STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228114 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #7017 |
SOUND LOADER Ensures that all sounds load immediately after the preloader. |
When all seems lost |
When all seems lost. |
When all seems lost.. |
When all seems lost... |
Skip |
When the odds are mounting |
When the odds are mounting. |
When the odds are mounting.. |
When the odds are mounting... |
When defeat seems imminent |
When defeat seems imminent. |
When defeat seems imminent.. |
When defeat seems imminent... |
Imminent |
Presents |
In Collaboration with |
II |
Resiliance |
Donate |
Load |
Options |
Story |
QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL |
Instructions |
Play |
DEFEAT MODE |
Endless |
REsist MODE |
80 Levels |
80 |
Victory Mode |
40 Levels |
40 |
Xtreme |
XTreme |
Hard |
Medium |
Easy |
E |
Day/Night |
DustClouds |
Treads |
Ricochet Flash |
Remains |
Glowing |
FLashes |
80 |
40 |
| |
X |
| |
H |
| |
M |
Instructions Move the cursor with the mouse Hold The left mouse button to fire Shots will be fired in the direction of the cursor When you obtain the mortar weapon class, the shot will land where the cursor was upon firing Each level is one day. The passage of time can be monitored at the bottom of the screen Each enemy defeated earns you andstroms, the currency in Imminent II At the end of each day, you can repair, purchase weapons and upgrades, and save your game Graphical effects can be turned off at the main menu to improve performance. Dust clouds are particularly intensive The save function is not a free ride. SHould you die, your saved score data will be erased. Status, including funds, will remain intact. The highest scores can only be obtained without dying. Suspended games can be resumed at the main menu There is an Hidden button over the turret. Click this button to access the in-game pause menu. At the in-game menu, you can resume the game. You can also alter graphical settings here The sound player at the bottom of the screen can be used to change the music Track, Volume, or stop the music playing |
Story ***BEGIN TRANSMISSION 2043.09.14.11.42.34.739*** They are coming. Alexandria Tech. Corp. is making a bid for the largest Transaction in the history of mankind. This is no ordinary business deal. This is a bid to take over the world. Alexandria tech corps., the newly formed military branch of the company, has already begun this "Transaction". It will not be much longer before the deal is sealed. Pharos, a Secret society of freedom fighters and global justice keepers etc. etc. has managed to establish Several outposts around the world. Alexandria will have to eliminate all of these outposts in order to achieve it's target. You are the commanding officer of one of these outposts, the white tower "Resiliance". Under your command, the tower is to hold at bay all alexandria forces, to protect the vital facilities beneath you. Stand fast, COMMANDER ***end transmission 2043.09.14.11.44.02.836*** ***begin transmission 2044.05.23.22.03.59.001*** Heads up, sir. We lost fortitude and stubborn earlier this week. stubborn's fall was particularly... interesting. Several units we haven't seen before. Some are definately robotic, others, I'm not sure. I hope alexandria knows what the- ***Transmission terminated 2044.05.23.22.04.21.376*** |
Stale Breeze |
Stale Breeze |
Pause |
Game |
Next |
Level |
REpair |
Armour |
Upgrade |
& |
DUAL MACHINE GUN |
& |
Bolt Gun |
Chain Gun |
Shard Blaster |
Rail Gun |
Rod Launcher |
Laser |
Photon Cannon |
Gamma Gun |
Focus Lens |
Mana Ray |
Chi Burst |
Cannon |
Grand Cannon |
Particle Cannon |
Nuclear Cannon |
Fusion Cannon |
Warp Cannon |
Flak Cannon |
V-Rang Launcher |
Bat Ballista |
Phoenix Blaster |
Dragon Projector |
Eclipse Cannon |
Mortar |
Grand Mortar |
Sonic Boom |
Stereo Bomb |
Sub Woofer |
Surround Sound Pound |
Static Charge |
Electric Pulse |
Current Ripple |
Lightening Wave |
Thunder Clap |
Electron Tsunami |
Save |
Active Healer |
Active Healer mkII |
Active Healer mkIII |
Active Healer mkIV |
Active Healer mkV |
Active Healer mkVi |
EndGame |
^ ^ |
Armour |
Money |
| |
& |
Armour |
Alexandria corps. swept up all remaining resistance, and secured all the world under the alexandria name. The era that followed was an extremist capitalism. Everyone and everything had it's non-negotiable price, and all was tracked by number, from field to sewer, and from womb to grave. The history of this age was absolute in it's detail, It's first entry, a receipt for the costs of the war, bears it's greatest sum under the odd heading, "Resiliance" |
Score |
& |
Armour |
Money |
| |
Armour |
After Taking devastating losses, alexandria tech. corp dismantled it's military wing and abandoned the world-conquering attempt. The company invested much of it's remaining fortune in commodities, which were hidden away, before it's remaining assets were seized by the governments of the world. The crew and commander of the white tower resiliance were celebrated for their heroic efforts. They did not appear to claim their rewards, instead remaining at their posts, ever watchful, like the rest of their pharos comrades. |
Score |
& |
ActionScript [AS1/AS2]
Frame 1_accProps = new Object(); _accProps.silent = false;Frame 603EasyFunding = 0.5; MediumFunding = 1; HardFunding = 2; XtremeFunding = 4; SpawnDistance = 400; FrameRate = 30; GunHealth = 100; MaxGunHealth = 100; ActiveHealerCost = 10000; MachineGunCost = 6000; CannonCost = 8000; FlakCost = 7000; LaserCost = 10000; MortarCost = 10000; ShockCost = 7000; Selectivity = 0.95; GAMERESET = function () { Ricochet = true; Corpse = true; Flashes = true; Shines = true; Treads = true; Dust = true; DayNight = true; FundsBase = 4; Money = 0; Score = 0; Playing = true; EndGame = false; Millisecs = getTimer(); WorkingFrameRate = 30; GameMode = 0; Level = 1; MachineGunLevel = 0; CannonLevel = 0; LaserLevel = 0; FlakLevel = 0; MortarLevel = 0; ShockLevel = 0; ActiveHealerLevel = 0; WeaponNumber = 1; GadgetNumber = 1; FlakSpread = 10; MachineGunRate = 15; CannonRate = 1; FlakRate = 4; LaserRate = 10; MortarRate = 0.5; ShockRate = 1.5; MachineGunDamage = 1; CannonDamage = 60; FlakDamage = 8; LaserDamage = 4; MortarDamage = 2; ShockDamage = 10; MachineGunSpeed = 14; CannonSpeed = 20; FlakSpeed = 18; LaserSpeed = 26; ShockSpeed = 20; MachineGunLength = 25; CannonLength = 35; FlakLength = 45; LaserLength = 30; MortarLength = 15; ShockLength = 35; }; GAMERESET(); LEVELRESET = function () { notch = 0; while (notch <= UnitNo) { removeMovieClip(A_Enemies[notch]._target); _root.A_Enemies.splice(notch, 1, "Dead"); notch++; } UnitNo = 0; HitNo = 0; DeathNo = 0; RemainsNo = 0; BulletNo = 0; GlowNo = 0; LevelFrameCounter = 0; EnemyFunds = 0; }; LEVELRESET(); REMAINSMENU = new Array("R_Bloodpool", "R_MachineGun", "R_SmallCrater", "R_FieldGun", "R_MedCrater"); DEATHMENU = new Array("D_ManBlood", "D_MachineGunBlood", "D_SmallExplosion", "D_MedExplosion"); HITMENU = new Array("H_Bloodsplat", "H_Ricochet"); TREADMENU = new Array("T_FootPrint", "T_TireTrack"); UNITMENU = new Array("Infantry", "Captain", "Samurai", "MachineGunner", "SuicideDrone", "Sniper", "Bazooka", "Biker", "FieldGun", "SuicideDroid", "Ninja", null); RESETUNITS = function () { InfantryAppear = 1; InfantryLevel = 1; CaptainAppear = 3; CaptainLevel = 1; SamuraiAppear = 4; SamuraiLevel = 1; MachineGunnerAppear = 5; MachineGunnerLevel = 1; SuicideDroneAppear = 6; SuicideDroneLevel = 1; SniperAppear = 7; SniperLevel = 1; BazookaAppear = 8; BazookaLevel = 1; BikerAppear = 9; BikerLevel = 1; FieldGunAppear = 10; FieldGunLevel = 1; SuicideDroidAppear = 11; SuicideDroidLevel = 1; NinjaAppear = 12; NinjaLevel = 1; }; RESETUNITS(); ROTATE_GUN = function () { var xdif = (_xmouse - GUNTURRET._x); var ydif = (GUNTURRET._y - _ymouse); angle = Math.atan2(xdif, ydif); deg = ((angle * 360) / 2) / Math.PI; _root.GUNTURRET._rotation = deg; }; BUY_ENEMY = function (UnitType) { ThisUnit = _root.L_Enemies.attachMovie(UnitType, UnitType + UnitNo, UnitNo); ThisUnit.gotoAndStop(_root[UnitType + "Level"] + Math.floor((Level - _root[UnitType + "Appear"]) / 10)); }; ENEMY_SPEND = function () { if (!EndGame) { EnemyFunds = EnemyFunds + (CurrentFunding * Level); } i = 0; while (i <= ((EnemyFunds / 10) * EndGame)) { if (EnemyFunds > 0) { Selector = 0; while (((Math.random() < Selectivity) && (Selector < UNITMENU.length)) && (Selector < (Level - 1))) { Selector++; } if (Level >= _root[UNITMENU[Selector] + "Appear"]) { BUY_ENEMY(UNITMENU[Selector]); } } i++; } }; SHOOT = function () { if (MouseDown) { if ((LevelFrameCounter % (Framerate / MachineGunRate)) == 0) { FIRE_MACHINE_GUN(); } if (((LevelFrameCounter % (Framerate / MachineGunRate)) == 1) && (MachineGunLevel > 0)) { FIRE_MACHINE_GUN2(); } if (((LevelFrameCounter % (Framerate / CannonRate)) == 0) && (CannonLevel > 0)) { FIRE_CANNON(); } if (((LevelFrameCounter % (Framerate / FlakRate)) == 0) && (FlakLevel > 0)) { FIRE_FLAK_L(); FIRE_FLAK_R(); } if (((LevelFrameCounter % (Framerate / LaserRate)) == 0) && (LaserLevel > 0)) { FIRE_LASER_L(); FIRE_LASER_R(); } if (((LevelFrameCounter % (Framerate / MortarRate)) == 0) && (MortarLevel > 0)) { FIRE_MORTAR(); } if (((LevelFrameCounter % (Framerate / ShockRate)) == 0) && (ShockLevel > 0)) { FIRE_SHOCK(); } } }; FIRE_STANDARD = function (BulletType) { ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; ThisBullet.ArrayNo = BulletNo; BulletNo++; A_Bullets.push(ThisBullet); return(ThisBullet); }; FIRE_MACHINE_GUN = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation + 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation + 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; GUNTURRET.MACHINEGUNBARREL.FIRE.play(); }; FIRE_MACHINE_GUN2 = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation - 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation - 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_CANNON = function () { ThisBullet = FIRE_STANDARD("Cannon"); ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * CannonLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * CannonLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_FLAK_R = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation + (FlakSpread * Firing)) + 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_FLAK_L = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation - (FlakSpread * Firing)) - 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_SHOCK = function () { Firing = 1; NoBullets = Math.pow(2, ShockLevel); Division = 360 / NoBullets; while (Firing <= NoBullets) { ThisBullet = FIRE_STANDARD("Shock"); Direction = GUNTURRET._rotation + (Division * (Firing - 0.5)); ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * ShockLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * ShockLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_LASER_L = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_LASER_R = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_MORTAR = function () { BulletType = "Mortar"; ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; BulletNo++; ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * MortarLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * MortarLength); ThisBullet._xvel = (300 - _root._xmouse) / 30; ThisBullet._yvel = (300 - _root._ymouse) / 30; ThisBullet._rotation = GUNTURRET._rotation; }; CALCULATE_FRAME_RATE = function () { TimeNow = getTimer(); WorkingFrameRate = (16.6666666666667 / (TimeNow - Millisecs)) * 600; Millisecs = TimeNow; }; CALCULATE_DISTANCE = function (Thing) { return(Math.sqrt(Math.pow(Thing._x - GUNTURRET._x, 2) + Math.pow(Thing._y - GUNTURRET._y, 2))); }; MOVE_BULLETS = function () { BulletMoveCount = 0; while (BulletMoveCount <= A_Bullets.length) { Moving = A_Bullets[BulletMoveCount]; if (CALCULATE_DISTANCE(Moving) > (SpawnDistance - 100)) { removeMovieClip(Moving.Splat); removeMovieClip(Moving); A_Bullets.splice(BulletMoveCount, 1); } BulletMoveCount++; } }; ENEMY_FIRE = function (Unit) { if (((LevelFrameCounter - 1) % (30 / Unit.Rate)) == Unit.TimeOfArrival) { Unit.Trigger.play(); } }; MOVE_ENEMY_0 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; MOVE_ENEMY_1 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_2 = function (Unit) { Dist = CALCULATE_DISTANCE(Unit); Direction = Math.atan2(Unit._y - 300, Unit._x - 300); Aim = Direction - Math.asin((Unit.Range - 2) / Dist); Unit._rotation = ((Aim / Math.PI) * 180) - 90; Unit._xvel = (-Math.cos(Aim - 0.05)) * Unit.Speed; Unit._yvel = (-Math.sin(Aim - 0.05)) * Unit.Speed; Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; if (Dist > Unit.Range) { Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_3 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); if ((LevelFrameCounter % 10) == 0) { Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; Dist = CALCULATE_DISTANCE(Unit); RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; Unit._x = _root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.Dist); Unit._y = _root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.Dist); Unit._xvel = (-Unit.Speed) * Math.sin(RandomRadians); Unit._yvel = Unit.Speed * Math.cos(RandomRadians); Unit._rotation = (RandomNumber * 360) - 180; Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; ENEMY_MOVE = function () { EnemyCount = 0; while (EnemyCount < A_Enemies.length) { Moving = A_Enemies[EnemyCount]; switch (Moving.Vulture) { case 0 : MOVE_ENEMY_0(Moving); break; case 1 : MOVE_ENEMY_1(Moving); break; case 2 : MOVE_ENEMY_2(Moving); break; case 3 : MOVE_ENEMY_3(Moving); } EnemyCount++; if (CALCULATE_DISTANCE(Moving) >= SpawnDistance) { Moving.Health = -10; } } }; DAMAGE = function (Unit, Amount) { Unit.Health = Unit.Health - Amount; }; SWITCH_BARRELS = function () { _root.GUNTURRET.MACHINEGUNBARREL.gotoAndStop(MachineGunLevel + 1); _root.GUNTURRET.FLAKBARREL.gotoAndStop(FlakLevel + 1); _root.GUNTURRET.CANNONBARREL.gotoAndStop(CannonLevel + 1); _root.GUNTURRET.LASERBARREL.gotoAndStop(LaserLevel + 1); _root.GUNTURRET.SHOCKBARREL.gotoAndStop(ShockLevel + 1); _root.GUNTURRET.MORTARBARREL.gotoAndStop(MortarLevel + 1); _root.ActiveHealer.gotoAndStop(ActiveHealerLevel + 1); }; CHECK_EMPTY = function () { chek = 0; empty = true; while (chek <= A_Enemies.length) { if ((A_Enemies[chek] != "Dead") && (A_Enemies[chek] != undefined)) { empty = false; } chek++; } return(empty); }; AUTO_CHANGE_QUALITY = function () { if (WorkingFrameRate < (FrameRate * 0.6)) { if (_quality == "MEDIUM") { _quality = "LOW"; } if (_quality == "HIGH") { _quality = "MEDIUM"; } } if (WorkingFrameRate > (FrameRate * 0.75)) { if (_quality == "MEDIUM") { _quality = "HIGH"; } if (_quality == "LOW") { _quality = "MEDIUM"; } } }; SWITCH_GROUND = function () { _root.Ground.gotoAndStop(Level); }; MouseDown = false; AutoFire = false; A_Enemies = new Array(); A_Bullets = new Array(); Click = new Object(); Click.onMouseDown = function () { MouseDown = true; }; Click.onMouseUp = function () { MouseDown = false; }; Mouse.addListener(Click); Keys = new Object(); Keys.onKeyDown = function () { if (Testing) { if (Key.getCode() == 81) { MachineGunLevel++; } if (Key.getCode() == 65) { MachineGunLevel--; } if (Key.getCode() == 87) { CannonLevel++; } if (Key.getCode() == 83) { CannonLevel--; } if (Key.getCode() == 69) { FlakLevel++; } if (Key.getCode() == 68) { FlakLevel--; } if (Key.getCode() == 82) { LaserLevel++; } if (Key.getCode() == 70) { LaserLevel--; } if (Key.getCode() == 84) { ShockLevel++; } if (Key.getCode() == 71) { ShockLevel--; } if (Key.getCode() == 89) { MortarLevel++; } if (Key.getCode() == 72) { MortarLevel--; } if (Key.getCode() == 90) { Ricochet = !Ricochet; } if (Key.getCode() == 88) { Corpse = !Corpse; } if (Key.getCode() == 67) { Flashes = !Flashes; } if (Key.getCode() == 86) { Shines = !Shines; } if (Key.getCode() == 66) { _root.Sky.play(); } if (Key.getCode() == 78) { Treads = !Treads; } if (Key.getCode() == 77) { Dust = !Dust; } if (Key.getCode() == 76) { Level++; LEVELRESET(); } if (Key.getCode() == 75) { Level--; } if (Key.getCode() == 74) { Money = Money + 10000; } } }; Keys.onKeyUp = function () { }; Key.addListener(Keys); RATE_GRAPH = function () { Point = 0; Line = "+"; while (Point < WorkingFrameRate) { Line = Line + "-"; Point = Point + 0.5; } }; TEST_WAVE = function (UnitType, No) { count = 0; while (count < No) { BUY_ENEMY(UnitType); count++; } }; ACTIVE_HEAL = function () { i = 1; while (i <= Math.pow(2, ActiveHealerLevel - 1)) { if ((Money > 0) && (GunHealth <= MaxGunHealth)) { GunHealth++; Money--; } i++; } }; DO_LOW_ACTIONS = function () { SWITCH_BARRELS(); SWITCH_GROUND(); if ((EndGame && (CHECK_EMPTY())) || (LevelFrameCounter > (800 + (10 * Level)))) { LEVELRESET(); Playing = false; InGameMenu._visible = true; } else { InGameMenu._visible = false; } }; DO_VITAL_ACTIONS = function () { ENEMY_SPEND(); ENEMY_MOVE(); ACTIVE_HEAL(); SHOOT(); ROTATE_GUN(); MOVE_BULLETS(); if (LevelFrameCounter > (400 + (10 * Level))) { EndGame = true; } else { EndGame = false; } LevelFrameCounter++; }; Menu2Empty = true; Menu3Empty = true; CurrentMenu2 = 0; CurrentMenu3 = 0; stop();Frame 604DEFINE_TEST_DATA = function () { Testing = true; }; DEFINE_TEST_DATA();Frame 605stop(); _root.onEnterFrame = function () { if (Playing) { DO_VITAL_ACTIONS(); if ((LevelFrameCounter % 10) == 1) { DO_NORMAL_ACTIONS(); } if ((LevelFrameCounter % 30) == 1) { DO_LOW_ACTIONS(); } } };Symbol 7 MovieClip [CannonShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 60;Symbol 7 MovieClip [CannonShot] Frame 2stop(); Damage = 120;Symbol 7 MovieClip [CannonShot] Frame 3stop(); Damage = 240; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 7 MovieClip [CannonShot] Frame 4stop(); Damage = 480; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }Symbol 7 MovieClip [CannonShot] Frame 5stop(); Damage = 960; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }Symbol 7 MovieClip [CannonShot] Frame 6stop(); Damage = 1920; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }Symbol 15 MovieClip [ShockShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 12; if (_root.Flashes) { _root.L_Glow.attachMovie("ShortYellowGlow(Shock)", "ShortYellowGlow(Shock)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["ShortYellowGlow(Shock)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 15 MovieClip [ShockShot] Frame 2stop(); Damage = 12; Splat.gotoAndStop(2);Symbol 15 MovieClip [ShockShot] Frame 3stop(); Damage = 12; Splat.gotoAndStop(3);Symbol 15 MovieClip [ShockShot] Frame 4stop(); Damage = 12; Splat.gotoAndStop(4);Symbol 15 MovieClip [ShockShot] Frame 5stop(); Damage = 12; Splat.gotoAndStop(5);Symbol 15 MovieClip [ShockShot] Frame 6stop(); Damage = 12; Splat.gotoAndStop(6);Symbol 23 MovieClip [FlakShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 4;Symbol 23 MovieClip [FlakShot] Frame 2stop(); Damage = 4; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }Symbol 23 MovieClip [FlakShot] Frame 3stop(); Damage = 5; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }Symbol 23 MovieClip [FlakShot] Frame 4stop(); Damage = 8; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }Symbol 23 MovieClip [FlakShot] Frame 5stop(); Damage = 13; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(5); Splat._x = this._x; Splat._y = this._y; }Symbol 23 MovieClip [FlakShot] Frame 6stop(); Damage = 21; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(6); Splat._x = this._x; Splat._y = this._y; }Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 1stop();Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 2stop();Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 3stop();Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 4stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 1stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 2stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 3stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 4stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 5stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 6stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 1stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 2stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 3stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 4stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 5stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 6stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 1stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 2stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 3stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 4stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 5stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 6stop();Symbol 41 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 41 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar1Boom", "Mortar1Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 45 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 45 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar2Boom", "Mortar2Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 48 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 48 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 49 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 49 MovieClip Frame 30Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 20; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 20; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 60 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 60 MovieClip Frame 30Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 61 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 61 MovieClip Frame 30Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x - 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y + 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y - 