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imminent2resiliance.swf

This is the info page for
Flash #7017

(Click the ID number above for more basic data on this flash file.)


Text
SOUND LOADER
Ensures that all sounds load immediately after the preloader.

When all seems lost

When all seems lost.

When all seems lost..

When all seems lost...

Skip

When the odds are mounting

When the odds are mounting.

When the odds are mounting..

When the odds are mounting...

When defeat seems imminent

When defeat seems imminent.

When defeat seems imminent..

When defeat seems imminent...

Imminent

Presents

In Collaboration with

II

Resiliance

Donate

Load

Options

Story

QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL

Instructions

Play

DEFEAT
MODE

Endless

REsist
MODE

80 Levels

80

Victory
Mode

40 Levels

40

Xtreme

XTreme

Hard

Medium

Easy

E

Day/Night

DustClouds

Treads

Ricochet
Flash

Remains

Glowing

FLashes

80

40

|

X

|

H

|

M

Instructions
Move the cursor with the mouse
Hold The left mouse button to fire
Shots will be fired in the direction of the cursor
When you obtain the mortar weapon class, the shot will land where the cursor was upon firing
Each level is one day. The passage of time can be monitored at the bottom of the screen
Each enemy defeated earns you andstroms, the currency in Imminent II
At the end of each day, you can repair, purchase weapons and upgrades, and save your game
Graphical effects can be turned off at the main menu to improve performance. Dust clouds are particularly intensive
The save function is not a free ride. SHould you die, your saved score data will be erased. Status,
including funds, will remain intact. The highest scores can only be obtained without dying.
Suspended games can be resumed at the main menu
There is an Hidden button over the turret. Click this button to access the in-game pause menu.
At the in-game menu, you can resume the game. You can also alter graphical settings here
The sound player at the bottom of the screen can be used to change the music
Track, Volume, or stop the music playing

Story
***BEGIN TRANSMISSION 2043.09.14.11.42.34.739***
They are coming.
Alexandria Tech. Corp. is making a bid for the largest Transaction in the history of
mankind.
This is no ordinary business deal. This is a bid to take over the world.
Alexandria tech corps., the newly formed military branch of the company, has already begun this
"Transaction". It will not be much longer before the deal is sealed.
Pharos, a Secret society of freedom fighters and global justice keepers etc. etc. has managed to establish
Several outposts around the world. Alexandria will have to eliminate all of these outposts in order to achieve
it's target.
You are the commanding officer of one of these outposts, the white tower "Resiliance". Under your command,
the tower is to hold at bay all alexandria forces, to protect the vital facilities beneath you.
Stand fast, COMMANDER
***end transmission 2043.09.14.11.44.02.836***
***begin transmission 2044.05.23.22.03.59.001***
Heads up, sir. We lost fortitude and stubborn earlier this week.
stubborn's fall was particularly... interesting. Several units we haven't seen before. Some
are definately robotic, others, I'm not sure. I hope alexandria knows what the-
***Transmission terminated 2044.05.23.22.04.21.376***

Stale Breeze

Stale Breeze

Pause

Game

Next

Level

REpair

Armour

Upgrade

&

DUAL
MACHINE GUN

&

Bolt
Gun

Chain
Gun

Shard
Blaster

Rail Gun

Rod
Launcher

Laser

Photon
Cannon

Gamma
Gun

Focus
Lens

Mana
Ray

Chi
Burst

Cannon

Grand
Cannon

Particle
Cannon

Nuclear
Cannon

Fusion
Cannon

Warp
Cannon

Flak
Cannon

V-Rang
Launcher

Bat
Ballista

Phoenix
Blaster

Dragon
Projector

Eclipse
Cannon

Mortar

Grand
Mortar

Sonic
Boom

Stereo
Bomb

Sub
Woofer

Surround
Sound Pound

Static
Charge

Electric
Pulse

Current
Ripple

Lightening
Wave

Thunder
Clap

Electron
Tsunami

Save

Active
Healer

Active
Healer mkII

Active
Healer mkIII

Active
Healer mkIV

Active
Healer mkV

Active
Healer mkVi

EndGame

^
^

Armour

Money

|

&

Armour

Alexandria corps. swept up all remaining
resistance, and secured all the world under the
alexandria name. The era that followed was an
extremist capitalism. Everyone and everything had
it's non-negotiable price, and all was tracked by
number, from field to sewer, and from womb to
grave.
The history of this age was absolute in it's detail,
It's first entry, a receipt for the costs of the war,
bears it's greatest sum under the odd heading,
"Resiliance"

Score

&

Armour

Money

|

Armour

After Taking devastating losses, alexandria tech.
corp dismantled it's military wing and abandoned
the world-conquering attempt. The company
invested much of it's remaining fortune in
commodities, which were hidden away, before it's
remaining assets were seized by the governments
of the world.
The crew and commander of the white tower
resiliance were celebrated for their heroic efforts.
They did not appear to claim their rewards, instead
remaining at their posts, ever watchful, like the
rest of their pharos comrades.

Score

&

ActionScript [AS1/AS2]

