop (4531);
Frame 4554
gotoAndStop (4531);
Frame 4556
gotoAndStop (4531);
Frame 4558
gotoAndStop (4531);
Frame 4624
gotoAndStop (4531);
Frame 4646
gotoAndStop (4621);
Frame 4671
gotoAndStop (4621);
Frame 4696
gotoAndStop (4621);
Frame 4698
if (mind == 1) { setProperty("/cross", _x , -100); }
Instance of Symbol 52 MovieClip "mouse" in Frame 4698
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4704
gotoAndStop (4698);
Frame 4709
gotoAndStop (4698);
Frame 4711
gotoAndStop (4698);
Frame 4717
gotoAndStop (4698);
Frame 4719
gotoAndStop (4698);
Frame 4721
gotoAndStop (4698);
Frame 4723
gotoAndStop (4698);
Frame 4725
gotoAndStop (4698);
Frame 4727
gotoAndStop (4698);
Frame 4731
gotoAndStop (4698);
Frame 4752
stop();
Frame 4753
gotoAndStop (4698);
Frame 4791
gotoAndStop (4698);
Frame 4813
gotoAndStop (4788);
Frame 4838
gotoAndStop (4788);
Frame 4863
gotoAndStop (4788);
Instance of Symbol 52 MovieClip "mouse" in Frame 4870
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 52 MovieClip "mouse" in Frame 4871
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 52 MovieClip "mouse" in Frame 4876
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4880
gotoAndStop (4876);
Frame 4882
gotoAndStop (4876);
Frame 5035
gotoAndStop (4876);
Instance of Symbol 52 MovieClip "mouse" in Frame 5036
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5040
gotoAndStop (5036);
Frame 5042
gotoAndStop (5036);
Frame 5195
gotoAndStop (5036);
Instance of Symbol 52 MovieClip "mouse" in Frame 5196
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 52 MovieClip "mouse" in Frame 5200
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 52 MovieClip "mouse" in Frame 5202
onClipEvent (load) { Mouse.hide(); startDrag ("/mouse", true); }
Instance of Symbol 52 MovieClip "mouse" in Frame 5223
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5224
stopAllSounds();
Frame 5225
stopAllSounds();
Frame 5227
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 5227
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5243
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5250
stop();
Frame 5276
stopAllSounds();
Frame 5426
if (kiss == 1) { gotoAndPlay (5427); } else { gotoAndStop (5227); }
Frame 5486
stop();
Frame 5495
gotoAndStop (5227);
Frame 5517
gotoAndStop (5243);
Frame 5542
gotoAndStop (5243);
Frame 5567
gotoAndStop (5243);
Frame 5568
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 5568
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5584
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5591
stop();
Frame 5617
stopAllSounds();
Frame 5767
if (kiss == 1) { gotoAndPlay (5768); } else { gotoAndStop (5568); }
Frame 5827
stop();
Frame 5836
gotoAndStop (5568);
Frame 5858
gotoAndStop (5584);
Frame 5883
gotoAndStop (5584);
Frame 5908
gotoAndStop (5584);
Frame 5922
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 5922
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5945
stop();
Frame 5971
stopAllSounds();
Frame 6121
if (kiss == 1) { gotoAndPlay (6122); } else { gotoAndStop (5922); }
Frame 6181
stop();
Frame 6190
gotoAndStop (5922);
Frame 6212
gotoAndStop (5938);
Frame 6237
gotoAndStop (5938);
Frame 6262
gotoAndStop (5938);
Frame 6275
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 6275
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6298
stop();
Frame 6324
stopAllSounds();
Frame 6474
if (kiss == 1) { gotoAndPlay (6475); } else { gotoAndStop (6275); }
Frame 6534
stop();
Frame 6543
gotoAndStop (6275);
Frame 6565
gotoAndStop (6291);
Frame 6590
gotoAndStop (6291);
Frame 6615
gotoAndStop (6291);
Frame 6628
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 6628
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6651
stop();
Frame 6677
stopAllSounds();
Frame 6827
if (kiss == 1) { gotoAndPlay (6828); } else { gotoAndStop (6628); }
Frame 6887
stop();
Frame 6896
gotoAndStop (6628);
Frame 6918
gotoAndStop (6644);
Frame 6943
gotoAndStop (6644);
Frame 6968
gotoAndStop (6644);
Frame 6981
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 6981
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7004
stop();
Frame 7030
stopAllSounds();
Frame 7180
if (kiss == 1) { gotoAndPlay (7181); } else { gotoAndStop (6981); }
Frame 7240
stop();
Frame 7249
gotoAndStop (6981);
Frame 7271
gotoAndStop (6997);
Frame 7296
gotoAndStop (6997);
Frame 7321
gotoAndStop (6997);
Instance of Symbol 52 MovieClip "mouse" in Frame 7334
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7335
stopAllSounds();
Frame 7336
stopAllSounds();
Frame 7337
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 7337
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7353
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 7360
stop();
Frame 7386
stopAllSounds();
Frame 7536
if (kiss2 == 1) { gotoAndPlay (7537); } else { gotoAndStop (7337); }
Frame 7596
stop();
Frame 7605
gotoAndStop (7337);
Frame 7627
gotoAndStop (7353);
Frame 7652
gotoAndStop (7353);
Frame 7677
gotoAndStop (7353);
Frame 7690
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 7690
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7706
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 7713
stop();
Frame 7739
stopAllSounds();
Frame 7889
if (kiss2 == 1) { gotoAndPlay (7890); } else { gotoAndStop (7690); }
Frame 7949
stop();
Frame 7958
gotoAndStop (7690);
Frame 7980
gotoAndStop (7706);
Frame 8005
gotoAndStop (7706);
Frame 8030
gotoAndStop (7706);
Frame 8043
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 8043
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8059
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 8066
stop();
Frame 8092
stopAllSounds();
Frame 8242
if (kiss2 == 1) { gotoAndPlay (8243); } else { gotoAndStop (8043); }
Frame 8302
stop();
Frame 8311
gotoAndStop (8043);
Frame 8333
gotoAndStop (8059);
Frame 8358
gotoAndStop (8059);
Frame 8383
gotoAndStop (8059);
Frame 8396
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 8396
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8412
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 8419
stop();
Frame 8445
stopAllSounds();
Frame 8595
if (kiss2 == 1) { gotoAndPlay (8596); } else { gotoAndStop (8396); }
Frame 8655
stop();
Frame 8664
gotoAndStop (8396);
Frame 8686
gotoAndStop (8412);
Frame 8711
gotoAndStop (8412);
Frame 8736
gotoAndStop (8412);
Frame 8749
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (8949); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 8749
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8759
gotoAndStop (8749);
Frame 8772
stop();
Frame 8798
stopAllSounds();
Frame 8948
stopAllSounds(); gotoAndStop (8749);
Frame 9008
stop();
Frame 9009
gotoAndStop (8749);
Frame 9017
gotoAndStop (8749);
Frame 9039
gotoAndStop (8765);
Frame 9064
gotoAndStop (8765);
Frame 9089
gotoAndStop (8765);
Frame 9090
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood < 300) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (9290); } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 52 MovieClip "mouse" in Frame 9090
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9100
gotoAndStop (9090);
Frame 9113
stop();
Frame 9139
stopAllSounds();
Frame 9289
stopAllSounds(); gotoAndStop (9090);
Frame 9349
stop();
Frame 9350
gotoAndStop (9090);
Frame 9358
gotoAndStop (9090);
Frame 9380
gotoAndStop (9106);
Frame 9405
gotoAndStop (9106);
Frame 9430
gotoAndStop (9106);
Frame 9431
Mouse.show();
Frame 9432
if (fart >= 5) { fart = 0; gotoAndPlay (9467); }
Frame 9466
gotoAndPlay (9432);
Frame 9483
gotoAndPlay (9432);
Frame 9484
startDrag ("/feather", true);
Frame 9485
Mouse.show();
Frame 9486
Mouse.show();
Frame 9487
Mouse.show();
Frame 9488
Mouse.show();
Frame 9489
Mouse.show();
Frame 9497
gotoAndStop (5203);
Frame 9499
Mouse.show();
Frame 9507
gotoAndStop (5203);
Frame 9509
Mouse.show();
Frame 9517
gotoAndStop (5203);
Frame 9519
Mouse.show();
Frame 9527
gotoAndStop (5203);
Frame 9530
Mouse.show();
Frame 9538
gotoAndStop (5212);
Frame 9540
Mouse.show();
Frame 9548
gotoAndStop (5212);
Frame 9550
Mouse.show();
Frame 9558
gotoAndStop (5212);
Frame 9560
Mouse.show();
Frame 9569
gotoAndStop (5212);
Frame 9570
Mouse.show();
Frame 9578
gotoAndStop (5206);
Frame 9580
Mouse.show();
Frame 9588
gotoAndStop (5206);
Frame 9590
Mouse.show();
Frame 9598
gotoAndStop (5206);
Frame 9600
Mouse.show();
Frame 9608
gotoAndStop (5206);
Frame 9609
Mouse.show();
Frame 9667
gotoAndStop (5209);
Frame 9669
Mouse.show();
Frame 9727
gotoAndStop (5209);
Frame 9729
Mouse.show();
Frame 9787
gotoAndStop (5209);
Frame 9789
Mouse.show();
Frame 9848
gotoAndStop (5209);
Instance of Symbol 52 MovieClip "mouse" in Frame 9849
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9877
Mouse.show(); if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 9878
stop();
Frame 9882
gotoAndStop (9881);
Frame 9928
gotoAndStop (9929);
Frame 9930
gotoAndStop (9929);
Frame 9938
gotoAndStop (9939);
Frame 9940
gotoAndStop (9939);
Frame 9958
gotoAndStop (9959);
Frame 9960
gotoAndStop (9959);
Frame 9968
gotoAndStop (9969);
Frame 9970
gotoAndStop (9969);
Frame 9978
gotoAndStop (9979);
Instance of Symbol 4616 MovieClip "mainStars" in Frame 9980
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 4619 MovieClip "mainGround" in Frame 9980
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 4628 MovieClip "spaceship" in Frame 9980
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 10; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 4632 MovieClip "enemy1" in Frame 9980
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (9981); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 4632 MovieClip "car2" in Frame 9980
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (9981); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 4632 MovieClip "car3" in Frame 9980
onClipEvent (load) { function reset() { this._x = random(300) + 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (9981); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 4635 MovieClip "police" in Frame 9980
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 28; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { _root.gotoAndStop("gameOver"); } else if (this._x < -600) { _root.gotoAndStop("pass"); } if (this._y < (_root.spaceship._y - 12)) { this._y = this._y + 12; } else if ((_root.spaceship._y + 12) < this._y) { this._y = this._y - 12; } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("gameOver"); } }
Instance of Symbol 4632 MovieClip "enemy2" in Frame 9980
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (9981); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 11 MovieClip "nitro" in Frame 9980
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 52 MovieClip "mouse" in Frame 9980
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9981
stop();
Frame 9982
stopAllSounds();
Frame 9983
stopAllSounds();
Instance of Symbol 11 MovieClip "nitro" in Frame 9985
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 4616 MovieClip "mainStars" in Frame 9987
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 4619 MovieClip "mainGround" in Frame 9987
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 4628 MovieClip "spaceship" in Frame 9987
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 4632 MovieClip "enemy1" in Frame 9987
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (9988); } }
Instance of Symbol 4632 MovieClip "car2" in Frame 9987
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (9988); } }
Instance of Symbol 4632 MovieClip "car3" in Frame 9987
onClipEvent (load) { function reset() { this._x = random(300) + 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (9988); } }
Instance of Symbol 4635 MovieClip "police" in Frame 9987
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 28; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } } else if (this._x < -600) { if (_root.promchoice == 0) { _root.gotoAndStop("pas"); } else { _root.gotoAndStop("success"); } } if (this._y < (_root.spaceship._y - 12)) { this._y = this._y + 12; } else if ((_root.spaceship._y + 12) < this._y) { this._y = this._y - 12; } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } } }
Instance of Symbol 4632 MovieClip "enemy2" in Frame 9987
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (9988); } }
Instance of Symbol 11 MovieClip "nitro" in Frame 9987
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 52 MovieClip "mouse" in Frame 9987
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9988
stop();
Frame 9989
stopAllSounds();
Frame 9990
stopAllSounds();
Instance of Symbol 11 MovieClip "nitro" in Frame 9992
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Frame 9994
stopAllSounds();
Frame 9995
stopAllSounds();
Frame 9996
Mouse.hide(); stop();
Instance of Symbol 52 MovieClip "mouse" in Frame 9996
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9997
tellTarget ("/ami_clip") { gotoAndStop (1); };
Frame 9998
tellTarget ("/ami_clip") { gotoAndStop (2); };
Frame 9999
tellTarget ("/ami_clip") { gotoAndStop (3); };
Frame 10006
youren = youren - 1; yourhp = yourhp - 1; setProperty("/hp", _width , enemyhp); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren);
Instance of Symbol 4723 MovieClip "lock" in Frame 10006
onClipEvent (load) { startDrag ("/lock", true); }
Frame 10011
gotoAndPlay (10006);
Frame 10012
if (enemyhp >= 1200) { gotoAndPlay (10024); } youren = youren - 1; yourhp = yourhp - 1; setProperty("/hp", _width , enemyhp); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren);
Frame 10017
gotoAndPlay (10012);
Frame 10018
youren = youren - 1; yourhp = yourhp - 1; setProperty("/hp", _width , enemyhp); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren);
Frame 10023
gotoAndPlay (10018);
Frame 10024
tellTarget ("/pussy") { gotoAndPlay (2); };
Frame 10055
tellTarget ("/ami_clip") { gotoAndStop (7); };
Frame 10071
gotoAndStop (10085);
Frame 10072
if (display < damage2) { tellTarget ("/ami_clip") { gotoAndStop (6); }; } else if (display == damage2) { tellTarget ("/ami_clip") { gotoAndStop (4); }; } else if (damage2 < display) { tellTarget ("/ami_clip") { gotoAndStop (5); }; } if (0 >= yourhp) { gotoAndPlay (10266); } if (0 >= youren) { gotoAndPlay (10266); } if (0 >= enemyhp) { gotoAndStop (10376); } setProperty("/hp", _width , enemyhp); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); if (energy < 0) { energy = 0; } else if (200 < energy) { energy = 200; } if (20 >= energy) { her_state = "weak"; tellTarget ("/triangle") { gotoAndStop (5); }; } else if (60 >= energy) { her_state = "nervous"; tellTarget ("/triangle") { gotoAndStop (3); }; } else if (120 >= energy) { her_state = "relax"; tellTarget ("/triangle") { gotoAndStop (1); }; } else if (160 >= energy) { her_state = "hyper"; tellTarget ("/triangle") { gotoAndStop (4); }; } else if (200 >= energy) { her_state = "aggressive"; tellTarget ("/triangle") { gotoAndStop (2); }; }
Frame 10073
damage1 = 0; damage2 = 0; damage3 = 0; display = 0;
Frame 10085
stop();
Frame 10100
stop(); if (card_ana == 0) { tellTarget ("/ana") { gotoAndStop (4); }; } else if (card_ana == 1) { tellTarget ("/ana") { gotoAndStop (1); }; } else if (card_ana == 2) { tellTarget ("/ana") { gotoAndStop (2); }; } else if (card_ana >= 3) { tellTarget ("/ana") { gotoAndStop (3); }; } if (card_frt == 0) { tellTarget ("/frt") { gotoAndStop (4); }; } else if (card_frt == 1) { tellTarget ("/frt") { gotoAndStop (1); }; } else if (card_frt == 2) { tellTarget ("/frt") { gotoAndStop (2); }; } else if (card_frt >= 3) { tellTarget ("/frt") { gotoAndStop (3); }; } if (card_bac == 0) { tellTarget ("/bac") { gotoAndStop (4); }; } else if (card_bac == 1) { tellTarget ("/bac") { gotoAndStop (1); }; } else if (card_bac == 2) { tellTarget ("/bac") { gotoAndStop (2); }; } else if (card_bac >= 3) { tellTarget ("/bac") { gotoAndStop (3); }; } if (card_fin == 0) { tellTarget ("/fin") { gotoAndStop (4); }; } else if (card_fin == 1) { tellTarget ("/fin") { gotoAndStop (1); }; } else if (card_fin == 2) { tellTarget ("/fin") { gotoAndStop (2); }; } else if (card_fin >= 3) { tellTarget ("/fin") { gotoAndStop (3); }; } if (card_toe == 0) { tellTarget ("/toe") { gotoAndStop (4); }; } else if (card_toe == 1) { tellTarget ("/toe") { gotoAndStop (1); }; } else if (card_toe == 2) { tellTarget ("/toe") { gotoAndStop (2); }; } else if (card_toe >= 3) { tellTarget ("/toe") { gotoAndStop (3); }; } if (card_nip == 0) { tellTarget ("/nip") { gotoAndStop (4); }; } else if (card_nip == 1) { tellTarget ("/nip") { gotoAndStop (1); }; } else if (card_nip == 2) { tellTarget ("/nip") { gotoAndStop (2); }; } else if (card_nip >= 3) { tellTarget ("/nip") { gotoAndStop (3); }; } if (card_kis == 0) { tellTarget ("/kis") { gotoAndStop (4); }; } else if (card_kis == 1) { tellTarget ("/kis") { gotoAndStop (1); }; } else if (card_kis == 2) { tellTarget ("/kis") { gotoAndStop (2); }; } else if (card_kis >= 3) { tellTarget ("/kis") { gotoAndStop (3); }; }
Frame 10110
if (her_state == "relax") { damage1 = damage1; damage2 = damage2; damage3 = damage3; } else if (her_state == "nervous") { damage1 = damage1 * 0.5; damage2 = damage2 * 0.5; damage3 = damage3 * 1.5; } else if (her_state == "hyper") { damage1 = damage1 * 1.5; damage2 = damage2 * 1.5; damage3 = damage3 * 0.5; } else if (her_state == "aggressive") { damage1 = damage1 * 1.5; damage2 = damage2 * 0.5; damage3 = damage3; } else if (her_state == "weak") { damage1 = damage1 * 0.5; damage2 = damage2 * 1.5; damage3 = damage3; } display = damage1 / 2; enemyhp = enemyhp + damage1; yourhp = yourhp + damage2; youren = youren + damage3; energy = energy + (damage3 / 2); if (choice == 1) { countt = 3; setProperty("/ani_bac", _x , 74); } else if (choice == 2) { countt = 2; setProperty("/ani_frt", _x , 74); } else if (choice == 3) { countt = 1; setProperty("/ani_ana", _x , 335); } else if (choice == 4) { countt = 1; setProperty("/ani_fin", _x , 76); } else if (choice == 5) { countt = 2; setProperty("/ani_toe", _x , 74); } else if (choice == 6) { countt = 3; setProperty("/ani_nip", _x , 438); } else if (choice == 7) { countt = 4; setProperty("/ani_kis", _x , 334); }
Frame 10120
setProperty("/hp", _width , enemyhp); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren);
Frame 10140
setProperty("/ani_bac", _x , -800); setProperty("/ani_frt", _x , -800); setProperty("/ani_ana", _x , -800); setProperty("/ani_fin", _x , -800); setProperty("/ani_toe", _x , -800); setProperty("/ani_nip", _x , -800); setProperty("/ani_kis", _x , -800); if (choice == 7) { gotoAndPlay (10356); } else { gotoAndPlay (10072); }
Frame 10145
if (choice == 8) { setProperty("/simman", _x , 208); } else if (choice == 9) { setProperty("/time", _x , 208); } else if (choice == 10) { setProperty("/vegeta", _x , 208); } display = damage1 / 2; enemyhp = enemyhp + damage1; yourhp = yourhp + damage2; youren = youren + damage3; if (500 < yourhp) { yourhp = 500; } if (500 < youren) { youren = 500; }
Frame 10154
setProperty("/hp", _width , enemyhp); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren);
Frame 10179
setProperty("/simman", _x , -600); setProperty("/time", _x , -600); setProperty("/vegeta", _x , -600); gotoAndPlay (10072);
Frame 10210
if (counttt >= 3) { gotoAndPlay (10211); } else { gotoAndPlay (10110); }
Frame 10232
gotoAndPlay (10110);
Frame 10246
youren = youren + damage3; energy = energy + (damage3 / 2); counttt = 1; setProperty("/youren", _width , youren);
Frame 10261
damage1 = 0; damage2 = 0; damage3 = 0; display = 0; gotoAndPlay (10072);
Frame 10321
gotoAndStop (10371);
Frame 10356
setProperty("/hp", _width , energy); energy = energy - 1; if (count >= 100) { gotoAndPlay (10072); }
Frame 10357
count = count + 1; if (20 >= energy) { her_state = "weak"; tellTarget ("/triangle") { gotoAndStop (5); }; } else if (60 >= energy) { her_state = "nervous"; tellTarget ("/triangle") { gotoAndStop (3); }; } else if (120 >= energy) { her_state = "relax"; tellTarget ("/triangle") { gotoAndStop (1); }; } else if (160 >= energy) { her_state = "hyper"; tellTarget ("/triangle") { gotoAndStop (4); }; } else if (200 >= energy) { her_state = "aggressive"; tellTarget ("/triangle") { gotoAndStop (2); }; } gotoAndPlay (10356);
Frame 10371
stopAllSounds();
Frame 10376
stopAllSounds();
Symbol 6 Button
on (release) { getURL ("http://www.99megastore.com", "_blank"); }
Symbol 38 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); if (mySO.data.day != undefined) { day = mySO.data.day; msfukoma = mySO.data.msfukoma; promchoice = mySO.data.promchoice; pic1 = mySO.data.pic1; pic2 = mySO.data.pic2; pic3 = mySO.data.pic3; pic4 = mySO.data.pic4; pic5 = mySO.data.pic5; pic6 = mySO.data.pic6; name = mySO.data.name; style = mySO.data.style; height = mySO.data.height; weight = mySO.data.weight; hp = mySO.data.hp; kn = mySO.data.kn; st = mySO.data.st; ch = mySO.data.ch; knmax = mySO.data.knmax; stmax = mySO.data.stmax; chmax = mySO.data.chmax; money = mySO.data.money; luck = mySO.data.luck; ratio = mySO.data.ratio; lemon = mySO.data.lemon; hand = mySO.data.hand; pill = mySO.data.pill; flower = mySO.data.flower; bear = mySO.data.bear; diamond = mySO.data.diamond; special = mySO.data.special; trophy = mySO.data.trophy; goldbelt = mySO.data.goldbelt; gift1 = mySO.data.gift1; gift3 = mySO.data.gift3; gift2 = mySO.data.gift2; gift4 = mySO.data.gift4; gift6 = mySO.data.gift6; gift5 = mySO.data.gift5; mind = mySO.data.mind; ship3 = mySO.data.ship3; opo3 = mySO.data.pop3; level3 = mySO.data.level3; sch3 = mySO.data.sch3; b3 = mySO.data.b3; s3 = mySO.data.s3; p3 = mySO.data.p3; k3 = mySO.data.k3; l3 = mySO.data.l3; dateday3 = mySO.data.dateday3; state3 = mySO.data.state3; ship2 = mySO.data.ship2; opo2 = mySO.data.pop2; sch2 = mySO.data.sch2; level2 = mySO.data.level2; kissdate2 = mySO.data.kissdate2; b2 = mySO.data.b2; s2 = mySO.data.s2; p2 = mySO.data.p2; k2 = mySO.data.k2; l2 = mySO.data.l2; dateday2 = mySO.data.dateday2; state2 = mySO.data.state2; ship = mySO.data.ship; level = mySO.data.level; pop1 = mySO.data.pop1; sch1 = mySO.data.sch1; kiss = mySO.data.kiss; kissdate = mySO.data.kissdate; b1 = mySO.data.b1; s1 = mySO.data.s1; p1 = mySO.data.p1; k1 = mySO.data.k1; l1 = mySO.data.l1; dateday = mySO.data.dateday; state = mySO.data.state; ship5 = mySO.data.ship5; level5 = mySO.data.level5; state5 = mySO.data.state5; ship4 = mySO.data.ship4; level4 = mySO.data.level4; karin_energy = mySO.data.karin_energy; hygiene = mySO.data.hygiene; health = mySO.data.health; state4 = mySO.data.state4; b4 = mySO.data.b4; s4 = mySO.data.s4; p4 = mySO.data.p4; k4 = mySO.data.k4; l4 = mySO.data.l4; sch4 = mySO.data.sch4; pop4 = mySO.data.pop4; state4 = mySO.data.state4; week = mySO.data.week; luck = mySO.data.luck; count = mySO.data.count; countt = mySO.data.countt; counttt = mySO.data.counttt; school = mySO.data.school; breath = mySO.data.breath; timer = mySO.data.timer; oldtimer = mySO.data.oldtimer; popcorn = mySO.data.popcorn; fartscene = mySO.data.fartscene; bitchfight = mySO.data.bitchfight; rest = mySO.data.rest; forest = mySO.data.forest; gold = mySO.data.gold; beach = mySO.data.beach; blue = mySO.data.blue; space = mySO.data.space; cond = mySO.data.cond; kiss = mySO.data.kiss; kiss2 = mySO.data.kiss2; shipadd = mySO.data.shipadd; stadd = mySO.data.stadd; chadd = mySO.data.chadd; knadd = mySO.data.knadd; stopAllSounds(); gotoAndStop (1529); } }
Symbol 42 Button
on (press) { gotoAndStop (8); }
Symbol 44 MovieClip Frame 129
gotoAndPlay (29);
Symbol 49 Button
on (keyPress "p") { day = 1; week = "MON"; hp = 100; money = 30000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 1; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 5000; ship2 = 5000; shipadd = 0; state = 4; state2 = 4; level = "Stranger"; level2 = "New friend"; pts = 27; st = 100; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 100; diamond = 100; lemon = 100; hand = 100; pill = 100; mind = 0; oldtimer = 0; timer = 0; stopAllSounds(); gotoAndStop (5223); }
Symbol 68 Button
on (release) { style = 1; gotoAndStop (33); }
Symbol 71 Button
on (release) { style = 2; gotoAndStop (33); }
Symbol 72 Button
on (release) { style = 3; gotoAndStop (33); }
Symbol 73 Button
on (release) { style = 4; gotoAndStop (33); }
Symbol 98 MovieClip Frame 20
gotoAndPlay (1);
Symbol 98 MovieClip Frame 24
gotoAndPlay (1);
Symbol 98 MovieClip Frame 70
gotoAndPlay (1);
Symbol 98 MovieClip Frame 74
gotoAndPlay (1);
Symbol 98 MovieClip Frame 78
gotoAndPlay (1);
Symbol 98 MovieClip Frame 100
gotoAndPlay (1);
Symbol 98 MovieClip Frame 162
stop();
Symbol 111 MovieClip Frame 9
gotoAndPlay (1);
Symbol 111 MovieClip Frame 14
gotoAndPlay (1);
Symbol 111 MovieClip Frame 59
gotoAndPlay (1);
Symbol 111 MovieClip Frame 63
gotoAndPlay (1);
Symbol 111 MovieClip Frame 67
gotoAndPlay (1);
Symbol 111 MovieClip Frame 91
gotoAndPlay (1);
Symbol 111 MovieClip Frame 150
stop();
Symbol 121 MovieClip Frame 9
gotoAndPlay (1);
Symbol 121 MovieClip Frame 14
gotoAndPlay (1);
Symbol 121 MovieClip Frame 59
gotoAndPlay (1);
Symbol 121 MovieClip Frame 63
gotoAndPlay (1);
Symbol 121 MovieClip Frame 67
gotoAndPlay (1);
Symbol 121 MovieClip Frame 91
gotoAndPlay (1);
Symbol 121 MovieClip Frame 150
stop();
Symbol 129 MovieClip Frame 9
gotoAndPlay (1);
Symbol 129 MovieClip Frame 14
gotoAndPlay (1);
Symbol 129 MovieClip Frame 59
gotoAndPlay (1);
Symbol 129 MovieClip Frame 63
gotoAndPlay (1);
Symbol 129 MovieClip Frame 67
gotoAndPlay (1);
Symbol 129 MovieClip Frame 91
gotoAndPlay (1);
Symbol 129 MovieClip Frame 150
stop();
Symbol 130 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; damage = 1500 / st; hitq = st; hitw = st * 25; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 15; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 10; stopz = 5; resumez = 7; wage = 150; gotoAndStop (185); }
Symbol 132 Button
on (release) { hostage = 0; gotoAndStop (353); }
Symbol 133 Button
on (release) { enemyhp = 3000; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 10; stopq = 3; resumeq = 5; hita = st / 10; hits = st * 4; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; wage = 1000; hostage = 0; gotoAndStop (521); }
Symbol 134 Button
on (release) { enemyhp = 3000; damage = 6000 / st; yourhp = 500; youren = 500; hitq = st / 20; hitw = st * 3; stopq = 3; resumeq = 5; hita = st / 40; hits = st; stopa = 5; resumea = 7; hitz = st / 40; hitx = st * 0.5; stopz = 5; resumez = 7; wage = 3000; gotoAndStop (689); }
Symbol 148 Button
on (release) { gotoAndStop (27); }
Symbol 150 Button
on (release) { if (state4 >= 1) { gotoAndStop (28); } else { gotoAndStop (32); } }
Symbol 151 Button
on (release) { if (state2 >= 3) { gotoAndStop (29); } else { gotoAndStop (32); } }
Symbol 152 Button
on (release) { if (state >= 3) { gotoAndStop (30); } else { gotoAndStop (32); } }
Symbol 205 Button
on (release, keyPress "<Space>") { if (((day == 19) or (day == 47)) or (day == 75)) { gotoAndStop (2335); } else if ((day == 21) && (school == 21)) { school = 34; gotoAndStop (2606); } else { gotoAndStop (35); } }
Symbol 240 Button
on (release, keyPress "<Space>") { gotoAndStop (1227); }
Symbol 284 Button
on (release) { sch1 = "Fitness Center"; gotoAndStop (23); }
Symbol 285 Button
on (release) { sch1 = "Beauty Salon"; gotoAndStop (23); }
Symbol 286 Button
on (release) { sch1 = "Model School"; gotoAndStop (23); }
Symbol 287 Button
on (release) { sch1 = "Library"; gotoAndStop (23); }
Symbol 288 Button
on (release) { sch1 = "Temple"; gotoAndStop (23); }
Symbol 289 Button
on (release) { sch1 = "Free"; gotoAndStop (23); }
Symbol 290 Button
on (release) { sch2 = "Fitness Center"; gotoAndStop (23); }
Symbol 291 Button
on (release) { sch2 = "Beauty Salon"; gotoAndStop (23); }
Symbol 292 Button
on (release) { sch2 = "Model School"; gotoAndStop (23); }
Symbol 293 Button
on (release) { sch2 = "Library"; gotoAndStop (23); }
Symbol 294 Button
on (release) { sch2 = "Temple"; gotoAndStop (23); }
Symbol 295 Button
on (release) { sch2 = "Free"; gotoAndStop (23); }
Symbol 296 Button
on (release) { sch3 = "Fitness Center"; gotoAndStop (23); }
Symbol 297 Button
on (release) { sch3 = "Beauty Salon"; gotoAndStop (23); }
Symbol 298 Button
on (release) { sch3 = "Model School"; gotoAndStop (23); }
