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avoider.swf

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Flash #5976

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ActionScript [AS1/AS2]

Frame 1
_quality = "high"; Stage.showMenu = false; this.stop();
Instance of Symbol 188 MovieClip in Frame 1
onClipEvent (enterFrame) { var loaded = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _root.Val.text = loaded + "%"; if (loaded >= 100) { _root.gotoAndPlay(2); } }
Frame 2
var GameID; var ThreadID; if (objval == undefined) { var objval = new LoadVars(); } objval.load("phptoflash/killtime_arg.php"); objval.onLoad = function () { _root.GameID = this.game_id; _root.ThreadID = this.thr_id; }; Mouse.show(); this.stop();
Frame 3
Mouse.hide(); var i; var j; var k; var m; var n; var xm; var ym; var val; var str; var AID; var EID; var JID; var nID; clearInterval(_root.JID); clearInterval(_root.EID); clearInterval(_root.AID); clearInterval(_root.nID); _root.RETRY.removeMovieClip(); _root.prouge2.removeMovieClip(); _root.SPACTION.removeMovieClip(); _root.SPATTACK.removeMovieClip(); _root.SPATTACK2.removeMovieClip(); _root.SPATTACK3.removeMovieClip(); var kibun = 0; var proact = 0; var prop = 1; var prox = 250; var proy = 382; var prom = 10; var pros = 10; var proj = 16; var dpth = 100; var mvfr = 5; var pntx = 250; var pnty = 400; var mlvl = 0; var Ades = 0; var agry = 0; var pat1 = 0; var pat2 = 0; var Aatk = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var Apat = [[0, 0, 0], [3, 3, 3], [3, 3, 4], [4, 4, 4], [4, 4, 15], [11, 12, 13, 14]]; var score = 0; var odds = 0.93; var ftrn = 0; var fatk = 0; var fhit = 0; var fstg = 1; var fspec = 0; var ftou = 0; var x1 = 18; var x2 = 482; var y1 = 18; var y2 = 382; _root.prouge._x = prox; _root.prouge._y = proy; _root.prouge._alpha = 0; _root.prouge._xscale = 100; _root.prouge._yscale = 100; _root.attachMovie("arrow", "ARROW", 1000); _root.ARROW._x = _root._xmouse; _root.ARROW._y = _root._ymouse; _root.ARROW.onMouseMove = function () { if (_root.fhit > 0) { this._alpha = 0; } this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); if (_root.fhit == 0) { _root.CollisionDetection(); } };
Instance of Symbol 193 MovieClip "BackStage" in Frame 3
on (rollOver) { if (_root.fstg == 0) { _root.fstg = 1; _root.SPACTION.OLDX = _root._xmouse; _root.SPACTION.OLDY = _root._ymouse; _root.SPACTION.NEWX = _root.SPACTION.OLDX; _root.SPACTION.NEWY = _root.SPACTION.OLDY; } _root.fstg = 1; } on (rollOut) { _root.fstg = 0; }
Frame 4
function RandomControl1() { switch (_root.Ades) { case 0 : val = Math.random(); break; case 1 : case 2 : case 3 : case 4 : case 15 : val = 1; break; default : val = 0; } return(val); } function RandomControl2() { switch (_root.Ades) { case 5 : case 6 : case 7 : val = 0.5; break; case 8 : case 9 : case 10 : val = 0; break; case 11 : case 12 : case 13 : case 14 : val = 1; break; default : val = Math.random(); } return(val); } function pRougeFrame() { var _local1 = 0; if (prom < 0) { _local1 = mvfr; } _local1 = ((((prop + prop) - 2) * mvfr) + _local1) + 1; return(_local1); } function CollisionDetection() { if (fhit == 0) { if (_root.prouge.hitTest(_root.ARROW._x, _root.ARROW._y, false)) { fhit = 1; _root.ARROW._alpha = 0; _root.prouge.gotoAndStop("ArrowGet"); if (fatk <= 0) { switch (prop) { case 2 : _root.prouge._rotation = 90; break; case 3 : _root.prouge._rotation = -90; break; case 4 : _root.prouge._rotation = 180; } } } } if ((fhit > 0) && (fatk <= 0)) { _root.gotoAndPlay("GameEnd"); } } function pRougeMove() { var _local2 = _root._xmouse; var _local3 = _root._ymouse; ftrn = prom + prop; kibun = Math.random(); if (kibun < 0.05) { prom = -prom; } switch (prop) { case 1 : if (_local3 > (y2 - 15)) { if (((_local2 > prox) && (prom < 0)) || ((_local2 < prox) && (prom > 0))) { prom = -prom; } } break; case 4 : if (_local3 < (y1 + 15)) { if (((_local2 > prox) && (prom < 0)) || ((_local2 < prox) && (prom > 0))) { prom = -prom; } } break; case 2 : if (_local2 < (x1 + 15)) { if (((_local3 > proy) && (prom < 0)) || ((_local3 < proy) && (prom > 0))) { prom = -prom; } } break; case 3 : if (_local2 <= (x2 - 15)) { break; } if (!(((_local3 > proy) && (prom < 0)) || ((_local3 < proy) && (prom > 0)))) { break; } prom = -prom; } kibun = Math.random(); switch (prop) { case 1 : case 4 : prox = prox + prom; if (prox > x2) { prox = x2; prom = -prom; if (kibun > 0.7) { prop = 3; } } else if (prox < x1) { prox = x1; prom = -prom; if (kibun > 0.7) { prop = 2; } } break; case 2 : case 3 : proy = proy + prom; if (proy > y2) { proy = y2; prom = -prom; if (kibun > 0.7) { prop = 1; } } else { if (proy >= y1) { break; } proy = y1; prom = -prom; if (kibun <= 0.7) { break; } prop = 4; } } _root.prouge._x = prox; _root.prouge._y = proy; if ((ftrn != (prom + prop)) || (_root.prouge._currentframe > 40)) { _root.prouge.gotoAndPlay(pRougeFrame()); } } function AuguryAction() { fatk = -21; switch (prop) { case 1 : if (prom > 0) { _root.prouge.gotoAndPlay("AuguryDLR"); } else { _root.prouge.gotoAndPlay("AuguryDRL"); } break; case 2 : _root.prouge.gotoAndPlay("AuguryL"); break; case 3 : _root.prouge.gotoAndPlay("AuguryR"); break; case 4 : if (prom > 0) { _root.prouge.gotoAndPlay("AuguryULR"); } else { _root.prouge.gotoAndPlay("AuguryURL"); } } if (Math.random() > 0.005) { agry++; } else { Ades = 1; agry = 0; } }
Frame 5
function GameStartAction() { _root.OPprouge._xscale = _root.OPprouge._xscale - n; _root.OPprouge._yscale = _root.OPprouge._yscale - n; _root.OPprouge._y = _root.OPprouge._y + k; _root.OPprouge._alpha = _root.OPprouge._alpha + m; if (i <= 0) { _root.prouge._xscale = 100; _root.prouge._yscale = 100; _root.prouge._alpha = 100; _root.OPprouge.removeMovieClip(); clearInterval(_root.nID); _root.play(); } i--; } fhit = -1; i = 10; j = 700; n = j / i; _root.attachMovie("\u30D7\u30ED\u30B8\u7D20\u6750", "OPprouge", 1); _root.OPprouge._x = prox; _root.OPprouge._y = 250; _root.OPprouge._xscale = j + 100; _root.OPprouge._yscale = j + 100; _root.OPprouge._alpha = 20; m = (98 - _root.OPprouge._alpha) / i; k = (proy - _root.OPprouge._y) / i; _root.nID = setInterval(function () { GameStartAction(); }, 20); this.stop();
Frame 6
fhit = 0;
Frame 7
CollisionDetection(); if (fhit > 0) { _root.ARROW._alpha = 0; } if ((fhit == 0) && (fatk == 0)) { if ((pat1 != 0) && (Ades == 0)) { Ades = Apat[pat1][pat2]; pat2++; if (pat2 >= Apat[pat1].length) { pat1 = 0; pat2 = 0; } } if (kibun > odds) { kibun = Math.random(); if (((Ades == 0) && (kibun < 0.2)) || (Ades == 16)) { proact = 1; } else if (RandomControl1() > 0.2) { proact = 2; } else { proact = 3; } } switch (proact) { case 0 : pRougeMove(); break; case 1 : AuguryAction(); break; case 2 : agry = 0; fatk = -1; fspec = 0; _root.prouge.gotoAndPlay("JumpBefore"); break; case 3 : agry = 0; if (prop != 1) { fatk = -1; fspec = 1; pntx = Math.floor(Math.random() * 300) + 100; pnty = y2; _root.prouge.gotoAndPlay("JumpBefore"); } else if (prox < 80) { fatk = -1; fspec = 1; pntx = Math.floor(Math.random() * 500) + 100; pnty = 1; _root.prouge.gotoAndPlay("JumpBefore"); } else { k = RandomControl2(); switch (true) { case k < 0.33 : fatk = -2; _root.attachMovie("\u30DF\u30B5\u30A4\u30EB\u653B\u6483", "SPACTION", dpth, {LVL:mlvl}); if (mlvl < 9) { mlvl++; } Aatk[1]++; break; case k < 0.66 : fatk = -3; _root.attachMovie("\u30DD\u30FC\u30EB\u653B\u6483A", "SPACTION", dpth); break; default : fatk = -4; _root.attachMovie("\u6253\u3061\u4E0A\u3052\u653B\u6483", "SPACTION", dpth); } } } }
