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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43879936?noj=FRM43879936-20DC" width="1" height="1"></div>

425307_grid16_ng3.swf

This is the info page for
Flash #7416

(Click the ID number above for more basic data on this flash file.)


Text
keep falling keep falling keep falling

like the rain like the rain like the rain like the rain like the rain

red ball bad red ball bad red ball bad

christmas colored christmas colored christmas colored christmas

shield center shield center shield center

you spin me right round baby you spin me right round baby you spin me right round baby

block shot block shot block shot blo

move move move move move move move move move move

keep jumping keep jumping keep jumping

dont die dont die dont die dont die dont die dont die

keep it in keep it in keep it in keep it in

show whos boss show whos boss show whos boss show whos boss

shoot boxes shoot boxes shoot boxes

or just run or just run or just run or just run or just run

shoot lines shoot lines shoot lines s

awesome job awesome job awesome job awesome job  awesome job

avoid walls avoid walls avoid walls avoid walls

they are bad they are bad they are bad they are bad they are bad

Keep bouncing keep bouncing keep bouncing

whee whee whee whee whee whee whee whee whee whee whee whee

Run away run away run away run away run away

I <3 triangles I <3 triangles I <3 triangles I <3 triangles I <3 triangles

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">289,231</font></p>

avoid the blocks avoid the blocks avoid the blocks

i like this game i like this game i like this game i like this game

line them up line them up line them up

truly epic truly epic truly epic truly epic truly epic

match arrows match arrows match arrows

burn baby burn baby burn baby burn baby burn baby burn

avoid green avoid green avoid green av

like brocolli like brocolli like brocolli like brocolli

hit the ball hit the ball hit the ball

this is not a drill this is not a drill this is not a drill this is not a drill

<p align="center"><font face="Myriad Pro" size="27" color="#ffffff" letterSpacing="0.000000" kerning="1">5</font></p>

This copy is for newgrounds <3

Copyright Armor Games (c) 2008

*

<p align="center"><font face="Myriad Pro" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">20%</font></p>

Right Click for Quality Options

Grid16

play

play

Programmed by jmtb02

Music by Eon of dissolute Productions

developed by armor Games

developed by armor Games

Developed by

Grid16

Play

Play

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speed is now

<p align="right"><font face="Myriad Pro" size="160" color="#ffffff" letterSpacing="0.000000" kerning="1">0.5</font></p>

X

Hand on the arrow keys.

Use your gaming logic.

Do not panic.

Game Over!

Here are your stats:

Reflexes

Prioritizing

Timing

Skill Sets

Top Combo:

<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>

Total Time:

<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>

Best Multi:

<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>

Carabous:

<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>

continue

continue

<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">14%</font></p>

<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">14%</font></p>

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Posted!

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Top Combo:

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Visit Armor Games

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Play Again

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ActionScript [AS1/AS2]

