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philrpg.swf

This is the info page for
Flash #7041

(Click the ID number above for more basic data on this flash file.)


Text
HP

/

EXP:

NEXTLVL:

50

PHIL: Just another typical boring day
of suck...

JOEL: Well, why don't you cry about
it some more, miss baby hair.

PHIL: Oh, I will. I will cry about it for
as long as I want.

PHIL: Until the end of all realms.
Forever.

JOEL: You know, I heard a noise
outside. Noise prevention is typically
your department.

JOEL: So you'd better get out there.
And like, spend 5 hours too. I need
complete silence for.......... the
summoning.

PHIL: What are you summoning, a
sense of humor?

JOEL: Well I tried to summon yours,
but it doesn't exist. HOOOOOOOOO!!
WHIPLASH BURN.

PHIL: ...

JOEL: Don't go Crono on me.

PHIL: There's no freaking noise.
Except in my head. Where the noise
jams loud with a funky sound.

PHIL: Whoa! What in the crotch grab
is going on?!

PHIL: It's Evil's MMORPG! It's come
back!!

EVIL: Well, well, superwell, if it isn't
PHIL ARGUS, my sworn enemy from
beyond the Shop Rite!

PHIL: I don't recall crossing paths in
the Shop Rite, but okay. Let the
nefarious hijinx begin.

EVIL: All of the bugs have been
worked out.. Now you'll have to beat
me for REAL! ENTER YOUR DOOM!!

PHIL: AAAAAAAUUGH and such!

PHIL: Okay, so far this game doesn't
make any sense. I'm in a meadow,
fighting pencils and sheriffs?!

PHIL: And now I'm in a cave for some
reason? Because it's simply instinct
that a cave has to lead you to safety,
instead of death?!

PHIL: Now I understand all those late
night phone calls from Cherry...
which itself doesn't make sense since
we've never crossed over before.

PHIL: That was a dream, remember?

PHIL: Ah, yes, right.
Ahuuwhaaaaaaaaatttttt?????///

ANTI-PHIL: GREETINGS!! I am the
ANTI-PHIL!

PHIL: That's impossible! I can't have
an Anti-Phil! I'm ALREADY anti!

ANTI-PHIL: Oh, you'll find that I'm
your exact opposite. I hate all life
and energy, eat shoes to spite them,
and give women care and attention!!

PHIL: What? I do all of those things,
that's not opposite at all! You're the
worst 'from - another - dimension'
doppleganger ever!

ANTI-PHIL: Then take me on!

PHIL: A-ha! I will!

/

ANTI-PHIL: Damn! Your smooth
sexiness surpasses mine... alright, I
admit it. I'm not really an evil twin.

ANTI-PHIL: It was me all along! Sup.

PHIL: June..?! What the hell!! WHY
DID YOU DO THAT?!

JUNE: uhh... I dunno. I was bored?

JUNE: Be careful, babe. This is the
Cave De Finalbosse, home of Evil.
There's gonna be stronger goons, so
be goonerous with your snackbars.

PHIL: I'm not sure if I have much
goonerosity in me. Wait, the final
boss already?

JUNE: Yeah... there was gonna be
more, but then Evil had... band
practice to go to.

JUNE: Good luck in the cave, dah-
ling.

PHIL: I hope I die in this dungeon
and never have to hear "dah-ling"
again.

Why do we do the things that we do?

Is it some chemical reaction? Some
mere prop of science that fuels our
behavior?

PHIL: Ah, yes, the obligatory
philosophical rant to prelude to the
final boss. Can we skip that?

EVIL: Phil, your motivations are the
response to misery and despair, but
these are just meaningless blots of
ink in a dictionary.

PHIL: Wow, that's fantasy flanatic.
Shut up and fight. I'm not really
listening now.

EVIL: YOU NEVER LISTEN!!
YOU NEVER CARE!

PHIL: I'm.. what? Since when am I
supposed to listen or care about
supervillains?

EVIL: MAYBE YOU WILL LISTEN
AFTER YOU'RE GOOD AND DEAD!!

PHIL: I win! ....or ... not.

PHIL: Oh, right, I forgot... two
phases to every last boss..

PHIL: HOLY HELL-EATING BABIES!!

EVIL: YOU'LL NEVER UNDERSTAND!!
NOONE WILL!! THAT IS WHY THEY
HAVE TO GO AWAY!!

EVIL: YOU ARE IN MY REALM AND I
CONTROL THE RULES. I AM YOUR
NEW GOD. WORSHIP ME!!

PHIL: No thanks. There's only one
god in MY life: Halle Berry -- I mean,
God. And he EMPOWERS me to
defeat you! God, help a bro out.

You gain 4 SnackBars, 2 Sicklys,  2
STR and 1 DEF! Thanks, religion!

PHIL: (I'm being paid to say this)
GAME'S OVER, EVIL.

EVIL: Ahj...cn.. can't.. control... the
darkness!! Must........ abuse.......
punctuation... my control.. slipping
away..

PHIL: You never had control. One,
because your MMORPG is horribly
coded. Two, because I kick hyper-
ass.

PHIL: And I'm not even going to
explain that. Because I kick so much
ass.

PHIL: So do I just... is there... a
button? A door.. somewhere? Do I
unplug my neck or..

JOEL: Wow. How did you get out of
that pickle, that most enchanting
pickle of a story, Phil?

PHIL: I crashed the game by trying
not to cheat, which is against the
rules. The weird thing is, Evil seems

JOEL: Oh, hey. My burritos are done.
Later.

Cars. Buses. Streets. Highways. From
the crowded sidewalks, to the rural
farm communities... all live in just
one plane of existance.

There are thousands of other worlds
and universes such as yours, all
controlled at one central point. Life,
death, religion, sight, and sound...

RYA: It all travels through me.

PHIL: Okay, yeah. This is all very
logical. But I hope you won't perhaps
be too offended if I were to say, uh,
"YOU SO CRAZY!!!!"

RYA: We don't have to be enemies.
All you have to do is stop being a
retarded homosexual ass drinker.

RYA: And if you stop with the "I Try
To Steal the Show Except There's No
Show to Steal" act. Yeah, you suck.
Lots. Of furry catguy dicks.

PHIL: Well, though it's awful nice to
know that marriage hasn't completely
domesticated you, I still have to take
the stance of EAT ME. With crackers.

RYA: Whatever, flame hole. Hope you
enjoy getting your ass sliced in three
or possibly four different directions.

100

PHIL: You know... maybe killing the
person in control of all space and
time wasn't such a good idea...

PHIL: You know... cf.. sdfsdf

PHIL: You know... maybe killing the
person in sdfd idea...

Peraerow... maybe killing te evil is
one of the existing characters of
BSpace and time wasn't such a good
idea...

