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Onslaught (right click and press play).swf

This is the info page for
Flash #7225

(Click the ID number above for more basic data on this flash file.)


Text
100

100

100

100

100

100

100

100

100

100

No turret selected

Range

Rounds/min

Damage

0

0

0

888888

restart

Enter your name:

10

Attackers killed:

10

Shots fired:

10

Cash spent:

10

Final score:

Game Over

go back

send score

$88888

$88888

$8888

Seventy characters of your choosing in here, at full monospace width!

BUY

$0

No weapon selected!

Damage

Range

Fire Rate

>

<

US ARMY

AREA 51

US ARMY

AREA 51

88

loading

0%

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">KAPOW!!!</font></p>

Awaiting better visuals since 2006!

Onslaught

play now!

next >>

Attackers are coming for you!  Don't let them get to your base!
Defend your base by building defensive turrets.

<< back

2. Click where you
want to build it.
The cursor will be
red if you can't build
there or don't have
enough cash

1. Click on the turret
you want to build, or
select it using the
arrow keys, and then
press b to build

Click on a turret to build it, if you have enough cash.
You can't build on the road, on your base or off the screen.

$88888

Cash

Weapon Store

2. Click to upgrade
damage (q), range (w)
or rate of fire (e)

1. Click on the turret
you want to ugrade

Kill attackers to earn cash, and upgrade your turrets.
Each wave of attackers is harder than the last, make sure you keep up!

Upgrade Selected Weapon (click to buy)

play!

spacebar

esc

r

e

q

w

3

2

1

Send the next wave immediately

Cancel the current turret building

Show the range of the selected turret

Upgrade selected turret's rate of fire

Upgrade selected turret's range

Upgrade selected turret's damage

Build a red turret

Build a green turret

Build a blue turret

There are a number of keyboard shortcuts, which make
it quicker and easier to build and upgrade your weapons.

Select a map to play:

v0.00

Game Stats

Upgrade Selected Weapon (click to buy)

Weapons

Next wave:

Click, or space bar

send now

0000000

Level

$000000

0000000

Kills

Game Viewer

Upgrade Statistics

Player name

$0

Spend

0

Score

0

<< play

ActionScript [AS1/AS2]

