STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228033
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43879936?noj=FRM43879936-20DC" width="1" height="1"></div>

philrpg_hacked.swf

This is the info page for
Flash #6631

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="_sans" size="6" color="#ffffff" letterSpacing="2.650000" kerning="0">H<font letterSpacing="0.000000">P</font></font></p><p align="left"></p>

/

<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="6.000000" kerning="0">EXP<font letterSpacing="0.000000">:</font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="5.350000" kerning="0">N<font letterSpacing="6.000000">EX<font letterSpacing="6.650000">T<font letterSpacing="7.350000">L</font></font>V<font letterSpacing="7.350000">L<font letterSpacing="0.000000">:</font></font></font></font></p><p align="left"></p>

50

PHIL: Just another typical boring day
of suck...

JOEL: Well, why don't you cry about
it some more, miss baby hair.

PHIL: Oh, I will. I will cry about it for
as long as I want.

PHIL: Until the end of all realms.
Forever.

JOEL: You know, I heard a noise
outside. Noise prevention is typically
your department.

JOEL: So you'd better get out there.
And like, spend 5 hours too. I need
complete silence for.......... the
summoning.

PHIL: What are you summoning, a
sense of humor?

JOEL: Well I tried to summon yours,
but it doesn't exist. HOOOOOOOOO!!
WHIPLASH BURN.

PHIL: ...

JOEL: Don't go Crono on me.

PHIL: There's no freaking noise.
Except in my head. Where the noise
jams loud with a funky sound.

PHIL: Whoa! What in the crotch grab
is going on?!

PHIL: It's Evil's MMORPG! It's come
back!!

EVIL: Well, well, superwell, if it isn't
PHIL ARGUS, my sworn enemy from
beyond the Shop Rite!

PHIL: I don't recall crossing paths in
the Shop Rite, but okay. Let the
nefarious hijinx begin.

EVIL: All of the bugs have been
worked out.. Now you'll have to beat
me for REAL! ENTER YOUR DOOM!!

PHIL: AAAAAAAUUGH and such!

PHIL: Okay, so far this game doesn't
make any sense. I'm in a meadow,
fighting pencils and sheriffs?!

PHIL: And now I'm in a cave for some
reason? Because it's simply instinct
that a cave has to lead you to safety,
instead of death?!

PHIL: Now I understand all those late
night phone calls from Cherry...
which itself doesn't make sense since
we've never crossed over before.

PHIL: That was a dream, remember?

PHIL: Ah, yes, right.
Ahuuwhaaaaaaaaatttttt?????///

ANTI-PHIL: GREETINGS!! I am the
ANTI-PHIL!

PHIL: That's impossible! I can't have
an Anti-Phil! I'm ALREADY anti!

ANTI-PHIL: Oh, you'll find that I'm
your exact opposite. I hate all life
and energy, eat shoes to spite them,
and give women care and attention!!

PHIL: What? I do all of those things,
that's not opposite at all! You're the
worst 'from - another - dimension'
doppleganger ever!

ANTI-PHIL: Then take me on!

PHIL: A-ha! I will!

/

ANTI-PHIL: Damn! Your smooth
sexiness surpasses mine... alright, I
admit it. I'm not really an evil twin.

ANTI-PHIL: It was me all along! Sup.

PHIL: June..?! What the hell!! WHY
DID YOU DO THAT?!

JUNE: uhh... I dunno. I was bored?

JUNE: Be careful, babe. This is the
Cave De Finalbosse, home of Evil.
There's gonna be stronger goons, so
be goonerous with your snackbars.

PHIL: I'm not sure if I have much
goonerosity in me. Wait, the final
boss already?

JUNE: Yeah... there was gonna be
more, but then Evil had... band
practice to go to.

JUNE: Good luck in the cave, dah-
ling.

PHIL: I hope I die in this dungeon
and never have to hear "dah-ling"
again.

Why do we do the things that we do?

Is it some chemical reaction? Some
mere prop of science that fuels our
behavior?

PHIL: Ah, yes, the obligatory
philosophical rant to prelude to the
final boss. Can we skip that?

EVIL: Phil, your motivations are the
response to misery and despair, but
these are just meaningless blots of
ink in a dictionary.

PHIL: Wow, that's fantasy flanatic.
Shut up and fight. I'm not really
listening now.

EVIL: YOU NEVER LISTEN!!
YOU NEVER CARE!

PHIL: I'm.. what? Since when am I
supposed to listen or care about
supervillains?

EVIL: MAYBE YOU WILL LISTEN
AFTER YOU'RE GOOD AND DEAD!!

PHIL: I win! ....or ... not.

PHIL: Oh, right, I forgot... two
phases to every last boss..

PHIL: HOLY HELL-EATING BABIES!!

EVIL: YOU'LL NEVER UNDERSTAND!!
NOONE WILL!! THAT IS WHY THEY
HAVE TO GO AWAY!!

EVIL: YOU ARE IN MY REALM AND I
CONTROL THE RULES. I AM YOUR
NEW GOD. WORSHIP ME!!

PHIL: No thanks. There's only one
god in MY life: Halle Berry -- I mean,
God. And he EMPOWERS me to
defeat you! God, help a bro out.

You gain 4 SnackBars, 2 Sicklys,  2
STR and 1 DEF! Thanks, religion!

PHIL: (I'm being paid to say this)
GAME'S OVER, EVIL.

EVIL: Ahj...cn.. can't.. control... the
darkness!! Must........ abuse.......
punctuation... my control.. slipping
away..

PHIL: You never had control. One,
because your MMORPG is horribly
coded. Two, because I kick hyper-
ass.

PHIL: And I'm not even going to
explain that. Because I kick so much
ass.

PHIL: So do I just... is there... a
button? A door.. somewhere? Do I
unplug my neck or..

JOEL: Wow. How did you get out of
that pickle, that most enchanting
pickle of a story, Phil?

PHIL: I crashed the game by trying
not to cheat, which is against the
rules. The weird thing is, Evil seems

JOEL: Oh, hey. My burritos are done.
Later.

Cars. Buses. Streets. Highways. From
the crowded sidewalks, to the rural
farm communities... all live in just
one plane of existance.

There are thousands of other worlds
and universes such as yours, all
controlled at one central point. Life,
death, religion, sight, and sound...

RYA: It all travels through me.

PHIL: Okay, yeah. This is all very
logical. But I hope you won't perhaps
be too offended if I were to say, uh,
"YOU SO CRAZY!!!!"

RYA: We don't have to be enemies.
All you have to do is stop being a
retarded homosexual ass drinker.

RYA: And if you stop with the "I Try
To Steal the Show Except There's No
Show to Steal" act. Yeah, you suck.
Lots. Of furry catguy dicks.

PHIL: Well, though it's awful nice to
know that marriage hasn't completely
domesticated you, I still have to take
the stance of EAT ME. With crackers.

RYA: Whatever, flame hole. Hope you
enjoy getting your ass sliced in three
or possibly four different directions.

100

PHIL: You know... maybe killing the
person in control of all space and
time wasn't such a good idea...

PHIL: You know... cf.. sdfsdf

PHIL: You know... maybe killing the
person in sdfd idea...

Peraerow... maybe killing te evil is
one of the existing characters of
BSpace and time wasn't such a good
idea...