Symbol 299 Button
on (release) { sch3 = "Library"; gotoAndStop (23); }
Symbol 300 Button
on (release) { sch3 = "Temple"; gotoAndStop (23); }
Symbol 301 Button
on (release) { sch3 = "Free"; gotoAndStop (23); }
Symbol 306 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 307 Button
on (release) { sch4 = "Fitness Center"; gotoAndStop (23); }
Symbol 308 Button
on (release) { sch4 = "Beauty Salon"; gotoAndStop (23); }
Symbol 309 Button
on (release) { sch4 = "Model School"; gotoAndStop (23); }
Symbol 310 Button
on (release) { sch4 = "Library"; gotoAndStop (23); }
Symbol 311 Button
on (release) { sch4 = "Temple"; gotoAndStop (23); }
Symbol 312 Button
on (release) { sch4 = "Free"; gotoAndStop (23); }
Symbol 347 Button
on (release) { gotoAndStop (23); }
Symbol 363 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; ship3 = 350; ship4 = 0; ship5 = "????"; shipadd = 0; state = 0; state2 = 1; state3 = 3; state4 = 0; state5 = 1; level = "Stranger"; level2 = "New friend"; level3 = "Childhd friend"; level4 = "Pet"; level5 = "New friend"; pts = 27; st = 1; stmax = 200; kn = 1; knmax = 200; ch = 1; chmax = 200; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); dateday3 = 1 + random(5); b1 = 5; s1 = 5; p1 = 5; k1 = 45; l1 = 40; pop1 = 10; sch1 = "Free"; b2 = 70; s2 = 55; p2 = 65; k2 = 80; l2 = 45; pop2 = 0; sch2 = "Free"; b3 = 45; s3 = 50; p3 = 45; k3 = 30; l3 = 30; pop3 = 50; sch3 = "Free"; b4 = 80; s4 = 80; p4 = 80; k4 = 20; l4 = 25; pop4 = 150; sch4 = "Free"; stopAllSounds(); gotoAndPlay (2286); } }
Symbol 367 Button
on (release) { school = 10; stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; gift1 = 0; gift2 = 0; gift3 = 0; gift4 = 0; gift5 = 0; gift6 = 0; mind = 0; goldbelt = 0; trophy = 0; oldtimer = 0; timer = 0; popcorn = 0; fartscene = 0; bitchfight = 50 + random(5); promchoice = 0; msfukoma = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; st = 170; kn = 170; ch = 170; } if (name eq "simboys") { gift1 = 1; gift2 = 1; gift3 = 1; gift4 = 1; gift5 = 1; gift6 = 1; speical = 1; mind = 1; goldbelt = 1; state = 0; state2 = 1; ship = 500; ship2 = 500; state3 = 7; st = 170; kn = 170; ch = 170; day = 98; school = 99; } stopAllSounds(); gotoAndStop (2474); }
Symbol 374 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 376 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 377 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 378 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 379 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 385 Button
on (release) { gotoAndStop (9991); }
Symbol 391 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (1228); }
Symbol 396 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((popcorn == 1) or (day == 7)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1516); } else if ((((day == 27) or (day == 55)) or (day == 83)) or (day == 97)) { gotoAndStop (4872); } else if ((day == 34) && (school == 34)) { school = 40; gotoAndStop (2477); } else if ((day == bitchfight) && (school == bitchfight)) { school = 64; gotoAndStop (2741); } else if ((day == 89) && (school == 89)) { school = 99; gotoAndStop (2918); } else if ((day == 89) && (school == 100)) { gotoAndStop (1516); } else { gotoAndStop (1268); } }
Symbol 401 Button
on (release, keyPress "s") { stopAllSounds(); if (((state >= 3) and (day >= 35)) and (special == 0)) { special = 1; gotoAndStop (1784); } else { gotoAndStop (1774); } }
Symbol 406 Button
on (release) { stopAllSounds(); if ((state == 4) or (state == 5)) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5196); } else { gotoAndStop (1517); } }
Symbol 413 Button
on (release, keyPress "f") { stopAllSounds(); gotoAndStop (1453); }
Symbol 418 Button
on (release, keyPress "c") { stopAllSounds(); if ((day == 10) && (school == 10)) { school = 20; gotoAndStop (2500); } else if ((day == 40) && (school == 40)) { school = 44; gotoAndStop (2706); } else if ((day == 44) && (school == 44)) { school = 48; gotoAndStop (2831); } else if ((day == 64) && (school == 64)) { school = 69; gotoAndStop (2863); } else if ((day == 69) && (school == 69)) { school = 76; gotoAndStop (2889); } else { gotoAndStop (1356); } }
Symbol 423 Button
on (release) { stopAllSounds(); if (state2 >= 4) { gotoAndStop (5036); } else if (state2 == 9) { gotoAndStop (5196); } else { gotoAndStop (1517); } }
Symbol 427 Button
on (release) { if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if (state3 == 8) { gotoAndStop (2266); } else { gotoAndStop (2241); } } else if (state3 == 8) { gotoAndStop (2266); } else { gotoAndStop (2244); } }
Symbol 431 Button
on (release) { gotoAndStop (1529); }
Symbol 453 Button
on (release) { gotoAndStop (1221); }
Symbol 470 Button
on (release) { gotoAndStop (1173); }
Symbol 474 Button
on (release, keyPress "<Space>") { gotoAndStop (1226); }
Symbol 475 Button
on (release) { if (luck == 0) { gotoAndStop (1218); } if (luck == 1) { gotoAndStop (1217); } }
Symbol 507 MovieClip Frame 19
gotoAndPlay (1);
Symbol 507 MovieClip Frame 39
gotoAndPlay (1);
Symbol 507 MovieClip Frame 43
gotoAndPlay (1);
Symbol 507 MovieClip Frame 49
gotoAndPlay (1);
Symbol 507 MovieClip Frame 75
gotoAndPlay (1);
Symbol 507 MovieClip Frame 81
gotoAndPlay (1);
Symbol 507 MovieClip Frame 83
gotoAndPlay (1);
Symbol 507 MovieClip Frame 85
gotoAndPlay (1);
Symbol 507 MovieClip Frame 87
gotoAndPlay (1);
Symbol 507 MovieClip Frame 111
gotoAndPlay (1);
Symbol 507 MovieClip Frame 136
gotoAndPlay (1);
Symbol 507 MovieClip Frame 141
gotoAndPlay (1);
Symbol 507 MovieClip Frame 146
gotoAndPlay (1);
Symbol 507 MovieClip Frame 151
gotoAndPlay (1);
Symbol 507 MovieClip Frame 161
gotoAndPlay (1);
Symbol 509 Button
on (release) { _quality = "HIGH"; }
Symbol 511 Button
on (release) { _quality = "MEDIUM"; }
Symbol 512 Button
on (release) { _quality = "LOW"; }
Symbol 520 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 529 Button
on (release) { stopAllSounds(); enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; Mouse.hide(); startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 533 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 534 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 535 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 536 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (124); } } }
Symbol 538 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (124); } } }
Symbol 539 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (124); } } }
Symbol 553 Button
on (release) { gotoAndPlay (126); }
Symbol 557 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 558 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 559 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 566 Button
on (release) { enemyhp = 3000; gotoAndPlay (128); }
Symbol 567 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 577 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (130); }
Symbol 587 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (131); }
Symbol 590 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 598 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (133); }
Symbol 599 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 609 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (135); }
Symbol 619 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (136); }
Symbol 624 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (143); }
Symbol 628 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 635 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (150); }
Symbol 645 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 656 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (154); }
Symbol 658 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 668 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (161); }
Symbol 679 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (163); }
Symbol 680 Button
on (release) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } }
Symbol 683 Button
on (release) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } }
Symbol 690 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (35); }
Symbol 696 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 697 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } }
Symbol 698 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 699 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 700 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 701 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } }
Symbol 702 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } } else { youren = 0; } }
Symbol 703 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } }
Symbol 706 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (3 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (9 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (12 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 707 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 714 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 715 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 717 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (35); }
Symbol 727 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (35); }
Symbol 738 Button
on (release) { if (hostage == 0) { wage = 450; } else { wage = 350; } enemyhp = 3000; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 5; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 1.5; stopz = 5; resumez = 7; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 739 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 740 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 741 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } }
Symbol 742 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 743 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 744 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } }
Symbol 745 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } } else { youren = 0; } }
Symbol 746 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } }
Symbol 749 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 757 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (35); }
Symbol 762 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } _quality = "HIGH"; gotoAndStop (35); }
Symbol 768 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } _quality = "HIGH"; gotoAndStop (35); }
Symbol 779 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } }
Symbol 780 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 781 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 782 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } }
Symbol 783 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } } else { youren = 0; } }
Symbol 784 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } }
Symbol 787 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 796 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } else if (hostage == 0) { money = money + wage; } _quality = "HIGH"; gotoAndStop (35); }
Symbol 802 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } else if (hostage == 0) { money = money - wage; } _quality = "HIGH"; gotoAndStop (35); }
Symbol 809 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } }
Symbol 810 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 811 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 812 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } }
Symbol 813 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } } else { youren = 0; } }
Symbol 814 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } }
Symbol 817 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 826 Button
on (release) { if (goldbelt == 0) { money = money + 3000; _quality = "HIGH"; nextFrame(); } else if (goldbelt == 1) { money = money + 3000; _quality = "HIGH"; gotoAndStop (35); } }
Symbol 832 Button
on (release) { goldbelt = 1; gotoAndStop (35); }
Symbol 845 MovieClip Frame 9
gotoAndPlay (1);
Symbol 845 MovieClip Frame 14
gotoAndPlay (1);
Symbol 845 MovieClip Frame 59
gotoAndPlay (1);
Symbol 845 MovieClip Frame 63
gotoAndPlay (1);
Symbol 845 MovieClip Frame 67
gotoAndPlay (1);
Symbol 845 MovieClip Frame 91
gotoAndPlay (1);
Symbol 845 MovieClip Frame 150
stop();
Symbol 846 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } }
Symbol 847 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 848 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 849 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } }
Symbol 850 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } } else { youren = 0; } }
Symbol 851 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } }
Symbol 854 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 869 Button
on (release) { yourhp = 500; youren = 500; gotoAndStop (858); }
Symbol 878 MovieClip Frame 1
stop();
Symbol 880 Button
on (release) { choice = 5; speed1 = 2.2 + (random(6) / 10); speed2 = 2.2 + (random(6) / 10); gotoAndStop (1041); }
Symbol 881 Button
on (release) { choice = 4; speed1 = 1.6 + (random(6) / 10); speed2 = 1.6 + (random(6) / 10); gotoAndStop (1041); }
Symbol 882 Button
on (release) { choice = 2; speed1 = 0.6 + (random(3) / 10); speed2 = 0.6 + (random(3) / 10); gotoAndStop (1041); }
Symbol 883 Button
on (release) { choice = 3; speed1 = 1 + (random(4) / 10); speed2 = 1 + (random(4) / 10); gotoAndStop (1041); }
Symbol 884 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (1041); }
Symbol 892 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (1041); }
Symbol 906 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 910 Button
on (release) { gotoAndPlay (1042); }
Symbol 931 MovieClip Frame 8
gotoAndPlay (1);
Symbol 931 MovieClip Frame 14
gotoAndPlay (1);
Symbol 931 MovieClip Frame 21
gotoAndPlay (1);
Symbol 931 MovieClip Frame 30
gotoAndPlay (1);
Symbol 931 MovieClip Frame 38
gotoAndPlay (31);
Symbol 931 MovieClip Frame 66
stop();
Symbol 942 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 944 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 945 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 946 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 952 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 972 Button
on (release) { ch = ch + chadd; if (chmax < ch) { ch = chmax; } st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (35); }
Symbol 977 Button
on (release) { ch = ch - chadd; st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (35); }
Symbol 980 Button
on (release) { trophy = 1; gotoAndStop (35); }
Symbol 982 Button
on (release) { gotoAndStop (35); }
Symbol 993 Button
on (release) { gotoAndStop (1174); }
Symbol 1000 Button
on (release) { gotoAndStop (35); }
Symbol 1008 Button
on (release) { if (state >= 2) { gotoAndStop (1177); } else { gotoAndStop (1178); } }
Symbol 1010 Button
on (release) { if (state2 >= 2) { gotoAndStop (1176); } else { gotoAndStop (1178); } }
Symbol 1012 Button
on (release) { gotoAndStop (1175); }
Symbol 1015 Button
on (release) { gotoAndStop (1173); }
Symbol 1016 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship3 = ship3 + (2.5 * ratio3); gotoAndPlay (1182); } else { gotoAndStop (1179); } }
Symbol 1018 Button
on (release) { gotoAndStop (1174); }
Symbol 1021 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship2 = ship2 + (2.5 * ratio2); gotoAndPlay (1182); } else { gotoAndStop (1179); } }
Symbol 1040 MovieClip Frame 1
stop();
Symbol 1041 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship = ship + (2.5 * ratio); gotoAndPlay (1182); } else { gotoAndStop (1179); } }
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1062 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (1182); }
Symbol 1066 Button
on (release) { stopAllSounds(); gotoAndStop (1219); }
Symbol 1067 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (1182); }
Symbol 1068 Button
on (release) { stopAllSounds(); gotoAndStop (1220); }
Symbol 1076 Button
on (press) { gotoAndStop (1226); }
Symbol 1077 Button
on (release) { gotoAndStop (1515); }
Symbol 1084 Button
on (press) { gotoAndStop (1222); }
Symbol 1087 Button
on (release) { gotoAndStop (35); }
Symbol 1088 Button
on (release, keyPress "<Space>") { gotoAndStop (35); }
Symbol 1133 Button
on (release) { nextFrame(); }
Symbol 1169 Button
on (release) { prevFrame(); }
Symbol 1266 Button
on (release, keyPress "<Space>") { gotoAndStop (24); }
Symbol 1304 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 1311 Button
on (release) { _quality = "HIGH"; goldbelt = 1; gotoAndStop (1); }
Symbol 1325 Button
on (release, keyPress "s") { if (popcorn == 1) { popcorn = 2; } if ((day == 20) && (school == 20)) { gotoAndStop (1265); } else if ((day == 10) && (school == 10)) { gotoAndStop (1265); } else if ((day == 34) && (school == 34)) { gotoAndStop (1265); } else if ((day == 40) && (school == 40)) { gotoAndStop (1265); } else if ((day == 44) && (school == 44)) { gotoAndStop (1265); } else if ((day == 48) && (school == 48)) { gotoAndStop (1265); } else if ((day == bitchfight) && (school == bitchfight)) { gotoAndStop (1265); } else if ((day == 64) && (school == 64)) { gotoAndStop (1265); } else if ((day == 69) && (school == 69)) { gotoAndStop (1265); } else if ((day == 76) && (school == 76)) { gotoAndStop (1265); } else if ((day == 89) && (school == 89)) { gotoAndStop (1265); } else { hp = "100"; gotoAndPlay (1229); } }
Symbol 1331 Button
on (release, keyPress "e") { gotoAndStop (35); }
Symbol 1335 Button
on (release, keyPress "p") { gotoAndStop (1264); }
Symbol 1338 Button
on (release) { if (day < 21) { gotoAndStop (2140); } else if ((day >= 21) && (state4 == 1)) { gotoAndPlay (1940); } else if ((day >= 21) && (state4 >= 2)) { gotoAndStop (1946); } }
Symbol 1356 Button
on (release) { stopAllSounds(); gotoAndStop (9880); }
Symbol 1359 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (1228); } else { gotoAndPlay (9877); } }
Symbol 1360 Button
on (release) { gotoAndStop (1228); }
Symbol 1364 Button
on (release) { nextFrame(); }
Symbol 1372 Button
on (release, keyPress "c") { if ((day == 20) && (school == 20)) { gotoAndStop (1307); } else if ((day == 48) && (school == 48)) { gotoAndStop (1307); } else if ((day == 76) && (school == 76)) { gotoAndStop (1307); } else { gotoAndStop (1269); } }
Symbol 1377 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (1027); } else { gotoAndStop (1299); } }
Symbol 1378 Button
on (release) { countt = 0; if (hp >= 20) { hp = hp - 20; ratio3 = (((0.1 * ch) + (0.2 * st)) + (0.7 * kn)) / 200; gotoAndStop (2141); } else { gotoAndStop (1299); } }
Symbol 1380 Button
on (release) { countt = 0; if ((hp >= 20) && (state != 5)) { hp = hp - 20; ratio = (((0.7 * ch) + (0.2 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (1863); } else if (state == 1) { if (luck >= 85) { gotoAndStop (4871); ship = ship - 5; } else { gotoAndStop (3560); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (4871); ship = ship - 25; } else { luck = random(14); gotoAndStop (3711); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (4871); ship = ship - 120; } else { luck = random(14); gotoAndStop (3877); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (4870); } else if (luck >= 85) { gotoAndStop (4871); ship = ship - 300; } else { gotoAndStop (4044); } } else if (state == 9) { gotoAndStop (4870); } } else if ((hp < 20) && (state != 5)) { gotoAndStop (1299); } else if (state == 5) { gotoAndStop (4210); } }
Symbol 1382 Button
on (release) { countt = 0; if ((hp >= 20) && (state2 != 5)) { hp = hp - 20; ratio2 = (((0.7 * ch) + (0.1 * st)) + (0.2 * kn)) / 50; ship2 = ship2 + (10 * ratio2); luck = random(100); if (state2 == 0) { gotoAndStop (1863); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (4873); ship2 = ship2 - 5; } else { gotoAndStop (4214); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (4873); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (4365); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (4873); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (4531); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (4698); } else if (luck >= 85) { gotoAndStop (4873); ship = ship - 200; } else { gotoAndStop (4698); } } } else if ((hp < 20) && (state2 != 5)) { gotoAndStop (1299); } else if (state2 == 5) { gotoAndStop (4864); } }
Symbol 1385 Button
on (release, keyPress "e") { if ((state >= 1) && (popcorn == 0)) { popcorn = 1; gotoAndStop (2531); } else if ((state2 >= 3) && (fartscene == 0)) { fartscene = 1; gotoAndStop (2789); } else if (((state2 >= 4) && (fartscene == 1)) && (day >= 78)) { fartscene = 2; gotoAndStop (2820); } else { gotoAndStop (35); } }
Symbol 1396 Button
on (release) { gotoAndStop (1300); }
Symbol 1399 Button
on (release, keyPress "e") { gotoAndStop (1268); }
Symbol 1405 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < knmax) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 5 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else if (style == 3) { knadd = 15 + random(4); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else { knadd = 10 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } if (kn >= knmax) { kn = knmax; } gotoAndPlay (1270); } } else { gotoAndStop (1299); } }
Symbol 1439 Button
on (release) { gotoAndStop (1268); }
Symbol 1446 Button
on (release) { if (special == 1) { gotoAndStop (1312); } else if ((special == 2) and (goldbelt == 1)) { gotoAndStop (1321); } else if (((((day >= special) and (special != 101)) and (special != 0)) and (special != 1)) and (special != 2)) { special = 101; gotoAndStop (1330); } else { nextFrame(); } }
Symbol 1454 Button
on (release) { gotoAndStop (1269); }
Symbol 1455 Button
on (release) { if ((school == 20) && (day == 20)) { school = 21; if (kn < 50) { shipadd = -25; scholar = 0; gotoAndStop (1308); } else if ((kn >= 50) && (kn < 70)) { shipadd = 0; scholar = 0; gotoAndStop (1309); } else if ((kn >= 70) && (kn < 100)) { shipadd = 50; scholar = 300; gotoAndStop (1310); } else if (kn >= 100) { shipadd = 100; scholar = 1000; gotoAndStop (1311); } } else if ((day == 48) && (school == 48)) { school = bitchfight; if (kn < 100) { shipadd = -150; scholar = 0; gotoAndStop (1308); } else if ((kn >= 100) && (kn < 120)) { shipadd = 0; scholar = 0; gotoAndStop (1309); } else if ((kn >= 120) && (kn < 150)) { shipadd = 150; scholar = 1000; gotoAndStop (1310); } else if (kn >= 150) { shipadd = 300; scholar = 2500; gotoAndStop (1311); } } else if ((day == 76) && (school == 76)) { school = 89; if (kn < 150) { shipadd = -400; scholar = 0; gotoAndStop (1308); } else if ((kn >= 150) && (kn < 170)) { shipadd = 0; scholar = 0; gotoAndStop (1309); } else if ((kn >= 170) && (kn < 200)) { shipadd = 400; scholar = 2000; gotoAndStop (1310); } else if (kn >= 200) { shipadd = 800; scholar = 5000; gotoAndStop (1311); } } }
Symbol 1463 Button
on (release) { ship = ship + shipadd; ship2 = ship2 + shipadd; ship1 = ship1 + shipadd; money = money + scholar; gotoAndStop (1268); }
Symbol 1476 Button
on (release) { if (goldbelt == 0) { special = 2; gotoAndStop (1269); } else if (goldbelt == 1) { nextFrame(); } }
Symbol 1486 Button
on (release) { special = day + 10; gotoAndStop (1269); }
Symbol 1516 Button
on (release) { gotoAndStop (1228); }
Symbol 1525 Button
on (release, keyPress "e") { gotoAndStop (35); }
Symbol 1532 Button
on (release, keyPress "s") { if (hp >= 45) { if (style == 2) { if (gift2 == 1) { wage = int(ch * 2.9); } else { wage = int(ch * 1.95); } } else if (gift2 == 1) { wage = int(ch * 2.25); } else { wage = int(ch * 1.5); } money = money + wage; hp = hp - 45; gotoAndPlay (1357); } else { gotoAndStop (1446); } }
Symbol 1539 Button
on (release, keyPress "t") { if (hp >= 35) { if (style == 3) { if (gift1 == 1) { wage = int(kn * 4.5); } else { wage = int(kn * 3); } } else if ((style == 1) or (style == 2)) { if (gift1 == 1) { wage = int(kn * 3); } else { wage = int(kn * 2); } } else if (gift1 == 1) { wage = int(kn * 3.75); } else { wage = int(kn * 2.5); } money = money + wage; hp = hp - 35; gotoAndPlay (1386); } else { gotoAndStop (1446); } }
Symbol 1545 Button
on (release, keyPress "d") { luck = random(100); if (style == 1) { luck = luck + 10; } if (hp >= 50) { if (luck < 16) { wage = int(st * 15); gotoAndStop (1447); } else { if (gift3 == 1) { wage = int(st * 7.5); } else { wage = int(st * 5); } money = money + wage; hp = hp - 50; gotoAndPlay (1416); } } else { gotoAndStop (1446); } }
Symbol 1551 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndStop (1448); } else { gotoAndStop (1446); } }
Symbol 1617 Button
on (release) { gotoAndStop (1356); }
Symbol 1618 Button
on (release) { money = money - wage; hp = 0; gotoAndStop (35); }
Symbol 1622 Button
on (release) { model = 1; nextFrame(); }
Symbol 1625 Button
on (release) { if (state4 >= 3) { model = 2; nextFrame(); } }
Symbol 1626 Button
on (release) { if (state2 >= 3) { model = 3; nextFrame(); } }
Symbol 1627 Button
on (release) { if (state >= 3) { model = 4; nextFrame(); } }
Symbol 1637 Button
on (release, keyPress "e") { hp = hp + 50; gotoAndStop (35); }
Symbol 1640 Button
on (release) { if (model == 1) { if (pop1 >= 0) { money = money + 30; pop1 = pop1 + int(((((b1 + s1) + p1) + k1) + l1) * 0.1); popadd = int(((((b1 + s1) + p1) + k1) + l1) * 0.1); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 0) { money = money + 30; pop2 = pop2 + int(((((b2 + s2) + p2) + k2) + l2) * 0.1); popadd = int(((((b2 + s2) + p2) + k2) + l2) * 0.1); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 0) { money = money + 30; pop3 = pop3 + int(((((b3 + s3) + p3) + k3) + l3) * 0.1); popadd = int(((((b3 + s3) + p3) + k3) + l3) * 0.1); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 0) { money = money + 30; pop4 = pop4 + int(((((b4 + s4) + p4) + k4) + l4) * 0.1); popadd = int(((((b4 + s4) + p4) + k4) + l4) * 0.1); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1641 Button
on (release) { if (model == 1) { if (pop1 >= 50) { money = money + 100; pop1 = pop1 + Number(((((b1 + s1) + p1) + k1) + l1) * 0.13); popadd = Number(((((b1 + s1) + p1) + k1) + l1) * 0.13); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 50) { money = money + 100; pop2 = pop2 + Number(((((b2 + s2) + p2) + k2) + l2) * 0.13); popadd = Number(((((b2 + s2) + p2) + k2) + l2) * 0.13); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 50) { money = money + 100; pop3 = pop3 + Number(((((b3 + s3) + p3) + k3) + l3) * 0.13); popadd = Number(((((b3 + s3) + p3) + k3) + l3) * 0.13); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 50) { money = money + 100; pop4 = pop4 + Number(((((b4 + s4) + p4) + k4) + l4) * 0.13); popadd = Number(((((b4 + s4) + p4) + k4) + l4) * 0.13); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1642 Button
on (release) { if (model == 1) { if (pop1 >= 120) { money = money + 250; pop1 = pop1 + Number(((((b1 + s1) + p1) + k1) + l1) * 0.22); popadd = Number(((((b1 + s1) + p1) + k1) + l1) * 0.22); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 120) { money = money + 250; pop2 = pop2 + Number(((((b2 + s2) + p2) + k2) + l2) * 0.22); popadd = Number(((((b2 + s2) + p2) + k2) + l2) * 0.22); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 120) { money = money + 250; pop3 = pop3 + Number(((((b3 + s3) + p3) + k3) + l3) * 0.22); popadd = Number(((((b3 + s3) + p3) + k3) + l3) * 0.22); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 120) { money = money + 250; pop4 = pop4 + Number(((((b4 + s4) + p4) + k4) + l4) * 0.22); popadd = Number(((((b4 + s4) + p4) + k4) + l4) * 0.22); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1643 Button
on (release) { if (model == 1) { if (pop1 >= 350) { money = money + 500; pop1 = pop1 + Number(((p1 + (k1 * 3)) + l1) * 0.36); popadd = Number(((p1 + (k1 * 3)) + l1) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 350) { money = money + 500; pop2 = pop2 + Number(((p2 + (k2 * 3)) + l2) * 0.36); popadd = Number(((p2 + (k2 * 3)) + l2) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 350) { money = money + 500; pop3 = pop3 + Number(((p3 + (k3 * 3)) + l3) * 0.36); popadd = Number(((p2 + (k2 * 3)) + l2) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 350) { money = money + 500; pop4 = pop4 + Number(((p4 + (k4 * 3)) + l4) * 0.36); popadd = Number(((p4 + (k4 * 3)) + l4) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1644 Button
