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dom.swf

This is the info page for
Flash #8557

(Click the ID number above for more basic data on this flash file.)


Text
Das Spiel wird geladen ...

99

%

0

0

twice dead

00

00

Einsatz in dieser Runde: 000

Wählen Sie eine Karte!

REGELN

SPIELEN

Das Spiel ist bereit.

dawn of magic
duell

WEITER

Versuchen Sie mehr Punkte zu
machen als Ihr Computergegner.

REGELN

Bei jedem Duell wird eine
Punktezahl vorgegeben, die es zu
gewinnen gilt.
Sie und Ihr Gegner haben Karten
mit den Werten 1 bis 12.

Spielen Sie eine Ihrer Karten aus;
Ihr Gegner tut dasselbe. Die höhere
Karte gewinnt. Bei gleichen Werten
gewinnt keiner, und es kommen
neue Punkte hinzu.

Eine Spielrunde geht über alle 12
Karten. Wenn Sie die erste Runde
gewonnen haben, erhält Ihr Gegner
in der 2. Runde Karten mit den
Werten 2 bis 13,  in der 3. Runde die
Werte 3 bis 14 usw.

Wird eine Spielrunde beendet,
und Ihr Gegner hat eine höhere
Gesamtpunktzahl, haben Sie das
Spiel verloren.

OK

In dieser Runde erhält der
Gewinner die doppelte Punktezahl
gutgeschrieben.

it doubles

In dieser Runde wird
der Wert der gegnerischen Karte
um 2 reduziert.

LUCKY DRAW

In dieser Runde gewinnt der
Spieler mit der niedrigsten Karte.

LOW WINS

Aufgepasst: In der nächsten Runde erhält Ihr Gegner Karten mit den Werten 2 bis 13.

Gut gekämpft!

GEWONNEN

HISCORE

Sie haben eine Gesamtpunktezahl
von 1760 erreicht.
Wollen Sie das Spiel beenden und
sich in die Highscoreliste eintragen oder erneut spielen?

verloren

Name:
Email:

HISCORE

Ihre Punkte wurden
übertragen.Vielen Dank!

ActionScript [AS1/AS2]

