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epic_fighter.swf

This is the info page for
Flash #9200

(Click the ID number above for more basic data on this flash file.)


Text
99

Player Name

Computer Name

No phrase found.

You hecka suck.

Get thyself ready...

Be prepared for combat..

SETTLE YOUR DIFFERENCES IN A
STUPID FIGHT! GOD DAMN!!

Well done warrior

You have shown your skills upon
the battlefield to be proven
wickid.

Here is your prize

BEHOLD!!

Art: Razmig Mavlian
Game Design: Klint Honeychurch
Dialogue: Razmig Mavlian
Programming: Klint Honeychurch
Music and Sound Effects: Klint Honeychurch
Thank you for playing
©2007 Double Fine Productions

-Extreme Fighter-

Click to Start

Select your wickid battle master

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop(); _global.newFight = "true"; trace(_root.endWinGame._x); this.statusBar.removeMovieClip(); this.endWinGame.removeMovieClip(); endWinGame._alpha = 0; trace(_root.endWinGame._x); if (gameBeat == true) { gnome.gotoAndStop(2); } fadeOut.removeMovieClip();
Frame 13
onEnterFrame = function () { }; fadeOut.removeMovieClip(); level.removeMovieClip(); statusBar.removeMovieClip(); _global.charName = ["Barbarian", "Cave Dweller", "Horny Witch", "Gnome King", "Dark Wizard", "The Gnome"]; _global.playerChar = "fighter" + charSelect; if (newFight == "true") { _global.fighterLineUp = []; i = 0; while (i < 6) { if (i != charSelect) { fighterLineUp.push([i]); } i++; } _global.newFight = "false"; } fighterUp = "fighter" + fighterLineUp[0]; _global.ground = 250; bground = "background" + fighterLineUp[0]; this.attachMovie(bground, "level", -10, {_x:-100, _y:0}); this.attachMovie("statusBar", "statusBar", 10, {_x:20, _y:10}); statusBar.timer = 60; statusBar.playerName = charName[charSelect]; statusBar.compName = charName[fighterLineUp[0]]; level.attachMovie("debugArrow", "arrow1", level.getNextHighestDepth(), {_x:40, _y:40}); level.arrow1._x = (level._width / 2) - 100; level.attachMovie(playerChar, "player", 10); level.player._y = ground - level.player._height; level.player._x = level.arrow1._x - (level.player._width / 2); level.player.energy = 100; level.attachMovie("debugArrow", "arrow2", level.getNextHighestDepth(), {_x:200, _y:40}); level.arrow2._x = (level._width / 2) + 100; level.attachMovie(fighterUp, "comp", 9); level.comp._y = ground - level.comp._height; level.comp._x = level.arrow2._x - (level.comp._width / 2); level.comp._xscale = -100; level.comp._x = level.comp._x + level.comp._width; level.comp.energy = 100; attachMovie("startScreen", "startScreen", this.getNextHighestDepth());
Frame 14
function switchChars() { if (charFacing == "right") { level.player._xscale = -100; level.player._x = level.player._x + level.player._width; level.comp._xscale = 100; level.comp._x = level.comp._x - level.comp._width; } else { level.player._xscale = 100; level.player._x = level.player._x - level.player._width; level.comp._xscale = -100; level.comp._x = level.comp._x + level.comp._width; } } stop(); jumpVar = false; jumpVarSound = false; jumpHeight = 40; moveable = true; charFacing = "right"; var charGap = 200; attack = "ok"; attackTimer = 0; attackDelay = 5; keyReleased = "true"; walkTimer = 0; compActionArray = ["forward", "backward", "nothing", "attack"]; controlArray = ["player", "comp"]; playerEnergyTracker = 100; compEnergyTracker = 100; gameTimer = 60; subTimer = 30; var kick = new Sound(); kick.attachSound("kick"); var punch = new Sound(); punch.attachSound("punch"); var jump = new Sound(); jump.attachSound("jump"); level.attachMovie("debugArrow", "camArrow", level.getNextHighestDepth(), {_x:0, _y:100}); level.camArrow._yscale = -100; onEnterFrame = function () { if (subTimer <= 0) { subTimer = 30; gameTimer = gameTimer - 1; } else { subTimer = subTimer - 1; } statusBar.timer = gameTimer; level.camArrow._x = camPoint; level._x = level._x - (((camPoint + level._x) - 250) / 4); if (level._x >= 0) { level._x = 0; } else if (level._x <= -200) { level._x = -200; } i = 0; while (i < 3) { quickRef = controlArray[i]; if (level[quickRef]._x <= 0) { level[quickRef]._x = 0; } else if ((level[quickRef]._x >= (700 - (level[quickRef]._width / 2))) && (charFacing == "right")) { level[quickRef]._x = 700 - (level[quickRef]._width / 2); } else if ((level[quickRef]._x >= 700) && (charFacing == "left")) { level[quickRef]._x = 700; } i++; } if ((charGap >= 400) || (charGap <= -400)) { if (charFacing == "right") { level.player._x = level.player._x + 3; } else { level.player._x = level.player._x - 3; } } playerEnergyTracker = playerEnergyTracker - Math.ceil(playerEnergyTracker - level.player.energy); statusBar.playerEnergy.gotoAndStop(100 - playerEnergyTracker); compEnergyTracker = compEnergyTracker - Math.ceil(compEnergyTracker - level.comp.energy); statusBar.compEnergy.gotoAndStop(100 - compEnergyTracker); if ((jumpVar == true) && (level.player._y >= jumpHeight)) { level.player._y = level.player._y - 16; if (jumpVarSound == false) { jump.start(0, 0); jumpVarSound = true; } } else { jumpVar = false; jumpVarSound = false; } if ((jumpVar == false) && ((level.player._y + level.player._height) != ground)) { level.player._y = level.player._y + 16; } if ((Key.isDown(39) && (moveable == true)) && (attackTimer == 0)) { if ((charGap >= -400) && (charGap <= 400)) { level.player._x = level.player._x + level.player.speed; } level.player.gotoAndStop("walk"); } else if ((Key.isDown(37) && (moveable == true)) && (attackTimer == 0)) { if ((charGap >= -400) && (charGap <= 400)) { level.player._x = level.player._x - level.player.speed; } level.player.gotoAndStop("walk"); } else if (attackTimer == 0) { level.player.gotoAndStop("stand"); } if ((Key.isDown(90) && (attackTimer == 0)) && (keyReleased == "true")) { level.player.gotoAndStop("punch"); attackTimer = attackDelay; keyReleased = "false"; if (jumpVar == false) { moveable = false; } if (level.player.attackBox.hitTest(level.comp.hitBox)) { if (charFacing == "right") { level.comp._x = level.comp._x + 20; } else { level.comp._x = level.comp._x - 20; } level.comp.energy = level.comp.energy - (level.player.power / 2); punch.start(0, 1); } } else if ((Key.isDown(88) && (attackTimer == 0)) && (keyReleased == "true")) { level.player.gotoAndStop("kick"); attackTimer = attackDelay; keyReleased = "false"; if (jumpVar == false) { moveable = false; } if (level.player.attackBox.hitTest(level.comp.hitBox)) { if (charFacing == "right") { level.comp._x = level.comp._x + 25; } else { level.comp._x = level.comp._x - 25; } level.comp.energy = level.comp.energy - level.player.power; kick.start(0, 1); } } else { moveable = true; } if (attackTimer > 0) { attackTimer = attackTimer - 1; } if (Key.isDown(38)) { if ((level.player._y + level.player._height) >= ground) { jumpVar = true; } } if (charGap >= 0) { if (charFacing != "right") { switchChars(); } charGap = level.arrow2._x - level.arrow1._x; level.arrow1._x = level.player._x + (level.player._width / 2); level.arrow2._x = level.comp._x - (level.comp._width / 2); charFacing = "right"; camPoint = level.arrow1._x + (charGap / 2); } else { if (charFacing != "left") { switchChars(); } charGap = level.arrow2._x - level.arrow1._x; level.arrow1._x = level.player._x - (level.player._width / 2); level.arrow2._x = level.comp._x + (level.comp._width / 2); charFacing = "left"; camPoint = level.arrow2._x - (charGap / 2); } if (walkTimer <= 0) { walkTimer = walkTimer + (Math.random() * 30); randNum = Math.floor(Math.random() * compActionArray.length); compAction = compActionArray[randNum]; preformedAction = "false"; } else { walkTimer = walkTimer - 1; } if (compAction == "forward") { if ((charGap >= -400) && (charGap <= 400)) { level.comp._x = level.comp._x - level.comp.speed; } level.comp.gotoAndStop("walk"); } else if (compAction == "backward") { if ((charGap >= -400) && (charGap <= 400)) { level.comp._x = level.comp._x + level.comp.speed; } level.comp.gotoAndStop("walk"); } if (compAction == "attack") { attackNum = Math.floor(Math.random() * 2); if ((attackNum == 0) && (preformedAction == "false")) { level.comp.gotoAndStop("punch"); if (level.comp.attackBox.hitTest(level.player.hitBox)) { if (charFacing == "right") { level.player._x = level.player._x - 20; level.player.energy = level.player.energy - (level.comp.power / 2); } else { level.player._x = level.player._x + 20; level.player.energy = level.player.energy - (level.comp.power / 2); } punch.start(0, 1); } preformedAction = "true"; walkTimer = attackDelay; } else if ((attackNum == 1) && (preformedAction == "false")) { level.comp.gotoAndStop("kick"); if (level.comp.attackBox.hitTest(level.player.hitBox)) { if (charFacing == "right") { level.player._x = level.player._x - 25; level.player.energy = level.player.energy - level.comp.power; } else { level.player._x = level.player._x + 25; level.player.energy = level.player.energy - level.comp.power; } kick.start(0, 1); } preformedAction = "true"; walkTimer = attackDelay; } } if (compAction == "nothing") { level.comp.gotoAndStop("stand"); } if (level.player.energy <= 0) { if (charFacing == "right") { level.player._rotation = -90; } else { level.player._rotation = 90; } level.player.gotoAndStop("stand"); level.player._y = ground; level.comp._y = ground - level.comp._height; level.player.gotoAndStop("stand"); gotoAndStop ("endGame"); } else if (level.comp.energy <= 0) { if (charFacing == "right") { _global.charFacing = "right"; level.comp._rotation = 90; level.comp._x = level.comp._x + 50; } else { _global.charFacing = "left"; level.comp._rotation = -90; level.comp._x = level.comp._x - 50; } level.comp._y = ground; level.player.gotoAndStop("stand"); level.player._y = ground - level.player._height; level.comp.gotoAndStop("stand"); statusBar.compEnergy.gotoAndStop(100); gotoAndPlay ("win"); } if (gameTimer == 0) { if (level.player.energy > level.comp.energy) { level.comp.energy = 0; } else if (level.player.energy < level.comp.energy) { level.player.energy = 0; } else if (level.player.energy == level.comp.energy) { level.player.energy = 0; } } }; var myListener = new Object(); myListener.onKeyUp = function () { if ((Key.getCode() == 88) && (keyReleased == "false")) { keyReleased = "true"; } else if ((Key.getCode() == 90) && (keyReleased == "false")) { keyReleased = "true"; } }; Key.addListener(myListener);
Frame 18
stop(); stopAllSounds(); var endFight = new Sound(); endFight.attachSound("endFight"); endFight.start(); fighterLineUp.shift(); removeListener(myListener); lastWords = [["How did that feel?", "I've had better."], ["I fight cause I don't know how to love.. Especially myself.", "I lost cause I do drugs"], ["Don't try this at home kids, we're professionals", "We also dropped-out of school and are buried in debt"], ["Oh my the Gods! What I have done?", "Congratulations, you are now a bastard"], ["I have won the battle, yet I still feel like a loser", "That's because fighting doesn't solve anything cholo."], ["Goddamn!! What a work out!", "I can totally feel it in my kicked ass. So it is written."], ["What were we fighting about again?", "Evolution. I was for it, and I believe, you were for it as well."], ["Hey, you alright man?", "I haven't been alright since the Reagan administration."], ["Nice moves. Wanna come up for some 'coffee'?", "I thought you'd never ask."], ["Ho-boy, I've worked up an appetite", "May I suggest a healthy vegetable?"], ["We are all winners here.", "I did the best I could and had fun in the process."], ["That feld good. Now I feel like I can do anything!", "You can first kiss my ass."], ["Oh No! The girl I have a crush on was watching me fight.", "Don't worry, she's crazy and has no taste in men."]]; phraseTimer = 70; endTimer = phraseTimer * 2; swapped = "false"; endPlaced = "false"; phraseNum = Math.floor(Math.random() * lastWords.length); level.attachMovie("speechBox", "speechBox", this.getNextHighestDepth()); level.speechBox._y = (ground - level.player._height) - 40; if (charFacing == "right") { level.speechBox._x = (level.player._x + (level.player._width / 2)) - (level.speechBox._width / 2); } else { level.speechBox._x = level.player._x - (level.player._width * 2); } if (level.speechBox._x <= 0) { level.speechBox._x = 10; } else if (level.speechBox._x > 400) { level.speechBox._x = 400; } level.speechBox.phrase = lastWords[phraseNum][0]; onEnterFrame = function () { endTimer = endTimer - 1; if (phraseTimer > 0) { phraseTimer = phraseTimer - 1; } if ((phraseTimer <= 0) && (swapped == "false")) { level.speechBox.removeMovieClip(); level.attachMovie("speechBox", "speechBox", this.getNextHighestDepth()); level.speechBox._y = 140; if (charFacing == "right") { level.speechBox._x = level.comp._x - (level.comp._width * 2); } else { level.speechBox._x = level.comp._x - level.comp._width; } if (level.speechBox._x <= 0) { level.speechBox._x = 10; } else if (level.speechBox._x > 400) { level.speechBox._x = 400; } level.speechBox.phrase = lastWords[phraseNum][1]; swapped = "true"; trace("----------------"); trace(level.speechBox._x); trace((level._x * -1) + level.speechBox._x); trace("----------------"); } if ((endTimer <= 0) && (endPlaced == "false")) { removeMovieClip(speechBox); this.attachMovie("fadeOut", "fadeOut", this.getNextHighestDepth()); endPlaced = "true"; } statusBar._y = statusBar._y - 1; };
Frame 30
level.attachMovie("loseClip", "loseClip", level.getNextHighestDepth - 1); level.loseClip._x = level._x * -1; trace(level._x); trace(level.loseClip._x); trace("atta"); onEnterFrame = function () { statusBar._x = statusBar._x - 1; };
Frame 51
_global.gameBeat = true; trace("arrived at endWinGame"); removeMovieClip(level); _root.attachMovie("endWinGame", "endWinGame", 100); trace(_root.endWinGame._x); onEnterFrame = function () { };
Symbol 15 MovieClip [background4] Frame 1
var levelOne = new Sound(); levelOne.attachSound("levelFive"); levelOne.start(0, 99999999);
Symbol 18 MovieClip [background5] Frame 1
var levelOne = new Sound(); levelOne.attachSound("levelSix"); levelOne.start(0, 99999999);
Symbol 21 MovieClip [background3] Frame 1
var levelOne = new Sound(); levelOne.attachSound("levelFour"); levelOne.start(0, 99999999);
Symbol 24 MovieClip [background2] Frame 1
var levelOne = new Sound(); levelOne.attachSound("levelThree"); levelOne.start(0, 99999999);
Symbol 27 MovieClip [background1] Frame 1
var levelOne = new Sound(); levelOne.attachSound("levelTwo"); levelOne.start(0, 99999999);
Symbol 30 MovieClip [background0] Frame 1
var levelOne = new Sound(); levelOne.attachSound("levelOne"); levelOne.start(0, 99999999);
Symbol 47 MovieClip [fighter0] Frame 1
stop(); this.speed = 4; this.power = 7;
Symbol 59 MovieClip [fighter3] Frame 1
stop(); this.speed = 6; this.power = 2;
Symbol 73 MovieClip [fighter2] Frame 1
stop(); this.speed = 3; this.power = 3;
Symbol 85 MovieClip [fighter5] Frame 1
stop(); this.speed = 10; this.power = 15;
Symbol 97 MovieClip [fighter4] Frame 1
stop(); this.speed = 5; this.power = 10;
Symbol 111 MovieClip [fighter1] Frame 1
stop(); this.speed = 3; this.power = 10;
Symbol 115 MovieClip Frame 1
stop();
Symbol 134 MovieClip [loseClip] Frame 1
stopAllSounds(); var endFight = new Sound(); endFight.attachSound("endFight"); endFight.start();
Symbol 134 MovieClip [loseClip] Frame 34
losePhraseArray = ["Damn son! That was like watching six steven seagal movies in a row..wickid but so stupid. No wait, it just sucked.", "Hey y'all, I'm back! They opened a new Juicy store at the mall. Does this new Juicy toga make me look like a dumb, skanky ho?", "Sorry I couldn't watch you guys fight. Ever have that urge to poo but it goes away and all you do is fart alot?"]; numbGen = Math.floor(Math.random() * losePhraseArray.length); losePhrase = losePhraseArray[numbGen];
Symbol 134 MovieClip [loseClip] Frame 301
_root.gotoAndPlay("charSelect");
Symbol 142 MovieClip [startScreen] Frame 124
_parent.play();
Symbol 142 MovieClip [startScreen] Frame 157
_parent.startScreen.removeMovieClip();
Symbol 144 MovieClip [fadeOut] Frame 25
_root.removeMovieClip(fadeOut); stop(); if (fighterLineUp.length != 0) { _root.gotoAndStop("fight"); } else { _root.gotoAndStop("endWinGame"); trace("going to endWinGame"); }
Symbol 162 MovieClip [endWinGame] Frame 1
