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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34455378?noj=FRM34455378-30DC" width="1" height="1"></div>

fire.swf

This is the info page for
Flash #6675

(Click the ID number above for more basic data on this flash file.)


Text
GAME
OVER

GAME OVER

GO TO TITLE

GO TO TITLE

CLEAR
DIS

GOOD!

GOOD!

FPS=

9999

<p align="right"><font face="_ゴシック" size="13" color="#000000">画質=</font></p>

9999

100.0

%

0.0

INTERNET

HOST PC

SERVER

NOW LOADING.....

INTERNET

HOST PC

SERVER

NOW LOADING.....

BGM・効果音が再生されます。
音量に注意してください。

Music is played.
Be careful of volume.

Copyright 2003-2004 TANAKA U. All rights reserved.
Never reproduce or republicate without written permission.

制作者

制作者

WEBSITE

WEBSITE

LV1 開始

LV1 開始

LV2 開始

LV2 開始

LV3 開始

LV3 開始

LV4 開始

LV4 開始

LV5 開始

LV5 開始

操作説明

操作説明

NEXTFRAME(!) 600万HIT記念ミニゲーム

戻る

戻る

クレジット

<p align="center"><font face="HG行書体" size="30" color="#ff3300"><a href="http://www12.plala.or.jp/nextframe"><b><i>TANAKA U</i></b></a></font></p>

効果音提供

<p align="center"><font face="HG行書体" size="30" color="#ff3300"><a href="http://kikyou.sakura.ne.jp/%7Eosabisi/"><b><i>ザ・マッチメイカァズ</i></b></a></font></p>

プログラム
グラフィック

操作説明

SPACE

Dキー

移動

射撃

ボム

MOVE

SHOT

BOMB

ActionScript [AS1/AS2]