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y + 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y - 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x + 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 62 MovieClip [MortarShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } }; stop();Symbol 62 MovieClip [MortarShot] Frame 2stop();Symbol 62 MovieClip [MortarShot] Frame 3stop();Symbol 62 MovieClip [MortarShot] Frame 4stop();Symbol 62 MovieClip [MortarShot] Frame 5stop();Symbol 62 MovieClip [MortarShot] Frame 6stop();Symbol 68 MovieClip [LaserShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 2; if (_root.Flashes) { _root.L_Glow.attachMovie("LongGreenGlow(Laser)", "LongGreenGlow(Laser)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongGreenGlow(Laser)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 68 MovieClip [LaserShot] Frame 2stop(); Damage = 4; Splat.gotoAndStop(2);Symbol 68 MovieClip [LaserShot] Frame 3stop(); Damage = 8; Splat.gotoAndStop(3);Symbol 68 MovieClip [LaserShot] Frame 4stop(); Damage = 16; Splat.gotoAndStop(4);Symbol 68 MovieClip [LaserShot] Frame 5stop(); Damage = 32; Splat.gotoAndStop(5);Symbol 68 MovieClip [LaserShot] Frame 6stop(); Damage = 64; Splat.gotoAndStop(6);Symbol 76 MovieClip [R_MachineGun] Frame 120removeMovieClip(this);Symbol 84 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallRedFlash", "SmallRedFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; } };Symbol 86 MovieClip [R_MedCrater] Frame 120removeMovieClip(this);Symbol 88 MovieClip [R_SmallCrater] Frame 120removeMovieClip(this);Symbol 89 MovieClip [R_Bloodpool] Frame 120removeMovieClip(this);Symbol 96 MovieClip [D_MachineGunBlood] Frame 6_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 106 MovieClip [G_MedExplosion] Frame 10removeMovieClip(this);Symbol 112 MovieClip [G_SmallExplosion] Frame 10removeMovieClip(this);Symbol 120 MovieClip [D_MedExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MedExplosion", "G_MedExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 120 MovieClip [D_MedExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 126 MovieClip [D_Manblood] Frame 6_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 132 MovieClip [H_Ricochet] Frame 1if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 132 MovieClip [H_Ricochet] Frame 5removeMovieClip(this);Symbol 137 MovieClip [H_Bloodsplat] Frame 5removeMovieClip(this);Symbol 144 MovieClip [MachineGunShot] Frame 1stop(); this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } Splat._x = this._x; Splat._y = this._y; }; Damage = 1;Symbol 144 MovieClip [MachineGunShot] Frame 2Damage = 2;Symbol 144 MovieClip [MachineGunShot] Frame 3Damage = 4;Symbol 144 MovieClip [MachineGunShot] Frame 4Damage = 8;Symbol 144 MovieClip [MachineGunShot] Frame 5stop(); Damage = 16; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat._xscale = 50; }Symbol 144 MovieClip [MachineGunShot] Frame 6stop(); Damage = 32; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; }Symbol 163 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 216 MovieClip [FieldGun] Frame 1Speed = 1; Health = 100; Damage = 100; Rate = 0.5; Range = 180; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 216 MovieClip [FieldGun] Frame 2Speed = 1; Health = 200; Damage = 200; Rate = 0.5; Range = 190; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 216 MovieClip [FieldGun] Frame 3Speed = 1; Health = 400; Damage = 400; Rate = 0.5; Range = 200; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 216 MovieClip [FieldGun] Frame 4Speed = 1; Health = 800; Damage = 400; Rate = 1; Range = 210; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 216 MovieClip [FieldGun] Frame 5Speed = 1; Health = 1600; Damage = 800; Rate = 1; Range = 220; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 220 MovieClip Frame 1stop();Symbol 220 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 220 MovieClip Frame 5if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 225 MovieClip [Captain] Frame 1Speed = 1; Health = 4; Damage = 2; Rate = 1; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 225 MovieClip [Captain] Frame 2Speed = 1; Health = 8; Damage = 4; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 225 MovieClip [Captain] Frame 3Speed = 1.5; Health = 16; Damage = 4; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 225 MovieClip [Captain] Frame 4Speed = 2; Health = 32; Damage = 8; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 225 MovieClip [Captain] Frame 5Speed = 2.5; Health = 64; Damage = 16; Rate = 2; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 234 MovieClip Frame 1stop();Symbol 234 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 243 MovieClip Frame 1stop();Symbol 243 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 252 MovieClip Frame 1stop();Symbol 252 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 261 MovieClip Frame 1stop();Symbol 261 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 270 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 272 MovieClip [Ninja] Frame 1Speed = 2.5; Health = 8; Damage = 20; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 272 MovieClip [Ninja] Frame 2Speed = 2.5; Health = 16; Damage = 40; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 272 MovieClip [Ninja] Frame 3Speed = 3; Health = 32; Damage = 80; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 272 MovieClip [Ninja] Frame 4Speed = 3; Health = 64; Damage = 160; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 272 MovieClip [Ninja] Frame 5Speed = 3.5; Health = 128; Damage = 320; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 281 MovieClip Frame 1stop();Symbol 281 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 291 MovieClip Frame 1stop();Symbol 291 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 301 MovieClip Frame 1stop();Symbol 301 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 311 MovieClip Frame 1stop();Symbol 311 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 321 MovieClip Frame 1stop();Symbol 321 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 323 MovieClip [Samurai] Frame 1Speed = 2.5; Health = 3; Damage = 2; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 323 MovieClip [Samurai] Frame 2Speed = 2.5; Health = 6; Damage = 4; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 323 MovieClip [Samurai] Frame 3Speed = 3; Health = 12; Damage = 8; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 323 MovieClip [Samurai] Frame 4Speed = 3; Health = 24; Damage = 16; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 323 MovieClip [Samurai] Frame 5Speed = 3; Health = 48; Damage = 32; Rate = 3; Range = 42; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 326 MovieClip Frame 1stop();Symbol 326 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 331 MovieClip [MachineGunner] Frame 1Speed = 1.5; Health = 8; Damage = 1; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; stop(); this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 331 MovieClip [MachineGunner] Frame 2Speed = 1.5; Health = 16; Damage = 2; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 331 MovieClip [MachineGunner] Frame 3Speed = 2; Health = 32; Damage = 4; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 331 MovieClip [MachineGunner] Frame 4Speed = 2; Health = 64; Damage = 8; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 331 MovieClip [MachineGunner] Frame 5Speed = 2.5; Health = 128; Damage = 16; Rate = 15; Range = 140; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 333 MovieClip Frame 1stop();Symbol 333 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; _root.DAMAGE(_parent, 5000);Symbol 342 MovieClip [SuicideDroid] Frame 1Speed = 4.5; Health = 20; Damage = 200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splatn._x = point.x; Splatn._y = point.y; Splatn.counter = 10; point2 = new Object(); point2.x = Marker2._x; point2.y = Marker2._y; localToGlobal(point2); Splatn2._x = point2.x; Splatn2._y = point2.y; Splatn2.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 342 MovieClip [SuicideDroid] Frame 2Speed = 4.5; Health = 40; Damage = 400; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 342 MovieClip [SuicideDroid] Frame 3Speed = 5; Health = 80; Damage = 800; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 342 MovieClip [SuicideDroid] Frame 4Speed = 5; Health = 160; Damage = 1600; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 342 MovieClip [SuicideDroid] Frame 5Speed = 5.5; Health = 320; Damage = 3200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 348 MovieClip [SuicideDrone] Frame 1Speed = 3.5; Health = 8; Damage = 60; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 348 MovieClip [SuicideDrone] Frame 2Speed = 3.5; Health = 16; Damage = 120; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 348 MovieClip [SuicideDrone] Frame 3Speed = 4; Health = 32; Damage = 240; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 348 MovieClip [SuicideDrone] Frame 4Speed = 4; Health = 64; Damage = 480; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 348 MovieClip [SuicideDrone] Frame 5Speed = 4.5; Health = 128; Damage = 960; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 356 MovieClip Frame 1stop();Symbol 356 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 366 MovieClip Frame 1stop();Symbol 366 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 374 MovieClip Frame 1stop();Symbol 374 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 382 MovieClip Frame 1stop();Symbol 382 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 390 MovieClip Frame 1stop();Symbol 390 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 391 MovieClip [Biker] Frame 1Speed = 5; Health = 20; Damage = 4; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 391 MovieClip [Biker] Frame 2Speed = 5; Health = 40; Damage = 8; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 391 MovieClip [Biker] Frame 3Speed = 5.5; Health = 80; Damage = 16; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 391 MovieClip [Biker] Frame 4Speed = 5.5; Health = 160; Damage = 32; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 391 MovieClip [Biker] Frame 5Speed = 6; Health = 320; Damage = 64; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 393 MovieClip Frame 1stop();Symbol 393 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 398 MovieClip [Sniper] Frame 1Speed = 2; Health = 8; Damage = 30; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 398 MovieClip [Sniper] Frame 2Speed = 2; Health = 12; Damage = 60; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 398 MovieClip [Sniper] Frame 3Speed = 2.5; Health = 24; Damage = 60; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 398 MovieClip [Sniper] Frame 4Speed = 2.5; Health = 48; Damage = 120; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 398 MovieClip [Sniper] Frame 5Speed = 3; Health = 96; Damage = 240; Rate = 1; Range = 240; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 408 MovieClip Frame 1stop();Symbol 408 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 418 MovieClip Frame 1stop();Symbol 418 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 428 MovieClip Frame 1stop();Symbol 428 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 438 MovieClip Frame 1stop();Symbol 438 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 448 MovieClip Frame 1stop();Symbol 448 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 449 MovieClip [Bazooka] Frame 1Speed = 1; Health = 20; Damage = 50; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } };Symbol 449 MovieClip [Bazooka] Frame 2Speed = 1; Health = 40; Damage = 100; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 449 MovieClip [Bazooka] Frame 3Speed = 1.5; Health = 80; Damage = 200; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 449 MovieClip [Bazooka] Frame 4Speed = 1.5; Health = 160; Damage = 400; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 449 MovieClip [Bazooka] Frame 5Speed = 2; Health = 320; Damage = 800; Rate = 0.5; Range = 120; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 455 MovieClip [Infantry] Frame 1Speed = 1.5; Health = 2; Damage = 1; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 455 MovieClip [Infantry] Frame 2Speed = 2; Health = 4; Damage = 2; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 455 MovieClip [Infantry] Frame 3Speed = 2; Health = 8; Damage = 4; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 455 MovieClip [Infantry] Frame 4Speed = 2.5; Health = 16; Damage = 8; Rate = 1; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 455 MovieClip [Infantry] Frame 5Speed = 2.5; Health = 32; Damage = 16; Rate = 1; Range = 110; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 457 MovieClip [SmallYellowGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 459 MovieClip [SmallGreenGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 461 MovieClip [SmallBlueGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 463 MovieClip [SmallRedGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 465 MovieClip [SmallPinkGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 466 MovieClip [SmallPinkFlash] Frame 5this.removeMovieClip();Symbol 467 MovieClip [SmallRedFlash] Frame 5this.removeMovieClip();Symbol 468 MovieClip [SmallYellowFlash] Frame 5this.removeMovieClip();Symbol 470 MovieClip [SmallWhiteFlash] Frame 5this.removeMovieClip();Symbol 481 MovieClip [T_TireTrack] Frame 51this.removeMovieClip();Symbol 492 MovieClip [T_FootPrint] Frame 51this.removeMovieClip();Symbol 502 MovieClip Frame 24removeMovieClip(_parent);Symbol 507 MovieClip [Mortar5Boom] Frame 1Damage = 4; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 507 MovieClip [Mortar5Boom] Frame 20removeMovieClip(this);Symbol 509 MovieClip [Mortar3Boom] Frame 1Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 509 MovieClip [Mortar3Boom] Frame 20removeMovieClip(this);Symbol 513 MovieClip [Mortar2Boom] Frame 1Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 513 MovieClip [Mortar2Boom] Frame 20removeMovieClip(this);Symbol 515 MovieClip [Mortar1Boom] Frame 1Damage = 1; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 515 MovieClip [Mortar1Boom] Frame 20removeMovieClip(this);Symbol 518 MovieClip [R_FieldGun] Frame 121removeMovieClip(this);Symbol 519 MovieClip [NinPoof] Frame 1i = 0; while (i <= 5) { Splat = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = (this._x - 5) + (Math.random() * 10); Splat._y = (this._y - 5) + (Math.random() * 10); Splat._rotation = this._rotation; i++; } removeMovieClip(this);Symbol 522 MovieClip [D_SmallExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_SmallExplosion", "G_SmallExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 522 MovieClip [D_SmallExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 527 MovieClip Frame 1this._rotation = -_parent._parent._rotation;Symbol 530 MovieClip Frame 1stop();Symbol 594 MovieClip Frame 1stop();Symbol 596 MovieClip Frame 90_root.play();Symbol 597 MovieClip Frame 1stop(); this.onEnterFrame = function () { ld = Math.round(_root.getBytesLoaded()); all = Math.round(_root.getBytesTotal()); pcld = (ld / all) * 100; i = 0; while (i < pcld) { LoadingBar["p" + i].gotoAndStop(2); i++; } if (pcld == 100) { gotoAndStop (2); } }; _root.stop(); MyLogoAnim.stop();Symbol 597 MovieClip Frame 2stop();Symbol 599 MovieClip Frame 1Mouse.hide(); this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; };Symbol 622 Buttonon (press) { gotoAndStop (603); }Symbol 664 MovieClip Frame 1stop();Symbol 671 MovieClip Frame 1stop(); this.onEnterFrame = function () { chek = 7 - Math.ceil((_root.GunHealth / _root.MaxGunHealth) * 6); if (chek <= 7) { gotoAndStop(chek); } else { gotoAndStop (7); } };Symbol 671 MovieClip Frame 7play(); this.onEnterFrame = function () { }; _root.FadeOut.play();Symbol 671 MovieClip Frame 40_root.gotoAndStop("Failure"); stop();Symbol 676 MovieClip Frame 1stop();Symbol 676 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 679 MovieClip Frame 1stop();Symbol 679 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 679 MovieClip Frame 4if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 683 MovieClip Frame 1if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 685 MovieClip Frame 1stop();Symbol 685 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }Symbol 685 MovieClip Frame 4if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }Symbol 688 MovieClip Frame 1if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallPinkFlash", "SmallPinkFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallPinkFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 690 MovieClip Frame 1if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallPinkGlow", "SmallPinkGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.counter = 10; }; }Symbol 707 MovieClip Frame 1stop();Symbol 710 MovieClip Frame 1this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };Symbol 716 MovieClip Frame 10stop();Symbol 717 MovieClip Frame 10stop();Symbol 720 MovieClip Frame 10stop();Symbol 724 MovieClip Frame 10stop();Symbol 725 MovieClip Frame 10stop();Symbol 729 MovieClip Frame 10stop();Symbol 730 MovieClip Frame 10stop();Symbol 734 MovieClip Frame 10stop();Symbol 735 MovieClip Frame 10stop();Symbol 739 MovieClip Frame 10stop();Symbol 740 MovieClip Frame 10stop();Symbol 744 MovieClip Frame 10stop();Symbol 745 MovieClip Frame 10stop();Symbol 749 MovieClip Frame 10stop();Symbol 750 MovieClip Frame 10stop();Symbol 754 MovieClip Frame 10stop();Symbol 755 MovieClip Frame 10stop();Symbol 757 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=leonardodafinchy%40hotmail%2eco%2euk&no_shipping=0&no_note=1¤cy_code=USD&bn=PP%2dBuyNowBF&charset=UTF%2d8", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 758 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.newgrounds.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 759 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.armorgames.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 760 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; var loadfile = SharedObject.getLocal("ImminentIIResiliance"); if (loadfile.data.isThere) { _root.Level = loadfile.data.Level; _root.CurrentFunding = loadfile.data.CurrentFunding; _root.MachineGunLevel = loadfile.data.MachineGunLevel; _root.CannonLevel = loadfile.data.CannonLevel; _root.LaserLevel = loadfile.data.LaserLevel; _root.FlakLevel = loadfile.data.FlakLevel; _root.MortarLevel = loadfile.data.MortarLevel; _root.ShockLevel = loadfile.data.ShockLevel; _root.GunHealth = loadfile.data.GunHealth; _root.MaxGunHealth = loadfile.data.MaxGunHealth; _root.Money = loadfile.data.Money; _root.Score = loadfile.data.Score; _root.GameMode = loadfile.data.GameMode; _root.WeaponNumber = loadfile.data.WeaponNumber; _root.gotoAndStop("Game"); } } on (rollOver) { _root.Chief.gotoAndStop("Main4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 761 Buttonon (release) { _root.CurrentMenu2 = _root.OptionsMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 762 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(3); } on (rollOver) { _root.Chief.gotoAndStop("Main6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 763 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(2); } on (rollOver) { _root.Chief.gotoAndStop("Main7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 764 Buttonon (release) { _root.CurrentMenu2 = _root.PlayMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main8"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 765 MovieClip Frame 134stop();Symbol 765 MovieClip Frame 252stop();Symbol 775 MovieClip Frame 10stop();Symbol 777 MovieClip Frame 10stop();Symbol 778 MovieClip Frame 10stop();Symbol 781 MovieClip Frame 10stop();Symbol 784 MovieClip Frame 10stop();Symbol 789 MovieClip Frame 10stop();Symbol 792 MovieClip Frame 10stop();Symbol 795 MovieClip Frame 10stop();Symbol 799 MovieClip Frame 10stop();Symbol 804 MovieClip Frame 10stop();Symbol 809 MovieClip Frame 10stop();Symbol 813 MovieClip Frame 10stop();Symbol 816 MovieClip Frame 10stop();Symbol 819 MovieClip Frame 10stop();Symbol 823 MovieClip Frame 10stop();Symbol 828 MovieClip Frame 1this.onEnterFrame = function () { if (_parent.trufalse == true) { gotoAndStop (2); } if (_parent.trufalse == false) { gotoAndStop (3); } };Symbol 830 MovieClip Frame 1trufalse = _root.DayNight;Symbol 830 MovieClip Frame 10stop();Symbol 833 MovieClip Frame 1trufalse = _root.Dust;Symbol 833 MovieClip Frame 10stop();Symbol 836 MovieClip Frame 1trufalse = _root.Treads;Symbol 836 MovieClip Frame 10stop();Symbol 839 MovieClip Frame 1trufalse = _root.Ricochet;Symbol 839 MovieClip Frame 10stop();Symbol 842 MovieClip Frame 1trufalse = _root.Corpse;Symbol 842 MovieClip Frame 10stop();Symbol 845 MovieClip Frame 1trufalse = _root.Shines;Symbol 845 MovieClip Frame 10stop();Symbol 848 MovieClip Frame 1trufalse = _root.Flashes;Symbol 848 MovieClip Frame 10stop();Symbol 849 MovieClip Frame 1stop();Symbol 849 MovieClip Frame 2stop();Symbol 849 MovieClip Frame 3stop();Symbol 849 MovieClip Frame 4stop();Symbol 849 MovieClip Frame 5stop();Symbol 849 MovieClip Frame 6stop();Symbol 849 MovieClip Frame 7stop();Symbol 849 MovieClip Frame 8stop();Symbol 849 MovieClip Frame 9stop();Symbol 849 MovieClip Frame 10stop();Symbol 849 MovieClip Frame 11stop();Symbol 849 MovieClip Frame 12stop();Symbol 849 MovieClip Frame 13stop();Symbol 849 MovieClip Frame 14stop();Symbol 849 MovieClip Frame 15stop();Symbol 849 MovieClip Frame 16stop();Symbol 849 MovieClip Frame 17stop();Symbol 849 MovieClip Frame 18stop();Symbol 849 MovieClip Frame 19stop();Symbol 849 MovieClip Frame 20stop();Symbol 849 MovieClip Frame 21stop();Symbol 849 MovieClip Frame 22stop();Symbol 849 MovieClip Frame 23stop();Symbol 854 MovieClip Frame 1trufalse = _root.DayNight;Symbol 855 MovieClip Frame 10stop();Symbol 856 MovieClip Frame 10stop();Symbol 859 MovieClip Frame 1trufalse = _root.Dust;Symbol 860 MovieClip Frame 10stop();Symbol 861 MovieClip Frame 10stop();Symbol 863 Buttonon (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; } on (rollOver) { _root.Chief.gotoAndStop("Options1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 865 MovieClip Frame 1trufalse = _root.Treads;Symbol 867 MovieClip Frame 10stop();Symbol 868 MovieClip Frame 10stop();Symbol 870 Buttonon (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; } on (rollOver) { _root.Chief.gotoAndStop("Options2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 872 MovieClip Frame 1trufalse = _root.Ricochet;Symbol 873 MovieClip Frame 10stop();Symbol 874 MovieClip Frame 10stop();Symbol 876 Buttonon (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 878 MovieClip Frame 1trufalse = _root.Corpse;Symbol 879 MovieClip Frame 10stop();Symbol 880 MovieClip Frame 10stop();Symbol 882 Buttonon (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; } on (rollOver) { _root.Chief.gotoAndStop("Options4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 884 MovieClip Frame 1trufalse = _root.Shines;Symbol 885 MovieClip Frame 10stop();Symbol 886 MovieClip Frame 10stop();Symbol 888 Buttonon (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 890 MovieClip Frame 1trufalse = _root.Flashes;Symbol 891 MovieClip Frame 10stop();Symbol 892 MovieClip Frame 10stop();Symbol 894 Buttonon (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; } on (rollOver) { _root.Chief.gotoAndStop("Options6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 895 Buttonon (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; } on (rollOver) { _root.Chief.gotoAndStop("Options7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 896 Buttonon (release) { _root.CurrentMenu3 = null; _root.Remains = !