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hackerstoryedited02gx7.swf

This is the info page for
Flash #6538

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="_sans" size="36" color="#000000" letterSpacing="8.000000" kerning="0"><b>H</b><font letterSpacing="7.000000"><b>A</b><font letterSpacing="11.000000"><b>C</b></font><b>K</b><font letterSpacing="10.000000"><b>E</b><font letterSpacing="9.000000"><b>R</b><font letterSpacing="15.000000"><b>S</b><font letterSpacing="16.000000"><b>T</b></font></font><b>OR</b><font letterSpacing="0.000000"><b>Y</b></font></font></font></font></font></p><p align="left"></p>

We all know the hacking problem is out of control in
Global MapleStory. As you sit at your computer,
slaying monsters for hours on end, watching botters
coming in and taking over your training spots... don't
you ever wonder what hacking is like?
I do condone hacking in an online game. I do,
condone hacking in a multi-player game. After all,
it's not hurting anyone. And I
promise it's about as fun as the real thing.

NEXT

All Images Copyright NEXON, WIZET

The game is simple. You just sit back and watch as
you quickly gain levels. If you're levelling slowly, go
buy some scrolls and upgrade your gear.
The higher a level you reach, the more often random
people will wander onto your map and defame you.
And the lower your fame gets, the more likely a GM is
to come find and ban you. But don't fret! If you spot
someone approaching, just duck into the Cash Shop!

HackerStory was created by Covey,
Edited and Bettered By
BrokenGlass.
Broken is a hacker at CEF!.
NEW REVISIONS: ADDED REAL
WEAPONS, 4 JOB ADVANCEMENT!
MORE TO COME, 10x EXP!

<p align="left"><font face="_sans" size="20" color="#ffffff" letterSpacing="-0.350000" kerning="0">P<font letterSpacing="-0.100000">L</font>A<font letterSpacing="0.000000">Y</font></font></p><p align="left"></p>

INPUT NAME!!




BEGINNER

LV.

1

EXP.

0

<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>MES</b><font letterSpacing="-0.350000"><b>O</b></font><b>S</b></font></p><p align="left"></p>

0

<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="-0.350000" kerning="0"><b>F</b><font letterSpacing="0.350000"><b>A</b><font letterSpacing="0.000000"><b>ME</b></font></font></font></p><p align="left"></p>

TRAIN

Buy Scrolls

Sell Drops

Buy Fame

Cash Shop

+2 watk
Avg cost

Selling for

YES

NO

12345678

12345678

Avg cost

Buying for

12345678

12345678

Esther

Cost

12345678

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um ok

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<p align="left"><font face="_sans" size="28" color="#ff0000" letterSpacing="-0.100000" kerning="0"><b>L</b><font letterSpacing="0.350000"><b>EVE</b><font letterSpacing="0.000000"><b>L</b></font></font></font></p><p align="left"></p>

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<p align="left"><font face="_sans" size="28" color="#ff0000" letterSpacing="-0.100000" kerning="0"><b>F</b><font letterSpacing="-0.250000"><b>A</b><font letterSpacing="-0.350000"><b>M</b><font letterSpacing="0.000000"><b>E</b></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="28" color="#ff0000" letterSpacing="-0.350000" kerning="0"><b>M</b><font letterSpacing="0.350000"><b>ES</b><font letterSpacing="0.250000"><b>O</b><font letterSpacing="0.000000"><b>S</b></font></font></font></font></p><p align="left"></p>

LEVEL

STR

W.ATK

FAME

MESOS

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<p align="left"><font face="_sans" size="22" color="#ff0000" letterSpacing="-0.100000" kerning="0"><b>I</b><font letterSpacing="0.100000"><b>N</b><font letterSpacing="-0.450000"><b>FL</b></font><b>A</b><font letterSpacing="-0.450000"><b>T</b></font></font><b>IO</b><font letterSpacing="0.000000"><b>N</b></font></font></p><p align="left"></p>