on (release) { if (model == 1) { if (pop1 >= 350) { money = money + 500; pop1 = pop1 + Number(((b1 + (s1 * 3)) + l1) * 0.36); popadd = Number(((b1 + (s1 * 3)) + l1) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 350) { money = money + 500; pop2 = pop2 + Number(((b2 + (s2 * 3)) + l2) * 0.36); popadd = Number(((b2 + (s2 * 3)) + l2) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 350) { money = money + 500; pop3 = pop3 + Number(((b3 + (s3 * 3)) + l3) * 0.36); popadd = Number(((b3 + (s3 * 3)) + l3) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 350) { money = money + 500; pop4 = pop4 + Number(((b4 + (s4 * 3)) + l4) * 0.36); popadd = Number(((b4 + (s4 * 3)) + l4) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1645 Button
on (release) { if (model == 1) { if (pop1 >= 350) { money = money + 500; pop1 = pop1 + Number((((b1 * 2) + s1) + (p1 * 2)) * 0.36); popadd = Number((((b1 * 2) + s1) + (p1 * 2)) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 350) { money = money + 500; pop2 = pop2 + Number((((b2 * 2) + (p2 * 2)) + s2) * 0.36); popadd = Number((((b2 * 2) + s2) + (p2 * 2)) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 350) { money = money + 500; pop3 = pop3 + Number((((b3 * 2) + (p3 * 2)) + s3) * 0.36); popadd = Number((((b3 * 2) + s3) + (p3 * 2)) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 350) { money = money + 500; pop4 = pop4 + Number((((b4 * 2) + (p4 * 2)) + s4) * 0.36); popadd = Number((((b4 * 2) + s4) + (p4 * 2)) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1646 Button
on (release) { if (model == 1) { if (pop1 >= 1000) { money = money + 1000; pop1 = pop1 + Number((((b1 * 2) + s1) + (p1 * 2)) * 0.62); popadd = Number((((b1 * 2) + s1) + (p1 * 2)) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 1000) { money = money + 1000; pop2 = pop2 + Number((((b2 * 2) + (p2 * 2)) + s2) * 0.62); popadd = Number((((b2 * 2) + s2) + (p2 * 2)) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 1000) { money = money + 1000; pop3 = pop3 + Number((((b3 * 2) + (p3 * 2)) + s3) * 0.62); popadd = Number((((b3 * 2) + s3) + (p3 * 2)) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 1000) { money = money + 1000; pop4 = pop4 + Number((((b4 * 2) + (p4 * 2)) + s4) * 0.62); popadd = Number((((b4 * 2) + s4) + (p4 * 2)) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1647 Button
on (release) { if (model == 1) { if (pop1 >= 1000) { money = money + 1000; pop1 = pop1 + Number(((p1 + (k1 * 3)) + l1) * 0.62); popadd = Number(((p1 + (k1 * 3)) + l1) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 1000) { money = money + 1000; pop2 = pop2 + Number(((p2 + (k2 * 3)) + l2) * 0.62); popadd = Number(((p2 + (k2 * 3)) + l2) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 1000) { money = money + 1000; pop3 = pop3 + Number(((p3 + (k3 * 3)) + l3) * 0.62); popadd = Number(((p2 + (k2 * 3)) + l2) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 1000) { money = money + 1000; pop4 = pop4 + Number(((p4 + (k4 * 3)) + l4) * 0.62); popadd = Number(((p4 + (k4 * 3)) + l4) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1648 Button
on (release) { if (model == 1) { if (pop1 >= 1000) { money = money + 1000; pop1 = pop1 + Number(((p1 + (s1 * 3)) + l1) * 0.62); popadd = Number(((p1 + (s1 * 3)) + l1) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 1000) { money = money + 1000; pop2 = pop2 + Number(((p2 + (s2 * 3)) + l2) * 0.62); popadd = Number(((p2 + (s2 * 3)) + l2) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 1000) { money = money + 1000; pop3 = pop3 + Number(((p3 + (s3 * 3)) + l3) * 0.62); popadd = Number(((p3 + (s3 * 3)) + l3) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 1000) { money = money + 1000; pop4 = pop4 + Number(((p4 + (s4 * 3)) + l4) * 0.62); popadd = Number(((p4 + (s4 * 3)) + l4) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1649 Button
on (release) { if (model == 1) { if (pop1 >= 2000) { money = money + 2000; pop1 = pop1 + Number(((p1 + (s1 * 3)) + l1) * 1.06); popadd = Number(((p1 + (s1 * 3)) + l1) * 1.06); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 2000) { money = money + 2000; pop2 = pop2 + Number(((p2 + (s2 * 3)) + l2) * 1.06); popadd = Number(((p2 + (s2 * 3)) + l2) * 1.06); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 2000) { money = money + 2000; pop3 = pop3 + Number(((p3 + (s3 * 3)) + l3) * 1.06); popadd = Number(((p3 + (s3 * 3)) + l3) * 1.06); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 2000) { money = money + 2000; pop4 = pop4 + Number(((p4 + (s4 * 3)) + l4) * 1.06); popadd = Number(((p4 + (s4 * 3)) + l4) * 1.06); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1653 Button
on (release) { gotoAndStop (1449); }
Symbol 1661 Button
on (release, keyPress "s") { if ((hp >= 20) and (money >= 20)) { if (ch < chmax) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 8 + random(8); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 5 + random(3); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } if (chmax < ch) { ch = chmax; } gotoAndPlay (1454); } } else { gotoAndStop (1483); } }
Symbol 1665 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < stmax) { hp = hp - 50; if (style == 1) { stadd = 15 + random(4); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 5 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 10 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } if (stmax < st) { st = stmax; } gotoAndPlay (1484); } } else { gotoAndStop (1483); } }
Symbol 1671 Button
on (release) { gotoAndStop (1514); }
Symbol 1674 Button
on (release, keyPress "e") { gotoAndStop (35); }
Symbol 1688 Button
on (release) { gotoAndStop (1453); }
Symbol 1701 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (22); } else { gotoAndStop (1483); } }
Symbol 1702 Button
on (release) { gotoAndStop (124); }
Symbol 1711 Button
on (release, keyPress "<Space>") { gotoAndStop (35); }
Symbol 1714 Button
on (release) { if (promchoice == 0) { gotoAndStop (35); } else { gotoAndStop (3297); } }
Symbol 1719 Button
on (release) { gotoAndStop (3297); }
Symbol 1723 Button
on (release) { gotoAndStop (1545); }
Symbol 1725 Button
on (release) { if (state5 == 5) { gotoAndStop (1625); } else { gotoAndStop (1547); } }
Symbol 1729 Button
on (release) { if (state5 < 4) { gotoAndStop (1544); } else { gotoAndStop (1645); } }
Symbol 1733 Button
on (release, keyPress "t") { if (state5 == 1) { gotoAndStop (1530); } else if (state5 == 2) { gotoAndStop (1532); } else if (state5 == 3) { gotoAndStop (1533); } else if (state5 == 4) { gotoAndStop (1534); } else { gotoAndStop (1535); } }
Symbol 1738 Button
on (release, keyPress "a") { if (state5 == 1) { if (((gift4 == 1) && (gift5 == 1)) && (gift6 == 1)) { gotoAndStop (1550); } else { gotoAndStop (1536); } } else if (state5 == 2) { if (((gift1 == 1) && (gift2 == 1)) && (gift3 == 1)) { gotoAndStop (1550); } else { gotoAndStop (1540); } } else if (state5 == 3) { if (mind == 1) { gotoAndStop (1550); } else { gotoAndStop (1541); } } else if (state5 == 4) { if (((special >= 1) and (goldbelt == 1)) and (trophy == 1)) { gotoAndStop (1550); } else { gotoAndStop (1542); } } else { gotoAndStop (1535); } }
Symbol 1744 Button
on (release) { gotoAndStop (1529); }
Symbol 1760 Button
on (release) { gotoAndStop (1548); }
Symbol 1761 Button
on (release) { gotoAndStop (1549); }
Symbol 1764 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); mySO.data.day = day; mySO.data.msfukoma = msfukoma; mySO.data.promchoice = promchoice; mySO.data.pic1 = pic1; mySO.data.pic2 = pic2; mySO.data.pic3 = pic3; mySO.data.pic4 = pic4; mySO.data.pic5 = pic5; mySO.data.pic6 = pic6; mySO.data.name = name; mySO.data.style = style; mySO.data.height = height; mySO.data.age = age; mySO.data.hp = hp; mySO.data.kn = kn; mySO.data.st = st; mySO.data.ch = ch; mySO.data.knmax = knmax; mySO.data.stmax = stmax; mySO.data.chmax = chmax; mySO.data.money = money; mySO.data.luck = luck; mySO.data.ratio = ratio; mySO.data.lemon = lemon; mySO.data.hand = hand; mySO.data.pill = pill; mySO.data.flower = flower; mySO.data.bear = bear; mySO.data.diamond = diamond; mySO.data.special = special; mySO.data.trophy = trophy; mySO.data.goldbelt = goldbelt; mySO.data.gift1 = gift1; mySO.data.gift3 = gift3; mySO.data.gift2 = gift2; mySO.data.gift4 = gift4; mySO.data.gift6 = gift6; mySO.data.gift5 = gift5; mySO.data.mind = mind; mySO.data.ship3 = ship3; mySO.data.pop3 = pop3; mySO.data.level3 = level3; mySO.data.sch3 = sch3; mySO.data.b3 = b3; mySO.data.s3 = s3; mySO.data.p3 = p3; mySO.data.k3 = k3; mySO.data.l3 = l3; mySO.data.dateday3 = dateday3; mySO.data.ship2 = ship2; mySO.data.pop2 = pop2; mySO.data.sch2 = sch2; mySO.data.level2 = level2; mySO.data.kissdate2 = kissdate2; mySO.data.b2 = b2; mySO.data.s2 = s2; mySO.data.p2 = p2; mySO.data.k2 = k2; mySO.data.l2 = l2; mySO.data.dateday2 = dateday2; mySO.data.ship = ship; mySO.data.level = level; mySO.data.pop1 = pop1; mySO.data.sch1 = sch1; mySO.data.kiss = kiss; mySO.data.kissdate = kissdate; mySO.data.b1 = b1; mySO.data.s1 = s1; mySO.data.p1 = p1; mySO.data.k1 = k1; mySO.data.l1 = l1; mySO.data.dateday = dateday; mySO.data.ship5 = ship5; mySO.data.level5 = level5; mySO.data.ship4 = ship4; mySO.data.level4 = level4; mySO.data.karin_energy = karin_energy; mySO.data.hygiene = hygiene; mySO.data.health = health; mySO.data.state4 = state4; mySO.data.b4 = b4; mySO.data.s4 = s4; mySO.data.p4 = p4; mySO.data.k4 = k4; mySO.data.l4 = l4; mySO.data.sch4 = sch4; mySO.data.pop4 = pop4; mySO.data.week = week; mySO.data.luck = luck; mySO.data.count = count; mySO.data.countt = countt; mySO.data.counttt = counttt; mySO.data.school = school; mySO.data.breath = breath; mySO.data.timer = timer; mySO.data.oldtimer = oldtimer; mySO.data.state = state; mySO.data.state2 = state2; mySO.data.state3 = state3; mySO.data.state4 = state4; mySO.data.state5 = state5; mySO.data.popcorn = popcorn; mySO.data.fartscene = fartscene; mySO.data.bitchfight = bitchfight; mySO.data.rest = rest; mySO.data.forest = forest; mySO.data.gold = gold; mySO.data.beach = beach; mySO.data.blue = blue; mySO.data.space = space; mySO.data.cond = cond; mySO.data.kiss = kiss; mySO.data.kiss2 = kiss2; mySO.data.shipadd = shipadd; mySO.data.stadd = stadd; mySO.data.chadd = chadd; mySO.data.knadd = knadd; mySO.flush(); gotoAndPlay (1640); }
Symbol 1768 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); if (mySO.data.day != undefined) { day = mySO.data.day; msfukoma = mySO.data.msfukoma; promchoice = mySO.data.promchoice; pic1 = mySO.data.pic1; pic2 = mySO.data.pic2; pic3 = mySO.data.pic3; pic4 = mySO.data.pic4; pic5 = mySO.data.pic5; pic6 = mySO.data.pic6; name = mySO.data.name; style = mySO.data.style; height = mySO.data.height; weight = mySO.data.weight; hp = mySO.data.hp; kn = mySO.data.kn; st = mySO.data.st; ch = mySO.data.ch; knmax = mySO.data.knmax; stmax = mySO.data.stmax; chmax = mySO.data.chmax; money = mySO.data.money; luck = mySO.data.luck; ratio = mySO.data.ratio; lemon = mySO.data.lemon; hand = mySO.data.hand; pill = mySO.data.pill; flower = mySO.data.flower; bear = mySO.data.bear; diamond = mySO.data.diamond; special = mySO.data.special; trophy = mySO.data.trophy; goldbelt = mySO.data.goldbelt; gift1 = mySO.data.gift1; gift3 = mySO.data.gift3; gift2 = mySO.data.gift2; gift4 = mySO.data.gift4; gift6 = mySO.data.gift6; gift5 = mySO.data.gift5; mind = mySO.data.mind; ship3 = mySO.data.ship3; opo3 = mySO.data.pop3; level3 = mySO.data.level3; sch3 = mySO.data.sch3; b3 = mySO.data.b3; s3 = mySO.data.s3; p3 = mySO.data.p3; k3 = mySO.data.k3; l3 = mySO.data.l3; dateday3 = mySO.data.dateday3; state3 = mySO.data.state3; ship2 = mySO.data.ship2; opo2 = mySO.data.pop2; sch2 = mySO.data.sch2; level2 = mySO.data.level2; kissdate2 = mySO.data.kissdate2; b2 = mySO.data.b2; s2 = mySO.data.s2; p2 = mySO.data.p2; k2 = mySO.data.k2; l2 = mySO.data.l2; dateday2 = mySO.data.dateday2; state2 = mySO.data.state2; ship = mySO.data.ship; level = mySO.data.level; pop1 = mySO.data.pop1; sch1 = mySO.data.sch1; kiss = mySO.data.kiss; kissdate = mySO.data.kissdate; b1 = mySO.data.b1; s1 = mySO.data.s1; p1 = mySO.data.p1; k1 = mySO.data.k1; l1 = mySO.data.l1; dateday = mySO.data.dateday; state = mySO.data.state; ship5 = mySO.data.ship5; level5 = mySO.data.level5; state5 = mySO.data.state5; ship4 = mySO.data.ship4; level4 = mySO.data.level4; karin_energy = mySO.data.karin_energy; hygiene = mySO.data.hygiene; health = mySO.data.health; state4 = mySO.data.state4; b4 = mySO.data.b4; s4 = mySO.data.s4; p4 = mySO.data.p4; k4 = mySO.data.k4; l4 = mySO.data.l4; sch4 = mySO.data.sch4; pop4 = mySO.data.pop4; state4 = mySO.data.state4; week = mySO.data.week; luck = mySO.data.luck; count = mySO.data.count; countt = mySO.data.countt; counttt = mySO.data.counttt; school = mySO.data.school; breath = mySO.data.breath; timer = mySO.data.timer; oldtimer = mySO.data.oldtimer; popcorn = mySO.data.popcorn; fartscene = mySO.data.fartscene; bitchfight = mySO.data.bitchfight; rest = mySO.data.rest; forest = mySO.data.forest; gold = mySO.data.gold; beach = mySO.data.beach; blue = mySO.data.blue; space = mySO.data.space; cond = mySO.data.cond; kiss = mySO.data.kiss; kiss2 = mySO.data.kiss2; shipadd = mySO.data.shipadd; stadd = mySO.data.stadd; chadd = mySO.data.chadd; knadd = mySO.data.knadd; stopAllSounds(); gotoAndPlay (1640); } }
Symbol 1770 Button
on (release) { play(); }
Symbol 1780 Button
on (release) { pill = pill + 10; lemon = lemon + 10; hand = hand + 10; gotoAndStop (1529); }
Symbol 1782 Button
on (release) { flower = flower + 10; bear = bear + 5; diamond = diamond + 3; gotoAndStop (1529); }
Symbol 1785 Button
on (release, keyPress "e") { gotoAndStop (3408); }
Symbol 1787 Button
on (release) { nextFrame(); }
Symbol 1790 Button
on (release) { gotoAndStop (3408); }
Symbol 1791 Button
on (release) { gotoAndStop (1645); }
Symbol 1802 Button
on (release) { if (promchoice == 0) { nextFrame(); } else { gotoAndStop (1694); } }
Symbol 1803 Button
on (release, keyPress "e") { if (promchoice == 0) { gotoAndStop (1529); } else { gotoAndStop (1637); } }
Symbol 1824 Button
on (release) { enemyhp = 3000; damage = 10000 / st; yourhp = 500; youren = 500; hitq = st / 20; hitw = st * 3; stopq = 3; resumeq = 5; hita = st / 40; hits = st; stopa = 5; resumea = 7; hitz = st / 40; hitx = st * 0.5; stopz = 5; resumez = 7; gotoAndStop (858); }
Symbol 1829 Button
on (release, keyPress "e") { if (promchoice == 0) { gotoAndStop (35); } else { gotoAndStop (3408); } }
Symbol 1833 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1837 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1841 Button
on (release, keyPress "d") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1845 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1849 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1853 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1857 Button
on (release) { gotoAndStop (1774); }
Symbol 1933 Button
on (release, keyPress "a") { gotoAndStop (1868); }
Symbol 1934 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1864); } else if (ship < 12) { gotoAndStop (1865); } else if (ship < 20) { gotoAndStop (1866); } else { gotoAndStop (1867); } }
Symbol 1935 Button
on (release, keyPress "e") { gotoAndStop (1268); }
Symbol 1939 Button
on (release, keyPress "g") { gotoAndStop (1938); }
Symbol 1943 Button
on (release, keyPress "d") { gotoAndStop (1939); }
Symbol 1951 Button
on (release) { if (ship >= 20) { gotoAndStop (1935); } else { gotoAndStop (1937); } }
Symbol 1953 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (3560); }
Symbol 1957 Button
on (release) { stopAllSounds(); gotoAndPlay (1870); }
Symbol 1959 Button
on (release) { gotoAndStop (1863); }
Symbol 1991 Button
on (release) { if (0 < pill) { pill = pill - 1; health = health + 25; if (100 < health) { health = 100; } gotoAndPlay (1940); } }
Symbol 1992 Button
on (release) { if (0 < hand) { hand = hand - 1; hygiene = hygiene + 20; if (100 < hygiene) { hygiene = 100; } gotoAndPlay (1940); } }
Symbol 1993 Button
on (release) { if (0 < lemon) { lemon = lemon - 1; karin_energy = karin_energy + 20; if (100 < karin_energy) { karin_energy = 100; } gotoAndPlay (1940); } }
Symbol 1994 Button
on (release, keyPress "e") { gotoAndStop (1228); }
Symbol 1995 Button
on (release) { nextFrame(); }
Symbol 1997 Button
on (release) { if (special == 101) { gotoAndStop (1944); } else { nextFrame(); } }
Symbol 1999 Button
on (release) { gotoAndPlay (1940); }
Symbol 2001 Button
on (release) { state4 = 2; level4 = "Maid"; gotoAndPlay (1971); }
Symbol 2004 Button
on (release, keyPress "a") { gotoAndStop (1954); }
Symbol 2006 Button
on (release, keyPress "p") { gotoAndStop (1957); }
Symbol 2007 Button
on (release, keyPress "t") { if (ship4 < 1300) { gotoAndStop (1947); } else if (ship4 < 1600) { gotoAndStop (1948); } else if (ship4 < 1900) { gotoAndStop (1949); } else if (ship4 < 2200) { gotoAndStop (1950); } else { gotoAndStop (1951); } }
Symbol 2008 Button
on (release, keyPress "g") { gotoAndStop (1952); }
Symbol 2026 Button
on (release, keyPress "e") { gotoAndStop (1946); }
Symbol 2032 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship4 = (ship4 + 20) + int(35 * ratio); gotoAndStop (1953); } }
Symbol 2033 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship4 = (ship4 + 80) + int(110 * ratio); gotoAndStop (1953); } }
Symbol 2034 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship4 = (ship4 + 3) + int(6 * ratio); gotoAndStop (1953); } }
Symbol 2038 Button
on (release) { gotoAndStop (1946); }
Symbol 2042 Button
on (release) { if (ship4 >= 1600) { gotoAndStop (1956); } else if (ship4 < 1600) { nextFrame(); } }
Symbol 2049 Button
on (release) { state4 = 3; level4 = "Playmate"; gotoAndPlay (1971); }
Symbol 2076 Button
on (release, keyPress "e") { gotoAndStop (1228); }
Symbol 2077 Button
on (release, keyPress "a") { gotoAndStop (2166); }
Symbol 2078 Button
on (release, keyPress "t") { if (ship3 < 500) { gotoAndStop (2142); } else if (ship3 < 1200) { gotoAndStop (2143); } else if (ship3 < 2000) { gotoAndStop (2144); } else { gotoAndStop (2145); } }
Symbol 2079 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (2160); } }
Symbol 2080 Button
on (release, keyPress "d") { gotoAndStop (2159); }
Symbol 2088 Button
on (release, keyPress "e") { gotoAndStop (2141); }
Symbol 2090 Button
on (release) { if (choice == dateday3) { stopAllSounds(); gotoAndStop (2162); } else { gotoAndStop (2158); } }
Symbol 2097 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship3 = (ship3 + 20) + int(35 * ratio3); gotoAndStop (2161); } }
Symbol 2098 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship3 = (ship3 + 80) + int(110 * ratio3); gotoAndStop (2161); } }
Symbol 2099 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship3 = (ship3 + 3) + int(6 * ratio3); gotoAndStop (2161); } }
Symbol 2100 Button
on (release) { countt = 1; gotoAndStop (2141); }
Symbol 2106 Button
on (release) { if (style == 1) { stadd = 8 + random(4); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 5 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 7 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2164); } }
Symbol 2111 Button
on (release) { if (style == 2) { chadd = 8 + random(4); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 5 + random(3); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2163); }
Symbol 2121 Button
on (release) { if ((style == 1) or (style == 2)) { knadd = 5 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else if (style == 3) { knadd = 8 + random(4); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else { knadd = 7 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2165); }
Symbol 2130 Button
on (release) { dateday3 = 1 + random(5); gotoAndStop (35); }
Symbol 2166 Button
on (release, keyPress "t") { if (hp >= 60) { nextFrame(); } else { gotoAndStop (2243); } }
Symbol 2168 Button
on (release) { hp = hp - 60; if (state3 == 3) { gotoAndStop (2247); } else if (state3 == 4) { gotoAndStop (2251); } else if (state3 == 5) { gotoAndStop (2253); } else if (state3 == 6) { gotoAndStop (2256); } else if (state3 == 7) { gotoAndStop (2259); } else if (state3 == 8) { gotoAndStop (2263); } }
Symbol 2176 Button
on (release) { if (lemon < 20) { gotoAndStop (2241); } else { lemon = lemon - 20; gotoAndStop (2250); } }
Symbol 2178 Button
on (release) { gotoAndStop (2141); }
Symbol 2180 Button
on (release) { if (state3 == 3) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 4) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 5) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 6) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 7) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 8) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 9) { state3 = state3 + 1; ship3 = ship3 + 1000; } gotoAndStop (2241); }
Symbol 2183 Button
on (release) { if (hand < 20) { gotoAndStop (2241); } else { hand = hand - 20; gotoAndStop (2250); } }
Symbol 2187 Button
on (release) { if (flower < 20) { gotoAndStop (2241); } else { flower = flower - 20; gotoAndStop (2250); } }
Symbol 2191 Button
on (release) { if (pill < 10) { gotoAndStop (2241); } else { pill = pill - 10; gotoAndStop (2250); } }
Symbol 2196 Button
on (release) { if (diamond < 5) { gotoAndStop (2241); } else { diamond = diamond - 5; gotoAndStop (2250); } }
Symbol 2200 Button
on (release) { if (bear < 10) { gotoAndStop (2241); } else { bear = bear - 10; gotoAndStop (2250); } }
Symbol 2214 Button
on (release) { if (state3 >= 8) { gotoAndStop (2282); } else { nextFrame(); } }
Symbol 2218 Button
on (release) { gotoAndStop (3554); }
Symbol 2223 Button
on (release) { gotoAndPlay (3409); }
Symbol 2228 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (2380); }
Symbol 2241 Button
on (release) { gotoAndStop (2380); }
Symbol 2245 Button
on (release) { if ((day == 19) or (day == 47)) { gotoAndStop (2342); ship3 = ship3 + 200; kn = kn + 20; hp = hp - 50; } else if (day == 75) { gotoAndStop (2343); } }
Symbol 2246 Button
on (release) { if ((day == 19) or (day == 47)) { gotoAndStop (2339); } else if (day == 75) { gotoAndStop (2340); } }
Symbol 2250 Button
on (release) { gotoAndStop (2343); }
Symbol 2290 Button
on (release) { ship2 = ship2 + 100; kn = kn + 20; hp = hp - 50; gotoAndStop (35); }
Symbol 2291 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2293 Button
on (release) { gotoAndStop (2404); }
Symbol 2294 Button
on (release) { gotoAndStop (2382); }
Symbol 2295 Button
on (release) { gotoAndStop (2389); }
Symbol 2296 Button
on (release) { gotoAndStop (2394); }
Symbol 2297 Button
on (release, keyPress "e") { gotoAndStop (2396); }
Symbol 2307 Button
on (release) { gotoAndStop (2381); }
Symbol 2316 Button
on (release) { stopAllSounds(); gotoAndStop (2413); }
Symbol 2317 Button
on (release) { gotoAndStop (2405); }
Symbol 2318 Button
on (release) { gotoAndStop (2410); }
Symbol 2319 Button
on (release) { gotoAndStop (2381); }
Symbol 2320 Button
on (release) { gotoAndStop (2406); }
Symbol 2326 Button
on (release) { gotoAndStop (2404); }
Symbol 2330 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (34); }
Symbol 2354 Button
on (release) { gotoAndPlay (2435); }
Symbol 2361 Button
on (release) { gotoAndStop (34); }
Symbol 2366 Button
on (release) { gotoAndStop (2479); }
Symbol 2368 Button
on (release) { gotoAndStop (2480); }
Symbol 2369 Button
on (release) { gotoAndStop (2478); }
Symbol 2390 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship3 = ship3 - 20; gotoAndStop (2494); } else if (200 >= a) { ship3 = ship3 + (a / 2); gotoAndStop (2493); } } }
Symbol 2394 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship2 = ship2 - 20; gotoAndStop (2496); } else if (200 >= a) { ship2 = ship2 + (a / 2); gotoAndStop (2495); } } }
Symbol 2398 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship = ship - 20; gotoAndStop (2498); } else if (200 >= a) { ship = ship + (a / 2); gotoAndStop (2497); } } }
Symbol 2403 Button
on (release) { gotoAndStop (2491); }
Symbol 2407 Button
on (release) { gotoAndStop (2492); }
Symbol 2410 Button
on (release) { gotoAndStop (2499); }
Symbol 2413 Button
on (release) { stopAllSounds(); gotoAndStop (35); }
Symbol 2448 Button
on (release) { gotoAndStop (2524); ship3 = ship3 + 50; }
Symbol 2449 Button
on (release) { gotoAndStop (2526); ship2 = ship2 + 50; }
Symbol 2450 Button
on (release) { gotoAndStop (2528); ship = ship + 50; }
Symbol 2475 Button
on (release) { stopAllSounds(); gotoAndPlay (2543); }
Symbol 2476 Button
on (release) { nextFrame(); }
Symbol 2478 Button
on (release) { prevFrame(); }
Symbol 2531 Button
on (release) { ship = ship + 5; gotoAndStop (35); }
Symbol 2532 Button
on (release) { ship = ship + 10; gotoAndStop (35); }
Symbol 2601 Button
on (release) { k2 = 0; state4 = 1; karin_energy = 100; hygiene = 100; health = 100; gotoAndStop (35); }
Symbol 2671 Button
on (release) { gotoAndPlay (35); }
Symbol 2723 Button
on (release) { ship = ship + 30; nextFrame(); }
Symbol 2724 Button
on (release) { ship = ship - 30; nextFrame(); }
Symbol 2743 Button
on (release) { ship3 = ship3 + 30; nextFrame(); }
Symbol 2744 Button
on (release) { ship3 = ship3 - 30; nextFrame(); }
Symbol 2761 Button
on (release) { ship2 = ship2 + 30; nextFrame(); }
Symbol 2762 Button
on (release) { ship2 = ship2 - 30; nextFrame(); }
Symbol 2770 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 2772 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 2774 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 2777 Button
on (release) { ship2 = ship2 + 50; nextFrame(); }
Symbol 2778 Button
on (release) { ship3 = ship3 + 50; nextFrame(); }
Symbol 2779 Button
on (release) { ship = ship + 50; nextFrame(); }
Symbol 2784 Button
on (release) { gotoAndStop (2870); }
Symbol 2785 Button
on (release) { gotoAndStop (2866); }
Symbol 2786 Button
on (release) { gotoAndStop (2875); }
Symbol 2787 Button
on (release) { gotoAndStop (2881); }
Symbol 2790 Button
on (release) { gotoAndStop (2865); }
Symbol 2802 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 2805 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 2821 Button
on (release) { ship2 = ship2 + 100; nextFrame(); }
Symbol 2822 Button
on (release) { ship3 = ship3 + 100; nextFrame(); }
Symbol 2823 Button
on (release) { ship = ship + 100; nextFrame(); }
Symbol 2826 Button
on (release) { gotoAndStop (2897); }
Symbol 2840 Button
on (release) { if ((score3 < score1) and (score4 < score1)) { msfukoma = 1; gotoAndStop (2895); } else if ((score4 < score3) and (score1 < score3)) { msfukoma = 3; gotoAndStop (2894); } else if ((score4 >= score1) and (score4 >= score3)) { msfukoma = 4; gotoAndStop (2896); } }
Symbol 2849 Button
on (release) { gotoAndStop (2899); }
Symbol 2850 Button
on (release) { gotoAndStop (2900); }
Symbol 2851 Button
on (release) { gotoAndStop (2901); }
Symbol 2852 Button
on (release) { stopAllSounds(); gotoAndStop (2890); }
Symbol 2856 Button
on (release) { gotoAndStop (2898); }
Symbol 2873 Button
on (release) { gotoAndStop (2923); }
Symbol 2875 Button
on (release) { gotoAndStop (2932); }
Symbol 2877 Button
on (release) { gotoAndStop (2943); }
Symbol 2878 Button
on (release) { prevFrame(); }
Symbol 2888 Button
on (release) { gotoAndStop (2921); }
Symbol 2907 MovieClip Frame 15
stop();
Symbol 2908 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); i = Number(i) + 1; }
Symbol 2909 MovieClip Frame 34
stop();
Symbol 2910 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); tellTarget ("isk" add i) { gotoAndPlay(random(5)); }; i = Number(i) + 1; }
Symbol 2913 MovieClip Frame 15
stop();
Symbol 2914 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); i = Number(i) + 1; }
Symbol 2917 Button
on (release) { gotoAndStop (3037); }
Symbol 2918 Button
on (release) { gotoAndStop (3038); }
Symbol 2919 Button
on (release) { gotoAndStop (3039); }
Symbol 2921 Button
on (release) { hp = 0; gotoAndStop (35); }
Symbol 2929 Button
on (release) { if (promchoice != 4) { promchoice = 3; } gotoAndStop (3068); }
Symbol 2930 Button
