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Archived flashes:
228096
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old today! (5may2024)

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391624_Flash_RPG_TD.swf

This is the info page for
Flash #9820

(Click the ID number above for more basic data on this flash file.)


Text
www.Gigabuzz.com

Game has been optimized to not show more
than 100 bullets on the screen at the same time.
If you notice that bullets aren't showing up, that
is why. They will still damage the enemies, you
just won't be able to see them. This will keep
the game speed high for everyone.

More new graphics are coming soon!

First place pays $500,000,000 USD!!!

This is the largest raffle the world has ever
seen.  If you signup today, you get 10 free
tickets!

Only At GigaBuzz, At Least 50% of ALL
Members WILL Win A Cash Prize!

ONE HUNDRED (100) Brand New Mercedes
Benz will be Awarded!

Gigabuzz Launches!

To find out more about the world's FIRST
worldwide BILLION dollar raffle,
CLICK ON THE IMAGE BELOW
It will open in a new window.

Version 1.44

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

SandBox

Tower Info Goes Here

Type of tower

00

Enemy HP

60

25

Lives

1000000

0000

Gold

Score

0

Level

To find out more about the world's FIRST worldwide BILLION dollar raffle,
click on the image below!

Score = 211

Thanks for playing "Sandbox Mode".
Please visit our forums and post feedback.

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

Normal

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "Normal Mode".
Please visit our forums and post feedback.

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

Hard

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "Hard Mode".
Please visit our forums and post feedback.

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

Insane

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "Insane Mode".
Please visit our forums and post feedback.

300

Time Left

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

5 Min

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "5 Minute Mode".
Please visit our forums and post feedback.

300

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

10 Min

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "10 Minute Mode".
Please visit our forums and post feedback.

300

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

30 Min

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "30 Minute Mode".
Please visit our forums and post feedback.

Next Enemy Type : Normal

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "No Path Normal Mode".
Please visit our forums and post feedback.

Next Enemy Type : Normal

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "No Path Hard Mode".
Please visit our forums and post feedback.

Next Enemy Type : Normal

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

Tower Info Goes Here

Type of tower

00

60

25

300

0000

0

Score = 211

Thanks for playing "No Path Insane Mode".
Please visit our forums and post feedback.

Next Enemy Type : Normal

120

Sell Value - 000

Tower Range - 000

Tower Damage - 000

Tower Level - 000

Sandbox

Tower Info Goes Here

Type of tower

00

60

25

1000000

0000

0

Score = 211

Thanks for playing "No Path Sandbox Mode".
Please visit our forums and post feedback.

ActionScript [AS3]