PHIL:
YowteaszGSDFLOUF:AUDVAOWEBNW
)EBNQ(ERBB

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 444 MovieClip in Frame 1
onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " KBYTES OF ") add int(_parent.getBytesTotal() / 1000)) add " LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _parent.gotoAndPlay(2); } }
Frame 10
hp = 500000 /* 0x07A120 */; maxhp = 500000 /* 0x07A120 */; str = 500000 /* 0x07A120 */; def = 400000 /* 0x061A80 */; lvl = 100; experience = 9999999999; nextlvl = 10; snackbars = 99999 /* 0x01869F */; sickly = 9999999 /* 0x98967F */; secretkey = 1;
Frame 601
stopAllSounds();
Frame 610
stop();
Frame 635
cancontrol = true; textboxon = false;
Frame 664
stop();
Frame 670
stop();
Frame 680
stop();
Frame 710
stop();
Frame 720
stop();
Frame 730
stop();
Frame 740
stop();
Frame 750
stop();
Frame 760
stop();
Frame 770
stop();
Frame 790
stop();
Frame 800
stop();
Frame 810
stop();
Frame 820
stop();
Frame 830
stop();
Frame 840
stop();
Frame 850
stop();
Frame 870
stop();
Frame 1019
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local2 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local3 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { monsternumber = 1; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 2) { monsternumber = 2; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 3) { monsternumber = 3; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 4) { if (secretkey == 0) { textboxItem("A mysterious door... where does it lead? For finding it, you regain all health!"); hp = maxhp; updateStats(); } if (secretkey == 1) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (5967); } } else if (_local2.frame == 5) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (1022); } } if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 1) { _local3.frame = 2; _local3.clip.gotoAndStop(2); game.chests[_local3.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local3.frame == 2) { } else if ((_local3.frame = 3)) { } else if ((_local3.frame = 4)) { } else if ((_local3.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } stop(); fscommand ("allowscale", false); fscommand ("showmenu", false); myMap1 = [[5, 1, 1, 1, 1, 1, 1, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 0, 0, 0, 0, 19, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 34, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 14, 34, 0, 0, 24, 20, 20, 27, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 0, 0, 21, 29, 9, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 15, 0, 0, 0, 0, 21, 29, 29, 23, 15, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 24, 20, 33, 9, 29, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 14, 21, 9, 29, 29, 9, 23, 0, 19, 1, 1, 1, 1, 1, 8, 28, 28, 28], [2, 34, 0, 0, 0, 25, 22, 22, 22, 22, 26, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28], [2, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 3, 3, 3, 17, 0, 4, 28, 28, 28], [2, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 14, 0, 0, 0, 34, 34, 0, 14, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 5, 1, 1, 0, 1, 1, 16, 0, 19, 1, 1, 8], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 24, 20, 20, 20, 20, 27, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 21, 29, 9, 29, 29, 23, 14, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 25, 22, 30, 29, 9, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 34, 0, 0, 0, 21, 29, 29, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 15, 25, 22, 22, 26, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 24, 20, 27, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 29, 32, 20, 27, 0, 0, 0, 34, 34, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 9, 9, 29, 23, 0, 0, 0, 14, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 25, 22, 22, 22, 26, 0, 0, 14, 0, 0, 11], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[1, 3, 1], [1, 5, 10], [2, 11, 11], [2, 8, 1], [3, 1, 6], [3, 7, 9], [1, 14, 8], [2, 1, 9], [1, 18, 18], [2, 20, 23], [2, 11, 18], [1, 14, 25], [3, 18, 24], [5, 13, 17]], [[4, 4, 4]]]; myChests = [[0], [[1, 1, 3], [1, 2, 8], [1, 5, 1], [1, 11, 2], [1, 7, 12], [1, 19, 18], [1, 17, 24], [1, 11, 20], [1, 15, 22]], [[1, 2, 5]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:2, ytile:2, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 533 MovieClip [empty] "controller" in Frame 1019
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 1020
stop();
Frame 1021
stop();
Frame 1022
stopAllSounds();
Frame 1026
stop();
Frame 1031
stop();
Frame 1041
stop();
Frame 1051
stop();
Frame 1061
stop();
Frame 1071
stop();
Frame 1081
stop();
Frame 1091
stop();
Frame 1101
stop();
Frame 1111
stop();
Frame 1121
stop();
Frame 1381
monsterhp = 100; monstermaxhp = 100; monstername = "Anti-Phil"; monsterstr = 8; monsterdef = 8; monsterexp = 300; monsterattack = "The Mope"; monsterattack2 = "Meteor Savior";
Frame 1391
this.stop();
Frame 1392
this.stop();
Frame 1393
this.stop();
Frame 1394
this.stop();
Frame 1395
this.stop();
Frame 1396
stop();
Frame 1397
stop();
Frame 1398
stop();
Frame 1413
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 1449
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (1391); }
Frame 1519
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 5) + random(5));
Frame 1559
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (1391); }
Frame 1574
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 1604
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (1401); } if (nextattack == 1) { gotoAndPlay (1401); } if (nextattack == 2) { gotoAndPlay (1451); } if (nextattack == 3) { gotoAndPlay (1451); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (1611); }
Frame 1614
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) && (_root.experience <= 250)) && (_root.nextlvl <= 0)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) && (_root.experience <= 450)) && (_root.nextlvl <= 0)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 450) && (_root.experience <= 700)) && (_root.nextlvl <= 0)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 700) && (_root.experience <= 1000)) && (_root.nextlvl <= 0)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) && (_root.experience <= 1500)) && (_root.nextlvl <= 0)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 1500) && (_root.experience <= 2200)) && (_root.nextlvl <= 0)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 2200) && (_root.experience <= 3000)) && (_root.nextlvl <= 0)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) && (_root.experience <= 4000)) && (_root.nextlvl <= 0)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 4000) && (_root.experience <= 13999)) && (_root.nextlvl <= 0)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } if (((_root.experience >= 9999) && (_root.experience <= 700000)) && (_root.nextlvl <= 0)) { } monster.removeMovieClip();
Frame 1649
gotoAndPlay (1962);
Frame 1674
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 1689
gotoAndStop (1391);
Frame 1729
_root.monsterDefeated(); this.stop();
Frame 1761
if (_root.sickly >= 1) { gotoAndPlay (1861); }
Frame 1856
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 1930
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 1959
gotoAndStop (1391);
Frame 1962
stopAllSounds();
Frame 1966
stop();
Frame 1971
stop();
Frame 1981
stop();
Frame 1991
stop();
Frame 2001
stop();
Frame 2011
stop();
Frame 2021
stop();
Frame 2031
stop();
Frame 2041
stop();
Frame 2205
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile2", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local3 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local2 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 6) { monsternumber = 4; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 7) { monsternumber = 5; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 8) { monsternumber = 6; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local3.frame == 9) { if (bosskey == 1) { removeMovieClip(items); removeMovieClip(tiles); removeMovieClip(stats); removeMovieClip(frame); gotoAndPlay (2205); } else if (bosskey == 0) { textboxItem("This door is locked. You will need some sort of door unlocker thing."); } } else if (_local3.frame == 10) { } } if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { _local2.frame = 2; _local2.clip.gotoAndStop(2); game.chests[_local2.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local2.frame == 2) { } else if ((_local2.frame = 3)) { bosskey = 1; _local2.frame = 2; _local2.clip.gotoAndStop(2); game.chests[_local2.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; textboxItem("You found Boss Key. This key IS pretty boss."); } else if ((_local2.frame = 4)) { } else if ((_local2.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 35, 28, 28, 28, 28], [28, 28, 28, 1, 1, 1, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 1, 0, 1, 1, 28, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 3, 3, 3, 0, 3, 3, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 28, 0, 28, 1, 1, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 3, 3, 3, 3, 3, 3, 3, 3, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 1, 1, 1, 1, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 3, 3, 3, 3, 3, 3, 3, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 3, 3, 3, 3, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [12, 0, 0, 0, 0, 0, 0, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[6, 8, 4], [8, 10, 4], [7, 12, 4], [6, 19, 4], [8, 17, 14], [8, 14, 24], [7, 20, 18], [6, 4, 26], [7, 6, 22], [9, 17, 1]], [[4, 4, 4]]]; myChests = [[0], [[1, 8, 28], [1, 2, 21], [1, 7, 21], [1, 19, 25], [1, 14, 18], [1, 14, 2], [1, 9, 4], [1, 7, 4], [3, 4, 2]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Item6 = function () { }; game.Item6.prototype.hp = 45; game.Item6.prototype.str = 5; game.Item6.prototype.def = 3; game.Item6.prototype.experience = 55; game.Item6.prototype.itemnumber = 4; game.Item6.prototype.frame = 6; game.Item7 = function () { }; game.Item7.prototype.hp = 45; game.Item7.prototype.str = 5; game.Item7.prototype.def = 3; game.Item7.prototype.experience = 55; game.Item7.prototype.itemnumber = 4; game.Item7.prototype.frame = 7; game.Item8 = function () { }; game.Item8.prototype.hp = 45; game.Item8.prototype.str = 5; game.Item8.prototype.def = 3; game.Item8.prototype.experience = 55; game.Item8.prototype.itemnumber = 4; game.Item8.prototype.frame = 8; game.Item9 = function () { }; game.Item9.prototype.hp = 45; game.Item9.prototype.str = 5; game.Item9.prototype.def = 3; game.Item9.prototype.experience = 55; game.Item9.prototype.itemnumber = 4; game.Item9.prototype.frame = 9; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Chest3 = function () { }; game.Chest3.prototype.frame = 3; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:8, ytile:27, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 533 MovieClip [empty] "controller" in Frame 2205
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 2208
stopAllSounds();
Frame 2237
stop();
Frame 2247
stop();
Frame 2257
stop();
Frame 2267
stop();
Frame 2277
stop();
Frame 2287
stop();
Frame 2297
stop();
Frame 2307
stop();
Frame 2557
monsterhp = 250; monstermaxhp = 250; monstername = "Evil"; monsterstr = 12; monsterdef = 8; monsterexp = 500; monsterattack = "EvilPaycheck"; monsterattack2 = "EvilApathy";
Frame 2567
this.stop();
Frame 2568
this.stop();
Frame 2569
this.stop();
Frame 2570
this.stop();
Frame 2571
this.stop();
Frame 2572
stop();
Frame 2573
stop();
Frame 2574
stop();
Frame 2589
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 2625
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (2567); }
Frame 2695
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));
Frame 2735
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (2567); }
Frame 2750
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 2780
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (2577); } if (nextattack == 1) { gotoAndPlay (2577); } if (nextattack == 2) { gotoAndPlay (2627); } if (nextattack == 3) { gotoAndPlay (2627); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (2787); }
Frame 2790
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 700000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 2825
gotoAndPlay (3138);
Frame 2850
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 2865
gotoAndStop (2567);
Frame 2905
_root.monsterDefeated(); this.stop();
Frame 2937
if (_root.sickly >= 1) { gotoAndPlay (3037); }
Frame 3032
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 3106
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 3135
gotoAndStop (2567);
Frame 3138
stopAllSounds();
Frame 3167
stop();
Frame 3177
stop();
Frame 3187
stop();
Frame 3217
stop();
Frame 3227
stop();
Frame 3237
stop();
Frame 3247
stop();
Frame 3257
snackbars = snackbars + 4; sickly = sickly + 2; str = str + 2; def = def + 1; hp = maxhp;
Frame 3496
monsterhp = 350; monstermaxhp = 350; monstername = "ForceOfEvil"; monsterstr = 15; monsterdef = 9; monsterexp = 500; monsterattack = "DarkSoul"; monsterattack2 = "AllElementals";
Frame 3506
this.stop();
Frame 3507
this.stop();
Frame 3508
this.stop();
Frame 3509
this.stop();
Frame 3510
this.stop();
Frame 3511
stop();
Frame 3512
stop();
Frame 3513
stop();
Frame 3528
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 3564
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (3506); }
Frame 3634
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));
Frame 3674
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (3506); }
Frame 3689
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 3719
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (3516); } if (nextattack == 1) { gotoAndPlay (3516); } if (nextattack == 2) { gotoAndPlay (3566); } if (nextattack == 3) { gotoAndPlay (3566); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (3726); }
Frame 3729
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 70000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 3764
gotoAndPlay (4077);
Frame 3789
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 3804
gotoAndStop (3506);
Frame 3844
_root.monsterDefeated(); this.stop();
Frame 3876
if (_root.sickly >= 1) { gotoAndPlay (3976); }
Frame 3971
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 4045
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 4074
gotoAndStop (3506);
Frame 4077
stopAllSounds();
Frame 4106
stop();
Frame 4116
stop();
Frame 4126
stop();
Frame 4136
stop();
Frame 4146
stop();
Frame 4156
stop();
Frame 4166
stop();
Frame 4176
stop();
Frame 5870
secretkey = 1;
Frame 5907
stopAllSounds();
Frame 5916
stop();
Frame 5961
cancontrol = true; textboxon = false; gotoAndPlay (661);
Frame 6147
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var _local2 = (char.ytile - game.halfvisy) - fixy; while ((((char.ytile + game.halfvisy) + 1) - fixy) >= _local2) { var _local1 = (char.xtile - game.halfvisx) - fixx; while ((((char.xtile + game.halfvisx) + 1) - fixx) >= _local1) { var name = ((("t_" + _local2) + "_") + _local1); if ((((_local2 >= 0) && (_local1 >= 0)) && ((map.length - 1) >= _local2)) && ((map[0].length - 1) >= _local1)) { game[name] = new game["Tile" + map[_local2][_local1]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile3", name, (1 + (_local2 * 100)) + (_local1 * 2)); game.clip[name]._x = _local1 * game.tileW; game.clip[name]._y = _local2 * game.tileH; game.clip[name].gotoAndStop(game[name].frame); _local1++; } _local2++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var _local3 = 0; while (_local3 < game.items.length) { var name = ((("item" + game.items[_local3][2]) + "_") + game.items[_local3][1]); game[name] = new game["Item" + game.items[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("items", name, 20001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[_local3][0]); _local3++; } game.chests = myChests[game.currentMap]; _local3 = 0; while (_local3 < game.chests.length) { var name = ((("chest" + game.chests[_local3][2]) + "_") + game.chests[_local3][1]); game[name] = new game["Chest" + game.chests[_local3][0]](); game[name].position = _local3; game.clip.attachMovie("chests", name, 30001 + _local3); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[_local3][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[_local3][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[_local3][0]); _local3++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { var _local1 = _root; stats.hp = _local1.hp; stats.str = _local1.str; stats.def = _local1.def; stats.lvl = _local1.lvl; stats.snackbars = _local1.snackbars; stats.sickly = _local1.sickly; stats.experience = _local1.experience; stats.nextlvl = _local1.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var _local2 = xnew; var _local3 = ynew; var nameold = ((("t_" + yold) + "_") + xold); var _local1 = (("t_" + _local3) + "_") + _local2; if ((((_local3 >= 0) && (_local2 >= 0)) && ((map.length - 1) >= _local3)) && ((map[0].length - 1) >= _local2)) { game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[nameold]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function enemyBrain() { } function changeMap(ob) { var _local3 = ob; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.itemdownY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.itemupY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.itemleftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.itemrightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.itemupleft = game[(("item_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.itemdownleft = game[(("item_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.itemupright = game[(("item_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.itemdownright = game[(("item_" + _local1.downY) + "_") + _local1.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { var _local1 = ob; var _local2 = _root; getMyCorners(_local1.x, _local1.y + (_local1.speed * diry), _local1); if (diry == -1) { if (_local1.upleft && (_local1.upright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; } } if (diry == 1) { if (_local1.downleft && (_local1.downright)) { _local1.y = _local1.y + (_local1.speed * diry); } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; } } getMyCorners(_local1.x + (_local1.speed * dirx), _local1.y, _local1); if (dirx == -1) { if (_local1.downleft && (_local1.upleft)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (dirx == 1) { if (_local1.upright && (_local1.downright)) { _local1.x = _local1.x + (_local1.speed * dirx); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door && (_local1 == _local2.char)) { changeMap(_local1); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < _local1.x) { if (_local1.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - _local1.x; if (_local1.xstep < (_local1.x - game.tileW)) { var xtile = (Math.floor(_local1.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep + game.tileW; } else if (_local1.x < _local1.xstep) { var xtile = Math.floor(_local1.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - _local1.y) - game.clip._y) / game.tileH); var _local3 = ((_local1.ytile - game.halfvisy) - 1) + fixy; while ((((_local1.ytile + game.halfvisy) + 1) + fixy) >= _local3) { changeTile(xold, _local3, xnew, _local3, _local2["myMap" + game.currentMap]); _local3++; } _local1.xstep = _local1.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < _local1.y) { if (_local1.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - _local1.y; if (_local1.ystep < (_local1.y - game.tileH)) { var ytile = (Math.floor(_local1.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep + game.tileH; } else if (_local1.y < _local1.ystep) { var ytile = Math.floor(_local1.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - _local1.x) - game.clip._x) / game.tileW); var _local3 = ((_local1.xtile - game.halfvisx) - 1) + fixx; while ((((_local1.xtile + game.halfvisx) + 1) + fixx) >= _local3) { changeTile(_local3, yold, _local3, ynew, _local2["myMap" + game.currentMap]); _local3++; } _local1.ystep = _local1.ystep - game.tileH; } } } var itemname = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (itemname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (chestname && (_local1 == _local2.