Frame 8
if ((((_root.ARROW._x >= 0) && (_root.ARROW._y >= 0)) && (_root.ARROW._x < 500)) && (_root.ARROW._y < 400)) { score++; } else { score = 0; } kibun = Math.random(); switch (score) { case 500 : pat1 = 1; pat2 = 0; break; case 1000 : pat1 = 2; pat2 = 0; break; case 2000 : pat1 = 3; pat2 = 0; break; case 3000 : pat1 = 4; pat2 = 0; break; case 4000 : pat1 = 5; pat2 = 0; } this.gotoAndPlay("MainLoop");
Frame 9
if ((fhit == 1) && (prop != 1)) { _root.attachMovie("\u30D7\u30ED\u30B8\u7740\u5730", "ENDACTION", dpth); _root.stop(); }
Frame 10
_root.attachMovie("\u30D7\u30ED\u30B8\u30DC\u30C7\u30A3", "prouge2", -11); _root.prouge2._x = prox; _root.prouge2._y = proy; _root.prouge._alpha = 0; if (fhit == 1) { _root.prouge2.gotoAndPlay("ArrowString"); } else { _root.prouge2.gotoAndPlay("ArrowNothing"); } this.stop();
Frame 11
_root.attachMovie("\u9854\u30A2\u30C3\u30D7", "SPACTION", dpth); _root.attachMovie("arrow2", "ARROW", 1000); _root.ARROW._x = 250; _root.ARROW._y = 200; _root.ARROW._alpha = 1; _root.ARROW.onMouseMove = function () { this._x = _root._xmouse; this._y = _root._ymouse; if (this._alpha < 100) { this._alpha++; } updateAfterEvent(); }; _root.RETRY.swapDepths(-10); _root.RETRY.swapDepths(-8); Selection.setFocus("_root.TOUROKU.playertxt"); switch (GameID) { case undefined : case "" : _root.gotoAndStop("EndFrame"); } _root.nextFrame();
Frame 12
_root.stop();
Frame 13
this.stop();
Symbol 1 MovieClip [ジャンプ攻撃] Frame 1
function JumpAction() { proX = proX + SX; proY = proY + SY; switch (true) { case _root.x1 >= proX : fend = 2; proX = _root.x1; break; case _root.x2 <= proX : fend = 3; proX = _root.x2; break; case _root.y1 >= proY : fend = 4; proY = _root.y1; break; case _root.y2 <= proY : fend = 1; proY = _root.y2; } _root.prouge._x = proX; _root.prouge._y = proY; updateAfterEvent(); _root.CollisionDetection(_root._xmouse, _root._ymouse); if (fend != 0) { _root.prox = proX; _root.proy = proY; _root.prop = fend; _root.prouge._x = proX; _root.prouge._y = proY; _root.prouge._rotation = 0; _root.Aatk[0]++; njp--; fend = 0; if ((_root.fhit != 0) && (_root.prop != 1)) { njp = 1; } if ((_root.fhit != 0) && (_root.prop == 1)) { njp = 0; } if (njp <= 0) { clearInterval(_root.JID); if (_root.fhit == 0) { _root.prouge.gotoAndPlay(_root.pRougeFrame()); } if (_root.fhit > 0) { _root.prouge.gotoAndStop("ArrowGet"); } if (_root.fspec == 0) { _root.proact = 0; } _root.fspec = 0; _root.fatk = 0; this.removeMovieClip(); return(undefined); } if (_root.fhit == 0) { KA = Math.atan2(_root._ymouse - proY, _root._xmouse - proX); } else if (proY < 350) { KA = Math.atan2(400 - proY, 250 - proX); njp = 1; } else if ((_root.prop == 2) || (_root.prop == 3)) { KA = Math.atan2(-proY, 250 - proX); njp = 2; } SX = Math.cos(KA) * _root.proj; SY = Math.sin(KA) * _root.proj; _root.prouge.gotoAndPlay("Jump"); _root.prouge._rotation = ((180 * KA) / 3.14) + 90; } } _root.fatk = 1; if (_root.score > 5000) { _root.proj = 22; _root.odds = 0.9; } var KA = Math.atan2(musY - proY, musX - proX); var SX = (Math.cos(KA) * _root.proj); var SY = (Math.sin(KA) * _root.proj); var fend = 0; switch (_root.prop) { case 1 : if (SY > 0) { SY = 0; proY--; if (SX > 0) { SX = _root.proj; KA = 0; } else { SX = -_root.proj; KA = -3.14; } } break; case 2 : if (SX < 0) { SX = 0; proX++; if (SY > 0) { SY = _root.proj; KA = 1.57; } else { SY = -_root.proj; KA = -1.57; } } break; case 3 : if (SX > 0) { SX = 0; proX--; if (SY > 0) { SY = _root.proj; KA = 1.57; } else { SY = -_root.proj; KA = -1.57; } } break; case 4 : if (SY >= 0) { break; } SY = 0; proY++; if (SX > 0) { SX = _root.proj; KA = 0; } else { SX = -_root.proj; KA = -3.14; } } _root.prouge.gotoAndPlay("Jump"); _root.prouge._rotation = ((180 * KA) / 3.14) + 90; _root.JID = setInterval(function () { JumpAction(); }, 10); this.stop();
Symbol 26 MovieClip [爆発] Frame 19
this.stop();
Symbol 31 MovieClip Frame 5
this.stop();
Symbol 37 MovieClip Frame 12
this.stop();
Symbol 55 MovieClip [ミサイル] Frame 2
this._y = this._y - 14;
Symbol 55 MovieClip [ミサイル] Frame 4
_root.prouge.play();
Symbol 55 MovieClip [ミサイル] Frame 19
_root.prouge.play();
Symbol 55 MovieClip [ミサイル] Frame 22
if (_root.Ades == 10) { this.gotoAndPlay("MissFire2"); } if (Math.random() > 0.98) { this.gotoAndPlay("MissFire"); }
Symbol 55 MovieClip [ミサイル] Frame 23
_root.SPACTION.play(); _root.fatk = 2;
Symbol 55 MovieClip [ミサイル] Frame 24
if (_root.fhit == 2) { this.gotoAndPlay("Explosion"); }
Symbol 55 MovieClip [ミサイル] Frame 25
if (_root.fhit == 2) { this.gotoAndPlay("Explosion"); }
Symbol 55 MovieClip [ミサイル] Frame 26
if (_root.fhit != 2) { this.gotoAndPlay("RocketLoop"); } else { this.gotoAndPlay("Explosion"); }
Symbol 55 MovieClip [ミサイル] Frame 27
clearInterval(_root.nID); _root.SPACTION.removeMovieClip(); _root.ARROW._alpha = 0;
Symbol 55 MovieClip [ミサイル] Frame 30
_root.fatk = 999;
Symbol 55 MovieClip [ミサイル] Frame 45
_root.fatk = 0; this.removeMovieClip(); this.stop();
Symbol 55 MovieClip [ミサイル] Frame 46
clearInterval(_root.nID); _root.SPACTION.removeMovieClip();
Symbol 55 MovieClip [ミサイル] Frame 52
_root.fhit = -1;
Symbol 55 MovieClip [ミサイル] Frame 73
_root.fhit = 0; _root.fatk = 0; _root.proact = 0; _root.Ades = 0; this.removeMovieClip(); this.stop();
Symbol 55 MovieClip [ミサイル] Frame 74
_root.SPACTION.removeMovieClip();
Symbol 55 MovieClip [ミサイル] Frame 80
_root.fhit = -1;
Symbol 55 MovieClip [ミサイル] Frame 96
_root.prouge.gotoAndPlay("LookUpSun");
Symbol 55 MovieClip [ミサイル] Frame 114
_root.attachMovie("\u30DF\u30B5\u30A4\u30EB\u653B\u6483\u7279\u6B8A", "SPACTION", _root.dpth); this.removeMovieClip(); this.stop();
Symbol 56 MovieClip [プロジ着地2] Frame 1
function pRougeLanding2() { S = _root.y2 - (((v0 - (4.9 * t)) * t) + s0); _root.proy = S; _root.prox = (t * mag) + x0; if (_root.proy > _root.y2) { _root.prop = 1; clearInterval(_root.AID); _root.proy = _root.y2; _root.prouge._y = _root.y2; _root.prouge._rotation = 0; if (_root.fhit == 0) { _root.prouge.play(); } this.removeMovieClip(); return(undefined); } _root.prouge._x = _root.prox; _root.prouge._y = _root.proy; _root.prouge._rotation = _root.prouge._rotation + rad; updateAfterEvent(); t = t + res; } var res = 0.1; var x0 = _root.prox; var ltm = 4; var mag = ((250 - x0) / ltm); var s0 = (_root.y2 - _root.proy); var v0 = ((((4.9 * ltm) * ltm) - s0) / ltm); var t = 0; var rad; var S; switch (_root.prop) { case 2 : _root.prouge._rotation = 90; break; case 3 : _root.prouge._rotation = -90; break; case 4 : _root.prouge._rotation = 180; } switch (_root.prop) { case 2 : rad = 270 / (ltm / res); break; case 3 : rad = -270 / (ltm / res); break; case 4 : rad = 180 / (ltm / res); } _root.AID = setInterval(function () { pRougeLanding2(); }, 10); this.stop();
