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Exmortis 2.swf

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Flash #5939

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Text
Exmortis2 Facts:
- Turn the lights down and the sound up for maximum atmosphere
- Some sounds used in this game were obtained from actual EVP recordings
- Some images within this game are taken from real haunted locations around Australia
- Whilst this story stands on it's own, certain elements from the original game are
referred to within. Please visit Newgrounds.com to refresh your memory
- Certain scenes are very CPU intensive. Full screen mode is not recommended above
resolutions of 800x600.
- Due to graphic content and profainity, this title is not recommended for children

turn the lights down and the sound up...

exmortis
v1.01
28th March 2006

2

House

Kitchen

Livingroom

Church

Church Inside

Confessional

Confessional 2

Church 2

House Lobby

Upstairs Hallway

Bathroom

Blastroom

Corkboard

Bedroom

Downstairs Hall

Vent

Vent2

Closet

Cellar Entrance

Spirit World

Intro

Tunnels

Cellar

PLAY

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2

The hordes of Exmortis swept across the earth.
A plague unlike anything humanity had ever encountered.
In their final stand, a handful of mankind's last survivors
stood their ground - defiant of their inevitable fate.
And in those last moments as death took these brave souls,
a stranger passing in the distance put his plans in motion.

"Where is your God now?"

Rendevous Point

This barren wasteland stretches in most directions as far as the eye
can see. Sometimes I wonder if there's anything left to fight for

The mountain range overshadows the terrain. It once was teaming with life
but now is as barren as the rest of this planet seems to be

The sky has been stained blood red since the Exmortis started
systematically erradicating mankind from the face of the Earth

The cross used to be a symbol of hope. Now it is nothing  but a reminder
of humanity's foolishness to have held such pointless faith

This abandoned church was to be the Resistance rendevous point
after the final stand against the Exmortis

An old automobile is rather awkwardly parked next to the church.

Someone has written "Where is your God now?" When the Exmortis
emerged, faith in our religions quickly turned in to spiritual resentment

This door leads inside. I only hope that beyond it's darkness, I will
find some survivors of the battle with the Exmortis.

Now why would you want to ruin a good game with the TAB key cheat?

Holy shit! There may be nothing living left in here, but I am definitely not
alone. It isn't of the Exmortis though - I would be dead by now if it was

The bloody footsteps of whatever I spoke to in the confessional booth
stains the isle of the church

The Rural Church

Light pours in to the church through a hole in the roof. Through it I can see
the crimson sky which serves as a constant reminder of what has transpired

The priest's pulpit stands at the head of the church. A large bible sits atop,
open to chapter Revelations - End of Days. How appropriate

All the windows in this church look like they were boarded up a long time
ago. To keep something out or to keep something in?

Each pew is covered in a thick layer of dust. There hasn't been a living
thing in here for a very long time. Can I be the only survivor of the battle?

The statue of Christ looks over the room which was once filled with his
faithful followers. What I see now is all that is left of them

This looks like a set of old elegantly carved confessional booths. The booth
on the right has its door slightly ajar

Whatever it was that just walked in - it entered this confessional booth.
And it doesn't seem to want to let me in to this particular booth

This side of the booth is empty. Something or someone is clearly in the
other booth.

This is the booth that - thing - was in. The door seems to be working now

This is the booth that I was just in. There's nothing left for me in here

This is the booth that the parchment is in.

This door leads back outside to the rear of the church

Confessional

This is the door to the confessional booth I am in.  Now that I am in here,
something seems to be holding the door shut.

A statuette of the Christian Messiah hangs suspended on the wall in this booth.
Not really an odd thing to see in a place of worship such as this

The window looks through to the other booth. Whoever is in the other booth is
looking back at me. What could he want?

Mr. Hannay. Please sit, for my time here is limited. I take it the battle didn’t go as planned.

An unfortunate inevitability I’m afraid – nevertheless it has aided and allowed me the passage
I required to make contact with you.

The Exmortis know you are here, so I must be brief. All might seem lost to you in this dark hour,
however I am here to bring you hope when you have none.

I have here with me a parchment which you will do well to read carefully.

The knowledge within its pages will shed light on your path towards removing this scourge
and allowing mortal man to begin rebuilding.

I don’t doubt that you are wondering if I am trustworthy or not, however at this point neither
you nor the remaining fragments of humanity have anything left to forfeit.

I’m afraid mankind’s fate rests on your next course of action. For your sake I hope you
make the right choices.

The door now seems to be working ok. If the Exmortis really do know that I am
here, I should be making a quick exit before they arrive

If I still had my faith, I guess I would pray to God for help right now. But I lost
all hope when I found my wife and daughter disembowlled on my front lawn.

Whatever was in the next booth, it wasn't human. However everything he spoke
of made sense. I guess I really have no choice but to trust him - for now.

What the hell am I doing back in here?!? I must have lost my head for a moment.
I better get this parchment and get the fuck out of here!

Other Confessional

This is the door to the other confessional. There's nothing left in there
for me.

A vile stench hangs in the air that was trapped by this enclosed booth. If I
can't see that entity, at least next time I'll know I can smell him coming

A small wooden stool sits in the middle of this booth

A pile of bound papers rests on the stool. This must be the 'parchment'
the entity implored I examine

One night I dreamed.
A darkness once dormant –
patiently waiting – was now
emerging from the shadows.
A light growing brighter from
beyond a dark chasm, wrapping
around a pillar stained with
ancient symbols.
Many millions of shrieks and
screams engulfed me where I
stood until I felt the burn rise up
from the floor and it too
consumed me.

My soul ripped from my shell was
flattened and became a pathway.
It became a link between the
ancient world and my reality.
Unspeakable monstrosities
crossed over and began devouring
every living thing.
And then a fiend of unspeakable
size and malevolence looked at me
and smiled as he crossed in to my
world.
He introduced himself as the
Ancient of the Exmortis. Vlaew.

I could see myself, a tattered
broken man suddenly imbued
with an insatiable power.
I felt a sudden drive to destroy all
that I knew, and return it all to
how it used to be before light and
life.
I saw myself become the hand of
Exmortis.
I saw what was, what is and
what will be.

I then saw a strange dagger
plunge deep in to me. A man
holding it– a mere mortal.
And something else in the
shadows.
But then the darkness took me as
I fell to my knees and the
pathway crumbled – my soul lost
forever.
I don't dare to dream again for
fear of what other horrors await.

Lochear Fields Ranch. I know that place. It's not far from here. But with
the Exmortis fast approaching, how am I going to get there?

Church Rear

I'm glad to be out of that church but from the looks of the horizon , that creature was
right. The Exmortis are coming for me... and they are coming fast!

This door leads back in to the church. It seems to have locked behind me. Besides,
from the look of those approaching clouds, I should be leaving. Very quickly!

Oh fuck. Those fast moving clouds can only mean one thing.  'They' are coming for
me, and it's not for a chat. I don't have much time!

Running is not going to help! The Exmortis will be on me like a flash - I wouldn't last
30 seconds. Fuck fuck fuck! Think fool! Think!

The houses on top of the hill have probably been abandoned long ago, or they're
filled with corpses. Just like I will be if I don't get as far away from here as possible

The tracks on the ground indicates that this old rustbucket of a car still works. As old
as it is,  it will still need a key to start. I wish I knew how to hotwire this thing

Great! It looks like the keys I found will fit the ignition. I just hope this thing is gassed
up and ready to burn some rubber! I don't have much time left

An old rusted coathanger appears to have been rigged up as the makeshift aerial for
this old car

It seems that a set of keys have fallen through between a couple of slats of this wooden
board patio. However my hand is too large to fit through the gap to retrieve them

There's a set of keys that have fallen between the wooden slats here. My hand won't
fit, but I might be able to fish them out with this coathanger I have

Success! I've got the keys! There's nothing left for me here now

play again from start of chapter

Xavier's Legacy

Lochear Fields Ranch

No ominous fast approaching clouds. It seems I managed to outrun the
Exmortis. I'm sure that it won't take them too long to find me again though

This is the Lochear Fields Ranch the document from the church lead me to.
What possible significance could this place have in the scheme of things?

This land was probably grassed as far as the eye could see. But now, like
everything else, it died under the cruel red sky

The door leads inside. I don't know what waits for me inside, or what I
am even looking for. I've got a feeling I won't have to wait long to find out

Ranch Lobby

The stairs lead up to a second level. They're not really covered in too much dust,
so it seems this place may have only recently been occupied

This door is somewhat dissimilar to the one on my right. But it seems to be in
working order

This double set of doors leads in to adjacent hall, if my take on the place from
outside is correct

This picture frame fell off the wall when the door slammed shut behind me.

It seems to be a very old portrait of a man and a small girl. Perhaps a previous
occupant of this place?

"Woh" - I just had a Keanu Reeves moment. I'm sure that painting was on the floor
last time I was here

The old portrait still hangs on the wall here.

An assortment of childrens clothes, coats and jumpers hang in this closet. As much as I
need a fresh set of clothes that aren't covered in blood, I doubt anything here fits me

Various metal and plastic coathangers cling to the rod in the closet. A coathanger
saved my ass earlier, but I see no purpose in carrying one around with me now

On the top shelf here sits a small pile of knitted woollen blankets. I welcome the smell of
mothballs over the scent of rotting flesh that seems to infect everything these days

The door to the closet is currently open

There is a toolbox on the floor here. It is currently closed

There is an assortment of tools in this case. There is a screwdriver in here that
might be of use in opening that vent in the crawlspace

There is an assortment of tools in this case. I see nothing of immediate use in here

There is a toolbox on the floor here. It has a small padlock on it

8

3

1

8

3

1

Closet

Upstairs Corridor

A door to my immediate right leads in to an adjacent room

This scuffed-up door on the left has a particularly pungent odour seeping out
from the crack between it and the floor

There is a rather large wet patch on the floor at the entrance of this particular
room. The source can probably be found behind this door

There is another door on the far end of the left wall of this corridor

Clearly there is some kind of entity in this house that doesn't agree with my
presence here. Nevertheless, this door just doesn't want to budge open

Most of the roofing here seems rather water damaged, however there is a section
which appears to have been ripped at rather violently

These stairs lead back down to the lobby

The door at the end of this corridor still doesn't seem to want to budge open
for me no matter how much effort I put in to it

The apparition of Xavier Rehayem stands in the doorway at the end of the
hall. I better follow him quickly. The Exmortis are almost here!

A zippo lighter rests on the floor infront of the bed

Small Bedroom

This old matress looks like it's been in this room for years. It currently serves as
a rather pointless cushion for these poor souls in front of me

This blood soaked sheet has been draped over the bodies of these dead children.
If the Exmortis did this, who would have covered them with the sheet?

Children! No matter how many times I bear witness to such inhumanities I just
can't get used to it. The Exmortis must have swept through here recently

Whatever all that blood is from is probably behind this shower curtain

The shower curtain has been pulled aside

The bath is stained with blood of a recent kill. But whoever's blood this is, is no
longer in the tub.

The shower curtain has been drawn closed covering the blood stained bath

Bathroom

There's a fair amount of blood on the floor here. Whoever it belongs to was
probably dragged to the bath tub from the looks of it

The glow of the occasional flash of lightning in the sky lights up the room

A set of pull down blinds hang in front of these windows

It seems the water supply to this place is still functional. This tap seems to be
working just fine

The toilet is splattered with a small amount of blood. There's no point in opening
the lid - what do I expect to find in there other than the obvious?

Empty Room

The apparition I just saw was looking out this window. What could she have
been looking at? All I can see is the scorched earth and the distant horizon

The blood of the little girl stains the wall and floor here. She didn't even see it
coming. I can still feel her melancholy presence in this room

It's a corkboard hanging on the wall here. It is covered in newspaper clippings
of recent events. Probably right up until the press stopped running at least

There is a key hanging from a pin on the corkboard

Corkboard

Someone has scrawled "NO HOPE" in what looks like blood

A newspaper clip titled "Mass Murder!"

A newspaper clip titled "500 Killed as Township of New Hunter Burns"

A newspaper clip titled "Major Cities Under Siege"

A newspaper clip titled "Exmortis: Judgement Day?"

This is the front page of a newspaper with a picture of the first Nuke drop on the
Exmortis. I remember that day - sitting glued to my TV watching the coverage

A newspaper clip titled "Vatican City Devestation"

A newspaper clip titled "Assailants Named"

A newspaper clip titled "Exmortis: Inhuman"

A newspaper clip titled "Red Sky: Approaching Storm"

A newspaper clip titled "United Nations to Forge Consolidated Force"

A newspaper clip titled "Bloodbath!  U.N. Ware Offensive Backfires"

A newspaper headline: "Infantry Mobilised - Martial Law Declared"

A newspaper headline: "State of Anarchy: Washington in Flames"

A newspaper headline: "Japan & China Demolished! Millions More Dead"

Main Bedroom

The bedside table has a small cupboard here

The sheets on the bed are soaked with the blood of this poor woman.

The naked female corpse on the bed here has a massive hole in her chest.

A large splatter of gore seems to have hit the wall

Pictures of local structures are hanging on the wall in here

The lampshades on both sides of the bed are stained with blood

The cupboard door is currently open

There is a slightly worn and tattered diary in here

28th January
Well, I got digging around in the dusty old
cellar today and I came across a whole
heap of old leather bound books with
each and every page blank. So I thought
to myself that I might as well put one of
them to good use. I guess I got myself a
new diary to use.
It is quite remarkable how good the
condition the books are in considering
how old they look. It continually surprises
me the amount of handy items I find in this
place. I know this place has been under
the care of my relatives for over a hundred
years, but you would think that in that
time, someone would have taken the time
to go through all the old crap from the
previous occupants of this place.
In any case, the unpacking process is

almost complete. It still seems a little weird
that my wife, kids and I are now living in old
Uncle Charlie’s ranch. It’s been years
since I’ve last set foot in this place before
he passed on. Charlie and I never really
got on so well – so it was certainly a
surprise to find out that he left this place
to me in his will.
I wonder what he meant by “only you can
understand the ranch – and if you can’t at
first, you will learn to” … certainly seems
like a last little cryptic jab at me from
beyond the grave.
Anna is settling in ok. I had to do a hell of
a lot of talking her around in to moving
away from the city. She wasn’t going to
go without a fight – but I think she’s finally
happy that she broke away from her dead-
end job and is kind of looking forward to
the simpler life out here in the sticks.

