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fallingmongler.swf

This is the info page for
Flash #8764

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function Part(p1, p2, mc) { var _local1 = this; _local1.p1 = p1; _local1.p2 = p2; _local1.mc = mc; } function Skin() { this.parts = []; } function Track() { this.balls = []; this.mc = _root.createEmptyMovieClip("balls", 50); } function Muscle(p1, p2, restLength, power) { var _local1 = this; _local1.p1 = p1; _local1.p2 = p2; _local1.restLength = restLength; _local1.power = power; } function Extractor() { var _local1 = this; _local1.particles = null; _local1.constraints = null; _local1.skin = null; _local1.mc = _root.createEmptyMovieClip("skin", 2); } function Constraint(p1, p2, restLength) { var _local1 = this; _local1.p1 = p1; _local1.p2 = p2; _local1.restLength = restLength; } function AngledConstraint(p1, p2, restLength, p3, minang, maxang) { var _local1 = this; _local1.p1 = p1; _local1.p2 = p2; _local1.restLength = restLength; _local1.p3 = p3; _local1.minang = minang; _local1.maxang = maxang; _local1.isAngled = true; } function Joint(p1, p2, p3, dst12, dst23, minang, maxang) { var _local1 = this; var _local2 = p2; _local1.p1 = p1; _local1.p2 = _local2; _local1.p3 = p3; _local1.dst12 = dst12; _local1.dst23 = dst23; _local1.minang = minang; _local1.maxang = maxang; _local1.c1 = new Constraint(p1, _local2, dst12); _local1.c2 = new Constraint(_local2, p3, dst23); } function Particle2D(x, y) { var _local1 = this; _local1.x = x; _local1.y = y; _local1.xf = 0; _local1.yf = 0; _local1.oldx = x; _local1.oldy = y; _local1.rad = 1; _local1.mass = 1; } function MCParticle(x, y, mc) { super(x, y); this.mc = mc; this.defaultSize = 100; } function PEngine2D() { var _local1 = this; _local1.MAXPARTICLES = 256; _local1.oldTime = getTimer(); _local1.speed = 1; _local1.particles = []; _local1.mc = _root; _local1.pdepth = 0; _local1.gravity = 0.0011; _local1.fric = 0.9993; _local1.minx = (-Stage.width) / 2; _local1.miny = (-Stage.height) / 2; _local1.maxx = Stage.width / 2; _local1.maxy = Stage.height / 2; _local1.onHold = null; _local1.constraints = []; _local1.angledConstraints = []; _local1.muscles = []; } quality = "low"; skinDescription = new Object(); skinDescription.items = []; skinDescription.items.push({p1:"arm1", p2:"hand1", mc:"hand"}); skinDescription.items.push({p1:"neck", p2:"arm1", mc:"arm"}); skinDescription.items.push({p1:"pants", p2:"knee2", mc:"thigh"}); skinDescription.items.push({p1:"knee2", p2:"foot2", mc:"leg"}); skinDescription.items.push({p1:"stomach", p2:"neck", mc:"chest"}); skinDescription.items.push({p1:"neck", p2:"head", mc:"head"}); skinDescription.items.push({p1:"stomach", p2:"pants", mc:"stomach"}); skinDescription.items.push({p1:"knee1", p2:"foot1", mc:"leg"}); skinDescription.items.push({p1:"pants", p2:"knee1", mc:"thigh"}); skinDescription.items.push({p1:"neck", p2:"arm2", mc:"arm"}); skinDescription.items.push({p1:"arm2", p2:"hand2", mc:"hand"}); Skin.prototype.draw = function () { for (var _l8 in this.parts) { var _local1 = this.parts[_l8].p1; var _local2 = this.parts[_l8].p2; var _local3 = this.parts[_l8].mc; var _l6 = ((_local1.x + _local2.x) * 0.5); var _l5 = ((_local1.y + _local2.y) * 0.5); var _l7 = Math.atan2(_local1.y - _local2.y, _local1.x - _local2.x); _local3._x = _l6; _local3._y = _l5; _local3._rotation = _l7 * 57.29578; } }; _root._xscale = (_root._yscale = 80); Track.prototype.create = function () { var _local3 = this; var _local2 = 0; while (_local2 < 30) { var _local1 = _local3.mc.attachMovie("ball", "ba" + _local2, _local2 + 1); _local1.x = (_local1._x = random(Stage.width * 4) - (Stage.width / 2)); _local1.y = (_local1._y = random(Stage.height * 