Symbol 57 MovieClip [プロジ着地] Frame 1
function pRougeLanding() { S = _root.y2 - (((v0 - (4.9 * t)) * t) + s0); _root.proy = S; _root.prox = (t * mag) + x0; if (_root.proy > _root.y2) { clearInterval(_root.EID); _root.proy = _root.y2; _root.prouge._y = _root.y2; _root.prouge._rotation = 0; _root.play(); this.removeMovieClip(); return(undefined); } _root.prouge._x = _root.prox; _root.prouge._y = _root.proy; _root.prouge._rotation = _root.prouge._rotation + rad; updateAfterEvent(); t = t + res; } var res = 0.1; var x0 = _root.prox; var ltm = 4; var mag = ((250 - x0) / ltm); var s0 = (_root.y2 - _root.proy); var v0 = ((((4.9 * ltm) * ltm) - s0) / ltm); var t = 0; var rad; var S; switch (_root.prop) { case 2 : rad = 270 / (ltm / res); break; case 3 : rad = -270 / (ltm / res); break; case 4 : rad = 180 / (ltm / res); } _root.EID = setInterval(function () { pRougeLanding(); }, 10); this.stop();
Symbol 58 MovieClip [ミサイル攻撃] Frame 1
function MissileHoming() { if (((cnt <= hmg) && (cnt > 100)) && (_root.fhit == 0)) { if ((cnt == 101) && ((_root.Ades == 9) || (big < 0.05))) { _root.attachMovie("\u52B9\u679C\u30DF\u30B5\u30A4\u30EB\u30D3\u30C3\u30B0", "SPATTACK2", _root.dpth + 2); _root.SPATTACK2._x = msx; _root.SPATTACK2._y = msy; } k = Math.atan2(_root._ymouse - msy, _root._xmouse - msx); if (Math.random() < 0.15) { k = -k; } j = k - msr; if ((j <= -3.14159265358979) || ((j >= 0) && (j <= Math.PI))) { if (Math.abs(j) <= maxr[LVL]) { msr = k; } else { msr = msr + maxr[LVL]; if (msr > Math.PI) { msr = msr - (Math.PI*2); } } } else if (Math.abs(j) <= maxr[LVL]) { msr = k; } else { msr = msr - maxr[LVL]; if (msr < -3.14159265358979) { msr = (Math.PI*2) - msr; } } rex = Math.cos(msr) * spd; rey = Math.sin(msr) * spd; _root.SPATTACK._rotation = (57.296 * msr) + 90; if (spd < maxs[LVL]) { spd = spd + 0.1; } } msx = msx + rex; msy = msy + rey; _root.SPATTACK._x = msx; _root.SPATTACK._y = msy; updateAfterEvent(); NEWX = _root.ARROW._x; NEWY = _root.ARROW._y; if (_root.fstg == 0) { if (_root.SPATTACK.hitTest(NEWX, NEWY, true)) { _root.fhit = 2; _root.ARROW._alpha = 0; OLDX = NEWX; OLDY = NEWY; } } else { NOX = (NEWX - OLDX) / RES; NOY = (NEWY - OLDY) / RES; i = 0; while (i < RES) { OLDX = OLDX + NOX; OLDY = OLDY + NOY; if (_root.SPATTACK.hitTest(OLDX, OLDY, true)) { _root.fhit = 2; _root.ARROW._alpha = 0; break; } i++; } } if (((cnt > hmg) || (_root.fhit == 1)) && ((((_root.x1 > (msx + 32)) || (_root.x2 < (msx - 32))) || (_root.y1 > (msy + 32))) || (_root.y2 < (msy - 32)))) { clearInterval(_root.nID); _root.SPATTACK2.removeMovieClip(); _root.SPATTACK.removeMovieClip(); _root.proact = 0; _root.fatk = 0; _root.Ades = 0; this.removeMovieClip(); return(undefined); } cnt++; OLDX = NEWX; OLDY = NEWY; } _root.prouge.gotoAndPlay("Horiokoshi"); var spd = 2; var msx = (_root.prox - 28); var msy = _root.y2; var msr = -1.5707963267949; var rex = 0; var rey = -2; var hmg = (400 + Math.floor(Math.random() * 500)); var cnt = 0; var big = Math.random(); var maxs = new Array(8, 9, 10, 11, 12, 13, 14, 15, 16, 17); var maxr = new Array(0.14, 0.15, 0.16, 0.17, 0.18, 0.19, 0.2, 0.22, 0.24, 0.3); var RES = 10; var i; var j; var k; var px; var py; var OLDX; var OLDY; var NEWX; var NEWY; var NOX; var NOY; this.stop();
Symbol 58 MovieClip [ミサイル攻撃] Frame 2
_root.prouge.gotoAndPlay("Rocket"); _root.attachMovie("\u30DF\u30B5\u30A4\u30EB", "SPATTACK", _root.dpth + 1); _root.SPATTACK._x = msx; _root.SPATTACK._y = msy + 14; this.stop();
Symbol 58 MovieClip [ミサイル攻撃] Frame 3
OLDX = _root._xmouse; OLDY = _root._ymouse; _root.nID = setInterval(function () { MissileHoming(); }, 10); this.stop();
Symbol 64 MovieClip Frame 18
this.stop();
Symbol 66 MovieClip [弾爆発緑] Frame 32
_root.SPACTION.FF = 1; this.removeMovieClip(); this.stop();
Symbol 67 MovieClip [弾爆発赤] Frame 20
_root.SPACTION.FF = 1; this.removeMovieClip(); this.stop();
Symbol 71 MovieClip [ポール] Frame 1
this.stop();
Symbol 71 MovieClip [ポール] Frame 2
this.stop();
Symbol 71 MovieClip [ポール] Frame 3
this.stop();
Symbol 72 MovieClip [ポール攻撃A] Frame 1
function PoolUP() { POOLY = POOLY - 10; _root.SPATTACK._y = POOLY; updateAfterEvent(); if ((_root.fhit > 0) || (_root.SPATTACK.hitTest(_root.ARROW._x, _root.ARROW._y, true))) { _root.ARROW._alpha = 0; if (_root.fhit != 1) { _root.fhit = 3; _root.attachMovie("\u77E2\u5370\u7206\u767A", "SPATTACK2", _root.dpth + 2); _root.SPATTACK2._x = _root.ARROW._x; _root.SPATTACK2._y = _root.ARROW._y; } else { _root.fatk = 0; _root.SPATTACK.removeMovieClip(); } clearInterval(_root.nID); this.removeMovieClip(); } if (POOLY <= 385) { clearInterval(_root.nID); this.play(); } } function PoolTURN() { POOLR = POOLR + STEPR; _root.SPATTACK._rotation = POOLR; updateAfterEvent(); NEWX = _root.ARROW._x; NEWY = _root.ARROW._y; if (_root.fstg == 0) { if (_root.SPATTACK.hitTest(NEWX, NEWY, true)) { _root.fhit = 3; _root.ARROW._alpha = 0; OLDX = NEWX; OLDY = NEWY; } } else { NOX = (NEWX - OLDX) / RES; NOY = (NEWY - OLDY) / RES; i = 0; while (i < RES) { OLDX = OLDX + NOX; OLDY = OLDY + NOY; if (_root.SPATTACK.hitTest(OLDX, OLDY, true)) { _root.fhit = 3; _root.ARROW._alpha = 0; break; } i++; } } if (_root.fhit > 0) { if (_root.fhit == 3) { _root.attachMovie("\u77E2\u5370\u7206\u767A", "SPATTACK2", _root.dpth + 2); _root.SPATTACK2._x = OLDX; _root.SPATTACK2._y = OLDY; } else { _root.fatk = 0; _root.SPATTACK.removeMovieClip(); } clearInterval(_root.nID); this.removeMovieClip(); } if (((STEPR > 0) && (POOLR > 96)) || ((STEPR < 0) && (POOLR < -96))) { clearInterval(_root.nID); this.play(); } if ((FREV == 0) && (((_root.Aatk[2] > 5) && (REV < 0.3)) || (REV < 0.03))) { px = Math.sin(POOLR) + _root.prox; py = _root.y2 - Math.cos(POOLR); if (py > NEWY) { if (((STEPR < 0) && (px < NEWX)) || ((STEPR > 0) && (px > NEWX))) { STEPR = 2 * (-STEPR); FREV = 1; } } } OLDX = NEWX; OLDY = NEWY; } function PoolTURNUP() { POOLY = POOLY - 5; if (POOLY < 500) { POOLR = (POOLR - STEPR) - STEPR; } _root.SPATTACK._y = POOLY; _root.SPATTACK._rotation = POOLR; updateAfterEvent(); NEWX = _root.ARROW._x; NEWY = _root.ARROW._y; if (_root.fstg == 0) { if (_root.SPATTACK.hitTest(NEWX, NEWY, true)) { _root.fhit = 3; _root.ARROW._alpha = 0; OLDX = NEWX; OLDY = NEWY; } } else { NOX = (NEWX - OLDX) / RES; NOY = (NEWY - OLDY) / RES; i = 0; while (i < RES) { OLDX = OLDX + NOX; OLDY = OLDY + NOY; if (_root.SPATTACK.hitTest(OLDX, OLDY, true)) { _root.fhit = 3; _root.ARROW._alpha = 0; break; } i++; } } if (_root.fhit > 0) { if (_root.fhit == 3) { _root.attachMovie("\u77E2\u5370\u7206\u767A", "SPATTACK2", _root.dpth + 2); _root.SPATTACK2._x = OLDX; _root.SPATTACK2._y = OLDY; } else { _root.fatk = 0; _root.SPATTACK.removeMovieClip(); } clearInterval(_root.nID); this.removeMovieClip(); } if (POOLY < -400) { clearInterval(_root.nID); this.gotoAndPlay("PoolAtkEnd"); } OLDX = NEWX; OLDY = NEWY; } var POOLY = 855; var POOLR = 0; var STEPR = 1.6; var RES = 10; var FREV = 0; var REV = Math.random(); var i; var k; var px; var py; var OLDX; var OLDY; var NEWX; var NEWY; var NOX; var NOY; _root.prouge.gotoAndPlay("Horiokoshi"); _root.attachMovie("\u30DD\u30FC\u30EB", "SPATTACK", _root.dpth + 1); _root.SPATTACK._x = _root.prox; _root.SPATTACK._y = POOLY; var POOLL = _root.SPATTACK._height; this.stop();