Frame 1
function itemHandler0(obj, item) { _root._quality = "AUTOHIGH"; } function itemHandler1(obj, item) { _root._quality = "HIGH"; } function itemHandler2(obj, item) { _root._quality = "MEDIUM"; } function itemHandler3(obj, item) { _root._quality = "LOW"; } function dist(x1, y1, x2, y2) { return(Math.sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))); } _root.finalName = "Muffin"; _quality = "MEDIUM"; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Auto-Quality", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("High", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Medium", itemHandler2)); myMenu.customItems.push(new ContextMenuItem("Low", itemHandler3)); _root.menu = myMenu; stop(); k = 0; onEnterFrame = function () { var _local2 = Math.floor(framesLoaded / 4) - 1; afw._x = afw._x - (0.3 * ((afw._x - _root["b" + _local2]._x) / 2)); afw._y = afw._y - (0.3 * ((afw._y - _root["b" + _local2]._y) / 2)); cat.removeMovieClip(); createEmptyMovieClip("cat", k++); cat.lineStyle(1, 16777215, 50); loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); framesLoaded = Math.ceil((loaded / total) * 100); if ((framesLoaded >= 100) && (playMe.act == false)) { playMe.act = true; playMe.play(); } perDisp = framesLoaded + "%"; i = 0; while (i < 25) { if (framesLoaded >= (i * 4)) { _root["b" + i]._alpha = _root["b" + i]._alpha - (0.08 * ((_root["b" + i]._alpha - 100) / 2)); _root["b" + i]._x = _root["b" + i]._x - (0.3 * ((_root["b" + i]._x - _root["b" + i].mainX) / 2)); _root["b" + i]._y = _root["b" + i]._y - (0.3 * ((_root["b" + i]._y - _root["b" + i].mainY) / 2)); if (i != 0) { cat.moveTo(_root["b" + i]._x, _root["b" + i]._y); cat.lineTo(_root["b" + (i - 1)]._x, _root["b" + (i - 1)]._y); } } base = 1.5; if (_root["b" + i].hitTest(_xmouse, _ymouse)) { if ((_xmouse - _root["b" + i]._x) > 0) { t = 0; while (t < 25) { _root["b" + (i - t)]._x = _root["b" + (i - t)]._x - (base / (t + 1)); _root["b" + (i + t)]._x = _root["b" + (i + t)]._x - (base / (t + 1)); t++; } } else if ((_xmouse - _root["b" + i]._x) <= 0) { t = 0; while (t < 25) { _root["b" + (i - t)]._x = _root["b" + (i - t)]._x + (base / (t + 1)); _root["b" + (i + t)]._x = _root["b" + (i + t)]._x + (base / (t + 1)); t++; } } if ((_ymouse - _root["b" + i]._y) > 0) { t = 0; while (t < 25) { _root["b" + (i - t)]._y = _root["b" + (i - t)]._y - (base / (t + 1)); _root["b" + (i + t)]._y = _root["b" + (i + t)]._y - (base / (t + 1)); t++; } } else if ((_ymouse - _root["b" + i]._y) <= 0) { t = 0; while (t < 25) { _root["b" + (i - t)]._y = _root["b" + (i - t)]._y + (base / (t + 1)); _root["b" + (i + t)]._y = _root["b" + (i + t)]._y + (base / (t + 1)); t++; } } } i++; } }; i = 0; while (i < 25) { _root["b" + i].mainX = _root["b" + i]._x; _root["b" + i].mainY = _root["b" + i]._y; _root["b" + i]._x = random(Stage.width); _root["b" + i]._y = random(Stage.height); _root["b" + i]._alpha = 0; _root["b" + i].act = true; i++; }
Frame 2
stop();
Frame 3
stop();
Frame 4
stopAllSounds(); nextFrame();
Frame 5
function defineLevel() { level = _root["ll" + levelFocus]; } function killSwitch() { for (var _local2 in _root) { if (typeof(_root[_local2]) == "movieclip") { _root[_local2].removeMovieClip(); } } } function timeOut() { level._alpha = level._alpha - 3; level.onEnterFrame = null; if (level._alpha <= 0) { level.blackAndWhite(true); i = 0; while (i < liveLevels.length) { if (liveLevels[i] == levelFocus) { liveLevels.splice(i, 1); trace(liveLevels); j = i; while (j < liveLevels.length) { trace(_root["ll" + liveLevels[j]]._name); _root["ll" + liveLevels[j]]._name = String("ll" + (liveLevels[j] - 1)); trace("ll" + (liveLevels[j] - 1)); liveLevels[j]--; j++; } trace(liveLevels); break; } i++; } myStage = 3; if (liveLevels.length < 1) { gotoAndStop ("gameOver"); myStage = 7; } levelFocus = liveLevels[random(liveLevels.length)]; level.removeMovieClip(); } } function cameraStuff() { speedA = Math.floor(speed / 5) - 1; speedB = ((speed % 5) / 5) * 10; speedDisp = (speedA + ".") + speedB; } function depths() { camera.swapDepths(k++); bar.swapDepths(k++); } function wait() { waitCounter++; if (waitCounter > Math.floor((1 / speed) * 100)) { waitCounter = 0; myStage = 1; } } function zoomIn() { elasticScale(camera, 100, zSpeed, 0.4); elasticX(camera, level._x + 275, zSpeed, 0.4); elasticY(camera, level._y + 200, zSpeed, 0.4); easing("rotation", _root, 0, 0.7); if (Math.round(camera._xscale) == 100) { level.callEnter(); level.playNow = true; myStage = 2; pTotal = pTotal + level.p; tTotal = tTotal + level.t; rTotal = rTotal + level.r; trace(pTotal); trace(tTotal); trace(rTotal); } } function gameTime() { gameCounter++; if (gameCounter > Math.floor((1 / speed) * 1500)) { gameCounter = 0; level.onEnterFrame = null; level.callExit(); lastLevelFocus = levelFocus; var _local2 = new Sound(this); _local2.attachSound("sine"); _local2.start(0, 1); p = p + level.p; t = t + level.t; r = r + level.r; combo++; if (combo > topCombo) { topCombo = combo; } trace("++++++++++++++"); if (liveLevels.length > 1) { while (lastLevelFocus == levelFocus) { levelFocus = liveLevels[random(liveLevels.length)]; } } trace("GO!"); myStage = 3; } } function zoomOut() { elasticH(camera, outH, zSpeed, 0.3); elasticW(camera, outW, zSpeed, 0.3); elasticX(camera, outX, zSpeed, 0.3); elasticY(camera, outY, zSpeed, 0.3); if ((Math.round(camera._width) + 1) >= outW) { if (speedCounter > speedGoal) { speedCounter = 0; myStage = 6; speed++; speedGoal = (speed * 3) / 4; } else { speedCounter = speedCounter + 4; trace((("speedC:" + speedCounter) + ", speedG:") + speedGoal); myStage = 4; } } } function showSpeed() { camera.speedThinger.play(); if (camera.speedThinger._currentframe == 85) { myStage = 1; camera.speedThinger.gotoAndStop(1); } } function triggerLoss() { combo = 0; var _local2 = new Sound(this); _local2.attachSound("sitar"); _local2.start(0, 1); level.blackAndWhite(false); level.callExit(); myStage = 5; gameCounter = 0; } function elasticScale(mc, targt, accel, friction) { if (mc.qxScale == undefined) { mc.qxScale = 0; } mc.qxScale = mc.qxScale + ((targt - mc._xscale) * accel); mc.qxScale = mc.qxScale * friction; mc._xscale = (mc._yscale = mc._yscale + mc.qxScale); } function elasticX(mc, targt, accel, friction) { if (mc.qxSpeed == undefined) { mc.qxSpeed = 0; } mc.qxSpeed = mc.qxSpeed + ((targt - mc._x) * accel); mc.qxSpeed = mc.qxSpeed * friction; mc._x = mc._x + mc.qxSpeed; } function elasticY(mc, targt, accel, friction) { if (mc.qySpeed == undefined) { mc.qySpeed = 0; } mc.qySpeed = mc.qySpeed + ((targt - mc._y) * accel); mc.qySpeed = mc.qySpeed * friction; mc._y = mc._y + mc.qySpeed; } function elasticH(mc, targt, accel, friction) { if (mc.qhSpeed == undefined) { mc.qhSpeed = 0; } mc.qhSpeed = mc.qhSpeed + ((targt - mc._height) * accel); mc.qhSpeed = mc.qhSpeed * friction; mc._height = mc._height + mc.qhSpeed; } function elasticW(mc, targt, accel, friction) { if (mc.qwSpeed == undefined) { mc.qwSpeed = 0; } mc.qwSpeed = mc.qwSpeed + ((targt - mc._width) * accel); mc.qwSpeed = mc.qwSpeed * friction; mc._width = mc._width + mc.qwSpeed; } function easing(pro, mov1, mov2, drift) { switch (pro) { case "x" : mov1._x = mov1._x - (drift * ((mov1._x - mov2) / 2)); break; case "y" : mov1._y = mov1._y - (drift * ((mov1._y - mov2) / 2)); break; case "xscale" : mov1._xscale = mov1._xscale - (drift * ((mov1._xscale - mov2) / 2)); break; case "yscale" : mov1._yscale = mov1._yscale - (drift * ((mov1._yscale - mov2) / 2)); break; case "width" : mov1._width = mov1._width - (drift * ((mov1._width - mov2) / 2)); break; case "height" : mov1._height = mov1._height - (drift * ((mov1._height - mov2) / 2)); break; case "alpha" : mov1._alpha = mov1._alpha - (drift * ((mov1._alpha - mov2) / 2)); break; case "rotation" : mov1._rotation = mov1._rotation - (drift * ((mov1._rotation - mov2) / 2)); } } function dist(x1, y1, x2, y2) { return(Math.sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))); } function rot(circx, circy, prevx, prevy) { if ((circx < prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; return(degrees + 90); } if ((circx < prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; return(90 - degrees); } if ((circx > prevx) && (circy < prevy)) { angle = Math.atan(Math.abs(circx - prevx) / Math.abs(circy - prevy)); degrees = (angle * 180) / Math.PI; return(-(180 - degrees)); } if ((circx > prevx) && (circy > prevy)) { angle = Math.atan(Math.abs(circy - prevy) / Math.abs(circx - prevx)); degrees = (angle * 180) / Math.PI; return(-(90 - degrees)); } } var speed = 10; var levelFocus = random(16); var levelTotal = 16; var k = 1; var offSetY = 0; var offSetX = 0; var p = 0; var pTotal = 0; var t = 0; var tTotal = 0; var r = 0; var rTotal = 0; var frameCounter = 0; stop(); var combo = 0; var topCombo = 0; outW = 2200; outH = 1600; outX = 1100; outY = 800; camera._width = outW; camera._height = outH; camera._x = outX; camera._y = outY; var myStage = 8; var speedCounter = 0; var speedGoal = ((speed * 3) / 4); var liveLevels = new Array(); i = 0; while (i < levelTotal) { offSetX = i % 4; offSetY = Math.floor(i / 4); shel = _root.attachMovie("level" + i, "ll" + i, k++); shel._x = offSetX * 550; shel._y = offSetY * 400; liveLevels.push(i); i++; } camera.swapDepths(k++); var f1Timeout = 0; var level = new MovieClip(); var tTime = "N/A"; var carabous = 0; onEnterFrame = function () { frameCounter++; carabous = carabous + random(2); tTime = String(Math.round(frameCounter / 40)); depths(); defineLevel(); f1Timeout++; if (f1Timeout >= 2) { f1Timeout = 4; } zSpeed = 0.05 * speed; switch (myStage) { case 1 : zoomIn(); break; case 2 : gameTime(); break; case 3 : zoomOut(); break; case 4 : wait(); break; case 5 : timeOut(); break; case 6 : showSpeed(); break; case 7 : killSwitch(); onEnterFrame = null; break; case 8 : } myC = 0; i = 0; while (i < liveLevels.length) { offSetX = i % 4; offSetY = Math.floor(i / 4); elasticX(_root["ll" + liveLevels[i]], offSetX * 550, zSpeed, 0.4); elasticY(_root["ll" + liveLevels[i]], offSetY * 400, zSpeed, 0.4); i++; } cameraStuff(); }; var speedDisp = "E"; var waitCounter = 0; var gameCounter = 0; var lastLevelFocus = 4; MovieClip.prototype.blackAndWhite = function (clear) { myFilters = this.filters; if (!clear) { BWMatrix = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; ((this.BWFilterSpot == undefined) ? ((this.BWFilterSpot = myFilters.length)) : null); myFilters[this.BWFilterSpot] = new flash.filters.ColorMatrixFilter(BWMatrix); } else { myFilters[this.BWFilterSpot] = undefined; } this.filters = myFilters; };
Symbol 8 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
stop();
Symbol 19 MovieClip [level0] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed; counter++; a.play(); b.play(); bg.play(); if (counter >= bLoad) { shel = loadHere.attachMovie("level1-bar", _root.k, _root.k++); shel._x = random(500) + 20; shel._y = 450; currentBars.push(_root.k); counter = 0; bLoad = (goal = Math.floor((1 / speed) * 300)); } if (loadHere.hitTest(ball._x, ball._y, true)) { if (speed > 10) { ball._y = ball._y - speed; } else { ball._y = ball._y - speed; } while (loadHere.hitTest(ball._x, ball._y, true)) { ball._y = ball._y - 1; } } else { ball._y = ball._y + (speed / 2); } i = 0; while (i < currentBars.length) { loadHere[currentBars[i]]._y = loadHere[currentBars[i]]._y - speed; if (loadHere[currentBars[i]]._y < -20) { loadHere[currentBars[i]].removeMovieClip(); currentBars.splice(i, 1); } i++; } if (Key.isDown(37)) { ball._x = ball._x - (speed * 2); } if (Key.isDown(39)) { ball._x = ball._x + (speed * 2); } if (ball._x < 20) { ball._x = 20; } if (ball._x > 530) { ball._x = 530; } if (ball._y > 400) { ball._y = 400; } if (ball._y < 10) { ball._y = 10; _root.triggerLoss(); } }; } function callExit() { bg.stop(); a.stop(); b.stop(); } var counter = 0; var bLoad = 20; var currentBars = new Array(); p = 2; t = 2; r = 6;
Symbol 23 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 1
this._visible = false;
Symbol 39 MovieClip [level5] Frame 1
function callEnter() { onEnterFrame = function () { ping.play(); speed = _root.speed; a.play(); b.play(); spinner._rotation = spinner._rotation + (speed / 4); if (Key.isDown(38)) { spinner.point._y = spinner.point._y + speed; } if (Key.isDown(40)) { spinner.point._y = spinner.point._y - speed; } if (spinner.point._y > -25) { spinner.point._y = -25; } if (spinner.point._y < -185) { spinner.point._y = -185; } if (dir == "up") { enemy._y = enemy._y - (speed / 2); if (enemy._y < 235) { enemy._y = 235; dir = "down"; } } else { enemy._y = enemy._y + (speed / 2); if (enemy._y > 380) { enemy._y = 380; dir = "up"; } } if (spinner.point.hitTest(enemy.hitA)) { _root.triggerLoss(); } }; } function callExit() { ping.stop(); a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; var dir = "up"; p = 0; t = 6; r = 4;
Symbol 43 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 1
this._visible = false;
Symbol 55 MovieClip [level10] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed / 2; a.play(); b.play(); if (Key.isDown(37)) { player._rotation = player._rotation - (speed * 2.5); } if (Key.isDown(39)) { player._rotation = player._rotation + (speed * 2.5); } counter++; if (counter >= goal) { goal = Math.floor((1 / (speed / 1.5)) * 100) * 2; counter = 0; eCounter++; shel = loadArea.attachMovie("level10-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); switch (random(2)) { case 0 : shel._x = -20 + (random(2) * 590); if (shel._x < 20) { shel.xVel = 1; shel._rotation = 90; } else { shel.xVel = -1; shel._rotation = -90; } shel._y = 200; shel.yVel = 0; break; case 1 : shel._y = -20 + (random(2) * 440); if (shel._y < 20) { shel.yVel = 1; } else { shel.yVel = -1; } shel.xVel = 0; shel._x = 275; } } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (loadArea["e" + enemies[i]].xVel * speed); loadArea["e" + enemies[i]]._y = loadArea["e" + enemies[i]]._y + (loadArea["e" + enemies[i]].yVel * speed); if (loadArea["e" + enemies[i]].hitTest(player.hitA)) { loadArea["e" + enemies[i]].play(); enemies.splice(i, 1); } if (loadArea["e" + enemies[i]].hitTest(center.hitA)) { _root.triggerLoss(); } i++; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; var gravity = 0.1; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 1; t = 4; r = 5; var jumping = false;
Symbol 61 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 66 MovieClip [level9] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed; a.play(); b.play(); if (Key.isDown(37)) { player._x = player._x - (speed * 2); } if (Key.isDown(39)) { player._x = player._x + (speed * 2); } if (player._x < 65) { player._x = 65; } if (player._x > 485) { player._x = 485; } counter++; if (counter >= goal) { goal = Math.floor((1 / (speed / 1.5)) * 100) * 2; counter = 0; eCounter++; shel = loadArea.attachMovie("level9-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); shel.speed = speed; shel._x = random(530) + 10; shel.yVel = 0; shel._y = -20; } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]].yVel = loadArea["e" + enemies[i]].yVel + gravity; loadArea["e" + enemies[i]]._y = loadArea["e" + enemies[i]]._y + loadArea["e" + enemies[i]].yVel; loadArea["e" + enemies[i]].rot._rotation = loadArea["e" + enemies[i]].rot._rotation + 5; if (loadArea["e" + enemies[i]].hitA.hitTest(player)) { loadArea["e" + enemies[i]].play(); enemies.splice(i, 1); } if (loadArea["e" + enemies[i]]._y > 400) { _root.triggerLoss(); } i++; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; var gravity = 0.1; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 7; t = 3; r = 0; var jumping = false;
Symbol 70 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 78 MovieClip [level8] Frame 1
