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bloody pacman.swf

This is the info page for
Flash #8547

(Click the ID number above for more basic data on this flash file.)


Text
Click Here to Play

For more bloody games, visit...

Click Here for Instructions

What?
You need intructions to play PACMAN?
You are a moron.
Just for that, PACMAN loses one life...

level

lives

score

Game Over !

new game

new game

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 185
gotoAndPlay (1);
Frame 189
level = 1; lives = 3; score = 0; newlife = 0; timer = 0; points = 0; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX";
Frame 190
Set("rangée", 0); points = 0; while (Number(rangée) < 32) { col = 0; objet = eval ("r" add rangée); while (Number(col) < 27) { bit = substring(objet, Number(col) + 1, 1); if (bit eq ".") { points = Number(points) + 1; duplicateMovieClip ("/p", (("p_" add col) add "_") add rangée, points); setProperty((("p_" add col) add "_") add rangée, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rangée, _y , Number(rangée * 16) + 16); } if (bit eq "o") { points = Number(points) + 1; duplicateMovieClip ("/pil", (("p_" add col) add "_") add rangée, points); setProperty((("p_" add col) add "_") add rangée, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rangée, _y , Number(rangée * 16) + 16); } col = Number(col) + 1; } Set("rangée", Number(rangée) + 1); } px = 54; py = 92; vx = -1; vy = 0; svx = -1; duplicateMovieClip ("/shpac", "pacman", Number(points) + 1); f1x = 56; f1y = 56; f1vx = 1; Set("mangé1", 0); duplicateMovieClip ("/fant1", "f1", Number(points) + 2); f2x = 56; f2y = 60; f2vy = -1; Set("mangé2", 0); duplicateMovieClip ("/fant2", "f2", Number(points) + 3); f3x = 56; f3y = 56; f3vy = 1; Set("mangé3", 0); duplicateMovieClip ("/fant3", "f3", Number(points) + 4); f4x = 56; f4y = 60; f4vx = 1; Set("mangé4", 0); duplicateMovieClip ("/fant4", "f4", Number(points) + 5); status = 0; bonus = 0; setProperty("/bonus", _visible , 0); gameover = 0; timer = 0; timerbonus = 0;
Frame 191
iter = -1; while (Number(iter) < Number(status)) { px4 = int(px / 4); py4 = int(py / 4); objet = substring(eval ("r" add py4), px4 + 1, 1); if ((objet eq ".") or (objet eq "o")) { points = points - 1; score = Number(score) + 10; removeMovieClip((("p_" add px4) add "_") add py4); Set("r" add py4, ((substring(eval ("r" add py4), 1, px4)) add "-") add (substring(eval ("r" add py4), px4 + 2, 29 - px4))); } if (objet eq "o") { timer = 138 - (level * 3); score = Number(score) + 50; status = 1; } if (objet eq "R") { px = 4; } if (objet eq "T") { px = 104; } restox = px - (px4 * 4); restoy = py - (py4 * 4); if (Number(restox) == 0) { call("rotation"); vx = svx; } if (Number(restoy) == 0) { vy = svy; } setProperty("/pacman", _x , Number(px * 4) + 8); setProperty("/pacman", _y , Number(py * 4) + 8); if (Number(vx) == 1) { pros = 3; } else { pros = 0; } if (Number(vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(px) + Number(vx)) + Number(pros); tpy = Number(Number(py) + Number(vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { px = Number(px) + Number(vx); py = Number(py) + Number(vy); } iter = Number(iter) + 1; } fanta = 1; call("fanta1"); fanta = 2; call("fanta2"); fanta = 3; call("fanta3"); fanta = 4; call("fanta4"); if ((Number(points) == 122) and (Number(bonus) == 0)) { setProperty("/bonus", _visible , 1); bonus = 1; timerbonus = 100; } if (((Number(px) == 54) and (Number(py) == 68)) and (Number(bonus) == 1)) { bonus = 2; setProperty("/bonus", _visible , 0); score = Number(Number(score) + 900) + Number(200 * level); }
Frame 192
if ((9999 < Number(score)) and (Number(newlife) == 0)) { newlife = 1; lives = Number(lives) + 1; } if (Number(status) == 1) { timer = timer - 1; if (0 >= Number(timer)) { status = 0; } } if (Number(bonus) == 1) { timerbonus = timerbonus - 1; if (Number(timerbonus) == 0) { bonus = 2; setProperty("/bonus", _visible , 0); } } if (Number(points) == 0) { gotoAndPlay (203); } if (Number(gameover) == 1) { gotoAndPlay (212); } if ((Number(gameover) == 0) and (0 < Number(points))) { gotoAndPlay (191); }
Frame 194
Set("rangée", 0); points = 0; while (Number(rangée) < 32) { col = 0; while (Number(col) < 27) { removeMovieClip((("p_" add col) add "_") add rangée); col = Number(col) + 1; } Set("rangée", Number(rangée) + 1); } removeMovieClip("pacman"); removeMovieClip("f1"); removeMovieClip("f2"); removeMovieClip("f3"); removeMovieClip("f4"); setProperty("/bonus", _visible , 0);
Frame 195
