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407582_CannonChaos.swf

This is the info page for
Flash #5919

(Click the ID number above for more basic data on this flash file.)


Text
Loading 1000 of 1000 kb at 100 kb/s.
Estimated Time Remaining: 10 Seconds.

Cannon Chaos Created By: GodlyGamer

Created By: Bryce Knoblauch

http://www.godlygamer.com/

___________________________

Sponsored By: Xaurora

http://www.xaurora.com/

__________________________

Cannon Chaos is Sponsored By:
http://www.xaurora.com/

A Godly Gamer Production -- Sponsored By Xaurora (www.xaurora.com)

Godly Gamer
www.godlygamer.com

Go to the Gods

ITEMS HAVE BEEN LOADED FROM LIBRARY

Health: 100000/100000 - AT1 Health: 2000/2000 - AT2 Health: 2000/2000

Enemies Destroyed:

Shots Fired:

Shots Hit:

Accuracy:

100%

100

100

1,000

Accuracy Bonus:

Points x1.2

Points Earned:

1,000,000,000

Continue

Continue

Total Points:

1,000,000,000

Level #1 Completed

CHEATER

CHEATER

Next Level Information Displayed Here.



Approaching Enemies:
Example.

Enemy Modifications:
Example.

Next Level

Next Level

Upgrade Power

Upgrade Fire Rate

Repair Turret

_____

Power

Back

Increase your projectiles damage by 1.
Maximum Damage: 100, 1000% Stronger.

Power:

Costs 35 points.

100

Purchase

Your Turret has reached its
maximum damage potential.

________

Fire Rate

Increase your fire rate by 25 milliseconds.
Fastest Fire Rate: 150 Milliseconds, 333% Faster.

Reload Time (Milliseconds):

Costs 105 points.

150

Your Turret has reached its
maximum fire rate.

Repair your turret.

___________

Repair Turret

Current Health:

Maximum Health:

100 Health - 25 Points

500 Health - 100 Points

100,000

100,000

__________

Base Turret

Upgrades

Auto Turret

Radar

Reinforced Armor

Recoil Adjustments

Laser Fence

Used to detect Stealthed Enemies.

Cost: 125 Points

Radar Already Purchased.

Radar

Damages close range tanks.

Cost: 1,000 Points

Laser Fence Already Purchased.

__________

Laser Fence

Absorbs 10% of damage taken.

Cost: 750 Points

Reinforced Armor Already Purchased.

_______________

Reinforced Armor

Increases Projectile Speed by 10%.

Cost: 250 Points

Recoil Adjustments Already Purchased.

________________

Recoil Adjustments

________

Auto Turret 1 (Left)

Auto Turret 2 (Right)

Upgrade Auto Turret Power

Upgrade Auto Turret Fire Rate

Purchase & Repair Auto Turret #1

Auto Turret 1 is available.

Cost: 750 Points

100,000

100,000

Full Repair (0.5 Points per Damage Repaired)

Purchase 25 Maximum Health - Max 2000 (25 Points)

_________________

Auto Turret 1 (Left)

Purchase & Repair Auto Turret #2

Auto Turret 2 is available.

100,000

100,000

__________________

Auto Turret 2 (Right)

Upgrade all auto turret projectiles to inflict more damage.

Damage +1. Maximum Damage: 50, 500% Stronger.

Costs 50 points.

50

Your Auto Turrets have reached their
maximum damage potential.

Auto Turrets Power

Increase auto turrets fire rate.

Fire Rate +25ms. Maximum Fire Rate: 200 Milliseconds, 250% Faster.

Costs 150 points.

200

Your Auto Turrets have reached their
maximum fire rate.

Auto Turrets Fire Rate

Points:

999,999,999

Level:

Remaining:

1,000

1,000

Accuracy:

100%

999,999,999

Menu

Health: 100000/100000 - AT1 Health: 1000/1000 - AT2 Health: 1000/1000

Are you sure you wish to exit to main menu? Select from Below.

Yes

No

QUALITY

Created By:

http://www.godlygamer.com/

________________________

Sponsored By:

http://www.xaurora.com/

_____________________

Credits

Cheats

Instructions

Start Game

Cannon Chaos

Cannon Chaos

Created By: GodlyGamer

Created By: GodlyGamer

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Close

Tab Name

Instructions
Cheats
Credits

Welcome to Cannon Chaos Instructions.

-> Enemy Types

________________________________________

Cannon Chaos Unit Types - Click on a unit for more info.

-> Instructions

__________________________________________________________

Twin Light Tank

Medium Tank

Rapid Medium Tank

Light Tank

Stealth Tank

Nuclear Tank

Artillery

Heavy Tank

Back

Weakest of all tanks.
No specialties.

Upgraded version of the light tank. Slightly better armor, and
more damage.
No specialties.

Average tank with good armor and damage.
No specialties.

Better than the Medium Tank in armor, and damage, with a
rapid-fire attack.
No specialties.

High armor class tank, with a strong attack.
No specialties.

Medium armor class tank, with an average attack and fire rate.
This tank is stealthed until attacking or detected by radar.

High armor class tank, with an extremely strong attack.
Exceeds in every aspect.

Medium armor class, with an tremendous attack.
Long ranged attacks.

Cannon Chaos Cheat Activation.

Starting Points:

Turret Damage:

Laser Fence:

________________________________

0

10

Enable Cheats:

Health:

Invulnerable:

1000

Off

/

__

On

__

Off

/

On

__

__

Auto Turret1:

Auto Turret1:

Radar:

Cannon Chaos Credits.

______________________

Created By: GodlyGamer

Sponsored  By: Sponsor

-

http://www.godlygamer.com/

_______________________

http://www.xaurora.com/

____________________

Creator: Bryce Knoblauch

Music From: Command & Conquers Generals ZERO:HOUR
(Electronic Arts)

Custom Scenario

Menu

Allow Upgrading After Waves:

Enemies per wave:

Enemy spawn time:

Limit of on-screen enemies:

0

0.500

0

Note: All Timers are in seconds, Minimum 0.025s, Maximum 3.000s
Warning: I highly recommend not going passed 10 on-screen enemies, as this may freeze the game.

Commence Scenario

Repeat Skirmish:

Laser Fence:

Radar:

Auto Turret 1:

AutoTurret 2:

AT Health:

AT Damage:

0

0

AT Reload:

0.500

BT Health:

BT Damage:

BT Reload:

0

0

0.500

Set Enemies

BT = Base Turret | AT = Auto Turret

Starting Attributes:

Plus Attributes After Each Wave:

Points:

Speed:

Range:

Damage:

Health:

Click on the above Tanks to activate/deactivate them and set their stats.

Current Tank: Light Tank

Current Tank: Twin Light Tank

Current Tank: Medium Tank

Current Tank: Rapid Medium Tank

Current Tank: Heavy Tank

Current Tank: Stealth Tank

Current Tank: Nuclear Tank

Current Tank: Artillery

All Variables

Name

Score

View All Highscores

Highscores

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You have been Defeated.

You have been Defeated.

Score:

999,999,999

...Obtaining Highscores...

Level:

999,999,999

Menu

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...Determining Place...

Cannot Submit High Score.
Error #666: 'Cheater.'

Over 10th Place

1st Place

2nd Place

3rd Place

4th Place

5th Place

6th Place

7th Place

8th Place

9th Place

10th Place

Name:

Score:

Submit

Username

999,999,999

Name          Score

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Failure Loading Highscores.

ActionScript [AS1/AS2]

