STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228073
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/71388393?noj=FRM71388393-29DC" width="1" height="1"></div>

ha3miniclip.swf

This is the info page for
Flash #9189

(Click the ID number above for more basic data on this flash file.)


Text
iopred

MINICLIP.COM INTRO COMPONENT v1.3

Place this component on the top layer of
the second frame, leaving frame 1
completely empty. The silhouette helps
you position the preloader correctly on
your page.

The game is loading (0%)

The game is loading (0%)

Free Games AND ShowS

MINICLIP.COM SAFE SCORE COMPONENT b0.3

Place this component on the second frame of
the movie.

scoreLocation
setScore(int)

The absolute path to the
score variable.
Global function to set the safe
score. Use this function where
the score is defined or
changed. NEVER set or change
the score in any other way.

You must be running Flash Player 7 or higher to play Heli Attack 3

100 x

100 x

0

1

2

3

4

5

6

7

8

9

destroy
helis

heli attack!

control:

on

control:

beta10
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta
beta beta beta beta beta

heliattack3

start
highscores
help
options
players
credits

iopred

help

back

highscores

MINICLIP.COM HIGHSCORE COMPONENT v1.26

Place this component on a frame where the
highscores should be displayed. The silhouette
helps you position it correctly on your page.

scoreLocation
gamename
saveScore
scoreIsTime
scoreReversed
negativeScoreAllowed

The absolute path to the
score variable.
Game identifier.
Set to false to only show
the scores and not save score.
Score is based on time -
'00m23s45ms' should be
sent as '2345' (number mustn't
start with a zero).
Score is sorted descending,
time is sorted ascending.
Score can be less than zero.

DAILY

WEEKLY

MONTHLY

THE HIGHSCORES ARE EXCLUSIVELY
AVAILABLE ON MINICLIP.COM

PLAY THIS GAME WITH HIGHSCORES!

PLAY THIS GAME WITH HIGHSCORES!

HIGHSCORES

options

statistics

newplayer

ok

name:

Player

cancel

game quality:

low

for slow computers
(600Mhz to 2.0Ghz)

medium

for relatively fast computers
(2.0Ghz to 3.0Ghz)

high

for very fast computers
(3.0Ghz and above)

deleteplayer

delete:

players

statistics
weapon data
cheats
select player
new player
delete current player

selectplayer

error

credits

© 2005 squarecircleco.

Level 1

previous

start

next

new game

levelselect

back

save and quit

This level does not end, kill as many enemies as you can for a high score.

next level

levelcomplete

gameover

submit score

cheats

enter cheat code:

weapondata

submitscore

ActionScript [AS1/AS2]

