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imminent.swf

This is the info page for
Flash #6615

(Click the ID number above for more basic data on this flash file.)


Text
Visit ArmorGames.com

Leonardo Da Finchy

Skip

Skip

.com

.com

on (release) {
getURL("http:/
/www.newgro
unds.com",
"blank");
}

Great

Imminent

Normal

Normal Victory
Easy
Ends at level 40

Grand

Instructions

Your aim is to hold off the enemy forces, and delay what
appears to be imminent defeat.
Use the cursor to aim.
Press and hold the left mouse button to fire.
Release the button to cease-fire.
Press any key to engage auto-fire.
Click the left mouse button to disengage auto-fire
A Victory game finishes after level 40, and you will recieve your score. A Defeat game has no end,
and you are scored on how long you survive.
Music can be changed or switched off in-game by clicking the buttons at the bottom of the screen.
Quality can be changed in-game by clicking the
buttons on the right side of the screen.
The current level is displayed at the top of the screen.
Your current/maximum armour, in Vorts, and your current money, in Andstroms, is displayed at the
bottom-left of the screen.
The enemy army is paid for by corporations with financial interest in your destruction. This funding is
fed slowly to the army. The time remaining until funding stops for that level is displayed in the top-
right of the screen. There is a stop/play button on the right of the screen which controls game-time,
under the quality buttons. This button disappears when enemy funding stops. The enemy will keep
coming until funding runs out. The level ends when all enemies have been defeated.
At the end of each level, you can repair your armour, and purchase more armour, new weapons, and
new gadgets. WARNING: The more weapons you get, the more expensive new weapons become.
There is a buying strategy to get more ass-whup for your andstroms.
A 'boss' will appear at the start of every fifth level up to level 20. This 'boss' will consist of a wave of
units appearing all at once. Normal attacks may resume before defeat of the boss, so be quick.

Credits

A Leonardo_Da_Finchy Game
Actionscript and Artwork
Adam Finch A.K.A Leonardo_Da_Finchy
Music

1 ::
2 ::
3 ::
4 ::
5 ::
6 ::
7 ::

-MrMaestro-(ST) Boss Battle (ID 47102)
Corneria (Techno Remix) (ID 12974)
Haunted Woods (ID 3773)
I_E - Golden Sun Jenna Battle (ID 48509)
LOZ WW - Dragon Roost ( RMX9 ) (ID 6224)
Mega Man 3 - Skull Castle (ID 28437)
The March of War-A short loop (ID 40031)

:: MrMaestro
:: Sonic_rules321
:: ParagonX9
:: Ivan_Ether
:: ParagonX9
:: Aphelion-Run
:: smartpoetic

Near

Eventual

Imminent

Victory

Defeat

Great Victory
Medium
Ends at level 40

Grand Victory
Hard
Ends at level 40

Eventual Defeat
Easy
Endless

Near Defeat
Medium
Endless

Imminent Defeat
Hard
Endless

V

&

/

Repair

& 1/A

Next Level

Machine Gun2

&

Armour +100

Cannon

Left Flak Gun

Right Flak Gun

& 10000

Active Healer
20/s

Left Laser

Right Laser

& 10000

Hi Rate
V. Low damage
Central

Low Rate
V. High damage
Central

Medium Rate
Medium damage
Wide Angle

Hi Rate
Low damage
Side Mounted

Defeat

Retry

Enemies Killed

Andstroms Earnt

Andstroms Spent

Enemies Killed

Andstroms Earnt

Andstroms Spent

Score

Score

Victory

Enemies Killed

Andstroms Earnt

Andstroms Spent

Replay

Score

ActionScript [AS1/AS2]