Frame 1
_accProps = new Object(); _accProps.silent = false;
Frame 603
EasyFunding = 0.5; MediumFunding = 1; HardFunding = 2; XtremeFunding = 4; SpawnDistance = 400; FrameRate = 30; GunHealth = 100; MaxGunHealth = 100; ActiveHealerCost = 10000; MachineGunCost = 6000; CannonCost = 8000; FlakCost = 7000; LaserCost = 10000; MortarCost = 10000; ShockCost = 7000; Selectivity = 0.95; GAMERESET = function () { Ricochet = true; Corpse = true; Flashes = true; Shines = true; Treads = true; Dust = true; DayNight = true; FundsBase = 4; Money = 0; Score = 0; Playing = true; EndGame = false; Millisecs = getTimer(); WorkingFrameRate = 30; GameMode = 0; Level = 1; MachineGunLevel = 0; CannonLevel = 0; LaserLevel = 0; FlakLevel = 0; MortarLevel = 0; ShockLevel = 0; ActiveHealerLevel = 0; WeaponNumber = 1; GadgetNumber = 1; FlakSpread = 10; MachineGunRate = 15; CannonRate = 1; FlakRate = 4; LaserRate = 10; MortarRate = 0.5; ShockRate = 1.5; MachineGunDamage = 1; CannonDamage = 60; FlakDamage = 8; LaserDamage = 4; MortarDamage = 2; ShockDamage = 10; MachineGunSpeed = 14; CannonSpeed = 20; FlakSpeed = 18; LaserSpeed = 26; ShockSpeed = 20; MachineGunLength = 25; CannonLength = 35; FlakLength = 45; LaserLength = 30; MortarLength = 15; ShockLength = 35; }; GAMERESET(); LEVELRESET = function () { notch = 0; while (notch <= UnitNo) { removeMovieClip(A_Enemies[notch]._target); _root.A_Enemies.splice(notch, 1, "Dead"); notch++; } UnitNo = 0; HitNo = 0; DeathNo = 0; RemainsNo = 0; BulletNo = 0; GlowNo = 0; LevelFrameCounter = 0; EnemyFunds = 0; }; LEVELRESET(); REMAINSMENU = new Array("R_Bloodpool", "R_MachineGun", "R_SmallCrater", "R_FieldGun", "R_MedCrater"); DEATHMENU = new Array("D_ManBlood", "D_MachineGunBlood", "D_SmallExplosion", "D_MedExplosion"); HITMENU = new Array("H_Bloodsplat", "H_Ricochet"); TREADMENU = new Array("T_FootPrint", "T_TireTrack"); UNITMENU = new Array("Infantry", "Captain", "Samurai", "MachineGunner", "SuicideDrone", "Sniper", "Bazooka", "Biker", "FieldGun", "SuicideDroid", "Ninja", null); RESETUNITS = function () { InfantryAppear = 1; InfantryLevel = 1; CaptainAppear = 3; CaptainLevel = 1; SamuraiAppear = 4; SamuraiLevel = 1; MachineGunnerAppear = 5; MachineGunnerLevel = 1; SuicideDroneAppear = 6; SuicideDroneLevel = 1; SniperAppear = 7; SniperLevel = 1; BazookaAppear = 8; BazookaLevel = 1; BikerAppear = 9; BikerLevel = 1; FieldGunAppear = 10; FieldGunLevel = 1; SuicideDroidAppear = 11; SuicideDroidLevel = 1; NinjaAppear = 12; NinjaLevel = 1; }; RESETUNITS(); ROTATE_GUN = function () { var xdif = (_xmouse - GUNTURRET._x); var ydif = (GUNTURRET._y - _ymouse); angle = Math.atan2(xdif, ydif); deg = ((angle * 360) / 2) / Math.PI; _root.GUNTURRET._rotation = deg; }; BUY_ENEMY = function (UnitType) { ThisUnit = _root.L_Enemies.attachMovie(UnitType, UnitType + UnitNo, UnitNo); ThisUnit.gotoAndStop(_root[UnitType + "Level"] + Math.floor((Level - _root[UnitType + "Appear"]) / 10)); }; ENEMY_SPEND = function () { if (!EndGame) { EnemyFunds = EnemyFunds + (CurrentFunding * Level); } i = 0; while (i <= ((EnemyFunds / 10) * EndGame)) { if (EnemyFunds > 0) { Selector = 0; while (((Math.random() < Selectivity) && (Selector < UNITMENU.length)) && (Selector < (Level - 1))) { Selector++; } if (Level >= _root[UNITMENU[Selector] + "Appear"]) { BUY_ENEMY(UNITMENU[Selector]); } } i++; } }; SHOOT = function () { if (MouseDown) { if ((LevelFrameCounter % (Framerate / MachineGunRate)) == 0) { FIRE_MACHINE_GUN(); } if (((LevelFrameCounter % (Framerate / MachineGunRate)) == 1) && (MachineGunLevel > 0)) { FIRE_MACHINE_GUN2(); } if (((LevelFrameCounter % (Framerate / CannonRate)) == 0) && (CannonLevel > 0)) { FIRE_CANNON(); } if (((LevelFrameCounter % (Framerate / FlakRate)) == 0) && (FlakLevel > 0)) { FIRE_FLAK_L(); FIRE_FLAK_R(); } if (((LevelFrameCounter % (Framerate / LaserRate)) == 0) && (LaserLevel > 0)) { FIRE_LASER_L(); FIRE_LASER_R(); } if (((LevelFrameCounter % (Framerate / MortarRate)) == 0) && (MortarLevel > 0)) { FIRE_MORTAR(); } if (((LevelFrameCounter % (Framerate / ShockRate)) == 0) && (ShockLevel > 0)) { FIRE_SHOCK(); } } }; FIRE_STANDARD = function (BulletType) { ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; ThisBullet.ArrayNo = BulletNo; BulletNo++; A_Bullets.push(ThisBullet); return(ThisBullet); }; FIRE_MACHINE_GUN = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation + 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation + 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; GUNTURRET.MACHINEGUNBARREL.FIRE.play(); }; FIRE_MACHINE_GUN2 = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation - 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation - 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_CANNON = function () { ThisBullet = FIRE_STANDARD("Cannon"); ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * CannonLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * CannonLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_FLAK_R = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation + (FlakSpread * Firing)) + 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_FLAK_L = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation - (FlakSpread * Firing)) - 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_SHOCK = function () { Firing = 1; NoBullets = Math.pow(2, ShockLevel); Division = 360 / NoBullets; while (Firing <= NoBullets) { ThisBullet = FIRE_STANDARD("Shock"); Direction = GUNTURRET._rotation + (Division * (Firing - 0.5)); ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * ShockLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * ShockLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_LASER_L = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_LASER_R = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_MORTAR = function () { BulletType = "Mortar"; ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; BulletNo++; ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * MortarLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * MortarLength); ThisBullet._xvel = (300 - _root._xmouse) / 30; ThisBullet._yvel = (300 - _root._ymouse) / 30; ThisBullet._rotation = GUNTURRET._rotation; }; CALCULATE_FRAME_RATE = function () { TimeNow = getTimer(); WorkingFrameRate = (16.6666666666667 / (TimeNow - Millisecs)) * 600; Millisecs = TimeNow; }; CALCULATE_DISTANCE = function (Thing) { return(Math.sqrt(Math.pow(Thing._x - GUNTURRET._x, 2) + Math.pow(Thing._y - GUNTURRET._y, 2))); }; MOVE_BULLETS = function () { BulletMoveCount = 0; while (BulletMoveCount <= A_Bullets.length) { Moving = A_Bullets[BulletMoveCount]; if (CALCULATE_DISTANCE(Moving) > (SpawnDistance - 100)) { removeMovieClip(Moving.Splat); removeMovieClip(Moving); A_Bullets.splice(BulletMoveCount, 1); } BulletMoveCount++; } }; ENEMY_FIRE = function (Unit) { if (((LevelFrameCounter - 1) % (30 / Unit.Rate)) == Unit.TimeOfArrival) { Unit.Trigger.play(); } }; MOVE_ENEMY_0 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; MOVE_ENEMY_1 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_2 = function (Unit) { Dist = CALCULATE_DISTANCE(Unit); Direction = Math.atan2(Unit._y - 300, Unit._x - 300); Aim = Direction - Math.asin((Unit.Range - 2) / Dist); Unit._rotation = ((Aim / Math.PI) * 180) - 90; Unit._xvel = (-Math.cos(Aim - 0.05)) * Unit.Speed; Unit._yvel = (-Math.sin(Aim - 0.05)) * Unit.Speed; Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; if (Dist > Unit.Range) { Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_3 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); if ((LevelFrameCounter % 10) == 0) { Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; Dist = CALCULATE_DISTANCE(Unit); RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; Unit._x = _root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.Dist); Unit._y = _root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.Dist); Unit._xvel = (-Unit.Speed) * Math.sin(RandomRadians); Unit._yvel = Unit.Speed * Math.cos(RandomRadians); Unit._rotation = (RandomNumber * 360) - 180; Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; ENEMY_MOVE = function () { EnemyCount = 0; while (EnemyCount < A_Enemies.length) { Moving = A_Enemies[EnemyCount]; switch (Moving.Vulture) { case 0 : MOVE_ENEMY_0(Moving); break; case 1 : MOVE_ENEMY_1(Moving); break; case 2 : MOVE_ENEMY_2(Moving); break; case 3 : MOVE_ENEMY_3(Moving); } EnemyCount++; if (CALCULATE_DISTANCE(Moving) >= SpawnDistance) { Moving.Health = -10; } } }; DAMAGE = function (Unit, Amount) { Unit.Health = Unit.Health - Amount; }; SWITCH_BARRELS = function () { _root.GUNTURRET.MACHINEGUNBARREL.gotoAndStop(MachineGunLevel + 1); _root.GUNTURRET.FLAKBARREL.gotoAndStop(FlakLevel + 1); _root.GUNTURRET.CANNONBARREL.gotoAndStop(CannonLevel + 1); _root.GUNTURRET.LASERBARREL.gotoAndStop(LaserLevel + 1); _root.GUNTURRET.SHOCKBARREL.gotoAndStop(ShockLevel + 1); _root.GUNTURRET.MORTARBARREL.gotoAndStop(MortarLevel + 1); _root.ActiveHealer.gotoAndStop(ActiveHealerLevel + 1); }; CHECK_EMPTY = function () { chek = 0; empty = true; while (chek <= A_Enemies.length) { if ((A_Enemies[chek] != "Dead") && (A_Enemies[chek] != undefined)) { empty = false; } chek++; } return(empty); }; AUTO_CHANGE_QUALITY = function () { if (WorkingFrameRate < (FrameRate * 0.6)) { if (_quality == "MEDIUM") { _quality = "LOW"; } if (_quality == "HIGH") { _quality = "MEDIUM"; } } if (WorkingFrameRate > (FrameRate * 0.75)) { if (_quality == "MEDIUM") { _quality = "HIGH"; } if (_quality == "LOW") { _quality = "MEDIUM"; } } }; SWITCH_GROUND = function () { _root.Ground.gotoAndStop(Level); }; MouseDown = false; AutoFire = false; A_Enemies = new Array(); A_Bullets = new Array(); Click = new Object(); Click.onMouseDown = function () { MouseDown = true; }; Click.onMouseUp = function () { MouseDown = false; }; Mouse.addListener(Click); Keys = new Object(); Keys.onKeyDown = function () { if (Testing) { if (Key.getCode() == 81) { MachineGunLevel++; } if (Key.getCode() == 65) { MachineGunLevel--; } if (Key.getCode() == 87) { CannonLevel++; } if (Key.getCode() == 83) { CannonLevel--; } if (Key.getCode() == 69) { FlakLevel++; } if (Key.getCode() == 68) { FlakLevel--; } if (Key.getCode() == 82) { LaserLevel++; } if (Key.getCode() == 70) { LaserLevel--; } if (Key.getCode() == 84) { ShockLevel++; } if (Key.getCode() == 71) { ShockLevel--; } if (Key.getCode() == 89) { MortarLevel++; } if (Key.getCode() == 72) { MortarLevel--; } if (Key.getCode() == 90) { Ricochet = !Ricochet; } if (Key.getCode() == 88) { Corpse = !Corpse; } if (Key.getCode() == 67) { Flashes = !Flashes; } if (Key.getCode() == 86) { Shines = !Shines; } if (Key.getCode() == 66) { _root.Sky.play(); } if (Key.getCode() == 78) { Treads = !Treads; } if (Key.getCode() == 77) { Dust = !Dust; } if (Key.getCode() == 76) { Level++; LEVELRESET(); } if (Key.getCode() == 75) { Level--; } if (Key.getCode() == 74) { Money = Money + 10000; } } }; Keys.onKeyUp = function () { }; Key.addListener(Keys); RATE_GRAPH = function () { Point = 0; Line = "+"; while (Point < WorkingFrameRate) { Line = Line + "-"; Point = Point + 0.5; } }; TEST_WAVE = function (UnitType, No) { count = 0; while (count < No) { BUY_ENEMY(UnitType); count++; } }; ACTIVE_HEAL = function () { i = 1; while (i <= Math.pow(2, ActiveHealerLevel - 1)) { if ((Money > 0) && (GunHealth <= MaxGunHealth)) { GunHealth++; Money--; } i++; } }; DO_LOW_ACTIONS = function () { SWITCH_BARRELS(); SWITCH_GROUND(); if ((EndGame && (CHECK_EMPTY())) || (LevelFrameCounter > (800 + (10 * Level)))) { LEVELRESET(); Playing = false; InGameMenu._visible = true; } else { InGameMenu._visible = false; } }; DO_VITAL_ACTIONS = function () { ENEMY_SPEND(); ENEMY_MOVE(); ACTIVE_HEAL(); SHOOT(); ROTATE_GUN(); MOVE_BULLETS(); if (LevelFrameCounter > (400 + (10 * Level))) { EndGame = true; } else { EndGame = false; } LevelFrameCounter++; }; Menu2Empty = true; Menu3Empty = true; CurrentMenu2 = 0; CurrentMenu3 = 0; stop();
Frame 604
DEFINE_TEST_DATA = function () { Testing = true; }; DEFINE_TEST_DATA();
Frame 605
stop(); _root.onEnterFrame = function () { if (Playing) { DO_VITAL_ACTIONS(); if ((LevelFrameCounter % 10) == 1) { DO_NORMAL_ACTIONS(); } if ((LevelFrameCounter % 30) == 1) { DO_LOW_ACTIONS(); } } };
Symbol 7 MovieClip [CannonShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 60;
Symbol 7 MovieClip [CannonShot] Frame 2
stop(); Damage = 120;
Symbol 7 MovieClip [CannonShot] Frame 3
stop(); Damage = 240; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 7 MovieClip [CannonShot] Frame 4
stop(); Damage = 480; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }
Symbol 7 MovieClip [CannonShot] Frame 5
stop(); Damage = 960; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }
Symbol 7 MovieClip [CannonShot] Frame 6
stop(); Damage = 1920; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }
Symbol 15 MovieClip [ShockShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 12; if (_root.Flashes) { _root.L_Glow.attachMovie("ShortYellowGlow(Shock)", "ShortYellowGlow(Shock)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["ShortYellowGlow(Shock)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 15 MovieClip [ShockShot] Frame 2
stop(); Damage = 12; Splat.gotoAndStop(2);
Symbol 15 MovieClip [ShockShot] Frame 3
stop(); Damage = 12; Splat.gotoAndStop(3);
Symbol 15 MovieClip [ShockShot] Frame 4
stop(); Damage = 12; Splat.gotoAndStop(4);
Symbol 15 MovieClip [ShockShot] Frame 5
stop(); Damage = 12; Splat.gotoAndStop(5);
Symbol 15 MovieClip [ShockShot] Frame 6
stop(); Damage = 12; Splat.gotoAndStop(6);
Symbol 23 MovieClip [FlakShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 4;
Symbol 23 MovieClip [FlakShot] Frame 2
stop(); Damage = 4; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }
Symbol 23 MovieClip [FlakShot] Frame 3
stop(); Damage = 5; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }
Symbol 23 MovieClip [FlakShot] Frame 4
stop(); Damage = 8; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }
Symbol 23 MovieClip [FlakShot] Frame 5
stop(); Damage = 13; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(5); Splat._x = this._x; Splat._y = this._y; }
Symbol 23 MovieClip [FlakShot] Frame 6
stop(); Damage = 21; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(6); Splat._x = this._x; Splat._y = this._y; }
Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 1
stop();
Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 2
stop();
Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 3
stop();
Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 4
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 1
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 2
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 3
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 4
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 5
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 6
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 1
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 2
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 3
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 4
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 5
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 6
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 1
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 2
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 3
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 4
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 5
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 6
stop();
Symbol 41 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 41 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar1Boom", "Mortar1Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 45 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 45 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar2Boom", "Mortar2Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 48 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 48 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 49 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 49 MovieClip Frame 30
Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 20; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 20; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 60 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 60 MovieClip Frame 30
Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 61 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 61 MovieClip Frame 30
Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x - 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y + 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y - 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y + 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y - 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x + 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 62 MovieClip [MortarShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } }; stop();
Symbol 62 MovieClip [MortarShot] Frame 2
stop();
Symbol 62 MovieClip [MortarShot] Frame 3
stop();
Symbol 62 MovieClip [MortarShot] Frame 4
stop();
Symbol 62 MovieClip [MortarShot] Frame 5
stop();
Symbol 62 MovieClip [MortarShot] Frame 6
stop();
Symbol 68 MovieClip [LaserShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 2; if (_root.Flashes) { _root.L_Glow.attachMovie("LongGreenGlow(Laser)", "LongGreenGlow(Laser)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongGreenGlow(Laser)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 68 MovieClip [LaserShot] Frame 2
stop(); Damage = 4; Splat.gotoAndStop(2);
Symbol 68 MovieClip [LaserShot] Frame 3
stop(); Damage = 8; Splat.gotoAndStop(3);
Symbol 68 MovieClip [LaserShot] Frame 4
stop(); Damage = 16; Splat.gotoAndStop(4);
Symbol 68 MovieClip [LaserShot] Frame 5
stop(); Damage = 32; Splat.gotoAndStop(5);
Symbol 68 MovieClip [LaserShot] Frame 6
stop(); Damage = 64; Splat.gotoAndStop(6);
Symbol 76 MovieClip [R_MachineGun] Frame 120
removeMovieClip(this);
Symbol 84 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallRedFlash", "SmallRedFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; } };
Symbol 86 MovieClip [R_MedCrater] Frame 120
removeMovieClip(this);
Symbol 88 MovieClip [R_SmallCrater] Frame 120
removeMovieClip(this);
Symbol 89 MovieClip [R_Bloodpool] Frame 120
removeMovieClip(this);
Symbol 96 MovieClip [D_MachineGunBlood] Frame 6
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 106 MovieClip [G_MedExplosion] Frame 10
removeMovieClip(this);
Symbol 112 MovieClip [G_SmallExplosion] Frame 10
removeMovieClip(this);
Symbol 120 MovieClip [D_MedExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MedExplosion", "G_MedExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 120 MovieClip [D_MedExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 126 MovieClip [D_Manblood] Frame 6
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 132 MovieClip [H_Ricochet] Frame 1
if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 132 MovieClip [H_Ricochet] Frame 5
removeMovieClip(this);
Symbol 137 MovieClip [H_Bloodsplat] Frame 5
removeMovieClip(this);
Symbol 144 MovieClip [MachineGunShot] Frame 1
stop(); this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } Splat._x = this._x; Splat._y = this._y; }; Damage = 1;
Symbol 144 MovieClip [MachineGunShot] Frame 2
Damage = 2;
Symbol 144 MovieClip [MachineGunShot] Frame 3
Damage = 4;
Symbol 144 MovieClip [MachineGunShot] Frame 4
Damage = 8;
Symbol 144 MovieClip [MachineGunShot] Frame 5
stop(); Damage = 16; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat._xscale = 50; }
Symbol 144 MovieClip [MachineGunShot] Frame 6
stop(); Damage = 32; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; }
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 216 MovieClip [FieldGun] Frame 1
Speed = 1; Health = 100; Damage = 100; Rate = 0.5; Range = 180; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 216 MovieClip [FieldGun] Frame 2
Speed = 1; Health = 200; Damage = 200; Rate = 0.5; Range = 190; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 216 MovieClip [FieldGun] Frame 3
Speed = 1; Health = 400; Damage = 400; Rate = 0.5; Range = 200; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 216 MovieClip [FieldGun] Frame 4
Speed = 1; Health = 800; Damage = 400; Rate = 1; Range = 210; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 216 MovieClip [FieldGun] Frame 5
Speed = 1; Health = 1600; Damage = 800; Rate = 1; Range = 220; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 220 MovieClip Frame 5
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 225 MovieClip [Captain] Frame 1
Speed = 1; Health = 4; Damage = 2; Rate = 1; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 225 MovieClip [Captain] Frame 2
Speed = 1; Health = 8; Damage = 4; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 225 MovieClip [Captain] Frame 3
Speed = 1.5; Health = 16; Damage = 4; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 225 MovieClip [Captain] Frame 4
Speed = 2; Health = 32; Damage = 8; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 225 MovieClip [Captain] Frame 5
Speed = 2.5; Health = 64; Damage = 16; Rate = 2; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 234 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 243 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 252 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 261 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 272 MovieClip [Ninja] Frame 1
Speed = 2.5; Health = 8; Damage = 20; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 272 MovieClip [Ninja] Frame 2
Speed = 2.5; Health = 16; Damage = 40; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 272 MovieClip [Ninja] Frame 3
Speed = 3; Health = 32; Damage = 80; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 272 MovieClip [Ninja] Frame 4
Speed = 3; Health = 64; Damage = 160; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 272 MovieClip [Ninja] Frame 5
Speed = 3.5; Health = 128; Damage = 320; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 311 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 321 MovieClip Frame 1
stop();
Symbol 321 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 323 MovieClip [Samurai] Frame 1
Speed = 2.5; Health = 3; Damage = 2; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 323 MovieClip [Samurai] Frame 2
Speed = 2.5; Health = 6; Damage = 4; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 323 MovieClip [Samurai] Frame 3
Speed = 3; Health = 12; Damage = 8; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 323 MovieClip [Samurai] Frame 4
Speed = 3; Health = 24; Damage = 16; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 323 MovieClip [Samurai] Frame 5
Speed = 3; Health = 48; Damage = 32; Rate = 3; Range = 42; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 331 MovieClip [MachineGunner] Frame 1
Speed = 1.5; Health = 8; Damage = 1; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; stop(); this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 331 MovieClip [MachineGunner] Frame 2
Speed = 1.5; Health = 16; Damage = 2; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 331 MovieClip [MachineGunner] Frame 3
Speed = 2; Health = 32; Damage = 4; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 331 MovieClip [MachineGunner] Frame 4
Speed = 2; Health = 64; Damage = 8; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 331 MovieClip [MachineGunner] Frame 5
Speed = 2.5; Health = 128; Damage = 16; Rate = 15; Range = 140; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 333 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; _root.DAMAGE(_parent, 5000);
Symbol 342 MovieClip [SuicideDroid] Frame 1
Speed = 4.5; Health = 20; Damage = 200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splatn._x = point.x; Splatn._y = point.y; Splatn.counter = 10; point2 = new Object(); point2.x = Marker2._x; point2.y = Marker2._y; localToGlobal(point2); Splatn2._x = point2.x; Splatn2._y = point2.y; Splatn2.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 342 MovieClip [SuicideDroid] Frame 2
Speed = 4.5; Health = 40; Damage = 400; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 342 MovieClip [SuicideDroid] Frame 3
Speed = 5; Health = 80; Damage = 800; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 342 MovieClip [SuicideDroid] Frame 4
Speed = 5; Health = 160; Damage = 1600; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 342 MovieClip [SuicideDroid] Frame 5
Speed = 5.5; Health = 320; Damage = 3200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 348 MovieClip [SuicideDrone] Frame 1
Speed = 3.5; Health = 8; Damage = 60; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 348 MovieClip [SuicideDrone] Frame 2
Speed = 3.5; Health = 16; Damage = 120; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 348 MovieClip [SuicideDrone] Frame 3
Speed = 4; Health = 32; Damage = 240; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 348 MovieClip [SuicideDrone] Frame 4
Speed = 4; Health = 64; Damage = 480; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 348 MovieClip [SuicideDrone] Frame 5
Speed = 4.5; Health = 128; Damage = 960; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 356 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 366 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 374 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 391 MovieClip [Biker] Frame 1
Speed = 5; Health = 20; Damage = 4; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 391 MovieClip [Biker] Frame 2
Speed = 5; Health = 40; Damage = 8; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 391 MovieClip [Biker] Frame 3
Speed = 5.5; Health = 80; Damage = 16; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 391 MovieClip [Biker] Frame 4
Speed = 5.5; Health = 160; Damage = 32; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 391 MovieClip [Biker] Frame 5
Speed = 6; Health = 320; Damage = 64; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 393 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 398 MovieClip [Sniper] Frame 1
Speed = 2; Health = 8; Damage = 30; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 398 MovieClip [Sniper] Frame 2
Speed = 2; Health = 12; Damage = 60; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 398 MovieClip [Sniper] Frame 3
Speed = 2.5; Health = 24; Damage = 60; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 398 MovieClip [Sniper] Frame 4
Speed = 2.5; Health = 48; Damage = 120; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 398 MovieClip [Sniper] Frame 5
Speed = 3; Health = 96; Damage = 240; Rate = 1; Range = 240; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 408 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 418 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 428 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 438 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 448 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 449 MovieClip [Bazooka] Frame 1
Speed = 1; Health = 20; Damage = 50; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } };
Symbol 449 MovieClip [Bazooka] Frame 2
Speed = 1; Health = 40; Damage = 100; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 449 MovieClip [Bazooka] Frame 3
Speed = 1.5; Health = 80; Damage = 200; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 449 MovieClip [Bazooka] Frame 4
Speed = 1.5; Health = 160; Damage = 400; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 449 MovieClip [Bazooka] Frame 5
Speed = 2; Health = 320; Damage = 800; Rate = 0.5; Range = 120; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 455 MovieClip [Infantry] Frame 1
Speed = 1.5; Health = 2; Damage = 1; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 455 MovieClip [Infantry] Frame 2
Speed = 2; Health = 4; Damage = 2; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 455 MovieClip [Infantry] Frame 3
Speed = 2; Health = 8; Damage = 4; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 455 MovieClip [Infantry] Frame 4
Speed = 2.5; Health = 16; Damage = 8; Rate = 1; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 455 MovieClip [Infantry] Frame 5
Speed = 2.5; Health = 32; Damage = 16; Rate = 1; Range = 110; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 457 MovieClip [SmallYellowGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 459 MovieClip [SmallGreenGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 461 MovieClip [SmallBlueGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 463 MovieClip [SmallRedGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 465 MovieClip [SmallPinkGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 466 MovieClip [SmallPinkFlash] Frame 5
this.removeMovieClip();
Symbol 467 MovieClip [SmallRedFlash] Frame 5
this.removeMovieClip();
Symbol 468 MovieClip [SmallYellowFlash] Frame 5
this.removeMovieClip();
Symbol 470 MovieClip [SmallWhiteFlash] Frame 5
this.removeMovieClip();
Symbol 481 MovieClip [T_TireTrack] Frame 51
this.removeMovieClip();
Symbol 492 MovieClip [T_FootPrint] Frame 51
this.removeMovieClip();
Symbol 502 MovieClip Frame 24
removeMovieClip(_parent);
Symbol 507 MovieClip [Mortar5Boom] Frame 1
Damage = 4; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 507 MovieClip [Mortar5Boom] Frame 20
removeMovieClip(this);
Symbol 509 MovieClip [Mortar3Boom] Frame 1
Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 509 MovieClip [Mortar3Boom] Frame 20
removeMovieClip(this);
Symbol 513 MovieClip [Mortar2Boom] Frame 1
Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 513 MovieClip [Mortar2Boom] Frame 20
removeMovieClip(this);
Symbol 515 MovieClip [Mortar1Boom] Frame 1
Damage = 1; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 515 MovieClip [Mortar1Boom] Frame 20
removeMovieClip(this);
Symbol 518 MovieClip [R_FieldGun] Frame 121
removeMovieClip(this);
Symbol 519 MovieClip [NinPoof] Frame 1
i = 0; while (i <= 5) { Splat = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = (this._x - 5) + (Math.random() * 10); Splat._y = (this._y - 5) + (Math.random() * 10); Splat._rotation = this._rotation; i++; } removeMovieClip(this);
Symbol 522 MovieClip [D_SmallExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_SmallExplosion", "G_SmallExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 522 MovieClip [D_SmallExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 527 MovieClip Frame 1
this._rotation = -_parent._parent._rotation;
Symbol 530 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 90
_root.play();
Symbol 597 MovieClip Frame 1
stop(); this.onEnterFrame = function () { ld = Math.round(_root.getBytesLoaded()); all = Math.round(_root.getBytesTotal()); pcld = (ld / all) * 100; i = 0; while (i < pcld) { LoadingBar["p" + i].gotoAndStop(2); i++; } if (pcld == 100) { gotoAndStop (2); } }; _root.stop(); MyLogoAnim.stop();
Symbol 597 MovieClip Frame 2
stop();
Symbol 599 MovieClip Frame 1
Mouse.hide(); this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; };
Symbol 622 Button
on (press) { gotoAndStop (603); }
Symbol 664 MovieClip Frame 1
stop();
Symbol 671 MovieClip Frame 1
stop(); this.onEnterFrame = function () { chek = 7 - Math.ceil((_root.GunHealth / _root.MaxGunHealth) * 6); if (chek <= 7) { gotoAndStop(chek); } else { gotoAndStop (7); } };
Symbol 671 MovieClip Frame 7
play(); this.onEnterFrame = function () { }; _root.FadeOut.play();
Symbol 671 MovieClip Frame 40
_root.gotoAndStop("Failure"); stop();
Symbol 676 MovieClip Frame 1
stop();
Symbol 676 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 679 MovieClip Frame 1
stop();
Symbol 679 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 679 MovieClip Frame 4
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 683 MovieClip Frame 1