PHIL:
YowteaszGSDFLOUF:AUDVAOWEBNW
)EBNQ(ERBB

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 461 MovieClip in Frame 1
onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " KBYTES OF ") add int(_parent.getBytesTotal() / 1000)) add " LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _parent.gotoAndPlay(2); } }
Frame 10
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0;
Frame 601
stopAllSounds();
Frame 610
stop();
Frame 635
cancontrol = true; textboxon = false;
Frame 664
stop();
Frame 670
stop();
Frame 680
stop();
Frame 710
stop();
Frame 720
stop();
Frame 730
stop();
Frame 740
stop();
Frame 750
stop();
Frame 760
stop();
Frame 770
stop();
Frame 790
stop();
Frame 800
stop();
Frame 810
stop();
Frame 820
stop();
Frame 830
stop();
Frame 840
stop();
Frame 850
stop();
Frame 870
stop();
Frame 1019
stop(); function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var y = ((char.ytile - game.halfvisy) - fixy); while ((((char.ytile + game.halfvisy) + 1) - fixy) >= y) { var x = ((char.xtile - game.halfvisx) - fixx); while ((((char.xtile + game.halfvisx) + 1) - fixx) >= x) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and ((map.length - 1) >= y)) and ((map[0].length - 1) >= x)) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile", name, (1 + (y * 100)) + (x * 2)); game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileH; game.clip[name].gotoAndStop(game[name].frame); x++; } y++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var i = 0; while (i < game.items.length) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); game[name] = new game["Item" + game.items[i][0]](); game[name].position = i; game.clip.attachMovie("items", name, 20001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[i][0]); i++; } game.chests = myChests[game.currentMap]; var i = 0; while (i < game.chests.length) { var name = ((("chest" + game.chests[i][2]) + "_") + game.chests[i][1]); game[name] = new game["Chest" + game.chests[i][0]](); game[name].position = i; game.clip.attachMovie("chests", name, 30001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[i][0]); i++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.snackbars = _root.snackbars; stats.sickly = _root.sickly; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var nameold = ((("t_" + yold) + "_") + xold); var namenew = ((("t_" + ynew) + "_") + xnew); if ((((ynew >= 0) and (xnew >= 0)) and ((map.length - 1) >= ynew)) and ((map[0].length - 1) >= xnew)) { game[namenew] = new game["Tile" + map[ynew][xnew]](); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); game.clip[namenew]._x = xnew * game.tileW; game.clip[namenew]._y = ynew * game.tileH; } else { game[namenew] = new game.Tile4(); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); } } function enemyBrain() { } function changeMap(ob) { var tempitems = []; var i = 0; while (i < game.items.length) { if (game.items[i]) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); delete game[name]; tempitems.push(game.items[i]); } i++; } myItems[game.currentMap] = tempitems; var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].newMap; ob.ytile = game[name].newchary; ob.xtile = game[name].newcharx; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.itemdownY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.itemupY = Math.floor((y - ob.height) / game.tileH); ob.itemleftX = Math.floor((x - ob.width) / game.tileW); ob.itemrightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.itemupleft = game[(("item_" + ob.upY) + "_") + ob.leftX].walkable; ob.itemdownleft = game[(("item_" + ob.downY) + "_") + ob.leftX].walkable; ob.itemupright = game[(("item_" + ob.upY) + "_") + ob.rightX].walkable; ob.itemdownright = game[(("item_" + ob.downY) + "_") + ob.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < ob.x) { if (ob.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - ob.x; if (ob.xstep < (ob.x - game.tileW)) { var xtile = (Math.floor(ob.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.x < ob.xstep) { var xtile = Math.floor(ob.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < ob.y) { if (ob.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - ob.y; if (ob.ystep < (ob.y - game.tileH)) { var ytile = (Math.floor(ob.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.y < ob.ystep) { var ytile = Math.floor(ob.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep - game.tileH; } } } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (chestname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var ob = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) and spaceStopper) and textboxon) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) and (!spaceStopper)) { } else if ((!keyPressed) and (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(ob, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(ob, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(ob, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(ob, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) and spacestopper) and (!textboxon)) { spacestopper = false; var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (itemname.frame == 1) { monsternumber = 1; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 2) { monsternumber = 2; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 3) { monsternumber = 3; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 4) { if (secretkey == 0) { textboxItem("A mysterious door... where does it lead? For finding it, you regain all health!"); hp = maxhp; updateStats(); } if (secretkey == 1) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (5967); } } else if (itemname.frame == 5) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (1022); } } if (chestname and (ob == _root.char)) { if (chestname.frame == 1) { chestname.frame = 2; chestname.clip.gotoAndStop(2); game.chests[chestname.position] = 0; delete game[(("chest" + ob.ytile) + "_") + ob.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (chestname.frame == 2) { } else if ((chestname.frame = 3)) { } else if ((chestname.frame = 4)) { } else if ((chestname.frame = 5)) { } } else if (Key.isDown(32) and (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) and (!Key.isDown(32))) { ob.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) and Key.isDown(32)) { char.speed = 4; } else { ob.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("showmenu", false); myMap1 = [[5, 1, 1, 1, 1, 1, 1, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 0, 0, 0, 0, 19, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 34, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 14, 34, 0, 0, 24, 20, 20, 27, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 0, 0, 21, 29, 9, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 15, 0, 0, 0, 0, 21, 29, 29, 23, 15, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 24, 20, 33, 9, 29, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 14, 21, 9, 29, 29, 9, 23, 0, 19, 1, 1, 1, 1, 1, 8, 28, 28, 28], [2, 34, 0, 0, 0, 25, 22, 22, 22, 22, 26, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28], [2, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 3, 3, 3, 17, 0, 4, 28, 28, 28], [2, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 14, 0, 0, 0, 34, 34, 0, 14, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 5, 1, 1, 0, 1, 1, 16, 0, 19, 1, 1, 8], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 24, 20, 20, 20, 20, 27, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 21, 29, 9, 29, 29, 23, 14, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 25, 22, 30, 29, 9, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 34, 0, 0, 0, 21, 29, 29, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 15, 25, 22, 22, 26, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 24, 20, 27, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 29, 32, 20, 27, 0, 0, 0, 34, 34, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 9, 9, 29, 23, 0, 0, 0, 14, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 25, 22, 22, 22, 26, 0, 0, 14, 0, 0, 11], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[1, 3, 1], [1, 5, 10], [2, 11, 11], [2, 8, 1], [3, 1, 6], [3, 7, 9], [1, 14, 8], [2, 1, 9], [1, 18, 18], [2, 20, 23], [2, 11, 18], [1, 14, 25], [3, 18, 24], [5, 13, 17]], [[4, 4, 4]]]; myChests = [[0], [[1, 1, 3], [1, 2, 8], [1, 5, 1], [1, 11, 2], [1, 7, 12], [1, 19, 18], [1, 17, 24], [1, 11, 20], [1, 15, 22]], [[1, 2, 5]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:2, ytile:2, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 456 MovieClip [empty] "controller" in Frame 1019
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 1020
stop();
Frame 1021
stop();
Frame 1022
stopAllSounds();
Frame 1026
stop();
Frame 1031
stop();
Frame 1041
stop();
Frame 1051
stop();
Frame 1061
stop();
Frame 1071
stop();
Frame 1081
stop();
Frame 1091
stop();
Frame 1101
stop();
Frame 1111
stop();
Frame 1121
stop();
Frame 1381
monsterhp = 100; monstermaxhp = 100; monstername = "Anti-Phil"; monsterstr = 8; monsterdef = 8; monsterexp = 300; monsterattack = "The Mope"; monsterattack2 = "Meteor Savior";
Frame 1391
this.stop();
Frame 1392
this.stop();
Frame 1393
this.stop();
Frame 1394
this.stop();
Frame 1395
this.stop();
Frame 1396
stop();
Frame 1397
stop();
Frame 1398
stop();
Frame 1413
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 1449
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (1391); }
Frame 1519
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 5) + random(5));
Frame 1559
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (1391); }