The kids are always keen for change, so it
didn’t take much coercion to make them
see this as a fresh new start. I think the
thought of having horses, cows and
chickens to look after made them forget
that they will be rooming together for the
first few weeks until I can get the rooms at
the end of the hall emptied out, cleaned
and converted to top quality livin’
quarters.
Well – I’ve got a lot of work ahead of me in
the next few months. But I feel good.
This was a good choice. A welcome
change. I just hope Anna relaxes in to her
new home.

30th January
I got a fair amount of work done today. I
finally finished the fencing around the
southern field – but the oddest thing
happened as I was finishing up. I had a
strange compulsion to look back at the
house and I could have sworn that I saw
someone watching me from behind the
window in the room at the end of the hall.
Anna and the kids were out running some
errands, so that is why I make note of this
as being odd. I just put it down as my eyes
playing tricks on me. A full day of hard
work under the hot sun can play tricks with
your mind!
Anna still seems a little stand offish about
the move. She is still not 100% convinced
that we are making the right move here. I
told her to give it some time and that it will

grow on her. Still – her stressful attitude
is rubbing off on me.
I snapped at Zoe today which is very
unlike me. She ran off to her room crying
and I went up to apologize and explain
that daddy is a bit stressed with the move.
She really didn’t warrant my anger, and I
felt bad about it for a while. She was all
smiles after our little talk.
The 6 year olds mind is an enigma to me
sometimes.

3rd February
It’s been a strange few days. We had an
old picture of a man and a girl hanging up
near the front door. I don’t know who they
are or what purpose Uncle Charlie had
with such an old portrait in the house
lobby, but I felt it was time for something a
little more modern.
I took down the portrait and mounted the
family photo we had taken this past
Christmas. I threw that old portrait in the
cellar with all the other old junk I need to
sort through and turned in for the night.
I got up in the morning to walk to the
kitchen & found that old portrait hanging
up in the exact same spot which I had
removed it from. But no sign of the family
photo I had replaced it with. I did a bit of
searching around the place without any

luck, so I asked Anna and the kids about
it and they claimed that they knew nothing
about it.
But what really angered me out was that
when I went down in to the cellar, I found
the photo with its frame all smashed up on
the floor. I immediately brought it to
everyone’s attention but still no one
admitted to the deed.
I must admit that I flew off the handle a bit
and once again Zoe and Daniel both ran
sobbing to their rooms again. Such
disregard for my authority in my house will
not be tolerated, I shouted at them as
their little legs bolted up the stairs. Claire
just sat in the living room glued to the
damn idiot box TV.
Kids.

I replaced the frame for the Christmas
photo and remounted it on the wall in the
lobby, once again discarding the old
portrait to the cellar – but this time I
locked the damn door and strung the key
around my neck for safe keeping.
It’s the darndest thing – the next morning I
got up to find the old portrait back on the
wall and once again the Christmas photo
was back in the cellar all smashed up. How
is that possible? There are no extra keys
cut for that door, and there sure as heck
ain’t a skeleton key for this place that I
know of.
I don’t have any remaining spare frames,
so I guess the old portrait stays where it is
for now.
I swear, sometimes I think that I’m losing
my mind.

12th February
The local Sheriff dropped by today.
Asking questions about if we had seen
anything unusual and if we had seen any
suspicious looking people out of
character for the area.
I told him that we hadn’t.
When I asked him what was wrong, he let
slip that in a neighbouring settlement a
whole bunch of people were found dead.
“Ripped to shreds by some frenzied
assailants” were his exact words.
Aw fuck – I moved my family out here to
get away from that kind of shit.

14th February
I found a clipping in the local paper about
the murders in San Raimi. 28 People
dead. That’s virtually the whole town.
And demons from Hell? What the fuck?
They’re either smoking some good crack
over there, or the local god-fearing
community has an over active imagination.
I finally got the energy and time to clear
out the old desk and books from the room
at the end of the hall. But I just couldn’t
get the door to budge open. The handle
would turn but no matter how hard I
pushed at it, it just wouldn’t work.
I got tired of fighting a losing battle, so I
put off the clean out of the room until
later.

I did manage to get the other room
cleaned out and kitted up with Claire’s
bed and furniture. So she’ll be spending
the night in her own room for the first time
in this house tonight.
Daniel and Zoe are still sharing the same
bed. But hell – at 6 and 8 years old, it’s
not like there’s not going to be enough
room on the same mattress for them.
And in another for firsts in this house,
Anna and I made love this morning. I think
she is finally coming around about the
move. Although I do think that the
murders in San Raimi have left her shaken
a little. Too close to home I think. And
the thought of men, women and children
being mutilated like that chills me to the
bone.
People can be fucking animals sometimes.

15th February
I woke up last night with a fright. Standing
over Anna and I in our bedroom was
Claire. She said that she couldn’t sleep.
That a man kept sitting on the end of her
bed looking out of the window.
I told her that she was just dreaming.
Damn it – she’s 11 years old and should
be able to differentiate between fantasy
and reality by now. I walked her back to
bed, tucked her in and sang her back to
sleep.
I was still half asleep at the time, but I
could have sworn that the stuck door at
the end of the hall was open just a crack
on the way to Claire’s room. It didn’t
occur to me at the time to check on it
again. All I wanted to do was to go back
to bed.

18th February
More murders. Local news broadcasts
mentioned that more people were
mysteriously killed. Now a town further
away had been hit and virtually wiped out
just as San Raimi had. What is going on
in this world for shit like this to happen?
Out here in all places!
I didn’t mention anything to Anna about
the new lot of murders. There’s no use in
making her any jitterier than she already is.
Besides, now she’s finally relaxed a little
we are getting some sort of semblance of
normality back in to our sex lives. If
anything, she’s become a little more
energetic and enthusiastic than she has
ever been when it comes to that.
Claire is still having problems sleeping.
She keeps talking of a man sitting on her

bed and looking out to the back through
her window. Anna and I are taking turns at
babying her back to sleep each night.
Anna is sure that with time she’ll get used
to her room and it won’t be an issue for
much longer.
I certainly hope she’s right – I could do
with an uninterrupted sleep for the first
time in a while. Especially with the amount
of work I am doing during the day on the
ranch. I need as much sleep as I can get to
save my energy for dealing with the damn
horses. They seem very spooked of late –
a pattern of stubbornness that I can do
without.

23rd February
The sunset was amazing today. It was the
most beautiful pinkish-red sky that I have
ever seen. Anna and I sat on the front
door step and toasted it with a couple of
glasses of Chardonnay.
Simply stunning.

24th February
That damn door just won’t move. I’ve tried
oiling it, removing the latching, chiselling
the frame and even kicking the fucking
thing down. I’m getting over it very quickly.
I’m this close to scaling the outside wall to
break a window to climb in.
Claire has taken a turn for the worse.
Even though she is not complaining about
her mysterious man on the bed, she has
basically shut down. The most
conversation that I can get out of her is an
occasional grunt, and she spends most of
the day sitting in front of the television
when she is not in school.
She always looks so tired and unwell. If
this continues for much longer, I’m going
to have to take her to see a doctor.

26th February
New Hunter – 500 dead! This is very
concerning. These murders are not
slowing up – if anything they are
increasing at an exponential rate. Police
have no further information other than the
assailants possibly being of some sort of
satanic cult. It all sounds rather vague to
me.
I know it’s selfish of me, but the only
positive thing to come from this is that the
spree of murders seems to be moving
away from us here. But I know that
doesn’t make us safe.
I cut the clipping out of the newspaper
and put it with the other I had from the
original San Raimi killings. I don’t know
why I have this morbid fascination with
these recent events. Maybe because it’s

so close to home.
Something else that I have noticed of
recently is that the day time sky isn’t as
blue as it used to be. Almost purple in
appearance at times. The sunsets of late
are amazing though. But I am starting to
miss the familiar blue hue of the daytime
sky.

2nd March
I spoke to Claire today and got a semi-
coherent response from her. It’s the first
sustainable conversation that I’ve had with
her in quite a while. Anna noticed that her
bed seemed undisturbed last night –
almost as if she didn’t sleep in it.
Anna convinced me to buy a gun today. I
am definitely not a gun person, which
seems odd considering that I am running a
virtual farm here – but for the protection
of my family against these marauding
killers, it seemed the only sane thing to do.
I’ve heard numerous rumours about the
killings that have been happening. People
eviscerated and ripped limb from limb in
their own house, out on the street, in
backyards – wherever they happened to
be when attacked. I even heard that the

attack that left Palo Alto completely
depopulated had the town literally
painted in blood.
I can not even begin to imagine how this
could happen, and I am even more
surprised from the apparent complete lack
of federal government response. No one
can go within 10 miles of New Hunter
without getting turned away by local law
enforcement, so there is definitely some
sort of investigation happening.

5th March
I woke up very early this morning because
I thought I heard a noise coming from the
end of the hall. I picked up the gun and
cautiously stalked to from room to room
checking on everyone. Daniel and Zoe
were fast asleep but imagine my surprise
when I got to Claires room. She wasn’t
asleep in her bed – in fact, she was wide
awake sitting on the corner of her bed just
looking out of the window to the back
field.
I approached her and put my hand on her
head which was soaked with an ice cold
sweat. She jumped startled with my
presence and let out a shrill high pitched
scream unlike anything I had ever heard
before. All she could do was cowl away
from me against the wall and scream as
loud as a banshee!

The commotion woke everyone up and
soon I had Anna sprinting to my side in a
dazed and frightened state.
It took about 15 minutes to snap Claire
out of what ever episode she had been
having and return her to her normal state.
There was a startling moment when I
could have sworn that I saw a reflection in
the glass of her window of someone
moving behind me in the shadows.
There just isn’t something right about
that room. We hustled Claire in to Daniel
and Zoe’s room where she spent the rest
of the morning sleeping. Anna and I both
decided that we would move Claire’s
belongings out of that room and let her
sleep with her siblings indefinitely. It would
be tight and stuffy for them, but Claire
seemed more than happy to hear the news
of the move.

11th March
The news has just come in. Los Angeles
and San Francisco are under siege from
these marauding killers. I am speechless as
I write this. Everyone has been huddled
around the TV downstairs for hours
watching report after report of the events.
It is being reported that there are
thousands people dead in just a space of
a few hours.
Anna has been trying to call her family in
LA with no success. All lines of
communication in to the city seem to be
down. I pray to God that they are ok.
Information on their well-being is scarce.
So all we have to go on at the moment is
what we see on TV.
The broadcasts are apparently under
restrictions as to the content they could

show due to the graphic nature of the
images and the government stepping in
and blocking certain footage. But the
descriptions of some of these ‘creatures’
is more than frightening. They are not
human, we are being told.
I went down to the local mall and bought a
corkboard which I have set up in Claire’s
old bedroom. I’ve started clipping articles
and pinning them up there – I still remain
morbidly fascinated by these events.
More frightened than fascinated I
suppose, but to know thy enemy is the
first step to defeating thy enemy – well,
that’s what I’ve been saying to Anna to
justify my new ‘hobby’.

12th March
LA is a graveyard and San Francisco
isn’t much better off at the moment.
Millions of lives lost. The President made
a statement today, but it was all rhetoric
about defending our way of life and
making sure justice would be served. Just
another way of saying that they are as
scared and clueless on a course of action
as we are.
The military has been engaging these
creatures for most of the day. From
reports I’ve seen, we aren’t fairing so well.
The casualty rate is ridiculously high but
all military press conferences I’ve seen
have been of a positive nature. Hopefully
this isn’t the war propaganda machine
turning.
Anna received word that her brother Joe

got out alive, but it doesn’t look good for
the rest of her family. Her parents were
smack-bang in the middle of LA so even if
they managed to start the exodus of the
city, these creatures would have been on
them in no time.
This is insane.
Am I dreaming?

16th March
We nuked them. I can’t fucking believe it.
We actually dropped a nuke on them – on
our own soil over residential land on the
upper Pacific coast. After only 1 day of
engaging the enemy!
It’s too early to know if it was effective,
but just the realisation of how completely
worst case scenario that this must be for
this sort of action to be taken – well, it just
boggles the mind.
Anna’s brother Joe is driving here. He’s
going to stay with us for a while. I’m going
to set him up in Claire’s old room.
Hopefully he won’t suffer the same
adverse effects that she bore from that
strange feeling room. But at this stage
considering what is happening, that room
is the least of our worries.

17th March
Well, we’ve just been advised that the
Nuke has not stemmed the flow of
violence. In fact I think the words that
were used were “completely ineffectual.”
We’re being told that these things (which
are being referred to as “Exmortis”) have
virtually wiped out most of our towns,
villages and cities along the Pacific Coast
and are heading north up in to Canada
and back east to our other coast.
We have been lucky in that these things
started off around this area somewhere.
People have been saying that Exmortis
numbers when they initially hit San Raimi
were minute compared to the millions they
now consist of. We were spared, but it
won’t be long before we see them coming
back this way again.

Oh Lord, please let us find a way of
stopping these things before it comes to
that.
Joe arrived today. All he had was the
clothes on his back and the car he came in.
The stories he had to tell us were just
dreadful. Even he only just managed to
escape the maelstrom. Apparently he got
a frantic garbled phone call from his and
Anna’s father telling him to get out of the
city immediately with no questions asked.
He did exactly that but he never heard
from his parents again.
All he could say was that his father
sounded more scared than he had ever
heard. He could hear his mother sobbing
and praying in the background all through
the call.
Joe must have choked out the words

through tears at least a dozen times: “at
least they were together in the end.”
Anna has taken this all remarkably well.
She was shuffling around the cellar this
morning and emerged with an old bible.
She's never really been a big religious
nut, but when I caught her sneaking it in to
the bedside table drawer, she told me that
having it close makes her feel better.
I love her so much.