function callEnter() { onEnterFrame = function () { a.play(); b.play(); speed = _root.speed / 2; if ((!jumping) && (Key.isDown(38))) { jumping = true; yVel = yVel - 5; } yVel = yVel + gravity; player._y = player._y + yVel; if (player._y > line._y) { jumping = false; player._y = line._y; yVel = 0; } if (Key.isDown(37)) { player._x = player._x - speed; } if (Key.isDown(39)) { player._x = player._x + speed; } if (player._x < 10) { player._x = 10; } if (player._x > 540) { player._x = 540; } counter++; if (counter >= goal) { goal = Math.floor((1 / speed) * 100) * (random(4) + 1); counter = 0; eCounter++; shel = loadArea.attachMovie("level8-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); shel.speed = speed; shel._x = -30; shel._y = line._y - (shel._height / 2); } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + loadArea["e" + enemies[i]].speed; loadArea["e" + enemies[i]].rot._rotation = loadArea["e" + enemies[i]].rot._rotation + 5; if (loadArea["e" + enemies[i]].hitA.hitTest(player)) { _root.triggerLoss(); } if (loadArea["e" + enemies[i]]._x > 600) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } i++; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; var gravity = 0.3; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 3; t = 5; r = 2; var jumping = false;
Symbol 82 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 92 MovieClip [level15] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed / 3; a.play(); b.play(); if (yVel > 0) { yVel = speed; } else { yVel = -speed; } if (xVel > 0) { xVel = speed; } else { xVel = -speed; } player._y = player._y + yVel; player._x = player._x + xVel; if (Key.isDown(37)) { walls.gotoAndStop(4); } if (Key.isDown(39)) { walls.gotoAndStop(2); } if (Key.isDown(38)) { walls.gotoAndStop(1); } if (Key.isDown(40)) { walls.gotoAndStop(3); } if (player.hitTest(walls.block)) { if (walls._currentframe == 1) { yVel = Math.abs(yVel); } if (walls._currentframe == 2) { xVel = -Math.abs(xVel); } if (walls._currentframe == 3) { yVel = -Math.abs(yVel); } if (walls._currentframe == 4) { xVel = Math.abs(xVel); } } if ((((player._x > 550) || (player._x < 0)) || (player._y > 400)) || (player._y < 0)) { _root.triggerLoss(); } speed = _root.speed; }; } function callExit() { a.stop(); b.stop(); } xVel = random(3) + 1; yVel = random(3) + 1; if (xVel == 0) { xVel++; } if (yVel == 0) { yVel++; } counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 1; t = 7; r = 2;
Symbol 96 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 100 MovieClip [level14] Frame 1
function callEnter() { onEnterFrame = function () { bCount++; if (bCount >= Math.floor((1 / speed) * 100)) { bulletReady = true; } a.play(); b.play(); counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 300); counter = 0; eCounter++; shel = loadArea.attachMovie("level14-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = random(550); shel._y = -50; shel.lives = 2; shel.xVel = random(6) - 3; } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + loadArea["e" + enemies[i]].xVel; loadArea["e" + enemies[i]]._y = loadArea["e" + enemies[i]]._y + speed; if (loadArea["e" + enemies[i]]._y > 550) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } if (loadArea["e" + enemies[i]].hitTest(player)) { _root.triggerLoss(); } i++; } i = 0; while (i < bullets.length) { loadArea["b" + bullets[i]]._y = loadArea["b" + bullets[i]]._y + (-speed); j = 0; while (j < enemies.length) { if (loadArea["b" + bullets[i]].hitTest(loadArea["e" + enemies[j]])) { loadArea["e" + enemies[j]].gotoAndPlay(2); loadArea["b" + bullets[i]].removeMovieClip(); bullets.splice(i, 1); loadArea["e" + enemies[j]].lives--; if (loadArea["e" + enemies[j]].lives <= 0) { loadArea["e" + enemies[j]].gotoAndPlay(10); loadArea["e" + enemies[j]].splice(i, 1); } } j++; } if (loadArea["b" + bullets[i]]._y < -30) { loadArea["b" + bullets[i]].removeMovieClip(); bullets.splice(i, 1); } i++; } if (player._y > 380) { player._y = 380; } if (player._y < 20) { player._y = 20; } if (player._x > 530) { player._x = 530; } if (player._x < 20) { player._x = 20; } if (Key.isDown(37)) { player._x = player._x - speed; } if (Key.isDown(39)) { player._x = player._x + speed; } if (Key.isDown(38)) { player._y = player._y - speed; } if (Key.isDown(40)) { player._y = player._y + speed; } if (bulletReady) { bCount = 0; bulletReady = false; bCounter++; shel = loadArea.attachMovie("level14-bullet", "b" + bCounter, _root.k++); bullets.push(bCounter); shel._x = player._x; shel._y = player._y - (player._height / 2); } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 7; t = 2; r = 1;
Symbol 104 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 112 MovieClip [level4] Frame 1
function callEnter() { onEnterFrame = function () { bCount++; a.play(); b.play(); if (bCount >= Math.floor((1 / speed) * 50)) { bulletReady = true; } counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 1000); counter = 0; eCounter++; shel = loadArea.attachMovie("level4-line", "e" + eCounter, _root.k++); enemies.push(eCounter); switch (random(2)) { case 0 : shel._x = 550; shel.xVel = 1; break; case 1 : shel._x = 0; shel.xVel = -1; shel._rotation = 180; } shel._y = 390 - random(370); } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (loadArea["e" + enemies[i]].xVel * ((-speed) / 8)); if (loadArea["e" + enemies[i]].hitTest(centerLine)) { _root.triggerLoss(); } i++; } i = 0; while (i < bullets.length) { loadArea["b" + bullets[i]]._x = loadArea["b" + bullets[i]]._x - (loadArea["b" + bullets[i]].xVel * speed); j = 0; while (j < enemies.length) { if (loadArea["b" + bullets[i]].hitTest(loadArea["e" + enemies[j]])) { loadArea["e" + enemies[j]]._x = loadArea["e" + enemies[j]]._x + ((speed * 5) * loadArea["e" + enemies[j]].xVel); loadArea["b" + bullets[i]].removeMovieClip(); bullets.splice(i, 1); } j++; } if (loadArea["b" + bullets[i]]._x > 600) { loadArea["b" + bullets[i]].removeMovieClip(); bullets.splice(i, 1); } i++; } if (player._y > 380) { player._y = 380; } if (player._y < 20) { player._y = 20; } if (player._x > 530) { player._x = 530; } if (player._x < 20) { player._x = 20; } if (Key.isDown(37)) { player._xscale = -100; } if (Key.isDown(39)) { player._xscale = 100; } if (Key.isDown(38)) { player._y = player._y - speed; } if (Key.isDown(40)) { player._y = player._y + speed; } if (bulletReady) { bCount = 0; bulletReady = false; bCounter++; shel = loadArea.attachMovie("level4-bullet", "b" + bCounter, _root.k++); bullets.push(bCounter); if (player._xscale == 100) { shel.xVel = -1; } else { shel.xVel = 1; } shel._x = player._x + ((xVel * player._width) / 2); shel._y = player._y; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); bCounter = 0; var goal = 1; var bCount = 0; p = 7; t = 2; r = 1;
Symbol 116 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 122 MovieClip [level13] Frame 1
function callEnter() { onEnterFrame = function () { counter++; a.play(); b.play(); speed = _root.speed; gravity = speed * 0.2; if (counter >= goal) { goal = Math.floor((1 / speed) * 500); counter = 0; eCounter++; shel = loadArea.attachMovie("level13-wall", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = 590; shel._y = random(400); } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (-speed); if (loadArea["e" + enemies[i]]._x < -20) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } if (loadArea["e" + enemies[i]].hitTest(player)) { _root.triggerLoss(); } i++; } if (player._x > 530) { player._x = 530; xVel = xVel * -1; } if (player._x < 20) { player._x = 20; xVel = xVel * -1; } if (player._y > 380) { player._y = 380; yVel = yVel * -1; } if (player._y < 20) { player._y = 20; yVel = yVel * -1; } if (Key.isDown(37)) { xVel = xVel - (speed / 10); } else if (Key.isDown(39)) { xVel = xVel + (speed / 10); } if (Key.isDown(38)) { yVel = yVel - (speed / 10); } else if (Key.isDown(40)) { yVel = yVel + (speed / 10); } player._x = player._x + xVel; player._y = player._y + yVel; yVel = yVel * 0.95; xVel = xVel * 0.95; }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var goal = 1; p = 2; t = 4; r = 4;
Symbol 126 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 134 MovieClip [level3] Frame 1