Frame 1
function MainMenu_RC(obj, item) { if (item.caption == RightClick_Option3) { getURL ("http://www.godlygamer.com/", "_blank"); } if (item.caption == RightClick_Option5) { getURL ("http://www.xaurora.com/", "_blank"); } } function Preloader() { DisplayLoad_txt.text = ((((((("Loaded " + _root.kbloaded) + " of ") + _root.kbtotal) + " kb at ") + _root.averagekbs) + " kb/s.\nEstimated Time Remaining: ") + _root.remainingtime) + " Seconds."; _root.kbloaded = Math.round(getBytesLoaded() / 1024); _root.kbtotal = Math.round(getBytesTotal() / 1024); _root.PreviewPercent = Math.round((_root.kbloaded / 200) * 100); _root.PreviewPercent = _root.PreviewPercent + "%"; if (_root._framesloaded >= _root._totalframes) { clearInterval(SetMyEstimations); clearInterval(SetMyPreloader); gotoAndStop ("xaurora"); } } function Estimations() { _root.averagekbs = Math.round(_root.kbloaded - _root.averagekbcount); _root.averagekbcount = _root.kbloaded; _root.remainingtime = Math.round((_root.kbtotal - _root.kbloaded) / _root.averagekbs); } stop(); gg_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; xaurora_btn.onRelease = function () { getURL ("http://www.xaurora.com/", "_blank"); }; fscommand ("AllowScale", false); var remainingtime = 0; var averagekbs = 0; var averagekbcount = 0; var averagetimer = 0; RightClick_Option1 = "CannonChaos Copyright \u00A9 GodlyGamer"; RightClick_Option2 = "Created By: GodlyGamer"; RightClick_Option3 = "http://www.godlygamer.com/"; RightClick_Option4 = "Godly Gamer Hosted By: Xaurora"; RightClick_Option5 = "http://www.xaurora.com/"; var MainMenu_cm = new ContextMenu(); MainMenu_cm.hideBuiltInItems(); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option1, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option2, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option3, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option4, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option5, MainMenu_RC)); _root.menu = MainMenu_cm; SetMyPreloader = setInterval(Preloader, 25); SetMyEstimations = setInterval(Estimations, 1000);
Frame 2
stop();
Frame 3
stop();
Frame 4
gotoAndStop ("menu");
Frame 5
function StartGame() { _root.MenuReturnPath = "main"; _root.RemoveAllObjects = false; _root.AllowUpgrades = true; _root.Scenario = false; _root.Level = 1; _root.Points = 0; _root.PointsGained = 0; _root.NewObjDepth = 0; _root.NewEnemyNo = 0; _root.NewProjNo = 0; _root.DeletedProjNo = 0; _root.ProjectileSpd = 7.5; _root.ProjFired = 0; _root.ProjHit = 0; _root.LaserFenceActive = false; _root.RadarActive = false; _root.RecoilAdjustments = false; _root.ReinforcedArmor = false; _root.ProjectileDmg = 10; _root.UserReload = 20; _root.UserReloadTimer = 20; _root.Armor = 1; _root.TurretHealth_Total = 500; _root.TurretHealth_Current = _root.TurretHealth_Total; _root.AT_ProjectileDmg = 10; _root.AutoTurret_Reload = 20; _root.AutoTurret_ReloadTimer = 20; _root.AutoTurret1_Active = false; _root.AutoTurret1_Deploy = false; _root.AutoTurret_ClosestDist1 = 1000; _root.AutoTurret_Target1 = "None"; _root.AutoTurret_Health1 = 0; _root.AutoTurret_HealthSet1 = 75; _root.AutoTurret2_Active = false; _root.AutoTurret2_Deploy = false; _root.AutoTurret_ClosestDist2 = 1000; _root.AutoTurret_Target2 = "None"; _root.AutoTurret_Health2 = 0; _root.AutoTurret_HealthSet2 = 75; if (_root.Cheat_Enable == "On") { _root.Points = Number(_root.CheatedPoints); _root.ProjectileDmg = Number(_root.CheatedDamage); _root.TurretHealth_Total = Number(_root.CheatedHealth); _root.TurretHealth_Current = Number(_root.TurretHealth_Total); } _root.gotoAndStop("game"); } function Instructions() { _root.MenuActions.Action = "Instructions"; _root.MenuActions.gotoAndPlay("openTab"); } function Cheats() { _root.MenuActions.Action = "Cheats"; _root.MenuActions.gotoAndPlay("openTab"); } function Credits() { _root.MenuActions.Action = "Credits"; _root.MenuActions.gotoAndPlay("openTab"); } function CloseTab() { _root.MenuActions.gotoAndPlay("closeTab"); } stop(); if (_root.MenuReturnPath != undefined) { _root.MenuActions.gotoAndStop(_root.MenuReturnPath); } _root.CheatedPoints = 0; _root.CheatedDamage = 10; _root.CheatedHealth = 500; _root.Cheat_LaserFence = "Off"; _root.Cheat_Invulnerable = "Off"; _root.Cheat_Radar = "Off"; _root.Cheat_AT1 = "Off"; _root.Cheat_AT2 = "Off"; _root.Cheat_Enable = "Off"; quality_mc.removeMovieClip(); _root.attachMovie("Quality", "quality_mc", 1000002); _root.quality_mc._x = 275; _root.quality_mc._y = 200; Key.removeListener(qualityListener); var qualityListener = new Object(); qualityListener.onKeyDown = function () { qualityKey = 1; if (Key.getCode() == 81) { if ((_root._quality == "HIGH") && (qualityKey == 1)) { _root._quality = "MEDIUM"; quality_mc.gotoAndPlay("Quality"); qualityKey = 0; } if ((_root._quality == "MEDIUM") && (qualityKey == 1)) { _root._quality = "LOW"; quality_mc.gotoAndPlay("Quality"); qualityKey = 0; } if ((_root._quality == "LOW") && (qualityKey == 1)) { _root._quality = "HIGH"; quality_mc.gotoAndPlay("Quality"); qualityKey = 0; } } }; Key.addListener(qualityListener); Key.removeListener(musicListener); var musicListener = new Object(); musicListener.onKeyDown = function () { if (Key.getCode() == 77) { if (_root.music_mc.music == true) { _root.music_mc.gotoAndStop("off"); } if (_root.music_mc.music == false) { _root.music_mc.gotoAndStop("on"); } } }; Key.addListener(musicListener); godlygamer_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; sponsor_btn.onRelease = function () { getURL ("http://www.xaurora.com/", "_blank"); };
Frame 6
function ActivateCheats() { if (_root.Cheat_Enable == "On") { if (_root.Cheat_LaserFence == "On") { _root.LaserFenceActive = true; LaserFence.gotoAndStop("on"); } if (_root.Cheat_AT1 == "On") { _root.AutoTurret1_Deploy = true; } if (_root.Cheat_AT2 == "On") { _root.AutoTurret2_Deploy = true; } if (_root.Cheat_Radar == "On") { _root.RadarActive = true; _root.Radar.gotoAndStop("On"); } } if ((_root.Scenario == true) && (_root.Custom_LF == true)) { _root.LaserFenceActive = true; LaserFence.gotoAndStop("on"); } if ((_root.Scenario == true) && (_root.SetCustom_AT1Deploy == true)) { _root.AutoTurret1_Deploy = true; } if ((_root.Scenario == true) && (_root.SetCustom_AT2Deploy == true)) { _root.AutoTurret2_Deploy = true; } if ((_root.Scenario == true) && (_root.Custom_R == true)) { _root.RadarActive = true; _root.Radar.gotoAndStop("On"); } } function ReturnToMenu() { _root.RemoveEverything(); gotoAndStop ("menu"); } function RemoveEverything() { clearInterval(_root.TurretBarrelAimer); clearInterval(_root.Turret_Fire); clearInterval(_root.EnemySpawner); clearInterval(_root.Update_GS); clearInterval(_root.AT_Shoot_Timer); _root.RemoveAllObjects = true; _root.Radar.removeMovieClip(); _root.LaserFence.removeMovieClip(); _root.LevelStatus.removeMovieClip(); _root.LevelComplete.removeMovieClip(); } function GamingStats() { _root.EnemiesRemaining = _root.EnemiesLeft + _root.EnemyCurrent; if (_root.Cheat_Invulnerable == "Off") { _root.DisplayAllHealth = (("Health: " + _root.TurretHealth_Current) + "/") + _root.TurretHealth_Total; if (_root.AutoTurret1_Active == true) { _root.DisplayAllHealth = _root.DisplayAllHealth + (((" - AT1: " + _root.AutoTurret_Health1) + "/") + _root.AutoTurret_HealthSet1); } if (_root.AutoTurret2_Active == true) { _root.DisplayAllHealth = _root.DisplayAllHealth + (((" - AT2: " + _root.AutoTurret_Health2) + "/") + _root.AutoTurret_HealthSet2); } if (_root.TurretHealth_Current > _root.TurretHealth_Total) { _root.TurretHealth_Current = _root.TurretHealth_Total; } if (_root.TurretHealth_Current < 0) { _root.TurretHealth_Current = 0; _root.RemoveEverything(); if (_root.Scenario == false) { gotoAndStop ("defeat"); } if (_root.Scenario == true) { gotoAndStop ("menu"); } } } if (_root.TurretHealth_Total > 100000) { _root.TurretHealth_Total = 100000 /* 0x0186A0 */; } if (_root.Cheat_Invulnerable == "On") { _root.TurretHealth_Current = _root.TurretHealth_Total; _root.DisplayAllHealth = (("Health: " + _root.TurretHealth_Current) + "/") + _root.TurretHealth_Total; if (_root.AutoTurret1_Active == true) { _root.DisplayAllHealth = _root.DisplayAllHealth + (((" - AT1: " + _root.AutoTurret_Health1) + "/") + _root.AutoTurret_HealthSet1); } if (_root.AutoTurret2_Active == true) { _root.DisplayAllHealth = _root.DisplayAllHealth + (((" - AT2: " + _root.AutoTurret_Health2) + "/") + _root.AutoTurret_HealthSet2); } } if (isNaN(Math.round((ProjHit / ProjFired) * 100)) == false) { _root.AccuracyNo = Math.round((ProjHit / ProjFired) * 100); _root.Accuracy = Math.round((ProjHit / ProjFired) * 100) + "%"; } else { _root.AccuracyNo = 0; _root.Accuracy = "0%"; } } stop(); ActivateCheats(); clearInterval(_root.Update_GS); _root.Update_GS = setInterval(GamingStats, 25); function ActivateLevel() { _root.LevelFunction = _root.Level; if (_root.LevelFunction > 27) { _root.LevelFunction = 27; } _root["Level_" + _root.LevelFunction](); } function Level_0() { _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = _root.Custom_EnemySets; _root.EnemyTimer = _root.Custom_EnemyTimer; _root.EnemyTimerSet = _root.Custom_EnemyTimer; _root.EnemiesLeft = _root.Custom_EnemyLeft; _root.EnemyLimit = _root.Custom_EnemyLimit; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; if (_root.ScenarioFirstMatch == false) { _root.LightTank_Points = _root.LightTank_Points + Number(_root.CustomPlus_LightTank_Points); _root.LightTank_Speed = _root.LightTank_Speed + Number(_root.CustomPlus_LightTank_Speed); _root.LightTank_Range = _root.LightTank_Range + Number(_root.CustomPlus_LightTank_Range); _root.LightTank_Damage = _root.LightTank_Damage + Number(_root.CustomPlus_LightTank_Damage); _root.LightTank_Health = _root.LightTank_Health + Number(_root.CustomPlus_LightTank_Health); _root.DoubleLightTank_Points = _root.DoubleLightTank_Points + Number(_root.CustomPlus_DoubleLightTank_Points); _root.DoubleLightTank_Speed = _root.DoubleLightTank_Speed + Number(_root.CustomPlus_DoubleLightTank_Speed); _root.DoubleLightTank_Range = _root.DoubleLightTank_Range + Number(_root.CustomPlus_DoubleLightTank_Range); _root.DoubleLightTank_Damage = _root.DoubleLightTank_Damage + Number(_root.CustomPlus_DoubleLightTank_Damage); _root.DoubleLightTank_Health = _root.DoubleLightTank_Health + Number(_root.CustomPlus_DoubleLightTank_Health); _root.MediumTank_Points = _root.MediumTank_Points + Number(_root.CustomPlus_MediumTank_Points); _root.MediumTank_Speed = _root.MediumTank_Speed + Number(_root.CustomPlus_MediumTank_Speed); _root.MediumTank_Range = _root.MediumTank_Range + Number(_root.CustomPlus_MediumTank_Range); _root.MediumTank_Damage = _root.MediumTank_Damage + Number(_root.CustomPlus_MediumTank_Damage); _root.MediumTank_Health = _root.MediumTank_Health + Number(_root.CustomPlus_MediumTank_Health); _root.ARMediumTank_Points = _root.ARMediumTank_Points + Number(_root.CustomPlus_ARMediumTank_Points); _root.ARMediumTank_Speed = _root.ARMediumTank_Speed + Number(_root.CustomPlus_ARMediumTank_Speed); _root.ARMediumTank_Range = _root.ARMediumTank_Range + Number(_root.CustomPlus_ARMediumTank_Range); _root.ARMediumTank_Damage = _root.ARMediumTank_Damage + Number(_root.CustomPlus_ARMediumTank_Damage); _root.ARMediumTank_Health = _root.ARMediumTank_Health + Number(_root.CustomPlus_ARMediumTank_Health); _root.HeavyTank_Points = _root.HeavyTank_Points + Number(_root.CustomPlus_HeavyTank_Points); _root.HeavyTank_Speed = _root.HeavyTank_Speed + Number(_root.CustomPlus_HeavyTank_Speed); _root.HeavyTank_Range = _root.HeavyTank_Range + Number(_root.CustomPlus_HeavyTank_Range); _root.HeavyTank_Damage = _root.HeavyTank_Damage + Number(_root.CustomPlus_HeavyTank_Damage); _root.HeavyTank_Health = _root.HeavyTank_Health + Number(_root.CustomPlus_HeavyTank_Health); _root.StealthTank_Points = _root.StealthTank_Points + Number(_root.CustomPlus_StealthTank_Points); _root.StealthTank_Speed = _root.StealthTank_Speed + Number(_root.CustomPlus_StealthTank_Speed); _root.StealthTank_Range = _root.StealthTank_Range + Number(_root.CustomPlus_StealthTank_Range); _root.StealthTank_Damage = _root.StealthTank_Damage + Number(_root.CustomPlus_StealthTank_Damage); _root.StealthTank_Health = _root.StealthTank_Health + Number(_root.CustomPlus_StealthTank_Health); _root.NuclearTank_Points = _root.NuclearTank_Points + Number(_root.CustomPlus_NuclearTank_Points); _root.NuclearTank_Speed = _root.NuclearTank_Speed + Number(_root.CustomPlus_NuclearTank_Speed); _root.NuclearTank_Range = _root.NuclearTank_Range + Number(_root.CustomPlus_NuclearTank_Range); _root.NuclearTank_Damage = _root.NuclearTank_Damage + Number(_root.CustomPlus_NuclearTank_Damage); _root.NuclearTank_Health = _root.NuclearTank_Health + Number(_root.CustomPlus_NuclearTank_Health); _root.Artillery_Points = _root.Artillery_Points + Number(_root.CustomPlus_Artillery_Points); _root.Artillery_Speed = _root.Artillery_Speed + Number(_root.CustomPlus_Artillery_Speed); _root.Artillery_Range = _root.Artillery_Range + Number(_root.CustomPlus_Artillery_Range); _root.Artillery_Damage = _root.Artillery_Damage + Number(_root.CustomPlus_Artillery_Damage); _root.Artillery_Health = _root.Artillery_Health + Number(_root.CustomPlus_Artillery_Health); } else { _root.ScenarioFirstMatch = false; } } function Level_1() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nLight Tanks.\n\nEnemy Modifications:\nLight Tanks: Increased points."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 1; _root.GetEnemy_1 = "LightTank"; _root.EnemyTimer = 80; _root.EnemyTimerSet = 80; _root.EnemiesLeft = 20; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.LightTank_Points = 5; _root.LightTank_Speed = 0.6; _root.LightTank_Range = 55; _root.LightTank_Damage = 3; _root.LightTank_Health = 30; } function Level_2() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nLight Tanks, Twin Light Tanks.\n\nEnemy Modifications:\nNone."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 1; _root.GetEnemy_1 = "LightTank"; _root.EnemyTimer = 79; _root.EnemyTimerSet = 79; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.LightTank_Points = 6; _root.LightTank_Speed = 0.6; _root.LightTank_Range = 55; _root.LightTank_Damage = 3; _root.LightTank_Health = 30; } function Level_3() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nTwin Light Tanks.\n\nEnemy Modifications:\nTwin Light Tanks: Increased damage, points."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "LightTank"; _root.GetEnemy_2 = "DoubleLightTank"; _root.EnemyTimer = 78; _root.EnemyTimerSet = 78; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.LightTank_Points = 6; _root.LightTank_Speed = 0.6; _root.LightTank_Range = 55; _root.LightTank_Damage = 3; _root.LightTank_Health = 30; _root.DoubleLightTank_Points = 8; _root.DoubleLightTank_Speed = 0.6; _root.DoubleLightTank_Range = 57.5; _root.DoubleLightTank_Damage = 5; _root.DoubleLightTank_Health = 50; } function Level_4() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nTwin Light Tanks, Medium Tanks.\n\nEnemy Modifications:\nNone."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 1; _root.GetEnemy_1 = "DoubleLightTank"; _root.EnemyTimer = 77; _root.EnemyTimerSet = 77; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.DoubleLightTank_Points = 9; _root.DoubleLightTank_Speed = 0.6; _root.DoubleLightTank_Range = 57.5; _root.DoubleLightTank_Damage = 6; _root.DoubleLightTank_Health = 50; } function Level_5() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nTwin Light Tanks, Medium Tanks.\n\nEnemy Modifications:\nTwin Light Tanks: Increased damage, points\nMedium Tanks: Increased damage, range, points."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "DoubleLightTank"; _root.GetEnemy_2 = "MediumTank"; _root.EnemyTimer = 76; _root.EnemyTimerSet = 76; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.DoubleLightTank_Points = 9; _root.DoubleLightTank_Speed = 0.6; _root.DoubleLightTank_Range = 57.5; _root.DoubleLightTank_Damage = 6; _root.DoubleLightTank_Health = 50; _root.MediumTank_Points = 14; _root.MediumTank_Speed = 0.6; _root.MediumTank_Range = 60; _root.MediumTank_Damage = 8; _root.MediumTank_Health = 70; } function Level_6() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nMedium Tanks, Rapid Medium Tanks.\n\nEnemy Modifications:\nMedium Tanks: Increased armor."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "DoubleLightTank"; _root.GetEnemy_2 = "MediumTank"; _root.EnemyTimer = 75; _root.EnemyTimerSet = 75; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.DoubleLightTank_Points = 12; _root.DoubleLightTank_Speed = 0.6; _root.DoubleLightTank_Range = 57.5; _root.DoubleLightTank_Damage = 9; _root.DoubleLightTank_Health = 50; _root.MediumTank_Points = 16; _root.MediumTank_Speed = 0.6; _root.MediumTank_Range = 61; _root.MediumTank_Damage = 12; _root.MediumTank_Health = 70; } function Level_7() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nRapid Medium Tanks, Heavy Tanks.\n\nEnemy Modifications:\nNone."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "MediumTank"; _root.GetEnemy_2 = "ARMediumTank"; _root.EnemyTimer = 74; _root.EnemyTimerSet = 74; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.MediumTank_Points = 16; _root.MediumTank_Speed = 0.6; _root.MediumTank_Range = 61; _root.MediumTank_Damage = 12; _root.MediumTank_Health = 80; _root.ARMediumTank_Points = 20; _root.ARMediumTank_Speed = 0.6; _root.ARMediumTank_Range = 62; _root.ARMediumTank_Damage = 10; _root.ARMediumTank_Health = 90; } function Level_8() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nHeavy Tanks.\n\nEnemy Modifications:\nHeavy Tanks: Increased All Stats."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "ARMediumTank"; _root.GetEnemy_2 = "HeavyTank"; _root.EnemyTimer = 73; _root.EnemyTimerSet = 73; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.ARMediumTank_Points = 20; _root.ARMediumTank_Speed = 0.6; _root.ARMediumTank_Range = 62; _root.ARMediumTank_Damage = 10; _root.ARMediumTank_Health = 90; _root.HeavyTank_Points = 25; _root.HeavyTank_Speed = 0.6; _root.HeavyTank_Range = 63; _root.HeavyTank_Damage = 13; _root.HeavyTank_Health = 120; } function Level_9() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nLight Tanks, Twin Light Tanks, Medium Tanks, Rapid Medium Tanks, Heavy Tanks.\n\nEnemy Modifications:\nAll Stats Increased."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 1; _root.GetEnemy_1 = "HeavyTank"; _root.EnemyTimer = 72; _root.EnemyTimerSet = 72; _root.EnemiesLeft = 10; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.HeavyTank_Points = 25; _root.HeavyTank_Speed = 0.7; _root.HeavyTank_Range = 64; _root.HeavyTank_Damage = 16; _root.HeavyTank_Health = 150; } function Level_10() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nHeavy Tanks, Stealth Tanks.\n\nEnemy Modifications:\nHeavy Tanks: Increased speed."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 5; _root.GetEnemy_1 = "LightTank"; _root.GetEnemy_2 = "DoubleLightTank"; _root.GetEnemy_3 = "MediumTank"; _root.GetEnemy_4 = "ARMediumTank"; _root.GetEnemy_5 = "HeavyTank"; _root.EnemyTimer = 70; _root.EnemyTimerSet = 70; _root.EnemiesLeft = 30; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.LightTank_Points = 13; _root.LightTank_Speed = 0.65; _root.LightTank_Range = 60; _root.LightTank_Damage = 12; _root.LightTank_Health = 100; _root.DoubleLightTank_Points = 15; _root.DoubleLightTank_Speed = 0.65; _root.DoubleLightTank_Range = 61; _root.DoubleLightTank_Damage = 14; _root.DoubleLightTank_Health = 125; _root.MediumTank_Points = 17; _root.MediumTank_Speed = 0.65; _root.MediumTank_Range = 62; _root.MediumTank_Damage = 16; _root.MediumTank_Health = 175; _root.ARMediumTank_Points = 20; _root.ARMediumTank_Speed = 0.65; _root.ARMediumTank_Range = 63; _root.ARMediumTank_Damage = 18; _root.ARMediumTank_Health = 225; _root.HeavyTank_Points = 25; _root.HeavyTank_Speed = 0.65; _root.HeavyTank_Range = 64; _root.HeavyTank_Damage = 20; _root.HeavyTank_Health = 250; } function Level_11() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nHeavy Tanks, Stealth Tanks, Nuclear Tanks.\n\nEnemy Modifications:\nNone."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "HeavyTank"; _root.GetEnemy_2 = "StealthTank"; _root.EnemyTimer = 69; _root.EnemyTimerSet = 69; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.HeavyTank_Points = 25; _root.HeavyTank_Speed = 0.7; _root.HeavyTank_Range = 64; _root.HeavyTank_Damage = 20; _root.HeavyTank_Health = 250; _root.StealthTank_Points = 23; _root.StealthTank_Speed = 0.7; _root.StealthTank_Range = 65; _root.StealthTank_Damage = 15; _root.StealthTank_Health = 100; } function Level_12() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nHeavy Tanks, Stealth Tanks, Nuclear Tanks.