18th March
Something has Joe scared more than he
was when he arrived. He won’t talk about
it, but he’s adamant that he doesn’t want
to sleep in Claire’s old room again. I have
noticed that he’s sporting some pretty
vicious bruises on his face, arms and ribs
which weren’t there yesterday. When I
asked him about them, he’d either change
subject, ignore the line of questioning or
just pretend he didn’t hear and go off on
tangents.
We’ve relocated him to the living room as
a temporary arrangement for now.

28th March
It’s official. Washington has fallen, and
Air Force One failed to make it off the
tarmac before it was set upon. What hope
is there left for us? Our military is all but
wiped out. Everything we’ve thrown at
them has failed. And now reports of
Japan and China coming under siege.
The mood here in the house is quite
melancholy. It’s almost like we’ve given up
any hope of avoiding the apparently
inevitable fate set before us.
We’ve been told at the current rate of
advancement and if the Exmortis follow
an assumed course sweeping down the
east coast and then back across west
towards us here, we only have another 3
weeks – tops.

Where are these things coming from?
How did they grow in such mammoth
numbers in such a short time?
But the million dollar “what-the-fuck”
questions are who are they and why are
they doing this?
I am afraid that we won’t live long enough
to find the answers.

31st March
New York has fallen. Millions upon
millions more dead. The front on the east
coast seems to be following the expected
pattern at the moment heading south
down the coast whilst spreading the
umbrella further west every day.
I try to continue collecting as many news
articles as possible. Press productions are
particularly hard to come by at the
moment. But we still have a steady trickle
of information coming in even if nearly all
avenues of delivering it are stemmed.
TV is down to only a couple of local
channels suffice to say the word
“programming” doesn’t exist anymore. It’s
just a constant barrage of news and
images of the rampages across the world.

14th April
I still keep track of what’s happening in
other countries as much as possible, but
as I have mentioned previously,
information is getting much harder to
come by as more and more countries are
overrun.
I’ve heard that we have earned some sort
of a reprieve here. Apparently a major
majority of the Exmortis have broken off
and are headed south to swarm over the
southern American countries. As much as
that takes some of the pressure off us
here, there is still a smaller surge of
creatures doubling back this way –
probably to finish off the smaller
communities.
We remain on high alert, staying within
close proximity to each other at all times.

Anna is the last remaining optimist
amongst us. I would have lost my mind a
few weeks ago if it wasn’t for her positive
influence. With ever day that passes, they
get closer and I can feel my sanity slipping
just a little bit more.

18th April
Electricity went out today. At least we
had the forethought to stock up on
batteries for the few essential items like
flash lights.

23rd April
Anna spent most of today clearing out a
lot of junk from the cellar to try and make
it in to a make-shift bomb shelter. A few
creatures have been spotted in dashing
across the open country only 50-miles
from here, so while we are now in harms
way, the Exmortis must have been spread
pretty thin in our locality.
Anna is of the opinion that if they aren’t
in such great numbers around here, we
might stand a chance if we hole up in the
cellar. I am not so sure myself, but it is
definitely a better option than just
standing out in the open waiting to be
slaughtered.
Most of the local properties have
purchased portable CB Radios and air
horns to alert neighbours of incursions.

29th April
People are getting jitterier by the day it
seems. There was a false alarm today at
the Jackson house. As soon as we heard
the air horn, we frantically rounded up the
kids and huddled in to the cellar only to
hear Bob’s sheepish apology radioed
across on the CB.
“Dog. It was just a dog.”
I haven’t laughed that hard in ages. In fact,
I haven’t laughed at all in ages. Poor old
Bob Jackson was probably getting an
ear-full from his wife. I’d hate to have been
in his shoes today!

12th May
The Colby’s are dead. They didn’t even
have time get to their shelter. After a few
hours of waiting anxiously in our cellar
after the alarm, we broke radio silence to
check on everyone’s welfare.  The
Colby’s were the only ones that didn’t
answer.
Joe, Bob and I geared up and drove up
to the Colby house, and nothing could
have prepared me for what we saw. Greg,
Karen and his kids were just torn to
shreds. Karen’s torso was strung up from
the tree out the back and her legs were
just a mutilated mess at the foot of the
stump.
We found bits of Greg scattered around
his back porch and the kids. Oh god. The
kids. The suffering they would have been

subjected to. I am dry retching as I write
this. No one deserves to go through that.
Is this what we can expect? Will my own
children – my own flesh and blood – end
up the same way that the Colby’s did?
What kind of fate is that?
Seeing this level of inhumanity first hand
has affected me more than anyone will
ever know.

23rd May
Since the Colby’s, things have been
pretty quiet. Our provisions have started
to get fairly scarce these last few days – I
don’t know how much longer we are going
to be able to hold out for.

28th May
As much as I hated doing it for so many
reasons, Joe and I had to return to the
Colby house to raid their supplies. We
managed to scavenge enough provisions
to keep us going for another few weeks at
least, but beyond that I am unsure what
we will do.

9th June
It’s almost been a month since the last
alarm was sounded. But Joe claims to
have heard some rather worrying news.
This could all be hearsay, but he was told
that this is purely the calm before the
storm.
Joe was told that further inland a rather
large horde of creatures has been slowly
heading westwards. Over the past few
nights I have noticed a distant build up of
strange clouds just hanging on to the
edge of the horizon.
I fear that we don’t have much time left.

13th June
No where to run and hide this time. The
clouds on the eastern horizon have been
getting larger since my last entry. The
build up of creatures around that
direction must be massive. The distant
sound of thunder now permanently hangs
in the air.
I don’t think hiding in the cellar is going
work this time around. The Exmortis are
in a final sweep and I don’t think they will
leave any stone unturned.
No time left. No hope.
I can’t stop thinking about the Colby
family. Their faces twisted in painful
screams as they were ripped to shreds.
To make matters worse, our food

supplies have just run out. Joe has
offered to make a mad overnight dash to
the old town center to raid some of the
shops. I told him it was pointless. At the
rate those clouds are approaching, they
will be on us before he can get back in
time. Food means nothing if you’re not
alive to enjoy it.
But he went anyway.
Joe you fool. You will never get back in
time.

The last page has been ripped out of the diary

The bedside table has a small drawer here. All it contains is a bible. I'd take it
with me if I was still a religious man

The bedside table drawer is currently open. There is a suspicious looking bible
inside

The bedside table has a small drawer here. There is a suspicious looking bible
inside

A strange looking dagger was hidden inside this bible! "Within our faith,  we
will find the answer" - it all makes sense now

Downstairs Corridor

The door at the end of the corridor seems to be unlocked, but it is being
blocked from the other side by something

The door at the end of the corridor leads to the kitchen

The door on the right of the corridor leads in to another room

It appears to be a service hatch or some kind of air-conditioning duct.

The panel for this crawlspace has been pulled off and propped up
against the corridor wall. Strange

There's light streaming from under the door. I could have sworn that
I saw a silhouette walk past

Crawlspace

It's too dark to see anything in this shaft. I better not push forward without knowing
where I am going

I've tasted your soul. It is a beacon of light in a time of such darkness...

Yours is a destiny I've spent an eternity engineering...

My name is Xavier. Pay reverence to my word.

It's tight and extremely claustrophobic in this shaft. It appears to be some kind of air
conditioning or air-flow duct. Thankfully it's large enough for me to move through

This shaft takes a turn to the right further up ahead

Crawlspace

Light streams in to the crawlspace through the vent. Beyond it's haze lies another
room, but I can't seem to make anything out from here

The only source of light in this restrictive area is the vent straight ahead.

The vent is fastened to the wall too tightly to remove the screws with my fingers.

I've used the screwdriver to remove the screw from this part of the vent

Aah - this plank propped up against the door would explain why I couldn't get to
this room from the hallway

A bloodied gun lies on the table next to this corpse. It appears to be the weapon he
used to take his own life. The gun is loaded with 5 bullets

Kitchen

The body of a man is slumped over the table. From here it looks like a self
inflicted gun wound did the damage

This window looks out to the North. There's not much to see with exception to
the numerous rotting animal carcasses littering the field

The door leads outside and to the back of this place. Things probably won't be
any safer outside than it is in here

It's just the kitchen sink. There's nothing special in it from the looks of it.

The overhead lights used to be electrical, but have since been converted to house
small candles since the grid went out I presume

This urn is filled with what I assume to be the ashes of a former resident here.
"Charles" is engraved on it's exterior

This looks like the door to the hallway. I can't use it at the moment, as it seems to
be wedged solid against a wooden plank

This doors leads to the hallway. Now the plank has been removed, I should be
able to come and go as I please

There appears to be a handwritten note on some old bloodied up paper. It's
probably the obligatory suicide note left by this man before he took his own life

14th June
It is done. God may not exist, and if he
does, he's turned his back on my family. Left
us to an unimaginable fate. But I have
cheated him. I did what had to be done - to
save my family from the same fate as the
Colby's, and no doubt the Jackson's.
The Exmortis may have claimed everyone
around us, but I have spared my family the
terror and terrible pain.
I had been up most of the night. After
making love to Anna for the last time, I left
her sleeping in bed so I could stand watch at
the window eyeing the approaching clouds.
I knew they were coming for us. The distant
sound of panicked air horns filled the night
sky. It wasn't going to be long before they
would be on our front door step.
I decided then and there. The first sign of

light, I would take my beautiful wife and our
three children's life before they could.
At 5.30am I kissed Anna for the final time.
She awoke with a smile, but when she spied
the gun in my hands she stood bolt upright,
but she was too late.
I moved to the kid's bedroom to only find
Daniel still asleep. I ran my fingers through
his soft brown hair before shooting him once
in the head.
I moved towards the end room before I
spotted Claire standing at the window - in
some kind of trance watching the clouds. I
took aim and before she could even react, I
sprayed her blood on her old bedroom wall.
Zoe - my little Zoe. It pained me the most to
do this to her. I found her cowered in a
corner of the bathroom crying her little blue
eyes out. I swung open the door and when
she saw it was me, she lit up like a christmas

tree. She cried and flung her arms around
my legs asking what was happening. She
had thought the Exmortis had finally come
for her. I told her not to worry and that she
should wash her hands.
When she turned back for the sink, that is
when I shot her. She slumped to the ground,
but she was still breathing. No! I couldn't let
her suffer! I dragged her to the bathtub and
shot her again and again. My poor little
Zoe let out her last breath and her last tear.
I slumped in to the corner and wept. I have
lost everything and though I did what was
necessary, I am surely damned for eternity -
four innocents dead by my gun.
I moved Zoe and Claire in with their brother
and covered them with a sheet. I couldn't
bare to see them like that any more.
I sit here now in the kitchen writing my last
entry. This is it. I hear air horns blazing all

around me now. The clouds are right on top
of my house. I can hear screams echoing
across the land... not all of them are human. I
never dreamed the end would come like this.
I can see a car coming over the hill in the
distance. My God! It's Joe! He's still alive!
But it makes no difference. Something has
just battered open my front door. I can hear
them coming for me. I have no time left.
I've just barricaded the kitchen door. It
should buy me enough time to take the final
step.
I'm sorry Joe. If you read this and you
happen to survive this day, please
understand what I have done. The rest of
this diary sits in the cupboard next to my
bed. I hope you can forgive me, for it is now
my time to embrace oblivion.
I love you Anna, Zoe, Daniel and Claire.

Fuck - that poor bastard had his eyes, arms, legs and heart ripped from him. Only
the Exmortis are capable of this kind of cruelty.

Living Room

The set of shelves are littered with ornaments and various fine dining implements
left by the former occupants of this house.

This lamp used to serve a purpose, but now it is nothing but a mere  reminder of a
life and a luxury that I once had.

Flashes of lightning and claps of thunder still shake the baren landscape seen
through this curtain.

I wonder to myself, what is more ghastly - the site of this poor soul hanging here or
the crimson sky I can see through this window?

The beam in the center of the room that the man hangs from doesn't even seem to
be bowing slightly from the weight of his lifeless torso.

A large amountof this man's blood pools beneath his lifeless hanging form. I curse
under my breath at the Exmortis for their inhuman brutality.

From the looks of the blood splatter on this chair, I assume that this poor soul was
strung up before he was mutilated.

One of those Soduko puzzles sits on the table here. They used to be all the
rage, but I never really got hooked. 3 inner squares of the puzzle are highlighted

erase entries

That looks pretty good to me! Not bad for an amateur, if I do say so myself!

The door to the cellar is currently closed. It appears to be currently locked tight

The door to the cellar is currently open

The door to the cellar is currently closed. This key I have fits perfectly in to it's
lock.

House Rear

The rear of this place looks as torn up as the front does. One hell of a horde of
creatures must have torn this place up in a frenzy recently

The darkness of the cellar sends a chill up my spine. There's a set of stairs that
lead down in to the shadows

The set of stairs lead back up to the grisly scene in the kitchen

Cellar

A battery powered CB Radio sits on a table against the wall

It's a pile of cardboard boxes filled with clothing, heirlooms and other generally
uniteresting items. Someone was preparing to spend a lot of time down here

A pile of old and tattered books sits both on the floor and on the table to my right.
There's nothing much of interest in here from a quick glance through their spines

Another cardboard box lies open to my right. This one is filled with cables and various
electronic devices. All of these are useless to me unless the power is magically restored

The large polymer bottle on the ground here is empty, but from the smell of it, it
probably once was filled with petroleum

A hot water tank and a gas cylinder sit at the far end of the cellar. Unfortunately a warm
shower is out of the question, as both units are no longer functional

Nice foundation work! I'm glad I forked out the dollars to have my old house done by
professionals. Ha! Not that it really matters much now

Pipes of all sizes run rather unelegantly along the roof here. It looks like some unplanned
additions to the amenities have been made over time

These books look much older than the others piles scattered around this room. Wait...
quite a few of these are authored by a familiar name. Xavier. Xavier Rehayem

Another stack of books sit on the table to my right. A lot of these are old but blank
and bound by leather.