Frame 2
function clearMenus() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); var _local3 = new ContextMenuItem("Heli Attack 3 - Produced by squarecircleco.", function () { }); _local2.customItems.push(_local3); _root.menu = _local2; } function checkVer() { var _local1 = getVersion().split(" "); var _local2 = _local1[1].split(","); return(new Number(_local2[0])); } Stage.scaleMode = "noScale"; clearMenus(); gameValid = false; gameLocation = "miniclip.com"; if (this._url.indexOf("file://") != 0) { localGame = false; if (this._url.indexOf(gameLocation) != -1) { gameValid = true; } } else { localGame = true; gameValid = true; } tabEnabled = false; _quality = "best"; Mouse.addListener(this); Key.addListener(this); endGame(); spw = 448; sph = 320; onEnterFrame = function () { if (isFinished) { if (checkVer() >= 7) { gotoAndStop ("init"); } else { gotoAndStop ("version"); } delete onEnterFrame; } }; onEnterFrame();
Instance of Symbol 12 MovieClip in Frame 2
//component parameters onClipEvent (construct) { variableLocation = ""; drawBackground = false; backgroundStay = false; }
Instance of Symbol 67 MovieClip in Frame 2
//component parameters onClipEvent (construct) { scoreLocation = "_root.safescore"; }
Frame 3
gotoAndStop(_currentframe - 1);
Frame 5
delete onEnterFrame;
Instance of Symbol 72 MovieClip in Frame 5
on (release) { getURL ("http://www.macromedia.com/go/getflashplayer/"); }
Frame 10
Frame 15
function copyArray(arr, w, h) { var _local4 = new Array(); var _local2 = 0; while (_local2 < arr.length) { _local4[_local2] = new Array(); var _local1 = 0; while (_local1 < arr[_local2].length) { _local4[_local2][_local1] = arr[_local2][_local1]; _local1++; } _local2++; } return(_local4); } function blankArray(w, h, l) { var _local3 = new Array(); var _local2 = 0; while (_local2 < h) { _local3[_local2] = new Array(); var _local1 = 0; while (_local1 < w) { _local3[_local2][_local1] = 0; _local1++; } _local2++; } return(_local3); } function drawMap(clip, display, collision, clipname, depth, tileset, realMap) { var _local4 = clip.createEmptyMovieClip(clipname, depth); var _local5 = display[0].length; var _local8 = display.length; if (realMap) { w = (_local4.w = _local5); h = (_local4.h = _local8); } else { _local4.w = _local5; _local4.h = _local8; } _local4.map = display; _local4.col = collision; var _local2 = 0; while ((_local2 < (sth + 1)) && (_local2 < _local8)) { var _local1 = 0; while ((_local1 < (stw + 1)) && (_local1 < _local5)) { var _local3 = _local4.attachMovie(tileset, (("t_" + _local2) + "_") + _local1, ((_local2 * _local5) + _local1) + 1); _local3._y = (_local2 * th) - 1; _local3._x = (_local1 * tw) - 1; _local3.gotoAndStop(display[_local2][_local1] + 1); _local1++; } _local2++; } _local4.x = (_local4.y = 0); _local4.ox = (_local4.oy = 0); _local4.pw = _local4.w * tw; _local4.ph = _local4.h * th; return(_local4); } function scroll(clip) { clip.x = int((-clip._x) / tw); while (clip.x != clip.ox) { var _local5 = clip.y; var _local7 = (stw + 1) * tw; if (clip.ox < clip.x) { var _local11 = clip.ox; var _local9 = (_local11 + stw) + 1; var _local2 = _local5; while (_local2 < ((_local5 + sth) + 1)) { var _local4 = clip[(("t_" + _local2) + "_") + _local11]; _local4._x = _local4._x + _local7; _local4.gotoAndStop(clip.map[_local2][_local9] + 1); _local4._name = (("t_" + _local2) + "_") + _local9; _local2++; } clip.ox++; } if (clip.ox > clip.x) { var _local11 = clip.ox + stw; var _local9 = (_local11 - stw) - 1; var _local2 = _local5; while (_local2 < ((_local5 + sth) + 1)) { var _local4 = clip[(("t_" + _local2) + "_") + _local11]; _local4._x = _local4._x - _local7; _local4.gotoAndStop(clip.map[_local2][_local9] + 1); _local4._name = (("t_" + _local2) + "_") + _local9; _local2++; } clip.ox--; } } clip.y = int((-clip._y) / th); while (clip.y != clip.oy) { var _local6 = clip.ox; var _local7 = (sth + 1) * th; if (clip.oy < clip.y) { var _local10 = clip.oy; var _local8 = (_local10 + sth) + 1; var _local3 = _local6; while (_local3 < ((_local6 + stw) + 1)) { var _local4 = clip[(("t_" + _local10) + "_") + _local3]; _local4._y = _local4._y + _local7; _local4.gotoAndStop(clip.map[_local8][_local3] + 1); _local4._name = (("t_" + _local8) + "_") + _local3; _local3++; } clip.oy++; } if (clip.oy > clip.y) { var _local10 = clip.oy + sth; var _local8 = (_local10 - sth) - 1; var _local3 = _local6; while (_local3 < ((_local6 + stw) + 1)) { var _local4 = clip[(("t_" + _local10) + "_") + _local3]; _local4._y = _local4._y - _local7; _local4.gotoAndStop(clip.map[_local8][_local3] + 1); _local4._name = (("t_" + _local8) + "_") + _local3; _local3++; } clip.oy--; } } } function playerCam(timeStep, move, perc) { if ((ct == undefined) || (ct == null)) { ct = dct; } var _local2 = (-(ct._x + ct.w2)) + (spw / 2); var _local1 = ((-((ct._y + ct.h) - 25)) + (sph / 2)) + (ct.h * 1.3); if (ct.xcamdif != undefined) { _local2 = _local2 + ct.xcamdif; } if (_local2 < ((-clr) + (stw * tw))) { _local2 = (-clr) + (stw * tw); } if (_local2 > (-cll)) { _local2 = -cll; } if (_local1 > 0) { _local1 = 0; } if (ct.ycamdif != undefined) { _local1 = _local1 + ct.ycamdif; } if (_local1 < ((-(h - sth)) * th)) { _local1 = (-(h - sth)) * th; } camshake = Math.max(baseshake, camshake); if (camshake) { var _local3 = Math.min(camshake, 50); if (move) { camshake--; csx = ((-_local3) + random(_local3 * 2)) * timeStep; csy = ((-_local3) + random(_local3 * 2)) * timeStep; } _local2 = _local2 + csx; _local1 = _local1 + csy; } if (((_local2 != fg._x) || (perc == 1)) || (levelScroll)) { var _local5 = (_local2 - fg._x) / perc; fg._x = fg._x + _local5; if (stats.drawbg) { bg._x = bg._x + (_local5 / 2); bg._x = bg._x - levelScroll; while (bg._x > 0) { bg._x = bg._x - ((bg.w / 2) * tw); } while (bg._x < ((-(bg.w / 2)) * tw)) { bg._x = bg._x + ((bg.w / 2) * tw); } } } if ((_local1 != fg._y) || (perc == 1)) { var _local8 = (_local1 - fg._y) / perc; fg._y = fg._y + _local8; if (stats.drawbg) { var _local6 = (-(h - sth)) * th; var _local7 = fg._y - _local6; bg._y = Math.min(0, ((-(bg.h - sth)) * th) + (_local7 / 2)); } } return(1); } function drawEntities(clip, ents) { playerArr = new Array(); enemyArr = new Array(); bulletArr = new Array(); particleArr = new Array(); entityArr = new Array(); powerups = new Array(); timeSink = false; camshake = 0; baseshake = 0; ct = (dct = null); etw = stw + 1; eth = sth + 1; ew = Math.ceil(w / etw); eh = Math.ceil(h / eth); entities = new Array(); var _local5 = 0; while (_local5 < eh) { var _local6 = 0; while (_local6 < ew) { entities[(_local5 * ew) + _local6] = new Array(); _local6++; } _local5++; } var _local2 = new Array(); _local2 = ents.split("|"); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = _local2[_local1].split(","); var _local8 = []; var _local3 = 4; while (_local3 < _local2[_local1].length) { _local8.push(_local2[_local1][_local3]); _local3++; } var _local4 = {t:int(_local2[_local1][0]), x:int(_local2[_local1][1]), y:int(_local2[_local1][2]), p:int(_local2[_local1][3]), a:_local8}; var _local6 = int(_local4.x / etw); _local5 = int(_local4.y / eth); if (_local4.t & PLAYERSTART) { spawnEntity(_local4); } else { entities[(_local5 * ew) + _local6].push(_local4); } _local1++; } } function spawnEntity(o) { if (o.t & PLAYERSTART) { player = overgame.attachMovie("player", "player", overgame.getNextHighestDepth()); player.x = o.x; player.y = o.y; airdrop = false; if (o.p & TRAINING) { setupPlayer(player, true); } else { setupPlayer(player, false); if (o.p & AIRDROP) { airdrop = true; } } playerArr.push(player); cam = playerCam; player.hit._visible = false; ct = (dct = player); cll = 0; clr = w * tw; cam(1, 1, 1); return(1); } if (o.t & ENEMY) { return(addEnemy(o)); } if (o.t & HELISPAWNER) { return(addSpawner(o)); } if (o.t & TARGETSPAWNER) { return(addTargetSpawner(o)); } if (o.t & TARGET) { return(addTarget(o)); } if (o.t & HELPER) { return(addHelper(o)); } if (o.t & BUTTON) { return(addButton(o)); } if (o.t & LEVELFLAG) { return(addLevelFlag(o)); } if (o.t & ENEMYSPAWNER) { return(addEnemySpawner(o)); } if (o.t & PICKUP) { return(addPickup(o)); } return(0); } function entityFrame() { var _local6 = fg.x; var _local5 = fg.y; var _local8 = fg.x + stw; var _local7 = fg.y + sth; var _local9 = int(_local6 / etw); var _local11 = int(_local5 / eth); var _local10 = int(_local8 / etw); var _local12 = int(_local7 / eth); var _local4 = _local11; while (_local4 <= _local12) { var _local3 = _local9; while (_local3 <= _local10) { var _local2 = (_local4 * ew) + _local3; for (z in entities[_local2]) { var _local1 = entities[_local2][z]; if ((((_local1.x >= (_local6 - 2)) && (_local1.x <= (_local8 + 2))) && (_local1.y >= (_local5 - 2))) && (_local1.y <= (_local7 + 2))) { if (spawnEntity(_local1)) { entities[_local2].splice(z, 1); } } } _local3++; } _local4++; } } function spawnerFrame() { if (this.current._x == undefined) { if (this.num != -1) { this.num--; if (this.num < 0) { cll = 0; clr = w * tw; heliSpawner = false; removeArrayNoClip(this, entityArr); if (!gameOver) { nextLevel(); } return(undefined); } } var _local2; if ((random(100) > 50) || (this.destroyed == 0)) { _local2 = {t:ENEMY, x:(fg.x + stw) + 2, y:fg.y + 2, p:this.types}; } else { _local2 = {t:ENEMY, x:fg.x - 4, y:fg.y + 2, p:this.types}; } if (this.destroyed == 0) { if (this.types >= ENEMY_HELI) { this.nextHealth = 14; this.dropItemNum = 2; } else { this.nextHealth = 30; this.dropItemNum = 3; } } heliSpawnerKilled = this.destroyed; this.destroyed++; if (this.num != 0) { if ((this.destroyed % this.dropItemNum) == 0) { _local2.p = _local2.p | ENEMY_DROPITEM; if (this.destroyed == this.nextHealth) { this.nextHealth = this.nextHealth * 2; _local2.a = [-1]; } else { _local2.a = [-2]; } } } this.current = spawnEntity(_local2); } } function addSpawner(o) { var _local1 = o.x * tw; var _local5 = (_local1 + (o.p * tw)) + (stw * tw); var _local3 = int(o.a[0]); var _local8 = int(o.a[1]); if ((-fg._x) >= _local1) { if (o.p != -1) { cll = _local1; clr = _local5; } var _local4 = {frame:spawnerFrame, num:_local3, types:_local8, destroyed:0}; entityArr.push(_local4); heliSpawner = true; heliSpawnerTotal = _local3; heliSpawnerKilled = 0; return(1); } return(0); } function addButton(o) { var d = game.getNextHighestDepth(); var t = game.attachMovie("button", "button" + d, d); if (o.p & BUTTON_HIDDEN) { t._visible = false; } if (o.p & BUTTON_SHOOT) { var h = t.createEmptyMovieClip("hit", 0); with (h) { lineStyle(0, 0, 0); beginFill(0, 0); moveTo(0, 0); lineTo(32, 0); lineTo(32, 32); lineTo(0, 32); lineTo(0, 0); endFill(); } } t.w = 32; t.h = 32; t.w2 = t.w / 2; t.h2 = t.h / 2; t._x = o.x * tw; t._y = ((o.y * th) - (t.h - th)) + 1; t.stop(); t.frame = buttonFrame; t.o = o; t.t = 0; t.stop(); if (t.o.p & BUTTON_SPENT) { t.touch = 32; particleArr.push(t); t.health = Number.POSITIVE_INFINITY; if (t.o.p & BUTTON_SHOOT) { t.gotoAndStop(3); } t.nextFrame(); } else { t.touch = 0; if (t.o.p & BUTTON_SHOOT) { t.health = 1; enemyArr.push(t); t.gotoAndStop(3); } else { particleArr.push(t); t.health = Number.POSITIVE_INFINITY; } } t.blackhole = true; return(t); } function buttonFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if ((this.hitTest(player.hit) || (this.health <= 0)) && (!(this.o.p & BUTTON_SPENT))) { if (this.health != Number.POSITIVE_INFINITY) { this.health = Number.POSITIVE_INFINITY; removeArrayNoClip(this, enemyArr); particleArr.push(this); } var _local6 = this.o.a[5]; destructo(int(this.o.a[1]), int(this.o.a[2]), int(this.o.a[3]), int(this.o.a[4]), int(this.o.a[0]), _local6); this.o.p = this.o.p | BUTTON_SPENT; this.nextFrame(); } _local3 = int(this._x / tw); _local2 = int(this._y / th); if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); if ((this.o.p & BUTTON_HIDDEN) && (this.o.p & BUTTON_SPENT)) { } else { entities[(_local4 * ew) + _local5].push(this.o); } if (this.health == Number.POSITIVE_INFINITY) { removeArray(this, particleArr); } else { removeArray(this, enemyArr); } } } function destructo(x1, y1, x2, y2, timer, type) { if (type & DESTRUCTO_CRUMBLE) { var _local1 = new Object(); _local1.t = 0; _local1.x1 = x1; _local1.x2 = x2; _local1.y1 = y1; _local1.y2 = y2; _local1.timer = timer; _local1.type = type; _local1.frame = collapseFrame; entityArr.push(_local1); } else if (DESTRUCTO_FADE) { var _local2 = convertArea(game, x1, y1, x2, y2, true); _local2.frame = fadeFrame; _local2.yspeed = 0; _local2.rspeed = 5; _local2.t = 0; _local2.arr = particleArr; particleArr.push(_local2); } } function convertArea(clip, x1, y1, x2, y2, clear) { var _local15 = clip.getNextHighestDepth(); var _local14 = clip.createEmptyMovieClip("area" + _local15, _local15); var _local6 = _local14.createEmptyMovieClip("gfx", 0); var _local8 = x1; var _local7 = y1; var _local2 = y1; while (_local2 <= y2) { var _local1 = x1; while (_local1 <= x2) { var _local4 = _local1 - _local8; var _local3 = _local2 - _local7; var _local5 = _local6.attachMovie(tileset, (("t_" + _local3) + "_") + _local4, (_local3 * w) + _local4); _local5._x = _local4 * tw; _local5._y = _local3 * th; _local5.gotoAndStop(map[_local2][_local1] + 1); if (clear) { map[_local2][_local1] = 0; col[_local2][_local1] = 0; fg[(("t_" + _local2) + "_") + _local1].gotoAndStop(1); } _local1++; } _local2++; } var w = _local6._width; var _local17 = _local6._height; _local14._x = ((_local8 * tw) - 1) + (w / 2); _local14._y = ((_local7 * th) - 1) + (w / 2); _local6._x = (-w) / 2; _local6._y = (-w) / 2; return(_local14); } function collapseFrame(timeStep, move) { if (move) { this.t++; if ((this.t % this.timer) == 0) { var _local2 = this.y2; while (_local2 >= this.y1) { var _local3 = this.x1; while (_local3 <= this.x2) { if (_local2 == this.y1) { map[_local2][_local3] = 0; col[_local2][_local3] = 0; } else { map[_local2][_local3] = map[_local2 - 1][_local3]; col[_local2][_local3] = col[_local2 - 1][_local3]; } fg[(("t_" + _local2) + "_") + _local3].gotoAndStop(map[_local2][_local3] + 1); _local3++; } _local2--; } this.y1++; if (this.y1 > this.y2) { removeArrayNoClip(this, entityArr); } } if (this.type & DESTRUCTO_EXPLODE) { if ((this.t % 3) == 0) { if ((this.y2 > (fg.y - 4)) && (this.y2 < ((fg.y + sth) + 4))) { var _local5 = this.x1 + random(this.x2 - this.x1); var _local3 = this.x1 - 1; while (_local3 <= (this.x2 + 1)) { if ((_local3 > (fg.x - 4)) && (_local3 < ((fg.x + stw) + 4))) { if (_local3 == _local5) { addExplosion("explosion", (_local3 * tw) + random(tw), (this.y2 * th) + random(th), 0, 0); } if (!col[this.y2][_local3]) { addParticle(1, tileset + "Crumble", (_local3 * tw) + random(tw), (this.y2 * th) + random(th), 4, 4, 10); } } _local3++; } } } addCamShake(2, true); } else { var _local5 = this.x1 + random(this.x2 - this.x1); var _local4 = addObject("smoke", (_local5 * tw) + random(tw), (this.y2 * th) + th, particleArr, smokeFrame); _local4.scale(50); _local4._alpha = 50; } } } function addLevelFlag(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("levelFlag", "levelFlag" + _local2, _local2); _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = ((o.y * th) - (_local1.h - th)) + 1; _local1.stop(); _local1.frame = levelFlagFrame; _local1.o = o; _local1.t = 0; _local1.stop(); _local1.blackhole = true; particleArr.push(_local1); return(_local1); } function levelFlagFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if (this.hitTest(player.hit)) { nextLevel(); } _local3 = int(this._x / tw); _local2 = int(this._y / th); if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); entities[(_local4 * ew) + _local5].push(this.o); removeArray(this, particleArr); } } function targetSpawnerFrame(timeStep, move) { if (this.current._x == undefined) { if ((this.t > 100) || (this.t == 0)) { var _local4; _local4 = {t:TARGET, x:this.x, y:this.y, p:0}; this.current = spawnEntity(_local4); this.current._alpha = 0; } if (move) { this.t++; } } else { if (this.current.vis == undefined) { this.current._alpha = Math.min(100, this.current._alpha + (10 * timeStep)); if (this.current._alpha >= 100) { this.current.vis = true; } } this.t = 1; } if ((((this.x < (fg.x - 4)) || (this.x > ((fg.x + stw) + 4))) || (this.y < (fg.y - 4))) || (this.y > ((fg.y + sth) + 4))) { var _local3 = int(this.x / etw); var _local2 = int(this.y / eth); entities[(_local2 * ew) + _local3].push(this.o); this.current.bar.removeMovieClip(""); removeArray(this.current, enemyArr); removeArrayNoClip(this, entityArr); } } function addTargetSpawner(o) { var _local1 = {frame:targetSpawnerFrame, x:o.x, y:o.y, o:o, t:0}; entityArr.push(_local1); return(1); } function enemySpawnerFrame(timeStep, move) { if (move) { this.t++; } if (((((this.x > (fg.x - 4)) && (this.x < ((fg.x + stw) + 4))) && (this.y > (fg.y - 4))) && (this.y < ((fg.y + sth) + 10))) || (this.current._x != undefined)) { if (this.current._x == undefined) { if (this.t > this.o.a[0]) { var _local2; _local2 = {t:ENEMY, x:this.x, y:this.y, p:this.o.p, f:true}; this.current = spawnEntity(_local2); this.current._alpha = 0; } } else { if (this.current.vis == undefined) { this.current._alpha = Math.min(100, this.current._alpha + (10 * timeStep)); if (this.current._alpha >= 100) { this.current.vis = true; } } this.t = 1; } } else { this.t = Number.POSITIVE_INFINITY; } } function addEnemySpawner(o) { var _local1 = {frame:enemySpawnerFrame, x:o.x, y:o.y, o:o, t:Number.POSITIVE_INFINITY}; entityArr.push(_local1); return(1); } function addPickup(o) { if (o.a[0] != undefined) { dropItem((o.x * tw) + (tw / 2), o.y * th, o.p, true); } else { dropItem((o.x * tw) + (tw / 2), o.y * th, o.p, false); } return(1); } function old(clip) { clip.ox = int((clip._x + clip.w2) / tw); clip.ol = int((clip._x + 1) / tw); clip.orr = int(((clip._x + clip.w) - 1) / tw); clip.ot = int((clip._y + 1) / th); clip.ob = int(((clip._y + clip.h) - 1) / th); } function setupPlayer(clip, training) { clip.fr = "stand"; clip.of = "stand"; clip.stop(); clip.torso.stop(); clip.legs.stop(); clip.nw = 32; clip.nh = 48; clip.cw = 32; clip.ch = 32; clip.w = clip.nw; clip.h = clip.nh; clip.w2 = clip.w / 2; clip.h2 = clip.h / 2; clip._x = clip.x * tw; clip._y = (clip.y * th) - (clip.h - th); clip.realgunrotation = 0; clip.yspeed = 0; clip.xspeed = 0; clip.forcexspeed = 0; clip.forcestop = 1; clip.onGround = 0; clip.crouch = 0; clip.jumpSpeed = 8; clip.maxJump = 5; clip.jumps = 3; clip.jumptime = 0; clip.hyperJump = 0; clip.lockAim = 0; clip.speed = 5; clip.crouchSpeed = 2; clip.frame = playerFrame; clip.func = playerNormal; clip.realguns = guns; clip.guns = []; var _local2 = 0; while (_local2 < guns.length) { if (training) { worldTraining = true; if (stats.guns[_local2].unlocked) { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:Number.POSITIVE_INFINITY}); } else { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:0}); } } else { worldTraining = false; if (stats.guns[_local2].unlocked) { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:stats.guns[_local2].ammo}); } else { clip.guns.push({reloadtime:Number.POSITIVE_INFINITY, bullets:0}); } } _local2++; } clip.cgun = stats.cgun; if (clip.guns[gunsGren].bullets < guns[gunsGren].clip) { clip.guns[gunsGren].bullets = guns[gunsGren].clip; } clip.lgun = 0; clip.recoil = 0; clip.recoiltime = 0; clip.maxHealth = 100; clip.health = clip.maxHealth; clip.lastHealth = clip.health; clip.crouchAction = playerCrouch; clip.move = playerMove; clip.air = playerAir; clip.checkDown = checkDown; clip.ground = playerGround; clip.action = clip.air; clip.aim = playerAim; clip.aimDo = playerAimDo; clip.shoot = playerShoot; clip.hudUpdate = hudUpdate; clip.hudScore = score; clip.maxTimeDistortTime = 150; clip.maxHyperJumpTime = 150; clip.hyperJumpTime = clip.maxHyperJumpTime; clip.timeDistortTime = clip.maxTimeDistortTime; clip.xcamdif = 0; clip.ycamdif = 0; clip.camtimer = 0; clip.crouchtimer = 0; clip.ob = Number.NEGATIVE_INFINITY; clip.ggun = -1; } function playerCrouch(go) { if (go) { if (!this.crouch) { this.crouch = 1; this.w = this.cw; this.h = this.ch; this.w2 = this.w / 2; this.h2 = this.h / 2; this._y = this._y + (this.nh - this.ch); this.fr = "crouch"; this.torso.stop(); this.legs.stop(); } this.crouchtimer++; } else { this.crouchtimer = 0; if (this.crouch) { var _local3 = int((this._x + this.w2) / tw); var _local2 = int((this._y - (this.nh - this.ch)) / th); if (!(col[_local2][_local3] & DOWN)) { this.crouch = 0; this.w = this.nw; this.h = this.nh; this.w2 = this.w / 2; this.h2 = this.h / 2; this._y = this._y - (this.nh - this.ch); this.fr = "stand"; this.torso.stop(); this.legs.stop(); } else { return(0); } } } return(1); } function playerMove(timeStep, move) { if (move) { var _local8 = this.speed; if (this.crouch && (this.action != this.air)) { _local8 = this.crouchSpeed; } if (KeyisDown(leftKey)) { this.xspeed = -_local8; this.legs._xscale = -100; this.legs._x = this.w; if (this.crouch) { this.fr = "crunning"; } else { this.fr = "running"; } } if (KeyisDown(rightKey)) { this.xspeed = _local8; this.legs._xscale = 100; this.legs._x = 0; if (this.crouch) { this.fr = "crunning"; } else { this.fr = "running"; } } if (((!KeyisDown(rightKey)) && (!KeyisDown(leftKey))) || (KeyisDown(rightKey) && (KeyisDown(leftKey)))) { this.xspeed = 0; if (this.crouch) { this.fr = "crouch"; } else { this.fr = "stand"; } } } var _local6 = (this.xspeed + this.forcexspeed) * timeStep; if (move) { if (this.forcestop) { if (this.forcexspeed >= 1) { this.forcexspeed--; } else if (this.forcexspeed <= -1) { this.forcexspeed++; } else { this.forcexspeed = 0; } } else { this.forcestop = 1; } if (this.forcexspeed > 16) { this.forcexspeed = 16; } if (this.forcexspeed < -16) { this.forcexspeed = -16; } } if (_local6 < 0) { var _local3 = int(((this._x + this.w2) + _local6) / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if ((col[_local2][_local3] & RIGHT) && (_local3 < this.ox)) { this.xspeed = 0; this._x = ((_local3 + 1) * tw) - this.w2; _local4++; if (col[_local2][_local3] & CLIMB) { if (_local4 == ((_local5 - _local7) + 1)) { this.hyperJump = 0; this.onx = this.ox; this.climbx = _local3; this.climbj = rightKey; this.xspeed = (this.yspeed = 0); this.func = playerClimb; this.action = this.air; this.crouchAction(0); this.lockAim = 1; } } else { break; } } _local2++; } if (!_local4) { this._x = this._x + _local6; } else { _local6 = 0; } } else if (_local6 > 0) { var _local3 = int(((this._x + this.w2) + _local6) / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if ((col[_local2][_local3] & LEFT) && (_local3 > this.ox)) { this.xspeed = 0; this._x = ((_local3 * tw) - this.w2) - 1; _local4++; if (col[_local2][_local3] & CLIMB) { if (_local4 == ((_local5 - _local7) + 1)) { this.hyperJump = 0; this.climbx = _local3; this.onx = this.ox; this.climbj = leftKey; this.xspeed = (this.yspeed = 0); this.func = playerClimb; this.action = this.air; this.crouchAction(0); this.lockAim = 2; } } else { break; } } _local2++; } if (!_local4) { this._x = this._x + _local6; } else { _local6 = 0; } } if ((_local6 > 0) && (KeyisDown(rightKey))) { if (this.camtimer >= 0) { this.camtimer++; } else { this.camtimer = 0; } } else if ((_local6 < 0) && (KeyisDown(leftKey))) { if (this.camtimer <= 0) { this.camtimer--; } else { this.camtimer = 0; } } if ((this.camtimer > 50) || (this.camtimer < -50)) { if (this.camtimer > 50) { if (_local6 > 0) { this.camtimer = 150; } this.xcamdif = this.xcamdif + ((-40 - this.xcamdif) / 20); } if (this.camtimer < 50) { if (_local6 < 0) { this.camtimer = -150; } this.xcamdif = this.xcamdif + ((40 - this.xcamdif) / 20); } } else { this.xcamdif = this.xcamdif + ((-this.xcamdif) / 20); } this.xcamdif = int(this.xcamdif); if (this._x < cll) { this._x = cll; } if ((this._x + this.w) > clr) { this._x = clr - this.w; } } function playerClimb(timeStep, move) { if (move) { var _local4 = this.crouchSpeed; if (KeyisDown(upKey)) { this.fr = "climbMove"; this.yspeed = -_local4; if (KeyisDown(this.climbj)) { jumpKeyD = 0; this.jump = this.jumps - 1; this.jumptime = 0; this.xspeed = (this.jumpSpeed / 2) * (this.onx - this.climbx); this.yspeed = -this.jumpSpeed; this.func = playerNormal; this.action = this.air; this.lockAim = 0; return(undefined); } } else { jumpKeyD = 1; } if (KeyisDown(downKey)) { this.yspeed = _local4; this.fr = "climbMove"; } if (((!KeyisDown(upKey)) && (!KeyisDown(downKey))) || (KeyisDown(upKey) && (KeyisDown(downKey)))) { this.yspeed = 0; this.fr = "climb"; } } var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local6 = this.climbx; var _local5 = this.onx; var _local7 = int((this._y + 1) / th); if (col[_local7][_local5] & DOWN) { } else { this._y = this._y + _local2; if (!(col[_local7][_local6] & CLIMB)) { this.jump = this.jumps - 1; this.jumptime = 0; this.func = playerNormal; this.yspeed = -this.jumpSpeed; this.lockAim = 0; c = 1; } } } else { var _local6 = this.climbx; var _local5 = this.onx; var _local7 = int(((this._y + 1) + _local2) / th); var _local3 = int((((this._y + this.h) - 1) + _local2) / th); if (col[_local3][_local5] & UP) { this.jump = 0; this.jumptime = 0; this.func = playerNormal; this.action = this.ground; this._y = (_local3 * th) - this.h; this.lockAim = 0; } else { this._y = this._y + _local2; if (!(col[_local3][_local6] & CLIMB)) { this.jump = this.jumps; this.jumptime = this.maxJump; this.func = playerNormal; this.lockAim = 0; c = 1; } } } } function checkDown(x, y, timeStep, overShoot) { var _local5 = 0; var _local9 = 0; if ((col[y][x] & UP) && (y > this.ob)) { _local5 = (y * th) - this.h; return(_local5); } if (col[y][x] & PUSHUP) { _local5 = (y * th) - this.h; return(_local5); } if (col[y][x] & ANGLEUP) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - _local8; if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & ANGLEDOWN) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - (tw - _local8); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEUPSTART) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - (_local8 / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEUPEND) { var _local8 = (this._x + this.w2) % tw; var _local7 = ((((y + 1) * th) - this.h) - (_local8 / 2)) - (th / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEDOWNSTART) { var _local8 = (this._x + this.w2) % tw; var _local7 = ((((y + 1) * th) - this.h) - ((tw - _local8) / 2)) - (th / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } else if (col[y][x] & SOFTANGLEDOWNEND) { var _local8 = (this._x + this.w2) % tw; var _local7 = (((y + 1) * th) - this.h) - ((tw - _local8) / 2); if ((this._y >= (_local7 - (10 * timeStep))) || (overShoot)) { return(_local7); } } return(0); } function playerAir(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } if (KeyisDown(upKey)) { if ((this.jump < this.jumps) && (this.jumptime < this.maxJump)) { if (this.hyperJump) { this.jumptime = this.jumptime + 0.5; this.yspeed = (-this.jumpSpeed) * 2; } else { this.yspeed = -this.jumpSpeed; this.jumptime++; } } else if (jumpKeyD) { jumpKeyD = 0; this.jump++; this.jumptime = 0; } } else { jumpKeyD = 1; this.jumptime = this.maxJump; } if (KeyisDown(downKey)) { this.crouchAction(1); } else { this.crouchAction(0); } } if (this.crouch) { this.fr = "jumpCrouch"; } else { this.fr = "jump"; } var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local7 = int((this._x + this.w2) / tw); var _local5 = int((this._y + _local2) / th); if ((col[_local5][_local7] & DOWN) && (_local5 < this.ot)) { this.yspeed = 0; this._y = (_local5 + 1) * th; this.jump = this.jumps; this.jumptime = this.maxJump; } else { this._y = this._y + _local2; } } else { var _local7 = int((this._x + this.w2) / tw); var _local5 = int(((this._y + this.h) + _local2) / th); var _local4 = false; var _local6 = int((((this._y + this.h) + (_local2 * 2)) + 1) / th); if (_local6 != _local5) { _local4 = true; } var _local3 = this.checkDown(_local7, _local5, timeStep, _local4); if (_local3) { this._y = _local3; this.yspeed = 0; this.action = this.ground; this.hyperJump = 0; this.jump = 0; this.jumptime = 0; } else { this._y = this._y + _local2; } } } function playerGround(timeStep, move) { var _local3 = int((this._x + this.w2) / tw); var _local2 = int(((this._y + this.h) - 1) / th); var _local5 = 0; if (move) { if (KeyisDown(upKey)) { if (jumpKeyD) { jumpKeyD = 0; if (KeyisDown(specialKey) && (this.hyperJumpTime >= this.maxHyperJumpTime)) { sb.start("sHyperJump"); this.yspeed = (-this.jumpSpeed) * 2; this.action = this.air; this.jump = this.jumps - 1; this.hyperJump = 1; this.hyperJumpTime = 0; } else { this.yspeed = -this.jumpSpeed; this.action = this.air; } return(undefined); } } else { jumpKeyD = 1; } if (KeyisDown(downKey)) { if (KeyisDown(specialKey) && (col[_local2 + 1][_local3] & FALLTHROUGH)) { this.jump = this.jumps; this.jumptime = this.maxJump; this.yspeed = 0; this._y = this._y + 2; this.action = this.air; return(undefined); } this.crouchAction(1); } else { this.crouchAction(0); } } do { if (col[_local2][_local3] & UP) { if (this.angle) { this._y = (_local2 * tw) - this.h; this.angle = 0; } return(undefined); } if (col[_local2][_local3] & ANGLEUP) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 1; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - _local6; return(undefined); } if (col[_local2][_local3] & ANGLEDOWN) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 1; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - (tw - _local6); return(undefined); } if (col[_local2][_local3] & SOFTANGLEUPSTART) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - (_local6 / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEUPEND) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed - 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = ((((_local2 + 1) * th) - this.h) - (_local6 / 2)) - (th / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEDOWNSTART) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = ((((_local2 + 1) * th) - this.h) - ((tw - _local6) / 2)) - (th / 2); return(undefined); } if (col[_local2][_local3] & SOFTANGLEDOWNEND) { if (move && (col[_local2][_local3] & SLIDE)) { this.forcexspeed = this.forcexspeed + 0.5; if (KeyisDown(downKey)) { this.forcestop = 0; } } this.angle = 1; var _local6 = (this._x + this.w2) % tw; this._y = (((_local2 + 1) * th) - this.h) - ((tw - _local6) / 2); return(undefined); } _local2++; _local5++; if (_local5 > 1) { break; } } while (_local5); this.angle = 0; this.jump = 0; this.jumptime = this.maxJump; this.action = this.air; } function playerAim(timeStep, move) { var _local12 = this.torso.gfx; var _local9 = this.torso.arm; var _local11 = this.torso.arm.gun; var _local5 = false; if (KeyisDown(grenadeKey)) { if (grenadeK) { if (this.cgun != gunsGren) { if (this.guns[gunsGren].bullets > 0) { this.cgun = gunsGren; } } else { this.cgun = this.lgun; } _local5 = true; mouseD = 0; this.gunframe = 1; this.recoiltime = 0; this.recoil = 0; if (this.guns[this.cgun].reloadtime < guns[this.cgun].reloadtime) { this.guns[this.cgun].reloadtime = 0; } } grenadeK = 0; } else { grenadeK = 1; } var _local8 = this.guns[this.cgun].bullets; if (!KeyisDown(specialKey)) { if (KeyisDown(switchKey)) { if (switchK) { mouseW = 1; } switchK = 0; } else { switchK = 1; } if (KeyisDown(switchDownKey)) { if (switchDownK) { mouseW = -1; } switchDownK = 0; } else { switchDownK = 1; } } var _local6 = false; if (stats.weaponswitch && (this.ggun != -1)) { if (this.ggun > this.cgun) { this.cgun = this.ggun; _local6 = true; } this.ggun = -1; } if ((_local6 || (mouseW != 0)) || (_local8 <= 0)) { if (_local6) { } else if ((mouseW >= 0) && (_local8 > 0)) { do { this.cgun++; if (this.cgun >= this.guns.length) { this.cgun = 0; } } while (this.guns[this.cgun].bullets <= 0); } else { do { this.cgun--; if (this.cgun < 0) { this.cgun = this.guns.length - 1; } } while (this.guns[this.cgun].bullets <= 0); } this.lgun = this.cgun; _local5 = true; mouseD = 0; this.gunframe = 1; this.recoiltime = 0; this.recoil = 0; if (this.guns[this.cgun].reloadtime < guns[this.cgun].reloadtime) { this.guns[this.cgun].reloadtime = 0; } mouseW = 0; } this.gunrotation = (360 - ((Math.atan2(((fg._x + this._x) + _local9._x) - _root._xmouse, ((fg._y + this._y) + _local9._y) - _root._ymouse) * 180) / Math.PI)) - 90; if (_local5) { if (this.torso._xscale > 0) { this.gunrotation = (this.realgunrotation = 89); } else { this.gunrotation = (this.realgunrotation = 91); } } var _local3 = this.gunrotation; var _local7 = this.realgunrotation; _local3 = (_local3 + 360) % 360; _local7 = (_local7 + 360) % 360; if (this.lockAim == 1) { if ((_local3 <= 290) && (_local3 >= 180)) { _local3 = 291; } else if ((_local3 < 180) && (_local3 >= 60)) { _local3 = 59; } this.torso._xscale = 100; this.torso._x = 0; } if (this.lockAim == 2) { if (_local3 >= 250) { _local3 = 249; } else if (_local3 <= 120) { _local3 = 121; } this.torso._xscale = -100; this.torso._x = this.w; } var _local4 = _local3 - _local7; _local4 = ((_local4 > 179) ? (-360 + _local4) : (_local4)); _local4 = ((_local4 < -179) ? (360 + _local4) : (_local4)); if (this.recoiltime) { if (move) { this.torso.arm.gun.gfx.gotoAndStop(this.gunframe++); this.recoiltime--; if (this.recoiltime == 0) { this.gunframe = 1; this.torso.arm.gun.gfx.gotoAndStop(1); } } this.realgunrotation = this.realgunrotation + ((_local4 / 10) * timeStep); } else { this.realgunrotation = this.realgunrotation + ((_local4 / 2) * timeStep); } if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } } function playerAimDo() { var _local10 = this.torso.arm.gun.gfx.start._currentframe; if (this.of != this.fr) { var _local6 = this.torso._xscale; var _local8 = this.legs._xscale; var _local9 = this.torso._x; var _local7 = this.legs._x; this.gotoAndStop(this.fr); this.torso._xscale = _local6; this.legs._xscale = _local8; this.torso._x = _local9; this.legs._x = _local7; this.of = this.fr; } var _local5 = this.torso.gfx; var _local11 = this.torso.arm; var _local3 = this.torso.arm.gun; _local3.gotoAndStop(guns[this.cgun].name); _local3.gfx.start.gotoAndStop(_local10 + 1); _local3.gfx.gotoAndStop(this.gunframe); var _local2 = this.realgunrotation; var _local4 = ((_local2 + 90) + 360) % 360; if ((_local2 > 90) || (_local2 < -90)) { this.realgunrotation = this.realgunrotation + this.recoil; if (((_local2 + this.recoil) > -91) && (_local2 < 0)) { this.realgunrotation = -91; _local2 = -91; } if (((_local2 + this.recoil) < 91) && (_local2 > 0)) { this.realgunrotation = 91; _local2 = 91; } this.recoil = 0; _local5.gotoAndStop(360 - int(_local4)); if (this.lockAim == 0) { this.torso._xscale = -100; this.torso._x = this.w; } } else { this.realgunrotation = this.realgunrotation - this.recoil; if ((_local2 - this.recoil) < -89) { this.realgunrotation = -89; _local2 = -89; } if ((_local2 - this.recoil) > 89) { this.realgunrotation = 89; _local2 = 89; } this.recoil = 0; _local5.gotoAndStop(int(_local4)); if (this.lockAim == 0) { this.torso._xscale = 100; this.torso._x = 0; } } if (this.torso._xscale == 100) { _local3._rotation = _local2; } else { _local3._rotation = 180 - _local2; } } function playerShoot(timeStep, move) { if (move) { this.guns[this.cgun].reloadtime++; } if (mouseD) { if (move) { if (this.guns[this.cgun].bullets > 0) { if (this.guns[this.cgun].reloadtime >= guns[this.cgun].reloadtime) { t = {x:0, y:0}; var _local2 = 0; var _local3 = this.torso.arm.gun.c; if (_local3 != undefined) { _local3.localToGlobal(t); _local2 = col[int((t.y - fg._y) / th)][int((t.x - fg._x) / tw)]; } else { _local2 = -1; } if ((((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) || (_local2 == -1)) { _local2 = 0; } if (_local2 == 0) { point = {x:0, y:0}; this.torso.arm.gun.barrel.localToGlobal(point); point.x = point.x - fg._x; point.y = point.y - fg._y; if (_local3 != undefined) { _local2 = col[int(point.y / th)][int(point.x / tw)]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = 0; } } if (_local2 == 0) { this.guns[this.cgun].reloadtime = 0; this.guns[this.cgun].bullets--; if (this.guns[this.cgun].bullets <= 0) { this.guns[this.cgun].reloadtime = Number.POSITIVE_INFINITY; throwGun(guns[this.cgun].name, this._x + this.w2, this._y + this.h2); } guns[this.cgun].gun(point.x, point.y, this.realgunrotation, guns[this.cgun].speed, guns[this.cgun].damage, guns[this.cgun].aim, enemyArr, true); stats.guns[this.cgun].shotsfired++; var _local4 = guns[this.cgun].flash; if (_local4) { var _local5 = addObject("muzzleFlash", point.x, point.y, particleArr, muzzleFrame); _local5._rotation = this.realgunrotation; _local5.gotoAndStop(_local4); } this.recoil = guns[this.cgun].recoil; this.recoiltime = guns[this.cgun].recoiltime; this.torso.arm.gun.gfx.gotoAndStop((this.gunframe = 2)); } } } } } } } function playerNormal(timeStep, move) { this.move(timeStep, move); this.action(timeStep, move); old(this); } function playerFrame(timeStep, move) { this.aim(timeStep, move); this.func(timeStep, move); this.aimDo(); this.shoot(timeStep, move); this.hudUpdate(move); if (move) { if (this.torso._currentframe == this.torso._totalframes) { this.torso.gotoAndStop(1); } else { this.torso.nextFrame(); } if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } this.torso.arm.gun.gfx.gotoAndStop(this.gunframe); if (this.hyperJumpTime < this.maxHyperJumpTime) { this.hyperJumpTime++; } if (this.hitFlash) { this.hitFlash = false; var _local4 = new Color(world); _local4.setTransform(normalColor); } if (this.health != this.lastHealth) { if (invulnerable && (this.health < this.lastHealth)) { this.health = this.lastHealth; } if (this.health < this.lastHealth) { this.hitFlash = true; var _local4 = new Color(world); _local4.setTransform(hitColor); sb.start("sPlayerHit"); var _local3 = addObjectOver("blood", this._x + this.w2, this._y + this.h2, particleArr, objectFrame); if (random(10) > 5) { _local3._xscale = -100; } } this.lastHealth = this.health; } } if (this._y > ((fg.h + 2) * th)) { this.health = this.health - 50; } if (this.health <= 0) { death(false); } } function playerDeath(timeStep, move) { this.gotoAndStop("dead"); this.gfx.stop(); if (move) { if ((this.gfx._currentframe < 19) || (this.deadfloor)) { this.gfx.nextFrame(); } if (this.gfx._currentframe == this.gfx._totalframes) { deathDo(); } if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } if (this.deadfloor == false) { var _local2 = this.yspeed * timeStep; if (_local2 < 0) { var _local7 = int((this._x + this.w2) / tw); var _local5 = int((this._y + _local2) / th); if ((col[_local5][_local7] & DOWN) && (_local5 < this.ot)) { this.yspeed = 0; this._y = (_local5 + 1) * th; this.jump = this.jumps; this.jumptime = this.maxJump; } else { this._y = this._y + _local2; } } else { var _local7 = int((this._x + this.w2) / tw); var _local5 = int(((this._y + this.h) + _local2) / th); var _local4 = false; var _local6 = int((((this._y + this.h) + (_local2 * 2)) + 1) / th); if (_local6 != _local5) { _local4 = true; } var _local3 = this.checkDown(_local7, _local5, timeStep, _local4); if (_local3) { this._y = _local3; this.deadfloor = true; } else { this._y = this._y + _local2; } } } } function addEnemy(o) { var _local3 = 0; var _local1 = null; if (o.p & ENEMY_WALKER) { _local1 = addWalker(o); } else if (o.p & ENEMY_DRONE) { _local1 = addDrone(o); } else if (o.p & ENEMY_SNIPER) { _local1 = addSniper(o); } else if (o.p & ENEMY_HELI) { _local1 = addHeli(o); } else if (o.p & ENEMY_HELI2) { _local1 = addHeli2(o); } else if (o.p & ENEMY_HELI3) { _local1 = addHeli3(o); } else if (o.p & ENEMY_CRITTER) { _local1 = addCritter(o); } _local1.hit._visible = false; _local1.frame(0, 0); _local1.bar = null; _local1.bartime = 0; _local1.healthCheck = healthCheck; _local1.barUpdate = barUpdate; _local1.kill = enemyKill; _local1.o = o; enemyArr.push(_local1); return(_local1); } function barUpdate(move) { if (move && (this.hitFlash)) { this.hitFlash = false; var _local4 = new Color(this); _local4.setTransform(normalColor); } if (this.health != this.lastHealth) { if (triDamage) { var _local3 = this.lastHealth - this.health; this.health = this.health - (_local3 * 2); } if (this.health > 0) { this.lastHealth = this.health; this.hitFlash = true; var _local4 = new Color(this); _local4.setTransform(whiteColor); if (this.bar == null) { if (stats.drawhealthbar) { var _local2 = overgame.getNextHighestDepth(); this.bar = overgame.attachMovie("bar", "bar" + _local2, _local2); } } this.bartime = 0; sb.start("sMetal" + random(4)); } else { this.hitFlash = false; var _local4 = new Color(this); _local4.setTransform(normalColor); this.bar.removeMovieClip(""); } } else if (move) { this.bartime++; } if (this.bartime > 50) { this.bar.removeMovieClip(""); this.bar = null; } else { this.bar._x = this._x - 5; this.bar._y = this._y + 5; this.bar._xscale = 4; this.bar._yscale = (this.health / this.maxHealth) * this.h2; } } function enemyShoot(enemy, barrel, reloadTime, func, speed, damage, aim, flash, rot) { enemy.reloadTime++; if (enemy.reloadTime >= reloadTime) { point = {x:0, y:0}; barrel.localToGlobal(point); point.x = point.x - fg._x; point.y = point.y - fg._y; if (rot != undefined) { func(point.x, point.y, rot, speed, damage, aim, playerArr, false); } else { func(point.x, point.y, enemy.realgunrotation, speed, damage, aim, playerArr, false); } if (flash) { var _local1 = addObject("muzzleFlash", point.x, point.y, particleArr, muzzleFrame); if (rot != undefined) { _local1._rotation = rot; } else { _local1._rotation = enemy.realgunrotation; } _local1.gotoAndStop(flash); } if (reloadTime != -1) { enemy.reloadTime = 0; } } } function enemyFall(timeStep, move) { if (move) { if (((this.t++) % 3) == 0) { if ((this.t % 6) == 1) { addParticle(1, "metalShard", this._x + random(this.w), this._y + random(this.h), 6, -6, 10); } else { addObject("explosion", this._x + random(this.w), this._y + random(this.h), bulletArr, objectFrame).scale(this.w / 2); } } if (this.yspeed < (tw / 2)) { this.yspeed++; } } this._y = this._y + (this.yspeed * timeStep); var _local5 = int((this._x + this.w2) / tw); var _local4 = int((this._y + this.h2) / th); if (col[_local4][_local5] != 0) { var _local3 = addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); attachEnvFlare(Number.POSITIVE_INFINITY, _local3); addParticle(this.particles, "metalShard", this._x + this.w2, (_local4 * th) - 2, 6, -6, 10); removeArray(this, particleArr); } this._x = this._x + (this.xspeed * timeStep); _local5 = int(this._x / tw); _local4 = int(this._y / th); if (col[_local4][_local5] != 0) { this._x = this._x - (this.xspeed * timeStep); this.xspeed = this.xspeed * 0.5; } this.gfx._rotation = this.gfx._rotation + (this.rspeed * timeStep); if (this._y > ((-fg._y) + (sph * 2))) { this.bar.removeMovieClip(""); removeArray(this, particleArr); } } function enemyKill(drawPoints) { var _local3 = this.maxHealth + (-this.health); setScore(_root.safescore + (_local3 * 100)); score = score + _local3; player.timeDistortTime = Math.min(player.maxTimeDistortTime, player.timeDistortTime + Math.max(25, Math.floor(_local3 / 10))); var _local4 = 0; if (stats.drawpoints && (drawPoints)) { _local4 = _local4 + addCenteredPopUp(this._x + this.w2, this._y + this.h2, ("+" + int(_local3)) + "00", true)._height; } if (player.hyperJump) { player.guns[gunsHyper[0]].bullets = player.guns[gunsHyper[0]].bullets + gunsHyper[1]; addCenteredPopUp(this._x + this.w2, (this._y + this.h2) + _local4, guns[gunsHyper[0]].name, true); } if (this.o.p & ENEMY_DROPITEM) { dropItem(this._x + this.w2, this._y + this.h2, int(this.o.a[0]), false); } } function addCritter(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyCritter", "enemy" + _local2, _local2); _local1.w = 32; _local1.h = 30; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = -1; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.state = 0; _local1.gotoAndStop("normal"); _local1.gfx.stop(); _local1.frame = enemyCritter; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 10)); _local1.hitFlash = false; _local1.t = 0; return(_local1); } function enemyCritter(timeStep, move) { if (move) { } this.gfx.stop(); var _local10 = player._x; var _local14 = player._y; var _local15 = Math.abs(this._x - _local10); var _local3 = Math.abs(this._y - _local14); var _local5 = 0; if (this._x > (_local10 + 1)) { this.dir = -1; this._xscale = -100; this.gfx._x = -this.w; this.hit._x = (-this.w) + 5; } else if (this._x < (_local10 - 1)) { this.dir = 1; this._xscale = 100; this.gfx._x = 0; this.hit._x = 5; } else { this.dir = 0; } _local5 = this.dir * 1; if (_local5 < 0) { var _local8 = int(((this._x + this.w2) + _local5) / tw); var _local7 = int((this._y + 1) / th); var _local12 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local12) { if (col[_local2][_local8]) { if (_local3 >= 100) { this.dir = 1; } this._x = ((_local8 + 1) * tw) - this.w2; _local4++; break; } _local2++; } if (!_local4) { var _local6 = col[_local12 + 1][_local8]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local5; if (move) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } } else { this.gfx.gotoAndStop(1); } } } else if (_local5 > 0) { var _local8 = int(((this._x + this.w2) + _local5) / tw); var _local7 = int((this._y + 1) / th); var _local12 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local12) { if (col[_local2][_local8]) { if (_local3 >= 100) { this.dir = -1; } this._x = ((_local8 * tw) - this.w2) - 1; _local4++; break; } _local2++; } if (!