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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42409566?noj=FRM42409566-16DC" width="1" height="1"></div>

redmagic.swf

This is the info page for
Flash #7466

(Click the ID number above for more basic data on this flash file.)


Text
BORDER

LEVEL

MAGIC

00

00

15

SCORE

MAGIC

10000

LIFE

1000

+

NEXT

ms

/

FALLING!!

10000

10000

BORDER of LIFE

MAGIC BORDER

PLAY TIME

LEVEL

REST

SCORE

HI - SCORE

NOW LOADING...

% DONE.

0

RED MAGIC

LUNATIC

LUNATIC

NORMAL

NORMAL

HARD

HARD

EASY

EASY

< GAME LEVEL SELECT >

0000000

0000000

0000000

0000000

HI - SCORE

MODE

READ MANUAL

READ MANUAL

QUALITY :

HIGH

MEDIUM

LOW

QUALITY :

HIGH

MEDIUM

LOW

BGM

GET READY

START

RETRY ?

YES

YES

NO

NO

GAME OVER

48103

10000

8

3152

01:42

41

23050

<RED MAGIC マニュアル>

・ゲームの説明を読む

・ゲームの説明を読む

・タイトルへ戻る

・タイトルへ戻る

・クレジット

・クレジット

<このゲームについて>

白いブロックをクリックしてブロックの色を変え、
赤いブロックを集めて消していくゲームです。
まとめて多くのブロックを消すと高得点になります。
(得点は消したブロック数の2乗に比例します)

→次ページへ

→次ページへ

<白(薄紅)ブロック>

このブロックをクリックすると
上下左右のブロックの色が変化します。

<赤ブロック>

MAGIC BORDERの数以上赤ブロックをつなげた状態で
クリックすると消えます。

<NEXT表示>

次に降ってくるブロックです。
クリックするとブロックを1列降らせることができます。

<NEXT残り時間>

残り時間が0になるとブロックが1列降ってきます。
残り時間はレベルがあがるにつれて
短くなっていきます。

<BORDER of LIFE>

盤面の最上部がブロックで埋まるとこのゲージが減り、
0になるとゲームオーバーになります。
赤ブロックを消すとこのゲージが少しだけ回復します。

<MAGIC BORDER>

赤ブロックをこの数以上くっつけなければ消せません。
レベルが上がるにつれて
この数は増加していきます。

<各種状態>

・プレイ時間
・現在のレベル
・次のレベルまでに必要なブロック消去数
・得点

<ちょっとしたヒント>

盤面の両端にブロックがたまり易いので注意しましょう。
端にだけブロックが残ってどうしようもなくなったときは
ブロックを補充してピンチを凌いでください。

→メニューへ

→メニューへ

<クレジット>

Presented by chibitami.net/works/
プログラム・絵・音楽:yu-ki(相戸ユーキ)
        SE:TAM Music Factory
      ネタもと:上海アリス幻楽団