on (release) { if (state2 >= 5) { if (promchoice != 4) { promchoice = 2; } gotoAndStop (3095); } else { gotoAndStop (3066); } }
Symbol 2931 Button
on (release) { if (state >= 5) { if (promchoice != 4) { promchoice = 1; } gotoAndStop (3122); } else { gotoAndStop (3066); } }
Symbol 2932 Button
on (release) { promchoice = 4; gotoAndStop (3067); }
Symbol 2933 Button
on (release) { gotoAndStop (3065); }
Symbol 2961 MovieClip Frame 10
gotoAndPlay (1);
Symbol 2974 Button
on (release) { gotoAndStop (3151); }
Symbol 3001 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 3037 Button
on (release) { if (promchoice == 3) { nextFrame(); } else { gotoAndStop (3223); } }
Symbol 3058 Button
on (release) { gotoAndPlay (1229); }
Symbol 3069 Button
on (release) { if (promchoice == 3) { gotoAndStop (3241); } else if (promchoice == 2) { gotoAndStop (3243); } else if (promchoice == 1) { gotoAndStop (3244); } else { gotoAndStop (3245); } }
Symbol 3072 Button
on (release) { gotoAndStop (3297); }
Symbol 3074 Button
on (release) { gotoAndStop (9992); }
Symbol 3080 Button
on (release, keyPress "g") { gotoAndStop (1516); }
Symbol 3082 Button
on (release) { gotoAndStop (1518); }
Symbol 3085 Button
on (release) { gotoAndStop (1518); }
Symbol 3086 Button
on (release) { if (promchoice == 3) { nextFrame(); } }
Symbol 3094 Button
on (release) { nextFrame(); }
Symbol 3096 Button
on (release) { gotoAndStop (3303); }
Symbol 3111 Button
on (release) { gotoAndStop (3334); }
Symbol 3116 Button
on (release) { stopAllSounds(); gotoAndStop (3300); }
Symbol 3152 Button
on (release) { gotoAndStop (1774); }
Symbol 3156 Button
on (release) { gotoAndStop (1637); }
Symbol 3182 Button
on (release, keyPress "a") { gotoAndStop (3565); }
Symbol 3183 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (3561); } else if (ship < 45) { gotoAndStop (3562); } else if (ship < 65) { gotoAndStop (3563); } else { gotoAndStop (3564); } }
Symbol 3184 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (3634); } }
Symbol 3185 Button
on (release, keyPress "d") { gotoAndStop (3636); }
Symbol 3193 Button
on (release) { if (ship >= 65) { gotoAndStop (3630); } else { gotoAndStop (3632); } }
Symbol 3195 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (3711); }
Symbol 3197 Button
on (release) { stopAllSounds(); gotoAndPlay (3567); }
Symbol 3199 Button
on (release) { gotoAndStop (3560); }
Symbol 3200 Button
on (release) { gotoAndStop (3560); }
Symbol 3205 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + int(35 * ratio); gotoAndPlay (3664); } }
Symbol 3206 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + int(110 * ratio); gotoAndPlay (3689); } }
Symbol 3207 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + int(6 * ratio); gotoAndPlay (3639); } }
Symbol 3209 Button
on (release) { countt = 1; gotoAndStop (3560); }
Symbol 3211 Button
on (release, keyPress "a") { gotoAndStop (3731); }
Symbol 3212 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (3721); } else if (luck == 0) { gotoAndStop (3712); } else if (luck == 1) { gotoAndStop (3713); } else if (luck == 2) { gotoAndStop (3714); } else if (luck == 3) { gotoAndStop (3715); } else if (luck == 4) { gotoAndStop (3716); } else if (luck == 5) { gotoAndStop (3717); } else if (luck == 6) { gotoAndStop (3718); } else if (luck == 7) { gotoAndStop (3719); } else if (luck == 8) { gotoAndStop (3720); } else if (luck == 9) { gotoAndStop (3715); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (3725); } else { gotoAndStop (3727); } }
Symbol 3213 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (3800); } }
Symbol 3214 Button
on (release, keyPress "d") { gotoAndStop (3802); }
Symbol 3229 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (3726); }
Symbol 3230 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (3726); }
Symbol 3231 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (3726); }
Symbol 3235 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (3728); }
Symbol 3236 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (3729); }
Symbol 3240 Button
on (release) { if (ship >= 350) { gotoAndStop (3796); } else { gotoAndStop (3798); } }
Symbol 3242 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (3877); }
Symbol 3244 Button
on (release) { stopAllSounds(); gotoAndPlay (3733); }
Symbol 3246 Button
on (release) { gotoAndStop (3711); }
Symbol 3247 Button
on (release) { gotoAndStop (3711); }
Symbol 3251 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (3830); } }
Symbol 3252 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (3855); } }
Symbol 3253 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (3805); } }
Symbol 3255 Button
on (release) { countt = 1; gotoAndStop (3711); }
Symbol 3257 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (3897); } else if (5 >= luck) { gotoAndStop (3899); } else if (8 >= luck) { gotoAndStop (3901); } else if (11 >= luck) { gotoAndStop (3903); } else { gotoAndStop (3905); } }
Symbol 3258 Button
on (release, keyPress "t") { if (ship >= 2000) { gotoAndStop (3888); } else if (luck == 0) { gotoAndStop (3878); } else if (luck == 1) { gotoAndStop (3879); } else if (luck == 2) { gotoAndStop (3880); } else if (luck == 3) { gotoAndStop (3881); } else if (luck == 4) { gotoAndStop (3882); } else if (luck == 5) { gotoAndStop (3889); } else if (luck == 6) { gotoAndStop (3884); } else if (luck == 7) { gotoAndStop (3885); } else if (luck == 8) { gotoAndStop (3886); } else if (luck == 9) { gotoAndStop (3881); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (3891); } else { gotoAndStop (3893); } }
Symbol 3259 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (3966); } }
Symbol 3260 Button
on (release, keyPress "d") { gotoAndStop (3968); }
Symbol 3276 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (3892); }
Symbol 3277 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (3892); }
Symbol 3278 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (3892); }
Symbol 3282 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (3895); }
Symbol 3283 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (3894); }
Symbol 3290 Button
on (release) { gotoAndStop (3877); }
Symbol 3294 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (3996); } }
Symbol 3295 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (4021); } }
Symbol 3296 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (3971); } }
Symbol 3298 Button
on (release) { countt = 1; gotoAndStop (3877); }
Symbol 3300 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (5223); } else { gotoAndStop (3969); } }
Symbol 3303 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (4064); } else if (luck < 30) { gotoAndStop (4066); } else if (luck < 45) { gotoAndStop (4068); } else if (luck < 60) { gotoAndStop (4070); } else if (luck < 75) { gotoAndStop (4072); } else { gotoAndStop (4074); } }
Symbol 3304 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (4045); } else if (luck < 14) { gotoAndStop (4046); } else if (luck < 21) { gotoAndStop (4047); } else if (luck < 28) { gotoAndStop (4048); } else if (luck < 35) { gotoAndStop (4049); } else if (luck < 42) { gotoAndStop (4056); } else if (luck < 49) { gotoAndStop (4051); } else if (luck < 56) { gotoAndStop (4052); } else if (luck < 63) { gotoAndStop (4053); } else if (luck < 70) { gotoAndStop (4048); } else if (luck < 85) { gotoAndStop (4058); } else { gotoAndStop (4060); } }
Symbol 3305 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4133); } }
Symbol 3306 Button
on (release, keyPress "d") { gotoAndStop (4135); }
Symbol 3309 Button
on (release) { if (mind == 1) { gotoAndPlay (4078); } }
Symbol 3324 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (4059); }
Symbol 3325 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (4059); }
Symbol 3326 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (4059); }
Symbol 3329 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (4061); }
Symbol 3330 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (4061); }
Symbol 3331 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (4061); }
Symbol 3344 Button
on (release, keyPress "x") { gotoAndStop (4044); }
Symbol 3348 Button
on (release) { gotoAndStop (4044); }
Symbol 3352 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (4163); } }
Symbol 3353 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (4188); } }
Symbol 3354 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (4138); } }
Symbol 3356 Button
on (release) { countt = 1; gotoAndStop (4044); }
Symbol 3357 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (5223); } else { gotoAndStop (4136); } }
Symbol 3363 Button
on (release, keyPress "a") { gotoAndStop (4219); }
Symbol 3364 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (4215); } else if (ship2 < 45) { gotoAndStop (4216); } else if (ship2 < 65) { gotoAndStop (4217); } else { gotoAndStop (4218); } }
Symbol 3365 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4288); } }
Symbol 3366 Button
on (release, keyPress "d") { gotoAndStop (4290); }
Symbol 3374 Button
on (release) { if (ship2 >= 65) { gotoAndStop (4284); } else { gotoAndStop (4286); } }
Symbol 3375 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (4365); }
Symbol 3377 Button
on (release) { stopAllSounds(); gotoAndPlay (4221); }
Symbol 3379 Button
on (release) { gotoAndStop (4214); }
Symbol 3380 Button
on (release) { gotoAndStop (4214); }
Symbol 3384 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (4318); } }
Symbol 3385 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (4343); } }
Symbol 3386 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (4293); } }
Symbol 3388 Button
on (release) { countt = 1; gotoAndStop (4214); }
Symbol 3390 Button
on (release, keyPress "a") { gotoAndStop (4385); }
Symbol 3391 Button
on (release, keyPress "t") { if (ship2 >= 350) { gotoAndStop (4375); } else if (luck == 0) { gotoAndStop (4366); } else if (luck == 1) { gotoAndStop (4367); } else if (luck == 2) { gotoAndStop (4368); } else if (luck == 3) { gotoAndStop (4369); } else if (luck == 4) { gotoAndStop (4370); } else if (luck == 5) { gotoAndStop (4371); } else if (luck == 6) { gotoAndStop (4372); } else if (luck == 7) { gotoAndStop (4373); } else if (luck == 8) { gotoAndStop (4374); } else if (luck == 9) { gotoAndStop (4369); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (4379); } else { gotoAndStop (4381); } }
Symbol 3392 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4454); } }
Symbol 3393 Button
on (release, keyPress "d") { gotoAndStop (4456); }
Symbol 3406 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (4380); }
Symbol 3407 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (4380); }
Symbol 3408 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (4380); }
Symbol 3411 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (4382); }
Symbol 3412 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (4383); }
Symbol 3415 Button
on (release) { if (ship2 >= 350) { gotoAndStop (4450); } else { gotoAndStop (4452); } }
Symbol 3416 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (4531); }
Symbol 3418 Button
on (release) { stopAllSounds(); gotoAndPlay (4387); }
Symbol 3420 Button
on (release) { gotoAndStop (4365); }
Symbol 3421 Button
on (release) { gotoAndStop (4365); }
Symbol 3425 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (4484); } }
Symbol 3426 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (4509); } }
Symbol 3427 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (4459); } }
Symbol 3429 Button
on (release) { countt = 1; gotoAndStop (4365); }
Symbol 3431 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (4551); } else if (5 >= luck) { gotoAndStop (4553); } else if (8 >= luck) { gotoAndStop (4555); } else if (11 >= luck) { gotoAndStop (4557); } else { gotoAndStop (4559); } }
Symbol 3432 Button
on (release, keyPress "t") { if (ship2 >= 2000) { gotoAndStop (4542); } else if (luck == 0) { gotoAndStop (4532); } else if (luck == 1) { gotoAndStop (4533); } else if (luck == 2) { gotoAndStop (4534); } else if (luck == 3) { gotoAndStop (4535); } else if (luck == 4) { gotoAndStop (4536); } else if (luck == 5) { gotoAndStop (4543); } else if (luck == 6) { gotoAndStop (4538); } else if (luck == 7) { gotoAndStop (4539); } else if (luck == 8) { gotoAndStop (4540); } else if (luck == 9) { gotoAndStop (4535); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (4545); } else { gotoAndStop (4547); } }
Symbol 3433 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4620); } }
Symbol 3434 Button
on (release, keyPress "d") { gotoAndStop (4622); }
Symbol 3447 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (4546); }
Symbol 3448 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (4546); }
Symbol 3449 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (4546); }
Symbol 3451 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (4548); }
Symbol 3452 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (4549); }
Symbol 3460 Button
on (release) { gotoAndStop (4531); }
Symbol 3464 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (4650); } }
Symbol 3465 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (4675); } }
Symbol 3466 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (4625); } }
Symbol 3468 Button
on (release) { countt = 1; gotoAndStop (4531); }
Symbol 3469 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (7334); } else { gotoAndStop (4623); } }
Symbol 3473 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (4718); } else if (luck < 30) { gotoAndStop (4720); } else if (luck < 45) { gotoAndStop (4722); } else if (luck < 60) { gotoAndStop (4724); } else if (luck < 75) { gotoAndStop (4726); } else { gotoAndStop (4728); } }
Symbol 3474 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (4699); } else if (luck < 14) { gotoAndStop (4700); } else if (luck < 21) { gotoAndStop (4701); } else if (luck < 28) { gotoAndStop (4702); } else if (luck < 35) { gotoAndStop (4703); } else if (luck < 42) { gotoAndStop (4710); } else if (luck < 49) { gotoAndStop (4705); } else if (luck < 56) { gotoAndStop (4706); } else if (luck < 63) { gotoAndStop (4707); } else if (luck < 70) { gotoAndStop (4702); } else if (luck < 85) { gotoAndStop (4712); } else { gotoAndStop (4714); } }
Symbol 3475 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4787); } }
Symbol 3476 Button
on (release, keyPress "d") { gotoAndStop (4789); }
Symbol 3479 Button
on (release) { if (mind == 1) { gotoAndPlay (4732); } }
Symbol 3488 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (4713); }
Symbol 3489 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (4713); }
Symbol 3490 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (4713); }
Symbol 3491 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (4715); }
Symbol 3492 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (4715); }
Symbol 3493 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (4715); }
Symbol 3505 Button
on (release, keyPress "x") { gotoAndStop (4698); }
Symbol 3508 Button
on (release) { gotoAndStop (4698); }
Symbol 3512 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (4817); } }
Symbol 3513 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (4842); } }
Symbol 3514 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (4792); } }
Symbol 3516 Button
on (release) { countt = 1; gotoAndStop (4698); }
Symbol 3517 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (7334); } else { gotoAndStop (4790); } }
Symbol 3523 Button
on (release) { if (state >= 4) { hostage = 1; gotoAndStop (4875); } else { gotoAndStop (35); } }
Symbol 3527 Button
on (release) { if (hp >= 60) { hp = hp - 60; gotoAndStop (1040); } else { gotoAndStop (4874); } }
Symbol 3529 Button
on (release) { if (state2 >= 4) { hostage = 2; gotoAndStop (4875); } else { gotoAndStop (35); } }
Symbol 3536 Button
on (release) { enemyhp = 3500; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 5; stopq = 3; resumeq = 5; hita = st / 10; hits = st * 4; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 3; stopz = 5; resumez = 7; wage = 300; gotoAndStop (521); }
Symbol 3539 Button
on (release, keyPress "a") { if (state != 5) { gotoAndStop (4877); } }
Symbol 3543 Button
on (release, keyPress "k") { gotoAndPlay (4885); }
Symbol 3544 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (35); }
Symbol 3548 Button
on (release, keyPress "m") { gotoAndStop (9849); }
Symbol 3549 Button
on (release, keyPress "p") { gotoAndStop (5200); }
Symbol 3551 Button
on (release) { if (ship >= 8000) { stopAllSounds(); gotoAndStop (4881); } else { gotoAndStop (4879); } }
Symbol 3552 Button
on (release) { gotoAndStop (4876); }
Symbol 3554 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (8749); }
Symbol 3564 Button
on (release, keyPress "a") { if (state2 != 5) { gotoAndStop (5037); } }
Symbol 3565 Button
on (release, keyPress "k") { gotoAndPlay (5045); }
Symbol 3566 Button
on (release, keyPress "m") { gotoAndStop (9857); }
Symbol 3567 Button
on (release, keyPress "p") { gotoAndStop (9484); }
Symbol 3568 Button
on (release) { if (ship2 >= 8000) { stopAllSounds(); gotoAndStop (5041); } else { gotoAndStop (5039); } }
Symbol 3569 Button
on (release) { gotoAndStop (5036); }
Symbol 3572 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (9090); }
Symbol 3580 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (5202); } else if (luck == 2) { gotoAndStop (5205); } else if (luck == 3) { gotoAndStop (5208); } else if (luck == 0) { gotoAndStop (5211); } }
Symbol 3581 Button
on (release) { state = 4; gotoAndStop (4876); }
Symbol 3584 Button
on (release, keyPress "e") { gotoAndStop (4876); }
Symbol 3586 Button
on (release) { gotoAndStop (5201); }
Symbol 3587 Button
on (release) { if (hp >= 20) { hp = hp - 20; count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (5202); } else if (luck == 2) { gotoAndStop (5205); } else if (luck == 3) { gotoAndStop (5208); } else if (luck == 0) { gotoAndStop (5211); } } }
Symbol 3589 Button
on (release) { gotoAndStop (5200); }
Symbol 3593 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 3596 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 3599 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 3602 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 3606 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 3609 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 3612 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 3615 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 3618 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 3621 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 3624 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 3626 Button
on (release) { gotoAndStop (9485); }
Symbol 3628 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 3631 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 3634 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 3637 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 3640 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 3642 Button
on (release) { gotoAndStop (9486); }
Symbol 3644 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 3647 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 3650 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 3653 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 3655 Button
on (release) { gotoAndStop (9487); }
Symbol 3657 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 3660 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 3663 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 3665 Button
on (release) { gotoAndStop (9488); }
Symbol 3667 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 3669 Button
on (release) { gotoAndStop (9431); }
Symbol 3671 Button
on (release, keyPress "e") { if (state >= 4) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5196); } }
Symbol 3673 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9489); } else if (luck == 2) { gotoAndPlay (9499); } else if (luck == 3) { gotoAndPlay (9509); } else if (luck == 0) { gotoAndPlay (9519); } } }
Symbol 3676 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9489); } else if (luck == 2) { gotoAndPlay (9499); } else if (luck == 3) { gotoAndPlay (9509); } else if (luck == 0) { gotoAndPlay (9519); } } }
Symbol 3677 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9489); } else if (luck == 2) { gotoAndPlay (9499); } else if (luck == 3) { gotoAndPlay (9509); } else if (luck == 0) { gotoAndPlay (9519); } } }
Symbol 3680 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (5204); }
Symbol 3682 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (5204); }
Symbol 3683 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (5204); }
Symbol 3685 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (5204); }
Symbol 3688 Button
on (release) { if (luck == 1) { gotoAndStop (9489); } else if (luck == 2) { gotoAndStop (9499); } else if (luck == 3) { gotoAndStop (9509); } else if (luck == 0) { gotoAndStop (9519); } }
Symbol 3689 Button
on (release) { if (state >= 4) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5196); } }
Symbol 3691 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9570); } else if (luck == 2) { gotoAndPlay (9580); } else if (luck == 3) { gotoAndPlay (9590); } else if (luck == 0) { gotoAndPlay (9600); } } }
Symbol 3692 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9570); } else if (luck == 2) { gotoAndPlay (9580); } else if (luck == 3) { gotoAndPlay (9590); } else if (luck == 0) { gotoAndPlay (9600); } } }
Symbol 3693 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9570); } else if (luck == 2) { gotoAndPlay (9580); } else if (luck == 3) { gotoAndPlay (9590); } else if (luck == 0) { gotoAndPlay (9600); } } }
Symbol 3695 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (5207); }
Symbol 3697 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (5207); }
Symbol 3698 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (5207); }
Symbol 3699 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (5207); }
Symbol 3700 Button
on (release) { if (luck == 1) { gotoAndStop (9570); } else if (luck == 2) { gotoAndStop (9580); } else if (luck == 3) { gotoAndStop (9590); } else if (luck == 0) { gotoAndStop (9600); } }
Symbol 3701 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9609); } else if (luck == 2) { gotoAndPlay (9669); } else if (luck == 3) { gotoAndPlay (9729); } else if (luck == 0) { gotoAndPlay (9789); } } }
Symbol 3703 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9609); } else if (luck == 2) { gotoAndPlay (9669); } else if (luck == 3) { gotoAndPlay (9729); } else if (luck == 0) { gotoAndPlay (9789); } } }
Symbol 3704 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9609); } else if (luck == 2) { gotoAndPlay (9669); } else if (luck == 3) { gotoAndPlay (9729); } else if (luck == 0) { gotoAndPlay (9789); } } }
Symbol 3708 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (5210); }
Symbol 3710 Button
on (release) { if (luck == 1) { gotoAndStop (9609); } else if (luck == 2) { gotoAndStop (9669); } else if (luck == 3) { gotoAndStop (9729); } else if (luck == 0) { gotoAndStop (9789); } }
Symbol 3711 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9530); } else if (luck == 2) { gotoAndPlay (9540); } else if (luck == 3) { gotoAndPlay (9550); } else if (luck == 0) { gotoAndPlay (9560); } } }
Symbol 3713 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9530); } else if (luck == 2) { gotoAndPlay (9540); } else if (luck == 3) { gotoAndPlay (9550); } else if (luck == 0) { gotoAndPlay (9560); } } }
Symbol 3714 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9530); } else if (luck == 2) { gotoAndPlay (9540); } else if (luck == 3) { gotoAndPlay (9550); } else if (luck == 0) { gotoAndPlay (9560); } } }
Symbol 3717 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (5213); }
Symbol 3718 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (5213); }
Symbol 3719 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (5213); }
Symbol 3720 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (5213); }
Symbol 3721 Button
on (release) { if (luck == 1) { gotoAndStop (9530); } else if (luck == 2) { gotoAndStop (9540); } else if (luck == 3) { gotoAndStop (9550); } else if (luck == 0) { gotoAndStop (9560); } }
Symbol 3724 Button
on (release) { money = money + bet; if ((state == 4) or (state == 5)) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5197); } }
Symbol 3728 Button
on (release) { money = money - bet; if ((state == 4) or (state == 5)) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5196); } }
Symbol 3736 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 1; gotoAndStop (9984); } else { gotoAndStop (5225); } }
Symbol 3739 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 4; gotoAndStop (9984); } else { gotoAndStop (5225); } } else { gotoAndStop (5224); } }
Symbol 3744 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 6; gotoAndStop (9984); } else { gotoAndStop (5225); } } else { gotoAndStop (5224); } }
Symbol 3745 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 5; gotoAndStop (9984); } else { gotoAndStop (5225); } } else { gotoAndStop (5224); } }
Symbol 3746 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 3; gotoAndStop (9984); } else { gotoAndStop (5225); } }
Symbol 3747 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 2; gotoAndStop (9984); } else { gotoAndStop (5225); } }
Symbol 3753 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (3877); } else if (state == 4) { gotoAndStop (4044); } }
Symbol 3758 Button
on (release) { gotoAndStop (5223); }
Symbol 3762 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5487); } else { gotoAndStop (5488); } }
Symbol 3763 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5228); } else if (luck == 1) { gotoAndStop (5229); } else if (luck == 2) { gotoAndStop (5230); } else if (luck == 3) { gotoAndStop (5231); } else if (luck == 4) { gotoAndStop (5232); } else if (luck == 5) { gotoAndStop (5233); } else if (luck == 6) { gotoAndStop (5234); } else if (luck == 7) { gotoAndStop (5235); } else if (state2 >= 2) { gotoAndStop (5236); } else { gotoAndStop (5235); } } else { gotoAndStop (5253); } }
Symbol 3764 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5276); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5252); } } else { gotoAndStop (5253); } }
Symbol 3765 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5242); } else { gotoAndStop (5244); } }
Symbol 3769 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (5245); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5252); } } else { gotoAndStop (5253); } }
Symbol 3772 Button
on (release, keyPress "u") { gotoAndStop (5239); }
Symbol 3779 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5227); }
Symbol 3786 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5227); }
Symbol 3790 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5227); }
Symbol 3794 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5227); }
Symbol 3805 Button
on (release) { stopAllSounds(); gotoAndStop (5237); }
Symbol 3806 Button
on (release) { stopAllSounds(); gotoAndStop (5238); }
Symbol 3810 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (5227); }
Symbol 3811 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5237); }
Symbol 3816 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5227); }
Symbol 3821 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5240); } else { gotoAndStop (5241); } } else { gotoAndStop (5244); } }
Symbol 3822 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5240); } else { gotoAndStop (5241); } } else { gotoAndStop (5244); } }
Symbol 3823 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5240); } else { gotoAndStop (5241); } } else { gotoAndStop (5244); } }
Symbol 3825 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5227); }
Symbol 3827 Button
on (release) { gotoAndStop (5227); }
Symbol 3831 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5521); } else { gotoAndStop (5244); } }
Symbol 3832 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5546); } else { gotoAndStop (5244); } }
