STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228114 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #7041 |
HP |
/ |
EXP: |
NEXTLVL: |
50 |
PHIL: Just another typical boring day of suck... |
JOEL: Well, why don't you cry about it some more, miss baby hair. |
PHIL: Oh, I will. I will cry about it for as long as I want. |
PHIL: Until the end of all realms. Forever. |
JOEL: You know, I heard a noise outside. Noise prevention is typically your department. |
JOEL: So you'd better get out there. And like, spend 5 hours too. I need complete silence for.......... the summoning. |
PHIL: What are you summoning, a sense of humor? |
JOEL: Well I tried to summon yours, but it doesn't exist. HOOOOOOOOO!! WHIPLASH BURN. |
PHIL: ... |
JOEL: Don't go Crono on me. |
PHIL: There's no freaking noise. Except in my head. Where the noise jams loud with a funky sound. |
PHIL: Whoa! What in the crotch grab is going on?! |
PHIL: It's Evil's MMORPG! It's come back!! |
EVIL: Well, well, superwell, if it isn't PHIL ARGUS, my sworn enemy from beyond the Shop Rite! |
PHIL: I don't recall crossing paths in the Shop Rite, but okay. Let the nefarious hijinx begin. |
EVIL: All of the bugs have been worked out.. Now you'll have to beat me for REAL! ENTER YOUR DOOM!! |
PHIL: AAAAAAAUUGH and such! |
PHIL: Okay, so far this game doesn't make any sense. I'm in a meadow, fighting pencils and sheriffs?! |
PHIL: And now I'm in a cave for some reason? Because it's simply instinct that a cave has to lead you to safety, instead of death?! |
PHIL: Now I understand all those late night phone calls from Cherry... which itself doesn't make sense since we've never crossed over before. |
PHIL: That was a dream, remember? |
PHIL: Ah, yes, right. Ahuuwhaaaaaaaaatttttt?????/// |
ANTI-PHIL: GREETINGS!! I am the ANTI-PHIL! |
PHIL: That's impossible! I can't have an Anti-Phil! I'm ALREADY anti! |
ANTI-PHIL: Oh, you'll find that I'm your exact opposite. I hate all life and energy, eat shoes to spite them, and give women care and attention!! |
PHIL: What? I do all of those things, that's not opposite at all! You're the worst 'from - another - dimension' doppleganger ever! |
ANTI-PHIL: Then take me on! |
PHIL: A-ha! I will! |
/ |
ANTI-PHIL: Damn! Your smooth sexiness surpasses mine... alright, I admit it. I'm not really an evil twin. |
ANTI-PHIL: It was me all along! Sup. |
PHIL: June..?! What the hell!! WHY DID YOU DO THAT?! |
JUNE: uhh... I dunno. I was bored? |
JUNE: Be careful, babe. This is the Cave De Finalbosse, home of Evil. There's gonna be stronger goons, so be goonerous with your snackbars. |
PHIL: I'm not sure if I have much goonerosity in me. Wait, the final boss already? |
JUNE: Yeah... there was gonna be more, but then Evil had... band practice to go to. |
JUNE: Good luck in the cave, dah- ling. |
PHIL: I hope I die in this dungeon and never have to hear "dah-ling" again. |
Why do we do the things that we do? |
Is it some chemical reaction? Some mere prop of science that fuels our behavior? |
PHIL: Ah, yes, the obligatory philosophical rant to prelude to the final boss. Can we skip that? |
EVIL: Phil, your motivations are the response to misery and despair, but these are just meaningless blots of ink in a dictionary. |
PHIL: Wow, that's fantasy flanatic. Shut up and fight. I'm not really listening now. |
EVIL: YOU NEVER LISTEN!! YOU NEVER CARE! |
PHIL: I'm.. what? Since when am I supposed to listen or care about supervillains? |
EVIL: MAYBE YOU WILL LISTEN AFTER YOU'RE GOOD AND DEAD!! |
PHIL: I win! ....or ... not. |
PHIL: Oh, right, I forgot... two phases to every last boss.. |
PHIL: HOLY HELL-EATING BABIES!! |
EVIL: YOU'LL NEVER UNDERSTAND!! NOONE WILL!! THAT IS WHY THEY HAVE TO GO AWAY!! |
EVIL: YOU ARE IN MY REALM AND I CONTROL THE RULES. I AM YOUR NEW GOD. WORSHIP ME!! |
PHIL: No thanks. There's only one god in MY life: Halle Berry -- I mean, God. And he EMPOWERS me to defeat you! God, help a bro out. |
You gain 4 SnackBars, 2 Sicklys, 2 STR and 1 DEF! Thanks, religion! |
PHIL: (I'm being paid to say this) GAME'S OVER, EVIL. |
EVIL: Ahj...cn.. can't.. control... the darkness!! Must........ abuse....... punctuation... my control.. slipping away.. |
PHIL: You never had control. One, because your MMORPG is horribly coded. Two, because I kick hyper- ass. |
PHIL: And I'm not even going to explain that. Because I kick so much ass. |
PHIL: So do I just... is there... a button? A door.. somewhere? Do I unplug my neck or.. |
JOEL: Wow. How did you get out of that pickle, that most enchanting pickle of a story, Phil? |
PHIL: I crashed the game by trying not to cheat, which is against the rules. The weird thing is, Evil seems |
JOEL: Oh, hey. My burritos are done. Later. |
Cars. Buses. Streets. Highways. From the crowded sidewalks, to the rural farm communities... all live in just one plane of existance. |
There are thousands of other worlds and universes such as yours, all controlled at one central point. Life, death, religion, sight, and sound... |
RYA: It all travels through me. |
PHIL: Okay, yeah. This is all very logical. But I hope you won't perhaps be too offended if I were to say, uh, "YOU SO CRAZY!!!!" |
RYA: We don't have to be enemies. All you have to do is stop being a retarded homosexual ass drinker. |
RYA: And if you stop with the "I Try To Steal the Show Except There's No Show to Steal" act. Yeah, you suck. Lots. Of furry catguy dicks. |
PHIL: Well, though it's awful nice to know that marriage hasn't completely domesticated you, I still have to take the stance of EAT ME. With crackers. |
RYA: Whatever, flame hole. Hope you enjoy getting your ass sliced in three or possibly four different directions. |
100 |
PHIL: You know... maybe killing the person in control of all space and time wasn't such a good idea... |
PHIL: You know... cf.. sdfsdf |
PHIL: You know... maybe killing the person in sdfd idea... |
Peraerow... maybe killing te evil is one of the existing characters of BSpace and time wasn't such a good idea... |
PHIL: YowteaszGSDFLOUF:AUDVAOWEBNW )EBNQ(ERBB |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 461 MovieClip in Frame 1onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " KBYTES OF ") add int(_parent.getBytesTotal() / 1000)) add " LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _parent.gotoAndPlay(2); } }Frame 10hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0;Frame 601stopAllSounds();Frame 610stop();Frame 635cancontrol = true; textboxon = false;Frame 664stop();Frame 670stop();Frame 680stop();Frame 710stop();Frame 720stop();Frame 730stop();Frame 740stop();Frame 750stop();Frame 760stop();Frame 770stop();Frame 790stop();Frame 800stop();Frame 810stop();Frame 820stop();Frame 830stop();Frame 840stop();Frame 850stop();Frame 870stop();Frame 1019stop(); function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var y = ((char.ytile - game.halfvisy) - fixy); while ((((char.ytile + game.halfvisy) + 1) - fixy) >= y) { var x = ((char.xtile - game.halfvisx) - fixx); while ((((char.xtile + game.halfvisx) + 1) - fixx) >= x) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and ((map.length - 1) >= y)) and ((map[0].length - 1) >= x)) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile", name, (1 + (y * 100)) + (x * 2)); game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileH; game.clip[name].gotoAndStop(game[name].frame); x++; } y++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var i = 0; while (i < game.items.length) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); game[name] = new game["Item" + game.items[i][0]](); game[name].position = i; game.clip.attachMovie("items", name, 20001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[i][0]); i++; } game.chests = myChests[game.currentMap]; var i = 0; while (i < game.chests.length) { var name = ((("chest" + game.chests[i][2]) + "_") + game.chests[i][1]); game[name] = new game["Chest" + game.chests[i][0]](); game[name].position = i; game.clip.attachMovie("chests", name, 30001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[i][0]); i++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.snackbars = _root.snackbars; stats.sickly = _root.sickly; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var nameold = ((("t_" + yold) + "_") + xold); var namenew = ((("t_" + ynew) + "_") + xnew); if ((((ynew >= 0) and (xnew >= 0)) and ((map.length - 1) >= ynew)) and ((map[0].length - 1) >= xnew)) { game[namenew] = new game["Tile" + map[ynew][xnew]](); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); game.clip[namenew]._x = xnew * game.tileW; game.clip[namenew]._y = ynew * game.tileH; } else { game[namenew] = new game.Tile4(); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); } } function enemyBrain() { } function changeMap(ob) { var tempitems = []; var i = 0; while (i < game.items.length) { if (game.items[i]) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); delete game[name]; tempitems.push(game.items[i]); } i++; } myItems[game.currentMap] = tempitems; var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].newMap; ob.ytile = game[name].newchary; ob.xtile = game[name].newcharx; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.itemdownY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.itemupY = Math.floor((y - ob.height) / game.tileH); ob.itemleftX = Math.floor((x - ob.width) / game.tileW); ob.itemrightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.itemupleft = game[(("item_" + ob.upY) + "_") + ob.leftX].walkable; ob.itemdownleft = game[(("item_" + ob.downY) + "_") + ob.leftX].walkable; ob.itemupright = game[(("item_" + ob.upY) + "_") + ob.rightX].walkable; ob.itemdownright = game[(("item_" + ob.downY) + "_") + ob.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < ob.x) { if (ob.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - ob.x; if (ob.xstep < (ob.x - game.tileW)) { var xtile = (Math.floor(ob.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.x < ob.xstep) { var xtile = Math.floor(ob.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < ob.y) { if (ob.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - ob.y; if (ob.ystep < (ob.y - game.tileH)) { var ytile = (Math.floor(ob.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.y < ob.ystep) { var ytile = Math.floor(ob.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep - game.tileH; } } } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (chestname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var ob = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) and spaceStopper) and textboxon) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) and (!spaceStopper)) { } else if ((!keyPressed) and (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(ob, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(ob, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(ob, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(ob, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) and spacestopper) and (!textboxon)) { spacestopper = false; var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (itemname.frame == 1) { monsternumber = 1; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 2) { monsternumber = 2; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 3) { monsternumber = 3; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 4) { if (secretkey == 0) { textboxItem("A mysterious door... where does it lead? For finding it, you regain all health!"); hp = maxhp; updateStats(); } if (secretkey == 1) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (5967); } } else if (itemname.frame == 5) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (1022); } } if (chestname and (ob == _root.char)) { if (chestname.frame == 1) { chestname.frame = 2; chestname.clip.gotoAndStop(2); game.chests[chestname.position] = 0; delete game[(("chest" + ob.ytile) + "_") + ob.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (chestname.frame == 2) { } else if ((chestname.frame = 3)) { } else if ((chestname.frame = 4)) { } else if ((chestname.frame = 5)) { } } else if (Key.isDown(32) and (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) and (!Key.isDown(32))) { ob.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) and Key.isDown(32)) { char.speed = 4; } else { ob.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("showmenu", false); myMap1 = [[5, 1, 1, 1, 1, 1, 1, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 0, 0, 0, 0, 19, 1, 1, 8, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 34, 34, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 14, 34, 0, 0, 24, 20, 20, 27, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 0, 0, 21, 29, 9, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 15, 0, 0, 0, 0, 21, 29, 29, 23, 15, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 0, 24, 20, 33, 9, 29, 23, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28], [2, 0, 0, 0, 14, 21, 9, 29, 29, 9, 23, 0, 19, 1, 1, 1, 1, 1, 8, 28, 28, 28], [2, 34, 0, 0, 0, 25, 22, 22, 22, 22, 26, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28], [2, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 3, 3, 3, 17, 0, 4, 28, 28, 28], [2, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 14, 0, 0, 0, 34, 34, 0, 14, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [2, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 4, 28, 28, 28, 2, 0, 4, 28, 28, 28], [6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 5, 1, 1, 0, 1, 1, 16, 0, 19, 1, 1, 8], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 24, 20, 20, 20, 20, 27, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 21, 29, 9, 29, 29, 23, 14, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 25, 22, 30, 29, 9, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 34, 0, 0, 0, 21, 29, 29, 23, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 15, 25, 22, 22, 26, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 24, 20, 27, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 29, 32, 20, 27, 0, 0, 0, 34, 34, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 21, 9, 9, 29, 23, 0, 0, 0, 14, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 25, 22, 22, 22, 26, 0, 0, 14, 0, 0, 11], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[1, 3, 1], [1, 5, 10], [2, 11, 11], [2, 8, 1], [3, 1, 6], [3, 7, 9], [1, 14, 8], [2, 1, 9], [1, 18, 18], [2, 20, 23], [2, 11, 18], [1, 14, 25], [3, 18, 24], [5, 13, 17]], [[4, 4, 4]]]; myChests = [[0], [[1, 1, 3], [1, 2, 8], [1, 5, 1], [1, 11, 2], [1, 7, 12], [1, 19, 18], [1, 17, 24], [1, 11, 20], [1, 15, 22]], [[1, 2, 5]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:2, ytile:2, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();Instance of Symbol 456 MovieClip [empty] "controller" in Frame 1019onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }Frame 1020stop();Frame 1021stop();Frame 1022stopAllSounds();Frame 1026stop();Frame 1031stop();Frame 1041stop();Frame 1051stop();Frame 1061stop();Frame 1071stop();Frame 1081stop();Frame 1091stop();Frame 1101stop();Frame 1111stop();Frame 1121stop();Frame 1381monsterhp = 100; monstermaxhp = 100; monstername = "Anti-Phil"; monsterstr = 8; monsterdef = 8; monsterexp = 300; monsterattack = "The Mope"; monsterattack2 = "Meteor Savior";Frame 1391this.stop();Frame 1392this.stop();Frame 1393this.stop();Frame 1394this.stop();Frame 1395this.stop();Frame 1396stop();Frame 1397stop();Frame 1398stop();Frame 1413damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);Frame 1449_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (1391); }Frame 1519damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 5) + random(5));Frame 1559_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (1731); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (1391); }Frame 1574damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Frame 1604monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (1401); } if (nextattack == 1) { gotoAndPlay (1401); } if (nextattack == 2) { gotoAndPlay (1451); } if (nextattack == 3) { gotoAndPlay (1451); } } if (0 >= monsterhp) { monsterhp = 0; gotoAndPlay (1611); }Frame 1614_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) and (250 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) and (450 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 450) and (700 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 700) and (1000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) and (1500 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 1500) and (2200 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 