MESOS

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<p align="left"><font face="_sans" size="15" color="#000000" letterSpacing="0.000000" kerning="0">S<font letterSpacing="-0.150000">t<font letterSpacing="-0.350000">a</font></font>r<font letterSpacing="-0.150000">t <font letterSpacing="-0.350000">o<font letterSpacing="0.500000">v</font>e</font></font>r<font letterSpacing="-0.150000"> <font letterSpacing="-0.350000">on</font> <font letterSpacing="-0.350000">ne<font letterSpacing="0.150000">w</font></font> <font letterSpacing="0.500000">s<font letterSpacing="-0.350000">e</font></font>r<font letterSpacing="0.500000">v<font letterSpacing="-0.350000">e</font></font>r</font></font></p><p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
var expmulti = 1.38; var level = 1; var monster = 1; var experience = 70; var mesos = 0; var fame = 0; var str = 90; var watk = 90; var upgrades = 1; var fames = 0; var inflation = 1; var deflation = 1; var counter = 0; var monstermeso = Array(15, 35, 65, 110, 150, 350, 600, 950); var itemvalue = Array(0, 300000, 2000000, 8000000, 15000000, 30000000); var buyoffer = 0; var bor = 0; var borx = 0; var itema = 0; var itemb = 0; var itemc = 0; var visitor = 0; var visitortype = 0; var randomvisit = 0; var inflatetext = 1; var dropcheat = 0; stop();
Frame 2
gm_mc.gotoAndStop(1); random_mc.gotoAndStop(1); _parent.gui_mc.level_txt.text = _root.level; _parent.gui_mc.famebox_mc.fame_txt.text = _root.fame; _parent.gui_mc.mesobox_mc.meso_txt.text = _root.mesos; _parent.monster1_mc.gotoAndStop(_root.monster); _parent.monster2_mc.gotoAndStop(_root.monster); _parent.monster3_mc.gotoAndStop(_root.monster); _parent.monster4_mc.gotoAndStop(_root.monster); _parent.monster5_mc.gotoAndStop(_root.monster); _parent.gui_mc.job_txt.text = "BEGINNER"; if (_root.level >= 10) { _parent.gui_mc.job_txt.text = "SWORDSMAN"; } if (_root.level >= 30) { _parent.gui_mc.job_txt.text = "SPEARMAN"; } if (_root.level >= 70) { _parent.gui_mc.job_txt.text = "DRAGON KNIGHT"; } stop();
Instance of Symbol 40 MovieClip "hero_mc" in Frame 2
onClipEvent (load) { _parent.monster1_mc.gotoAndStop(_root.monster); _parent.monster2_mc.gotoAndStop(_root.monster); _parent.monster3_mc.gotoAndStop(_root.monster); _parent.monster4_mc.gotoAndStop(_root.monster); _parent.monster5_mc.gotoAndStop(_root.monster); if (_root.level >= 10) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 30) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 40) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 50) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 60) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 70) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 80) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 90) { _parent.hero_mc.arm_mc.nextFrame(); } } onClipEvent (enterFrame) { _root.counter++; if (_root.level < 10) { maxd = (_root.str * 0.04) * _root.watk; mind = ((_root.str * 0.0045) * _root.watk) + 1; _root.experience = _root.experience + ((10 - _root.level) / 20); } if ((_root.level >= 10) && (_root.level < 30)) { maxd = (((_root.str * 0.045) * _root.watk) * (_root.level - 5)) / 10; mind = ((((_root.str * 0.0045) * _root.watk) * (_root.level - 5)) / 10) + 1; _root.experience = _root.experience + ((30 - _root.level) / 20); } if ((_root.level >= 30) && (_root.level < 40)) { maxd = ((_root.str * 0.05) * _root.watk) * 2.5; mind = (((_root.str * 0.0005) * ((_root.level * 5) - 135)) * _root.watk) * 2.5; } if ((_root.level >= 40) && (_root.level < 70)) { maxd = ((_root.str * 0.05) * _root.watk) * 2.5; mind = (((_root.str * 0.0005) * 60) * _root.watk) * 2.5; } if ((_root.level >= 70) && (_root.level < 100)) { maxd = ((_root.str * 0.05) * _root.watk) * (2.5 + ((_root.level - 70) / 15)); mind = (((_root.str * 0.0005) * 60) * _root.watk) * (2.5 + ((_root.level - 70) / 15)); } if (_root.level >= 100) { maxd = ((_root.str * 0.05) * _root.watk) * 4.5; mind = (((_root.str * 0.0005) * 60) * _root.watk) * 4.5; } if (_root.level >= 120) { _parent.gui_mc.job_txt.text = "DARK KNIGHT"; } damage = Math.round((Math.random() * maxd) + mind); pq = _root.monster - 1; maxmeso = _root.monstermeso[pq]; minmeso = maxmeso * 0.7; meso = Math.round((Math.random() * maxmeso) + minmeso); if (_root.counter == 5) { _parent.monster1_mc.damage_txt.text = damage; _parent.monster4_mc.damage_txt.text = " "; _root.experience = _root.experience + (damage / Math.pow(_root.level, _root.expmulti)); _root.mesos = _root.mesos + meso; } if (_root.counter == 10) { _parent.monster2_mc.damage_txt.text = damage; _parent.monster5_mc.damage_txt.text = " "; _root.experience = _root.experience + (damage / Math.pow(_root.level, _root.expmulti)); _root.mesos = _root.mesos + meso; } if (_root.counter == 15) { _parent.monster3_mc.damage_txt.text = damage; _parent.monster1_mc.damage_txt.text = " "; _root.experience = _root.experience + (damage / Math.pow(_root.level, _root.expmulti)); _root.mesos = _root.mesos + meso; } if (_root.counter == 20) { _parent.monster4_mc.damage_txt.text = damage; _parent.monster2_mc.damage_txt.text = " "; _root.experience = _root.experience + (damage / Math.pow(_root.level, _root.expmulti)); _root.mesos = _root.mesos + meso; dropluck = Math.random() * 10000; if (dropluck > 9986) { if (_root.monster > 3) { qr = _root.monster - 3; rs = qr + 1; if (_root.itema == 0) { _root.itema = qr; _parent.menu_mc.item1_mc.gotoAndStop(rs); } else if (_root.itemb == 0) { _root.itemb = qr; _parent.menu_mc.item2_mc.gotoAndStop(rs); } else if (_root.itemc == 0) { _root.itemc = qr; _parent.menu_mc.item3_mc.gotoAndStop(rs); } } } } if (_root.counter == 25) { _parent.monster5_mc.damage_txt.text = damage; _parent.monster3_mc.damage_txt.text = " "; _root.experience = _root.experience + (damage / Math.pow(_root.level, _root.expmulti)); _root.counter = 0; _root.mesos = _root.mesos + meso; } if (_root.experience >= 100) { _root.experience = _root.experience - 100; _root.level++; _root.str = _root.str + 5; _parent.gui_mc.level_txt.text = _root.level; leveltest = _root.level % 10; if (leveltest == 0) { if ((_root.level <= 90) && (_root.level != 20)) { _root.watk = _root.watk + 10; _parent.hero_mc.arm_mc.nextFrame(); if (_root.level == 10) { _parent.gui_mc.job_txt.text = "SWORDSMAN"; } if (_root.level == 30) { _parent.gui_mc.job_txt.text = "SPEARMAN"; } if (_root.level == 70) { _parent.gui_mc.job_txt.text = "DRAGON KNIGHT"; } } } if (((((((_root.level == 15) || (_root.level == 22)) || (_root.level == 35)) || (_root.level == 48)) || (_root.level == 62)) || (_root.level == 75)) || (_root.level == 95)) { _root.monster++; _parent.monster1_mc.gotoAndStop(_root.monster); _parent.monster2_mc.gotoAndStop(_root.monster); _parent.monster3_mc.gotoAndStop(_root.monster); _parent.monster4_mc.gotoAndStop(_root.monster); _parent.monster5_mc.gotoAndStop(_root.monster); _root.expmulti = _root.expmulti + 0.1; } } _parent.gui_mc.expbar_mc.barfill_mc._xscale = _root.experience; _parent.gui_mc.famebox_mc.fame_txt.text = _root.fame; _parent.gui_mc.mesobox_mc.meso_txt.text = _root.mesos; }
Frame 3
avg_txt.text = Math.round((Math.pow(_root.upgrades, 1.7) * 10000) * _root.inflation); _root.buyoffer = Math.round((Math.pow(_root.upgrades, 1.7) * 10000) * _root.inflation); _root.bor = Math.random(); _root.borx = 0; if (_root.bor < 0.25) { _root.borx = 0.8 + Math.random(); } else { _root.borx = 1 + Math.random(); } _root.borx = _root.borx * _root.buyoffer; _root.borx = Math.round(_root.borx); offer_txt.text = _root.borx;
Instance of Symbol 40 MovieClip "hero_mc" in Frame 3