Symbol 3833 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (5496); } else { gotoAndStop (5244); } }
Symbol 3836 Button
on (release) { countt = 1; gotoAndStop (5227); }
Symbol 3842 Button
on (release) { stopAllSounds(); gotoAndStop (5426); }
Symbol 3844 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5227); }
Symbol 3848 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (5489); } }
Symbol 3851 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (5489); } }
Symbol 3854 Button
on (release) { hostage = 1; gotoAndStop (353); }
Symbol 3857 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5828); } else { gotoAndStop (5829); } }
Symbol 3858 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5569); } else if (luck == 1) { gotoAndStop (5570); } else if (luck == 2) { gotoAndStop (5571); } else if (luck == 3) { gotoAndStop (5572); } else if (luck == 4) { gotoAndStop (5573); } else if (luck == 5) { gotoAndStop (5574); } else if (luck == 6) { gotoAndStop (5575); } else if (luck == 7) { gotoAndStop (5576); } else if (state2 >= 2) { gotoAndStop (5577); } else { gotoAndStop (5576); } } else { gotoAndStop (5594); } }
Symbol 3859 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5617); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5593); } } else { gotoAndStop (5594); } }
Symbol 3860 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5583); } else { gotoAndStop (5585); } }
Symbol 3861 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5586); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5593); } } else { gotoAndStop (5594); } }
Symbol 3862 Button
on (release, keyPress "u") { gotoAndStop (5580); }
Symbol 3864 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5568); }
Symbol 3868 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5568); }
Symbol 3871 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5568); }
Symbol 3873 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5568); }
Symbol 3877 Button
on (release) { stopAllSounds(); gotoAndStop (5578); }
Symbol 3878 Button
on (release) { stopAllSounds(); gotoAndStop (5579); }
Symbol 3880 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5568); }
Symbol 3881 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5578); }
Symbol 3883 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5568); }
Symbol 3887 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5581); } else { gotoAndStop (5582); } } else { gotoAndStop (5585); } }
Symbol 3888 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5581); } else { gotoAndStop (5582); } } else { gotoAndStop (5585); } }
Symbol 3889 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5581); } else { gotoAndStop (5582); } } else { gotoAndStop (5585); } }
Symbol 3890 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5568); }
Symbol 3891 Button
on (release) { gotoAndStop (5568); }
Symbol 3895 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5862); } else { gotoAndStop (5585); } }
Symbol 3896 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5887); } else { gotoAndStop (5585); } }
Symbol 3897 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (5837); } else { gotoAndStop (5585); } }
Symbol 3898 Button
on (release) { countt = 1; gotoAndStop (5568); }
Symbol 3899 Button
on (release) { stopAllSounds(); gotoAndStop (5767); }
Symbol 3900 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5568); }
Symbol 3902 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (5830); } }
Symbol 3903 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (5830); } }
Symbol 3907 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (6182); } else { gotoAndStop (6183); } }
Symbol 3908 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5923); } else if (luck == 1) { gotoAndStop (5924); } else if (luck == 2) { gotoAndStop (5925); } else if (luck == 3) { gotoAndStop (5926); } else if (luck == 4) { gotoAndStop (5927); } else if (luck == 5) { gotoAndStop (5928); } else if (luck == 6) { gotoAndStop (5929); } else if (luck == 7) { gotoAndStop (5930); } else if (state2 >= 2) { gotoAndStop (5931); } else { gotoAndStop (5930); } } else { gotoAndStop (5948); } }
Symbol 3909 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5971); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5947); } } else { gotoAndStop (5948); } }
Symbol 3910 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5937); } else { gotoAndStop (5939); } }
Symbol 3911 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (5940); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5947); } } else { gotoAndStop (5948); } }
Symbol 3912 Button
on (release, keyPress "u") { gotoAndStop (5934); }
Symbol 3914 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5922); }
Symbol 3918 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5922); }
Symbol 3921 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5922); }
Symbol 3923 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5922); }
Symbol 3927 Button
on (release) { stopAllSounds(); gotoAndStop (5932); }
Symbol 3928 Button
on (release) { stopAllSounds(); gotoAndStop (5933); }
Symbol 3930 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5922); }
Symbol 3931 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5932); }
Symbol 3933 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5922); }
Symbol 3937 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5935); } else { gotoAndStop (5936); } } else { gotoAndStop (5939); } }
Symbol 3938 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5935); } else { gotoAndStop (5936); } } else { gotoAndStop (5939); } }
Symbol 3939 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5935); } else { gotoAndStop (5936); } } else { gotoAndStop (5939); } }
Symbol 3940 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5922); }
Symbol 3941 Button
on (release) { gotoAndStop (5922); }
Symbol 3945 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6216); } else { gotoAndStop (5939); } }
Symbol 3946 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6241); } else { gotoAndStop (5939); } }
Symbol 3947 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (6191); } else { gotoAndStop (5939); } }
Symbol 3948 Button
on (release) { countt = 1; gotoAndStop (5922); }
Symbol 3949 Button
on (release) { stopAllSounds(); gotoAndStop (6121); }
Symbol 3950 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5922); }
Symbol 3952 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (35); } else { gotoAndStop (6184); } }
Symbol 3953 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (6184); } }
Symbol 3958 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (6535); } else { gotoAndStop (6536); } }
Symbol 3959 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6276); } else if (luck == 1) { gotoAndStop (6277); } else if (luck == 2) { gotoAndStop (6278); } else if (luck == 3) { gotoAndStop (6279); } else if (luck == 4) { gotoAndStop (6280); } else if (luck == 5) { gotoAndStop (6281); } else if (luck == 6) { gotoAndStop (6282); } else if (luck == 7) { gotoAndStop (6283); } else if (state2 >= 2) { gotoAndStop (6284); } else { gotoAndStop (6283); } } else { gotoAndStop (6301); } }
Symbol 3960 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (6324); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6300); } } else { gotoAndStop (6301); } }
Symbol 3961 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6290); } else { gotoAndStop (6292); } }
Symbol 3962 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (6293); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6300); } } else { gotoAndStop (6301); } }
Symbol 3963 Button
on (release, keyPress "u") { gotoAndStop (6287); }
Symbol 3967 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3971 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3980 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3987 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3992 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3993 Button
on (release) { stopAllSounds(); gotoAndStop (6285); }
Symbol 3994 Button
on (release) { stopAllSounds(); gotoAndStop (6286); }
Symbol 3996 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6275); }
Symbol 3997 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6285); }
Symbol 3999 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6275); }
Symbol 4003 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6288); } else { gotoAndStop (6289); } } else { gotoAndStop (6292); } }
Symbol 4004 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6288); } else { gotoAndStop (6289); } } else { gotoAndStop (6292); } }
Symbol 4005 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6288); } else { gotoAndStop (6289); } } else { gotoAndStop (6292); } }
Symbol 4006 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6275); }
Symbol 4007 Button
on (release) { gotoAndStop (6275); }
Symbol 4011 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (6569); } else { gotoAndStop (6292); } }
Symbol 4012 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6594); } else { gotoAndStop (6292); } }
Symbol 4013 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (6544); } else { gotoAndStop (6292); } }
Symbol 4014 Button
on (release) { countt = 1; gotoAndStop (6275); }
Symbol 4018 Button
on (release) { stopAllSounds(); gotoAndStop (6474); }
Symbol 4020 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (6275); }
Symbol 4022 Button
on (release) { pic2 = 1; gotoAndStop (6538); }
Symbol 4023 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (6537); } }
Symbol 4025 Button
on (release) { gift3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (35); } else { gotoAndStop (6537); } }
Symbol 4029 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (6888); } else { gotoAndStop (6889); } }
Symbol 4030 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6629); } else if (luck == 1) { gotoAndStop (6630); } else if (luck == 2) { gotoAndStop (6631); } else if (luck == 3) { gotoAndStop (6632); } else if (luck == 4) { gotoAndStop (6633); } else if (luck == 5) { gotoAndStop (6634); } else if (luck == 6) { gotoAndStop (6635); } else if (luck == 7) { gotoAndStop (6636); } else if (state2 >= 2) { gotoAndStop (6637); } else { gotoAndStop (6636); } } else { gotoAndStop (6654); } }
Symbol 4031 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (6677); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6653); } } else { gotoAndStop (6654); } }
Symbol 4032 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6643); } else { gotoAndStop (6645); } }
Symbol 4033 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (6646); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6653); } } else { gotoAndStop (6654); } }
Symbol 4034 Button
on (release, keyPress "u") { gotoAndStop (6640); }
Symbol 4036 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4038 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4042 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4045 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4047 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4048 Button
on (release) { stopAllSounds(); gotoAndStop (6638); }
Symbol 4049 Button
on (release) { stopAllSounds(); gotoAndStop (6639); }
Symbol 4051 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6628); }
Symbol 4052 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6638); }
Symbol 4054 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6628); }
Symbol 4058 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6641); } else { gotoAndStop (6642); } } else { gotoAndStop (6645); } }
Symbol 4059 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6641); } else { gotoAndStop (6642); } } else { gotoAndStop (6645); } }
Symbol 4060 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6641); } else { gotoAndStop (6642); } } else { gotoAndStop (6645); } }
Symbol 4061 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6628); }
Symbol 4062 Button
on (release) { gotoAndStop (6628); }
Symbol 4066 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6922); } else { gotoAndStop (6645); } }
Symbol 4067 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6947); } else { gotoAndStop (6645); } }
Symbol 4068 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (6897); } else { gotoAndStop (6645); } }
Symbol 4069 Button
on (release) { countt = 1; gotoAndStop (6628); }
Symbol 4070 Button
on (release) { stopAllSounds(); gotoAndStop (6827); }
Symbol 4071 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (6628); }
Symbol 4073 Button
on (release) { pic6 = 1; gotoAndStop (6891); }
Symbol 4075 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (6890); } }
Symbol 4077 Button
on (release) { gift6 = 1; chmax = 300; luck = random(100); if (luck >= 60) { gotoAndStop (35); } else { gotoAndStop (6890); } }
Symbol 4086 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (7241); } else { gotoAndStop (7242); } }
Symbol 4087 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6982); } else if (luck == 1) { gotoAndStop (6983); } else if (luck == 2) { gotoAndStop (6984); } else if (luck == 3) { gotoAndStop (6985); } else if (luck == 4) { gotoAndStop (6986); } else if (luck == 5) { gotoAndStop (6987); } else if (luck == 6) { gotoAndStop (6988); } else if (luck == 7) { gotoAndStop (6989); } else if (state2 >= 2) { gotoAndStop (6990); } else { gotoAndStop (6989); } } else { gotoAndStop (7007); } }
Symbol 4088 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7030); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7006); } } else { gotoAndStop (7007); } }
Symbol 4089 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6996); } else { gotoAndStop (6998); } }
Symbol 4090 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (6999); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7006); } } else { gotoAndStop (7007); } }
Symbol 4091 Button
on (release, keyPress "u") { gotoAndStop (6993); }
Symbol 4093 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4095 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4100 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4103 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4105 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4106 Button
on (release) { stopAllSounds(); gotoAndStop (6991); }
Symbol 4107 Button
on (release) { stopAllSounds(); gotoAndStop (6992); }
Symbol 4109 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6981); }
Symbol 4110 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6991); }
Symbol 4112 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6981); }
Symbol 4116 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6994); } else { gotoAndStop (6995); } } else { gotoAndStop (6998); } }
Symbol 4117 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6994); } else { gotoAndStop (6995); } } else { gotoAndStop (6998); } }
Symbol 4118 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6994); } else { gotoAndStop (6995); } } else { gotoAndStop (6998); } }
Symbol 4119 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6981); }
Symbol 4120 Button
on (release) { gotoAndStop (6981); }
Symbol 4124 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (7275); } else { gotoAndStop (6998); } }
Symbol 4125 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (7300); } else { gotoAndStop (6998); } }
Symbol 4126 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (7250); } else { gotoAndStop (6998); } }
Symbol 4127 Button
on (release) { countt = 1; gotoAndStop (6981); }
Symbol 4128 Button
on (release) { stopAllSounds(); gotoAndStop (7180); }
Symbol 4131 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (6981); }
Symbol 4133 Button
on (release) { pic1 = 1; gotoAndStop (7243); }
Symbol 4135 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (7243); } }
Symbol 4137 Button
on (release) { mind = 1; gotoAndStop (35); }
Symbol 4138 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5227); } else { gotoAndStop (7336); } }
Symbol 4139 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 24; gotoAndStop (9984); } else { gotoAndStop (7336); } } else { gotoAndStop (7335); } }
Symbol 4140 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6981); } else { gotoAndStop (7336); } } else { gotoAndStop (7335); } }
Symbol 4141 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 25; gotoAndStop (9984); } else { gotoAndStop (7336); } } else { gotoAndStop (7335); } }
Symbol 4142 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 23; gotoAndStop (9984); } else { gotoAndStop (7336); } }
Symbol 4145 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (4531); } else if (state2 == 4) { gotoAndStop (4698); } }
Symbol 4146 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 22; gotoAndStop (9984); } else { gotoAndStop (7336); } }
Symbol 4151 Button
on (release) { gotoAndStop (7334); }
Symbol 4153 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (7597); } else { gotoAndStop (7598); } }
Symbol 4154 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (7338); } else if (luck == 1) { gotoAndStop (7339); } else if (luck == 2) { gotoAndStop (7340); } else if (luck == 3) { gotoAndStop (7341); } else if (luck == 4) { gotoAndStop (7342); } else if (luck == 5) { gotoAndStop (7343); } else if (luck == 6) { gotoAndStop (7344); } else if (luck == 7) { gotoAndStop (7345); } else if (state >= 2) { gotoAndStop (7346); } else { gotoAndStop (7345); } } else { gotoAndStop (7363); } }
Symbol 4155 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (7386); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7362); } } else { gotoAndStop (7363); } }
Symbol 4156 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7352); } else { gotoAndStop (7354); } }
Symbol 4157 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest2 == 0) { forest2 = 1; } mood = mood + 15; gotoAndPlay (7355); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7362); } } else { gotoAndStop (7363); } }
Symbol 4158 Button
on (release, keyPress "u") { gotoAndStop (7349); }
Symbol 4161 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4164 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4167 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4172 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4175 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4179 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4182 Button
on (release) { stopAllSounds(); gotoAndStop (7347); }
Symbol 4183 Button
on (release) { stopAllSounds(); gotoAndStop (7348); }
Symbol 4185 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (7337); }
Symbol 4186 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (7347); }
Symbol 4190 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (7337); }
Symbol 4194 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7350); } else { gotoAndStop (7351); } } else { gotoAndStop (7354); } }
Symbol 4195 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7350); } else { gotoAndStop (7351); } } else { gotoAndStop (7354); } }
Symbol 4196 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7350); } else { gotoAndStop (7351); } } else { gotoAndStop (7354); } }
Symbol 4198 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7337); }
Symbol 4200 Button
on (release) { gotoAndStop (7337); }
Symbol 4204 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (7631); } else { gotoAndStop (7354); } }
Symbol 4205 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (7656); } else { gotoAndStop (7354); } }
Symbol 4206 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (7606); } else { gotoAndStop (7354); } }
Symbol 4209 Button
on (release) { countt = 1; gotoAndStop (7337); }
Symbol 4213 Button
on (release) { stopAllSounds(); gotoAndStop (7536); }
Symbol 4215 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (7337); }
Symbol 4217 Button
on (release) { gift2 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (7599); } }
Symbol 4219 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (7599); } }
Symbol 4220 Button
on (release) { hostage = 2; gotoAndStop (353); }
Symbol 4222 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (7950); } else { gotoAndStop (7951); } }
Symbol 4223 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (7691); } else if (luck == 1) { gotoAndStop (7692); } else if (luck == 2) { gotoAndStop (7693); } else if (luck == 3) { gotoAndStop (7694); } else if (luck == 4) { gotoAndStop (7695); } else if (luck == 5) { gotoAndStop (7696); } else if (luck == 6) { gotoAndStop (7697); } else if (luck == 7) { gotoAndStop (7698); } else if (state >= 2) { gotoAndStop (7699); } else { gotoAndStop (7698); } } else { gotoAndStop (7716); } }
Symbol 4224 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (7739); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7715); } } else { gotoAndStop (7716); } }
Symbol 4225 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7705); } else { gotoAndStop (7707); } }
Symbol 4226 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold2 == 0) { gold2 = 1; } mood = mood + 15; gotoAndPlay (7708); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7715); } } else { gotoAndStop (7716); } }
Symbol 4227 Button
on (release, keyPress "u") { gotoAndStop (7702); }
Symbol 4229 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4231 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4233 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4236 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4238 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4240 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4242 Button
on (release) { stopAllSounds(); gotoAndStop (7700); }
Symbol 4243 Button
on (release) { stopAllSounds(); gotoAndStop (7701); }
Symbol 4245 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (7690); }
Symbol 4246 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (7700); }
Symbol 4248 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (7690); }
Symbol 4252 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7703); } else { gotoAndStop (7704); } } else { gotoAndStop (7707); } }
Symbol 4253 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7703); } else { gotoAndStop (7704); } } else { gotoAndStop (7707); } }
Symbol 4254 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7703); } else { gotoAndStop (7704); } } else { gotoAndStop (7707); } }
Symbol 4255 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7690); }
Symbol 4256 Button
on (release) { gotoAndStop (7690); }
Symbol 4260 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (7984); } else { gotoAndStop (7707); } }
Symbol 4261 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 70; gotoAndPlay (8009); } else { gotoAndStop (7707); } }
Symbol 4262 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 10; gotoAndPlay (7959); } else { gotoAndStop (7707); } }
Symbol 4263 Button
on (release) { countt = 1; gotoAndStop (7690); }
Symbol 4264 Button
on (release) { stopAllSounds(); gotoAndStop (7889); }
Symbol 4265 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (7690); }
Symbol 4266 Button
on (release) { gift1 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (7952); } }
Symbol 4267 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (7952); } }
Symbol 4269 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (8303); } else { gotoAndStop (8304); } }
Symbol 4270 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8044); } else if (luck == 1) { gotoAndStop (8045); } else if (luck == 2) { gotoAndStop (8046); } else if (luck == 3) { gotoAndStop (8047); } else if (luck == 4) { gotoAndStop (8048); } else if (luck == 5) { gotoAndStop (8049); } else if (luck == 6) { gotoAndStop (8050); } else if (luck == 7) { gotoAndStop (8051); } else if (state >= 2) { gotoAndStop (8052); } else { gotoAndStop (8051); } } else { gotoAndStop (8069); } }
Symbol 4271 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (8092); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8068); } } else { gotoAndStop (8069); } }
Symbol 4272 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8058); } else { gotoAndStop (8060); } }
Symbol 4273 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach2 == 0) { beach2 = 1; } mood = mood + 15; gotoAndPlay (8061); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8068); } } else { gotoAndStop (8069); } }
Symbol 4274 Button
on (release, keyPress "u") { gotoAndStop (8055); }
Symbol 4276 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4279 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4283 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4287 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4291 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4301 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4303 Button
on (release) { stopAllSounds(); gotoAndStop (8053); }
Symbol 4304 Button
on (release) { stopAllSounds(); gotoAndStop (8054); }
Symbol 4306 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8043); }
Symbol 4307 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (8053); }
Symbol 4309 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8043); }
Symbol 4313 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8056); } else { gotoAndStop (8057); } } else { gotoAndStop (8060); } }
Symbol 4314 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8056); } else { gotoAndStop (8057); } } else { gotoAndStop (8060); } }
Symbol 4315 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8056); } else { gotoAndStop (8057); } } else { gotoAndStop (8060); } }
Symbol 4316 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8043); }
Symbol 4317 Button
on (release) { gotoAndStop (8043); }
Symbol 4321 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 70; gotoAndPlay (8337); } else { gotoAndStop (8060); } }
Symbol 4322 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (8362); } else { gotoAndStop (8060); } }
Symbol 4323 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 40; gotoAndPlay (8312); } else { gotoAndStop (8060); } }
Symbol 4324 Button
on (release) { countt = 1; gotoAndStop (8043); }
Symbol 4325 Button
on (release) { stopAllSounds(); gotoAndStop (8242); }
Symbol 4326 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (8043); }
Symbol 4327 Button
on (release) { gift4 = 1; knmax = 300; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (8305); } }
Symbol 4328 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (8305); } }
Symbol 4330 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (8656); } else { gotoAndStop (8657); } }
Symbol 4331 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8397); } else if (luck == 1) { gotoAndStop (8398); } else if (luck == 2) { gotoAndStop (8399); } else if (luck == 3) { gotoAndStop (8400); } else if (luck == 4) { gotoAndStop (8401); } else if (luck == 5) { gotoAndStop (8402); } else if (luck == 6) { gotoAndStop (8403); } else if (luck == 7) { gotoAndStop (8404); } else if (state >= 2) { gotoAndStop (8405); } else { gotoAndStop (8404); } } else { gotoAndStop (8422); } }
Symbol 4332 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (8445); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8421); } } else { gotoAndStop (8422); } }
Symbol 4333 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8411); } else { gotoAndStop (8413); } }
Symbol 4334 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue2 == 0) { blue2 = 1; } mood = mood + 15; gotoAndPlay (8414); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8421); } } else { gotoAndStop (8422); } }
Symbol 4335 Button
on (release, keyPress "u") { gotoAndStop (8408); }
Symbol 4337 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4339 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4341 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4343 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4345 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4349 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4350 Button
on (release) { stopAllSounds(); gotoAndStop (8406); }
Symbol 4351 Button