_local4) { var _local6 = col[_local12 + 1][_local8]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local5; if (move) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } } else { this.gfx.gotoAndStop(1); } } } if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local11 = this.yspeed * timeStep; var _local8 = int((this._x + this.w2) / tw); var _local7 = int(((this._y + this.h) + _local11) / th); if (col[_local7][_local8]) { this._y = ((_local7 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local11; } if (this.dir <= 0) { this._xscale = -100; this.gfx._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this._xscale = 100; this.gfx._x = 0; this.hit._x = 5; this.barrel._x = this.w; } _local7 = int((this._y + this.h2) / th); _local8 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local8 < (fg.x - 4)) || (_local8 > ((fg.x + stw) + 4))) || (_local7 < (fg.y - 4))) || (_local7 > ((fg.y + sth) + 10))) { this.o.x = _local8; this.o.y = _local7; var _local13 = int(_local8 / etw); var _local12 = int(_local7 / eth); if (this.o.f != true) { entities[(_local12 * ew) + _local13].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addWalker(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyWalker", "enemy" + _local2, _local2); _local1.w = 32; _local1.h = 38; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = -1; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.state = 0; _local1.gotoAndStop("normal"); _local1.gfx.stop(); _local1.legs.stop(); _local1.cgun = 0; _local1.reloadTime = Number.POSITIVE_INFINITY; _local1.realgunrotation = 180; _local1.frame = enemyWalker; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 20)); _local1.hitFlash = false; _local1.t = 0; return(_local1); } function enemyWalker(timeStep, move) { if (move) { if (this.state == 0) { this.gfx.gotoAndStop(1); } else if (this.state == 1) { if (this.gfx._currentframe == this.gfx._totalframes) { this.state = 2; this.gotoAndStop("fire"); this.t = 0; } else { this.gfx.nextFrame(); } } else if (this.state == 2) { if (this.gfx._currentframe == this.gfx._totalframes) { this.gfx.gotoAndStop(1); } else { this.gfx.nextFrame(); } } else if (this.state == 3) { if (this.gfx._currentframe == this.gfx._totalframes) { this.reloadTime = Number.POSITIVE_INFINITY; this.state = 0; this.gotoAndStop("normal"); } else { this.gfx.nextFrame(); } } } this.legs.stop(); this.gfx.stop(); var _local11 = player._x; var _local15 = player._y; var _local10 = Math.abs(this._x - _local11); var _local3 = Math.abs(this._y - _local15); var _local4 = 0; if (_local3 < 100) { if (_local11 < this._x) { this.dir = -1; this.realgunrotation = 180; this._xscale = -100; this.gfx._x = -this.w; this.legs._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this.dir = 1; this.realgunrotation = 0; this._xscale = 100; this.gfx._x = 0; this.legs._x = 0; this.hit._x = 5; this.barrel._x = this.w; } if (this.state == 0) { if (_local10 < 200) { this.state = 1; this.gotoAndStop("open"); } } else if (this.state == 2) { if (move) { enemyShoot(this, this.barrel, 120, machineGun, 5, 5, 2, 1); } if (_local10 > 250) { this.state = 3; this.gotoAndStop("close"); } } if (_local10 > 150) { _local4 = _local4 + ((this.dir * 2) * timeStep); } else { legs.gotoAndStop(1); } } else { if (this.state != 0) { this.state = 3; this.gotoAndStop("close"); } _local4 = _local4 + ((this.dir * 2) * timeStep); } if (_local4 < 0) { var _local9 = int(((this._x + this.w2) + _local4) / tw); var _local8 = int((this._y + 1) / th); var _local13 = int(((this._y + this.h) - 1) / th); var _local5 = 0; var _local2 = _local8; while (_local2 <= _local13) { if (col[_local2][_local9]) { if (_local3 >= 100) { this.dir = 1; } this._x = ((_local9 + 1) * tw) - this.w2; _local5++; break; } _local2++; } if (!_local5) { var _local6 = col[_local13 + 1][_local9]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local4; if (move) { if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } } } else { this.legs.gotoAndStop(1); } } } else if (_local4 > 0) { var _local9 = int(((this._x + this.w2) + _local4) / tw); var _local8 = int((this._y + 1) / th); var _local13 = int(((this._y + this.h) - 1) / th); var _local5 = 0; var _local2 = _local8; while (_local2 <= _local13) { if (col[_local2][_local9]) { if (_local3 >= 100) { this.dir = -1; } this._x = ((_local9 * tw) - this.w2) - 1; _local5++; break; } _local2++; } if (!_local5) { var _local6 = col[_local13 + 1][_local9]; if ((_local6 >= ANGLEUP) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this._x = this._x + _local4; if (move) { if (this.legs._currentframe == this.legs._totalframes) { this.legs.gotoAndStop(1); } else { this.legs.nextFrame(); } } } else { this.legs.gotoAndStop(1); } } } if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local12 = this.yspeed * timeStep; var _local9 = int((this._x + this.w2) / tw); var _local8 = int(((this._y + this.h) + _local12) / th); if (col[_local8][_local9]) { this._y = ((_local8 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local12; } if (this.dir <= 0) { this.realgunrotation = 180; this._xscale = -100; this.gfx._x = -this.w; this.legs._x = -this.w; this.hit._x = (-this.w) + 5; this.barrel._x = 0; } else { this.realgunrotation = 0; this._xscale = 100; this.gfx._x = 0; this.legs._x = 0; this.hit._x = 5; this.barrel._x = this.w; } _local8 = int((this._y + this.h2) / th); _local9 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local9 < (fg.x - 4)) || (_local9 > ((fg.x + stw) + 4))) || (_local8 < (fg.y - 4))) || (_local8 > ((fg.y + sth) + 10))) { this.o.x = _local9; this.o.y = _local8; var _local14 = int(_local9 / etw); var _local13 = int(_local8 / eth); if (this.o.f != true) { entities[(_local13 * ew) + _local14].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addSniper(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemySniper", "enemy" + _local2, _local2); _local1.w = 38; _local1.h = 21; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.yspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.dir = 1; _local1.frame = enemySniper; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 10)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.gfx.stop(); return(_local1); } function enemySniper(timeStep, move) { if (move) { t = {x:0, y:0}; this.gfx.c.localToGlobal(t); if (!col[int((t.y - fg._y) / th)][int((t.x - fg._x) / tw)]) { enemyShoot(this, this.gfx.barrel, 60, machineGun, 5, 5, 4, 1); } } this.legs.stop(); this.gfx.stop(); var _local12 = player._x; var _local10 = player._y; var _local14 = Math.abs(this._x - _local12); var _local13 = Math.abs(this._y - _local10); if (this._x > player._x) { if (this.dir == 1) { this.legs._xscale = -100; this.legs._x = this.legs._x + this.w; this.gfx._yscale = -100; this.gfx._x = this.gfx._x - 15; this.dir = -1; } } else if (this._x < player._x) { if (this.dir == -1) { this.legs._xscale = 100; this.legs._x = this.legs._x - this.w; this.gfx._yscale = 100; this.gfx._x = this.gfx._x + 15; this.dir = 1; } } this.gunrotation = (360 - ((Math.atan2((this._x + this.gfx._x) - (player._x + player.w2), (this._y + this.gfx._y) - (player._y + player.h2)) * 180) / Math.PI)) - 90; var _local5 = this.gunrotation; var _local6 = this.realgunrotation; _local5 = (_local5 + 360) % 360; _local6 = (_local6 + 360) % 360; var _local2 = _local5 - _local6; _local2 = ((_local2 > 179) ? (-360 + _local2) : (_local2)); _local2 = ((_local2 < -179) ? (360 + _local2) : (_local2)); this.realgunrotation = this.realgunrotation + ((_local2 / 2) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } this.gfx._rotation = this.realgunrotation; if (move) { if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + 1; } } var _local7 = this.yspeed * timeStep; var _local4 = int((this._x + this.w2) / tw); var _local3 = int(((this._y + this.h) + _local7) / th); if (col[_local3][_local4]) { this._y = ((_local3 - 1) * th) - (this.h - th); this.yspeed = 0; } else { this._y = this._y + _local7; } _local3 = int((this._y + this.h2) / th); _local4 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); removeArray(this, enemyArr); stats.totalenemies++; } if ((((_local4 < (fg.x - 4)) || (_local4 > ((fg.x + stw) + 4))) || (_local3 < (fg.y - 4))) || (_local3 > ((fg.y + sth) + 10))) { this.o.x = _local4; this.o.y = _local3; var _local9 = int(_local4 / etw); var _local8 = int(_local3 / eth); if (this.o.f != true) { entities[(_local8 * ew) + _local9].push(this.o); } this.bar.removeMovieClip(""); removeArray(this, enemyArr); } } function addDrone(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyDrone", "enemy" + _local2, _local2); _local1.w = 46; _local1.h = 30; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.yspeed = 0; _local1.xspeed = 0; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyDrone; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 50)); _local1.hitFlash = false; _local1.f = true; _local1.t = 0; _local1.stop(); _local1.gfx.stop(); return(_local1); } function enemyDrone(timeStep, move) { if (move) { enemyShoot(this, this.gfx.barrel, 25, machineGun, 5, 5, 15, 1); this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(25); } } if (this.dir == 1) { var _local12 = int(((this._x + this.w) + this.xspeed) / tw); var _local11 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local11; while (_local2 <= _local5) { if (col[_local2][_local12]) { _local4++; break; } _local2++; } if ((this.f || (_local4)) || (this._x > (((-fg._x) + spw) + this.w))) { this.f = false; this.body._xscale = -100; this.body._x = this.body._x + this.w; this.gfx._yscale = -100; this.dir = -1; } } if (this.dir == -1) { var _local12 = int((this._x + this.xspeed) / tw); var _local11 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local11; while (_local2 <= _local5) { if (col[_local2][_local12]) { _local4++; break; } _local2++; } if (_local4 || (this._x < ((-fg._x) - this.w))) { this.body._xscale = 100; this.body._x = this.body._x - this.w; this.gfx._yscale = 100; this.dir = 1; } } if (move) { this.xspeed = this.xspeed + this.dir; if (this.xspeed > 5) { this.xspeed = 5; } if (this.xspeed < -5) { this.xspeed = -5; } } this.yspeed = 0; if (this._y > ((fg.y + 4) * th)) { this.yspeed = this.yspeed - (2 * timeStep); } else if (this._y < ((fg.y + 2) * th)) { this.yspeed = this.yspeed + (2 * timeStep); } if (((this._y + this.h) < (-fg._y)) || (this._y > ((-fg._y) + sph))) { this.yspeed = this.yspeed * 2; } this._y = this._y + this.yspeed; var _local8 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local8 = _local8 * 2; } this._x = this._x + _local8; this.gunrotation = (360 - ((Math.atan2((this._x + this.gfx._x) - (player._x + player.w2), (this._y + this.gfx._y) - (player._y + player.h2)) * 180) / Math.PI)) - 90; var _local6 = (this.gunrotation - 15) + random(30); var _local7 = this.realgunrotation; _local6 = (_local6 + 360) % 360; _local7 = (_local7 + 360) % 360; var _local3 = _local6 - _local7; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 5) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } this.gfx._rotation = this.realgunrotation; var _local11 = int((this._y + this.h2) / th); var _local12 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.dir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); stats.totalenemies++; this.particles = 6; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 2; } } function addHeli(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli", "enemy" + _local2, _local2); _local1.w = 100; _local1.h = 60; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 300)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; return(_local1); } function enemyHeli(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { enemyShoot(this, this.body.gun.barrel, 26, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -200 + random(50); } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this.ydir == 1) { this.ydir = -1 + random(2); } if (this._y < ((-fg._y) - (this.h * 1.5))) { this.ydir = 0; } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { this.ydir = -1; if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 7) { this.xspeed = 7; } if (this.xspeed < -7) { this.xspeed = -7; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; } } } this._x = this._x + _local9; var _local18 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; } } this._y = this._y + (this.yspeed * timeStep); this.body._rotation = this.xspeed; var _local15 = 0; var _local14 = 0; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; var _local11 = (this.gunrotation - 5) + random(10); var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 4) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 2; } } function addHeli2(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli2", "enemy" + _local2, _local2); _local1.w = 130; _local1.h = 70; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli2; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 450)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; _local1.bombs = false; _local1.bombtimer = 300 + random(300); return(_local1); } function rocketLauncherNoSplash(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrameNoSplash, 3, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function rocketFrameNoSplash(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 5))) || (_local4 > ((fg.x + stw) + 5))) || (_local5 < (fg.y - 5))) || (_local5 > ((fg.y + sth) + 5))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 0, 12); removeArray(this, bulletArr); } } function bombDrop(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, bombFrame, 2, damage, tarr, player); } function bombFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } this.yspeed = this.yspeed + 0.5; } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 0, 12); removeArray(this, bulletArr); } } function enemyHeli2(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { this.bombtimer++; if (this.bombs) { if (this.bombtimer == 20) { enemyShoot(this, this.body.bomb, -1, bombDrop, 1, 10, 0, 19, 90); sb.start("sAirstrike"); this.bombtimer = 0; } } enemyShoot(this, this.body.gun.barrel, 22, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if (this.bombs) { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } if (((this.dir == 1) && (this._x > (((-fg._x) + spw) + this.w))) || ((this.dir == -1) && (this._x < ((-fg._x) - this.w)))) { this.bombs = false; this.middle = 0; } } else if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -200 + random(50); } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } if (this._y < ((-fg._y) - (this.h * 1.5))) { if (this.bombtimer > 600) { this.ydir = 1; } else { this.ydir = 1; this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { this.ydir = -1; if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } if (this.bombtimer > (600 + random(150))) { this.bombs = true; this.bombtimer = 0; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 6) { this.xspeed = 6; } if (this.xspeed < -6) { this.xspeed = -6; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; this.bombs = false; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; this.bombs = false; } } } this._x = this._x + _local9; var _local18 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; this.bombs = false; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; this.bombs = false; } } this._y = this._y + (this.yspeed * timeStep); this.body._rotation = this.xspeed; var _local15 = 0; var _local14 = 0; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; var _local11 = this.gunrotation; var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 3) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed * 1.5; } } function addHeli3(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("enemyHeli3", "enemy" + _local2, _local2); _local1.w = 215; _local1.h = 90; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1.dir = 1; _local1.ydir = 0; _local1.yspeed = 0; _local1.xspeed = 0; if (random(100) > 50) { _local1.vdir = -1; } else { _local1.vdir = 1; } _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.reloadTime = 0; _local1.realgunrotation = 180; _local1.frame = enemyHeli3; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 600)); _local1.hitFlash = false; _local1.t = 0; _local1.stop(); _local1.body.gun.stop(); _local1.middle = 100 + random(150); _local1.xd = -150 + random(300); _local1.yd = -200 + random(50); _local1.collision = 0; _local1.bombs = false; _local1.bombtimer = random(900); _local1.spintimer = random(800); _local1.spin = false; return(_local1); } function enemyHeli3(timeStep, move) { sbt.addTransformStartLoop("sHeli", sbt.STOPLOOP, 350, 0); if (move) { this.bombtimer++; this.spintimer++; if (this.bombs) { if (this.bombtimer == 13) { var _local16; if (this.vdir == 1) { _local16 = 25; } else { _local16 = 155; } enemyShoot(this, this.body.bomb, -1, rocketLauncherNoSplash, 10, 10, 5, 6, _local16); sb.start("sRocketlauncher"); this.bombtimer = 0; } } enemyShoot(this, this.body.gun.barrel, 20, machineGun, 5, 5, 10, 1); if (this.health < 150) { this.t++; if (this.t > 5) { this.t = 0; var _local4 = addObject("smoke", (this._x + this.w2) - this.xspeed, this._y + this.h2, particleArr, smokeFrame); _local4.scale(50); } } } if ((this.collision--) < 0) { if (this.bombs) { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } if (((this.dir == 1) && (this._x > (((-fg._x) + spw) + this.w))) || ((this.dir == -1) && (this._x < ((-fg._x) - this.w)))) { this.bombs = false; this.middle = 0; } } else if ((this.middle--) > 0) { if ((this.middle % 125) == 0) { this.xd = -150 + random(300); this.yd = -250 + random(50); } if (this.spin == false) { if (this.spintimer > (400 + random(400))) { this.spin = true; this.spinangle = 0; this.middle++; } } else { this.middle++; } if (this._x > ((player._x + player.w2) + this.xd)) { this.dir = -1; } else if (this._x < (((player._x + player.w2) + this.xd) - 30)) { this.dir = 1; } else { this.dir = 0; this.xd = -150 + random(300); } if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } else if (this._y < (((player._y + player.h2) + this.yd) - 30)) { this.ydir = 1; } else { this.ydir = 0; } } else { if (this._y > ((player._y + player.h2) + this.yd)) { this.ydir = -1; } if (this._y < ((-fg._y) - (this.h * 1.5))) { if (this.bombtimer > 800) { this.ydir = 1; } else { this.ydir = 1; this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } } } if (this.dir == 0) { if (random(100) > 50) { this.dir = -1; } else { this.dir = 1; } } if ((this._x > (((-fg._x) + spw) + this.w)) || (this._x < ((-fg._x) - this.w))) { if (this._x > (((-fg._x) + spw) + this.w)) { this.dir = -1; } else { this.dir = 1; } this.middle = 100 + random(150); if (random(100) > 50) { this.vdir = 1; } else { this.vdir = -1; } if (this.bombtimer > (600 + random(300))) { this.bombs = true; this.bombtimer = 0; if (this.dir == 1) { this.vdir = 1; } else { this.vdir = -1; } } } } } if (move) { if (this.dir == 0) { if (this.xspeed > 0) { this.xspeed--; } if (this.xspeed < 0) { this.xspeed++; } } this.xspeed = this.xspeed + this.dir; if (this.xspeed > 5) { this.xspeed = 5; } if (this.xspeed < -5) { this.xspeed = -5; } if (this.ydir == 0) { if (this.yspeed > 0) { this.yspeed--; } if (this.yspeed < 0) { this.yspeed++; } } this.yspeed = this.yspeed + this.ydir; if (this.yspeed > 2) { this.yspeed = 2; } if (this.yspeed < -2) { this.yspeed = -2; } } var _local9 = this.xspeed * timeStep; if (((this._x + this.w) < (-fg._x)) || (this._x > ((-fg._x) + spw))) { _local9 = _local9 * 2; } if (this.bombs) { _local9 = _local9 * 1.2; } var _local10 = false; if (this.xd >= 0) { var _local13 = (this._x + this.w) + this.xd; if (_local13 < clr) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { _local10 = true; this.dir = -1; this.ydir = -1; this.collision = 10; this.bombs = false; } } } if ((_local10 == false) && (this.xd < 0)) { var _local13 = this._x + this.xd; if (_local13 > cll) { var _local8 = int(_local13 / tw); var _local7 = int((this._y + 1) / th); var _local5 = int(((this._y + this.h) - 1) / th); var _local4 = 0; var _local2 = _local7; while (_local2 <= _local5) { if (col[_local2][_local8]) { _local4++; break; } _local2++; } if (_local4) { this.dir = 1; this.ydir = -1; _local10 = true; this.collision = 10; this.bombs = false; } } } this._x = this._x + _local9; var _local19 = false; if (this.ydir == 1) { var _local7 = int(((this._y + this.h) + this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = -1; this.collision = 10; this.bombs = false; } } if (this.ydir == -1) { var _local7 = int((this._y - this.yspeed) / th); var _local8 = int((this._x + 1) / tw); var _local6 = int(((this._x + this.w) - 1) / th); var _local4 = 0; var _local2 = _local8; while (_local2 <= _local6) { if (col[_local7][_local2]) { _local4++; break; } _local2++; } if (_local4) { this.yspeed = 0; this.ydir = 1; this.collision = 10; this.bombs = false; } } this._y = this._y + (this.yspeed * timeStep); var _local15 = player.xspeed * 2; var _local14 = player.yspeed * 2; if (this.spin) { this.gunrotation = this.gunrotation + 5; this.spinangle = this.spinangle + 5; if (this.reloadTime < 18) { this.reloadTime = 18; } if (this.spinangle > 720) { this.spin = false; this.spintimer = 0; } } else if (this.bombs) { var _local16 = this.vdir * 25; this.body._rotation = this.xspeed + _local16; this.gunrotation = ((360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90) + _local16; } else { this.body._rotation = this.xspeed; this.gunrotation = (360 - ((Math.atan2((this._x + this.body._x) - ((player._x + player.w2) + _local15), (this._y + this.body._y) - ((player._y + player.h2) + _local14)) * 180) / Math.PI)) - 90; } var _local11 = this.gunrotation; var _local12 = this.realgunrotation; _local11 = (_local11 + 360) % 360; _local12 = (_local12 + 360) % 360; var _local3 = _local11 - _local12; _local3 = ((_local3 > 179) ? (-360 + _local3) : (_local3)); _local3 = ((_local3 < -179) ? (360 + _local3) : (_local3)); this.realgunrotation = this.realgunrotation + ((_local3 / 2) * timeStep); if (this.realgunrotation < -180) { this.realgunrotation = this.realgunrotation + 360; } if (this.realgunrotation > 180) { this.realgunrotation = this.realgunrotation - 360; } if (this.vdir == 1) { this.body._xscale = 100; this.body.gun._rotation = this.realgunrotation; this.hit._x = 30; } else { this.body._xscale = -100; this.body.gun._rotation = 180 - this.realgunrotation; this.hit._x = 0; } this.barUpdate(move); if (this.health <= 0) { this.gotoAndStop("dead"); this.gfx._xscale = this.vdir * 100; addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(5, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); this.kill(true); sb.start("sBigExplosion"); stats.totalhelis++; this.particles = 10; this.frame = enemyFall; removeArrayNoClip(this, enemyArr); particleArr.push(this); this.rspeed = this.xspeed; } } function addTarget(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("target", "target" + _local2, _local2); _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = (o.y * th) - (_local1.h - th); _local1.stop(); _local1.frame = targetFrame; _local1.health = (_local1.lastHealth = (_local1.maxHealth = 25)); _local1.hitFlash = false; _local1.t = 0; _local1.o = o; _local1.hit._visible = false; _local1.frame(0, 0); _local1.bar = null; _local1.bartime = 0; _local1.healthCheck = healthCheck; _local1.barUpdate = barUpdate; enemyArr.push(_local1); return(_local1); } function targetFrame(timeStep, move) { if (move) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.nextFrame(); } } var _local3 = int((this._y + this.h2) / th); var _local4 = int((this._x + this.w2) / tw); this.barUpdate(move); if (this.health <= 0) { addExplosion("explosion", this._x + this.w2, this._y + this.h2, 0, 5); addParticle(3, "metalShard", this._x + this.w2, this._y + this.h2, 6, 6, 10); removeArray(this, enemyArr); this._alpha = 0; } } function addHelper(o) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie("helper", "helper" + _local2, _local2); if (o.p & HELPER_HIDDEN) { _local1._visible = false; } _local1.w = 32; _local1.h = 32; _local1.w2 = _local1.w / 2; _local1.h2 = _local1.h / 2; _local1._x = o.x * tw; _local1._y = ((o.y * th) - (_local1.h - th)) + 1; _local1.stop(); _local1.frame = helperFrame; _local1.o = o; _local1.t = 0; particleArr.push(_local1); _local1.blackhole = true; return(_local1); } function helperFrame(timeStep, move) { var _local2 = int((this._y + this.h2) / th); var _local3 = int((this._x + this.w2) / tw); if (this.hitTest(player.hit)) { if (this.popup) { removeArray(this.popup, particleArr); } if (this.o.p & HELPER_ONCE) { this.popup = addCenteredPopUp(this._x + this.w2, this._y - this.h2, this.o.a[0], false, 0); removeArray(this, particleArr); } else { this.popup = addCenteredPopUp(this._x + this.w2, this._y - this.h2, this.o.a[0], false, 65280, 75); } } else { removeArray(this.popup, particleArr); this.popup = false; } if ((((_local3 < (fg.x - 4)) || (_local3 > ((fg.x + stw) + 4))) || (_local2 < (fg.y - 4))) || (_local2 > ((fg.y + sth) + 4))) { var _local5 = int(_local3 / etw); var _local4 = int(_local2 / eth); entities[(_local4 * ew) + _local5].push(this.o); removeArray(this, particleArr); } } enemyhitsound = 0; function addBullet(x, y, rot, realrot, speed, setup, func, frame, damage, tarr, player) { var _local2 = game.getNextHighestDepth(); var _local1 = null; if (player) { _local1 = game.attachMovie("bullet", "bullet_" + _local2, _local2); } else { _local1 = game.attachMovie("enemyBullet", "bullet_" + _local2, _local2); } _local1._x = x; _local1._y = y; _local1.sped = speed; _local1.xspeed = speed * Math.cos(rot * pi180); _local1.yspeed = speed * Math.sin(rot * pi180); _local1.gotoAndStop(frame); _local1._rotation = realrot; _local1.frame = func; _local1.damage = damage; setup(_local1); _local1.checkDown = checkDown; _local1.w2 = 0; _local1.h = 4; _local1.ob = Number.NEGATIVE_INFINITY; _local1.arr = tarr; bulletArr.push(_local1); return(_local1); } function aBombLauncher(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = addBullet(x, y, rot, rot, speed, rocketSetup, aBombFrame, 9, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); attachEnvFlare(30, _local1); sb.start("sABomb"); sb.start("sRocketlauncher"); } } function rocketLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrame, 3, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function rocketSetup(clip) { clip.t = 0; } function rocketFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local8 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local8.scale(25); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; stats.shotshit++; _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function guidedLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, guidedFrame, 5, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function seekerLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, rocketSetup, seekerFrame, 11, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function guidedFrame(timeStep, move) { if (move) { this.t++; if ((this.t % 3) == 0) { var _local13 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local13.scale(25); } } var _local10 = (360 - ((Math.atan2((fg._x + this._x) - _root._xmouse, (fg._y + this._y) - _root._ymouse) * 180) / Math.PI)) - 90; var _local11 = this._rotation; _local10 = (_local10 + 360) % 360; _local11 = (_local11 + 360) % 360; var _local8 = _local10 - _local11; _local8 = ((_local8 > 179) ? (-360 + _local8) : (_local8)); _local8 = ((_local8 < -179) ? (360 + _local8) : (_local8)); this._rotation = this._rotation + ((_local8 / 10) * timeStep); this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local6 = int(this._y / th); var _local5 = int(this._x / tw); var _local7 = col[_local6][_local5]; if (((_local7 != 0) && (_local7 >= ANGLEUP)) && (_local7 < BREAKABLE)) { _local7 = this.checkDown(_local5, _local6, timeStep); } for (var _local9 in this.arr) { if (this.hitTest(this.arr[_local9].hit)) { this.arr[_local9].health = this.arr[_local9].health - this.damage; stats.shotshit++; _local7 = 1; } } if ((((((this.t > 320) || (_local7)) || (_local5 < (fg.x - 2))) || (_local5 > ((fg.x + stw) + 2))) || (_local6 < (fg.y - 2))) || (_local6 > ((fg.y + sth) + 2))) { _local5 = int(this._x / tw); _local6 = int(this._y / th); var _local4 = _local6 - 1; while (_local4 < (_local6 + 2)) { var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { if ((_local4 == _local6) || (_local3 == _local5)) { breakTile(_local3, _local4); } _local3++; } _local4++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function seekerFrame(timeStep, move) { if (move) { this.t++; if ((this.t % 3) == 0) { var _local14 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local14.scale(25); } } if (this.targets == null) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } else { var _local12 = (360 - ((Math.atan2(this._x - (this.targets._x + this.targets.w2), this._y - (this.targets._y + this.targets.h2)) * 180) / Math.PI)) - 90; var _local13 = this._rotation; _local12 = (_local12 + 360) % 360; _local13 = (_local13 + 360) % 360; var _local9 = _local12 - _local13; _local9 = ((_local9 > 179) ? (-360 + _local9) : (_local9)); _local9 = ((_local9 < -179) ? (360 + _local9) : (_local9)); this._rotation = this._rotation + ((_local9 / 15) * timeStep); this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local8 = col[_local5][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local5, timeStep); } var _local7 = Number.POSITIVE_INFINITY; this.targets = null; for (var _local11 in this.arr) { if (this.hitTest(this.arr[_local11].hit)) { this.arr[_local11].health = this.arr[_local11].health - this.damage; stats.shotshit++; _local8 = 1; } var _local6 = Math.abs(this._x - this.arr[_local11]._x) + Math.abs(this._y - this.arr[_local11]._y); if (_local6 < _local7) { _local7 = _local6; this.targets = this.arr[_local11]; } } if ((((((this.t > 320) || (_local8)) || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function drunkenSetup(clip) { clip.t = 0; clip.rt = 0; clip.re = random(35); clip.rd = random(2); clip.rs = 1 + random(2); clip.rocket = rocketFrame; } function drunkenLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); addBullet(x, y, rot, rot, speed, drunkenSetup, drunkenFrame, 6, damage, tarr, player); if (player) { ejectBrass(3, 0, 1); addCamShake(5, true); sb.start("sRocketlauncher"); } } function drunkenFrame(timeStep, move) { if (move) { this.rt++; if (this.rt > this.re) { this.rd = !this.rd; this.re = random(35); this.rs = 1 + random(2); this.rt = 0; } } if (this.rd == 0) { this._rotation = this._rotation + (this.rs * timeStep); } else { this._rotation = this._rotation - (this.rs * timeStep); } this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); this.rocket(timeStep, move); } function RPG(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, rocketSetup, RPGFrame, 8, damage, tarr, player); sb.start("sGrenade"); } function RPGFrame(timeStep, move) { if (move) { this.t++; if ((this.t > 5) && (this.t < 12)) { this.xspeed = this.xspeed * 2; this.yspeed = this.yspeed * 2; } if ((this.t > 7) && ((this.t % 2) == 0)) { var _local13 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local13.scale(25); } } var _local10 = this._x + (this.xspeed * timeStep); var _local9 = this._y + (this.yspeed * timeStep); this._rotation = this._rotation + (Math.abs(this.xspeed + this.yspeed) * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local8 = col[_local5][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local5, timeStep); } for (var _local11 in this.arr) { var _local6 = this.arr[_local11].hit; var _local7 = _local6.getBounds(fg); if (lineRectangleHitTest(_local7.xMin, _local7.yMin, _local6._width, _local6._height, this._x, this._y, _local10, _local9)) { this.arr[_local11].health = this.arr[_local11].health - this.damage; _local8 = -1; break; } } if ((((_local8 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { breakTile(_local4, _local5); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } this._x = _local10; this._y = _local9; } function aBombFrame(timeStep, move) { if (move) { this.t++; if (this.t > 3) { this.t = 0; var _local9 = addObject("smoke", this._x, this._y, particleArr, smokeFrame); _local9.scale(35); } } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._y / th); var _local4 = int(this._x / tw); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); } for (var _local7 in this.arr) { if (this.hitTest(this.arr[_local7].hit)) { this.arr[_local7].health = this.arr[_local7].health - this.damage; stats.shotshit++; _local6 = 1; } } if ((((_local6 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { breakTile(_local2, _local3); _local2++; } _local3++; } var _local8 = addExplosion("nuke", this._x, this._y, 50, 0); _local8.scale(150); _local8._rotation = 0; sb.start("sBigExplosion"); attachEnvFlare(Number.POSITIVE_INFINITY, _local8); addCamShake(50, false); removeArray(this, bulletArr); } } function grenadeLauncher(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, grenadeSetup, grenadeFrame, 7, damage, tarr, player); sb.start("sGrenade"); } function grenade(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), random(360), speed, grenadeSetup, grenadeFrame, 2, damage, tarr, player); sb.start("sKnife"); } function grenadeSetup(clip) { clip.hits = 0; } function grenadeFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } var _local4 = int((this._x + (this.xspeed * timeStep)) / tw); var _local5 = int(this._y / th); var _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = 0; } if (_local6) { this.hits++; if (_local6 & BREAKABLE) { this.hits = Number.POSITIVE_INFINITY; this._x = this._x + (this.xspeed * timeStep); } this.xspeed = this.xspeed * -1; } else { this._x = this._x + (this.xspeed * timeStep); } _local4 = int(this._x / tw); _local5 = int((this._y + (this.yspeed * timeStep)) / th); _local6 = col[_local5][_local4]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local4, _local5, timeStep); if (_local6) { this._y = this._y + ((this.yspeed * timeStep) * -1); } } if (_local6) { this.hits++; if (_local6 & BREAKABLE) { this.hits = Number.POSITIVE_INFINITY; this._y = this._y + (this.yspeed * timeStep); } this.yspeed = this.yspeed * -0.5; } else { this._y = this._y + (this.yspeed * timeStep); } this._rotation = this._rotation + (Math.abs(this.xspeed + this.yspeed) * timeStep); for (var _local8 in this.arr) { if (this.hitTest(this.arr[_local8].hit)) { this.arr[_local8].health = this.arr[_local8].health - this.damage; stats.shotshit++; this.hits = Number.POSITIVE_INFINITY; } } if (((((this.hits >= 4) || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local5 < (fg.y - 2))) || (_local5 > ((fg.y + sth) + 2))) { _local4 = int(this._x / tw); _local5 = int(this._y / th); var _local3 = _local5 - 1; while (_local3 < (_local5 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local5) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("explosion", this._x, this._y, 5, 12); removeArray(this, bulletArr); } } function sparkPlug(x, y, rot, speed, damage, aim, tarr, player) { sparkSetup(addBullet(x, y, rot, rot, speed, null, sparkFrame, 12, damage, tarr, player), -4, -1); sparkSetup(addBullet(x, y, rot, rot, speed, null, sparkFrame, 12, damage, tarr, player), 4, 1); sb.start("sSparkplug"); } function sparkSetup(clip, pspeed, gravity) { clip.x = clip._x; clip.y = clip._y; clip.phasespeed = pspeed; clip.grav = pspeed + gravity; clip.xspeed2 = 1 * Math.cos((clip._rotation + 90) * pi180); clip.yspeed2 = 1 * Math.sin((clip._rotation + 90) * pi180); } function sparkFrame(timeStep, move) { if (move) { if (this.phasespeed > 0) { this.grav--; } else { this.grav++; } } this.phasespeed = this.phasespeed + (this.grav * timeStep); this.x = this.x + (this.xspeed * timeStep); this.y = this.y + (this.yspeed * timeStep); this._x = this.x + (this.xspeed2 * this.phasespeed); this._y = this.y + (this.yspeed2 * this.phasespeed); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = 1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function railGun(dx, dy, rot, speed, damage, aim, arr) { var _local10 = addObject("bullet", dx, dy, particleArr, fadeFrame); _local10._rotation = rot; _local10.gotoAndStop(10); var _local7 = dx + (speed * Math.cos(rot * pi180)); var _local6 = dy + (speed * Math.sin(rot * pi180)); for (var _local9 in arr) { var _local1 = arr[_local9].hit; var _local2 = _local1.getBounds(fg); if (lineRectangleHitTest(_local2.xMin, _local2.yMin, _local1._width, _local1._height, dx, dy, _local7, _local6)) { arr[_local9].health = arr[_local9].health - damage; } } sb.start("sRailgun"); } function enemySuckFrame(timeStep, move) { this.gotoAndStop("dead"); this.gfx._rotation = this.gfx._rotation + (5 * timeStep); this._alpha = this._alpha - (5 * timeStep); this._x = this._x + (((this.targetx - this._x) / 10) * timeStep); this._y = this._y + (((this.targety - this._y) / 10) * timeStep); if ((this._x > (this.targetx - 5)) && (this._x < (this.targetx + 5))) { if ((this._y > (this.targety - 5)) && (this._y < (this.targety + 5))) { if (this._alpha <= 0) { removeArray(this, particleArr); } } } } function suckFrame(timeStep, move) { this._rotation = this._rotation + (5 * timeStep); this._alpha = this._alpha - (5 * timeStep); this._x = this._x + (((this.targetx - this._x) / 10) * timeStep); this._y = this._y + (((this.targety - this._y) / 10) * timeStep); if ((this._x > (this.targetx - 5)) && (this._x < (this.targetx + 5))) { if ((this._y > (this.targety - 5)) && (this._y < (this.targety + 5))) { if (this._alpha <= 0) { removeArray(this, particleArr); } } } } function blackHoleFrame(timeStep, move) { if (this.t < 50) { for (var _local3 in enemyArr) { if (enemyArr[_local3].blackhole != true) { if (this.hitTest(enemyArr[_local3].hit)) { var _local2 = enemyArr[_local3]; _local2.health = 0; _local2.kill(true); _local2.frame = enemySuckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); _local2.bar.removeMovieClip(""); enemyArr.splice(Number(_local3), 1); } } } for (var _local3 in bulletArr) { if (bulletArr[_local3].blackhole != true) { if (this.hitTest(bulletArr[_local3])) { var _local2 = bulletArr[_local3]; _local2.frame = suckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); bulletArr.splice(Number(_local3), 1); } } } for (var _local3 in particleArr) { if (particleArr[_local3].blackhole != true) { if (this.hitTest(particleArr[_local3])) { var _local2 = particleArr[_local3]; _local2.frame = suckFrame; _local2.targetx = this._x; _local2.targety = this._y; _local2.blackhole = true; particleArr.push(_local2); particleArr.splice(Number(_local3), 1); } } } } this._rotation = this._rotation + (1 * timeStep); if ((this.t == 0) && (this._xscale < 2000)) { this._xscale = (this._yscale = this._yscale + ((this._yscale / 10) * timeStep)); } else { if (move) { this.t++; } if (this.t > 75) { this._alpha = this._alpha - (10 * timeStep); this._xscale = (this._yscale = this._yscale - (200 * timeStep)); this._rotation = this._rotation + (5 * timeStep); if (this._alpha <= 0) { removeArray(this, bulletArr); } } } } function blackHoleGenerator(dx, dy, rot, speed, damage, aim, arr) { var _local1 = addObject("blackHole", dx, dy, bulletArr, blackHoleFrame); _local1.t = 0; _local1._rotation = random(360); _local1.blackhole = true; attachEnvFlare(125, player); addCamShake(125, false); sb.start("sBlackhole"); } function airStrikeFrame(timeStep, move) { if (move) { this.t++; if (this.t > 40) { if ((this.t % 4) == 0) { var _local2 = 90; var _local3 = int((fg.y * th) / th); if ((this.t % 8) == 0) { sb.start("sAirstrike"); } if (this.dir == 1) { var _local4 = int((((this._x - (spw / 2)) + ((this.t - 39) * 10)) - player.xcamdif) / th); if (!col[_local3][_local4]) { addBullet(((this._x - (spw / 2)) + ((this.t - 39) * 10)) - player.xcamdif, fg.y * th, _local2, _local2, 5, rocketSetup, bombFrame, 23, 50, enemyArr, true); } } else { var _local4 = int((((this._x + (spw / 2)) - ((this.t - 39) * 10)) - player.xcamdif) / th); if (!col[_local3][_local4]) { addBullet(((this._x + (spw / 2)) - ((this.t - 39) * 10)) - player.xcamdif, fg.y * th, _local2, _local2, 5, rocketSetup, bombFrame, 23, 50, enemyArr, true); } } } } if (this.t > 87) { removeArray(this, bulletArr); } } } function airStrike(dx, dy, rot, speed, damage, aim, tarr, player) { var _local1 = addBullet(dx, dy, rot, rot, speed, rocketSetup, airStrikeFrame, 13, damage, tarr, player); _local1.dir = random(2); attachEnvFlare(10, _local1); sb.start("sAirstrikeCall"); } function knife(dx, dy, rot, speed, damage, aim, arr) { var _local15 = (tw / 2) * Math.cos(rot * pi180); var _local13 = (th / 2) * Math.sin(rot * pi180); var _local5 = dx + (speed * Math.cos(rot * pi180)); var _local4 = dy + (speed * Math.sin(rot * pi180)); var _local11 = int(dy / th); var _local12 = int(dx / tw); breakTile(_local12, _local11); _local11 = int(_local4 / th); _local12 = int(_local5 / tw); breakTile(_local12, _local11); for (var _local9 in arr) { var _local1 = arr[_local9].hit; var _local2 = _local1.getBounds(fg); if (lineRectangleHitTest(_local2.xMin, _local2.yMin, _local1._width, _local1._height, dx, dy, _local5, _local4)) { arr[_local9].health = arr[_local9].health - damage; } } sb.start("sKnife"); } function flameSetup(clip) { clip.g = true; clip._xscale = (clip._yscale = 10); } function flameFrame(timeStep, move) { this.scale(this._xscale + (5 * timeStep)); this._alpha = ((1 - (this._xscale / 150)) * 100) * 1.5; var _local5 = int((this._y + this.yspeed) / th); var _local6 = int((this._x + this.xspeed) / tw); var _local2 = col[_local5][_local6]; if ((((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) || (_local2 & BREAKABLE)) { _local2 = this.checkDown(_local6, _local5, timeStep); } if (_local2) { this._rotation = this._rotation + (150 + random(60)); this.sped = this.sped * 0.5; this.xspeed = this.sped * Math.cos(this._rotation * pi180); this.yspeed = this.sped * Math.sin(this._rotation * pi180); } else { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); } for (var _local4 in this.arr) { if (this.hitTest(this.arr[_local4].hit)) { this.arr[_local4].health = this.arr[_local4].health - ((this.damage * (1 - (this._xscale / 150))) * timeStep); if (this.g) { stats.shotshit++; this.g = false; } _local2 = 1; } } breakTile(_local6, _local5); if (this._xscale > 120) { removeArray(this, bulletArr); } } function flameThrower(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), rot, speed, flameSetup, flameFrame, 4, damage, tarr, player); sbt.addTransformStartLoop("sFlame", sbt.STOPLOOP, 350, 0); } function mac10(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = random(aim * 2); addBullet(x, y, (rot - aim) + _local1, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, (rot - aim) + _local1, 0, speed, null, bulletFrame, 1, damage, tarr, player).frame(1, 1); if (player) { brass++; if (brass > 5) { brass = 0; ejectBrass(2, -0.5 + (Math.random() * 1), -6); ejectBrass(2, -0.5 + (Math.random() * 1), -3); } sb.start("sBulletSmall" + random(4)); } } function machineGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), 0, speed, null, bulletFrame, 1, damage, tarr, player); if (player) { brass++; if (brass > 3) { brass = 0; ejectBrass(2, -0.5 + (Math.random() * 1), -6); } sb.start("sBulletSmall" + random(4)); } } function shotGunRockets(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 10, rot - 10, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); addBullet(x, y, rot, rot, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); addBullet(x, y, rot + 10, rot + 10, speed, rocketSetup, rocketFrame, 3, damage, tarr, player).scale(75); sb.start("sShotgun"); } function shotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 6, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 2, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 2, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 6, 0, speed, null, bulletFrame, 1, damage, tarr, player); sb.start("sShotgun"); } function doubleShotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 15, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 10, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot - 5, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 5, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 10, 0, speed, null, bulletFrame, 1, damage, tarr, player); addBullet(x, y, rot + 15, 0, speed, null, bulletFrame, 1, damage, tarr, player); sb.start("sShotgun"); } function bowArrow(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, arrowSetup, arrowFrame, 14, damage, tarr, player); sb.start("sKnife"); } function arrowSetup(clip) { clip.t = 0; } function arrowFrameStuck(timeStep, move) { if (move) { this.t++; } if (this.t > 90) { this._alpha = this._alpha - (10 * timeStep); } if (((((this.x < (fg.x - 2)) || (this.x > ((fg.x + stw) + 2))) || (this.y < (fg.y - 2))) || (this.y > ((fg.y + sth) + 2))) || (this.t > 100)) { removeArray(this, bulletArr); } } function arrowFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = ((Math.atan2(this._y - (this._y + this.yspeed), this._x - (this._x + this.xspeed)) * 180) / Math.PI) + 180; var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); if (_local2) { this._y = _local2; this.t = 0; this.x = _local4; this.y = _local3; this.frame = arrowFrameStuck; } } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { if ((!breakTile(_local4, _local3)) && (_local2 != -1)) { this.t = 0; this.x = _local4; this.y = _local3; this.frame = arrowFrameStuck; } else { removeArray(this, bulletArr); } } } function anytime(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); var _local2 = addBullet(x, y, rot + _local1, rot + _local1, speed, null, anytimeFrame, 17, damage, tarr, player); attachEnvFlare(Number.POSITIVE_INFINITY, _local2); sb.start("sRailgun"); } function anytimeFrame(timeStep, move) { var _local10 = this._x + (this.xspeed * timeStep); var _local9 = this._y + (this.yspeed * timeStep); var _local6 = int(_local9 / th); var _local4 = int(_local10 / tw); var _local8 = col[_local6][_local4]; if (((_local8 != 0) && (_local8 >= ANGLEUP)) && (_local8 < BREAKABLE)) { _local8 = this.checkDown(_local4, _local6, timeStep); } for (var _local12 in this.arr) { var _local5 = this.arr[_local12].hit; var _local7 = _local5.getBounds(fg); if (lineRectangleHitTest(_local7.xMin, _local7.yMin, _local5._width, _local5._height, this._x, this._y, _local10, _local9)) { this.arr[_local12].health = this.arr[_local12].health - (this.damage * timeStep); _local8 = -1; } } if ((_local8 & BREAKABLE) || (_local8 == -1)) { if (_local8 & BREAKABLE) { _local8 = 0; } var _local3 = _local6 - 1; while (_local3 < (_local6 + 2)) { var _local2 = _local4 - 1; while (_local2 < (_local4 + 2)) { if ((_local3 == _local6) || (_local2 == _local4)) { breakTile(_local2, _local3); } _local2++; } _local3++; } addExplosion("purpleExplosion", _local10, _local9, 5, 12); } if ((((_local4 < (fg.x - 2)) || (_local4 > ((fg.x + stw) + 2))) || (_local6 < (fg.y - 2))) || (_local6 > ((fg.y + sth) + 2))) { addExplosion("purpleExplosion", _local10, _local9, 5, 12); removeArray(this, bulletArr); } this._x = _local10; this._y = _local9; } function flakCannon(x, y, rot, speed, damage, aim, tarr, player) { var _local2 = 0; while (_local2 < 20) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed + random(speed), null, flakFrame, 16, damage, tarr, player).rspeed = 10 + random(20); _local2++; } if (player) { ejectBrass(3, -0.5 + (Math.random() * 1), -6); addCamShake(5, true); sb.start("sBullet"); } } function flakFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = this._rotation + (this.rspeed * timeStep); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function laserShotGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot - 10, rot - 10, speed, rocketSetup, laserFrame, 15, damage, tarr, player); addBullet(x, y, rot, rot, speed, rocketSetup, laserFrame, 15, damage, tarr, player); addBullet(x, y, rot + 10, rot + 10, speed, rocketSetup, laserFrame, 15, damage, tarr, player); sb.start("sLaser"); sb.start("sShotgun"); } function sniperGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), 0, speed, null, sniperFrame, 1, damage, tarr, player); if (player) { ejectBrass(2, -0.5 + (Math.random() * 1), -6); sb.start("sBullet"); } } function sniperFrame(timeStep, move) { var _local6 = this._x + (this.xspeed * timeStep); var _local5 = this._y + (this.yspeed * timeStep); var _local7 = int(_local5 / th); var _local8 = int(_local6 / tw); var _local4 = col[_local7][_local8]; if (((_local4 != 0) && (_local4 >= ANGLEUP)) && (_local4 < BREAKABLE)) { _local4 = this.checkDown(_local8, _local7, timeStep); } for (var _local9 in this.arr) { var _local2 = this.arr[_local9].