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "MEDIUM"; var DEBUGMODE = false; var level1P = 1; var mymenu = new ContextMenu(); mymenu.hideBuiltInItems(); _root.menu = mymenu; onEnterFrame = function () { total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); loader.loadedPercent = Math.floor((loaded * 100) / total); if (total == loaded) { play(); onEnterFrame = undefined; } };
Frame 16
var score_so = SharedObject.getLocal("redmagic_higiscore"); if (score_so.data.highscore1 == undefined) { score_so.data.highscore1 = 0; score_so.data.highscore2 = 0; score_so.data.highscore3 = 0; score_so.data.highscore4 = 0; } main_mc.highscore1 = score_so.data.highscore1; main_mc.highscore2 = score_so.data.highscore2; main_mc.highscore3 = score_so.data.highscore3; main_mc.highscore4 = score_so.data.highscore4;
Frame 24
stop();
Symbol 15 MovieClip [levelUpCutin] Frame 1
stop(); _visible = false;
Symbol 15 MovieClip [levelUpCutin] Frame 16
play(); _visible = true;
Symbol 15 MovieClip [levelUpCutin] Frame 46
gotoAndStop ("none");
Symbol 26 MovieClip [eraseCutin] Frame 1
stop(); _visible = false;
Symbol 26 MovieClip [eraseCutin] Frame 11
play(); _visible = true;
Symbol 26 MovieClip [eraseCutin] Frame 38
gotoAndStop ("none");
Symbol 30 MovieClip [tilePict] Frame 1
stop();
Symbol 30 MovieClip [tilePict] Frame 11
stop();
Symbol 30 MovieClip [tilePict] Frame 46
this.removeMovieClip();
Symbol 32 MovieClip [tile] Frame 1
#initclip 13 Object.registerClass("tile", Tile); #endinitclip
Symbol 32 MovieClip [tile] Frame 47
this.changeTo(Tile.ANIM_END);
Symbol 32 MovieClip [tile] Frame 57
this.changeTo(Tile.ANIM_END);
Symbol 32 MovieClip [tile] Frame 77
this.changeTo(Tile.CRASHED_END); stop();
Symbol 32 MovieClip [tile] Frame 80
this.removeMovieClip();
Symbol 42 MovieClip [attacker] Frame 1
#initclip 9 Object.registerClass("attacker", Attacker); #endinitclip stop();
Symbol 42 MovieClip [attacker] Frame 11
stop();
Symbol 44 MovieClip [nextDisplay] Frame 1
#initclip 10 Object.registerClass("nextDisplay", NextDisplay); #endinitclip
Symbol 46 MovieClip [board] Frame 1
#initclip 11 Object.registerClass("board", Board); #endinitclip
Symbol 51 MovieClip Frame 70
gotoAndPlay (1);
Symbol 66 MovieClip [game1P] Frame 1
#initclip 12 Object.registerClass("game1P", Game1P); #endinitclip stop();
Symbol 66 MovieClip [game1P] Frame 15
stop();
Symbol 184 MovieClip [__Packages.Tile] Frame 0
class Tile extends MovieClip { var tabEnabled, erasableMarker, state, blackEndTime, _parent, gotoAndStop, positionFixed, posW, _x, posH, _y, crashedTime, game, nextState, gotoAndPlay, removeMovieClip; function Tile () { super(); } function init(_state, _attackCount) { tabEnabled = false; erasableMarker._visible = false; state = _state; if (_state == BLACK) { blackEndTime = _parent.getCurrentTime() + (_attackCount * BLACKTIMEUNIT); } else { blackEndTime = 0; } if (state == RED) { gotoAndStop("red"); } else if (state == WHITE) { gotoAndStop("white"); } else if (state == BLACK) { gotoAndStop("black"); } positionFixed = false; posW = Math.floor(_x / SIZE); posH = Math.floor((-1 * _y) / SIZE); crashedTime = 0; game = _parent._parent.game; } function enterFrameAction() { if (positionFixed == false) { posW = Math.floor(_x / SIZE); posH = Math.floor((-1 * (_y + SPEED)) / SIZE); if ((_parent.tileArray[posW][posH] instanceof Tile) || (posH < 0)) { _parent.settleFlag = true; posH = posH + 1; _parent.tileArray[posW][posH] = this; _y = (-1 * posH) * SIZE; positionFixed = true; } else { _y = _y + SPEED; } } if (state == BLACK) { if (blackEndTime < game.getCurrentTime()) { changeTo(BLACK_TO_WHITE); } } if (state == CRASHED) { crashedTime = crashedTime + game.elapsedTime; if (crashedTime > CRASHEDTIMEMAX) { changeTo(CRASHED_END); } } changeState(); draw(); } function onPress() { if (_root.DEBUGMODE) { } if (positionFixed) { if (state == WHITE) { _parent.changeNaighborColors(posW, posH); _parent.se_change.start(); } else if (state == RED) { _parent.erase(); } } } function changeColor() { if (state == WHITE) { changeTo(WHITE_TO_RED); } else if (state == RED) { changeTo(RED_TO_WHITE); } } function changeBlack(_attackCount) { if (state == WHITE) { blackEndTime = game.getCurrentTime() + Math.min(_attackCount * BLACKTIMEUNIT, BLACKTIMEMAX); changeTo(WHITE_TO_BLACK); } else if (state == BLACK) { var _local2 = blackEndTime + (_attackCount * BLACKTIMEUNIT); var _local3 = game.getCurrentTime() + BLACKTIMEMAX; blackEndTime = Math.min(_local2, _local3); } } function changeTo(ns) { if (state == CRASHED) { if (ns != CRASHED_END) { return(undefined); } nextState = ns; } else if (nextState != CRASHED_START) { nextState = ns; } } function changeState() { if (nextState == NOCHANGE) { return(undefined); } if (nextState == RED_TO_WHITE) { state = WHITE; gotoAndPlay("red_to_white"); } else if (nextState == WHITE_TO_RED) { state = RED; gotoAndPlay("white_to_red"); } else if (nextState == BLACK_TO_WHITE) { state = WHITE; gotoAndPlay("black_to_white"); } else if (nextState == WHITE_TO_BLACK) { state = BLACK; gotoAndStop("black"); } else if (nextState == CRASHED_START) { gotoAndPlay("crashed_start"); state = CRASHED; crashedTime = 0; } else if (nextState == CRASHED_END) { _parent.tileArray[posW][posH] = null; removeMovieClip(); } else if (nextState == ANIM_END) { if (state == WHITE) { gotoAndStop("white"); } else if (state == RED) { gotoAndStop("red"); } } nextState = NOCHANGE; } function getBlackLevel() { return(Math.ceil((blackEndTime - game.getCurrentTime()) / BLACKTIMEUNIT)); } function draw() { } static var SIZE = 40; static var SPEED = 14; static var RED = 1; static var WHITE = 2; static var BLACK = 3; static var CRASHED = 4; static var NOCHANGE = 0; static var RED_TO_WHITE = 1; static var WHITE_TO_RED = 2; static var BLACK_TO_WHITE = 3; static var WHITE_TO_BLACK = 4; static var CRASHED_START = 5; static var CRASHED_END = 6; static var ANIM_END = 10; static var BLACKTIMEMAX = 15000; static var BLACKTIMEUNIT = 300; static var CRASHEDTIMEMAX = 666; }
Symbol 185 MovieClip [__Packages.Attacker] Frame 0