Frame 1
this.play(); this.load_sounds = false; this.local_mode = false; this.s3_mode = true; this.base_url = "http://www.playr.co.uk/onslaught/"; this.ok_url = this.base_url + "/ok.php"; this.score_url = "http://www.playr.co.uk/onslaught/"; if (this.local_mode == true) { this.base_url = "http://localhost/~gaby/onslaught/"; this.ok_url = this.base_url + "/ok.php"; this.score_url = this.base_url; this.score_url = "http://ec2-1.playr.co.uk/onslaught/"; } else if (this.s3_mode == true) { this.base_url = "http://s3.playr.co.uk/onslaught/"; this.ok_url = this.base_url + "ok.html"; this.score_url = "http://ec2-1.playr.co.uk/onslaught/"; } this.play();
Frame 4
if (this.load_sounds == true) { loadMovieNum ("SoundLibrary.swf", 1); }
Frame 7
this.stop(); _level1._visible = false; var b_loaded = this.getBytesLoaded(); var b_total = this.getBytesTotal(); if (this.load_sounds == true) { b_loaded = b_loaded + _level1.getBytesLoaded(); b_total = b_total + _level1.getBytesTotal(); } if (b_loaded < b_total) { var pct = Math.floor((b_loaded / b_total) * 100); this.Loading.text = pct + "%"; this.play(); } else { this.gotoAndPlay("Loaded"); }
Frame 10
this.gotoAndPlay("Load");
Frame 13
this.stop(); if (this.local_mode == false) { Loading.text = "Verifying..."; var lv = new LoadVars(); lv.i_am = "kloot"; var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (this.ok == 1) { gotoAndPlay ("Done"); } else { Loading.text = this.error; } } else { Loading.text = "Can't verify..."; } }; var lv_url = this.ok_url; lv.sendAndLoad(lv_url, lv_into, "GET"); } else { this.gotoAndPlay("Done"); }
Frame 16
this.stop(); if (this.view_layout) { gotoAndPlay (44); } else { gotoAndPlay (19); }
Frame 19
this.attacker_count = 0; this.attackers = new Array(); this.waves = new Array(); this.smoke_trails = new Array(); this.game_map = "map1"; this.turret_counter = 0; this.sound_engine = _level1; this.sound_engine._visible = false; this.NewAttacker = function (the_energy, the_value) { this.attacker_count++; var _local3 = "Attacker" + this.attacker_count; var _local4 = this.getNextHighestDepth(); var _local2 = this.attachMovie("Attacker", _local3, _local4); _local2._x = this.Waypoint1._x; _local2._y = this.Waypoint1._y; _local2.energy_start = the_energy; _local2.cash_bounty = the_value; _local2.waypoint_total = this.waypoint_total; _local2.active = true; _local2.my_name = _local3; this.attackers[_local3] = _local2; }; this.TidyUp = function () { for (var _local2 in this.waves) { removeMovieClip(this.waves[_local2]); } for (var _local2 in this.turrets) { removeMovieClip(this.turrets[_local2]); } for (var _local2 in this.attackers) { removeMovieClip(this.attackers[_local2]); } for (var _local2 in this.smoke_trails) { removeMovieClip(this.smoke_trails[_local2]); } this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.smoke_trails = new Array(); this.smoke_count = 0; this.TurretHighlightHide(); this.cur_turret = false; }; this.BaseHit = function () { return(false); }; this.KilledAttacker = function () { return(false); }; this.rocketSmoke = function (source_obj) { this.smoke_count++; var _local3 = "RocketTrail"; var _local5 = "RocketTrail" + this.smoke_count; var _local4 = this.getNextHighestDepth(); var _local2 = this.attachMovie(_local3, _local5, _local4); _local2._x = source_obj._x; _local2._y = source_obj._y; _local2._rotation = Math.random() * 360; this.smoke_trails.push(_local2); }; this.Payment = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { this.player_cash = this.player_cash - amount; this.total_spent = this.total_spent + amount; CashUpdate(); return(true); } return(false); }; this.CanAfford = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { return(true); } return(false); }; this.CashWin = function (amount) { this.player_cash = this.player_cash + amount; CashUpdate(); }; this.CashUpdate = function () { Cash.text = "$" + this.player_cash; }; this.degreesToTarget = function (point_from, point_to) { var _local2 = this.radiansToTarget(point_from, point_to); var _local3 = _local2 * 57.2957795130823; return(_local3); }; this.radiansToTarget = function (point_from, point_to) { var _local3 = point_from._x; var _local5 = point_from._y; var _local2 = point_to._x; var _local4 = point_to._y; var _local1 = Math.atan2(_local4 - _local5, _local2 - _local3); return(_local1); }; this.DistanceBetween = function (obj_a, obj_b) { var _local2 = obj_b._x - obj_a._x; var _local1 = obj_b._y - obj_a._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; this.trigForwardAtAngle = function (the_angle, the_amount) { var _local4 = parseFloat(the_angle); var _local3 = _local4 * (Math.PI/180); var _local2 = the_amount; var _local1 = new Object(); _local1.x = Math.cos(_local3) * _local2; _local1.y = Math.sin(_local3) * _local2; return(_local1); }; this.dec2hex = function (dec) { var _local1 = "0123456789ABCDEF"; if (dec > 15) { pos1 = _local1.charAt(Math.floor(dec / 16)); pos2 = _local1.charAt(dec - (pos1 * 16)); } else { pos1 = 0; pos2 = _local1.charAt(dec); } hex = pos1 + pos2; return(hex); }; this.sound_engine = _level1; this.sound_engine._visible = false; this.sound_engine.sound_muted = true; this.NewTurret = function (the_x, the_y, the_type) { if (this.game_over) { return(false); } var _local7 = this.turrets_cost[the_type]; if (!this.Payment(_local7)) { return(false); } this.turret_counter++; var _local10 = this.getNextHighestDepth(); var _local6 = "Turret" + the_type; var _local9 = _local6 + this.turret_counter; var _local4 = _root.attachMovie(_local6, _local9, _local10); _local4._x = the_x; _local4._y = the_y; _local4.turret_type = the_type; _local4.turret_num = this.turret_counter; _local4.cash_value = parseInt(_local7); _local4.active = true; for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; _local3.notifyNew(_local4); } this.turrets.push(_local4); return(true); }; this.TryAndBuild = function (the_type) { this.CancelBuild(); if (this.game_over) { return(false); } var _local9 = _root; _local9.build_clip = _local9.attachMovie("BuildShape", "BuildShape", _local9.getNextHighestDepth()); _local9.build_clip._x = _root._xmouse; _local9.build_clip._y = _root._ymouse; _local9.build_clip.can_build = false; _local9.build_clip.startDrag(); _local9.build_clip.checkBuild = function () { var _local18 = _root.turrets_cost[the_type]; if (_local18 > _root.player_cash) { this.can_afford = false; return(false); } this.can_afford = true; if ((((this.hitTest(_root.OutOfBoundsTop) or this.hitTest(_root.OutOfBoundsRight)) or this.hitTest(_root.OutOfBoundsBottom)) or this.hitTest(_root.OutOfBoundsLeft)) or this.hitTest(_root.OutOfBoundsNav)) { return(false); } var _local12 = (this._width / 2) + 1; var _local17 = (this._height / 2) + 1; var _local9 = _root._xmouse; var _local10 = _root._ymouse; var _local3 = new Array(); _local3.push(Array(_local9, _local10 + _local17)); _local3.push(Array(_local9, _local10 - _local17)); _local3.push(Array(_local9 + _local12, _local10)); _local3.push(Array(_local9 - _local12, _local10)); var _local14 = 0.850903524534118 * _local12; var _local13 = 0.52532198881773 * _local12; _local3.push(Array(_local9 + _local14, _local10 + _local13)); _local3.push(Array(_local9 + _local14, _local10 - _local13)); _local3.push(Array(_local9 - _local14, _local10 + _local13)); _local3.push(Array(_local9 - _local14, _local10 - _local13)); var _local11 = this._width * 2; var _local8 = _root.turrets; for (var _local16 in _local8) { var _local4 = _local8[_local16]; var _local7 = _root.DistanceBetween(this, _local4); if (_local7 < _local11) { for (var _local15 in _local3) { var _local6 = _local3[_local15][0]; var _local5 = _local3[_local15][1]; if (_local4.hitTest(_local6, _local5, true)) { return(false); } } } } for (var _local15 in _local3) { var _local6 = _local3[_local15][0]; var _local5 = _local3[_local15][1]; if (_root.AttackerPath.hitTest(_local6, _local5, true)) { return(false); } if (_root.PlayerBase.hitTest(_local6, _local5, true)) { return(false); } } return(true); }; _local9.build_clip.onEnterFrame = function () { var _local2 = this.checkBuild(); this.can_build = _local2; }; _local9.build_clip.onPress = function () { if (this.checkBuild()) { _root.NewTurret(_root._xmouse, _root._ymouse, the_type); } this.stopDrag(); removeMovieClip(this); }; }; this.CancelBuild = function () { _root.build_clip.stopDrag(); removeMovieClip(_root.build_clip); }; this.WeaponFired = function () { this.total_shots++; }; this.rangeShow = function (the_turret) { if (!the_turret) { return(false); } if (this.the_range != false) { return(true); } if (the_turret.range_effective > the_turret.weapon_range) { var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRangeEffective"; var _local6 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local6, _local5); _local3._width = the_turret.range_effective * 2; _local3._height = the_turret.range_effective * 2; _local3._x = the_turret._x; _local3._y = the_turret._y; this.the_range_effective = _local3; } var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRange"; var _local6 = _local4 + _local5; this.the_range = this.attachMovie(_local4, _local6, _local5); this.the_range._width = the_turret.weapon_range * 2; this.the_range._height = the_turret.weapon_range * 2; this.the_range._x = the_turret._x; this.the_range._y = the_turret._y; }; this.rangeHide = function () { if (this.the_range != "") { removeMovieClip(this.the_range); removeMovieClip(this.the_range_effective); this.the_range = false; } }; this.TurretSell = function () { if (this.game_over) { return(false); } if (this.cur_turret == false) { return(false); } the_turret = this.cur_turret; the_turret._visible = false; the_turret.onSell(); var _local5 = the_turret.cash_value; var _local6 = Math.ceil(_local5 * this.turret_resale); this.Kerching(the_turret._x, the_turret._y, _local5); this.CashWin(_local6); this.CashUnspend(_local6); var _local3 = new Array(); for (var _local4 in this.turrets) { var _local2 = this.turrets[_local4]; if (_local2 != the_turret) { _local2.notifyGone(the_turret); _local3.push(_local2); } } this.turrets = _local3; the_turret.removeMovieClip(); this.cur_turret = false; this.TurretHighlightHide(); return(true); }; this.TurretGetLayout = function () { var _local4 = new Array(); for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local2.name = _local3._name; _local2.turret_type = _local3.turret_type; _local2.weapon_rotation = _local3.Weapon._rotation; _local2.upgrade_damage = _local3.upgrade_damage_level; _local2.upgrade_range = _local3.upgrade_range_level; _local2.upgrade_rate = _local3.upgrade_rate_level; _local2.weapon_damage = _local3.weapon_damage; _local2.weapon_range = _local3.weapon_range; _local2.weapon_rate = _local3.weapon_rate; _local2.weapon_fire_count = _local3.weapon_fire_count; _local2.weapon_kill_count = _local3.weapon_kill_count; _local4.push(_local2); } return(_local4); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local2 = "TurretHighlight"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); this.turret_highlight = _local4; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.TurretFired = function (the_bullet) { this.bullets.push(the_bullet); }; this.stop(); this.TidyUp(); this.NextWave = function () { }; this.waves = new Array(); this.turrets = new Array(); Green1.turret_type = "Green"; Green2.turret_type = "Green"; Green3.turret_type = "Green"; this.turrets.push(Green1); this.turrets.push(Green2); this.turrets.push(Green3); this.waypoint_total = 2; this.attacker_energy = 220; this.attacker_value = 1; WaveyDavey.gotoAndStop("Idle"); WaveyDavey.wave_spacing = 1200; WaveyDavey.wave_size = 1; WaveyDavey.attacker_spacing = 1; WaveyDavey.gotoAndPlay("Spwan");
Frame 24
this.stop(); TidyUp(); this.waypoint_total = 3; WaveyDavey1.wave_spacing = 1200; WaveyDavey1.wave_size = 1; WaveyDavey1.attacker_spacing = 1; this.attacker_energy = 220; this.attacker_value = 1; WaveyDavey1.SendWave(); this.player_cash = 100; this.turrets_cost = new Array(); this.turrets_cost.Blue = 10; this.turrets_cost.Green = 15; this.turrets_cost.Red = 20; _root.turrets = new Array(); CashUpdate();
Instance of Symbol 439 MovieClip "Keyboard" in Frame 24
onClipEvent (keyDown) { theKey = Key.getCode(); if (theKey == 49) { this._parent.TryAndBuild("Blue"); } else if (theKey == 50) { this._parent.TryAndBuild("Green"); } else if (theKey == 51) { this._parent.TryAndBuild("Red"); } else if (theKey == 81) { this._parent.TurretUpgrade.tryUpgradeDamage(); } else if (theKey == 87) { this._parent.TurretUpgrade.tryUpgradeRange(); } else if (theKey == 69) { this._parent.TurretUpgrade.tryUpgradeRate(); } else if (theKey == 27) { this._parent.CancelBuild(); } else if (theKey == 39) { this._parent.WeaponStore.storeNextItem(); } else if (theKey == 37) { this._parent.WeaponStore.storePrevItem(); } else if (theKey == 13) { this._parent.WeaponStore.storeBuyItem(); } else if (theKey == 66) { this._parent.WeaponStore.storeBuyItem(); } } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 29
this.stop(); TidyUp(); this.NextWave = function () { this.attacker_energy = this.attacker_energy * 1.12; this.attacker_value++; }; this.waves = new Array(); this.turrets = new Array(); Green1.turret_type = "Green"; this.turrets.push(Red1); this.turrets.push(Green1); this.turrets.push(Blue1); this.waypoint_total = 2; WaveyDavey2.wave_spacing = 1500; WaveyDavey2.wave_size = 2; WaveyDavey2.attacker_spacing = 400; this.attacker_energy = 50; this.attacker_value = 2; this.player_cash = 400; WaveyDavey2.SendWave();
Frame 34
this.stop(); TidyUp();
Instance of Symbol 439 MovieClip "Keyboard" in Frame 34
onClipEvent (keyDown) { theKey = Key.getCode(); } onClipEvent (keyUp) { var theKey = Key.getCode(); }
Frame 39
this.stop(); TidyUp();
Frame 44
this.game_version = "v3.3f"; this.debug_mode = false; if (this.debug_mode == true) { this.starting_cash = 100000 /* 0x0186A0 */; this.game_version = this.game_version + "-d"; } if (this.game_map == undefined) { this.game_map = "map1"; } if (this.starting_cash == undefined) { this.starting_cash = 30; } if (this.starting_lives == undefined) { this.starting_lives = 10; } if (this.attacker_upgrade_rate == undefined) { this.attacker_upgrade_rate = 1.125; } if (this.attacker_start_energy == undefined) { this.attacker_start_energy = 10; } if (this.attacker_speed == undefined) { this.attacker_speed = 60; } if (this.wave_size == undefined) { this.wave_size = 10; } if (this.wave_spacing == undefined) { this.wave_spacing = 20000; } if (this.attacker_spacing == undefined) { this.attacker_spacing = 700; } if (this.turret_resale == undefined) { this.turret_resale = 0.7; } this.waypoint_total = 13; this.attacker_types = 8; this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.turret_builders = new Array(); this.waypoints = new Array(); this.smoke_trails = new Array(); this.bullets = new Array(); this.mines = new Array(); this.turrets_cost = new Array(); this.turrets_cost.Blue = 10; this.turrets_cost.Green = 15; this.turrets_cost.Red = 20; this.turrets_cost.DamageUp = 5000; this.turrets_cost.RangeUp = 2000; this.turrets_cost.RateUp = 3000; this.turrets_cost.DamageUpBig = 8500; this.turrets_cost.DamageUpBigExchange = 3500; this.turrets_cost.RangeUpExchange = 1000; this.turrets_cost.RateUpExchange = 1200; this.turrets_available = new Array(); this.game_over = false; OutOfBoundsTop._visible = false; OutOfBoundsRight._visible = false; OutOfBoundsBottom._visible = false; OutOfBoundsLeft._visible = false; OutOfBoundsNav._visible = false; this.AttackerPath = false; this.PlayerBase = false; this.ResetGame = function () { this.RemoveEverything(); this.ResetVars(); this.RoadCreate(); WaveController.gotoAndStop("Idle"); WaveController.wave_spacing = this.wave_spacing; WaveController.wave_size = this.wave_size; WaveController.attacker_spacing = this.attacker_spacing; WaveController.gotoAndPlay("Spwan"); this.CashUpdate(); }; this.ResetVars = function () { this.game_over = false; this.game_level = 0; this.player_cash = this.starting_cash; this.player_lives = this.starting_lives; this.attacker_level = 500; this.attacker_count = 0; this.attacker_upgrade = this.attacker_upgrade_rate; this.attacker_energy = this.attacker_start_energy / this.attacker_upgrade; this.total_kills = 0; this.total_spent = 0; this.total_shots = 0; this.cur_turret = false; this.turret_counter = 0; this.attackers = new Array(); this.waves = new Array(); this.turrets = new Array(); this.turret_builders = new Array(); this.waypoints = new Array(); this.smoke_trails = new Array(); this.mines = new Array(); this.bullets = new Array(); this.turrets_available = new Array(); this.turrets_available.Red = true; this.turrets_available.Green = true; this.turrets_available.Blue = true; if (this.debug_mode == true) { this.turrets_available.DamageUp = true; this.turrets_available.RangeUp = true; this.turrets_available.RateUp = true; this.turrets_available.DamageUpBig = true; this.turrets_available.RangeUpBig = true; this.turrets_available.RateUpBig = true; this.turrets_available.DamageUpBigExchange = true; this.turrets_available.RangeUpExchange = true; this.turrets_available.RateUpExchange = true; } PlayerBase.resetLives(); WeaponStore.storeEmpty(); this.rangeHide(); }; this.RemoveEverything = function () { this.CancelBuild(); for (var _local2 in this.waves) { removeMovieClip(this.waves[_local2]); } for (var _local2 in this.turrets) { removeMovieClip(this.turrets[_local2]); } for (var _local2 in this.turret_builders) { removeMovieClip(this.turret_builders[_local2]); } for (var _local2 in this.attackers) { removeMovieClip(this.attackers[_local2]); } for (var _local2 in this.waypoints) { removeMovieClip(this.waypoints[_local2]); } for (var _local2 in this.mines) { removeMovieClip(this.mines[_local2]); } if (this.GameOver) { removeMovieClip(this.GameOver); } if (this.AttackerPath) { this.AttackerPath.removeMovieClip(); } if (this.PlayerBase) { this.PlayerBase.removeMovieClip(); } this.TurretHighlightHide(); }; this.StopEverything = function () { WaveController.gotoAndStop("Stopped"); this.sound_engine.musicFadeStop(); for (var _local3 in this.waves) { var _local2 = this.waves[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } for (var _local3 in this.turrets) { var _local2 = this.turrets[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } for (var _local3 in this.attackers) { var _local2 = this.attackers[_local3]; _local2.active = false; _local2.gotoAndStop("Stopped"); } }; this.RoadCreate = function () { var _local3 = "TheRoad"; var _local4 = this.getNextHighestDepth(); var _local2 = "AttackerPath"; this.AttackerPath = this.attachMovie(_local2, _local3, _local4); if (this.map_layouts[this.game_map]) { this.AttackerPath.map_layout = this.map_layouts[this.game_map]; this.AttackerPath.map_base = this.map_bases[this.game_map]; } }; this.GotoHomepage = function () { this.RemoveEverything(); this.ResetVars(); gotoAndPlay (19); }; this.NextWave = function () { if (this.game_over) { return(false); } this.game_level++; this.attacker_value = this.game_level; this.attacker_energy = this.attacker_energy * this.attacker_upgrade; this.ReelLevel.setValue(this.game_level); }; this.message_setup = false; this.message_hints = new Array("Press 1 to build a blue turret", "Press 2 to build a green turret", "Press 3 to build a red turret", "Hold R to view a turret's range", "Press Q to upgrade the selected turret's damage", "Press W to upgrade the selected turret's range", "Press E to upgrade the selected turret's rate of fire", "Press S to sell a turret, for 75% of the cost of the turret and it's upgrades", "Bored waiting for the next wave? Press the spacebar to send it now", "Use the left and right arrow keys to select a weapon in the store", "Press B to build the currently selected weapon in the store", "Upgrade the range and fire rate on red towers to active 'Holding Pattern'", "Upgrade the damage and fire rate on blue towers to make them 'Freak Out'", "Green towers can link together in a chain to do much more damage", "Two blue turrets in combo mode will lay down landmines", "One green, red and blue turret in combo mode will fire a BFG", "One red and two blue turrets in combo mode will fire a Nuke", "One red, green and blue turret in combo mode will fire a poison rocket", "Two blue and one red turret in combo mode will lay down a big landmine", "Don't drive tired, make time for a break", "Mayonnaise will go bad if you don't keep it refridgerated after opening", "As long as there is an attacker on screen, rockets will head for it", "Rockets in holding pattern mode will always wait for attackers to hit", "Reading the manual can be beneficial to your life", "Laser turrets work better in long chains", "It's often better to upgrade existing turrets rather than build new ones", "Upgrade a turret's damage all the way to activate it's combo mode", "Several grouped turrets in combo mode can fire many different combo weapons", "The combo weapon that is fired depends on which turrets fires first", "Never lick the live terminal, cross the streams or eat bees.", "It's very hard to convince people to read manuals.", "Seriously, check out how to play, it'll make your game more fun", "Do you have the relevant cable?", "Ooh, lovely. Milk with two sugars please!", "There's more fun games to play on http://playr.co.uk/", "There's more fun games to play on http://playr.co.uk/"); this.messageNew = function (the_msg) { this.message_box.swapDepths(this.getNextHighestDepth()); this.message_box.messageShow(the_msg); }; this.messageHint = function () { var _local4 = this.message_hints.length; var _local2 = Math.floor(Math.random() * _local4); var _local3 = "Hint: " + this.message_hints[_local2]; this.messageNew(_local3); }; if (typeof(this.mesage_box) == "movieclip") { this.message_box.removeMovieClip(); } var new_id = "MessageBar"; var new_depth = this.getNextHighestDepth(); var new_name = (new_id + new_depth); this.message_box = this.attachMovie(new_id, new_name, new_depth); this.message_box._x = 360; this.message_box._y = 470; this.rocketSmoke = function (source_obj) { if (this.smoke_trails == undefined) { this.smoke_trails = new Array(); } var _local3 = "RocketTrail"; var _local4 = this.getNextHighestDepth(); var _local5 = _local3 + _local4; var _local2 = this.attachMovie(_local3, _local5, _local4); _local2._x = source_obj._x; _local2._y = source_obj._y; _local2._rotation = Math.random() * 360; this.smoke_trails.push(_local2); }; this.weaponAvailable = function (new_type) { var _local4 = false; var _local5 = false; var _local3 = false; if (new_type == "RangeUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUpBig") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RateUp") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RateUpExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "RangeUpExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } else if (new_type == "DamageUpBigExchange") { _local4 = "Turret" + new_type; _local5 = this.turrets_cost[new_type]; _local3 = new_type; } if (_local4 != false) { this.turrets_available[_local3] = true; WeaponStore.storeAddItem(_local4, _local5, _local3); this.messageNew("New weapon available in the weapon store!"); } }; this.weaponStoreUpdate = function () { if (this.total_kills == 300) { this.weaponAvailable("RangeUp"); } if (this.total_kills == 450) { this.weaponAvailable("DamageUp"); } if (this.total_kills == 550) { this.weaponAvailable("RateUpExchange"); } if (this.total_kills == 700) { this.weaponAvailable("RangeUpExchange"); } if (this.total_kills == 850) { this.weaponAvailable("RateUp"); } if (this.total_kills == 1000) { this.weaponAvailable("DamageUpBig"); } if (this.total_kills == 1100) { this.weaponAvailable("DamageUpBigExchange"); } }; this.NewAttacker = function (the_energy, the_value, wave_num) { if (this.game_over) { return(false); } this.attacker_count++; var _local3 = "Attacker" + this.attacker_count; var _local4 = this.getNextHighestDepth(); var _local5 = "Attacker" + (wave_num % this.attacker_types); var _local2 = this.attachMovie(_local5, _local3, _local4); _local2._x = this.Waypoint1._x; _local2._y = this.Waypoint1._y; _local2.energy_start = the_energy; _local2.cash_bounty = the_value; _local2.waypoint_total = this.waypoint_total; _local2.move_speed = this.attacker_speed; _local2.active = true; _local2.my_name = _local3; this.attackers[_local3] = _local2; }; this.KilledAttacker = function (the_att) { if (this.game_over) { return(false); } var _local5 = the_att.my_name; this.CashWin(the_att.cash_bounty); this.Kerching(the_att._x, the_att._y, the_att.cash_bounty); this.total_kills++; this.attackers[_local5] = undefined; this.soundEffect("Death"); var _local3 = new Array(); for (att in this.attackers) { var _local2 = this.attackers[att]._name; if (_local2) { _local3[att] = this.attackers[att]; } } this.attackers = _local3; if (this.total_kills == 500) { this.messageShow("Five hundred kills! Woot!"); } if (this.total_kills == 1000) { this.messageShow("A thousand kills! Keep on going..."); } if (this.total_kills == 1500) { this.messageShow("Fifteen hundred kills, is there no stopping you?"); } if (this.total_kills == 2000) { this.messageShow("Two thousand kills! Clearly you know what you're doing :)"); } this.weaponStoreUpdate(); if ((this.total_kills % 157) == 0) { this.messageHint(); } this.ReelKills.setValue(this.total_kills); }; this.BaseHit = function () { PlayerBase.lifeLost(this.player_lives); this.player_lives--; if (this.player_lives == 0) { this.game_over = true; this.StopEverything(); var _local3 = this.attachMovie("GameOver", "GameOver", this.getNextHighestDepth()); _local3._x = (_root._width / 2) - (_local3._width / 2); _local3._y = (_root._height / 2) - (_local3._height / 2); _local3._alpha = 75; _local3.total_kills = this.total_kills; _local3.total_spent = this.total_spent; _local3.total_shots = this.total_shots; } }; this.NewTurret = function (the_x, the_y, the_type) { if (this.game_over) { return(false); } var _local5 = this.turrets_cost[the_type]; if (!this.Payment(_local5)) { return(false); } this.turret_counter++; var _local7 = this.getNextHighestDepth(); var _local4 = "TurretBuilder"; var _local6 = _local4 + this.turret_counter; var _local3 = _root.attachMovie(_local4, _local6, _local7); _local3._x = the_x; _local3._y = the_y; _local3.turret_type = the_type; _local3.turret_num = this.turret_counter; _local3.cash_value = parseInt(_local5); _local3.active = true; this.turret_builders.push(_local3); this.soundEffect("Build"); return(true); }; this.NewTurretBuilt = function (the_builder) { var _local3 = new Array(); for (var _local5 in this.turret_builders) { var _local2 = this.turret_builders[_local5]; if (_local2 != the_builder) { _local3.push(_local2); } } this.turret_builders = _local3; the_builder.removeMovieClip(); }; this.TryAndBuild = function (the_type) { this.CancelBuild(); if (this.game_over) { return(false); } var _local9 = _root; _local9.build_clip = _local9.attachMovie("BuildShape", "BuildShape", _local9.getNextHighestDepth()); _local9.build_clip._x = _root._xmouse; _local9.build_clip._y = _root._ymouse; _local9.build_clip.can_build = false; _local9.build_clip.weapon_range = _root.WeaponStore.storeGetRange(the_type); _local9.build_clip.startDrag(); _local9.build_clip.checkBuild = function () { var _local18 = _root.turrets_cost[the_type]; if (_local18 > _root.player_cash) { this.can_afford = false; return(false); } this.can_afford = true; if ((((this.BuildArea.hitTest(_root.OutOfBoundsTop) or this.BuildArea.hitTest(_root.OutOfBoundsRight)) or this.BuildArea.hitTest(_root.OutOfBoundsBottom)) or this.BuildArea.hitTest(_root.OutOfBoundsLeft)) or this.BuildArea.hitTest(_root.OutOfBoundsNav)) { return(false); } var _local12 = (this.BuildArea._width / 2) + 1; var _local17 = (this.BuildArea._height / 2) + 1; var _local9 = _root._xmouse; var _local10 = _root._ymouse; var _local3 = new Array(); _local3.push(Array(_local9, _local10 + _local17)); _local3.push(Array(_local9, _local10 - _local17)); _local3.push(Array(_local9 + _local12, _local10)); _local3.push(Array(_local9 - _local12, _local10)); var _local14 = 0.850903524534118 * _local12; var _local13 = 0.52532198881773 * _local12; _local3.push(Array(_local9 + _local14, _local10 + _local13)); _local3.push(Array(_local9 + _local14, _local10 - _local13)); _local3.push(Array(_local9 - _local14, _local10 + _local13)); _local3.push(Array(_local9 - _local14, _local10 - _local13)); var _local11 = this.BuildArea._width; var _local8 = _root.turrets; _local8 = _local8.concat(_root.turret_builders); for (var _local16 in _local8) { var _local6 = _local8[_local16]; var _local7 = _root.DistanceBetween(this, _local6); if (_local7 < _local11) { return(false); } } for (var _local15 in _local3) { var _local5 = _local3[_local15][0]; var _local4 = _local3[_local15][1]; if (_root.AttackerPath.hitTest(_local5, _local4, true)) { return(false); } if (_root.PlayerBase.hitTest(_local5, _local4, true)) { return(false); } } return(true); }; _local9.build_clip.onEnterFrame = function () { var _local2 = this.checkBuild(); this.can_build = _local2; }; _local9.build_clip.onPress = function () { var _local3 = this.checkBuild(); if (_local3 == true) { _root.NewTurret(_root._xmouse, _root._ymouse, the_type); } this.stopDrag(); removeMovieClip(this); }; }; this.CancelBuild = function () { _root.build_clip.stopDrag(); removeMovieClip(_root.build_clip); }; this.WeaponFired = function () { this.total_shots++; }; this.rangeShow = function (the_turret) { if (!the_turret) { return(false); } if (this.the_range != false) { return(true); } if (the_turret.range_effective > the_turret.weapon_range) { var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRangeEffective"; var _local6 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local6, _local5); _local3._width = the_turret.range_effective * 2; _local3._height = the_turret.range_effective * 2; _local3._x = the_turret._x; _local3._y = the_turret._y; this.the_range_effective = _local3; } var _local5 = this.getNextHighestDepth(); var _local4 = "TurretRange"; var _local6 = _local4 + _local5; this.the_range = this.attachMovie(_local4, _local6, _local5); this.the_range._width = the_turret.weapon_range * 2; this.the_range._height = the_turret.weapon_range * 2; this.the_range._x = the_turret._x; this.the_range._y = the_turret._y; }; this.rangeHide = function () { if (this.the_range != "") { removeMovieClip(this.the_range); removeMovieClip(this.the_range_effective); this.the_range = false; } }; this.TurretSell = function () { if (this.game_over) { return(false); } if (this.cur_turret == false) { return(false); } the_turret = this.cur_turret; the_turret._visible = false; the_turret.onSell(); var _local6 = the_turret.cash_value; var _local5 = Math.ceil(_local6 * this.turret_resale); this.Kerching(the_turret._x, the_turret._y, _local5); this.CashWin(_local5); this.CashUnspend(_local5); var _local3 = new Array(); for (var _local4 in this.turrets) { var _local2 = this.turrets[_local4]; if (_local2 != the_turret) { _local2.notifyGone(the_turret); _local3.push(_local2); } } this.turrets = _local3; the_turret.removeMovieClip(); this.cur_turret = false; this.TurretHighlightHide(); return(true); }; this.TurretGetLayout = function () { var _local4 = new Array(); for (var _local5 in this.turrets) { var _local3 = this.turrets[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local2.name = _local3._name; _local2.turret_type = _local3.turret_type; _local2.weapon_rotation = _local3.Weapon._rotation; _local2.upgrade_damage = _local3.upgrade_damage_level; _local2.upgrade_range = _local3.upgrade_range_level; _local2.upgrade_rate = _local3.upgrade_rate_level; _local2.weapon_damage = _local3.weapon_damage; _local2.weapon_range = _local3.weapon_range; _local2.weapon_rate = _local3.weapon_rate; _local2.weapon_fire_count = _local3.weapon_fire_count; _local2.weapon_kill_count = _local3.weapon_kill_count; _local4.push(_local2); } return(_local4); }; this.TurretHighlightShow = function () { if (!this.turret_highlight) { var _local2 = "TurretHighlight"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); this.turret_highlight = _local4; } this.turret_highlight._x = this.cur_turret._x; this.turret_highlight._y = this.cur_turret._y; }; this.TurretHighlightHide = function () { if (this.turret_highlight) { this.turret_highlight.removeMovieClip(); } this.turret_highlight = false; }; this.TurretFired = function (the_bullet) { this.bullets.push(the_bullet); }; this.Payment = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { this.player_cash = this.player_cash - amount; this.total_spent = this.total_spent + amount; CashUpdate(); return(true); } return(false); }; this.CanAfford = function (amount) { if (this.game_over) { return(false); } if (this.player_cash >= amount) { return(true); } return(false); }; this.CashWin = function (amount) { this.player_cash = this.player_cash + amount; CashUpdate(); }; this.CashUpdate = function () { this.Cash.text = "$" + this.player_cash; this.ReelCash.setValue(this.player_cash); }; this.CashUnspend = function (amount) { this.total_spent = this.total_spent - amount; }; this.Kerching = function (the_x, the_y, amount) { var _local3 = this.getNextHighestDepth(); var _local4 = "Kerching" + _local3; var _local5 = "CashEarned"; var _local2 = this.attachMovie(_local5, _local4, _local3); _local2.amount = amount; _local2._x = the_x; _local2._y = the_y; return(_local2); }; this.degreesToTarget = function (point_from, point_to) { var _local2 = this.radiansToTarget(point_from, point_to); return(_local2 * 57.2957795130823); }; this.radiansToTarget = function (from, to) { return(Math.atan2(to._y - from._y, to._x - from._x)); }; this.DistanceBetween = function (obj_a, obj_b) { var _local2 = obj_b._x - obj_a._x; var _local1 = obj_b._y - obj_a._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; this.trigForwardAtAngle = function (theta, hyp) { var _local2 = theta * (Math.PI/180); var _local1 = new Object(); _local1.x = Math.cos(_local2) * hyp; _local1.y = Math.sin(_local2) * hyp; return(_local1); }; this.dec2hex = function (dec) { var _local1 = "0123456789ABCDEF"; if (dec > 15) { pos1 = _local1.charAt(Math.floor(dec / 16)); pos2 = _local1.charAt(dec - (pos1 * 16)); } else { pos1 = 0; pos2 = _local1.charAt(dec); } hex = pos1 + pos2; return(hex); }; this.sound_muted = false; MuteButton._visible = true; this.sounds = new Array(); this.music = false; if (this.load_sounds != true) { this.sound_muted = true; MuteButton._visible = false; } this.musicPlay = function () { if (this.music == false) { this.musicSetup(); } if (this.game_over != true) { this.music.soundStart(); } }; this.musicSetup = function () { if (typeof(this.music) == "movieclip") { this.music.removeMovieClip(); } this.music = this.soundNew("MusicImperial"); this.music.playlist_loop = true; this.music.playlist = new Array("MusicPredator"); }; this.musicFadeStop = function () { this.music.soundFadeAndStop(); }; this.musicPause = function () { this.music.soundPause(); }; this.musicRewind = function () { this.music.soundRewind(); }; this.musicNext = function () { this.music.soundNextTrack(); }; this.musicStop = function () { this.music.soundStop(); }; this.soundNew = function (the_track) { var _local5 = "SoundPlayer"; var _local6 = this.