function callEnter() { onEnterFrame = function () { bg.play(); a.play(); b.play(); counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 250) + (Math.floor((1 / speed) * 50) * random(2)); counter = 0; eCounter++; shel = loadArea.attachMovie("level3-pillar", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = 590; shel._y = 390 - random(200); } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (-speed); if (loadArea["e" + enemies[i]].pillTop.hitTest(player)) { yVel = -10; } if (loadArea["e" + enemies[i]]._x < -20) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } i++; } if (Key.isDown(37)) { player._x = player._x - speed; } if (Key.isDown(39)) { player._x = player._x + speed; } yVel = yVel + (yMov + gravity); player._x = player._x + xVel; player._y = player._y + yVel; if (player._y > 420) { _root.triggerLoss(); } }; } function callExit() { bg.stop(); a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var goal = 1; var gravity = 0.3; p = 5; t = 5; r = 0; i = 0; while (i < 6) { eCounter++; shel = loadArea.attachMovie("level3-pillar", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = i * 91.6666666666667; shel._y = 390 - random(200); i++; }
Symbol 138 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
this._visible = false;
Symbol 146 MovieClip [level6] Frame 1
function callEnter() { onEnterFrame = function () { a.play(); b.play(); dCounter++; if (dCounter >= dGoal) { dCounter = 0; k = _root.k++; shel = loadArea.attachMovie("level6-graphix", "d" + k, k); decor.push(k); shel._x = random(550); shel._y = random(400); shel._alpha = 25; shel._rotation = random(360); shel._xscale = (shel._yscale = random(25) + 25); shel.gotoAndStop(2); } i = 0; while (i < decor.length) { loadArea["d" + decor[i]]._xscale = loadArea["d" + decor[i]]._xscale - 1; loadArea["d" + decor[i]]._yscale = loadArea["d" + decor[i]]._yscale - 1; loadArea["d" + decor[i]]._alpha = loadArea["d" + decor[i]]._alpha - 1; loadArea["d" + decor[i]]._y = loadArea["d" + decor[i]]._y - 1; if (loadArea["d" + decor[i]]._alpha <= 0) { loadArea["d" + decor[i]].removeMovieClip(); decor.splice(i, 1); } i++; } speed = _root.speed / 2; youMaxSpeed = speed; youSpeed = Math.min(youMaxSpeed, youSpeed + youAcc); player._rotation = player._rotation + (((Key.isDown(39) - Key.isDown(37)) * speed) * 1.5); xC = Math.cos((player._rotation * Math.PI) / 180) * youSpeed; yC = Math.sin((player._rotation * Math.PI) / 180) * youSpeed; player._x = player._x + xC; player._y = player._y + yC; oldX = player._x; oldY = player._y; if (player._rotation >= 360) { player._rotation = player._rotation - 360; } if (player._rotation < 0) { player._rotation = player._rotation + 360; } if (player._x >= 550) { if ((player._rotation >= 0) && (player._rotation < 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation < 0) && (player._rotation > -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._x <= 0) { if ((player._rotation <= 180) && (player._rotation > 90)) { player._rotation = 180 - player._rotation; moveMe(); } if ((player._rotation > -180) && (player._rotation < -90)) { player._rotation = 180 - player._rotation; moveMe(); } } if (player._y <= 0) { if ((player._rotation >= -180) && (player._rotation <= -90)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation >= -90) && (player._rotation <= 0)) { player._rotation = -player._rotation; moveMe(); } } if (player._y >= 400) { if ((player._rotation >= 90) && (player._rotation <= 180)) { player._rotation = -player._rotation; moveMe(); } if ((player._rotation <= 90) && (player._rotation >= 0)) { player._rotation = -player._rotation; moveMe(); } } bCount++; if (bCount >= Math.floor((1 / speed) * 50)) { bulletReady = true; } counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 400); counter = 0; eCounter++; shel = loadArea.attachMovie("level6-enemy", "e" + eCounter, _root.k++); enemies.push(eCounter); shel._x = random(550); shel._y = -20; } i = 0; while (i < enemies.length) { _root.easing("x", loadArea["e" + enemies[i]], player._x, speed * 0.004); _root.easing("y", loadArea["e" + enemies[i]], player._y, speed * 0.004); if (loadArea["e" + enemies[i]].hitA.hitTest(player.hitA)) { _root.triggerLoss(); } i++; } }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; var yMov = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var bullets = new Array(); var decor = new Array(); bCounter = 0; var goal = 1; var bCount = 0; var rot = 0; p = 0; t = 2; r = 8; youAcc = 4; youDec = 0.2; youSpeed = 0; youMaxSpeed = random(5) + 5; player._rotation = random(360); life = life * 50; dCounter = 19; dGoal = 3;
Symbol 155 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 159 MovieClip [level2] Frame 1
function callEnter() { onEnterFrame = function () { a.play(); b.play(); trep.sw.text = (Math.round(player._x) + ",") + Math.round(player._y); speed = _root.speed; counter++; trep._x = player._x; trep._y = player._y; if (counter == goal) { counter = 0; goal = Math.floor((1 / speed) * 200); eCounter++; shel = loadArea.attachMovie("level2-thing", "e" + eCounter, _root.k++); enemies.push(eCounter); switch (random(2)) { case 0 : shel._x = -20 + (random(2) * 590); if (shel._x < 20) { shel.xVel = 1; } else { shel.xVel = -1; } shel._y = random(400); shel.yVel = 0; break; case 1 : shel._y = -20 + (random(2) * 440); if (shel._y < 20) { shel.yVel = 1; } else { shel.yVel = -1; } shel.xVel = 0; shel._x = random(550); } } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + (speed * loadArea["e" + enemies[i]].xVel); loadArea["e" + enemies[i]]._y = loadArea["e" + enemies[i]]._y + (speed * loadArea["e" + enemies[i]].yVel); if (loadArea["e" + enemies[i]].hitTest(player)) { _root.triggerLoss(); } if ((((loadArea["e" + enemies[i]]._x < -50) || (loadArea["e" + enemies[i]]._x > 600)) || (loadArea["e" + enemies[i]]._y < -50)) || (loadArea["e" + enemies[i]]._y > 450)) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } i++; } speed = _root.speed; if (player._x > 530) { player._x = 530; xVel = xVel * -1; } if (player._x < 20) { player._x = 20; xVel = xVel * -1; } if (player._y > 380) { player._y = 380; yVel = yVel * -1; } if (player._y < 20) { player._y = 20; yVel = yVel * -1; } if (Key.isDown(37)) { xVel = xVel - (speed / 10); } else if (Key.isDown(39)) { xVel = xVel + (speed / 10); } if (Key.isDown(38)) { yVel = yVel - (speed / 10); } else if (Key.isDown(40)) { yVel = yVel + (speed / 10); } player._x = player._x + xVel; player._y = player._y + yVel; yVel = yVel * 0.9; xVel = xVel * 0.9; }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; counter = 0; p = 1; t = 2; r = 7; var eCounter = 0; var enemies = new Array(); var goal = 1; trep.lineStyle(0, 16777215, 20); trep.moveTo(0, 0); trep.lineTo(550, 0); trep.moveTo(0, 0); trep.lineTo(0, 400); trep.moveTo(0, 0); trep.lineTo(0, -400); trep.moveTo(0, 0); trep.lineTo(-550, 0); trep._x = player._x; trep._y = player._y;
Symbol 163 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 169 MovieClip [level7] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed; counter++; a.play(); b.play(); if (counter == goal) { counter = 0; goal = Math.floor((1 / speed) * 400); eCounter++; shel = attachMovie("level7-goal", "e" + eCounter, _root.k++); shel._x = 100 + random(350); shel._y = 100 + random(200); shel._xscale = 15; shel._yscale = shel._xscale; enemies.push(eCounter); } i = 0; while (i < enemies.length) { this["e" + enemies[i]]._xscale = this["e" + enemies[i]]._xscale + (speed / 10); this["e" + enemies[i]]._yscale = this["e" + enemies[i]]._yscale + (speed / 10); tra = Math.floor((100 - this["e" + enemies[i]]._xscale) / 10); if (tra < 0) { tra = 0; } this["e" + enemies[i]].tipTop.text = tra; if (this["e" + enemies[i]]._xscale >= 100) { if (this["e" + enemies[i]].inside.hitTest(player)) { this["e" + enemies[i]].play(); enemies.splice(i, 1); } else { _root.triggerLoss(); } } i++; } speed = _root.speed; if (player._x > 530) { player._x = 530; xVel = xVel * -1; } if (player._x < 20) { player._x = 20; xVel = xVel * -1; } if (player._y > 380) { player._y = 380; yVel = yVel * -1; } if (player._y < 20) { player._y = 20; yVel = yVel * -1; } if (Key.isDown(37)) { xVel = xVel - (speed / 10); } else if (Key.isDown(39)) { xVel = xVel + (speed / 10); } if (Key.isDown(38)) { yVel = yVel - (speed / 10); } else if (Key.isDown(40)) { yVel = yVel + (speed / 10); } player._x = player._x + xVel; player._y = player._y + yVel; yVel = yVel * 0.9; xVel = xVel * 0.9; }; } function callExit() { a.stop(); b.stop(); } var xVel = 0; var yVel = 0; counter = 0; var eCounter = 0; var enemies = new Array(); var goal = 1; p = 7; t = 2; r = 1;