2200) and (3000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) and (4000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 4000) and (13999 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } if (((_root.experience >= 9999) and (700000 >= _root.experience)) and (0 >= _root.nextlvl)) { } monster.removeMovieClip();Frame 1649gotoAndPlay (1962);Frame 1674_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Frame 1689gotoAndStop (1391);Frame 1729_root.monsterDefeated(); this.stop();Frame 1761if (_root.sickly >= 1) { gotoAndPlay (1861); }Frame 1856hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);Frame 1930_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Frame 1959gotoAndStop (1391);Frame 1962stopAllSounds();Frame 1966stop();Frame 1971stop();Frame 1981stop();Frame 1991stop();Frame 2001stop();Frame 2011stop();Frame 2021stop();Frame 2031stop();Frame 2041stop();Frame 2205function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var y = ((char.ytile - game.halfvisy) - fixy); while ((((char.ytile + game.halfvisy) + 1) - fixy) >= y) { var x = ((char.xtile - game.halfvisx) - fixx); while ((((char.xtile + game.halfvisx) + 1) - fixx) >= x) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and ((map.length - 1) >= y)) and ((map[0].length - 1) >= x)) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile2", name, (1 + (y * 100)) + (x * 2)); game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileH; game.clip[name].gotoAndStop(game[name].frame); x++; } y++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var i = 0; while (i < game.items.length) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); game[name] = new game["Item" + game.items[i][0]](); game[name].position = i; game.clip.attachMovie("items", name, 20001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[i][0]); i++; } game.chests = myChests[game.currentMap]; var i = 0; while (i < game.chests.length) { var name = ((("chest" + game.chests[i][2]) + "_") + game.chests[i][1]); game[name] = new game["Chest" + game.chests[i][0]](); game[name].position = i; game.clip.attachMovie("chests", name, 30001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[i][0]); i++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.snackbars = _root.snackbars; stats.sickly = _root.sickly; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var nameold = ((("t_" + yold) + "_") + xold); var namenew = ((("t_" + ynew) + "_") + xnew); if ((((ynew >= 0) and (xnew >= 0)) and ((map.length - 1) >= ynew)) and ((map[0].length - 1) >= xnew)) { game[namenew] = new game["Tile" + map[ynew][xnew]](); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); game.clip[namenew]._x = xnew * game.tileW; game.clip[namenew]._y = ynew * game.tileH; } else { game[namenew] = new game.Tile4(); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); } } function enemyBrain() { } function changeMap(ob) { var tempitems = []; var i = 0; while (i < game.items.length) { if (game.items[i]) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); delete game[name]; tempitems.push(game.items[i]); } i++; } myItems[game.currentMap] = tempitems; var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].newMap; ob.ytile = game[name].newchary; ob.xtile = game[name].newcharx; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.itemdownY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.itemupY = Math.floor((y - ob.height) / game.tileH); ob.itemleftX = Math.floor((x - ob.width) / game.tileW); ob.itemrightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.itemupleft = game[(("item_" + ob.upY) + "_") + ob.leftX].walkable; ob.itemdownleft = game[(("item_" + ob.downY) + "_") + ob.leftX].walkable; ob.itemupright = game[(("item_" + ob.upY) + "_") + ob.rightX].walkable; ob.itemdownright = game[(("item_" + ob.downY) + "_") + ob.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < ob.x) { if (ob.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - ob.x; if (ob.xstep < (ob.x - game.tileW)) { var xtile = (Math.floor(ob.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.x < ob.xstep) { var xtile = Math.floor(ob.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < ob.y) { if (ob.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - ob.y; if (ob.ystep < (ob.y - game.tileH)) { var ytile = (Math.floor(ob.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.y < ob.ystep) { var ytile = Math.floor(ob.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep - game.tileH; } } } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (chestname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var ob = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) and spaceStopper) and textboxon) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) and (!spaceStopper)) { } else if ((!keyPressed) and (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(ob, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(ob, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(ob, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(ob, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) and spacestopper) and (!textboxon)) { spacestopper = false; var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (itemname.frame == 6) { monsternumber = 4; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 7) { monsternumber = 5; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 8) { monsternumber = 6; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 9) { if (bosskey == 1) { removeMovieClip(items); removeMovieClip(tiles); removeMovieClip(stats); removeMovieClip(frame); gotoAndPlay (2205); } else if (bosskey == 0) { textboxItem("This door is locked. You will need some sort of door unlocker thing."); } } else if (itemname.frame == 10) { } } if (chestname and (ob == _root.char)) { if (chestname.frame == 1) { chestname.frame = 2; chestname.clip.gotoAndStop(2); game.chests[chestname.position] = 0; delete game[(("chest" + ob.ytile) + "_") + ob.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (chestname.frame == 2) { } else if ((chestname.frame = 3)) { bosskey = 1; chestname.frame = 2; chestname.clip.gotoAndStop(2); game.chests[chestname.position] = 0; delete game[(("chest" + ob.ytile) + "_") + ob.xtile]; textboxItem("You found Boss Key. This key IS pretty boss."); } else if ((chestname.frame = 4)) { } else if ((chestname.frame = 5)) { } } else if (Key.isDown(32) and (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) and (!Key.isDown(32))) { ob.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) and Key.isDown(32)) { char.speed = 4; } else { ob.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 35, 28, 28, 28, 28], [28, 28, 28, 1, 1, 1, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 1, 0, 1, 1, 28, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 2, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 4, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 3, 3, 3, 0, 3, 3, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 4, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 1, 1, 28, 0, 28, 1, 1, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 28, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 3, 3, 3, 3, 3, 3, 3, 3, 28, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 28, 1, 1, 1, 1, 28, 28, 28, 28, 2, 0, 0, 0, 0, 0, 0, 0, 4], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 3, 3, 3, 3, 3, 3, 3, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 2, 0, 0, 0, 0, 0, 0, 0, 4, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 3, 3, 3, 3, 3, 3, 3, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [12, 0, 0, 0, 0, 0, 0, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[6, 8, 4], [8, 10, 4], [7, 12, 4], [6, 19, 4], [8, 17, 14], [8, 14, 24], [7, 20, 18], [6, 4, 26], [7, 6, 22], [9, 17, 1]], [[4, 4, 4]]]; myChests = [[0], [[1, 8, 28], [1, 2, 21], [1, 7, 21], [1, 19, 25], [1, 14, 18], [1, 14, 2], [1, 9, 4], [1, 7, 4], [3, 4, 2]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item5 = function () { }; game.Item5.prototype.hp = 45; game.Item5.prototype.str = 5; game.Item5.prototype.def = 3; game.Item5.prototype.experience = 55; game.Item5.prototype.itemnumber = 4; game.Item5.prototype.frame = 5; game.Item6 = function () { }; game.Item6.prototype.hp = 45; game.Item6.prototype.str = 5; game.Item6.prototype.def = 3; game.Item6.prototype.experience = 55; game.Item6.prototype.itemnumber = 4; game.Item6.prototype.frame = 6; game.Item7 = function () { }; game.Item7.prototype.hp = 45; game.Item7.prototype.str = 5; game.Item7.prototype.def = 3; game.Item7.prototype.experience = 55; game.Item7.prototype.itemnumber = 4; game.Item7.prototype.frame = 7; game.Item8 = function () { }; game.Item8.prototype.hp = 45; game.Item8.prototype.str = 5; game.Item8.prototype.def = 3; game.Item8.prototype.experience = 55; game.Item8.prototype.itemnumber = 4; game.Item8.prototype.frame = 8; game.Item9 = function () { }; game.Item9.prototype.hp = 45; game.Item9.prototype.str = 5; game.Item9.prototype.def = 3; game.Item9.prototype.experience = 55; game.Item9.prototype.itemnumber = 4; game.Item9.prototype.frame = 9; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Chest3 = function () { }; game.Chest3.prototype.frame = 3; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile14 = function () { }; game.Tile14.prototype.walkable = true; game.Tile14.prototype.frame = 16; game.Tile15 = function () { }; game.Tile15.prototype.walkable = true; game.Tile15.prototype.frame = 17; game.Tile20 = function () { }; game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 23; game.Tile21 = function () { }; game.Tile21.prototype.walkable = true; game.Tile21.prototype.frame = 24; game.Tile22 = function () { }; game.Tile22.prototype.walkable = true; game.Tile22.prototype.frame = 25; game.Tile23 = function () { }; game.Tile23.prototype.walkable = true; game.Tile23.prototype.frame = 26; game.Tile24 = function () { }; game.Tile24.prototype.walkable = true; game.Tile24.prototype.frame = 27; game.Tile25 = function () { }; game.Tile25.prototype.walkable = true; game.Tile25.prototype.frame = 28; game.Tile26 = function () { }; game.Tile26.prototype.walkable = true; game.Tile26.prototype.frame = 29; game.Tile27 = function () { }; game.Tile27.prototype.walkable = true; game.Tile27.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 33; game.Tile31 = function () { }; game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 34; game.Tile32 = function () { }; game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 35; game.Tile33 = function () { }; game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 36; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 18; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 19; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 21; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 22; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 20; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 32; game.Tile34 = function () { }; game.Tile34.prototype.walkable = false; game.Tile34.prototype.frame = 37; game.Tile35 = function () { }; game.Tile35.prototype.walkable = false; game.Tile35.prototype.frame = 38; game.Doors = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(2, 1, 6); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors2(1, 19, 28); game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 31; char = {xtile:8, ytile:27, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();Instance of Symbol 456 MovieClip [empty] "controller" in Frame 2205onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }Frame 2208stopAllSounds();Frame 2237stop();Frame 2247stop();Frame 2257stop();Frame 2267stop();Frame 2277stop();Frame 2287stop();Frame 2297stop();Frame 2307stop();Frame 2557monsterhp = 250; monstermaxhp = 250; monstername = "Evil"; monsterstr = 12; monsterdef = 8; monsterexp = 500; monsterattack = "EvilPaycheck"; monsterattack2 = "EvilApathy";Frame 2567this.stop();Frame 2568this.stop();Frame 2569this.stop();Frame 2570this.stop();Frame 2571this.stop();Frame 2572stop();Frame 2573stop();Frame 2574stop();Frame 2589damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);Frame 2625_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (2567); }Frame 2695damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));Frame 2735_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (2907); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (2567); }Frame 2750damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Frame 2780monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (2577); } if (nextattack == 1) { gotoAndPlay (2577); } if (nextattack == 2) { gotoAndPlay (2627); } if (nextattack == 3) { gotoAndPlay (2627); } } if (0 >= monsterhp) { monsterhp = 0; gotoAndPlay (2787); }Frame 2790_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) and (250 >= _root.experience)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) and (450 >= _root.experience)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) and (700 >= _root.experience)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) and (1000 >= _root.experience)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) and (1500 >= _root.experience)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) and (2200 >= _root.experience)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) and (3000 >= _root.experience)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) and (13999 >= _root.experience)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) and (700000 >= _root.experience)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();Frame 2825gotoAndPlay (3138);Frame 2850_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Frame 2865gotoAndStop (2567);Frame 2905_root.monsterDefeated(); this.stop();Frame 2937if (_root.sickly >= 1) { gotoAndPlay (3037); }Frame 3032hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);Frame 3106_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Frame 3135gotoAndStop (2567);Frame 3138stopAllSounds();Frame 3167stop();Frame 3177stop();Frame 3187stop();Frame 3217stop();Frame 3227stop();Frame 3237stop();Frame 3247stop();Frame 3257snackbars = snackbars + 4; sickly = sickly + 2; str = str + 2; def = def + 1; hp = maxhp;Frame 3496monsterhp = 350; monstermaxhp = 350; monstername = "ForceOfEvil"; monsterstr = 15; monsterdef = 9; monsterexp = 500; monsterattack = "DarkSoul"; monsterattack2 = "AllElementals";Frame 3506this.stop();Frame 3507this.stop();Frame 3508this.stop();Frame 3509this.stop();Frame 3510this.stop();Frame 3511stop();Frame 3512stop();Frame 3513stop();Frame 3528damage = Math.floor((((monsterstr / _root.def) * 10) + random(10)) - 3);Frame 3564_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (3506); }Frame 3634damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 9) + random(5));Frame 3674_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (3846); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (3506); }Frame 3689damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Frame 3719monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(3)); if (nextattack == 0) { gotoAndPlay (3516); } if (nextattack == 1) { gotoAndPlay (3516); } if (nextattack == 2) { gotoAndPlay (3566); } if (nextattack == 3) { gotoAndPlay (3566); } } if (0 >= monsterhp) { monsterhp = 0; gotoAndPlay (3726); }Frame 3729_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) and (250 >= _root.experience)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) and (450 >= _root.experience)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) and (700 >= _root.experience)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) and (1000 >= _root.experience)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) and (1500 >= _root.experience)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) and (2200 >= _root.experience)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) and (3000 >= _root.experience)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) and (13999 >= _root.experience)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) and (70000 >= _root.experience)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();Frame 3764gotoAndPlay (4077);Frame 3789_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Frame 3804gotoAndStop (3506);Frame 3844_root.monsterDefeated(); this.stop();Frame 3876if (_root.sickly >= 1) { gotoAndPlay (3976); }Frame 3971hp = 50; maxhp = 50; str = 5; def = 4; lvl = 1; experience = 0; nextlvl = 100; snackbars = 0; sickly = 0; secretkey = 0; gotoAndPlay (601);Frame 4045_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Frame 