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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/15910038?noj=FRM15910038-2DC" width="1" height="1"></div>

gunReport.swf

This is the info page for
Flash #6497

(Click the ID number above for more basic data on this flash file.)


Text
キンバー・E・CⅡ

99

99

/

銃変更

マシンピストル∞

99

99

ベレッタ M92

99

99

S&W M629

99

99

99

+500

試射場

左クリックで閉じます

・4種の銃を試射できます。

・トリガーはマウス左クリック

・リロードはスペースキーです。

・連射すると、狙いがずれます!
・連射する時は、マウスを下げながら
 射撃をする必要があります。

3

2

1

FIRE!

タップ射撃

この数だけ、

的の中心に・・・・、

左クリックで撃て!

リロードはスペース!

READY?

マウスクリックで開始

CLEAR!!

999999999

<p align="center"><font face="HGP創英角ゴシックUB" size="20" color="#ff0000" letterSpacing="17.000000" kerning="0">score</font></p>

999999999

<p align="center"><font face="HGP創英角ゴシックUB" size="20" color="#ff0000" letterSpacing="17.000000" kerning="0">score</font></p>

999999999

<p align="center"><font face="HGP創英角ゴシックUB" size="20" color="#ff0000" letterSpacing="17.000000" kerning="0">score</font></p>

START

START

START

9mm Luger

.45ACP

.44Magnum

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">1 キンバーエクリプス・カスタムⅡ / kimber Eclipse Custom II (45ACP) 1105$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">2 グロック17 / Glock 17 (9mmパラ) &nbsp;600$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">3 ベレッタ M92 / Beretta M92 &nbsp;(9mmパラ) &nbsp;550$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">4 シグザウアー P226 / Sig Sauer P226 &nbsp;(9mmパラ)  825$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">5 ワルサー P38 / Walther P38 (9mmパラ) &nbsp;&nbsp;1000~200$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">6 スミスアンドウェッソン M686 6インチ / S&amp;W M686 (.357マグナム) &nbsp;$600</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">7 スミスアンドウェッソンM629 / S&amp;W M629 (.44マグナム) &nbsp;&nbsp;475$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">8 リボルバー拳銃 6連発 / 正式名称不明 (22LR) &nbsp;350$前後</font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9mmスナイパーライフル / 正式名称不明 (9mmパラ)</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9.62mm x39ソ連製ライフル ポンプアクション (7.62mm x39)</font></p>

This contents created by TANAKA U.

実射
レポート

補足
説明

クレ
ジット

射撃場

ミニ
ゲーム

WEBSITE

移動/JUMP

メニュー

実勢価格
550$
(63000円)
ちなみにM96コンバットは20万円前後

<p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">イタリアベレッタ社の大成功作にして、大ヒット作。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">アメリカ軍制式拳銃としての採用を筆頭に、多くの軍・公的機関で採用されている。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">また、そのスマートなデザインから、ゲームや映画、アニメもよく登場し、一般でも人気</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">が高い。ベレッタが登場する日本のゲームとしては、バイオハザードが有名。</font></p>

ベレッタ M92 / Beretta M92

使用弾 9mmルガー(最も一般的な拳銃弾)

<p align="left"><font face="_ゴシック" size="10" color="#000000" letterSpacing="0.000000" kerning="0">(C) Beretta USA Corp</font></p><p align="left"><font face="_ゴシック" size="10" color="#000000" letterSpacing="0.000000" kerning="0">-注- 画像は92FS</font></p>

アメリカでも日本でも大人気のベレッタ。
確かにスマートで、かっこいい。
ゲームや映画で奔出なのも理解できる。

ベレッタ M92

(9mmルガー)

ルックスだけでなく、世界最大の軍隊アメ
リカ軍正式拳銃という実績も持つ。
性能や信頼性も一流という事だろう。

操作性の気持ちよさは◎。
リロードやリリースに充実感がある。
・・・実は見た目にダマされてるだけ?

ちなみにこの銃のレンタル料は$10(\1150)。
他のオートは$5なのに・・・。
それだけ、人気がある銃という事?

単発で。
反動はわりと小さめ。
意外と撃ちやすい気がする。

連射すると、さすがにブレる。
反動で上って来るので、きちんと抑えない
と酷いことに・・・。

弾 痕

ターゲットの命中痕。
焼けた棒で紙を押し破ったような弾痕が
残る。

デザインと操作感の良さが印象に残る。
意外に販売価格も安いので、トータルでも
非常に優れている拳銃かもしれない。

前の銃へ

前の銃へ

戻る

戻る

次の銃へ

次の銃へ

<p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">オーストリア グロック社のフラッグモデルにして、ヒット作。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">プラスチックを多用。その特異なデザインとコンセプトデザインから色物扱いされ、テロリ<sbr />スト御用達拳銃と呼ばれたりしたが、現在では名実共に一流の拳銃である。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">オーストリア軍制式拳銃。</font></p>

実勢価格
$600
(69000円)
グロックシリーズは高くても$800程、安い。

グロック 17 / Glock 17

(C) Glock

グロックはともかく軽い。
持つだけで実感できる軽さ。
なんせ、ベレッタより300gは軽い!

グロック17

でも、軽いとはいえ中とスライドは金属製。
操作感はしっかりしていて、プラスチック
という感じはしない。操作音は独特。

普通に狙うと、微妙に銃口が上を向く。
本(コンバットバイブル)にあるとおり・・・。
でも、言われなきゃ気づかない程度かも。

マニュアルセーフティ

銃を撃てなくす
る鍵の役目を持
つ装置のコト。

グロックは高い安全性でも有名。でもマニュ
アルセーフティが無いのは不安だ。実際誤っ
て暴発させる事故も多いらしい・・・。

単発で。
とりあえず、軽いので構え易い。
しかし、ベレッタより跳ねる。

連射。微妙に反動が強く感じる・・・、
っていうかブレるぞ!
やっぱ軽いから?

ターゲットの命中痕。
弾が同じ9mm弾なので、ベレッタやシグと
変わらないですね。

とりあえず、この軽さは本物。
頑丈で、手入れも少なくて済む。
実戦的で洗練された銃という感じがする。

実勢価格
830$
(95000円)
旧型であるP210シリーズは3000$を超える。
P210 -8-9は$4300(50万!)

<p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">旧くはドイツ・スイス合併で誕生したSIG社のフラッグシップモデル。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">米軍正式拳銃トライアルでは、コストの問題でベレッタm92に敗北した。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">しかし、その性能・信頼性は現在の拳銃の中でもトップクラスと言われ、</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">各国特殊部隊(日本SATも?)や、警察で数多く採用されている。</font></p>

シグ ザウエル P226 / SIG SAUER P226

現在、世界最高の拳銃の一つとも謳われる
シグP226。
実際に持ってみると・・・。

シグ P226

でかい。
致命的じゃないけど、いまいち安定しない。

自衛隊が単列のP220を採用するのもわかる。
自分は日本人としては標準的な体格だが、
ダブルカラムではおさまりが悪い。

ダブルカラム
複列弾装

シングルカラム
単列弾装

銃が大きくなる

弾丸の収納方式の違い

小型化できる

弾数が多い

弾数が少ない

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="0">現在の主流。</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="0">ベレッタM92,グロック17,シグP226</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="0">弾数は17,18発が標準的。</font></p>

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="0">小型、旧型、及び大型弾拳銃。</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="0">ワルサーP38,シグP220,マグナム系</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="0">弾数は10発前後。</font></p>

価格比較

ベレッタ M92

SIG P226

グロック 17

$550 / 63000円

$830 / 95000円

$600 / 69000円

ちなみにシグP226は非常に高価な銃です。
というか、シグ社の製品はどれも高い。
コストでベレッタに負けた事も納得。

構え。
・・・ややデカイ以外、なんとも感じない。
これが「クセがない」という事なのか?

単発で。
・・・・・・・・・・・フツー?
2、30発撃った程度では違いが・・・。

連射。ラビットファイアです!
ん? 微妙に撃ち易い感じがします。
当然反動でブレまくってますが。

ターゲットの命中痕。
9mm弾は全部こんな感じです。
銃が違っても弾が同じ。弾痕も同様。

特別、何にも感じない。
これが完成度の高さが成せる感覚なので
しょうか? 最高の銃は不思議な銃です。

実勢価格
1000~200$
(115000~23000円)
古いため、状態によって値段はマチマチ

<p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">旧ドイツ陸軍軍正式拳銃。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">第二次世界大戦直前に、ドイツ陸軍が採用し、戦中に1000万挺近くが生産さ</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">れる。基本性能は高いといわれ、戦後の西ドイツ軍で再生産型のP1が正式採用</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">されている。日本ではあるアニメが原因で相当な人気と知名度を誇る。</font></p>

ワルサー P38 / Walther P38

このワルサーP38。
日本ではとても有名です。
なぜなら・・・、

ワルサーP38

ルパン三世の愛銃だからです。
このせいで、知名度も人気も日本では
ズバ抜けています。

店主も「ルパンの銃だ、日本人なら知ってる
だろ?」と薦めてきました。
値段は通常の倍で$10、コノヤロー。

ともかく、ルパンがなぜこの銃を選んだか、
その理由を、実際に撃って探ってみます。

まず、ベレッタに比べて小さいです。
とても持ちやすく、手に馴染む感じが
します。

構えます。
ぅ・・。イイかも。
この安定感は、他の銃にはなかったです。

単発で、おわっ!
反動がキツいぞー!
やっぱ小さくて軽いからか・・。

連射です。
ん?んん! ・・・撃ちやすい!
連射するとなぜか撃ちやすいぞー!?

謎です。連射するとすごく安定します。
ルパンもここが気に入ったのか?
・・でもルパンはあんまり連射しないぞ。

排莢不良(ジャミング)

排出に失敗して、詰まった空薬莢

が、しかし30発程撃つ間に2回もジャムる。
手入れが悪いのか、古いせいか、元来こう
いう性能なのかは不明。

ターゲットの命中痕。
9mm弾なんで、いつもの弾痕。

信頼性が不安だけど、この扱い易さは本物。
初めて持ったのに、目にも手にも馴染む銃
です。ぅーん。いい。

<p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">銃砲の老舗、S&amp;W社のリボルバー拳銃。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">.357マグナム弾より強力な、.44マグナム弾を使用する拳銃。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">現在は.50AE弾(デザートイーグル等)に比較すると、1ランク下の威力となるが、</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">対人で使用するには、強力すぎる程の威力を持つ。</font></p>

実勢価格
$475
(55000円)

スミスアンドウェッソンM629 / S&W M629

使用弾 44マグナム(元猛獣狩猟用の超強力弾)

(C) Smith & Wesson.