Frame 2
function getDeep() { deep++; if (deep > 500) { deep = 0; } return(deep); } debug = 0; this.stop();
Frame 10
function changeScene(scene, bgm) { if (bgm == 0) { theSound.stop(); } this.gotoAndStop(scene); } _root.char.removeMovieClip(); _root.area_Shot.removeMovieClip(); _root.enemy.removeMovieClip(); theSound = new Sound(); _quality = "HIGH"; this.stop();
Frame 21
function setEnemy() { var _local1 = _root; var _local2 = "enemy_BOSS" + _local1.eName; _local1.attachMovie(_local2, "enemy", 2); _local1.enemy._x = 228; _local1.enemy._y = 65; } bgm = new Sound(); if (_root.eName > 3) { bgm.attachSound("bgm2"); } else { bgm.attachSound("bgm1"); } bgm.start(0, 999); _root.attachMovie("dis_CLEAR", "disClear", 6000); _root.disClear._x = 225; _root.disClear._y = 250; _root.attachMovie("dis_GAMEOVER", "disGameover", 6001); _root.disGameover._x = 225; _root.disGameover._y = 250; _root.attachMovie("mainChar", "char", 3); _root.char._x = 225; _root.char._y = 450; _root.attachMovie("AREA_enemyShot", "area_Shot", 4); this.setEnemy(); _quality = "MEDIUM";
Frame 24
this.gotoAndPlay(_currentframe - 2);
Frame 30
this.stop();
Frame 39
this.stop();
Symbol 11 MovieClip Frame 1
function moveAction(muki) { if (aMode == 1) { aMode = 0; this.gotoAndPlay(muki); } } aMode = 1;
Symbol 11 MovieClip Frame 54
_parent.hitMode = 1; this._name = "c";
Symbol 11 MovieClip Frame 55
aMode = 1; trace("name=" + _name); this.stop();
Symbol 11 MovieClip Frame 72
this.onEnterFrame = function () { if (!Key.isDown(_parent.keyMoveLeft)) { aMode = 1; this.play(); this.onEnterFrame = null; } }; this.stop();
Symbol 11 MovieClip Frame 78
this.gotoAndStop("normal");
Symbol 11 MovieClip Frame 91
this.onEnterFrame = function () { if (!Key.isDown(_parent.keyMoveRight)) { aMode = 1; this.play(); this.onEnterFrame = null; } }; this.stop();
Symbol 11 MovieClip Frame 97
this.gotoAndStop("normal");
Symbol 18 MovieClip Frame 1
theSound = new Sound(this); this.onUnload = function () { theSound.stop(); };
Symbol 18 MovieClip Frame 5
this.stop();
Symbol 21 MovieClip [mainChar] Frame 1
function atcEffect() { var _local2 = _root; var _local3 = this; i = 0; while (i < efNo1) { ix = _local2.getDeep(); var _local1 = "ef" + ix; _local2.attachMovie("mainChar_effect", _local1, ix + 1000); _local2[_local1]._x = _local3._x; _local2[_local1]._y = _local3._y; _local2[_local1]._xscale = (_local2[_local1]._yscale = (Math.random() * 40) + 20); _local2[_local1].speedX = (Math.random() * 30) - 15; _local2[_local1].speedY = (Math.random() * 30) - 15; i++; } } function Move() { var _local1 = this; if (Key.isDown(keyMoveUp)) { if (_local1._y > 0) { _local1._y = _local1._y + (-baseMove); } } if (Key.isDown(KeyMoveDown)) { if (_local1._y < 500) { _local1._y = _local1._y + baseMove; } } if (Key.isDown(KeyMoveRight)) { if (_local1._x < 450) { _local1.c.moveAction("right"); _local1._x = _local1._x + baseMove; } } if (Key.isDown(KeyMoveLeft)) { if (_local1._x > 0) { _local1.c.moveAction("left"); _local1._x = _local1._x + (-baseMove); } } } function hitCheck() { var _local1 = this; if (_root.area_shot.hitTest(_local1._x, _local1._y + 10, true)) { trace("\u88AB\u5F3E"); _local1.atcEffect(); _local1.c._name = null; lifeMode = 0; hitMode = 0; _local1.gotoAndPlay("hit"); } } efNo1 = 20; lifeMode = 1; hitMode = 0; mySound = new Sound(this); keyMoveUp = 38; keyMoveDown = 40; keyMoveRight = 39; keyMoveLeft = 37; baseMove = 5; this.onEnterFrame = function () { var _local1 = this; if (lifeMode == 1) { _local1.Move(); if (Key.isDown(32)) { baseMove = 3; _local1.gotoAndStop("shot"); } else { baseMove = 5; _local1.gotoAndStop("normal"); } if (Key.isDown(68)) { _root.display.bomber(); } if ((_currentframe < 25) && (hitMode == 1)) { _local1.hitCheck(); } } };
Symbol 21 MovieClip [mainChar] Frame 5
mySound.stop(); this.stop();
Symbol 21 MovieClip [mainChar] Frame 65
if (_root.display.dead() > -1) { lifeMode = 1; this.gotoAndStop("normal"); } else { this.removeMovieClip(); }
Symbol 27 MovieClip [enemy_BOSS4] Frame 1