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local6, _local5)) { this.arr[_local9].health = this.arr[_local9].health - this.damage; _local4 = -1; break; } } if ((((_local4 || (_local8 < (fg.x - 2))) || (_local8 > ((fg.x + stw) + 2))) || (_local7 < (fg.y - 2))) || (_local7 > ((fg.y + sth) + 2))) { breakTile(_local8, _local7); removeArray(this, bulletArr); } this._x = _local6; this._y = _local5; } function laserGun(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, rocketSetup, laserFrame, 15, damage, tarr, player); sb.start("sLaser"); } function laserFrame(timeStep, move) { var _local5 = this._x + (this.xspeed * timeStep); var _local4 = this._y + (this.yspeed * timeStep); var _local8 = int(_local4 / th); var _local9 = int(_local5 / tw); var _local7 = col[_local8][_local9]; if (((_local7 != 0) && (_local7 >= ANGLEUP)) && (_local7 < BREAKABLE)) { _local7 = this.checkDown(_local9, _local8, timeStep); } for (var _local10 in this.arr) { var _local2 = this.arr[_local10].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local5, _local4)) { this.arr[_local10].health = this.arr[_local10].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } } } if ((((_local7 || (_local9 < (fg.x - 2))) || (_local9 > ((fg.x + stw) + 2))) || (_local8 < (fg.y - 2))) || (_local8 > ((fg.y + sth) + 2))) { breakTile(_local9, _local8); removeArray(this, bulletArr); } this._x = _local5; this._y = _local4; } function bulletFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; if (this.arr == enemyArr) { stats.shotshit++; } _local2 = 1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { breakTile(_local4, _local3); removeArray(this, bulletArr); } } function gooGun(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, (rot - aim) + random(aim * 2), rot, speed, gooSetup, gooFrame, 19, damage, tarr, player); sb.start("sGooGun"); } function gooSetup(clip) { clip.t = 0; } function gooFrameStuck(timeStep, move) { if (move) { this.t++; } var _local2 = 0; for (var _local3 in this.arr) { if (this.hitTest(this.arr[_local3].hit)) { this.arr[_local3].health = this.arr[_local3].health - this.damage; stats.shotshit++; _local2 = -1; } } if (((((_local2 || (this.x < (fg.x - 2))) || (this.x > ((fg.x + stw) + 2))) || (this.y < (fg.y - 2))) || (this.y > ((fg.y + sth) + 2))) || (this.t > 250)) { addExplosion("gooSplat", this._x, this._y, 0, 0); removeArray(this, bulletArr); } } function gooFrame(timeStep, move) { this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); if (this.yspeed < (tw / 2)) { this.yspeed = this.yspeed + (0.5 * timeStep); } this._rotation = ((Math.atan2(this._y - (this._y + this.yspeed), this._x - (this._x + this.xspeed)) * 180) / Math.PI) + 180; var _local3 = int(this._y / th); var _local4 = int(this._x / tw); var _local2 = col[_local3][_local4]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local4, _local3, timeStep); if (_local2) { this.x = _local4; this.y = _local3; this._y = _local2; this.frame = gooFrameStuck; sb.start("sGooHit"); } } for (var _local5 in this.arr) { if (this.hitTest(this.arr[_local5].hit)) { this.arr[_local5].health = this.arr[_local5].health - this.damage; stats.shotshit++; _local2 = -1; } } if ((((_local2 || (_local4 < (fg.x - 2))) || (_local4 > ((fg.x + stw) + 2))) || (_local3 < (fg.y - 2))) || (_local3 > ((fg.y + sth) + 2))) { if ((!breakTile(_local4, _local3)) && (_local2 != -1)) { this.x = _local4; this.y = _local3; this._x = this._x - ((this.xspeed * timeStep) / 2); this.frame = gooFrameStuck; sb.start("sGooHit"); } else { addExplosion("gooSplat", this._x, this._y, 0, 0); removeArray(this, bulletArr); } } } function taser(x, y, rot, speed, damage, aim, tarr, player) { addBullet(x, y, rot, 0, speed, taserSetup, taserFrame, 18, damage, tarr, player).gfx._rotation = rot; sb.start("sTaser"); } function taserSetup(clip) { clip.target = null; clip.xd = 0; clip.yd = 0; clip.t = 0; } function taserStuckFrame(timeStep, move) { this.clear(); this.lineStyle(2, 0, 100); this.moveTo(0, 0); this.lineTo((player._x + player.w2) - this._x, (player._y + player.h2) - this._y); this._x = this.target._x + this.xd; this._y = this.target._y + this.yd; this._rotation = this.target._rotation; if (move) { this.t++; this.target.health = this.target.health - this.damage; } if ((this.t % 2) == 0) { if ((this.t % 4) == 0) { var _local2 = new Color(this.target); _local2.setTransform(normalColor); } else { var _local2 = new Color(this.target); _local2.setTransform(invColor); } } if ((this.target.health <= 0) || (this.t > 500)) { removeArray(this, bulletArr); } } function taserFrame(timeStep, move) { var _local5 = this._x + (this.xspeed * timeStep); var _local4 = this._y + (this.yspeed * timeStep); var _local8 = int(_local4 / th); var _local9 = int(_local5 / tw); var _local6 = col[_local8][_local9]; if (((_local6 != 0) && (_local6 >= ANGLEUP)) && (_local6 < BREAKABLE)) { _local6 = this.checkDown(_local9, _local8, timeStep); } for (var _local7 in this.arr) { var _local2 = this.arr[_local7].hit; var _local3 = _local2.getBounds(fg); if (lineRectangleHitTest(_local3.xMin, _local3.yMin, _local2._width, _local2._height, this._x, this._y, _local5, _local4)) { this.frame = taserStuckFrame; this.target = this.arr[_local7]; this._x = _local5; this._y = _local4; this.xd = this._x - this.target._x; this.yd = this._y - this.target._y; attachEnvFlare(Number.POSITIVE_INFINITY, this); } } if ((((_local6 || (_local9 < (fg.x - 2))) || (_local9 > ((fg.x + stw) + 2))) || (_local8 < (fg.y - 2))) || (_local8 > ((fg.y + sth) + 2))) { removeArray(this, bulletArr); } this._x = _local5; this._y = _local4; this.clear(); this.lineStyle(2, 0, 100); this.moveTo(0, 0); this.lineTo((player._x + player.w2) - this._x, (player._y + player.h2) - this._y); } function bladerang(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (-aim) + random(aim * 2); addBullet(x, y, rot + _local1, rot + _local1, speed, bladerangSetup, bladerangFrame, 20, damage, tarr, player); sb.start("sBladerang"); } function bladerangSetup(clip) { clip.tspeed = 20; clip.addy = 0; } function bladerangFrame(timeStep, move) { this._x = this._x + ((this.tspeed * this.xspeed) * timeStep); this._y = this._y + (((this.tspeed * this.yspeed) + this.addy) * timeStep); if (move) { if (this.tspeed < -15) { this.addy = this.addy + 0.5; } else { this.tspeed--; } } var _local4 = int(this._y / th); var _local5 = int(this._x / tw); var _local2 = col[_local4][_local5]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local5, _local4, timeStep); } for (var _local6 in this.arr) { if (this.hitTest(this.arr[_local6].hit)) { this.arr[_local6].health = this.arr[_local6].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } _local2 = -1; } } if ((((_local2 || (_local5 < (fg.x - 2))) || (_local5 > ((fg.x + stw) + 2))) || (_local4 < (fg.y - 2))) || (_local4 > ((fg.y + sth) + 2))) { if ((_local2 == -1) || (breakTile(_local5, _local4))) { } else { removeArray(this, bulletArr); } } } function soundwaave(x, y, rot, speed, damage, aim, tarr, player) { var _local1 = (rot - aim) + random(aim * 2); addBullet(x, y, _local1, _local1, speed, null, waveFrame, 21, damage, tarr, player).scale(50); sbt.addTransformStartLoop("sSoundwaave", sbt.STOPLOOP, 350, 0); } function waveFrame(timeStep, move) { this.scale(Math.min(150, this._xscale + (5 * timeStep))); this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local4 = int(this._y / th); var _local5 = int(this._x / tw); var _local2 = col[_local4][_local5]; if (((_local2 != 0) && (_local2 >= ANGLEUP)) && (_local2 < BREAKABLE)) { _local2 = this.checkDown(_local5, _local4, timeStep); } for (var _local6 in this.arr) { if (this.hitTest(this.arr[_local6].hit)) { this.arr[_local6].health = this.arr[_local6].health - (this.damage * timeStep); if (this.shotshityo == undefined) { stats.shotshit++; this.shotshityo = true; } _local2 = -1; } } breakTile(_local5, _local4); if ((((_local5 < (fg.x - 2)) || (_local5 > ((fg.x + stw) + 2))) || (_local4 < (fg.y - 2))) || (_local4 > ((fg.y + sth) + 2))) { removeArray(this, bulletArr); } } brass = 0; function outcode(x, y, w, h, lx, ly) { var _local1 = 0; if (w <= 0) { _local1 = _local1 | (OUT_LEFT | OUT_RIGHT); } else if (lx < x) { _local1 = _local1 | OUT_LEFT; } else if (lx > (x + w)) { _local1 = _local1 | OUT_RIGHT; } if (h <= 0) { _local1 = _local1 | (OUT_TOP | OUT_BOTTOM); } else if (ly < y) { _local1 = _local1 | OUT_TOP; } else if (ly > (y + h)) { _local1 = _local1 | OUT_BOTTOM; } return(_local1); } function lineRectangleHitTest(tx, ty, tw, th, x1, y1, x2, y2) { var _local3; var _local12; _local12 = outcode(tx, ty, tw, th, x2, y2); if (_local12 == 0) { return(true); } while (_local3 = outcode(tx, ty, tw, th, x1, y1) , _local3 != 0) { if ((_local3 & _local12) != 0) { return(false); } if ((_local3 & (OUT_LEFT | OUT_RIGHT)) != 0) { var _local5 = tx; if ((_local3 & OUT_RIGHT) != 0) { _local5 = _local5 + tw; } y1 = y1 + (((_local5 - x1) * (y2 - y1)) / (x2 - x1)); x1 = _local5; } else { var _local4 = ty; if ((_local3 & OUT_BOTTOM) != 0) { _local4 = _local4 + th; } x1 = x1 + (((_local4 - y1) * (x2 - x1)) / (y2 - y1)); y1 = _local4; } } return(true); } function addPopUp(clip, depth, x, y, string, align, w, txtcol, col, alf) { var _local1 = clip.createEmptyMovieClip("textbox_" + depth, depth); _local1._x = x; _local1._y = y; var _local2 = new TextFormat(); _local2.font = "Arial"; _local2.size = 12; if (align == 1) { _local2.align = "right"; } else if (align == 2) { _local2.align = "center"; } _local2.color = txtcol; if (w) { _local1.createTextField("txt", 0, 0, 0, w, 1000); } else { _local1.createTextField("txt", 0, 0, 0, 1000, 1000); } txt = _local1.txt; txt.multiline = true; txt.wordWrap = true; txt.embedFonts = true; txt.selectable = false; txt.text = string; txt.setTextFormat(_local2); if (!w) { txt._width = txt.textWidth + 6; } txt._height = txt.textHeight + 6; _local1.drawButton(col, alf); _local1.blackhole = true; return(_local1); } function addObjectUnder(name, x, y, arr, func) { var _local2 = undergame.getNextHighestDepth(); var _local1 = undergame.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addObject(name, x, y, arr, func) { var _local2 = game.getNextHighestDepth(); var _local1 = game.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addObjectOver(name, x, y, arr, func) { var _local2 = overgame.getNextHighestDepth(); var _local1 = overgame.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = arr; arr.push(_local1); return(_local1); } function addCamShake(num, trim) { if (trim) { if (camshake < 15) { camshake = Math.min(camshake + num, 15); } } else { camshake = camshake + num; } } function throwGun(gun, x, y) { var _local1 = addObjectOver("weapons", x, y, particleArr, particleFrame); _local1.gotoAndStop(gun); _local1.xspeed = 2; _local1.yspeed = -5 - random(-5); _local1._rotation = _local1._rotation + (-10 + random(20)); _local1.rspeed = -5 + random(10); } function addParticle(num, type, x, y, xr, yr, rotr) { if (stats.drawparticles) { var _local3 = 0; while (_local3 < num) { var _local1 = addObject(type, x, y, particleArr, particleFrame); _local1.gotoAndStop(1 + random(_local1._totalframes)); _local1.xspeed = (-xr) + random(xr * 2); if (yr < 0) { _local1.yspeed = -random(-yr); } else { _local1.yspeed = (-yr) + random(yr * 2); } _local1._rotation = random(360); _local1.rspeed = (-rotr) + random(rotr * 2); _local3++; } } } function ejectBrass(frame, xs, ys) { if (stats.drawbrass) { var _local2 = {x:0, y:0}; var _local3 = player.torso.arm.gun.e; _local3.localToGlobal(_local2); var _local1 = addObject("brass", _local2.x - fg._x, _local2.y - fg._y, particleArr, particleFrame); _local1.gotoAndStop(frame); _local1.xspeed = xs; _local1.yspeed = ys; _local1._rotation = random(360); _local1.rspeed = -10 + random(20); } } function addExplosion(clip, x, y, damage, shake) { var _local1 = addObject(clip, x, y, bulletArr, explosionFrame); _local1.stop(); _local1.damage = damage; _local1._rotation = random(360); addCamShake(shake, true); sb.start("sExplosion"); return(_local1); } function dropItem(x, y, type, under) { if (type == -2) { type = random(guns.length - 2) + 3; while ((!stats.guns[type].unlocked) && (type < guns.length)) { type = random(guns.length - 3) + 3; } } if (type == 3) { type = 2; } var _local2; if (under) { _local2 = addObjectUnder("weaponBox", x, y, particleArr, itemFrame); } else { _local2 = addObject("weaponBox", x, y, particleArr, itemFrame); } _local2.blackhole = true; _local2.type = type; _local2.t = 0; _local2.yspeed = 0; if (type == -1) { _local2.gotoAndStop("health"); } else if (type >= guns.length) { _local2.gotoAndStop("powerup"); } else { _local2.gotoAndStop(guns[type].name); } if ((((type >= 0) && (type < guns.length)) && (player.guns[type].bullets <= 0)) && (type != gunsGren)) { var _local3 = _local2.attachMovie("weapons", "weapons", 0); _local3.gotoAndStop(guns[type].name); _local3._y = _local3._y - Math.max(0, (_local3._height - th) / 2); _local3._x = _local3._x - Math.max(0, (_local3._width - tw) / 2); } } function removeArray(clip, arr) { for (var _local3 in arr) { if (arr[_local3] == clip) { arr.splice(Number(_local3), 1); break; } } clip.removeMovieClip(); } function removeArrayNoClip(clip, arr) { for (var _local3 in arr) { if (arr[_local3] == clip) { arr.splice(Number(_local3), 1); break; } } } function timedFrame(timeStep, move) { if (move) { this.t++; } if (this.t > 100) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha <= 0) { removeArray(this, particleArr); } } } function timedMoveFrame(timeStep, move) { if (move) { this.t++; } if (this.t > 50) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, particleArr); } } this._y = this._y - (1 * timeStep); } function fadeFrame(timeStep, move) { this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, this.arr); } } function smokeFrame(timeStep, move) { this.scale(this._xscale + (5 * timeStep)); this._alpha = this._alpha - (10 * timeStep); if (this._alpha < 0) { removeArray(this, this.arr); } } function objectFrame(timeStep, move) { if (move) { this.nextFrame(); } if (this._currentframe == this._totalframes) { removeArray(this, this.arr); } } function particleFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } this._y = this._y + (this.yspeed * timeStep); var _local4 = int(this._x / tw); var _local3 = int(this._y / th); if (col[_local3][_local4] != 0) { this._y = this._y - (this.yspeed * timeStep); this.yspeed = this.yspeed * -0.5; if (this.yspeed > -2) { removeArray(this, this.arr); } } this._x = this._x + (this.xspeed * timeStep); _local4 = int(this._x / tw); _local3 = int(this._y / th); if (col[_local3][_local4] != 0) { this._x = this._x - (this.xspeed * timeStep); this.xspeed = this.xspeed * 0.5; } this._rotation = this._rotation + (this.rspeed * timeStep); if (this._y > ((-fg._y) + (sph * 2))) { removeArray(this, this.arr); } } function addCenteredPopUp(x, y, string, animate, color, alpha) { var _local2 = 0; var _local3 = 50; if (color) { _local2 = color; } if (alpha) { _local3 = alpha; } var _local1 = addPopUp(game, game.getNextHighestDepth(), x, y, string, 2, 0, 16777215, _local2, _local3, false); _local1._y = _local1._y - _local1._height; _local1._x = _local1._x - (_local1._width / 2); var _local4 = _local1.getBounds(fg); if (_local4.xMin < 0) { _local1._x = 0; } if (animate) { _local1.frame = timedMoveFrame; } else { _local1.frame = timedFrame; } _local1.t = 0; particleArr.push(_local1); return(_local1); } function itemFrame(timeStep, move) { if (move) { if (this.yspeed < (tw / 2)) { this.yspeed++; } } if (this._x < cll) { this._x = cll; } if ((this._x + this._width) > clr) { this._x = clr - this._width; } this._y = this._y + (this.yspeed * timeStep); var _local5 = int(this._x / tw); var _local4 = int((this._y + (this._height / 2)) / th); if (col[_local4][_local5] != 0) { this._y = this._y - (this.yspeed * timeStep); this.yspeed = this.yspeed * -0.5; if (this.yspeed > -2) { this.yspeed = 0; this._y = (_local4 * th) - (this._height / 2); } } if (this.hitTest(player.hit)) { if (this.type == -1) { player.health = Math.min(player.maxHealth, player.health + 30); addCenteredPopUp(this._x + 16, this._y + 16, "Health", true); } else if (this.type >= guns.length) { var _local3 = 1 << random(3); if (_local3 & POWERUP_TIMESINK) { powerups.push({powerup:_local3, t:frameRate * 10}); addCenteredPopUp(this._x + 16, this._y + 16, "TimeSink", true); } else if (_local3 & POWERUP_INVULNERABLE) { powerups.push({powerup:_local3, t:frameRate * 15}); addCenteredPopUp(this._x + 16, this._y + 16, "Invulnerable", true); } else if (_local3 & POWERUP_TRIDAMAGE) { powerups.push({powerup:_local3, t:frameRate * 10}); addCenteredPopUp(this._x + 16, this._y + 16, "TriDamage", true); } } else { player.ggun = this.type; player.guns[this.type].bullets = player.guns[this.type].bullets + guns[this.type].clip; if (!stats.guns[this.type].unlocked) { stats.guns[this.type].unlocked = true; addCenteredPopUp(this._x + 16, this._y + 16, guns[this.type].name + " Unlocked!", true); } else { addCenteredPopUp(this._x + 16, this._y + 16, guns[this.type].name, true); } } sb.start("sPickup"); setScore(_root.safescore + 1000); score = score + 10; removeArray(this, this.arr); } if ((((_local5 < (fg.x - 2)) || (_local5 > ((fg.x + stw) + 2))) || (_local4 < (fg.y - 2))) || (_local4 > ((fg.y + sth) + 2))) { this._visible = false; } else { this._visible = true; } } function explosionFrame(timeStep, move) { if (move) { this.nextFrame(); } if (this._currentframe == this._totalframes) { removeArray(this, this.arr); } if (this._currentframe < (this._totalframes / 2)) { for (var _local3 in enemyArr) { if (this.hitTest(enemyArr[_local3])) { enemyArr[_local3].health = enemyArr[_local3].health - (this.damage * timeStep); } } } } function muzzleFrame(timeStep, move) { if (move) { this._alpha = this._alpha - 25; } if (this._alpha <= 0) { removeArray(this, this.arr); } } function breakTile(x, y) { if (col[y][x] & BREAKABLE) { col[y][x] = 0; map[y][x] = 0; fg[(("t_" + y) + "_") + x].gotoAndStop(1); addParticle(1, tileset + "Crumble", (x * tw) + (tw / 2), (y * th) + (th / 2), 4, 4, 10); addCamShake(7, true); return(true); } return(false); } function addEnvObject(name, x, y, setup, func) { var _local2 = environment.getNextHighestDepth(); var _local1 = environment.attachMovie(name, name + _local2, _local2); _local1._x = x; _local1._y = y; _local1.frame = func; _local1.arr = envArr; setup(_local1); envArr.push(_local1); return(_local1); } function setupEnvSnow() { envArr = []; envTimer = 0; } function envSnow(timeStep, move) { if (move) { envTimer++; if (((envTimer % 15) == 0) && (envArr.length < 10)) { addEnvObject("snowFlake", (-fg._x) + random(spw * 1.25), -fg._y, snowFlakeSetup, snowFlakeFrame); } } for (var _local3 in envArr) { envArr[_local3].frame(timeStep, move); } } function snowFlakeSetup(clip) { clip.yspeed = 2; clip.speed = -2; clip.xspeed = clip.speed; clip.cycle = 0; clip.gotoAndStop(1 + random(clip._totalframes)); } function snowFlakeFrame(timeStep, move) { if (move) { this.cycle = this.cycle + 0.1; this.xspeed = this.speed + (2 * Math.sin(this.cycle)); } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); var _local3 = int(this._x / tw); var _local2 = int(this._y / th); if (((((col[_local2][_local3] != 0) || (this._x < (-fg._x))) || (this._x > ((-fg._x) + (spw * 1.25)))) || (this._y < ((-fg._y) - 50))) || (this._y > ((-fg._y) + sph))) { removeArray(this, this.arr); } } function setupEnvLeaf() { envArr = []; envTimer = 0; } function envLeaf(timeStep, move) { if (move) { envTimer++; if (((envTimer % 30) == 0) && (envArr.length < 10)) { addEnvObject("leaf", ((-fg._x) - (spw * 0.25)) + random(spw * 1.5), -fg._y, leafSetup, leafFrame); } } for (var _local3 in envArr) { envArr[_local3].frame(timeStep, move); } } function leafSetup(clip) { clip.speed = -2; clip.xspeed = clip.speed; clip.rot = -5 + random(10); clip.gotoAndStop(1 + random(clip._totalframes)); } function leafFrame(timeStep, move) { if (move) { this.cycle = this.cycle + 0.1; this.xspeed = this.speed * Math.cos(this._rotation * pi180); this.yspeed = (this.speed * Math.sin(this._rotation * pi180)) + 2; } this._x = this._x + (this.xspeed * timeStep); this._y = this._y + (this.yspeed * timeStep); this._rotation = this._rotation + this.rot; var _local3 = int(this._x / tw); var _local2 = int(this._y / th); if (((((col[_local2][_local3] != 0) || (this._x < ((-fg._x) - (spw * 0.25)))) || (this._x > ((-fg._x) + (spw * 1.25)))) || (this._y < ((-fg._y) - 50))) || (this._y > ((-fg._y) + sph))) { removeArray(this, this.arr); } } function togglePause() { if (!gamePaused) { doPause(); } else { undoPause(); } } function undoPause() { if (gamePaused) { setKeys(); toggleBG(true); toggleEnvironment(true); if (gamePausedFunction != null) { onEnterFrame = gamePausedFunction; gamePausedFunction = null; } pauseMenu.removeMovieClip(""); } gamePaused = false; mb.start(backgroundmusic, 5, 90); } function doPause() { if (!gamePaused) { gamePausedFunction = onEnterFrame; onEnterFrame = null; pauseMenu = world.createEmptyMovieClip("pauseMenu", 128); pauseMenu.onEnterFrame = function () { this.clear(); var _local2 = this._height; var _local3 = this._width; this.lineStyle(1, "0x000000", 0); this.beginFill("0x000000", 75); this.moveTo(-5, -5); this.lineTo(_local3 + 5, -5); this.lineTo(_local3 + 5, _local2 + 5); this.lineTo(-5, _local2 + 5); this.endFill(); this._x = (spw - _local3) / 2; this._y = (sph - _local2) / 2; }; drawPauseMenu(pauseMenu); pauseMenu.onEnterFrame(); } gamePaused = true; mb.start("sMenuLoop", 5, 100); } function toggleBG(notoggle) { if (!notoggle) { stats.drawbg = !stats.drawbg; } var _local2 = bg._x; var _local1 = bg._y; if (stats.drawbg) { bg = drawMap(world, back, null, "bg", 1, tileset, false); bg._x = _local2; bg._y = _local1; scroll(bg); } else { bg = world.createEmptyMovieClip("bg", 1); bg._x = _local2; bg._y = _local1; } } function toggleEnvironment(notoggle) { if (!notoggle) { stats.drawenvironment = !stats.drawenvironment; } var _local2 = bg._x; var _local1 = bg._y; environment = fg.createEmptyMovieClip("environment", (w * h) + 3); if (stats.drawenvironment && (mapenv)) { if (mapenv & ENVIRONMENT_SNOW) { setupEnvSnow(); envFrame = envSnow; } else if (mapenv & ENVIRONMENT_LEAF) { setupEnvLeaf(); envFrame = envLeaf; } else { envFrame = null; } } else { envFrame = null; } } function keys() { if (KeyisDown(pauseKey)) { togglePause(); } } function endGameFrame() { if ((egf++) > (frameRate * 2)) { nextLevelDo(); } } function gameFrame() { if (shouldPause == true) { doPause(); shouldPause = false; return(undefined); } if (worldTraining) { timeSink = true; } var _local2 = 0; if (KeyisDown(specialKey)) { if (KeyisDown(switchKey)) { if (switchK) { mouseW = 1; } switchK = 0; } else { switchK = 1; } if (KeyisDown(switchDownKey)) { if (switchDownK) { mouseW = -1; } switchDownK = 0; } else { switchDownK = 1; } } if (KeyisDown(specialKey) && (mouseW)) { if (tMK) { tMK = 0; if (mouseW >= 0) { timeMode++; if (timeMode > 2) { timeMode = 0; } } else { timeMode--; if (timeMode < 0) { timeMode = 2; } } stats.ctimemode = timeMode; mouseW = 0; } } else { tMK = 1; } if ((KeyisDown(timeKey) && ("" > "")) && (timeKeyD)) { cSpeed = cSpeed - 0.1; if (timeMode == 0) { if (!timeSink) { player.timeDistortTime--; } if (cSpeed < minGameSpeed) { cSpeed = minGameSpeed; } } else if (timeMode == 1) { if (!timeSink) { player.timeDistortTime--; } _local2 = 1; if (cSpeed < minGameSpeed) { if (!timeSink) { player.timeDistortTime--; } cSpeed = minGameSpeed; } } else if (timeMode == 2) { if (!timeSink) { player.timeDistortTime--; } _local2 = 2; if (cSpeed < 0) { if (!timeSink) { player.timeDistortTime = player.timeDistortTime - 2; } cSpeed = 0; } } } else { if (!KeyisDown(timeKey)) { timeKeyD = true; } if (cSpeed < 1) { if (timeMode == 1) { _local2 = 1; } else if (timeMode == 2) { _local2 = 2; } cSpeed = cSpeed + 0.1; } else { cSpeed = 1; moveStep = 0; } } moveStep = moveStep + cSpeed; var _local1 = 0; if (moveStep >= 1) { _local1 = 1; moveStep = moveStep - 1; } entityFrame(); if (cSpeed > 0) { for (var _local3 in enemyArr) { enemyArr[_local3].frame(cSpeed, _local1); } for (var _local3 in bulletArr) { bulletArr[_local3].frame(cSpeed, _local1); } for (var _local3 in particleArr) { particleArr[_local3].frame(cSpeed, _local1); } for (var _local3 in entityArr) { entityArr[_local3].frame(cSpeed, _local1); } envFrame(cSpeed, _local1); } if (_local2) { for (var _local3 in playerArr) { playerArr[_local3].frame(1, 1); } } else { for (var _local3 in playerArr) { playerArr[_local3].frame(cSpeed, _local1); } } if (cam(cSpeed, _local1, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } gametime = gametime + cSpeed; } function uncompress(str) { var _local6 = new Array(); var _local9 = str.split(","); var _local7 = _local9[0]; var _local11 = _local9[1]; _local9.splice(0, 2); var _local5 = 0; while (_local5 < _local9.length) { var _local4 = _local9[_local5]; if (_local4 < 0) { _local4 = _local4 * -1; var _local8 = _local9[_local5 + 1]; var _local3 = 0; while (_local3 < _local4) { _local6.push(_local8); _local3++; } _local5++; } else { _local6.push(_local4); } _local5++; } var _local10 = new Array(); var _local2 = 0; while (_local2 < _local11) { _local10[_local2] = new Array(); var _local1 = 0; while (_local1 < _local7) { _local10[_local2][_local1] = int(_local6[(_local2 * _local7) + _local1]); _local1++; } _local2++; } return(_local10); } function nextLevel() { var _local2 = hud.getNextHighestDepth(); var _local1 = hud.attachMovie("levelDisplay", "levelDisplay" + _local2, _local2); _local1._x = int((spw - _local1._width) / 2); _local1._y = int((sph - _local1._height) / 2); _local1.mapd.gotoAndStop(levels[stats.level].mapd + 1); mb.stop(5); sb.start("sEndLevel"); egf = 0; onEnterFrame = endGameFrame; } function nextLevelDo() { if (!worldTraining) { var _local2 = 0; while (_local2 < guns.length) { stats.guns[_local2].ammo = player.guns[_local2].bullets; _local2++; } if (stats.guns[player.cgun].ammo > 0) { stats.cgun = player.cgun; } else { stats.cgun = 2; } } healthbonus = int((player.health / player.maxHealth) * 100); setScore(_root.safescore + (healthbonus * 100)); score = score + healthbonus; stats.level++; stats.levels[stats.level] = true; stats.currentGame = true; stats.score = _root.safescore / 100; stats.gametime = gametime; endGame(); gotoAndStop ("nextLevel"); } function death(force) { gameOver = true; submitscore = score * 100; stats.score = _root.safescore / 100; stats.gametime = gametime; stats.totalscore = stats.totalscore + stats.score; if (stats.highscore < stats.score) { stats.highscore = stats.score; } stats.totaltime = stats.totaltime + stats.gametime; if (stats.besttime < stats.gametime) { stats.besttime = stats.gametime; } if (!force) { if ((stats.worsttime > stats.gametime) || (stats.worsttime == 0)) { stats.worsttime = stats.gametime; } } player.deadfloor = false; player.frame = playerDeath; var _local2 = new Color(world); _local2.setTransform(hitColor); throwGun(guns[player.cgun].name, player._x + player.w2, player._y + player.h2); } function deathDo() { endGame(); gotoAndStop ("gameOver"); } function deathFrame() { moveStep = moveStep + 0.5; var _local1 = 0; if (moveStep >= 1) { _local1 = 1; moveStep = moveStep - 1; } for (var _local2 in enemyArr) { enemyArr[_local2].frame(cSpeed, _local1); } for (var _local2 in bulletArr) { bulletArr[_local2].frame(cSpeed, _local1); } for (var _local2 in particleArr) { particleArr[_local2].frame(cSpeed, _local1); } envFrame(cSpeed, _local1); for (var _local2 in playerArr) { playerArr[_local2].frame(cSpeed, _local1); } if (cam(cSpeed, _local1, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } gametime = gametime + cSpeed; } function startGame(l) { inGameMenu(); _quality = "low"; stw = Math.ceil(spw / tw); sth = Math.ceil(sph / th); gameSpeed = 1; minGameSpeed = 0.2; mouseW = 0; setKeys(); gameOver = false; stats.currentGame = false; so.flush(); loadLevel(l); } function loadLevel(l) { var _local1; if (l >= 0) { _local1 = levels[l]; } else { var _local3 = importstring.split("|||"); var _local2 = new Object(); _local2.d = _local3[0]; _local2.c = _local3[1]; _local2.b = _local3[2]; _local2.e = _local3[3]; _local2.t = _local3[4]; _local2.bg = "canyonBG"; _local2.bs = 0; _local2.s = 0; _local2.env = 0; _local1 = _local2; } mb.instantStart(_local1.bgm, 125); mb.start(_local1.bgm, 100, 90); backgroundmusic = _local1.bgm; map = uncompress(_local1.d); col = uncompress(_local1.c); back = uncompress(_local1.b); tileset = _local1.t; mapenv = _local1.env; world = createEmptyMovieClip("world", 0); sbg = world.attachMovie(_local1.bg, "sbg", 0); sbg._x = (sbg._y = -1); if (stats.drawbg) { bg = drawMap(world, back, null, "bg", 1, tileset, false); } else { bg = world.createEmptyMovieClip("bg", 1); } fg = drawMap(world, map, col, "fg", 2, tileset, true); undergame = fg.createEmptyMovieClip("undergame", 0); game = fg.createEmptyMovieClip("game", (w * h) + 1); overgame = fg.createEmptyMovieClip("overgame", (w * h) + 2); environment = fg.createEmptyMovieClip("environment", (w * h) + 3); if (stats.drawenvironment && (mapenv)) { if (mapenv & ENVIRONMENT_SNOW) { setupEnvSnow(); envFrame = envSnow; } else if (mapenv & ENVIRONMENT_LEAF) { setupEnvLeaf(); envFrame = envLeaf; } else { envFrame = null; } } else { envFrame = null; } heliSpawner = false; hud = world.attachMovie("HUD", "HUD", 32); hud.hudscore = score; cSpeed = 1; moveStep = 0; timeMode = stats.ctimemode; gamePaused = false; shouldPause = false; onKeyDown = keys; baseshake = _local1.bs; levelScroll = _local1.s; drawEntities(game, _local1.e); if (airdrop == true) { adopy = player._y; adopx = player._x; player._y = 0; player._x = player._x + (spw / 2); var _local4 = undergame.getNextHighestDepth(); chute = undergame.attachMovie("parachute", "parachute" + _local4, _local4); chute._x = player._x; chute._y = player._y; onEnterFrame = airDropFrame; player.hudUpdate(1, 1); player.gotoAndStop("chute"); hud.heli._visible = false; hud.helis = ""; } else { onEnterFrame = gameFrame; } cam(1, 1, 1); scroll(fg); if (stats.drawbg) { scroll(bg); } gotoAndStop ("game"); } function airDropFrame() { player._x = player._x - 1; player._y = player._y + 2; chute._x = player._x; chute._y = player._y; if (player._x < adopx) { player._x = adopx; player.gotoAndStop("jump"); player.gunrotation = (player.realgunrotation = 89); chute.arr = particleArr; particleArr.push(chute); chute.frame = function (timeStep, move) { this._x = this._x - (1 * timeStep); this._y = this._y - (1 * timeStep); this._xscale = this._xscale - 1; if (this._x < (-this._width)) { removeArray(this, this.arr); } }; onEnterFrame = gameFrame; } if (cam(cSpeed, move, 2)) { scroll(fg); if (stats.drawbg) { scroll(bg); } } } function endGame() { clearMenus(); _quality = "best"; clearInterval(fpsI); onKeyDown = null; onEnterFrame = null; world.removeMovieClip(""); so.flush(); } function fpsf() { overlay.fps = "fps: " + overlay.f; overlay.f = 0; } function gunDisplay(string) { if (stats.drawweaponnames) { if (gunDisplayClip) { removeArray(gunDisplayClip, particleArr); } var _local1 = addPopUp(hud, 32, 0, 0, string, 0, 0, 16777215, 0, 0, false); _local1._y = (sph - 30) - _local1._height; _local1._x = spw - _local1._width; _local1.frame = timedFrame; _local1.t = 0; particleArr.push(_local1); gunDisplayClip = _local1; } } function displayHelis(num) { helisshow = hud.createEmptyMovieClip("helisshow", hud.getNextHighestDepth()); var _local2 = helisshow.attachMovie("HelisDisplay", "Display", 0); var _local4 = _local2._width; if (num > 0) { _local2.gotoAndStop(1); var _local3 = num.toString(); var _local1 = 0; while (_local1 < _local3.length) { _local2 = helisshow.attachMovie("HelisNumber", "Number" + _local1, _local1 + 1); _local2.gotoAndStop(_local3.charCodeAt(_local1) - 47); _local2._x = _local4 + (_local1 * _local2._width); _local1++; } } else { _local2.gotoAndStop(2); } helisshow._x = (spw - helisshow._width) / 2; helisshow._y = (sph - helisshow._height) / 2; displayHelisBackup = onEnterFrame; onEnterFrame = displayHelisCounter; displayHelisTimer = 0; mouseD = 0; } function displayHelisCounter() { displayHelisTimer++; if ((displayHelisTimer > 40) || (mouseD)) { helisshow.removeMovieClip(""); onEnterFrame = displayHelisBackup; } } function hudUpdate(move) { if (score > 0) { if (hud.hudscore < score) { hud.hudscore = hud.hudscore + 10; } if (hud.hudscore > score) { hud.hudscore = score; } hud.score = int(hud.hudscore) + "00"; } else { hud.hudscore = 0; hud.score = 0; } if (heliSpawner) { hud.heli._visible = true; hud.helis = heliSpawnerKilled; if (heliSpawnerTotal > 0) { hud.helis = hud.helis + ("/" + heliSpawnerTotal); } } else { hud.heli._visible = false; hud.helis = ""; } var _local11 = this.guns[this.cgun].bullets; if (_local11 != Number.POSITIVE_INFINITY) { hud.ammo = _local11 + " x"; } else { hud.ammo = "Infinite x"; } hud.weapon.gotoAndStop(this.realguns[this.cgun].name); var _local8 = this.realguns[this.cgun].name; if (this.lastGunName != _local8) { this.lastGunName = _local8; gunDisplay(_local8); } var _local10 = 55 + Math.min(45, ((this.guns[this.cgun].reloadtime + moveStep) / this.realguns[this.cgun].reloadtime) * 45); hud.reload.mask._yscale = _local10; hud.reload.gfxOff.gotoAndStop("reload"); if (_local10 >= 100) { hud.reload.gfxOn.gotoAndStop("ready"); } else { hud.reload.gfxOn.gotoAndStop("reload"); } var _local9 = Math.min(100, Math.max(0, (this.health / this.maxHealth) * 100)); hud.health.mask._xscale = _local9; hud.health.gfxOn.gotoAndStop("health"); hud.health.gfxOff.gotoAndStop("health"); hud.port.gotoAndStop(int(_local9)); if (timeMode == 0) { hud.two.gfxOn.gotoAndStop("timedistort"); hud.two.gfxOff.gotoAndStop("timedistort"); } else if (timeMode == 1) { hud.two.gfxOn.gotoAndStop("timerift"); hud.two.gfxOff.gotoAndStop("timerift"); } else if (timeMode == 2) { hud.two.gfxOn.gotoAndStop("timebreak"); hud.two.gfxOff.gotoAndStop("timebreak"); } hud.two.mask._xscale = (this.timeDistortTime / this.maxTimeDistortTime) * 100; hud.one._visible = true; hud.one.gfxOn.gotoAndStop("hyperjump"); hud.one.gfxOff.gotoAndStop("hyperjump"); hud.one.mask._xscale = (this.hyperJumpTime / this.maxHyperJumpTime) * 100; timeSink = false; invulnerable = false; triDamage = false; var _local5 = 0; var _local3 = 0; hud.poweruptext = ""; if (powerups.length > 0) { var _local4 = new Color(world); _local4.setTransform(normalColor); } for (var _local7 in powerups) { var _local2 = powerups[_local7]; if (move) { _local2.t--; } if (_local2.t <= 0) { if (_local2.powerup & POWERUP_TIMESINK) { timeKeyD = false; } removeArrayNoClip(_local2, powerups); } else { _local5 = _local5 + _local2.t; if (_local2.powerup & POWERUP_TIMESINK) { timeSink = true; var _local4 = new Color(world); _local4.setTransform(timeSinkColor); hud.poweruptext = hud.poweruptext + " TimeSink"; _local3 = _local3 + (frameRate * 10); } else if (_local2.powerup & POWERUP_INVULNERABLE) { invulnerable = true; var _local4 = new Color(world); _local4.setTransform(invulnerableColor); hud.poweruptext = hud.poweruptext + " Invulnerable"; _local3 = _local3 + (frameRate * 15); } else if (_local2.powerup & POWERUP_TRIDAMAGE) { triDamage = true; var _local4 = new Color(world); _local4.setTransform(triDamageColor); hud.poweruptext = hud.poweruptext + " TriDamage"; _local3 = _local3 + (frameRate * 10); } } } if (_local3) { hud.powerup._visible = true; hud.poweruptime._visible = true; hud.poweruptime.gfxOn.gotoAndStop("powerup"); hud.poweruptime.gfxOff.gotoAndStop("powerup"); hud.poweruptime.mask._yscale = (_local5 / _local3) * 100; hud.powerup.gotoAndStop("powerup"); } else { hud.powerup._visible = false; hud.poweruptime._visible = false; } } function newPlayer(name, qual) { var _local6 = new Array(); var _local1 = 0; while (_local1 < guns.length) { _local6[_local1] = {unlocked:guns[_local1].unlocked, shotsfired:0, ammo:0}; _local1++; } var _local5 = new Array(); _local1 = 0; while (_local1 < levels.length) { _local5[_local1] = false; _local1++; } _local5[0] = true; var _local7 = {name:name, score:0, level:0, drawbg:true, drawenvironment:true, drawbrass:true, drawparticles:true, drawsound:true, drawmusic:true, drawhealthbar:true, drawpoints:true, drawweaponnames:true, drawcoronas:false, weaponswitch:false, leftKey:65, rightKey:68, upKey:87, downKey:83, timeKey:16, specialKey:32, switchKey:69, switchDownKey:81, grenadeKey:70, pauseKey:80, guns:_local6, levels:_local5, cgun:2, ctimemode:0, currentgame:false, gametime:0, shotshit:0, gamesplayed:0, timesplayed:1, totalenemies:0, totalhelis:0, totaltime:0, besttime:0, worsttime:0, totalscore:0, highscore:0}; if (qual < 2) { (_local7.drawbrass = false); (_local7.drawenvironment = false); } if (qual < 1) { (_local7.drawbg = false); (_local7.drawparticles = false); } return(_local7); } function setKeys() { leftKey = stats.leftKey; rightKey = stats.rightKey; upKey = stats.upKey; downKey = stats.downKey; timeKey = stats.timeKey; switchKey = stats.switchKey; switchDownKey = stats.switchDownKey; specialKey = stats.specialKey; grenadeKey = stats.grenadeKey; pauseKey = stats.pauseKey; } function isShared(so) { if (so.data.players == undefined) { return(false); } var _local3 = false; var _local1 = 0; while (_local1 < so.data.players.length) { if (so.data.players[_local1] != undefined) { _local3 = true; break; } _local1++; } return(_local3); } function addPlayer(so, ob) { so.data.players.push(ob); so.data.player = so.data.players.length - 1; return(ob); } function createSharedObject(so) { so.data.players = new Array(); so.data.player = -1; so.flush(); } function getPlayer(so, num) { var _local1 = so.data.players[num]; if (_local1 == undefined) { return(null); } so.data.player = num; so.flush(); return(_local1); } function getLastPlayer(so) { return(so.data.players[so.data.player]); } function updatePlayer(so) { so.data.players[so.data.player] = stats; so.flush(); } function deleteLastPlayer(so) { so.data.players.splice(so.data.player, 1); if (so.data.players.length > 0) { so.data.player = Math.max(0, so.data.player - 1); } else { so.data.player = -1; } return(so.data.players.length > 0); } function numPlayers(so) { return(so.data.players.length); } function clearSharedObject(so) { so.clear(); so.data.players = new Array(); so.data.player = -1; so.flush(); } function menuSetup(clip) { clip.i = 0; } function menuAddToggle(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = ((stats[variable] == true) ? "On" : "Off"); _local2.onRelease = function () { stats[this.variable] = !stats[this.variable]; this.status = ((stats[this.variable] == true) ? "On" : "Off"); }; clip.i++; } function menuAddToggleTrigger(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = ((stats[variable] == true) ? "On" : "Off"); _local2.onRelease = function () { stats[this.variable] = !stats[this.variable]; this.status = ((stats[this.variable] == true) ? "On" : "Off"); menuToggle(); }; clip.i++; } function menuToggle() { mb.setActive(stats.drawmusic); sb.setActive(stats.drawsound); } function menuAddSpacer(clip) { clip.i++; } function menuAddButton(clip, name, func) { var _local1 = clip.attachMovie("MenuOption", "i_" + clip.i, clip.i); _local1._y = _local1._height * clip.i; _local1.name = name; _local1.onRelease = func; clip.i++; } function menuAddLabel(clip, name) { var _local2 = new TextFormat(); _local2.font = "Arial"; _local2.size = 12; _local2.color = 16777215 /* 0xFFFFFF */; clip.createTextField("txt" + clip.i, clip.i, 0, 0, 10, 10); txt = clip["txt" + clip.i]; txt.embedFonts = true; txt.selectable = false; txt.text = name; txt.setTextFormat(_local2); txt._height = txt.textHeight * 1.2; txt._width = txt.textWidth * 1.1; txt._y = txt._height * clip.i; clip.i++; } function grabKey() { var _local2 = Key.getCode(); stats[this.variable] = _local2; this.status = keynames[_local2]; this.defaultStatus = this.status; this.onKeyDown = null; onKeyDown = this.oldKeyDown; } function menuAddControl(clip, name, variable) { var _local2 = clip.attachMovie("MenuToggle", "i_" + clip.i, clip.i); _local2._y = _local2._height * clip.i; _local2.name = name; _local2.variable = variable; _local2.status = (_local2.defaultStatus = keynames[stats[variable]]); _local2.onPress = function () { controlChanger.reset(); controlChanger = this; this.status = "Press a key.."; this.onKeyDown = grabKey; }; _local2.reset = function () { this.status = this.defaultStatus; this.onKeyDown = null; }; Key.addListener(_local2); clip.i++; } function drawPauseMenu(clip) { menuSetup(clip); menuAddLabel(clip, "Pause Menu"); menuAddSpacer(clip); menuAddButton(clip, "Options", function () { clearMenu(clip); drawOptions(clip, false); clip.onEnterFrame(); }); menuAddButton(clip, "Controls", function () { clearMenu(clip); drawControls(clip, false); clip.onEnterFrame(); }); menuAddButton(clip, "Quit", function () { clearMenu(clip); drawQuitConfirm(clip); clip.onEnterFrame(); }); menuAddSpacer(clip); menuAddButton(clip, "Continue", function () { clearMenu(clip); togglePause(); }); } function drawOptions(clip, full) { menuSetup(clip); if (!full) { menuAddLabel(clip, "Options"); menuAddSpacer(clip); } menuAddToggle(clip, "Draw Background:", "drawbg"); menuAddToggle(clip, "Draw Particles:", "drawparticles"); menuAddToggle(clip, "Draw Environment:", "drawenvironment"); menuAddToggle(clip, "Draw Brass:", "drawbrass"); menuAddToggle(clip, "Draw Coronas:", "drawcoronas"); menuAddToggle(clip, "Draw Enemy Health:", "drawhealthbar"); menuAddToggle(clip, "Draw Point Popups:", "drawpoints"); menuAddToggle(clip, "Draw Weapon Names:", "drawweaponnames"); menuAddToggleTrigger(clip, "Music:", "drawmusic"); menuAddToggleTrigger(clip, "Sound:", "drawsound"); menuAddToggle(clip, "Auto Weapon Switch:", "weaponswitch"); menuAddSpacer(clip); if (!full) { menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } } function drawControls(clip, full) { menuSetup(clip); if (full) { menuAddLabel(clip, "Controls: (Click to change)"); } else { menuAddLabel(clip, "Controls (Click to change)"); menuAddSpacer(clip); } menuAddControl(clip, "Move Left", "leftKey"); menuAddControl(clip, "Move Right", "rightKey"); menuAddControl(clip, "Jump", "upKey"); menuAddControl(clip, "Crouch", "downKey"); menuAddControl(clip, "TimeDistort", "timeKey"); menuAddControl(clip, "Next Weapon", "switchKey"); menuAddControl(clip, "Previous Weapon", "switchDownKey"); menuAddControl(clip, "Modify", "specialKey"); menuAddControl(clip, "Grenade Switch", "grenadeKey"); menuAddControl(clip, "Pause Menu", "pauseKey"); menuAddSpacer(clip); if (!full) { menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } } function drawQuitConfirm(clip) { menuAddLabel(clip, "Are you sure you want to quit?"); menuAddSpacer(clip); menuAddLabel(clip, "This will end current game and"); menuAddLabel(clip, "you will not be able to continue."); menuAddSpacer(clip); menuAddButton(clip, "Quit", function () { clearMenu(clip); togglePause(); death(true); }); menuAddButton(clip, "Back", function () { clearMenu(clip); drawPauseMenu(clip); clip.onEnterFrame(); }); } function clearMenu(clip) { var _local1 = 0; while (_local1 < clip.i) { clip["i_" + _local1].removeMovieClip(""); _local1++; } clip.i = 0; } function resetSurvival() { score = 0; stats.score = 0; stats.level = 0; setScore(0); var _local1 = 0; while (_local1 < stats.levels.length) { if (stats.levels[_local1]) { stats.level = _local1; } _local1++; } gametime = 0; stats.gametime = 0; stats.gamesplayed++; stats.currentGame = false; _local1 = 0; while (_local1 < guns.length) { stats.guns[_local1].ammo = 0; _local1++; } stats.guns[0].ammo = Number.POSITIVE_INFINITY; stats.guns[1].ammo = Number.POSITIVE_INFINITY; stats.guns[2].ammo = Number.POSITIVE_INFINITY; stats.guns[3].ammo = Number.POSITIVE_INFINITY; stats.guns[gunsGren].ammo = guns[gunsGren].clip; stats.cgun = 3; } function resumeSurvival() { score = stats.score; setScore(score * 100); gametime = stats.gametime; } function inGameMenu() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); var _local4 = new ContextMenuItem("Heli Attack 3", function () { }); var _local3 = new ContextMenuItem("Pause Menu", togglePause); _local3.separatorBefore = true; _local2.customItems.push(_local4); _local2.customItems.push(_local3); _root.menu = _local2; } function dist(x1, y1, x2, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y2 - y1) * (y2 - y1)))); } function attachFlare(clip, x, y, vx, vy, perc, frame, scale, rot, perc2) { perc = perc * perc2; var _local2 = clip.getNextHighestDepth(); var _local1 = clip.attachMovie("flare", "flare" + _local2, _local2); _local1._x = x + (vx * perc); _local1._y = y + (vy * perc); _local1.gotoAndStop(frame); _local1._xscale = (_local1._yscale = scale); _local1._rotation = rot; } function drawLenseFlare(clip, depth, x, y, perc, alp) { var _local2 = clip.createEmptyMovieClip("lenseFlare" + depth, depth); var _local1 = (360 - ((Math.atan2((spw / 2) - x, (sph / 2) - y) * 180) / Math.PI)) + 90; var _local7 = dist(x, y, spw / 2, sph / 2); var _local4 = 1 * Math.cos(_local1 * pi180); var _local3 = 1 * Math.sin(_local1 * pi180); attachFlare(_local2, x, y, _local4, _local3, 0, 1, 100, _local1 * 2, perc); attachFlare(_local2, x, y, _local4, _local3, -0.4 * _local7, 2, 70, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.3 * _local7, 1, 30, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.7 * _local7, 4, 40, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 2.1 * _local7, 2, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.9 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.3 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.5 * _local7, 4, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.8 * _local7, 4, 140, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.3 * _local7, 5, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.1 * _local7, 5, 120, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 2.7 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 0.7 * _local7, 2, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.2 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, -0.65 * _local7, 6, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.5 * _local7, 3, 100, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.7 * _local7, 4, 50, _local1, perc); attachFlare(_local2, x, y, _local4, _local3, 1.8 * _local7, 1, 25, _local1, perc); _local2._alpha = alp; return(_local2); } function attachEnvFlare(t, targ) { if (stats.drawcoronas) { var _local2 = hud.getNextHighestDepth(); var _local1 = {clip:hud, dep:_local2, flare:t, frame:envFlareFrame, targ:targ, bit:0}; _local1.frame(1, true); playerArr.push(_local1); } } function envFlareFrame(timeStep, move) { if (move) { this.flare--; this.bit = 0; } else { this.bit = this.bit + timeStep; } if (this.targ._x != undefined) { this.x = this.targ._x + fg._x; this.y = this.targ._y + fg._y; } else if (this.flare > 10) { this.flare = 10; } var _local3 = this.x; var _local2 = this.y; if (this.flare > 10) { this.lf = drawLenseFlare(this.clip, this.dep, _local3, _local2, 1, 100); } else if ((this.flare < 11) && (this.flare > 0)) { var _local4 = (10 - (this.flare - this.bit)) / 10; this.lf = drawLenseFlare(this.clip, this.dep, _local3, _local2, 1 + _local4, (this.flare - this.bit) * 10); } else { this.lf.removeMovieClip(""); removeArrayNoClip(this, playerArr); } } OUT_LEFT = 1; OUT_TOP = 2; OUT_RIGHT = 4; OUT_BOTTOM = 8; MovieClip.prototype.scale = function (n) { this._xscale = (this._yscale = n); }; MovieClip.prototype.drawButton = function (col, alf) { var _local3 = this._width; var _local2 = this._height; this.clear(); this.lineStyle(0, 0, 0); this.beginFill(col, alf); this.moveTo(0, 0); this.lineTo(_local3, 0); this.lineTo(_local3, _local2); this.lineTo(0, _local2); this.lineTo(0, 0); this.endFill(); }; sign = function (i) { if (i > 0) { return(1); } if (i < 0) { return(-1); } return(0); }; var sb = new SoundBoard(_root, 32, true); var sbt = new SoundBoardTransform(sb); var mb = new MusicBoard(sb, sbt, true); sb.attachSound("sIntro", true); sb.attachSound("sMenuLoop", true); sb.attachSound("sLevelLoopHardcore", true); sb.attachSound("sLevelLoopEvil", true); sb.attachSound("sLevelLoopJungle", true); sb.attachSound("sLevelSelectLoop", true); sb.attachSound("sLevelLoopTraining", true); sb.attachSound("sEndLevel", true); sb.attachSound("sABomb"); sb.attachSound("sAirstrike"); sb.attachSound("sAirstrikeCall"); sb.attachSound("sBigExplosion"); sb.attachSound("sBlackhole"); sb.attachSound("sBladerang"); sb.attachSound("sBullet"); sb.attachSound("sBulletSmall0"); sb.attachSound("sBulletSmall1"); sb.attachSound("sBulletSmall2"); sb.attachSound("sBulletSmall3"); sb.attachSound("sFlame"); sb.attachSound("sGooGun"); sb.attachSound("sGooHit"); sb.attachSound("sTaser"); sb.attachSound("sGrenade"); sb.attachSound("sKnife"); sb.attachSound("sLaser"); sb.attachSound("sRailgun"); sb.attachSound("sRocketlauncher"); sb.attachSound("sShotgun"); sb.attachSound("sExplosion"); sb.attachSound("sSoundwaave"); sb.attachSound("sSparkplug"); sb.attachSound("sPlayerHit"); sb.attachSound("sHyperJump"); sb.attachSound("sHeli"); sb.attachSound("sMetal0"); sb.attachSound("sMetal1"); sb.attachSound("sMetal2"); sb.attachSound("sMetal3"); sb.attachSound("sPickup"); function bitOR(a, b) { var _local1 = (a & 1) | (b & 1); var _local2 = (a >>> 1) | (b >>> 1); return((_local2 << 1) | _local1); } function bitXOR(a, b) { var _local1 = (a & 1) ^ (b & 1); var _local2 = (a >>> 1) ^ (b >>> 1); return((_local2 << 1) | _local1); } function bitAND(a, b) { var _local1 = (a & 1) & (b & 1); var _local2 = (a >>> 1) & (b >>> 1); return((_local2 << 1) | _local1); } function addme(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rhex(num) { str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((num >> ((j * 8) + 4)) & 15) + hex_chr.charAt((num >> (j * 8)) & 15)); j++; } return(str); } function str2blks_MD5(str) { nblk = ((str.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < str.length) { blks[i >> 2] = blks[i >> 2] | (str.charCodeAt(i) << ((((str.length * 8) + i) % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((((str.length * 8) + i) % 4) * 8)); var _local2 = str.length * 8; blks[(nblk * 16) - 2] = _local2 & 255; blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 8) & 255) << 8); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 16) & 255) << 16); blks[(nblk * 16) - 2] = blks[(nblk * 16) - 2] | (((_local2 >>> 24) & 255) << 24); return(blks); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(addme(rol(addme(addme(a, q), addme(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, c), bitAND(~b, d)), a, b, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn(bitOR(bitAND(b, d), bitAND(c, ~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn(bitXOR(bitXOR(b, c), d), a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(bitXOR(c, bitOR(b, ~d)), a, b, x, s, t)); } function calcMD5(str) { x = str2blks_MD5(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; var _local1; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; _local1 = 0; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = addme(a, olda); b = addme(b, oldb); c = addme(c, oldc); d = addme(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } stop(); var hex_chr = "0123456789abcdef"; pi180 = (Math.PI/180); KeyisDown = Key.isDown; keynames = ["0", "1", "2", "3", "4", "5", "6", "7", "Backspace", "Tab", "10", "11", "Center", "Enter", "14", "15", "Shift", "Control", "Alt", "Pause", "Caps Lock", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "Space", "Page Up", "Page Down", "End", "Home", "Left", "Up", "Right", "Down", "41", "42", "43", "44", "Insert", "Delete", "47", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "58", "59", "60", "61", "62", "63", "64", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Windows", "Windows", "Menu", "94", "95", "Num 0", "Num 1", "Num 2", "Num 3", "Num 4", "Num 5", "Num 6", "Num 7", "Num 8", "Num 9", "Num *", "Num +", "108", "Num -", "Num .", "Num /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "124", "125", "126", "127", "128", "129", "130", "131", "132", "133", "134", "135", "136", "137", "138", "139", "140", "141", "142", "143", "Num Lock", "Scroll Lock", "146", "147", "148", "149", "150", "151", "152", "153", "154", "155", "156", "157", "158", "159", "160", "161", "162", "163", "164", "165", "166", "167", "168", "169", "170", "171", "172", "173", "174", "175", "176", "177", "178", "179", "180", "181", "182", "183", "184", "185", ";", "+", ",", "-", ".", "/", "~", "193", "194", "195", "196", "197", "198", "199", "200", "201", "202", "203", "204", "205", "206", "207", "208", "209", "210", "211", "212", "213", "214", "215", "216", "217", "218", "[", "\\", "]", "'", "223", "224", "225", "226", "227", "228", "229", "230", "231", "232", "233", "234", "235", "236", "237", "238", "239", "240", "241", "242", "243", "244", "245", "246", "247", "248", "249", "250", "251", "252", "253", "254", "255"]; UP = 1; DOWN = 2; LEFT = 4; RIGHT = 8; SLIDE = 16; CLIMB = 32; ANGLEUP = 64; ANGLEDOWN = 128; SOFTANGLEUPSTART = 256; SOFTANGLEUPEND = 512; SOFTANGLEDOWNSTART = 1024; SOFTANGLEDOWNEND = 2048; BREAKABLE = 4096; FALLTHROUGH = 8192; PUSHUP = 16384; PLAYERSTART = 1; ENEMY = 2; HELISPAWNER = 4; TARGETSPAWNER = 8; TARGET = 16; HELPER = 32; BUTTON = 64; LEVELFLAG = 128; ENEMYSPAWNER = 256; PICKUP = 512; AIRDROP = 16; TRAINING = 32; ENEMY_WALKER = 1; ENEMY_DRONE = 2; ENEMY_SNIPER = 4; ENEMY_HELI = 8; ENEMY_HELI2 = 16; ENEMY_HELI3 = 32; ENEMY_CRITTER = 64; ENEMY_DROPITEM = 128; HELPER_HIDDEN = 1; HELPER_ONCE = 2; BUTTON_HIDDEN = 1; BUTTON_SHOOT = 2; BUTTON_SPENT = 4; DESTRUCTO_CRUMBLE = 1; DESTRUCTO_EXPLODE = 2; DESTRUCTO_FADE = 4; ENVIRONMENT_SNOW = 1; ENVIRONMENT_LEAF = 2; POWERUP_TIMESINK = 1; POWERUP_INVULNERABLE = 2; POWERUP_TRIDAMAGE = 4; gunsGren = 2; guns = new Array(); guns[0] = {name:"Knife", gun:knife, reloadtime:0, recoil:0, recoiltime:0, speed:20, damage:50, aim:0, flash:0, clip:Number.POSITIVE_INFINITY, unlocked:true, info:"A simple melee weapon and the last line of defense, it does high damage for it's reload time, however you must be extremely close to the enemy for it to do damage"}; guns[1] = {name:"Bow&Arrow", gun:bowArrow, reloadtime:0, recoil:0, recoiltime:10, speed:12, damage:30, aim:6, flash:0, clip:Number.POSITIVE_INFINITY, unlocked:false, info:"A primitive weapon, it does good damage, but it is hard to aim"}; guns[2] = {name:"Grenade", gun:grenade, reloadtime:0, recoil:0, recoiltime:0, speed:12, damage:50, aim:2, flash:0, clip:2146435072, unlocked:true, info:"The basic explosive weapon, does high damage, but is hard to aim. After the initial damage, the explosion itself will also damage an enemy"}; guns[3] = {name:"Pistol", gun:machineGun, reloadtime:0, recoil:0, recoiltime:0, speed:20, damage:10, aim:4, flash:1, clip:Number.POSITIVE_INFINITY, unlocked:true, info:"The work-horse of weapons. Good damage, fast reload and easy to aim. The Pistol is usually the most used weapon in a soldiers arsenal"}; guns[4] = {name:"MachineGun", gun:machineGun, reloadtime:5, recoil:5, recoiltime:3, speed:10, damage:10, aim:2, flash:2, clip:150, unlocked:true, info:"Fast firing, good damage and fast reload. A great all purpose weapon."}; guns[5] = {name:"AkimboMac10's", gun:mac10, reloadtime:4, recoil:4, recoiltime:2, speed:10, damage:8, aim:10, flash:8, clip:75, unlocked:true, info:"For the action movie fan, fast firing, two bullets per shot"}; guns[6] = {name:"ChainGun", gun:machineGun, reloadtime:2, recoil:3, recoiltime:2, speed:10, damage:10, aim:6, flash:5, clip:100, unlocked:false, info:"Fires bullets faster than any other gun, has high recoil so aim carefully"}; guns[7] = {name:"Shotgun", gun:shotGun, reloadtime:0, recoil:0, recoiltime:0, speed:100, damage:15, aim:0, flash:3, clip:252645135, unlocked:true, info:"Shoots 4 bullets at once, aim carefully, they spread"}; guns[8] = {name:"DoubleShotgun", gun:doubleShotGun, reloadtime:35, recoil:20, recoiltime:15, speed:10, damage:10, aim:0, flash:4, clip:15, unlocked:false, info:"The super shotgun! Shoots 8 bullets at once with heavy spread"}; guns[9] = {name:"SniperRifle", gun:sniperGun, reloadtime:20, recoil:30, recoiltime:25, speed:75, damage:75, aim:0, flash:5, clip:12, unlocked:false, info:"Super accurate weapon with laser sight, almost impossible to miss with"}; guns[10] = {name:"GrenadeLauncher", gun:grenadeLauncher, reloadtime:30, recoil:30, recoiltime:20, speed:18, damage:75, aim:4, flash:10, clip:15, unlocked:true, info:"Fires grenades at moderate speeds with an arc, aim carefully. Great for taking out ground troops"}; guns[11] = {name:"RPG", gun:RPG, reloadtime:25, recoil:35, recoiltime:25, speed:1, damage:85, aim:4, flash:10, clip:15, unlocked:true, info:"Rocket Propelled Grenades, for when you need a grenade to get there on time. The grenade leaves the gun at a very low speed, but accelerates to incredible speeds"}; guns[12] = {name:"RocketLauncher", gun:rocketLauncher, reloadtime:40, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:11, unlocked:true, info:"The standard launcher, shoots slow straight firing rockets"}; guns[13] = {name:"SeekerLauncher", gun:seekerLauncher, reloadtime:50, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:7, unlocked:true, info:"Shoots rockets which automatically seek the closest enemy, almost guaranteed to hit"}; guns[14] = {name:"DrunkenLauncher", gun:drunkenLauncher, reloadtime:0, recoil:0, recoiltime:0, speed:28, damage:50, aim:0, flash:6, clip:2146435072, unlocked:false, info:"Fires 3 drunken rockets that fly around randomly, very hard to aim"}; guns[15] = {name:"GuidedLauncher", gun:guidedLauncher, reloadtime:50, recoil:50, recoiltime:30, speed:6, damage:100, aim:0, flash:6, clip:9, unlocked:false, info:"Guided rockets are special, fire them and they follow where you aim, keep your aim on an enemy, and it will aim to it"}; guns[16] = {name:"FlakCannon", gun:flakCannon, reloadtime:50, recoil:50, recoiltime:30, speed:9, damage:10, aim:20, flash:10, clip:8, unlocked:false, info:"Shoots 20 separate pieces of flak at random speeds and trajectories. Extremely hard to aim with, get up close to do maximum damage"}; guns[17] = {name:"ShotgunRockets", gun:shotGunRockets, reloadtime:40, recoil:30, recoiltime:20, speed:7, damage:25, aim:0, flash:9, clip:7, unlocked:true, info:"Fires three small rockets, a devastating weapon"}; guns[18] = {name:"FlameThrower", gun:flameThrower, reloadtime:2, recoil:1, recoiltime:1, speed:8, damage:2, aim:10, flash:7, clip:150, unlocked:true, info:"For when you want to make toast from your enemies. Does its damage over its entire life, but does less damage the bigger the flame"}; guns[19] = {name:"SparkPlug", gun:sparkPlug, reloadtime:15, recoil:20, recoiltime:10, speed:10, damage:30, aim:0, flash:11, clip:30, unlocked:false, info:"Shoots two sparks which do equal damage"}; guns[20] = {name:"GooGun", gun:gooGun, reloadtime:10, recoil:10, recoiltime:10, speed:15, damage:50, aim:10, flash:16, clip:25, unlocked:false, info:"Goo is a strange substance, it will stick to the ground and do damage to anything that walks over it"}; guns[21] = {name:"Bladerang", gun:bladerang, reloadtime:50, recoil:50, recoiltime:30, speed:1, damage:20, aim:2, flash:10, clip:7, unlocked:false, info:"An extremely tricky gun to use, the projectile fires out forwards but soon returns like a boomerang. Aim it carefully, and you can hit your enemy twice!"}; guns[22] = {name:"LaserRifle", gun:laserGun, reloadtime:16, recoil:10, recoiltime:10, speed:50, damage:30, aim:2, flash:13, clip:25, unlocked:false, info:"The laser is one of the fastest moving projectiles, and it will pass through multiple enemies. It can do its damage multiple times to the same enemy"}; guns[23] = {name:"AutoLaserRifle", gun:laserGun, reloadtime:8, recoil:10, recoiltime:10, speed:50, damage:20, aim:10, flash:14, clip:25, unlocked:false, info:"Shoots lasers faster than the standard rifle, but is very inaccurate"}; guns[24] = {name:"ShotgunLasers", gun:laserShotGun, reloadtime:30, recoil:30, recoiltime:15, speed:50, damage:20, aim:0, flash:15, clip:12, unlocked:false, info:"Fires 3 lasers at once, in a large spread pattern"}; guns[25] = {name:"RailGun", gun:railGun, reloadtime:0, recoil:0, recoiltime:0, speed:500, damage:200, aim:0, flash:0, clip:2146435072, unlocked:true, info:"Instant rail delivery. Fires depleted uranium slugs at near light-speed. If your aim is correct it is guaranteed to hit, even through walls"}; guns[26] = {name:"Anytime", gun:anytime, reloadtime:150, recoil:50, recoiltime:30, speed:100, damage:130, aim:4, flash:17, clip:5, unlocked:false, info:"It has been done, an upgraded RailGun! Anytime fires similar slugs to the RailGun, but they detonate when they come in contact with an enemy and do more damage. This added explosive power slows the shots down enough to be seen in slowed time"}; guns[27] = {name:"AirStrike", gun:airStrike, reloadtime:0, recoil:-10, recoiltime:5, speed:0, damage:0, aim:0, flash:0, clip:2146435072, unlocked:false, info:"While this device does no damage by itself, it calls down an AirStrike which bombards the field with rockets which do high damage each"}; guns[28] = {name:"Taser", gun:taser, reloadtime:0, recoil:0, recoiltime:0, speed:100, damage:255, aim:0, flash:0, clip:2146435072, unlocked:true, info:"A large socket is fired at high speeds, when it comes in contact with an enemy, the Taser fires electricity over time that shocks the enemy. If the Taser is attached to an enemy, it is guaranteed to kill them"}; guns[29] = {name:"Soundwaave", gun:soundwaave, reloadtime:0, recoil:0, recoiltime:0, speed:0, damage:255, aim:0, flash:18, clip:2146435072, unlocked:false, info:"Uber bass! Fires large waves of sound which do constant damage to enemies, and also shoots through walls"}; guns[30] = {name:"A-BombLauncher", gun:aBombLauncher, reloadtime:300, recoil:80, recoiltime:40, speed:4, damage:500, aim:0, flash:6, clip:3, unlocked:false, info:"U235 harnessed in the worst possible way. Fires extremely slow moving projectiles, that do incredible amounts of damage. The explosion fallout does equally high damage also"}; guns[31] = {name:"BlackHoleGenerator", gun:blackHoleGenerator, reloadtime:0, recoil:0, recoiltime:0, speed:0, damage:0, aim:0, flash:12, clip:2146435072, unlocked:false, info:"The ultimate weapon. Nothing commands as much fear as this weapon. It fires a micro sized black-hole which will suck up all enemies that come in contact with it"}; gunsHyper = [4, 25]; levels = new Array(); levels[0] = {d:"104,20,41,-37,33,40,41,-9,33,40,41,-29,33,40,13,41,-20,33,40,38,-14,0,30,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-14,0,29,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,29,-22,0,31,38,-9,0,31,38,-16,0,8,9,10,-10,0,31,13,38,-20,0,31,39,-14,0,28,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-14,0,27,-22,0,31,38,-9,0,31,38,-29,0,31,13,38,-20,0,31,39,-37,0,34,37,-9,0,31,38,-29,0,31,13,38,-20,0,31,38,-13,0,48,43,51,-15,0,48,42,63,-14,0,31,38,-29,0,31,13,38,-20,0,31,38,-13,0,31,13,38,-15,0,31,13,60,-14,0,34,37,-29,0,31,13,38,-20,0,31,38,-8,0,48,42,43,42,42,49,13,39,-15,0,31,13,60,-8,0,48,42,63,-34,0,31,13,38,-20,0,31,50,42,44,-3,42,43,42,44,49,16,-5,13,38,-10,0,62,42,43,42,42,49,13,60,-8,0,31,13,60,-34,0,32,13,39,-20,0,31,14,-11,13,14,16,13,15,50,42,43,51,-7,0,56,-6,13,60,-8,0,31,13,60,-34,0,35,33,36,-20,0,31,-5,13,15,-5,13,14,-7,13,38,-7,0,56,-6,13,60,-8,0,31,13,60,-7,0,2,3,46,43,47,6,-15,0,30,-5,0,65,66,64,-15,0,48,42,43,42,42,49,-7,13,16,15,-5,13,15,13,13,16,13,38,-7,0,56,-6,13,50,-6,42,43,42,49,13,61,-5,0,2,3,-6,13,6,-13,0,30,28,-5,0,66,64,65,-10,0,48,42,43,42,42,49,16,-3,13,15,-3,13,15,-15,13,38,0,0,48,43,51,0,0,56,-17,13,60,-3,0,2,3,-9,13,6,-5,0,7,-5,0,7,27,27,-5,0,65,66,64,-5,0,48,42,43,42,42,49,-23,13,15,-5,13,50,42,42,49,13,50,42,42,49,-17,13,50,42,43,42,49,-10,13,50,44,42,43,44,42,43,42,42,43,-3,42,44,43,42,42,43,-7,42,43,42,42,49,-6,13,15,-5,13,14,13,13", c:"104,20,-105,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-16,0,-3,15,-10,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-14,0,15,-22,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-37,0,15,15,-9,0,15,15,-29,0,-3,15,-20,0,15,15,-13,0,-3,15,-15,0,15,15,47,-14,0,15,15,-29,0,-3,15,-20,0,15,15,-13,0,-3,15,-15,0,15,15,47,-14,0,15,15,-29,0,-3,15,-20,0,15,15,-8,0,-8,15,-15,0,15,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-18,15,-10,0,47,-6,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-21,15,-7,0,47,-6,15,47,-8,0,15,15,47,-34,0,-3,15,-20,0,-21,15,-7,0,47,-7,15,-8,0,15,15,47,-7,0,256,512,16385,15,16385,144,-15,0,15,-5,0,-3,4111,-15,0,-7,15,-19,4111,-7,0,47,-17,15,47,-5,0,256,512,16385,-4,15,16385,144,-13,0,15,15,-5,0,-3,4111,-10,0,-12,15,-19,4111,0,0,-3,15,0,0,-19,15,-3,0,256,512,16385,-7,15,16385,144,-5,0,15,-5,0,-3,15,-5,0,-3,4111,-5,0,-120,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,1,13,32|8,74,15,0|8,66,17,0|8,66,11,0|8,74,9,0|32,6,13,0,Jump to get up here\n(Default W)|32,11,12,0,Hold Jump to jump higher|32,14,10,0,Crouch to get through here\n(Default S)|32,23,17,0,Jump into this wall to start climbing\nPress Jump and Left/Right to\njump off walls while climbing|32,47,18,0,Simply walk up angled floors|32,56,15,0,Crouch to slide down certain angled floors|32,29,13,0,You can jump twice while your mid-air\nTriple jump over this wall|32,77,18,0,Some walls can be destroyed|32,63,18,0,Aim with the mouse and Click to shoot|32,69,18,0,Change weapons with the Buttons or Mouse Wheel\n(Default Q & E)|32,111,18,0,Walk over a button to activate it|32,90,17,0,You can change your controls\nselect options or quit at\nany time in the Pause Menu\n(Default P)|32,95,16,0,Touch the flag to finish your training|32,85,18,0,Use the TimeDistort button\nto trigger time powers\n(Default Shift)\nHold Modify and change weapon\nto change time powers\n(Default Space + Q or E)|512,2,19,6,1|512,68,6,16|128,100,15,0|32,1,13,0,Press Left and Right to move\n(Default A & D)|32,41,16,0,Hold Modify and press Jump to HyperJump\n(Default Space + W)\nHold Jump to HyperJump higher", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Training Zone", gunUnlock:-1, bgm:"sLevelLoopTraining", mapd:0, mapdx:26, mapdy:10}; levels[1] = {d:"42,20,-589,0,81,82,83,-7,0,84,-3,0,79,80,-9,0,81,82,83,-9,0,79,80,-3,0,95,96,97,-7,0,98,-3,0,93,94,-9,0,95,96,97,-9,0,93,94,-3,0,109,110,111,84,-6,0,112,-3,0,107,108,84,-7,0,84,109,110,111,-5,0,86,87,91,0,107,108,-4,0,124,125,98,-6,0,112,-3,0,121,122,98,-7,0,98,0,124,125,-4,0,53,55,90,102,0,121,122,0,0,34,36,31,29,31,33,36,31,32,33,34,35,36,38,0,121,122,112,-7,0,112,0,124,37,33,35,36,38,113,114,50,52,37,31,33,35,34,71,72,1,74,1,57,58,1,75,76,77,78,1,46,33,36,31,32,31,29,31,32,33,35,34,35,36,31,45,75,76,77,46,33,35,34,36,45,71,72,1,1", c:"42,20,-706,0,15,15,-39,0,-3,15,-6,0,-14,15,-14,0,-56,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,17,16|4,0,17,-1,6,2", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-1", gunUnlock:1, bgm:"sLevelLoopHardcore", mapd:1, mapdx:85, mapdy:8}; levels[2] = {d:"42,20,-586,0,82,83,0,0,84,-36,0,95,96,97,0,0,98,-10,0,84,-12,0,84,-12,0,109,110,111,0,0,112,0,0,99,86,87,91,-4,0,98,-12,0,98,-13,0,124,125,35,34,36,30,38,53,55,50,51,52,-3,0,112,-3,0,86,87,86,87,91,-4,0,112,-13,0,124,125,15,75,78,15,64,113,114,115,116,37,32,29,31,30,31,38,53,55,115,114,50,51,52,-3,0,112,-4,0,37,32,32,29,38,-4,0,124,125,71,72,1,74,46,33,34,35,36,45,77,78,1,71,72,46,31,32,33,34,34,36,31,29,30,31,32,30,33,35,36,45,-3,15,46,33,34,35,36,29,31", c:"42,20,-678,0,15,15,-34,0,-10,15,-7,0,-4,15,-21,0,-23,15,-8,0,-5,15,-6,0,-42,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,16,0|4,0,16,-1,9,2|256,13,17,64,1000|256,26,18,64,1000", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-2", gunUnlock:6, bgm:"sLevelLoopHardcore", mapd:1, mapdx:87, mapdy:11}; levels[3] = {d:"50,20,-602,0,84,-49,0,98,-49,0,112,-31,0,79,80,-16,0,112,-12,0,3,4,32,9,10,0,0,86,87,68,69,-8,0,93,94,-5,0,84,-7,0,79,31,29,32,32,31,32,31,38,-6,0,37,17,71,72,23,24,40,41,103,50,51,54,51,52,86,87,91,-3,0,107,108,-5,0,98,-7,0,93,57,58,-5,1,12,13,27,13,42,13,13,14,71,72,46,59,49,0,88,89,90,105,0,0,99,103,50,54,52,0,0,121,122,-5,0,112,-4,0,86,87,105,107,-4,1,71,72,1,62,0,0,39,38,0,0,67,59,1,1,64,0,0,113,114,101,116,0,0,113,114,115,116,-3,0,121,122,0,3,4,31,29,31,48,0,0,113,114,115,116,121,1,75,76,77,77,78,1,63,-3,0,65,46,30,45,73,1,60,46,32,33,36,31,92,29,33,34,36,31,92,31,32,29,31,31,30,31,17,18,71,72,1,47,33,34,35,34,36,29,31", c:"50,20,-765,0,272,528,16385,1040,2064,0,0,15,15,-26,0,-8,15,-6,0,-16,15,-20,0,-12,15,8193,8193,-6,15,0,0,-10,15,-14,0,15,15,0,0,-12,15,0,0,-5,4111,-3,0,-8,15,-7,0,272,528,16385,15,16385,144,-3,0,15,15,0,0,-50,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,15,0|4,0,15,-1,12,2|512,20,18,19|256,34,18,64,1000|256,27,15,64,1000|", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-3", gunUnlock:8, bgm:"sLevelLoopHardcore", mapd:1, mapdx:90, mapdy:7}; levels[4] = {d:"45,20,-583,0,84,-9,0,84,-12,0,81,82,83,-5,0,79,80,-12,0,98,-9,0,98,0,84,-10,0,95,96,97,-5,0,93,94,-12,0,112,-9,0,112,0,98,-10,0,109,110,111,-5,0,107,108,-12,0,112,0,34,35,36,31,29,9,10,0,112,0,112,-9,0,84,0,124,125,-4,0,84,121,122,-7,0,3,4,29,33,34,35,36,1,15,57,58,15,23,24,33,35,36,29,31,48,-7,0,98,0,124,125,84,-3,0,98,121,122,0,2,33,36,29,30,31,17,18,1,15,1,57,58,71,72,1,15,61,74,1,59,1,71,72,1,46,33,34,35,34,36,9,10,112,0,124,125,98,3,4,31,29,31,33,36,16,59,74,75,77,78,1,1,15,71,72,15,1,1,75,76,77,78,15,1,73,1,74,15,1,15,1,60,1,74,1,23,24,33,34,35,34,36,17,18,71,72,1,74,1,15,73,15,1,60,1,15,1,61,-3,1,76", c:"45,20,-720,0,-4,15,16385,1040,2064,-31,0,272,528,16385,-15,15,16385,144,-19,0,80,16385,-28,15,16385,1040,2064,-5,0,272,528,16385,-62,15", b:"56,20,-513,0,81,82,83,-12,0,79,80,-11,0,81,82,83,-12,0,79,80,-11,0,95,96,97,-12,0,93,94,-11,0,95,96,97,-12,0,93,94,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-11,0,109,110,111,84,-7,0,81,82,83,0,107,108,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,84,-4,0,124,125,98,-7,0,95,110,97,0,121,122,-7,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,98,-4,0,124,125,112,0,0,81,82,83,0,0,109,110,111,0,121,122,0,84,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,-5,0,112,-3,0,84,124,125,112,0,0,95,110,97,-3,0,124,125,0,121,122,0,98,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,81,82,83,0,112,79,80,0,98,124,125,112,79,80,109,110,111,79,80,0,124,125,0,121,122,0,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,0,95,96,97,0,112,93,94,0,112,124,125,112,93,94,0,124,125,93,94,84,124,125,0,121,122,84,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,84,109,110,111,0,112,107,108,84,112,124,125,112,107,108,0,124,125,107,108,98,124,125,0,121,122,98,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112,98,123,124,125,84,112,121,122,98,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,-3,112,123,124,125,98,112,121,122,112,112,124,125,112,121,122,0,124,125,121,122,112,124,125,0,121,122,112,112", e:"1,0,15,0|4,0,11,-1,6,8", t:"snowTiles", bg:"snowBG", bs:0, s:0, env:ENVIRONMENT_SNOW, name:"Zone 1-4", gunUnlock:9, bgm:"sLevelLoopHardcore", mapd:1, mapdx:90, mapdy:9}; levels[5] = {d:"50,30,-886,0,83,91,92,94,-10,0,94,78,0,76,92,91,-10,0,76,78,0,0,78,0,92,94,-12,0,76,86,37,38,91,92,94,-7,0,29,30,50,37,38,90,0,0,78,92,94,92,91,80,0,52,37,26,13,27,13,13,28,38,84,-6,0,97,94,0,79,48,30,29,43,12,13,28,38,77,0,78,0,82,83,37,90,34,63,43,12,-3,13,28,26,13,13,28,26,27,13,14,45,70,0,0,69,51,44,49,92,93,94,0,0,79,37,38,48,29,62,29,29,43,44,32,43,12,13,27,13,27,13,13,14,0,0,86,39,44,62,29,29,43,12,13,27,14,40,91,92,39,46,84,0,0,55,39,44,63,29,57,58,59,59,60,43,44,29,29,35,87,15,39,46,15,39,45,70,-5,0,39,0,0,87,39,45,15,1,15,39,40,0,69,51,40,1,1,41,40,-4,0,39,46,15,1,71,72,73,72,74,41,40,15,90,0,0,87,51,40,1,41,45,56,-4,0,55,51,0,0,69,51,40,90,88,1,39,40,56,55,41,40,1,54,39,40,70,0,0,55,39,45,1,90,87,1,1,85,87,39,45,1,56,0,0,69,39,40,1,39,40,-5,0,69,39,-3,0,39,46,70,0,87,39,45,0,69,39,46,90,83,39,40,84,0,0,83,39,40,1,70,0,87,1,1,56,51,40,90,-4,0,39,40,1,39,40,56,-4,0,83,39,0,0,55,39,40,0,0,55,39,40,84,0,39,40,0,69,39,45,56,-3,0,41,40,89,-3,0,87,85,0,39,40,70,-3,0,55,39,40,1,51,40,-6,0,39,0,0,83,41,40,56,0,0,51,40,70,0,41,40,70,83,39,46,-4,0,39,40,56,-4,0,68,55,39,46,56,-4,0,41,40,1,39,46,-5,0,55,41,-3,0,39,45,84,0,69,39,46,0,55,39,40,56,69,39,40,56,0,0,69,39,45,70,-6,0,39,40,-4,0,69,39,45,1,39,40,70,-4,0,83,39,0,0,83,51,40,-3,0,39,40,70,83,39,45,0,83,39,40,84,-3,0,51,40,84,-5,0,83,39,40,84,-4,0,51,40,1,39,40,84,-5,0,39,0,0,69,39,40,70,0,69,39,40,70,69,39,40,70,69,39,40,70,0,0,55,39,40,70,-5,0,69,39,40,70,-3,0,83,39,40,88,39,40,70,-4,0,69,39", c:"50,30,-938,0,15,15,-10,0,-5,15,-11,0,-8,15,-11,0,-8,15,-6,0,-26,15,-6,0,-469,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,18,16|4,0,18,-1,8,8", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-1", gunUnlock:14, bgm:"sLevelLoopJungle", mapd:2, mapdx:30, mapdy:47}; levels[6] = {d:"80,30,-1280,0,93,94,-75,0,95,94,0,-3,29,49,0,0,92,91,-68,0,83,37,38,91,1,37,38,75,48,49,37,38,-66,0,79,80,81,39,44,35,1,39,44,63,62,63,43,44,7,8,-47,0,79,92,93,94,-5,0,95,94,-5,0,83,37,26,13,14,40,0,1,41,40,1,54,1,39,40,21,22,11,-41,0,79,-5,0,37,38,85,78,-3,0,83,37,38,93,94,-3,0,95,39,44,31,43,40,56,1,39,40,85,0,86,39,40,1,1,25,7,8,0,80,97,98,-10,0,92,91,82,-4,0,82,-11,0,92,94,77,0,0,5,6,-5,29,43,44,31,29,35,48,30,49,53,12,-4,13,27,13,14,40,1,39,40,0,1,39,40,1,91,87,41,40,-3,1,21,22,50,37,38,90,-7,0,80,81,79,37,26,13,13,27,33,29,31,49,-9,0,79,37,38,0,5,6,19,20,34,50,87,1,1,43,40,90,0,47,62,31,63,43,40,70,-4,0,69,39,40,1,39,40,70,86,51,40,1,90,55,39,40,1,1,90,67,48,62,43,44,-6,29,49,48,57,58,60,43,40,91,-3,0,68,68,75,-7,0,5,6,49,39,42,48,19,20,1,90,0,61,0,87,1,39,40,0,92,75,87,1,1,39,40,56,-5,0,39,40,1,39,40,56,87,39,42,89,0,69,51,46,1,90,0,97,61,48,43,40,93,94,80,77,0,0,75,61,71,72,74,39,45,1,91,-3,0,79,75,-5,0,5,6,19,21,62,43,44,62,35,64,65,0,48,62,35,69,1,39,42,0,86,75,0,87,1,39,40,-6,0,39,40,1,39,40,0,69,39,40,56,0,83,39,44,29,29,32,29,62,62,43,44,29,31,29,35,0,0,75,75,87,1,15,39,44,29,57,58,60,29,29,62,29,35,48,29,29,19,20,-3,1,51,40,1,70,-3,0,75,0,0,69,1,39,40,0,86,75,0,0,87,39,40,84,-4,0,69,39,40,54,39,40,0,55,39,40,70,0,69,39,40,-6,1,51,40,90,66,34,29,31,29,63,62,49,87,1,39,40,1,71,73,74,1,1,89,0,0,75,37,38,-3,1,90,83,41,40,90,-4,0,75,-3,0,88,39,44,29,29,62,-3,29,43,40,-5,0,55,39,40,69,39,40,0,0,41,40,-3,0,39,40,90,64,65,87,1,1,39,40,29,57,58,59,58,60,35,0,61,0,87,51,40,-5,1,89,0,0,34,62,41,40,1,90,66,0,0,39,40,56,-3,0,34,63,-4,29,41,40,-6,1,39,40,70,-5,0,39,40,0,39,40,56,69,39,40,84,0,69,39,40,-4,0,87,1,41,45,1,71,72,73,72,74,84,0,75,0,0,39,42,54,-3,1,89,-5,0,51,40,90,-3,0,55,39,45,-6,0,-3,66,0,39,45,-6,1,39,40,56,-4,0,69,39,40,56,39,40,70,0,39,40,70,0,55,39,40,84,-4,0,87,39,40,-3,1,54,1,89,0,83,75,0,83,39,40,0,88,89,68,-5,0,55,39,42,-5,0,39,40,56,-8,0,83,39,40,-6,1,39,40,-6,0,39,40,0,39,40,0", c:"80,30,-1360,0,-4,15,-73,0,15,15,0,-8,15,-69,0,-11,15,1024,2048,-64,0,-15,15,16385,128,-47,0,15,15,-6,0,15,15,-6,0,-16,15,16385,1024,2048,-38,0,256,512,16385,15,-3,8193,-38,15,-11,0,15,15,-3,8193,-4,15,-10,0,15,15,0,256,512,16385,-3,15,-3,0,15,15,0,0,-47,15,-6,0,4111,-7,0,256,512,16385,-9,15,-3,0,4111,4111,0,0,4111,-3,0,-43,15,-6,0,4111,-5,0,256,512,16385,-12,15,0,0,4111,4111,0,0,4111,-3,0,-68,15,-4,0,4111,4111,0,0,4111,-3,0,-68,15,-4,0,-114,15,0,-9,15,0,-125,15,0,-11,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,16,0|4,0,16,-1,10,8|512,64,25,20|256,21,22,64,1000|256,71,20,64,1000|256,63,20,64,1000|256,47,21,64,1000", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-2", gunUnlock:15, bgm:"sLevelLoopJungle", mapd:2, mapdx:32, mapdy:49}; levels[7] = {d:"49,30,-520,0,92,94,-45,0,92,93,37,38,56,-10,0,76,-3,0,92,94,-6,0,92,94,-19,0,55,37,38,51,44,49,-9,0,5,6,11,77,69,37,38,0,92,93,94,80,92,37,38,95,94,-16,0,76,2,43,40,39,42,61,94,77,-6,0,2,19,20,25,29,29,43,12,29,29,31,29,32,29,43,44,57,60,9,10,0,76,77,-9,0,80,81,48,16,51,42,39,44,63,31,49,77,0,0,79,3,4,16,90,68,34,29,30,43,40,85,66,87,1,90,88,51,40,91,74,23,24,49,48,49,0,92,94,77,-3,0,5,6,29,29,62,29,43,40,39,40,90,34,63,9,10,80,2,17,18,90,-3,0,66,88,39,44,67,0,0,67,0,69,39,40,90,64,65,34,63,62,63,49,37,38,95,98,5,6,19,20,90,87,1,1,39,40,39,40,70,0,88,23,24,32,16,90,68,-5,0,69,39,40,-5,0,69,39,45,70,0,0,69,37,38,48,62,43,44,29,29,19,20,90,67,0,0,87,1,39,46,39,40,56,0,0,-4,68,-7,0,69,39,40,-5,0,55,39,40,-4,0,39,44,63,35,39,40,85,64,65,67,-5,0,87,39,40,51,45,70,-13,0,83,39,42,-6,0,39,40,56,0,0,69,39,46,56,69,39,46,89,-8,0,69,39,40,39,40,-14,0,69,39,40,-5,0,34,43,40,56,0,0,69,41,40,70,69,39,40,70,-9,0,39,45,41,40,56,-14,0,51,40,-5,0,55,39,40,84,-3,0,39,40,56,55,39,42,-9,0,69,39,40,39,40,56,-13,0,55,39,40,-5,0,55,39,42,-3,0,69,39,45,0,69,39,40,70,-8,0,69,51,40,39,42,-14,0,69,39,40,-6,0,39,40,84,0,0,69,39,40,70,55,51,40,56,-9,0,39,40,39,12,13,27,13,27,13,27,13,13,27,13,27,13,27,13,13,14,40,-5,0,83,41,40,70,0,0,83,39,40,56,69,39,40,-10,0,41,40,39,45,70,-13,0,55,39,40,-5,0,69,39,44,57,58,59,60,43,46,56,69,39,40,70,-8,0,69,39,40,39,40,-14,0,69,39,42,-5,0,83,39,45,71,72,73,74,39,40,0,0,41,40,56,-9,0,39,40,51,40,70,-13,0,69,39,40,-6,0,39,40,89,64,65,86,39,40,56,55,39,46,70,-8,0,69,51,40,39,40,56,-14,0,39,40,-5,0,83,39,40,70,0,0,87,39,42,70,69,39,40,56,-8,0,69,39,40,39,45,84,-13,0,55,51,40,-5,0,52,53,40,56,0,0,69,39,40,56,69,39,40,70,-8,0,69,39,40,39,40,-15,0,39,40", c:"49,30,-569,0,15,15,-45,0,-5,15,-9,0,256,512,128,0,0,15,15,-6,0,15,15,-19,0,64,-5,15,-8,0,64,16385,-15,15,16385,1024,2048,-14,0,-9,15,-4,0,256,512,16385,-22,15,-7,0,256,512,16385,-10,15,1024,2048,0,64,16385,-27,15,0,0,256,512,16385,-39,15,0,-558,15,0,-64,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,13,0|4,0,13,-1,12,8|256,16,15,64,1000|256,37,15,64,1000|256,29,11,64,1000|256,7,12,64,1000", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-3", gunUnlock:21, bgm:"sLevelLoopJungle", mapd:2, mapdx:37, mapdy:51}; levels[8] = {d:"72,30,-1331,0,92,94,-62,0,92,91,82,-4,0,92,37,38,0,82,0,0,76,92,94,-28,0,93,94,-19,0,92,93,94,0,80,81,86,37,26,-5,13,14,12,-5,13,28,38,94,-3,0,92,93,94,77,-18,0,92,93,37,38,98,0,0,78,0,92,94,-5,0,76,77,-3,0,82,69,37,26,-3,13,27,13,14,40,-5,0,39,44,35,-3,0,55,39,12,13,13,27,13,13,28,38,70,0,80,81,0,92,93,94,-4,0,76,77,0,80,81,0,76,37,38,39,12,13,27,-3,13,28,38,94,0,76,77,110,37,26,-5,13,14,40,70,-3,0,69,39,42,70,-3,0,55,41,40,70,-3,0,34,43,40,70,-3,0,55,51,12,27,-4,13,28,38,1,91,0,79,95,37,26,-3,13,27,13,14,40,41,40,-4,0,83,39,12,-5,13,14,40,70,-3,0,83,41,45,56,48,30,29,32,43,44,29,50,0,0,34,43,40,84,-4,0,41,42,70,-4,0,39,45,70,-3,0,83,39,12,-5,13,14,40,84,-3,0,83,39,40,39,40,70,-3,0,34,43,40,93,94,0,0,52,53,45,84,-3,0,83,39,44,29,62,29,31,29,43,45,54,61,-3,0,39,40,56,-3,0,69,39,40,56,-3,0,55,39,44,31,29,35,0,69,41,40,70,-3,0,55,39,44,31,30,-3,29,43,40,39,42,56,-3,0,69,39,12,-3,13,27,13,14,40,56,-4,0,39,42,-4,0,83,39,40,56,75,0,0,69,39,40,-4,0,55,39,40,56,-4,0,39,40,84,-3,0,69,39,40,56,-3,0,69,39,40,-4,0,69,39,40,51,40,-4,0,55,41,40,56,-3,0,83,39,42,-4,0,55,39,40,56,-3,0,69,39,40,84,75,0,0,55,39,45,70,-3,0,83,51,45,-4,0,69,41,40,56,-3,0,55,51,40,84,-4,0,39,40,70,-3,0,83,39,40,39,40,84,-4,0,39,45,-4,0,69,51,40,56,-3,0,34,43,40,84,-4,0,41,40,0,75,0,0,69,39,40,-5,0,39,40,-4,0,83,39,42,70,-4,0,39,45,-4,0,83,39,40,70,-4,0,39,40,39,45,70,-3,0,69,51,40,56,-4,0,39,45,70,-3,0,69,39,40,70,-4,0,51,45,56,75,-3,0,41,40,70,-3,0,55,39,40,70,-3,0,69,51,45,-4,0,55,51,40,70,-4,0,39,40,84,-3,0,83,39,40,39,40,56,-3,0,83,39,42,70,-3,0,55,41,40,56,-3,0,55,39,45,56,-3,0,69,39,40,70,75,0,0,55,51,40,56,-3,0,69,39,40,-4,0,55,39,40,56,-4,0,39,40,-4,0,69,39,40,-5,0,39,40", c:"72,30,-1403,0,15,15,-63,0,-16,15,-28,0,15,15,-19,0,-30,15,-19,0,-11,15,-5,0,-44,15,-5,0,-64,15,0,-448,15", b:"40,30,-10,0,101,103,-18,0,101,103,-17,0,101,102,102,107,103,-3,0,101,107,104,-9,0,101,102,102,107,103,-3,0,101,107,104,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-3,102,104,101,103,0,101,103,-3,0,-5,102,103,0,101,-6,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-5,102,107,102,102,111,0,0,115,121,121,-3,102,107,102,121,-3,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,102,122,-3,102,117,-6,0,115,-3,102,117,0,115,102,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,117,0,115,122,117,-8,0,115,102,102,123,0,0,115,-6,0,101,107,105,0,101,107,109,0,115,117,0,101,103,-7,0,101,107,105,0,101,107,109,0,115,117,0,101,103,0,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,107,104,101,107,105,101,-3,102,107,102,102,103,-3,0,101,102,102,107,-6,102,117,114,-5,102,103,0,101,102,117,115,-7,102,117,114,-5,102,103,0,101,102,117,115,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,118,114,-4,102,103,101,-3,102,118,115,102,108,102,102,104,101,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-3,102,104,101,-6,102,117,115,102,103,101,102,117,68,114,-7,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,118,113,121,117,0,0,115,121,121,117,-3,0,114,-6,102,105,-12,0,101,-6,102,105,-12,0,101,-6,102,119,-11,0,101,-7,102,119,-11,0,101,-6,102,119,-11,0,101,102,102,117,115,-3,102,119,-11,0,101,102,102,117,115,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,115,102,118,0,0,100,103,-7,0,106,-3,102,103,0,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,101,102,123,0,101,102,102,109,-7,0,115,-3,102,103,102,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,123,106,-3,102,103,0,101,107,107,103,-3,0,115,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-5,102,103,101,-4,102,107,-4,102,105,0,0,100,-3,102,115,-13,102,105,100,-3,102,117,115,-13,102,105,100,-3,102,117,0,115,121,-4,102,121,121,-9,102,117,0,0,115,121,-4,102,121,121,-9,102,117,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-4,0,115,102,102,118,0,0,115,-3,122,-5,102,103,-5,0,115,118,-7,0,115,102,118,115,102,102,103,-4,0,115,118,-7,0,115,102,118,115,102,102,103,103,-10,0,101,107,107,102,105,101,-3,102,103,-10,0,101,107,107,102,105,101,-3,102,117,-9,0,101,-7,102,121,121,117,-9,0,101,-7,102,121,121,-9,0,101,102,121,117,115,121,102,102,117,-11,0,101,102,121,117,115,121,102,102,117,-10,0,101,102,117,-3,0,110,102,102,103,-10,0,101,102,117,-3,0,110,102,102,103,0,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,106,107,103,101,107,111,0,106,102,102,111,101,-3,107,-3,102,103,0,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,101,-4,102,103,0,110,102,102,111,115,-3,102,117,115,102,102,103,-6,102,107,107,102,102,103,0,115,102,102,103,101,-9,102,107,107,102,102,103,0,115,102,102,103,101,-3,102", e:"1,0,20,0|4,0,13,-1,6,16", t:"jungleTiles", bg:"jungleBG", bs:0, s:0, env:ENVIRONMENT_LEAF, name:"Zone 2-4", gunUnlock:22, bgm:"sLevelLoopJungle", mapd:2, mapdx:36, mapdy:52}; levels[9] = {d:"42,20,-703,0,97,-9,0,62,-10,0,97,-9,0,62,59,66,96,-6,0,62,32,33,12,-6,0,62,30,-8,0,98,62,57,66,-5,0,97,97,62,30,37,30,65,-5,0,62,28,58,53,98,-5,0,62,30,16,59,58,57,58,56,60,59,57,57,29,36,31,60,61,60,57,56,57,58,30,16,15,37,27,59,61,58,56,57,57,25,61,25,58,56,58,32,33,56,30,21,20", c:"42,20,-713,0,15,-20,0,-3,15,-7,0,-4,15,-6,0,15,15,-9,0,-3,15,-7,0,-5,15,-5,0,-4,15,-6,0,-45,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,18,16|4,0,12,-1,12,2|256,10,17,1,1000|256,21,16,1,1000|256,36,18,1,1000", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-1", gunUnlock:23, bgm:"sLevelLoopEvil", mapd:3, mapdx:68, mapdy:24}; levels[10] = {d:"65,32,-1370,0,97,-53,0,96,-8,0,98,0,62,57,66,0,0,96,-42,0,96,-3,0,62,60,66,-3,0,98,0,57,56,57,57,58,57,28,-3,57,32,33,82,-39,0,81,56,58,57,58,30,59,31,58,58,57,57,56,25,61,37,36,23,37,30,38,31,30,34,35,78,-7,0,96,-23,0,96,-7,0,74,29,13,15,16,13,20,13,24,16,13,19,13,28,29,17,31,28,30,17,18,13,31,25,29,77,0,96,0,0,98,62,56,66,96,97,-17,0,96,97,0,98,62,60,66,-3,0,97,96,74,30,19,13,22,15,14,15,37,17,22,15,13,36,24,20,31,34,30,22,16,19,15,17,14,31,60,56,57,58,60,29,31,58,32,33,56,58,82,-13,0,79,57,56,60,61,57,59,57,60,61,57,60,60,30,14,17,16,19,13,18,13,13,17,19,13,16,18,36,17,16,14,17,19,27,17,19,16,16,13,16,31,32,33,28,34,27,19,13,31,25,28,78,-7,0,96,-5,0,74,28,58,61,58,59,57,61,59,58,58,30,17,13,15,14,24,31,58,57,29,15,20,20,19,13,22,16,19,20,17,16,14,36,15,13,18,13,17,20,31,34,35,28,29,36,20,16,13,36,61,78,0,0,98,0,0,62,58,66,0,0,97,0,0,74,25,30,15,31,61,27,31,57,30,13,19,20,19,18,18,31,-3,58,57,29,13,16,17,13,14,17,13,18,13,20,18,20,17,16,17,14,15,15,16,18,36,14,19,17,22,23,20,19,18,31,-5,58,32,33,25,-5,58,30,29,26,24,17,16,36,14,19,22,17,15,16,22,15,13,31,56,57,58,56,30,16,23,19,22,19,17,18,14,31,58,60,30,19,17,15,13,16,22,16,13,17,15,16,17,31,28,30,16,20,31,58,29,31,61,28,34,35,14,18,31,28,61,30,14,30,18,36,15,22,20,16,17,16,20,24,18,14,17,13,18,16,31,56,29,16,22,37,15,13,13,20,16,31,60,58,58,29,18,20,16,18,13,17,14,16,19,18,20,16,18,38,16,13,14,14,36,14,18,14,38,-3,14,19,14,22,14,18,14,29,15,20,18,19,17,15,19,13,15,36,19,16,14,19,15,13,19,17,13,19,13,15,13,13", c:"65,32,-1435,0,-3,15,-49,0,-3,15,-5,0,-12,15,47,-39,0,47,-24,15,47,-39,0,47,-25,15,-5,0,-3,15,-23,0,-3,15,-5,0,-38,15,47,-13,0,47,-50,15,47,-13,0,47,-51,15,-5,0,-3,15,-5,0,-221,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,20,0|4,0,20,-1,12,8|256,6,21,1,750|256,19,24,1,750|256,32,27,1,750|256,45,24,1,750|256,58,21,1,750", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-2", gunUnlock:24, bgm:"sLevelLoopEvil", mapd:3, mapdx:70, mapdy:22}; levels[11] = {d:"64,30,-873,0,96,-60,0,79,60,57,58,82,-59,0,74,30,13,31,78,-6,0,98,-49,0,97,96,0,74,30,13,31,78,97,96,-4,0,62,58,82,-45,0,62,-4,57,58,30,15,31,-3,58,56,-3,57,58,61,78,-35,0,96,98,62,58,90,-5,91,95,30,13,31,57,30,13,13,18,37,37,38,28,31,30,14,31,61,78,-5,0,98,62,57,58,57,58,57,0,96,-4,0,96,0,98,-3,0,62,57,66,-5,0,97,96,0,62,59,58,59,53,0,96,-3,0,46,30,13,31,57,30,15,13,22,13,15,14,36,14,14,16,14,61,57,57,58,56,-3,58,30,31,29,36,22,14,57,57,66,97,98,62,59,90,93,91,91,93,95,58,90,91,93,-3,91,95,59,57,57,58,30,31,58,58,90,-3,91,94,30,13,22,-4,13,15,13,22,-3,13,22,13,13,15,31,28,30,31,30,15,13,13,-3,14,16,23,58,57,57,58,-3,57,53,-4,0,46,58,53,-5,0,45,28,58,9,10,8,10,9,58,53,-3,0,46,30,31,57,9,57,30,13,13,18,13,13,15,13,13,18,13,-3,15,14,-3,15,22,18,14,16,31,30,58,57,30,22,36,38,31,58,52,-4,0,46,57,53,-5,0,46,28,53,-5,0,46,53,-3,0,46,30,31,53,98,46,30,23,24,13,24,13,23,13,15,13,22,-3,13,22,13,16,13,16,-3,13,53,0,46,19,15,13,24,13,31,58,53,-4,0,46,58,53,-5,0,45,36,53,-3,0,98,96,46,90,-3,91,94,30,31,58,9,58,9,10,61,9,57,61,9,61,61,57,9,10,10,9,57,10,9,10,9,57,10,9,51,0,46,22,16,23,38,19,31,59,53,-4,0,46,59,52,-4,0,98,46,14,31,57,57,-4,58,53,-3,0,46,30,31,53,0,40,0,0,98,0,40,-4,0,39,0,96,0,0,39,-3,0,96,40,0,0,97,0,40,13,31,57,30,22,19,27,52,-4,0,46,57,90,92,91,91,93,91,95,-7,13,31,53,-3,0,46,30,31,53,0,39,0,62,66,0,39,0,62,66,0,40,0,62,60,60,53,-3,0,62,53,0,62,66,0,46,31,57,58,57,30,13,31,53,-3,0,62,58,58,53,-5,0,46,30,-6,13,31,53,-3,0,46,30,31,53,0,40,0,48,51,0,40,0,48,51,0,39,0,46,30,13,53,0,11,8,9,53,0,48,51,0,46,19,31,58,57,30,16,17,52,-3,0,46,57,59,53,-5,0,46,30,-6,13,31,53,-3,0,46,30,31,53,0,40,0,0,96,0,39,0,96,97,0,40,0,46,30,13,53,0,97,96,0,40,-4,0,40,13,16,31,27,30,15,13,52,-3,0,46,58,59,53,-5,0,46,30,-6,13,31,53,-3,0,46,30,31,-5,58,60,58,53,0,63,60,-3,58,57,30,13,-5,60,28,-4,60,57,-3,13,36,13,13,31,53,-3,0,46,58,57,90,92,92,93,92,92,94,30,-6,13,31,53,-3,0,46,30,13,13,18,13,13,18,13,13,53,0,46,13,13,18,-3,13,18,-4,13,18,13,13,18,13,22,13", c:"64,30,-934,0,47,-3,15,47,-59,0,47,-3,15,47,-59,0,-5,15,-6,0,15,15,47,-45,0,-18,15,47,-37,0,-27,15,-6,0,-6,15,-12,0,-3,15,-8,0,-44,15,0,0,-10,15,-5,8193,-59,15,-5,0,-59,15,-5,0,-3,15,-5,0,-35,15,0,-15,15,-5,0,-3,15,-5,0,-51,15,-5,0,-3,15,4111,4111,-54,15,-5,8193,-3,15,4111,4111,-54,15,-5,0,-3,15,4111,4111,-54,15,-5,0,-5,4111,-54,15,-5,0,-5,4111,-13,15,0,-11,15,0,0,-12,15,0,-47,15,0,-15,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,19,0|4,0,19,-1,8,16|256,13,18,1,750|256,26,17,1,750|256,35,16,1,750|256,46,16,1,750|256,55,18,1,750|512,26,23,16", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-3", gunUnlock:26, bgm:"sLevelLoopEvil", mapd:3, mapdx:72, mapdy:21}; levels[12] = {d:"81,30,-1659,0,96,98,-76,0,96,0,1,60,58,60,4,97,96,-67,0,96,97,2,3,57,58,57,60,58,60,58,60,58,57,56,6,5,0,97,96,-55,0,97,0,98,2,3,57,58,57,58,57,30,15,15,18,15,13,13,15,13,16,31,58,58,60,58,57,6,5,0,0,98,-47,0,97,2,3,58,57,58,57,57,30,31,13,18,15,15,16,13,18,13,13,24,13,14,14,13,14,16,13,13,31,58,57,56,58,56,6,5,0,96,-37,0,97,98,2,3,57,58,57,57,60,58,57,58,57,61,57,30,15,22,13,15,22,13,15,21,31,58,29,15,18,16,14,13,22,18,13,13,31,57,57,60,57,56,58,58,57,6,5,98,-29,0,96,2,3,57,58,-3,57,28,58,61,58,61,58,56,58,30,15,38,18,13,13,16,21,15,31,58,58,57,28,57,30,15,13,13,16,16,13,13,15,14,31,60,57,60,30,13,16,31,56,60,58,57,58,6,5,97,98,96,-15,0,98,0,0,2,3,57,58,57,58,57,30,37,38,23,38,36,31,58,57,30,38,31,61,58,30,15,13,15,21,18,16,18,15,31,57,58,60,57,58,57,30,18,13,18,22,13,16,18,14,15,18,36,13,15,13,18,31,59,59,28,61,57,58,56,58,56,6,5,96,-7,0,97,96,0,2,3,57,58,-3,57,30,15,13,31,32,33,57,58,29,16,15,18,16,15,13,16,13,18,13,16,18,13,16,13,13,22,18,21,15,38,13,16,18,13,38,18,15,14,16,13,16,13,15,13,16,22,15,16,14,22,16,13,18,13,36,31,60,58,60,60,58,56,57,58,58,56,6,5,0,98,96,57,56,58,56,60,60,57,57,30,15,18,22,16,31,34,35,58,57,30,13,13,16,13,21,22,13,15,21,13,15,13,13,15,13,15,13,16,16,13,18,15,16,15,18,16,15,13,15,13,15,13,18,14,15,13,13,16,13,18,15,18,16,15,31,61,58,57,58,60,57,58,59,59,57,56,57,56,60,57,58,56", c:"81,30,-1739,0,64,16385,15,16385,128,-71,0,256,512,16385,-9,15,16385,1024,2048,-61,0,256,512,16385,-19,15,16385,1024,2048,-51,0,256,512,16385,-29,15,16385,1024,2048,-41,0,256,512,16385,-39,15,16385,1024,2048,-31,0,256,512,16385,-49,15,16385,1024,2048,-21,0,256,512,16385,-59,15,16385,1024,2048,-11,0,256,512,16385,-16,15,0,-52,15,16385,1024,2048,-3,0,-81,15", b:"80,20,-749,0,100,101,104,-37,0,100,101,104,-34,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,99,103,0,108,106,109,0,0,99,101,102,103,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-28,0,105,107,0,110,111,112,0,0,108,125,106,109,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-24,0,124,124,0,0,110,112,0,113,114,115,0,0,110,111,117,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,99,101,102,102,103,100,104,-5,0,136,133,137,0,0,113,115,124,116,117,118,0,0,113,114,120,107,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,-11,0,105,106,117,106,135,133,112,-5,0,119,120,115,0,0,119,127,129,130,125,121,124,0,116,131,111,112,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,99,102,103,-6,0,108,114,-3,106,114,115,-5,0,122,126,123,124,0,116,121,0,119,120,127,128,129,130,126,125,118,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,110,111,112,0,0,124,-3,0,113,117,106,-3,114,123,-5,0,119,126,131,134,133,135,123,0,122,126,123,0,0,119,114,117,121,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,113,117,115,124,136,133,137,0,0,119,135,-3,126,120,121,0,99,102,103,0,122,126,127,128,128,130,121,0,122,120,121,0,0,122,126,114,115,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,119,131,127,128,130,125,121,0,0,122,106,126,106,131,114,118,0,110,111,112,0,119,126,115,0,0,116,131,134,135,117,131,134,132,133,120,120,118,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0,116,114,115,0,119,131,121,0,0,116,117,106,127,129,130,123,0,113,114,118,0,122,126,123,0,0,122,120,117,120,120,126,125,120,120,126,114,123,0,0", e:"1,0,28,0|4,0,28,-1,6,32", t:"canyonTiles", bg:"canyonBG", bs:0, s:0, env:0, name:"Zone 