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All_Hallows_Eve.swf

This is the info page for
Flash #8387

(Click the ID number above for more basic data on this flash file.)


Text
All Hallow's Eve

All Hallow's Eve

M

U

Are you prepared to defend yourself?

Let's Go!

Assault:

999999

999999

999999

999999

Money: $

Kills:

Points:

Can't you do better than this?

Instructions

Options

Credits

Play

Goal:
Kill the attacking zombies to earn money.
Use  your earnings to buy better weapons and defenses or
you're lunch.
You must survive a certain number of enemy assaults to win.
Controls:
Aim and fire with the mouse. To use your alternate weapon,
hold control and fire with the mouse.
Heads Up Display:
The H.U.D. is shown at the top of the screen during an
enemy assault. Mouse over it to learn about it's many parts.
Upkeep Screen:
After each enemy assault, you will have a chance to work with
the upkeep screen.
On this screen, you may buy additional weapons and
defenses to aid you in your goal of staying alive. Mouse over
each item for sale to find out more about it.
You may only be allowed to have two weapons in use at one
time, but you can have all the defenses in use at once.
Damaged defenses may be repaired as your money allows.
Hints:
When it comes to killing enemies: extremity shots are okay
and body shots are good, but head shots are definitely the
best choice.
Try to figure out how many shots are required to kill each
enemy type with each weapon and then only use the minimal
number of rounds necessary.
Is the game running too slow? Try either dropping the flash
quality to "Low" or the background detail to help speed
things up.

Defenses:500

Kills:16

Pts:6025

Assault:22/45

$:857

L

L

L

M

M

H

H

H

QUIT

REALLY?

REALLY?

Q:

Your total defenses.
This includes all defenses you currently have available.
When it's gone, you'rs in big trouble.

Your main weapon.
This shows the number of rounds available for your main
weapon and the time left to reload it.

Your alternate weapon.
The number of rounds available for your alternate weapon
and the reload time left. Hold CTRL to use this weapon.

The current assault.
This shows how many assaults are left and the time left in
the current assault.

Game points.
The number of points you have earned from killing enemies.

Money earned.
The money you have earned from killing enemies. Use this
to buy new weapons and defenses.

Kills.
The number of enemies you have dispatched during this
assault.

Flash quality.
Mouse over the L, M, or H to change the flash quality to
Low, Medium or High.

Quit.
Click this button to quit your current game.

Slower computer?  Try lower quality with decreased detail.

Detail level:

In-game Flash Quality:

Low

High

Medium

Difficulty:

Normal

Hard

Easy

Music:

Sound Effects:

Off

On

This game is copyright 2004, Skip Ernst
Music loops and some sound effects were taken
from various web sources including
GeeksWithGuns.com, FlashKit.com, etc.
For more games, check out                                     .

www.seawana.com

www.seawana.com

www.seawana.com

999

Defenses:9999

Kills:9999

Pts:9999999

Assaults:99/9999

$:9999999

F

E

R

D

0

1

2

3

4

5

6

8

7

Buy

Buy

Can't Buy

Repair

Repair

Repair

Continue

Alt

Alt

Alt

Main

Main

Main

Assault:

1
2
3
4
5
6
7
8
9
10

Information








999999

999999

999999

999999

999999

-
-
-
-
1/sec
3/sec
-
100x1
10x30
-

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9
10

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9

bb
22
45
9mm beretta
shot
sniper
uzi
molotov
grenade

house
boards
sandbags
barricade
barbed
razor
gate
nails
mines
auto

Money: $

Total Kills:

Points:

Assault Kills:

Weapon

Shots

Dmg

Cost

Defense

Power

Zombies  break into the house,
quickly overpower you,
and begin to feast on your flesh.

Game Over

Game Over

Menu

999999

999999

999999

Money: $

Total Kills:

Points:

Finally, you can breathe a sigh of relief.

You have survived the undead attacks

... for now.

ActionScript [AS1/AS2]