4) - (Stage.height / 2)); _local1.rad = random(100) + 30; _local1._width = (_local1._height = _local1.rad * 2); _local3.balls.push(_local1); _local2++; } }; Track.prototype.update = function () { var _local2 = _root; var _local3 = this; var _l4 = (_local2.PEng.particles[0].y - 500); for (var _l5 in _local3.balls) { var _local1 = _local3.balls[_l5]; if (_local1.y < _l4) { _local1._y = (_local1.y = (_local2.PEng.particles[0].y + 500) + random(700)); _local1._x = (_local1.x = (_local2.PEng.particles[0].x + random(1000)) - random(1000)); _local1.rad = random(100) + 30; _local1._width = (_local1._height = _local1.rad * 2); } } }; Function.prototype.extend = function (superClass) { var _local1 = this; _local1.prototype.__proto__ = superClass.prototype; _local1.prototype.__constructor__ = superClass; ASSetPropFlags(_local1.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); Extractor.prototype.extract = function (mc) { var _local1 = this; var _local2 = mc; _local1.particles = _local1.extractParticles(_local2); _local1.constraints = _local1.extractConstraints(_local2, _local1.particles); _local1.skin = _local1.extractSkin(_local2, _root.skinDescription); _local2.removeMovieClip(); }; Extractor.prototype.extractSkin = function (mc, d) { var _l12 = new Skin(); var _l10 = 0; for (var _l13 in d.items) { var _local2 = d.items[_l13]; var _l7 = _local2.p1; var _l6 = _local2.p2; var _l4 = null; var _local3 = null; for (var _l13 in this.particles) { var _local1 = this.particles[_l13]; if (_local1.orgMC._name == _l7) { _l4 = _local1; } if (_local1.orgMC._name == _l6) { _local3 = _local1; } } _l10++; var _l8 = this.mc.attachMovie(_local2.mc, _local2.mc + _l10, ++_l10); var _l9 = new Part(_l4, _local3, _l8); _l12.parts.push(_l9); } return(_l12); }; Extractor.prototype.extractParticles = function (mc) { var _local3 = mc; var _l6 = []; for (var _l7 in _local3) { if (typeof(_local3[_l7]) == "movieclip") { if (_local3[_l7].is == "particle") { var _local1 = _local3[_l7]; var _l5 = _local1._x; var _l4 = _local1._y; var _local2 = new Particle2D(_l5, _l4); if (_local1.mass) { _local2.mass = _local1.mass; } else { _local2.mass = 1; } _local2.orgMC = _local1; _l6.push(_local2); } } } return(_l6); }; Extractor.prototype.extractConstraints = function (mc, parray) { var _local2 = mc; var _l16 = []; for (var _l17 in _local2) { if (typeof(_local2[_l17]) == "movieclip") { if ((_local2[_l17].is == "constraint") || (_local2[_l17].is == "angledConstraint")) { var _local1 = _local2[_l17]; var _l9 = _local1._x; var _l7 = _local1._y; var _l11 = (_local1._rotation / 57.29578); var _l8 = _local1._xscale; var _l13 = (_l9 + (Math.cos(_l11) * _l8)); var _l12 = (_l7 + (Math.sin(_l11) * _l8)); var _local3 = this.findParticle(_l9, _l7, parray); var _l4 = this.findParticle(_l13, _l12, parray); var _l10 = this.getDist(_local3, _l4); if (_local1.is == "angledConstraint") { var _l15 = this.findParticle(_local1.p3._x, _local1.p3._y, parray); var _l6 = new AngledConstraint(_local3, _l4, _l10, _l15, _local1.minang, _local1.maxang); if (_local1.inversed) { _l6.inversed = true; } _l16.push(_l6); } else { _l16.push(new Constraint(_local3, _l4, _l10)); } } } } return(_l16); }; Extractor.prototype.extractMC = function (mc) { var _local1 = this; var _local2 = mc; _local1.particles = _local1.extractParticles(_local2); _local1.constraints = _local1.extractConstraints(_local2, _local1.particles); _local2.removeMovieClip(); }; Extractor.prototype.getDist = function (p1, p2) { var _local2 = p1.x - p2.x; var _local1 = p1.y - p2.y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; Extractor.prototype.findParticle = function (x, y, ar) { var _l5 = 10000000000; var _l7 = null; for (var _l8 in ar) { var _local1 = ar[_l8]; var _l2 = (x - _local1.x); var _local2 = y - _local1.y; var _local3 = (_l2 * _l2) + (_local2 * _local2); if (_local3 < _l5) { _l5 = _local3; _l7 = _local1; } } return(_l7); }; MovieClip.prototype.getMC = function (id) { var _local1 = this; if (_local1.lastDepth) { _local1.lastDepth++; } else { _local1.lastDepth = 1; } var _local3 = (id + "Instance") + _local1.lastDepth; var _local2 = _local1.attachMovie(id, _local3, _local1.lastDepth); if (_local2) { return(_local2); } return(false); }; MCParticle.extend(Particle2D); PEngine2D.prototype.addConstraint = function (c) { this.constraints.push(c); }; PEngine2D.prototype.addAngledConstraint = function (c) { this.angledConstraints.push(c); }; PEngine2D.prototype.addParticle = function (p) { var _local1 = this; if (_local1.particles.length > _local1.MAXPARTICLES) { _local1.removeParticle(0); } _local1.particles.push(p); }; PEngine2D.prototype.removeParticle = function (index) { var _local1 = this.particles[index]; _local1.mc.removeMovieClip(); this.particles.splice(index, 1); }; PEngine2D.prototype.verlet = function () { var _l5 = this.timeFactor; var _l6 = this.particles; var _l7 = Math.pow(this.fric, _l5); for (var _l8 in _l6) { var _local1 = _l6[_l8]; var _local3 = _local1.x; var _local2 = _local1.y; _local1.x = _local1.x + ((_local1.x - _local1.oldx) * _l7); _local1.y = _local1.y + (((_local1.y - _local1.oldy) * _l7) + ((this.gravity * _l5) * _l5)); _local1.oldx = _local3; _local1.oldy = _local2; } }; PEngine2D.prototype.constrain = function () { var _local2 = this; var _local3 = _local2.constraints; var _local1 = _local2.angledConstraints; for (var _l4 in _local1) { _local2.satisfyAngConstraint(_local1[_l4]); } for (var _l4 in _local3) { _local2.satisfyConstraint(_local3[_l4]); } }; PEngine2D.prototype.satisfyConstraint = function (c) { var _local1 = c.p1; var _local2 = c.p2; var _l10 = c.restLength; var _l3 = (_local1.x - _local2.x); var _local3 = _local1.y - _local2.y; var _l4 = Math.sqrt((_l3 * _l3) + (_local3 * _local3)); var _l6 = (_local1.mass + _local2.mass); var _l13 = (_local1.mass / _l6); var _l12 = (_local2.mass / _l6); rl2 = _l4 + ((_l10 - _l4) * 1); var _l7 = (((_l4 - rl2) / _l4) * 0.5); var _l9 = (_l7 * _l13); var _l8 = (_l7 * _l12); _local1.x = _local1.x - (_l3 * _l8); _local1.y = _local1.y - (_local3 * _l8); _local2.x = _local2.x + (_l3 * _l9); _local2.y = _local2.y + (_local3 * _l9); }; PEngine2D.prototype.collision = function () { var _l9 = this.particles; var _l8 = this.track.balls; for (var _l10 in _l9) { var _l5 = _l9[_l10]; for (var _l10 in _l8) { var _local3 = _l8[_l10]; var _local2 = _l5.x - _local3.x; var _local1 = _l5.y - _local3.y; var _l6 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _l7 = (_local3.rad + _l5.rad); if (_l6 < _l7) { _local2 = _local2 / _l6; _local1 = _local1 / _l6; _l5.x = _local3.x + (_local2 * _l7); _l5.y = _local3.y + (_local1 * _l7); } } } }; PEngine2D.prototype.update = function () { var _local1 = this; _local1.timeFactor = _local1.getTimeFactor(); _local1.verlet(); _local1.hold(); var _local2 = 0; while (_local2 < 2) { _local1.constrain(); _local1.collision(); _local2++; } }; PEngine2D.prototype.hold = function () { var _local2 = this; var _local3 = _root; if (_local2.onHold != null) { for (var _l4 in _local2.onHold) { var _local1 = _local2.onHold[_l4]; _local1.x = _local1.x + ((_local3._xmouse - _local1.x) * 0.3); _local1.y = _local1.y + ((_local3._ymouse - _local1.y) * 0.3); } } }; PEngine2D.prototype.forces = function () { var _local1 = this.particles; for (var _local2 in _local1) { } }; PEngine2D.prototype.getTimeFactor = function () { var _local3 = this; var _local2 = getTimer(); var _local1 = _local2 - _local3.oldTime; _local3.oldTime = _local2; if (_local1 > 40) { _local1 = 40; } return(_local1 * _local3.speed); }; PEngine2D.prototype.paint = function () { var _local2 = this.particles; for (var _local3 in _local2) { var _local1 = _local2[_local3]; _local1.mc._x = _local1.x; _local1.mc._y = _local1.y; } }; PEngine2D.prototype.paintLines = function () { var _local3 = this.angledConstraints; var _l10 = _root; _l10.clear(); _l10.lineStyle(20, 16711680, 30); for (var _l11 in _local3) { var _local1 = _local3[_l11].p1; var _local2 = _local3[_l11].p2; var _l9 = _local1.x; var _l7 = _local1.y; var _l8 = _local2.x; var _l6 = _local2.y; _l10.moveTo(_l9, _l7); _l10.lineTo(_l8, _l6); } }; PEngine2D.prototype.shake = function () { var _local1 = this; for (var _local2 in _local1.particles) { _local1.particles[_local2].x = _local1.particles[_local2].x + ((Math.random() - Math.random()) * 45); _local1.particles[_local2].y = _local1.particles[_local2].y + (((Math.random() - Math.random()) * 25) - 25); } }; PEngine2D.prototype.satisfyAngConstraint = function (c) { var _local3 = c; var _l5 = _local3.p1; var _l4 = _local3.p2; var _l15 = _local3.p3; var _l12 = Math.atan2(_l4.y - _l5.y, _l4.x - _l5.x); var _l18 = Math.atan2(_l15.y - _l4.y, _l15.x - _l4.x); var _local1 = _l12 - _l18; while (_local1 > 3.141593) { _local1 = _local1 - 6.283185; } while (_local1 < -3.141593) { _local1 = _local1 + 6.283185; } var _l6 = _local3.restLength; var _l13 = (_l5.mass + _l4.mass); var _l14 = (_l5.mass / _l13); var _l7 = (_l4.mass / _l13); var _l16 = 0; var _l17 = ((_local3.maxang + _local3.minang) / 2); if (_local3.inversed) { if ((_local1 > _local3.minang) && (_local1 < _l17)) { _l16 = _local3.minang - _local1; } if ((_local1 < _local3.maxang) && (_local1 > _l17)) { _l16 = _local3.maxang - _local1; } } else { var _l8 = ((_local3.maxang - _local3.minang) / 2); var _l19 = ((_local3.maxang + _local3.minang) / 2); var _local2 = _l19 - _local1; while (_local2 > 3.141593) { _local2 = _local2 - 6.283185; } while (_local2 < -3.141593) { _local2 = _local2 + 6.283185; } if (_local2 > _l8) { _l16 = _local2 - _l8; } else if (_local2 < (-_l8)) { _l16 = _local2 + _l8; } else { _l16 = 0; } } var _l9 = ((_l16 * 0.3) + _l12); var _l11 = (_l5.x + ((_l4.x - _l5.x) * _l7)); var _l10 = (_l5.y + ((_l4.y - _l5.y) * _l7)); _l5.x = _l11 + ((Math.cos(_l9 + 3.141593) * _l6) * _l7); _l5.y = _l10 + ((Math.sin(_l9 + 3.141593) * _l6) * _l7); _l4.x = _l11 + ((Math.cos(_l9) * _l6) * _l14); _l4.y = _l10 + ((Math.sin(_l9) * _l6) * _l14); }; PEngine2D.prototype.useMuscle = function (c) { var _local1 = c.p1; var _local2 = c.p2; var _l11 = (_local2.x - _local1.x); var _l13 = (_local2.y - _local1.y); var _l12 = Math.atan2(_l13, _l11); var _l8 = (_local1.mass + _local2.mass); var _l14 = (_local1.mass / _l8); var _l5 = (_local2.mass / _l8); var _l10 = (_l5 * c.restLength); var _l9 = (_l14 * c.restLength); var _l7 = (_local1.x + ((_local2.x - _local1.x) * _l5)); var _l6 = (_local1.y + ((_local2.y - _local1.y) * _l5)); var _local3 = c.power + _l12; _local1.x = _l7 + (Math.cos(_local3 + 3.141593) * _l10); _local1.y = _l6 + (Math.sin(_local3 + 3.141593) * _l10); _local2.x = _l7 + (Math.cos(_local3) * _l9); _local2.y = _l6 + (Math.sin(_local3) * _l9); }; PEngine2D.prototype.hackContraint = function (c) { var _local3 = c; var _l6 = _local3.p1; var _l5 = _local3.p2; var _l16 = _local3.p3; var _l13 = Math.atan2(_l5.y - _l6.y, _l5.x - _l6.x); var _l19 = Math.atan2(_l16.y - _l5.y, _l16.x - _l5.x); var _local1 = _l13 - _l19; while (_local1 > 3.141593) { _local1 = _local1 - 6.283185; } while (_local1 < -3.141593) { _local1 = _local1 + 6.283185; } var _l7 = _local3.restLength; var _l14 = (_l6.mass + _l5.mass); var _l15 = (_l6.mass / _l14); var _l8 = (_l5.mass / _l14); var _l17 = 0; var _l18 = ((_local3.maxang + _local3.minang) / 2); if (_local3.inversed) { if ((_local1 > _local3.minang) && (_local1 < _l18)) { _l17 = _local3.minang - _local1; } if ((_local1 < _local3.maxang) && (_local1 > _l18)) { _l17 = _local3.maxang - _local1; } } else { var _l9 = ((_local3.maxang - _local3.minang) / 2); var _l20 = ((_local3.maxang + _local3.minang) / 2); var _local2 = _l20 - _local1; while (_local2 > 3.141593) { _local2 = _local2 - 6.283185; } while (_local2 < -3.141593) { _local2 = _local2 + 6.283185; } if (_local2 > _l9) { _l17 = _local2 - _l9; } else if (_local2 < (-_l9)) { _l17 = _local2 + _l9; } else { _l17 = 0; } } var _l10 = ((_l17 * 0.3) + _l13); var _l12 = (_l6.x + ((_l5.x - _l6.x) * _l8)); var _l11 = (_l6.y + ((_l5.y - _l6.y) * _l8)); _l6.x = _l12 + ((Math.cos(_l10 + 3.141593) * _l7) * _l8); _l6.y = _l11 + ((Math.sin(_l10 + 3.141593) * _l7) * _l8); _l6.y = ((_l6.y > this.maxy) ? (this.maxy) : (_l6.y)); _l5.x = _l12 + ((Math.cos(_l10) * _l7) * _l15); _l5.y = _l11 + ((Math.sin(_l10) * _l7) * _l15); _l5.y = ((_l5.y > this.maxy) ? (this.maxy) : (_l5.y)); }; _root.attachMovie("guy", "guy", 1); _root._x = Stage.width * 0.5; _root._y = Stage.height * 0.5;
Frame 2
PEng = new PEngine2D(); E = new Extractor(); E.extract(_root.guy); var ukko = _root.createEmptyMovieClip("ukko", 1); for (var i in E.particles) { var pa = E.particles[i]; var mc = ukko.getMC("ball"); var p = new MCParticle(pa.x, pa.y, mc); pa.matchingParticle = p; p.mass = pa.mass; p.mc._xscale = (p.mc._yscale = p.mass * 100); p.rad = p.mass * 12; PEng.addParticle(p); } for (var i in E.skin.parts) { var pa = E.skin.parts[i]; pa.p1 = pa.p1.matchingParticle; pa.p2 = pa.p2.matchingParticle; } for (var i in E.constraints) { var c = E.constraints[i]; if (c.isAngled) { var nc = new AngledConstraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength, c.p3.matchingParticle, c.minang, c.maxang); if (c.inversed == true) { nc.inversed = true; } PEng.addAngledConstraint(nc); } else { var nc = new Constraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength); PEng.addConstraint(nc); } } var track = new Track(); track.create(); PEng.track = track; xv = (yv = 0); var skin = E.skin; _root.onEnterFrame = function () { var _local1 = _root; PEng.update(); track.update(); skin.draw(); if ((PEng.onHold == null) || (PEng.onHold.length == 0)) { xv = xv + ((((Stage.width * 0.5) - ((PEng.particles[0].x * _local1._xscale) * 0.01)) - _local1._x) * 0.05); yv = yv + (((((Stage.height * 0.5) - ((PEng.particles[0].y * _local1._yscale) * 0.01)) - 100) - _local1._y) * 0.05); xv = xv * 0.8; yv = yv * 0.8; _local1._x = _local1._x + xv; _local1._y = _local1._y + yv; } if (Key.isDown(39)) { PEng.speed = PEng.speed + 0.01; PEng.speed = ((PEng.speed > 3) ? 3 : (PEng.speed)); } if (Key.isDown(37)) { PEng.speed = PEng.speed - 0.01; PEng.speed = PEng.speed * (PEng.speed > 0); } }; stop(); _root.onMouseDown = function () { var _l5 = []; var _l6 = _root._xmouse; var _l7 = _root._ymouse; for (var _l8 in PEng.particles) { var _local1 = PEng.particles[_l8]; var _local3 = _l6 - _local1.x; var _local2 = _l7 - _local1.y; if (((_local3 * _local3) + (_local2 * _local2)) < 1500) { _l5.push(_local1); } } PEng.onHold = _l5; }; _root.onMouseUp = function () { PEng.onHold = null; };
Instance of Symbol 27 MovieClip "knee1" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 27 MovieClip "foot1" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 27 MovieClip "knee2" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 27 MovieClip "foot2" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 27 MovieClip "pants" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1.1; }