Frame 1574
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 1604
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (1401); } if (nextattack == 1) { gotoAndPlay (1401); } if (nextattack == 2) { gotoAndPlay (1451); } if (nextattack == 3) { gotoAndPlay (1451); } } if (0 >= monsterhp) { monsterhp = 0; gotoAndPlay (1611); }
Frame 1614
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) and (250 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) and (450 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 450) and (700 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 700) and (1000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) and (1500 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 1500) and (2200 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 2200) and (3000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) and (4000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 4000) and (13999 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } if (((_root.experience >= 9999) and (700000 >= _root.experience)) and (0 >= _root.nextlvl)) { } monster.removeMovieClip();
Frame 1649
gotoAndPlay (1962);
Frame 1674
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 1689
gotoAndStop (1391);
Frame 1729
_root.monsterDefeated(); this.stop();
Frame 1761
if (_root.sickly >= 1) { gotoAndPlay (1861); }
Frame 1856
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 1930
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 1959
gotoAndStop (1391);
Frame 1962
stopAllSounds();
Frame 1966
stop();
Frame 1971
stop();
Frame 1981
stop();
Frame 1991
stop();
Frame 2001
stop();
Frame 2011
stop();
Frame 2021
stop();
Frame 2031
stop();
Frame 2041
stop();
Frame 2205
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var y = ((char.ytile - game.halfvisy) - fixy); while ((((char.ytile + game.halfvisy) + 1) - fixy) >= y) { var x = ((char.xtile - game.halfvisx) - fixx); while ((((char.xtile + game.halfvisx) + 1) - fixx) >= x) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and ((map.length - 1) >= y)) and ((map[0].length - 1) >= x)) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile2", name, (1 + (y * 100)) + (x * 2)); game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileH; game.clip[name].gotoAndStop(game[name].frame); x++; } y++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var i = 0; while (i < game.items.length) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); game[name] = new game["Item" + game.items[i][0]](); game[name].position = i; game.clip.attachMovie("items", name, 20001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[i][0]); i++; } game.chests = myChests[game.currentMap]; var i = 0; while (i < game.chests.length) { var name = ((("chest" + game.chests[i][2]) + "_") + game.chests[i][1]); game[name] = new game["Chest" + game.chests[i][0]](); game[name].position = i; game.clip.attachMovie("chests", name, 30001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[i][0]); i++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.snackbars = _root.snackbars; stats.sickly = _root.sickly; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var nameold = ((("t_" + yold) + "_") + xold); var namenew = ((("t_" + ynew) + "_") + xnew); if ((((ynew >= 0) and (xnew >= 0)) and ((map.length - 1) >= ynew)) and ((map[0].length - 1) >= xnew)) { game[namenew] = new game["Tile" + map[ynew][xnew]](); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); game.clip[namenew]._x = xnew * game.tileW; game.clip[namenew]._y = ynew * game.tileH; } else { game[namenew] = new game.Tile4(); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); } } function enemyBrain() { } function changeMap(ob) { var tempitems = []; var i = 0; while (i < game.items.length) { if (game.items[i]) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); delete game[name]; tempitems.push(game.items[i]); } i++; } myItems[game.currentMap] = tempitems; var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].newMap; ob.ytile = game[name].newchary; ob.xtile = game[name].newcharx; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.itemdownY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.itemupY = Math.floor((y - ob.height) / game.tileH); ob.itemleftX = Math.floor((x - ob.width) / game.tileW); ob.itemrightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.itemupleft = game[(("item_" + ob.upY) + "_") + ob.leftX].walkable; ob.itemdownleft = game[(("item_" + ob.downY) + "_") + ob.leftX].walkable; ob.itemupright = game[(("item_" + ob.upY) + "_") + ob.rightX].walkable; ob.itemdownright = game[(("item_" + ob.downY) + "_") + ob.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < ob.x) { if (ob.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - ob.x; if (ob.xstep < (ob.x - game.tileW)) { var xtile = (Math.floor(ob.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.x < ob.xstep) { var xtile = Math.floor(ob.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < ob.y) { if (ob.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - ob.y; if (ob.ystep < (ob.y - game.tileH)) { var ytile = (Math.floor(ob.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.y < ob.ystep) { var ytile = Math.floor(ob.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep - game.tileH; } } } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (chestname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var ob = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) and spaceStopper) and textboxon) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) and (!spaceStopper)) { } else if ((!keyPressed) and (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(ob, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(ob, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(ob, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(ob, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) and spacestopper) and (!textboxon)) { spacestopper = false; var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (itemname.frame == 6) { monsternumber = 4; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 7) { monsternumber = 5; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 8) { monsternumber = 6; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 9) { if (bosskey == 1) { removeMovieClip(items); removeMovieClip(tiles); removeMovieClip(stats); removeMovieClip(frame); gotoAndPlay (2205); } else if (bosskey == 0) { textboxItem("This door is locked. You will need some sort of door unlocker thing."); } } else if (itemname.frame == 10) { } } if (chestname and (ob == _root.char)) { if (chestname.frame == 1) { chestname.frame = 2; chestname.clip.gotoAndStop(2); game.chests[chestname.position] = 0; delete game[(("chest" + ob.ytile) + "_") + ob.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (chestname.frame == 2) { } else if ((chestname.frame = 3)) { bosskey = 1; chestname.frame = 2; chestname.clip.gotoAndStop(2); game.chests[chestname.position] = 0; delete game[(("chest" + ob.ytile) + "_") + ob.xtile]; textboxItem("You found Boss Key. This key IS pretty boss."); } else if ((chestname.frame = 4)) { } else if ((chestname.frame = 5)) { } } else if (Key.isDown(32) and (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) and (!Key.isDown(32))) { ob.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) and Key.isDown(32)) { char.speed = 4; } else { ob.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 35, 28, 28, 28, 28], [28, 28, 28, 1, 1, 1, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 1, 0, 1, 1, 28, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 3, 3, 3, 0, 3, 3, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 28, 0, 28, 1, 1, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 3, 3, 3, 3, 3, 3, 3, 3, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 1, 1, 1, 1, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 3, 3, 3, 3, 3, 3, 3, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 3, 3, 3, 3, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [12, 0, 0, 0, 0, 0, 0, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[6, 8, 4], [8, 10, 4], [7, 12, 4], [6, 19, 4], [8, 17, 14], [8, 14, 24], [7, 20, 18], [6, 4, 26], [7, 6, 22], [9, 17, 1]], [[4, 4, 4]]]; myChests = [[0], [[1, 8, 28], [1, 2, 21], [1, 7, 21], [1, 19, 25], [1, 14, 18], [1, 14, 2], [1, 9, 4], [1, 7, 4], [3, 4, 2]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Item6 = function () { }; game.Item6.prototype.hp = 45; game.Item6.prototype.str = 5; game.Item6.prototype.def = 3; game.Item6.prototype.experience = 55; game.Item6.prototype.itemnumber = 4; game.Item6.prototype.frame = 6; game.Item7 = function () { }; game.Item7.prototype.hp = 45; game.Item7.prototype.str = 5; game.Item7.prototype.def = 3; game.Item7.prototype.experience = 55; game.Item7.prototype.itemnumber = 4; game.Item7.prototype.frame = 7; game.Item8 = function () { }; game.Item8.prototype.hp = 45; game.Item8.prototype.str = 5; game.Item8.prototype.def = 3; game.Item8.prototype.experience = 55; game.Item8.prototype.itemnumber = 4; game.Item8.prototype.frame = 8; game.Item9 = function () { }; game.Item9.prototype.hp = 45; game.Item9.prototype.str = 5; game.Item9.prototype.def = 3; game.Item9.prototype.experience = 55; game.Item9.prototype.itemnumber = 4; game.Item9.prototype.frame = 9; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Chest3 = function () { }; game.Chest3.prototype.frame = 3; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:8, ytile:27, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 456 MovieClip [empty] "controller" in Frame 2205