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24

Vetus Hostillis Exmortis
Xavier Rehayem
C. 1902

My Dear Reader,
Many years have passed since I cast my
thoughts to the memories of my demons. For
my story is one of captive torment. Years of
tortured labour to stay one step ahead of the
constant threat of lunacy.
Indeed I pain to recall the torment endured
for those years around the end of my young
daughter Gwen’s life. For she was lost to my
blade – and it pains me deeply however as
much as my hand was forced by ‘them’
My captors – yes - the demons that haunted
my house. The possession of my poor
daughter – they turned her in to a puppet.
Held her soul for ransom in return for the
translation of the text titled “The Book of
Exmortis”. Of course I did as they wanted,
however I fear that such work will come with

dire consequences – if not for I, then
certainly for mankind.
When they returned her too me for a mere
minute only to take her away from me
again, I realised that Gwen was gone and
never to return. I suppose in a way, I wasn’t
killing my daughter – I was killing the
demons that took hold of her.
I digress. My purpose for penning this text is
not to alleviate the pained memories I carry
with me, nor is it to gain unwarranted
sympathy for my eternal plight. I ultimately
utilise this medium to serve a dire warning to
whatever years of humanity we as a species
have left on this Earth.
An unspeakable evil resides in the hills not
half a day’s trek from my current abode here
in Lochear Fields. I have witnessed first

hand the cruelty of the entities I have come to
know as the Exmortis.
I can only further elaborate on the threat
these beings pose upon humanity, once I
have summarised the nature of the beast. To
understand the history of one’s enemy is to be
one step closer to salvation.

The following is a summation of “The Book
of Exmortis”
The Ancient Dominion War
In a time before life and light, corporeal
beings did roam our lands ruling over
those smaller and less powerful sentients.
These fiends of great power and might
were many in numbers but their greed to
exert their dominion over others saw
these lands bathed in the permanent blood
stained hue of war. Many Ancients and
lesser sentients were slaughtered in the
resulting conflicts – eventually only three
ruling beings remained.
The Merciless Kfafta
Lord Kfafta held rule over a vast army of
sentients, having single handily delivered
the death blow to the majority of
opposing Ancients. His power was only
exceeded by his hunger for total control
and the effective purging of his enemies.

The Manipulator Vlaew
While Lord Vlaew’s armies were by no
means comparable in size to his
opponents, they fought with a great
ferocity and unwavering loyalty to his
rule. It was the belief that he had a gift of
influence over others that made it almost
impossible to remove oneself from his
service. He was considered the general’s
general.
The Tactician Azrael
Lord Azrael’s armies were slightly
smaller than those of Kfafta and he was in
no manner as influential as his brother
Vlaew; however he was created as a ruler
and a master tactician. If there was a way
of turning the tide of victory against an
aggressor, Azrael would carry it out
effectively.
The age old war continued to rage on
between the three remaining Ancients, but
the tide had turned in a final assault on
Vlaew’s loyal armies. Azrael being the
master tactician had realised that the

inevitable victory here leading to the
eventual confrontation with Kfafta’s
forces would result in defeat. Kfafta’s
armies were numerous and the only way
for him to be defeated would be to work
with Vlaew against the greater enemy.
In the wake of the destruction of Vlaew’s
last bastion, Azrael had his brother
captured but instead of disposing of him
he asked of him to lead their consolidated
armies against the mighty forces of
Kfafta. Vlaew had no choice but to agree,
and lead Azrael’s armies he did.
It was the bloodiest battle to have ever
been fought and eventually Lord Vlaew
plunged his sword deep in to the heart of
Kfafta. His life force stolen from him,
Kfafta crumbled and perished. Vlaew had
won complete control of the Earth realm
for Azrael to rule over.
However Lord Azrael had learnt from the
history of Ancients before him and had
decided to have Vlaew destroyed before

he could carry out the inevitable
treacherous challenge to his rule. But
what he did not count on was the extent of
Vlaew’s influence on his armies.
Azrael was soon deposed from his throne
and Vlaew destroyed his corporeal form
to assume control of his new consolidated
dominion.
Emergence of the Exmortis
Over many millennia Lord Vlaew ruled
with an iron fist over all sentients. None
would dare oppose his word, but in time
his power of influence diminished and a
faction of lesser beings had his corporeal
form destroyed and his ethereal form
banished to roam the lands forever as an
earth-bound entity.
Vlaew diminished greatly in power and
was doomed to be unable to physically
affect the world around him. However he
still had many followers to which he
spiritually combined his life force when

they too were stripped of their corporeal
form. The legion of Exmortis was born
and over the course of millions of years
did it grow stronger and work towards
regaining the power of influence and
totalitarian control of the Earth realm.
The Soul Bearers
Over the millions of years following
Vlaew’s removal, the Earth took on a
different look. The grounds turned green
and lush with vegetation, while the sky
was no longer stained with the blood of
the Ancient Dominion War. Strange
beasts appeared on the lands and in the
oceans, but the most significant of these
creatures to emerge was man. For it
seemed that these fragile beings possessed
a gift. It was a gift that would grant them
with great power over the roaming
malevolent demons and spirits of the
ancient world.
Man was born with a soul.

Over many thousands of years man
destroyed the remaining evil Earth realm
sentients and entities. The scores of
entities that had survived the Earth’s
metamorphosis had been destroyed
forever.
But unbeknownst to man, the powerful
Exmortis laid dormant, surviving through
their strength in numbers and revelling in
the wisdom of their Ancient leader, Lord
Vlaew.
The Hand of Death
The blood of five innocent soul bearers,
marked with the symbols of the Ancient
Vlaew has the power to bridge the gap
between the ethereal plain of existence
and the Earth as dominated by man and
beast today.
The influenced man shall become the
hand; his soul the pathway and the source
of strength for the demonic horde.

The Book of Exmortis in its original
Aramaic form went on to detail the further
ritualistic orientation of the link between our
world and the spiritual plain described quite
frequently as the Ancient Land. I dare not
put pen to paper again for the reproduction
of the incantation of the hand for fear of my
tainted soul.
Following the tragedy that was my daughter
Gwen, I was felt compelled to continue my
work looking for an answer to this evil. I
spent day after day translating more and
more ancient occult texts pertaining to the
dark arts which surround these entities. For
years I worked through each book of the
archaic collection until I came across a
precious find.
Imagine my surprise when I located a text
which could lead to the downfall of the

dominion of Exmortis. It was a text that I
dared not translate whilst in the captivity of
that isolated abode for fear of exposing to
them my knowledge of this script titled
“Vetus Adversarius.” Translated: “The
Ancient Adversary”
Over time I worked to shake their attention,
when finally I broke free. I fled the
wilderness and returned to civilisation
eventually relocating here to a beautiful
Lochear Fields homestead.
It was here that I began to unravel the work
I was forced to complete for the demonic
Exmortis. I had managed to escape with the
one text that could aid in my pursuit to right
the wrong that I had been an integral part
of.
Within the pages of the Vetus Adversarius I

had discovered a great many things. Most
important of all is that the source of the
demon’s power was also their weakness. The
man who will become the Hand – his soul is
the path between the spirit world and our
own. Sever the hand – and the link is
broken.
From Vetus Adversarius:

the door was unlocked by the blood of five
protected by fiends once dead now alive
circled by blood from the dark ancient rite
the mortal man makes the ultimate sacrifice
a weapon of fire takes a fifth for its own
creating a path to where the dark spirits roam
his soul will pass through the ethereal gate
beyond it lies his god-given fate
a dagger of faith shall sever the hand
mortally pierced by the soul bearing man
the light of the path cut off from the land
reducing the scourge to fire, ash and sand

For many years I have studied this passage
from every possible angle. I have noted that
the blood of five is once again prominent in
creating the link between our physical world
and the spirit realm.
But what of this “mortal man’s” ultimate
sacrifice? What of this dagger that the
passage speaks of? And who is this man that
the script references?
I can not answer these questions, but I am
certain all will become clear when the time is
right. All I can do is make available the tools
required for our saviour to rid the land of this
plague when it inevitably comes to be. I
know now that this is my purpose in what
little years of life I have remaining.
Now more than ever, I believe that within
our faith, we will find the answer.

The Cirle of Life - portal to the spirit realm by
an act of ultimate sacrifice involving the use
of the "weapon of fire"

Cellar Exit

Oh shit. The Exmortis are getting closer. I don't have much time! I better get
better get back in the house and figure out where to go from there quickly!

Xavier's Room

Dry blood stains the floor in a circular pattern around the chair. Strange
symbols sit at equidistant points around the circle. This must be the portal

A wooden chair sits in the middle of the ceremonial circle. I guess I am supposed
to sit here - but what am I supposed to do? What is this sacrifice I have to make?

Sacrifice is written in blood on the wall. What is this sacrifice I have to make?
I don't have much time to figure it out

"A weapon of fire" - this gun has taken 4 innocent lives. Oh fuck. I have to take my own
life with this gun to open the portal! That's the ultimate sacrifice! I'm the 5th innocent!

Do I pull the trigger on myself? I can hear the Exmortis now. They know I am here.
At least this way I go out my own way. I never thought it would end like this...

Dominion

This is amazing. Never could I have imagined that a world such as this existed. There
is just empty space as far as the eye can see. I can't imagine spending eternity here

It appears to be some kind of beacon floating in this strange netherworld. There is
a familiar looking ring of synbols orbiting around it's axis

It's another strange beacon drifting in the distance. These bouys need to be
powered up and linked together before I can move onwards.

It's another strange beacon drifting in the distance. These bouys need to be
powered up and linked together before I can move onwards.

Spirit Realm

This is the doorway back to the Earth Realm. So this is how the Exmortis are
recorporealising and flooding across the planet! Well - here goes nothing!

The symbols mean "What was", "what is", "what will be".The last two read "Ancient
Dominion." I don't know how I can read them - I just can. Maybe it's this place

The final two beacons float like bouys drifting in the swell of the oceans I know so
well. Beyond this point lies my world. Earth. Or what is left of it, I guess

Tunnel

Fuck me! What a trip! I don't know where I am, but I've somehow regained my physical
form. The hair on my neck is standing on end. This place feels inheritantly evil

A long dead corpse is slumped up against the wall. Empty shell casings rest in his lap.
It must have been one hell of a last stand. What a way to go

A box half full with bullets sit next to the corpse. It appears that they are suitable for
use in my gun. I better reload in case I run in to trouble down here

The tunnel behind me appears to have recently fallen victim to a cave-in. My only way
out of here is to push ahead through this archway

Hand of Exmortis

This has got to be the Hand of Exmortis! Bullets don't seem to affect him.
Everything I have read refers to the ceremonial dagger I am carrying

This has got to be the Hand of Exmortis! All I have to do now is use this
dagger and this will all be over... I hope

The Aftermath

The walls of this tunnel have been bathed in numerous degrees by blood and gore

Human remains are scattered throughout the tunnel on both sides. I don't know
how they got here, but it must have been one hell of a slaughter

The tunnel seems to stretch on forever in to the darkness.  But I have nothing left to
fear. I've finished what I came here to do. and now I venture onwards in to the unknown

Another tunnel stretches off in to the darkness ahead. I have no idea where I am,
and no known way of telling how long this tunnel systems goes for

A set of cement-rock steps lead upwards over the crest. I feel a very faint breeze
against my skin. I must be on the right path to getting out of wherever here is

The last set of stairs welcome me with a stronger breeze flowing from the direction I
am headed in.

A very faint trace of light creeps over the crest here. I think I'm close to getting out
of here finally!

Tunnel Exit

I've finally found the exit, but a familiar figure blocks the doorway. It suddenly occurs to
me that this is the entity I spoke to in the church. I've got so many questions for him

Aah, Mr. Hanny! How good it is to see you again. Congratulations are definitely in order.
You have accomplished something the combined forces of humanity could not!

I must admit, when we last met in the church, I was unsure if you were the right person for the job. However it
seems my faith in you wasn't misplaced afterall. Your actions have paved the way for a prosperous new age!

Which reminds me, I must also remember to thank Xavier for his role in this. How is he anyway? Still
moaning about losing his little whore of a daughter?

You Soul Bearers - so complicated, yet once again I find myself surprised in the ease of which your kind
can be manipulated. Much easier than my former brethren within the Exmortis!

Mmmm - why the look of surprise? Surely you must have had some suspicions that I - Lord Vlaew - was
the one who set you upon this path!

Come now, child. My fellow Exmortis deposed me as their leader many eons ago. Wouldn't it be rather
unwise to put myself in a position for the same inevitable treachery to take place?