\n\nEnemy Modifications:\nAll Stats Increased."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 3; _root.GetEnemy_1 = "HeavyTank"; _root.GetEnemy_2 = "StealthTank"; _root.GetEnemy_3 = "NuclearTank"; _root.EnemyTimer = 68; _root.EnemyTimerSet = 68; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.HeavyTank_Points = 25; _root.HeavyTank_Speed = 0.7; _root.HeavyTank_Range = 64; _root.HeavyTank_Damage = 20; _root.HeavyTank_Health = 250; _root.StealthTank_Points = 23; _root.StealthTank_Speed = 0.7; _root.StealthTank_Range = 65; _root.StealthTank_Damage = 15; _root.StealthTank_Health = 100; _root.NuclearTank_Points = 29; _root.NuclearTank_Speed = 0.7; _root.NuclearTank_Range = 70; _root.NuclearTank_Damage = 50; _root.NuclearTank_Health = 200; } function Level_13() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nStealth Tanks, Nuclear Tanks.\n\nEnemy Modifications:\nNone."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 3; _root.GetEnemy_1 = "HeavyTank"; _root.GetEnemy_2 = "StealthTank"; _root.GetEnemy_3 = "NuclearTank"; _root.EnemyTimer = 67; _root.EnemyTimerSet = 67; _root.EnemiesLeft = 20; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.HeavyTank_Points = 27; _root.HeavyTank_Speed = 0.72; _root.HeavyTank_Range = 68; _root.HeavyTank_Damage = 30; _root.HeavyTank_Health = 300; _root.StealthTank_Points = 25; _root.StealthTank_Speed = 0.72; _root.StealthTank_Range = 68; _root.StealthTank_Damage = 25; _root.StealthTank_Health = 150; _root.NuclearTank_Points = 30; _root.NuclearTank_Speed = 0.72; _root.NuclearTank_Range = 70; _root.NuclearTank_Damage = 50; _root.NuclearTank_Health = 350; } function Level_14() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nStealth Tanks.\n\nEnemy Modifications:\nAll Stats Increased."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "StealthTank"; _root.GetEnemy_2 = "NuclearTank"; _root.EnemyTimer = 66; _root.EnemyTimerSet = 66; _root.EnemiesLeft = 20; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.StealthTank_Points = 25; _root.StealthTank_Speed = 0.72; _root.StealthTank_Range = 68; _root.StealthTank_Damage = 25; _root.StealthTank_Health = 150; _root.NuclearTank_Points = 30; _root.NuclearTank_Speed = 0.72; _root.NuclearTank_Range = 70; _root.NuclearTank_Damage = 50; _root.NuclearTank_Health = 350; } function Level_15() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nNuclear Tanks.\n\nEnemy Modifications:\nAll Stats Increased."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 1; _root.GetEnemy_1 = "StealthTank"; _root.EnemyTimer = 65; _root.EnemyTimerSet = 65; _root.EnemiesLeft = 15; _root.EnemyLimit = 7; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.StealthTank_Points = 25; _root.StealthTank_Speed = 0.75; _root.StealthTank_Range = 70; _root.StealthTank_Damage = 35; _root.StealthTank_Health = 200; } function Level_16() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nNuclear Tanks, Artillery.\n\nEnemy Modifications:\nNone."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 1; _root.GetEnemy_1 = "NuclearTank"; _root.EnemyTimer = 64; _root.EnemyTimerSet = 64; _root.EnemiesLeft = 20; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.NuclearTank_Points = 30; _root.NuclearTank_Speed = 0.75; _root.NuclearTank_Range = 70; _root.NuclearTank_Damage = 125; _root.NuclearTank_Health = 400; } function Level_17() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nStealth Tanks, Nuclear Tanks, Artillery.\n\nEnemy Modifications:\nNone."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "NuclearTank"; _root.GetEnemy_2 = "Artillery"; _root.EnemyTimer = 63; _root.EnemyTimerSet = 63; _root.EnemiesLeft = 20; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.NuclearTank_Points = 30; _root.NuclearTank_Speed = 0.7; _root.NuclearTank_Range = 70; _root.NuclearTank_Damage = 125; _root.NuclearTank_Health = 400; _root.Artillery_Points = 40; _root.Artillery_Speed = 0.7; _root.Artillery_Range = 150; _root.Artillery_Damage = 150; _root.Artillery_Health = 200; } function Level_18() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nStealth Tanks, Artillery.\n\nEnemy Modifications:\nIncreased All Health & Damage."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 3; _root.GetEnemy_1 = "StealthTank"; _root.GetEnemy_2 = "NuclearTank"; _root.GetEnemy_3 = "Artillery"; _root.EnemyTimer = 62; _root.EnemyTimerSet = 62; _root.EnemiesLeft = 20; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.StealthTank_Points = 25; _root.StealthTank_Speed = 0.75; _root.StealthTank_Range = 70; _root.StealthTank_Damage = 35; _root.StealthTank_Health = 200; _root.NuclearTank_Points = 30; _root.NuclearTank_Speed = 0.7; _root.NuclearTank_Range = 70; _root.NuclearTank_Damage = 125; _root.NuclearTank_Health = 400; _root.Artillery_Points = 40; _root.Artillery_Speed = 0.7; _root.Artillery_Range = 150; _root.Artillery_Damage = 150; _root.Artillery_Health = 200; } function Level_19() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nHeavy Tanks, Nuclear Tanks.\n\nEnemy Modifications:\nNone."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "StealthTank"; _root.GetEnemy_2 = "Artillery"; _root.EnemyTimer = 61; _root.EnemyTimerSet = 61; _root.EnemiesLeft = 20; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.StealthTank_Points = 25; _root.StealthTank_Speed = 0.75; _root.StealthTank_Range = 70; _root.StealthTank_Damage = 40; _root.StealthTank_Health = 300; _root.Artillery_Points = 40; _root.Artillery_Speed = 0.7; _root.Artillery_Range = 150; _root.Artillery_Damage = 175; _root.Artillery_Health = 250; } function Level_20() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nHeavy Tanks, Nuclear Tanks, Artillery.\n\nEnemy Modifications:\nAll Stats Increased."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "HeavyTank"; _root.GetEnemy_2 = "NuclearTank"; _root.EnemyTimer = 60; _root.EnemyTimerSet = 0; _root.EnemiesLeft = 10; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.HeavyTank_Points = 43; _root.HeavyTank_Speed = 0.72; _root.HeavyTank_Range = 70; _root.HeavyTank_Damage = 75; _root.HeavyTank_Health = 500; _root.NuclearTank_Points = 50; _root.NuclearTank_Speed = 0.7; _root.NuclearTank_Range = 72; _root.NuclearTank_Damage = 150; _root.NuclearTank_Health = 450; } function Level_21() { _root.NextLevelText = "Next Level Statistics:\n\nApproaching Enemies:\nStealth Tanks, Nuclear Tanks, Artillery.\n\nEnemy Modifications:\nAll Stats Increased."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 3; _root.GetEnemy_1 = "HeavyTank"; _root.GetEnemy_2 = "NuclearTank"; _root.GetEnemy_3 = "Artillery"; _root.EnemyTimer = 59; _root.EnemyTimerSet = 59; _root.EnemiesLeft = 20; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.HeavyTank_Points = 45; _root.HeavyTank_Speed = 0.72; _root.HeavyTank_Range = 70; _root.HeavyTank_Damage = 100; _root.HeavyTank_Health = 500; _root.NuclearTank_Points = 55; _root.NuclearTank_Speed = 0.7; _root.NuclearTank_Range = 72; _root.NuclearTank_Damage = 175; _root.NuclearTank_Health = 450; _root.Artillery_Points = 65; _root.Artillery_Speed = 0.7; _root.Artillery_Range = 150; _root.Artillery_Damage = 225; _root.Artillery_Health = 300; } function Level_22() { _root.NextLevelText = "Next Level: \"Ambush\"\n\nEnemy Types: Stealth Tanks.\n\n400 Health.\n75 Damage.\n70 Range."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 3; _root.GetEnemy_1 = "StealthTank"; _root.GetEnemy_2 = "NuclearTank"; _root.GetEnemy_3 = "Artillery"; _root.EnemyTimer = 58; _root.EnemyTimerSet = 58; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.StealthTank_Points = 50; _root.StealthTank_Speed = 0.75; _root.StealthTank_Range = 70; _root.StealthTank_Damage = 40; _root.StealthTank_Health = 300; _root.NuclearTank_Points = 75; _root.NuclearTank_Speed = 0.7; _root.NuclearTank_Range = 72; _root.NuclearTank_Damage = 175; _root.NuclearTank_Health = 450; _root.Artillery_Points = 100; _root.Artillery_Speed = 0.7; _root.Artillery_Range = 150; _root.Artillery_Damage = 225; _root.Artillery_Health = 300; } function Level_23() { _root.NextLevelText = "Next Level: \"Nuclear Munitions\"\n\nEnemy Types: Nuclear Tanks.\n\n650 Health.\n250 Damage.\n75 Range."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 1; _root.GetEnemy_1 = "StealthTank"; _root.EnemyTimer = 20; _root.EnemyTimerSet = 20; _root.EnemiesLeft = 30; _root.EnemyLimit = 8; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.StealthTank_Points = 50; _root.StealthTank_Speed = 0.75; _root.StealthTank_Range = 70; _root.StealthTank_Damage = 75; _root.StealthTank_Health = 400; } function Level_24() { _root.NextLevelText = "Next Level: \"Nuclear Bombardment\"\n\nEnemy Types: Nuclear Tanks & Artillery.\n\nNuclear Tanks: 1000 Health, 300 Damage, 75 Range\nArtillery: 800 Health, 375 Damage, 150 Range."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 1; _root.GetEnemy_1 = "NuclearTank"; _root.EnemyTimer = 30; _root.EnemyTimerSet = 30; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.NuclearTank_Points = 75; _root.NuclearTank_Speed = 0.7; _root.NuclearTank_Range = 75; _root.NuclearTank_Damage = 250; _root.NuclearTank_Health = 650; } function Level_25() { _root.NextLevelText = "Final Levels: \"The Last Stand\"\n\nVerse every Enemy Type."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 2; _root.GetEnemy_1 = "NuclearTank"; _root.GetEnemy_2 = "Artillery"; _root.EnemyTimer = 40; _root.EnemyTimerSet = 40; _root.EnemiesLeft = 15; _root.EnemyLimit = 5; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.NuclearTank_Points = 125; _root.NuclearTank_Speed = 0.75; _root.NuclearTank_Range = 75; _root.NuclearTank_Damage = 300; _root.NuclearTank_Health = 1000; _root.Artillery_Points = 150; _root.Artillery_Speed = 0.75; _root.Artillery_Range = 150; _root.Artillery_Damage = 375; _root.Artillery_Health = 800; } function Level_26() { _root.NextLevelText = "Final Levels: \"The Last Stand\"\n\nAll enemies will now strengthen until you can no longer stand up to them."; _root.NextLevelInfo = true; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 8; _root.GetEnemy_1 = "LightTank"; _root.GetEnemy_2 = "DoubleLightTank"; _root.GetEnemy_3 = "MediumTank"; _root.GetEnemy_4 = "ARMediumTank"; _root.GetEnemy_5 = "HeavyTank"; _root.GetEnemy_6 = "StealthTank"; _root.GetEnemy_7 = "NuclearTank"; _root.GetEnemy_8 = "Artillery"; _root.EnemyTimer = 50; _root.EnemyTimerSet = 50; _root.EnemiesLeft = 30; _root.EnemyLimit = 8; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.LightTank_Points = 50; _root.LightTank_Speed = 0.7; _root.LightTank_Range = 65; _root.LightTank_Damage = 25; _root.LightTank_Health = 400; _root.DoubleLightTank_Points = 65; _root.DoubleLightTank_Speed = 0.7; _root.DoubleLightTank_Range = 65; _root.DoubleLightTank_Damage = 50; _root.DoubleLightTank_Health = 500; _root.MediumTank_Points = 80; _root.MediumTank_Speed = 0.7; _root.MediumTank_Range = 65; _root.MediumTank_Damage = 75; _root.MediumTank_Health = 600; _root.ARMediumTank_Points = 95; _root.ARMediumTank_Speed = 0.7; _root.ARMediumTank_Range = 65; _root.ARMediumTank_Damage = 100; _root.ARMediumTank_Health = 700; _root.HeavyTank_Points = 110; _root.HeavyTank_Speed = 0.7; _root.HeavyTank_Range = 70; _root.HeavyTank_Damage = 125; _root.HeavyTank_Health = 800; _root.StealthTank_Points = 125; _root.StealthTank_Speed = 0.75; _root.StealthTank_Range = 70; _root.StealthTank_Damage = 150; _root.StealthTank_Health = 800; _root.NuclearTank_Points = 140; _root.NuclearTank_Speed = 0.75; _root.NuclearTank_Range = 75; _root.NuclearTank_Damage = 200; _root.NuclearTank_Health = 900; _root.Artillery_Points = 155; _root.Artillery_Speed = 0.7; _root.Artillery_Range = 150; _root.Artillery_Damage = 300; _root.Artillery_Health = 700; } function Level_27() { _root.NextLevelText = ""; _root.NextLevelInfo = false; _root.MinimumEnemySpawnLevel = 1; _root.MaximumEnemySpawnLevel = 8; _root.GetEnemy_1 = "LightTank"; _root.GetEnemy_2 = "DoubleLightTank"; _root.GetEnemy_3 = "MediumTank"; _root.GetEnemy_4 = "ARMediumTank"; _root.GetEnemy_5 = "HeavyTank"; _root.GetEnemy_6 = "StealthTank"; _root.GetEnemy_7 = "NuclearTank"; _root.GetEnemy_8 = "Artillery"; if (_root.EnemyTimerSet > 40) { _root.EnemyTimerSet = _root.EnemyTimerSet - 1; } _root.EnemyTimer = _root.EnemyTimerSet; _root.EnemiesLeft = 30; _root.EnemyLimit = 8; _root.EnemyCurrent = 0; _root.EnemiesKilled = 0; _root.LightTank_Points = _root.LightTank_Points + 15; _root.LightTank_Speed = _root.LightTank_Speed + 0.0005; _root.LightTank_Damage = _root.LightTank_Damage + 2; _root.LightTank_Health = _root.LightTank_Health + 50; _root.DoubleLightTank_Points = _root.DoubleLightTank_Points + 15; _root.DoubleLightTank_Speed = _root.DoubleLightTank_Speed + 0.0005; _root.DoubleLightTank_Damage = _root.DoubleLightTank_Damage + 2; _root.DoubleLightTank_Health = _root.DoubleLightTank_Health + 50; _root.MediumTank_Points = _root.MediumTank_Points + 15; _root.MediumTank_Speed = _root.MediumTank_Speed + 0.0005; _root.MediumTank_Damage = _root.MediumTank_Damage + 2; _root.MediumTank_Health = _root.MediumTank_Health + 50; _root.ARMediumTank_Points = _root.ARMediumTank_Points + 15; _root.ARMediumTank_Speed = _root.ARMediumTank_Speed + 0.0005; _root.ARMediumTank_Damage = _root.ARMediumTank_Damage + 2; _root.ARMediumTank_Health = _root.ARMediumTank_Health + 50; _root.HeavyTank_Points = _root.HeavyTank_Points + 15; _root.HeavyTank_Speed = _root.HeavyTank_Speed + 0.0005; _root.HeavyTank_Damage = _root.HeavyTank_Damage + 2; _root.HeavyTank_Health = _root.HeavyTank_Health + 50; _root.StealthTank_Points = _root.StealthTank_Points + 15; _root.StealthTank_Speed = _root.StealthTank_Speed + 0.0005; _root.StealthTank_Damage = _root.StealthTank_Damage + 2; _root.StealthTank_Health = _root.StealthTank_Health + 50; _root.NuclearTank_Points = _root.NuclearTank_Points + 15; _root.NuclearTank_Speed = _root.NuclearTank_Speed + 0.0005; _root.NuclearTank_Damage = _root.NuclearTank_Damage + 2; _root.NuclearTank_Health = _root.NuclearTank_Health + 50; _root.Artillery_Points = _root.Artillery_Points + 15; _root.Artillery_Speed = _root.Artillery_Speed + 0.0005; _root.Artillery_Damage = _root.Artillery_Damage + 2; _root.Artillery_Health = _root.Artillery_Health + 50; } ActivateLevel(); userLevelStatus = ["LevelStatus"]; Radar.swapDepths(999999); LaserFence.swapDepths(999998); attachMovie("LevelStatus", userLevelStatus, 1000000); _root[userLevelStatus]._x = 275; _root[userLevelStatus]._y = 200; function RandomSpawn(ObjectPlace) { DetermineSide = random(4) + 1; if (DetermineSide == 1) { _root[ObjectPlace]._x = Math.random() * 550; _root[ObjectPlace]._y = -40; } if (DetermineSide == 2) { _root[ObjectPlace]._x = Math.random() * 550; _root[ObjectPlace]._y = 440; } if (DetermineSide == 3) { _root[ObjectPlace]._x = -40; _root[ObjectPlace]._y = Math.random() * 400; } if (DetermineSide == 4) { _root[ObjectPlace]._x = 590; _root[ObjectPlace]._y = Math.random() * 400; } } function AimToTurret(EnemyFaceTurret) { adjacent = _root[_root[EnemyFaceTurret].TargetTurret]._x - _root[EnemyFaceTurret]._x; opposite = _root[_root[EnemyFaceTurret].TargetTurret]._y - _root[EnemyFaceTurret]._y; EnemyAngle = Math.atan2(opposite, adjacent) * 57.2957795130823; _root[EnemyFaceTurret]._rotation = EnemyAngle; } function GetSpeed(ObjectSpeed, EnemyType) { _root[ObjectSpeed].constantspeed = _root[EnemyType + "_Speed"]; _root[ObjectSpeed].adjacent_TB = _root.TurretBarrel._x - _root[ObjectSpeed]._x; _root[ObjectSpeed].opposite_TB = _root.TurretBarrel._y - _root[ObjectSpeed]._y; _root[ObjectSpeed].hypotenuse_TB = Math.sqrt((_root[ObjectSpeed].opposite_TB * _root[ObjectSpeed].opposite_TB) + (_root[ObjectSpeed].adjacent_TB * _root[ObjectSpeed].adjacent_TB)); if (_root.AutoTurret1_Active == true) { _root[ObjectSpeed].adjacent_AT1 = _root.AutoTurret1._x - _root[ObjectSpeed]._x; _root[ObjectSpeed].opposite_AT1 = _root.AutoTurret1._y - _root[ObjectSpeed]._y; _root[ObjectSpeed].hypotenuse_AT1 = Math.sqrt((_root[ObjectSpeed].opposite_AT1 * _root[ObjectSpeed].opposite_AT1) + (_root[ObjectSpeed].adjacent_AT1 * _root[ObjectSpeed].adjacent_AT1)); } if (_root.AutoTurret2_Active == true) { _root[ObjectSpeed].adjacent_AT2 = _root.AutoTurret2._x - _root[ObjectSpeed]._x; _root[ObjectSpeed].opposite_AT2 = _root.AutoTurret2._y - _root[ObjectSpeed]._y; _root[ObjectSpeed].hypotenuse_AT2 = Math.sqrt((_root[ObjectSpeed].opposite_AT2 * _root[ObjectSpeed].opposite_AT2) + (_root[ObjectSpeed].adjacent_AT2 * _root[ObjectSpeed].adjacent_AT2)); } if ((_root[ObjectSpeed].TargetTurret == "AutoTurret1") && (_root.AutoTurret1_Active == false)) { _root[ObjectSpeed].ShortestDistance = 1000; } if ((_root[ObjectSpeed].TargetTurret == "AutoTurret2") && (_root.AutoTurret2_Active == false)) { _root[ObjectSpeed].ShortestDistance = 1000; } if (_root[ObjectSpeed].hypotenuse_TB < _root[ObjectSpeed].ShortestDistance) { _root[ObjectSpeed].ShortestDistance = _root[ObjectSpeed].hypotenuse_TB; _root[ObjectSpeed].TargetTurret = "TurretBarrel"; _root[ObjectSpeed].adjacent = _root[ObjectSpeed].adjacent_TB; _root[ObjectSpeed].opposite = _root[ObjectSpeed].opposite_TB; } if ((_root.AutoTurret1_Active == true) && (_root[ObjectSpeed].hypotenuse_AT1 < _root[ObjectSpeed].ShortestDistance)) { _root[ObjectSpeed].ShortestDistance = _root[ObjectSpeed].hypotenuse_AT1; _root[ObjectSpeed].TargetTurret = "AutoTurret1"; _root[ObjectSpeed].adjacent = _root[ObjectSpeed].adjacent_AT1; _root[ObjectSpeed].opposite = _root[ObjectSpeed].opposite_AT1; } if ((_root.AutoTurret2_Active == true) && (_root[ObjectSpeed].hypotenuse_AT2 < _root[ObjectSpeed].ShortestDistance)) { _root[ObjectSpeed].ShortestDistance = _root[ObjectSpeed].hypotenuse_AT2; _root[ObjectSpeed].TargetTurret = "AutoTurret2"; _root[ObjectSpeed].adjacent = _root[ObjectSpeed].adjacent_AT2; _root[ObjectSpeed].opposite = _root[ObjectSpeed].opposite_AT2; } _root[ObjectSpeed].hypotenuse = _root[ObjectSpeed].ShortestDistance; if (_root[ObjectSpeed].hypotenuse > _root[EnemyType + "_Range"]) { _root[ObjectSpeed].xspeed = (_root[ObjectSpeed].adjacent / _root[ObjectSpeed].hypotenuse) * _root[ObjectSpeed].constantspeed; _root[ObjectSpeed].yspeed = (_root[ObjectSpeed].opposite / _root[ObjectSpeed].hypotenuse) * _root[ObjectSpeed].constantspeed; } else { if ((_root[ObjectSpeed].health > 0) && (_root[ObjectSpeed].deathStatus == false)) { _root[ObjectSpeed].attack = true; } _root[ObjectSpeed].xspeed = 0; _root[ObjectSpeed].yspeed = 0; } } function GetAutoTurretTarget(ObjectToTurret, EnemyType) { if ((_root.AutoTurret1_Active == true) && (_root[ObjectToTurret].stealthed == false)) { _root[ObjectToTurret].adjacent_at = _root.AutoTurret1._x - _root[ObjectToTurret]._x; _root[ObjectToTurret].opposite_at = _root.AutoTurret1._y - _root[ObjectToTurret]._y; _root[ObjectToTurret].hypotenuse_at = Math.sqrt((_root[ObjectToTurret].opposite_at * _root[ObjectToTurret].opposite_at) + (_root[ObjectToTurret].adjacent_at * _root[ObjectToTurret].adjacent_at)); if (_root[ObjectToTurret].hypotenuse_at < _root.AutoTurret_ClosestDist1) { _root.AutoTurret_ClosestDist1 = _root[ObjectToTurret].hypotenuse_at; _root.AutoTurret1.Target = ObjectToTurret; } } if ((_root.AutoTurret2_Active == true) && (_root[ObjectToTurret].stealthed == false)) { _root[ObjectToTurret].adjacent_at = _root.AutoTurret2._x - _root[ObjectToTurret]._x; _root[ObjectToTurret].opposite_at = _root.AutoTurret2._y - _root[ObjectToTurret]._y; _root[ObjectToTurret].hypotenuse_at = Math.sqrt((_root[ObjectToTurret].opposite_at * _root[ObjectToTurret].opposite_at) + (_root[ObjectToTurret].adjacent_at * _root[ObjectToTurret].adjacent_at)); if (_root[ObjectToTurret].hypotenuse_at < _root.AutoTurret_ClosestDist2) { _root.AutoTurret_ClosestDist2 = _root[ObjectToTurret].hypotenuse_at; _root.AutoTurret2.Target = ObjectToTurret; } } } function NewEnemySpawn(EnemyType, Special) { newObject = EnemyType + NewEnemyNo; _root.attachMovie(EnemyType, newObject, NewObjDepth); RandomSpawn(newObject); AimToTurret(newObject); GetSpeed(newObject, EnemyType); GetAutoTurretTarget(newObject, EnemyType); _root[newObject].special = Special; _root[newObject].stealthed = false; if (Special == "Stealth") { _root[newObject].stealthed = true; _root[newObject]._alpha = 0; } _root[newObject].ID = EnemyType + NewEnemyNo; _root[newObject].MyName = EnemyType; _root[newObject].alive = true; _root[newObject].removeMe = false; _root[newObject].deathStatus = false; _root[newObject].health = _root[EnemyType + "_Health"]; _root[newObject].attack = false; _root[newObject].shooting = false; _root[newObject].ShortestDistance = 1000; _root[newObject].TargetTurret = ""; _root[newObject].onEnterFrame = function () { GetAutoTurretTarget(this.ID, this.MyName); GetSpeed(this.ID, this.MyName); if (_root.RemoveAllObjects == true) { this.removeMovieClip(); } if (_root.LaserFence.hitTest(this)) { this.health = this.health - 1; } if (this.special == "Stealth") { if ((this.stealthed == true) && (_root.Radar.hitTest(this))) { this.stealthed = false; } if ((this.stealthed == true) && (_root.LaserFence.hitTest(this))) { this.stealthed = false; } if ((this.stealthed == true) && (this.attack == true)) { this.stealthed = false; } if ((this.stealthed == false) && (this._alpha < 100)) { this._alpha = this._alpha + 5; } } if (this.alive == true) { AimToTurret(this.ID); GetSpeed(this.ID, EnemyType); this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } if ((this.attack == true) && (this.shooting == false)) { var _local4 = new Sound(); _local4.attachSound("Attacked"); _local4.start(); if (this.TargetTurret == "TurretBarrel") { _root.TurretHealth_Current = _root.TurretHealth_Current - Math.round(_root[this.MyName + "_Damage"] * _root.Armor); } if (this.TargetTurret == "AutoTurret1") { _root.AutoTurret_Health1 = _root.AutoTurret_Health1 - _root[EnemyType + "_Damage"]; } if (this.TargetTurret == "AutoTurret2") { _root.AutoTurret_Health2 = _root.AutoTurret_Health2 - _root[EnemyType + "_Damage"]; } newShot = [(this.MyName + "_Atk") + NewObjDepth]; TurretHit = [this.MyName + "_Atk"]; _root.attachMovie(TurretHit, newShot, NewObjDepth); _root[newShot]._rotation = this._rotation; this.DistanceSpread = (Math.random() * 10) - 5; _root[newShot]._x = _root[this.TargetTurret]._x + this.DistanceSpread; _root[newShot]._y = _root[this.TargetTurret]._y + this.DistanceSpread; _root[newShot].onEnterFrame = function () { if (_root.RemoveAllObjects == true) { this.removeMovieClip(); } if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; NewObjDepth = NewObjDepth + 1; this.attacker.gotoAndPlay("shoot"); } TestHit = DeletedProjNo - 5; while (TestHit < NewProjNo) { if ((this.alive == true) && (this.hitTest(_root["TurretProjectile" + TestHit]._x, _root["TurretProjectile" + TestHit]._y, true))) { var _local3 = new Sound(); _local3.attachSound("Hit"); _local3.start(); NewObjDepth = NewObjDepth + 1; newHit = [(EnemyType + "_Hit") + NewObjDepth]; TankHit = [EnemyType + "_Hit"]; _root.attachMovie(TankHit, newHit, NewObjDepth); _root[newHit]._rotation = this._rotation; _root[newHit]._x = _root["TurretProjectile" + TestHit]._x; _root[newHit]._y = _root["TurretProjectile" + TestHit]._y; _root[newHit].onEnterFrame = function () { if (_root.RemoveAllObjects == true) { this.removeMovieClip(); } if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; if (_root["TurretProjectile" + TestHit].FiredFrom == "Player") { this.health = this.health - ProjectileDmg; ProjHit = ProjHit + 1; } if (_root["TurretProjectile" + TestHit].FiredFrom == "AutoTurret") { this.health = this.health - AT_ProjectileDmg; } _root["TurretProjectile" + TestHit].removeMe = true; _root["TurretProjectile" + TestHit].removeMovieClip(); DeletedProjNo = DeletedProjNo + 1; NewObjDepth = NewObjDepth + 1; } TestHit = TestHit + 1; } if ((this.health <= 0) && (this.deathStatus == false)) { var _local5 = new Sound(); _local5.attachSound("Kaboom"); _local5.start(); this.gotoAndPlay("die"); this.attack = false; this.deathStatus = true; this.alive = false; } if (this.removeMe == true) { Points = Points + _root[EnemyType + "_Points"]; PointsGained = PointsGained + _root[EnemyType + "_Points"]; EnemiesKilled = EnemiesKilled + 1; EnemyCurrent = EnemyCurrent - 1; this.removeMovieClip(); } }; NewEnemyNo = NewEnemyNo + 1; NewObjDepth = NewObjDepth + 1; } function SpawnEnemies() { _root.EnemyTimer = _root.EnemyTimer - 1; if (_root.EnemyTimer <= 0) { if (_root.EnemySpawner_Active == true) { _root.EnemyTimer = _root.EnemyTimerSet; if ((EnemyCurrent < EnemyLimit) && (EnemiesLeft > 0)) { randomEnemy = random(_root.MaximumEnemySpawnLevel - (_root.MinimumEnemySpawnLevel - 1)) + _root.MinimumEnemySpawnLevel; MySpawnedEnemy = _root["GetEnemy_" + randomEnemy]; if (randomEnemy == 1) { if (MySpawnedEnemy == "StealthTank") { SepcialAbility = "Stealth"; } else { SepcialAbility = "None"; } NewEnemySpawn(MySpawnedEnemy, SepcialAbility); } if (randomEnemy == 2) { if (MySpawnedEnemy == "StealthTank") { SepcialAbility = "Stealth"; } else { SepcialAbility = "None"; } NewEnemySpawn(MySpawnedEnemy, SepcialAbility); } if (randomEnemy == 3) { if (MySpawnedEnemy == "StealthTank") { SepcialAbility = "Stealth"; } else { SepcialAbility = "None"; } NewEnemySpawn(MySpawnedEnemy, SepcialAbility); } if (randomEnemy == 4) { if (MySpawnedEnemy == "StealthTank") { SepcialAbility = "Stealth"; } else { SepcialAbility = "None"; } NewEnemySpawn(MySpawnedEnemy, SepcialAbility); } if (randomEnemy == 5) { if (MySpawnedEnemy == "StealthTank") { SepcialAbility = "Stealth"; } else { SepcialAbility = "None"; } NewEnemySpawn(MySpawnedEnemy, SepcialAbility); } if (randomEnemy == 6) { if (MySpawnedEnemy == "StealthTank") { SepcialAbility = "Stealth"; } else { SepcialAbility = "None"; } NewEnemySpawn(MySpawnedEnemy, SepcialAbility); } if (randomEnemy == 7) { if (MySpawnedEnemy == "StealthTank") { SepcialAbility = "Stealth"; } else { SepcialAbility = "None"; } NewEnemySpawn(MySpawnedEnemy, SepcialAbility); } if (randomEnemy == 8) { if (MySpawnedEnemy == "StealthTank") { SepcialAbility = "Stealth"; } else { SepcialAbility = "None"; } NewEnemySpawn(MySpawnedEnemy, SepcialAbility); } EnemiesLeft = EnemiesLeft - 1; EnemyCurrent = EnemyCurrent + 1; } if ((EnemiesLeft == 0) && (EnemyCurrent == 0)) { if ((_root.Scenario == true) && (_root.RepeatScenario == false)) { _root.ReturnToMenu(); } else { newObject = "LevelComplete"; _root.attachMovie("LevelComplete", newObject, 1000001); _root[newObject]._x = 275; _root[newObject]._y = 200; _root[newObject].LevelCompleted_txt.text = ("Level #" + _root.Level) + " Completed"; _root[newObject].EnemiesKilled_txt.text = EnemiesKilled; _root[newObject].ShotsFired_txt.text = ProjFired; _root[newObject].ShotsHit_txt.text = ProjHit; _root[newObject].Accuracy_txt.text = Accuracy; MyAccuracyBonus = 1 + (Math.round((AccuracyNo / 250) * 100) / 100); if (isNaN(MyAccuracyBonus) == true) { MyAccuracyBonus = 1; } _root[newObject].AccuracyBonus_txt.text = "Points x" + MyAccuracyBonus; Points = Points + (Math.round(PointsGained * MyAccuracyBonus) - PointsGained); PointsGained = Math.round(PointsGained * MyAccuracyBonus); _root[newObject].Points_txt.text = PointsGained; _root[newObject].TotalPoints_txt.text = Points; _root.TurretHealth_Total = _root.TurretHealth_Total + 100; LevelStatus._alpha = 0; NewObjDepth = NewObjDepth + 1; _root.EnemySpawner_Active = false; } } } } } clearInterval(_root.EnemySpawner); _root.EnemySpawner_Active = true; _root.EnemySpawner = setInterval(SpawnEnemies, 25); function AimBarrelToMouse() { adjacent = _root._xmouse - _root.TurretBarrel._x; opposite = _root._ymouse - _root.TurretBarrel._y; angle = Math.atan2(opposite, adjacent) * 57.2957795130823; _root.TurretBarrel._rotation = angle; } function Turret_Shooting_Function() { _root.UserReloadTimer = _root.UserReloadTimer - 1; if (Key.isDown(1) or Key.isDown(32)) { if (((((_root.EnemiesRemaining > 0) && (_xmouse > 0)) && (_xmouse < 550)) && (_ymouse > 0)) && (_ymouse < 400)) { if (_root.UserReloadTimer <= 0) { var _local3 = new Sound(); _local3.attachSound("Laser"); _local3.start(); _root.UserReloadTimer = _root.UserReload; _root.TurretBarrel.gotoAndPlay("AfterShock"); newObject = "TurretProjectile" + NewProjNo; _root.attachMovie("TurretProjectile", newObject, NewObjDepth); _root[newObject]._rotation = _root.angle; _root[newObject]._x = _root.TurretBarrel._x; _root[newObject]._y = _root.TurretBarrel._y; _root[newObject].FiredFrom = "Player"; _root[newObject].onEnterFrame = function () { if (_root.RemoveAllObjects == true) { this.removeMovieClip(); } if (this.starting == undefined) { this.starting = false; this.ProjectileSpd = _root.ProjectileSpd; this.adjacent = _root._xmouse - this._x; this.opposite = _root._ymouse - this._y; this.hypotenuse = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.xspeed = (this.adjacent / this.hypotenuse) * this.ProjectileSpd; this.yspeed = (this.opposite / this.hypotenuse) * this.ProjectileSpd; if (isNaN(this.xspeed) == true) { this.xspeed = this.ProjectileSpd; } if (isNaN(this.yspeed) == true) { this.yspeed = 0; } this._rotation = _root.angle; } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (this._x > 600) { DeletedProjNo = DeletedProjNo + 1; this.removeMovieClip(); } if (this._x < -50) { DeletedProjNo = DeletedProjNo + 1; this.removeMovieClip(); } if (this._y > 450) { DeletedProjNo = DeletedProjNo + 1; this.removeMovieClip(); } if (this._y < -50) { DeletedProjNo = DeletedProjNo + 1; this.removeMovieClip(); } }; ProjFired = ProjFired + 1; NewProjNo = NewProjNo + 1; NewObjDepth = NewObjDepth + 1; } } } } clearInterval(_root.TurretBarrelAimer); _root.TurretBarrelAimer = setInterval(AimBarrelToMouse, 25); clearInterval(_root.Turret_Fire); _root.Turret_Fire = setInterval(Turret_Shooting_Function, 25); function AutoTurretAimTarget(TurretAim) { _root[TurretAim].adjacent_at = _root[_root[TurretAim].Target]._x - _root[TurretAim]._x; _root[TurretAim].opposite_at = _root[_root[TurretAim].Target]._y - _root[TurretAim]._y; _root[TurretAim].angle_at = Math.atan2(_root[TurretAim].opposite_at, _root[TurretAim].adjacent_at) * 57.2957795130823; _root[TurretAim]._rotation = _root[TurretAim].angle_at; } function AT_Shoot() { _root.AutoTurret_ReloadTimer = _root.AutoTurret_ReloadTimer - 1; if (_root.AutoTurret_ReloadTimer <= 0) { _root.AutoTurret_ReloadTimer = _root.AutoTurret_Reload; _root.AutoTurret_Target1 = _root.AutoTurret1.Target; _root.AutoTurret_Target2 = _root.AutoTurret2.Target; if (_root.AutoTurret1_Active == true) { if (_root[_root.AutoTurret1.Target] == undefined) { _root.AutoTurret_ClosestDist1 = 1000; _root.AutoTurret_Target1 = "None"; } if (_root.AutoTurret_Target1 != "None") { AutoTurretAimTarget("AutoTurret1"); AutoTurret_FireProjectile("AutoTurret1", _root.AutoTurret1.Target); } } if (_root.AutoTurret2_Active == true) { if (_root[_root.AutoTurret2.Target] == undefined) { _root.AutoTurret_ClosestDist2 = 1000; _root.AutoTurret_Target2 = "None"; } if (_root.AutoTurret_Target2 != "None") { AutoTurretAimTarget("AutoTurret2"); AutoTurret_FireProjectile("AutoTurret2", _root.AutoTurret2.Target); } } } if ((_root.AutoTurret_Health1 <= 0) && (_root.AutoTurret1_Active == true)) { _root.AutoTurret_Health1 = 0; _root.AutoTurret1_Active = false; _root.AutoTurret1.Turret.gotoAndPlay("Die"); _root.AT_Base1.gotoAndPlay("Die"); } if ((_root.AutoTurret_Health2 <= 0) && (_root.AutoTurret2_Active == true)) { _root.AutoTurret_Health2 = 0; _root.AutoTurret2_Active = false; _root.AutoTurret2.Turret.gotoAndPlay("Die"); _root.AT_Base2.gotoAndPlay("Die"); } if (_root.AutoTurret1_Deploy == true) { _root.AutoTurret1.gotoAndPlay("Deploy"); _root.AT_Base1.gotoAndPlay("Deploy"); _root.AutoTurret_Health1 = _root.AutoTurret_HealthSet1; _root.AutoTurret1_Active = true; _root.AutoTurret1_Deploy = false; } if (_root.AutoTurret2_Deploy == true) { _root.AutoTurret2.gotoAndPlay("Deploy"); _root.AT_Base2.gotoAndPlay("Deploy"); _root.AutoTurret_Health2 = _root.AutoTurret_HealthSet2; _root.AutoTurret2_Active = true; _root.AutoTurret2_Deploy = false; } } function AutoTurret_FireProjectile(ShotFrom, ShotAt) { var _local3 = new Sound(); _local3.attachSound("Laser"); _local3.start(); _root[ShotFrom].gotoAndPlay("AfterShock"); newObject = "TurretProjectile" + NewProjNo; _root.attachMovie("TurretProjectile", newObject, NewObjDepth); _root[newObject]._rotation = _root.angle_at; _root[newObject]._x = _root[ShotFrom]._x; _root[newObject]._y = _root[ShotFrom]._y; _root[newObject].FiredFrom = "AutoTurret"; _root[newObject].onEnterFrame = function () { if (_root.RemoveAllObjects == true) { this.removeMovieClip(); } if (this.starting == undefined) { this.starting = false; this.ProjectileSpd = _root.ProjectileSpd; this.adjacent = _root[ShotAt]._x - this._x; this.opposite = _root[ShotAt]._y - this._y; this.hypotenuse = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.xspeed = (this.adjacent / this.hypotenuse) * this.ProjectileSpd; this.yspeed = (this.opposite / this.hypotenuse) * this.ProjectileSpd; this._rotation = _root[ShotFrom].angle_at; } this.lastdistx = this._x; this.lastdisty = this._y; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.curdistx = this._x; this.curdisty = this._y; if ((this.lastdistx == this.curdistx) && (this.lastdisty == this.curdisty)) { this.removeMovieClip(); } if (this._x > 600) { DeletedProjNo = DeletedProjNo + 1; this.removeMovieClip(); } if (this._x < -50) { DeletedProjNo = DeletedProjNo + 1; this.removeMovieClip(); } if (this._y > 450) { DeletedProjNo = DeletedProjNo + 1; this.removeMovieClip(); } if (this._y < -50) { DeletedProjNo = DeletedProjNo + 1; this.removeMovieClip(); } }; NewProjNo = NewProjNo + 1; NewObjDepth = NewObjDepth + 1; } clearInterval(_root.AT_Shoot_Timer); _root.AT_Shoot_Timer = setInterval(AT_Shoot, 25);
Frame 7
stop();
Symbol 1240 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
Symbol 22 MovieClip Frame 200
_root.play();
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 25 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Symbol 43 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 20
stop();
Symbol 115 MovieClip Frame 400
_root.gotoAndStop("menu");
Symbol 143 MovieClip Frame 1
stop(); if (_root.Cheat_Enable == "On") { gotoAndStop (2); }
Symbol 143 MovieClip Frame 2
if (_root.Cheat_Enable == "On") { gotoAndStop ("cheater"); }
Symbol 165 MovieClip Frame 1
stop(); if (_root.ProjectileDmg >= 100) { gotoAndStop ("max"); } purchase_btn.onRelease = function () { if ((_root.Points >= 35) && (_root.ProjectileDmg < 100)) { _root.Points = _root.Points - 35; _root.ProjectileDmg = _root.ProjectileDmg + 1; } if (_root.ProjectileDmg >= 100) { gotoAndStop ("max"); } };
Symbol 173 MovieClip Frame 1
stop(); if (_root.UserReload <= 6) { gotoAndStop ("max"); } UserReloadTime = _root.UserReload * 25; purchase_btn.onRelease = function () { if ((_root.Points >= 105) && (_root.UserReload > 6)) { _root.Points = _root.Points - 105; _root.UserReload = _root.UserReload - 1; UserReloadTime = _root.UserReload * 25; } if (_root.UserReload <= 6) { gotoAndStop ("max"); } };
Symbol 185 MovieClip Frame 1
stop(); up_btn.onRelease = function () { gotoAndStop ("power"); }; ufr_btn.onRelease = function () { gotoAndStop ("firerate"); }; rt_btn.onRelease = function () { gotoAndStop ("repairturret"); };
Symbol 185 MovieClip Frame 2
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 185 MovieClip Frame 3
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 185 MovieClip Frame 4
back_btn.onRelease = function () { gotoAndStop ("Selections"); }; rep100_btn.onRelease = function () { if ((_root.Points >= 25) && (_root.TurretHealth_Current < _root.TurretHealth_Total)) { _root.Points = _root.Points - 25; _root.TurretHealth_Current = _root.TurretHealth_Current + 100; } }; rep500_btn.onRelease = function () { if ((_root.Points >= 100) && (_root.TurretHealth_Current < _root.TurretHealth_Total)) { _root.Points = _root.Points - 100; _root.TurretHealth_Current = _root.TurretHealth_Current + 500; } };
Symbol 203 MovieClip Frame 1
stop(); if (_root.RadarActive == true) { gotoAndStop ("purchased"); } purchase_btn.onRelease = function () { if (_root.Points >= 125) { _root.Points = _root.Points - 125; _root.RadarActive = true; _root.Radar.gotoAndStop("On"); gotoAndStop ("purchased"); } };
Symbol 208 MovieClip Frame 1
stop(); if (_root.LaserFenceActive == true) { gotoAndStop ("purchased"); } purchase_btn.onRelease = function () { if (_root.Points >= 1000) { _root.Points = _root.Points - 1000; _root.LaserFenceActive = true; _root.LaserFence.gotoAndStop("On"); gotoAndStop ("purchased"); } };
Symbol 214 MovieClip Frame 1
stop(); if (_root.ReinforcedArmorActive == true) { gotoAndStop ("purchased"); } purchase_btn.onRelease = function () { if (_root.Points >= 750) { _root.Points = _root.Points - 750; _root.ReinforcedArmorActive = true; _root.Armor = 0.9; gotoAndStop ("purchased"); } };
Symbol 220 MovieClip Frame 1
stop(); if (_root.RecoilAdjustments == true) { gotoAndStop ("purchased"); } purchase_btn.onRelease = function () { if (_root.Points >= 250) { _root.Points = _root.Points - 250; _root.RecoilAdjustments = true; _root.ProjectileSpd = _root.ProjectileSpd * 1.1; gotoAndStop ("purchased"); } };
Symbol 223 MovieClip Frame 1
stop(); r_btn.onRelease = function () { gotoAndStop ("radar"); }; lf_btn.onRelease = function () { gotoAndStop ("laser"); }; ra_btn.onRelease = function () { gotoAndStop ("armor"); }; radj_btn.onRelease = function () { gotoAndStop ("recoil"); };
Symbol 223 MovieClip Frame 2
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 223 MovieClip Frame 3
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 223 MovieClip Frame 4
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 223 MovieClip Frame 5
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 243 MovieClip Frame 1
stop(); if (_root.AutoTurret1_Active == true) { gotoAndStop ("Turret"); } purchase_btn.onRelease = function () { if (_root.Points >= 750) { _root.Points = _root.Points - 750; _root.AutoTurret1_Deploy = true; gotoAndStop ("Turret"); } };
Symbol 243 MovieClip Frame 2
repair_btn.onRelease = function () { if (_root.AutoTurret_Health1 < _root.AutoTurret_HealthSet1) { cost = Math.round((_root.AutoTurret_HealthSet1 - _root.AutoTurret_Health1) * 0.5); if (_root.Points >= cost) { _root.Points = _root.Points - cost; _root.AutoTurret_Health1 = _root.AutoTurret_HealthSet1; } } }; health_btn.onRelease = function () { if (_root.AutoTurret_HealthSet1 < 2000) { if (_root.Points >= 25) { _root.Points = _root.Points - 25; _root.AutoTurret_Health1 = _root.AutoTurret_Health1 + 25; _root.AutoTurret_HealthSet1 = _root.AutoTurret_HealthSet1 + 25; } } };
Symbol 250 MovieClip Frame 1
stop(); if (_root.AutoTurret2_Active == true) { gotoAndStop ("Turret"); } purchase_btn.onRelease = function () { if (_root.Points >= 750) { _root.Points = _root.Points - 750; _root.AutoTurret2_Deploy = true; gotoAndStop ("Turret"); } };
Symbol 250 MovieClip Frame 2
repair_btn.onRelease = function () { if (_root.AutoTurret_Health2 < _root.AutoTurret_HealthSet2) { cost = Math.round((_root.AutoTurret_HealthSet2 - _root.AutoTurret_Health2) * 0.5); if (_root.Points >= cost) { _root.Points = _root.Points - cost; _root.AutoTurret_Health2 = _root.AutoTurret_HealthSet2; } } }; health_btn.onRelease = function () { if (_root.AutoTurret_HealthSet2 < 2000) { if (_root.Points >= 25) { _root.Points = _root.Points - 25; _root.AutoTurret_Health2 = _root.AutoTurret_Health2 + 25; _root.AutoTurret_HealthSet2 = _root.AutoTurret_HealthSet2 + 25; } } };
Symbol 258 MovieClip Frame 1
stop(); if (_root.AT_ProjectileDmg >= 50) { gotoAndStop ("max"); } purchase_btn.onRelease = function () { if ((_root.Points >= 50) && (_root.AT_ProjectileDmg < 50)) { _root.Points = _root.Points - 50; _root.AT_ProjectileDmg = _root.AT_ProjectileDmg + 1; } if (_root.AT_ProjectileDmg >= 50) { gotoAndStop ("max"); } };
Symbol 265 MovieClip Frame 1
stop(); if (_root.AutoTurret_Reload <= 8) { gotoAndStop ("max"); } AutoTurret_Reload = _root.AutoTurret_Reload * 25; purchase_btn.onRelease = function () { if ((_root.Points >= 150) && (_root.AutoTurret_Reload > 8)) { _root.Points = _root.Points - 150; _root.AutoTurret_Reload = _root.AutoTurret_Reload - 1; AutoTurret_Reload = _root.AutoTurret_Reload * 25; } if (_root.AutoTurret_Reload <= 8) { gotoAndStop ("max"); } };
Symbol 267 MovieClip Frame 1
stop(); atl_btn.onRelease = function () { gotoAndStop ("at1"); }; atr_btn.onRelease = function () { gotoAndStop ("at2"); }; uatp_btn.onRelease = function () { gotoAndStop ("atpower"); }; uatfr_btn.onRelease = function () { gotoAndStop ("atfirerate"); };
Symbol 267 MovieClip Frame 2
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 267 MovieClip Frame 3
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 267 MovieClip Frame 4
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 267 MovieClip Frame 5