Frame 1
percent_loaded = "0%";
Frame 3
_quality = "HIGH"; l = _root.getBytesLoaded(); t = _root.getBytesTotal(); percent = Math.ceil((l / t) * 100); loader_stone.percent_shadow.gotoAndStop(percent); loader_stone.percent_highlight.gotoAndStop(percent); darkness._alpha = percent; if (l < t) { gotoAndPlay ("preloader_loop"); }
Frame 80
foreground.duplicateMovieClip("foreground_top", 10000); foreground_top._width = 1000; foreground_top._height = 900; foreground_top._x = 0; foreground_top._y = 0; foreground_top.fog._alpha = 0; background_image.moon._rotation = -45; stopAllSounds(); gbl_level = (gbl_kills = (gbl_points = (gbl_money = 0))); gbl_level_win = 35; gbl_level_max = (gbl_kills_max = (gbl_points_max = (gbl_money_max = 0))); gbl_game_over = (gbl_suicide = 0); opt_quality = "MEDIUM"; gbl_sound_music = (gbl_sound_effects = 1); opt_difficulty = 2; opt_detail = 1; _quality = "HIGH"; gbl_game_mode = "title"; if (gbl_sound_music == 1) { music.gotoAndPlay("title"); }
Frame 117
title_container.gotoAndPlay("instructions");
Instance of Symbol 256 MovieClip in Frame 136
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 137
if (gbl_sound_music == 1) { music.gotoAndPlay("title"); } gbl_level = 0; _quality = "HIGH";
Frame 138
stop();
Frame 139
function level_setup() { gbl_level = gbl_level + 1; gbl_level_timer_max = (gbl_level_timer = 1000 + (gbl_level * (20 * opt_difficulty))); gbl_enemy_birth_timer = get_enemy_birth_rate(); gbl_enemy_type_limit = Math.min(Math.ceil(gbl_level / (5 - opt_difficulty)), 9); gbl_enemy_total = (ar_player[plkl] = 0); gbl_game_over = (gbl_suicide = 0); show_hud(); show_defenses(); foreground_top.fog._alpha = gbl_level * 5; background_image.play(); gbl_game_mode = "game"; } stopAllSounds(); background_image.gotoAndStop(((opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(opt_detail); ar_player = Array(0, 0, -1, -1, -1, -1, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1); ppts = 0; pmon = 1; pwp1 = 2; prw1 = 3; pwp2 = 4; prw2 = 5; pgkl = 6; plkl = 7; pw0 = 8; pd0 = 17; pdar = pd0 + 9; temp = Array("B.B. Gun", 0, 3, 30, 1, ".22 Pistol", 100, 4, 60, 2, "Colt 45", 225, 6, 90, 3, "9mm Beretta", 400, 8, 120, 4, "Shotgun", 600, 6, 150, 8, "Sniper Rifle", 1200, 12, 180, 8, "Uzi Carbine", 1700, 30, 120, 6, "Molotov C.T.", 2000, 2, 180, 15, "Frag. Grenade", 3000, 3, 150, 25); gbl_ar_weapons = Array(); q = 0; while ((q * 5) < temp.length) { gbl_ar_weapons[q] = Array(temp[q * 5], temp[(q * 5) + 1], temp[(q * 5) + 2], temp[(q * 5) + 3], temp[(q * 5) + 4]); q++; } ar_player[pwp1] = gbl_ar_weapons[0][1]; ar_player[pw0 + ar_player[pwp1]] = gbl_ar_weapons[0][2]; ar_player[prw1] = gbl_ar_weapons[0][3]; temp = Array("House", 0, 500, "Boards", 100, 100, "Sand Bags", 150, 150, "Barricade", 200, 200, "Barbed Wire", 300, 100, "Razor Wire", 1000, 250, "Iron Gate", 300, 300, "Bed of Nails", 500, 100, "Land Mines", 1000, 10, "Auto Repair", 2000, 0); gbl_ar_defenses = Array(); q = 0; while ((q * 3) < temp.length) { gbl_ar_defenses[q] = Array(temp[q * 3], temp[(q * 3) + 1], temp[(q * 3) + 2]); q++; } ar_player[pd0] = gbl_ar_defenses[0][2]; temp = Array(10, 3, 0.3, 0.8, 1.5, 15, 5, 0.4, 0.9, 2, 25, 8, 0.5, 1, 1.9, 40, 12, 0.6, 1.1, 2.2, 50, 18, 0.7, 1.2, 2.3, 75, 24, 0.8, 1.3, 2.2, 150, 32, 0.9, 1.4, 2.3, 250, 40, 1, 1.5, 2.4, 400, 50, 1.1, 1.6, 2.4); gbl_ar_enemies = Array(); q = 0; while ((q * 5) < temp.length) { gbl_ar_enemies[q] = Array(temp[q * 5], temp[(q * 5) + 1], temp[(q * 5) + 2], temp[(q * 5) + 3], temp[(q * 5) + 4]); q++; }
Instance of Symbol 619 MovieClip "weapon_2" in Frame 139
//component parameters onClipEvent (construct) { weapon = 2; }
Instance of Symbol 619 MovieClip "weapon_1" in Frame 139
//component parameters onClipEvent (construct) { weapon = 1; }
Instance of Symbol 290 MovieClip "total_defense_bar" in Frame 139
//component parameters onClipEvent (construct) { percent = 0; }
Instance of Symbol 290 MovieClip "time_bar" in Frame 139
//component parameters onClipEvent (construct) { percent = 0; }
Instance of Symbol 625 MovieClip "cursor" in Frame 139
onClipEvent (enterFrame) { Mouse.hide(); _root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; }
Frame 140
function show_hud() { temp = (temp2 = 0); q = 0; while (q < 7) { if (ar_player[pd0 + q] >= 0) { temp = temp + ar_player[pd0 + q]; temp2 = temp2 + gbl_ar_defenses[q][2]; } q++; } hud_defenses = "Defenses:" + Math.ceil(temp); total_defense_bar.percent = temp / temp2; if (temp == 0) { gbl_game_over = 1; } time_bar.percent = gbl_level_timer / gbl_level_timer_max; hud_money = "$:" + _root.ar_player[pmon]; hud_points = "Pts:" + _root.ar_player[ppts]; hud_kills = "Kills:" + _root.ar_player[plkl]; hud_time = (("Assault:" + ((_root.gbl_level_win - (5 * _root.opt_difficulty)) - _root.gbl_level)) + "-") + Math.ceil(gbl_level_timer / 30); weapon_1.rounds_all.gotoAndStop(ar_player[pwp1] + 2); weapon_1.rounds_all.rounds.gotoAndStop((gbl_ar_weapons[ar_player[pwp1]][2] - ar_player[pw0 + ar_player[pwp1]]) + 1); weapon_1.reload_bar.percent = ar_player[prw1] / gbl_ar_weapons[ar_player[pwp1]][3]; weapon_2.rounds_all.gotoAndStop(ar_player[pwp2] + 2); weapon_2.rounds_all.rounds.gotoAndStop((gbl_ar_weapons[ar_player[pwp2]][2] - ar_player[pw0 + ar_player[pwp2]]) + 1); weapon_2.reload_bar.percent = ar_player[prw2] / gbl_ar_weapons[ar_player[pwp2]][3]; } function auto_repair() { if (ar_player[pdar] > 0) { q = 6; while (q >= 0) { if ((ar_player[pd0 + q] >= 0) and (ar_player[pd0 + q] < gbl_ar_defenses[q][2])) { ar_player[pd0 + q] = ar_player[pd0 + q] + (ar_player[pdar] / 20); ar_player[pd0 + q] = Math.min(ar_player[pd0 + q], gbl_ar_defenses[q][2]); return; } q--; } } } function show_defenses() { q = 0; while (q < 9) { _root.temp = q; if (ar_player[pd0 + q] > 0) { tellTarget ("defense" + q) { _alpha = 100; }; tellTarget ("defbar" + q) { _alpha = 100; defense_power = Math.ceil(_root.ar_player[_root.pd0 + _root.temp]); }; tellTarget (("defbar" + q) + ".defense_bar") { percent = _root.ar_player[_root.pd0 + _root.temp] / _root.gbl_ar_defenses[_root.temp][2]; }; if (ar_player[pd0 + q] < (gbl_ar_defenses[q][2] / 2)) { tellTarget ("defense" + _root.temp) { nextFrame(); }; } else { tellTarget ("defense" + _root.temp) { gotoAndStop (1); }; } } else { ar_player[pd0 + q] == -1; tellTarget ("defense" + q) { _alpha = 0; }; tellTarget ("defbar" + q) { _alpha = 0; defense_power = ""; gotoAndStop (1); }; } q++; } } function get_enemy_birth_rate() { temp = Math.max(5 - opt_difficulty, (40 - (gbl_level * opt_difficulty)) + Math.round(Math.random() * (90 - (2 * gbl_level)))); return(temp); } function create_new_enemy() { gbl_enemy_birth_timer = gbl_enemy_birth_timer - 1; if (gbl_enemy_birth_timer == 0) { _root.temp = Math.ceil(Math.random() * _root.gbl_enemy_type_limit) - 1; enemy_container.duplicateMovieClip("enemy" + gbl_enemy_total, gbl_enemy_total); tellTarget ("enemy" + gbl_enemy_total) { enemy_type = _root.temp; gotoAndPlay (2); enemies.enemy.burning.stop(); }; gbl_enemy_birth_timer = get_enemy_birth_rate(); gbl_enemy_total++; } } function move_player() { if ((_root._xmouse < (_root.player._x - 40)) and (_root.player._x > 225)) { _root.player._x = _root.player._x - 1; _root.player.gotoAndStop("left"); return(undefined); } if ((_root._xmouse > (_root.player._x + 40)) and (_root.player._x < 275)) { _root.player._x = _root.player._x + 1; _root.player.gotoAndStop("right"); return(undefined); } _root.player.gotoAndStop("aim"); } function check_ammo() { if (Key.isDown(17)) { if (ar_player[pw0 + ar_player[pwp2]] > 0) { return(2); } return(0); } if (ar_player[pw0 + ar_player[pwp1]] > 0) { return(1); } return(0); } function check_weapons_fired() { cursor.onMouseDown = function () { weapon_fired = check_ammo(); if (gbl_sound_effects == 1) { if (weapon_fired == 0) { gun_empty.gotoAndPlay(2); } else { frame = (ar_player[pwp1 + ((weapon_fired - 1) * 2)] * 2) + 2; gun_fire.gotoAndPlay(frame); } } if (weapon_fired == 1) { ar_player[pw0 + ar_player[pwp1]] = ar_player[pw0 + ar_player[pwp1]] - 1; if (ar_player[pw0 + ar_player[pwp1]] == 0) { ar_player[prw1] = 0; } show_shot(); } if (weapon_fired == 2) { ar_player[pw0 + ar_player[pwp2]] = ar_player[pw0 + ar_player[pwp2]] - 1; if (ar_player[pw0 + ar_player[pwp2]] == 0) { ar_player[prw2] = 0; } show_shot(); } }; } function show_shot() { if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] < 7) { if (_root._xmouse > _root.player._x) { bullet_tracer_right._height = _root._ymouse - _root.player._y; bullet_tracer_right._width = _root._xmouse - _root.player._x; bullet_tracer_right.play(); bullet_tracer_right._y = _root.player._y; bullet_tracer_right._x = _root.player._x; } else { bullet_tracer_left._height = _root._ymouse - _root.player._y; bullet_tracer_left._width = _root.player._x - _root._xmouse; bullet_tracer_left.play(); bullet_tracer_left._y = _root.player._y; bullet_tracer_left._x = _root.player._x; } } if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] == 7) { name = "fire" + Math.round(Math.random() * 10000); fire_container.fire.duplicateMovieClip("" + name, 4000 + Math.round(Math.random() * 1000)); tellTarget ("_root.fire_container." + name) { _x = _root._xmouse; _y = Math.max(_root._ymouse, 200); play(); }; } if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] == 8) { number = ar_player[pw0 + ar_player[pwp1 + ((weapon_fired - 1) * 2)]]; explosion_container.explosion.duplicateMovieClip("explosion" + number, 3000 + number); tellTarget ("_root.explosion_container.explosion" + number) { _x = _root._xmouse; _y = Math.max(_root._ymouse, 200); play(); }; } } function reload_weapons() { if (ar_player[pw0 + ar_player[pwp1]] == 0) { ar_player[prw1] = ar_player[prw1] + 1; if (ar_player[prw1] >= gbl_ar_weapons[ar_player[pwp1]][3]) { ar_player[pw0 + ar_player[pwp1]] = gbl_ar_weapons[ar_player[pwp1]][2]; ar_player[prw1] = gbl_ar_weapons[ar_player[pwp1]][3]; if (gbl_sound_effects == 1) { frame = (ar_player[pwp1] * 2) + 2; gun_reload.gotoAndPlay(frame); } } } if ((ar_player[pw0 + ar_player[pwp2]] == 0) and (ar_player[pwp2] != -1)) { ar_player[prw2] = ar_player[prw2] + 1; if (ar_player[prw2] >= gbl_ar_weapons[ar_player[pwp2]][3]) { ar_player[pw0 + ar_player[pwp2]] = gbl_ar_weapons[ar_player[pwp2]][2]; ar_player[prw2] = gbl_ar_weapons[ar_player[pwp2]][3]; } } } function set_tally_values() { upkeep_money = ar_player[pmon]; upkeep_points = ar_player[ppts]; upkeep_level = (gbl_level + "/") + (gbl_level_win - (5 * opt_difficulty)); upkeep_level_kills = ar_player[plkl]; upkeep_game_kills = ar_player[pgkl]; } function recall_max_scores() { if (gbl_money_max < ar_player[pmon]) { gbl_money_max = ar_player[pmon]; } if (gbl_points_max < ar_player[ppts]) { gbl_points_max = ar_player[ppts]; } if (gbl_kills_max < ar_player[pgkl]) { gbl_kills_max = ar_player[pgkl]; } if (gbl_level_max < gbl_level) { gbl_level_max = gbl_level; } } level_setup();