.44マグナムリボルバーです。
アニメやマンガでは「肩が抜ける」とか、
神憑った扱いを受けたりもしますが・・

S&W M629

(.44マグナム)

事実はいかに。
ズシリと重量感のある銃に、でっかい44マグ
ナム弾を装弾していきます。

S&Wのリボルバーは自動拳銃より持ちやす
いです。しっくりきます。
では、マグナムの現実を確かめます。

単発でぁおふぁっ!!
スゴイ。反動もさる事ながら、音がスゴイ。
顔面を平手打ちされるような感覚。

しかし、巷で聞く程、過激でもないです。
撃てる。一般人でも十分撃てます。元々人 
間が使うために作られてますからね。

連射・・・はムリです。ダブルアクションで
撃つのはムリ、たぶん天井に穴を空けます。
撃鉄を毎回起して、一発づつ撃つ。

ターゲットの命中痕。
キレイです。はっきりとした弾痕と、黒く
焼け焦げた縁取りが、威力を物語ります。

9mmルガー

.44マグナム

9mmルガー弾の弾痕との比較です。
特に書く事もないくらい、明確な差です。

確かにすごい反動と、発砲音。
.44マグナムの凄まじさは体感できました。
9mmや.357マグナムとの格の違いも。しかし―

撃てない程ではないです。
やはり製品ですから、それなりに現実的に
作られていますね。

実勢価格
1100$
(125000円)
ちなみにM96コンバットは20万円前後

<p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">キンバー社から販売された、M1911系列ハンドガン。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">基本的には、伝説的拳銃M1911のコピーである。しかしただのコピーに終らず、</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">多くの改良を重ねられたキンバー社M1911は、50社以上存在する1911Aコピー系</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">拳銃の中でも特に高く評価されており、熱心なファンも多い。</font></p>

キンバーエクリプス・カスタムⅡ / kimber Eclipse CustomⅡ

使用弾 .45ACP(大口径ピストル弾 9mmより強力)

(C) kimber

キンバー社。
聞かない名前ですね。
特に日本では。

キンバーエクリプスカスタムⅡ

(45ACP)

.45ACP(大口径弾)を撃つために、ショーケ
ースから適当に銃を選んだところ、店員の
おっちゃんに止められます。。

店員いわく。
「.45ACPならベストなのがある、最高にセ
ンシティブで、フィットする銃だ!」

「撃てばわかる!!(全て英語)」
部分的にしか聞き取れないまでも、おっちゃ
んのこの銃へのこだわりが感じられます。

他人のこだわりには、耳を傾けるが良し。
素直に名も知らないその銃を借りました。
それが・・・

「キンバー社エクリプスカスタムⅡ」です。
実は歴史にその名を刻むハンドガン、コルトガ
バメントこと、M1911の改良型でした。

そして、キンバー社製M1911改は非常に高
く評価されているそうです。
この事を知ったのは、日本に帰ってから。

外見は大型弾を使っているとは思えない
程スマートです。
デザインはなんというか・・・シブい。

単発で。 ―!!
トリガーが恐ろしく軽い! センシティブっ
てのはこの事か!?

確かにセンシティブ。―敏感です。
指先に意思を軽く込めるだけで、エクリプスは
爆炎を噴きます。

反動も、衝撃波も.44マグナム以上。
トリガーを引くたびに、ブラストで手がジワッ
っと炙られるのがわかります。

連射。上半身を意識的に前に押し出し、
トリガーを素早く引き絞ります。
目の前は真っ黄色。

・・初弾以外は的に当たってもいません。
多量のエネルギーを受けた両手には、独特
の充実感が残ります。

ターゲットの命中痕。
9mmよりも派手に穴が開き、焦げが目立ち
ます。弾がでかい分、威力もある?

名銃キンバーM1911改。しかし、その本質を
体感するには試射数が少なすぎます。
しょせん2,30発しか撃ってないのです。

それでも、その片鱗には触れた気がします。
グロックやベレッタ等とは、明らかに違う魅力を
持つ銃です。もう少し試したかった。

<p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">ルガー社の9mm拳銃弾を利用するセミオートライフル。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">カービンモデル(全長が短くしたタイプ)で、長物としては比較的扱いやすく、</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">軽量なモデル。</font></p><p align="left"><font face="_ゴシック" size="15" color="#000000" letterSpacing="0.000000" kerning="0">どうもマイナーな銃らしく、情報があまり見つからない。</font></p>

小売価格
$623
(72000円)

スタームルガーPC9 / Sturm Ruger PC9

(C) Ruger

老舗ルガーの長物です。
スコープがついて、狙撃仕様。
でも9mm拳銃弾を使います。なぜに?

スタームルガーPC9

まぁ、スコープはお店の人が趣味で
つけたのでしょう。
大きいだけあって、存在感があります。

構えます。
む! イヤープロテクターと、ゴーグルが
邪魔で構えにくいぞ(汗

まぁ、それはともかく、安定してます。
やっぱり大きい銃は持ちやすい。
拳銃に比べると安心感がありますね。

単発で。
ぉぉ! 反動が超軽い。ブレない。
同じ弾を撃っているとは思えないなぁ・・。

連射。わきに反動を沈み込ませるように
撃つと、狙ったところにキチンとあたる。
さすがスコープの面目躍如。

肩と両腕で力を受けるので、体全体に
心地よい反動を感じられる。
ぅーん。気持ちいいかも。

ターゲットの命中痕。
ライフルといっても9mm弾なので、
拳銃の弾痕と変わらない。

大きい銃の方が撃ちやすいのは本当。
この安定感と、扱いやすさ。
拳銃にはない魅力と性能がある銃だ。

弾種一覧

22LR

9mm

.44マグナム

45ACP

.357マグナム

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">小型弾。</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">威力は劣るが、反動・音が小</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">さく非常に撃ちやすい。</font></p>

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">最も一般的な拳銃弾</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">オートだと、.357のリボルバーより撃ちづらい</font></p>

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">高速・大型弾</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ピストル弾では最速。</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">リボルバーなら意外と撃ちやすい。</font></p>

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">極めてストッピングパワーに優れる。</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">しかし、反動が強烈で、お世辞に</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">も撃ちやすいとは言えない。</font></p>

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">.50AEの登場で最強の座を奪われたが、</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">その絶大な破壊力は健在。</font></p>

ソ連のライフル弾(AK等)

10mm(9mmの強化版)

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">1 キンバーエクリプス・カスタムⅡ / kimber Eclipse Custom II (45ACP) 1105$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">2 グロック17 / Glock 17 (9mmパラ) &nbsp;600$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">3 ベレッタ M92 / Beretta M92 &nbsp;(9mmパラ) &nbsp;550$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">4 シグザウアー P226 / Sig Sauer P226 &nbsp;(9mmパラ)  825$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">5 ワルサー P38 / Walther P38 (9mmパラ) &nbsp;&nbsp;1000~200$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">6 スミスアンドウェッソン M686 6インチ / S&amp;W M686 (.357マグナム) &nbsp;$600</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">7 スミスアンドウェッソンM629 / S&amp;W M629 (.44マグナム) &nbsp;&nbsp;475$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">8 リボルバー拳銃 6連発 / 正式名称不明 (22LR) &nbsp;350$前後</font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9mmスナイパーライフル / 正式名称不明 (9mmパラ)</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9.62mm x39ソ連製ライフル ポンプアクション (7.62mm x39)</font></p>

<p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p>

100

平均

直前

履歴

9999999

トータルスコア

<p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p>

<p align="left"><font face="HGP創英角ゴシックUB" size="20" color="#ff6699" letterSpacing="0.000000" kerning="0">EXC!!</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">1 キンバーエクリプス・カスタムⅡ / kimber Eclipse Custom II (45ACP) 1105$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">2 グロック17 / Glock 17 (9mmパラ) &nbsp;600$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">3 ベレッタ M92 / Beretta M92 &nbsp;(9mmパラ) &nbsp;550$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">4 シグザウアー P226 / Sig Sauer P226 &nbsp;(9mmパラ)  825$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">5 ワルサー P38 / Walther P38 (9mmパラ) &nbsp;&nbsp;1000~200$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">6 スミスアンドウェッソン M686 6インチ / S&amp;W M686 (.357マグナム) &nbsp;$600</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">7 スミスアンドウェッソンM629 / S&amp;W M629 (.44マグナム) &nbsp;&nbsp;475$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">8 リボルバー拳銃 6連発 / 正式名称不明 (22LR) &nbsp;350$前後</font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9mmスナイパーライフル / 正式名称不明 (9mmパラ)</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9.62mm x39ソ連製ライフル ポンプアクション (7.62mm x39)</font></p>

<p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p>

100

9999999

<p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p>

<p align="left"><font face="HGP創英角ゴシックUB" size="20" color="#ff6699" letterSpacing="0.000000" kerning="0">EXC!!</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">1 キンバーエクリプス・カスタムⅡ / kimber Eclipse Custom II (45ACP) 1105$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">2 グロック17 / Glock 17 (9mmパラ) &nbsp;600$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">3 ベレッタ M92 / Beretta M92 &nbsp;(9mmパラ) &nbsp;550$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">4 シグザウアー P226 / Sig Sauer P226 &nbsp;(9mmパラ)  825$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">5 ワルサー P38 / Walther P38 (9mmパラ) &nbsp;&nbsp;1000~200$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">6 スミスアンドウェッソン M686 6インチ / S&amp;W M686 (.357マグナム) &nbsp;$600</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">7 スミスアンドウェッソンM629 / S&amp;W M629 (.44マグナム) &nbsp;&nbsp;475$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">8 リボルバー拳銃 6連発 / 正式名称不明 (22LR) &nbsp;350$前後</font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9mmスナイパーライフル / 正式名称不明 (9mmパラ)</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9.62mm x39ソ連製ライフル ポンプアクション (7.62mm x39)</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">このFLASH中の、銃のグラフィックや効果音は正確なものではありません。</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">一部は左右が反転していたり、エアガンの画像であったり、修正により正しくない形をしています。</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">また、CREDIT表記のある銃器画像は、各銃器メーカーからの転載です。</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">もし「画像を提供しても良い」という方がいらっしゃいましたら、ぜひご一報ください。</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">どうかお願い致します。</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">実勢価格はTANAKA Uのアメリカでの現地調査及び、インターネット上の資料、もしくはアメ</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">リカから持ち帰った本のデータを基しています。また、記載されている価格は新品未開封、もしく<sbr />は最高品質品の価格です。品質により価格は上下します。</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">レポートはTANAKA Uの実射を元に作成しています。</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">しかし、各銃ともに20~30発程度しか撃っていません。</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">なるべく間違いのない様に留意してはいますが、全ての情報の正確性は保障しかねます。</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">そして、もし間違いや、気になる点などございましたら、どうか掲示板までご一報ください。</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">■銃の形がおかしい?</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">■銃の価格について</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">■レポートの信頼性</font></p>