_root.Remains; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 897 Buttonon (release) { _root.CurrentMenu3 = null; _root.Tracks = !_root.Tracks; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 898 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };Symbol 898 MovieClip Frame 2_root.Menu2Empty = false;Symbol 898 MovieClip Frame 115stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };Symbol 898 MovieClip Frame 221_root.Menu2Empty = true;Symbol 901 MovieClip Frame 10stop();Symbol 902 MovieClip Frame 10stop();Symbol 907 MovieClip Frame 10stop();Symbol 908 MovieClip Frame 10stop();Symbol 910 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 2; } on (rollOver) { _root.Chief.gotoAndStop("Play1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 914 MovieClip Frame 10stop();Symbol 915 MovieClip Frame 10stop();Symbol 917 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 1; } on (rollOver) { _root.Chief.gotoAndStop("Play2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 918 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 0; } on (rollOver) { _root.Chief.gotoAndStop("Play3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 919 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };Symbol 919 MovieClip Frame 2_root.Menu2Empty = false;Symbol 919 MovieClip Frame 60stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };Symbol 919 MovieClip Frame 106_root.Menu2Empty = true;Symbol 923 MovieClip Frame 10stop();Symbol 924 MovieClip Frame 10stop();Symbol 930 MovieClip Frame 10stop();Symbol 931 MovieClip Frame 10stop();Symbol 933 Buttonon (release) { _root.CurrentFunding = _root.XtremeFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 938 MovieClip Frame 10stop();Symbol 939 MovieClip Frame 10stop();Symbol 941 Buttonon (release) { _root.CurrentFunding = _root.HardFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 943 MovieClip Frame 10stop();Symbol 944 MovieClip Frame 10stop();Symbol 946 Buttonon (release) { _root.CurrentFunding = _root.MediumFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 947 Buttonon (release) { _root.CurrentFunding = _root.EasyFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 948 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu3 == this) && (_root.Menu3Empty == true)) { play(); } };Symbol 948 MovieClip Frame 2_root.Menu3Empty = false;Symbol 948 MovieClip Frame 75stop(); this.onEnterFrame = function () { if (_root.CurrentMenu3 != this) { play(); } };Symbol 948 MovieClip Frame 137_root.Menu3Empty = true;Symbol 959 Buttonon (press) { play(); }Symbol 962 MovieClip Frame 45stop();Symbol 962 MovieClip Frame 90_parent.gotoAndStop(1);Symbol 967 MovieClip Frame 45stop();Symbol 967 MovieClip Frame 90_parent.gotoAndStop(1);Symbol 968 MovieClip Frame 1stop();Symbol 968 MovieClip Frame 2stop();Symbol 968 MovieClip Frame 3stop();Symbol 972 Buttonon (press) { TrackName = "Stale Breeze"; PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; choon.stop(); choon.attachSound("Stale Breeze"); choon.start(); } on (rollOver) { TrackName = "Stale Breeze"; ArtistName = "Leonardo-Da-Finchy"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 973 Buttonon (press) { TrackName = "I_E - AL26"; PlayingName = "I_E - AL26"; PlayerName = "Ivan-Ether"; ArtistName = "Ivan-Ether"; choon.stop(); choon.attachSound("01 I_E - AL26 (ID- 52759)"); choon.start(); } on (rollOver) { TrackName = "I_E - AL26"; ArtistName = "Ivan-Ether"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 974 Buttonon (press) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayingName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayerName = "ParagonX9"; ArtistName = "ParagonX9"; choon.stop(); choon.attachSound("01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"); choon.start(); } on (rollOver) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; ArtistName = "ParagonX9"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 975 Buttonon (press) { TrackName = "Eternal Leviathan"; PlayingName = "Eternal Leviathan"; PlayerName = "WinterWind"; ArtistName = "WinterWind"; choon.stop(); choon.attachSound("01 Eternal Leviathan (ID- 47997)"); choon.start(); } on (rollOver) { TrackName = "Eternal Leviathan"; ArtistName = "WinterWind"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 976 Buttonon (press) { TrackName = "Nightfall"; PlayingName = "Nightfall"; PlayerName = "RageIV"; ArtistName = "RageIV"; choon.stop(); choon.attachSound("01 Nightfall (ID- 2033)"); choon.start(); } on (rollOver) { TrackName = "Nightfall"; ArtistName = "RageIV"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 977 Buttonon (press) { TrackName = "Rainbow Road-Metal Version"; PlayingName = "Rainbow Road-Metal Version"; PlayerName = "Metaljonus"; ArtistName = "Metaljonus"; choon.stop(); choon.attachSound("Rainbow Road-Metal Version (ID: 64622)"); choon.start(); } on (rollOver) { TrackName = "Rainbow Road-Metal Version"; ArtistName = "Metaljonus"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 978 Buttonon (press) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; PlayingName = "*Burnin' Love* -- ZeRo BaSs"; PlayerName = "ZeRo-BaSs"; ArtistName = "ZeRo-BaSs"; choon.stop(); choon.attachSound("*Burnin' Love* -- ZeRo BaSs (ID: 71296)"); choon.start(); } on (rollOver) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; ArtistName = "ZeRo-BaSs"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 979 Buttonon (press) { TrackName = "Fuckin' Groove"; PlayingName = "Fuckin' Groove"; PlayerName = "Xenogenocide"; ArtistName = "Xenogenocide"; choon.stop(); choon.attachSound("Fuckin' Groove (ID: 79480)"); choon.start(); } on (rollOver) { TrackName = "Fuckin' Groove"; ArtistName = "Xenogenocide"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 984 Buttonon (press) { TrackName = "Stopped"; PlayingName = "Stopped"; PlayerName = ""; ArtistName = ""; choon.stop(); } on (rollOver) { TrackName = "Stop"; ArtistName = ""; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 989 MovieClip Frame 1choon = new Sound(); choon.attachSound("Stale Breeze"); PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; TrackName = "Stale Breeze"; choon.start(); choon.onSoundComplete = function () { choon.start(); }; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < 20) { _alpha = 20; } } };Instance of Symbol 971 MovieClip "A" in Symbol 989 MovieClip Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((Math.abs(_parent._ymouse) < 15) && (switchin)) { _y = _parent._ymouse; _parent.choon.setVolume((((-_y) + 15) / 3) * 10); } }; } on (press) { switchin = true; } on (release) { switchin = false; } on (dragOut) { switchin = false; }Symbol 998 MovieClip Frame 1stop();Symbol 998 MovieClip Frame 2stop();Symbol 998 MovieClip Frame 3stop();Symbol 998 MovieClip Frame 4stop();Symbol 998 MovieClip Frame 5stop();Symbol 998 MovieClip Frame 6stop();Symbol 998 MovieClip Frame 7stop();Symbol 1004 MovieClip Frame 1stop();Symbol 1004 MovieClip Frame 40stop();Symbol 1006 Buttonon (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; }Symbol 1007 Buttonon (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; }Symbol 1008 Buttonon (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; }Symbol 1009 Buttonon (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; }Symbol 1010 Buttonon (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; }Symbol 1011 Buttonon (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; }Symbol 1012 Buttonon (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; }Symbol 1017 MovieClip Frame 10stop();Symbol 1018 MovieClip Frame 10stop();Symbol 1020 MovieClip Frame 10stop();Symbol 1021 Buttonon (press) { _root.Playing = !_root.Playing; play(); }Symbol 1023 Buttonon (press) { _root.Playing = !_root.Playing; gotoAndStop (1); }Symbol 1024 MovieClip Frame 1this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < -20) { _alpha = -20; } } }; stop();Symbol 1024 MovieClip Frame 20this.onEnterFrame = function () { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } }; stop();Symbol 1029 MovieClip Frame 10stop();Symbol 1030 MovieClip Frame 10stop();Symbol 1031 Buttonon (release) { if ((_root.GameMode == 0) && (_root.Level >= 40)) { _root.gotoAndStop("Victory"); } if ((_root.GameMode == 1) && (_root.Level >= 80)) { _root.gotoAndStop("Victory"); } _root.Level++; _root.Playing = true; _root.Endgame = false; }Symbol 1036 MovieClip Frame 10stop();Symbol 1037 MovieClip Frame 10stop();Symbol 1038 Buttonon (press) { this.onEnterFrame = function () { i = 0; while (i < (_root.MaxGunHealth / 100)) { if ((_root.GunHealth < _root.MaxGunHealth) && (_root.Money >= 1)) { _root.GunHealth++; _root.Money--; } i++; } }; } on (release) { this.onEnterFrame = function () { }; } on (dragOut) { this.onEnterFrame = function () { }; }Symbol 1044 MovieClip Frame 1ArmourCost = _root.MaxGunHealth / 2;Symbol 1045 MovieClip Frame 10stop();Symbol 1046 MovieClip Frame 10stop();Symbol 1047 Buttonon (press) { if (_root.Money >= (_root.MaxGunHealth / 2)) { _root.Money = _root.Money - (_root.MaxGunHealth / 2); _root.MaxGunHealth = _root.MaxGunHealth + 100; } }Symbol 1052 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1053 MovieClip Frame 10stop();Symbol 1054 MovieClip Frame 10stop();Symbol 1055 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1059 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1060 MovieClip Frame 10stop();Symbol 1061 MovieClip Frame 10stop();Symbol 1062 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1064 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1068 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1069 MovieClip Frame 10stop();Symbol 1070 MovieClip Frame 10stop();Symbol 1073 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1077 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1078 MovieClip Frame 10stop();Symbol 1079 MovieClip Frame 10stop();Symbol 1081 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1085 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1086 MovieClip Frame 10stop();Symbol 1087 MovieClip Frame 10stop();Symbol 1089 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1093 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1094 MovieClip Frame 10stop();Symbol 1095 MovieClip Frame 10stop();Symbol 1097 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 5)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1098 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 1) { play(); } };Symbol 1098 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1098 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 2) { play(); } };Symbol 1098 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1098 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 3) { play(); } };Symbol 1098 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1098 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 4) { play(); } };Symbol 1098 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1098 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 5) { play(); } };Symbol 1098 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1098 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 6) { play(); } };Symbol 1098 MovieClip Frame 109stop();Symbol 1102 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1103 MovieClip Frame 10stop();Symbol 1104 MovieClip Frame 10stop();Symbol 1105 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 0)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1109 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1110 MovieClip Frame 10stop();Symbol 1111 MovieClip Frame 10stop();Symbol 1114 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 1)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1118 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1119 MovieClip Frame 10stop();Symbol 1120 MovieClip Frame 10stop();Symbol 1122 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 2)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1126 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1127 MovieClip Frame 10stop();Symbol 1128 MovieClip Frame 10stop();Symbol 1130 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 3)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1134 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1135 MovieClip Frame 10stop();Symbol 1136 MovieClip Frame 10stop();Symbol 1138 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 4)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1142 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1143 MovieClip Frame 10stop();Symbol 1144 MovieClip Frame 10stop();Symbol 1146 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 5)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1147 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 1) { play(); } };Symbol 1147 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1147 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 2) { play(); } };Symbol 1147 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1147 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 3) { play(); } };Symbol 1147 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1147 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 4) { play(); } };Symbol 1147 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1147 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 5) { play(); } };Symbol 1147 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1147 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 6) { play(); } };Symbol 1147 MovieClip Frame 109stop();Symbol 1151 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1152 MovieClip Frame 10stop();Symbol 1153 MovieClip Frame 10stop();Symbol 1154 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 0)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1157 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1158 MovieClip Frame 10stop();Symbol 1159 MovieClip Frame 10stop();Symbol 1161 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1162 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 1)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1165 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1166 MovieClip Frame 10stop();Symbol 1167 MovieClip Frame 10stop();Symbol 1169 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1170 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 2)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1173 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1174 MovieClip Frame 10stop();Symbol 1175 MovieClip Frame 10stop();Symbol 1177 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1178 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 3)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1181 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1182 MovieClip Frame 10stop();Symbol 1183 MovieClip Frame 10stop();Symbol 1185 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1186 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 4)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1189 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1190 MovieClip Frame 10stop();Symbol 1191 MovieClip Frame 10stop();Symbol 1193 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1194 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 5)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1195 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 1) { play(); } };Symbol 1195 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1195 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 2) { play(); } };Symbol 1195 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1195 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 3) { play(); } };Symbol 1195 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1195 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 4) { play(); } };Symbol 1195 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1195 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 5) { play(); } };Symbol 1195 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1195 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 6) { play(); } };Symbol 1195 MovieClip Frame 109stop();Symbol 1199 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1200 MovieClip Frame 10stop();Symbol 1201 MovieClip Frame 10stop();Symbol 1202 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 0)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1205 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1206 MovieClip Frame 10stop();Symbol 1207 MovieClip Frame 10stop();Symbol 1210 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 1)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1213 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1214 MovieClip Frame 10stop();Symbol 1215 MovieClip Frame 10stop();Symbol 1217 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 2)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1220 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1221 MovieClip Frame 10stop();Symbol 1222 MovieClip Frame 10stop();Symbol 1224 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 3)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1227 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1228 MovieClip Frame 10stop();Symbol 1229 MovieClip Frame 10stop();Symbol 1231 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 4)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1234 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1235 MovieClip Frame 10stop();Symbol 1236 MovieClip Frame 10stop();Symbol 1238 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 5)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1239 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 1) { play(); } };Symbol 1239 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1239 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 2) { play(); } };Symbol 1239 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1239 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 3) { play(); } };Symbol 1239 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1239 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 4) { play(); } };Symbol 1239 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1239 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 5) { play(); } };Symbol 1239 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1239 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 6) { play(); } };Symbol 1239 MovieClip Frame 109stop();Symbol 1243 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1244 MovieClip Frame 10stop();Symbol 1245 MovieClip Frame 10stop();Symbol 1246 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 0)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1249 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1250 MovieClip Frame 10stop();Symbol 1251 MovieClip Frame 10stop();Symbol 1254 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 1)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1257 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1258 MovieClip Frame 10stop();Symbol 1259 MovieClip Frame 10stop();Symbol 1261 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 2)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1264 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1265 MovieClip Frame 10stop();Symbol 1266 MovieClip Frame 10stop();Symbol 1268 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 3)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1271 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1272 MovieClip Frame 10stop();Symbol 1273 MovieClip Frame 10stop();Symbol 1275 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 4)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1278 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1279 MovieClip Frame 10stop();Symbol 1280 MovieClip Frame 10stop();Symbol 1282 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 5)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1283 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 1) { play(); } };Symbol 1283 