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swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/20355376?noj=FRM20355376-6DC" width="1" height="1"></div>

Storm the House.swf

This is the info page for
Flash #6720

(Click the ID number above for more basic data on this flash file.)


Text
you are the stronghold.
Those stick figures from across the way want to destroy you... probably for all those visits to
stickdeath.com, you racist. But your wife and kids are in the stronghold!!! and it's your job to hold out
as long as you can (or some BS...)  unless you just want to give up.  which would be admirable, I
suppose.  you would at least make the good people from stickselvania happy for a while.
you are a sniper on the hill or something... you are an alien with a laser maybe?  well, that wouldn't
make sense since your wife and kids are apparently in the stronghold...  well, whatever.  the point is
that you're a dude that shoots death at stick men with your mouse.  and spacebar reloads.  ok, that was
actually important.  did you catch that? spacebar reloads.
wave after wave of very skinny people will come running at the stronghold, some with swords, some
with guns, and some who just want to live the simple life...  Don't give them the satisfaction!
gunmen shoot random guys for you
craftsmen repair your stronghold  whenever your health goes down
buy a silo, then employ silo workers to operate the silo.  it shoots death in missile form.
wall upgrades and fortifying both make your maximum health bigger.
sniper rifle doubles your gun damage

back

back

back

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="13" COLOR="#999999"><B>http://ivorydrive.deviantart.com</B></FONT></P>

I have to put this here to protect me from those dirty dirty grave robbers who will try to steal this game after I kick the bucket.

birds

splode timer

splode timer

missle site

missle site

missle site

splode timer

splode timer

100 / 100

7 / 7

shot

reload

reload

0 craftsmen

0 gunmen

0 silo workers

$0

Day

bars

craftsman

craftsman

riflemen

Stronghold destroyed.

RETRY

RETRY

RETRY

+

FULL

+

FULL

FULL

Clip size +1

1000

Done

buy

wrong

800

Repair + 20

+

+

Craftsman

Gunman

8000

2000

Upgrade Wall

3000

Fortify

50000

Missile Site

35000

$50 / day

$150 / day

$300 / day

150

800

1500

Payroll

Payroll

Payroll

Sniper Rifle

75000

HELP

HELP

HELP

ActionScript [AS1/AS2]