class Attacker extends MovieClip { var interval, restTime, attackRows, attackFlag, stopFlag, nextDisplay, _parent, gotoAndStop, gauge_mc; function Attacker () { super(); } function init(_initInterval) { interval = _initInterval; restTime = interval; attackRows = 0; attackFlag = false; stopFlag = false; nextDisplay = _parent.nextDisplay; } function enterFrameAction() { if (stopFlag) { return(undefined); } restTime = restTime - _parent.elapsedTime; if ((attackRows > 0) && (!attackFlag)) { attackRows--; restTime = FALLTIME; attackFlag = true; } if (restTime < 0) { attackFlag = false; if (attackRows > 0) { restTime = FALLTIME; } else { interval = _parent.fallInterval; restTime = interval; } nextDisplay.fallTiles(); } repaint(); } function addAttack() { restTime = Math.min(restTime, FALLTIME); } function repaint() { if (restTime <= FALLTIME) { gotoAndStop("falling"); } else { gotoAndStop("normal"); gauge_mc._width = ((restTime - FALLTIME) / interval) * GAUGEWIDTH; } } static var FALLTIME = 200; static var GAUGEWIDTH = 150; }
Symbol 186 MovieClip [__Packages.NextDisplay] Frame 0
class NextDisplay extends MovieClip { var tabEnabled, randGen, nextTileStateArray, board, _parent, attacker, tilePictArray, attachMovie, se_call; function NextDisplay () { super(); } function init(_seed) { for (var _local3 in this) { this[_local3].removeMovieClip(); } tabEnabled = false; randGen = new Random(); randGen.srand(_seed); nextTileStateArray = new Array(Board.BW); setNext(); board = _parent.board; attacker = _parent.attacker; tilePictArray = new Array(Board.BW); var _local2 = 0; while (_local2 < Board.BW) { tilePictArray[_local2] = attachMovie("tilePict", "tilePict" + _local2, _local2); tilePictArray[_local2]._x = _local2 * Tile.SIZE; tilePictArray[_local2]._y = 0; if (nextTileStateArray[_local2] == Tile.RED) { tilePictArray[_local2].gotoAndStop("red"); } else if (nextTileStateArray[_local2] == Tile.WHITE) { tilePictArray[_local2].gotoAndStop("white"); } _local2++; } se_call = new Sound(this); se_call.attachSound("call.wav"); } function onPress() { attacker.addAttack(); } function enterFrameAction() { var _local2 = 0; while (_local2 < Board.BW) { if (nextTileStateArray[_local2] == Tile.RED) { tilePictArray[_local2].gotoAndStop("red"); } else if (nextTileStateArray[_local2] == Tile.WHITE) { tilePictArray[_local2].gotoAndStop("white"); } _local2++; } } function fallTiles() { var _local2 = 0; while (_local2 < Board.BW) { board.createFallTile(_local2, nextTileStateArray[_local2]); _local2++; } setNext(); se_call.start(); } function setNext() { var _local2 = 0; while (_local2 < Board.BW) { nextTileStateArray[_local2] = ((randGen.rand() < 0.5) ? (Tile.RED) : (Tile.WHITE)); _local2++; } } function gameOverAction() { for (var _local2 in this) { this[_local2].gotoAndPlay("gameover"); } } }
Symbol 187 MovieClip [__Packages.Random] Frame 0
class Random { function Random () { } function srand(seed) { p = seed; } function rand() { p = Math.abs(((p * 1103515245) + 12345) & 4294967295); return((Math.floor(p / 65536) % 32768) / 32768); } var p = 2; }
Symbol 188 MovieClip [__Packages.Board] Frame 0
class Board extends MovieClip { var state, nextState, tileDepth, eraseFlag, erasableNum, filledFlag, tileArray, tilePosArray, erasableArray, sendBoadInfoArray, randGen, eraseCutin, attachMovie, levelUpCutin, se_change, _xmouse, _ymouse, _parent, settleFlag, gotoAndPlay; function Board () { super(); } function init(_seed) { for (var _local4 in this) { this[_local4].removeMovieClip(); } state = READY; nextState = NOCHANGE; tileDepth = DEPTH_TILE; eraseFlag = false; erasableNum = 0; filledFlag = false; tileArray = new Array(BW); tilePosArray = new Array(BW); erasableArray = new Array(BW); sendBoadInfoArray = new Array(BW); var _local2 = 0; while (_local2 < BW) { tileArray[_local2] = new Array(BH); tilePosArray[_local2] = new Array(BH + 1); erasableArray[_local2] = new Array(BH); var _local3 = 0; while (_local3 < BH) { tileArray[_local2][_local3] = null; erasableArray[_local2][_local3] = false; _local3++; } _local3 = 0; while (_local3 < (BH + 1)) { tilePosArray[_local2][_local3] = null; _local3++; } _local2++; } randGen = new Random(); randGen.srand(_seed); eraseCutin = attachMovie("eraseCutin", "eraseCutin_mc", DEPTH_CUTIN); eraseCutin._x = 0; eraseCutin._y = -5 * Tile.SIZE; levelUpCutin = attachMovie("levelUpCutin", "levelUpCutin_mc", DEPTH_CUTIN + 1); levelUpCutin._x = 0; levelUpCutin._y = -4 * Tile.SIZE; setInitialTiles(); se_change = new Sound(this); se_change.attachSound("change.wav"); } function setInitialTiles() { var _local4 = 0; while (_local4 < BW) { var _local3 = 0; while (_local3 < 4) { var _local2; _local2 = attachMovie("tile", ("tile" + tileDepth) + "_mc", tileDepth); _local2.positionFixed = true; _local2._x = _local4 * Tile.SIZE; _local2._y = (-1 * _local3) * Tile.SIZE; tileDepth++; if (tileDepth >= DEPTH_TILE_MAX) { tileDepth = DEPTH_TILE; } _local2.init(((randGen.rand() < 0.5) ? (Tile.RED) : (Tile.WHITE)), 0); tileArray[_local4][_local3] = _local2; _local3++; } _local4++; } } function enterFrameAction() { if (state == ACTIVE) { var _local2 = 0; while (_local2 < BW) { h = 1; while (h < BH) { if (!(tileArray[_local2][h - 1] instanceof Tile)) { tileArray[_local2][h].positionFixed = false; tileArray[_local2][h] = null; } h++; } _local2++; } var _local4 = Math.floor(_xmouse / Tile.SIZE); var _local5 = Math.floor((-1 * _ymouse) / Tile.SIZE); erasableCheck(_local4, _local5); _local2 = 0; while (_local2 < BW) { var h = 0; while (h < BH) { if (erasableNum >= _parent.eraseBorder) { tileArray[_local2][h].erasableMarker._visible = erasableArray[_local2][h]; } else { tileArray[_local2][h].erasableMarker._visible = false; } h++; } _local2++; } eraseExec(); filledCheck(); _local2 = 0; while (_local2 < BW) { var h = 0; while (h < (BH + 1)) { tilePosArray[_local2][h] = null; h++; } _local2++; } for (var _local3 in this) { if (this[_local3] instanceof Tile) { tilePosArray[this[_local3].posW][this[_local3].posH] = this[_local3]; } } _local2 = 0; while (_local2 < BW) { var h = 0; while (h < (BH + 1)) { tilePosArray[_local2][h].enterFrameAction(); h++; } _local2++; } } changeState(); if (settleFlag) { settleFlag = false; } } function changeTo(ns) { if (ns > nextState) { nextState = ns; } } function changeState() { if (nextState == NOCHANGE) { return(undefined); } if (nextState == ACTIVE_START) { state = ACTIVE; settleFlag = false; } else if (nextState == GAMEOVER_START) { state = GAMEOVER; gameOverAction(); if (_root.playmode == 1) { gotoAndPlay("gameover"); } else { gotoAndPlay("lose"); } } else if (nextState == ENTERPAUSE_START) { state = PAUSE; } else if (nextState == EXITPAUSE_START) { state = ACTIVE; } else if (nextState == WIN_START) { state = WIN; gameOverAction(); gotoAndPlay("win"); } nextState = NOCHANGE; } function filledCheck() { var _local5 = false; var _local4 = false; var _local3 = 0; while (_local3 < BW) { if (tileArray[_local3][BH - 1] != null) { _local5 = true; } var _local2 = 0; while (_local2 < BH) { if (tileArray[_local3][_local2].state == Tile.CRASHED) { _local4 = true; } _local2++; } _local3++; } if ((!