<p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">■ご意見、ダメ出し募集</font></p>

CREDIT

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">1 キンバーエクリプス・カスタムⅡ / kimber Eclipse Custom II (45ACP) 1105$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">2 グロック17 / Glock 17 (9mmパラ) &nbsp;600$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">3 ベレッタ M92 / Beretta M92 &nbsp;(9mmパラ) &nbsp;550$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">4 シグザウアー P226 / Sig Sauer P226 &nbsp;(9mmパラ)  825$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">5 ワルサー P38 / Walther P38 (9mmパラ) &nbsp;&nbsp;1000~200$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">6 スミスアンドウェッソン M686 6インチ / S&amp;W M686 (.357マグナム) &nbsp;$600</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">7 スミスアンドウェッソンM629 / S&amp;W M629 (.44マグナム) &nbsp;&nbsp;475$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">8 リボルバー拳銃 6連発 / 正式名称不明 (22LR) &nbsp;350$前後</font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9mmスナイパーライフル / 正式名称不明 (9mmパラ)</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9.62mm x39ソ連製ライフル ポンプアクション (7.62mm x39)</font></p>

■ 制作

■ 効果音・BGM

TANAKA U

有料素材集利用

SPECIAL WARFARE NET (http://www.special-warfare.net/data_base/index.html)

■ 参考にさせて頂いたサイト様

<p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">1 キンバーエクリプス・カスタムⅡ / kimber Eclipse Custom II (45ACP) 1105$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">2 グロック17 / Glock 17 (9mmパラ) &nbsp;600$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">3 ベレッタ M92 / Beretta M92 &nbsp;(9mmパラ) &nbsp;550$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">4 シグザウアー P226 / Sig Sauer P226 &nbsp;(9mmパラ)  825$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">5 ワルサー P38 / Walther P38 (9mmパラ) &nbsp;&nbsp;1000~200$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">6 スミスアンドウェッソン M686 6インチ / S&amp;W M686 (.357マグナム) &nbsp;$600</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">7 スミスアンドウェッソンM629 / S&amp;W M629 (.44マグナム) &nbsp;&nbsp;475$</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">8 リボルバー拳銃 6連発 / 正式名称不明 (22LR) &nbsp;350$前後</font></p><p align="left"></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9mmスナイパーライフル / 正式名称不明 (9mmパラ)</font></p><p align="left"><font face="_ゴシック" size="14" color="#000000" letterSpacing="0.000000" kerning="0">9 9.62mm x39ソ連製ライフル ポンプアクション (7.62mm x39)</font></p>

ActionScript [AS1/AS2]