Instance of Symbol 946 MovieClip "curse" in Frame 1
onClipEvent (load) { startDrag ("_root.curse", true); } onClipEvent (enterFrame) { _root.curse._rotation = _root.gun._rotation; Mouse.hide(); }
Frame 2
stop(); choon = new Sound(); choon.stop(); choon.attachSound("CHOON7"); choon.start(); choon.onSoundComplete = function () { choon.start(); };
Frame 3
stop(); choon = new Sound(); choon.stop(); choon.attachSound("CHOON7"); choon.start(); choon.onSoundComplete = function () { choon.start(); };
Frame 4
difflevel = 0.25; survival = false; NextLevel = "Next Level"; moneyspent = 0; moneyearnt = 0; enemieskilled = 0; _root.board._visible = false; _root.bbutmgun2._visible = false; _root.boardtext._visible = false; _root.bbutnl._visible = false; _root.bbuth100._visible = false; _root.bbutmh100._visible = false; _root.bbutflakl._visible = false; _root.bbutflakr._visible = false; _root.bbutsave._visible = false; _root.stop(); choon.onSoundComplete = function () { choon.start(); };
Frame 5
function damage(sam) { var _local1 = sam; var _local2 = _root; if (_local1.vulture >= 2) { ang = Math.atan2(_local1._y - _local2.gun._y, _local1._x - _local2.gun._x); _local1._x = _local2.gun._x + (Math.cos(ang - (_local1.speed / _local1.range)) * _local1.range); _local1._y = _local2.gun._y + (Math.sin(ang - (_local1.speed / _local1.range)) * _local1.range); _local1._rotation = 57.2957795130823 * ang; if ((_local1.vulture == 3) && (_local1.turret._rotation > -90)) { _local1.turret._rotation = _local1.turret._rotation - 5; } } if (((frame - 1) % (20 / _local1.rate)) == _local1.toa) { health = health - _local1.damage; _local1.gunshot.gotoAndPlay(_local1.rep); _local1.turret.gunshot.gotoAndPlay(_local1.rep); } } function drat(lol) { return(Math.sqrt(Math.pow(lol._x - gun._x, 2) + Math.pow(lol._y - gun._y, 2))); } _root.stop(); choon.stop(); choon.attachSound("CHOON3"); choon.start(); choon.onSoundComplete = function () { choon.start(); }; _root.gun.force._visible = false; _root.gun.reforce._visible = false; _root.gun.hyperforce._visible = false; _root.gun.uberforce._visible = false; trigger = new Object(); bugger = new Object(); var finalscore = 0; var maxhealthcost = 250; var enemieskilled = 0; var frame = 0; var acheal = 0; var achealcost = 10000; achealtext = "Active Healer \n 20V/20&/s"; var enemycred = 0; var no = 2; var gunx = _root.gun._x; var guny = _root.gun._y; var angle; weapons = 1; var deg; var fire = false; bits = new Array(); var bitsz; units = new Array(); var unitsz; splats = new Array(); var splatsz; var maxhealth = (800 - (difflevel * 2000)); var health = (800 - (difflevel * 2000)); playing = true; paused = false; timer = 600; levelup = false; level = 1; score = 0; splat = 2; bought = false; mgun1enabled = 1; mgun2enabled = 0; machtext = "Dual Machine Gun"; flaklenabled = 0; lflaktext = "Left Flak Cannon"; flakrenabled = 0; rflaktext = "Right Flak Cannon"; laslenabled = 0; llastext = "Left Laser Gun"; lasrenabled = 0; rlastext = "Right Laser Gun"; cannonenabled = 0; canntext = "Cannon"; var costmachgun = 2000; var costcannon = 3000; var costrflak = 2500; var costlflak = 2500; var costrlas = 3500; var costllas = 3500; _root.gun.barrel.cannon._visible = false; _root.gun.barrel.mgun1._visible = true; _root.gun.barrel.mgun2._visible = false; _root.gun.barrel.flakl._visible = false; _root.gun.barrel.flakr._visible = false; _root.gun.barrel.lasl._visible = false; _root.gun.barrel.lasr._visible = false; bulldamage = 1; bullspeed = 20; bullrate = 10; bullrange = 30; shelldamage = 30; shellspeed = 30; shellrate = 1; shellrange = 35; flakldamage = 4; flakrdamage = 4; flakspeed = 25; flakrate = 4; flakrange = 20; lasldamage = 2; lasrdamage = 2; lasspeed = 40; lasrate = 10; lasrange = 10; var inflevel = 1; var infspeed = 2; var infhealth = 2; var infdamage = 1; var infrate = 1; var infrange = 70; var infcost = 5; var dinflevel = 1; var dinfspeed = 1.5; var dinfhealth = 4; var dinfdamage = 2; var dinfrate = 1; var dinfrange = 60; var dinfcost = 15; var samlevel = 1; var samspeed = 3; var samhealth = 3; var samdamage = 1; var samrate = 4; var samrange = 45; var samcost = 20; var machlevel = 1; var machspeed = 2; var machhealth = 10; var machdamage = 1; var machrate = 10; var machrange = 120; var machcost = 40; var sinflevel = 1; var sinfspeed = 1.5; var sinfhealth = 2; var sinfdamage = 5; var sinfrate = 1; var sinfrange = 200; var sinfcost = 30; var bikelevel = 1; var bikespeed = 6; var bikehealth = 10; var bikedamage = 1; var bikerate = 4; var bikerange = 45; var bikecost = 60; var fgunlevel = 1; var fgunspeed = 1; var fgunhealth = 30; var fgundamage = 20; var fgunrate = 0.5; var fgunrange = 170; var fguncost = 50; var ninlevel = 1; var ninspeed = 3; var ninhealth = 4; var nindamage = 1; var ninrate = 4; var ninrange = 40; var nincost = 30; var finflevel = 1; var finfspeed = 1.5; var finfhealth = 10; var finfdamage = 3; var finfrate = 5; var finfrange = 60; var finfcost = 50; var wizlevel = 1; var wizspeed = 2; var wizhealth = 30; var wizdamage = 10; var wizrate = 4; var wizrange = 120; var wizcost = 70; var helilevel = 1; var helispeed = 8; var helihealth = 70; var helidamage = 6; var helirate = 2; var helirange = 160; var helicost = 70; var tanklevel = 1; var tankspeed = 2.5; var tankhealth = 50; var tankdamage = 20; var tankrate = 1; var tankrange = 180; var tankcost = 90; var flakslevel = 1; var flaksspeed = 2.5; var flakshealth = 70; var flaksdamage = 5; var flaksrate = 5; var flaksrange = 160; var flakscost = 110; var agunlevel = 1; var agunspeed = 0.5; var agunhealth = 80; var agundamage = 150; var agunrate = 0.2; var agunrange = 250; var aguncost = 120; var dozlevel = 1; var dozspeed = 0.5; var dozhealth = 250; var dozdamage = 0; var dozrate = 1; var dozrange = 200; var dozcost = 90; var rmechlevel = 1; var rmechspeed = 2.5; var rmechhealth = 100; var rmechdamage = 40; var rmechrate = 1; var rmechrange = 150; var rmechcost = 150; var sorclevel = 1; var sorcspeed = 2; var sorchealth = 80; var sorcdamage = 12; var sorcrate = 5; var sorcrange = 140; var sorccost = 150; var gshiplevel = 1; var gshipspeed = 15; var gshiphealth = 60; var gshipdamage = 40; var gshiprate = 1; var gshiprange = 220; var gshipcost = 170; var lmechlevel = 1; var lmechspeed = 0.8; var lmechhealth = 100; var lmechdamage = 100; var lmechrate = 0.5; var lmechrange = 220; var lmechcost = 180; var drilllevel = 1; var drillspeed = 2; var drillhealth = 80; var drilldamage = 7; var drillrate = 10; var drillrange = 85; var drillcost = 190; var snakelevel = 1; var snakespeed = 3; var snakehealth = 100; var snakedamage = 20; var snakerate = 4; var snakerange = 95; var snakecost = 210; var ufolevel = 1; var ufospeed = 8; var ufohealth = 150; var ufodamage = 70; var uforate = 1; var uforange = 170; var ufocost = 220; var mtanklevel = 1; var mtankspeed = 1.5; var mtankhealth = 200; var mtankdamage = 70; var mtankrate = 1; var mtankrange = 180; var mtankcost = 240; var draglevel = 1; var dragspeed = 2; var draghealth = 180; var dragdamage = 15; var dragrate = 5; var dragrange = 130; var dragcost = 270; var alienlevel = 1; var alienspeed = 2; var alienhealth = 225; var aliendamage = 20; var alienrate = 5; var alienrange = 125; var aliencost = 300; damcheck = function () { var _local1 = _root; if ((frame % 5) == 0) { grim = (maxhealth - health) / maxhealth; _local1.gun.towerguise.gotoAndStop(1 + Math.floor(grim * 10)); _local1.ground.gotoAndStop(Math.floor(level / 5) + 1); _local1.healer.gotoAndStop(acheal + 1); if (maxhealth >= 1000) { _local1.gun.reforce._visible = true; } if (maxhealth >= 5000) { _local1.gun.force._visible = true; } if (maxhealth >= 10000) { _local1.gun.hyperforce._visible = true; } if (maxhealth >= 20000) { _local1.gun.uberforce._visible = true; } while (splatsz >= (2000 / level)) { dim = splats[0]; removeMovieClip(dim._target); splats.shift(); splatsz = splats.length; } } }; splatter = function () { if (tom.health <= 0) { enemieskilled = enemieskilled + 1; if (tom.vech == 1) { ugady = "infblood"; } if (tom.vech == 2) { ugady = "litbang"; } if (tom.vech == 3) { ugady = "bang"; } if (tom.vech == 4) { ugady = "wreck"; } if (tom.vech == 5) { ugady = "bigwreck"; } if (tom.vech == 6) { ugady = "fizzeck"; } if (tom.vech == 7) { ugady = "fosseck"; } if (tom.vech == 8) { ugady = "dragbones"; } if (tom.vech == 9) { ugady = "splunge"; } if (tom.vech >= 1) { _root.death.attachMovie(ugady, ugady + splat, splat); bint = _root.death[ugady + splat]; bint._x = tom._x; bint._y = tom._y; bint.lev = level; bint._rotation = tom._rotation; splatsz = splats.push(bint); splat++; } score = score + Math.floor((tom.cost * 10) * (0.5 - difflevel)); moneyearnt = moneyearnt + Math.floor((tom.cost * 10) * (0.5 - difflevel)); removeMovieClip(tom._target); units.splice(count2, 1); } }; colcheck = function () { var _local2 = _root; count1 = 0; while (bitsz >= 50) { bits.shift; bitsz = bits.length; } while (count1 <= bitsz) { sam = bits[count1]; if (sam.dist >= 400) { removeMovieClip(sam._target); bits.splice(count1, 1); } bitsz = bits.length; count2 = 0; while (count2 <= unitsz) { tom = units[count2]; if ((tom.hitTest(sam) == true) || (tom.dist >= 500)) { tom.health = tom.health - sam.damage; var _local1; if (tom.armour == 1) { _local1 = "bloodsplat"; } if (tom.armour == 2) { _local1 = "ricochet"; } if (tom.armour == 3) { _local1 = "deflect"; } _local2.ricc.attachMovie(_local1, _local1 + splat, splat); bling = _local2.ricc[_local1 + splat]; bling._x = sam._x; bling._y = sam._y; bling._rotation = sam._rotation; removeMovieClip(sam._target); bits.splice(count1, 1); splat++; bitsz = bits.length; splatter(); } unitsz = units.length; count2++; } count1++; } }; splatfade = function () { while (splatsz > 0) { dim = splats[0]; removeMovieClip(dim._target); splats.shift(); splatsz = splats.length; } }; buyfinf = function () { _root.ung.attachMovie("FINFANTRY", "FINFANTRY" + no, no); sam = _root.ung["FINFANTRY" + no]; sam.gotoAndStop(finflevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 4; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 4; sam.armour = 2; sam.speed = finfspeed; sam.health = finfhealth; sam.range = finfrange; sam.rate = finfrate; sam.damage = finfdamage; sam.dist = drat(sam); sam.cost = finfcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - finfcost; }; buydrag = function () { _root.ung.attachMovie("DRAG", "DRAG" + no, no); sam = _root.ung["DRAG" + no]; sam.gotoAndStop(draglevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 4; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 8; sam.armour = 3; sam.speed = dragspeed; sam.health = draghealth; sam.range = dragrange; sam.rate = dragrate; sam.damage = dragdamage; sam.dist = drat(sam); sam.cost = dragcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - dragcost; }; buyalien = function () { _root.ung.attachMovie("ALIEN", "ALIEN" + no, no); sam = _root.ung["ALIEN" + no]; sam.gotoAndStop(alienlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 11; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 9; sam.armour = 3; sam.speed = alienspeed; sam.health = alienhealth; sam.range = alienrange; sam.rate = alienrate; sam.damage = aliendamage; sam.dist = drat(sam); sam.cost = aliencost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - aliencost; }; buysorc = function () { _root.ung.attachMovie("SORCEROR", "SORCEROR" + no, no); sam = _root.ung["SORCEROR" + no]; sam.gotoAndStop(sorclevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 2; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 6; sam.armour = 3; sam.speed = sorcspeed; sam.health = sorchealth; sam.range = sorcrange; sam.rate = sorcrate; sam.damage = sorcdamage; sam.dist = drat(sam); sam.cost = sorccost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - sorccost; }; buyrmech = function () { _root.ung.attachMovie("RMECH", "RMECH" + no, no); sam = _root.ung["RMECH" + no]; sam.gotoAndStop(rmechlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 2; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 6; sam.armour = 3; sam.speed = rmechspeed; sam.health = rmechhealth; sam.range = rmechrange; sam.rate = rmechrate; sam.damage = rmechdamage; sam.dist = drat(sam); sam.cost = rmechcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - rmechcost; }; buylmech = function () { _root.ung.attachMovie("LMECH", "LMECH" + no, no); sam = _root.ung["LMECH" + no]; sam.gotoAndStop(lmechlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 2; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 6; sam.armour = 3; sam.speed = lmechspeed; sam.health = lmechhealth; sam.range = lmechrange; sam.rate = lmechrate; sam.damage = lmechdamage; sam.dist = drat(sam); sam.cost = lmechcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - lmechcost; }; buysnake = function () { _root.ung.attachMovie("SNAKE", "SNAKE" + no, no); sam = _root.ung["SNAKE" + no]; sam.gotoAndStop(snakelevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 7; sam.armour = 1; sam.speed = snakespeed; sam.health = snakehealth; sam.range = snakerange; sam.rate = snakerate; sam.damage = snakedamage; sam.dist = drat(sam); sam.cost = snakecost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - snakecost; }; buyagun = function () { _root.ung.attachMovie("AGUN", "AGUN" + no, no); sam = _root.ung["AGUN" + no]; sam.gotoAndStop(agunlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 5; sam.armour = 2; sam.speed = agunspeed; sam.health = agunhealth; sam.range = agunrange; sam.rate = agunrate; sam.damage = agundamage; sam.dist = drat(sam); sam.cost = aguncost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - aguncost; }; buydoz = function () { _root.ung.attachMovie("DOZER", "DOZER" + no, no); sam = _root.ung["DOZER" + no]; sam.gotoAndStop(dozlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 4; sam.armour = 2; sam.speed = dozspeed; sam.health = dozhealth; sam.range = dozrange; sam.rate = dozrate; sam.damage = dozdamage; sam.dist = drat(sam); sam.cost = dozcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - dozcost; }; buyinf = function () { _root.ung.attachMovie("INFANTRY", "INFANTRY" + no, no); sam = _root.ung["INFANTRY" + no]; sam.gotoAndStop(inflevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = infspeed; sam.health = infhealth; sam.range = infrange; sam.rate = infrate; sam.damage = infdamage; sam.dist = drat(sam); sam.cost = infcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - infcost; }; buyheli = function () { _root.ung.attachMovie("HELICOPTER", "HELICOPTER" + no, no); sam = _root.ung["HELICOPTER" + no]; sam.gotoAndStop(helilevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 4; sam.armour = 2; sam.speed = helispeed; sam.health = helihealth; sam.range = helirange; sam.rate = helirate; sam.damage = helidamage; sam.dist = drat(sam); sam.cost = helicost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - helicost; }; buyflak = function () { _root.ung.attachMovie("FLAKTRAK", "FLAKTRAK" + no, no); sam = _root.ung["FLAKTRAK" + no]; sam.gotoAndStop(flakslevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 2; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 3; sam.armour = 2; sam.speed = flaksspeed; sam.health = flakshealth; sam.range = flaksrange; sam.rate = flaksrate; sam.damage = flaksdamage; sam.dist = drat(sam); sam.cost = flakscost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - flakscost; }; buymach = function () { _root.ung.attachMovie("MACHGUN", "MACHGUN" + no, no); sam = _root.ung["MACHGUN" + no]; sam.gotoAndStop(machlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 450); sam._y = guny + (Math.cos(rand) * 450); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = machspeed; sam.health = machhealth; sam.range = machrange; sam.rate = machrate; sam.damage = machdamage; sam.dist = drat(sam); sam.cost = machcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - machcost; }; buydinf = function () { _root.ung.attachMovie("DINFANTRY", "DINFANTRY" + no, no); sam = _root.ung["DINFANTRY" + no]; sam.gotoAndStop(dinflevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 2; sam.vulture = 1; sam.speed = dinfspeed; sam.health = dinfhealth; sam.range = dinfrange; sam.rate = dinfrate; sam.damage = dinfdamage; sam.dist = drat(sam); sam.cost = dinfcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - dinfcost; }; buywiz = function () { _root.ung.attachMovie("WIZARD", "WIZARD" + no, no); sam = _root.ung["WIZARD" + no]; sam.gotoAndStop(wizlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 3; sam.vulture = 1; sam.speed = wizspeed; sam.health = wizhealth; sam.range = wizrange; sam.rate = wizrate; sam.damage = wizdamage; sam.dist = drat(sam); sam.cost = wizcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - wizcost; }; buyfgun = function () { _root.ung.attachMovie("FGUN", "FGUN" + no, no); sam = _root.ung["FGUN" + no]; sam.gotoAndStop(fgunlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 3; sam.armour = 2; sam.speed = fgunspeed; sam.health = fgunhealth; sam.range = fgunrange; sam.rate = fgunrate; sam.damage = fgundamage; sam.dist = drat(sam); sam.cost = fguncost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - fguncost; }; buysinf = function () { _root.ung.attachMovie("SINFANTRY", "SINFANTRY" + no, no); sam = _root.ung["SINFANTRY" + no]; sam.gotoAndStop(sinflevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = sinfspeed; sam.health = sinfhealth; sam.range = sinfrange; sam.rate = sinfrate; sam.damage = sinfdamage; sam.dist = drat(sam); sam.cost = sinfcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - sinfcost; }; buydrill = function () { _root.ung.attachMovie("DRILL", "DRILL" + no, no); sam = _root.ung["DRILL" + no]; sam.gotoAndStop(drilllevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 4; sam.armour = 2; sam.speed = drillspeed; sam.health = drillhealth; sam.range = drillrange; sam.rate = drillrate; sam.damage = drilldamage; sam.dist = drat(sam); sam.cost = drillcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - drillcost; }; buysam = function () { _root.ung.attachMovie("SAMURAI", "SAMURAI" + no, no); sam = _root.ung["SAMURAI" + no]; sam.gotoAndStop(samlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = samspeed; sam.health = samhealth; sam.range = samrange; sam.rate = samrate; sam.damage = samdamage; sam.dist = drat(sam); sam.cost = samcost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - samcost; }; buybike = function () { _root.ung.attachMovie("BIKE", "BIKE" + no, no); sam = _root.ung["BIKE" + no]; sam.gotoAndStop(bikelevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 2; sam.vech = 2; sam.armour = 2; sam.speed = bikespeed; sam.health = bikehealth; sam.range = bikerange; sam.rate = bikerate; sam.damage = bikedamage; sam.dist = drat(sam); sam.cost = bikecost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - bikecost; }; buyufo = function () { _root.ung.attachMovie("UFO", "UFO" + no, no); sam = _root.ung["UFO" + no]; sam.gotoAndStop(ufolevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 6; sam.armour = 3; sam.speed = ufospeed; sam.health = ufohealth; sam.range = uforange; sam.rate = uforate; sam.damage = ufodamage; sam.dist = drat(sam); sam.cost = ufocost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - ufocost; }; buygship = function () { _root.ung.attachMovie("GUNSHIP", "GUNSHIP" + no, no); sam = _root.ung["GUNSHIP" + no]; sam.gotoAndStop(gshiplevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 2; sam.vech = 5; sam.armour = 2; sam.speed = gshipspeed; sam.health = gshiphealth; sam.range = gshiprange; sam.rate = gshiprate; sam.damage = gshipdamage; sam.dist = drat(sam); sam.cost = gshipcost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - gshipcost; }; buymtank = function () { _root.ung.attachMovie("MTANK", "MTANK" + no, no); sam = _root.ung["MTANK" + no]; sam.gotoAndStop(mtanklevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 5; sam.armour = 2; sam.speed = mtankspeed; sam.health = mtankhealth; sam.range = mtankrange; sam.rate = mtankrate; sam.damage = mtankdamage; sam.dist = drat(sam); sam.cost = mtankcost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 550)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 550)); sam._rotation = -(((rand - (sam.range / 550)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - mtankcost; }; buynin = function () { _root.ung.attachMovie("NINJA", "NINJA" + no, no); sam = _root.ung["NINJA" + no]; sam.gotoAndStop(ninlevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 1; sam.vech = 1; sam.armour = 1; sam.speed = ninspeed; sam.health = ninhealth; sam.range = ninrange; sam.rate = ninrate; sam.damage = nindamage; sam.dist = drat(sam); sam.cost = nincost; sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - nincost; }; buytank = function () { _root.ung.attachMovie("TANK", "TANK" + no, no); sam = _root.ung["TANK" + no]; sam.gotoAndStop(tanklevel); randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * 500); sam._y = guny + (Math.cos(rand) * 500); sam.toa = 0; sam.rep = 1; sam.tob = frame % 20; sam.vulture = 3; sam.vech = 4; sam.armour = 2; sam.speed = tankspeed; sam.health = tankhealth; sam.range = tankrange; sam.rate = tankrate; sam.damage = tankdamage; sam.dist = drat(sam); sam.cost = tankcost; sam.xv = (-sam.speed) * Math.sin(rand - (sam.range / 530)); sam.yv = sam.speed * Math.cos(rand - (sam.range / 530)); sam._rotation = -(((rand - (sam.range / 600)) / (Math.PI*2)) * 360); unitsz = units.push(sam); no++; enemycred = enemycred - tankcost; }; buybull1 = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / bullrate)) == 0)) && (mgun1enabled >= 1)) { _local1.ung.attachMovie("bull", "bullet" + no, no); sam = _local1.ung["bullet" + no]; sam._x = (gunx + (Math.sin(angle) * bullrange)) + (Math.cos(angle) * 3); sam._y = (guny - (Math.cos(angle) * bullrange)) + (Math.sin(angle) * 3); sam.speed = bullspeed; sam.damage = bulldamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(mgun1enabled); _local1.gun.barrel.mgun1.gunshot.gotoAndPlay(4); no++; } }; buyshell = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / shellrate)) == 0)) && (cannonenabled >= 1)) { _local1.ung.attachMovie("shell", "shell" + no, no); sam = _local1.ung["shell" + no]; sam._x = gunx + (Math.sin(angle) * shellrange); sam._y = guny - (Math.cos(angle) * shellrange); sam.speed = shellspeed; sam.damage = shelldamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(cannonenabled); _local1.gun.barrel.cannon.gunshot.gotoAndPlay(1); no++; } }; buybull2 = function () { var _local1 = _root; if (((fire == true) && (((frame - 1) % (20 / bullrate)) == 0)) && (mgun2enabled >= 1)) { _local1.ung.attachMovie("bull", "bullet" + no, no); sam = _local1.ung["bullet" + no]; sam._x = (gunx + (Math.sin(angle) * bullrange)) - (Math.cos(angle) * 3); sam._y = (guny - (Math.cos(angle) * bullrange)) - (Math.sin(angle) * 3); sam.speed = bullspeed; sam.damage = bulldamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(mgun2enabled); _local1.gun.barrel.mgun2.gunshot.gotoAndPlay(4); no++; } }; buyflakl = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / flakrate)) == 0)) && (flaklenabled >= 1)) { _local1.ung.attachMovie("flak", "flak" + no, no); sam = _local1.ung["flak" + no]; sam._x = (gunx + (Math.sin(angle) * flakrange)) - (Math.cos(angle) * 10); sam._y = (guny - (Math.cos(angle) * flakrange)) - (Math.sin(angle) * 3); sam.speed = flakspeed; sam.damage = flakldamage; sam.xv = sam.speed * Math.sin(angle - 0.261799387799149); sam.yv = sam.speed * Math.cos(angle - 0.261799387799149); sam._rotation = deg - 15; bitsz = bits.push(sam); sam.gotoAndPlay(flaklenabled); _local1.gun.barrel.flakl.gunshot.gotoAndPlay(2); no++; } }; buyflakr = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / flakrate)) == 0)) && (flakrenabled >= 1)) { _local1.ung.attachMovie("flak", "flak" + no, no); sam = _local1.ung["flak" + no]; sam._x = (gunx + (Math.sin(angle) * flakrange)) + (Math.cos(angle) * 10); sam._y = (guny - (Math.cos(angle) * flakrange)) + (Math.sin(angle) * 3); sam.speed = flakspeed; sam.damage = flakrdamage; sam.xv = sam.speed * Math.sin(angle + 0.261799387799149); sam.yv = sam.speed * Math.cos(angle + 0.261799387799149); sam._rotation = deg + 15; bitsz = bits.push(sam); sam.gotoAndPlay(flakrenabled); _local1.gun.barrel.flakr.gunshot.gotoAndPlay(2); no++; } }; buylasl = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / lasrate)) == 0)) && (laslenabled >= 1)) { _local1.ung.attachMovie("laser", "laser" + no, no); sam = _local1.ung["laser" + no]; sam._x = (gunx + (Math.sin(angle) * lasrange)) - (Math.cos(angle) * 17); sam._y = (guny - (Math.cos(angle) * lasrange)) - (Math.sin(angle) * 17); sam.speed = lasspeed; sam.damage = lasldamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(laslenabled); _local1.gun.barrel.lasl.gunshot.gotoAndPlay(2); no++; } }; buylasr = function () { var _local1 = _root; if (((fire == true) && ((frame % (20 / lasrate)) == 0)) && (lasrenabled >= 1)) { _local1.ung.attachMovie("laser", "laser" + no, no); sam = _local1.ung["laser" + no]; sam._x = (gunx + (Math.sin(angle) * lasrange)) + (Math.cos(angle) * 17); sam._y = (guny - (Math.cos(angle) * lasrange)) + (Math.sin(angle) * 17); sam.speed = lasspeed; sam.damage = lasrdamage; sam.xv = sam.speed * Math.sin(angle); sam.yv = sam.speed * Math.cos(angle); sam._rotation = deg; bitsz = bits.push(sam); sam.gotoAndPlay(lasrenabled); _local1.gun.barrel.lasr.gunshot.gotoAndPlay(2); no++; } }; moveinf = function () { var _local1 = _root; var _local2 = 0; while (_local2 <= unitsz) { sam = units[_local2]; if (sam.dist >= sam.range) { sam._x = sam._x + sam.xv; sam._y = sam._y - sam.yv; sam.dist = drat(sam); sam.toa = frame % (20 / sam.rate); if (((frame % 10) == (sam.tob % 10)) && (sam._name.substr(0, 3) == "NIN")) { _local1.ricc.attachMovie("ninpoof", "ninpoof" + splat, splat); bint = _local1.ricc["ninpoof" + splat]; bint._x = sam._x; bint._y = sam._y; bint.lev = level; bint._rotation = sam._rotation; splatsz = splats.push(bint); splat++; randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * sam.dist); sam._y = guny + (Math.cos(rand) * sam.dist); sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = -((rand / (Math.PI*2)) * 360); _local1.ricc.attachMovie("ninpoof", "ninpoof" + splat, splat); bint = _local1.ricc["ninpoof" + splat]; bint._x = sam._x; bint._y = sam._y; bint.lev = level; bint._rotation = sam._rotation; splatsz = splats.push(bint); splat++; } } else { damage(sam); if (((frame % 10) == (sam.tob % 10)) && (sam._name.substr(0, 3) == "DRI")) { sam._x = sam._x + sam.xv; sam._y = sam._y - sam.yv; sam.dist = drat(sam); } if (((frame % 20) == (sam.toa % 20)) && (sam._name.substr(0, 3) == "UFO")) { _local1.ricc.attachMovie("ufopoof", "ufopoof" + splat, splat); bint = _local1.ricc["ufopoof" + splat]; bint._x = sam._x; bint._y = sam._y; bint.lev = level; bint._rotation = sam._rotation; splatsz = splats.push(bint); splat++; randx = Math.random() - 0.5; randy = 0.5 - Math.random(); rand = Math.atan2(randy, randx); sam._x = gunx + (Math.sin(rand) * sam.dist); sam._y = guny + (Math.cos(rand) * sam.dist); sam.xv = (-sam.speed) * Math.sin(rand); sam.yv = sam.speed * Math.cos(rand); sam._rotation = (-((rand / (Math.PI*2)) * 360)) + 90; _local1.ricc.attachMovie("ufopoof", "ufopoof" + splat, splat); bint = _local1.ricc["ufopoof" + splat]; bint._x = sam._x; bint._y = sam._y; bint.lev = level; bint._rotation = sam._rotation; splatsz = splats.push(bint); splat++; } sam.anim.stop(); } _local2++; } }; movebull = function () { var _local1 = 0; while (_local1 <= bitsz) { lol = bits[_local1]; lol._x = lol._x + lol.xv; lol._y = lol._y - lol.yv; lol.dist = drat(lol); _local1++; } }; swivel = function () { var _local1 = _xmouse - gunx; var _local2 = guny - _ymouse; angle = Math.atan2(_local1, _local2); deg = ((angle * 360) / 2) / Math.PI; _root.gun._rotation = deg; }; _root.onEnterFrame = function () { var _local1 = _root; frame++; if (playing && (!paused)) { enemycred = enemycred + (difflevel * level); timer--; } if ((playing || (timer <= 0)) && (!paused)) { buybull1(); buybull2(); buyflakl(); buyflakr(); buylasl(); buylasr(); buyshell(); swivel(); movebull(); moveinf(); colcheck(); } if ((!playing) && (unitsz == 0)) { splatfade(); levelup = true; } if (levelup == true) { _local1.board._visible = true; _local1.boardtext._visible = true; _local1.bbutnl._visible = true; if (((((level >= 32) && (mgun2enabled == 3)) || ((level >= 24) && (mgun2enabled == 2))) || ((level >= 16) && (mgun2enabled == 1))) || (mgun2enabled == 0)) { _local1.bbutmgun2._visible = true; } else { _local1.bbutmgun2._visible = false; } if (((((level >= 32) && (flaklenabled == 3)) || ((level >= 24) && (flaklenabled == 2))) || ((level >= 16) && (flaklenabled == 1))) || (flaklenabled == 0)) { _local1.bbutflakl._visible = true; } else { _local1.bbutflakl._visible = false; } if (((((level >= 32) && (flakrenabled == 3)) || ((level >= 24) && (flakrenabled == 2))) || ((level >= 16) && (flakrenabled == 1))) || (flakrenabled == 0)) { _local1.bbutflakr._visible = true; } else { _local1.bbutflakr._visible = false; } if (((((level >= 32) && (laslenabled == 3)) || ((level >= 24) && (laslenabled == 2))) || ((level >= 16) && (laslenabled == 1))) || (laslenabled == 0)) { _local1.bbutlasl._visible = true; } else { _local1.bbutlasl._visible = false; } if (((((level >= 32) && (lasrenabled == 3)) || ((level >= 24) && (lasrenabled == 2))) || ((level >= 16) && (lasrenabled == 1))) || (lasrenabled == 0)) { _local1.bbutlasr._visible = true; } else { _local1.bbutlasr._visible = false; } if (((((level >= 32) && (cannonenabled == 3)) || ((level >= 24) && (cannonenabled == 2))) || ((level >= 16) && (cannonenabled == 1))) || (cannonenabled == 0)) { _local1.bbutcann._visible = true; } else { _local1.bbutcann._visible = false; } _local1.bbuth100._visible = true; if (maxhealth < 20000) { _local1.bbutmh100._visible = true; } else { _local1.bbutmh100._visible = false; } if (((((level >= 32) && (acheal == 3)) || ((level >= 24) && (acheal == 2))) || ((level >= 16) && (acheal == 1))) || (acheal == 0)) { _local1.bbutacheal._visible = true; } else { _local1.bbutacheal._visible = false; } _local1.bbutsave._visible = true; } else { _local1.board._visible = false; _local1.bbutmgun2._visible = false; _local1.bbutcann._visible = false; _local1.boardtext._visible = false; _local1.bbutflakl._visible = false; _local1.bbutflakr._visible = false; _local1.bbutlasl._visible = false; _local1.bbutlasr._visible = false; _local1.bbutnl._visible = false; _local1.bbuth100._visible = false; _local1.bbutmh100._visible = false; _local1.bbutacheal._visible = false; _local1.bbutsave._visible = false; } do { if ((((enemycred >= 0) && (unitsz <= 50)) && ((frame % 1) == 0)) && (!paused)) { if (Math.random() <= 0.1) { buyinf(); } else if ((Math.random() <= 0.1) && (level >= 5)) { buydinf(); } else if ((Math.random() <= 0.1) && (level >= 7)) { buysam(); } else if ((Math.random() <= 0.1) && (level >= 8)) { buymach(); } else if ((Math.random() <= 0.1) && (level >= 9)) { buysinf(); } else if ((Math.random() <= 0.1) && (level >= 10)) { buybike(); } else if ((Math.random() <= 0.1) && (level >= 11)) { buyfgun(); } else if ((Math.random() <= 0.1) && (level >= 12)) { buynin(); } else if ((Math.random() <= 0.1) && (level >= 13)) { buyfinf(); } else if ((Math.random() <= 0.1) && (level >= 14)) { buywiz(); } else if ((Math.random() <= 0.1) && (level >= 15)) { buyheli(); } else if ((Math.random() <= 0.1) && (level >= 16)) { buytank(); } else if ((Math.random() <= 0.1) && (level >= 17)) { buyflak(); } else if ((Math.random() <= 0.1) && (level >= 18)) { buyagun(); } else if ((Math.random() <= 0.1) && (level >= 19)) { buydoz(); } else if ((Math.random() <= 0.1) && (level >= 20)) { buyrmech(); } else if ((Math.random() <= 0.1) && (level >= 21)) { buysorc(); } else if ((Math.random() <= 0.1) && (level >= 22)) { buygship(); } else if ((Math.random() <= 0.1) && (level >= 23)) { buylmech(); } else if ((Math.random() <= 0.1) && (level >= 24)) { buydrill(); } else if ((Math.random() <= 0.1) && (level >= 25)) { buysnake(); } else if ((Math.random() <= 0.1) && (level >= 26)) { buyufo(); } else if ((Math.random() <= 0.1) && (level >= 27)) { buymtank(); } else if ((Math.random() <= 0.1) && (level >= 28)) { buydrag(); } else if ((Math.random() <= 0.1) && (level >= 29)) { buyalien(); } } } while (((!playing) && (enemycred >= 0)) && (unitsz <= ((difflevel - 1) * 20))); damcheck(); if (timer <= 0) { playing = false; } if (((acheal >= 1) && (score >= acheal)) && (!paused)) { var _local2 = 0; while ((_local2 < acheal) && (health < maxhealth)) { health++; score--; _local2++; } } if (health <= 0) { playing = false; splatfade(); bitsz = bits.length(); while (bitsz > 0) { bits.splice(0, 1); bitsz = bits.length(); } unitsz = units.length(); while (bitsz > 0) { units.splice(0, unitsz); unitsz = units.length(); } moneyspent = moneyearnt - score; finalscore = score + ((enemieskilled + (level * 100)) * (difflevel * 100)); no = 2; splat = 2; _local1.end.play(); } bubba = 0; while (bubba <= 20) { if (((heal == true) && (health < maxhealth)) && (score >= 1)) { health++; score--; } bubba++; } achealcost = 10000 * (acheal + 1); costmachgun = 1500 * weapons; costrflak = 2000 * weapons; costlflak = 2000 * weapons; costrlas = 3000 * weapons; costllas = 3000 * weapons; costcannon = 2500 * weapons; }; trigger.onMouseDown = function () { fire = true; }; trigger.onMouseUp = function () { fire = false; }; bugger.onKeyDown = function () { fire = !fire; }; Mouse.addListener(trigger); Key.addListener(bugger);
Frame 6
stop(); choon.onSoundComplete = function () { choon.start(); };
Frame 7
stop(); choon.onSoundComplete = function () { choon.start(); };
Symbol 12 MovieClip [flak] Frame 1
stop();
Symbol 12 MovieClip [flak] Frame 2
stop();
Symbol 12 MovieClip [flak] Frame 3
stop();
Symbol 12 MovieClip [flak] Frame 4
stop();
Symbol 17 MovieClip [shell] Frame 1
stop();
Symbol 17 MovieClip [shell] Frame 2
stop();
Symbol 17 MovieClip [shell] Frame 3
stop();