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var _local1 = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) && (spaceStopper)) && (textboxon)) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) && (!spaceStopper)) { } else if ((!keyPressed) && (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(_local1, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(_local1, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(_local1, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(_local1, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) && (spacestopper)) && (!textboxon)) { spacestopper = false; var _local2 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; var _local3 = game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; if (_local2 && (_local1 == _root.char)) { if (_local2.frame == 1) { monsternumber = 1; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 2) { monsternumber = 2; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 3) { monsternumber = 3; removeMovieClip(_local2.clip); game.items[_local2.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; monsterEncounter(); } else if (_local2.frame == 11) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (6150); } else if (_local2.frame == 5) { } } if (_local3 && (_local1 == _root.char)) { if (_local3.frame == 1) { _local3.frame = 2; _local3.clip.gotoAndStop(2); game.chests[_local3.position] = 0; delete game[(("chest" + _local1.ytile) + "_") + _local1.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (_local3.frame == 2) { } else if ((_local3.frame = 3)) { } else if ((_local3.frame = 4)) { } else if ((_local3.frame = 5)) { } } else if (Key.isDown(32) && (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) && (!Key.isDown(32))) { _local1.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) && (Key.isDown(32))) { char.speed = 4; } else { _local1.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], [11, 12, 13, 14, 15, 16, 17, 18, 19, 20], [21, 22, 23, 24, 25, 26, 27, 28, 29, 30], [31, 32, 33, 34, 35, 36, 37, 38, 39, 40], [0, 0, 0, 41, 42, 42, 43, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[11, 3, 3], [11, 4, 3], [11, 5, 3], [11, 6, 3]], [[4, 4, 4]]]; myChests = [[0], [[1, 4, 20]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item11 = function () { }; game.Item11.prototype.hp = 40; game.Item11.prototype.str = 4; game.Item11.prototype.def = 3; game.Item11.prototype.experience = 45; game.Item11.prototype.itemnumber = 1; game.Item11.prototype.frame = 11; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile11 = function () { }; game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 12; game.Tile12 = function () { }; game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 13; game.Tile14 = function () { }; game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 15; game.Tile15 = function () { }; game.Tile15.prototype.walkable = false; game.Tile15.prototype.frame = 16; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 17; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 18; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 19; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 20; game.Tile20 = function () { }; game.Tile20.prototype.walkable = false; game.Tile20.prototype.frame = 21; game.Tile21 = function () { }; game.Tile21.prototype.walkable = false; game.Tile21.prototype.frame = 22; game.Tile22 = function () { }; game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 23; game.Tile23 = function () { }; game.Tile23.prototype.walkable = false; game.Tile23.prototype.frame = 24; game.Tile24 = function () { }; game.Tile24.prototype.walkable = false; game.Tile24.prototype.frame = 25; game.Tile25 = function () { }; game.Tile25.prototype.walkable = false; game.Tile25.prototype.frame = 26; game.Tile26 = function () { }; game.Tile26.prototype.walkable = false; game.Tile26.prototype.frame = 27; game.Tile27 = function () { }; game.Tile27.prototype.walkable = false; game.Tile27.prototype.frame = 28; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 29; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = false; game.Tile30.prototype.frame = 31; game.Tile31 = function () { }; game.Tile31.prototype.walkable = false; game.Tile31.prototype.frame = 32; game.Tile32 = function () { }; game.Tile32.prototype.walkable = false; game.Tile32.prototype.frame = 33; game.Tile33 = function () { }; game.Tile33.prototype.walkable = false; game.Tile33.prototype.frame = 34; game.Tile34 = function () { }; game.Tile34.prototype.walkable = true; game.Tile34.prototype.frame = 35; game.Tile35 = function () { }; game.Tile35.prototype.walkable = true; game.Tile35.prototype.frame = 36; game.Tile36 = function () { }; game.Tile36.prototype.walkable = true; game.Tile36.prototype.frame = 37; game.Tile37 = function () { }; game.Tile37.prototype.walkable = true; game.Tile37.prototype.frame = 38; game.Tile38 = function () { }; game.Tile38.prototype.walkable = false; game.Tile38.prototype.frame = 39; game.Tile39 = function () { }; game.Tile39.prototype.walkable = false; game.Tile39.prototype.frame = 40; game.Tile40 = function () { }; game.Tile40.prototype.walkable = false; game.Tile40.prototype.frame = 41; game.Tile41 = function () { }; game.Tile41.prototype.walkable = true; game.Tile41.prototype.frame = 42; game.Tile42 = function () { }; game.Tile42.prototype.walkable = true; game.Tile42.prototype.frame = 43; game.Tile43 = function () { }; game.Tile43.prototype.walkable = true; game.Tile43.prototype.frame = 44; game.Tile44 = function () { }; game.Tile44.prototype.walkable = true; game.Tile44.prototype.frame = 45; game.Tile45 = function () { }; game.Tile45.prototype.walkable = true; game.Tile45.prototype.frame = 46; game.Tile46 = function () { }; game.Tile46.prototype.walkable = true; game.Tile46.prototype.frame = 47; game.Doors = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 14; char = {xtile:4, ytile:29, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 533 MovieClip [empty] "controller" in Frame 6147
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 6150
stopAllSounds();
Frame 6179
stop();
Frame 6189
stop();
Frame 6199
stop();
Frame 6209
stop();
Frame 6219
stop();
Frame 6229
stop();
Frame 6239
stop();
Frame 6249
stop();
Frame 6499
monsterhp = 640; monstermaxhp = 640; monstername = "Rya"; monsterstr = 27; monsterdef = 20; monsterexp = 6000; monsterattack = "AngstFury"; monsterattack2 = "Belittle"; monsterattack3 = "RealmWarp";
Frame 6509
this.stop();
Frame 6510
this.stop();
Frame 6511
this.stop();
Frame 6512
this.stop();
Frame 6513
this.stop();
Frame 6514
stop();
Frame 6515
stop();
Frame 6516
stop();
Frame 6531
damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));
Frame 6567
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }
Frame 6636
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 13) + random(5));
Frame 6677
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }
Frame 6692
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 6722
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(5)); if (nextattack == 0) { gotoAndPlay (6519); } if (nextattack == 1) { gotoAndPlay (6519); } if (nextattack == 2) { gotoAndPlay (6569); } if (nextattack == 3) { gotoAndPlay (6569); } if (nextattack == 4) { gotoAndPlay (7079); } if (nextattack == 5) { gotoAndPlay (7079); } } if (monsterhp <= 0) { monsterhp = 0; gotoAndPlay (6729); }
Frame 6732
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) && (_root.experience <= 250)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) && (_root.experience <= 450)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) && (_root.experience <= 700)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) && (_root.experience <= 1000)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) && (_root.experience <= 1500)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) && (_root.experience <= 2200)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) && (_root.experience <= 3000)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) && (_root.experience <= 13999)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) && (_root.experience <= 70000)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 6767
gotoAndPlay (7640);
Frame 6792
_root.hp = _root.hp + 100; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 6807
gotoAndStop (6509);
Frame 6847
_root.monsterDefeated(); this.stop();
Frame 6879
if (_root.sickly >= 1) { gotoAndPlay (6979); }
Frame 6974
hp = 1; gotoAndPlay (5907);
Frame 7048
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 7074
gotoAndStop (6509);
Frame 7574
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 55) + random(5));
Frame 7637
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) && (_root.hp != 0)) { gotoAndStop (6509); }
Frame 7640
stopAllSounds();
Frame 7968
gotoAndPlay (5907);
Symbol 30 Button
on (release) { this.gotoAndPlay(100); }
Symbol 31 Button
on (release) { this.gotoAndPlay(230); }
Symbol 32 Button
on (release) { if (_root.snackbars >= 1) { this.gotoAndPlay(190); } if (_root.snackbars == 0) { } }
Symbol 115 MovieClip [battlesystem] Frame 30
if (_root.monsternumber == 1) { this.attachMovie("Pencil Goblin", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 40; monstermaxhp = 40; monstername = "PencilGoblin"; monsterstr = 4; monsterdef = 3; monsterexp = 45; monsterattack = "BiteMark"; } if (_root.monsternumber == 2) { this.attachMovie("Old Haunt", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 50; monstermaxhp = 50; monstername = "OldHaunt"; monsterstr = 5; monsterdef = 4; monsterexp = 55; monsterattack = "Cancellation"; } if (_root.monsternumber == 3) { this.attachMovie("Blood Sheriff", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 45; monstermaxhp = 45; monstername = "BloodSheriff"; monsterstr = 5; monsterdef = 3; monsterexp = 55; monsterattack = "CuffSlap"; } if (_root.monsternumber == 4) { this.attachMovie("SignBorg", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 60; monstermaxhp = 60; monstername = "SignBorg"; monsterstr = 6; monsterdef = 7; monsterexp = 95; monsterattack = "WalkDoNotRun"; } if (_root.monsternumber == 5) { this.attachMovie("TerrorPunch", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 70; monstermaxhp = 70; monstername = "TerrorPunch"; monsterstr = 9; monsterdef = 4; monsterexp = 100; monsterattack = "TrademarkMove"; } if (_root.monsternumber == 6) { this.attachMovie("Harder", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 65; monstermaxhp = 65; monstername = "SlightlyHarder"; monsterstr = 7; monsterdef = 7; monsterexp = 110; monsterattack = "CuffSlap2"; }
Symbol 115 MovieClip [battlesystem] Frame 45
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 46
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 47
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 48
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 49
this.stop();
Symbol 115 MovieClip [battlesystem] Frame 50
stop();
Symbol 115 MovieClip [battlesystem] Frame 51
stop();
Symbol 115 MovieClip [battlesystem] Frame 52
stop();
Symbol 115 MovieClip [battlesystem] Frame 69
damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));
Symbol 115 MovieClip [battlesystem] Frame 98
_root.hp = _root.hp - damage; _root.updateStats(); if (_root.hp <= 0) { _root.hp = 0; this.gotoAndPlay(270); } if ((_root.hp >= 1) && (_root.hp != 0)) { this.gotoAndStop(45); }
Symbol 115 MovieClip [battlesystem] Frame 113
this.monster.gotoAndPlay(20); damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Symbol 115 MovieClip [battlesystem] Frame 143
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { this.monster.gotoAndStop(10); this.gotoAndPlay(60); } if (monsterhp <= 0) { monsterhp = 0; this.gotoAndPlay(150); }
Symbol 115 MovieClip [battlesystem] Frame 153
monster.removeMovieClip();
Symbol 115 MovieClip [battlesystem] Frame 164
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) && (_root.experience <= 250)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 150; _root.maxhp = _root.maxhp + 5; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) && (_root.experience <= 450)) && (_root.nextlvl <= 0)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 450) && (_root.experience <= 700)) && (_root.nextlvl <= 0)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 700) && (_root.experience <= 1000)) && (_root.nextlvl <= 0)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) && (_root.experience <= 1500)) && (_root.nextlvl <= 0)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1500) && (_root.experience <= 2200)) && (_root.nextlvl <= 0)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 2200) && (_root.experience <= 3000)) && (_root.nextlvl <= 0)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) && (_root.experience <= 4000)) && (_root.nextlvl <= 0)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 4000) && (_root.experience <= 13999)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 9999) && (_root.experience <= 700000)) && (_root.nextlvl <= 0)) { _root.lvl = 2; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); }
Symbol 115 MovieClip [battlesystem] Frame 188
_root.monsterDefeated(); this.stop();
Symbol 115 MovieClip [battlesystem] Frame 213
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Symbol 115 MovieClip [battlesystem] Frame 228
this.gotoAndStop(45);
Symbol 115 MovieClip [battlesystem] Frame 268
_root.monsterDefeated(); this.stop();
Symbol 115 MovieClip [battlesystem] Frame 300
if (_root.sickly >= 1) { this.gotoAndPlay(400); }
Symbol 115 MovieClip [battlesystem] Frame 395
_root.gotoAndPlay(1); this.removeMovieClip(); this.stop();
Symbol 115 MovieClip [battlesystem] Frame 469
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Symbol 115 MovieClip [battlesystem] Frame 498
this.gotoAndStop(45);
Symbol 133 MovieClip [Old Haunt] Frame 10
stop();
Symbol 133 MovieClip [Old Haunt] Frame 30
stop();
Symbol 151 MovieClip [Blood Sheriff] Frame 10
stop();
Symbol 151 MovieClip [Blood Sheriff] Frame 30
stop();
Symbol 169 MovieClip [Harder] Frame 10
stop();
Symbol 169 MovieClip [Harder] Frame 30
stop();
Symbol 187 MovieClip [SignBorg] Frame 10
stop();
Symbol 187 MovieClip [SignBorg] Frame 30
stop();
Symbol 193 MovieClip [TerrorPunch] Frame 10
stop();
Symbol 193 MovieClip [TerrorPunch] Frame 30
stop();
Symbol 209 MovieClip [Pencil Goblin] Frame 8
stop();
Symbol 209 MovieClip [Pencil Goblin] Frame 30
stop();
Symbol 439 MovieClip [char] Frame 1
stop();
Symbol 446 Button
on (keyPress "<Space>") { gotoAndPlay (601); }
Symbol 460 Button
on (release) { gotoAndPlay (615); }
Symbol 465 Button
on (keyPress "b") { hp = 175; maxhp = 175; str = 12; def = 10; lvl = 8; experience = 6000; nextlvl = 4000; snackbars = 3; sickly = 3; secretkey = 1; gotoAndPlay (1019); }
Symbol 472 Button
on (keyPress "<Space>") { gotoAndPlay (670); }
Symbol 478 Button
on (keyPress "<Space>") { gotoAndPlay (680); }
Symbol 481 Button
on (keyPress "<Space>") { gotoAndPlay (690); }
Symbol 483 Button
on (keyPress "<Space>") { gotoAndPlay (720); }
Symbol 485 Button
on (keyPress "<Space>") { gotoAndPlay (730); }
Symbol 487 Button
on (keyPress "<Space>") { gotoAndPlay (740); }
Symbol 489 Button
on (keyPress "<Space>") { gotoAndPlay (750); }
Symbol 491 Button
on (keyPress "<Space>") { gotoAndPlay (760); }
Symbol 493 Button
on (keyPress "<Space>") { gotoAndPlay (770); }
Symbol 495 Button
on (keyPress "<Space>") { gotoAndPlay (780); }
Symbol 499 Button
on (keyPress "<Space>") { gotoAndPlay (800); }
Symbol 502 Button
on (keyPress "<Space>") { gotoAndPlay (810); }
Symbol 507 Button
on (keyPress "<Space>") { gotoAndPlay (820); }
Symbol 510 Button
on (keyPress "<Space>") { gotoAndPlay (830); }
Symbol 512 Button
on (keyPress "<Space>") { gotoAndPlay (840); }
Symbol 514 Button
on (keyPress "<Space>") { gotoAndPlay (850); }
Symbol 518 Button
on (keyPress "<Space>") { gotoAndPlay (860); }
Symbol 522 Button
on (keyPress "<Space>") { gotoAndPlay (875); }
Symbol 536 Button
on (keyPress "<Space>") { gotoAndPlay (1031); }
Symbol 538 Button
on (keyPress "<Space>") { gotoAndPlay (1041); }
Symbol 540 Button
on (keyPress "<Space>") { gotoAndPlay (1051); }
Symbol 542 Button
on (keyPress "<Space>") { gotoAndPlay (1061); }
Symbol 546 Button
on (keyPress "<Space>") { gotoAndPlay (1071); }
Symbol 551 Button
on (keyPress "<Space>") { gotoAndPlay (1081); }
Symbol 553 Button
on (keyPress "<Space>") { gotoAndPlay (1091); }
Symbol 557 Button
on (keyPress "<Space>") { gotoAndPlay (1101); }
Symbol 559 Button
on (keyPress "<Space>") { gotoAndPlay (1111); }
Symbol 561 Button
on (keyPress "<Space>") { gotoAndPlay (1121); }
Symbol 563 Button
on (keyPress "<Space>") { gotoAndPlay (1131); }
Symbol 579 Button
on (release) { gotoAndPlay (1561); }
Symbol 580 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (1651); } if (_root.snackbars == 0) { } }
Symbol 627 Button
on (keyPress "<Space>") { gotoAndPlay (1971); }
Symbol 632 Button
on (keyPress "<Space>") { gotoAndPlay (1981); }
Symbol 637 Button
on (keyPress "<Space>") { gotoAndPlay (1991); }
Symbol 639 Button
on (keyPress "<Space>") { gotoAndPlay (2001); }
Symbol 644 Button
on (keyPress "<Space>") { gotoAndPlay (2011); }
Symbol 646 Button
on (keyPress "<Space>") { gotoAndPlay (2021); }
Symbol 648 Button
on (keyPress "<Space>") { gotoAndPlay (2031); }
Symbol 651 Button
on (keyPress "<Space>") { gotoAndPlay (2041); }
Symbol 653 Button
on (keyPress "<Space>") { gotoAndPlay (2051); }
Symbol 661 Button
on (keyPress "<Space>") { gotoAndPlay (2217); }
Symbol 662 Button
on (keyPress "<Space>") { gotoAndPlay (2247); }
Symbol 664 Button
on (keyPress "<Space>") { gotoAndPlay (2257); }
Symbol 666 Button
on (keyPress "<Space>") { gotoAndPlay (2267); }
Symbol 668 Button
on (keyPress "<Space>") { gotoAndPlay (2277); }
Symbol 670 Button
on (keyPress "<Space>") { gotoAndPlay (2287); }
Symbol 673 Button
on (keyPress "<Space>") { gotoAndPlay (2297); }
Symbol 676 Button
on (keyPress "<Space>") { gotoAndPlay (2307); }
Symbol 679 Button
on (keyPress "<Space>") { gotoAndPlay (2317); }
Symbol 690 Button
on (release) { gotoAndPlay (2737); }
Symbol 691 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (2827); } if (_root.snackbars == 0) { } }
Symbol 759 Button
on (keyPress "<Space>") { gotoAndPlay (3147); }
Symbol 760 Button
on (keyPress "<Space>") { gotoAndPlay (3177); }
Symbol 762 Button
on (keyPress "<Space>") { gotoAndPlay (3187); }
Symbol 764 Button
on (keyPress "<Space>") { gotoAndPlay (3197); }
Symbol 775 Button
on (keyPress "<Space>") { gotoAndPlay (3227); }
Symbol 777 Button
on (keyPress "<Space>") { gotoAndPlay (3237); }
Symbol 779 Button
on (keyPress "<Space>") { gotoAndPlay (3247); }
Symbol 781 Button
on (keyPress "<Space>") { gotoAndPlay (3257); }
Symbol 793 Button
on (release) { gotoAndPlay (3676); }
Symbol 794 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (3766); } if (_root.snackbars == 0) { } }
Symbol 875 Button
on (keyPress "<Space>") { gotoAndPlay (4086); }
Symbol 876 Button
on (keyPress "<Space>") { gotoAndPlay (4116); }
Symbol 879 Button
on (keyPress "<Space>") { gotoAndPlay (4126); }
Symbol 882 Button
on (keyPress "<Space>") { gotoAndPlay (4136); }
Symbol 885 Button
on (keyPress "<Space>") { gotoAndPlay (4146); }
Symbol 888 Button
on (keyPress "<Space>") { gotoAndPlay (4156); }
Symbol 891 Button
on (keyPress "<Space>") { gotoAndPlay (4166); }
Symbol 893 Button
on (keyPress "<Space>") { gotoAndPlay (4176); }
Symbol 895 Button
on (keyPress "<Space>") { gotoAndPlay (4186); }
Symbol 897 Button
on (keyPress "<Space>") { gotoAndPlay (4196); }
Symbol 901 Button
on (release) { gotoAndPlay (5921); }
Symbol 907 Button
on (keyPress "<Space>") { gotoAndPlay (6189); }
Symbol 909 Button
on (keyPress "<Space>") { gotoAndPlay (6199); }
Symbol 915 Button
on (keyPress "<Space>") { gotoAndPlay (6209); }
Symbol 920 Button
on (keyPress "<Space>") { gotoAndPlay (6219); }
Symbol 923 Button
on (keyPress "<Space>") { gotoAndPlay (6229); }
Symbol 926 Button
on (keyPress "<Space>") { gotoAndPlay (6239); }
Symbol 930 Button
on (keyPress "<Space>") { gotoAndPlay (6249); }
Symbol 933 Button
on (keyPress "<Space>") { gotoAndPlay (6259); }
Symbol 944 Button
on (release) { gotoAndPlay (6679); }
Symbol 945 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (6769); } if (_root.snackbars == 0) { } }
Symbol 1052 Button
on (keyPress "<Space>") { gotoAndPlay (7709); }