Frame 2
_root.stop(); _global.marker1 = 6; _global.marker2 = 12; _global.marker3 = 18; _global.marker4 = 999; _global.day = 1; _global.houselevels = 1; _global.maxhealth = 100; _global.health = _global.maxhealth; _global.maxammo = 7; _global.ammo = _global.maxammo; _global.smokenum = 100000 /* 0x0186A0 */; _global.money = 0; _global.gunpower = 1; _global.swordNum = 0; _global.m16Num = 0; _global.rocketeerNum = 0; _global.tankNum = 0; _global.skyspeed = 0.5; _global.craftsman = 0; _global.gunman = 0; _global.rifledamage = 3; _global.missiledamage = 8; _global.missiles = 0;
Frame 3
stop();
Frame 4
_global.swordnum = 0; _global.m16num = 0; _global.rocketeernum = 0; _global.tanknum = 0; _global.ammo = _global.maxammo; _root.daynum = "Day " + _global.day; _root.birds.gotoAndPlay(2); money = "$" + _global.money; if (_global.day < _global.marker1) { while ((_global.swordNum / 2) < (_global.day - 1)) { _root.sword.duplicateMovieClip("sword", _global.swordnum, _global.swordnum); _global.swordNum++; } } else { while (_global.swordNum < 10) { _root.sword.duplicateMovieClip("sword", _global.swordnum, _global.swordnum); _global.swordNum++; } } if ((_global.day > (_global.marker1 - 1)) and (_global.day < _global.marker2)) { while (_global.m16Num < (_global.day - _global.marker1)) { _root.m16.duplicateMovieClip("m16", _global.m16num + 100, _global.m16num); _global.m16Num++; } } else if (_global.day > (_global.marker2 - 1)) { while (_global.m16Num < (_global.marker2 - _global.marker1)) { _root.m16.duplicateMovieClip("m16", _global.m16num + 100, _global.m16num); _global.m16Num++; } } if ((_global.day > (_global.marker2 - 1)) and (_global.day < _global.marker3)) { while (_global.rocketeerNum < (_global.day - _global.marker2)) { _root.rocketeer.duplicateMovieClip("rocketeer", _global.rocketeernum + 200, _global.rocketeernum); _global.rocketeerNum++; } } else if (_global.day > (_global.marker3 - 1)) { while (_global.rocketeerNum < (_global.marker3 - _global.marker2)) { _root.rocketeer.duplicateMovieClip("rocketeer", _global.rocketeernum + 200, _global.rocketeernum); _global.rocketeerNum++; } } if ((_global.day > (_global.marker3 - 1)) and (_global.day < _global.marker4)) { while (_global.tankNum < math.round(((_global.day - _global.marker3) / 2) - 0.1)) { _root.tank.duplicateMovieClip("tank", _global.tanknum + 300, _global.tank); _global.tankNum++; } } else if (_global.day > (_global.marker4 - 1)) { while (_global.tankNum < ((_global.marker4 - _global.marker3) / 2)) { _root.tank.duplicateMovieClip("tank", _global.tanknum + 300, _global.tank); _global.tankNum++; } } _root.Ammonum = (_global.ammo + " / ") + _global.maxammo; _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.craftsmannum = _global.craftsman + " craftsmen"; _root.gunmannum = _global.gunman + " gunmen"; _root.missilesnum = _global.missiles + " silo workers"; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; _root.money = "$" + _global.money; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; stop();
Instance of Symbol 99 MovieClip in Frame 4
onClipEvent (enterFrame) { if (key.isDown(32) or key.isDown(96)) { if (_global.ammo < _global.maxammo) { if (_root.reload._currentframe == 1) { _root.reload.gotoAndPlay(2); } } } }
Frame 5
_global.ammo = _global.maxammo; _root.bars.play(); _root.gunmansallerytext = ("$" + _root.gunmansallery) + " / day"; _root.craftsmansallerytext = ("$" + _root.craftsmansallery) + " / day"; _root.silotext.siloworkersallerytext = ("$" + _root.siloworkersallery) + " / day"; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; if (_root.payroll == 0) { _root.payrollcover._x = 10000; } else { _root.payrollcover._x = 335; _root.payrollcover.gotoAndPlay(1); } if (_global.gunpower == 2) { _root.sniperbutton._x = -500; _root.sniperfull._x = 354.4; } if (_root.missilesite._x < 700) { _root.missileguybutton._x = 231; _root.silotext._x = 228; _root.silobutton._x = 227; _root.missilesitebutton._x = -100; } if (_root.wall._currentframe > 3) { _root.wallfull._x = 252; _root.wallbutton._x = -100; } if (_root.house._currentframe > 2) { _root.fortifyfull._x = 444; _root.fortifybutton._x = -100; } stop();