var musax = new Sound(); musax.attachSound("endGameSong"); musax.start(0, 999999999); this.createEmptyMovieClip("clip", 1); clip.attachMovie(playerChar, "playerChar", 1); trace(playerChar); clip._x = 250 - (clip._width / 2); clip._y = 225; clip.playerChar.gotoAndStop("up");
Symbol 162 MovieClip [endWinGame] Frame 345
clip.removeMovieClip();
Symbol 162 MovieClip [endWinGame] Frame 858
stopAllSounds(); _root.gotoAndPlay("charSelect"); _root.endWinGame.removeMovieClip();
Symbol 174 MovieClip Frame 72
_root.play();
Symbol 197 MovieClip Frame 1
var introSound = new Sound(); introSound.attachSound("introMusic");
Symbol 197 MovieClip Frame 235
stop();
Symbol 198 Button
on (release) { this.play(); }
Symbol 213 Button
on (release) { _global.charSelect = 0; _root.gotoAndStop("fight"); }
Symbol 214 Button
on (release) { _global.charSelect = 1; _root.gotoAndStop("fight"); }
Symbol 215 Button
on (release) { _global.charSelect = 2; _root.gotoAndStop("fight"); }
Symbol 216 Button
on (release) { _global.charSelect = 3; _root.gotoAndStop("fight"); }
Symbol 217 Button
on (release) { _global.charSelect = 4; _root.gotoAndStop("fight"); }
Symbol 222 Button
on (release) { _global.charSelect = 5; _root.gotoAndStop("fight"); }
Symbol 223 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [punch]
Symbol 2 Sound [levelTwo]
Symbol 3 Sound [levelThree]
Symbol 4 Sound [levelSix]
Symbol 5 Sound [levelOne]
Symbol 6 Sound [levelFour]
Symbol 7 Sound [levelFive]
Symbol 8 Sound [kick]
Symbol 9 Sound [jump]
Symbol 10 Sound [introMusic]
Symbol 11 Sound [endGameSong]
Symbol 12 Sound [endFIght]
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [background4]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [background5]Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [background3]Uses:20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [background2]Uses:23
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [background1]Uses:26
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip [background0]Uses:29
Symbol 31 GraphicUsed by:47
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:38 47
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:47 59 73 85 97 111
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37 33Used by:47
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:47
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:47
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:47
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [fighter0]Uses:31 33 35 38 40 42 44 46
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:52 59
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClipUses:51 49Used by:59
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:59
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:59
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClip [fighter3]Uses:49 35 52 54 56 58
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:64 73
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63 61Used by:73
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:73
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:73
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:73
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClip [fighter2]Uses:61 35 64 66 68 70 72
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78 85
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77 75Used by:85
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:85
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClip [fighter5]Uses:75 35 78 80 82 84
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90 97
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89 87Used by:97
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:97
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:97
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClip [fighter4]Uses:87 35 90 92 94 96
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:102 111
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:101 99Used by:111
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:111
