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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/32771621?noj=FRM32771621-9DC" width="1" height="1"></div>

Pico of the Dark Ages.swf

This is the info page for
Flash #7047

(Click the ID number above for more basic data on this flash file.)


Text
BUT THIS IS AS FAR AS YOU GO.

BUT THIS IS AS FAR AS YOU GO.

PREPARE TO DIE!

PREPARE TO DIE!

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 21
stop();
Instance of Symbol 82 MovieClip in Frame 21
onClipEvent (load) { var picoGame = new Game(this); var gameControl = new Control(); picoGame.loadMenu(); this._visible = false; } onClipEvent (enterFrame) { gameControl.listenForKeys(); if (picoGame.heroIsLoaded == true) { picoGame.characterArray[0].actions(); } if (picoGame.enemyIsLoaded == true) { var i = 0; while (i < picoGame.enemyArray.length) { picoGame.enemyArray[i].actions(); i++; } } if (picoGame.particleIsLoaded == true) { var i = 0; while (i < picoGame.particleArray.length) { picoGame.particleArray[i].actions(); i++; } } if (picoGame.projectileIsLoaded == true) { var i = 0; while (i < picoGame.projectileArray.length) { picoGame.projectileArray[i].actions(); i++; } } if (picoGame.npcIsLoaded == true) { var i = 0; while (i < npcArray.length) { npceArray[i].actions(); i++; } } picoGame.levelManager.followFocus(); picoGame.levelManager.shakeMap(); picoGame.songActions(); }
Symbol 53 Button
on (release) { nextFrame(); }
Symbol 58 Button
on (release) { _parent.play(); }
Symbol 61 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
Game.__game__.characterArray[0].ignoreControls = true; Game.__game__.characterArray[0].isMoving = false;
Symbol 62 MovieClip Frame 19
stop();
Symbol 62 MovieClip Frame 20
Game.__game__.characterArray[0].ignoreControls = false; Game.__game__.playSong("3"); _parent.isVanishing = true; _parent.isIntro = false;
Symbol 76 MovieClip Frame 9
_parent.removeShadow();
Symbol 76 MovieClip Frame 33
_parent.isVanishing = false; _parent.getRandomAttack();
Symbol 83 MovieClip Frame 5
_parent.createShadow("big"); _parent.moveShadow();
Instance of Symbol 82 MovieClip in Symbol 83 MovieClip Frame 7
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 83 MovieClip Frame 13
_parent.isAppearing = false; _parent.isGloating = true;
Symbol 118 MovieClip Frame 1
_parent._x = 700; _parent.faceHero();
Symbol 118 MovieClip Frame 5
_parent.createShadow("big"); _parent.moveShadow();
Symbol 118 MovieClip Frame 17
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true;
Symbol 118 MovieClip Frame 19
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Instance of Symbol 82 MovieClip in Symbol 118 MovieClip Frame 19
onClipEvent (load) { _parent._parent.setHitClip(this); }
Instance of Symbol 82 MovieClip "attackClip" in Symbol 118 MovieClip Frame 19
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 118 MovieClip Frame 20
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 21
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 22
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 23
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 24
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 25
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 26
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); }
Symbol 118 MovieClip Frame 27
if (!_parent.attack1Actions()) { gotoAndPlay ("endAttack"); } else { gotoAndPlay ("loop"); }
Symbol 118 MovieClip Frame 28
Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;
Symbol 118 MovieClip Frame 34
_parent.removeShadow();
Symbol 118 MovieClip Frame 44
_parent.getRandomAttack();
Symbol 143 MovieClip Frame 1
_parent._x = Game.__game__.characterArray[0]._x + (_parent.attack2AppearVal * _parent.heroBuffer); _parent.faceHero(); _parent.attack2AppearVal = _parent.attack2AppearVal * -1;
Symbol 143 MovieClip Frame 30
_parent.attack2Actions();
Instance of Symbol 82 MovieClip "attackClip" in Symbol 143 MovieClip Frame 30
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 143 MovieClip Frame 31
_parent.attack2Actions();
Symbol 143 MovieClip Frame 32
_parent.attack2Actions();
Symbol 143 MovieClip Frame 33
_parent.attack2Actions();
Symbol 143 MovieClip Frame 34
_parent.attack2Actions();
Symbol 143 MovieClip Frame 35
_parent.attack2Actions();
Symbol 143 MovieClip Frame 36
_parent.attack2Actions();
Symbol 143 MovieClip Frame 37
_parent.attack2Actions();
Symbol 143 MovieClip Frame 38
_parent.attack2Actions();
Symbol 143 MovieClip Frame 39
_parent.attack2Actions();
Symbol 143 MovieClip Frame 40
_parent.attack2Actions();
Symbol 143 MovieClip Frame 41
_parent.attack2Actions();
Symbol 143 MovieClip Frame 55
_parent.getRandomAttack();
Symbol 155 MovieClip Frame 1
_parent._x = Game.__game__.characterArray[0]._x;
Symbol 155 MovieClip Frame 23
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 155 MovieClip Frame 23
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 155 MovieClip Frame 51
Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;
Symbol 155 MovieClip Frame 59
_parent.getRandomAttack();
Symbol 168 MovieClip Frame 1
Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;
Instance of Symbol 82 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 168 MovieClip Frame 46
_parent.isGloating = false; _parent.isVanishing = true;
Symbol 171 MovieClip Frame 1
Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false;
Symbol 171 MovieClip Frame 31
_parent.isReactingToHit = false; _parent.isVanishing = true;
Symbol 180 MovieClip Frame 101
_parent.removeShadow();
Symbol 180 MovieClip Frame 123
stop(); Game.__game__.levelManager.loadedLevel.checkLevelGoals();
Symbol 181 MovieClip [boss3] Frame 1
#initclip 44 Object.registerClass("boss3", Boss3); #endinitclip stop();
Symbol 181 MovieClip [boss3] Frame 6
stop();
Symbol 181 MovieClip [boss3] Frame 11
stop();
Symbol 181 MovieClip [boss3] Frame 17
stop();
Symbol 181 MovieClip [boss3] Frame 23
stop();
Symbol 181 MovieClip [boss3] Frame 30
stop();
Symbol 181 MovieClip [boss3] Frame 37
stop();
Symbol 181 MovieClip [boss3] Frame 44
stop();
Symbol 181 MovieClip [boss3] Frame 49
stop();
Symbol 181 MovieClip [boss3] Frame 57
stop();
Symbol 240 MovieClip Frame 4
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 6
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 8
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 11
_parent.moveX(_parent.moveSpeed); Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 240 MovieClip Frame 22
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 24
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 28
_parent.moveX(_parent.moveSpeed);
Symbol 240 MovieClip Frame 30
_parent.moveX(_parent.moveSpeed); Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 244 MovieClip Frame 1
Game.__game__.characterArray[0].isMoving = false;
Symbol 244 MovieClip Frame 7
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;
Symbol 244 MovieClip Frame 58
_parent.isChasing = true; _parent.isIntro = false;
Symbol 245 MovieClip Frame 38
_parent.isGloating = false;
Symbol 251 MovieClip Frame 6
_parent.isBlocking = false;
Instance of Symbol 82 MovieClip in Symbol 282 MovieClip Frame 11
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 282 MovieClip Frame 16
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 18
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 20
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance; _parent.moveX(_parent.moveSpeed);
Instance of Symbol 82 MovieClip "attackClip" in Symbol 282 MovieClip Frame 20
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }
Symbol 282 MovieClip Frame 31
_parent.faceHero(); _parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 33
_parent.moveX(_parent.moveSpeed);
Instance of Symbol 82 MovieClip in Symbol 282 MovieClip Frame 34
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 282 MovieClip Frame 35
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 49
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 282 MovieClip Frame 49
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }
Symbol 282 MovieClip Frame 59
_parent.faceHero(); _parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 61
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 63
_parent.moveX(_parent.moveSpeed);
Symbol 282 MovieClip Frame 66
gotoAndPlay ("hammerLoop");
Instance of Symbol 82 MovieClip in Symbol 284 MovieClip Frame 6
onClipEvent (load) { _parent._parent.setHitClip(this); }
Symbol 284 MovieClip Frame 14
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 284 MovieClip Frame 14
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "harder"); }
Symbol 284 MovieClip Frame 34
_parent.isAttacking = false;
Symbol 293 MovieClip Frame 19
_parent.isReactingToHit = false; _parent.checkForAttackLoop();
Symbol 306 MovieClip Frame 14
gotoAndPlay ("loop");
Symbol 308 MovieClip Frame 20
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 308 MovieClip Frame 34
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 308 MovieClip Frame 46
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 308 MovieClip Frame 54
Game.__game__.characterArray[0].heroGotAKill("normal"); Game.__game__.levelManager.loadedLevel.checkLevelGoals(); stop();
Symbol 309 MovieClip [boss2] Frame 1
#initclip 36 Object.registerClass("boss2", Boss2); #endinitclip stop();
Symbol 309 MovieClip [boss2] Frame 5
stop();
Symbol 309 MovieClip [boss2] Frame 11
stop();
Symbol 309 MovieClip [boss2] Frame 17
stop();
Symbol 309 MovieClip [boss2] Frame 23
stop();
Symbol 309 MovieClip [boss2] Frame 28
stop();
Symbol 309 MovieClip [boss2] Frame 39
stop();
Symbol 309 MovieClip [boss2] Frame 47
stop();
Symbol 309 MovieClip [boss2] Frame 57
stop();
Symbol 423 MovieClip Frame 20
stop();
Symbol 498 MovieClip Frame 69
_parent.isRearing = false;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 515 MovieClip Frame 1
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 537 MovieClip Frame 8
_parent.isChargingReactingToHit = false;
Symbol 576 MovieClip Frame 10
_parent.isReactingToHit = false; _parent.checkForCharge();
Symbol 617 MovieClip Frame 1
_parent.faceHero();
Instance of Symbol 82 MovieClip "attackClip" in Symbol 617 MovieClip Frame 11
onClipEvent (enterFrame) { Game.__game__.attackHeroSpecial(this, _parent._parent.returnEnemy(), "softer"); }
Symbol 617 MovieClip Frame 28
_parent.isAttacking = false;
Symbol 682 MovieClip Frame 8
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeBigDistance;
Symbol 682 MovieClip Frame 67
_parent.isIntro = false; _parent.isMoving = true;
Instance of Symbol 82 MovieClip "attackClip" in Symbol 792 MovieClip Frame 7
onClipEvent (enterFrame) { Game.__game__.attackHero(this, _parent._parent.returnEnemy()); }
Symbol 792 MovieClip Frame 21
_parent.isAttacking = false;
Symbol 798 MovieClip Frame 6
_parent.isBlocking = false;
Symbol 806 MovieClip Frame 10
_parent.reactToHitType = 0; _parent.isReactingToHit = false;
Symbol 812 MovieClip Frame 10
_parent.reactToHitType = 0; _parent.isReactingToHit = false;
Symbol 841 MovieClip Frame 1
var clip = Game.__game__.loadParticle("head", _parent._x, _parent._y, _parent.directionVal * -1); clip.setOrientation(_parent._directionVal); clip.setDirectionVal(_parent.directionVal * -1);
Symbol 841 MovieClip Frame 15
_parent.dropPowerUp();
Symbol 841 MovieClip Frame 21
Game.__game__.characterArray[0].heroGotAKill("super"); Game.__game__.levelManager.loadedLevel.checkLevelGoals(); stop();
Symbol 858 MovieClip Frame 20
_parent.isKnockedDown = false; _parent.checkIfDead();
Symbol 918 MovieClip Frame 1
_parent.dropPowerUp(); Game.__game__.characterArray[0].heroGotAKill("normal");
Symbol 918 MovieClip Frame 27
stop(); Game.__game__.levelManager.loadedLevel.checkLevelGoals();
Symbol 949 MovieClip Frame 31
_parent.isGettingUp = false;
Symbol 994 MovieClip [enemy1] Frame 1
#initclip 37 Object.registerClass("enemy1", Enemy1); #endinitclip stop();
Symbol 994 MovieClip [enemy1] Frame 6
stop();
Symbol 994 MovieClip [enemy1] Frame 12
stop();
Symbol 994 MovieClip [enemy1] Frame 19
stop();
Symbol 994 MovieClip [enemy1] Frame 24
stop();
Symbol 994 MovieClip [enemy1] Frame 33
stop();
Symbol 994 MovieClip [enemy1] Frame 42
stop();
Symbol 994 MovieClip [enemy1] Frame 51
stop();
Symbol 994 MovieClip [enemy1] Frame 60
stop();
Symbol 994 MovieClip [enemy1] Frame 66
stop();
Symbol 994 MovieClip [enemy1] Frame 76
stop();
Symbol 994 MovieClip [enemy1] Frame 81
stop();
Symbol 994 MovieClip [enemy1] Frame 87
stop();
Symbol 995 MovieClip Frame 65
Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeDistance = Game.__game__.levelManager.mapShakeSmallDistance;
Symbol 995 MovieClip Frame 74
Game.__game__.characterArray[0].heroGotAKill("normal");
Symbol 995 MovieClip Frame 97
stop();
Instance of Symbol 82 MovieClip in Symbol 995 MovieClip Frame 97
onClipEvent (load) { Game.__game__.loadEnemy("enemy1", this.getBounds(Game.__game__.stageClip).xMin, Game.__game__.levelManager.levelFloor, "isChasing"); }
Symbol 996 MovieClip [boss1] Frame 1
#initclip 38 Object.registerClass("boss1", Boss1); #endinitclip stop();