onClipEvent (load) { if (_root.level >= 10) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 30) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 40) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 50) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 60) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 70) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 80) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 90) { _parent.hero_mc.arm_mc.nextFrame(); } if (_root.level >= 120) { _parent.gui_mc.job_txt.text = "DARK KNIGHT"; } }
Frame 4
if (_root.itema != 0) { if (_root.itema == 1) { itemname_txt.text = "Kumbis"; } if (_root.itema == 2) { itemname_txt.text = "Esther"; } if (_root.itema == 3) { itemname_txt.text = "Steelies"; } if (_root.itema == 4) { itemname_txt.text = "Doombringer"; } if (_root.itema == 5) { itemname_txt.text = "Ilbis"; } avg_txt.text = Math.round(_root.itemvalue[itema] * _root.deflation); _root.buyoffer = Math.round(_root.itemvalue[itema] * _root.deflation); _root.bor = Math.random(); _root.borx = 0; if (_root.bor < 0.25) { _root.borx = 0.1 + Math.random(); } else { _root.borx = 1 - _root.bor; } _root.borx = _root.borx * _root.buyoffer; _root.borx = Math.round(_root.borx); offer_txt.text = _root.borx; } else { itemname_txt.text = "NOTHING"; avg_txt.text = ""; offer_txt.text = ""; }
Frame 5
_root.bor = 5000 + (_root.fames * 500); avg_txt.text = _root.bor; talk_txt.text = "SELLING FAME";
Instance of Symbol 62 MovieClip in Frame 7
onClipEvent (load) { _root.gotoAndStop(6); }
Instance of Symbol 62 MovieClip in Frame 8
onClipEvent (load) { _root.gotoAndStop(9); }
Instance of Symbol 62 MovieClip in Frame 9
onClipEvent (load) { _parent.level_txt.text = _root.level; _parent.str_txt.text = _root.str; _parent.watk_txt.text = _root.watk; _parent.fame_txt.text = _root.fame; _parent.meso_txt.text = _root.mesos; _root.inflatetext = (Math.round(_root.inflation * 100) / 100) - 1; _parent.inflation_txt.text = _root.inflatetext + "%"; this.stop(); }
Symbol 8 Button
on (release) { nextFrame(); }
Symbol 13 Button
on (release) { _root.gotoAndStop(2); }
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 3
stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 100
gotoAndStop (1);
Symbol 88 Button
on (release) { if (_root.visitor == 0) { _root.gotoAndStop(2); } }
Symbol 90 Button
on (release) { if (_root.visitor == 0) { _root.gotoAndStop(3); } }
Symbol 92 Button
on (release) { if (_root.visitor == 0) { _root.gotoAndStop(4); } }
Symbol 94 Button
on (release) { if (_root.visitor == 0) { _root.gotoAndStop(5); } }
Symbol 97 Button
on (release) { _root.visitortype = 1; _root.visitor = 0; _root.gotoAndStop(6); }
Symbol 109 MovieClip Frame 1
stop();
Symbol 118 Button
on (press) { if (_root.borx <= _root.mesos) { _root.upgrades++; _root.watk = _root.watk + 2; _root.mesos = _root.mesos - _root.borx; gui_mc.mesobox_mc.meso_txt.text = _root.mesos; averageprice = Math.round((Math.pow(_root.upgrades, 1.7) * 10000) * _root.inflation); avg_txt.text = averageprice; whatyoudid = Math.sqrt(_root.borx / averageprice); _root.inflation = _root.inflation * whatyoudid; if (_root.inflation < 0.95) { _root.inflation = 0.97; } avg_txt.text = Math.round((Math.pow(_root.upgrades, 1.7) * 10000) * _root.inflation); _root.buyoffer = Math.round((Math.pow(_root.upgrades, 1.7) * 10000) * _root.inflation); _root.bor = Math.random(); _root.borx = 0; if (_root.bor < 0.25) { _root.borx = 0.8 + Math.random(); } else { _root.borx = 1 + Math.random(); } _root.borx = _root.borx * _root.buyoffer; _root.borx = Math.round(_root.borx); offer_txt.text = _root.borx; } }
Symbol 121 Button