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = this.attachMovie(_local5, _local8, _local6); var _local2 = 0; var _local3 = the_track; if (_local3 == "RocketFire") { _local2 = 6; } if (_local3 == "BangSmall") { _local2 = 6; } if (_local3 == "Laser") { _local2 = 6; } if (_local3 == "Death") { _local2 = 10; } if (_local3 == "Build") { _local2 = 4; } var _local7 = the_track; if (_local2 > 0) { _local7 = (_local3 + "-") + (Math.floor(Math.random() * _local2) + 1); } _local4.sound = _local7; return(_local4); }; this.soundEffect = function (the_sound) { if (this.sound_muted == false) { this.sounds.push(this.soundNew(the_sound)); } var _local3 = new Array(); for (var _local4 in this.sounds) { var _local2 = this.sounds[_local4]; if (_local2.duration > 0) { _local3.push(_local2); } } this.sounds = _local3; }; this._effectNew = function () { var _local2 = "VisualEffect"; var _local3 = this.getNextHighestDepth(); var _local5 = _local2 + _local3; var _local4 = this.attachMovie(_local2, _local5, _local3); return(_local4); }; this.effectFadeOut = function (the_obj) { var _local2 = this._effectNew(); _local2.target_alpha = 0; _local2.target_obj = the_obj; return(_local2); }; this.effectFadeIn = function (the_obj) { var _local2 = this._effectNew(); _local2.target_alpha = 100; _local2.target_obj = the_obj; return(_local2); }; this.effectWait = function (the_obj) { var _local2 = this._effectNew(); _local2.target_obj = the_obj; _local2.wait_time = 1000; return(_local2); }; _global.ASProf = {}; ASProf.init = function () { this._newid = -1; this._totalTime = 0; this._methods = {}; this._methodsArr = new this.Array(); this._segmentIDs = {}; this._openSamples = new this.Array(); }; ASProf.begin = function (s) { if (s == null) { return(false); } if (!this._segmentIDs[s]) { this._segmentIDs[s] = this._addMethod(s); } this._begin(this._segmentIDs[s]); return(true); }; ASProf.end = function () { var _local2 = this._openSamples.pop(); var _local3 = getTimer() - _local2.startTime; _local2.method.totalTime = _local2.method.totalTime + _local3; _local2.method.selfTime = _local2.method.selfTime + _local3; if (_local2._parent) { _local2._parent.method.selfTime = _local2._parent.method.selfTime - _local3; } else { ASProf._totalTime = ASProf._totalTime + _local3; } }; ASProf.profile = function (s) { var f = eval (s); if (!f) { return(false); } var id = this._addMethod(s); Set(s, function () { ASProf._begin(id); var _local3 = f.apply(this, arguments); ASProf.end(); return(_local3); }); ASSetPropFlags(f, null, 0, 1); for (var i in f) { Set((s + ".") + i, f[i]); } return(true); }; ASProf.profileObject = function (s) { var o = eval (s); if (!o) { return(false); } ASSetPropFlags(o, null, 0, 5); for (var i in o) { if (typeof(o[i]) == "function") { this.profile((s + ".") + i); } } }; ASProf.getFlatGraph = function (order) { if (order == null) { order = "selfTime,calls,name"; } var _local3 = "Flat profile:\n\nEach sample counts as 0.001 seconds.\n % cumulative self self total\n time seconds seconds calls ms/call ms/call name\n"; var _local6 = 0; this._methodsArr.sortMultiple(order); var _local5 = this._methodsArr.length; while (_local5-- , _local5 > -1) { var _local2 = this._methodsArr[_local5]; if (!_local2.calls) { } else { _local3 = _local3 + this._formatNumber((_local2.selfTime ? ((100 * _local2.selfTime) / this._totalTime) : 0), 3, 6); var _local4 = _local2.selfTime / 1000; _local6 = _local6 + _local4; _local3 = _local3 + this._formatNumber(_local6, 3, 10); _local3 = _local3 + this._formatNumber(_local4, 3, 9); _local3 = _local3 + this._formatNumber(_local2.calls, 0, 9); _local3 = _local3 + this._formatNumber(_local2.selfTime / _local2.calls, 3, 9); _local3 = _local3 + this._formatNumber(_local2.totalTime / _local2.calls, 3, 9); _local3 = _local3 + ((" " + _local2.name) + newline); } } return(_local3); }; ASProf._addMethod = function (s) { var _local2 = ++this._newid; this._methods[_local2] = new this.Method(s); this._methodsArr.push(this._methods[_local2]); return(_local2); }; ASProf._begin = function (id) { var _local3 = this._methods[id]; var _local2 = new this.Sample(_local3); _local3.calls++; _local2._parent = this._openSamples[this._openSamples.length - 1]; this._openSamples.push(_local2); }; ASProf._formatNumber = function (n, d, p) { var _local1 = new ASProf.String(n); var _local4 = _local1.indexOf("."); if (_local4 > -1) { _local1 = _local1.slice(0, (_local4 + d) + 1); } var _local2 = _local1.length; while ((_local2++) < p) { _local1 = " " + _local1; } return(_local1); }; ASProf.Array = ASconstructor(252, 0); ASSetNative(ASProf.Array.prototype, 252, "push,pop,concat,shift,unshift,slice,join,splice,toString,sort,reverse,sortOn", 1); ASProf.Array.prototype.sortMultiple = function (l) { var cmp = function (a, b, l) { var _local3 = ASProf.Array.prototype.shift.apply(l); var _local2 = a[_local3]; var _local1 = b[_local3]; return(((_local2 < _local1) ? -1 : (((_local2 > _local1) ? 1 : ((l.length ? (cmp(a, b, l)) : 0)))))); }; this.sort(function (a, b) { return(cmp(a, b, ASProf.String.prototype.split.call(l, ","))); }); }; ASSetPropFlags(ASProf.Array.prototype, null, 3, 7); ASProf.String = ASconstructor(251, 0); ASSetNative(ASProf.String.prototype, 251, "valueOf,toString,toUpperCase,toLowerCase,charAt,charCodeAt,concat,indexOf,lastIndexOf,slice,subsring,split,substr,fromCharCode", 1); ASSetPropFlags(ASProf.String.prototype, null, 3, 7); ASProf.Method = function (s) { this.name = s; this.calls = 0; this.selfTime = 0; this.totalTime = 0; }; ASProf.Sample = function (m) { this.method = m; this._parent = null; this.startTime = getTimer(); }; ASSetPropFlags(ASProf, null, 7); ASSetPropFlags(_global, "ASProf", 7); ASProf.init(); this.profileThis = function (thing) { }; this.profileDump = function () { }; this.profileThis(this); var map_layouts = new Array(); var map_bases = new Array(); map_bases.map1 = new Object({x:574.9, y:75.7}); map_layouts.map1 = new Array(new Object({x:0, y:446.2}), new Object({x:84, y:382}), new Object({x:300.45, y:382}), new Object({x:465.85, y:223.6}), new Object({x:636.9, y:223.6}), new Object({x:636.9, y:382}), new Object({x:465.85, y:382}), new Object({x:300.4, y:223.6}), new Object({x:192.2, y:223.6}), new Object({x:192.2, y:35.8}), new Object({x:84, y:35.8}), new Object({x:84, y:129.1}), new Object({x:574.4, y:129.1})); map_bases.map2 = new Object({x:254.6, y:156.6}); map_layouts.map2 = new Array(new Object({x:655, y:0}), new Object({x:655, y:410}), new Object({x:65, y:410}), new Object({x:65, y:65}), new Object({x:580, y:65}), new Object({x:580, y:335}), new Object({x:140, y:335}), new Object({x:140, y:140}), new Object({x:505, y:140}), new Object({x:505, y:260}), new Object({x:310, y:260}), new Object({x:310, y:240})); map_bases.map3 = new Object({x:48.2, y:323.2}); map_layouts.map3 = new Array(new Object({x:715, y:65}), new Object({x:583.05, y:65}), new Object({x:583.05, y:390.55}), new Object({x:333.65, y:390.55}), new Object({x:332.85, y:254.85}), new Object({x:456.6, y:254.85}), new Object({x:456.6, y:65}), new Object({x:110.1, y:65}), new Object({x:110.1, y:254.85}), new Object({x:233.35, y:254.85}), new Object({x:233.35, y:353}), new Object({x:147.2, y:353})); map_bases.map4 = new Object({x:581.2, y:332.6}); map_layouts.map4 = new Array(new Object({x:0, y:209.1}), new Object({x:48.5, y:144.55}), new Object({x:100.35, y:88.95}), new Object({x:161.2, y:50.5}), new Object({x:225.5, y:41.55}), new Object({x:287.55, y:89.6}), new Object({x:308.5, y:176.3}), new Object({x:316, y:273.8}), new Object({x:300.5, y:367.4}), new Object({x:212, y:407.45}), new Object({x:125.85, y:386.45}), new Object({x:75.5, y:337.4}), new Object({x:86.85, y:258.8}), new Object({x:136, y:201.8}), new Object({x:213.5, y:171.8}), new Object({x:333.55, y:177.35}), new Object({x:394.1, y:198.8}), new Object({x:456.05, y:230.2}), new Object({x:512.8, y:266.95}), new Object({x:580.05, y:261}), new Object({x:629.25, y:224.9}), new Object({x:653.4, y:169.3}), new Object({x:659.5, y:110.7}), new Object({x:614.5, y:55.9}), new Object({x:535.25, y:54.6}), new Object({x:459.8, y:99.25}), new Object({x:422.2, y:171.6}), new Object({x:406.05, y:305.3}), new Object({x:446.35, y:354.9}), new Object({x:524.5, y:376}), new Object({x:580.9, y:376})); map_bases.map5 = new Object({x:587.2, y:249.8}); map_layouts.map5 = new Array(new Object({x:0, y:302.25}), new Object({x:133.8, y:302.25}), new Object({x:156.55, y:283.45}), new Object({x:186.8, y:274.45}), new Object({x:217.05, y:302.25}), new Object({x:263.85, y:302.25}), new Object({x:294.1, y:366.15}), new Object({x:334.8, y:52.2}), new Object({x:363.6, y:415.75}), new Object({x:398.3, y:302.25}), new Object({x:470.65, y:302.25}), new Object({x:491.85, y:274.45}), new Object({x:537.15, y:262.45}), new Object({x:567.35, y:302.25}), new Object({x:585.65, y:302.25})); map_bases.map6 = new Object({x:564.6, y:356.8}); map_layouts.map6 = new Array(new Object({x:0, y:43.7}), new Object({x:215, y:43.7}), new Object({x:215, y:277.8}), new Object({x:515, y:277.8}), new Object({x:515, y:43.7}), new Object({x:215, y:43.7}), new Object({x:515, y:277.8}), new Object({x:440, y:351.95}), new Object({x:365, y:426.1}), new Object({x:290, y:351.95}), new Object({x:215, y:277.8}), new Object({x:515, y:43.7}), new Object({x:639.85, y:43.7}), new Object({x:639.85, y:368.8})); map_bases.map7 = new Object({x:24.6, y:356.8}); map_layouts.map7 = new Array(new Object({x:639.85, y:0}), new Object({x:639.85, y:211.85}), new Object({x:462.75, y:211.85}), new Object({x:462.75, y:70.55}), new Object({x:559.8, y:70.55}), new Object({x:559.8, y:381.5}), new Object({x:255.95, y:381.5}), new Object({x:258.3, y:123.15}), new Object({x:404.3, y:123.15}), new Object({x:404.3, y:296.8}), new Object({x:164.3, y:296.8}), new Object({x:164.3, y:40.55}), new Object({x:347.55, y:40.55}), new Object({x:345.85, y:205.85}), new Object({x:97.25, y:205.85}), new Object({x:97.25, y:368.15})); map_bases.standard = map_bases.map1; map_layouts.standard = map_layouts.map1; this.stop(); if (this.view_layout) { this.gotoAndPlay("View"); } else { this.ResetGame(); }
Instance of Symbol 439 MovieClip "Keyboard" in Frame 44
onClipEvent (keyDown) { var theKey = Key.getCode(); var the_type = false; if (theKey == 49) { the_type = "Blue"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 50) { the_type = "Green"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 51) { the_type = "Red"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 52) { the_type = "RangeUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 53) { the_type = "DamageUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 54) { the_type = "RateUp"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 55) { the_type = "DamageUpBig"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 56) { the_type = "DamageUpBigExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 57) { the_type = "RangeUpExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 48) { the_type = "RateUpExchange"; if (this._parent.turrets_available[the_type] == true) { this._parent.TryAndBuild(the_type); } } else if (theKey == 81) { this._parent.TurretUpgrade.tryUpgradeDamage(); } else if (theKey == 87) { this._parent.TurretUpgrade.tryUpgradeRange(); } else if (theKey == 68) { _root.profileDump(); } else if (theKey == 69) { this._parent.TurretUpgrade.tryUpgradeRate(); } else if (theKey == 70) { if (_root.cur_turret != false) { trace("---=== Turret Dump ===---"); trace("Dumping: " + _root.cur_turret); trace(" "); for (var i in _root.cur_turret) { var the_var = _root.cur_turret[i]; var the_type = typeof(the_var); if (typeof(the_var) == "function") { } else if (typeof(the_var) == "object") { } else if (typeof(the_var) == "movieclip") { } else { var space = ""; var key = new String(i); var len = key.length; var i = len; while (i < 30) { key = key + " "; i++; } trace((key + " > ") + the_var); } } } } else if (theKey == 71) { var new_num = Math.floor(Math.random() * 10); this._parent.ReelTest.numberShow(new_num); } else if (theKey == 72) { this._parent.messageHint(); } else if (theKey == 82) { this._parent.rangeShow(this._parent.cur_turret); } else if (theKey == 83) { this._parent.TurretSell(); } else if (theKey == 32) { this._parent.WaveController.SendWave(); } else if (theKey == 27) { this._parent.CancelBuild(); } else if (theKey == 39) { this._parent.WeaponStore.storeNextItem(); } else if (theKey == 37) { this._parent.WeaponStore.storePrevItem(); } else if (theKey == 13) { this._parent.WeaponStore.storeBuyItem(); } else if (theKey == 66) { this._parent.WeaponStore.storeBuyItem(); } } onClipEvent (keyUp) { var theKey = Key.getCode(); if (theKey == 82) { this._parent.rangeHide(); } }
Frame 49
this.stop(); this.game_map = false; this.waypoint_total = 16; this.ResetGame();
Frame 54
this.stop(); this.StopEverything(); this.RemoveEverything(); this.ResetVars(); var loaded_layout = false; ViewLoading._visible = false; this.game_over = true; this.player_cash = 0; var lv = new LoadVars(); lv.id = this.view_layout; var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (this.ok == "1") { Score.text = this.score; Spent.text = "$" + this.spent; Kills.text = this.kills; Player.text = this.player; _root.game_map = this.map; loaded_layout = JSON.parse(this.layout); ViewLoading._visible = false; _root.RoadCreate(); play(); } } }; ViewLoading._visible = true; var lv_url = (this.score_url + "view_layout.php"); lv.sendAndLoad(lv_url, lv_into, "GET"); this.LayoutLoad = function (layout) { var _local5 = JSON.parse(layout); for (var _local6 in _local5) { turret = _local5[_local6]; var _local3 = "Turret" + _local6; var _local4 = "Turret" + turret.turret_type; var _local2 = _root.attachMovie(_local4, _local3, _root.getNextHighestDepth()); _local2._x = turret.x; _local2._y = turret.y; _local2.active = false; _local2.turret_type = turret.turret_type; _local2.turret_num = _local6; _local2.upgrade_damage_level = turret.upgrade_damage; _local2.upgrade_range_level = turret.upgrade_range; _local2.upgrade_rate_level = turret.upgrade_rate; _local2.weapon_damage = turret.weapon_damage; _local2.weapon_range = turret.weapon_range; _local2.weapon_rate = turret.weapon_rate; _local2.Weapon._rotation = turret.weapon_rotation; _root.turrets.push(_local2); } };
Frame 55
this.stop(); var new_list = new Array(); for (var i in this.loaded_layout) { var the_tur = this.loaded_layout[i]; var the_name = new String(the_tur.name); var the_type = the_tur.turret_type; var parts = the_name.split(the_type); var tur_num = parts[1]; if (isNaN(tur_num)) { var parts = the_name.split("Turret"); tur_num = parts[1]; } the_tur.tur_num = parseInt(tur_num); new_list.push(the_tur); } this.loaded_layout = new_list; this.loaded_layout.sortOn("tur_num", Array.NUMERIC); this.view_i = 0; this.view_end = this.loaded_layout.length; this.play();
Frame 56
this.stop(); turret = this.loaded_layout[this.view_i]; var new_name = ("Turret" + this.view_i); var new_type = ("Turret" + turret.turret_type); var new_turret = _root.attachMovie(new_type, new_name, _root.getNextHighestDepth()); new_turret._x = turret.x; new_turret._y = turret.y; new_turret.active = false; new_turret.turret_type = turret.turret_type; new_turret.turret_num = i; new_turret.upgrade_damage_level = turret.upgrade_damage; new_turret.upgrade_range_level = turret.upgrade_range; new_turret.upgrade_rate_level = turret.upgrade_rate; new_turret.weapon_damage = turret.weapon_damage; new_turret.weapon_range = turret.weapon_range; new_turret.weapon_rate = turret.weapon_rate; new_turret.Weapon._rotation = turret.weapon_rotation; _root.turrets.push(new_turret); this.view_i++; this.play();
Frame 58
this.stop(); if (this.view_i >= this.view_end) { this.gotoAndPlay("ViewDone"); } else { this.gotoAndPlay("ViewBuild"); }
Frame 59
this.stop();
Symbol 1 MovieClip [VisualEffect] Frame 1
this.stop(); if (this.target_x == undefined) { this.target_x = false; } if (this.target_y == undefined) { this.target_y = false; } if (this.target_alpha == undefined) { this.target_alpha = false; } if (this.target_obj == undefined) { this.target_obj = false; } if (this.wait_time == undefined) { this.wait_time = false; } if (this.move_speed == undefined) { this.move_speed = 1000; } if (this.then_goto == undefined) { this.then_goto = false; } if (this.then_wait == undefined) { this.then_wait = false; } if (this.then_fade == undefined) { this.then_fade = false; } this.done = false; this.time_last = new Date(); this.setup_done = false; this.then_done = false; if (this.target_obj != false) { if (this.wait_time != false) { this.gotoAndPlay("Wait"); } else { this.gotoAndPlay("Move"); } } else { this.removeMovieClip(); }
Symbol 1 MovieClip [VisualEffect] Frame 2
this.stop(); if (this.setup_done == false) { this.wait_until = this.time_last.getTime() + parseFloat(this.wait_time); this.setup_done = true; } var date_now = new Date(); var time_now = date_now.getTime(); if (time_now >= this.wait_until) { this.gotoAndPlay("Then"); } else { this.play(); }
Symbol 1 MovieClip [VisualEffect] Frame 3
this.stop(); this.gotoAndPlay("Wait");
Symbol 1 MovieClip [VisualEffect] Frame 4
this.stop(); if (this.setup_done == false) { this.orig_x = this.target_obj._x; this.orig_y = this.target_obj._y; this.orig_alpha = this.target_obj._alpha; this.dist_x = this.target_x - this.orig_x; this.dist_y = this.target_y - this.orig_y; this.dist_alpha = this.target_alpha - this.orig_alpha; this.time_last = new Date(); this.time_total = 0; this.setup_done = true; } var date_now = new Date(); var time_now = date_now.getTime(); var time_last = this.time_last.getTime(); var time_diff = (time_now - time_last); this.time_last = date_now; var then_ready = true; this.time_total = this.time_total + time_diff; var pct_done = (this.time_total / this.move_speed); if (this.target_alpha >= 0) { if (pct_done < 1) { var new_alpha = (this.orig_alpha + (this.dist_alpha * pct_done)); this.target_obj._alpha = new_alpha; then_ready = false; } else { this.target_obj._alpha = this.target_alpha; } } if (this.target_x or this.target_y) { if (pct_done < 100) { var new_x = (this.orig_x + (this.dist_x * pct_done)); var new_y = (this.orig_y + (this.dist_y * pct_done)); this.target_obj._x = new_x; this.target_obj._y = new_y; then_ready = false; } else { this.target_obj._x = this.target_x; this.target_obj._y = this.target_y; } } if (then_ready == true) { this.gotoAndPlay("Then"); } else { this.play(); }
Symbol 1 MovieClip [VisualEffect] Frame 5
this.stop(); this.gotoAndPlay("Move");
Symbol 1 MovieClip [VisualEffect] Frame 6
this.stop(); this.onThen(); this.removeMovieClip();
Symbol 2 MovieClip [SoundPlayer] Frame 1
if (this.playlist == undefined) { this.playlist = new Array(); } if (this.playlist_loop == undefined) { this.playlist_loop = false; } if (this.sound == undefined) { this.sound = false; } if (this.volume_start == undefined) { this.volume_start = 100; } if (this.volume_fade == undefined) { this.volume_fade = 5; } if (this.then_stop == undefined) { this.then_stop = false; } this.cur_track = false; this.sound_playing = false; this.soundNextTrack = function () { trace(((this + "=") + this.sound) + ": next track"); this.gotoAndPlay("FadeOut"); }; this.soundFadeAndStop = function () { this.then_stop = true; this.gotoAndPlay("FadeOut"); }; this.soundStart = function () { if (this.sound_playing == true) { this.gotoAndPlay("NowPlaying"); } else { this.gotoAndPlay("Play"); } }; this.soundPause = function () { this.sound_pos = this.cur_track.position; this.gotoAndStop("Stopped"); }; this.soundRewind = function () { this.cur_track.stop(); this.sound_pos = 0; this.soundStart(); }; this.soundStop = function () { this.cur_track.stop(); this.gotoAndPlay("Stopped"); }; this.stop(); if (this.sound != false) { this.playlist.unshift(this.sound); } if (this.playlist.length == 0) { this.removeMovieClip(); } else { this.soundStart(); }
Symbol 2 MovieClip [SoundPlayer] Frame 4
this.stop(); this.cur_track.stop();
Symbol 2 MovieClip [SoundPlayer] Frame 7
this.stop(); var the_track = this.playlist.shift(); if (this.playlist_loop == true) { this.playlist.push(the_track); } this.cur_track = new Object(_root[the_track]); this.cur_track.from = this; this.sound_playing = true; this.sound_pos = 0; this.cur_track.onSoundComplete = function () { this.from.removeMovieClip(); }; this.play();
Symbol 2 MovieClip [SoundPlayer] Frame 10
this.stop(); this.cur_track.setVolume(this.volume_start); var start_at = this.sound_pos; if (start_at > 0) { start_at = start_at / 1000; } else { start_at = 0; } this.cur_track.start();
Symbol 2 MovieClip [SoundPlayer] Frame 13
this.stop(); var the_volume = this.cur_track.getVolume(); var ended = false; if (this.cur_track.position == this.cur_track.duration) { ended = true; } if (the_volume > 0) { this.cur_track.setVolume(0); this.play(); } else { trace(((this + "=") + this.sound) + ": Stop"); if (this.then_stop == true) { trace(((this + "=") + this.sound) + ": Stop"); this.then_stop == false; this.sound_pos = 0; this.sound_playing = false; } else if (this.playlist.length > 0) { trace(((this + "=") + this.sound) + ": Next"); } else { trace(((this + "=") + this.sound) + ": Halt and quit"); } }
Symbol 2 MovieClip [SoundPlayer] Frame 16
this.gotoAndPlay("FadeOut");
Symbol 3 MovieClip [WeaponController] Frame 1
if (this.weapon_target == undefined) { this.weapon_target = false; } if (this.weapon_range == undefined) { this.weapon_range = 100; } if (this.debug_on == undefined) { this.debug_on = false; } this.weapon = this._parent; this.debug = function (msg) { if (this.debug_on == true) { trace((this + ": ") + msg); } }; this.acquire = function (tg_type) { if (this.targetInRange()) { return(true); } var _local6 = 2000; var _local7 = 1E23; var _local8; var _local9; var _local10 = this.attackerList(); var _local12 = new Array(); for (var _local11 in _local10) { var _local3 = _root[_local11]; var _local4 = this.getRange(_local3); var _local5 = _local3.energy; if (_local4 <= this.weapon_range) { if (_local4 < _local6) { _local6 = _local4; _local8 = _local3; } if (_local5 < _local7) { _local7 = _local5; _local9 = _local3; } } } if (tg_type == "weak") { if (_local9 != undefined) { this.weapon_target = _local9; return(true); } } else if (_local8 != undefined) { this.weapon_target = _local8; return(true); } return(false); }; this.findAttackerInRange = function (the_type, in_range) { var _local6 = 1E18; var _local7 = 1E18; var _local8; var _local9; var _local10 = this.attackerList(); var _local14 = new Array(); for (var _local11 in _local10) { var _local4 = _root[_local11]; var _local3 = this.getRange(_local4); var _local5 = _local4.energy; this.debug((((_local11 + " r=") + _local3) + " e=") + _local5); if ((!isNaN(_local3)) and (_local3 <= in_range)) { if (_local3 < _local6) { _local6 = _local3; _local8 = _local4; } if (_local5 < _local7) { _local7 = _local5; _local9 = _local4; } } } var _local13 = false; if (the_type == "weak") { if (_local9 != undefined) { _local13 = _local9; } } else if (_local8 != undefined) { _local13 = _local8; } return(_local13); }; this.getRange = function (the_target) { var _local3 = the_target._x - this.weapon._x; var _local2 = the_target._y - this.weapon._y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); }; this.attackerList = function () { return(_root.attackers); }; this.targetInRange = function () { if (this.targetExists()) { var _local2 = this.getRange(this.weapon_target); if (_local2 < this.weapon_range) { return(true); } } return(false); }; this.pointAtTarget = function (point_from, to_point) { if (this.targetExists()) { var _local3 = this.angleToTarget(point_from); var _local4 = _local3 * 57.2957795130823; var _local2 = _local4; to_point._rotation = _local2; return(_local2); } return(false); }; this.angleToTarget = function (point_from) { var _local2 = false; if (this.targetExists()) { var _local4 = point_from._x; var _local6 = point_from._y; var _local3 = this.weapon_target._x; var _local5 = this.weapon_target._y; _local2 = Math.atan2(_local5 - _local6, _local3 - _local4); } return(_local2); }; this.targetExists = function () { if (typeof(this.weapon_target) == "movieclip") { if (this.weapon_target._name != undefined) { return(true); } } return(false); }; _root.profileThis(this.acquire); this.stop();
Symbol 4 MovieClip [RocketManager] Frame 1
this.stop(); this.bullet_damage = this._parent.bullet_damage; this.bullet_speed = this._parent.bullet_speed; this.bullet_rotation = this._parent.bullet_rotation; this.bullet_target = this._parent.bullet_target; this.bullet_no_rotate = this._parent.bullet_no_rotate; this.holding_pattern = this._parent.holding_pattern; this.holding_initially = this._parent.holding_initially; this.impact_range = this._parent.impact_range; this.weapon_reacquire = this._parent.weapon_reacquire; if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 250; } if (!this.bullet_rotation) { this.bullet_rotation = 270; } if (!this.bullet_no_rotate) { this.bullet_no_rotate = false; } if (!this.bullet_target) { this.bullet_target = false; } if (!this.holding_pattern) { this.holding_pattern = false; } if (!this.holding_initially) { this.holding_initially = false; } if (!this.impact_range) { this.impact_range = 1; } if (!this.weapon_reacquire) { this.weapon_reacquire = false; } if (this.bullet_no_rotate == true) { this.bullet_rotation = 0; } this.holding_dir = 1; if (Math.random() >= 0.5) { this.holding_dir = -1; } this.WeaponController.weapon_target = this.bullet_target; this.WeaponController.weapon_range = Math.max(_root._width, _root._height); this.WeaponController.weapon = this._parent._parent; this.target_locked = false; this.time_last = new Date(); this.target_obj = this._parent; if (this.holding_initially == true) { this.gotoAndPlay("Holding"); } else { this.gotoAndPlay("Attack"); } this.engineGetForwardMovement = function (time_diff) { var _local5 = this.target_obj._rotation; var _local4 = _local5 * (Math.PI/180); var _local3 = this.bullet_speed * time_diff; var _local2 = new Object(); _local2.x = Math.cos(_local4) * _local3; _local2.y = Math.sin(_local4) * _local3; return(_local2); }; this.engineAcquire = function (the_target) { this.bullet_target = the_target; this.target_locked = true; this.WeaponController.weapon_target = this.bullet_target; this.gotoAndPlay("Attack"); }; this._parent.acquire = function (the_target) { this.RocketEngine.engineAcquire(the_target); }; this.laser_capable = this._parent.laser_capable; this.laser_damage = this._parent.laser_damage; this.laser_range = this._parent.laser_range; this.laser_rate = this._parent.laser_rate; this.laser_type = this._parent.laser_type; if (!this.laser_capable) { this.laser_capable = false; } if (!this.laser_damage) { this.laser_damage = 500; } if (!this.laser_range) { this.laser_range = 180; } if (!this.laser_rate) { this.laser_rate = 180; } if (!this.laser_type) { this.laser_type = "LaserBeam"; } this.laser_fire_rate = 1000 / (this.laser_rate / 60); this.laser_at_damage = new Array(); this.laser_type = "LaserBeam"; this.laser_fired = new Date(); this.laser_fire_count = 0; this.laser_damage_list = new Array(25, 50, 120, 400, 1500, 3900, 9300, 19500, 35000); this.laser_bullet_list = new Array(); this.laser_bullet_list["0"] = "LaserBeam"; this.laser_bullet_list["1"] = "LaserBeam2"; this.laser_bullet_list["2"] = "LaserBeam3"; this.laser_bullet_list["3"] = "LaserBeam4"; this.laser_bullet_list["4"] = "LaserBeam5"; this.laser_bullet_list["5"] = "LaserBeam6"; this.laser_bullet_list["6"] = "LaserBeam7"; this.laser_bullet_list["7"] = "LaserBeam8"; this.laser_bullet_list["8"] = "LaserBeam9"; this.laser_bullet_list["9"] = "LaserBeam10"; this.laserFire = function (the_target, the_damage) { this.laser_fired = new Date(); this.laser_fired_count++; _root.WeaponFired(); var _local5 = "RocketLaser" + this.weapon_fire_count; var _local7 = this.laserGetWeaponAtDamage(the_damage); var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = 0; _local4.y = 0; this.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; }; this.laserGetWeaponAtDamage = function (the_damage) { if (this.laser_at_damage[the_damage]) { return(this.laser_at_damage[the_damage]); } var _local4 = 0; var _local5 = 0; var _local2 = 0; _local2 = 0; while (_local2 < this.laser_damage_list.length) { _local5 = _local4; _local4 = parseInt(this.laser_damage_list[_local2]); if ((the_damage >= _local5) and (the_damage < _local4)) { var _local6 = this.laser_bullet_list[_local2]; this.laser_at_damage[the_damage] = _local6; return(_local6); } _local2++; } var _local6 = this.laser_bullet_list[_local2]; this.laser_at_damage[the_damage] = _local6; return(_local6); }; this.laserAcquireAndFire = function () { var _local2 = this.WeaponController.findAttackerInRange("near", this.laser_range); if (_local2 != false) { this.laserFire(_local2, this.laser_damage); } }; this.stop();
Symbol 4 MovieClip [RocketManager] Frame 2
this.stop(); if (!this.target_locked) { this.WeaponController.weapon = this._parent; this.WeaponController.pointAtTarget(this.target_obj, this.target_obj); this.target_locked = true; } _root.rocketSmoke(this.target_obj); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; if (this.WeaponController.targetExists()) { var rad = this.WeaponController.angleToTarget(this.target_obj); var deg_target = (rad * 57.2957795130823); var deg_diff = (deg_target - this.target_obj._rotation); var move_deg = (this.bullet_rotation * time_diff); if (Math.abs(deg_diff) < Math.abs(move_deg)) { this.target_obj._rotation = deg_target; } else { var angle_left = ((deg_diff + 360) % 360); var angle_right = ((360 - deg_diff) % 360); if (angle_right < angle_left) { this.target_obj._rotation = this.target_obj._rotation - move_deg; } else { this.target_obj._rotation = this.target_obj._rotation + move_deg; } } var movement = this.engineGetForwardMovement(time_diff); var move_x = movement.x; var move_y = movement.y; var move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); var d_x = (this.bullet_target._x - this.target_obj._x); var d_y = (this.bullet_target._y - this.target_obj._y); var tgt_dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); if ((!isNaN(tgt_dist)) and (tgt_dist < move_dist)) { this.gotoAndPlay("Hit"); } else if ((!isNaN(tgt_dist)) and (tgt_dist < this.impact_range)) { this.gotoAndPlay("Hit"); } else { this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } if (this.laser_capable == true) { var fire_diff = (time_now.getTime() - this.laser_fired.getTime()); if (fire_diff >= this.laser_fire_rate) { this.laserAcquireAndFire(); } } } else if (this.WeaponController.acquire()) { this.bullet_target = this.WeaponController.weapon_target; this.play(); } else if (this.holding_pattern == true) { var move_deg = (this.bullet_rotation * time_diff); this.target_obj._rotation = this.target_obj._rotation + (move_deg * this.holding_dir); var movement = this.engineGetForwardMovement(time_diff); this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } else { this.gotoAndPlay("Hit"); }
Symbol 4 MovieClip [RocketManager] Frame 3
this.stop(); if (this.weapon_reacquire == true) { var the_range = this.WeaponController.weapon_range; var the_type = "near"; nearest = this.WeaponController.findAttackerInRange(the_type, the_range); this.engineAcquire(nearest); } else { this.gotoAndPlay("Attack"); }
Symbol 4 MovieClip [RocketManager] Frame 4
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; _root.rocketSmoke(this.target_obj); if (this.holding_pattern == true) { var move_deg = (this.bullet_rotation * time_diff); this.target_obj._rotation = this.target_obj._rotation + (move_deg * this.holding_dir); var movement = this.engineGetForwardMovement(time_diff); this.target_obj._x = this.target_obj._x + movement.x; this.target_obj._y = this.target_obj._y + movement.y; this.play(); } else { this.gotoAndPlay("Hit"); }
Symbol 4 MovieClip [RocketManager] Frame 5
this.stop(); this.gotoAndPlay("Holding");
Symbol 4 MovieClip [RocketManager] Frame 6
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.target_obj.hit(); this.target_obj.removeMovieClip();
Symbol 6 MovieClip [Rocket5] Frame 1
this.stop();
Symbol 8 MovieClip [Rocket7] Frame 1
this.stop();
Symbol 10 MovieClip [Rocket8] Frame 1
this.stop();
Symbol 12 MovieClip [Rocket6] Frame 1
this.stop();
Symbol 14 MovieClip [Rocket4] Frame 1
this.stop();
Symbol 16 MovieClip [Rocket3] Frame 1
this.stop();
Symbol 18 MovieClip [Rocket9] Frame 1
this.stop();
Symbol 20 MovieClip [Rocket2] Frame 1
this.stop();
Symbol 22 MovieClip [RocketNuke] Frame 1
this.stop(); if (this.weapon_damage == undefined) { this.weapon_damage = 5000000 /* 0x4C4B40 */; } this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "NukeBlast" + _local4; var _local5 = "RocketNukeBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; _local3.weapon_damage = this.weapon_damage; };
Symbol 24 MovieClip [RocketPoison] Frame 1
this.stop(); this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "PoisonCloud" + _local4; var _local5 = "RocketPoisonCloud"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; };
Symbol 25 MovieClip Frame 1
this.weapon_damage = this._parent.addon_weapon_damage; this.weapon_range = this._parent.addon_weapon_range; this.weapon_rate = this._parent.addon_weapon_rate; this.weapon_type = this._parent.addon_weapon_type; this.holding_pattern = this._parent.addon_holding_pattern; this.holding_initially = this._parent.addon_holding_initially; this.laser_capable = this._parent.addon_laser_capable; this.laser_damage = this._parent.addon_laser_damage; this.laser_range = this._parent.addon_laser_range; this.laser_rate = this._parent.addon_laser_rate; this.laser_type = this._parent.addon_laser_type; if (!this.weapon_damage) { this.weapon_damage = 50; } if (!this.weapon_range) { this.weapon_range = 200; } if (!this.weapon_rate) { this.weapon_rate = 200; } if (!this.weapon_type) { this.weapon_type = "Rocket3"; } if (!this.holding_pattern) { this.holding_pattern = false; } if (!this.holding_initially) { this.holding_initially = false; } if (!this.laser_capable) { this.laser_capable = false; } if (!this.laser_damage) { this.laser_damage = 500; } if (!this.laser_range) { this.laser_range = 180; } if (!this.laser_rate) { this.laser_rate = 180; } if (!this.laser_type) { this.laser_type = "LaserBeam"; } this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.Weapon = this._parent; this.fireAt = function (the_target, the_damage) { this.weapon_fired = new Date(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "AddonRocket" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this._x; _local4.y = this._y; this.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = this.Weapon._rotation; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _local3.holding_pattern = this.holding_pattern; return(_local3); }; if (this.active == true) { this.gotoAndPlay("Fire"); }
Symbol 25 MovieClip Frame 2
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.weapon_fired.getTime()); var fire_rate = (1000 / (this.weapon_rate / 60)); if (this.WeaponController.acquire()) { if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { this.fireAt(this.WeaponController.weapon_target, this.weapon_damage); } } } this.play();
Symbol 25 MovieClip Frame 3
if (this._parent.active == false) { this.gotoAndPlay("Stopped"); } else { this.gotoAndPlay("Fire"); }
Symbol 25 MovieClip Frame 4
this.stop();
Symbol 27 MovieClip [BFGOrb3] Frame 1
this.play();
Symbol 27 MovieClip [BFGOrb3] Frame 64
this.gotoAndPlay("Start");
Symbol 31 MovieClip [BFGOrb2] Frame 1
this.play();
Symbol 31 MovieClip [BFGOrb2] Frame 38
this.gotoAndPlay("Start");
Symbol 35 MovieClip [BFGOrb1] Frame 1
this.play();
Symbol 35 MovieClip [BFGOrb1] Frame 42
this.gotoAndPlay("Start");
Symbol 37 MovieClip [BFGRocket] Frame 1
this.stop(); if (!this.laser_damage) { this.laser_damage = 5000000 /* 0x4C4B40 */; } if (!this.laser_rate) { this.laser_rate = 240; } if (!this.laser_range) { this.laser_range = 250; } if (!this.bullet_speed) { this.bullet_speed = 60; } if (!this.bullet_damage) { this.bullet_damage = 5000000 /* 0x4C4B40 */; } if (!this.impact_range) { this.impact_range = 10; } this.laser_capable = true; this.bullet_no_rotate = true; this.holding_pattern = true; this.weapon_reacquire = true; this.onEnterFrame = function () { var _local5 = -this._width; var _local3 = 720; var _local4 = -this._height; var _local2 = 560; if ((((this._x < _local5) or (this._x > _local3)) or (this._y < _local4)) or (this._y > _local2)) { this.removeMovieClip(); } }; this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "BFGBlast" + _local4; var _local5 = "BFGBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; }; this.addon_weapon_damage = 5000000 /* 0x4C4B40 */; this.addon_weapon_range = _root._width; this.addon_weapon_rate = 180; this.addon_holding_pattern = true; this.addon_laser_capable = false;