Section 1
//MainTimeline (Flash_RPG_TD_fla.MainTimeline) package Flash_RPG_TD_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var NPS_Towers:Array; public var NPH_AngelsOfDeath:Array; public var SB_Enemies:Array; public var NPI_ButtonClick:buttonclick; public var NPS_Bullets:Array; public var Min10_Gold:Number; public var IN_AngelsOfDeath:Array; public var text_gold:TextField; public var tower_select_arcane:MovieClip; public var Min30_GoldUpdateSpeed:Number; public var NP_Lives:int; public var NPH_Map:Array; public var HD_Muted:Boolean; public var NP_GameLevel:Number; public var NPH_GameLevel:Number; public var end_nopath_hard_score:TextField; public var backdrop:MovieClip; public var GoldUpdateSpeed:Number; public var Min5_GoldUpdateSpeed:Number; public var SB_PausedTimer1:Number; public var SB_PausedTimer2:Number; public var NPH_selectedtowertype:String; public var Min5_EnemyDie:Sound; public var text_tower_range:TextField; public var PausedTimer1:Number; public var PausedTimer2:Number; public var tower_select_arrow:MovieClip; public var NPS_LastWave:Number; public var NPS_PlacedMine:Boolean; public var HD_gamemode:String; public var SB_LastGoldUpdate:Number; public var HD_Ambient4:ambient_4; public var NP_Path:Array; public var HD_Ambient1:ambient_1; public var HD_Ambient2:ambient_2; public var play_game_np_insane:MovieClip; public var HD_Ambient5:ambient_5; public var Min30_LastEnemyType:Number; public var play_game_np_sandbox:MovieClip; public var HD_Ambient3:ambient_3; public var NPI_Buildings:Array; public var Min10_EnemyDie:Sound; public var Min30_Lives:int; public var HD_channel:SoundChannel; public var Min5_HealthBars:Array; public var NPS_AngelsOfDeath:Array; public var end_nopath_sandbox_score:TextField; public var IN_selectedtowertype:String; public var IN_Enemies:Array; public var NPH_GoldUpdateSpeed:Number; public var text_score:TextField; public var HD_selectedtowertype:String; public var Min30_SelectedTower:Number; public var Min5_channel:SoundChannel; public var Min5_TimeLeft:Number; public var Min5_gamemode:String; public var text_tower_sell:TextField; public var Min10_Bullets:Array; public var play_game_np_hard:MovieClip; public var tp1:TurnPoint; public var tp2:TurnPoint; public var tp4:TurnPoint; public var tp5:TurnPoint; public var tp6:TurnPoint; public var tp7:TurnPoint; public var tp8:TurnPoint; public var tp9:TurnPoint; public var tp3:TurnPoint; public var Min10_TimeLeft:Number; public var Min5_Ambient3:ambient_3; public var Min5_Ambient2:ambient_2; public var Min5_Ambient5:ambient_5; public var IN_Lives:int; public var Muted:Boolean; public var NPH_ButtonClick:buttonclick; public var Min10_Ambient4:ambient_4; public var Min10_TimeStarted:Number; public var Min5_Ambient1:ambient_1; public var Min10_Ambient2:ambient_2; public var Min10_gamemode:String; public var Min5_Ambient4:ambient_4; public var Min10_Ambient1:ambient_1; public var Min10_Ambient3:ambient_3; public var NPS_Gold:int; public var Min10_Ambient5:ambient_5; public var Min30_selectedtowertype:String; public var text_next_level:TextField; public var Min30_HealthBars:Array; public var Min5_GameLevel:Number; public var text_next_gold:TextField; public var GameScore:int; public var IN_PlacedMine:Boolean; public var NPS_EnemyDie:Sound; public var NPS_channel:SoundChannel; public var NPS_GameScore:int; public var Blizzards:Array; public var HD_Enemies:Array; public var AngelsOfDeath:Array; public var play_game_hard:MovieClip; public var NPS_ButtonClick:buttonclick; public var Min30_CurrentSong:int; public var NPS_Blizzards:Array; public var HD_Gold:Number; public var Min10_AngelsOfDeath:Array; public var Min10_ButtonClick:buttonclick; public var WaveDelay:Number; public var Min5_Lives:int; public var IN_CurrentSong:int; public var NPI_Muted:Boolean; public var NP_HealthBars:Array; public var NPS_WaveDelay:Number; public var CurrentSong:int; public var NPI_selectedtowertype:String; public var NP_Bullets:Array; public var Min5_Enemies:Array; public var play_game:MovieClip; public var end_normal_score:TextField; public var end_insane_score:TextField; public var HD_GameScore:int; public var Min5_Towers:Array; public var NPI_Bullets:Array; public var SB_Buildings:Array; public var NP_AngelsOfDeath:Array; public var play_game_30min:MovieClip; public var NPH_Lives:int; public var NPS_MapStart; public var HD_Blizzards:Array; public var NPH_Towers:Array; public var HD_LastGoldUpdate:Number; public var NPS_gamemode:String; public var SB_PlacedMine:Boolean; public var NP_ButtonClick:buttonclick; public var NPS_Muted:Boolean; public var NPH_Gold:int; public var HD_WaveDelay:Number; public var NPS_Ambient2:ambient_2; public var play_game_np_normal:MovieClip; public var NPI_AngelsOfDeath:Array; public var SB_GoldUpdateSpeed:Number; public var NPH_HealthBars:Array; public var NPS_Ambient3:ambient_3; public var HD_HealthBars:Array; public var NPS_Ambient1:ambient_1; public var NPS_Ambient4:ambient_4; public var HD_ButtonClick:buttonclick; public var NPS_Enemies:Array; public var SB_Towers:Array; public var Min10_channel:SoundChannel; public var text_towerinfo:TextField; public var Min30_PausedTimer2:Number; public var play_game_sandbox:MovieClip; public var buy_blizzard:MovieClip; public var Min10_GameScore:int; public var Min30_PausedTimer1:Number; public var SB_LastWave:Number; public var text_tower_level:TextField; public var Min30_GameLevel:Number; public var NPI_PlacedMine:Boolean; public var NPI_MapEnd; public var LastWave:Number; public var Min10_Blizzards:Array; public var road_1:MovieClip; public var road_2:MovieClip; public var road_3:MovieClip; public var road_4:MovieClip; public var road_5:MovieClip; public var road_6:MovieClip; public var road_7:MovieClip; public var road_8:MovieClip; public var road_9:MovieClip; public var HD_PausedTimer1:Number; public var HD_PausedTimer2:Number; public var SB_LastEnemyType:Number; public var Min5_AngelsOfDeath:Array; public var tower_select_cannon:MovieClip; public var NPS_Ambient5:ambient_5; public var SB_Lives:int; public var drawonme:MovieClip; public var IN_LastGoldUpdate:Number; public var Min10_WaveDelay:Number; public var IN_GameScore:int; public var Min30_LastGoldUpdate:Number; public var NPS_GoldUpdateSpeed:Number; public var NPH_LastEnemyType:Number; public var musicright:MovieClip; public var SB_SelectedTower:Number; public var NPI_GameLevel:Number; public var text_timeleft:TextField; public var IN_Blizzards:Array; public var play_game_10min:MovieClip; public var IN_LastEnemyType:Number; public var text_tower_damage:TextField; public var end_30min_score:TextField; public var NPH_Bullets:Array; public var NPI_Gold:int; public var NPS_MapEnd; public var IN_WaveDelay:Number; public var NPH_SelectedTower:Number; public var IN_Gold:Number; public var HealthBars:Array; public var end_nopath_score:TextField; public var NP_GameScore:int; public var Min10_Muted:Boolean; public var playbutton:MovieClip; public var NPH_GameScore:int; public var Min30_Bullets:Array; public var IN_SelectedTower:Number; public var NPS_Map:Array; public var NP_Blizzards:Array; public var NPI_channel:SoundChannel; public var Bullets:Array; public var play_game_insane:MovieClip; public var NP_channel:SoundChannel; public var SB_selectedtowertype:String; public var NPS_selectedtowertype:String; public var Min10_Enemies:Array; public var musicleft:MovieClip; public var NPH_WaveDelay:Number; public var end_5min_score:TextField; public var tower_select_ice:MovieClip; public var HD_AngelsOfDeath:Array; public var Min5_PlacedMine:Boolean; public var NP_Towers:Array; public var NP_PausedTimer1:Number; public var NP_WaveDelay:Number; public var sell_tower:MovieClip; public var NPS_LastEnemyType:Number; public var NP_PausedTimer2:Number; public var NP_GoldUpdateSpeed:Number; public var SB_EnemyDie:Sound; public var NPH_Blizzards:Array; public var Min10_GoldUpdateSpeed:Number; public var text_enemy_hp:TextField; public var HD_Lives:int; public var EnemyDie:Sound; public var Min5_CurrentSong:int; public var Min5_LastGoldUpdate:Number; public var Buildings:Array; public var end_hard_score:TextField; public var SB_CurrentSong:int; public var NPH_LastWave:Number; public var NP_selectedtowertype:String; public var NPS_Buildings:Array; public var SB_Gold:Number; public var buy_angel_death:MovieClip; public var Gold:Number; public var NP_Enemies:Array; public var Min10_HealthBars:Array; public var SB_gamemode:String; public var NP_Muted:Boolean; public var Min30_PlacedMine:Boolean; public var NPH_channel:SoundChannel; public var Min5_selectedtowertype:String; public var gamemode:String; public var NPI_CurrentSong:int; public var Min10_selectedtowertype:String; public var HD_Buildings:Array; public var LastGoldUpdate:Number; public var Min5_GameScore:int; public var pausebutton:MovieClip; public var SB_GameLevel:Number; public var SB_Ambient2:ambient_2; public var SB_Ambient3:ambient_3; public var SB_Ambient4:ambient_4; public var SB_Ambient5:ambient_5; public var SB_Ambient1:ambient_1; public var Min30_TimeStarted:Number; public var IN_LastWave:Number; public var Ambient1:ambient_1; public var Ambient2:ambient_2; public var Ambient4:ambient_4; public var Ambient5:ambient_5; public var Ambient3:ambient_3; public var Min5_Blizzards:Array; public var NPI_Enemies:Array; public var LastEnemyType:Number; public var Min30_channel:SoundChannel; public var NP_LastGoldUpdate:Number; public var NP_LastWave:Number; public var NP_Gold:int; public var Min30_Towers:Array; public var Min10_LastEnemyType:Number; public var Lives:int; public var NPS_SelectedTower:Number; public var NPS_Path:Array; public var NP_PlacedMine:Boolean; public var Min5_WaveDelay:Number; public var Min30_LastWave:Number; public var channel:SoundChannel; public var SelectedTower:Number; public var Min30_Muted:Boolean; public var NP_LastEnemyType:Number; public var Min10_SelectedTower:Number; public var NPI_LastGoldUpdate:Number; public var text_towertype:TextField; public var Min30_ButtonClick:buttonclick; public var Min10_Buildings:Array; public var IN_ButtonClick:buttonclick; public var NP_Map:Array; public var IN_GoldUpdateSpeed:Number; public var NPI_LastWave:Number; public var play_game_normal:MovieClip; public var IN_PausedTimer2:Number; public var ButtonClick:buttonclick; public var NP_SelectedTower:Number; public var IN_PausedTimer1:Number; public var NPH_PausedTimer1:Number; public var NPH_PlacedMine:Boolean; public var Min30_GameScore:int; public var HD_PlacedMine:Boolean; public var NPH_PausedTimer2:Number; public var NPI_LastEnemyType:Number; public var IN_Buildings:Array; public var NPI_Lives:int; public var selectedtowertype:String; public var Min30_Blizzards:Array; public var NPS_HealthBars:Array; public var NPH_MapEnd; public var tp10:TurnPoint; public var NPH_Enemies:Array; public var NPI_SelectedTower:Number; public var NPS_CurrentSong:int; public var SB_Bullets:Array; public var IN_Muted:Boolean; public var select_mine:MovieClip; public var end_10min_score:TextField; public var musicmute:MovieClip; public var Min30_WaveDelay:Number; public var Min5_LastEnemyType:Number; public var IN_EnemyDie:Sound; public var Min30_Enemies:Array; public var Min30_AngelsOfDeath:Array; public var NP_Buildings:Array; public var NPH_Buildings:Array; public var end_game_score:TextField; public var text_level:TextField; public var NP_EnemyDie:Sound; public var NPH_EnemyDie:Sound; public var NPH_gamemode:String; public var Enemies:Array; public var gigabuzz:MovieClip; public var NPS_Lives:int; public var end_nopath_insane_score:TextField; public var NPH_CurrentSong:int; public var NPH_MapStart; public var NPH_Ambient3:ambient_3; public var NPH_Ambient4:ambient_4; public var NPH_Ambient5:ambient_5; public var Min5_SelectedTower:Number; public var NPH_Path:Array; public var Min10_PausedTimer1:Number; public var Min10_PausedTimer2:Number; public var NPH_Ambient1:ambient_1; public var Min30_EnemyDie:Sound; public var NPH_Ambient2:ambient_2; public var NPI_Blizzards:Array; public var Min5_Muted:Boolean; public var PlacedMine:Boolean; public var NPI_GameScore:int; public var NP_MapStart; public var IN_gamemode:String; public var NP_gamemode:String; public var IN_Bullets:Array; public var NPI_WaveDelay:Number; public var NPI_EnemyDie:Sound; public var GameLevel:Number; public var IN_Ambient2:ambient_2; public var IN_Ambient3:ambient_3; public var IN_Ambient5:ambient_5; public var IN_Ambient4:ambient_4; public var NP_Ambient2:ambient_2; public var NP_Ambient3:ambient_3; public var IN_Ambient1:ambient_1; public var Min10_CurrentSong:int; public var NP_Ambient4:ambient_4; public var NP_Ambient5:ambient_5; public var Towers:Array; public var Min30_Gold:Number; public var HD_LastWave:Number; public var NPS_GameLevel:Number; public var IN_HealthBars:Array; public var NPH_Muted:Boolean; public var NP_Ambient1:ambient_1; public var Min30_gamemode:String; public var HD_LastEnemyType:Number; public var Min10_LastGoldUpdate:Number; public var play_game_5min:MovieClip; public var nextlevelbutton:MovieClip; public var Min30_TimeLeft:Number; public var Min5_TimeStarted:Number; public var Min30_Ambient1:ambient_1; public var Min10_Towers:Array; public var Min30_Ambient2:ambient_2; public var Min30_Ambient3:ambient_3; public var Min30_Ambient4:ambient_4; public var Min30_Ambient5:ambient_5; public var Min5_PausedTimer1:Number; public var Min5_PausedTimer2:Number; public var Min10_Lives:int; public var Min5_Gold:Number; public var IN_Towers:Array; public var NPI_GoldUpdateSpeed:Number; public var HD_SelectedTower:Number; public var NPI_gamemode:String; public var HD_GameLevel:Number; public var SB_channel:SoundChannel; public var NPI_PausedTimer2:Number; public var HD_GoldUpdateSpeed:Number; public var NPI_PausedTimer1:Number; public var NP_CurrentSong:int; public var Min5_Buildings:Array; public var upgrade_tower:MovieClip; public var NPS_PausedTimer1:Number; public var NPI_Towers:Array; public var NP_MapEnd; public var NPI_Ambient3:ambient_3; public var NPI_Ambient4:ambient_4; public var NPI_Ambient5:ambient_5; public var NPH_LastGoldUpdate:Number; public var NPI_Ambient2:ambient_2; public var NPI_Path:Array; public var NPI_MapStart; public var NPI_Ambient1:ambient_1; public var HD_CurrentSong:int; public var SB_HealthBars:Array; public var HD_Towers:Array; public var HD_Bullets:Array; public var Min5_LastWave:Number; public var Min5_ButtonClick:buttonclick; public var SB_Muted:Boolean; public var restart_button:MovieClip; public var tower_select_fire:MovieClip; public var SB_ButtonClick:buttonclick; public var NPS_PausedTimer2:Number; public var text_lives:TextField; public var Min10_LastWave:Number; public var text_nexttype:TextField; public var Min10_PlacedMine:Boolean; public var Min5_Bullets:Array; public var road_10:MovieClip; public var road_11:MovieClip; public var Min10_GameLevel:Number; public var SB_GameScore:int; public var NPI_Map:Array; public var NPS_LastGoldUpdate:Number; public var NPI_HealthBars:Array; public var SB_Blizzards:Array; public var TheGrid1:MovieClip; public var SB_AngelsOfDeath:Array; public var IN_channel:SoundChannel; public var HD_EnemyDie:Sound; public var IN_GameLevel:Number; public var SB_WaveDelay:Number; public var Min30_Buildings:Array; public function MainTimeline(){ addFrameScript(0, frame1, 9, frame10, 19, frame20, 29, frame30, 34, frame35, 39, frame40, 44, frame45, 49, frame50, 54, frame55, 59, frame60, 64, frame65, 69, frame70, 74, frame75, 79, frame80, 84, frame85, 89, frame90, 94, frame95, 99, frame100, 104, frame105, 109, frame110, 114, frame115, 119, frame120, 124, frame125, 129, frame130, 134, frame135, 139, frame140, 199, frame200); } public function Min5_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function Min30_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_gamemode == "set_tower"){ if (Min30_selectedtowertype == "Fire"){ Min30_gamemode = "off"; TheGrid1.alpha = 0; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_selectedtowertype = "none"; } else { if (Min30_selectedtowertype != "Fire"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Fire"; }; }; } else { if (Min30_gamemode != "set_tower"){ Min30_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_selectedtowertype = "Fire"; }; }; }; } public function Min30_musicmute_mouse_up(_arg1:MouseEvent):void{ if (Min30_Muted == false){ Min30_channel.stop(); Min30_Muted = true; } else { if (Min30_CurrentSong == 1){ Min30_channel = Min30_Ambient1.play(0, 99999); }; if (Min30_CurrentSong == 2){ Min30_channel = Min30_Ambient2.play(0, 99999); }; if (Min30_CurrentSong == 3){ Min30_channel = Min30_Ambient3.play(0, 99999); }; if (Min30_CurrentSong == 4){ Min30_channel = Min30_Ambient4.play(0, 99999); }; if (Min30_CurrentSong == 5){ Min30_channel = Min30_Ambient5.play(0, 99999); }; Min30_Muted = false; }; } public function Min30_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (Min30_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min30_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min30_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min30_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (Min30_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min30_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function NPS_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Ice"){ NPS_gamemode = "off"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Ice"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Ice"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Ice"; }; }; }; } public function playthegame8(_arg1:MouseEvent):void{ gotoAndStop(95); } public function SB_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function NPI_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function HD_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_Towers[HD_SelectedTower].pLevel < 20){ if (HD_Gold >= (HD_Towers[HD_SelectedTower].pCost * (HD_Towers[HD_SelectedTower].pLevel + 1))){ HD_Gold = (HD_Gold - (HD_Towers[HD_SelectedTower].pCost * (HD_Towers[HD_SelectedTower].pLevel + 1))); text_gold.text = String(HD_Gold); if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_Towers[HD_SelectedTower].pLevel = (HD_Towers[HD_SelectedTower].pLevel + 1); HD_Towers[HD_SelectedTower].pDamage = (HD_Towers[HD_SelectedTower].pDamage * 1.5); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (HD_Towers[HD_SelectedTower].pCost * (HD_Towers[HD_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + Math.round(HD_Towers[HD_SelectedTower].pDamage)); text_tower_range.text = ("Tower Range - " + HD_Towers[HD_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + HD_Towers[HD_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((HD_Towers[HD_SelectedTower].pLevel * HD_Towers[HD_SelectedTower].pCost) * 0.95)))); }; }; }; } public function HD_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (HD_gamemode != "paused"){ try { i = (HD_Towers.length - 1); while (i >= 0) { if (HD_Towers[i].pTowerType <= 5){ closest = 5000; HD_Towers[i].pTarget = -1; k = (HD_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((HD_Towers[i].x + 16) - HD_Enemies[k].x)); ydist = Math.round(((HD_Towers[i].y + 16) - HD_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < HD_Towers[i].pRange){ if (HD_Enemies[k].pType == 4){ if (HD_Towers[i].pTowerType != 2){ if (HD_Towers[i].pTowerType != 3){ if (HD_Towers[i].pTowerType != 5){ HD_Towers[i].pTarget = k; }; }; }; }; if (HD_Enemies[k].pType != 4){ HD_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (HD_Towers.length - 1); while (a >= 0) { if (HD_Towers[a].pTowerType <= 5){ if (HD_Enemies.length > 0){ if (HD_Towers[a].pTarget != -1){ if (HD_Enemies[HD_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((HD_Towers[a].x + 16) - HD_Enemies[HD_Towers[a].pTarget].x)); ydist = Math.round(((HD_Towers[a].y + 16) - HD_Enemies[HD_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < HD_Towers[a].pRange){ if (HD_Enemies[HD_Towers[a].pTarget].y > 0){ if (getTimer() > (HD_Towers[a].pLastFire + HD_Towers[a].pSpeed)){ HD_Towers[a].pLastFire = getTimer(); if (HD_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(HD_Towers[a].pTarget); }; if (HD_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(HD_Towers[a].pTarget); }; if (HD_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(HD_Towers[a].pTarget); }; if (HD_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(HD_Towers[a].pTarget); }; if (HD_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(HD_Towers[a].pTarget); }; if (HD_Towers[a].pTowerType == 1){ Bullet1.x = (HD_Towers[a].x + 16); Bullet1.y = (HD_Towers[a].y + 16); Bullet1.pDamage = HD_Towers[a].pDamage; Bullet1.pBullet = Bullet1; addChild(Bullet1); HD_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (HD_Towers[a].pTowerType == 2){ Bullet2.x = (HD_Towers[a].x + 16); Bullet2.y = (HD_Towers[a].y + 16); Bullet2.pDamage = HD_Towers[a].pDamage; Bullet2.pBullet = Bullet2; addChild(Bullet2); HD_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (HD_Towers[a].pTowerType == 3){ Bullet3.x = (HD_Towers[a].x + 16); Bullet3.y = (HD_Towers[a].y + 16); Bullet3.pDamage = HD_Towers[a].pDamage; Bullet3.pBullet = Bullet3; addChild(Bullet3); HD_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (HD_Towers[a].pTowerType == 4){ Bullet4.x = (HD_Towers[a].x + 16); Bullet4.y = (HD_Towers[a].y + 16); Bullet4.pDamage = HD_Towers[a].pDamage; Bullet4.pBullet = Bullet4; addChild(Bullet4); HD_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (HD_Towers[a].pTowerType == 5){ Bullet5.x = (HD_Towers[a].x + 16); Bullet5.y = (HD_Towers[a].y + 16); Bullet5.pDamage = HD_Towers[a].pDamage; Bullet5.pBullet = Bullet5; addChild(Bullet5); HD_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function HD_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function HD_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_gamemode == "set_tower"){ if (HD_selectedtowertype == "Arrow"){ if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_gamemode = "off"; TheGrid1.alpha = 0; HD_selectedtowertype = "none"; } else { if (HD_selectedtowertype != "Arrow"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Arrow"; }; }; } else { if (HD_gamemode != "set_tower"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Arrow"; }; }; }; } public function NPH_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_channel.stop(); NPH_Muted = true; } else { if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; NPH_Muted = false; }; } public function NPH_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function IN_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_Enemies.length < 35){ if (IN_GameLevel != 0){ IN_GameScore = (IN_GameScore + Math.round((((IN_WaveDelay + IN_LastWave) - getTimer()) / 1000))); text_score.text = String(IN_GameScore); }; if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_placeenemies(); }; }; } public function HD_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_Enemies.length < 35){ if (HD_GameLevel != 0){ HD_GameScore = (HD_GameScore + Math.round((((HD_WaveDelay + HD_LastWave) - getTimer()) / 1000))); text_score.text = String(HD_GameScore); }; if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_placeenemies(); }; }; } public function Min10_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (Min10_Towers[Min10_SelectedTower].pCost * (Min10_Towers[Min10_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function HD_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPI_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function NPH_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPH_selectedtowertype == "Arrow"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPH_Towers.push(_local7); NPH_Gold = (NPH_Gold - 30); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ trace("error finding path"); }; NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Arcane"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPH_Towers.push(_local8); NPH_Gold = (NPH_Gold - 125); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ trace("error finding path"); }; NPH_Enemies[_local5].pPath = new Array(); NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Cannon"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPH_Towers.push(_local9); NPH_Gold = (NPH_Gold - 75); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ trace("error finding path"); }; NPH_Enemies[_local5].pPath = new Array(); NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Ice"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPH_Towers.push(_local10); NPH_Gold = (NPH_Gold - 25); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ trace("error finding path"); }; NPH_Enemies[_local5].pPath = new Array(); NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Fire"){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPH_Towers.push(_local11); NPH_Gold = (NPH_Gold - 100); text_gold.text = String(NPH_Gold); NPH_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ trace("error finding path"); }; NPH_Enemies[_local5].pPath = new Array(); NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPH_selectedtowertype == "Mine"){ if (NPH_PlacedMine == false){ _local3 = true; NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x) != null){ _local6 = (NPH_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPH_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPH_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPH_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPH_Towers.push(_local12); text_next_gold.x = _local12.x; text_next_gold.y = (_local12.y + 6); addChild(text_next_gold); NPH_Gold = (NPH_Gold - 750); text_gold.text = String(NPH_Gold); NPH_PlacedMine = true; NPH_LastGoldUpdate = getTimer(); NPH_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][1]), Math.round(NPH_Enemies[_local5].pPath[NPH_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); if (NPH_Path == null){ trace("error finding path"); }; NPH_Enemies[_local5].pPath = new Array(); NPH_Enemies[_local5].pPath = NPH_Path; NPH_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPH_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function HD_select_mine_mouse_up(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_gamemode == "set_tower"){ if (HD_selectedtowertype == "Mine"){ if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_gamemode = "off"; TheGrid1.alpha = 0; HD_selectedtowertype = "none"; } else { if (HD_selectedtowertype != "Mine"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Mine"; }; }; } else { if (HD_gamemode != "set_tower"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Mine"; }; }; }; } public function Min10_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } function frame10(){ stop(); play_game_normal.addEventListener(MouseEvent.MOUSE_UP, playnormal); play_game_sandbox.addEventListener(MouseEvent.MOUSE_UP, playsandbox); play_game_hard.addEventListener(MouseEvent.MOUSE_UP, playhard); play_game_insane.addEventListener(MouseEvent.MOUSE_UP, playinsane); play_game_5min.addEventListener(MouseEvent.MOUSE_UP, play5min); play_game_10min.addEventListener(MouseEvent.MOUSE_UP, play10min); play_game_30min.addEventListener(MouseEvent.MOUSE_UP, play30min); play_game_np_normal.addEventListener(MouseEvent.MOUSE_UP, playnopathsnormal); play_game_np_hard.addEventListener(MouseEvent.MOUSE_UP, playnopathshard); play_game_np_insane.addEventListener(MouseEvent.MOUSE_UP, playnopathsinsane); play_game_np_sandbox.addEventListener(MouseEvent.MOUSE_UP, playnopathssandbox); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); } public function HD_sell_tower_click(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_SelectedTower != -1){ if (HD_Towers[HD_SelectedTower].pTowerType == 10){ HD_PlacedMine = false; }; HD_Gold = (HD_Gold + int((0.95 * (HD_Towers[HD_SelectedTower].pCost * HD_Towers[HD_SelectedTower].pLevel)))); text_gold.text = String(HD_Gold); removeChild(HD_Towers[HD_SelectedTower]); HD_Towers.splice(HD_SelectedTower, 1); HD_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function Min30_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_gamemode == "set_tower"){ if (Min30_selectedtowertype == "Cannon"){ Min30_gamemode = "off"; TheGrid1.alpha = 0; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_selectedtowertype = "none"; } else { if (Min30_selectedtowertype != "Cannon"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Cannon"; }; }; } else { if (Min30_gamemode != "set_tower"){ Min30_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_selectedtowertype = "Cannon"; }; }; }; } public function Min10_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (Min10_gamemode != "paused"){ try { i = (Min10_Towers.length - 1); while (i >= 0) { if (Min10_Towers[i].pTowerType <= 5){ closest = 5000; Min10_Towers[i].pTarget = -1; k = (Min10_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((Min10_Towers[i].x + 16) - Min10_Enemies[k].x)); ydist = Math.round(((Min10_Towers[i].y + 16) - Min10_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < Min10_Towers[i].pRange){ if (Min10_Enemies[k].pType == 4){ if (Min10_Towers[i].pTowerType != 2){ if (Min10_Towers[i].pTowerType != 3){ if (Min10_Towers[i].pTowerType != 5){ Min10_Towers[i].pTarget = k; }; }; }; }; if (Min10_Enemies[k].pType != 4){ Min10_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (Min10_Towers.length - 1); while (a >= 0) { if (Min10_Towers[a].pTowerType <= 5){ if (Min10_Enemies.length > 0){ if (Min10_Towers[a].pTarget != -1){ if (Min10_Enemies[Min10_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((Min10_Towers[a].x + 16) - Min10_Enemies[Min10_Towers[a].pTarget].x)); ydist = Math.round(((Min10_Towers[a].y + 16) - Min10_Enemies[Min10_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < Min10_Towers[a].pRange){ if (Min10_Enemies[Min10_Towers[a].pTarget].y > 0){ if (getTimer() > (Min10_Towers[a].pLastFire + Min10_Towers[a].pSpeed)){ Min10_Towers[a].pLastFire = getTimer(); if (Min10_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(Min10_Towers[a].pTarget); }; if (Min10_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(Min10_Towers[a].pTarget); }; if (Min10_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(Min10_Towers[a].pTarget); }; if (Min10_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(Min10_Towers[a].pTarget); }; if (Min10_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(Min10_Towers[a].pTarget); }; if (Min10_Towers[a].pTowerType == 1){ Bullet1.x = (Min10_Towers[a].x + 16); Bullet1.y = (Min10_Towers[a].y + 16); Bullet1.pDamage = Min10_Towers[a].pDamage; Bullet1.pBullet = Bullet1; addChild(Bullet1); Min10_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (Min10_Towers[a].pTowerType == 2){ Bullet2.x = (Min10_Towers[a].x + 16); Bullet2.y = (Min10_Towers[a].y + 16); Bullet2.pDamage = Min10_Towers[a].pDamage; Bullet2.pBullet = Bullet2; addChild(Bullet2); Min10_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (Min10_Towers[a].pTowerType == 3){ Bullet3.x = (Min10_Towers[a].x + 16); Bullet3.y = (Min10_Towers[a].y + 16); Bullet3.pDamage = Min10_Towers[a].pDamage; Bullet3.pBullet = Bullet3; addChild(Bullet3); Min10_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (Min10_Towers[a].pTowerType == 4){ Bullet4.x = (Min10_Towers[a].x + 16); Bullet4.y = (Min10_Towers[a].y + 16); Bullet4.pDamage = Min10_Towers[a].pDamage; Bullet4.pBullet = Bullet4; addChild(Bullet4); Min10_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (Min10_Towers[a].pTowerType == 5){ Bullet5.x = (Min10_Towers[a].x + 16); Bullet5.y = (Min10_Towers[a].y + 16); Bullet5.pDamage = Min10_Towers[a].pDamage; Bullet5.pBullet = Bullet5; addChild(Bullet5); Min10_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (gamemode != "paused"){ CheckEnemiesForDirections(); CheckTowerFireBullet(); MoveBullets(); CheckEnemiesForHit(); CheckEnemyHealth(); UpdateEnemyHealthBar(); CheckSelectedTower(); MoveAndCheckAngelsOfDeath(); MoveAndCheckBlizzard(); if (getTimer() > (LastWave + WaveDelay)){ placeenemies(); }; text_next_level.text = String(Math.round((((WaveDelay + LastWave) - getTimer()) / 1000))); if (PlacedMine == true){ text_next_gold.text = String(Math.round((((GoldUpdateSpeed + LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (LastGoldUpdate + GoldUpdateSpeed)){ Gold = (Gold + (Gold * 0.05)); text_gold.text = String(Gold); LastGoldUpdate = getTimer(); }; }; if (gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (Towers.length - 1); while (b >= 0) { Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (SelectedTower != -1){ mX = 0; mY = 0; Towers[SelectedTower].graphics.clear(); Towers[SelectedTower].graphics.moveTo(mX, mY); Towers[SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); Towers[SelectedTower].graphics.lineTo(mX, mY); Towers[SelectedTower].graphics.lineTo((mX + 32), mY); Towers[SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); Towers[SelectedTower].graphics.lineTo(mX, (mY + 32)); Towers[SelectedTower].graphics.endFill(); if (Towers[SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((Towers[SelectedTower].x + 16), (Towers[SelectedTower].y + 16), Towers[SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function Min30_musicright_mouse_up(_arg1:MouseEvent):void{ if (Min30_Muted == false){ Min30_CurrentSong++; if (Min30_CurrentSong == 6){ Min30_CurrentSong = 1; }; Min30_channel.stop(); if (Min30_CurrentSong == 1){ Min30_channel = Min30_Ambient1.play(0, 99999); }; if (Min30_CurrentSong == 2){ Min30_channel = Min30_Ambient2.play(0, 99999); }; if (Min30_CurrentSong == 3){ Min30_channel = Min30_Ambient3.play(0, 99999); }; if (Min30_CurrentSong == 4){ Min30_channel = Min30_Ambient4.play(0, 99999); }; if (Min30_CurrentSong == 5){ Min30_channel = Min30_Ambient5.play(0, 99999); }; }; } public function NPS_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { if (NPS_Enemies[_local2].hitTestObject(NPS_Blizzards[_local1])){ NPS_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPS_Blizzards[_local1].y < 0){ drawonme.removeChild(NPS_Blizzards[_local1]); NPS_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPI_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Ice"){ NPI_gamemode = "off"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Ice"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Ice"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Ice"; }; }; }; } public function NPS_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPS_gamemode != "paused"){ NPS_CheckEnemiesForDirections(); NPS_CheckTowerFireBullet(); NPS_MoveBullets(); NPS_CheckEnemiesForHit(); NPS_CheckEnemyHealth(); NPS_UpdateEnemyHealthBar(); NPS_CheckSelectedTower(); NPS_MoveAndCheckAngelsOfDeath(); NPS_MoveAndCheckBlizzard(); if (getTimer() > (NPS_LastWave + NPS_WaveDelay)){ NPS_placeenemies(); }; text_next_level.text = String(Math.round((((NPS_WaveDelay + NPS_LastWave) - getTimer()) / 1000))); if (NPS_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPS_GoldUpdateSpeed + NPS_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPS_LastGoldUpdate + NPS_GoldUpdateSpeed)){ NPS_Gold = (NPS_Gold + (NPS_Gold * 0.05)); text_gold.text = String(NPS_Gold); NPS_LastGoldUpdate = getTimer(); }; }; if (NPS_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = NPS_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPS_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPS_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPS_Towers.length - 1); while (b >= 0) { NPS_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPS_SelectedTower != -1){ mX = 0; mY = 0; NPS_Towers[NPS_SelectedTower].graphics.clear(); NPS_Towers[NPS_SelectedTower].graphics.moveTo(mX, mY); NPS_Towers[NPS_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPS_Towers[NPS_SelectedTower].graphics.lineTo(mX, mY); NPS_Towers[NPS_SelectedTower].graphics.lineTo((mX + 32), mY); NPS_Towers[NPS_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPS_Towers[NPS_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPS_Towers[NPS_SelectedTower].graphics.endFill(); if (NPS_Towers[NPS_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPS_Towers[NPS_SelectedTower].x + 16), (NPS_Towers[NPS_SelectedTower].y + 16), NPS_Towers[NPS_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function Min10_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } function frame20(){ stop(); SB_LastWave = getTimer(); SB_WaveDelay = 60000; SB_GameLevel = 0; SB_SelectedTower = -1; SB_GameScore = 0; SB_Gold = 1000000; SB_Lives = 25; SB_PlacedMine = false; SB_LastGoldUpdate = 0; SB_GoldUpdateSpeed = 120000; SB_LastEnemyType = 1; SB_CurrentSong = 1; SB_Muted = false; SB_ButtonClick = new buttonclick(); SB_Ambient1 = new ambient_1(); SB_Ambient2 = new ambient_2(); SB_Ambient3 = new ambient_3(); SB_Ambient4 = new ambient_4(); SB_Ambient5 = new ambient_5(); SB_channel = SB_Ambient1.play(0, 99999); SB_Enemies = new Array(); SB_Buildings = new Array(); SB_Blizzards = new Array(); SB_HealthBars = new Array(); SB_Towers = new Array(); SB_Bullets = new Array(); SB_AngelsOfDeath = new Array(); SB_gamemode = "none"; addEventListener(Event.ENTER_FRAME, SB_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, SB_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, SB_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, SB_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, SB_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, SB_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, SB_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, SB_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, SB_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, SB_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, SB_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, SB_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, SB_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, SB_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, SB_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, SB_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, SB_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, SB_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, SB_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, SB_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, SB_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, SB_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, SB_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, SB_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, SB_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, SB_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, SB_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, SB_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, SB_tower_select_deselect); road_1.