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Binladen ragdoll.swf

This is the info page for
Flash #7324

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ActionScript [AS1/AS2]
Frame 1
function Part(p1, p2, mc) { var _loc1 = this; _loc1.p1 = p1; _loc1.p2 = p2; _loc1.mc = mc; } function Skin() { this.parts = []; } function Track() { this.balls = []; this.mc = _root.createEmptyMovieClip("balls", 50); } function Muscle(p1, p2, restLength, power) { var _loc1 = this; _loc1.p1 = p1; _loc1.p2 = p2; _loc1.restLength = restLength; _loc1.power = power; } function Extractor() { var _loc1 = this; _loc1.particles = null; _loc1.constraints = null; _loc1.skin = null; _loc1.mc = _root.createEmptyMovieClip("skin", 2); } function Constraint(p1, p2, restLength) { var _loc1 = this; _loc1.p1 = p1; _loc1.p2 = p2; _loc1.restLength = restLength; } function AngledConstraint(p1, p2, restLength, p3, minang, maxang) { var _loc1 = this; _loc1.p1 = p1; _loc1.p2 = p2; _loc1.restLength = restLength; _loc1.p3 = p3; _loc1.minang = minang; _loc1.maxang = maxang; _loc1.isAngled = true; } function Joint(p1, p2, p3, dst12, dst23, minang, maxang) { var _loc1 = this; var _loc2 = p2; _loc1.p1 = p1; _loc1.p2 = _loc2; _loc1.p3 = p3; _loc1.dst12 = dst12; _loc1.dst23 = dst23; _loc1.minang = minang; _loc1.maxang = maxang; _loc1.c1 = new Constraint(p1, _loc2, dst12); _loc1.c2 = new Constraint(_loc2, p3, dst23); } function Particle2D(x, y) { var _loc1 = this; _loc1.x = x; _loc1.y = y; _loc1.xf = 0; _loc1.yf = 0; _loc1.oldx = x; _loc1.oldy = y; _loc1.rad = 1; _loc1.mass = 1; } function MCParticle(x, y, mc) { super(x, y); this.mc = mc; this.defaultSize = 100; } function PEngine2D() { var _loc1 = this; _loc1.MAXPARTICLES = 256; _loc1.oldTime = getTimer(); _loc1.speed = 1; _loc1.particles = []; _loc1.mc = _root; _loc1.pdepth = 0; _loc1.gravity = 0.0011; _loc1.fric = 0.9993; _loc1.minx = (-Stage.width) / 2; _loc1.miny = (-Stage.height) / 2; _loc1.maxx = Stage.width / 2; _loc1.maxy = Stage.height / 2; _loc1.onHold = null; _loc1.constraints = []; _loc1.angledConstraints = []; _loc1.muscles = []; } quality = "low"; skinDescription = new Object(); skinDescription.items = []; skinDescription.items.push({p1:"arm1", p2:"hand1", mc:"hand"}); skinDescription.items.push({p1:"neck", p2:"arm1", mc:"arm"}); skinDescription.items.push({p1:"pants", p2:"knee2", mc:"thigh"}); skinDescription.items.push({p1:"knee2", p2:"foot2", mc:"leg"}); skinDescription.items.push({p1:"stomach", p2:"neck", mc:"chest"}); skinDescription.items.push({p1:"neck", p2:"head", mc:"head"}); skinDescription.items.push({p1:"stomach", p2:"pants", mc:"stomach"}); skinDescription.items.push({p1:"knee1", p2:"foot1", mc:"leg"}); skinDescription.items.push({p1:"pants", p2:"knee1", mc:"thigh"}); skinDescription.items.push({p1:"neck", p2:"arm2", mc:"arm"}); skinDescription.items.push({p1:"arm2", p2:"hand2", mc:"hand"}); Skin.prototype.draw = function () { for (var _l8 in this.parts) { var _loc1 = this.parts[_l8].p1; var _loc2 = this.parts[_l8].p2; var _loc3 = this.parts[_l8].mc; var _l6 = ((_loc1.x + _loc2.x) * 0.5); var _l5 = ((_loc1.y + _loc2.y) * 0.5); var _l7 = Math.atan2(_loc1.y - _loc2.y, _loc1.x - _loc2.x); _loc3._x = _l6; _loc3._y = _l5; _loc3._rotation = _l7 * 57.29578; } }; _root._xscale = (_root._yscale = 80); Track.prototype.create = function () { var _loc3 = this; var _loc2 = 0; while (_loc2 < 30) { var _loc1 = _loc3.mc.attachMovie("ball", "ba" + _loc2, _loc2 + 1); _loc1.x = (_loc1._x = random(Stage.width * 4) - (Stage.width / 2)); _loc1.y = (_loc1._y = random(Stage.height * 4) - (Stage.height / 