Symbol 38 MovieClip [BFG] Frame 1
this.stop(); if (!this.laser_damage) { this.laser_damage = 5000000 /* 0x4C4B40 */; } if (!this.laser_rate) { this.laser_rate = 240; } if (!this.laser_range) { this.laser_range = 250; } if (!this.bullet_speed) { this.bullet_speed = 60; } if (!this.bullet_damage) { this.bullet_damage = 5000000 /* 0x4C4B40 */; } if (!this.impact_range) { this.impact_range = 10; } this.laser_capable = true; this.bullet_no_rotate = true; this.holding_pattern = true; this.weapon_reacquire = true; this.onEnterFrame = function () { var _local5 = -this._width; var _local3 = 720; var _local4 = -this._height; var _local2 = 560; if ((((this._x < _local5) or (this._x > _local3)) or (this._y < _local4)) or (this._y > _local2)) { this.removeMovieClip(); } }; this.hit = function () { var _local4 = _root.getNextHighestDepth(); var _local6 = "BFGBlast" + _local4; var _local5 = "BFGBlast"; var _local3 = _root.attachMovie(_local5, _local6, _local4); _local3._x = this._x; _local3._y = this._y; _local3.weapon_damage = this.bullet_damage; };
Symbol 40 MovieClip [Rocket] Frame 1
this.stop();
Symbol 44 MovieClip [RocketTrail] Frame 1
this.play();
Symbol 44 MovieClip [RocketTrail] Frame 16
this.removeMovieClip();
Symbol 45 MovieClip [AttackerEngine] Frame 1
this.stop(); this.waypoint_total = this._parent.waypoint_total; this.active = this._parent.active; this.energy_start = this._parent.energy_start; this.move_speed = this._parent.move_speed; if (this.waypoint_total == undefined) { this.waypoint_total = 12; } if (this.active == undefined) { this.active = true; } if (this.energy_start == undefined) { this.energy_start = 3; } if (this.move_speed == undefined) { this.move_speed = 60; } this.energy = this.energy_start; this.health = Math.floor((this.energy / this.energy_start) * 100); this._parent.health = this.health; this._parent.energy = this.energy; this.waypoint_cur = 1; this.snap_dist = 2; this.time_last = false; this.the_obj = this._parent; this.repoint = false; this.engineHit = function (damage) { if (this.active != true) { return(false); } this.energy = this.energy - damage; this.health = Math.ceil((this.energy / this.energy_start) * 100); this._parent.health = this.health; this._parent.energy = this.energy; if (this.energy <= 0) { this.engineDead(); } }; this.engineDead = function () { if (this.active != true) { return(false); } _root.KilledAttacker(this.the_obj); this.engineRemove(); }; this.engineAttack = function () { this.time_last = new Date(); this.gotoAndPlay("Setup"); }; this.engineRemove = function () { this._parent.removeMovieClip(); }; this._parent.hit = function (the_damage) { this.AttackerEngine.engineHit(the_damage); }; this._parent.attack = function () { this.AttackerEngine.engineAttack(); }; this._parent.dead = function () { this.AttackerEngine.engineDead(); }; this._parent.setMoveSpeed = function (new_speed) { this.AttackerEngine.move_speed = new_speed; this.move_speed = new_speed; }; if (this.active == true) { this.engineAttack(); }
Symbol 45 MovieClip [AttackerEngine] Frame 3
this.stop(); if (this._parent.point_body == false) { this.point_body = false; } else { this.point_body = true; } this.repoint = this.point_body; this.gotoAndPlay("Attack");
Symbol 45 MovieClip [AttackerEngine] Frame 5
this.stop(); this.active = this._parent.active; if (this.active != true) { this.gotoAndPlay("Stopped"); } var wp_next = Number(this.waypoint_cur + 1); if (wp_next > this.waypoint_total) { this.gotoAndStop("Hit"); } else { var wp_name = ("Waypoint" + wp_next); wp_next = _root[wp_name]; var move_angle = _root.degreesToTarget(this.the_obj, wp_next); if (this.repoint == true) { this.repoint = false; this.the_obj.Body._rotation = move_angle; } var dist = _root.DistanceBetween(wp_next, this.the_obj); var time_now = new Date(); var time_diff = ((time_now.getTime() - time_last.getTime()) / 1000); time_last = time_now; var move_amount = (this.move_speed * time_diff); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var move_x = movement.x; var move_y = movement.y; var dist_move = Math.sqrt((move_x * move_x) + (move_y * move_y)); if ((dist <= dist_move) or (dist <= this.snap_dist)) { this.the_obj._x = wp_next._x; this.the_obj._y = wp_next._y; this.waypoint_cur = this.waypoint_cur + 1; this.repoint = this.point_body; } else { this.the_obj._x = this.the_obj._x + move_x; this.the_obj._y = this.the_obj._y + move_y; } this.play(); }
Symbol 45 MovieClip [AttackerEngine] Frame 6
this.stop(); this.gotoAndPlay("Attack");
Symbol 45 MovieClip [AttackerEngine] Frame 7
this.stop(); _root.BaseHit(); this.engineRemove();
Symbol 45 MovieClip [AttackerEngine] Frame 9
this.stop();
Symbol 51 MovieClip [Attacker8] Frame 1
this.stop();
Symbol 56 MovieClip [Attacker7] Frame 1
this.stop();
Symbol 61 MovieClip [Attacker6] Frame 1
this.stop(); this.point_body = false;
Symbol 66 MovieClip [Attacker5] Frame 1
this.stop();
Symbol 71 MovieClip [Attacker4] Frame 1
this.stop();
Symbol 76 MovieClip [Attacker3] Frame 1
this.stop();
Symbol 81 MovieClip [Attacker2] Frame 1
this.stop(); this.point_body = false;
Symbol 86 MovieClip [Attacker1] Frame 1
this.stop();
Symbol 91 MovieClip [Attacker0] Frame 1
this.stop(); this.point_body = false;
Symbol 93 MovieClip [Attacker] Frame 1
this.stop(); this.point_body = false;
Symbol 95 MovieClip [ModifyExchanger] Frame 1
this.stop();
Symbol 104 MovieClip [TurretDamageUpBigExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 1; } if (this.modify_range_mult == undefined) { this.modify_range_mult = -0.3; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = -0.3; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 104 MovieClip [TurretDamageUpBigExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 104 MovieClip [TurretDamageUpBigExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 104 MovieClip [TurretDamageUpBigExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 105 MovieClip [TurretDamageUpBig] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 1; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 105 MovieClip [TurretDamageUpBig] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 105 MovieClip [TurretDamageUpBig] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 105 MovieClip [TurretDamageUpBig] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 110 MovieClip [RangerPulse] Frame 1
this.stop(); this.active = this._parent.active; if (this.active == undefined) { this.active = true; } if (this.active == true) { this.play(); }
Symbol 110 MovieClip [RangerPulse] Frame 25
this.gotoAndPlay("Pulse");
Symbol 112 MovieClip [TurretRateUpExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = -0.4; } if (this.modify_range_mult == undefined) { this.modify_range_mult = -0.1; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 1; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 112 MovieClip [TurretRateUpExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 112 MovieClip [TurretRateUpExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 112 MovieClip [TurretRateUpExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 113 MovieClip [TurretRateUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 1; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 113 MovieClip [TurretRateUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 113 MovieClip [TurretRateUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 113 MovieClip [TurretRateUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 115 MovieClip [TurretDamageUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 0; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0.4; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); } else { this.Weapon.stop(); }
Symbol 115 MovieClip [TurretDamageUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 115 MovieClip [TurretDamageUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 115 MovieClip [TurretDamageUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 121 MovieClip [RadarDish] Frame 1
this.active = this._parent.active; if (this.active == undefined) { this.active = true; } this.blip = function () { this.blip_last = new Date(); var _local7 = Math.random(); if (_local7 > this.blip_chance) { return(true); } var _local4 = "RadarBlip"; var _local5 = this.getNextHighestDepth(); var _local10 = _local4 + _local5; var _local3 = this.attachMovie(_local4, _local10, _local5); var _local8 = Math.floor(Math.random() * 4); var _local9 = "Blip" + _local8; var _local6 = Sweep[_local9]; var _local2 = new Object(); _local2.x = _local6._x; _local2.y = _local6._y; Sweep.localToGlobal(_local2); this.globalToLocal(_local2); _local3._x = _local2.x; _local3._y = _local2.y; return(_local3); }; this.time_last = new Date(); this.blip_last = this.time_last; this.blip_rate = 73; this.blip_chance = 0.55; this.sweep_rate = 80; this.stop(); if (this.active == true) { this.play(); }
Symbol 121 MovieClip [RadarDish] Frame 3
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); var blip_diff = (time_now.getTime() - this.blip_last.getTime()); var the_blip_rate = (60000 / this.blip_rate); if (blip_diff >= the_blip_rate) { this.blip(); } var new_rot = (this.sweep_rate * (time_diff / 1000)); Sweep._rotation = Sweep._rotation + new_rot; time_last = time_now; this.play();
Symbol 121 MovieClip [RadarDish] Frame 5
this.gotoAndPlay("Scan");
Symbol 123 MovieClip [TurretRangeUpExchange] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 100; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = -0.25; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); }
Symbol 123 MovieClip [TurretRangeUpExchange] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 123 MovieClip [TurretRangeUpExchange] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 123 MovieClip [TurretRangeUpExchange] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 124 MovieClip [TurretRangeUp] Frame 1
if (this.active == undefined) { this.active = true; } if (this.weapon_damage == undefined) { this.weapon_damage = 0; } if (this.weapon_range == undefined) { this.weapon_range = 80; } if (this.weapon_rate == undefined) { this.weapon_rate = 0; } if (this.cash_value == undefined) { this.cash_value = 0; } if (this.modify_damage == undefined) { this.modify_damage = 0; } if (this.modify_range == undefined) { this.modify_range = 100; } if (this.modify_rate == undefined) { this.modify_rate = 0; } if (this.modify_damage_mult == undefined) { this.modify_damage_mult = 0; } if (this.modify_range_mult == undefined) { this.modify_range_mult = 0; } if (this.modify_rate_mult == undefined) { this.modify_rate_mult = 0; } this.notified_new = new Array(); this.notifyNew = function (the_turret) { this.notified_new.push(the_turret); return(true); }; this.notifyGone = function (the_turret) { return(true); }; this.onSell = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this.modifyUnAssert(_local3); _local2++; } }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.modify_possible = false; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_range = new Array(); this.upgrade_range["130"] = 1500; this.upgrade_rate = new Array(); this.upgradeDone = function () { this.onSell(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.modifyUpdate(); }; this.stop(); this.Weapon.stop(); if (this.active == true) { this.Weapon.play(); this.play(); }
Symbol 124 MovieClip [TurretRangeUp] Frame 4
this.stop(); this.modifyGetInRange(this.weapon_range); this.modifyAssert(); this.play();
Symbol 124 MovieClip [TurretRangeUp] Frame 7
this.stop(); for (var i in this.notified_new) { var turret = this.notified_new[i]; this.modifyNotifyNew(turret); } this.notified_new = new Array(); this.play();
Symbol 124 MovieClip [TurretRangeUp] Frame 10
this.stop(); if (this.active == true) { this.gotoAndPlay("Scan"); } else { this.Weapon.stop(); }
Symbol 126 MovieClip [Bullet9] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 126 MovieClip [Bullet9] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 126 MovieClip [Bullet9] Frame 3
this.gotoAndPlay("Attack");
Symbol 126 MovieClip [Bullet9] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 128 MovieClip [ClusterBomb] Frame 1
this.stop(); if (!this.bullet_damage) { this.bullet_damage = 1000000 /* 0x0F4240 */; } if (!this.bullet_speed) { this.bullet_speed = 750; } if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_qty) { this.cluster_qty = 4; } if (!this.cluster_laser) { this.cluster_laser = false; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_rocket) { this.cluster_rocket = "Rocket9"; } if (!this.blast) { this.blast = false; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } if (!this.bullet_target) { this.gotoAndPlay("Hit"); } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 128 MovieClip [ClusterBomb] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this._x = target_x; this._y = target_y; this.gotoAndPlay("Hit"); } else { this.play(); }
Symbol 128 MovieClip [ClusterBomb] Frame 3
this.gotoAndPlay("Attack");
Symbol 128 MovieClip [ClusterBomb] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } if (!this.blast) { this.blast = false; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } var new_type = "AddonClusterBlast"; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this._x; new_b._y = this._y; new_b.cluster_damage = this.cluster_damage; new_b.cluster_qty = this.cluster_qty; new_b.cluster_laser = this.cluster_laser; new_b.cluster_holding = this.cluster_holding; new_b.cluster_rocket = this.cluster_rocket; if (this.blast == true) { var new_type = this.blast_type; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this._x; new_b._y = this._y; new_b.weapon_damage = this.blast_damage; } this.removeMovieClip();
Symbol 130 MovieClip [Bullet8] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 130 MovieClip [Bullet8] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 130 MovieClip [Bullet8] Frame 3
this.gotoAndPlay("Attack");
Symbol 130 MovieClip [Bullet8] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 132 MovieClip [Bullet7] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 132 MovieClip [Bullet7] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 132 MovieClip [Bullet7] Frame 3
this.gotoAndPlay("Attack");
Symbol 132 MovieClip [Bullet7] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 134 MovieClip [Bullet6] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 134 MovieClip [Bullet6] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 134 MovieClip [Bullet6] Frame 3
this.gotoAndPlay("Attack");
Symbol 134 MovieClip [Bullet6] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 135 MovieClip [Bullet5] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 135 MovieClip [Bullet5] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 135 MovieClip [Bullet5] Frame 3
this.gotoAndPlay("Attack");
Symbol 135 MovieClip [Bullet5] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 137 MovieClip [Bullet4] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 137 MovieClip [Bullet4] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 137 MovieClip [Bullet4] Frame 3
this.gotoAndPlay("Attack");
Symbol 137 MovieClip [Bullet4] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 139 MovieClip [Bullet3] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 139 MovieClip [Bullet3] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 139 MovieClip [Bullet3] Frame 3
this.gotoAndPlay("Attack");
Symbol 139 MovieClip [Bullet3] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 141 MovieClip [Bullet2] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 1024; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 141 MovieClip [Bullet2] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 141 MovieClip [Bullet2] Frame 3
this.gotoAndPlay("Attack");
Symbol 141 MovieClip [Bullet2] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 142 MovieClip [Bullet] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.bullet_speed) { this.bullet_speed = 900; } this.time_last = new Date(); this.gotoAndPlay("Attack"); this.stop();
Symbol 142 MovieClip [Bullet] Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.bullet_target._x; var target_y = this.bullet_target._y; var d_x = (target_x - this._x); var d_y = (target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.gotoAndPlay("Hit"); } this.play();
Symbol 142 MovieClip [Bullet] Frame 3
this.gotoAndPlay("Attack");
Symbol 142 MovieClip [Bullet] Frame 4
this.stop(); if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); } this.removeMovieClip();
Symbol 143 MovieClip [LaserBeam10] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 10; } this.laser_colour1 = "0x000000"; this.laser_colour2 = "0xffffff"; this.laser_colour3 = "0xff0000"; this.laser_alpha = "80"; this.gotoAndPlay("Attack"); this.stop();
Symbol 143 MovieClip [LaserBeam10] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour2, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 2, this.laser_colour1, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 4, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 6, this.laser_colour1, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 8, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size - 9, this.laser_colour3, 100); this.lineTo(point.x, point.y); this.play();
Symbol 143 MovieClip [LaserBeam10] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 143 MovieClip [LaserBeam10] Frame 9
this.stop(); this.removeMovieClip();
Symbol 144 MovieClip [LaserBeam9] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 9; } this.laser_colour1 = "0xcc3333"; this.laser_colour2 = "0x3333cc"; this.laser_colour3 = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 144 MovieClip [LaserBeam9] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 3, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 9, this.laser_colour3, 100); this.lineTo(point.x, point.y); this.play();
Symbol 144 MovieClip [LaserBeam9] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 144 MovieClip [LaserBeam9] Frame 9
this.stop(); this.removeMovieClip();
Symbol 145 MovieClip [LaserBeam8] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour1 = "0xcc3333"; this.laser_colour2 = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 145 MovieClip [LaserBeam8] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 2, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.play();
Symbol 145 MovieClip [LaserBeam8] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 145 MovieClip [LaserBeam8] Frame 9
this.stop(); this.removeMovieClip();
Symbol 146 MovieClip [LaserBeam7] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour1 = "0x33cc33"; this.laser_colour2 = "0xcc3333"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 146 MovieClip [LaserBeam7] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour1, this.laser_alpha); this.lineTo(point.x, point.y); this.moveTo(0, 0); this.lineStyle(this.laser_size / 2, this.laser_colour2, 100); this.lineTo(point.x, point.y); this.play();
Symbol 146 MovieClip [LaserBeam7] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 146 MovieClip [LaserBeam7] Frame 9
this.stop(); this.removeMovieClip();
Symbol 147 MovieClip [LaserBeam6] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour = "0xcc3333"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 147 MovieClip [LaserBeam6] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 147 MovieClip [LaserBeam6] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 147 MovieClip [LaserBeam6] Frame 9
this.stop(); this.removeMovieClip();
Symbol 148 MovieClip [LaserBeam5] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 8; } this.laser_colour = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 148 MovieClip [LaserBeam5] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 148 MovieClip [LaserBeam5] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 148 MovieClip [LaserBeam5] Frame 9
this.stop(); this.removeMovieClip();
Symbol 149 MovieClip [LaserBeam4] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 6; } this.laser_colour = "0xcccc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 149 MovieClip [LaserBeam4] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 149 MovieClip [LaserBeam4] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 149 MovieClip [LaserBeam4] Frame 9
this.stop(); this.removeMovieClip();
Symbol 150 MovieClip [LaserBeam3] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 6; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 150 MovieClip [LaserBeam3] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 150 MovieClip [LaserBeam3] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 150 MovieClip [LaserBeam3] Frame 9
this.stop(); this.removeMovieClip();
Symbol 151 MovieClip [LaserBeam2] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 4; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 151 MovieClip [LaserBeam2] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 151 MovieClip [LaserBeam2] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 151 MovieClip [LaserBeam2] Frame 9
this.stop(); this.removeMovieClip();
Symbol 152 MovieClip [LaserBeam] Frame 1
this.stop(); if (!this.bullet_target) { this.gotoAndPlay("Hit"); } if (!this.bullet_damage) { this.bullet_damage = 1; } if (!this.laser_size) { this.laser_size = 2; } this.laser_colour = "0x33cc33"; this.laser_alpha = "50"; this.gotoAndPlay("Attack"); this.stop();
Symbol 152 MovieClip [LaserBeam] Frame 4
this.stop(); var point = new Object(); point.x = this.bullet_target._x - this._x; point.y = this.bullet_target._y - this._y; this.lineStyle(this.laser_size, this.laser_colour, this.laser_alpha); this.lineTo(point.x, point.y); this.play();
Symbol 152 MovieClip [LaserBeam] Frame 6
if (this.bullet_target) { this.bullet_target.hit(this.bullet_damage); }
Symbol 152 MovieClip [LaserBeam] Frame 9
this.stop(); this.removeMovieClip();
Symbol 157 MovieClip [CannotBuild] Frame 1
this.play();
Symbol 157 MovieClip [CannotBuild] Frame 24
this.gotoAndPlay("Start");
Symbol 159 MovieClip [CannotAfford] Frame 1
this.play();
Symbol 159 MovieClip [CannotAfford] Frame 24
this.gotoAndPlay("Start");
Symbol 164 MovieClip [BuildShape] Frame 1
if (this.weapon_range == undefined) { this.weapon_range = false; } if (this.weapon_range != false) { this.TurretRange._width = this.weapon_range * 2; this.TurretRange._height = this.weapon_range * 2; } else { this.TurretRange._visible = false; } this.canBuild = function (prop, oldVal, newVal) { if (newVal == true) { this.CanBuild._visible = true; this.CannotBuild._visible = false; this.CannotAfford._visible = false; } else { this.CanBuild._visible = false; if (this.can_afford == true) { this.CannotBuild._visible = true; this.CannotAfford._visible = false; } else { this.CannotBuild._visible = false; this.CannotAfford._visible = true; } } return(true); }; this.watch("can_build", this.canBuild);
Symbol 167 MovieClip [TurretFreakWarning] Frame 1
this.play();
Symbol 167 MovieClip [TurretFreakWarning] Frame 20
this.gotoAndPlay("Start");
Symbol 176 MovieClip [Cannon] Frame 1
this.fire = function () { this.gotoAndPlay("Firing"); }; this.stop();
Symbol 176 MovieClip [Cannon] Frame 2
this.play();
Symbol 176 MovieClip [Cannon] Frame 20
this.gotoAndStop("Idle");
Symbol 188 MovieClip [Laser] Frame 1
this.fire = function () { this.gotoAndPlay("Firing"); }; this.stop();
Symbol 188 MovieClip [Laser] Frame 2
this.play();
Symbol 188 MovieClip [Laser] Frame 16
this.gotoAndStop("Idle");
Symbol 197 MovieClip Frame 1
this.fire = function () { this.gotoAndPlay("Fire"); };
Symbol 197 MovieClip Frame 15
this.gotoAndStop("Fire");
Symbol 201 MovieClip Frame 1
if (!this.fire_count) { this.fire_count = 0; } this.fire = function () { this.setFirePoint(); this.fireMissle(); this.fire_count++; this.gotoAndPlay("Firing"); }; this.fireMissle = function () { var _local2 = "Fired" + (this.fire_count % 4); var _local3 = this[_local2]; _local3.fire(); }; this.setFirePoint = function () { var _local2 = "FirePoint" + (this.fire_count % 4); this.FirePoint = this[_local2]; }; this.setFirePoint(); this.stop();
Symbol 201 MovieClip Frame 2
this.play();
Symbol 201 MovieClip Frame 18
this.gotoAndStop("Idle");
Symbol 211 MovieClip [TurretStats] Frame 1
this.the_damage = 0; this.the_range = 0; this.the_rate = 0; this.the_type = false; this.getStats = function (the_turret) { if (the_turret) { this.the_damage = the_turret.weapon_damage; this.the_range = the_turret.weapon_range; this.the_rate = the_turret.weapon_rate; this.the_type = the_turret.turret_type; this.updateStats(); this.gotoAndPlay("Viewing"); } }; this.updateStats = function () { Damage.text = this.the_damage; Range.text = this.the_range; Rate.text = Math.floor(60000 / this.the_rate); ExampleRed._visible = false; ExampleGreen._visible = false; ExampleBlue._visible = false; if (this.the_type == "Red") { ExampleRed._visible = true; } else if (this.the_type == "Green") { ExampleGreen._visible = true; } else if (this.the_type == "Blue") { ExampleBlue._visible = true; } }; this.onEnterFrame = function () { this.turret = _root.cur_turret; this.getStats(this.turret); }; this.stop();
Symbol 211 MovieClip [TurretStats] Frame 4
this.stop(); if (this.turret) { this.getStats(this.turret); } else { this.gotoAndStop("Idle"); }
Symbol 212 MovieClip [WaveSender] Frame 1
this.stop(); if (!this.wave_size) { this.wave_size = 10; } if (!this.wave_num) { this.wave_num = 0; } if (!this.attacker_spacing) { this.attacker_spacing = 1000; } if (!this.attacker_energy) { this.attacker_energy = 10; } if (!this.attacker_value) { this.attacker_value = 1000; } this.time_last_attacker = new Date(); this.attackers_sent = 0; this.gotoAndPlay("Spawn"); this.stop();
Symbol 212 MovieClip [WaveSender] Frame 5
var time_now = new Date(); var time_attacker = (time_now.getTime() - this.time_last_attacker.getTime()); if (time_attacker >= this.attacker_spacing) { if (this.attackers_sent < this.wave_size) { this._parent.NewAttacker(this.attacker_energy, this.attacker_value, this.wave_num); this.attackers_sent++; this.time_last_attacker = time_now; } else { this.gotoAndPlay("Stopped"); } } this.play();
Symbol 212 MovieClip [WaveSender] Frame 9
this.gotoAndPlay("Spawn");
Symbol 212 MovieClip [WaveSender] Frame 13
this.stop(); removeMovieClip(this);
Symbol 214 MovieClip [UpgradeGraphScaleMinor] Frame 1
this.stop();
Symbol 220 MovieClip [UpgradeGraphScale] Frame 1
this.stop(); if (!this.marker) { this.marker = "?"; }
Symbol 223 MovieClip [RestartButton] Frame 1
this.stop();
Symbol 242 MovieClip Frame 1
this.stop();
Symbol 244 MovieClip Frame 1
this.stop();
Symbol 246 MovieClip [GameOver] Frame 1
this.stop(); if (!this.total_kills) { this.total_kills = 0; } if (!this.total_shots) { this.total_shots = 0; } if (!this.total_spent) { this.total_spent = 0; } if (!this.total_score) { this.total_score = 0; } this.total_score = this.total_kills * this.total_spent; Kills.text = this.total_kills; Shots.text = this.total_shots; Spent.text = "$" + this.total_spent; Score.text = this.total_score; Restart.onPress = function () { _root.ResetGame(); }; TitleBar.onPress = function () { this._parent.startDrag(); }; TitleBar.onRelease = function () { this._parent.stopDrag(); }; function bitOR(a, b) { var _local1 = (a & 1) | (b & 1); var _local2 = (a >>> 1) | (b >>> 1); return((_local2 << 1) | _local1); } function bitXOR(a, b) { var _local1 = (a & 1) ^ (b & 1); var _local2 = (a >>> 1) ^ (b >>> 1); return((_local2 << 1) | _local1); } function bitAND(a, b) { var _local1 = (a & 1) & (b & 1); var _local2 = (a >>> 1) & (b >>> 1); return((_local2 << 1) | _local1); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(~b, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, ~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, ~d)), a, b, x, s, t)); } function makeChecksum(str) { x = str2blks(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } stop(); var hex_chr = "0123456789abcdef"; this.new_score_id = false; this.submitScore = function (target) { if (target.clicked != true) { if (this.PlayerName.text == "") { target.theText.text = "no name!"; return(false); } target.clicked = true; target.theText.text = "sending..."; var _local3 = new LoadVars(); _local3.game = "onslaught"; _local3.player = this.PlayerName.text; _local3.score = this.total_score; _local3.kills = this.total_kills; _local3.shots = this.total_shots; _local3.spent = this.total_spent; _local3.damage = this.total_damage; _local3.v = _root.game_version; _local3.map = _root.game_map; var _local4 = _root.TurretGetLayout(); _local3.layout = JSON.stringify(_local4); var _local5 = (((((((((((_local3.game + _local3.player) + _local3.score) + _local3.kills) + _local3.shots) + _local3.spent) + _local3.damage) + _local3.v) + _local3.map) + "a98bcb9d8eb9ba28") + "a9b99c9b8e98b9a8") + "fb3081bab08b0c8b") + "f0b52661afa6271b"; _local3.verify = makeChecksum(_local5); var lv_into = new LoadVars(); lv_into.onLoad = function (success) { if (success) { if (lv_into.ok == "1") { target.theText.text = "thanks!"; ButtonScore.onPress = function () { this._parent.viewScore(lv_into.score_id); }; this.fx = _root.effectWait(this); this.fx.the_box = target.theText; this.fx.onThen = function () { this.the_box.text = "view score"; }; } else { target.theText.text = "invalid!!"; } } else { target.theText.text = "error!"; } }; var _local6 = _root.score_url + "submit_score.php"; _local3.sendAndLoad(_local6, lv_into); } }; this.viewScore = function (the_id) { var _local2 = (_root.score_url + "scores.php?show=") + the_id; getURL (_local2, "_blank", "POST"); }; this.stop();
Instance of Symbol 242 MovieClip "ButtonBack" in Symbol 246 MovieClip [GameOver] Frame 1
on (press) { _root.GotoHomepage(); }
Instance of Symbol 244 MovieClip "ButtonScore" in Symbol 246 MovieClip [GameOver] Frame 1
on (press) { this._parent.submitScore(this); }
Instance of Symbol 223 MovieClip [RestartButton] "ButtonRestart" in Symbol 246 MovieClip [GameOver] Frame 1
on (press) { _root.ResetGame(); }
Symbol 252 MovieClip [CashEarned] Frame 1
this.play(); if (!this.amount) { this.amount = "0"; } cash_amount = "$" + this.amount;
Symbol 252 MovieClip [CashEarned] Frame 20
this.stop(); this.removeMovieClip();
Symbol 259 MovieClip [RocketPoisonCloud] Frame 1
this.play();
Symbol 259 MovieClip [RocketPoisonCloud] Frame 6
this.stop(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { var new_speed = (attacker.move_speed / 2); attacker.setMoveSpeed(new_speed); } } this.play();
Symbol 259 MovieClip [RocketPoisonCloud] Frame 38
this.stop(); this.removeMovieClip();
Symbol 263 MovieClip [BFGBlast] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 5000000 /* 0x4C4B40 */; }
Symbol 263 MovieClip [BFGBlast] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 263 MovieClip [BFGBlast] Frame 38
this.stop(); this.removeMovieClip();
Symbol 267 MovieClip [BlastLarge] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 3000000 /* 0x2DC6C0 */; }
Symbol 267 MovieClip [BlastLarge] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 267 MovieClip [BlastLarge] Frame 38
this.stop(); this.removeMovieClip();
Symbol 271 MovieClip [BlastMedium] Frame 1
this.play(); if (!this.weapon_damage) { this.weapon_damage = 2000000 /* 0x1E8480 */; }
Symbol 271 MovieClip [BlastMedium] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 271 MovieClip [BlastMedium] Frame 38
this.stop(); this.removeMovieClip();
Symbol 275 MovieClip [RocketNukeBlast] Frame 1
this.play(); if (this.weapon_damage == undefined) { this.weapon_damage = 5000000 /* 0x4C4B40 */; }
Symbol 275 MovieClip [RocketNukeBlast] Frame 5
this.stop(); var spazzed = new Array(); for (var i in _root.attackers) { var attacker = _root.attackers[i]; var point = new Object(); point.x = attacker._x; point.y = attacker._y; if (this.hitTest(point.x, point.y, true)) { spazzed.push(attacker); } } var i = 0; while (i < spazzed.length) { var attacker = spazzed[i]; attacker.hit(this.weapon_damage); i++; } this.play();
Symbol 275 MovieClip [RocketNukeBlast] Frame 38
this.stop(); this.removeMovieClip();
Symbol 279 MovieClip [SpecialFire] Frame 1
this.play();
Symbol 279 MovieClip [SpecialFire] Frame 14
this.stop(); this.removeMovieClip();
Symbol 282 MovieClip [SpecialTake] Frame 1
this.play();
Symbol 282 MovieClip [SpecialTake] Frame 14
this.stop(); this.removeMovieClip();
Symbol 283 MovieClip [AddonClusterBlast] Frame 1
this.stop(); if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_qty) { this.cluster_qty = 4; } if (!this.cluster_laser) { this.cluster_laser = false; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_rocket) { this.cluster_rocket = "Rocket9"; } this.gotoAndPlay("Fire");
Symbol 283 MovieClip [AddonClusterBlast] Frame 6
this.stop(); var i = 0; while (i < this.cluster_qty) { var new_b_name = ("ClusterRocket" + i); var new_b_type = this.cluster_rocket; var new_b_lev = _root.getNextHighestDepth(); var new_b = _root.attachMovie(new_b_type, new_b_name, new_b_lev); var point = new Object(); point.x = this._x; point.y = this._y; new_b._x = point.x; new_b._y = point.y; new_b._rotation = new_b._rotation + (((i + 1) / this.cluster_qty) * 360); var movement = _root.trigForwardAtAngle(new_b._rotation, 30); new_b._x = new_b._x + movement.x; new_b._y = new_b._y + movement.y; new_b.bullet_target = false; new_b.bullet_damage = this.cluster_damage; new_b.turret = this; new_b.holding_pattern = this.cluster_holding; new_b.laser_capable = this.cluster_laser; new_b.laser_damage = this.cluster_damage; i++; } this.gotoAndPlay("Spent");
Symbol 283 MovieClip [AddonClusterBlast] Frame 11
this.stop(); this.removeMovieClip();
Symbol 290 MovieClip Frame 1
this.stop(); this.mine_location = this._parent.mine_location; this.mine_range = this._parent.mine_range; this.bullet_speed = this._parent.bullet_speed; this.bullet_rotation = this._parent.bullet_rotation; this.bullet_damage = this._parent.bullet_damage; this.blast = this._parent.blast; this.blast_type = this._parent.blast_type; this.blast_damage = this._parent.blast_damage; this.cluster = this._parent.cluster; this.cluster_qty = this._parent.cluster_qty; this.cluster_holding = this._parent.cluster_holding; this.cluster_damage = this._parent.cluster_damage; this.cluster_rocket = this._parent.cluster_rocket; this.cluster_laser = this._parent.cluster_laser; if (!this.mine_location) { this.mine_location = false; } if (!this.mine_range) { this.mine_range = 20; } if (!this.bullet_speed) { this.bullet_speed = 220; } if (!this.bullet_rotation) { this.bullet_rotation = 0; } if (!this.bullet_damage) { this.bullet_damage = 1000000 /* 0x0F4240 */; } if (!this.blast) { this.blast = true; } if (!this.blast_type) { this.blast_type = "BlastMedium"; } if (!this.blast_damage) { this.blast_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster) { this.cluster = false; } if (!this.cluster_qty) { this.cluster_qty = 5; } if (!this.cluster_holding) { this.cluster_holding = true; } if (!this.cluster_damage) { this.cluster_damage = 1000000 /* 0x0F4240 */; } if (!this.cluster_rocket) { this.cluster_rocket = false; } if (!this.cluster_laser) { this.cluster_laser = false; } this.target_obj = this._parent; this.time_last = new Date(); this.target_locked = false; this.WeaponController.weapon = this.target_obj; this.gotoAndPlay("Attack"); this.stop();
Symbol 290 MovieClip Frame 2
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var target_x = this.mine_location.x; var target_y = this.mine_location.y; var d_x = (target_x - this.target_obj._x); var d_y = (target_y - this.target_obj._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.bullet_speed * time_diff)); var move_y = ((d_y / dist) * (this.bullet_speed * time_diff)); this.target_obj._x = this.target_obj._x + move_x; this.target_obj._y = this.target_obj._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this.target_obj._x = target_x; this.target_obj._y = target_y; this.gotoAndPlay("Planted"); } else { this.play(); }
Symbol 290 MovieClip Frame 3
this.stop(); this.gotoAndPlay("Attack");
Symbol 290 MovieClip Frame 4