function hitCheck() { var _local1 = this; var _local2 = _root; if (_local1.hitTest(_local2.char.beam) && (hp > 0)) { hp--; if (hp < 1) { _local2.char.hitMode = 0; trace("char=" + _local2.char); _local1.gotoAndPlay("dead"); } trace("hp=" + hp); _local1.play(); } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local3 = this; var xsa = (_local2.char._x - _local3._x); var ysa = ((_local2.char._y + 10) - _local3._y); radian = Math.atan2(ysa, xsa); kakudo = radian / (Math.PI/180); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); _local2.shot2("enemyShotS_9", 20, 10, _local1); _local2.shot2("enemyShotS_10", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 300; rx = 0; ry = 0; wait1 = 1; wait2 = 18; wait3 = 6; this.onEnterFrame = function () { var _local1 = this; _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { r1 = r1 + rp1; _local1.shot("enemyShot2", -4, 0, 20, r1); _local1.shot("enemyShot2", -4, 0, -20, -r1); wi1 = 0; } if (wi2 > wait2) { r2 = r2 - rp2; _local1.shotTarget("enemyShot_target1", 10, 0, 0); wi2 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; var r = ((Math.random() * 90) + 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, -20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 0, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, -20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 0, 10, (-(Math.random() * 90)) - 45); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 27 MovieClip [enemy_BOSS4] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 27 MovieClip [enemy_BOSS4] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 27 MovieClip [enemy_BOSS4] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 27 MovieClip [enemy_BOSS4] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 27 MovieClip [enemy_BOSS4] Frame 55
trace("DEAD"); this.onEnterFrame = null; _root.disClear.play(); this.stop();
Symbol 28 MovieClip [enemy_BOSS5] Frame 1
function hitCheck() { var _local1 = this; var _local2 = _root; if (_local1.hitTest(_local2.char.beam) && (hp > 0)) { hp--; if (hp < 1) { _local2.char.hitMode = 0; trace("char=" + _local2.char); _local1.gotoAndPlay("dead"); } trace("hp=" + hp); _local1.play(); } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local3 = this; var xsa = (_local2.char._x - _local3._x); var ysa = ((_local2.char._y + 10) - _local3._y); radian = Math.atan2(ysa, xsa); kakudo = radian / (Math.PI/180); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); _local2.shot2("enemyShotS_9", 20, 10, _local1); _local2.shot2("enemyShotS_10", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 300; rx = 0; ry = 0; wait1 = 1; wait2 = 8; wait3 = 5; this.onEnterFrame = function () { var _local1 = this; _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { r1 = r1 + rp1; _local1.shot("enemyShot2", -4, 0, 20, r1); _local1.shot("enemyShot2", -4, 0, -20, -r1); _local1.shot("enemyShot2", -5, 0, 20, -r1); _local1.shot("enemyShot2", -5, 0, -20, r1); _local1.shot("enemyShot2", -7, 0, 40, -r1); _local1.shot("enemyShot2", -7, 0, -40, r1); wi1 = 0; } if (wi2 > wait2) { r2 = r2 - rp2; _local1.shotTarget("enemyShot_target1", 10, 0, 0); wi2 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; var _local2 = (Math.random() * 90) + 45; _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, -20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 0, 10, (-(Math.random() * 90)) - 45); _local1.shotR5(_local2); _local1.shotR5(_local2); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 28 MovieClip [enemy_BOSS5] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 28 MovieClip [enemy_BOSS5] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 28 MovieClip [enemy_BOSS5] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 28 MovieClip [enemy_BOSS5] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 28 MovieClip [enemy_BOSS5] Frame 55
trace("DEAD"); this.onEnterFrame = null; _root.disClear.play(); this.stop();
Symbol 29 MovieClip [enemy_BOSS3] Frame 1
function hitCheck() { var _local1 = this; var _local2 = _root; if (_local1.hitTest(_local2.char.beam) && (hp > 0)) { hp--; if (hp < 1) { _local2.char.hitMode = 0; trace("char=" + _local2.char); _local1.gotoAndPlay("dead"); } trace("hp=" + hp); _local1.play(); } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local3 = this; var xsa = (_local2.char._x - _local3._x); var ysa = ((_local2.char._y + 10) - _local3._y); radian = Math.atan2(ysa, xsa); kakudo = radian / (Math.PI/180); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); _local2.shot2("enemyShotS_9", 20, 10, _local1); _local2.shot2("enemyShotS_10", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 300; rx = 0; ry = 0; wait1 = 3; wait2 = 35; wait3 = 15; this.onEnterFrame = function () { var _local1 = this; _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { r1 = r1 + rp1; _local1.shot("enemyShot2", -4, 0, 20, r1); _local1.shot("enemyShot2", -4, 0, -20, -r1); _local1.shot("enemyShot2", -5, 0, 20, -r1); wi1 = 0; } if (wi2 > wait2) { r2 = r2 - rp2; var r = ((Math.random() * 90) + 45); _local1.shotR5(r); _local1.shotTarget("enemyShot_target1", 10, 0, 0); wi2 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; var r = ((Math.random() * 90) + 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, -20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 0, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, -20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 0, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 29 MovieClip [enemy_BOSS3] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 29 MovieClip [enemy_BOSS3] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 29 MovieClip [enemy_BOSS3] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 29 MovieClip [enemy_BOSS3] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 29 MovieClip [enemy_BOSS3] Frame 55
trace("DEAD"); this.onEnterFrame = null; _root.disClear.play(); this.stop();
Symbol 30 MovieClip [enemy_BOSS2] Frame 1
function hitCheck() { var _local1 = this; var _local2 = _root; if (_local1.hitTest(_local2.char.beam) && (hp > 0)) { hp--; if (hp < 1) { _local2.char.hitMode = 0; trace("char=" + _local2.char); _local1.gotoAndPlay("dead"); } trace("hp=" + hp); _local1.play(); } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local3 = this; var xsa = (_local2.char._x - _local3._x); var ysa = ((_local2.char._y + 10) - _local3._y); radian = Math.atan2(ysa, xsa); kakudo = radian / (Math.PI/180); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); _local2.shot2("enemyShotS_9", 20, 10, _local1); _local2.shot2("enemyShotS_10", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 300; rx = 0; ry = 0; wait1 = 3; wait2 = 45; wait3 = 25; this.onEnterFrame = function () { var _local1 = this; _local1.move(); _local1.hitCheck(); if (wi1 > wait1) { r1 = r1 + rp1; _local1.shot("enemyShot2", -4, 0, 20, r1); _local1.shot("enemyShot2", -4, 0, -20, -r1); _local1.shot("enemyShot2", -5, 0, 20, -r1); wi1 = 0; } if (wi2 > wait2) { r2 = r2 - rp2; _local1.shotTarget("enemyShot_target1", 10, 0, 0); wi2 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; var r = ((Math.random() * 90) + 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, -20, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 0, 10, (-(Math.random() * 90)) - 45); _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 30 MovieClip [enemy_BOSS2] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 30 MovieClip [enemy_BOSS2] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 30 MovieClip [enemy_BOSS2] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 30 MovieClip [enemy_BOSS2] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 30 MovieClip [enemy_BOSS2] Frame 55
trace("DEAD"); this.onEnterFrame = null; _root.disClear.play(); this.stop();
Symbol 31 MovieClip [enemy_BOSS1] Frame 1
function hitCheck() { var _local1 = this; var _local2 = _root; if (_local1.hitTest(_local2.char.beam) && (hp > 0)) { hp--; if (hp < 1) { _local2.char.hitMode = 0; trace("char=" + _local2.char); _local1.gotoAndPlay("dead"); } trace("hp=" + hp); _local1.play(); } } function shotTarget(sType, s, x, y, r) { var _local2 = _root; var _local3 = this; var xsa = (_local2.char._x - _local3._x); var ysa = ((_local2.char._y + 10) - _local3._y); radian = Math.atan2(ysa, xsa); kakudo = radian / (Math.PI/180); var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = _local3._x + x; _local2.area_shot[_local1]._y = _local3._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = kakudo; } function shot(sType, s, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1].speedX = s; _local2.area_shot[_local1]._rotation = r; } function shot2(sType, x, y, r) { var _local2 = _root; var _local1 = _parent.getDeep(); _local2.area_shot.attachMovie(sType, _local1, _local1); _local2.area_shot[_local1]._x = this._x + x; _local2.area_shot[_local1]._y = this._y + y; _local2.area_shot[_local1]._rotation = r; } function shotR5(r) { var _local1 = r; var _local2 = this; _local2.shot2("enemyShotS_6", 20, 10, _local1); _local2.shot2("enemyShotS_7", 20, 10, _local1); _local2.shot2("enemyShotS_8", 20, 10, _local1); } function move() { rx = rx + 0.1; ry = ry + 0.1; this._y = this._y + (3 * Math.sin(rx)); this._x = this._x + (5 * Math.cos(ry)); } baseX = this._x; baseY = this._y; r1 = 0; r2 = 0; r3 = 0; r4 = 0; rp1 = 10; rp2 = 10; pr3 = 5; wi1 = 0; wi2 = 0; wi3 = 0; hp = 150; rx = 0; ry = 0; wait1 = 1; wait2 = 30; wait3 = 15; this.onEnterFrame = function () { var _local1 = this; _local1.move(); _local1.hitCheck(); if (wi2 > wait2) { r2 = r2 - rp2; _local1.shotTarget("enemyShot_target1", 10, 0, 0); wi2 = 0; } if (wi3 > wait3) { r3 = r3 + rp3; var _local2 = (Math.random() * 90) + 45; _local1.shot("enemyShot4", ((-Math.random()) * 10) - 5, 20, 10, (-(Math.random() * 90)) - 45); _local1.shotR5(_local2); wi3 = 0; } wi1++; wi2++; wi3++; };