4074gotoAndStop (3506);Frame 4077stopAllSounds();Frame 4106stop();Frame 4116stop();Frame 4126stop();Frame 4136stop();Frame 4146stop();Frame 4156stop();Frame 4166stop();Frame 4176stop();Frame 5870secretkey = 1;Frame 5907stopAllSounds();Frame 5916stop();Frame 5961cancontrol = true; textboxon = false; gotoAndPlay (661);Frame 6147function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (char.xtile < game.halfvisx) { var fixx = (char.xtile - game.halfvisx); } else if ((game.mapwidth - game.halfvisx) < char.xtile) { var fixx = (game.mapwidth - char.xtile); } if (char.ytile < game.halfvisy) { var fixy = (char.ytile - game.halfvisy); } else if (((game.mapheight - game.halfvisy) - 1) < char.ytile) { var fixy = ((game.mapheight - char.ytile) - 1); } game.clip._x = (game.centerx - ((char.xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char.ytile - fixy) * game.tileH)) - (game.tileH / 2); var y = ((char.ytile - game.halfvisy) - fixy); while ((((char.ytile + game.halfvisy) + 1) - fixy) >= y) { var x = ((char.xtile - game.halfvisx) - fixx); while ((((char.xtile + game.halfvisx) + 1) - fixx) >= x) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and ((map.length - 1) >= y)) and ((map[0].length - 1) >= x)) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile3", name, (1 + (y * 100)) + (x * 2)); game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileH; game.clip[name].gotoAndStop(game[name].frame); x++; } y++; } _root.attachMovie("frame", "frame", 100); _root.attachMovie("stats", "stats", 200); stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; game.items = myItems[game.currentMap]; var i = 0; while (i < game.items.length) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); game[name] = new game["Item" + game.items[i][0]](); game[name].position = i; game.clip.attachMovie("items", name, 20001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[i][0]); i++; } game.chests = myChests[game.currentMap]; var i = 0; while (i < game.chests.length) { var name = ((("chest" + game.chests[i][2]) + "_") + game.chests[i][1]); game[name] = new game["Chest" + game.chests[i][0]](); game[name].position = i; game.clip.attachMovie("chests", name, 30001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.chests[i][1] * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.chests[i][2] * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.chests[i][0]); i++; } game.clip.attachMovie("char", "char", 70000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = (char.ytile * game.tileW) + (game.tileW / 2); char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); char.xstep = char.x; char.ystep = char.y; } function textboxItem(message) { _root.attachMovie("chesttextbox", "chesttextbox", 80000); _root.chesttextbox.boxcontents = message; cancontrol = false; textboxon = true; } function monsterEncounter() { _root.attachMovie("battlesystem", "battlesystem", 300000); battlesystem._x = 160; battlesystem._y = 120; cancontrol = false; textboxon = true; } function updateStats() { stats.hp = _root.hp; stats.str = _root.str; stats.def = _root.def; stats.lvl = _root.lvl; stats.snackbars = _root.snackbars; stats.sickly = _root.sickly; stats.experience = _root.experience; stats.nextlvl = _root.nextlvl; } function changeTile(xold, yold, xnew, ynew, map) { var nameold = ((("t_" + yold) + "_") + xold); var namenew = ((("t_" + ynew) + "_") + xnew); if ((((ynew >= 0) and (xnew >= 0)) and ((map.length - 1) >= ynew)) and ((map[0].length - 1) >= xnew)) { game[namenew] = new game["Tile" + map[ynew][xnew]](); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); game.clip[namenew]._x = xnew * game.tileW; game.clip[namenew]._y = ynew * game.tileH; } else { game[namenew] = new game.Tile4(); game.clip[nameold]._name = namenew; game.clip[namenew].gotoAndStop(game[namenew].frame); } } function enemyBrain() { } function changeMap(ob) { var tempitems = []; var i = 0; while (i < game.items.length) { if (game.items[i]) { var name = ((("item" + game.items[i][2]) + "_") + game.items[i][1]); delete game[name]; tempitems.push(game.items[i]); } i++; } myItems[game.currentMap] = tempitems; var name = ((("t_" + ob.ytile) + "_") + ob.xtile); game.currentMap = game[name].newMap; ob.ytile = game[name].newchary; ob.xtile = game[name].newcharx; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); _root.updateStats(); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.itemdownY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.itemupY = Math.floor((y - ob.height) / game.tileH); ob.itemleftX = Math.floor((x - ob.width) / game.tileW); ob.itemrightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.itemupleft = game[(("item_" + ob.upY) + "_") + ob.leftX].walkable; ob.itemdownleft = game[(("item_" + ob.downY) + "_") + ob.leftX].walkable; ob.itemupright = game[(("item_" + ob.upY) + "_") + ob.rightX].walkable; ob.itemdownright = game[(("item_" + ob.downY) + "_") + ob.rightX].walkable; } function something() { if ((somethings = 0)) { obenemy.clip.removeMovieClip(); delete game["item" + game.currentEnemies[i].id]; game.currentEnemies.splice(i, 1); } else { char.speed = 0; } } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (((game.halfvisx * game.tileW) + (game.tileW / 2)) < ob.x) { if (ob.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - ob.x; if (ob.xstep < (ob.x - game.tileW)) { var xtile = (Math.floor(ob.xstep / game.tileW) + 1); var xnew = ((xtile + game.halfvisx) + 1); var xold = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.x < ob.xstep) { var xtile = Math.floor(ob.xstep / game.tileW); var xold = ((xtile + game.halfvisx) + 1); var xnew = ((xtile - game.halfvisx) - 1); var fixy = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var i = (((ob.ytile - game.halfvisy) - 1) + fixy); while ((((ob.ytile + game.halfvisy) + 1) + fixy) >= i) { changeTile(xold, i, xnew, i, _root["myMap" + game.currentMap]); i++; } ob.xstep = ob.xstep - game.tileW; } } } if (((game.halfvisy * game.tileH) + (game.tileH / 2)) < ob.y) { if (ob.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - ob.y; if (ob.ystep < (ob.y - game.tileH)) { var ytile = (Math.floor(ob.ystep / game.tileH) + 1); var ynew = ((ytile + game.halfvisy) + 1); var yold = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.y < ob.ystep) { var ytile = Math.floor(ob.ystep / game.tileH); var yold = ((ytile + game.halfvisy) + 1); var ynew = ((ytile - game.halfvisy) - 1); var fixx = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var i = (((ob.xtile - game.halfvisx) - 1) + fixx); while ((((ob.xtile + game.halfvisx) + 1) + fixx) >= i) { changeTile(i, yold, i, ynew, _root["myMap" + game.currentMap]); i++; } ob.ystep = ob.ystep - game.tileH; } } } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (chestname and (ob == _root.char)) { if (dirx == -1) { char.speed = 0; } if (dirx == 1) { char.speed = 0; } if (diry == -1) { char.speed = 0; } if (diry == 1) { char.speed = 0; } } return(true); } function somethingelse() { removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } function monsterDefeated() { battlesystem.removeMovieClip(); cancontrol = true; textboxon = false; } function detectKeys() { var ob = _root.char; var keyPressed = false; if (!cancontrol) { if ((Key.isDown(32) and spaceStopper) and textboxon) { _root.chesttextbox.removeMovieClip(); textboxon = false; cancontrol = true; spaceStopper = false; } else if (Key.isDown(32) and (!spaceStopper)) { } else if ((!keyPressed) and (!Key.isDown(32))) { spaceStopper = true; } } else if (cancontrol) { if (Key.isDown(39)) { keyPressed = _root.moveChar(ob, 1, 0); } else if (Key.isDown(37)) { keyPressed = _root.moveChar(ob, -1, 0); } else if (Key.isDown(38)) { keyPressed = _root.moveChar(ob, 0, -1); } else if (Key.isDown(40)) { keyPressed = _root.moveChar(ob, 0, 1); } else if (Key.isDown(49)) { if (snackbars == 0) { textboxItem("You don't have any SnackBars!"); } if (snackbars >= 1) { hp = hp + 50; if (hp >= maxhp) { hp = maxhp; } snackbars = snackbars - 1; updateStats(); textboxItem("That's a bitchin' chock of choc. You regain 50 HP."); } } else if ((Key.isDown(32) and spacestopper) and (!textboxon)) { spacestopper = false; var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; var chestname = game[(("chest" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == _root.char)) { if (itemname.frame == 1) { monsternumber = 1; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 2) { monsternumber = 2; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 3) { monsternumber = 3; removeMovieClip(itemname.clip); game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; monsterEncounter(); } else if (itemname.frame == 11) { removeMovieClip(tiles); removeMovieClip(char); removeMovieClip(items); removeMovieClip(chests); removeMovieClip(frame); removeMovieClip(stats); stopAllSounds(); gotoAndPlay (6150); } else if (itemname.frame == 5) { } } if (chestname and (ob == _root.char)) { if (chestname.frame == 1) { chestname.frame = 2; chestname.clip.gotoAndStop(2); game.chests[chestname.position] = 0; delete game[(("chest" + ob.ytile) + "_") + ob.xtile]; insidechest = Math.floor(Math.random() * 8); if (insidechest == 0) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 6) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 7) { textboxItem("You found 1 SnackBar -- Replenishes 50 HP. Press 1 to use outside of combat."); snackbars = snackbars + 1; updateStats(); } if (insidechest == 1) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 8) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } if (insidechest == 2) { textboxItem("You found 1 Holy Soda -- Increases HP by 10!"); maxhp = maxhp + 10; hp = maxhp; updateStats(); } if (insidechest == 3) { textboxItem("You found 1 Action Soda -- Increases STR by 1!"); str = str + 1; updateStats(); } if (insidechest == 4) { textboxItem("You found 1 Safemart Soda -- Increases DEF by 1!"); def = def + 1; updateStats(); } if (insidechest == 5) { textboxItem("You found 1 Sickly Mushroom -- Auto-Revives Phil if killed."); sickly = sickly + 1; updateStats(); } spacestopper = false; } else if (chestname.frame == 2) { } else if ((chestname.frame = 3)) { } else if ((chestname.frame = 4)) { } else if ((chestname.frame = 5)) { } } else if (Key.isDown(32) and (!spacestopper)) { } else { char.speed = 4; spaceStopper = true; } } if ((!keyPressed) and (!Key.isDown(32))) { ob.clip.char.gotoAndStop(1); char.speed = 4; spaceStopper = true; } else if ((!keyPressed) and Key.isDown(32)) { char.speed = 4; } else { ob.clip.char.play(); } } } fscommand ("allowscale", false); fscommand ("allowscale", false); myMap1 = [[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], [11, 12, 13, 14, 15, 16, 17, 18, 19, 20], [21, 22, 23, 24, 25, 26, 27, 28, 29, 30], [31, 32, 33, 34, 35, 36, 37, 38, 39, 40], [0, 0, 0, 41, 42, 42, 43, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0], [0, 0, 0, 44, 45, 45, 46, 0, 0, 0]]; myMap2 = [[28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 35, 28, 28, 28, 28], [5, 1, 1, 1, 0, 1, 1, 1, 8], [2, 0, 14, 0, 0, 0, 0, 0, 4], [12, 0, 0, 0, 0, 0, 0, 0, 4], [2, 0, 0, 0, 0, 0, 14, 0, 4], [6, 3, 3, 3, 3, 3, 3, 3, 7], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28], [28, 28, 28, 28, 28, 28, 28, 28, 28]]; myItems = [[0], [[11, 3, 3], [11, 4, 3], [11, 5, 3], [11, 6, 3]], [[4, 4, 4]]]; myChests = [[0], [[1, 4, 20]], [[1, 2, 5], [1, 19, 18], [1, 17, 21], [1, 11, 20]]]; game = {tileW:32, tileH:32, currentMap:1, visx:9, visy:6, centerx:160, centery:120}; var spacestopper = true; var cancontrol = true; game.Item1 = function () { }; game.Item1.prototype.hp = 40; game.Item1.prototype.str = 4; game.Item1.prototype.def = 3; game.Item1.prototype.experience = 45; game.Item1.prototype.itemnumber = 1; game.Item1.prototype.frame = 1; game.Item2 = function () { }; game.Item2.prototype.hp = 50; game.Item2.prototype.str = 5; game.Item2.prototype.def = 4; game.Item2.prototype.experience = 55; game.Item2.prototype.itemnumber = 2; game.Item2.prototype.frame = 2; game.Item3 = function () { }; game.Item3.prototype.hp = 45; game.Item3.prototype.str = 5; game.Item3.prototype.def = 3; game.Item3.prototype.experience = 55; game.Item3.prototype.itemnumber = 3; game.Item3.prototype.frame = 3; game.Item4 = function () { }; game.Item4.prototype.hp = 45; game.Item4.prototype.str = 5; game.Item4.prototype.def = 3; game.Item4.prototype.experience = 55; game.Item4.prototype.itemnumber = 4; game.Item4.prototype.frame = 4; game.Item11 = function () { }; game.Item11.prototype.hp = 40; game.Item11.prototype.str = 4; game.Item11.prototype.def = 3; game.Item11.prototype.experience = 45; game.Item11.prototype.itemnumber = 1; game.Item11.prototype.frame = 11; game.Chest1 = function () { }; game.Chest1.prototype.frame = 1; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = false; game.Tile2.prototype.frame = 3; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 4; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 5; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 6; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 7; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 8; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 9; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 10; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 11; game.Tile11 = function () { }; game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 12; game.Tile12 = function () { }; game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 13; game.Tile14 = function () { }; game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 15; game.Tile15 = function () { }; game.Tile15.prototype.walkable = false; game.Tile15.prototype.frame = 16; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 17; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 18; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 19; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 20; game.Tile20 = function () { }; game.Tile20.prototype.walkable = false; game.Tile20.prototype.frame = 21; game.Tile21 = function () { }; game.Tile21.prototype.walkable = false; game.Tile21.prototype.frame = 22; game.Tile22 = function () { }; game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 23; game.Tile23 = function () { }; game.Tile23.prototype.walkable = false; game.Tile23.prototype.frame = 24; game.Tile24 = function () { }; game.Tile24.prototype.walkable = false; game.Tile24.prototype.frame = 25; game.Tile25 = function () { }; game.Tile25.prototype.walkable = false; game.Tile25.prototype.frame = 26; game.Tile26 = function () { }; game.Tile26.prototype.walkable = false; game.Tile26.prototype.frame = 27; game.Tile27 = function () { }; game.Tile27.prototype.walkable = false; game.Tile27.prototype.frame = 28; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 29; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 30; game.Tile30 = function () { }; game.Tile30.prototype.walkable = false; game.Tile30.prototype.frame = 31; game.Tile31 = function () { }; game.Tile31.prototype.walkable = false; game.Tile31.prototype.frame = 32; game.Tile32 = function () { }; game.Tile32.prototype.walkable = false; game.Tile32.prototype.frame = 33; game.Tile33 = function () { }; game.Tile33.prototype.walkable = false; game.Tile33.prototype.frame = 34; game.Tile34 = function () { }; game.Tile34.prototype.walkable = true; game.Tile34.prototype.frame = 35; game.Tile35 = function () { }; game.Tile35.prototype.walkable = true; game.Tile35.prototype.frame = 36; game.Tile36 = function () { }; game.Tile36.prototype.walkable = true; game.Tile36.prototype.frame = 37; game.Tile37 = function () { }; game.Tile37.prototype.walkable = true; game.Tile37.prototype.frame = 38; game.Tile38 = function () { }; game.Tile38.prototype.walkable = false; game.Tile38.prototype.frame = 39; game.Tile39 = function () { }; game.Tile39.prototype.walkable = false; game.Tile39.prototype.frame = 40; game.Tile40 = function () { }; game.Tile40.prototype.walkable = false; game.Tile40.prototype.frame = 41; game.Tile41 = function () { }; game.Tile41.prototype.walkable = true; game.Tile41.prototype.frame = 42; game.Tile42 = function () { }; game.Tile42.prototype.walkable = true; game.Tile42.prototype.frame = 43; game.Tile43 = function () { }; game.Tile43.prototype.walkable = true; game.Tile43.prototype.frame = 44; game.Tile44 = function () { }; game.Tile44.prototype.walkable = true; game.Tile44.prototype.frame = 45; game.Tile45 = function () { }; game.Tile45.prototype.walkable = true; game.Tile45.prototype.frame = 46; game.Tile46 = function () { }; game.Tile46.prototype.walkable = true; game.Tile46.prototype.frame = 47; game.Doors = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 12; game.Doors.prototype.door = true; game.Doors2 = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.frame = 1; game.Doors2.prototype.door = true; game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 14; char = {xtile:4, ytile:29, speed:4}; buildMap(_root["myMap" + game.currentMap]); updateStats(); stop();Instance of Symbol 456 MovieClip [empty] "controller" in Frame 6147onClipEvent (enterFrame) { _root.detectKeys(); _root.enemyBrain(); }Frame 6150stopAllSounds();Frame 6179stop();Frame 6189stop();Frame 6199stop();Frame 6209stop();Frame 6219stop();Frame 6229stop();Frame 6239stop();Frame 6249stop();Frame 6499monsterhp = 640; monstermaxhp = 640; monstername = "Rya"; monsterstr = 27; monsterdef = 20; monsterexp = 6000; monsterattack = "AngstFury"; monsterattack2 = "Belittle"; monsterattack3 = "RealmWarp";Frame 6509this.stop();Frame 6510this.stop();Frame 6511this.stop();Frame 6512this.stop();Frame 6513this.stop();Frame 6514stop();Frame 6515stop();Frame 6516stop();Frame 6531damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));Frame 6567_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (6509); }Frame 6636damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 13) + random(5));Frame 6677_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (6509); }Frame 6692damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Frame 6722monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { monster.gotoAndStop(10); var nextattack = Math.floor(random(5)); if (nextattack == 0) { gotoAndPlay (6519); } if (nextattack == 1) { gotoAndPlay (6519); } if (nextattack == 2) { gotoAndPlay (6569); } if (nextattack == 3) { gotoAndPlay (6569); } if (nextattack == 4) { gotoAndPlay (7079); } if (nextattack == 5) { gotoAndPlay (7079); } } if (0 >= monsterhp) { monsterhp = 0; gotoAndPlay (6729); }Frame 6732_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if ((_root.experience >= 100) and (250 >= _root.experience)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 250) and (450 >= _root.experience)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 450) and (700 >= _root.experience)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 700) and (1000 >= _root.experience)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 1000) and (1500 >= _root.experience)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 1500) and (2200 >= _root.experience)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 2200) and (3000 >= _root.experience)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if ((_root.experience >= 3000) and (13999 >= _root.experience)) { _root.lvl = 10; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if ((_root.experience >= 13999) and (70000 >= _root.experience)) { _root.lvl = 99; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); } _root.hp = _root.maxhp; monster.removeMovieClip();Frame 6767gotoAndPlay (7640);Frame 6792_root.hp = _root.hp + 100; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Frame 6807gotoAndStop (6509);Frame 6847_root.monsterDefeated(); this.stop();Frame 6879if (_root.sickly >= 1) { gotoAndPlay (6979); }Frame 6974hp = 1; gotoAndPlay (5907);Frame 7048_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Frame 7074gotoAndStop (6509);Frame 7574damage = Math.floor(((((monsterstr / _root.def) * 10) + random(10)) + 55) + random(5));Frame 7637_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; gotoAndPlay (6849); } if ((_root.hp >= 1) and (_root.hp != 0)) { gotoAndStop (6509); }Frame 7640stopAllSounds();Frame 7968gotoAndPlay (5907);Symbol 26 MovieClip [char] Frame 1stop();Symbol 253 MovieClip [Pencil Goblin] Frame 8stop();Symbol 253 MovieClip [Pencil Goblin] Frame 30stop();Symbol 271 MovieClip [TerrorPunch] Frame 10stop();Symbol 271 MovieClip [TerrorPunch] Frame 30stop();Symbol 289 MovieClip [SignBorg] Frame 10stop();Symbol 289 MovieClip [SignBorg] Frame 30stop();Symbol 307 MovieClip [Harder] Frame 10stop();Symbol 307 MovieClip [Harder] Frame 30stop();Symbol 325 MovieClip [Blood Sheriff] Frame 10stop();Symbol 325 MovieClip [Blood Sheriff] Frame 30stop();Symbol 343 MovieClip [Old Haunt] Frame 10stop();Symbol 343 MovieClip [Old Haunt] Frame 30stop();Symbol 371 Buttonon (release) { this.gotoAndPlay(100); }Symbol 372 Buttonon (release) { this.gotoAndPlay(230); }Symbol 373 Buttonon (release) { if (_root.snackbars >= 1) { this.gotoAndPlay(190); } if (_root.snackbars == 0) { } }Symbol 455 MovieClip [battlesystem] Frame 30if (_root.monsternumber == 1) { this.attachMovie("Pencil Goblin", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 40; monstermaxhp = 40; monstername = "PencilGoblin"; monsterstr = 4; monsterdef = 3; monsterexp = 45; monsterattack = "BiteMark"; } if (_root.monsternumber == 2) { this.attachMovie("Old Haunt", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 50; monstermaxhp = 50; monstername = "OldHaunt"; monsterstr = 5; monsterdef = 4; monsterexp = 55; monsterattack = "Cancellation"; } if (_root.monsternumber == 3) { this.attachMovie("Blood Sheriff", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 45; monstermaxhp = 45; monstername = "BloodSheriff"; monsterstr = 5; monsterdef = 3; monsterexp = 55; monsterattack = "CuffSlap"; } if (_root.monsternumber == 4) { this.attachMovie("SignBorg", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 60; monstermaxhp = 60; monstername = "SignBorg"; monsterstr = 6; monsterdef = 7; monsterexp = 95; monsterattack = "WalkDoNotRun"; } if (_root.monsternumber == 5) { this.attachMovie("TerrorPunch", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 70; monstermaxhp = 70; monstername = "TerrorPunch"; monsterstr = 9; monsterdef = 4; monsterexp = 100; monsterattack = "TrademarkMove"; } if (_root.monsternumber == 6) { this.attachMovie("Harder", "monster", 350000); this.monster._x = 80; this.monster._y = -25; monsterhp = 65; monstermaxhp = 65; monstername = "SlightlyHarder"; monsterstr = 7; monsterdef = 7; monsterexp = 110; monsterattack = "CuffSlap2"; }Symbol 455 MovieClip [battlesystem] Frame 45this.stop();Symbol 455 MovieClip [battlesystem] Frame 46this.stop();Symbol 455 MovieClip [battlesystem] Frame 47this.stop();Symbol 455 MovieClip [battlesystem] Frame 48this.stop();Symbol 455 MovieClip [battlesystem] Frame 49this.stop();Symbol 455 MovieClip [battlesystem] Frame 50stop();Symbol 455 MovieClip [battlesystem] Frame 51stop();Symbol 455 MovieClip [battlesystem] Frame 52stop();Symbol 455 MovieClip [battlesystem] Frame 69damage = Math.floor(((monsterstr / _root.def) * 10) + random(10));Symbol 455 MovieClip [battlesystem] Frame 98_root.hp = _root.hp - damage; _root.updateStats(); if (0 >= _root.hp) { _root.hp = 0; this.gotoAndPlay(270); } if ((_root.hp >= 1) and (_root.hp != 0)) { this.gotoAndStop(45); }Symbol 455 MovieClip [battlesystem] Frame 113this.monster.gotoAndPlay(20); damage = Math.floor(((_root.str / monsterdef) * 10) + random(10));Symbol 455 MovieClip [battlesystem] Frame 143monsterhp = monsterhp - damage; damage = 0; if (monsterhp >= 1) { this.monster.gotoAndStop(10); this.gotoAndPlay(60); } if (0 >= monsterhp) { monsterhp = 0; this.gotoAndPlay(150); }Symbol 455 MovieClip [battlesystem] Frame 153monster.removeMovieClip();Symbol 455 MovieClip [battlesystem] Frame 164_root.experience = _root.experience + monsterexp; _root.nextlvl = _root.nextlvl - monsterexp; _root.updateStats(); if (((_root.experience >= 100) and (250 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 2; _root.nextlvl = 150; _root.maxhp = _root.maxhp + 5; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 250) and (450 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 3; _root.nextlvl = 200; _root.maxhp = _root.maxhp + 6; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 450) and (700 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 4; _root.nextlvl = 250; _root.maxhp = _root.maxhp + 9; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 700) and (1000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 5; _root.nextlvl = 300; _root.maxhp = _root.maxhp + 13; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1000) and (1500 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 6; _root.nextlvl = 500; _root.maxhp = _root.maxhp + 17; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 1500) and (2200 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 7; _root.nextlvl = 700; _root.maxhp = _root.maxhp + 20; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 2200) and (3000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 8; _root.nextlvl = 800; _root.maxhp = _root.maxhp + 25; _root.str = _root.str + 1; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 3000) and (4000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 9; _root.nextlvl = 1000; _root.maxhp = _root.maxhp + 30; _root.def = _root.def + 1; _root.updateStats(); } if (((_root.experience >= 4000) and (13999 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 2; _root.nextlvl = 9999; _root.maxhp = _root.maxhp + 35; _root.str = _root.str + 1; _root.updateStats(); } if (((_root.experience >= 9999) and (700000 >= _root.experience)) and (0 >= _root.nextlvl)) { _root.lvl = 2; _root.nextlvl = 60001; _root.maxhp = _root.maxhp + 700; _root.str = _root.str + 999; _root.def = _root.def + 999; _root.updateStats(); }Symbol 455 MovieClip [battlesystem] Frame 188_root.monsterDefeated(); this.stop();Symbol 455 MovieClip [battlesystem] Frame 213_root.hp = _root.hp + 50; _root.snackbars = _root.snackbars - 1; if (_root.hp >= _root.maxhp) { _root.hp = _root.maxhp; } _root.updateStats();Symbol 455 MovieClip [battlesystem] Frame 228this.gotoAndStop(45);Symbol 455 MovieClip [battlesystem] Frame 268_root.monsterDefeated(); this.stop();Symbol 455 MovieClip [battlesystem] Frame 300if (_root.sickly >= 1) { this.gotoAndPlay(400); }Symbol 455 MovieClip [battlesystem] Frame 395_root.gotoAndPlay(1); this.removeMovieClip(); this.stop();Symbol 455 MovieClip [battlesystem] Frame 469_root.hp = _root.maxhp; _root.sickly = _root.sickly - 1; _root.updateStats();Symbol 455 MovieClip [battlesystem] Frame 498this.gotoAndStop(45);Symbol 463 Buttonon (keyPress "<Space>") { gotoAndPlay (601); }Symbol 477 Buttonon (release) { gotoAndPlay (615); }Symbol 482 Buttonon (keyPress "b") { hp = 175; maxhp = 175; str = 12; def = 10; lvl = 8; experience = 6000; nextlvl = 4000; snackbars = 3; sickly = 3; secretkey = 1; gotoAndPlay (1019); }Symbol 489 Buttonon (keyPress "<Space>") { gotoAndPlay (670); }Symbol 495 Buttonon (keyPress "<Space>") { gotoAndPlay (680); }Symbol 498 Buttonon (keyPress "<Space>") { gotoAndPlay (690); }Symbol 500 Buttonon (keyPress "<Space>") { gotoAndPlay (720); }Symbol 502 Buttonon (keyPress "<Space>") { gotoAndPlay (730); }Symbol 504 Buttonon (keyPress "<Space>") { gotoAndPlay (740); }Symbol 506 Buttonon (keyPress "<Space>") { gotoAndPlay (750); }Symbol 508 Buttonon (keyPress "<Space>") { gotoAndPlay (760); }Symbol 510 Buttonon (keyPress "<Space>") { gotoAndPlay (770); }Symbol 512 Buttonon (keyPress "<Space>") { gotoAndPlay (780); }Symbol 516 Buttonon (keyPress "<Space>") { gotoAndPlay (800); }Symbol 519 Buttonon (keyPress "<Space>") { gotoAndPlay (810); }Symbol 524 Buttonon (keyPress "<Space>") { gotoAndPlay (820); }Symbol 527 Buttonon (keyPress "<Space>") { gotoAndPlay (830); }Symbol 529 Buttonon (keyPress "<Space>") { gotoAndPlay (840); }Symbol 531 Buttonon (keyPress "<Space>") { gotoAndPlay (850); }Symbol 535 Buttonon (keyPress "<Space>") { gotoAndPlay (860); }Symbol 539 Buttonon (keyPress "<Space>") { gotoAndPlay (875); }Symbol 549 Buttonon (keyPress "<Space>") { gotoAndPlay (1031); }Symbol 551 Buttonon (keyPress "<Space>") { gotoAndPlay (1041); }Symbol 553 Buttonon (keyPress "<Space>") { gotoAndPlay (1051); }Symbol 555 Buttonon (keyPress "<Space>") { gotoAndPlay (1061); }Symbol 559 Buttonon (keyPress "<Space>") { gotoAndPlay (1071); }Symbol 564 Buttonon (keyPress "<Space>") { gotoAndPlay (1081); }Symbol 566 Buttonon (keyPress "<Space>") { gotoAndPlay (1091); }Symbol 570 Buttonon (keyPress "<Space>") { gotoAndPlay (1101); }Symbol 572 Buttonon (keyPress "<Space>") { gotoAndPlay (1111); }Symbol 574 Buttonon (keyPress "<Space>") { gotoAndPlay (1121); }Symbol 576 Buttonon (keyPress "<Space>") { gotoAndPlay (1131); }Symbol 593 Buttonon (release) { gotoAndPlay (1561); }Symbol 594 Buttonon (release) { if (_root.snackbars >= 1) { gotoAndPlay (1651); } if (_root.snackbars == 0) { } }Symbol 649 Buttonon (keyPress "<Space>") { gotoAndPlay (1971); }Symbol 654 Buttonon (keyPress "<Space>") { gotoAndPlay (1981); }Symbol 659 Buttonon (keyPress "<Space>") { gotoAndPlay (1991); }Symbol 661 Buttonon (keyPress "<Space>") { gotoAndPlay (2001); }Symbol 666 Buttonon (keyPress "<Space>") { gotoAndPlay (2011); }Symbol 668 Buttonon (keyPress "<Space>") { gotoAndPlay (2021); }Symbol 670 Buttonon (keyPress "<Space>") { gotoAndPlay (2031); }Symbol 673 Buttonon (keyPress "<Space>") { gotoAndPlay (2041); }Symbol 675 Buttonon (keyPress "<Space>") { gotoAndPlay (2051); }Symbol 683 Buttonon (keyPress "<Space>") { gotoAndPlay (2217); }Symbol 684 Buttonon (keyPress "<Space>") { gotoAndPlay (2247); }Symbol 686 Buttonon (keyPress "<Space>") { gotoAndPlay (2257); }Symbol 688 Buttonon (keyPress "<Space>") { gotoAndPlay (2267); }Symbol 690 Buttonon (keyPress "<Space>") { gotoAndPlay (2277); }Symbol 692 Buttonon (keyPress "<Space>") { gotoAndPlay (2287); }Symbol 695 Buttonon (keyPress "<Space>") { gotoAndPlay (2297); }Symbol 698 Buttonon (keyPress "<Space>") { gotoAndPlay (2307); }Symbol 701 Buttonon (keyPress "<Space>") { gotoAndPlay (2317); }Symbol 714 Buttonon (release) { gotoAndPlay (2737); }Symbol 715 Buttonon (release) { if (_root.snackbars >= 1) { gotoAndPlay (2827); } if (_root.snackbars == 0) { } }Symbol 783 Buttonon (keyPress "<Space>") { gotoAndPlay (3147); }Symbol 784 Buttonon (keyPress "<Space>") { gotoAndPlay (3177); }Symbol 786 Buttonon (keyPress "<Space>") { gotoAndPlay (3187); }Symbol 788 Buttonon (keyPress "<Space>") { gotoAndPlay (3197); }Symbol 799 Buttonon (keyPress "<Space>") { gotoAndPlay (3227); }Symbol 801 Buttonon (keyPress "<Space>") { gotoAndPlay (3237); }Symbol 803 Buttonon (keyPress "<Space>") { gotoAndPlay (3247); }Symbol 805 Buttonon (keyPress "<Space>") { gotoAndPlay (3257); }Symbol 821 Buttonon (release) { gotoAndPlay (3676); }Symbol 822 Buttonon (release) { if (_root.snackbars >= 1) { gotoAndPlay (3766); } if (_root.snackbars == 0) { } }Symbol 903 Buttonon (keyPress "<Space>") { gotoAndPlay (4086); }Symbol 904 Buttonon (keyPress "<Space>") { gotoAndPlay (4116); }Symbol 907 Buttonon (keyPress "<Space>") { gotoAndPlay (4126); }Symbol 910 Buttonon (keyPress "<Space>") { gotoAndPlay (4136); }Symbol 913 Buttonon (keyPress "<Space>") { gotoAndPlay (4146); }Symbol 916 Buttonon (keyPress "<Space>") { gotoAndPlay (4156); }Symbol 920 Buttonon (keyPress "<Space>") { gotoAndPlay (4166); }Symbol 922 Buttonon (keyPress "<Space>") { gotoAndPlay (4176); }Symbol 924 Buttonon (keyPress "<Space>") { gotoAndPlay (4186); }Symbol 926 Buttonon (keyPress "<Space>") { gotoAndPlay (4196); }Symbol 930 Buttonon (release) { gotoAndPlay (5921); }Symbol 936 Buttonon (keyPress "<Space>") { gotoAndPlay (6189); }Symbol 938 Buttonon (keyPress "<Space>") { gotoAndPlay (6199); }Symbol 944 Buttonon (keyPress "<Space>") { gotoAndPlay (6209); }Symbol 949 Buttonon (keyPress "<Space>") { gotoAndPlay (6219); }Symbol 952 Buttonon (keyPress "<Space>") { gotoAndPlay (6229); }Symbol 955 Buttonon (keyPress "<Space>") { gotoAndPlay (6239); }Symbol 959 Buttonon (keyPress "<Space>") { gotoAndPlay (6249); }Symbol 962 Buttonon (keyPress "<Space>") { gotoAndPlay (6259); }Symbol 977 Buttonon (release) { gotoAndPlay (6679); }Symbol 978 Buttonon (release) { if (_root.snackbars >= 1) { gotoAndPlay (6769); } if (_root.snackbars == 0) { } }Symbol 1097 Buttonon (keyPress "<Space>") { gotoAndPlay (7709); }
Library Items
Symbol 1 Sound [rpgbattle] | Used by:Timeline | |
Symbol 2 Sound [rpgmeadow] | Used by:Timeline | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip [ladder] | Uses:3 | |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:11 |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:11 |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:11 |
Symbol 11 MovieClip | Uses:6 8 10 | Used by:26 |
Symbol 12 Bitmap | Used by:13 357 385 386 387 | |
Symbol 13 Graphic | Uses:12 | Used by:18 |
Symbol 14 Bitmap | Used by:15 356 | |
Symbol 15 Graphic | Uses:14 | Used by:18 |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:18 |