Library Items

Symbol 1 GraphicUsed by:115
Symbol 2 GraphicUsed by:115  Timeline
Symbol 3 GraphicUsed by:115  Timeline
Symbol 4 GraphicUsed by:115  Timeline
Symbol 5 GraphicUsed by:115  Timeline
Symbol 6 GraphicUsed by:115  Timeline
Symbol 7 GraphicUsed by:115  Timeline
Symbol 8 GraphicUsed by:115  Timeline
Symbol 9 GraphicUsed by:115  Timeline
Symbol 10 GraphicUsed by:115  Timeline
Symbol 11 GraphicUsed by:115  Timeline
Symbol 12 GraphicUsed by:115  Timeline
Symbol 13 BitmapUsed by:14 428
Symbol 14 GraphicUses:13Used by:115  Timeline
Symbol 15 BitmapUsed by:16 45 46 47 427
Symbol 16 GraphicUses:15Used by:115  Timeline
Symbol 17 GraphicUsed by:115  Timeline
Symbol 18 GraphicUsed by:20 30 579 690 793 944
Symbol 19 GraphicUsed by:20 30 579 690 793 944
Symbol 20 ButtonUses:18 19Used by:115  Timeline
Symbol 21 GraphicUsed by:23 31
Symbol 22 GraphicUsed by:23 31
Symbol 23 ButtonUses:21 22Used by:115  Timeline
Symbol 24 GraphicUsed by:26 32 580 691 794 945
Symbol 25 GraphicUsed by:26 32 580 691 794 945
Symbol 26 ButtonUses:24 25Used by:115  Timeline
Symbol 27 GraphicUsed by:115  Timeline
Symbol 28 GraphicUsed by:115  Timeline
Symbol 29 GraphicUsed by:115  Timeline
Symbol 30 ButtonUses:18 19Used by:115
Symbol 31 ButtonUses:21 22Used by:115
Symbol 32 ButtonUses:24 25Used by:115
Symbol 33 GraphicUsed by:115  Timeline
Symbol 34 FontUsed by:35 36 37 85 88 91 581 582 583 616 617 692 693 694 749 750 795 796 797 863 864 946 947 948 978 979 980
Symbol 35 EditableTextUses:34Used by:115
Symbol 36 EditableTextUses:34Used by:115
Symbol 37 EditableTextUses:34Used by:115
Symbol 38 FontUsed by:39 40 86 87 573
Symbol 39 EditableTextUses:38Used by:115  Timeline
Symbol 40 EditableTextUses:38Used by:115  Timeline
Symbol 41 GraphicUsed by:115  Timeline
Symbol 42 FontUsed by:43 50 51 52 53 54 55 56 58 60 62 63 65 66 67 68 69 70 240 241 242 243 244 245 534 574 575 576 577 584 585 586 587 588 589 590 591 592 595 596 597 598 599 600 601 603 605 608 609 610 611 612 613 614 615 658 685 686 687 688 695 710 711 712 713 714 715 716 717 731 732 733 734 735 736 737 738 740 741 742 743 744 745 746 747 748 788 789 790 791 799 803 804 805 806 807 808 809 810 845 846 847 848 849 850 851 852 854 855 856 857 858 859 860 861 862 905 940 941 942 943 951 952 953 954 955 956 957 958 959 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 989 1032 1033 1034 1035 1036 1037 1038
Symbol 43 EditableTextUses:42Used by:115
Symbol 44 GraphicUsed by:115  Timeline
Symbol 45 GraphicUses:15Used by:115  Timeline
Symbol 46 GraphicUses:15Used by:115  Timeline
Symbol 47 GraphicUses:15Used by:115  Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:115  Timeline
Symbol 50 EditableTextUses:42Used by:115
Symbol 51 EditableTextUses:42Used by:115
Symbol 52 EditableTextUses:42Used by:115
Symbol 53 EditableTextUses:42Used by:115
Symbol 54 EditableTextUses:42Used by:115
Symbol 55 EditableTextUses:42Used by:115
Symbol 56 EditableTextUses:42Used by:115
Symbol 57 GraphicUsed by:115  Timeline
Symbol 58 EditableTextUses:42Used by:115
Symbol 59 GraphicUsed by:115
Symbol 60 EditableTextUses:42Used by:115
Symbol 61 GraphicUsed by:115  Timeline
Symbol 62 EditableTextUses:42Used by:115
Symbol 63 EditableTextUses:42Used by:115
Symbol 64 GraphicUsed by:115  Timeline
Symbol 65 EditableTextUses:42Used by:115
Symbol 66 EditableTextUses:42Used by:115
Symbol 67 EditableTextUses:42Used by:115
Symbol 68 EditableTextUses:42Used by:115
Symbol 69 EditableTextUses:42Used by:115
Symbol 70 EditableTextUses:42Used by:115
Symbol 71 GraphicUsed by:115  Timeline
Symbol 72 GraphicUsed by:115  Timeline
Symbol 73 GraphicUsed by:115  Timeline
Symbol 74 GraphicUsed by:115  Timeline
Symbol 75 GraphicUsed by:115  Timeline
Symbol 76 GraphicUsed by:115  Timeline
Symbol 77 GraphicUsed by:115  Timeline
Symbol 78 GraphicUsed by:115  Timeline
Symbol 79 GraphicUsed by:115  Timeline
Symbol 80 GraphicUsed by:115  Timeline
Symbol 81 GraphicUsed by:115  Timeline
Symbol 82 GraphicUsed by:115  Timeline
Symbol 83 GraphicUsed by:115  Timeline
Symbol 84 GraphicUsed by:115  Timeline
Symbol 85 EditableTextUses:34Used by:115
Symbol 86 EditableTextUses:38Used by:115  Timeline
Symbol 87 EditableTextUses:38Used by:115  Timeline
Symbol 88 EditableTextUses:34Used by:115
Symbol 89 GraphicUsed by:115  Timeline
Symbol 90 GraphicUsed by:115  Timeline
Symbol 91 TextUses:34Used by:115  Timeline
Symbol 92 BitmapUsed by:93 112 113 624 625 757 758 871 872 987 988
Symbol 93 GraphicUses:92Used by:115  Timeline
Symbol 94 GraphicUsed by:115  Timeline
Symbol 95 GraphicUsed by:115  Timeline
Symbol 96 GraphicUsed by:115  Timeline
Symbol 97 GraphicUsed by:115  Timeline
Symbol 98 GraphicUsed by:115  Timeline
Symbol 99 GraphicUsed by:115  Timeline
Symbol 100 GraphicUsed by:115  Timeline
Symbol 101 GraphicUsed by:115  Timeline
Symbol 102 GraphicUsed by:115  Timeline
Symbol 103 GraphicUsed by:115  Timeline
Symbol 104 GraphicUsed by:115  Timeline
Symbol 105 GraphicUsed by:115  Timeline
Symbol 106 GraphicUsed by:115
Symbol 107 GraphicUsed by:115
Symbol 108 GraphicUsed by:115
Symbol 109 GraphicUsed by:115
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUses:92Used by:115
Symbol 113 GraphicUses:92Used by:115
Symbol 114 GraphicUsed by:115  Timeline
Symbol 115 MovieClip [battlesystem]Uses:1 2 3 4 5 6 7 8 9 10 11 12 14 16 17 20 23 26 27 28 29 30 31 32 33 35 36 37 39 40 41 43 44 45 46 47 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
Symbol 116 GraphicUsed by:133
Symbol 117 GraphicUsed by:133
Symbol 118 GraphicUsed by:133
Symbol 119 GraphicUsed by:133
Symbol 120 GraphicUsed by:133
Symbol 121 GraphicUsed by:133
Symbol 122 GraphicUsed by:133
Symbol 123 GraphicUsed by:133
Symbol 124 GraphicUsed by:133
Symbol 125 GraphicUsed by:133
Symbol 126 GraphicUsed by:133
Symbol 127 GraphicUsed by:133
Symbol 128 GraphicUsed by:133
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [Old Haunt]Uses:116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
Symbol 134 GraphicUsed by:151
Symbol 135 GraphicUsed by:151
Symbol 136 GraphicUsed by:151
Symbol 137 GraphicUsed by:151
Symbol 138 GraphicUsed by:151
Symbol 139 GraphicUsed by:151
Symbol 140 GraphicUsed by:151
Symbol 141 GraphicUsed by:151
Symbol 142 GraphicUsed by:151
Symbol 143 GraphicUsed by:151
Symbol 144 GraphicUsed by:151
Symbol 145 GraphicUsed by:151
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [Blood Sheriff]Uses:134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150
Symbol 152 GraphicUsed by:169
Symbol 153 GraphicUsed by:169
Symbol 154 GraphicUsed by:169
Symbol 155 GraphicUsed by:169
Symbol 156 GraphicUsed by:169
Symbol 157 GraphicUsed by:169
Symbol 158 GraphicUsed by:169
Symbol 159 GraphicUsed by:169
Symbol 160 GraphicUsed by:169
Symbol 161 GraphicUsed by:169
Symbol 162 GraphicUsed by:169
Symbol 163 GraphicUsed by:169
Symbol 164 GraphicUsed by:169
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [Harder]Uses:152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
Symbol 170 GraphicUsed by:187
Symbol 171 GraphicUsed by:187
Symbol 172 GraphicUsed by:187
Symbol 173 GraphicUsed by:187
Symbol 174 GraphicUsed by:187
Symbol 175 GraphicUsed by:187
Symbol 176 GraphicUsed by:187
Symbol 177 GraphicUsed by:187
Symbol 178 GraphicUsed by:187
Symbol 179 GraphicUsed by:187
Symbol 180 GraphicUsed by:187
Symbol 181 GraphicUsed by:187
Symbol 182 GraphicUsed by:187
Symbol 183 GraphicUsed by:187
Symbol 184 GraphicUsed by:187
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [SignBorg]Uses:170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186
Symbol 188 GraphicUsed by:193
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [TerrorPunch]Uses:188 189 190 191 192
Symbol 194 GraphicUsed by:209
Symbol 195 GraphicUsed by:209
Symbol 196 GraphicUsed by:209
Symbol 197 GraphicUsed by:209
Symbol 198 GraphicUsed by:209
Symbol 199 GraphicUsed by:209
Symbol 200 GraphicUsed by:209
Symbol 201 GraphicUsed by:209
Symbol 202 GraphicUsed by:209
Symbol 203 GraphicUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [Pencil Goblin]Uses:194 195 196 197 198 199 200 201 202 203 204 205 206 207 208
Symbol 210 GraphicUsed by:213
Symbol 211 FontUsed by:212 246 247 443 473 479 482 484 486 488 490 492 494 496 500 503 508 511 513 515 519 537 539 541 543 547 552 555 558 560 562 564 628 633 638 640 645 647 649 652 654 663 665 667 669 671 674 677 680 761 763 765 776 778 780 782 877 880 883 886 889 892 894 896 908 910 917 921 924 927 931 934 1040 1044 1046 1047 1056
Symbol 212 EditableTextUses:211Used by:213
Symbol 213 MovieClip [chesttextbox]Uses:210 212
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:218
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClip [chests]Uses:215 217
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221 239
Symbol 221 MovieClip [item3]Uses:220
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224 239
Symbol 224 MovieClip [item2]Uses:223
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:239
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:239
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:239
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:239
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:239
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:239
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClip [items]Uses:226 223 220 228 230 232 234 236 238
Symbol 240 EditableTextUses:42Used by:248
Symbol 241 EditableTextUses:42Used by:248
Symbol 242 EditableTextUses:42Used by:248
Symbol 243 EditableTextUses:42Used by:248
Symbol 244 EditableTextUses:42Used by:248
Symbol 245 EditableTextUses:42Used by:248
Symbol 246 EditableTextUses:211Used by:248
Symbol 247 EditableTextUses:211Used by:248
Symbol 248 MovieClip [stats]Uses:240 241 242 243 244 245 246 247
Symbol 249 GraphicUsed by:312 325
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:312
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:312
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:312
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:312 325
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:312 325
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:312 325
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:312 325
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:312 325
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:312 325
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:312 325
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:312 325
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:312 325
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:312 325
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:312 325
Symbol 278 GraphicUsed by:312 325  Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:312 325
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:312 325
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:312 325
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:312 325
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:312 325
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:312 325
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:312 325
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:312 325
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:312 325
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:312 325
Symbol 299 GraphicUsed by:312 325
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:312 325
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:312 325
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:312 325
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:312 325
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:312 325
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:312
Symbol 312 MovieClip [tile]Uses:249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 278 280 282 284 286 288 290 292 294 296 298 299 301 303 305 307 309 311
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:325
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:325
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:325
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:325
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:325
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 MovieClip [tile2]Uses:314 316 318 320 322 259 261 263 265 267 269 257 249 271 273 275 277 278 280 282 284 286 288 290 292 294 296 298 299 301 303 305 307 309 324