this.stop(); if (!this.target_locked) { this.WeaponController.weapon = this.target_obj; this.target_locked = true; } var target = this.WeaponController.findAttackerInRange(near, this.mine_range); if (target) { if (this.blast == true) { var new_type = this.blast_type; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this.target_obj._x; new_b._y = this.target_obj._y; new_b.weapon_damage = this.blast_damage; } if (this.cluster == true) { var new_type = "AddonClusterBlast"; var new_lev = _root.getNextHighestDepth(); var new_name = (new_type + new_lev); var new_b = _root.attachMovie(new_type, new_name, new_lev); new_b._x = this.target_obj._x; new_b._y = this.target_obj._y; new_b.cluster_damage = this.cluster_damage; new_b.cluster_qty = this.cluster_qty; new_b.cluster_laser = this.cluster_laser; new_b.cluster_holding = this.cluster_holding; new_b.cluster_rocket = this.cluster_rocket; } this.gotoAndPlay("Detonated"); } else { this.play(); }
Symbol 290 MovieClip Frame 17
this.stop(); this.gotoAndPlay("Planted");
Symbol 290 MovieClip Frame 18
this.stop(); this.target_obj.removeMovieClip();
Symbol 295 MovieClip [LandmineBig] Frame 1
this.stop(); this.play();
Symbol 295 MovieClip [LandmineBig] Frame 2
this.play();
Symbol 295 MovieClip [LandmineBig] Frame 19
this.gotoAndPlay("Beep");
Symbol 299 MovieClip [LandmineBigClusterLaser] Frame 1
this.stop(); this.play();
Symbol 299 MovieClip [LandmineBigClusterLaser] Frame 2
this.play();
Symbol 299 MovieClip [LandmineBigClusterLaser] Frame 19
this.gotoAndPlay("Beep");
Symbol 301 MovieClip [LandmineBigCluster] Frame 1
this.stop(); this.play();
Symbol 301 MovieClip [LandmineBigCluster] Frame 2
this.play();
Symbol 301 MovieClip [LandmineBigCluster] Frame 19
this.gotoAndPlay("Beep");
Symbol 305 MovieClip [Landmine] Frame 1
this.stop(); this.play();
Symbol 305 MovieClip [Landmine] Frame 2
this.play();
Symbol 305 MovieClip [Landmine] Frame 19
this.gotoAndPlay("Beep");
Symbol 308 MovieClip [WeaponStoreItem] Frame 1
this.stop(); if (!this.item_cost) { this.item_cost = "999"; } if (!this.item_id) { this.item_id = "TurretBlue"; } if (!this.item_type) { this.item_type = "Blue"; } var new_id = this.item_id; var new_lev = this.getNextHighestDepth(); var new_name = (("WeaponRackItem" + new_id) + new_lev); var new_item = this.attachMovie(new_id, new_name, new_lev); new_item.active = false; new_item._x = ItemPoint._x; new_item._y = ItemPoint._y; new_item._rotation = 45; ItemCost.text = "$" + this.item_cost; this.turret = new_item;
Symbol 311 MovieClip [RadarBlip] Frame 1
this.play();
Symbol 311 MovieClip [RadarBlip] Frame 52
this.stop(); this.removeMovieClip();
Symbol 316 MovieClip [MessageBox] Frame 1
this.stop(); this.setText = function (new_text) { TheMessage.text = new_text; }; this.setText("A message");
Symbol 317 MovieClip [MessageBar] Frame 1
this.show_time = 4000; this.show_total = 0; this.move_speed = 50; this.hidden_x = MessageBox._x; this.hidden_y = MessageBox._y; this.shown_x = MessageBox._x; this.shown_y = -MessageBox._height; this.msg_queue = new Array(); this.showing = false; this.time_last = false; this.messageShow = function (the_text) { this.msg_queue.push(the_text); this.messageReceived(); }; this.messageReceived = function () { if (this.showing == false) { MessageBox.setText(this.msg_queue.shift()); this.time_last = new Date(); this.gotoAndPlay("Reveal"); } }; this.stop(); this.showing = false;
Symbol 317 MovieClip [MessageBar] Frame 3
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; this.showing = true; var target_x = this.shown_x; var target_y = this.shown_y; var src_x = MessageBox._x; var src_y = MessageBox._y; var pt_from = new Object({_x:src_x, _y:src_y}); var pt_to = new Object({_x:target_x, _y:target_y}); var move_angle = _root.degreesToTarget(pt_from, pt_to); var move_amount = ((this.time_diff / 1000) * this.move_speed); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var d_x = (target_y - src_y); var d_y = (target_x - src_x); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_d_x = movement.x; var move_d_y = movement.y; var move_dist = Math.sqrt((move_d_x * move_d_x) + (move_d_y * move_d_y)); if (dist <= move_dist) { MessageBox._x = target_x; MessageBox._y = target_y; this.show_total = 0; this.gotoAndPlay("Wait"); } else { MessageBox._x = MessageBox._x + movement.x; MessageBox._y = MessageBox._y + movement.y; this.play(); }
Symbol 317 MovieClip [MessageBar] Frame 4
this.gotoAndPlay("Reveal");
Symbol 317 MovieClip [MessageBar] Frame 5
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; this.show_total = this.show_total + time_diff; if (this.show_total >= this.show_time) { this.gotoAndPlay("Hide"); } else { this.play(); }
Symbol 317 MovieClip [MessageBar] Frame 6
this.gotoAndPlay("Wait");
Symbol 317 MovieClip [MessageBar] Frame 7
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.time_last.getTime()); this.time_last = time_now; var target_x = this.hidden_x; var target_y = this.hidden_y; var src_x = MessageBox._x; var src_y = MessageBox._y; var pt_from = new Object({_x:src_x, _y:src_y}); var pt_to = new Object({_x:target_x, _y:target_y}); var move_angle = _root.degreesToTarget(pt_from, pt_to); var move_amount = ((this.time_diff / 1000) * this.move_speed); var movement = _root.trigForwardAtAngle(move_angle, move_amount); var d_x = (target_y - src_y); var d_y = (target_x - src_x); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_d_x = movement.x; var move_d_y = movement.y; var move_dist = Math.sqrt((move_d_x * move_d_x) + (move_d_y * move_d_y)); if (dist <= move_dist) { MessageBox._x = target_x; MessageBox._y = target_y; if (this.msg_queue.length > 0) { MessageBox.setText(this.msg_queue.shift()); this.time_last = new Date(); this.gotoAndPlay("Reveal"); } else { this.gotoAndStop("Idle"); } } else { MessageBox._x = MessageBox._x + movement.x; MessageBox._y = MessageBox._y + movement.y; this.play(); }
Symbol 317 MovieClip [MessageBar] Frame 8
this.gotoAndPlay("Hide");
Symbol 321 MovieClip [TurretBuilder] Frame 1
this.stop(); if (this.cash_value == undefined) { this.cash_value = 0; } if (this.turret_type == undefined) { this.turret_type = "Blue"; } if (this.turret_num == undefined) { this.turret_num = 0; } if (this.active == undefined) { this.active = true; } this.play();
Symbol 321 MovieClip [TurretBuilder] Frame 11
this.stop(); _root.turret_counter++; var new_depth = _root.getNextHighestDepth(); var new_type = ("Turret" + this.turret_type); var new_name = (new_type + _root.turret_counter); var new_turret = _root.attachMovie(new_type, new_name, new_depth); new_turret._x = this._x; new_turret._y = this._y; new_turret._alpha = 0; new_turret.turret_type = this.turret_type; new_turret.turret_num = _root.turret_counter; new_turret.cash_value = parseInt(this.cash_value); new_turret.active = this.active; for (var i in _root.turrets) { var the_tur = _root.turrets[i]; the_tur.notifyNew(new_turret); } _root.turrets.push(new_turret); this.new_turret = new_turret; this.play();
Symbol 321 MovieClip [TurretBuilder] Frame 14
this.stop(); this.new_turret._alpha = this.new_turret._alpha + 12; if (this.new_turret._alpha >= 100) { this.gotoAndPlay("Done"); } else { this.play(); }
Symbol 321 MovieClip [TurretBuilder] Frame 16
this.gotoAndPlay("FadeIn");
Symbol 321 MovieClip [TurretBuilder] Frame 18
this.stop(); _root.NewTurretBuilt(this);
Symbol 325 MovieClip [Mute] Frame 1
this.stop(); this.sound_muted = false; Muted._visible = false; this.onPress = function () { if (this.sound_muted == false) { this.sound_muted = true; } else { this.sound_muted = false; } this._parent.sound_muted = this.sound_muted; Muted._visible = this._parent.sound_muted; };
Symbol 334 MovieClip [UpgradeBuyButton] Frame 1
if (!this.the_cost) { this.the_cost = 1000000 /* 0x0F4240 */; } this.CanBuy._visible = false; this.CannotBuy._visible = true; this.setCost = function (new_cost) { this.the_cost = new_cost; BuyCost.text = "$" + this.the_cost; }; this.setMax = function () { this.CanBuy._visible = false; this.CannotBuy._visible = true; BuyCost.text = "Max!"; }; onEnterFrame = function () { if (_root.CanAfford(this.the_cost)) { this.CanBuy._visible = true; this.CannotBuy._visible = false; } else { this.CanBuy._visible = false; this.CannotBuy._visible = true; } }; this.stop();
Symbol 336 MovieClip [UpgradeGraphBar] Frame 1
this.stop();
Symbol 338 MovieClip [UpgradeGraphBarGreen] Frame 1
this.stop();
Symbol 340 MovieClip [UpgradeGraphBarYellow] Frame 1
this.stop();
Symbol 345 MovieClip [UpgradeGraph] Frame 1
if (this.peak_max == undefined) { this.peak_max = 100000 /* 0x0186A0 */; } if (this.steps == undefined) { this.steps = new Array(); this.steps.push(100); this.steps.push(1000); this.steps.push(10000); this.steps.push(60000); } if (this.bar_x == undefined) { this.bar_x = 3; } if (this.bar_y == undefined) { this.bar_y = 14; } if (this.bar_space == undefined) { this.bar_space = 1; } if (this.step_bars == undefined) { this.step_bars = 15; } if (this.scale_minor == undefined) { this.scale_minor = 9; } this.setCurrent = function (the_val) { this.setValue(the_val, "BarCurrent"); }; this.setPossible = function (the_val) { this.setValue(the_val, "BarPossible"); }; this.setLimit = function (the_val) { var _local2 = "BarLimit"; var _local3 = this.getWidth(the_val); this[_local2]._width = this.bar_x; this[_local2]._height = this.bar_y; this[_local2]._x = _local3 - this.bar_x; this[_local2]._y = 0; }; this.setValue = function (the_val, the_bar) { var _local3 = this.getWidth(the_val); this[the_bar]._width = _local3; this[the_bar]._height = this.bar_y; this[the_bar]._y = 0; }; this.getWidth = function (the_val) { var _local11 = this.steps; var _local4 = 0; var _local10 = 0; var _local3 = 0; while (_local3 < _local11.length) { var _local2 = this.steps[_local3]; if (the_val >= _local2) { _local10 = _local10 + (this.step_bars * (this.bar_x + this.bar_space)); } else if ((the_val >= _local4) and (the_val < _local2)) { var _local9 = this.step_bars * (this.bar_x + this.bar_space); var _local7 = _local2 - _local4; var _local8 = the_val - _local4; var _local6 = _local8 / _local7; _local10 = _local10 + (_local9 * _local6); } _local4 = _local2; _local3++; } return(_local10); }; var block_width = (this.step_bars * (this.bar_x + this.bar_space)); var minor_num = (this.steps.length * this.scale_minor); var minor_space = (block_width / this.scale_minor); var i = 1; while (i <= minor_num) { var new_item = "UpgradeGraphScaleMinor"; var new_name = ((("ScaleMinorUnit-" + i) + "-") + j); var new_depth = this.getNextHighestDepth(); new_unit = this.attachMovie(new_item, new_name, new_depth); new_unit._x = i * minor_space; new_unit._y = 0; i++; } var i = 1; while (i <= this.steps.length) { var new_item = "UpgradeGraphScale"; var new_name = ((("ScaleUnit-" + i) + "-") + j); var new_depth = this.getNextHighestDepth(); new_unit = this.attachMovie(new_item, new_name, new_depth); new_unit._x = i * block_width; new_unit._y = 0; new_unit.marker = this.steps[i - 1]; i++; } var block_width = (this.step_bars * (this.bar_x + this.bar_space)); var full_width = this.steps.length; this.Background._width = (block_width * full_width) + 2; this.Background._height = this.bar_y + 2; this.Background._x = -1; this.Background._y = 0; this.Background._visible = true; this.Fade._width = (block_width * full_width) + 1; this.Fade._height = this.bar_y; this.Fade._x = 0; this.Fade._y = 0; this.Fade._visible = true; this.stop();
Symbol 348 Button
on (press) { this.tryUpgradeDamage(); }
Symbol 349 Button
on (press) { this.tryUpgradeRange(); }
Symbol 350 Button
on (press) { this.tryUpgradeRate(); }
Symbol 354 MovieClip [UpgradePanel] Frame 1
this.damage_upgrade = false; this.damage_cost = false; this.damage_max = false; this.range_upgrade = false; this.range_cost = false; this.range_max = false; this.rate_upgrade = false; this.rate_cost = false; this.rate_max = false; this.turret_damage = false; this.turret_range = false; this.turret_rate = false; this.turret_type = false; this.getStats = function (the_turret) { if (the_turret) { this.damage_upgrade = the_turret.getUpgrade("damage"); this.damage_cost = the_turret.getUpgradeCost("damage"); this.damage_max = the_turret.getMax("damage"); this.range_upgrade = the_turret.getUpgrade("range"); this.range_cost = the_turret.getUpgradeCost("range"); this.range_max = the_turret.getMax("range"); this.rate_upgrade = the_turret.getUpgrade("rate"); this.rate_cost = the_turret.getUpgradeCost("rate"); this.rate_max = the_turret.getMax("rate"); this.turret_damage = the_turret.weapon_damage; this.turret_range = the_turret.weapon_range; this.turret_rate = the_turret.weapon_rate; this.turret_type = the_turret.turret_type; this.updateStats(); this.gotoAndPlay("Viewing"); } }; this.updateStats = function () { this.GraphDamage.setCurrent(this.turret_damage); this.GraphDamage.setPossible(this.damage_upgrade); this.GraphDamage.setLimit(this.damage_max); this.GraphRange.setCurrent(this.turret_range); this.GraphRange.setPossible(this.range_upgrade); this.GraphRange.setLimit(this.range_max); this.GraphRate.setCurrent(this.turret_rate); this.GraphRate.setPossible(this.rate_upgrade); this.GraphRate.setLimit(this.rate_max); DamageCost.text = ""; RangeCost.text = ""; RateCost.text = ""; if (this.damage_upgrade) { BuyDamage.setCost(this.damage_cost); } if (this.range_upgrade) { BuyRange.setCost(this.range_cost); } if (this.rate_upgrade) { BuyRate.setCost(this.rate_cost); } if (this.turret_damage eq this.damage_max) { BuyDamage.setMax(); } if (this.turret_range eq this.range_max) { BuyRange.setMax(); } if (this.turret_rate eq this.rate_max) { BuyRate.setMax(); } }; this.onEnterFrame = function () { this.turret = _root.cur_turret; if (this.turret) { this.getStats(this.turret); } }; this.tryUpgradeDamage = function () { if (this.damage_upgrade) { this.turret.upgradeDamage(); } }; this.tryUpgradeRange = function () { if (this.range_upgrade) { this.turret.upgradeRange(); } }; this.tryUpgradeRate = function () { if (this.rate_upgrade) { this.turret.upgradeRate(); } }; _root.cur_turret_name = ""; this.stop();
Symbol 354 MovieClip [UpgradePanel] Frame 4
this.GraphDamage.steps = new Array(); this.GraphDamage.steps.push(10); this.GraphDamage.steps.push(100); this.GraphDamage.steps.push(1000); this.GraphDamage.steps.push(10000); this.GraphDamage.steps.push(65000); this.GraphRange.steps = new Array(); this.GraphRange.steps.push(100); this.GraphRange.steps.push(150); this.GraphRange.steps.push(200); this.GraphRange.steps.push(250); this.GraphRange.steps.push(350); this.GraphRate.steps = new Array(); this.GraphRate.steps.push(50); this.GraphRate.steps.push(100); this.GraphRate.steps.push(150); this.GraphRate.steps.push(200); this.GraphRate.steps.push(250); _root.cur_turret_name = _root.cur_turret._name; this.stop(); if (this.turret) { this.getStats(this.turret); } else { this.gotoAndStop("Idle"); }
Symbol 357 MovieClip [WeaponStoreRack] Frame 1
this.stop(); this.item_list = new Array(); this.item_width = 42; this.item_height = 50; this.view_move_speed = 250; this.by_type = new Array(); this.rackItemAdd = function (item_id, item_cost, item_type) { var _local3 = "WeaponStoreItem"; var _local4 = this.getNextHighestDepth(); var _local6 = _local3 + _local4; var _local2 = this.attachMovie(_local3, _local6, _local4); _local2.item_cost = item_cost; _local2.item_id = item_id; _local2.item_type = item_type; var _local5 = this.rackSize(); var _local8 = _local5 * this.item_width; var _local7 = 0; _local2._x = _local8; _local2._y = _local7; this.item_list.push(_local2); this.by_type[item_type] = _local2; }; this.rackItemType = function (item_num) { var _local2 = this.item_list[item_num]; return(_local2.item_type); }; this.rackView = function (item_num) { this.target_x = -(item_num * this.item_width); this.target_y = this._y; this.time_last = new Date(); this.gotoAndPlay("ViewItem"); }; this.rackSize = function () { return(this.item_list.length); }; this.rackReset = function () { var _local3 = 0; while (_local3 < this.item_list.length) { var _local4 = this.item_list[_local3]; _local4.removeMovieClip(); _local3++; } this.item_list = new Array(); this.rackItemAdd("TurretBlue", _root.turrets_cost.Blue, "Blue"); this.rackItemAdd("TurretGreen", _root.turrets_cost.Green, "Green"); this.rackItemAdd("TurretRed", _root.turrets_cost.Red, "Red"); }; this.rackTypeRange = function (the_type) { var _local2 = this.by_type[the_type]; var _local3 = _local2.turret.weapon_range; return(_local3); }; this.stop(); this.rackReset();
Symbol 357 MovieClip [WeaponStoreRack] Frame 2
this.stop();
Symbol 357 MovieClip [WeaponStoreRack] Frame 3
this.stop(); var time_now = new Date(); var time_diff = ((time_now.getTime() - this.time_last.getTime()) / 1000); this.time_last = time_now; var d_x = (this.target_x - this._x); var d_y = (this.target_y - this._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_x = ((d_x / dist) * (this.view_move_speed * time_diff)); var move_y = ((d_y / dist) * (this.view_move_speed * time_diff)); this._x = this._x + move_x; this._y = this._y + move_y; move_dist = Math.sqrt((move_x * move_x) + (move_y * move_y)); dist = Math.abs(dist); move_dist = Math.abs(move_dist); if (dist <= move_dist) { this._x = this.target_x; this._y = this.target_y; this.gotoAndStop("Idle"); } else { this.play(); }
Symbol 357 MovieClip [WeaponStoreRack] Frame 4
this.gotoAndPlay("ViewItem");
Symbol 362 Button
on (release) { storeNextItem(); }
Symbol 365 Button
on (release) { storePrevItem(); }
Symbol 366 MovieClip [WeaponStore] Frame 1
this.stop(); this.item_current = 0; this.storeNextItem = function () { var _local2 = this.item_current + 1; var _local3 = WeaponRack.rackSize(); if (_local2 < _local3) { this.item_current = _local2; } WeaponRack.rackView(this.item_current); }; this.storePrevItem = function () { var _local2 = this.item_current - 1; if (_local2 >= 0) { this.item_current = _local2; } WeaponRack.rackView(this.item_current); }; this.storeAddItem = function (item_id, item_cost, item_type) { WeaponRack.rackItemAdd(item_id, item_cost, item_type); }; this.storeBuyItem = function () { var _local3 = WeaponRack.rackItemType(this.item_current); _root.TryAndBuild(_local3); }; this.storeEmpty = function () { WeaponRack.rackReset(); this.item_current = 0; WeaponRack.rackView(this.item_current); }; this.storeGetRange = function (the_type) { return(WeaponRack.rackTypeRange(the_type)); }; this.stop(); WeaponRack.setMask(WeaponStoreMask);
Instance of Symbol 357 MovieClip [WeaponStoreRack] "WeaponRack" in Symbol 366 MovieClip [WeaponStore] Frame 1
on (press) { this._parent.storeBuyItem(); }
Symbol 370 MovieClip Frame 1
this.stop(); this.killed = function () { this.gotoAndStop("Dead"); }; this.alive = function () { this.gotoAndStop("Alive"); }; this.stop();
Symbol 370 MovieClip Frame 6
this.stop();
Symbol 377 MovieClip [PlayerBase] Frame 1
this.stop(); this.lifeLost = function (the_life) { var _local3 = "Life" + the_life; var _local2 = this[_local3]; if (_local2) { _local2.killed(); } }; this.resetLives = function () { var _local2 = 1; while (_local2 <= 10) { var _local4 = "Life" + _local2; var _local3 = this[_local4]; if (_local3) { _local3.alive(); } _local2++; } }; this.onLoad = function () { this.resetLives(); };
Symbol 381 MovieClip [WaveManager] Frame 1
this.stop(); if (this.wave_spacing == undefined) { this.wave_spacing = 20000; } if (this.wave_size == undefined) { this.wave_size = 10; } if (this.attacker_spacing == undefined) { this.attacker_spacing = 1000; } this.time_last_wave = new Date(); this.cur_wave = 0; this.SendWave = function () { this.time_last_wave = time_now; this.attackers_sent = 0; this._parent.NextWave(); var _local3 = "WaveSender"; var _local4 = "WaveSender" + this.cur_wave; var _local5 = this._parent.getNextHighestDepth(); var _local2 = this._parent.attachMovie(_local3, _local4, _local5); _local2.wave_size = this.wave_size; _local2.wave_num = this.cur_wave; _local2.attacker_spacing = this.attacker_spacing; _local2.attacker_energy = this._parent.attacker_energy; _local2.attacker_value = this._parent.attacker_value; this._parent.waves.push(_local2); this.cur_wave++; }; this.gotoAndPlay("Spawn"); this.stop();
Symbol 381 MovieClip [WaveManager] Frame 5
var time_now = new Date(); var time_wave = (time_now.getTime() - this.time_last_wave.getTime()); if (time_wave >= this.wave_spacing) { this.SendWave(); } var time_wave_secs = Math.floor((Math.abs(time_wave) - this.wave_spacing) / 1000); var next_mins = Math.floor(Math.abs(time_wave_secs) / 60); var next_secs = (Math.abs(time_wave_secs) % 60); if (next_secs < 10) { next_secs = "0" + next_secs; } if (next_mins < 10) { next_mins = "0" + next_mins; } this.WaveText.text = next_secs; this.play();
Symbol 381 MovieClip [WaveManager] Frame 9
this.gotoAndPlay("Spawn");
Symbol 381 MovieClip [WaveManager] Frame 13
this.stop();
Symbol 382 MovieClip [AttackerPath] Frame 1
this.stop(); if (!this.dump_points) { this.dump_points = false; } if (!this.waypoint_total) { this.waypoint_total = this._parent.waypoint_total; } if (!this.line_width) { this.line_width = 28; } if (!this.line_colour) { this.line_colour = "0xb2885b"; } if (!this.line_alpha) { this.line_alpha = "100"; } if (!this.mao_layout) { this.mao_layout = false; } if (!this.map_base) { this.map_base = false; } if (this.map_layout) { var count = 0; var i = 0; while (i < this.map_layout.length) { count++; var point = this.map_layout[i]; var new_name = ("Waypoint" + count); var new_depth = this._parent.getNextHighestDepth(); var new_id = "Waypoint"; var new_wp = this._parent.attachMovie(new_id, new_name, new_depth); new_wp._x = point.x; new_wp._y = point.y; new_wp._visible = false; this._parent.waypoints.push(new_wp); i++; } this.waypoint_total = count; this._parent.waypoint_total = count; } if (this.map_base) { var point = this.map_base; var new_name = "PlayerBase"; var new_depth = this._parent.getNextHighestDepth(); var new_id = "PlayerBase"; var new_base = this._parent.attachMovie(new_id, new_name, new_depth); new_base._x = point.x; new_base._y = point.y; _root.PlayerBase = new_base; } this._x = 0; this._y = 0; this.map_as_vec = new Array(); this.mine_points = new Array(); var point = this._parent.Waypoint1; this.moveTo(point._x, point._y); this.lineStyle(this.line_width + 3, "0x666666", this.line_alpha); if (this.dump_points) { trace((point._x + ", ") + point._y); } var point_from = new Object({_x:point._x, _y:point._y}); var point_to = new Object(); var i = 2; while (i <= this.waypoint_total) { var point = this._parent["Waypoint" + i]; this.lineTo(point._x, point._y); var point_to = new Object({_x:point._x, _y:point._y}); var d_x = (point_to._x - point_from._x); var d_y = (point_to._y - point_from._y); var dist = Math.sqrt((d_x * d_x) + (d_y * d_y)); var move_dist = 4; this.num_points = dist / move_dist; this.angle_from = new Object({_x:point_from._x, _y:point_from._y}); this.angle_to = new Object({_x:point_to._x, _y:point_to._y}); var angle = _root.degreesToTarget(angle_from, angle_to); var am_at = new Object({_x:point_from._x, _y:point_from._y}); var j = 0; while (j < num_points) { var movement = _root.trigForwardAtAngle(angle, move_dist); am_at._x = am_at._x + movement.x; am_at._y = am_at._y + movement.y; var the_point = new Object({_x:am_at._x, _y:am_at._y}); this.mine_points.push(the_point); j++; } var point_vec = new Object({from:point_from, to:point_to}); this.map_as_vec.push(point_vec); point_from = point_to; if (this.dump_points) { trace((point._x + ", ") + point._y); } i++; } var point = this._parent.Waypoint1; this.moveTo(point._x, point._y); this.lineStyle(this.line_width, this.line_colour, this.line_alpha); var i = 2; while (i <= this.waypoint_total) { var point = this._parent["Waypoint" + i]; this.lineTo(point._x, point._y); i++; } this.getRoadAsVectors = function () { return(this.map_as_vec); }; this.getMinePoints = function () { return(this.mine_points); };
Symbol 384 MovieClip [Waypoint] Frame 1
Symbol 392 MovieClip [TurretUpgradeLevels] Frame 1
this.stop(); if (this.init_val == undefined) { this.init_val = false; } if (this.full_sweep == undefined) { this.full_sweep = 120; } this.setPercentage = function (new_val) { var _local3 = Math.min(100, Math.max(0, new_val)); var _local5 = 99.9; var _local4 = 0 + ((_local3 / 100) * this.full_sweep); _local4 = _local4 / 2; this.BarLeft._rotation = _local4; this.LineLeft._rotation = _local4; this.BarRight._rotation = 180 + (-_local4); this.LineRight._rotation = 180 + (-_local4); var _local21 = 255; var _local14 = 32; var _local20 = 32; var _local17 = (("0x" + _root.dec2hex(_local21)) + _root.dec2hex(_local14)) + _root.dec2hex(_local20); var _local10 = 255; var _local11 = 255; var _local9 = 32; var _local35 = (("0x" + _root.dec2hex(_local10)) + _root.dec2hex(_local11)) + _root.dec2hex(_local9); var _local18 = 64; var _local23 = 255; var _local16 = 64; var _local15 = (("0x" + _root.dec2hex(_local18)) + _root.dec2hex(_local23)) + _root.dec2hex(_local16); var _local12 = _local21; var _local19 = _local14; var _local13 = _local20; var _local32 = _local10; var _local31 = _local11; var _local33 = _local9; if (_local3 >= _local5) { _local12 = _local10; _local19 = _local11; _local13 = _local9; _local32 = _local18; _local31 = _local23; _local33 = _local16; } var _local28 = _local32 - _local12; var _local25 = _local31 - _local19; var _local30 = _local33 - _local13; var _local6 = new Color(this.BarLeft); var _local8 = new Color(this.BarRight); if (_local3 >= 100) { _local6.setRGB(_local15); _local8.setRGB(_local15); this.LineLeft._visible = false; this.LineRight._visible = false; } else if (_local3 <= 0) { _local6.setRGB(_local17); _local8.setRGB(_local17); } else { var _local7 = 0; if (_local3 < _local5) { var _local27 = _local3; var _local34 = _local5; _local7 = _local27 / _local34; } else { var _local27 = _local3 - _local5; var _local34 = 100 - _local5; _local7 = _local27 / _local34; } var _local26 = Math.floor(_local12 + (_local7 * _local28)); var _local29 = Math.floor(_local19 + (_local7 * _local25)); var _local24 = Math.floor(_local13 + (_local7 * _local30)); var _local22 = (("0x" + _root.dec2hex(_local26)) + _root.dec2hex(_local29)) + _root.dec2hex(_local24); _local6.setRGB(_local22); _local8.setRGB(_local22); } }; if (this.init_val != false) { this.setPercentage(this.init_val); }
Symbol 394 MovieClip [TurretBlue] Frame 1
if (this.active == undefined) { this.active = true; } if (!this.weapon_damage) { this.weapon_damage = 15; } if (!this.weapon_range) { this.weapon_range = 130; } if (!this.weapon_rate) { this.weapon_rate = 100; } this.weapon_angle = 0; this.weapon_type = "Bullet"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.Highlight._visible = false; if (!this.cash_value) { this.cash_value = 0; } this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.WeaponLegs._rotation = Math.random() * 90; this.fireAt = function (the_target, the_damage) { this.weapon_fired = new Date(); this.Weapon.fire(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "BlueBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _root.soundEffect("BangSmall"); _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _root.TurretFired(_local3); return(_local3); }; this.notifyGone = function (the_turret) { return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.freak_available = false; this.freak_level_damage = 4; this.freak_level_range = 0; this.freak_level_rate = 4; this.freak_last = new Date(); this.freak_start = new Date(); this.freak_next = false; this.freak_length = 5000; this.freak_space = 80000 /* 0x013880 */; this.freak_damage_mult = 3; this.freak_range_mult = 1; this.freak_rate_mult = 4; this.freak_twitch_x = 4; this.freak_twitch_y = 4; this.freak_start_x = this.Weapon._x; this.freak_start_y = this.Weapon._y; this.freak_warn_time = 3000; this.freak_total_time = this.freak_length + this.freak_warn_time; this.freakOut = function () { var _local2 = new Date(); this.freak_last = _local2.getTime(); this.freak_start = _local2.getTime(); this.freak_warning = false; this.gotoAndPlay("Freakout"); return(true); }; this.freakOutJitter = function () { var _local3 = Math.floor(Math.random() * this.freak_twitch_x); var _local2 = Math.floor(Math.random() * this.freak_twitch_y); var _local5 = this.Weapon._x - this.freak_start_x; var _local4 = this.Weapon._y - this.freak_start_y; if (_local5 > 0) { this.Weapon._x = this.Weapon._x - _local3; } else { this.Weapon._x = this.Weapon._x + _local3; } if (_local4 > 0) { this.Weapon._y = this.Weapon._y - _local2; } else { this.Weapon._y = this.Weapon._y + _local2; } }; this.freakOutNext = function () { var _local3 = new Date(); var _local5 = _local3.getTime(); var _local2 = this.freak_space / 2; var _local6 = Math.random() * _local2; var _local4 = (this.upgrade_rate_level * this.freak_rate_mult) * 1000; return(((_local5 + _local2) + _local6) - _local4); }; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["30"] = 20; this.upgrade_damage["60"] = 50; this.upgrade_damage["150"] = 100; this.upgrade_damage["400"] = 250; this.upgrade_damage["1200"] = 600; this.upgrade_damage["3100"] = 1000; this.upgrade_damage["8500"] = 1100; this.upgrade_damage["18400"] = 1200; this.upgrade_damage["46000"] = 1500; this.upgrade_range = new Array(); this.upgrade_range["140"] = 30; this.upgrade_range["150"] = 100; this.upgrade_range["165"] = 200; this.upgrade_range["180"] = 500; this.upgrade_range["220"] = 950; this.upgrade_rate = new Array(); this.upgrade_rate["110"] = 50; this.upgrade_rate["125"] = 150; this.upgrade_rate["140"] = 300; this.upgrade_rate["160"] = 450; this.upgrade_rate["180"] = 950; this.upgrade_rate["200"] = 1000; this.upgrade_rate["240"] = 1450; this.upgrade_bullet = new Array(); this.upgrade_bullet["1"] = "Bullet"; this.upgrade_bullet["2"] = "Bullet2"; this.upgrade_bullet["3"] = "Bullet3"; this.upgrade_bullet["4"] = "Bullet4"; this.upgrade_bullet["5"] = "Bullet5"; this.upgrade_bullet["6"] = "Bullet6"; this.upgrade_bullet["7"] = "Bullet7"; this.upgrade_bullet["8"] = "Bullet8"; this.upgrade_bullet["9"] = "Bullet9"; this.max_bullet = "Bullet9"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; if (((this.upgrade_damage_level >= this.freak_level_damage) and (this.upgrade_range_level >= this.freak_level_range)) and (this.upgrade_rate_level >= this.freak_level_rate)) { this.freak_available = true; if (this.freak_next == false) { this.freak_next = this.freakOutNext(); } } }; this.special_capable = false; this.special_fired = new Date(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = new Date(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = new Date(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local5 = new Date(); var _local2 = _local5.getTime(); var _local3 = this.weapon_fired.getTime(); var _local6 = this.special_fired.getTime(); var _local4 = _local2 - _local3; var _local8 = 1000 / (this.rate_effective / 60); if (_local4 < _local8) { return(false); } var _local9 = _local2 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local4 = this.special_green.length; var _local2 = this.special_red.length; if (((_local2 >= 2) and (_local4 >= 1)) and (_local3 >= 1)) { return(this.specialFireBigLaserClusterLandmine()); } if ((_local2 >= 2) and (_local3 >= 1)) { return(this.specialFireBigClusterLandmine()); } if ((_local2 >= 2) and (_local4 >= 1)) { return(this.specialFireBigLaserClusterBomb()); } if ((_local2 >= 1) and (_local4 >= 1)) { return(this.specialFireLaserClusterBomb()); } if (_local2 >= 2) { return(this.specialFireBigClusterBomb()); } if ((_local2 >= 1) and (_local3 >= 1)) { return(this.specialFireBigLandmine()); } if (_local2 >= 1) { return(this.specialFireClusterBomb()); } if (_local3 >= 1) { return(this.specialFireLandmine()); } return(false); }; this.tryFiring = function (the_rate, the_damage) { var _local7 = 1000 / (the_rate / 60); var _local5 = 1000 / (this.special_rate / 60); var _local2 = new Date(); var _local6 = _local2.getTime(); var _local4 = this.weapon_fired.getTime(); var _local3 = _local6 - _local4; if (this.WeaponController.acquire()) { if (_local3 >= _local7) { if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); var _local8 = _local2.getTime() - this.special_fired.getTime(); if ((this.special_capable == true) and (_local8 > _local5)) { if (this.specialFire()) { } else { this.fireAt(this.WeaponController.weapon_target, the_damage); } } else { this.fireAt(this.WeaponController.weapon_target, the_damage); } } } } }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 394 MovieClip [TurretBlue] Frame 4
this.stop(); var time_now = new Date(); var the_time = time_now.getTime(); if ((this.freak_available == true) and ((the_time - this.freak_next) >= 0)) { this.freakOut(); } else { this.tryFiring(this.rate_effective, this.damage_effective); } this.play();
Symbol 394 MovieClip [TurretBlue] Frame 7
this.gotoAndPlay("Fire");
Symbol 394 MovieClip [TurretBlue] Frame 10
this.stop(); var time_now = new Date(); time_now = time_now.getTime(); var freak_time = (time_now - this.freak_start); var fire_time = (time_now - this.weapon_fired.getTime()); if (freak_time <= this.freak_total_time) { if (freak_time <= this.freak_warn_time) { if (this.freak_warning == false) { var warn = attachMovie("TurretFreakWarning", "FreakWarn", this.getNextHighestDepth()); this.freak_warning = warn; } this.tryFiring(this.rate_effective, this.damage_effective); } else { if (this.freak_warning) { this.freak_warning.removeMovieClip(); } var new_rate = (this.rate_effective * this.freak_rate_mult); var new_dmg = (this.damage_effective * this.freak_damage_mult); this.tryFiring(new_rate, new_dmg); this.freakOutJitter(); } this.play(); } else { this.Weapon._x = this.freak_start_x; this.Weapon._y = this.freak_start_y; this.freak_next = this.freakOutNext(); this.gotoAndPlay("Fire"); }
Symbol 394 MovieClip [TurretBlue] Frame 11
this.gotoAndPlay("Freakout");
Symbol 394 MovieClip [TurretBlue] Frame 14
this.stop();
Symbol 396 MovieClip [TurretRed] Frame 1
if (this.active == undefined) { this.active = true; } if (!this.weapon_damage) { this.weapon_damage = 50; } if (!this.weapon_range) { this.weapon_range = 200; } if (!this.weapon_rate) { this.weapon_rate = 50; } this.weapon_angle = 0; this.weapon_type = "Rocket"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.Highlight._visible = false; if (!this.cash_value) { this.cash_value = 0; } this.holding_pattern = false; this.holding_round = false; this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.fireAt = function (the_target, the_damage) { this.Weapon.fire(); this.weapon_fired = new Date(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "RedBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = this.Weapon._rotation; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _local3.holding_pattern = this.holding_pattern; if (this.holding_round == true) { _local3.holding_initially = this.holding_round; this.holdingAdd(_local3); } _root.TurretFired(_local3); _root.soundEffect("RocketFire"); return(_local3); }; this.notifyGone = function (the_turret) { return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.holding_current = new Array(); this.holding_max = 4; this.upgrade_holding_damage = 0; this.upgrade_holding_range = 3; this.upgrade_holding_rate = 3; this.holdingAdd = function (shell) { this.holding_current.push(shell); }; this.holdingFinished = function (shell) { var _local3 = new Array(); for (var _local5 in this.holding_current) { var _local2 = this.holding_current[_local5]; if (_local2 != shell) { _local3.push(_local2); } } this.holding_current = _local3; }; this.holdingEmpty = function () { this.holding_current = new Array(); }; if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["120"] = 50; this.upgrade_damage["350"] = 100; this.upgrade_damage["800"] = 200; this.upgrade_damage["1950"] = 350; this.upgrade_damage["6050"] = 650; this.upgrade_damage["11500"] = 1200; this.upgrade_damage["27000"] = 1300; this.upgrade_damage["48900"] = 1500; this.upgrade_damage["65000"] = 1500; this.upgrade_range = new Array(); this.upgrade_range["210"] = 35; this.upgrade_range["220"] = 80; this.upgrade_range["230"] = 160; this.upgrade_range["250"] = 400; this.upgrade_range["275"] = 900; this.upgrade_range["300"] = 1100; this.upgrade_range["325"] = 1300; this.upgrade_range["350"] = 1500; this.upgrade_rate = new Array(); this.upgrade_rate["60"] = 30; this.upgrade_rate["70"] = 60; this.upgrade_rate["85"] = 115; this.upgrade_rate["100"] = 200; this.upgrade_rate["115"] = 340; this.upgrade_rate["135"] = 600; this.upgrade_rate["155"] = 900; this.upgrade_rate["180"] = 1050; this.upgrade_rate["210"] = 1150; this.upgrade_bullet = new Array(); this.upgrade_bullet["1"] = "Rocket"; this.upgrade_bullet["2"] = "Rocket2"; this.upgrade_bullet["3"] = "Rocket3"; this.upgrade_bullet["4"] = "Rocket4"; this.upgrade_bullet["5"] = "Rocket5"; this.upgrade_bullet["6"] = "Rocket6"; this.upgrade_bullet["7"] = "Rocket7"; this.upgrade_bullet["8"] = "Rocket8"; this.upgrade_bullet["9"] = "Rocket9"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; if (((this.upgrade_damage_level >= this.upgrade_holding_damage) and (this.upgrade_range_level >= this.upgrade_holding_range)) and (this.upgrade_rate_level >= this.upgrade_holding_rate)) { this.holding_pattern = true; } }; this.special_capable = false; this.special_fired = new Date(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = new Date(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = new Date(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local5 = new Date(); var _local2 = _local5.getTime(); var _local3 = this.weapon_fired.getTime(); var _local6 = this.special_fired.getTime(); var _local4 = _local2 - _local3; var _local8 = 1000 / (this.rate_effective / 60); if (_local4 < _local8) { return(false); } var _local9 = _local2 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local2 = this.special_green.length; var _local4 = this.special_red.length; if (_local3 >= 2) { this.specialFireNuke(); } else { if ((_local3 >= 1) and (_local2 >= 1)) { return(this.specialFirePoisonGas()); } if (_local2 >= 1) { return(this.specialFireLaserRocket()); } return(false); } }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 396 MovieClip [TurretRed] Frame 4