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 2208
stopAllSounds();
Frame 2237
stop();
Frame 2247
stop();
Frame 2257
stop();
Frame 2267
stop();
Frame 2277
stop();
Frame 2287
stop();
Frame 2297
stop();
Frame 2307
stop();
Frame 2557
monsterhp = 250; monstermaxhp = 250; monstername = "Evil"; monsterstr = 12; monsterdef = 8; monsterexp = 500; monsterattack = "EvilPaycheck"; monsterattack2 = "EvilApathy";
Frame 2567
this.stop();
Frame 2568
this.stop();
Frame 2569
this.stop();
Frame 2570
this.stop();
Frame 2571
this.stop();
Frame 2572
stop();
Frame 2573
stop();
Frame 2574
stop();
Frame 2589
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 2625
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (2567); }
Frame 2695
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));
Frame 2735
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (2567); }
Frame 2750
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 2780
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (2577); } if (nextattack == 1) { gotoAndPlay (2577); } if (nextattack == 2) { gotoAndPlay (2627); } if (nextattack == 3) { gotoAndPlay (2627); } } if (0 >= monsterhp) { monsterhp = 0; gotoAndPlay (2787); }
Frame 2790
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) and (250 >= _root.experience)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) and (450 >= _root.experience)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) and (700 >= _root.experience)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) and (1000 >= _root.experience)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) and (1500 >= _root.experience)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) and (2200 >= _root.experience)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) and (3000 >= _root.experience)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) and (13999 >= _root.experience)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) and (700000 >= _root.experience)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 2825
gotoAndPlay (3138);
Frame 2850
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 2865
gotoAndStop (2567);
Frame 2905
_root.monsterDefeated(); this.stop();
Frame 2937
if (_root.sickly >= 1) { gotoAndPlay (3037); }
Frame 3032
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 3106
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 3135
gotoAndStop (2567);
Frame 3138
stopAllSounds();
Frame 3167
stop();
Frame 3177
stop();
Frame 3187
stop();
Frame 3217
stop();
Frame 3227
stop();
Frame 3237
stop();
Frame 3247
stop();
Frame 3257
snackbars = snackbars + 4; sickly = sickly + 2; str = str + 2; def = def + 1; hp = maxhp;
Frame 3496
monsterhp = 350; monstermaxhp = 350; monstername = "ForceOfEvil"; monsterstr = 15; monsterdef = 9; monsterexp = 500; monsterattack = "DarkSoul"; monsterattack2 = "AllElementals";
Frame 3506
this.stop();
Frame 3507
this.stop();
Frame 3508
this.stop();
Frame 3509
this.stop();
Frame 3510
this.stop();
Frame 3511
stop();
Frame 3512
stop();
Frame 3513
stop();
Frame 3528
damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);
Frame 3564
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (3506); }
Frame 3634
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));
Frame 3674
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (3506); }
Frame 3689
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 3719
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (3516); } if (nextattack == 1) { gotoAndPlay (3516); } if (nextattack == 2) { gotoAndPlay (3566); } if (nextattack == 3) { gotoAndPlay (3566); } } if (0 >= monsterhp) { monsterhp = 0; gotoAndPlay (3726); }
Frame 3729
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) and (250 >= _root.experience)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) and (450 >= _root.experience)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) and (700 >= _root.experience)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) and (1000 >= _root.experience)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) and (1500 >= _root.experience)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) and (2200 >= _root.experience)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) and (3000 >= _root.experience)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) and (13999 >= _root.experience)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) and (70000 >= _root.experience)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 3764
gotoAndPlay (4077);
Frame 3789
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 3804
gotoAndStop (3506);
Frame 3844
_root.monsterDefeated(); this.stop();
Frame 3876
if (_root.sickly >= 1) { gotoAndPlay (3976); }
Frame 3971
hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);
Frame 4045
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 4074
gotoAndStop (3506);
Frame 4077
stopAllSounds();
Frame 4106
stop();
Frame 4116
stop();
Frame 4126
stop();
Frame 4136
stop();
Frame 4146
stop();
Frame 4156
stop();
Frame 4166
stop();
Frame 4176
stop();
Frame 5870
secretkey = 1;
Frame 5907
stopAllSounds();
Frame 5916
stop();
Frame 5961
cancontrol = true; textboxon = false; gotoAndPlay (661);
Frame 6147
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var y = ((char.ytile - game.halfvisy) - fixy); while ((((char.ytile + game.halfvisy) + 1) - fixy) >= y) { var x = ((char.xtile - game.halfvisx) - fixx); while ((((char.xtile + game.halfvisx) + 1) - fixx) >= x) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and ((map.length - 1) >= y)) and ((map[0].length - 1) >= x)) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile3", name, (1 + (y * 100)) + (x * 2)); game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileH; game.clip[name].gotoAndStop(game[name].frame); x++; } y++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var i = 0; while (i < game.items.length) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); game[name] = new game["Item" + game.items[i][0]](); game[name].position = i; game.clip.attachMovie("items", name, 20001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[i][0]); i++; } game.chests = myChests[game.currentMap]; var i = 0; while (i < game.chests.length) { var name = ((("chest" + game.chests[i][2]) + "_") + game.chests[i][1]); game[name] = new game["Chest" + game.chests[i][0]](); game[name].position = i; game.clip.attachMovie("chests", name, 30001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[i][0]); i++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.snackbars = _root.snackbars; stats.sickly = _root.sickly; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var nameold = ((("t_" + yold) + "_") + xold); var namenew = ((("t_" + ynew) + "_") + xnew); if ((((ynew >= 0) and (xnew >= 0)) and ((map.length - 1) >= ynew)) and ((map[0].length - 1) >= xnew)) { game[namenew] = new game["Tile" + map[ynew][xnew]](); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); game.clip[namenew]._x = xnew * game.tileW; game.clip[namenew]._y = ynew * game.tileH; } else { game[namenew] = new game.Tile4(); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); } } function enemyBrain() { } function changeMap(ob) { var tempitems = []; var i = 0; while (i < game.items.length) { if (game.items[i]) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); delete game[name]; tempitems.push(game.items[i]); } i++; } myItems[game.currentMap] = tempitems; var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].newMap; ob.ytile = game[name].newchary; ob.xtile = game[name].newcharx; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.itemdownY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.itemupY = Math.floor((y - ob.height) / game.tileH); ob.itemleftX = Math.floor((x - ob.width) / game.tileW); ob.itemrightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.itemupleft = game[(("item_" + ob.upY) + "_") + ob.leftX].walkable; ob.itemdownleft = game[(("item_" + ob.downY) + "_") + ob.leftX].walkable; ob.itemupright = game[(("item_" + ob.upY) + "_") + ob.rightX].walkable; ob.itemdownright = game[(("item_" + ob.downY) + "_") + ob.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < ob.x) { if (ob.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - ob.x; if (ob.xstep < (ob.x - game.tileW)) { var xtile = (Math.floor(ob.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.x < ob.xstep) { var xtile = Math.floor(ob.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < ob.y) { if (ob.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - ob.y; if (ob.ystep < (ob.y - game.tileH)) { var ytile = (Math.floor(ob.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.y < ob.ystep) { var ytile = Math.floor(ob.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep - game.tileH; } } } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (chestname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var ob = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) and spaceStopper) and textboxon) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) and (!spaceStopper)) { } else if ((!keyPressed) and (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(ob, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(ob, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(ob, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(ob, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) and spacestopper) and (!textboxon)) { spacestopper = false; var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (itemname.frame == 1) { monsternumber = 1; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 2) { monsternumber = 2; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 3) { monsternumber = 3; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 11) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (6150); } else if (itemname.frame == 5) { } } if (chestname and (ob == _root.char)) { if (chestname.frame == 1) { chestname.frame = 2; chestname.clip.gotoAndStop(2); game.chests[chestname.position] = 0; delete game[(("chest" + ob.ytile) + "_") + ob.