if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 685 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }
Symbol 685 MovieClip Frame 4
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }
Symbol 688 MovieClip Frame 1
if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallPinkFlash", "SmallPinkFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallPinkFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 690 MovieClip Frame 1
if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallPinkGlow", "SmallPinkGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.counter = 10; }; }
Symbol 707 MovieClip Frame 1
stop();
Symbol 710 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };
Symbol 716 MovieClip Frame 10
stop();
Symbol 717 MovieClip Frame 10
stop();
Symbol 720 MovieClip Frame 10
stop();
Symbol 724 MovieClip Frame 10
stop();
Symbol 725 MovieClip Frame 10
stop();
Symbol 729 MovieClip Frame 10
stop();
Symbol 730 MovieClip Frame 10
stop();
Symbol 734 MovieClip Frame 10
stop();
Symbol 735 MovieClip Frame 10
stop();
Symbol 739 MovieClip Frame 10
stop();
Symbol 740 MovieClip Frame 10
stop();
Symbol 744 MovieClip Frame 10
stop();
Symbol 745 MovieClip Frame 10
stop();
Symbol 749 MovieClip Frame 10
stop();
Symbol 750 MovieClip Frame 10
stop();
Symbol 754 MovieClip Frame 10
stop();
Symbol 755 MovieClip Frame 10
stop();
Symbol 757 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=leonardodafinchy%40hotmail%2eco%2euk&no_shipping=0&no_note=1&currency_code=USD&bn=PP%2dBuyNowBF&charset=UTF%2d8", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 758 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.newgrounds.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 759 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.armorgames.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 760 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; var loadfile = SharedObject.getLocal("ImminentIIResiliance"); if (loadfile.data.isThere) { _root.Level = loadfile.data.Level; _root.CurrentFunding = loadfile.data.CurrentFunding; _root.MachineGunLevel = loadfile.data.MachineGunLevel; _root.CannonLevel = loadfile.data.CannonLevel; _root.LaserLevel = loadfile.data.LaserLevel; _root.FlakLevel = loadfile.data.FlakLevel; _root.MortarLevel = loadfile.data.MortarLevel; _root.ShockLevel = loadfile.data.ShockLevel; _root.GunHealth = loadfile.data.GunHealth; _root.MaxGunHealth = loadfile.data.MaxGunHealth; _root.Money = loadfile.data.Money; _root.Score = loadfile.data.Score; _root.GameMode = loadfile.data.GameMode; _root.WeaponNumber = loadfile.data.WeaponNumber; _root.gotoAndStop("Game"); } } on (rollOver) { _root.Chief.gotoAndStop("Main4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 761 Button
on (release) { _root.CurrentMenu2 = _root.OptionsMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 762 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(3); } on (rollOver) { _root.Chief.gotoAndStop("Main6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 763 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(2); } on (rollOver) { _root.Chief.gotoAndStop("Main7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 764 Button
on (release) { _root.CurrentMenu2 = _root.PlayMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main8"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 765 MovieClip Frame 134
stop();
Symbol 765 MovieClip Frame 252
stop();
Symbol 775 MovieClip Frame 10
stop();
Symbol 777 MovieClip Frame 10
stop();
Symbol 778 MovieClip Frame 10
stop();
Symbol 781 MovieClip Frame 10
stop();
Symbol 784 MovieClip Frame 10
stop();
Symbol 789 MovieClip Frame 10
stop();
Symbol 792 MovieClip Frame 10
stop();
Symbol 795 MovieClip Frame 10
stop();
Symbol 799 MovieClip Frame 10
stop();
Symbol 804 MovieClip Frame 10
stop();
Symbol 809 MovieClip Frame 10
stop();
Symbol 813 MovieClip Frame 10
stop();
Symbol 816 MovieClip Frame 10
stop();
Symbol 819 MovieClip Frame 10
stop();
Symbol 823 MovieClip Frame 10
stop();
Symbol 828 MovieClip Frame 1
this.onEnterFrame = function () { if (_parent.trufalse == true) { gotoAndStop (2); } if (_parent.trufalse == false) { gotoAndStop (3); } };
Symbol 830 MovieClip Frame 1
trufalse = _root.DayNight;
Symbol 830 MovieClip Frame 10
stop();
Symbol 833 MovieClip Frame 1
trufalse = _root.Dust;
Symbol 833 MovieClip Frame 10
stop();
Symbol 836 MovieClip Frame 1
trufalse = _root.Treads;
Symbol 836 MovieClip Frame 10
stop();
Symbol 839 MovieClip Frame 1
trufalse = _root.Ricochet;
Symbol 839 MovieClip Frame 10
stop();
Symbol 842 MovieClip Frame 1
trufalse = _root.Corpse;
Symbol 842 MovieClip Frame 10
stop();
Symbol 845 MovieClip Frame 1
trufalse = _root.Shines;
Symbol 845 MovieClip Frame 10
stop();
Symbol 848 MovieClip Frame 1
trufalse = _root.Flashes;
Symbol 848 MovieClip Frame 10
stop();
Symbol 849 MovieClip Frame 1
stop();
Symbol 849 MovieClip Frame 2
stop();
Symbol 849 MovieClip Frame 3
stop();
Symbol 849 MovieClip Frame 4
stop();
Symbol 849 MovieClip Frame 5
stop();
Symbol 849 MovieClip Frame 6
stop();
Symbol 849 MovieClip Frame 7
stop();
Symbol 849 MovieClip Frame 8
stop();
Symbol 849 MovieClip Frame 9
stop();
Symbol 849 MovieClip Frame 10
stop();
Symbol 849 MovieClip Frame 11
stop();
Symbol 849 MovieClip Frame 12
stop();
Symbol 849 MovieClip Frame 13
stop();
Symbol 849 MovieClip Frame 14
stop();
Symbol 849 MovieClip Frame 15
stop();
Symbol 849 MovieClip Frame 16
stop();
Symbol 849 MovieClip Frame 17
stop();
Symbol 849 MovieClip Frame 18
stop();
Symbol 849 MovieClip Frame 19
stop();
Symbol 849 MovieClip Frame 20
stop();
Symbol 849 MovieClip Frame 21
stop();
Symbol 849 MovieClip Frame 22
stop();
Symbol 849 MovieClip Frame 23
stop();
Symbol 854 MovieClip Frame 1
trufalse = _root.DayNight;
Symbol 855 MovieClip Frame 10
stop();
Symbol 856 MovieClip Frame 10
stop();
Symbol 859 MovieClip Frame 1
trufalse = _root.Dust;
Symbol 860 MovieClip Frame 10
stop();
Symbol 861 MovieClip Frame 10
stop();
Symbol 863 Button
on (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; } on (rollOver) { _root.Chief.gotoAndStop("Options1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 865 MovieClip Frame 1
trufalse = _root.Treads;
Symbol 867 MovieClip Frame 10
stop();
Symbol 868 MovieClip Frame 10
stop();
Symbol 870 Button
on (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; } on (rollOver) { _root.Chief.gotoAndStop("Options2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 872 MovieClip Frame 1
trufalse = _root.Ricochet;
Symbol 873 MovieClip Frame 10
stop();
Symbol 874 MovieClip Frame 10
stop();
Symbol 876 Button
on (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 878 MovieClip Frame 1
trufalse = _root.Corpse;
Symbol 879 MovieClip Frame 10
stop();
Symbol 880 MovieClip Frame 10
stop();
Symbol 882 Button
on (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; } on (rollOver) { _root.Chief.gotoAndStop("Options4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 884 MovieClip Frame 1
trufalse = _root.Shines;
Symbol 885 MovieClip Frame 10
stop();
Symbol 886 MovieClip Frame 10
stop();
Symbol 888 Button
on (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 890 MovieClip Frame 1
trufalse = _root.Flashes;
Symbol 891 MovieClip Frame 10
stop();
Symbol 892 MovieClip Frame 10
stop();
Symbol 894 Button
on (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; } on (rollOver) { _root.Chief.gotoAndStop("Options6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 895 Button
on (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; } on (rollOver) { _root.Chief.gotoAndStop("Options7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 896 Button
on (release) { _root.CurrentMenu3 = null; _root.Remains = !_root.Remains; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 897 Button
on (release) { _root.CurrentMenu3 = null; _root.Tracks = !_root.Tracks; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 898 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };
Symbol 898 MovieClip Frame 2
_root.Menu2Empty = false;
Symbol 898 MovieClip Frame 115
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };
Symbol 898 MovieClip Frame 221
_root.Menu2Empty = true;
Symbol 901 MovieClip Frame 10
stop();
Symbol 902 MovieClip Frame 10
stop();
Symbol 907 MovieClip Frame 10
stop();
Symbol 908 MovieClip Frame 10
stop();
Symbol 910 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 2; } on (rollOver) { _root.Chief.gotoAndStop("Play1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 914 MovieClip Frame 10
stop();
Symbol 915 MovieClip Frame 10
stop();
Symbol 917 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 1; } on (rollOver) { _root.Chief.gotoAndStop("Play2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 918 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 0; } on (rollOver) { _root.Chief.gotoAndStop("Play3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 919 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };
Symbol 919 MovieClip Frame 2
_root.Menu2Empty = false;
Symbol 919 MovieClip Frame 60
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };
Symbol 919 MovieClip Frame 106
_root.Menu2Empty = true;
Symbol 923 MovieClip Frame 10
stop();
Symbol 924 MovieClip Frame 10
stop();
Symbol 930 MovieClip Frame 10
stop();
Symbol 931 MovieClip Frame 10
stop();
Symbol 933 Button
on (release) { _root.CurrentFunding = _root.XtremeFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 938 MovieClip Frame 10
stop();
Symbol 939 MovieClip Frame 10
stop();
Symbol 941 Button
on (release) { _root.CurrentFunding = _root.HardFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 943 MovieClip Frame 10
stop();
Symbol 944 MovieClip Frame 10
stop();
Symbol 946 Button
on (release) { _root.CurrentFunding = _root.MediumFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 947 Button
on (release) { _root.CurrentFunding = _root.EasyFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 948 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu3 == this) && (_root.Menu3Empty == true)) { play(); } };
Symbol 948 MovieClip Frame 2
_root.Menu3Empty = false;
Symbol 948 MovieClip Frame 75
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu3 != this) { play(); } };
Symbol 948 MovieClip Frame 137
_root.Menu3Empty = true;
Symbol 959 Button
on (press) { play(); }
Symbol 962 MovieClip Frame 45
stop();
Symbol 962 MovieClip Frame 90
_parent.gotoAndStop(1);
Symbol 967 MovieClip Frame 45
stop();
Symbol 967 MovieClip Frame 90
_parent.gotoAndStop(1);
Symbol 968 MovieClip Frame 1
stop();
Symbol 968 MovieClip Frame 2
stop();
Symbol 968 MovieClip Frame 3
stop();
Symbol 972 Button
on (press) { TrackName = "Stale Breeze"; PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; choon.stop(); choon.attachSound("Stale Breeze"); choon.start(); } on (rollOver) { TrackName = "Stale Breeze"; ArtistName = "Leonardo-Da-Finchy"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 973 Button
on (press) { TrackName = "I_E - AL26"; PlayingName = "I_E - AL26"; PlayerName = "Ivan-Ether"; ArtistName = "Ivan-Ether"; choon.stop(); choon.attachSound("01 I_E - AL26 (ID- 52759)"); choon.start(); } on (rollOver) { TrackName = "I_E - AL26"; ArtistName = "Ivan-Ether"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 974 Button
on (press) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayingName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayerName = "ParagonX9"; ArtistName = "ParagonX9"; choon.stop(); choon.attachSound("01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"); choon.start(); } on (rollOver) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; ArtistName = "ParagonX9"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 975 Button
on (press) { TrackName = "Eternal Leviathan"; PlayingName = "Eternal Leviathan"; PlayerName = "WinterWind"; ArtistName = "WinterWind"; choon.stop(); choon.attachSound("01 Eternal Leviathan (ID- 47997)"); choon.start(); } on (rollOver) { TrackName = "Eternal Leviathan"; ArtistName = "WinterWind"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 976 Button
on (press) { TrackName = "Nightfall"; PlayingName = "Nightfall"; PlayerName = "RageIV"; ArtistName = "RageIV"; choon.stop(); choon.attachSound("01 Nightfall (ID- 2033)"); choon.start(); } on (rollOver) { TrackName = "Nightfall"; ArtistName = "RageIV"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 977 Button
on (press) { TrackName = "Rainbow Road-Metal Version"; PlayingName = "Rainbow Road-Metal Version"; PlayerName = "Metaljonus"; ArtistName = "Metaljonus"; choon.stop(); choon.attachSound("Rainbow Road-Metal Version (ID: 64622)"); choon.start(); } on (rollOver) { TrackName = "Rainbow Road-Metal Version"; ArtistName = "Metaljonus"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 978 Button
on (press) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; PlayingName = "*Burnin' Love* -- ZeRo BaSs"; PlayerName = "ZeRo-BaSs"; ArtistName = "ZeRo-BaSs"; choon.stop(); choon.attachSound("*Burnin' Love* -- ZeRo BaSs (ID: 71296)"); choon.start(); } on (rollOver) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; ArtistName = "ZeRo-BaSs"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 979 Button
on (press) { TrackName = "Fuckin' Groove"; PlayingName = "Fuckin' Groove"; PlayerName = "Xenogenocide"; ArtistName = "Xenogenocide"; choon.stop(); choon.attachSound("Fuckin' Groove (ID: 79480)"); choon.start(); } on (rollOver) { TrackName = "Fuckin' Groove"; ArtistName = "Xenogenocide"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 984 Button
on (press) { TrackName = "Stopped"; PlayingName = "Stopped"; PlayerName = ""; ArtistName = ""; choon.stop(); } on (rollOver) { TrackName = "Stop"; ArtistName = ""; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 989 MovieClip Frame 1
choon = new Sound(); choon.attachSound("Stale Breeze"); PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; TrackName = "Stale Breeze"; choon.start(); choon.onSoundComplete = function () { choon.start(); }; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < 20) { _alpha = 20; } } };
Instance of Symbol 971 MovieClip "A" in Symbol 989 MovieClip Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((Math.abs(_parent._ymouse) < 15) && (switchin)) { _y = _parent._ymouse; _parent.choon.setVolume((((-_y) + 15) / 3) * 10); } }; } on (press) { switchin = true; } on (release) { switchin = false; } on (dragOut) { switchin = false; }
Symbol 998 MovieClip Frame 1
stop();
Symbol 998 MovieClip Frame 2
stop();
Symbol 998 MovieClip Frame 3
stop();
Symbol 998 MovieClip Frame 4
stop();
Symbol 998 MovieClip Frame 5
stop();
Symbol 998 MovieClip Frame 6
stop();
Symbol 998 MovieClip Frame 7
stop();
Symbol 1004 MovieClip Frame 1
stop();
Symbol 1004 MovieClip Frame 40
stop();
Symbol 1006 Button
on (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; }
Symbol 1007 Button
on (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; }
Symbol 1008 Button
on (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; }
Symbol 1009 Button
on (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; }
Symbol 1010 Button
on (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; }
Symbol 1011 Button
on (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; }
Symbol 1012 Button
on (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; }
Symbol 1017 MovieClip Frame 10
stop();
Symbol 1018 MovieClip Frame 10
stop();
Symbol 1020 MovieClip Frame 10
stop();
Symbol 1021 Button
on (press) { _root.Playing = !_root.Playing; play(); }
Symbol 1023 Button
on (press) { _root.Playing = !_root.Playing; gotoAndStop (1); }
Symbol 1024 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < -20) { _alpha = -20; } } }; stop();
Symbol 1024 MovieClip Frame 20
this.onEnterFrame = function () { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } }; stop();
Symbol 1029 MovieClip Frame 10
stop();
Symbol 1030 MovieClip Frame 10
stop();
Symbol 1031 Button