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1283 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 2) { play(); } };Symbol 1283 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1283 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 3) { play(); } };Symbol 1283 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1283 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 4) { play(); } };Symbol 1283 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1283 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 5) { play(); } };Symbol 1283 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1283 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 6) { play(); } };Symbol 1283 MovieClip Frame 109stop();Symbol 1287 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1288 MovieClip Frame 10stop();Symbol 1289 MovieClip Frame 10stop();Symbol 1290 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 0)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1293 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1294 MovieClip Frame 10stop();Symbol 1295 MovieClip Frame 10stop();Symbol 1298 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 1)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1301 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1302 MovieClip Frame 10stop();Symbol 1303 MovieClip Frame 10stop();Symbol 1305 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 2)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1308 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1309 MovieClip Frame 10stop();Symbol 1310 MovieClip Frame 10stop();Symbol 1312 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 3)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1315 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1316 MovieClip Frame 10stop();Symbol 1317 MovieClip Frame 10stop();Symbol 1319 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 4)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1322 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1323 MovieClip Frame 10stop();Symbol 1324 MovieClip Frame 10stop();Symbol 1326 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 5)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1327 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 1) { play(); } };Symbol 1327 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1327 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 2) { play(); } };Symbol 1327 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1327 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 3) { play(); } };Symbol 1327 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1327 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 4) { play(); } };Symbol 1327 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1327 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 5) { play(); } };Symbol 1327 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1327 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 6) { play(); } };Symbol 1327 MovieClip Frame 109stop();Symbol 1331 MovieClip Frame 10stop();Symbol 1332 MovieClip Frame 10stop();Symbol 1333 Buttonon (release) { savefile = SharedObject.getLocal("ImminentIIResiliance"); savefile.data.isThere = true; savefile.data.Level = _root.Level + 1; savefile.data.CurrentFunding = _root.CurrentFunding; savefile.data.MachineGunLevel = _root.MachineGunLevel; savefile.data.CannonLevel = _root.CannonLevel; savefile.data.LaserLevel = _root.LaserLevel; savefile.data.FlakLevel = _root.FlakLevel; savefile.data.MortarLevel = _root.MortarLevel; savefile.data.ShockLevel = _root.ShockLevel; savefile.data.GunHealth = _root.GunHealth; savefile.data.MaxGunHealth = _root.GunHealth; savefile.data.Money = _root.Money; savefile.data.Score = _root.Score; savefile.data.GameMode = _root.GameMode; savefile.data.WeaponNumber = _root.WeaponNumber; }Symbol 1337 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1338 MovieClip Frame 10stop();Symbol 1339 MovieClip Frame 10stop();Symbol 1340 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 0)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1344 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1345 MovieClip Frame 10stop();Symbol 1346 MovieClip Frame 10stop();Symbol 1347 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1349 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 1)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1353 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1354 MovieClip Frame 10stop();Symbol 1355 MovieClip Frame 10stop();Symbol 1358 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 2)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1362 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1363 MovieClip Frame 10stop();Symbol 1364 MovieClip Frame 10stop();Symbol 1366 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 3)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1370 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1371 MovieClip Frame 10stop();Symbol 1372 MovieClip Frame 10stop();Symbol 1374 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 4)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1378 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1379 MovieClip Frame 10stop();Symbol 1380 MovieClip Frame 10stop();Symbol 1382 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 5)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1383 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 1) { play(); } };Symbol 1383 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1383 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 2) { play(); } };Symbol 1383 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1383 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 3) { play(); } };Symbol 1383 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1383 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 4) { play(); } };Symbol 1383 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1383 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 5) { play(); } };Symbol 1383 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1383 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 6) { play(); } };Symbol 1383 MovieClip Frame 109stop();Symbol 1391 MovieClip Frame 1this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };
Library Items
Symbol 1 Graphic | Used by:7 | |
Symbol 2 Sound | Used by:7 163 | |
Symbol 3 Graphic | Used by:7 28 | |
Symbol 4 Graphic | Used by:7 28 | |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [CannonShot] | Uses:1 2 3 4 5 6 | |
Symbol 8 Graphic | Used by:15 31 | |
Symbol 9 Sound | Used by:15 | |
Symbol 10 Graphic | Used by:15 31 | |
Symbol 11 Graphic | Used by:15 31 | |
Symbol 12 Graphic | Used by:15 | |
Symbol 13 Graphic | Used by:15 31 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip [ShockShot] | Uses:8 9 10 11 12 13 14 | |
Symbol 16 Graphic | Used by:23 33 | |
Symbol 17 Sound | Used by:23 | |
Symbol 18 Graphic | Used by:23 33 | |
Symbol 19 Graphic | Used by:23 33 | |
Symbol 20 Graphic | Used by:23 33 | |
Symbol 21 Graphic | Used by:23 33 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip [FlakShot] | Uses:16 17 18 19 20 21 22 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip [LongWhiteGlow(MGun)] | Uses:24 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip [LongBlueGlow(Cannon)] | Uses:3 4 26 27 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip [ShortYellowGlow(Shock)] | Uses:8 10 11 29 13 30 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip [BigRedGlow(Flak)] | Uses:16 18 19 20 21 32 | |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Graphic | Used by:38 68 | |
Symbol 37 Graphic | Used by:38 68 | |
Symbol 38 MovieClip [LongGreenGlow(Laser)] | Uses:34 35 36 37 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:41 |
Symbol 41 MovieClip | Uses:40 | Used by:62 |
Symbol 42 Sound | Used by:62 408 418 428 438 448 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:45 |
Symbol 45 MovieClip | Uses:44 | Used by:62 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 49 60 61 |
Symbol 48 MovieClip | Uses:47 | Used by:62 |
Symbol 49 MovieClip | Uses:47 | Used by:62 |
Symbol 50 Graphic | Used by:59 | |
Symbol 51 Graphic | Used by:59 | |
Symbol 52 Graphic | Used by:59 | |
Symbol 53 Graphic | Used by:59 | |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 Graphic | Used by:59 | |
Symbol 56 Graphic | Used by:59 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:50 51 52 53 54 55 56 57 58 | Used by:60 61 |
Symbol 60 MovieClip | Uses:47 59 | Used by:62 |
Symbol 61 MovieClip | Uses:47 59 | Used by:62 |
Symbol 62 MovieClip [MortarShot] | Uses:41 42 45 48 49 60 61 | |
Symbol 63 Graphic | Used by:68 | |
Symbol 64 Sound | Used by:68 | |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [LaserShot] | Uses:63 64 65 66 67 36 37 | |
Symbol 69 Graphic | Used by:73 | |
Symbol 70 Graphic | Used by:73 | |
Symbol 71 Graphic | Used by:73 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:69 70 71 72 | Used by:76 89 |
Symbol 74 Graphic | Used by:75 96 | |
Symbol 75 MovieClip | Uses:74 | Used by:76 |
Symbol 76 MovieClip [R_MachineGun] | Uses:73 75 | |
Symbol 77 Graphic | Used by:85 87 | |
Symbol 78 Graphic | Used by:84 | |
Symbol 79 Graphic | Used by:84 | |
Symbol 80 Graphic | Used by:84 | |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:78 79 80 81 82 83 | Used by:85 |
Symbol 85 MovieClip | Uses:77 84 | Used by:86 |
Symbol 86 MovieClip [R_MedCrater] | Uses:85 | |
Symbol 87 MovieClip | Uses:77 | Used by:88 |
Symbol 88 MovieClip [R_SmallCrater] | Uses:87 | |
Symbol 89 MovieClip [R_Bloodpool] | Uses:73 | |
Symbol 90 Graphic | Used by:96 | |
Symbol 91 Sound | Used by:96 126 | |
Symbol 92 Graphic | Used by:96 | |
Symbol 93 Graphic | Used by:96 | |
Symbol 94 Graphic | Used by:96 | |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip [D_MachineGunBlood] | Uses:74 90 91 92 93 94 95 | |
Symbol 97 Graphic | Used by:106 112 120 522 | |
Symbol 98 Graphic | Used by:106 | |
Symbol 99 Graphic | Used by:106 | |
Symbol 100 Graphic | Used by:106 | |
Symbol 101 Graphic | Used by:106 | |
Symbol 102 Graphic | Used by:106 112 120 522 | |
Symbol 103 Graphic | Used by:106 | |
Symbol 104 Graphic | Used by:106 112 522 | |
Symbol 105 Graphic | Used by:106 112 120 522 | |
Symbol 106 MovieClip [G_MedExplosion] | Uses:97 98 99 100 101 102 103 104 105 | |
Symbol 107 Graphic | Used by:112 | |
Symbol 108 Graphic | Used by:112 522 | |
Symbol 109 Graphic | Used by:112 | |
Symbol 110 Graphic | Used by:112 522 | |
Symbol 111 Graphic | Used by:112 522 | |
Symbol 112 MovieClip [G_SmallExplosion] | Uses:97 107 108 109 110 102 111 104 105 | |
Symbol 113 Sound | Used by:120 522 | |
Symbol 114 Graphic | Used by:120 | |
Symbol 115 Graphic | Used by:120 | |
Symbol 116 Graphic | Used by:120 | |
Symbol 117 Graphic | Used by:120 | |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip [D_MedExplosion] | Uses:97 113 114 115 116 117 102 118 119 105 | |
Symbol 121 Graphic | Used by:126 | |
Symbol 122 Graphic | Used by:126 | |
Symbol 123 Graphic | Used by:126 | |
Symbol 124 Graphic | Used by:126 | |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip [D_Manblood] | Uses:121 91 122 123 124 125 | |
Symbol 127 Graphic | Used by:132 | |
Symbol 128 MovieClip | Used by:132 163 216 220 225 272 323 331 342 348 391 393 398 408 418 428 438 448 449 455 676 679 683 685 688 690 Timeline | |
Symbol 129 Graphic | Used by:132 | |
Symbol 130 Graphic | Used by:132 | |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 MovieClip [H_Ricochet] | Uses:127 128 129 130 131 | |
Symbol 133 Graphic | Used by:137 | |
Symbol 134 Graphic | Used by:137 | |
Symbol 135 Graphic | Used by:137 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip [H_Bloodsplat] | Uses:133 134 135 136 | |
Symbol 138 Graphic | Used by:144 | |
Symbol 139 Graphic | Used by:144 | |
Symbol 140 Graphic | Used by:144 | |
Symbol 141 Graphic | Used by:144 | |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip [MachineGunShot] | Uses:138 139 140 141 142 143 | |
Symbol 145 Graphic | Used by:216 225 272 323 331 342 348 391 398 449 455 | |
Symbol 146 Graphic | Used by:158 | |
Symbol 147 Graphic | Used by:158 | |
Symbol 148 Graphic | Used by:158 | |
Symbol 149 Graphic | Used by:158 | |
Symbol 150 Graphic | Used by:158 | |
Symbol 151 Graphic | Used by:158 | |
Symbol 152 Graphic | Used by:158 | |
Symbol 153 Graphic | Used by:158 | |
Symbol 154 Graphic | Used by:158 | |
Symbol 155 Graphic | Used by:158 | |
Symbol 156 Graphic | Used by:158 | |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:146 147 148 149 150 151 152 153 154 155 156 157 | Used by:216 |
Symbol 159 Graphic | Used by:163 220 393 | |
Symbol 160 Graphic | Used by:163 220 393 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 393 | |
Symbol 163 MovieClip | Uses:159 128 2 160 161 162 | Used by:216 |
Symbol 164 Graphic | Used by:176 | |
Symbol 165 Graphic | Used by:176 | |
Symbol 166 Graphic | Used by:176 | |
Symbol 167 Graphic | Used by:176 | |
Symbol 168 Graphic | Used by:176 | |
Symbol 169 Graphic | Used by:176 | |
Symbol 170 Graphic | Used by:176 | |
Symbol 171 Graphic | Used by:176 | |
Symbol 172 Graphic | Used by:176 | |
Symbol 173 Graphic | Used by:176 | |
Symbol 174 Graphic | Used by:176 | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:164 165 166 167 168 169 170 171 172 173 174 175 | Used by:216 |
Symbol 177 Graphic | Used by:189 | |
Symbol 178 Graphic | Used by:189 | |
Symbol 179 Graphic | Used by:189 | |
Symbol 180 Graphic | Used by:189 | |
Symbol 181 Graphic | Used by:189 | |
Symbol 182 Graphic | Used by:189 | |
Symbol 183 Graphic | Used by:189 | |
Symbol 184 Graphic | Used by:189 | |
Symbol 185 Graphic | Used by:189 | |
Symbol 186 Graphic | Used by:189 | |
Symbol 187 Graphic | Used by:189 | |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:177 178 179 180 181 182 183 184 185 186 187 188 | Used by:216 |
Symbol 190 Graphic | Used by:202 | |
Symbol 191 Graphic | Used by:202 | |
Symbol 192 Graphic | Used by:202 | |
Symbol 193 Graphic | Used by:202 | |
Symbol 194 Graphic | Used by:202 | |
Symbol 195 Graphic | Used by:202 | |
Symbol 196 Graphic | Used by:202 | |
Symbol 197 Graphic | Used by:202 | |
Symbol 198 Graphic | Used by:202 | |
Symbol 199 Graphic | Used by:202 | |
Symbol 200 Graphic | Used by:202 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:190 191 192 193 194 195 196 197 198 199 200 201 | Used by:216 |
Symbol 203 Graphic | Used by:215 | |
Symbol 204 Graphic | Used by:215 | |
Symbol 205 Graphic | Used by:215 | |
Symbol 206 Graphic | Used by:215 | |
Symbol 207 Graphic | Used by:215 | |
Symbol 208 Graphic | Used by:215 | |
Symbol 209 Graphic | Used by:215 | |
Symbol 210 Graphic | Used by:215 | |
Symbol 211 Graphic | Used by:215 | |
Symbol 212 Graphic | Used by:215 | |
Symbol 213 Graphic | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:203 204 205 206 207 208 209 210 211 212 213 214 | Used by:216 |
Symbol 216 MovieClip [FieldGun] | Uses:145 158 163 128 176 189 202 215 | |
Symbol 217 Graphic | Used by:225 | |
Symbol 218 Sound | Used by:220 393 | |
Symbol 219 Graphic | Used by:220 326 393 | |
Symbol 220 MovieClip | Uses:159 128 218 160 219 | Used by:225 |
Symbol 221 Graphic | Used by:225 | |
Symbol 222 Graphic | Used by:225 | |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip [Captain] | Uses:145 217 220 128 221 222 223 224 | |
Symbol 226 Graphic | Used by:234 | |
Symbol 227 Graphic | Used by:234 | |
Symbol 228 Graphic | Used by:234 | |
Symbol 229 Sound | Used by:234 243 252 261 270 281 291 301 311 321 356 366 374 382 390 | |
Symbol 230 Graphic | Used by:234 | |
Symbol 231 Graphic | Used by:234 | |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:226 227 228 229 230 231 232 233 | Used by:272 |
Symbol 235 Graphic | Used by:272 | |
Symbol 236 Graphic | Used by:243 | |
Symbol 237 Graphic | Used by:243 | |
Symbol 238 Graphic | Used by:243 | |
Symbol 239 Graphic | Used by:243 | |
Symbol 240 Graphic | Used by:243 | |
Symbol 241 Graphic | Used by:243 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:236 237 238 229 239 240 241 242 | Used by:272 |
Symbol 244 Graphic | Used by:272 | |
Symbol 245 Graphic | Used by:252 | |
Symbol 246 Graphic | Used by:252 | |
Symbol 247 Graphic | Used by:252 | |
Symbol 248 Graphic | Used by:252 | |
Symbol 249 Graphic | Used by:252 | |
Symbol 250 Graphic | Used by:252 | |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:245 246 247 229 248 249 250 251 | Used by:272 |
Symbol 253 Graphic | Used by:272 | |
Symbol 254 Graphic | Used by:261 | |
Symbol 255 Graphic | Used by:261 | |
Symbol 256 Graphic | Used by:261 | |
Symbol 257 Graphic | Used by:261 | |
Symbol 258 Graphic | Used by:261 | |
Symbol 259 Graphic | Used by:261 | |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:254 255 256 229 257 258 259 260 | Used by:272 |
Symbol 262 Graphic | Used by:272 | |
Symbol 263 Graphic | Used by:270 | |
Symbol 264 Graphic | Used by:270 | |
Symbol 265 Graphic | Used by:270 | |
Symbol 266 Graphic | Used by:270 | |
Symbol 267 Graphic | Used by:270 | |
Symbol 268 Graphic | Used by:270 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:263 264 265 229 266 267 268 269 | Used by:272 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip [Ninja] | Uses:145 234 235 128 243 244 252 253 261 262 270 271 | |
Symbol 273 Graphic | Used by:281 | |
Symbol 274 Graphic | Used by:281 | |
Symbol 275 Graphic | Used by:281 | |
Symbol 276 Graphic | Used by:281 | |
Symbol 277 Graphic | Used by:281 | |
Symbol 278 Graphic | Used by:281 | |
Symbol 279 Graphic | Used by:281 | |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:273 274 275 229 276 277 278 279 280 | Used by:323 |
Symbol 282 Graphic | Used by:323 | |
Symbol 283 Graphic | Used by:291 | |
Symbol 284 Graphic | Used by:291 | |
Symbol 285 Graphic | Used by:291 | |
Symbol 286 Graphic | Used by:291 | |
Symbol 287 Graphic | Used by:291 | |
Symbol 288 Graphic | Used by:291 | |
Symbol 289 Graphic | Used by:291 | |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:283 284 285 229 286 287 288 289 290 | Used by:323 |
Symbol 292 Graphic | Used by:323 | |
Symbol 293 Graphic | Used by:301 | |
Symbol 294 Graphic | Used by:301 | |
Symbol 295 Graphic | Used by:301 | |
Symbol 296 Graphic | Used by:301 | |
Symbol 297 Graphic | Used by:301 | |
Symbol 298 Graphic | Used by:301 | |
Symbol 299 Graphic | Used by:301 | |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:293 294 295 229 296 297 298 299 300 | Used by:323 |
Symbol 302 Graphic | Used by:323 | |
Symbol 303 Graphic | Used by:311 | |
Symbol 304 Graphic | Used by:311 | |
Symbol 305 Graphic | Used by:311 | |
Symbol 306 Graphic | Used by:311 | |
Symbol 307 Graphic | Used by:311 | |
Symbol 308 Graphic | Used by:311 | |
Symbol 309 Graphic | Used by:311 | |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:303 304 305 229 306 307 308 309 310 | Used by:323 |
Symbol 312 Graphic | Used by:323 | |
Symbol 313 Graphic | Used by:321 | |
Symbol 314 Graphic | Used by:321 | |
Symbol 315 Graphic | Used by:321 | |
Symbol 316 Graphic | Used by:321 | |
Symbol 317 Graphic | Used by:321 | |
Symbol 318 Graphic | Used by:321 | |
Symbol 319 Graphic | Used by:321 | |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:313 314 315 229 316 317 318 319 320 | Used by:323 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip [Samurai] | Uses:145 281 282 128 291 292 301 302 311 312 321 322 | |
Symbol 324 Graphic | Used by:331 | |
Symbol 325 Sound | Used by:326 | |
Symbol 326 MovieClip | Uses:219 325 | Used by:331 |
Symbol 327 Graphic | Used by:331 | |
Symbol 328 Graphic | Used by:331 | |
Symbol 329 Graphic | Used by:331 | |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip [MachineGunner] | Uses:145 324 326 128 327 328 329 330 | |
Symbol 332 Graphic | Used by:342 | |
Symbol 333 MovieClip | Used by:342 348 | |
Symbol 334 ShapeTweening | Used by:337 | |
Symbol 335 ShapeTweening | Used by:337 | |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:334 335 336 | Used by:342 348 |
Symbol 338 Graphic | Used by:342 | |
Symbol 339 Graphic | Used by:342 | |
Symbol 340 Graphic | Used by:342 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip [SuicideDroid] | Uses:145 332 333 337 128 338 339 340 341 | |
Symbol 343 Graphic | Used by:348 | |
Symbol 344 Graphic | Used by:348 | |
Symbol 345 Graphic | Used by:348 | |
Symbol 346 Graphic | Used by:348 | |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip [SuicideDrone] | Uses:145 343 333 128 337 344 345 346 347 | |
Symbol 349 Graphic | Used by:391 | |
Symbol 350 Graphic | Used by:356 | |
Symbol 351 Graphic | Used by:356 | |
Symbol 352 Graphic | Used by:356 | |
Symbol 353 Graphic | Used by:356 | |
Symbol 354 Graphic | Used by:356 | |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:350 351 229 352 353 354 355 | Used by:391 |
Symbol 357 Sound | Used by:358 | |
Symbol 358 MovieClip | Uses:357 | Used by:391 |
Symbol 359 Graphic | Used by:391 | |
Symbol 360 Graphic | Used by:366 | |
Symbol 361 Graphic | Used by:366 | |
Symbol 362 Graphic | Used by:366 | |
Symbol 363 Graphic | Used by:366 | |
Symbol 364 Graphic | Used by:366 | |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip | Uses:360 361 229 362 363 364 365 | Used by:391 |
Symbol 367 Graphic | Used by:391 | |
Symbol 368 Graphic | Used by:374 | |
Symbol 369 Graphic | Used by:374 | |
Symbol 370 Graphic | Used by:374 | |
Symbol 371 Graphic | Used by:374 | |
Symbol 372 Graphic | Used by:374 | |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 MovieClip | Uses:368 369 229 370 371 372 373 | Used by:391 |
Symbol 375 Graphic | Used by:391 | |
Symbol 376 Graphic | Used by:382 | |
Symbol 377 Graphic | Used by:382 | |
Symbol 378 Graphic | Used by:382 | |
Symbol 379 Graphic | Used by:382 | |
Symbol 380 Graphic | Used by:382 | |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 MovieClip | Uses:376 377 229 378 379 380 381 | Used by:391 |