2)); _loc1.rad = random(100) + 30; _loc1._width = (_loc1._height = _loc1.rad * 2); _loc3.balls.push(_loc1); _loc2++; } }; Track.prototype.update = function () { var _loc2 = _root; var _loc3 = this; var _l4 = (_loc2.PEng.particles[0].y - 500); for (var _l5 in _loc3.balls) { var _loc1 = _loc3.balls[_l5]; if (_loc1.y < _l4) { _loc1._y = (_loc1.y = (_loc2.PEng.particles[0].y + 500) + random(700)); _loc1._x = (_loc1.x = (_loc2.PEng.particles[0].x + random(1000)) - random(1000)); _loc1.rad = random(100) + 30; _loc1._width = (_loc1._height = _loc1.rad * 2); } } }; Function.prototype.extend = function (superClass) { var _loc1 = this; _loc1.prototype.__proto__ = superClass.prototype; _loc1.prototype.__constructor__ = superClass; ASSetPropFlags(_loc1.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); Extractor.prototype.extract = function (mc) { var _loc1 = this; var _loc2 = mc; _loc1.particles = _loc1.extractParticles(_loc2); _loc1.constraints = _loc1.extractConstraints(_loc2, _loc1.particles); _loc1.skin = _loc1.extractSkin(_loc2, _root.skinDescription); _loc2.removeMovieClip(); }; Extractor.prototype.extractSkin = function (mc, d) { var _l12 = new Skin(); var _l10 = 0; for (var _l13 in d.items) { var _loc2 = d.items[_l13]; var _l7 = _loc2.p1; var _l6 = _loc2.p2; var _l4 = null; var _loc3 = null; for (var _l13 in this.particles) { var _loc1 = this.particles[_l13]; if (_loc1.orgMC._name == _l7) { _l4 = _loc1; } if (_loc1.orgMC._name == _l6) { _loc3 = _loc1; } } _l10++; var _l8 = this.mc.attachMovie(_loc2.mc, _loc2.mc + _l10, ++_l10); var _l9 = new Part(_l4, _loc3, _l8); _l12.parts.push(_l9); } return(_l12); }; Extractor.prototype.extractParticles = function (mc) { var _loc3 = mc; var _l6 = []; for (var _l7 in _loc3) { if (typeof(_loc3[_l7]) == "movieclip") { if (_loc3[_l7].is == "particle") { var _loc1 = _loc3[_l7]; var _l5 = _loc1._x; var _l4 = _loc1._y; var _loc2 = new Particle2D(_l5, _l4); if (_loc1.mass) { _loc2.mass = _loc1.mass; } else { _loc2.mass = 1; } _loc2.orgMC = _loc1; _l6.push(_loc2); } } } return(_l6); }; Extractor.prototype.extractConstraints = function (mc, parray) { var _loc2 = mc; var _l16 = []; for (var _l17 in _loc2) { if (typeof(_loc2[_l17]) == "movieclip") { if ((_loc2[_l17].is == "constraint") || (_loc2[_l17].is == "angledConstraint")) { var _loc1 = _loc2[_l17]; var _l9 = _loc1._x; var _l7 = _loc1._y; var _l11 = (_loc1._rotation / 57.29578); var _l8 = _loc1._xscale; var _l13 = (_l9 + (Math.cos(_l11) * _l8)); var _l12 = (_l7 + (Math.sin(_l11) * _l8)); var _loc3 = this.findParticle(_l9, _l7, parray); var _l4 = this.findParticle(_l13, _l12, parray); var _l10 = this.getDist(_loc3, _l4); if (_loc1.is == "angledConstraint") { var _l15 = this.findParticle(_loc1.p3._x, _loc1.p3._y, parray); var _l6 = new AngledConstraint(_loc3, _l4, _l10, _l15, _loc1.minang, _loc1.maxang); if (_loc1.inversed) { _l6.inversed = true; } _l16.push(_l6); continue; } _l16.push(new Constraint(_loc3, _l4, _l10)); } } } return(_l16); }; Extractor.prototype.extractMC = function (mc) { var _loc1 = this; var _loc2 = mc; _loc1.particles = _loc1.extractParticles(_loc2); _loc1.constraints = _loc1.extractConstraints(_loc2, _loc1.particles); _loc2.removeMovieClip(); }; Extractor.prototype.getDist = function (p1, p2) { var _loc2 = (p1.x - p2.x); var _loc1 = (p1.y - p2.y); var _loc3 = Math.sqrt((_loc2 * _loc2) + (_loc1 * _loc1)); return(_loc3); }; Extractor.prototype.findParticle = function (x, y, ar) { var _l5 = 10000000000; var _l7 = null; for (var _l8 in ar) { var _loc1 = ar[_l8]; var _l2 = (x - _loc1.x); var _loc2 = (y - _loc1.y); var _loc3 = ((_l2 * _l2) + (_loc2 * _loc2)); if (_loc3 < _l5) { _l5 = _loc3; _l7 = _loc1; } } return(_l7); }; MovieClip.prototype.getMC = function (id) { var _loc1 = this; if (_loc1.lastDepth) { _loc1.lastDepth++; } else { _loc1.lastDepth = 1; } var _loc3 = ((id + "Instance") + _loc1.lastDepth); var _loc2 = _loc1.attachMovie(id, _loc3, _loc1.lastDepth); if (_loc2) { return(_loc2); } return(false); }; MCParticle.extend(Particle2D); PEngine2D.prototype.addConstraint = function (c) { this.constraints.push(c); }; PEngine2D.prototype.addAngledConstraint = function (c) { this.angledConstraints.push(c); }; PEngine2D.prototype.addParticle = function (p) { var _loc1 = this; if (_loc1.particles.length > _loc1.MAXPARTICLES) { _loc1.removeParticle(0); } _loc1.particles.push(p); }; PEngine2D.prototype.removeParticle = function (index) { var _loc1 = this.particles[index]; _loc1.mc.removeMovieClip(); this.particles.splice(index, 1); }; PEngine2D.prototype.verlet = function () { var _l5 = this.timeFactor; var _l6 = this.particles; var _l7 = Math.pow(this.fric, _l5); for (var _l8 in _l6) { var _loc1 = _l6[_l8]; var _loc3 = _loc1.x; var _loc2 = _loc1.y; _loc1.x = _loc1.x + ((_loc1.x - _loc1.oldx) * _l7); _loc1.y = _loc1.y + (((_loc1.y - _loc1.oldy) * _l7) + ((this.gravity * _l5) * _l5)); _loc1.oldx = _loc3; _loc1.oldy = _loc2; } }; PEngine2D.prototype.constrain = function () { var _loc2 = this; var _loc3 = _loc2.constraints; var _loc1 = _loc2.angledConstraints; for (var _l4 in _loc1) { _loc2.satisfyAngConstraint(_loc1[_l4]); } for (var _l4 in _loc3) { _loc2.satisfyConstraint(_loc3[_l4]); } }; PEngine2D.prototype.satisfyConstraint = function (c) { var _loc1 = c.p1; var _loc2 = c.p2; var _l10 = c.restLength; var _l3 = (_loc1.x - _loc2.x); var _loc3 = (_loc1.y - _loc2.y); var _l4 = Math.sqrt((_l3 * _l3) + (_loc3 * _loc3)); var _l6 = (_loc1.mass + _loc2.mass); var _l13 = (_loc1.mass / _l6); var _l12 = (_loc2.mass / _l6); rl2 = _l4 + ((_l10 - _l4) * 1); var _l7 = (((_l4 - rl2) / _l4) * 0.5); var _l9 = (_l7 * _l13); var _l8 = (_l7 * _l12); _loc1.x = _loc1.x - (_l3 * _l8); _loc1.y = _loc1.y - (_loc3 * _l8); _loc2.x = _loc2.x + (_l3 * _l9); _loc2.y = _loc2.y + (_loc3 * _l9); }; PEngine2D.prototype.collision = function () { var _l9 = this.particles; var _l8 = this.track.balls; for (var _l10 in _l9) { var _l5 = _l9[_l10]; for (var _l10 in _l8) { var _loc3 = _l8[_l10]; var _loc2 = (_l5.x - _loc3.x); var _loc1 = (_l5.y - _loc3.y); var _l6 = Math.sqrt((_loc2 * _loc2) + (_loc1 * _loc1)); var _l7 = (_loc3.rad + _l5.rad); if (_l6 < _l7) { _loc2 = _loc2 / _l6; _loc1 = _loc1 / _l6; _l5.x = _loc3.x + (_loc2 * _l7); _l5.y = _loc3.y + (_loc1 * _l7); } } } }; PEngine2D.prototype.update = function () { var _loc1 = this; _loc1.timeFactor = _loc1.getTimeFactor(); _loc1.verlet(); _loc1.hold(); var _loc2 = 0; while (_loc2 < 2) { _loc1.constrain(); _loc1.collision(); _loc2++; } }; PEngine2D.prototype.hold = function () { var _loc2 = this; var _loc3 = _root; if (_loc2.onHold != null) { for (var _l4 in _loc2.onHold) { var _loc1 = _loc2.onHold[_l4]; _loc1.x = _loc1.x + ((_loc3._xmouse - _loc1.x) * 0.3); _loc1.y = _loc1.y + ((_loc3._ymouse - _loc1.y) * 0.3); } } }; PEngine2D.prototype.forces = function () { var _loc1 = this.particles; for (var _loc2 in _loc1) { } }; PEngine2D.prototype.getTimeFactor = function () { var _loc3 = this; var _loc2 = getTimer(); var _loc1 = (_loc2 - _loc3.oldTime); _loc3.oldTime = _loc2; if (_loc1 > 40) { _loc1 = 40; } return(_loc1 * _loc3.speed); }; PEngine2D.prototype.paint = function () { var _loc2 = this.particles; for (var _loc3 in _loc2) { var _loc1 = _loc2[_loc3]; _loc1.mc._x = _loc1.x; _loc1.mc._y = _loc1.y; } }; PEngine2D.prototype.paintLines = function () { var _loc3 = this.angledConstraints; var _l10 = _root; _l10.clear(); _l10.lineStyle(20, 16711680, 30); for (var _l11 in _loc3) { var _loc1 = _loc3[_l11].p1; var _loc2 = _loc3[_l11].p2; var _l9 = _loc1.x; var _l7 = _loc1.y; var _l8 = _loc2.x; var _l6 = _loc2.y; _l10.moveTo(_l9, _l7); _l10.lineTo(_l8, _l6); } }; PEngine2D.prototype.shake = function () { var _loc1 = this; for (var _loc2 in _loc1.particles) { _loc1.particles[_loc2].x = _loc1.particles[_loc2].x + ((Math.random() - Math.random()) * 45); _loc1.particles[_loc2].y = _loc1.particles[_loc2].y + (((Math.random() - Math.random()) * 25) - 25); } }; PEngine2D.prototype.satisfyAngConstraint = function (c) { var _loc3 = c; var _l5 = _loc3.p1; var _l4 = _loc3.p2; var _l15 = _loc3.p3; var _l12 = Math.atan2(_l4.y - _l5.y, _l4.x - _l5.x); var _l18 = Math.atan2(_l15.y - _l4.y, _l15.x - _l4.x); var _loc1 = (_l12 - _l18); while (_loc1 > 3.141593) { _loc1 = _loc1 - 6.283185; } while (_loc1 < -3.141593) { _loc1 = _loc1 + 6.283185; } var _l6 = _loc3.restLength; var _l13 = (_l5.mass + _l4.mass); var _l14 = (_l5.mass / _l13); var _l7 = (_l4.mass / _l13); var _l16 = 0; var _l17 = ((_loc3.maxang + _loc3.minang) / 2); if (_loc3.inversed) { if ((_loc1 > _loc3.minang) && (_loc1 < _l17)) { _l16 = _loc3.minang - _loc1; } if ((_loc1 < _loc3.maxang) && (_loc1 > _l17)) { _l16 = _loc3.maxang - _loc1; } } else { var _l8 = ((_loc3.maxang - _loc3.minang) / 2); var _l19 = ((_loc3.maxang + _loc3.minang) / 2); var _loc2 = (_l19 - _loc1); while (_loc2 > 3.141593) { _loc2 = _loc2 - 6.283185; } while (_loc2 < -3.141593) { _loc2 = _loc2 + 6.283185; } if (_loc2 > _l8) { _l16 = _loc2 - _l8; } else if (_loc2 < (-_l8)) { _l16 = _loc2 + _l8; } else { _l16 = 0; } } var _l9 = ((_l16 * 0.3) + _l12); var _l11 = (_l5.x + ((_l4.x - _l5.x) * _l7)); var _l10 = (_l5.y + ((_l4.y - _l5.y) * _l7)); _l5.x = _l11 + ((Math.cos(_l9 + 3.141593) * _l6) * _l7); _l5.y = _l10 + ((Math.sin(_l9 + 3.141593) * _l6) * _l7); _l4.x = _l11 + ((Math.cos(_l9) * _l6) * _l14); _l4.y = _l10 + ((Math.sin(_l9) * _l6) * _l14); }; PEngine2D.prototype.useMuscle = function (c) { var _loc1 = c.p1; var _loc2 = c.p2; var _l11 = (_loc2.x - _loc1.x); var _l13 = (_loc2.y - _loc1.y); var _l12 = Math.atan2(_l13, _l11); var _l8 = (_loc1.mass + _loc2.mass); var _l14 = (_loc1.mass / _l8); var _l5 = (_loc2.mass / _l8); var _l10 = (_l5 * c.restLength); var _l9 = (_l14 * c.restLength); var _l7 = (_loc1.x + ((_loc2.x - _loc1.x) * _l5)); var _l6 = (_loc1.y + ((_loc2.y - _loc1.y) * _l5)); var _loc3 = (c.power + _l12); _loc1.x = _l7 + (Math.cos(_loc3 + 3.141593) * _l10); _loc1.y = _l6 + (Math.sin(_loc3 + 3.141593) * _l10); _loc2.x = _l7 + (Math.cos(_loc3) * _l9); _loc2.y = _l6 + (Math.sin(_loc3) * _l9); }; PEngine2D.prototype.hackContraint = function (c) { var _loc3 = c; var _l6 = _loc3.p1; var _l5 = _loc3.p2; var _l16 = _loc3.p3; var _l13 = Math.atan2(_l5.y - _l6.y, _l5.x - _l6.x); var _l19 = Math.atan2(_l16.y - _l5.y, _l16.x - _l5.x); var _loc1 = (_l13 - _l19); while (_loc1 > 3.141593) { _loc1 = _loc1 - 6.283185; } while (_loc1 < -3.141593) { _loc1 = _loc1 + 6.283185; } var _l7 = _loc3.restLength; var _l14 = (_l6.mass + _l5.mass); var _l15 = (_l6.mass / _l14); var _l8 = (_l5.mass / _l14); var _l17 = 0; var _l18 = ((_loc3.maxang + _loc3.minang) / 2); if (_loc3.inversed) { if ((_loc1 > _loc3.minang) && (_loc1 < _l18)) { _l17 = _loc3.minang - _loc1; } if ((_loc1 < _loc3.maxang) && (_loc1 > _l18)) { _l17 = _loc3.maxang - _loc1; } } else { var _l9 = ((_loc3.maxang - _loc3.minang) / 2); var _l20 = ((_loc3.maxang + _loc3.minang) / 2); var _loc2 = (_l20 - _loc1); while (_loc2 > 3.141593) { _loc2 = _loc2 - 6.283185; } while (_loc2 < -3.141593) { _loc2 = _loc2 + 6.283185; } if (_loc2 > _l9) { _l17 = _loc2 - _l9; } else if (_loc2 < (-_l9)) { _l17 = _loc2 + _l9; } else { _l17 = 0; } } var _l10 = ((_l17 * 0.3) + _l13); var _l12 = (_l6.x + ((_l5.x - _l6.x) * _l8)); var _l11 = (_l6.y + ((_l5.y - _l6.y) * _l8)); _l6.x = _l12 + ((Math.cos(_l10 + 3.141593) * _l7) * _l8); _l6.y = _l11 + ((Math.sin(_l10 + 3.141593) * _l7) * _l8); _l6.y = ((_l6.y > this.maxy) ? (this.maxy) : (_l6.y)); _l5.x = _l12 + ((Math.cos(_l10) * _l7) * _l15); _l5.y = _l11 + ((Math.sin(_l10) * _l7) * _l15); _l5.y = ((_l5.y > this.maxy) ? (this.maxy) : (_l5.y)); }; _root.attachMovie("guy", "guy", 1); _root._x = Stage.width * 0.5; _root._y = Stage.height * 0.5;
Frame 2
PEng = new PEngine2D(); E = new Extractor(); E.extract(_root.guy); var ukko = _root.createEmptyMovieClip("ukko", 1); for (var i in E.particles) { var pa = E.particles[i]; var mc = ukko.getMC("ball"); var p = new MCParticle(pa.x, pa.y, mc); pa.matchingParticle = p; p.mass = pa.mass; p.mc._xscale = (p.mc._yscale = p.mass * 100); p.rad = p.mass * 12; PEng.addParticle(p); } for (var i in E.skin.parts) { var pa = E.skin.parts[i]; pa.p1 = pa.p1.matchingParticle; pa.p2 = pa.p2.matchingParticle; } for (var i in E.constraints) { var c = E.constraints[i]; if (c.isAngled) { var nc = new AngledConstraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength, c.p3.matchingParticle, c.minang, c.maxang); if (c.inversed == true) { nc.inversed = true; } PEng.addAngledConstraint(nc); continue; } var nc = new Constraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength); PEng.addConstraint(nc); } var track = new Track(); track.create(); PEng.track = track; xv = (yv = 0); var skin = E.skin; _root.onEnterFrame = function () { var _loc1 = _root; PEng.update(); track.update(); skin.draw(); if ((PEng.onHold == null) || (PEng.onHold.length == 0)) { xv = xv + ((((Stage.width * 0.5) - ((PEng.particles[0].x * _loc1._xscale) * 0.01)) - _loc1._x) * 0.05); yv = yv + (((((Stage.height * 0.5) - ((PEng.particles[0].y * _loc1._yscale) * 0.01)) - 100) - _loc1._y) * 0.05); xv = xv * 0.8; yv = yv * 0.8; _loc1._x = _loc1._x + xv; _loc1._y = _loc1._y + yv; } if (Key.isDown(39)) { PEng.speed = PEng.speed + 0.01; PEng.speed = ((PEng.speed > 3) ? 3 : (PEng.speed)); } if (Key.isDown(37)) { PEng.speed = PEng.speed - 0.01; PEng.speed = PEng.speed * (PEng.speed > 0); } }; stop(); _root.onMouseDown = function () { var _l5 = []; var _l6 = _root._xmouse; var _l7 = _root._ymouse; for (var _l8 in PEng.particles) { var _loc1 = PEng.particles[_l8]; var _loc3 = (_l6 - _loc1.x); var _loc2 = (_l7 - _loc1.y); if (((_loc3 * _loc3) + (_loc2 * _loc2)) < 1500) { _l5.push(_loc1); } } PEng.onHold = _l5; }; _root.onMouseUp = function () { PEng.onHold = null; };
Instance of Symbol 2 MovieClip "knee1" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 2 MovieClip "foot1" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 2 MovieClip "knee2" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 2 MovieClip "foot2" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 2 MovieClip "pants" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1.1; }
