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dogaura3774.swf

This is the info page for
Flash #7365

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function Part(p1, p2, mc) { this.p1 = p1; this.p2 = p2; this.mc = mc; } function Skin() { this.parts = []; } function Track() { this.balls = []; this.mc = _root.createEmptyMovieClip("balls", 50); } function Muscle(p1, p2, restLength, power) { this.p1 = p1; this.p2 = p2; this.restLength = restLength; this.power = power; } function Extractor() { this.particles = null; this.constraints = null; this.skin = null; this.mc = _root.createEmptyMovieClip("skin", 2); } function Constraint(p1, p2, restLength) { this.p1 = p1; this.p2 = p2; this.restLength = restLength; } function AngledConstraint(p1, p2, restLength, p3, minang, maxang) { this.p1 = p1; this.p2 = p2; this.restLength = restLength; this.p3 = p3; this.minang = minang; this.maxang = maxang; this.isAngled = true; } function Joint(p1, p2, p3, dst12, dst23, minang, maxang) { this.p1 = p1; this.p2 = p2; this.p3 = p3; this.dst12 = dst12; this.dst23 = dst23; this.minang = minang; this.maxang = maxang; this.c1 = new Constraint(p1, p2, dst12); this.c2 = new Constraint(p2, p3, dst23); } function Particle2D(x, y) { this.x = x; this.y = y; this.xf = 0; this.yf = 0; this.oldx = x; this.oldy = y; this.rad = 1; this.mass = 1; } function MCParticle(x, y, mc) { super(x, y); this.mc = mc; this.defaultSize = 100; } function PEngine2D() { this.MAXPARTICLES = 256; this.oldTime = getTimer(); this.speed = 1; this.particles = []; this.mc = _root; this.pdepth = 0; this.gravity = 0.0011; this.fric = 0.9993; this.minx = (-Stage.width) / 2; this.miny = (-Stage.height) / 2; this.maxx = Stage.width / 2; this.maxy = Stage.height / 2; this.onHold = null; this.constraints = []; this.angledConstraints = []; this.muscles = []; } quality = "low"; skinDescription = new Object(); skinDescription.items = []; skinDescription.items.push({p1:"arm1", p2:"hand1", mc:"hand"}); skinDescription.items.push({p1:"neck", p2:"arm1", mc:"arm"}); skinDescription.items.push({p1:"pants", p2:"knee2", mc:"thigh"}); skinDescription.items.push({p1:"knee2", p2:"foot2", mc:"leg"}); skinDescription.items.push({p1:"stomach", p2:"neck", mc:"chest"}); skinDescription.items.push({p1:"neck", p2:"head", mc:"head"}); skinDescription.items.push({p1:"stomach", p2:"pants", mc:"stomach"}); skinDescription.items.push({p1:"knee1", p2:"foot1", mc:"leg"}); skinDescription.items.push({p1:"pants", p2:"knee1", mc:"thigh"}); skinDescription.items.push({p1:"neck", p2:"arm2", mc:"arm"}); skinDescription.items.push({p1:"arm2", p2:"hand2", mc:"hand"}); Skin.prototype.draw = function () { for (var _local8 in this.parts) { var _local2 = this.parts[_local8].p1; var _local3 = this.parts[_local8].p2; var _local4 = this.parts[_local8].mc; var _local6 = (_local2.x + _local3.x) * 0.5; var _local7 = (_local2.y + _local3.y) * 0.5; var _local5 = Math.atan2(_local2.y - _local3.y, _local2.x - _local3.x); _local4._x = _local6; _local4._y = _local7; _local4._rotation = _local5 * 57.29578; } }; _root._xscale = (_root._yscale = 80); Track.prototype.create = function () { var _local3 = 0; while (_local3 < 30) { var _local2 = this.mc.attachMovie("ball", "ba" + _local3, _local3 + 1); _local2.x = (_local2._x = random(Stage.width * 4) - (Stage.width / 2)); _local2.y = (_local2._y = random(Stage.height * 4) - (Stage.height / 2)); _local2.rad = random(100) + 30; _local2._width = (_local2._height = _local2.rad * 2); this.balls.push(_local2); _local3++; } }; Track.prototype.update = function () { var _local4 = _root.PEng.particles[0].y - 500; for (var _local5 in this.balls) { var _local3 = this.balls[_local5]; if (_local3.y < _local4) { _local3._y = (_local3.y = (_root.PEng.particles[0].y + 500) + random(700)); _local3._x = (_local3.x = (_root.PEng.particles[0].x + random(1000)) - random(1000)); _local3.rad = random(100) + 30; _local3._width = (_local3._height = _local3.rad * 2); } } }; Function.prototype.extend = function (superClass) { this.prototype.