Symbol 996 MovieClip [boss1] Frame 10
stop();
Symbol 996 MovieClip [boss1] Frame 17
stop();
Symbol 996 MovieClip [boss1] Frame 25
stop();
Symbol 996 MovieClip [boss1] Frame 40
stop();
Symbol 996 MovieClip [boss1] Frame 51
stop();
Symbol 996 MovieClip [boss1] Frame 60
stop();
Symbol 996 MovieClip [boss1] Frame 69
stop();
Symbol 996 MovieClip [boss1] Frame 74
stop();
Symbol 998 MovieClip [arrow] Frame 1
#initclip 39 Object.registerClass("arrow", Arrow); #endinitclip
Symbol 999 MovieClip Frame 16
stop();
Symbol 1000 MovieClip Frame 43
stop(); Game.__game__.loadNextLevel();
Symbol 1003 MovieClip Frame 1
Game.__game__.fadeOutSong();
Symbol 1003 MovieClip Frame 18
Game.__game__.playSong("loss");
Symbol 1003 MovieClip Frame 147
stop(); Game.__game__.gameOver();
Symbol 1004 MovieClip Frame 1
stop();
Symbol 1004 MovieClip Frame 7
stop();
Symbol 1004 MovieClip Frame 19
stop();
Instance of Symbol 1007 MovieClip in Symbol 1009 MovieClip Frame 1
onClipEvent (load) { Game.__game__.gui.setHealthBarClip(this); Game.__game__.gui.stretchHealthBar(); }
Symbol 1017 MovieClip Frame 1
stop();
Symbol 1017 MovieClip Frame 2
stop();
Symbol 1017 MovieClip Frame 3
stop();
Symbol 1024 MovieClip Frame 10
stop();
Symbol 1025 MovieClip Frame 1
stop();
Symbol 1025 MovieClip Frame 2
stop();
Symbol 1025 MovieClip Frame 3
stop();
Symbol 1025 MovieClip Frame 4
stop();
Symbol 1025 MovieClip Frame 5
stop();
Symbol 1025 MovieClip Frame 6
stop();
Instance of Symbol 1025 MovieClip in Symbol 1026 MovieClip Frame 1
onClipEvent (load) { Game.__game__.gui.setSwordComboClip(this); }
Symbol 1027 MovieClip [gui] Frame 1
#initclip 40 Object.registerClass("gui", GUI); #endinitclip
Instance of Symbol 1004 MovieClip in Symbol 1027 MovieClip [gui] Frame 1
onClipEvent (load) { _parent.setFadeClip(this); }
Instance of Symbol 1017 MovieClip in Symbol 1027 MovieClip [gui] Frame 1
onClipEvent (load) { _parent.setLivesCounterClip(this); _parent.setLivesCounter(); }
Instance of Symbol 82 MovieClip in Symbol 1328 MovieClip Frame 6
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1328 MovieClip Frame 6
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1328 MovieClip Frame 14
_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;
Instance of Symbol 82 MovieClip in Symbol 1354 MovieClip Frame 5
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1354 MovieClip Frame 5
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1354 MovieClip Frame 14
_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;
Instance of Symbol 82 MovieClip in Symbol 1374 MovieClip Frame 6
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1374 MovieClip Frame 6
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1374 MovieClip Frame 17
_parent._parent.attackNum = 0; _parent._parent.isAttacking = false;
Instance of Symbol 82 MovieClip in Symbol 1405 MovieClip Frame 7
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1405 MovieClip Frame 7
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1405 MovieClip Frame 21
_parent._parent.specialAttackNum = 2; _parent._parent.isAttackingSpecial = false; _parent._parent.isAttacking = false;
Instance of Symbol 82 MovieClip in Symbol 1440 MovieClip Frame 7
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1440 MovieClip Frame 7
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1440 MovieClip Frame 21
_parent._parent.specialAttackNum = 1; _parent._parent.isAttackingSpecial = false; _parent._parent.isAttacking = false;
Symbol 1443 MovieClip Frame 6
_parent._parent.isBlockingReactToHit = false;
Symbol 1458 MovieClip Frame 8
_parent._parent.isReactingToHit = false; _parent._parent.ignoreControls = false;
Symbol 1483 MovieClip Frame 13
stop();
Instance of Symbol 82 MovieClip in Symbol 1507 MovieClip Frame 5
onClipEvent (enterFrame) { Game.__game__.attackEnemies(this); }
Instance of Symbol 82 MovieClip in Symbol 1507 MovieClip Frame 5
onClipEvent (load) { Game.__game__.characterArray[0].setSparkClip(this); }
Symbol 1507 MovieClip Frame 10
stop();
Symbol 1548 MovieClip Frame 18
_parent._parent.isKnockedDown = false; _parent._parent.checkIfDead();
Symbol 1552 MovieClip Frame 16
stop(); Game.__game__.heroHasDied();
Symbol 1566 MovieClip Frame 12
_parent._parent.isGettingUp = false; _parent._parent.ignoreControls = false;
Symbol 1574 MovieClip Frame 9
stop();
Symbol 1575 MovieClip Frame 1
stop();
Symbol 1575 MovieClip Frame 6
stop();
Symbol 1575 MovieClip Frame 12
stop();
Symbol 1575 MovieClip Frame 19
stop();
Symbol 1575 MovieClip Frame 26
stop();
Symbol 1575 MovieClip Frame 34
stop();
Symbol 1575 MovieClip Frame 44
stop();
Symbol 1575 MovieClip Frame 54
stop();
Symbol 1575 MovieClip Frame 59
stop();
Symbol 1575 MovieClip Frame 71
stop();
Symbol 1575 MovieClip Frame 84
stop();
Symbol 1575 MovieClip Frame 98
stop();
Symbol 1575 MovieClip Frame 106
stop();
Symbol 1575 MovieClip Frame 111
stop();
Symbol 1575 MovieClip Frame 117
stop();
Symbol 1575 MovieClip Frame 126
stop();
Symbol 1575 MovieClip Frame 132
stop();
Symbol 1575 MovieClip Frame 142
stop();
Symbol 1575 MovieClip Frame 147
stop();
Symbol 1575 MovieClip Frame 153
stop();
Symbol 1576 MovieClip [pico] Frame 1
#initclip 41 Object.registerClass("pico", Pico); #endinitclip stop();
Instance of Symbol 1575 MovieClip "hero" in Symbol 1576 MovieClip [pico] Frame 1
onClipEvent (load) { _parent.heroClip = this; }
Symbol 1576 MovieClip [pico] Frame 7
stop();
Symbol 1576 MovieClip [pico] Frame 13
stop();
Symbol 1597 MovieClip Frame 7
stop();
Symbol 1598 MovieClip [head] Frame 1
#initclip 42 Object.registerClass("head", SeveredHead); #endinitclip stop();
Symbol 1598 MovieClip [head] Frame 7
stop();
Symbol 1598 MovieClip [head] Frame 13
stop();
Symbol 1610 MovieClip Frame 13
stop();
Symbol 1611 MovieClip [powerUp] Frame 1
#initclip 43 Object.registerClass("powerUp", PowerUp); #endinitclip stop();
Instance of Symbol 1603 MovieClip in Symbol 1611 MovieClip [powerUp] Frame 1
onClipEvent (load) { _parent.setHitClip(this); }
Symbol 1611 MovieClip [powerUp] Frame 5
stop();
Symbol 1616 MovieClip [spark] Frame 9
this.removeMovieClip();
Symbol 1621 MovieClip [blood] Frame 9
this.removeMovieClip();
Symbol 1632 Button
on (release) { play(); }
Symbol 1635 MovieClip [cutscene6] Frame 1
Game.__game__.playSong("victory");
Symbol 1635 MovieClip [cutscene6] Frame 29
stop();
Symbol 1635 MovieClip [cutscene6] Frame 55
Game.__game__.nextLevel = "1_1"; Game.__game__.loadMenu(); this.removeMovieClip();
Symbol 1636 MovieClip [cutscene4] Frame 1
Game.__game__.playSong("victory");
Symbol 1636 MovieClip [cutscene4] Frame 25
stop();
Symbol 1636 MovieClip [cutscene4] Frame 50
Game.__game__.nextLevel = "1_1"; Game.__game__.surviveTheHorde = true; Game.__game__.loadMenu(); this.removeMovieClip();
Symbol 1639 MovieClip [cutscene3] Frame 1
Game.__game__.playSong("brief");
Symbol 1639 MovieClip [cutscene3] Frame 98
Game.__game__.fadeOutSong();
Symbol 1639 MovieClip [cutscene3] Frame 116
Game.__game__.nextLevel = "3_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();
Symbol 1642 MovieClip [cutscene2] Frame 1
Game.__game__.playSong("brief");
Symbol 1642 MovieClip [cutscene2] Frame 94
Game.__game__.fadeOutSong();
Symbol 1642 MovieClip [cutscene2] Frame 116
Game.__game__.nextLevel = "2_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();
Symbol 1652 MovieClip [cutscene5] Frame 138
Game.__game__.nextLevel = "4_1"; Game.__game__.loadNextLevel(); Game.__game__.heroSavedLives = 3; Game.__game__.heroSavedComboPoints = 5; Game.__game__.heroSavedHealth = 100; this.removeMovieClip();
Symbol 1655 Button
on (release) { gotoAndPlay ("skipAhead"); }
Symbol 1664 MovieClip [cutscene1] Frame 1
Game.__game__.playSong("brief");
Symbol 1664 MovieClip [cutscene1] Frame 847
Game.__game__.fadeOutSong();
Symbol 1664 MovieClip [cutscene1] Frame 869
Game.__game__.nextLevel = "1_1"; Game.__game__.loadNextLevel(); this.removeMovieClip();
Symbol 1668 Button
on (release) { gotoAndStop ("controls"); }
Symbol 1671 Button
on (release) { gotoAndStop ("credits"); }
Symbol 1674 Button
on (release) { _parent.gotoAndPlay("close"); Game.__game__.nextLevel = Game.__game__.continueLevel; }
Symbol 1677 Button
on (release) { _parent._parent._parent.gotoAndPlay("close"); Game.__game__.nextLevel = "BEGIN2"; }
Symbol 1678 MovieClip Frame 1
stop();
Symbol 1678 MovieClip Frame 3
stop();
Symbol 1681 Button
on (release) { _parent.gotoAndPlay("close"); Game.__game__.nextLevel = "BEGIN"; }
Symbol 1682 Button
on (release) { gotoAndStop ("menu"); }
Symbol 1685 Button
on (release) { gotoAndStop ("more"); }
Symbol 1694 Button
on (release) { getURL ("http://www.newgrounds.com/collection/picoday2007.html", _blank); }
Symbol 1698 Button
on (release) { getURL ("http://www.newgrounds.com/", _blank); }
Symbol 1702 Button
on (release) { getURL ("http://www.andyandtheweb.com/port/home.html", _blank); }
Symbol 1704 Button
on (release) { getURL ("http://www.newgrounds.com/lit/bio.html", _blank); }
Symbol 1708 Button
on (release) { getURL ("http://www.mondomaniatrics.com/", _blank); }
Symbol 1712 Button
on (release) { getURL ("http://www.newgrounds.com/audio/search.php?kind=a&terms=maestrorage&search=Search%21", _blank); }
Symbol 1716 Button
on (release) { getURL ("http://www.newgrounds.com/audio/search.php?kind=a&terms=edgen&search=Search%21/", _blank); }
Symbol 1720 Button
on (release) { getURL ("http://freesound.iua.upf.edu/forum/index.php", _blank); }
Symbol 1721 MovieClip Frame 1
stop();
Instance of Symbol 1678 MovieClip in Symbol 1721 MovieClip Frame 1
onClipEvent (load) { if (Game.__game__.surviveTheHorde == true) { gotoAndStop ("on"); } }
Symbol 1721 MovieClip Frame 8
stop();
Symbol 1721 MovieClip Frame 15
stop();
Symbol 1721 MovieClip Frame 24
stop();
Symbol 1722 MovieClip [menu] Frame 18
stop();
Symbol 1722 MovieClip [menu] Frame 44
_parent.gotoAndPlay("close"); stop();
Symbol 1725 MovieClip [mainMenu] Frame 1
Game.__game__.playSong("intro");
Symbol 1725 MovieClip [mainMenu] Frame 29
stop();
Symbol 1725 MovieClip [mainMenu] Frame 30
Game.__game__.fadeOutSong();
Symbol 1725 MovieClip [mainMenu] Frame 44
Game.__game__.loadLevel(Game.__game__.nextLevel); this.removeMovieClip();
Symbol 1733 MovieClip Frame 1
stop();
Symbol 1733 MovieClip Frame 510
stop(); _parent.play();
Symbol 1740 Button
on (release) { _root.play(); }
Symbol 1741 MovieClip Frame 1
percentage_loaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; loadbar_goto = Math.floor(percentage_loaded) * 5; play();
Symbol 1741 MovieClip Frame 2
if (percentage_loaded < 100) { with (this.barload) { gotoAndStop(loadbar_goto); } gotoAndPlay (1); } else { with (this.barload) { gotoAndPlay(500); } stop(); }
Symbol 1741 MovieClip Frame 4
stop();
Symbol 1745 Button
on (release) { getURL ("http://www.newgrounds.com/collection/picoday2007.html", "_blank"); }
Symbol 1872 MovieClip Frame 111
stop();
Symbol 1876 MovieClip [__Packages.Game] Frame 0
class Game { static var __game__; var masterClip, gravity, levelManager, music, gameClip, guiClip, cutsceneClip, stageClip, mapClip, enemyGeneratorClip, tileClip, propClip, particleClip, characterClip, shadowClip, npcClip, enemyClip, heroClip, characterArray, enemyArray, npcArray, particleArray, mapArray, propArray, projectileArray, gui; function Game (masterClip) { this.masterClip = masterClip; setStaticGameInstance(); gravity = GRAVITY; initializeGameArrays(); initializeMovieClips(); levelManager = new LevelManager(); music = new Sound(gameClip); } function setStaticGameInstance() { __game__ = this; } static function getInstance() { return(__game__); } function initializeMovieClips() { gameClip = masterClip._parent.createEmptyMovieClip("gameClip", 100); guiClip = gameClip.createEmptyMovieClip("guiClip", 120); cutsceneClip = gameClip.createEmptyMovieClip("cutSceneClip", 130); stageClip = gameClip.createEmptyMovieClip("stageClip", 100); mapClip = stageClip.createEmptyMovieClip("mapClip", 100); enemyGeneratorClip = stageClip.createEmptyMovieClip("enemyGenerator", 110); tileClip = mapClip.createEmptyMovieClip("tileClip", 100); propClip = mapClip.createEmptyMovieClip("propClip", 110); particleClip = stageClip.createEmptyMovieClip("particleClip", 102); characterClip = stageClip.createEmptyMovieClip("characterClip", 101); shadowClip = characterClip.createEmptyMovieClip("shadowClip", 100); npcClip = characterClip.createEmptyMovieClip("npcClip", 101); enemyClip = characterClip.createEmptyMovieClip("enemyClip", 102); heroClip = characterClip.createEmptyMovieClip("heroClip", 103); } function clearMovieClips() { gameClip.removeMovieClip(); guiClip.removeMovieClip(); cutsceneClip.removeMovieClip(); stageClip.removeMovieClip(); mapClip.removeMovieClip(); enemyGeneratorClip.removeMovieClip(); tileClip.removeMovieClip(); propClip.removeMovieClip(); particleClip.removeMovieClip(); characterClip.removeMovieClip(); shadowClip.removeMovieClip(); npcClip.removeMovieClip(); enemyClip.removeMovieClip(); heroClip.removeMovieClip(); } function initializeGameArrays() { characterArray = new Array(3); enemyArray = new