Frame 141
_quality = opt_quality; if (gbl_sound_music == 1) { stopAllSounds(); music.gotoAndPlay("game_start"); }
Frame 153
check_weapons_fired(); reload_weapons(); move_player(); auto_repair(); show_defenses(); show_hud(); if (gbl_level_timer > 0) { gbl_level_timer--; create_new_enemy(); } if (gbl_game_over == 1) { recall_max_scores(); set_tally_values(); gotoAndPlay ("game_over"); } else if ((gbl_level_timer > 0) or (gbl_enemy_total > ar_player[plkl])) { gotoAndPlay ("game_loop"); } else { ar_player[pgkl] = ar_player[pgkl] + ar_player[plkl]; play(); }
Frame 164
set_tally_values(); if (gbl_level == (gbl_level_win - (5 * opt_difficulty))) { recall_max_scores(); gotoAndPlay ("game_win"); }
Frame 165
function repair_cost(num) { return(Math.ceil((gbl_ar_defenses[num][2] - ar_player[pd0 + num]) / 2)); } function display_costs() { weap_name = ""; weap_shots = ""; weap_damage = ""; weap_cost = ""; q = 0; while (q < 9) { weap_name = weap_name + (gbl_ar_weapons[q][0] + newline); weap_shots = weap_shots + (gbl_ar_weapons[q][2] + newline); weap_damage = weap_damage + (gbl_ar_weapons[q][4] + newline); weap_cost = weap_cost + (("$" + gbl_ar_weapons[q][1]) + newline); q++; } def_name = ""; def_power = ""; def_cost = ""; q = 0; while (q < 10) { def_name = def_name + (gbl_ar_defenses[q][0] + newline); if ((ar_player[pd0 + q] == -1) or (q >= 7)) { def_cost = def_cost + (("$" + gbl_ar_defenses[q][1]) + newline); } else { def_cost = def_cost + (("$" + repair_cost(q)) + newline); } if (ar_player[pd0 + q] > -1) { def_power = def_power + (Math.ceil(ar_player[pd0 + q]) + newline); } else { def_power = def_power + (("+" + gbl_ar_defenses[q][2]) + newline); } q++; } } function update_weapon_buttons() { q = 0; while (q < 9) { if (ar_player[pw0 + q] == -1) { tellTarget ("weap_" + q) { gotoAndStop (1); }; if ((ar_player[pmon] >= gbl_ar_weapons[q][1]) and (ar_player[pw0 + q] == -1)) { tellTarget (("weap_" + q) + ".buy") { gotoAndStop (1); }; } else { tellTarget (("weap_" + q) + ".buy") { gotoAndStop (2); }; } } else { tellTarget ("weap_" + q) { gotoAndStop (2); }; tellTarget (("weap_" + q) + ".main") { gotoAndStop (1); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (1); }; if (_root.ar_player[pwp1] == q) { tellTarget (("weap_" + q) + ".main") { gotoAndStop (2); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (1); }; } else if (_root.ar_player[pwp2] == q) { tellTarget (("weap_" + q) + ".main") { gotoAndStop (1); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (2); }; } else if (_root.ar_player[pw0 + q] == -1) { } } q++; } } function update_defense_buttons() { q = 0; while (q < 9) { if ((ar_player[pmon] >= gbl_ar_defenses[q][1]) and (ar_player[pd0 + q] == -1)) { tellTarget ("def" + q) { gotoAndStop (1); }; } else { tellTarget ("def" + q) { gotoAndStop (2); }; } if ((ar_player[pd0 + q] != -1) and (q < 7)) { if ((ar_player[pmon] > 0) and (repair_cost(q) > 0)) { tellTarget ("def" + q) { gotoAndStop (3); }; } else { tellTarget ("def" + q) { gotoAndStop (4); }; } } q++; } if (ar_player[pmon] >= gbl_ar_defenses[q][1]) { tellTarget ("def" + q) { gotoAndStop (1); }; } else { tellTarget ("def" + q) { gotoAndStop (2); }; } } if (gbl_sound_music == 1) { stopAllSounds(); music.gotoAndPlay("upkeep"); } gbl_game_mode = "upkeep"; foreground_top.fog._alpha = 0; background_image.stop(); if (opt_quality == "LOW") { _quality = "MEDIUM"; } else { _quality = "HIGH"; } display_costs(); update_weapon_buttons(); update_defense_buttons();
Instance of Symbol 766 MovieClip "def0" in Frame 165
//component parameters onClipEvent (construct) { number = 0; }
Instance of Symbol 766 MovieClip "def1" in Frame 165
//component parameters onClipEvent (construct) { number = 1; }
Instance of Symbol 766 MovieClip "def2" in Frame 165
//component parameters onClipEvent (construct) { number = 2; }
Instance of Symbol 766 MovieClip "def3" in Frame 165
//component parameters onClipEvent (construct) { number = 3; }
Instance of Symbol 766 MovieClip "def4" in Frame 165
//component parameters onClipEvent (construct) { number = 4; }
Instance of Symbol 766 MovieClip "def5" in Frame 165
//component parameters onClipEvent (construct) { number = 5; }
Instance of Symbol 766 MovieClip "def6" in Frame 165
//component parameters onClipEvent (construct) { number = 6; }
Instance of Symbol 766 MovieClip "def7" in Frame 165
//component parameters onClipEvent (construct) { number = 7; }
Instance of Symbol 766 MovieClip "def8" in Frame 165
//component parameters onClipEvent (construct) { number = 8; }
Instance of Symbol 766 MovieClip "def9" in Frame 165
//component parameters onClipEvent (construct) { number = 9; }
Instance of Symbol 787 MovieClip "weap_0" in Frame 165
//component parameters onClipEvent (construct) { number = 0; }
Instance of Symbol 787 MovieClip "weap_4" in Frame 165
//component parameters onClipEvent (construct) { number = 4; }
Instance of Symbol 787 MovieClip "weap_3" in Frame 165
//component parameters onClipEvent (construct) { number = 3; }
Instance of Symbol 787 MovieClip "weap_1" in Frame 165
//component parameters onClipEvent (construct) { number = 1; }
Instance of Symbol 787 MovieClip "weap_7" in Frame 165
//component parameters onClipEvent (construct) { number = 7; }
Instance of Symbol 787 MovieClip "weap_8" in Frame 165
//component parameters onClipEvent (construct) { number = 8; }
Instance of Symbol 787 MovieClip "weap_2" in Frame 165
//component parameters onClipEvent (construct) { number = 2; }
Instance of Symbol 787 MovieClip "weap_6" in Frame 165
//component parameters onClipEvent (construct) { number = 6; }
Instance of Symbol 787 MovieClip "weap_5" in Frame 165
//component parameters onClipEvent (construct) { number = 5; }
Instance of Symbol 256 MovieClip in Frame 165
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 166
display_costs(); update_weapon_buttons(); update_defense_buttons(); set_tally_values();
Frame 167
gotoAndPlay ("upkeep_loop");
Frame 168
foreground_top.fog._alpha = 0; background_image.stop(); gbl_game_mode = "game_over";
Instance of Symbol 625 MovieClip "cursor" in Frame 168
onClipEvent (enterFrame) { Mouse.hide(); _root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; }
Frame 172
_quality = "HIGH"; foreground_top.fog._alpha = 0; stop();
Frame 174
_quality = "HIGH"; foreground_top.fog._alpha = 0; stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 29
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 2
moon._rotation = moon._rotation + 0.01; if (moon._rotation > 90) { moon._rotation = 270; } cloud1._x = cloud1._x - 1; cloud2._x = cloud2._x - 1.2; cloud3._x = cloud3._x - 1.4; if (cloud1._x < -650) { cloud1._x = 420 + (Math.random() * 100); } if (cloud2._x < -650) { cloud2._x = 420 + (Math.random() * 100); } if (cloud3._x < -650) { cloud3._x = 420 + (Math.random() * 100); } gotoAndPlay ("complex");
Symbol 84 MovieClip Frame 4
moon._rotation = moon._rotation + 0.01; if (moon._rotation > 90) { moon._rotation = 270; } gotoAndPlay ("simple");
Symbol 91 MovieClip Frame 1
gotoAndStop(frame);
Symbol 93 MovieClip Frame 1
stop();
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 93 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(2); }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 4; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Symbol 101 MovieClip Frame 1
start_pause = Math.ceil((Math.random() * 600) + 60); blood_length = Math.random() * 25;
Symbol 101 MovieClip Frame 3
if (start_pause > 0) { start_pause--; } else if (line._height < blood_length) { blood_add = (1 - (line._height / blood_length)) / 2; line._height = line._height + blood_add; drop._y = drop._y + blood_add; } gotoAndPlay ("loop");
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 4
stop();
Symbol 114 MovieClip Frame 7
stop();
Symbol 114 MovieClip Frame 10
stop();
Symbol 114 MovieClip Frame 13
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 4
stop();
Symbol 120 MovieClip Frame 7
stop();
Symbol 120 MovieClip Frame 10
stop();
Symbol 120 MovieClip Frame 13
stop();
Symbol 126 Button
on (release) { _root.play(); }
Symbol 138 MovieClip Frame 1
if (_root.gbl_money_max == 0) { stop(); }
Symbol 138 MovieClip Frame 2
stop();
Symbol 143 Button
on (release) { this.gotoAndStop("instructions"); }
Symbol 146 Button
on (release) { this.gotoAndStop("options"); }
Symbol 149 Button
on (release) { this.gotoAndStop("credits"); }
Symbol 152 Button
on (release) { this.gotoAndStop("play"); }
Instance of Symbol 155 MovieClip "bar" in Symbol 156 MovieClip Frame 1
on (press) { startDrag (this, true, 0, 0, 0, 200); } on (release) { stopDrag(); }
Symbol 209 MovieClip Frame 1
if (_root.opt_difficulty == 1) { easy._alpha = 100; } else { easy._alpha = 0; } if (_root.opt_difficulty == 2) { normal._alpha = 100; } else { normal._alpha = 0; } if (_root.opt_difficulty == 3) { hard._alpha = 100; } else { hard._alpha = 0; }
Symbol 210 MovieClip Frame 1
if (_root.opt_quality == "LOW") { low._alpha = 100; } else { low._alpha = 0; } if (_root.opt_quality == "MEDIUM") { medium._alpha = 100; } else { medium._alpha = 0; } if (_root.opt_quality == "HIGH") { high._alpha = 100; } else { high._alpha = 0; }
Symbol 211 MovieClip Frame 1
if (_root.opt_detail == 1) { high._alpha = 100; } else { high._alpha = 0; } if (_root.opt_detail == 2) { low._alpha = 100; } else { low._alpha = 0; }
Symbol 212 MovieClip Frame 1
if (_root.gbl_sound_effects == 0) { low._alpha = 100; } else { low._alpha = 0; } if (_root.gbl_sound_effects == 1) { high._alpha = 100; } else { high._alpha = 0; }
Symbol 213 MovieClip Frame 1
if (_root.gbl_sound_music == 0) { low._alpha = 100; } else { low._alpha = 0; } if (_root.gbl_sound_music == 1) { high._alpha = 100; } else { high._alpha = 0; }
Symbol 219 Button
on (release) { _root.opt_detail = 2; background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail); }
Symbol 222 Button
on (release) { _root.opt_detail = 1; background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail); }
Symbol 223 Button
on (release) { _root.opt_quality = "LOW"; }
Symbol 226 Button
on (release) { _root.opt_quality = "MEDIUM"; }
Symbol 227 Button
on (release) { _root.opt_quality = "HIGH"; }
Symbol 231 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 2; }