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:419
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:419
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:419
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:419
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:419
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:419
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:419
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:419
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:419
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:419
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:419
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:419
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:419
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:419
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:419
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:419
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:419
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:419
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:419
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:419
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:419
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:419
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:419
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:419
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:419
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:419
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:419
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:419
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:419
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:419
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:419
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:419
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:419
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:419
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:419
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:419
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:419
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:419
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:419
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:419
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:419
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:419
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:419
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:419
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:419
Symbol 416 GraphicUsed by:419
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:419
Symbol 419 MovieClip [tile3]Uses:327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 391 393 395 397 399 401 403 405 407 409 411 413 415 416 418
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:426
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:426
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:426
Symbol 426 MovieClipUses:421 423 425Used by:439
Symbol 427 GraphicUses:15Used by:431
Symbol 428 GraphicUses:13Used by:431
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:431
Symbol 431 MovieClipUses:427 428 430Used by:439  Timeline
Symbol 432 BitmapUsed by:433 520
Symbol 433 GraphicUses:432Used by:438  Timeline
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:438
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:438
Symbol 438 MovieClipUses:433 435 437Used by:439
Symbol 439 MovieClip [char]Uses:426 431 438
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClip [ladder]Uses:440
Symbol 442 GraphicUsed by:Timeline
Symbol 443 EditableTextUses:211Used by:444
Symbol 444 MovieClipUses:443Used by:Timeline
Symbol 445 GraphicUsed by:446
Symbol 446 ButtonUses:445Used by:Timeline
Symbol 447 GraphicUsed by:Timeline
Symbol 448 GraphicUsed by:Timeline
Symbol 449 GraphicUsed by:Timeline
Symbol 450 GraphicUsed by:Timeline
Symbol 451 GraphicUsed by:Timeline
Symbol 452 GraphicUsed by:Timeline
Symbol 453 GraphicUsed by:Timeline
Symbol 454 GraphicUsed by:Timeline
Symbol 455 GraphicUsed by:Timeline
Symbol 456 GraphicUsed by:Timeline
Symbol 457 GraphicUsed by:Timeline
Symbol 458 GraphicUsed by:460 901
Symbol 459 GraphicUsed by:460 901
Symbol 460 ButtonUses:458 459Used by:Timeline
Symbol 461 GraphicUsed by:463
Symbol 462 GraphicUsed by:463
Symbol 463 ButtonUses:461 462Used by:Timeline
Symbol 464 GraphicUsed by:465
Symbol 465 ButtonUses:464Used by:Timeline
Symbol 466 GraphicUsed by:Timeline
Symbol 467 GraphicUsed by:Timeline
Symbol 468 GraphicUsed by:Timeline
Symbol 469 GraphicUsed by:Timeline
Symbol 470 GraphicUsed by:Timeline
Symbol 471 GraphicUsed by:472 478 481 483 485 487 489 491 493 495 499 502 507 510 512 514 518 536 538 540 542 546 551 553 557 559 561 563 566 627 632 637 639 644 646 648 651 653 661 662 664 666 668 670 673 676 679 759 760 762 764 775 777 779 781 875 876 879 882 885 888 891 893 895 897 907 909 915 920 923 926 930 933 1052  Timeline
Symbol 472 ButtonUses:471Used by:Timeline
Symbol 473 TextUses:211Used by:Timeline
Symbol 474 GraphicUsed by:Timeline
Symbol 475 GraphicUsed by:Timeline
Symbol 476 GraphicUsed by:Timeline
Symbol 477 GraphicUsed by:Timeline
Symbol 478 ButtonUses:471Used by:Timeline
Symbol 479 TextUses:211Used by:Timeline
Symbol 480 GraphicUsed by:Timeline
Symbol 481 ButtonUses:471Used by:Timeline
Symbol 482 TextUses:211Used by:Timeline
Symbol 483 ButtonUses:471Used by:Timeline
Symbol 484 TextUses:211Used by:Timeline
Symbol 485 ButtonUses:471Used by:Timeline
Symbol 486 TextUses:211Used by:Timeline
Symbol 487 ButtonUses:471Used by:Timeline
Symbol 488 TextUses:211Used by:Timeline
Symbol 489 ButtonUses:471Used by:Timeline
Symbol 490 TextUses:211Used by:Timeline
Symbol 491 ButtonUses:471Used by:Timeline
Symbol 492 TextUses:211Used by:Timeline
Symbol 493 ButtonUses:471Used by:Timeline
Symbol 494 TextUses:211Used by:Timeline
Symbol 495 ButtonUses:471Used by:Timeline
Symbol 496 TextUses:211Used by:Timeline
Symbol 497 GraphicUsed by:Timeline
Symbol 498 GraphicUsed by:Timeline
Symbol 499 ButtonUses:471Used by:Timeline
Symbol 500 TextUses:211Used by:Timeline
Symbol 501 GraphicUsed by:Timeline
Symbol 502 ButtonUses:471Used by:Timeline
Symbol 503 TextUses:211Used by:Timeline
Symbol 504 GraphicUsed by:Timeline
Symbol 505 GraphicUsed by:Timeline
Symbol 506 GraphicUsed by:Timeline
Symbol 507 ButtonUses:471Used by:Timeline
Symbol 508 TextUses:211Used by:Timeline
Symbol 509 GraphicUsed by:Timeline
Symbol 510 ButtonUses:471Used by:Timeline
Symbol 511 TextUses:211Used by:Timeline
Symbol 512 ButtonUses:471Used by:Timeline
Symbol 513 TextUses:211Used by:Timeline
Symbol 514 ButtonUses:471Used by:Timeline
Symbol 515 TextUses:211Used by:Timeline
Symbol 516 GraphicUsed by:Timeline
Symbol 517 GraphicUsed by:Timeline
Symbol 518 ButtonUses:471Used by:Timeline
Symbol 519 TextUses:211Used by:Timeline
Symbol 520 GraphicUses:432Used by:Timeline
Symbol 521 GraphicUsed by:522
Symbol 522 ButtonUses:521Used by:Timeline
Symbol 523 GraphicUsed by:Timeline
Symbol 524 GraphicUsed by:Timeline
Symbol 525 GraphicUsed by:Timeline
Symbol 526 Sound [rpgmeadow]Used by:Timeline
Symbol 527 GraphicUsed by:Timeline
Symbol 528 GraphicUsed by:Timeline
Symbol 529 GraphicUsed by:Timeline
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClip [frame]Uses:530Used by:Timeline
Symbol 532 GraphicUsed by:Timeline
Symbol 533 MovieClip [empty]Used by:Timeline
Symbol 534 EditableTextUses:42Used by:Timeline
Symbol 535 GraphicUsed by:Timeline
Symbol 536 ButtonUses:471Used by:Timeline
Symbol 537 TextUses:211Used by:Timeline
Symbol 538 ButtonUses:471Used by:Timeline
Symbol 539 TextUses:211Used by:Timeline
Symbol 540 ButtonUses:471Used by:Timeline
Symbol 541 TextUses:211Used by:Timeline
Symbol 542 ButtonUses:471Used by:Timeline
Symbol 543 TextUses:211Used by:Timeline
Symbol 544 GraphicUsed by:Timeline
Symbol 545 GraphicUsed by:Timeline
Symbol 546 ButtonUses:471Used by:Timeline
Symbol 547 TextUses:211Used by:Timeline
Symbol 548 GraphicUsed by:Timeline
Symbol 549 GraphicUsed by:Timeline
Symbol 550 GraphicUsed by:Timeline
Symbol 551 ButtonUses:471Used by:Timeline
Symbol 552 TextUses:211Used by:Timeline
Symbol 553 ButtonUses:471Used by:Timeline
Symbol 554 GraphicUsed by:Timeline
Symbol 555 TextUses:211Used by:Timeline
Symbol 556 GraphicUsed by:Timeline
Symbol 557 ButtonUses:471Used by:Timeline
Symbol 558 TextUses:211Used by:Timeline
Symbol 559 ButtonUses:471Used by:Timeline
Symbol 560 TextUses:211Used by:Timeline
Symbol 561 ButtonUses:471Used by:Timeline
Symbol 562 TextUses:211Used by:Timeline
Symbol 563 ButtonUses:471Used by:Timeline
Symbol 564 TextUses:211Used by:Timeline
Symbol 565 GraphicUsed by:Timeline
Symbol 566 ButtonUses:471Used by:Timeline
Symbol 567 Sound [rpgbattle]Used by:Timeline
Symbol 568 GraphicUsed by:Timeline
Symbol 569 BitmapUsed by:570 593 602
Symbol 570 GraphicUses:569Used by:Timeline
Symbol 571 GraphicUsed by:Timeline
Symbol 572 GraphicUsed by:Timeline
Symbol 573 EditableTextUses:38Used by:Timeline
Symbol 574 EditableTextUses:42Used by:Timeline
Symbol 575 EditableTextUses:42Used by:Timeline
Symbol 576 EditableTextUses:42Used by:Timeline
Symbol 577 EditableTextUses:42Used by:Timeline
Symbol 578 GraphicUsed by:Timeline
Symbol 579 ButtonUses:18 19Used by:Timeline
Symbol 580 ButtonUses:24 25Used by:Timeline
Symbol 581 EditableTextUses:34Used by:Timeline
Symbol 582 EditableTextUses:34Used by:Timeline
Symbol 583 EditableTextUses:34Used by:Timeline
Symbol 584 EditableTextUses:42Used by:Timeline
Symbol 585 EditableTextUses:42Used by:Timeline
Symbol 586 EditableTextUses:42Used by:Timeline
Symbol 587 EditableTextUses:42Used by:Timeline
Symbol 588 EditableTextUses:42Used by:Timeline
Symbol 589 EditableTextUses:42Used by:Timeline
Symbol 590 EditableTextUses:42Used by:Timeline
Symbol 591 EditableTextUses:42Used by:Timeline
Symbol 592 EditableTextUses:42Used by:Timeline
Symbol 593 GraphicUses:569Used by:Timeline
Symbol 594 GraphicUsed by:Timeline
Symbol 595 EditableTextUses:42Used by:Timeline
Symbol 596 EditableTextUses:42Used by:Timeline
Symbol 597 EditableTextUses:42Used by:Timeline
Symbol 598 EditableTextUses:42Used by:Timeline
Symbol 599 EditableTextUses:42Used by:Timeline
Symbol 600 EditableTextUses:42Used by:Timeline
Symbol 601 EditableTextUses:42Used by:Timeline
Symbol 602 GraphicUses:569Used by:Timeline
Symbol 603 EditableTextUses:42Used by:Timeline
Symbol 604 GraphicUsed by:Timeline
Symbol 605 EditableTextUses:42Used by:Timeline
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:Timeline
Symbol 608 EditableTextUses:42Used by:Timeline
Symbol 609 EditableTextUses:42Used by:Timeline
Symbol 610 EditableTextUses:42Used by:Timeline
Symbol 611 EditableTextUses:42Used by:Timeline
Symbol 612 EditableTextUses:42Used by:Timeline
Symbol 613 EditableTextUses:42Used by:Timeline
Symbol 614 EditableTextUses:42Used by:Timeline
Symbol 615 EditableTextUses:42Used by:Timeline
Symbol 616 EditableTextUses:34Used by:Timeline
Symbol 617 EditableTextUses:34Used by:Timeline
Symbol 618 GraphicUsed by:Timeline
Symbol 619 GraphicUsed by:Timeline
Symbol 620 GraphicUsed by:Timeline
Symbol 621 GraphicUsed by:Timeline
Symbol 622 GraphicUsed by:Timeline
Symbol 623 GraphicUsed by:Timeline
Symbol 624 GraphicUses:92Used by:Timeline
Symbol 625 GraphicUses:92Used by:Timeline
Symbol 626 GraphicUsed by:Timeline
Symbol 627 ButtonUses:471Used by:Timeline
Symbol 628 TextUses:211Used by:Timeline
Symbol 629 GraphicUsed by:Timeline
Symbol 630 GraphicUsed by:Timeline
Symbol 631 GraphicUsed by:Timeline
Symbol 632 ButtonUses:471Used by:Timeline
Symbol 633 TextUses:211Used by:Timeline
Symbol 634 GraphicUsed by:Timeline
Symbol 635 GraphicUsed by:Timeline
Symbol 636 GraphicUsed by:Timeline
Symbol 637 ButtonUses:471Used by:Timeline
Symbol 638 TextUses:211Used by:Timeline
Symbol 639 ButtonUses:471Used by:Timeline
Symbol 640 TextUses:211Used by:Timeline
Symbol 641 GraphicUsed by:Timeline
Symbol 642 GraphicUsed by:Timeline
Symbol 643 GraphicUsed by:Timeline
Symbol 644 ButtonUses:471Used by:Timeline
Symbol 645 TextUses:211Used by:Timeline
Symbol 646 ButtonUses:471Used by:Timeline
Symbol 647 TextUses:211Used by:Timeline
Symbol 648 ButtonUses:471Used by:Timeline
Symbol 649 TextUses:211Used by:Timeline
Symbol 650 GraphicUsed by:Timeline
Symbol 651 ButtonUses:471Used by:Timeline