Frame 1
_quality = "BEST"; ProzentGeladen = Math.round(_root.getBytesLoaded() / (_root.getBytesTotal() / 100)); var frame = int(ProzentGeladen); ifFrameLoaded (1000) { gotoAndPlay ("start"); }
Frame 2
gotoAndPlay ("init");
Frame 3
function ZahlAbrunden(wert) { return(int(wert * 100) / 100); } function ZahlMitPunkten(wert) { var _local1 = wert; var _local3 = ""; if (_local1 < 0) { _local3 = _local3 + "-"; } _local1 = Math.abs(_local1); if (_local1 > 0) { var iZiffern = new Array(); var _local2 = 0; while (_local1 > 0) { iZiffern[_local2] = _local1 % 10; _local1 = int(_local1 / 10); _local2++; } j = _local2 - 1; while (j >= 0) { _local3 = _local3 + iZiffern[j]; if ((j == 3) || (j == 6)) { _local3 = _local3 + "."; } j--; } } else { _local3 = "0"; } return(_local3); } function ZahlMitKomma(wert) { var _local1 = wert; var _local2 = ""; if (_local1 < 0) { _local2 = _local2 + "-"; } _local1 = Math.abs(_local1); if (_local1 > 0) { _local2 = _local2 + int(_local1); _local2 = _local2 + ","; _local1 = _local1 - int(_local1); if (_local1 > 0) { var _local3 = "abc"; _local3 = _local3 + _local1; _local3 = _local3 + "00"; _local2 = _local2 + _local3.substr(5, 2); } else { _local2 = _local2 + "00"; } } else { _local2 = "0"; } return(_local2); } function ZahlMitVornullen(wert, stellen) { var _local1 = "0000000000000000000" + wert; return(_local1.substr(-stellen, stellen)); } function UpdateAnimationen() { i = 0; while (i < MAX_ANIMATIONEN) { if (typeof(Animationen[i]) == "object") { if (Animationen[i].active == true) { obj = eval (Animationen[i].mc_name); var xd = (Animationen[i].end_x - obj._x); var yd = (Animationen[i].end_y - obj._y); var rd = (Animationen[i].end_r - obj._rotation); var ad = (Animationen[i].end_a - obj._alpha); var fd = (Animationen[i].frames * 0.7); if ((xd != 0) && (Animationen[i].flags & ANI_FLAG_X)) { var d = (xd / fd); var min = Animationen[i].min; if (d < 0) { min = -min; } if (Math.abs(d) < Math.abs(min)) { d = min; } if (Math.abs(d) > Math.abs(xd)) { xd = 0; obj._x = Animationen[i].end_x; } else { obj._x = obj._x + d; } } if ((yd != 0) && (Animationen[i].flags & ANI_FLAG_Y)) { var d = (yd / fd); var min = Animationen[i].min; if (d < 0) { min = -min; } if (Math.abs(d) < Math.abs(min)) { d = min; } if (Math.abs(d) > Math.abs(yd)) { yd = 0; obj._y = Animationen[i].end_y; } else { obj._y = obj._y + d; } } if ((rd != 0) && (Animationen[i].flags & ANI_FLAG_ROTATION)) { var d = (rd / fd); var min = Animationen[i].min; if (d < 0) { min = -min; } if (Math.abs(d) < Math.abs(min)) { d = min; } if (Math.abs(d) > Math.abs(rd)) { rd = 0; obj._rotation = Animationen[i].end_r; } else { obj._rotation = obj._rotation + d; } } if ((ad != 0) && (Animationen[i].flags & ANI_FLAG_ALPHA)) { var d = (ad / fd); var min = Animationen[i].min; if (d < 0) { min = -min; } if (Math.abs(d) < Math.abs(min)) { d = min; } if (Math.abs(d) > Math.abs(ad)) { ad = 0; obj._aplha = Animationen[i].end_a; } else { obj._aplha = obj._aplha + d; } } Animationen[i].frames--; if (Animationen[i].frames == 0) { Animationen[i].active = false; } } } i++; } } function CreateAnimation(mc_name, end_x, end_y, end_r, end_a, frames, min, typ, flags) { var _local1 = {mc_name:mc_name, end_x:end_x, end_y:end_y, end_r:end_r, end_a:end_a, frames:frames, min:min, typ:typ, flags:flags}; _local1.active = true; _local1.pause = false; i = 0; while (i < MAX_ANIMATIONEN) { if ((typeof(Animationen[i]) != "object") || (Animationen[i].active == false)) { Animationen[i] = _local1; break; } i++; } j = 0; while (j < MAX_ANIMATIONEN) { if (typeof(Animationen[j]) == "object") { if (((Animationen[j].flags & _local1.flags) && (Animationen[j].mc_name == _local1.mc_name)) && (j != i)) { Animationen[j].active = false; } } j++; } } function UpdateLogik() { if (bPause == false) { iTicks++; switch (iGameMode) { case MODUS_TURN_COMPUTER : UpdateEnemyPlayer(); break; case MODUS_ROUND_OVER : Rundenauswertung(); break; case MODUS_SHOW_AUSWERTUNG : if (iTicks > TICKS_MODUS_SHOWAUSWERTUNG) { SetNextRound(); } else if (iTicks == (TICKS_MODUS_SHOWAUSWERTUNG / 2)) { if (_root.looseenemy._currentframe > 1) { var name = ("_root.Spielfeld.Computerkarte" + iEnemyPlayed); CreateAnimation(name, POS_GEGNER_KARTE_RAUS_X, 0, 0, 0, TICKS_ANI_RAUS, 1, 1, ANI_FLAG_X); var name = "_root.looseenemy"; CreateAnimation(name, POS_LOOSEENEMY_END_X, 0, 0, 0, TICKS_ANI_RAUS, 1, 1, ANI_FLAG_X); } else { var obj = eval ("_root.Spielfeld.Computerkarte" + iEnemyPlayed); obj._x = POS_GEGNER_KARTE_RAUS_X; _root.scheinani._x = POS_GEGNER_SCHEIN_X; _root.scheinani._y = POS_GEGNER_SCHEIN_Y; _root.scheinani._rotation = POS_GEGNER_SCHEIN_R; _root.scheinani.spielkarte._visible = true; _root.scheinani.spielkarte.gotoAndStop(iEnemyPlayed + 1); _root.scheinani.spielkarte.werto = Computerkarten[iEnemyPlayed]; _root.scheinani.spielkarte.wertu = Computerkarten[iEnemyPlayed]; _root.scheinani.gotoAndPlay(1); Kartegewonnen.start(); } if (_root.looseplayer._currentframe > 1) { var name = ("_root.Spielfeld.Spielerkarte" + iPlayerPlayed); CreateAnimation(name, POS_SPIELER_KARTE_RAUS_X, 0, 0, 0, TICKS_ANI_RAUS, 1, 1, ANI_FLAG_X); var name = "_root.looseplayer"; CreateAnimation(name, POS_LOOSEPLAYER_END_X, 0, 0, 0, TICKS_ANI_RAUS, 1, 1, ANI_FLAG_X); } else { var obj = eval ("_root.Spielfeld.Spielerkarte" + iPlayerPlayed); obj._x = POS_SPIELER_KARTE_RAUS_X; _root.scheinani._x = POS_SPIELER_SCHEIN_X; _root.scheinani._y = POS_SPIELER_SCHEIN_Y; _root.scheinani._rotation = POS_SPIELER_SCHEIN_R; _root.scheinani.spielkarte._visible = true; _root.scheinani.spielkarte.gotoAndStop(iPlayerPlayed + 13); _root.scheinani.spielkarte.werto = Spielerkarten[iPlayerPlayed]; _root.scheinani.spielkarte.wertu = Spielerkarten[iPlayerPlayed]; _root.scheinani.gotoAndPlay(1); Kartegewonnen.start(); } } break; } } UpdateAnimationen(); var iTimerDelta = (getTimer() - iOldTimer); iOldTimer = getTimer(); } function UpdateEnemyPlayer() { if (iEnemyPlayed == -1) { var r = 0; if (iTicks > (TICKS_MODUS_ENEMY + r)) { var p = 0; i = SPIEL_KARTEN_ANZAHL - 1; while (i >= 0) { obj = eval ("_root.Spielfeld.punkte" + (i + 1)); if (obj._currentframe == 2) { if (p > 0) { p = p + (i / 2); } else { p = i; } } i--; } if (iBonus == BONUS_LUCKY) { p = p + 2; } if (iBonus == BONUS_DOUBLE) { p = p * 1.8; } if (iBonus == BONUS_LOW_WINS) { p = ((SPIEL_KARTEN_ANZAHL / 4) - (p / 4)) - 1; } var d = 2; var r = 5; do { var i = int((p + random(r)) - d); if (i >= SPIEL_KARTEN_ANZAHL) { i = SPIEL_KARTEN_ANZAHL - 1; } if (i < 0) { i = 0; } if (Computerkarten[i] != -1) { iEnemyPlayed = i; break; } r = r + 0.2; d = d + 0.1; } while (d <= 100); var name = ("_root.Spielfeld.Computerkarte" + iEnemyPlayed); CreateAnimation(name, POS_GEGNER_KARTE_X, POS_GEGNER_KARTE_Y, POS_GEGNER_KARTE_R, 0, TICKS_ANI_PLAY, 1, 1, (ANI_FLAG_X | ANI_FLAG_Y) | ANI_FLAG_ROTATION); SetGameMode(MODUS_ROUND_OVER); } } } function Rundenauswertung() { var _local1 = _root; if (((iPlayerPlayed > -1) && (iEnemyPlayed > -1)) && (iTicks > TICKS_MODUS_AUSWERTUNG)) { if (iBonus == BONUS_LOW_WINS) { if (Spielerkarten[iPlayerPlayed] > Computerkarten[iEnemyPlayed]) { iEnemyScore = iEnemyScore + GetSpielPunkte(); _local1.looseplayer.gotoAndPlay(1); karteaufspiessen.start(); ClearSpielPunkte(); } else if (Spielerkarten[iPlayerPlayed] == Computerkarten[iEnemyPlayed]) { _local1.looseplayer.gotoAndPlay(1); _local1.looseenemy.gotoAndPlay(1); karteaufspiessen.start(); } else { iPlayerScore = iPlayerScore + GetSpielPunkte(); _local1.looseenemy.gotoAndPlay(1); karteaufspiessen.start(); ClearSpielPunkte(); } } else { var _local2 = 1; if (iBonus == BONUS_DOUBLE) { _local2 = 2; } var _local3 = 0; if (iBonus == BONUS_LUCKY) { _local3 = 2; } if ((Spielerkarten[iPlayerPlayed] + _local3) > Computerkarten[iEnemyPlayed]) { iPlayerScore = iPlayerScore + (GetSpielPunkte() * _local2); _local1.looseenemy.gotoAndPlay(1); karteaufspiessen.start(); ClearSpielPunkte(); } else if ((Spielerkarten[iPlayerPlayed] + _local3) == Computerkarten[iEnemyPlayed]) { _local1.looseplayer.gotoAndPlay(1); _local1.looseenemy.gotoAndPlay(1); karteaufspiessen.start(); } else { iEnemyScore = iEnemyScore + (GetSpielPunkte() * _local2); _local1.looseplayer.gotoAndPlay(1); karteaufspiessen.start(); ClearSpielPunkte(); } } if (iPlayerScore < 0) { iPlayerScore = 0; } if (iEnemyScore < 0) { iEnemyScore = 0; } SetGameMode(MODUS_SHOW_AUSWERTUNG); } } function SetNextRound() { var _local1 = _root; var _local2 = "_root.Spielfeld.Spielerkarte" + iPlayerPlayed; removeMovieClip(_local2); _local2 = "_root.Spielfeld.Computerkarte" + iEnemyPlayed; removeMovieClip(_local2); Spielerkarten[iPlayerPlayed] = -1; Computerkarten[iEnemyPlayed] = -1; iPlayerPlayed = -1; iEnemyPlayed = -1; iAktuellePunkteKarte = -1; ShowScore(); _local1.looseplayer._x = POS_LOOSEPLAYER_START_X; _local1.looseenemy._x = POS_LOOSEENEMY_START_X; _local1.scheinani._x = POS_START_SCHEIN_X; _local1.scheinani._y = POS_START_SCHEIN_Y; _local1.scheinani._rotation = POS_START_SCHEIN_R; _local1.scheinani.gotoAndStop(1); if (Check4GameOver()) { _local1.looseplayer.gotoAndStop(1); _local1.looseenemy.gotoAndStop(1); SetGameMode(MODUS_GAME_OVER); if (iPlayerScore > iEnemyScore) { _local1.Startrequester.gotoAndStop("win"); _local1.Startrequester.gewonnen = (((Texte[lang][TEXT_NEXT_LEVEL_1] + (iLevel + 2)) + Texte[lang][TEXT_NEXT_LEVEL_2]) + ((iLevel + 1) + SPIEL_KARTEN_ANZAHL)) + "."; gamewon.start(); } else { _local1.Startrequester.gotoAndStop("loose"); _local1.Startrequester.verloren = (Texte[lang][TEXT_GAME_END_1] + iPlayerScore) + Texte[lang][TEXT_GAME_END_2]; gamestartlose.start(); } _local1.Startrequester._visible = true; } else { _local1.looseplayer.gotoAndStop(1); _local1.looseenemy.gotoAndStop(1); PunkteKarteAussuchen(); ActivateBonus(); SetGameMode(MODUS_TURN_PLAYER); } } function Check4GameOver() { var _local2 = true; var _local1 = true; var _local3 = true; i = 0; while (i < SPIEL_KARTEN_ANZAHL) { if (Spielerkarten[i] != -1) { _local2 = false; } if (Computerkarten[i] != -1) { _local1 = false; } if (Punktekarten[i] > 0) { _local3 = false; } i++; } if ((_local2 || (_local1)) || (_local3)) { return(true); } return(false); } function ActivateBonus() { var _local1 = _root; _local1.Spielfeld.it_doubles.gotoAndStop("inaktiv"); _local1.Spielfeld.twice_dead.gotoAndStop("inaktiv"); _local1.Spielfeld.low_wins.gotoAndStop("inaktiv"); if (random(10) > 6) { switch (random(3)) { case 0 : iBonus = BONUS_DOUBLE; _local1.Startrequester.gotoAndStop("double"); _local1.Spielfeld.it_doubles.gotoAndStop("aktiv"); bPause = true; break; case 1 : iBonus = BONUS_LUCKY; _local1.Startrequester.gotoAndStop("twicedead"); _local1.Spielfeld.twice_dead.gotoAndStop("aktiv"); bPause = true; break; default : iBonus = BONUS_LOW_WINS; _local1.Startrequester.gotoAndStop("lowwins"); _local1.Spielfeld.low_wins.gotoAndStop("aktiv"); bPause = true; } SetGameMode(MODUS_SHOW_BONUS); _local1.Startrequester._visible = true; special.start(); } else { iBonus = BONUS_KEIN; ShowTextFeld(); } } function ClearGame() { var _local2 = _root; bPause = true; iBonus = BONUS_KEIN; iLevel = -1; iPlayerScore = 0; iEnemyScore = 0; SetGameMode(MODUS_KEIN); i = 0; while (i < SPIEL_KARTEN_ANZAHL) { if (Spielerkarten[i] != -1) { var _local1 = "_root.Spielfeld.Spielerkarte" + i; removeMovieClip(_local1); } if (Computerkarten[i] != -1) { var _local1 = "_root.Spielfeld.Computerkarte" + i; removeMovieClip(_local1); } i++; } _local2.Startrequester.gotoAndStop("start"); _local2.Startrequester._visible = true; _local2.Highscorerequester._visible = false; } function InitGame(level) { bPause = false; iBonus = BONUS_KEIN; iPlayerPlayed = -1; iEnemyPlayed = -1; iLevel = level; SetGameMode(MODUS_TURN_PLAYER); Punktekarten = new Array(100, 150, 200, 250, 300, 350, 400, 500, 750, 900, 1000, 1250); i = 0; while (i < SPIEL_KARTEN_ANZAHL) { Spielerkarten[i] = i + 1; Computerkarten[i] = (i + 1) + iLevel; var name = "_root.Spielfeld.Spielkarte"; var obj = eval (name); var neuname = ("Spielerkarte" + i); duplicateMovieClip (name, neuname, (i * 2) + 10); var neuobj = eval ("_root.Spielfeld." + neuname); neuobj._x = 119 + (i * 38); neuobj._y = POS_SPIELKARTE_NONSELECT_Y; neuobj._visible = true; neuobj.gotoAndStop(i + 13); neuobj.werto = Spielerkarten[i]; neuobj.wertu = Spielerkarten[i]; var neuname = ("Computerkarte" + i); duplicateMovieClip (name, neuname, (i * 2) + 11); var neuobj = eval ("_root.Spielfeld." + neuname); neuobj._x = 532 - (i * 38); neuobj._y = -30; neuobj._visible = true; neuobj.gotoAndStop(i + 1); neuobj.werto = Computerkarten[i]; neuobj.wertu = Computerkarten[i]; obj = eval ("_root.Spielfeld.punkte" + (i + 1)); obj.gotoAndStop("inaktiv"); i++; } PunkteKarteAussuchen(); i = 0; while (i < SPIEL_KARTEN_ANZAHL) { obj = eval ("_root.Spielfeld.punkte" + (i + 1)); obj.punkte = Punktekarten[i]; if (i == iAktuellePunkteKarte) { obj.gotoAndStop("aktiv"); } else { obj.gotoAndStop("inaktiv"); } i++; } ShowScore(); ShowTextFeld(); _root.Startrequester._visible = false; _root.Spielfeld.it_doubles.gotoAndStop("inaktiv"); _root.Spielfeld.twice_dead.gotoAndStop("inaktiv"); _root.Spielfeld.low_wins.gotoAndStop("inaktiv"); if (iLevel == 0) { gamestartlose.start(); } } function PunkteKarteAussuchen() { i = 0; while (i < SPIEL_KARTEN_ANZAHL) { obj = eval ("_root.Spielfeld.punkte" + (i + 1)); if (obj._currentframe == 2) { p = p + Punktekarten[i]; } i++; } var i; while (true) { i = random(SPIEL_KARTEN_ANZAHL); obj = eval ("_root.Spielfeld.punkte" + (i + 1)); if (obj._currentframe == 1) { iAktuellePunkteKarte = i; obj.gotoAndStop("aktiv"); return; } } } function ReleaseStartButton() { buttonclick.start(); ClearGame(); InitGame(iLevel + 1); } function ReleaseWeiterButton() { buttonclick.start(); bPause = false; SetGameMode(MODUS_TURN_PLAYER); _root.Startrequester._visible = false; ShowTextFeld(); } function ReleaseNextRoundButton() { buttonclick.start(); _root.Startrequester._visible = false; InitGame(iLevel + 1); } function ReleaseHighScoreButton() { var _local1 = _root; buttonclick.start(); _local1.Startrequester._visible = false; _local1.Highscorerequester._visible = true; _local1.Highscorerequester.gotoAndStop(1); } function ReleaseSendButton() { var _local3 = _root; buttonclick.start(); var _local1 = _local3.Highscorerequester.name; var _local2 = _local3.Highscorerequester.email; if (_local1.length > 0) { ScoreSenden(_local1, _local2, iPlayerScore); } _local3.Highscorerequester.gotoAndStop(2); } function ReleaseRegelnButton() { buttonclick.start(); _root.Startrequester.gotoAndStop("regeln"); } function SpielkarteOver(handle) { var _local1 = _root; if ((_local1.iGameMode == _local1.MODUS_TURN_PLAYER) && (_local1.bPause == false)) { if (handle._y >= POS_SPIELKARTE_SELECT_Y) { CreateAnimation(handle, 0, POS_SPIELKARTE_SELECT_Y, 0, 0, TICKS_ANI_SELECT, 1, 1, ANI_FLAG_Y); } } } function SpielkarteOut(handle) { var _local1 = _root; if ((_local1.iGameMode == _local1.MODUS_TURN_PLAYER) && (_local1.bPause == false)) { if (handle._y >= POS_SPIELKARTE_SELECT_Y) { CreateAnimation(handle, 0, POS_SPIELKARTE_NONSELECT_Y, 0, 0, TICKS_ANI_SELECT, 1, 1, ANI_FLAG_Y); } } } function SpielkarteRelease(handle) { var _local1 = _root; var _local2 = handle; if ((_local1.iGameMode == _local1.MODUS_TURN_PLAYER) && (_local1.bPause == false)) { if (_local2._y >= POS_SPIELKARTE_SELECT_Y) { kartenausspielen.start(); _local1.einsatztext.einsatz.text1 = ""; _local1.einsatztext.waehlen.text2 = ""; _local1.einsatztext.gotoAndStop(1); iPlayerPlayed = _local2.werto - 1; CreateAnimation(_local2, POS_SPIELER_KARTE_X, POS_SPIELER_KARTE_Y, POS_SPIELER_KARTE_R, 0, TICKS_ANI_PLAY, 1, 1, (ANI_FLAG_X | ANI_FLAG_Y) | ANI_FLAG_ROTATION); SetGameMode(MODUS_TURN_COMPUTER); } } } function ShowTextFeld() { var _local1 = _root; if (iBonus == BONUS_DOUBLE) { _local1.einsatztext.einsatz.text1 = Texte[lang][TEXT_EINSATZ] + (GetSpielPunkte() * 2); } else { _local1.einsatztext.einsatz.text1 = Texte[lang][TEXT_EINSATZ] + GetSpielPunkte(); } _local1.einsatztext.waehlen.text2 = Texte[lang][TEXT_CHOOSE]; _local1.einsatztext.gotoAndPlay(1); } function ShowScore() { _root.Spielfeld.pts_enemy = iEnemyScore; _root.Spielfeld.pts_player = iPlayerScore; } function GetSpielPunkte() { var p = 0; i = 0; while (i < SPIEL_KARTEN_ANZAHL) { obj = eval ("_root.Spielfeld.punkte" + (i + 1)); if (obj._currentframe == 2) { p = p + Punktekarten[i]; } i++; } return(p); } function ClearSpielPunkte() { var p = 0; i = 0; while (i < SPIEL_KARTEN_ANZAHL) { obj = eval ("_root.Spielfeld.punkte" + (i + 1)); if (obj._currentframe == 2) { obj.gotoAndStop("aus"); Punktekarten[i] = 0; } i++; } } function SetGameMode(mode) { iGameMode = mode; iTicks = 0; } function ScoreSenden(name, email, punkte) { var _local1 = HIGHSCORE_PHP_PATH + "?action=flash"; _local1 = _local1 + ("&spielername=" + name); _local1 = _local1 + ("&email=" + email); _local1 = _local1 + ("&punkte=" + int(punkte)); loadVariables (_local1, _root); } var KONZEPT = "Konzeption von Axel Rathgeber"; var PROGRAMMIERUNG = "Programmierung von Jochen Hofmeier eMail:contact@invisible.de"; var GRAFIK = "Grafik von Axel Rathgeber"; var TEST_MODUS = 0; var SPIEL_KARTEN_ANZAHL = 12; var BONUS_KEIN = 0; var BONUS_DOUBLE = 1; var BONUS_LUCKY = 2; var BONUS_LOW_WINS = 3; var MODUS_KEIN = 0; var MODUS_INIT = 1; var MODUS_START = 2; var MODUS_SHOW_HIGHSCORE = 3; var MODUS_TURN_PLAYER = 4; var MODUS_TURN_COMPUTER = 5; var MODUS_ROUND_OVER = 6; var MODUS_GAME_OVER = 7; var MODUS_SHOW_BONUS = 8; var MODUS_SHOW_AUSWERTUNG = 9; var TICKS_MODUS_ENEMY = 0; var TICKS_MODUS_AUSWERTUNG = 10; var TICKS_MODUS_SHOWAUSWERTUNG = 60; var TICKS_ANI_SELECT = 3; var TICKS_ANI_PLAY = 5; var TICKS_ANI_RAUS = 20; var POS_SPIELKARTE_SELECT_Y = 512; var POS_SPIELKARTE_NONSELECT_Y = 547; var POS_SPIELER_KARTE_X = 530; var POS_SPIELER_KARTE_Y = 299; var POS_SPIELER_KARTE_R = 4.5; var POS_GEGNER_KARTE_X = 196; var POS_GEGNER_KARTE_Y = 299; var POS_GEGNER_KARTE_R = -4.5; var POS_SPIELER_KARTE_RAUS_X = 890; var POS_GEGNER_KARTE_RAUS_X = -100; var POS_LOOSEENEMY_START_X = 165; var POS_LOOSEENEMY_START_Y = 306; var POS_LOOSEENEMY_END_X = -131; var POS_LOOSEPLAYER_START_X = 566; var POS_LOOSEPLAYER_START_Y = 301; var POS_LOOSEPLAYER_END_X = 926; var POS_SPIELER_SCHEIN_X = 529; var POS_SPIELER_SCHEIN_Y = 301; var POS_SPIELER_SCHEIN_R = 4.5; var POS_GEGNER_SCHEIN_X = 196; var POS_GEGNER_SCHEIN_Y = 301; var POS_GEGNER_SCHEIN_R = -4.5; var POS_START_SCHEIN_X = 1000; var POS_START_SCHEIN_Y = 450; var HIGHSCORE_PHP_PATH = "flashscore.php"; var bPause = true; var iTicks = 0; var iOldTimer = getTimer(); var iBonus = BONUS_KEIN; var iGameMode = MODUS_KEIN; var iLevel = -1; var iAktuellePunkteKarte = -1; var iPlayerPlayed = -1; var iEnemyPlayed = -1; var iPlayerScore = 0; var iEnemyScore = 0; var buttonclick = new Sound(); var gamewon = new Sound(); var gamestartlose = new Sound(); var karteaufspiessen = new Sound(); var Kartegewonnen = new Sound(); var kartenausspielen = new Sound(); var special = new Sound(); buttonclick.attachSound("buttonclick"); gamewon.attachSound("gamewon"); gamestartlose.attachSound("gamestartlose"); karteaufspiessen.attachSound("karteaufspiessen"); Kartegewonnen.attachSound("Kartegewonnen"); kartenausspielen.attachSound("kartenausspielen"); special.attachSound("special"); Punktekarten = new Array(); Spielerkarten = new Array(SPIEL_KARTEN_ANZAHL); Computerkarten = new Array(SPIEL_KARTEN_ANZAHL); _root.Startrequester._visible = false; _root.Highscorerequester._visible = false; _root.Spielfeld.it_doubles.punkte = "it doubles"; _root.Spielfeld.twice_dead.punkte = "lucky draw"; _root.Spielfeld.low_wins.punkte = "low wins"; _root.einsatztext.einsatz.text1 = ""; _root.einsatztext.waehlen.text2 = ""; var TEXT_GAME_END_1 = 0; var TEXT_GAME_END_2 = 1; var TEXT_NEXT_LEVEL_1 = 2; var TEXT_NEXT_LEVEL_2 = 3; var TEXT_EINSATZ = 4; var TEXT_CHOOSE = 5; var TEXTE_DE = 0; var TEXTE_EN = 1; var TEXTE_FR = 2; var TEXTE_IT = 3; Texte = new Array(); Texte[TEXTE_DE] = new Array(); Texte[TEXTE_EN] = new Array(); Texte[TEXTE_FR] = new Array(); Texte[TEXTE_IT] = new Array(); Texte[TEXTE_DE][TEXT_GAME_END_1] = "Sie haben eine Gesamtpunktzahl\nvon "; Texte[TEXTE_DE][TEXT_GAME_END_2] = " erreicht.