Symbol 234 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 3; }
Symbol 237 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 1; }
Symbol 242 Button
on (release) { _root.gbl_sound_effects = 0; }
Symbol 243 Button
on (release) { stopAllSounds(); _root.gbl_sound_music = 0; }
Symbol 246 Button
on (release) { _root.gbl_sound_effects = 1; }
Symbol 247 Button
on (release) { _root.music.gotoAndPlay("title"); _root.gbl_sound_music = 1; }
Symbol 253 Button
on (release) { getURL ("http://www.seawana.com/games.php", _blank); }
Symbol 254 MovieClip Frame 5
gotoAndPlay ("play");
Symbol 254 MovieClip Frame 6
scroll_content._y = -Math.ceil((scroll_content._height * (scrollbar.bar._y / scrollbar._height)) + 110);
Symbol 254 MovieClip Frame 8
scroll_content._y = -Math.ceil((scroll_content._height * (scrollbar.bar._y / scrollbar._height)) + 110); gotoAndPlay ("instructions");
Symbol 254 MovieClip Frame 9
background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail);
Symbol 254 MovieClip Frame 13
gotoAndPlay ("options");
Symbol 254 MovieClip Frame 19
gotoAndPlay ("credits");
Symbol 259 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
gotoAndStop(frame);
Symbol 267 MovieClip Frame 1
stop();
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 267 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(4); }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Symbol 270 MovieClip Frame 1
gotoAndStop(frame);
Symbol 271 MovieClip Frame 1
stop();
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 271 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(6); }
Symbol 274 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(8); }
Symbol 278 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(10); }
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(12); }
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(14); }
Symbol 290 MovieClip Frame 1
this.light._width = this.dark._width * this.percent;
Symbol 291 MovieClip Frame 1
if (_root.opt_detail == 1) { backing._alpha = 50; } else { backing._alpha = 100; }
Instance of Symbol 290 MovieClip "defense_bar" in Symbol 291 MovieClip Frame 1
//component parameters onClipEvent (construct) { percent = 0.5; }
Symbol 301 Button
on (release) { if (_root.ar_player[_root.pwp1 + ((_root.weapon_fired - 1) * 2)] < 7) { _root.gbl_suicide = 1; _root.gbl_game_over = 1; } }
Symbol 320 Button
on (release) { if (_root.weapon_fired) { _parent._parent.health = _parent._parent.health - (_root.gbl_ar_weapons[_root.ar_player[_root.pwp1 + ((_root.weapon_fired - 1) * 2)]][4] * damage_percent); tellTarget ("_parent." + movie_clip_name) { nextFrame(); }; if ((_parent._parent._parent._parent.health_old - _parent._parent.health) >= (_parent._parent._parent._parent.health_max / 2)) { tellTarget ("_parent." + movie_clip_name) { nextFrame(); }; } if (_parent.health == 0) { gotoAndPlay ("die"); } } }
Symbol 326 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 330 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 331 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 339 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 1
stop();
Symbol 357 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 1
stop();
Instance of Symbol 321 MovieClip in Symbol 360 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "leg_left"; damage_percent = 0.75; }
Symbol 362 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Instance of Symbol 321 MovieClip in Symbol 384 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "leg_right"; damage_percent = 0.75; }
Symbol 392 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 430 MovieClip Frame 1
stop();
Symbol 437 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 443 MovieClip Frame 1
stop();
Instance of Symbol 321 MovieClip in Symbol 443 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "arm_right"; damage_percent = 0.4; }
Symbol 450 MovieClip Frame 1
stop();
Symbol 456 MovieClip Frame 1
stop();
Symbol 460 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 1
stop();
Symbol 482 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 1
stop();
Instance of Symbol 321 MovieClip in Symbol 495 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "arm_left"; damage_percent = 0.4; }
Symbol 500 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 501 MovieClip Frame 1
stop();
Symbol 503 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 509 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 513 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 1
stop();
Instance of Symbol 321 MovieClip in Symbol 516 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "head"; damage_percent = 1.5; }
Instance of Symbol 321 MovieClip in Symbol 516 MovieClip Frame 7
//component parameters onClipEvent (construct) { movie_clip_name = "head"; damage_percent = 1.5; }
Symbol 518 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 1
stop();
Symbol 524 MovieClip Frame 1
stop();
Symbol 526 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 1
stop();
Symbol 530 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 1
stop();
Instance of Symbol 321 MovieClip in Symbol 535 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "body"; damage_percent = 1; }
Symbol 541 MovieClip Frame 1
stop();
Symbol 542 MovieClip Frame 1
stop();
Instance of Symbol 321 MovieClip in Symbol 542 MovieClip Frame 9
//component parameters onClipEvent (construct) { movie_clip_name = "tail"; damage_percent = 0.3; }
Symbol 545 MovieClip Frame 1
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 545 MovieClip Frame 2
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 545 MovieClip Frame 3
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 545 MovieClip Frame 4
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 549 MovieClip Frame 35
stop();
Symbol 550 MovieClip Frame 3
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 5
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 7
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 9
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 11
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 13
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 15
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 17
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 19
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 21
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 23
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 25
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 27
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 29
if (attack == 1) { gotoAndPlay ("attack"); } else if (health > 0) { gotoAndPlay ("walk"); } else { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 32
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 34
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 36
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 38
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 40
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 42
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 44
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 46
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 48
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 50
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 52
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 54
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 56
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 58
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 550 MovieClip Frame 60
if (health > 0) { gotoAndPlay ("attack"); }
Symbol 550 MovieClip Frame 61
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("die1"); } if (temp == 2) { gotoAndPlay ("die2"); }
Symbol 550 MovieClip Frame 75
stop();
Symbol 550 MovieClip Frame 90
stop();
Symbol 550 MovieClip Frame 105
stop();
Symbol 550 MovieClip Frame 106
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("really_die1"); } if (temp == 2) { gotoAndPlay ("really_die2"); }
Symbol 550 MovieClip Frame 125
stop();
Symbol 550 MovieClip Frame 144
stop();
Symbol 550 MovieClip Frame 172
stop();
Symbol 550 MovieClip Frame 173
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("explode1"); } if (temp == 2) { gotoAndPlay ("explode2"); }
Symbol 550 MovieClip Frame 189
stop();
Symbol 550 MovieClip Frame 206
stop();
Symbol 550 MovieClip Frame 224
stop();
Symbol 551 MovieClip Frame 1
if (Math.random() < 0.5) { nextFrame(); } stop();
Symbol 551 MovieClip Frame 2
stop();
Symbol 573 MovieClip Frame 1
if (Math.random() < 0.5) { gotoAndPlay ("two"); }
Symbol 573 MovieClip Frame 12
stop();
Symbol 573 MovieClip Frame 25
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 2
_x = ((Math.random() * 460) + 20); _y = 430; ya = (0.1 + ((_root.gbl_ar_enemies[enemy_type][3] * Math.random()) / 2)) + ((_root.gbl_ar_enemies[enemy_type][3] * Math.random()) / 2); xa = ya * 0.8; enemies.enemy.heads.gotoAndStop(enemy_type + 1); enemies.enemy.bodys.gotoAndStop(enemy_type + 1); enemies.enemy.arm_lefts.gotoAndStop(enemy_type + 1); enemies.enemy.arm_rights.gotoAndStop(enemy_type + 1); enemies.enemy.leg_lefts.gotoAndStop(enemy_type + 1); enemies.enemy.leg_rights.gotoAndStop(enemy_type + 1); enemies.enemy.tails.gotoAndStop(enemy_type + 1); enemies.enemy.health = (enemies.enemy.total_health = _root.gbl_ar_enemies[enemy_type][1]); health_max = (health_old = enemies.enemy.health); enemies._width = enemies._width * _root.gbl_ar_enemies[enemy_type][4]; enemies._height = enemies._height * _root.gbl_ar_enemies[enemy_type][4]; step_test._y = enemies._height * 0.66; max_width = this._width; max_height = this._height; max_y = _y; enemies.enemy.attack = 0; speak_timer = Math.ceil(Math.random() * 60); play();
Symbol 574 MovieClip Frame 4