Symbol 72 MovieClip [ポール攻撃A] Frame 2
_root.fatk = 3; if (_root.fhit == 0) { _root.prouge.gotoAndStop("PoolStance"); } k = Math.random(); if (((((k < 0.3) && (_root.Aatk[2] > 3)) || (k < 0.02)) || (_root.Ades == 6)) || ((_root.Ades == 7) && (_root.Ades != 5))) { _root.Aatk[3]++; if (Math.random() > 0.5) { STEPR = -STEPR; } if ((_root.Ades == 7) || ((_root.Ades == 0) && (Math.random() > 0.5))) { POOLY = 730; _root.SPATTACK.gotoAndStop(3); } _root.nID = setInterval(function () { PoolTURNUP(); }, 10); } else { _root.Aatk[2]++; _root.nID = setInterval(function () { PoolUP(); }, 10); } _root.Ades = 0; this.stop();
Symbol 72 MovieClip [ポール攻撃A] Frame 3
_root.SPATTACK.nextFrame(); if (_root._xmouse < _root.prox) { STEPR = -STEPR; }
Symbol 72 MovieClip [ポール攻撃A] Frame 4
OLDX = _root._xmouse; OLDY = _root._ymouse; _root.nID = setInterval(function () { PoolTURN(); }, 10); this.stop();
Symbol 72 MovieClip [ポール攻撃A] Frame 5
_root.proact = 0; k = Math.random(); if ((k < 0.05) || ((k < 0.2) && (_root.Aatk[2] > 7))) { _root.proact = 2; } _root.fatk = 0; _root.SPATTACK.removeMovieClip(); this.removeMovieClip(); this.stop();
Symbol 75 MovieClip [矢印爆発MC] Frame 1
_root.ARROW._alpha = 0;
Symbol 75 MovieClip [矢印爆発MC] Frame 7
this.removeMovieClip(); this.stop();
Symbol 76 MovieClip [矢印爆発] Frame 8
_root.fatk = 0; _root.SPATTACK.removeMovieClip(); this.removeMovieClip(); this.stop();
Symbol 81 MovieClip [ダミーワープ] Frame 1
var k = (Math.floor(Math.random() * 4) + 1); switch (k) { case 1 : this._rotation = 0; this._x = Math.floor(Math.random() * (_root.x2 - _root.x1)) + _root.x1; this._y = _root.y2; break; case 2 : this._rotation = 90; this._x = _root.x1; this._y = Math.floor(Math.random() * (_root.y2 - _root.y1)) + _root.y1; break; case 3 : this._rotation = 270; this._x = _root.x2; this._y = Math.floor(Math.random() * (_root.y2 - _root.y1)) + _root.y1; break; case 4 : this._rotation = 180; this._x = Math.floor(Math.random() * (_root.x2 - _root.x1)) + _root.x1; this._y = _root.y1; }
Symbol 81 MovieClip [ダミーワープ] Frame 7
this.removeMovieClip();
Symbol 88 MovieClip [効果ミサイルビッグ] Frame 2
_root.SPATTACK._xscale = 125; _root.SPATTACK._yscale = 110;
Symbol 88 MovieClip [効果ミサイルビッグ] Frame 3
_root.SPATTACK._xscale = 150; _root.SPATTACK._yscale = 125;
Symbol 88 MovieClip [効果ミサイルビッグ] Frame 4
_root.SPATTACK._xscale = 200; _root.SPATTACK._yscale = 150;
Symbol 88 MovieClip [効果ミサイルビッグ] Frame 5
_root.SPATTACK._xscale = 250; _root.SPATTACK._yscale = 175; this._alpha = 50;
Symbol 88 MovieClip [効果ミサイルビッグ] Frame 6
_root.SPATTACK._xscale = 300; _root.SPATTACK._yscale = 200; this._alpha = 20;
Symbol 88 MovieClip [効果ミサイルビッグ] Frame 7
this.removeMovieClip();
Symbol 100 MovieClip [打ち上げ砲] Frame 10
_root.SPACTION.play();
Symbol 100 MovieClip [打ち上げ砲] Frame 14
this.stop();
Symbol 101 MovieClip [打ち上げ攻撃] Frame 1
function UchiageDan() { DANY = DANY - MV; _root.SPATTACK._y = DANY; updateAfterEvent(); MV = MV - AV; if (_root.SPATTACK.hitTest(_root.ARROW._x, _root.ARROW._y, true)) { _root.fhit = 4; _root.attachMovie("\u77E2\u5370\u7206\u767AMC", "SPATTACK3", _root.dpth + 2); _root.SPATTACK3._x = _root.ARROW._x; _root.SPATTACK3._y = _root.ARROW._y; _root.prouge.gotoAndPlay("SpArrowGet"); } if ((MV <= 0) || (_root.fhit > 0)) { clearInterval(_root.nID); this.play(); } } function ExplosionDan() { if (_root.fhit <= 0) { NEWX = _root.ARROW._x; NEWY = _root.ARROW._y; if (_root.fstg == 0) { if (_root.SPATTACK.hitTest(NEWX, NEWY, true)) { _root.fhit = 4; _root.ARROW._alpha = 0; OLDX = NEWX; OLDY = NEWY; } } else { NOX = (NEWX - OLDX) / RES; NOY = (NEWY - OLDY) / RES; i = 0; while (i < RES) { OLDX = OLDX + NOX; OLDY = OLDY + NOY; if (_root.SPATTACK.hitTest(OLDX, OLDY, true)) { _root.fhit = 4; _root.ARROW._alpha = 0; break; } i++; } } if (_root.fhit == 4) { _root.attachMovie("\u77E2\u5370\u7206\u767AMC", "SPATTACK3", _root.dpth + 2); _root.SPATTACK3._x = OLDX; _root.SPATTACK3._y = OLDY; _root.prouge.gotoAndPlay("SpArrowGet"); } } if (FF == 1) { _root.proact = 0; _root.fatk = 0; clearInterval(_root.nID); _root.SPATTACK.removeMovieClip(); _root.SPATTACK2.removeMovieClip(); _root.SPATTACK3.removeMovieClip(); this.removeMovieClip(); } } _root.prouge.gotoAndPlay("Horiokoshi"); var DANX = (_root.prox - 28); var DANY = 360; var MV = 6; var AV = 0.1; var FF = 0; var RES = 10; var i; var k; var px; var py; var OLDX; var OLDY; var NEWX; var NEWY; var NOX; var NOY; var SCX; var SCY; var MCNAME; var JUMP; this.stop();
Symbol 101 MovieClip [打ち上げ攻撃] Frame 2
_root.fatk = 4; _root.attachMovie("\u6253\u3061\u4E0A\u3052\u7832", "SPATTACK2", _root.dpth + 1); _root.SPATTACK2._x = DANX; _root.SPATTACK2._y = 400; k = Math.random(); switch (true) { case _root.Ades == 12 : case (((_root.Ades == 0) && (k > 0.6)) && (k < 0.9)) && (_root.Aatk[6] >= 1) : MCNAME = "\u5F3E\u7206\u767A\u7DD1"; JUMP = "GreenDan"; SCX = 220; SCY = 220; _root.Aatk[7]++; break; case _root.Ades == 13 : case ((_root.Ades == 0) && (k < 0.99)) && (_root.Aatk[7] >= 1) : MCNAME = "\u5F3E\u7206\u767A\u9752"; JUMP = "BlueDan"; SCX = 200; SCY = 200; _root.Aatk[8]++; break; case _root.Ades == 14 : case ((((_root.Ades == 0) && (k < 2)) && (_root.Aatk[8] >= 1)) && (DANX > 200)) && (DANX < 300) : MCNAME = "\u5F3E\u7206\u767A\u30EC\u30A4\u30F3\u30DC\u30FC"; JUMP = "RainbowDan"; SCX = 100; SCY = 100; _root.Aatk[9]++; break; default : MCNAME = "\u5F3E\u7206\u767A\u8D64"; JUMP = "RedDan"; SCX = 300; SCY = 300; _root.Aatk[6]++; } _root.Ades = 0; this.stop();
Symbol 101 MovieClip [打ち上げ攻撃] Frame 3
_root.attachMovie("\u5F3E", "SPATTACK", _root.dpth - 1); _root.SPATTACK.gotoAndPlay(JUMP); _root.SPATTACK._x = DANX; _root.SPATTACK._y = DANY; if (_root.fhit == 0) { _root.prouge.gotoAndPlay("BombLook"); } _root.nID = setInterval(function () { UchiageDan(); }, 10); this.stop();
Symbol 101 MovieClip [打ち上げ攻撃] Frame 4
_root.attachMovie(MCNAME, "SPATTACK", _root.dpth - 1); _root.SPATTACK._x = DANX; _root.SPATTACK._y = DANY; _root.SPATTACK._xscale = SCX; _root.SPATTACK._yscale = SCY; OLDX = _root._xmouse; OLDY = _root._ymouse; _root.nID = setInterval(function () { ExplosionDan(); }, 10); this.stop();
Symbol 110 MovieClip [弾] Frame 2
this.gotoAndPlay("RedDan");
Symbol 110 MovieClip [弾] Frame 4
this.gotoAndPlay("BlueDan");
Symbol 110 MovieClip [弾] Frame 6
this.gotoAndPlay("GreenDan");
Symbol 110 MovieClip [弾] Frame 18
this.gotoAndPlay("RainbowDan");
Symbol 111 MovieClip [弾爆発青] Frame 39
_root.SPACTION.FF = 1; this.removeMovieClip(); this.stop();
Symbol 113 MovieClip Frame 15
this.removeMovieClip(); this.stop();
Symbol 114 MovieClip Frame 15