Only now do you realise I needed you to remove my enemies & clear the path for my return to rule over a
world which has always been rightfully mine. And it certainly seems that you came through for me with
flying colours

So Mr. Hannay, for your role in this, I commend you. For your part in this, I applaud you.
And for your help in this, I grant you a gift...

created by:
Ben Leffler

music and sounds by:
Circadian Rhythms

created as a
Leffler Web Design
project

created with:
Adobe Photoshop CS2

created with:
Adobe Flash Professional 8

created with:
Adobe Audition 1.5

created with:
Image-Line Fruity Studio 5

special thanks to:

Sarah Geeson, Jesse Woo and Akira

Graeme from Lazylaces.com

Jay from Jayisgames.com

Newgrounds.com
for supporting the independent flash design community

www.lefflerwebdesign.cjb.net

ActionScript [AS1/AS2]

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Symbol 50 Button
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Symbol 314 MovieClip Frame 1
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on (release) { if (carkeys == 1) { gotoAndPlay (6097); } }
Symbol 542 MovieClip Frame 1
var coathangerLocal2 = _root.coathanger; if (coathangerLocal2 == 0) { gotoAndPlay (2); } if (coathangerLocal2 == 1) { gotoAndStop (4); }
Symbol 542 MovieClip Frame 3
carkeyshuh = _root.carkeys; if (carkeyshuh == 1) { gotoAndStop (4); } else { gotoAndPlay (2); }
Symbol 542 MovieClip Frame 4
stop();
Symbol 544 Button
on (release) { coathanger = 1; }
Symbol 548 MovieClip Frame 1
var carkeysLocal2 = _root.carkeys; var coathangerLocal4 = _root.coathanger; if ((coathangerLocal4 == 1) && (carkeysLocal2 == 0)) { gotoAndPlay (3); } if ((coathangerLocal4 == 1) && (carkeysLocal2 == 1)) { gotoAndStop (5); }
Symbol 548 MovieClip Frame 2
gotoAndPlay (1);
Symbol 548 MovieClip Frame 3
var carkeysLocal2 = _root.carkeys; if (carkeysLocal2 == 1) { gotoAndStop (5); }
Symbol 548 MovieClip Frame 4
gotoAndPlay (3);
Symbol 548 MovieClip Frame 5
stop();
Symbol 550 Button
on (release) { if (coathanger == 1) { carkeys = 1; } }
Symbol 553 MovieClip Frame 10
stop();
Symbol 556 MovieClip Frame 1
var carkeysLocal = _root.carkeys; if (carkeysLocal == 1) { gotoAndPlay (3); }
Symbol 556 MovieClip Frame 2
gotoAndPlay (1);
Symbol 556 MovieClip Frame 51
stop();
Symbol 560 MovieClip Frame 10
stop();
Symbol 563 MovieClip Frame 1
var coathangerLocal5 = _root.coathanger; if (coathangerLocal5 == 1) { gotoAndPlay (3); }
Symbol 563 MovieClip Frame 2
gotoAndPlay (1);
Symbol 563 MovieClip Frame 51
stop();
Symbol 565 MovieClip Frame 250
_parent.gotoAndPlay(3);
Symbol 568 MovieClip Frame 38
stop();
Symbol 571 Button
on (release) { confessional = 1; book1 = 1; carkeys = 0; coathanger = 0; gotoAndStop (2916); }
Symbol 593 Button
on (release) { gotoAndPlay (6292); }
Symbol 604 Button
on (release) { if (paintingflag == 0) { paintingflag = 1; gotoAndPlay (6370); } else if (paintingflag >= 1) { paintingflag = 2; gotoAndPlay (6402); } }
Symbol 607 Button
on (release) { if (paintingflag != 2) { paintingflag++; } gotoAndPlay (6434); }
Symbol 610 Button
on (release) { if (paintingflag == 0) { paintingflag = 1; } if (paintingflag == 1) { paintingflag = 2; } gotoAndPlay (6874); }
Symbol 613 Button
on (release) { painting = 1; }
Symbol 619 Button
on (release) { _root.painting = 0; }
Symbol 620 Button
on (release) { _root.painting = 0; }
Symbol 621 MovieClip Frame 1
var paintingLocal = _root.painting; var paintingflagLocal = _root.paintingflag; if ((paintingLocal == 1) && (paintingflagLocal == 0)) { gotoAndPlay (3); } if ((paintingLocal == 1) && (paintingflagLocal >= 1)) { gotoAndPlay (22); }
Symbol 621 MovieClip Frame 2
gotoAndPlay (1);
Symbol 621 MovieClip Frame 20
var paintingLocal = _root.painting; if (paintingLocal == 0) { gotoAndPlay (1); }
Symbol 621 MovieClip Frame 21
gotoAndPlay (20);
Symbol 621 MovieClip Frame 39
var paintingLocal = _root.painting; if (paintingLocal == 0) { gotoAndPlay (1); }
Symbol 621 MovieClip Frame 40
gotoAndPlay (20);
Symbol 624 Button
on (release) { painting = 1; }
Symbol 626 Button
on (release) { painting = 1; }
Symbol 644 Button
on (release) { gotoAndPlay (1); }
Symbol 648 Button
on (release) { _root.toolbox = 1; }
Symbol 653 Button
on (release) { gotoAndPlay (7); }
Symbol 657 Button
on (release) { _root.toolbox = 0; }
Symbol 659 Button
on (release) { gotoAndPlay (53); }
Symbol 672 Button
on (release) { if (_root.padlockC == 9) { _root.padlockC = 0; } else { _root.padlockC = _root.padlockC + 1; } }
Symbol 673 Button
on (release) { if (_root.padlockB == 9) { _root.padlockB = 0; } else { _root.padlockB = _root.padlockB + 1; } }
Symbol 674 Button
on (release) { if (_root.padlockA == 9) { _root.padlockA = 0; } else { _root.padlockA = _root.padlockA + 1; } }
Symbol 680 MovieClip Frame 1
if (((_root.padlockA == 8) && (_root.padlockB == 3)) && (_root.padlockC == 1)) { _root.padlock = 2; } else { _root.padlock = 0; } if (_root.padlock == 2) { gotoAndPlay (3); }
Symbol 680 MovieClip Frame 2
gotoAndPlay (1);
Symbol 680 MovieClip Frame 55
_root.padlock = 1; stop();
Symbol 681 Button
on (release) { gotoAndPlay (51); }
Symbol 682 MovieClip Frame 1
if (_root.padlock == 0) { gotoAndPlay (51); } if (((_root.toolbox == 1) && (_root.invscrewdriver == 0)) && (_root.screwdriveron == 1)) { gotoAndPlay (3); } if (((_root.toolbox == 1) && (_root.invscrewdriver == 0)) && (_root.screwdriveron == 0)) { gotoAndPlay (5); } if ((_root.toolbox == 1) && (_root.invscrewdriver == 1)) { gotoAndPlay (5); }
Symbol 682 MovieClip Frame 2
gotoAndPlay (1);
Symbol 682 MovieClip Frame 3
if (_root.toolbox == 0) { gotoAndPlay (1); }
Symbol 682 MovieClip Frame 4
gotoAndPlay (3);
Symbol 682 MovieClip Frame 5
if (_root.toolbox == 0) { gotoAndPlay (1); }
Symbol 682 MovieClip Frame 6
gotoAndPlay (5);
Symbol 682 MovieClip Frame 50
_root.invscrewdriver = 1; if (_root.inv01 == "") { _root.inv01 = "screwdriver"; } else if (_root.inv02 == "") { _root.inv02 = "screwdriver"; } else if (_root.inv03 == "") { _root.inv03 = "screwdriver"; } else if (_root.inv04 == "") { _root.inv04 = "screwdriver"; } else if (_root.inv05 == "") { _root.inv05 = "screwdriver"; } gotoAndPlay (5);
Symbol 682 MovieClip Frame 52
stop();
Symbol 682 MovieClip Frame 64
if (_root.padlock == 1) { gotoAndPlay (1); }
Symbol 682 MovieClip Frame 65
gotoAndPlay (64);
Symbol 686 Button
on (release) { gotoAndPlay (6292); }
Symbol 695 MovieClip Frame 20
gotoAndPlay (1);
Symbol 713 MovieClip Frame 10
gotoAndPlay (1);
Symbol 715 MovieClip Frame 1
var hallwayLocal = _root.hallway; var counter = 0; if ((hallwayLocal == 1) && (_root.invdagger == 0)) { gotoAndPlay (145); } if ((((hallwayLocal == 1) && (_root.invdagger == 1)) && (_root.xavierspeak2 == 0)) && (_root.invgun == 1)) { gotoAndPlay (150); } if ((((hallwayLocal == 1) && (_root.invdagger == 1)) && (_root.xavierspeak2 == 1)) && (_root.invgun == 1)) { gotoAndPlay (150); } if (((hallwayLocal == 1) && (_root.invdagger == 1)) && (_root.invgun == 0)) { gotoAndPlay (145); }
Symbol 715 MovieClip Frame 2
counter = counter + 1;
Symbol 715 MovieClip Frame 3
if (counter >= 30) { gotoAndPlay (4); } else { gotoAndPlay (2); }
Symbol 715 MovieClip Frame 146
stop();
Symbol 715 MovieClip Frame 150
if ((((hallwayLocal == 1) && (_root.invdagger == 1)) && (_root.xavierspeak2 == 1)) && (_root.invgun == 1)) { gotoAndStop (224); }
Symbol 715 MovieClip Frame 223
_root.xavierspeak2 = 1;
Symbol 715 MovieClip Frame 224
stop();
Symbol 719 Button
on (release) { doorchoice = 1; gotoAndPlay (6645); }
Symbol 722 Button
on (release) { doorchoice = 2; gotoAndPlay (6645); }
Symbol 725 Button
on (release) { doorchoice = 3; gotoAndPlay (6645); }
Symbol 728 Button
on (release) { doorchoice = 4; gotoAndPlay (6645); }
Symbol 737 Button
on (release) { gotoAndPlay (6665); }
Symbol 740 MovieClip Frame 1
if (_root.invdagger == 1) { gotoAndStop (3); }
Symbol 740 MovieClip Frame 2
gotoAndPlay (1);
Symbol 740 MovieClip Frame 3
stop();
Symbol 741 Button
on (release) { if ((_root.invdagger == 1) && (_root.invgun == 1)) { gotoAndPlay (6695); } }
Symbol 752 Button
on (release) { _root.lightertrigger = 1; if (_root.inv01 == "") { _root.inv01 = "zippo"; } else if (_root.inv02 == "") { _root.inv02 = "zippo"; } else if (_root.inv03 == "") { _root.inv03 = "zippo"; } else if (_root.inv04 == "") { _root.inv04 = "zippo"; } else if (_root.inv05 == "") { _root.inv05 = "zippo"; } }
Symbol 753 MovieClip Frame 1
if (_root.invzippo == 1) { gotoAndStop (59); } else if (_root.lightertrigger == 1) { gotoAndPlay (12); }
Symbol 753 MovieClip Frame 10
if (_root.invzippo == 1) { gotoAndStop (59); } else if (_root.lightertrigger == 1) { gotoAndPlay (12); }
Symbol 753 MovieClip Frame 11
gotoAndPlay (10);
Symbol 753 MovieClip Frame 58
_root.invzippo = 1;
Symbol 753 MovieClip Frame 59
stop();
Symbol 764 Button
on (release) { gotoAndPlay (6445); }
Symbol 766 Button
on (release) { gotoAndPlay (6445); }
Symbol 771 MovieClip Frame 465
gotoAndPlay (1);
Symbol 787 MovieClip Frame 3
stop();
Symbol 789 Button
on (release) { gotoAndPlay (3); }
Symbol 795 Button
on (release) { gotoAndPlay (14); }
Symbol 802 Button
on (release) { gotoAndPlay (4); }
Symbol 803 MovieClip Frame 1
var curtainLocal = _root.showercurtain; if (curtainLocal == 1) { gotoAndStop (12); } else if (curtainLocal == 2) { gotoAndStop (22); }
Symbol 803 MovieClip Frame 2
stop();
Symbol 803 MovieClip Frame 12
_root.showercurtain = 1; stop();
Symbol 803 MovieClip Frame 22
_root.showercurtain = 2; stop();
Symbol 803 MovieClip Frame 100
stop();
Symbol 807 MovieClip Frame 120
gotoAndPlay (1);
Symbol 819 MovieClip Frame 3
stop();
Symbol 834 MovieClip Frame 620
gotoAndPlay (1);
Symbol 851 Button
on (release) { gotoAndPlay (6851); }
Symbol 859 Button
on (release) { gotoAndPlay (3); }
Symbol 860 MovieClip Frame 1
if (_root.invkey1 == 1) { gotoAndStop (45); }
Symbol 860 MovieClip Frame 2
gotoAndPlay (1);
Symbol 860 MovieClip Frame 44
_root.invkey1 = 1; if (_root.inv01 == "") { _root.inv01 = "key1"; } else if (_root.inv02 == "") { _root.inv02 = "key1"; } else if (_root.inv03 == "") { _root.inv03 = "key1"; } else if (_root.inv04 == "") { _root.inv04 = "key1"; } else if (_root.inv05 == "") { _root.inv05 = "key1"; }
Symbol 860 MovieClip Frame 45
stop();
Symbol 867 Button
on (release) { clip = 1; }
Symbol 870 Button
on (release) { clip = 2; }
Symbol 873 Button
on (release) { clip = 3; }
Symbol 876 Button
on (release) { clip = 4; }
Symbol 879 Button
on (release) { clip = 5; }
Symbol 882 Button
on (release) { clip = 6; }
Symbol 885 Button
on (release) { clip = 7; }
Symbol 888 Button
on (release) { clip = 8; }
Symbol 891 Button
on (release) { clip = 9; }
Symbol 894 Button
on (release) { clip = 10; }
Symbol 897 Button
on (release) { clip = 11; }
Symbol 907 Button
on (release) { gotoAndPlay (6779); }
Symbol 909 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 913 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 917 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 921 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 925 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 929 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 933 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 937 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 941 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 945 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 949 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 953 Button
on (release) { _root.clip = 0; gotoAndPlay (1); }
Symbol 954 MovieClip Frame 1
if (_root.clip == 1) { gotoAndPlay (5); } if (_root.clip == 2) { gotoAndPlay (15); } if (_root.clip == 3) { gotoAndPlay (25); } if (_root.clip == 4) { gotoAndPlay (35); } if (_root.clip == 5) { gotoAndPlay (45); } if (_root.clip == 6) { gotoAndPlay (55); } if (_root.clip == 7) { gotoAndPlay (65); } if (_root.clip == 8) { gotoAndPlay (75); } if (_root.clip == 9) { gotoAndPlay (85); } if (_root.clip == 10) { gotoAndPlay (95); } if (_root.clip == 11) { gotoAndPlay (105); }
Symbol 954 MovieClip Frame 2
gotoAndPlay (1);
Symbol 954 MovieClip Frame 14
stop();
Symbol 954 MovieClip Frame 24
stop();
Symbol 954 MovieClip Frame 34
stop();
Symbol 954 MovieClip Frame 44
stop();
Symbol 954 MovieClip Frame 54
stop();
Symbol 954 MovieClip Frame 64
stop();
Symbol 954 MovieClip Frame 74
stop();
Symbol 954 MovieClip Frame 84
stop();
Symbol 954 MovieClip Frame 94
stop();
Symbol 954 MovieClip Frame 104
stop();
Symbol 954 MovieClip Frame 114
stop();
Symbol 960 Button
on (release) { if (bedroomcupboard == 0) { bedroomcupboard = 1; } else { bedroomcupboard = 0; } }
Symbol 980 Button
on (release) { _root.bedroomcupboard = 0; }
Symbol 983 Button
on (release) { _root.bedroomdiaryactivate = 1; }
Symbol 988 Button
on (release) { nextFrame(); }
Symbol 989 Button
on (release) { _root.bedroomdiaryactivate = 0; gotoAndPlay (1); }
Symbol 995 Button
on (release) { prevFrame(); }
Symbol 996 Button
on (release) { nextFrame(); }
Symbol 1045 MovieClip Frame 1
if (_root.bedroomdiaryactivate == 1) { gotoAndPlay (3); }
Symbol 1045 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1045 MovieClip Frame 20
stop();
Symbol 1045 MovieClip Frame 21
stop();
Symbol 1045 MovieClip Frame 22
stop();
Symbol 1045 MovieClip Frame 23
stop();
Symbol 1045 MovieClip Frame 24
stop();
Symbol 1045 MovieClip Frame 25
stop();
Symbol 1045 MovieClip Frame 26
stop();
Symbol 1045 MovieClip Frame 27
stop();
Symbol 1045 MovieClip Frame 28
stop();
Symbol 1045 MovieClip Frame 29
stop();
Symbol 1045 MovieClip Frame 30
stop();
Symbol 1045 MovieClip Frame 31
stop();
Symbol 1045 MovieClip Frame 32
stop();
Symbol 1045 MovieClip Frame 33
stop();
Symbol 1045 MovieClip Frame 34
stop();
Symbol 1045 MovieClip Frame 35
stop();
Symbol 1045 MovieClip Frame 36
stop();
Symbol 1045 MovieClip Frame 37
stop();
Symbol 1045 MovieClip Frame 38
stop();
Symbol 1045 MovieClip Frame 39
stop();
Symbol 1045 MovieClip Frame 40
stop();
Symbol 1045 MovieClip Frame 41
stop();
Symbol 1045 MovieClip Frame 42
stop();
Symbol 1045 MovieClip Frame 43
stop();
Symbol 1045 MovieClip Frame 44
stop();
Symbol 1046 MovieClip Frame 1
if (_root.bedroomcupboard == 1) { gotoAndPlay (3); }
Symbol 1046 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1046 MovieClip Frame 3
if (_root.bedroomcupboard == 0) { gotoAndPlay (1); }
Symbol 1046 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1054 Button
on (release) { if (_root.invdagger == 1) { _root.bedroomdrawer = 0; gotoAndPlay (5); } else { gotoAndPlay (7); } }
Symbol 1057 Button
on (release) { _root.bedroomdrawer = 1; }
Symbol 1060 Button
on (release) { gotoAndPlay (3); }
Symbol 1062 Button
on (release) { nextFrame(); }
Symbol 1068 Button
on (release) { gotoAndPlay (32); }
Symbol 1070 MovieClip Frame 1
if (_root.bedroomdiaryactivate == 1) { gotoAndPlay (72); } if ((_root.xaviersbook == 1) && (_root.bedroomdrawer == 1)) { gotoAndPlay (3); } if ((_root.xaviersbook == 1) && (_root.bedroomdrawer == 0)) { gotoAndPlay (5); }
Symbol 1070 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1070 MovieClip Frame 3
if (_root.bedroomdiaryactivate == 1) { gotoAndPlay (72); } if (_root.bedroomdrawer == 0) { gotoAndPlay (5); }
Symbol 1070 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1070 MovieClip Frame 5
if (_root.bedroomdiaryactivate == 1) { gotoAndPlay (72); } if (_root.bedroomdrawer == 1) { gotoAndPlay (3); }
Symbol 1070 MovieClip Frame 6
gotoAndPlay (5);
Symbol 1070 MovieClip Frame 30
stop();
Symbol 1070 MovieClip Frame 70
_root.invdagger = 1; if (_root.inv01 == "") { _root.inv01 = "dagger"; } else if (_root.inv02 == "") { _root.inv02 = "dagger"; } else if (_root.inv03 == "") { _root.inv03 = "dagger"; } else if (_root.inv04 == "") { _root.inv04 = "dagger"; } else if (_root.inv05 == "") { _root.inv05 = "dagger"; }