on (release) { if ((_root.GameMode == 0) && (_root.Level >= 40)) { _root.gotoAndStop("Victory"); } if ((_root.GameMode == 1) && (_root.Level >= 80)) { _root.gotoAndStop("Victory"); } _root.Level++; _root.Playing = true; _root.Endgame = false; }
Symbol 1036 MovieClip Frame 10
stop();
Symbol 1037 MovieClip Frame 10
stop();
Symbol 1038 Button
on (press) { this.onEnterFrame = function () { i = 0; while (i < (_root.MaxGunHealth / 100)) { if ((_root.GunHealth < _root.MaxGunHealth) && (_root.Money >= 1)) { _root.GunHealth++; _root.Money--; } i++; } }; } on (release) { this.onEnterFrame = function () { }; } on (dragOut) { this.onEnterFrame = function () { }; }
Symbol 1044 MovieClip Frame 1
ArmourCost = _root.MaxGunHealth / 2;
Symbol 1045 MovieClip Frame 10
stop();
Symbol 1046 MovieClip Frame 10
stop();
Symbol 1047 Button
on (press) { if (_root.Money >= (_root.MaxGunHealth / 2)) { _root.Money = _root.Money - (_root.MaxGunHealth / 2); _root.MaxGunHealth = _root.MaxGunHealth + 100; } }
Symbol 1052 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1053 MovieClip Frame 10
stop();
Symbol 1054 MovieClip Frame 10
stop();
Symbol 1055 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1059 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1060 MovieClip Frame 10
stop();
Symbol 1061 MovieClip Frame 10
stop();
Symbol 1062 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1064 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1068 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1069 MovieClip Frame 10
stop();
Symbol 1070 MovieClip Frame 10
stop();
Symbol 1073 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1077 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1078 MovieClip Frame 10
stop();
Symbol 1079 MovieClip Frame 10
stop();
Symbol 1081 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1085 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1086 MovieClip Frame 10
stop();
Symbol 1087 MovieClip Frame 10
stop();
Symbol 1089 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1093 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1094 MovieClip Frame 10
stop();
Symbol 1095 MovieClip Frame 10
stop();
Symbol 1097 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 5)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1098 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 1) { play(); } };
Symbol 1098 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1098 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 2) { play(); } };
Symbol 1098 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1098 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 3) { play(); } };
Symbol 1098 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1098 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 4) { play(); } };
Symbol 1098 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1098 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 5) { play(); } };
Symbol 1098 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1098 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 6) { play(); } };
Symbol 1098 MovieClip Frame 109
stop();
Symbol 1102 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1103 MovieClip Frame 10
stop();
Symbol 1104 MovieClip Frame 10
stop();
Symbol 1105 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 0)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1109 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1110 MovieClip Frame 10
stop();
Symbol 1111 MovieClip Frame 10
stop();
Symbol 1114 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 1)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1118 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1119 MovieClip Frame 10
stop();
Symbol 1120 MovieClip Frame 10
stop();
Symbol 1122 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 2)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1126 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1127 MovieClip Frame 10
stop();
Symbol 1128 MovieClip Frame 10
stop();
Symbol 1130 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 3)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1134 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1135 MovieClip Frame 10
stop();
Symbol 1136 MovieClip Frame 10
stop();
Symbol 1138 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 4)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1142 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1143 MovieClip Frame 10
stop();
Symbol 1144 MovieClip Frame 10
stop();
Symbol 1146 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 5)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1147 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 1) { play(); } };
Symbol 1147 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1147 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 2) { play(); } };
Symbol 1147 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1147 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 3) { play(); } };
Symbol 1147 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1147 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 4) { play(); } };
Symbol 1147 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1147 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 5) { play(); } };
Symbol 1147 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1147 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 6) { play(); } };
Symbol 1147 MovieClip Frame 109
stop();
Symbol 1151 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1152 MovieClip Frame 10
stop();
Symbol 1153 MovieClip Frame 10
stop();
Symbol 1154 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 0)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1157 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1158 MovieClip Frame 10
stop();
Symbol 1159 MovieClip Frame 10
stop();
Symbol 1161 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1162 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 1)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1165 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1166 MovieClip Frame 10
stop();
Symbol 1167 MovieClip Frame 10
stop();
Symbol 1169 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1170 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 2)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1173 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1174 MovieClip Frame 10
stop();
Symbol 1175 MovieClip Frame 10
stop();
Symbol 1177 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1178 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 3)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1181 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1182 MovieClip Frame 10
stop();
Symbol 1183 MovieClip Frame 10
stop();
Symbol 1185 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1186 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 4)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1189 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1190 MovieClip Frame 10
stop();
Symbol 1191 MovieClip Frame 10
stop();
Symbol 1193 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1194 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 5)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1195 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 1) { play(); } };
Symbol 1195 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1195 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 2) { play(); } };
Symbol 1195 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1195 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 3) { play(); } };
Symbol 1195 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1195 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 4) { play(); } };
Symbol 1195 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1195 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 5) { play(); } };
Symbol 1195 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1195 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 6) { play(); } };
Symbol 1195 MovieClip Frame 109
stop();
Symbol 1199 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1200 MovieClip Frame 10
stop();
Symbol 1201 MovieClip Frame 10
stop();
Symbol 1202 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 0)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1205 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1206 MovieClip Frame 10
stop();
Symbol 1207 MovieClip Frame 10
stop();
Symbol 1210 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 1)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1213 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1214 MovieClip Frame 10
stop();
Symbol 1215 MovieClip Frame 10
stop();
Symbol 1217 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 2)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1220 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1221 MovieClip Frame 10
stop();
Symbol 1222 MovieClip Frame 10
stop();
Symbol 1224 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 3)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1227 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1228 MovieClip Frame 10
stop();
Symbol 1229 MovieClip Frame 10
stop();
Symbol 1231 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 4)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1234 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1235 MovieClip Frame 10
stop();
Symbol 1236 MovieClip Frame 10
stop();
Symbol 1238 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 5)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1239 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 1) { play(); } };
Symbol 1239 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1239 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 2) { play(); } };
Symbol 1239 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1239 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 3) { play(); } };
Symbol 1239 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1239 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 4) { play(); } };
Symbol 1239 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1239 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 5) { play(); } };
Symbol 1239 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1239 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 6) { play(); } };
Symbol 1239 MovieClip Frame 109
stop();
Symbol 1243 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1244 MovieClip Frame 10
stop();
Symbol 1245 MovieClip Frame 10
stop();
Symbol 1246 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 0)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1249 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1250 MovieClip Frame 10
stop();
Symbol 1251 MovieClip Frame 10
stop();
Symbol 1254 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 1)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1257 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1258 MovieClip Frame 10
stop();
Symbol 1259 MovieClip Frame 10
stop();
Symbol 1261 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 2)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1264 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1265 MovieClip Frame 10
stop();
Symbol 1266 MovieClip Frame 10
stop();
Symbol 1268 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 3)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1271 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1272 MovieClip Frame 10
stop();
Symbol 1273 MovieClip Frame 10
stop();
Symbol 1275 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 4)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1278 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1279 MovieClip Frame 10
stop();
Symbol 1280 MovieClip Frame 10
stop();
Symbol 1282 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 5)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1283 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 1) { play(); } };
Symbol 1283 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1283 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 2) { play(); } };
Symbol 1283 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1283 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 3) { play(); } };
Symbol 1283 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1283 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 4) { play(); } };
Symbol 1283 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1283 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 5) { play(); } };
Symbol 1283 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1283 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 6) { play(); } };
Symbol 1283 MovieClip Frame 109
stop();
Symbol 1287 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1288 MovieClip Frame 10
stop();
Symbol 1289 MovieClip Frame 10
stop();
Symbol 1290 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 0)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1293 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1294 MovieClip Frame 10
stop();
Symbol 1295 MovieClip Frame 10
stop();
Symbol 1298 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 1)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1301 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1302 MovieClip Frame 10
stop();
Symbol 1303 MovieClip Frame 10
stop();
Symbol 1305 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 2)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1308 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1309 MovieClip Frame 10
stop();
Symbol 1310 MovieClip Frame 10
stop();
Symbol 1312 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 3)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1315 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1316 MovieClip Frame 10
stop();
Symbol 1317 MovieClip Frame 10
stop();
Symbol 1319 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 4)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1322 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1323 MovieClip Frame 10
stop();
Symbol 1324 MovieClip Frame 10
stop();
Symbol 1326 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 5)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1327 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 1) { play(); } };
Symbol 1327 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1327 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 2) { play(); } };
Symbol 1327 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1327 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 3) { play(); } };
Symbol 1327 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1327 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 4) { play(); } };
Symbol 1327 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1327 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 5) { play(); } };
Symbol 1327 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1327 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 6) { play(); } };
Symbol 1327 MovieClip Frame 109
stop();
Symbol 1331 MovieClip Frame 10
stop();
Symbol 1332 MovieClip Frame 10
stop();
Symbol 1333 Button
on (release) { savefile = SharedObject.getLocal("ImminentIIResiliance"); savefile.data.isThere = true; savefile.data.Level = _root.Level + 1; savefile.data.CurrentFunding = _root.CurrentFunding; savefile.data.MachineGunLevel = _root.MachineGunLevel; savefile.data.CannonLevel = _root.CannonLevel; savefile.data.LaserLevel = _root.LaserLevel; savefile.data.FlakLevel = _root.FlakLevel; savefile.data.MortarLevel = _root.MortarLevel; savefile.data.ShockLevel = _root.ShockLevel; savefile.data.GunHealth = _root.GunHealth; savefile.data.MaxGunHealth = _root.GunHealth; savefile.data.Money = _root.Money; savefile.data.Score = _root.Score; savefile.data.GameMode = _root.GameMode; savefile.data.WeaponNumber = _root.WeaponNumber; }