Symbol 383 Graphic | Used by:391 | |
Symbol 384 Graphic | Used by:390 | |
Symbol 385 Graphic | Used by:390 | |
Symbol 386 Graphic | Used by:390 | |
Symbol 387 Graphic | Used by:390 | |
Symbol 388 Graphic | Used by:390 | |
Symbol 389 Graphic | Used by:390 | |
Symbol 390 MovieClip | Uses:384 385 229 386 387 388 389 | Used by:391 |
Symbol 391 MovieClip [Biker] | Uses:145 349 356 128 358 359 366 367 374 375 382 383 390 | |
Symbol 392 Graphic | Used by:398 | |
Symbol 393 MovieClip | Uses:159 128 218 160 219 162 | Used by:398 455 |
Symbol 394 Graphic | Used by:398 | |
Symbol 395 Graphic | Used by:398 | |
Symbol 396 Graphic | Used by:398 | |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip [Sniper] | Uses:145 392 393 128 394 395 396 397 | |
Symbol 399 Graphic | Used by:449 | |
Symbol 400 Graphic | Used by:408 | |
Symbol 401 Graphic | Used by:408 | |
Symbol 402 Graphic | Used by:408 | |
Symbol 403 Graphic | Used by:408 | |
Symbol 404 Graphic | Used by:408 | |
Symbol 405 Graphic | Used by:408 | |
Symbol 406 Graphic | Used by:408 | |
Symbol 407 Graphic | Used by:408 | |
Symbol 408 MovieClip | Uses:400 401 42 402 403 128 404 405 406 407 | Used by:449 |
Symbol 409 Graphic | Used by:449 | |
Symbol 410 Graphic | Used by:418 | |
Symbol 411 Graphic | Used by:418 | |
Symbol 412 Graphic | Used by:418 | |
Symbol 413 Graphic | Used by:418 | |
Symbol 414 Graphic | Used by:418 | |
Symbol 415 Graphic | Used by:418 | |
Symbol 416 Graphic | Used by:418 | |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:410 411 42 412 413 128 414 415 416 417 | Used by:449 |
Symbol 419 Graphic | Used by:449 | |
Symbol 420 Graphic | Used by:428 | |
Symbol 421 Graphic | Used by:428 | |
Symbol 422 Graphic | Used by:428 | |
Symbol 423 Graphic | Used by:428 | |
Symbol 424 Graphic | Used by:428 | |
Symbol 425 Graphic | Used by:428 | |
Symbol 426 Graphic | Used by:428 | |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:420 421 42 422 423 128 424 425 426 427 | Used by:449 |
Symbol 429 Graphic | Used by:449 | |
Symbol 430 Graphic | Used by:438 | |
Symbol 431 Graphic | Used by:438 | |
Symbol 432 Graphic | Used by:438 | |
Symbol 433 Graphic | Used by:438 | |
Symbol 434 Graphic | Used by:438 | |
Symbol 435 Graphic | Used by:438 | |
Symbol 436 Graphic | Used by:438 | |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip | Uses:430 431 42 432 433 128 434 435 436 437 | Used by:449 |
Symbol 439 Graphic | Used by:449 | |
Symbol 440 Graphic | Used by:448 | |
Symbol 441 Graphic | Used by:448 | |
Symbol 442 Graphic | Used by:448 | |
Symbol 443 Graphic | Used by:448 | |
Symbol 444 Graphic | Used by:448 | |
Symbol 445 Graphic | Used by:448 | |
Symbol 446 Graphic | Used by:448 | |
Symbol 447 Graphic | Used by:448 | |
Symbol 448 MovieClip | Uses:440 441 42 442 443 128 444 445 446 447 | Used by:449 |
Symbol 449 MovieClip [Bazooka] | Uses:145 399 408 128 409 418 419 428 429 438 439 448 | |
Symbol 450 Graphic | Used by:455 | |
Symbol 451 Graphic | Used by:455 | |
Symbol 452 Graphic | Used by:455 | |
Symbol 453 Graphic | Used by:455 | |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip [Infantry] | Uses:145 450 393 128 451 452 453 454 | |
Symbol 456 Graphic | Used by:457 468 | |
Symbol 457 MovieClip [SmallYellowGlow] | Uses:456 | |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip [SmallGreenGlow] | Uses:458 | |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip [SmallBlueGlow] | Uses:460 | |
Symbol 462 Graphic | Used by:463 467 | |
Symbol 463 MovieClip [SmallRedGlow] | Uses:462 | |
Symbol 464 Graphic | Used by:465 466 | |
Symbol 465 MovieClip [SmallPinkGlow] | Uses:464 | |
Symbol 466 MovieClip [SmallPinkFlash] | Uses:464 | |
Symbol 467 MovieClip [SmallRedFlash] | Uses:462 | |
Symbol 468 MovieClip [SmallYellowFlash] | Uses:456 | |
Symbol 469 Graphic | Used by:470 | |
Symbol 470 MovieClip [SmallWhiteFlash] | Uses:469 | |
Symbol 471 Graphic | Used by:481 | |
Symbol 472 Graphic | Used by:481 | |
Symbol 473 Graphic | Used by:481 | |
Symbol 474 Graphic | Used by:481 | |
Symbol 475 Graphic | Used by:481 | |
Symbol 476 Graphic | Used by:481 | |
Symbol 477 Graphic | Used by:481 | |
Symbol 478 Graphic | Used by:481 | |
Symbol 479 Graphic | Used by:481 | |
Symbol 480 Graphic | Used by:481 | |
Symbol 481 MovieClip [T_TireTrack] | Uses:471 472 473 474 475 476 477 478 479 480 | |
Symbol 482 Graphic | Used by:492 596 922 925 933 | |
Symbol 483 Graphic | Used by:492 | |
Symbol 484 Graphic | Used by:492 | |
Symbol 485 Graphic | Used by:492 | |
Symbol 486 Graphic | Used by:492 | |
Symbol 487 Graphic | Used by:492 | |
Symbol 488 Graphic | Used by:492 | |
Symbol 489 Graphic | Used by:492 | |
Symbol 490 Graphic | Used by:492 | |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip [T_FootPrint] | Uses:482 483 484 485 486 487 488 489 490 491 | |
Symbol 493 Graphic | Used by:502 | |
Symbol 494 Graphic | Used by:502 | |
Symbol 495 Graphic | Used by:502 | |
Symbol 496 Graphic | Used by:502 | |
Symbol 497 Graphic | Used by:502 | |
Symbol 498 Graphic | Used by:502 | |
Symbol 499 Graphic | Used by:502 | |
Symbol 500 Graphic | Used by:502 | |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:493 494 495 496 497 498 499 500 501 | Used by:503 |
Symbol 503 MovieClip [Dust] | Uses:502 | |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip | Uses:504 | Used by:507 509 |
Symbol 506 Sound | Used by:507 Timeline | |
Symbol 507 MovieClip [Mortar5Boom] | Uses:505 506 | |
Symbol 508 Sound | Used by:509 Timeline | |
Symbol 509 MovieClip [Mortar3Boom] | Uses:505 508 | |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip | Uses:510 | Used by:513 515 |
Symbol 512 Sound | Used by:513 | |
Symbol 513 MovieClip [Mortar2Boom] | Uses:511 512 | |
Symbol 514 Sound | Used by:515 | |
Symbol 515 MovieClip [Mortar1Boom] | Uses:511 514 | |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:516 | Used by:518 |
Symbol 518 MovieClip [R_FieldGun] | Uses:517 | |
Symbol 519 MovieClip [NinPoof] | ||
Symbol 520 Graphic | Used by:522 | |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 MovieClip [D_SmallExplosion] | Uses:97 113 520 108 521 110 102 111 104 105 | Used by:671 |
Symbol 523 Graphic | Used by:597 | |
Symbol 524 Graphic | Used by:531 | |
Symbol 525 Graphic | Used by:530 | |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:526 | Used by:528 |
Symbol 528 MovieClip | Uses:527 | Used by:530 |
Symbol 529 Graphic | Used by:530 | |
Symbol 530 MovieClip | Uses:525 528 529 | Used by:531 |
Symbol 531 MovieClip | Uses:524 530 | Used by:597 |
Symbol 532 Graphic | Used by:592 | |
Symbol 533 Graphic | Used by:536 | |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 MovieClip | Uses:534 | Used by:536 |
Symbol 536 MovieClip | Uses:533 535 | Used by:592 |
Symbol 537 Graphic | Used by:540 543 546 | |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:540 |
Symbol 540 MovieClip | Uses:537 539 | Used by:592 |
Symbol 541 Graphic | Used by:542 | |
Symbol 542 MovieClip | Uses:541 | Used by:543 |
Symbol 543 MovieClip | Uses:537 542 | Used by:592 |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip | Uses:544 | Used by:546 |
Symbol 546 MovieClip | Uses:537 545 | Used by:592 |
Symbol 547 Graphic | Used by:548 | |
Symbol 548 MovieClip | Uses:547 | Used by:592 |
Symbol 549 Graphic | Used by:573 | |
Symbol 550 Graphic | Used by:573 | |
Symbol 551 Graphic | Used by:573 | |
Symbol 552 Graphic | Used by:573 | |
Symbol 553 Graphic | Used by:573 | |
Symbol 554 Graphic | Used by:573 | |
Symbol 555 Graphic | Used by:573 | |
Symbol 556 Graphic | Used by:573 | |
Symbol 557 Graphic | Used by:573 | |
Symbol 558 Graphic | Used by:573 | |
Symbol 559 Graphic | Used by:573 | |
Symbol 560 Graphic | Used by:573 | |
Symbol 561 Graphic | Used by:573 | |
Symbol 562 Graphic | Used by:573 | |
Symbol 563 Graphic | Used by:573 | |
Symbol 564 Graphic | Used by:573 | |
Symbol 565 Graphic | Used by:573 | |
Symbol 566 Graphic | Used by:573 | |
Symbol 567 Graphic | Used by:573 | |
Symbol 568 Graphic | Used by:573 | |
Symbol 569 Graphic | Used by:573 | |
Symbol 570 Graphic | Used by:573 | |
Symbol 571 Graphic | Used by:573 | |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip | Uses:549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 | Used by:574 |
Symbol 574 MovieClip | Uses:573 | Used by:575 |
Symbol 575 MovieClip | Uses:574 | Used by:592 |
Symbol 576 Graphic | Used by:581 | |
Symbol 577 Graphic | Used by:581 | |
Symbol 578 Graphic | Used by:581 | |
Symbol 579 Graphic | Used by:581 | |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 MovieClip | Uses:576 577 578 579 580 | Used by:582 |
Symbol 582 MovieClip | Uses:581 | Used by:583 |
Symbol 583 MovieClip | Uses:582 | Used by:592 |
Symbol 584 Graphic | Used by:588 | |
Symbol 585 Graphic | Used by:588 | |
Symbol 586 Graphic | Used by:587 | |
Symbol 587 MovieClip | Uses:586 | Used by:588 |
Symbol 588 MovieClip | Uses:584 585 587 | Used by:592 |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 MovieClip | Uses:589 | Used by:591 |
Symbol 591 MovieClip | Uses:590 | Used by:592 |
Symbol 592 MovieClip | Uses:532 536 540 543 546 548 575 583 588 591 | Used by:597 |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:593 | Used by:596 |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip | Uses:482 594 595 | Used by:597 Timeline |
Symbol 597 MovieClip | Uses:523 531 592 596 | Used by:Timeline |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 MovieClip | Uses:598 | Used by:Timeline |
Symbol 600 Font | Used by:601 | |
Symbol 601 EditableText | Uses:600 | Used by:611 |
Symbol 602 Sound [Stale Breeze] | Used by:611 | |
Symbol 603 Sound [Mini March Loop] | Used by:611 | |
Symbol 604 Sound [01 I_E - AL26 (ID- 52759)] | Used by:611 | |
Symbol 605 Sound [01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)] | Used by:611 | |
Symbol 606 Sound [*Burnin' Love* -- ZeRo BaSs (ID: 71296)] | Used by:611 | |
Symbol 607 Sound [01 Eternal Leviathan (ID- 47997)] | Used by:611 | |
Symbol 608 Sound [01 Nightfall (ID- 2033)] | Used by:611 | |
Symbol 609 Sound [Rainbow Road-Metal Version (ID: 64622)] | Used by:611 | |
Symbol 610 Sound [Fuckin' Groove (ID: 79480)] | Used by:611 | |
Symbol 611 MovieClip | Uses:601 602 603 604 605 606 607 608 609 610 | Used by:Timeline |
Symbol 612 Font | Used by:613 614 615 616 619 623 624 625 626 628 629 630 631 633 635 637 648 650 780 783 786 791 794 797 798 801 802 803 806 807 808 811 812 815 818 821 822 829 832 835 838 841 844 847 905 912 920 921 927 928 935 936 952 964 1014 1015 1026 1027 1033 1034 1040 1043 1049 1051 1057 1066 1075 1083 1091 1100 1107 1116 1124 1132 1140 1149 1155 1163 1171 1179 1187 1197 1203 1211 1218 1225 1232 1241 1247 1255 1262 1269 1276 1285 1291 1299 1306 1313 1320 1329 1335 1342 1351 1360 1368 1376 1387 1388 1395 1396 1399 1401 1402 1403 1404 1405 1407 1409 | |
Symbol 613 Text | Uses:612 | Used by:617 |
Symbol 614 Text | Uses:612 | Used by:617 |
Symbol 615 Text | Uses:612 | Used by:617 |
Symbol 616 Text | Uses:612 | Used by:617 |
Symbol 617 MovieClip | Uses:613 614 615 616 | Used by:Timeline |
Symbol 618 Graphic | Used by:622 | |
Symbol 619 Text | Uses:612 | Used by:622 |
Symbol 620 Graphic | Used by:622 | |
Symbol 621 Graphic | Used by:622 | |
Symbol 622 Button | Uses:618 619 620 621 | Used by:Timeline |
Symbol 623 Text | Uses:612 | Used by:627 |
Symbol 624 Text | Uses:612 | Used by:627 |
Symbol 625 Text | Uses:612 | Used by:627 |
Symbol 626 Text | Uses:612 | Used by:627 |
Symbol 627 MovieClip | Uses:623 624 625 626 | Used by:Timeline |
Symbol 628 Text | Uses:612 | Used by:632 |
Symbol 629 Text | Uses:612 | Used by:632 |
Symbol 630 Text | Uses:612 | Used by:632 |
Symbol 631 Text | Uses:612 | Used by:632 |
Symbol 632 MovieClip | Uses:628 629 630 631 | Used by:Timeline |
Symbol 633 Text | Uses:612 | Used by:634 |
Symbol 634 MovieClip | Uses:633 | Used by:Timeline |
Symbol 635 Text | Uses:612 | Used by:636 |
Symbol 636 MovieClip | Uses:635 | Used by:Timeline |
Symbol 637 Text | Uses:612 | Used by:638 |
Symbol 638 MovieClip | Uses:637 | Used by:Timeline |
Symbol 639 Graphic | Used by:640 | |
Symbol 640 MovieClip | Uses:639 | Used by:644 |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 MovieClip | Uses:641 | Used by:644 |
Symbol 643 Graphic | Used by:644 | |
Symbol 644 MovieClip | Uses:640 642 643 | Used by:778 Timeline |
Symbol 645 Graphic | Used by:646 | |
Symbol 646 MovieClip | Uses:645 | Used by:Timeline |
Symbol 647 Sound | Used by:Timeline | |
Symbol 648 Text | Uses:612 | Used by:649 |
Symbol 649 MovieClip | Uses:648 | Used by:Timeline |
Symbol 650 Text | Uses:612 | Used by:651 |
Symbol 651 MovieClip | Uses:650 | Used by:Timeline |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:654 |
Symbol 654 MovieClip | Uses:653 | Used by:664 |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:657 |
Symbol 657 MovieClip | Uses:656 | Used by:664 |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:660 |
Symbol 660 MovieClip | Uses:659 | Used by:664 |
Symbol 661 Bitmap | Used by:662 831 | |
Symbol 662 Graphic | Uses:661 | Used by:663 |
Symbol 663 MovieClip | Uses:662 | Used by:664 |
Symbol 664 MovieClip | Uses:654 657 660 663 | Used by:Timeline |
Symbol 665 Graphic | Used by:671 | |
Symbol 666 Graphic | Used by:671 | |
Symbol 667 Graphic | Used by:671 | |
Symbol 668 Graphic | Used by:671 | |
Symbol 669 Graphic | Used by:671 | |
Symbol 670 Graphic | Used by:671 | |
Symbol 671 MovieClip | Uses:665 666 667 668 669 670 522 | Used by:708 |
Symbol 672 Graphic | Used by:708 | |
Symbol 673 Graphic | Used by:676 679 685 707 | |
Symbol 674 Graphic | Used by:676 679 | |
Symbol 675 Sound | Used by:676 | |
Symbol 676 MovieClip | Uses:673 674 128 675 | Used by:703 |
Symbol 677 Graphic | Used by:703 | |
Symbol 678 Sound | Used by:679 685 | |
Symbol 679 MovieClip | Uses:673 674 128 678 | Used by:703 |
Symbol 680 Graphic | Used by:703 | |
Symbol 681 Graphic | Used by:703 | |
Symbol 682 Graphic | Used by:683 709 | |
Symbol 683 MovieClip | Uses:682 128 | Used by:703 |
Symbol 684 Graphic | Used by:685 | |
Symbol 685 MovieClip | Uses:673 684 128 678 | Used by:703 |
Symbol 686 Graphic | Used by:703 | |
Symbol 687 Graphic | Used by:688 690 | |
Symbol 688 MovieClip | Uses:687 128 | Used by:703 |
Symbol 689 Graphic | Used by:702 | |
Symbol 690 MovieClip | Uses:687 128 | Used by:702 |
Symbol 691 Graphic | Used by:702 | |
Symbol 692 Graphic | Used by:702 | |
Symbol 693 Graphic | Used by:702 | |
Symbol 694 Graphic | Used by:702 | |
Symbol 695 Graphic | Used by:702 | |
Symbol 696 Graphic | Used by:702 | |
Symbol 697 Graphic | Used by:702 | |
Symbol 698 Graphic | Used by:702 | |
Symbol 699 Graphic | Used by:702 | |
Symbol 700 Graphic | Used by:702 | |
Symbol 701 Graphic | Used by:702 | |
Symbol 702 MovieClip | Uses:689 690 691 692 693 694 695 696 697 698 699 700 701 | Used by:703 |
Symbol 703 MovieClip | Uses:676 677 679 680 681 683 685 686 688 702 | Used by:708 |
Symbol 704 Graphic | Used by:707 | |
Symbol 705 Graphic | Used by:707 | |
Symbol 706 Graphic | Used by:707 | |
Symbol 707 MovieClip | Uses:673 704 705 706 | Used by:708 |
Symbol 708 MovieClip | Uses:671 672 703 707 | Used by:Timeline |
Symbol 709 MovieClip | Uses:682 | Used by:710 |
Symbol 710 MovieClip | Uses:709 | Used by:Timeline |
Symbol 711 Graphic | Used by:Timeline | |
Symbol 712 Graphic | Used by:713 719 721 726 731 736 741 746 751 756 757 758 759 760 761 762 763 764 857 862 863 869 870 875 876 881 882 887 888 893 894 895 896 897 903 909 910 916 917 918 925 932 933 940 941 945 946 947 1006 1007 1008 1009 1010 1011 1012 1019 1021 1022 1023 1031 1038 1047 1055 1062 1063 1064 1071 1072 1073 1080 1081 1088 1089 1096 1097 1105 1112 1113 1114 1121 1122 1129 1130 1137 1138 1145 1146 1154 1160 1161 1162 1168 1169 1170 1176 1177 1178 1184 1185 1186 1192 1193 1194 1202 1208 1209 1210 1216 1217 1223 1224 1230 1231 1237 1238 1246 1252 1253 1254 1260 1261 1267 1268 1274 1275 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1333 1340 1347 1348 1349 1356 1357 1358 1365 1366 1373 1374 1381 1382 | |
Symbol 713 MovieClip | Uses:712 | Used by:716 721 726 731 736 741 746 751 756 757 758 759 760 761 762 763 764 857 862 863 869 870 875 876 881 882 887 888 893 894 895 896 897 903 909 910 916 917 918 925 932 933 940 941 945 946 947 1006 1007 1008 1009 1010 1011 1012 1017 1021 1022 1023 1031 1038 1047 1055 1062 1063 1064 1071 1072 1073 1080 1081 1088 1089 1096 1097 1105 1112 1113 1114 1121 1122 1129 1130 1137 1138 1145 1146 1154 1160 1161 1162 1168 1169 1170 1176 1177 1178 1184 1185 1186 1192 1193 1194 1202 1208 1209 1210 1216 1217 1223 1224 1230 1231 1237 1238 1246 1252 1253 1254 1260 1261 1267 1268 1274 1275 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1333 1340 1347 1348 1349 1356 1357 1358 1365 1366 1373 1374 1381 1382 |
Symbol 714 Graphic | Used by:715 721 764 | |
Symbol 715 MovieClip | Uses:714 | Used by:717 720 721 764 |
Symbol 716 MovieClip | Uses:713 | Used by:721 726 731 736 741 746 751 756 757 758 759 760 761 762 763 764 857 862 863 869 870 875 876 881 882 887 888 893 894 895 896 897 903 909 910 916 917 918 925 932 933 940 941 945 946 947 1006 1007 1008 1009 1010 1011 1012 |
Symbol 717 MovieClip | Uses:715 | Used by:721 764 |
Symbol 718 Sound | Used by:719 1019 | |
Symbol 719 MovieClip | Uses:712 718 | Used by:721 726 731 736 741 746 751 756 757 758 759 760 761 762 763 764 857 862 863 869 870 875 876 881 882 887 888 893 894 895 896 897 903 909 910 916 917 918 925 932 933 940 941 945 946 947 1006 1007 1008 1009 1010 1011 1012 |
Symbol 720 MovieClip | Uses:715 | Used by:721 764 |
Symbol 721 Button | Uses:713 715 716 717 719 720 712 714 | Used by:765 |
Symbol 722 Graphic | Used by:723 726 763 | |
Symbol 723 MovieClip | Uses:722 | Used by:724 725 726 763 |
Symbol 724 MovieClip | Uses:723 | Used by:726 763 |
Symbol 725 MovieClip | Uses:723 | Used by:726 763 |
Symbol 726 Button | Uses:713 723 716 724 719 725 712 722 | Used by:765 |
Symbol 727 Graphic | Used by:728 731 762 | |
Symbol 728 MovieClip | Uses:727 | Used by:729 730 731 762 |
Symbol 729 MovieClip | Uses:728 | Used by:731 762 |
Symbol 730 MovieClip | Uses:728 | Used by:731 762 |
Symbol 731 Button | Uses:713 728 716 729 719 730 712 727 | Used by:765 |
Symbol 732 Graphic | Used by:733 736 761 | |
Symbol 733 MovieClip | Uses:732 | Used by:734 735 736 761 |
Symbol 734 MovieClip | Uses:733 | Used by:736 761 |
Symbol 735 MovieClip | Uses:733 | Used by:736 761 |
Symbol 736 Button | Uses:713 733 716 734 719 735 712 732 | Used by:765 |
Symbol 737 Graphic | Used by:738 741 760 | |
Symbol 738 MovieClip | Uses:737 | Used by:739 740 741 760 |
Symbol 739 MovieClip | Uses:738 | Used by:741 760 |
Symbol 740 MovieClip | Uses:738 | Used by:741 760 |
Symbol 741 Button | Uses:713 738 716 739 719 740 712 737 | Used by:765 |
Symbol 742 Graphic | Used by:743 746 759 | |
Symbol 743 MovieClip | Uses:742 | Used by:744 745 746 759 |
Symbol 744 MovieClip | Uses:743 | Used by:746 759 |
Symbol 745 MovieClip | Uses:743 | Used by:746 759 |
Symbol 746 Button | Uses:713 743 716 744 719 745 712 742 | Used by:765 |
Symbol 747 Graphic | Used by:748 751 758 | |
Symbol 748 MovieClip | Uses:747 | Used by:749 750 751 758 |
Symbol 749 MovieClip | Uses:748 | Used by:751 758 |
Symbol 750 MovieClip | Uses:748 | Used by:751 758 |
Symbol 751 Button | Uses:713 748 716 749 719 750 712 747 | Used by:765 |
Symbol 752 Graphic | Used by:753 756 757 | |
Symbol 753 MovieClip | Uses:752 | Used by:754 755 756 757 |
Symbol 754 MovieClip | Uses:753 | Used by:756 757 |
Symbol 755 MovieClip | Uses:753 | Used by:756 757 |
Symbol 756 Button | Uses:713 753 716 754 719 755 712 752 | Used by:765 |
Symbol 757 Button | Uses:713 753 716 754 719 755 712 752 | Used by:765 Timeline |
Symbol 758 Button | Uses:713 748 716 749 719 750 712 747 | Used by:765 Timeline |
Symbol 759 Button | Uses:713 743 716 744 719 745 712 742 | Used by:765 Timeline |
Symbol 760 Button | Uses:713 738 716 739 719 740 712 737 | Used by:765 |
Symbol 761 Button | Uses:713 733 716 734 719 735 712 732 | Used by:765 |
Symbol 762 Button | Uses:713 728 716 729 719 730 712 727 | Used by:765 |
Symbol 763 Button | Uses:713 723 716 724 719 725 712 722 | Used by:765 |
Symbol 764 Button | Uses:713 715 716 717 719 720 712 714 | Used by:765 |
Symbol 765 MovieClip | Uses:721 726 731 736 741 746 751 756 757 758 759 760 761 762 763 764 | Used by:Timeline |
Symbol 766 Graphic | Used by:769 774 778 | |
Symbol 767 Graphic | Used by:768 | |
Symbol 768 MovieClip | Uses:767 | Used by:769 |
Symbol 769 MovieClip | Uses:766 768 | Used by:849 |
Symbol 770 Graphic | Used by:849 | |
Symbol 771 Graphic | Used by:775 | |
Symbol 772 Font | Used by:773 | |
Symbol 773 Text | Uses:772 | Used by:775 |
Symbol 774 MovieClip | Uses:766 | Used by:775 777 778 781 784 789 792 795 799 804 809 813 816 819 823 830 833 836 839 842 845 848 |
Symbol 775 MovieClip | Uses:771 773 774 | Used by:849 |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip | Uses:776 774 | Used by:849 |
Symbol 778 MovieClip | Uses:766 644 774 | Used by:849 |
Symbol 779 Graphic | Used by:781 | |
Symbol 780 Text | Uses:612 | Used by:781 |
Symbol 781 MovieClip | Uses:779 780 774 | Used by:849 |
Symbol 782 Graphic | Used by:784 | |
Symbol 783 Text | Uses:612 | Used by:784 |
Symbol 784 MovieClip | Uses:782 783 774 | Used by:849 |
Symbol 785 Graphic | Used by:789 | |
Symbol 786 Text | Uses:612 | Used by:789 |
Symbol 787 Font | Used by:788 | |
Symbol 788 Text | Uses:787 | Used by:789 |
Symbol 789 MovieClip | Uses:785 786 788 774 | Used by:849 |
Symbol 790 Graphic | Used by:792 | |
Symbol 791 Text | Uses:612 | Used by:792 |
Symbol 792 MovieClip | Uses:790 791 774 | Used by:849 |
Symbol 793 Graphic | Used by:795 | |
Symbol 794 Text | Uses:612 | Used by:795 |
Symbol 795 MovieClip | Uses:793 794 774 | Used by:849 |
Symbol 796 Graphic | Used by:799 | |
Symbol 797 Text | Uses:612 | Used by:799 |
Symbol 798 Text | Uses:612 | Used by:799 |
Symbol 799 MovieClip | Uses:796 797 798 774 | Used by:849 |