if (Number(mangé4) == 0) { px4 = int(f4x / 4); py4 = int(f4y / 4); restox = f4x - (px4 * 4); restoy = f4y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f4x; y = f4y; call("evaluate"); xv = f4vx; yv = f4vy; call("control"); if (Number(ok) == 1) { f4vx = xvs; f4vy = yvs; call("rotationfan"); } } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if (Number(f4vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f4vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f4x) + Number(f4vx)) + Number(pros); tpy = Number(Number(f4y) + Number(f4vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f4x = Number(f4x) + Number(f4vx); f4y = Number(f4y) + Number(f4vy); } else { x = f4x; y = f4y; call("evaluate"); f4vx = xvs; f4vy = yvs; call("rotationfan"); } if ((Number((px - f4x) * (px - f4x)) < 10) and (Number((py - f4y) * (py - f4y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mangé4", 1); tellTarget ("/f4") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f4y) < 56) { f4y = Number(f4y) + 1; } if (56 < Number(f4y)) { f4y = f4y - 1; } if (56 < Number(f4x)) { f4x = f4x - 1; } if (Number(f4x) < 56) { f4x = Number(f4x) + 1; } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if ((Number(f4y) == 56) and (Number(f4x) == 56)) { Set("mangé4", 0); } }
Frame 196
if (Number(mangé3) == 0) { px4 = int(f3x / 4); py4 = int(f3y / 4); restox = f3x - (px4 * 4); restoy = f3y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f3x; y = f3y; call("evaluate"); xv = f3vx; yv = f3vy; call("control"); if (Number(ok) == 1) { f3vx = xvs; f3vy = yvs; call("rotationfan"); } } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if (Number(f3vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f3vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f3x) + Number(f3vx)) + Number(pros); tpy = Number(Number(f3y) + Number(f3vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f3x = Number(f3x) + Number(f3vx); f3y = Number(f3y) + Number(f3vy); } else { x = f3x; y = f3y; call("evaluate"); f3vx = xvs; f3vy = yvs; call("rotationfan"); } if ((Number((px - f3x) * (px - f3x)) < 10) and (Number((py - f3y) * (py - f3y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mangé3", 1); tellTarget ("/f3") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f3y) < 56) { f3y = Number(f3y) + 1; } if (56 < Number(f3y)) { f3y = f3y - 1; } if (56 < Number(f3x)) { f3x = f3x - 1; } if (Number(f3x) < 56) { f3x = Number(f3x) + 1; } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if ((Number(f3y) == 56) and (Number(f3x) == 56)) { Set("mangé3", 0); } }
Frame 197
if (Number(mangé2) == 0) { px4 = int(f2x / 4); py4 = int(f2y / 4); restox = f2x - (px4 * 4); restoy = f2y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f2x; y = f2y; call("evaluate"); xv = f2vx; yv = f2vy; call("control"); if (Number(ok) == 1) { f2vx = xvs; f2vy = yvs; call("rotationfan"); } } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if (Number(f2vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f2vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f2x) + Number(f2vx)) + Number(pros); tpy = Number(Number(f2y) + Number(f2vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f2x = Number(f2x) + Number(f2vx); f2y = Number(f2y) + Number(f2vy); } else { x = f2x; y = f2y; call("evaluate"); f2vx = xvs; f2vy = yvs; call("rotationfan"); } if ((Number((px - f2x) * (px - f2x)) < 10) and (Number((py - f2y) * (py - f2y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mangé2", 1); tellTarget ("/f2") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f2y) < 56) { f2y = Number(f2y) + 1; } if (56 < Number(f2y)) { f2y = f2y - 1; } if (56 < Number(f2x)) { f2x = f2x - 1; } if (Number(f2x) < 56) { f2x = Number(f2x) + 1; } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if ((Number(f2y) == 56) and (Number(f2x) == 56)) { Set("mangé2", 0); } }
Frame 198
if ((Number(vx) == 1) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (1); }; } if ((Number(vx) == Number(-1)) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (2); }; } if ((Number(vx) == 0) and (Number(vy) == Number(-1))) { tellTarget ("pacman") { gotoAndStop (4); }; } if ((Number(vx) == 0) and (Number(vy) == 1)) { tellTarget ("pacman") { gotoAndStop (3); }; }
Frame 199