Symbol 18 MovieClip | Uses:13 15 17 | Used by:26 Timeline |
Symbol 19 Bitmap | Used by:20 537 | |
Symbol 20 Graphic | Uses:19 | Used by:25 Timeline |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:25 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:25 |
Symbol 25 MovieClip | Uses:20 22 24 | Used by:26 |
Symbol 26 MovieClip [char] | Uses:11 18 25 | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:120 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:120 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:120 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:120 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:120 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:120 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:120 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:120 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:120 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:120 |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:120 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:120 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:120 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:120 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:120 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:120 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:120 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:120 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:120 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:120 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:120 |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:120 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:120 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:120 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:120 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:120 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:120 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:120 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:120 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:120 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:120 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:120 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:120 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:120 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:120 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:120 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:120 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:120 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:120 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:120 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:120 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:120 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:120 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:120 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:120 |
Symbol 117 Graphic | Used by:120 | |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:120 |
Symbol 120 MovieClip [tile3] | Uses:28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 117 119 | |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:188 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:188 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:188 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:188 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:188 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:188 197 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:188 197 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:188 197 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:188 197 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:188 197 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:188 197 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:188 197 |
Symbol 145 Graphic | Used by:188 197 | |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:188 197 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:188 197 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:188 197 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:188 197 |
Symbol 154 Graphic | Used by:188 197 Timeline | |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:188 197 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:188 197 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:188 197 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:188 197 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:188 197 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:188 197 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:188 197 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:188 197 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:188 197 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:188 197 |
Symbol 175 Graphic | Used by:188 197 | |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:188 197 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:188 197 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:188 197 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:188 197 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:188 197 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:188 |
Symbol 188 MovieClip [tile2] | Uses:122 124 126 128 130 132 134 136 138 140 142 144 145 147 149 151 153 154 156 158 160 162 164 166 168 170 172 174 175 177 179 181 183 185 187 | |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:197 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:197 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:197 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:197 |
Symbol 197 MovieClip [tile] | Uses:145 190 192 194 144 132 134 136 138 140 142 147 149 151 153 154 156 158 160 162 164 166 168 170 172 174 175 177 179 181 183 185 196 | |
Symbol 198 Font | Used by:199 200 201 202 203 204 383 390 391 392 393 394 395 396 398 400 402 403 405 406 407 408 409 410 547 586 587 588 589 598 599 600 601 602 603 604 605 606 609 610 611 612 613 614 615 617 619 622 623 624 625 626 627 628 629 680 707 708 709 710 719 734 735 736 737 738 739 740 741 755 756 757 758 759 760 761 762 764 765 766 767 768 769 770 771 772 812 813 814 815 827 831 832 833 834 835 836 837 838 873 874 875 876 877 878 879 880 882 883 884 885 886 887 888 889 890 934 970 971 972 973 986 987 988 989 990 991 992 993 994 996 997 998 999 1000 1001 1002 1003 1005 1007 1008 1010 1011 1012 1013 1014 1015 1034 1077 1078 1079 1080 1081 1082 1083 | |
Symbol 199 EditableText | Uses:198 | Used by:208 |
Symbol 200 EditableText | Uses:198 | Used by:208 |
Symbol 201 EditableText | Uses:198 | Used by:208 |
Symbol 202 EditableText | Uses:198 | Used by:208 |
Symbol 203 EditableText | Uses:198 | Used by:208 |
Symbol 204 EditableText | Uses:198 | Used by:208 |
Symbol 205 Font | Used by:206 207 236 460 490 496 499 501 503 505 507 509 511 513 517 520 525 528 530 532 536 550 552 554 556 560 565 568 571 573 575 577 650 655 660 662 667 669 671 674 676 685 687 689 691 693 696 699 702 785 787 789 800 802 804 806 905 908 911 914 917 921 923 925 937 939 946 950 953 956 960 963 1085 1089 1091 1092 1101 | |
Symbol 206 EditableText | Uses:205 | Used by:208 |
Symbol 207 EditableText | Uses:205 | Used by:208 |
Symbol 208 MovieClip [stats] | Uses:199 200 201 202 203 204 206 207 | |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:227 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:227 228 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:227 229 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:227 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:227 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:227 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:227 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:227 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:227 |
Symbol 227 MovieClip [items] | Uses:210 212 214 216 218 220 222 224 226 | |
Symbol 228 MovieClip [item2] | Uses:212 | |
Symbol 229 MovieClip [item3] | Uses:214 | |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:234 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:234 |
Symbol 234 MovieClip [chests] | Uses:231 233 | |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 EditableText | Uses:205 | Used by:237 |
Symbol 237 MovieClip [chesttextbox] | Uses:235 236 | |
Symbol 238 Graphic | Used by:253 | |
Symbol 239 Graphic | Used by:253 | |
Symbol 240 Graphic | Used by:253 | |
Symbol 241 Graphic | Used by:253 | |
Symbol 242 Graphic | Used by:253 | |
Symbol 243 Graphic | Used by:253 | |
Symbol 244 Graphic | Used by:253 | |
Symbol 245 Graphic | Used by:253 | |
Symbol 246 Graphic | Used by:253 | |
Symbol 247 Graphic | Used by:253 | |
Symbol 248 Graphic | Used by:253 | |
Symbol 249 Graphic | Used by:253 | |
Symbol 250 Graphic | Used by:253 | |
Symbol 251 Graphic | Used by:253 | |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip [Pencil Goblin] | Uses:238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 | |
Symbol 254 Graphic | Used by:271 | |
Symbol 255 Graphic | Used by:271 | |
Symbol 256 Graphic | Used by:271 | |
Symbol 257 Graphic | Used by:271 | |
Symbol 258 Graphic | Used by:271 | |
Symbol 259 Graphic | Used by:271 | |
Symbol 260 Graphic | Used by:271 | |
Symbol 261 Graphic | Used by:271 | |
Symbol 262 Graphic | Used by:271 | |
Symbol 263 Graphic | Used by:271 | |
Symbol 264 Graphic | Used by:271 | |
Symbol 265 Graphic | Used by:271 | |
Symbol 266 Graphic | Used by:271 | |
Symbol 267 Graphic | Used by:271 | |
Symbol 268 Graphic | Used by:271 | |
Symbol 269 Graphic | Used by:271 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip [TerrorPunch] | Uses:254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 | |
Symbol 272 Graphic | Used by:289 | |
Symbol 273 Graphic | Used by:289 | |
Symbol 274 Graphic | Used by:289 | |
Symbol 275 Graphic | Used by:289 | |
Symbol 276 Graphic | Used by:289 | |
Symbol 277 Graphic | Used by:289 | |
Symbol 278 Graphic | Used by:289 | |
Symbol 279 Graphic | Used by:289 | |
Symbol 280 Graphic | Used by:289 | |
Symbol 281 Graphic | Used by:289 | |
Symbol 282 Graphic | Used by:289 | |
Symbol 283 Graphic | Used by:289 | |
Symbol 284 Graphic | Used by:289 | |
Symbol 285 Graphic | Used by:289 | |
Symbol 286 Graphic | Used by:289 | |
Symbol 287 Graphic | Used by:289 | |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip [SignBorg] | Uses:272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 | |
Symbol 290 Graphic | Used by:307 | |
Symbol 291 Graphic | Used by:307 | |
Symbol 292 Graphic | Used by:307 | |
Symbol 293 Graphic | Used by:307 | |
Symbol 294 Graphic | Used by:307 | |
Symbol 295 Graphic | Used by:307 | |
Symbol 296 Graphic | Used by:307 | |
Symbol 297 Graphic | Used by:307 | |
Symbol 298 Graphic | Used by:307 | |
Symbol 299 Graphic | Used by:307 | |
Symbol 300 Graphic | Used by:307 | |
Symbol 301 Graphic | Used by:307 | |
Symbol 302 Graphic | Used by:307 | |
Symbol 303 Graphic | Used by:307 | |
Symbol 304 Graphic | Used by:307 | |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip [Harder] | Uses:290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 | |
Symbol 308 Graphic | Used by:325 | |
Symbol 309 Graphic | Used by:325 | |
Symbol 310 Graphic | Used by:325 | |
Symbol 311 Graphic | Used by:325 | |
Symbol 312 Graphic | Used by:325 | |
Symbol 313 Graphic | Used by:325 | |
Symbol 314 Graphic | Used by:325 | |
Symbol 315 Graphic | Used by:325 | |
Symbol 316 Graphic | Used by:325 | |
Symbol 317 Graphic | Used by:325 | |
Symbol 318 Graphic | Used by:325 | |
Symbol 319 Graphic | Used by:325 | |
Symbol 320 Graphic | Used by:325 | |
Symbol 321 Graphic | Used by:325 | |
Symbol 322 Graphic | Used by:325 | |
Symbol 323 Graphic | Used by:325 | |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip [Blood Sheriff] | Uses:308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 | |
Symbol 326 Graphic | Used by:343 | |
Symbol 327 Graphic | Used by:343 | |
Symbol 328 Graphic | Used by:343 | |
Symbol 329 Graphic | Used by:343 | |
Symbol 330 Graphic | Used by:343 | |
Symbol 331 Graphic | Used by:343 | |
Symbol 332 Graphic | Used by:343 | |
Symbol 333 Graphic | Used by:343 | |
Symbol 334 Graphic | Used by:343 | |
Symbol 335 Graphic | Used by:343 | |
Symbol 336 Graphic | Used by:343 | |
Symbol 337 Graphic | Used by:343 | |
Symbol 338 Graphic | Used by:343 | |
Symbol 339 Graphic | Used by:343 | |
Symbol 340 Graphic | Used by:343 | |
Symbol 341 Graphic | Used by:343 | |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip [Old Haunt] | Uses:326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 | |
Symbol 344 Graphic | Used by:455 | |
Symbol 345 Graphic | Used by:455 Timeline | |
Symbol 346 Graphic | Used by:455 Timeline | |
Symbol 347 Graphic | Used by:455 Timeline | |
Symbol 348 Graphic | Used by:455 Timeline | |
Symbol 349 Graphic | Used by:455 Timeline | |
Symbol 350 Graphic | Used by:455 Timeline | |
Symbol 351 Graphic | Used by:455 Timeline | |
Symbol 352 Graphic | Used by:455 Timeline | |
Symbol 353 Graphic | Used by:455 Timeline | |
Symbol 354 Graphic | Used by:455 Timeline | |
Symbol 355 Graphic | Used by:455 Timeline | |
Symbol 356 Graphic | Uses:14 | Used by:455 Timeline |
Symbol 357 Graphic | Uses:12 | Used by:455 Timeline |
Symbol 358 Graphic | Used by:455 Timeline | |
Symbol 359 Graphic | Used by:361 371 593 714 821 977 | |
Symbol 360 Graphic | Used by:361 371 593 714 821 977 | |
Symbol 361 Button | Uses:359 360 | Used by:455 Timeline |
Symbol 362 Graphic | Used by:364 372 | |
Symbol 363 Graphic | Used by:364 372 | |
Symbol 364 Button | Uses:362 363 | Used by:455 Timeline |
Symbol 365 Graphic | Used by:367 373 594 715 822 978 | |
Symbol 366 Graphic | Used by:367 373 594 715 822 978 | |
Symbol 367 Button | Uses:365 366 | Used by:455 Timeline |
Symbol 368 Graphic | Used by:455 | |
Symbol 369 Graphic | Used by:455 | |
Symbol 370 Graphic | Used by:455 Timeline | |
Symbol 371 Button | Uses:359 360 | Used by:455 |
Symbol 372 Button | Uses:362 363 | Used by:455 |
Symbol 373 Button | Uses:365 366 | Used by:455 |
Symbol 374 Graphic | Used by:455 Timeline | |
Symbol 375 Font | Used by:376 377 378 425 428 431 595 596 597 630 631 716 717 718 773 774 823 824 825 891 892 980 981 982 1017 1018 1020 | |
Symbol 376 EditableText | Uses:375 | Used by:455 |
Symbol 377 EditableText | Uses:375 | Used by:455 |
Symbol 378 EditableText | Uses:375 | Used by:455 |
Symbol 379 Font | Used by:380 381 426 427 585 | |
Symbol 380 Text | Uses:379 | Used by:455 Timeline |
Symbol 381 Text | Uses:379 | Used by:455 Timeline |
Symbol 382 Graphic | Used by:455 Timeline | |
Symbol 383 EditableText | Uses:198 | Used by:455 |
Symbol 384 Graphic | Used by:455 Timeline | |
Symbol 385 Graphic | Uses:12 | Used by:455 Timeline |
Symbol 386 Graphic | Uses:12 | Used by:455 Timeline |
Symbol 387 Graphic | Uses:12 | Used by:455 Timeline |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:455 Timeline |
Symbol 390 EditableText | Uses:198 | Used by:455 |
Symbol 391 EditableText | Uses:198 | Used by:455 |
Symbol 392 EditableText | Uses:198 | Used by:455 |
Symbol 393 EditableText | Uses:198 | Used by:455 |
Symbol 394 EditableText | Uses:198 | Used by:455 |
Symbol 395 EditableText | Uses:198 | Used by:455 |
Symbol 396 EditableText | Uses:198 | Used by:455 |
Symbol 397 Graphic | Used by:455 Timeline | |
Symbol 398 EditableText | Uses:198 | Used by:455 |
Symbol 399 Graphic | Used by:455 | |
Symbol 400 EditableText | Uses:198 | Used by:455 |
Symbol 401 Graphic | Used by:455 Timeline | |
Symbol 402 EditableText | Uses:198 | Used by:455 |
Symbol 403 EditableText | Uses:198 | Used by:455 |
Symbol 404 Graphic | Used by:455 Timeline | |
Symbol 405 EditableText | Uses:198 | Used by:455 |
Symbol 406 EditableText | Uses:198 | Used by:455 |
Symbol 407 EditableText | Uses:198 | Used by:455 |
Symbol 408 EditableText | Uses:198 | Used by:455 |
Symbol 409 EditableText | Uses:198 | Used by:455 |
Symbol 410 EditableText | Uses:198 | Used by:455 |
Symbol 411 Graphic | Used by:455 Timeline | |
Symbol 412 Graphic | Used by:455 Timeline | |
Symbol 413 Graphic | Used by:455 Timeline | |
Symbol 414 Graphic | Used by:455 Timeline | |
Symbol 415 Graphic | Used by:455 Timeline | |
Symbol 416 Graphic | Used by:455 | |
Symbol 417 Graphic | Used by:455 | |
Symbol 418 Graphic | Used by:455 | |
Symbol 419 Graphic | Used by:455 | |
Symbol 420 Graphic | Used by:455 | |
Symbol 421 Graphic | Used by:455 | |
Symbol 422 Graphic | Used by:455 | |
Symbol 423 Graphic | Used by:455 | |
Symbol 424 Graphic | Used by:455 Timeline | |