Symbol 31 MovieClip [enemy_BOSS1] Frame 4
if (hp < 1) { this.gotoAndPlay("dead"); } else { this.gotoAndStop(2); }
Symbol 31 MovieClip [enemy_BOSS1] Frame 10
this.onEnterFrame = function () { this.play(); };
Symbol 31 MovieClip [enemy_BOSS1] Frame 11
bDeep = 1000; i = 0; while (i < 5) { var n = ("b" + bDeep); _parent.attachMovie("bomb", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 150)) - 75; _parent[n]._y = (this._y + (Math.random() * 150)) - 75; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 3)); bDeep++; i++; }
Symbol 31 MovieClip [enemy_BOSS1] Frame 16
i = 0; while (i < 20) { var n = ("b" + bDeep); _parent.attachMovie("bombMini", n, bDeep); _parent[n]._x = (this._x + (Math.random() * 200)) - 100; _parent[n]._y = (this._y + (Math.random() * 200)) - 100; _parent[n]._yscale = (_parent[n]._xscale = 100 + (Math.random() * 30)); _parent[n].gotoAndPlay(Math.round(Math.random() * 7)); _parent[n].speedX = (Math.random() * 100) - 50; _parent[n].speedY = (Math.random() * 100) - 50; bDeep++; i++; }
Symbol 31 MovieClip [enemy_BOSS1] Frame 55
trace("DEAD"); this.onEnterFrame = null; _root.disClear.play(); this.stop();
Symbol 37 MovieClip [AREA_enemyShot] Frame 1
function getDeep() { deep++; if (deep > 500) { deep = 0; } return(deep); } deep = 50; this.stop();
Symbol 37 MovieClip [AREA_enemyShot] Frame 2
_name = null;
Symbol 37 MovieClip [AREA_enemyShot] Frame 5
speed = 300; this.onEnterFrame = function () { this._y = this._y - 5; this._yscale = this._yscale - (_yscale / 3); };
Symbol 37 MovieClip [AREA_enemyShot] Frame 15
_root.attachMovie("AREA_enemyShot", "area_Shot", 4);
Symbol 39 MovieClip [enemyShot] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x + speedX; _local1._y = _local1._y + speedY; if (_local1._x < -10) { _local1.removeMovieClip(); } };
Instance of Symbol 40 MovieClip in Symbol 41 MovieClip [enemyShot4] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 41 MovieClip [enemyShot4] Frame 120
this.removeMovieClip();
Instance of Symbol 42 MovieClip in Symbol 43 MovieClip [enemyShot3] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 43 MovieClip [enemyShot3] Frame 120
this.removeMovieClip();
Instance of Symbol 44 MovieClip in Symbol 45 MovieClip [enemyShotS_10] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 14; }
Symbol 45 MovieClip [enemyShotS_10] Frame 70
this.removeMovieClip();
Instance of Symbol 44 MovieClip in Symbol 46 MovieClip [enemyShotS_9] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 12; }
Symbol 46 MovieClip [enemyShotS_9] Frame 70
this.removeMovieClip();
Instance of Symbol 44 MovieClip in Symbol 47 MovieClip [enemyShotS_8] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 10; }
Symbol 47 MovieClip [enemyShotS_8] Frame 90
this.removeMovieClip();
Instance of Symbol 44 MovieClip in Symbol 48 MovieClip [enemyShotS_7] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 8; }
Symbol 48 MovieClip [enemyShotS_7] Frame 100
this.removeMovieClip();
Instance of Symbol 44 MovieClip in Symbol 49 MovieClip [enemyShotS_6] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 6; }
Symbol 49 MovieClip [enemyShotS_6] Frame 110
this.removeMovieClip();
Instance of Symbol 44 MovieClip in Symbol 50 MovieClip [enemyShotS_1] Frame 1
onClipEvent (enterFrame) { this._x = this._x + 6; }
Symbol 50 MovieClip [enemyShotS_1] Frame 101
this.removeMovieClip();
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [enemyShot_target1] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 52 MovieClip [enemyShot_target1] Frame 120
this.removeMovieClip();
Instance of Symbol 44 MovieClip in Symbol 53 MovieClip [enemyShot2] Frame 1
onClipEvent (enterFrame) { this._x = this._x + _parent.speedX; }
Symbol 53 MovieClip [enemyShot2] Frame 120
this.removeMovieClip();
Symbol 57 MovieClip [mainChar_effect] Frame 1
this.onEnterFrame = function () { this._x = this._x + speedX; this._y = this._y + speedY; speedX = speedX / 1.1; speedY = speedY + 1; };
Symbol 57 MovieClip [mainChar_effect] Frame 30
this.removeMovieClip();
Symbol 60 MovieClip [bombMini] Frame 1
this.onEnterFrame = function () { this._x = this._x + speedX; this._y = this._y + speedY; speedX = speedX / 1.5; speedY = speedY / 1.5; };