\nWollen Sie sich mit diesem Ergebnis\nin die Highscoreliste eintragen\noder erneut spielen?"; Texte[TEXTE_DE][TEXT_NEXT_LEVEL_1] = "Aufgepasst: In der n\u00E4chsten Runde\nerh\u00E4lt Ihr Gegner Karten mit den\nWerten "; Texte[TEXTE_DE][TEXT_NEXT_LEVEL_2] = " bis "; Texte[TEXTE_DE][TEXT_EINSATZ] = "Einsatz in dieser Runde: "; Texte[TEXTE_DE][TEXT_CHOOSE] = "W\u00E4hlen Sie eine Karte!"; Texte[TEXTE_EN][TEXT_GAME_END_1] = "You scored a total\nof "; Texte[TEXTE_EN][TEXT_GAME_END_2] = " points. Would you like\nto enter your name in the hiscore\ntable, or do you want to\nplay again?"; Texte[TEXTE_EN][TEXT_NEXT_LEVEL_1] = "But be careful: In the next round,\nyour opponent receives cards with\nvalues ranging from "; Texte[TEXTE_EN][TEXT_NEXT_LEVEL_2] = " to "; Texte[TEXTE_EN][TEXT_EINSATZ] = "In Jackpot this round: "; Texte[TEXTE_EN][TEXT_CHOOSE] = "Choose a card!"; Texte[TEXTE_FR][TEXT_GAME_END_1] = "Vous totalisez "; Texte[TEXTE_FR][TEXT_GAME_END_2] = " points.\nVoulez-vous inscrire votre nom dans\nla liste des meilleurs scores, ou\npr\u00E9f\u00E9rez-vous rejouer?"; Texte[TEXTE_FR][TEXT_NEXT_LEVEL_1] = "Mais attention : Dans la prochaine\nmanche, la valeur des cartes de votre\nadversaire sera comprise entre "; Texte[TEXTE_FR][TEXT_NEXT_LEVEL_2] = " et "; Texte[TEXTE_FR][TEXT_EINSATZ] = "Ce rond dans le jackpot: "; Texte[TEXTE_FR][TEXT_CHOOSE] = "Choisissez une carte!"; Texte[TEXTE_IT][TEXT_GAME_END_1] = "Hai ottenuto un punteggio\ntotale di "; Texte[TEXTE_IT][TEXT_GAME_END_2] = " punti.\nVuoi inserire il tuo nome nel\ntabellone dei record o vuoi\ncontinuare a giocare?"; Texte[TEXTE_IT][TEXT_NEXT_LEVEL_1] = "Ma fai attenzione, nel prossimo round\nil tuo avversario ricever\u00E0 delle carte con\nvalori che variano da "; Texte[TEXTE_IT][TEXT_NEXT_LEVEL_2] = " a "; Texte[TEXTE_IT][TEXT_EINSATZ] = "Nel jackpot questo tondo: "; Texte[TEXTE_IT][TEXT_CHOOSE] = "Scegliere una scheda!"; var MAX_ANIMATIONEN = 100; var ANI_TYPE_DEFAULT = 0; var ANI_TYPE_EASE_IN = 1; var ANI_TYPE_EASE_OUT = 2; var ANI_FLAG_NOTHING = 0; var ANI_FLAG_X = 1; var ANI_FLAG_Y = 2; var ANI_FLAG_ROTATION = 4; var ANI_FLAG_ALPHA = 8; Animationen = new Array(); fscommand ("fullscreen", "true"); fscommand ("allowscale", "true"); fscommand ("showmenu", "false"); ClearGame(); var lang = TEXTE_DE;
Frame 4
UpdateLogik();
Frame 5
gotoAndPlay ("mainloop");
Symbol 28 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 2
stop();
Symbol 95 MovieClip Frame 3
stop();
Symbol 95 MovieClip Frame 4
stop();
Symbol 95 MovieClip Frame 5
stop();
Symbol 95 MovieClip Frame 6
stop();
Symbol 95 MovieClip Frame 7
stop();
Symbol 95 MovieClip Frame 8
stop();
Symbol 95 MovieClip Frame 9
stop();
Symbol 95 MovieClip Frame 10
stop();
Symbol 95 MovieClip Frame 11
stop();
Symbol 95 MovieClip Frame 12
stop();
Symbol 95 MovieClip Frame 13
stop();
Symbol 95 MovieClip Frame 14
stop();
Symbol 95 MovieClip Frame 15
stop();
Symbol 95 MovieClip Frame 16
stop();
Symbol 95 MovieClip Frame 17
stop();
Symbol 95 MovieClip Frame 18
stop();
Symbol 95 MovieClip Frame 19
stop();
Symbol 95 MovieClip Frame 20
stop();
Symbol 95 MovieClip Frame 21
stop();
Symbol 95 MovieClip Frame 22
stop();
Symbol 95 MovieClip Frame 23
stop();
Symbol 95 MovieClip Frame 24
stop();
Symbol 95 MovieClip Frame 25
stop();
Symbol 95 MovieClip Frame 26
stop();
Instance of Symbol 95 MovieClip "Spielkarte" in Symbol 96 MovieClip Frame 1
on (rollOver) { _root.SpielkarteOver(this); } on (rollOut) { _root.SpielkarteOut(this); } on (release) { _root.SpielkarteRelease(this); }
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 22
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 30
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 40
stop();
Symbol 121 Button
on (release) { _root.ReleaseRegelnButton(); }
Symbol 123 Button
on (release) { _root.ReleaseStartButton(); }
Symbol 127 Button
on (release) { nextFrame(); }
Symbol 135 Button
on (release) { _root.ReleaseWeiterButton(); }
Symbol 142 Button
on (release) { _root.ReleaseNextRoundButton(); }
Symbol 147 Button
on (release) { _root.ReleaseHighScoreButton(); }
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 2
stop();
Symbol 150 MovieClip Frame 3
stop();
Symbol 150 MovieClip Frame 4
stop();
Symbol 150 MovieClip Frame 5
stop();
Symbol 150 MovieClip Frame 6
stop();
Symbol 150 MovieClip Frame 7
stop();
Symbol 150 MovieClip Frame 8
stop();
Symbol 150 MovieClip Frame 9
stop();
Symbol 150 MovieClip Frame 10
stop();
Symbol 150 MovieClip Frame 11
stop();
Symbol 151 Button
on (release) { _root.ReleaseSendButton(); }
Symbol 157 Button
on (release) { _root.ReleaseStartButton(); }
Symbol 159 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 2
stop();