Frame 1
gDeep = 5000; pFlag = 0; Mouse.show(); this.stop();
Frame 10
Mouse.show(); this.stop();
Frame 20
Mouse.show();
Frame 50
Mouse.show();
Frame 60
Mouse.show();
Symbol 24 MovieClip [amo_9mm] Frame 1
function setPower() { sx = -((Math.random() * 15) + 10); sy = ((-Math.random()) * 7) - 60; _rotation = (_rotation - (Math.random() * 30)); sr = Math.random() * 0.1; } function setSound() { var _local1 = Math.floor(Math.random() * 5) + 1; se = new Sound(); se.attachSound("dm" + _local1); se.start(0, 1); } sx = 0; sy = 0; yExt = 10; this.setPower(); this.onEnterFrame = function () { _x = (_x + sx); _y = (_y + sy); sy = sy + yExt; _rotation = (_rotation - sr); if (_y > 300) { this.setSound(); this.removeMovieClip(); } }; this.stop();
Symbol 50 MovieClip Frame 1
this.stop();
Symbol 50 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 60 MovieClip Frame 1
this.onEnterFrame = function () { if (Math.random() > 0.98) { this.play(); } }; this.stop();
Symbol 80 Button
on (release) { _parent._parent.gunChange(); }
Symbol 88 MovieClip Frame 1
this.onEnterFrame = function () { if (Math.random() > 0.98) { this.play(); } }; this.stop();
Symbol 91 MovieClip Frame 1
_visible = false;
Symbol 99 MovieClip [game3] Frame 1
baseAmo = 7; amo = baseAmo; wait = 2; extWait = 5; fx = 20; fy = 40;
Symbol 99 MovieClip [game3] Frame 30
this.gotoAndStop("potion");
Symbol 99 MovieClip [game3] Frame 46
function fire() { if ((amo > 0) && (aMode == "ok")) { this.gotoAndPlay("fire"); } else { aMode = "noAmo"; noAmo_se.start(0, 1); } } aMode = "ok"; this.onEnterFrame = function () { if (Key.isDown(32) && (aMode != "reload")) { aMode = "reload"; _parent.reload(); this.gotoAndPlay("reload"); } }; this.onMouseDown = function () { if (!this.btn.hitTest(_parent.target2)) { this.fire(); } }; noAmo_se = new Sound(); noAmo_se.attachSound("noAmo.wav"); this.stop();
Symbol 99 MovieClip [game3] Frame 55
amo--; _parent.setAna(); if (amo <= 0) { aMode = "noAmo"; this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 99 MovieClip [game3] Frame 55
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 99 MovieClip [game3] Frame 78
if (amo <= 0) { this.gotoAndStop("noAmo"); } else { this.gotoAndStop("w"); }
Instance of Symbol 50 MovieClip "gun" in Symbol 99 MovieClip [game3] Frame 88
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 99 MovieClip [game3] Frame 92
this.gun.play();
Symbol 99 MovieClip [game3] Frame 107
amo = 15; this.gotoAndStop("potion");
Symbol 99 MovieClip [game3] Frame 134
aMode = "ok"; amo = baseAmo;
Symbol 99 MovieClip [game3] Frame 145
this.gotoAndStop("potion");
Symbol 108 MovieClip Frame 1
this.stop();
Symbol 108 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 117 MovieClip [game4] Frame 1
baseAmo = 50; amo = baseAmo; wait = -1; extWait = 1.5; fx = 20; fy = 6;
Symbol 117 MovieClip [game4] Frame 30
this.gotoAndStop("potion");
Symbol 117 MovieClip [game4] Frame 46
function fire() { if ((amo > 0) && (aMode == "ok")) { this.gotoAndPlay("fire"); } else { aMode = "noAmo"; noAmo_se.start(0, 1); } } aMode = "ok"; this.onEnterFrame = function () { if (Key.isDown(32) && (aMode != "reload")) { aMode = "reload"; _parent.reload(); this.gotoAndPlay("reload"); } if (triga == 1) { if (!this.btn.hitTest(_parent.target2)) { wait++; if (wait > 0) { wait = 0; this.fire(); } } } }; triga = 0; wait = 0; this.onMouseDown = function () { triga = 1; }; this.onMouseUp = function () { triga = 0; }; noAmo_se = new Sound(); noAmo_se.attachSound("noAmo.wav"); this.stop();
Symbol 117 MovieClip [game4] Frame 55
amo--; _parent.setAna(); if (amo <= 0) { aMode = "noAmo"; this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 117 MovieClip [game4] Frame 55
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 117 MovieClip [game4] Frame 70
if (amo <= 0) { this.gotoAndStop("noAmo"); } else { this.gotoAndStop("w"); }
Instance of Symbol 108 MovieClip "gun" in Symbol 117 MovieClip [game4] Frame 80
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 117 MovieClip [game4] Frame 84
this.gun.play();
Symbol 117 MovieClip [game4] Frame 99
amo = 15; this.gotoAndStop("potion");
Symbol 117 MovieClip [game4] Frame 122
aMode = "ok"; amo = baseAmo;
Symbol 117 MovieClip [game4] Frame 127
this.gotoAndStop("potion");
Symbol 121 MovieClip [game1] Frame 1
baseAmo = 15; amo = baseAmo; wait = 2; extWait = 4; fx = 20; fy = 20;
Symbol 121 MovieClip [game1] Frame 30
this.gotoAndStop("potion");
Symbol 121 MovieClip [game1] Frame 46
function fire() { if ((amo > 0) && (aMode == "ok")) { this.gotoAndPlay("fire"); } else { aMode = "noAmo"; noAmo_se.start(0, 1); } } aMode = "ok"; this.onEnterFrame = function () { if (Key.isDown(32) && (aMode != "reload")) { aMode = "reload"; _parent.reload(); this.gotoAndPlay("reload"); } }; this.onMouseDown = function () { if (!this.btn.hitTest(_parent.target2)) { this.fire(); } }; noAmo_se = new Sound(); noAmo_se.attachSound("noAmo.wav"); this.stop();
Symbol 121 MovieClip [game1] Frame 55
amo--; _parent.setAna(); if (amo <= 0) { aMode = "noAmo"; this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 121 MovieClip [game1] Frame 55
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 121 MovieClip [game1] Frame 70
if (amo <= 0) { this.gotoAndStop("noAmo"); } else { this.gotoAndStop("w"); }
Instance of Symbol 108 MovieClip "gun" in Symbol 121 MovieClip [game1] Frame 80
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 121 MovieClip [game1] Frame 84
this.gun.play();
Symbol 121 MovieClip [game1] Frame 99
amo = 15; this.gotoAndStop("potion");
Symbol 121 MovieClip [game1] Frame 122
aMode = "ok"; amo = baseAmo;
Symbol 121 MovieClip [game1] Frame 127
this.gotoAndStop("potion");
Symbol 127 MovieClip Frame 1
this.stop();
Symbol 129 MovieClip [game2] Frame 1
baseAmo = 6; amo = baseAmo; wait = 2; extWait = 3; fx = 10; fy = 15;
Symbol 129 MovieClip [game2] Frame 30
this.gotoAndStop("potion");
Symbol 129 MovieClip [game2] Frame 46
function fire() { if ((amo > 0) && (aMode == "ok")) { this.gotoAndPlay("fire"); } else { aMode = "noAmo"; noAmo_se.start(0, 1); } } aMode = "ok"; this.onEnterFrame = function () { if (Key.isDown(32) && (aMode != "reload")) { aMode = "reload"; _parent.reload(); this.gotoAndPlay("reload"); } }; this.onMouseDown = function () { if (!this.btn.hitTest(_parent.target2)) { this.fire(); } }; noAmo_se = new Sound(); noAmo_se.attachSound("noAmo.wav"); this.stop();
Symbol 129 MovieClip [game2] Frame 55
amo--; _parent.setAna(); if (amo <= 0) { aMode = "noAmo"; this.gun.gotoAndStop(2); }
Symbol 129 MovieClip [game2] Frame 91
if (amo <= 0) { this.gotoAndStop("noAmo"); } else { this.gotoAndStop("w"); }
Instance of Symbol 91 MovieClip "ap" in Symbol 129 MovieClip [game2] Frame 101
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Instance of Symbol 91 MovieClip "ap" in Symbol 129 MovieClip [game2] Frame 101
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Instance of Symbol 91 MovieClip "ap" in Symbol 129 MovieClip [game2] Frame 101
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Instance of Symbol 91 MovieClip "ap" in Symbol 129 MovieClip [game2] Frame 101
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Instance of Symbol 91 MovieClip "ap" in Symbol 129 MovieClip [game2] Frame 101
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Instance of Symbol 91 MovieClip "ap" in Symbol 129 MovieClip [game2] Frame 101
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 129 MovieClip [game2] Frame 118
aMode = "ok"; amo = baseAmo;
Symbol 129 MovieClip [game2] Frame 126
this.gotoAndStop("potion");
Symbol 141 MovieClip Frame 1
_visible = false;
Symbol 144 MovieClip [target1] Frame 1
function ext() { cnt = _parent.char.wait; ex = ex + ((Math.random() * _parent.char.fx) - (_parent.char.fx / 2)); ey = ey - (_parent.char.fy + (Math.random() * (_parent.char.fy / 2))); } ex = 0; ey = 0; cnt = 0; this.onEnterFrame = function () { bx = (Math.random() * 3) - 1.5; by = (Math.random() * 3) - 1.5; _x = ((_parent._xmouse + ex) + bx); _y = ((_parent._ymouse + ey) + by); if (cnt < 0) { ex = ex - (ex / _parent.char.extWait); ey = ey - (ey / _parent.char.extWait); } cnt--; };
Symbol 147 MovieClip [target2] Frame 1
this.onEnterFrame = function () { _x = (_parent._xmouse + _parent.target.bx); _y = (_parent._ymouse + _parent.target.by); };
Symbol 153 MovieClip Frame 1
this.onEnterFrame = function () { shotNo = _parent.shotNo; };
Symbol 157 MovieClip Frame 1
sss = _parent.sss;
Symbol 159 MovieClip [matoMini] Frame 1
trace("mato\u914D\u7F6E");
Symbol 159 MovieClip [matoMini] Frame 7
this.stop();
Symbol 159 MovieClip [matoMini] Frame 22
if (_parent.nowGameLv > _parent.maxGameLv) { trace("\u25A0\u25A0\u30AF\u30EA\u30A2\uFF01"); _parent.attachMovie("clear", "clearScene", 80000); } else { _name = "-"; _parent.newMato(); } this.removeMovieClip(); this.stop();
Symbol 172 MovieClip Frame 1
this.gotoAndStop(_parent.point);
Symbol 173 MovieClip [scoreDis] Frame 34
this.removeMovieClip();
Symbol 189 MovieClip [help1] Frame 1
this.onMouseDown = function () { this.removeMovieClip(); }; this.stop();
Symbol 189 MovieClip [help1] Frame 118
_parent.newMato(); this.removeMovieClip();
Symbol 191 MovieClip Frame 1
shotNo = 3;
Symbol 201 MovieClip [help2] Frame 1
this.onMouseDown = function () { this.gotoAndPlay(3); }; this.stop();
Symbol 201 MovieClip [help2] Frame 118
_parent.newMato(); this.removeMovieClip();
Symbol 212 MovieClip [clear] Frame 2
s = _parent.totalScore;
Symbol 212 MovieClip [clear] Frame 140
this.stop();
Symbol 216 MovieClip [whiteFade] Frame 1
function fadeOut(tta, nnf, tbgmFlag) { bgmFlag = tbgmFlag; ta = tta; nf = nnf; this.gotoAndPlay("fadeOut"); }
Symbol 216 MovieClip [whiteFade] Frame 21
this.stop();
Symbol 216 MovieClip [whiteFade] Frame 29
if (bgmFlag == 0) { _root.bgm = new Sound(); _root.bgm.stop(); }
Symbol 216 MovieClip [whiteFade] Frame 31
if (nf == null) { this.gotoAndPlay(2); } else { ta.gotoAndStop(nf); } _parent.buttans._visible = true;
Symbol 237 Button
on (release) { _root.gotoAndPlay("title"); }
Instance of Symbol 227 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { totalBytes = _root.getBytesTotal(); trace("\u7DCF\u5BB9\u91CF" + totalBytes); } onClipEvent (enterFrame) { loadedBytes = _root.getBytesLoaded(); this._xscale = (loadedBytes / totalBytes) * 100; if (loadedBytes == totalBytes) { _parent.gotoAndStop("downLoadEnd"); } }
Symbol 238 MovieClip Frame 10
this.stop();
Symbol 238 MovieClip Frame 20
this.stop();
Symbol 259 Button
on (release) { this.fade.fadeOut(this, "select"); }
Symbol 270 Button
on (release) { this.fade.fadeOut(_root, "guns"); }
Symbol 274 Button
on (release) { this.fade.fadeOut(_root, "comment"); }
Symbol 280 Button
on (release) { this.fade.fadeOut(_root, "credit"); }
Symbol 284 Button
on (release) { this.fade.fadeOut(_root, "game1", 0); }
Symbol 287 Button
on (release) { this.fade.fadeOut(_root, "game2", 0); }
Symbol 292 Button
on (release) { getURL ("http://www12.plala.or.jp/nextframe", _blank); }
Symbol 295 MovieClip Frame 1
if (_root.pFlag != 0) { this.gotoAndStop("select"); } _root.pFlag = 1; this.stop();
Symbol 295 MovieClip Frame 8
this.stop();
Symbol 295 MovieClip Frame 18
this.stop();
Symbol 309 MovieClip Frame 264
this.gotoAndPlay(2);
Symbol 309 MovieClip Frame 294
this.stop();
Symbol 309 MovieClip Frame 310
function fire() { if (amo > 0) { this.gotoAndPlay("fire"); } } amo = 15; this.stop();
Symbol 309 MovieClip Frame 319
amo--; if (amo <= 0) { this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 309 MovieClip Frame 319
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 309 MovieClip Frame 334
if (amo <= 0) { this.gotoAndPlay("reload"); } else { this.gotoAndStop("w"); }
Symbol 309 MovieClip Frame 344