Frame 6
stop();
Symbol 5 Button
on (release) { gotoAndStop (3); }
Symbol 8 Button
on (release) { _root.instructions._x = 325; }
Symbol 17 Button
on (release) { _root.instructions._x = 10000; }
Symbol 23 MovieClip Frame 1
if (this._y < 0) { this._y = this._y + (_global.skyspeed * 10); } else { stopAllSounds(); _root.gotoAndStop(5); }
Symbol 23 MovieClip Frame 11
gotoAndPlay (1);
Symbol 29 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 2
stop();
Symbol 29 MovieClip Frame 3
stop();
Symbol 35 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 2
stop();
Symbol 35 MovieClip Frame 3
stop();
Symbol 35 MovieClip Frame 4
stop();
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 2
i = random(10000000); _root.explosiontimer.duplicateMovieClip("explosiontimer" + i, i, _root.explosiontimer);
Symbol 47 MovieClip Frame 1
daytext = "Day " + _global.day;
Symbol 47 MovieClip Frame 71
_root.gotoandstop(4);
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
this._x = random(350) + 50; this._y = random(80) + 325;
Symbol 52 MovieClip Frame 16
this._y = 1000;
Symbol 55 MovieClip Frame 1
if (this._name == "explosiontimer") { stop(); }
Symbol 55 MovieClip Frame 31
_root.explosion.gotoAndPlay(2); removeMovieClip(this); stop();
Symbol 59 MovieClip Frame 1
shoot = 0;
Symbol 59 MovieClip Frame 2
if (_global.missiles > 0) { shoot = (shoot + 1) + (_global.missiles * 0.2); } if (shoot > 200) { _root.missilesite.gotoAndPlay(2); shoot = 0; }
Symbol 59 MovieClip Frame 3
gotoAndPlay (2);
Symbol 62 MovieClip Frame 1
if (this._name == "rocketeertimer") { stop(); }
Symbol 62 MovieClip Frame 31
_root.rocketeerexplosion.gotoAndPlay(2); removeMovieClip(this); stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 2
_global.health = _global.health - 10; _root.bars.gotoAndPlay(2);
Symbol 72 MovieClip Frame 1
this._x = _root._xmouse; this._y = _root._ymouse; if (this._name == "Smoke") { this._alpha = 0; } else if (_root._ymouse > 250) { this._alpha = 100; }
Symbol 72 MovieClip Frame 20
stop(); removeMovieClip(this);
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
if (_global.gunpower == 1) { gotoAndPlay (3); } else { gotoAndPlay (14); }
Symbol 77 MovieClip Frame 9
gotoAndStop (1);
Symbol 77 MovieClip Frame 13
gotoAndStop (1);
Symbol 80 MovieClip Frame 1
num = 0; i = 0.0454545454545455;
Symbol 80 MovieClip Frame 2
_root.ammobar._xscale = (num * i) * 100; num++;
Symbol 80 MovieClip Frame 3
gotoAndPlay (2);
Symbol 83 MovieClip Frame 1
num = 0; i = 0.0232558139534884;
Symbol 83 MovieClip Frame 2
_root.ammobar._xscale = (num * i) * 100; num++;
Symbol 83 MovieClip Frame 3
gotoAndPlay (2);
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
if (_global.gunpower == 1) { gotoAndPlay (3); } else { gotoAndPlay (28); }
Symbol 87 MovieClip Frame 27
_global.ammo = _global.maxammo; _root.bars.play(); gotoAndStop (1);
Symbol 87 MovieClip Frame 73
_global.ammo = _global.maxammo; _root.bars.play(); gotoAndStop (1);
Symbol 90 MovieClip Frame 1
if (this._name == "bloodsmoke") { this._alpha = 0; } else { this._alpha = 100; }
Symbol 90 MovieClip Frame 20
stop(); removeMovieClip(this);
Symbol 97 MovieClip Frame 1
if (_global.health < 1) { _global.health = 0; _root.dead.play(); } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.Ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; _root.money = "$" + _global.money; stop();
Symbol 98 Button
on (press) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { _global.ammo = _global.ammo - 1; _root.gunshot.gotoAndPlay(2); _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; _root.bars.play(); } } else { _root.gunshot.gotoAndPlay("dryfire"); } }
Symbol 102 MovieClip Frame 1
if (_global.health < _global.maxhealth) { _global.health = _global.health + ((_global.craftsman * 0.7) / 12); if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; }
Symbol 102 MovieClip Frame 3
gotoAndPlay (1);
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 4
this._y = 1000;
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 2