if (enemies.enemy.health > 0) { top_y = 185; defense_damage = 0; if (_root.ar_player[_root.pd0 + 3] > 0) { top_y = 195; } if (_root.ar_player[_root.pd0 + 4] > 0) { top_y = 210; defense_damage = 0.1; } if (_root.ar_player[_root.pd0 + 5] > 0) { top_y = 220; defense_damage = 0.3; } if (_root.ar_player[_root.pd0 + 6] > 0) { top_y = 230; defense_damage = 0; } if (_y > top_y) { _y = (_y - ya); percent = (max_y - _y) / max_y; this._width = max_width * (1 - percent); this._height = max_height * (1 - percent); if (_x < 240) { _x = (_x + (xa / 2)); if (_x < 200) { _x = (_x + (xa / 2)); } } if (_x > 260) { _x = (_x - (xa / 2)); if (_x > 300) { _x = (_x - (xa / 2)); } } } else { enemies.enemy.attack = 1; enemies.enemy.health = enemies.enemy.health - defense_damage; q = 6; while (q >= 0) { if (_root.ar_player[_root.pd0 + q] > 0) { _root.ar_player[_root.pd0 + q] = _root.ar_player[_root.pd0 + q] - _root.gbl_ar_enemies[enemy_type][2]; if (_root.ar_player[_root.pd0 + q] <= 0) { _root.ar_player[_root.pd0 + q] = -1; if (q == 0) { _root.gbl_game_over = 1; } } break; } q--; } } if (_root.gbl_sound_effects == 1) { if (speak_timer > 0) { speak_timer = speak_timer - 1; } else { tellTarget ("_root.enemy_" + enemy_type) { play(); }; speak_timer = Math.ceil(Math.random() * 90) + 60; } } } if ((step_test.hitTest(_root.defense7) && (enemies.enemy.health > 0)) && (_root.ar_player[_root.pd0 + 7] > 0)) { if ((Math.random() * 20) < 1) { enemies.enemy.health = enemies.enemy.health - 1; health_old = health_old - 1; _root.ar_player[_root.pd0 + 7] = _root.ar_player[_root.pd0 + 7] - 1; if (_root.ar_player[_root.pd0 + 7] == 0) { _root.ar_player[_root.pd0 + 7] = -1; } blood._x = 0; blood._y = 30; blood.play(); } } if ((_root.defense8.hitTest(_x + step_test._x, _y + (step_test._y * 0.66), true) && (enemies.enemy.health > 0)) && (_root.ar_player[_root.pd0 + 8] > 0)) { if ((Math.random() * 10) < 9) { name = "landmine" + _root.ar_player[_root.pd0 + 8]; enemies.enemy.health = enemies.enemy.health - 30; health_old = health_old - 30; _root.ar_player[_root.pd0 + 8] = _root.ar_player[_root.pd0 + 8] - 1; if (_root.ar_player[_root.pd0 + 8] == 0) { _root.ar_player[_root.pd0 + 8] = -1; } _root.explosion_container.explosion.duplicateMovieClip("" + name, 3000 + Math.round(Math.random() * 1000)); _root.temp1 = _x + step_test._x; _root.temp2 = _y + (step_test._y * 0.66); _root.explosion_container.explosion._x = _root.temp1; _root.explosion_container.explosion._y = _root.temp2; tellTarget ("_root.explosion_container." + name) { _x = _root.temp1; _y = _root.temp2; }; blood._x = 0; blood._y = 15; blood.play(); if (_root.gbl_sound_effects == 1) { _root.gun_fire.gotoAndPlay(20); } } } if ((((((((((this.hitTest(_root.explosion_container.landmine0) || (this.hitTest(_root.explosion_container.landmine1))) || (this.hitTest(_root.explosion_container.landmine2))) || (this.hitTest(_root.explosion_container.landmine3))) || (this.hitTest(_root.explosion_container.landmine4))) || (this.hitTest(_root.explosion_container.landmine5))) || (this.hitTest(_root.explosion_container.landmine6))) || (this.hitTest(_root.explosion_container.landmine7))) || (this.hitTest(_root.explosion_container.landmine8))) || (this.hitTest(_root.explosion_container.landmine9))) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 9) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[8][4] / 10); health_old = health_old - (_root.gbl_ar_weapons[8][4] / 10); blood._x = 0; blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (_root.fire_container.hitTest(_x + step_test._x, _y + (step_test._y * 0.66), true) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 3) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[7][4] / 5); health_old = health_old - (_root.gbl_ar_weapons[7][4] / 5); blood._x = 0; blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (((this.hitTest(_root.explosion_container.explosion0) || (this.hitTest(_root.explosion_container.explosion1))) || (this.hitTest(_root.explosion_container.explosion2))) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 10) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[8][4] / 10); health_old = health_old - (_root.gbl_ar_weapons[8][4] / 10); blood._x = 0; blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (enemies.enemy.health != health_old) { if (defense_damage == 0) { blood._x = _root._xmouse - _x; blood._y = _root._ymouse - _y; if (_root.gbl_sound_effects == 1) { _root.enemy_hit.play(); } } else { blood._x = 0; blood._y = 10 * _root.gbl_ar_enemies[enemy_type][4]; } blood.play(); } if ((enemies.enemy.health <= 0) or (_root.gbl_game_over == 1)) { _alpha = (_alpha - 2); if (_alpha <= 0) { _root.ar_player[_root.plkl] = _root.ar_player[_root.plkl] + 1; _root.ar_player[_root.ppts] = _root.ar_player[_root.ppts] + _root.gbl_ar_enemies[enemy_type][0]; _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] + (_root.gbl_ar_enemies[enemy_type][1] * (4 - _root.opt_difficulty)); this.removeMovieClip(); } } health_old = enemies.enemy.health; if (_root.gbl_game_over == 1) { this.removeMovieClip(); } if (_root.gbl_game_mode != "game") { this.removeMovieClip(); } gotoAndPlay ("enemy_loop");
Symbol 577 MovieClip Frame 3
_x = -1000; stop();
Symbol 582 MovieClip Frame 289
this.removeMovieClip();
Symbol 584 MovieClip Frame 20
this.removeMovieClip();
Symbol 584 MovieClip Frame 21
stop();
Symbol 595 MovieClip Frame 1
stop();
Symbol 598 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Symbol 604 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 1
stop();
Instance of Symbol 290 MovieClip "reload_bar" in Symbol 619 MovieClip Frame 1
//component parameters onClipEvent (construct) { percent = 0; }
Symbol 620 Button
on (rollOver) { _root.opt_quality = "LOW"; _quality = _root.opt_quality; }
Symbol 621 Button
on (rollOver) { _root.opt_quality = "MEDIUM"; _quality = _root.opt_quality; }
Symbol 622 Button
on (rollOver) { _root.opt_quality = "HIGH"; _quality = _root.opt_quality; }
Symbol 623 Button
on (release) { _root.gbl_game_mode = "title"; _root.gotoAndPlay("title_loop"); }
Symbol 637 MovieClip Frame 1
stop();
Symbol 637 MovieClip Frame 3
stop();
Symbol 637 MovieClip Frame 5
stop();
Symbol 637 MovieClip Frame 7
stop();
Symbol 637 MovieClip Frame 9
stop();
Symbol 637 MovieClip Frame 11
stop();
Symbol 637 MovieClip Frame 13
stop();
Symbol 637 MovieClip Frame 15
stop();
Symbol 637 MovieClip Frame 17
stop();
Symbol 637 MovieClip Frame 19
stop();
Symbol 637 MovieClip Frame 21
stop();
Symbol 640 MovieClip Frame 1
stop();
Symbol 640 MovieClip Frame 3
stop();
Symbol 640 MovieClip Frame 5
stop();
Symbol 640 MovieClip Frame 7
stop();
Symbol 640 MovieClip Frame 9
stop();
Symbol 640 MovieClip Frame 11
stop();
Symbol 640 MovieClip Frame 13
stop();
Symbol 640 MovieClip Frame 15
stop();
Symbol 640 MovieClip Frame 17
stop();
Symbol 640 MovieClip Frame 19
stop();
Symbol 650 MovieClip Frame 1
stop();
Symbol 650 MovieClip Frame 3
stop();
Symbol 650 MovieClip Frame 5
stop();
Symbol 650 MovieClip Frame 7
stop();
Symbol 650 MovieClip Frame 9
stop();
Symbol 650 MovieClip Frame 11
stop();
Symbol 650 MovieClip Frame 13
stop();
Symbol 650 MovieClip Frame 15
stop();
Symbol 650 MovieClip Frame 17
stop();
Symbol 650 MovieClip Frame 19
stop();
Symbol 659 MovieClip Frame 1
stop();
Symbol 659 MovieClip Frame 3
stop();
Symbol 659 MovieClip Frame 5
stop();
Symbol 659 MovieClip Frame 7
stop();
Symbol 659 MovieClip Frame 9
stop();
Symbol 659 MovieClip Frame 11
stop();
Symbol 659 MovieClip Frame 13
stop();
Symbol 659 MovieClip Frame 15
stop();
Symbol 668 MovieClip Frame 1
stop();
Symbol 668 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 668 MovieClip Frame 4
gotoAndStop (1);
Symbol 668 MovieClip Frame 6
gotoAndStop (1);
Symbol 668 MovieClip Frame 8
gotoAndStop (1);
Symbol 668 MovieClip Frame 10
gotoAndStop (1);
Symbol 668 MovieClip Frame 12
gotoAndStop (1);
Symbol 668 MovieClip Frame 14
gotoAndStop (1);
Symbol 668 MovieClip Frame 16
gotoAndStop (1);
Symbol 676 MovieClip Frame 1
stop();
Symbol 676 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 676 MovieClip Frame 4
gotoAndStop (1);
Symbol 676 MovieClip Frame 6
gotoAndStop (1);
Symbol 676 MovieClip Frame 8
gotoAndStop (1);
Symbol 676 MovieClip Frame 10
gotoAndStop (1);
Symbol 676 MovieClip Frame 12
gotoAndStop (1);
Symbol 676 MovieClip Frame 14
gotoAndStop (1);
Symbol 685 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 685 MovieClip Frame 4
gotoAndStop (1);
Symbol 685 MovieClip Frame 6
gotoAndStop (1);
Symbol 685 MovieClip Frame 8
gotoAndStop (1);
Symbol 685 MovieClip Frame 10
gotoAndStop (1);
Symbol 685 MovieClip Frame 12
gotoAndStop (1);
Symbol 685 MovieClip Frame 14
gotoAndStop (1);
Symbol 685 MovieClip Frame 16
gotoAndStop (1);
Symbol 691 MovieClip Frame 1
stop();
Symbol 691 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 691 MovieClip Frame 4
gotoAndStop (1);
Symbol 691 MovieClip Frame 6
gotoAndStop (1);
Symbol 691 MovieClip Frame 8
gotoAndStop (1);
Symbol 691 MovieClip Frame 10
gotoAndStop (1);
Symbol 699 MovieClip Frame 1
stop();
Symbol 699 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 699 MovieClip Frame 4
gotoAndStop (1);
Symbol 699 MovieClip Frame 6
gotoAndStop (1);
Symbol 699 MovieClip Frame 8
gotoAndStop (1);
Symbol 699 MovieClip Frame 10
gotoAndStop (1);
Symbol 699 MovieClip Frame 12
gotoAndStop (1);
Symbol 699 MovieClip Frame 14
gotoAndStop (1);
Symbol 707 MovieClip Frame 1
stop();
Symbol 707 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 707 MovieClip Frame 4
gotoAndStop (1);
Symbol 707 MovieClip Frame 6
gotoAndStop (1);
Symbol 707 MovieClip Frame 8
gotoAndStop (1);
Symbol 707 MovieClip Frame 10
gotoAndStop (1);
Symbol 707 MovieClip Frame 12
gotoAndStop (1);
Symbol 707 MovieClip Frame 14
gotoAndStop (1);
Symbol 714 MovieClip Frame 1
stop();
Symbol 714 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 714 MovieClip Frame 4
gotoAndStop (1);
Symbol 714 MovieClip Frame 6
gotoAndStop (1);
Symbol 714 MovieClip Frame 8
gotoAndStop (1);
Symbol 714 MovieClip Frame 10
gotoAndStop (1);
Symbol 714 MovieClip Frame 12
gotoAndStop (1);
Symbol 722 MovieClip Frame 1
stop();
Symbol 722 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 722 MovieClip Frame 4
gotoAndStop (1);
Symbol 722 MovieClip Frame 6
gotoAndStop (1);
Symbol 722 MovieClip Frame 8
gotoAndStop (1);
Symbol 722 MovieClip Frame 10
gotoAndStop (1);
Symbol 722 MovieClip Frame 12
gotoAndStop (1);
Symbol 722 MovieClip Frame 14
gotoAndStop (1);
Symbol 729 MovieClip Frame 1
stop();
Symbol 729 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 729 MovieClip Frame 4
gotoAndStop (1);
Symbol 729 MovieClip Frame 6
gotoAndStop (1);
Symbol 729 MovieClip Frame 8
gotoAndStop (1);
Symbol 729 MovieClip Frame 10
gotoAndStop (1);
Symbol 729 MovieClip Frame 12
gotoAndStop (1);
Symbol 729 MovieClip Frame 14
gotoAndStop (1);
Symbol 731 MovieClip Frame 1
stop();
Symbol 731 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 731 MovieClip Frame 4
gotoAndStop (1);
Symbol 731 MovieClip Frame 6
gotoAndStop (1);
Symbol 731 MovieClip Frame 8
gotoAndStop (1);
Symbol 731 MovieClip Frame 10
gotoAndStop (1);
Symbol 731 MovieClip Frame 12
gotoAndStop (1);
Symbol 731 MovieClip Frame 14
gotoAndStop (1);
Symbol 734 Button
on (rollOver) { item_description = "A piddley b.b. gun isn't worth much, but compared to nothing, it's fricken' priceless. Heck, it reloads pretty fast too."; } on (rollOut) { item_description = ""; }