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (chestname.frame == 2) { } else if ((chestname.frame = 3)) { } else if ((chestname.frame = 4)) { } else if ((chestname.frame = 5)) { } } else if (Key.isDown(32) and (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) and (!Key.isDown(32))) { ob.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) and Key.isDown(32)) { char.speed = 4; } else { ob.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], [11, 12, 13, 14, 15, 16, 17, 18, 19, 20], [21, 22, 23, 24, 25, 26, 27, 28, 29, 30], [31, 32, 33, 34, 35, 36, 37, 38, 39, 40], [0, 0, 0, 41, 42, 42, 43, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[11, 3, 3], [11, 4, 3], [11, 5, 3], [11, 6, 3]], [[4, 4, 4]]]; myChests = [[0], [[1, 4, 20]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item11 = function () { }; game.Item11.prototype.hp = 40; game.Item11.prototype.str = 4; game.Item11.prototype.def = 3; game.Item11.prototype.experience = 45; game.Item11.prototype.itemnumber = 1; game.Item11.prototype.frame = 11; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile11 = function () { }; game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 12; game.Tile12 = function () { }; game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 13; game.Tile14 = function () { }; game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 15; game.Tile15 = function () { }; game.Tile15.prototype.walkable = false; game.Tile15.prototype.frame = 16; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 17; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 18; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 19; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 20; game.Tile20 = function () { }; game.Tile20.prototype.walkable = false; game.Tile20.prototype.frame = 21; game.Tile21 = function () { }; game.Tile21.prototype.walkable = false; game.Tile21.prototype.frame = 22; game.Tile22 = function () { }; game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 23; game.Tile23 = function () { }; game.Tile23.prototype.walkable = false; game.Tile23.prototype.frame = 24; game.Tile24 = function () { }; game.Tile24.prototype.walkable = false; game.Tile24.prototype.frame = 25; game.Tile25 = function () { }; game.Tile25.prototype.walkable = false; game.Tile25.prototype.frame = 26; game.Tile26 = function () { }; game.Tile26.prototype.walkable = false; game.Tile26.prototype.frame = 27; game.Tile27 = function () { }; game.Tile27.prototype.walkable = false; game.Tile27.prototype.frame = 28; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 29; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = false; game.Tile30.prototype.frame = 31; game.Tile31 = function () { }; game.Tile31.prototype.walkable = false; game.Tile31.prototype.frame = 32; game.Tile32 = function () { }; game.Tile32.prototype.walkable = false; game.Tile32.prototype.frame = 33; game.Tile33 = function () { }; game.Tile33.prototype.walkable = false; game.Tile33.prototype.frame = 34; game.Tile34 = function () { }; game.Tile34.prototype.walkable = true; game.Tile34.prototype.frame = 35; game.Tile35 = function () { }; game.Tile35.prototype.walkable = true; game.Tile35.prototype.frame = 36; game.Tile36 = function () { }; game.Tile36.prototype.walkable = true; game.Tile36.prototype.frame = 37; game.Tile37 = function () { }; game.Tile37.prototype.walkable = true; game.Tile37.prototype.frame = 38; game.Tile38 = function () { }; game.Tile38.prototype.walkable = false; game.Tile38.prototype.frame = 39; game.Tile39 = function () { }; game.Tile39.prototype.walkable = false; game.Tile39.prototype.frame = 40; game.Tile40 = function () { }; game.Tile40.prototype.walkable = false; game.Tile40.prototype.frame = 41; game.Tile41 = function () { }; game.Tile41.prototype.walkable = true; game.Tile41.prototype.frame = 42; game.Tile42 = function () { }; game.Tile42.prototype.walkable = true; game.Tile42.prototype.frame = 43; game.Tile43 = function () { }; game.Tile43.prototype.walkable = true; game.Tile43.prototype.frame = 44; game.Tile44 = function () { }; game.Tile44.prototype.walkable = true; game.Tile44.prototype.frame = 45; game.Tile45 = function () { }; game.Tile45.prototype.walkable = true; game.Tile45.prototype.frame = 46; game.Tile46 = function () { }; game.Tile46.prototype.walkable = true; game.Tile46.prototype.frame = 47; game.Doors = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 14; char = {xtile:4, ytile:29, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();
Instance of Symbol 456 MovieClip [empty] "controller" in Frame 6147
onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }
Frame 6150
stopAllSounds();
Frame 6179
stop();
Frame 6189
stop();
Frame 6199
stop();
Frame 6209
stop();
Frame 6219
stop();
Frame 6229
stop();
Frame 6239
stop();
Frame 6249
stop();
Frame 6499
monsterhp = 640; monstermaxhp = 640; monstername = "Rya"; monsterstr = 27; monsterdef = 20; monsterexp = 6000; monsterattack = "AngstFury"; monsterattack2 = "Belittle"; monsterattack3 = "RealmWarp";
Frame 6509
this.stop();
Frame 6510
this.stop();
Frame 6511
this.stop();
Frame 6512
this.stop();
Frame 6513
this.stop();
Frame 6514
stop();
Frame 6515
stop();
Frame 6516
stop();
Frame 6531
damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));
Frame 6567
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (6509); }
Frame 6636
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 13) + random(5));
Frame 6677
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (6509); }
Frame 6692
damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Frame 6722
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(5)); if (nextattack == 0) { gotoAndPlay (6519); } if (nextattack == 1) { gotoAndPlay (6519); } if (nextattack == 2) { gotoAndPlay (6569); } if (nextattack == 3) { gotoAndPlay (6569); } if (nextattack == 4) { gotoAndPlay (7079); } if (nextattack == 5) { gotoAndPlay (7079); } } if (0 >= monsterhp) { monsterhp = 0; gotoAndPlay (6729); }
Frame 6732
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) and (250 >= _root.experience)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) and (450 >= _root.experience)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) and (700 >= _root.experience)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) and (1000 >= _root.experience)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) and (1500 >= _root.experience)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) and (2200 >= _root.experience)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) and (3000 >= _root.experience)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) and (13999 >= _root.experience)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) and (70000 >= _root.experience)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();
Frame 6767
gotoAndPlay (7640);
Frame 6792
_root.hp = _root.hp + 100; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Frame 6807
gotoAndStop (6509);
Frame 6847
_root.monsterDefeated(); this.stop();
Frame 6879
if (_root.sickly >= 1) { gotoAndPlay (6979); }
Frame 6974
hp = 1; gotoAndPlay (5907);
Frame 7048
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Frame 7074
gotoAndStop (6509);
Frame 7574
damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 55) + random(5));
Frame 7637
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (6509); }
Frame 7640
stopAllSounds();
Frame 7968
gotoAndPlay (5907);
Symbol 26 MovieClip [char] Frame 1
stop();
Symbol 253 MovieClip [Pencil Goblin] Frame 8
stop();
Symbol 253 MovieClip [Pencil Goblin] Frame 30
stop();
Symbol 271 MovieClip [TerrorPunch] Frame 10
stop();
Symbol 271 MovieClip [TerrorPunch] Frame 30
stop();
Symbol 289 MovieClip [SignBorg] Frame 10
stop();
Symbol 289 MovieClip [SignBorg] Frame 30
stop();
Symbol 307 MovieClip [Harder] Frame 10
stop();
Symbol 307 MovieClip [Harder] Frame 30
stop();
Symbol 325 MovieClip [Blood Sheriff] Frame 10
stop();
Symbol 325 MovieClip [Blood Sheriff] Frame 30
stop();
Symbol 343 MovieClip [Old Haunt] Frame 10
stop();
Symbol 343 MovieClip [Old Haunt] Frame 30
stop();
Symbol 371 Button
on (release) { this.gotoAndPlay(100); }
Symbol 372 Button
on (release) { this.gotoAndPlay(230); }
Symbol 373 Button
on (release) { if (_root.snackbars >= 1) { this.gotoAndPlay(190); } if (_root.snackbars == 0) { } }
Symbol 455 MovieClip [battlesystem] Frame 30