3-4", gunUnlock:27, bgm:"sLevelLoopEvil", mapd:3, mapdx:74, mapdy:22}; levels[13] = {d:"78,30,-1637,0,65,-76,0,64,66,-4,42,51,-33,0,64,65,-8,0,48,43,51,-22,0,48,-4,42,-4,13,50,-4,42,51,-3,0,48,43,51,-13,0,48,43,51,-4,0,64,65,66,64,66,64,-3,0,48,42,42,49,13,50,42,42,51,-5,0,66,-7,0,48,43,51,-3,0,31,-5,13,16,-7,13,50,-3,42,49,13,50,-4,42,51,-5,0,48,42,42,49,13,50,42,42,51,66,65,64,65,66,48,-4,42,49,-3,13,16,-3,13,38,66,-3,0,66,65,64,-3,0,48,42,42,49,13,50,-3,42,49,16,13,14,-4,13,14,-12,13,14,-3,13,50,-5,42,49,-6,13,14,50,-5,42,49,-11,13,15,50,-10,42,49,-19,13,15,-6,13,16,-6,13,15,-11,13,16,-14,13,14,-18,13,14,13,13,15,-34,13,14,-11,13,15,-16,13,14,-4,13,15,-18,13,15,-8,13,14,-11,13,16,-7,13,15,-11,13,16,-9,13,14,-20,13,14,13,13,15,-7,13,16,-6,13,15,-5,13,14,-21,13,14,-3,13,15,-17,13,14,13,16,-12,13", c:"78,30,-1637,0,4111,-76,0,4111,4111,-5,15,-33,0,4111,4111,-8,0,-3,15,-22,0,-15,15,-3,0,-3,15,-13,0,-3,15,-4,0,-6,4111,-3,0,-9,15,-5,0,4111,-7,0,-3,15,-3,0,-26,15,-5,0,-9,15,-5,4111,-14,15,4111,-3,0,-3,4111,-3,0,-404,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,21,16|4,0,21,-1,14,8|256,14,22,4,1500|256,30,22,4,1500|256,49,21,4,1500|256,68,22,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-1", gunUnlock:29, bgm:"sLevelLoopTraining", mapd:4, mapdx:108, mapdy:37}; levels[14] = {d:"86,30,-1782,0,48,-3,42,51,-9,0,48,-3,42,51,-10,0,48,-3,42,51,-9,0,48,-3,42,51,-19,0,48,-3,42,51,-9,0,48,-4,42,49,-3,13,38,-3,0,48,43,51,-3,0,31,-3,13,50,-10,42,49,-3,13,39,-3,0,48,43,51,-3,0,31,-3,13,50,-4,42,51,-9,0,48,-4,42,49,-3,13,38,-3,0,48,43,51,-3,0,31,-8,13,50,-3,42,49,13,50,-3,42,49,-18,13,50,-3,42,49,13,50,-3,42,49,-8,13,39,-3,0,48,43,51,-3,0,31,-8,13,50,-3,42,49,13,50,-3,42,49,-29,13,16,-26,13,50,-3,42,49,13,50,-3,42,49,-10,13,16,-24,13,16,13,14,-12,13,14,-12,13,14,-16,13,14,-18,13,15,-39,13,15,-6,13,16,-6,13,15,-11,13,16,-14,13,14,-18,13,14,13,13,15,-42,13,14,-11,13,15,-16,13,14,-4,13,15,-26,13,15,-8,13,14,-11,13,16,-7,13,15,-11,13,16,-9,13,14,-20,13,14,13,13,15,-15,13,16,-6,13,15,-5,13,14,-21,13,14,-3,13,15,-17,13,14,13,16,-20,13", c:"86,30,-1782,0,-5,15,-9,0,-5,15,-10,0,-5,15,-9,0,-5,15,-19,0,-5,15,-9,0,-10,15,-3,0,-3,15,-3,0,-20,15,-3,0,-3,15,-3,0,-10,15,-9,0,-10,15,-3,0,-3,15,-3,0,-58,15,-3,0,-3,15,-3,0,-564,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,21,0|4,0,21,-1,10,16|256,71,20,4,1500|256,52,21,4,1500|256,33,22,4,1500|256,14,21,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-2", gunUnlock:30, bgm:"sLevelLoopTraining", mapd:4, mapdx:110, mapdy:39}; levels[15] = {d:"86,30,-1720,0,-4,42,51,-81,0,-4,13,18,9,9,12,42,51,-5,0,48,42,11,9,10,-66,0,13,14,13,13,38,0,0,31,13,18,9,10,7,8,9,19,13,38,0,0,48,42,11,9,9,10,-5,0,8,9,9,12,42,51,-24,0,8,9,10,-22,0,-3,13,16,38,0,0,31,16,38,-5,0,31,13,38,0,0,31,14,21,-11,22,23,16,18,9,9,10,-15,0,48,42,11,-3,9,10,0,8,-3,9,12,42,51,-13,0,48,42,42,14,-3,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,48,42,51,-7,0,48,42,20,22,22,23,13,38,-9,0,31,13,38,-8,0,8,-4,9,19,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,18,9,9,10,7,8,9,9,19,14,38,0,0,31,14,38,-9,0,31,13,21,-5,22,24,42,51,-5,0,31,-4,13,14,13,38,0,0,31,13,38,-5,0,31,16,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,13,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,16,38,-11,0,31,13,38,-3,0,31,14,38,-7,0,31,16,38,0,0,31,16,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-3,13,16,13,13,38,0,0,31,14,38,-5,0,31,14,38,0,0,31,13,38,-11,0,31,14,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,13,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,-6,13,38,0,0,31,13,38,-5,0,31,13,38,0,0,31,13,38,-11,0,31,13,38,-3,0,31,13,38,-7,0,31,13,38,0,0,31,14,38,-9,0,31,13,38,-5,0,31,13,38,-5,0,31,13,13", c:"86,30,-1720,0,-5,15,-81,0,-10,15,-5,0,-5,15,-66,0,-26,15,-5,0,-6,15,-24,0,-3,15,-22,0,-40,15,-15,0,-15,15,-13,0,-46,15,-7,0,-20,15,-8,0,-389,15,0,-48,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,19,0|4,0,19,-1,8,32|256,12,21,4,1500|256,28,22,4,1500|256,46,24,4,1500|256,62,21,4,1500|256,80,23,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone 4-3", gunUnlock:31, bgm:"sLevelLoopTraining", mapd:4, mapdx:114, mapdy:42}; levels[16] = {d:"86,30,-1766,0,66,64,-83,0,64,65,66,64,-82,0,65,66,64,66,65,65,-78,0,65,66,66,64,66,48,42,63,-30,0,48,42,43,42,42,-42,0,65,66,64,48,42,42,49,16,60,-20,0,48,42,43,42,51,-5,0,31,-3,13,16,-35,0,48,42,43,42,11,9,10,7,8,9,19,15,-3,13,60,-5,0,48,43,51,-12,0,31,13,14,13,50,-5,42,49,13,13,15,13,-19,0,48,42,43,42,51,-6,0,48,42,43,42,42,49,13,13,16,39,-5,0,31,13,13,14,13,50,-5,42,49,13,50,-4,42,11,10,8,12,-4,42,49,-14,13,-11,0,48,43,51,-5,0,31,-3,13,38,-6,0,31,16,13,14,13,13,15,13,41,36,-4,0,64,35,40,-6,13,15,13,13,15,-6,13,18,9,9,19,-9,13,16,-8,13,14,-6,0,48,42,43,42,44,49,16,50,47,46,43,47,46,49,13,13,14,50,-6,42,49,-4,13,16,13,13,38,-4,0,66,65,66,31,13,13,14,13,13,16,-7,13,15,13,14,38,0,0,31,13,16,14,13,13,15,-5,13,15,-3,13,16,-3,13,44,-5,42,49,13,15,-3,13,14,13,13,15,-4,13,16,-5,13,14,-3,13,14,13,13,15,13,14,13,15,21,-7,22,23,16,13,15,-7,13,14,16,-4,13,38,0,0,31,-7,13,14,-5,13,15,-5,13", c:"86,30,-1766,0,4111,4111,-83,0,-4,4111,-82,0,-6,4111,-78,0,-5,4111,15,15,47,-30,0,-5,15,-42,0,-3,4111,-5,15,47,-20,0,-5,15,-5,0,-5,15,-35,0,-16,15,-5,0,-3,15,-12,0,-15,15,-19,0,-5,15,-6,0,-56,15,-11,0,-3,15,-5,0,-5,15,-6,0,-56,15,-6,0,-166,15", b:"44,20,-14,0,67,69,-20,0,67,69,-20,0,73,75,-20,0,73,75,-52,0,67,69,-20,0,67,69,-20,0,73,75,-4,0,67,69,-14,0,73,75,-4,0,67,69,-20,0,73,75,-6,0,67,69,-12,0,73,75,-6,0,67,69,-20,0,73,75,-20,0,73,75,-97,0,67,69,-10,0,67,69,-8,0,67,69,-10,0,67,69,-8,0,73,75,-5,0,67,69,-3,0,73,75,-8,0,73,75,-5,0,67,69,-3,0,73,75,-5,0,67,69,-8,0,73,75,-10,0,67,69,-8,0,73,75,-10,0,73,75,-20,0,73,75,-69,0,67,69,-7,0,67,69,-11,0,67,69,-7,0,67,69,-11,0,73,75,-7,0,70,72,-11,0,73,75,-7,0,70,72,-10,0,67,68,69,-7,0,73,75,0,67,69,-7,0,67,68,69,-7,0,73,75,0,67,69,0,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,68,68,69,-3,0,70,71,72,0,0,67,69,0,0,67,68,68,69,70,72,67,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,71,71,72,0,67,69,70,71,72,67,69,70,72,0,0,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70,74,74,75,69,73,75,73,74,75,73,75,73,75,69,69,70,71,71,72,70,72,70", e:"1,0,28,0|4,0,28,-1,-1,32|512,2,28,-2|256,12,26,4,1500|256,57,24,4,1500|256,72,23,1,750|256,37,24,1,750|256,21,25,1,750|256,83,22,4,1500", t:"trainingTiles", bg:"trainingBG", bs:0, s:0, env:0, name:"Zone X - Warning", gunUnlock:-1, bgm:"sLevelLoopTraining", mapd:5, mapdx:132, mapdy:54}; tw = (th = 32); gamePaused = false; gamePausedFunction = null; mouseD = 0; onMouseDown = function () { mouseD = 1; }; onMouseUp = function () { mouseD = 0; }; mouseW = 0; onMouseWheel = function (delta) { mouseW = sign(delta); }; darkColor = {ra:"50", rb:"0", ga:"50", gb:"0", ba:"50", bb:"0", aa:"100", ab:"0"}; whiteColor = {ra:"100", rb:"100", ga:"100", gb:"100", ba:"100", bb:"100", aa:"100", ab:"0"}; normalColor = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; hitColor = {ra:"100", rb:"150", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; triDamageColor = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"150", aa:"100", ab:"0"}; invulnerableColor = {ra:"100", rb:"150", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; timeSinkColor = {ra:"100", rb:"0", ga:"100", gb:"150", ba:"100", bb:"0", aa:"100", ab:"0"}; invColor = {ra:"-100", rb:"255", ga:"-100", gb:"255", ba:"-100", bb:"255", aa:"100", ab:"0"}; frameRate = 32; so = SharedObject.getLocal("heliattack3"); gotoAndStop ("menuintro");
Frame 19
gotoAndStop ("menuintro");
Frame 20
stop();
Frame 21
gotoAndStop ("menuintro");
Frame 22
delete onKeyDown; if (isShared(so)) { stats = getLastPlayer(so); stats.timesplayed++; menuToggle(); if (numPlayers(so) > 1) { gotoAndStop ("select"); } else { gotoAndStop ("menu"); } } else { gotoAndStop ("new"); } mb.instantStart("sMenuLoop", 100); clearMenus();
Frame 24
gotoAndStop ("menu");
Frame 25
function changeBGColor(num) { flash.gotoAndPlay(1); bgcolor.gotoAndStop(num); logo.gotoAndStop(num); } mb.start("sMenuLoop", 5, 100); changeBGColor(1); playerD.name = "Current Player: " + stats.name; stop();
Frame 26
gotoAndStop ("menu");
Frame 29
gotoAndStop ("start");
Frame 30
flash.gotoAndPlay(1); playerD.name = "Current Player: " + stats.name; if (stats.currentGame == true) { contc.onRelease = function () { resumeSurvival(); gotoAndStop ("levelSelect"); }; } else { contc._visible = false; }
Frame 31
gotoAndStop ("start");
Frame 34
gotoAndStop ("instructions");
Instance of Symbol 1903 MovieClip in Frame 34
//component parameters onClipEvent (construct) { child = "instructions"; height = 170; }
Frame 35
changeBGColor(5); playerD.name = "Current Player: " + stats.name; instructions.text = "Use the movement keys to move your player, Left and Right keys to move. Press the Jump key to jump, or hold it to jump higher. Hold the Crouch key to lower your height and dodge bullets, you can also crouch mid-air for highly evasive jumps. These keys are changeable in the options menu."; instructions.text = instructions.text + "\n\nUse the mouse to aim and click the mouse button to shoot your weapon. Change weapons with the mousewheel."; instructions.text = instructions.text + "\n\nThe Time Mode key triggers time modes which will slow down time to help you dodge and aim."; instructions.text = instructions.text + "\n\nUse the Modify key to change actions. Modify+Jump will hyperJump and Modify+ChangeWeapon will change time modes. Modify+Crouch will let you drop through certain floors."; instructions.text = instructions.text + "\n\nEvery time you destroy 2 helicopters, an item will drop. Unlock weapons by defeating levels, this will increase the variety of weapons that can be dropped."; instructions.text = instructions.text + "\n\nUse the options menu to change settings, you can toggle graphical effects that can speed up gameplay when turned off (background, brass, particles, coronas), and toggle sound and music. You can also toggle automatic weapon switching, which will automatically switch your weapon if you pick up a better one."; instructions.text = instructions.text + "\n\nUse the controls menu to change your controls, click a control you wish to change, and press a key to bind that control to that key.";
Frame 36
gotoAndStop ("instructions");
Frame 39
gotoAndStop ("highscores");
Instance of Symbol 1935 MovieClip "comHighscores" in Frame 39
//component parameters onClipEvent (construct) { scoreLocation = ""; gamename = "heli3"; saveScore = false; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 40
changeBGColor(3); playerD.name = "Current Player: " + stats.name;
Frame 41
gotoAndStop ("highscores");
Frame 44
gotoAndStop ("options");
Frame 45
changeBGColor(4); playerD.name = "Current Player: " + stats.name; drawOptions(opt, true); drawControls(cont, true);
Frame 46
gotoAndStop ("options");
Frame 49
gotoAndStop ("stats");
Instance of Symbol 1903 MovieClip in Frame 49
//component parameters onClipEvent (construct) { child = "statsd"; height = 170; }
Frame 50
changeBGColor(6); playerD.name = "Current Player: " + stats.name; statsd.text = ("Statistics for " + stats.name) + ":"; statsd.text = statsd.text + ("\n\tTimes Played: " + stats.timesplayed); statsd.text = statsd.text + (("\n\tGames Played: " + stats.gamesplayed) + newline); statsd.text = statsd.text + (("\n\tTotal Time Played: " + int(stats.totaltime / frameRate)) + " seconds"); statsd.text = statsd.text + (("\n\tBest Time: " + int(stats.besttime / frameRate)) + " seconds"); statsd.text = statsd.text + (("\n\tWorst Time: " + int(stats.worsttime / frameRate)) + " seconds\n"); (stats.totalscore);// not popped if ("" == "") { statsd.text = statsd.text + "\n\tTotal Score: 0"; statsd.text = statsd.text + "\n\tHigh Score: 0\n"; } else { statsd.text = statsd.text + (("\n\tTotal Score: " + int(stats.totalscore)) + "00"); statsd.text = statsd.text + (("\n\tHigh Score: " + int(stats.highscore)) + "00\n"); } statsd.text = statsd.text + ("\n\tHelis Destroyed: " + stats.totalhelis); statsd.text = statsd.text + (("\n\tEnemies Destroyed: " + stats.totalenemies) + newline); var s = 0; var o = ""; var n = 0; var max = 0; var maxi = 0; var i = 0; while (i < guns.length) { if (stats.guns[i].unlocked) { n++; o = o + ("\n\t\t" + guns[i].name); s = s + stats.guns[i].shotsfired; if (stats.guns[i].shotsfired > max) { maxi = i; max = stats.guns[i].shotsfired; } } i++; } statsd.text = statsd.text + ((((("\n\t" + n) + "/") + guns.length) + " Weapons Unlocked:") + o); if (n == guns.length) { statsd.text = statsd.text + "\n\tAll Weapons Unlocked!"; } statsd.text = statsd.text + newline; statsd.text = statsd.text + ("\n\tShots Fired: " + s); statsd.text = statsd.text + ("\n\tShots Hit: " + stats.shotshit); if (s > 0) { statsd.text = statsd.text + (("\n\tAccuracy: " + Math.round((stats.shotshit / s) * 100)) + "%"); } else { statsd.text = statsd.text + "\n\tAccuracy: n/a"; } if (max > 0) { statsd.text = statsd.text + ("\n\tMost used weapon: " + guns[maxi].name); }
Frame 51
gotoAndStop ("stats");
Frame 54
gotoAndStop ("new");
Frame 55
changeBGColor(1); newname = "Player"; if (isShared(so)) { canc.onRelease = function () { gotoAndStop ("players"); }; } else { canc._visible = false; createSharedObject(so); } qual = 0; quals.gotoAndStop(qual + 1); quals.onRelease = function () { qual++; if (qual > 2) { qual = 0; } this.gotoAndStop(qual + 1); };
Frame 56
gotoAndStop ("new");
Frame 59
gotoAndStop ("del");
Frame 60
changeBGColor(2); delname = stats.name + "?";
Frame 61
gotoAndStop ("del");
Frame 64
gotoAndStop ("players");
Frame 65
changeBGColor(7); playerD.name = "Current Player: " + stats.name;
Frame 66
gotoAndStop ("players");
Frame 69
gotoAndStop ("change");
Frame 70
function showPlayers() { var _local4 = numPlayers(so); var _local2 = 0; while (_local2 < _local4) { var _local3 = playersDisplay.attachMovie("playerDisplay", "d_" + _local2, _local2); _local3._x = ((-(_local3._width * (_local4 - 1))) / 2) + (_local2 * _local3._width); _local3.name = so.data.players[_local2].name; _local3.i = _local2; _local3.onRelease = function () { stats = getPlayer(so, this.i); menuToggle(); gotoAndStop ("players"); }; _local2++; } } changeBGColor(1); showPlayers();
Frame 71
gotoAndStop ("change");
Frame 74
gotoAndStop ("error");
Frame 75
changeBGColor(2);
Frame 76
gotoAndStop ("error");
Frame 79
gotoAndStop ("select");
Frame 80
function showPlayers() { var _local4 = numPlayers(so); var _local2 = 0; while (_local2 < _local4) { var _local3 = playersDisplay.attachMovie("playerDisplay", "d_" + _local2, _local2); _local3._x = ((-(_local3._width * (_local4 - 1))) / 2) + (_local2 * _local3._width); _local3.name = so.data.players[_local2].name; _local3.i = _local2; _local3.onRelease = function () { stats = getPlayer(so, this.i); menuToggle(); gotoAndStop ("menu"); }; _local2++; } } changeBGColor(1); showPlayers();
Frame 81
gotoAndStop ("select");
Frame 84
gotoAndStop ("credits");
Instance of Symbol 1903 MovieClip in Frame 84
//component parameters onClipEvent (construct) { child = "credits"; height = 170; }
Frame 85
changeBGColor(32); credits.text = "Heli Attack 3 - Produced by squarecircleco."; credits.text = credits.text + "\n\nGame Design & Programming:"; credits.text = credits.text + "\n\tChristopher 'iopred' Rhodes"; credits.text = credits.text + "\n\nArtwork:"; credits.text = credits.text + "\n\tChristian 'DayDream' Hildenbrand"; credits.text = credits.text + "\n\nSound & Music:"; credits.text = credits.text + "\n\tDavid 'Psykopig' Desi"; credits.text = credits.text + "\n\tChristopher 'iopred' Rhodes"; credits.text = credits.text + "\n\nSpecial thanks goes to:"; credits.text = credits.text + "\n\tDan 'Samurai' MacDonald"; credits.text = credits.text + "\n\tJason 'Visual Mirage' Mitsios"; credits.text = credits.text + "\n\tCraig 'Kludos' McPhee"; credits.text = credits.text + "\n\tChris 'Cookie' Tran"; credits.text = credits.text + "\n\tEric 'brimstone' He Song"; credits.text = credits.text + "\n\tNathan 'dstrek' Miller"; credits.text = credits.text + "\n\tRichard 'Squize' Myles"; credits.text = credits.text + "\n\tChris 'Pixelsumo' O'shea"; credits.text = credits.text + "\n\tJeremy 'Feanor' La Camera"; credits.text = credits.text + "\n\tSasha 'Skulky' Brejnev"; credits.text = credits.text + "\n\tLuke 'Lukstr' Rewega"; credits.text = credits.text + "\n\tHeli Attack 3 Beta testers"; credits.text = credits.text + "\n\tThe Stimunation crew"; credits.text = credits.text + "\n\tEveryone at FlashKit"; credits.text = credits.text + "\n\tAll the Miniclip supporters"; credits.text = credits.text + "\n\tEverybody who played and loved Heli Attack 2";
Frame 86
gotoAndStop ("credits");
Frame 87
if (false) { }
Frame 89
gotoAndStop ("levelselect");
Frame 90
mb.start("sLevelSelectLoop", 5, 100); function mapdd(x, y) { mapd.small.circle._x = (mapd.large.circle._x = x); mapd.small.circle._y = (mapd.large.circle._y = y); mapd.large._x = ((-x) * 9.5) + 250; mapd.large._y = ((-y) * 9.5) + 50; mapd.large._xscale = (mapd.large._yscale = 950); mapd.large.circle._xscale = (mapd.large.circle._yscale = 50); } changeBGColor(1); playerD.name = "Current Player: " + stats.name; if (stats.currentGame == false) { if (stats.levels[1]) { if (stats.level > 0) { prevc._visible = true; } else { prevc._visible = false; } if (stats.levels[stats.level + 1] == true) { nextc._visible = true; } else { nextc._visible = false; } prevc.onRelease = function () { stats.level--; if (stats.level < 0) { stats.level = 0; } if (stats.level == 0) { prevc._visible = false; } currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy); nextc._visible = true; }; nextc.onRelease = function () { if (stats.levels[stats.level + 1]) { stats.level++; } if (stats.level > (levels.length - 1)) { stats.level = levels.length - 1; } if ((!stats.levels[stats.level + 1]) || (stats.level == (levels.length - 1))) { nextc._visible = false; } currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy); prevc._visible = true; }; } else { prevc._visible = false; nextc._visible = false; } savec._visible = false; backc._visible = true; backc.onRelease = function () { gotoAndStop ("menu"); }; newc._visible = false; } else { prevc._visible = false; nextc._visible = false; backc._visible = false; savec._visible = true; savec.onRelease = function () { gotoAndStop ("menu"); }; newc._visible = false; } newStart = false; startc.onRelease = function () { startGame(stats.level); }; currentLevel = levels[stats.level].name; mapd.gotoAndStop(levels[stats.level].mapd + 1); mapdd(levels[stats.level].mapdx, levels[stats.level].mapdy);
Frame 91
gotoAndStop ("levelselect");
Frame 94
gotoAndStop ("nextLevel");
Instance of Symbol 1903 MovieClip in Frame 94
//component parameters onClipEvent (construct) { child = "leveld"; height = 170; }
Frame 95
mb.start("sLevelSelectLoop", 5, 100); changeBGColor(1); playerD.name = "Current Player: " + stats.name; var lc = (stats.level - 1); leveld.text = levels[lc].name + " completed!\n"; leveld.text = leveld.text + (("\nCurrent time: " + int(stats.gametime / frameRate)) + " seconds\n"); leveld.text = leveld.text + (("\nHealth bonus: " + healthbonus) + "00"); leveld.text = leveld.text + "\nCurrent score: "; if (score == 0) { leveld.text = leveld.text + 0; } else { leveld.text = leveld.text + (int(stats.score) + "00"); } var gu = levels[lc].gunUnlock; if (gu >= 0) { if (!stats.guns[gu].unlocked) { if (gu != -1) { leveld.text = leveld.text + (("\n\n" + guns[gu].name) + " unlocked!"); if (gu > 2) { leveld.text = leveld.text + "\n(This gun can now drop from enemies)\n\n"; } else { leveld.text = leveld.text + "\n\n"; } leveld.text = leveld.text + (guns[gu].name + " weapon data:\n"); leveld.text = leveld.text + (guns[gu].info + newline); leveld.text = leveld.text + "\tAdditional data:\n"; leveld.text = leveld.text + (("\t\tClip size: " + guns[gu].clip) + newline); leveld.text = leveld.text + (("\t\tDamage: " + guns[gu].damage) + newline); leveld.text = leveld.text + (("\t\tReload time: " + (guns[gu].reloadtime / frameRate)) + " seconds"); stats.guns[gu].unlocked = true; if (gu == 1) { stats.guns[gu].ammo = Number.POSITIVE_INFINITY; } } } }
Frame 96
gotoAndStop ("nextLevel");
Frame 99
gotoAndStop ("gameOver");
Instance of Symbol 1903 MovieClip in Frame 99
//component parameters onClipEvent (construct) { child = "scored"; height = 140; }
Frame 100
mb.start("sLevelSelectLoop", 5, 100); changeBGColor(2); playerD.name = "Current Player: " + stats.name; scored.text = "You have died, game over.\n"; scored.text = scored.text + (("\nFinal time: " + int(stats.gametime / frameRate)) + " seconds"); if (stats.score == 0) { scored.text = scored.text + "\nFinal score: 0"; } else { scored.text = scored.text + (("\nFinal score: " + int(stats.score)) + "00"); }
Frame 101
gotoAndStop ("gameOver");
Frame 104
gotoAndStop ("cheats");
Instance of Symbol 1903 MovieClip in Frame 104
//component parameters onClipEvent (construct) { child = "cheatd"; height = 80; }
Frame 105
changeBGColor(3); playerD.name = "Current Player: " + stats.name; cheatcode = ""; cheats = [[1, "0aed94549c866af127904aa77f0a580c", "I just wanted some food"], [6, "86950984ae016acfd1522793cbfad639", "Long tall sally, she's built sweet"], [8, "5c1e4df80a6025cdd0c2197c6561c3ed", "Here's two forms of id, suck them both"], [9, "dfbb0b14f61ac48d5a8b338413bcf58e", "It wasn't a jackal the first time you said it"], [16, "59cba561167be494dd1add10f7b841c2", "Loose change"], [14, "54059ec4d7c3fca916338bd5cdb76500", "Pure Ethanol"], [15, "8df1f01c33a081ed3249acf1eb34f287", "Your it"], [19, "ffe46efde36294cfd2c70c960b25a6c6", "Nickel Cadmium"], [20, "111b7dc627467efcd3838a9b1eedbf05", "Flubber"], [21, "d9534b74333a5f1bd83cdca322e33de0", "For we are young and free"], [22, "2c1743a391305fbf367df8e4f069f9f9", "Alpha"], [23, "987bcab01b929eb2c07877b224215c92", "Beta"], [24, "05b048d7242cb7b8b57cfa3b1d65ecea", "Gamma"], [26, "3aa40480fe6cc791bf665a70edea1af2", "You have time to duck?"], [27, "6bf52ba339edc2cb25b8bb0151e8bb3b", "Affirmative"], [29, "f6f91074cdabcd7b5ce3386c2f2709f1", "London"], [30, "959162af82d0d69a8b626e02bcd9b15a", "Warning"], [31, "d86e21bf26fc75c77e4e78be4ad784b7", "Blackhole sun, wont you come"]];
Frame 106
gotoAndStop ("cheats");
Frame 109
gotoAndStop ("weapons");
Instance of Symbol 1903 MovieClip in Frame 109
//component parameters onClipEvent (construct) { child = "weaponsd"; height = 170; }
Frame 110
changeBGColor(6); playerD.name = "Current Player: " + stats.name; weapond.text = ""; var i = 0; while (i < guns.length) { if (stats.guns[i].unlocked) { weaponsd.text = weaponsd.text + (guns[i].name + ":\n"); weaponsd.text = weaponsd.text + (guns[i].info + newline); weaponsd.text = weaponsd.text + "\tAdditional data:\n"; weaponsd.text = weaponsd.text + (("\t\tClip size: " + guns[i].clip) + newline); weaponsd.text = weaponsd.text + (("\t\tDamage: " + guns[i].damage) + newline); weaponsd.text = weaponsd.text + (("\t\tReload time: " + (guns[i].reloadtime / frameRate)) + " seconds\n\n"); } i++; }
Frame 111
gotoAndStop ("weapons");
Frame 114
gotoAndStop ("weapons");
Instance of Symbol 1935 MovieClip "comHighscores" in Frame 114
//component parameters onClipEvent (construct) { scoreLocation = "_root.safescore"; gamename = "heli3"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Frame 115
changeBGColor(3); playerD.name = "Current Player: " + stats.name; trace(_root.safescore);
Frame 116
gotoAndStop ("weapons");
Frame 120
gotoAndStop ("initgame");
Frame 121
startGame(l); gotoAndStop ("game");
Frame 122
gotoAndStop ("initgame");
Frame 124
gotoAndStop ("game");
Frame 125
stop();
Frame 126
gotoAndStop ("game");
Symbol 2011 MovieClip [__Packages.MusicBoard] Frame 0
class MusicBoard { var sb, sbt, music, vol, active; function MusicBoard (sb, sbt, active) { this.sb = sb; this.sbt = sbt; music = null; vol = 0; this.active = active; } function start(soundName, speed, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sbt.addTransform(soundName, sbt.FADETO, speed, vol); return(undefined); } if (music != null) { sbt.addTransform(music, sbt.FADEOUT, speed, 0); } sb.setVolume(soundName, 0); sb.start(soundName, 0, 99999, true); sbt.addTransform(soundName, sbt.FADEIN, speed, vol); music = soundName; } function stop(speed) { sbt.addTransform(music, sbt.FADEOUT, speed, 0); } function instantStart(soundName, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sb.setVolume(soundName, vol); return(undefined); } if (music != null) { sb.stop(music); } sb.setVolume(soundName, vol); sb.start(soundName, 0, 99999, true); music = soundName; } function instantIntroStart(soundName, soundName2, vol) { this.vol = vol; if (!active) { music = soundName; return(undefined); } if (soundName == music) { sb.setVolume(soundName, vol); return(undefined); } if (music != null) { sb.stop(music); } sb.setVolume(soundName, vol); sb.setVolume(soundName2, vol); music = soundName2; var _local5 = sb.getSound(soundName); _local5.onSoundComplete = function () { _root.sb.start(soundName2, 0, 99999, true); }; sb.start(soundName, 0, 0, true); } function setActive(active) { var _local2 = this.active; this.active = active; if (music == null) { return(undefined); } if (this.active) { if (!_local2) { sb.setVolume(music, 0); sb.start(music, 0, 99999, true); sbt.addTransform(music, sbt.FADEIN, 5, vol); } } else { stop(1); } } }
Symbol 2012 MovieClip [__Packages.SoundBoard] Frame 0
class SoundBoard { var sounds, soundsClip, active; function SoundBoard (clip, depth, active) { sounds = new Array(); soundsClip = clip.createEmptyMovieClip("SoundBoard" + depth, depth); this.active = active; } function attachSound(soundName, unForce) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar); } _local2++; } var _local4 = new Object(); _local4.soundName = soundName; var _local6 = soundsClip.createEmptyMovieClip(soundName, sounds.length); var _local5 = new Sound(_local6); _local5.attachSound(soundName); _local4.soundVar = _local5; if (unForce == true) { _local4.unForce = true; } else { _local4.unForce = false; } sounds.push(_local4); return(_local5); } function getSound(soundName) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar); } _local2++; } } function start(soundName, secondsOffset, loops, forceActive) { if (active || (forceActive)) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.stop(); sounds[_local2].soundVar.start(secondsOffset, loops); break; } _local2++; } } } function stop(soundName) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.stop(); break; } _local2++; } } function setVolume(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setVolume(vol); } _local2++; } } function getVolume(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getVolume()); } _local2++; } } function setPan(soundName, pan) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setPan(pan); } _local2++; } } function getPan(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getPan()); } _local2++; } } function setTransform(soundName, trans) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { sounds[_local2].soundVar.setTransform(trans); } _local2++; } } function getTransform(soundName, vol) { var _local2 = 0; while (_local2 < sounds.length) { if (sounds[_local2].soundName == soundName) { return(sounds[_local2].soundVar.getTransform()); } _local2++; } } function stopAllSounds() { var _local2 = 0; while (_local2 < sounds.length) { if (!sounds[_local2].unForce) { sounds[_local2].soundVar.stop(); } _local2++; } } function setActive(active) { this.active = active; if (!this.active) { stopAllSounds(); } } }
Symbol 2013 MovieClip [__Packages.SoundBoardTransform] Frame 0
class SoundBoardTransform { var sb, transformations; function SoundBoardTransform (sb) { this.sb = sb; transformations = new Array(); } function addTransform(soundName, transform, speed, target) { var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2].soundName == soundName) { clearInterval(transformations[_local2].interval); transformations[_local2] = null; } _local2++; } var _local3 = new Object(); var _local5 = setInterval(this, "doTransform", speed, transformations.length); _local3.interval = _local5; _local3.soundName = soundName; _local3.transform = transform; _local3.target = target; transformations.push(_local3); } function addTransformStartLoop(soundName, transform, speed, target) { var _local3 = false; var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2].soundName == soundName) { clearInterval(transformations[_local2].interval); transformations[_local2] = null; _local3 = true; } _local2++; } if (!_local3) { sb.start(soundName, 0, 99999); } var _local5 = new Object(); var _local6 = setInterval(this, "doTransform", speed, transformations.length); _local5.interval = _local6; _local5.soundName = soundName; _local5.transform = transform; _local5.target = target; transformations.push(_local5); } function doTransform(intervalID) { var _local3 = transformations[intervalID]; var _local4 = _local3.transform; var _local2 = sb.getSound(_local3.soundName); if (_local4 & FADEIN) { _local2.setVolume(_local2.getVolume() + 1); if (_local2.getVolume() >= _local3.target) { clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & FADEOUT) { _local2.setVolume(_local2.getVolume() - 1); if (_local2.getVolume() <= _local3.target) { _local2.stop(); clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & FADETO) { if (_local2.getVolume() > _local3.target) { _local2.setVolume(_local2.getVolume() - 1); } else { _local2.setVolume(_local2.getVolume() + 1); } if (_local2.getVolume() == _local3.target) { clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } else if (_local4 & STOPLOOP) { _local2.stop(); clearInterval(_local3.interval); transformations[intervalID] = null; clearTransforms(); } } function clearTransforms() { var _local2 = 0; while (_local2 < transformations.length) { if (transformations[_local2] != null) { return(undefined); } _local2++; } transformations = new Array(); } var FADEIN = 1; var FADEOUT = 2; var FADETO = 4; var STOPLOOP = 8; }
Symbol 11 MovieClip Frame 1
_visible = false;
Symbol 12 MovieClip Frame 1
function drawBar(clip, width, height) { with (clip) { clear(); lineStyle(); beginFill(0, 10); moveTo(0, 0); var curveSize = Math.min(50, Math.min(width, height / 5)); lineTo(width, 0); lineTo(width, height - curveSize); curveTo(width, height, width - curveSize, height); lineTo(0, height); lineTo(0, 0); } } spw = Stage.width; sph = Stage.height; if (drawBackground) { background = createEmptyMovieClip("background", 1); with (background) { colors = [16777215, 15658734]; alphas = [100, 100]; ratios = [0, 255]; matrix = {matrixType:"box", x:0, y:0, w:spw, h:sph, r:(Math.PI/2)}; beginGradientFill("linear", colors, alphas, ratios, matrix); moveTo(0, 0); lineTo(spw, 0); lineTo(spw, sph); lineTo(0, sph); lineTo(0, 0); endFill(); } } if (_parent.getBytesLoaded() < _parent.getBytesTotal()) { _parent[variableLocation] = false; _parent.stop(); progressBar = createEmptyMovieClip("bar", 2); _x = 0; _y = 0; onEnterFrame = function () { var _local2 = _parent.getBytesLoaded() / _parent.getBytesTotal(); var _local3 = Math.floor(_local2 * 100); drawBar(progressBar, Math.floor(spw * _local2), sph); if (_parent.getBytesLoaded() >= _parent.getBytesTotal()) { if (drawBackground) { if (!backgroundStay) { background._alpha = background._alpha - 10; } } progressBar._alpha = progressBar._alpha - 10; if (progressBar._alpha <= 0) { _parent.play(); _parent[variableLocation] = true; onEnterFrame = null; } } }; } else { _parent.play(); _parent[variableLocation] = true; if (drawBackground) { if (!backgroundStay) { background.removeMovieClip(""); } } }
Symbol 17 MovieClip Frame 1
this._visible = false;
Symbol 23 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 28 MovieClip Frame 1
pushSWF1 = "http://www.miniclip.com/swfcontent/push/didyouknow.swf"; totalAds = 1; gotoAndPlay ("ReadCookie");
Symbol 28 MovieClip Frame 9
so = SharedObject.getLocal("MiniclipLoaderAd"); showThisAd = so.data.showThisAd + 1; if (showThisAd > totalAds) { showThisAd = 1; } so.data.showThisAd = showThisAd; gotoAndPlay ("prepareAd");
Symbol 28 MovieClip Frame 20
doReadCookie(); showAd = ((this["pushSWF" + showThisAd] + "?cacheBuster=") + getTimer()) + random(999999); gotoAndPlay ("loadAd");
Symbol 28 MovieClip Frame 31
if (_url.indexOf(http) > 0) { mcAd.loadMovie(showAd); } mcCookie.doWriteCookie(showThisAd);
Symbol 28 MovieClip Frame 33
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { lastAdShown = showThisAd; doWriteCookie(); gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 28 MovieClip Frame 41
stop();
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 100
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 44 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 45 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 45 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 60
Symbol 59 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 60 MovieClip Frame 1
_root.stop(); play();
Instance of Symbol 17 MovieClip "mcIntro" in Symbol 60 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 60 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); trace(stageWidth); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 40 MovieClip "mcLoadingAnimated" in Symbol 60 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 60 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); _root.isFinished = true; stop(); } else { mcLoadingAnimated._visible = true; }
Symbol 60 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 66 MovieClip Frame 1
this._visible = false;
Symbol 67 MovieClip Frame 1
_global.SSscoreLocation = scoreLocation; if (_global.dif == undefined) { _global.dif = random(100000); } _global.lockVariable = function (varName, varValue, newScore) { if (newScore == undefined) { if (_global.lockedVar == undefined) { _global.lockedVar = varValue + _global.dif; } else { varValue = _global.lockedVar; } } else { _global.lockedVar = newScore + _global.dif; } var _local4 = int(varValue - _global.dif); Set(varName, _global.lockedVar - _global.dif); }; _global.setScore = function (varValue) { trace("Safe Score Set: " + varValue); lockVariable(_global.SSscoreLocation, varValue, varValue); }; ivLockVariable = setInterval(lockVariable, 10, _global.SSscoreLocation, varValue); stop();
Instance of Symbol 66 MovieClip in Symbol 67 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 96 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
!!!ERROR
Symbol 112 MovieClip Frame 15
!!!ERROR
Symbol 117 MovieClip Frame 1
!!!ERROR
Symbol 128 MovieClip Frame 1
!!!ERROR
Symbol 128 MovieClip Frame 7
!!!ERROR
Symbol 133 MovieClip Frame 1
!!!ERROR
Symbol 133 MovieClip Frame 7
!!!ERROR
Symbol 133 MovieClip Frame 15
!!!ERROR
Symbol 142 MovieClip Frame 1
!!!ERROR
Symbol 142 MovieClip Frame 7
!!!ERROR
Symbol 172 MovieClip Frame 1
!!!ERROR
Symbol 183 MovieClip Frame 1
!!!ERROR
Symbol 183 MovieClip Frame 7
!!!ERROR
Symbol 196 MovieClip Frame 1
!!!ERROR
Symbol 277 MovieClip [gooSplat] Frame 1
!!!ERROR
Symbol 342 MovieClip [Bullet] Frame 1
!!!ERROR
Symbol 370 MovieClip [explosion] Frame 1
!!!ERROR
Symbol 495 MovieClip [HUD] Frame 1
stop(); port.gotoAndStop(100); heli._visible = false; powerup._visible = false; poweruptime._visible = false;
Symbol 600 MovieClip [purpleExplosion] Frame 1
!!!ERROR
Symbol 620 MovieClip [enemyBullet] Frame 1
!!!ERROR
Symbol 1716 MovieClip Frame 1
!!!ERROR
Symbol 1809 MovieClip Frame 4
!!!ERROR
Symbol 1828 MovieClip Frame 1
!!!ERROR
Symbol 1834 MovieClip Frame 590
!!!ERROR
Symbol 1849 MovieClip Frame 15
!!!ERROR
Symbol 1856 MovieClip Frame 93
!!!ERROR
Symbol 1856 MovieClip Frame 105
!!!ERROR
Symbol 1863 MovieClip Frame 41
!!!ERROR
Symbol 1878 MovieClip Frame 1
!!!ERROR
Symbol 1879 MovieClip Frame 1
!!!ERROR
Symbol 1879 MovieClip Frame 106
!!!ERROR
Symbol 1879 MovieClip Frame 213
!!!ERROR
Symbol 1883 Button
on (release) { !!!ERROR
Symbol 1884 Button
on (release) { !!!ERROR
Symbol 1885 Button
on (release) { !!!ERROR
Symbol 1888 Button
on (release) { !!!ERROR
Symbol 1889 Button
on (release) { !!!ERROR
Symbol 1890 Button
on (release) { !!!ERROR
Symbol 1893 MovieClip Frame 1
!!!ERROR
Symbol 1895 Button
on (release) { !!!ERROR
Symbol 1903 MovieClip Frame 1
bstart._y = 0; drag._y = bstart._y + bstart._height; drag._yscale = Math.max(10, height / _parent[child].maxscroll); bend._y = drag._y + height; scrollnum = 1; Mouse.addListener(this); this.onMouseWheel = function (delt) { scrollnum = _parent[child].scroll - delt; if (scrollnum > _parent[child].maxscroll) { scrollnum = _parent[child].maxscroll; } else if (scrollnum < 0) { scrollnum = 0; } }; onEnterFrame = function () { drag._yscale = Math.max(10, height / _parent[child].maxscroll); if (drag.drag == 1) { scrollnum = Math.ceil(((drag._y - 10) / (height - drag._yscale)) * _parent[child].maxscroll); } else { drag._y = (10 + (scrollnum * (height / _parent[child].maxscroll))) - (height / _parent[child].maxscroll); drag.snap(); } _parent[child].scroll = scrollnum; y = _y; };
Instance of Symbol 1898 MovieClip "drag" in Symbol 1903 MovieClip Frame 1
onClipEvent (load) { function snap() { if (_y < (_parent.bstart._y + _parent.bstart._height)) { _y = (_parent.bstart._y + _parent.bstart._height); } if ((_y + _height) > _parent.bend._y) { _y = (_parent.bend._y - _height); } } } onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; _y = ((_root._ymouse - _parent._y) - (_height / 2)); snap(); } } onClipEvent (mouseUp) { !!!ERROR
Instance of Symbol 1900 MovieClip "bstart" in Symbol 1903 MovieClip Frame 1
onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; } } onClipEvent (mouseUp) { !!!ERROR
Instance of Symbol 1902 MovieClip "bend" in Symbol 1903 MovieClip Frame 1
onClipEvent (mouseDown) { if (hitTest(_root._xmouse, _root._ymouse)) { drag = 1; } } onClipEvent (mouseUp) { !!!ERROR
Symbol 1905 Button
on (release) { !!!ERROR
Symbol 1913 MovieClip Frame 1
!!!ERROR
Symbol 1929 Button
on (release) { gameURL = ("http://www.miniclip.com/" + gamename) + ".htm"; getURL (gameURL, "_blank"); }
Instance of Symbol 1913 MovieClip "mcHighscores" in Symbol 1935 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 1935 MovieClip Frame 2
if (_url.indexOf("miniclip.com") == -1) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?" + noCache); stop(); }
Symbol 1935 MovieClip Frame 3
!!!ERROR
Symbol 1942 Button
on (release, keyPress "<Enter>") { if (newname == "") { newname = "Player"; } stats = addPlayer(so, newPlayer(newname, qual)); menuToggle(); if (numPlayers(so) > 1) { gotoAndStop ("players"); } else { gotoAndStop ("menu"); } }
Symbol 1958 Button
on (release) { if (!deleteLastPlayer(so)) { gotoAndStop ("new"); } else { stats = getLastPlayer(so); if (true || (numPlayers(so) > 1)) { gotoAndStop ("change"); } else { gotoAndStop ("players"); } } }
Symbol 1961 Button
on (release) { !!!ERROR
Symbol 1962 Button
on (release) { !!!ERROR
Symbol 1963 Button
on (release) { !!!ERROR
Symbol 1964 Button
on (release) { !!!ERROR
Symbol 1965 Button
on (release) { !!!ERROR
Symbol 1966 Button
on (release) { !!!ERROR
Symbol 1969 Button
on (release) { !!!ERROR
Symbol 1995 Button
on (release) { !!!ERROR
Symbol 2001 Button
on (release) { !!!ERROR
Symbol 2005 Button
on (release, keyPress "<Enter>") { var input = calcMD5(cheatcode.toLowerCase()); if (input == "da02d13c34e37ac3b7711035d8f9afe2") { cheatd.text = "iopred - Instigator of Awesomness!\n\t(It's not going to be that easy)\n" + cheatd.text; } if (input == "e61ad40c8597b3804daed1df3872df79") { cheatd.text = "DayDream - Artwizard Extrordinaire!\n\t(It's not going to be that easy)\n" + cheatd.text; } if (input == "c7fba0a0efed47872385ffb067ffcff7") { cheatd.text = "All weapons unlocked\n\t(Retro gaming ftw)\n" + cheatd.text; var i = 0; while (i < guns.length) { stats.guns[i].unlocked = true; i++; } } if (input == "be718e6a09dc819f60e8ffca7a63c93a") { cheatd.text = "All levels unlocked\n\t(Gorgatron repellant)\n" + cheatd.text; var i = 0; while (i < levels.length) { stats.levels[i] = true; i++; } } if (input == "ce5954a6651760a1dda24a1d94e5f453") { cheatd.text = "Amazon jungle unlocked\n\t(We\u2019ve got jungle fever, we\u2019re in love)\n" + cheatd.text; var i = 0; while (i < 6) { stats.levels[i] = true; i++; } } if (input == "b6fda32cd7906f2642420dffb2a44e83") { cheatd.text = "Canyon lands unlocked\n\t(To keep me from getting to you)\n" + cheatd.text; var i = 0; while (i < 10) { stats.levels[i] = true; i++; } } if (input == "dce3b1ce7579a17a8e771db1947d6f07") { cheatd.text = "Underground lab unlocked\n\t(Into our guitars)\n" + cheatd.text; var i = 0; while (i < 14) { stats.levels[i] = true; i++; } } var i = 0; while (i < cheats.length) { if (input == cheats[i][1]) { cheatd.text = (((guns[cheats[i][0]].name + " unlocked\n\t(") + cheats[i][2]) + ")\n") + cheatd.text; stats.guns[cheats[i][0]].unlocked = true; } i++; } cheatcode = ""; }