Symbol 1337 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1338 MovieClip Frame 10
stop();
Symbol 1339 MovieClip Frame 10
stop();
Symbol 1340 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 0)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1344 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1345 MovieClip Frame 10
stop();
Symbol 1346 MovieClip Frame 10
stop();
Symbol 1347 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1349 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 1)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1353 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1354 MovieClip Frame 10
stop();
Symbol 1355 MovieClip Frame 10
stop();
Symbol 1358 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 2)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1362 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1363 MovieClip Frame 10
stop();
Symbol 1364 MovieClip Frame 10
stop();
Symbol 1366 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 3)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1370 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1371 MovieClip Frame 10
stop();
Symbol 1372 MovieClip Frame 10
stop();
Symbol 1374 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 4)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1378 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1379 MovieClip Frame 10
stop();
Symbol 1380 MovieClip Frame 10
stop();
Symbol 1382 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 5)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1383 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 1) { play(); } };
Symbol 1383 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1383 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 2) { play(); } };
Symbol 1383 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1383 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 3) { play(); } };
Symbol 1383 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1383 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 4) { play(); } };
Symbol 1383 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1383 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 5) { play(); } };
Symbol 1383 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1383 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 6) { play(); } };
Symbol 1383 MovieClip Frame 109
stop();
Symbol 1391 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 SoundUsed by:7 163
Symbol 3 GraphicUsed by:7 28
Symbol 4 GraphicUsed by:7 28
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [CannonShot]Uses:1 2 3 4 5 6
Symbol 8 GraphicUsed by:15 31
Symbol 9 SoundUsed by:15
Symbol 10 GraphicUsed by:15 31
Symbol 11 GraphicUsed by:15 31
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15 31
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [ShockShot]Uses:8 9 10 11 12 13 14
Symbol 16 GraphicUsed by:23 33
Symbol 17 SoundUsed by:23
Symbol 18 GraphicUsed by:23 33
Symbol 19 GraphicUsed by:23 33
Symbol 20 GraphicUsed by:23 33
Symbol 21 GraphicUsed by:23 33
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [FlakShot]Uses:16 17 18 19 20 21 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [LongWhiteGlow(MGun)]Uses:24
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [LongBlueGlow(Cannon)]Uses:3 4 26 27
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [ShortYellowGlow(Shock)]Uses:8 10 11 29 13 30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [BigRedGlow(Flak)]Uses:16 18 19 20 21 32
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38 68
Symbol 37 GraphicUsed by:38 68
Symbol 38 MovieClip [LongGreenGlow(Laser)]Uses:34 35 36 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:62
Symbol 42 SoundUsed by:62 408 418 428 438 448
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:62
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48 49 60 61
Symbol 48 MovieClipUses:47Used by:62
Symbol 49 MovieClipUses:47Used by:62
Symbol 50 GraphicUsed by:59
Symbol 51 GraphicUsed by:59
Symbol 52 GraphicUsed by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:50 51 52 53 54 55 56 57 58Used by:60 61
Symbol 60 MovieClipUses:47 59Used by:62
Symbol 61 MovieClipUses:47 59Used by:62
Symbol 62 MovieClip [MortarShot]Uses:41 42 45 48 49 60 61
Symbol 63 GraphicUsed by:68
Symbol 64 SoundUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [LaserShot]Uses:63 64 65 66 67 36 37
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:69 70 71 72Used by:76 89
Symbol 74 GraphicUsed by:75 96
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClip [R_MachineGun]Uses:73 75
Symbol 77 GraphicUsed by:85 87
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:78 79 80 81 82 83Used by:85
Symbol 85 MovieClipUses:77 84Used by:86
Symbol 86 MovieClip [R_MedCrater]Uses:85
Symbol 87 MovieClipUses:77Used by:88
Symbol 88 MovieClip [R_SmallCrater]Uses:87
Symbol 89 MovieClip [R_Bloodpool]Uses:73
Symbol 90 GraphicUsed by:96
Symbol 91 SoundUsed by:96 126
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [D_MachineGunBlood]Uses:74 90 91 92 93 94 95
Symbol 97 GraphicUsed by:106 112 120 522
Symbol 98 GraphicUsed by:106
Symbol 99 GraphicUsed by:106
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:106 112 120 522
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106 112 522
Symbol 105 GraphicUsed by:106 112 120 522
Symbol 106 MovieClip [G_MedExplosion]Uses:97 98 99 100 101 102 103 104 105
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112 522
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112 522
Symbol 111 GraphicUsed by:112 522
Symbol 112 MovieClip [G_SmallExplosion]Uses:97 107 108 109 110 102 111 104 105
Symbol 113 SoundUsed by:120 522
Symbol 114 GraphicUsed by:120
Symbol 115 GraphicUsed by:120
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [D_MedExplosion]Uses:97 113 114 115 116 117 102 118 119 105
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [D_Manblood]Uses:121 91 122 123 124 125
Symbol 127 GraphicUsed by:132
Symbol 128 MovieClipUsed by:132 163 216 220 225 272 323 331 342 348 391 393 398 408 418 428 438 448 449 455 676 679 683 685 688 690  Timeline
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [H_Ricochet]Uses:127 128 129 130 131
Symbol 133 GraphicUsed by:137
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [H_Bloodsplat]Uses:133 134 135 136
Symbol 138 GraphicUsed by:144
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [MachineGunShot]Uses:138 139 140 141 142 143
Symbol 145 GraphicUsed by:216 225 272 323 331 342 348 391 398 449 455
Symbol 146 GraphicUsed by:158
Symbol 147 GraphicUsed by:158
Symbol 148 GraphicUsed by:158
Symbol 149 GraphicUsed by:158
Symbol 150 GraphicUsed by:158
Symbol 151 GraphicUsed by:158
Symbol 152 GraphicUsed by:158
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
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Symbol 157 GraphicUsed by:158
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Symbol 160 GraphicUsed by:163 220 393
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163 393
Symbol 163 MovieClipUses:159 128 2 160 161 162Used by:216
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Symbol 166 GraphicUsed by:176
Symbol 167 GraphicUsed by:176
Symbol 168 GraphicUsed by:176
Symbol 169 GraphicUsed by:176
Symbol 170 GraphicUsed by:176
Symbol 171 GraphicUsed by:176
Symbol 172 GraphicUsed by:176
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:164 165 166 167 168 169 170 171 172 173 174 175Used by:216
Symbol 177 GraphicUsed by:189
Symbol 178 GraphicUsed by:189
Symbol 179 GraphicUsed by:189
Symbol 180 GraphicUsed by:189
Symbol 181 GraphicUsed by:189
Symbol 182 GraphicUsed by:189
Symbol 183 GraphicUsed by:189
Symbol 184 GraphicUsed by:189
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:177 178 179 180 181 182 183 184 185 186 187 188Used by:216
Symbol 190 GraphicUsed by:202
Symbol 191 GraphicUsed by:202
Symbol 192 GraphicUsed by:202
Symbol 193 GraphicUsed by:202
Symbol 194 GraphicUsed by:202
Symbol 195 GraphicUsed by:202
Symbol 196 GraphicUsed by:202
Symbol 197 GraphicUsed by:202
Symbol 198 GraphicUsed by:202
Symbol 199 GraphicUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:190 191 192 193 194 195 196 197 198 199 200 201Used by:216
Symbol 203 GraphicUsed by:215
Symbol 204 GraphicUsed by:215
Symbol 205 GraphicUsed by:215
Symbol 206 GraphicUsed by:215
Symbol 207 GraphicUsed by:215
Symbol 208 GraphicUsed by:215
Symbol 209 GraphicUsed by:215
Symbol 210 GraphicUsed by:215
Symbol 211 GraphicUsed by:215
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:203 204 205 206 207 208 209 210 211 212 213 214Used by:216
Symbol 216 MovieClip [FieldGun]Uses:145 158 163 128 176 189 202 215
Symbol 217 GraphicUsed by:225
Symbol 218 SoundUsed by:220 393
Symbol 219 GraphicUsed by:220 326 393
Symbol 220 MovieClipUses:159 128 218 160 219Used by:225
Symbol 221 GraphicUsed by:225
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClip [Captain]Uses:145 217 220 128 221 222 223 224
Symbol 226 GraphicUsed by:234
Symbol 227 GraphicUsed by:234
Symbol 228 GraphicUsed by:234
Symbol 229 SoundUsed by:234 243 252 261 270 281 291 301 311 321 356 366 374 382 390
Symbol 230 GraphicUsed by:234
Symbol 231 GraphicUsed by:234
Symbol 232 GraphicUsed by:234
Symbol 233 GraphicUsed by:234
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Symbol 235 GraphicUsed by:272
Symbol 236 GraphicUsed by:243
Symbol 237 GraphicUsed by:243
Symbol 238 GraphicUsed by:243
Symbol 239 GraphicUsed by:243
Symbol 240 GraphicUsed by:243
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:236 237 238 229 239 240 241 242Used by:272
Symbol 244 GraphicUsed by:272
Symbol 245 GraphicUsed by:252
Symbol 246 GraphicUsed by:252
Symbol 247 GraphicUsed by:252
Symbol 248 GraphicUsed by:252
Symbol 249 GraphicUsed by:252
Symbol 250 GraphicUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:245 246 247 229 248 249 250 251Used by:272
Symbol 253 GraphicUsed by:272
Symbol 254 GraphicUsed by:261
Symbol 255 GraphicUsed by:261
Symbol 256 GraphicUsed by:261
Symbol 257 GraphicUsed by:261
Symbol 258 GraphicUsed by:261
Symbol 259 GraphicUsed by:261
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:254 255 256 229 257 258 259 260Used by:272
Symbol 262 GraphicUsed by:272
Symbol 263 GraphicUsed by:270
Symbol 264 GraphicUsed by:270
Symbol 265 GraphicUsed by:270
Symbol 266 GraphicUsed by:270
Symbol 267 GraphicUsed by:270
Symbol 268 GraphicUsed by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:263 264 265 229 266 267 268 269Used by:272
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClip [Ninja]Uses:145 234 235 128 243 244 252 253 261 262 270 271
Symbol 273 GraphicUsed by:281
Symbol 274 GraphicUsed by:281
Symbol 275 GraphicUsed by:281
Symbol 276 GraphicUsed by:281
Symbol 277 GraphicUsed by:281
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:273 274 275 229 276 277 278 279 280Used by:323
Symbol 282 GraphicUsed by:323
Symbol 283 GraphicUsed by:291
Symbol 284 GraphicUsed by:291
Symbol 285 GraphicUsed by:291
Symbol 286 GraphicUsed by:291
Symbol 287 GraphicUsed by:291
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:291
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:283 284 285 229 286 287 288 289 290Used by:323
Symbol 292 GraphicUsed by:323
Symbol 293 GraphicUsed by:301
Symbol 294 GraphicUsed by:301
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Symbol 299 GraphicUsed by:301
Symbol 300 GraphicUsed by:301
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Symbol 302 GraphicUsed by:323
Symbol 303 GraphicUsed by:311
Symbol 304 GraphicUsed by:311
Symbol 305 GraphicUsed by:311
Symbol 306 GraphicUsed by:311
Symbol 307 GraphicUsed by:311
Symbol 308 GraphicUsed by:311
Symbol 309 GraphicUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:303 304 305 229 306 307 308 309 310Used by:323
Symbol 312 GraphicUsed by:323
Symbol 313 GraphicUsed by:321
Symbol 314 GraphicUsed by:321
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Symbol 316 GraphicUsed by:321
Symbol 317 GraphicUsed by:321
Symbol 318 GraphicUsed by:321
Symbol 319 GraphicUsed by:321
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:313 314 315 229 316 317 318 319 320Used by:323
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClip [Samurai]Uses:145 281 282 128 291 292 301 302 311 312 321 322
Symbol 324 GraphicUsed by:331
Symbol 325 SoundUsed by:326
Symbol 326 MovieClipUses:219 325Used by:331
Symbol 327 GraphicUsed by:331
Symbol 328 GraphicUsed by:331
Symbol 329 GraphicUsed by:331
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClip [MachineGunner]Uses:145 324 326 128 327 328 329 330
Symbol 332 GraphicUsed by:342
Symbol 333 MovieClipUsed by:342 348
Symbol 334 ShapeTweeningUsed by:337
Symbol 335 ShapeTweeningUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:334 335 336Used by:342 348
Symbol 338 GraphicUsed by:342
Symbol 339 GraphicUsed by:342
Symbol 340 GraphicUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClip [SuicideDroid]Uses:145 332 333 337 128 338 339 340 341
Symbol 343 GraphicUsed by:348
Symbol 344 GraphicUsed by:348
Symbol 345 GraphicUsed by:348
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClip [SuicideDrone]Uses:145 343 333 128 337 344 345 346 347
Symbol 349 GraphicUsed by:391
Symbol 350 GraphicUsed by:356
Symbol 351 GraphicUsed by:356
Symbol 352 GraphicUsed by:356
Symbol 353 GraphicUsed by:356
Symbol 354 GraphicUsed by:356
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:350 351 229 352 353 354 355Used by:391
Symbol 357 SoundUsed by:358
Symbol 358 MovieClipUses:357Used by:391
Symbol 359 GraphicUsed by:391
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Symbol 375 GraphicUsed by:391
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Symbol 377 GraphicUsed by:382
Symbol 378 GraphicUsed by:382
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Symbol 381 GraphicUsed by:382
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Symbol 383 GraphicUsed by:391
Symbol 384 GraphicUsed by:390
Symbol 385 GraphicUsed by:390
Symbol 386 GraphicUsed by:390
Symbol 387 GraphicUsed by:390
Symbol 388 GraphicUsed by:390
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:384 385 229 386 387 388 389Used by:391
Symbol 391 MovieClip [Biker]Uses:145 349 356 128 358 359 366 367 374 375 382 383 390
Symbol 392 GraphicUsed by:398
Symbol 393 MovieClipUses:159 128 218 160 219 162Used by:398 455
Symbol 394 GraphicUsed by:398
Symbol 395 GraphicUsed by:398
Symbol 396 GraphicUsed by:398
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClip [Sniper]Uses:145 392 393 128 394 395 396 397
Symbol 399 GraphicUsed by:449
Symbol 400 GraphicUsed by:408
Symbol 401 GraphicUsed by:408
Symbol 402 GraphicUsed by:408
Symbol 403 GraphicUsed by:408
Symbol 404 GraphicUsed by:408
Symbol 405 GraphicUsed by:408
Symbol 406 GraphicUsed by:408
Symbol 407 GraphicUsed by:408
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Symbol 409 GraphicUsed by:449
Symbol 410 GraphicUsed by:418
Symbol 411 GraphicUsed by:418
Symbol 412 GraphicUsed by:418
Symbol 413 GraphicUsed by:418
Symbol 414 GraphicUsed by:418
Symbol 415 GraphicUsed by:418
Symbol 416 GraphicUsed by:418
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClipUses:410 411 42 412 413 128 414 415 416 417Used by:449
Symbol 419 GraphicUsed by:449
Symbol 420 GraphicUsed by:428
Symbol 421 GraphicUsed by:428
Symbol 422 GraphicUsed by:428
Symbol 423 GraphicUsed by:428
Symbol 424 GraphicUsed by:428
Symbol 425 GraphicUsed by:428
Symbol 426 GraphicUsed by:428
Symbol 427 GraphicUsed by:428
Symbol 428 MovieClipUses:420 421 42 422 423 128 424 425 426 427Used by:449
Symbol 429 GraphicUsed by:449
Symbol 430 GraphicUsed by:438
Symbol 431 GraphicUsed by:438
Symbol 432 GraphicUsed by:438
Symbol 433 GraphicUsed by:438
Symbol 434 GraphicUsed by:438
Symbol 435 GraphicUsed by:438
Symbol 436 GraphicUsed by:438
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:430 431 42 432 433 128 434 435 436 437Used by:449
Symbol 439 GraphicUsed by:449