Symbol 652 TextUses:211Used by:Timeline
Symbol 653 ButtonUses:471Used by:Timeline
Symbol 654 TextUses:211Used by:Timeline
Symbol 655 GraphicUsed by:Timeline
Symbol 656 SoundUsed by:Timeline
Symbol 657 GraphicUsed by:Timeline
Symbol 658 EditableTextUses:42Used by:Timeline
Symbol 659 GraphicUsed by:Timeline
Symbol 660 GraphicUsed by:Timeline
Symbol 661 ButtonUses:471Used by:Timeline
Symbol 662 ButtonUses:471Used by:Timeline
Symbol 663 TextUses:211Used by:Timeline
Symbol 664 ButtonUses:471Used by:Timeline
Symbol 665 TextUses:211Used by:Timeline
Symbol 666 ButtonUses:471Used by:Timeline
Symbol 667 TextUses:211Used by:Timeline
Symbol 668 ButtonUses:471Used by:Timeline
Symbol 669 TextUses:211Used by:Timeline
Symbol 670 ButtonUses:471Used by:Timeline
Symbol 671 TextUses:211Used by:Timeline
Symbol 672 GraphicUsed by:Timeline
Symbol 673 ButtonUses:471Used by:Timeline
Symbol 674 TextUses:211Used by:Timeline
Symbol 675 GraphicUsed by:Timeline
Symbol 676 ButtonUses:471Used by:Timeline
Symbol 677 TextUses:211Used by:Timeline
Symbol 678 GraphicUsed by:Timeline
Symbol 679 ButtonUses:471Used by:Timeline
Symbol 680 TextUses:211Used by:Timeline
Symbol 681 GraphicUsed by:Timeline
Symbol 682 GraphicUsed by:Timeline
Symbol 683 GraphicUsed by:Timeline
Symbol 684 GraphicUsed by:Timeline
Symbol 685 EditableTextUses:42Used by:Timeline
Symbol 686 EditableTextUses:42Used by:Timeline
Symbol 687 EditableTextUses:42Used by:Timeline
Symbol 688 EditableTextUses:42Used by:Timeline
Symbol 689 GraphicUsed by:Timeline
Symbol 690 ButtonUses:18 19Used by:Timeline
Symbol 691 ButtonUses:24 25Used by:Timeline
Symbol 692 EditableTextUses:34Used by:Timeline
Symbol 693 EditableTextUses:34Used by:Timeline
Symbol 694 EditableTextUses:34Used by:Timeline
Symbol 695 EditableTextUses:42Used by:Timeline
Symbol 696 GraphicUsed by:Timeline
Symbol 697 GraphicUsed by:Timeline
Symbol 698 GraphicUsed by:Timeline
Symbol 699 GraphicUsed by:Timeline
Symbol 700 GraphicUsed by:Timeline
Symbol 701 GraphicUsed by:Timeline
Symbol 702 GraphicUsed by:Timeline
Symbol 703 GraphicUsed by:Timeline
Symbol 704 GraphicUsed by:Timeline
Symbol 705 GraphicUsed by:Timeline
Symbol 706 GraphicUsed by:Timeline
Symbol 707 GraphicUsed by:Timeline
Symbol 708 GraphicUsed by:Timeline
Symbol 709 GraphicUsed by:Timeline
Symbol 710 EditableTextUses:42Used by:Timeline
Symbol 711 EditableTextUses:42Used by:Timeline
Symbol 712 EditableTextUses:42Used by:Timeline
Symbol 713 EditableTextUses:42Used by:Timeline
Symbol 714 EditableTextUses:42Used by:Timeline
Symbol 715 EditableTextUses:42Used by:Timeline
Symbol 716 EditableTextUses:42Used by:Timeline
Symbol 717 EditableTextUses:42Used by:Timeline
Symbol 718 GraphicUsed by:Timeline
Symbol 719 GraphicUsed by:Timeline
Symbol 720 GraphicUsed by:Timeline
Symbol 721 GraphicUsed by:Timeline
Symbol 722 GraphicUsed by:Timeline
Symbol 723 GraphicUsed by:Timeline
Symbol 724 GraphicUsed by:Timeline
Symbol 725 GraphicUsed by:Timeline
Symbol 726 GraphicUsed by:Timeline
Symbol 727 GraphicUsed by:Timeline
Symbol 728 GraphicUsed by:Timeline
Symbol 729 GraphicUsed by:Timeline
Symbol 730 GraphicUsed by:Timeline
Symbol 731 EditableTextUses:42Used by:Timeline
Symbol 732 EditableTextUses:42Used by:Timeline
Symbol 733 EditableTextUses:42Used by:Timeline
Symbol 734 EditableTextUses:42Used by:Timeline
Symbol 735 EditableTextUses:42Used by:Timeline
Symbol 736 EditableTextUses:42Used by:Timeline
Symbol 737 EditableTextUses:42Used by:Timeline
Symbol 738 EditableTextUses:42Used by:Timeline
Symbol 739 GraphicUsed by:Timeline
Symbol 740 EditableTextUses:42Used by:Timeline
Symbol 741 EditableTextUses:42Used by:Timeline
Symbol 742 EditableTextUses:42Used by:Timeline
Symbol 743 EditableTextUses:42Used by:Timeline
Symbol 744 EditableTextUses:42Used by:Timeline
Symbol 745 EditableTextUses:42Used by:Timeline
Symbol 746 EditableTextUses:42Used by:Timeline
Symbol 747 EditableTextUses:42Used by:Timeline
Symbol 748 EditableTextUses:42Used by:Timeline
Symbol 749 EditableTextUses:34Used by:Timeline
Symbol 750 EditableTextUses:34Used by:Timeline
Symbol 751 GraphicUsed by:Timeline
Symbol 752 GraphicUsed by:Timeline
Symbol 753 GraphicUsed by:Timeline
Symbol 754 GraphicUsed by:Timeline
Symbol 755 GraphicUsed by:Timeline
Symbol 756 GraphicUsed by:Timeline
Symbol 757 GraphicUses:92Used by:Timeline
Symbol 758 GraphicUses:92Used by:Timeline
Symbol 759 ButtonUses:471Used by:Timeline
Symbol 760 ButtonUses:471Used by:Timeline
Symbol 761 TextUses:211Used by:Timeline
Symbol 762 ButtonUses:471Used by:Timeline
Symbol 763 TextUses:211Used by:Timeline
Symbol 764 ButtonUses:471Used by:Timeline
Symbol 765 TextUses:211Used by:Timeline
Symbol 766 GraphicUsed by:Timeline
Symbol 767 GraphicUsed by:Timeline
Symbol 768 GraphicUsed by:Timeline
Symbol 769 GraphicUsed by:Timeline
Symbol 770 GraphicUsed by:Timeline
Symbol 771 GraphicUsed by:Timeline
Symbol 772 GraphicUsed by:Timeline
Symbol 773 GraphicUsed by:Timeline
Symbol 774 GraphicUsed by:Timeline
Symbol 775 ButtonUses:471Used by:Timeline
Symbol 776 TextUses:211Used by:Timeline
Symbol 777 ButtonUses:471Used by:Timeline
Symbol 778 TextUses:211Used by:Timeline
Symbol 779 ButtonUses:471Used by:Timeline
Symbol 780 TextUses:211Used by:Timeline
Symbol 781 ButtonUses:471Used by:Timeline
Symbol 782 TextUses:211Used by:Timeline
Symbol 783 GraphicUsed by:Timeline
Symbol 784 GraphicUsed by:Timeline
Symbol 785 SoundUsed by:Timeline
Symbol 786 GraphicUsed by:Timeline
Symbol 787 GraphicUsed by:Timeline
Symbol 788 EditableTextUses:42Used by:Timeline
Symbol 789 EditableTextUses:42Used by:Timeline
Symbol 790 EditableTextUses:42Used by:Timeline
Symbol 791 EditableTextUses:42Used by:Timeline
Symbol 792 GraphicUsed by:Timeline
Symbol 793 ButtonUses:18 19Used by:Timeline
Symbol 794 ButtonUses:24 25Used by:Timeline
Symbol 795 EditableTextUses:34Used by:Timeline
Symbol 796 EditableTextUses:34Used by:Timeline
Symbol 797 EditableTextUses:34Used by:Timeline
Symbol 798 GraphicUsed by:Timeline
Symbol 799 EditableTextUses:42Used by:Timeline
Symbol 800 GraphicUsed by:Timeline
Symbol 801 GraphicUsed by:Timeline
Symbol 802 GraphicUsed by:Timeline
Symbol 803 EditableTextUses:42Used by:Timeline
Symbol 804 EditableTextUses:42Used by:Timeline
Symbol 805 EditableTextUses:42Used by:Timeline
Symbol 806 EditableTextUses:42Used by:Timeline
Symbol 807 EditableTextUses:42Used by:Timeline
Symbol 808 EditableTextUses:42Used by:Timeline
Symbol 809 EditableTextUses:42Used by:Timeline
Symbol 810 EditableTextUses:42Used by:Timeline
Symbol 811 GraphicUsed by:Timeline
Symbol 812 GraphicUsed by:Timeline
Symbol 813 GraphicUsed by:Timeline
Symbol 814 GraphicUsed by:Timeline
Symbol 815 GraphicUsed by:Timeline
Symbol 816 GraphicUsed by:Timeline
Symbol 817 GraphicUsed by:Timeline
Symbol 818 GraphicUsed by:Timeline
Symbol 819 GraphicUsed by:Timeline
Symbol 820 GraphicUsed by:Timeline
Symbol 821 GraphicUsed by:Timeline
Symbol 822 GraphicUsed by:Timeline
Symbol 823 GraphicUsed by:Timeline
Symbol 824 GraphicUsed by:Timeline
Symbol 825 GraphicUsed by:Timeline
Symbol 826 GraphicUsed by:Timeline
Symbol 827 GraphicUsed by:Timeline
Symbol 828 GraphicUsed by:Timeline
Symbol 829 GraphicUsed by:Timeline
Symbol 830 GraphicUsed by:Timeline
Symbol 831 GraphicUsed by:Timeline
Symbol 832 GraphicUsed by:Timeline
Symbol 833 GraphicUsed by:Timeline
Symbol 834 GraphicUsed by:Timeline
Symbol 835 GraphicUsed by:Timeline
Symbol 836 GraphicUsed by:Timeline
Symbol 837 GraphicUsed by:Timeline
Symbol 838 GraphicUsed by:Timeline
Symbol 839 GraphicUsed by:Timeline
Symbol 840 GraphicUsed by:Timeline
Symbol 841 GraphicUsed by:Timeline
Symbol 842 GraphicUsed by:Timeline
Symbol 843 GraphicUsed by:Timeline
Symbol 844 GraphicUsed by:Timeline
Symbol 845 EditableTextUses:42Used by:Timeline
Symbol 846 EditableTextUses:42Used by:Timeline
Symbol 847 EditableTextUses:42Used by:Timeline
Symbol 848 EditableTextUses:42Used by:Timeline
Symbol 849 EditableTextUses:42Used by:Timeline
Symbol 850 EditableTextUses:42Used by:Timeline
Symbol 851 EditableTextUses:42Used by:Timeline
Symbol 852 EditableTextUses:42Used by:Timeline
Symbol 853 GraphicUsed by:Timeline
Symbol 854 EditableTextUses:42Used by:Timeline
Symbol 855 EditableTextUses:42Used by:Timeline
Symbol 856 EditableTextUses:42Used by:Timeline
Symbol 857 EditableTextUses:42Used by:Timeline
Symbol 858 EditableTextUses:42Used by:Timeline
Symbol 859 EditableTextUses:42Used by:Timeline
Symbol 860 EditableTextUses:42Used by:Timeline
Symbol 861 EditableTextUses:42Used by:Timeline
Symbol 862 EditableTextUses:42Used by:Timeline
Symbol 863 EditableTextUses:34Used by:Timeline
Symbol 864 EditableTextUses:34Used by:Timeline
Symbol 865 GraphicUsed by:Timeline
Symbol 866 GraphicUsed by:Timeline
Symbol 867 GraphicUsed by:Timeline
Symbol 868 GraphicUsed by:Timeline
Symbol 869 GraphicUsed by:Timeline
Symbol 870 GraphicUsed by:Timeline
Symbol 871 GraphicUses:92Used by:Timeline
Symbol 872 GraphicUses:92Used by:Timeline
Symbol 873 GraphicUsed by:Timeline
Symbol 874 GraphicUsed by:Timeline
Symbol 875 ButtonUses:471Used by:Timeline
Symbol 876 ButtonUses:471Used by:Timeline
Symbol 877 TextUses:211Used by:Timeline
Symbol 878 GraphicUsed by:Timeline
Symbol 879 ButtonUses:471Used by:Timeline
Symbol 880 TextUses:211Used by:Timeline
Symbol 881 GraphicUsed by:Timeline
Symbol 882 ButtonUses:471Used by:Timeline
Symbol 883 TextUses:211Used by:Timeline
Symbol 884 GraphicUsed by:Timeline
Symbol 885 ButtonUses:471Used by:Timeline
Symbol 886 TextUses:211Used by:Timeline
Symbol 887 GraphicUsed by:Timeline
Symbol 888 ButtonUses:471Used by:Timeline
Symbol 889 TextUses:211Used by:Timeline
Symbol 890 GraphicUsed by:Timeline
Symbol 891 ButtonUses:471Used by:Timeline
Symbol 892 TextUses:211Used by:Timeline
Symbol 893 ButtonUses:471Used by:Timeline
Symbol 894 TextUses:211Used by:Timeline
Symbol 895 ButtonUses:471Used by:Timeline
Symbol 896 TextUses:211Used by:Timeline
Symbol 897 ButtonUses:471Used by:Timeline
Symbol 898 GraphicUsed by:Timeline
Symbol 899 GraphicUsed by:Timeline
Symbol 900 GraphicUsed by:Timeline
Symbol 901 ButtonUses:458 459Used by:Timeline
Symbol 902 GraphicUsed by:Timeline
Symbol 903 GraphicUsed by:Timeline
Symbol 904 GraphicUsed by:Timeline
Symbol 905 EditableTextUses:42Used by:Timeline
Symbol 906 GraphicUsed by:Timeline
Symbol 907 ButtonUses:471Used by:Timeline
Symbol 908 TextUses:211Used by:Timeline
Symbol 909 ButtonUses:471Used by:Timeline
Symbol 910 TextUses:211Used by:Timeline
Symbol 911 GraphicUsed by:Timeline
Symbol 912 GraphicUsed by:Timeline
Symbol 913 GraphicUsed by:Timeline
Symbol 914 GraphicUsed by:Timeline
Symbol 915 ButtonUses:471Used by:Timeline
Symbol 916 GraphicUsed by:Timeline
Symbol 917 TextUses:211Used by:Timeline
Symbol 918 GraphicUsed by:Timeline
Symbol 919 GraphicUsed by:Timeline
Symbol 920 ButtonUses:471Used by:Timeline
Symbol 921 TextUses:211Used by:Timeline
Symbol 922 GraphicUsed by:Timeline
Symbol 923 ButtonUses:471Used by:Timeline
Symbol 924 TextUses:211Used by:Timeline
Symbol 925 GraphicUsed by:Timeline
Symbol 926 ButtonUses:471Used by:Timeline
Symbol 927 TextUses:211Used by:Timeline
Symbol 928 GraphicUsed by:Timeline
Symbol 929 GraphicUsed by:Timeline
Symbol 930 ButtonUses:471Used by:Timeline
Symbol 931 TextUses:211Used by:Timeline
Symbol 932 GraphicUsed by:Timeline
Symbol 933 ButtonUses:471Used by:Timeline
Symbol 934 TextUses:211Used by:Timeline
Symbol 935 GraphicUsed by:Timeline
Symbol 936 SoundUsed by:Timeline
Symbol 937 GraphicUsed by:Timeline
Symbol 938 GraphicUsed by:Timeline
Symbol 939 GraphicUsed by:Timeline
Symbol 940 EditableTextUses:42Used by:Timeline
Symbol 941 EditableTextUses:42Used by:Timeline
Symbol 942 EditableTextUses:42Used by:Timeline
Symbol 943 EditableTextUses:42Used by:Timeline
Symbol 944 ButtonUses:18 19Used by:Timeline
Symbol 945 ButtonUses:24 25Used by:Timeline
Symbol 946 EditableTextUses:34Used by:Timeline
Symbol 947 EditableTextUses:34Used by:Timeline
Symbol 948 EditableTextUses:34Used by:Timeline
Symbol 949 GraphicUsed by:Timeline
Symbol 950 GraphicUsed by:Timeline
Symbol 951 EditableTextUses:42Used by:Timeline
Symbol 952 EditableTextUses:42Used by:Timeline
Symbol 953 EditableTextUses:42Used by:Timeline
Symbol 954 EditableTextUses:42Used by:Timeline
Symbol 955 EditableTextUses:42Used by:Timeline
Symbol 956 EditableTextUses:42Used by:Timeline
Symbol 957 EditableTextUses:42Used by:Timeline
Symbol 958 EditableTextUses:42Used by:Timeline