Symbol 173 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 184 MovieClip [level12] Frame 1
function callEnter() { onEnterFrame = function () { a.play(); b.play(); speed = _root.speed; if (Key.isDown(37)) { pass.gotoAndStop(4); dir = 4; } if (Key.isDown(39)) { pass.gotoAndStop(2); dir = 2; } if (Key.isDown(38)) { pass.gotoAndStop(1); dir = 1; } if (Key.isDown(40)) { pass.gotoAndStop(3); dir = 3; } counter++; speed = _root.speed; if (counter >= goal) { goal = Math.floor((1 / speed) * 500); counter = 0; eCounter++; shel = loadArea.attachMovie("level12-boxx", "e" + eCounter, _root.k++); shel.dir = random(4) + 1; shel.gotoAndStop(shel.dir); enemies.push(eCounter); shel._x = -20; shel._y = line._y; shel.activ = false; } i = 0; while (i < enemies.length) { loadArea["e" + enemies[i]]._x = loadArea["e" + enemies[i]]._x + ((speed * 2) / 3); if (loadArea["e" + enemies[i]]._x > 560) { loadArea["e" + enemies[i]].removeMovieClip(); enemies.splice(i, 1); } if ((loadArea["e" + enemies[i]].activ == false) && (loadArea["e" + enemies[i]].hitTest(pass))) { loadArea["e" + enemies[i]].activ = true; if (loadArea["e" + enemies[i]].dir == dir) { } else { _root.triggerLoss(); } } i++; } }; } function callExit() { a.stop(); b.stop(); } var leftLimit = 90; var rightLimit = 460; gravity = 0.3; p = 0; t = 2; r = 8; i = 0; while (i < 4) { this["ball" + i].xVel = random(6) - 3; if (this["ball" + i].xVel == 0) { this["ball" + i].xVel = 1; } this["ball" + i].yVel = 0; i++; } var enemies = new Array(); var counter = 0; var eCounter = 0; var goal = 5; dir = 1;
Symbol 188 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 1
stop();
Symbol 196 MovieClip [level11] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed; a.play(); b.play(); i = 0; while (i < 4) { ball = this["ball" + i]; if (i == 3) { if (Key.isDown(37)) { ball3._x = ball3._x - (0.5 * speed); } if (Key.isDown(39)) { ball3._x = ball3._x + (0.5 * speed); } } if (ball._x > 530) { ball._x = 530; ball.xVel = ball.xVel * -1; } if (ball._x < 20) { ball._x = 20; ball.xVel = ball.xVel * -1; } if (ball._y > 380) { ball._y = 380; ball.yVel = -15; } if (i != 3) { ball._x = ball._x + (ball.xVel * (speed / 4)); } ball.yVel = ball.yVel + gravity; ball._y = ball._y + ball.yVel; if (i != 3) { xDistance = ball3._x - ball._x; yDistance = ball3._y - ball._y; dist = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); if (dist < ((ball3._width / 2) + (ball._width / 2))) { _root.triggerLoss(); } } i++; } }; } function callExit() { a.stop(); b.stop(); } var leftLimit = 90; var rightLimit = 460; gravity = 0.3; p = 2; t = 5; r = 3; i = 0; while (i < 4) { this["ball" + i].xVel = random(6) - 3; if (this["ball" + i].xVel == 0) { this["ball" + i].xVel = 1; } this["ball" + i].yVel = 0; i++; }
Symbol 203 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 207 MovieClip [level1] Frame 1
function callEnter() { onEnterFrame = function () { speed = _root.speed * 1.5; a.play(); b.play(); if (yVel > 0) { yVel = speed; } else { yVel = -speed; } if (xVel > 0) { xVel = speed; } else { xVel = -speed; } if (Key.isDown(37)) { paddle._x = paddle._x - speed; } else if (Key.isDown(39)) { paddle._x = paddle._x + speed; } if (paddle._x > rightLimit) { paddle._x = rightLimit; } if (paddle._x < leftLimit) { paddle._x = leftLimit; } if (ball.hitTest(paddle)) { yVel = -Math.abs(yVel); } if (ball._y < 0) { yVel = yVel * -1; } if (ball._x > (550 - (ball._width / 2))) { xVel = xVel * -1; } if (ball._x < (0 + (ball._width / 2))) { xVel = xVel * -1; } if (ball._y > 400) { _root.triggerLoss(); } ball._x = ball._x + xVel; ball._y = ball._y + yVel; }; } function callExit() { a.stop(); b.stop(); } var leftLimit = 90; var rightLimit = 460; var xVel; var yVel; p = 1; t = 8; r = 1; xVel = _root.speed * 1.5; yVel = _root.speed * 1.5;
Symbol 224 MovieClip [level6-bullet] Frame 1
stop();
Symbol 224 MovieClip [level6-bullet] Frame 20
spliceReady = true;
Symbol 234 MovieClip [level7-goal] Frame 1
stop();
Symbol 234 MovieClip [level7-goal] Frame 20
this.removeMovieClip();
Symbol 237 MovieClip [level9-enemy] Frame 1
stop();
Symbol 237 MovieClip [level9-enemy] Frame 2
onEnterFrame = function () { yVel = yVel - 0.1; this._y = this._y - yVel; this._alpha = this._alpha - 4; this._rotation = this._rotation + 5; };
Symbol 237 MovieClip [level9-enemy] Frame 25
this.removeMovieClip();
Symbol 244 MovieClip [level10-enemy] Frame 1
stop();
Symbol 244 MovieClip [level10-enemy] Frame 10
this.removeMovieClip();
Symbol 251 MovieClip [level12-boxx] Frame 1
stop();
Symbol 256 MovieClip [level14-enemy] Frame 1
stop();
Symbol 256 MovieClip [level14-enemy] Frame 7
gotoAndStop (1);
Symbol 256 MovieClip [level14-enemy] Frame 17
this.removeMovieClip();
Symbol 259 MovieClip [level6-graphix] Frame 1
stop();
Symbol 274 Button
on (release) { _root.play(); }
Symbol 275 MovieClip Frame 1
stop(); act = false;
Symbol 275 MovieClip Frame 10
stop();
Symbol 281 Button
on (release) { getURL ("http://dissoluteproductions.com/index.php", "_blank"); }
Symbol 285 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 409 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
Symbol 295 MovieClip Frame 126
_root.nextFrame();
Symbol 296 MovieClip Frame 1
stop();
Instance of Symbol 295 MovieClip in Symbol 296 MovieClip Frame 1
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }
Symbol 296 MovieClip Frame 2
_root.nextFrame();
Symbol 307 Button
on (release) { play(); }
Symbol 310 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 313 Button
on (release) { getURL ("http://rankz.armorbot.com/grid16/", "_blank"); }
Symbol 316 Button
on (release) { getURL ("http://rankz.armorbot.com/grid16/", "_blank"); }
Symbol 317 Button
on (release) { getURL ("http://www.armorblog.com", "_blank"); }
Symbol 324 MovieClip Frame 50
stop();
Symbol 324 MovieClip Frame 95
_root.play();
Symbol 336 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 155
_root.myStage = 4; this.swapDepths(_root.k++); this.removeMovieClip();
Symbol 347 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage; cameraFrame._visible = false;
Symbol 373 Button
on (release) { _parent.play(); }
Symbol 377 MovieClip Frame 1
onEnterFrame = function () { pBar.gotoAndStop(Math.round((_root.p / _root.pTotal) * 100)); tBar.gotoAndStop(Math.round((_root.t / _root.tTotal) * 100)); rBar.gotoAndStop(Math.round((_root.r / _root.rTotal) * 100)); point = {}; point.x = pBar.inPoint._x; point.y = pBar.inPoint._y; pBar.localToGlobal(point); pX = point.x - _x; pY = point.y - _y; point = {}; point.x = tBar.inPoint._x; point.y = tBar.inPoint._y; tBar.localToGlobal(point); tX = point.x - _x; tY = point.y - _y; point = {}; point.x = rBar.inPoint._x; point.y = rBar.inPoint._y; rBar.localToGlobal(point); rX = point.x - _x; rY = point.y - _y; clear(); lineStyle(3, 5727707, 100); beginFill(5727707, 20); moveTo(rX, rY); lineTo(tX, tY); lineTo(pX, pY); lineTo(rX, rY); endFill(); multi = Math.floor(_root.speed / 5); pPer = Math.round((_root.p / _root.pTotal) * 100) + "%"; tPer = Math.round((_root.t / _root.tTotal) * 100) + "%"; rPer = Math.round((_root.r / _root.rTotal) * 100) + "%"; };
Symbol 381 MovieClip Frame 1
stop();
Symbol 385 Button
on (release) { function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } bXlnYW1lX25hbWVfdmFyaWFibGU = _root.finalName; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = _root.tTime; __rankz_send__("MjMxN2olZSVhJW4lcw==", "bWdIZUtqV2c=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); sub._x = 40000; posted.gotoAndStop(2); }
Symbol 391 Button
on (release) { getURL ("http://rankz.armorbot.com/grid16/", "_blank"); }
Symbol 395 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 398 Button
on (release) { stopAllSounds(); _root.gotoAndStop("game"); }
Symbol 403 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 406 Button
on (release) { getURL ("http://www.armorblog.com/", "_blank"); }
Symbol 408 MovieClip Frame 1
_root._x = 275; _root._y = 200; _root._xscale = 100; _root._yscale = 100; stopAllSounds();
Symbol 408 MovieClip Frame 126
stop();
Symbol 408 MovieClip Frame 170
stop();