Symbol 17 MovieClip [shell] Frame 4
stop();
Symbol 22 MovieClip [laser] Frame 1
stop();
Symbol 22 MovieClip [laser] Frame 2
stop();
Symbol 22 MovieClip [laser] Frame 3
stop();
Symbol 22 MovieClip [laser] Frame 4
stop();
Symbol 27 MovieClip [bull] Frame 1
stop();
Symbol 27 MovieClip [bull] Frame 2
stop();
Symbol 27 MovieClip [bull] Frame 3
stop();
Symbol 27 MovieClip [bull] Frame 4
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 37 MovieClip [SINFANTRY] Frame 1
stop();
Symbol 37 MovieClip [SINFANTRY] Frame 2
stop();
Symbol 37 MovieClip [SINFANTRY] Frame 3
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 43 MovieClip [MACHGUN] Frame 1
stop();
Symbol 43 MovieClip [MACHGUN] Frame 2
stop();
Symbol 43 MovieClip [MACHGUN] Frame 3
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 80 MovieClip [SNAKE] Frame 1
stop();
Symbol 80 MovieClip [SNAKE] Frame 2
stop();
Symbol 80 MovieClip [SNAKE] Frame 3
stop();
Symbol 87 MovieClip Frame 3
gotoAndPlay (1);
Symbol 117 MovieClip Frame 3
gotoAndPlay (1);
Symbol 148 MovieClip Frame 3
gotoAndPlay (1);
Symbol 174 MovieClip [DRAG] Frame 1
stop();
Symbol 174 MovieClip [DRAG] Frame 2
stop();
Symbol 174 MovieClip [DRAG] Frame 3
stop();
Symbol 189 MovieClip Frame 10
gotoAndPlay (1);
Symbol 201 MovieClip Frame 9
gotoAndPlay (1);
Symbol 213 MovieClip Frame 9
gotoAndPlay (1);
Symbol 214 MovieClip [ALIEN] Frame 1
stop();
Symbol 214 MovieClip [ALIEN] Frame 2
stop();
Symbol 214 MovieClip [ALIEN] Frame 3
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 279 MovieClip [AGUN] Frame 1
stop();
Symbol 279 MovieClip [AGUN] Frame 2
stop();
Symbol 279 MovieClip [AGUN] Frame 3
stop();
Symbol 301 MovieClip [DOZER] Frame 1
stop();
Symbol 301 MovieClip [DOZER] Frame 2
stop();
Symbol 301 MovieClip [DOZER] Frame 3
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 361 MovieClip [LMECH] Frame 1
stop(); stop();
Symbol 361 MovieClip [LMECH] Frame 2
stop();
Symbol 361 MovieClip [LMECH] Frame 3
stop();
Symbol 370 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 384 MovieClip [FLAKTRAK] Frame 1
stop(); stop();
Symbol 384 MovieClip [FLAKTRAK] Frame 2
stop(); stop();
Symbol 384 MovieClip [FLAKTRAK] Frame 3
stop(); stop();
Symbol 413 MovieClip Frame 1
stop();
Symbol 413 MovieClip Frame 14
stop();
Symbol 414 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 1
stop();
Symbol 447 MovieClip [RMECH] Frame 1
stop(); stop();
Symbol 447 MovieClip [RMECH] Frame 2
stop(); stop();
Symbol 447 MovieClip [RMECH] Frame 3
stop(); stop();
Symbol 471 MovieClip Frame 1
stop();
Symbol 472 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 505 MovieClip [UFO] Frame 1
stop(); stop();
Symbol 505 MovieClip [UFO] Frame 2
stop(); stop();
Symbol 505 MovieClip [UFO] Frame 3
stop(); stop();
Symbol 522 MovieClip Frame 1
stop();
Symbol 523 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 1
stop();
Symbol 545 MovieClip Frame 1
stop();
Symbol 546 MovieClip [MTANK] Frame 1
stop(); stop();
Symbol 546 MovieClip [MTANK] Frame 2
stop(); stop();
Symbol 546 MovieClip [MTANK] Frame 3
stop(); stop();
Symbol 552 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 1
stop();
Symbol 564 MovieClip Frame 1
stop();
Symbol 565 MovieClip [TANK] Frame 1
stop(); stop();
Symbol 565 MovieClip [TANK] Frame 2
stop(); stop();
Symbol 565 MovieClip [TANK] Frame 3
stop(); stop();
Symbol 569 MovieClip [FINFANTRY] Frame 1
stop();
Symbol 569 MovieClip [FINFANTRY] Frame 2
stop();
Symbol 569 MovieClip [FINFANTRY] Frame 3
stop();
Symbol 573 MovieClip [DINFANTRY] Frame 1
stop();
Symbol 573 MovieClip [DINFANTRY] Frame 2
stop();
Symbol 573 MovieClip [DINFANTRY] Frame 3
stop();
Symbol 589 MovieClip Frame 1
stop();
Symbol 605 MovieClip [GUNSHIP] Frame 1
stop();
Symbol 605 MovieClip [GUNSHIP] Frame 2
stop();
Symbol 605 MovieClip [GUNSHIP] Frame 3
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 627 MovieClip [DRILL] Frame 1
stop();
Symbol 627 MovieClip [DRILL] Frame 2
stop();
Symbol 627 MovieClip [DRILL] Frame 3
stop();
Symbol 655 MovieClip [FGUN] Frame 1
stop();
Symbol 655 MovieClip [FGUN] Frame 2
stop();
Symbol 655 MovieClip [FGUN] Frame 3
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 670 MovieClip Frame 1
stop();
Symbol 671 MovieClip [BIKE] Frame 1
stop();
Symbol 671 MovieClip [BIKE] Frame 2
stop();
Symbol 671 MovieClip [BIKE] Frame 3
stop();
Symbol 678 MovieClip Frame 1
stop();
Symbol 681 MovieClip [NINJA] Frame 1
stop();
Symbol 681 MovieClip [NINJA] Frame 2
stop();
Symbol 681 MovieClip [NINJA] Frame 3
stop();
Symbol 688 MovieClip Frame 1
stop();
Symbol 691 MovieClip [SAMURAI] Frame 1
stop();
Symbol 691 MovieClip [SAMURAI] Frame 2
stop();
Symbol 691 MovieClip [SAMURAI] Frame 3
stop();
Symbol 697 MovieClip Frame 1
stop();
Symbol 704 MovieClip Frame 1
stop();
Symbol 711 MovieClip Frame 1
stop();
Symbol 713 MovieClip [SORCEROR] Frame 1
stop();
Symbol 713 MovieClip [SORCEROR] Frame 2
stop();
Symbol 713 MovieClip [SORCEROR] Frame 3
stop();
Symbol 718 MovieClip Frame 1
stop();
Symbol 724 MovieClip Frame 1
stop();
Symbol 731 MovieClip Frame 1
stop();
Symbol 733 MovieClip [WIZARD] Frame 1
stop();
Symbol 733 MovieClip [WIZARD] Frame 2
stop();
Symbol 733 MovieClip [WIZARD] Frame 3
stop();
Symbol 737 MovieClip [INFANTRY] Frame 1
stop();
Symbol 737 MovieClip [INFANTRY] Frame 2
stop();
Symbol 737 MovieClip [INFANTRY] Frame 3
stop();
Symbol 743 MovieClip [ufopoof] Frame 6
stop(); this.removeMovieClip();
Symbol 747 MovieClip [ninpoof] Frame 4
stop(); this.removeMovieClip();
Symbol 753 MovieClip [litbang] Frame 10
if (splatsz < 400) { stop(); }
Symbol 753 MovieClip [litbang] Frame 11
stop();
Symbol 762 MovieClip [bigwreck] Frame 10
if (splatsz < 400) { stop(); }
Symbol 762 MovieClip [bigwreck] Frame 11
stop();
Symbol 774 MovieClip [dragbones] Frame 10
if (splatsz < 400) { stop(); }
Symbol 774 MovieClip [dragbones] Frame 11
stop();
Symbol 807 MovieClip [fosseck] Frame 14
if (splatsz < 400) { stop(); }
Symbol 807 MovieClip [fosseck] Frame 15
stop();
Symbol 817 MovieClip [splunge] Frame 10
if (splatsz < 400) { stop(); }
Symbol 817 MovieClip [splunge] Frame 11
stop();
Symbol 826 MovieClip [fizzeck] Frame 10
if (splatsz < 400) { stop(); }
Symbol 826 MovieClip [fizzeck] Frame 11
stop();
Symbol 827 MovieClip [wreck] Frame 10
if (splatsz < 400) { stop(); }
Symbol 827 MovieClip [wreck] Frame 11
stop();
Symbol 828 MovieClip [bang] Frame 10
if (splatsz < 400) { stop(); }
Symbol 828 MovieClip [bang] Frame 11
stop();
Symbol 831 MovieClip [deflect] Frame 5
this.removeMovieClip();
Symbol 837 MovieClip [ricochet] Frame 5
this.removeMovieClip();
Symbol 843 MovieClip [bloodsplat] Frame 5
this.removeMovieClip();
Symbol 848 MovieClip [infblood] Frame 4
if (splatsz < 400) { stop(); }
Symbol 848 MovieClip [infblood] Frame 5
stop();
Symbol 867 MovieClip [HELICOPTER] Frame 1
stop();
Symbol 867 MovieClip [HELICOPTER] Frame 2
stop();
Symbol 867 MovieClip [HELICOPTER] Frame 3
stop();
Symbol 928 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 937 Button
on (release) { _root.play(); }
Symbol 938 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 938 MovieClip Frame 2
gotoAndPlay (1);
Symbol 943 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 1098 MovieClip Frame 191
_root.play();
Symbol 1104 MovieClip Frame 15
stop();
Symbol 1107 Button
on (press) { _root.play(); }
Symbol 1151 Button
on (release) { _root.play(); }
Symbol 1152 MovieClip Frame 143
_root.play(); stop();
Symbol 1162 Button
on (press) { difflevel = 0.2; play(); }
Symbol 1182 Button
on (press) { difflevel = 0.25; play(); }
Symbol 1185 Button
on (press) { difflevel = 0.3; play(); }
Symbol 1188 Button
on (press) { difflevel = 0.2; survival = true; play(); }
Symbol 1191 Button
on (press) { difflevel = 0.25; survival = true; play(); }
Symbol 1194 Button
on (press) { difflevel = 0.3; survival = true; play(); }
Symbol 1225 MovieClip Frame 1
stop();
Symbol 1225 MovieClip Frame 2
stop();
Symbol 1225 MovieClip Frame 3
stop();
Symbol 1225 MovieClip Frame 4
stop();
Symbol 1225 MovieClip Frame 5
stop();
Symbol 1225 MovieClip Frame 6
stop();
Symbol 1225 MovieClip Frame 7
stop();
Symbol 1225 MovieClip Frame 8
stop();
Symbol 1226 MovieClip Frame 1
stop();
Symbol 1243 MovieClip Frame 1
stop();
Symbol 1243 MovieClip Frame 2
stop();
Symbol 1243 MovieClip Frame 3
stop();
Symbol 1243 MovieClip Frame 4
stop();
Symbol 1243 MovieClip Frame 5
stop();
Symbol 1243 MovieClip Frame 6
stop();
Symbol 1243 MovieClip Frame 7
stop();
Symbol 1243 MovieClip Frame 8
stop();
Symbol 1243 MovieClip Frame 9
stop();
Symbol 1243 MovieClip Frame 10
stop();
Symbol 1251 MovieClip Frame 1
stop();
Symbol 1260 Button
on (press) { choon.stop(); choon.attachSound("CHOON2"); choon.start(); }
Symbol 1261 Button
on (press) { choon.stop(); choon.attachSound("CHOON3"); choon.start(); }
Symbol 1262 Button
on (press) { choon.stop(); choon.attachSound("CHOON1"); choon.start(); }
Symbol 1297 MovieClip Frame 1
stop();
Symbol 1297 MovieClip Frame 2
stop();
Symbol 1297 MovieClip Frame 3
stop();
Symbol 1297 MovieClip Frame 4
stop();
Symbol 1297 MovieClip Frame 5
stop();
Symbol 1300 Button
on (press) { paused = !paused; }
Symbol 1303 Button
on (press) { choon.stop(); }
Symbol 1304 Button
on (press) { choon.stop(); choon.attachSound("CHOON6"); choon.start(); }
Symbol 1305 Button
on (press) { choon.stop(); choon.attachSound("CHOON7"); choon.start(); }
Symbol 1306 Button
on (press) { choon.stop(); choon.attachSound("CHOON5"); choon.start(); }
Symbol 1307 Button
on (press) { choon.stop(); choon.attachSound("CHOON4"); choon.start(); }
Symbol 1310 Button
on (press) { _quality = "LOW"; }
Symbol 1313 Button
on (press) { _quality = "MEDIUM"; }
Symbol 1316 Button
on (press) { _quality = "HIGH"; }
Symbol 1350 Button
on (rollOver) { heal = true; } on (rollOut) { heal = false; }
Symbol 1351 Button