Library Items

Symbol 1 Sound [special]
Symbol 2 Sound [kartenausspielen]
Symbol 3 Sound [kartegewonnen]
Symbol 4 Sound [karteaufspiessen]
Symbol 5 Sound [gamewon]
Symbol 6 Sound [gamestartlose]
Symbol 7 Sound [buttonclick]
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:Timeline
Symbol 10 FontUsed by:11 108 110 124 128 130 131 132 133 136 138 140 143 148 153 154 155 158
Symbol 11 TextUses:10Used by:Timeline
Symbol 12 FontUsed by:13 22 29 30 33 53 54
Symbol 13 EditableTextUses:12Used by:Timeline
Symbol 14 FontUsed by:15 144
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 BitmapUsed by:19
Symbol 17 BitmapUsed by:19
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:16 17 18Used by:96
Symbol 20 BitmapUsed by:21 115
Symbol 21 GraphicUses:20Used by:28
Symbol 22 EditableTextUses:12Used by:28
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:28
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:28 121 123 127 135 142 147 151 157
Symbol 27 GraphicUsed by:28 38  Timeline
Symbol 28 MovieClipUses:21 22 24 26 27Used by:96
Symbol 29 EditableTextUses:12Used by:96
Symbol 30 EditableTextUses:12Used by:96
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:38
Symbol 33 EditableTextUses:12Used by:38
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:38
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:32 33 35 37 27Used by:96
Symbol 39 GraphicUsed by:95
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Symbol 45 BitmapUsed by:51 55 56 57 58 59 60 61 62 63 65 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94
Symbol 46 BitmapUsed by:51 55 56 57 58 59 60 61 62 63 65 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94
Symbol 47 BitmapUsed by:51 55 56 57 58 59 60 61 62 63 65 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94
Symbol 48 BitmapUsed by:51 55 56 57 58 59 60 61 62 63 65 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94
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Symbol 50 BitmapUsed by:51 55 56 57 58 59 60 61 62 63 65 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94
Symbol 51 GraphicUses:40 41 42 43 44 45 46 47 48 49 50Used by:95
Symbol 52 GraphicUsed by:95
Symbol 53 EditableTextUses:12Used by:95
Symbol 54 EditableTextUses:12Used by:95
Symbol 55 GraphicUses:49 41 42 43 44 45 46 47 48 40 50Used by:95
Symbol 56 GraphicUses:48 41 42 43 44 45 46 47 49 40 50Used by:95
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Symbol 62 GraphicUses:42 41 43 44 45 46 47 48 49 40 50Used by:95
Symbol 63 GraphicUses:41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 66 GraphicUses:50 41 42 43 44 45 46 47 48 49 40Used by:95
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93 41 42 43 44 45 46 47 48 49 40 50Used by:95
Symbol 95 MovieClipUses:39 51 52 53 54 55 56 57 58 59 60 61 62 63 65 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94Used by:96 105
Symbol 96 MovieClipUses:19 28 29 30 38 95Used by:Timeline
Symbol 97 GraphicUsed by:102
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:102
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:97 99 100 101Used by:Timeline
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:95 103 104Used by:Timeline
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:Timeline
Symbol 108 EditableTextUses:10Used by:109
Symbol 109 MovieClipUses:108Used by:112
Symbol 110 EditableTextUses:10Used by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClipUses:109 111Used by:Timeline
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:150 159
Symbol 115 GraphicUses:20Used by:121 123 127 135 142 147 151 157
Symbol 116 FontUsed by:117 122 125 126 129 134 137 139 141 145 146 149 156
Symbol 117 TextUses:116Used by:121
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:121 123 127 135 142 147 151 157
Symbol 120 GraphicUsed by:121 123 127 135 142 147 151 157
Symbol 121 ButtonUses:115 117 119 26 120Used by:150
Symbol 122 TextUses:116Used by:123
Symbol 123 ButtonUses:115 122 119 26 120Used by:150
Symbol 124 TextUses:10Used by:150
Symbol 125 TextUses:116Used by:150
Symbol 126 TextUses:116Used by:127
Symbol 127 ButtonUses:115 126 119 26 120Used by:150
Symbol 128 TextUses:10Used by:150
Symbol 129 TextUses:116Used by:150
Symbol 130 TextUses:10Used by:150
Symbol 131 TextUses:10Used by:150
Symbol 132 TextUses:10Used by:150
Symbol 133 TextUses:10Used by:150
Symbol 134 TextUses:116Used by:135 142 151 157
Symbol 135 ButtonUses:115 134 119 26 120Used by:150
Symbol 136 TextUses:10Used by:150
Symbol 137 TextUses:116Used by:150
Symbol 138 TextUses:10Used by:150
Symbol 139 TextUses:116Used by:150
Symbol 140 TextUses:10Used by:150
Symbol 141 TextUses:116Used by:150
Symbol 142 ButtonUses:115 134 119 26 120Used by:150
Symbol 143 EditableTextUses:10Used by:150
Symbol 144 TextUses:14Used by:150
Symbol 145 TextUses:116Used by:150
Symbol 146 TextUses:116Used by:147
Symbol 147 ButtonUses:115 146 119 26 120Used by:150
Symbol 148 EditableTextUses:10Used by:150
Symbol 149 TextUses:116Used by:150
Symbol 150 MovieClipUses:114 121 123 124 125 127 128 129 130 131 132 133 135 136 137 138 139 140 141 142 143 144 145 147 148 149Used by:Timeline
Symbol 151 ButtonUses:115 134 119 26 120Used by:159
Symbol 152 GraphicUsed by:159
Symbol 153 TextUses:10Used by:159
Symbol 154 EditableTextUses:10Used by:159
Symbol 155 EditableTextUses:10Used by:159
Symbol 156 TextUses:116Used by:159
Symbol 157 ButtonUses:115 134 119 26 120Used by:159
Symbol 158 TextUses:10Used by:159
Symbol 159 MovieClipUses:114 151 152 153 154 155 156 157 158Used by:Timeline