on (release) { stopAllSounds(); gotoAndStop (8407); }
Symbol 4353 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8396); }
Symbol 4354 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (8406); }
Symbol 4355 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8396); }
Symbol 4359 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8409); } else { gotoAndStop (8410); } } else { gotoAndStop (8413); } }
Symbol 4360 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8409); } else { gotoAndStop (8410); } } else { gotoAndStop (8413); } }
Symbol 4361 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8409); } else { gotoAndStop (8410); } } else { gotoAndStop (8413); } }
Symbol 4362 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8396); }
Symbol 4363 Button
on (release) { gotoAndStop (8396); }
Symbol 4367 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (8690); } else { gotoAndStop (8413); } }
Symbol 4368 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (8715); } else { gotoAndStop (8413); } }
Symbol 4369 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (8665); } else { gotoAndStop (8413); } }
Symbol 4370 Button
on (release) { countt = 1; gotoAndStop (8396); }
Symbol 4371 Button
on (release) { stopAllSounds(); gotoAndStop (8595); }
Symbol 4372 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (8396); }
Symbol 4373 Button
on (release) { gift5 = 1; stmax = 300; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (8658); } }
Symbol 4374 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (8658); } }
Symbol 4378 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (9010); }
Symbol 4379 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (8750); } else if (luck == 1) { gotoAndStop (8751); } else if (luck == 2) { gotoAndStop (8752); } else if (luck == 3) { gotoAndStop (8753); } else if (luck == 4) { gotoAndStop (8754); } else if (luck == 5) { gotoAndStop (8755); } else if (luck == 6) { gotoAndStop (8756); } else { gotoAndStop (8758); } } else if (count == 7) { gotoAndStop (8757); } else { gotoAndStop (8775); } }
Symbol 4380 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (8798); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8774); } } else { gotoAndStop (8775); } }
Symbol 4381 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8764); } else { gotoAndStop (8766); } }
Symbol 4382 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (8767); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8774); } } else { gotoAndStop (8775); } }
Symbol 4383 Button
on (release, keyPress "u") { gotoAndStop (8761); }
Symbol 4385 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4387 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4391 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4394 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4396 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4398 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4402 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8762); } else { gotoAndStop (8763); } } else { gotoAndStop (8766); } }
Symbol 4403 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8762); } else { gotoAndStop (8763); } } else { gotoAndStop (8766); } }
Symbol 4404 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8762); } else { gotoAndStop (8763); } } else { gotoAndStop (8766); } }
Symbol 4405 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8749); }
Symbol 4406 Button
on (release) { gotoAndStop (8749); }
Symbol 4410 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (9043); } else { gotoAndStop (8766); } }
Symbol 4411 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (9068); } else { gotoAndStop (8766); } }
Symbol 4412 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (9018); } else { gotoAndStop (8766); } }
Symbol 4413 Button
on (release) { countt = 1; gotoAndStop (8749); }
Symbol 4415 Button
on (release) { stopAllSounds(); gotoAndStop (8948); }
Symbol 4417 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (35); }
Symbol 4421 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 5); gotoAndStop (9351); }
Symbol 4422 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (9091); } else if (luck == 1) { gotoAndStop (9092); } else if (luck == 2) { gotoAndStop (9093); } else if (luck == 3) { gotoAndStop (9094); } else if (luck == 4) { gotoAndStop (9095); } else if (luck == 5) { gotoAndStop (9096); } else if (luck == 6) { gotoAndStop (9097); } else { gotoAndStop (9099); } } else if (count == 7) { gotoAndStop (9098); } else { gotoAndStop (9116); } }
Symbol 4423 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (9139); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (9115); } } else { gotoAndStop (9116); } }
Symbol 4424 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (9105); } else { gotoAndStop (9107); } }
Symbol 4425 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (9108); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (9115); } } else { gotoAndStop (9116); } }
Symbol 4426 Button
on (release, keyPress "u") { gotoAndStop (9102); }
Symbol 4428 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4432 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4437 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4441 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4444 Button
on (release) { if (ans eq kissdate2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4447 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4452 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (9103); } else { gotoAndStop (9104); } } else { gotoAndStop (9107); } }
Symbol 4453 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (9103); } else { gotoAndStop (9104); } } else { gotoAndStop (9107); } }
Symbol 4454 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (9103); } else { gotoAndStop (9104); } } else { gotoAndStop (9107); } }
Symbol 4456 Button
on (release) { cond = 0; mood = 100; gotoAndStop (9090); }
Symbol 4458 Button
on (release) { gotoAndStop (9090); }
Symbol 4462 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 65; gotoAndPlay (9384); } else { gotoAndStop (9107); } }
Symbol 4463 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 65; gotoAndPlay (9409); } else { gotoAndStop (9107); } }
Symbol 4464 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 65; gotoAndPlay (9359); } else { gotoAndStop (9107); } }
Symbol 4466 Button
on (release) { countt = 1; gotoAndStop (9090); }
Symbol 4469 Button
on (release) { stopAllSounds(); gotoAndStop (9289); }
Symbol 4470 Button
on (release) { stopAllSounds(); state2 = 5; level2 = "Lover"; gotoAndStop (35); }
Symbol 4473 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 4476 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 4479 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 4481 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 4483 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 4485 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 4488 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 4490 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 4493 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 4496 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 4499 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 4501 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 4504 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 4507 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 4510 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 4513 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 4516 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 4519 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 4522 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 4525 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 4527 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 4530 Button
on (release, keyPress "x") { Mouse.hide(); gotoAndStop (5201); }
Symbol 4533 Button
on (release, keyPress "e") { gotoAndStop (5036); }
Symbol 4534 Button
on (rollOver) { fart = fart + 1; }
Symbol 4541 Button
on (release) { gotoAndPlay (9432); }
Symbol 4543 Button
on (release, keyPress "x") { Mouse.hide(); if (count == 1) { gotoAndStop (5221); } else { gotoAndStop (5222); } }
Symbol 4544 Button
on (release) { if ((rest == 1) or (rest == 3)) { gotoAndStop (9852); } else { gotoAndStop (9856); } }
Symbol 4545 Button
on (release) { if ((beach == 1) or (beach == 3)) { gotoAndStop (9851); } else { gotoAndStop (9856); } }
Symbol 4546 Button
on (release) { if ((space == 1) or (space == 3)) { gotoAndStop (9855); } else { gotoAndStop (9856); } }
Symbol 4547 Button
on (release) { if ((blue == 1) or (blue == 3)) { gotoAndStop (9854); } else { gotoAndStop (9856); } }
Symbol 4548 Button
on (release) { if ((forest == 1) or (forest == 3)) { gotoAndStop (9853); } else { gotoAndStop (9856); } }
Symbol 4549 Button
on (release) { if ((gold == 1) or (gold == 3)) { gotoAndStop (9850); } else { gotoAndStop (9856); } }
Symbol 4550 Button
on (release, keyPress "<Space>") { gotoAndStop (4876); }
Symbol 4551 Button
on (release, keyPress "<Space>") { gotoAndStop (9849); }
Symbol 4554 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 4555 Button
on (release, keyPress "x") { gotoAndStop (5036); }
Symbol 4556 Button
on (release, keyPress "b") { gotoAndStop (9857); }
Symbol 4558 Button
on (release, keyPress "<Space>") { if ((gold2 == 1) or (gold2 == 3)) { gotoAndStop (9865); } else if ((forest2 == 1) or (forest2 == 3)) { gotoAndStop (9871); } else if ((beach2 == 1) or (beach2 == 3)) { gotoAndStop (9867); } else if ((blue2 == 1) or (blue2 == 3)) { gotoAndStop (9873); } }
Symbol 4559 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (9867); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (9873); } else if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4560 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (9873); } else if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4561 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (9871); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (9865); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (9867); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (9873); } else if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4562 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (9865); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (9867); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (9873); } else if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4563 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4564 Button
on (release, keyPress "<Space>") { gotoAndStop (9857); }
Symbol 4565 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 4567 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 4569 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 4571 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 4573 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 4575 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 4578 Button
on (release, keyPress "x") { stopAllSounds(); Mouse.hide(); gotoAndStop (1228); }
Symbol 4589 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 4600 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (9880); } else if (3 >= state) { gotoAndStop (9929); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (9939); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (9959); } } else if ((state == 5) and (count != 6)) { gotoAndStop (9969); } else if ((state == 5) and (count == 6)) { gotoAndStop (9979); } }
Symbol 4601 Button
on (release) { prevFrame(); }
Symbol 4604 Button
on (release) { gotoAndStop (9880); }
Symbol 4609 Button
on (release) { gotoAndStop (9889); }
Symbol 4611 Button
on (release) { gotoAndStop (9899); }
Symbol 4613 Button
on (release) { gotoAndStop (9909); }
Symbol 4628 MovieClip Frame 1
stop();
Symbol 4632 MovieClip Frame 1
stop();
Symbol 4632 MovieClip Frame 6
stop();
Symbol 4638 Button
on (release) { if (money >= 500) { money = money - 500; if (date_place == 1) { gotoAndStop (5227); } else if (date_place == 2) { gotoAndStop (5568); } else if (date_place == 3) { gotoAndStop (5922); } else if (date_place == 4) { gotoAndStop (6275); } else if (date_place == 5) { gotoAndStop (6628); } else if (date_place == 6) { gotoAndStop (6981); } else if (date_place == 22) { gotoAndStop (7690); } else if (date_place == 23) { gotoAndStop (7337); } else if (date_place == 24) { gotoAndStop (8043); } else if (date_place == 25) { gotoAndStop (8396); } } }
Symbol 4643 Button
on (release) { mood = 130; cond = 0; if (date_place == 1) { ship = ship + 50; gotoAndStop (5227); } else if (date_place == 2) { ship = ship + 50; gotoAndStop (5568); } else if (date_place == 3) { ship = ship + 50; gotoAndStop (5922); } else if (date_place == 4) { ship = ship + 50; gotoAndStop (6275); } else if (date_place == 5) { ship = ship + 50; gotoAndStop (6628); } else if (date_place == 6) { ship = ship + 50; gotoAndStop (6981); } else if (date_place == 22) { ship2 = ship2 + 50; gotoAndStop (7690); } else if (date_place == 23) { ship2 = ship2 + 50; gotoAndStop (7337); } else if (date_place == 24) { ship2 = ship2 + 50; gotoAndStop (8043); } else if (date_place == 25) { ship2 = ship2 + 50; gotoAndStop (8396); } }
Symbol 4647 Button
on (release) { if (money >= 100) { money = money - 100; nextFrame(); } }
Symbol 4651 Button
on (release) { if (date_place == 1) { gotoAndStop (5227); } else if (date_place == 2) { gotoAndStop (5568); } else if (date_place == 3) { gotoAndStop (5922); } else if (date_place == 4) { gotoAndStop (6275); } else if (date_place == 5) { gotoAndStop (6628); } else if (date_place == 6) { gotoAndStop (6981); } else if (date_place == 22) { gotoAndStop (7690); } else if (date_place == 23) { gotoAndStop (7337); } else if (date_place == 24) { gotoAndStop (8043); } else if (date_place == 25) { gotoAndStop (8396); } }
Symbol 4654 Button
on (release) { gotoAndStop (9986); }
Symbol 4656 Button
on (keyPress "<Right>") { gotoAndPlay (9980); }
Symbol 4657 Button
on (release) { if (money >= 50) { money = money - 50; gotoAndStop (35); } }
Symbol 4663 Button
on (release) { promchoice = 0; if (money >= 10) { money = money - 10; nextFrame(); } }
Symbol 4666 Button
on (release) { gotoAndStop (9993); }
Symbol 4667 Button
on (keyPress "<Right>") { gotoAndPlay (9987); }
Symbol 4669 Button
on (release) { if (promchoice == 3) { gotoAndStop (3335); } }
Symbol 4675 Button
on (release) { enemyhp = 0; yourhp = 500; youren = 500; phase = 1; her_state = "relax"; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 1; countttt = 0; spot1 = 0.2; spot2 = 0.4; spot3 = 0.2; spot4 = 0.2; spot5 = 0.4; spot6 = 0.6; spot7 = 0.3; spot8 = 0.5; spot9 = 0.8; card_ana = 1; card_frt = 1; card_bac = 1; card_toe = 1; card_fin = 1; card_kis = 1; card_nip = 1; card_sim = 0; card_veg = 1; card_tim = 1; attack = 1; high = 0; energy = 100; target = "NIL"; oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 4684 MovieClip Frame 1
stop();
Symbol 4685 Button
on (release) { gotoAndPlay (10018); } on (rollOver) { target = "LEGS"; } on (rollOut) { target = "NIL"; }
Symbol 4686 Button
on (release) { if (enemyhp >= 500) { gotoAndStop (9999); } } on (rollOver) { target = "SEX"; } on (rollOut) { target = "NIL"; }
Symbol 4687 Button
on (release) { if (enemyhp >= 200) { gotoAndStop (9998); } } on (rollOver) { target = "CHEST"; } on (rollOut) { target = "NIL"; }
Symbol 4691 Button
on (release) { gotoAndPlay (10006); } on (rollOver) { target = "CHEST"; } on (rollOut) { target = "NIL"; }
Symbol 4692 Button
on (release) { gotoAndPlay (10012); } on (rollOver) { target = "SEX"; } on (rollOut) { target = "NIL"; }
Symbol 4703 Button
on (rollOver) { target = "RIGHT NIPPLES"; if (600 >= enemyhp) { if (attack == 1) { enemyhp = enemyhp + (spot6 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot6 * 2); } else if (attack == 3) { enemyhp = enemyhp + (spot6 * 3); } else if (attack == 4) { enemyhp = enemyhp + (spot6 * 2); } } } on (rollOut) { target = "NIL"; }
Symbol 4704 Button
on (rollOver) { target = "LEFT NIPPLES"; if (600 >= enemyhp) { if (attack == 1) { enemyhp = enemyhp + (spot6 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot6 * 2); } else if (attack == 3) { enemyhp = enemyhp + (spot6 * 3); } else if (attack == 4) { enemyhp = enemyhp + (spot6 * 2); } } } on (rollOut) { target = "NIL"; }
Symbol 4705 Button
on (rollOver) { target = "BREAST"; if (500 >= enemyhp) { if (attack == 1) { enemyhp = enemyhp + (spot7 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot7 * 1.5); } else if (attack == 3) { enemyhp = enemyhp + (spot7 * 2); } else if (attack == 4) { enemyhp = enemyhp + (spot7 * 1.5); } } } on (rollOut) { target = "NIL"; }
Symbol 4706 Button
on (keyPress "1") { tellTarget ("/lock") { gotoAndStop (1); }; attack = 1; if ((attack == 0) && (3 < timer)) { } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (9996); } } }
Symbol 4707 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4708 Button
on (keyPress "2") { tellTarget ("/lock") { gotoAndStop (2); }; attack = 2; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (9996); } } }
Symbol 4709 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (9996); } } } else { youren = 0; } }
Symbol 4710 Button
on (keyPress "3") { tellTarget ("/lock") { gotoAndStop (3); }; attack = 3; if ((attack == 0) && (3 < timer)) { } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (9996); } } }
Symbol 4712 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (9996); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4713 Button
on (release) { if ((enemyhp >= 600) and (phase == 2)) { phase = 3; gotoAndStop (9998); } else if ((phase == 2) and (enemyhp < 600)) { gotoAndStop (9998); } if (phase == 3) { gotoAndStop (9999); } }
Symbol 4714 Button
on (keyPress "4") { tellTarget ("/lock") { gotoAndStop (4); }; attack = 4; if ((attack == 0) && (3 < timer)) { } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (9996); } } }
Symbol 4723 MovieClip Frame 1
stop();
Symbol 4730 MovieClip Frame 1
stop();
Symbol 4730 MovieClip Frame 6
stop();
Symbol 4731 Button
on (rollOver) { target = "ANAL"; if (1200 >= enemyhp) { if (attack == 1) { enemyhp = enemyhp + (spot8 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot8 * 2); } else if (attack == 3) { enemyhp = enemyhp + (spot8 * 3); } else if (attack == 4) { enemyhp = enemyhp + (spot8 * 1); } } } on (rollOut) { target = "NIL"; }
Symbol 4732 Button
on (rollOver) { target = "SEX"; if (1200 >= enemyhp) { if (attack == 1) { enemyhp = enemyhp + (spot9 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot9 * 2); } else if (attack == 3) { enemyhp = enemyhp + (spot9 * 3); } else if (attack == 4) { enemyhp = enemyhp + (spot9 * 3); } } } on (rollOut) { target = "NIL"; }
Symbol 4734 Button
on (release) { if ((enemyhp >= 1200) and (phase == 3)) { phase = 4; gotoAndStop (10000); } else if ((phase == 3) and (enemyhp < 1200)) { gotoAndStop (9999); } }
Symbol 4736 Button
on (rollOver) { target = "THIGH"; if (200 >= enemyhp) { if (attack == 1) { tellTarget ("/facial") { gotoAndStop (2); }; enemyhp = enemyhp + (spot1 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot1 * 1.5); } else if (attack == 3) { enemyhp = enemyhp + (spot1 * 2); } else if (attack == 4) { enemyhp = enemyhp + (spot1 * 1.5); } } } on (rollOut) { tellTarget ("/facial") { gotoAndStop (1); }; target = "NIL"; }
Symbol 4737 Button
on (rollOver) { target = "CALF"; if (200 >= enemyhp) { if (attack == 1) { tellTarget ("/facial") { gotoAndStop (2); }; enemyhp = enemyhp + (spot3 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot3 * 1.5); } else if (attack == 3) { enemyhp = enemyhp + (spot3 * 2); } else if (attack == 4) { enemyhp = enemyhp + (spot3 * 1.5); } } } on (rollOut) { tellTarget ("/facial") { gotoAndStop (1); }; target = "NIL"; }
Symbol 4738 Button
on (rollOver) { target = "INNER THIGH"; if (200 >= enemyhp) { if (attack == 1) { tellTarget ("/facial") { gotoAndStop (2); }; enemyhp = enemyhp + (spot2 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot2 * 1.5); } else if (attack == 3) { enemyhp = enemyhp + (spot2 * 2); } else if (attack == 4) { enemyhp = enemyhp + (spot2 * 1.5); } } } on (rollOut) { tellTarget ("/facial") { gotoAndStop (1); }; target = "NIL"; }
Symbol 4739 Button
on (rollOver) { target = "FOOT"; if (200 >= enemyhp) { if (attack == 1) { enemyhp = enemyhp + (spot4 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot4 * 1.5); } else if (attack == 3) { enemyhp = enemyhp + (spot4 * 2); } else if (attack == 4) { enemyhp = enemyhp + (spot4 * 1.5); } } } on (rollOut) { target = "NIL"; }
Symbol 4740 Button
on (rollOver) { target = "BUTTOCK"; if (200 >= enemyhp) { if (attack == 1) { tellTarget ("/facial") { gotoAndStop (2); }; enemyhp = enemyhp + (spot5 * 3); } else if (attack == 2) { enemyhp = enemyhp + (spot5 * 1.5); } else if (attack == 3) { enemyhp = enemyhp + (spot5 * 2); } else if (attack == 4) { enemyhp = enemyhp + (spot5 * 1.5); } } } on (rollOut) { tellTarget ("/facial") { gotoAndStop (1); }; target = "NIL"; }
Symbol 4742 Button
on (release) { if ((enemyhp >= 200) and (phase == 1)) { phase = 2; gotoAndStop (9997); } else if ((phase == 1) and (enemyhp < 200)) { gotoAndStop (9997); } if (phase == 2) { gotoAndStop (9998); } else if (phase == 3) { gotoAndStop (9999); } }
Symbol 4756 MovieClip Frame 1
stop();
Symbol 4818 MovieClip Frame 1
stop();
Symbol 4821 Button
on (release) { count = 0; luck = random(126); luck = random(126); luck = random(126); if (1 >= luck) { tellTarget ("/cardpile") { gotoAndStop (2); }; card_sim = card_sim + 1; } else if (5 >= luck) { tellTarget ("/cardpile") { gotoAndStop (3); }; card_veg = card_veg + 1; } else if (9 >= luck) { tellTarget ("/cardpile") { gotoAndStop (4); }; card_tim = card_tim + 1; } else if (12 >= luck) { tellTarget ("/cardpile") { gotoAndStop (5); }; card_cop = card_cop + 1; card_ana = 0; card_frt = 0; card_bac = 0; card_toe = 0; card_fin = 0; card_kis = 0; card_nip = 0; play(); } else if (15 >= luck) { tellTarget ("/cardpile") { gotoAndStop (6); }; card_star = card_star + 1; card_ana = 3; card_frt = 3; card_bac = 3; card_toe = 3; card_fin = 3; card_kis = 3; card_nip = 3; play(); } else if (27 >= luck) { tellTarget ("/cardpile") { gotoAndStop (7); }; card_ana = card_ana + 1; } else if (39 >= luck) { tellTarget ("/cardpile") { gotoAndStop (8); }; card_frt = card_frt + 1; } else if (51 >= luck) { tellTarget ("/cardpile") { gotoAndStop (9); }; card_bac = card_bac + 1; } else if (66 >= luck) { tellTarget ("/cardpile") { gotoAndStop (10); }; card_fin = card_fin + 1; } else if (81 >= luck) { tellTarget ("/cardpile") { gotoAndStop (11); }; card_nip = card_nip + 1; } else if (96 >= luck) { tellTarget ("/cardpile") { gotoAndStop (12); }; card_toe = card_toe + 1; } else if (125 >= luck) { tellTarget ("/cardpile") { gotoAndStop (13); }; card_kis = card_kis + 1; } if (3 < card_ana) { card_ana = 3; } if (3 < card_frt) { card_frt = 3; } if (3 < card_bac) { card_bac = 3; } if (3 < card_kis) { card_kis = 3; } if (3 < card_nip) { card_nip = 3; } if (3 < card_fin) { card_fin = 3; } if (3 < card_toe) { card_toe = 3; } nextFrame(); }
Symbol 4828 Button
on (release) { gotoAndStop (10100); }
Symbol 4829 Button
on (release) { display = 0; damage1 = 0; damage2 = 0; damage3 = -10; gotoAndPlay (10237); }
Symbol 4830 Button
on (release) { gotoAndStop (10101); }
Symbol 4840 MovieClip Frame 1
stop();
Symbol 4850 MovieClip Frame 1
stop();
Symbol 4858 MovieClip Frame 1
stop();
Symbol 4865 MovieClip Frame 1
stop();
Symbol 4869 MovieClip Frame 1
stop();
Symbol 4876 MovieClip Frame 1
stop();
Symbol 4884 MovieClip Frame 1
stop();
Symbol 4886 Button
on (release) { if ((0 < card_bac) && (card_bac < 3)) { card_bac = card_bac - 1; choice = 1; if (countt == 3) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -180; damage2 = -45; damage3 = -30; gotoAndPlay (10211); } else { damage1 = -90; damage2 = -45; damage3 = -30; gotoAndPlay (10110); } } else if (card_bac == 3) { card_bac = 0; choice = 1; if (countt == 3) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -360; damage2 = -45; damage3 = -30; gotoAndPlay (10185); } else { damage1 = -270; damage2 = -45; damage3 = -30; gotoAndPlay (10185); } } }
Symbol 4887 Button
on (release) { if ((0 < card_frt) && (card_frt < 3)) { card_frt = card_frt - 1; choice = 2; if (countt == 2) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -150; damage2 = -35; damage3 = -30; gotoAndPlay (10211); } else { damage1 = -75; damage2 = -35; damage3 = -30; gotoAndPlay (10110); } } else if (card_frt == 3) { card_frt = 0; choice = 2; if (countt == 2) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -300; damage2 = -35; damage3 = -30; gotoAndPlay (10185); } else { damage1 = -225; damage2 = -35; damage3 = -30; gotoAndPlay (10185); } } }
Symbol 4888 Button
on (release) { if ((0 < card_ana) && (card_ana < 3)) { card_ana = card_ana - 1; choice = 3; if (countt == 1) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -120; damage2 = -45; damage3 = -20; gotoAndPlay (10211); } else { damage1 = -60; damage2 = -45; damage3 = -20; gotoAndPlay (10110); } } else if (card_ana == 3) { card_ana = 0; choice = 3; if (countt == 1) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -240; damage2 = -45; damage3 = -20; gotoAndPlay (10185); } else { damage1 = -180; damage2 = -45; damage3 = -20; gotoAndPlay (10185); } } }
Symbol 4889 Button
on (release) { if ((0 < card_fin) && (card_fin < 3)) { card_fin = card_fin - 1; choice = 4; if (countt == 1) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -100; damage2 = -25; damage3 = -30; gotoAndPlay (10211); } else { damage1 = -50; damage2 = -25; damage3 = -30; gotoAndPlay (10110); } } else if (card_fin == 3) { card_fin = 0; choice = 4; if (countt == 1) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -200; damage2 = -25; damage3 = -30; gotoAndPlay (10185); } else { damage1 = -150; damage2 = -25; damage3 = -30; gotoAndPlay (10185); } } }
Symbol 4890 Button
on (release) { if ((0 < card_toe) && (card_toe < 3)) { card_toe = card_toe - 1; choice = 5; if (countt == 2) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -60; damage2 = -5; damage3 = -30; gotoAndPlay (10211); } else { damage1 = -30; damage2 = -5; damage3 = -30; gotoAndPlay (10110); } } else if (card_toe == 3) { card_toe = 0; choice = 5; if (countt == 2) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -120; damage2 = -5; damage3 = -30; gotoAndPlay (10185); } else { damage1 = -90; damage2 = -5; damage3 = -30; gotoAndPlay (10185); } } }
Symbol 4891 Button
on (release) { if ((0 < card_nip) && (card_nip < 3)) { card_nip = card_nip - 1; choice = 6; if (countt == 3) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -60; damage2 = -15; damage3 = -20; gotoAndPlay (10211); } else { damage1 = -30; damage2 = -15; damage3 = -20; gotoAndPlay (10110); } } else if (card_nip == 3) { card_nip = 0; choice = 6; if (countt == 3) { counttt = counttt + 1; } else { counttt = 1; } if (counttt >= 3) { damage1 = -120; damage2 = -15; damage3 = -20; gotoAndPlay (10185); } else { damage1 = -90; damage2 = -15; damage3 = -20; gotoAndPlay (10185); } } }
Symbol 4892 Button
on (release) { if ((0 < card_kis) && (card_kis < 3)) { card_kis = card_kis - 1; choice = 7; damage1 = -15; damage2 = -30; damage3 = -5; gotoAndPlay (10110); } else if (card_kis == 3) { card_kis = 0; choice = 7; damage1 = -45; damage2 = -30; damage3 = -5; gotoAndPlay (10185); } }
Symbol 4898 Button
on (release) { if (card_veg >= 1) { card_veg = card_veg - 1; choice = 10; damage1 = 0; damage2 = 200; damage3 = 0; gotoAndPlay (10145); } }
Symbol 4899 Button
on (release) { if (card_sim >= 1) { card_sim = card_sim - 1; choice = 8; damage1 = 0; damage2 = 500; damage3 = 500; gotoAndPlay (10145); } }
Symbol 4900 Button
on (release) { if (card_tim >= 1) { card_tim = card_tim - 1; choice = 9; damage1 = 0; damage2 = 0; damage3 = 100; gotoAndPlay (10145); } }
Symbol 4987 MovieClip Frame 22
stop();
Symbol 4988 Button
on (release) { energy = energy + 5; }
Symbol 4994 Button
on (release) { gotoAndStop (9996); }

Library Items

Symbol 1 GraphicUsed by:4017  Timeline