Symbol 60 MovieClip [bombMini] Frame 25
this.removeMovieClip();
Symbol 61 MovieClip [bomb] Frame 1
this.onEnterFrame = function () { this._x = this._x + speedX; this._y = this._y + speedY; };
Symbol 61 MovieClip [bomb] Frame 20
this.removeMovieClip();
Symbol 76 Button
on (release) { _root.changeScene("title", 0); this.removeMovieClip(); }
Symbol 77 MovieClip [dis_GAMEOVER] Frame 1
this.stop();
Symbol 77 MovieClip [dis_GAMEOVER] Frame 34
this.stop();
Symbol 84 MovieClip Frame 1
switch (_root.eName) { case 1 : mes = "GOOD!"; break; case 2 : mes = "NICE FIGHT!"; break; case 3 : mes = "EXCELLENT!!"; break; case 4 : mes = "MIRAGE!!!"; break; case 5 : mes = "SUGEEEEEEEEE!!!"; }
Symbol 84 MovieClip Frame 4
this.gotoAndPlay(2);
Symbol 85 MovieClip [dis_CLEAR] Frame 1
this.stop();
Symbol 85 MovieClip [dis_CLEAR] Frame 20
this.stop();
Symbol 91 MovieClip [help] Frame 1
function getFps() { time_count = time_count + 1; if ((getTimer() - old_timer) >= time) { tFps = Math.floor((time_count * 1000) / (getTimer() - old_timer)); fps = (tFps + "/") + fr; old_timer = getTimer(); time_count = 0; avFps = Math.floor(((avFps + tFps) / 2) * 10) / 10; } } fr = 30; time = 1000; time_count = 0; avFps = fr; old_timer = getTimer(); this.onEnterFrame = function () { this.getFps(); };
Symbol 108 MovieClip Frame 1
this.stop();
Symbol 111 MovieClip Frame 1
this.stop();
Symbol 112 MovieClip Frame 3
this.sv.play();
Symbol 112 MovieClip Frame 22
this.pc.play();
Symbol 133 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 134 MovieClip Frame 1
loadedSize = 0; totalSize = _root.getBytesTotal(); this.onEnterFrame = function () { var _local1 = this; loadedSize = _root.getBytesLoaded(); if (loadedSize >= totalSize) { _local1.gotoAndStop(10); _local1.onEnterFrame = null; } else { downloadParcent = Math.round((loadedSize / totalSize) * 1000) / 10; if (String(downloadParcent).indexOf(".", 0) == -1) { trace("0\u3092\u8FFD\u52A0"); downloadParcent = downloadParcent + ".0"; } _local1.gage.bar._xscale = downloadParcent; } }; this.stop();
Instance of Symbol 141 MovieClip in Symbol 142 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 20) - 10; }
Instance of Symbol 141 MovieClip in Symbol 142 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 20) - 10; }
Instance of Symbol 141 MovieClip in Symbol 142 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 20) - 10; }
Symbol 143 Button
on (release) { this.changeScene("credit", 1); }
Symbol 146 Button
on (release) { getURL (""); }
Symbol 149 Button
on (release) { _root.eName = 1; this.changeScene("game", 0); }
Symbol 152 Button
on (release) { _root.eName = 2; this.changeScene("game", 0); }
Symbol 155 Button
on (release) { _root.eName = 3; this.changeScene("game", 0); }
Symbol 158 Button
on (release) { _root.eName = 4; this.changeScene("game", 0); }
Symbol 161 Button
on (release) { _root.eName = 5; this.changeScene("game", 0); }
Symbol 164 Button
on (release) { _root.eName = 5; this.changeScene("help", 1); }
Instance of Symbol 168 MovieClip in Symbol 170 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 40) - 20; this._x = (Math.random() * 100) - 50; this._rotation = Math.random() * 180; }
Instance of Symbol 168 MovieClip in Symbol 170 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 40) - 20; this._x = (Math.random() * 100) - 50; this._rotation = Math.random() * 180; }
Instance of Symbol 168 MovieClip in Symbol 170 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 40) - 20; this._x = (Math.random() * 100) - 50; this._rotation = Math.random() * 180; }
Instance of Symbol 168 MovieClip in Symbol 170 MovieClip Frame 1
onClipEvent (enterFrame) { this._y = (Math.random() * 40) - 20; this._x = (Math.random() * 100) - 50; this._rotation = Math.random() * 180; }
Symbol 175 MovieClip Frame 1
speed = (Math.random() * 20) + 20; this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y + speed; if (_local1._y > 500) { _local1._x = Math.random() * 450; _local1._y = -_local1._height; speed = (Math.random() * 20) + 20; _local1._yscale = 7 * speed; } };
Symbol 179 MovieClip Frame 1
function dead() { trace("dead"); zanki--; if (zanki < 0) { _root.disGameover.play(); } else { b = 1; this.bd._visible = 1; this.gotoAndStop(_currentframe + 1); } return(zanki); } function bomber() { if (b > 0) { _root.area_Shot.play(); b--; this.bd._visible = 0; } } zanki = 3; b = 1; this.stop();
Symbol 183 Button
on (release) { _root.gotoAndStop("rTitle"); }