Symbol 425 EditableText | Uses:375 | Used by:455 |
Symbol 426 Text | Uses:379 | Used by:455 Timeline |
Symbol 427 Text | Uses:379 | Used by:455 Timeline |
Symbol 428 EditableText | Uses:375 | Used by:455 |
Symbol 429 Graphic | Used by:455 Timeline | |
Symbol 430 Graphic | Used by:455 Timeline | |
Symbol 431 Text | Uses:375 | Used by:455 Timeline |
Symbol 432 Bitmap | Used by:433 452 453 646 647 781 782 899 900 1031 1032 | |
Symbol 433 Graphic | Uses:432 | Used by:455 Timeline |
Symbol 434 Graphic | Used by:455 Timeline | |
Symbol 435 Graphic | Used by:455 Timeline | |
Symbol 436 Graphic | Used by:455 Timeline | |
Symbol 437 Graphic | Used by:455 Timeline | |
Symbol 438 Graphic | Used by:455 Timeline | |
Symbol 439 Graphic | Used by:455 Timeline | |
Symbol 440 Graphic | Used by:455 Timeline | |
Symbol 441 Graphic | Used by:455 Timeline | |
Symbol 442 Graphic | Used by:455 Timeline | |
Symbol 443 Graphic | Used by:455 Timeline | |
Symbol 444 Graphic | Used by:455 Timeline | |
Symbol 445 Graphic | Used by:455 Timeline | |
Symbol 446 Graphic | Used by:455 | |
Symbol 447 Graphic | Used by:455 | |
Symbol 448 Graphic | Used by:455 | |
Symbol 449 Graphic | Used by:455 | |
Symbol 450 Graphic | Used by:455 | |
Symbol 451 Graphic | Used by:455 | |
Symbol 452 Graphic | Uses:432 | Used by:455 |
Symbol 453 Graphic | Uses:432 | Used by:455 |
Symbol 454 Graphic | Used by:455 Timeline | |
Symbol 455 MovieClip [battlesystem] | Uses:344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 361 364 367 368 369 370 371 372 373 374 376 377 378 380 381 382 383 384 385 386 387 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 | |
Symbol 456 MovieClip [empty] | Used by:Timeline | |
Symbol 457 Graphic | Used by:458 | |
Symbol 458 MovieClip [frame] | Uses:457 | Used by:Timeline |
Symbol 459 Graphic | Used by:Timeline | |
Symbol 460 EditableText | Uses:205 | Used by:461 |
Symbol 461 MovieClip | Uses:460 | Used by:Timeline |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 Button | Uses:462 | Used by:Timeline |
Symbol 464 Graphic | Used by:Timeline | |
Symbol 465 Graphic | Used by:Timeline | |
Symbol 466 Graphic | Used by:Timeline | |
Symbol 467 Graphic | Used by:Timeline | |
Symbol 468 Graphic | Used by:Timeline | |
Symbol 469 Graphic | Used by:Timeline | |
Symbol 470 Graphic | Used by:Timeline | |
Symbol 471 Graphic | Used by:Timeline | |
Symbol 472 Graphic | Used by:Timeline | |
Symbol 473 Graphic | Used by:Timeline | |
Symbol 474 Graphic | Used by:Timeline | |
Symbol 475 Graphic | Used by:477 930 | |
Symbol 476 Graphic | Used by:477 930 | |
Symbol 477 Button | Uses:475 476 | Used by:Timeline |
Symbol 478 Graphic | Used by:480 | |
Symbol 479 Graphic | Used by:480 | |
Symbol 480 Button | Uses:478 479 | Used by:Timeline |
Symbol 481 Graphic | Used by:482 | |
Symbol 482 Button | Uses:481 | Used by:Timeline |
Symbol 483 Graphic | Used by:Timeline | |
Symbol 484 Graphic | Used by:Timeline | |
Symbol 485 Graphic | Used by:Timeline | |
Symbol 486 Graphic | Used by:Timeline | |
Symbol 487 Graphic | Used by:Timeline | |
Symbol 488 Graphic | Used by:489 495 498 500 502 504 506 508 510 512 516 519 524 527 529 531 535 549 551 553 555 559 564 566 570 572 574 576 579 649 654 659 661 666 668 670 673 675 683 684 686 688 690 692 695 698 701 783 784 786 788 799 801 803 805 903 904 907 910 913 916 920 922 924 926 936 938 944 949 952 955 959 962 1097 Timeline | |
Symbol 489 Button | Uses:488 | Used by:Timeline |
Symbol 490 Text | Uses:205 | Used by:Timeline |
Symbol 491 Graphic | Used by:Timeline | |
Symbol 492 Graphic | Used by:Timeline | |
Symbol 493 Graphic | Used by:Timeline | |
Symbol 494 Graphic | Used by:Timeline | |
Symbol 495 Button | Uses:488 | Used by:Timeline |
Symbol 496 Text | Uses:205 | Used by:Timeline |
Symbol 497 Graphic | Used by:Timeline | |
Symbol 498 Button | Uses:488 | Used by:Timeline |
Symbol 499 Text | Uses:205 | Used by:Timeline |
Symbol 500 Button | Uses:488 | Used by:Timeline |
Symbol 501 Text | Uses:205 | Used by:Timeline |
Symbol 502 Button | Uses:488 | Used by:Timeline |
Symbol 503 Text | Uses:205 | Used by:Timeline |
Symbol 504 Button | Uses:488 | Used by:Timeline |
Symbol 505 Text | Uses:205 | Used by:Timeline |
Symbol 506 Button | Uses:488 | Used by:Timeline |
Symbol 507 Text | Uses:205 | Used by:Timeline |
Symbol 508 Button | Uses:488 | Used by:Timeline |
Symbol 509 Text | Uses:205 | Used by:Timeline |
Symbol 510 Button | Uses:488 | Used by:Timeline |
Symbol 511 Text | Uses:205 | Used by:Timeline |
Symbol 512 Button | Uses:488 | Used by:Timeline |
Symbol 513 Text | Uses:205 | Used by:Timeline |
Symbol 514 Graphic | Used by:Timeline | |
Symbol 515 Graphic | Used by:Timeline | |
Symbol 516 Button | Uses:488 | Used by:Timeline |
Symbol 517 Text | Uses:205 | Used by:Timeline |
Symbol 518 Graphic | Used by:Timeline | |
Symbol 519 Button | Uses:488 | Used by:Timeline |
Symbol 520 Text | Uses:205 | Used by:Timeline |
Symbol 521 Graphic | Used by:Timeline | |
Symbol 522 Graphic | Used by:Timeline | |
Symbol 523 Graphic | Used by:Timeline | |
Symbol 524 Button | Uses:488 | Used by:Timeline |
Symbol 525 Text | Uses:205 | Used by:Timeline |
Symbol 526 Graphic | Used by:Timeline | |
Symbol 527 Button | Uses:488 | Used by:Timeline |
Symbol 528 Text | Uses:205 | Used by:Timeline |
Symbol 529 Button | Uses:488 | Used by:Timeline |
Symbol 530 Text | Uses:205 | Used by:Timeline |
Symbol 531 Button | Uses:488 | Used by:Timeline |
Symbol 532 Text | Uses:205 | Used by:Timeline |
Symbol 533 Graphic | Used by:Timeline | |
Symbol 534 Graphic | Used by:Timeline | |
Symbol 535 Button | Uses:488 | Used by:Timeline |
Symbol 536 Text | Uses:205 | Used by:Timeline |
Symbol 537 Graphic | Uses:19 | Used by:Timeline |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 Button | Uses:538 | Used by:Timeline |
Symbol 540 Graphic | Used by:Timeline | |
Symbol 541 Graphic | Used by:Timeline | |
Symbol 542 Graphic | Used by:Timeline | |
Symbol 543 Graphic | Used by:Timeline | |
Symbol 544 Graphic | Used by:Timeline | |
Symbol 545 Graphic | Used by:Timeline | |
Symbol 546 Graphic | Used by:Timeline | |
Symbol 547 EditableText | Uses:198 | Used by:Timeline |
Symbol 548 Graphic | Used by:Timeline | |
Symbol 549 Button | Uses:488 | Used by:Timeline |
Symbol 550 Text | Uses:205 | Used by:Timeline |
Symbol 551 Button | Uses:488 | Used by:Timeline |
Symbol 552 Text | Uses:205 | Used by:Timeline |
Symbol 553 Button | Uses:488 | Used by:Timeline |
Symbol 554 Text | Uses:205 | Used by:Timeline |
Symbol 555 Button | Uses:488 | Used by:Timeline |
Symbol 556 Text | Uses:205 | Used by:Timeline |
Symbol 557 Graphic | Used by:Timeline | |
Symbol 558 Graphic | Used by:Timeline | |
Symbol 559 Button | Uses:488 | Used by:Timeline |
Symbol 560 Text | Uses:205 | Used by:Timeline |
Symbol 561 Graphic | Used by:Timeline | |
Symbol 562 Graphic | Used by:Timeline | |
Symbol 563 Graphic | Used by:Timeline | |
Symbol 564 Button | Uses:488 | Used by:Timeline |
Symbol 565 Text | Uses:205 | Used by:Timeline |
Symbol 566 Button | Uses:488 | Used by:Timeline |
Symbol 567 Graphic | Used by:Timeline | |
Symbol 568 Text | Uses:205 | Used by:Timeline |
Symbol 569 Graphic | Used by:Timeline | |
Symbol 570 Button | Uses:488 | Used by:Timeline |
Symbol 571 Text | Uses:205 | Used by:Timeline |
Symbol 572 Button | Uses:488 | Used by:Timeline |
Symbol 573 Text | Uses:205 | Used by:Timeline |
Symbol 574 Button | Uses:488 | Used by:Timeline |
Symbol 575 Text | Uses:205 | Used by:Timeline |
Symbol 576 Button | Uses:488 | Used by:Timeline |
Symbol 577 Text | Uses:205 | Used by:Timeline |
Symbol 578 Graphic | Used by:Timeline | |
Symbol 579 Button | Uses:488 | Used by:Timeline |
Symbol 580 Graphic | Used by:Timeline | |
Symbol 581 Bitmap | Used by:582 607 616 | |
Symbol 582 Graphic | Uses:581 | Used by:Timeline |
Symbol 583 Graphic | Used by:Timeline | |
Symbol 584 Graphic | Used by:Timeline | |
Symbol 585 Text | Uses:379 | Used by:Timeline |
Symbol 586 EditableText | Uses:198 | Used by:Timeline |
Symbol 587 EditableText | Uses:198 | Used by:Timeline |
Symbol 588 EditableText | Uses:198 | Used by:Timeline |
Symbol 589 EditableText | Uses:198 | Used by:Timeline |
Symbol 590 Graphic | Used by:Timeline | |
Symbol 591 Graphic | Used by:Timeline | |
Symbol 592 Graphic | Used by:Timeline | |
Symbol 593 Button | Uses:359 360 | Used by:Timeline |
Symbol 594 Button | Uses:365 366 | Used by:Timeline |
Symbol 595 EditableText | Uses:375 | Used by:Timeline |
Symbol 596 EditableText | Uses:375 | Used by:Timeline |
Symbol 597 EditableText | Uses:375 | Used by:Timeline |
Symbol 598 EditableText | Uses:198 | Used by:Timeline |
Symbol 599 EditableText | Uses:198 | Used by:Timeline |
Symbol 600 EditableText | Uses:198 | Used by:Timeline |
Symbol 601 EditableText | Uses:198 | Used by:Timeline |
Symbol 602 EditableText | Uses:198 | Used by:Timeline |
Symbol 603 EditableText | Uses:198 | Used by:Timeline |
Symbol 604 EditableText | Uses:198 | Used by:Timeline |
Symbol 605 EditableText | Uses:198 | Used by:Timeline |
Symbol 606 EditableText | Uses:198 | Used by:Timeline |
Symbol 607 Graphic | Uses:581 | Used by:Timeline |
Symbol 608 Graphic | Used by:Timeline | |
Symbol 609 EditableText | Uses:198 | Used by:Timeline |
Symbol 610 EditableText | Uses:198 | Used by:Timeline |
Symbol 611 EditableText | Uses:198 | Used by:Timeline |
Symbol 612 EditableText | Uses:198 | Used by:Timeline |
Symbol 613 EditableText | Uses:198 | Used by:Timeline |
Symbol 614 EditableText | Uses:198 | Used by:Timeline |
Symbol 615 EditableText | Uses:198 | Used by:Timeline |
Symbol 616 Graphic | Uses:581 | Used by:Timeline |
Symbol 617 EditableText | Uses:198 | Used by:Timeline |
Symbol 618 Graphic | Used by:Timeline | |
Symbol 619 EditableText | Uses:198 | Used by:Timeline |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:Timeline |
Symbol 622 EditableText | Uses:198 | Used by:Timeline |
Symbol 623 EditableText | Uses:198 | Used by:Timeline |
Symbol 624 EditableText | Uses:198 | Used by:Timeline |
Symbol 625 EditableText | Uses:198 | Used by:Timeline |
Symbol 626 EditableText | Uses:198 | Used by:Timeline |
Symbol 627 EditableText | Uses:198 | Used by:Timeline |
Symbol 628 EditableText | Uses:198 | Used by:Timeline |
Symbol 629 EditableText | Uses:198 | Used by:Timeline |
Symbol 630 EditableText | Uses:375 | Used by:Timeline |
Symbol 631 EditableText | Uses:375 | Used by:Timeline |
Symbol 632 Graphic | Used by:Timeline | |
Symbol 633 Graphic | Used by:Timeline | |
Symbol 634 Graphic | Used by:Timeline | |
Symbol 635 Graphic | Used by:Timeline | |
Symbol 636 Graphic | Used by:Timeline | |
Symbol 637 Graphic | Used by:Timeline | |
Symbol 638 Graphic | Used by:Timeline | |
Symbol 639 Graphic | Used by:Timeline | |
Symbol 640 Graphic | Used by:Timeline | |
Symbol 641 Graphic | Used by:Timeline | |
Symbol 642 Graphic | Used by:Timeline | |
Symbol 643 Graphic | Used by:Timeline | |
Symbol 644 Graphic | Used by:Timeline | |
Symbol 645 Graphic | Used by:Timeline | |
Symbol 646 Graphic | Uses:432 | Used by:Timeline |
Symbol 647 Graphic | Uses:432 | Used by:Timeline |
Symbol 648 Graphic | Used by:Timeline | |
Symbol 649 Button | Uses:488 | Used by:Timeline |
Symbol 650 Text | Uses:205 | Used by:Timeline |
Symbol 651 Graphic | Used by:Timeline | |
Symbol 652 Graphic | Used by:Timeline | |
Symbol 653 Graphic | Used by:Timeline | |
Symbol 654 Button | Uses:488 | Used by:Timeline |
Symbol 655 Text | Uses:205 | Used by:Timeline |
Symbol 656 Graphic | Used by:Timeline | |
Symbol 657 Graphic | Used by:Timeline | |
Symbol 658 Graphic | Used by:Timeline | |
Symbol 659 Button | Uses:488 | Used by:Timeline |
Symbol 660 Text | Uses:205 | Used by:Timeline |
Symbol 661 Button | Uses:488 | Used by:Timeline |
Symbol 662 Text | Uses:205 | Used by:Timeline |
Symbol 663 Graphic | Used by:Timeline | |
Symbol 664 Graphic | Used by:Timeline | |
Symbol 665 Graphic | Used by:Timeline | |
Symbol 666 Button | Uses:488 | Used by:Timeline |
Symbol 667 Text | Uses:205 | Used by:Timeline |
Symbol 668 Button | Uses:488 | Used by:Timeline |
Symbol 669 Text | Uses:205 | Used by:Timeline |
Symbol 670 Button | Uses:488 | Used by:Timeline |
Symbol 671 Text | Uses:205 | Used by:Timeline |
Symbol 672 Graphic | Used by:Timeline | |
Symbol 673 Button | Uses:488 | Used by:Timeline |
Symbol 674 Text | Uses:205 | Used by:Timeline |
Symbol 675 Button | Uses:488 | Used by:Timeline |
Symbol 676 Text | Uses:205 | Used by:Timeline |
Symbol 677 Graphic | Used by:Timeline | |
Symbol 678 Sound | Used by:Timeline | |
Symbol 679 Graphic | Used by:Timeline | |
Symbol 680 EditableText | Uses:198 | Used by:Timeline |
Symbol 681 Graphic | Used by:Timeline | |
Symbol 682 Graphic | Used by:Timeline | |
Symbol 683 Button | Uses:488 | Used by:Timeline |
Symbol 684 Button | Uses:488 | Used by:Timeline |
Symbol 685 Text | Uses:205 | Used by:Timeline |
Symbol 686 Button | Uses:488 | Used by:Timeline |
Symbol 687 Text | Uses:205 | Used by:Timeline |
Symbol 688 Button | Uses:488 | Used by:Timeline |
Symbol 689 Text | Uses:205 | Used by:Timeline |
Symbol 690 Button | Uses:488 | Used by:Timeline |
Symbol 691 Text | Uses:205 | Used by:Timeline |
Symbol 692 Button | Uses:488 | Used by:Timeline |
Symbol 693 Text | Uses:205 | Used by:Timeline |
Symbol 694 Graphic | Used by:Timeline | |
Symbol 695 Button | Uses:488 | Used by:Timeline |
Symbol 696 Text | Uses:205 | Used by:Timeline |
Symbol 697 Graphic | Used by:Timeline | |
Symbol 698 Button | Uses:488 | Used by:Timeline |
Symbol 699 Text | Uses:205 | Used by:Timeline |
Symbol 700 Graphic | Used by:Timeline | |
Symbol 701 Button | Uses:488 | Used by:Timeline |
Symbol 702 Text | Uses:205 | Used by:Timeline |
Symbol 703 Graphic | Used by:Timeline | |
Symbol 704 Graphic | Used by:Timeline | |
Symbol 705 Graphic | Used by:Timeline | |
Symbol 706 Graphic | Used by:Timeline | |
Symbol 707 EditableText | Uses:198 | Used by:Timeline |
Symbol 708 EditableText | Uses:198 | Used by:Timeline |
Symbol 709 EditableText | Uses:198 | Used by:Timeline |
Symbol 710 EditableText | Uses:198 | Used by:Timeline |
Symbol 711 Graphic | Used by:Timeline | |
Symbol 712 Graphic | Used by:Timeline | |
Symbol 713 Graphic | Used by:Timeline | |
Symbol 714 Button | Uses:359 360 | Used by:Timeline |
Symbol 715 Button | Uses:365 366 | Used by:Timeline |
Symbol 716 EditableText | Uses:375 | Used by:Timeline |
Symbol 717 EditableText | Uses:375 | Used by:Timeline |
Symbol 718 EditableText | Uses:375 | Used by:Timeline |
Symbol 719 EditableText | Uses:198 | Used by:Timeline |
Symbol 720 Graphic | Used by:Timeline | |
Symbol 721 Graphic | Used by:Timeline | |
Symbol 722 Graphic | Used by:Timeline | |
Symbol 723 Graphic | Used by:Timeline | |
Symbol 724 Graphic | Used by:Timeline | |
Symbol 725 Graphic | Used by:Timeline | |
Symbol 726 Graphic | Used by:Timeline | |
Symbol 727 Graphic | Used by:Timeline | |
Symbol 728 Graphic | Used by:Timeline | |
Symbol 729 Graphic | Used by:Timeline | |
Symbol 730 Graphic | Used by:Timeline | |
Symbol 731 Graphic | Used by:Timeline | |
Symbol 732 Graphic | Used by:Timeline | |
Symbol 733 Graphic | Used by:Timeline | |
Symbol 734 EditableText | Uses:198 | Used by:Timeline |
Symbol 735 EditableText | Uses:198 | Used by:Timeline |
Symbol 736 EditableText | Uses:198 | Used by:Timeline |
Symbol 737 EditableText | Uses:198 | Used by:Timeline |
Symbol 738 EditableText | Uses:198 | Used by:Timeline |
Symbol 739 EditableText | Uses:198 | Used by:Timeline |
Symbol 740 EditableText | Uses:198 | Used by:Timeline |
Symbol 741 EditableText | Uses:198 | Used by:Timeline |
Symbol 742 Graphic | Used by:Timeline | |
Symbol 743 Graphic | Used by:Timeline | |
Symbol 744 Graphic | Used by:Timeline | |
Symbol 745 Graphic | Used by:Timeline | |
Symbol 746 Graphic | Used by:Timeline | |
Symbol 747 Graphic | Used by:Timeline | |
Symbol 748 Graphic | Used by:Timeline | |
Symbol 749 Graphic | Used by:Timeline | |
Symbol 750 Graphic | Used by:Timeline | |
Symbol 751 Graphic | Used by:Timeline | |
Symbol 752 Graphic | Used by:Timeline | |
Symbol 753 Graphic | Used by:Timeline | |
Symbol 754 Graphic | Used by:Timeline | |
Symbol 755 EditableText | Uses:198 | Used by:Timeline |
Symbol 756 EditableText | Uses:198 | Used by:Timeline |
Symbol 757 EditableText | Uses:198 | Used by:Timeline |
Symbol 758 EditableText | Uses:198 | Used by:Timeline |
Symbol 759 EditableText | Uses:198 | Used by:Timeline |
Symbol 760 EditableText | Uses:198 | Used by:Timeline |
Symbol 761 EditableText | Uses:198 | Used by:Timeline |
Symbol 762 EditableText | Uses:198 | Used by:Timeline |
Symbol 763 Graphic | Used by:Timeline | |