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Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 ButtonUses:5Used by:Timeline
Symbol 7 GraphicUsed by:4763  Timeline
Symbol 8 GraphicUsed by:4763  Timeline
Symbol 9 TextUses:2Used by:Timeline
Symbol 10 GraphicUsed by:11  Timeline
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
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Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 FontUsed by:23
Symbol 23 TextUses:22Used by:Timeline
Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:Timeline
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Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:38 42
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Symbol 33 GraphicUsed by:38 42
Symbol 34 TextUses:29Used by:38
Symbol 35 GraphicUsed by:38 42
Symbol 36 SoundUsed by:38 42
Symbol 37 SoundUsed by:38  Timeline
Symbol 38 ButtonUses:28 30 31 32 33 34 35 36 37Used by:Timeline
Symbol 39 TextUses:29Used by:42
Symbol 40 TextUses:29Used by:42
Symbol 41 TextUses:29Used by:42
Symbol 42 ButtonUses:28 39 31 40 33 41 35 36Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:2422  Timeline
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Symbol 50 TextUses:2Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 SoundUsed by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:1270 1274 1278 1282 1286 1290 1293 1297 1301 1308 1313 1316 1318 1532 1539 1545 1551 4025 4077 4137 4217 4266 4327 4373  Timeline
Symbol 57 GraphicUsed by:Timeline
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Symbol 59 MovieClipUses:58Used by:Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:68 71 72 73 130 132 133 134 148 150 151 152
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Symbol 70 TextUses:69Used by:Timeline
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Symbol 72 ButtonUses:66 67Used by:Timeline
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Symbol 1996 TextUses:2Used by:Timeline
Symbol 1997 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 1998 TextUses:551Used by:Timeline
Symbol 1999 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 2000 TextUses:551Used by:Timeline
Symbol 2001 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 2002 GraphicUsed by:2003
Symbol 2003 MovieClipUses:2002Used by:Timeline
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Symbol 2007 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 2008 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 2009 EditableTextUses:357Used by:Timeline
Symbol 2010 EditableTextUses:357Used by:Timeline
Symbol 2011 EditableTextUses:357Used by:Timeline
Symbol 2012 EditableTextUses:357Used by:Timeline
Symbol 2013 TextUses:551Used by:Timeline
Symbol 2014 EditableTextUses:357Used by:Timeline
Symbol 2015 EditableTextUses:357Used by:Timeline
Symbol 2016 TextUses:551Used by:Timeline
Symbol 2017 EditableTextUses:357Used by:Timeline
Symbol 2018 EditableTextUses:357Used by:Timeline
Symbol 2019 TextUses:551Used by:Timeline
Symbol 2020 EditableTextUses:357Used by:Timeline
Symbol 2021 EditableTextUses:357Used by:Timeline
Symbol 2022 TextUses:551Used by:Timeline
Symbol 2023 EditableTextUses:357Used by:Timeline
Symbol 2024 EditableTextUses:357Used by:Timeline
Symbol 2025 TextUses:551Used by:Timeline
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Symbol 2027 EditableTextUses:357Used by:Timeline
Symbol 2028 EditableTextUses:357Used by:Timeline
Symbol 2029 EditableTextUses:357Used by:Timeline
Symbol 2030 EditableTextUses:357Used by:Timeline
Symbol 2031 EditableTextUses:357Used by:Timeline
Symbol 2032 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 2033 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 2034 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 2035 EditableTextUses:357Used by:Timeline
Symbol 2036 EditableTextUses:357Used by:Timeline
Symbol 2037 TextUses:551Used by:Timeline
Symbol 2038 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 2039 EditableTextUses:357Used by:Timeline
Symbol 2040 EditableTextUses:357Used by:Timeline
Symbol 2041 TextUses:2Used by:Timeline
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Symbol 2043 EditableTextUses:357Used by:Timeline
Symbol 2044 EditableTextUses:357Used by:Timeline
Symbol 2045 TextUses:551Used by:Timeline
Symbol 2046 EditableTextUses:357Used by:Timeline
Symbol 2047 EditableTextUses:357Used by:Timeline
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Symbol 2050 GraphicUsed by:2051
Symbol 2051 MovieClipUses:2050Used by:Timeline
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Symbol 2053 EditableTextUses:357Used by:Timeline
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Symbol 2072 TextUses:551Used by:Timeline
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Symbol 2074 TextUses:551Used by:Timeline
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Symbol 2077 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 2078 ButtonUses:1518 1730 1731 1732Used by:Timeline
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Symbol 2084 TextUses:551Used by:Timeline
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Symbol 2094 EditableTextUses:357Used by:Timeline
Symbol 2095 EditableTextUses:357Used by:Timeline
Symbol 2096 EditableTextUses:357Used by:Timeline
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Symbol 2098 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 2099 ButtonUses:1248 1518 1566Used by:Timeline
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Symbol 2101 TextUses:551Used by:Timeline
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Symbol 2108 MovieClipUses:2107Used by:2111 3746 4142 4548  Timeline
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Symbol 2110 TextUses:78Used by:2111 3746 4142 4548
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Symbol 2126 MovieClipUses:2125Used by:Timeline
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Symbol 2157 MovieClipUses:2156Used by:Timeline
Symbol 2158 GraphicUsed by:2159
Symbol 2159 MovieClipUses:2158Used by:Timeline
Symbol 2160 GraphicUsed by:2161
Symbol 2161 MovieClipUses:2160Used by:Timeline
Symbol 2162 GraphicUsed by:2163
Symbol 2163 MovieClipUses:2162Used by:Timeline
Symbol 2164 GraphicUsed by:Timeline
Symbol 2165 GraphicUsed by:Timeline
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Symbol 2167 SoundUsed by:Timeline
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Symbol 2225 GraphicUsed by:Timeline
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Symbol 2232 EditableTextUses:551Used by:Timeline
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Symbol 2258 TextUses:551Used by:Timeline
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Symbol 2260 TextUses:551Used by:Timeline
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Symbol 2427 TextUses:551Used by:Timeline
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Symbol 2461 TextUses:551Used by:Timeline
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Symbol 2464 TextUses:551Used by:Timeline
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Symbol 2467 MovieClipUses:2466Used by:Timeline
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Symbol 2471 TextUses:551Used by:Timeline
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Symbol 2474 TextUses:551Used by:Timeline
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Symbol 2482 TextUses:551Used by:Timeline
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Symbol 2487 TextUses:551Used by:Timeline
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Symbol 2490 TextUses:551Used by:Timeline
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Symbol 2492 TextUses:551Used by:Timeline
Symbol 2493 TextUses:551Used by:Timeline
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Symbol 2500 TextUses:551Used by:Timeline
Symbol 2501 TextUses:551Used by:Timeline
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Symbol 2716 ButtonUses:2715Used by:Timeline
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Symbol 2718 ButtonUses:2717Used by:Timeline
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Symbol 2720 ButtonUses:2719Used by:Timeline
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Symbol 2771 MovieClipUses:2770Used by:3642  Timeline
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Symbol 2773 MovieClipUses:2772Used by:3642  Timeline
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Symbol 2775 MovieClipUses:2774Used by:3642  Timeline
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Symbol 2829 MovieClipUses:2828Used by:Timeline
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Symbol 2833 MovieClipUses:2832Used by:Timeline
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Symbol 2855 MovieClipUses:2854Used by:Timeline
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Symbol 2896 MovieClipUses:2895Used by:Timeline
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Symbol 2909 MovieClipUses:2906Used by:2910
Symbol 2910 MovieClipUses:2909Used by:2915
Symbol 2911 SoundUsed by:2915  Timeline
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Symbol 3037 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3038 TextUses:551Used by:Timeline
Symbol 3039 TextUses:551Used by:Timeline
Symbol 3040 TextUses:551Used by:Timeline
Symbol 3041 TextUses:551Used by:Timeline
Symbol 3042 TextUses:551Used by:Timeline
Symbol 3043 TextUses:551Used by:Timeline
Symbol 3044 TextUses:551Used by:Timeline
Symbol 3045 TextUses:551Used by:Timeline
Symbol 3046 TextUses:551Used by:Timeline
Symbol 3047 TextUses:551Used by:Timeline
Symbol 3048 TextUses:551Used by:Timeline
Symbol 3049 TextUses:551Used by:Timeline
Symbol 3050 TextUses:551Used by:Timeline
Symbol 3051 TextUses:551Used by:Timeline
Symbol 3052 TextUses:551Used by:Timeline
Symbol 3053 TextUses:551Used by:Timeline
Symbol 3054 TextUses:551Used by:Timeline
Symbol 3055 TextUses:551Used by:Timeline
Symbol 3056 TextUses:551Used by:Timeline
Symbol 3057 TextUses:551Used by:Timeline
Symbol 3058 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3059 TextUses:551Used by:Timeline
Symbol 3060 GraphicUsed by:Timeline
Symbol 3061 GraphicUsed by:3062
Symbol 3062 MovieClipUses:3061Used by:Timeline
Symbol 3063 GraphicUsed by:Timeline
Symbol 3064 GraphicUsed by:Timeline
Symbol 3065 GraphicUsed by:3066
Symbol 3066 MovieClipUses:3065Used by:Timeline
Symbol 3067 TextUses:551Used by:Timeline
Symbol 3068 TextUses:551Used by:Timeline
Symbol 3069 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3070 TextUses:551Used by:Timeline
Symbol 3071 TextUses:551Used by:Timeline
Symbol 3072 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3073 TextUses:551Used by:Timeline
Symbol 3074 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3075 TextUses:551Used by:Timeline
Symbol 3076 TextUses:551Used by:Timeline
Symbol 3077 TextUses:551Used by:Timeline
Symbol 3078 TextUses:551Used by:Timeline
Symbol 3079 ButtonUses:386 387 388 389 390Used by:Timeline
Symbol 3080 ButtonUses:392 393 394 395 390Used by:Timeline
Symbol 3081 ButtonUses:397 398 399 400 390Used by:Timeline
Symbol 3082 ButtonUses:402 403 404 405 390Used by:Timeline
Symbol 3083 ButtonUses:407 408 409 410 411 412 390Used by:Timeline
Symbol 3084 ButtonUses:414 415 416 417 390Used by:Timeline
Symbol 3085 ButtonUses:419 420 421 422 390Used by:Timeline
Symbol 3086 ButtonUses:424 425 426 390Used by:Timeline
Symbol 3087 ButtonUses:428 429 430 390Used by:Timeline
Symbol 3088 ButtonUses:382 383 384Used by:Timeline
Symbol 3089 GraphicUsed by:3094
Symbol 3090 FontUsed by:3091 3093
Symbol 3091 TextUses:3090Used by:3094
Symbol 3092 GraphicUsed by:3094
Symbol 3093 TextUses:3090Used by:3094
Symbol 3094 ButtonUses:3089 3091 3092 3093Used by:Timeline
Symbol 3095 TextUses:551Used by:Timeline
Symbol 3096 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3097 TextUses:551Used by:Timeline
Symbol 3098 TextUses:551Used by:Timeline
Symbol 3099 TextUses:551Used by:Timeline
Symbol 3100 TextUses:551Used by:Timeline
Symbol 3101 TextUses:551Used by:Timeline
Symbol 3102 FontUsed by:3103 3104 3105 3106 3107 3108 3109 3110 3112 3114
Symbol 3103 TextUses:3102Used by:Timeline
Symbol 3104 TextUses:3102Used by:Timeline
Symbol 3105 TextUses:3102Used by:Timeline
Symbol 3106 TextUses:3102Used by:Timeline
Symbol 3107 TextUses:3102Used by:Timeline
Symbol 3108 TextUses:3102Used by:Timeline
Symbol 3109 TextUses:3102Used by:Timeline
Symbol 3110 TextUses:3102Used by:Timeline
Symbol 3111 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3112 TextUses:3102Used by:Timeline
Symbol 3113 GraphicUsed by:3115
Symbol 3114 TextUses:3102Used by:3115
Symbol 3115 MovieClipUses:3113 3114Used by:Timeline
Symbol 3116 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3117 TextUses:551Used by:Timeline
Symbol 3118 TextUses:551Used by:Timeline
Symbol 3119 TextUses:551Used by:Timeline
Symbol 3120 TextUses:551Used by:Timeline
Symbol 3121 TextUses:551Used by:Timeline
Symbol 3122 TextUses:551Used by:Timeline
Symbol 3123 TextUses:551Used by:Timeline
Symbol 3124 TextUses:551Used by:Timeline
Symbol 3125 TextUses:551Used by:Timeline
Symbol 3126 TextUses:551Used by:Timeline
Symbol 3127 GraphicUsed by:Timeline
Symbol 3128 TextUses:551Used by:Timeline
Symbol 3129 TextUses:551Used by:Timeline
Symbol 3130 TextUses:551Used by:Timeline
Symbol 3131 TextUses:551Used by:Timeline
Symbol 3132 TextUses:551Used by:Timeline
Symbol 3133 TextUses:551Used by:Timeline
Symbol 3134 TextUses:551Used by:Timeline
Symbol 3135 TextUses:551Used by:Timeline
Symbol 3136 TextUses:551Used by:Timeline
Symbol 3137 TextUses:551Used by:Timeline
Symbol 3138 TextUses:551Used by:Timeline
Symbol 3139 EditableTextUses:551Used by:Timeline
Symbol 3140 TextUses:551Used by:Timeline
Symbol 3141 EditableTextUses:551Used by:Timeline
Symbol 3142 TextUses:551Used by:Timeline
Symbol 3143 TextUses:551Used by:Timeline
Symbol 3144 TextUses:551Used by:Timeline
Symbol 3145 TextUses:551Used by:Timeline
Symbol 3146 TextUses:551Used by:Timeline
Symbol 3147 TextUses:551Used by:Timeline
Symbol 3148 TextUses:551Used by:Timeline
Symbol 3149 TextUses:551Used by:Timeline
Symbol 3150 TextUses:551Used by:Timeline
Symbol 3151 ButtonUses:392 393 394 395 390Used by:Timeline
Symbol 3152 ButtonUses:397 398 399 400 390Used by:Timeline
Symbol 3153 ButtonUses:402 403 404 405 390Used by:Timeline
Symbol 3154 ButtonUses:419 420 421 422 390Used by:Timeline
Symbol 3155 ButtonUses:424 425 426 390Used by:Timeline
Symbol 3156 ButtonUses:428 429 430 390Used by:Timeline
Symbol 3157 TextUses:551Used by:Timeline
Symbol 3158 GraphicUsed by:Timeline
Symbol 3159 TextUses:551Used by:Timeline
Symbol 3160 EditableTextUses:551Used by:Timeline
Symbol 3161 TextUses:551Used by:Timeline
Symbol 3162 TextUses:551Used by:Timeline
Symbol 3163 TextUses:551Used by:Timeline
Symbol 3164 TextUses:551Used by:Timeline
Symbol 3165 TextUses:551Used by:Timeline
Symbol 3166 TextUses:551Used by:Timeline
Symbol 3167 TextUses:551Used by:Timeline
Symbol 3168 TextUses:551Used by:Timeline
Symbol 3169 TextUses:551Used by:Timeline
Symbol 3170 GraphicUsed by:3176
Symbol 3171 FontUsed by:3172 3178
Symbol 3172 TextUses:3171Used by:3176
Symbol 3173 FontUsed by:3174 3179
Symbol 3174 TextUses:3173Used by:3176
Symbol 3175 TextUses:451Used by:3176
Symbol 3176 MovieClipUses:3170 3172 3174 3175Used by:Timeline
Symbol 3177 GraphicUsed by:3180
Symbol 3178 TextUses:3171Used by:3180
Symbol 3179 TextUses:3173Used by:3180
Symbol 3180 MovieClipUses:3177 3178 3179Used by:Timeline
Symbol 3181 GraphicUsed by:Timeline
Symbol 3182 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 3183 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 3184 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3185 ButtonUses:1518 1940 1941 1942Used by:Timeline
Symbol 3186 EditableTextUses:357Used by:Timeline
Symbol 3187 EditableTextUses:357Used by:Timeline
Symbol 3188 TextUses:551Used by:Timeline
Symbol 3189 TextUses:551Used by:Timeline
Symbol 3190 TextUses:551Used by:Timeline
Symbol 3191 TextUses:551Used by:Timeline
Symbol 3192 TextUses:2Used by:Timeline
Symbol 3193 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3194 TextUses:1090Used by:Timeline
Symbol 3195 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3196 TextUses:551Used by:Timeline
Symbol 3197 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3198 TextUses:551Used by:Timeline
Symbol 3199 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3200 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 3201 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3202 EditableTextUses:357Used by:Timeline
Symbol 3203 EditableTextUses:357Used by:Timeline
Symbol 3204 EditableTextUses:357Used by:Timeline
Symbol 3205 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 3206 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 3207 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 3208 TextUses:551Used by:Timeline
Symbol 3209 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3210 TextUses:551Used by:Timeline
Symbol 3211 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 3212 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 3213 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3214 ButtonUses:1518 1940 1941 1942Used by:Timeline
Symbol 3215 EditableTextUses:357Used by:Timeline
Symbol 3216 EditableTextUses:357Used by:Timeline
Symbol 3217 TextUses:551Used by:Timeline
Symbol 3218 TextUses:551Used by:Timeline
Symbol 3219 TextUses:551Used by:Timeline
Symbol 3220 TextUses:551Used by:Timeline
Symbol 3221 TextUses:551Used by:Timeline
Symbol 3222 TextUses:551Used by:Timeline
Symbol 3223 TextUses:551Used by:Timeline
Symbol 3224 TextUses:551Used by:Timeline
Symbol 3225 TextUses:551Used by:Timeline
Symbol 3226 TextUses:551Used by:Timeline
Symbol 3227 TextUses:551Used by:Timeline
Symbol 3228 TextUses:551Used by:Timeline
Symbol 3229 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3230 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3231 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3232 TextUses:551Used by:Timeline
Symbol 3233 TextUses:551Used by:Timeline
Symbol 3234 TextUses:551Used by:Timeline
Symbol 3235 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3236 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3237 TextUses:551Used by:Timeline
Symbol 3238 TextUses:551Used by:Timeline
Symbol 3239 TextUses:2Used by:Timeline
Symbol 3240 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3241 TextUses:1090Used by:Timeline
Symbol 3242 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3243 TextUses:551Used by:Timeline
Symbol 3244 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3245 TextUses:551Used by:Timeline
Symbol 3246 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3247 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 3248 EditableTextUses:357Used by:Timeline
Symbol 3249 EditableTextUses:357Used by:Timeline
Symbol 3250 EditableTextUses:357Used by:Timeline
Symbol 3251 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 3252 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 3253 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 3254 TextUses:551Used by:Timeline
Symbol 3255 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3256 TextUses:551Used by:Timeline
Symbol 3257 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 3258 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 3259 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3260 ButtonUses:1518 1940 1941 1942Used by:Timeline
Symbol 3261 EditableTextUses:357Used by:Timeline
Symbol 3262 EditableTextUses:357Used by:Timeline
Symbol 3263 TextUses:551Used by:Timeline
Symbol 3264 TextUses:551Used by:Timeline
Symbol 3265 TextUses:551Used by:Timeline
Symbol 3266 TextUses:551Used by:Timeline
Symbol 3267 TextUses:551Used by:Timeline
Symbol 3268 TextUses:551Used by:Timeline
Symbol 3269 TextUses:551Used by:Timeline
Symbol 3270 TextUses:551Used by:Timeline
Symbol 3271 EditableTextUses:551Used by:Timeline
Symbol 3272 TextUses:551Used by:Timeline
Symbol 3273 EditableTextUses:551Used by:Timeline
Symbol 3274 TextUses:551Used by:Timeline
Symbol 3275 TextUses:551Used by:Timeline
Symbol 3276 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3277 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3278 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3279 TextUses:551Used by:Timeline
Symbol 3280 TextUses:551Used by:Timeline
Symbol 3281 TextUses:551Used by:Timeline
Symbol 3282 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3283 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3284 TextUses:551Used by:Timeline
Symbol 3285 TextUses:551Used by:Timeline
Symbol 3286 TextUses:551Used by:Timeline
Symbol 3287 TextUses:551Used by:Timeline
Symbol 3288 TextUses:551Used by:Timeline
Symbol 3289 TextUses:551Used by:Timeline
Symbol 3290 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 3291 EditableTextUses:357Used by:Timeline
Symbol 3292 EditableTextUses:357Used by:Timeline
Symbol 3293 EditableTextUses:357Used by:Timeline
Symbol 3294 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 3295 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 3296 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 3297 TextUses:551Used by:Timeline
Symbol 3298 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3299 EditableTextUses:551Used by:Timeline
Symbol 3300 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3301 EditableTextUses:551Used by:Timeline
Symbol 3302 TextUses:551Used by:Timeline
Symbol 3303 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 3304 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 3305 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3306 ButtonUses:1518 1940 1941 1942Used by:Timeline
Symbol 3307 EditableTextUses:357Used by:Timeline
Symbol 3308 EditableTextUses:357Used by:Timeline
Symbol 3309 ButtonUses:1298Used by:Timeline
Symbol 3310 GraphicUsed by:3311
Symbol 3311 MovieClipUses:3310Used by:Timeline
Symbol 3312 TextUses:551Used by:Timeline
Symbol 3313 TextUses:551Used by:Timeline
Symbol 3314 TextUses:551Used by:Timeline
Symbol 3315 TextUses:551Used by:Timeline
Symbol 3316 TextUses:551Used by:Timeline
Symbol 3317 TextUses:551Used by:Timeline
Symbol 3318 TextUses:551Used by:Timeline
Symbol 3319 TextUses:551Used by:Timeline
Symbol 3320 TextUses:551Used by:Timeline
Symbol 3321 EditableTextUses:551Used by:Timeline
Symbol 3322 TextUses:551Used by:Timeline
Symbol 3323 TextUses:551Used by:Timeline
Symbol 3324 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3325 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3326 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3327 TextUses:551Used by:Timeline
Symbol 3328 TextUses:551Used by:Timeline
Symbol 3329 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3330 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3331 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3332 TextUses:551Used by:Timeline
Symbol 3333 TextUses:551Used by:Timeline
Symbol 3334 TextUses:551Used by:Timeline
Symbol 3335 TextUses:551Used by:Timeline
Symbol 3336 TextUses:551Used by:Timeline
Symbol 3337 TextUses:551Used by:Timeline
Symbol 3338 TextUses:551Used by:Timeline
Symbol 3339 GraphicUsed by:Timeline
Symbol 3340 TextUses:13Used by:Timeline
Symbol 3341 TextUses:13Used by:Timeline
Symbol 3342 TextUses:13Used by:Timeline
Symbol 3343 TextUses:13Used by:Timeline
Symbol 3344 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3345 TextUses:353Used by:Timeline
Symbol 3346 TextUses:13Used by:Timeline
Symbol 3347 EditableTextUses:353Used by:Timeline
Symbol 3348 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 3349 EditableTextUses:357Used by:Timeline
Symbol 3350 EditableTextUses:357Used by:Timeline
Symbol 3351 EditableTextUses:357Used by:Timeline
Symbol 3352 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 3353 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 3354 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 3355 TextUses:551Used by:Timeline
Symbol 3356 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3357 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3358 EditableTextUses:551Used by:Timeline
Symbol 3359 EditableTextUses:551Used by:Timeline
Symbol 3360 EditableTextUses:357Used by:Timeline
Symbol 3361 EditableTextUses:357Used by:Timeline
Symbol 3362 TextUses:451Used by:Timeline
Symbol 3363 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 3364 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 3365 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3366 ButtonUses:1518 1940 1941 1942Used by:Timeline
Symbol 3367 TextUses:2Used by:Timeline
Symbol 3368 EditableTextUses:357Used by:Timeline
Symbol 3369 EditableTextUses:357Used by:Timeline
Symbol 3370 TextUses:551Used by:Timeline
Symbol 3371 TextUses:551Used by:Timeline
Symbol 3372 TextUses:551Used by:Timeline
Symbol 3373 TextUses:551Used by:Timeline
Symbol 3374 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3375 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3376 TextUses:551Used by:Timeline
Symbol 3377 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3378 TextUses:551Used by:Timeline
Symbol 3379 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3380 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 3381 EditableTextUses:357Used by:Timeline
Symbol 3382 EditableTextUses:357Used by:Timeline
Symbol 3383 EditableTextUses:357Used by:Timeline
Symbol 3384 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 3385 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 3386 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 3387 TextUses:551Used by:Timeline
Symbol 3388 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3389 TextUses:551Used by:Timeline
Symbol 3390 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 3391 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 3392 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3393 ButtonUses:1518 1940 1941 1942Used by:Timeline
Symbol 3394 EditableTextUses:357Used by:Timeline
Symbol 3395 EditableTextUses:357Used by:Timeline
Symbol 3396 TextUses:551Used by:Timeline
Symbol 3397 TextUses:551Used by:Timeline
Symbol 3398 TextUses:551Used by:Timeline
Symbol 3399 TextUses:551Used by:Timeline
Symbol 3400 TextUses:551Used by:Timeline
Symbol 3401 TextUses:551Used by:Timeline
Symbol 3402 TextUses:551Used by:Timeline
Symbol 3403 TextUses:551Used by:Timeline
Symbol 3404 TextUses:551Used by:Timeline
Symbol 3405 TextUses:551Used by:Timeline
Symbol 3406 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3407 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3408 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3409 TextUses:551Used by:Timeline
Symbol 3410 TextUses:551Used by:Timeline
Symbol 3411 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3412 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3413 TextUses:551Used by:Timeline
Symbol 3414 TextUses:551Used by:Timeline
Symbol 3415 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3416 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3417 TextUses:551Used by:Timeline
Symbol 3418 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3419 TextUses:551Used by:Timeline
Symbol 3420 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3421 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 3422 EditableTextUses:357Used by:Timeline
Symbol 3423 EditableTextUses:357Used by:Timeline
Symbol 3424 EditableTextUses:357Used by:Timeline
Symbol 3425 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 3426 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 3427 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 3428 TextUses:551Used by:Timeline
Symbol 3429 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3430 TextUses:551Used by:Timeline
Symbol 3431 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 3432 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 3433 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3434 ButtonUses:1518 1940 1941 1942Used by:Timeline
Symbol 3435 EditableTextUses:357Used by:Timeline
Symbol 3436 EditableTextUses:357Used by:Timeline