_local4) && (_local5)) { filledFlag = true; } else { filledFlag = false; } } function gameOverAction() { for (var _local2 in this) { this[_local2].gotoAndPlay("crashed_start"); } } function changeNaighborColors(posW, posH) { tileArray[posW + 1][posH].changeColor(); tileArray[posW - 1][posH].changeColor(); tileArray[posW][posH + 1].changeColor(); tileArray[posW][posH - 1].changeColor(); } function erasableCheck(posW, posH) { var _local3 = 0; while (_local3 < BW) { var _local2 = 0; while (_local2 < BH) { erasableArray[_local3][_local2] = false; _local2++; } _local3++; } erasableNum = 0; erasableCheck_rec(posW, posH); } function erasableCheck_rec(w, h) { if ((!erasableArray[w][h]) && (tileArray[w][h].state == Tile.RED)) { erasableArray[w][h] = true; erasableNum++; erasableCheck_rec(w + 1, h); erasableCheck_rec(w - 1, h); erasableCheck_rec(w, h + 1); erasableCheck_rec(w, h - 1); } } function erase() { if (erasableNum >= _parent.eraseBorder) { eraseFlag = true; } } function eraseExec() { var _local4 = 0; if (eraseFlag && (erasableNum >= _parent.eraseBorder)) { eraseFlag = false; var _local3 = 0; while (_local3 < BW) { var _local2 = 0; while (_local2 < BH) { if (erasableArray[_local3][_local2]) { _local4++; tileArray[_local3][_local2].changeTo(Tile.CRASHED_START); } _local2++; } _local3++; } _parent.erasedNotify(_local4, erasableArray); } } function eraseCutinAction(_erased, _life, _score) { eraseCutin.erasedNum = _erased; eraseCutin.addedLifeNum = _life; eraseCutin.addedScoreNum = _score; eraseCutin.gotoAndPlay("erase"); } function createFallTile(_posW, _tileState) { if (tileArray[_posW][BH - 1] != null) { return(undefined); } var _local2; _local2 = attachMovie("tile", ("tile" + tileDepth) + "_mc", tileDepth); _local2._x = _posW * Tile.SIZE; _local2._y = (-1 * BH) * Tile.SIZE; tileDepth++; if (tileDepth >= DEPTH_TILE_MAX) { tileDepth = DEPTH_TILE; } _local2.init(_tileState, 0); } static var BW = 8; static var BH = 9; static var DEPTH_TILE = 200000; static var DEPTH_TILE_MAX = 299999; static var DEPTH_CUTIN = 500000; static var READY = 1; static var ACTIVE = 2; static var LOSE = 3; static var WIN = 4; static var NOCHANGE = 0; static var ACTIVE_START = 1; static var LOSE_START = 4; static var WIN_START = 5; }
Symbol 189 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var state, timer, currentTime, previousTime, elapsedTime, deadTimeRest, board, nextDisplay, attacker, fallInterval, deadTimeGauge, seInterval, se_pinch, playTimeStr, gotoAndStop; function Game () { super(); } function init(_seed) { state = READY; timer = new TimerString(); currentTime = 0; previousTime = 0; elapsedTime = 0; deadTimeRest = DEADTIMEMAX; board.init(_seed); nextDisplay.init(_seed); attacker.init(fallInterval); deadTimeGauge._width = DEADTIMEGAUGE_WIDTH; seInterval = 0; se_pinch = new Sound(this); se_pinch.attachSound("pinch.wav"); playTimeStr = "00:00"; } function startGame() { state = ACTIVE; board.changeTo(Board.ACTIVE_START); timer.reset(); currentTime = 0; previousTime = 0; } function enterFrameAction() { if (state == ACTIVE) { previousTime = currentTime; currentTime = timer.getTimeMillSec(); elapsedTime = currentTime - previousTime; playTimeStr = timer.getTimerString(); } board.enterFrameAction(); attacker.enterFrameAction(); nextDisplay.enterFrameAction(); gameOverCheck(); } function gameOverCheck() { if (board.filledFlag) { deadTimeRest = deadTimeRest - (currentTime - previousTime); if (deadTimeRest < 0) { state = GAMEOVER; deadTimeRest = 0; deadTimeGauge._width = 0; board.gameOverAction(); nextDisplay.gameOverAction(); gotoAndStop("gameover"); } playPinchSE(); } else { seInterval = 0; } deadTimeGauge._width = DEADTIMEGAUGE_WIDTH * (deadTimeRest / DEADTIMEMAX); } function playPinchSE() { seInterval--; if (seInterval < 0) { seInterval = 20; se_pinch.start(); } } function getCurrentTime() { return(currentTime); } function erasedNotify(_erasedNum, _erasedPosArray) { } static var READY = 1; static var ACTIVE = 2; static var LOSE = 3; static var WIN = 4; static var PAUSE = 8; static var GAMEOVER = 9; static var FALLINTERVAL_MIN = 1000; static var DEADTIMEMAX = 5000; static var DEADTIMEGAUGE_WIDTH = 150; }
Symbol 190 MovieClip [__Packages.TimerString] Frame 0
class TimerString { var startTime, endTime, freezeStartTime, currentTimeStr, timeSec, timeHour, timeMin; function TimerString () { reset(); } function reset() { startTime = getTimer(); endTime = getTimer(); freezeStartTime = -1; currentTimeStr = "00:00"; } function getTimerString() { if (freezeStartTime == -1) { endTime = getTimer(); timeSec = Math.floor((endTime - startTime) / 1000); timeHour = Math.floor(timeSec / 3600); timeSec = timeSec % 3600; timeMin = Math.floor(timeSec / 60); timeSec = timeSec % 60; currentTimeStr = ""; if (timeHour > 0) { if (timeHour < 10) { currentTimeStr = currentTimeStr + "0"; } currentTimeStr = currentTimeStr + (("" + timeHour) + ":"); } if (timeMin < 10) { currentTimeStr = currentTimeStr + "0"; } currentTimeStr = currentTimeStr + (("" + timeMin) + ":"); if (timeSec < 10) { currentTimeStr = currentTimeStr + "0"; } currentTimeStr = currentTimeStr + ("" + timeSec); } return(currentTimeStr); } function getTimeSecond() { return(Math.floor((getTimer() - startTime) / 1000)); } function getTimeMillSec() { return(getTimer() - startTime); } function freezeTime() { getTimerString(); freezeStartTime = getTimer(); } function unfreezeTime() { startTime = startTime + (getTimer() - freezeStartTime); freezeStartTime = -1; } }
Symbol 191 MovieClip [__Packages.Game1P] Frame 0