if (Number(mangé1) == 0) { px4 = int(f1x / 4); py4 = int(f1y / 4); restox = f1x - (px4 * 4); restoy = f1y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f1x; y = f1y; call("evaluate"); xv = f1vx; yv = f1vy; call("control"); if (Number(ok) == 1) { f1vx = xvs; f1vy = yvs; call("rotationfan"); } } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if (Number(f1vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f1vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f1x) + Number(f1vx)) + Number(pros); tpy = Number(Number(f1y) + Number(f1vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f1x = Number(f1x) + Number(f1vx); f1y = Number(f1y) + Number(f1vy); } else { x = f1x; y = f1y; call("evaluate"); f1vx = xvs; f1vy = yvs; call("rotationfan"); } if ((Number((px - f1x) * (px - f1x)) < 9) and (Number((py - f1y) * (py - f1y)) < 9)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mangé1", 1); tellTarget ("/f1") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f1y) < 56) { f1y = Number(f1y) + 1; } if (56 < Number(f1y)) { f1y = f1y - 1; } if (56 < Number(f1x)) { f1x = f1x - 1; } if (Number(f1x) < 56) { f1x = Number(f1x) + 1; } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if ((Number(f1y) == 56) and (Number(f1x) == 56)) { Set("mangé1", 0); } }
Frame 200
Set("possibilités", 0); tpy = y - 1; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { Set("xv" add possibilités, 0); Set("yv" add possibilités, -1); Set("possibilités", Number(possibilités) + 1); } tpy = Number(y) + 4; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if ((objet ne "X") and (objet ne "*")) { Set("xv" add possibilités, 0); Set("yv" add possibilités, 1); Set("possibilités", Number(possibilités) + 1); } tpy = y; tpx = x - 1; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilités, -1); Set("yv" add possibilités, 0); Set("possibilités", Number(possibilités) + 1); } tpy = y; tpx = Number(x) + 4; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilités, 1); Set("yv" add possibilités, 0); Set("possibilités", Number(possibilités) + 1); } choix = random(possibilités); if (Number(status) == 0) { if (3 < Number(random(10))) { bon = random(possibilités); n = 0; while (Number(n) < Number(possibilités)) { if (((((eval ("xv" add bon) == 1) and (x < px)) or ((eval ("xv" add bon) == -1) and (px < x))) or ((eval ("yv" add bon) == 1) and (y < py))) or ((eval ("yv" add bon) == -1) and (py < y))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilités)) { bon = 0; } n = Number(n) + 1; } } } if (Number(status) == 1) { bon = random(possibilités); n = 0; while (Number(n) < Number(possibilités)) { if (((((eval ("xv" add bon) == 1) and (px < x)) or ((eval ("xv" add bon) == -1) and (x < px))) or ((eval ("yv" add bon) == 1) and (py < y))) or ((eval ("yv" add bon) == -1) and (y < py))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilités)) { bon = 0; } n = Number(n) + 1; } } xvs = eval ("xv" add choix); yvs = eval ("yv" add choix);
Frame 201
ok = 1; if ((((Number(xv) == Number(-xvs)) or (Number(yv) == Number(-yvs))) and (5 < Number(random(100)))) and (Number(status) == 0)) { ok = 0; }
Frame 202
if ((1 < Number(timer)) and (Number(timer) < 45)) { tellTarget ("/f" add fanta) { gotoAndStop (10); }; } else { xv = eval (("f" add fanta) add "vx"); yv = eval (("f" add fanta) add "vy"); if ((Number(xv) == 1) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(2 + Number(4 * /:status)); }; } if ((Number(xv) == Number(-1)) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(1 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == 1)) { tellTarget ("/f" add fanta) { gotoAndStop(3 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == Number(-1))) { tellTarget ("/f" add fanta) { gotoAndStop(4 + Number(4 * /:status)); }; } }
Frame 211
call("clear"); level = Number(level) + 1; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; gotoAndPlay (190);
Frame 220
call("clear"); lives = lives - 1; if (Number(-1) < Number(lives)) { gotoAndPlay (190); }
Frame 221
lives = 0; stop();
Symbol 5 Button
on (release, keyPress "<Enter>") { gotoAndPlay (189); }
Symbol 8 Button
on (release) { getURL ("http://www.violentflashgames.com", "_blank"); }
Symbol 10 Button
on (release) { getURL ("http://www.violentflashgames.com", "_blank"); }
Symbol 12 Button
on (release) { gotoAndPlay (2); }
Symbol 98 Button
on (keyPress "<Up>") { svy = -1; svx = 0; } on (keyPress "<Down>") { svy = 1; svx = 0; } on (keyPress "<Right>") { svy = 0; svx = 1; } on (keyPress "<Left>") { svy = 0; svx = -1; } on (keyPress "<Space>") { svy = 0; svx = 0; }
Symbol 114 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 10
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 9
stop();
Symbol 160 MovieClip Frame 12
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 9
stop();
Symbol 179 MovieClip Frame 10
stop();
Symbol 180 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 9
stop();
Symbol 199 MovieClip Frame 11
stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 9
stop();
Symbol 219 Button
on (release) { play(); loadVariablesNum ("matrice.txt", 0); }