Library Items

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Symbol 2 Sound [sine]
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Symbol 4 GraphicUsed by:19
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Symbol 10 MovieClipUses:9Used by:11
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Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:15
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Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:19
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Symbol 30 GraphicUsed by:33
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Symbol 32 MovieClipUses:31Used by:33
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Symbol 35 GraphicUsed by:36
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Symbol 37 GraphicUsed by:38
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Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:88 90Used by:92
Symbol 92 MovieClip [level15]Uses:3 79 82 85 18 87 91
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Symbol 96 MovieClipUses:95Used by:100
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Symbol 99 MovieClipUses:98Used by:100
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Symbol 149 MovieClipUses:148Used by:159
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Symbol 152 MovieClipUses:151Used by:159
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Symbol 197 GraphicUsed by:207
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Symbol 203 MovieClipUses:202Used by:207
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Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClip [level1]Uses:3 197 199 200 203 206
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Symbol 210 GraphicUsed by:211
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Symbol 212 GraphicUsed by:215
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Symbol 214 MovieClipUses:213Used by:215
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Symbol 216 GraphicUsed by:217
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Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [level14-bullet]Uses:218
Symbol 220 GraphicUsed by:221
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Symbol 222 GraphicUsed by:223
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Symbol 224 MovieClip [level6-bullet]Uses:223
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [level6-enemy]Uses:225 143
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:234
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Symbol 256 MovieClip [level14-enemy]Uses:255
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClip [level6-graphix]Uses:257 258
Symbol 260 GraphicUsed by:Timeline
Symbol 261 TextUses:150Used by:Timeline
Symbol 262 TextUses:150Used by:Timeline
Symbol 263 FontUsed by:264
Symbol 264 TextUses:263Used by:265
Symbol 265 MovieClipUses:264Used by:Timeline
Symbol 266 EditableTextUses:150Used by:267
Symbol 267 MovieClipUses:266Used by:Timeline
Symbol 268 TextUses:150Used by:Timeline
Symbol 269 TextUses:150Used by:Timeline
Symbol 270 TextUses:150Used by:273 274
Symbol 271 TextUses:150Used by:273 274
Symbol 272 GraphicUsed by:273 274
Symbol 273 ButtonUses:270 271 272Used by:275
Symbol 274 ButtonUses:270 271 272Used by:275
Symbol 275 MovieClipUses:273 274Used by:Timeline
Symbol 276 FontUsed by:277 278 282 283
Symbol 277 TextUses:276Used by:407  Timeline
Symbol 278 TextUses:276Used by:279
Symbol 279 MovieClipUses:278Used by:281
Symbol 280 GraphicUsed by:281
Symbol 281 ButtonUses:279 280Used by:407  Timeline
Symbol 282 TextUses:276Used by:285
Symbol 283 TextUses:276Used by:285
Symbol 284 GraphicUsed by:285
Symbol 285 ButtonUses:282 283 284Used by:407  Timeline
Symbol 409 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1]
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:295
Symbol 288 TextUses:150Used by:289
Symbol 289 MovieClipUses:288Used by:295
Symbol 290 GraphicUsed by:295
Symbol 291 GraphicUsed by:295
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:295
Symbol 295 MovieClipUses:287 289 290 291 292 294 SS1Used by:296
Symbol 296 MovieClipUses:295Used by:Timeline
Symbol 297 SoundUsed by:408  Timeline
Symbol 298 ShapeTweeningUsed by:324
Symbol 299 GraphicUsed by:324
Symbol 300 GraphicUsed by:324
Symbol 301 TextUses:150Used by:302
Symbol 302 MovieClipUses:301Used by:324
Symbol 303 TextUses:150Used by:307 319
Symbol 304 TextUses:150Used by:307 319
Symbol 305 GraphicUsed by:307 310 313 316 317 319 373 391 398
Symbol 306 SoundUsed by:307 310 313 316 317 319 373 391 395 398 406
Symbol 307 ButtonUses:303 304 305 306Used by:324
Symbol 308 TextUses:150Used by:310
Symbol 309 TextUses:150Used by:310
Symbol 310 ButtonUses:308 309 305 306Used by:324
Symbol 311 TextUses:150Used by:313
Symbol 312 TextUses:150Used by:313
Symbol 313 ButtonUses:311 312 305 306Used by:324
Symbol 314 TextUses:150Used by:316 317
Symbol 315 TextUses:150Used by:316 317
Symbol 316 ButtonUses:314 315 305 306Used by:324
Symbol 317 ButtonUses:314 315 305 306Used by:324
Symbol 318 SoundUsed by:324 408
Symbol 319 ButtonUses:303 304 305 306Used by:324
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:324
Symbol 322 GraphicUsed by:323 339  Timeline
Symbol 323 MovieClipUses:322Used by:324
Symbol 324 MovieClipUses:298 299 300 302 307 310 313 316 317 318 319 321 323Used by:Timeline
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:347
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:336
Symbol 329 TextUses:150Used by:330
Symbol 330 MovieClipUses:329Used by:336
Symbol 331 SoundUsed by:336
Symbol 332 EditableTextUses:150Used by:334
Symbol 333 TextUses:150Used by:334
Symbol 334 MovieClipUses:332 333Used by:335
Symbol 335 MovieClipUses:334Used by:336
Symbol 336 MovieClipUses:328 330 331 335Used by:347
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:346
Symbol 339 MovieClipUses:322Used by:346
Symbol 340 TextUses:150Used by:341
Symbol 341 MovieClipUses:340Used by:346
Symbol 342 TextUses:150Used by:343
Symbol 343 MovieClipUses:342Used by:346
Symbol 344 TextUses:150Used by:345
Symbol 345 MovieClipUses:344Used by:346
Symbol 346 MovieClipUses:338 339 341 343 345Used by:347
Symbol 347 MovieClipUses:326 336 346Used by:Timeline
Symbol 348 SoundUsed by:Timeline
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:408
Symbol 351 TextUses:150Used by:352
Symbol 352 MovieClipUses:351Used by:408
Symbol 353 TextUses:150Used by:354
Symbol 354 MovieClipUses:353Used by:408
Symbol 355 GraphicUsed by:377
Symbol 356 MovieClipUsed by:357
Symbol 357 MovieClipUses:356Used by:377
Symbol 358 TextUses:150Used by:377
Symbol 359 TextUses:150Used by:377
Symbol 360 TextUses:150Used by:377
Symbol 361 GraphicUsed by:377
Symbol 362 TextUses:150Used by:377
Symbol 363 TextUses:150Used by:377
Symbol 364 EditableTextUses:150Used by:377
Symbol 365 TextUses:150Used by:377
Symbol 366 EditableTextUses:150Used by:377
Symbol 367 TextUses:150Used by:377
Symbol 368 EditableTextUses:150Used by:377
Symbol 369 TextUses:150Used by:377
Symbol 370 EditableTextUses:150Used by:377
Symbol 371 TextUses:150Used by:373
Symbol 372 TextUses:150Used by:373
Symbol 373 ButtonUses:371 372 305 306Used by:377
Symbol 374 EditableTextUses:150Used by:377
Symbol 375 EditableTextUses:150Used by:377
Symbol 376 EditableTextUses:150Used by:377
Symbol 377 MovieClipUses:355 357 358 359 360 361 362 363 364 365 366 367 368 369 370 373 374 375 376Used by:408
Symbol 378 TextUses:150Used by:388
Symbol 379 TextUses:150Used by:388
Symbol 380 TextUses:150Used by:381
Symbol 381 MovieClipUses:380Used by:388
Symbol 382 GraphicUsed by:385
Symbol 383 TextUses:150Used by:385
Symbol 384 GraphicUsed by:385
Symbol 385 ButtonUses:382 383 384Used by:388
Symbol 386 GraphicUsed by:388
Symbol 387 EditableTextUses:150Used by:388
Symbol 388 MovieClipUses:378 379 381 385 386 387Used by:408
Symbol 389 TextUses:150Used by:391
Symbol 390 TextUses:150Used by:391
Symbol 391 ButtonUses:389 390 305 306Used by:407
Symbol 392 TextUses:150Used by:395
Symbol 393 TextUses:150Used by:395
Symbol 394 GraphicUsed by:395 406
Symbol 395 ButtonUses:392 393 394 306Used by:407
Symbol 396 TextUses:150Used by:398
Symbol 397 TextUses:150Used by:398
Symbol 398 ButtonUses:396 397 305 306Used by:407
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:401
Symbol 401 MovieClipUses:400Used by:403
Symbol 402 GraphicUsed by:403
Symbol 403 ButtonUses:401 402Used by:407
Symbol 404 TextUses:150Used by:406
Symbol 405 TextUses:150Used by:406
Symbol 406 ButtonUses:404 405 394 306Used by:407
Symbol 407 MovieClipUses:391 395 398 403 406 277 281 285Used by:408
Symbol 408 MovieClipUses:350 297 352 354 377 318 388 407Used by:Timeline
Streaming Sound 1Used by:Symbol 295 MovieClip