this.removeMovieClip(); this.stop();
Symbol 115 MovieClip Frame 15
this.removeMovieClip(); this.stop();
Symbol 116 MovieClip [ミサイル - 爆発 - 花火] Frame 28
_root.fhit = 0; _root.fatk = 0; _root.proact = 0; _root.Ades = 0; this.removeMovieClip();
Symbol 117 MovieClip [ミサイル攻撃特殊] Frame 1
var FF = 0; _root.attachMovie("\u30DF\u30B5\u30A4\u30EB - \u7206\u767A - \u82B1\u706B", "SPATTACK", _root.dpth + 1); _root.SPATTACK._x = _root.prox - 28; _root.SPATTACK._y = 190; _root.prouge.gotoAndStop("LookUpSmill"); this.removeMovieClip();
Instance of Symbol 64 MovieClip in Symbol 118 MovieClip [弾爆発レインボー] Frame 14
onClipEvent (enterFrame) { this._xscale = 200; this._yscale = 200; }
Symbol 118 MovieClip [弾爆発レインボー] Frame 53
_root.SPACTION.FF = 1; this.removeMovieClip(); this.stop();
Symbol 122 MovieClip [ダミーワープMC] Frame 6
this.removeMovieClip();
Symbol 123 MovieClip [ダミーワープ超] Frame 1
function DUMMYsetPROUGE(id) { this.attachMovie("\u30C0\u30DF\u30FC\u30EF\u30FC\u30D7MC", "DUMMYP" + id, (_root.dpth - id) - 2); this["DUMMYP" + id]._x = dmx[id]; this["DUMMYP" + id]._y = dmy[id]; this["DUMMYP" + id]._rotation = dmr[id]; } var i; var dmx = Array(0, 0, 0, 0); var dmy = Array(0, 0, 0, 0); var dmr = Array(0, 90, 270, 180); dmx[0] = Math.floor(Math.random() * (_root.x2 - _root.x1)) + _root.x1; dmy[0] = _root.y2; dmx[1] = _root.x1; dmy[1] = Math.floor(Math.random() * (_root.y2 - _root.y1)) + _root.y1; dmx[2] = _root.x2; dmy[2] = Math.floor(Math.random() * (_root.y2 - _root.y1)) + _root.y1; dmx[3] = Math.floor(Math.random() * (_root.x2 - _root.x1)) + _root.x1; dmy[3] = _root.y1;
Symbol 123 MovieClip [ダミーワープ超] Frame 2
i = 1; while (i <= 4) { if (_root.prop != i) { DUMMYsetPROUGE(i - 1); } i++; }
Symbol 123 MovieClip [ダミーワープ超] Frame 8
this.removeMovieClip();
Symbol 124 MovieClip [顔アップ] Frame 1
function pRougeUP() { _root.prouge2._alpha--; _root.prouge2._x = _root.prouge2._x + RESOLX; _root.prouge2._y = _root.prouge2._y - RESOLY; _root.prouge2._xscale = _root.prouge2._xscale + RESOLS; _root.prouge2._yscale = _root.prouge2._xscale; if (_root.prouge2._xscale > (PSCALE + 100)) { clearInterval(_root.nID); _root.prouge2.expression.play(); this.removeMovieClip(); } } var PSCALE = 1000; var RESOL = 50; var RESOLS = (PSCALE / RESOL); var RESOLX = ((250 - _root.prox) / RESOL); var RESOLY = (100 / RESOL); _root.prouge2._alpha = 90; _root.nID = setInterval(function () { pRougeUP(); }, 10); this.stop();
Symbol 137 MovieClip [プロジボディ] Frame 8
this.attachMovie("\u30D7\u30ED\u30B8\u8868\u60C5", "expression", 2); this.expression._x = 0; this.expression._y = 0; _root.play(); this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 1
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 2
switch (true) { case _root.score < 100 : this.gotoAndPlay("SCORE0to100"); break; case _root.score < 500 : this.gotoAndPlay("SCORE100to500"); break; case _root.score < 1000 : this.gotoAndPlay("SCORE500to1000"); break; case _root.score < 1500 : this.gotoAndPlay("SCORE1000to1500"); break; case _root.score < 2000 : this.gotoAndPlay("SCORE1500to2000"); break; case _root.score < 2500 : this.gotoAndPlay("SCORE2000to2500"); break; case _root.score < 3000 : this.gotoAndPlay("SCORE2500to3000"); break; case _root.score < 3500 : this.gotoAndPlay("SCORE3000to3500"); break; case _root.score < 4000 : this.gotoAndPlay("SCORE3500to4000"); break; case _root.score < 4500 : this.gotoAndPlay("SCORE4000to4500"); break; case _root.score < 5000 : this.gotoAndPlay("SCORE4500to5000"); break; default : this.gotoAndPlay("SCORE5000over"); }
Symbol 173 MovieClip [プロジ表情] Frame 6
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 8
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 10
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 11
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 13
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 16
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 20
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 24
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 29
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 38
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 48
this.stop();
Symbol 173 MovieClip [プロジ表情] Frame 57
this.stop();
Symbol 175 MovieClip [プロジ素材] Frame 1
this.stop();
Symbol 180 MovieClip [警告-入力桁超] Frame 15
this.removeMovieClip();
Symbol 182 MovieClip [警告-未入力] Frame 15
this.removeMovieClip();
Symbol 197 Button
on (release) { _root.gotoAndPlay("GameStart"); }
Symbol 215 MovieClip Frame 67
this.stop();
Symbol 315 MovieClip Frame 10
this.removeMovieClip(); this.stop();
Symbol 316 MovieClip Frame 5
this.gotoAndPlay("DLeft");
Symbol 316 MovieClip Frame 10
this.gotoAndPlay("DRight");
Symbol 316 MovieClip Frame 15
this.gotoAndPlay("LDown");
Symbol 316 MovieClip Frame 20
this.gotoAndPlay("LUp");
Symbol 316 MovieClip Frame 25
this.gotoAndPlay("RDown");
Symbol 316 MovieClip Frame 30
this.gotoAndPlay("RUp");
Symbol 316 MovieClip Frame 35
this.gotoAndPlay("ULeft");
Symbol 316 MovieClip Frame 40
this.gotoAndPlay("URight");
Symbol 316 MovieClip Frame 45
this.gotoAndPlay("Jump");
Symbol 316 MovieClip Frame 46
var j = 1; var k = Math.random(); switch (_root.prop) { case 2 : this._rotation = 90; break; case 3 : this._rotation = 270; break; case 4 : this._rotation = 180; } switch (true) { case (k > 0.98) && (_root.Aatk[0] > 80) : j = 5; break; case (k > 0.95) && (_root.Aatk[0] > 40) : j = 4; break; case (k > 0.9) && (_root.Aatk[0] > 20) : j = 3; break; case (k > 0.6) && (_root.Aatk[0] > 10) : j = 2; } if (_root.Ades == 2) { j = 10; }
Symbol 316 MovieClip Frame 47
k = Math.random(); switch (true) { case _root.Ades == 3 : case _root.Ades == 4 : case _root.Ades == 15 : case k < 0.02 : case (k < 0.2) && (_root.Aatk[0] > 20) : case ((k < 0.35) && (_root.Aatk[0] > 20)) && (_root.prop != 1) : this.gotoAndPlay("WARP"); }
Symbol 316 MovieClip Frame 48
k = Math.random(); if (_root.fspec == 0) { _root.Ades = 0; _root.attachMovie("\u30B8\u30E3\u30F3\u30D7\u653B\u6483", "JUMPACT", _root.dpth, {proX:_root.prox, proY:_root.proy, musX:_root._xmouse, musY:_root._ymouse, njp:j}); } else { _root.attachMovie("\u30B8\u30E3\u30F3\u30D7\u653B\u6483", "JUMPACT", _root.dpth, {proX:_root.prox, proY:_root.proy, musX:_root.pntx, musY:_root.pnty, njp:1}); } this.stop();
Symbol 316 MovieClip Frame 55
this.stop();
Symbol 316 MovieClip Frame 60
if (_root.fatk == 999) { this.gotoAndPlay("SpArrowGet"); } if (_root.fhit == -1) { this.gotoAndPlay("Speechless"); }
Symbol 316 MovieClip Frame 62
if (_root.fatk == 999) { this.gotoAndPlay("SpArrowGet"); } if (_root.fhit == -1) { this.gotoAndPlay("Speechless"); }
Symbol 316 MovieClip Frame 64
if (_root.fatk == 999) { this.gotoAndPlay("SpArrowGet"); } else { this.gotoAndPlay("RktOtn"); }
Symbol 316 MovieClip Frame 65
this.stop();
Instance of Symbol 127 MovieClip [arrow] "ArrowHand" in Symbol 316 MovieClip Frame 65
onClipEvent (enterFrame) { if (_root.fhit == 1) { this._alpha = 100; } else { this._alpha = 0; } }
Symbol 316 MovieClip Frame 66