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Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 GraphicUsed by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 GraphicUses:17Used by:Timeline
Symbol 82 GraphicUsed by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUses:17Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 FontUsed by:94 95 96 99 100 101
Symbol 94 TextUses:93Used by:Timeline
Symbol 95 TextUses:93Used by:Timeline
Symbol 96 TextUses:93Used by:Timeline
Symbol 97 GraphicUsed by:98 105
Symbol 98 ButtonUses:97Used by:Timeline
Symbol 99 EditableTextUses:93Used by:Timeline
Symbol 100 EditableTextUses:93Used by:Timeline
Symbol 101 EditableTextUses:93Used by:Timeline
Symbol 102 FontUsed by:103
Symbol 103 EditableTextUses:102Used by:Timeline
Symbol 104 GraphicUsed by:Timeline
Symbol 105 MovieClipUses:97Used by:Timeline
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:106 107Used by:Timeline
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:109 110 111 112Used by:114
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 GraphicUsed by:141
Symbol 116 GraphicUsed by:141
Symbol 117 SoundUsed by:141 161 180
Symbol 118 GraphicUsed by:141
Symbol 119 GraphicUsed by:141
Symbol 120 GraphicUsed by:141
Symbol 121 GraphicUsed by:141
Symbol 122 GraphicUsed by:141 160 161 180 200
Symbol 123 GraphicUsed by:141
Symbol 124 GraphicUsed by:141
Symbol 125 GraphicUsed by:137
Symbol 126 GraphicUsed by:137
Symbol 127 SoundUsed by:137
Symbol 128 GraphicUsed by:137
Symbol 129 GraphicUsed by:137
Symbol 130 GraphicUsed by:137
Symbol 131 GraphicUsed by:137
Symbol 132 GraphicUsed by:137
Symbol 133 GraphicUsed by:137
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 SoundUsed by:137
Symbol 137 MovieClipUses:125 126 127 128 129 130 131 132 133 134 135 136Used by:141
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:138 139Used by:141 161 180 200
Symbol 141 MovieClipUses:115 116 117 118 119 120 121 122 123 124 137 140Used by:Timeline
Symbol 142 GraphicUsed by:161
Symbol 143 GraphicUsed by:161
Symbol 144 GraphicUsed by:161
Symbol 145 GraphicUsed by:161
Symbol 146 GraphicUsed by:161 180 200
Symbol 147 GraphicUsed by:161
Symbol 148 GraphicUsed by:161
Symbol 149 SoundUsed by:160
Symbol 150 GraphicUsed by:160
Symbol 151 GraphicUsed by:160
Symbol 152 GraphicUsed by:160
Symbol 153 GraphicUsed by:160
Symbol 154 GraphicUsed by:160
Symbol 155 GraphicUsed by:160
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 SoundUsed by:160
Symbol 160 MovieClipUses:122 149 150 151 152 153 154 155 156 157 158 159Used by:161
Symbol 161 MovieClipUses:142 143 117 144 145 146 147 122 148 160 140Used by:Timeline
Symbol 162 GraphicUsed by:179 180
Symbol 163 GraphicUsed by:180
Symbol 164 GraphicUsed by:180
Symbol 165 GraphicUsed by:180