Instance of Symbol 2 MovieClip "stomach" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 2 MovieClip "head" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 2 MovieClip "arm2" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 2 MovieClip "hand2" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 2 MovieClip "arm1" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 2 MovieClip "hand1" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 2 MovieClip "neck" in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.5; this.maxang = 1; this.p3 = _parent.head; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1; this.maxang = 0.5; this.p3 = _parent.stomach; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand1; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand2; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.pants; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.neck; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot1; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot2; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee2; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee1; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = 1.570796; this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = 1.570796; this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.570796; this.maxang = 0; this.p3 = _parent.arm2; this.inversed = true; }
Instance of Symbol 4 MovieClip in Symbol 7 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.570796; this.maxang = 0; this.p3 = _parent.arm1; this.inversed = true; }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:7
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:7
Symbol 5 BitmapUsed by:6 22
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClip [guy]Uses:2 4 6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [line]Uses:8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [ball]Uses:11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [hand]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [leg]Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [arm]Uses:20
Symbol 22 GraphicUses:5Used by:23
Symbol 23 MovieClip [head]Uses:22
Symbol 24 BitmapUsed by:26
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:24 25Used by:27
Symbol 27 MovieClip [stomach]Uses:26
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip [chest]Uses:29
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClip [thigh]Uses:32

Instance Names

"knee1"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"foot1"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"knee2"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"foot2"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"pants"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"stomach"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"head"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"arm2"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"hand2"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"arm1"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"hand1"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip
"neck"Symbol 7 MovieClip [guy] Frame 1Symbol 2 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 7 as "guy"
ExportAssets (56)Timeline Frame 1Symbol 9 as "line"
ExportAssets (56)Timeline Frame 1Symbol 12 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 15 as "hand"
ExportAssets (56)Timeline Frame 1Symbol 18 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 21 as "arm"
ExportAssets (56)Timeline Frame 1Symbol 23 as "head"
ExportAssets (56)Timeline Frame 1Symbol 27 as "stomach"
ExportAssets (56)Timeline Frame 1Symbol 30 as "chest"
ExportAssets (56)Timeline Frame 1Symbol 33 as "thigh"




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Created: 12/6 -2019 19:44:56 Last modified: 12/6 -2019 19:44:56 Server time: 04/05 -2024 17:34:04