this.stop();
Symbol 316 MovieClip Frame 72
this.stop();
Symbol 316 MovieClip Frame 76
this.stop();
Symbol 316 MovieClip Frame 86
_root.SPACTION.play();
Symbol 316 MovieClip Frame 87
this.stop();
Symbol 316 MovieClip Frame 88
_root.fhit = -1; _root.Aatk[5]++;
Symbol 316 MovieClip Frame 93
var KA = 0; k = Math.floor(Math.random() * 4) + 1; switch (k) { case 1 : KA = 0; _root.prox = Math.floor(Math.random() * (_root.x2 - _root.x1)) + _root.x1; _root.proy = _root.y2; break; case 2 : KA = 90; _root.prox = _root.x1; _root.proy = Math.floor(Math.random() * (_root.y2 - _root.y1)) + _root.y1; break; case 3 : KA = 270; _root.prox = _root.x2; _root.proy = Math.floor(Math.random() * (_root.y2 - _root.y1)) + _root.y1; break; case 4 : KA = 180; _root.prox = Math.floor(Math.random() * (_root.x2 - _root.x1)) + _root.x1; _root.proy = _root.y1; } _root.prop = k; this._x = _root.prox; this._y = _root.proy; this._rotation = KA;
Symbol 316 MovieClip Frame 95
k = Math.random(); switch (true) { case k < 0.02 : case _root.Ades == 4 : case (K < 0.2) && (_root.Aatk[5] > 5) : case (K < 0.5) && (_root.score > 2500) : _root.attachMovie("\u30C0\u30DF\u30FC\u30EF\u30FC\u30D7", "DUMMYprouge", _root.dpth - 1); break; case _root.Ades == 15 : case (k > 0.99) && (_root.Aatl[5] > 5) : _root.attachMovie("\u30C0\u30DF\u30FC\u30EF\u30FC\u30D7\u8D85", "DUMMYprouge", _root.dpth - 1); }
Symbol 316 MovieClip Frame 99
_root.fhit = 0; _root.Ades = 0; _root.attachMovie("\u30B8\u30E3\u30F3\u30D7\u653B\u6483", "JUMPACT", _root.dpth, {proX:_root.prox, proY:_root.proy, musX:_root._xmouse, musY:_root._ymouse, njp:j}); this.stop();
Symbol 316 MovieClip Frame 105
this.stop();
Symbol 316 MovieClip Frame 112
this.stop();
Symbol 316 MovieClip Frame 113
this.stop();
Symbol 316 MovieClip Frame 123
if (_root.agry > 2) { this.gotoAndPlay("AuguryDS"); }
Symbol 316 MovieClip Frame 124
if (_root.agry == 2) { if (Math.random() > 0.5) { _root.agry = 0; if (Math.random() > 0.5) { _root.Ades = 6; } else { _root.Ades = 13; } } } _root.proact = 0; _root.fatk = 0; this.stop();
Symbol 316 MovieClip Frame 135
if (_root.agry > 2) { this.gotoAndPlay("AuguryDS"); }
Symbol 316 MovieClip Frame 136
if (_root.agry == 2) { if (Math.random() > 0.5) { _root.agry = 0; if (Math.random() > 0.5) { _root.Ades = 6; } else { _root.Ades = 13; } } } _root.proact = 0; _root.fatk = 0; this.stop();
Symbol 316 MovieClip Frame 147
if (_root.agry > 2) { this.gotoAndPlay("AuguryLanding"); }
Symbol 316 MovieClip Frame 148
if (_root.agry == 2) { if (Math.random() > 0.5) { _root.agry = 0; if (Math.random() > 0.5) { _root.Ades = 4; } else { _root.Ades = 9; } } } _root.proact = 0; _root.fatk = 0; this.stop();
Symbol 316 MovieClip Frame 159
if (_root.agry > 2) { this.gotoAndPlay("AuguryLanding"); }
Symbol 316 MovieClip Frame 160
if (_root.agry == 2) { if (Math.random() > 0.5) { _root.agry = 0; if (Math.random() > 0.5) { _root.Ades = 2; } else { _root.Ades = 7; } } } _root.proact = 0; _root.fatk = 0; this.stop();
Symbol 316 MovieClip Frame 171
if (_root.agry > 2) { this.gotoAndPlay("AuguryLanding"); }
Symbol 316 MovieClip Frame 172
if (_root.agry == 2) { if (Math.random() > 0.5) { _root.agry = 0; if (Math.random() > 0.5) { _root.Ades = 3; } else { _root.Ades = 12; } } } _root.proact = 0; _root.fatk = 0; this.stop();
Symbol 316 MovieClip Frame 183
if (_root.agry > 2) { this.gotoAndPlay("AuguryLanding"); }
Symbol 316 MovieClip Frame 184
if (_root.agry == 2) { if (Math.random() > 0.5) { _root.agry = 0; if (Math.random() > 0.5) { _root.Ades = 3; } else { _root.Ades = 12; } } } _root.proact = 0; _root.fatk = 0; this.stop();
Symbol 316 MovieClip Frame 185
_root.attachMovie("\u30D7\u30ED\u30B8\u7740\u57302", "SPACTION", _root.dpth); this.stop();
Symbol 316 MovieClip Frame 186
var k; k = Math.random(); switch (true) { case k < 0.65 : _root.Ades = 15; break; case k < 0.92 : _root.Ades = 14; break; default : _root.Ades = 10; }
Symbol 316 MovieClip Frame 200
_root.agry = 0; _root.proact = 0; _root.fatk = 0; this.stop();
Symbol 324 MovieClip Frame 7
this.stop();
Symbol 326 Button
on (release) { getURL ("http://saty-home.com/", "_blank"); }
Symbol 328 MovieClip Frame 5
this.stop();
Symbol 330 Button
on (release) { _root.gotoAndPlay("GameStart"); }
Symbol 336 Button
on (release) { switch (_root.GameID) { case undefined : case "" : _root.gotoAndStop("EndFrame"); break; default : if (_root.ftou != 0) { break; } if ((_root.playername == "") || (_root.playername == undefined)) { _root.attachMovie("\u8B66\u544A-\u672A\u5165\u529B", "NoName", 1); _root.NoName._x = 175; _root.NoName._y = 265; } else if (_root.playername.length > 20) { _root.attachMovie("\u8B66\u544A-\u5165\u529B\u6841\u8D85", "InputOver", 1); _root.InputOver._x = 175; _root.InputOver._y = 265; } else { _root.ftou = 1; var postForm = new LoadVars(); postForm.playern4m3 = _root.playername; postForm.score2a5fe = _root.score; postForm.titlef3g8o = _root.score; postForm.specal77vq = _root.score; postForm.useridms50 = _root.GameID; postForm.threadid39 = _root.ThreadID; postForm.send("ranking.php", "_blank", "POST"); _root.gotoAndStop("EndFrame"); } } }

Library Items

Symbol 1 MovieClip [ジャンプ攻撃]
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [arrow2]Uses:2
Symbol 4 GraphicUsed by:55
Symbol 5 GraphicUsed by:31 55
Symbol 6 GraphicUsed by:55 100
Symbol 7 GraphicUsed by:55
Symbol 8 GraphicUsed by:55 100
Symbol 9 GraphicUsed by:55
Symbol 10 GraphicUsed by:55
Symbol 11 GraphicUsed by:55
Symbol 12 GraphicUsed by:55
Symbol 13 GraphicUsed by:55
Symbol 14 GraphicUsed by:55
Symbol 15 GraphicUsed by:55
Symbol 16 GraphicUsed by:55
Symbol 17 GraphicUsed by:55
Symbol 18 GraphicUsed by:55
Symbol 19 GraphicUsed by:55
Symbol 20 GraphicUsed by:55
Symbol 21 ShapeTweeningUsed by:26
Symbol 22 GraphicUsed by:26 64
Symbol 23 ShapeTweeningUsed by:26
Symbol 24 ShapeTweeningUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [爆発]Uses:21 22 23 24 25Used by:55
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:5 27 28 29 30Used by:55
Symbol 32 ShapeTweeningUsed by:37
Symbol 33 ShapeTweeningUsed by:37
Symbol 34 ShapeTweeningUsed by:37
Symbol 35 ShapeTweeningUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:32 33 34 35 36Used by:55
Symbol 38 GraphicUsed by:55
Symbol 39 GraphicUsed by:55
Symbol 40 GraphicUsed by:55
Symbol 41 GraphicUsed by:54
Symbol 42 GraphicUsed by:54
Symbol 43 GraphicUsed by:54
Symbol 44 GraphicUsed by:54
Symbol 45 GraphicUsed by:54
Symbol 46 GraphicUsed by:54
Symbol 47 GraphicUsed by:54
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:41 42 43 44 45 46 47 48 49 50 51 52 53Used by:55
Symbol 55 MovieClip [ミサイル]Uses:4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 26 31 37 38 39 40 54
Symbol 56 MovieClip [プロジ着地2]
Symbol 57 MovieClip [プロジ着地]
Symbol 58 MovieClip [ミサイル攻撃]
Symbol 59 ShapeTweeningUsed by:64
Symbol 60 ShapeTweeningUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:59 22 60 61 62 63Used by:66 67 111 118
Symbol 65 GraphicUsed by:66 111
Symbol 66 MovieClip [弾爆発緑]Uses:64 65