__proto__ = superClass.prototype; this.prototype.__constructor__ = superClass; ASSetPropFlags(this.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); Extractor.prototype.extract = function (mc) { this.particles = this.extractParticles(mc); this.constraints = this.extractConstraints(mc, this.particles); this.skin = this.extractSkin(mc, _root.skinDescription); mc.removeMovieClip(); }; Extractor.prototype.extractSkin = function (mc, d) { var _local12 = new Skin(); var _local9 = 0; for (var _local13 in d.items) { var _local3 = d.items[_local13]; var _local6 = _local3.p1; var _local7 = _local3.p2; var _local5 = null; var _local4 = null; for (var _local13 in this.particles) { var _local2 = this.particles[_local13]; if (_local2.orgMC._name == _local6) { _local5 = _local2; } if (_local2.orgMC._name == _local7) { _local4 = _local2; } } _local9++; mc = this.mc.attachMovie(_local3.mc, _local3.mc + _local9, _local9); var _local8 = new Part(_local5, _local4, mc); _local12.parts.push(_local8); } return(_local12); }; Extractor.prototype.extractParticles = function (mc) { var _local6 = []; for (var _local7 in mc) { if (typeof(mc[_local7]) == "movieclip") { if (mc[_local7].is == "particle") { var _local1 = mc[_local7]; var _local4 = _local1._x; var _local5 = _local1._y; var _local2 = new Particle2D(_local4, _local5); if (_local1.mass) { _local2.mass = _local1.mass; } else { _local2.mass = 1; } _local2.orgMC = _local1; _local6.push(_local2); } } } return(_local6); }; Extractor.prototype.extractConstraints = function (mc, parray) { var _local16 = []; for (var _local17 in mc) { if (typeof(mc[_local17]) == "movieclip") { if ((mc[_local17].is == "constraint") || (mc[_local17].is == "angledConstraint")) { var _local2 = mc[_local17]; var _local7 = _local2._x; var _local10 = _local2._y; var _local6 = _local2._rotation / 57.29578; var _local9 = _local2._xscale; var _local12 = _local7 + (Math.cos(_local6) * _local9); var _local13 = _local10 + (Math.sin(_local6) * _local9); var _local4 = this.findParticle(_local7, _local10, parray); var _local5 = this.findParticle(_local12, _local13, parray); var _local8 = this.getDist(_local4, _local5); if (_local2.is == "angledConstraint") { var _local15 = this.findParticle(_local2.p3._x, _local2.p3._y, parray); var _local11 = new AngledConstraint(_local4, _local5, _local8, _local15, _local2.minang, _local2.maxang); if (_local2.inversed) { _local11.inversed = true; } _local16.push(_local11); continue; } _local16.push(new Constraint(_local4, _local5, _local8)); } } } return(_local16); }; Extractor.prototype.extractMC = function (mc) { this.particles = this.extractParticles(mc); this.constraints = this.extractConstraints(mc, this.particles); mc.removeMovieClip(); }; Extractor.prototype.getDist = function (p1, p2) { var _local2 = p1.x - p2.x; var _local1 = p1.y - p2.y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; Extractor.prototype.findParticle = function (x, y, ar) { var _local5 = 10000000000; var _local7 = null; for (var _local8 in ar) { var _local1 = ar[_local8]; var _local4 = x - _local1.x; var _local2 = y - _local1.y; var _local3 = (_local4 * _local4) + (_local2 * _local2); if (_local3 < _local5) { _local5 = _local3; _local7 = _local1; } } return(_local7); }; MovieClip.prototype.getMC = function (id) { if (this.lastDepth) { this.lastDepth++; } else { this.lastDepth = 1; } var _local3 = (id + "Instance") + this.lastDepth; var _local2 = this.attachMovie(id, _local3, this.lastDepth); if (_local2) { return(_local2); } return(false); }; MCParticle.extend(Particle2D); PEngine2D.prototype.addConstraint = function (c) { this.constraints.push(c); }; PEngine2D.prototype.addAngledConstraint = function (c) { this.angledConstraints.push(c); }; PEngine2D.prototype.addParticle = function (p) { if (this.particles.length > this.MAXPARTICLES) { this.removeParticle(0); } this.particles.push(p); }; PEngine2D.prototype.removeParticle = function (index) { var _local2 = this.particles[index]; _local2.mc.removeMovieClip(); this.particles.splice(index, 1); }; PEngine2D.prototype.verlet = function () { var _local5 = this.timeFactor; var _local7 = this.particles; var _local6 = Math.pow(this.fric, _local5); for (var _local8 in _local7) { var _local2 = _local7[_local8]; var _local4 = _local2.x; var _local3 = _local2.y; _local2.x = _local2.x + ((_local2.x - _local2.oldx) * _local6); _local2.y = _local2.y + (((_local2.y - _local2.oldy) * _local6) + ((this.gravity * _local5) * _local5)); _local2.oldx = _local4; _local2.oldy = _local3; } }; PEngine2D.prototype.constrain = function () { var _local3 = this.constraints; var _local2 = this.angledConstraints; for (var _local4 in _local2) { this.satisfyAngConstraint(_local2[_local4]); } for (var _local4 in _local3) { this.satisfyConstraint(_local3[_local4]); } }; PEngine2D.prototype.satisfyConstraint = function (c) { var _local1 = c.p1; var _local2 = c.p2; var _local13 = c.restLength; var _local5 = _local1.x - _local2.x; var _local3 = _local1.y - _local2.y; var _local4 = Math.sqrt((_local5 * _local5) + (_local3 * _local3)); var _local9 = _local1.mass + _local2.mass; var _local10 = _local1.mass / _local9; var _local12 = _local2.mass / _local9; rl2 = _local4 + ((_local13 - _local4) * 1); var _local8 = ((_local4 - rl2) / _local4) * 0.5; var _local6 = _local8 * _local10; var _local7 = _local8 * _local12; _local1.x = _local1.x - (_local5 * _local7); _local1.y = _local1.y - (_local3 * _local7); _local2.x = _local2.x + (_local5 * _local6); _local2.y = _local2.y + (_local3 * _local6); }; PEngine2D.prototype.collision = function () { var _local9 = this.particles; var _local8 = this.track.balls; for (var _local10 in _local9) { var _local5 = _local9[_local10]; for (var _local10 in _local8) { var _local4 = _local8[_local10]; var _local3 = _local5.x - _local4.x; var _local2 = _local5.y - _local4.y; var _local7 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local6 = _local4.rad + _local5.rad; if (_local7 < _local6) { _local3 = _local3 / _local7; _local2 = _local2 / _local7; _local5.x = _local4.x + (_local3 * _local6); _local5.y = _local4.y + (_local2 * _local6); } } } }; PEngine2D.prototype.update = function () { this.timeFactor = this.getTimeFactor(); this.verlet(); this.hold(); var _local2 = 0; while (_local2 < 2) { this.constrain(); this.collision(); _local2++; } }; PEngine2D.prototype.hold = function () { if (this.onHold != null) { for (var _local4 in this.onHold) { var _local3 = this.onHold[_local4]; _local3.x = _local3.x + ((_root._xmouse - _local3.x) * 0.3); _local3.y = _local3.y + ((_root._ymouse - _local3.y) * 0.3); } } }; PEngine2D.prototype.forces = function () { var _local2 = this.particles; for (var _local3 in _local2) { } }; PEngine2D.prototype.getTimeFactor = function () { var _local3 = getTimer(); var _local2 = _local3 - this.oldTime; this.oldTime = _local3; if (_local2 > 40) { _local2 = 40; } return(_local2 * this.speed); }; PEngine2D.prototype.paint = function () { var _local3 = this.particles; for (var _local4 in _local3) { var _local2 = _local3[_local4]; _local2.mc._x = _local2.x; _local2.mc._y = _local2.y; } }; PEngine2D.prototype.paintLines = function () { var _local5 = this.angledConstraints; var _local10 = _root; _local10.clear(); _local10.lineStyle(20, 16711680, 30); for (var _local11 in _local5) { var _local3 = _local5[_local11].p1; var _local4 = _local5[_local11].p2; var _local6 = _local3.x; var _local8 = _local3.y; var _local7 = _local4.x; var _local9 = _local4.y; _local10.moveTo(_local6, _local8); _local10.lineTo(_local7, _local9); } }; PEngine2D.prototype.shake = function () { for (var _local2 in this.particles) { this.particles[_local2].x = this.particles[_local2].x + ((Math.random() - Math.random()) * 45); this.particles[_local2].y = this.particles[_local2].y + (((Math.random() - Math.random()) * 25) - 25); } }; PEngine2D.prototype.satisfyAngConstraint = function (c) { var _local4 = c.p1; var _local5 = c.p2; var _local19 = c.p3; var _local6 = Math.atan2(_local5.y - _local4.y, _local5.x - _local4.x); var _local8 = Math.atan2(_local19.y - _local5.y, _local19.x - _local5.x); var _local1 = _local6 - _local8; while (_local1 > 3.141593) { _local1 = _local1 - 6.283185; } while (_local1 < -3.141593) { _local1 = _local1 + 6.283185; } var _local13 = c.restLength; var _local15 = _local4.mass + _local5.mass; var _local14 = _local4.mass / _local15; var _local12 = _local5.mass / _local15; var _local9 = 0; var _local18 = (c.maxang + c.minang) / 2; if (c.inversed) { if ((_local1 > c.minang) && (_local1 < _local18)) { _local9 = c.minang - _local1; } if ((_local1 < c.maxang) && (_local1 > _local18)) { _local9 = c.maxang - _local1; } } else { var _local11 = (c.maxang - c.minang) / 2; var _local7 = (c.maxang + c.minang) / 2; var _local2 = _local7 - _local1; while (_local2 > 3.141593) { _local2 = _local2 - 6.283185; } while (_local2 < -3.141593) { _local2 = _local2 + 6.283185; } if (_local2 > _local11) { _local9 = _local2 - _local11; } else if (_local2 < (-_local11)) { _local9 = _local2 + _local11; } else { _local9 = 0; } } var _local10 = (_local9 * 0.3) + _local6; var _local16 = _local4.x + ((_local5.x - _local4.x) * _local12); var _local17 = _local4.y + ((_local5.y - _local4.y) * _local12); _local4.x = _local16 + ((Math.cos(_local10 + 3.141593) * _local13) * _local12); _local4.y = _local17 + ((Math.sin(_local10 + 3.141593) * _local13) * _local12); _local5.x = _local16 + ((Math.cos(_local10) * _local13) * _local14); _local5.y = _local17 + ((Math.sin(_local10) * _local13) * _local14); }; PEngine2D.prototype.useMuscle = function (c) { var _local1 = c.p1; var _local2 = c.p2; var _local14 = _local2.x - _local1.x; var _local12 = _local2.y - _local1.y; var _local13 = Math.atan2(_local12, _local14); var _local8 = _local1.mass + _local2.mass; var _local11 = _local1.mass / _local8; var _local5 = _local2.mass / _local8; var _local6 = _local5 * c.restLength; var _local7 = _local11 * c.restLength; var _local9 = _local1.x + ((_local2.x - _local1.x) * _local5); var _local10 = _local1.y + ((_local2.y - _local1.y) * _local5); var _local3 = c.power + _local13; _local1.x = _local9 + (Math.cos(_local3 + 3.141593) * _local6); _local1.y = _local10 + (Math.sin(_local3 + 3.141593) * _local6); _local2.x = _local9 + (Math.cos(_local3) * _local7); _local2.y = _local10 + (Math.sin(_local3) * _local7); }; PEngine2D.prototype.hackContraint = function (c) { var _local5 = c.p1; var _local6 = c.p2; var _local19 = c.p3; var _local7 = Math.atan2(_local6.y - _local5.y, _local6.x - _local5.x); var _local9 = Math.atan2(_local19.y - _local6.y, _local19.x - _local6.x); var _local2 = _local7 - _local9; while (_local2 > 3.141593) { _local2 = _local2 - 6.283185; } while (_local2 < -3.141593) { _local2 = _local2 + 6.283185; } var _local14 = c.restLength; var _local15 = _local5.mass + _local6.mass; var _local20 = _local5.mass / _local15; var _local13 = _local6.mass / _local15; var _local10 = 0; var _local18 = (c.maxang + c.minang) / 2; if (c.inversed) { if ((_local2 > c.minang) && (_local2 < _local18)) { _local10 = c.minang - _local2; } if ((_local2 < c.maxang) && (_local2 > _local18)) { _local10 = c.maxang - _local2; } } else { var _local11 = (c.maxang - c.minang) / 2; var _local8 = (c.maxang + c.minang) / 2; var _local3 = _local8 - _local2; while (_local3 > 3.141593) { _local3 = _local3 - 6.283185; } while (_local3 < -3.141593) { _local3 = _local3 + 6.283185; } if (_local3 > _local11) { _local10 = _local3 - _local11; } else if (_local3 < (-_local11)) { _local10 = _local3 + _local11; } else { _local10 = 0; } } var _local12 = (_local10 * 0.3) + _local7; var _local16 = _local5.x + ((_local6.x - _local5.x) * _local13); var _local17 = _local5.y + ((_local6.y - _local5.y) * _local13); _local5.x = _local16 + ((Math.cos(_local12 + 3.141593) * _local14) * _local13); _local5.y = _local17 + ((Math.sin(_local12 + 3.141593) * _local14) * _local13); _local5.y = ((_local5.y > this.maxy) ? (this.maxy) : (_local5.y)); _local6.x = _local16 + ((Math.cos(_local12) * _local14) * _local20); _local6.y = _local17 + ((Math.sin(_local12) * _local14) * _local20); _local6.y = ((_local6.y > this.maxy) ? (this.maxy) : (_local6.y)); }; _root.attachMovie("guy", "guy", 1); _root._x = Stage.width * 0.5; _root._y = Stage.height * 0.5;
Frame 2
PEng = new PEngine2D(); E = new Extractor(); E.extract(_root.guy); var ukko = _root.createEmptyMovieClip("ukko", 1); for (var i in E.particles) { var pa = E.particles[i]; var mc = ukko.getMC("ball"); var p = new MCParticle(pa.x, pa.y, mc); pa.matchingParticle = p; p.mass = pa.mass; p.mc._xscale = (p.mc._yscale = p.mass * 100); p.rad = p.mass * 12; PEng.addParticle(p); } for (var i in E.skin.parts) { var pa = E.skin.parts[i]; pa.p1 = pa.p1.matchingParticle; pa.p2 = pa.p2.matchingParticle; } for (var i in E.constraints) { var c = E.constraints[i]; if (c.isAngled) { var nc = new AngledConstraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength, c.p3.matchingParticle, c.minang, c.maxang); if (c.inversed == true) { nc.inversed = true; } PEng.addAngledConstraint(nc); continue; } var nc = new Constraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength); PEng.addConstraint(nc); } var track = new Track(); track.create(); PEng.track = track; xv = (yv = 0); var skin = E.skin; _root.onEnterFrame = function () { PEng.update(); track.update(); skin.draw(); if ((PEng.onHold == null) || (PEng.onHold.length == 0)) { xv = xv + ((((Stage.width * 0.5) - ((PEng.particles[0].x * _root._xscale) * 0.01)) - _root._x) * 0.05); yv = yv + (((((Stage.height * 0.5) - ((PEng.particles[0].y * _root._yscale) * 0.01)) - 100) - _root._y) * 0.05); xv = xv * 0.8; yv = yv * 0.8; _root._x = _root._x + xv; _root._y = _root._y + yv; } if (Key.isDown(39)) { PEng.speed = PEng.speed + 0.01; PEng.speed = ((PEng.speed > 3) ? 3 : (PEng.speed)); } if (Key.isDown(37)) { PEng.speed = PEng.speed - 0.01; PEng.speed = PEng.speed * (PEng.speed > 0); } }; stop(); _root.onMouseDown = function () { var _local5 = []; var _local7 = _root._xmouse; var _local6 = _root._ymouse; for (var _local8 in PEng.particles) { var _local2 = PEng.particles[_local8]; var _local4 = _local7 - _local2.x; var _local3 = _local6 - _local2.y; if (((_local4 * _local4) + (_local3 * _local3)) < 1500) { _local5.push(_local2); } } PEng.onHold = _local5; }; _root.onMouseUp = function () { PEng.onHold = null; };
Instance of Symbol 28 MovieClip "knee1" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 28 MovieClip "foot1" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 28 MovieClip "knee2" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 28 MovieClip "foot2" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 28 MovieClip "pants" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1.1; }