class Game1P extends Game { var level, scoreMultiply, score, eraseNumRest, highscore, deadTimeRest, board, eraseBorder, _parent, fallInterval; function Game1P () { super(); } function init(_seed, _mode) { if (_mode == 1) { level = 1; scoreMultiply = 0.5; } else if (_mode == 2) { level = 21; scoreMultiply = 1; } else if (_mode == 3) { level = 51; scoreMultiply = 2; } else if (_mode == 4) { level = 81; scoreMultiply = 4; } score = 0; eraseNumRest = ERASE_TO_LEVELUP; calcParams(); if (_mode == 1) { highscore = _root.score_so.data.highscore1; } else if (_mode == 2) { highscore = _root.score_so.data.highscore2; } else if (_mode == 3) { highscore = _root.score_so.data.highscore3; } else if (_mode == 4) { highscore = _root.score_so.data.highscore4; } super.init(_seed); } function enterFrameAction() { super.enterFrameAction(); highscore = Math.max(highscore, score); } function erasedNotify(_erasedNum, _erasedPosArray) { var _local2 = _erasedNum; var _local4 = Math.min(1000, _erasedNum * 50); deadTimeRest = Math.min(Game.DEADTIMEMAX, deadTimeRest + _local4); var _local5 = ((scoreMultiply * 10) * _local2) * _local2; score = score + _local5; while (_local2 >= ERASE_TO_LEVELUP) { levelUp(); _local2 = _local2 - ERASE_TO_LEVELUP; } eraseNumRest = eraseNumRest - _local2; if (eraseNumRest <= 0) { levelUp(); eraseNumRest = eraseNumRest + ERASE_TO_LEVELUP; } board.eraseCutinAction(_erasedNum, _local4, _local5); if (_erasedNum >= Math.max(30, eraseBorder + 20)) { _parent.bg_mc.gotoAndPlay("erase3"); } if (_erasedNum >= Math.max(15, eraseBorder + 10)) { _parent.bg_mc.gotoAndPlay("erase2"); } else { _parent.bg_mc.gotoAndPlay("erase1"); } } function levelUp() { if (level < 99) { level = level + 1; } calcParams(); board.levelUpCutin.levelNum = level; board.levelUpCutin.borderNum = eraseBorder; board.levelUpCutin.gotoAndPlay("levelUp"); } function calcParams() { eraseBorder = 4 + Math.floor((level - 1) / 5); if (level <= 20) { fallInterval = 10000 - ((level - 1) * 150); } else if (level <= 50) { fallInterval = 7000 - ((level - 31) * 100); } else if (level <= 80) { fallInterval = 4000 - ((level - 51) * 50); } else { fallInterval = 2500 - ((level - 81) * 50); } } static var ERASE_TO_LEVELUP = 50; }
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 22
stop();
Symbol 79 MovieClip Frame 42
stop();
Symbol 79 MovieClip Frame 62
stop();
Symbol 79 MovieClip Frame 71
stop();
Symbol 84 Button
on (release) { _root.level1P = 4; play(); }
Symbol 87 Button
on (release) { _root.level1P = 2; play(); }
Symbol 90 Button
on (release) { _root.level1P = 3; play(); }
Symbol 93 Button
on (release) { _root.level1P = 1; play(); }
Symbol 103 Button
on (release) { gotoAndStop ("manual"); }
Symbol 105 Button
on (rollOver) { gotoAndStop(_currentframe + 10); } on (rollOut) { gotoAndStop(_currentframe - 10); } on (release, dragOut, dragOver) { gotoAndStop(_currentframe + 1); }
Symbol 114 MovieClip Frame 1
if (_quality == "HIGH") { gotoAndStop (2); } else if (_quality == "MEDIUM") { gotoAndStop (3); } else { gotoAndStop (4); }
Symbol 114 MovieClip Frame 2
stop(); _quality = "HIGH"; _root.SIMPLEMODE = false;
Symbol 114 MovieClip Frame 3
stop(); _quality = "MEDIUM"; _root.SIMPLEMODE = false;
Symbol 114 MovieClip Frame 4
stop(); _quality = "LOW"; _root.SIMPLEMODE = false;
Symbol 114 MovieClip Frame 5
gotoAndStop (2);
Symbol 114 MovieClip Frame 12
stop(); _quality = "HIGH"; _root.SIMPLEMODE = false;
Symbol 114 MovieClip Frame 13
stop(); _quality = "MEDIUM"; _root.SIMPLEMODE = false;
Symbol 114 MovieClip Frame 14
stop(); _quality = "LOW"; _root.SIMPLEMODE = false;
Symbol 114 MovieClip Frame 15
gotoAndStop (12);
Symbol 118 MovieClip Frame 1
function mainStartFunc() { clearInterval(intervalID); sound_main.start(0, 65535); } function stopBGM() { sound_intro.stop(); sound_main.stop(); } stop(); var sound_intro = new Sound(this); var sound_main = new Sound(this); sound_intro.attachSound("remilia_intro.wav"); sound_main.attachSound("remilia_main.wav"); sound_intro.start(); intervalID = setInterval(this, "mainStartFunc", 37000);
Symbol 122 MovieClip Frame 46
_parent.play();
Symbol 122 MovieClip Frame 65
this.swapDepths(5); this.removeMovieClip();
Symbol 127 Button
on (release) { answer = "yes"; gotoAndStop (2); }
Symbol 130 Button
on (release) { answer = "no"; gotoAndStop (2); }
Symbol 131 MovieClip Frame 1
stop(); answer = "";
Symbol 131 MovieClip Frame 2
stop();
Symbol 134 MovieClip Frame 10
stop();
Symbol 148 Button
on (release) { gotoAndStop (11); }
Symbol 151 Button
on (release) { _parent.gotoAndStop("title"); }
Symbol 154 Button
on (release) { gotoAndStop (21); }
Symbol 159 Button
on (release) { gotoAndStop(_currentframe + 1); }
Symbol 179 Button
on (release) { gotoAndStop (1); }
Symbol 182 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 2
var firstSeed = Math.floor(Math.random() * 8192); game.init(firstSeed, _root.level1P);
Symbol 183 MovieClip Frame 22
game.init(firstSeed, _root.level1P);
Symbol 183 MovieClip Frame 34
stop(); if (firstSeed != 0) { game.init(firstSeed, _root.level1P); firstSeed = 0; } else { var seed = Math.floor(Math.random() * 8192); game.init(seed, _root.level1P); }
Symbol 183 MovieClip Frame 35
gotoAndStop ("game_1p");
Symbol 183 MovieClip Frame 43
stop(); game.startGame(); onEnterFrame = function () { if (game.state == Game.GAMEOVER) { delete onEnterFrame; gotoAndStop ("gameend_1p"); } else { game.enterFrameAction(); } };
Symbol 183 MovieClip Frame 54
stop(); onEnterFrame = function () { if (retry_mc.answer == "yes") { delete onEnterFrame; gotoAndStop ("ready_1p"); } else if (retry_mc.answer == "no") { delete onEnterFrame; this.bgm_mc.stopBGM(); play(); } }; if (_root.level1P == 1) { _root.score_so.data.highscore1 = Math.max(_root.score_so.data.highscore1, game.score); highscore1 = _root.score_so.data.highscore1; } else if (_root.level1P == 2) { _root.score_so.data.highscore2 = Math.max(_root.score_so.data.highscore2, game.score); highscore2 = _root.score_so.data.highscore2; } else if (_root.level1P == 3) { _root.score_so.data.highscore3 = Math.max(_root.score_so.data.highscore3, game.score); highscore3 = _root.score_so.data.highscore3; } else if (_root.level1P == 4) { _root.score_so.data.highscore4 = Math.max(_root.score_so.data.highscore4, game.score); highscore4 = _root.score_so.data.highscore4; }
Symbol 183 MovieClip Frame 62
gotoAndStop ("title");
Symbol 183 MovieClip Frame 86
stop();