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.weapon_fired.getTime()); var fire_rate = (1000 / (this.rate_effective / 60)); if (this.WeaponController.acquire("weak")) { for (var shot in this.holding_current) { var the_shot = this.holding_current[shot]; the_shot.acquire(this.WeaponController.weapon_target); } this.holdingEmpty(); if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { var special_diff = (time_now.getTime() - this.special_fired.getTime()); if ((this.special_capable == true) and (special_diff > this.special_rate)) { if (this.specialFire()) { } else { this.fireAt(this.WeaponController.weapon_target, this.damage_effective); } } else { this.fireAt(this.WeaponController.weapon_target, this.damage_effective); } } } } else if (this.holding_pattern) { if (time_diff >= fire_rate) { var holding_shots = 0; for (var i in this.holding_current) { holding_shots++; } if (holding_shots < this.holding_max) { this.holding_round = true; this.fireAt(false, this.damage_effective); this.holding_round = false; } } } this.play();
Symbol 396 MovieClip [TurretRed] Frame 7
this.gotoAndPlay("Fire");
Symbol 396 MovieClip [TurretRed] Frame 10
this.stop();
Symbol 400 MovieClip [TurretGreen] Frame 1
if (this.active == undefined) { this.active = true; } if (!this.weapon_damage) { this.weapon_damage = 25; } if (!this.weapon_range) { this.weapon_range = 100; } if (!this.weapon_rate) { this.weapon_rate = 60; } this.weapon_angle = 0; this.weapon_type = "LaserBeam"; this.weapon_fired = 0; this.weapon_fire_count = 0; this.weapon_kill_count = 0; this.Highlight._visible = false; if (!this.cash_value) { this.cash_value = 0; } this.WeaponController.weapon_range = this.weapon_range; this.WeaponController.weapon = this.Weapon; this.fireAt = function (the_target, the_damage) { this.weapon_fired = new Date(); this.Weapon.fire(); this.weapon_fire_count++; _root.WeaponFired(); var _local5 = "GreenBullet" + this.weapon_fire_count; var _local7 = this.weapon_type; var _local6 = this._parent.getNextHighestDepth(); var _local3 = this._parent.attachMovie(_local7, _local5, _local6); var _local4 = new Object(); _local4.x = this.Weapon.FirePoint._x; _local4.y = this.Weapon.FirePoint._y; this.Weapon.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3.bullet_target = the_target; _local3.bullet_damage = the_damage; _local3.turret = this; _root.TurretFired(_local3); _root.soundEffect("Laser"); return(_local3); }; this.notifyGone = function (the_turret) { this.linkNotifyGone(the_turret); return(true); }; this.onPress = function () { if (this._parent.cur_turret) { _root.TurretHighlightHide(); } if (this._parent.cur_turret == this) { this._parent.cur_turret = false; _root.TurretHighlightHide(); } else { this._parent.cur_turret = this; _root.TurretHighlightShow(); } }; if (this.damage_added == undefined) { this.damage_added = 0; } if (this.damage_mult == undefined) { this.damage_mult = 1; } if (this.range_added == undefined) { this.range_added = 0; } if (this.range_mult == undefined) { this.range_mult = 1; } if (this.rate_added == undefined) { this.rate_added = 0; } if (this.rate_mult == undefined) { this.rate_mult = 1; } if (this.damage_effective == undefined) { this.damage_effective = this.weapon_damage; } if (this.range_effective == undefined) { this.range_effective = this.weapon_range; } if (this.rate_effective == undefined) { this.rate_effective = this.weapon_rate; } this.turrets_in_range = new Array(); this.modify_possible = true; this.modifyGain = function (the_type, the_amount) { if (this.modify_possible == false) { return(false); } var _local2 = parseFloat(the_amount); if (the_type == "damage_added") { this.damage_added = this.damage_added + _local2; } else if (the_type == "damage_mult") { this.damage_mult = this.damage_mult + _local2; } else if (the_type == "range_added") { this.range_added = this.range_added + _local2; } else if (the_type == "range_mult") { this.range_mult = this.range_mult + _local2; } else if (the_type == "rate_added") { this.rate_added = this.rate_added + _local2; } else if (the_type == "rate_mult") { this.rate_mult = this.rate_mult + _local2; } if (_local2 > 0) { } this.modifyUpdate(); }; this.modifyUpdate = function () { this.damage_effective = this.modifyDamage(this.weapon_damage); this.range_effective = this.modifyRange(this.weapon_range); this.rate_effective = this.modifyRate(this.weapon_rate); this.WeaponController.weapon_range = this.range_effective; return(true); }; this.modifyDumpStats = function () { trace((this + ": added damage ") + this.damage_added); trace((this + ": added range ") + this.range_added); trace((this + ": added rate ") + this.rate_added); trace((this + ": mult damage ") + this.damage_mult); trace((this + ": mult range ") + this.range_mult); trace((this + ": mult rate ") + this.rate_mult); trace((this + ": weapon damage ") + this.weapon_damage); trace((this + ": weapon range ") + this.weapon_range); trace((this + ": weapon rate ") + this.weapon_rate); trace((this + ": effective damage ") + this.damage_effective); trace((this + ": effective range ") + this.range_effective); trace((this + ": effective rate ") + this.rate_effective); }; this.modifyLose = function (the_type, the_amount) { this.modifyGain(the_type, -the_amount); }; this.modifyDamage = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.damage_added) * this.damage_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRange = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.range_added) * this.range_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyRate = function (the_amount) { var _local3 = parseFloat(the_amount); var _local2 = (_local3 + this.rate_added) * this.rate_mult; _local2 = Math.max(_local2, 0); return(_local2); }; this.modifyGetInRange = function (the_range) { this.turrets_in_range = new Array(); var _local9 = the_range; var _local8 = _root.turrets; var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; if (point != this) { var _local6 = _local3._x - this._x; var _local5 = _local3._y - this._y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= _local9) { this.turrets_in_range.push(_local3); } } _local4++; } }; this.modifyAssert = function () { var _local2 = 0; while (_local2 < this.turrets_in_range.length) { var _local3 = this.turrets_in_range[_local2]; this._modifyAssert(_local3); _local2++; } }; this._modifyAssert = function (the_turret) { the_turret.modifyGain("damage_added", this.modify_damage); the_turret.modifyGain("range_added", this.modify_range); the_turret.modifyGain("rate_added", this.modify_rate); the_turret.modifyGain("damage_mult", this.modify_damage_mult); the_turret.modifyGain("range_mult", this.modify_range_mult); the_turret.modifyGain("rate_mult", this.modify_rate_mult); }; this.modifyUnAssert = function (the_turret) { the_turret.modifyLose("damage_added", this.modify_damage); the_turret.modifyLose("range_added", this.modify_range); the_turret.modifyLose("rate_added", this.modify_rate); the_turret.modifyLose("damage_mult", this.modify_damage_mult); the_turret.modifyLose("range_mult", this.modify_range_mult); the_turret.modifyLose("rate_mult", this.modify_rate_mult); }; this.modifyNotifyNew = function (the_turret) { var _local3 = the_turret._x - this._x; var _local2 = the_turret._y - this._y; var _local5 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local5 <= this.weapon_range) { this.turrets_in_range.push(the_turret); this._modifyAssert(the_turret); } }; this.link_can_do = true; this.link_mult = 1.25; this.link_in_range = new Array(); this.link_offered = false; this.LinkWantedFlag._visible = false; this.LinkOfferedFlag._visible = false; this.linkGetTurretsInRange = function () { this.link_in_range = new Array(); var _local5 = _root.turrets; for (var _local6 in _local5) { var _local3 = _local5[_local6]; if ((_local3.turret_type == "Green") and (this != _local3)) { var _local4 = _root.DistanceBetween(this, _local3); if (_local4 <= this.range_effective) { this.link_in_range.push(_local3); } if (_local4 <= _local3.range_effective) { _local3.link_in_range.push(this); } } } }; this.linkNotifyNew = function () { for (var _local3 in this.link_in_range) { var _local2 = this.link_in_range[_local3]; _local2.link_in_range.push(this); } }; this.linkNotifyGone = function (the_tur) { var _local3 = new Array(); for (var _local5 in this.link_in_range) { var _local2 = this.link_in_range[_local5]; if (_local2 != the_tur) { _local3.push(_local2); } } this.link_in_range = _local3; }; this.linkFire = function (the_target, the_damage) { this.linkOffered(false); the_damage = new Number(this.damage_effective); var _local5 = new Array(); var _local8 = 0; for (var _local9 in this.link_in_range) { var _local4 = this.link_in_range[_local9]; if (_local4.link_offered == true) { _local4.linkOffered(false); _local5.push(_local4); _local8++; } } if (_local8 == 0) { this.fireAt(the_target, the_damage); return(the_damage); } for (var _local9 in _local5) { var _local4 = _local5[_local9]; var _local7 = _root.degreesToTarget(_local4, this); _local4.Weapon._rotation = _local7; var _local3 = _local4.linkFire(this, 0); _local3 = _local3 * this.link_mult; the_damage = new Number(the_damage + _local3); } this.weapon_type = this.upgradeGetWeaponAtDamage(the_damage); this.fireAt(the_target, the_damage); this.weapon_type = this.upgrade_bullet[this.upgrade_damage_level]; return(the_damage); }; this.linkWanted = function (the_state) { if (the_state == true) { this.link_wanted = true; } else { this.link_wanted = false; } this.LinkWantedFlag._visible = this.link_wanted; }; this.linkOffered = function (the_state) { if (the_state == true) { this.link_offered = true; } else { this.link_offered = false; } this.LinkOfferedFlag._visible = this.link_offered; }; this.linkGetTurretsInRange(); this.linkNotifyNew(); if (!this.upgrade_damage_level) { this.upgrade_damage_level = 0; } if (!this.upgrade_range_level) { this.upgrade_range_level = 0; } if (!this.upgrade_rate_level) { this.upgrade_rate_level = 0; } this.max_damage = 0; this.max_range = 0; this.max_rate = 0; this.max_built = false; this.cost_damage = 0; this.cost_range = 0; this.cost_rate = 0; this.cost_built = false; this.upgrade_to_damage = 0; this.upgrade_to_range = 0; this.upgrade_to_rate = 0; this.upgrade_to_built = false; this.upgrade_pct_damage = 0; this.upgrade_pct_range = 0; this.upgrade_pct_rate = 0; this.upgrade_pct_built = false; this.upgrade_weapon_at_damage = new Array(); this._upgradeDone = function () { this.cost_built = false; this.upgrade_to_built = false; this.upgrade_pct_built = false; var _local2 = this.getMax("damage"); if (_local2 == this.weapon_damage) { this.special_capable = true; } this.IndicateDamage.setPercentage(this.upgradeLevelAsPercent("damage")); this.IndicateRange.setPercentage(this.upgradeLevelAsPercent("range")); this.IndicateRate.setPercentage(this.upgradeLevelAsPercent("rate")); this.modifyUpdate(); this.upgradeDone(); }; this.upgradeGetWeaponAtDamage = function (the_damage) { if (this.upgrade_weapon_at_damage[the_damage]) { return(this.upgrade_weapon_at_damage[the_damage]); } var _local8 = this.getMax("damage"); if (the_damage > _local8) { return(this.max_bullet); } var _local6 = 0; var _local5 = this.getMax("damage"); var _local4 = 0; for (var _local7 in this.upgrade_damage) { _local4++; } for (var _local7 in this.upgrade_damage) { _local6 = _local5; _local5 = parseInt(_local7); if ((the_damage < _local6) and (the_damage >= _local5)) { var _local2 = this.upgrade_bullet[_local4]; this.upgrade_weapon_at_damage[the_damage] = _local2; return(_local2); } _local4--; } return(this.weapon_type); }; this.getUpgrade = function (the_type) { if (this.cost_built == false) { this.upgrade_to_damage = this._getUpgrade("damage"); this.upgrade_to_range = this._getUpgrade("range"); this.upgrade_to_rate = this._getUpgrade("rate"); this.upgrade_to_built = true; } if (the_type == "damage") { return(this.upgrade_to_damage); } if (the_type == "range") { return(this.upgrade_to_range); } if (the_type == "rate") { return(this.upgrade_to_rate); } return(false); }; this._getUpgrade = function (the_type) { var _local2 = new Array(); var _local3 = false; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local5); } count--; } return(false); }; this.getUpgradeCost = function (the_type) { if (this.cost_built == false) { this.cost_damage = this._getUpgradeCost("damage"); this.cost_range = this._getUpgradeCost("range"); this.cost_rate = this._getUpgradeCost("rate"); this.cost_built = true; } if (the_type == "damage") { return(this.cost_damage); } if (the_type == "range") { return(this.cost_range); } if (the_type == "rate") { return(this.cost_rate); } return(false); }; this._getUpgradeCost = function (the_type) { var _local2; var _local3; if (the_type == "damage") { _local2 = this.upgrade_damage; _local3 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local3 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local3 = this.upgrade_rate_level; } else { return(false); } var _local4 = 0; for (var _local5 in _local2) { _local4++; } if (_local3 >= _local4) { return(false); } count = _local4 - 1; for (var _local5 in _local2) { if (count eq _local3) { return(_local2[_local5]); } count--; } return(false); }; this.getMax = function (the_type) { if (this.max_built == false) { this.max_damage = this._getMax("damage"); this.max_range = this._getMax("range"); this.max_rate = this._getMax("rate"); this.max_built = true; } if (the_type == "damage") { return(this.max_damage); } if (the_type == "range") { return(this.max_range); } if (the_type == "rate") { return(this.max_rate); } return(false); }; this._getMax = function (the_type) { var _local5; var _local7; if (the_type == "damage") { _local5 = this.upgrade_damage; _local7 = this.upgrade_damage_level; } else if (the_type == "range") { _local5 = this.upgrade_range; _local7 = this.upgrade_range_level; } else if (the_type == "rate") { _local5 = this.upgrade_rate; _local7 = this.upgrade_rate_level; } else { return(false); } var _local4 = new Number(0); for (var _local6 in _local5) { var _local3 = new Number(_local6); var _local2 = _local3.valueOf(); if (_local2 > _local4) { _local4 = _local2; } } return(_local4); }; this.upgradeDamage = function () { var _local4 = this.upgrade_damage; var _local8 = this.upgrade_damage_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_damage = _local7; this.upgrade_damage_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRange = function () { var _local4 = this.upgrade_range; var _local8 = this.upgrade_range_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_range = _local7; this.upgrade_range_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeRate = function () { var _local4 = this.upgrade_rate; var _local8 = this.upgrade_rate_level; var _local6 = _local8 + 1; var _local5 = 0; for (var _local7 in _local4) { _local5++; } if (_local6 > _local5) { return(false); } count = _local5; for (var _local7 in _local4) { if (count eq _local6) { var _local3 = _local4[_local7]; if (_root.Payment(_local3)) { this.cash_value = this.cash_value + _local3; this.weapon_rate = _local7; this.upgrade_rate_level++; this._upgradeDone(); return(true); } return(false); } count--; } return(false); }; this.upgradeLevelAsPercent = function (the_type) { if (this.upgrade_pct_built == false) { this.upgrade_pct_damage = this._upgradeLevelAsPercent("damage"); this.upgrade_pct_range = this._upgradeLevelAsPercent("range"); this.upgrade_pct_rate = this._upgradeLevelAsPercent("rate"); this.upgrade_pct_built = true; } if (the_type == "damage") { return(this.upgrade_pct_damage); } if (the_type == "range") { return(this.upgrade_pct_range); } if (the_type == "rate") { return(this.upgrade_pct_rate); } return(false); }; this._upgradeLevelAsPercent = function (the_type) { var _local2; var _local5; if (the_type == "damage") { _local2 = this.upgrade_damage; _local5 = this.upgrade_damage_level; } else if (the_type == "range") { _local2 = this.upgrade_range; _local5 = this.upgrade_range_level; } else if (the_type == "rate") { _local2 = this.upgrade_rate; _local5 = this.upgrade_rate_level; } else { return(false); } var _local3 = 0; for (var _local4 in _local2) { _local3++; } var _local7 = Math.ceil((_local5 / _local3) * 100); return(_local7); }; this.upgrade_damage = new Array(); this.upgrade_damage["50"] = 20; this.upgrade_damage["120"] = 50; this.upgrade_damage["400"] = 125; this.upgrade_damage["1500"] = 300; this.upgrade_damage["3900"] = 700; this.upgrade_damage["9300"] = 850; this.upgrade_damage["19500"] = 950; this.upgrade_damage["35000"] = 1000; this.upgrade_range = new Array(); this.upgrade_range["110"] = 15; this.upgrade_range["125"] = 25; this.upgrade_range["140"] = 40; this.upgrade_range["160"] = 65; this.upgrade_range["180"] = 105; this.upgrade_range["205"] = 170; this.upgrade_range["230"] = 275; this.upgrade_range["255"] = 445; this.upgrade_range["285"] = 720; this.upgrade_range["320"] = 1100; this.upgrade_rate = new Array(); this.upgrade_rate["65"] = 30; this.upgrade_rate["70"] = 75; this.upgrade_rate["80"] = 180; this.upgrade_rate["90"] = 300; this.upgrade_rate["105"] = 450; this.upgrade_rate["120"] = 600; this.upgrade_rate["135"] = 800; this.upgrade_rate["160"] = 900; this.upgrade_rate["190"] = 1000; this.upgrade_bullet = new Array(); this.upgrade_bullet["0"] = "LaserBeam"; this.upgrade_bullet["1"] = "LaserBeam2"; this.upgrade_bullet["2"] = "LaserBeam3"; this.upgrade_bullet["3"] = "LaserBeam4"; this.upgrade_bullet["4"] = "LaserBeam5"; this.upgrade_bullet["5"] = "LaserBeam6"; this.upgrade_bullet["6"] = "LaserBeam7"; this.upgrade_bullet["7"] = "LaserBeam8"; this.upgrade_bullet["8"] = "LaserBeam9"; this.upgrade_bullet["9"] = "LaserBeam10"; this.max_bullet = "LaserBeam10"; this.upgradeDone = function () { this.modifyUpdate(); if (this.upgrade_bullet[upgrade_damage_level]) { this.weapon_type = this.upgrade_bullet[upgrade_damage_level]; } this.WeaponController.weapon_range = this.range_effective; this.linkGetTurretsInRange(); }; this.special_capable = false; this.special_fired = new Date(); this.special_range = 70; this.special_rate = 7; this.mine_locations = new Array(); this.mine_located = false; this.specialGetInRange = function () { var _local11 = this._x; var _local10 = this._y; this.special_blue = new Array(); this.special_green = new Array(); this.special_red = new Array(); var _local12 = this.special_range; var _local4 = 0; while (_local4 < _root.turrets.length) { the_turret = _root.turrets[_local4]; var _local8 = the_turret._x; var _local7 = the_turret._y; var _local6 = _local8 - _local11; var _local5 = _local7 - _local10; var _local9 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); if ((((_local9 < _local12) and the_turret.special_capable) and (the_turret != this)) and (the_turret.specialCanFire() == true)) { var _local3 = the_turret.turret_type; if (_local3 == "Blue") { special_blue.push(the_turret); } if (_local3 == "Green") { special_green.push(the_turret); } if (_local3 == "Red") { special_red.push(the_turret); } } _local4++; } }; this.specialFireBullet = function (the_type) { var _local2 = this.weapon_type; this.weapon_type = the_type; var _local3 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); this.weapon_type = _local2; return(_local3); }; this.specialPickOne = function (the_list) { if (the_list.length <= 1) { return(the_list); } var _local2 = Math.floor(Math.random() * the_list.length); return(the_list[_local2]); }; this.specialPickTwo = function (the_list) { if (the_list.length <= 2) { return(the_list); } var _local2 = the_list.length; while (_local2-- , _local2) { var _local3 = Math.floor(Math.random() * (_local2 + 1)); var _local5 = the_list[_local2]; var _local4 = the_list[_local3]; the_list[_local2] = _local4; the_list[_local3] = _local5; } var _local6 = new Array(); _local6.push(the_list[0]); _local6.push(the_list[1]); return(_local6); }; this.specialTake = function (in_list) { if (typeof(in_list) == "movieclip") { in_list = new Array(input); } var _local3 = 0; while (_local3 < in_list.length) { the_turret = in_list[_local3]; the_turret.special_fired = new Date(); var _local5 = "SpecialTake"; var _local6 = _root.getNextHighestDepth(); var _local8 = _local5 + _local6; var _local4 = _root.attachMovie(_local5, _local8, _local6); var _local7 = _root.degreesToTarget(the_turret, this); _local4._rotation = _local7; _local4._x = the_turret._x; _local4._y = the_turret._y; the_turret.Weapon._rotation = _local7; _local3++; } }; this.specialFired = function () { the_turret = this; the_turret.special_fired = new Date(); var _local4 = "SpecialFire"; var _local5 = _root.getNextHighestDepth(); var _local6 = _local4 + _local5; var _local3 = _root.attachMovie(_local4, _local6, _local5); _local3._rotation = the_turret._rotation; _local3._x = the_turret._x; _local3._y = the_turret._y; }; this.specialPointAtMe = function (the_turret) { deg = _root.degreesToTarget(the_turret, this); the_turret.Weapon._rotation = deg; }; this.specialCanFire = function () { if (this.special_capable != true) { return(false); } var _local5 = new Date(); var _local2 = _local5.getTime(); var _local3 = this.weapon_fired.getTime(); var _local6 = this.special_fired.getTime(); var _local4 = _local2 - _local3; var _local8 = 1000 / (this.rate_effective / 60); if (_local4 < _local8) { return(false); } var _local9 = _local2 - _local6; var _local7 = 1000 / (this.special_rate / 60); if (_local9 < _local7) { return(false); } return(true); }; this.specialFindMinepoints = function () { this.special_minepoints = new Array(); var _local13 = this.getMax("range"); var _local10 = _root.AttackerPath.getMinePoints(); var _local3 = 0; while (_local3 < _local10.length) { var _local8 = _local10[_local3]; var _local7 = _local8._x; var _local6 = _local8._y; var _local5 = _local7 - this._x; var _local4 = _local6 - this._y; var _local9 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local9 <= _local13) { this.mine_locations.push(new Object({x:_local7, y:_local6})); } _local3++; } this.mine_located = true; }; this.specialFindMinepoints(); this.specialFireClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(1000000); _local2.bullet_damage = this.modifyDamage(1000000); this.specialTake(this.specialPickOne(this.special_red)); return(_local2); }; this.specialFireBigClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickTwo(this.special_red)); return(_local2); }; this.specialFireLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 5; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(2000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(2000000); _local2.blast = true; _local2.blast_type = "BlastMedium"; _local2.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireBigLaserClusterBomb = function () { this.specialFired(); var _local3 = "ClusterBomb"; var _local2 = this.specialFireBullet(_local3); _local2.cluster_qty = 10; _local2.cluster_holding = true; _local2.cluster_damage = this.modifyDamage(4000000); _local2.cluster_laser = true; _local2.bullet_damage = this.modifyDamage(4000000); _local2.blast = true; _local2.blast_type = "BlastLarge"; _local2.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_green)); return(_local2); }; this.specialFireLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } this.specialTake(this.specialPickOne(this.special_blue)); var _local4 = "Landmine"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3._x = this._x; _local3._y = this._y; _local3.blast = true; _local3.cluster = false; _local3.bullet_damage = this.modifyDamage(1000000); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBig"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(2000000); _local3.cluster = false; _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(3000000); this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigCluster"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(4000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(4000000); _local3.cluster_laser = false; _local3.bullet_damage = this.modifyDamage(4000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(4000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); _root.mines.push(_local3); return(_local3); }; this.specialFireBigLaserClusterLandmine = function () { this.specialFired(); if (!this.mine_located) { this.specialFindMinepoints(); this.mine_located = true; } var _local4 = "LandmineBigClusterLaser"; var _local3 = this.specialFireBullet(_local4); _local3.mine_location = this.specialPickOne(this.mine_locations); _local3.bullet_damage = this.modifyDamage(5000000); _local3.cluster = true; _local3.cluster_qty = 10; _local3.cluster_holding = true; _local3.cluster_damage = this.modifyDamage(5000000); _local3.cluster_laser = true; _local3.bullet_damage = this.modifyDamage(5000000); _local3.blast = true; _local3.blast_type = "BlastLarge"; _local3.blast_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickOne(this.special_green)); _root.mines.push(_local3); return(_local3); }; this.specialFireBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFG"); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; this.specialTake(this.specialPickOne(this.special_red)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireRocketBFG = function () { this.specialFired(); var _local3 = this.linkFire(this, 0); var _local2 = this.specialFireBullet("BFGRocket"); this.specialTake(this.specialPickOne(this.special_blue)); this.specialTake(this.specialPickTwo(this.special_red)); _local2.bullet_damage = this.modifyDamage(5000000 + _local3); _local2.laser_damage = this.modifyDamage(5000000 + _local3); _local2.laser_rate = 240; return(true); }; this.specialFireLaserRocket = function () { this.specialFired(); var _local2 = this.fireAt(this.WeaponController.weapon_target, this.damage_effective); var _local3 = this.specialPickOne(this.special_green); var _local4 = _local3.linkFire(this, 0); this.specialTake(_local3); _local2.laser_capable = true; _local2.laser_damage = this.modifyDamage(_local4); _local2.bullet_speed = 100; return(true); }; this.specialFirePoisonGas = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketPoison"); _local2.bullet_speed = 150; _local2.holding_pattern = true; this.specialTake(this.specialPickOne(this.special_green)); this.specialTake(this.specialPickOne(this.special_blue)); return(true); }; this.specialFireNuke = function () { this.specialFired(); var _local2 = this.specialFireBullet("RocketNuke"); _local2.bullet_speed = 150; _local2.holding_pattern = true; _local2.weapon_damage = this.modifyDamage(5000000); this.specialTake(this.specialPickTwo(this.special_blue)); return(true); }; this.specialFire = function () { this.specialGetInRange(); var _local3 = this.special_blue.length; var _local4 = this.special_green.length; var _local2 = this.special_red.length; if ((_local2 >= 2) and (_local3 >= 1)) { return(this.specialFireRocketBFG()); } if ((_local2 >= 1) and (_local3 >= 1)) { return(this.specialFireBFG()); } return(false); }; this.stop(); if (this.active == true) { this.gotoAndPlay("Fire"); } this.IndicateDamage.init_val = this.upgradeLevelAsPercent("damage"); this.IndicateRange.init_val = this.upgradeLevelAsPercent("range"); this.IndicateRate.init_val = this.upgradeLevelAsPercent("rate"); _root.profileThis(this); _root.profileThis(this.WeaponController);
Symbol 400 MovieClip [TurretGreen] Frame 4
this.stop(); var time_now = new Date(); var time_diff = (time_now.getTime() - this.weapon_fired.getTime()); var fire_rate = (1000 / (this.rate_effective / 60)); if (time_diff >= this.fire_rate) { this.linkOffered(true); } if (this.WeaponController.acquire()) { this.linkWanted(true); if (this.WeaponController.targetInRange()) { this.WeaponController.pointAtTarget(this, this.Weapon); } if (time_diff >= this.fire_rate) { if (this.WeaponController.targetInRange()) { var special_diff = (time_now.getTime() - this.special_fired.getTime()); if ((this.special_capable == true) and (special_diff > this.special_rate)) { if (this.specialFire()) { } else { this.linkFire(this.WeaponController.weapon_target, this.damage_effective); } } else { this.linkFire(this.WeaponController.weapon_target, this.damage_effective); } this.linkOffered(false); } } } else { this.linkWanted(false); } this.play();
Symbol 400 MovieClip [TurretGreen] Frame 7
this.gotoAndPlay("Fire");
Symbol 400 MovieClip [TurretGreen] Frame 10
this.stop();
Symbol 409 MovieClip Frame 1
this.play();
Symbol 409 MovieClip Frame 16
this.gotoAndPlay("Start");
Symbol 412 MovieClip Frame 1
this.stop();
Symbol 547 MovieClip [__Packages.JSON] Frame 0
class JSON { function JSON () { } static function stringify(arg) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; switch (typeof(arg)) { case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = stringify(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = stringify(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((stringify(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; _local1 = "\""; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + "\""); case "boolean" : return(String(arg)); } return("null"); } static function parse(text) { function error(m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; } function next() { ch = text.charAt(at); at = at + 1; return(ch); } function white() { while (ch) { if (ch <= " ") { this.next(); } else if (ch == "/") { switch (this.next()) { case "/" : while ((this.next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : this.next(); for(;;){ if (ch) { if (ch == "*") { if (this.next() == "/") { next(); // unexpected jump } } else { this.next(); } } else { error("Unterminated comment"); } }; break; default : this.error("Syntax error"); } } else { break; } } } function str() { var _local5; var _local2 = ""; var _local4; var _local3; var _local6 = false; if (ch == "\"") { while (this.next()) { if (ch == "\"") { this.next(); return(_local2); } if (ch == "\\") { switch (this.next()) { case "b" : _local2 = _local2 + "\b"; break; case "f" : _local2 = _local2 + "\f"; break; case "n" : _local2 = _local2 + newline; break; case "r" : _local2 = _local2 + "\r"; break; case "t" : _local2 = _local2 + "\t"; break; case "u" : _local3 = 0; _local5 = 0; while (_local5 < 4) { _local4 = parseInt(this.next(), 16); if (!isFinite(_local4)) { _local6 = true; break; } _local3 = (_local3 * 16) + _local4; _local5 = _local5 + 1; } if (_local6) { _local6 = false; break; } _local2 = _local2 + String.fromCharCode(_local3); break; default : _local2 = _local2 + ch; } } else { _local2 = _local2 + ch; } } } this.error("Bad string"); } function arr() { var _local2 = []; if (ch == "[") { this.next(); this.white(); if (ch == "]") { this.next(); return(_local2); } while (ch) { _local2.push(this.value()); this.white(); if (ch == "]") { this.next(); return(_local2); } if (ch != ",") { break; } this.next(); this.white(); } } this.error("Bad array"); } function obj() { var _local3; var _local2 = {}; if (ch == "{") { this.next(); this.white(); if (ch == "}") { this.next(); return(_local2); } while (ch) { _local3 = this.str(); this.white(); if (ch != ":") { break; } this.next(); _local2[_local3] = this.value(); this.white(); if (ch == "}") { this.next(); return(_local2); } if (ch != ",") { break; } this.next(); this.white(); } } this.error("Bad object"); } function num() { var _local2 = ""; var _local3; if (ch == "-") { _local2 = "-"; this.next(); } while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } if (ch == ".") { _local2 = _local2 + "."; this.next(); while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } } if ((ch == "e") | (ch == "E")) { _local2 = _local2 + ch; this.next(); if ((ch == "-") || (ch == "+")) { _local2 = _local2 + ch; this.next(); } while ((ch >= "0") && (ch <= "9")) { _local2 = _local2 + ch; this.next(); } } _local3 = Number(_local2); if (!isFinite(_local3)) { this.error("Bad number"); } return(_local3); } function word() { switch (ch) { case "t" : if (((this.next() == "r") && (this.next() == "u")) && (this.next() == "e")) { this.next(); return(true); } break; case "f" : if ((((this.next() == "a") && (this.next() == "l")) && (this.next() == "s")) && (this.next() == "e")) { this.next(); return(false); } break; case "n" : if (!(((this.next() == "u") && (this.next() == "l")) && (this.next() == "l"))) { break; } this.next(); return(null); } this.error("Syntax error"); } function value() { this.white(); switch (ch) { case "{" : return(this.obj()); case "[" : return(this.arr()); case "\"" : return(this.str()); case "-" : return(this.num()); } return((((ch >= "0") && (ch <= "9")) ? (this.num()) : (this.word()))); } var at = 0; var ch = " "; return(value()); } }
Symbol 423 Button
on (press) { TidyUp(); gotoAndPlay ("Page5"); }
Symbol 429 Button
on (press) { this.gotoAndPlay("Page2"); }
Symbol 441 Button
on (press) { this.gotoAndPlay("Page1"); }
Symbol 442 Button
on (press) { this.gotoAndPlay("Page3"); }
Symbol 452 Button
on (press) { this.gotoAndPlay("Page2"); }
Symbol 453 Button
on (press) { this.gotoAndPlay("Page4"); }
Symbol 462 Button
on (press) { TidyUp(); this.gotoAndPlay("Page5"); }
Symbol 463 Button
on (press) { this.gotoAndPlay("Page3"); }
Symbol 488 Button
on (release) { TidyUp(); var which = Math.floor((Math.random() * 7) + 1); this.game_map = "map" + which; gotoAndPlay (44); }
Symbol 491 Button
on (release) { TidyUp(); this.game_map = "map7"; gotoAndPlay (44); }
Symbol 494 Button
on (release) { TidyUp(); this.game_map = "map6"; gotoAndPlay (44); }
Symbol 497 Button
on (release) { TidyUp(); this.game_map = "map5"; gotoAndPlay (44); }
Symbol 500 Button
on (release) { TidyUp(); this.game_map = "map4"; gotoAndPlay (44); }
Symbol 503 Button
on (release) { TidyUp(); this.game_map = "map3"; gotoAndPlay (44); }
Symbol 506 Button
on (release) { TidyUp(); this.game_map = "map2"; gotoAndPlay (44); }
Symbol 509 Button
on (release) { TidyUp(); this.game_map = "map1"; gotoAndPlay (44); }
Symbol 510 Button
on (press) { this.gotoAndPlay("Page4"); }
Symbol 524 Button
on (press) { WaveController.SendWave(); }
Symbol 546 Button
on (press) { _root.view_layout = false; _root.GotoHomepage(); }