Array(); characterArray[1] = enemyArray; npcArray = new Array(); characterArray[2] = npcArray; particleArray = new Array(); mapArray = new Array(); propArray = new Array(); projectileArray = new Array(); } function purgeGameArrays() { delete characterArray; delete enemyArray; delete characterArray; delete npcArray; delete characterArray; delete particleArray; delete mapArray; delete propArray; delete projectileArray; } function loadLevel(levelNum) { if (levelNum == "BEGIN") { cutsceneClip.attachMovie("cutscene1", "cutscene1", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "MID") { cutsceneClip.attachMovie("cutscene2", "cutscene2", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "LAST") { cutsceneClip.attachMovie("cutscene3", "cutscene3", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "END") { cutsceneClip.attachMovie("cutscene4", "cutscene4", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "BEGIN2") { cutsceneClip.attachMovie("cutscene5", "cutscene5", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "END2") { cutsceneClip.attachMovie("cutscene6", "cutscene6", cutsceneClip.getNextHighestDepth()); } else if (levelNum == "1_1") { continueLevel = "BEGIN"; heroSavedLives = 3; heroSavedComboPoints = 3; heroSavedHealth = 100; levelManager.loadLevel(new Level1_1()); } else if (levelNum == "1_2") { levelManager.loadLevel(new Level1_2()); } else if (levelNum == "1_3") { levelManager.loadLevel(new Level1_3()); } else if (levelNum == "1_4") { levelManager.loadLevel(new Level1_4()); } else if (levelNum == "2_1") { continueLevel = "MID"; heroSavedComboPoints = 3; heroSavedHealth = 100; levelManager.loadLevel(new Level2_1()); } else if (levelNum == "2_2") { levelManager.loadLevel(new Level2_2()); } else if (levelNum == "2_3") { levelManager.loadLevel(new Level2_3()); } else if (levelNum == "2_4") { levelManager.loadLevel(new Level2_4()); } else if (levelNum == "3_1") { continueLevel = "LAST"; heroSavedComboPoints = 3; heroSavedHealth = 100; levelManager.loadLevel(new Level3_1()); } else if (levelNum == "3_2") { levelManager.loadLevel(new Level3_2()); } else if (levelNum == "3_3") { levelManager.loadLevel(new Level3_3()); } else if (levelNum == "3_4") { levelManager.loadLevel(new Level3_4()); } else if (levelNum == "4_1") { heroSavedLives = 1; heroSavedComboPoints = 5; heroSavedHealth = 100; levelManager.loadLevel(new Level4_1()); } } function unloadLevel(levelNum) { clearMovieClips(); initializeMovieClips(); purgeGameArrays(); initializeGameArrays(); } function loadNextLevel() { unloadLevel(); loadLevel(nextLevel); } function gameOver() { unloadLevel(); loadMenu(); heroSavedHealth = 3; heroSavedComboPoints = 3; heroSavedLives = 3; } function loadMenu() { cutsceneClip.attachMovie("mainMenu", "mainMenu", cutsceneClip.getNextHighestDepth()); } function playSong(songName) { if (songName == "1") { levelSong = "level1Song"; } else if (songName == "2") { levelSong = "level2Song"; } else if (songName == "3") { levelSong = "level3Song"; } else if (songName == "boss1") { levelSong = "boss1Song"; } else if (songName == "boss2") { levelSong = "boss2Song"; } else if (songName == "boss3Intro") { levelSong = "boss3IntroSong"; } else if (songName == "boss3") { levelSong = "boss3Song"; } else if (songName == "intro") { trace("introSong"); levelSong = "introSong"; } else if (songName == "victory") { levelSong = "victory"; } else if (songName == "brief") { levelSong = "briefingMusic"; } else if (songName == "loss") { levelSong = "lossMusic"; } musicIsFading = false; music.stop(); delete music; music = new Sound(_root); music.attachSound(levelSong); music.setVolume(85); music.start(0, 9999); } function stopSong() { music.stop(levelSong); } function fadeOutSong() { musicIsFading = true; } function songActions() { if (musicIsFading) { var _local2 = music.getVolume(); _local2 = _local2 - 2; if (_local2 <= 0) { _local2 = 0; musicIsFading = false; music.stop(); } music.setVolume(_local2); } } function attackHero(clip, enemy) { if (!characterArray[0].isReactingToHit) { if (characterArray[0].hitTest(clip)) { characterArray[0].hitHero(enemy); } } } function attackHeroSpecial(clip, enemy, attackType) { if (!characterArray[0].isReactingToHit) { if (characterArray[0].hitTest(clip)) { characterArray[0].hitHeroSpecial(enemy, attackType); } } } function checkForHeroHit(clip) { if (clip.hitTest(characterArray[0])) { return(true); } return(false); } function loadHero(clipName, xPos, yPos) { characterArray[0] = heroClip.attachMovie(clipName, clipName, heroClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); characterArray[0].set; heroIsLoaded = true; } function heroHasDied() { if (characterArray[0].lives < 1) { gui.heroHasDied(); } else { gui.fadeToNextLevel(); characterArray[0].lives--; heroSavedLives = characterArray[0].lives; } } function loadEnemy(clipName, xPos, yPos, enemyState) { var _local2 = enemyArray.push(enemyClip.attachMovie(clipName, clipName + enemyArray.length, enemyClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); enemyArray[_local2 - 1].setState(enemyState); enemyIsLoaded = true; } function attackEnemies(clip) { var _local2 = 0; while (_local2 < enemyArray.length) { if (enemyArray[_local2].hitTest(clip)) { enemyArray[_local2].hitEnemy(clip); } _local2++; } } function checkForEnemyHits(clip) { var _local2 = 0; while (_local2 < enemyArray.length) { if (clip.hitTest(enemyArray[_local2])) { return(enemyArray[_local2]); } _local2++; } return(null); } function loadNPC(clipName, xPos, yPos) { npcArray.push(npcClip.attachMovie(clipName, clipName, npcClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); } function loadParticle(particleType, xPos, yPos, particleDir) { var _local2; if (particleType == "spark") { _local2 = particleClip.attachMovie("spark", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "blood") { _local2 = particleClip.attachMovie("blood", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "head") { _local2 = particleClip.attachMovie("head", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } else if (particleType == "powerUp") { _local2 = particleClip.attachMovie("powerUp", "particle" + particleArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos}); } particleArray.push(_local2); _local2._xscale = 100 * particleDir; particleIsLoaded = true; return(_local2); } function loadProp(clipName, xPos, yPos) { var _local2 = propArray.push(propClip.attachMovie(clipName, clipName + propArray.length, propClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); propIsLoaded = true; } function loadProjectile(clipName, xPos, yPos, projectileSpeed, projectileHeight) { var _local2 = projectileArray.push(particleClip.attachMovie(clipName, clipName + projectileArray.length, particleClip.getNextHighestDepth(), {_x:xPos, _y:yPos})); projectileArray[_local2 - 1].setProjectileVars(projectileHeight, projectileSpeed, yPos); projectileIsLoaded = true; } function loadEnemyGenerator() { enemyGeneratorClip.attachMovie("enemyGenerator", "enemyGenerator", enemyGeneratorClip.getNextHighestDepth()); } function loadGUI() { guiClip.attachMovie("gui", "gui", guiClip.getNextHighestDepth()); } function setGUI(gui) { this.gui = gui; } function attachShadow(clip, shadowType) { var _local3 = clip._x + (clip._width / 2); var _local2 = levelManager.levelFloor; if (shadowType == "big") { return(shadowClip.attachMovie("shadowBig", "shadowBig", shadowClip.getNextHighestDepth(), {_x:_local3, _y:_local2})); } return(shadowClip.attachMovie("shadowSmall", "shadowSmall", shadowClip.getNextHighestDepth(), {_x:_local3, _y:_local2})); } var testNum = 25; var GRAVITY = 3; var heroSavedHealth = 100; var heroSavedComboPoints = 3; var heroSavedLives = 3; var surviveTheHorde = false; var heroIsLoaded = false; var enemyIsLoaded = false; var particleIsLoaded = false; var propIsLoaded = false; var npcIsLoaded = false; var projectileIsLoaded = false; var nextLevel = "BEGIN"; var continueLevel = "BEGIN"; var levelSong = "level1Song"; var musicIsFading = false; }
Symbol 1877 MovieClip [__Packages.Control] Frame 0
class Control { static var __control__; var upButtonVal, downButtonVal, leftButtonVal, rightButtonVal, runButtonVal, attackButton1Val, attackButton2Val, blockButtonVal, inputValues, inputStates; function Control () { setStaticControlInstance(); upButtonVal = 38; downButtonVal = 40; leftButtonVal = 37; rightButtonVal = 39; runButtonVal = 16; attackButton1Val = 65; attackButton2Val = 68; blockButtonVal = 83; inputValues = new Array(upButtonVal, downButtonVal, leftButtonVal, rightButtonVal, attackButton1Val, attackButton2Val, blockButtonVal, runButtonVal); inputStates = new Array(upButton, downButton, leftButton, rightButton, attackButton1, attackButton2, blockButton, runButton); } function setStaticControlInstance() { __control__ = this; } function listenForKeys() { var _local2 = 0; while (_local2 < inputValues.length) { if (Key.isDown(inputValues[_local2])) { inputStates[_local2] = true; } else { inputStates[_local2] = false; } _local2++; } } function setKeyValue(key, keyVal) { switch (key) { case "upButton" : inputValues[0] = keyVal; return(inputValues[0]); case "downButton" : inputValues[1] = keyVal; return(inputValues[1]); case "leftButton" : inputValues[2] = keyVal; return(inputValues[2]); case "rightButton" : inputValues[3] = keyVal; return(inputValues[3]); case "attackButton1" : inputValues[4] = keyVal; return(inputValues[4]); case "attackButton2" : inputValues[5] = keyVal; return(inputValues[5]); case "blockButton" : inputValues[6] = keyVal; return(inputValues[6]); case "runButton" : inputValues[7] = keyVal; return(inputValues[7]); } } function getButtonState(buttonName) { switch (buttonName) { case "upButton" : return(inputStates[0]); case "downButton" : return(inputStates[1]); case "leftButton" : return(inputStates[2]); case "rightButton" : return(inputStates[3]); case "attackButton1" : return(inputStates[4]); case "attackButton2" : return(inputStates[5]); case "blockButton" : return(inputStates[6]); case "runButton" : return(inputStates[7]); } } var upButton = false; var downButton = false; var leftButton = false; var rightButton = false; var attackButton1 = false; var attackButton2 = false; var blockButton = false; var runButton = false; }
Symbol 1878 MovieClip [__Packages.LevelManager] Frame 0
class LevelManager { var middleStagePosition, tileYPos, loadedLevel, levelWidth, levelMax, levelMin, cameraFocus; function LevelManager () { middleStagePosition = screenWidth / 2; tileYPos = (-(tileHeight - screenHeight)) / 2; } function getLoadedLevel() { return(loadedLevel); } function loadLevel(level) { loadedLevel = level; levelWidth = loadedLevel.levelLength * tileWidth; levelMax = levelWidth - screenWidth; levelMin = 0; levelFloor = loadedLevel.levelFloor; var _local2 = 0; while (_local2 < loadedLevel.levelLength) { var _local3 = (("level" + loadedLevel.levelNum) + "tile") + (_local2 + 1); Game.__game__.mapArray.push(Game.__game__.tileClip.attachMovie(_local3, _local3, Game.__game__.tileClip.getNextHighestDepth(), {_x:tileWidth * _local2, _y:tileYPos})); _local2++; } _local2 = 0; while (_local2 < loadedLevel.props.length) { Game.__game__.loadProp(loadedLevel.props[_local2].linkID, loadedLevel.props[_local2].xPos, loadedLevel.props[_local2].yPos); _local2++; } _local2 = 0; while (_local2 < loadedLevel.enemies.length) { Game.__game__.loadEnemy(loadedLevel.enemies[_local2].linkID, loadedLevel.enemies[_local2].xPos, loadedLevel.enemies[_local2].yPos, loadedLevel.enemies[_local2].enemyState); _local2++; } Game.__game__.loadHero(loadedLevel.heroID, loadedLevel.heroX, loadedLevel.heroY); setCameraFocus(Game.__game__.characterArray[0]); Game.__game__.characterArray[0].setCurrentHealth(Game.__game__.heroSavedHealth); Game.__game__.characterArray[0].setSwordComboPoints(Game.__game__.heroSavedComboPoints); Game.__game__.characterArray[0].setLives(Game.__game__.heroSavedLives); trace(Game.__game__.characterArray[0].currentHealth); trace(Game.__game__.characterArray[0].swordComboPoints); trace(Game.__game__.characterArray[0].lives); Game.__game__.loadGUI(); mapIsShaking = false; } function setCameraFocus(clip) { cameraFocus = clip; } function followFocus() { setStageX(middleStagePosition - cameraFocus._x); } function moveStage(incrementalPos) { var _local3 = Game.__game__.stageClip._x; var _local2 = Game.__game__.stageClip._x + incrementalPos; if (_local2 <= (-1 * (levelWidth - screenWidth))) { Game.__game__.stageClip._x = (levelWidth - screenWidth) * -1; } else if (_local2 > 0) { Game.__game__.stageClip._x = 0; } else { Game.__game__.stageClip._x = _local2; } } function setStageX(xPos) { Game.__game__.stageClip._x = xPos; if (xPos <= (-1 * (levelWidth - screenWidth))) { Game.__game__.stageClip._x = (levelWidth - screenWidth) * -1; } else if (xPos > 0) { Game.__game__.stageClip._x = 0; } else { Game.__game__.stageClip._x = xPos; } } function shakeMap() { if (mapIsShaking) { if (mapShakeContinuous) { Game.__game__.stageClip._y = mapShakeContinuousDistance * mapShakeDir; mapShakeDir = mapShakeDir * -1; } else { Game.__game__.stageClip._y = mapShakeDistance * mapShakeDir; mapShakeDir = mapShakeDir * -1; mapShakeDistance = mapShakeDistance - mapShakeLossIncrement; if (mapShakeDistance <= 0) { mapIsShaking = false; } } } else { Game.__game__.stageClip._y = 0; } } var screenWidth = 700; var screenHeight = 350; var tileWidth = 175; var tileHeight = 410; var tileArray = new Array(); var levelFloor = 0; var levelNum = 0; var levelMaxReached = false; var levelMinReached = false; var screenBoundary = 150; var mapIsShaking = false; var mapShakeDir = 1; var mapShakeContinuous = false; var mapShakeBigDistance = 10; var mapShakeSmallDistance = 8; var mapShakeContinuousDistance = 2; var mapShakeDistance = 30; var mapShakeLossIncrement = 1; }