Library Items

Symbol 1 Sound [pinch.wav]
Symbol 2 Sound [fall.wav]
Symbol 3 Sound [change.wav]
Symbol 4 Sound [call.wav]
Symbol 5 Sound [levelup.wav]Used by:15
Symbol 6 Sound [rollover.wav]Used by:84 87 90 93 103 105 127 130 148 151 154 159 179
Symbol 7 GraphicUsed by:15 26 31 32 34 42 51 66 182
Symbol 8 FontUsed by:9 10 11 12 13 16 17 20 21 22 23 33 35 36 37 38 39 40 41 52 53 54 55 56 57 58 59 60 61 62 63 64 65 69 70 71 76 80 81 85 86 88 89 91 92 94 95 96 97 98 99 100 101 102 106 107 108 109 110 111 112 113 115 119 120 124 125 126 128 129 132 135 136 137 138 139 140 141
Symbol 9 TextUses:8Used by:14
Symbol 10 TextUses:8Used by:14
Symbol 11 TextUses:8Used by:14
Symbol 12 EditableTextUses:8Used by:14
Symbol 13 EditableTextUses:8Used by:14
Symbol 14 MovieClipUses:9 10 11 12 13Used by:15
Symbol 15 MovieClip [levelUpCutin]Uses:7 14 5
Symbol 16 EditableTextUses:8Used by:24
Symbol 17 TextUses:8Used by:24
Symbol 18 FontUsed by:19
Symbol 19 TextUses:18Used by:24
Symbol 20 EditableTextUses:8Used by:24
Symbol 21 TextUses:8Used by:24
Symbol 22 EditableTextUses:8Used by:24
Symbol 23 TextUses:8Used by:24
Symbol 24 MovieClipUses:16 17 19 20 21 22 23Used by:26
Symbol 25 SoundUsed by:26
Symbol 26 MovieClip [eraseCutin]Uses:7 24 25
Symbol 27 GraphicUsed by:30 32 182
Symbol 28 GraphicUsed by:30 32 182
Symbol 29 GraphicUsed by:30 32
Symbol 30 MovieClip [tilePict]Uses:27 28 29
Symbol 31 MovieClipUses:7Used by:32
Symbol 32 MovieClip [tile]Uses:27 31 28 29 7
Symbol 33 TextUses:8Used by:42 182
Symbol 34 MovieClipUses:7Used by:42 66 182
Symbol 35 EditableTextUses:8Used by:42
Symbol 36 TextUses:8Used by:42 66 182
Symbol 37 EditableTextUses:8Used by:42
Symbol 38 TextUses:8Used by:42 182
Symbol 39 TextUses:8Used by:42
Symbol 40 EditableTextUses:8Used by:42
Symbol 41 EditableTextUses:8Used by:42
Symbol 42 MovieClip [attacker]Uses:7 33 34 35 36 37 38 39 40 41Used by:66
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [nextDisplay]Uses:43Used by:66 182
Symbol 45 GraphicUsed by:46 182
Symbol 46 MovieClip [board]Uses:45Used by:66
Symbol 47 GraphicUsed by:66 182
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:66 182
Symbol 50 GraphicUsed by:66 182
Symbol 51 MovieClipUses:7Used by:66 182
Symbol 52 TextUses:8Used by:66 182
Symbol 53 TextUses:8Used by:66 182
Symbol 54 EditableTextUses:8Used by:66
Symbol 55 EditableTextUses:8Used by:66
Symbol 56 TextUses:8Used by:66 182
Symbol 57 EditableTextUses:8Used by:66
Symbol 58 TextUses:8Used by:66 182
Symbol 59 EditableTextUses:8Used by:66
Symbol 60 TextUses:8Used by:66 182
Symbol 61 EditableTextUses:8Used by:66
Symbol 62 TextUses:8Used by:66 182
Symbol 63 EditableTextUses:8Used by:66
Symbol 64 TextUses:8Used by:66 182
Symbol 65 EditableTextUses:8Used by:66
Symbol 66 MovieClip [game1P]Uses:46 44 47 49 50 51 7 52 34 42 53 54 55 36 56 57 58 59 60 61 62 63 64 65Used by:183
Symbol 67 GraphicUsed by:Timeline
Symbol 68 GraphicUsed by:72
Symbol 69 TextUses:8Used by:72
Symbol 70 TextUses:8Used by:72
Symbol 71 EditableTextUses:8Used by:72
Symbol 72 MovieClipUses:68 69 70 71Used by:Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 184 MovieClip [__Packages.Tile]
Symbol 185 MovieClip [__Packages.Attacker]
Symbol 186 MovieClip [__Packages.NextDisplay]
Symbol 187 MovieClip [__Packages.Random]
Symbol 188 MovieClip [__Packages.Board]
Symbol 189 MovieClip [__Packages.Game]
Symbol 190 MovieClip [__Packages.TimerString]
Symbol 191 MovieClip [__Packages.Game1P]
Symbol 74 GraphicUsed by:79 183
Symbol 75 GraphicUsed by:79 183
Symbol 76 TextUses:8Used by:79 183
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79 183
Symbol 79 MovieClipUses:74 75 76 77 78Used by:183
Symbol 80 TextUses:8Used by:84
Symbol 81 TextUses:8Used by:84
Symbol 82 GraphicUsed by:84 87 90 93 103 127 130
Symbol 83 SoundUsed by:84 87 90 93 103 105 127 130 148 151 154 159 179
Symbol 84 ButtonUses:80 81 82 6 83Used by:183
Symbol 85 TextUses:8Used by:87
Symbol 86 TextUses:8Used by:87
Symbol 87 ButtonUses:85 86 82 6 83Used by:183