Library Items

Symbol 1 MovieClip [VisualEffect]
Symbol 2 MovieClip [SoundPlayer]
Symbol 3 MovieClip [WeaponController]Used by:4 25 290 394 396 400
Symbol 4 MovieClip [RocketManager]Uses:3Used by:6 8 10 12 14 16 18 20 22 24 37 38 40
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [Rocket5]Uses:4 5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [Rocket7]Uses:4 7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [Rocket8]Uses:4 9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [Rocket6]Uses:4 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [Rocket4]Uses:4 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [Rocket3]Uses:4 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [Rocket9]Uses:4 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [Rocket2]Uses:4 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [RocketNuke]Uses:4 21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [RocketPoison]Uses:4 23
Symbol 25 MovieClipUses:3Used by:37
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [BFGOrb3]Uses:26Used by:37 38
Symbol 28 ShapeTweeningUsed by:31
Symbol 29 ShapeTweeningUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [BFGOrb2]Uses:28 29 30Used by:37 38
Symbol 32 ShapeTweeningUsed by:35
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [BFGOrb1]Uses:32 33 34Used by:37 38
Symbol 36 GraphicUsed by:37 38 263
Symbol 37 MovieClip [BFGRocket]Uses:25 4 27 31 35 36
Symbol 38 MovieClip [BFG]Uses:4 27 31 35 36
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [Rocket]Uses:4 39
Symbol 41 GraphicUsed by:44
Symbol 42 ShapeTweeningUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [RocketTrail]Uses:41 42 43
Symbol 45 MovieClip [AttackerEngine]Used by:51 56 61 66 71 76 81 86 91 93
Symbol 46 FontUsed by:47 52 57 62 67 72 77 82 87 92
Symbol 47 EditableTextUses:46Used by:51
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip [Attacker8]Uses:45 47 50
Symbol 52 EditableTextUses:46Used by:56
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClip [Attacker7]Uses:45 52 55
Symbol 57 EditableTextUses:46Used by:61
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClip [Attacker6]Uses:45 57 60
Symbol 62 EditableTextUses:46Used by:66
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClip [Attacker5]Uses:45 62 65
Symbol 67 EditableTextUses:46Used by:71
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClip [Attacker4]Uses:45 67 70
Symbol 72 EditableTextUses:46Used by:76
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClip [Attacker3]Uses:45 72 75
Symbol 77 EditableTextUses:46Used by:81
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip [Attacker2]Uses:45 77 80
Symbol 82 EditableTextUses:46Used by:86
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClip [Attacker1]Uses:45 82 85
Symbol 87 EditableTextUses:46Used by:91
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:91 93
Symbol 91 MovieClip [Attacker0]Uses:45 87 90
Symbol 92 EditableTextUses:46Used by:93
Symbol 93 MovieClip [Attacker]Uses:45 92 90
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [ModifyExchanger]Uses:94Used by:104 112 123
Symbol 96 ShapeTweeningUsed by:102
Symbol 97 ShapeTweeningUsed by:102
Symbol 98 GraphicUsed by:102
Symbol 99 ShapeTweeningUsed by:102
Symbol 100 ShapeTweeningUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [DamageUp]Uses:96 97 98 99 100 101Used by:104 105 115
Symbol 103 GraphicUsed by:104 105
Symbol 104 MovieClip [TurretDamageUpBigExchange]Uses:95 102 103
Symbol 105 MovieClip [TurretDamageUpBig]Uses:102 103
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [RangerPulse]Uses:106 107 108 109Used by:112 113
Symbol 111 GraphicUsed by:112 113
Symbol 112 MovieClip [TurretRateUpExchange]Uses:95 110 111
Symbol 113 MovieClip [TurretRateUp]Uses:110 111
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [TurretDamageUp]Uses:102 114
Symbol 116 GraphicUsed by:121
Symbol 117 MovieClip [RadarBlipPoint]Used by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [RadarSweep]Uses:117 118Used by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [RadarDish]Uses:116 119 120Used by:123 124
Symbol 122 GraphicUsed by:123 124
Symbol 123 MovieClip [TurretRangeUpExchange]Uses:95 121 122
Symbol 124 MovieClip [TurretRangeUp]Uses:121 122
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [Bullet9]Uses:125
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [ClusterBomb]Uses:127
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [Bullet8]Uses:129
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [Bullet7]Uses:131
Symbol 133 GraphicUsed by:134 135
Symbol 134 MovieClip [Bullet6]Uses:133
Symbol 135 MovieClip [Bullet5]Uses:133
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [Bullet4]Uses:136
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [Bullet3]Uses:138
Symbol 140 GraphicUsed by:141 142
Symbol 141 MovieClip [Bullet2]Uses:140
Symbol 142 MovieClip [Bullet]Uses:140
Symbol 143 MovieClip [LaserBeam10]
Symbol 144 MovieClip [LaserBeam9]
Symbol 145 MovieClip [LaserBeam8]
Symbol 146 MovieClip [LaserBeam7]
Symbol 147 MovieClip [LaserBeam6]
Symbol 148 MovieClip [LaserBeam5]
Symbol 149 MovieClip [LaserBeam4]
Symbol 150 MovieClip [LaserBeam3]
Symbol 151 MovieClip [LaserBeam2]
Symbol 152 MovieClip [LaserBeam]
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [CanBuild]Uses:153Used by:164
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157 159
Symbol 157 MovieClip [CannotBuild]Uses:155 156Used by:164
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClip [CannotAfford]Uses:158 156Used by:164
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [BuildArea]Uses:160Used by:164
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [TurretRange]Uses:162Used by:164
Symbol 164 MovieClip [BuildShape]Uses:154 157 159 161 163
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [TurretFreakWarning]Uses:165 166
Symbol 168 GraphicUsed by:179
Symbol 169 GraphicUsed by:170 179
Symbol 170 MovieClipUses:169Used by:179 394
Symbol 171 MovieClip [Firing Point]Used by:176 188 201
Symbol 172 GraphicUsed by:176 179
Symbol 173 GraphicUsed by:176 179
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [Cannon]Uses:171 172 173 174 175Used by:179 394
Symbol 177 GraphicUsed by:178 179 189 202
Symbol 178 MovieClip [TurretHighlight]Uses:177Used by:179 189 202
Symbol 179 Button [BuildBlue]Uses:168 170 176 178 169 173 172 177Used by:211
Symbol 180 GraphicUsed by:189
Symbol 181 GraphicUsed by:188 189
Symbol 182 GraphicUsed by:188 189
Symbol 183 GraphicUsed by:188
Symbol 184 GraphicUsed by:188
Symbol 185 ShapeTweeningUsed by:188
Symbol 186 ShapeTweeningUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [Laser]Uses:171 181 182 183 184 185 186 187Used by:189 400
Symbol 189 Button [BuildGreen]Uses:180 188 178 182 181 177Used by:211
Symbol 190 GraphicUsed by:202
Symbol 191 GraphicUsed by:201 202
Symbol 192 GraphicUsed by:201 202
Symbol 193 GraphicUsed by:197 202
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:193 194 195 196Used by:201
Symbol 198 GraphicUsed by:201 202
Symbol 199 GraphicUsed by:201 267 271 275
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:191 171 192 197 198 199 200Used by:202 396
Symbol 202 Button [BuildRed]Uses:190 201 178 198 193 192 191 177Used by:211
Symbol 203 FontUsed by:204 205 206 207 208 209 210
Symbol 204 TextUses:203Used by:211
Symbol 205 TextUses:203Used by:211
Symbol 206 TextUses:203Used by:211
Symbol 207 TextUses:203Used by:211
Symbol 208 EditableTextUses:203Used by:211
Symbol 209 EditableTextUses:203Used by:211
Symbol 210 EditableTextUses:203Used by:211
Symbol 211 MovieClip [TurretStats]Uses:204 179 189 202 205 206 207 208 209 210
Symbol 212 MovieClip [WaveSender]
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip [UpgradeGraphScaleMinor]Uses:213
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [UpgradeGraphMaskUnit]Uses:215
Symbol 217 FontUsed by:218 221 226 228 230 232 234 237 241 243 307 359 363 410 417 418 420 426 430 440 444 445 446 450 455 456 457 459 461 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 511 515 516 517 522 537 538 539 545
Symbol 218 EditableTextUses:217Used by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [UpgradeGraphScale]Uses:218 219
Symbol 221 TextUses:217Used by:223
Symbol 222 GraphicUsed by:223 242 244
Symbol 223 MovieClip [RestartButton]Uses:221 222Used by:246
Symbol 224 FontUsed by:225 227 229 231 233 314 330 346 351 352 353 447 448 513 518 519 520 525 526 527 528 529 540 541 542 543 544
Symbol 225 EditableTextUses:224Used by:246
Symbol 226 TextUses:217Used by:246
Symbol 227 EditableTextUses:224Used by:246
Symbol 228 TextUses:217Used by:246
Symbol 229 EditableTextUses:224Used by:246
Symbol 230 TextUses:217Used by:246
Symbol 231 EditableTextUses:224Used by:246
Symbol 232 TextUses:217Used by:246
Symbol 233 EditableTextUses:224Used by:246
Symbol 234 TextUses:217Used by:246
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:246 381  Timeline
Symbol 237 TextUses:217Used by:246
Symbol 238 GraphicUsed by:246  Timeline
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClip [DragBar]Uses:239Used by:246
Symbol 241 TextUses:217Used by:242
Symbol 242 MovieClipUses:241 222Used by:246
Symbol 243 EditableTextUses:217Used by:244
Symbol 244 MovieClipUses:243 222Used by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [GameOver]Uses:225 226 227 228 229 230 231 232 233 234 236 237 238 240 242 244 223 245
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [TurretRangeEffective]Uses:247
Symbol 249 FontUsed by:250 251
Symbol 250 EditableTextUses:249Used by:252
Symbol 251 EditableTextUses:249Used by:252
Symbol 252 MovieClip [CashEarned]Uses:250 251
Symbol 253 GraphicUsed by:259 263 267 271 275
Symbol 254 GraphicUsed by:259
Symbol 255 ShapeTweeningUsed by:259
Symbol 256 GraphicUsed by:259
Symbol 257 ShapeTweeningUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClip [RocketPoisonCloud]Uses:253 254 255 256 257 258
Symbol 260 ShapeTweeningUsed by:263
Symbol 261 ShapeTweeningUsed by:263
Symbol 262 GraphicUsed by:263 267 271 275
Symbol 263 MovieClip [BFGBlast]Uses:253 36 260 261 262
Symbol 264 ShapeTweeningUsed by:267
Symbol 265 GraphicUsed by:267
Symbol 266 ShapeTweeningUsed by:267
Symbol 267 MovieClip [BlastLarge]Uses:253 199 264 265 266 262
Symbol 268 ShapeTweeningUsed by:271
Symbol 269 GraphicUsed by:271
Symbol 270 ShapeTweeningUsed by:271
Symbol 271 MovieClip [BlastMedium]Uses:253 199 268 269 270 262
Symbol 272 ShapeTweeningUsed by:275
Symbol 273 GraphicUsed by:275
Symbol 274 ShapeTweeningUsed by:275
Symbol 275 MovieClip [RocketNukeBlast]Uses:253 199 272 273 274 262
Symbol 276 GraphicUsed by:279
Symbol 277 ShapeTweeningUsed by:279
Symbol 278 GraphicUsed by:279 282
Symbol 279 MovieClip [SpecialFire]Uses:276 277 278
Symbol 280 GraphicUsed by:282
Symbol 281 ShapeTweeningUsed by:282
Symbol 282 MovieClip [SpecialTake]Uses:280 281 278
Symbol 283 MovieClip [AddonClusterBlast]
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClip [MinePointMaybe]Uses:284
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClip [MinePoint]Uses:286
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClip [MineAngle]Uses:288
Symbol 290 MovieClipUses:3Used by:295 299 301 305
Symbol 291 GraphicUsed by:295 301
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295 301
Symbol 294 GraphicUsed by:295 301
Symbol 295 MovieClip [LandmineBig]Uses:290 291 292 293 294
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip [LandmineBigClusterLaser]Uses:290 296 297 298
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClip [LandmineBigCluster]Uses:290 291 300 293 294
Symbol 302 GraphicUsed by:305
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip [Landmine]Uses:290 302 303 304
Symbol 306 MovieClip [WeaponStoreItemPoint]Used by:308
Symbol 307 EditableTextUses:217Used by:308
Symbol 308 MovieClip [WeaponStoreItem]Uses:306 307
Symbol 309 ShapeTweeningUsed by:311
Symbol 310 GraphicUsed by:311 325
Symbol 311 MovieClip [RadarBlip]Uses:309 310
Symbol 312 GraphicUsed by:317
Symbol 313 GraphicUsed by:316
Symbol 314 EditableTextUses:224Used by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClip [MessageBox]Uses:313 314 315Used by:317
Symbol 317 MovieClip [MessageBar]Uses:316 312
Symbol 318 GraphicUsed by:321
Symbol 319 ShapeTweeningUsed by:321
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [TurretBuilder]Uses:318 319 320
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:325
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [Mute]Uses:310 323 324Used by:Timeline
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClip [UpgradeBuyYes]Uses:326Used by:334
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [UpgradeBuyNo]Uses:328Used by:334
Symbol 330 TextUses:224Used by:334
Symbol 331 FontUsed by:332 380
Symbol 332 EditableTextUses:331Used by:334
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClip [UpgradeBuyButton]Uses:330 327 329 332 333Used by:354
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip [UpgradeGraphBar]Uses:335Used by:345
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClip [UpgradeGraphBarGreen]Uses:337Used by:345
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClip [UpgradeGraphBarYellow]Uses:339Used by:345
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClip [UpgradeGraphBackground]Uses:341Used by:345
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:345
Symbol 345 MovieClip [UpgradeGraph]Uses:344 336 338 340 342Used by:354
Symbol 346 TextUses:224Used by:354
Symbol 347 GraphicUsed by:348 349 350
Symbol 348 ButtonUses:347Used by:354
Symbol 349 ButtonUses:347Used by:354
Symbol 350 ButtonUses:347Used by:354
Symbol 351 TextUses:224Used by:354
Symbol 352 TextUses:224Used by:354
Symbol 353 TextUses:224Used by:354
Symbol 354 MovieClip [UpgradePanel]Uses:346 348 349 350 334 351 345 352 353Used by:Timeline
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClip [WeaponStoreMask]Uses:355Used by:366
Symbol 357 MovieClip [WeaponStoreRack]Used by:366
Symbol 358 GraphicUsed by:362 365
Symbol 359 TextUses:217Used by:362
Symbol 360 GraphicUsed by:362 365
Symbol 361 GraphicUsed by:362
Symbol 362 ButtonUses:358 359 360 361Used by:366
Symbol 363 TextUses:217Used by:365
Symbol 364 GraphicUsed by:365
Symbol 365 ButtonUses:358 363 360 364Used by:366
Symbol 366 MovieClip [WeaponStore]Uses:362 365 356 357Used by:Timeline
Symbol 367 GraphicUsed by:370
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:368Used by:370
Symbol 370 MovieClipUses:367 369Used by:377
Symbol 371 FontUsed by:372 373 374 375
Symbol 372 TextUses:371Used by:377
Symbol 373 TextUses:371Used by:377
Symbol 374 TextUses:371Used by:377
Symbol 375 TextUses:371Used by:377
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClip [PlayerBase]Uses:370 372 373 374 375 376Used by:Timeline
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClip [OutOfBounds]Uses:378Used by:Timeline
Symbol 380 EditableTextUses:331Used by:381
Symbol 381 MovieClip [WaveManager]Uses:380 236Used by:Timeline
Symbol 382 MovieClip [AttackerPath]Used by:Timeline
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClip [Waypoint]Uses:383Used by:Timeline
Symbol 385 GraphicUsed by:394
Symbol 386 GraphicUsed by:392
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClip [TurretUpgradeLevelsLine]Uses:387Used by:392
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClip [TurretUpgradeLevelsBack]Uses:389Used by:392
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClip [TurretUpgradeLevels]Uses:388 390 386 391Used by:394 396 400
Symbol 393 GraphicUsed by:394 396 400
Symbol 394 MovieClip [TurretBlue]Uses:3 176 170 385 392 393Used by:Timeline
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClip [TurretRed]Uses:3 201 395 392 393Used by:Timeline
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClip [TurretLink]Uses:397Used by:400
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClip [TurretGreen]Uses:3 398 188 399 392 393Used by:Timeline
Symbol 401 GraphicUsed by:409
Symbol 402 GraphicUsed by:409
Symbol 403 GraphicUsed by:409
Symbol 404 GraphicUsed by:409
Symbol 405 GraphicUsed by:409
Symbol 406 GraphicUsed by:409
Symbol 407 GraphicUsed by:409
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClipUses:401 402 403 404 405 406 407 408Used by:412
Symbol 410 TextUses:217Used by:412
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:409 410 411Used by:Timeline
Symbol 413 FontUsed by:414 415
Symbol 414 EditableTextUses:413Used by:Timeline
Symbol 547 MovieClip [__Packages.JSON]
Symbol 415 EditableTextUses:413Used by:Timeline
Symbol 416 GraphicUsed by:Timeline
Symbol 417 TextUses:217Used by:Timeline
Symbol 418 TextUses:217Used by:Timeline
Symbol 419 GraphicUsed by:423
Symbol 420 TextUses:217Used by:423
Symbol 421 GraphicUsed by:423
Symbol 422 GraphicUsed by:423
Symbol 423 ButtonUses:419 420 421 422Used by:Timeline
Symbol 424 GraphicUsed by:Timeline
Symbol 425 GraphicUsed by:429 441 442 452 453 462 463 510 546
Symbol 426 TextUses:217Used by:429 442 453
Symbol 427 GraphicUsed by:429 441 442 452 453 462 463 510 546
Symbol 428 GraphicUsed by:429 441 442 452 453 462 463 510 546
Symbol 429 ButtonUses:425 426 427 428Used by:Timeline
Symbol 430 TextUses:217Used by:Timeline
Symbol 431 GraphicUsed by:432 458
Symbol 432 MovieClipUses:431Used by:Timeline
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:Timeline
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:Timeline
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:Timeline
Symbol 439 MovieClipUsed by:Timeline
Symbol 440 TextUses:217Used by:441 452 463 510
Symbol 441 ButtonUses:425 440 427 428Used by:Timeline
Symbol 442 ButtonUses:425 426 427 428Used by:Timeline
Symbol 443 GraphicUsed by:Timeline
Symbol 444 TextUses:217Used by:Timeline
Symbol 445 TextUses:217Used by:Timeline
Symbol 446 TextUses:217Used by:Timeline
Symbol 447 EditableTextUses:224Used by:Timeline
Symbol 448 TextUses:224Used by:Timeline
Symbol 449 GraphicUsed by:Timeline
Symbol 450 TextUses:217Used by:Timeline
Symbol 451 GraphicUsed by:Timeline
Symbol 452 ButtonUses:425 440 427 428Used by:Timeline
Symbol 453 ButtonUses:425 426 427 428Used by:Timeline
Symbol 454 GraphicUsed by:Timeline
Symbol 455 TextUses:217Used by:Timeline
Symbol 456 TextUses:217Used by:Timeline
Symbol 457 TextUses:217Used by:Timeline
Symbol 458 MovieClipUses:431Used by:Timeline
Symbol 459 TextUses:217Used by:Timeline
Symbol 460 GraphicUsed by:Timeline
Symbol 461 TextUses:217Used by:462
Symbol 462 ButtonUses:425 461 427 428Used by:Timeline
Symbol 463 ButtonUses:425 440 427 428Used by:Timeline
Symbol 464 TextUses:217Used by:Timeline
Symbol 465 TextUses:217Used by:Timeline
Symbol 466 TextUses:217Used by:Timeline
Symbol 467 TextUses:217Used by:Timeline
Symbol 468 TextUses:217Used by:Timeline
Symbol 469 TextUses:217Used by:Timeline
Symbol 470 TextUses:217Used by:Timeline
Symbol 471 TextUses:217Used by:Timeline
Symbol 472 TextUses:217Used by:Timeline
Symbol 473 TextUses:217Used by:Timeline
Symbol 474 TextUses:217Used by:Timeline
Symbol 475 TextUses:217Used by:Timeline
Symbol 476 TextUses:217Used by:Timeline
Symbol 477 TextUses:217Used by:Timeline
Symbol 478 TextUses:217Used by:Timeline
Symbol 479 TextUses:217Used by:Timeline
Symbol 480 TextUses:217Used by:Timeline
Symbol 481 TextUses:217Used by:Timeline
Symbol 482 TextUses:217Used by:Timeline
Symbol 483 GraphicUsed by:488 491 494 497 500 503 506 509
Symbol 484 GraphicUsed by:488 491 494 497 500 503 506 509
Symbol 485 GraphicUsed by:488
Symbol 486 GraphicUsed by:488 491 494 497 500 503 506 509
Symbol 487 GraphicUsed by:488
Symbol 488 ButtonUses:483 484 485 486 487Used by:Timeline
Symbol 489 GraphicUsed by:491
Symbol 490 GraphicUsed by:491
Symbol 491 ButtonUses:483 484 489 486 490Used by:Timeline
Symbol 492 GraphicUsed by:494
Symbol 493 GraphicUsed by:494
Symbol 494 ButtonUses:483 484 492 486 493Used by:Timeline
Symbol 495 GraphicUsed by:497
Symbol 496 GraphicUsed by:497
Symbol 497 ButtonUses:483 484 495 486 496Used by:Timeline
Symbol 498 GraphicUsed by:500
Symbol 499 GraphicUsed by:500
Symbol 500 ButtonUses:483 484 498 486 499Used by:Timeline
Symbol 501 GraphicUsed by:503
Symbol 502 GraphicUsed by:503
Symbol 503 ButtonUses:483 484 501 486 502Used by:Timeline
Symbol 504 GraphicUsed by:506
Symbol 505 GraphicUsed by:506
Symbol 506 ButtonUses:483 484 504 486 505Used by:Timeline
Symbol 507 GraphicUsed by:509
Symbol 508 GraphicUsed by:509
Symbol 509 ButtonUses:483 484 507 486 508Used by:Timeline
Symbol 510 ButtonUses:425 440 427 428Used by:Timeline
Symbol 511 TextUses:217Used by:Timeline
Symbol 512 GraphicUsed by:Timeline
Symbol 513 EditableTextUses:224Used by:Timeline
Symbol 514 GraphicUsed by:Timeline
Symbol 515 TextUses:217Used by:Timeline
Symbol 516 TextUses:217Used by:Timeline
Symbol 517 TextUses:217Used by:Timeline
Symbol 518 EditableTextUses:224Used by:Timeline
Symbol 519 TextUses:224Used by:Timeline
Symbol 520 TextUses:224Used by:Timeline
Symbol 521 GraphicUsed by:524
Symbol 522 TextUses:217Used by:524
Symbol 523 GraphicUsed by:524
Symbol 524 ButtonUses:521 522 523Used by:Timeline
Symbol 525 EditableTextUses:224Used by:Timeline
Symbol 526 TextUses:224Used by:Timeline
Symbol 527 EditableTextUses:224Used by:Timeline
Symbol 528 EditableTextUses:224Used by:Timeline
Symbol 529 TextUses:224Used by:Timeline
Symbol 530 GraphicUsed by:Timeline
Symbol 531 GraphicUsed by:Timeline
Symbol 532 GraphicUsed by:Timeline
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:535
Symbol 535 MovieClipUses:534Used by:Timeline
Symbol 536 GraphicUsed by:Timeline
Symbol 537 TextUses:217Used by:Timeline
Symbol 538 TextUses:217Used by:Timeline
Symbol 539 EditableTextUses:217Used by:Timeline
Symbol 540 EditableTextUses:224Used by:Timeline
Symbol 541 TextUses:224Used by:Timeline
Symbol 542 EditableTextUses:224Used by:Timeline
Symbol 543 TextUses:224Used by:Timeline
Symbol 544 EditableTextUses:224Used by:Timeline
Symbol 545 TextUses:217Used by:546
Symbol 546 ButtonUses:425 545 427 428Used by:Timeline