Library Items

Symbol 1 Sound [bgm1]
Symbol 2 Sound [bgm2]
Symbol 3 GraphicUsed by:4 11 176
Symbol 4 MovieClipUses:3Used by:11
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:11
Symbol 7 ShapeTweeningUsed by:11
Symbol 8 ShapeTweeningUsed by:11
Symbol 9 ShapeTweeningUsed by:11
Symbol 10 ShapeTweeningUsed by:11
Symbol 11 MovieClipUses:4 6 3 7 8 9 10Used by:21
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:18
Symbol 16 SoundUsed by:18
Symbol 17 SoundUsed by:18
Symbol 18 MovieClipUses:12 15 16 17Used by:21
Symbol 19 SoundUsed by:21
Symbol 20 SoundUsed by:21
Symbol 21 MovieClip [mainChar]Uses:11 18 19 20
Symbol 22 GraphicUsed by:27 28 29 30 31
Symbol 23 GraphicUsed by:27 28 29 30 31
Symbol 24 SoundUsed by:27 28 29 30 31
Symbol 25 SoundUsed by:27 28 29 30 31
Symbol 26 SoundUsed by:27 28 29 30 31
Symbol 27 MovieClip [enemy_BOSS4]Uses:22 23 24 25 26
Symbol 28 MovieClip [enemy_BOSS5]Uses:22 23 24 25 26
Symbol 29 MovieClip [enemy_BOSS3]Uses:22 23 24 25 26
Symbol 30 MovieClip [enemy_BOSS2]Uses:22 23 24 25 26
Symbol 31 MovieClip [enemy_BOSS1]Uses:22 23 24 25 26
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 SoundUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [AREA_enemyShot]Uses:32 33 34 35 36
Symbol 38 GraphicUsed by:39 40 42 44 51 75 76 133 143 146 149 152 155 158 161 164 183
Symbol 39 MovieClip [enemyShot]Uses:38
Symbol 40 MovieClipUses:38Used by:41
Symbol 41 MovieClip [enemyShot4]Uses:40
Symbol 42 MovieClipUses:38Used by:43
Symbol 43 MovieClip [enemyShot3]Uses:42
Symbol 44 MovieClipUses:38Used by:45 46 47 48 49 50 53
Symbol 45 MovieClip [enemyShotS_10]Uses:44
Symbol 46 MovieClip [enemyShotS_9]Uses:44
Symbol 47 MovieClip [enemyShotS_8]Uses:44
Symbol 48 MovieClip [enemyShotS_7]Uses:44
Symbol 49 MovieClip [enemyShotS_6]Uses:44
Symbol 50 MovieClip [enemyShotS_1]Uses:44
Symbol 51 MovieClipUses:38Used by:52
Symbol 52 MovieClip [enemyShot_target1]Uses:51
Symbol 53 MovieClip [enemyShot2]Uses:44
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClip [mainChar_effect]Uses:56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60 61
Symbol 60 MovieClip [bombMini]Uses:59
Symbol 61 MovieClip [bomb]Uses:59
Symbol 62 FontUsed by:63 68 70 74 78
Symbol 63 TextUses:62Used by:77
Symbol 64 GraphicUsed by:77 85
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:77 85
Symbol 67 SoundUsed by:77 85
Symbol 68 TextUses:62Used by:69
Symbol 69 MovieClipUses:68Used by:77
Symbol 70 TextUses:62Used by:75 76
Symbol 71 GraphicUsed by:73 111 115 194 196
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:71 72Used by:75 76  Timeline
Symbol 74 TextUses:62Used by:75 76
Symbol 75 ButtonUses:70 73 74 38Used by:77 85
Symbol 76 ButtonUses:70 73 74 38Used by:77 85
Symbol 77 MovieClip [dis_GAMEOVER]Uses:63 64 66 67 69 75 76
Symbol 78 TextUses:62Used by:85
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:85
Symbol 81 FontUsed by:82 83
Symbol 82 EditableTextUses:81Used by:84
Symbol 83 EditableTextUses:81Used by:84
Symbol 84 MovieClipUses:82 83Used by:85
Symbol 85 MovieClip [dis_CLEAR]Uses:78 64 80 67 66 75 84 76
Symbol 86 FontUsed by:87 88 89 90 136 200 201 202
Symbol 87 EditableTextUses:86Used by:91
Symbol 88 EditableTextUses:86Used by:91
Symbol 89 EditableTextUses:86Used by:91
Symbol 90 EditableTextUses:86Used by:91
Symbol 91 MovieClip [help]Uses:87 88 89 90Used by:Timeline
Symbol 92 GraphicUsed by:134
Symbol 93 FontUsed by:94 95 96 116 117 118 119 120 121 122 123 125 128 193 195
Symbol 94 TextUses:93Used by:134
Symbol 95 TextUses:93Used by:134
Symbol 96 EditableTextUses:93Used by:134
Symbol 97 GraphicUsed by:112
Symbol 98 GraphicUsed by:112
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:112
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:101 102 103 104 105 106 107Used by:112
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClipUses:71 110Used by:112
Symbol 112 MovieClipUses:97 98 100 108 111Used by:134
Symbol 113 GraphicUsed by:124
Symbol 114 GraphicUsed by:124
Symbol 115 MovieClipUses:71Used by:124
Symbol 116 TextUses:93Used by:124
Symbol 117 TextUses:93Used by:124
Symbol 118 TextUses:93Used by:124
Symbol 119 TextUses:93Used by:124
Symbol 120 TextUses:93Used by:124
Symbol 121 TextUses:93Used by:124
Symbol 122 TextUses:93Used by:124
Symbol 123 TextUses:93Used by:124
Symbol 124 MovieClipUses:113 114 115 116 117 118 119 120 121 122 123Used by:134
Symbol 125 TextUses:93Used by:134
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:134
Symbol 128 TextUses:93Used by:134
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:133
Symbol 132 GraphicUsed by:133
Symbol 133 ButtonUses:129 131 132 38Used by:134
Symbol 134 MovieClipUses:92 94 95 96 112 124 125 127 128 133Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 EditableTextUses:86Used by:Timeline
Symbol 137 FontUsed by:138 139 144 145 147 148 150 151 153 154 156 157 159 160 162 163 181 182 184 186 188 190
Symbol 138 TextUses:137Used by:143
Symbol 139 TextUses:137Used by:143
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:143 146 149 152 155 158 161 164 183
Symbol 143 ButtonUses:138 139 142 38Used by:Timeline
Symbol 144 TextUses:137Used by:146
Symbol 145 TextUses:137Used by:146
Symbol 146 ButtonUses:144 145 142 38Used by:Timeline
Symbol 147 TextUses:137Used by:149
Symbol 148 TextUses:137Used by:149
Symbol 149 ButtonUses:147 148 142 38Used by:Timeline
Symbol 150 TextUses:137Used by:152
Symbol 151 TextUses:137Used by:152
Symbol 152 ButtonUses:150 151 142 38Used by:Timeline
Symbol 153 TextUses:137Used by:155
Symbol 154 TextUses:137Used by:155
Symbol 155 ButtonUses:153 154 142 38Used by:Timeline
Symbol 156 TextUses:137Used by:158
Symbol 157 TextUses:137Used by:158
Symbol 158 ButtonUses:156 157 142 38Used by:Timeline
Symbol 159 TextUses:137Used by:161
Symbol 160 TextUses:137Used by:161
Symbol 161 ButtonUses:159 160 142 38Used by:Timeline
Symbol 162 TextUses:137Used by:164
Symbol 163 TextUses:137Used by:164
Symbol 164 ButtonUses:162 163 142 38Used by:Timeline
Symbol 165 GraphicUsed by:170
Symbol 166 GraphicUsed by:170
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:165 166 168 169Used by:Timeline
Symbol 171 FontUsed by:172 186 187 188 189 197 198 199
Symbol 172 TextUses:171Used by:Timeline
Symbol 173 SoundUsed by:Timeline
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:Timeline
Symbol 176 MovieClipUses:3Used by:179
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClipUses:176 178Used by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 TextUses:137Used by:183
Symbol 182 TextUses:137Used by:183
Symbol 183 ButtonUses:181 182 142 38Used by:Timeline
Symbol 184 TextUses:137Used by:Timeline
Symbol 185 FontUsed by:186 188
Symbol 186 EditableTextUses:137 171 185Used by:Timeline
Symbol 187 TextUses:171Used by:Timeline
Symbol 188 EditableTextUses:137 171 185Used by:Timeline
Symbol 189 TextUses:171Used by:Timeline
Symbol 190 TextUses:137Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 TextUses:93Used by:194
Symbol 194 MovieClipUses:71 193Used by:Timeline
Symbol 195 TextUses:93Used by:196
Symbol 196 MovieClipUses:71 195Used by:Timeline
Symbol 197 TextUses:171Used by:Timeline
Symbol 198 TextUses:171Used by:Timeline
Symbol 199 TextUses:171Used by:Timeline
Symbol 200 EditableTextUses:86Used by:Timeline
Symbol 201 EditableTextUses:86Used by:Timeline
Symbol 202 EditableTextUses:86Used by:Timeline