Symbol 800 Graphic | Used by:804 | |
Symbol 801 Text | Uses:612 | Used by:804 |
Symbol 802 Text | Uses:612 | Used by:804 |
Symbol 803 Text | Uses:612 | Used by:804 |
Symbol 804 MovieClip | Uses:800 801 802 803 774 | Used by:849 |
Symbol 805 Graphic | Used by:809 | |
Symbol 806 Text | Uses:612 | Used by:809 |
Symbol 807 Text | Uses:612 | Used by:809 |
Symbol 808 Text | Uses:612 | Used by:809 |
Symbol 809 MovieClip | Uses:805 806 807 808 774 | Used by:849 |
Symbol 810 Graphic | Used by:813 | |
Symbol 811 Text | Uses:612 | Used by:813 |
Symbol 812 Text | Uses:612 | Used by:813 |
Symbol 813 MovieClip | Uses:810 811 812 774 | Used by:849 |
Symbol 814 Graphic | Used by:816 | |
Symbol 815 Text | Uses:612 | Used by:816 |
Symbol 816 MovieClip | Uses:814 815 774 | Used by:849 |
Symbol 817 Graphic | Used by:819 | |
Symbol 818 Text | Uses:612 | Used by:819 |
Symbol 819 MovieClip | Uses:817 818 774 | Used by:849 |
Symbol 820 Graphic | Used by:823 | |
Symbol 821 Text | Uses:612 | Used by:823 |
Symbol 822 Text | Uses:612 | Used by:823 942 945 947 |
Symbol 823 MovieClip | Uses:820 821 822 774 | Used by:849 |
Symbol 824 Graphic | Used by:830 | |
Symbol 825 Graphic | Used by:828 857 862 863 869 870 875 876 881 882 887 888 893 894 895 896 897 1006 1007 1008 1009 1010 1011 1012 | |
Symbol 826 Graphic | Used by:828 | |
Symbol 827 Graphic | Used by:828 | |
Symbol 828 MovieClip | Uses:825 826 827 | Used by:830 833 836 839 842 845 848 854 859 865 872 878 884 890 |
Symbol 829 Text | Uses:612 | Used by:830 |
Symbol 830 MovieClip | Uses:824 828 829 774 | Used by:849 |
Symbol 831 Graphic | Uses:661 | Used by:833 |
Symbol 832 Text | Uses:612 | Used by:833 |
Symbol 833 MovieClip | Uses:774 831 828 832 | Used by:849 |
Symbol 834 Graphic | Used by:836 | |
Symbol 835 Text | Uses:612 | Used by:836 |
Symbol 836 MovieClip | Uses:834 828 835 774 | Used by:849 |
Symbol 837 Graphic | Used by:839 | |
Symbol 838 Text | Uses:612 | Used by:839 |
Symbol 839 MovieClip | Uses:837 828 838 774 | Used by:849 |
Symbol 840 Graphic | Used by:842 | |
Symbol 841 Text | Uses:612 | Used by:842 |
Symbol 842 MovieClip | Uses:840 828 841 774 | Used by:849 |
Symbol 843 Graphic | Used by:845 | |
Symbol 844 Text | Uses:612 | Used by:845 |
Symbol 845 MovieClip | Uses:843 828 844 774 | Used by:849 |
Symbol 846 Graphic | Used by:848 | |
Symbol 847 Text | Uses:612 | Used by:848 |
Symbol 848 MovieClip | Uses:846 847 828 774 | Used by:849 |
Symbol 849 MovieClip | Uses:769 770 775 777 778 781 784 789 792 795 799 804 809 813 816 819 823 830 833 836 839 842 845 848 | Used by:Timeline |
Symbol 850 Graphic | Used by:854 857 863 1006 | |
Symbol 851 Graphic | Used by:852 857 863 1006 | |
Symbol 852 MovieClip | Uses:851 | Used by:854 1391 |
Symbol 853 Graphic | Used by:854 857 863 906 909 913 916 917 918 922 925 929 932 933 937 940 941 942 945 946 947 1006 1016 1021 1022 1023 1028 1031 1035 1038 1044 1047 1052 1055 1059 1062 1063 1064 1068 1071 1072 1073 1077 1080 1081 1085 1088 1089 1093 1096 1097 1102 1105 1109 1112 1113 1114 1118 1121 1122 1126 1129 1130 1134 1137 1138 1142 1145 1146 1151 1154 1157 1160 1161 1162 1165 1168 1169 1170 1173 1176 1177 1178 1181 1184 1185 1186 1189 1192 1193 1194 1199 1202 1205 1208 1209 1210 1213 1216 1217 1220 1223 1224 1227 1230 1231 1234 1237 1238 1243 1246 1249 1252 1253 1254 1257 1260 1261 1264 1267 1268 1271 1274 1275 1278 1281 1282 1287 1290 1293 1296 1297 1298 1301 1304 1305 1308 1311 1312 1315 1318 1319 1322 1325 1326 1330 1333 1337 1340 1344 1347 1348 1349 1353 1356 1357 1358 1362 1365 1366 1370 1373 1374 1378 1381 1382 | |
Symbol 854 MovieClip | Uses:850 852 828 853 | Used by:855 856 857 863 1006 |
Symbol 855 MovieClip | Uses:854 | Used by:857 863 1006 |
Symbol 856 MovieClip | Uses:854 | Used by:857 863 1006 |
Symbol 857 Button | Uses:713 854 716 855 719 856 712 850 851 825 853 | Used by:898 |
Symbol 858 Graphic | Used by:859 862 870 1007 | |
Symbol 859 MovieClip | Uses:858 828 | Used by:860 861 862 870 1007 |
Symbol 860 MovieClip | Uses:859 | Used by:862 870 1007 |
Symbol 861 MovieClip | Uses:859 | Used by:862 870 1007 |
Symbol 862 Button | Uses:713 859 716 860 719 861 712 858 825 | Used by:898 |
Symbol 863 Button | Uses:713 854 716 855 719 856 712 850 851 825 853 | Used by:898 |
Symbol 864 Graphic | Used by:865 869 876 897 1008 | |
Symbol 865 MovieClip | Uses:864 828 | Used by:867 868 869 876 897 1008 |
Symbol 866 Graphic | Used by:867 | |
Symbol 867 MovieClip | Uses:866 865 | Used by:869 876 897 1008 |
Symbol 868 MovieClip | Uses:865 | Used by:869 876 897 1008 |
Symbol 869 Button | Uses:713 865 716 867 719 868 712 864 825 | Used by:898 |
Symbol 870 Button | Uses:713 859 716 860 719 861 712 858 825 | Used by:898 |
Symbol 871 Graphic | Used by:872 875 882 1009 | |
Symbol 872 MovieClip | Uses:871 828 | Used by:873 874 875 882 1009 |
Symbol 873 MovieClip | Uses:872 | Used by:875 882 1009 |
Symbol 874 MovieClip | Uses:872 | Used by:875 882 1009 |
Symbol 875 Button | Uses:713 872 716 873 719 874 712 871 825 | Used by:898 |
Symbol 876 Button | Uses:713 865 716 867 719 868 712 864 825 | Used by:898 |
Symbol 877 Graphic | Used by:878 881 888 896 1010 | |
Symbol 878 MovieClip | Uses:877 828 | Used by:879 880 881 888 896 1010 |
Symbol 879 MovieClip | Uses:878 | Used by:881 888 896 1010 |
Symbol 880 MovieClip | Uses:878 | Used by:881 888 896 1010 |
Symbol 881 Button | Uses:713 878 716 879 719 880 712 877 825 | Used by:898 |
Symbol 882 Button | Uses:713 872 716 873 719 874 712 871 825 | Used by:898 |
Symbol 883 Graphic | Used by:884 887 894 1011 | |
Symbol 884 MovieClip | Uses:883 828 | Used by:885 886 887 894 1011 |
Symbol 885 MovieClip | Uses:884 | Used by:887 894 1011 |
Symbol 886 MovieClip | Uses:884 | Used by:887 894 1011 |
Symbol 887 Button | Uses:713 884 716 885 719 886 712 883 825 | Used by:898 |
Symbol 888 Button | Uses:713 878 716 879 719 880 712 877 825 | Used by:898 |
Symbol 889 Graphic | Used by:890 893 895 1012 | |
Symbol 890 MovieClip | Uses:889 828 | Used by:891 892 893 895 1012 |
Symbol 891 MovieClip | Uses:890 | Used by:893 895 1012 |
Symbol 892 MovieClip | Uses:890 | Used by:893 895 1012 |
Symbol 893 Button | Uses:713 890 716 891 719 892 712 889 825 | Used by:898 |
Symbol 894 Button | Uses:713 884 716 885 719 886 712 883 825 | Used by:898 |
Symbol 895 Button | Uses:713 890 716 891 719 892 712 889 825 | Used by:898 |
Symbol 896 Button | Uses:713 878 716 879 719 880 712 877 825 | Used by:898 |
Symbol 897 Button | Uses:713 865 716 867 719 868 712 864 825 | Used by:898 |
Symbol 898 MovieClip | Uses:857 862 863 869 870 875 876 881 882 887 888 893 894 895 896 897 | Used by:Timeline |
Symbol 899 Graphic | Used by:900 903 910 | |
Symbol 900 MovieClip | Uses:899 | Used by:901 902 903 910 |
Symbol 901 MovieClip | Uses:900 | Used by:903 910 |
Symbol 902 MovieClip | Uses:900 | Used by:903 910 |
Symbol 903 Button | Uses:713 900 716 901 719 902 712 899 | Used by:919 |
Symbol 904 Graphic | Used by:906 909 917 | |
Symbol 905 Text | Uses:612 | Used by:906 909 917 |
Symbol 906 MovieClip | Uses:904 905 853 | Used by:907 908 909 917 |
Symbol 907 MovieClip | Uses:906 | Used by:909 917 |
Symbol 908 MovieClip | Uses:906 | Used by:909 917 |
Symbol 909 Button | Uses:713 906 716 907 719 908 712 904 905 853 | Used by:919 |
Symbol 910 Button | Uses:713 900 716 901 719 902 712 899 | Used by:919 |
Symbol 911 Graphic | Used by:913 916 918 942 945 947 | |
Symbol 912 Text | Uses:612 | Used by:913 916 918 |
Symbol 913 MovieClip | Uses:911 912 853 | Used by:914 915 916 918 |
Symbol 914 MovieClip | Uses:913 | Used by:916 918 |
Symbol 915 MovieClip | Uses:913 | Used by:916 918 |
Symbol 916 Button | Uses:713 913 716 914 719 915 712 911 912 853 | Used by:919 |
Symbol 917 Button | Uses:713 906 716 907 719 908 712 904 905 853 | Used by:919 |
Symbol 918 Button | Uses:713 913 716 914 719 915 712 911 912 853 | Used by:919 |
Symbol 919 MovieClip | Uses:903 909 910 916 917 918 | Used by:Timeline |
Symbol 920 Text | Uses:612 | Used by:922 925 933 |
Symbol 921 Text | Uses:612 | Used by:922 925 933 |
Symbol 922 MovieClip | Uses:482 920 921 853 | Used by:923 924 925 933 |
Symbol 923 MovieClip | Uses:922 | Used by:925 933 |
Symbol 924 MovieClip | Uses:922 | Used by:925 933 |
Symbol 925 Button | Uses:713 922 716 923 719 924 712 482 920 921 853 | Used by:948 |
Symbol 926 Graphic | Used by:929 932 941 | |
Symbol 927 Text | Uses:612 | Used by:929 932 941 |
Symbol 928 Text | Uses:612 | Used by:929 932 941 |
Symbol 929 MovieClip | Uses:926 927 928 853 | Used by:930 931 932 941 |
Symbol 930 MovieClip | Uses:929 | Used by:932 941 |
Symbol 931 MovieClip | Uses:929 | Used by:932 941 |
Symbol 932 Button | Uses:713 929 716 930 719 931 712 926 927 928 853 | Used by:948 |
Symbol 933 Button | Uses:713 922 716 923 719 924 712 482 920 921 853 | Used by:948 |
Symbol 934 Graphic | Used by:937 940 946 | |
Symbol 935 Text | Uses:612 | Used by:937 940 946 |
Symbol 936 Text | Uses:612 | Used by:937 940 946 |
Symbol 937 MovieClip | Uses:934 935 936 853 | Used by:938 939 940 946 |
Symbol 938 MovieClip | Uses:937 | Used by:940 946 |
Symbol 939 MovieClip | Uses:937 | Used by:940 946 |
Symbol 940 Button | Uses:713 937 716 938 719 939 712 934 935 936 853 | Used by:948 |
Symbol 941 Button | Uses:713 929 716 930 719 931 712 926 927 928 853 | Used by:948 |
Symbol 942 MovieClip | Uses:911 822 853 | Used by:943 944 945 947 |
Symbol 943 MovieClip | Uses:942 | Used by:945 947 |
Symbol 944 MovieClip | Uses:942 | Used by:945 947 |
Symbol 945 Button | Uses:713 942 716 943 719 944 712 911 822 853 | Used by:948 |
Symbol 946 Button | Uses:713 937 716 938 719 939 712 934 935 936 853 | Used by:948 |
Symbol 947 Button | Uses:713 942 716 943 719 944 712 911 822 853 | Used by:948 |
Symbol 948 MovieClip | Uses:925 932 933 940 941 945 946 947 | Used by:Timeline |
Symbol 949 ShapeTweening | Used by:962 | |
Symbol 950 Graphic | Used by:962 967 | |
Symbol 951 Graphic | Used by:953 965 | |
Symbol 952 Text | Uses:612 | Used by:953 |
Symbol 953 MovieClip | Uses:951 952 | Used by:962 |
Symbol 954 Graphic | Used by:958 959 972 973 974 975 976 977 978 979 | |
Symbol 955 Graphic | Used by:958 959 972 973 974 975 976 977 978 979 | |
Symbol 956 Graphic | Used by:958 959 972 973 974 975 976 977 978 979 | |
Symbol 957 Graphic | Used by:958 959 972 973 974 975 976 977 978 979 | |
Symbol 958 Button | Uses:954 955 956 957 | Used by:962 967 |
Symbol 959 Button | Uses:954 955 956 957 | Used by:962 967 |
Symbol 960 ShapeTweening | Used by:962 | |
Symbol 961 Graphic | Used by:962 967 | |
Symbol 962 MovieClip | Uses:949 950 953 958 959 960 961 | Used by:968 |
Symbol 963 ShapeTweening | Used by:967 | |
Symbol 964 Text | Uses:612 | Used by:965 |
Symbol 965 MovieClip | Uses:951 964 | Used by:967 |
Symbol 966 ShapeTweening | Used by:967 | |
Symbol 967 MovieClip | Uses:963 950 965 958 959 966 961 | Used by:968 |
Symbol 968 MovieClip | Uses:962 967 | Used by:Timeline |
Symbol 969 Graphic | Used by:989 | |
Symbol 970 Graphic | Used by:971 | |
Symbol 971 MovieClip | Uses:970 | Used by:989 |
Symbol 972 Button | Uses:954 955 956 957 | Used by:989 |
Symbol 973 Button | Uses:954 955 956 957 | Used by:989 |
Symbol 974 Button | Uses:954 955 956 957 | Used by:989 |
Symbol 975 Button | Uses:954 955 956 957 | Used by:989 |
Symbol 976 Button | Uses:954 955 956 957 | Used by:989 |
Symbol 977 Button | Uses:954 955 956 957 | Used by:989 |
Symbol 978 Button | Uses:954 955 956 957 | Used by:989 |
Symbol 979 Button | Uses:954 955 956 957 | Used by:989 |
Symbol 980 Graphic | Used by:984 | |
Symbol 981 Graphic | Used by:984 | |
Symbol 982 Graphic | Used by:984 | |
Symbol 983 Graphic | Used by:984 | |
Symbol 984 Button | Uses:980 981 982 983 | Used by:989 |
Symbol 985 Font | Used by:986 987 | |
Symbol 986 EditableText | Uses:985 | Used by:989 |
Symbol 987 EditableText | Uses:985 | Used by:989 |
Symbol 988 Graphic | Used by:989 | |
Symbol 989 MovieClip | Uses:969 971 972 973 974 975 976 977 978 979 984 986 987 988 | Used by:Timeline |
Symbol 990 Graphic | Used by:991 | |
Symbol 991 MovieClip | Uses:990 | Used by:992 993 994 995 996 997 |
Symbol 992 MovieClip | Uses:991 | Used by:998 |
Symbol 993 MovieClip | Uses:991 | Used by:998 |
Symbol 994 MovieClip | Uses:991 | Used by:998 |
Symbol 995 MovieClip | Uses:991 | Used by:998 |
Symbol 996 MovieClip | Uses:991 | Used by:998 |
Symbol 997 MovieClip | Uses:991 | Used by:998 |
Symbol 998 MovieClip | Uses:992 993 994 995 996 997 | Used by:Timeline |
Symbol 999 ShapeTweening | Used by:1004 | |
Symbol 1000 ShapeTweening | Used by:1004 | |
Symbol 1001 ShapeTweening | Used by:1004 | |
Symbol 1002 ShapeTweening | Used by:1004 | |
Symbol 1003 Graphic | Used by:1004 | |
Symbol 1004 MovieClip | Uses:999 1000 1001 1002 1003 | Used by:Timeline |
Symbol 1005 Graphic | Used by:Timeline | |
Symbol 1006 Button | Uses:713 854 716 855 719 856 712 850 851 825 853 | Used by:1024 |
Symbol 1007 Button | Uses:713 859 716 860 719 861 712 858 825 | Used by:1024 |
Symbol 1008 Button | Uses:713 865 716 867 719 868 712 864 825 | Used by:1024 |
Symbol 1009 Button | Uses:713 872 716 873 719 874 712 871 825 | Used by:1024 |
Symbol 1010 Button | Uses:713 878 716 879 719 880 712 877 825 | Used by:1024 |
Symbol 1011 Button | Uses:713 884 716 885 719 886 712 883 825 | Used by:1024 |
Symbol 1012 Button | Uses:713 890 716 891 719 892 712 889 825 | Used by:1024 |
Symbol 1013 Graphic | Used by:1016 1021 1022 1023 | |
Symbol 1014 Text | Uses:612 | Used by:1016 1021 1022 1023 |
Symbol 1015 Text | Uses:612 | Used by:1016 1021 1022 1023 |
Symbol 1016 MovieClip | Uses:1013 1014 1015 853 | Used by:1018 1020 1021 1022 1023 |
Symbol 1017 MovieClip | Uses:713 | Used by:1021 1022 1023 1031 1038 1047 1055 1062 1063 1064 1071 1072 1073 1080 1081 1088 1089 1096 1097 1105 1112 1113 1114 1121 1122 1129 1130 1137 1138 1145 1146 1154 1160 1161 1162 1168 1169 1170 1176 1177 1178 1184 1185 1186 1192 1193 1194 1202 1208 1209 1210 1216 1217 1223 1224 1230 1231 1237 1238 1246 1252 1253 1254 1260 1261 1267 1268 1274 1275 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1333 1340 1347 1348 1349 1356 1357 1358 1365 1366 1373 1374 1381 1382 |
Symbol 1018 MovieClip | Uses:1016 | Used by:1021 1022 1023 |
Symbol 1019 MovieClip | Uses:712 718 | Used by:1021 1022 1023 1031 1038 1047 1055 1062 1063 1064 1071 1072 1073 1080 1081 1088 1089 1096 1097 1105 1112 1113 1114 1121 1122 1129 1130 1137 1138 1145 1146 1154 1160 1161 1162 1168 1169 1170 1176 1177 1178 1184 1185 1186 1192 1193 1194 1202 1208 1209 1210 1216 1217 1223 1224 1230 1231 1237 1238 1246 1252 1253 1254 1260 1261 1267 1268 1274 1275 1281 1282 1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 1333 1340 1347 1348 1349 1356 1357 1358 1365 1366 1373 1374 1381 1382 |
Symbol 1020 MovieClip | Uses:1016 | Used by:1021 1022 1023 |
Symbol 1021 Button | Uses:713 1016 1017 1018 1019 1020 712 1013 1014 1015 853 | Used by:1024 |
Symbol 1022 Button | Uses:713 1016 1017 1018 1019 1020 712 1013 1014 1015 853 | Used by:1024 |
Symbol 1023 Button | Uses:713 1016 1017 1018 1019 1020 712 1013 1014 1015 853 | Used by:1024 |
Symbol 1024 MovieClip | Uses:1006 1007 1008 1009 1010 1011 1012 1021 1022 1023 | Used by:Timeline |
Symbol 1025 Graphic | Used by:1028 1031 | |
Symbol 1026 Text | Uses:612 | Used by:1028 1031 |
Symbol 1027 Text | Uses:612 | Used by:1028 1031 |
Symbol 1028 MovieClip | Uses:1025 1026 1027 853 | Used by:1029 1030 1031 |
Symbol 1029 MovieClip | Uses:1028 | Used by:1031 |
Symbol 1030 MovieClip | Uses:1028 | Used by:1031 |
Symbol 1031 Button | Uses:713 1028 1017 1029 1019 1030 712 1025 1026 1027 853 | Used by:1384 |
Symbol 1032 Graphic | Used by:1035 1038 | |
Symbol 1033 Text | Uses:612 | Used by:1035 1038 |
Symbol 1034 Text | Uses:612 | Used by:1035 1038 1044 1047 |
Symbol 1035 MovieClip | Uses:1032 1033 1034 853 | Used by:1036 1037 1038 |
Symbol 1036 MovieClip | Uses:1035 | Used by:1038 |
Symbol 1037 MovieClip | Uses:1035 | Used by:1038 |
Symbol 1038 Button | Uses:713 1035 1017 1036 1019 1037 712 1032 1033 1034 853 | Used by:1384 |
Symbol 1039 Graphic | Used by:1044 1047 | |
Symbol 1040 Text | Uses:612 | Used by:1044 1047 |
Symbol 1041 Font | Used by:1042 1050 1058 1067 1076 1084 1092 1101 1108 1117 1125 1133 1141 1150 1156 1164 1172 1180 1188 1198 1204 1212 1219 1226 1233 1242 1248 1256 1263 1270 1277 1286 1292 1300 1307 1314 1321 1336 1343 1352 1361 1369 1377 1393 1394 1397 1400 1408 | |
Symbol 1042 EditableText | Uses:1041 | Used by:1044 1047 |
Symbol 1043 Text | Uses:612 | Used by:1044 1047 |
Symbol 1044 MovieClip | Uses:1039 1040 1034 1042 1043 853 | Used by:1045 1046 1047 |
Symbol 1045 MovieClip | Uses:1044 | Used by:1047 |
Symbol 1046 MovieClip | Uses:1044 | Used by:1047 |
Symbol 1047 Button | Uses:713 1044 1017 1045 1019 1046 712 1039 1040 1034 1042 1043 853 | Used by:1384 |
Symbol 1048 Graphic | Used by:1052 1055 1063 | |
Symbol 1049 Text | Uses:612 | Used by:1052 1055 1063 |
Symbol 1050 EditableText | Uses:1041 | Used by:1052 1055 1063 |
Symbol 1051 Text | Uses:612 | Used by:1052 1055 1059 1062 1063 1064 1068 1071 1072 1073 1077 1080 1081 1085 1088 1089 1093 1096 1097 1102 1105 1109 1112 1113 1114 1118 1121 1122 1126 1129 1130 1134 1137 1138 1142 1145 1146 1151 1154 1157 1160 1161 1162 1165 1168 1169 1170 1173 1176 1177 1178 1181 1184 1185 1186 1189 1192 1193 1194 1199 1202 1205 1208 1209 1210 1213 1216 1217 1220 1223 1224 1227 1230 1231 1234 1237 1238 1243 1246 1249 1252 1253 1254 1257 1260 1261 1264 1267 1268 1271 1274 1275 1278 1281 1282 1287 1290 1293 1296 1297 1298 1301 1304 1305 1308 1311 1312 1315 1318 1319 1322 1325 1326 1337 1340 1344 1347 1348 1349 1353 1356 1357 1358 1362 1365 1366 1370 1373 1374 1378 1381 1382 |
Symbol 1052 MovieClip | Uses:1048 1049 1050 1051 853 | Used by:1053 1054 1055 1063 |
Symbol 1053 MovieClip | Uses:1052 | Used by:1055 1063 |
Symbol 1054 MovieClip | Uses:1052 | Used by:1055 1063 |
Symbol 1055 Button | Uses:713 1052 1017 1053 1019 1054 712 1048 1049 1050 1051 853 | Used by:1098 |
Symbol 1056 Graphic | Used by:1059 1062 1064 1072 | |
Symbol 1057 Text | Uses:612 | Used by:1059 1062 1064 1072 |
Symbol 1058 EditableText | Uses:1041 | Used by:1059 1062 1064 1072 |
Symbol 1059 MovieClip | Uses:1056 1057 1058 1051 853 | Used by:1060 1061 1062 1064 1072 |
Symbol 1060 MovieClip | Uses:1059 | Used by:1062 1064 1072 |
Symbol 1061 MovieClip | Uses:1059 | Used by:1062 1064 1072 |
Symbol 1062 Button | Uses:713 1059 1017 1060 1019 1061 712 1056 1057 1058 1051 853 | Used by:1098 |
Symbol 1063 Button | Uses:713 1052 1017 1053 1019 1054 712 1048 1049 1050 1051 853 | Used by:1098 |
Symbol 1064 Button | Uses:713 1059 1017 1060 1019 1061 712 1056 1057 1058 1051 853 | Used by:1098 |
Symbol 1065 Graphic | Used by:1068 1071 1073 | |
Symbol 1066 Text | Uses:612 | Used by:1068 1071 1073 |
Symbol 1067 EditableText | Uses:1041 | Used by:1068 1071 1073 |
Symbol 1068 MovieClip | Uses:1065 1066 1067 1051 853 | Used by:1069 1070 1071 1073 |
Symbol 1069 MovieClip | Uses:1068 | Used by:1071 1073 |
Symbol 1070 MovieClip | Uses:1068 | Used by:1071 1073 |
Symbol 1071 Button | Uses:713 1068 1017 1069 1019 1070 712 1065 1066 1067 1051 853 | Used by:1098 |
Symbol 1072 Button | Uses:713 1059 1017 1060 1019 1061 712 1056 1057 1058 1051 853 | Used by:1098 |
Symbol 1073 Button | Uses:713 1068 1017 1069 1019 1070 712 1065 1066 1067 1051 853 | Used by:1098 |
Symbol 1074 Graphic | Used by:1077 1080 1081 | |
Symbol 1075 Text | Uses:612 | Used by:1077 1080 1081 |
Symbol 1076 EditableText | Uses:1041 | Used by:1077 1080 1081 |
Symbol 1077 MovieClip | Uses:1074 1075 1076 1051 853 | Used by:1078 1079 1080 1081 |
Symbol 1078 MovieClip | Uses:1077 | Used by:1080 1081 |
Symbol 1079 MovieClip | Uses:1077 | Used by:1080 1081 |
Symbol 1080 Button | Uses:713 1077 1017 1078 1019 1079 712 1074 1075 1076 1051 853 | Used by:1098 |
Symbol 1081 Button | Uses:713 1077 1017 1078 1019 1079 712 1074 1075 1076 1051 853 | Used by:1098 |
Symbol 1082 Graphic | Used by:1085 1088 1089 | |
Symbol 1083 Text | Uses:612 | Used by:1085 1088 1089 |
Symbol 1084 EditableText | Uses:1041 | Used by:1085 1088 1089 |
Symbol 1085 MovieClip | Uses:1082 1083 1084 1051 853 | Used by:1086 1087 1088 1089 |
Symbol 1086 MovieClip | Uses:1085 | Used by:1088 1089 |
Symbol 1087 MovieClip | Uses:1085 | Used by:1088 1089 |
Symbol 1088 Button | Uses:713 1085 1017 1086 1019 1087 712 1082 1083 1084 1051 853 | Used by:1098 |
Symbol 1089 Button | Uses:713 1085 1017 1086 1019 1087 712 1082 1083 1084 1051 853 | Used by:1098 |
Symbol 1090 Graphic | Used by:1093 1096 1097 | |
Symbol 1091 Text | Uses:612 | Used by:1093 1096 1097 |
Symbol 1092 EditableText | Uses:1041 | Used by:1093 1096 1097 |
Symbol 1093 MovieClip | Uses:1090 1091 1092 1051 853 | Used by:1094 1095 1096 1097 |
Symbol 1094 MovieClip | Uses:1093 | Used by:1096 1097 |
Symbol 1095 MovieClip | Uses:1093 | Used by:1096 1097 |
Symbol 1096 Button | Uses:713 1093 1017 1094 1019 1095 712 1090 1091 1092 1051 853 | Used by:1098 |
Symbol 1097 Button | Uses:713 1093 1017 1094 1019 1095 712 1090 1091 1092 1051 853 | Used by:1098 |
Symbol 1098 MovieClip | Uses:1055 1062 1063 1064 1071 1072 1073 1080 1081 1088 1089 1096 1097 | Used by:1384 |
Symbol 1099 Graphic | Used by:1102 1105 1113 | |
Symbol 1100 Text | Uses:612 | Used by:1102 1105 1113 |
Symbol 1101 EditableText | Uses:1041 | Used by:1102 1105 1113 |
Symbol 1102 MovieClip | Uses:1099 1100 1101 1051 853 | Used by:1103 1104 1105 1113 |
Symbol 1103 MovieClip | Uses:1102 | Used by:1104 1105 1113 |
Symbol 1104 MovieClip | Uses:1103 1102 | Used by:1105 1113 |
Symbol 1105 Button | Uses:713 1102 1017 1103 1019 1104 712 1099 1100 1101 1051 853 | Used by:1147 |
Symbol 1106 Graphic | Used by:1109 1112 1114 | |
Symbol 1107 Text | Uses:612 | Used by:1109 1112 1114 |
Symbol 1108 EditableText | Uses:1041 | Used by:1109 1112 1114 |
Symbol 1109 MovieClip | Uses:1106 1107 1108 1051 853 | Used by:1110 1111 1112 1114 |
Symbol 1110 MovieClip | Uses:1109 | Used by:1112 1114 |
Symbol 1111 MovieClip | Uses:1109 | Used by:1112 1114 |