Symbol 1879 MovieClip [__Packages.Level] Frame 0
class Level { var enemyNum; function Level () { } function checkLevelGoals() { } function setNextLevel(nextLevel) { this.nextLevel = nextLevel; } function setLevelNum(levelNum) { this.levelNum = levelNum; } function setEnemyNum(enemyNum) { this.enemyNum = enemyNum; } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } var levelNum = 0; var levelLength = 0; var levelFloor = 0; var levelFloorBGOffset = 30; var nextLevel = ""; var props = new Array(); var enemies = new Array(); var heroID = "Pico"; var heroX = 0; var heroY = 0; }
Symbol 1880 MovieClip [__Packages.GameObject] Frame 0
class GameObject extends MovieClip { var _x, _y, _xscale, _rotation, gotoAndStop, stop, play; function GameObject () { super(); } function moveX(xPos) { _x = _x + (xPos * directionVal); } function moveY(yPos) { _y = _y - yPos; } function setOrientation(dir) { if (dir == -1) { _xscale = -100; } else { _xscale = 100; } } function rotate(speed) { var _local3 = previousHeight - _y; var _local2 = Math.atan(_local3 / speed); _local2 = Math.round((_local2 / Math.PI) * 180); _rotation = _local2; previousHeight = _y; } function playAnimation(animName) { gotoAndStop(animName); } function pause() { pauseAnimation(); } function pauseAnimation() { stop(); } function unpauseAnimation() { play(); } function actions() { } var directionVal = 1; var gravity = Game.__game__.gravity; var previousHeight = 0; }
Symbol 1881 MovieClip [__Packages.GUI] Frame 0
class GUI extends MovieClip { var healthBar, weaponTypeBar, swordComboBar, hammerStaminaBar, arrowNums, livesCounter, attachMovie, removeMovieClip, fadeClip; function GUI () { super(); Game.__game__.setGUI(this); stretchHealthBar(); setSwordComboPoints(); setLivesCounter(); } function setHealthBarClip(clip) { healthBar = clip; } function stretchHealthBar() { var _local2 = (Game.__game__.characterArray[0].currentHealth / Game.__game__.characterArray[0].startingHealth) * 100; healthBar._xscale = _local2; } function changeWeaponTypeBar(weaponType) { if (weaponType == "sword") { weaponTypeBar.gotoAndStop("sword"); } else if (weaponType == "hammer") { weaponTypeBar.gotoAndStop("hammer"); } else if (weaponType == "arrow") { weaponTypeBar.gotoAndStop("arrow"); } } function setSwordComboClip(clip) { swordComboBar = clip; setSwordComboPoints(); } function setSwordComboPoints() { if (Game.__game__.characterArray[0].swordComboPoints == 0) { swordComboBar.gotoAndStop("zero"); } else { swordComboBar.gotoAndStop(Game.__game__.characterArray[0].swordComboPoints); } } function addSwordComboPoint() { if (Game.__game__.characterArray[0].swordComboPoints < Game.__game__.characterArray[0].SWORD_COMBO_POINTS_MAX) { swordComboBar.nextFrame(); } } function decreaseSwordComboPoint() { if (Game.__game__.characterArray[0].swordComboPoints > 0) { swordComboBar.prevFrame(); } } function strecthStaminaBar() { hammerStaminaBar._xscale = Game.__game__.characterArray[0].hammerStamina / 100; if (Game.__game__.characterArray[0].hammerStamina < 25) { hammerStaminaBar.gotoAndStop(3); } else if (Game.__game__.characterArray[0].hammerStamina < 50) { hammerStaminaBar.gotoAndStop(2); } else { hammerStaminaBar.gotoAndStop(1); } } function addArrow() { arrowNums.nextFrame(); } function decreaseArrow() { arrowNums.prevFrame(); } function setLivesCounter() { livesCounter.gotoAndStop(Game.__game__.characterArray[0].lives); } function setLivesCounterClip(clip) { livesCounter = clip; setLivesCounter(); } function loadMenu(xPos, yPos) { attachMovie("menu", "menu", 20, {_x:xPos, _y:yPos}); } function unloadMenu() { (removeMovieClip());// not popped } function setFadeClip(clip) { fadeClip = clip; } function heroHasDied() { fadeClip.gotoAndStop("gameOver"); } function fadeToNextLevel() { fadeClip.gotoAndStop("fadeToNextLevel"); } var DEFAULT_LIVES = 3; }
Symbol 1882 MovieClip [__Packages.Level1_1] Frame 0
class Level1_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_1 () { super(); setLevelNum(1.1); setNextLevel("1_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); Game.__game__.playSong("1"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1883 MovieClip [__Packages.LevelObject] Frame 0
class LevelObject { var xPos, yPos, linkID; function LevelObject (xPos, yPos, linkID) { this.xPos = xPos; this.yPos = yPos; this.linkID = linkID; } }
Symbol 1884 MovieClip [__Packages.LevelEnemy] Frame 0
class LevelEnemy extends LevelObject { var xPos, yPos, linkID, enemyState; function LevelEnemy (xPos, yPos, linkID, enemyState) { super(); this.xPos = xPos; this.yPos = yPos; this.linkID = linkID; this.enemyState = enemyState; } }
Symbol 1885 MovieClip [__Packages.Level1_2] Frame 0
class Level1_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_2 () { super(); setLevelNum(1.2); setNextLevel("1_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(4); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1886 MovieClip [__Packages.Level1_3] Frame 0
class Level1_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level1_3 () { super(); setLevelNum(1.3); setNextLevel("1_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(600, levelFloor, "enemy1", "isChasing")); setEnemyNum(5); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } }
Symbol 1887 MovieClip [__Packages.Level1_4] Frame 0
class Level1_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level1_4 () { super(); setLevelNum(1.4); setNextLevel("MID"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); Game.__game__.playSong("boss1"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss1", 500, levelFloor, "isIntro"); } } }
Symbol 1888 MovieClip [__Packages.Level2_1] Frame 0
class Level2_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_1 () { super(); setLevelNum(2.1); setNextLevel("2_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); setEnemyNum(5); Game.__game__.playSong("2"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } } }
Symbol 1889 MovieClip [__Packages.Level2_2] Frame 0
class Level2_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_2 () { super(); setLevelNum(2.2); setNextLevel("2_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); setEnemyNum(6); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1890 MovieClip [__Packages.Level2_3] Frame 0
class Level2_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level2_3 () { super(); setLevelNum(2.3); setNextLevel("2_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(700, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); setEnemyNum(7); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); } else if (enemyNum == 3) { Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); } }
Symbol 1891 MovieClip [__Packages.Level2_4] Frame 0
class Level2_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level2_4 () { super(); setLevelNum(2.4); setNextLevel("LAST"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(800, levelFloor, "enemy1", "isChasing")); setEnemyNum(3); Game.__game__.playSong("boss2"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss2", 500, levelFloor, "isIntro"); } } }
Symbol 1892 MovieClip [__Packages.Level3_1] Frame 0
class Level3_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_1 () { super(); setLevelNum(3.1); setNextLevel("3_2"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(400, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(500, levelFloor, "enemy1", "isChasing")); enemies.push(new LevelEnemy(600, levelFloor, "enemy1", "isChasing")); setEnemyNum(10); Game.__game__.playSong("3"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 2) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 4) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 6) { Game.__game__.loadEnemy("enemy1", 0, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1893 MovieClip [__Packages.Level3_2] Frame 0
class Level3_2 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_2 () { super(); setLevelNum(3.2); setNextLevel("3_3"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss1", 500, levelFloor, "isIntro"); } } }
Symbol 1894 MovieClip [__Packages.Level3_3] Frame 0
class Level3_3 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, nextLevel; function Level3_3 () { super(); setLevelNum(3.3); setNextLevel("3_4"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(300, levelFloor, "enemy1", "isChasing")); setEnemyNum(2); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); } else if (enemyNum == 1) { Game.__game__.loadEnemy("boss2", 500, levelFloor, "isIntro"); } } function levelOver() { Game.__game__.heroSavedHealth = Game.__game__.characterArray[0].currentHealth; Game.__game__.heroSavedComboPoints = Game.__game__.characterArray[0].swordComboPoints; Game.__game__.heroSavedLives = Game.__game__.characterArray[0].lives; Game.__game__.nextLevel = nextLevel; Game.__game__.gui.fadeToNextLevel(); delete enemies; enemies = new Array(); Game.__game__.fadeOutSong(); } }
Symbol 1895 MovieClip [__Packages.Level3_4] Frame 0
class Level3_4 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level3_4 () { super(); setLevelNum(3.4); setNextLevel("END"); levelLength = 6; levelFloor = 328; heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); enemies.push(new LevelEnemy(800, levelFloor, "boss3", "isIntro")); setEnemyNum(1); Game.__game__.playSong("boss3Intro"); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.heroSavedHealth = 100; Game.__game__.heroSavedLives = 3; Game.__game__.heroSavedComboPoints = 3; } } }
Symbol 1896 MovieClip [__Packages.Level4_1] Frame 0
class Level4_1 extends Level { var setLevelNum, setNextLevel, levelLength, levelFloor, heroX, heroY, enemies, setEnemyNum, enemyNum, levelOver; function Level4_1 () { super(); setLevelNum(3.4); setNextLevel("END2"); levelLength = 6; levelFloor = 328; Game.__game__.playSong("3"); heroX = 20; heroY = levelFloor; delete enemies; enemies = new Array(); trace("wave1"); enemies.push(new LevelEnemy(1000, levelFloor, "enemy1", "isIntro")); setEnemyNum(18); } function checkLevelGoals() { enemyNum--; if (enemyNum <= 0) { Game.__game__.characterArray[0].isCheering = true; levelOver(); Game.__game__.fadeOutSong(); } else if (enemyNum == 17) { trace("wave2"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 16) { trace("wave3"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 14) { trace("wave4"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 12) { trace("wave5"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } else if (enemyNum == 8) { trace("wave6"); Game.__game__.loadEnemy("boss1", 900, levelFloor, "isIntro"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); } else if (enemyNum == 5) { trace("wave7"); Game.__game__.loadEnemy("boss1", 900, levelFloor, "isIntro"); Game.__game__.loadEnemy("boss2", 900, levelFloor, "isIntro"); } else if (enemyNum == 3) { trace("wave8"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", -20, levelFloor, "isChasing"); Game.__game__.loadEnemy("enemy1", 1070, levelFloor, "isChasing"); } } }
Symbol 1897 MovieClip [__Packages.Character] Frame 0
class Character extends GameObject { var shadowClip, _x; function Character () { super(); } function createShadow(shadowType) { shadowClip = Game.__game__.attachShadow(this, shadowType); } function moveShadow() { shadowClip._x = _x; } function removeShadow() { shadowClip.removeMovieClip(); } function increaseHealth(increaseAmount) { currentHealth = currentHealth + increaseAmount; if (currentHealth > startingHealth) { currentHealth = startingHealth; } } function decreaseHealth(decreaseAmount) { currentHealth = currentHealth - decreaseAmount; standingHealth = standingHealth - decreaseAmount; if (currentHealth < 0) { currentHealth = 0; } } function setStartingHealth(startingHealth) { this.startingHealth = startingHealth; currentHealth = startingHealth; } var DEFAULT_HEALTH = 100; var DEFAULT_STANDING_HEALTH = 50; var startingHealth = 100; var currentHealth = 100; var standingHealth = 50; var moveSpeed = 3; var isDead = false; var isIdle = true; var isMoving = false; }
Symbol 1898 MovieClip [__Packages.ActionCharacter] Frame 0