Symbol 88 TextUses:8Used by:90
Symbol 89 TextUses:8Used by:90
Symbol 90 ButtonUses:88 89 82 6 83Used by:183
Symbol 91 TextUses:8Used by:93
Symbol 92 TextUses:8Used by:93
Symbol 93 ButtonUses:91 92 82 6 83Used by:183
Symbol 94 TextUses:8Used by:183
Symbol 95 EditableTextUses:8Used by:183
Symbol 96 EditableTextUses:8Used by:183
Symbol 97 EditableTextUses:8Used by:183
Symbol 98 EditableTextUses:8Used by:183
Symbol 99 TextUses:8Used by:183
Symbol 100 TextUses:8Used by:183
Symbol 101 TextUses:8Used by:103
Symbol 102 TextUses:8Used by:103
Symbol 103 ButtonUses:101 102 82 6 83Used by:183
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:104 6 83Used by:114
Symbol 106 TextUses:8Used by:114
Symbol 107 TextUses:8Used by:114
Symbol 108 TextUses:8Used by:114
Symbol 109 TextUses:8Used by:114
Symbol 110 TextUses:8Used by:114
Symbol 111 TextUses:8Used by:114
Symbol 112 TextUses:8Used by:114
Symbol 113 TextUses:8Used by:114
Symbol 114 MovieClipUses:105 106 107 108 109 110 111 112 113Used by:183
Symbol 115 TextUses:8Used by:118
Symbol 116 Sound [remilia_intro.wav]Used by:118
Symbol 117 Sound [remilia_main.wav]Used by:118
Symbol 118 MovieClipUses:115 116 117Used by:183
Symbol 119 TextUses:8Used by:122
Symbol 120 TextUses:8Used by:122
Symbol 121 SoundUsed by:122
Symbol 122 MovieClipUses:119 120 121Used by:183
Symbol 123 GraphicUsed by:131 183
Symbol 124 TextUses:8Used by:131 183
Symbol 125 TextUses:8Used by:127 131 183
Symbol 126 TextUses:8Used by:127
Symbol 127 ButtonUses:125 126 82 6 83Used by:131
Symbol 128 TextUses:8Used by:130 131 183
Symbol 129 TextUses:8Used by:130
Symbol 130 ButtonUses:128 129 82 6 83Used by:131
Symbol 131 MovieClipUses:123 124 127 130 125 128Used by:183
Symbol 132 TextUses:8Used by:134
Symbol 133 SoundUsed by:134
Symbol 134 MovieClipUses:132 133Used by:183
Symbol 135 TextUses:8Used by:182
Symbol 136 TextUses:8Used by:182
Symbol 137 TextUses:8Used by:182
Symbol 138 TextUses:8Used by:182
Symbol 139 TextUses:8Used by:182
Symbol 140 TextUses:8Used by:182
Symbol 141 TextUses:8Used by:182
Symbol 142 GraphicUsed by:182
Symbol 143 FontUsed by:144 145 146 149 150 152 153 155 156 157 158 160 161 162 163 165 166 167 168 169 170 171 172 173 174 175 176 177 178 180 181
Symbol 144 TextUses:143Used by:182
Symbol 145 TextUses:143Used by:148
Symbol 146 TextUses:143Used by:148
Symbol 147 GraphicUsed by:148 151 154 159 179
Symbol 148 ButtonUses:145 146 147 6 83Used by:182
Symbol 149 TextUses:143Used by:151
Symbol 150 TextUses:143Used by:151
Symbol 151 ButtonUses:149 150 147 6 83Used by:182
Symbol 152 TextUses:143Used by:154
Symbol 153 TextUses:143Used by:154
Symbol 154 ButtonUses:152 153 147 6 83Used by:182
Symbol 155 TextUses:143Used by:182
Symbol 156 TextUses:143Used by:182
Symbol 157 TextUses:143Used by:159
Symbol 158 TextUses:143Used by:159
Symbol 159 ButtonUses:157 158 147 6 83Used by:182
Symbol 160 TextUses:143Used by:182
Symbol 161 TextUses:143Used by:182
Symbol 162 TextUses:143Used by:182
Symbol 163 TextUses:143Used by:182
Symbol 164 GraphicUsed by:182
Symbol 165 TextUses:143Used by:182
Symbol 166 TextUses:143Used by:182
Symbol 167 TextUses:143Used by:182
Symbol 168 TextUses:143Used by:182
Symbol 169 TextUses:143Used by:182
Symbol 170 TextUses:143Used by:182
Symbol 171 TextUses:143Used by:182
Symbol 172 TextUses:143Used by:182
Symbol 173 TextUses:143Used by:182
Symbol 174 TextUses:143Used by:182
Symbol 175 TextUses:143Used by:182
Symbol 176 TextUses:143Used by:182
Symbol 177 TextUses:143Used by:179
Symbol 178 TextUses:143Used by:179
Symbol 179 ButtonUses:177 178 147 6 83Used by:182
Symbol 180 TextUses:143Used by:182
Symbol 181 TextUses:143Used by:182
Symbol 182 MovieClipUses:45 44 27 28 47 49 50 51 7 52 34 33 135 36 136 38 53 137 138 56 139 58 60 140 62 141 64 142 144 148 151 154 155 156 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 179 180 181Used by:183
Symbol 183 MovieClipUses:79 84 87 90 93 94 95 96 97 98 99 100 103 114 66 118 122 74 78 76 131 134 75 123 124 125 128 182Used by:Timeline