place = random(3); if (place == 0) { this._x = 548; this._y = 314; } if (place == 1) { this._x = 563; this._y = 327; } if (place == 2) { this._x = 578; this._y = 342; } _root.riflemarker._x = random(450) + 50; _root.riflemarker._y = random(80) + 325; _root.riflemarker.gotoAndPlay(2);
Symbol 108 MovieClip Frame 1
shoot = 0;
Symbol 108 MovieClip Frame 2
if (_global.gunman > 0) { shoot = (shoot + 1) + _global.gunman; } if (shoot > 80) { _root.muzzleflash.gotoAndPlay(2); shoot = 0; }
Symbol 108 MovieClip Frame 4
gotoAndPlay (2);
Symbol 134 MovieClip Frame 12
gotoAndPlay (1);
Symbol 134 MovieClip Frame 21
_global.health = _global.health - 1; if (_global.health < 1) { _global.health = 0; _root.dead.play(); } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100;
Symbol 134 MovieClip Frame 25
gotoAndPlay (13);
Symbol 135 Button
on (press) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { _global.ammo = _global.ammo - 1; _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , _root._xmouse); setProperty("_root.bloodsmoke" + _global.smokenum, _y , _root._ymouse); _global.smokenum++; _root.bars.play(); } } else { _root.gunshot.gotoAndPlay("dryfire"); } }
Symbol 150 MovieClip Frame 49
stop(); this._y = 1000; removeMovieClip(this);
Symbol 151 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(80) + 325; speed = (random(20) / 10) + 3; health = 2; deathmoney = 100; explodehit = 0;
Symbol 151 MovieClip Frame 2
if (this.man._currentframe < 12) { this._x = this._x + speed; if (this._x > 390) { if (_root.fence.hitTest(this._x, this._y, true)) { this.man.gotoAndPlay("fight"); } } } if (_global.Missiles > 0) { if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); }
Symbol 151 MovieClip Frame 3
gotoAndPlay (2);
Symbol 166 MovieClip Frame 12
gotoAndPlay (1);
Symbol 166 MovieClip Frame 15
_global.health = _global.health - 2; if (_global.health < 1) { _global.health = 0; _root.dead.play(); } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100;
Symbol 166 MovieClip Frame 18
gotoAndPlay (13);
Symbol 182 MovieClip Frame 1
this._x = random(50) - 75; this._y = random(80) + 325; speed = (random(20) / 10) + 1.5; deathmoney = 300; if (_global.day < _global.marker1) { this._x = 10000; } health = 4; explodehit = 0;
Symbol 182 MovieClip Frame 2
if (this.man._currentframe < 12) { this._x = this._x + speed; if (this._x > 390) { if (_root.fence.hitTest(this._x, this._y, true)) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); }
Symbol 182 MovieClip Frame 3
gotoAndPlay (2);
Symbol 206 MovieClip Frame 11
gotoAndPlay (1);
Symbol 206 MovieClip Frame 47
i = random(10000000); _root.rocketeertimer.duplicateMovieClip("rocketeertimer" + i, i, _root.rocketeertimer);
Symbol 206 MovieClip Frame 75
gotoAndPlay (21);
Symbol 220 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(80) + 325; speed = (random(10) / 10) + 1; deathmoney = 700; firedistance = random(50) + 50; if (_global.day < _global.marker2) { this._x = 10000; } health = 5; explodehit = 0;
Symbol 220 MovieClip Frame 2
if (this.man._currentframe < 12) { if (_global.day > (_global.marker2 - 1)) { this._x = this._x + speed; if (this._x > firedistance) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); }
Symbol 220 MovieClip Frame 3
gotoAndPlay (2);
Symbol 231 MovieClip Frame 11
gotoAndPlay (1);
Symbol 231 MovieClip Frame 43
_global.health = _global.health - 30; _root.bars.play();
Symbol 231 MovieClip Frame 100
gotoAndPlay (12);
Symbol 232 Button
on (press) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { _global.ammo = _global.ammo - 1; _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bars.play(); } } else { _root.gunshot.gotoAndPlay("dryfire"); } }
Symbol 235 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(130) + 290; speed = (random(10) / 10) + 1; deathmoney = 1500; firedistance = random(120) + 30; if (_global.day < _global.marker3) { this._x = 10000; } health = 12; explodehit = 0;
Symbol 235 MovieClip Frame 2
if (this.man._currentframe < 12) { if (_global.day > (_global.marker3 - 1)) { this._x = this._x + speed; if (this._x > firedistance) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); }
Symbol 235 MovieClip Frame 3
gotoAndPlay (2);
Symbol 241 Button
on (release) { _root.gotoAndPlay(1); }