Symbol 735 Button
on (rollOver) { item_description = "Get double the damage of the b.b. gun, a larger clip, and keep a fast reload speed to boot. This weapon is an easy first choice upgrade."; } on (rollOut) { item_description = ""; }
Symbol 736 Button
on (rollOver) { item_description = "This weapon offers great stopping power, six rounds, and a medium reload time. Nice."; } on (rollOut) { item_description = ""; }
Symbol 737 Button
on (rollOver) { item_description = "Cops don't use these babies for nothing. A larger magazine and a larger round makes for a larger hole in your target.\nReload speed: medium."; } on (rollOut) { item_description = ""; }
Symbol 738 Button
on (rollOver) { item_description = "Ch-chick!\nThat, my friend, is the sound of an enemy who won't be down for breakfast.\nReload speed: medium"; } on (rollOut) { item_description = ""; }
Symbol 739 Button
on (rollOver) { item_description = "Need damage power? Look no further than a high powered sniper rifle. It may reload slowly, but with a dozen round magazine, it barely matters."; } on (rollOut) { item_description = ""; }
Symbol 740 Button
on (rollOver) { item_description = "This weapon uses a smaller round for less damage, but that also allows it to hold a nice big clip.\nReload speed: slow"; } on (rollOut) { item_description = ""; }
Symbol 741 Button
on (rollOver) { item_description = "These puppies leave a lingering firey mess for your enemies to tangle with. It takes a while to reload, but they burn just as long so it evens out."; } on (rollOut) { item_description = ""; }
Symbol 742 Button
on (rollOver) { item_description = "With these, you can quickly kill more than one enemy per shot.\nGot grouping?\nGet grenades.\nReload speed: very slow"; } on (rollOut) { item_description = ""; }
Symbol 743 Button
on (rollOver) { item_description = "This is your last bastion of hope. Keep your house repaired or you're sure to become zombie food!"; } on (rollOut) { item_description = ""; }
Symbol 744 Button
on (rollOver) { item_description = "Use these to board up the door and windows of the lower floor for some added protection."; } on (rollOut) { item_description = ""; }
Symbol 745 Button
on (rollOver) { item_description = "Not only does barbed wire slow enemies down, it'll do some damage to them while they try to break through it."; } on (rollOut) { item_description = ""; }
Symbol 746 Button
on (rollOver) { item_description = "Yet another handy deterant for an advancing brainless army."; } on (rollOut) { item_description = ""; }
Symbol 747 Button
on (rollOver) { item_description = "A good stack of well placed sandbags will help keep those creepy bastards off your porch."; } on (rollOut) { item_description = ""; }
Symbol 748 Button
on (rollOver) { item_description = "Barbed wire has nothing on this stuff. This razor sharp wire slices through enemies like butter. Come and get it."; } on (rollOut) { item_description = ""; }
Symbol 749 Button
on (rollOver) { item_description = "Boom! If a zombie steps on one of these little friends, they're toast and so are their close friends!\nCase closed."; } on (rollOut) { item_description = ""; }
Symbol 750 Button
on (rollOver) { item_description = "Need some help?\nThis will automatically repair your damaged defenses (not including nails or mines)."; } on (rollOut) { item_description = ""; }
Symbol 751 Button
on (rollOver) { item_description = "Just a big tough iron gate."; } on (rollOut) { item_description = ""; }
Symbol 752 Button
on (rollOver) { item_description = "Throw a hundred of these babies onto your lawn to help repel any invading zombie forces."; } on (rollOut) { item_description = ""; }
Symbol 757 Button
on (rollOver) { _root.item_description = ("Buy " + _root.gbl_ar_defenses[number][0]) + " to increase your defenses."; } on (rollOut) { _root.item_description = ""; } on (release) { _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.gbl_ar_defenses[number][1]; if (number < (_root.pdar - _root.pd0)) { _root.ar_player[_root.pd0 + number] = _root.gbl_ar_defenses[number][2]; if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("defense_buy"); } } else if (_root.ar_player[_root.pd0 + number] == -1) { _root.ar_player[_root.pd0 + number] = 1; } else { _root.ar_player[_root.pd0 + number] = _root.ar_player[_root.pd0 + number] + 1; } }
Symbol 763 Button
on (rollOver) { _root.item_description = ("Repair your " + _root.gbl_ar_defenses[number][0]) + "."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pmon] >= _root.repair_cost(number)) { _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.repair_cost(number); _root.ar_player[_root.pd0 + number] = _root.gbl_ar_defenses[number][2]; } else { repair_percent = _root.ar_player[_root.pmon] / _root.repair_cost(number); _root.ar_player[_root.pmon] = 0; _root.ar_player[_root.pd0 + number] = _root.ar_player[_root.pd0 + number] + (_root.repair_cost(number) * repair_percent); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("defense_repair"); } }
Symbol 766 MovieClip Frame 1
stop();
Symbol 769 Button
on (release) { level_setup(); gotoAndPlay ("game_start"); }
Symbol 770 Button
on (rollOver) { _root.item_description = ("Purchase the " + _root.gbl_ar_weapons[number][0]) + "."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("weapon_buy"); } _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.gbl_ar_weapons[number][1]; _root.ar_player[_root.pw0 + number] = _root.gbl_ar_weapons[number][2]; _root.item_description = ""; }
Symbol 771 MovieClip Frame 1
stop();
Symbol 774 Button
on (rollOver) { _root.item_description = ("Set the " + _root.gbl_ar_weapons[number][0]) + " as your alternate weapon."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pwp1] == number) { temp = _root.ar_player[_root.pwp2]; _root.ar_player[_root.pwp2] = number; _root.ar_player[_root.pwp1] = temp; temp = _root.ar_player[_root.prw2]; _root.ar_player[_root.prw2] = _root.ar_player[_root.prw1]; _root.ar_player[_root.prw1] = temp; nextFrame(); } else { _root.ar_player[_root.pwp2] = number; _root.ar_player[_root.prw2] = _root.gbl_ar_weapons[_root.ar_player[_root.pwp2]][3]; nextFrame(); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("gun_select"); } _root.item_description = ("The " + _root.gbl_ar_weapons[number][0]) + " is now your alternate weapon.\nHold down Control to use it instead of your main weapon."; }
Symbol 779 MovieClip Frame 1
stop();
Symbol 782 Button
on (rollOver) { _root.item_description = ("Set the " + _root.gbl_ar_weapons[number][0]) + " as your main weapon."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pwp2] == number) { temp = _root.ar_player[_root.pwp1]; _root.ar_player[_root.pwp1] = number; _root.ar_player[_root.pwp2] = temp; temp = _root.ar_player[_root.prw1]; _root.ar_player[_root.prw1] = _root.ar_player[_root.prw2]; _root.ar_player[_root.prw2] = temp; nextFrame(); } else { _root.ar_player[_root.pwp1] = number; _root.ar_player[_root.prw1] = _root.gbl_ar_weapons[_root.ar_player[_root.pwp1]][3]; nextFrame(); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("gun_select"); } _root.item_description = ("The " + _root.gbl_ar_weapons[number][0]) + " is now your main weapon."; }
Symbol 786 MovieClip Frame 1
stop();
Symbol 787 MovieClip Frame 1
buy.number = number; stop();
Symbol 787 MovieClip Frame 2
main.number = number; alt.number = number; stop();
Symbol 840 MovieClip Frame 1
if (_root.gbl_suicide == 1) { sum_up_text = "Your self inflicted wound incapacitates you.\nYou are eaten alive."; } else { sum_up_text = "The creatures break into the house,\n overpower you,\n and feast on your flesh."; }
Symbol 846 Button
on (release) { _root.gotoAndPlay("title_loop"); }
Symbol 857 MovieClip Frame 1
if (_root.gbl_sound_music == 1) { _root.stopAllSounds(); _root.music.gotoAndPlay("game_over"); }
Symbol 857 MovieClip Frame 277
stop();
Instance of Symbol 856 MovieClip "cursor" in Symbol 857 MovieClip Frame 277
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse - 250; this._y = _root._ymouse - 200; }
Symbol 867 Button
on (release) { gotoAndPlay ("title_loop"); }
Symbol 868 MovieClip Frame 1
if (_root.gbl_sound_music == 1) { _root.stopAllSounds(); _root.music.gotoAndPlay("game_over"); }
Instance of Symbol 256 MovieClip in Symbol 868 MovieClip Frame 202
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Symbol 868 MovieClip Frame 203
stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5 7 9  Timeline
Symbol 5 MovieClipUses:2 4Used by:862  Timeline
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6 4Used by:862  Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8 4Used by:862  Timeline
Symbol 10 GraphicUsed by:39  Timeline
Symbol 11 GraphicUsed by:39  Timeline
Symbol 12 GraphicUsed by:39  Timeline
Symbol 13 GraphicUsed by:39  Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:39  Timeline
Symbol 16 GraphicUsed by:39  Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:33  Timeline
Symbol 21 GraphicUsed by:33  Timeline
Symbol 22 GraphicUsed by:33  Timeline
Symbol 23 GraphicUsed by:Timeline
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Symbol 816 MovieClipUses:815Used by:827
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Symbol 819 GraphicUsed by:820
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Symbol 832 GraphicUsed by:833
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Symbol 834 GraphicUsed by:835
Symbol 835 MovieClipUses:834Used by:836
Symbol 836 MovieClipUses:831 818 833 835 824 826Used by:837
Symbol 837 MovieClipUses:836Used by:857
Symbol 838 ShapeTweeningUsed by:857
Symbol 839 EditableTextUses:95Used by:840
Symbol 840 MovieClipUses:839Used by:857
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Symbol 844 TextUses:95Used by:845
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Symbol 846 ButtonUses:845 125Used by:857 868
Symbol 847 FontUsed by:848 849 850
Symbol 848 EditableTextUses:847Used by:854
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Symbol 858 TextUses:95Used by:859
Symbol 859 MovieClipUses:858Used by:868
Symbol 860 GraphicUsed by:862
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Symbol 862 MovieClipUses:860 44 7 5 9 861Used by:868
Symbol 863 TextUses:95Used by:864
Symbol 864 MovieClipUses:863Used by:868
Symbol 865 TextUses:95Used by:866
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Symbol 867 ButtonUses:845 125Used by:868
Symbol 868 MovieClipUses:859 113 862 864 866 843 854 867 846 256Used by:Timeline