Symbol 1070 MovieClip Frame 71
stop();
Symbol 1070 MovieClip Frame 72
if (_root.bedroomdiaryactivate == 0) { if ((_root.xaviersbook == 1) && (_root.bedroomdrawer == 1)) { gotoAndPlay (3); } if ((_root.xaviersbook == 1) && (_root.bedroomdrawer == 0)) { gotoAndPlay (5); } else { gotoAndPlay (1); } }
Symbol 1070 MovieClip Frame 73
gotoAndPlay (72);
Symbol 1078 MovieClip Frame 1
if (_root.hallwayshadow == 1) { gotoAndStop (160); }
Symbol 1078 MovieClip Frame 159
_root.hallwayshadow = 1;
Symbol 1078 MovieClip Frame 160
stop();
Symbol 1082 MovieClip Frame 1
if (_root.kitchenplank == 1) { gotoAndStop (3); }
Symbol 1082 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1082 MovieClip Frame 3
stop();
Symbol 1083 MovieClip Frame 1
if (_root.kitchenplank == 1) { gotoAndPlay (3); }
Symbol 1083 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1083 MovieClip Frame 4
stop();
Symbol 1085 Button
on (release) { if (kitchenplank == 1) { gotoAndPlay (7766); } }
Symbol 1088 Button
on (release) { gotoAndPlay (7806); }
Symbol 1091 Button
on (release) { gotoAndPlay (6899); }
Symbol 1098 Button
on (release) { gotoAndPlay (6888); }
Symbol 1100 MovieClip Frame 200
gotoAndPlay (1);
Symbol 1104 Button
on (release) { inshaft = 0; gotoAndPlay (6875); }
Symbol 1105 MovieClip Frame 1
if (_root.clickzippo == 1) { _parent.gotoAndPlay(2); }
Symbol 1105 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1119 MovieClip Frame 13
stop();
Symbol 1123 MovieClip Frame 5
gotoAndPlay (1);
Symbol 1132 Button
on (release) { gotoAndPlay (7726); }
Symbol 1141 MovieClip Frame 1
if (_root.screwTL == 1) { gotoAndPlay (3); } if (_root.screwTL == 2) { gotoAndStop (71); }
Symbol 1141 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1141 MovieClip Frame 70
_root.screwTL = 2;
Symbol 1141 MovieClip Frame 71
stop();
Symbol 1142 MovieClip Frame 1
if (_root.screwTR == 1) { gotoAndPlay (3); } if (_root.screwTR == 2) { gotoAndStop (71); }
Symbol 1142 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1142 MovieClip Frame 70
_root.screwTR = 2;
Symbol 1142 MovieClip Frame 71
stop();
Symbol 1143 MovieClip Frame 1
if (_root.screwBL == 1) { gotoAndPlay (3); } if (_root.screwBL == 2) { gotoAndStop (71); }
Symbol 1143 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1143 MovieClip Frame 70
_root.screwBL = 2;
Symbol 1143 MovieClip Frame 71
stop();
Symbol 1144 MovieClip Frame 1
if (_root.screwBR == 1) { gotoAndPlay (3); } if (_root.screwBR == 2) { gotoAndStop (71); }
Symbol 1144 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1144 MovieClip Frame 70
_root.screwBR = 2;
Symbol 1144 MovieClip Frame 71
stop();
Symbol 1147 MovieClip Frame 100
gotoAndPlay (1);
Symbol 1151 Button
on (release) { ventopen = (((screwTL + screwTR) + screwBL) + screwBR) - 7; if (ventopen == 1) { gotoAndPlay (7737); } } on (rollOver) { screwdriveron = 1; }
Symbol 1157 MovieClip Frame 1
if (_root.screwTL == 2) { gotoAndStop (3); }
Symbol 1157 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1157 MovieClip Frame 3
stop();
Symbol 1159 Button
on (release) { if ((screwTL == 0) && (invscrewdriver == 1)) { screwTL = 1; } } on (rollOver) { screwdriveron = 1; }
Symbol 1160 MovieClip Frame 1
if (_root.screwTR == 2) { gotoAndStop (3); }
Symbol 1160 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1160 MovieClip Frame 3
stop();
Symbol 1161 Button
on (release) { if ((screwTR == 0) && (invscrewdriver == 1)) { screwTR = 1; } } on (rollOver) { screwdriveron = 1; }
Symbol 1162 MovieClip Frame 1
if (_root.screwBL == 2) { gotoAndStop (3); }
Symbol 1162 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1162 MovieClip Frame 3
stop();
Symbol 1163 Button
on (release) { if ((screwBL == 0) && (invscrewdriver == 1)) { screwBL = 1; } } on (rollOver) { screwdriveron = 1; }
Symbol 1164 MovieClip Frame 1
if (_root.screwBR == 2) { gotoAndStop (3); }
Symbol 1164 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1164 MovieClip Frame 3
stop();
Symbol 1165 Button
on (release) { if ((screwBR == 0) && (invscrewdriver == 1)) { screwBR = 1; } }
Symbol 1166 Button
on (release) { gotoAndPlay (6899); }
Symbol 1174 Button
on (release) { _root.kitchenplank = 1; }
Symbol 1175 MovieClip Frame 1
if (_root.kitchenplank == 1) { gotoAndStop (3); }
Symbol 1175 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1175 MovieClip Frame 3
stop();
Symbol 1180 Button
on (release) { _root.guntrigger = 1; }
Symbol 1182 MovieClip Frame 1
if (_root.guntrigger == 1) { gotoAndPlay (3); } if (_root.guntrigger == 2) { gotoAndStop (71); }
Symbol 1182 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1182 MovieClip Frame 49
_root.guntrigger = 2; _root.invgun = 1; if (_root.inv01 == "") { _root.inv01 = "gun"; } else if (_root.inv02 == "") { _root.inv02 = "gun"; } else if (_root.inv03 == "") { _root.inv03 = "gun"; } else if (_root.inv04 == "") { _root.inv04 = "gun"; } else if (_root.inv05 == "") { _root.inv05 = "gun"; } gotoAndStop (71);
Symbol 1182 MovieClip Frame 71
stop();
Symbol 1193 Button
on (release) { gotoAndPlay (7816); }
Symbol 1205 MovieClip Frame 1
if (_root.kitchenplank == 1) { gotoAndStop (3); }
Symbol 1205 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1205 MovieClip Frame 3
stop();
Symbol 1207 Button
on (release) { if (kitchenplank == 1) { gotoAndPlay (6874); } }
Symbol 1210 Button
on (release) { kitchennote = 1; }
Symbol 1219 Button
on (release) { nextFrame(); }
Symbol 1220 Button
on (release) { _root.kitchennote = 0; gotoAndPlay (1); }
Symbol 1222 Button
on (release) { prevFrame(); }
Symbol 1225 MovieClip Frame 1
if (_root.kitchennote == 1) { gotoAndPlay (3); }
Symbol 1225 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1225 MovieClip Frame 25
stop();
Symbol 1225 MovieClip Frame 26
stop();
Symbol 1225 MovieClip Frame 27
stop();
Symbol 1225 MovieClip Frame 28
stop();
Symbol 1230 MovieClip Frame 500
gotoAndPlay (1);
Symbol 1234 MovieClip Frame 160
gotoAndPlay (1);
Symbol 1238 MovieClip Frame 1
if (_root.hangman == 1) { gotoAndStop (3); }
Symbol 1238 MovieClip Frame 2
_root.hangman = 1;
Symbol 1238 MovieClip Frame 3
stop();
Symbol 1262 Button
on (release) { sodukoopen = 1; }
Symbol 1263 Button
on (release) { gotoAndPlay (6874); }
Symbol 1314 Button
on (release) { _root.A1 = 3; _root.A2 = ""; _root.A3 = ""; _root.A4 = 1; _root.A5 = ""; _root.A6 = ""; _root.A7 = ""; _root.A8 = 5; _root.A9 = 7; _root.B1 = 5; _root.B2 = 7; _root.B3 = ""; _root.B4 = ""; _root.B5 = ""; _root.B6 = 6; _root.B7 = ""; _root.B8 = 1; _root.B9 = ""; _root.C1 = 4; _root.C2 = 9; _root.C3 = 1; _root.C4 = ""; _root.C5 = ""; _root.C6 = ""; _root.C7 = ""; _root.C8 = 8; _root.C9 = ""; _root.D1 = ""; _root.D2 = 3; _root.D3 = 2; _root.D4 = ""; _root.D5 = ""; _root.D6 = ""; _root.D7 = ""; _root.D8 = 4; _root.D9 = 8; _root.E1 = ""; _root.E2 = 5; _root.E3 = ""; _root.E4 = 2; _root.E5 = ""; _root.E6 = 7; _root.E7 = ""; _root.E8 = 9; _root.E9 = ""; _root.F1 = ""; _root.F2 = ""; _root.F3 = ""; _root.F4 = 8; _root.F5 = ""; _root.F6 = 5; _root.F7 = ""; _root.F8 = 3; _root.F9 = 2; _root.G1 = 8; _root.G2 = ""; _root.G3 = 4; _root.G4 = ""; _root.G5 = 9; _root.G6 = ""; _root.G7 = 2; _root.G8 = ""; _root.G9 = ""; _root.H1 = ""; _root.H2 = ""; _root.H3 = 5; _root.H4 = 3; _root.H5 = 8; _root.H6 = ""; _root.H7 = 1; _root.H8 = ""; _root.H9 = ""; _root.I1 = ""; _root.I2 = ""; _root.I3 = 3; _root.I4 = 1; _root.I5 = 7; _root.I6 = ""; _root.I7 = 5; _root.I8 = ""; _root.I9 = ""; _root.Agood = 0; _root.Bgood = 0; _root.Cgood = 0; _root.Dgood = 0; _root.Egood = 0; _root.Fgood = 0; _root.Ggood = 0; _root.Hgood = 0; _root.Igood = 0; }
Symbol 1315 MovieClip Frame 1
if (((((((((_root.Agood == 1) && (_root.Bgood == 1)) && (_root.Cgood == 1)) && (_root.Dgood == 1)) && (_root.Egood == 1)) && (_root.Fgood == 1)) && (_root.Ggood == 1)) && (_root.Hgood == 1)) && (_root.Igood == 1)) { gotoAndStop (3); }
Symbol 1315 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1319 MovieClip Frame 1
if (_root.sudokofinish == 1) { gotoAndStop (13); } else if (((((((((_root.Agood == 1) && (_root.Bgood == 1)) && (_root.Cgood == 1)) && (_root.Dgood == 1)) && (_root.Egood == 1)) && (_root.Fgood == 1)) && (_root.Ggood == 1)) && (_root.Hgood == 1)) && (_root.Igood == 1)) { _root.sudokofinish = 1; gotoAndPlay (3); }
Symbol 1319 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1319 MovieClip Frame 13
stop();
Symbol 1320 MovieClip Frame 20
if (((((_root.A2 == 2) && (_root.A3 == 6)) && (_root.A5 == 8)) && (_root.A6 == 9)) && (_root.A7 == 4)) { _root.Agood = 1; } if (((((_root.B3 == 8) && (_root.B4 == 4)) && (_root.B5 == 2)) && (_root.B7 == 9)) && (_root.B9 == 3)) { _root.Bgood = 1; } if (((((_root.C4 == 3) && (_root.C5 == 5)) && (_root.C6 == 7)) && (_root.C7 == 2)) && (_root.C9 == 6)) { _root.Cgood = 1; } if (((((_root.D1 == 7) && (_root.D4 == 9)) && (_root.D5 == 6)) && (_root.D6 == 1)) && (_root.D7 == 5)) { _root.Dgood = 1; } if (((((_root.E1 == 8) && (_root.E3 == 4)) && (_root.E5 == 3)) && (_root.E7 == 6)) && (_root.E9 == 1)) { _root.Egood = 1; } if (((((_root.F1 == 6) && (_root.F2 == 1)) && (_root.F3 == 9)) && (_root.F5 == 4)) && (_root.F7 == 7)) { _root.Fgood = 1; } if (((((_root.G2 == 1) && (_root.G4 == 6)) && (_root.G6 == 5)) && (_root.G8 == 7)) && (_root.G9 == 3)) { _root.Ggood = 1; } if (((((_root.H1 == 7) && (_root.H2 == 6)) && (_root.H6 == 2)) && (_root.H8 == 4)) && (_root.H9 == 9)) { _root.Hgood = 1; } if (((((_root.I1 == 9) && (_root.I2 == 2)) && (_root.I6 == 4)) && (_root.I8 == 6)) && (_root.I9 == 8)) { _root.Igood = 1; }
Symbol 1320 MovieClip Frame 21
gotoAndPlay (20);
Symbol 1321 Button
on (release) { _root.sodukoopen = 0; gotoAndPlay (1); }
Symbol 1322 MovieClip Frame 1
if (_root.sodukoopen == 1) { gotoAndPlay (3); }
Symbol 1322 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1322 MovieClip Frame 23
stop();
Symbol 1325 MovieClip Frame 140
_root.lightningcue = 1;
Symbol 1325 MovieClip Frame 170
_root.lightningcue = 0;
Symbol 1328 MovieClip Frame 1
if (_root.lightningcue == 1) { gotoAndPlay (3); }
Symbol 1328 MovieClip Frame 2
if (_root.lightningcue == 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 1328 MovieClip Frame 28
_root.lightningcue = 0; gotoAndPlay (1);
Symbol 1334 MovieClip Frame 1
if (_root.lightningcue == 1) { gotoAndPlay (3); }
Symbol 1334 MovieClip Frame 2
if (_root.lightningcue == 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 1334 MovieClip Frame 28
_root.lightningcue = 0; gotoAndPlay (1);
Symbol 1337 Button
on (release) { _root.cellardoor = 0; }
Symbol 1340 Button
on (release) { _root.cellardoor = 1; }
Symbol 1342 MovieClip Frame 1
if (_root.cellardoor == 1) { gotoAndPlay (4); } if ((_root.cellardoor == 0) && (_root.invkey1 == 1)) { gotoAndPlay (7); }
Symbol 1342 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1342 MovieClip Frame 4
if (_root.cellardoor == 0) { gotoAndPlay (6); }
Symbol 1342 MovieClip Frame 5
gotoAndPlay (4);
Symbol 1342 MovieClip Frame 7
if (_root.cellardoor == 1) { gotoAndPlay (3); }
Symbol 1342 MovieClip Frame 8
gotoAndPlay (7);
Symbol 1349 Button
on (release) { gotoAndPlay (7827); }
Symbol 1352 Button
on (release) { gotoAndPlay (7786); }
Symbol 1358 Button
on (release) { radioflag = 1; }
Symbol 1382 Button
on (release) { book2flag = 1; }
Symbol 1386 Button
on (release) { if (xaviersbook == 1) { gotoAndPlay (7838); } else { gotoAndPlay (7816); } }
Symbol 1396 Button
on (release) { gotoAndPlay (21); }
Symbol 1398 Button
on (release) { _root.radioflag = 0; gotoAndPlay (66); }
Symbol 1404 Button
on (release) { gotoAndStop (20); }
Symbol 1406 Button
on (release) { channelbutton._rotation = channelbutton._rotation + 18; nextFrame(); }
Symbol 1408 MovieClip Frame 1
if ((_root.channel10 == 1) && (_root.currentchannel == 10)) { gotoAndStop (2); } var localCounter = 0;
Symbol 1408 MovieClip Frame 3
if ((localCounter == 3) && (_root.currentchannel == 10)) { gotoAndStop (2); }
Symbol 1408 MovieClip Frame 92
localCounter = localCounter + 1; gotoAndPlay (3);
Symbol 1414 MovieClip Frame 1
if (_root.channel10 == 0) { gotoAndPlay (2); } else { stop(); }
Symbol 1414 MovieClip Frame 2
_root.channel10 = 1;
Symbol 1414 MovieClip Frame 3
stop();
Symbol 1414 MovieClip Frame 4
stop();
Symbol 1429 Button
on (release) { channelbutton._rotation = channelbutton._rotation + 18; gotoAndStop (40); }
Symbol 1431 MovieClip Frame 1
if (_root.radioflag == 1) { gotoAndPlay (3); }
Symbol 1431 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1431 MovieClip Frame 20
stop();
Symbol 1431 MovieClip Frame 40
stop();
Symbol 1431 MovieClip Frame 41
stop();
Symbol 1431 MovieClip Frame 42
stop(); _root.currentchannel = 6;
Symbol 1431 MovieClip Frame 43
stop();
Symbol 1431 MovieClip Frame 44
stop();
Symbol 1431 MovieClip Frame 45
stop();
Symbol 1431 MovieClip Frame 46
stop(); _root.currentchannel = 10;
Symbol 1431 MovieClip Frame 47
stop(); _root.currentchannel = 11;
Symbol 1431 MovieClip Frame 48
stop();
Symbol 1431 MovieClip Frame 49
stop();
Symbol 1431 MovieClip Frame 50
stop();
Symbol 1431 MovieClip Frame 51
stop();
Symbol 1431 MovieClip Frame 52
stop();
Symbol 1431 MovieClip Frame 53
stop();
Symbol 1431 MovieClip Frame 54
stop();
Symbol 1431 MovieClip Frame 55
stop();
Symbol 1431 MovieClip Frame 56
stop();
Symbol 1431 MovieClip Frame 57
stop();
Symbol 1431 MovieClip Frame 58
stop();
Symbol 1431 MovieClip Frame 59
stop();
Symbol 1431 MovieClip Frame 60
stop();
Symbol 1431 MovieClip Frame 61
stop();
Symbol 1431 MovieClip Frame 62
stop();
Symbol 1431 MovieClip Frame 63
stop();
Symbol 1431 MovieClip Frame 64
stop();
Symbol 1431 MovieClip Frame 65
stop();
Symbol 1431 MovieClip Frame 66
_root.radioflag = 0; gotoAndPlay (1);
Symbol 1435 Button
on (release) { nextFrame(); }
Symbol 1436 Button
on (release) { _root.book2flag = 0; gotoAndPlay (1); }
Symbol 1439 Button
on (release) { prevFrame(); }
Symbol 1461 MovieClip Frame 1
if (_root.book2flag == 1) { gotoAndPlay (3); }
Symbol 1461 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1461 MovieClip Frame 20
stop();
Symbol 1461 MovieClip Frame 21
_root.xaviersbook = 1;
Symbol 1468 MovieClip Frame 1
if (_root.cellarclouds == 1) { gotoAndPlay (1000); }
Symbol 1468 MovieClip Frame 1570
gotoAndPlay (1000);
Symbol 1473 Button
on (release) { gotoAndPlay (7816); }
Symbol 1474 Button
on (release) { gotoAndPlay (7827); }
Symbol 1481 MovieClip Frame 647
gotoAndPlay (1);
Symbol 1484 MovieClip Frame 1
if (_root.usegun == 1) { _root.gotoAndPlay(4); }
Symbol 1484 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1498 Button
on (release) { gotoAndPlay (7948); }
Symbol 1501 Button
on (release) { gotoAndPlay (7948); }
Symbol 1514 MovieClip Frame 99
gotoAndPlay (1);
Symbol 1515 MovieClip Frame 5
gotoAndPlay (1);
Symbol 1521 Button
on (release) { if (AB1 == 0) { AB1 = 1; } else if (AB1 == 1) { AB1 = 0; } if (AB2 == 0) { AB2 = 1; } else if (AB2 == 1) { AB2 = 0; } }
Symbol 1523 Button
on (release) { if (BC1 == 0) { BC1 = 1; } else if (BC1 == 1) { BC1 = 0; } if (BC2 == 0) { BC2 = 1; } else if (BC2 == 1) { BC2 = 0; } if (AB1 == 1) { AB1 = 0; } else if (AB2 == 1) { AB2 = 0; } else { AB1 = 1; } }
Symbol 1525 Button
on (release) { if (BC1 == 1) { BC1 = 0; } else if (BC2 == 1) { BC2 = 0; } else { BC1 = 1; } }
Symbol 1529 MovieClip Frame 5
gotoAndPlay (1);
Symbol 1530 MovieClip Frame 1
if (_parent.AB1 == 1) { gotoAndPlay (3); }
Symbol 1530 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1530 MovieClip Frame 3
if (_parent.AB1 == 0) { gotoAndPlay (1); }
Symbol 1530 MovieClip Frame 7
gotoAndPlay (3);
Symbol 1531 MovieClip Frame 1
if (_parent.AB2 == 1) { gotoAndPlay (3); }