Instance Names

"Spielfeld"Frame 3Symbol 96 MovieClip
"looseplayer"Frame 3Symbol 102 MovieClip
"looseenemy"Frame 3Symbol 102 MovieClip
"scheinani"Frame 3Symbol 105 MovieClip
"einsatztext"Frame 3Symbol 112 MovieClip
"Startrequester"Frame 3Symbol 150 MovieClip
"Highscorerequester"Frame 3Symbol 159 MovieClip
"punkte1"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte2"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte3"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte4"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte5"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte6"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte7"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte8"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte9"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte10"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte11"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"punkte12"Symbol 96 MovieClip Frame 1Symbol 28 MovieClip
"it_doubles"Symbol 96 MovieClip Frame 1Symbol 38 MovieClip
"twice_dead"Symbol 96 MovieClip Frame 1Symbol 38 MovieClip
"low_wins"Symbol 96 MovieClip Frame 1Symbol 38 MovieClip
"Spielkarte"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"spielkarte"Symbol 105 MovieClip Frame 1Symbol 95 MovieClip
"einsatz"Symbol 112 MovieClip Frame 1Symbol 109 MovieClip
"waehlen"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "special"
ExportAssets (56)Timeline Frame 1Symbol 2 as "kartenausspielen"
ExportAssets (56)Timeline Frame 1Symbol 3 as "kartegewonnen"
ExportAssets (56)Timeline Frame 1Symbol 4 as "karteaufspiessen"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gamewon"
ExportAssets (56)Timeline Frame 1Symbol 6 as "gamestartlose"
ExportAssets (56)Timeline Frame 1Symbol 7 as "buttonclick"

Labels

"init"Frame 1
"start"Frame 3
"mainloop"Frame 4
"inaktiv"Symbol 28 MovieClip Frame 1
"aktiv"Symbol 28 MovieClip Frame 2
"aus"Symbol 28 MovieClip Frame 3
"inaktiv"Symbol 38 MovieClip Frame 1
"aktiv"Symbol 38 MovieClip Frame 2
"aus"Symbol 38 MovieClip Frame 3
"start"Symbol 150 MovieClip Frame 1
"regeln"Symbol 150 MovieClip Frame 2
"double"Symbol 150 MovieClip Frame 7
"twicedead"Symbol 150 MovieClip Frame 8
"lowwins"Symbol 150 MovieClip Frame 9
"win"Symbol 150 MovieClip Frame 10
"loose"Symbol 150 MovieClip Frame 11

Dynamic Text Variables

ProzentGeladenSymbol 13 EditableText"99"
punkteSymbol 22 EditableText""
pts_enemySymbol 29 EditableText"0"
pts_playerSymbol 30 EditableText"0"
punkteSymbol 33 EditableText"twice dead"
wertoSymbol 53 EditableText"00"
wertuSymbol 54 EditableText"00"
text1Symbol 108 EditableText"Einsatz in dieser Runde: 000"
text2Symbol 110 EditableText"Wählen Sie eine Karte!"
gewonnenSymbol 143 EditableText"Aufgepasst: In der nächsten Runde erhält Ihr Gegner Karten mit den Werten 2 bis 13."
verlorenSymbol 148 EditableText"Sie haben eine Gesamtpunktezahl von 1760 erreicht. Wollen Sie das Spiel beenden und sich in die Highscoreliste eintragen oder erneut spielen?"
emailSymbol 154 EditableText""
nameSymbol 155 EditableText""




http://swfchan.com/2/8557/info.shtml
Created: 11/6 -2019 02:58:52 Last modified: 11/6 -2019 02:58:52 Server time: 16/05 -2024 04:33:01