this.onEnterFrame = function () { if (Key.isDown(32)) { this.play(); this.onEnterFrame = null; } }; this.stop();
Instance of Symbol 108 MovieClip "gun" in Symbol 309 MovieClip Frame 344
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 309 MovieClip Frame 348
this.gun.play();
Symbol 309 MovieClip Frame 363
amo = 15; this.gotoAndStop("potion");
Symbol 313 MovieClip Frame 5
this.stop();
Symbol 332 MovieClip Frame 1
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Symbol 332 MovieClip Frame 10
this.stop();
Instance of Symbol 309 MovieClip "c" in Symbol 332 MovieClip Frame 10
onClipEvent (load) { }
Symbol 332 MovieClip Frame 20
this.stop();
Symbol 332 MovieClip Frame 40
this.stop();
Instance of Symbol 309 MovieClip "c" in Symbol 332 MovieClip Frame 40
onClipEvent (load) { this.gotoAndPlay("pre"); }
Symbol 332 MovieClip Frame 50
this.stop();
Instance of Symbol 309 MovieClip "c" in Symbol 332 MovieClip Frame 50
onClipEvent (load) { this.gotoAndPlay("potion"); w = 50; c = w / 2; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = 0; } }
Symbol 332 MovieClip Frame 60
this.stop();
Instance of Symbol 309 MovieClip "c" in Symbol 332 MovieClip Frame 60
onClipEvent (load) { this.gotoAndPlay("potion"); w = 10; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 6; } }
Symbol 332 MovieClip Frame 70
this.stop();
Instance of Symbol 309 MovieClip "c" in Symbol 332 MovieClip Frame 70
onClipEvent (load) { this.gotoAndPlay("potion"); }
Symbol 332 MovieClip Frame 80
this.stop();
Instance of Symbol 309 MovieClip "c" in Symbol 332 MovieClip Frame 80
onClipEvent (load) { this.stop(); }
Symbol 332 MovieClip Frame 91
_parent.fade.fadeOut(this, 1);
Symbol 338 Button
on (release) { _parent.changeGun(-1); }
Symbol 343 Button
on (release) { _parent.fade.fadeOut(_root, "title", 0); }
Symbol 346 Button
on (release) { _parent.changeGun(1); }
Symbol 360 MovieClip Frame 1
this.stop();
Symbol 360 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 362 MovieClip Frame 264
this.gotoAndPlay(2);
Symbol 362 MovieClip Frame 294
this.stop();
Symbol 362 MovieClip Frame 310
function fire() { if (amo > 0) { this.gotoAndPlay("fire"); } } amo = 17; this.stop();
Symbol 362 MovieClip Frame 319
amo--; if (amo <= 0) { this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 362 MovieClip Frame 319
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 362 MovieClip Frame 334
if (amo <= 0) { this.gotoAndPlay("reload"); } else { this.gotoAndStop("w"); }
Symbol 362 MovieClip Frame 344
this.onEnterFrame = function () { if (Key.isDown(32)) { amo = 3; this.play(); this.onEnterFrame = null; } }; this.stop();
Instance of Symbol 360 MovieClip "gun" in Symbol 362 MovieClip Frame 344
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 362 MovieClip Frame 348
this.gun.play();
Symbol 362 MovieClip Frame 363
this.gotoAndStop("potion");
Symbol 377 MovieClip Frame 1
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Symbol 377 MovieClip Frame 10
this.stop();
Instance of Symbol 362 MovieClip "c" in Symbol 377 MovieClip Frame 10
onClipEvent (load) { }
Symbol 377 MovieClip Frame 19
this.stop();
Symbol 377 MovieClip Frame 29
this.stop();
Instance of Symbol 362 MovieClip "c" in Symbol 377 MovieClip Frame 29
onClipEvent (load) { this.gotoAndPlay("pre"); }
Symbol 377 MovieClip Frame 40
this.stop();
Symbol 377 MovieClip Frame 51
this.stop();
Instance of Symbol 362 MovieClip "c" in Symbol 377 MovieClip Frame 51
onClipEvent (load) { this.gotoAndPlay("potion"); w = 50; c = w / 2; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = 0; } }
Symbol 377 MovieClip Frame 61
this.stop();
Instance of Symbol 362 MovieClip "c" in Symbol 377 MovieClip Frame 61
onClipEvent (load) { this.gotoAndPlay("potion"); w = 10; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 6; } }
Symbol 377 MovieClip Frame 71
this.stop();
Instance of Symbol 362 MovieClip "c" in Symbol 377 MovieClip Frame 71
onClipEvent (load) { this.gotoAndPlay("potion"); }
Symbol 377 MovieClip Frame 81
this.stop();
Instance of Symbol 362 MovieClip "c" in Symbol 377 MovieClip Frame 81
onClipEvent (load) { this.stop(); }
Symbol 377 MovieClip Frame 91
_parent.fade.fadeOut(this, 1);
Symbol 388 MovieClip Frame 1
this.stop();
Symbol 388 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 389 MovieClip Frame 264
this.gotoAndPlay(2);
Symbol 389 MovieClip Frame 294
this.stop();
Symbol 389 MovieClip Frame 310
function fire() { if (amo > 0) { this.gotoAndPlay("fire"); } } amo = 15; this.stop();
Symbol 389 MovieClip Frame 319
amo--; if (amo <= 0) { this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 389 MovieClip Frame 319
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 389 MovieClip Frame 334
if (amo <= 0) { this.gotoAndPlay("reload"); } else { this.gotoAndStop("w"); }
Symbol 389 MovieClip Frame 344
this.onEnterFrame = function () { if (Key.isDown(32)) { this.play(); this.onEnterFrame = null; } }; this.stop();
Instance of Symbol 388 MovieClip "gun" in Symbol 389 MovieClip Frame 344
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 389 MovieClip Frame 348
this.gun.play();
Symbol 389 MovieClip Frame 363
amo = 15; this.gotoAndStop("potion");
Symbol 429 MovieClip Frame 1
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Symbol 429 MovieClip Frame 10
this.stop();
Instance of Symbol 389 MovieClip "c" in Symbol 429 MovieClip Frame 10
onClipEvent (load) { }
Symbol 429 MovieClip Frame 20
this.stop();
Symbol 429 MovieClip Frame 50
this.stop();
Instance of Symbol 389 MovieClip "c" in Symbol 429 MovieClip Frame 50
onClipEvent (load) { this.gotoAndPlay("pre"); }
Symbol 429 MovieClip Frame 60
this.stop();
Instance of Symbol 389 MovieClip "c" in Symbol 429 MovieClip Frame 60
onClipEvent (load) { this.gotoAndPlay("potion"); w = 50; c = w / 2; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = 0; } }
Symbol 429 MovieClip Frame 70
this.stop();
Instance of Symbol 389 MovieClip "c" in Symbol 429 MovieClip Frame 70
onClipEvent (load) { this.gotoAndPlay("potion"); w = 10; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 6; } }
Symbol 429 MovieClip Frame 80
this.stop();
Instance of Symbol 389 MovieClip "c" in Symbol 429 MovieClip Frame 80
onClipEvent (load) { this.gotoAndPlay("potion"); }
Symbol 429 MovieClip Frame 90
this.stop();
Instance of Symbol 389 MovieClip "c" in Symbol 429 MovieClip Frame 90
onClipEvent (load) { this.stop(); }
Symbol 429 MovieClip Frame 101
_parent.fade.fadeOut(this, 1);
Symbol 439 MovieClip Frame 1
this.stop();
Symbol 439 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 440 MovieClip Frame 264
this.gotoAndPlay(2);
Symbol 440 MovieClip Frame 294
this.stop();
Symbol 440 MovieClip Frame 310
function fire() { if (amo > 0) { this.gotoAndPlay("fire"); } } amo = 8; this.stop();
Symbol 440 MovieClip Frame 319
amo--; if (amo <= 0) { this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 440 MovieClip Frame 319
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 440 MovieClip Frame 334
if (amo <= 0) { this.gotoAndPlay("reload"); } else { this.gotoAndStop("w"); }
Symbol 440 MovieClip Frame 344
this.onEnterFrame = function () { if (Key.isDown(32)) { this.play(); this.onEnterFrame = null; } }; this.stop();
Instance of Symbol 439 MovieClip "gun" in Symbol 440 MovieClip Frame 344
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 440 MovieClip Frame 348
this.gun.play();
Symbol 440 MovieClip Frame 363
amo = 8; this.gotoAndStop("potion");
Symbol 460 MovieClip Frame 1
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Symbol 460 MovieClip Frame 10
this.stop();
Instance of Symbol 440 MovieClip "c" in Symbol 460 MovieClip Frame 10
onClipEvent (load) { }
Symbol 460 MovieClip Frame 20
this.stop();
Symbol 460 MovieClip Frame 40
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Symbol 460 MovieClip Frame 60
this.stop();
Instance of Symbol 440 MovieClip "c" in Symbol 460 MovieClip Frame 60
onClipEvent (load) { this.gotoAndPlay("pre"); }
Symbol 460 MovieClip Frame 70
this.stop();
Instance of Symbol 440 MovieClip "c" in Symbol 460 MovieClip Frame 70
onClipEvent (load) { this.gotoAndPlay("potion"); w = 50; c = w / 2; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = 0; } }
Symbol 460 MovieClip Frame 80
this.stop();
Instance of Symbol 440 MovieClip "c" in Symbol 460 MovieClip Frame 80
onClipEvent (load) { this.gotoAndPlay("potion"); w = 10; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 6; } }
Instance of Symbol 456 MovieClip "c" in Symbol 460 MovieClip Frame 100
onClipEvent (load) { this.gotoAndPlay("potion"); w = 10; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 6; } }
Symbol 460 MovieClip Frame 111
this.stop();
Instance of Symbol 440 MovieClip "c" in Symbol 460 MovieClip Frame 111
onClipEvent (load) { this.gotoAndPlay("potion"); }
Symbol 460 MovieClip Frame 121
this.stop();
Instance of Symbol 440 MovieClip "c" in Symbol 460 MovieClip Frame 121
onClipEvent (load) { this.stop(); }
Symbol 460 MovieClip Frame 131
_parent.fade.fadeOut(this, 1);
Symbol 460 MovieClip Frame 132
_parent.fade.fadeOut(this, 1);
Symbol 460 MovieClip Frame 133
_parent.fade.fadeOut(this, 1);
Symbol 460 MovieClip Frame 134
_parent.fade.fadeOut(this, 1);
Symbol 469 MovieClip Frame 264
this.gotoAndPlay(2);
Symbol 469 MovieClip Frame 294
this.gotoAndPlay("potion");
Symbol 469 MovieClip Frame 310
function fire() { if (amo > 0) { this.gotoAndPlay("fire"); } } amo = 6; this.stop();
Symbol 469 MovieClip Frame 319
amo--; if (amo <= 0) { this.gun.gotoAndStop(2); }
Symbol 469 MovieClip Frame 348
if (amo <= 0) { this.stop(); } else { this.gotoAndStop("w"); }
Symbol 490 MovieClip Frame 1
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Symbol 490 MovieClip Frame 10
this.stop();
Instance of Symbol 469 MovieClip "c" in Symbol 490 MovieClip Frame 10
onClipEvent (load) { }
Symbol 490 MovieClip Frame 19
this.stop();
Symbol 490 MovieClip Frame 29
this.stop();
Instance of Symbol 469 MovieClip "c" in Symbol 490 MovieClip Frame 29
onClipEvent (load) { this.gotoAndPlay("pre"); }
Symbol 490 MovieClip Frame 40
this.stop();
Instance of Symbol 469 MovieClip "c" in Symbol 490 MovieClip Frame 40
onClipEvent (load) { this.gotoAndPlay("potion"); w = 110; c = 80; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = 0; } }
Instance of Symbol 469 MovieClip "c" in Symbol 490 MovieClip Frame 50
onClipEvent (load) { this.gotoAndPlay("potion"); w = 110; c = w / 2; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = 0; } }
Symbol 490 MovieClip Frame 60
this.stop();
Instance of Symbol 469 MovieClip "c" in Symbol 490 MovieClip Frame 60
onClipEvent (load) { this.gotoAndPlay("potion"); w = 50; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 4; } }
Symbol 490 MovieClip Frame 70
this.stop();
Instance of Symbol 469 MovieClip "c" in Symbol 490 MovieClip Frame 70
onClipEvent (load) { this.gotoAndPlay("potion"); }
Symbol 490 MovieClip Frame 80
this.stop();
Instance of Symbol 469 MovieClip "c" in Symbol 490 MovieClip Frame 90
onClipEvent (load) { this.stop(); }
Symbol 490 MovieClip Frame 111
_parent.fade.fadeOut(this, 1);
Symbol 499 MovieClip Frame 264
this.gotoAndPlay(2);
Symbol 499 MovieClip Frame 294
this.stop();
Symbol 499 MovieClip Frame 310
function fire() { if (amo > 0) { this.gotoAndPlay("fire"); } } amo = 8; this.stop();
Symbol 499 MovieClip Frame 319
amo--; if (amo <= 0) { this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 499 MovieClip Frame 319
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 499 MovieClip Frame 342
if (amo <= 0) { this.stop(); } else { this.gotoAndStop("w"); }
Symbol 499 MovieClip Frame 352
this.onEnterFrame = function () { if (Key.isDown(32)) { this.play(); this.onEnterFrame = null; } }; this.stop();
Instance of Symbol 50 MovieClip "gun" in Symbol 499 MovieClip Frame 352