Symbol 67 MovieClip [弾爆発赤]Uses:64
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [ポール]Uses:68 69 70
Symbol 72 MovieClip [ポール攻撃A]
Symbol 73 ShapeTweeningUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [矢印爆発MC]Uses:73 74Used by:76
Symbol 76 MovieClip [矢印爆発]Uses:75
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81 122 316
Symbol 81 MovieClip [ダミーワープ]Uses:77 78 79 80
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [効果ミサイルビッグ]Uses:82 83 84 85 86 87
Symbol 89 GraphicUsed by:100
Symbol 90 GraphicUsed by:100
Symbol 91 GraphicUsed by:100
Symbol 92 GraphicUsed by:100
Symbol 93 GraphicUsed by:100
Symbol 94 GraphicUsed by:100
Symbol 95 ShapeTweeningUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 ShapeTweeningUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [打ち上げ砲]Uses:6 89 90 91 92 8 93 94 95 96 97 98 99
Symbol 101 MovieClip [打ち上げ攻撃]
Symbol 102 GraphicUsed by:110
Symbol 103 GraphicUsed by:110
Symbol 104 GraphicUsed by:110
Symbol 105 ShapeTweeningUsed by:110
Symbol 106 ShapeTweeningUsed by:110
Symbol 107 ShapeTweeningUsed by:110
Symbol 108 ShapeTweeningUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [弾]Uses:102 103 104 105 106 107 108 109
Symbol 111 MovieClip [弾爆発青]Uses:64 65
Symbol 112 GraphicUsed by:113 114 115
Symbol 113 MovieClipUses:112Used by:116
Symbol 114 MovieClipUses:112Used by:116
Symbol 115 MovieClipUses:112Used by:116
Symbol 116 MovieClip [ミサイル - 爆発 - 花火]Uses:113 114 115
Symbol 117 MovieClip [ミサイル攻撃特殊]
Symbol 118 MovieClip [弾爆発レインボー]Uses:64
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [ダミーワープMC]Uses:119 120 121 80
Symbol 123 MovieClip [ダミーワープ超]
Symbol 124 MovieClip [顔アップ]
Symbol 125 GraphicUsed by:137 316
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [arrow]Uses:126Used by:137 215 316
Symbol 128 GraphicUsed by:137 316
Symbol 129 GraphicUsed by:137
Symbol 130 GraphicUsed by:137
Symbol 131 GraphicUsed by:137
Symbol 132 GraphicUsed by:137
Symbol 133 GraphicUsed by:137
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [プロジボディ]Uses:125 127 128 129 130 131 132 133 134 135 136
Symbol 138 GraphicUsed by:173
Symbol 139 GraphicUsed by:173
Symbol 140 GraphicUsed by:173
Symbol 141 GraphicUsed by:173
Symbol 142 GraphicUsed by:173
Symbol 143 GraphicUsed by:173
Symbol 144 GraphicUsed by:173
Symbol 145 GraphicUsed by:173
Symbol 146 GraphicUsed by:173
Symbol 147 GraphicUsed by:173
Symbol 148 GraphicUsed by:173
Symbol 149 GraphicUsed by:173
Symbol 150 GraphicUsed by:173
Symbol 151 GraphicUsed by:173
Symbol 152 GraphicUsed by:173
Symbol 153 GraphicUsed by:173
Symbol 154 GraphicUsed by:173
Symbol 155 GraphicUsed by:173
Symbol 156 GraphicUsed by:173
Symbol 157 GraphicUsed by:173
Symbol 158 GraphicUsed by:173
Symbol 159 GraphicUsed by:173
Symbol 160 GraphicUsed by:173
Symbol 161 GraphicUsed by:173
Symbol 162 GraphicUsed by:173
Symbol 163 GraphicUsed by:173
Symbol 164 GraphicUsed by:173
Symbol 165 GraphicUsed by:173
Symbol 166 GraphicUsed by:173
Symbol 167 GraphicUsed by:173
Symbol 168 GraphicUsed by:173
Symbol 169 GraphicUsed by:173
Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [プロジ表情]Uses:138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip [プロジ素材]Uses:174
Symbol 176 GraphicUsed by:180 182
Symbol 177 FontUsed by:179
Symbol 178 FontUsed by:181
Symbol 179 EditableTextUses:177Used by:180
Symbol 180 MovieClip [警告-入力桁超]Uses:176 179
Symbol 181 EditableTextUses:178Used by:182
Symbol 182 MovieClip [警告-未入力]Uses:176 181
Symbol 183 FontUsed by:184 185 191 192
Symbol 184 TextUses:183Used by:Timeline
Symbol 185 EditableTextUses:183Used by:Timeline
Symbol 186 FontUsed by:187
Symbol 187 TextUses:186Used by:Timeline
Symbol 188 MovieClipUsed by:Timeline
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:193
Symbol 191 EditableTextUses:183Used by:193
Symbol 192 EditableTextUses:183Used by:193
Symbol 193 MovieClipUses:190 191 192Used by:Timeline
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197 223 336
Symbol 197 ButtonUses:194 195 196Used by:Timeline
Symbol 198 GraphicUsed by:215
Symbol 199 GraphicUsed by:215
Symbol 200 GraphicUsed by:215
Symbol 201 GraphicUsed by:215
Symbol 202 GraphicUsed by:215
Symbol 203 GraphicUsed by:215
Symbol 204 GraphicUsed by:215
Symbol 205 GraphicUsed by:215
Symbol 206 GraphicUsed by:215
Symbol 207 GraphicUsed by:215
Symbol 208 GraphicUsed by:215
Symbol 209 GraphicUsed by:215
Symbol 210 GraphicUsed by:215
Symbol 211 GraphicUsed by:215
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:198 199 200 127 201 202 203 204 205 206 207 208 209 210 211 212 213 214Used by:Timeline
Symbol 216 GraphicUsed by:223
Symbol 217 GraphicUsed by:223
Symbol 218 FontUsed by:220 221
Symbol 219 FontUsed by:337
Symbol 220 TextUses:218Used by:223
Symbol 221 TextUses:218Used by:223
Symbol 222 GraphicUsed by:223
Symbol 223 ButtonUses:216 217 220 221 222 196Used by:Timeline
Symbol 224 GraphicUsed by:316
Symbol 225 GraphicUsed by:316
Symbol 226 GraphicUsed by:316
Symbol 227 GraphicUsed by:316
Symbol 228 GraphicUsed by:316
Symbol 229 GraphicUsed by:316
Symbol 230 GraphicUsed by:316
Symbol 231 GraphicUsed by:316
Symbol 232 GraphicUsed by:316
Symbol 233 GraphicUsed by:316
Symbol 234 GraphicUsed by:316
Symbol 235 GraphicUsed by:316
Symbol 236 GraphicUsed by:316
Symbol 237 GraphicUsed by:316
Symbol 238 GraphicUsed by:316
Symbol 239 GraphicUsed by:316
Symbol 240 GraphicUsed by:316
Symbol 241 GraphicUsed by:316
Symbol 242 GraphicUsed by:316
Symbol 243 GraphicUsed by:316
Symbol 244 GraphicUsed by:316
Symbol 245 GraphicUsed by:316
Symbol 246 GraphicUsed by:316
Symbol 247 GraphicUsed by:316
Symbol 248 GraphicUsed by:316
Symbol 249 GraphicUsed by:316
Symbol 250 GraphicUsed by:316
Symbol 251 GraphicUsed by:316
Symbol 252 GraphicUsed by:316
Symbol 253 GraphicUsed by:316
Symbol 254 GraphicUsed by:316
Symbol 255 GraphicUsed by:316
Symbol 256 GraphicUsed by:316
Symbol 257 GraphicUsed by:316
Symbol 258 GraphicUsed by:316
Symbol 259 GraphicUsed by:316
Symbol 260 GraphicUsed by:316
Symbol 261 GraphicUsed by:316
Symbol 262 GraphicUsed by:316
Symbol 263 GraphicUsed by:316
Symbol 264 GraphicUsed by:316
Symbol 265 GraphicUsed by:316
Symbol 266 GraphicUsed by:316
Symbol 267 GraphicUsed by:316
Symbol 268 GraphicUsed by:316
Symbol 269 GraphicUsed by:316
Symbol 270 GraphicUsed by:316
Symbol 271 GraphicUsed by:316
Symbol 272 GraphicUsed by:316
Symbol 273 GraphicUsed by:316
Symbol 274 GraphicUsed by:316
Symbol 275 GraphicUsed by:316
Symbol 276 GraphicUsed by:316
Symbol 277 GraphicUsed by:316
Symbol 278 GraphicUsed by:316
Symbol 279 GraphicUsed by:316
Symbol 280 GraphicUsed by:316
Symbol 281 GraphicUsed by:316
Symbol 282 GraphicUsed by:316
Symbol 283 GraphicUsed by:316
Symbol 284 GraphicUsed by:316
Symbol 285 GraphicUsed by:316
Symbol 286 GraphicUsed by:316
Symbol 287 GraphicUsed by:316
Symbol 288 GraphicUsed by:316
Symbol 289 GraphicUsed by:316
Symbol 290 GraphicUsed by:316
Symbol 291 GraphicUsed by:316
Symbol 292 GraphicUsed by:316
Symbol 293 GraphicUsed by:316
Symbol 294 GraphicUsed by:316