if (_root.monsternumber == 1) { this.attachMovie("Pencil Goblin", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 40; monstermaxhp = 40; monstername = "PencilGoblin"; monsterstr = 4; monsterdef = 3; monsterexp = 45; monsterattack = "BiteMark"; } if (_root.monsternumber == 2) { this.attachMovie("Old Haunt", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 50; monstermaxhp = 50; monstername = "OldHaunt"; monsterstr = 5; monsterdef = 4; monsterexp = 55; monsterattack = "Cancellation"; } if (_root.monsternumber == 3) { this.attachMovie("Blood Sheriff", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 45; monstermaxhp = 45; monstername = "BloodSheriff"; monsterstr = 5; monsterdef = 3; monsterexp = 55; monsterattack = "CuffSlap"; } if (_root.monsternumber == 4) { this.attachMovie("SignBorg", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 60; monstermaxhp = 60; monstername = "SignBorg"; monsterstr = 6; monsterdef = 7; monsterexp = 95; monsterattack = "WalkDoNotRun"; } if (_root.monsternumber == 5) { this.attachMovie("TerrorPunch", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 70; monstermaxhp = 70; monstername = "TerrorPunch"; monsterstr = 9; monsterdef = 4; monsterexp = 100; monsterattack = "TrademarkMove"; } if (_root.monsternumber == 6) { this.attachMovie("Harder", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 65; monstermaxhp = 65; monstername = "SlightlyHarder"; monsterstr = 7; monsterdef = 7; monsterexp = 110; monsterattack = "CuffSlap2"; }
Symbol 455 MovieClip [battlesystem] Frame 45
this.stop();
Symbol 455 MovieClip [battlesystem] Frame 46
this.stop();
Symbol 455 MovieClip [battlesystem] Frame 47
this.stop();
Symbol 455 MovieClip [battlesystem] Frame 48
this.stop();
Symbol 455 MovieClip [battlesystem] Frame 49
this.stop();
Symbol 455 MovieClip [battlesystem] Frame 50
stop();
Symbol 455 MovieClip [battlesystem] Frame 51
stop();
Symbol 455 MovieClip [battlesystem] Frame 52
stop();
Symbol 455 MovieClip [battlesystem] Frame 69
damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));
Symbol 455 MovieClip [battlesystem] Frame 98
_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; this.gotoAndPlay(270); } if ((_root.hp >= 1) and (_root.hp != 0)) { this.gotoAndStop(45); }
Symbol 455 MovieClip [battlesystem] Frame 113
this.monster.gotoAndPlay(20); damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));
Symbol 455 MovieClip [battlesystem] Frame 143
monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { this.monster.gotoAndStop(10); this.gotoAndPlay(60); } if (0 >= monsterhp) { monsterhp = 0; this.gotoAndPlay(150); }
Symbol 455 MovieClip [battlesystem] Frame 153
monster.removeMovieClip();
Symbol 455 MovieClip [battlesystem] Frame 164
_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) and (250 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 2; _root.nextlvl = 150; _root.maxhp = _root.maxhp + 5; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) and (450 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 450) and (700 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 700) and (1000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) and (1500 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1500) and (2200 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 2200) and (3000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) and (4000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 4000) and (13999 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 2; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 9999) and (700000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 2; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); }
Symbol 455 MovieClip [battlesystem] Frame 188
_root.monsterDefeated(); this.stop();
Symbol 455 MovieClip [battlesystem] Frame 213
_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();
Symbol 455 MovieClip [battlesystem] Frame 228
this.gotoAndStop(45);
Symbol 455 MovieClip [battlesystem] Frame 268
_root.monsterDefeated(); this.stop();
Symbol 455 MovieClip [battlesystem] Frame 300
if (_root.sickly >= 1) { this.gotoAndPlay(400); }
Symbol 455 MovieClip [battlesystem] Frame 395
_root.gotoAndPlay(1); this.removeMovieClip(); this.stop();
Symbol 455 MovieClip [battlesystem] Frame 469
_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();
Symbol 455 MovieClip [battlesystem] Frame 498
this.gotoAndStop(45);
Symbol 463 Button
on (keyPress "<Space>") { gotoAndPlay (601); }
Symbol 477 Button
on (release) { gotoAndPlay (615); }
Symbol 482 Button
on (keyPress "b") { hp = 175; maxhp = 175; str = 12; def = 10; lvl = 8; experience = 6000; nextlvl = 4000; snackbars = 3; sickly = 3; secretkey = 1; gotoAndPlay (1019); }
Symbol 489 Button
on (keyPress "<Space>") { gotoAndPlay (670); }
Symbol 495 Button
on (keyPress "<Space>") { gotoAndPlay (680); }
Symbol 498 Button
on (keyPress "<Space>") { gotoAndPlay (690); }
Symbol 500 Button
on (keyPress "<Space>") { gotoAndPlay (720); }
Symbol 502 Button
on (keyPress "<Space>") { gotoAndPlay (730); }
Symbol 504 Button
on (keyPress "<Space>") { gotoAndPlay (740); }
Symbol 506 Button
on (keyPress "<Space>") { gotoAndPlay (750); }
Symbol 508 Button
on (keyPress "<Space>") { gotoAndPlay (760); }
Symbol 510 Button
on (keyPress "<Space>") { gotoAndPlay (770); }
Symbol 512 Button
on (keyPress "<Space>") { gotoAndPlay (780); }
Symbol 516 Button
on (keyPress "<Space>") { gotoAndPlay (800); }
Symbol 519 Button
on (keyPress "<Space>") { gotoAndPlay (810); }
Symbol 524 Button
on (keyPress "<Space>") { gotoAndPlay (820); }
Symbol 527 Button
on (keyPress "<Space>") { gotoAndPlay (830); }
Symbol 529 Button
on (keyPress "<Space>") { gotoAndPlay (840); }
Symbol 531 Button
on (keyPress "<Space>") { gotoAndPlay (850); }
Symbol 535 Button
on (keyPress "<Space>") { gotoAndPlay (860); }
Symbol 539 Button
on (keyPress "<Space>") { gotoAndPlay (875); }
Symbol 549 Button
on (keyPress "<Space>") { gotoAndPlay (1031); }
Symbol 551 Button
on (keyPress "<Space>") { gotoAndPlay (1041); }
Symbol 553 Button
on (keyPress "<Space>") { gotoAndPlay (1051); }
Symbol 555 Button
on (keyPress "<Space>") { gotoAndPlay (1061); }
Symbol 559 Button
on (keyPress "<Space>") { gotoAndPlay (1071); }
Symbol 564 Button
on (keyPress "<Space>") { gotoAndPlay (1081); }
Symbol 566 Button
on (keyPress "<Space>") { gotoAndPlay (1091); }
Symbol 570 Button
on (keyPress "<Space>") { gotoAndPlay (1101); }
Symbol 572 Button
on (keyPress "<Space>") { gotoAndPlay (1111); }
Symbol 574 Button
on (keyPress "<Space>") { gotoAndPlay (1121); }
Symbol 576 Button
on (keyPress "<Space>") { gotoAndPlay (1131); }
Symbol 593 Button
on (release) { gotoAndPlay (1561); }
Symbol 594 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (1651); } if (_root.snackbars == 0) { } }
Symbol 649 Button
on (keyPress "<Space>") { gotoAndPlay (1971); }
Symbol 654 Button
on (keyPress "<Space>") { gotoAndPlay (1981); }
Symbol 659 Button
on (keyPress "<Space>") { gotoAndPlay (1991); }
Symbol 661 Button
on (keyPress "<Space>") { gotoAndPlay (2001); }
Symbol 666 Button
on (keyPress "<Space>") { gotoAndPlay (2011); }
Symbol 668 Button
on (keyPress "<Space>") { gotoAndPlay (2021); }
Symbol 670 Button
on (keyPress "<Space>") { gotoAndPlay (2031); }
Symbol 673 Button
on (keyPress "<Space>") { gotoAndPlay (2041); }
Symbol 675 Button
on (keyPress "<Space>") { gotoAndPlay (2051); }
Symbol 683 Button
on (keyPress "<Space>") { gotoAndPlay (2217); }
Symbol 684 Button
on (keyPress "<Space>") { gotoAndPlay (2247); }
Symbol 686 Button
on (keyPress "<Space>") { gotoAndPlay (2257); }
Symbol 688 Button
on (keyPress "<Space>") { gotoAndPlay (2267); }
Symbol 690 Button
on (keyPress "<Space>") { gotoAndPlay (2277); }
Symbol 692 Button
on (keyPress "<Space>") { gotoAndPlay (2287); }
Symbol 695 Button
on (keyPress "<Space>") { gotoAndPlay (2297); }
Symbol 698 Button
on (keyPress "<Space>") { gotoAndPlay (2307); }
Symbol 701 Button
on (keyPress "<Space>") { gotoAndPlay (2317); }
Symbol 714 Button
on (release) { gotoAndPlay (2737); }
Symbol 715 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (2827); } if (_root.snackbars == 0) { } }
Symbol 783 Button
on (keyPress "<Space>") { gotoAndPlay (3147); }
Symbol 784 Button
on (keyPress "<Space>") { gotoAndPlay (3177); }
Symbol 786 Button
on (keyPress "<Space>") { gotoAndPlay (3187); }
Symbol 788 Button
on (keyPress "<Space>") { gotoAndPlay (3197); }
Symbol 799 Button
on (keyPress "<Space>") { gotoAndPlay (3227); }
Symbol 801 Button
on (keyPress "<Space>") { gotoAndPlay (3237); }
Symbol 803 Button
on (keyPress "<Space>") { gotoAndPlay (3247); }
Symbol 805 Button
on (keyPress "<Space>") { gotoAndPlay (3257); }
Symbol 821 Button
on (release) { gotoAndPlay (3676); }
Symbol 822 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (3766); } if (_root.snackbars == 0) { } }
Symbol 903 Button
on (keyPress "<Space>") { gotoAndPlay (4086); }
Symbol 904 Button
on (keyPress "<Space>") { gotoAndPlay (4116); }
Symbol 907 Button
on (keyPress "<Space>") { gotoAndPlay (4126); }
Symbol 910 Button
on (keyPress "<Space>") { gotoAndPlay (4136); }
Symbol 913 Button
on (keyPress "<Space>") { gotoAndPlay (4146); }
Symbol 916 Button
on (keyPress "<Space>") { gotoAndPlay (4156); }
Symbol 920 Button
on (keyPress "<Space>") { gotoAndPlay (4166); }
Symbol 922 Button
on (keyPress "<Space>") { gotoAndPlay (4176); }
Symbol 924 Button
on (keyPress "<Space>") { gotoAndPlay (4186); }
Symbol 926 Button
on (keyPress "<Space>") { gotoAndPlay (4196); }
Symbol 930 Button
on (release) { gotoAndPlay (5921); }
Symbol 936 Button
on (keyPress "<Space>") { gotoAndPlay (6189); }
Symbol 938 Button
on (keyPress "<Space>") { gotoAndPlay (6199); }
Symbol 944 Button
on (keyPress "<Space>") { gotoAndPlay (6209); }
Symbol 949 Button
on (keyPress "<Space>") { gotoAndPlay (6219); }
Symbol 952 Button
on (keyPress "<Space>") { gotoAndPlay (6229); }
Symbol 955 Button
on (keyPress "<Space>") { gotoAndPlay (6239); }
Symbol 959 Button
on (keyPress "<Space>") { gotoAndPlay (6249); }
Symbol 962 Button
on (keyPress "<Space>") { gotoAndPlay (6259); }
Symbol 977 Button
on (release) { gotoAndPlay (6679); }
Symbol 978 Button
on (release) { if (_root.snackbars >= 1) { gotoAndPlay (6769); } if (_root.snackbars == 0) { } }
Symbol 1097 Button
on (keyPress "<Space>") { gotoAndPlay (7709); }