onClipEvent (load) { this.gotoAndStop(2); }
Symbol 499 MovieClip Frame 356
this.gun.play();
Symbol 499 MovieClip Frame 371
amo = 15; this.gotoAndStop("potion");
Symbol 518 MovieClip Frame 1
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Symbol 518 MovieClip Frame 10
this.stop();
Instance of Symbol 499 MovieClip "c" in Symbol 518 MovieClip Frame 10
onClipEvent (load) { }
Symbol 518 MovieClip Frame 20
this.stop();
Symbol 518 MovieClip Frame 60
this.stop();
Instance of Symbol 499 MovieClip "c" in Symbol 518 MovieClip Frame 60
onClipEvent (load) { this.gotoAndPlay("pre"); }
Symbol 518 MovieClip Frame 90
this.stop();
Instance of Symbol 499 MovieClip "c" in Symbol 518 MovieClip Frame 90
onClipEvent (load) { this.gotoAndPlay("potion"); w = 80; c = w / 2; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = 0; } }
Symbol 518 MovieClip Frame 120
this.stop();
Instance of Symbol 499 MovieClip "c" in Symbol 518 MovieClip Frame 120
onClipEvent (load) { this.gotoAndPlay("potion"); w = 15; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 6; } }
Instance of Symbol 499 MovieClip "c" in Symbol 518 MovieClip Frame 131
onClipEvent (load) { this.gotoAndPlay("potion"); }
Symbol 518 MovieClip Frame 141
this.stop();
Symbol 518 MovieClip Frame 151
this.stop();
Instance of Symbol 499 MovieClip "c" in Symbol 518 MovieClip Frame 151
onClipEvent (load) { this.stop(); }
Symbol 518 MovieClip Frame 171
_parent.fade.fadeOut(this, 1);
Symbol 537 MovieClip Frame 264
this.gotoAndPlay(2);
Symbol 537 MovieClip Frame 294
this.stop();
Symbol 537 MovieClip Frame 310
function fire() { if (amo > 0) { this.gotoAndPlay("fire"); } } amo = 10; this.stop();
Symbol 537 MovieClip Frame 319
amo--; if (amo <= 0) { this.gun.gotoAndStop(2); }
Instance of Symbol 91 MovieClip "ap" in Symbol 537 MovieClip Frame 319
onClipEvent (load) { n = "amo" + _root.gDeep; _parent.attachMovie("amo_9mm", n, _root.gDeep); _parent[n]._x = _x; _parent[n]._y = _y; _root.gDeep++; }
Symbol 537 MovieClip Frame 334
if (amo <= 0) { this.gotoAndPlay("reload"); } else { this.gotoAndStop("w"); }
Symbol 537 MovieClip Frame 344
this.onEnterFrame = function () { if (Key.isDown(32)) { this.play(); this.onEnterFrame = null; } }; this.stop();
Symbol 537 MovieClip Frame 348
this.gun.play();
Symbol 537 MovieClip Frame 363
amo = 15; this.gotoAndStop("potion");
Symbol 549 MovieClip Frame 1
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Symbol 549 MovieClip Frame 10
this.stop();
Instance of Symbol 537 MovieClip "c" in Symbol 549 MovieClip Frame 10
onClipEvent (load) { }
Symbol 549 MovieClip Frame 19
this.stop();
Symbol 549 MovieClip Frame 29
this.stop();
Instance of Symbol 537 MovieClip "c" in Symbol 549 MovieClip Frame 29
onClipEvent (load) { this.gotoAndPlay("pre"); }
Symbol 549 MovieClip Frame 40
this.stop();
Symbol 549 MovieClip Frame 51
this.stop();
Instance of Symbol 537 MovieClip "c" in Symbol 549 MovieClip Frame 51
onClipEvent (load) { this.gotoAndPlay("potion"); w = 50; c = w / 2; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = 0; } }
Symbol 549 MovieClip Frame 61
this.stop();
Instance of Symbol 537 MovieClip "c" in Symbol 549 MovieClip Frame 61
onClipEvent (load) { this.gotoAndPlay("potion"); w = 10; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 6; } }
Symbol 549 MovieClip Frame 71
this.onMouseDown = function () { this.gotoAndStop(_parent.nextPage(_currentframe)); }; this.stop();
Instance of Symbol 537 MovieClip "c" in Symbol 549 MovieClip Frame 71
onClipEvent (load) { this.gotoAndPlay("potion"); w = 10; c = -15; } onClipEvent (enterFrame) { c++; if (c > w) { this.fire(); c = Math.random() * 6; } }
Symbol 549 MovieClip Frame 81
this.stop();
Instance of Symbol 537 MovieClip "c" in Symbol 549 MovieClip Frame 81
onClipEvent (load) { this.gotoAndPlay("potion"); }
Symbol 549 MovieClip Frame 91
this.stop();
Instance of Symbol 537 MovieClip "c" in Symbol 549 MovieClip Frame 91
onClipEvent (load) { this.stop(); }
Symbol 549 MovieClip Frame 101
_parent.fade.fadeOut(this, 1);
Symbol 567 MovieClip Frame 1
this.stop();
Symbol 568 MovieClip Frame 1
function changeGun(n) { nowGun = nowGun + n; if (nowGun < 0) { nowGun = gunsList.length - 1; } else if (nowGun > (gunsList.length - 1)) { nowGun = 0; } trace("nowGun=" + nowGun); this.gotoAndStop(gunsList[nowGun]); } function nextPage(_cf) { if (_cf < 5) { if (_ymouse < 150) { this.buttans._visible = false; _cf = _cf + 10; } } else { _cf = _cf + 10; } return(_cf); } gunsList = ["g1", "g2", "g3", "g4", "g7", "g8", "g10", "g11"]; nowGun = 0; this.stop();
Symbol 575 MovieClip Frame 1
this.stop();
Symbol 586 Button
on (release) { this.fade.fadeOut(_root, "title", 0); }
Symbol 588 MovieClip Frame 1
function gunChange() { nowGun++; if (nowGun > 4) { nowGun = 1; } this.charSet(nowGun); } function charSet(n) { this.char.removeMovieClip(); this.attachMovie("game" + n, "char", 10); this.char._x = -128; this.char._y = 135; this.char._xscale = (this.char._yscale = 52); } function reload() { scoreDisCo = 0; scoreDis = 0; this.play(); } function setAna() { if (this.mato.bb.hitTest(this.target.hh)) { var _local2 = "a" + deep; this.mato.attachMovie("ana" + nowGun, _local2, deep); this.mato[_local2]._x = this.target._x; this.mato[_local2]._y = this.target._y; this.mato[_local2]._rotation = Math.random() * 360; } else { noHit_se.start(0, 1); } this.getScore(); this.target.ext(); deep++; } function getScore() { var _local5 = this.target._x; var _local4 = this.target._y; var _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); sc = (130 - Math.round(_local6)) + 1; if (sc < 0) { sc = 0; } else if (sc > 130) { sc = 130; } hitAry[deep] = sc; totalScore = totalScore + sc; var _local2 = 0; i = 100; while (i < hitAry.length) { _local2 = _local2 + hitAry[i]; i++; } ave = Math.round(_local2 / hitAry.length); if (sc == 130) { co = "<font color='#FF6699'>PAF!!!</font>"; sc = ("<font color='#FF6699'>" + sc) + "</font>"; p = 1; } else if (sc > 120) { co = "<font color='#FF6600'>EXC!!</font>"; sc = ("<font color='#FF6600'>" + sc) + "</font>"; p = 2; } else if (sc > 100) { co = "<font color='#FFCC00'>VG!</font>"; sc = ("<font color='#FFCC00'>" + sc) + "</font>"; p = 3; } else if (sc > 80) { co = "<font color='#33FF00'>GOOD</font>"; sc = ("<font color='#33FF00'>" + sc) + "</font>"; p = 4; } else if (sc > 30) { co = "<font color='#9966FF'>BAD</font>"; sc = ("<font color='#9966FF'>" + sc) + "</font>"; p = 5; } else { co = "<font color='#33CCFF'>POOR</font>"; sc = ("<font color='#33CCFF'>" + sc) + "</font>"; p = 6; } scoreDisCo = (co + newline) + scoreDisCo; scoreDis = (sc + newline) + scoreDis; var _local3 = "dir"; this.mato.attachMovie("scoreDis", _local3, 100000); this.mato[_local3]._x = this.target._x; this.mato[_local3]._y = this.target._y; this.mato[_local3].point = p; } scoreDis = "OK"; deep = 100; ave = 0; totalScore = 0; hitAry = new Array(); noHit_se = new Sound(); noHit_se.attachSound("noHit.wav"); this.attachMovie("target1", "target", 100000); this.attachMovie("target2", "target2", 99999); this.attachMovie("whiteFade", "fade", 100002); this.fade._x = 11.5; this.fade._y = 0; this.attachMovie("help1", "help", 99998); Mouse.hide(); nowGun = 1; this.charSet(1);
Symbol 588 MovieClip Frame 2
this.stop();
Symbol 588 MovieClip Frame 11
this.gotoAndStop(2);
Symbol 597 MovieClip Frame 1
function gunChange() { nowGun++; if (nowGun > 4) { nowGun = 1; } totalNo = 0; scoreDis = ""; scoreDisCo = ""; deep = 100; ave = 0; totalScore = 0; nowGameLv = 0; this.clearScene.removeMovieClip(); this.mato.removeMovieClip(); this.attachMovie("help2", "help", 99998); this.help.gotoAndStop(2); this.charSet(nowGun); } function charSet(n) { this.char.removeMovieClip(); this.attachMovie("game" + n, "char", 10); this.char._x = -128; this.char._y = 135; this.char._xscale = (this.char._yscale = 52); } function reload() { } function newMato() { hit = Math.round(Math.random() * gameLv[nowGameLv][0]) + gameLv[nowGameLv][1]; trace("hit=" + hit); timeZero = getTimer(); var _local2 = "mato"; this.attachMovie("matoMini", "mato", deep2); nn = "mato"; this[nn]._x = ((-Math.random()) * 200) + 80; this[nn]._y = (Math.random() * 110) - 60; this[nn].shotNo = hit; deep2++; } function setAna() { if (this.mato.hitTest(this.target.hh)) { var _local2 = "a" + deep; this.mato.inMato.attachMovie("ana" + nowGun, _local2, deep); this.mato.inMato[_local2]._xscale = (this.mato.inMato[_local2]._yscale = 50); this.mato.inMato[_local2]._x = this.mato._xmouse + this.target.ex; this.mato.inMato[_local2]._y = this.mato._ymouse + this.target.ey; this.mato.inMato[_local2]._rotation = Math.random() * 360; this.getScore(); hit--; totalNo++; this[nn].shotNo = hit; if (hit < 0) { se = new Sound(); se.attachSound("bz.wav"); se.start(0, 1); this.getScore("set", -99); } if (hit < 1) { t = getTimer() - timeZero; t = 3800 - t; if (t > 3000) { t = 3000; } if (t < 0) { t = 0; } sss = ((nowGameLv + 1) * t) / 20; this.mato.sss = Math.round(sss); totalScore = totalScore + sss; this.mato.play(); } } else { noHit_se.start(0, 1); this.getScore(0); } if (totalNo > nt) { nt = Math.floor(nt * 1.2); trace(" NT=" + nt); totalNo = 0; nowGameLv++; trace("\u25A0LVUP! lv=" + nowGameLv); } this.target.ext(); deep++; } function getScore(gs, s) { if (gs == 0) { sc = 0; } else if (gs == "set") { sc = s; } else { var _local5 = this.target._x - this.mato._x; var _local4 = this.target._y - this.mato._y; var _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); sc = (130 - Math.round(_local6 * 1.5)) + 1; if (sc < 0) { sc = 0; } else if (sc > 130) { sc = 130; } } hitAry[deep] = sc; totalScore = totalScore + sc; var _local2 = 0; i = 100; while (i < hitAry.length) { _local2 = _local2 + hitAry[i]; i++; } ave = Math.round(_local2 / hitAry.length); if (sc == 130) { co = "<font color='#FF6699'>PAF!!!</font>"; sc = ("<font color='#FF6699'>" + sc) + "</font>"; p = 1; } else if (sc > 120) { co = "<font color='#FF6600'>EXC!!</font>"; sc = ("<font color='#FF6600'>" + sc) + "</font>"; p = 2; } else if (sc > 100) { co = "<font color='#FFCC00'>VG!</font>"; sc = ("<font color='#FFCC00'>" + sc) + "</font>"; p = 3; } else if (sc > 80) { co = "<font color='#33FF00'>GOOD</font>"; sc = ("<font color='#33FF00'>" + sc) + "</font>"; p = 4; } else if (sc > 30) { co = "<font color='#9966FF'>BAD</font>"; sc = ("<font color='#9966FF'>" + sc) + "</font>"; p = 5; } else { co = "<font color='#33CCFF'>POOR</font>"; sc = ("<font color='#33CCFF'>" + sc) + "</font>"; p = 6; } scoreDisCo = (co + newline) + scoreDisCo; scoreDis = (sc + newline) + scoreDis; var _local3 = "dir"; this.attachMovie("scoreDis", _local3, 10000); this[_local3]._x = this.target._x; this[_local3]._y = this.target._y; this[_local3].point = p; } scoreDis = "OK"; deep = 100; ave = 0; totalScore = 0; hitAry = new Array(); aMode = 0; noHit_se = new Sound(); noHit_se.attachSound("noHit.wav"); this.attachMovie("target1", "target", 100000); this.attachMovie("target2", "target2", 99999); this.attachMovie("whiteFade", "fade", 100002); this.fade._x = 11.5; this.fade._y = 0; this.attachMovie("help2", "help", 99998); Mouse.hide(); nowGun = 1; totalNo = 0; nt = 8; this.charSet(1); gameLv = new Array(); gameLv[0] = [0, 1]; gameLv[1] = [1, 1]; gameLv[2] = [2, 1]; gameLv[3] = [2, 2]; gameLv[4] = [3, 2]; gameLv[5] = [3, 3]; gameLv[6] = [4, 4]; gameLv[7] = [5, 4]; gameLv[8] = [5, 5]; gameLv[9] = [6, 5]; gameLv[10] = [6, 6]; nowGameLv = 0; maxGameLv = 10; deep2 = 15; nn = "mato";
Symbol 597 MovieClip Frame 2
this.stop();
Symbol 597 MovieClip Frame 11
this.stop();
Symbol 613 MovieClip Frame 11
this.stop();
Symbol 623 Button
on (release) { getURL ("http://taka25th.cathand.com/index.html", _blank); }
Symbol 624 MovieClip Frame 11
this.stop();