Symbol 3437 TextUses:551Used by:Timeline
Symbol 3438 TextUses:551Used by:Timeline
Symbol 3439 TextUses:551Used by:Timeline
Symbol 3440 TextUses:551Used by:Timeline
Symbol 3441 TextUses:551Used by:Timeline
Symbol 3442 TextUses:551Used by:Timeline
Symbol 3443 TextUses:551Used by:Timeline
Symbol 3444 EditableTextUses:551Used by:Timeline
Symbol 3445 TextUses:551Used by:Timeline
Symbol 3446 EditableTextUses:551Used by:Timeline
Symbol 3447 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3448 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3449 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3450 TextUses:551Used by:Timeline
Symbol 3451 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3452 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3453 TextUses:551Used by:Timeline
Symbol 3454 TextUses:551Used by:Timeline
Symbol 3455 TextUses:551Used by:Timeline
Symbol 3456 TextUses:551Used by:Timeline
Symbol 3457 TextUses:551Used by:Timeline
Symbol 3458 TextUses:551Used by:Timeline
Symbol 3459 TextUses:551Used by:Timeline
Symbol 3460 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 3461 EditableTextUses:357Used by:Timeline
Symbol 3462 EditableTextUses:357Used by:Timeline
Symbol 3463 EditableTextUses:357Used by:Timeline
Symbol 3464 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 3465 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 3466 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 3467 TextUses:551Used by:Timeline
Symbol 3468 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3469 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3470 EditableTextUses:551Used by:Timeline
Symbol 3471 EditableTextUses:551Used by:Timeline
Symbol 3472 TextUses:551Used by:Timeline
Symbol 3473 ButtonUses:1518 1734 1736 1737Used by:Timeline
Symbol 3474 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 3475 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 3476 ButtonUses:1518 1940 1941 1942Used by:Timeline
Symbol 3477 EditableTextUses:357Used by:Timeline
Symbol 3478 EditableTextUses:357Used by:Timeline
Symbol 3479 ButtonUses:1298Used by:Timeline
Symbol 3480 TextUses:551Used by:Timeline
Symbol 3481 TextUses:551Used by:Timeline
Symbol 3482 TextUses:551Used by:Timeline
Symbol 3483 TextUses:551Used by:Timeline
Symbol 3484 TextUses:551Used by:Timeline
Symbol 3485 TextUses:551Used by:Timeline
Symbol 3486 TextUses:551Used by:Timeline
Symbol 3487 EditableTextUses:551Used by:Timeline
Symbol 3488 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3489 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3490 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3491 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3492 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3493 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3494 TextUses:551Used by:Timeline
Symbol 3495 TextUses:551Used by:Timeline
Symbol 3496 TextUses:551Used by:Timeline
Symbol 3497 TextUses:551Used by:Timeline
Symbol 3498 TextUses:551Used by:Timeline
Symbol 3499 TextUses:551Used by:Timeline
Symbol 3500 TextUses:551Used by:Timeline
Symbol 3501 TextUses:13Used by:Timeline
Symbol 3502 TextUses:13Used by:Timeline
Symbol 3503 TextUses:13Used by:Timeline
Symbol 3504 TextUses:13Used by:Timeline
Symbol 3505 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3506 TextUses:353Used by:Timeline
Symbol 3507 EditableTextUses:353Used by:Timeline
Symbol 3508 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 3509 EditableTextUses:357Used by:Timeline
Symbol 3510 EditableTextUses:357Used by:Timeline
Symbol 3511 EditableTextUses:357Used by:Timeline
Symbol 3512 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 3513 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 3514 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 3515 TextUses:551Used by:Timeline
Symbol 3516 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3517 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3518 EditableTextUses:551Used by:Timeline
Symbol 3519 EditableTextUses:551Used by:Timeline
Symbol 3520 EditableTextUses:357Used by:Timeline
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Symbol 3594 MovieClipUses:3593Used by:3626 3642  Timeline
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Symbol 3969 TextUses:551Used by:Timeline
Symbol 3970 EditableTextUses:551Used by:Timeline
Symbol 3971 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3972 TextUses:551Used by:Timeline
Symbol 3973 TextUses:551Used by:Timeline
Symbol 3974 EditableTextUses:551Used by:Timeline
Symbol 3975 TextUses:551Used by:Timeline
Symbol 3976 EditableTextUses:551Used by:Timeline
Symbol 3977 TextUses:551Used by:Timeline
Symbol 3978 TextUses:551Used by:Timeline
Symbol 3979 EditableTextUses:551Used by:Timeline
Symbol 3980 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3981 TextUses:551Used by:Timeline
Symbol 3982 TextUses:551Used by:Timeline
Symbol 3983 EditableTextUses:551Used by:Timeline
Symbol 3984 TextUses:551Used by:Timeline
Symbol 3985 TextUses:551Used by:Timeline
Symbol 3986 EditableTextUses:551Used by:Timeline
Symbol 3987 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3988 TextUses:551Used by:Timeline
Symbol 3989 TextUses:551Used by:Timeline
Symbol 3990 EditableTextUses:551Used by:Timeline
Symbol 3991 TextUses:551Used by:Timeline
Symbol 3992 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3993 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 3994 ButtonUses:994 995 996 997 998 999 48Used by:Timeline
Symbol 3995 EditableTextUses:551Used by:Timeline
Symbol 3996 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 3997 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 3998 TextUses:551Used by:Timeline
Symbol 3999 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4000 EditableTextUses:357Used by:Timeline
Symbol 4001 EditableTextUses:357Used by:Timeline
Symbol 4002 EditableTextUses:357Used by:Timeline
Symbol 4003 ButtonUses:526 492Used by:Timeline
Symbol 4004 ButtonUses:904 492Used by:Timeline
Symbol 4005 ButtonUses:513 514 516 518 519 492Used by:Timeline
Symbol 4006 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4007 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4008 EditableTextUses:357Used by:Timeline
Symbol 4009 EditableTextUses:357Used by:Timeline
Symbol 4010 EditableTextUses:357Used by:Timeline
Symbol 4011 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 4012 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 4013 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 4014 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4015 TextUses:551Used by:Timeline
Symbol 4016 GraphicUsed by:4017
Symbol 4017 MovieClipUses:3558 3559 3560 1 4016Used by:Timeline
Symbol 4018 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4019 TextUses:551Used by:Timeline
Symbol 4020 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4021 GraphicUses:2383Used by:4022 4567
Symbol 4022 ButtonUses:4021Used by:Timeline
Symbol 4023 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4024 TextUses:551Used by:Timeline
Symbol 4025 ButtonUses:1283 1284 56 1285Used by:Timeline
Symbol 4026 TextUses:1090Used by:Timeline
Symbol 4027 GraphicUsed by:4028
Symbol 4028 MovieClipUses:4027Used by:Timeline
Symbol 4029 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 4030 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 4031 ButtonUses:1518 3540 3541 3542 390Used by:Timeline
Symbol 4032 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 4033 ButtonUses:1518 3766 3767 3768Used by:Timeline
Symbol 4034 ButtonUses:1518 3770 2005 3771Used by:Timeline
Symbol 4035 EditableTextUses:551Used by:Timeline
Symbol 4036 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4037 EditableTextUses:551Used by:Timeline
Symbol 4038 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4039 EditableTextUses:551Used by:Timeline
Symbol 4040 EditableTextUses:551Used by:Timeline
Symbol 4041 EditableTextUses:551Used by:Timeline
Symbol 4042 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4043 EditableTextUses:551Used by:Timeline
Symbol 4044 EditableTextUses:551Used by:Timeline
Symbol 4045 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4046 EditableTextUses:551Used by:Timeline
Symbol 4047 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4048 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4049 ButtonUses:994 995 996 997 998 999 48Used by:Timeline
Symbol 4050 EditableTextUses:551Used by:Timeline
Symbol 4051 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4052 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4053 TextUses:551Used by:Timeline
Symbol 4054 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4055 EditableTextUses:357Used by:Timeline
Symbol 4056 EditableTextUses:357Used by:Timeline
Symbol 4057 EditableTextUses:357Used by:Timeline
Symbol 4058 ButtonUses:526 492Used by:Timeline
Symbol 4059 ButtonUses:904 492Used by:Timeline
Symbol 4060 ButtonUses:513 514 516 518 519 492Used by:Timeline
Symbol 4061 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4062 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4063 EditableTextUses:357Used by:Timeline
Symbol 4064 EditableTextUses:357Used by:Timeline
Symbol 4065 EditableTextUses:357Used by:Timeline
Symbol 4066 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 4067 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 4068 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 4069 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4070 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4071 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4072 GraphicUses:2383Used by:4073 4575
Symbol 4073 ButtonUses:4072Used by:Timeline
Symbol 4074 TextUses:1090Used by:Timeline
Symbol 4075 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4076 TextUses:1090Used by:Timeline
Symbol 4077 ButtonUses:1275 1276 56 1277Used by:Timeline
Symbol 4078 GraphicUses:3740Used by:Timeline
Symbol 4079 GraphicUsed by:4080
Symbol 4080 MovieClipUses:4079Used by:4082
Symbol 4081 TextUses:29Used by:4082
Symbol 4082 MovieClipUses:4080 722 4081Used by:Timeline
Symbol 4083 BitmapUsed by:4084 4129
Symbol 4084 GraphicUses:4083Used by:4085
Symbol 4085 MovieClipUses:4084Used by:Timeline
Symbol 4086 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 4087 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 4088 ButtonUses:1518 3540 3541 3542 390Used by:Timeline
Symbol 4089 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 4090 ButtonUses:1518 3766 3767 3768Used by:Timeline
Symbol 4091 ButtonUses:1518 3770 2005 3771Used by:Timeline
Symbol 4092 EditableTextUses:551Used by:Timeline
Symbol 4093 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4094 EditableTextUses:551Used by:Timeline
Symbol 4095 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4096 EditableTextUses:551Used by:Timeline
Symbol 4097 EditableTextUses:551Used by:Timeline
Symbol 4098 TextUses:551Used by:Timeline
Symbol 4099 EditableTextUses:551Used by:Timeline
Symbol 4100 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4101 EditableTextUses:551Used by:Timeline
Symbol 4102 EditableTextUses:551Used by:Timeline
Symbol 4103 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4104 EditableTextUses:551Used by:Timeline
Symbol 4105 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4106 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4107 ButtonUses:994 995 996 997 998 999 48Used by:Timeline
Symbol 4108 EditableTextUses:551Used by:Timeline
Symbol 4109 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4110 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4111 TextUses:551Used by:Timeline
Symbol 4112 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4113 EditableTextUses:357Used by:Timeline
Symbol 4114 EditableTextUses:357Used by:Timeline
Symbol 4115 EditableTextUses:357Used by:Timeline
Symbol 4116 ButtonUses:526 492Used by:Timeline
Symbol 4117 ButtonUses:904 492Used by:Timeline
Symbol 4118 ButtonUses:513 514 516 518 519 492Used by:Timeline
Symbol 4119 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4120 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4121 EditableTextUses:357Used by:Timeline
Symbol 4122 EditableTextUses:357Used by:Timeline
Symbol 4123 EditableTextUses:357Used by:Timeline
Symbol 4124 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 4125 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 4126 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 4127 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4128 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4129 GraphicUses:4083Used by:Timeline
Symbol 4130 TextUses:551Used by:Timeline
Symbol 4131 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4132 GraphicUses:2383Used by:4133 4565
Symbol 4133 ButtonUses:4132Used by:Timeline
Symbol 4134 TextUses:1090Used by:Timeline
Symbol 4135 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4136 TextUses:551Used by:Timeline
Symbol 4137 ButtonUses:1294 1299 1295 56 1300Used by:Timeline
Symbol 4138 ButtonUses:1877 3734 3735Used by:Timeline
Symbol 4139 ButtonUses:444 3737 3738Used by:Timeline
Symbol 4140 ButtonUses:3741 3742 3743Used by:Timeline
Symbol 4141 ButtonUses:2103 2104 2105Used by:Timeline
Symbol 4142 ButtonUses:2108 2109 2110 2107Used by:Timeline
Symbol 4143 TextUses:154Used by:Timeline
Symbol 4144 TextUses:154Used by:Timeline
Symbol 4145 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 4146 ButtonUses:2112 2113 2114 2115 2116 2117 2118 2119 2120Used by:Timeline
Symbol 4147 EditableTextUses:434Used by:Timeline
Symbol 4148 EditableTextUses:436Used by:Timeline
Symbol 4149 EditableTextUses:2Used by:Timeline
Symbol 4150 TextUses:551Used by:Timeline
Symbol 4151 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4152 GraphicUsed by:Timeline
Symbol 4153 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 4154 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 4155 ButtonUses:1518 3540 3541 3542 390Used by:Timeline
Symbol 4156 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 4157 ButtonUses:1518 3766 3767 3768Used by:Timeline
Symbol 4158 ButtonUses:1518 3770 2005 3771Used by:Timeline
Symbol 4159 TextUses:551Used by:Timeline
Symbol 4160 EditableTextUses:551Used by:Timeline
Symbol 4161 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4162 TextUses:551Used by:Timeline
Symbol 4163 EditableTextUses:551Used by:Timeline
Symbol 4164 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4165 TextUses:551Used by:Timeline
Symbol 4166 EditableTextUses:551Used by:Timeline
Symbol 4167 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4168 TextUses:551Used by:Timeline
Symbol 4169 EditableTextUses:551Used by:Timeline
Symbol 4170 TextUses:551Used by:Timeline
Symbol 4171 EditableTextUses:551Used by:Timeline
Symbol 4172 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4173 TextUses:551Used by:Timeline
Symbol 4174 EditableTextUses:551Used by:Timeline
Symbol 4175 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4176 TextUses:551Used by:Timeline
Symbol 4177 TextUses:551Used by:Timeline
Symbol 4178 EditableTextUses:551Used by:Timeline
Symbol 4179 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4180 TextUses:551Used by:Timeline
Symbol 4181 EditableTextUses:551Used by:Timeline
Symbol 4182 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4183 ButtonUses:994 995 996 997 998 999 48Used by:Timeline
Symbol 4184 EditableTextUses:551Used by:Timeline
Symbol 4185 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4186 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4187 TextUses:551Used by:Timeline
Symbol 4188 TextUses:551Used by:Timeline
Symbol 4189 TextUses:551Used by:Timeline
Symbol 4190 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4191 EditableTextUses:357Used by:Timeline
Symbol 4192 EditableTextUses:357Used by:Timeline
Symbol 4193 EditableTextUses:357Used by:Timeline
Symbol 4194 ButtonUses:526 492Used by:Timeline
Symbol 4195 ButtonUses:904 492Used by:Timeline
Symbol 4196 ButtonUses:513 514 516 518 519 492Used by:Timeline
Symbol 4197 TextUses:551Used by:Timeline
Symbol 4198 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4199 TextUses:551Used by:Timeline
Symbol 4200 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4201 EditableTextUses:357Used by:Timeline
Symbol 4202 EditableTextUses:357Used by:Timeline
Symbol 4203 EditableTextUses:357Used by:Timeline
Symbol 4204 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 4205 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 4206 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 4207 TextUses:551Used by:Timeline
Symbol 4208 TextUses:551Used by:Timeline
Symbol 4209 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4210 TextUses:551Used by:Timeline
Symbol 4211 TextUses:551Used by:Timeline
Symbol 4212 TextUses:551Used by:Timeline
Symbol 4213 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4214 TextUses:1090Used by:Timeline
Symbol 4215 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4216 TextUses:1090Used by:Timeline
Symbol 4217 ButtonUses:1287 1288 56 1289Used by:Timeline
Symbol 4218 TextUses:551Used by:Timeline
Symbol 4219 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4220 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4221 GraphicUsed by:Timeline
Symbol 4222 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 4223 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 4224 ButtonUses:1518 3540 3541 3542 390Used by:Timeline
Symbol 4225 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 4226 ButtonUses:1518 3766 3767 3768Used by:Timeline
Symbol 4227 ButtonUses:1518 3770 2005 3771Used by:Timeline
Symbol 4228 EditableTextUses:551Used by:Timeline
Symbol 4229 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4230 EditableTextUses:551Used by:Timeline
Symbol 4231 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4232 EditableTextUses:551Used by:Timeline
Symbol 4233 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4234 EditableTextUses:551Used by:Timeline
Symbol 4235 EditableTextUses:551Used by:Timeline
Symbol 4236 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4237 EditableTextUses:551Used by:Timeline
Symbol 4238 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4239 EditableTextUses:551Used by:Timeline
Symbol 4240 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4241 EditableTextUses:551Used by:Timeline
Symbol 4242 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4243 ButtonUses:994 995 996 997 998 999 48Used by:Timeline
Symbol 4244 EditableTextUses:551Used by:Timeline
Symbol 4245 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4246 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4247 TextUses:551Used by:Timeline
Symbol 4248 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4249 EditableTextUses:357Used by:Timeline
Symbol 4250 EditableTextUses:357Used by:Timeline
Symbol 4251 EditableTextUses:357Used by:Timeline
Symbol 4252 ButtonUses:526 492Used by:Timeline
Symbol 4253 ButtonUses:904 492Used by:Timeline
Symbol 4254 ButtonUses:513 514 516 518 519 492Used by:Timeline
Symbol 4255 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4256 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4257 EditableTextUses:357Used by:Timeline
Symbol 4258 EditableTextUses:357Used by:Timeline
Symbol 4259 EditableTextUses:357Used by:Timeline
Symbol 4260 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 4261 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 4262 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 4263 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4264 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4265 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4266 ButtonUses:1279 1280 56 1281Used by:Timeline
Symbol 4267 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4268 GraphicUsed by:Timeline
Symbol 4269 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 4270 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 4271 ButtonUses:1518 3540 3541 3542 390Used by:Timeline
Symbol 4272 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 4273 ButtonUses:1518 3766 3767 3768Used by:Timeline
Symbol 4274 ButtonUses:1518 3770 2005 3771Used by:Timeline
Symbol 4275 EditableTextUses:551Used by:Timeline
Symbol 4276 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4277 TextUses:551Used by:Timeline
Symbol 4278 EditableTextUses:551Used by:Timeline
Symbol 4279 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4280 TextUses:551Used by:Timeline
Symbol 4281 TextUses:551Used by:Timeline
Symbol 4282 EditableTextUses:551Used by:Timeline
Symbol 4283 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4284 TextUses:551Used by:Timeline
Symbol 4285 TextUses:551Used by:Timeline
Symbol 4286 EditableTextUses:551Used by:Timeline
Symbol 4287 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4288 TextUses:551Used by:Timeline
Symbol 4289 TextUses:551Used by:Timeline
Symbol 4290 EditableTextUses:551Used by:Timeline
Symbol 4291 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4292 TextUses:551Used by:Timeline
Symbol 4293 TextUses:551Used by:Timeline
Symbol 4294 EditableTextUses:551Used by:Timeline
Symbol 4295 TextUses:551Used by:Timeline
Symbol 4296 TextUses:551Used by:Timeline
Symbol 4297 EditableTextUses:551Used by:Timeline
Symbol 4298 TextUses:551Used by:Timeline
Symbol 4299 TextUses:551Used by:Timeline
Symbol 4300 EditableTextUses:551Used by:Timeline
Symbol 4301 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4302 TextUses:551Used by:Timeline
Symbol 4303 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4304 ButtonUses:994 995 996 997 998 999 48Used by:Timeline
Symbol 4305 EditableTextUses:551Used by:Timeline
Symbol 4306 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4307 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4308 TextUses:551Used by:Timeline
Symbol 4309 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4310 EditableTextUses:357Used by:Timeline
Symbol 4311 EditableTextUses:357Used by:Timeline
Symbol 4312 EditableTextUses:357Used by:Timeline
Symbol 4313 ButtonUses:526 492Used by:Timeline
Symbol 4314 ButtonUses:904 492Used by:Timeline
Symbol 4315 ButtonUses:513 514 516 518 519 492Used by:Timeline
Symbol 4316 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4317 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4318 EditableTextUses:357Used by:Timeline
Symbol 4319 EditableTextUses:357Used by:Timeline
Symbol 4320 EditableTextUses:357Used by:Timeline
Symbol 4321 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 4322 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 4323 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 4324 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4325 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4326 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4327 ButtonUses:1267 1268 56 1269Used by:Timeline
Symbol 4328 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4329 GraphicUses:2384 2382 3730Used by:Timeline
Symbol 4330 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 4331 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 4332 ButtonUses:1518 3540 3541 3542 390Used by:Timeline
Symbol 4333 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 4334 ButtonUses:1518 3766 3767 3768Used by:Timeline
Symbol 4335 ButtonUses:1518 3770 2005 3771Used by:Timeline
Symbol 4336 EditableTextUses:551Used by:Timeline
Symbol 4337 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4338 EditableTextUses:551Used by:Timeline
Symbol 4339 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4340 EditableTextUses:551Used by:Timeline
Symbol 4341 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4342 EditableTextUses:551Used by:Timeline
Symbol 4343 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4344 EditableTextUses:551Used by:Timeline
Symbol 4345 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4346 EditableTextUses:551Used by:Timeline
Symbol 4347 EditableTextUses:551Used by:Timeline
Symbol 4348 EditableTextUses:551Used by:Timeline
Symbol 4349 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4350 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4351 ButtonUses:994 995 996 997 998 999 48Used by:Timeline
Symbol 4352 EditableTextUses:551Used by:Timeline
Symbol 4353 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4354 ButtonUses:983 984 985 986 987 48Used by:Timeline
Symbol 4355 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4356 EditableTextUses:357Used by:Timeline
Symbol 4357 EditableTextUses:357Used by:Timeline
Symbol 4358 EditableTextUses:357Used by:Timeline
Symbol 4359 ButtonUses:526 492Used by:Timeline
Symbol 4360 ButtonUses:904 492Used by:Timeline
Symbol 4361 ButtonUses:513 514 516 518 519 492Used by:Timeline
Symbol 4362 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4363 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4364 EditableTextUses:357Used by:Timeline
Symbol 4365 EditableTextUses:357Used by:Timeline
Symbol 4366 EditableTextUses:357Used by:Timeline
Symbol 4367 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 4368 ButtonUses:1247 1518 1566Used by:Timeline
Symbol 4369 ButtonUses:1248 1518 1566Used by:Timeline
Symbol 4370 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4371 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4372 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4373 ButtonUses:1271 1272 56 1273Used by:Timeline
Symbol 4374 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4375 GraphicUsed by:Timeline
Symbol 4376 GraphicUsed by:4377
Symbol 4377 MovieClipUses:4376Used by:Timeline
Symbol 4378 ButtonUses:1518 1519 1520 1521 1522 1523 1524 390Used by:Timeline
Symbol 4379 ButtonUses:1518 1730 1731 1732Used by:Timeline
Symbol 4380 ButtonUses:1518 3540 3541 3542 390Used by:Timeline
Symbol 4381 ButtonUses:1518 1936 1937 1938Used by:Timeline
Symbol 4382 ButtonUses:1518 3766 3767 3768Used by:Timeline
Symbol 4383 ButtonUses:1518 3770 2005 3771Used by:Timeline
Symbol 4384 EditableTextUses:551Used by:Timeline
Symbol 4385 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4386 EditableTextUses:551Used by:Timeline
Symbol 4387 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4388 EditableTextUses:551Used by:Timeline
Symbol 4389 EditableTextUses:551Used by:Timeline
Symbol 4390 EditableTextUses:551Used by:Timeline
Symbol 4391 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4392 EditableTextUses:551Used by:Timeline
Symbol 4393 EditableTextUses:551Used by:Timeline
Symbol 4394 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4395 EditableTextUses:551Used by:Timeline
Symbol 4396 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4397 EditableTextUses:551Used by:Timeline
Symbol 4398 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4399 EditableTextUses:357Used by:Timeline
Symbol 4400 EditableTextUses:357Used by:Timeline
Symbol 4401 EditableTextUses:357Used by:Timeline
Symbol 4402 ButtonUses:526 492Used by:Timeline
Symbol 4403 ButtonUses:904 492Used by:Timeline
Symbol 4404 ButtonUses:513 514 516 518 519 492Used by:Timeline
Symbol 4405 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4406 ButtonUses:280 281 282 283 48Used by:Timeline
Symbol 4407 EditableTextUses:357Used by:Timeline
Symbol 4408 EditableTextUses:357Used by:Timeline
Symbol 4409 EditableTextUses:357Used by:Timeline
Symbol 4410 ButtonUses:1246 1518 1566Used by:Timeline
Symbol 4411 ButtonUses:1247 1518 1566Used by:Timeline
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Instance Names

"statusbar"Frame 1Symbol 11 MovieClip
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"mouse"Frame 8Symbol 52 MovieClip
"badguy"Frame 22Symbol 98 MovieClip
"badguy"Frame 22Symbol 111 MovieClip
"badguy"Frame 22Symbol 121 MovieClip
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"blood"Frame 35Symbol 11 MovieClip
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"mouse"Frame 351Symbol 52 MovieClip
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http://swfchan.com/2/5702/info.shtml
Created: 30/5 -2019 06:27:19 Last modified: 30/5 -2019 06:27:19 Server time: 03/05 -2024 21:03:07