on (press) { avg_txt.text = Math.round((Math.pow(_root.upgrades, 1.7) * 10000) * _root.inflation); _root.buyoffer = Math.round((Math.pow(_root.upgrades, 1.7) * 10000) * _root.inflation); _root.bor = Math.random(); _root.borx = 0; if (_root.bor < 0.25) { _root.borx = 0.8 + Math.random(); } else { _root.borx = 1 + Math.random(); } _root.borx = _root.borx * _root.buyoffer; _root.borx = Math.round(_root.borx); offer_txt.text = _root.borx; }
Symbol 126 Button
on (press) { if (_root.itema != 0) { _root.itema = _root.itemb; var framego = (_root.itema + 1); menu_mc.item1_mc.gotoAndStop(framego); _root.itemb = _root.itemc; framego = _root.itemb + 1; menu_mc.item2_mc.gotoAndStop(framego); _root.itemc = 0; menu_mc.item3_mc.gotoAndStop(1); _root.mesos = _root.mesos + _root.borx; gui_mc.mesobox_mc.meso_txt.text = _root.mesos; var averageprice = avg_txt.text; var whatyoudid = Math.sqrt(_root.borx / averageprice); _root.deflation = _root.deflation * whatyoudid; if (_root.deflation > 1.05) { _root.deflation = 1.03; } if (_root.itema != 0) { avg_txt.text = Math.round(_root.itemvalue[itema] * _root.deflation); _root.buyoffer = Math.round(_root.itemvalue[itema] * _root.deflation); _root.bor = Math.random(); _root.borx = 0; if (_root.bor < 0.25) { _root.borx = 0.1 + Math.random(); } else { _root.borx = 1 - _root.bor; } _root.borx = _root.borx * _root.buyoffer; _root.borx = Math.round(_root.borx); offer_txt.text = _root.borx; } if (_root.itema == 1) { itemname_txt.text = "Kumbis"; } if (_root.itema == 2) { itemname_txt.text = "Esther"; } if (_root.itema == 3) { itemname_txt.text = "Steelies"; } if (_root.itema == 4) { itemname_txt.text = "Doombringer"; } if (_root.itema == 5) { itemname_txt.text = "Ilbis"; } } if (_root.itema == 0) { itemname_txt.text = "NOTHING"; avg_txt.text = ""; offer_txt.text = ""; } }
Symbol 127 Button
on (press) { if (_root.itema != 0) { avg_txt.text = Math.round(_root.itemvalue[itema] * _root.deflation); _root.buyoffer = Math.round(_root.itemvalue[itema] * _root.deflation); _root.bor = Math.random(); _root.borx = 0; if (_root.bor < 0.25) { _root.borx = 0.1 + Math.random(); } else { _root.borx = 1 - _root.bor; } _root.borx = _root.borx * _root.buyoffer; _root.borx = Math.round(_root.borx); offer_txt.text = _root.borx; } }
Symbol 133 Button
on (press) { if (_root.bor <= _root.mesos) { _root.mesos = _root.mesos - _root.bor; gui_mc.mesobox_mc.meso_txt.text = _root.mesos; _root.fame++; gui_mc.famebox_mc.fame_txt.text = _root.fame; _root.fames++; _root.bor = 5000 + (_root.fames * 500); avg_txt.text = _root.bor; } }
Symbol 134 Button
on (press) { _root.borx = Math.random(); if (_root.borx > 0.25) { _root.bor = Math.round(_root.bor * 0.95); if (_root.borx < 0.4) { talk_txt.text = "is this ok?"; } if ((_root.borx > 0.55) && (_root.borx < 0.7)) { talk_txt.text = "how about this?"; } if ((_root.borx > 0.7) && (_root.borx < 0.85)) { talk_txt.text = "plzzz accept plzzzz"; } if (_root.borx > 0.85) { talk_txt.text = "i sell fame u??????"; } } else { if (_root.borx > 0.13) { talk_txt.text = "wtf ripoff"; } if (_root.borx <= 0.13) { talk_txt.text = "u suck noob"; } _root.bor = 5000 + (_root.fames * 500); } avg_txt.text = _root.bor; }
Symbol 141 Button
on (release) { gotoAndStop (2); }
Symbol 160 Button
on (release) { _root.level = 1; _root.monster = 1; _root.experience = 0; _root.expmulti = 1.75; _root.fame = 0; _root.fames = Math.round(_root.fames / 3); _root.str = 10; _root.watk = 20 + (_root.upgrades * 2); _root.counter = 0; _root.buyoffer = 0; _root.bor = 0; _root.borx = 0; _root.itema = 0; _root.itemb = 0; _root.itemc = 0; _root.gotoAndStop(2); }
Symbol 162 Button
on (release) { _root.level = 1; _root.monster = 1; _root.expmulti = 1.75; _root.experience = 0; _root.mesos = 0; _root.inflation = 1; _root.deflation = 1; _root.fame = 0; _root.str = 10; _root.watk = 20; _root.upgrades = 1; _root.fames = 0; _root.counter = 0; _root.buyoffer = 0; _root.bor = 0; _root.borx = 0; _root.itema = 0; _root.itemb = 0; _root.itemc = 0; _root.gotoAndStop(2); }