back_btn.onRelease = function () { gotoAndStop ("Selections"); };
Symbol 268 MovieClip Frame 1
stop(); baseturret_btn.onRelease = function () { gotoAndStop ("BT"); }; upgrades_btn.onRelease = function () { gotoAndStop ("UP"); }; autoturret_btn.onRelease = function () { gotoAndStop ("AT"); };
Symbol 268 MovieClip Frame 2
stop(); baseturret_btn.onRelease = function () { gotoAndStop ("BT"); }; upgrades_btn.onRelease = function () { gotoAndStop ("UP"); }; autoturret_btn.onRelease = function () { gotoAndStop ("AT"); };
Symbol 268 MovieClip Frame 3
stop(); baseturret_btn.onRelease = function () { gotoAndStop ("BT"); }; upgrades_btn.onRelease = function () { gotoAndStop ("UP"); }; autoturret_btn.onRelease = function () { gotoAndStop ("AT"); };
Symbol 271 MovieClip [LevelComplete] Frame 1
stop(); continue_btn.onRelease = function () { if (_root.NextLevelInfo == true) { gotoAndStop ("Information"); } else if (_root.AllowUpgrades == true) { gotoAndStop ("Upgrades"); } else { _root.NewObjDepth = 0; _root.NewEnemyNo = 0; _root.NewProjNo = 0; _root.DeletedProjNo = 0; if (_root.Scenario == false) { _root.Level = _root.Level + 1; } _root.PointsGained = 0; _root.ProjFired = 0; _root.ProjHit = 0; _root.ActivateLevel(); _root.EnemySpawner_Active = true; _root.LevelStatus._alpha = 100; _root.LevelComplete.removeMovieClip(); } }; cover_btn.useHandCursor = false;
Symbol 271 MovieClip [LevelComplete] Frame 2
stop(); continue_btn.onRelease = function () { gotoAndStop ("Upgrades"); };
Symbol 271 MovieClip [LevelComplete] Frame 3
nextLevel_btn.onRelease = function () { _root.NewObjDepth = 0; _root.NewEnemyNo = 0; _root.NewProjNo = 0; _root.DeletedProjNo = 0; if (_root.Scenario == false) { _root.Level = _root.Level + 1; } _root.PointsGained = 0; _root.ProjFired = 0; _root.ProjHit = 0; _root.ActivateLevel(); _root.EnemySpawner_Active = true; _root.LevelStatus._alpha = 100; _root.LevelComplete.removeMovieClip(); };
Symbol 290 MovieClip [LevelStatus] Frame 1
stop(); menu_btn.onRelease = function () { gotoAndStop ("Question"); };
Symbol 290 MovieClip [LevelStatus] Frame 3
yes_btn.onRelease = function () { _root.ReturnToMenu(); }; no_btn.onRelease = function () { gotoAndStop ("Stats"); };
Symbol 293 MovieClip [TurretProjectile] Frame 1
gotoAndPlay (2);
Symbol 293 MovieClip [TurretProjectile] Frame 6
stop();
Symbol 302 MovieClip Frame 1
stop(); _parent.shooting = false;
Symbol 302 MovieClip Frame 2
_parent.shooting = true;
Symbol 302 MovieClip Frame 15
gotoAndPlay(random(50) + 16);
Symbol 314 MovieClip Frame 10
stop();
Symbol 326 MovieClip [LightTank] Frame 1
stop();
Symbol 326 MovieClip [LightTank] Frame 19
stop(); removeMe = true;
Symbol 335 MovieClip [LightTank_Hit] Frame 9
stop();
Symbol 344 MovieClip [LightTank_Atk] Frame 9
stop();
Symbol 353 MovieClip Frame 1
stop(); _parent.shooting = false;
Symbol 353 MovieClip Frame 2
_parent.shooting = true;
Symbol 353 MovieClip Frame 15
gotoAndPlay(random(35) + 16);
Symbol 365 MovieClip Frame 10
stop();
Symbol 376 MovieClip [DoubleLightTank] Frame 1
stop();
Symbol 376 MovieClip [DoubleLightTank] Frame 20
stop(); removeMe = true;
Symbol 385 MovieClip [DoubleLightTank_Hit] Frame 9
stop();
Symbol 394 MovieClip [DoubleLightTank_Atk] Frame 9
stop();
Symbol 405 MovieClip Frame 1
stop(); _parent.shooting = false;
Symbol 405 MovieClip Frame 2
_parent.shooting = true;
Symbol 405 MovieClip Frame 15
gotoAndPlay(random(35) + 16);
Symbol 417 MovieClip Frame 10
stop();
Symbol 428 MovieClip [MediumTank] Frame 1
stop();
Symbol 428 MovieClip [MediumTank] Frame 20
stop(); removeMe = true;
Symbol 435 MovieClip [MediumTank_Atk] Frame 7
stop();
Symbol 444 MovieClip [MediumTank_Hit] Frame 9
stop();
Symbol 455 MovieClip Frame 1
stop(); _parent.shooting = false;
Symbol 455 MovieClip Frame 2
_parent.shooting = true;
Symbol 455 MovieClip Frame 15
gotoAndPlay(random(15) + 16);
Symbol 467 MovieClip Frame 10
stop();
Symbol 476 MovieClip [ARMediumTank] Frame 1
stop();
Symbol 476 MovieClip [ARMediumTank] Frame 20
stop(); removeMe = true;
Symbol 483 MovieClip [ARMediumTank_Atk] Frame 7
stop();
Symbol 491 MovieClip [ARMediumTank_Hit] Frame 9
stop();
Symbol 502 MovieClip Frame 1
stop(); _parent.shooting = false;
Symbol 502 MovieClip Frame 2
_parent.shooting = true;
Symbol 502 MovieClip Frame 15
gotoAndPlay(random(25) + 16);
Symbol 514 MovieClip Frame 10
stop();
Symbol 520 MovieClip [HeavyTank] Frame 1
stop();
Symbol 520 MovieClip [HeavyTank] Frame 16
stop(); removeMe = true;
Symbol 527 MovieClip [HeavyTank_Atk] Frame 7
stop();
Symbol 535 MovieClip [HeavyTank_Hit] Frame 9
stop();
Symbol 546 MovieClip Frame 1
stop(); _parent.shooting = false;
Symbol 546 MovieClip Frame 2
_parent.shooting = true;
Symbol 546 MovieClip Frame 15
gotoAndPlay(random(25) + 16);
Symbol 559 MovieClip Frame 1
dish_mc._rotation = Math.random() * 360; speed = (Math.random() * 2) + 0.5; dish_mc.onEnterFrame = function () { dish_mc._rotation = dish_mc._rotation + speed; };
Symbol 568 MovieClip Frame 8
stop();
Symbol 578 MovieClip [StealthTank] Frame 1
stop();
Symbol 578 MovieClip [StealthTank] Frame 15
stop(); removeMe = true;
Symbol 589 MovieClip [StealthTank_Atk] Frame 11
stop();
Symbol 597 MovieClip [StealthTank_Hit] Frame 8
stop();
Symbol 610 MovieClip Frame 1
stop(); _parent.shooting = false;
Symbol 610 MovieClip Frame 2
_parent.shooting = true;
Symbol 610 MovieClip Frame 15
gotoAndPlay(random(40) + 16);
Symbol 633 MovieClip Frame 16
stop();
Symbol 641 MovieClip [NuclearTank] Frame 1
stop();
Symbol 641 MovieClip [NuclearTank] Frame 25
stop(); removeMe = true;
Symbol 661 MovieClip [NuclearTank_Atk] Frame 25
stop();
Symbol 670 MovieClip [NuclearTank_Hit] Frame 9
stop();
Symbol 678 MovieClip Frame 1
stop(); _parent.shooting = false;
Symbol 678 MovieClip Frame 2
_parent.shooting = true;
Symbol 678 MovieClip Frame 60
gotoAndPlay(random(10) + 61);
Symbol 686 MovieClip Frame 6
stop();
Symbol 696 MovieClip [Artillery] Frame 1
stop();
Symbol 696 MovieClip [Artillery] Frame 15
stop(); removeMe = true;
Symbol 705 MovieClip [Artillery_Atk] Frame 41
stop();
Symbol 713 MovieClip [Artillery_Hit] Frame 8
stop();
Symbol 716 MovieClip [Quality] Frame 1
stop();
Symbol 721 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 1
credits_btn.onRelease = function () { _root.Credits(); };
Symbol 743 MovieClip Frame 1
cheats_btn.onRelease = function () { _root.Cheats(); };
Symbol 746 MovieClip Frame 1
instructions_btn.onRelease = function () { _root.Instructions(); };
Symbol 749 MovieClip Frame 1
start_btn.onRelease = function () { _root.StartGame(); };
Symbol 795 MovieClip Frame 1
close_btn.onRelease = function () { _root.CloseTab(); };
Symbol 813 MovieClip Frame 1
Instructions_txt.html = true; Instructions_txt.htmlText = "<u>Instructions</u>:\nAim with your mouse, shoot with left click or spacebar.\n<u>Goals</u>:\nUse your Base Turret to fend off the endless waves of tanks. Your goal is to obliterate as many Tanks as possible before your Turret is destroyed. Destroying Tanks earns you points which are used to purchase upgrades for your Turret and additional features such as radar, a laser fence, reinforced armor and recoil adjustments. Your Turret has a maximum health which increases by 100 every level. Any cheats you wish to play with must be activated before you start the game.\nToggle Quality: 'Q' Toggle Music: 'M'"; up_btn.onRelease = function () { Instructions_txt.scroll = Instructions_txt.scroll - 1; }; down_btn.onRelease = function () { Instructions_txt.scroll = Instructions_txt.scroll + 1; };
Symbol 844 MovieClip Frame 1
stop(); lt_btn.onRelease = function () { gotoAndStop ("lt"); }; tlt_btn.onRelease = function () { gotoAndStop ("tlt"); }; mt_btn.onRelease = function () { gotoAndStop ("mt"); }; rmt_btn.onRelease = function () { gotoAndStop ("rmt"); }; ht_btn.onRelease = function () { gotoAndStop ("ht"); }; st_btn.onRelease = function () { gotoAndStop ("st"); }; nt_btn.onRelease = function () { gotoAndStop ("nt"); }; a_btn.onRelease = function () { gotoAndStop ("a"); };
Symbol 844 MovieClip Frame 2
back_btn.onRelease = function () { gotoAndStop ("main"); };
Symbol 844 MovieClip Frame 3
back_btn.onRelease = function () { gotoAndStop ("main"); };
Symbol 844 MovieClip Frame 4
back_btn.onRelease = function () { gotoAndStop ("main"); };
Symbol 844 MovieClip Frame 5
back_btn.onRelease = function () { gotoAndStop ("main"); };
Symbol 844 MovieClip Frame 6
back_btn.onRelease = function () { gotoAndStop ("main"); };
Symbol 844 MovieClip Frame 7
back_btn.onRelease = function () { gotoAndStop ("main"); };
Symbol 844 MovieClip Frame 8
back_btn.onRelease = function () { gotoAndStop ("main"); };
Symbol 844 MovieClip Frame 9
back_btn.onRelease = function () { gotoAndStop ("main"); };
Symbol 863 MovieClip Frame 1
gotoAndStop(_root["Cheat" + OnOff]); stop(); on_btn.onRelease = function () { _root["Cheat" + OnOff] = "On"; gotoAndStop ("On"); };
Symbol 863 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root["Cheat" + OnOff] = "Off"; gotoAndStop ("Off"); };
Symbol 871 MovieClip Frame 1
gotoAndStop(_root["Cheat" + OnOff]); stop(); on_btn.onRelease = function () { _root["Cheat" + OnOff] = "On"; gotoAndStop ("On"); };
Symbol 871 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root["Cheat" + OnOff] = "Off"; gotoAndStop ("Off"); };
Symbol 888 MovieClip Frame 1
gotoAndStop(_parent.Action);
Symbol 888 MovieClip Frame 2
enemytypes_btn.onRelease = function () { gotoAndStop ("EnemyTypes"); };
Symbol 888 MovieClip Frame 3
instructions_btn.onRelease = function () { gotoAndStop ("Instructions"); };
Symbol 888 MovieClip Frame 4
laserfence.gotoAndStop(_root.Cheat_LaserFence); laserfence.OnOff = "_LaserFence"; invulnerable.gotoAndStop(_root.Cheat_Invulnerable); invulnerable.OnOff = "_Invulnerable"; invulnerable.gotoAndStop(_root.Cheat_Radar); radar.OnOff = "_Radar"; at1.gotoAndStop(_root.Cheat_AT1); at1.OnOff = "_AT1"; at2.gotoAndStop(_root.Cheat_AT2); at2.OnOff = "_AT2"; enable.gotoAndStop(_root.Cheat_Enable); enable.OnOff = "_Enable";
Symbol 888 MovieClip Frame 5
godlygamer_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; sponsor_btn.onRelease = function () { getURL ("http://www.xaurora.com/", "_blank"); };
Symbol 898 MovieClip Frame 1
gotoAndStop(_root.AllowUpgrades); stop(); on_btn.onRelease = function () { _root.AllowUpgrades = true; gotoAndStop ("true"); };
Symbol 898 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root.AllowUpgrades = false; gotoAndStop ("false"); };
Symbol 906 MovieClip Frame 1
gotoAndStop(_root.RepeatScenario); stop(); on_btn.onRelease = function () { _root.RepeatScenario = true; gotoAndStop ("true"); };
Symbol 906 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root.RepeatScenario = false; gotoAndStop ("false"); };
Symbol 907 MovieClip Frame 1
gotoAndStop(_root.Custom_R); stop(); on_btn.onRelease = function () { _root.Custom_R = true; gotoAndStop ("true"); };
Symbol 907 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root.Custom_R = false; gotoAndStop ("false"); };
Symbol 908 MovieClip Frame 1
gotoAndStop(_root.Custom_LF); stop(); on_btn.onRelease = function () { _root.Custom_LF = true; gotoAndStop ("true"); };
Symbol 908 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root.Custom_LF = false; gotoAndStop ("false"); };
Symbol 919 MovieClip Frame 1
gotoAndStop(_root.SetCustom_AT1Deploy); stop(); on_btn.onRelease = function () { _root.SetCustom_AT1Deploy = true; gotoAndStop ("true"); };
Symbol 919 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root.SetCustom_AT1Deploy = false; gotoAndStop ("false"); };
Symbol 920 MovieClip Frame 1
gotoAndStop(_root.SetCustom_AT2Deploy); stop(); on_btn.onRelease = function () { _root.SetCustom_AT2Deploy = true; gotoAndStop ("true"); };
Symbol 920 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root.SetCustom_AT2Deploy = false; gotoAndStop ("false"); };
Symbol 949 MovieClip Frame 1
function GetOnOff() { gotoAndStop(_root["CS_Enemy_" + Type]); } GetOnOff(); stop(); on_btn.onRelease = function () { _root["CS_Enemy_" + Type] = "On"; _parent.GetEnemies(); gotoAndStop ("On"); };
Symbol 949 MovieClip Frame 2
stop(); off_btn.onRelease = function () { _root["CS_Enemy_" + Type] = "Off"; _parent.GetEnemies(); gotoAndStop ("Off"); };
Symbol 1029 MovieClip Frame 1
stop(); lt_btn.onRelease = function () { gotoAndStop ("lt"); }; tlt_btn.onRelease = function () { gotoAndStop ("tlt"); }; mt_btn.onRelease = function () { gotoAndStop ("mt"); }; rmt_btn.onRelease = function () { gotoAndStop ("rmt"); }; ht_btn.onRelease = function () { gotoAndStop ("ht"); }; st_btn.onRelease = function () { gotoAndStop ("st"); }; nt_btn.onRelease = function () { gotoAndStop ("nt"); }; a_btn.onRelease = function () { gotoAndStop ("a"); }; function GetEnemies() { i = 0; if (_root.CS_Enemy_LightTank == "On") { i++; _root["GetEnemy_" + i] = "LightTank"; } if (_root.CS_Enemy_DoubleLightTank == "On") { i++; _root["GetEnemy_" + i] = "DoubleLightTank"; } if (_root.CS_Enemy_MediumTank == "On") { i++; _root["GetEnemy_" + i] = "MediumTank"; } if (_root.CS_Enemy_ARMediumTank == "On") { i++; _root["GetEnemy_" + i] = "ARMediumTank"; } if (_root.CS_Enemy_HeavyTank == "On") { i++; _root["GetEnemy_" + i] = "HeavyTank"; } if (_root.CS_Enemy_StealthTank == "On") { i++; _root["GetEnemy_" + i] = "StealthTank"; } if (_root.CS_Enemy_NuclearTank == "On") { i++; _root["GetEnemy_" + i] = "NuclearTank"; } if (_root.CS_Enemy_Artillery == "On") { i++; _root["GetEnemy_" + i] = "Artillery"; } _root.Custom_EnemySets = i; } on_off_mc.Type = "LightTank"; on_off_mc.GetOnOff();
Symbol 1029 MovieClip Frame 2
on_off_mc.Type = "DoubleLightTank"; on_off_mc.GetOnOff();
Symbol 1029 MovieClip Frame 3
on_off_mc.Type = "MediumTank"; on_off_mc.GetOnOff();
Symbol 1029 MovieClip Frame 4
on_off_mc.Type = "ARMediumTank"; on_off_mc.GetOnOff();
Symbol 1029 MovieClip Frame 5
on_off_mc.Type = "HeavyTank"; on_off_mc.GetOnOff();
Symbol 1029 MovieClip Frame 6
on_off_mc.Type = "StealthTank"; on_off_mc.GetOnOff();
Symbol 1029 MovieClip Frame 7
on_off_mc.Type = "NuclearTank"; on_off_mc.GetOnOff();
Symbol 1029 MovieClip Frame 8
on_off_mc.Type = "Artillery"; on_off_mc.GetOnOff();
Symbol 1058 MovieClip Frame 1
stop(); cs_btn.onRelease = function () { _root.CS_Enemy_LightTank = "On"; _root.CS_Enemy_DoubleLightTank = "On"; _root.CS_Enemy_MediumTank = "On"; _root.CS_Enemy_ARMediumTank = "On"; _root.CS_Enemy_HeavyTank = "On"; _root.CS_Enemy_StealthTank = "On"; _root.CS_Enemy_NuclearTank = "On"; _root.CS_Enemy_Artillery = "On"; _root.GetEnemy_1 = "LightTank"; _root.GetEnemy_2 = "DoubleLightTank"; _root.GetEnemy_3 = "MediumTank"; _root.GetEnemy_4 = "ARMediumTank"; _root.GetEnemy_5 = "HeavyTank"; _root.GetEnemy_6 = "StealthTank"; _root.GetEnemy_7 = "NuclearTank"; _root.GetEnemy_8 = "Artillery"; _root.Custom_EnemySets = 8; _root.LightTank_Points = 5; _root.CustomPlus_LightTank_Points = 5; _root.LightTank_Speed = 0.65; _root.CustomPlus_LightTank_Speed = 0.005; _root.LightTank_Range = 65; _root.CustomPlus_LightTank_Range = 0.5; _root.LightTank_Damage = 3; _root.CustomPlus_LightTank_Damage = 1; _root.LightTank_Health = 30; _root.CustomPlus_LightTank_Health = 5; _root.DoubleLightTank_Points = 8; _root.CustomPlus_DoubleLightTank_Points = 5; _root.DoubleLightTank_Speed = 0.65; _root.CustomPlus_DoubleLightTank_Speed = 0.005; _root.DoubleLightTank_Range = 65; _root.CustomPlus_DoubleLightTank_Range = 0.5; _root.DoubleLightTank_Damage = 8; _root.CustomPlus_DoubleLightTank_Damage = 1; _root.DoubleLightTank_Health = 50; _root.CustomPlus_DoubleLightTank_Health = 5; _root.MediumTank_Points = 13; _root.CustomPlus_MediumTank_Points = 5; _root.MediumTank_Speed = 0.65; _root.CustomPlus_MediumTank_Speed = 0.005; _root.MediumTank_Range = 65; _root.CustomPlus_MediumTank_Range = 0.5; _root.MediumTank_Damage = 13; _root.CustomPlus_MediumTank_Damage = 2; _root.MediumTank_Health = 70; _root.CustomPlus_MediumTank_Health = 10; _root.ARMediumTank_Points = 16; _root.CustomPlus_ARMediumTank_Points = 5; _root.ARMediumTank_Speed = 0.65; _root.CustomPlus_ARMediumTank_Speed = 0.005; _root.ARMediumTank_Range = 65; _root.CustomPlus_ARMediumTank_Range = 0.5; _root.ARMediumTank_Damage = 15; _root.CustomPlus_ARMediumTank_Damage = 2; _root.ARMediumTank_Health = 90; _root.CustomPlus_ARMediumTank_Health = 10; _root.HeavyTank_Points = 20; _root.CustomPlus_HeavyTank_Points = 5; _root.HeavyTank_Speed = 0.65; _root.CustomPlus_HeavyTank_Speed = 0.005; _root.HeavyTank_Range = 65; _root.CustomPlus_HeavyTank_Range = 0.5; _root.HeavyTank_Damage = 24; _root.CustomPlus_HeavyTank_Damage = 10; _root.HeavyTank_Health = 120; _root.CustomPlus_HeavyTank_Health = 20; _root.StealthTank_Points = 23; _root.CustomPlus_StealthTank_Points = 5; _root.StealthTank_Speed = 0.65; _root.CustomPlus_StealthTank_Speed = 0.005; _root.StealthTank_Range = 65; _root.CustomPlus_StealthTank_Range = 0.5; _root.StealthTank_Damage = 20; _root.CustomPlus_StealthTank_Damage = 10; _root.StealthTank_Health = 100; _root.CustomPlus_StealthTank_Health = 20; _root.NuclearTank_Points = 26; _root.CustomPlus_NuclearTank_Points = 5; _root.NuclearTank_Speed = 0.65; _root.CustomPlus_NuclearTank_Speed = 0.005; _root.NuclearTank_Range = 65; _root.CustomPlus_NuclearTank_Range = 0.5; _root.NuclearTank_Damage = 80; _root.CustomPlus_NuclearTank_Damage = 35; _root.NuclearTank_Health = 140; _root.CustomPlus_NuclearTank_Health = 25; _root.Artillery_Points = 30; _root.CustomPlus_Artillery_Points = 5; _root.Artillery_Speed = 0.65; _root.CustomPlus_Artillery_Speed = 0.005; _root.Artillery_Range = 150; _root.CustomPlus_Artillery_Range = 0.5; _root.Artillery_Damage = 125; _root.CustomPlus_Artillery_Damage = 50; _root.Artillery_Health = 120; _root.CustomPlus_Artillery_Health = 25; _root.RepeatScenario = true; _root.AllowUpgrades = true; _root.Custom_LF = false; _root.Custom_R = false; _root.SetCustom_EnemyTimer = 0.5; _root.SetCustom_EnemyLimit = 5; _root.SetCustom_EnemyLeft = 15; _root.SetCustom_AT1Deploy = false; _root.SetCustom_AT2Deploy = false; _root.SetCustom_ATHealth = 75; _root.SetCustom_ATDamage = 10; _root.SetCustom_ATReload = 0.5; _root.SetCustom_BTHealth = 500; _root.SetCustom_BTDamage = 10; _root.SetCustom_BTReload = 0.5; gotoAndStop ("cs"); }; vh_btn.onRelease = function () { gotoAndStop ("vh"); };
Symbol 1058 MovieClip Frame 65
stop();
Symbol 1058 MovieClip Frame 110
gotoAndStop ("main");
Symbol 1058 MovieClip Frame 111