class ActionCharacter extends Character { var currentHealth, isDead, hitClip, sparkClip, _y, playAnimation, moveX, moveShadow; function ActionCharacter () { super(); } function checkIfDead() { if (currentHealth == 0) { isDead = true; } else { isGettingUp = true; } } function setHitClip(clip) { hitClip = clip; } function setSparkClip(clip) { sparkClip = clip; } function setAttackPower(attackPower) { this.attackPower = attackPower; } function setJumpVars(jumpHeight) { JUMP_HEIGHT = jumpHeight; this.jumpHeight = jumpHeight; } function setMoveSpeed(moveSpeed) { this.moveSpeed = moveSpeed; } function jump() { var _local2 = _y - jumpHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; isJumping = false; playAnimation("idle"); jumpHeight = JUMP_HEIGHT; jumpDirectionSet = false; isAttacking = false; } else { _y = _local2; jumpHeight = jumpHeight - Game.__game__.gravity; } } function flyBack() { var _local2 = _y - flyBackHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (hasBounced) { isFlyingBack = false; isKnockedDown = true; flyBackHeight = FLY_BACK_HEIGHT; hasBounced = false; } else if (!hasBounced) { hasBounced = true; flyBackHeight = BOUNCE_HEIGHT; } playAnimation("bounce"); } else { _y = _local2; flyBackHeight = flyBackHeight - Game.__game__.gravity; moveX(flyBackSpeed); moveShadow(); } } var isAttacking = false; var isBlocking = false; var isDucking = false; var isFlyingBack = false; var isGettingUp = false; var isHittingGround = false; var isJumping = false; var isKnockedDown = false; var isReactingToHit = false; var isRunning = false; var attackType = ""; var hitReactType = ""; var moveSpeed = 4; var runSpeed = 2; var attackPower = 10; var JUMP_HEIGHT = 5; var jumpHeight = 5; var jumpDirectionVal = 1; var jumpDirectionSet = false; var jumpMoveSpeed = 0; var FLY_BACK_HEIGHT = 15; var flyBackHeight = 15; var flyBackSpeed = 5; var hasBounced = false; var BOUNCE_HEIGHT = 10; }
Symbol 1899 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends ActionCharacter { var isReactingToHit, isFlyingBack, isKnockedDown, isBlocking, isDead, decreaseHealth, isAttacking, currentHealth, standingHealth, directionVal, setOrientation, DEFAULT_STANDING_HEALTH, _x, moveX, moveSpeed, playAnimation, moveShadow; function Enemy () { super(); } function hitEnemy(clip) { if ((((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) && (!isDyingSpecial)) && (!isDead)) { if (Game.__game__.characterArray[0].isAttackingSpecial) { isDyingSpecial = true; } else if (Math.random() <= chanceToBlock) { isBlocking = true; Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else { decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isReactingToHit = true; } } } } function dropPowerUp() { if (Math.random() <= chanceToDropPowerUp) { var _local2 = Game.__game__.loadParticle("powerUp"); _local2._x = _x; _local2._y = Game.__game__.levelManager.levelFloor - 30; } } function faceHero() { if (_x > Game.__game__.characterArray[0]._x) { setOrientation(-1); directionVal = -1; } else if (_x < Game.__game__.characterArray[0]._x) { setOrientation(1); directionVal = 1; } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); moveX(moveSpeed); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function setHeroBuffer(heroBuffer) { this.heroBuffer = heroBuffer; } function returnEnemy() { return(this); } function getRandomReactType() { return(Math.floor(Math.random() * 2) + 1); } function setState(stateType) { if (stateType == "isChasing") { isChasing = true; } else if (stateType == "isIntro") { isIntro = true; } else if (stateType == "isIgnoring") { isIgnoring = true; } } var heroBuffer = 70; var reactToHitType = 0; var chanceToBlock = 0.2; var isDying = false; var isDyingSpecial = false; var chanceToDropPowerUp = 0.9; var isChasing = true; var isGloating = false; var isIgnoring = false; var isIntro = false; }
Symbol 1900 MovieClip [__Packages.Boss2] Frame 0
class Boss2 extends Enemy { var createShadow, moveShadow, setHeroBuffer, setStartingHealth, attackPower, playAnimation, faceHero, isReactingToHit, isGloating, isBlocking, isAttacking, isChasing, heroBuffer, _x, hitClip, decreaseHealth, currentHealth, isMoving, directionVal, setOrientation, startingHealth; function Boss2 () { super(); isIntro = true; createShadow("big"); moveShadow(); setHeroBuffer(160); setStartingHealth(100); attackPower = 10; } function actions() { if (isIntro) { playAnimation("intro"); faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactToHit"); } else if (((Game.__game__.characterArray[0].isFlyingBack || (Game.__game__.characterArray[0].isKnockedDown)) || (Game.__game__.characterArray[0].isDead)) || (isGloating)) { playAnimation("gloat"); } else if (isBlocking) { faceHero(); playAnimation("block"); } else if (isAttacking) { if (isAttackingLoop) { playAnimation("attackLoop"); moveShadow(); } else { playAnimation("attack"); } } else if (isChasing) { faceHero(); chaseHero(); } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function hitEnemy(clip) { if ((((!isReactingToHit) && (!isDying)) && (!isIntro)) && (!isBlocking)) { if (clip.hitTest(hitClip)) { isReactingToHit = true; decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); } else { isReactingToHit = true; } } else { Game.__game__.loadParticle("spark", clip._x, clip._y, Game.__game__.characterArray[0].directionVal); isBlocking = true; } } else if (isBlocking) { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } } function checkForAttackLoop() { if (currentHealth < (startingHealth / 4)) { isAttackingLoop = true; isAttacking = true; faceHero(); } } var isIntro = true; var isDying = false; var isAttackingLoop = false; var attackType = 1; var almostDead = false; var moveSpeed = 8; var normalAttacks = 5; }
Symbol 1901 MovieClip [__Packages.Enemy1] Frame 0
class Enemy1 extends Enemy { var setJumpVars, setMoveSpeed, createShadow, isFlyingBack, flyBack, playAnimation, isDying, isDyingSpecial, isKnockedDown, isDead, isGettingUp, isReactingToHit, reactToHitType, getRandomReactType, isGloating, isBlocking, isAttacking, isChasing, chaseHero, isIgnoring; function Enemy1 () { super(); setJumpVars(10); setMoveSpeed(2 + (2 * Math.random())); createShadow("small"); } function actions() { if (isFlyingBack == true) { flyBack(); playAnimation("flyingBack"); } else if (isDying) { playAnimation("dying"); } else if (isDyingSpecial) { playAnimation("superDeath1"); } else if (isKnockedDown) { playAnimation("knockedDown"); } else if (isDead) { playAnimation("dead"); } else if (isGettingUp) { playAnimation("getUp"); } else if (isReactingToHit == true) { if (reactToHitType == 0) { reactToHitType = getRandomReactType(); } playAnimation("reactToHit" + reactToHitType); } else if ((((Game.__game__.characterArray[0].isFlyingBack == true) || (Game.__game__.characterArray[0].isKnockedDown == true)) || (Game.__game__.characterArray[0].isDead == true)) || (isGloating == true)) { playAnimation("gloating"); } else if (isBlocking) { playAnimation("block"); } else if (isAttacking == true) { playAnimation("attack"); } else if (isChasing == true) { chaseHero(); } else if (isIgnoring == true) { playAnimation("idle"); } } function setReactingToHitType(reactingToHitType) { this.reactingToHitType = reactingToHitType; } var reactingToHitType = 1; }
Symbol 1902 MovieClip [__Packages.Boss1] Frame 0
class Boss1 extends Enemy { var isIntro, setHeroBuffer, setStartingHealth, faceHero, createShadow, moveShadow, playAnimation, isReactingToHit, isAttacking, isGloating, isMoving, chaseHero, moveX, isDead, decreaseHealth, currentHealth, directionVal, setOrientation, standingHealth, DEFAULT_STANDING_HEALTH, getBounds, startingHealth; function Boss1 () { super(); isIntro = true; setHeroBuffer(120); setStartingHealth(200); faceHero(); createShadow("big"); moveShadow(); } function actions() { if (isIntro) { playAnimation("intro"); faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactingToHit"); } else if (isAttacking) { playAnimation("headButting"); } else if (isCharging) { if (isRearing) { Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false; playAnimation("rearing"); faceHero(); } else if (isChargingReactingToHit) { playAnimation("chargingReactToHit"); charge(); } else if (isChargeStopping) { Game.__game__.levelManager.mapIsShaking = false; Game.__game__.levelManager.mapShakeContinuous = false; playAnimation("chargeStop"); chargeStop(); } else { Game.__game__.levelManager.mapIsShaking = true; Game.__game__.levelManager.mapShakeContinuous = true; charge(); playAnimation("charging"); } } else if (Game.__game__.characterArray[0].isDead || (isGloating)) { playAnimation("gloat"); } else if (isMoving) { chaseHero(); moveX(moveSpeed); moveShadow(); } } function hitEnemy(clip) { if (isRearing && (!isDead)) { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else if (((!isReactingToHit) && (!isChargingReactingToHit)) && (!isDead)) { if (isCharging) { if (Game.__game__.characterArray[0].isAttackingSpecial) { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); } else { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); decreaseHealth(Game.__game__.characterArray[0].attackPower); } isChargingReactingToHit = true; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else if (Game.__game__.characterArray[0].isAttackingSpecial) { decreaseHealth(Game.__game__.characterArray[0].specialAttackPower); isReactingToHit = true; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); } else { decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isCharging = false; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isReactingToHit = true; } } } } function charge() { if (directionVal == 1) { if (getBounds(Game.__game__.stageClip).xMax >= (Game.__game__.levelManager.levelWidth - chargeToXBuffer)) { isChargeStopping = true; isChargingReactingToHit = false; } } else if (directionVal == -1) { if (getBounds(Game.__game__.stageClip).xMin <= chargeToXBuffer) { isChargeStopping = true; isChargingReactingToHit = false; } } moveX(chargeSpeed); moveShadow(); } function chargeStop() { chargeStopSpeed = chargeStopSpeed - 2; if (chargeStopSpeed <= 0) { isChargeStopping = false; chargeStopSpeed = CHARGE_STOP_SPEED; if (chargeTotal <= 0) { isMoving = true; isCharging = false; chargeTotal = CHARGE_TOTAL; } else { chargeTotal--; isRearing = true; faceHero(); } } else { moveX(chargeStopSpeed); moveShadow(); } } function checkForCharge() { if (currentHealth < (startingHealth / 4)) { isCharging = true; isRearing = true; faceHero(); } } var isCharging = false; var isChargingReactingToHit = false; var isChargeStopping = false; var isRearing = false; var isDying = false; var offScreenXPos = Game.__game__.levelManager.levelWidth + 200; var chargeToXBuffer = 200; var moveSpeed = 5; var chargeSpeed = 20; var CHARGE_STOP_SPEED = 20; var chargeStopSpeed = 20; var CHARGE_TOTAL = 3; var chargeTotal = 3; var attackPower = 15; }
Symbol 1903 MovieClip [__Packages.Projectile] Frame 0
class Projectile extends GameObject { var _y, playAnimation, _rotation, rotate, moveX, previousHeight; function Projectile () { super(); } function setHeight(projectileHeight) { this.projectileHeight = projectileHeight; } function setSpeed(projectileSpeed) { this.projectileSpeed = projectileSpeed; } function moveVertical() { var _local2 = _y - projectileHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (projectileType == "splat") { isFlying = false; } else if (projectileType == "bouncer") { if (hasBounced == true) { isFlying = false; playAnimation("land"); } else if (hasBounced == false) { projectileHeight = BOUNCE_HEIGHT; projectileSpeed = projectileSpeed / 2; playAnimation("bounce"); } } _rotation = 0; } else { _y = _local2; projectileHeight = projectileHeight - Game.__game__.gravity; rotate(); } } function moveHorizontal() { moveX(); } function setProjectileVars(projectileHeight, projectileSpeed, yPos) { this.projectileSpeed = projectileSpeed; this.projectileHeight = projectileHeight; previousHeight = yPos; } function actions() { if (isFlying == true) { moveVertical(); moveHorizontal(); playAnimation("inFlight"); } else { playAnimation("land"); } } var projectileHeight = 0; var projectileSpeed = 0; var BOUNCE_HEIGHT = 10; var hasBounced = false; var projectileType = "splat"; var isFlying = true; }
Symbol 1904 MovieClip [__Packages.Arrow] Frame 0
class Arrow extends Projectile { var moveX, projectileSpeed, rotate, moveY, projectileHeight; function Arrow () { super(); } function actions() { moveX(projectileSpeed); rotate(); moveY((projectileHeight = projectileHeight - Game.__game__.gravity)); } }
Symbol 1905 MovieClip [__Packages.Hero] Frame 0