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_2.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_3.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_4.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_5.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_6.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_7.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_8.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_9.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_10.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); road_11.addEventListener(MouseEvent.MOUSE_UP, SB_road_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, SB_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, SB_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, SB_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game1); } public function NPI_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (gamemode != "paused"){ _local1 = (AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (Enemies.length - 1); while (_local2 >= 0) { if (Enemies[_local2].hitTestObject(AngelsOfDeath[_local1])){ Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(AngelsOfDeath[_local1]); AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } function frame30(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame2); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_game_score.text = ("Score - " + String(SB_GameScore)); } public function IN_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (IN_Towers[IN_SelectedTower].pCost * (IN_Towers[IN_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function Min10_select_mine_mouse_up(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_gamemode == "set_tower"){ if (Min10_selectedtowertype == "Mine"){ if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_gamemode = "off"; TheGrid1.alpha = 0; Min10_selectedtowertype = "none"; } else { if (Min10_selectedtowertype != "Mine"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Mine"; }; }; } else { if (Min10_gamemode != "set_tower"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Mine"; }; }; }; } public function Min30_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NP_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_Gold >= (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))){ NP_Gold = (NP_Gold - (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))); text_gold.text = String(NP_Gold); if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Towers[NP_SelectedTower].pLevel = (NP_Towers[NP_SelectedTower].pLevel + 1); NP_Towers[NP_SelectedTower].pDamage = (NP_Towers[NP_SelectedTower].pOrigDamage * ((NP_Towers[NP_SelectedTower].pLevel / 1.1) * ((NP_Towers[NP_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + NP_Towers[NP_SelectedTower].pDamage); text_tower_range.text = ("Tower Range - " + NP_Towers[NP_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + NP_Towers[NP_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NP_Towers[NP_SelectedTower].pLevel * NP_Towers[NP_SelectedTower].pCost) * 0.7)))); }; }; } public function SB_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); if (road_1.hitTestPoint(_local3, _local4)){ return (true); }; if (road_2.hitTestPoint(_local3, _local4)){ return (true); }; if (road_3.hitTestPoint(_local3, _local4)){ return (true); }; if (road_4.hitTestPoint(_local3, _local4)){ return (true); }; if (road_5.hitTestPoint(_local3, _local4)){ return (true); }; if (road_6.hitTestPoint(_local3, _local4)){ return (true); }; if (road_7.hitTestPoint(_local3, _local4)){ return (true); }; if (road_8.hitTestPoint(_local3, _local4)){ return (true); }; if (road_9.hitTestPoint(_local3, _local4)){ return (true); }; if (road_10.hitTestPoint(_local3, _local4)){ return (true); }; if (road_11.hitTestPoint(_local3, _local4)){ return (true); }; return (false); } public function NPI_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NP_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; NP_gamemode = "paused"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; playbutton.x = 119; pausebutton.x = 900; NP_PausedTimer1 = getTimer(); _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { NP_Enemies[_local2].pPaused = true; _local2--; }; } public function IN_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function musicright_mouse_up(_arg1:MouseEvent):void{ if (Muted == false){ CurrentSong++; if (CurrentSong == 6){ CurrentSong = 1; }; channel.stop(); if (CurrentSong == 1){ channel = Ambient1.play(0, 99999); }; if (CurrentSong == 2){ channel = Ambient2.play(0, 99999); }; if (CurrentSong == 3){ channel = Ambient3.play(0, 99999); }; if (CurrentSong == 4){ channel = Ambient4.play(0, 99999); }; if (CurrentSong == 5){ channel = Ambient5.play(0, 99999); }; }; } public function Min5_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function SB_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (SB_gamemode != "paused"){ try { i = (SB_Towers.length - 1); while (i >= 0) { if (SB_Towers[i].pTowerType <= 5){ closest = 5000; SB_Towers[i].pTarget = -1; k = (SB_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((SB_Towers[i].x + 16) - SB_Enemies[k].x)); ydist = Math.round(((SB_Towers[i].y + 16) - SB_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < SB_Towers[i].pRange){ if (SB_Enemies[k].pType == 4){ if (SB_Towers[i].pTowerType != 2){ if (SB_Towers[i].pTowerType != 3){ if (SB_Towers[i].pTowerType != 5){ SB_Towers[i].pTarget = k; }; }; }; }; if (SB_Enemies[k].pType != 4){ SB_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (SB_Towers.length - 1); while (a >= 0) { if (SB_Towers[a].pTowerType <= 5){ if (SB_Enemies.length > 0){ if (SB_Towers[a].pTarget != -1){ if (SB_Enemies[SB_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((SB_Towers[a].x + 16) - SB_Enemies[SB_Towers[a].pTarget].x)); ydist = Math.round(((SB_Towers[a].y + 16) - SB_Enemies[SB_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < SB_Towers[a].pRange){ if (SB_Enemies[SB_Towers[a].pTarget].y > 0){ if (getTimer() > (SB_Towers[a].pLastFire + SB_Towers[a].pSpeed)){ SB_Towers[a].pLastFire = getTimer(); if (SB_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(SB_Towers[a].pTarget); }; if (SB_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(SB_Towers[a].pTarget); }; if (SB_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(SB_Towers[a].pTarget); }; if (SB_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(SB_Towers[a].pTarget); }; if (SB_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(SB_Towers[a].pTarget); }; if (SB_Towers[a].pTowerType == 1){ Bullet1.x = (SB_Towers[a].x + 16); Bullet1.y = (SB_Towers[a].y + 16); Bullet1.pDamage = SB_Towers[a].pDamage; Bullet1.pBullet = Bullet1; addChild(Bullet1); SB_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (SB_Towers[a].pTowerType == 2){ Bullet2.x = (SB_Towers[a].x + 16); Bullet2.y = (SB_Towers[a].y + 16); Bullet2.pDamage = SB_Towers[a].pDamage; Bullet2.pBullet = Bullet2; addChild(Bullet2); SB_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (SB_Towers[a].pTowerType == 3){ Bullet3.x = (SB_Towers[a].x + 16); Bullet3.y = (SB_Towers[a].y + 16); Bullet3.pDamage = SB_Towers[a].pDamage; Bullet3.pBullet = Bullet3; addChild(Bullet3); SB_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (SB_Towers[a].pTowerType == 4){ Bullet4.x = (SB_Towers[a].x + 16); Bullet4.y = (SB_Towers[a].y + 16); Bullet4.pDamage = SB_Towers[a].pDamage; Bullet4.pBullet = Bullet4; addChild(Bullet4); SB_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (SB_Towers[a].pTowerType == 5){ Bullet5.x = (SB_Towers[a].x + 16); Bullet5.y = (SB_Towers[a].y + 16); Bullet5.pDamage = SB_Towers[a].pDamage; Bullet5.pBullet = Bullet5; addChild(Bullet5); SB_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } function frame40(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame3); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_normal_score.text = ("Score - " + String(GameScore)); } public function Min10_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (Min10_gamemode != "paused"){ try { i = (Min10_Enemies.length - 1); while (i >= 0) { if (Min10_Enemies[i].pHealth <= 0){ Min10_Enemies[i].x = -500; Min10_Enemies[i].y = -500; if (Min10_Enemies[i].pType == 5){ Min10_Gold = (Min10_Gold + Math.round(((1.75 * Min10_GameLevel) + 0.5))); Min10_GameScore = (Min10_GameScore + 50); } else { Min10_Gold = (Min10_Gold + Math.round(((0.25 * Min10_GameLevel) + 0.5))); Min10_GameScore = (Min10_GameScore + 10); }; removeChild(Min10_Enemies[i]); Min10_Enemies.splice(i, 1); text_gold.text = String(Min10_Gold); text_score.text = String(Min10_GameScore); h = (Min10_HealthBars.length - 1); while (h >= 0) { if (Min10_HealthBars[h].pEnemy == i){ Min10_HealthBars[h].x = -900; removeChild(Min10_HealthBars[h]); Min10_HealthBars.splice(h, 1); }; if (Min10_HealthBars[h].pEnemy > i){ Min10_HealthBars[h].pEnemy = (Min10_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (Min10_Bullets.length - 1); while (k >= 0) { if (k != i){ if (Min10_Bullets[k].pTarget > i){ Min10_Bullets[k].pTarget = (Min10_Bullets[k].pTarget - 1); }; }; if (Min10_Bullets[k].pTarget == i){ Min10_Bullets[k].x = -100; Min10_Bullets[k].y = -100; removeChild(Min10_Bullets[k].pBullet); Min10_Bullets.splice(k, 1); }; k = (k - 1); }; a = (Min10_Towers.length - 1); while (a >= 0) { if (Min10_Towers[a].pTarget == i){ Min10_Towers[a].pTarget = -1; }; if (Min10_Towers[a].pTarget > i){ Min10_Towers[a].pTarget = (Min10_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function Min5_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (gamemode != "paused"){ try { i = (Towers.length - 1); while (i >= 0) { if (Towers[i].pTowerType <= 5){ closest = 5000; Towers[i].pTarget = -1; k = (Enemies.length - 1); while (k >= 0) { xdist = Math.round(((Towers[i].x + 16) - Enemies[k].x)); ydist = Math.round(((Towers[i].y + 16) - Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < Towers[i].pRange){ if (Enemies[k].pType == 4){ if (Towers[i].pTowerType != 2){ if (Towers[i].pTowerType != 3){ if (Towers[i].pTowerType != 5){ Towers[i].pTarget = k; }; }; }; }; if (Enemies[k].pType != 4){ Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (Towers.length - 1); while (a >= 0) { if (Towers[a].pTowerType <= 5){ if (Enemies.length > 0){ if (Towers[a].pTarget != -1){ if (Enemies[Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((Towers[a].x + 16) - Enemies[Towers[a].pTarget].x)); ydist = Math.round(((Towers[a].y + 16) - Enemies[Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < Towers[a].pRange){ if (Enemies[Towers[a].pTarget].y > 0){ if (getTimer() > (Towers[a].pLastFire + Towers[a].pSpeed)){ Towers[a].pLastFire = getTimer(); if (Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(Towers[a].pTarget); }; if (Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(Towers[a].pTarget); }; if (Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(Towers[a].pTarget); }; if (Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(Towers[a].pTarget); }; if (Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(Towers[a].pTarget); }; if (Towers[a].pTowerType == 1){ Bullet1.x = (Towers[a].x + 16); Bullet1.y = (Towers[a].y + 16); Bullet1.pDamage = Towers[a].pDamage; Bullet1.pBullet = Bullet1; addChild(Bullet1); Bullets.push(Bullet1); Bullet1.pTower = a; }; if (Towers[a].pTowerType == 2){ Bullet2.x = (Towers[a].x + 16); Bullet2.y = (Towers[a].y + 16); Bullet2.pDamage = Towers[a].pDamage; Bullet2.pBullet = Bullet2; addChild(Bullet2); Bullets.push(Bullet2); Bullet2.pTower = a; }; if (Towers[a].pTowerType == 3){ Bullet3.x = (Towers[a].x + 16); Bullet3.y = (Towers[a].y + 16); Bullet3.pDamage = Towers[a].pDamage; Bullet3.pBullet = Bullet3; addChild(Bullet3); Bullets.push(Bullet3); Bullet3.pTower = a; }; if (Towers[a].pTowerType == 4){ Bullet4.x = (Towers[a].x + 16); Bullet4.y = (Towers[a].y + 16); Bullet4.pDamage = Towers[a].pDamage; Bullet4.pBullet = Bullet4; addChild(Bullet4); Bullets.push(Bullet4); Bullet4.pTower = a; }; if (Towers[a].pTowerType == 5){ Bullet5.x = (Towers[a].x + 16); Bullet5.y = (Towers[a].y + 16); Bullet5.pDamage = Towers[a].pDamage; Bullet5.pBullet = Bullet5; addChild(Bullet5); Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NP_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } function frame45(){ stop(); HD_LastWave = getTimer(); HD_WaveDelay = 60000; HD_GameLevel = 0; HD_SelectedTower = -1; HD_GameScore = 0; HD_Gold = 300; HD_Lives = 25; HD_PlacedMine = false; HD_LastGoldUpdate = 0; HD_GoldUpdateSpeed = 120000; HD_LastEnemyType = 1; HD_CurrentSong = 1; HD_Muted = false; HD_ButtonClick = new buttonclick(); HD_Ambient1 = new ambient_1(); HD_Ambient2 = new ambient_2(); HD_Ambient3 = new ambient_3(); HD_Ambient4 = new ambient_4(); HD_Ambient5 = new ambient_5(); HD_channel = HD_Ambient1.play(0, 99999); HD_Enemies = new Array(); HD_Buildings = new Array(); HD_Blizzards = new Array(); HD_HealthBars = new Array(); HD_Towers = new Array(); HD_Bullets = new Array(); HD_AngelsOfDeath = new Array(); HD_gamemode = "none"; addEventListener(Event.ENTER_FRAME, HD_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, HD_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, HD_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, HD_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, HD_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, HD_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, HD_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, HD_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, HD_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, HD_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, HD_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, HD_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, HD_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, HD_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, HD_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, HD_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, HD_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, HD_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, HD_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, HD_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, HD_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, HD_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, HD_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, HD_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, HD_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, HD_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, HD_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, HD_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, HD_tower_select_deselect); road_1.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_2.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_3.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_4.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_5.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_6.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_7.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_8.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_9.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_10.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); road_11.addEventListener(MouseEvent.MOUSE_UP, HD_road_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, HD_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, HD_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, HD_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game3); } public function IN_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_gamemode == "set_tower"){ if (IN_selectedtowertype == "Arrow"){ if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_gamemode = "off"; TheGrid1.alpha = 0; IN_selectedtowertype = "none"; } else { if (IN_selectedtowertype != "Arrow"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Arrow"; }; }; } else { if (IN_gamemode != "set_tower"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Arrow"; }; }; }; } public function tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPI_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; NPI_gamemode = "paused"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; playbutton.x = 119; pausebutton.x = 900; NPI_PausedTimer1 = getTimer(); _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { NPI_Enemies[_local2].pPaused = true; _local2--; }; } public function HD_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); if (road_1.hitTestPoint(_local3, _local4)){ return (true); }; if (road_2.hitTestPoint(_local3, _local4)){ return (true); }; if (road_3.hitTestPoint(_local3, _local4)){ return (true); }; if (road_4.hitTestPoint(_local3, _local4)){ return (true); }; if (road_5.hitTestPoint(_local3, _local4)){ return (true); }; if (road_6.hitTestPoint(_local3, _local4)){ return (true); }; if (road_7.hitTestPoint(_local3, _local4)){ return (true); }; if (road_8.hitTestPoint(_local3, _local4)){ return (true); }; if (road_9.hitTestPoint(_local3, _local4)){ return (true); }; if (road_10.hitTestPoint(_local3, _local4)){ return (true); }; if (road_11.hitTestPoint(_local3, _local4)){ return (true); }; return (false); } function frame55(){ stop(); IN_LastWave = getTimer(); IN_WaveDelay = 60000; IN_GameLevel = 0; IN_SelectedTower = -1; IN_GameScore = 0; IN_Gold = 300; IN_Lives = 25; IN_PlacedMine = false; IN_LastGoldUpdate = 0; IN_GoldUpdateSpeed = 120000; IN_LastEnemyType = 1; IN_CurrentSong = 1; IN_Muted = false; IN_ButtonClick = new buttonclick(); IN_Ambient1 = new ambient_1(); IN_Ambient2 = new ambient_2(); IN_Ambient3 = new ambient_3(); IN_Ambient4 = new ambient_4(); IN_Ambient5 = new ambient_5(); IN_channel = IN_Ambient1.play(0, 99999); IN_Enemies = new Array(); IN_Buildings = new Array(); IN_Blizzards = new Array(); IN_HealthBars = new Array(); IN_Towers = new Array(); IN_Bullets = new Array(); IN_AngelsOfDeath = new Array(); IN_gamemode = "none"; addEventListener(Event.ENTER_FRAME, IN_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, IN_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, IN_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, IN_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, IN_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, IN_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, IN_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, IN_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, IN_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, IN_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, IN_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, IN_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, IN_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, IN_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, IN_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, IN_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, IN_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, IN_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, IN_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, IN_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, IN_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, IN_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, IN_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, IN_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, IN_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, IN_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, IN_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, IN_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, IN_tower_select_deselect); road_1.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_2.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_3.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_4.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_5.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_6.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_7.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_8.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_9.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_10.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); road_11.addEventListener(MouseEvent.MOUSE_UP, IN_road_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, IN_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, IN_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, IN_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game4); } public function SB_select_mine_mouse_up(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_gamemode == "set_tower"){ if (SB_selectedtowertype == "Mine"){ if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_gamemode = "off"; TheGrid1.alpha = 0; SB_selectedtowertype = "none"; } else { if (SB_selectedtowertype != "Mine"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Mine"; }; }; } else { if (SB_gamemode != "set_tower"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Mine"; }; }; }; } function frame50(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame4); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_hard_score.text = ("Score - " + String(HD_GameScore)); } public function Min30_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NPS_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } function frame35(){ stop(); LastWave = getTimer(); WaveDelay = 60000; GameLevel = 0; SelectedTower = -1; GameScore = 0; Gold = 300; Lives = 25; PlacedMine = false; LastGoldUpdate = 0; GoldUpdateSpeed = 120000; LastEnemyType = 1; CurrentSong = 1; Muted = false; ButtonClick = new buttonclick(); Ambient1 = new ambient_1(); Ambient2 = new ambient_2(); Ambient3 = new ambient_3(); Ambient4 = new ambient_4(); Ambient5 = new ambient_5(); channel = Ambient1.play(0, 99999); Enemies = new Array(); Buildings = new Array(); Blizzards = new Array(); HealthBars = new Array(); Towers = new Array(); Bullets = new Array(); AngelsOfDeath = new Array(); gamemode = "none"; addEventListener(Event.ENTER_FRAME, everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, tower_select_deselect); road_1.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_2.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_3.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_4.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_5.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_6.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_7.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_8.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_9.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_10.addEventListener(MouseEvent.MOUSE_UP, road_deselect); road_11.addEventListener(MouseEvent.MOUSE_UP, road_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game2); } public function HD_musicright_mouse_up(_arg1:MouseEvent):void{ if (HD_Muted == false){ HD_CurrentSong++; if (HD_CurrentSong == 6){ HD_CurrentSong = 1; }; HD_channel.stop(); if (HD_CurrentSong == 1){ HD_channel = HD_Ambient1.play(0, 99999); }; if (HD_CurrentSong == 2){ HD_channel = HD_Ambient2.play(0, 99999); }; if (HD_CurrentSong == 3){ HD_channel = HD_Ambient3.play(0, 99999); }; if (HD_CurrentSong == 4){ HD_channel = HD_Ambient4.play(0, 99999); }; if (HD_CurrentSong == 5){ HD_channel = HD_Ambient5.play(0, 99999); }; }; } public function select_mine_mouse_up(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (gamemode == "set_tower"){ if (selectedtowertype == "Mine"){ if (Muted == false){ ButtonClick.play(); }; gamemode = "off"; TheGrid1.alpha = 0; selectedtowertype = "none"; } else { if (selectedtowertype != "Mine"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Mine"; }; }; } else { if (gamemode != "set_tower"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Mine"; }; }; }; } public function NPS_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Cannon"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Cannon"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Cannon"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "Cannon"; }; }; }; } public function Min5_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } function frame60(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame5); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_insane_score.text = ("Score - " + String(IN_GameScore)); } public function tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function HD_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (HD_gamemode != "paused"){ HD_CheckEnemiesForDirections(); HD_CheckTowerFireBullet(); HD_MoveBullets(); HD_CheckEnemiesForHit(); HD_CheckEnemyHealth(); HD_UpdateEnemyHealthBar(); HD_CheckSelectedTower(); HD_MoveAndCheckAngelsOfDeath(); HD_MoveAndCheckBlizzard(); if (getTimer() > (HD_LastWave + HD_WaveDelay)){ HD_placeenemies(); }; text_next_level.text = String(Math.round((((HD_WaveDelay + HD_LastWave) - getTimer()) / 1000))); if (HD_PlacedMine == true){ text_next_gold.text = String(Math.round((((HD_GoldUpdateSpeed + HD_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (HD_LastGoldUpdate + HD_GoldUpdateSpeed)){ HD_Gold = (HD_Gold + (HD_Gold * 0.05)); text_gold.text = String(HD_Gold); HD_LastGoldUpdate = getTimer(); }; }; if (HD_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = HD_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (HD_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (HD_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (HD_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (HD_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (HD_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (HD_Towers.length - 1); while (b >= 0) { HD_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (HD_SelectedTower != -1){ mX = 0; mY = 0; HD_Towers[HD_SelectedTower].graphics.clear(); HD_Towers[HD_SelectedTower].graphics.moveTo(mX, mY); HD_Towers[HD_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); HD_Towers[HD_SelectedTower].graphics.lineTo(mX, mY); HD_Towers[HD_SelectedTower].graphics.lineTo((mX + 32), mY); HD_Towers[HD_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); HD_Towers[HD_SelectedTower].graphics.lineTo(mX, (mY + 32)); HD_Towers[HD_SelectedTower].graphics.endFill(); if (HD_Towers[HD_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((HD_Towers[HD_SelectedTower].x + 16), (HD_Towers[HD_SelectedTower].y + 16), HD_Towers[HD_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function Min5_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function Min10_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_gamemode == "set_tower"){ if (Min10_selectedtowertype == "Ice"){ Min10_gamemode = "off"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0; Min10_selectedtowertype = "none"; } else { if (Min10_selectedtowertype != "Ice"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Ice"; }; }; } else { if (Min10_gamemode != "set_tower"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Ice"; }; }; }; } public function Min5_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_Towers[Min5_SelectedTower].pLevel < 20){ if (Min5_Gold >= (Min5_Towers[Min5_SelectedTower].pCost * (Min5_Towers[Min5_SelectedTower].pLevel + 1))){ Min5_Gold = (Min5_Gold - (Min5_Towers[Min5_SelectedTower].pCost * (Min5_Towers[Min5_SelectedTower].pLevel + 1))); text_gold.text = String(Min5_Gold); if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_Towers[Min5_SelectedTower].pLevel = (Min5_Towers[Min5_SelectedTower].pLevel + 1); Min5_Towers[Min5_SelectedTower].pDamage = (Min5_Towers[Min5_SelectedTower].pDamage * 1.5); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (Min5_Towers[Min5_SelectedTower].pCost * (Min5_Towers[Min5_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + Math.round(Min5_Towers[Min5_SelectedTower].pDamage)); text_tower_range.text = ("Tower Range - " + Min5_Towers[Min5_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + Min5_Towers[Min5_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((Min5_Towers[Min5_SelectedTower].pLevel * Min5_Towers[Min5_SelectedTower].pCost) * 0.95)))); }; }; }; } public function Min30_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; Min30_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; Min30_PausedTimer2 = getTimer(); _local2 = (Min30_PausedTimer2 - Min30_PausedTimer1); _local3 = (Min30_Towers.length - 1); while (_local3 >= 0) { Min30_Towers[_local3].pLastFire = (Min30_Towers[_local3].pLastFire + _local2); _local3--; }; Min30_TimeLeft = (Min30_TimeLeft + _local2); Min30_LastGoldUpdate = (Min30_LastGoldUpdate + _local2); Min30_LastWave = (Min30_LastWave + _local2); if (Min30_Muted == false){ Min30_ButtonClick.play(); }; _local4 = (Min30_Enemies.length - 1); while (_local4 >= 0) { Min30_Enemies[_local4].pPaused = false; _local4--; }; } public function IN_musicleft_mouse_up(_arg1:MouseEvent):void{ if (IN_Muted == false){ IN_CurrentSong--; if (IN_CurrentSong == 0){ IN_CurrentSong = 5; }; IN_channel.stop(); if (IN_CurrentSong == 1){ IN_channel = IN_Ambient1.play(0, 99999); }; if (IN_CurrentSong == 2){ IN_channel = IN_Ambient2.play(0, 99999); }; if (IN_CurrentSong == 3){ IN_channel = IN_Ambient3.play(0, 99999); }; if (IN_CurrentSong == 4){ IN_channel = IN_Ambient4.play(0, 99999); }; if (IN_CurrentSong == 5){ IN_channel = IN_Ambient5.play(0, 99999); }; }; } function frame65(){ stop(); Min5_LastWave = getTimer(); Min5_WaveDelay = 60000; Min5_GameLevel = 0; Min5_SelectedTower = -1; Min5_GameScore = 0; Min5_Gold = 300; Min5_Lives = 25; Min5_PlacedMine = false; Min5_LastGoldUpdate = 0; Min5_GoldUpdateSpeed = 120000; Min5_LastEnemyType = 1; Min5_CurrentSong = 1; Min5_Muted = false; Min5_TimeLeft = 300000; Min5_ButtonClick = new buttonclick(); Min5_Ambient1 = new ambient_1(); Min5_Ambient2 = new ambient_2(); Min5_Ambient3 = new ambient_3(); Min5_Ambient4 = new ambient_4(); Min5_Ambient5 = new ambient_5(); Min5_channel = Min5_Ambient1.play(0, 99999); Min5_Enemies = new Array(); Min5_Buildings = new Array(); Min5_Blizzards = new Array(); Min5_HealthBars = new Array(); Min5_Towers = new Array(); Min5_Bullets = new Array(); Min5_AngelsOfDeath = new Array(); Min5_gamemode = "none"; Min5_TimeStarted = getTimer(); addEventListener(Event.ENTER_FRAME, Min5_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, Min5_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, Min5_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, Min5_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, Min5_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, Min5_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, Min5_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, Min5_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, Min5_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, Min5_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, Min5_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, Min5_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, Min5_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, Min5_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, Min5_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, Min5_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, Min5_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, Min5_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, Min5_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, Min5_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, Min5_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, Min5_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, Min5_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, Min5_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, Min5_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, Min5_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, Min5_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, Min5_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, Min5_tower_select_deselect); road_1.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_2.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_3.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_4.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_5.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_6.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_7.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_8.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_9.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_10.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); road_11.addEventListener(MouseEvent.MOUSE_UP, Min5_road_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, Min5_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, Min5_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, Min5_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game5); } function frame70(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame6); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_5min_score.text = ("Score - " + String(Min5_GameScore)); } public function SB_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; SB_gamemode = "none"; SB_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function Min5_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function playsandbox(_arg1:MouseEvent):void{ gotoAndStop(20); } public function NP_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NP_gamemode != "paused"){ _local3 = (NP_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NP_Enemies[NP_HealthBars[_local3].pEnemy].pHealth / NP_Enemies[NP_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NP_HealthBars[_local3].x = (NP_Enemies[NP_HealthBars[_local3].pEnemy].x - 13); NP_HealthBars[_local3].y = (NP_Enemies[NP_HealthBars[_local3].pEnemy].y - 16); NP_HealthBars[_local3].pWidth = _local2; NP_HealthBars[_local3].width = _local2; _local3--; }; }; } public function IN_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (IN_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (IN_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (IN_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (IN_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (IN_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (IN_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function playnormal(_arg1:MouseEvent):void{ gotoAndStop(35); } public function NPH_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPH_gamemode != "paused"){ if (NPH_Gold >= 300){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Gold = (NPH_Gold - 300); text_gold.text = String(NPH_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPH_Blizzards.push(_local3); _local2++; }; }; }; } public function IN_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (IN_gamemode != "paused"){ try { i = (IN_Enemies.length - 1); while (i >= 0) { k = (IN_Bullets.length - 1); while (k >= 0) { if (IN_Enemies[i].hitTestObject(IN_Bullets[k])){ IN_Enemies[i].GotHit(IN_Bullets[k].pDamage, IN_Bullets[k].pBulletType); if (IN_Bullets[k].pBulletType == 2){ if (IN_Enemies[i].pSpeed > 0.3){ IN_Enemies[i].pSpeed = (IN_Enemies[i].pSpeed - 0.2); }; }; if (IN_Bullets[k].pBulletType == 4){ a = (IN_Enemies.length - 1); while (a >= 0) { xdist = Math.round((IN_Bullets[k].x - IN_Enemies[a].x)); ydist = Math.round((IN_Bullets[k].y - IN_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != IN_Bullets[k].pTarget){ IN_Enemies[a].GotHit(((5 * IN_Towers[IN_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; IN_Bullets[k].x = -100; IN_Bullets[k].y = -100; removeChild(IN_Bullets[k].pBullet); IN_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function Min5_musicleft_mouse_up(_arg1:MouseEvent):void{ if (Min5_Muted == false){ Min5_CurrentSong--; if (Min5_CurrentSong == 0){ Min5_CurrentSong = 5; }; Min5_channel.stop(); if (Min5_CurrentSong == 1){ Min5_channel = Min5_Ambient1.play(0, 99999); }; if (Min5_CurrentSong == 2){ Min5_channel = Min5_Ambient2.play(0, 99999); }; if (Min5_CurrentSong == 3){ Min5_channel = Min5_Ambient3.play(0, 99999); }; if (Min5_CurrentSong == 4){ Min5_channel = Min5_Ambient4.play(0, 99999); }; if (Min5_CurrentSong == 5){ Min5_channel = Min5_Ambient5.play(0, 99999); }; }; } public function NPH_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Cannon"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Cannon"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Cannon"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "Cannon"; }; }; }; } public function IN_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_gamemode == "set_tower"){ if (IN_selectedtowertype == "Fire"){ IN_gamemode = "off"; TheGrid1.alpha = 0; if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_selectedtowertype = "none"; } else { if (IN_selectedtowertype != "Fire"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Fire"; }; }; } else { if (IN_gamemode != "set_tower"){ IN_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_selectedtowertype = "Fire"; }; }; }; } public function playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; PausedTimer2 = getTimer(); _local2 = (PausedTimer2 - PausedTimer1); _local3 = (Towers.length - 1); while (_local3 >= 0) { Towers[_local3].pLastFire = (Towers[_local3].pLastFire + _local2); _local3--; }; LastGoldUpdate = (LastGoldUpdate + _local2); LastWave = (LastWave + _local2); if (Muted == false){ ButtonClick.play(); }; _local4 = (Enemies.length - 1); while (_local4 >= 0) { Enemies[_local4].pPaused = false; _local4--; }; } public function NPI_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPI_gamemode != "paused"){ _local3 = (NPI_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].pHealth / NPI_Enemies[NPI_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPI_HealthBars[_local3].x = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].x - 13); NPI_HealthBars[_local3].y = (NPI_Enemies[NPI_HealthBars[_local3].pEnemy].y - 16); NPI_HealthBars[_local3].pWidth = _local2; NPI_HealthBars[_local3].width = _local2; _local3--; }; }; } function frame85(){ stop(); Min30_LastWave = getTimer(); Min30_WaveDelay = 60000; Min30_GameLevel = 0; Min30_SelectedTower = -1; Min30_GameScore = 0; Min30_Gold = 300; Min30_Lives = 25; Min30_PlacedMine = false; Min30_LastGoldUpdate = 0; Min30_GoldUpdateSpeed = 120000; Min30_LastEnemyType = 1; Min30_CurrentSong = 1; Min30_Muted = false; Min30_TimeLeft = 1800000; Min30_ButtonClick = new buttonclick(); Min30_Ambient1 = new ambient_1(); Min30_Ambient2 = new ambient_2(); Min30_Ambient3 = new ambient_3(); Min30_Ambient4 = new ambient_4(); Min30_Ambient5 = new ambient_5(); Min30_channel = Min30_Ambient1.play(0, 99999); Min30_Enemies = new Array(); Min30_Buildings = new Array(); Min30_Blizzards = new Array(); Min30_HealthBars = new Array(); Min30_Towers = new Array(); Min30_Bullets = new Array(); Min30_AngelsOfDeath = new Array(); Min30_gamemode = "none"; Min30_TimeStarted = getTimer(); addEventListener(Event.ENTER_FRAME, Min30_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, Min30_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, Min30_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, Min30_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, Min30_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, Min30_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, Min30_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, Min30_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, Min30_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, Min30_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, Min30_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, Min30_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, Min30_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, Min30_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, Min30_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, Min30_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, Min30_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, Min30_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, Min30_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, Min30_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, Min30_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, Min30_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, Min30_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, Min30_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, Min30_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, Min30_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, Min30_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, Min30_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, Min30_tower_select_deselect); road_1.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_2.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_3.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_4.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_5.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_6.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_7.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_8.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_9.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_10.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); road_11.addEventListener(MouseEvent.MOUSE_UP, Min30_road_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, Min30_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, Min30_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, Min30_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game7); } public function SB_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (SB_Towers[SB_SelectedTower].pCost * (SB_Towers[SB_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function CheckSelectedTower():void{ var _local1:int; var _local2:int; if (gamemode != "paused"){ _local1 = (Towers.length - 1); while (_local1 >= 0) { if (Towers[_local1].CheckSelected() == true){ SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + Math.round(Towers[_local1].pDamage)); text_tower_range.text = ("Tower Range - " + Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((Towers[_local1].pLevel * Towers[_local1].pCost) * 0.95)))); gamemode = "none"; TheGrid1.alpha = 0; selectedtowertype = "none"; }; _local1--; }; _local2 = (Towers.length - 1); while (_local2 >= 0) { Towers[_local2].pSelected = false; _local2--; }; }; } public function HD_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function NP_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_CurrentSong--; if (NP_CurrentSong == 0){ NP_CurrentSong = 5; }; NP_channel.stop(); if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; }; } function frame95(){ MochiAd.showTimedAd({clip:this.root, id:"d8d892ac1120ac68", res:"640x480"}); } public function IN_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; IN_gamemode = "none"; IN_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function SB_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_Towers[SB_SelectedTower].pLevel < 20){ if (SB_Gold >= (SB_Towers[SB_SelectedTower].pCost * (SB_Towers[SB_SelectedTower].pLevel + 1))){ SB_Gold = (SB_Gold - (SB_Towers[SB_SelectedTower].pCost * (SB_Towers[SB_SelectedTower].pLevel + 1))); text_gold.text = String(SB_Gold); if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_Towers[SB_SelectedTower].pLevel = (SB_Towers[SB_SelectedTower].pLevel + 1); SB_Towers[SB_SelectedTower].pDamage = (SB_Towers[SB_SelectedTower].pDamage * 1.5); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (SB_Towers[SB_SelectedTower].pCost * (SB_Towers[SB_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + Math.round(SB_Towers[SB_SelectedTower].pDamage)); text_tower_range.text = ("Tower Range - " + SB_Towers[SB_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + SB_Towers[SB_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((SB_Towers[SB_SelectedTower].pLevel * SB_Towers[SB_SelectedTower].pCost) * 0.7)))); }; }; }; } public function Min5_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (Min5_gamemode != "paused"){ try { i = (Min5_Enemies.length - 1); while (i >= 0) { k = (Min5_Bullets.length - 1); while (k >= 0) { if (Min5_Enemies[i].hitTestObject(Min5_Bullets[k])){ Min5_Enemies[i].GotHit(Min5_Bullets[k].pDamage, Min5_Bullets[k].pBulletType); if (Min5_Bullets[k].pBulletType == 2){ if (Min5_Enemies[i].pSpeed > 0.3){ Min5_Enemies[i].pSpeed = (Min5_Enemies[i].pSpeed - 0.2); }; }; if (Min5_Bullets[k].pBulletType == 4){ a = (Min5_Enemies.length - 1); while (a >= 0) { xdist = Math.round((Min5_Bullets[k].x - Min5_Enemies[a].x)); ydist = Math.round((Min5_Bullets[k].y - Min5_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != Min5_Bullets[k].pTarget){ Min5_Enemies[a].GotHit(((5 * Min5_Towers[Min5_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; Min5_Bullets[k].x = -100; Min5_Bullets[k].y = -100; removeChild(Min5_Bullets[k].pBullet); Min5_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function IN_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_gamemode == "set_tower"){ if (IN_selectedtowertype == "Ice"){ IN_gamemode = "off"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0; IN_selectedtowertype = "none"; } else { if (IN_selectedtowertype != "Ice"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Ice"; }; }; } else { if (IN_gamemode != "set_tower"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Ice"; }; }; }; } public function HD_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; HD_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; HD_PausedTimer2 = getTimer(); _local2 = (HD_PausedTimer2 - HD_PausedTimer1); _local3 = (HD_Towers.length - 1); while (_local3 >= 0) { HD_Towers[_local3].pLastFire = (HD_Towers[_local3].pLastFire + _local2); _local3--; }; HD_LastGoldUpdate = (HD_LastGoldUpdate + _local2); HD_LastWave = (HD_LastWave + _local2); if (HD_Muted == false){ HD_ButtonClick.play(); }; _local4 = (HD_Enemies.length - 1); while (_local4 >= 0) { HD_Enemies[_local4].pPaused = false; _local4--; }; } public function NP_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Enemies.length - 1); while (i >= 0) { k = (NP_Bullets.length - 1); while (k >= 0) { if (NP_Enemies[i].hitTestObject(NP_Bullets[k])){ NP_Enemies[i].GotHit(NP_Bullets[k].pDamage, NP_Bullets[k].pBulletType); if (NP_Bullets[k].pBulletType == 2){ if (NP_Enemies[i].pSpeed > 0.3){ NP_Enemies[i].pSpeed = (NP_Enemies[i].pSpeed - 0.2); }; }; if (NP_Bullets[k].pBulletType == 4){ a = (NP_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NP_Bullets[k].x - NP_Enemies[a].x)); ydist = Math.round((NP_Bullets[k].y - NP_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NP_Bullets[k].pTarget){ NP_Enemies[a].GotHit(((5 * NP_Towers[NP_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NP_Bullets[k].x = -100; NP_Bullets[k].y = -100; if (NP_Bullets[k].pVisible == true){ removeChild(NP_Bullets[k].pBullet); }; NP_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } function frame100(){ gotoAndStop(10); } public function NPI_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Arcane"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Arcane"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arcane"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arcane"; }; }; }; } public function NPH_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPH_gamemode = "none"; NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function Min5_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_gamemode == "set_tower"){ if (Min5_selectedtowertype == "Arcane"){ Min5_gamemode = "off"; TheGrid1.alpha = 0; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_selectedtowertype = "none"; } else { if (Min5_selectedtowertype != "Arcane"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Arcane"; }; }; } else { if (Min5_gamemode != "set_tower"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Arcane"; }; }; }; } public function SB_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function Min30_placeenemies():void{ var _local1:*; var _local2:script_enemy_normal; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_immune; var _local9:enemy_health_bar; var _local10:script_enemy_boss; var _local11:enemy_health_bar; if (Min30_gamemode != "paused"){ Min30_GameLevel = (Min30_GameLevel + 1); _local1 = 0; while (_local1 < 25) { if (Min30_LastEnemyType == 1){ _local2 = new script_enemy_normal(_local1, Min30_GameLevel, "normal"); addChild(_local2); Min30_Enemies.push(_local2); Min30_LastWave = getTimer(); text_level.text = String(Min30_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (Min30_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); Min30_HealthBars.push(_local3); } else { if (Min30_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, Min30_GameLevel, "normal"); addChild(_local4); Min30_Enemies.push(_local4); Min30_LastWave = getTimer(); text_level.text = String(Min30_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (Min30_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); Min30_HealthBars.push(_local5); } else { if (Min30_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, Min30_GameLevel, "normal"); addChild(_local6); Min30_Enemies.push(_local6); Min30_LastWave = getTimer(); text_level.text = String(Min30_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (Min30_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); Min30_HealthBars.push(_local7); }; }; }; if (Min30_LastEnemyType == 4){ _local8 = new script_enemy_immune(_local1, Min30_GameLevel, "normal"); addChild(_local8); Min30_Enemies.push(_local8); Min30_LastWave = getTimer(); text_level.text = String(Min30_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (Min30_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); Min30_HealthBars.push(_local9); }; _local1++; }; if (Min30_LastEnemyType == 5){ _local10 = new script_enemy_boss(0, Min30_GameLevel, "insane"); addChild(_local10); Min30_Enemies.push(_local10); Min30_LastWave = getTimer(); text_level.text = String(Min30_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (Min30_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); Min30_HealthBars.push(_local11); }; Min30_LastEnemyType = (Min30_LastEnemyType + 1); if (Min30_LastEnemyType == 6){ Min30_LastEnemyType = 1; }; }; } function frame80(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame7); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_10min_score.text = ("Score - " + String(Min10_GameScore)); } public function Min10_everytime(_arg1:Event):void{ var b:int; var r:int; var q:int; var w:int; var e:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (Min10_gamemode != "paused"){ Min10_CheckEnemiesForDirections(); Min10_CheckTowerFireBullet(); Min10_MoveBullets(); Min10_CheckEnemiesForHit(); Min10_CheckEnemyHealth(); Min10_UpdateEnemyHealthBar(); Min10_CheckSelectedTower(); Min10_MoveAndCheckAngelsOfDeath(); Min10_MoveAndCheckBlizzard(); if (getTimer() > (Min10_LastWave + Min10_WaveDelay)){ Min10_placeenemies(); }; text_timeleft.text = String(Math.round((((Min10_TimeStarted + Min10_TimeLeft) - getTimer()) / 1000))); if (Math.round((((Min10_TimeStarted + Min10_TimeLeft) - getTimer()) / 1000)) < 0){ r = (Min10_HealthBars.length - 1); while (r >= 0) { removeChild(Min10_HealthBars[r]); Min10_HealthBars.splice(r, 1); r = (r - 1); }; q = (Min10_Bullets.length - 1); while (q >= 0) { removeChild(Min10_Bullets[q]); Min10_Bullets.splice(q, 1); q = (q - 1); }; w = (Min10_Towers.length - 1); while (w >= 0) { removeChild(Min10_Towers[w]); Min10_Towers.splice(w, 1); w = (w - 1); }; e = (Min10_Enemies.length - 1); while (e >= 0) { removeChild(Min10_Enemies[e]); Min10_Enemies.splice(e, 1); e = (e - 1); }; Min10_channel.stop(); gotoAndStop(80); }; text_next_level.text = String(Math.round((((Min10_WaveDelay + Min10_LastWave) - getTimer()) / 1000))); if (Min10_PlacedMine == true){ text_next_gold.text = String(Math.round((((Min10_GoldUpdateSpeed + Min10_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (Min10_LastGoldUpdate + Min10_GoldUpdateSpeed)){ Min10_Gold = (Min10_Gold + (Min10_Gold * 0.05)); text_gold.text = String(Min10_Gold); Min10_LastGoldUpdate = getTimer(); }; }; if (Min10_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = Min10_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min10_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min10_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min10_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (Min10_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min10_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (Min10_Towers.length - 1); while (b >= 0) { Min10_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (Min10_SelectedTower != -1){ mX = 0; mY = 0; Min10_Towers[Min10_SelectedTower].graphics.clear(); Min10_Towers[Min10_SelectedTower].graphics.moveTo(mX, mY); Min10_Towers[Min10_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); Min10_Towers[Min10_SelectedTower].graphics.lineTo(mX, mY); Min10_Towers[Min10_SelectedTower].graphics.lineTo((mX + 32), mY); Min10_Towers[Min10_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); Min10_Towers[Min10_SelectedTower].graphics.lineTo(mX, (mY + 32)); Min10_Towers[Min10_SelectedTower].graphics.endFill(); if (Min10_Towers[Min10_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((Min10_Towers[Min10_SelectedTower].x + 16), (Min10_Towers[Min10_SelectedTower].y + 16), Min10_Towers[Min10_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } function frame105(){ stop(); NP_LastWave = getTimer(); NP_WaveDelay = 60000; NP_GameLevel = 0; NP_SelectedTower = -1; NP_GameScore = 0; NP_Gold = 300; NP_Lives = 25; NP_PlacedMine = false; NP_LastGoldUpdate = 0; NP_GoldUpdateSpeed = 120000; NP_LastEnemyType = 1; NP_Map = []; NP_MapStart = new Point(2, 1); NP_MapEnd = new Point(14, 14); NP_CurrentSong = 1; NP_Muted = false; NP_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NP_ButtonClick = new buttonclick(); NP_Ambient1 = new ambient_1(); NP_Ambient2 = new ambient_2(); NP_Ambient3 = new ambient_3(); NP_Ambient4 = new ambient_4(); NP_Ambient5 = new ambient_5(); NP_channel = NP_Ambient1.play(0, 99999); NP_Enemies = new Array(); NP_Buildings = new Array(); NP_Blizzards = new Array(); NP_HealthBars = new Array(); NP_Towers = new Array(); NP_Bullets = new Array(); NP_AngelsOfDeath = new Array(); NP_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NP_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NP_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NP_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NP_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NP_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NP_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NP_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NP_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NP_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NP_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NP_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NP_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NP_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NP_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NP_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NP_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NP_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NP_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NP_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NP_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NP_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NP_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, NP_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game9); } public function HD_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; HD_gamemode = "paused"; if (HD_Muted == false){ HD_ButtonClick.play(); }; playbutton.x = 119; pausebutton.x = 900; HD_PausedTimer1 = getTimer(); _local2 = (HD_Enemies.length - 1); while (_local2 >= 0) { HD_Enemies[_local2].pPaused = true; _local2--; }; } function frame110(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame9); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_nopath_score.text = ("Score - " + String(NP_GameScore)); } public function NPS_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Mine"){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_gamemode = "off"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Mine"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Mine"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Mine"; }; }; }; } public function Min30_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function Min30_sell_tower_click(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_SelectedTower != -1){ if (Min30_Towers[Min30_SelectedTower].pTowerType == 10){ Min30_PlacedMine = false; }; Min30_Gold = (Min30_Gold + int((0.95 * (Min30_Towers[Min30_SelectedTower].pCost * Min30_Towers[Min30_SelectedTower].pLevel)))); text_gold.text = String(Min30_Gold); removeChild(Min30_Towers[Min30_SelectedTower]); Min30_Towers.splice(Min30_SelectedTower, 1); Min30_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } function frame115(){ stop(); NPH_LastWave = getTimer(); NPH_WaveDelay = 60000; NPH_GameLevel = 0; NPH_SelectedTower = -1; NPH_GameScore = 0; NPH_Gold = 300; NPH_Lives = 25; NPH_PlacedMine = false; NPH_LastGoldUpdate = 0; NPH_GoldUpdateSpeed = 120000; NPH_LastEnemyType = 1; NPH_Map = []; NPH_MapStart = new Point(2, 1); NPH_MapEnd = new Point(14, 14); NPH_CurrentSong = 1; NPH_Muted = false; NPH_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPH_ButtonClick = new buttonclick(); NPH_Ambient1 = new ambient_1(); NPH_Ambient2 = new ambient_2(); NPH_Ambient3 = new ambient_3(); NPH_Ambient4 = new ambient_4(); NPH_Ambient5 = new ambient_5(); NPH_channel = NPH_Ambient1.play(0, 99999); NPH_Enemies = new Array(); NPH_Buildings = new Array(); NPH_Blizzards = new Array(); NPH_HealthBars = new Array(); NPH_Towers = new Array(); NPH_Bullets = new Array(); NPH_AngelsOfDeath = new Array(); NPH_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPH_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPH_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPH_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPH_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPH_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPH_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPH_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPH_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPH_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPH_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPH_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPH_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPH_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPH_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPH_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPH_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPH_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPH_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPH_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, NPH_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game10); } public function Min10_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_Towers[Min10_SelectedTower].pLevel < 20){ if (Min10_Gold >= (Min10_Towers[Min10_SelectedTower].pCost * (Min10_Towers[Min10_SelectedTower].pLevel + 1))){ Min10_Gold = (Min10_Gold - (Min10_Towers[Min10_SelectedTower].pCost * (Min10_Towers[Min10_SelectedTower].pLevel + 1))); text_gold.text = String(Min10_Gold); if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_Towers[Min10_SelectedTower].pLevel = (Min10_Towers[Min10_SelectedTower].pLevel + 1); Min10_Towers[Min10_SelectedTower].pDamage = (Min10_Towers[Min10_SelectedTower].pDamage * 1.5); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (Min10_Towers[Min10_SelectedTower].pCost * (Min10_Towers[Min10_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + Math.round(Min10_Towers[Min10_SelectedTower].pDamage)); text_tower_range.text = ("Tower Range - " + Min10_Towers[Min10_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + Min10_Towers[Min10_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((Min10_Towers[Min10_SelectedTower].pLevel * Min10_Towers[Min10_SelectedTower].pCost) * 0.95)))); }; }; }; } public function IN_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPI_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function HD_placeenemies():void{ var _local1:*; var _local2:script_enemy_normal; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_immune; var _local9:enemy_health_bar; var _local10:script_enemy_boss; var _local11:enemy_health_bar; if (HD_gamemode != "paused"){ HD_GameLevel = (HD_GameLevel + 1); _local1 = 0; while (_local1 < 25) { if (HD_LastEnemyType == 1){ _local2 = new script_enemy_normal(_local1, HD_GameLevel, "hard"); addChild(_local2); HD_Enemies.push(_local2); HD_LastWave = getTimer(); text_level.text = String(HD_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (HD_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); HD_HealthBars.push(_local3); } else { if (HD_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, HD_GameLevel, "hard"); addChild(_local4); HD_Enemies.push(_local4); HD_LastWave = getTimer(); text_level.text = String(HD_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (HD_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); HD_HealthBars.push(_local5); } else { if (HD_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, HD_GameLevel, "hard"); addChild(_local6); HD_Enemies.push(_local6); HD_LastWave = getTimer(); text_level.text = String(HD_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (HD_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); HD_HealthBars.push(_local7); }; }; }; if (HD_LastEnemyType == 4){ _local8 = new script_enemy_immune(_local1, HD_GameLevel, "hard"); addChild(_local8); HD_Enemies.push(_local8); HD_LastWave = getTimer(); text_level.text = String(HD_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (HD_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); HD_HealthBars.push(_local9); }; _local1++; }; if (HD_LastEnemyType == 5){ _local10 = new script_enemy_boss(0, HD_GameLevel, "hard"); addChild(_local10); HD_Enemies.push(_local10); HD_LastWave = getTimer(); text_level.text = String(HD_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (HD_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); HD_HealthBars.push(_local11); }; HD_LastEnemyType = (HD_LastEnemyType + 1); if (HD_LastEnemyType == 6){ HD_LastEnemyType = 1; }; }; } public function NPH_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPH_gamemode != "paused"){ if (NPH_Gold >= 500){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Gold = (NPH_Gold - 500); text_gold.text = String(NPH_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPH_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function Min30_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function HD_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (HD_Towers[HD_SelectedTower].pCost * (HD_Towers[HD_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } function frame125(){ stop(); NPI_LastWave = getTimer(); NPI_WaveDelay = 60000; NPI_GameLevel = 0; NPI_SelectedTower = -1; NPI_GameScore = 0; NPI_Gold = 300; NPI_Lives = 25; NPI_PlacedMine = false; NPI_LastGoldUpdate = 0; NPI_GoldUpdateSpeed = 120000; NPI_LastEnemyType = 1; NPI_Map = []; NPI_MapStart = new Point(2, 1); NPI_MapEnd = new Point(14, 14); NPI_CurrentSong = 1; NPI_Muted = false; NPI_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPI_ButtonClick = new buttonclick(); NPI_Ambient1 = new ambient_1(); NPI_Ambient2 = new ambient_2(); NPI_Ambient3 = new ambient_3(); NPI_Ambient4 = new ambient_4(); NPI_Ambient5 = new ambient_5(); NPI_channel = NPI_Ambient1.play(0, 99999); NPI_Enemies = new Array(); NPI_Buildings = new Array(); NPI_Blizzards = new Array(); NPI_HealthBars = new Array(); NPI_Towers = new Array(); NPI_Bullets = new Array(); NPI_AngelsOfDeath = new Array(); NPI_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPI_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPI_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPI_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPI_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPI_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPI_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPI_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPI_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPI_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPI_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPI_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPI_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPI_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPI_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPI_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPI_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPI_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPI_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPI_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, NPI_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game11); } public function NPH_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_Enemies.length < 35){ if (NPH_GameLevel != 0){ NPH_GameScore = (NPH_GameScore + Math.round((((NPH_WaveDelay + NPH_LastWave) - getTimer()) / 1000))); text_score.text = String(NPH_GameScore); }; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_placeenemies(); }; }; } public function Min30_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function Min10_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPS_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPS_gamemode != "paused"){ try { i = (NPS_Towers.length - 1); while (i >= 0) { if (NPS_Towers[i].pTowerType <= 5){ closest = 5000; NPS_Towers[i].pTarget = -1; k = (NPS_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPS_Towers[i].x + 16) - NPS_Enemies[k].x)); ydist = Math.round(((NPS_Towers[i].y + 16) - NPS_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPS_Towers[i].pRange){ if (NPS_Enemies[k].pType == 4){ if (NPS_Towers[i].pTowerType != 2){ if (NPS_Towers[i].pTowerType != 3){ if (NPS_Towers[i].pTowerType != 5){ NPS_Towers[i].pTarget = k; }; }; }; }; if (NPS_Enemies[k].pType != 4){ NPS_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPS_Towers.length - 1); while (a >= 0) { if (NPS_Towers[a].pTowerType <= 5){ if (NPS_Enemies.length > 0){ if (NPS_Towers[a].pTarget != -1){ if (NPS_Enemies[NPS_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPS_Towers[a].x + 16) - NPS_Enemies[NPS_Towers[a].pTarget].x)); ydist = Math.round(((NPS_Towers[a].y + 16) - NPS_Enemies[NPS_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPS_Towers[a].pRange){ if (NPS_Enemies[NPS_Towers[a].pTarget].y > 0){ if (getTimer() > (NPS_Towers[a].pLastFire + NPS_Towers[a].pSpeed)){ NPS_Towers[a].pLastFire = getTimer(); if (NPS_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPS_Towers[a].pTarget); }; if (NPS_Towers[a].pTowerType == 1){ Bullet1.x = (NPS_Towers[a].x + 16); Bullet1.y = (NPS_Towers[a].y + 16); Bullet1.pDamage = NPS_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPS_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPS_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPS_Towers[a].pTowerType == 2){ Bullet2.x = (NPS_Towers[a].x + 16); Bullet2.y = (NPS_Towers[a].y + 16); Bullet2.pDamage = NPS_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPS_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPS_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPS_Towers[a].pTowerType == 3){ Bullet3.x = (NPS_Towers[a].x + 16); Bullet3.y = (NPS_Towers[a].y + 16); Bullet3.pDamage = NPS_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPS_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPS_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPS_Towers[a].pTowerType == 4){ Bullet4.x = (NPS_Towers[a].x + 16); Bullet4.y = (NPS_Towers[a].y + 16); Bullet4.pDamage = NPS_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPS_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPS_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPS_Towers[a].pTowerType == 5){ Bullet5.x = (NPS_Towers[a].x + 16); Bullet5.y = (NPS_Towers[a].y + 16); Bullet5.pDamage = NPS_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPS_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPS_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPS_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Enemies.length - 1); while (i >= 0) { if (NPS_Enemies[i].pHealth <= 0){ NPS_Enemies[i].x = -500; NPS_Enemies[i].y = -500; if (NPS_Enemies[i].pType == 5){ NPS_Gold = (NPS_Gold + Math.round(((1.75 * NPS_GameLevel) + 0.5))); NPS_GameScore = (NPS_GameScore + 50); } else { NPS_Gold = (NPS_Gold + Math.round(((0.25 * NPS_GameLevel) + 0.5))); NPS_GameScore = (NPS_GameScore + 10); }; removeChild(NPS_Enemies[i]); NPS_Enemies.splice(i, 1); text_gold.text = String(NPS_Gold); text_score.text = String(NPS_GameScore); h = (NPS_HealthBars.length - 1); while (h >= 0) { if (NPS_HealthBars[h].pEnemy == i){ NPS_HealthBars[h].x = -900; removeChild(NPS_HealthBars[h]); NPS_HealthBars.splice(h, 1); }; if (NPS_HealthBars[h].pEnemy > i){ NPS_HealthBars[h].pEnemy = (NPS_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPS_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPS_Bullets[k].pTarget > i){ NPS_Bullets[k].pTarget = (NPS_Bullets[k].pTarget - 1); }; }; if (NPS_Bullets[k].pTarget == i){ NPS_Bullets[k].x = -100; NPS_Bullets[k].y = -100; if (NPS_Bullets[k].pVisible == true){ removeChild(NPS_Bullets[k].pBullet); }; NPS_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPS_Towers.length - 1); while (a >= 0) { if (NPS_Towers[a].pTarget == i){ NPS_Towers[a].pTarget = -1; }; if (NPS_Towers[a].pTarget > i){ NPS_Towers[a].pTarget = (NPS_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NP_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (gamemode != "paused"){ if (Gold >= 300){ if (Muted == false){ ButtonClick.play(); }; Gold = (Gold - 300); text_gold.text = String(Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); Blizzards.push(_local3); _local2++; }; }; }; } public function IN_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_Towers[IN_SelectedTower].pLevel < 20){ if (IN_Gold >= (IN_Towers[IN_SelectedTower].pCost * (IN_Towers[IN_SelectedTower].pLevel + 1))){ IN_Gold = (IN_Gold - (IN_Towers[IN_SelectedTower].pCost * (IN_Towers[IN_SelectedTower].pLevel + 1))); text_gold.text = String(IN_Gold); if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_Towers[IN_SelectedTower].pLevel = (IN_Towers[IN_SelectedTower].pLevel + 1); IN_Towers[IN_SelectedTower].pDamage = (IN_Towers[IN_SelectedTower].pDamage * 1.5); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (IN_Towers[IN_SelectedTower].pCost * (IN_Towers[IN_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + Math.round(IN_Towers[IN_SelectedTower].pDamage)); text_tower_range.text = ("Tower Range - " + IN_Towers[IN_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + IN_Towers[IN_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((IN_Towers[IN_SelectedTower].pLevel * IN_Towers[IN_SelectedTower].pCost) * 0.95)))); }; }; }; } public function IN_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (gamemode == "set_tower"){ if (selectedtowertype == "Fire"){ gamemode = "off"; TheGrid1.alpha = 0; if (Muted == false){ ButtonClick.play(); }; selectedtowertype = "none"; } else { if (selectedtowertype != "Fire"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Fire"; }; }; } else { if (gamemode != "set_tower"){ gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (Muted == false){ ButtonClick.play(); }; selectedtowertype = "Fire"; }; }; }; } public function Min10_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function IN_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (IN_gamemode != "paused"){ IN_CheckEnemiesForDirections(); IN_CheckTowerFireBullet(); IN_MoveBullets(); IN_CheckEnemiesForHit(); IN_CheckEnemyHealth(); IN_UpdateEnemyHealthBar(); IN_CheckSelectedTower(); IN_MoveAndCheckAngelsOfDeath(); IN_MoveAndCheckBlizzard(); if (getTimer() > (IN_LastWave + IN_WaveDelay)){ IN_placeenemies(); }; text_next_level.text = String(Math.round((((IN_WaveDelay + IN_LastWave) - getTimer()) / 1000))); if (IN_PlacedMine == true){ text_next_gold.text = String(Math.round((((IN_GoldUpdateSpeed + IN_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (IN_LastGoldUpdate + IN_GoldUpdateSpeed)){ IN_Gold = (IN_Gold + (IN_Gold * 0.05)); text_gold.text = String(IN_Gold); IN_LastGoldUpdate = getTimer(); }; }; if (IN_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = IN_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (IN_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (IN_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (IN_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (IN_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (IN_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (IN_Towers.length - 1); while (b >= 0) { IN_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (IN_SelectedTower != -1){ mX = 0; mY = 0; IN_Towers[IN_SelectedTower].graphics.clear(); IN_Towers[IN_SelectedTower].graphics.moveTo(mX, mY); IN_Towers[IN_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); IN_Towers[IN_SelectedTower].graphics.lineTo(mX, mY); IN_Towers[IN_SelectedTower].graphics.lineTo((mX + 32), mY); IN_Towers[IN_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); IN_Towers[IN_SelectedTower].graphics.lineTo(mX, (mY + 32)); IN_Towers[IN_SelectedTower].graphics.endFill(); if (IN_Towers[IN_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((IN_Towers[IN_SelectedTower].x + 16), (IN_Towers[IN_SelectedTower].y + 16), IN_Towers[IN_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function musicmute_mouse_up(_arg1:MouseEvent):void{ if (Muted == false){ channel.stop(); Muted = true; } else { if (CurrentSong == 1){ channel = Ambient1.play(0, 99999); }; if (CurrentSong == 2){ channel = Ambient2.play(0, 99999); }; if (CurrentSong == 3){ channel = Ambient3.play(0, 99999); }; if (CurrentSong == 4){ channel = Ambient4.play(0, 99999); }; if (CurrentSong == 5){ channel = Ambient5.play(0, 99999); }; Muted = false; }; } public function Min10_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; Min10_gamemode = "paused"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; playbutton.x = 119; pausebutton.x = 900; Min10_PausedTimer1 = getTimer(); _local2 = (Min10_Enemies.length - 1); while (_local2 >= 0) { Min10_Enemies[_local2].pPaused = true; _local2--; }; } public function NP_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NP_gamemode != "paused"){ if (NP_Gold >= 500){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Gold = (NP_Gold - 500); text_gold.text = String(NP_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NP_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function IN_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (IN_gamemode != "paused"){ try { i = (IN_Enemies.length - 1); while (i >= 0) { if (IN_Enemies[i].pHealth <= 0){ IN_Enemies[i].x = -500; IN_Enemies[i].y = -500; if (IN_Enemies[i].pType == 5){ IN_Gold = (IN_Gold + Math.round(((1.75 * IN_GameLevel) + 0.5))); IN_GameScore = (IN_GameScore + 50); } else { IN_Gold = (IN_Gold + Math.round(((0.25 * IN_GameLevel) + 0.5))); IN_GameScore = (IN_GameScore + 10); }; removeChild(IN_Enemies[i]); IN_Enemies.splice(i, 1); text_gold.text = String(IN_Gold); text_score.text = String(IN_GameScore); h = (IN_HealthBars.length - 1); while (h >= 0) { if (IN_HealthBars[h].pEnemy == i){ IN_HealthBars[h].x = -900; removeChild(IN_HealthBars[h]); IN_HealthBars.splice(h, 1); }; if (IN_HealthBars[h].pEnemy > i){ IN_HealthBars[h].pEnemy = (IN_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (IN_Bullets.length - 1); while (k >= 0) { if (k != i){ if (IN_Bullets[k].pTarget > i){ IN_Bullets[k].pTarget = (IN_Bullets[k].pTarget - 1); }; }; if (IN_Bullets[k].pTarget == i){ IN_Bullets[k].x = -100; IN_Bullets[k].y = -100; removeChild(IN_Bullets[k].pBullet); IN_Bullets.splice(k, 1); }; k = (k - 1); }; a = (IN_Towers.length - 1); while (a >= 0) { if (IN_Towers[a].pTarget == i){ IN_Towers[a].pTarget = -1; }; if (IN_Towers[a].pTarget > i){ IN_Towers[a].pTarget = (IN_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function IN_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function SB_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_gamemode == "set_tower"){ if (SB_selectedtowertype == "Ice"){ SB_gamemode = "off"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0; SB_selectedtowertype = "none"; } else { if (SB_selectedtowertype != "Ice"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Ice"; }; }; } else { if (SB_gamemode != "set_tower"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Ice"; }; }; }; } public function SB_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (SB_gamemode != "paused"){ if (SB_Gold >= 500){ if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_Gold = (SB_Gold - 500); text_gold.text = String(SB_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); SB_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function Min30_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (Min30_gamemode != "paused"){ _local1 = (Min30_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (Min30_Enemies.length - 1); while (_local2 >= 0) { if (Min30_Enemies[_local2].hitTestObject(Min30_Blizzards[_local1])){ Min30_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (Min30_Blizzards[_local1].y < 0){ drawonme.removeChild(Min30_Blizzards[_local1]); Min30_Blizzards.splice(_local1, 1); }; _local1--; }; }; } function frame130(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame11); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_nopath_insane_score.text = ("Score - " + String(NPI_GameScore)); } function frame140(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame12); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_nopath_sandbox_score.text = ("Score - " + String(NPS_GameScore)); } public function IN_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function SB_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (SB_gamemode != "paused"){ try { i = (SB_Enemies.length - 1); while (i >= 0) { if (SB_Enemies[i].pHealth <= 0){ SB_Enemies[i].x = -500; SB_Enemies[i].y = -500; if (SB_Enemies[i].pType == 5){ SB_Gold = (SB_Gold + Math.round(((1.75 * SB_GameLevel) + 0.5))); SB_GameScore = (SB_GameScore + 50); } else { SB_Gold = (SB_Gold + Math.round(((0.25 * SB_GameLevel) + 0.5))); SB_GameScore = (SB_GameScore + 10); }; removeChild(SB_Enemies[i]); SB_Enemies.splice(i, 1); text_gold.text = String(SB_Gold); text_score.text = String(SB_GameScore); h = (SB_HealthBars.length - 1); while (h >= 0) { if (SB_HealthBars[h].pEnemy == i){ SB_HealthBars[h].x = -900; removeChild(SB_HealthBars[h]); SB_HealthBars.splice(h, 1); }; if (SB_HealthBars[h].pEnemy > i){ SB_HealthBars[h].pEnemy = (SB_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (SB_Bullets.length - 1); while (k >= 0) { if (k != i){ if (SB_Bullets[k].pTarget > i){ SB_Bullets[k].pTarget = (SB_Bullets[k].pTarget - 1); }; }; if (SB_Bullets[k].pTarget == i){ SB_Bullets[k].x = -100; SB_Bullets[k].y = -100; removeChild(SB_Bullets[k].pBullet); SB_Bullets.splice(k, 1); }; k = (k - 1); }; a = (SB_Towers.length - 1); while (a >= 0) { if (SB_Towers[a].pTarget == i){ SB_Towers[a].pTarget = -1; }; if (SB_Towers[a].pTarget > i){ SB_Towers[a].pTarget = (SB_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } function frame120(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame10); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_nopath_hard_score.text = ("Score - " + String(NPH_GameScore)); } public function buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (gamemode != "paused"){ if (Gold >= 500){ if (Muted == false){ ButtonClick.play(); }; Gold = (Gold - 500); text_gold.text = String(Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (gamemode != "paused"){ try { i = (Enemies.length - 1); while (i >= 0) { if (Enemies[i].pHealth <= 0){ Enemies[i].x = -500; Enemies[i].y = -500; if (Enemies[i].pType == 5){ Gold = (Gold + Math.round(((1.75 * GameLevel) + 0.5))); GameScore = (GameScore + 50); } else { Gold = (Gold + Math.round(((0.25 * GameLevel) + 0.5))); GameScore = (GameScore + 10); }; removeChild(Enemies[i]); Enemies.splice(i, 1); text_gold.text = String(Gold); text_score.text = String(GameScore); h = (HealthBars.length - 1); while (h >= 0) { if (HealthBars[h].pEnemy == i){ HealthBars[h].x = -900; removeChild(HealthBars[h]); HealthBars.splice(h, 1); }; if (HealthBars[h].pEnemy > i){ HealthBars[h].pEnemy = (HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (Bullets.length - 1); while (k >= 0) { if (k != i){ if (Bullets[k].pTarget > i){ Bullets[k].pTarget = (Bullets[k].pTarget - 1); }; }; if (Bullets[k].pTarget == i){ Bullets[k].x = -100; Bullets[k].y = -100; removeChild(Bullets[k].pBullet); Bullets.splice(k, 1); }; k = (k - 1); }; a = (Towers.length - 1); while (a >= 0) { if (Towers[a].pTarget == i){ Towers[a].pTarget = -1; }; if (Towers[a].pTarget > i){ Towers[a].pTarget = (Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPI_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPI_gamemode != "paused"){ if (NPI_SelectedTower != -1){ if (NPI_Towers[NPI_SelectedTower].pTowerType == 10){ NPI_PlacedMine = false; }; NPI_Map[Math.round((NPI_Towers[NPI_SelectedTower].y / 32))][Math.round((NPI_Towers[NPI_SelectedTower].x / 32))] = 1; _local4 = (NPI_Enemies.length - 1); while (_local4 >= 0) { _local2 = new Point(Math.round(NPI_Enemies[_local4].pPath[NPI_Enemies[_local4].pPathIndex][1]), Math.round(NPI_Enemies[_local4].pPath[NPI_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); NPI_Enemies[_local4].pPath = NPI_Path; NPI_Enemies[_local4].mapchange(); _local4--; }; NPI_Gold = (NPI_Gold + int((0.95 * (NPI_Towers[NPI_SelectedTower].pCost * NPI_Towers[NPI_SelectedTower].pLevel)))); text_gold.text = String(NPI_Gold); removeChild(NPI_Towers[NPI_SelectedTower]); NPI_Towers.splice(NPI_SelectedTower, 1); NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function backtomenu(_arg1:MouseEvent):void{ gotoAndStop(95); } public function Min5_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (Min5_gamemode != "paused"){ _local1 = (Min5_Enemies.length - 1); while (_local1 >= 0) { if (Min5_Enemies[_local1].y > 500){ Min5_Lives = (Min5_Lives - 1); text_lives.text = String(Min5_Lives); if (Min5_Lives < 1){ _local5 = (Min5_HealthBars.length - 1); while (_local5 >= 0) { removeChild(Min5_HealthBars[_local5]); Min5_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (Min5_Bullets.length - 1); while (_local6 >= 0) { removeChild(Min5_Bullets[_local6]); Min5_Bullets.splice(_local6, 1); _local6--; }; _local7 = (Min5_Towers.length - 1); while (_local7 >= 0) { removeChild(Min5_Towers[_local7]); Min5_Towers.splice(_local7, 1); _local7--; }; _local8 = (Min5_Enemies.length - 1); while (_local8 >= 0) { removeChild(Min5_Enemies[_local8]); Min5_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, Min5_everytime); Min5_channel.stop(); gotoAndStop(70); }; removeChild(Min5_Enemies[_local1]); Min5_Enemies.splice(_local1, 1); _local2 = (Min5_HealthBars.length - 1); while (_local2 >= 0) { if (Min5_HealthBars[_local2].pEnemy == _local1){ Min5_HealthBars[_local2].x = -900; removeChild(Min5_HealthBars[_local2]); Min5_HealthBars.splice(_local2, 1); }; if (Min5_HealthBars[_local2].pEnemy > _local1){ Min5_HealthBars[_local2].pEnemy = (Min5_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (Min5_Bullets.length - 1); while (_local3 >= 0) { if (Min5_Bullets[_local3].pTarget > _local1){ Min5_Bullets[_local3].pTarget = (Min5_Bullets[_local3].pTarget - 1); }; if (Min5_Bullets[_local3].pTarget == _local1){ Min5_Bullets[_local3].x = -100; Min5_Bullets[_local3].y = -100; removeChild(Min5_Bullets[_local3].pBullet); Min5_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (Min5_Towers.length - 1); while (_local4 >= 0) { if (Min5_Towers[_local4].pTarget == _local1){ Min5_Towers[_local4].pTarget = -1; }; if (Min5_Towers[_local4].pTarget > _local1){ Min5_Towers[_local4].pTarget = (Min5_Towers[_local4].pTarget - 1); }; _local4--; }; }; if (Min5_Enemies[_local1].hitTestObject(tp1)){ Min5_Enemies[_local1].pTheDirection = 2; }; if (Min5_Enemies[_local1].hitTestObject(tp2)){ Min5_Enemies[_local1].pTheDirection = 1; }; if (Min5_Enemies[_local1].hitTestObject(tp3)){ Min5_Enemies[_local1].pTheDirection = 3; }; if (Min5_Enemies[_local1].hitTestObject(tp4)){ Min5_Enemies[_local1].pTheDirection = 1; }; if (Min5_Enemies[_local1].hitTestObject(tp5)){ Min5_Enemies[_local1].pTheDirection = 2; }; if (Min5_Enemies[_local1].hitTestObject(tp6)){ Min5_Enemies[_local1].pTheDirection = 4; }; if (Min5_Enemies[_local1].hitTestObject(tp7)){ Min5_Enemies[_local1].pTheDirection = 2; }; if (Min5_Enemies[_local1].hitTestObject(tp8)){ Min5_Enemies[_local1].pTheDirection = 1; }; if (Min5_Enemies[_local1].hitTestObject(tp9)){ Min5_Enemies[_local1].pTheDirection = 3; }; if (Min5_Enemies[_local1].hitTestObject(tp10)){ Min5_Enemies[_local1].pTheDirection = 1; }; _local1--; }; }; } function frame135(){ stop(); NPS_LastWave = getTimer(); NPS_WaveDelay = 60000; NPS_GameLevel = 0; NPS_SelectedTower = -1; NPS_GameScore = 0; NPS_Gold = 1000000; NPS_Lives = 25; NPS_PlacedMine = false; NPS_LastGoldUpdate = 0; NPS_GoldUpdateSpeed = 120000; NPS_LastEnemyType = 1; NPS_Map = []; NPS_MapStart = new Point(2, 1); NPS_MapEnd = new Point(14, 14); NPS_CurrentSong = 1; NPS_Muted = false; NPS_Map = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]]; NPS_ButtonClick = new buttonclick(); NPS_Ambient1 = new ambient_1(); NPS_Ambient2 = new ambient_2(); NPS_Ambient3 = new ambient_3(); NPS_Ambient4 = new ambient_4(); NPS_Ambient5 = new ambient_5(); NPS_channel = NPS_Ambient1.play(0, 99999); NPS_Enemies = new Array(); NPS_Buildings = new Array(); NPS_Blizzards = new Array(); NPS_HealthBars = new Array(); NPS_Towers = new Array(); NPS_Bullets = new Array(); NPS_AngelsOfDeath = new Array(); NPS_gamemode = "none"; addEventListener(Event.ENTER_FRAME, NPS_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, NPS_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, NPS_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, NPS_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, NPS_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, NPS_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, NPS_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, NPS_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, NPS_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, NPS_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, NPS_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, NPS_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, NPS_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, NPS_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, NPS_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, NPS_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, NPS_tower_select_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, NPS_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, NPS_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, NPS_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game12); } public function IN_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function HD_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } function frame90(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, playthegame8); gigabuzz.addEventListener(MouseEvent.MOUSE_UP, gigabuzz1); end_30min_score.text = ("Score - " + String(Min30_GameScore)); } public function HD_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (HD_gamemode != "paused"){ _local3 = (HD_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (HD_Enemies[HD_HealthBars[_local3].pEnemy].pHealth / HD_Enemies[HD_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); HD_HealthBars[_local3].x = (HD_Enemies[HD_HealthBars[_local3].pEnemy].x - 13); HD_HealthBars[_local3].y = (HD_Enemies[HD_HealthBars[_local3].pEnemy].y - 16); HD_HealthBars[_local3].pWidth = _local2; HD_HealthBars[_local3].width = _local2; _local3--; }; }; } public function SB_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; SB_gamemode = "paused"; if (SB_Muted == false){ SB_ButtonClick.play(); }; playbutton.x = 119; pausebutton.x = 900; SB_PausedTimer1 = getTimer(); _local2 = (SB_Enemies.length - 1); while (_local2 >= 0) { SB_Enemies[_local2].pPaused = true; _local2--; }; } public function playhard(_arg1:MouseEvent):void{ gotoAndStop(45); } public function NP_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NP_gamemode != "paused"){ NP_CheckEnemiesForDirections(); NP_CheckTowerFireBullet(); NP_MoveBullets(); NP_CheckEnemiesForHit(); NP_CheckEnemyHealth(); NP_UpdateEnemyHealthBar(); NP_CheckSelectedTower(); NP_MoveAndCheckAngelsOfDeath(); NP_MoveAndCheckBlizzard(); if (getTimer() > (NP_LastWave + NP_WaveDelay)){ NP_placeenemies(); }; text_next_level.text = String(Math.round((((NP_WaveDelay + NP_LastWave) - getTimer()) / 1000))); if (NP_PlacedMine == true){ text_next_gold.text = String(Math.round((((NP_GoldUpdateSpeed + NP_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NP_LastGoldUpdate + NP_GoldUpdateSpeed)){ NP_Gold = (NP_Gold + (NP_Gold * 0.05)); text_gold.text = String(NP_Gold); NP_LastGoldUpdate = getTimer(); }; }; if (NP_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = NP_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NP_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NP_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (NP_Towers.length - 1); while (b >= 0) { NP_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NP_SelectedTower != -1){ mX = 0; mY = 0; NP_Towers[NP_SelectedTower].graphics.clear(); NP_Towers[NP_SelectedTower].graphics.moveTo(mX, mY); NP_Towers[NP_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NP_Towers[NP_SelectedTower].graphics.lineTo(mX, mY); NP_Towers[NP_SelectedTower].graphics.lineTo((mX + 32), mY); NP_Towers[NP_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NP_Towers[NP_SelectedTower].graphics.lineTo(mX, (mY + 32)); NP_Towers[NP_SelectedTower].graphics.endFill(); if (NP_Towers[NP_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NP_Towers[NP_SelectedTower].x + 16), (NP_Towers[NP_SelectedTower].y + 16), NP_Towers[NP_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; gamemode = "paused"; if (Muted == false){ ButtonClick.play(); }; playbutton.x = 119; pausebutton.x = 900; PausedTimer1 = getTimer(); _local2 = (Enemies.length - 1); while (_local2 >= 0) { Enemies[_local2].pPaused = true; _local2--; }; } public function IN_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (IN_gamemode != "paused"){ if (IN_Gold >= 300){ if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_Gold = (IN_Gold - 300); text_gold.text = String(IN_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); IN_Blizzards.push(_local3); _local2++; }; }; }; } public function NP_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_Enemies.length < 35){ if (NP_GameLevel != 0){ NP_GameScore = (NP_GameScore + Math.round((((NP_WaveDelay + NP_LastWave) - getTimer()) / 1000))); text_score.text = String(NP_GameScore); }; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_placeenemies(); }; }; } public function Min5_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (Min5_gamemode != "paused"){ _local1 = (Min5_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (Min5_Enemies.length - 1); while (_local2 >= 0) { if (Min5_Enemies[_local2].hitTestObject(Min5_Blizzards[_local1])){ Min5_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (Min5_Blizzards[_local1].y < 0){ drawonme.removeChild(Min5_Blizzards[_local1]); Min5_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NP_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function NP_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPH_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPH_gamemode != "paused"){ NPH_CheckEnemiesForDirections(); NPH_CheckTowerFireBullet(); NPH_MoveBullets(); NPH_CheckEnemiesForHit(); NPH_CheckEnemyHealth(); NPH_UpdateEnemyHealthBar(); NPH_CheckSelectedTower(); NPH_MoveAndCheckAngelsOfDeath(); NPH_MoveAndCheckBlizzard(); if (getTimer() > (NPH_LastWave + NPH_WaveDelay)){ NPH_placeenemies(); }; text_next_level.text = String(Math.round((((NPH_WaveDelay + NPH_LastWave) - getTimer()) / 1000))); if (NPH_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPH_GoldUpdateSpeed + NPH_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPH_LastGoldUpdate + NPH_GoldUpdateSpeed)){ NPH_Gold = (NPH_Gold + (NPH_Gold * 0.05)); text_gold.text = String(NPH_Gold); NPH_LastGoldUpdate = getTimer(); }; }; if (NPH_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = NPH_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPH_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPH_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPH_Towers.length - 1); while (b >= 0) { NPH_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPH_SelectedTower != -1){ mX = 0; mY = 0; NPH_Towers[NPH_SelectedTower].graphics.clear(); NPH_Towers[NPH_SelectedTower].graphics.moveTo(mX, mY); NPH_Towers[NPH_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPH_Towers[NPH_SelectedTower].graphics.lineTo(mX, mY); NPH_Towers[NPH_SelectedTower].graphics.lineTo((mX + 32), mY); NPH_Towers[NPH_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPH_Towers[NPH_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPH_Towers[NPH_SelectedTower].graphics.endFill(); if (NPH_Towers[NPH_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPH_Towers[NPH_SelectedTower].x + 16), (NPH_Towers[NPH_SelectedTower].y + 16), NPH_Towers[NPH_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function SB_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_Enemies.length < 35){ if (SB_GameLevel != 0){ SB_GameScore = (SB_GameScore + Math.round((((SB_WaveDelay + SB_LastWave) - getTimer()) / 1000))); text_score.text = String(SB_GameScore); }; if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_placeenemies(); }; }; } public function NPI_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function IN_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function Min30_MoveBullets():void{ var i:int; var a:int; if (Min30_gamemode != "paused"){ try { i = (Min30_Bullets.length - 1); while (i >= 0) { Min30_Bullets[i].movebullet(Min30_Enemies[Min30_Bullets[i].pTarget].x, Min30_Enemies[Min30_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (Min30_Bullets.length - 1); while (a >= 0) { Min30_Bullets[a].x = -900; Min30_Bullets[a].y = -900; Min30_Bullets[a].pTarget = -1; removeChild(Min30_Bullets[a].pBullet); Min30_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (Enemies.length < 35){ if (GameLevel != 0){ GameScore = (GameScore + Math.round((((WaveDelay + LastWave) - getTimer()) / 1000))); text_score.text = String(GameScore); }; if (Muted == false){ ButtonClick.play(); }; placeenemies(); }; }; } public function HD_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_gamemode == "set_tower"){ if (HD_selectedtowertype == "Ice"){ HD_gamemode = "off"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0; HD_selectedtowertype = "none"; } else { if (HD_selectedtowertype != "Ice"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Ice"; }; }; } else { if (HD_gamemode != "set_tower"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Ice"; }; }; }; } public function NPS_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPS_gamemode = "none"; NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NPH_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Enemies.length - 1); while (i >= 0) { if (NPH_Enemies[i].pHealth <= 0){ NPH_Enemies[i].x = -500; NPH_Enemies[i].y = -500; if (NPH_Enemies[i].pType == 5){ NPH_Gold = (NPH_Gold + Math.round(((1.75 * NPH_GameLevel) + 0.5))); NPH_GameScore = (NPH_GameScore + 50); } else { NPH_Gold = (NPH_Gold + Math.round(((0.25 * NPH_GameLevel) + 0.5))); NPH_GameScore = (NPH_GameScore + 10); }; removeChild(NPH_Enemies[i]); NPH_Enemies.splice(i, 1); text_gold.text = String(NPH_Gold); text_score.text = String(NPH_GameScore); h = (NPH_HealthBars.length - 1); while (h >= 0) { if (NPH_HealthBars[h].pEnemy == i){ NPH_HealthBars[h].x = -900; removeChild(NPH_HealthBars[h]); NPH_HealthBars.splice(h, 1); }; if (NPH_HealthBars[h].pEnemy > i){ NPH_HealthBars[h].pEnemy = (NPH_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPH_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPH_Bullets[k].pTarget > i){ NPH_Bullets[k].pTarget = (NPH_Bullets[k].pTarget - 1); }; }; if (NPH_Bullets[k].pTarget == i){ NPH_Bullets[k].x = -100; NPH_Bullets[k].y = -100; if (NPH_Bullets[k].pVisible == true){ removeChild(NPH_Bullets[k].pBullet); }; NPH_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPH_Towers.length - 1); while (a >= 0) { if (NPH_Towers[a].pTarget == i){ NPH_Towers[a].pTarget = -1; }; if (NPH_Towers[a].pTarget > i){ NPH_Towers[a].pTarget = (NPH_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPI_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPI_gamemode != "paused"){ if (NPI_Gold >= 300){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Gold = (NPI_Gold - 300); text_gold.text = String(NPI_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPI_Blizzards.push(_local3); _local2++; }; }; }; } public function Min5_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPS_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function IN_MoveBullets():void{ var i:int; var a:int; if (IN_gamemode != "paused"){ try { i = (IN_Bullets.length - 1); while (i >= 0) { IN_Bullets[i].movebullet(IN_Enemies[IN_Bullets[i].pTarget].x, IN_Enemies[IN_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (IN_Bullets.length - 1); while (a >= 0) { IN_Bullets[a].x = -900; IN_Bullets[a].y = -900; IN_Bullets[a].pTarget = -1; removeChild(IN_Bullets[a].pBullet); IN_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function Min10_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (Min10_gamemode != "paused"){ _local3 = (Min10_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (Min10_Enemies[Min10_HealthBars[_local3].pEnemy].pHealth / Min10_Enemies[Min10_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); Min10_HealthBars[_local3].x = (Min10_Enemies[Min10_HealthBars[_local3].pEnemy].x - 13); Min10_HealthBars[_local3].y = (Min10_Enemies[Min10_HealthBars[_local3].pEnemy].y - 16); Min10_HealthBars[_local3].pWidth = _local2; Min10_HealthBars[_local3].width = _local2; _local3--; }; }; } public function MoveBullets():void{ var i:int; var a:int; if (gamemode != "paused"){ try { i = (Bullets.length - 1); while (i >= 0) { Bullets[i].movebullet(Enemies[Bullets[i].pTarget].x, Enemies[Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (Bullets.length - 1); while (a >= 0) { Bullets[a].x = -900; Bullets[a].y = -900; Bullets[a].pTarget = -1; removeChild(Bullets[a].pBullet); Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function Min30_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function playnopathsinsane(_arg1:MouseEvent):void{ gotoAndStop(125); } public function playnopathshard(_arg1:MouseEvent):void{ gotoAndStop(115); } public function IN_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (IN_gamemode != "paused"){ _local1 = (IN_Towers.length - 1); while (_local1 >= 0) { if (IN_Towers[_local1].CheckSelected() == true){ IN_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + Math.round(IN_Towers[_local1].pDamage)); text_tower_range.text = ("Tower Range - " + IN_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + IN_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((IN_Towers[_local1].pLevel * IN_Towers[_local1].pCost) * 0.95)))); IN_gamemode = "none"; TheGrid1.alpha = 0; IN_selectedtowertype = "none"; }; _local1--; }; _local2 = (IN_Towers.length - 1); while (_local2 >= 0) { IN_Towers[_local2].pSelected = false; _local2--; }; }; } public function IN_musicright_mouse_up(_arg1:MouseEvent):void{ if (IN_Muted == false){ IN_CurrentSong++; if (IN_CurrentSong == 6){ IN_CurrentSong = 1; }; IN_channel.stop(); if (IN_CurrentSong == 1){ IN_channel = IN_Ambient1.play(0, 99999); }; if (IN_CurrentSong == 2){ IN_channel = IN_Ambient2.play(0, 99999); }; if (IN_CurrentSong == 3){ IN_channel = IN_Ambient3.play(0, 99999); }; if (IN_CurrentSong == 4){ IN_channel = IN_Ambient4.play(0, 99999); }; if (IN_CurrentSong == 5){ IN_channel = IN_Ambient5.play(0, 99999); }; }; } public function HD_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_gamemode == "set_tower"){ if (HD_selectedtowertype == "Cannon"){ HD_gamemode = "off"; TheGrid1.alpha = 0; if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_selectedtowertype = "none"; } else { if (HD_selectedtowertype != "Cannon"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Cannon"; }; }; } else { if (HD_gamemode != "set_tower"){ HD_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_selectedtowertype = "Cannon"; }; }; }; } public function playnopathssandbox(_arg1:MouseEvent):void{ gotoAndStop(135); } public function IN_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (IN_gamemode != "paused"){ _local1 = (IN_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (IN_Enemies.length - 1); while (_local2 >= 0) { if (IN_Enemies[_local2].hitTestObject(IN_Blizzards[_local1])){ IN_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (IN_Blizzards[_local1].y < 0){ drawonme.removeChild(IN_Blizzards[_local1]); IN_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NP_musicright_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_CurrentSong++; if (NP_CurrentSong == 6){ NP_CurrentSong = 1; }; NP_channel.stop(); if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; }; } public function Min5_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (Min5_gamemode != "paused"){ _local1 = (Min5_Towers.length - 1); while (_local1 >= 0) { if (Min5_Towers[_local1].CheckSelected() == true){ Min5_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + Math.round(Min5_Towers[_local1].pDamage)); text_tower_range.text = ("Tower Range - " + Min5_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + Min5_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((Min5_Towers[_local1].pLevel * Min5_Towers[_local1].pCost) * 0.95)))); Min5_gamemode = "none"; TheGrid1.alpha = 0; Min5_selectedtowertype = "none"; }; _local1--; }; _local2 = (Min5_Towers.length - 1); while (_local2 >= 0) { Min5_Towers[_local2].pSelected = false; _local2--; }; }; } public function NP_placeenemies():void{ var _local1:*; var _local2:script_enemy_goblin; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_demon; var _local9:enemy_health_bar; var _local10:script_enemy_orc; var _local11:enemy_health_bar; var _local12:script_enemy_boss; var _local13:enemy_health_bar; if (NP_gamemode != "paused"){ NP_GameLevel = (NP_GameLevel + 1); NP_Path = Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NP_LastEnemyType == 1){ _local2 = new script_enemy_goblin(_local1, NP_GameLevel, "normal"); addChild(_local2); NP_Enemies.push(_local2); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NP_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NP_HealthBars.push(_local3); _local2.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NP_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, NP_GameLevel, "normal"); addChild(_local4); NP_Enemies.push(_local4); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NP_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NP_HealthBars.push(_local5); _local4.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NP_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, NP_GameLevel, "normal"); addChild(_local6); NP_Enemies.push(_local6); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NP_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NP_HealthBars.push(_local7); _local6.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NP_LastEnemyType == 4){ _local8 = new script_enemy_demon(_local1, NP_GameLevel, "normal"); addChild(_local8); NP_Enemies.push(_local8); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NP_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NP_HealthBars.push(_local9); _local8.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Boss"; } else { if (NP_LastEnemyType == 6){ _local10 = new script_enemy_orc(_local1, NP_GameLevel, "normal"); addChild(_local10); NP_Enemies.push(_local10); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NP_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NP_HealthBars.push(_local11); _local10.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; }; }; }; }; _local1++; }; if (NP_LastEnemyType == 5){ _local12 = new script_enemy_boss(0, NP_GameLevel, "normal"); addChild(_local12); NP_Enemies.push(_local12); NP_LastWave = getTimer(); text_level.text = String(NP_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NP_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NP_HealthBars.push(_local13); _local12.pPath = NP_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NP_LastEnemyType = (NP_LastEnemyType + 1); if (NP_LastEnemyType == 7){ NP_LastEnemyType = 1; }; }; } public function SB_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (SB_gamemode != "paused"){ _local3 = (SB_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (SB_Enemies[SB_HealthBars[_local3].pEnemy].pHealth / SB_Enemies[SB_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); SB_HealthBars[_local3].x = (SB_Enemies[SB_HealthBars[_local3].pEnemy].x - 13); SB_HealthBars[_local3].y = (SB_Enemies[SB_HealthBars[_local3].pEnemy].y - 16); SB_HealthBars[_local3].pWidth = _local2; SB_HealthBars[_local3].width = _local2; _local3--; }; }; } public function Min5_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (Min5_gamemode != "paused"){ try { i = (Min5_Enemies.length - 1); while (i >= 0) { if (Min5_Enemies[i].pHealth <= 0){ Min5_Enemies[i].x = -500; Min5_Enemies[i].y = -500; if (Min5_Enemies[i].pType == 5){ Min5_Gold = (Min5_Gold + Math.round(((1.75 * Min5_GameLevel) + 0.5))); Min5_GameScore = (Min5_GameScore + 50); } else { Min5_Gold = (Min5_Gold + Math.round(((0.25 * Min5_GameLevel) + 0.5))); Min5_GameScore = (Min5_GameScore + 10); }; removeChild(Min5_Enemies[i]); Min5_Enemies.splice(i, 1); text_gold.text = String(Min5_Gold); text_score.text = String(Min5_GameScore); h = (Min5_HealthBars.length - 1); while (h >= 0) { if (Min5_HealthBars[h].pEnemy == i){ Min5_HealthBars[h].x = -900; removeChild(Min5_HealthBars[h]); Min5_HealthBars.splice(h, 1); }; if (Min5_HealthBars[h].pEnemy > i){ Min5_HealthBars[h].pEnemy = (Min5_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (Min5_Bullets.length - 1); while (k >= 0) { if (k != i){ if (Min5_Bullets[k].pTarget > i){ Min5_Bullets[k].pTarget = (Min5_Bullets[k].pTarget - 1); }; }; if (Min5_Bullets[k].pTarget == i){ Min5_Bullets[k].x = -100; Min5_Bullets[k].y = -100; removeChild(Min5_Bullets[k].pBullet); Min5_Bullets.splice(k, 1); }; k = (k - 1); }; a = (Min5_Towers.length - 1); while (a >= 0) { if (Min5_Towers[a].pTarget == i){ Min5_Towers[a].pTarget = -1; }; if (Min5_Towers[a].pTarget > i){ Min5_Towers[a].pTarget = (Min5_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function SB_musicright_mouse_up(_arg1:MouseEvent):void{ if (SB_Muted == false){ SB_CurrentSong++; if (SB_CurrentSong == 6){ SB_CurrentSong = 1; }; SB_channel.stop(); if (SB_CurrentSong == 1){ SB_channel = SB_Ambient1.play(0, 99999); }; if (SB_CurrentSong == 2){ SB_channel = SB_Ambient2.play(0, 99999); }; if (SB_CurrentSong == 3){ SB_channel = SB_Ambient3.play(0, 99999); }; if (SB_CurrentSong == 4){ SB_channel = SB_Ambient4.play(0, 99999); }; if (SB_CurrentSong == 5){ SB_channel = SB_Ambient5.play(0, 99999); }; }; } public function UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (gamemode != "paused"){ _local3 = (HealthBars.length - 1); while (_local3 >= 0) { _local1 = (Enemies[HealthBars[_local3].pEnemy].pHealth / Enemies[HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); HealthBars[_local3].x = (Enemies[HealthBars[_local3].pEnemy].x - 13); HealthBars[_local3].y = (Enemies[HealthBars[_local3].pEnemy].y - 16); HealthBars[_local3].pWidth = _local2; HealthBars[_local3].width = _local2; _local3--; }; }; } public function HD_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function Min10_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (Min10_gamemode != "paused"){ if (Min10_Gold >= 500){ if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_Gold = (Min10_Gold - 500); text_gold.text = String(Min10_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); Min10_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPH_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function Min5_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function SB_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPH_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Enemies.length - 1); while (_local1 >= 0) { if (NPH_Enemies[_local1].y > 500){ NPH_Lives = (NPH_Lives - 1); text_lives.text = String(NPH_Lives); if (NPH_Lives < 1){ _local5 = (NPH_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPH_HealthBars[_local5]); NPH_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPH_Bullets.length - 1); while (_local6 >= 0) { if (NPH_Bullets[_local6].pVisible == true){ removeChild(NPH_Bullets[_local6]); }; NPH_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPH_Towers.length - 1); while (_local7 >= 0) { removeChild(NPH_Towers[_local7]); NPH_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPH_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPH_Enemies[_local8]); NPH_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPH_everytime); NPH_channel.stop(); gotoAndStop(120); }; removeChild(NPH_Enemies[_local1]); NPH_Enemies.splice(_local1, 1); _local2 = (NPH_HealthBars.length - 1); while (_local2 >= 0) { if (NPH_HealthBars[_local2].pEnemy == _local1){ NPH_HealthBars[_local2].x = -900; removeChild(NPH_HealthBars[_local2]); NPH_HealthBars.splice(_local2, 1); }; if (NPH_HealthBars[_local2].pEnemy > _local1){ NPH_HealthBars[_local2].pEnemy = (NPH_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPH_Bullets.length - 1); while (_local3 >= 0) { if (NPH_Bullets[_local3].pTarget > _local1){ NPH_Bullets[_local3].pTarget = (NPH_Bullets[_local3].pTarget - 1); }; if (NPH_Bullets[_local3].pTarget == _local1){ NPH_Bullets[_local3].x = -100; NPH_Bullets[_local3].y = -100; removeChild(NPH_Bullets[_local3].pBullet); NPH_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPH_Towers.length - 1); while (_local4 >= 0) { if (NPH_Towers[_local4].pTarget == _local1){ NPH_Towers[_local4].pTarget = -1; }; if (NPH_Towers[_local4].pTarget > _local1){ NPH_Towers[_local4].pTarget = (NPH_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NPS_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; NPS_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; NPS_PausedTimer2 = getTimer(); _local2 = (NPS_PausedTimer2 - NPS_PausedTimer1); _local3 = (NPS_Towers.length - 1); while (_local3 >= 0) { NPS_Towers[_local3].pLastFire = (NPS_Towers[_local3].pLastFire + _local2); _local3--; }; NPS_LastGoldUpdate = (NPS_LastGoldUpdate + _local2); NPS_LastWave = (NPS_LastWave + _local2); if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; _local4 = (NPS_Enemies.length - 1); while (_local4 >= 0) { NPS_Enemies[_local4].pPaused = false; _local4--; }; } public function NP_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NP_gamemode != "paused"){ _local1 = (NP_Enemies.length - 1); while (_local1 >= 0) { if (NP_Enemies[_local1].y > 500){ NP_Lives = (NP_Lives - 1); text_lives.text = String(NP_Lives); if (NP_Lives < 1){ _local5 = (NP_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NP_HealthBars[_local5]); NP_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NP_Bullets.length - 1); while (_local6 >= 0) { if (NP_Bullets[_local6].pVisible == true){ removeChild(NP_Bullets[_local6]); }; NP_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NP_Towers.length - 1); while (_local7 >= 0) { removeChild(NP_Towers[_local7]); NP_Towers.splice(_local7, 1); _local7--; }; _local8 = (NP_Enemies.length - 1); while (_local8 >= 0) { removeChild(NP_Enemies[_local8]); NP_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NP_everytime); NP_channel.stop(); gotoAndStop(110); }; removeChild(NP_Enemies[_local1]); NP_Enemies.splice(_local1, 1); _local2 = (NP_HealthBars.length - 1); while (_local2 >= 0) { if (NP_HealthBars[_local2].pEnemy == _local1){ NP_HealthBars[_local2].x = -900; removeChild(NP_HealthBars[_local2]); NP_HealthBars.splice(_local2, 1); }; if (NP_HealthBars[_local2].pEnemy > _local1){ NP_HealthBars[_local2].pEnemy = (NP_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NP_Bullets.length - 1); while (_local3 >= 0) { if (NP_Bullets[_local3].pTarget > _local1){ NP_Bullets[_local3].pTarget = (NP_Bullets[_local3].pTarget - 1); }; if (NP_Bullets[_local3].pTarget == _local1){ NP_Bullets[_local3].x = -100; NP_Bullets[_local3].y = -100; removeChild(NP_Bullets[_local3].pBullet); NP_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NP_Towers.length - 1); while (_local4 >= 0) { if (NP_Towers[_local4].pTarget == _local1){ NP_Towers[_local4].pTarget = -1; }; if (NP_Towers[_local4].pTarget > _local1){ NP_Towers[_local4].pTarget = (NP_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function NP_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NP_selectedtowertype == "Arrow"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NP_Towers.push(_local7); NP_Gold = (NP_Gold - 30); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ trace("error finding path"); }; NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Arcane"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NP_Towers.push(_local8); NP_Gold = (NP_Gold - 125); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ trace("error finding path"); }; NP_Enemies[_local5].pPath = new Array(); NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Cannon"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NP_Towers.push(_local9); NP_Gold = (NP_Gold - 75); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ trace("error finding path"); }; NP_Enemies[_local5].pPath = new Array(); NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Ice"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NP_Towers.push(_local10); NP_Gold = (NP_Gold - 25); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ trace("error finding path"); }; NP_Enemies[_local5].pPath = new Array(); NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Fire"){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NP_Towers.push(_local11); NP_Gold = (NP_Gold - 100); text_gold.text = String(NP_Gold); NP_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ trace("error finding path"); }; NP_Enemies[_local5].pPath = new Array(); NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NP_selectedtowertype == "Mine"){ if (NP_PlacedMine == false){ _local3 = true; NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NP_Map, NP_MapStart.y, NP_MapStart.x, NP_MapEnd.y, NP_MapEnd.x) != null){ _local6 = (NP_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NP_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NP_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NP_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NP_Towers.push(_local12); text_next_gold.x = _local12.x; text_next_gold.y = (_local12.y + 6); addChild(text_next_gold); NP_Gold = (NP_Gold - 750); text_gold.text = String(NP_Gold); NP_PlacedMine = true; NP_LastGoldUpdate = getTimer(); NP_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][1]), Math.round(NP_Enemies[_local5].pPath[NP_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); if (NP_Path == null){ trace("error finding path"); }; NP_Enemies[_local5].pPath = new Array(); NP_Enemies[_local5].pPath = NP_Path; NP_Enemies[_local5].mapchange(); _local5--; }; }; } else { NP_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function HD_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (HD_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (HD_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (HD_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (HD_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (HD_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (HD_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function Min30_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); if (road_1.hitTestPoint(_local3, _local4)){ return (true); }; if (road_2.hitTestPoint(_local3, _local4)){ return (true); }; if (road_3.hitTestPoint(_local3, _local4)){ return (true); }; if (road_4.hitTestPoint(_local3, _local4)){ return (true); }; if (road_5.hitTestPoint(_local3, _local4)){ return (true); }; if (road_6.hitTestPoint(_local3, _local4)){ return (true); }; if (road_7.hitTestPoint(_local3, _local4)){ return (true); }; if (road_8.hitTestPoint(_local3, _local4)){ return (true); }; if (road_9.hitTestPoint(_local3, _local4)){ return (true); }; if (road_10.hitTestPoint(_local3, _local4)){ return (true); }; if (road_11.hitTestPoint(_local3, _local4)){ return (true); }; return (false); } public function Min30_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (Min30_gamemode != "paused"){ try { i = (Min30_Towers.length - 1); while (i >= 0) { if (Min30_Towers[i].pTowerType <= 5){ closest = 5000; Min30_Towers[i].pTarget = -1; k = (Min30_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((Min30_Towers[i].x + 16) - Min30_Enemies[k].x)); ydist = Math.round(((Min30_Towers[i].y + 16) - Min30_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < Min30_Towers[i].pRange){ if (Min30_Enemies[k].pType == 4){ if (Min30_Towers[i].pTowerType != 2){ if (Min30_Towers[i].pTowerType != 3){ if (Min30_Towers[i].pTowerType != 5){ Min30_Towers[i].pTarget = k; }; }; }; }; if (Min30_Enemies[k].pType != 4){ Min30_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (Min30_Towers.length - 1); while (a >= 0) { if (Min30_Towers[a].pTowerType <= 5){ if (Min30_Enemies.length > 0){ if (Min30_Towers[a].pTarget != -1){ if (Min30_Enemies[Min30_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((Min30_Towers[a].x + 16) - Min30_Enemies[Min30_Towers[a].pTarget].x)); ydist = Math.round(((Min30_Towers[a].y + 16) - Min30_Enemies[Min30_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < Min30_Towers[a].pRange){ if (Min30_Enemies[Min30_Towers[a].pTarget].y > 0){ if (getTimer() > (Min30_Towers[a].pLastFire + Min30_Towers[a].pSpeed)){ Min30_Towers[a].pLastFire = getTimer(); if (Min30_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(Min30_Towers[a].pTarget); }; if (Min30_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(Min30_Towers[a].pTarget); }; if (Min30_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(Min30_Towers[a].pTarget); }; if (Min30_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(Min30_Towers[a].pTarget); }; if (Min30_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(Min30_Towers[a].pTarget); }; if (Min30_Towers[a].pTowerType == 1){ Bullet1.x = (Min30_Towers[a].x + 16); Bullet1.y = (Min30_Towers[a].y + 16); Bullet1.pDamage = Min30_Towers[a].pDamage; Bullet1.pBullet = Bullet1; addChild(Bullet1); Min30_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (Min30_Towers[a].pTowerType == 2){ Bullet2.x = (Min30_Towers[a].x + 16); Bullet2.y = (Min30_Towers[a].y + 16); Bullet2.pDamage = Min30_Towers[a].pDamage; Bullet2.pBullet = Bullet2; addChild(Bullet2); Min30_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (Min30_Towers[a].pTowerType == 3){ Bullet3.x = (Min30_Towers[a].x + 16); Bullet3.y = (Min30_Towers[a].y + 16); Bullet3.pDamage = Min30_Towers[a].pDamage; Bullet3.pBullet = Bullet3; addChild(Bullet3); Min30_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (Min30_Towers[a].pTowerType == 4){ Bullet4.x = (Min30_Towers[a].x + 16); Bullet4.y = (Min30_Towers[a].y + 16); Bullet4.pDamage = Min30_Towers[a].pDamage; Bullet4.pBullet = Bullet4; addChild(Bullet4); Min30_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (Min30_Towers[a].pTowerType == 5){ Bullet5.x = (Min30_Towers[a].x + 16); Bullet5.y = (Min30_Towers[a].y + 16); Bullet5.pDamage = Min30_Towers[a].pDamage; Bullet5.pBullet = Bullet5; addChild(Bullet5); Min30_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPS_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_CurrentSong++; if (NPS_CurrentSong == 6){ NPS_CurrentSong = 1; }; NPS_channel.stop(); if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; }; } public function HD_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (HD_gamemode != "paused"){ try { i = (HD_Enemies.length - 1); while (i >= 0) { if (HD_Enemies[i].pHealth <= 0){ HD_Enemies[i].x = -500; HD_Enemies[i].y = -500; if (HD_Enemies[i].pType == 5){ HD_Gold = (HD_Gold + Math.round(((1.75 * HD_GameLevel) + 0.5))); HD_GameScore = (HD_GameScore + 50); } else { HD_Gold = (HD_Gold + Math.round(((0.25 * HD_GameLevel) + 0.5))); HD_GameScore = (HD_GameScore + 10); }; removeChild(HD_Enemies[i]); HD_Enemies.splice(i, 1); text_gold.text = String(HD_Gold); text_score.text = String(HD_GameScore); h = (HD_HealthBars.length - 1); while (h >= 0) { if (HD_HealthBars[h].pEnemy == i){ HD_HealthBars[h].x = -900; removeChild(HD_HealthBars[h]); HD_HealthBars.splice(h, 1); }; if (HD_HealthBars[h].pEnemy > i){ HD_HealthBars[h].pEnemy = (HD_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (HD_Bullets.length - 1); while (k >= 0) { if (k != i){ if (HD_Bullets[k].pTarget > i){ HD_Bullets[k].pTarget = (HD_Bullets[k].pTarget - 1); }; }; if (HD_Bullets[k].pTarget == i){ HD_Bullets[k].x = -100; HD_Bullets[k].y = -100; removeChild(HD_Bullets[k].pBullet); HD_Bullets.splice(k, 1); }; k = (k - 1); }; a = (HD_Towers.length - 1); while (a >= 0) { if (HD_Towers[a].pTarget == i){ HD_Towers[a].pTarget = -1; }; if (HD_Towers[a].pTarget > i){ HD_Towers[a].pTarget = (HD_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NP_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_Towers.length - 1); while (_local1 >= 0) { if (NP_Towers[_local1].CheckSelected() == true){ NP_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + NP_Towers[_local1].pDamage); text_tower_range.text = ("Tower Range - " + NP_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + NP_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NP_Towers[_local1].pLevel * NP_Towers[_local1].pCost) * 0.95)))); NP_gamemode = "none"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; }; _local1--; }; _local2 = (NP_Towers.length - 1); while (_local2 >= 0) { NP_Towers[_local2].pSelected = false; _local2--; }; }; } public function SB_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_gamemode == "set_tower"){ if (SB_selectedtowertype == "Arcane"){ SB_gamemode = "off"; TheGrid1.alpha = 0; if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_selectedtowertype = "none"; } else { if (SB_selectedtowertype != "Arcane"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Arcane"; }; }; } else { if (SB_gamemode != "set_tower"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Arcane"; }; }; }; } public function NPS_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; NPS_gamemode = "paused"; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; playbutton.x = 119; pausebutton.x = 900; NPS_PausedTimer1 = getTimer(); _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { NPS_Enemies[_local2].pPaused = true; _local2--; }; } public function HD_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_gamemode == "set_tower"){ if (HD_selectedtowertype == "Fire"){ HD_gamemode = "off"; TheGrid1.alpha = 0; if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_selectedtowertype = "none"; } else { if (HD_selectedtowertype != "Fire"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Fire"; }; }; } else { if (HD_gamemode != "set_tower"){ HD_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_selectedtowertype = "Fire"; }; }; }; } public function Min10_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (Min10_gamemode != "paused"){ try { i = (Min10_Enemies.length - 1); while (i >= 0) { k = (Min10_Bullets.length - 1); while (k >= 0) { if (Min10_Enemies[i].hitTestObject(Min10_Bullets[k])){ Min10_Enemies[i].GotHit(Min10_Bullets[k].pDamage, Min10_Bullets[k].pBulletType); if (Min10_Bullets[k].pBulletType == 2){ if (Min10_Enemies[i].pSpeed > 0.3){ Min10_Enemies[i].pSpeed = (Min10_Enemies[i].pSpeed - 0.2); }; }; if (Min10_Bullets[k].pBulletType == 4){ a = (Min10_Enemies.length - 1); while (a >= 0) { xdist = Math.round((Min10_Bullets[k].x - Min10_Enemies[a].x)); ydist = Math.round((Min10_Bullets[k].y - Min10_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != Min10_Bullets[k].pTarget){ Min10_Enemies[a].GotHit(((5 * Min10_Towers[Min10_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; Min10_Bullets[k].x = -100; Min10_Bullets[k].y = -100; removeChild(Min10_Bullets[k].pBullet); Min10_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function Min10_musicleft_mouse_up(_arg1:MouseEvent):void{ if (Min10_Muted == false){ Min10_CurrentSong--; if (Min10_CurrentSong == 0){ Min10_CurrentSong = 5; }; Min10_channel.stop(); if (Min10_CurrentSong == 1){ Min10_channel = Min10_Ambient1.play(0, 99999); }; if (Min10_CurrentSong == 2){ Min10_channel = Min10_Ambient2.play(0, 99999); }; if (Min10_CurrentSong == 3){ Min10_channel = Min10_Ambient3.play(0, 99999); }; if (Min10_CurrentSong == 4){ Min10_channel = Min10_Ambient4.play(0, 99999); }; if (Min10_CurrentSong == 5){ Min10_channel = Min10_Ambient5.play(0, 99999); }; }; } public function SB_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; gamemode = "none"; SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NPS_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function Min10_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_Enemies.length < 35){ if (Min10_GameLevel != 0){ Min10_GameScore = (Min10_GameScore + Math.round((((Min10_WaveDelay + Min10_LastWave) - getTimer()) / 1000))); text_score.text = String(Min10_GameScore); }; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_placeenemies(); }; }; } public function tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (gamemode == "set_tower"){ if (selectedtowertype == "Arcane"){ gamemode = "off"; TheGrid1.alpha = 0; if (Muted == false){ ButtonClick.play(); }; selectedtowertype = "none"; } else { if (selectedtowertype != "Arcane"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Arcane"; }; }; } else { if (gamemode != "set_tower"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Arcane"; }; }; }; } public function NPH_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Arrow"){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_gamemode = "off"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Arrow"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arrow"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arrow"; }; }; }; } public function Min10_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; Min10_gamemode = "none"; Min10_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function Min30_select_mine_mouse_up(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_gamemode == "set_tower"){ if (Min30_selectedtowertype == "Mine"){ if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_gamemode = "off"; TheGrid1.alpha = 0; Min30_selectedtowertype = "none"; } else { if (Min30_selectedtowertype != "Mine"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Mine"; }; }; } else { if (Min30_gamemode != "set_tower"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Mine"; }; }; }; } public function NPS_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function Min5_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function IN_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; IN_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; IN_PausedTimer2 = getTimer(); _local2 = (IN_PausedTimer2 - IN_PausedTimer1); _local3 = (IN_Towers.length - 1); while (_local3 >= 0) { IN_Towers[_local3].pLastFire = (IN_Towers[_local3].pLastFire + _local2); _local3--; }; IN_LastGoldUpdate = (IN_LastGoldUpdate + _local2); IN_LastWave = (IN_LastWave + _local2); if (IN_Muted == false){ IN_ButtonClick.play(); }; _local4 = (IN_Enemies.length - 1); while (_local4 >= 0) { IN_Enemies[_local4].pPaused = false; _local4--; }; } public function NPS_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_Gold >= (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))){ NPS_Gold = (NPS_Gold - (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))); text_gold.text = String(NPS_Gold); if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Towers[NPS_SelectedTower].pLevel = (NPS_Towers[NPS_SelectedTower].pLevel + 1); NPS_Towers[NPS_SelectedTower].pDamage = (NPS_Towers[NPS_SelectedTower].pOrigDamage * ((NPS_Towers[NPS_SelectedTower].pLevel / 1.1) * ((NPS_Towers[NPS_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + NPS_Towers[NPS_SelectedTower].pDamage); text_tower_range.text = ("Tower Range - " + NPS_Towers[NPS_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + NPS_Towers[NPS_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPS_Towers[NPS_SelectedTower].pLevel * NPS_Towers[NPS_SelectedTower].pCost) * 0.7)))); }; }; } public function NP_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function Min30_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (Min30_gamemode != "paused"){ _local1 = (Min30_Enemies.length - 1); while (_local1 >= 0) { if (Min30_Enemies[_local1].y > 500){ Min30_Lives = (Min30_Lives - 1); text_lives.text = String(Min30_Lives); if (Min30_Lives < 1){ _local5 = (Min30_HealthBars.length - 1); while (_local5 >= 0) { removeChild(Min30_HealthBars[_local5]); Min30_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (Min30_Bullets.length - 1); while (_local6 >= 0) { removeChild(Min30_Bullets[_local6]); Min30_Bullets.splice(_local6, 1); _local6--; }; _local7 = (Min30_Towers.length - 1); while (_local7 >= 0) { removeChild(Min30_Towers[_local7]); Min30_Towers.splice(_local7, 1); _local7--; }; _local8 = (Min30_Enemies.length - 1); while (_local8 >= 0) { removeChild(Min30_Enemies[_local8]); Min30_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, Min30_everytime); Min30_channel.stop(); gotoAndStop(90); }; removeChild(Min30_Enemies[_local1]); Min30_Enemies.splice(_local1, 1); _local2 = (Min30_HealthBars.length - 1); while (_local2 >= 0) { if (Min30_HealthBars[_local2].pEnemy == _local1){ Min30_HealthBars[_local2].x = -900; removeChild(Min30_HealthBars[_local2]); Min30_HealthBars.splice(_local2, 1); }; if (Min30_HealthBars[_local2].pEnemy > _local1){ Min30_HealthBars[_local2].pEnemy = (Min30_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (Min30_Bullets.length - 1); while (_local3 >= 0) { if (Min30_Bullets[_local3].pTarget > _local1){ Min30_Bullets[_local3].pTarget = (Min30_Bullets[_local3].pTarget - 1); }; if (Min30_Bullets[_local3].pTarget == _local1){ Min30_Bullets[_local3].x = -100; Min30_Bullets[_local3].y = -100; removeChild(Min30_Bullets[_local3].pBullet); Min30_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (Min30_Towers.length - 1); while (_local4 >= 0) { if (Min30_Towers[_local4].pTarget == _local1){ Min30_Towers[_local4].pTarget = -1; }; if (Min30_Towers[_local4].pTarget > _local1){ Min30_Towers[_local4].pTarget = (Min30_Towers[_local4].pTarget - 1); }; _local4--; }; }; if (Min30_Enemies[_local1].hitTestObject(tp1)){ Min30_Enemies[_local1].pTheDirection = 2; }; if (Min30_Enemies[_local1].hitTestObject(tp2)){ Min30_Enemies[_local1].pTheDirection = 1; }; if (Min30_Enemies[_local1].hitTestObject(tp3)){ Min30_Enemies[_local1].pTheDirection = 3; }; if (Min30_Enemies[_local1].hitTestObject(tp4)){ Min30_Enemies[_local1].pTheDirection = 1; }; if (Min30_Enemies[_local1].hitTestObject(tp5)){ Min30_Enemies[_local1].pTheDirection = 2; }; if (Min30_Enemies[_local1].hitTestObject(tp6)){ Min30_Enemies[_local1].pTheDirection = 4; }; if (Min30_Enemies[_local1].hitTestObject(tp7)){ Min30_Enemies[_local1].pTheDirection = 2; }; if (Min30_Enemies[_local1].hitTestObject(tp8)){ Min30_Enemies[_local1].pTheDirection = 1; }; if (Min30_Enemies[_local1].hitTestObject(tp9)){ Min30_Enemies[_local1].pTheDirection = 3; }; if (Min30_Enemies[_local1].hitTestObject(tp10)){ Min30_Enemies[_local1].pTheDirection = 1; }; _local1--; }; }; } public function NPI_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPI_selectedtowertype == "Arrow"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPI_Towers.push(_local7); NPI_Gold = (NPI_Gold - 30); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ trace("error finding path"); }; NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Arcane"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPI_Towers.push(_local8); NPI_Gold = (NPI_Gold - 125); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ trace("error finding path"); }; NPI_Enemies[_local5].pPath = new Array(); NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Cannon"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPI_Towers.push(_local9); NPI_Gold = (NPI_Gold - 75); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ trace("error finding path"); }; NPI_Enemies[_local5].pPath = new Array(); NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Ice"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPI_Towers.push(_local10); NPI_Gold = (NPI_Gold - 25); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ trace("error finding path"); }; NPI_Enemies[_local5].pPath = new Array(); NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Fire"){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPI_Towers.push(_local11); NPI_Gold = (NPI_Gold - 100); text_gold.text = String(NPI_Gold); NPI_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ trace("error finding path"); }; NPI_Enemies[_local5].pPath = new Array(); NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPI_selectedtowertype == "Mine"){ if (NPI_PlacedMine == false){ _local3 = true; NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x) != null){ _local6 = (NPI_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPI_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPI_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPI_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPI_Towers.push(_local12); text_next_gold.x = _local12.x; text_next_gold.y = (_local12.y + 6); addChild(text_next_gold); NPI_Gold = (NPI_Gold - 750); text_gold.text = String(NPI_Gold); NPI_PlacedMine = true; NPI_LastGoldUpdate = getTimer(); NPI_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][1]), Math.round(NPI_Enemies[_local5].pPath[NPI_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPI_Path = Pathfinding.findPath(NPI_Map, _local2.y, _local2.x, NPI_MapEnd.y, NPI_MapEnd.x); if (NPI_Path == null){ trace("error finding path"); }; NPI_Enemies[_local5].pPath = new Array(); NPI_Enemies[_local5].pPath = NPI_Path; NPI_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPI_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (Towers[SelectedTower].pCost * (Towers[SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function NPS_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Enemies.length - 1); while (_local1 >= 0) { if (NPS_Enemies[_local1].y > 500){ NPS_Lives = (NPS_Lives - 1); text_lives.text = String(NPS_Lives); if (NPS_Lives < 1){ _local5 = (NPS_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPS_HealthBars[_local5]); NPS_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPS_Bullets.length - 1); while (_local6 >= 0) { if (NPS_Bullets[_local6].pVisible == true){ removeChild(NPS_Bullets[_local6]); }; NPS_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPS_Towers.length - 1); while (_local7 >= 0) { removeChild(NPS_Towers[_local7]); NPS_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPS_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPS_Enemies[_local8]); NPS_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPS_everytime); NPS_channel.stop(); gotoAndStop(140); }; removeChild(NPS_Enemies[_local1]); NPS_Enemies.splice(_local1, 1); _local2 = (NPS_HealthBars.length - 1); while (_local2 >= 0) { if (NPS_HealthBars[_local2].pEnemy == _local1){ NPS_HealthBars[_local2].x = -900; removeChild(NPS_HealthBars[_local2]); NPS_HealthBars.splice(_local2, 1); }; if (NPS_HealthBars[_local2].pEnemy > _local1){ NPS_HealthBars[_local2].pEnemy = (NPS_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPS_Bullets.length - 1); while (_local3 >= 0) { if (NPS_Bullets[_local3].pTarget > _local1){ NPS_Bullets[_local3].pTarget = (NPS_Bullets[_local3].pTarget - 1); }; if (NPS_Bullets[_local3].pTarget == _local1){ NPS_Bullets[_local3].x = -100; NPS_Bullets[_local3].y = -100; removeChild(NPS_Bullets[_local3].pBullet); NPS_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPS_Towers.length - 1); while (_local4 >= 0) { if (NPS_Towers[_local4].pTarget == _local1){ NPS_Towers[_local4].pTarget = -1; }; if (NPS_Towers[_local4].pTarget > _local1){ NPS_Towers[_local4].pTarget = (NPS_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function HD_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function Min10_musicright_mouse_up(_arg1:MouseEvent):void{ if (Min10_Muted == false){ Min10_CurrentSong++; if (Min10_CurrentSong == 6){ Min10_CurrentSong = 1; }; Min10_channel.stop(); if (Min10_CurrentSong == 1){ Min10_channel = Min10_Ambient1.play(0, 99999); }; if (Min10_CurrentSong == 2){ Min10_channel = Min10_Ambient2.play(0, 99999); }; if (Min10_CurrentSong == 3){ Min10_channel = Min10_Ambient3.play(0, 99999); }; if (Min10_CurrentSong == 4){ Min10_channel = Min10_Ambient4.play(0, 99999); }; if (Min10_CurrentSong == 5){ Min10_channel = Min10_Ambient5.play(0, 99999); }; }; } public function IN_musicmute_mouse_up(_arg1:MouseEvent):void{ if (IN_Muted == false){ IN_channel.stop(); IN_Muted = true; } else { if (IN_CurrentSong == 1){ IN_channel = IN_Ambient1.play(0, 99999); }; if (IN_CurrentSong == 2){ IN_channel = IN_Ambient2.play(0, 99999); }; if (IN_CurrentSong == 3){ IN_channel = IN_Ambient3.play(0, 99999); }; if (IN_CurrentSong == 4){ IN_channel = IN_Ambient4.play(0, 99999); }; if (IN_CurrentSong == 5){ IN_channel = IN_Ambient5.play(0, 99999); }; IN_Muted = false; }; } public function Min5_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (Min5_gamemode != "paused"){ try { i = (Min5_Towers.length - 1); while (i >= 0) { if (Min5_Towers[i].pTowerType <= 5){ closest = 5000; Min5_Towers[i].pTarget = -1; k = (Min5_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((Min5_Towers[i].x + 16) - Min5_Enemies[k].x)); ydist = Math.round(((Min5_Towers[i].y + 16) - Min5_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < Min5_Towers[i].pRange){ if (Min5_Enemies[k].pType == 4){ if (Min5_Towers[i].pTowerType != 2){ if (Min5_Towers[i].pTowerType != 3){ if (Min5_Towers[i].pTowerType != 5){ Min5_Towers[i].pTarget = k; }; }; }; }; if (Min5_Enemies[k].pType != 4){ Min5_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (Min5_Towers.length - 1); while (a >= 0) { if (Min5_Towers[a].pTowerType <= 5){ if (Min5_Enemies.length > 0){ if (Min5_Towers[a].pTarget != -1){ if (Min5_Enemies[Min5_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((Min5_Towers[a].x + 16) - Min5_Enemies[Min5_Towers[a].pTarget].x)); ydist = Math.round(((Min5_Towers[a].y + 16) - Min5_Enemies[Min5_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < Min5_Towers[a].pRange){ if (Min5_Enemies[Min5_Towers[a].pTarget].y > 0){ if (getTimer() > (Min5_Towers[a].pLastFire + Min5_Towers[a].pSpeed)){ Min5_Towers[a].pLastFire = getTimer(); if (Min5_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(Min5_Towers[a].pTarget); }; if (Min5_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(Min5_Towers[a].pTarget); }; if (Min5_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(Min5_Towers[a].pTarget); }; if (Min5_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(Min5_Towers[a].pTarget); }; if (Min5_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(Min5_Towers[a].pTarget); }; if (Min5_Towers[a].pTowerType == 1){ Bullet1.x = (Min5_Towers[a].x + 16); Bullet1.y = (Min5_Towers[a].y + 16); Bullet1.pDamage = Min5_Towers[a].pDamage; Bullet1.pBullet = Bullet1; addChild(Bullet1); Min5_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (Min5_Towers[a].pTowerType == 2){ Bullet2.x = (Min5_Towers[a].x + 16); Bullet2.y = (Min5_Towers[a].y + 16); Bullet2.pDamage = Min5_Towers[a].pDamage; Bullet2.pBullet = Bullet2; addChild(Bullet2); Min5_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (Min5_Towers[a].pTowerType == 3){ Bullet3.x = (Min5_Towers[a].x + 16); Bullet3.y = (Min5_Towers[a].y + 16); Bullet3.pDamage = Min5_Towers[a].pDamage; Bullet3.pBullet = Bullet3; addChild(Bullet3); Min5_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (Min5_Towers[a].pTowerType == 4){ Bullet4.x = (Min5_Towers[a].x + 16); Bullet4.y = (Min5_Towers[a].y + 16); Bullet4.pDamage = Min5_Towers[a].pDamage; Bullet4.pBullet = Bullet4; addChild(Bullet4); Min5_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (Min5_Towers[a].pTowerType == 5){ Bullet5.x = (Min5_Towers[a].x + 16); Bullet5.y = (Min5_Towers[a].y + 16); Bullet5.pDamage = Min5_Towers[a].pDamage; Bullet5.pBullet = Bullet5; addChild(Bullet5); Min5_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NP_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; NP_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; NP_PausedTimer2 = getTimer(); _local2 = (NP_PausedTimer2 - NP_PausedTimer1); _local3 = (NP_Towers.length - 1); while (_local3 >= 0) { NP_Towers[_local3].pLastFire = (NP_Towers[_local3].pLastFire + _local2); _local3--; }; NP_LastGoldUpdate = (NP_LastGoldUpdate + _local2); NP_LastWave = (NP_LastWave + _local2); if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; _local4 = (NP_Enemies.length - 1); while (_local4 >= 0) { NP_Enemies[_local4].pPaused = false; _local4--; }; } public function NPH_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function Min30_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function NPH_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function SB_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; SB_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; SB_PausedTimer2 = getTimer(); _local2 = (SB_PausedTimer2 - SB_PausedTimer1); _local3 = (SB_Towers.length - 1); while (_local3 >= 0) { SB_Towers[_local3].pLastFire = (SB_Towers[_local3].pLastFire + _local2); _local3--; }; SB_LastGoldUpdate = (SB_LastGoldUpdate + _local2); SB_LastWave = (SB_LastWave + _local2); if (SB_Muted == false){ SB_ButtonClick.play(); }; _local4 = (SB_Enemies.length - 1); while (_local4 >= 0) { SB_Enemies[_local4].pPaused = false; _local4--; }; } public function NP_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NP_gamemode = "none"; NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function Min10_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } function frame75(){ stop(); Min10_LastWave = getTimer(); Min10_WaveDelay = 60000; Min10_GameLevel = 0; Min10_SelectedTower = -1; Min10_GameScore = 0; Min10_Gold = 300; Min10_Lives = 25; Min10_PlacedMine = false; Min10_LastGoldUpdate = 0; Min10_GoldUpdateSpeed = 120000; Min10_LastEnemyType = 1; Min10_CurrentSong = 1; Min10_Muted = false; Min10_TimeLeft = 600000; Min10_ButtonClick = new buttonclick(); Min10_Ambient1 = new ambient_1(); Min10_Ambient2 = new ambient_2(); Min10_Ambient3 = new ambient_3(); Min10_Ambient4 = new ambient_4(); Min10_Ambient5 = new ambient_5(); Min10_channel = Min10_Ambient1.play(0, 99999); Min10_Enemies = new Array(); Min10_Buildings = new Array(); Min10_Blizzards = new Array(); Min10_HealthBars = new Array(); Min10_Towers = new Array(); Min10_Bullets = new Array(); Min10_AngelsOfDeath = new Array(); Min10_gamemode = "none"; Min10_TimeStarted = getTimer(); addEventListener(Event.ENTER_FRAME, Min10_everytime); nextlevelbutton.addEventListener(MouseEvent.MOUSE_UP, Min10_nextlevelbutton_mouse_up); pausebutton.addEventListener(MouseEvent.MOUSE_UP, Min10_pausebutton_mouse_up); playbutton.addEventListener(MouseEvent.MOUSE_UP, Min10_playbutton_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_UP, Min10_musicleft_mouse_up); musicleft.addEventListener(MouseEvent.MOUSE_OVER, Min10_musicleft_mouse_enter); musicleft.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); musicright.addEventListener(MouseEvent.MOUSE_UP, Min10_musicright_mouse_up); musicright.addEventListener(MouseEvent.MOUSE_OVER, Min10_musicright_mouse_enter); musicright.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); musicmute.addEventListener(MouseEvent.MOUSE_UP, Min10_musicmute_mouse_up); musicmute.addEventListener(MouseEvent.MOUSE_OVER, Min10_musicmute_mouse_enter); musicmute.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OVER, Min10_tower_select_arrow_mouse_enter); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OVER, Min10_tower_select_cannon_mouse_enter); tower_select_ice.addEventListener(MouseEvent.MOUSE_OVER, Min10_tower_select_ice_mouse_enter); tower_select_fire.addEventListener(MouseEvent.MOUSE_OVER, Min10_tower_select_fire_mouse_enter); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OVER, Min10_tower_select_arcane_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_OVER, Min10_buy_angel_death_mouse_enter); buy_angel_death.addEventListener(MouseEvent.MOUSE_UP, Min10_buy_angel_death_mouse_up); buy_angel_death.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); select_mine.addEventListener(MouseEvent.MOUSE_OVER, Min10_select_mine_mouse_enter); select_mine.addEventListener(MouseEvent.MOUSE_UP, Min10_select_mine_mouse_up); select_mine.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); buy_blizzard.addEventListener(MouseEvent.MOUSE_OVER, Min10_buy_blizzard_mouse_enter); buy_blizzard.addEventListener(MouseEvent.MOUSE_UP, Min10_buy_blizzard_mouse_up); buy_blizzard.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); upgrade_tower.addEventListener(MouseEvent.MOUSE_OVER, Min10_upgrade_tower_mouse_enter); upgrade_tower.addEventListener(MouseEvent.MOUSE_UP, Min10_upgrade_tower_mouse_up); upgrade_tower.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); tower_select_arrow.addEventListener(MouseEvent.MOUSE_UP, Min10_tower_select_arrow_mouse_up); tower_select_cannon.addEventListener(MouseEvent.MOUSE_UP, Min10_tower_select_cannon_mouse_up); tower_select_ice.addEventListener(MouseEvent.MOUSE_UP, Min10_tower_select_ice_mouse_up); tower_select_fire.addEventListener(MouseEvent.MOUSE_UP, Min10_tower_select_fire_mouse_up); tower_select_arcane.addEventListener(MouseEvent.MOUSE_UP, Min10_tower_select_arcane_mouse_up); tower_select_arrow.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); tower_select_cannon.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); tower_select_ice.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); tower_select_fire.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); tower_select_arcane.addEventListener(MouseEvent.MOUSE_OUT, Min10_tower_select_deselect); road_1.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_2.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_3.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_4.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_5.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_6.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_7.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_8.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_9.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_10.