Symbol 440 GraphicUsed by:448
Symbol 441 GraphicUsed by:448
Symbol 442 GraphicUsed by:448
Symbol 443 GraphicUsed by:448
Symbol 444 GraphicUsed by:448
Symbol 445 GraphicUsed by:448
Symbol 446 GraphicUsed by:448
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClipUses:440 441 42 442 443 128 444 445 446 447Used by:449
Symbol 449 MovieClip [Bazooka]Uses:145 399 408 128 409 418 419 428 429 438 439 448
Symbol 450 GraphicUsed by:455
Symbol 451 GraphicUsed by:455
Symbol 452 GraphicUsed by:455
Symbol 453 GraphicUsed by:455
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClip [Infantry]Uses:145 450 393 128 451 452 453 454
Symbol 456 GraphicUsed by:457 468
Symbol 457 MovieClip [SmallYellowGlow]Uses:456
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClip [SmallGreenGlow]Uses:458
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClip [SmallBlueGlow]Uses:460
Symbol 462 GraphicUsed by:463 467
Symbol 463 MovieClip [SmallRedGlow]Uses:462
Symbol 464 GraphicUsed by:465 466
Symbol 465 MovieClip [SmallPinkGlow]Uses:464
Symbol 466 MovieClip [SmallPinkFlash]Uses:464
Symbol 467 MovieClip [SmallRedFlash]Uses:462
Symbol 468 MovieClip [SmallYellowFlash]Uses:456
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClip [SmallWhiteFlash]Uses:469
Symbol 471 GraphicUsed by:481
Symbol 472 GraphicUsed by:481
Symbol 473 GraphicUsed by:481
Symbol 474 GraphicUsed by:481
Symbol 475 GraphicUsed by:481
Symbol 476 GraphicUsed by:481
Symbol 477 GraphicUsed by:481
Symbol 478 GraphicUsed by:481
Symbol 479 GraphicUsed by:481
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClip [T_TireTrack]Uses:471 472 473 474 475 476 477 478 479 480
Symbol 482 GraphicUsed by:492 596 922 925 933
Symbol 483 GraphicUsed by:492
Symbol 484 GraphicUsed by:492
Symbol 485 GraphicUsed by:492
Symbol 486 GraphicUsed by:492
Symbol 487 GraphicUsed by:492
Symbol 488 GraphicUsed by:492
Symbol 489 GraphicUsed by:492
Symbol 490 GraphicUsed by:492
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClip [T_FootPrint]Uses:482 483 484 485 486 487 488 489 490 491
Symbol 493 GraphicUsed by:502
Symbol 494 GraphicUsed by:502
Symbol 495 GraphicUsed by:502
Symbol 496 GraphicUsed by:502
Symbol 497 GraphicUsed by:502
Symbol 498 GraphicUsed by:502
Symbol 499 GraphicUsed by:502
Symbol 500 GraphicUsed by:502
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:493 494 495 496 497 498 499 500 501Used by:503
Symbol 503 MovieClip [Dust]Uses:502
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:504Used by:507 509
Symbol 506 SoundUsed by:507  Timeline
Symbol 507 MovieClip [Mortar5Boom]Uses:505 506
Symbol 508 SoundUsed by:509  Timeline
Symbol 509 MovieClip [Mortar3Boom]Uses:505 508
Symbol 510 GraphicUsed by:511
Symbol 511 MovieClipUses:510Used by:513 515
Symbol 512 SoundUsed by:513
Symbol 513 MovieClip [Mortar2Boom]Uses:511 512
Symbol 514 SoundUsed by:515
Symbol 515 MovieClip [Mortar1Boom]Uses:511 514
Symbol 516 GraphicUsed by:517
Symbol 517 MovieClipUses:516Used by:518
Symbol 518 MovieClip [R_FieldGun]Uses:517
Symbol 519 MovieClip [NinPoof]
Symbol 520 GraphicUsed by:522
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClip [D_SmallExplosion]Uses:97 113 520 108 521 110 102 111 104 105Used by:671
Symbol 523 GraphicUsed by:597
Symbol 524 GraphicUsed by:531
Symbol 525 GraphicUsed by:530
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:526Used by:528
Symbol 528 MovieClipUses:527Used by:530
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:525 528 529Used by:531
Symbol 531 MovieClipUses:524 530Used by:597
Symbol 532 GraphicUsed by:592
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Symbol 1390 GraphicUsed by:1391
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Symbol 1395 TextUses:612Used by:Timeline
Symbol 1396 TextUses:612Used by:Timeline
Symbol 1397 EditableTextUses:1041Used by:Timeline
Symbol 1398 GraphicUsed by:Timeline
Symbol 1399 TextUses:612Used by:Timeline
Symbol 1400 EditableTextUses:1041Used by:Timeline
Symbol 1401 TextUses:612Used by:Timeline
Symbol 1402 EditableTextUses:612Used by:Timeline
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Symbol 1406 GraphicUsed by:Timeline
Symbol 1407 TextUses:612Used by:Timeline
Symbol 1408 EditableTextUses:1041Used by:Timeline
Symbol 1409 TextUses:612Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"GROUND"Frame 603Symbol 664 MovieClip
"L_Remains"Frame 603Symbol 128 MovieClip
"L_Death"Frame 603Symbol 128 MovieClip
"L_Enemies"Frame 603Symbol 128 MovieClip
"GUNTURRET"Frame 603Symbol 708 MovieClip
"L_Bullets"Frame 603Symbol 128 MovieClip
"L_Hits"Frame 603Symbol 128 MovieClip
"Sky"Frame 603Symbol 710 MovieClip
"L_Glow"Frame 603Symbol 128 MovieClip
"MainMenu"Frame 603Symbol 765 MovieClip
"Chief"Frame 603Symbol 849 MovieClip
"OptionsMenu"Frame 603Symbol 898 MovieClip
"PlayMenu"Frame 603Symbol 919 MovieClip
"DifficultyMenu"Frame 603Symbol 948 MovieClip
"OverScreen"Frame 603Symbol 968 MovieClip
"MPlayer"Frame 603Symbol 989 MovieClip
"ActiveHealer"Frame 605Symbol 998 MovieClip
"FadeOut"Frame 605Symbol 1004 MovieClip
"InGameMenu"Frame 605Symbol 1384 MovieClip
"Marker"Symbol 132 MovieClip [H_Ricochet] Frame 1Symbol 128 MovieClip
"Marker"Symbol 163 MovieClip Frame 2Symbol 128 MovieClip
"ANIMATION"Symbol 216 MovieClip [FieldGun] Frame 1Symbol 158 MovieClip
"Trigger"Symbol 216 MovieClip [FieldGun] Frame 1Symbol 163 MovieClip
"Foot1"Symbol 216 MovieClip [FieldGun] Frame 1Symbol 128 MovieClip
"Foot2"Symbol 216 MovieClip [FieldGun] Frame 1Symbol 128 MovieClip
"ANIMATION"Symbol 216 MovieClip [FieldGun] Frame 2Symbol 176 MovieClip
"ANIMATION"Symbol 216 MovieClip [FieldGun] Frame 3Symbol 189 MovieClip
"ANIMATION"Symbol 216 MovieClip [FieldGun] Frame 4Symbol 202 MovieClip
"ANIMATION"Symbol 216 MovieClip [FieldGun] Frame 5Symbol 215 MovieClip
"Marker"Symbol 220 MovieClip Frame 2Symbol 128 MovieClip
"Marker"Symbol 220 MovieClip Frame 5Symbol 128 MovieClip
"Trigger"Symbol 225 MovieClip [Captain] Frame 1Symbol 220 MovieClip
"Foot1"Symbol 225 MovieClip [Captain] Frame 1Symbol 128 MovieClip
"Foot3"Symbol 225 MovieClip [Captain] Frame 1Symbol 128 MovieClip
"Trigger"Symbol 272 MovieClip [Ninja] Frame 1Symbol 234 MovieClip
"Foot1"Symbol 272 MovieClip [Ninja] Frame 1Symbol 128 MovieClip
"Foot3"Symbol 272 MovieClip [Ninja] Frame 1Symbol 128 MovieClip
"Trigger"Symbol 272 MovieClip [Ninja] Frame 2Symbol 243 MovieClip
"Trigger"Symbol 272 MovieClip [Ninja] Frame 3Symbol 252 MovieClip
"Trigger"Symbol 272 MovieClip [Ninja] Frame 4Symbol 261 MovieClip
"Trigger"Symbol 272 MovieClip [Ninja] Frame 5Symbol 270 MovieClip
"Trigger"Symbol 323 MovieClip [Samurai] Frame 1Symbol 281 MovieClip
"Foot1"Symbol 323 MovieClip [Samurai] Frame 1Symbol 128 MovieClip
"Foot3"Symbol 323 MovieClip [Samurai] Frame 1Symbol 128 MovieClip
"Trigger"Symbol 323 MovieClip [Samurai] Frame 2Symbol 291 MovieClip
"Trigger"Symbol 323 MovieClip [Samurai] Frame 3Symbol 301 MovieClip
"Trigger"Symbol 323 MovieClip [Samurai] Frame 4Symbol 311 MovieClip
"Trigger"Symbol 323 MovieClip [Samurai] Frame 5Symbol 321 MovieClip
"Trigger"Symbol 331 MovieClip [MachineGunner] Frame 1Symbol 326 MovieClip
"Foot1"Symbol 331 MovieClip [MachineGunner] Frame 1Symbol 128 MovieClip
"Foot3"Symbol 331 MovieClip [MachineGunner] Frame 1Symbol 128 MovieClip
"Foot2"Symbol 331 MovieClip [MachineGunner] Frame 1Symbol 128 MovieClip
"Foot4"Symbol 331 MovieClip [MachineGunner] Frame 1Symbol 128 MovieClip
"Trigger"Symbol 342 MovieClip [SuicideDroid] Frame 1Symbol 333 MovieClip
"Marker"Symbol 342 MovieClip [SuicideDroid] Frame 1Symbol 128 MovieClip
"Marker2"Symbol 342 MovieClip [SuicideDroid] Frame 1Symbol 128 MovieClip
"Foot1"Symbol 342 MovieClip [SuicideDroid] Frame 1Symbol 128 MovieClip
"Foot2"Symbol 342 MovieClip [SuicideDroid] Frame 1Symbol 128 MovieClip
"Trigger"Symbol 348 MovieClip [SuicideDrone] Frame 1Symbol 333 MovieClip
"Marker"Symbol 348 MovieClip [SuicideDrone] Frame 1Symbol 128 MovieClip
"Foot1"Symbol 348 MovieClip [SuicideDrone] Frame 1Symbol 128 MovieClip
"Trigger"Symbol 391 MovieClip [Biker] Frame 1Symbol 356 MovieClip
"Marker"Symbol 391 MovieClip [Biker] Frame 1Symbol 128 MovieClip
"Foot1"Symbol 391 MovieClip [Biker] Frame 1Symbol 128 MovieClip
"Foot1"Symbol 391 MovieClip [Biker] Frame 1Symbol 358 MovieClip
"Trigger"Symbol 391 MovieClip [Biker] Frame 2Symbol 366 MovieClip
"Trigger"Symbol 391 MovieClip [Biker] Frame 3Symbol 374 MovieClip
"Trigger"Symbol 391 MovieClip [Biker] Frame 4Symbol 382 MovieClip
"Trigger"Symbol 391 MovieClip [Biker] Frame 5Symbol 390 MovieClip
"Marker"Symbol 393 MovieClip Frame 2Symbol 128 MovieClip
"Trigger"Symbol 398 MovieClip [Sniper] Frame 1Symbol 393 MovieClip
"Marker"Symbol 398 MovieClip [Sniper] Frame 1Symbol 128 MovieClip
"Foot1"Symbol 398 MovieClip [Sniper] Frame 1Symbol 128 MovieClip
"Foot3"Symbol 398 MovieClip [Sniper] Frame 1Symbol 128 MovieClip
"Marker"Symbol 408 MovieClip Frame 4Symbol 128 MovieClip
"Marker"Symbol 418 MovieClip Frame 4Symbol 128 MovieClip
"Marker"Symbol 428 MovieClip Frame 4Symbol 128 MovieClip
"Marker"Symbol 438 MovieClip Frame 4Symbol 128 MovieClip
"Marker"Symbol 448 MovieClip Frame 4Symbol 128 MovieClip
"Trigger"Symbol 449 MovieClip [Bazooka] Frame 1Symbol 408 MovieClip
"Foot1"Symbol 449 MovieClip [Bazooka] Frame 1Symbol 128 MovieClip
"Foot3"Symbol 449 MovieClip [Bazooka] Frame 1Symbol 128 MovieClip
"Trigger"Symbol 449 MovieClip [Bazooka] Frame 2Symbol 418 MovieClip
"Trigger"Symbol 449 MovieClip [Bazooka] Frame 3Symbol 428 MovieClip
"Trigger"Symbol 449 MovieClip [Bazooka] Frame 4Symbol 438 MovieClip
"Trigger"Symbol 449 MovieClip [Bazooka] Frame 5Symbol 448 MovieClip
"Trigger"Symbol 455 MovieClip [Infantry] Frame 1Symbol 393 MovieClip
"Foot1"Symbol 455 MovieClip [Infantry] Frame 1Symbol 128 MovieClip
"Foot3"Symbol 455 MovieClip [Infantry] Frame 1Symbol 128 MovieClip
"p1"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p2"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p3"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
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"p70"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
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"p84"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
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"p86"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
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"p88"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p89"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p90"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p91"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
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"p93"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p94"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p95"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p96"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"p97"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"i"Symbol 596 MovieClip Frame 30Symbol 594 MovieClip
"LoadingBar"Symbol 597 MovieClip Frame 1Symbol 531 MovieClip
"MyLogoAnim"Symbol 597 MovieClip Frame 2Symbol 596 MovieClip
"Marker"Symbol 676 MovieClip Frame 2Symbol 128 MovieClip
"Marker"Symbol 679 MovieClip Frame 2Symbol 128 MovieClip
"Marker"Symbol 683 MovieClip Frame 1Symbol 128 MovieClip
"Marker"Symbol 685 MovieClip Frame 2Symbol 128 MovieClip
"Marker"Symbol 685 MovieClip Frame 4Symbol 128 MovieClip
"Marker"Symbol 688 MovieClip Frame 1Symbol 128 MovieClip
"Marker"Symbol 690 MovieClip Frame 1Symbol 128 MovieClip
"FIRE"Symbol 703 MovieClip Frame 1Symbol 676 MovieClip
"FIRE"Symbol 703 MovieClip Frame 2Symbol 679 MovieClip
"FIRE"Symbol 703 MovieClip Frame 5Symbol 685 MovieClip
"SKIN"Symbol 708 MovieClip Frame 1Symbol 671 MovieClip
"MACHINEGUNBARREL"Symbol 708 MovieClip Frame 1Symbol 703 MovieClip
"CANNONBARREL"Symbol 708 MovieClip Frame 1Symbol 707 MovieClip
"A"Symbol 989 MovieClip Frame 1Symbol 971 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$IH$hyKKYSmTRU5Lj24Q6uoyA1."
ExportAssets (56)Timeline Frame 1Symbol 7 as "CannonShot"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ShockShot"
ExportAssets (56)Timeline Frame 1Symbol 23 as "FlakShot"
ExportAssets (56)Timeline Frame 1Symbol 25 as "LongWhiteGlow(MGun)"
ExportAssets (56)Timeline Frame 1Symbol 28 as "LongBlueGlow(Cannon)"
ExportAssets (56)Timeline Frame 1Symbol 31 as "ShortYellowGlow(Shock)"
ExportAssets (56)Timeline Frame 1Symbol 33 as "BigRedGlow(Flak)"
ExportAssets (56)Timeline Frame 1Symbol 38 as "LongGreenGlow(Laser)"
ExportAssets (56)Timeline Frame 1Symbol 62 as "MortarShot"
ExportAssets (56)Timeline Frame 1Symbol 68 as "LaserShot"
ExportAssets (56)Timeline Frame 1Symbol 76 as "R_MachineGun"
ExportAssets (56)Timeline Frame 1Symbol 86 as "R_MedCrater"
ExportAssets (56)Timeline Frame 1Symbol 88 as "R_SmallCrater"
ExportAssets (56)Timeline Frame 1Symbol 89 as "R_Bloodpool"
ExportAssets (56)Timeline Frame 1Symbol 96 as "D_MachineGunBlood"
ExportAssets (56)Timeline Frame 1Symbol 106 as "G_MedExplosion"
ExportAssets (56)Timeline Frame 1Symbol 112 as "G_SmallExplosion"
ExportAssets (56)Timeline Frame 1Symbol 120 as "D_MedExplosion"
ExportAssets (56)Timeline Frame 1Symbol 126 as "D_Manblood"
ExportAssets (56)Timeline Frame 1Symbol 132 as "H_Ricochet"
ExportAssets (56)Timeline Frame 1Symbol 137 as "H_Bloodsplat"
ExportAssets (56)Timeline Frame 1Symbol 144 as "MachineGunShot"
ExportAssets (56)Timeline Frame 1Symbol 216 as "FieldGun"
ExportAssets (56)Timeline Frame 1Symbol 225 as "Captain"
ExportAssets (56)Timeline Frame 1Symbol 272 as "Ninja"
ExportAssets (56)Timeline Frame 1Symbol 323 as "Samurai"
ExportAssets (56)Timeline Frame 1Symbol 331 as "MachineGunner"
ExportAssets (56)Timeline Frame 1Symbol 342 as "SuicideDroid"
ExportAssets (56)Timeline Frame 1Symbol 348 as "SuicideDrone"
ExportAssets (56)Timeline Frame 1Symbol 391 as "Biker"
ExportAssets (56)Timeline Frame 1Symbol 398 as "Sniper"
ExportAssets (56)Timeline Frame 1Symbol 449 as "Bazooka"
ExportAssets (56)Timeline Frame 1Symbol 455 as "Infantry"
ExportAssets (56)Timeline Frame 1Symbol 457 as "SmallYellowGlow"
ExportAssets (56)Timeline Frame 1Symbol 459 as "SmallGreenGlow"
ExportAssets (56)Timeline Frame 1Symbol 461 as "SmallBlueGlow"
ExportAssets (56)Timeline Frame 1Symbol 463 as "SmallRedGlow"
ExportAssets (56)Timeline Frame 1Symbol 465 as "SmallPinkGlow"
ExportAssets (56)Timeline Frame 1Symbol 466 as "SmallPinkFlash"
ExportAssets (56)Timeline Frame 1Symbol 467 as "SmallRedFlash"
ExportAssets (56)Timeline Frame 1Symbol 468 as "SmallYellowFlash"
ExportAssets (56)Timeline Frame 1Symbol 470 as "SmallWhiteFlash"
ExportAssets (56)Timeline Frame 1Symbol 481 as "T_TireTrack"
ExportAssets (56)Timeline Frame 1Symbol 492 as "T_FootPrint"
ExportAssets (56)Timeline Frame 1Symbol 503 as "Dust"
ExportAssets (56)Timeline Frame 1Symbol 507 as "Mortar5Boom"
ExportAssets (56)Timeline Frame 1Symbol 509 as "Mortar3Boom"
ExportAssets (56)Timeline Frame 1Symbol 513 as "Mortar2Boom"
ExportAssets (56)Timeline Frame 1Symbol 515 as "Mortar1Boom"
ExportAssets (56)Timeline Frame 1Symbol 518 as "R_FieldGun"
ExportAssets (56)Timeline Frame 1Symbol 519 as "NinPoof"
ExportAssets (56)Timeline Frame 1Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 2Symbol 602 as "Stale Breeze"
ExportAssets (56)Timeline Frame 2Symbol 603 as "Mini March Loop"
ExportAssets (56)Timeline Frame 2Symbol 604 as "01 I_E - AL26 (ID- 52759)"
ExportAssets (56)Timeline Frame 2Symbol 605 as "01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"
ExportAssets (56)Timeline Frame 2Symbol 606 as "*Burnin' Love* -- ZeRo BaSs (ID: 71296)"
ExportAssets (56)Timeline Frame 2Symbol 607 as "01 Eternal Leviathan (ID- 47997)"
ExportAssets (56)Timeline Frame 2Symbol 608 as "01 Nightfall (ID- 2033)"
ExportAssets (56)Timeline Frame 2Symbol 609 as "Rainbow Road-Metal Version (ID: 64622)"
ExportAssets (56)Timeline Frame 2Symbol 610 as "Fuckin' Groove (ID: 79480)"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 522 as "D_SmallExplosion"