on (press) { _root.bbutnl._visible = false; playing = true; levelup = false; timer = 500 + (10 * level); if ((level >= 40) && (survival == false)) { moneyspent = moneyearnt - score; finalscore = score + ((enemieskilled + (level * 100)) * (difflevel * 100)); _root.gotoAndStop(6); } level++; splatfade(); no = 2; if ((level >= 40) && (survival == false)) { NextLevel = "Finish Battle"; } _root.ground.gotoAndStop(Math.floor(level / 5) + 1); splat = 2; if (level == 5) { boo = 0; while (boo <= (difflevel * 20)) { buyfgun(); boo++; } } if (level == 10) { boo = 0; while (boo <= (difflevel * 20)) { buytank(); boo++; } } if (level == 15) { boo = 0; while (boo <= (difflevel * 20)) { buydoz(); boo++; } } if (level == 20) { boo = 0; while (boo <= (difflevel * 20)) { buygship(); boo++; } } if (level >= 10) { inflevel = 2; infspeed = 2.5; infhealth = 4; infdamage = 2; infrate = 1; infrange = 90; } if (level >= 12) { dinflevel = 2; dinfspeed = 2; dinfhealth = 10; dinfdamage = 2; dinfrate = 2; dinfrange = 70; } if (level >= 14) { var samlevel = 2; var samspeed = 3.5; var samhealth = 8; var samdamage = 2; var samrate = 4; var samrange = 40; } if (level >= 16) { var machlevel = 2; var machspeed = 2.5; var machhealth = 20; var machdamage = 2; var machrate = 10; var machrange = 150; } if (level >= 18) { var sinflevel = 2; var sinfspeed = 2; var sinfhealth = 6; var sinfdamage = 5; var sinfrate = 2; var sinfrange = 230; } if (level >= 20) { var bikelevel = 2; var bikespeed = 7; var bikehealth = 20; var bikedamage = 2; var bikerate = 4; var bikerange = 45; } if (level >= 21) { inflevel = 3; infspeed = 3; infhealth = 6; infdamage = 3; infrate = 1; infrange = 100; } if (level >= 22) { var fgunlevel = 2; var fgunspeed = 1; var fgunhealth = 60; var fgundamage = 50; var fgunrate = 0.5; var fgunrange = 200; } if (level >= 23) { dinflevel = 3; dinfspeed = 2.5; dinfhealth = 15; dinfdamage = 4; dinfrate = 2; dinfrange = 80; } if (level >= 24) { var ninlevel = 2; var ninspeed = 3.5; var ninhealth = 8; var nindamage = 2; var ninrate = 4; var ninrange = 40; } if (level >= 25) { var samlevel = 3; var samspeed = 4; var samhealth = 12; var samdamage = 3; var samrate = 4; var samrange = 40; } if (level >= 26) { var finflevel = 2; var finfspeed = 3; var finfhealth = 20; var finfdamage = 6; var finfrate = 5; var finfrange = 60; } if (level >= 27) { var machlevel = 3; var machspeed = 2.5; var machhealth = 30; var machdamage = 3; var machrate = 10; var machrange = 170; } if (level >= 28) { var wizlevel = 2; var wizspeed = 2.5; var wizhealth = 60; var wizdamage = 20; var wizrate = 4; var wizrange = 120; } if (level >= 29) { var sinflevel = 3; var sinfspeed = 2.5; var sinfhealth = 10; var sinfdamage = 8; var sinfrate = 2; var sinfrange = 250; } if (level >= 30) { var helilevel = 2; var helispeed = 8; var helihealth = 140; var helidamage = 12; var helirate = 2; var helirange = 170; } if (level >= 31) { var bikelevel = 3; var bikespeed = 8; var bikehealth = 30; var bikedamage = 3; var bikerate = 4; var bikerange = 45; } if (level >= 32) { var tanklevel = 2; var tankspeed = 3; var tankhealth = 100; var tankdamage = 40; var tankrate = 1; var tankrange = 200; } if (level >= 33) { var fgunlevel = 3; var fgunspeed = 1; var fgunhealth = 90; var fgundamage = 70; var fgunrate = 0.5; var fgunrange = 220; } if (level >= 34) { var flakslevel = 2; var flaksspeed = 3; var flakshealth = 140; var flaksdamage = 10; var flaksrate = 5; var flaksrange = 180; } if (level >= 35) { var ninlevel = 3; var ninspeed = 4; var ninhealth = 12; var nindamage = 3; var ninrate = 4; var ninrange = 40; } if (level >= 36) { var agunlevel = 2; var agunspeed = 0.5; var agunhealth = 160; var agundamage = 300; var agunrate = 0.2; var agunrange = 270; } if (level >= 37) { var finflevel = 3; var finfspeed = 3.5; var finfhealth = 30; var finfdamage = 9; var finfrate = 5; var finfrange = 60; } if (level >= 38) { var dozlevel = 2; var dozspeed = 0.5; var dozhealth = 500; var dozdamage = 0; var dozrate = 1; var dozrange = 200; } if (level >= 39) { var wizlevel = 3; var wizspeed = 2.5; var wizhealth = 80; var wizdamage = 40; var wizrate = 4; var wizrange = 120; } if (level >= 40) { var rmechlevel = 2; var rmechspeed = 2.5; var rmechhealth = 200; var rmechdamage = 80; var rmechrate = 1; var rmechrange = 170; } if (level >= 41) { var helilevel = 3; var helispeed = 8; var helihealth = 210; var helidamage = 18; var helirate = 2; var helirange = 180; } if (level >= 42) { var sorclevel = 2; var sorcspeed = 2.5; var sorchealth = 160; var sorcdamage = 24; var sorcrate = 5; var sorcrange = 150; } if (level >= 43) { var tanklevel = 3; var tankspeed = 3.5; var tankhealth = 150; var tankdamage = 60; var tankrate = 1; var tankrange = 200; } if (level >= 44) { var gshiplevel = 2; var gshipspeed = 17.5; var gshiphealth = 120; var gshipdamage = 80; var gshiprate = 1; var gshiprange = 235; } if (level >= 45) { var flakslevel = 3; var flaksspeed = 3.5; var flakshealth = 210; var flaksdamage = 15; var flaksrate = 5; var flaksrange = 190; } if (level >= 46) { var lmechlevel = 2; var lmechspeed = 0.8; var lmechhealth = 200; var lmechdamage = 200; var lmechrate = 0.5; var lmechrange = 220; } if (level >= 47) { var agunlevel = 3; var agunspeed = 0.5; var agunhealth = 240; var agundamage = 450; var agunrate = 0.2; var agunrange = 270; } if (level >= 48) { var drilllevel = 2; var drillspeed = 2.5; var drillhealth = 160; var drilldamage = 14; var drillrate = 10; var drillrange = 85; } if (level >= 49) { var dozlevel = 3; var dozspeed = 0.5; var dozhealth = 750; var dozdamage = 0; var dozrate = 1; var dozrange = 200; } if (level >= 50) { var snakelevel = 2; var snakespeed = 3; var snakehealth = 200; var snakedamage = 40; var snakerate = 4; var snakerange = 95; } if (level >= 51) { var rmechlevel = 3; var rmechspeed = 2.5; var rmechhealth = 300; var rmechdamage = 120; var rmechrate = 1; var rmechrange = 190; } if (level >= 52) { var ufolevel = 2; var ufospeed = 9; var ufohealth = 300; var ufodamage = 140; var uforate = 1; var uforange = 170; } if (level >= 53) { var sorclevel = 3; var sorcspeed = 3; var sorchealth = 240; var sorcdamage = 36; var sorcrate = 5; var sorcrange = 160; } if (level >= 54) { var mtanklevel = 2; var mtankspeed = 2; var mtankhealth = 400; var mtankdamage = 140; var mtankrate = 1; var mtankrange = 190; } if (level >= 55) { var gshiplevel = 3; var gshipspeed = 20; var gshiphealth = 180; var gshipdamage = 120; var gshiprate = 1; var gshiprange = 250; } if (level >= 56) { var draglevel = 2; var dragspeed = 2; var draghealth = 360; var dragdamage = 30; var dragrate = 5; var dragrange = 130; } if (level >= 57) { var lmechlevel = 3; var lmechspeed = 0.8; var lmechhealth = 300; var lmechdamage = 300; var lmechrate = 0.5; var lmechrange = 220; } if (level >= 58) { var alienlevel = 2; var alienspeed = 2.5; var alienhealth = 450; var aliendamage = 40; var alienrate = 5; var alienrange = 125; } if (level >= 59) { var drilllevel = 3; var drillspeed = 3; var drillhealth = 240; var drilldamage = 21; var drillrate = 10; var drillrange = 85; } if (level >= 60) { var snakelevel = 3; var snakespeed = 3; var snakehealth = 300; var snakedamage = 60; var snakerate = 4; var snakerange = 95; } if (level >= 61) { var ufolevel = 3; var ufospeed = 10; var ufohealth = 450; var ufodamage = 210; var uforate = 1; var uforange = 170; } if (level >= 62) { var mtanklevel = 3; var mtankspeed = 2.5; var mtankhealth = 600; var mtankdamage = 210; var mtankrate = 1; var mtankrange = 200; } if (level >= 63) { var draglevel = 3; var dragspeed = 2; var draghealth = 540; var dragdamage = 60; var dragrate = 5; var dragrange = 130; } if (level >= 64) { var alienlevel = 3; var alienspeed = 3; var alienhealth = 675; var aliendamage = 60; var alienrate = 5; var alienrange = 125; } }
Symbol 1354 Button
on (press) { if (((score >= costmachgun) && (mgun2enabled == 3)) && (mgun1enabled == 3)) { mgun2enabled++; mgun1enabled++; bulldamage = 8; _root.gun.barrel.mgun2._visible = true; score = score - costmachgun; weapons++; } if (((score >= costmachgun) && (mgun2enabled == 2)) && (mgun1enabled == 2)) { mgun2enabled++; mgun1enabled++; bulldamage = 4; _root.gun.barrel.mgun2._visible = true; score = score - costmachgun; machtext = "Ghost Buster"; weapons++; } if (((score >= costmachgun) && (mgun2enabled == 1)) && (mgun1enabled == 1)) { mgun2enabled++; mgun1enabled++; bulldamage = 2; _root.gun.barrel.mgun2._visible = true; score = score - costmachgun; machtext = "Static Charge Cannon"; weapons++; } if ((score >= costmachgun) && (mgun2enabled == 0)) { mgun2enabled++; _root.gun.barrel.mgun2._visible = true; score = score - costmachgun; machtext = "Plasma Bolt Cannon"; weapons++; } }
Symbol 1355 Button
on (press) { if (score >= maxhealthcost) { health = health + 100; maxhealth = maxhealth + 100; score = score - maxhealthcost; } if (maxhealth >= 5000) { maxhealthcost = 500; } if (maxhealth >= 10000) { maxhealthcost = 1000; } }
Symbol 1356 Button
on (press) { if ((score >= achealcost) && (acheal == 3)) { acheal++; score = score - achealcost; } if ((score >= achealcost) && (acheal == 2)) { acheal++; achealtext = "Active Healer Mk IV \n 80V/80&/s"; score = score - achealcost; } if ((score >= achealcost) && (acheal == 1)) { acheal++; achealtext = "Active Healer Mk III \n 60V/60&/s"; score = score - achealcost; } if ((score >= achealcost) && (acheal == 0)) { acheal++; achealtext = "Active Healer Mk II \n 40V/40&/s"; score = score - achealcost; } }
Symbol 1358 Button
on (press) { if ((score >= costcannon) && (cannonenabled == 3)) { cannonenabled++; shelldamage = 240; score = score - costcannon; weapons++; } if ((score >= costcannon) && (cannonenabled == 2)) { cannonenabled++; shelldamage = 120; score = score - costcannon; canntext = "Fusion Cannon"; weapons++; } if ((score >= costcannon) && (cannonenabled == 1)) { cannonenabled++; shelldamage = 60; canntext = "Ion Cannon"; score = score - costcannon; weapons++; } if ((score >= costcannon) && (cannonenabled == 0)) { cannonenabled++; _root.gun.barrel.cannon._visible = true; canntext = "Grand Cannon"; score = score - costcannon; weapons++; } }
Symbol 1360 Button
on (press) { if ((score >= costlflak) && (flaklenabled == 3)) { flaklenabled++; flakldamage = 32; score = score - costlflak; weapons++; } if ((score >= costlflak) && (flaklenabled == 2)) { flaklenabled++; flakldamage = 16; score = score - costlflak; lflaktext = "Left Dragon Ballista"; weapons++; } if ((score >= costlflak) && (flaklenabled == 1)) { flaklenabled++; flakldamage = 8; lflaktext = "Left Phoenix Blaster"; score = score - costlflak; weapons++; } if ((score >= costlflak) && (flaklenabled == 0)) { flaklenabled++; _root.gun.barrel.flakl._visible = true; score = score - costlflak; lflaktext = "Left V-Rang Projector"; weapons++; } }
Symbol 1361 Button
on (press) { if ((score >= costrflak) && (flakrenabled == 3)) { flakrenabled++; flakrdamage = 32; score = score - costrflak; weapons++; } if ((score >= costrflak) && (flakrenabled == 2)) { flakrenabled++; flakrdamage = 16; score = score - costrflak; rflaktext = "Right Dragon Ballista"; weapons++; } if ((score >= costrflak) && (flakrenabled == 1)) { flakrenabled++; flakrdamage = 8; rflaktext = "Right Phoenix Blaster"; score = score - costrflak; weapons++; } if ((score >= costrflak) && (flakrenabled == 0)) { flakrenabled++; _root.gun.barrel.flakr._visible = true; rflaktext = "Right V-Rang Projector"; score = score - costrflak; weapons++; } }
Symbol 1363 Button
on (press) { if ((score >= costllas) && (laslenabled == 3)) { laslenabled++; lasldamage = 16; score = score - costllas; weapons++; } if ((score >= costllas) && (laslenabled == 2)) { laslenabled++; lasldamage = 8; score = score - costllas; llastext = "Left Kame Beam"; weapons++; } if ((score >= costllas) && (laslenabled == 1)) { laslenabled++; lasldamage = 4; llastext = "Left Gamma Gun"; score = score - costllas; weapons++; } if ((score >= costllas) && (laslenabled == 0)) { laslenabled++; _root.gun.barrel.lasl._visible = true; score = score - costllas; llastext = "Left Photon Cannon"; weapons++; } }
Symbol 1364 Button
on (press) { if ((score >= costrlas) && (lasrenabled == 3)) { lasrenabled++; lasrdamage = 8; score = score - costrlas; weapons++; } if ((score >= costrlas) && (lasrenabled == 2)) { lasrenabled++; lasrdamage = 8; score = score - costrlas; rlastext = "Right Kame Beam"; weapons++; } if ((score >= costrlas) && (lasrenabled == 1)) { lasrenabled++; lasrdamage = 4; rlastext = "Right Gamma Gun"; score = score - costrlas; weapons++; } if ((score >= costrlas) && (lasrenabled == 0)) { lasrenabled++; _root.gun.barrel.lasr._visible = true; rlastext = "Right Photon Cannon"; score = score - costrlas; weapons++; } }
Symbol 1384 MovieClip Frame 1
stop();
Symbol 1384 MovieClip Frame 40
_root.nextFrame();
Symbol 1389 Button
on (press) { _root.gotoAndPlay(2); }
Symbol 1398 MovieClip Frame 20
stop();