Library Items

Symbol 1 Sound [薬莢が転がる]
Symbol 2 Sound [反響する爆発.wav]
Symbol 3 Sound [dm5]
Symbol 4 Sound [dm4]
Symbol 5 Sound [dm2]
Symbol 6 Sound [dm1]
Symbol 7 Sound [dm3]
Symbol 8 Sound [gc2down]
Symbol 9 Sound [noHit4]
Symbol 10 Sound [noHit3]
Symbol 11 Sound [noHit2]
Symbol 12 Sound [noHit1]
Symbol 13 Sound [hm6]
Symbol 14 Sound [hm5]
Symbol 15 Sound [hm4]
Symbol 16 Sound [hm3]
Symbol 17 Sound [hm2]
Symbol 18 Sound [hm1]
Symbol 19 Sound [bz.wav]
Symbol 20 Sound [noHit.wav]
Symbol 21 Sound [noAmo.wav]
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Symbol 23 GraphicUsed by:24
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Symbol 25 GraphicUsed by:26
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Symbol 27 GraphicUsed by:28
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Symbol 622 GraphicUses:621Used by:623
Symbol 623 ButtonUses:622Used by:624
Symbol 624 MovieClipUses:601 607 615 616 586 617 618 619 620 612 623 216Used by:Timeline
Symbol 625 EditableTextUses:251Used by:Timeline

Instance Names

"title"Frame 10Symbol 295 MovieClip
"gun"Symbol 99 MovieClip [game3] Frame 1Symbol 50 MovieClip
"btn"Symbol 99 MovieClip [game3] Frame 1Symbol 81 MovieClip
"gun"Symbol 99 MovieClip [game3] Frame 46Symbol 50 MovieClip
"ap"Symbol 99 MovieClip [game3] Frame 55Symbol 91 MovieClip
"gun"Symbol 99 MovieClip [game3] Frame 88Symbol 50 MovieClip
"gun"Symbol 99 MovieClip [game3] Frame 95Symbol 50 MovieClip
"gun"Symbol 99 MovieClip [game3] Frame 120Symbol 50 MovieClip
"gun"Symbol 117 MovieClip [game4] Frame 1Symbol 108 MovieClip
"btn"Symbol 117 MovieClip [game4] Frame 1Symbol 81 MovieClip
"gun"Symbol 117 MovieClip [game4] Frame 46Symbol 108 MovieClip
"ap"Symbol 117 MovieClip [game4] Frame 55Symbol 91 MovieClip
"gun"Symbol 117 MovieClip [game4] Frame 80Symbol 108 MovieClip
"gun"Symbol 117 MovieClip [game4] Frame 87Symbol 108 MovieClip
"gun"Symbol 117 MovieClip [game4] Frame 106Symbol 108 MovieClip
"gun"Symbol 121 MovieClip [game1] Frame 1Symbol 108 MovieClip
"btn"Symbol 121 MovieClip [game1] Frame 1Symbol 81 MovieClip
"gun"Symbol 121 MovieClip [game1] Frame 46Symbol 108 MovieClip
"ap"Symbol 121 MovieClip [game1] Frame 55Symbol 91 MovieClip
"gun"Symbol 121 MovieClip [game1] Frame 80Symbol 108 MovieClip
"gun"Symbol 121 MovieClip [game1] Frame 87Symbol 108 MovieClip
"gun"Symbol 121 MovieClip [game1] Frame 106Symbol 108 MovieClip
"btn"Symbol 129 MovieClip [game2] Frame 1Symbol 81 MovieClip
"gun"Symbol 129 MovieClip [game2] Frame 95Symbol 127 MovieClip
"ap"Symbol 129 MovieClip [game2] Frame 101Symbol 91 MovieClip
"ap"Symbol 129 MovieClip [game2] Frame 101Symbol 91 MovieClip
"ap"Symbol 129 MovieClip [game2] Frame 101Symbol 91 MovieClip
"ap"Symbol 129 MovieClip [game2] Frame 101Symbol 91 MovieClip
"ap"Symbol 129 MovieClip [game2] Frame 101Symbol 91 MovieClip
"ap"Symbol 129 MovieClip [game2] Frame 101Symbol 91 MovieClip
"hh"Symbol 144 MovieClip [target1] Frame 1Symbol 141 MovieClip
"inMato"Symbol 159 MovieClip [matoMini] Frame 1Symbol 150 MovieClip
"sb"Symbol 159 MovieClip [matoMini] Frame 1Symbol 153 MovieClip
"sb"Symbol 191 MovieClip Frame 1Symbol 153 MovieClip
"fade"Symbol 295 MovieClip Frame 1Symbol 216 MovieClip [whiteFade]
"fade"Symbol 295 MovieClip Frame 10Symbol 216 MovieClip [whiteFade]
"gun"Symbol 309 MovieClip Frame 1Symbol 108 MovieClip
"gun"Symbol 309 MovieClip Frame 310Symbol 108 MovieClip
"ap"Symbol 309 MovieClip Frame 319Symbol 91 MovieClip
"gun"Symbol 309 MovieClip Frame 344Symbol 108 MovieClip
"gun"Symbol 309 MovieClip Frame 351Symbol 108 MovieClip
"c"Symbol 332 MovieClip Frame 10Symbol 309 MovieClip
"c"Symbol 332 MovieClip Frame 40Symbol 309 MovieClip
"c"Symbol 332 MovieClip Frame 50Symbol 309 MovieClip
"c"Symbol 332 MovieClip Frame 60Symbol 309 MovieClip
"c"Symbol 332 MovieClip Frame 70Symbol 309 MovieClip
"c"Symbol 332 MovieClip Frame 80Symbol 309 MovieClip
"gun"Symbol 362 MovieClip Frame 1Symbol 360 MovieClip
"gun"Symbol 362 MovieClip Frame 310Symbol 360 MovieClip
"ap"Symbol 362 MovieClip Frame 319Symbol 91 MovieClip
"gun"Symbol 362 MovieClip Frame 344Symbol 360 MovieClip
"gun"Symbol 362 MovieClip Frame 351Symbol 360 MovieClip
"c"Symbol 377 MovieClip Frame 10Symbol 362 MovieClip
"c"Symbol 377 MovieClip Frame 29Symbol 362 MovieClip
"c"Symbol 377 MovieClip Frame 51Symbol 362 MovieClip
"c"Symbol 377 MovieClip Frame 61Symbol 362 MovieClip
"c"Symbol 377 MovieClip Frame 71Symbol 362 MovieClip
"c"Symbol 377 MovieClip Frame 81Symbol 362 MovieClip
"gun"Symbol 389 MovieClip Frame 1Symbol 388 MovieClip
"gun"Symbol 389 MovieClip Frame 310Symbol 388 MovieClip
"ap"Symbol 389 MovieClip Frame 319Symbol 91 MovieClip
"gun"Symbol 389 MovieClip Frame 344Symbol 388 MovieClip
"gun"Symbol 389 MovieClip Frame 351Symbol 388 MovieClip
"c"Symbol 429 MovieClip Frame 10Symbol 389 MovieClip
"c"Symbol 429 MovieClip Frame 50Symbol 389 MovieClip
"c"Symbol 429 MovieClip Frame 60Symbol 389 MovieClip
"c"Symbol 429 MovieClip Frame 70Symbol 389 MovieClip
"c"Symbol 429 MovieClip Frame 80Symbol 389 MovieClip
"c"Symbol 429 MovieClip Frame 90Symbol 389 MovieClip
"gun"Symbol 440 MovieClip Frame 1Symbol 439 MovieClip
"gun"Symbol 440 MovieClip Frame 310Symbol 439 MovieClip
"ap"Symbol 440 MovieClip Frame 319Symbol 91 MovieClip
"gun"Symbol 440 MovieClip Frame 344Symbol 439 MovieClip
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"c"Symbol 460 MovieClip Frame 10Symbol 440 MovieClip
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"c"Symbol 460 MovieClip Frame 100Symbol 456 MovieClip
"c"Symbol 460 MovieClip Frame 111Symbol 440 MovieClip
"c"Symbol 460 MovieClip Frame 121Symbol 440 MovieClip
"c"Symbol 490 MovieClip Frame 10Symbol 469 MovieClip
"c"Symbol 490 MovieClip Frame 29Symbol 469 MovieClip
"c"Symbol 490 MovieClip Frame 40Symbol 469 MovieClip
"c"Symbol 490 MovieClip Frame 50Symbol 469 MovieClip
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"gun"Symbol 499 MovieClip Frame 1Symbol 50 MovieClip
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"gun"Symbol 499 MovieClip Frame 352Symbol 50 MovieClip
"gun"Symbol 499 MovieClip Frame 359Symbol 50 MovieClip
"c"Symbol 518 MovieClip Frame 10Symbol 499 MovieClip
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"c"Symbol 518 MovieClip Frame 120Symbol 499 MovieClip
"c"Symbol 518 MovieClip Frame 131Symbol 499 MovieClip
"c"Symbol 518 MovieClip Frame 151Symbol 499 MovieClip
"ap"Symbol 537 MovieClip Frame 319Symbol 91 MovieClip
"c"Symbol 549 MovieClip Frame 10Symbol 537 MovieClip
"c"Symbol 549 MovieClip Frame 29Symbol 537 MovieClip
"c"Symbol 549 MovieClip Frame 51Symbol 537 MovieClip
"c"Symbol 549 MovieClip Frame 61Symbol 537 MovieClip
"c"Symbol 549 MovieClip Frame 71Symbol 537 MovieClip
"c"Symbol 549 MovieClip Frame 81Symbol 537 MovieClip
"c"Symbol 549 MovieClip Frame 91Symbol 537 MovieClip
"buttans"Symbol 568 MovieClip Frame 1Symbol 347 MovieClip
"fade"Symbol 568 MovieClip Frame 1Symbol 216 MovieClip [whiteFade]
"bb"Symbol 575 MovieClip Frame 1Symbol 572 MovieClip
"mato"Symbol 588 MovieClip Frame 1Symbol 575 MovieClip
"fade"Symbol 613 MovieClip Frame 1Symbol 216 MovieClip [whiteFade]
"fade"Symbol 624 MovieClip Frame 1Symbol 216 MovieClip [whiteFade]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "薬莢が転がる"
ExportAssets (56)Timeline Frame 1Symbol 2 as "反響する爆発.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "dm5"
ExportAssets (56)Timeline Frame 1Symbol 4 as "dm4"
ExportAssets (56)Timeline Frame 1Symbol 5 as "dm2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "dm1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "dm3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "gc2down"
ExportAssets (56)Timeline Frame 1Symbol 9 as "noHit4"
ExportAssets (56)Timeline Frame 1Symbol 10 as "noHit3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "noHit2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "noHit1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hm6"
ExportAssets (56)Timeline Frame 1Symbol 14 as "hm5"
ExportAssets (56)Timeline Frame 1Symbol 15 as "hm4"
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ExportAssets (56)Timeline Frame 1Symbol 17 as "hm2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "hm1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "bz.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "noHit.wav"
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ExportAssets (56)Timeline Frame 1Symbol 22 as "gunSet2_1"
ExportAssets (56)Timeline Frame 1Symbol 24 as "amo_9mm"
ExportAssets (56)Timeline Frame 1Symbol 99 as "game3"
ExportAssets (56)Timeline Frame 1Symbol 117 as "game4"
ExportAssets (56)Timeline Frame 1Symbol 121 as "game1"
ExportAssets (56)Timeline Frame 1Symbol 129 as "game2"
ExportAssets (56)Timeline Frame 1Symbol 132 as "ana3"
ExportAssets (56)Timeline Frame 1Symbol 135 as "ana2"
ExportAssets (56)Timeline Frame 1Symbol 138 as "ana4"
ExportAssets (56)Timeline Frame 1Symbol 139 as "ana1"
ExportAssets (56)Timeline Frame 1Symbol 144 as "target1"
ExportAssets (56)Timeline Frame 1Symbol 147 as "target2"
ExportAssets (56)Timeline Frame 1Symbol 159 as "matoMini"
ExportAssets (56)Timeline Frame 1Symbol 173 as "scoreDis"
ExportAssets (56)Timeline Frame 1Symbol 189 as "help1"
ExportAssets (56)Timeline Frame 1Symbol 201 as "help2"
ExportAssets (56)Timeline Frame 1Symbol 212 as "clear"
ExportAssets (56)Timeline Frame 1Symbol 216 as "whiteFade"