Symbol 764 EditableText | Uses:198 | Used by:Timeline |
Symbol 765 EditableText | Uses:198 | Used by:Timeline |
Symbol 766 EditableText | Uses:198 | Used by:Timeline |
Symbol 767 EditableText | Uses:198 | Used by:Timeline |
Symbol 768 EditableText | Uses:198 | Used by:Timeline |
Symbol 769 EditableText | Uses:198 | Used by:Timeline |
Symbol 770 EditableText | Uses:198 | Used by:Timeline |
Symbol 771 EditableText | Uses:198 | Used by:Timeline |
Symbol 772 EditableText | Uses:198 | Used by:Timeline |
Symbol 773 EditableText | Uses:375 | Used by:Timeline |
Symbol 774 EditableText | Uses:375 | Used by:Timeline |
Symbol 775 Graphic | Used by:Timeline | |
Symbol 776 Graphic | Used by:Timeline | |
Symbol 777 Graphic | Used by:Timeline | |
Symbol 778 Graphic | Used by:Timeline | |
Symbol 779 Graphic | Used by:Timeline | |
Symbol 780 Graphic | Used by:Timeline | |
Symbol 781 Graphic | Uses:432 | Used by:Timeline |
Symbol 782 Graphic | Uses:432 | Used by:Timeline |
Symbol 783 Button | Uses:488 | Used by:Timeline |
Symbol 784 Button | Uses:488 | Used by:Timeline |
Symbol 785 Text | Uses:205 | Used by:Timeline |
Symbol 786 Button | Uses:488 | Used by:Timeline |
Symbol 787 Text | Uses:205 | Used by:Timeline |
Symbol 788 Button | Uses:488 | Used by:Timeline |
Symbol 789 Text | Uses:205 | Used by:Timeline |
Symbol 790 Graphic | Used by:Timeline | |
Symbol 791 Graphic | Used by:Timeline | |
Symbol 792 Graphic | Used by:Timeline | |
Symbol 793 Graphic | Used by:Timeline | |
Symbol 794 Graphic | Used by:Timeline | |
Symbol 795 Graphic | Used by:Timeline | |
Symbol 796 Graphic | Used by:Timeline | |
Symbol 797 Graphic | Used by:Timeline | |
Symbol 798 Graphic | Used by:Timeline | |
Symbol 799 Button | Uses:488 | Used by:Timeline |
Symbol 800 Text | Uses:205 | Used by:Timeline |
Symbol 801 Button | Uses:488 | Used by:Timeline |
Symbol 802 Text | Uses:205 | Used by:Timeline |
Symbol 803 Button | Uses:488 | Used by:Timeline |
Symbol 804 Text | Uses:205 | Used by:Timeline |
Symbol 805 Button | Uses:488 | Used by:Timeline |
Symbol 806 Text | Uses:205 | Used by:Timeline |
Symbol 807 Graphic | Used by:Timeline | |
Symbol 808 Graphic | Used by:Timeline | |
Symbol 809 Sound | Used by:Timeline | |
Symbol 810 Graphic | Used by:Timeline | |
Symbol 811 Graphic | Used by:Timeline | |
Symbol 812 EditableText | Uses:198 | Used by:Timeline |
Symbol 813 EditableText | Uses:198 | Used by:Timeline |
Symbol 814 EditableText | Uses:198 | Used by:Timeline |
Symbol 815 EditableText | Uses:198 | Used by:Timeline |
Symbol 816 Graphic | Used by:Timeline | |
Symbol 817 Graphic | Used by:Timeline | |
Symbol 818 Graphic | Used by:Timeline | |
Symbol 819 Graphic | Used by:Timeline | |
Symbol 820 Graphic | Used by:Timeline | |
Symbol 821 Button | Uses:359 360 | Used by:Timeline |
Symbol 822 Button | Uses:365 366 | Used by:Timeline |
Symbol 823 EditableText | Uses:375 | Used by:Timeline |
Symbol 824 EditableText | Uses:375 | Used by:Timeline |
Symbol 825 EditableText | Uses:375 | Used by:Timeline |
Symbol 826 Graphic | Used by:Timeline | |
Symbol 827 EditableText | Uses:198 | Used by:Timeline |
Symbol 828 Graphic | Used by:Timeline | |
Symbol 829 Graphic | Used by:Timeline | |
Symbol 830 Graphic | Used by:Timeline | |
Symbol 831 EditableText | Uses:198 | Used by:Timeline |
Symbol 832 EditableText | Uses:198 | Used by:Timeline |
Symbol 833 EditableText | Uses:198 | Used by:Timeline |
Symbol 834 EditableText | Uses:198 | Used by:Timeline |
Symbol 835 EditableText | Uses:198 | Used by:Timeline |
Symbol 836 EditableText | Uses:198 | Used by:Timeline |
Symbol 837 EditableText | Uses:198 | Used by:Timeline |
Symbol 838 EditableText | Uses:198 | Used by:Timeline |
Symbol 839 Graphic | Used by:Timeline | |
Symbol 840 Graphic | Used by:Timeline | |
Symbol 841 Graphic | Used by:Timeline | |
Symbol 842 Graphic | Used by:Timeline | |
Symbol 843 Graphic | Used by:Timeline | |
Symbol 844 Graphic | Used by:Timeline | |
Symbol 845 Graphic | Used by:Timeline | |
Symbol 846 Graphic | Used by:Timeline | |
Symbol 847 Graphic | Used by:Timeline | |
Symbol 848 Graphic | Used by:Timeline | |
Symbol 849 Graphic | Used by:Timeline | |
Symbol 850 Graphic | Used by:Timeline | |
Symbol 851 Graphic | Used by:Timeline | |
Symbol 852 Graphic | Used by:Timeline | |
Symbol 853 Graphic | Used by:Timeline | |
Symbol 854 Graphic | Used by:Timeline | |
Symbol 855 Graphic | Used by:Timeline | |
Symbol 856 Graphic | Used by:Timeline | |
Symbol 857 Graphic | Used by:Timeline | |
Symbol 858 Graphic | Used by:Timeline | |
Symbol 859 Graphic | Used by:Timeline | |
Symbol 860 Graphic | Used by:Timeline | |
Symbol 861 Graphic | Used by:Timeline | |
Symbol 862 Graphic | Used by:Timeline | |
Symbol 863 Graphic | Used by:Timeline | |
Symbol 864 Graphic | Used by:Timeline | |
Symbol 865 Graphic | Used by:Timeline | |
Symbol 866 Graphic | Used by:Timeline | |
Symbol 867 Graphic | Used by:Timeline | |
Symbol 868 Graphic | Used by:Timeline | |
Symbol 869 Graphic | Used by:Timeline | |
Symbol 870 Graphic | Used by:Timeline | |
Symbol 871 Graphic | Used by:Timeline | |
Symbol 872 Graphic | Used by:Timeline | |
Symbol 873 EditableText | Uses:198 | Used by:Timeline |
Symbol 874 EditableText | Uses:198 | Used by:Timeline |
Symbol 875 EditableText | Uses:198 | Used by:Timeline |
Symbol 876 EditableText | Uses:198 | Used by:Timeline |
Symbol 877 EditableText | Uses:198 | Used by:Timeline |
Symbol 878 EditableText | Uses:198 | Used by:Timeline |
Symbol 879 EditableText | Uses:198 | Used by:Timeline |
Symbol 880 EditableText | Uses:198 | Used by:Timeline |
Symbol 881 Graphic | Used by:Timeline | |
Symbol 882 EditableText | Uses:198 | Used by:Timeline |
Symbol 883 EditableText | Uses:198 | Used by:Timeline |
Symbol 884 EditableText | Uses:198 | Used by:Timeline |
Symbol 885 EditableText | Uses:198 | Used by:Timeline |
Symbol 886 EditableText | Uses:198 | Used by:Timeline |
Symbol 887 EditableText | Uses:198 | Used by:Timeline |
Symbol 888 EditableText | Uses:198 | Used by:Timeline |
Symbol 889 EditableText | Uses:198 | Used by:Timeline |
Symbol 890 EditableText | Uses:198 | Used by:Timeline |
Symbol 891 EditableText | Uses:375 | Used by:Timeline |
Symbol 892 EditableText | Uses:375 | Used by:Timeline |
Symbol 893 Graphic | Used by:Timeline | |
Symbol 894 Graphic | Used by:Timeline | |
Symbol 895 Graphic | Used by:Timeline | |
Symbol 896 Graphic | Used by:Timeline | |
Symbol 897 Graphic | Used by:Timeline | |
Symbol 898 Graphic | Used by:Timeline | |
Symbol 899 Graphic | Uses:432 | Used by:Timeline |
Symbol 900 Graphic | Uses:432 | Used by:Timeline |
Symbol 901 Graphic | Used by:Timeline | |
Symbol 902 Graphic | Used by:Timeline | |
Symbol 903 Button | Uses:488 | Used by:Timeline |
Symbol 904 Button | Uses:488 | Used by:Timeline |
Symbol 905 Text | Uses:205 | Used by:Timeline |
Symbol 906 Graphic | Used by:Timeline | |
Symbol 907 Button | Uses:488 | Used by:Timeline |
Symbol 908 Text | Uses:205 | Used by:Timeline |
Symbol 909 Graphic | Used by:Timeline | |
Symbol 910 Button | Uses:488 | Used by:Timeline |
Symbol 911 Text | Uses:205 | Used by:Timeline |
Symbol 912 Graphic | Used by:Timeline | |
Symbol 913 Button | Uses:488 | Used by:Timeline |
Symbol 914 Text | Uses:205 | Used by:Timeline |
Symbol 915 Graphic | Used by:Timeline | |
Symbol 916 Button | Uses:488 | Used by:Timeline |
Symbol 917 Text | Uses:205 | Used by:Timeline |
Symbol 918 Graphic | Used by:Timeline | |
Symbol 919 Graphic | Used by:Timeline | |
Symbol 920 Button | Uses:488 | Used by:Timeline |
Symbol 921 Text | Uses:205 | Used by:Timeline |
Symbol 922 Button | Uses:488 | Used by:Timeline |
Symbol 923 Text | Uses:205 | Used by:Timeline |
Symbol 924 Button | Uses:488 | Used by:Timeline |
Symbol 925 Text | Uses:205 | Used by:Timeline |
Symbol 926 Button | Uses:488 | Used by:Timeline |
Symbol 927 Graphic | Used by:Timeline | |
Symbol 928 Graphic | Used by:Timeline | |
Symbol 929 Graphic | Used by:Timeline | |
Symbol 930 Button | Uses:475 476 | Used by:Timeline |
Symbol 931 Graphic | Used by:Timeline | |
Symbol 932 Graphic | Used by:Timeline | |
Symbol 933 Graphic | Used by:Timeline | |
Symbol 934 EditableText | Uses:198 | Used by:Timeline |
Symbol 935 Graphic | Used by:Timeline | |
Symbol 936 Button | Uses:488 | Used by:Timeline |
Symbol 937 Text | Uses:205 | Used by:Timeline |
Symbol 938 Button | Uses:488 | Used by:Timeline |
Symbol 939 Text | Uses:205 | Used by:Timeline |
Symbol 940 Graphic | Used by:Timeline | |
Symbol 941 Graphic | Used by:Timeline | |
Symbol 942 Graphic | Used by:Timeline | |
Symbol 943 Graphic | Used by:Timeline | |
Symbol 944 Button | Uses:488 | Used by:Timeline |
Symbol 945 Graphic | Used by:Timeline | |
Symbol 946 Text | Uses:205 | Used by:Timeline |
Symbol 947 Graphic | Used by:Timeline | |
Symbol 948 Graphic | Used by:Timeline | |
Symbol 949 Button | Uses:488 | Used by:Timeline |
Symbol 950 Text | Uses:205 | Used by:Timeline |
Symbol 951 Graphic | Used by:Timeline | |
Symbol 952 Button | Uses:488 | Used by:Timeline |
Symbol 953 Text | Uses:205 | Used by:Timeline |
Symbol 954 Graphic | Used by:Timeline | |
Symbol 955 Button | Uses:488 | Used by:Timeline |
Symbol 956 Text | Uses:205 | Used by:Timeline |
Symbol 957 Graphic | Used by:Timeline | |
Symbol 958 Graphic | Used by:Timeline | |
Symbol 959 Button | Uses:488 | Used by:Timeline |
Symbol 960 Text | Uses:205 | Used by:Timeline |
Symbol 961 Graphic | Used by:Timeline | |
Symbol 962 Button | Uses:488 | Used by:Timeline |
Symbol 963 Text | Uses:205 | Used by:Timeline |
Symbol 964 Graphic | Used by:Timeline | |
Symbol 965 Sound | Used by:Timeline | |
Symbol 966 Graphic | Used by:Timeline | |
Symbol 967 Graphic | Used by:Timeline | |
Symbol 968 Graphic | Used by:Timeline | |
Symbol 969 Graphic | Used by:Timeline | |
Symbol 970 EditableText | Uses:198 | Used by:Timeline |
Symbol 971 EditableText | Uses:198 | Used by:Timeline |
Symbol 972 EditableText | Uses:198 | Used by:Timeline |
Symbol 973 EditableText | Uses:198 | Used by:Timeline |
Symbol 974 Graphic | Used by:Timeline | |
Symbol 975 Graphic | Used by:Timeline | |
Symbol 976 Graphic | Used by:Timeline | |
Symbol 977 Button | Uses:359 360 | Used by:Timeline |
Symbol 978 Button | Uses:365 366 | Used by:Timeline |
Symbol 979 Graphic | Used by:Timeline | |
Symbol 980 EditableText | Uses:375 | Used by:Timeline |
Symbol 981 EditableText | Uses:375 | Used by:Timeline |
Symbol 982 EditableText | Uses:375 | Used by:Timeline |
Symbol 983 Graphic | Used by:Timeline | |
Symbol 984 Graphic | Used by:Timeline | |
Symbol 985 Graphic | Used by:Timeline | |
Symbol 986 EditableText | Uses:198 | Used by:Timeline |
Symbol 987 EditableText | Uses:198 | Used by:Timeline |
Symbol 988 EditableText | Uses:198 | Used by:Timeline |
Symbol 989 EditableText | Uses:198 | Used by:Timeline |
Symbol 990 EditableText | Uses:198 | Used by:Timeline |
Symbol 991 EditableText | Uses:198 | Used by:Timeline |
Symbol 992 EditableText | Uses:198 | Used by:Timeline |
Symbol 993 EditableText | Uses:198 | Used by:Timeline |
Symbol 994 EditableText | Uses:198 | Used by:Timeline |
Symbol 995 Graphic | Used by:Timeline | |
Symbol 996 EditableText | Uses:198 | Used by:Timeline |
Symbol 997 EditableText | Uses:198 | Used by:Timeline |
Symbol 998 EditableText | Uses:198 | Used by:Timeline |
Symbol 999 EditableText | Uses:198 | Used by:Timeline |
Symbol 1000 EditableText | Uses:198 | Used by:Timeline |
Symbol 1001 EditableText | Uses:198 | Used by:Timeline |
Symbol 1002 EditableText | Uses:198 | Used by:Timeline |
Symbol 1003 EditableText | Uses:198 | Used by:Timeline |
Symbol 1004 Graphic | Used by:Timeline | |
Symbol 1005 EditableText | Uses:198 | Used by:Timeline |
Symbol 1006 Graphic | Used by:Timeline | |
Symbol 1007 EditableText | Uses:198 | Used by:Timeline |
Symbol 1008 EditableText | Uses:198 | Used by:Timeline |
Symbol 1009 Graphic | Used by:Timeline | |
Symbol 1010 EditableText | Uses:198 | Used by:Timeline |
Symbol 1011 EditableText | Uses:198 | Used by:Timeline |
Symbol 1012 EditableText | Uses:198 | Used by:Timeline |
Symbol 1013 EditableText | Uses:198 | Used by:Timeline |
Symbol 1014 EditableText | Uses:198 | Used by:Timeline |
Symbol 1015 EditableText | Uses:198 | Used by:Timeline |
Symbol 1016 Graphic | Used by:Timeline | |
Symbol 1017 EditableText | Uses:375 | Used by:Timeline |
Symbol 1018 EditableText | Uses:375 | Used by:Timeline |
Symbol 1019 Graphic | Used by:Timeline | |
Symbol 1020 Text | Uses:375 | Used by:Timeline |
Symbol 1021 Graphic | Used by:Timeline | |
Symbol 1022 Graphic | Used by:Timeline | |
Symbol 1023 Graphic | Used by:Timeline | |
Symbol 1024 Graphic | Used by:Timeline | |
Symbol 1025 Graphic | Used by:Timeline | |
Symbol 1026 Graphic | Used by:Timeline | |
Symbol 1027 Graphic | Used by:Timeline | |
Symbol 1028 Graphic | Used by:Timeline | |
Symbol 1029 Graphic | Used by:Timeline | |
Symbol 1030 Graphic | Used by:Timeline | |
Symbol 1031 Graphic | Uses:432 | Used by:Timeline |
Symbol 1032 Graphic | Uses:432 | Used by:Timeline |
Symbol 1033 Graphic | Used by:Timeline | |
Symbol 1034 EditableText | Uses:198 | Used by:Timeline |
Symbol 1035 Graphic | Used by:Timeline | |
Symbol 1036 Graphic | Used by:Timeline | |
Symbol 1037 Graphic | Used by:Timeline | |
Symbol 1038 Graphic | Used by:Timeline | |
Symbol 1039 Graphic | Used by:Timeline | |
Symbol 1040 Graphic | Used by:Timeline | |
Symbol 1041 Graphic | Used by:Timeline | |
Symbol 1042 Graphic | Used by:1043 | |
Symbol 1043 MovieClip | Uses:1042 | Used by:Timeline |
Symbol 1044 Graphic | Used by:Timeline | |
Symbol 1045 Graphic | Used by:Timeline | |
Symbol 1046 Graphic | Used by:Timeline | |
Symbol 1047 Graphic | Used by:Timeline | |
Symbol 1048 Graphic | Used by:Timeline | |
Symbol 1049 Graphic | Used by:Timeline | |
Symbol 1050 Graphic | Used by:Timeline | |
Symbol 1051 Graphic | Used by:Timeline | |
Symbol 1052 Graphic | Used by:Timeline | |
Symbol 1053 Graphic | Used by:Timeline | |
Symbol 1054 Graphic | Used by:Timeline | |
Symbol 1055 Graphic | Used by:Timeline | |
Symbol 1056 Graphic | Used by:Timeline | |
Symbol 1057 Graphic | Used by:Timeline | |
Symbol 1058 Graphic | Used by:Timeline | |
Symbol 1059 Graphic | Used by:Timeline | |
Symbol 1060 Graphic | Used by:Timeline | |
Symbol 1061 Graphic | Used by:Timeline | |
Symbol 1062 Graphic | Used by:Timeline | |
Symbol 1063 Graphic | Used by:Timeline | |
Symbol 1064 Graphic | Used by:Timeline | |
Symbol 1065 Graphic | Used by:Timeline | |
Symbol 1066 Graphic | Used by:Timeline | |
Symbol 1067 Graphic | Used by:Timeline | |
Symbol 1068 Graphic | Used by:Timeline | |
Symbol 1069 Graphic | Used by:Timeline | |
Symbol 1070 Graphic | Used by:Timeline | |
Symbol 1071 Bitmap | Used by:1073 | |
Symbol 1072 Bitmap | Used by:1073 | |
Symbol 1073 Graphic | Uses:1071 1072 | Used by:Timeline |
Symbol 1074 Graphic | Used by:Timeline | |
Symbol 1075 Graphic | Used by:Timeline | |
Symbol 1076 Graphic | Used by:Timeline | |
Symbol 1077 EditableText | Uses:198 | Used by:Timeline |
Symbol 1078 EditableText | Uses:198 | Used by:Timeline |
Symbol 1079 EditableText | Uses:198 | Used by:Timeline |
Symbol 1080 EditableText | Uses:198 | Used by:Timeline |
Symbol 1081 EditableText | Uses:198 | Used by:Timeline |
Symbol 1082 EditableText | Uses:198 | Used by:Timeline |
Symbol 1083 EditableText | Uses:198 | Used by:Timeline |
Symbol 1084 Graphic | Used by:Timeline | |
Symbol 1085 Text | Uses:205 | Used by:Timeline |
Symbol 1086 Graphic | Used by:Timeline | |
Symbol 1087 Graphic | Used by:Timeline | |
Symbol 1088 Graphic | Used by:Timeline | |
Symbol 1089 Text | Uses:205 | Used by:Timeline |
Symbol 1090 Graphic | Used by:Timeline | |
Symbol 1091 Text | Uses:205 | Used by:Timeline |
Symbol 1092 Text | Uses:205 | Used by:Timeline |
Symbol 1093 Graphic | Used by:Timeline | |
Symbol 1094 Graphic | Used by:Timeline | |
Symbol 1095 Graphic | Used by:Timeline | |
Symbol 1096 Graphic | Used by:Timeline | |
Symbol 1097 Button | Uses:488 | Used by:Timeline |
Symbol 1098 Graphic | Used by:Timeline | |
Symbol 1099 Graphic | Used by:Timeline | |
Symbol 1100 Graphic | Used by:Timeline | |
Symbol 1101 Text | Uses:205 | Used by:Timeline |
Symbol 1102 Graphic | Used by:Timeline | |
Symbol 1103 Graphic | Used by:Timeline | |
Symbol 1104 Graphic | Used by:Timeline | |
Symbol 1105 Graphic | Used by:Timeline | |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"controller" | Frame 1019 | Symbol 456 MovieClip [empty] |
"controller" | Frame 2205 | Symbol 456 MovieClip [empty] |
"controller" | Frame 6147 | Symbol 456 MovieClip [empty] |
"char" | Symbol 26 MovieClip [char] Frame 1 | Symbol 11 MovieClip |