Library Items

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Symbol 2 Sound [rpgmeadow]Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [ladder]Uses:3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:11
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:11
Symbol 9 BitmapUsed by:10
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Symbol 15 GraphicUses:14Used by:18
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Symbol 154 GraphicUsed by:188 197  Timeline
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Symbol 343 MovieClip [Old Haunt]Uses:326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342
Symbol 344 GraphicUsed by:455
Symbol 345 GraphicUsed by:455  Timeline
Symbol 346 GraphicUsed by:455  Timeline
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Symbol 964 GraphicUsed by:Timeline
Symbol 965 SoundUsed by:Timeline
Symbol 966 GraphicUsed by:Timeline
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Symbol 968 GraphicUsed by:Timeline
Symbol 969 GraphicUsed by:Timeline
Symbol 970 EditableTextUses:198Used by:Timeline
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Symbol 976 GraphicUsed by:Timeline
Symbol 977 ButtonUses:359 360Used by:Timeline
Symbol 978 ButtonUses:365 366Used by:Timeline
Symbol 979 GraphicUsed by:Timeline
Symbol 980 EditableTextUses:375Used by:Timeline
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Symbol 1043 MovieClipUses:1042Used by:Timeline
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Symbol 1071 BitmapUsed by:1073
Symbol 1072 BitmapUsed by:1073
Symbol 1073 GraphicUses:1071 1072Used by:Timeline
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Symbol 1077 EditableTextUses:198Used by:Timeline
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Symbol 1097 ButtonUses:488Used by:Timeline
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Symbol 1100 GraphicUsed by:Timeline
Symbol 1101 TextUses:205Used by:Timeline
Symbol 1102 GraphicUsed by:Timeline
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Streaming Sound 1Used by:Timeline