Symbol 1112 Button | Uses:713 1109 1017 1110 1019 1111 712 1106 1107 1108 1051 853 | Used by:1147 |
Symbol 1113 Button | Uses:713 1102 1017 1103 1019 1104 712 1099 1100 1101 1051 853 | Used by:1147 |
Symbol 1114 Button | Uses:713 1109 1017 1110 1019 1111 712 1106 1107 1108 1051 853 | Used by:1147 |
Symbol 1115 Graphic | Used by:1118 1121 1122 | |
Symbol 1116 Text | Uses:612 | Used by:1118 1121 1122 |
Symbol 1117 EditableText | Uses:1041 | Used by:1118 1121 1122 |
Symbol 1118 MovieClip | Uses:1115 1116 1117 1051 853 | Used by:1119 1120 1121 1122 |
Symbol 1119 MovieClip | Uses:1118 | Used by:1121 1122 |
Symbol 1120 MovieClip | Uses:1118 | Used by:1121 1122 |
Symbol 1121 Button | Uses:713 1118 1017 1119 1019 1120 712 1115 1116 1117 1051 853 | Used by:1147 |
Symbol 1122 Button | Uses:713 1118 1017 1119 1019 1120 712 1115 1116 1117 1051 853 | Used by:1147 |
Symbol 1123 Graphic | Used by:1126 1129 1130 | |
Symbol 1124 Text | Uses:612 | Used by:1126 1129 1130 |
Symbol 1125 EditableText | Uses:1041 | Used by:1126 1129 1130 |
Symbol 1126 MovieClip | Uses:1123 1124 1125 1051 853 | Used by:1127 1128 1129 1130 |
Symbol 1127 MovieClip | Uses:1126 | Used by:1129 1130 |
Symbol 1128 MovieClip | Uses:1126 | Used by:1129 1130 |
Symbol 1129 Button | Uses:713 1126 1017 1127 1019 1128 712 1123 1124 1125 1051 853 | Used by:1147 |
Symbol 1130 Button | Uses:713 1126 1017 1127 1019 1128 712 1123 1124 1125 1051 853 | Used by:1147 |
Symbol 1131 Graphic | Used by:1134 1137 1138 | |
Symbol 1132 Text | Uses:612 | Used by:1134 1137 1138 |
Symbol 1133 EditableText | Uses:1041 | Used by:1134 1137 1138 |
Symbol 1134 MovieClip | Uses:1131 1132 1133 1051 853 | Used by:1135 1136 1137 1138 |
Symbol 1135 MovieClip | Uses:1134 | Used by:1137 1138 |
Symbol 1136 MovieClip | Uses:1134 | Used by:1137 1138 |
Symbol 1137 Button | Uses:713 1134 1017 1135 1019 1136 712 1131 1132 1133 1051 853 | Used by:1147 |
Symbol 1138 Button | Uses:713 1134 1017 1135 1019 1136 712 1131 1132 1133 1051 853 | Used by:1147 |
Symbol 1139 Graphic | Used by:1142 1145 1146 | |
Symbol 1140 Text | Uses:612 | Used by:1142 1145 1146 |
Symbol 1141 EditableText | Uses:1041 | Used by:1142 1145 1146 |
Symbol 1142 MovieClip | Uses:1139 1140 1141 1051 853 | Used by:1143 1144 1145 1146 |
Symbol 1143 MovieClip | Uses:1142 | Used by:1145 1146 |
Symbol 1144 MovieClip | Uses:1142 | Used by:1145 1146 |
Symbol 1145 Button | Uses:713 1142 1017 1143 1019 1144 712 1139 1140 1141 1051 853 | Used by:1147 |
Symbol 1146 Button | Uses:713 1142 1017 1143 1019 1144 712 1139 1140 1141 1051 853 | Used by:1147 |
Symbol 1147 MovieClip | Uses:1105 1112 1113 1114 1121 1122 1129 1130 1137 1138 1145 1146 | Used by:1384 |
Symbol 1148 Graphic | Used by:1151 1154 1157 1160 1161 1162 1165 1168 1169 1170 1173 1176 1177 1178 1181 1184 1185 1186 1189 1192 1193 1194 | |
Symbol 1149 Text | Uses:612 | Used by:1151 1154 1161 |
Symbol 1150 EditableText | Uses:1041 | Used by:1151 1154 1161 |
Symbol 1151 MovieClip | Uses:1148 1149 1150 1051 853 | Used by:1152 1153 1154 1161 |
Symbol 1152 MovieClip | Uses:1151 | Used by:1154 1161 |
Symbol 1153 MovieClip | Uses:1151 | Used by:1154 1161 |
Symbol 1154 Button | Uses:713 1151 1017 1152 1019 1153 712 1148 1149 1150 1051 853 | Used by:1195 |
Symbol 1155 Text | Uses:612 | Used by:1157 1160 1162 1169 |
Symbol 1156 EditableText | Uses:1041 | Used by:1157 1160 1162 1169 |
Symbol 1157 MovieClip | Uses:1148 1155 1156 1051 853 | Used by:1158 1159 1160 1162 1169 |
Symbol 1158 MovieClip | Uses:1157 | Used by:1160 1162 1169 |
Symbol 1159 MovieClip | Uses:1157 | Used by:1160 1162 1169 |
Symbol 1160 Button | Uses:713 1157 1017 1158 1019 1159 712 1148 1155 1156 1051 853 | Used by:1195 |
Symbol 1161 Button | Uses:713 1151 1017 1152 1019 1153 712 1148 1149 1150 1051 853 | Used by:1195 |
Symbol 1162 Button | Uses:713 1157 1017 1158 1019 1159 712 1148 1155 1156 1051 853 | Used by:1195 |
Symbol 1163 Text | Uses:612 | Used by:1165 1168 1170 1177 |
Symbol 1164 EditableText | Uses:1041 | Used by:1165 1168 1170 1177 |
Symbol 1165 MovieClip | Uses:1148 1163 1164 1051 853 | Used by:1166 1167 1168 1170 1177 |
Symbol 1166 MovieClip | Uses:1165 | Used by:1168 1170 1177 |
Symbol 1167 MovieClip | Uses:1165 | Used by:1168 1170 1177 |
Symbol 1168 Button | Uses:713 1165 1017 1166 1019 1167 712 1148 1163 1164 1051 853 | Used by:1195 |
Symbol 1169 Button | Uses:713 1157 1017 1158 1019 1159 712 1148 1155 1156 1051 853 | Used by:1195 |
Symbol 1170 Button | Uses:713 1165 1017 1166 1019 1167 712 1148 1163 1164 1051 853 | Used by:1195 |
Symbol 1171 Text | Uses:612 | Used by:1173 1176 1178 1185 |
Symbol 1172 EditableText | Uses:1041 | Used by:1173 1176 1178 1185 |
Symbol 1173 MovieClip | Uses:1148 1171 1172 1051 853 | Used by:1174 1175 1176 1178 1185 |
Symbol 1174 MovieClip | Uses:1173 | Used by:1176 1178 1185 |
Symbol 1175 MovieClip | Uses:1173 | Used by:1176 1178 1185 |
Symbol 1176 Button | Uses:713 1173 1017 1174 1019 1175 712 1148 1171 1172 1051 853 | Used by:1195 |
Symbol 1177 Button | Uses:713 1165 1017 1166 1019 1167 712 1148 1163 1164 1051 853 | Used by:1195 |
Symbol 1178 Button | Uses:713 1173 1017 1174 1019 1175 712 1148 1171 1172 1051 853 | Used by:1195 |
Symbol 1179 Text | Uses:612 | Used by:1181 1184 1186 1193 |
Symbol 1180 EditableText | Uses:1041 | Used by:1181 1184 1186 1193 |
Symbol 1181 MovieClip | Uses:1148 1179 1180 1051 853 | Used by:1182 1183 1184 1186 1193 |
Symbol 1182 MovieClip | Uses:1181 | Used by:1184 1186 1193 |
Symbol 1183 MovieClip | Uses:1181 | Used by:1184 1186 1193 |
Symbol 1184 Button | Uses:713 1181 1017 1182 1019 1183 712 1148 1179 1180 1051 853 | Used by:1195 |
Symbol 1185 Button | Uses:713 1173 1017 1174 1019 1175 712 1148 1171 1172 1051 853 | Used by:1195 |
Symbol 1186 Button | Uses:713 1181 1017 1182 1019 1183 712 1148 1179 1180 1051 853 | Used by:1195 |
Symbol 1187 Text | Uses:612 | Used by:1189 1192 1194 |
Symbol 1188 EditableText | Uses:1041 | Used by:1189 1192 1194 |
Symbol 1189 MovieClip | Uses:1148 1187 1188 1051 853 | Used by:1190 1191 1192 1194 |
Symbol 1190 MovieClip | Uses:1189 | Used by:1192 1194 |
Symbol 1191 MovieClip | Uses:1189 | Used by:1192 1194 |
Symbol 1192 Button | Uses:713 1189 1017 1190 1019 1191 712 1148 1187 1188 1051 853 | Used by:1195 |
Symbol 1193 Button | Uses:713 1181 1017 1182 1019 1183 712 1148 1179 1180 1051 853 | Used by:1195 |
Symbol 1194 Button | Uses:713 1189 1017 1190 1019 1191 712 1148 1187 1188 1051 853 | Used by:1195 |
Symbol 1195 MovieClip | Uses:1154 1160 1161 1162 1168 1169 1170 1176 1177 1178 1184 1185 1186 1192 1193 1194 | Used by:1384 |
Symbol 1196 Graphic | Used by:1199 1202 1205 1208 1209 1210 1213 1216 1217 1220 1223 1224 1227 1230 1231 1234 1237 1238 | |
Symbol 1197 Text | Uses:612 | Used by:1199 1202 1209 |
Symbol 1198 EditableText | Uses:1041 | Used by:1199 1202 1209 |
Symbol 1199 MovieClip | Uses:1196 1197 1198 1051 853 | Used by:1200 1201 1202 1209 |
Symbol 1200 MovieClip | Uses:1199 | Used by:1202 1209 |
Symbol 1201 MovieClip | Uses:1199 | Used by:1202 1209 |
Symbol 1202 Button | Uses:713 1199 1017 1200 1019 1201 712 1196 1197 1198 1051 853 | Used by:1239 |
Symbol 1203 Text | Uses:612 | Used by:1205 1208 1210 |
Symbol 1204 EditableText | Uses:1041 | Used by:1205 1208 1210 |
Symbol 1205 MovieClip | Uses:1196 1203 1204 1051 853 | Used by:1206 1207 1208 1210 |
Symbol 1206 MovieClip | Uses:1205 | Used by:1208 1210 |
Symbol 1207 MovieClip | Uses:1205 | Used by:1208 1210 |
Symbol 1208 Button | Uses:713 1205 1017 1206 1019 1207 712 1196 1203 1204 1051 853 | Used by:1239 |
Symbol 1209 Button | Uses:713 1199 1017 1200 1019 1201 712 1196 1197 1198 1051 853 | Used by:1239 |
Symbol 1210 Button | Uses:713 1205 1017 1206 1019 1207 712 1196 1203 1204 1051 853 | Used by:1239 |
Symbol 1211 Text | Uses:612 | Used by:1213 1216 1217 |
Symbol 1212 EditableText | Uses:1041 | Used by:1213 1216 1217 |
Symbol 1213 MovieClip | Uses:1196 1211 1212 1051 853 | Used by:1214 1215 1216 1217 |
Symbol 1214 MovieClip | Uses:1213 | Used by:1216 1217 |
Symbol 1215 MovieClip | Uses:1213 | Used by:1216 1217 |
Symbol 1216 Button | Uses:713 1213 1017 1214 1019 1215 712 1196 1211 1212 1051 853 | Used by:1239 |
Symbol 1217 Button | Uses:713 1213 1017 1214 1019 1215 712 1196 1211 1212 1051 853 | Used by:1239 |
Symbol 1218 Text | Uses:612 | Used by:1220 1223 1224 |
Symbol 1219 EditableText | Uses:1041 | Used by:1220 1223 1224 |
Symbol 1220 MovieClip | Uses:1196 1218 1219 1051 853 | Used by:1221 1222 1223 1224 |
Symbol 1221 MovieClip | Uses:1220 | Used by:1223 1224 |
Symbol 1222 MovieClip | Uses:1220 | Used by:1223 1224 |
Symbol 1223 Button | Uses:713 1220 1017 1221 1019 1222 712 1196 1218 1219 1051 853 | Used by:1239 |
Symbol 1224 Button | Uses:713 1220 1017 1221 1019 1222 712 1196 1218 1219 1051 853 | Used by:1239 |
Symbol 1225 Text | Uses:612 | Used by:1227 1230 1231 |
Symbol 1226 EditableText | Uses:1041 | Used by:1227 1230 1231 |
Symbol 1227 MovieClip | Uses:1196 1225 1226 1051 853 | Used by:1228 1229 1230 1231 |
Symbol 1228 MovieClip | Uses:1227 | Used by:1230 1231 |
Symbol 1229 MovieClip | Uses:1227 | Used by:1230 1231 |
Symbol 1230 Button | Uses:713 1227 1017 1228 1019 1229 712 1196 1225 1226 1051 853 | Used by:1239 |
Symbol 1231 Button | Uses:713 1227 1017 1228 1019 1229 712 1196 1225 1226 1051 853 | Used by:1239 |
Symbol 1232 Text | Uses:612 | Used by:1234 1237 1238 |
Symbol 1233 EditableText | Uses:1041 | Used by:1234 1237 1238 |
Symbol 1234 MovieClip | Uses:1196 1232 1233 1051 853 | Used by:1235 1236 1237 1238 |
Symbol 1235 MovieClip | Uses:1234 | Used by:1237 1238 |
Symbol 1236 MovieClip | Uses:1234 | Used by:1237 1238 |
Symbol 1237 Button | Uses:713 1234 1017 1235 1019 1236 712 1196 1232 1233 1051 853 | Used by:1239 |
Symbol 1238 Button | Uses:713 1234 1017 1235 1019 1236 712 1196 1232 1233 1051 853 | Used by:1239 |
Symbol 1239 MovieClip | Uses:1202 1208 1209 1210 1216 1217 1223 1224 1230 1231 1237 1238 | Used by:1384 |
Symbol 1240 Graphic | Used by:1243 1246 1249 1252 1253 1254 1257 1260 1261 1264 1267 1268 1271 1274 1275 1278 1281 1282 | |
Symbol 1241 Text | Uses:612 | Used by:1243 1246 1253 |
Symbol 1242 EditableText | Uses:1041 | Used by:1243 1246 1253 |
Symbol 1243 MovieClip | Uses:1240 1241 1242 1051 853 | Used by:1244 1245 1246 1253 |
Symbol 1244 MovieClip | Uses:1243 | Used by:1246 1253 |
Symbol 1245 MovieClip | Uses:1243 | Used by:1246 1253 |
Symbol 1246 Button | Uses:713 1243 1017 1244 1019 1245 712 1240 1241 1242 1051 853 | Used by:1283 |
Symbol 1247 Text | Uses:612 | Used by:1249 1252 1254 |
Symbol 1248 EditableText | Uses:1041 | Used by:1249 1252 1254 |
Symbol 1249 MovieClip | Uses:1240 1247 1248 1051 853 | Used by:1250 1251 1252 1254 |
Symbol 1250 MovieClip | Uses:1249 | Used by:1252 1254 |
Symbol 1251 MovieClip | Uses:1249 | Used by:1252 1254 |
Symbol 1252 Button | Uses:713 1249 1017 1250 1019 1251 712 1240 1247 1248 1051 853 | Used by:1283 |
Symbol 1253 Button | Uses:713 1243 1017 1244 1019 1245 712 1240 1241 1242 1051 853 | Used by:1283 |
Symbol 1254 Button | Uses:713 1249 1017 1250 1019 1251 712 1240 1247 1248 1051 853 | Used by:1283 |
Symbol 1255 Text | Uses:612 | Used by:1257 1260 1261 |
Symbol 1256 EditableText | Uses:1041 | Used by:1257 1260 1261 |
Symbol 1257 MovieClip | Uses:1240 1255 1256 1051 853 | Used by:1258 1259 1260 1261 |
Symbol 1258 MovieClip | Uses:1257 | Used by:1260 1261 |
Symbol 1259 MovieClip | Uses:1257 | Used by:1260 1261 |
Symbol 1260 Button | Uses:713 1257 1017 1258 1019 1259 712 1240 1255 1256 1051 853 | Used by:1283 |
Symbol 1261 Button | Uses:713 1257 1017 1258 1019 1259 712 1240 1255 1256 1051 853 | Used by:1283 |
Symbol 1262 Text | Uses:612 | Used by:1264 1267 1268 |
Symbol 1263 EditableText | Uses:1041 | Used by:1264 1267 1268 |
Symbol 1264 MovieClip | Uses:1240 1262 1263 1051 853 | Used by:1265 1266 1267 1268 |
Symbol 1265 MovieClip | Uses:1264 | Used by:1267 1268 |
Symbol 1266 MovieClip | Uses:1264 | Used by:1267 1268 |
Symbol 1267 Button | Uses:713 1264 1017 1265 1019 1266 712 1240 1262 1263 1051 853 | Used by:1283 |
Symbol 1268 Button | Uses:713 1264 1017 1265 1019 1266 712 1240 1262 1263 1051 853 | Used by:1283 |
Symbol 1269 Text | Uses:612 | Used by:1271 1274 1275 |
Symbol 1270 EditableText | Uses:1041 | Used by:1271 1274 1275 |
Symbol 1271 MovieClip | Uses:1240 1269 1270 1051 853 | Used by:1272 1273 1274 1275 |
Symbol 1272 MovieClip | Uses:1271 | Used by:1274 1275 |
Symbol 1273 MovieClip | Uses:1271 | Used by:1274 1275 |
Symbol 1274 Button | Uses:713 1271 1017 1272 1019 1273 712 1240 1269 1270 1051 853 | Used by:1283 |
Symbol 1275 Button | Uses:713 1271 1017 1272 1019 1273 712 1240 1269 1270 1051 853 | Used by:1283 |
Symbol 1276 Text | Uses:612 | Used by:1278 1281 1282 |
Symbol 1277 EditableText | Uses:1041 | Used by:1278 1281 1282 |
Symbol 1278 MovieClip | Uses:1240 1276 1277 1051 853 | Used by:1279 1280 1281 1282 |
Symbol 1279 MovieClip | Uses:1278 | Used by:1281 1282 |
Symbol 1280 MovieClip | Uses:1278 | Used by:1281 1282 |
Symbol 1281 Button | Uses:713 1278 1017 1279 1019 1280 712 1240 1276 1277 1051 853 | Used by:1283 |
Symbol 1282 Button | Uses:713 1278 1017 1279 1019 1280 712 1240 1276 1277 1051 853 | Used by:1283 |
Symbol 1283 MovieClip | Uses:1246 1252 1253 1254 1260 1261 1267 1268 1274 1275 1281 1282 | Used by:1384 |
Symbol 1284 Graphic | Used by:1287 1290 1293 1296 1297 1298 1301 1304 1305 1308 1311 1312 1315 1318 1319 1322 1325 1326 | |
Symbol 1285 Text | Uses:612 | Used by:1287 1290 1297 |
Symbol 1286 EditableText | Uses:1041 | Used by:1287 1290 1297 |
Symbol 1287 MovieClip | Uses:1284 1285 1286 1051 853 | Used by:1288 1289 1290 1297 |
Symbol 1288 MovieClip | Uses:1287 | Used by:1290 1297 |
Symbol 1289 MovieClip | Uses:1287 | Used by:1290 1297 |
Symbol 1290 Button | Uses:713 1287 1017 1288 1019 1289 712 1284 1285 1286 1051 853 | Used by:1327 |
Symbol 1291 Text | Uses:612 | Used by:1293 1296 1298 |
Symbol 1292 EditableText | Uses:1041 | Used by:1293 1296 1298 |
Symbol 1293 MovieClip | Uses:1284 1291 1292 1051 853 | Used by:1294 1295 1296 1298 |
Symbol 1294 MovieClip | Uses:1293 | Used by:1296 1298 |
Symbol 1295 MovieClip | Uses:1293 | Used by:1296 1298 |
Symbol 1296 Button | Uses:713 1293 1017 1294 1019 1295 712 1284 1291 1292 1051 853 | Used by:1327 |
Symbol 1297 Button | Uses:713 1287 1017 1288 1019 1289 712 1284 1285 1286 1051 853 | Used by:1327 |
Symbol 1298 Button | Uses:713 1293 1017 1294 1019 1295 712 1284 1291 1292 1051 853 | Used by:1327 |
Symbol 1299 Text | Uses:612 | Used by:1301 1304 1305 |
Symbol 1300 EditableText | Uses:1041 | Used by:1301 1304 1305 |
Symbol 1301 MovieClip | Uses:1284 1299 1300 1051 853 | Used by:1302 1303 1304 1305 |
Symbol 1302 MovieClip | Uses:1301 | Used by:1304 1305 |
Symbol 1303 MovieClip | Uses:1301 | Used by:1304 1305 |
Symbol 1304 Button | Uses:713 1301 1017 1302 1019 1303 712 1284 1299 1300 1051 853 | Used by:1327 |
Symbol 1305 Button | Uses:713 1301 1017 1302 1019 1303 712 1284 1299 1300 1051 853 | Used by:1327 |
Symbol 1306 Text | Uses:612 | Used by:1308 1311 1312 |
Symbol 1307 EditableText | Uses:1041 | Used by:1308 1311 1312 |
Symbol 1308 MovieClip | Uses:1284 1306 1307 1051 853 | Used by:1309 1310 1311 1312 |
Symbol 1309 MovieClip | Uses:1308 | Used by:1311 1312 |
Symbol 1310 MovieClip | Uses:1308 | Used by:1311 1312 |
Symbol 1311 Button | Uses:713 1308 1017 1309 1019 1310 712 1284 1306 1307 1051 853 | Used by:1327 |
Symbol 1312 Button | Uses:713 1308 1017 1309 1019 1310 712 1284 1306 1307 1051 853 | Used by:1327 |
Symbol 1313 Text | Uses:612 | Used by:1315 1318 1319 |
Symbol 1314 EditableText | Uses:1041 | Used by:1315 1318 1319 |
Symbol 1315 MovieClip | Uses:1284 1313 1314 1051 853 | Used by:1316 1317 1318 1319 |
Symbol 1316 MovieClip | Uses:1315 | Used by:1318 1319 |
Symbol 1317 MovieClip | Uses:1315 | Used by:1318 1319 |
Symbol 1318 Button | Uses:713 1315 1017 1316 1019 1317 712 1284 1313 1314 1051 853 | Used by:1327 |
Symbol 1319 Button | Uses:713 1315 1017 1316 1019 1317 712 1284 1313 1314 1051 853 | Used by:1327 |
Symbol 1320 Text | Uses:612 | Used by:1322 1325 1326 |
Symbol 1321 EditableText | Uses:1041 | Used by:1322 1325 1326 |
Symbol 1322 MovieClip | Uses:1284 1320 1321 1051 853 | Used by:1323 1324 1325 1326 |
Symbol 1323 MovieClip | Uses:1322 | Used by:1325 1326 |
Symbol 1324 MovieClip | Uses:1322 | Used by:1325 1326 |
Symbol 1325 Button | Uses:713 1322 1017 1323 1019 1324 712 1284 1320 1321 1051 853 | Used by:1327 |
Symbol 1326 Button | Uses:713 1322 1017 1323 1019 1324 712 1284 1320 1321 1051 853 | Used by:1327 |
Symbol 1327 MovieClip | Uses:1290 1296 1297 1298 1304 1305 1311 1312 1318 1319 1325 1326 | Used by:1384 |
Symbol 1328 Graphic | Used by:1330 1333 | |
Symbol 1329 Text | Uses:612 | Used by:1330 1333 |
Symbol 1330 MovieClip | Uses:1328 1329 853 | Used by:1331 1332 1333 |
Symbol 1331 MovieClip | Uses:1330 | Used by:1333 |
Symbol 1332 MovieClip | Uses:1330 | Used by:1333 |
Symbol 1333 Button | Uses:713 1330 1017 1331 1019 1332 712 1328 1329 853 | Used by:1384 |
Symbol 1334 Graphic | Used by:1337 1340 1348 | |
Symbol 1335 Text | Uses:612 | Used by:1337 1340 1348 |
Symbol 1336 EditableText | Uses:1041 | Used by:1337 1340 1348 |
Symbol 1337 MovieClip | Uses:1334 1335 1336 1051 853 | Used by:1338 1339 1340 1348 |
Symbol 1338 MovieClip | Uses:1337 | Used by:1340 1348 |
Symbol 1339 MovieClip | Uses:1337 | Used by:1340 1348 |
Symbol 1340 Button | Uses:713 1337 1017 1338 1019 1339 712 1334 1335 1336 1051 853 | Used by:1383 |
Symbol 1341 Graphic | Used by:1344 1347 1349 1357 | |
Symbol 1342 Text | Uses:612 | Used by:1344 1347 1349 1357 |
Symbol 1343 EditableText | Uses:1041 | Used by:1344 1347 1349 1357 |
Symbol 1344 MovieClip | Uses:1341 1342 1343 1051 853 | Used by:1345 1346 1347 1349 1357 |
Symbol 1345 MovieClip | Uses:1344 | Used by:1347 1349 1357 |
Symbol 1346 MovieClip | Uses:1344 | Used by:1347 1349 1357 |
Symbol 1347 Button | Uses:713 1344 1017 1345 1019 1346 712 1341 1342 1343 1051 853 | Used by:1383 |
Symbol 1348 Button | Uses:713 1337 1017 1338 1019 1339 712 1334 1335 1336 1051 853 | Used by:1383 |
Symbol 1349 Button | Uses:713 1344 1017 1345 1019 1346 712 1341 1342 1343 1051 853 | Used by:1383 |
Symbol 1350 Graphic | Used by:1353 1356 1358 | |
Symbol 1351 Text | Uses:612 | Used by:1353 1356 1358 |
Symbol 1352 EditableText | Uses:1041 | Used by:1353 1356 1358 |
Symbol 1353 MovieClip | Uses:1350 1351 1352 1051 853 | Used by:1354 1355 1356 1358 |
Symbol 1354 MovieClip | Uses:1353 | Used by:1356 1358 |
Symbol 1355 MovieClip | Uses:1353 | Used by:1356 1358 |
Symbol 1356 Button | Uses:713 1353 1017 1354 1019 1355 712 1350 1351 1352 1051 853 | Used by:1383 |
Symbol 1357 Button | Uses:713 1344 1017 1345 1019 1346 712 1341 1342 1343 1051 853 | Used by:1383 |
Symbol 1358 Button | Uses:713 1353 1017 1354 1019 1355 712 1350 1351 1352 1051 853 | Used by:1383 |
Symbol 1359 Graphic | Used by:1362 1365 1366 | |
Symbol 1360 Text | Uses:612 | Used by:1362 1365 1366 |
Symbol 1361 EditableText | Uses:1041 | Used by:1362 1365 1366 |
Symbol 1362 MovieClip | Uses:1359 1360 1361 1051 853 | Used by:1363 1364 1365 1366 |
Symbol 1363 MovieClip | Uses:1362 | Used by:1365 1366 |
Symbol 1364 MovieClip | Uses:1362 | Used by:1365 1366 |
Symbol 1365 Button | Uses:713 1362 1017 1363 1019 1364 712 1359 1360 1361 1051 853 | Used by:1383 |
Symbol 1366 Button | Uses:713 1362 1017 1363 1019 1364 712 1359 1360 1361 1051 853 | Used by:1383 |
Symbol 1367 Graphic | Used by:1370 1373 1374 | |
Symbol 1368 Text | Uses:612 | Used by:1370 1373 1374 |
Symbol 1369 EditableText | Uses:1041 | Used by:1370 1373 1374 |
Symbol 1370 MovieClip | Uses:1367 1368 1369 1051 853 | Used by:1371 1372 1373 1374 |
Symbol 1371 MovieClip | Uses:1370 | Used by:1373 1374 |
Symbol 1372 MovieClip | Uses:1370 | Used by:1373 1374 |
Symbol 1373 Button | Uses:713 1370 1017 1371 1019 1372 712 1367 1368 1369 1051 853 | Used by:1383 |
Symbol 1374 Button | Uses:713 1370 1017 1371 1019 1372 712 1367 1368 1369 1051 853 | Used by:1383 |
Symbol 1375 Graphic | Used by:1378 1381 1382 | |
Symbol 1376 Text | Uses:612 | Used by:1378 1381 1382 |
Symbol 1377 EditableText | Uses:1041 | Used by:1378 1381 1382 |
Symbol 1378 MovieClip | Uses:1375 1376 1377 1051 853 | Used by:1379 1380 1381 1382 |
Symbol 1379 MovieClip | Uses:1378 | Used by:1381 1382 |
Symbol 1380 MovieClip | Uses:1378 | Used by:1381 1382 |
Symbol 1381 Button | Uses:713 1378 1017 1379 1019 1380 712 1375 1376 1377 1051 853 | Used by:1383 |
Symbol 1382 Button | Uses:713 1378 1017 1379 1019 1380 712 1375 1376 1377 1051 853 | Used by:1383 |
Symbol 1383 MovieClip | Uses:1340 1347 1348 1349 1356 1357 1358 1365 1366 1373 1374 1381 1382 | Used by:1384 |
Symbol 1384 MovieClip | Uses:1031 1038 1047 1098 1147 1195 1239 1283 1327 1333 1383 | Used by:Timeline |
Symbol 1385 Graphic | Used by:1391 | |
Symbol 1386 Graphic | Used by:1389 | |
Symbol 1387 Text | Uses:612 | Used by:1389 |
Symbol 1388 Text | Uses:612 | Used by:1389 |
Symbol 1389 MovieClip | Uses:1386 1387 1388 | Used by:1391 |
Symbol 1390 Graphic | Used by:1391 | |
Symbol 1391 MovieClip | Uses:852 1385 1389 1390 | Used by:Timeline |
Symbol 1392 Graphic | Used by:Timeline | |
Symbol 1393 EditableText | Uses:1041 | Used by:Timeline |
Symbol 1394 EditableText | Uses:1041 | Used by:Timeline |
Symbol 1395 Text | Uses:612 | Used by:Timeline |
Symbol 1396 Text | Uses:612 | Used by:Timeline |
Symbol 1397 EditableText | Uses:1041 | Used by:Timeline |
Symbol 1398 Graphic | Used by:Timeline | |
Symbol 1399 Text | Uses:612 | Used by:Timeline |
Symbol 1400 EditableText | Uses:1041 | Used by:Timeline |
Symbol 1401 Text | Uses:612 | Used by:Timeline |
Symbol 1402 EditableText | Uses:612 | Used by:Timeline |
Symbol 1403 EditableText | Uses:612 | Used by:Timeline |
Symbol 1404 Text | Uses:612 | Used by:Timeline |
Symbol 1405 EditableText | Uses:612 | Used by:Timeline |
Symbol 1406 Graphic | Used by:Timeline | |
Symbol 1407 Text | Uses:612 | Used by:Timeline |
Symbol 1408 EditableText | Uses:1041 | Used by:Timeline |