Instance Names

"loader_stone"Frame 1Symbol 40 MovieClip
"darkness"Frame 1Symbol 46 MovieClip
"background_image"Frame 80Symbol 84 MovieClip
"defense0"Frame 80Symbol 93 MovieClip
"foreground"Frame 80Symbol 107 MovieClip
"music"Frame 80Symbol 114 MovieClip
"upkeep"Frame 80Symbol 120 MovieClip
"title_container"Frame 117Symbol 254 MovieClip
"defense7"Frame 139Symbol 259 MovieClip
"defense8"Frame 139Symbol 262 MovieClip
"defense1"Frame 139Symbol 267 MovieClip
"defense2"Frame 139Symbol 271 MovieClip
"defense3"Frame 139Symbol 274 MovieClip
"defense4"Frame 139Symbol 278 MovieClip
"defense5"Frame 139Symbol 282 MovieClip
"defense6"Frame 139Symbol 288 MovieClip
"defbar0"Frame 139Symbol 291 MovieClip
"defbar1"Frame 139Symbol 291 MovieClip
"defbar2"Frame 139Symbol 291 MovieClip
"defbar4"Frame 139Symbol 291 MovieClip
"defbar5"Frame 139Symbol 291 MovieClip
"defbar6"Frame 139Symbol 291 MovieClip
"defbar3"Frame 139Symbol 291 MovieClip
"defbar7"Frame 139Symbol 291 MovieClip
"defbar8"Frame 139Symbol 291 MovieClip
"player"Frame 139Symbol 310 MovieClip
"enemy_container"Frame 139Symbol 574 MovieClip
"bullet_tracer_right"Frame 139Symbol 577 MovieClip
"bullet_tracer_left"Frame 139Symbol 577 MovieClip
"fire_container"Frame 139Symbol 583 MovieClip
"explosion_container"Frame 139Symbol 585 MovieClip
"weapon_2"Frame 139Symbol 619 MovieClip
"weapon_1"Frame 139Symbol 619 MovieClip
"total_defense_bar"Frame 139Symbol 290 MovieClip
"time_bar"Frame 139Symbol 290 MovieClip
"cursor"Frame 139Symbol 625 MovieClip
"gun_fire"Frame 139Symbol 637 MovieClip
"gun_empty"Frame 139Symbol 640 MovieClip
"gun_reload"Frame 139Symbol 650 MovieClip
"defense_break"Frame 139Symbol 659 MovieClip
"enemy_0"Frame 139Symbol 668 MovieClip
"enemy_1"Frame 139Symbol 676 MovieClip
"enemy_2"Frame 139Symbol 685 MovieClip
"enemy_3"Frame 139Symbol 691 MovieClip
"enemy_4"Frame 139Symbol 699 MovieClip
"enemy_5"Frame 139Symbol 707 MovieClip
"enemy_6"Frame 139Symbol 714 MovieClip
"enemy_8"Frame 139Symbol 722 MovieClip
"enemy_hit"Frame 139Symbol 729 MovieClip
"enemy_7"Frame 139Symbol 731 MovieClip
"def0"Frame 165Symbol 766 MovieClip
"def1"Frame 165Symbol 766 MovieClip
"def2"Frame 165Symbol 766 MovieClip
"def3"Frame 165Symbol 766 MovieClip
"def4"Frame 165Symbol 766 MovieClip
"def5"Frame 165Symbol 766 MovieClip
"def6"Frame 165Symbol 766 MovieClip
"def7"Frame 165Symbol 766 MovieClip
"def8"Frame 165Symbol 766 MovieClip
"def9"Frame 165Symbol 766 MovieClip
"weap_0"Frame 165Symbol 787 MovieClip
"weap_4"Frame 165Symbol 787 MovieClip
"weap_3"Frame 165Symbol 787 MovieClip
"weap_1"Frame 165Symbol 787 MovieClip
"weap_7"Frame 165Symbol 787 MovieClip
"weap_8"Frame 165Symbol 787 MovieClip
"weap_2"Frame 165Symbol 787 MovieClip
"weap_6"Frame 165Symbol 787 MovieClip
"weap_5"Frame 165Symbol 787 MovieClip
"cursor"Frame 168Symbol 625 MovieClip
"percent_shadow"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"percent_highlight"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"moon"Symbol 84 MovieClip Frame 1Symbol 70 MovieClip
"cloud1"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"cloud2"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"cloud3"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"drop"Symbol 101 MovieClip Frame 1Symbol 98 MovieClip
"line"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip
"fog"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"bar"Symbol 156 MovieClip Frame 1Symbol 155 MovieClip
"easy"Symbol 209 MovieClip Frame 1Symbol 140 MovieClip
"normal"Symbol 209 MovieClip Frame 1Symbol 140 MovieClip
"hard"Symbol 209 MovieClip Frame 1Symbol 140 MovieClip
"low"Symbol 210 MovieClip Frame 1Symbol 140 MovieClip
"medium"Symbol 210 MovieClip Frame 1Symbol 140 MovieClip
"high"Symbol 210 MovieClip Frame 1Symbol 140 MovieClip
"low"Symbol 211 MovieClip Frame 1Symbol 140 MovieClip
"high"Symbol 211 MovieClip Frame 1Symbol 140 MovieClip
"low"Symbol 212 MovieClip Frame 1Symbol 140 MovieClip
"high"Symbol 212 MovieClip Frame 1Symbol 140 MovieClip
"low"Symbol 213 MovieClip Frame 1Symbol 140 MovieClip
"high"Symbol 213 MovieClip Frame 1Symbol 140 MovieClip
"scrollbar"Symbol 254 MovieClip Frame 6Symbol 156 MovieClip
"scroll_content"Symbol 254 MovieClip Frame 6Symbol 207 MovieClip
"background_image"Symbol 254 MovieClip Frame 9Symbol 84 MovieClip
"fog"Symbol 254 MovieClip Frame 9Symbol 106 MovieClip
"dark"Symbol 290 MovieClip Frame 1Symbol 183 MovieClip
"light"Symbol 290 MovieClip Frame 1Symbol 183 MovieClip
"backing"Symbol 291 MovieClip Frame 1Symbol 63 MovieClip
"defense_bar"Symbol 291 MovieClip Frame 1Symbol 290 MovieClip
"leg_left"Symbol 360 MovieClip Frame 1Symbol 331 MovieClip
"leg_left"Symbol 360 MovieClip Frame 2Symbol 333 MovieClip
"leg_left"Symbol 360 MovieClip Frame 3Symbol 339 MovieClip
"leg_left"Symbol 360 MovieClip Frame 4Symbol 345 MovieClip
"leg_left"Symbol 360 MovieClip Frame 5Symbol 347 MovieClip
"leg_left"Symbol 360 MovieClip Frame 6Symbol 349 MovieClip
"leg_left"Symbol 360 MovieClip Frame 7Symbol 351 MovieClip
"leg_left"Symbol 360 MovieClip Frame 8Symbol 357 MovieClip
"leg_left"Symbol 360 MovieClip Frame 9Symbol 359 MovieClip
"leg_right"Symbol 384 MovieClip Frame 1Symbol 362 MovieClip
"leg_right"Symbol 384 MovieClip Frame 2Symbol 364 MovieClip
"leg_right"Symbol 384 MovieClip Frame 3Symbol 366 MovieClip
"leg_right"Symbol 384 MovieClip Frame 4Symbol 369 MovieClip
"leg_right"Symbol 384 MovieClip Frame 5Symbol 371 MovieClip
"leg_right"Symbol 384 MovieClip Frame 6Symbol 373 MovieClip
"leg_right"Symbol 384 MovieClip Frame 7Symbol 375 MovieClip
"leg_right"Symbol 384 MovieClip Frame 8Symbol 381 MovieClip
"leg_right"Symbol 384 MovieClip Frame 9Symbol 383 MovieClip
"arm_right"Symbol 443 MovieClip Frame 1Symbol 392 MovieClip
"arm_right"Symbol 443 MovieClip Frame 2Symbol 397 MovieClip
"arm_right"Symbol 443 MovieClip Frame 3Symbol 402 MovieClip
"arm_right"Symbol 443 MovieClip Frame 4Symbol 410 MovieClip
"arm_right"Symbol 443 MovieClip Frame 5Symbol 417 MovieClip
"arm_right"Symbol 443 MovieClip Frame 6Symbol 423 MovieClip
"arm_right"Symbol 443 MovieClip Frame 7Symbol 430 MovieClip
"arm_right"Symbol 443 MovieClip Frame 8Symbol 437 MovieClip
"arm_right"Symbol 443 MovieClip Frame 9Symbol 442 MovieClip
"arm_left"Symbol 495 MovieClip Frame 1Symbol 450 MovieClip
"arm_left"Symbol 495 MovieClip Frame 2Symbol 456 MovieClip
"arm_left"Symbol 495 MovieClip Frame 3Symbol 460 MovieClip
"arm_left"Symbol 495 MovieClip Frame 4Symbol 465 MovieClip
"arm_left"Symbol 495 MovieClip Frame 5Symbol 470 MovieClip
"arm_left"Symbol 495 MovieClip Frame 6Symbol 476 MovieClip
"arm_left"Symbol 495 MovieClip Frame 7Symbol 482 MovieClip
"arm_left"Symbol 495 MovieClip Frame 8Symbol 489 MovieClip
"arm_left"Symbol 495 MovieClip Frame 9Symbol 494 MovieClip
"head"Symbol 516 MovieClip Frame 1Symbol 501 MovieClip
"head"Symbol 516 MovieClip Frame 2Symbol 503 MovieClip
"head"Symbol 516 MovieClip Frame 3Symbol 505 MovieClip
"head"Symbol 516 MovieClip Frame 4Symbol 507 MovieClip
"head"Symbol 516 MovieClip Frame 5Symbol 509 MovieClip
"head"Symbol 516 MovieClip Frame 7Symbol 511 MovieClip
"head"Symbol 516 MovieClip Frame 8Symbol 513 MovieClip
"head"Symbol 516 MovieClip Frame 9Symbol 515 MovieClip
"body"Symbol 535 MovieClip Frame 1Symbol 518 MovieClip
"body"Symbol 535 MovieClip Frame 2Symbol 520 MovieClip
"body"Symbol 535 MovieClip Frame 3Symbol 522 MovieClip
"body"Symbol 535 MovieClip Frame 4Symbol 524 MovieClip
"body"Symbol 535 MovieClip Frame 5Symbol 526 MovieClip
"body"Symbol 535 MovieClip Frame 6Symbol 528 MovieClip
"body"Symbol 535 MovieClip Frame 7Symbol 530 MovieClip
"body"Symbol 535 MovieClip Frame 8Symbol 532 MovieClip
"body"Symbol 535 MovieClip Frame 9Symbol 534 MovieClip
"tail"Symbol 542 MovieClip Frame 9Symbol 541 MovieClip
"leg_lefts"Symbol 550 MovieClip Frame 1Symbol 360 MovieClip
"leg_rights"Symbol 550 MovieClip Frame 1Symbol 384 MovieClip
"arm_rights"Symbol 550 MovieClip Frame 1Symbol 443 MovieClip
"arm_lefts"Symbol 550 MovieClip Frame 1Symbol 495 MovieClip
"heads"Symbol 550 MovieClip Frame 1Symbol 516 MovieClip
"bodys"Symbol 550 MovieClip Frame 1Symbol 535 MovieClip
"tails"Symbol 550 MovieClip Frame 1Symbol 542 MovieClip
"burning"Symbol 550 MovieClip Frame 1Symbol 549 MovieClip
"tail"Symbol 550 MovieClip Frame 37Symbol 542 MovieClip
"enemy"Symbol 551 MovieClip Frame 1Symbol 550 MovieClip
"step_test"Symbol 574 MovieClip Frame 1Symbol 316 MovieClip
"enemies"Symbol 574 MovieClip Frame 1Symbol 551 MovieClip
"blood"Symbol 574 MovieClip Frame 1Symbol 573 MovieClip
"fire"Symbol 583 MovieClip Frame 1Symbol 582 MovieClip
"explosion"Symbol 585 MovieClip Frame 1Symbol 584 MovieClip
"rounds"Symbol 618 MovieClip Frame 2Symbol 595 MovieClip
"rounds"Symbol 618 MovieClip Frame 3Symbol 598 MovieClip
"rounds"Symbol 618 MovieClip Frame 4Symbol 601 MovieClip
"rounds"Symbol 618 MovieClip Frame 5Symbol 604 MovieClip
"rounds"Symbol 618 MovieClip Frame 6Symbol 605 MovieClip
"rounds"Symbol 618 MovieClip Frame 7Symbol 608 MovieClip
"rounds"Symbol 618 MovieClip Frame 8Symbol 611 MovieClip
"rounds"Symbol 618 MovieClip Frame 9Symbol 614 MovieClip
"rounds"Symbol 618 MovieClip Frame 10Symbol 617 MovieClip
"reload_bar"Symbol 619 MovieClip Frame 1Symbol 290 MovieClip
"rounds_all"Symbol 619 MovieClip Frame 1Symbol 618 MovieClip
"buy"Symbol 787 MovieClip Frame 1Symbol 771 MovieClip
"alt"Symbol 787 MovieClip Frame 2Symbol 779 MovieClip
"main"Symbol 787 MovieClip Frame 2Symbol 786 MovieClip
"cursor"Symbol 857 MovieClip Frame 277Symbol 856 MovieClip