Symbol 166 GraphicUsed by:180
Symbol 167 GraphicUsed by:180
Symbol 168 GraphicUsed by:179
Symbol 169 SoundUsed by:179
Symbol 170 GraphicUsed by:179
Symbol 171 GraphicUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 SoundUsed by:179
Symbol 179 MovieClipUses:162 168 169 170 171 172 173 174 175 176 177 178Used by:180
Symbol 180 MovieClipUses:162 163 117 164 165 146 166 122 167 179 140Used by:Timeline
Symbol 181 GraphicUsed by:200
Symbol 182 GraphicUsed by:200
Symbol 183 GraphicUsed by:200
Symbol 184 GraphicUsed by:200
Symbol 185 GraphicUsed by:200
Symbol 186 GraphicUsed by:200
Symbol 187 GraphicUsed by:199
Symbol 188 SoundUsed by:199
Symbol 189 GraphicUsed by:199
Symbol 190 GraphicUsed by:199
Symbol 191 GraphicUsed by:199
Symbol 192 GraphicUsed by:199
Symbol 193 GraphicUsed by:199
Symbol 194 GraphicUsed by:199
Symbol 195 GraphicUsed by:199
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 SoundUsed by:199
Symbol 199 MovieClipUses:187 188 189 190 191 192 193 194 195 196 197 198Used by:200
Symbol 200 MovieClipUses:181 182 183 184 146 185 122 186 199 140Used by:Timeline
Symbol 201 BitmapUsed by:202 203 204 205 206 207 208 209 210
Symbol 202 GraphicUses:201Used by:211
Symbol 203 GraphicUses:201Used by:211
Symbol 204 GraphicUses:201Used by:211
Symbol 205 GraphicUses:201Used by:211
Symbol 206 GraphicUses:201Used by:211
Symbol 207 GraphicUses:201Used by:211
Symbol 208 GraphicUses:201Used by:211
Symbol 209 GraphicUses:201Used by:211
Symbol 210 GraphicUses:201Used by:211
Symbol 211 MovieClipUses:202 203 204 205 206 207 208 209 210Used by:Timeline
Symbol 212 FontUsed by:213 215 217 220
Symbol 213 TextUses:212Used by:Timeline
Symbol 214 GraphicUsed by:219
Symbol 215 TextUses:212Used by:219
Symbol 216 GraphicUsed by:219
Symbol 217 TextUses:212Used by:219
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:214 215 216 217 218Used by:Timeline
Symbol 220 EditableTextUses:212Used by:Timeline

Instance Names

"p"Frame 189Symbol 105 MovieClip
"pil"Frame 189Symbol 108 MovieClip
"shpac"Frame 189Symbol 114 MovieClip
"fant1"Frame 189Symbol 141 MovieClip
"fant2"Frame 189Symbol 161 MovieClip
"fant3"Frame 189Symbol 180 MovieClip
"fant4"Frame 189Symbol 200 MovieClip
"bonus"Frame 189Symbol 211 MovieClip

Labels

"clear"Frame 194
"fanta4"Frame 195
"fanta3"Frame 196
"fanta2"Frame 197
"rotation"Frame 198
"fanta1"Frame 199
"evaluate"Frame 200
"control"Frame 201
"rotationfan"Frame 202
"done"Frame 203
"dead"Frame 212

Dynamic Text Variables

levelSymbol 99 EditableText""
livesSymbol 100 EditableText""
scoreSymbol 101 EditableText""
timerSymbol 103 EditableText""
scoreSymbol 220 EditableText""




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Created: 11/6 -2019 03:23:45 Last modified: 11/6 -2019 03:23:45 Server time: 29/04 -2024 19:45:12