Instance Names

"display"Frame 20Symbol 179 MovieClip
"beam"Symbol 21 MovieClip [mainChar] Frame 15Symbol 18 MovieClip
"pc"Symbol 112 MovieClip Frame 1Symbol 108 MovieClip
"sv"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip
"bar"Symbol 124 MovieClip Frame 1Symbol 115 MovieClip
"gage"Symbol 134 MovieClip Frame 1Symbol 124 MovieClip
"bd"Symbol 179 MovieClip Frame 1Symbol 178 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "bgm1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bgm2"
ExportAssets (56)Timeline Frame 1Symbol 21 as "mainChar"
ExportAssets (56)Timeline Frame 1Symbol 27 as "enemy_BOSS4"
ExportAssets (56)Timeline Frame 1Symbol 28 as "enemy_BOSS5"
ExportAssets (56)Timeline Frame 1Symbol 29 as "enemy_BOSS3"
ExportAssets (56)Timeline Frame 1Symbol 30 as "enemy_BOSS2"
ExportAssets (56)Timeline Frame 1Symbol 31 as "enemy_BOSS1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "AREA_enemyShot"
ExportAssets (56)Timeline Frame 1Symbol 39 as "enemyShot"
ExportAssets (56)Timeline Frame 1Symbol 41 as "enemyShot4"
ExportAssets (56)Timeline Frame 1Symbol 43 as "enemyShot3"
ExportAssets (56)Timeline Frame 1Symbol 45 as "enemyShotS_10"
ExportAssets (56)Timeline Frame 1Symbol 46 as "enemyShotS_9"
ExportAssets (56)Timeline Frame 1Symbol 47 as "enemyShotS_8"
ExportAssets (56)Timeline Frame 1Symbol 48 as "enemyShotS_7"
ExportAssets (56)Timeline Frame 1Symbol 49 as "enemyShotS_6"
ExportAssets (56)Timeline Frame 1Symbol 50 as "enemyShotS_1"
ExportAssets (56)Timeline Frame 1Symbol 52 as "enemyShot_target1"
ExportAssets (56)Timeline Frame 1Symbol 53 as "enemyShot2"
ExportAssets (56)Timeline Frame 1Symbol 57 as "mainChar_effect"
ExportAssets (56)Timeline Frame 1Symbol 60 as "bombMini"
ExportAssets (56)Timeline Frame 1Symbol 61 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 77 as "dis_GAMEOVER"
ExportAssets (56)Timeline Frame 1Symbol 85 as "dis_CLEAR"
ExportAssets (56)Timeline Frame 1Symbol 91 as "help"
ExportAssets (56)Timeline Frame 20Symbol 91 as "help"
ExportAssets (56)Timeline Frame 21Symbol 91 as "help"
ExportAssets (56)Timeline Frame 22Symbol 91 as "help"
ExportAssets (56)Timeline Frame 23Symbol 91 as "help"
ExportAssets (56)Timeline Frame 24Symbol 91 as "help"
ExportAssets (56)Timeline Frame 25Symbol 91 as "help"
ExportAssets (56)Timeline Frame 26Symbol 91 as "help"
ExportAssets (56)Timeline Frame 27Symbol 91 as "help"
ExportAssets (56)Timeline Frame 28Symbol 91 as "help"
ExportAssets (56)Timeline Frame 29Symbol 91 as "help"

Labels

"title"Frame 10
"rTitle"Frame 14
"game"Frame 21
"credit"Frame 30
"help"Frame 39
"normal"Symbol 11 MovieClip Frame 55
"left"Symbol 11 MovieClip Frame 67
"right"Symbol 11 MovieClip Frame 86
"normal"Symbol 21 MovieClip [mainChar] Frame 5
"shot"Symbol 21 MovieClip [mainChar] Frame 15
"hit"Symbol 21 MovieClip [mainChar] Frame 26
"dead"Symbol 27 MovieClip [enemy_BOSS4] Frame 10
"dead"Symbol 28 MovieClip [enemy_BOSS5] Frame 10
"dead"Symbol 29 MovieClip [enemy_BOSS3] Frame 10
"dead"Symbol 30 MovieClip [enemy_BOSS2] Frame 10
"dead"Symbol 31 MovieClip [enemy_BOSS1] Frame 10

Dynamic Text Variables

mesSymbol 82 EditableText"GOOD!"
mesSymbol 83 EditableText"GOOD!"
fpsSymbol 88 EditableText"9999"
qSymbol 90 EditableText"9999"
downloadParcentSymbol 96 EditableText"0.0"




http://swfchan.com/2/6675/info.shtml
Created: 13/6 -2019 18:39:04 Last modified: 13/6 -2019 18:39:04 Server time: 30/04 -2024 00:14:32