Instance Names

"controller"Frame 1019Symbol 456 MovieClip [empty]
"controller"Frame 2205Symbol 456 MovieClip [empty]
"controller"Frame 6147Symbol 456 MovieClip [empty]
"char"Symbol 26 MovieClip [char] Frame 1Symbol 11 MovieClip
"char"Symbol 26 MovieClip [char] Frame 2Symbol 18 MovieClip
"char"Symbol 26 MovieClip [char] Frame 4Symbol 18 MovieClip
"char"Symbol 26 MovieClip [char] Frame 5Symbol 25 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rpgbattle"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rpgmeadow"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ladder"
ExportAssets (56)Timeline Frame 1Symbol 26 as "char"
ExportAssets (56)Timeline Frame 1Symbol 120 as "tile3"
ExportAssets (56)Timeline Frame 1Symbol 188 as "tile2"
ExportAssets (56)Timeline Frame 1Symbol 197 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 208 as "stats"
ExportAssets (56)Timeline Frame 1Symbol 227 as "items"
ExportAssets (56)Timeline Frame 1Symbol 228 as "item2"
ExportAssets (56)Timeline Frame 1Symbol 229 as "item3"
ExportAssets (56)Timeline Frame 1Symbol 234 as "chests"
ExportAssets (56)Timeline Frame 1Symbol 237 as "chesttextbox"
ExportAssets (56)Timeline Frame 1Symbol 253 as "Pencil Goblin"
ExportAssets (56)Timeline Frame 1Symbol 271 as "TerrorPunch"
ExportAssets (56)Timeline Frame 1Symbol 289 as "SignBorg"
ExportAssets (56)Timeline Frame 1Symbol 307 as "Harder"
ExportAssets (56)Timeline Frame 1Symbol 325 as "Blood Sheriff"
ExportAssets (56)Timeline Frame 1Symbol 343 as "Old Haunt"
ExportAssets (56)Timeline Frame 1Symbol 455 as "battlesystem"
ExportAssets (56)Timeline Frame 1Symbol 456 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 458 as "frame"
ExportAssets (56)Timeline Frame 875Symbol 2 as "rpgmeadow"
ExportAssets (56)Timeline Frame 985Symbol 458 as "frame"
ExportAssets (56)Timeline Frame 986Symbol 458 as "frame"
ExportAssets (56)Timeline Frame 987Symbol 458 as "frame"
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ExportAssets (56)Timeline Frame 6139Symbol 458 as "frame"
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ExportAssets (56)Timeline Frame 6144Symbol 458 as "frame"
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ExportAssets (56)Timeline Frame 6147Symbol 456 as "empty"
ExportAssets (56)Timeline Frame 6148Symbol 456 as "empty"
ExportAssets (56)Timeline Frame 6149Symbol 456 as "empty"

Labels

"Battle Menu"Frame 1391
"Monster Attack 1"Frame 1401
"Monster Attack 2"Frame 1451
"Phil Attacks"Frame 1561
"Monster Dead"Frame 1611
"Phil Heal"Frame 1651
"Phil Flee"Frame 1691
"Phil Dead"Frame 1731
"Battle Menu"Frame 2567
"Monster Attack 1"Frame 2577
"Monster Attack 2"Frame 2627
"Phil Attacks"Frame 2737
"Monster Dead"Frame 2787
"Phil Heal"Frame 2827
"Phil Flee"Frame 2867
"Phil Dead"Frame 2907
"Battle Menu"Frame 3506
"Monster Attack 1"Frame 3516
"Monster Attack 2"Frame 3566
"Phil Attacks"Frame 3676
"Monster Dead"Frame 3726
"Phil Heal"Frame 3766
"Phil Flee"Frame 3806
"Phil Dead"Frame 3846
"Battle Menu"Frame 6509
"Monster Attack 1"Frame 6519
"Monster Attack 2"Frame 6569
"Phil Attacks"Frame 6679
"Monster Dead"Frame 6729
"Phil Heal"Frame 6769
"Phil Flee"Frame 6809
"Phil Dead"Frame 6849
"Battle Menu"Symbol 455 MovieClip [battlesystem] Frame 45
"Monster Attacks"Symbol 455 MovieClip [battlesystem] Frame 60
"Phil Attacks"Symbol 455 MovieClip [battlesystem] Frame 100
"Monster Dead"Symbol 455 MovieClip [battlesystem] Frame 150
"Phil Heal"Symbol 455 MovieClip [battlesystem] Frame 190
"Phil Flee"Symbol 455 MovieClip [battlesystem] Frame 230
"Phil Dead"Symbol 455 MovieClip [battlesystem] Frame 270

Dynamic Text Variables

hpSymbol 199 EditableText""
strSymbol 200 EditableText""
lvlSymbol 201 EditableText""
defSymbol 202 EditableText""
experienceSymbol 203 EditableText""
nextlvlSymbol 204 EditableText""
snackbarsSymbol 206 EditableText""
sicklySymbol 207 EditableText""
boxcontentsSymbol 236 EditableText""
monsternameSymbol 376 EditableText""
monsterhpSymbol 377 EditableText""
monstermaxhpSymbol 378 EditableText""
monsterattackSymbol 383 EditableText""
damageSymbol 390 EditableText""
damageSymbol 391 EditableText""
damageSymbol 392 EditableText""
damageSymbol 393 EditableText""
damageSymbol 394 EditableText""
damageSymbol 395 EditableText""
damageSymbol 396 EditableText""
damageSymbol 398 EditableText""
damageSymbol 400 EditableText""
damageSymbol 402 EditableText""
damageSymbol 403 EditableText""
damageSymbol 405 EditableText""
damageSymbol 406 EditableText""
damageSymbol 407 EditableText""
damageSymbol 408 EditableText""
damageSymbol 409 EditableText""
damageSymbol 410 EditableText""
_root.experienceSymbol 425 EditableText""
_root.nextlvlSymbol 428 EditableText""
textSymbol 460 EditableText""
maxhpSymbol 547 EditableText""
hpSymbol 586 EditableText""
maxhpSymbol 587 EditableText""
snackbarsSymbol 588 EditableText""
sicklySymbol 589 EditableText""
monsternameSymbol 595 EditableText""
monsterhpSymbol 596 EditableText""
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monsterattackSymbol 598 EditableText""
damageSymbol 599 EditableText""
damageSymbol 600 EditableText""
damageSymbol 601 EditableText""
damageSymbol 602 EditableText""
damageSymbol 603 EditableText""
damageSymbol 604 EditableText""
damageSymbol 605 EditableText""
monsterattack2Symbol 606 EditableText""
damageSymbol 609 EditableText""
damageSymbol 610 EditableText""
damageSymbol 611 EditableText""
damageSymbol 612 EditableText""
damageSymbol 613 EditableText""
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damageSymbol 625 EditableText""
damageSymbol 626 EditableText""
damageSymbol 627 EditableText""
damageSymbol 628 EditableText""
damageSymbol 629 EditableText""
_root.experienceSymbol 630 EditableText""
_root.nextlvlSymbol 631 EditableText""
bosskeySymbol 680 EditableText""
hpSymbol 707 EditableText""
maxhpSymbol 708 EditableText""
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sicklySymbol 710 EditableText""
monsternameSymbol 716 EditableText""
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damageSymbol 734 EditableText""
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damageSymbol 736 EditableText""
damageSymbol 737 EditableText""
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damageSymbol 740 EditableText""
monsterattack2Symbol 741 EditableText""
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damageSymbol 768 EditableText""
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hpSymbol 812 EditableText""
maxhpSymbol 813 EditableText""
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damageSymbol 834 EditableText""
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http://swfchan.com/2/7041/info.shtml
Created: 13/6 -2019 06:02:53 Last modified: 13/6 -2019 06:02:53 Server time: 09/05 -2024 12:52:22