Symbol 959 EditableTextUses:42Used by:Timeline
Symbol 960 GraphicUsed by:Timeline
Symbol 961 EditableTextUses:42Used by:Timeline
Symbol 962 EditableTextUses:42Used by:Timeline
Symbol 963 EditableTextUses:42Used by:Timeline
Symbol 964 EditableTextUses:42Used by:Timeline
Symbol 965 EditableTextUses:42Used by:Timeline
Symbol 966 EditableTextUses:42Used by:Timeline
Symbol 967 EditableTextUses:42Used by:Timeline
Symbol 968 EditableTextUses:42Used by:Timeline
Symbol 969 EditableTextUses:42Used by:Timeline
Symbol 970 EditableTextUses:42Used by:Timeline
Symbol 971 EditableTextUses:42Used by:Timeline
Symbol 972 EditableTextUses:42Used by:Timeline
Symbol 973 EditableTextUses:42Used by:Timeline
Symbol 974 EditableTextUses:42Used by:Timeline
Symbol 975 EditableTextUses:42Used by:Timeline
Symbol 976 EditableTextUses:42Used by:Timeline
Symbol 977 EditableTextUses:42Used by:Timeline
Symbol 978 EditableTextUses:34Used by:Timeline
Symbol 979 EditableTextUses:34Used by:Timeline
Symbol 980 TextUses:34Used by:Timeline
Symbol 981 GraphicUsed by:Timeline
Symbol 982 GraphicUsed by:Timeline
Symbol 983 GraphicUsed by:Timeline
Symbol 984 GraphicUsed by:Timeline
Symbol 985 GraphicUsed by:Timeline
Symbol 986 GraphicUsed by:Timeline
Symbol 987 GraphicUses:92Used by:Timeline
Symbol 988 GraphicUses:92Used by:Timeline
Symbol 989 EditableTextUses:42Used by:Timeline
Symbol 990 GraphicUsed by:Timeline
Symbol 991 GraphicUsed by:Timeline
Symbol 992 GraphicUsed by:Timeline
Symbol 993 GraphicUsed by:Timeline
Symbol 994 GraphicUsed by:Timeline
Symbol 995 GraphicUsed by:Timeline
Symbol 996 GraphicUsed by:Timeline
Symbol 997 GraphicUsed by:998
Symbol 998 MovieClipUses:997Used by:Timeline
Symbol 999 GraphicUsed by:Timeline
Symbol 1000 GraphicUsed by:Timeline
Symbol 1001 GraphicUsed by:Timeline
Symbol 1002 GraphicUsed by:Timeline
Symbol 1003 GraphicUsed by:Timeline
Symbol 1004 GraphicUsed by:Timeline
Symbol 1005 GraphicUsed by:Timeline
Symbol 1006 GraphicUsed by:Timeline
Symbol 1007 GraphicUsed by:Timeline
Symbol 1008 GraphicUsed by:Timeline
Symbol 1009 GraphicUsed by:Timeline
Symbol 1010 GraphicUsed by:Timeline
Symbol 1011 GraphicUsed by:Timeline
Symbol 1012 GraphicUsed by:Timeline
Symbol 1013 GraphicUsed by:Timeline
Symbol 1014 GraphicUsed by:Timeline
Symbol 1015 GraphicUsed by:Timeline
Symbol 1016 GraphicUsed by:Timeline
Symbol 1017 GraphicUsed by:Timeline
Symbol 1018 GraphicUsed by:Timeline
Symbol 1019 GraphicUsed by:Timeline
Symbol 1020 GraphicUsed by:Timeline
Symbol 1021 GraphicUsed by:Timeline
Symbol 1022 GraphicUsed by:Timeline
Symbol 1023 GraphicUsed by:Timeline
Symbol 1024 GraphicUsed by:Timeline
Symbol 1025 GraphicUsed by:Timeline
Symbol 1026 BitmapUsed by:1028
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1026 1027Used by:Timeline
Symbol 1029 GraphicUsed by:Timeline
Symbol 1030 GraphicUsed by:Timeline
Symbol 1031 GraphicUsed by:Timeline
Symbol 1032 EditableTextUses:42Used by:Timeline
Symbol 1033 EditableTextUses:42Used by:Timeline
Symbol 1034 EditableTextUses:42Used by:Timeline
Symbol 1035 EditableTextUses:42Used by:Timeline
Symbol 1036 EditableTextUses:42Used by:Timeline
Symbol 1037 EditableTextUses:42Used by:Timeline
Symbol 1038 EditableTextUses:42Used by:Timeline
Symbol 1039 GraphicUsed by:Timeline
Symbol 1040 TextUses:211Used by:Timeline
Symbol 1041 GraphicUsed by:Timeline
Symbol 1042 GraphicUsed by:Timeline
Symbol 1043 GraphicUsed by:Timeline
Symbol 1044 TextUses:211Used by:Timeline
Symbol 1045 GraphicUsed by:Timeline
Symbol 1046 TextUses:211Used by:Timeline
Symbol 1047 TextUses:211Used by:Timeline
Symbol 1048 GraphicUsed by:Timeline
Symbol 1049 GraphicUsed by:Timeline
Symbol 1050 GraphicUsed by:Timeline
Symbol 1051 GraphicUsed by:Timeline
Symbol 1052 ButtonUses:471Used by:Timeline
Symbol 1053 GraphicUsed by:Timeline
Symbol 1054 GraphicUsed by:Timeline
Symbol 1055 GraphicUsed by:Timeline
Symbol 1056 TextUses:211Used by:Timeline
Symbol 1057 GraphicUsed by:Timeline
Symbol 1058 GraphicUsed by:Timeline
Symbol 1059 GraphicUsed by:Timeline
Symbol 1060 GraphicUsed by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"controller"Frame 1019Symbol 533 MovieClip [empty]
"controller"Frame 2205Symbol 533 MovieClip [empty]
"controller"Frame 6147Symbol 533 MovieClip [empty]
"char"Symbol 439 MovieClip [char] Frame 1Symbol 426 MovieClip
"char"Symbol 439 MovieClip [char] Frame 2Symbol 431 MovieClip
"char"Symbol 439 MovieClip [char] Frame 5Symbol 438 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 115 as "battlesystem"
ExportAssets (56)Timeline Frame 1Symbol 133 as "Old Haunt"
ExportAssets (56)Timeline Frame 1Symbol 151 as "Blood Sheriff"
ExportAssets (56)Timeline Frame 1Symbol 169 as "Harder"
ExportAssets (56)Timeline Frame 1Symbol 187 as "SignBorg"
ExportAssets (56)Timeline Frame 1Symbol 193 as "TerrorPunch"
ExportAssets (56)Timeline Frame 1Symbol 209 as "Pencil Goblin"
ExportAssets (56)Timeline Frame 1Symbol 213 as "chesttextbox"
ExportAssets (56)Timeline Frame 1Symbol 218 as "chests"
ExportAssets (56)Timeline Frame 1Symbol 221 as "item3"
ExportAssets (56)Timeline Frame 1Symbol 224 as "item2"
ExportAssets (56)Timeline Frame 1Symbol 239 as "items"
ExportAssets (56)Timeline Frame 1Symbol 248 as "stats"
ExportAssets (56)Timeline Frame 1Symbol 312 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 325 as "tile2"
ExportAssets (56)Timeline Frame 1Symbol 419 as "tile3"
ExportAssets (56)Timeline Frame 1Symbol 439 as "char"
ExportAssets (56)Timeline Frame 1Symbol 441 as "ladder"
ExportAssets (56)Timeline Frame 875Symbol 526 as "rpgmeadow"
ExportAssets (56)Timeline Frame 985Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 986Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 987Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 988Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 989Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 990Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 991Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 992Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 993Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 994Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 995Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 996Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 997Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 998Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 999Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1000Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1001Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1002Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1003Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1004Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1005Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1006Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1007Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1008Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1009Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1010Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1011Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1012Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1013Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1014Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1015Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1016Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1017Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1018Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 1019Symbol 533 as "empty"
ExportAssets (56)Timeline Frame 1020Symbol 533 as "empty"
ExportAssets (56)Timeline Frame 1021Symbol 533 as "empty"
ExportAssets (56)Timeline Frame 1146Symbol 567 as "rpgbattle"
ExportAssets (56)Timeline Frame 2171Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2172Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2173Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2174Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2175Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2176Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2177Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2178Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2179Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2180Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2181Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2182Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2183Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2184Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2185Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2186Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2187Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2188Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2189Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2190Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2191Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2192Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2193Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2194Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2195Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2196Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2197Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2198Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2199Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2200Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2201Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2202Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2203Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2204Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 2205Symbol 533 as "empty"
ExportAssets (56)Timeline Frame 2206Symbol 533 as "empty"
ExportAssets (56)Timeline Frame 2207Symbol 533 as "empty"
ExportAssets (56)Timeline Frame 2332Symbol 567 as "rpgbattle"
ExportAssets (56)Timeline Frame 6107Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6108Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6109Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6110Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6111Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6112Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6113Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6114Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6115Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6116Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6117Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6118Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6119Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6120Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6121Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6122Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6123Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6124Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6125Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6126Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6127Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6128Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6129Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6130Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6131Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6132Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6133Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6134Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6135Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6136Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6137Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6138Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6139Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6140Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6141Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6142Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6143Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6144Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6145Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6146Symbol 531 as "frame"
ExportAssets (56)Timeline Frame 6147Symbol 533 as "empty"
ExportAssets (56)Timeline Frame 6148Symbol 533 as "empty"
ExportAssets (56)Timeline Frame 6149Symbol 533 as "empty"