Symbol 1531 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1531 MovieClip Frame 3
if (_parent.AB2 == 0) { gotoAndPlay (1); }
Symbol 1531 MovieClip Frame 7
gotoAndPlay (3);
Symbol 1532 MovieClip Frame 1
if (_parent.BC1 == 1) { gotoAndPlay (3); }
Symbol 1532 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1532 MovieClip Frame 3
if (_parent.BC1 == 0) { gotoAndPlay (1); }
Symbol 1532 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1533 MovieClip Frame 1
if (_parent.BC2 == 1) { gotoAndPlay (3); }
Symbol 1533 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1533 MovieClip Frame 3
if (_parent.BC2 == 0) { gotoAndPlay (1); }
Symbol 1533 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1536 MovieClip Frame 70
gotoAndPlay (1);
Symbol 1537 MovieClip Frame 60
gotoAndPlay (1);
Symbol 1539 MovieClip Frame 1
if ((_parent._parent.AB1 == 1) && (_parent._parent.AB2 == 1)) { gotoAndPlay (3); }
Symbol 1539 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1539 MovieClip Frame 3
if ((_parent._parent.AB1 != 1) || (_parent._parent.AB2 != 1)) { gotoAndPlay (1); }
Symbol 1539 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1540 MovieClip Frame 1
if ((_parent._parent.BC1 == 1) && (_parent._parent.BC2 == 1)) { gotoAndPlay (3); }
Symbol 1540 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1540 MovieClip Frame 3
if ((_parent._parent.BC1 != 1) || (_parent._parent.BC2 != 1)) { gotoAndPlay (1); }
Symbol 1540 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1543 MovieClip Frame 3
if ((((((((_parent.AB1 + _parent.AB2) + _parent.CD1) + _parent.CD2) + _parent.DE1) + _parent.DE2) + _parent.BC1) + _parent.BC2) > 0.5) { gotoAndPlay (5); }
Symbol 1543 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1543 MovieClip Frame 6
if ((((((((_parent.AB1 + _parent.AB2) + _parent.CD1) + _parent.CD2) + _parent.DE1) + _parent.DE2) + _parent.BC1) + _parent.BC2) < 0.5) { gotoAndPlay (2); }
Symbol 1543 MovieClip Frame 7
gotoAndPlay (6);
Symbol 1547 MovieClip Frame 1
var AB1 = 0; var AB2 = 0; var BC1 = 0; var BC2 = 0; var CD1 = 0; var CD2 = 0; var DE1 = 0; var DE2 = 0;
Symbol 1547 MovieClip Frame 21
if ((((AB1 + AB2) + BC1) + BC2) == 4) { gotoAndPlay (23); }
Symbol 1547 MovieClip Frame 22
gotoAndPlay (21);
Symbol 1547 MovieClip Frame 140
_root.gotoAndPlay(5);
Symbol 1551 MovieClip Frame 62
gotoAndPlay (1);
Symbol 1559 MovieClip Frame 600
gotoAndPlay (1);
Symbol 1560 MovieClip Frame 1
gotoAndPlay (187);
Symbol 1560 MovieClip Frame 250
gotoAndPlay (188);
Symbol 1562 Button
on (release) { if (AB1 == 0) { AB1 = 1; } else if (AB1 == 1) { AB1 = 0; } if (AB2 == 0) { AB2 = 1; } else if (AB2 == 1) { AB2 = 0; } }
Symbol 1563 Button
on (release) { if (BC1 == 0) { BC1 = 1; } else if (BC1 == 1) { BC1 = 0; } if (BC2 == 0) { BC2 = 1; } else if (BC2 == 1) { BC2 = 0; } if (AB1 == 1) { AB1 = 0; } else if (AB2 == 1) { AB2 = 0; } else { AB1 = 1; } }
Symbol 1564 Button
on (release) { if (CD1 == 0) { CD1 = 1; } else if (CD1 == 1) { CD1 = 0; } if (CD2 == 0) { CD2 = 1; } else if (CD2 == 1) { CD2 = 0; } if (BC1 == 1) { BC1 = 0; } else if (BC2 == 1) { BC2 = 0; } else { BC1 = 1; } }
Symbol 1565 Button
on (release) { if (DE1 == 0) { DE1 = 1; } else if (DE1 == 1) { DE1 = 0; } if (DE2 == 0) { DE2 = 1; } else if (DE2 == 1) { DE2 = 0; } if (CD1 == 1) { CD1 = 0; } else if (CD2 == 1) { CD2 = 0; } else { CD1 = 1; } }
Symbol 1566 Button
on (release) { if (DE1 == 1) { DE1 = 0; } else if (DE2 == 1) { DE2 = 0; } else { DE1 = 1; } }
Symbol 1567 MovieClip Frame 1
if (_parent.AB1 == 1) { gotoAndPlay (3); }
Symbol 1567 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1567 MovieClip Frame 3
if (_parent.AB1 == 0) { gotoAndPlay (1); }
Symbol 1567 MovieClip Frame 7
gotoAndPlay (3);
Symbol 1568 MovieClip Frame 1
if (_parent.CD1 == 1) { gotoAndPlay (3); }
Symbol 1568 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1568 MovieClip Frame 3
if (_parent.CD1 == 0) { gotoAndPlay (1); }
Symbol 1568 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1569 MovieClip Frame 1
if (_parent.CD2 == 1) { gotoAndPlay (3); }
Symbol 1569 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1569 MovieClip Frame 3
if (_parent.CD2 == 0) { gotoAndPlay (1); }
Symbol 1569 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1570 MovieClip Frame 1
if (_parent.DE1 == 1) { gotoAndPlay (3); }
Symbol 1570 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1570 MovieClip Frame 3
if (_parent.DE1 == 0) { gotoAndPlay (1); }
Symbol 1570 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1571 MovieClip Frame 1
if (_parent.DE2 == 1) { gotoAndPlay (3); }
Symbol 1571 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1571 MovieClip Frame 3
if (_parent.DE2 == 0) { gotoAndPlay (1); }
Symbol 1571 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1572 MovieClip Frame 1
if ((_parent._parent.CD1 == 1) && (_parent._parent.CD2 == 1)) { gotoAndPlay (3); }
Symbol 1572 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1572 MovieClip Frame 3
if ((_parent._parent.CD1 != 1) || (_parent._parent.CD2 != 1)) { gotoAndPlay (1); }
Symbol 1572 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1573 MovieClip Frame 1
if ((_parent._parent.DE1 == 1) && (_parent._parent.DE2 == 1)) { gotoAndPlay (3); }
Symbol 1573 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1573 MovieClip Frame 3
if ((_parent._parent.DE1 != 1) || (_parent._parent.DE2 != 1)) { gotoAndPlay (1); }
Symbol 1573 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1575 MovieClip Frame 1
var AB1 = 0; var AB2 = 0; var BC1 = 0; var BC2 = 0; var CD1 = 0; var CD2 = 0; var DE1 = 0; var DE2 = 0;
Symbol 1575 MovieClip Frame 21
if ((((((((AB1 + AB2) + BC1) + BC2) + CD1) + CD2) + DE1) + DE2) == 8) { gotoAndPlay (23); }
Symbol 1575 MovieClip Frame 22
gotoAndPlay (21);
Symbol 1575 MovieClip Frame 140
_root.gotoAndPlay(6);
Symbol 1579 MovieClip Frame 400
gotoAndPlay (1);
Symbol 1584 MovieClip Frame 60
gotoAndPlay (1);
Symbol 1585 MovieClip Frame 100
gotoAndPlay (1);
Symbol 1588 Button
on (release) { gotoAndPlay (8543); }
Symbol 1599 MovieClip Frame 100
stop();
Symbol 1609 MovieClip Frame 40
gotoAndPlay (1);
Symbol 1613 MovieClip Frame 74
stop();
Symbol 1617 MovieClip Frame 129
if (_root.daggerequip == 1) { gotoAndPlay (131); }
Symbol 1617 MovieClip Frame 359
if (_root.daggerequip == 1) { gotoAndPlay (361); }
Symbol 1617 MovieClip Frame 621
gotoAndPlay (1);
Symbol 1620 MovieClip Frame 40
gotoAndPlay (1);
Symbol 1629 Button
on (release) { gunreload = 1; }
Symbol 1632 Button
on (release) { gotoAndPlay (9114); }
Symbol 1637 Button
on (release) { if (_root.gunreload == 1) { _root.triggerpull = 1; } }
Symbol 1659 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1660 MovieClip Frame 110
stop();
Symbol 1662 Button
on (release) { if (_root.gunreload == 1) { _parent.manstage++; _root.triggerpull = 1; } }
Symbol 1664 MovieClip Frame 141
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 142
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 143
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 149
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 157
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 165
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 170
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 180
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 186
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 194
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 204
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 210
_root.deathfromdemon = 1;
Symbol 1664 MovieClip Frame 211
stop();
Symbol 1664 MovieClip Frame 214
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 225
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 235
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1664 MovieClip Frame 244
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1665 MovieClip Frame 600
gotoAndPlay (1);
Symbol 1669 MovieClip Frame 80
gotoAndPlay (1);
Symbol 1671 MovieClip Frame 100
gotoAndPlay (1);
Symbol 1673 MovieClip Frame 200
gotoAndPlay (1);
Symbol 1677 Button
on (release) { _parent.manstage++; _root.triggerpull = 1; }
Symbol 1678 MovieClip Frame 190
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 191
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 192
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 198
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 206
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 214
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 219
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 229
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 235
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 243
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 253
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1678 MovieClip Frame 259
_root.deathfromdemon = 1;
Symbol 1678 MovieClip Frame 260
stop();
Symbol 1679 Button
on (release) { _root.triggerpull = 1; gotoAndPlay (213); }
Symbol 1680 MovieClip Frame 141
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 142
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 143
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 149
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 157
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 165
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 170
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 180
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 186
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 194
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 204
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 210
_root.deathfromdemon = 1;
Symbol 1680 MovieClip Frame 212
stop();
Symbol 1680 MovieClip Frame 214
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 217
stop();
Symbol 1680 MovieClip Frame 225
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 235
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1680 MovieClip Frame 244
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1681 MovieClip Frame 259
_root.deathfromdemon = 1;
Symbol 1681 MovieClip Frame 260
stop();
Symbol 1682 Button
on (release) { _root.triggerpull = 1; gotoAndPlay (213); }
Symbol 1683 MovieClip Frame 141
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 142
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 143
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 149
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 157
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 165
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 170
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 180
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 186
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 194
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 204
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 210
_root.deathfromdemon = 1;
Symbol 1683 MovieClip Frame 212
stop();
Symbol 1683 MovieClip Frame 214
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 217
stop();
Symbol 1683 MovieClip Frame 225
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 235
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1683 MovieClip Frame 244
_parent.monsterposx = monster._x; _parent.monsterposy = monster._y;
Symbol 1684 MovieClip Frame 5
gotoAndPlay (1);
Symbol 1686 MovieClip Frame 1
var manstage = 0; var monsterposx = 0; var monsterposy = 0;
Symbol 1686 MovieClip Frame 2
if (manstage == 1) { gotoAndPlay (4); }
Symbol 1686 MovieClip Frame 3
if (manstage == 1) { gotoAndPlay (4); } else { gotoAndPlay (2); }
Symbol 1686 MovieClip Frame 36
if (manstage == 2) { gotoAndPlay (38); }
Symbol 1686 MovieClip Frame 37
if (manstage == 2) { gotoAndPlay (38); } else { gotoAndPlay (36); }
Symbol 1686 MovieClip Frame 71
if (manstage == 3) { gotoAndPlay (73); }
Symbol 1686 MovieClip Frame 72
if (manstage == 3) { gotoAndPlay (73); } else { gotoAndPlay (71); }
Symbol 1686 MovieClip Frame 111
if (manstage == 4) { gotoAndPlay (113); }
Symbol 1686 MovieClip Frame 112
if (manstage == 4) { gotoAndPlay (113); } else { gotoAndPlay (111); }
Symbol 1686 MovieClip Frame 151
_root.daggerscene = 1; if (_root.daggerequip == 1) { gotoAndPlay (153); }
Symbol 1686 MovieClip Frame 152
if (_root.daggerequip == 1) { gotoAndPlay (153); } else { gotoAndPlay (151); }
Symbol 1686 MovieClip Frame 153
if (_root.daggeruse == 1) { gotoAndPlay (155); }
Symbol 1686 MovieClip Frame 154
if (_root.daggeruse == 1) { gotoAndPlay (155); } else { gotoAndPlay (153); }
Symbol 1686 MovieClip Frame 332
_root.gotoAndPlay(9);
Symbol 1688 MovieClip Frame 1
if (_root.triggerpull == 1) { gotoAndPlay (3); }
Symbol 1688 MovieClip Frame 2
if (_root.triggerpull == 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 1688 MovieClip Frame 10
_root.triggerpull = 0; gotoAndPlay (1);
Symbol 1689 MovieClip Frame 200
gotoAndPlay (1);
Symbol 1693 MovieClip Frame 200
gotoAndPlay (1);
Symbol 1694 MovieClip Frame 1
var mouseposx = 0; var mouseposy = 0;
Symbol 1694 MovieClip Frame 2
gun._y = _ymouse / 4; if (_xmouse > 0) { gun._rotation = _xmouse / 4; gun._x = _xmouse; } else { gun._rotation = 0; gun._x = _xmouse / 5.5; } if (_root.daggerequip == 1) { gotoAndPlay (4); }
Symbol 1694 MovieClip Frame 3
gun._y = _ymouse / 4; if (_xmouse > 0) { gun._rotation = _xmouse / 4; gun._x = _xmouse; } else { gun._rotation = 0; gun._x = _xmouse / 5.5; } if (_root.daggerequip == 1) { gotoAndPlay (4); } gotoAndPlay (1);
Symbol 1694 MovieClip Frame 30
if (_root.daggeruse == 1) { gotoAndPlay (32); }
Symbol 1694 MovieClip Frame 31
if (_root.daggeruse == 1) { gotoAndPlay (32); } else { gotoAndPlay (30); }
Symbol 1694 MovieClip Frame 188
stop();
Symbol 1697 Button
on (release) { _root.triggerpull = 1; }
Symbol 1700 Button
on (release) { _root.daggeruse = 1; }
Symbol 1701 MovieClip Frame 1
if ((_root.daggerscene == 1) && (_root.daggerequip == 0)) { gotoAndPlay (3); }
Symbol 1701 MovieClip Frame 2
if ((_root.daggerscene == 1) && (_root.daggerequip == 0)) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 1701 MovieClip Frame 3
if ((_root.daggerscene == 1) && (_root.daggerequip == 1)) { gotoAndStop (5); }
Symbol 1701 MovieClip Frame 4
if ((_root.daggerscene == 1) && (_root.daggerequip == 1)) { gotoAndStop (5); } else { gotoAndPlay (3); }
Symbol 1701 MovieClip Frame 5
stop();
Symbol 1713 MovieClip Frame 1
if (_root.deathfromdemon == 1) { gotoAndPlay (3); }
Symbol 1713 MovieClip Frame 2
if (_root.deathfromdemon == 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 1713 MovieClip Frame 100
_root.gotoAndPlay(8);
Symbol 1714 Button
on (release) { gotoAndPlay (8963); }
Symbol 1715 MovieClip Frame 40
gotoAndPlay (1);
Symbol 1716 MovieClip Frame 11
stop();
Symbol 1717 MovieClip Frame 418
stop();
Symbol 1731 Button
on (release) { gotoAndPlay (9617); }
Symbol 1736 Button
on (release) { gotoAndPlay (10203); }
Symbol 1741 Button
on (release) { gotoAndPlay (10243); }
Symbol 1743 Button
on (release) { gotoAndPlay (10243); }
Symbol 1748 Button
on (release) { gotoAndPlay (10283); }
Symbol 1751 Button
on (release) { gotoAndPlay (10283); }
Symbol 1763 MovieClip Frame 145
gotoAndPlay (1);
Symbol 1769 MovieClip Frame 20
gotoAndPlay (1);
Symbol 1770 MovieClip Frame 1
if (_root.speaking == 1) { _parent.mouth._alpha = 100; } else { _parent.mouth._alpha = 0; }
Symbol 1770 MovieClip Frame 2
if (_root.speaking == 1) { _parent.mouth._alpha = 100; } else { _parent.mouth._alpha = 0; } gotoAndPlay (1);
Symbol 1775 Button
on (release) { gotoAndPlay (10323); }
Symbol 1813 Button
on (release) { getURL ("http://www.lefflerwebdesign.cjb.net", "_blank"); }
Symbol 1814 Button
on (release) { getURL ("http://www.lefflerwebdesign.cjb.net", "_blank"); }