Instance of Symbol 28 MovieClip "stomach" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 28 MovieClip "head" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 28 MovieClip "arm2" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 28 MovieClip "hand2" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 28 MovieClip "arm1" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 28 MovieClip "hand1" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 28 MovieClip "neck" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.5; this.maxang = 1; this.p3 = _parent.head; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1; this.maxang = 0.5; this.p3 = _parent.stomach; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand1; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand2; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.pants; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.neck; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot1; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot2; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee2; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee1; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = 1.570796; this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = 1.570796; this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.570796; this.maxang = 0; this.p3 = _parent.arm2; this.inversed = true; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.570796; this.maxang = 0; this.p3 = _parent.arm1; this.inversed = true; }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [thigh]Uses:2
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClip [chest]Uses:5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [stomach]Uses:8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [head]Uses:11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [arm]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [leg]Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [hand]Uses:20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [ball]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [line]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClip [guy]Uses:28 30

Instance Names

"knee1"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"foot1"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"knee2"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"foot2"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"pants"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"stomach"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"head"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"arm2"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"hand2"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"arm1"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"hand1"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"neck"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "thigh"
ExportAssets (56)Timeline Frame 1Symbol 6 as "chest"
ExportAssets (56)Timeline Frame 1Symbol 9 as "stomach"
ExportAssets (56)Timeline Frame 1Symbol 12 as "head"
ExportAssets (56)Timeline Frame 1Symbol 15 as "arm"
ExportAssets (56)Timeline Frame 1Symbol 18 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 21 as "hand"
ExportAssets (56)Timeline Frame 1Symbol 24 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 26 as "line"
ExportAssets (56)Timeline Frame 1Symbol 31 as "guy"




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Created: 12/6 -2019 18:19:51 Last modified: 12/6 -2019 18:19:51 Server time: 28/04 -2024 06:15:01