Labels

"Battle Menu"Frame 1391
"Monster Attack 1"Frame 1401
"Monster Attack 2"Frame 1451
"Phil Attacks"Frame 1561
"Monster Dead"Frame 1611
"Phil Heal"Frame 1651
"Phil Flee"Frame 1691
"Phil Dead"Frame 1731
"Battle Menu"Frame 2567
"Monster Attack 1"Frame 2577
"Monster Attack 2"Frame 2627
"Phil Attacks"Frame 2737
"Monster Dead"Frame 2787
"Phil Heal"Frame 2827
"Phil Flee"Frame 2867
"Phil Dead"Frame 2907
"Battle Menu"Frame 3506
"Monster Attack 1"Frame 3516
"Monster Attack 2"Frame 3566
"Phil Attacks"Frame 3676
"Monster Dead"Frame 3726
"Phil Heal"Frame 3766
"Phil Flee"Frame 3806
"Phil Dead"Frame 3846
"Battle Menu"Frame 6509
"Monster Attack 1"Frame 6519
"Monster Attack 2"Frame 6569
"Phil Attacks"Frame 6679
"Monster Dead"Frame 6729
"Phil Heal"Frame 6769
"Phil Flee"Frame 6809
"Phil Dead"Frame 6849
"Battle Menu"Symbol 115 MovieClip [battlesystem] Frame 45
"Monster Attacks"Symbol 115 MovieClip [battlesystem] Frame 60
"Phil Attacks"Symbol 115 MovieClip [battlesystem] Frame 100
"Monster Dead"Symbol 115 MovieClip [battlesystem] Frame 150
"Phil Heal"Symbol 115 MovieClip [battlesystem] Frame 190
"Phil Flee"Symbol 115 MovieClip [battlesystem] Frame 230
"Phil Dead"Symbol 115 MovieClip [battlesystem] Frame 270

Dynamic Text Variables

monsternameSymbol 35 EditableText""
monsterhpSymbol 36 EditableText""
monstermaxhpSymbol 37 EditableText""
monsterattackSymbol 43 EditableText""
damageSymbol 50 EditableText""
damageSymbol 51 EditableText""
damageSymbol 52 EditableText""
damageSymbol 53 EditableText""
damageSymbol 54 EditableText""
damageSymbol 55 EditableText""
damageSymbol 56 EditableText""
damageSymbol 58 EditableText""
damageSymbol 60 EditableText""
damageSymbol 62 EditableText""
damageSymbol 63 EditableText""
damageSymbol 65 EditableText""
damageSymbol 66 EditableText""
damageSymbol 67 EditableText""
damageSymbol 68 EditableText""
damageSymbol 69 EditableText""
damageSymbol 70 EditableText""
_root.experienceSymbol 85 EditableText""
_root.nextlvlSymbol 88 EditableText""
boxcontentsSymbol 212 EditableText""
hpSymbol 240 EditableText""
strSymbol 241 EditableText""
lvlSymbol 242 EditableText""
defSymbol 243 EditableText""
experienceSymbol 244 EditableText""
nextlvlSymbol 245 EditableText""
snackbarsSymbol 246 EditableText""
sicklySymbol 247 EditableText""
textSymbol 443 EditableText""
maxhpSymbol 534 EditableText""
hpSymbol 574 EditableText""
maxhpSymbol 575 EditableText""
snackbarsSymbol 576 EditableText""
sicklySymbol 577 EditableText""
monsternameSymbol 581 EditableText""
monsterhpSymbol 582 EditableText""
monstermaxhpSymbol 583 EditableText""
monsterattackSymbol 584 EditableText""
damageSymbol 585 EditableText""
damageSymbol 586 EditableText""
damageSymbol 587 EditableText""
damageSymbol 588 EditableText""
damageSymbol 589 EditableText""
damageSymbol 590 EditableText""
damageSymbol 591 EditableText""
monsterattack2Symbol 592 EditableText""
damageSymbol 595 EditableText""
damageSymbol 596 EditableText""
damageSymbol 597 EditableText""
damageSymbol 598 EditableText""
damageSymbol 599 EditableText""
damageSymbol 600 EditableText""
damageSymbol 601 EditableText""
damageSymbol 603 EditableText""
damageSymbol 605 EditableText""
damageSymbol 608 EditableText""
damageSymbol 609 EditableText""
damageSymbol 610 EditableText""
damageSymbol 611 EditableText""
damageSymbol 612 EditableText""
damageSymbol 613 EditableText""
damageSymbol 614 EditableText""
damageSymbol 615 EditableText""
_root.experienceSymbol 616 EditableText""
_root.nextlvlSymbol 617 EditableText""
bosskeySymbol 658 EditableText""
hpSymbol 685 EditableText""
maxhpSymbol 686 EditableText""
snackbarsSymbol 687 EditableText""
sicklySymbol 688 EditableText""
monsternameSymbol 692 EditableText""
monsterhpSymbol 693 EditableText""
monstermaxhpSymbol 694 EditableText""
monsterattackSymbol 695 EditableText""
damageSymbol 710 EditableText""
damageSymbol 711 EditableText""
damageSymbol 712 EditableText""
damageSymbol 713 EditableText""
damageSymbol 714 EditableText""
damageSymbol 715 EditableText""
damageSymbol 716 EditableText""
monsterattack2Symbol 717 EditableText""
damageSymbol 731 EditableText""
damageSymbol 732 EditableText""
damageSymbol 733 EditableText""
damageSymbol 734 EditableText""
damageSymbol 735 EditableText""
damageSymbol 736 EditableText""
damageSymbol 737 EditableText""
damageSymbol 738 EditableText""
damageSymbol 740 EditableText""
damageSymbol 741 EditableText""
damageSymbol 742 EditableText""
damageSymbol 743 EditableText""
damageSymbol 744 EditableText""
damageSymbol 745 EditableText""
damageSymbol 746 EditableText""
damageSymbol 747 EditableText""
damageSymbol 748 EditableText""
_root.experienceSymbol 749 EditableText""
_root.nextlvlSymbol 750 EditableText""
hpSymbol 788 EditableText""
maxhpSymbol 789 EditableText""
snackbarsSymbol 790 EditableText""
sicklySymbol 791 EditableText""
monsternameSymbol 795 EditableText""
monsterhpSymbol 796 EditableText""
monstermaxhpSymbol 797 EditableText""
monsterattackSymbol 799 EditableText""
damageSymbol 803 EditableText""
damageSymbol 804 EditableText""
damageSymbol 805 EditableText""
damageSymbol 806 EditableText""
damageSymbol 807 EditableText""
damageSymbol 808 EditableText""
damageSymbol 809 EditableText""
monsterattack2Symbol 810 EditableText""
damageSymbol 845 EditableText""
damageSymbol 846 EditableText""
damageSymbol 847 EditableText""
damageSymbol 848 EditableText""
damageSymbol 849 EditableText""
damageSymbol 850 EditableText""
damageSymbol 851 EditableText""
damageSymbol 852 EditableText""
damageSymbol 854 EditableText""
damageSymbol 855 EditableText""
damageSymbol 856 EditableText""
damageSymbol 857 EditableText""
damageSymbol 858 EditableText""
damageSymbol 859 EditableText""
damageSymbol 860 EditableText""
damageSymbol 861 EditableText""
damageSymbol 862 EditableText""
_root.experienceSymbol 863 EditableText""
_root.nextlvlSymbol 864 EditableText""
maxhpSymbol 905 EditableText""
hpSymbol 940 EditableText""
maxhpSymbol 941 EditableText""
snackbarsSymbol 942 EditableText""
sicklySymbol 943 EditableText""
monsternameSymbol 946 EditableText""
monsterhpSymbol 947 EditableText""
monstermaxhpSymbol 948 EditableText""
monsterattackSymbol 951 EditableText""
damageSymbol 952 EditableText""
damageSymbol 953 EditableText""
damageSymbol 954 EditableText""
damageSymbol 955 EditableText""
damageSymbol 956 EditableText""
damageSymbol 957 EditableText""
damageSymbol 958 EditableText""
monsterattack2Symbol 959 EditableText""
damageSymbol 961 EditableText""
damageSymbol 962 EditableText""
damageSymbol 963 EditableText""
damageSymbol 964 EditableText""
damageSymbol 965 EditableText""
damageSymbol 966 EditableText""
damageSymbol 967 EditableText""
damageSymbol 968 EditableText""
damageSymbol 969 EditableText""
damageSymbol 970 EditableText""
damageSymbol 971 EditableText""
damageSymbol 972 EditableText""
damageSymbol 973 EditableText""
damageSymbol 974 EditableText""
damageSymbol 975 EditableText""
damageSymbol 976 EditableText""
damageSymbol 977 EditableText""
_root.experienceSymbol 978 EditableText""
_root.nextlvlSymbol 979 EditableText""
monsterattack3Symbol 989 EditableText""
damageSymbol 1032 EditableText""
damageSymbol 1033 EditableText""
damageSymbol 1034 EditableText""
damageSymbol 1035 EditableText""
damageSymbol 1036 EditableText""
damageSymbol 1037 EditableText""
damageSymbol 1038 EditableText""




http://swfchan.com/2/6631/info.shtml
Created: 13/6 -2019 21:12:27 Last modified: 13/6 -2019 21:12:27 Server time: 20/04 -2024 07:34:36