stop(); CurrentFrame = "cs"; menu_btn.onRelease = function () { gotoAndStop ("main"); }; setenemies_btn.onRelease = function () { gotoAndStop ("tanks"); }; commence_btn.onRelease = function () { _root.ScenarioFirstMatch = true; _root.MenuReturnPath = CurrentFrame; _root.LightTank_Points = _root.LightTank_Points * 1; _root.CustomPlus_LightTank_Points = _root.CustomPlus_LightTank_Points * 1; _root.LightTank_Speed = _root.LightTank_Speed * 1; _root.CustomPlus_LightTank_Speed = _root.CustomPlus_LightTank_Speed * 1; _root.LightTank_Range = _root.LightTank_Range * 1; _root.CustomPlus_LightTank_Range = _root.CustomPlus_LightTank_Range * 1; _root.LightTank_Damage = _root.LightTank_Damage * 1; _root.CustomPlus_LightTank_Damage = _root.CustomPlus_LightTank_Damage * 1; _root.LightTank_Health = _root.LightTank_Health * 1; _root.CustomPlus_LightTank_Health = _root.CustomPlus_LightTank_Health * 1; _root.DoubleLightTank_Points = _root.DoubleLightTank_Points * 1; _root.CustomPlus_DoubleLightTank_Points = _root.CustomPlus_DoubleLightTank_Points * 1; _root.DoubleLightTank_Speed = _root.DoubleLightTank_Speed * 1; _root.CustomPlus_DoubleLightTank_Speed = _root.CustomPlus_DoubleLightTank_Speed * 1; _root.DoubleLightTank_Range = _root.DoubleLightTank_Range * 1; _root.CustomPlus_DoubleLightTank_Range = _root.CustomPlus_DoubleLightTank_Range * 1; _root.DoubleLightTank_Damage = _root.DoubleLightTank_Damage * 1; _root.CustomPlus_DoubleLightTank_Damage = _root.CustomPlus_DoubleLightTank_Damage * 1; _root.DoubleLightTank_Health = _root.DoubleLightTank_Health * 1; _root.CustomPlus_DoubleLightTank_Health = _root.CustomPlus_DoubleLightTank_Health * 1; _root.MediumTank_Points = _root.MediumTank_Points * 1; _root.CustomPlus_MediumTank_Points = _root.CustomPlus_MediumTank_Points * 1; _root.MediumTank_Speed = _root.MediumTank_Speed * 1; _root.CustomPlus_MediumTank_Speed = _root.CustomPlus_MediumTank_Speed * 1; _root.MediumTank_Range = _root.MediumTank_Range * 1; _root.CustomPlus_MediumTank_Range = _root.CustomPlus_MediumTank_Range * 1; _root.MediumTank_Damage = _root.MediumTank_Damage * 1; _root.CustomPlus_MediumTank_Damage2 = _root.CustomPlus_MediumTank_Damage2 * 1; _root.MediumTank_Health = _root.MediumTank_Health * 1; _root.CustomPlus_MediumTank_Health = _root.CustomPlus_MediumTank_Health * 1; _root.ARMediumTank_Points = _root.ARMediumTank_Points * 1; _root.CustomPlus_ARMediumTank_Points = _root.CustomPlus_ARMediumTank_Points * 1; _root.ARMediumTank_Speed = _root.ARMediumTank_Speed * 1; _root.CustomPlus_ARMediumTank_Speed = _root.CustomPlus_ARMediumTank_Speed * 1; _root.ARMediumTank_Range = _root.ARMediumTank_Range * 1; _root.CustomPlus_ARMediumTank_Range = _root.CustomPlus_ARMediumTank_Range * 1; _root.ARMediumTank_Damage = _root.ARMediumTank_Damage * 1; _root.CustomPlus_ARMediumTank_Damage = _root.CustomPlus_ARMediumTank_Damage * 1; _root.ARMediumTank_Health = _root.ARMediumTank_Health * 1; _root.CustomPlus_ARMediumTank_Health = _root.CustomPlus_ARMediumTank_Health * 1; _root.HeavyTank_Points = _root.HeavyTank_Points * 1; _root.CustomPlus_HeavyTank_Points = _root.CustomPlus_HeavyTank_Points * 1; _root.HeavyTank_Speed = _root.HeavyTank_Speed * 1; _root.CustomPlus_HeavyTank_Speed = _root.CustomPlus_HeavyTank_Speed * 1; _root.HeavyTank_Range = _root.HeavyTank_Range * 1; _root.CustomPlus_HeavyTank_Range = _root.CustomPlus_HeavyTank_Range * 1; _root.HeavyTank_Damage = _root.HeavyTank_Damage * 1; _root.CustomPlus_HeavyTank_Damage = _root.CustomPlus_HeavyTank_Damage * 1; _root.HeavyTank_Health = _root.HeavyTank_Health * 1; _root.CustomPlus_HeavyTank_Health = _root.CustomPlus_HeavyTank_Health * 1; _root.StealthTank_Points = _root.StealthTank_Points * 1; _root.CustomPlus_StealthTank_Points = _root.CustomPlus_StealthTank_Points * 1; _root.StealthTank_Speed = _root.StealthTank_Speed * 1; _root.CustomPlus_StealthTank_Speed = _root.CustomPlus_StealthTank_Speed * 1; _root.StealthTank_Range = _root.StealthTank_Range * 1; _root.CustomPlus_StealthTank_Range = _root.CustomPlus_StealthTank_Range * 1; _root.StealthTank_Damage = _root.StealthTank_Damage * 1; _root.CustomPlus_StealthTank_Damage = _root.CustomPlus_StealthTank_Damage * 1; _root.StealthTank_Health = _root.StealthTank_Health * 1; _root.CustomPlus_StealthTank_Health = _root.CustomPlus_StealthTank_Health * 1; _root.NuclearTank_Points = _root.NuclearTank_Points * 1; _root.CustomPlus_NuclearTank_Points = _root.CustomPlus_NuclearTank_Points * 1; _root.NuclearTank_Speed = _root.NuclearTank_Speed * 1; _root.CustomPlus_NuclearTank_Speed = _root.CustomPlus_NuclearTank_Speed * 1; _root.NuclearTank_Range = _root.NuclearTank_Range * 1; _root.CustomPlus_NuclearTank_Range = _root.CustomPlus_NuclearTank_Range * 1; _root.NuclearTank_Damage = _root.NuclearTank_Damage * 1; _root.CustomPlus_NuclearTank_Damage = _root.CustomPlus_NuclearTank_Damage * 1; _root.NuclearTank_Health = _root.NuclearTank_Health * 1; _root.CustomPlus_NuclearTank_Health = _root.CustomPlus_NuclearTank_Health * 1; _root.Artillery_Points = _root.Artillery_Points * 1; _root.CustomPlus_Artillery_Points = _root.CustomPlus_Artillery_Points * 1; _root.Artillery_Speed = _root.Artillery_Speed * 1; _root.CustomPlus_Artillery_Speed = _root.CustomPlus_Artillery_Speed * 1; _root.Artillery_Range = _root.Artillery_Range * 1; _root.CustomPlus_Artillery_Range = _root.CustomPlus_Artillery_Range * 1; _root.Artillery_Damage = _root.Artillery_Damage * 1; _root.CustomPlus_Artillery_Damage = _root.CustomPlus_Artillery_Damage * 1; _root.Artillery_Health = _root.Artillery_Health * 1; _root.CustomPlus_Artillery_Health = _root.CustomPlus_Artillery_Health * 1; _root.SetCustom_EnemyTimer = _root.SetCustom_EnemyTimer * 1; _root.Custom_EnemySets = _root.Custom_EnemySets * 1; _root.SetCustom_EnemyLeft = _root.SetCustom_EnemyLeft * 1; _root.SetCustom_EnemyLimit = _root.SetCustom_EnemyLimit * 1; _root.SetCustom_ATHealth = _root.SetCustom_ATHealth * 1; _root.SetCustom_ATDamage = _root.SetCustom_ATDamage * 1; _root.SetCustom_ATReload = _root.SetCustom_ATReload * 1; _root.SetCustom_BTHealth = _root.SetCustom_BTHealth * 1; _root.SetCustom_BTDamage = _root.SetCustom_BTDamage * 1; _root.SetCustom_BTReload = _root.SetCustom_BTReload * 1; AllowScenario = true; if (SetCustom_EnemyLimit < 1) { AllowScenario = false; } if (SetCustom_EnemyLeft < 1) { AllowScenario = false; } if (Math.round(_root.SetCustom_ATReload * 40) < 0.025) { AllowScenario = false; } if (Math.round(_root.SetCustom_ATReload * 40) > 120) { AllowScenario = false; } if (Math.round(_root.SetCustom_EnemyTimer * 40) < 0.025) { AllowScenario = false; } if (Math.round(_root.SetCustom_EnemyTimer * 40) > 120) { AllowScenario = false; } if (AllowScenario == true) { _root.Scenario = true; _root.NextLevelInfo = false; _root.Custom_EnemyTimer = Math.round(_root.SetCustom_EnemyTimer * 40); _root.Custom_EnemyLeft = _root.SetCustom_EnemyLeft; _root.Custom_EnemyLimit = _root.SetCustom_EnemyLimit; _root.RemoveAllObjects = false; _root.Level = 0; _root.Points = 0; _root.PointsGained = 0; _root.NewObjDepth = 0; _root.NewEnemyNo = 0; _root.NewProjNo = 0; _root.DeletedProjNo = 0; _root.ProjectileSpd = 7.5; _root.ProjFired = 0; _root.ProjHit = 0; _root.LaserFenceActive = false; _root.RadarActive = false; _root.RecoilAdjustments = false; _root.ReinforcedArmor = false; _root.ProjectileDmg = _root.SetCustom_BTDamage; _root.UserReload = Math.round(_root.SetCustom_BTReload * 40); _root.UserReloadTimer = Math.round(_root.SetCustom_BTReload * 40); _root.Armor = 1; _root.TurretHealth_Total = _root.SetCustom_BTHealth; _root.TurretHealth_Current = _root.TurretHealth_Total; _root.AT_ProjectileDmg = _root.SetCustom_ATDamage; _root.AutoTurret_Reload = Math.round(_root.SetCustom_ATReload * 40); _root.AutoTurret_ReloadTimer = Math.round(_root.SetCustom_ATReload * 40); _root.AutoTurret1_Active = false; _root.AutoTurret1_Deploy = false; _root.AutoTurret_Health1 = 0; _root.AutoTurret_HealthSet1 = _root.SetCustom_ATHealth; _root.AutoTurret2_Active = false; _root.AutoTurret2_Deploy = false; _root.AutoTurret_Health2 = 0; _root.AutoTurret_HealthSet2 = _root.SetCustom_ATHealth; _root.Cheat_Enable == "Off"; _root.gotoAndStop("game"); } };
Symbol 1058 MovieClip Frame 112
stop(); CurrentFrame = "tanks"; menu_btn.onRelease = function () { gotoAndStop ("main"); }; back_btn.onRelease = function () { gotoAndStop ("cs"); }; commence_btn.onRelease = function () { _root.ScenarioFirstMatch = true; _root.MenuReturnPath = CurrentFrame; _root.LightTank_Points = _root.LightTank_Points * 1; _root.CustomPlus_LightTank_Points = _root.CustomPlus_LightTank_Points * 1; _root.LightTank_Speed = _root.LightTank_Speed * 1; _root.CustomPlus_LightTank_Speed = _root.CustomPlus_LightTank_Speed * 1; _root.LightTank_Range = _root.LightTank_Range * 1; _root.CustomPlus_LightTank_Range = _root.CustomPlus_LightTank_Range * 1; _root.LightTank_Damage = _root.LightTank_Damage * 1; _root.CustomPlus_LightTank_Damage = _root.CustomPlus_LightTank_Damage * 1; _root.LightTank_Health = _root.LightTank_Health * 1; _root.CustomPlus_LightTank_Health = _root.CustomPlus_LightTank_Health * 1; _root.DoubleLightTank_Points = _root.DoubleLightTank_Points * 1; _root.CustomPlus_DoubleLightTank_Points = _root.CustomPlus_DoubleLightTank_Points * 1; _root.DoubleLightTank_Speed = _root.DoubleLightTank_Speed * 1; _root.CustomPlus_DoubleLightTank_Speed = _root.CustomPlus_DoubleLightTank_Speed * 1; _root.DoubleLightTank_Range = _root.DoubleLightTank_Range * 1; _root.CustomPlus_DoubleLightTank_Range = _root.CustomPlus_DoubleLightTank_Range * 1; _root.DoubleLightTank_Damage = _root.DoubleLightTank_Damage * 1; _root.CustomPlus_DoubleLightTank_Damage = _root.CustomPlus_DoubleLightTank_Damage * 1; _root.DoubleLightTank_Health = _root.DoubleLightTank_Health * 1; _root.CustomPlus_DoubleLightTank_Health = _root.CustomPlus_DoubleLightTank_Health * 1; _root.MediumTank_Points = _root.MediumTank_Points * 1; _root.CustomPlus_MediumTank_Points = _root.CustomPlus_MediumTank_Points * 1; _root.MediumTank_Speed = _root.MediumTank_Speed * 1; _root.CustomPlus_MediumTank_Speed = _root.CustomPlus_MediumTank_Speed * 1; _root.MediumTank_Range = _root.MediumTank_Range * 1; _root.CustomPlus_MediumTank_Range = _root.CustomPlus_MediumTank_Range * 1; _root.MediumTank_Damage = _root.MediumTank_Damage * 1; _root.CustomPlus_MediumTank_Damage2 = _root.CustomPlus_MediumTank_Damage2 * 1; _root.MediumTank_Health = _root.MediumTank_Health * 1; _root.CustomPlus_MediumTank_Health = _root.CustomPlus_MediumTank_Health * 1; _root.ARMediumTank_Points = _root.ARMediumTank_Points * 1; _root.CustomPlus_ARMediumTank_Points = _root.CustomPlus_ARMediumTank_Points * 1; _root.ARMediumTank_Speed = _root.ARMediumTank_Speed * 1; _root.CustomPlus_ARMediumTank_Speed = _root.CustomPlus_ARMediumTank_Speed * 1; _root.ARMediumTank_Range = _root.ARMediumTank_Range * 1; _root.CustomPlus_ARMediumTank_Range = _root.CustomPlus_ARMediumTank_Range * 1; _root.ARMediumTank_Damage = _root.ARMediumTank_Damage * 1; _root.CustomPlus_ARMediumTank_Damage = _root.CustomPlus_ARMediumTank_Damage * 1; _root.ARMediumTank_Health = _root.ARMediumTank_Health * 1; _root.CustomPlus_ARMediumTank_Health = _root.CustomPlus_ARMediumTank_Health * 1; _root.HeavyTank_Points = _root.HeavyTank_Points * 1; _root.CustomPlus_HeavyTank_Points = _root.CustomPlus_HeavyTank_Points * 1; _root.HeavyTank_Speed = _root.HeavyTank_Speed * 1; _root.CustomPlus_HeavyTank_Speed = _root.CustomPlus_HeavyTank_Speed * 1; _root.HeavyTank_Range = _root.HeavyTank_Range * 1; _root.CustomPlus_HeavyTank_Range = _root.CustomPlus_HeavyTank_Range * 1; _root.HeavyTank_Damage = _root.HeavyTank_Damage * 1; _root.CustomPlus_HeavyTank_Damage = _root.CustomPlus_HeavyTank_Damage * 1; _root.HeavyTank_Health = _root.HeavyTank_Health * 1; _root.CustomPlus_HeavyTank_Health = _root.CustomPlus_HeavyTank_Health * 1; _root.StealthTank_Points = _root.StealthTank_Points * 1; _root.CustomPlus_StealthTank_Points = _root.CustomPlus_StealthTank_Points * 1; _root.StealthTank_Speed = _root.StealthTank_Speed * 1; _root.CustomPlus_StealthTank_Speed = _root.CustomPlus_StealthTank_Speed * 1; _root.StealthTank_Range = _root.StealthTank_Range * 1; _root.CustomPlus_StealthTank_Range = _root.CustomPlus_StealthTank_Range * 1; _root.StealthTank_Damage = _root.StealthTank_Damage * 1; _root.CustomPlus_StealthTank_Damage = _root.CustomPlus_StealthTank_Damage * 1; _root.StealthTank_Health = _root.StealthTank_Health * 1; _root.CustomPlus_StealthTank_Health = _root.CustomPlus_StealthTank_Health * 1; _root.NuclearTank_Points = _root.NuclearTank_Points * 1; _root.CustomPlus_NuclearTank_Points = _root.CustomPlus_NuclearTank_Points * 1; _root.NuclearTank_Speed = _root.NuclearTank_Speed * 1; _root.CustomPlus_NuclearTank_Speed = _root.CustomPlus_NuclearTank_Speed * 1; _root.NuclearTank_Range = _root.NuclearTank_Range * 1; _root.CustomPlus_NuclearTank_Range = _root.CustomPlus_NuclearTank_Range * 1; _root.NuclearTank_Damage = _root.NuclearTank_Damage * 1; _root.CustomPlus_NuclearTank_Damage = _root.CustomPlus_NuclearTank_Damage * 1; _root.NuclearTank_Health = _root.NuclearTank_Health * 1; _root.CustomPlus_NuclearTank_Health = _root.CustomPlus_NuclearTank_Health * 1; _root.Artillery_Points = _root.Artillery_Points * 1; _root.CustomPlus_Artillery_Points = _root.CustomPlus_Artillery_Points * 1; _root.Artillery_Speed = _root.Artillery_Speed * 1; _root.CustomPlus_Artillery_Speed = _root.CustomPlus_Artillery_Speed * 1; _root.Artillery_Range = _root.Artillery_Range * 1; _root.CustomPlus_Artillery_Range = _root.CustomPlus_Artillery_Range * 1; _root.Artillery_Damage = _root.Artillery_Damage * 1; _root.CustomPlus_Artillery_Damage = _root.CustomPlus_Artillery_Damage * 1; _root.Artillery_Health = _root.Artillery_Health * 1; _root.CustomPlus_Artillery_Health = _root.CustomPlus_Artillery_Health * 1; _root.SetCustom_EnemyTimer = _root.SetCustom_EnemyTimer * 1; _root.Custom_EnemySets = _root.Custom_EnemySets * 1; _root.SetCustom_EnemyLeft = _root.SetCustom_EnemyLeft * 1; _root.SetCustom_EnemyLimit = _root.SetCustom_EnemyLimit * 1; _root.SetCustom_ATHealth = _root.SetCustom_ATHealth * 1; _root.SetCustom_ATDamage = _root.SetCustom_ATDamage * 1; _root.SetCustom_ATReload = _root.SetCustom_ATReload * 1; _root.SetCustom_BTHealth = _root.SetCustom_BTHealth * 1; _root.SetCustom_BTDamage = _root.SetCustom_BTDamage * 1; _root.SetCustom_BTReload = _root.SetCustom_BTReload * 1; AllowScenario = true; if (SetCustom_EnemyLimit < 1) { AllowScenario = false; } if (SetCustom_EnemyLeft < 1) { AllowScenario = false; } if (Math.round(_root.SetCustom_ATReload * 40) < 0.025) { AllowScenario = false; } if (Math.round(_root.SetCustom_ATReload * 40) > 120) { AllowScenario = false; } if (Math.round(_root.SetCustom_EnemyTimer * 40) < 0.025) { AllowScenario = false; } if (Math.round(_root.SetCustom_EnemyTimer * 40) > 120) { AllowScenario = false; } if (AllowScenario == true) { _root.Scenario = true; _root.NextLevelInfo = false; _root.Custom_EnemyTimer = Math.round(_root.SetCustom_EnemyTimer * 40); _root.Custom_EnemyLeft = _root.SetCustom_EnemyLeft; _root.Custom_EnemyLimit = _root.SetCustom_EnemyLimit; _root.RemoveAllObjects = false; _root.Level = 0; _root.Points = 0; _root.PointsGained = 0; _root.NewObjDepth = 0; _root.NewEnemyNo = 0; _root.NewProjNo = 0; _root.DeletedProjNo = 0; _root.ProjectileSpd = 7.5; _root.ProjFired = 0; _root.ProjHit = 0; _root.LaserFenceActive = false; _root.RadarActive = false; _root.RecoilAdjustments = false; _root.ReinforcedArmor = false; _root.ProjectileDmg = _root.SetCustom_BTDamage; _root.UserReload = Math.round(_root.SetCustom_BTReload * 40); _root.UserReloadTimer = Math.round(_root.SetCustom_BTReload * 40); _root.Armor = 1; _root.TurretHealth_Total = _root.SetCustom_BTHealth; _root.TurretHealth_Current = _root.TurretHealth_Total; _root.AT_ProjectileDmg = _root.SetCustom_ATDamage; _root.AutoTurret_Reload = Math.round(_root.SetCustom_ATReload * 40); _root.AutoTurret_ReloadTimer = Math.round(_root.SetCustom_ATReload * 40); _root.AutoTurret1_Active = false; _root.AutoTurret1_Deploy = false; _root.AutoTurret_Health1 = 0; _root.AutoTurret_HealthSet1 = _root.SetCustom_ATHealth; _root.AutoTurret2_Active = false; _root.AutoTurret2_Deploy = false; _root.AutoTurret_Health2 = 0; _root.AutoTurret_HealthSet2 = _root.SetCustom_ATHealth; _root.Cheat_Enable == "Off"; _root.gotoAndStop("game"); } };
Symbol 1058 MovieClip Frame 113
stop(); menu_btn.onRelease = function () { gotoAndStop ("main"); }; hs_btn.onRelease = function () { getURL ("http://rankz.armorbot.com/CannonChaos/", "_blank"); }; rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "MTgwMGolZSVhJW4lcw=="; rankz_t10_send.flashkey = "a1dTcnR6TUo="; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root.MenuActions["name_" + (i + 1)] = tempv[0]; _root.MenuActions["score_" + (i + 1)] = Number(tempv[1]); i++; } } else { trace("ERROR"); } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST");
Symbol 1060 MovieClip Frame 1
stop(); music = true;
Symbol 1060 MovieClip Frame 2
stop(); music = false;
Symbol 1090 MovieClip Frame 1
stop();
Symbol 1090 MovieClip Frame 2
stop();
Symbol 1102 MovieClip Frame 10
stop();
Symbol 1110 MovieClip Frame 1
stop();
Symbol 1110 MovieClip Frame 20
stop(); _parent.gotoAndStop("Invisible");
Symbol 1111 MovieClip Frame 1
stop();
Symbol 1111 MovieClip Frame 2
stop();
Symbol 1111 MovieClip Frame 11
gotoAndStop (2);
Symbol 1122 MovieClip Frame 1
stop();
Symbol 1132 MovieClip Frame 1
stop();
Symbol 1132 MovieClip Frame 2
stop();
Symbol 1138 MovieClip Frame 1
stop();
Symbol 1207 MovieClip Frame 1
stop();
Symbol 1214 MovieClip Frame 1
stop(); if (_root.Cheat_Enable == "On") { gotoAndStop ("cheater"); } if (_root.Cheat_Enable == "Off") { if (_root.Points <= _root.score_10) { placement = "over"; } if (_root.Points > _root.score_10) { placement = "tenth"; } if (_root.Points > _root.score_9) { placement = "nineth"; } if (_root.Points > _root.score_8) { placement = "eighth"; } if (_root.Points > _root.score_7) { placement = "seventh"; } if (_root.Points > _root.score_6) { placement = "sixth"; } if (_root.Points > _root.score_5) { placement = "fifth"; } if (_root.Points > _root.score_4) { placement = "fourth"; } if (_root.Points > _root.score_3) { placement = "third"; } if (_root.Points > _root.score_2) { placement = "second"; } if (_root.Points > _root.score_1) { placement = "first"; } gotoAndStop ("submit"); }
Symbol 1214 MovieClip Frame 2
stop();
Symbol 1214 MovieClip Frame 3
placed_mc.gotoAndStop(placement); HighscoreSend_btn.onRelease = function () { function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } if (placement == "first") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.name_8; _root.score_9 = _root.score_8; _root.name_8 = _root.name_7; _root.score_8 = _root.score_7; _root.name_7 = _root.name_6; _root.score_7 = _root.score_6; _root.name_6 = _root.name_5; _root.score_6 = _root.score_5; _root.name_5 = _root.name_4; _root.score_5 = _root.score_4; _root.name_4 = _root.name_3; _root.score_4 = _root.score_3; _root.name_3 = _root.name_2; _root.score_3 = _root.score_2; _root.name_2 = _root.name_1; _root.score_2 = _root.score_1; _root.name_1 = _root.HS_Name; _root.score_1 = _root.Points; } if (placement == "second") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.name_8; _root.score_9 = _root.score_8; _root.name_8 = _root.name_7; _root.score_8 = _root.score_7; _root.name_7 = _root.name_6; _root.score_7 = _root.score_6; _root.name_6 = _root.name_5; _root.score_6 = _root.score_5; _root.name_5 = _root.name_4; _root.score_5 = _root.score_4; _root.name_4 = _root.name_3; _root.score_4 = _root.score_3; _root.name_3 = _root.name_2; _root.score_3 = _root.score_2; _root.name_2 = _root.HS_Name; _root.score_2 = _root.Points; } if (placement == "third") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.name_8; _root.score_9 = _root.score_8; _root.name_8 = _root.name_7; _root.score_8 = _root.score_7; _root.name_7 = _root.name_6; _root.score_7 = _root.score_6; _root.name_6 = _root.name_5; _root.score_6 = _root.score_5; _root.name_5 = _root.name_4; _root.score_5 = _root.score_4; _root.name_4 = _root.name_3; _root.score_4 = _root.score_3; _root.name_3 = _root.HS_Name; _root.score_3 = _root.Points; } if (placement == "fourth") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.name_8; _root.score_9 = _root.score_8; _root.name_8 = _root.name_7; _root.score_8 = _root.score_7; _root.name_7 = _root.name_6; _root.score_7 = _root.score_6; _root.name_6 = _root.name_5; _root.score_6 = _root.score_5; _root.name_5 = _root.name_4; _root.score_5 = _root.score_4; _root.name_4 = _root.HS_Name; _root.score_4 = _root.Points; } if (placement == "fifth") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.name_8; _root.score_9 = _root.score_8; _root.name_8 = _root.name_7; _root.score_8 = _root.score_7; _root.name_7 = _root.name_6; _root.score_7 = _root.score_6; _root.name_6 = _root.name_5; _root.score_6 = _root.score_5; _root.name_5 = _root.HS_Name; _root.score_5 = _root.Points; } if (placement == "sixth") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.name_8; _root.score_9 = _root.score_8; _root.name_8 = _root.name_7; _root.score_8 = _root.score_7; _root.name_7 = _root.name_6; _root.score_7 = _root.score_6; _root.name_6 = _root.HS_Name; _root.score_6 = _root.Points; } if (placement == "seventh") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.name_8; _root.score_9 = _root.score_8; _root.name_8 = _root.name_7; _root.score_8 = _root.score_7; _root.name_7 = _root.HS_Name; _root.score_7 = _root.Points; } if (placement == "eighth") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.name_8; _root.score_9 = _root.score_8; _root.name_8 = _root.HS_Name; _root.score_8 = _root.Points; } if (placement == "nineth") { _root.name_10 = _root.name_9; _root.score_10 = _root.score_9; _root.name_9 = _root.HS_Name; _root.score_9 = _root.Points; } if (placement == "tenth") { _root.name_10 = _root.HS_Name; _root.score_10 = _root.Points; } bXlnYW1lX25hbWVfdmFyaWFibGU = _root.HS_Name; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = _root.Points; __rankz_send__("MTgwMGolZSVhJW4lcw==", "a1dTcnR6TUo=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); _parent.gotoAndStop("submitted"); };
Symbol 1239 MovieClip Frame 1
stop(); rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "MTgwMGolZSVhJW4lcw=="; rankz_t10_send.flashkey = "a1dTcnR6TUo="; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root["name_" + (i + 1)] = tempv[0]; _root["score_" + (i + 1)] = Number(tempv[1]); i++; } gotoAndStop ("loaded"); } else { trace("ERROR"); gotoAndStop ("error"); } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST"); menu_btn.onRelease = function () { _root.gotoAndStop("menu"); };