Labels

"preloader_loop"Frame 2
"title_loop"Frame 137
"game_start"Frame 141
"game_loop"Frame 152
"upkeep_loop"Frame 166
"game_over"Frame 168
"game_win"Frame 174
"complex"Symbol 84 MovieClip Frame 1
"simple"Symbol 84 MovieClip Frame 3
"loop"Symbol 101 MovieClip Frame 2
"title"Symbol 114 MovieClip Frame 2
"game_start"Symbol 114 MovieClip Frame 5
"upkeep"Symbol 114 MovieClip Frame 8
"game_over"Symbol 114 MovieClip Frame 11
"weapon_buy"Symbol 120 MovieClip Frame 2
"defense_buy"Symbol 120 MovieClip Frame 5
"defense_repair"Symbol 120 MovieClip Frame 8
"gun_select"Symbol 120 MovieClip Frame 11
"play"Symbol 254 MovieClip Frame 1
"instructions"Symbol 254 MovieClip Frame 6
"options"Symbol 254 MovieClip Frame 9
"credits"Symbol 254 MovieClip Frame 14
"left"Symbol 310 MovieClip Frame 1
"aim"Symbol 310 MovieClip Frame 2
"right"Symbol 310 MovieClip Frame 3
"walk"Symbol 550 MovieClip Frame 1
"attack"Symbol 550 MovieClip Frame 30
"die"Symbol 550 MovieClip Frame 61
"die1"Symbol 550 MovieClip Frame 76
"die2"Symbol 550 MovieClip Frame 91
"really_die"Symbol 550 MovieClip Frame 106
"really_die1"Symbol 550 MovieClip Frame 126
"really_die2"Symbol 550 MovieClip Frame 145
"explode"Symbol 550 MovieClip Frame 173
"explode1"Symbol 550 MovieClip Frame 190
"explode 2"Symbol 550 MovieClip Frame 207
"two"Symbol 573 MovieClip Frame 13
"enemy_loop"Symbol 574 MovieClip Frame 3

Dynamic Text Variables

_root.gbl_money_maxSymbol 128 EditableText"999999"
_root.gbl_points_maxSymbol 130 EditableText"999999"
_root.gbl_kills_maxSymbol 131 EditableText"999999"
_root.gbl_level_maxSymbol 132 EditableText"999999"
hud_defensesSymbol 161 EditableText"Defenses:500   "
hud_killsSymbol 162 EditableText"Kills:16  "
hud_pointsSymbol 163 EditableText"Pts:6025  "
hud_timeSymbol 164 EditableText"Assault:22/45   "
hud_moneySymbol 165 EditableText"$:857  "
defense_powerSymbol 289 EditableText"999"
hud_defensesSymbol 587 EditableText"Defenses:9999"
hud_killsSymbol 588 EditableText"Kills:9999"
hud_pointsSymbol 589 EditableText"Pts:9999999"
hud_timeSymbol 590 EditableText"Assaults:99/9999"
hud_moneySymbol 591 EditableText"$:9999999"
def_powerSymbol 790 EditableText"1 2 3 4 5 6 7 8 9 10"
item_descriptionSymbol 792 EditableText" "
upkeep_moneySymbol 793 EditableText"999999"
upkeep_pointsSymbol 794 EditableText"999999"
upkeep_level_killsSymbol 795 EditableText"999999"
upkeep_game_killsSymbol 796 EditableText"999999"
upkeep_levelSymbol 797 EditableText"999999"
weap_costSymbol 799 EditableText"1 2 3 4 5 6 7 8 9 "
def_costSymbol 800 EditableText"1 2 3 4 5 6 7 8 9 10"
weap_damageSymbol 801 EditableText"1 2 3 4 5 6 7 8 9 "
weap_shotsSymbol 802 EditableText"1 2 3 4 5 6 7 8 9 "
weap_nameSymbol 803 EditableText"bb 22 45 9mm beretta shot sniper uzi molotov grenade "
def_nameSymbol 804 EditableText"house boards sandbags barricade barbed razor gate nails mines auto"
sum_up_textSymbol 839 EditableText"Zombies  break into the house, quickly overpower you, and begin to feast on your flesh."
_root.upkeep_moneySymbol 848 EditableText"999999"
_root.upkeep_pointsSymbol 849 EditableText"999999"
_root.upkeep_game_killsSymbol 850 EditableText"999999"




http://swfchan.com/2/8387/info.shtml
Created: 11/6 -2019 08:48:45 Last modified: 11/6 -2019 08:48:45 Server time: 02/05 -2024 15:19:58