class Hero extends ActionCharacter { var isFlyingBack, flyBack, isKnockedDown, isDead, isGettingUp, isReactingToHit, isJumping, isAttacking, isMoving, moveX, moveSpeed, moveShadow, jump, isBlocking, isRunning, runSpeed, isIdle, gotoAndStop, heroClip, attackClip, startingHealth, currentHealth, standingHealth, DEFAULT_STANDING_HEALTH, directionVal, setOrientation, decreaseHealth, jumpHeight, JUMP_HEIGHT, jumpDirectionSet, jumpDirectionVal, jumpMoveSpeed, _xscale; function Hero () { super(); } function actions() { listenForKeys(); if (isFlyingBack) { ignoreControls = true; playAnimation("flyingBack"); flyBack(); } else if (isKnockedDown) { ignoreControls = true; playAnimation("knockedDown"); } else if (isDead) { ignoreControls = true; playAnimation("dead"); } else if (isGettingUp) { ignoreControls = true; playAnimation("getUp"); } else if (isReactingToHit) { ignoreControls = true; playAnimation("reactToHit"); } else if (isJumping == true) { if (isAttacking == true) { playAnimation("jumpAttack"); } else { playAnimation("jump"); } if (isMoving == true) { moveX(moveSpeed); moveShadow(); } jump(); } else if (isChangingModes == true) { if (isChangingIn == true) { playAnimation("changeIn"); } else if (isChangingOut == true) { playAnimation("changeOut"); } } else if (isBlocking == true) { if (isBlockingReactToHit == true) { playAnimation("blockReactToHit"); } else { playAnimation("block"); } } else if (isAttacking == true) { if (isAttackingSpecial == true) { playAnimation("superAttack" + specialAttackNum); } else { attack(); } } else if (isMoving == true) { if (isRunning == true) { moveX(moveSpeed * runSpeed); } else { moveX(moveSpeed); } playAnimation("walk"); moveShadow(); } else if (isCheering == true) { playAnimation("cheer"); } else if (isIdle == true) { playAnimation("idle"); } } function attack() { if (attackNum == 0) { attackNum = getRandomAttackNum(); } playAnimation("attack" + attackNum); } function getRandomAttackNum() { return(Math.floor(Math.random() * 3) + 1); } function changeMode() { if (changingTo == "sword") { gotoAndStop("sword"); } else if (changingTo == "hammer") { gotoAndStop("hammer"); } else if (changingTo == "arrow") { gotoAndStop("arrow"); } isChangingIn = false; isChangingOut = true; } function playAnimation(animName) { heroClip.gotoAndStop(animName); } function setLives(lives) { if (lives > LIVES_MAX) { lives = LIVES_MAX; } else { this.lives = lives; } Game.__game__.gui.setLivesCounter(lives); } function setAttackClip(clip) { attackClip = clip; } function setStartingHealth(startingHealth) { this.startingHealth = startingHealth; } function setCurrentHealth(currentHealth) { this.currentHealth = currentHealth; Game.__game__.gui.stretchHealthBar(); } function increaseHealth(increaseAmount) { currentHealth = currentHealth + increaseAmount; standingHealth = standingHealth + increaseAmount; if (currentHealth > startingHealth) { currentHealth = startingHealth; } if (standingHealth > DEFAULT_STANDING_HEALTH) { standingHealth = DEFAULT_STANDING_HEALTH; } Game.__game__.gui.stretchHealthBar(); } function hitHero(enemy) { if ((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isDead)) { if (isBlocking) { if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isBlockingReactToHit = true; } } else { decreaseHealth(enemy.attackPower); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; jumpHeight = JUMP_HEIGHT; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } } function hitHeroSpecial(enemy, attackType) { if ((((!isReactingToHit) && (!isFlyingBack)) && (!isKnockedDown)) && (!isDead)) { if (attackType == "softer") { if (isBlocking) { Game.__game__.loadParticle("spark"); decreaseHealth(enemy.attackPower / 4); Game.__game__.gui.stretchHealthBar(); if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; jumpHeight = JUMP_HEIGHT; directionVal = enemy.directionVal * -1; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else { isBlockingReactToHit = true; } } else { decreaseHealth(enemy.attackPower); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; isFlyingBack = true; jumpHeight = JUMP_HEIGHT; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; jumpHeight = JUMP_HEIGHT; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } else if (attackType == "harder") { decreaseHealth(enemy.attackPower * 2); Game.__game__.gui.stretchHealthBar(); isAttacking = false; isAttackingSpecial = false; isFlyingBack = true; jumpHeight = JUMP_HEIGHT; if ((currentHealth <= 0) || (standingHealth <= 0)) { isFlyingBack = true; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); standingHealth = DEFAULT_STANDING_HEALTH; } else if (isJumping) { isFlyingBack = true; isReactingToHit = false; isJumping = false; directionVal = enemy.directionVal; setOrientation(-1 * enemy.directionVal); jumpHeight = JUMP_HEIGHT; } else { isReactingToHit = true; } } } } function setSwordComboPoints(swordComboPoints) { if (swordComboPoints > SWORD_COMBO_POINTS_MAX) { swordComboPoints = SWORD_COMBO_POINTS_MAX; } else { this.swordComboPoints = swordComboPoints; } Game.__game__.gui.setSwordComboPoints(); } function increaseSwordComboPoints() { if ((swordComboPoints + 1) <= SWORD_COMBO_POINTS_MAX) { swordComboPoints++; Game.__game__.gui.setSwordComboPoints(); } } function decreaseSwordComboPoints() { if ((swordComboPoints - 1) >= 0) { swordComboPoints--; Game.__game__.gui.setSwordComboPoints(); } } function heroGotAKill(killType) { if (killType == "normal") { increaseSwordComboPoints(); } } function listenForKeys() { if (!ignoreControls) { if ((((Control.__control__.getButtonState("attackButton1") == true) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) { isAttacking = true; } if (((((((Control.__control__.getButtonState("attackButton2") == true) && (!isFlyingBack)) && (!isKnockedDown)) && (!isBlocking)) && (!isAttackingSpecial)) && (!isJumping)) && (swordComboPoints > 0)) { isAttacking = true; isAttackingSpecial = true; decreaseSwordComboPoints(); } if (isAttacking == false) { if ((Control.__control__.getButtonState("upButton") == true) && (!isFlyingBack)) { isJumping = true; if (jumpDirectionSet == false) { jumpDirectionVal = directionVal; if (isMoving == true) { if (isRunning == true) { jumpMoveSpeed = moveSpeed * runSpeed; } else { jumpMoveSpeed = moveSpeed; } } else { jumpMoveSpeed = 0; } jumpDirectionSet = true; } } if (Control.__control__.getButtonState("leftButton") == true) { isMoving = true; directionVal = -1; _xscale = -100; } else if (Control.__control__.getButtonState("rightButton") == true) { isMoving = true; directionVal = 1; _xscale = 100; } else { isMoving = false; } if (Control.__control__.getButtonState("runButton") == true) { isRunning = true; } else { isRunning = false; } if (Control.__control__.getButtonState("blockButton") == true) { isBlocking = true; } else { isBlocking = false; } } } } var LIVES_MAX = 3; var lives = 3; var swordComboPoints = 0; var SWORD_COMBO_POINTS_MAX = 5; var swordComboKills = 0; var SWORD_COMBO_KILLS_MAX = 2; var hammerStamina = 100; var arrowsTotal = 0; var arrowsMax = 9; var ignoreControls = false; var ignoreHits = false; var attackNum = 0; var attack1Power = 15; var attack2Power = 20; var attack3Power = 25; var specialAttackNum = 1; var specialAttackPower = 40; var attackPower = 20; var isCheering = false; var isAttackingSpecial = false; var isFatigued = false; var isChargingArrow = false; var isShootingArrow = false; var isBlockingReactToHit = false; var isChangingModes = false; var isChangingIn = false; var isChangingOut = false; var changingTo = ""; var swordMode = false; var hammerMode = false; var arrowMode = false; }
Symbol 1906 MovieClip [__Packages.Pico] Frame 0
class Pico extends Hero { var setJumpVars, setAttackPower, moveSpeed, runSpeed, createShadow, moveShadow; function Pico () { super(); setJumpVars(25); setAttackPower(20); moveSpeed = 10; runSpeed = 2; createShadow("small"); moveShadow(); } }
Symbol 1907 MovieClip [__Packages.Particle] Frame 0
class Particle extends GameObject { var _y, _rotation, playAnimation, moveX; function Particle () { super(); } function setHeight(particleHeight) { this.particleHeight = particleHeight; } function setSpeed(particleSpeed) { this.particleSpeed = particleSpeed; } function rotate() { var _local3 = _y - previousHeight; var _local2 = Math.atan(_local3 / particleSpeed); _local2 = Math.round((_local2 / Math.PI) * 180); _rotation = _local2; previousHeight = _y; } function moveVertical() { var _local2 = _y - particleHeight; if (_local2 > Game.__game__.levelManager.levelFloor) { _y = Game.__game__.levelManager.levelFloor; if (particleType == "splat") { isFlying = false; } else if (particleType == "bouncer") { if (hasBounced == true) { isFlying = false; playAnimation("land"); } else if (hasBounced == false) { hasBounced = true; particleHeight = BOUNCE_HEIGHT; particleSpeed = particleSpeed / 2; playAnimation("bounce"); } } _rotation = 0; } else { _y = _local2; particleHeight = particleHeight - Game.__game__.gravity; } } function moveHorizontal() { moveX(particleSpeed); } function setparticleVars(particleHeight, particleSpeed, yPos) { this.particleSpeed = particleSpeed; this.particleHeight = particleHeight; previousHeight = yPos; } function actions() { if (particleType == "hover") { playAnimation("particleAnim"); } else if (isFlying) { playAnimation("inFlight"); moveVertical(); moveHorizontal(); } else { playAnimation("land"); } } function setParticleType(particleType) { this.particleType = particleType; } var particleHeight = 0; var particleSpeed = 0; var BOUNCE_HEIGHT = 10; var hasBounced = false; var particleType = "splat"; var isFlying = true; var previousHeight = 0; }
Symbol 1908 MovieClip [__Packages.SeveredHead] Frame 0
class SeveredHead extends Particle { var setParticleType, setHeight, setSpeed; function SeveredHead () { super(); setParticleType("bouncer"); setHeight(30 * Math.random()); setSpeed(4); } }
Symbol 1909 MovieClip [__Packages.PowerUp] Frame 0
class PowerUp extends GameObject { var hitClip, playAnimation; function PowerUp () { super(); } function setHitClip(clip) { hitClip = clip; } function actions() { if (!pickedUp) { if (Game.__game__.characterArray[0].hitTest(hitClip)) { playAnimation("pickedUp"); pickedUp = true; Game.__game__.characterArray[0].increaseHealth(powerUp); } else { playAnimation("idle"); } } } var powerUp = 20; var pickedUp = false; }
Symbol 1910 MovieClip [__Packages.Boss3] Frame 0
class Boss3 extends Enemy { var createShadow, moveShadow, setHeroBuffer, setStartingHealth, attackPower, heroBuffer, _x, faceHero, playAnimation, isReactingToHit, isGloating, isAttacking, isChasing, hitClip, decreaseHealth, currentHealth, isMoving, directionVal, setOrientation, isBlocking, moveX; function Boss3 () { super(); isIntro = true; isWaiting = true; createShadow("big"); moveShadow(); setHeroBuffer(250); setStartingHealth(100); attackPower = 20; } function actions() { if (isIntro) { if (isWaiting) { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("intro1"); } else { isWaiting = false; } } else { playAnimation("intro2"); } faceHero(); } else if (isDying) { playAnimation("dying"); } else if (isReactingToHit) { playAnimation("reactToHit"); } else if (Game.__game__.characterArray[0].isDead || (isGloating)) { playAnimation("gloat"); } else if (isVanishing) { playAnimation("vanish"); } else if (isAppearing) { playAnimation("appear"); faceHero(); } else if (isAttacking) { if (attackType == 1) { playAnimation("attack1"); } else if (attackType == 2) { playAnimation("attack2"); } else if (attackType == 3) { playAnimation("attack3"); } playAnimation("attack"); } else if (isChasing) { faceHero(); chaseHero(); } } function chaseHero() { if (Math.abs(_x - Game.__game__.characterArray[0]._x) >= heroBuffer) { faceHero(); playAnimation("walk"); moveShadow(); } else { isAttacking = true; } } function hitEnemy(clip) { if (((!isReactingToHit) && (!isDying)) && (!isIntro)) { if (clip.hitTest(hitClip)) { isReactingToHit = true; isGloating = false; decreaseHealth(Game.__game__.characterArray[0].attackPower); isAttacking = false; Game.__game__.loadParticle("blood", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); if (currentHealth <= 0) { isDying = true; isAttacking = false; isMoving = false; isReactingToHit = false; directionVal = Game.__game__.characterArray[0].directionVal; setOrientation(-1 * Game.__game__.characterArray[0].directionVal); } else { isReactingToHit = true; } } else { Game.__game__.loadParticle("spark", Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).xMax, Game.__game__.characterArray[0].sparkClip.getBounds(Game.__game__.heroClip).yMax, Game.__game__.characterArray[0].directionVal); isBlocking = true; } } } function getRandomAttack() { attackNum--; if (attackNum < 0) { attackNum = ATTACK_NUM; isAppearing = true; isAttacking = false; } else { isAttacking = true; attackType = Math.floor(Math.random() * 3) + 1; } } function attack1Actions() { moveX(attack1Speed); moveShadow(); attack1Distance = attack1Distance - attack1Speed; if (attack1Distance <= 0) { attack1Distance = ATTACK_1_DISTANCE; return(false); } return(true); } function attack2Actions() { moveX(attack2Speed); } var isIntro = true; var isDying = false; var isWaiting = true; var isVanishing = false; var isAppearing = false; var isAttacking1 = false; var isAttacking2 = false; var isAttacking3 = false; var attackType = 1; var ATTACK_NUM = 3; var attackNum = 3; var moveSpeed = 8; var ATTACK_1_DISTANCE = 400; var attack1Distance = 400; var attack1Speed = 8; var attack2Speed = 25; var attack2AppearVal = -1; }