Library Items

Symbol 1 Font [Arial]Used by:7 440 441 477 481 1812 1814 1815 1886 1906 1938 1949 1951 1953 1970 1972 1973 1974 1992 1997 2000 2007 2009
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [blackHole]Uses:3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:8  Timeline
Symbol 7 EditableTextUses:1Used by:8
Symbol 8 MovieClip [playerDisplay]Uses:6 7
Symbol 2011 MovieClip [__Packages.MusicBoard]
Symbol 2012 MovieClip [__Packages.SoundBoard]
Symbol 2013 MovieClip [__Packages.SoundBoardTransform]
Symbol 9 GraphicUsed by:1879  Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:17
Symbol 14 FontUsed by:15 16 30 33 62 63 64 65 1909 1910 1911 1912 1923 1925 1928
Symbol 15 TextUses:14Used by:17
Symbol 16 TextUses:14Used by:17
Symbol 17 MovieClipUses:13 15 16Used by:60
Symbol 18 ShapeTweeningUsed by:40
Symbol 19 GraphicUsed by:38
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:20 21 22Used by:38
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:24 26 27Used by:38
Symbol 29 GraphicUsed by:38
Symbol 30 EditableTextUses:14Used by:38
Symbol 31 ShapeTweeningUsed by:38
Symbol 32 GraphicUsed by:38
Symbol 33 EditableTextUses:14Used by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38 1895
Symbol 38 MovieClipUses:19 23 28 29 30 31 32 33 34 35 36 37Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:18 38 39Used by:60
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:43Used by:45
Symbol 45 MovieClipUses:41 42 44Used by:60
Symbol 46 GraphicUsed by:59
Symbol 47 ShapeTweeningUsed by:59
Symbol 48 GraphicUsed by:59
Symbol 49 SoundUsed by:59
Symbol 50 GraphicUsed by:59 1929
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 SoundUsed by:59
Symbol 57 FontUsed by:58
Symbol 58 TextUses:57Used by:59
Symbol 59 MovieClipUses:46 47 48 49 50 52 53 54 55 56 58Used by:60
Symbol 60 MovieClipUses:17 40 45 59Used by:Timeline
Symbol 61 GraphicUsed by:66
Symbol 62 TextUses:14Used by:66
Symbol 63 TextUses:14Used by:66
Symbol 64 TextUses:14Used by:66
Symbol 65 TextUses:14Used by:66
Symbol 66 MovieClipUses:61 62 63 64 65Used by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 FontUsed by:69 73 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611 1614 1616 1817 1880 1881 1897 1904 1907 1936 1937 1940 1941 1943 1944 1945 1947 1948 1950 1952 1955 1956 1957 1959 1960 1967 1968 1971 1975 1977 1979 1981 1983 1984 1986 1994 1996 1998 1999 2003 2004 2006 2008 2010
Symbol 69 TextUses:68Used by:Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 EditableTextUses:68Used by:74
Symbol 74 MovieClip [OverLay]Uses:73Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:76 78Used by:270
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:96
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:96
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:96
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:96
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:96
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:96
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:96
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:81 83 85 87 89 91 93 95Used by:198 204 213 231
Symbol 97 MovieClipUsed by:196 292 293 599 606 616 1082 1083  Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:112
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:112
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:112
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:112
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:112
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:112
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClipUses:99 101 103 105 107 109 111Used by:196
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:117
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:114 116Used by:196
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:196
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:196
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:196
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:128
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:125 127Used by:196
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:133
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:130 132Used by:196
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:196
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:196
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:142
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:139 141Used by:196
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:196
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:196
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:196
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:196
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:196
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:196
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:196
Symbol 157 BitmapUsed by:159 174
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:157 158Used by:196
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:196
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:196
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:196
Symbol 166 BitmapUsed by:168 171
Symbol 167 BitmapUsed by:168 322
Symbol 168 GraphicUses:166 167Used by:172
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:172
Symbol 171 GraphicUses:166Used by:172
Symbol 172 MovieClipUses:168 170 171Used by:196
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173 157Used by:196
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:196
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:196
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:183
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClipUses:180 182Used by:196
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:196
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:196
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:196
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:196
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:196
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClipUses:97 112 117 119 121 123 128 133 135 137 142 144 146 148 150 152 154 156 159 161 163 165 172 174 176 178 183 185 187 189 191 193 195Used by:197
Symbol 197 MovieClipUses:196Used by:198 204 213 231
Symbol 198 MovieClipUses:96 197Used by:270
Symbol 199 GraphicUsed by:200 1834 1993
Symbol 200 MovieClipUses:199Used by:270 297 599 607 619 627 643 1087 1794
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClipUses:202Used by:270
Symbol 204 MovieClipUses:96 197Used by:270
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207 212
Symbol 207 MovieClipUses:206Used by:270
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:212
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:212
Symbol 212 MovieClipUses:206 209 211Used by:270
Symbol 213 MovieClipUses:96 197Used by:270
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:230 232
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:230 232
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:230 232
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:230 232
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:230 232
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:230 232
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:230 232
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230 232
Symbol 230 MovieClipUses:215 217 219 221 223 225 227 229Used by:270
Symbol 231 MovieClipUses:96 197Used by:270
Symbol 232 MovieClipUses:215 217 219 221 223 225 227 229Used by:270
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:270
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:269
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:269 1783
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:269 1783
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:269
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:269 1783
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:269
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:269 1783
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:269
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:269 1783
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:269
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:269 1783
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:269
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:269 1783
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:269
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:269
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:269
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClipUses:236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268Used by:270
Symbol 270 MovieClip [player]Uses:79 198 200 203 204 207 212 213 230 231 232 234 269Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:277
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:277
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClip [gooSplat]Uses:272 274 276Used by:Timeline
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280
Symbol 280 MovieClip [trainingBG]Uses:279Used by:Timeline
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:283
Symbol 283 MovieClip [canyonBG]Uses:282Used by:Timeline
Symbol 284 BitmapUsed by:285 286
Symbol 285 GraphicUses:284Used by:287
Symbol 286 GraphicUses:284Used by:287
Symbol 287 MovieClipUses:285 286Used by:293 623
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:293
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292
Symbol 292 MovieClipUses:97 291Used by:293
Symbol 293 MovieClipUses:287 289 292 97Used by:297
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClip [enemyHeli2]Uses:293 200 296Used by:Timeline
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:342
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:342
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:342 620
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:342
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:342
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:342
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:342
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:342
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:342
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:342
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:342
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:342
Symbol 322 GraphicUses:167Used by:342
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:342
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:342
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:342
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClipUses:330Used by:342
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:342
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:342
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:342
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:342 620
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342 620
Symbol 342 MovieClip [Bullet]Uses:299 301 303 305 307 309 311 313 315 317 319 321 322 324 326 328 331 333 335 337 339 341Used by:Timeline
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:370 600
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:370 600
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:370 600
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:370 600
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:370 600
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:370 600
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:370 600
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:370 600
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:370 600
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:370 600
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:370 600
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:370 600
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:369
Symbol 369 MovieClipUses:368Used by:370 600
Symbol 370 MovieClip [explosion]Uses:344 346 348 350 352 354 356 358 360 362 364 366 369Used by:Timeline
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:439
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:439
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:439
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:439
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:439
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:439
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:439
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:439
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:439
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:439
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:439
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:439
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:439
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:439
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:439
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:439
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:439
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:439
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:439
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:439
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:439
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:439
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:439
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:439
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:439
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:439
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:439
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:439
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:439
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:439
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:439
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:439
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:439
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:439
Symbol 439 MovieClip [weaponBox]Uses:372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438Used by:495
Symbol 440 EditableTextUses:1Used by:495
Symbol 441 EditableTextUses:1Used by:495
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:456
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:456
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:456
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:456
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:456
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:456
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:456
Symbol 456 MovieClipUses:443 445 447 449 451 453 455Used by:476
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:457Used by:476
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:475
Symbol 461 BitmapUsed by:462
Symbol 462 GraphicUses:461Used by:475
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:463Used by:475
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:475
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:475
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:475
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:475
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:475
Symbol 475 MovieClipUses:460 462 464 466 468 470 472 474Used by:476
Symbol 476 MovieClipUses:456 458 475Used by:495
Symbol 477 EditableTextUses:1Used by:495
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:480
Symbol 480 MovieClipUses:479Used by:495
Symbol 481 EditableTextUses:1Used by:495
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:495
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:494
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:494
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:494
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:494
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:494
Symbol 494 MovieClipUses:485 487 489 491 493Used by:495
Symbol 495 MovieClip [HUD]Uses:439 440 441 476 477 480 481 483 494Used by:Timeline
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:498
Symbol 498 MovieClip [smoke]Uses:497Used by:Timeline
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:505
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:505
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:503Used by:505
Symbol 505 MovieClip [brass]Uses:500 502 504Used by:Timeline
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:542
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:542
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:542
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:542
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:542
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:542
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:542
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:542
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:542
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:542
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:542
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:542
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:542
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:542
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:542
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:542
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:542
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:542
Symbol 542 MovieClip [muzzleFlash]Uses:507 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541Used by:Timeline
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:545
Symbol 545 MovieClipUses:544Used by:555
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:548
Symbol 548 MovieClipUses:547Used by:555
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:551
Symbol 551 MovieClipUses:550Used by:555
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:554
Symbol 554 MovieClipUses:553Used by:555
Symbol 555 MovieClip [nuke]Uses:545 548 551 554Used by:Timeline
Symbol 556 BitmapUsed by:557
Symbol 557 GraphicUses:556Used by:564 630 1717
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:564 630 1717
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:564 630 1717
Symbol 562 BitmapUsed by:563
Symbol 563 GraphicUses:562Used by:564 630 1717
Symbol 564 MovieClip [canyonTilesCrumble]Uses:557 559 561 563Used by:Timeline
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:581
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:581
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:581
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:581
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:581
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:581
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:581
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:581
Symbol 581 MovieClipUses:566 568 570 572 574 576 578 580Used by:599
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:594 595
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:594 595
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:594 595
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:594 595
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:594 595
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:594 595 598
Symbol 594 MovieClipUses:583 585 587 589 591 593Used by:599
Symbol 595 MovieClipUses:593 591 589 587 585 583Used by:599
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:598
Symbol 598 MovieClipUses:597 593Used by:599
Symbol 599 MovieClip [enemyWalker]Uses:581 97 594 200 595 598Used by:Timeline
Symbol 600 MovieClip [purpleExplosion]Uses:344 346 348 350 352 354 356 358 360 362 364 366 369Used by:Timeline
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:603
Symbol 603 MovieClipUses:602Used by:607
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:606
Symbol 606 MovieClipUses:605 97Used by:607
Symbol 607 MovieClip [enemySniper]Uses:603 606 200Used by:Timeline
Symbol 608 BitmapUsed by:610 617
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:608 609Used by:611
Symbol 611 MovieClipUses:610Used by:619
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:616
Symbol 614 BitmapUsed by:615
Symbol 615 GraphicUses:614Used by:616
Symbol 616 MovieClipUses:613 97 615Used by:619 623
Symbol 617 GraphicUses:608Used by:618
Symbol 618 MovieClipUses:617Used by:619
Symbol 619 MovieClip [enemyDrone]Uses:611 616 200 618Used by:Timeline
Symbol 620 MovieClip [enemyBullet]Uses:339 341 303Used by:Timeline
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:623
Symbol 623 MovieClipUses:622 616 287Used by:627
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:626
Symbol 626 MovieClipUses:625Used by:627
Symbol 627 MovieClip [enemyHeli]Uses:623 200 626Used by:Timeline
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClip [bar]Uses:628Used by:Timeline
Symbol 630 MovieClip [metalShard]Uses:557 559 561 563Used by:Timeline
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:643
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:643
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:643
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:643
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:643
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:643
Symbol 643 MovieClip [target]Uses:632 200 634 636 638 640 642Used by:Timeline
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:646
Symbol 646 MovieClip [helper]Uses:645Used by:Timeline
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:649
Symbol 649 MovieClip [levelFlag]Uses:648Used by:Timeline
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:924
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:924
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:924
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656Used by:924
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:924
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:924
Symbol 662 BitmapUsed by:663
Symbol 663 GraphicUses:662Used by:924
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:924
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:924
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:924
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:924
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:924
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:924
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:924
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:924
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:924
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:924
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:924
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:924
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:924
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:924
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:924
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:924
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:924
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:924
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:924
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:924
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:924
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:924
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:924
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:924
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:924
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:924
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:924
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:924
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:924
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:924
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:924
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:924
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:924
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:924
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:924
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:924
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:924
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:924
Symbol 740 BitmapUsed by:741
Symbol 741 GraphicUses:740Used by:924
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:924
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:924
Symbol 746 BitmapUsed by:747
Symbol 747 GraphicUses:746Used by:924
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:924
Symbol 750 BitmapUsed by:751
Symbol 751 GraphicUses:750Used by:924
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:924
Symbol 754 BitmapUsed by:755
Symbol 755 GraphicUses:754Used by:924
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:924
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:924
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:924
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:924
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:924
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:924
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:924
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:924
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:924
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:924
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:924
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:924
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:924
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:924
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:924
Symbol 786 BitmapUsed by:787
Symbol 787 GraphicUses:786Used by:924
Symbol 788 BitmapUsed by:789
Symbol 789 GraphicUses:788Used by:924
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:924
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:924
Symbol 794 BitmapUsed by:795
Symbol 795 GraphicUses:794Used by:924
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:924
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:924
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:924
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:924
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:924
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:924
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:924
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:924
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:812Used by:924
Symbol 814 BitmapUsed by:815
Symbol 815 GraphicUses:814Used by:924
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:924
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:924
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:924
Symbol 822 BitmapUsed by:823
Symbol 823 GraphicUses:822Used by:924
Symbol 824 BitmapUsed by:825
Symbol 825 GraphicUses:824Used by:924
Symbol 826 BitmapUsed by:827
Symbol 827 GraphicUses:826Used by:924
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:924
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:924
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:924
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:924
Symbol 836 BitmapUsed by:837
Symbol 837 GraphicUses:836Used by:924
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:838Used by:924
Symbol 840 BitmapUsed by:841
Symbol 841 GraphicUses:840Used by:924
Symbol 842 BitmapUsed by:843
Symbol 843 GraphicUses:842Used by:924
Symbol 844 BitmapUsed by:845
Symbol 845 GraphicUses:844Used by:924
Symbol 846 BitmapUsed by:847
Symbol 847 GraphicUses:846Used by:924
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:924
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:924
Symbol 852 BitmapUsed by:853
Symbol 853 GraphicUses:852Used by:924
Symbol 854 BitmapUsed by:855
Symbol 855 GraphicUses:854Used by:924
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:924
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:924
Symbol 860 BitmapUsed by:861
Symbol 861 GraphicUses:860Used by:924
Symbol 862 BitmapUsed by:863
Symbol 863 GraphicUses:862Used by:924
Symbol 864 BitmapUsed by:865
Symbol 865 GraphicUses:864Used by:924
Symbol 866 BitmapUsed by:867
Symbol 867 GraphicUses:866Used by:924
Symbol 868 BitmapUsed by:869
Symbol 869 GraphicUses:868Used by:924
Symbol 870 BitmapUsed by:871
Symbol 871 GraphicUses:870Used by:924
Symbol 872 BitmapUsed by:873
Symbol 873 GraphicUses:872Used by:924
Symbol 874 BitmapUsed by:875
Symbol 875 GraphicUses:874Used by:924
Symbol 876 BitmapUsed by:877
Symbol 877 GraphicUses:876Used by:924
Symbol 878 BitmapUsed by:879
Symbol 879 GraphicUses:878Used by:924
Symbol 880 BitmapUsed by:881
Symbol 881 GraphicUses:880Used by:924
Symbol 882 BitmapUsed by:883
Symbol 883 GraphicUses:882Used by:924
Symbol 884 BitmapUsed by:885
Symbol 885 GraphicUses:884Used by:924
Symbol 886 BitmapUsed by:887
Symbol 887 GraphicUses:886Used by:924
Symbol 888 BitmapUsed by:889
Symbol 889 GraphicUses:888Used by:924
Symbol 890 BitmapUsed by:891
Symbol 891 GraphicUses:890Used by:924
Symbol 892 BitmapUsed by:893
Symbol 893 GraphicUses:892Used by:924
Symbol 894 BitmapUsed by:895
Symbol 895 GraphicUses:894Used by:924
Symbol 896 BitmapUsed by:897
Symbol 897 GraphicUses:896Used by:924
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:898Used by:924
Symbol 900 BitmapUsed by:901
Symbol 901 GraphicUses:900Used by:924
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:924
Symbol 904 BitmapUsed by:905
Symbol 905 GraphicUses:904Used by:924
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:924
Symbol 908 BitmapUsed by:909
Symbol 909 GraphicUses:908Used by:924
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:924
Symbol 912 BitmapUsed by:913
Symbol 913 GraphicUses:912Used by:924
Symbol 914 BitmapUsed by:915
Symbol 915 GraphicUses:914Used by:924
Symbol 916 BitmapUsed by:917
Symbol 917 GraphicUses:916Used by:924
Symbol 918 BitmapUsed by:919
Symbol 919 GraphicUses:918Used by:924
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:924
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:924
Symbol 924 MovieClip [canyonTiles]Uses:651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 691 693 695 697 699 701 703 705 707 709 711 713 715 717 719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 913 915 917 919 921 923Used by:Timeline
Symbol 925 BitmapUsed by:926
Symbol 926 GraphicUses:925Used by:1075
Symbol 927 BitmapUsed by:928
Symbol 928 GraphicUses:927Used by:1075
Symbol 929 BitmapUsed by:930
Symbol 930 GraphicUses:929Used by:1075
Symbol 931 BitmapUsed by:932
Symbol 932 GraphicUses:931Used by:1075
Symbol 933 BitmapUsed by:934
Symbol 934 GraphicUses:933Used by:1075
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:1075
Symbol 937 BitmapUsed by:938
Symbol 938 GraphicUses:937Used by:1075
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:1075
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:1075
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:1075
Symbol 945 BitmapUsed by:946
Symbol 946 GraphicUses:945Used by:1075
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:1075
Symbol 949 BitmapUsed by:950
Symbol 950 GraphicUses:949Used by:1075
Symbol 951 BitmapUsed by:952
Symbol 952 GraphicUses:951Used by:1075
Symbol 953 BitmapUsed by:954
Symbol 954 GraphicUses:953Used by:1075
Symbol 955 BitmapUsed by:956
Symbol 956 GraphicUses:955Used by:1075
Symbol 957 BitmapUsed by:958
Symbol 958 GraphicUses:957Used by:1075
Symbol 959 BitmapUsed by:960
Symbol 960 GraphicUses:959Used by:1075
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:1075
Symbol 963 BitmapUsed by:964
Symbol 964 GraphicUses:963Used by:1075
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:1075
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:967Used by:1075
Symbol 969 BitmapUsed by:970
Symbol 970 GraphicUses:969Used by:1075
Symbol 971 BitmapUsed by:972
Symbol 972 GraphicUses:971Used by:1075
Symbol 973 BitmapUsed by:974
Symbol 974 GraphicUses:973Used by:1075
Symbol 975 BitmapUsed by:976
Symbol 976 GraphicUses:975Used by:1075
Symbol 977 BitmapUsed by:978
Symbol 978 GraphicUses:977Used by:1075
Symbol 979 BitmapUsed by:980
Symbol 980 GraphicUses:979Used by:1075
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:981Used by:1075
Symbol 983 BitmapUsed by:984
Symbol 984 GraphicUses:983Used by:1075
Symbol 985 BitmapUsed by:986
Symbol 986 GraphicUses:985Used by:1075
Symbol 987 BitmapUsed by:988
Symbol 988 GraphicUses:987Used by:1075
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:1075
Symbol 991 BitmapUsed by:992
Symbol 992 GraphicUses:991Used by:1075
Symbol 993 BitmapUsed by:994
Symbol 994 GraphicUses:993Used by:1075
Symbol 995 BitmapUsed by:996
Symbol 996 GraphicUses:995Used by:1075
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:1075
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1075
Symbol 1001 BitmapUsed by:1002
Symbol 1002 GraphicUses:1001Used by:1075
Symbol 1003 BitmapUsed by:1004
Symbol 1004 GraphicUses:1003Used by:1075
Symbol 1005 BitmapUsed by:1006
Symbol 1006 GraphicUses:1005Used by:1075
Symbol 1007 BitmapUsed by:1008
Symbol 1008 GraphicUses:1007Used by:1075
Symbol 1009 BitmapUsed by:1010
Symbol 1010 GraphicUses:1009Used by:1075
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1075
Symbol 1013 BitmapUsed by:1014
Symbol 1014 GraphicUses:1013Used by:1075
Symbol 1015 BitmapUsed by:1016
Symbol 1016 GraphicUses:1015Used by:1075
Symbol 1017 BitmapUsed by:1018
Symbol 1018 GraphicUses:1017Used by:1075
Symbol 1019 BitmapUsed by:1020
Symbol 1020 GraphicUses:1019Used by:1075
Symbol 1021 BitmapUsed by:1022
Symbol 1022 GraphicUses:1021Used by:1075
Symbol 1023 BitmapUsed by:1024
Symbol 1024 GraphicUses:1023Used by:1075
Symbol 1025 BitmapUsed by:1026
Symbol 1026 GraphicUses:1025Used by:1075
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1027Used by:1075
Symbol 1029 BitmapUsed by:1030
Symbol 1030 GraphicUses:1029Used by:1075
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1075
Symbol 1033 BitmapUsed by:1034
Symbol 1034 GraphicUses:1033Used by:1075
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1035Used by:1075
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1075
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1075
Symbol 1041 BitmapUsed by:1042
Symbol 1042 GraphicUses:1041Used by:1075
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1075
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1075
Symbol 1047 BitmapUsed by:1048
Symbol 1048 GraphicUses:1047Used by:1075
Symbol 1049 BitmapUsed by:1050
Symbol 1050 GraphicUses:1049Used by:1075
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1075
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1075
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1075
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1075
Symbol 1059 BitmapUsed by:1060
Symbol 1060 GraphicUses:1059Used by:1075
Symbol 1061 BitmapUsed by:1062
Symbol 1062 GraphicUses:1061Used by:1075
Symbol 1063 BitmapUsed by:1064
Symbol 1064 GraphicUses:1063Used by:1075
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1075
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1075
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1075
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1075
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1075
Symbol 1075 MovieClip [trainingTiles]Uses:926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 956 958 960 962 964 966 968 970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020 1022 1024 1026 1028 1030 1032 1034 1036 1038 1040 1042 1044 1046 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1068 1070 1072 1074Used by:Timeline
Symbol 1076 BitmapUsed by:1079
Symbol 1077 BitmapUsed by:1079
Symbol 1078 BitmapUsed by:1079
Symbol 1079 GraphicUses:1076 1077 1078Used by:1083
Symbol 1080 BitmapUsed by:1081
Symbol 1081 GraphicUses:1080Used by:1082
Symbol 1082 MovieClipUses:97 1081Used by:1083
Symbol 1083 MovieClipUses:1079 1082 97Used by:1087
Symbol 1084 BitmapUsed by:1085
Symbol 1085 GraphicUses:1084Used by:1086
Symbol 1086 MovieClipUses:1085Used by:1087
Symbol 1087 MovieClip [enemyHeli3]Uses:1083 200 1086Used by:Timeline
Symbol 1088 BitmapUsed by:1089
Symbol 1089 GraphicUses:1088Used by:1334
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1334
Symbol 1092 BitmapUsed by:1093
Symbol 1093 GraphicUses:1092Used by:1334
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1334
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1334
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1334
Symbol 1100 BitmapUsed by:1101
Symbol 1101 GraphicUses:1100Used by:1334
Symbol 1102 BitmapUsed by:1103
Symbol 1103 GraphicUses:1102Used by:1334
Symbol 1104 BitmapUsed by:1105
Symbol 1105 GraphicUses:1104Used by:1334
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1334
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1334
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1334
Symbol 1112 BitmapUsed by:1113
Symbol 1113 GraphicUses:1112Used by:1334
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1334
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1334
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1334
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120Used by:1334
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1334
Symbol 1124 BitmapUsed by:1125
Symbol 1125 GraphicUses:1124Used by:1334
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1334
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1334
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1334
Symbol 1132 BitmapUsed by:1133
Symbol 1133 GraphicUses:1132Used by:1334
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1334
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:1136Used by:1334
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1334
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1334
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1334
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1334
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1334
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1334
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1334
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1334
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1334
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1334
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1334
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1334
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1334
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1334
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1334
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1334
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1334
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1334
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1334
Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1334
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1334
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1180Used by:1334
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1334
Symbol 1184 BitmapUsed by:1185
Symbol 1185 GraphicUses:1184Used by:1334
Symbol 1186 BitmapUsed by:1187
Symbol 1187 GraphicUses:1186Used by:1334
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:1334
Symbol 1190 BitmapUsed by:1191
Symbol 1191 GraphicUses:1190Used by:1334
Symbol 1192 BitmapUsed by:1193
Symbol 1193 GraphicUses:1192Used by:1334
Symbol 1194 BitmapUsed by:1195
Symbol 1195 GraphicUses:1194Used by:1334
Symbol 1196 BitmapUsed by:1197
Symbol 1197 GraphicUses:1196Used by:1334
Symbol 1198 BitmapUsed by:1199
Symbol 1199 GraphicUses:1198Used by:1334
Symbol 1200 BitmapUsed by:1201
Symbol 1201 GraphicUses:1200Used by:1334
Symbol 1202 BitmapUsed by:1203
Symbol 1203 GraphicUses:1202Used by:1334
Symbol 1204 BitmapUsed by:1205
Symbol 1205 GraphicUses:1204Used by:1334
Symbol 1206 BitmapUsed by:1207
Symbol 1207 GraphicUses:1206Used by:1334
Symbol 1208 BitmapUsed by:1209
Symbol 1209 GraphicUses:1208Used by:1334
Symbol 1210 BitmapUsed by:1211
Symbol 1211 GraphicUses:1210Used by:1334
Symbol 1212 BitmapUsed by:1213
Symbol 1213 GraphicUses:1212Used by:1334
Symbol 1214 BitmapUsed by:1215
Symbol 1215 GraphicUses:1214Used by:1334
Symbol 1216 BitmapUsed by:1217
Symbol 1217 GraphicUses:1216Used by:1334
Symbol 1218 BitmapUsed by:1219
Symbol 1219 GraphicUses:1218Used by:1334
Symbol 1220 BitmapUsed by:1221
Symbol 1221 GraphicUses:1220Used by:1334
Symbol 1222 BitmapUsed by:1223
Symbol 1223 GraphicUses:1222Used by:1334
Symbol 1224 BitmapUsed by:1225
Symbol 1225 GraphicUses:1224Used by:1334
Symbol 1226 BitmapUsed by:1227
Symbol 1227 GraphicUses:1226Used by:1334
Symbol 1228 BitmapUsed by:1229
Symbol 1229 GraphicUses:1228Used by:1334
Symbol 1230 BitmapUsed by:1231
Symbol 1231 GraphicUses:1230Used by:1334
Symbol 1232 BitmapUsed by:1233
Symbol 1233 GraphicUses:1232Used by:1334
Symbol 1234 BitmapUsed by:1235
Symbol 1235 GraphicUses:1234Used by:1334
Symbol 1236 BitmapUsed by:1237
Symbol 1237 GraphicUses:1236Used by:1334
Symbol 1238 BitmapUsed by:1239
Symbol 1239 GraphicUses:1238Used by:1334
Symbol 1240 BitmapUsed by:1241
Symbol 1241 GraphicUses:1240Used by:1334
Symbol 1242 BitmapUsed by:1243
Symbol 1243 GraphicUses:1242Used by:1334
Symbol 1244 BitmapUsed by:1245
Symbol 1245 GraphicUses:1244Used by:1334
Symbol 1246 BitmapUsed by:1247
Symbol 1247 GraphicUses:1246Used by:1334
Symbol 1248 BitmapUsed by:1249
Symbol 1249 GraphicUses:1248Used by:1334
Symbol 1250 BitmapUsed by:1251
Symbol 1251 GraphicUses:1250Used by:1334
Symbol 1252 BitmapUsed by:1253
Symbol 1253 GraphicUses:1252Used by:1334
Symbol 1254 BitmapUsed by:1255
Symbol 1255 GraphicUses:1254Used by:1334
Symbol 1256 BitmapUsed by:1257
Symbol 1257 GraphicUses:1256Used by:1334
Symbol 1258 BitmapUsed by:1259
Symbol 1259 GraphicUses:1258Used by:1334
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1334
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1334
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1334
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1334
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1334
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1334
Symbol 1272 BitmapUsed by:1273
Symbol 1273 GraphicUses:1272Used by:1334
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1334
Symbol 1276 BitmapUsed by:1277
Symbol 1277 GraphicUses:1276Used by:1334
Symbol 1278 BitmapUsed by:1279
Symbol 1279 GraphicUses:1278Used by:1334
Symbol 1280 BitmapUsed by:1281
Symbol 1281 GraphicUses:1280Used by:1334
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1334
Symbol 1284 BitmapUsed by:1285
Symbol 1285 GraphicUses:1284Used by:1334
Symbol 1286 BitmapUsed by:1287
Symbol 1287 GraphicUses:1286Used by:1334
Symbol 1288 BitmapUsed by:1289
Symbol 1289 GraphicUses:1288Used by:1334
Symbol 1290 BitmapUsed by:1291
Symbol 1291 GraphicUses:1290Used by:1334
Symbol 1292 BitmapUsed by:1293
Symbol 1293 GraphicUses:1292Used by:1334
Symbol 1294 BitmapUsed by:1295
Symbol 1295 GraphicUses:1294Used by:1334
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1334
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:1334
Symbol 1300 BitmapUsed by:1301
Symbol 1301 GraphicUses:1300Used by:1334
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:1334
Symbol 1304 BitmapUsed by:1305
Symbol 1305 GraphicUses:1304Used by:1334
Symbol 1306 BitmapUsed by:1307
Symbol 1307 GraphicUses:1306Used by:1334
Symbol 1308 BitmapUsed by:1309
Symbol 1309 GraphicUses:1308Used by:1334
Symbol 1310 BitmapUsed by:1311
Symbol 1311 GraphicUses:1310Used by:1334
Symbol 1312 BitmapUsed by:1313
Symbol 1313 GraphicUses:1312Used by:1334
Symbol 1314 BitmapUsed by:1315
Symbol 1315 GraphicUses:1314Used by:1334
Symbol 1316 BitmapUsed by:1317
Symbol 1317 GraphicUses:1316Used by:1334
Symbol 1318 BitmapUsed by:1319
Symbol 1319 GraphicUses:1318Used by:1334
Symbol 1320 BitmapUsed by:1321
Symbol 1321 GraphicUses:1320Used by:1334
Symbol 1322 BitmapUsed by:1323
Symbol 1323 GraphicUses:1322Used by:1334
Symbol 1324 BitmapUsed by:1325
Symbol 1325 GraphicUses:1324Used by:1334
Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1334
Symbol 1328 BitmapUsed by:1329
Symbol 1329 GraphicUses:1328Used by:1334
Symbol 1330 BitmapUsed by:1331
Symbol 1331 GraphicUses:1330Used by:1334
Symbol 1332 BitmapUsed by:1333
Symbol 1333 GraphicUses:1332Used by:1334
Symbol 1334 MovieClip [jungleTiles]Uses:1089 1091 1093 1095 1097 1099 1101 1103 1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 1193 1195 1197 1199 1201 1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241 1243 1245 1247 1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317 1319 1321 1323 1325 1327 1329 1331 1333Used by:Timeline
Symbol 1335 BitmapUsed by:1336
Symbol 1336 GraphicUses:1335Used by:1585
Symbol 1337 BitmapUsed by:1338
Symbol 1338 GraphicUses:1337Used by:1585
Symbol 1339 BitmapUsed by:1340
Symbol 1340 GraphicUses:1339Used by:1585
Symbol 1341 BitmapUsed by:1342
Symbol 1342 GraphicUses:1341Used by:1585
Symbol 1343 BitmapUsed by:1344
Symbol 1344 GraphicUses:1343Used by:1585
Symbol 1345 BitmapUsed by:1346
Symbol 1346 GraphicUses:1345Used by:1585
Symbol 1347 BitmapUsed by:1348
Symbol 1348 GraphicUses:1347Used by:1585
Symbol 1349 BitmapUsed by:1350
Symbol 1350 GraphicUses:1349Used by:1585
Symbol 1351 BitmapUsed by:1352
Symbol 1352 GraphicUses:1351Used by:1585
Symbol 1353 BitmapUsed by:1354
Symbol 1354 GraphicUses:1353Used by:1585
Symbol 1355 BitmapUsed by:1356
Symbol 1356 GraphicUses:1355Used by:1585
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:1585
Symbol 1359 BitmapUsed by:1360
Symbol 1360 GraphicUses:1359Used by:1585
Symbol 1361 BitmapUsed by:1362
Symbol 1362 GraphicUses:1361Used by:1585
Symbol 1363 BitmapUsed by:1364
Symbol 1364 GraphicUses:1363Used by:1585
Symbol 1365 BitmapUsed by:1366
Symbol 1366 GraphicUses:1365Used by:1585
Symbol 1367 BitmapUsed by:1368
Symbol 1368 GraphicUses:1367Used by:1585
Symbol 1369 BitmapUsed by:1370
Symbol 1370 GraphicUses:1369Used by:1585
Symbol 1371 BitmapUsed by:1372
Symbol 1372 GraphicUses:1371Used by:1585
Symbol 1373 BitmapUsed by:1374
Symbol 1374 GraphicUses:1373Used by:1585
Symbol 1375 BitmapUsed by:1376
Symbol 1376 GraphicUses:1375Used by:1585
Symbol 1377 BitmapUsed by:1378
Symbol 1378 GraphicUses:1377Used by:1585
Symbol 1379 BitmapUsed by:1380
Symbol 1380 GraphicUses:1379Used by:1585
Symbol 1381 BitmapUsed by:1382
Symbol 1382 GraphicUses:1381Used by:1585
Symbol 1383 BitmapUsed by:1384
Symbol 1384 GraphicUses:1383Used by:1585
Symbol 1385 BitmapUsed by:1386
Symbol 1386 GraphicUses:1385Used by:1585
Symbol 1387 BitmapUsed by:1388
Symbol 1388 GraphicUses:1387Used by:1585
Symbol 1389 BitmapUsed by:1390
Symbol 1390 GraphicUses:1389Used by:1585
Symbol 1391 BitmapUsed by:1392
Symbol 1392 GraphicUses:1391Used by:1585
Symbol 1393 BitmapUsed by:1394
Symbol 1394 GraphicUses:1393Used by:1585
Symbol 1395 BitmapUsed by:1396
Symbol 1396 GraphicUses:1395Used by:1585
Symbol 1397 BitmapUsed by:1398
Symbol 1398 GraphicUses:1397Used by:1585
Symbol 1399 BitmapUsed by:1400
Symbol 1400 GraphicUses:1399Used by:1585
Symbol 1401 BitmapUsed by:1402
Symbol 1402 GraphicUses:1401Used by:1585
Symbol 1403 BitmapUsed by:1404
Symbol 1404 GraphicUses:1403Used by:1585
Symbol 1405 BitmapUsed by:1406
Symbol 1406 GraphicUses:1405Used by:1585
Symbol 1407 BitmapUsed by:1408
Symbol 1408 GraphicUses:1407Used by:1585
Symbol 1409 BitmapUsed by:1410
Symbol 1410 GraphicUses:1409Used by:1585
Symbol 1411 BitmapUsed by:1412
Symbol 1412 GraphicUses:1411Used by:1585
Symbol 1413 BitmapUsed by:1414
Symbol 1414 GraphicUses:1413Used by:1585
Symbol 1415 BitmapUsed by:1416
Symbol 1416 GraphicUses:1415Used by:1585
Symbol 1417 BitmapUsed by:1418
Symbol 1418 GraphicUses:1417Used by:1585
Symbol 1419 BitmapUsed by:1420
Symbol 1420 GraphicUses:1419Used by:1585
Symbol 1421 BitmapUsed by:1422
Symbol 1422 GraphicUses:1421Used by:1585
Symbol 1423 BitmapUsed by:1424
Symbol 1424 GraphicUses:1423Used by:1585
Symbol 1425 BitmapUsed by:1426
Symbol 1426 GraphicUses:1425Used by:1585
Symbol 1427 BitmapUsed by:1428
Symbol 1428 GraphicUses:1427Used by:1585
Symbol 1429 BitmapUsed by:1430
Symbol 1430 GraphicUses:1429Used by:1585
Symbol 1431 BitmapUsed by:1432
Symbol 1432 GraphicUses:1431Used by:1585
Symbol 1433 BitmapUsed by:1434
Symbol 1434 GraphicUses:1433Used by:1585
Symbol 1435 BitmapUsed by:1436
Symbol 1436 GraphicUses:1435Used by:1585
Symbol 1437 BitmapUsed by:1438
Symbol 1438 GraphicUses:1437Used by:1585
Symbol 1439 BitmapUsed by:1440
Symbol 1440 GraphicUses:1439Used by:1585
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1585
Symbol 1443 BitmapUsed by:1444
Symbol 1444 GraphicUses:1443Used by:1585
Symbol 1445 BitmapUsed by:1446
Symbol 1446 GraphicUses:1445Used by:1585
Symbol 1447 BitmapUsed by:1448
Symbol 1448 GraphicUses:1447Used by:1585
Symbol 1449 BitmapUsed by:1450
Symbol 1450 GraphicUses:1449Used by:1585
Symbol 1451 BitmapUsed by:1452
Symbol 1452 GraphicUses:1451Used by:1585
Symbol 1453 BitmapUsed by:1454
Symbol 1454 GraphicUses:1453Used by:1585
Symbol 1455 BitmapUsed by:1456
Symbol 1456 GraphicUses:1455Used by:1585
Symbol 1457 BitmapUsed by:1458
Symbol 1458 GraphicUses:1457Used by:1585
Symbol 1459 BitmapUsed by:1460
Symbol 1460 GraphicUses:1459Used by:1585
Symbol 1461 BitmapUsed by:1462
Symbol 1462 GraphicUses:1461Used by:1585
Symbol 1463 BitmapUsed by:1464
Symbol 1464 GraphicUses:1463Used by:1585
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1585
Symbol 1467 BitmapUsed by:1468
Symbol 1468 GraphicUses:1467Used by:1585
Symbol 1469 BitmapUsed by:1470
Symbol 1470 GraphicUses:1469Used by:1585
Symbol 1471 BitmapUsed by:1472
Symbol 1472 GraphicUses:1471Used by:1585
Symbol 1473 BitmapUsed by:1474
Symbol 1474 GraphicUses:1473Used by:1585
Symbol 1475 BitmapUsed by:1476
Symbol 1476 GraphicUses:1475Used by:1585
Symbol 1477 BitmapUsed by:1478
Symbol 1478 GraphicUses:1477Used by:1585
Symbol 1479 BitmapUsed by:1480
Symbol 1480 GraphicUses:1479Used by:1585
Symbol 1481 BitmapUsed by:1482
Symbol 1482 GraphicUses:1481Used by:1585
Symbol 1483 BitmapUsed by:1484
Symbol 1484 GraphicUses:1483Used by:1585
Symbol 1485 BitmapUsed by:1486
Symbol 1486 GraphicUses:1485Used by:1585
Symbol 1487 BitmapUsed by:1488
Symbol 1488 GraphicUses:1487Used by:1585
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1489Used by:1585
Symbol 1491 BitmapUsed by:1492
Symbol 1492 GraphicUses:1491Used by:1585
Symbol 1493 BitmapUsed by:1494
Symbol 1494 GraphicUses:1493Used by:1585
Symbol 1495 BitmapUsed by:1496
Symbol 1496 GraphicUses:1495Used by:1585
Symbol 1497 BitmapUsed by:1498
Symbol 1498 GraphicUses:1497Used by:1585
Symbol 1499 BitmapUsed by:1500
Symbol 1500 GraphicUses:1499Used by:1585
Symbol 1501 BitmapUsed by:1502
Symbol 1502 GraphicUses:1501Used by:1585
Symbol 1503 BitmapUsed by:1504
Symbol 1504 GraphicUses:1503Used by:1585
Symbol 1505 BitmapUsed by:1506
Symbol 1506 GraphicUses:1505Used by:1585
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1585
Symbol 1509 BitmapUsed by:1510
Symbol 1510 GraphicUses:1509Used by:1585
Symbol 1511 BitmapUsed by:1512
Symbol 1512 GraphicUses:1511Used by:1585
Symbol 1513 BitmapUsed by:1514
Symbol 1514 GraphicUses:1513Used by:1585
Symbol 1515 BitmapUsed by:1516
Symbol 1516 GraphicUses:1515Used by:1585
Symbol 1517 BitmapUsed by:1518
Symbol 1518 GraphicUses:1517Used by:1585
Symbol 1519 BitmapUsed by:1520
Symbol 1520 GraphicUses:1519Used by:1585
Symbol 1521 BitmapUsed by:1522
Symbol 1522 GraphicUses:1521Used by:1585
Symbol 1523 BitmapUsed by:1524
Symbol 1524 GraphicUses:1523Used by:1585
Symbol 1525 BitmapUsed by:1526
Symbol 1526 GraphicUses:1525Used by:1585
Symbol 1527 BitmapUsed by:1528
Symbol 1528 GraphicUses:1527Used by:1585
Symbol 1529 BitmapUsed by:1530
Symbol 1530 GraphicUses:1529Used by:1585
Symbol 1531 BitmapUsed by:1532
Symbol 1532 GraphicUses:1531Used by:1585
Symbol 1533 BitmapUsed by:1534
Symbol 1534 GraphicUses:1533Used by:1585
Symbol 1535 BitmapUsed by:1536
Symbol 1536 GraphicUses:1535Used by:1585
Symbol 1537 BitmapUsed by:1538
Symbol 1538 GraphicUses:1537Used by:1585
Symbol 1539 BitmapUsed by:1540
Symbol 1540 GraphicUses:1539Used by:1585
Symbol 1541 BitmapUsed by:1542
Symbol 1542 GraphicUses:1541Used by:1585
Symbol 1543 BitmapUsed by:1544
Symbol 1544 GraphicUses:1543Used by:1585
Symbol 1545 BitmapUsed by:1546
Symbol 1546 GraphicUses:1545Used by:1585
Symbol 1547 BitmapUsed by:1548
Symbol 1548 GraphicUses:1547Used by:1585
Symbol 1549 BitmapUsed by:1550
Symbol 1550 GraphicUses:1549Used by:1585
Symbol 1551 BitmapUsed by:1552
Symbol 1552 GraphicUses:1551Used by:1585
Symbol 1553 BitmapUsed by:1554
Symbol 1554 GraphicUses:1553Used by:1585
Symbol 1555 BitmapUsed by:1556
Symbol 1556 GraphicUses:1555Used by:1585
Symbol 1557 BitmapUsed by:1558
Symbol 1558 GraphicUses:1557Used by:1585
Symbol 1559 BitmapUsed by:1560
Symbol 1560 GraphicUses:1559Used by:1585
Symbol 1561 BitmapUsed by:1562
Symbol 1562 GraphicUses:1561Used by:1585
Symbol 1563 BitmapUsed by:1564
Symbol 1564 GraphicUses:1563Used by:1585
Symbol 1565 BitmapUsed by:1566
Symbol 1566 GraphicUses:1565Used by:1585
Symbol 1567 BitmapUsed by:1568
Symbol 1568 GraphicUses:1567Used by:1585
Symbol 1569 BitmapUsed by:1570
Symbol 1570 GraphicUses:1569Used by:1585
Symbol 1571 BitmapUsed by:1572
Symbol 1572 GraphicUses:1571Used by:1585
Symbol 1573 BitmapUsed by:1574
Symbol 1574 GraphicUses:1573Used by:1585
Symbol 1575 BitmapUsed by:1576
Symbol 1576 GraphicUses:1575Used by:1585
Symbol 1577 BitmapUsed by:1578
Symbol 1578 GraphicUses:1577Used by:1585
Symbol 1579 BitmapUsed by:1580
Symbol 1580 GraphicUses:1579Used by:1585
Symbol 1581 BitmapUsed by:1582
Symbol 1582 GraphicUses:1581Used by:1585
Symbol 1583 BitmapUsed by:1584
Symbol 1584 GraphicUses:1583Used by:1585
Symbol 1585 MovieClip [snowTiles]Uses:1336 1338 1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1360 1362 1364 1366 1368 1370 1372 1374 1376 1378 1380 1382 1384 1386 1388 1390 1392 1394 1396 1398 1400 1402 1404 1406 1408 1410 1412 1414 1416 1418 1420 1422 1424 1426 1428 1430 1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 1454 1456 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 1482 1484 1486 1488 1490 1492 1494 1496 1498 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1574 1576 1578 1580 1582 1584Used by:Timeline
Symbol 1586 BitmapUsed by:1587
Symbol 1587 GraphicUses:1586Used by:1588
Symbol 1588 MovieClip [jungleBG]Uses:1587Used by:Timeline
Symbol 1589 BitmapUsed by:1590
Symbol 1590 GraphicUses:1589Used by:1591
Symbol 1591 MovieClip [snowBG]Uses:1590Used by:Timeline
Symbol 1592 GraphicUsed by:1612
Symbol 1593 TextUses:68Used by:1612
Symbol 1594 GraphicUsed by:1612
Symbol 1595 TextUses:68Used by:1612
Symbol 1596 GraphicUsed by:1612
Symbol 1597 TextUses:68Used by:1612
Symbol 1598 GraphicUsed by:1612
Symbol 1599 TextUses:68Used by:1612
Symbol 1600 GraphicUsed by:1612
Symbol 1601 TextUses:68Used by:1612
Symbol 1602 GraphicUsed by:1612
Symbol 1603 TextUses:68Used by:1612
Symbol 1604 GraphicUsed by:1612
Symbol 1605 TextUses:68Used by:1612
Symbol 1606 GraphicUsed by:1612
Symbol 1607 TextUses:68Used by:1612
Symbol 1608 GraphicUsed by:1612
Symbol 1609 TextUses:68Used by:1612
Symbol 1610 GraphicUsed by:1612
Symbol 1611 TextUses:68Used by:1612
Symbol 1612 MovieClip [HelisNumber]Uses:1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611Used by:Timeline
Symbol 1613 GraphicUsed by:1617
Symbol 1614 TextUses:68Used by:1617
Symbol 1615 GraphicUsed by:1617
Symbol 1616 TextUses:68Used by:1617
Symbol 1617 MovieClip [HelisDisplay]Uses:1613 1614 1615 1616Used by:Timeline
Symbol 1618 BitmapUsed by:1619
Symbol 1619 GraphicUses:1618Used by:1630
Symbol 1620 BitmapUsed by:1621
Symbol 1621 GraphicUses:1620Used by:1630
Symbol 1622 BitmapUsed by:1623
Symbol 1623 GraphicUses:1622Used by:1630
Symbol 1624 BitmapUsed by:1625
Symbol 1625 GraphicUses:1624Used by:1630
Symbol 1626 BitmapUsed by:1627
Symbol 1627 GraphicUses:1626Used by:1630
Symbol 1628 BitmapUsed by:1629
Symbol 1629 GraphicUses:1628Used by:1630
Symbol 1630 MovieClip [snowFlake]Uses:1619 1621 1623 1625 1627 1629Used by:Timeline
Symbol 1631 BitmapUsed by:1632
Symbol 1632 GraphicUses:1631Used by:1653
Symbol 1633 BitmapUsed by:1634
Symbol 1634 GraphicUses:1633Used by:1635
Symbol 1635 MovieClipUses:1634Used by:1648 1993
Symbol 1636 BitmapUsed by:1637
Symbol 1637 GraphicUses:1636Used by:1638
Symbol 1638 MovieClipUses:1637Used by:1648 1993
Symbol 1639 BitmapUsed by:1640
Symbol 1640 GraphicUses:1639Used by:1641
Symbol 1641 MovieClipUses:1640Used by:1648 1993
Symbol 1642 BitmapUsed by:1643
Symbol 1643 GraphicUses:1642Used by:1644
Symbol 1644 MovieClipUses:1643Used by:1648 1993
Symbol 1645 BitmapUsed by:1646
Symbol 1646 GraphicUses:1645Used by:1647
Symbol 1647 MovieClipUses:1646Used by:1648 1993
Symbol 1648 MovieClipUses:1635 1638 1641 1644 1647Used by:1653
Symbol 1649 GraphicUsed by:1652
Symbol 1650 GraphicUsed by:1651
Symbol 1651 MovieClipUses:1650Used by:1652
Symbol 1652 MovieClipUses:1649 1651Used by:1653 1993
Symbol 1653 MovieClip [levelDisplay]Uses:1632 1648 1652Used by:Timeline
Symbol 1654 BitmapUsed by:1655
Symbol 1655 GraphicUses:1654Used by:1660
Symbol 1656 BitmapUsed by:1657
Symbol 1657 GraphicUses:1656Used by:1660
Symbol 1658 BitmapUsed by:1659
Symbol 1659 GraphicUses:1658Used by:1660
Symbol 1660 MovieClip [leaf]Uses:1655 1657 1659Used by:Timeline
Symbol 1661 BitmapUsed by:1662
Symbol 1662 GraphicUses:1661Used by:1673
Symbol 1663 BitmapUsed by:1664
Symbol 1664 GraphicUses:1663Used by:1673
Symbol 1665 BitmapUsed by:1666
Symbol 1666 GraphicUses:1665Used by:1673
Symbol 1667 BitmapUsed by:1668
Symbol 1668 GraphicUses:1667Used by:1673
Symbol 1669 BitmapUsed by:1670
Symbol 1670 GraphicUses:1669Used by:1673
Symbol 1671 BitmapUsed by:1672
Symbol 1672 GraphicUses:1671Used by:1673
Symbol 1673 MovieClip [flare]Uses:1662 1664 1666 1668 1670 1672Used by:Timeline
Symbol 1674 GraphicUsed by:1716
Symbol 1675 Sound [sLevelSelectLoop]Used by:1716
Symbol 1676 Sound [sLevelLoopHardcore]Used by:1716
Symbol 1677 Sound [sIntro]Used by:1716
Symbol 1678 Sound [sMenuLoop]Used by:1716
Symbol 1679 Sound [sLevelLoopEvil]Used by:1716
Symbol 1680 Sound [sLevelLoopJungle]Used by:1716
Symbol 1681 Sound [sLevelLoopTraining]Used by:1716
Symbol 1682 Sound [sABomb]Used by:1716
Symbol 1683 Sound [sAirstrike]Used by:1716
Symbol 1684 Sound [sAirstrikeCall]Used by:1716
Symbol 1685 Sound [sBigExplosion]Used by:1716
Symbol 1686 Sound [sBlackhole]Used by:1716
Symbol 1687 Sound [sBladerang]Used by:1716
Symbol 1688 Sound [sBullet]Used by:1716
Symbol 1689 Sound [sBulletSmall0]Used by:1716
Symbol 1690 Sound [sFlame]Used by:1716
Symbol 1691 Sound [sGooGun]Used by:1716
Symbol 1692 Sound [sGooHit]Used by:1716
Symbol 1693 Sound [sTaser]Used by:1716
Symbol 1694 Sound [sGrenade]Used by:1716
Symbol 1695 Sound [sKnife]Used by:1716
Symbol 1696 Sound [sLaser]Used by:1716
Symbol 1697 Sound [sRailgun]Used by:1716
Symbol 1698 Sound [sRocketlauncher]Used by:1716
Symbol 1699 SoundUsed by:1716 1856
Symbol 1700 Sound [sShotgun]Used by:1716
Symbol 1701 Sound [sExplosion]Used by:1716
Symbol 1702 Sound [sSoundwaave]Used by:1716
Symbol 1703 Sound [sSparkplug]Used by:1716
Symbol 1704 Sound [sHyperJump]Used by:1716
Symbol 1705 Sound [sPlayerHit]Used by:1716
Symbol 1706 Sound [sHeli]Used by:1716
Symbol 1707 Sound [sMetal0]Used by:1716
Symbol 1708 Sound [sMetal1]Used by:1716
Symbol 1709 Sound [sMetal2]Used by:1716
Symbol 1710 Sound [sMetal3]Used by:1716
Symbol 1711 Sound [sPickup]Used by:1716
Symbol 1712 Sound [sBulletSmall1]Used by:1716
Symbol 1713 Sound [sBulletSmall2]Used by:1716
Symbol 1714 Sound [sBulletSmall3]Used by:1716
Symbol 1715 Sound [sEndLevel]Used by:1716
Symbol 1716 MovieClipUses:1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715Used by:Timeline
Symbol 1717 MovieClip [trainingTilesCrumble]Uses:557 559 561 563Used by:Timeline
Symbol 1718 BitmapUsed by:1719
Symbol 1719 GraphicUses:1718Used by:1782
Symbol 1720 BitmapUsed by:1721
Symbol 1721 GraphicUses:1720Used by:1782
Symbol 1722 BitmapUsed by:1723
Symbol 1723 GraphicUses:1722Used by:1782
Symbol 1724 BitmapUsed by:1725
Symbol 1725 GraphicUses:1724Used by:1782
Symbol 1726 BitmapUsed by:1727
Symbol 1727 GraphicUses:1726Used by:1782
Symbol 1728 BitmapUsed by:1729
Symbol 1729 GraphicUses:1728Used by:1782
Symbol 1730 BitmapUsed by:1731
Symbol 1731 GraphicUses:1730Used by:1782
Symbol 1732 BitmapUsed by:1733
Symbol 1733 GraphicUses:1732Used by:1782
Symbol 1734 BitmapUsed by:1735
Symbol 1735 GraphicUses:1734Used by:1782
Symbol 1736 BitmapUsed by:1737
Symbol 1737 GraphicUses:1736Used by:1782
Symbol 1738 BitmapUsed by:1739
Symbol 1739 GraphicUses:1738Used by:1782
Symbol 1740 BitmapUsed by:1741
Symbol 1741 GraphicUses:1740Used by:1782
Symbol 1742 BitmapUsed by:1743
Symbol 1743 GraphicUses:1742Used by:1782
Symbol 1744 BitmapUsed by:1745
Symbol 1745 GraphicUses:1744Used by:1782
Symbol 1746 BitmapUsed by:1747
Symbol 1747 GraphicUses:1746Used by:1782
Symbol 1748 BitmapUsed by:1749
Symbol 1749 GraphicUses:1748Used by:1782
Symbol 1750 BitmapUsed by:1751
Symbol 1751 GraphicUses:1750Used by:1782
Symbol 1752 BitmapUsed by:1753
Symbol 1753 GraphicUses:1752Used by:1782
Symbol 1754 BitmapUsed by:1755
Symbol 1755 GraphicUses:1754Used by:1782
Symbol 1756 BitmapUsed by:1757
Symbol 1757 GraphicUses:1756Used by:1782
Symbol 1758 BitmapUsed by:1759
Symbol 1759 GraphicUses:1758Used by:1782
Symbol 1760 BitmapUsed by:1761
Symbol 1761 GraphicUses:1760Used by:1782
Symbol 1762 BitmapUsed by:1763
Symbol 1763 GraphicUses:1762Used by:1782
Symbol 1764 BitmapUsed by:1765
Symbol 1765 GraphicUses:1764Used by:1782
Symbol 1766 BitmapUsed by:1767
Symbol 1767 GraphicUses:1766Used by:1782
Symbol 1768 BitmapUsed by:1769
Symbol 1769 GraphicUses:1768Used by:1782
Symbol 1770 BitmapUsed by:1771
Symbol 1771 GraphicUses:1770Used by:1782
Symbol 1772 BitmapUsed by:1773
Symbol 1773 GraphicUses:1772Used by:1782
Symbol 1774 BitmapUsed by:1775
Symbol 1775 GraphicUses:1774Used by:1782
Symbol 1776 BitmapUsed by:1777
Symbol 1777 GraphicUses:1776Used by:1782
Symbol 1778 BitmapUsed by:1779
Symbol 1779 GraphicUses:1778Used by:1782
Symbol 1780 BitmapUsed by:1781
Symbol 1781 GraphicUses:1780Used by:1782
Symbol 1782 MovieClip [weapons]Uses:1719 1721 1723 1725 1727 1729 1731 1733 1735 1737 1739 1741 1743 1745 1747 1749 1751 1753 1755 1757 1759 1761 1763 1765 1767 1769 1771 1773 1775 1777 1779 1781Used by:Timeline
Symbol 1783 MovieClip [blood]Uses:238 240 244 248 252 256 260Used by:Timeline
Symbol 1784 BitmapUsed by:1785
Symbol 1785 GraphicUses:1784Used by:1786
Symbol 1786 MovieClip [parachute]Uses:1785Used by:Timeline
Symbol 1787 BitmapUsed by:1788
Symbol 1788 GraphicUses:1787Used by:1793
Symbol 1789 BitmapUsed by:1790
Symbol 1790 GraphicUses:1789Used by:1793
Symbol 1791 BitmapUsed by:1792
Symbol 1792 GraphicUses:1791Used by:1793
Symbol 1793 MovieClipUses:1788 1790 1792Used by:1794
Symbol 1794 MovieClip [enemyCritter]Uses:1793 200Used by:Timeline
Symbol 1795 BitmapUsed by:1796
Symbol 1796 GraphicUses:1795Used by:1810
Symbol 1797 BitmapUsed by:1798
Symbol 1798 GraphicUses:1797Used by:1810
Symbol 1799 BitmapUsed by:1800
Symbol 1800 GraphicUses:1799Used by:1810
Symbol 1801 BitmapUsed by:1802
Symbol 1802 GraphicUses:1801Used by:1809
Symbol 1803 BitmapUsed by:1804
Symbol 1804 GraphicUses:1803Used by:1809
Symbol 1805 BitmapUsed by:1806
Symbol 1806 GraphicUses:1805Used by:1809
Symbol 1807 BitmapUsed by:1808
Symbol 1808 GraphicUses:1807Used by:1809
Symbol 1809 MovieClipUses:1802 1804 1806 1808Used by:1810
Symbol 1810 MovieClip [button]Uses:1796 1798 1800 1809Used by:Timeline
Symbol 1811 GraphicUsed by:1813 1816 1879 1893 1946 1954 1976 1978 1980 1982 1985 1987
Symbol 1812 EditableTextUses:1Used by:1813
Symbol 1813 MovieClip [MenuOption]Uses:1811 1812Used by:Timeline
Symbol 1814 EditableTextUses:1Used by:1816
Symbol 1815 EditableTextUses:1Used by:1816
Symbol 1816 MovieClip [MenuToggle]Uses:1811 1814 1815Used by:Timeline
Symbol 1817 TextUses:68Used by:Timeline
Symbol 1818 GraphicUsed by:1819
Symbol 1819 MovieClipUses:1818Used by:1849 1891  Timeline
Symbol 1820 GraphicUsed by:1828
Symbol 1821 GraphicUsed by:1828
Symbol 1822 GraphicUsed by:1828
Symbol 1823 GraphicUsed by:1828
Symbol 1824 GraphicUsed by:1828
Symbol 1825 GraphicUsed by:1828
Symbol 1826 GraphicUsed by:1828
Symbol 1827 GraphicUsed by:1828
Symbol 1828 MovieClipUses:1820 1821 1822 1823 1824 1825 1826 1827Used by:Timeline
Symbol 1829 BitmapUsed by:1831
Symbol 1830 BitmapUsed by:1831
Symbol 1831 GraphicUses:1829 1830Used by:1834
Symbol 1832 GraphicUsed by:1833
Symbol 1833 MovieClipUses:1832Used by:1834
Symbol 1834 MovieClipUses:1831 199 1833Used by:Timeline
Symbol 1835 GraphicUsed by:1849 1856
Symbol 1836 GraphicUsed by:1849
Symbol 1837 GraphicUsed by:1849
Symbol 1838 GraphicUsed by:1849
Symbol 1839 GraphicUsed by:1849
Symbol 1840 GraphicUsed by:1849
Symbol 1841 GraphicUsed by:1849
Symbol 1842 GraphicUsed by:1849
Symbol 1843 GraphicUsed by:1849
Symbol 1844 GraphicUsed by:1849
Symbol 1845 GraphicUsed by:1849
Symbol 1846 GraphicUsed by:1849
Symbol 1847 GraphicUsed by:1849
Symbol 1848 GraphicUsed by:1849
Symbol 1849 MovieClipUses:1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1819Used by:1856
Symbol 1850 GraphicUsed by:1851
Symbol 1851 MovieClipUses:1850Used by:1856 1891
Symbol 1852 GraphicUsed by:1853
Symbol 1853 MovieClipUses:1852Used by:1856 1891
Symbol 1854 GraphicUsed by:1855
Symbol 1855 MovieClipUses:1854Used by:1856 1891
Symbol 1856 MovieClipUses:1835 1849 1851 1699 1853 1855Used by:1879
Symbol 1857 GraphicUsed by:1879
Symbol 1858 ShapeTweeningUsed by:1879
Symbol 1859 GraphicUsed by:1862 1863
Symbol 1860 GraphicUsed by:1862
Symbol 1861 GraphicUsed by:1862
Symbol 1862 MovieClipUses:1859 1860 1861Used by:1863
Symbol 1863 MovieClipUses:1862 1859Used by:1879
Symbol 1864 GraphicUsed by:1865
Symbol 1865 MovieClipUses:1864Used by:1879
Symbol 1866 GraphicUsed by:1867
Symbol 1867 MovieClipUses:1866Used by:1879
Symbol 1868 GraphicUsed by:1869
Symbol 1869 MovieClipUses:1868Used by:1879
Symbol 1870 GraphicUsed by:1878
Symbol 1871 GraphicUsed by:1878
Symbol 1872 GraphicUsed by:1878
Symbol 1873 GraphicUsed by:1878
Symbol 1874 GraphicUsed by:1878
Symbol 1875 GraphicUsed by:1878
Symbol 1876 GraphicUsed by:1878
Symbol 1877 GraphicUsed by:1878
Symbol 1878 MovieClipUses:1870 1871 1872 1873 1874 1875 1876 1877Used by:1879  Timeline
Symbol 1879 MovieClipUses:9 1856 1857 1858 1811 1863 1865 1867 1869 1878Used by:Timeline
Symbol 1880 TextUses:68Used by:Timeline
Symbol 1881 TextUses:68Used by:Timeline
Symbol 1882 GraphicUsed by:1883 1884 1885 1888 1889 1890 1905 1942 1958 1961 1962 1963 1964 1965 1966 1969 1995 2001 2005
Symbol 1883 ButtonUses:1882Used by:Timeline
Symbol 1884 ButtonUses:1882Used by:Timeline
Symbol 1885 ButtonUses:1882Used by:Timeline
Symbol 1886 EditableTextUses:1Used by:1887
Symbol 1887 MovieClipUses:1886Used by:Timeline
Symbol 1888 ButtonUses:1882Used by:Timeline
Symbol 1889 ButtonUses:1882Used by:Timeline
Symbol 1890 ButtonUses:1882Used by:Timeline
Symbol 1891 MovieClipUses:1855 1853 1851 1819Used by:Timeline
Symbol 1892 ShapeTweeningUsed by:1893
Symbol 1893 MovieClipUses:1892 1811Used by:Timeline
Symbol 1894 GraphicUsed by:1895
Symbol 1895 ButtonUses:1894 37Used by:Timeline
Symbol 1896 GraphicUsed by:1898  Timeline
Symbol 1897 TextUses:68Used by:Timeline
Symbol 1898 MovieClipUses:1896Used by:1903
Symbol 1899 GraphicUsed by:1900
Symbol 1900 MovieClipUses:1899Used by:1903
Symbol 1901 GraphicUsed by:1902
Symbol 1902 MovieClipUses:1901Used by:1903
Symbol 1903 MovieClipUses:1898 1900 1902Used by:Timeline
Symbol 1904 TextUses:68Used by:Timeline
Symbol 1905 ButtonUses:1882Used by:Timeline
Symbol 1906 EditableTextUses:1Used by:Timeline
Symbol 1907 TextUses:68Used by:Timeline
Symbol 1908 GraphicUsed by:1913
Symbol 1909 TextUses:14Used by:1913
Symbol 1910 TextUses:14Used by:1913
Symbol 1911 TextUses:14Used by:1913
Symbol 1912 TextUses:14Used by:1913
Symbol 1913 MovieClipUses:1908 1909 1910 1911 1912Used by:1935
Symbol 1914 MovieClipUsed by:1935
Symbol 1915 GraphicUsed by:1935
Symbol 1916 FontUsed by:1917 1919 1921 1930
Symbol 1917 TextUses:1916Used by:1935
Symbol 1918 GraphicUsed by:1935
Symbol 1919 TextUses:1916Used by:1935
Symbol 1920 GraphicUsed by:1935
Symbol 1921 TextUses:1916Used by:1935
Symbol 1922 GraphicUsed by:1935
Symbol 1923 TextUses:14Used by:1935
Symbol 1924 GraphicUsed by:1929
Symbol 1925 TextUses:14Used by:1929
Symbol 1926 GraphicUsed by:1929
Symbol 1927 GraphicUsed by:1929
Symbol 1928 TextUses:14Used by:1929
Symbol 1929 ButtonUses:1924 1925 1926 1927 1928 50Used by:1935
Symbol 1930 TextUses:1916Used by:1935
Symbol 1931 GraphicUsed by:1935
Symbol 1932 GraphicUsed by:1933
Symbol 1933 MovieClipUses:1932Used by:1935
Symbol 1934 GraphicUsed by:1935
Symbol 1935 MovieClipUses:1913 1914 1915 1917 1918 1919 1920 1921 1922 1923 1929 1930 1931 1933 1934Used by:Timeline
Symbol 1936 TextUses:68Used by:Timeline
Symbol 1937 TextUses:68Used by:Timeline
Symbol 1938 EditableTextUses:1Used by:Timeline
Symbol 1939 GraphicUsed by:Timeline
Symbol 1940 TextUses:68Used by:Timeline
Symbol 1941 TextUses:68Used by:Timeline
Symbol 1942 ButtonUses:1882Used by:Timeline
Symbol 1943 TextUses:68Used by:Timeline
Symbol 1944 EditableTextUses:68Used by:Timeline
Symbol 1945 TextUses:68Used by:1946  Timeline
Symbol 1946 MovieClipUses:1811 1945Used by:Timeline
Symbol 1947 TextUses:68Used by:Timeline
Symbol 1948 TextUses:68Used by:1954
Symbol 1949 TextUses:1Used by:1954
Symbol 1950 TextUses:68Used by:1954
Symbol 1951 TextUses:1Used by:1954
Symbol 1952 TextUses:68Used by:1954
Symbol 1953 TextUses:1Used by:1954
Symbol 1954 MovieClipUses:1811 1948 1949 1950 1951 1952 1953Used by:Timeline
Symbol 1955 TextUses:68Used by:Timeline
Symbol 1956 TextUses:68Used by:Timeline
Symbol 1957 EditableTextUses:68Used by:Timeline
Symbol 1958 ButtonUses:1882Used by:Timeline
Symbol 1959 TextUses:68Used by:Timeline
Symbol 1960 TextUses:68Used by:Timeline
Symbol 1961 ButtonUses:1882Used by:Timeline
Symbol 1962 ButtonUses:1882Used by:Timeline
Symbol 1963 ButtonUses:1882Used by:Timeline
Symbol 1964 ButtonUses:1882Used by:Timeline
Symbol 1965 ButtonUses:1882Used by:Timeline
Symbol 1966 ButtonUses:1882Used by:Timeline
Symbol 1967 TextUses:68Used by:Timeline
Symbol 1968 TextUses:68Used by:Timeline
Symbol 1969 ButtonUses:1882Used by:Timeline
Symbol 1970 EditableTextUses:1Used by:Timeline
Symbol 1971 TextUses:68Used by:Timeline
Symbol 1972 TextUses:1Used by:Timeline
Symbol 1973 EditableTextUses:1Used by:Timeline
Symbol 1974 EditableTextUses:1Used by:Timeline
Symbol 1975 TextUses:68Used by:1976
Symbol 1976 MovieClipUses:1811 1975Used by:Timeline
Symbol 1977 TextUses:68Used by:1978
Symbol 1978 MovieClipUses:1811 1977Used by:Timeline
Symbol 1979 TextUses:68Used by:1980
Symbol 1980 MovieClipUses:1811 1979Used by:Timeline
Symbol 1981 TextUses:68Used by:1982
Symbol 1982 MovieClipUses:1811 1981Used by:Timeline
Symbol 1983 TextUses:68Used by:Timeline
Symbol 1984 TextUses:68Used by:1985
Symbol 1985 MovieClipUses:1811 1984Used by:Timeline
Symbol 1986 TextUses:68Used by:1987
Symbol 1987 MovieClipUses:1811 1986Used by:Timeline
Symbol 1988 GraphicUsed by:1991
Symbol 1989 GraphicUsed by:1990
Symbol 1990 MovieClipUses:1989Used by:1991
Symbol 1991 MovieClipUses:1988 1990Used by:1993
Symbol 1992 TextUses:1Used by:1993
Symbol 1993 MovieClipUses:199 1991 1638 1641 1644 1647 1635 1652 1992Used by:Timeline
Symbol 1994 TextUses:68Used by:Timeline
Symbol 1995 ButtonUses:1882Used by:Timeline
Symbol 1996 TextUses:68Used by:Timeline
Symbol 1997 EditableTextUses:1Used by:Timeline
Symbol 1998 TextUses:68Used by:Timeline
Symbol 1999 TextUses:68Used by:Timeline
Symbol 2000 EditableTextUses:1Used by:Timeline
Symbol 2001 ButtonUses:1882Used by:Timeline
Symbol 2002 GraphicUsed by:Timeline
Symbol 2003 TextUses:68Used by:Timeline
Symbol 2004 TextUses:68Used by:Timeline
Symbol 2005 ButtonUses:1882Used by:Timeline
Symbol 2006 EditableTextUses:68Used by:Timeline
Symbol 2007 EditableTextUses:1Used by:Timeline
Symbol 2008 TextUses:68Used by:Timeline
Symbol 2009 EditableTextUses:1Used by:Timeline
Symbol 2010 TextUses:68Used by:Timeline