Library Items

Symbol 1 Sound [CHOON7]
Symbol 2 Sound [CHOON1]
Symbol 3 Sound [CHOON6]
Symbol 4 Sound [CHOON5]
Symbol 5 Sound [CHOON4]
Symbol 6 Sound [CHOON3]
Symbol 7 Sound [CHOON2]
Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [flak]Uses:8 9 10 11
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [shell]Uses:13 14 15 16
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [laser]Uses:18 19 20 21
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [bull]Uses:23 24 25 26
Symbol 28 GraphicUsed by:37
Symbol 29 GraphicUsed by:34 40 370 413 471 522 589 831 1151 1251 1384 1398
Symbol 30 GraphicUsed by:34 522 589
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:29 30 31 32 33Used by:37 552 558 564 655 737 1246 1247
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [SINFANTRY]Uses:28 34 35 36
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:29 39Used by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [MACHGUN]Uses:38 40 41 42
Symbol 44 GraphicUsed by:53
Symbol 45 GraphicUsed by:53
Symbol 46 GraphicUsed by:53
Symbol 47 GraphicUsed by:53
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:44 45 46 47 48 49 50 51 52Used by:80
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:54 55 56 57 58Used by:80
Symbol 60 GraphicUsed by:69
Symbol 61 GraphicUsed by:69
Symbol 62 GraphicUsed by:69
Symbol 63 GraphicUsed by:69
Symbol 64 GraphicUsed by:69
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:60 61 62 63 64 65 66 67 68Used by:80
Symbol 70 GraphicUsed by:79
Symbol 71 GraphicUsed by:79
Symbol 72 GraphicUsed by:79
Symbol 73 GraphicUsed by:79
Symbol 74 GraphicUsed by:79
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:70 71 72 73 74 75 76 77 78Used by:80
Symbol 80 MovieClip [SNAKE]Uses:53 59 69 79
Symbol 81 GraphicUsed by:87
Symbol 82 GraphicUsed by:87
Symbol 83 GraphicUsed by:87
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:81 82 83 84 85 86Used by:174 569
Symbol 88 GraphicUsed by:111
Symbol 89 GraphicUsed by:111
Symbol 90 GraphicUsed by:111
Symbol 91 GraphicUsed by:111
Symbol 92 GraphicUsed by:111
Symbol 93 GraphicUsed by:111
Symbol 94 GraphicUsed by:111
Symbol 95 GraphicUsed by:111
Symbol 96 GraphicUsed by:111
Symbol 97 GraphicUsed by:111
Symbol 98 GraphicUsed by:111
Symbol 99 GraphicUsed by:111
Symbol 100 GraphicUsed by:111
Symbol 101 GraphicUsed by:111
Symbol 102 GraphicUsed by:111
Symbol 103 GraphicUsed by:111
Symbol 104 GraphicUsed by:111
Symbol 105 GraphicUsed by:111
Symbol 106 GraphicUsed by:111
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110Used by:174
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:112 113 114 115 116Used by:174 569
Symbol 118 GraphicUsed by:142
Symbol 119 GraphicUsed by:142
Symbol 120 GraphicUsed by:142
Symbol 121 GraphicUsed by:142
Symbol 122 GraphicUsed by:142
Symbol 123 GraphicUsed by:142
Symbol 124 GraphicUsed by:142
Symbol 125 GraphicUsed by:142
Symbol 126 GraphicUsed by:142
Symbol 127 GraphicUsed by:142
Symbol 128 GraphicUsed by:142
Symbol 129 GraphicUsed by:142
Symbol 130 GraphicUsed by:142
Symbol 131 GraphicUsed by:142
Symbol 132 GraphicUsed by:142
Symbol 133 GraphicUsed by:142
Symbol 134 GraphicUsed by:142
Symbol 135 GraphicUsed by:142
Symbol 136 GraphicUsed by:142
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141Used by:174
Symbol 143 GraphicUsed by:148
Symbol 144 GraphicUsed by:148
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:143 144 145 146 147Used by:174 569
Symbol 149 GraphicUsed by:173
Symbol 150 GraphicUsed by:173
Symbol 151 GraphicUsed by:173
Symbol 152 GraphicUsed by:173
Symbol 153 GraphicUsed by:173
Symbol 154 GraphicUsed by:173
Symbol 155 GraphicUsed by:173
Symbol 156 GraphicUsed by:173
Symbol 157 GraphicUsed by:173
Symbol 158 GraphicUsed by:173
Symbol 159 GraphicUsed by:173
Symbol 160 GraphicUsed by:173
Symbol 161 GraphicUsed by:173
Symbol 162 GraphicUsed by:173
Symbol 163 GraphicUsed by:173
Symbol 164 GraphicUsed by:173
Symbol 165 GraphicUsed by:173
Symbol 166 GraphicUsed by:173
Symbol 167 GraphicUsed by:173
Symbol 168 GraphicUsed by:173
Symbol 169 GraphicUsed by:173
Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172Used by:174
Symbol 174 MovieClip [DRAG]Uses:87 111 117 142 148 173
Symbol 175 GraphicUsed by:214
Symbol 176 GraphicUsed by:189
Symbol 177 GraphicUsed by:189
Symbol 178 GraphicUsed by:189
Symbol 179 GraphicUsed by:189
Symbol 180 GraphicUsed by:189
Symbol 181 GraphicUsed by:189
Symbol 182 GraphicUsed by:189
Symbol 183 GraphicUsed by:189
Symbol 184 GraphicUsed by:189
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:176 177 178 179 180 181 182 183 184 185 186 187 188Used by:214
Symbol 190 GraphicUsed by:214
Symbol 191 GraphicUsed by:201
Symbol 192 GraphicUsed by:201
Symbol 193 GraphicUsed by:201
Symbol 194 GraphicUsed by:201
Symbol 195 GraphicUsed by:201
Symbol 196 GraphicUsed by:201
Symbol 197 GraphicUsed by:201
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:191 192 193 194 195 196 197 198 199 200Used by:214
Symbol 202 GraphicUsed by:214
Symbol 203 GraphicUsed by:213
Symbol 204 GraphicUsed by:213
Symbol 205 GraphicUsed by:213
Symbol 206 GraphicUsed by:213
Symbol 207 GraphicUsed by:213
Symbol 208 GraphicUsed by:213
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:203 204 205 206 207 208 209 210 211 212Used by:214
Symbol 214 MovieClip [ALIEN]Uses:175 189 190 201 202 213
Symbol 215 GraphicUsed by:227
Symbol 216 GraphicUsed by:227
Symbol 217 GraphicUsed by:227
Symbol 218 GraphicUsed by:227
Symbol 219 GraphicUsed by:227
Symbol 220 GraphicUsed by:227
Symbol 221 GraphicUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:215 216 217 218 219 220 221 222 223 224 225 226Used by:279
Symbol 228 GraphicUsed by:234 257 278
Symbol 229 GraphicUsed by:234
Symbol 230 GraphicUsed by:234
Symbol 231 GraphicUsed by:234
Symbol 232 GraphicUsed by:234
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:228 229 230 231 232 233Used by:279
Symbol 235 GraphicUsed by:247
Symbol 236 GraphicUsed by:247
Symbol 237 GraphicUsed by:247
Symbol 238 GraphicUsed by:247
Symbol 239 GraphicUsed by:247
Symbol 240 GraphicUsed by:247
Symbol 241 GraphicUsed by:247
Symbol 242 GraphicUsed by:247
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:235 236 237 238 239 240 241 242 243 244 245 246Used by:279
Symbol 248 GraphicUsed by:257
Symbol 249 GraphicUsed by:257
Symbol 250 GraphicUsed by:257
Symbol 251 GraphicUsed by:257
Symbol 252 GraphicUsed by:257
Symbol 253 GraphicUsed by:257
Symbol 254 GraphicUsed by:257
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:228 248 249 250 251 252 253 254 255 256Used by:279
Symbol 258 GraphicUsed by:270
Symbol 259 GraphicUsed by:270
Symbol 260 GraphicUsed by:270
Symbol 261 GraphicUsed by:270
Symbol 262 GraphicUsed by:270
Symbol 263 GraphicUsed by:270
Symbol 264 GraphicUsed by:270
Symbol 265 GraphicUsed by:270
Symbol 266 GraphicUsed by:270
Symbol 267 GraphicUsed by:270
Symbol 268 GraphicUsed by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:258 259 260 261 262 263 264 265 266 267 268 269Used by:279
Symbol 271 GraphicUsed by:278
Symbol 272 GraphicUsed by:278
Symbol 273 GraphicUsed by:278
Symbol 274 GraphicUsed by:278
Symbol 275 GraphicUsed by:278
Symbol 276 GraphicUsed by:278
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:228 271 272 273 274 275 276 277Used by:279
Symbol 279 MovieClip [AGUN]Uses:227 234 247 257 270 278
Symbol 280 GraphicUsed by:286
Symbol 281 GraphicUsed by:286
Symbol 282 GraphicUsed by:286
Symbol 283 GraphicUsed by:286
Symbol 284 GraphicUsed by:286
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:280 281 282 283 284 285Used by:301
Symbol 287 GraphicUsed by:293
Symbol 288 GraphicUsed by:293
Symbol 289 GraphicUsed by:293
Symbol 290 GraphicUsed by:293
Symbol 291 GraphicUsed by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:287 288 289 290 291 292Used by:301
Symbol 294 GraphicUsed by:300
Symbol 295 GraphicUsed by:300
Symbol 296 GraphicUsed by:300
Symbol 297 GraphicUsed by:300
Symbol 298 GraphicUsed by:300
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:294 295 296 297 298 299Used by:301
Symbol 301 MovieClip [DOZER]Uses:286 293 300
Symbol 302 GraphicUsed by:319
Symbol 303 GraphicUsed by:319
Symbol 304 GraphicUsed by:319
Symbol 305 GraphicUsed by:319
Symbol 306 GraphicUsed by:319
Symbol 307 GraphicUsed by:319
Symbol 308 GraphicUsed by:319
Symbol 309 GraphicUsed by:319
Symbol 310 GraphicUsed by:319
Symbol 311 GraphicUsed by:319
Symbol 312 GraphicUsed by:319
Symbol 313 GraphicUsed by:319
Symbol 314 GraphicUsed by:319
Symbol 315 GraphicUsed by:319
Symbol 316 GraphicUsed by:319
Symbol 317 GraphicUsed by:319
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318Used by:361
Symbol 320 GraphicUsed by:324
Symbol 321 GraphicUsed by:324
Symbol 322 GraphicUsed by:324
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:320 321 322 323Used by:361
Symbol 325 GraphicUsed by:342
Symbol 326 GraphicUsed by:342
Symbol 327 GraphicUsed by:342
Symbol 328 GraphicUsed by:342
Symbol 329 GraphicUsed by:342
Symbol 330 GraphicUsed by:342
Symbol 331 GraphicUsed by:342
Symbol 332 GraphicUsed by:342
Symbol 333 GraphicUsed by:342
Symbol 334 GraphicUsed by:342
Symbol 335 GraphicUsed by:342
Symbol 336 GraphicUsed by:342
Symbol 337 GraphicUsed by:342
Symbol 338 GraphicUsed by:342
Symbol 339 GraphicUsed by:342
Symbol 340 GraphicUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341Used by:361
Symbol 343 GraphicUsed by:360
Symbol 344 GraphicUsed by:360
Symbol 345 GraphicUsed by:360
Symbol 346 GraphicUsed by:360
Symbol 347 GraphicUsed by:360
Symbol 348 GraphicUsed by:360
Symbol 349 GraphicUsed by:360
Symbol 350 GraphicUsed by:360
Symbol 351 GraphicUsed by:360
Symbol 352 GraphicUsed by:360
Symbol 353 GraphicUsed by:360
Symbol 354 GraphicUsed by:360
Symbol 355 GraphicUsed by:360
Symbol 356 GraphicUsed by:360
Symbol 357 GraphicUsed by:360
Symbol 358 GraphicUsed by:360
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359Used by:361
Symbol 361 MovieClip [LMECH]Uses:319 324 342 360
Symbol 362 GraphicUsed by:365
Symbol 363 GraphicUsed by:365
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:362 363 364Used by:384
Symbol 366 GraphicUsed by:371
Symbol 367 GraphicUsed by:370
Symbol 368 GraphicUsed by:370
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:29 367 368 369Used by:371 377 383
Symbol 371 MovieClipUses:366 370Used by:384
Symbol 372 GraphicUsed by:375
Symbol 373 GraphicUsed by:375
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:372 373 374Used by:384
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376 370Used by:384
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Symbol 379 GraphicUsed by:381
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Instance Names