Instance Names

"ViewLoading"Frame 1Symbol 412 MovieClip
"Loading"Frame 1Symbol 414 EditableText
"WaveyDavey"Frame 19Symbol 381 MovieClip [WaveManager]
"AttackerPath1"Frame 19Symbol 382 MovieClip [AttackerPath]
"Waypoint2"Frame 19Symbol 384 MovieClip [Waypoint]
"Waypoint1"Frame 19Symbol 384 MovieClip [Waypoint]
"Green3"Frame 19Symbol 400 MovieClip [TurretGreen]
"Red2"Frame 19Symbol 396 MovieClip [TurretRed]
"Green1"Frame 19Symbol 400 MovieClip [TurretGreen]
"Blue2"Frame 19Symbol 394 MovieClip [TurretBlue]
"Blue1"Frame 19Symbol 394 MovieClip [TurretBlue]
"Blue3"Frame 19Symbol 394 MovieClip [TurretBlue]
"Red1"Frame 19Symbol 396 MovieClip [TurretRed]
"Green2"Frame 19Symbol 400 MovieClip [TurretGreen]
"Keyboard"Frame 24Symbol 439 MovieClip
"WeaponStore"Frame 24Symbol 366 MovieClip [WeaponStore]
"Cash"Frame 24Symbol 447 EditableText
"PlayerBase"Frame 24Symbol 377 MovieClip [PlayerBase]
"OutOfBoundsBottom"Frame 24Symbol 379 MovieClip [OutOfBounds]
"OutOfBoundsTop"Frame 24Symbol 379 MovieClip [OutOfBounds]
"OutOfBoundsRight"Frame 24Symbol 379 MovieClip [OutOfBounds]
"OutOfBoundsLeft"Frame 24Symbol 379 MovieClip [OutOfBounds]
"WaveyDavey1"Frame 24Symbol 381 MovieClip [WaveManager]
"AttackerPath"Frame 24Symbol 382 MovieClip [AttackerPath]
"Waypoint3"Frame 24Symbol 384 MovieClip [Waypoint]
"TurretUpgrade"Frame 29Symbol 354 MovieClip [UpgradePanel]
"WaveyDavey2"Frame 29Symbol 381 MovieClip [WaveManager]
"AttackerPath2"Frame 29Symbol 382 MovieClip [AttackerPath]
"Waypoint2"Frame 29Symbol 384 MovieClip [Waypoint]
"Waypoint1"Frame 29Symbol 384 MovieClip [Waypoint]
"Green1"Frame 29Symbol 400 MovieClip [TurretGreen]
"Blue1"Frame 29Symbol 394 MovieClip [TurretBlue]
"Red1"Frame 29Symbol 396 MovieClip [TurretRed]
"Keyboard"Frame 34Symbol 439 MovieClip
"Keyboard"Frame 44Symbol 439 MovieClip
"MuteButton"Frame 44Symbol 325 MovieClip [Mute]
"Version"Frame 44Symbol 513 EditableText
"CurTurretName"Frame 44Symbol 518 EditableText
"TurretUpgrade"Frame 44Symbol 354 MovieClip [UpgradePanel]
"WaveController"Frame 44Symbol 381 MovieClip [WaveManager]
"Level"Frame 44Symbol 525 EditableText
"ReelLevel"Frame 44Symbol 236 MovieClip
"Cash"Frame 44Symbol 527 EditableText
"ReelCash"Frame 44Symbol 236 MovieClip
"Kills"Frame 44Symbol 528 EditableText
"ReelKills"Frame 44Symbol 236 MovieClip
"WeaponStore"Frame 44Symbol 366 MovieClip [WeaponStore]
"OutOfBoundsNav"Frame 44Symbol 379 MovieClip [OutOfBounds]
"OutOfBoundsBottom"Frame 44Symbol 379 MovieClip [OutOfBounds]
"OutOfBoundsRight"Frame 44Symbol 379 MovieClip [OutOfBounds]
"OutOfBoundsLeft"Frame 44Symbol 379 MovieClip [OutOfBounds]
"OutOfBoundsTop"Frame 44Symbol 379 MovieClip [OutOfBounds]
"PlayerBase"Frame 49Symbol 377 MovieClip [PlayerBase]
"Waypoint3"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint11"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint7"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint4"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint10"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint8"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint32"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint31"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint30"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint29"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint28"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint27"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint26"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint25"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint24"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint23"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint22"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint21"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint20"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint19"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint18"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint17"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint16"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint15"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint14"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint13"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint12"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint9"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint6"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint5"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint2"Frame 49Symbol 384 MovieClip [Waypoint]
"Waypoint1"Frame 49Symbol 384 MovieClip [Waypoint]
"ViewLoading"Frame 54Symbol 412 MovieClip
"Player"Frame 54Symbol 539 EditableText
"Spent"Frame 54Symbol 540 EditableText
"Score"Frame 54Symbol 542 EditableText
"Kills"Frame 54Symbol 544 EditableText
"GoHome"Frame 54Symbol 546 Button
"WeaponController"Symbol 4 MovieClip [RocketManager] Frame 1Symbol 3 MovieClip [WeaponController]
"RocketEngine"Symbol 6 MovieClip [Rocket5] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 8 MovieClip [Rocket7] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 10 MovieClip [Rocket8] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 12 MovieClip [Rocket6] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 14 MovieClip [Rocket4] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 16 MovieClip [Rocket3] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 18 MovieClip [Rocket9] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 20 MovieClip [Rocket2] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 22 MovieClip [RocketNuke] Frame 1Symbol 4 MovieClip [RocketManager]
"RocketEngine"Symbol 24 MovieClip [RocketPoison] Frame 1Symbol 4 MovieClip [RocketManager]
"WeaponController"Symbol 25 MovieClip Frame 1Symbol 3 MovieClip [WeaponController]
"RocketAddon"Symbol 37 MovieClip [BFGRocket] Frame 1Symbol 25 MovieClip
"RocketEngine"Symbol 37 MovieClip [BFGRocket] Frame 1Symbol 4 MovieClip [RocketManager]
"Orb3"Symbol 37 MovieClip [BFGRocket] Frame 1Symbol 27 MovieClip [BFGOrb3]
"Orb2"Symbol 37 MovieClip [BFGRocket] Frame 1Symbol 31 MovieClip [BFGOrb2]
"Orb1"Symbol 37 MovieClip [BFGRocket] Frame 1Symbol 35 MovieClip [BFGOrb1]
"RocketEngine"Symbol 38 MovieClip [BFG] Frame 1Symbol 4 MovieClip [RocketManager]
"Orb3"Symbol 38 MovieClip [BFG] Frame 1Symbol 27 MovieClip [BFGOrb3]
"Orb2"Symbol 38 MovieClip [BFG] Frame 1Symbol 31 MovieClip [BFGOrb2]
"Orb1"Symbol 38 MovieClip [BFG] Frame 1Symbol 35 MovieClip [BFGOrb1]
"RocketEngine"Symbol 40 MovieClip [Rocket] Frame 1Symbol 4 MovieClip [RocketManager]
"AttackerEngine"Symbol 51 MovieClip [Attacker8] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 51 MovieClip [Attacker8] Frame 1Symbol 47 EditableText
"Body"Symbol 51 MovieClip [Attacker8] Frame 1Symbol 50 MovieClip
"AttackerEngine"Symbol 56 MovieClip [Attacker7] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 56 MovieClip [Attacker7] Frame 1Symbol 52 EditableText
"Body"Symbol 56 MovieClip [Attacker7] Frame 1Symbol 55 MovieClip
"AttackerEngine"Symbol 61 MovieClip [Attacker6] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 61 MovieClip [Attacker6] Frame 1Symbol 57 EditableText
"Body"Symbol 61 MovieClip [Attacker6] Frame 1Symbol 60 MovieClip
"AttackerEngine"Symbol 66 MovieClip [Attacker5] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 66 MovieClip [Attacker5] Frame 1Symbol 62 EditableText
"Body"Symbol 66 MovieClip [Attacker5] Frame 1Symbol 65 MovieClip
"AttackerEngine"Symbol 71 MovieClip [Attacker4] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 71 MovieClip [Attacker4] Frame 1Symbol 67 EditableText
"Body"Symbol 71 MovieClip [Attacker4] Frame 1Symbol 70 MovieClip
"AttackerEngine"Symbol 76 MovieClip [Attacker3] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 76 MovieClip [Attacker3] Frame 1Symbol 72 EditableText
"Body"Symbol 76 MovieClip [Attacker3] Frame 1Symbol 75 MovieClip
"AttackerEngine"Symbol 81 MovieClip [Attacker2] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 81 MovieClip [Attacker2] Frame 1Symbol 77 EditableText
"Body"Symbol 81 MovieClip [Attacker2] Frame 1Symbol 80 MovieClip
"AttackerEngine"Symbol 86 MovieClip [Attacker1] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 86 MovieClip [Attacker1] Frame 1Symbol 82 EditableText
"Body"Symbol 86 MovieClip [Attacker1] Frame 1Symbol 85 MovieClip
"AttackerEngine"Symbol 91 MovieClip [Attacker0] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 91 MovieClip [Attacker0] Frame 1Symbol 87 EditableText
"Body"Symbol 91 MovieClip [Attacker0] Frame 1Symbol 90 MovieClip
"AttackerEngine"Symbol 93 MovieClip [Attacker] Frame 1Symbol 45 MovieClip [AttackerEngine]
"HealthBar"Symbol 93 MovieClip [Attacker] Frame 1Symbol 92 EditableText
"Body"Symbol 93 MovieClip [Attacker] Frame 1Symbol 90 MovieClip
"Weapon"Symbol 104 MovieClip [TurretDamageUpBigExchange] Frame 1Symbol 102 MovieClip [DamageUp]
"Weapon"Symbol 105 MovieClip [TurretDamageUpBig] Frame 1Symbol 102 MovieClip [DamageUp]
"Weapon"Symbol 115 MovieClip [TurretDamageUp] Frame 1Symbol 102 MovieClip [DamageUp]
"Blip3"Symbol 119 MovieClip [RadarSweep] Frame 1Symbol 117 MovieClip [RadarBlipPoint]
"Blip2"Symbol 119 MovieClip [RadarSweep] Frame 1Symbol 117 MovieClip [RadarBlipPoint]
"Blip1"Symbol 119 MovieClip [RadarSweep] Frame 1Symbol 117 MovieClip [RadarBlipPoint]
"Blip0"Symbol 119 MovieClip [RadarSweep] Frame 1Symbol 117 MovieClip [RadarBlipPoint]
"Sweep"Symbol 121 MovieClip [RadarDish] Frame 1Symbol 119 MovieClip [RadarSweep]
"Weapon"Symbol 123 MovieClip [TurretRangeUpExchange] Frame 1Symbol 121 MovieClip [RadarDish]
"Weapon"Symbol 124 MovieClip [TurretRangeUp] Frame 1Symbol 121 MovieClip [RadarDish]
"CanBuild"Symbol 164 MovieClip [BuildShape] Frame 1Symbol 154 MovieClip [CanBuild]
"CannotBuild"Symbol 164 MovieClip [BuildShape] Frame 1Symbol 157 MovieClip [CannotBuild]
"CannotAfford"Symbol 164 MovieClip [BuildShape] Frame 1Symbol 159 MovieClip [CannotAfford]
"BuildArea"Symbol 164 MovieClip [BuildShape] Frame 1Symbol 161 MovieClip [BuildArea]
"TurretRange"Symbol 164 MovieClip [BuildShape] Frame 1Symbol 163 MovieClip [TurretRange]
"FirePoint"Symbol 176 MovieClip [Cannon] Frame 1Symbol 171 MovieClip [Firing Point]
"FirePoint"Symbol 188 MovieClip [Laser] Frame 1Symbol 171 MovieClip [Firing Point]
"FirePoint2"Symbol 201 MovieClip Frame 1Symbol 171 MovieClip [Firing Point]
"FirePoint1"Symbol 201 MovieClip Frame 1Symbol 171 MovieClip [Firing Point]
"FirePoint3"Symbol 201 MovieClip Frame 1Symbol 171 MovieClip [Firing Point]
"FirePoint0"Symbol 201 MovieClip Frame 1Symbol 171 MovieClip [Firing Point]
"Fired3"Symbol 201 MovieClip Frame 1Symbol 197 MovieClip
"Fired2"Symbol 201 MovieClip Frame 1Symbol 197 MovieClip
"Fired1"Symbol 201 MovieClip Frame 1Symbol 197 MovieClip
"Fired0"Symbol 201 MovieClip Frame 1Symbol 197 MovieClip
"ExampleBlue"Symbol 211 MovieClip [TurretStats] Frame 4Symbol 179 Button [BuildBlue]
"ExampleGreen"Symbol 211 MovieClip [TurretStats] Frame 4Symbol 189 Button [BuildGreen]
"ExampleRed"Symbol 211 MovieClip [TurretStats] Frame 4Symbol 202 Button [BuildRed]
"Rate"Symbol 211 MovieClip [TurretStats] Frame 4Symbol 208 EditableText
"Range"Symbol 211 MovieClip [TurretStats] Frame 4Symbol 209 EditableText
"Damage"Symbol 211 MovieClip [TurretStats] Frame 4Symbol 210 EditableText
"MarkerText"Symbol 220 MovieClip [UpgradeGraphScale] Frame 1Symbol 218 EditableText
"theText"Symbol 244 MovieClip Frame 1Symbol 243 EditableText
"PlayerName"Symbol 246 MovieClip [GameOver] Frame 1Symbol 225 EditableText
"Kills"Symbol 246 MovieClip [GameOver] Frame 1Symbol 227 EditableText
"Shots"Symbol 246 MovieClip [GameOver] Frame 1Symbol 229 EditableText
"Spent"Symbol 246 MovieClip [GameOver] Frame 1Symbol 231 EditableText
"Score"Symbol 246 MovieClip [GameOver] Frame 1Symbol 233 EditableText
"TitleBar"Symbol 246 MovieClip [GameOver] Frame 1Symbol 240 MovieClip [DragBar]
"ButtonBack"Symbol 246 MovieClip [GameOver] Frame 1Symbol 242 MovieClip
"ButtonScore"Symbol 246 MovieClip [GameOver] Frame 1Symbol 244 MovieClip
"ButtonRestart"Symbol 246 MovieClip [GameOver] Frame 1Symbol 223 MovieClip [RestartButton]
"Amount"Symbol 252 MovieClip [CashEarned] Frame 1Symbol 250 EditableText
"Amount"Symbol 252 MovieClip [CashEarned] Frame 20Symbol 251 EditableText
"WeaponController"Symbol 290 MovieClip Frame 1Symbol 3 MovieClip [WeaponController]
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"LandmineManager"Symbol 299 MovieClip [LandmineBigClusterLaser] Frame 1Symbol 290 MovieClip
"LandmineManager"Symbol 301 MovieClip [LandmineBigCluster] Frame 1Symbol 290 MovieClip
"LandmineManager"Symbol 305 MovieClip [Landmine] Frame 1Symbol 290 MovieClip
"ItemPoint"Symbol 308 MovieClip [WeaponStoreItem] Frame 1Symbol 306 MovieClip [WeaponStoreItemPoint]
"ItemCost"Symbol 308 MovieClip [WeaponStoreItem] Frame 1Symbol 307 EditableText
"TheMessage"Symbol 316 MovieClip [MessageBox] Frame 1Symbol 314 EditableText
"MessageBox"Symbol 317 MovieClip [MessageBar] Frame 1Symbol 316 MovieClip [MessageBox]
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"CannotBuy"Symbol 334 MovieClip [UpgradeBuyButton] Frame 1Symbol 329 MovieClip [UpgradeBuyNo]
"BuyCost"Symbol 334 MovieClip [UpgradeBuyButton] Frame 1Symbol 332 EditableText
"Fade"Symbol 345 MovieClip [UpgradeGraph] Frame 1Symbol 344 MovieClip
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"RateButton"Symbol 354 MovieClip [UpgradePanel] Frame 4Symbol 350 Button
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"BuyRate"Symbol 354 MovieClip [UpgradePanel] Frame 4Symbol 334 MovieClip [UpgradeBuyButton]
"GraphRate"Symbol 354 MovieClip [UpgradePanel] Frame 4Symbol 345 MovieClip [UpgradeGraph]
"ButtonNext"Symbol 366 MovieClip [WeaponStore] Frame 1Symbol 362 Button
"ButtonPrev"Symbol 366 MovieClip [WeaponStore] Frame 1Symbol 365 Button
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"WeaponRack"Symbol 366 MovieClip [WeaponStore] Frame 1Symbol 357 MovieClip [WeaponStoreRack]
"Life10"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life1"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life2"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life3"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life4"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life5"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life6"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life7"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life8"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"Life9"Symbol 377 MovieClip [PlayerBase] Frame 1Symbol 370 MovieClip
"WaveText"Symbol 381 MovieClip [WaveManager] Frame 1Symbol 380 EditableText
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"BarRight"Symbol 392 MovieClip [TurretUpgradeLevels] Frame 1Symbol 390 MovieClip [TurretUpgradeLevelsBack]
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"BarLeft"Symbol 392 MovieClip [TurretUpgradeLevels] Frame 1Symbol 390 MovieClip [TurretUpgradeLevelsBack]
"WeaponController"Symbol 394 MovieClip [TurretBlue] Frame 1Symbol 3 MovieClip [WeaponController]
"Weapon"Symbol 394 MovieClip [TurretBlue] Frame 1Symbol 176 MovieClip [Cannon]
"WeaponLegs"Symbol 394 MovieClip [TurretBlue] Frame 1Symbol 170 MovieClip
"IndicateDamage"Symbol 394 MovieClip [TurretBlue] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]
"IndicateRange"Symbol 394 MovieClip [TurretBlue] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]
"IndicateRate"Symbol 394 MovieClip [TurretBlue] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]
"WeaponController"Symbol 396 MovieClip [TurretRed] Frame 1Symbol 3 MovieClip [WeaponController]
"Weapon"Symbol 396 MovieClip [TurretRed] Frame 1Symbol 201 MovieClip
"IndicateDamage"Symbol 396 MovieClip [TurretRed] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]
"IndicateRange"Symbol 396 MovieClip [TurretRed] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]
"IndicateRate"Symbol 396 MovieClip [TurretRed] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]
"WeaponController"Symbol 400 MovieClip [TurretGreen] Frame 1Symbol 3 MovieClip [WeaponController]
"LinkWantedFlag"Symbol 400 MovieClip [TurretGreen] Frame 1Symbol 398 MovieClip [TurretLink]
"Weapon"Symbol 400 MovieClip [TurretGreen] Frame 1Symbol 188 MovieClip [Laser]
"IndicateDamage"Symbol 400 MovieClip [TurretGreen] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]
"IndicateRange"Symbol 400 MovieClip [TurretGreen] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]
"IndicateRate"Symbol 400 MovieClip [TurretGreen] Frame 1Symbol 392 MovieClip [TurretUpgradeLevels]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1253 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
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ExportAssets (56)Timeline Frame 1Symbol 2 as "SoundPlayer"
ExportAssets (56)Timeline Frame 1Symbol 3 as "WeaponController"
ExportAssets (56)Timeline Frame 1Symbol 4 as "RocketManager"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Rocket5"
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ExportAssets (56)Timeline Frame 1Symbol 16 as "Rocket3"
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ExportAssets (56)Timeline Frame 1Symbol 20 as "Rocket2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "RocketNuke"
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ExportAssets (56)Timeline Frame 1Symbol 27 as "BFGOrb3"
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ExportAssets (56)Timeline Frame 1Symbol 38 as "BFG"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Rocket"
ExportAssets (56)Timeline Frame 1Symbol 44 as "RocketTrail"
ExportAssets (56)Timeline Frame 1Symbol 45 as "AttackerEngine"
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ExportAssets (56)Timeline Frame 1Symbol 86 as "Attacker1"
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ExportAssets (56)Timeline Frame 1Symbol 93 as "Attacker"
ExportAssets (56)Timeline Frame 1Symbol 95 as "ModifyExchanger"
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ExportAssets (56)Timeline Frame 1Symbol 400 as "TurretGreen"
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Labels

"Begin"Frame 4
"Load"Frame 7
"Loaded"Frame 13
"Done"Frame 16
"Page1"Frame 19
"Page2"Frame 24
"Page3"Frame 29
"Page4"Frame 34
"Page5"Frame 39
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"MapSetup"Frame 49
"View"Frame 54
"ViewBuild"Frame 56
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"ViewDone"Frame 59
"Wait"Symbol 1 MovieClip [VisualEffect] Frame 2
"Move"Symbol 1 MovieClip [VisualEffect] Frame 4
"Then"Symbol 1 MovieClip [VisualEffect] Frame 6
"Idle"Symbol 2 MovieClip [SoundPlayer] Frame 1
"Stopped"Symbol 2 MovieClip [SoundPlayer] Frame 4
"Play"Symbol 2 MovieClip [SoundPlayer] Frame 7
"NowPlaying"Symbol 2 MovieClip [SoundPlayer] Frame 10
"FadeOut"Symbol 2 MovieClip [SoundPlayer] Frame 13
"FadeBounce"Symbol 2 MovieClip [SoundPlayer] Frame 16
"Idle"Symbol 4 MovieClip [RocketManager] Frame 1
"Attack"Symbol 4 MovieClip [RocketManager] Frame 2
"Next"Symbol 4 MovieClip [RocketManager] Frame 3
"Holding"Symbol 4 MovieClip [RocketManager] Frame 4
"HoldingNext"Symbol 4 MovieClip [RocketManager] Frame 5
"Hit"Symbol 4 MovieClip [RocketManager] Frame 6
"Idle"Symbol 25 MovieClip Frame 1
"Fire"Symbol 25 MovieClip Frame 2
"Next"Symbol 25 MovieClip Frame 3
"Stopped"Symbol 25 MovieClip Frame 4
"Start"Symbol 27 MovieClip [BFGOrb3] Frame 1
"Start"Symbol 31 MovieClip [BFGOrb2] Frame 1
"Start"Symbol 35 MovieClip [BFGOrb1] Frame 1
"Idle"Symbol 45 MovieClip [AttackerEngine] Frame 1
"Setup"Symbol 45 MovieClip [AttackerEngine] Frame 3
"Attack"Symbol 45 MovieClip [AttackerEngine] Frame 5
"Next"Symbol 45 MovieClip [AttackerEngine] Frame 6
"Hit"Symbol 45 MovieClip [AttackerEngine] Frame 7
"Stopped"Symbol 45 MovieClip [AttackerEngine] Frame 9
"Idle"Symbol 104 MovieClip [TurretDamageUpBigExchange] Frame 1
"Affect"Symbol 104 MovieClip [TurretDamageUpBigExchange] Frame 4
"Scan"Symbol 104 MovieClip [TurretDamageUpBigExchange] Frame 7
"Idle"Symbol 105 MovieClip [TurretDamageUpBig] Frame 1
"Affect"Symbol 105 MovieClip [TurretDamageUpBig] Frame 4
"Scan"Symbol 105 MovieClip [TurretDamageUpBig] Frame 7
"Pulse"Symbol 110 MovieClip [RangerPulse] Frame 2
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"Affect"Symbol 112 MovieClip [TurretRateUpExchange] Frame 4
"Scan"Symbol 112 MovieClip [TurretRateUpExchange] Frame 7
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"Attack"Symbol 128 MovieClip [ClusterBomb] Frame 2
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"Hit"Symbol 152 MovieClip [LaserBeam] Frame 9
"Start"Symbol 157 MovieClip [CannotBuild] Frame 1
"Start"Symbol 159 MovieClip [CannotAfford] Frame 1
"Start"Symbol 167 MovieClip [TurretFreakWarning] Frame 1
"Idle"Symbol 176 MovieClip [Cannon] Frame 1
"Firing"Symbol 176 MovieClip [Cannon] Frame 2
"Reset"Symbol 176 MovieClip [Cannon] Frame 20
"Idle"Symbol 188 MovieClip [Laser] Frame 1
"Firing"Symbol 188 MovieClip [Laser] Frame 2
"Fire"Symbol 197 MovieClip Frame 1
"Idle"Symbol 201 MovieClip Frame 1
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"Reset"Symbol 201 MovieClip Frame 18
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"Spawn"Symbol 212 MovieClip [WaveSender] Frame 5
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"Stopped"Symbol 212 MovieClip [WaveSender] Frame 13
"Fire"Symbol 283 MovieClip [AddonClusterBlast] Frame 6
"Spent"Symbol 283 MovieClip [AddonClusterBlast] Frame 11
"Idle"Symbol 290 MovieClip Frame 1
"Attack"Symbol 290 MovieClip Frame 2
"Next"Symbol 290 MovieClip Frame 3
"Planted"Symbol 290 MovieClip Frame 4
"PlantedNext"Symbol 290 MovieClip Frame 17
"Detonated"Symbol 290 MovieClip Frame 18
"Beep"Symbol 295 MovieClip [LandmineBig] Frame 2
"Beep"Symbol 299 MovieClip [LandmineBigClusterLaser] Frame 2
"Beep"Symbol 301 MovieClip [LandmineBigCluster] Frame 2
"Beep"Symbol 305 MovieClip [Landmine] Frame 2
"Idle"Symbol 317 MovieClip [MessageBar] Frame 1
"Reveal"Symbol 317 MovieClip [MessageBar] Frame 3
"Wait"Symbol 317 MovieClip [MessageBar] Frame 5
"Hide"Symbol 317 MovieClip [MessageBar] Frame 7
"FadeIn"Symbol 321 MovieClip [TurretBuilder] Frame 14
"Done"Symbol 321 MovieClip [TurretBuilder] Frame 18
"Idle"Symbol 354 MovieClip [UpgradePanel] Frame 1
"Viewing"Symbol 354 MovieClip [UpgradePanel] Frame 4
"Idle"Symbol 357 MovieClip [WeaponStoreRack] Frame 2
"ViewItem"Symbol 357 MovieClip [WeaponStoreRack] Frame 3
"ViewBounce"Symbol 357 MovieClip [WeaponStoreRack] Frame 4
"Alive"Symbol 370 MovieClip Frame 1
"Dead"Symbol 370 MovieClip Frame 6
"Idle"Symbol 381 MovieClip [WaveManager] Frame 1
"Spawn"Symbol 381 MovieClip [WaveManager] Frame 5
"Next"Symbol 381 MovieClip [WaveManager] Frame 9
"Stopped"Symbol 381 MovieClip [WaveManager] Frame 13
"Idle"Symbol 394 MovieClip [TurretBlue] Frame 1
"Fire"Symbol 394 MovieClip [TurretBlue] Frame 4
"Next"Symbol 394 MovieClip [TurretBlue] Frame 7
"Freakout"Symbol 394 MovieClip [TurretBlue] Frame 10
"NextFreak"Symbol 394 MovieClip [TurretBlue] Frame 11
"Stopped"Symbol 394 MovieClip [TurretBlue] Frame 14
"Idle"Symbol 396 MovieClip [TurretRed] Frame 1
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"Idle"Symbol 400 MovieClip [TurretGreen] Frame 1
"Fire"Symbol 400 MovieClip [TurretGreen] Frame 4
"Next"Symbol 400 MovieClip [TurretGreen] Frame 7
"Stopped"Symbol 400 MovieClip [TurretGreen] Frame 10
"Start"Symbol 409 MovieClip Frame 1

Dynamic Text Variables

healthSymbol 47 EditableText"100"
healthSymbol 52 EditableText"100"
healthSymbol 57 EditableText"100"
healthSymbol 62 EditableText"100"
healthSymbol 67 EditableText"100"
healthSymbol 72 EditableText"100"
healthSymbol 77 EditableText"100"
healthSymbol 82 EditableText"100"
healthSymbol 87 EditableText"100"
healthSymbol 92 EditableText"100"
markerSymbol 218 EditableText"888888"
total_killsSymbol 227 EditableText"10"
total_shotsSymbol 229 EditableText"10"
total_scoreSymbol 233 EditableText"10"
cash_amountSymbol 250 EditableText"$88888"
cash_amountSymbol 251 EditableText"$88888"
game_versionSymbol 513 EditableText"v0.00"
cur_turret_nameSymbol 518 EditableText""
game_levelSymbol 525 EditableText"0000000"
total_killsSymbol 528 EditableText"0000000"
_root.game_levelSymbol 540 EditableText"$0"
_root.total_killsSymbol 544 EditableText"0"




http://swfchan.com/2/7225/info.shtml
Created: 12/6 -2019 23:10:55 Last modified: 12/6 -2019 23:10:55 Server time: 05/05 -2024 10:33:32