Instance Names

"bgcolor"Frame 19Symbol 1828 MovieClip
"playerD"Frame 24Symbol 1887 MovieClip
"logo"Frame 24Symbol 1878 MovieClip
"flash"Frame 24Symbol 1893 MovieClip
"playerD"Frame 29Symbol 1887 MovieClip
"playerD"Frame 34Symbol 1887 MovieClip
"instructions"Frame 34Symbol 1906 EditableText
"playerD"Frame 39Symbol 1887 MovieClip
"comHighscores"Frame 39Symbol 1935 MovieClip
"playerD"Frame 44Symbol 1887 MovieClip
"opt"Frame 44Symbol 97 MovieClip
"cont"Frame 44Symbol 97 MovieClip
"playerD"Frame 49Symbol 1887 MovieClip
"statsd"Frame 49Symbol 1938 EditableText
"canc"Frame 54Symbol 1946 MovieClip
"quals"Frame 54Symbol 1954 MovieClip
"playerD"Frame 64Symbol 1887 MovieClip
"playersDisplay"Frame 69Symbol 97 MovieClip
"playerD"Frame 74Symbol 1887 MovieClip
"credits"Frame 74Symbol 1970 EditableText
"playersDisplay"Frame 79Symbol 97 MovieClip
"credits"Frame 84Symbol 1973 EditableText
"statsd"Frame 89Symbol 1974 EditableText
"prevc"Frame 89Symbol 1976 MovieClip
"startc"Frame 89Symbol 1978 MovieClip
"nextc"Frame 89Symbol 1980 MovieClip
"newc"Frame 89Symbol 1982 MovieClip
"playerD"Frame 89Symbol 1887 MovieClip
"backc"Frame 89Symbol 1985 MovieClip
"savec"Frame 89Symbol 1987 MovieClip
"mapd"Frame 89Symbol 1993 MovieClip
"playerD"Frame 94Symbol 1887 MovieClip
"leveld"Frame 94Symbol 1997 EditableText
"playerD"Frame 99Symbol 1887 MovieClip
"scored"Frame 99Symbol 2000 EditableText
"playerD"Frame 104Symbol 1887 MovieClip
"cheatd"Frame 104Symbol 2007 EditableText
"playerD"Frame 109Symbol 1887 MovieClip
"weaponsd"Frame 109Symbol 2009 EditableText
"playerD"Frame 114Symbol 1887 MovieClip
"comHighscores"Frame 114Symbol 1935 MovieClip
"mcAd"Symbol 28 MovieClip Frame 1Symbol 26 MovieClip
"mcLoading"Symbol 40 MovieClip Frame 1Symbol 38 MovieClip
"mcLoading"Symbol 40 MovieClip Frame 11Symbol 38 MovieClip
"mcIntro"Symbol 60 MovieClip Frame 1Symbol 17 MovieClip
"mcLoadingAnimated"Symbol 60 MovieClip Frame 2Symbol 40 MovieClip
"mcBackground"Symbol 60 MovieClip Frame 2Symbol 45 MovieClip
"mcAnimation"Symbol 60 MovieClip Frame 2Symbol 59 MovieClip
"barrel"Symbol 196 MovieClip Frame 1Symbol 97 MovieClip
"gfx"Symbol 196 MovieClip Frame 1Symbol 112 MovieClip
"gfx"Symbol 196 MovieClip Frame 2Symbol 117 MovieClip
"c"Symbol 196 MovieClip Frame 2Symbol 97 MovieClip
"e"Symbol 196 MovieClip Frame 3Symbol 97 MovieClip
"gfx"Symbol 196 MovieClip Frame 6Symbol 128 MovieClip
"gfx"Symbol 196 MovieClip Frame 7Symbol 133 MovieClip
"gfx"Symbol 196 MovieClip Frame 10Symbol 142 MovieClip
"e"Symbol 196 MovieClip Frame 10Symbol 97 MovieClip
"e"Symbol 196 MovieClip Frame 14Symbol 97 MovieClip
"e"Symbol 196 MovieClip Frame 16Symbol 97 MovieClip
"gfx"Symbol 196 MovieClip Frame 22Symbol 172 MovieClip
"e"Symbol 196 MovieClip Frame 23Symbol 97 MovieClip
"e"Symbol 196 MovieClip Frame 26Symbol 97 MovieClip
"gfx"Symbol 196 MovieClip Frame 26Symbol 183 MovieClip
"e"Symbol 196 MovieClip Frame 28Symbol 97 MovieClip
"gun"Symbol 197 MovieClip Frame 1Symbol 196 MovieClip
"gfx"Symbol 198 MovieClip Frame 1Symbol 96 MovieClip
"arm"Symbol 198 MovieClip Frame 1Symbol 197 MovieClip
"gfx"Symbol 204 MovieClip Frame 1Symbol 96 MovieClip
"arm"Symbol 204 MovieClip Frame 1Symbol 197 MovieClip
"gfx"Symbol 213 MovieClip Frame 1Symbol 96 MovieClip
"arm"Symbol 213 MovieClip Frame 1Symbol 197 MovieClip
"gfx"Symbol 231 MovieClip Frame 1Symbol 96 MovieClip
"arm"Symbol 231 MovieClip Frame 1Symbol 197 MovieClip
"legs"Symbol 270 MovieClip [player] Frame 1Symbol 79 MovieClip
"torso"Symbol 270 MovieClip [player] Frame 1Symbol 198 MovieClip
"hit"Symbol 270 MovieClip [player] Frame 1Symbol 200 MovieClip
"legs"Symbol 270 MovieClip [player] Frame 5Symbol 79 MovieClip
"torso"Symbol 270 MovieClip [player] Frame 5Symbol 198 MovieClip
"legs"Symbol 270 MovieClip [player] Frame 10Symbol 203 MovieClip
"torso"Symbol 270 MovieClip [player] Frame 10Symbol 204 MovieClip
"legs"Symbol 270 MovieClip [player] Frame 15Symbol 207 MovieClip
"torso"Symbol 270 MovieClip [player] Frame 15Symbol 198 MovieClip
"legs"Symbol 270 MovieClip [player] Frame 20Symbol 212 MovieClip
"torso"Symbol 270 MovieClip [player] Frame 20Symbol 213 MovieClip
"legs"Symbol 270 MovieClip [player] Frame 25Symbol 230 MovieClip
"torso"Symbol 270 MovieClip [player] Frame 25Symbol 231 MovieClip
"legs"Symbol 270 MovieClip [player] Frame 30Symbol 232 MovieClip
"torso"Symbol 270 MovieClip [player] Frame 30Symbol 231 MovieClip
"legs"Symbol 270 MovieClip [player] Frame 35Symbol 203 MovieClip
"torso"Symbol 270 MovieClip [player] Frame 35Symbol 231 MovieClip
"gfx"Symbol 270 MovieClip [player] Frame 50Symbol 269 MovieClip
"barrel"Symbol 292 MovieClip Frame 1Symbol 97 MovieClip
"gun"Symbol 293 MovieClip Frame 1Symbol 292 MovieClip
"bomb"Symbol 293 MovieClip Frame 1Symbol 97 MovieClip
"body"Symbol 297 MovieClip [enemyHeli2] Frame 1Symbol 293 MovieClip
"hit"Symbol 297 MovieClip [enemyHeli2] Frame 1Symbol 200 MovieClip
"gfx"Symbol 297 MovieClip [enemyHeli2] Frame 2Symbol 296 MovieClip
"gfx"Symbol 342 MovieClip [Bullet] Frame 18Symbol 331 MovieClip
"gfxOff"Symbol 476 MovieClip Frame 1Symbol 456 MovieClip
"mask"Symbol 476 MovieClip Frame 1Symbol 458 MovieClip
"gfxOn"Symbol 476 MovieClip Frame 1Symbol 475 MovieClip
"weapon"Symbol 495 MovieClip [HUD] Frame 1Symbol 439 MovieClip [weaponBox]
"health"Symbol 495 MovieClip [HUD] Frame 1Symbol 476 MovieClip
"heli"Symbol 495 MovieClip [HUD] Frame 1Symbol 480 MovieClip
"reload"Symbol 495 MovieClip [HUD] Frame 1Symbol 476 MovieClip
"two"Symbol 495 MovieClip [HUD] Frame 1Symbol 476 MovieClip
"one"Symbol 495 MovieClip [HUD] Frame 1Symbol 476 MovieClip
"port"Symbol 495 MovieClip [HUD] Frame 1Symbol 494 MovieClip
"poweruptime"Symbol 495 MovieClip [HUD] Frame 1Symbol 476 MovieClip
"powerup"Symbol 495 MovieClip [HUD] Frame 1Symbol 439 MovieClip [weaponBox]
"legs"Symbol 599 MovieClip [enemyWalker] Frame 1Symbol 581 MovieClip
"barrel"Symbol 599 MovieClip [enemyWalker] Frame 1Symbol 97 MovieClip
"gfx"Symbol 599 MovieClip [enemyWalker] Frame 1Symbol 594 MovieClip
"hit"Symbol 599 MovieClip [enemyWalker] Frame 1Symbol 200 MovieClip
"gfx"Symbol 599 MovieClip [enemyWalker] Frame 3Symbol 595 MovieClip
"gfx"Symbol 599 MovieClip [enemyWalker] Frame 4Symbol 598 MovieClip
"barrel"Symbol 606 MovieClip Frame 1Symbol 97 MovieClip
"c"Symbol 606 MovieClip Frame 1Symbol 97 MovieClip
"legs"Symbol 607 MovieClip [enemySniper] Frame 1Symbol 603 MovieClip
"gfx"Symbol 607 MovieClip [enemySniper] Frame 1Symbol 606 MovieClip
"hit"Symbol 607 MovieClip [enemySniper] Frame 1Symbol 200 MovieClip
"barrel"Symbol 616 MovieClip Frame 1Symbol 97 MovieClip
"body"Symbol 619 MovieClip [enemyDrone] Frame 1Symbol 611 MovieClip
"gfx"Symbol 619 MovieClip [enemyDrone] Frame 1Symbol 616 MovieClip
"hit"Symbol 619 MovieClip [enemyDrone] Frame 1Symbol 200 MovieClip
"gfx"Symbol 619 MovieClip [enemyDrone] Frame 2Symbol 618 MovieClip
"gun"Symbol 623 MovieClip Frame 1Symbol 616 MovieClip
"body"Symbol 627 MovieClip [enemyHeli] Frame 1Symbol 623 MovieClip
"hit"Symbol 627 MovieClip [enemyHeli] Frame 1Symbol 200 MovieClip
"gfx"Symbol 627 MovieClip [enemyHeli] Frame 2Symbol 626 MovieClip
"hit"Symbol 643 MovieClip [target] Frame 1Symbol 200 MovieClip
"barrel"Symbol 1082 MovieClip Frame 1Symbol 97 MovieClip
"gun"Symbol 1083 MovieClip Frame 1Symbol 1082 MovieClip
"bomb"Symbol 1083 MovieClip Frame 1Symbol 97 MovieClip
"body"Symbol 1087 MovieClip [enemyHeli3] Frame 1Symbol 1083 MovieClip
"hit"Symbol 1087 MovieClip [enemyHeli3] Frame 1Symbol 200 MovieClip
"gfx"Symbol 1087 MovieClip [enemyHeli3] Frame 2Symbol 1086 MovieClip
"mapd"Symbol 1653 MovieClip [levelDisplay] Frame 1Symbol 1648 MovieClip
"gfx"Symbol 1794 MovieClip [enemyCritter] Frame 1Symbol 1793 MovieClip
"hit"Symbol 1794 MovieClip [enemyCritter] Frame 1Symbol 200 MovieClip
"drag"Symbol 1903 MovieClip Frame 1Symbol 1898 MovieClip
"bstart"Symbol 1903 MovieClip Frame 1Symbol 1900 MovieClip
"bend"Symbol 1903 MovieClip Frame 1Symbol 1902 MovieClip
"mcHighscores"Symbol 1935 MovieClip Frame 1Symbol 1913 MovieClip
"mcTarget"Symbol 1935 MovieClip Frame 2Symbol 1914 MovieClip
"mcHighScoreData"Symbol 1935 MovieClip Frame 3Symbol 1933 MovieClip
"circle"Symbol 1991 MovieClip Frame 1Symbol 1990 MovieClip
"large"Symbol 1993 MovieClip Frame 1Symbol 1991 MovieClip
"small"Symbol 1993 MovieClip Frame 1Symbol 1991 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 4 as "blackHole"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 8 as "playerDisplay"
ExportAssets (56)Timeline Frame 1Symbol 2011 as "__Packages.MusicBoard"
ExportAssets (56)Timeline Frame 1Symbol 2012 as "__Packages.SoundBoard"
ExportAssets (56)Timeline Frame 1Symbol 2013 as "__Packages.SoundBoardTransform"
ExportAssets (56)Timeline Frame 10Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 10Symbol 270 as "player"
ExportAssets (56)Timeline Frame 10Symbol 277 as "gooSplat"
ExportAssets (56)Timeline Frame 10Symbol 280 as "trainingBG"
ExportAssets (56)Timeline Frame 10Symbol 283 as "canyonBG"
ExportAssets (56)Timeline Frame 10Symbol 297 as "enemyHeli2"
ExportAssets (56)Timeline Frame 10Symbol 342 as "Bullet"
ExportAssets (56)Timeline Frame 10Symbol 370 as "explosion"
ExportAssets (56)Timeline Frame 10Symbol 439 as "weaponBox"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 439 as "weaponBox"
ExportAssets (56)Timeline Frame 10Symbol 495 as "HUD"
ExportAssets (56)Timeline Frame 10Symbol 498 as "smoke"
ExportAssets (56)Timeline Frame 10Symbol 505 as "brass"
ExportAssets (56)Timeline Frame 10Symbol 542 as "muzzleFlash"
ExportAssets (56)Timeline Frame 10Symbol 555 as "nuke"
ExportAssets (56)Timeline Frame 10Symbol 564 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 10Symbol 599 as "enemyWalker"
ExportAssets (56)Timeline Frame 10Symbol 600 as "purpleExplosion"
ExportAssets (56)Timeline Frame 10Symbol 607 as "enemySniper"
ExportAssets (56)Timeline Frame 10Symbol 619 as "enemyDrone"
ExportAssets (56)Timeline Frame 10Symbol 620 as "enemyBullet"
ExportAssets (56)Timeline Frame 10Symbol 627 as "enemyHeli"
ExportAssets (56)Timeline Frame 10Symbol 629 as "bar"
ExportAssets (56)Timeline Frame 10Symbol 630 as "metalShard"
ExportAssets (56)Timeline Frame 10Symbol 643 as "target"
ExportAssets (56)Timeline Frame 10Symbol 646 as "helper"
ExportAssets (56)Timeline Frame 10Symbol 649 as "levelFlag"
ExportAssets (56)Timeline Frame 10Symbol 924 as "canyonTiles"
ExportAssets (56)Timeline Frame 10Symbol 1075 as "trainingTiles"
ExportAssets (56)Timeline Frame 10Symbol 1087 as "enemyHeli3"
ExportAssets (56)Timeline Frame 10Symbol 1334 as "jungleTiles"
ExportAssets (56)Timeline Frame 10Symbol 1585 as "snowTiles"
ExportAssets (56)Timeline Frame 10Symbol 1588 as "jungleBG"
ExportAssets (56)Timeline Frame 10Symbol 1591 as "snowBG"
ExportAssets (56)Timeline Frame 10Symbol 1612 as "HelisNumber"
ExportAssets (56)Timeline Frame 10Symbol 1617 as "HelisDisplay"
ExportAssets (56)Timeline Frame 10Symbol 1630 as "snowFlake"
ExportAssets (56)Timeline Frame 10Symbol 1653 as "levelDisplay"
ExportAssets (56)Timeline Frame 10Symbol 1660 as "leaf"
ExportAssets (56)Timeline Frame 10Symbol 1673 as "flare"
ExportAssets (56)Timeline Frame 10Symbol 1675 as "sLevelSelectLoop"
ExportAssets (56)Timeline Frame 10Symbol 1676 as "sLevelLoopHardcore"
ExportAssets (56)Timeline Frame 10Symbol 1677 as "sIntro"
ExportAssets (56)Timeline Frame 10Symbol 1678 as "sMenuLoop"
ExportAssets (56)Timeline Frame 10Symbol 1679 as "sLevelLoopEvil"
ExportAssets (56)Timeline Frame 10Symbol 1680 as "sLevelLoopJungle"
ExportAssets (56)Timeline Frame 10Symbol 1681 as "sLevelLoopTraining"
ExportAssets (56)Timeline Frame 10Symbol 1682 as "sABomb"
ExportAssets (56)Timeline Frame 10Symbol 1683 as "sAirstrike"
ExportAssets (56)Timeline Frame 10Symbol 1684 as "sAirstrikeCall"
ExportAssets (56)Timeline Frame 10Symbol 1685 as "sBigExplosion"
ExportAssets (56)Timeline Frame 10Symbol 1686 as "sBlackhole"
ExportAssets (56)Timeline Frame 10Symbol 1687 as "sBladerang"
ExportAssets (56)Timeline Frame 10Symbol 1688 as "sBullet"
ExportAssets (56)Timeline Frame 10Symbol 1689 as "sBulletSmall0"
ExportAssets (56)Timeline Frame 10Symbol 1690 as "sFlame"
ExportAssets (56)Timeline Frame 10Symbol 1691 as "sGooGun"
ExportAssets (56)Timeline Frame 10Symbol 1692 as "sGooHit"
ExportAssets (56)Timeline Frame 10Symbol 1693 as "sTaser"
ExportAssets (56)Timeline Frame 10Symbol 1694 as "sGrenade"
ExportAssets (56)Timeline Frame 10Symbol 1695 as "sKnife"
ExportAssets (56)Timeline Frame 10Symbol 1696 as "sLaser"
ExportAssets (56)Timeline Frame 10Symbol 1697 as "sRailgun"
ExportAssets (56)Timeline Frame 10Symbol 1698 as "sRocketlauncher"
ExportAssets (56)Timeline Frame 10Symbol 1700 as "sShotgun"
ExportAssets (56)Timeline Frame 10Symbol 1701 as "sExplosion"
ExportAssets (56)Timeline Frame 10Symbol 1702 as "sSoundwaave"
ExportAssets (56)Timeline Frame 10Symbol 1703 as "sSparkplug"
ExportAssets (56)Timeline Frame 10Symbol 1704 as "sHyperJump"
ExportAssets (56)Timeline Frame 10Symbol 1705 as "sPlayerHit"
ExportAssets (56)Timeline Frame 10Symbol 1706 as "sHeli"
ExportAssets (56)Timeline Frame 10Symbol 1707 as "sMetal0"
ExportAssets (56)Timeline Frame 10Symbol 1708 as "sMetal1"
ExportAssets (56)Timeline Frame 10Symbol 1709 as "sMetal2"
ExportAssets (56)Timeline Frame 10Symbol 1710 as "sMetal3"
ExportAssets (56)Timeline Frame 10Symbol 1711 as "sPickup"
ExportAssets (56)Timeline Frame 10Symbol 1712 as "sBulletSmall1"
ExportAssets (56)Timeline Frame 10Symbol 1713 as "sBulletSmall2"
ExportAssets (56)Timeline Frame 10Symbol 1714 as "sBulletSmall3"
ExportAssets (56)Timeline Frame 10Symbol 1715 as "sEndLevel"
ExportAssets (56)Timeline Frame 10Symbol 1717 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 10Symbol 1782 as "weapons"
ExportAssets (56)Timeline Frame 10Symbol 1783 as "blood"
ExportAssets (56)Timeline Frame 10Symbol 1786 as "parachute"
ExportAssets (56)Timeline Frame 10Symbol 1794 as "enemyCritter"
ExportAssets (56)Timeline Frame 10Symbol 1810 as "button"
ExportAssets (56)Timeline Frame 10Symbol 643 as "target"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1813 as "MenuOption"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 10Symbol 1816 as "MenuToggle"
ExportAssets (56)Timeline Frame 11Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 11Symbol 270 as "player"
ExportAssets (56)Timeline Frame 11Symbol 277 as "gooSplat"
ExportAssets (56)Timeline Frame 11Symbol 280 as "trainingBG"
ExportAssets (56)Timeline Frame 11Symbol 283 as "canyonBG"
ExportAssets (56)Timeline Frame 11Symbol 297 as "enemyHeli2"
ExportAssets (56)Timeline Frame 11Symbol 342 as "Bullet"
ExportAssets (56)Timeline Frame 11Symbol 370 as "explosion"
ExportAssets (56)Timeline Frame 11Symbol 495 as "HUD"
ExportAssets (56)Timeline Frame 11Symbol 498 as "smoke"
ExportAssets (56)Timeline Frame 11Symbol 505 as "brass"
ExportAssets (56)Timeline Frame 11Symbol 542 as "muzzleFlash"
ExportAssets (56)Timeline Frame 11Symbol 555 as "nuke"
ExportAssets (56)Timeline Frame 11Symbol 564 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 11Symbol 599 as "enemyWalker"
ExportAssets (56)Timeline Frame 11Symbol 600 as "purpleExplosion"
ExportAssets (56)Timeline Frame 11Symbol 607 as "enemySniper"
ExportAssets (56)Timeline Frame 11Symbol 619 as "enemyDrone"
ExportAssets (56)Timeline Frame 11Symbol 620 as "enemyBullet"
ExportAssets (56)Timeline Frame 11Symbol 627 as "enemyHeli"
ExportAssets (56)Timeline Frame 11Symbol 629 as "bar"
ExportAssets (56)Timeline Frame 11Symbol 630 as "metalShard"
ExportAssets (56)Timeline Frame 11Symbol 643 as "target"
ExportAssets (56)Timeline Frame 11Symbol 646 as "helper"
ExportAssets (56)Timeline Frame 11Symbol 649 as "levelFlag"
ExportAssets (56)Timeline Frame 11Symbol 924 as "canyonTiles"
ExportAssets (56)Timeline Frame 11Symbol 1075 as "trainingTiles"
ExportAssets (56)Timeline Frame 11Symbol 1087 as "enemyHeli3"
ExportAssets (56)Timeline Frame 11Symbol 1334 as "jungleTiles"
ExportAssets (56)Timeline Frame 11Symbol 1585 as "snowTiles"
ExportAssets (56)Timeline Frame 11Symbol 1588 as "jungleBG"
ExportAssets (56)Timeline Frame 11Symbol 1591 as "snowBG"
ExportAssets (56)Timeline Frame 11Symbol 1612 as "HelisNumber"
ExportAssets (56)Timeline Frame 11Symbol 1617 as "HelisDisplay"
ExportAssets (56)Timeline Frame 11Symbol 1630 as "snowFlake"
ExportAssets (56)Timeline Frame 11Symbol 1653 as "levelDisplay"
ExportAssets (56)Timeline Frame 11Symbol 1660 as "leaf"
ExportAssets (56)Timeline Frame 11Symbol 1673 as "flare"
ExportAssets (56)Timeline Frame 11Symbol 1717 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 11Symbol 1782 as "weapons"
ExportAssets (56)Timeline Frame 11Symbol 1783 as "blood"
ExportAssets (56)Timeline Frame 11Symbol 1786 as "parachute"
ExportAssets (56)Timeline Frame 11Symbol 1794 as "enemyCritter"
ExportAssets (56)Timeline Frame 11Symbol 1810 as "button"
ExportAssets (56)Timeline Frame 11Symbol 643 as "target"
ExportAssets (56)Timeline Frame 11Symbol 1813 as "MenuOption"
ExportAssets (56)Timeline Frame 11Symbol 1816 as "MenuToggle"
ExportAssets (56)Timeline Frame 12Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 12Symbol 270 as "player"
ExportAssets (56)Timeline Frame 12Symbol 277 as "gooSplat"
ExportAssets (56)Timeline Frame 12Symbol 280 as "trainingBG"
ExportAssets (56)Timeline Frame 12Symbol 283 as "canyonBG"
ExportAssets (56)Timeline Frame 12Symbol 297 as "enemyHeli2"
ExportAssets (56)Timeline Frame 12Symbol 342 as "Bullet"
ExportAssets (56)Timeline Frame 12Symbol 370 as "explosion"
ExportAssets (56)Timeline Frame 12Symbol 495 as "HUD"
ExportAssets (56)Timeline Frame 12Symbol 498 as "smoke"
ExportAssets (56)Timeline Frame 12Symbol 505 as "brass"
ExportAssets (56)Timeline Frame 12Symbol 542 as "muzzleFlash"
ExportAssets (56)Timeline Frame 12Symbol 555 as "nuke"
ExportAssets (56)Timeline Frame 12Symbol 564 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 12Symbol 599 as "enemyWalker"
ExportAssets (56)Timeline Frame 12Symbol 600 as "purpleExplosion"
ExportAssets (56)Timeline Frame 12Symbol 607 as "enemySniper"
ExportAssets (56)Timeline Frame 12Symbol 619 as "enemyDrone"
ExportAssets (56)Timeline Frame 12Symbol 620 as "enemyBullet"
ExportAssets (56)Timeline Frame 12Symbol 627 as "enemyHeli"
ExportAssets (56)Timeline Frame 12Symbol 629 as "bar"
ExportAssets (56)Timeline Frame 12Symbol 630 as "metalShard"
ExportAssets (56)Timeline Frame 12Symbol 643 as "target"
ExportAssets (56)Timeline Frame 12Symbol 646 as "helper"
ExportAssets (56)Timeline Frame 12Symbol 649 as "levelFlag"
ExportAssets (56)Timeline Frame 12Symbol 924 as "canyonTiles"
ExportAssets (56)Timeline Frame 12Symbol 1075 as "trainingTiles"
ExportAssets (56)Timeline Frame 12Symbol 1087 as "enemyHeli3"
ExportAssets (56)Timeline Frame 12Symbol 1334 as "jungleTiles"
ExportAssets (56)Timeline Frame 12Symbol 1585 as "snowTiles"
ExportAssets (56)Timeline Frame 12Symbol 1588 as "jungleBG"
ExportAssets (56)Timeline Frame 12Symbol 1591 as "snowBG"
ExportAssets (56)Timeline Frame 12Symbol 1612 as "HelisNumber"
ExportAssets (56)Timeline Frame 12Symbol 1617 as "HelisDisplay"
ExportAssets (56)Timeline Frame 12Symbol 1630 as "snowFlake"
ExportAssets (56)Timeline Frame 12Symbol 1653 as "levelDisplay"
ExportAssets (56)Timeline Frame 12Symbol 1660 as "leaf"
ExportAssets (56)Timeline Frame 12Symbol 1673 as "flare"
ExportAssets (56)Timeline Frame 12Symbol 1717 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 12Symbol 1782 as "weapons"
ExportAssets (56)Timeline Frame 12Symbol 1783 as "blood"
ExportAssets (56)Timeline Frame 12Symbol 1786 as "parachute"
ExportAssets (56)Timeline Frame 12Symbol 1794 as "enemyCritter"
ExportAssets (56)Timeline Frame 12Symbol 1810 as "button"
ExportAssets (56)Timeline Frame 12Symbol 643 as "target"
ExportAssets (56)Timeline Frame 12Symbol 1813 as "MenuOption"
ExportAssets (56)Timeline Frame 12Symbol 1816 as "MenuToggle"
ExportAssets (56)Timeline Frame 13Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 13Symbol 270 as "player"
ExportAssets (56)Timeline Frame 13Symbol 277 as "gooSplat"
ExportAssets (56)Timeline Frame 13Symbol 280 as "trainingBG"
ExportAssets (56)Timeline Frame 13Symbol 283 as "canyonBG"
ExportAssets (56)Timeline Frame 13Symbol 297 as "enemyHeli2"
ExportAssets (56)Timeline Frame 13Symbol 342 as "Bullet"
ExportAssets (56)Timeline Frame 13Symbol 370 as "explosion"
ExportAssets (56)Timeline Frame 13Symbol 495 as "HUD"
ExportAssets (56)Timeline Frame 13Symbol 498 as "smoke"
ExportAssets (56)Timeline Frame 13Symbol 505 as "brass"
ExportAssets (56)Timeline Frame 13Symbol 542 as "muzzleFlash"
ExportAssets (56)Timeline Frame 13Symbol 555 as "nuke"
ExportAssets (56)Timeline Frame 13Symbol 564 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 13Symbol 599 as "enemyWalker"
ExportAssets (56)Timeline Frame 13Symbol 600 as "purpleExplosion"
ExportAssets (56)Timeline Frame 13Symbol 607 as "enemySniper"
ExportAssets (56)Timeline Frame 13Symbol 619 as "enemyDrone"
ExportAssets (56)Timeline Frame 13Symbol 620 as "enemyBullet"
ExportAssets (56)Timeline Frame 13Symbol 627 as "enemyHeli"
ExportAssets (56)Timeline Frame 13Symbol 629 as "bar"
ExportAssets (56)Timeline Frame 13Symbol 630 as "metalShard"
ExportAssets (56)Timeline Frame 13Symbol 643 as "target"
ExportAssets (56)Timeline Frame 13Symbol 646 as "helper"
ExportAssets (56)Timeline Frame 13Symbol 649 as "levelFlag"
ExportAssets (56)Timeline Frame 13Symbol 924 as "canyonTiles"
ExportAssets (56)Timeline Frame 13Symbol 1075 as "trainingTiles"
ExportAssets (56)Timeline Frame 13Symbol 1087 as "enemyHeli3"
ExportAssets (56)Timeline Frame 13Symbol 1334 as "jungleTiles"
ExportAssets (56)Timeline Frame 13Symbol 1585 as "snowTiles"
ExportAssets (56)Timeline Frame 13Symbol 1588 as "jungleBG"
ExportAssets (56)Timeline Frame 13Symbol 1591 as "snowBG"
ExportAssets (56)Timeline Frame 13Symbol 1612 as "HelisNumber"
ExportAssets (56)Timeline Frame 13Symbol 1617 as "HelisDisplay"
ExportAssets (56)Timeline Frame 13Symbol 1630 as "snowFlake"
ExportAssets (56)Timeline Frame 13Symbol 1653 as "levelDisplay"
ExportAssets (56)Timeline Frame 13Symbol 1660 as "leaf"
ExportAssets (56)Timeline Frame 13Symbol 1673 as "flare"
ExportAssets (56)Timeline Frame 13Symbol 1717 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 13Symbol 1782 as "weapons"
ExportAssets (56)Timeline Frame 13Symbol 1783 as "blood"
ExportAssets (56)Timeline Frame 13Symbol 1786 as "parachute"
ExportAssets (56)Timeline Frame 13Symbol 1794 as "enemyCritter"
ExportAssets (56)Timeline Frame 13Symbol 1810 as "button"
ExportAssets (56)Timeline Frame 13Symbol 643 as "target"
ExportAssets (56)Timeline Frame 13Symbol 1813 as "MenuOption"
ExportAssets (56)Timeline Frame 13Symbol 1816 as "MenuToggle"
ExportAssets (56)Timeline Frame 14Symbol 74 as "OverLay"
ExportAssets (56)Timeline Frame 14Symbol 270 as "player"
ExportAssets (56)Timeline Frame 14Symbol 277 as "gooSplat"
ExportAssets (56)Timeline Frame 14Symbol 280 as "trainingBG"
ExportAssets (56)Timeline Frame 14Symbol 283 as "canyonBG"
ExportAssets (56)Timeline Frame 14Symbol 297 as "enemyHeli2"
ExportAssets (56)Timeline Frame 14Symbol 342 as "Bullet"
ExportAssets (56)Timeline Frame 14Symbol 370 as "explosion"
ExportAssets (56)Timeline Frame 14Symbol 495 as "HUD"
ExportAssets (56)Timeline Frame 14Symbol 498 as "smoke"
ExportAssets (56)Timeline Frame 14Symbol 505 as "brass"
ExportAssets (56)Timeline Frame 14Symbol 542 as "muzzleFlash"
ExportAssets (56)Timeline Frame 14Symbol 555 as "nuke"
ExportAssets (56)Timeline Frame 14Symbol 564 as "canyonTilesCrumble"
ExportAssets (56)Timeline Frame 14Symbol 599 as "enemyWalker"
ExportAssets (56)Timeline Frame 14Symbol 600 as "purpleExplosion"
ExportAssets (56)Timeline Frame 14Symbol 607 as "enemySniper"
ExportAssets (56)Timeline Frame 14Symbol 619 as "enemyDrone"
ExportAssets (56)Timeline Frame 14Symbol 620 as "enemyBullet"
ExportAssets (56)Timeline Frame 14Symbol 627 as "enemyHeli"
ExportAssets (56)Timeline Frame 14Symbol 629 as "bar"
ExportAssets (56)Timeline Frame 14Symbol 630 as "metalShard"
ExportAssets (56)Timeline Frame 14Symbol 643 as "target"
ExportAssets (56)Timeline Frame 14Symbol 646 as "helper"
ExportAssets (56)Timeline Frame 14Symbol 649 as "levelFlag"
ExportAssets (56)Timeline Frame 14Symbol 924 as "canyonTiles"
ExportAssets (56)Timeline Frame 14Symbol 1075 as "trainingTiles"
ExportAssets (56)Timeline Frame 14Symbol 1087 as "enemyHeli3"
ExportAssets (56)Timeline Frame 14Symbol 1334 as "jungleTiles"
ExportAssets (56)Timeline Frame 14Symbol 1585 as "snowTiles"
ExportAssets (56)Timeline Frame 14Symbol 1588 as "jungleBG"
ExportAssets (56)Timeline Frame 14Symbol 1591 as "snowBG"
ExportAssets (56)Timeline Frame 14Symbol 1612 as "HelisNumber"
ExportAssets (56)Timeline Frame 14Symbol 1617 as "HelisDisplay"
ExportAssets (56)Timeline Frame 14Symbol 1630 as "snowFlake"
ExportAssets (56)Timeline Frame 14Symbol 1653 as "levelDisplay"
ExportAssets (56)Timeline Frame 14Symbol 1660 as "leaf"
ExportAssets (56)Timeline Frame 14Symbol 1673 as "flare"
ExportAssets (56)Timeline Frame 14Symbol 1717 as "trainingTilesCrumble"
ExportAssets (56)Timeline Frame 14Symbol 1782 as "weapons"
ExportAssets (56)Timeline Frame 14Symbol 1783 as "blood"
ExportAssets (56)Timeline Frame 14Symbol 1786 as "parachute"
ExportAssets (56)Timeline Frame 14Symbol 1794 as "enemyCritter"
ExportAssets (56)Timeline Frame 14Symbol 1810 as "button"
ExportAssets (56)Timeline Frame 14Symbol 643 as "target"
ExportAssets (56)Timeline Frame 14Symbol 1813 as "MenuOption"
ExportAssets (56)Timeline Frame 14Symbol 1816 as "MenuToggle"
ExportAssets (56)Timeline Frame 24Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 34Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 49Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 54Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 74Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 84Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 84Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 89Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 89Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 94Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 99Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 104Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 109Symbol 1 as "Arial"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"load"Frame 2
"version"Frame 5
"preload"Frame 10
"init"Frame 15
"menuintro"Frame 20
"menuintroover"Frame 22
"menu"Frame 25
"start"Frame 30
"instructions"Frame 35
"highscores"Frame 40
"options"Frame 45
"stats"Frame 50
"new"Frame 55
"del"Frame 60
"players"Frame 65
"change"Frame 70
"error"Frame 75
"select"Frame 80
"credits"Frame 85
"levelselect"Frame 90
"nextLevel"Frame 95
"gameOver"Frame 100
"cheats"Frame 105
"weapons"Frame 110
"submit"Frame 115
"initgame"Frame 121
"game"Frame 125
"content"Symbol 28 MovieClip Frame 1
"ReadCookie"Symbol 28 MovieClip Frame 9
"prepareAd"Symbol 28 MovieClip Frame 20
"loadAd"Symbol 28 MovieClip Frame 31
"showAd"Symbol 28 MovieClip Frame 41
"preload"Symbol 60 MovieClip Frame 3
"knife"Symbol 196 MovieClip Frame 1
"grenade"Symbol 196 MovieClip Frame 2
"pistol"Symbol 196 MovieClip Frame 3
"machineGun"Symbol 196 MovieClip Frame 4
"chainGun"Symbol 196 MovieClip Frame 5
"shotGun"Symbol 196 MovieClip Frame 6
"doubleShotGun"Symbol 196 MovieClip Frame 7
"rocketLauncher"Symbol 196 MovieClip Frame 8
"flameThrower"Symbol 196 MovieClip Frame 9
"shotGunRockets"Symbol 196 MovieClip Frame 10
"AkimboMac10's"Symbol 196 MovieClip Frame 11
"grenadeLauncher"Symbol 196 MovieClip Frame 12
"RPG"Symbol 196 MovieClip Frame 13
"a-BombLauncher"Symbol 196 MovieClip Frame 14
"railGun"Symbol 196 MovieClip Frame 15
"seekerLauncher"Symbol 196 MovieClip Frame 16
"drunkenLauncher"Symbol 196 MovieClip Frame 17
"guidedLauncher"Symbol 196 MovieClip Frame 18
"sparkPlug"Symbol 196 MovieClip Frame 19
"blackHoleGenerator"Symbol 196 MovieClip Frame 20
"airstrike"Symbol 196 MovieClip Frame 21
"bow&Arrow"Symbol 196 MovieClip Frame 22
"sniperRifle"Symbol 196 MovieClip Frame 23
"laserRifle"Symbol 196 MovieClip Frame 24
"autoLaserRifle"Symbol 196 MovieClip Frame 25
"shotgunLasers"Symbol 196 MovieClip Frame 26
"Taser"Symbol 196 MovieClip Frame 27
"flakCannon"Symbol 196 MovieClip Frame 28
"gooGun"Symbol 196 MovieClip Frame 29
"bladerang"Symbol 196 MovieClip Frame 30
"anytime"Symbol 196 MovieClip Frame 31
"soundwaave"Symbol 196 MovieClip Frame 32
"stand"Symbol 270 MovieClip [player] Frame 1
"crouch"Symbol 270 MovieClip [player] Frame 5
"jump"Symbol 270 MovieClip [player] Frame 10
"climb"Symbol 270 MovieClip [player] Frame 15
"climbMove"Symbol 270 MovieClip [player] Frame 20
"running"Symbol 270 MovieClip [player] Frame 25
"crunning"Symbol 270 MovieClip [player] Frame 30
"jumpCrouch"Symbol 270 MovieClip [player] Frame 35
"chute"Symbol 270 MovieClip [player] Frame 45
"dead"Symbol 270 MovieClip [player] Frame 50
"dead"Symbol 297 MovieClip [enemyHeli2] Frame 2
"knife"Symbol 439 MovieClip [weaponBox] Frame 1
"grenade"Symbol 439 MovieClip [weaponBox] Frame 4
"pistol"Symbol 439 MovieClip [weaponBox] Frame 7
"machineGun"Symbol 439 MovieClip [weaponBox] Frame 10
"chainGun"Symbol 439 MovieClip [weaponBox] Frame 13
"shotGun"Symbol 439 MovieClip [weaponBox] Frame 16
"doubleShotGun"Symbol 439 MovieClip [weaponBox] Frame 19
"rocketLauncher"Symbol 439 MovieClip [weaponBox] Frame 22
"flameThrower"Symbol 439 MovieClip [weaponBox] Frame 25
"shotGunRockets"Symbol 439 MovieClip [weaponBox] Frame 28
"AkimboMac10's"Symbol 439 MovieClip [weaponBox] Frame 31
"grenadeLauncher"Symbol 439 MovieClip [weaponBox] Frame 34
"RPG"Symbol 439 MovieClip [weaponBox] Frame 37
"a-BombLauncher"Symbol 439 MovieClip [weaponBox] Frame 40
"railGun"Symbol 439 MovieClip [weaponBox] Frame 43
"seekerLauncher"Symbol 439 MovieClip [weaponBox] Frame 46
"drunkenLauncher"Symbol 439 MovieClip [weaponBox] Frame 49
"guidedLauncher"Symbol 439 MovieClip [weaponBox] Frame 52
"sparkPlug"Symbol 439 MovieClip [weaponBox] Frame 55
"blackHoleGenerator"Symbol 439 MovieClip [weaponBox] Frame 58
"airstrike"Symbol 439 MovieClip [weaponBox] Frame 61
"bow&Arrow"Symbol 439 MovieClip [weaponBox] Frame 64
"sniperRifle"Symbol 439 MovieClip [weaponBox] Frame 67
"laserRifle"Symbol 439 MovieClip [weaponBox] Frame 70
"autoLaserRifle"Symbol 439 MovieClip [weaponBox] Frame 73
"shotgunLasers"Symbol 439 MovieClip [weaponBox] Frame 76
"Taser"Symbol 439 MovieClip [weaponBox] Frame 79
"flakCannon"Symbol 439 MovieClip [weaponBox] Frame 82
"gooGun"Symbol 439 MovieClip [weaponBox] Frame 85
"bladerang"Symbol 439 MovieClip [weaponBox] Frame 88
"anytime"Symbol 439 MovieClip [weaponBox] Frame 91
"soundwaave"Symbol 439 MovieClip [weaponBox] Frame 94
"health"Symbol 439 MovieClip [weaponBox] Frame 97
"powerup"Symbol 439 MovieClip [weaponBox] Frame 100
"reload"Symbol 456 MovieClip Frame 2
"hyperjump"Symbol 456 MovieClip Frame 4
"timedistort"Symbol 456 MovieClip Frame 5
"timerift"Symbol 456 MovieClip Frame 6
"timebreak"Symbol 456 MovieClip Frame 7
"health"Symbol 456 MovieClip Frame 8
"powerup"Symbol 456 MovieClip Frame 9
"ready"Symbol 475 MovieClip Frame 1
"reload"Symbol 475 MovieClip Frame 2
"hyperjump"Symbol 475 MovieClip Frame 3
"timedistort"Symbol 475 MovieClip Frame 4
"timerift"Symbol 475 MovieClip Frame 5
"timebreak"Symbol 475 MovieClip Frame 6
"health"Symbol 475 MovieClip Frame 7
"powerup"Symbol 475 MovieClip Frame 8
"normal"Symbol 599 MovieClip [enemyWalker] Frame 1
"open"Symbol 599 MovieClip [enemyWalker] Frame 2
"close"Symbol 599 MovieClip [enemyWalker] Frame 3
"fire"Symbol 599 MovieClip [enemyWalker] Frame 4
"dead"Symbol 619 MovieClip [enemyDrone] Frame 2
"dead"Symbol 627 MovieClip [enemyHeli] Frame 2
"dead"Symbol 1087 MovieClip [enemyHeli3] Frame 2
"knife"Symbol 1782 MovieClip [weapons] Frame 1
"grenade"Symbol 1782 MovieClip [weapons] Frame 4
"pistol"Symbol 1782 MovieClip [weapons] Frame 7
"machineGun"Symbol 1782 MovieClip [weapons] Frame 10
"chainGun"Symbol 1782 MovieClip [weapons] Frame 13
"shotGun"Symbol 1782 MovieClip [weapons] Frame 16
"doubleShotGun"Symbol 1782 MovieClip [weapons] Frame 19
"rocketLauncher"Symbol 1782 MovieClip [weapons] Frame 22
"flameThrower"Symbol 1782 MovieClip [weapons] Frame 25
"shotGunRockets"Symbol 1782 MovieClip [weapons] Frame 28
"AkimboMac10's"Symbol 1782 MovieClip [weapons] Frame 31
"grenadeLauncher"Symbol 1782 MovieClip [weapons] Frame 34
"RPG"Symbol 1782 MovieClip [weapons] Frame 37
"a-BombLauncher"Symbol 1782 MovieClip [weapons] Frame 40
"railGun"Symbol 1782 MovieClip [weapons] Frame 43
"seekerLauncher"Symbol 1782 MovieClip [weapons] Frame 46
"drunkenLauncher"Symbol 1782 MovieClip [weapons] Frame 49
"guidedLauncher"Symbol 1782 MovieClip [weapons] Frame 52
"sparkPlug"Symbol 1782 MovieClip [weapons] Frame 55
"blackHoleGenerator"Symbol 1782 MovieClip [weapons] Frame 58
"airstrike"Symbol 1782 MovieClip [weapons] Frame 61
"bow&Arrow"Symbol 1782 MovieClip [weapons] Frame 64
"sniperRifle"Symbol 1782 MovieClip [weapons] Frame 67
"laserRifle"Symbol 1782 MovieClip [weapons] Frame 70
"autoLaserRifle"Symbol 1782 MovieClip [weapons] Frame 73
"shotgunLasers"Symbol 1782 MovieClip [weapons] Frame 76
"Taser"Symbol 1782 MovieClip [weapons] Frame 79
"flakCannon"Symbol 1782 MovieClip [weapons] Frame 82
"gooGun"Symbol 1782 MovieClip [weapons] Frame 85
"bladerang"Symbol 1782 MovieClip [weapons] Frame 88
"anytime"Symbol 1782 MovieClip [weapons] Frame 91
"soundwaave"Symbol 1782 MovieClip [weapons] Frame 94
"normal"Symbol 1794 MovieClip [enemyCritter] Frame 1

Dynamic Text Variables

nameSymbol 7 EditableText"iopred"
txtPercentLoaded2Symbol 30 EditableText"The game is loading (0%)"
txtPercentLoaded2Symbol 33 EditableText"The game is loading (0%)"
fpsSymbol 73 EditableText""
scoreSymbol 440 EditableText""
ammoSymbol 441 EditableText"100 x"
helisSymbol 477 EditableText""
poweruptextSymbol 481 EditableText"100 x"
nameSymbol 1812 EditableText"control:"
statusSymbol 1814 EditableText"on"
nameSymbol 1815 EditableText"control:"
nameSymbol 1886 EditableText"iopred"
newnameSymbol 1944 EditableText"Player"
delnameSymbol 1957 EditableText""
errormessageSymbol 1970 EditableText""
currentLevelSymbol 1974 EditableText"Level 1"
cheatcodeSymbol 2006 EditableText""




http://swfchan.com/2/9189/info.shtml
Created: 10/6 -2019 05:42:33 Last modified: 10/6 -2019 05:42:33 Server time: 29/04 -2024 15:45:40