Instance Names

"b6"Frame 1Symbol 265 MovieClip
"b23"Frame 1Symbol 265 MovieClip
"b21"Frame 1Symbol 265 MovieClip
"b19"Frame 1Symbol 265 MovieClip
"b17"Frame 1Symbol 265 MovieClip
"b15"Frame 1Symbol 265 MovieClip
"b13"Frame 1Symbol 265 MovieClip
"b11"Frame 1Symbol 265 MovieClip
"b9"Frame 1Symbol 265 MovieClip
"b0"Frame 1Symbol 265 MovieClip
"b3"Frame 1Symbol 265 MovieClip
"b4"Frame 1Symbol 265 MovieClip
"b10"Frame 1Symbol 265 MovieClip
"b8"Frame 1Symbol 265 MovieClip
"b5"Frame 1Symbol 265 MovieClip
"b7"Frame 1Symbol 265 MovieClip
"b2"Frame 1Symbol 265 MovieClip
"b1"Frame 1Symbol 265 MovieClip
"b16"Frame 1Symbol 265 MovieClip
"b24"Frame 1Symbol 265 MovieClip
"b22"Frame 1Symbol 265 MovieClip
"b20"Frame 1Symbol 265 MovieClip
"b18"Frame 1Symbol 265 MovieClip
"b14"Frame 1Symbol 265 MovieClip
"b12"Frame 1Symbol 265 MovieClip
"afw"Frame 1Symbol 267 MovieClip
"playMe"Frame 1Symbol 275 MovieClip
"camera"Frame 5Symbol 347 MovieClip
"b"Symbol 19 MovieClip [level0] Frame 1Symbol 8 MovieClip
"a"Symbol 19 MovieClip [level0] Frame 1Symbol 11 MovieClip
"bg"Symbol 19 MovieClip [level0] Frame 1Symbol 15 MovieClip
"ball"Symbol 19 MovieClip [level0] Frame 1Symbol 17 MovieClip
"loadHere"Symbol 19 MovieClip [level0] Frame 1Symbol 18 MovieClip
"hitA"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"point"Symbol 38 MovieClip [level5-spinner] Frame 1Symbol 36 MovieClip
"b"Symbol 39 MovieClip [level5] Frame 1Symbol 23 MovieClip
"a"Symbol 39 MovieClip [level5] Frame 1Symbol 26 MovieClip
"ping"Symbol 39 MovieClip [level5] Frame 1Symbol 29 MovieClip
"enemy"Symbol 39 MovieClip [level5] Frame 1Symbol 33 MovieClip
"loadArea"Symbol 39 MovieClip [level5] Frame 1Symbol 18 MovieClip
"spinner"Symbol 39 MovieClip [level5] Frame 1Symbol 38 MovieClip [level5-spinner]
"hitA"Symbol 50 MovieClip Frame 1Symbol 49 MovieClip
"hitA"Symbol 52 MovieClip Frame 1Symbol 49 MovieClip
"b"Symbol 55 MovieClip [level10] Frame 1Symbol 43 MovieClip
"a"Symbol 55 MovieClip [level10] Frame 1Symbol 46 MovieClip
"center"Symbol 55 MovieClip [level10] Frame 1Symbol 50 MovieClip
"loadArea"Symbol 55 MovieClip [level10] Frame 1Symbol 18 MovieClip
"player"Symbol 55 MovieClip [level10] Frame 1Symbol 52 MovieClip
"player"Symbol 66 MovieClip [level9] Frame 1Symbol 58 MovieClip
"b"Symbol 66 MovieClip [level9] Frame 1Symbol 61 MovieClip
"a"Symbol 66 MovieClip [level9] Frame 1Symbol 64 MovieClip
"loadArea"Symbol 66 MovieClip [level9] Frame 1Symbol 18 MovieClip
"b"Symbol 78 MovieClip [level8] Frame 1Symbol 70 MovieClip
"a"Symbol 78 MovieClip [level8] Frame 1Symbol 73 MovieClip
"loadArea"Symbol 78 MovieClip [level8] Frame 1Symbol 18 MovieClip
"player"Symbol 78 MovieClip [level8] Frame 1Symbol 75 MovieClip
"line"Symbol 78 MovieClip [level8] Frame 1Symbol 77 MovieClip
"block"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"block"Symbol 91 MovieClip Frame 2Symbol 90 MovieClip
"block"Symbol 91 MovieClip Frame 3Symbol 90 MovieClip
"block"Symbol 91 MovieClip Frame 4Symbol 90 MovieClip
"b"Symbol 92 MovieClip [level15] Frame 1Symbol 82 MovieClip
"a"Symbol 92 MovieClip [level15] Frame 1Symbol 85 MovieClip
"loadArea"Symbol 92 MovieClip [level15] Frame 1Symbol 18 MovieClip
"player"Symbol 92 MovieClip [level15] Frame 1Symbol 87 MovieClip
"walls"Symbol 92 MovieClip [level15] Frame 1Symbol 91 MovieClip
"loadArea"Symbol 100 MovieClip [level14] Frame 1Symbol 18 MovieClip
"player"Symbol 100 MovieClip [level14] Frame 1Symbol 87 MovieClip
"b"Symbol 100 MovieClip [level14] Frame 1Symbol 96 MovieClip
"a"Symbol 100 MovieClip [level14] Frame 1Symbol 99 MovieClip
"b"Symbol 112 MovieClip [level4] Frame 1Symbol 104 MovieClip
"a"Symbol 112 MovieClip [level4] Frame 1Symbol 107 MovieClip
"centerLine"Symbol 112 MovieClip [level4] Frame 1Symbol 109 MovieClip
"loadArea"Symbol 112 MovieClip [level4] Frame 1Symbol 18 MovieClip
"player"Symbol 112 MovieClip [level4] Frame 1Symbol 111 MovieClip
"b"Symbol 122 MovieClip [level13] Frame 1Symbol 116 MovieClip
"a"Symbol 122 MovieClip [level13] Frame 1Symbol 119 MovieClip
"loadArea"Symbol 122 MovieClip [level13] Frame 1Symbol 18 MovieClip
"player"Symbol 122 MovieClip [level13] Frame 1Symbol 121 MovieClip
"bg"Symbol 134 MovieClip [level3] Frame 1Symbol 126 MovieClip
"b"Symbol 134 MovieClip [level3] Frame 1Symbol 129 MovieClip
"a"Symbol 134 MovieClip [level3] Frame 1Symbol 132 MovieClip
"loadArea"Symbol 134 MovieClip [level3] Frame 1Symbol 18 MovieClip
"player"Symbol 134 MovieClip [level3] Frame 1Symbol 133 MovieClip
"hitA"Symbol 145 MovieClip Frame 1Symbol 143 MovieClip
"b"Symbol 146 MovieClip [level6] Frame 1Symbol 138 MovieClip
"a"Symbol 146 MovieClip [level6] Frame 1Symbol 141 MovieClip
"player"Symbol 146 MovieClip [level6] Frame 1Symbol 145 MovieClip
"loadArea"Symbol 146 MovieClip [level6] Frame 1Symbol 18 MovieClip
"sw"Symbol 152 MovieClip Frame 1Symbol 151 EditableText
"player"Symbol 159 MovieClip [level2] Frame 1Symbol 149 MovieClip
"loadArea"Symbol 159 MovieClip [level2] Frame 1Symbol 18 MovieClip
"trep"Symbol 159 MovieClip [level2] Frame 1Symbol 152 MovieClip
"b"Symbol 159 MovieClip [level2] Frame 1Symbol 155 MovieClip
"a"Symbol 159 MovieClip [level2] Frame 1Symbol 158 MovieClip
"b"Symbol 169 MovieClip [level7] Frame 1Symbol 163 MovieClip
"a"Symbol 169 MovieClip [level7] Frame 1Symbol 166 MovieClip
"player"Symbol 169 MovieClip [level7] Frame 1Symbol 168 MovieClip [level7-snakeBody]
"loadArea"Symbol 169 MovieClip [level7] Frame 1Symbol 18 MovieClip
"loadArea"Symbol 184 MovieClip [level12] Frame 1Symbol 18 MovieClip
"b"Symbol 184 MovieClip [level12] Frame 1Symbol 173 MovieClip
"a"Symbol 184 MovieClip [level12] Frame 1Symbol 176 MovieClip
"line"Symbol 184 MovieClip [level12] Frame 1Symbol 178 MovieClip
"pass"Symbol 184 MovieClip [level12] Frame 1Symbol 183 MovieClip
"b"Symbol 196 MovieClip [level11] Frame 1Symbol 188 MovieClip
"a"Symbol 196 MovieClip [level11] Frame 1Symbol 191 MovieClip
"ball0"Symbol 196 MovieClip [level11] Frame 1Symbol 193 MovieClip
"ball1"Symbol 196 MovieClip [level11] Frame 1Symbol 193 MovieClip
"ball2"Symbol 196 MovieClip [level11] Frame 1Symbol 193 MovieClip
"ball3"Symbol 196 MovieClip [level11] Frame 1Symbol 195 MovieClip
"paddle"Symbol 207 MovieClip [level1] Frame 1Symbol 199 MovieClip
"ball"Symbol 207 MovieClip [level1] Frame 1Symbol 200 MovieClip
"b"Symbol 207 MovieClip [level1] Frame 1Symbol 203 MovieClip
"a"Symbol 207 MovieClip [level1] Frame 1Symbol 206 MovieClip
"pillTop"Symbol 215 MovieClip [level3-pillar] Frame 1Symbol 214 MovieClip
"hitA"Symbol 226 MovieClip [level6-enemy] Frame 1Symbol 143 MovieClip
"tipTop"Symbol 234 MovieClip [level7-goal] Frame 1Symbol 229 EditableText
"inside"Symbol 234 MovieClip [level7-goal] Frame 1Symbol 231 MovieClip
"rot"Symbol 237 MovieClip [level9-enemy] Frame 1Symbol 236 MovieClip
"hitA"Symbol 237 MovieClip [level9-enemy] Frame 1Symbol 49 MovieClip
"rot"Symbol 241 MovieClip [level8-enemy] Frame 1Symbol 240 MovieClip
"hitA"Symbol 241 MovieClip [level8-enemy] Frame 1Symbol 49 MovieClip
"cameraFrame"Symbol 347 MovieClip Frame 1Symbol 326 MovieClip
"speedThinger"Symbol 347 MovieClip Frame 1Symbol 336 MovieClip
"loadSeq"Symbol 347 MovieClip Frame 1Symbol 346 MovieClip
"inPoint"Symbol 357 MovieClip Frame 1Symbol 356 MovieClip
"tBar"Symbol 377 MovieClip Frame 1Symbol 357 MovieClip
"pBar"Symbol 377 MovieClip Frame 1Symbol 357 MovieClip
"rBar"Symbol 377 MovieClip Frame 1Symbol 357 MovieClip
"posted"Symbol 388 MovieClip Frame 1Symbol 381 MovieClip
"sub"Symbol 388 MovieClip Frame 1Symbol 385 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sitar"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sine"
ExportAssets (56)Timeline Frame 1Symbol 19 as "level0"
ExportAssets (56)Timeline Frame 1Symbol 38 as "level5-spinner"
ExportAssets (56)Timeline Frame 1Symbol 39 as "level5"
ExportAssets (56)Timeline Frame 1Symbol 55 as "level10"
ExportAssets (56)Timeline Frame 1Symbol 66 as "level9"
ExportAssets (56)Timeline Frame 1Symbol 78 as "level8"
ExportAssets (56)Timeline Frame 1Symbol 92 as "level15"
ExportAssets (56)Timeline Frame 1Symbol 100 as "level14"
ExportAssets (56)Timeline Frame 1Symbol 112 as "level4"
ExportAssets (56)Timeline Frame 1Symbol 122 as "level13"
ExportAssets (56)Timeline Frame 1Symbol 134 as "level3"
ExportAssets (56)Timeline Frame 1Symbol 146 as "level6"
ExportAssets (56)Timeline Frame 1Symbol 159 as "level2"
ExportAssets (56)Timeline Frame 1Symbol 168 as "level7-snakeBody"
ExportAssets (56)Timeline Frame 1Symbol 169 as "level7"
ExportAssets (56)Timeline Frame 1Symbol 184 as "level12"
ExportAssets (56)Timeline Frame 1Symbol 196 as "level11"
ExportAssets (56)Timeline Frame 1Symbol 207 as "level1"
ExportAssets (56)Timeline Frame 1Symbol 209 as "level1-bar"
ExportAssets (56)Timeline Frame 1Symbol 211 as "level2-thing"
ExportAssets (56)Timeline Frame 1Symbol 215 as "level3-pillar"
ExportAssets (56)Timeline Frame 1Symbol 217 as "level4-line"
ExportAssets (56)Timeline Frame 1Symbol 219 as "level14-bullet"
ExportAssets (56)Timeline Frame 1Symbol 221 as "level4-bullet"
ExportAssets (56)Timeline Frame 1Symbol 224 as "level6-bullet"
ExportAssets (56)Timeline Frame 1Symbol 226 as "level6-enemy"
ExportAssets (56)Timeline Frame 1Symbol 234 as "level7-goal"
ExportAssets (56)Timeline Frame 1Symbol 237 as "level9-enemy"
ExportAssets (56)Timeline Frame 1Symbol 241 as "level8-enemy"
ExportAssets (56)Timeline Frame 1Symbol 244 as "level10-enemy"
ExportAssets (56)Timeline Frame 1Symbol 246 as "level13-wall"
ExportAssets (56)Timeline Frame 1Symbol 251 as "level12-boxx"
ExportAssets (56)Timeline Frame 1Symbol 253 as "level12-box"
ExportAssets (56)Timeline Frame 1Symbol 256 as "level14-enemy"
ExportAssets (56)Timeline Frame 1Symbol 259 as "level6-graphix"
ExportAssets (56)Timeline Frame 1Symbol 409 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1"

Labels

"game"Frame 4
"gameOver"Frame 6

Dynamic Text Variables

_root.perDispSymbol 266 EditableText"<p align="center"><font face="Myriad Pro" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">20%</font></p>"
_root.speedDispSymbol 332 EditableText"<p align="right"><font face="Myriad Pro" size="160" color="#ffffff" letterSpacing="0.000000" kerning="1">0.5</font></p>"
_root.topComboSymbol 364 EditableText"<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>"
_root.tTimeSymbol 366 EditableText"<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>"
_root.speedDispSymbol 368 EditableText"<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>"
_root.carabousSymbol 370 EditableText"<p align="left"><font face="Myriad Pro" size="23" color="#999999" letterSpacing="0.000000" kerning="1">500</font></p>"
pPerSymbol 374 EditableText"<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">99%</font></p>"
rPerSymbol 375 EditableText"<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">14%</font></p>"
tPerSymbol 376 EditableText"<p align="center"><font face="Myriad Pro" size="24" color="#5765db" letterSpacing="0.000000" kerning="1">14%</font></p>"
_root.finalNameSymbol 387 EditableText"Top Combo:"




http://swfchan.com/2/7416/info.shtml
Created: 12/6 -2019 16:31:02 Last modified: 12/6 -2019 16:31:02 Server time: 20/04 -2024 08:12:15