Instance of Symbol 27 MovieClip "stomach" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 27 MovieClip "head" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 27 MovieClip "arm2" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 27 MovieClip "hand2" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 27 MovieClip "arm1" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 27 MovieClip "hand1" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 27 MovieClip "neck" in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.5; this.maxang = 1; this.p3 = _parent.head; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1; this.maxang = 0.5; this.p3 = _parent.stomach; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand1; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand2; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.pants; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.neck; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot1; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot2; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee2; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee1; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = 1.570796; this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = 1.570796; this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.570796; this.maxang = 0; this.p3 = _parent.arm2; this.inversed = true; }
Instance of Symbol 29 MovieClip in Symbol 30 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.570796; this.maxang = 0; this.p3 = _parent.arm1; this.inversed = true; }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [thigh]Uses:2
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClip [chest]Uses:5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [stomach]Uses:8
Symbol 10 BitmapUsed by:11 22
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [head]Uses:11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [arm]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [leg]Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [hand]Uses:20
Symbol 22 GraphicUses:10Used by:23
Symbol 23 MovieClip [ball]Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [line]Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:30
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClip [guy]Uses:27 29

Instance Names

"knee1"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"foot1"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"knee2"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"foot2"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"pants"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"stomach"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"head"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"arm2"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"hand2"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"arm1"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"hand1"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip
"neck"Symbol 30 MovieClip [guy] Frame 1Symbol 27 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "thigh"
ExportAssets (56)Timeline Frame 1Symbol 6 as "chest"
ExportAssets (56)Timeline Frame 1Symbol 9 as "stomach"
ExportAssets (56)Timeline Frame 1Symbol 12 as "head"
ExportAssets (56)Timeline Frame 1Symbol 15 as "arm"
ExportAssets (56)Timeline Frame 1Symbol 18 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 21 as "hand"
ExportAssets (56)Timeline Frame 1Symbol 23 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 25 as "line"
ExportAssets (56)Timeline Frame 1Symbol 30 as "guy"




http://swfchan.com/2/8764/info.shtml
Created: 10/6 -2019 20:15:11 Last modified: 10/6 -2019 20:15:11 Server time: 29/04 -2024 01:01:33