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Symbol 1809 TextUses:4Used by:Timeline
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Symbol 1812 ButtonUses:1811Used by:Timeline
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Instance Names

"splash"Frame 1Symbol 3 MovieClip
"loadText"Frame 1Symbol 10 EditableText
"loadBar"Frame 1Symbol 12 MovieClip
"draggedmovie"Frame 100Symbol 144 MovieClip
"zippo"Symbol 314 MovieClip Frame 1Symbol 286 MovieClip
"key1"Symbol 314 MovieClip Frame 1Symbol 293 MovieClip
"screwdriver"Symbol 314 MovieClip Frame 1Symbol 299 MovieClip
"gun"Symbol 314 MovieClip Frame 1Symbol 306 MovieClip
"dagger"Symbol 314 MovieClip Frame 1Symbol 313 MovieClip
"channelbutton"Symbol 1431 MovieClip Frame 40Symbol 1406 Button
"channelbutton"Symbol 1431 MovieClip Frame 59Symbol 1429 Button
"gun"Symbol 1694 MovieClip Frame 1Symbol 1689 MovieClip
"mouth"Symbol 1771 MovieClip Frame 1Symbol 1769 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

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http://swfchan.com/2/5939/info.shtml
Created: 14/6 -2019 21:17:07 Last modified: 14/6 -2019 21:17:07 Server time: 29/04 -2024 09:14:57