Library Items

Symbol 1 Sound [victory]
Symbol 2 Sound [boss3IntroSong]
Symbol 3 Sound [boss3Song]
Symbol 4 Sound [briefingMusic]
Symbol 5 Sound [boss2Song]
Symbol 6 Sound [lossMusic]
Symbol 7 Sound [introSong]
Symbol 8 Sound [boss1Song]
Symbol 9 Sound [level2Song]
Symbol 10 Sound [level1Song]
Symbol 11 Sound [level3Song]
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
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Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
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Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
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Symbol 49 GraphicUsed by:53 58
Symbol 50 GraphicUsed by:53 58
Symbol 51 GraphicUsed by:53 58
Symbol 52 GraphicUsed by:53 58
Symbol 53 ButtonUses:49 50 51 52Used by:61
Symbol 54 GraphicUsed by:61
Symbol 55 FontUsed by:56 57 59 60
Symbol 56 TextUses:55Used by:61
Symbol 57 TextUses:55Used by:61
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Symbol 60 TextUses:55Used by:61
Symbol 61 MovieClipUses:48 53 54 56 57 58 59 60Used by:62
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Symbol 66 GraphicUsed by:76
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Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:106
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Symbol 105 MovieClipUses:104Used by:106
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Symbol 1725 MovieClip [mainMenu]Uses:82 1722 1724
Symbol 1726 GraphicUsed by:1875
Symbol 1727 GraphicUsed by:1875
Symbol 1728 GraphicUsed by:1875
Symbol 1729 GraphicUsed by:1875
Symbol 1730 GraphicUsed by:1875
Symbol 1731 GraphicUsed by:1741
Symbol 1732 GraphicUsed by:1733
Symbol 1733 MovieClipUses:1732Used by:1741
Symbol 1734 GraphicUsed by:1741
Symbol 1735 GraphicUsed by:1741
Symbol 1736 GraphicUsed by:1741
Symbol 1737 GraphicUsed by:1740
Symbol 1738 GraphicUsed by:1740
Symbol 1739 GraphicUsed by:1740
Symbol 1740 ButtonUses:1737 1738 1739Used by:1741
Symbol 1741 MovieClipUses:1731 1733 1734 1735 1736 1740Used by:1875
Symbol 1742 GraphicUsed by:1745
Symbol 1743 GraphicUsed by:1745
Symbol 1744 GraphicUsed by:1745
Symbol 1745 ButtonUses:1742 1743 1744Used by:1875
Symbol 1746 GraphicUsed by:1875
Symbol 1747 GraphicUsed by:1872
Symbol 1748 GraphicUsed by:1872
Symbol 1749 GraphicUsed by:1750
Symbol 1750 MovieClipUses:1749Used by:1872
Symbol 1751 GraphicUsed by:1752
Symbol 1752 MovieClipUses:1751Used by:1872
Symbol 1753 GraphicUsed by:1872
Symbol 1754 GraphicUsed by:1872
Symbol 1755 GraphicUsed by:1872
Symbol 1756 GraphicUsed by:1757
Symbol 1757 MovieClipUses:1756Used by:1872
Symbol 1758 GraphicUsed by:1759
Symbol 1759 MovieClipUses:1758Used by:1872
Symbol 1760 GraphicUsed by:1761
Symbol 1761 MovieClipUses:1760Used by:1872
Symbol 1762 GraphicUsed by:1763
Symbol 1763 MovieClipUses:1762Used by:1872
Symbol 1764 GraphicUsed by:1765
Symbol 1765 MovieClipUses:1764Used by:1872
Symbol 1766 GraphicUsed by:1767
Symbol 1767 MovieClipUses:1766Used by:1872
Symbol 1768 GraphicUsed by:1769
Symbol 1769 MovieClipUses:1768Used by:1872
Symbol 1770 GraphicUsed by:1771
Symbol 1771 MovieClipUses:1770Used by:1858 1872
Symbol 1772 GraphicUsed by:1773
Symbol 1773 MovieClipUses:1772Used by:1858 1872
Symbol 1774 GraphicUsed by:1775
Symbol 1775 MovieClipUses:1774Used by:1858 1872
Symbol 1776 GraphicUsed by:1872
Symbol 1777 GraphicUsed by:1872
Symbol 1778 GraphicUsed by:1779
Symbol 1779 MovieClipUses:1778Used by:1872
Symbol 1780 GraphicUsed by:1781
Symbol 1781 MovieClipUses:1780Used by:1872
Symbol 1782 GraphicUsed by:1783
Symbol 1783 MovieClipUses:1782Used by:1872
Symbol 1784 GraphicUsed by:1785
Symbol 1785 MovieClipUses:1784Used by:1872
Symbol 1786 GraphicUsed by:1787
Symbol 1787 MovieClipUses:1786Used by:1872
Symbol 1788 GraphicUsed by:1789
Symbol 1789 MovieClipUses:1788Used by:1872
Symbol 1790 GraphicUsed by:1791
Symbol 1791 MovieClipUses:1790Used by:1872
Symbol 1792 GraphicUsed by:1806
Symbol 1793 GraphicUsed by:1806
Symbol 1794 GraphicUsed by:1806
Symbol 1795 GraphicUsed by:1806
Symbol 1796 GraphicUsed by:1806
Symbol 1797 GraphicUsed by:1806
Symbol 1798 GraphicUsed by:1806
Symbol 1799 GraphicUsed by:1806
Symbol 1800 GraphicUsed by:1806
Symbol 1801 GraphicUsed by:1806
Symbol 1802 GraphicUsed by:1806
Symbol 1803 GraphicUsed by:1806
Symbol 1804 GraphicUsed by:1806
Symbol 1805 GraphicUsed by:1806
Symbol 1806 MovieClipUses:1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805Used by:1872
Symbol 1807 GraphicUsed by:1808
Symbol 1808 MovieClipUses:1807Used by:1872
Symbol 1809 GraphicUsed by:1810
Symbol 1810 MovieClipUses:1809Used by:1872
Symbol 1811 GraphicUsed by:1812
Symbol 1812 MovieClipUses:1811Used by:1872
Symbol 1813 GraphicUsed by:1814
Symbol 1814 MovieClipUses:1813Used by:1872
Symbol 1815 GraphicUsed by:1816
Symbol 1816 MovieClipUses:1815Used by:1872
Symbol 1817 GraphicUsed by:1818
Symbol 1818 MovieClipUses:1817Used by:1872
Symbol 1819 GraphicUsed by:1820
Symbol 1820 MovieClipUses:1819Used by:1872
Symbol 1821 GraphicUsed by:1822
Symbol 1822 MovieClipUses:1821Used by:1872
Symbol 1823 GraphicUsed by:1824
Symbol 1824 MovieClipUses:1823Used by:1872
Symbol 1825 GraphicUsed by:1826
Symbol 1826 MovieClipUses:1825Used by:1872
Symbol 1827 GraphicUsed by:1828
Symbol 1828 MovieClipUses:1827Used by:1872
Symbol 1829 GraphicUsed by:1830
Symbol 1830 MovieClipUses:1829Used by:1872
Symbol 1831 GraphicUsed by:1832
Symbol 1832 MovieClipUses:1831Used by:1872
Symbol 1833 GraphicUsed by:1872
Symbol 1834 GraphicUsed by:1835
Symbol 1835 MovieClipUses:1834Used by:1872
Symbol 1836 GraphicUsed by:1837
Symbol 1837 MovieClipUses:1836Used by:1872
Symbol 1838 GraphicUsed by:1839
Symbol 1839 MovieClipUses:1838Used by:1872
Symbol 1840 GraphicUsed by:1841
Symbol 1841 MovieClipUses:1840Used by:1872
Symbol 1842 GraphicUsed by:1843
Symbol 1843 MovieClipUses:1842Used by:1872
Symbol 1844 GraphicUsed by:1845
Symbol 1845 MovieClipUses:1844Used by:1856 1872
Symbol 1846 GraphicUsed by:1847
Symbol 1847 MovieClipUses:1846Used by:1872
Symbol 1848 GraphicUsed by:1849
Symbol 1849 MovieClipUses:1848Used by:1872
Symbol 1850 GraphicUsed by:1851
Symbol 1851 MovieClipUses:1850Used by:1856 1872
Symbol 1852 GraphicUsed by:1853
Symbol 1853 MovieClipUses:1852Used by:1872
Symbol 1854 GraphicUsed by:1872
Symbol 1855 GraphicUsed by:1856
Symbol 1856 MovieClipUses:1855 1851 1845Used by:1872
Symbol 1857 GraphicUsed by:1872
Symbol 1858 MovieClipUses:1771 1773 1775Used by:1872
Symbol 1859 GraphicUsed by:1860
Symbol 1860 MovieClipUses:1859Used by:1872
Symbol 1861 GraphicUsed by:1872
Symbol 1862 GraphicUsed by:1863
Symbol 1863 MovieClipUses:1862Used by:1872
Symbol 1864 GraphicUsed by:1872
Symbol 1865 GraphicUsed by:1872
Symbol 1866 GraphicUsed by:1872
Symbol 1867 GraphicUsed by:1868
Symbol 1868 MovieClipUses:1867Used by:1872
Symbol 1869 GraphicUsed by:1870
Symbol 1870 MovieClipUses:1869Used by:1872
Symbol 1871 GraphicUsed by:1872
Symbol 1872 MovieClipUses:1747 1748 1750 1752 1753 1754 1755 1757 1759 1761 1763 1765 1767 1769 1771 1773 1775 1776 1777 1779 1781 1783 1785 1787 1789 1791 1806 1808 1810 1812 1814 1816 1818 1820 1822 1824 1826 1828 1830 1832 1833 1835 1837 1839 1841 1843 1845 1847 1849 1851 1853 1854 1856 1857 1858 1860 1861 1863 1864 1865 1866 1868 1870 1871 SS1Used by:1875
Symbol 1873 GraphicUsed by:1875
Symbol 1874 GraphicUsed by:1875
Symbol 1875 MovieClipUses:1726 1727 1728 1729 1730 1741 1745 1746 1872 1873 1874Used by:Timeline
Symbol 1876 MovieClip [__Packages.Game]
Symbol 1877 MovieClip [__Packages.Control]
Symbol 1878 MovieClip [__Packages.LevelManager]
Symbol 1879 MovieClip [__Packages.Level]
Symbol 1880 MovieClip [__Packages.GameObject]
Symbol 1881 MovieClip [__Packages.GUI]
Symbol 1882 MovieClip [__Packages.Level1_1]
Symbol 1883 MovieClip [__Packages.LevelObject]
Symbol 1884 MovieClip [__Packages.LevelEnemy]
Symbol 1885 MovieClip [__Packages.Level1_2]
Symbol 1886 MovieClip [__Packages.Level1_3]
Symbol 1887 MovieClip [__Packages.Level1_4]
Symbol 1888 MovieClip [__Packages.Level2_1]
Symbol 1889 MovieClip [__Packages.Level2_2]
Symbol 1890 MovieClip [__Packages.Level2_3]
Symbol 1891 MovieClip [__Packages.Level2_4]
Symbol 1892 MovieClip [__Packages.Level3_1]
Symbol 1893 MovieClip [__Packages.Level3_2]
Symbol 1894 MovieClip [__Packages.Level3_3]
Symbol 1895 MovieClip [__Packages.Level3_4]
Symbol 1896 MovieClip [__Packages.Level4_1]
Symbol 1897 MovieClip [__Packages.Character]
Symbol 1898 MovieClip [__Packages.ActionCharacter]
Symbol 1899 MovieClip [__Packages.Enemy]
Symbol 1900 MovieClip [__Packages.Boss2]
Symbol 1901 MovieClip [__Packages.Enemy1]
Symbol 1902 MovieClip [__Packages.Boss1]
Symbol 1903 MovieClip [__Packages.Projectile]
Symbol 1904 MovieClip [__Packages.Arrow]
Symbol 1905 MovieClip [__Packages.Hero]
Symbol 1906 MovieClip [__Packages.Pico]
Symbol 1907 MovieClip [__Packages.Particle]
Symbol 1908 MovieClip [__Packages.SeveredHead]
Symbol 1909 MovieClip [__Packages.PowerUp]
Symbol 1910 MovieClip [__Packages.Boss3]
Streaming Sound 1Used by:Symbol 1872 MovieClip