"curse"Frame 1Symbol 946 MovieClip
"ground"Frame 5Symbol 1225 MovieClip
"death"Frame 5Symbol 1226 MovieClip
"ung"Frame 5Symbol 1226 MovieClip
"ricc"Frame 5Symbol 1226 MovieClip
"gun"Frame 5Symbol 1257 MovieClip
"healer"Frame 5Symbol 1297 MovieClip
"ppbut"Frame 5Symbol 1300 Button
"ppbut"Frame 5Symbol 1310 Button
"ppbut"Frame 5Symbol 1313 Button
"ppbut"Frame 5Symbol 1316 Button
"board"Frame 5Symbol 1318 MovieClip
"boardtext"Frame 5Symbol 1349 Button
"bbuth100"Frame 5Symbol 1350 Button
"bbutnl"Frame 5Symbol 1351 Button
"bbutmgun2"Frame 5Symbol 1354 Button
"bbutmh100"Frame 5Symbol 1355 Button
"bbutacheal"Frame 5Symbol 1356 Button
"bbutcann"Frame 5Symbol 1358 Button
"bbutflakl"Frame 5Symbol 1360 Button
"bbutflakr"Frame 5Symbol 1361 Button
"bbutlasl"Frame 5Symbol 1363 Button
"bbutlasr"Frame 5Symbol 1364 Button
"end"Frame 5Symbol 1384 MovieClip
"end2"Frame 6Symbol 1398 MovieClip
"gunshot"Symbol 37 MovieClip [SINFANTRY] Frame 1Symbol 34 MovieClip
"gunshot"Symbol 43 MovieClip [MACHGUN] Frame 1Symbol 40 MovieClip
"anim"Symbol 80 MovieClip [SNAKE] Frame 1Symbol 53 MovieClip
"gunshot"Symbol 80 MovieClip [SNAKE] Frame 1Symbol 59 MovieClip
"anim"Symbol 80 MovieClip [SNAKE] Frame 2Symbol 69 MovieClip
"anim"Symbol 80 MovieClip [SNAKE] Frame 3Symbol 79 MovieClip
"gunshot"Symbol 174 MovieClip [DRAG] Frame 1Symbol 87 MovieClip
"anim"Symbol 174 MovieClip [DRAG] Frame 1Symbol 111 MovieClip
"gunshot"Symbol 174 MovieClip [DRAG] Frame 2Symbol 117 MovieClip
"anim"Symbol 174 MovieClip [DRAG] Frame 2Symbol 142 MovieClip
"gunshot"Symbol 174 MovieClip [DRAG] Frame 3Symbol 148 MovieClip
"anim"Symbol 174 MovieClip [DRAG] Frame 3Symbol 173 MovieClip
"gunshot"Symbol 214 MovieClip [ALIEN] Frame 1Symbol 189 MovieClip
"gunshot"Symbol 214 MovieClip [ALIEN] Frame 2Symbol 201 MovieClip
"gunshot"Symbol 214 MovieClip [ALIEN] Frame 3Symbol 213 MovieClip
"anim"Symbol 279 MovieClip [AGUN] Frame 1Symbol 227 MovieClip
"gunshot"Symbol 279 MovieClip [AGUN] Frame 1Symbol 234 MovieClip
"anim"Symbol 279 MovieClip [AGUN] Frame 2Symbol 247 MovieClip
"gunshot"Symbol 279 MovieClip [AGUN] Frame 2Symbol 257 MovieClip
"anim"Symbol 279 MovieClip [AGUN] Frame 3Symbol 270 MovieClip
"gunshot"Symbol 279 MovieClip [AGUN] Frame 3Symbol 278 MovieClip
"anim"Symbol 301 MovieClip [DOZER] Frame 1Symbol 286 MovieClip
"anim"Symbol 301 MovieClip [DOZER] Frame 2Symbol 293 MovieClip
"anim"Symbol 301 MovieClip [DOZER] Frame 3Symbol 300 MovieClip
"anim"Symbol 361 MovieClip [LMECH] Frame 1Symbol 319 MovieClip
"gunshot"Symbol 361 MovieClip [LMECH] Frame 1Symbol 324 MovieClip
"anim"Symbol 361 MovieClip [LMECH] Frame 2Symbol 342 MovieClip
"anim"Symbol 361 MovieClip [LMECH] Frame 3Symbol 360 MovieClip
"gunshot"Symbol 371 MovieClip Frame 1Symbol 370 MovieClip
"gunshot"Symbol 377 MovieClip Frame 1Symbol 370 MovieClip
"gunshot"Symbol 383 MovieClip Frame 1Symbol 370 MovieClip
"turret"Symbol 384 MovieClip [FLAKTRAK] Frame 1Symbol 371 MovieClip
"turret"Symbol 384 MovieClip [FLAKTRAK] Frame 2Symbol 377 MovieClip
"turret"Symbol 384 MovieClip [FLAKTRAK] Frame 3Symbol 383 MovieClip
"gunshot"Symbol 414 MovieClip Frame 1Symbol 413 MovieClip
"gunshot"Symbol 428 MovieClip Frame 1Symbol 413 MovieClip
"gunshot"Symbol 446 MovieClip Frame 1Symbol 413 MovieClip
"anim"Symbol 447 MovieClip [RMECH] Frame 1Symbol 399 MovieClip
"turret"Symbol 447 MovieClip [RMECH] Frame 1Symbol 414 MovieClip
"anim"Symbol 447 MovieClip [RMECH] Frame 2Symbol 426 MovieClip
"turret"Symbol 447 MovieClip [RMECH] Frame 2Symbol 428 MovieClip
"anim"Symbol 447 MovieClip [RMECH] Frame 3Symbol 444 MovieClip
"turret"Symbol 447 MovieClip [RMECH] Frame 3Symbol 446 MovieClip
"gunshot"Symbol 472 MovieClip Frame 1Symbol 471 MovieClip
"gunshot"Symbol 488 MovieClip Frame 1Symbol 471 MovieClip
"gunshot"Symbol 504 MovieClip Frame 1Symbol 471 MovieClip
"turret"Symbol 505 MovieClip [UFO] Frame 1Symbol 472 MovieClip
"turret"Symbol 505 MovieClip [UFO] Frame 2Symbol 488 MovieClip
"turret"Symbol 505 MovieClip [UFO] Frame 3Symbol 504 MovieClip
"gunshot"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"gunshot"Symbol 534 MovieClip Frame 1Symbol 522 MovieClip
"gunshot"Symbol 545 MovieClip Frame 1Symbol 522 MovieClip
"turret"Symbol 546 MovieClip [MTANK] Frame 1Symbol 523 MovieClip
"turret"Symbol 546 MovieClip [MTANK] Frame 2Symbol 534 MovieClip
"turret"Symbol 546 MovieClip [MTANK] Frame 3Symbol 545 MovieClip
"gunshot"Symbol 552 MovieClip Frame 1Symbol 34 MovieClip
"gunshot"Symbol 558 MovieClip Frame 1Symbol 34 MovieClip
"gunshot"Symbol 564 MovieClip Frame 1Symbol 34 MovieClip
"turret"Symbol 565 MovieClip [TANK] Frame 1Symbol 552 MovieClip
"turret"Symbol 565 MovieClip [TANK] Frame 2Symbol 558 MovieClip
"turret"Symbol 565 MovieClip [TANK] Frame 3Symbol 564 MovieClip
"gunshot"Symbol 569 MovieClip [FINFANTRY] Frame 1Symbol 87 MovieClip
"gunshot"Symbol 569 MovieClip [FINFANTRY] Frame 2Symbol 117 MovieClip
"gunshot"Symbol 569 MovieClip [FINFANTRY] Frame 3Symbol 148 MovieClip
"gunshot"Symbol 573 MovieClip [DINFANTRY] Frame 1Symbol 522 MovieClip
"gunshot"Symbol 605 MovieClip [GUNSHIP] Frame 1Symbol 589 MovieClip
"anim"Symbol 627 MovieClip [DRILL] Frame 1Symbol 609 MovieClip
"gunshot"Symbol 627 MovieClip [DRILL] Frame 1Symbol 612 MovieClip
"anim"Symbol 627 MovieClip [DRILL] Frame 2Symbol 616 MovieClip
"gunshot"Symbol 627 MovieClip [DRILL] Frame 2Symbol 619 MovieClip
"anim"Symbol 627 MovieClip [DRILL] Frame 3Symbol 623 MovieClip
"gunshot"Symbol 627 MovieClip [DRILL] Frame 3Symbol 626 MovieClip
"anim"Symbol 655 MovieClip [FGUN] Frame 1Symbol 636 MovieClip
"gunshot"Symbol 655 MovieClip [FGUN] Frame 1Symbol 34 MovieClip
"anim"Symbol 655 MovieClip [FGUN] Frame 2Symbol 645 MovieClip
"anim"Symbol 655 MovieClip [FGUN] Frame 3Symbol 654 MovieClip
"gunshot"Symbol 671 MovieClip [BIKE] Frame 1Symbol 662 MovieClip
"gunshot"Symbol 671 MovieClip [BIKE] Frame 3Symbol 670 MovieClip
"gunshot"Symbol 681 MovieClip [NINJA] Frame 1Symbol 678 MovieClip
"gunshot"Symbol 691 MovieClip [SAMURAI] Frame 1Symbol 688 MovieClip
"gunshot"Symbol 713 MovieClip [SORCEROR] Frame 1Symbol 697 MovieClip
"gunshot"Symbol 713 MovieClip [SORCEROR] Frame 2Symbol 704 MovieClip
"gunshot"Symbol 713 MovieClip [SORCEROR] Frame 3Symbol 711 MovieClip
"gunshot"Symbol 733 MovieClip [WIZARD] Frame 1Symbol 718 MovieClip
"gunshot"Symbol 733 MovieClip [WIZARD] Frame 2Symbol 724 MovieClip
"gunshot"Symbol 733 MovieClip [WIZARD] Frame 3Symbol 731 MovieClip
"gunshot"Symbol 737 MovieClip [INFANTRY] Frame 1Symbol 34 MovieClip
"gunshot"Symbol 854 MovieClip Frame 1Symbol 522 MovieClip
"gunshot"Symbol 860 MovieClip Frame 1Symbol 522 MovieClip
"gunshot"Symbol 866 MovieClip Frame 1Symbol 522 MovieClip
"turret"Symbol 867 MovieClip [HELICOPTER] Frame 1Symbol 854 MovieClip
"turret"Symbol 867 MovieClip [HELICOPTER] Frame 2Symbol 860 MovieClip
"turret"Symbol 867 MovieClip [HELICOPTER] Frame 3Symbol 866 MovieClip
"bar"Symbol 938 MovieClip Frame 1Symbol 931 MovieClip
"gunshot"Symbol 1246 MovieClip Frame 1Symbol 34 MovieClip
"gunshot"Symbol 1247 MovieClip Frame 1Symbol 34 MovieClip
"gunshot"Symbol 1252 MovieClip Frame 1Symbol 1251 MovieClip
"cannon"Symbol 1253 MovieClip Frame 1Symbol 1246 MovieClip
"mgun1"Symbol 1253 MovieClip Frame 1Symbol 1247 MovieClip
"mgun2"Symbol 1253 MovieClip Frame 1Symbol 1247 MovieClip
"flakl"Symbol 1253 MovieClip Frame 1Symbol 1246 MovieClip
"flakr"Symbol 1253 MovieClip Frame 1Symbol 1246 MovieClip
"lasr"Symbol 1253 MovieClip Frame 1Symbol 1252 MovieClip
"lasl"Symbol 1253 MovieClip Frame 1Symbol 1252 MovieClip
"reforce"Symbol 1257 MovieClip Frame 1Symbol 1228 MovieClip
"hyperforce"Symbol 1257 MovieClip Frame 1Symbol 1230 MovieClip
"force"Symbol 1257 MovieClip Frame 1Symbol 1232 MovieClip
"towerguise"Symbol 1257 MovieClip Frame 1Symbol 1243 MovieClip
"barrel"Symbol 1257 MovieClip Frame 1Symbol 1253 MovieClip
"uberforce"Symbol 1257 MovieClip Frame 1Symbol 1256 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Dk$8GZCD72aH91S0V.ZvaJq1/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "CHOON7"
ExportAssets (56)Timeline Frame 1Symbol 2 as "CHOON1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "CHOON6"
ExportAssets (56)Timeline Frame 1Symbol 4 as "CHOON5"
ExportAssets (56)Timeline Frame 1Symbol 5 as "CHOON4"
ExportAssets (56)Timeline Frame 1Symbol 6 as "CHOON3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "CHOON2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "flak"
ExportAssets (56)Timeline Frame 1Symbol 17 as "shell"
ExportAssets (56)Timeline Frame 1Symbol 22 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bull"
ExportAssets (56)Timeline Frame 1Symbol 37 as "SINFANTRY"
ExportAssets (56)Timeline Frame 1Symbol 43 as "MACHGUN"
ExportAssets (56)Timeline Frame 1Symbol 80 as "SNAKE"
ExportAssets (56)Timeline Frame 1Symbol 174 as "DRAG"
ExportAssets (56)Timeline Frame 1Symbol 214 as "ALIEN"
ExportAssets (56)Timeline Frame 1Symbol 279 as "AGUN"
ExportAssets (56)Timeline Frame 1Symbol 301 as "DOZER"
ExportAssets (56)Timeline Frame 1Symbol 361 as "LMECH"
ExportAssets (56)Timeline Frame 1Symbol 384 as "FLAKTRAK"
ExportAssets (56)Timeline Frame 1Symbol 447 as "RMECH"
ExportAssets (56)Timeline Frame 1Symbol 505 as "UFO"
ExportAssets (56)Timeline Frame 1Symbol 546 as "MTANK"
ExportAssets (56)Timeline Frame 1Symbol 565 as "TANK"
ExportAssets (56)Timeline Frame 1Symbol 569 as "FINFANTRY"
ExportAssets (56)Timeline Frame 1Symbol 573 as "DINFANTRY"
ExportAssets (56)Timeline Frame 1Symbol 605 as "GUNSHIP"
ExportAssets (56)Timeline Frame 1Symbol 627 as "DRILL"
ExportAssets (56)Timeline Frame 1Symbol 655 as "FGUN"
ExportAssets (56)Timeline Frame 1Symbol 671 as "BIKE"
ExportAssets (56)Timeline Frame 1Symbol 681 as "NINJA"
ExportAssets (56)Timeline Frame 1Symbol 691 as "SAMURAI"
ExportAssets (56)Timeline Frame 1Symbol 713 as "SORCEROR"
ExportAssets (56)Timeline Frame 1Symbol 733 as "WIZARD"
ExportAssets (56)Timeline Frame 1Symbol 737 as "INFANTRY"
ExportAssets (56)Timeline Frame 1Symbol 743 as "ufopoof"
ExportAssets (56)Timeline Frame 1Symbol 747 as "ninpoof"
ExportAssets (56)Timeline Frame 1Symbol 753 as "litbang"
ExportAssets (56)Timeline Frame 1Symbol 762 as "bigwreck"
ExportAssets (56)Timeline Frame 1Symbol 774 as "dragbones"
ExportAssets (56)Timeline Frame 1Symbol 807 as "fosseck"
ExportAssets (56)Timeline Frame 1Symbol 817 as "splunge"
ExportAssets (56)Timeline Frame 1Symbol 826 as "fizzeck"
ExportAssets (56)Timeline Frame 1Symbol 827 as "wreck"
ExportAssets (56)Timeline Frame 1Symbol 828 as "bang"
ExportAssets (56)Timeline Frame 1Symbol 831 as "deflect"
ExportAssets (56)Timeline Frame 1Symbol 837 as "ricochet"
ExportAssets (56)Timeline Frame 1Symbol 843 as "bloodsplat"
ExportAssets (56)Timeline Frame 1Symbol 848 as "infblood"
ExportAssets (56)Timeline Frame 1Symbol 867 as "HELICOPTER"

Labels

"loaded"Symbol 938 MovieClip Frame 3

Dynamic Text Variables

healthSymbol 1319 EditableText""
scoreSymbol 1320 EditableText""
levelSymbol 1321 EditableText""
timerSymbol 1322 EditableText""
maxhealthSymbol 1327 EditableText""
NextLevelSymbol 1331 EditableText"Next Level"
machtextSymbol 1332 EditableText"Machine Gun2"
canntextSymbol 1335 EditableText"Cannon"
lflaktextSymbol 1336 EditableText"Left Flak Gun"
rflaktextSymbol 1337 EditableText"Right Flak Gun"
costcannonSymbol 1338 EditableText""
costlflakSymbol 1339 EditableText""
costrflakSymbol 1340 EditableText""
costmachgunSymbol 1341 EditableText""
achealcostSymbol 1342 EditableText"& 10000"
achealtextSymbol 1343 EditableText"Active Healer 20/s"
llastextSymbol 1344 EditableText"Left Laser"
rlastextSymbol 1345 EditableText"Right Laser"
costllasSymbol 1346 EditableText""
costrlasSymbol 1347 EditableText""
maxhealthcostSymbol 1348 EditableText"& 10000"
enemieskilledSymbol 1393 EditableText"Enemies Killed"
moneyearntSymbol 1394 EditableText"Andstroms Earnt"
moneyspentSymbol 1395 EditableText"Andstroms Spent"
finalscoreSymbol 1397 EditableText"Score"
enemieskilledSymbol 1400 EditableText"Enemies Killed"
moneyearntSymbol 1401 EditableText"Andstroms Earnt"
moneyspentSymbol 1402 EditableText"Andstroms Spent"
finalscoreSymbol 1404 EditableText"Score"




http://swfchan.com/2/6615/info.shtml
Created: 13/6 -2019 21:50:40 Last modified: 13/6 -2019 21:50:40 Server time: 19/04 -2024 11:12:05