Symbol 1409 Text | Uses:612 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"GROUND" | Frame 603 | Symbol 664 MovieClip |
"L_Remains" | Frame 603 | Symbol 128 MovieClip |
"L_Death" | Frame 603 | Symbol 128 MovieClip |
"L_Enemies" | Frame 603 | Symbol 128 MovieClip |
"GUNTURRET" | Frame 603 | Symbol 708 MovieClip |
"L_Bullets" | Frame 603 | Symbol 128 MovieClip |
"L_Hits" | Frame 603 | Symbol 128 MovieClip |
"Sky" | Frame 603 | Symbol 710 MovieClip |
"L_Glow" | Frame 603 | Symbol 128 MovieClip |
"MainMenu" | Frame 603 | Symbol 765 MovieClip |
"Chief" | Frame 603 | Symbol 849 MovieClip |
"OptionsMenu" | Frame 603 | Symbol 898 MovieClip |
"PlayMenu" | Frame 603 | Symbol 919 MovieClip |
"DifficultyMenu" | Frame 603 | Symbol 948 MovieClip |
"OverScreen" | Frame 603 | Symbol 968 MovieClip |
"MPlayer" | Frame 603 | Symbol 989 MovieClip |
"ActiveHealer" | Frame 605 | Symbol 998 MovieClip |
"FadeOut" | Frame 605 | Symbol 1004 MovieClip |
"InGameMenu" | Frame 605 | Symbol 1384 MovieClip |
"Marker" | Symbol 132 MovieClip [H_Ricochet] Frame 1 | Symbol 128 MovieClip |
"Marker" | Symbol 163 MovieClip Frame 2 | Symbol 128 MovieClip |
"ANIMATION" | Symbol 216 MovieClip [FieldGun] Frame 1 | Symbol 158 MovieClip |
"Trigger" | Symbol 216 MovieClip [FieldGun] Frame 1 | Symbol 163 MovieClip |
"Foot1" | Symbol 216 MovieClip [FieldGun] Frame 1 | Symbol 128 MovieClip |
"Foot2" | Symbol 216 MovieClip [FieldGun] Frame 1 | Symbol 128 MovieClip |
"ANIMATION" | Symbol 216 MovieClip [FieldGun] Frame 2 | Symbol 176 MovieClip |
"ANIMATION" | Symbol 216 MovieClip [FieldGun] Frame 3 | Symbol 189 MovieClip |
"ANIMATION" | Symbol 216 MovieClip [FieldGun] Frame 4 | Symbol 202 MovieClip |
"ANIMATION" | Symbol 216 MovieClip [FieldGun] Frame 5 | Symbol 215 MovieClip |
"Marker" | Symbol 220 MovieClip Frame 2 | Symbol 128 MovieClip |
"Marker" | Symbol 220 MovieClip Frame 5 | Symbol 128 MovieClip |
"Trigger" | Symbol 225 MovieClip [Captain] Frame 1 | Symbol 220 MovieClip |
"Foot1" | Symbol 225 MovieClip [Captain] Frame 1 | Symbol 128 MovieClip |
"Foot3" | Symbol 225 MovieClip [Captain] Frame 1 | Symbol 128 MovieClip |
"Trigger" | Symbol 272 MovieClip [Ninja] Frame 1 | Symbol 234 MovieClip |
"Foot1" | Symbol 272 MovieClip [Ninja] Frame 1 | Symbol 128 MovieClip |
"Foot3" | Symbol 272 MovieClip [Ninja] Frame 1 | Symbol 128 MovieClip |
"Trigger" | Symbol 272 MovieClip [Ninja] Frame 2 | Symbol 243 MovieClip |
"Trigger" | Symbol 272 MovieClip [Ninja] Frame 3 | Symbol 252 MovieClip |
"Trigger" | Symbol 272 MovieClip [Ninja] Frame 4 | Symbol 261 MovieClip |
"Trigger" | Symbol 272 MovieClip [Ninja] Frame 5 | Symbol 270 MovieClip |
"Trigger" | Symbol 323 MovieClip [Samurai] Frame 1 | Symbol 281 MovieClip |
"Foot1" | Symbol 323 MovieClip [Samurai] Frame 1 | Symbol 128 MovieClip |
"Foot3" | Symbol 323 MovieClip [Samurai] Frame 1 | Symbol 128 MovieClip |
"Trigger" | Symbol 323 MovieClip [Samurai] Frame 2 | Symbol 291 MovieClip |
"Trigger" | Symbol 323 MovieClip [Samurai] Frame 3 | Symbol 301 MovieClip |
"Trigger" | Symbol 323 MovieClip [Samurai] Frame 4 | Symbol 311 MovieClip |
"Trigger" | Symbol 323 MovieClip [Samurai] Frame 5 | Symbol 321 MovieClip |
"Trigger" | Symbol 331 MovieClip [MachineGunner] Frame 1 | Symbol 326 MovieClip |
"Foot1" | Symbol 331 MovieClip [MachineGunner] Frame 1 | Symbol 128 MovieClip |
"Foot3" | Symbol 331 MovieClip [MachineGunner] Frame 1 | Symbol 128 MovieClip |
"Foot2" | Symbol 331 MovieClip [MachineGunner] Frame 1 | Symbol 128 MovieClip |
"Foot4" | Symbol 331 MovieClip [MachineGunner] Frame 1 | Symbol 128 MovieClip |
"Trigger" | Symbol 342 MovieClip [SuicideDroid] Frame 1 | Symbol 333 MovieClip |
"Marker" | Symbol 342 MovieClip [SuicideDroid] Frame 1 | Symbol 128 MovieClip |
"Marker2" | Symbol 342 MovieClip [SuicideDroid] Frame 1 | Symbol 128 MovieClip |
"Foot1" | Symbol 342 MovieClip [SuicideDroid] Frame 1 | Symbol 128 MovieClip |
"Foot2" | Symbol 342 MovieClip [SuicideDroid] Frame 1 | Symbol 128 MovieClip |
"Trigger" | Symbol 348 MovieClip [SuicideDrone] Frame 1 | Symbol 333 MovieClip |
"Marker" | Symbol 348 MovieClip [SuicideDrone] Frame 1 | Symbol 128 MovieClip |
"Foot1" | Symbol 348 MovieClip [SuicideDrone] Frame 1 | Symbol 128 MovieClip |
"Trigger" | Symbol 391 MovieClip [Biker] Frame 1 | Symbol 356 MovieClip |
"Marker" | Symbol 391 MovieClip [Biker] Frame 1 | Symbol 128 MovieClip |
"Foot1" | Symbol 391 MovieClip [Biker] Frame 1 | Symbol 128 MovieClip |
"Foot1" | Symbol 391 MovieClip [Biker] Frame 1 | Symbol 358 MovieClip |
"Trigger" | Symbol 391 MovieClip [Biker] Frame 2 | Symbol 366 MovieClip |
"Trigger" | Symbol 391 MovieClip [Biker] Frame 3 | Symbol 374 MovieClip |
"Trigger" | Symbol 391 MovieClip [Biker] Frame 4 | Symbol 382 MovieClip |
"Trigger" | Symbol 391 MovieClip [Biker] Frame 5 | Symbol 390 MovieClip |
"Marker" | Symbol 393 MovieClip Frame 2 | Symbol 128 MovieClip |
"Trigger" | Symbol 398 MovieClip [Sniper] Frame 1 | Symbol 393 MovieClip |
"Marker" | Symbol 398 MovieClip [Sniper] Frame 1 | Symbol 128 MovieClip |
"Foot1" | Symbol 398 MovieClip [Sniper] Frame 1 | Symbol 128 MovieClip |
"Foot3" | Symbol 398 MovieClip [Sniper] Frame 1 | Symbol 128 MovieClip |
"Marker" | Symbol 408 MovieClip Frame 4 | Symbol 128 MovieClip |
"Marker" | Symbol 418 MovieClip Frame 4 | Symbol 128 MovieClip |
"Marker" | Symbol 428 MovieClip Frame 4 | Symbol 128 MovieClip |
"Marker" | Symbol 438 MovieClip Frame 4 | Symbol 128 MovieClip |
"Marker" | Symbol 448 MovieClip Frame 4 | Symbol 128 MovieClip |
"Trigger" | Symbol 449 MovieClip [Bazooka] Frame 1 | Symbol 408 MovieClip |
"Foot1" | Symbol 449 MovieClip [Bazooka] Frame 1 | Symbol 128 MovieClip |
"Foot3" | Symbol 449 MovieClip [Bazooka] Frame 1 | Symbol 128 MovieClip |
"Trigger" | Symbol 449 MovieClip [Bazooka] Frame 2 | Symbol 418 MovieClip |
"Trigger" | Symbol 449 MovieClip [Bazooka] Frame 3 | Symbol 428 MovieClip |
"Trigger" | Symbol 449 MovieClip [Bazooka] Frame 4 | Symbol 438 MovieClip |
"Trigger" | Symbol 449 MovieClip [Bazooka] Frame 5 | Symbol 448 MovieClip |
"Trigger" | Symbol 455 MovieClip [Infantry] Frame 1 | Symbol 393 MovieClip |
"Foot1" | Symbol 455 MovieClip [Infantry] Frame 1 | Symbol 128 MovieClip |
"Foot3" | Symbol 455 MovieClip [Infantry] Frame 1 | Symbol 128 MovieClip |
"p1" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p2" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p3" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p4" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p5" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p6" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p7" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p8" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p9" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p10" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p11" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p12" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p13" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p14" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p15" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p16" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p17" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p18" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p19" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p20" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p21" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p22" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p23" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p24" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p25" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p26" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p27" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p28" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p29" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p30" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p31" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p32" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p33" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p34" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p35" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p36" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p37" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p38" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p39" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p40" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p41" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p42" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p43" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p45" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p46" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p47" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p48" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p49" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p50" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p51" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p52" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p53" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p54" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p55" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p56" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p57" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p58" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p59" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p60" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p61" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p62" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p63" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p64" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p65" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p66" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p67" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p68" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p69" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p70" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p71" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p72" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p73" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p74" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p75" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p76" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p77" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p78" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p79" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p80" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p81" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p82" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p83" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p84" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p85" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p86" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p87" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p88" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p89" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p90" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p91" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p92" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p93" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p94" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p95" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p96" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"p97" | Symbol 531 MovieClip Frame 1 | Symbol 530 MovieClip |
"i" | Symbol 596 MovieClip Frame 30 | Symbol 594 MovieClip |
"LoadingBar" | Symbol 597 MovieClip Frame 1 | Symbol 531 MovieClip |
"MyLogoAnim" | Symbol 597 MovieClip Frame 2 | Symbol 596 MovieClip |
"Marker" | Symbol 676 MovieClip Frame 2 | Symbol 128 MovieClip |
"Marker" | Symbol 679 MovieClip Frame 2 | Symbol 128 MovieClip |
"Marker" | Symbol 683 MovieClip Frame 1 | Symbol 128 MovieClip |
"Marker" | Symbol 685 MovieClip Frame 2 | Symbol 128 MovieClip |
"Marker" | Symbol 685 MovieClip Frame 4 | Symbol 128 MovieClip |
"Marker" | Symbol 688 MovieClip Frame 1 | Symbol 128 MovieClip |
"Marker" | Symbol 690 MovieClip Frame 1 | Symbol 128 MovieClip |
"FIRE" | Symbol 703 MovieClip Frame 1 | Symbol 676 MovieClip |
"FIRE" | Symbol 703 MovieClip Frame 2 | Symbol 679 MovieClip |
"FIRE" | Symbol 703 MovieClip Frame 5 | Symbol 685 MovieClip |
"SKIN" | Symbol 708 MovieClip Frame 1 | Symbol 671 MovieClip |
"MACHINEGUNBARREL" | Symbol 708 MovieClip Frame 1 | Symbol 703 MovieClip |
"CANNONBARREL" | Symbol 708 MovieClip Frame 1 | Symbol 707 MovieClip |
"A" | Symbol 989 MovieClip Frame 1 | Symbol 971 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$IH$hyKKYSmTRU5Lj24Q6uoyA1." |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "CannonShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "ShockShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "FlakShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "LongWhiteGlow(MGun)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "LongBlueGlow(Cannon)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "ShortYellowGlow(Shock)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "BigRedGlow(Flak)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "LongGreenGlow(Laser)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "MortarShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "LaserShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "R_MachineGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "R_MedCrater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "R_SmallCrater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "R_Bloodpool" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "D_MachineGunBlood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 106 as "G_MedExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 112 as "G_SmallExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "D_MedExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 126 as "D_Manblood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "H_Ricochet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "H_Bloodsplat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "MachineGunShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "FieldGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 225 as "Captain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 272 as "Ninja" |
ExportAssets (56) | Timeline Frame 1 | Symbol 323 as "Samurai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 331 as "MachineGunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 342 as "SuicideDroid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 348 as "SuicideDrone" |
ExportAssets (56) | Timeline Frame 1 | Symbol 391 as "Biker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 398 as "Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 449 as "Bazooka" |
ExportAssets (56) | Timeline Frame 1 | Symbol 455 as "Infantry" |
ExportAssets (56) | Timeline Frame 1 | Symbol 457 as "SmallYellowGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 459 as "SmallGreenGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 461 as "SmallBlueGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 463 as "SmallRedGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 465 as "SmallPinkGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 466 as "SmallPinkFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 467 as "SmallRedFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 468 as "SmallYellowFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 470 as "SmallWhiteFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 481 as "T_TireTrack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 492 as "T_FootPrint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 503 as "Dust" |
ExportAssets (56) | Timeline Frame 1 | Symbol 507 as "Mortar5Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 509 as "Mortar3Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 513 as "Mortar2Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 515 as "Mortar1Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 518 as "R_FieldGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 519 as "NinPoof" |
ExportAssets (56) | Timeline Frame 1 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 602 as "Stale Breeze" |
ExportAssets (56) | Timeline Frame 2 | Symbol 603 as "Mini March Loop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 604 as "01 I_E - AL26 (ID- 52759)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 605 as "01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 606 as "*Burnin' Love* -- ZeRo BaSs (ID: 71296)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 607 as "01 Eternal Leviathan (ID- 47997)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 608 as "01 Nightfall (ID- 2033)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 609 as "Rainbow Road-Metal Version (ID: 64622)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 610 as "Fuckin' Groove (ID: 79480)" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 522 as "D_SmallExplosion" |
Labels
"Set-Up" | Frame 603 |
"Menu" | Frame 604 |
"Game" | Frame 605 |
"Failure" | Frame 606 |
"Victory" | Frame 607 |
"Laser" | Symbol 68 MovieClip [LaserShot] Frame 1 |
"Photon Cannon" | Symbol 68 MovieClip [LaserShot] Frame 2 |
"Gamma Gun" | Symbol 68 MovieClip [LaserShot] Frame 3 |
"Focus Lens" | Symbol 68 MovieClip [LaserShot] Frame 4 |
"Mana Ray" | Symbol 68 MovieClip [LaserShot] Frame 5 |
"Chi Burst" | Symbol 68 MovieClip [LaserShot] Frame 6 |
"Dual Machine Gun" | Symbol 144 MovieClip [MachineGunShot] Frame 1 |
"Bolt Gun" | Symbol 144 MovieClip [MachineGunShot] Frame 2 |
"Chain Gun" | Symbol 144 MovieClip [MachineGunShot] Frame 3 |
"Shard Blaster" | Symbol 144 MovieClip [MachineGunShot] Frame 4 |
"Rail Gun" | Symbol 144 MovieClip [MachineGunShot] Frame 5 |
"Rod Launcher" | Symbol 144 MovieClip [MachineGunShot] Frame 6 |
"Dual Machine Gun" | Symbol 703 MovieClip Frame 2 |
"Bolt Gun" | Symbol 703 MovieClip Frame 3 |
"Chain Gun" | Symbol 703 MovieClip Frame 4 |
"Shard Blaster" | Symbol 703 MovieClip Frame 5 |
"Rail Gun" | Symbol 703 MovieClip Frame 6 |
"Rod Launcher" | Symbol 703 MovieClip Frame 7 |
"Chief" | Symbol 849 MovieClip Frame 1 |
"Main1" | Symbol 849 MovieClip Frame 2 |
"Main2" | Symbol 849 MovieClip Frame 3 |
"Main3" | Symbol 849 MovieClip Frame 4 |
"Main4" | Symbol 849 MovieClip Frame 5 |
"Main5" | Symbol 849 MovieClip Frame 6 |
"Main6" | Symbol 849 MovieClip Frame 7 |
"Main7" | Symbol 849 MovieClip Frame 8 |
"Main8" | Symbol 849 MovieClip Frame 9 |
"Play1" | Symbol 849 MovieClip Frame 10 |
"Play2" | Symbol 849 MovieClip Frame 11 |
"Play3" | Symbol 849 MovieClip Frame 12 |
"Difficulty1" | Symbol 849 MovieClip Frame 13 |
"Difficulty2" | Symbol 849 MovieClip Frame 14 |
"Difficulty3" | Symbol 849 MovieClip Frame 15 |
"Difficulty4" | Symbol 849 MovieClip Frame 16 |
"Options1" | Symbol 849 MovieClip Frame 17 |
"Options2" | Symbol 849 MovieClip Frame 18 |
"Options3" | Symbol 849 MovieClip Frame 19 |
"Options4" | Symbol 849 MovieClip Frame 20 |
"Options5" | Symbol 849 MovieClip Frame 21 |
"Options6" | Symbol 849 MovieClip Frame 22 |
"Options7" | Symbol 849 MovieClip Frame 23 |
Dynamic Text Variables
TrackName | Symbol 986 EditableText | "Stale Breeze" |
ArtistName | Symbol 987 EditableText | "Stale Breeze" |
ArmourCost | Symbol 1042 EditableText | "" |
WeaponCost | Symbol 1050 EditableText | "" |
WeaponCost | Symbol 1058 EditableText | "" |
WeaponCost | Symbol 1067 EditableText | "" |
WeaponCost | Symbol 1076 EditableText | "" |
WeaponCost | Symbol 1084 EditableText | "" |
WeaponCost | Symbol 1092 EditableText | "" |
WeaponCost | Symbol 1101 EditableText | "" |
WeaponCost | Symbol 1108 EditableText | "" |
WeaponCost | Symbol 1117 EditableText | "" |
WeaponCost | Symbol 1125 EditableText | "" |
WeaponCost | Symbol 1133 EditableText | "" |
WeaponCost | Symbol 1141 EditableText | "" |
WeaponCost | Symbol 1150 EditableText | "" |
WeaponCost | Symbol 1156 EditableText | "" |
WeaponCost | Symbol 1164 EditableText | "" |
WeaponCost | Symbol 1172 EditableText | "" |
WeaponCost | Symbol 1180 EditableText | "" |
WeaponCost | Symbol 1188 EditableText | "" |
WeaponCost | Symbol 1198 EditableText | "" |
WeaponCost | Symbol 1204 EditableText | "" |
WeaponCost | Symbol 1212 EditableText | "" |
WeaponCost | Symbol 1219 EditableText | "" |
WeaponCost | Symbol 1226 EditableText | "" |
WeaponCost | Symbol 1233 EditableText | "" |
WeaponCost | Symbol 1242 EditableText | "" |
WeaponCost | Symbol 1248 EditableText | "" |
WeaponCost | Symbol 1256 EditableText | "" |
WeaponCost | Symbol 1263 EditableText | "" |
WeaponCost | Symbol 1270 EditableText | "" |
WeaponCost | Symbol 1277 EditableText | "" |
WeaponCost | Symbol 1286 EditableText | "" |
WeaponCost | Symbol 1292 EditableText | "" |
WeaponCost | Symbol 1300 EditableText | "" |
WeaponCost | Symbol 1307 EditableText | "" |
WeaponCost | Symbol 1314 EditableText | "" |
WeaponCost | Symbol 1321 EditableText | "" |
GadgetCost | Symbol 1336 EditableText | "" |
GadgetCost | Symbol 1343 EditableText | "" |
GadgetCost | Symbol 1352 EditableText | "" |
GadgetCost | Symbol 1361 EditableText | "" |
GadgetCost | Symbol 1369 EditableText | "" |
GadgetCost | Symbol 1377 EditableText | "" |
GunHealth | Symbol 1393 EditableText | "Armour" |
Money | Symbol 1394 EditableText | "Money" |
Level | Symbol 1397 EditableText | "Armour" |
Score | Symbol 1400 EditableText | "Score" |
GunHealth | Symbol 1402 EditableText | "Armour" |
Money | Symbol 1403 EditableText | "Money" |
Level | Symbol 1405 EditableText | "Armour" |
Score | Symbol 1408 EditableText | "Score" |
|