Instance Names

"attackClip"Symbol 118 MovieClip Frame 19Symbol 82 MovieClip
"attackClip"Symbol 143 MovieClip Frame 30Symbol 82 MovieClip
"attackClip"Symbol 155 MovieClip Frame 23Symbol 82 MovieClip
"attackClip"Symbol 282 MovieClip Frame 20Symbol 82 MovieClip
"attackClip"Symbol 282 MovieClip Frame 49Symbol 82 MovieClip
"attackClip"Symbol 284 MovieClip Frame 14Symbol 82 MovieClip
"attackClip"Symbol 515 MovieClip Frame 1Symbol 82 MovieClip
"attackClip"Symbol 617 MovieClip Frame 11Symbol 82 MovieClip
"attackClip"Symbol 792 MovieClip Frame 7Symbol 82 MovieClip
"attackClip"Symbol 994 MovieClip [enemy1] Frame 12Symbol 792 MovieClip
"bar"Symbol 1029 MovieClip [healthBar] Frame 1Symbol 82 MovieClip
"attackClip"Symbol 1575 MovieClip Frame 12Symbol 1328 MovieClip
"attackClip"Symbol 1575 MovieClip Frame 19Symbol 1354 MovieClip
"attackClip"Symbol 1575 MovieClip Frame 26Symbol 1374 MovieClip
"hero"Symbol 1576 MovieClip [pico] Frame 1Symbol 1575 MovieClip
"barload"Symbol 1741 MovieClip Frame 1Symbol 1733 MovieClip
"mc1"Symbol 1872 MovieClip Frame 1Symbol 1750 MovieClip
"mc1"Symbol 1872 MovieClip Frame 80Symbol 1750 MovieClip
"mc1"Symbol 1872 MovieClip Frame 81Symbol 1750 MovieClip
"mc1"Symbol 1872 MovieClip Frame 82Symbol 1750 MovieClip
"mc1"Symbol 1872 MovieClip Frame 83Symbol 1750 MovieClip
"mc1"Symbol 1872 MovieClip Frame 84Symbol 1750 MovieClip
"mc1"Symbol 1872 MovieClip Frame 85Symbol 1750 MovieClip
"mc1"Symbol 1872 MovieClip Frame 86Symbol 1750 MovieClip
"mc1"Symbol 1872 MovieClip Frame 87Symbol 1750 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "victory"
ExportAssets (56)Timeline Frame 1Symbol 2 as "boss3IntroSong"
ExportAssets (56)Timeline Frame 1Symbol 3 as "boss3Song"
ExportAssets (56)Timeline Frame 1Symbol 4 as "briefingMusic"
ExportAssets (56)Timeline Frame 1Symbol 5 as "boss2Song"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lossMusic"
ExportAssets (56)Timeline Frame 1Symbol 7 as "introSong"
ExportAssets (56)Timeline Frame 1Symbol 8 as "boss1Song"
ExportAssets (56)Timeline Frame 1Symbol 9 as "level2Song"
ExportAssets (56)Timeline Frame 1Symbol 10 as "level1Song"
ExportAssets (56)Timeline Frame 1Symbol 11 as "level3Song"
ExportAssets (56)Timeline Frame 1Symbol 181 as "boss3"
ExportAssets (56)Timeline Frame 1Symbol 309 as "boss2"
ExportAssets (56)Timeline Frame 1Symbol 994 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 996 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 998 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 1027 as "gui"
ExportAssets (56)Timeline Frame 1Symbol 1029 as "healthBar"
ExportAssets (56)Timeline Frame 1Symbol 1032 as "level1.1tile1"
ExportAssets (56)Timeline Frame 1Symbol 1035 as "level1.1tile6"
ExportAssets (56)Timeline Frame 1Symbol 1038 as "level1.1tile5"
ExportAssets (56)Timeline Frame 1Symbol 1041 as "level1.1tile4"
ExportAssets (56)Timeline Frame 1Symbol 1044 as "level1.1tile3"
ExportAssets (56)Timeline Frame 1Symbol 1047 as "level1.1tile2"
ExportAssets (56)Timeline Frame 1Symbol 1050 as "level1.2tile6"
ExportAssets (56)Timeline Frame 1Symbol 1053 as "level1.2tile5"
ExportAssets (56)Timeline Frame 1Symbol 1056 as "level1.2tile4"
ExportAssets (56)Timeline Frame 1Symbol 1059 as "level1.2tile3"
ExportAssets (56)Timeline Frame 1Symbol 1062 as "level1.2tile2"
ExportAssets (56)Timeline Frame 1Symbol 1065 as "level1.2tile1"
ExportAssets (56)Timeline Frame 1Symbol 1068 as "level1.3tile6"
ExportAssets (56)Timeline Frame 1Symbol 1071 as "level1.3tile5"
ExportAssets (56)Timeline Frame 1Symbol 1074 as "level1.3tile4"
ExportAssets (56)Timeline Frame 1Symbol 1077 as "level1.3tile3"
ExportAssets (56)Timeline Frame 1Symbol 1080 as "level1.3tile2"
ExportAssets (56)Timeline Frame 1Symbol 1083 as "level1.3tile1"
ExportAssets (56)Timeline Frame 1Symbol 1086 as "level1.4tile6"
ExportAssets (56)Timeline Frame 1Symbol 1089 as "level1.4tile5"
ExportAssets (56)Timeline Frame 1Symbol 1092 as "level1.4tile4"
ExportAssets (56)Timeline Frame 1Symbol 1095 as "level1.4tile3"
ExportAssets (56)Timeline Frame 1Symbol 1098 as "level1.4tile2"
ExportAssets (56)Timeline Frame 1Symbol 1101 as "level1.4tile1"
ExportAssets (56)Timeline Frame 1Symbol 1104 as "level2.1tile6"
ExportAssets (56)Timeline Frame 1Symbol 1107 as "level2.1tile5"
ExportAssets (56)Timeline Frame 1Symbol 1110 as "level2.1tile4"
ExportAssets (56)Timeline Frame 1Symbol 1113 as "level2.1tile3"
ExportAssets (56)Timeline Frame 1Symbol 1116 as "level2.1tile2"
ExportAssets (56)Timeline Frame 1Symbol 1119 as "level2.1tile1"
ExportAssets (56)Timeline Frame 1Symbol 1122 as "level2.2tile6"
ExportAssets (56)Timeline Frame 1Symbol 1125 as "level2.2tile5"
ExportAssets (56)Timeline Frame 1Symbol 1128 as "level2.2tile4"
ExportAssets (56)Timeline Frame 1Symbol 1131 as "level2.2tile3"
ExportAssets (56)Timeline Frame 1Symbol 1134 as "level2.2tile2"
ExportAssets (56)Timeline Frame 1Symbol 1137 as "level2.2tile1"
ExportAssets (56)Timeline Frame 1Symbol 1140 as "level2.3tile6"
ExportAssets (56)Timeline Frame 1Symbol 1143 as "level2.3tile4"
ExportAssets (56)Timeline Frame 1Symbol 1146 as "level2.3tile3"
ExportAssets (56)Timeline Frame 1Symbol 1149 as "level2.3tile5"
ExportAssets (56)Timeline Frame 1Symbol 1152 as "level2.3tile2"
ExportAssets (56)Timeline Frame 1Symbol 1155 as "level2.3tile1"
ExportAssets (56)Timeline Frame 1Symbol 1158 as "level2.4tile6"
ExportAssets (56)Timeline Frame 1Symbol 1161 as "level2.4tile5"
ExportAssets (56)Timeline Frame 1Symbol 1164 as "level2.4tile4"
ExportAssets (56)Timeline Frame 1Symbol 1167 as "level2.4tile3"
ExportAssets (56)Timeline Frame 1Symbol 1170 as "level2.4tile2"
ExportAssets (56)Timeline Frame 1Symbol 1173 as "level2.4tile1"
ExportAssets (56)Timeline Frame 1Symbol 1176 as "level3.1tile6"
ExportAssets (56)Timeline Frame 1Symbol 1179 as "level3.1tile5"
ExportAssets (56)Timeline Frame 1Symbol 1182 as "level3.1tile4"
ExportAssets (56)Timeline Frame 1Symbol 1185 as "level3.1tile3"
ExportAssets (56)Timeline Frame 1Symbol 1188 as "level3.1tile2"
ExportAssets (56)Timeline Frame 1Symbol 1191 as "level3.1tile1"
ExportAssets (56)Timeline Frame 1Symbol 1194 as "level3.2tile6"
ExportAssets (56)Timeline Frame 1Symbol 1197 as "level3.2tile5"
ExportAssets (56)Timeline Frame 1Symbol 1200 as "level3.2tile4"
ExportAssets (56)Timeline Frame 1Symbol 1203 as "level3.2tile3"
ExportAssets (56)Timeline Frame 1Symbol 1206 as "level3.2tile2"
ExportAssets (56)Timeline Frame 1Symbol 1209 as "level3.2tile1"
ExportAssets (56)Timeline Frame 1Symbol 1212 as "level3.3tile6"
ExportAssets (56)Timeline Frame 1Symbol 1215 as "level3.3tile5"
ExportAssets (56)Timeline Frame 1Symbol 1218 as "level3.3tile4"
ExportAssets (56)Timeline Frame 1Symbol 1221 as "level3.3tile3"
ExportAssets (56)Timeline Frame 1Symbol 1224 as "level3.3tile2"
ExportAssets (56)Timeline Frame 1Symbol 1227 as "level3.3tile1"
ExportAssets (56)Timeline Frame 1Symbol 1230 as "level3.4tile6"
ExportAssets (56)Timeline Frame 1Symbol 1233 as "level3.4tile5"
ExportAssets (56)Timeline Frame 1Symbol 1236 as "level3.4tile4"
ExportAssets (56)Timeline Frame 1Symbol 1239 as "level3.4tile3"
ExportAssets (56)Timeline Frame 1Symbol 1242 as "level3.4tile2"
ExportAssets (56)Timeline Frame 1Symbol 1245 as "level3.4tile1"
ExportAssets (56)Timeline Frame 1Symbol 1576 as "pico"
ExportAssets (56)Timeline Frame 1Symbol 1579 as "shadowBig"
ExportAssets (56)Timeline Frame 1Symbol 1580 as "shadowSmall"
ExportAssets (56)Timeline Frame 1Symbol 1598 as "head"
ExportAssets (56)Timeline Frame 1Symbol 1611 as "powerUp"
ExportAssets (56)Timeline Frame 1Symbol 1616 as "spark"
ExportAssets (56)Timeline Frame 1Symbol 1621 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 1635 as "cutscene6"
ExportAssets (56)Timeline Frame 1Symbol 1636 as "cutscene4"
ExportAssets (56)Timeline Frame 1Symbol 1639 as "cutscene3"
ExportAssets (56)Timeline Frame 1Symbol 1642 as "cutscene2"
ExportAssets (56)Timeline Frame 1Symbol 1652 as "cutscene5"
ExportAssets (56)Timeline Frame 1Symbol 1664 as "cutscene1"
ExportAssets (56)Timeline Frame 1Symbol 1722 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 1725 as "mainMenu"
ExportAssets (56)Timeline Frame 1Symbol 1876 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 1877 as "__Packages.Control"
ExportAssets (56)Timeline Frame 1Symbol 1878 as "__Packages.LevelManager"
ExportAssets (56)Timeline Frame 1Symbol 1879 as "__Packages.Level"
ExportAssets (56)Timeline Frame 1Symbol 1880 as "__Packages.GameObject"
ExportAssets (56)Timeline Frame 1Symbol 1881 as "__Packages.GUI"
ExportAssets (56)Timeline Frame 1Symbol 1882 as "__Packages.Level1_1"
ExportAssets (56)Timeline Frame 1Symbol 1883 as "__Packages.LevelObject"
ExportAssets (56)Timeline Frame 1Symbol 1884 as "__Packages.LevelEnemy"
ExportAssets (56)Timeline Frame 1Symbol 1885 as "__Packages.Level1_2"
ExportAssets (56)Timeline Frame 1Symbol 1886 as "__Packages.Level1_3"
ExportAssets (56)Timeline Frame 1Symbol 1887 as "__Packages.Level1_4"
ExportAssets (56)Timeline Frame 1Symbol 1888 as "__Packages.Level2_1"
ExportAssets (56)Timeline Frame 1Symbol 1889 as "__Packages.Level2_2"
ExportAssets (56)Timeline Frame 1Symbol 1890 as "__Packages.Level2_3"
ExportAssets (56)Timeline Frame 1Symbol 1891 as "__Packages.Level2_4"
ExportAssets (56)Timeline Frame 1Symbol 1892 as "__Packages.Level3_1"
ExportAssets (56)Timeline Frame 1Symbol 1893 as "__Packages.Level3_2"
ExportAssets (56)Timeline Frame 1Symbol 1894 as "__Packages.Level3_3"
ExportAssets (56)Timeline Frame 1Symbol 1895 as "__Packages.Level3_4"
ExportAssets (56)Timeline Frame 1Symbol 1896 as "__Packages.Level4_1"
ExportAssets (56)Timeline Frame 1Symbol 1897 as "__Packages.Character"
ExportAssets (56)Timeline Frame 1Symbol 1898 as "__Packages.ActionCharacter"
ExportAssets (56)Timeline Frame 1Symbol 1899 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1900 as "__Packages.Boss2"
ExportAssets (56)Timeline Frame 1Symbol 1901 as "__Packages.Enemy1"
ExportAssets (56)Timeline Frame 1Symbol 1902 as "__Packages.Boss1"
ExportAssets (56)Timeline Frame 1Symbol 1903 as "__Packages.Projectile"
ExportAssets (56)Timeline Frame 1Symbol 1904 as "__Packages.Arrow"
ExportAssets (56)Timeline Frame 1Symbol 1905 as "__Packages.Hero"
ExportAssets (56)Timeline Frame 1Symbol 1906 as "__Packages.Pico"
ExportAssets (56)Timeline Frame 1Symbol 1907 as "__Packages.Particle"
ExportAssets (56)Timeline Frame 1Symbol 1908 as "__Packages.SeveredHead"
ExportAssets (56)Timeline Frame 1Symbol 1909 as "__Packages.PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 1910 as "__Packages.Boss3"

Labels

"loader"Frame 1
"game"Frame 21
"loop"Symbol 118 MovieClip Frame 19
"endAttack"Symbol 118 MovieClip Frame 28
"intro1"Symbol 181 MovieClip [boss3] Frame 1
"intro2"Symbol 181 MovieClip [boss3] Frame 6
"vanish"Symbol 181 MovieClip [boss3] Frame 11
"appear"Symbol 181 MovieClip [boss3] Frame 17
"attack1"Symbol 181 MovieClip [boss3] Frame 23
"attack2"Symbol 181 MovieClip [boss3] Frame 30
"attack3"Symbol 181 MovieClip [boss3] Frame 37
"gloat"Symbol 181 MovieClip [boss3] Frame 44
"reactToHit"Symbol 181 MovieClip [boss3] Frame 49
"dying"Symbol 181 MovieClip [boss3] Frame 57
"hammerLoop"Symbol 282 MovieClip Frame 15
"loop"Symbol 306 MovieClip Frame 7
"idle"Symbol 309 MovieClip [boss2] Frame 1
"walk"Symbol 309 MovieClip [boss2] Frame 5
"intro"Symbol 309 MovieClip [boss2] Frame 11
"gloat"Symbol 309 MovieClip [boss2] Frame 17
"block"Symbol 309 MovieClip [boss2] Frame 23
"attackLoop"Symbol 309 MovieClip [boss2] Frame 28
"attack"Symbol 309 MovieClip [boss2] Frame 39
"reactToHit"Symbol 309 MovieClip [boss2] Frame 47
"dying"Symbol 309 MovieClip [boss2] Frame 57
"idle"Symbol 994 MovieClip [enemy1] Frame 1
"walk"Symbol 994 MovieClip [enemy1] Frame 6
"attack"Symbol 994 MovieClip [enemy1] Frame 12
"block"Symbol 994 MovieClip [enemy1] Frame 19
"reactToHit1"Symbol 994 MovieClip [enemy1] Frame 24
"reactToHit2"Symbol 994 MovieClip [enemy1] Frame 33
"superDeath1"Symbol 994 MovieClip [enemy1] Frame 42
"flyingBack"Symbol 994 MovieClip [enemy1] Frame 51
"bounce"Symbol 994 MovieClip [enemy1] Frame 60
"knockedDown"Symbol 994 MovieClip [enemy1] Frame 66
"dead"Symbol 994 MovieClip [enemy1] Frame 76
"getUp"Symbol 994 MovieClip [enemy1] Frame 81
"gloating"Symbol 994 MovieClip [enemy1] Frame 87
"walk"Symbol 996 MovieClip [boss1] Frame 1
"gloat"Symbol 996 MovieClip [boss1] Frame 5
"rearing"Symbol 996 MovieClip [boss1] Frame 10
"charging"Symbol 996 MovieClip [boss1] Frame 17
"chargingReactToHit"Symbol 996 MovieClip [boss1] Frame 25
"chargeStop"Symbol 996 MovieClip [boss1] Frame 40
"reactingToHit"Symbol 996 MovieClip [boss1] Frame 51
"headButting"Symbol 996 MovieClip [boss1] Frame 60
"intro"Symbol 996 MovieClip [boss1] Frame 69
"dying"Symbol 996 MovieClip [boss1] Frame 74
"fadeIn"Symbol 1004 MovieClip Frame 1
"fadeToNextLevel"Symbol 1004 MovieClip Frame 7
"gameOver"Symbol 1004 MovieClip Frame 19
"zero"Symbol 1025 MovieClip Frame 6
"idle"Symbol 1575 MovieClip Frame 1
"walk"Symbol 1575 MovieClip Frame 6
"attack1"Symbol 1575 MovieClip Frame 12
"attack2"Symbol 1575 MovieClip Frame 19
"attack3"Symbol 1575 MovieClip Frame 26
"superAttack1"Symbol 1575 MovieClip Frame 34
"superAttack2"Symbol 1575 MovieClip Frame 44
"block"Symbol 1575 MovieClip Frame 54
"blockReactToHit"Symbol 1575 MovieClip Frame 59
"changeWeaponIn"Symbol 1575 MovieClip Frame 71
"changeWeaponOut"Symbol 1575 MovieClip Frame 84
"reactToHit"Symbol 1575 MovieClip Frame 98
"jump"Symbol 1575 MovieClip Frame 106
"jumpAttack"Symbol 1575 MovieClip Frame 111
"flyingBack"Symbol 1575 MovieClip Frame 117
"bounce"Symbol 1575 MovieClip Frame 126
"knockedDown"Symbol 1575 MovieClip Frame 132
"dead"Symbol 1575 MovieClip Frame 142
"getUp"Symbol 1575 MovieClip Frame 147
"cheer"Symbol 1575 MovieClip Frame 153
"sword"Symbol 1576 MovieClip [pico] Frame 1
"bow"Symbol 1576 MovieClip [pico] Frame 7
"hammer"Symbol 1576 MovieClip [pico] Frame 13
"inFlight"Symbol 1598 MovieClip [head] Frame 1
"bounce"Symbol 1598 MovieClip [head] Frame 7
"land"Symbol 1598 MovieClip [head] Frame 13
"idle"Symbol 1611 MovieClip [powerUp] Frame 1
"pickedUp"Symbol 1611 MovieClip [powerUp] Frame 5
"skipAhead"Symbol 1664 MovieClip [cutscene1] Frame 754
"on"Symbol 1678 MovieClip Frame 3
"menu"Symbol 1721 MovieClip Frame 1
"controls"Symbol 1721 MovieClip Frame 8
"more"Symbol 1721 MovieClip Frame 15
"credits"Symbol 1721 MovieClip Frame 24
"close"Symbol 1722 MovieClip [menu] Frame 26
"close"Symbol 1725 MovieClip [mainMenu] Frame 30




http://swfchan.com/2/7047/info.shtml
Created: 13/6 -2019 05:52:31 Last modified: 13/6 -2019 05:52:31 Server time: 09/05 -2024 16:08:38