Instance Names

"loader"Frame 1Symbol 72 MovieClip
"main_mc"Frame 16Symbol 183 MovieClip
"erasableMarker"Symbol 32 MovieClip [tile] Frame 1Symbol 31 MovieClip
"gauge_mc"Symbol 42 MovieClip [attacker] Frame 1Symbol 34 MovieClip
"restTimeTextArea"Symbol 42 MovieClip [attacker] Frame 1Symbol 35 EditableText
"intervalTextArea"Symbol 42 MovieClip [attacker] Frame 1Symbol 37 EditableText
"restTimeTextArea"Symbol 42 MovieClip [attacker] Frame 11Symbol 40 EditableText
"intervalTextArea"Symbol 42 MovieClip [attacker] Frame 11Symbol 41 EditableText
"board"Symbol 66 MovieClip [game1P] Frame 1Symbol 46 MovieClip [board]
"nextDisplay"Symbol 66 MovieClip [game1P] Frame 1Symbol 44 MovieClip [nextDisplay]
"deadTimeGauge"Symbol 66 MovieClip [game1P] Frame 1Symbol 34 MovieClip
"attacker"Symbol 66 MovieClip [game1P] Frame 1Symbol 42 MovieClip [attacker]
"eraseBorderTextArea"Symbol 66 MovieClip [game1P] Frame 1Symbol 54 EditableText
"deadTimeTextArea"Symbol 66 MovieClip [game1P] Frame 1Symbol 55 EditableText
"playTimeTextArea"Symbol 66 MovieClip [game1P] Frame 1Symbol 57 EditableText
"levelTextArea"Symbol 66 MovieClip [game1P] Frame 1Symbol 59 EditableText
"eraseNumRestTextArea"Symbol 66 MovieClip [game1P] Frame 1Symbol 61 EditableText
"scoreTextArea"Symbol 66 MovieClip [game1P] Frame 1Symbol 63 EditableText
"scoreTextArea"Symbol 66 MovieClip [game1P] Frame 1Symbol 65 EditableText
"nextDisplay"Symbol 182 MovieClip Frame 1Symbol 44 MovieClip [nextDisplay]
"deadTimeGauge"Symbol 182 MovieClip Frame 1Symbol 34 MovieClip
"gauge_mc"Symbol 182 MovieClip Frame 1Symbol 34 MovieClip
"nextDisplay"Symbol 182 MovieClip Frame 14Symbol 44 MovieClip [nextDisplay]
"gauge_mc"Symbol 182 MovieClip Frame 15Symbol 34 MovieClip
"deadTimeGauge"Symbol 182 MovieClip Frame 16Symbol 34 MovieClip
"bg_mc"Symbol 183 MovieClip Frame 1Symbol 79 MovieClip
"game"Symbol 183 MovieClip Frame 2Symbol 66 MovieClip [game1P]
"bgm_mc"Symbol 183 MovieClip Frame 25Symbol 118 MovieClip
"retry_mc"Symbol 183 MovieClip Frame 54Symbol 131 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "pinch.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "fall.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "change.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "call.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "levelup.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "rollover.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "levelup.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "levelUpCutin"
ExportAssets (56)Timeline Frame 1Symbol 26 as "eraseCutin"
ExportAssets (56)Timeline Frame 1Symbol 30 as "tilePict"
ExportAssets (56)Timeline Frame 1Symbol 32 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 42 as "attacker"
ExportAssets (56)Timeline Frame 1Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 1Symbol 46 as "board"
ExportAssets (56)Timeline Frame 1Symbol 46 as "board"
ExportAssets (56)Timeline Frame 1Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 1Symbol 42 as "attacker"
ExportAssets (56)Timeline Frame 1Symbol 46 as "board"
ExportAssets (56)Timeline Frame 1Symbol 44 as "nextDisplay"
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ExportAssets (56)Timeline Frame 1Symbol 44 as "nextDisplay"
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ExportAssets (56)Timeline Frame 1Symbol 44 as "nextDisplay"
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ExportAssets (56)Timeline Frame 1Symbol 46 as "board"
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ExportAssets (56)Timeline Frame 1Symbol 46 as "board"
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ExportAssets (56)Timeline Frame 1Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 1Symbol 184 as "__Packages.Tile"
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ExportAssets (56)Timeline Frame 1Symbol 189 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 190 as "__Packages.TimerString"
ExportAssets (56)Timeline Frame 1Symbol 191 as "__Packages.Game1P"
ExportAssets (56)Timeline Frame 16Symbol 6 as "rollover.wav"
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ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
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ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
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ExportAssets (56)Timeline Frame 16Symbol 117 as "remilia_main.wav"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
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ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
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ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
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ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
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ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 66 as "game1P"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 6 as "rollover.wav"
ExportAssets (56)Timeline Frame 16Symbol 6 as "rollover.wav"
ExportAssets (56)Timeline Frame 16Symbol 6 as "rollover.wav"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 6 as "rollover.wav"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 6 as "rollover.wav"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"
ExportAssets (56)Timeline Frame 16Symbol 44 as "nextDisplay"

Labels

"none"Symbol 15 MovieClip [levelUpCutin] Frame 1
"levelUp"Symbol 15 MovieClip [levelUpCutin] Frame 11
"none"Symbol 26 MovieClip [eraseCutin] Frame 1
"erase"Symbol 26 MovieClip [eraseCutin] Frame 11
"white"Symbol 30 MovieClip [tilePict] Frame 1
"red"Symbol 30 MovieClip [tilePict] Frame 11
"black"Symbol 30 MovieClip [tilePict] Frame 21
"gameover"Symbol 30 MovieClip [tilePict] Frame 31
"white"Symbol 32 MovieClip [tile] Frame 1
"red"Symbol 32 MovieClip [tile] Frame 11
"black"Symbol 32 MovieClip [tile] Frame 21
"white_to_red"Symbol 32 MovieClip [tile] Frame 41
"red_to_white"Symbol 32 MovieClip [tile] Frame 51
"crashed_start"Symbol 32 MovieClip [tile] Frame 61
"normal"Symbol 42 MovieClip [attacker] Frame 1
"falling"Symbol 42 MovieClip [attacker] Frame 11
"gameover"Symbol 66 MovieClip [game1P] Frame 15
"none"Symbol 79 MovieClip Frame 1
"erase1"Symbol 79 MovieClip Frame 11
"erase2"Symbol 79 MovieClip Frame 31
"erase3"Symbol 79 MovieClip Frame 51
"gameover"Symbol 79 MovieClip Frame 71
"title"Symbol 183 MovieClip Frame 1
"ready_1p"Symbol 183 MovieClip Frame 34
"game_1p"Symbol 183 MovieClip Frame 43
"gameend_1p"Symbol 183 MovieClip Frame 54
"manual"Symbol 183 MovieClip Frame 86

Dynamic Text Variables

_parent.borderNumSymbol 12 EditableText"00"
_parent.levelNumSymbol 13 EditableText"00"
_parent.erasedNumSymbol 16 EditableText"15"
_parent.addedScoreNumSymbol 20 EditableText"10000"
_parent.addedLifeNumSymbol 22 EditableText"1000"
restTimeSymbol 35 EditableText" "
intervalSymbol 37 EditableText" "
intervalSymbol 40 EditableText"10000"
intervalSymbol 41 EditableText"10000"
eraseBorderSymbol 54 EditableText"             "
deadTimeRestSymbol 55 EditableText"           "
playTimeStrSymbol 57 EditableText"               "
levelSymbol 59 EditableText"      "
eraseNumRestSymbol 61 EditableText"      "
scoreSymbol 63 EditableText"                 "
highscoreSymbol 65 EditableText"                 "
loadedPercentSymbol 71 EditableText"0"
highscore4Symbol 95 EditableText"0000000"
highscore3Symbol 96 EditableText"0000000"
highscore2Symbol 97 EditableText"0000000"
highscore1Symbol 98 EditableText"0000000"




http://swfchan.com/2/7466/info.shtml
Created: 6/8 -2019 16:54:40 Last modified: 6/8 -2019 16:54:40 Server time: 16/04 -2024 04:58:05