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:111
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:111
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClip [fighter1]Uses:99 35 102 104 106 108 110
Symbol 112 GraphicUsed by:115
Symbol 113 ShapeTweeningUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:112 113 114Used by:121
Symbol 116 FontUsed by:117
Symbol 117 EditableTextUses:116Used by:121
Symbol 118 FontUsed by:119 120 133 139 140 141 148 149 150 151 205
Symbol 119 EditableTextUses:118Used by:121
Symbol 120 EditableTextUses:118Used by:121
Symbol 121 MovieClip [statusBar]Uses:115 117 119 120
Symbol 122 MovieClip [debugArrow]
Symbol 123 FontUsed by:124 194
Symbol 124 EditableTextUses:123Used by:125
Symbol 125 MovieClip [speechBox]Uses:124
Symbol 126 GraphicUsed by:127 132 144 174
Symbol 127 MovieClipUses:126Used by:134 142
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:134 138 142 162
Symbol 131 GraphicUsed by:134 142 162 185 213 214 215 216 217 222
Symbol 132 MovieClipUses:126Used by:134 142 162
Symbol 133 EditableTextUses:118Used by:134
Symbol 134 MovieClip [loseClip]Uses:127 130 131 132 133
Symbol 135 SoundUsed by:142 197
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:136 130 137Used by:142
Symbol 139 EditableTextUses:118Used by:142
Symbol 140 EditableTextUses:118Used by:142
Symbol 141 TextUses:118Used by:142
Symbol 142 MovieClip [startScreen]Uses:127 130 135 131 138 132 139 140 141
Symbol 143 ShapeTweeningUsed by:144
Symbol 144 MovieClip [fadeOut]Uses:143 126
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClipUses:146Used by:162
Symbol 148 TextUses:118Used by:162
Symbol 149 TextUses:118Used by:162
Symbol 150 TextUses:118Used by:162
Symbol 151 TextUses:118Used by:162
Symbol 152 SoundUsed by:162
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:157 162
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:158 162
Symbol 157 MovieClipUses:154Used by:162
Symbol 158 MovieClipUses:156Used by:162
Symbol 159 FontUsed by:160
Symbol 160 TextUses:159Used by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClip [endWinGame]Uses:147 130 132 148 149 150 151 152 154 131 156 157 158 161
Symbol 163 GraphicUsed by:Timeline
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:174
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:174
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClipUses:170Used by:174
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClipUses:165 168 171 173 126 SS1Used by:Timeline
Symbol 175 GraphicUsed by:197
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClipUses:177Used by:197
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:197
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClipUses:183Used by:197
Symbol 185 MovieClipUses:131Used by:197
Symbol 186 GraphicUsed by:197 198
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:189
Symbol 189 MovieClipUses:188Used by:197
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:197
Symbol 192 FontUsed by:193
Symbol 193 TextUses:192Used by:197
Symbol 194 TextUses:123Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClipUses:175 178 181 184 135 185 186 189 191 193 196Used by:Timeline
Symbol 198 ButtonUses:186Used by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:223  Timeline
Symbol 205 TextUses:118Used by:Timeline
Symbol 206 BitmapUsed by:211
Symbol 207 BitmapUsed by:211
Symbol 208 BitmapUsed by:211
Symbol 209 BitmapUsed by:211
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:206 207 208 209 210Used by:Timeline
Symbol 212 GraphicUsed by:213 214 215 216 217 222
Symbol 213 ButtonUses:212 131Used by:Timeline
Symbol 214 ButtonUses:212 131Used by:Timeline
Symbol 215 ButtonUses:212 131Used by:Timeline
Symbol 216 ButtonUses:212 131Used by:Timeline
Symbol 217 ButtonUses:212 131Used by:Timeline
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:220 223
Symbol 220 MovieClipUses:219Used by:223
Symbol 221 GraphicUsed by:223
Symbol 222 ButtonUses:212 131Used by:223
Symbol 223 MovieClipUses:204 220 221 219 222Used by:Timeline
Streaming Sound 1Used by:Symbol 174 MovieClip