"char" | Symbol 26 MovieClip [char] Frame 2 | Symbol 18 MovieClip |
"char" | Symbol 26 MovieClip [char] Frame 4 | Symbol 18 MovieClip |
"char" | Symbol 26 MovieClip [char] Frame 5 | Symbol 25 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "rpgbattle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "rpgmeadow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "ladder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "char" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "tile3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 188 as "tile2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 208 as "stats" |
ExportAssets (56) | Timeline Frame 1 | Symbol 227 as "items" |
ExportAssets (56) | Timeline Frame 1 | Symbol 228 as "item2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 229 as "item3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 234 as "chests" |
ExportAssets (56) | Timeline Frame 1 | Symbol 237 as "chesttextbox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 253 as "Pencil Goblin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 271 as "TerrorPunch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 289 as "SignBorg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 307 as "Harder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 325 as "Blood Sheriff" |
ExportAssets (56) | Timeline Frame 1 | Symbol 343 as "Old Haunt" |
ExportAssets (56) | Timeline Frame 1 | Symbol 455 as "battlesystem" |
ExportAssets (56) | Timeline Frame 1 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 1 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 875 | Symbol 2 as "rpgmeadow" |
ExportAssets (56) | Timeline Frame 985 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 986 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 987 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 988 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 989 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 990 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 991 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 992 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 993 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 994 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 995 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 996 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 997 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 998 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 999 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1000 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1001 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1002 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1003 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1004 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1005 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1006 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1007 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1008 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1009 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1010 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1011 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1012 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1013 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1014 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1015 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1016 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1017 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1018 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 1019 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 1020 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 1021 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 1146 | Symbol 1 as "rpgbattle" |
ExportAssets (56) | Timeline Frame 2171 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2172 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2173 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2174 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2175 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2176 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2177 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2178 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2179 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2180 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2181 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2182 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2183 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2184 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2185 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2186 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2187 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2188 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2189 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2190 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2191 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2192 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2193 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2194 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2195 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2196 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2197 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2198 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2199 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2200 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2201 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2202 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2203 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2204 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 2205 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 2206 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 2207 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 2332 | Symbol 1 as "rpgbattle" |
ExportAssets (56) | Timeline Frame 6107 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6108 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6109 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6110 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6111 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6112 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6113 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6114 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6115 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6116 | Symbol 458 as "frame" |
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ExportAssets (56) | Timeline Frame 6118 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6119 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6120 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6121 | Symbol 458 as "frame" |
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ExportAssets (56) | Timeline Frame 6142 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6143 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6144 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6145 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6146 | Symbol 458 as "frame" |
ExportAssets (56) | Timeline Frame 6147 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 6148 | Symbol 456 as "empty" |
ExportAssets (56) | Timeline Frame 6149 | Symbol 456 as "empty" |
Labels
"Battle Menu" | Frame 1391 |
"Monster Attack 1" | Frame 1401 |
"Monster Attack 2" | Frame 1451 |
"Phil Attacks" | Frame 1561 |
"Monster Dead" | Frame 1611 |
"Phil Heal" | Frame 1651 |
"Phil Flee" | Frame 1691 |
"Phil Dead" | Frame 1731 |
"Battle Menu" | Frame 2567 |
"Monster Attack 1" | Frame 2577 |
"Monster Attack 2" | Frame 2627 |
"Phil Attacks" | Frame 2737 |
"Monster Dead" | Frame 2787 |
"Phil Heal" | Frame 2827 |
"Phil Flee" | Frame 2867 |
"Phil Dead" | Frame 2907 |
"Battle Menu" | Frame 3506 |
"Monster Attack 1" | Frame 3516 |
"Monster Attack 2" | Frame 3566 |
"Phil Attacks" | Frame 3676 |
"Monster Dead" | Frame 3726 |
"Phil Heal" | Frame 3766 |
"Phil Flee" | Frame 3806 |
"Phil Dead" | Frame 3846 |
"Battle Menu" | Frame 6509 |
"Monster Attack 1" | Frame 6519 |
"Monster Attack 2" | Frame 6569 |
"Phil Attacks" | Frame 6679 |
"Monster Dead" | Frame 6729 |
"Phil Heal" | Frame 6769 |
"Phil Flee" | Frame 6809 |
"Phil Dead" | Frame 6849 |
"Battle Menu" | Symbol 455 MovieClip [battlesystem] Frame 45 |
"Monster Attacks" | Symbol 455 MovieClip [battlesystem] Frame 60 |
"Phil Attacks" | Symbol 455 MovieClip [battlesystem] Frame 100 |
"Monster Dead" | Symbol 455 MovieClip [battlesystem] Frame 150 |
"Phil Heal" | Symbol 455 MovieClip [battlesystem] Frame 190 |
"Phil Flee" | Symbol 455 MovieClip [battlesystem] Frame 230 |
"Phil Dead" | Symbol 455 MovieClip [battlesystem] Frame 270 |
Dynamic Text Variables
hp | Symbol 199 EditableText | "" |
str | Symbol 200 EditableText | "" |
lvl | Symbol 201 EditableText | "" |
def | Symbol 202 EditableText | "" |
experience | Symbol 203 EditableText | "" |
nextlvl | Symbol 204 EditableText | "" |
snackbars | Symbol 206 EditableText | "" |
sickly | Symbol 207 EditableText | "" |
boxcontents | Symbol 236 EditableText | "" |
monstername | Symbol 376 EditableText | "" |
monsterhp | Symbol 377 EditableText | "" |
monstermaxhp | Symbol 378 EditableText | "" |
monsterattack | Symbol 383 EditableText | "" |
damage | Symbol 390 EditableText | "" |
damage | Symbol 391 EditableText | "" |
damage | Symbol 392 EditableText | "" |
damage | Symbol 393 EditableText | "" |
damage | Symbol 394 EditableText | "" |
damage | Symbol 395 EditableText | "" |
damage | Symbol 396 EditableText | "" |
damage | Symbol 398 EditableText | "" |
damage | Symbol 400 EditableText | "" |
damage | Symbol 402 EditableText | "" |
damage | Symbol 403 EditableText | "" |
damage | Symbol 405 EditableText | "" |
damage | Symbol 406 EditableText | "" |
damage | Symbol 407 EditableText | "" |
damage | Symbol 408 EditableText | "" |
damage | Symbol 409 EditableText | "" |
damage | Symbol 410 EditableText | "" |
_root.experience | Symbol 425 EditableText | "" |
_root.nextlvl | Symbol 428 EditableText | "" |
text | Symbol 460 EditableText | "" |
maxhp | Symbol 547 EditableText | "" |
hp | Symbol 586 EditableText | "" |
maxhp | Symbol 587 EditableText | "" |
snackbars | Symbol 588 EditableText | "" |
sickly | Symbol 589 EditableText | "" |
monstername | Symbol 595 EditableText | "" |
monsterhp | Symbol 596 EditableText | "" |
monstermaxhp | Symbol 597 EditableText | "" |
monsterattack | Symbol 598 EditableText | "" |
damage | Symbol 599 EditableText | "" |
damage | Symbol 600 EditableText | "" |
damage | Symbol 601 EditableText | "" |
damage | Symbol 602 EditableText | "" |
damage | Symbol 603 EditableText | "" |
damage | Symbol 604 EditableText | "" |
damage | Symbol 605 EditableText | "" |
monsterattack2 | Symbol 606 EditableText | "" |
damage | Symbol 609 EditableText | "" |
damage | Symbol 610 EditableText | "" |
damage | Symbol 611 EditableText | "" |
damage | Symbol 612 EditableText | "" |
damage | Symbol 613 EditableText | "" |
damage | Symbol 614 EditableText | "" |
damage | Symbol 615 EditableText | "" |
damage | Symbol 617 EditableText | "" |
damage | Symbol 619 EditableText | "" |
damage | Symbol 622 EditableText | "" |
damage | Symbol 623 EditableText | "" |
damage | Symbol 624 EditableText | "" |
damage | Symbol 625 EditableText | "" |
damage | Symbol 626 EditableText | "" |
damage | Symbol 627 EditableText | "" |
damage | Symbol 628 EditableText | "" |
damage | Symbol 629 EditableText | "" |
_root.experience | Symbol 630 EditableText | "" |
_root.nextlvl | Symbol 631 EditableText | "" |
bosskey | Symbol 680 EditableText | "" |
hp | Symbol 707 EditableText | "" |
maxhp | Symbol 708 EditableText | "" |
snackbars | Symbol 709 EditableText | "" |
sickly | Symbol 710 EditableText | "" |
monstername | Symbol 716 EditableText | "" |
monsterhp | Symbol 717 EditableText | "" |
monstermaxhp | Symbol 718 EditableText | "" |
monsterattack | Symbol 719 EditableText | "" |
damage | Symbol 734 EditableText | "" |
damage | Symbol 735 EditableText | "" |
damage | Symbol 736 EditableText | "" |
damage | Symbol 737 EditableText | "" |
damage | Symbol 738 EditableText | "" |
damage | Symbol 739 EditableText | "" |
damage | Symbol 740 EditableText | "" |
monsterattack2 | Symbol 741 EditableText | "" |
damage | Symbol 755 EditableText | "" |
damage | Symbol 756 EditableText | "" |
damage | Symbol 757 EditableText | "" |
damage | Symbol 758 EditableText | "" |
damage | Symbol 759 EditableText | "" |
damage | Symbol 760 EditableText | "" |
damage | Symbol 761 EditableText | "" |
damage | Symbol 762 EditableText | "" |
damage | Symbol 764 EditableText | "" |
damage | Symbol 765 EditableText | "" |
damage | Symbol 766 EditableText | "" |
damage | Symbol 767 EditableText | "" |
damage | Symbol 768 EditableText | "" |
damage | Symbol 769 EditableText | "" |
damage | Symbol 770 EditableText | "" |
damage | Symbol 771 EditableText | "" |
damage | Symbol 772 EditableText | "" |
_root.experience | Symbol 773 EditableText | "" |
_root.nextlvl | Symbol 774 EditableText | "" |
hp | Symbol 812 EditableText | "" |
maxhp | Symbol 813 EditableText | "" |
snackbars | Symbol 814 EditableText | "" |
sickly | Symbol 815 EditableText | "" |
monstername | Symbol 823 EditableText | "" |
monsterhp | Symbol 824 EditableText | "" |
monstermaxhp | Symbol 825 EditableText | "" |
monsterattack | Symbol 827 EditableText | "" |
damage | Symbol 831 EditableText | "" |
damage | Symbol 832 EditableText | "" |
damage | Symbol 833 EditableText | "" |
damage | Symbol 834 EditableText | "" |
damage | Symbol 835 EditableText | "" |
damage | Symbol 836 EditableText | "" |
damage | Symbol 837 EditableText | "" |
monsterattack2 | Symbol 838 EditableText | "" |
damage | Symbol 873 EditableText | "" |
damage | Symbol 874 EditableText | "" |
damage | Symbol 875 EditableText | "" |
damage | Symbol 876 EditableText | "" |
damage | Symbol 877 EditableText | "" |
damage | Symbol 878 EditableText | "" |
damage | Symbol 879 EditableText | "" |
damage | Symbol 880 EditableText | "" |
damage | Symbol 882 EditableText | "" |
damage | Symbol 883 EditableText | "" |
damage | Symbol 884 EditableText | "" |
damage | Symbol 885 EditableText | "" |
damage | Symbol 886 EditableText | "" |
damage | Symbol 887 EditableText | "" |
damage | Symbol 888 EditableText | "" |
damage | Symbol 889 EditableText | "" |
damage | Symbol 890 EditableText | "" |
_root.experience | Symbol 891 EditableText | "" |
_root.nextlvl | Symbol 892 EditableText | "" |
maxhp | Symbol 934 EditableText | "" |
hp | Symbol 970 EditableText | "" |
maxhp | Symbol 971 EditableText | "" |
snackbars | Symbol 972 EditableText | "" |
sickly | Symbol 973 EditableText | "" |
monstername | Symbol 980 EditableText | "" |
monsterhp | Symbol 981 EditableText | "" |
monstermaxhp | Symbol 982 EditableText | "" |
monsterattack | Symbol 986 EditableText | "" |
damage | Symbol 987 EditableText | "" |
damage | Symbol 988 EditableText | "" |
damage | Symbol 989 EditableText | "" |
damage | Symbol 990 EditableText | "" |
damage | Symbol 991 EditableText | "" |
damage | Symbol 992 EditableText | "" |
damage | Symbol 993 EditableText | "" |
monsterattack2 | Symbol 994 EditableText | "" |
damage | Symbol 996 EditableText | "" |
damage | Symbol 997 EditableText | "" |
damage | Symbol 998 EditableText | "" |
damage | Symbol 999 EditableText | "" |
damage | Symbol 1000 EditableText | "" |
damage | Symbol 1001 EditableText | "" |
damage | Symbol 1002 EditableText | "" |
damage | Symbol 1003 EditableText | "" |
damage | Symbol 1005 EditableText | "" |
damage | Symbol 1007 EditableText | "" |
damage | Symbol 1008 EditableText | "" |
damage | Symbol 1010 EditableText | "" |
damage | Symbol 1011 EditableText | "" |
damage | Symbol 1012 EditableText | "" |
damage | Symbol 1013 EditableText | "" |
damage | Symbol 1014 EditableText | "" |
damage | Symbol 1015 EditableText | "" |
_root.experience | Symbol 1017 EditableText | "" |
_root.nextlvl | Symbol 1018 EditableText | "" |
monsterattack3 | Symbol 1034 EditableText | "" |
damage | Symbol 1077 EditableText | "" |
damage | Symbol 1078 EditableText | "" |
damage | Symbol 1079 EditableText | "" |
damage | Symbol 1080 EditableText | "" |
damage | Symbol 1081 EditableText | "" |
damage | Symbol 1082 EditableText | "" |
damage | Symbol 1083 EditableText | "" |
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