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 17
_root.gotoAndstop("death"); stop();
Symbol 244 Button
on (release) { if ((_global.money + 1) > wallcost) { _global.money = _global.money - wallcost; _root.wall.gotoAndStop(_root.wall._currentframe + 1); _global.maxhealth = _global.maxhealth + 50; _global.health = _global.health + 50; buy.gotoandplay(2); _root.bars.play(); if (_root.wall._currentframe > 3) { _root.wallfull._x = 252; _root.wallbutton._x = -100; } else { wallcost = _root.wall._currentframe * 4000; } } else { wrong.gotoAndPlay(2); } }
Symbol 249 Button
on (release) { if ((_global.money + 1) > fortifycost) { _global.money = _global.money - fortifycost; _root.house.gotoAndStop(_root.house._currentframe + 1); _global.maxhealth = _global.maxhealth + 375; _global.health = _global.health + 375; buy.gotoandplay(2); _root.bars.play(); if (_root.house._currentframe > 2) { _root.fortifyfull._x = 444; _root.fortifybutton._x = -100; } else { fortifycost = _root.house._currentframe * 50000; } } else { wrong.gotoAndPlay(2); } }
Symbol 254 Button
on (release) { if ((_global.money + 1) > snipercost) { _global.money = _global.money - _root.snipercost; _global.gunpower = 2; _root.sniperbutton._x = -500; _root.sniperfull._x = 354.4; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 257 MovieClip Frame 1
if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } if (_global.ammo > _global.maxammo) { _global.ammo = _global.maxammo; } _root.Ammonum = (_global.ammo + " / ") + _global.maxammo; _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.craftsmannum = _global.craftsman + " craftsmen"; _root.gunmannum = _global.gunman + " gunmen"; _root.missilesnum = _global.missiles + " silo workers"; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; _root.money = "$" + _global.money; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; stop();
Symbol 262 Button
on (release) { if ((_global.money + 1) > clipsizecost) { _global.money = _global.money - clipsizecost; _global.maxammo++; _root.ammobar._xscale = 100; _global.ammo = _global.maxammo; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 266 Button
on (release) { _global.day++; _root.sky._y = -884; _root.gotoAndStop(3); _global.enemyNum = 0; }
Symbol 269 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 1
stop();
Symbol 276 Button
on (release) { if ((_global.money + 1) > repaircost) { if (_global.health < _global.maxhealth) { _global.money = _global.money - repaircost; _global.health = _global.health + 20; if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.bars.play(); buy.gotoandplay(2); } else { wrong.gotoAndPlay(2); } } else { wrong.gotoAndPlay(2); } }
Symbol 281 Button
on (release) { if ((_global.money + 1) > craftsmancost) { _global.money = _global.money - craftsmancost; _global.craftsman++; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 283 Button
on (release) { if ((_global.money + 1) > gunmancost) { _global.money = _global.money - gunmancost; _global.gunman++; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 293 Button
on (release) { if ((_global.money + 1) > missilesitecost) { _global.money = _global.money - missilesitecost; _root.missilesitetext = "Silo Worker"; _root.silotext._x = 228; _root.silobutton._x = 227; _root.missilesite._x = 587; _root.missileguybutton._x = 231; _root.missilesitebutton._x = -100; missilesitecost = 12000; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 296 Button
on (release) { if ((_global.money + 1) > missilesitecost) { _global.money = _global.money - missilesitecost; _global.missiles++; buy.gotoandplay(2); _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 312 Button
on (release) { _root.instructions._x = 325; }
Symbol 315 MovieClip Frame 1
num = 0; finalmoney = _global.money - _root.payroll;
Symbol 315 MovieClip Frame 2
if (num < 14) { _global.money = math.round(_global.money - (_root.payroll / 15)); _root.bars.play(); num++; } else { _global.money = finalmoney; _root.bars.play(); }
Symbol 315 MovieClip Frame 3
gotoAndPlay (2);
Symbol 316 MovieClip Frame 47
this._x = 10000; _global.ammo = _global.maxammo; stop();