Labels

"title"Frame 10
"guns"Frame 20
"game1"Frame 30
"game2"Frame 40
"comment"Frame 50
"credit"Frame 60
"pre"Symbol 99 MovieClip [game3] Frame 1
"potion"Symbol 99 MovieClip [game3] Frame 46
"w"Symbol 99 MovieClip [game3] Frame 51
"fire"Symbol 99 MovieClip [game3] Frame 55
"noAmo"Symbol 99 MovieClip [game3] Frame 88
"reload"Symbol 99 MovieClip [game3] Frame 120
"pre"Symbol 117 MovieClip [game4] Frame 1
"potion"Symbol 117 MovieClip [game4] Frame 46
"w"Symbol 117 MovieClip [game4] Frame 51
"fire"Symbol 117 MovieClip [game4] Frame 55
"noAmo"Symbol 117 MovieClip [game4] Frame 80
"reload"Symbol 117 MovieClip [game4] Frame 109
"pre"Symbol 121 MovieClip [game1] Frame 1
"potion"Symbol 121 MovieClip [game1] Frame 46
"w"Symbol 121 MovieClip [game1] Frame 51
"fire"Symbol 121 MovieClip [game1] Frame 55
"noAmo"Symbol 121 MovieClip [game1] Frame 80
"reload"Symbol 121 MovieClip [game1] Frame 109
"pre"Symbol 129 MovieClip [game2] Frame 1
"potion"Symbol 129 MovieClip [game2] Frame 46
"w"Symbol 129 MovieClip [game2] Frame 51
"fire"Symbol 129 MovieClip [game2] Frame 55
"noAmo"Symbol 129 MovieClip [game2] Frame 93
"reload"Symbol 129 MovieClip [game2] Frame 95
"fadeOut"Symbol 216 MovieClip [whiteFade] Frame 22
"downLoadEnd"Symbol 238 MovieClip Frame 11
"select"Symbol 295 MovieClip Frame 10
"pre"Symbol 309 MovieClip Frame 265
"potion"Symbol 309 MovieClip Frame 310
"w"Symbol 309 MovieClip Frame 315
"fire"Symbol 309 MovieClip Frame 318
"reload"Symbol 309 MovieClip Frame 344
"pre"Symbol 362 MovieClip Frame 265
"potion"Symbol 362 MovieClip Frame 310
"w"Symbol 362 MovieClip Frame 315
"fire"Symbol 362 MovieClip Frame 318
"reload"Symbol 362 MovieClip Frame 344
"pre"Symbol 389 MovieClip Frame 265
"potion"Symbol 389 MovieClip Frame 310
"w"Symbol 389 MovieClip Frame 315
"fire"Symbol 389 MovieClip Frame 318
"reload"Symbol 389 MovieClip Frame 344
"pre"Symbol 440 MovieClip Frame 265
"potion"Symbol 440 MovieClip Frame 310
"w"Symbol 440 MovieClip Frame 315
"fire"Symbol 440 MovieClip Frame 318
"reload"Symbol 440 MovieClip Frame 344
"pre"Symbol 469 MovieClip Frame 265
"potion"Symbol 469 MovieClip Frame 310
"w"Symbol 469 MovieClip Frame 315
"fire"Symbol 469 MovieClip Frame 318
"pre"Symbol 499 MovieClip Frame 265
"potion"Symbol 499 MovieClip Frame 310
"w"Symbol 499 MovieClip Frame 315
"fire"Symbol 499 MovieClip Frame 318
"reload"Symbol 499 MovieClip Frame 352
"pre"Symbol 537 MovieClip Frame 265
"potion"Symbol 537 MovieClip Frame 310
"w"Symbol 537 MovieClip Frame 315
"fire"Symbol 537 MovieClip Frame 318
"reload"Symbol 537 MovieClip Frame 344
"g1"Symbol 568 MovieClip Frame 1
"g2"Symbol 568 MovieClip Frame 10
"g3"Symbol 568 MovieClip Frame 20
"g4"Symbol 568 MovieClip Frame 30
"g5"Symbol 568 MovieClip Frame 40
"g6"Symbol 568 MovieClip Frame 50
"g7"Symbol 568 MovieClip Frame 60
"g8"Symbol 568 MovieClip Frame 70
"g9"Symbol 568 MovieClip Frame 80
"g10"Symbol 568 MovieClip Frame 90
"g11"Symbol 568 MovieClip Frame 100

Dynamic Text Variables

amoSymbol 73 EditableText"99"
baseAmoSymbol 74 EditableText"99"
amoSymbol 110 EditableText"99"
baseAmoSymbol 111 EditableText"99"
amoSymbol 119 EditableText"99"
baseAmoSymbol 120 EditableText"99"
amoSymbol 123 EditableText"99"
baseAmoSymbol 124 EditableText"99"
shotNoSymbol 152 EditableText"99"
sssSymbol 156 EditableText"+500"
sSymbol 210 EditableText"999999999"
scSymbol 577 EditableText"<p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p>"
aveSymbol 578 EditableText"100"
totalScoreSymbol 583 EditableText"9999999"
scoreDisSymbol 585 EditableText"<p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p>"
scoreDisCoSymbol 587 EditableText"<p align="left"><font face="HGP創英角ゴシックUB" size="20" color="#ff6699" letterSpacing="0.000000" kerning="0">EXC!!</font></p>"
scSymbol 592 EditableText"<p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p>"
aveSymbol 593 EditableText"100"
totalScoreSymbol 594 EditableText"9999999"
scoreDisSymbol 595 EditableText"<p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">100</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="right"><font face="HGP創英角ゴシックUB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p>"
scoreDisCoSymbol 596 EditableText"<p align="left"><font face="HGP創英角ゴシックUB" size="20" color="#ff6699" letterSpacing="0.000000" kerning="0">EXC!!</font></p>"




http://swfchan.com/2/6497/info.shtml
Created: 14/6 -2019 01:21:54 Last modified: 14/6 -2019 01:21:54 Server time: 02/05 -2024 12:30:02