Instance Names

"gnome"Frame 3Symbol 223 MovieClip
"hitBox"Symbol 47 MovieClip [fighter0] Frame 1Symbol 35 MovieClip
"attackBox"Symbol 47 MovieClip [fighter0] Frame 10Symbol 35 MovieClip
"hitBox"Symbol 59 MovieClip [fighter3] Frame 1Symbol 35 MovieClip
"attackBox"Symbol 59 MovieClip [fighter3] Frame 10Symbol 35 MovieClip
"hitBox"Symbol 73 MovieClip [fighter2] Frame 1Symbol 35 MovieClip
"attackBox"Symbol 73 MovieClip [fighter2] Frame 10Symbol 35 MovieClip
"hitBox"Symbol 85 MovieClip [fighter5] Frame 1Symbol 35 MovieClip
"attackBox"Symbol 85 MovieClip [fighter5] Frame 10Symbol 35 MovieClip
"hitBox"Symbol 97 MovieClip [fighter4] Frame 1Symbol 35 MovieClip
"attackBox"Symbol 97 MovieClip [fighter4] Frame 10Symbol 35 MovieClip
"hitBox"Symbol 111 MovieClip [fighter1] Frame 1Symbol 35 MovieClip
"attackBox"Symbol 111 MovieClip [fighter1] Frame 10Symbol 35 MovieClip
"playerEnergy"Symbol 121 MovieClip [statusBar] Frame 1Symbol 115 MovieClip
"compEnergy"Symbol 121 MovieClip [statusBar] Frame 1Symbol 115 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "punch"
ExportAssets (56)Timeline Frame 1Symbol 2 as "levelTwo"
ExportAssets (56)Timeline Frame 1Symbol 3 as "levelThree"
ExportAssets (56)Timeline Frame 1Symbol 4 as "levelSix"
ExportAssets (56)Timeline Frame 1Symbol 5 as "levelOne"
ExportAssets (56)Timeline Frame 1Symbol 6 as "levelFour"
ExportAssets (56)Timeline Frame 1Symbol 7 as "levelFive"
ExportAssets (56)Timeline Frame 1Symbol 8 as "kick"
ExportAssets (56)Timeline Frame 1Symbol 9 as "jump"
ExportAssets (56)Timeline Frame 1Symbol 10 as "introMusic"
ExportAssets (56)Timeline Frame 1Symbol 11 as "endGameSong"
ExportAssets (56)Timeline Frame 1Symbol 12 as "endFIght"
ExportAssets (56)Timeline Frame 1Symbol 15 as "background4"
ExportAssets (56)Timeline Frame 1Symbol 18 as "background5"
ExportAssets (56)Timeline Frame 1Symbol 21 as "background3"
ExportAssets (56)Timeline Frame 1Symbol 24 as "background2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "background1"
ExportAssets (56)Timeline Frame 1Symbol 30 as "background0"
ExportAssets (56)Timeline Frame 1Symbol 47 as "fighter0"
ExportAssets (56)Timeline Frame 1Symbol 59 as "fighter3"
ExportAssets (56)Timeline Frame 1Symbol 73 as "fighter2"
ExportAssets (56)Timeline Frame 1Symbol 85 as "fighter5"
ExportAssets (56)Timeline Frame 1Symbol 97 as "fighter4"
ExportAssets (56)Timeline Frame 1Symbol 111 as "fighter1"
ExportAssets (56)Timeline Frame 1Symbol 121 as "statusBar"
ExportAssets (56)Timeline Frame 1Symbol 122 as "debugArrow"
ExportAssets (56)Timeline Frame 1Symbol 125 as "speechBox"
ExportAssets (56)Timeline Frame 1Symbol 134 as "loseClip"
ExportAssets (56)Timeline Frame 1Symbol 142 as "startScreen"
ExportAssets (56)Timeline Frame 1Symbol 144 as "fadeOut"
ExportAssets (56)Timeline Frame 1Symbol 162 as "endWinGame"