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Symbol 159 GraphicUsed by:160 162
Symbol 160 ButtonUses:157 158 159Used by:Timeline
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Instance Names

"hero_mc"Frame 2Symbol 40 MovieClip
"monster1_mc"Frame 2Symbol 59 MovieClip
"monster2_mc"Frame 2Symbol 59 MovieClip
"monster3_mc"Frame 2Symbol 59 MovieClip
"monster4_mc"Frame 2Symbol 59 MovieClip
"monster5_mc"Frame 2Symbol 59 MovieClip
"gm_mc"Frame 2Symbol 65 MovieClip
"gui_mc"Frame 2Symbol 84 MovieClip
"menu_mc"Frame 2Symbol 110 MovieClip
"hero_mc"Frame 3Symbol 40 MovieClip
"avg_txt"Frame 3Symbol 122 EditableText
"offer_txt"Frame 3Symbol 123 EditableText
"avg_txt"Frame 4Symbol 128 EditableText
"offer_txt"Frame 4Symbol 129 EditableText
"itemname_txt"Frame 4Symbol 130 EditableText
"avg_txt"Frame 5Symbol 135 EditableText
"talk_txt"Frame 5Symbol 137 EditableText
"hero_mc"Frame 6Symbol 40 MovieClip
"level_txt"Frame 9Symbol 149 EditableText
"str_txt"Frame 9Symbol 150 EditableText
"watk_txt"Frame 9Symbol 151 EditableText
"fame_txt"Frame 9Symbol 152 EditableText
"meso_txt"Frame 9Symbol 153 EditableText
"inflation_txt"Frame 9Symbol 156 EditableText
"arm_mc"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"damage_txt"Symbol 59 MovieClip Frame 1Symbol 43 EditableText
"damage_txt"Symbol 59 MovieClip Frame 8Symbol 58 EditableText
"barfill_mc"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"meso_txt"Symbol 78 MovieClip Frame 1Symbol 77 EditableText
"fame_txt"Symbol 82 MovieClip Frame 1Symbol 81 EditableText
"expbar_mc"Symbol 84 MovieClip Frame 1Symbol 70 MovieClip
"job_txt"Symbol 84 MovieClip Frame 1Symbol 72 EditableText
"level_txt"Symbol 84 MovieClip Frame 1Symbol 74 EditableText
"mesobox_mc"Symbol 84 MovieClip Frame 1Symbol 78 MovieClip
"famebox_mc"Symbol 84 MovieClip Frame 1Symbol 82 MovieClip
"item1_mc"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
"item2_mc"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
"item3_mc"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip
"arm_mc"Symbol 113 MovieClip Frame 1Symbol 39 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

char_nameSymbol 17 EditableText""
_root.char_nameSymbol 71 EditableText" "




http://swfchan.com/2/6538/info.shtml
Created: 13/6 -2019 23:44:15 Last modified: 13/6 -2019 23:44:15 Server time: 25/04 -2024 21:40:20