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Symbol 1236 TextUses:2Used by:1239
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Streaming Sound 1Used by:Symbol 115 MovieClip

Instance Names

"DisplayLoad_txt"Frame 1Symbol 3 EditableText
"gg_btn"Frame 1Symbol 8 Button
"xaurora_btn"Frame 1Symbol 16 Button
"godlygamer_btn"Frame 5Symbol 727 Button
"sponsor_btn"Frame 5Symbol 731 Button
"MenuActions"Frame 5Symbol 1058 MovieClip
"music_mc"Frame 5Symbol 1060 MovieClip
"AT_Base1"Frame 6Symbol 1090 MovieClip
"AutoTurret1"Frame 6Symbol 1111 MovieClip
"AT_Base2"Frame 6Symbol 1090 MovieClip
"AutoTurret2"Frame 6Symbol 1111 MovieClip
"TurretBarrel"Frame 6Symbol 1122 MovieClip
"LaserFence"Frame 6Symbol 1132 MovieClip
"Radar"Frame 6Symbol 1138 MovieClip
"godlygamer_btn"Frame 7Symbol 727 Button
"sponsor_btn"Frame 7Symbol 731 Button
"legs"Symbol 53 MovieClip Frame 1Symbol 33 MovieClip
"attack"Symbol 53 MovieClip Frame 1Symbol 43 MovieClip
"body"Symbol 53 MovieClip Frame 1Symbol 45 MovieClip
"shield"Symbol 53 MovieClip Frame 1Symbol 50 MovieClip
"head"Symbol 53 MovieClip Frame 1Symbol 52 MovieClip
"attack"Symbol 99 MovieClip Frame 1Symbol 43 MovieClip
"body"Symbol 99 MovieClip Frame 1Symbol 45 MovieClip
"shield"Symbol 99 MovieClip Frame 1Symbol 50 MovieClip
"head"Symbol 99 MovieClip Frame 1Symbol 52 MovieClip
"attack"Symbol 102 MovieClip Frame 1Symbol 43 MovieClip
"body"Symbol 102 MovieClip Frame 1Symbol 45 MovieClip
"shield"Symbol 102 MovieClip Frame 1Symbol 50 MovieClip
"head"Symbol 102 MovieClip Frame 1Symbol 52 MovieClip
"purchase_btn"Symbol 165 MovieClip Frame 1Symbol 163 Button
"purchase_btn"Symbol 173 MovieClip Frame 1Symbol 163 Button
"up_btn"Symbol 185 MovieClip Frame 1Symbol 149 Button
"ufr_btn"Symbol 185 MovieClip Frame 1Symbol 151 Button
"rt_btn"Symbol 185 MovieClip Frame 1Symbol 153 Button
"back_btn"Symbol 185 MovieClip Frame 2Symbol 157 Button
"rep100_btn"Symbol 185 MovieClip Frame 4Symbol 180 Button
"rep500_btn"Symbol 185 MovieClip Frame 4Symbol 182 Button
"purchase_btn"Symbol 203 MovieClip Frame 1Symbol 163 Button
"purchase_btn"Symbol 208 MovieClip Frame 1Symbol 163 Button
"purchase_btn"Symbol 214 MovieClip Frame 1Symbol 163 Button
"purchase_btn"Symbol 220 MovieClip Frame 1Symbol 163 Button
"r_btn"Symbol 223 MovieClip Frame 1Symbol 193 Button
"ra_btn"Symbol 223 MovieClip Frame 1Symbol 195 Button
"radj_btn"Symbol 223 MovieClip Frame 1Symbol 197 Button
"lf_btn"Symbol 223 MovieClip Frame 1Symbol 199 Button
"back_btn"Symbol 223 MovieClip Frame 2Symbol 157 Button
"purchase_btn"Symbol 243 MovieClip Frame 1Symbol 163 Button
"repair_btn"Symbol 243 MovieClip Frame 2Symbol 240 Button
"health_btn"Symbol 243 MovieClip Frame 2Symbol 242 Button
"purchase_btn"Symbol 250 MovieClip Frame 1Symbol 163 Button
"repair_btn"Symbol 250 MovieClip Frame 2Symbol 240 Button
"health_btn"Symbol 250 MovieClip Frame 2Symbol 242 Button
"purchase_btn"Symbol 258 MovieClip Frame 1Symbol 163 Button
"purchase_btn"Symbol 265 MovieClip Frame 1Symbol 163 Button
"atl_btn"Symbol 267 MovieClip Frame 1Symbol 227 Button
"atr_btn"Symbol 267 MovieClip Frame 1Symbol 229 Button
"uatp_btn"Symbol 267 MovieClip Frame 1Symbol 231 Button
"uatfr_btn"Symbol 267 MovieClip Frame 1Symbol 233 Button
"back_btn"Symbol 267 MovieClip Frame 2Symbol 157 Button
"upgrades_btn"Symbol 268 MovieClip Frame 1Symbol 189 Button
"autoturret_btn"Symbol 268 MovieClip Frame 1Symbol 191 Button
"baseturret_btn"Symbol 268 MovieClip Frame 2Symbol 225 Button
"upgrades_btn"Symbol 268 MovieClip Frame 3Symbol 189 Button
"cover_btn"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 119 Button
"Accuracy_txt"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 126 EditableText
"ShotsHit_txt"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 127 EditableText
"ShotsFired_txt"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 128 EditableText
"EnemiesKilled_txt"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 129 EditableText
"AccuracyBonus_txt"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 131 EditableText
"Points_txt"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 133 EditableText
"continue_btn"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 136 Button
"TotalPoints_txt"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 138 EditableText
"LevelCompleted_txt"Symbol 271 MovieClip [LevelComplete] Frame 1Symbol 139 EditableText
"nextLevel_btn"Symbol 271 MovieClip [LevelComplete] Frame 3Symbol 147 Button
"menu_btn"Symbol 290 MovieClip [LevelStatus] Frame 1Symbol 283 Button
"yes_btn"Symbol 290 MovieClip [LevelStatus] Frame 3Symbol 287 Button
"no_btn"Symbol 290 MovieClip [LevelStatus] Frame 3Symbol 289 Button
"attacker"Symbol 326 MovieClip [LightTank] Frame 1Symbol 302 MovieClip
"attacker"Symbol 376 MovieClip [DoubleLightTank] Frame 1Symbol 353 MovieClip
"attacker"Symbol 428 MovieClip [MediumTank] Frame 1Symbol 405 MovieClip
"attacker"Symbol 476 MovieClip [ARMediumTank] Frame 1Symbol 455 MovieClip
"attacker"Symbol 520 MovieClip [HeavyTank] Frame 1Symbol 502 MovieClip
"dish_mc"Symbol 559 MovieClip Frame 1Symbol 558 MovieClip
"attacker"Symbol 578 MovieClip [StealthTank] Frame 1Symbol 546 MovieClip
"attacker"Symbol 641 MovieClip [NuclearTank] Frame 1Symbol 610 MovieClip
"attacker"Symbol 696 MovieClip [Artillery] Frame 1Symbol 678 MovieClip
"credits_btn"Symbol 739 MovieClip Frame 1Symbol 738 Button
"cheats_btn"Symbol 743 MovieClip Frame 1Symbol 742 Button
"instructions_btn"Symbol 746 MovieClip Frame 1Symbol 745 Button
"start_btn"Symbol 749 MovieClip Frame 1Symbol 748 Button
"close_btn"Symbol 795 MovieClip Frame 1Symbol 794 Button
"Instructions_txt"Symbol 813 MovieClip Frame 1Symbol 808 EditableText
"up_btn"Symbol 813 MovieClip Frame 1Symbol 811 Button
"down_btn"Symbol 813 MovieClip Frame 1Symbol 812 Button
"lt_btn"Symbol 844 MovieClip Frame 1Symbol 826 Button
"tlt_btn"Symbol 844 MovieClip Frame 1Symbol 827 Button
"mt_btn"Symbol 844 MovieClip Frame 1Symbol 828 Button
"rmt_btn"Symbol 844 MovieClip Frame 1Symbol 829 Button
"ht_btn"Symbol 844 MovieClip Frame 1Symbol 830 Button
"st_btn"Symbol 844 MovieClip Frame 1Symbol 831 Button
"nt_btn"Symbol 844 MovieClip Frame 1Symbol 832 Button
"a_btn"Symbol 844 MovieClip Frame 1Symbol 833 Button
"back_btn"Symbol 844 MovieClip Frame 2Symbol 835 Button
"on_btn"Symbol 863 MovieClip Frame 1Symbol 860 Button
"off_btn"Symbol 863 MovieClip Frame 2Symbol 862 Button
"on_btn"Symbol 871 MovieClip Frame 1Symbol 867 Button
"off_btn"Symbol 871 MovieClip Frame 2Symbol 869 Button
"enemytypes_btn"Symbol 888 MovieClip Frame 2Symbol 805 Button
"instructions_btn"Symbol 888 MovieClip Frame 3Symbol 816 Button
"laserfence"Symbol 888 MovieClip Frame 4Symbol 863 MovieClip
"enable"Symbol 888 MovieClip Frame 4Symbol 871 MovieClip
"invulnerable"Symbol 888 MovieClip Frame 4Symbol 863 MovieClip
"at1"Symbol 888 MovieClip Frame 4Symbol 863 MovieClip
"at2"Symbol 888 MovieClip Frame 4Symbol 863 MovieClip
"radar"Symbol 888 MovieClip Frame 4Symbol 863 MovieClip
"godlygamer_btn"Symbol 888 MovieClip Frame 5Symbol 882 Button
"sponsor_btn"Symbol 888 MovieClip Frame 5Symbol 885 Button
"on_btn"Symbol 898 MovieClip Frame 1Symbol 896 Button
"off_btn"Symbol 898 MovieClip Frame 2Symbol 897 Button
"on_btn"Symbol 906 MovieClip Frame 1Symbol 896 Button
"off_btn"Symbol 906 MovieClip Frame 2Symbol 897 Button
"on_btn"Symbol 907 MovieClip Frame 1Symbol 896 Button
"off_btn"Symbol 907 MovieClip Frame 2Symbol 897 Button
"on_btn"Symbol 908 MovieClip Frame 1Symbol 896 Button
"off_btn"Symbol 908 MovieClip Frame 2Symbol 897 Button
"on_btn"Symbol 919 MovieClip Frame 1Symbol 896 Button
"off_btn"Symbol 919 MovieClip Frame 2Symbol 897 Button
"on_btn"Symbol 920 MovieClip Frame 1Symbol 896 Button
"off_btn"Symbol 920 MovieClip Frame 2Symbol 897 Button
"on_btn"Symbol 949 MovieClip Frame 1Symbol 947 Button
"off_btn"Symbol 949 MovieClip Frame 2Symbol 948 Button
"on_off_mc"Symbol 1029 MovieClip Frame 1Symbol 949 MovieClip
"lt_btn"Symbol 1029 MovieClip Frame 1Symbol 826 Button
"tlt_btn"Symbol 1029 MovieClip Frame 1Symbol 827 Button
"mt_btn"Symbol 1029 MovieClip Frame 1Symbol 828 Button
"rmt_btn"Symbol 1029 MovieClip Frame 1Symbol 829 Button
"ht_btn"Symbol 1029 MovieClip Frame 1Symbol 830 Button
"st_btn"Symbol 1029 MovieClip Frame 1Symbol 831 Button
"nt_btn"Symbol 1029 MovieClip Frame 1Symbol 832 Button
"a_btn"Symbol 1029 MovieClip Frame 1Symbol 833 Button
"vh_btn"Symbol 1058 MovieClip Frame 1Symbol 768 Button
"cs_btn"Symbol 1058 MovieClip Frame 1Symbol 782 Button
"menu_btn"Symbol 1058 MovieClip Frame 111Symbol 891 Button
"commence_btn"Symbol 1058 MovieClip Frame 111Symbol 904 Button
"setenemies_btn"Symbol 1058 MovieClip Frame 111Symbol 928 Button
"back_btn"Symbol 1058 MovieClip Frame 112Symbol 1031 Button
"hs_btn"Symbol 1058 MovieClip Frame 113Symbol 1036 Button
"Turret"Symbol 1111 MovieClip Frame 2Symbol 1110 MovieClip
"placed_mc"Symbol 1214 MovieClip Frame 3Symbol 1207 MovieClip
"HighscoreSend_btn"Symbol 1214 MovieClip Frame 3Symbol 1211 Button
"menu_btn"Symbol 1239 MovieClip Frame 1Symbol 1172 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1240 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1"
ExportAssets (56)Timeline Frame 4Symbol 271 as "LevelComplete"
ExportAssets (56)Timeline Frame 4Symbol 290 as "LevelStatus"
ExportAssets (56)Timeline Frame 4Symbol 293 as "TurretProjectile"
ExportAssets (56)Timeline Frame 4Symbol 326 as "LightTank"
ExportAssets (56)Timeline Frame 4Symbol 335 as "LightTank_Hit"
ExportAssets (56)Timeline Frame 4Symbol 344 as "LightTank_Atk"
ExportAssets (56)Timeline Frame 4Symbol 376 as "DoubleLightTank"
ExportAssets (56)Timeline Frame 4Symbol 385 as "DoubleLightTank_Hit"
ExportAssets (56)Timeline Frame 4Symbol 394 as "DoubleLightTank_Atk"
ExportAssets (56)Timeline Frame 4Symbol 428 as "MediumTank"
ExportAssets (56)Timeline Frame 4Symbol 435 as "MediumTank_Atk"
ExportAssets (56)Timeline Frame 4Symbol 444 as "MediumTank_Hit"
ExportAssets (56)Timeline Frame 4Symbol 476 as "ARMediumTank"
ExportAssets (56)Timeline Frame 4Symbol 483 as "ARMediumTank_Atk"
ExportAssets (56)Timeline Frame 4Symbol 491 as "ARMediumTank_Hit"
ExportAssets (56)Timeline Frame 4Symbol 520 as "HeavyTank"
ExportAssets (56)Timeline Frame 4Symbol 527 as "HeavyTank_Atk"
ExportAssets (56)Timeline Frame 4Symbol 535 as "HeavyTank_Hit"
ExportAssets (56)Timeline Frame 4Symbol 578 as "StealthTank"
ExportAssets (56)Timeline Frame 4Symbol 589 as "StealthTank_Atk"
ExportAssets (56)Timeline Frame 4Symbol 597 as "StealthTank_Hit"
ExportAssets (56)Timeline Frame 4Symbol 641 as "NuclearTank"
ExportAssets (56)Timeline Frame 4Symbol 661 as "NuclearTank_Atk"
ExportAssets (56)Timeline Frame 4Symbol 670 as "NuclearTank_Hit"
ExportAssets (56)Timeline Frame 4Symbol 696 as "Artillery"
ExportAssets (56)Timeline Frame 4Symbol 705 as "Artillery_Atk"
ExportAssets (56)Timeline Frame 4Symbol 713 as "Artillery_Hit"
ExportAssets (56)Timeline Frame 4Symbol 716 as "Quality"
ExportAssets (56)Timeline Frame 4Symbol 717 as "Hit"
ExportAssets (56)Timeline Frame 4Symbol 718 as "Laser"
ExportAssets (56)Timeline Frame 4Symbol 719 as "Kaboom"
ExportAssets (56)Timeline Frame 4Symbol 720 as "Attacked"