Library Items

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Symbol 155 GraphicUsed by:166
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Symbol 313 ButtonUses:43Used by:316
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:316
Symbol 316 MovieClipUses:313 315Used by:Timeline
Streaming Sound 1Used by:Symbol 49 MovieClip

Instance Names

"instructions"Frame 2Symbol 20 MovieClip
"sky"Frame 3Symbol 23 MovieClip
"fence"Frame 3Symbol 26 MovieClip
"house"Frame 3Symbol 29 MovieClip
"Wall"Frame 3Symbol 35 MovieClip
"missilesite"Frame 3Symbol 42 MovieClip
"explosion"Frame 4Symbol 52 MovieClip
"explosiontimer"Frame 4Symbol 55 MovieClip
"rocketeertimer"Frame 4Symbol 62 MovieClip
"rocketeerexplosion"Frame 4Symbol 63 MovieClip
"HealthBar"Frame 4Symbol 67 MovieClip
"AmmoBar"Frame 4Symbol 69 MovieClip
"Smoke"Frame 4Symbol 72 MovieClip
"gunshot"Frame 4Symbol 77 MovieClip
"reload"Frame 4Symbol 87 MovieClip
"crosshair"Frame 4Symbol 89 MovieClip
"bloodsmoke"Frame 4Symbol 90 MovieClip
"moneytext"Frame 4Symbol 94 EditableText
"bars"Frame 4Symbol 97 MovieClip
"riflemarker"Frame 4Symbol 103 MovieClip
"muzzleflash"Frame 4Symbol 106 MovieClip
"sword"Frame 4Symbol 151 MovieClip
"m16"Frame 4Symbol 182 MovieClip
"rocketeer"Frame 4Symbol 220 MovieClip
"tank"Frame 4Symbol 235 MovieClip
"dead"Frame 4Symbol 242 MovieClip
"wallbutton"Frame 5Symbol 244 Button
"wallfull"Frame 5Symbol 246 MovieClip
"fortifybutton"Frame 5Symbol 249 Button
"fortifyfull"Frame 5Symbol 251 MovieClip
"sniperbutton"Frame 5Symbol 254 Button
"sniperfull"Frame 5Symbol 256 MovieClip
"bars"Frame 5Symbol 257 MovieClip
"buy"Frame 5Symbol 269 MovieClip
"wrong"Frame 5Symbol 272 MovieClip
"missilesitebutton"Frame 5Symbol 293 Button
"missileguybutton"Frame 5Symbol 296 Button
"silotext"Frame 5Symbol 300 MovieClip
"payrollcover"Frame 5Symbol 316 MovieClip
"Day"Symbol 47 MovieClip Frame 1Symbol 45 EditableText
"man"Symbol 151 MovieClip Frame 2Symbol 134 MovieClip
"click"Symbol 151 MovieClip Frame 2Symbol 135 Button
"man"Symbol 151 MovieClip Frame 4Symbol 150 MovieClip
"man"Symbol 182 MovieClip Frame 2Symbol 166 MovieClip
"click"Symbol 182 MovieClip Frame 2Symbol 135 Button
"man"Symbol 220 MovieClip Frame 2Symbol 206 MovieClip
"click"Symbol 220 MovieClip Frame 2Symbol 135 Button
"man"Symbol 235 MovieClip Frame 2Symbol 231 MovieClip
"click"Symbol 235 MovieClip Frame 2Symbol 232 Button

Labels

"death"Frame 6
"dirt"Symbol 35 MovieClip Frame 1
"sandbags"Symbol 35 MovieClip Frame 2
"barbedwire"Symbol 35 MovieClip Frame 3
"normal"Symbol 77 MovieClip Frame 3
"Dryfire"Symbol 77 MovieClip Frame 10
"sniper"Symbol 77 MovieClip Frame 14
"normal"Symbol 87 MovieClip Frame 3
"sniper"Symbol 87 MovieClip Frame 28
"Fight"Symbol 134 MovieClip Frame 13
"Death"Symbol 150 MovieClip Frame 1
"death"Symbol 151 MovieClip Frame 4
"fight"Symbol 166 MovieClip Frame 13
"Death"Symbol 181 MovieClip Frame 1
"death"Symbol 182 MovieClip Frame 4
"fight"Symbol 206 MovieClip Frame 12
"fire"Symbol 206 MovieClip Frame 21
"death"Symbol 220 MovieClip Frame 4
"Fight"Symbol 231 MovieClip Frame 12
"death"Symbol 235 MovieClip Frame 4

Dynamic Text Variables

daytextSymbol 45 EditableText""
HealthNumSymbol 65 EditableText"100 / 100"
AmmoNumSymbol 70 EditableText"7 / 7 "
craftsmanNumSymbol 91 EditableText"0 craftsmen"
gunmanNumSymbol 92 EditableText"0 gunmen"
missilesNumSymbol 93 EditableText"0 silo workers "
MoneySymbol 94 EditableText"$0"
DayNumSymbol 95 EditableText"Day"
clipsizecostSymbol 259 EditableText"1000"
repaircostSymbol 273 EditableText"800"
craftsmancostSymbol 286 EditableText"8000"
gunmancostSymbol 287 EditableText"2000"
wallcostSymbol 289 EditableText"3000"
fortifycostSymbol 291 EditableText"50000"
missilesitetextSymbol 294 EditableText"Missile Site"
missilesitecostSymbol 295 EditableText"35000"
gunmansallerytextSymbol 297 EditableText"$50 / day"
craftsmansallerytextSymbol 298 EditableText"$150 / day"
siloworkersallerytextSymbol 299 EditableText"$300 / day"
gunmansallerySymbol 301 EditableText"150"
craftsmansallerySymbol 302 EditableText"800"
siloworkersallerySymbol 303 EditableText"1500"
PayrolltextSymbol 305 EditableText"Payroll"
PayrollSymbol 306 EditableText"Payroll"
snipercostSymbol 308 EditableText"75000"




http://swfchan.com/2/6720/info.shtml
Created: 21/7 -2019 16:28:58 Last modified: 21/7 -2019 16:28:58 Server time: 06/05 -2024 21:20:58