Symbol 295 GraphicUsed by:316
Symbol 296 GraphicUsed by:316
Symbol 297 GraphicUsed by:316
Symbol 298 GraphicUsed by:316
Symbol 299 GraphicUsed by:316
Symbol 300 GraphicUsed by:316
Symbol 301 GraphicUsed by:316
Symbol 302 GraphicUsed by:316
Symbol 303 GraphicUsed by:316
Symbol 304 GraphicUsed by:316
Symbol 305 GraphicUsed by:316
Symbol 306 GraphicUsed by:315
Symbol 307 GraphicUsed by:315
Symbol 308 GraphicUsed by:315
Symbol 309 GraphicUsed by:315
Symbol 310 GraphicUsed by:315
Symbol 311 GraphicUsed by:315
Symbol 312 GraphicUsed by:315
Symbol 313 GraphicUsed by:315
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:306 307 308 309 310 311 312 313 314Used by:316
Symbol 316 MovieClipUses:224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 80 241 242 243 244 245 246 247 248 249 125 127 128 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 315Used by:Timeline
Symbol 317 GraphicUsed by:324 326
Symbol 318 GraphicUsed by:324
Symbol 319 GraphicUsed by:324
Symbol 320 GraphicUsed by:324
Symbol 321 GraphicUsed by:324
Symbol 322 GraphicUsed by:324
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:318 319 320 321 322 323 317Used by:326
Symbol 325 GraphicUsed by:326
Symbol 326 ButtonUses:317 324 325Used by:Timeline
Symbol 327 GraphicUsed by:328 330
Symbol 328 MovieClipUses:327Used by:330
Symbol 329 GraphicUsed by:330
Symbol 330 ButtonUses:327 328 329Used by:331
Symbol 331 MovieClipUses:330Used by:Timeline
Symbol 332 GraphicUsed by:338
Symbol 333 GraphicUsed by:336
Symbol 334 GraphicUsed by:336
Symbol 335 GraphicUsed by:336
Symbol 336 ButtonUses:333 334 335 196Used by:338
Symbol 337 EditableTextUses:219Used by:338
Symbol 338 MovieClipUses:332 336 337Used by:Timeline

Instance Names

"Val"Frame 1Symbol 185 EditableText
"BackStage"Frame 2Symbol 193 MovieClip
"BackStage"Frame 3Symbol 193 MovieClip
"prouge"Frame 3Symbol 316 MovieClip
"RETRY"Frame 12Symbol 331 MovieClip
"TOUROKU"Frame 12Symbol 338 MovieClip
"ArrowHand"Symbol 316 MovieClip Frame 65Symbol 127 MovieClip [arrow]
"playertxt"Symbol 338 MovieClip Frame 1Symbol 337 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "ジャンプ攻撃"
ExportAssets (56)Timeline Frame 1Symbol 3 as "arrow2"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 55 as "ミサイル"
ExportAssets (56)Timeline Frame 1Symbol 56 as "プロジ着地2"
ExportAssets (56)Timeline Frame 1Symbol 57 as "プロジ着地"
ExportAssets (56)Timeline Frame 1Symbol 58 as "ミサイル攻撃"
ExportAssets (56)Timeline Frame 1Symbol 66 as "弾爆発緑"
ExportAssets (56)Timeline Frame 1Symbol 67 as "弾爆発赤"
ExportAssets (56)Timeline Frame 1Symbol 26 as "爆発"
ExportAssets (56)Timeline Frame 1Symbol 71 as "ポール"
ExportAssets (56)Timeline Frame 1Symbol 72 as "ポール攻撃A"
ExportAssets (56)Timeline Frame 1Symbol 75 as "矢印爆発MC"
ExportAssets (56)Timeline Frame 1Symbol 75 as "矢印爆発MC"
ExportAssets (56)Timeline Frame 1Symbol 75 as "矢印爆発MC"
ExportAssets (56)Timeline Frame 1Symbol 75 as "矢印爆発MC"
ExportAssets (56)Timeline Frame 1Symbol 75 as "矢印爆発MC"
ExportAssets (56)Timeline Frame 1Symbol 75 as "矢印爆発MC"
ExportAssets (56)Timeline Frame 1Symbol 75 as "矢印爆発MC"
ExportAssets (56)Timeline Frame 1Symbol 76 as "矢印爆発"
ExportAssets (56)Timeline Frame 1Symbol 81 as "ダミーワープ"
ExportAssets (56)Timeline Frame 1Symbol 88 as "効果ミサイルビッグ"
ExportAssets (56)Timeline Frame 1Symbol 100 as "打ち上げ砲"
ExportAssets (56)Timeline Frame 1Symbol 101 as "打ち上げ攻撃"
ExportAssets (56)Timeline Frame 1Symbol 110 as "弾"
ExportAssets (56)Timeline Frame 1Symbol 75 as "矢印爆発MC"
ExportAssets (56)Timeline Frame 1Symbol 111 as "弾爆発青"
ExportAssets (56)Timeline Frame 1Symbol 116 as "ミサイル - 爆発 - 花火"
ExportAssets (56)Timeline Frame 1Symbol 117 as "ミサイル攻撃特殊"
ExportAssets (56)Timeline Frame 1Symbol 118 as "弾爆発レインボー"
ExportAssets (56)Timeline Frame 1Symbol 122 as "ダミーワープMC"
ExportAssets (56)Timeline Frame 1Symbol 123 as "ダミーワープ超"
ExportAssets (56)Timeline Frame 1Symbol 124 as "顔アップ"
ExportAssets (56)Timeline Frame 1Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 137 as "プロジボディ"
ExportAssets (56)Timeline Frame 1Symbol 173 as "プロジ表情"
ExportAssets (56)Timeline Frame 1Symbol 175 as "プロジ素材"
ExportAssets (56)Timeline Frame 1Symbol 180 as "警告-入力桁超"
ExportAssets (56)Timeline Frame 1Symbol 182 as "警告-未入力"
ExportAssets (56)Timeline Frame 1Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 127 as "arrow"
ExportAssets (56)Timeline Frame 3Symbol 127 as "arrow"

Labels

"GameStart"Frame 3
"MainLoop"Frame 7
"GameEnd"Frame 9
"EndFrame"Frame 13
"RocketLoop"Symbol 55 MovieClip [ミサイル] Frame 24
"Explosion"Symbol 55 MovieClip [ミサイル] Frame 27
"MissFire"Symbol 55 MovieClip [ミサイル] Frame 46
"MissFire2"Symbol 55 MovieClip [ミサイル] Frame 74
"PoolAtkEnd"Symbol 72 MovieClip [ポール攻撃A] Frame 5
"RedDan"Symbol 110 MovieClip [弾] Frame 1
"BlueDan"Symbol 110 MovieClip [弾] Frame 3
"GreenDan"Symbol 110 MovieClip [弾] Frame 5
"RainbowDan"Symbol 110 MovieClip [弾] Frame 7
"ArrowString"Symbol 137 MovieClip [プロジボディ] Frame 1
"ArrowNothing"Symbol 137 MovieClip [プロジボディ] Frame 8
"SCORE0to100"Symbol 173 MovieClip [プロジ表情] Frame 3
"SCORE100to500"Symbol 173 MovieClip [プロジ表情] Frame 7
"SCORE500to1000"Symbol 173 MovieClip [プロジ表情] Frame 9
"SCORE1000to1500"Symbol 173 MovieClip [プロジ表情] Frame 11
"SCORE1500to2000"Symbol 173 MovieClip [プロジ表情] Frame 12
"SCORE2000to2500"Symbol 173 MovieClip [プロジ表情] Frame 14
"SCORE2500to3000"Symbol 173 MovieClip [プロジ表情] Frame 17
"SCORE3000to3500"Symbol 173 MovieClip [プロジ表情] Frame 21
"SCORE3500to4000"Symbol 173 MovieClip [プロジ表情] Frame 25
"SCORE4000to4500"Symbol 173 MovieClip [プロジ表情] Frame 30
"SCORE4500to5000"Symbol 173 MovieClip [プロジ表情] Frame 39
"SCORE5000over"Symbol 173 MovieClip [プロジ表情] Frame 49
"DLeft"Symbol 316 MovieClip Frame 1
"DRight"Symbol 316 MovieClip Frame 6
"LDown"Symbol 316 MovieClip Frame 11
"LUp"Symbol 316 MovieClip Frame 16
"RDown"Symbol 316 MovieClip Frame 21
"RUp"Symbol 316 MovieClip Frame 26
"ULeft"Symbol 316 MovieClip Frame 31
"URight"Symbol 316 MovieClip Frame 36
"Jump"Symbol 316 MovieClip Frame 41
"JumpBefore"Symbol 316 MovieClip Frame 46
"Rocket"Symbol 316 MovieClip Frame 49
"RktOtn"Symbol 316 MovieClip Frame 60
"ArrowGet"Symbol 316 MovieClip Frame 65
"PoolStance"Symbol 316 MovieClip Frame 66
"SpArrowGet"Symbol 316 MovieClip Frame 67
"Speechless"Symbol 316 MovieClip Frame 73
"Horiokoshi"Symbol 316 MovieClip Frame 77
"WARP"Symbol 316 MovieClip Frame 88
"BombLook"Symbol 316 MovieClip Frame 100
"LookUpSun"Symbol 316 MovieClip Frame 106
"LookUpSmill"Symbol 316 MovieClip Frame 113
"AuguryDLR"Symbol 316 MovieClip Frame 114
"AuguryDRL"Symbol 316 MovieClip Frame 125
"AuguryL"Symbol 316 MovieClip Frame 137
"AuguryR"Symbol 316 MovieClip Frame 149
"AuguryULR"Symbol 316 MovieClip Frame 161
"AuguryURL"Symbol 316 MovieClip Frame 173
"AuguryLanding"Symbol 316 MovieClip Frame 185
"AuguryDS"Symbol 316 MovieClip Frame 186

Dynamic Text Variables

_root.scoreSymbol 191 EditableText"0"
_root.playernameSymbol 337 EditableText""




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Created: 14/6 -2019 20:02:49 Last modified: 14/6 -2019 20:02:49 Server time: 23/04 -2024 12:23:14