Labels

"Set-Up"Frame 603
"Menu"Frame 604
"Game"Frame 605
"Failure"Frame 606
"Victory"Frame 607
"Laser"Symbol 68 MovieClip [LaserShot] Frame 1
"Photon Cannon"Symbol 68 MovieClip [LaserShot] Frame 2
"Gamma Gun"Symbol 68 MovieClip [LaserShot] Frame 3
"Focus Lens"Symbol 68 MovieClip [LaserShot] Frame 4
"Mana Ray"Symbol 68 MovieClip [LaserShot] Frame 5
"Chi Burst"Symbol 68 MovieClip [LaserShot] Frame 6
"Dual Machine Gun"Symbol 144 MovieClip [MachineGunShot] Frame 1
"Bolt Gun"Symbol 144 MovieClip [MachineGunShot] Frame 2
"Chain Gun"Symbol 144 MovieClip [MachineGunShot] Frame 3
"Shard Blaster"Symbol 144 MovieClip [MachineGunShot] Frame 4
"Rail Gun"Symbol 144 MovieClip [MachineGunShot] Frame 5
"Rod Launcher"Symbol 144 MovieClip [MachineGunShot] Frame 6
"Dual Machine Gun"Symbol 703 MovieClip Frame 2
"Bolt Gun"Symbol 703 MovieClip Frame 3
"Chain Gun"Symbol 703 MovieClip Frame 4
"Shard Blaster"Symbol 703 MovieClip Frame 5
"Rail Gun"Symbol 703 MovieClip Frame 6
"Rod Launcher"Symbol 703 MovieClip Frame 7
"Chief"Symbol 849 MovieClip Frame 1
"Main1"Symbol 849 MovieClip Frame 2
"Main2"Symbol 849 MovieClip Frame 3
"Main3"Symbol 849 MovieClip Frame 4
"Main4"Symbol 849 MovieClip Frame 5
"Main5"Symbol 849 MovieClip Frame 6
"Main6"Symbol 849 MovieClip Frame 7
"Main7"Symbol 849 MovieClip Frame 8
"Main8"Symbol 849 MovieClip Frame 9
"Play1"Symbol 849 MovieClip Frame 10
"Play2"Symbol 849 MovieClip Frame 11
"Play3"Symbol 849 MovieClip Frame 12
"Difficulty1"Symbol 849 MovieClip Frame 13
"Difficulty2"Symbol 849 MovieClip Frame 14
"Difficulty3"Symbol 849 MovieClip Frame 15
"Difficulty4"Symbol 849 MovieClip Frame 16
"Options1"Symbol 849 MovieClip Frame 17
"Options2"Symbol 849 MovieClip Frame 18
"Options3"Symbol 849 MovieClip Frame 19
"Options4"Symbol 849 MovieClip Frame 20
"Options5"Symbol 849 MovieClip Frame 21
"Options6"Symbol 849 MovieClip Frame 22
"Options7"Symbol 849 MovieClip Frame 23

Dynamic Text Variables

TrackNameSymbol 986 EditableText"Stale Breeze"
ArtistNameSymbol 987 EditableText"Stale Breeze"
ArmourCostSymbol 1042 EditableText""
WeaponCostSymbol 1050 EditableText""
WeaponCostSymbol 1058 EditableText""
WeaponCostSymbol 1067 EditableText""
WeaponCostSymbol 1076 EditableText""
WeaponCostSymbol 1084 EditableText""
WeaponCostSymbol 1092 EditableText""
WeaponCostSymbol 1101 EditableText""
WeaponCostSymbol 1108 EditableText""
WeaponCostSymbol 1117 EditableText""
WeaponCostSymbol 1125 EditableText""
WeaponCostSymbol 1133 EditableText""
WeaponCostSymbol 1141 EditableText""
WeaponCostSymbol 1150 EditableText""
WeaponCostSymbol 1156 EditableText""
WeaponCostSymbol 1164 EditableText""
WeaponCostSymbol 1172 EditableText""
WeaponCostSymbol 1180 EditableText""
WeaponCostSymbol 1188 EditableText""
WeaponCostSymbol 1198 EditableText""
WeaponCostSymbol 1204 EditableText""
WeaponCostSymbol 1212 EditableText""
WeaponCostSymbol 1219 EditableText""
WeaponCostSymbol 1226 EditableText""
WeaponCostSymbol 1233 EditableText""
WeaponCostSymbol 1242 EditableText""
WeaponCostSymbol 1248 EditableText""
WeaponCostSymbol 1256 EditableText""
WeaponCostSymbol 1263 EditableText""
WeaponCostSymbol 1270 EditableText""
WeaponCostSymbol 1277 EditableText""
WeaponCostSymbol 1286 EditableText""
WeaponCostSymbol 1292 EditableText""
WeaponCostSymbol 1300 EditableText""
WeaponCostSymbol 1307 EditableText""
WeaponCostSymbol 1314 EditableText""
WeaponCostSymbol 1321 EditableText""
GadgetCostSymbol 1336 EditableText""
GadgetCostSymbol 1343 EditableText""
GadgetCostSymbol 1352 EditableText""
GadgetCostSymbol 1361 EditableText""
GadgetCostSymbol 1369 EditableText""
GadgetCostSymbol 1377 EditableText""
GunHealthSymbol 1393 EditableText"Armour"
MoneySymbol 1394 EditableText"Money"
LevelSymbol 1397 EditableText"Armour"
ScoreSymbol 1400 EditableText"Score"
GunHealthSymbol 1402 EditableText"Armour"
MoneySymbol 1403 EditableText"Money"
LevelSymbol 1405 EditableText"Armour"
ScoreSymbol 1408 EditableText"Score"




http://swfchan.com/2/7017/info.shtml
Created: 13/6 -2019 06:43:51 Last modified: 13/6 -2019 06:43:51 Server time: 09/05 -2024 15:24:04