Labels

"xaurora"Frame 2
"menu"Frame 5
"game"Frame 6
"defeat"Frame 7
"stop"Symbol 43 MovieClip Frame 1
"cheater"Symbol 143 MovieClip Frame 2
"max"Symbol 165 MovieClip Frame 2
"max"Symbol 173 MovieClip Frame 2
"Selections"Symbol 185 MovieClip Frame 1
"power"Symbol 185 MovieClip Frame 2
"firerate"Symbol 185 MovieClip Frame 3
"repairturret"Symbol 185 MovieClip Frame 4
"purchased"Symbol 203 MovieClip Frame 2
"purchased"Symbol 208 MovieClip Frame 2
"purchased"Symbol 214 MovieClip Frame 2
"purchased"Symbol 220 MovieClip Frame 2
"Selections"Symbol 223 MovieClip Frame 1
"radar"Symbol 223 MovieClip Frame 2
"laser"Symbol 223 MovieClip Frame 3
"armor"Symbol 223 MovieClip Frame 4
"recoil"Symbol 223 MovieClip Frame 5
"Turret"Symbol 243 MovieClip Frame 2
"Turret"Symbol 250 MovieClip Frame 2
"max"Symbol 258 MovieClip Frame 2
"max"Symbol 265 MovieClip Frame 2
"Selections"Symbol 267 MovieClip Frame 1
"at1"Symbol 267 MovieClip Frame 2
"at2"Symbol 267 MovieClip Frame 3
"atpower"Symbol 267 MovieClip Frame 4
"atfirerate"Symbol 267 MovieClip Frame 5
"BT"Symbol 268 MovieClip Frame 1
"UP"Symbol 268 MovieClip Frame 2
"AT"Symbol 268 MovieClip Frame 3
"Information"Symbol 271 MovieClip [LevelComplete] Frame 2
"Upgrades"Symbol 271 MovieClip [LevelComplete] Frame 3
"Stats"Symbol 290 MovieClip [LevelStatus] Frame 1
"Question"Symbol 290 MovieClip [LevelStatus] Frame 3
"shoot"Symbol 302 MovieClip Frame 2
"die"Symbol 326 MovieClip [LightTank] Frame 2
"shoot"Symbol 353 MovieClip Frame 2
"die"Symbol 376 MovieClip [DoubleLightTank] Frame 2
"shoot"Symbol 405 MovieClip Frame 2
"die"Symbol 428 MovieClip [MediumTank] Frame 2
"shoot"Symbol 455 MovieClip Frame 2
"die"Symbol 476 MovieClip [ARMediumTank] Frame 2
"shoot"Symbol 502 MovieClip Frame 2
"die"Symbol 520 MovieClip [HeavyTank] Frame 2
"shoot"Symbol 546 MovieClip Frame 2
"die"Symbol 578 MovieClip [StealthTank] Frame 2
"shoot"Symbol 610 MovieClip Frame 2
"die"Symbol 641 MovieClip [NuclearTank] Frame 2
"shoot"Symbol 678 MovieClip Frame 2
"die"Symbol 696 MovieClip [Artillery] Frame 2
"Quality"Symbol 716 MovieClip [Quality] Frame 2
"main"Symbol 844 MovieClip Frame 1
"lt"Symbol 844 MovieClip Frame 2
"tlt"Symbol 844 MovieClip Frame 3
"mt"Symbol 844 MovieClip Frame 4
"rmt"Symbol 844 MovieClip Frame 5
"ht"Symbol 844 MovieClip Frame 6
"st"Symbol 844 MovieClip Frame 7
"nt"Symbol 844 MovieClip Frame 8
"a"Symbol 844 MovieClip Frame 9
"Off"Symbol 863 MovieClip Frame 1
"On"Symbol 863 MovieClip Frame 2
"Off"Symbol 871 MovieClip Frame 1
"On"Symbol 871 MovieClip Frame 2
"Instructions"Symbol 888 MovieClip Frame 2
"EnemyTypes"Symbol 888 MovieClip Frame 3
"Cheats"Symbol 888 MovieClip Frame 4
"Credits"Symbol 888 MovieClip Frame 5
"false"Symbol 898 MovieClip Frame 1
"true"Symbol 898 MovieClip Frame 2
"false"Symbol 906 MovieClip Frame 1
"true"Symbol 906 MovieClip Frame 2
"false"Symbol 907 MovieClip Frame 1
"true"Symbol 907 MovieClip Frame 2
"false"Symbol 908 MovieClip Frame 1
"true"Symbol 908 MovieClip Frame 2
"false"Symbol 919 MovieClip Frame 1
"true"Symbol 919 MovieClip Frame 2
"false"Symbol 920 MovieClip Frame 1
"true"Symbol 920 MovieClip Frame 2
"Off"Symbol 949 MovieClip Frame 1
"On"Symbol 949 MovieClip Frame 2
"lt"Symbol 1029 MovieClip Frame 1
"tlt"Symbol 1029 MovieClip Frame 2
"mt"Symbol 1029 MovieClip Frame 3
"rmt"Symbol 1029 MovieClip Frame 4
"ht"Symbol 1029 MovieClip Frame 5
"st"Symbol 1029 MovieClip Frame 6
"nt"Symbol 1029 MovieClip Frame 7
"a"Symbol 1029 MovieClip Frame 8
"main"Symbol 1058 MovieClip Frame 1
"openTab"Symbol 1058 MovieClip Frame 2
"closeTab"Symbol 1058 MovieClip Frame 66
"cs"Symbol 1058 MovieClip Frame 111
"tanks"Symbol 1058 MovieClip Frame 112
"vh"Symbol 1058 MovieClip Frame 113
"on"Symbol 1060 MovieClip Frame 1
"off"Symbol 1060 MovieClip Frame 2
"Invisible"Symbol 1090 MovieClip Frame 1
"Deploy"Symbol 1090 MovieClip Frame 2
"Die"Symbol 1090 MovieClip Frame 3
"Die"Symbol 1110 MovieClip Frame 2
"Invisible"Symbol 1111 MovieClip Frame 1
"Deploy"Symbol 1111 MovieClip Frame 2
"AfterShock"Symbol 1111 MovieClip Frame 3
"AfterShock"Symbol 1122 MovieClip Frame 2
"off"Symbol 1132 MovieClip Frame 1
"on"Symbol 1132 MovieClip Frame 2
"Off"Symbol 1138 MovieClip Frame 1
"On"Symbol 1138 MovieClip Frame 2
"over"Symbol 1207 MovieClip Frame 1
"first"Symbol 1207 MovieClip Frame 2
"second"Symbol 1207 MovieClip Frame 3
"third"Symbol 1207 MovieClip Frame 4
"fourth"Symbol 1207 MovieClip Frame 5
"fifth"Symbol 1207 MovieClip Frame 6
"sixth"Symbol 1207 MovieClip Frame 7
"seventh"Symbol 1207 MovieClip Frame 8
"eighth"Symbol 1207 MovieClip Frame 9
"nineth"Symbol 1207 MovieClip Frame 10
"tenth"Symbol 1207 MovieClip Frame 11
"cheater"Symbol 1214 MovieClip Frame 2
"submit"Symbol 1214 MovieClip Frame 3
"loaded"Symbol 1239 MovieClip Frame 2
"submitted"Symbol 1239 MovieClip Frame 3
"error"Symbol 1239 MovieClip Frame 4

Dynamic Text Variables

_root.DisplayAllHealthSymbol 121 EditableText"Health: 100000/100000 - AT1 Health: 2000/2000 - AT2 Health: 2000/2000"
_root.NextLevelTextSymbol 144 EditableText"Next Level Information Displayed Here. Approaching Enemies: Example. Enemy Modifications: Example."
_root.ProjectileDmgSymbol 161 EditableText"100"
UserReloadTimeSymbol 171 EditableText"150"
_root.TurretHealth_TotalSymbol 183 EditableText"100,000"
_root.TurretHealth_CurrentSymbol 184 EditableText"100,000"
_root.AutoTurret_HealthSet1Symbol 237 EditableText"100,000"
_root.AutoTurret_Health1Symbol 238 EditableText"100,000"
_root.AutoTurret_HealthSet2Symbol 248 EditableText"100,000"
_root.AutoTurret_Health2Symbol 249 EditableText"100,000"
_root.AT_ProjectileDmgSymbol 256 EditableText"50"
AutoTurret_ReloadSymbol 263 EditableText"200"
_root.PointsSymbol 270 EditableText"999,999,999"
_root.LevelSymbol 277 EditableText"1,000"
_root.EnemiesRemainingSymbol 278 EditableText"1,000"
_root.AccuracySymbol 280 EditableText"100%"
_root.PointsSymbol 281 EditableText"999,999,999"
_root.DisplayAllHealthSymbol 284 EditableText"Health: 100000/100000 - AT1 Health: 1000/1000 - AT2 Health: 1000/1000"
_root._qualitySymbol 715 EditableText"QUALITY"
_parent.ActionSymbol 797 EditableText"Tab Name"
_root.CheatedPointsSymbol 850 EditableText"0"
_root.CheatedDamageSymbol 851 EditableText"10"
_root.CheatedHealthSymbol 855 EditableText"1000"
_root.SetCustom_EnemyLeftSymbol 899 EditableText"0"
_root.SetCustom_EnemyTimerSymbol 900 EditableText"0.500"
_root.SetCustom_EnemyLimitSymbol 901 EditableText"0"
_root.SetCustom_ATHealthSymbol 915 EditableText"0"
_root.SetCustom_ATDamageSymbol 916 EditableText"0"
_root.SetCustom_ATReloadSymbol 918 EditableText"0.500"
_root.SetCustom_BTHealthSymbol 924 EditableText"0"
_root.SetCustom_BTDamageSymbol 925 EditableText"0"
_root.SetCustom_BTReloadSymbol 926 EditableText"0.500"
_root.LightTank_PointsSymbol 937 EditableText""
_root.CustomPlus_LightTank_PointsSymbol 938 EditableText""
_root.LightTank_HealthSymbol 939 EditableText""
_root.CustomPlus_LightTank_HealthSymbol 940 EditableText""
_root.LightTank_RangeSymbol 941 EditableText""
_root.CustomPlus_LightTank_RangeSymbol 942 EditableText""
_root.LightTank_SpeedSymbol 943 EditableText""
_root.CustomPlus_LightTank_SpeedSymbol 944 EditableText""
_root.LightTank_DamageSymbol 945 EditableText""
_root.CustomPlus_LightTank_DamageSymbol 946 EditableText""
_root.DoubleLightTank_PointsSymbol 952 EditableText""
_root.CustomPlus_DoubleLightTank_PointsSymbol 953 EditableText""
_root.DoubleLightTank_HealthSymbol 954 EditableText""
_root.CustomPlus_DoubleLightTank_HealthSymbol 955 EditableText""
_root.DoubleLightTank_RangeSymbol 956 EditableText""
_root.CustomPlus_DoubleLightTank_RangeSymbol 957 EditableText""
_root.DoubleLightTank_SpeedSymbol 958 EditableText""
_root.CustomPlus_DoubleLightTank_SpeedSymbol 959 EditableText""
_root.DoubleLightTank_DamageSymbol 960 EditableText""
_root.CustomPlus_DoubleLightTank_DamageSymbol 961 EditableText""
_root.MediumTank_PointsSymbol 963 EditableText""
_root.CustomPlus_MediumTank_PointsSymbol 964 EditableText""
_root.MediumTank_HealthSymbol 965 EditableText""
_root.CustomPlus_MediumTank_HealthSymbol 966 EditableText""
_root.MediumTank_RangeSymbol 967 EditableText""
_root.CustomPlus_MediumTank_RangeSymbol 968 EditableText""
_root.MediumTank_SpeedSymbol 969 EditableText""
_root.CustomPlus_MediumTank_SpeedSymbol 970 EditableText""
_root.MediumTank_DamageSymbol 971 EditableText""
_root.CustomPlus_MediumTank_DamageSymbol 972 EditableText""
_root.ARMediumTank_PointsSymbol 974 EditableText""
_root.CustomPlus_ARMediumTank_PointsSymbol 975 EditableText""
_root.ARMediumTank_HealthSymbol 976 EditableText""
_root.CustomPlus_ARMediumTank_HealthSymbol 977 EditableText""
_root.ARMediumTank_RangeSymbol 978 EditableText""
_root.CustomPlus_ARMediumTank_RangeSymbol 979 EditableText""
_root.ARMediumTank_SpeedSymbol 980 EditableText""
_root.CustomPlus_ARMediumTank_SpeedSymbol 981 EditableText""
_root.ARMediumTank_DamageSymbol 982 EditableText""
_root.CustomPlus_ARMediumTank_DamageSymbol 983 EditableText""
_root.HeavyTank_PointsSymbol 985 EditableText""
_root.CustomPlus_HeavyTank_PointsSymbol 986 EditableText""
_root.HeavyTank_HealthSymbol 987 EditableText""
_root.CustomPlus_HeavyTank_HealthSymbol 988 EditableText""
_root.HeavyTank_RangeSymbol 989 EditableText""
_root.CustomPlus_HeavyTank_RangeSymbol 990 EditableText""
_root.HeavyTank_SpeedSymbol 991 EditableText""
_root.CustomPlus_HeavyTank_SpeedSymbol 992 EditableText""
_root.HeavyTank_DamageSymbol 993 EditableText""
_root.CustomPlus_HeavyTank_DamageSymbol 994 EditableText""
_root.StealthTank_PointsSymbol 996 EditableText""
_root.CustomPlus_StealthTank_PointsSymbol 997 EditableText""
_root.StealthTank_HealthSymbol 998 EditableText""
_root.CustomPlus_StealthTank_HealthSymbol 999 EditableText""
_root.StealthTank_RangeSymbol 1000 EditableText""
_root.CustomPlus_StealthTank_RangeSymbol 1001 EditableText""
_root.StealthTank_SpeedSymbol 1002 EditableText""
_root.CustomPlus_StealthTank_SpeedSymbol 1003 EditableText""
_root.StealthTank_DamageSymbol 1004 EditableText""
_root.CustomPlus_StealthTank_DamageSymbol 1005 EditableText""
_root.NuclearTank_PointsSymbol 1007 EditableText""
_root.CustomPlus_NuclearTank_PointsSymbol 1008 EditableText""
_root.NuclearTank_HealthSymbol 1009 EditableText""
_root.CustomPlus_NuclearTank_HealthSymbol 1010 EditableText""
_root.NuclearTank_RangeSymbol 1011 EditableText""
_root.CustomPlus_NuclearTank_RangeSymbol 1012 EditableText""
_root.NuclearTank_SpeedSymbol 1013 EditableText""
_root.CustomPlus_NuclearTank_SpeedSymbol 1014 EditableText""
_root.NuclearTank_DamageSymbol 1015 EditableText""
_root.CustomPlus_NuclearTank_DamageSymbol 1016 EditableText""
_root.Artillery_PointsSymbol 1018 EditableText""
_root.CustomPlus_Artillery_PointsSymbol 1019 EditableText""
_root.Artillery_HealthSymbol 1020 EditableText""
_root.CustomPlus_Artillery_HealthSymbol 1021 EditableText""
_root.Artillery_RangeSymbol 1022 EditableText""
_root.CustomPlus_Artillery_RangeSymbol 1023 EditableText""
_root.Artillery_SpeedSymbol 1024 EditableText""
_root.CustomPlus_Artillery_SpeedSymbol 1025 EditableText""
_root.Artillery_DamageSymbol 1026 EditableText""
_root.CustomPlus_Artillery_DamageSymbol 1027 EditableText""
name_6Symbol 1038 EditableText"Loading..."
score_6Symbol 1039 EditableText"...Loading"
name_7Symbol 1040 EditableText"Loading..."
score_7Symbol 1041 EditableText"...Loading"
name_8Symbol 1042 EditableText"Loading..."
score_8Symbol 1043 EditableText"...Loading"
name_9Symbol 1044 EditableText"Loading..."
score_9Symbol 1045 EditableText"...Loading"
name_10Symbol 1046 EditableText"Loading..."
score_10Symbol 1047 EditableText"...Loading"
name_1Symbol 1048 EditableText"Loading..."
score_1Symbol 1049 EditableText"...Loading"
name_2Symbol 1050 EditableText"Loading..."
score_2Symbol 1051 EditableText"...Loading"
name_3Symbol 1052 EditableText"Loading..."
score_3Symbol 1053 EditableText"...Loading"
name_4Symbol 1054 EditableText"Loading..."
score_4Symbol 1055 EditableText"...Loading"
name_5Symbol 1056 EditableText"Loading..."
score_5Symbol 1057 EditableText"...Loading"
_root.name_6Symbol 1141 EditableText"Loading..."
_root.score_6Symbol 1142 EditableText"...Loading"
_root.name_7Symbol 1143 EditableText"Loading..."
_root.score_7Symbol 1144 EditableText"...Loading"
_root.name_8Symbol 1145 EditableText"Loading..."
_root.score_8Symbol 1146 EditableText"...Loading"
_root.name_9Symbol 1147 EditableText"Loading..."
_root.score_9Symbol 1148 EditableText"...Loading"
_root.name_10Symbol 1149 EditableText"Loading..."
_root.score_10Symbol 1150 EditableText"...Loading"
_root.name_1Symbol 1151 EditableText"Loading..."
_root.score_1Symbol 1152 EditableText"...Loading"
_root.name_2Symbol 1153 EditableText"Loading..."
_root.score_2Symbol 1154 EditableText"...Loading"
_root.name_3Symbol 1155 EditableText"Loading..."
_root.score_3Symbol 1156 EditableText"...Loading"
_root.name_4Symbol 1157 EditableText"Loading..."
_root.score_4Symbol 1158 EditableText"...Loading"
_root.name_5Symbol 1159 EditableText"Loading..."
_root.score_5Symbol 1160 EditableText"...Loading"
_root.PointsSymbol 1165 EditableText"999,999,999"
_root.LevelSymbol 1169 EditableText"999,999,999"
_root.name_6Symbol 1173 EditableText"Loading..."
_root.score_6Symbol 1174 EditableText"...Loading"
_root.name_7Symbol 1175 EditableText"Loading..."
_root.score_7Symbol 1176 EditableText"...Loading"
_root.name_8Symbol 1177 EditableText"Loading..."
_root.score_8Symbol 1178 EditableText"...Loading"
_root.name_9Symbol 1179 EditableText"Loading..."
_root.score_9Symbol 1180 EditableText"...Loading"
_root.name_10Symbol 1181 EditableText"Loading..."
_root.score_10Symbol 1182 EditableText"...Loading"
_root.name_1Symbol 1183 EditableText"Loading..."
_root.score_1Symbol 1184 EditableText"...Loading"
_root.name_2Symbol 1185 EditableText"Loading..."
_root.score_2Symbol 1186 EditableText"...Loading"
_root.name_3Symbol 1187 EditableText"Loading..."
_root.score_3Symbol 1188 EditableText"...Loading"
_root.name_4Symbol 1189 EditableText"Loading..."
_root.score_4Symbol 1190 EditableText"...Loading"
_root.name_5Symbol 1191 EditableText"Loading..."
_root.score_5Symbol 1192 EditableText"...Loading"
_root.HS_NameSymbol 1212 EditableText"Username"
_root.PointsSymbol 1213 EditableText"999,999,999"
_root.name_6Symbol 1216 EditableText"Loading..."
_root.score_6Symbol 1217 EditableText"...Loading"
_root.name_7Symbol 1218 EditableText"Loading..."
_root.score_7Symbol 1219 EditableText"...Loading"
_root.name_8Symbol 1220 EditableText"Loading..."
_root.score_8Symbol 1221 EditableText"...Loading"
_root.name_9Symbol 1222 EditableText"Loading..."
_root.score_9Symbol 1223 EditableText"...Loading"
_root.name_10Symbol 1224 EditableText"Loading..."
_root.score_10Symbol 1225 EditableText"...Loading"
_root.name_1Symbol 1226 EditableText"Loading..."
_root.score_1Symbol 1227 EditableText"...Loading"
_root.name_2Symbol 1228 EditableText"Loading..."
_root.score_2Symbol 1229 EditableText"...Loading"
_root.name_3Symbol 1230 EditableText"Loading..."
_root.score_3Symbol 1231 EditableText"...Loading"
_root.name_4Symbol 1232 EditableText"Loading..."
_root.score_4Symbol 1233 EditableText"...Loading"
_root.name_5Symbol 1234 EditableText"Loading..."
_root.score_5Symbol 1235 EditableText"...Loading"




http://swfchan.com/2/5919/info.shtml
Created: 14/6 -2019 22:17:19 Last modified: 14/6 -2019 22:17:19 Server time: 07/05 -2024 05:37:51