Labels

"charSelect"Frame 3
"fight"Frame 13
"win"Frame 18
"lose"Frame 23
"endGame"Frame 30
"endWinGame"Frame 51
"stand"Symbol 47 MovieClip [fighter0] Frame 1
"walk"Symbol 47 MovieClip [fighter0] Frame 5
"kick"Symbol 47 MovieClip [fighter0] Frame 10
"punch"Symbol 47 MovieClip [fighter0] Frame 15
"ow"Symbol 47 MovieClip [fighter0] Frame 20
"up"Symbol 47 MovieClip [fighter0] Frame 25
"stand"Symbol 59 MovieClip [fighter3] Frame 1
"walk"Symbol 59 MovieClip [fighter3] Frame 5
"kick"Symbol 59 MovieClip [fighter3] Frame 10
"punch"Symbol 59 MovieClip [fighter3] Frame 15
"ow"Symbol 59 MovieClip [fighter3] Frame 20
"up"Symbol 59 MovieClip [fighter3] Frame 25
"stand"Symbol 73 MovieClip [fighter2] Frame 1
"walk"Symbol 73 MovieClip [fighter2] Frame 5
"kick"Symbol 73 MovieClip [fighter2] Frame 10
"punch"Symbol 73 MovieClip [fighter2] Frame 15
"ow"Symbol 73 MovieClip [fighter2] Frame 20
"up"Symbol 73 MovieClip [fighter2] Frame 25
"stand"Symbol 85 MovieClip [fighter5] Frame 1
"walk"Symbol 85 MovieClip [fighter5] Frame 5
"kick"Symbol 85 MovieClip [fighter5] Frame 10
"punch"Symbol 85 MovieClip [fighter5] Frame 15
"ow"Symbol 85 MovieClip [fighter5] Frame 20
"up"Symbol 85 MovieClip [fighter5] Frame 25
"stand"Symbol 97 MovieClip [fighter4] Frame 1
"walk"Symbol 97 MovieClip [fighter4] Frame 5
"kick"Symbol 97 MovieClip [fighter4] Frame 10
"punch"Symbol 97 MovieClip [fighter4] Frame 15
"ow"Symbol 97 MovieClip [fighter4] Frame 20
"up"Symbol 97 MovieClip [fighter4] Frame 25
"stand"Symbol 111 MovieClip [fighter1] Frame 1
"walk"Symbol 111 MovieClip [fighter1] Frame 5
"kick"Symbol 111 MovieClip [fighter1] Frame 10
"punch"Symbol 111 MovieClip [fighter1] Frame 15
"ow"Symbol 111 MovieClip [fighter1] Frame 20
"up"Symbol 111 MovieClip [fighter1] Frame 25

Dynamic Text Variables

timerSymbol 117 EditableText"99"
playerNameSymbol 119 EditableText"Player Name"
compNameSymbol 120 EditableText"Computer Name"
phraseSymbol 124 EditableText"No phrase found."
losePhraseSymbol 133 EditableText"You hecka suck."




http://swfchan.com/2/9200/info.shtml
Created: 10/6 -2019 05:22:03 Last modified: 10/6 -2019 05:22:03 Server time: 29/04 -2024 09:11:55