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); road_11.addEventListener(MouseEvent.MOUSE_UP, Min10_road_deselect); sell_tower.addEventListener(MouseEvent.MOUSE_UP, Min10_sell_tower_click); TheGrid1.addEventListener(MouseEvent.MOUSE_UP, Min10_the_grid_place_tower); TheGrid1.addEventListener(MouseEvent.MOUSE_OVER, Min10_the_grid_place_tower_enter); restart_button.addEventListener(MouseEvent.MOUSE_UP, restart_game6); } public function Min5_musicmute_mouse_up(_arg1:MouseEvent):void{ if (Min5_Muted == false){ Min5_channel.stop(); Min5_Muted = true; } else { if (Min5_CurrentSong == 1){ Min5_channel = Min5_Ambient1.play(0, 99999); }; if (Min5_CurrentSong == 2){ Min5_channel = Min5_Ambient2.play(0, 99999); }; if (Min5_CurrentSong == 3){ Min5_channel = Min5_Ambient3.play(0, 99999); }; if (Min5_CurrentSong == 4){ Min5_channel = Min5_Ambient4.play(0, 99999); }; if (Min5_CurrentSong == 5){ Min5_channel = Min5_Ambient5.play(0, 99999); }; Min5_Muted = false; }; } public function NPI_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_CurrentSong++; if (NPI_CurrentSong == 6){ NPI_CurrentSong = 1; }; NPI_channel.stop(); if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; }; } public function Min5_select_mine_mouse_up(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_gamemode == "set_tower"){ if (Min5_selectedtowertype == "Mine"){ if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_gamemode = "off"; TheGrid1.alpha = 0; Min5_selectedtowertype = "none"; } else { if (Min5_selectedtowertype != "Mine"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Mine"; }; }; } else { if (Min5_gamemode != "set_tower"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Mine"; }; }; }; } public function NPS_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPS_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPS_gamemode != "paused"){ _local3 = (NPS_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].pHealth / NPS_Enemies[NPS_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPS_HealthBars[_local3].x = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].x - 13); NPS_HealthBars[_local3].y = (NPS_Enemies[NPS_HealthBars[_local3].pEnemy].y - 16); NPS_HealthBars[_local3].pWidth = _local2; NPS_HealthBars[_local3].width = _local2; _local3--; }; }; } public function NPH_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function HD_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function NP_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NP_Muted == false){ NP_channel.stop(); NP_Muted = true; } else { if (NP_CurrentSong == 1){ NP_channel = NP_Ambient1.play(0, 99999); }; if (NP_CurrentSong == 2){ NP_channel = NP_Ambient2.play(0, 99999); }; if (NP_CurrentSong == 3){ NP_channel = NP_Ambient3.play(0, 99999); }; if (NP_CurrentSong == 4){ NP_channel = NP_Ambient4.play(0, 99999); }; if (NP_CurrentSong == 5){ NP_channel = NP_Ambient5.play(0, 99999); }; NP_Muted = false; }; } public function tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPS_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPH_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function NPI_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Enemies.length - 1); while (_local1 >= 0) { if (NPI_Enemies[_local1].y > 500){ NPI_Lives = (NPI_Lives - 1); text_lives.text = String(NPI_Lives); if (NPI_Lives < 1){ _local5 = (NPI_HealthBars.length - 1); while (_local5 >= 0) { removeChild(NPI_HealthBars[_local5]); NPI_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (NPI_Bullets.length - 1); while (_local6 >= 0) { if (NPI_Bullets[_local6].pVisible == true){ removeChild(NPI_Bullets[_local6]); }; NPI_Bullets.splice(_local6, 1); _local6--; }; _local7 = (NPI_Towers.length - 1); while (_local7 >= 0) { removeChild(NPI_Towers[_local7]); NPI_Towers.splice(_local7, 1); _local7--; }; _local8 = (NPI_Enemies.length - 1); while (_local8 >= 0) { removeChild(NPI_Enemies[_local8]); NPI_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, NPI_everytime); NPI_channel.stop(); gotoAndStop(130); }; removeChild(NPI_Enemies[_local1]); NPI_Enemies.splice(_local1, 1); _local2 = (NPI_HealthBars.length - 1); while (_local2 >= 0) { if (NPI_HealthBars[_local2].pEnemy == _local1){ NPI_HealthBars[_local2].x = -900; removeChild(NPI_HealthBars[_local2]); NPI_HealthBars.splice(_local2, 1); }; if (NPI_HealthBars[_local2].pEnemy > _local1){ NPI_HealthBars[_local2].pEnemy = (NPI_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (NPI_Bullets.length - 1); while (_local3 >= 0) { if (NPI_Bullets[_local3].pTarget > _local1){ NPI_Bullets[_local3].pTarget = (NPI_Bullets[_local3].pTarget - 1); }; if (NPI_Bullets[_local3].pTarget == _local1){ NPI_Bullets[_local3].x = -100; NPI_Bullets[_local3].y = -100; removeChild(NPI_Bullets[_local3].pBullet); NPI_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (NPI_Towers.length - 1); while (_local4 >= 0) { if (NPI_Towers[_local4].pTarget == _local1){ NPI_Towers[_local4].pTarget = -1; }; if (NPI_Towers[_local4].pTarget > _local1){ NPI_Towers[_local4].pTarget = (NPI_Towers[_local4].pTarget - 1); }; _local4--; }; }; _local1--; }; }; } public function Min5_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (Min5_gamemode != "paused"){ _local1 = (Min5_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (Min5_Enemies.length - 1); while (_local2 >= 0) { if (Min5_Enemies[_local2].hitTestObject(Min5_AngelsOfDeath[_local1])){ Min5_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (Min5_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(Min5_AngelsOfDeath[_local1]); Min5_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function Min5_everytime(_arg1:Event):void{ var b:int; var r:int; var q:int; var w:int; var e:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (Min5_gamemode != "paused"){ Min5_CheckEnemiesForDirections(); Min5_CheckTowerFireBullet(); Min5_MoveBullets(); Min5_CheckEnemiesForHit(); Min5_CheckEnemyHealth(); Min5_UpdateEnemyHealthBar(); Min5_CheckSelectedTower(); Min5_MoveAndCheckAngelsOfDeath(); Min5_MoveAndCheckBlizzard(); if (getTimer() > (Min5_LastWave + Min5_WaveDelay)){ Min5_placeenemies(); }; text_timeleft.text = String(Math.round((((Min5_TimeStarted + Min5_TimeLeft) - getTimer()) / 1000))); if (Math.round((((Min5_TimeStarted + Min5_TimeLeft) - getTimer()) / 1000)) < 0){ r = (Min5_HealthBars.length - 1); while (r >= 0) { removeChild(Min5_HealthBars[r]); Min5_HealthBars.splice(r, 1); r = (r - 1); }; q = (Min5_Bullets.length - 1); while (q >= 0) { removeChild(Min5_Bullets[q]); Min5_Bullets.splice(q, 1); q = (q - 1); }; w = (Min5_Towers.length - 1); while (w >= 0) { removeChild(Min5_Towers[w]); Min5_Towers.splice(w, 1); w = (w - 1); }; e = (Min5_Enemies.length - 1); while (e >= 0) { removeChild(Min5_Enemies[e]); Min5_Enemies.splice(e, 1); e = (e - 1); }; Min5_channel.stop(); gotoAndStop(70); }; text_next_level.text = String(Math.round((((Min5_WaveDelay + Min5_LastWave) - getTimer()) / 1000))); if (Min5_PlacedMine == true){ text_next_gold.text = String(Math.round((((Min5_GoldUpdateSpeed + Min5_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (Min5_LastGoldUpdate + Min5_GoldUpdateSpeed)){ Min5_Gold = (Min5_Gold + (Min5_Gold * 0.05)); text_gold.text = String(Min5_Gold); Min5_LastGoldUpdate = getTimer(); }; }; if (Min5_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = Min5_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min5_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min5_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min5_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (Min5_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min5_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (Min5_Towers.length - 1); while (b >= 0) { Min5_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (Min5_SelectedTower != -1){ mX = 0; mY = 0; Min5_Towers[Min5_SelectedTower].graphics.clear(); Min5_Towers[Min5_SelectedTower].graphics.moveTo(mX, mY); Min5_Towers[Min5_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); Min5_Towers[Min5_SelectedTower].graphics.lineTo(mX, mY); Min5_Towers[Min5_SelectedTower].graphics.lineTo((mX + 32), mY); Min5_Towers[Min5_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); Min5_Towers[Min5_SelectedTower].graphics.lineTo(mX, (mY + 32)); Min5_Towers[Min5_SelectedTower].graphics.endFill(); if (Min5_Towers[Min5_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((Min5_Towers[Min5_SelectedTower].x + 16), (Min5_Towers[Min5_SelectedTower].y + 16), Min5_Towers[Min5_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NPH_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { if (NPH_Enemies[_local2].hitTestObject(NPH_Blizzards[_local1])){ NPH_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPH_Blizzards[_local1].y < 0){ drawonme.removeChild(NPH_Blizzards[_local1]); NPH_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPI_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; NPI_gamemode = "none"; NPI_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function Min30_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_Towers[Min30_SelectedTower].pLevel < 20){ if (Min30_Gold >= (Min30_Towers[Min30_SelectedTower].pCost * (Min30_Towers[Min30_SelectedTower].pLevel + 1))){ Min30_Gold = (Min30_Gold - (Min30_Towers[Min30_SelectedTower].pCost * (Min30_Towers[Min30_SelectedTower].pLevel + 1))); text_gold.text = String(Min30_Gold); if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_Towers[Min30_SelectedTower].pLevel = (Min30_Towers[Min30_SelectedTower].pLevel + 1); Min30_Towers[Min30_SelectedTower].pDamage = (Min30_Towers[Min30_SelectedTower].pDamage * 1.5); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (Min30_Towers[Min30_SelectedTower].pCost * (Min30_Towers[Min30_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + Math.round(Min30_Towers[Min30_SelectedTower].pDamage)); text_tower_range.text = ("Tower Range - " + Min30_Towers[Min30_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + Min30_Towers[Min30_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((Min30_Towers[Min30_SelectedTower].pLevel * Min30_Towers[Min30_SelectedTower].pCost) * 0.95)))); }; }; }; } public function SB_musicleft_mouse_up(_arg1:MouseEvent):void{ if (SB_Muted == false){ SB_CurrentSong--; if (SB_CurrentSong == 0){ SB_CurrentSong = 5; }; SB_channel.stop(); if (SB_CurrentSong == 1){ SB_channel = SB_Ambient1.play(0, 99999); }; if (SB_CurrentSong == 2){ SB_channel = SB_Ambient2.play(0, 99999); }; if (SB_CurrentSong == 3){ SB_channel = SB_Ambient3.play(0, 99999); }; if (SB_CurrentSong == 4){ SB_channel = SB_Ambient4.play(0, 99999); }; if (SB_CurrentSong == 5){ SB_channel = SB_Ambient5.play(0, 99999); }; }; } public function IN_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (IN_gamemode != "paused"){ try { i = (IN_Towers.length - 1); while (i >= 0) { if (IN_Towers[i].pTowerType <= 5){ closest = 5000; IN_Towers[i].pTarget = -1; k = (IN_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((IN_Towers[i].x + 16) - IN_Enemies[k].x)); ydist = Math.round(((IN_Towers[i].y + 16) - IN_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < IN_Towers[i].pRange){ if (IN_Enemies[k].pType == 4){ if (IN_Towers[i].pTowerType != 2){ if (IN_Towers[i].pTowerType != 3){ if (IN_Towers[i].pTowerType != 5){ IN_Towers[i].pTarget = k; }; }; }; }; if (IN_Enemies[k].pType != 4){ IN_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (IN_Towers.length - 1); while (a >= 0) { if (IN_Towers[a].pTowerType <= 5){ if (IN_Enemies.length > 0){ if (IN_Towers[a].pTarget != -1){ if (IN_Enemies[IN_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((IN_Towers[a].x + 16) - IN_Enemies[IN_Towers[a].pTarget].x)); ydist = Math.round(((IN_Towers[a].y + 16) - IN_Enemies[IN_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < IN_Towers[a].pRange){ if (IN_Enemies[IN_Towers[a].pTarget].y > 0){ if (getTimer() > (IN_Towers[a].pLastFire + IN_Towers[a].pSpeed)){ IN_Towers[a].pLastFire = getTimer(); if (IN_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(IN_Towers[a].pTarget); }; if (IN_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(IN_Towers[a].pTarget); }; if (IN_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(IN_Towers[a].pTarget); }; if (IN_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(IN_Towers[a].pTarget); }; if (IN_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(IN_Towers[a].pTarget); }; if (IN_Towers[a].pTowerType == 1){ Bullet1.x = (IN_Towers[a].x + 16); Bullet1.y = (IN_Towers[a].y + 16); Bullet1.pDamage = IN_Towers[a].pDamage; Bullet1.pBullet = Bullet1; addChild(Bullet1); IN_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (IN_Towers[a].pTowerType == 2){ Bullet2.x = (IN_Towers[a].x + 16); Bullet2.y = (IN_Towers[a].y + 16); Bullet2.pDamage = IN_Towers[a].pDamage; Bullet2.pBullet = Bullet2; addChild(Bullet2); IN_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (IN_Towers[a].pTowerType == 3){ Bullet3.x = (IN_Towers[a].x + 16); Bullet3.y = (IN_Towers[a].y + 16); Bullet3.pDamage = IN_Towers[a].pDamage; Bullet3.pBullet = Bullet3; addChild(Bullet3); IN_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (IN_Towers[a].pTowerType == 4){ Bullet4.x = (IN_Towers[a].x + 16); Bullet4.y = (IN_Towers[a].y + 16); Bullet4.pDamage = IN_Towers[a].pDamage; Bullet4.pBullet = Bullet4; addChild(Bullet4); IN_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (IN_Towers[a].pTowerType == 5){ Bullet5.x = (IN_Towers[a].x + 16); Bullet5.y = (IN_Towers[a].y + 16); Bullet5.pDamage = IN_Towers[a].pDamage; Bullet5.pBullet = Bullet5; addChild(Bullet5); IN_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function NPS_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPS_gamemode != "paused"){ if (NPS_Gold >= 500){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Gold = (NPS_Gold - 500); text_gold.text = String(NPS_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPS_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function HD_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function SB_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function Min5_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function Min30_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPI_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; NPI_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; NPI_PausedTimer2 = getTimer(); _local2 = (NPI_PausedTimer2 - NPI_PausedTimer1); _local3 = (NPI_Towers.length - 1); while (_local3 >= 0) { NPI_Towers[_local3].pLastFire = (NPI_Towers[_local3].pLastFire + _local2); _local3--; }; NPI_LastGoldUpdate = (NPI_LastGoldUpdate + _local2); NPI_LastWave = (NPI_LastWave + _local2); if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; _local4 = (NPI_Enemies.length - 1); while (_local4 >= 0) { NPI_Enemies[_local4].pPaused = false; _local4--; }; } public function SB_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (SB_gamemode != "paused"){ try { i = (SB_Enemies.length - 1); while (i >= 0) { k = (SB_Bullets.length - 1); while (k >= 0) { if (SB_Enemies[i].hitTestObject(SB_Bullets[k])){ SB_Enemies[i].GotHit(SB_Bullets[k].pDamage, SB_Bullets[k].pBulletType); if (SB_Bullets[k].pBulletType == 2){ if (SB_Enemies[i].pSpeed > 0.3){ SB_Enemies[i].pSpeed = (SB_Enemies[i].pSpeed - 0.2); }; }; if (SB_Bullets[k].pBulletType == 4){ a = (SB_Enemies.length - 1); while (a >= 0) { xdist = Math.round((SB_Bullets[k].x - SB_Enemies[a].x)); ydist = Math.round((SB_Bullets[k].y - SB_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != SB_Bullets[k].pTarget){ SB_Enemies[a].GotHit(((5 * SB_Towers[SB_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; SB_Bullets[k].x = -100; SB_Bullets[k].y = -100; removeChild(SB_Bullets[k].pBullet); SB_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function Min10_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; Min10_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; Min10_PausedTimer2 = getTimer(); _local2 = (Min10_PausedTimer2 - Min10_PausedTimer1); _local3 = (Min10_Towers.length - 1); while (_local3 >= 0) { Min10_Towers[_local3].pLastFire = (Min10_Towers[_local3].pLastFire + _local2); _local3--; }; Min10_TimeLeft = (Min10_TimeLeft + _local2); Min10_LastGoldUpdate = (Min10_LastGoldUpdate + _local2); Min10_LastWave = (Min10_LastWave + _local2); if (Min10_Muted == false){ Min10_ButtonClick.play(); }; _local4 = (Min10_Enemies.length - 1); while (_local4 >= 0) { Min10_Enemies[_local4].pPaused = false; _local4--; }; } public function SB_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function IN_select_mine_mouse_up(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_gamemode == "set_tower"){ if (IN_selectedtowertype == "Mine"){ if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_gamemode = "off"; TheGrid1.alpha = 0; IN_selectedtowertype = "none"; } else { if (IN_selectedtowertype != "Mine"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Mine"; }; }; } else { if (IN_gamemode != "set_tower"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Mine"; }; }; }; } public function HD_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:tower_arrow; var _local3:tower_arcane; var _local4:tower_cannon; var _local5:tower_ice; var _local6:tower_fire; var _local7:building_mine; if (HD_gamemode != "paused"){ if (HD_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (HD_selectedtowertype == "Arrow"){ if (HD_Gold >= 30){ _local2 = new tower_arrow(); _local2.x = (int((root.mouseX / 32)) * 32); _local2.y = (int((root.mouseY / 32)) * 32); addChild(_local2); HD_Towers.push(_local2); HD_Gold = (HD_Gold - 30); text_gold.text = String(HD_Gold); }; }; if (HD_selectedtowertype == "Arcane"){ if (HD_Gold >= 125){ _local3 = new tower_arcane(); _local3.x = (int((root.mouseX / 32)) * 32); _local3.y = (int((root.mouseY / 32)) * 32); addChild(_local3); HD_Towers.push(_local3); HD_Gold = (HD_Gold - 125); text_gold.text = String(HD_Gold); }; }; if (HD_selectedtowertype == "Cannon"){ if (HD_Gold >= 75){ _local4 = new tower_cannon(); _local4.x = (int((root.mouseX / 32)) * 32); _local4.y = (int((root.mouseY / 32)) * 32); addChild(_local4); HD_Towers.push(_local4); HD_Gold = (HD_Gold - 75); text_gold.text = String(HD_Gold); }; }; if (HD_selectedtowertype == "Ice"){ if (HD_Gold >= 25){ _local5 = new tower_ice(); _local5.x = (int((root.mouseX / 32)) * 32); _local5.y = (int((root.mouseY / 32)) * 32); addChild(_local5); HD_Towers.push(_local5); HD_Gold = (HD_Gold - 25); text_gold.text = String(HD_Gold); }; }; if (HD_selectedtowertype == "Fire"){ if (HD_Gold >= 100){ _local6 = new tower_fire(); _local6.x = (int((root.mouseX / 32)) * 32); _local6.y = (int((root.mouseY / 32)) * 32); addChild(_local6); HD_Towers.push(_local6); HD_Gold = (HD_Gold - 100); text_gold.text = String(HD_Gold); }; }; if (HD_selectedtowertype == "Mine"){ if (HD_PlacedMine == false){ if (HD_Gold >= 750){ _local7 = new building_mine(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); HD_Towers.push(_local7); text_next_gold.x = _local7.x; text_next_gold.y = (_local7.y + 6); addChild(text_next_gold); HD_Gold = (HD_Gold - 750); text_gold.text = String(HD_Gold); HD_PlacedMine = true; HD_LastGoldUpdate = getTimer(); }; }; }; }; }; }; HD_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function HD_musicleft_mouse_up(_arg1:MouseEvent):void{ if (HD_Muted == false){ HD_CurrentSong--; if (HD_CurrentSong == 0){ HD_CurrentSong = 5; }; HD_channel.stop(); if (HD_CurrentSong == 1){ HD_channel = HD_Ambient1.play(0, 99999); }; if (HD_CurrentSong == 2){ HD_channel = HD_Ambient2.play(0, 99999); }; if (HD_CurrentSong == 3){ HD_channel = HD_Ambient3.play(0, 99999); }; if (HD_CurrentSong == 4){ HD_channel = HD_Ambient4.play(0, 99999); }; if (HD_CurrentSong == 5){ HD_channel = HD_Ambient5.play(0, 99999); }; }; } public function SB_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function Min10_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function Min30_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (gamemode == "set_tower"){ if (selectedtowertype == "Ice"){ gamemode = "off"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0; selectedtowertype = "none"; } else { if (selectedtowertype != "Ice"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Ice"; }; }; } else { if (gamemode != "set_tower"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Ice"; }; }; }; } public function IN_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_gamemode == "set_tower"){ if (IN_selectedtowertype == "Arcane"){ IN_gamemode = "off"; TheGrid1.alpha = 0; if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_selectedtowertype = "none"; } else { if (IN_selectedtowertype != "Arcane"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Arcane"; }; }; } else { if (IN_gamemode != "set_tower"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Arcane"; }; }; }; } public function NP_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Arrow"){ if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_gamemode = "off"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Arrow"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arrow"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arrow"; }; }; }; } public function NPS_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_CurrentSong--; if (NPS_CurrentSong == 0){ NPS_CurrentSong = 5; }; NPS_channel.stop(); if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; }; } public function NPS_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function HD_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (HD_gamemode != "paused"){ try { i = (HD_Enemies.length - 1); while (i >= 0) { k = (HD_Bullets.length - 1); while (k >= 0) { if (HD_Enemies[i].hitTestObject(HD_Bullets[k])){ HD_Enemies[i].GotHit(HD_Bullets[k].pDamage, HD_Bullets[k].pBulletType); if (HD_Bullets[k].pBulletType == 2){ if (HD_Enemies[i].pSpeed > 0.3){ HD_Enemies[i].pSpeed = (HD_Enemies[i].pSpeed - 0.2); }; }; if (HD_Bullets[k].pBulletType == 4){ a = (HD_Enemies.length - 1); while (a >= 0) { xdist = Math.round((HD_Bullets[k].x - HD_Enemies[a].x)); ydist = Math.round((HD_Bullets[k].y - HD_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != HD_Bullets[k].pTarget){ HD_Enemies[a].GotHit(((5 * HD_Towers[HD_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; HD_Bullets[k].x = -100; HD_Bullets[k].y = -100; removeChild(HD_Bullets[k].pBullet); HD_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NP_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function Min10_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPS_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Enemies.length - 1); while (i >= 0) { k = (NPS_Bullets.length - 1); while (k >= 0) { if (NPS_Enemies[i].hitTestObject(NPS_Bullets[k])){ NPS_Enemies[i].GotHit(NPS_Bullets[k].pDamage, NPS_Bullets[k].pBulletType); if (NPS_Bullets[k].pBulletType == 2){ if (NPS_Enemies[i].pSpeed > 0.3){ NPS_Enemies[i].pSpeed = (NPS_Enemies[i].pSpeed - 0.2); }; }; if (NPS_Bullets[k].pBulletType == 4){ a = (NPS_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPS_Bullets[k].x - NPS_Enemies[a].x)); ydist = Math.round((NPS_Bullets[k].y - NPS_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPS_Bullets[k].pTarget){ NPS_Enemies[a].GotHit(((5 * NPS_Towers[NPS_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPS_Bullets[k].x = -100; NPS_Bullets[k].y = -100; if (NPS_Bullets[k].pVisible == true){ removeChild(NPS_Bullets[k].pBullet); }; NPS_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPI_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function Min5_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; Min5_gamemode = "none"; Min5_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function gigabuzz1(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.eAlienSoft.com/redirect.php"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function NPH_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function NPS_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_Enemies.length < 35){ if (NPS_GameLevel != 0){ NPS_GameScore = (NPS_GameScore + Math.round((((NPS_WaveDelay + NPS_LastWave) - getTimer()) / 1000))); text_score.text = String(NPS_GameScore); }; if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_placeenemies(); }; }; } public function NP_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function Min10_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (Min10_gamemode != "paused"){ _local1 = (Min10_Enemies.length - 1); while (_local1 >= 0) { if (Min10_Enemies[_local1].y > 500){ Min10_Lives = (Min10_Lives - 1); text_lives.text = String(Min10_Lives); if (Min10_Lives < 1){ _local5 = (Min10_HealthBars.length - 1); while (_local5 >= 0) { removeChild(Min10_HealthBars[_local5]); Min10_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (Min10_Bullets.length - 1); while (_local6 >= 0) { removeChild(Min10_Bullets[_local6]); Min10_Bullets.splice(_local6, 1); _local6--; }; _local7 = (Min10_Towers.length - 1); while (_local7 >= 0) { removeChild(Min10_Towers[_local7]); Min10_Towers.splice(_local7, 1); _local7--; }; _local8 = (Min10_Enemies.length - 1); while (_local8 >= 0) { removeChild(Min10_Enemies[_local8]); Min10_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, Min10_everytime); Min10_channel.stop(); gotoAndStop(80); }; removeChild(Min10_Enemies[_local1]); Min10_Enemies.splice(_local1, 1); _local2 = (Min10_HealthBars.length - 1); while (_local2 >= 0) { if (Min10_HealthBars[_local2].pEnemy == _local1){ Min10_HealthBars[_local2].x = -900; removeChild(Min10_HealthBars[_local2]); Min10_HealthBars.splice(_local2, 1); }; if (Min10_HealthBars[_local2].pEnemy > _local1){ Min10_HealthBars[_local2].pEnemy = (Min10_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (Min10_Bullets.length - 1); while (_local3 >= 0) { if (Min10_Bullets[_local3].pTarget > _local1){ Min10_Bullets[_local3].pTarget = (Min10_Bullets[_local3].pTarget - 1); }; if (Min10_Bullets[_local3].pTarget == _local1){ Min10_Bullets[_local3].x = -100; Min10_Bullets[_local3].y = -100; removeChild(Min10_Bullets[_local3].pBullet); Min10_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (Min10_Towers.length - 1); while (_local4 >= 0) { if (Min10_Towers[_local4].pTarget == _local1){ Min10_Towers[_local4].pTarget = -1; }; if (Min10_Towers[_local4].pTarget > _local1){ Min10_Towers[_local4].pTarget = (Min10_Towers[_local4].pTarget - 1); }; _local4--; }; }; if (Min10_Enemies[_local1].hitTestObject(tp1)){ Min10_Enemies[_local1].pTheDirection = 2; }; if (Min10_Enemies[_local1].hitTestObject(tp2)){ Min10_Enemies[_local1].pTheDirection = 1; }; if (Min10_Enemies[_local1].hitTestObject(tp3)){ Min10_Enemies[_local1].pTheDirection = 3; }; if (Min10_Enemies[_local1].hitTestObject(tp4)){ Min10_Enemies[_local1].pTheDirection = 1; }; if (Min10_Enemies[_local1].hitTestObject(tp5)){ Min10_Enemies[_local1].pTheDirection = 2; }; if (Min10_Enemies[_local1].hitTestObject(tp6)){ Min10_Enemies[_local1].pTheDirection = 4; }; if (Min10_Enemies[_local1].hitTestObject(tp7)){ Min10_Enemies[_local1].pTheDirection = 2; }; if (Min10_Enemies[_local1].hitTestObject(tp8)){ Min10_Enemies[_local1].pTheDirection = 1; }; if (Min10_Enemies[_local1].hitTestObject(tp9)){ Min10_Enemies[_local1].pTheDirection = 3; }; if (Min10_Enemies[_local1].hitTestObject(tp10)){ Min10_Enemies[_local1].pTheDirection = 1; }; _local1--; }; }; } public function NPH_placeenemies():void{ var _local1:*; var _local2:script_enemy_goblin; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_demon; var _local9:enemy_health_bar; var _local10:script_enemy_orc; var _local11:enemy_health_bar; var _local12:script_enemy_boss; var _local13:enemy_health_bar; if (NPH_gamemode != "paused"){ NPH_GameLevel = (NPH_GameLevel + 1); NPH_Path = Pathfinding.findPath(NPH_Map, NPH_MapStart.y, NPH_MapStart.x, NPH_MapEnd.y, NPH_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPH_LastEnemyType == 1){ _local2 = new script_enemy_goblin(_local1, NPH_GameLevel, "hard"); addChild(_local2); NPH_Enemies.push(_local2); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPH_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPH_HealthBars.push(_local3); _local2.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPH_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, NPH_GameLevel, "hard"); addChild(_local4); NPH_Enemies.push(_local4); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPH_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPH_HealthBars.push(_local5); _local4.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPH_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, NPH_GameLevel, "hard"); addChild(_local6); NPH_Enemies.push(_local6); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPH_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPH_HealthBars.push(_local7); _local6.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPH_LastEnemyType == 4){ _local8 = new script_enemy_demon(_local1, NPH_GameLevel, "hard"); addChild(_local8); NPH_Enemies.push(_local8); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPH_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPH_HealthBars.push(_local9); _local8.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Boss"; } else { if (NPH_LastEnemyType == 6){ _local10 = new script_enemy_orc(_local1, NPH_GameLevel, "hard"); addChild(_local10); NPH_Enemies.push(_local10); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPH_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPH_HealthBars.push(_local11); _local10.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; }; }; }; }; _local1++; }; if (NPH_LastEnemyType == 5){ _local12 = new script_enemy_boss(0, NPH_GameLevel, "hard"); addChild(_local12); NPH_Enemies.push(_local12); NPH_LastWave = getTimer(); text_level.text = String(NPH_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPH_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPH_HealthBars.push(_local13); _local12.pPath = NPH_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPH_LastEnemyType = (NPH_LastEnemyType + 1); if (NPH_LastEnemyType == 7){ NPH_LastEnemyType = 1; }; }; } public function IN_placeenemies():void{ var _local1:*; var _local2:script_enemy_normal; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_immune; var _local9:enemy_health_bar; var _local10:script_enemy_boss; var _local11:enemy_health_bar; if (IN_gamemode != "paused"){ IN_GameLevel = (IN_GameLevel + 1); _local1 = 0; while (_local1 < 25) { if (IN_LastEnemyType == 1){ _local2 = new script_enemy_normal(_local1, IN_GameLevel, "insane"); addChild(_local2); IN_Enemies.push(_local2); IN_LastWave = getTimer(); text_level.text = String(IN_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (IN_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); IN_HealthBars.push(_local3); } else { if (IN_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, IN_GameLevel, "insane"); addChild(_local4); IN_Enemies.push(_local4); IN_LastWave = getTimer(); text_level.text = String(IN_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (IN_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); IN_HealthBars.push(_local5); } else { if (IN_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, IN_GameLevel, "insane"); addChild(_local6); IN_Enemies.push(_local6); IN_LastWave = getTimer(); text_level.text = String(IN_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (IN_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); IN_HealthBars.push(_local7); }; }; }; if (IN_LastEnemyType == 4){ _local8 = new script_enemy_immune(_local1, IN_GameLevel, "insane"); addChild(_local8); IN_Enemies.push(_local8); IN_LastWave = getTimer(); text_level.text = String(IN_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (IN_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); IN_HealthBars.push(_local9); }; _local1++; }; if (IN_LastEnemyType == 5){ _local10 = new script_enemy_boss(0, IN_GameLevel, "insane"); addChild(_local10); IN_Enemies.push(_local10); IN_LastWave = getTimer(); text_level.text = String(IN_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (IN_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); IN_HealthBars.push(_local11); }; IN_LastEnemyType = (IN_LastEnemyType + 1); if (IN_LastEnemyType == 6){ IN_LastEnemyType = 1; }; }; } public function SB_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function play30min(_arg1:MouseEvent):void{ gotoAndStop(85); } public function Min30_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (Min30_gamemode != "paused"){ if (Min30_Gold >= 500){ if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_Gold = (Min30_Gold - 500); text_gold.text = String(Min30_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); Min30_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function Min30_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (Min30_gamemode != "paused"){ try { i = (Min30_Enemies.length - 1); while (i >= 0) { if (Min30_Enemies[i].pHealth <= 0){ Min30_Enemies[i].x = -500; Min30_Enemies[i].y = -500; if (Min30_Enemies[i].pType == 5){ Min30_Gold = (Min30_Gold + Math.round(((1.75 * Min30_GameLevel) + 0.5))); Min30_GameScore = (Min30_GameScore + 50); } else { Min30_Gold = (Min30_Gold + Math.round(((0.25 * Min30_GameLevel) + 0.5))); Min30_GameScore = (Min30_GameScore + 10); }; removeChild(Min30_Enemies[i]); Min30_Enemies.splice(i, 1); text_gold.text = String(Min30_Gold); text_score.text = String(Min30_GameScore); h = (Min30_HealthBars.length - 1); while (h >= 0) { if (Min30_HealthBars[h].pEnemy == i){ Min30_HealthBars[h].x = -900; removeChild(Min30_HealthBars[h]); Min30_HealthBars.splice(h, 1); }; if (Min30_HealthBars[h].pEnemy > i){ Min30_HealthBars[h].pEnemy = (Min30_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (Min30_Bullets.length - 1); while (k >= 0) { if (k != i){ if (Min30_Bullets[k].pTarget > i){ Min30_Bullets[k].pTarget = (Min30_Bullets[k].pTarget - 1); }; }; if (Min30_Bullets[k].pTarget == i){ Min30_Bullets[k].x = -100; Min30_Bullets[k].y = -100; removeChild(Min30_Bullets[k].pBullet); Min30_Bullets.splice(k, 1); }; k = (k - 1); }; a = (Min30_Towers.length - 1); while (a >= 0) { if (Min30_Towers[a].pTarget == i){ Min30_Towers[a].pTarget = -1; }; if (Min30_Towers[a].pTarget > i){ Min30_Towers[a].pTarget = (Min30_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function Min10_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:tower_arrow; var _local3:tower_arcane; var _local4:tower_cannon; var _local5:tower_ice; var _local6:tower_fire; var _local7:building_mine; if (Min10_gamemode != "paused"){ if (Min10_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min10_selectedtowertype == "Arrow"){ if (Min10_Gold >= 30){ _local2 = new tower_arrow(); _local2.x = (int((root.mouseX / 32)) * 32); _local2.y = (int((root.mouseY / 32)) * 32); addChild(_local2); Min10_Towers.push(_local2); Min10_Gold = (Min10_Gold - 30); text_gold.text = String(Min10_Gold); }; }; if (Min10_selectedtowertype == "Arcane"){ if (Min10_Gold >= 125){ _local3 = new tower_arcane(); _local3.x = (int((root.mouseX / 32)) * 32); _local3.y = (int((root.mouseY / 32)) * 32); addChild(_local3); Min10_Towers.push(_local3); Min10_Gold = (Min10_Gold - 125); text_gold.text = String(Min10_Gold); }; }; if (Min10_selectedtowertype == "Cannon"){ if (Min10_Gold >= 75){ _local4 = new tower_cannon(); _local4.x = (int((root.mouseX / 32)) * 32); _local4.y = (int((root.mouseY / 32)) * 32); addChild(_local4); Min10_Towers.push(_local4); Min10_Gold = (Min10_Gold - 75); text_gold.text = String(Min10_Gold); }; }; if (Min10_selectedtowertype == "Ice"){ if (Min10_Gold >= 25){ _local5 = new tower_ice(); _local5.x = (int((root.mouseX / 32)) * 32); _local5.y = (int((root.mouseY / 32)) * 32); addChild(_local5); Min10_Towers.push(_local5); Min10_Gold = (Min10_Gold - 25); text_gold.text = String(Min10_Gold); }; }; if (Min10_selectedtowertype == "Fire"){ if (Min10_Gold >= 100){ _local6 = new tower_fire(); _local6.x = (int((root.mouseX / 32)) * 32); _local6.y = (int((root.mouseY / 32)) * 32); addChild(_local6); Min10_Towers.push(_local6); Min10_Gold = (Min10_Gold - 100); text_gold.text = String(Min10_Gold); }; }; if (Min10_selectedtowertype == "Mine"){ if (Min10_PlacedMine == false){ if (Min10_Gold >= 750){ _local7 = new building_mine(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); Min10_Towers.push(_local7); text_next_gold.x = _local7.x; text_next_gold.y = (_local7.y + 6); addChild(text_next_gold); Min10_Gold = (Min10_Gold - 750); text_gold.text = String(Min10_Gold); Min10_PlacedMine = true; Min10_LastGoldUpdate = getTimer(); }; }; }; }; }; }; Min10_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function Min30_everytime(_arg1:Event):void{ var b:int; var r:int; var q:int; var w:int; var e:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (Min30_gamemode != "paused"){ Min30_CheckEnemiesForDirections(); Min30_CheckTowerFireBullet(); Min30_MoveBullets(); Min30_CheckEnemiesForHit(); Min30_CheckEnemyHealth(); Min30_UpdateEnemyHealthBar(); Min30_CheckSelectedTower(); Min30_MoveAndCheckAngelsOfDeath(); Min30_MoveAndCheckBlizzard(); if (getTimer() > (Min30_LastWave + Min30_WaveDelay)){ Min30_placeenemies(); }; text_timeleft.text = String(Math.round((((Min30_TimeStarted + Min30_TimeLeft) - getTimer()) / 1000))); if (Math.round((((Min30_TimeStarted + Min30_TimeLeft) - getTimer()) / 1000)) < 0){ r = (Min30_HealthBars.length - 1); while (r >= 0) { removeChild(Min30_HealthBars[r]); Min30_HealthBars.splice(r, 1); r = (r - 1); }; q = (Min30_Bullets.length - 1); while (q >= 0) { removeChild(Min30_Bullets[q]); Min30_Bullets.splice(q, 1); q = (q - 1); }; w = (Min30_Towers.length - 1); while (w >= 0) { removeChild(Min30_Towers[w]); Min30_Towers.splice(w, 1); w = (w - 1); }; e = (Min30_Enemies.length - 1); while (e >= 0) { removeChild(Min30_Enemies[e]); Min30_Enemies.splice(e, 1); e = (e - 1); }; Min30_channel.stop(); gotoAndStop(90); }; text_next_level.text = String(Math.round((((Min30_WaveDelay + Min30_LastWave) - getTimer()) / 1000))); if (Min30_PlacedMine == true){ text_next_gold.text = String(Math.round((((Min30_GoldUpdateSpeed + Min30_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (Min30_LastGoldUpdate + Min30_GoldUpdateSpeed)){ Min30_Gold = (Min30_Gold + (Min30_Gold * 0.05)); text_gold.text = String(Min30_Gold); Min30_LastGoldUpdate = getTimer(); }; }; if (Min30_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = Min30_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min30_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min30_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min30_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (Min30_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (Min30_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (Min30_Towers.length - 1); while (b >= 0) { Min30_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (Min30_SelectedTower != -1){ mX = 0; mY = 0; Min30_Towers[Min30_SelectedTower].graphics.clear(); Min30_Towers[Min30_SelectedTower].graphics.moveTo(mX, mY); Min30_Towers[Min30_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); Min30_Towers[Min30_SelectedTower].graphics.lineTo(mX, mY); Min30_Towers[Min30_SelectedTower].graphics.lineTo((mX + 32), mY); Min30_Towers[Min30_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); Min30_Towers[Min30_SelectedTower].graphics.lineTo(mX, (mY + 32)); Min30_Towers[Min30_SelectedTower].graphics.endFill(); if (Min30_Towers[Min30_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((Min30_Towers[Min30_SelectedTower].x + 16), (Min30_Towers[Min30_SelectedTower].y + 16), Min30_Towers[Min30_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function playnopathsnormal(_arg1:MouseEvent):void{ gotoAndStop(105); } public function NPI_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Enemies.length - 1); while (i >= 0) { k = (NPI_Bullets.length - 1); while (k >= 0) { if (NPI_Enemies[i].hitTestObject(NPI_Bullets[k])){ NPI_Enemies[i].GotHit(NPI_Bullets[k].pDamage, NPI_Bullets[k].pBulletType); if (NPI_Bullets[k].pBulletType == 2){ if (NPI_Enemies[i].pSpeed > 0.3){ NPI_Enemies[i].pSpeed = (NPI_Enemies[i].pSpeed - 0.2); }; }; if (NPI_Bullets[k].pBulletType == 4){ a = (NPI_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPI_Bullets[k].x - NPI_Enemies[a].x)); ydist = Math.round((NPI_Bullets[k].y - NPI_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPI_Bullets[k].pTarget){ NPI_Enemies[a].GotHit(((5 * NPI_Towers[NPI_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPI_Bullets[k].x = -100; NPI_Bullets[k].y = -100; if (NPI_Bullets[k].pVisible == true){ removeChild(NPI_Bullets[k].pBullet); }; NPI_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NP_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NP_gamemode != "paused"){ if (NP_SelectedTower != -1){ if (NP_Towers[NP_SelectedTower].pTowerType == 10){ NP_PlacedMine = false; }; NP_Map[Math.round((NP_Towers[NP_SelectedTower].y / 32))][Math.round((NP_Towers[NP_SelectedTower].x / 32))] = 1; _local4 = (NP_Enemies.length - 1); while (_local4 >= 0) { _local2 = new Point(Math.round(NP_Enemies[_local4].pPath[NP_Enemies[_local4].pPathIndex][1]), Math.round(NP_Enemies[_local4].pPath[NP_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NP_Path = Pathfinding.findPath(NP_Map, _local2.y, _local2.x, NP_MapEnd.y, NP_MapEnd.x); NP_Enemies[_local4].pPath = NP_Path; NP_Enemies[_local4].mapchange(); _local4--; }; NP_Gold = (NP_Gold + int((0.95 * (NP_Towers[NP_SelectedTower].pCost * NP_Towers[NP_SelectedTower].pLevel)))); text_gold.text = String(NP_Gold); removeChild(NP_Towers[NP_SelectedTower]); NP_Towers.splice(NP_SelectedTower, 1); NP_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPH_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function restart_game1(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (SB_HealthBars.length - 1); while (_local2 >= 0) { removeChild(SB_HealthBars[_local2]); SB_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (SB_Bullets.length - 1); while (_local3 >= 0) { removeChild(SB_Bullets[_local3]); SB_Bullets.splice(_local3, 1); _local3--; }; _local4 = (SB_Towers.length - 1); while (_local4 >= 0) { removeChild(SB_Towers[_local4]); SB_Towers.splice(_local4, 1); _local4--; }; _local5 = (SB_Enemies.length - 1); while (_local5 >= 0) { removeChild(SB_Enemies[_local5]); SB_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, SB_everytime); SB_channel.stop(); gotoAndStop(10); } public function restart_game2(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (HealthBars.length - 1); while (_local2 >= 0) { removeChild(HealthBars[_local2]); HealthBars.splice(_local2, 1); _local2--; }; _local3 = (Bullets.length - 1); while (_local3 >= 0) { removeChild(Bullets[_local3]); Bullets.splice(_local3, 1); _local3--; }; _local4 = (Towers.length - 1); while (_local4 >= 0) { removeChild(Towers[_local4]); Towers.splice(_local4, 1); _local4--; }; _local5 = (Enemies.length - 1); while (_local5 >= 0) { removeChild(Enemies[_local5]); Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, everytime); channel.stop(); gotoAndStop(10); } public function restart_game3(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (HD_HealthBars.length - 1); while (_local2 >= 0) { removeChild(HD_HealthBars[_local2]); HD_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (HD_Bullets.length - 1); while (_local3 >= 0) { removeChild(HD_Bullets[_local3]); HD_Bullets.splice(_local3, 1); _local3--; }; _local4 = (HD_Towers.length - 1); while (_local4 >= 0) { removeChild(HD_Towers[_local4]); HD_Towers.splice(_local4, 1); _local4--; }; _local5 = (HD_Enemies.length - 1); while (_local5 >= 0) { removeChild(HD_Enemies[_local5]); HD_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, HD_everytime); HD_channel.stop(); gotoAndStop(10); } public function restart_game4(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (IN_HealthBars.length - 1); while (_local2 >= 0) { removeChild(IN_HealthBars[_local2]); IN_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (IN_Bullets.length - 1); while (_local3 >= 0) { removeChild(IN_Bullets[_local3]); IN_Bullets.splice(_local3, 1); _local3--; }; _local4 = (IN_Towers.length - 1); while (_local4 >= 0) { removeChild(IN_Towers[_local4]); IN_Towers.splice(_local4, 1); _local4--; }; _local5 = (IN_Enemies.length - 1); while (_local5 >= 0) { removeChild(IN_Enemies[_local5]); IN_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, IN_everytime); IN_channel.stop(); gotoAndStop(10); } public function restart_game5(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (Min5_HealthBars.length - 1); while (_local2 >= 0) { removeChild(Min5_HealthBars[_local2]); Min5_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (Min5_Bullets.length - 1); while (_local3 >= 0) { removeChild(Min5_Bullets[_local3]); Min5_Bullets.splice(_local3, 1); _local3--; }; _local4 = (Min5_Towers.length - 1); while (_local4 >= 0) { removeChild(Min5_Towers[_local4]); Min5_Towers.splice(_local4, 1); _local4--; }; _local5 = (Min5_Enemies.length - 1); while (_local5 >= 0) { removeChild(Min5_Enemies[_local5]); Min5_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, Min5_everytime); Min5_channel.stop(); gotoAndStop(10); } public function restart_game6(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (Min10_HealthBars.length - 1); while (_local2 >= 0) { removeChild(Min10_HealthBars[_local2]); Min10_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (Min10_Bullets.length - 1); while (_local3 >= 0) { removeChild(Min10_Bullets[_local3]); Min10_Bullets.splice(_local3, 1); _local3--; }; _local4 = (Min10_Towers.length - 1); while (_local4 >= 0) { removeChild(Min10_Towers[_local4]); Min10_Towers.splice(_local4, 1); _local4--; }; _local5 = (Min10_Enemies.length - 1); while (_local5 >= 0) { removeChild(Min10_Enemies[_local5]); Min10_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, Min10_everytime); Min10_channel.stop(); gotoAndStop(10); } public function restart_game7(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (Min30_HealthBars.length - 1); while (_local2 >= 0) { removeChild(Min30_HealthBars[_local2]); Min30_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (Min30_Bullets.length - 1); while (_local3 >= 0) { removeChild(Min30_Bullets[_local3]); Min30_Bullets.splice(_local3, 1); _local3--; }; _local4 = (Min30_Towers.length - 1); while (_local4 >= 0) { removeChild(Min30_Towers[_local4]); Min30_Towers.splice(_local4, 1); _local4--; }; _local5 = (Min30_Enemies.length - 1); while (_local5 >= 0) { removeChild(Min30_Enemies[_local5]); Min30_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, Min30_everytime); Min30_channel.stop(); gotoAndStop(10); } public function SB_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:tower_arrow; var _local3:tower_arcane; var _local4:tower_cannon; var _local5:tower_ice; var _local6:tower_fire; var _local7:building_mine; if (SB_gamemode != "paused"){ if (SB_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (SB_selectedtowertype == "Arrow"){ if (SB_Gold >= 30){ _local2 = new tower_arrow(); _local2.x = (int((root.mouseX / 32)) * 32); _local2.y = (int((root.mouseY / 32)) * 32); addChild(_local2); SB_Towers.push(_local2); SB_Gold = (SB_Gold - 30); text_gold.text = String(SB_Gold); }; }; if (SB_selectedtowertype == "Arcane"){ if (SB_Gold >= 125){ _local3 = new tower_arcane(); _local3.x = (int((root.mouseX / 32)) * 32); _local3.y = (int((root.mouseY / 32)) * 32); addChild(_local3); SB_Towers.push(_local3); SB_Gold = (SB_Gold - 125); text_gold.text = String(SB_Gold); }; }; if (SB_selectedtowertype == "Cannon"){ if (SB_Gold >= 75){ _local4 = new tower_cannon(); _local4.x = (int((root.mouseX / 32)) * 32); _local4.y = (int((root.mouseY / 32)) * 32); addChild(_local4); SB_Towers.push(_local4); SB_Gold = (SB_Gold - 75); text_gold.text = String(SB_Gold); }; }; if (SB_selectedtowertype == "Ice"){ if (SB_Gold >= 25){ _local5 = new tower_ice(); _local5.x = (int((root.mouseX / 32)) * 32); _local5.y = (int((root.mouseY / 32)) * 32); addChild(_local5); SB_Towers.push(_local5); SB_Gold = (SB_Gold - 25); text_gold.text = String(SB_Gold); }; }; if (SB_selectedtowertype == "Fire"){ if (SB_Gold >= 100){ _local6 = new tower_fire(); _local6.x = (int((root.mouseX / 32)) * 32); _local6.y = (int((root.mouseY / 32)) * 32); addChild(_local6); SB_Towers.push(_local6); SB_Gold = (SB_Gold - 100); text_gold.text = String(SB_Gold); }; }; if (SB_selectedtowertype == "Mine"){ if (SB_PlacedMine == false){ if (SB_Gold >= 750){ _local7 = new building_mine(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); SB_Towers.push(_local7); text_next_gold.x = _local7.x; text_next_gold.y = (_local7.y + 6); addChild(text_next_gold); SB_Gold = (SB_Gold - 750); text_gold.text = String(SB_Gold); SB_PlacedMine = true; SB_LastGoldUpdate = getTimer(); }; }; }; }; }; }; SB_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function Min10_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (Min10_gamemode != "paused"){ _local1 = (Min10_Towers.length - 1); while (_local1 >= 0) { if (Min10_Towers[_local1].CheckSelected() == true){ Min10_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + Math.round(Min10_Towers[_local1].pDamage)); text_tower_range.text = ("Tower Range - " + Min10_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + Min10_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((Min10_Towers[_local1].pLevel * Min10_Towers[_local1].pCost) * 0.95)))); Min10_gamemode = "none"; TheGrid1.alpha = 0; Min10_selectedtowertype = "none"; }; _local1--; }; _local2 = (Min10_Towers.length - 1); while (_local2 >= 0) { Min10_Towers[_local2].pSelected = false; _local2--; }; }; } public function Min30_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; Min30_gamemode = "paused"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; playbutton.x = 119; pausebutton.x = 900; Min30_PausedTimer1 = getTimer(); _local2 = (Min30_Enemies.length - 1); while (_local2 >= 0) { Min30_Enemies[_local2].pPaused = true; _local2--; }; } public function Min30_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (Min30_gamemode != "paused"){ _local1 = (Min30_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (Min30_Enemies.length - 1); while (_local2 >= 0) { if (Min30_Enemies[_local2].hitTestObject(Min30_AngelsOfDeath[_local1])){ Min30_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (Min30_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(Min30_AngelsOfDeath[_local1]); Min30_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function NP_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { if (NP_Enemies[_local2].hitTestObject(NP_AngelsOfDeath[_local1])){ NP_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NP_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(NP_AngelsOfDeath[_local1]); NP_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function IN_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (IN_gamemode != "paused"){ _local1 = (IN_Enemies.length - 1); while (_local1 >= 0) { if (IN_Enemies[_local1].y > 500){ IN_Lives = (IN_Lives - 1); text_lives.text = String(IN_Lives); if (IN_Lives < 1){ _local5 = (IN_HealthBars.length - 1); while (_local5 >= 0) { removeChild(IN_HealthBars[_local5]); IN_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (IN_Bullets.length - 1); while (_local6 >= 0) { removeChild(IN_Bullets[_local6]); IN_Bullets.splice(_local6, 1); _local6--; }; _local7 = (IN_Towers.length - 1); while (_local7 >= 0) { removeChild(IN_Towers[_local7]); IN_Towers.splice(_local7, 1); _local7--; }; _local8 = (IN_Enemies.length - 1); while (_local8 >= 0) { removeChild(IN_Enemies[_local8]); IN_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, IN_everytime); IN_channel.stop(); gotoAndStop(60); }; removeChild(IN_Enemies[_local1]); IN_Enemies.splice(_local1, 1); _local2 = (IN_HealthBars.length - 1); while (_local2 >= 0) { if (IN_HealthBars[_local2].pEnemy == _local1){ IN_HealthBars[_local2].x = -900; removeChild(IN_HealthBars[_local2]); IN_HealthBars.splice(_local2, 1); }; if (IN_HealthBars[_local2].pEnemy > _local1){ IN_HealthBars[_local2].pEnemy = (IN_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (IN_Bullets.length - 1); while (_local3 >= 0) { if (IN_Bullets[_local3].pTarget > _local1){ IN_Bullets[_local3].pTarget = (IN_Bullets[_local3].pTarget - 1); }; if (IN_Bullets[_local3].pTarget == _local1){ IN_Bullets[_local3].x = -100; IN_Bullets[_local3].y = -100; removeChild(IN_Bullets[_local3].pBullet); IN_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (IN_Towers.length - 1); while (_local4 >= 0) { if (IN_Towers[_local4].pTarget == _local1){ IN_Towers[_local4].pTarget = -1; }; if (IN_Towers[_local4].pTarget > _local1){ IN_Towers[_local4].pTarget = (IN_Towers[_local4].pTarget - 1); }; _local4--; }; }; if (IN_Enemies[_local1].hitTestObject(tp1)){ IN_Enemies[_local1].pTheDirection = 2; }; if (IN_Enemies[_local1].hitTestObject(tp2)){ IN_Enemies[_local1].pTheDirection = 1; }; if (IN_Enemies[_local1].hitTestObject(tp3)){ IN_Enemies[_local1].pTheDirection = 3; }; if (IN_Enemies[_local1].hitTestObject(tp4)){ IN_Enemies[_local1].pTheDirection = 1; }; if (IN_Enemies[_local1].hitTestObject(tp5)){ IN_Enemies[_local1].pTheDirection = 2; }; if (IN_Enemies[_local1].hitTestObject(tp6)){ IN_Enemies[_local1].pTheDirection = 4; }; if (IN_Enemies[_local1].hitTestObject(tp7)){ IN_Enemies[_local1].pTheDirection = 2; }; if (IN_Enemies[_local1].hitTestObject(tp8)){ IN_Enemies[_local1].pTheDirection = 1; }; if (IN_Enemies[_local1].hitTestObject(tp9)){ IN_Enemies[_local1].pTheDirection = 3; }; if (IN_Enemies[_local1].hitTestObject(tp10)){ IN_Enemies[_local1].pTheDirection = 1; }; _local1--; }; }; } public function HD_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function NPH_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { if (NPH_Enemies[_local2].hitTestObject(NPH_AngelsOfDeath[_local1])){ NPH_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPH_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(NPH_AngelsOfDeath[_local1]); NPH_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } function frame1(){ MochiAd.showPreloaderAd({clip:this.root, id:"d8d892ac1120ac68", res:"640x480"}); } public function the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:tower_arrow; var _local3:tower_arcane; var _local4:tower_cannon; var _local5:tower_ice; var _local6:tower_fire; var _local7:building_mine; if (gamemode != "paused"){ if (gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (selectedtowertype == "Arrow"){ if (Gold >= 30){ _local2 = new tower_arrow(); _local2.x = (int((root.mouseX / 32)) * 32); _local2.y = (int((root.mouseY / 32)) * 32); addChild(_local2); Towers.push(_local2); Gold = (Gold - 30); text_gold.text = String(Gold); }; }; if (selectedtowertype == "Arcane"){ if (Gold >= 125){ _local3 = new tower_arcane(); _local3.x = (int((root.mouseX / 32)) * 32); _local3.y = (int((root.mouseY / 32)) * 32); addChild(_local3); Towers.push(_local3); Gold = (Gold - 125); text_gold.text = String(Gold); }; }; if (selectedtowertype == "Cannon"){ if (Gold >= 75){ _local4 = new tower_cannon(); _local4.x = (int((root.mouseX / 32)) * 32); _local4.y = (int((root.mouseY / 32)) * 32); addChild(_local4); Towers.push(_local4); Gold = (Gold - 75); text_gold.text = String(Gold); }; }; if (selectedtowertype == "Ice"){ if (Gold >= 25){ _local5 = new tower_ice(); _local5.x = (int((root.mouseX / 32)) * 32); _local5.y = (int((root.mouseY / 32)) * 32); addChild(_local5); Towers.push(_local5); Gold = (Gold - 25); text_gold.text = String(Gold); }; }; if (selectedtowertype == "Fire"){ if (Gold >= 100){ _local6 = new tower_fire(); _local6.x = (int((root.mouseX / 32)) * 32); _local6.y = (int((root.mouseY / 32)) * 32); addChild(_local6); Towers.push(_local6); Gold = (Gold - 100); text_gold.text = String(Gold); }; }; if (selectedtowertype == "Mine"){ if (PlacedMine == false){ if (Gold >= 750){ _local7 = new building_mine(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); Towers.push(_local7); text_next_gold.x = _local7.x; text_next_gold.y = (_local7.y + 6); addChild(text_next_gold); Gold = (Gold - 750); text_gold.text = String(Gold); PlacedMine = true; LastGoldUpdate = getTimer(); }; }; }; }; }; }; SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function Min5_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function restart_game9(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NP_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NP_HealthBars[_local2]); NP_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NP_Bullets.length - 1); while (_local3 >= 0) { if (NP_Bullets[_local3].pVisible == true){ removeChild(NP_Bullets[_local3]); }; NP_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NP_Towers.length - 1); while (_local4 >= 0) { removeChild(NP_Towers[_local4]); NP_Towers.splice(_local4, 1); _local4--; }; _local5 = (NP_Enemies.length - 1); while (_local5 >= 0) { removeChild(NP_Enemies[_local5]); NP_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NP_everytime); NP_channel.stop(); gotoAndStop(10); } public function NPS_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Arrow"){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_gamemode = "off"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Arrow"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arrow"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arrow"; }; }; }; } public function NPI_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Enemies.length - 1); while (i >= 0) { if (NPI_Enemies[i].pHealth <= 0){ NPI_Enemies[i].x = -500; NPI_Enemies[i].y = -500; if (NPI_Enemies[i].pType == 5){ NPI_Gold = (NPI_Gold + Math.round(((1.75 * NPI_GameLevel) + 0.5))); NPI_GameScore = (NPI_GameScore + 50); } else { NPI_Gold = (NPI_Gold + Math.round(((0.25 * NPI_GameLevel) + 0.5))); NPI_GameScore = (NPI_GameScore + 10); }; removeChild(NPI_Enemies[i]); NPI_Enemies.splice(i, 1); text_gold.text = String(NPI_Gold); text_score.text = String(NPI_GameScore); h = (NPI_HealthBars.length - 1); while (h >= 0) { if (NPI_HealthBars[h].pEnemy == i){ NPI_HealthBars[h].x = -900; removeChild(NPI_HealthBars[h]); NPI_HealthBars.splice(h, 1); }; if (NPI_HealthBars[h].pEnemy > i){ NPI_HealthBars[h].pEnemy = (NPI_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NPI_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NPI_Bullets[k].pTarget > i){ NPI_Bullets[k].pTarget = (NPI_Bullets[k].pTarget - 1); }; }; if (NPI_Bullets[k].pTarget == i){ NPI_Bullets[k].x = -100; NPI_Bullets[k].y = -100; if (NPI_Bullets[k].pVisible == true){ removeChild(NPI_Bullets[k].pBullet); }; NPI_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NPI_Towers.length - 1); while (a >= 0) { if (NPI_Towers[a].pTarget == i){ NPI_Towers[a].pTarget = -1; }; if (NPI_Towers[a].pTarget > i){ NPI_Towers[a].pTarget = (NPI_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NP_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Arcane"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Arcane"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arcane"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Arcane"; }; }; }; } public function NPS_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function NPI_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (NPI_gamemode != "paused"){ if (NPI_Gold >= 500){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Gold = (NPI_Gold - 500); text_gold.text = String(NPI_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); NPI_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NPI_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_CurrentSong--; if (NPI_CurrentSong == 0){ NPI_CurrentSong = 5; }; NPI_channel.stop(); if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; }; } public function Min30_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_Enemies.length < 35){ if (Min30_GameLevel != 0){ Min30_GameScore = (Min30_GameScore + Math.round((((Min30_WaveDelay + Min30_LastWave) - getTimer()) / 1000))); text_score.text = String(Min30_GameScore); }; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_placeenemies(); }; }; } public function Min5_MoveBullets():void{ var i:int; var a:int; if (Min5_gamemode != "paused"){ try { i = (Min5_Bullets.length - 1); while (i >= 0) { Min5_Bullets[i].movebullet(Min5_Enemies[Min5_Bullets[i].pTarget].x, Min5_Enemies[Min5_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (Min5_Bullets.length - 1); while (a >= 0) { Min5_Bullets[a].x = -900; Min5_Bullets[a].y = -900; Min5_Bullets[a].pTarget = -1; removeChild(Min5_Bullets[a].pBullet); Min5_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function SB_MoveBullets():void{ var i:int; var a:int; if (SB_gamemode != "paused"){ try { i = (SB_Bullets.length - 1); while (i >= 0) { SB_Bullets[i].movebullet(SB_Enemies[SB_Bullets[i].pTarget].x, SB_Enemies[SB_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (SB_Bullets.length - 1); while (a >= 0) { SB_Bullets[a].x = -900; SB_Bullets[a].y = -900; SB_Bullets[a].pTarget = -1; removeChild(SB_Bullets[a].pBullet); SB_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPH_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPH_gamemode != "paused"){ try { i = (NPH_Towers.length - 1); while (i >= 0) { if (NPH_Towers[i].pTowerType <= 5){ closest = 5000; NPH_Towers[i].pTarget = -1; k = (NPH_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPH_Towers[i].x + 16) - NPH_Enemies[k].x)); ydist = Math.round(((NPH_Towers[i].y + 16) - NPH_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPH_Towers[i].pRange){ if (NPH_Enemies[k].pType == 4){ if (NPH_Towers[i].pTowerType != 2){ if (NPH_Towers[i].pTowerType != 3){ if (NPH_Towers[i].pTowerType != 5){ NPH_Towers[i].pTarget = k; }; }; }; }; if (NPH_Enemies[k].pType != 4){ NPH_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPH_Towers.length - 1); while (a >= 0) { if (NPH_Towers[a].pTowerType <= 5){ if (NPH_Enemies.length > 0){ if (NPH_Towers[a].pTarget != -1){ if (NPH_Enemies[NPH_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPH_Towers[a].x + 16) - NPH_Enemies[NPH_Towers[a].pTarget].x)); ydist = Math.round(((NPH_Towers[a].y + 16) - NPH_Enemies[NPH_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPH_Towers[a].pRange){ if (NPH_Enemies[NPH_Towers[a].pTarget].y > 0){ if (getTimer() > (NPH_Towers[a].pLastFire + NPH_Towers[a].pSpeed)){ NPH_Towers[a].pLastFire = getTimer(); if (NPH_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPH_Towers[a].pTarget); }; if (NPH_Towers[a].pTowerType == 1){ Bullet1.x = (NPH_Towers[a].x + 16); Bullet1.y = (NPH_Towers[a].y + 16); Bullet1.pDamage = NPH_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPH_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPH_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPH_Towers[a].pTowerType == 2){ Bullet2.x = (NPH_Towers[a].x + 16); Bullet2.y = (NPH_Towers[a].y + 16); Bullet2.pDamage = NPH_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPH_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPH_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPH_Towers[a].pTowerType == 3){ Bullet3.x = (NPH_Towers[a].x + 16); Bullet3.y = (NPH_Towers[a].y + 16); Bullet3.pDamage = NPH_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPH_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPH_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPH_Towers[a].pTowerType == 4){ Bullet4.x = (NPH_Towers[a].x + 16); Bullet4.y = (NPH_Towers[a].y + 16); Bullet4.pDamage = NPH_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPH_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPH_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPH_Towers[a].pTowerType == 5){ Bullet5.x = (NPH_Towers[a].x + 16); Bullet5.y = (NPH_Towers[a].y + 16); Bullet5.pDamage = NPH_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPH_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPH_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function IN_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPS_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPS_Enemies.length - 1); while (_local2 >= 0) { if (NPS_Enemies[_local2].hitTestObject(NPS_AngelsOfDeath[_local1])){ NPS_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPS_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(NPS_AngelsOfDeath[_local1]); NPS_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function playthegame10(_arg1:MouseEvent):void{ gotoAndStop(95); } public function checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); if (road_1.hitTestPoint(_local3, _local4)){ return (true); }; if (road_2.hitTestPoint(_local3, _local4)){ return (true); }; if (road_3.hitTestPoint(_local3, _local4)){ return (true); }; if (road_4.hitTestPoint(_local3, _local4)){ return (true); }; if (road_5.hitTestPoint(_local3, _local4)){ return (true); }; if (road_6.hitTestPoint(_local3, _local4)){ return (true); }; if (road_7.hitTestPoint(_local3, _local4)){ return (true); }; if (road_8.hitTestPoint(_local3, _local4)){ return (true); }; if (road_9.hitTestPoint(_local3, _local4)){ return (true); }; if (road_10.hitTestPoint(_local3, _local4)){ return (true); }; if (road_11.hitTestPoint(_local3, _local4)){ return (true); }; return (false); } public function Min5_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_gamemode == "set_tower"){ if (Min5_selectedtowertype == "Cannon"){ Min5_gamemode = "off"; TheGrid1.alpha = 0; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_selectedtowertype = "none"; } else { if (Min5_selectedtowertype != "Cannon"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Cannon"; }; }; } else { if (Min5_gamemode != "set_tower"){ Min5_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_selectedtowertype = "Cannon"; }; }; }; } public function playthegame11(_arg1:MouseEvent):void{ gotoAndStop(95); } public function Min5_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; Min5_gamemode = "paused"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; playbutton.x = 119; pausebutton.x = 900; Min5_PausedTimer1 = getTimer(); _local2 = (Min5_Enemies.length - 1); while (_local2 >= 0) { Min5_Enemies[_local2].pPaused = true; _local2--; }; } public function NPI_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Cannon"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Cannon"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Cannon"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "Cannon"; }; }; }; } public function Min30_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_gamemode == "set_tower"){ if (Min30_selectedtowertype == "Arrow"){ if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_gamemode = "off"; TheGrid1.alpha = 0; Min30_selectedtowertype = "none"; } else { if (Min30_selectedtowertype != "Arrow"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Arrow"; }; }; } else { if (Min30_gamemode != "set_tower"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Arrow"; }; }; }; } public function SB_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function Min10_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_gamemode == "set_tower"){ if (Min10_selectedtowertype == "Arcane"){ Min10_gamemode = "off"; TheGrid1.alpha = 0; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_selectedtowertype = "none"; } else { if (Min10_selectedtowertype != "Arcane"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Arcane"; }; }; } else { if (Min10_gamemode != "set_tower"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Arcane"; }; }; }; } public function NP_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function NPI_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_Enemies.length < 35){ if (NPI_GameLevel != 0){ NPI_GameScore = (NPI_GameScore + Math.round((((NPI_WaveDelay + NPI_LastWave) - getTimer()) / 1000))); text_score.text = String(NPI_GameScore); }; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_placeenemies(); }; }; } public function NPH_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Mine"){ if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_gamemode = "off"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Mine"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Mine"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Mine"; }; }; }; } public function Min10_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (gamemode == "set_tower"){ if (selectedtowertype == "Arrow"){ if (Muted == false){ ButtonClick.play(); }; gamemode = "off"; TheGrid1.alpha = 0; selectedtowertype = "none"; } else { if (selectedtowertype != "Arrow"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Arrow"; }; }; } else { if (gamemode != "set_tower"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Arrow"; }; }; }; } public function Min10_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function Min30_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (Min30_gamemode != "paused"){ _local3 = (Min30_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (Min30_Enemies[Min30_HealthBars[_local3].pEnemy].pHealth / Min30_Enemies[Min30_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); Min30_HealthBars[_local3].x = (Min30_Enemies[Min30_HealthBars[_local3].pEnemy].x - 13); Min30_HealthBars[_local3].y = (Min30_Enemies[Min30_HealthBars[_local3].pEnemy].y - 16); Min30_HealthBars[_local3].pWidth = _local2; Min30_HealthBars[_local3].width = _local2; _local3--; }; }; } public function Min10_placeenemies():void{ var _local1:*; var _local2:script_enemy_normal; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_immune; var _local9:enemy_health_bar; var _local10:script_enemy_boss; var _local11:enemy_health_bar; if (Min10_gamemode != "paused"){ Min10_GameLevel = (Min10_GameLevel + 1); _local1 = 0; while (_local1 < 25) { if (Min10_LastEnemyType == 1){ _local2 = new script_enemy_normal(_local1, Min10_GameLevel, "normal"); addChild(_local2); Min10_Enemies.push(_local2); Min10_LastWave = getTimer(); text_level.text = String(Min10_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (Min10_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); Min10_HealthBars.push(_local3); } else { if (Min10_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, Min10_GameLevel, "normal"); addChild(_local4); Min10_Enemies.push(_local4); Min10_LastWave = getTimer(); text_level.text = String(Min10_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (Min10_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); Min10_HealthBars.push(_local5); } else { if (Min10_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, Min10_GameLevel, "normal"); addChild(_local6); Min10_Enemies.push(_local6); Min10_LastWave = getTimer(); text_level.text = String(Min10_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (Min10_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); Min10_HealthBars.push(_local7); }; }; }; if (Min10_LastEnemyType == 4){ _local8 = new script_enemy_immune(_local1, Min10_GameLevel, "normal"); addChild(_local8); Min10_Enemies.push(_local8); Min10_LastWave = getTimer(); text_level.text = String(Min10_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (Min10_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); Min10_HealthBars.push(_local9); }; _local1++; }; if (Min10_LastEnemyType == 5){ _local10 = new script_enemy_boss(0, Min10_GameLevel, "insane"); addChild(_local10); Min10_Enemies.push(_local10); Min10_LastWave = getTimer(); text_level.text = String(Min10_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (Min10_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); Min10_HealthBars.push(_local11); }; Min10_LastEnemyType = (Min10_LastEnemyType + 1); if (Min10_LastEnemyType == 6){ Min10_LastEnemyType = 1; }; }; } public function NPI_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (NPI_gamemode != "paused"){ NPI_CheckEnemiesForDirections(); NPI_CheckTowerFireBullet(); NPI_MoveBullets(); NPI_CheckEnemiesForHit(); NPI_CheckEnemyHealth(); NPI_UpdateEnemyHealthBar(); NPI_CheckSelectedTower(); NPI_MoveAndCheckAngelsOfDeath(); NPI_MoveAndCheckBlizzard(); if (getTimer() > (NPI_LastWave + NPI_WaveDelay)){ NPI_placeenemies(); }; text_next_level.text = String(Math.round((((NPI_WaveDelay + NPI_LastWave) - getTimer()) / 1000))); if (NPI_PlacedMine == true){ text_next_gold.text = String(Math.round((((NPI_GoldUpdateSpeed + NPI_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (NPI_LastGoldUpdate + NPI_GoldUpdateSpeed)){ NPI_Gold = (NPI_Gold + (NPI_Gold * 0.05)); text_gold.text = String(NPI_Gold); NPI_LastGoldUpdate = getTimer(); }; }; if (NPI_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = NPI_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPI_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (NPI_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (NPI_Towers.length - 1); while (b >= 0) { NPI_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (NPI_SelectedTower != -1){ mX = 0; mY = 0; NPI_Towers[NPI_SelectedTower].graphics.clear(); NPI_Towers[NPI_SelectedTower].graphics.moveTo(mX, mY); NPI_Towers[NPI_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); NPI_Towers[NPI_SelectedTower].graphics.lineTo(mX, mY); NPI_Towers[NPI_SelectedTower].graphics.lineTo((mX + 32), mY); NPI_Towers[NPI_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); NPI_Towers[NPI_SelectedTower].graphics.lineTo(mX, (mY + 32)); NPI_Towers[NPI_SelectedTower].graphics.endFill(); if (NPI_Towers[NPI_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((NPI_Towers[NPI_SelectedTower].x + 16), (NPI_Towers[NPI_SelectedTower].y + 16), NPI_Towers[NPI_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function HD_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; HD_gamemode = "none"; HD_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function Min10_musicmute_mouse_up(_arg1:MouseEvent):void{ if (Min10_Muted == false){ Min10_channel.stop(); Min10_Muted = true; } else { if (Min10_CurrentSong == 1){ Min10_channel = Min10_Ambient1.play(0, 99999); }; if (Min10_CurrentSong == 2){ Min10_channel = Min10_Ambient2.play(0, 99999); }; if (Min10_CurrentSong == 3){ Min10_channel = Min10_Ambient3.play(0, 99999); }; if (Min10_CurrentSong == 4){ Min10_channel = Min10_Ambient4.play(0, 99999); }; if (Min10_CurrentSong == 5){ Min10_channel = Min10_Ambient5.play(0, 99999); }; Min10_Muted = false; }; } public function IN_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; IN_gamemode = "paused"; if (IN_Muted == false){ IN_ButtonClick.play(); }; playbutton.x = 119; pausebutton.x = 900; IN_PausedTimer1 = getTimer(); _local2 = (IN_Enemies.length - 1); while (_local2 >= 0) { IN_Enemies[_local2].pPaused = true; _local2--; }; } public function NPI_MoveBullets():void{ var i:int; var a:int; if (NPI_gamemode != "paused"){ try { i = (NPI_Bullets.length - 1); while (i >= 0) { NPI_Bullets[i].movebullet(NPI_Enemies[NPI_Bullets[i].pTarget].x, NPI_Enemies[NPI_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPI_Bullets.length - 1); while (a >= 0) { NPI_Bullets[a].x = -900; NPI_Bullets[a].y = -900; NPI_Bullets[a].pTarget = -1; if (NPI_Bullets[a].pVisible == true){ removeChild(NPI_Bullets[a].pBullet); }; NPI_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPH_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function SB_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (SB_gamemode != "paused"){ _local1 = (SB_Enemies.length - 1); while (_local1 >= 0) { if (SB_Enemies[_local1].y > 500){ SB_Lives = (SB_Lives - 1); text_lives.text = String(SB_Lives); if (SB_Lives < 1){ _local5 = (SB_HealthBars.length - 1); while (_local5 >= 0) { removeChild(SB_HealthBars[_local5]); SB_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (SB_Bullets.length - 1); while (_local6 >= 0) { removeChild(SB_Bullets[_local6]); SB_Bullets.splice(_local6, 1); _local6--; }; _local7 = (SB_Towers.length - 1); while (_local7 >= 0) { removeChild(SB_Towers[_local7]); SB_Towers.splice(_local7, 1); _local7--; }; _local8 = (SB_Enemies.length - 1); while (_local8 >= 0) { removeChild(SB_Enemies[_local8]); SB_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, SB_everytime); SB_channel.stop(); gotoAndStop(30); }; removeChild(SB_Enemies[_local1]); SB_Enemies.splice(_local1, 1); _local2 = (SB_HealthBars.length - 1); while (_local2 >= 0) { if (SB_HealthBars[_local2].pEnemy == _local1){ SB_HealthBars[_local2].x = -900; removeChild(SB_HealthBars[_local2]); SB_HealthBars.splice(_local2, 1); }; if (SB_HealthBars[_local2].pEnemy > _local1){ SB_HealthBars[_local2].pEnemy = (SB_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (SB_Bullets.length - 1); while (_local3 >= 0) { if (SB_Bullets[_local3].pTarget > _local1){ SB_Bullets[_local3].pTarget = (SB_Bullets[_local3].pTarget - 1); }; if (SB_Bullets[_local3].pTarget == _local1){ SB_Bullets[_local3].x = -100; SB_Bullets[_local3].y = -100; removeChild(SB_Bullets[_local3].pBullet); SB_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (SB_Towers.length - 1); while (_local4 >= 0) { if (SB_Towers[_local4].pTarget == _local1){ SB_Towers[_local4].pTarget = -1; }; if (SB_Towers[_local4].pTarget > _local1){ SB_Towers[_local4].pTarget = (SB_Towers[_local4].pTarget - 1); }; _local4--; }; }; if (SB_Enemies[_local1].hitTestObject(tp1)){ SB_Enemies[_local1].pTheDirection = 2; }; if (SB_Enemies[_local1].hitTestObject(tp2)){ SB_Enemies[_local1].pTheDirection = 1; }; if (SB_Enemies[_local1].hitTestObject(tp3)){ SB_Enemies[_local1].pTheDirection = 3; }; if (SB_Enemies[_local1].hitTestObject(tp4)){ SB_Enemies[_local1].pTheDirection = 1; }; if (SB_Enemies[_local1].hitTestObject(tp5)){ SB_Enemies[_local1].pTheDirection = 2; }; if (SB_Enemies[_local1].hitTestObject(tp6)){ SB_Enemies[_local1].pTheDirection = 4; }; if (SB_Enemies[_local1].hitTestObject(tp7)){ SB_Enemies[_local1].pTheDirection = 2; }; if (SB_Enemies[_local1].hitTestObject(tp8)){ SB_Enemies[_local1].pTheDirection = 1; }; if (SB_Enemies[_local1].hitTestObject(tp9)){ SB_Enemies[_local1].pTheDirection = 3; }; if (SB_Enemies[_local1].hitTestObject(tp10)){ SB_Enemies[_local1].pTheDirection = 1; }; _local1--; }; }; } public function NPI_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { if (NPI_Enemies[_local2].hitTestObject(NPI_AngelsOfDeath[_local1])){ NPI_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (NPI_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(NPI_AngelsOfDeath[_local1]); NPI_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function NPS_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Boolean; var _local4:Number; var _local5:*; var _local6:int; var _local7:tower_arrow; var _local8:tower_arcane; var _local9:tower_cannon; var _local10:tower_ice; var _local11:tower_fire; var _local12:building_mine; if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPS_selectedtowertype == "Arrow"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 30)) && ((_local3 == true)))){ _local7 = new tower_arrow(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); NPS_Towers.push(_local7); NPS_Gold = (NPS_Gold - 30); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local7.y / 32))][Math.round((_local7.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ trace("error finding path"); }; NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Arcane"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 125)) && ((_local3 == true)))){ _local8 = new tower_arcane(); _local8.x = (int((root.mouseX / 32)) * 32); _local8.y = (int((root.mouseY / 32)) * 32); addChild(_local8); NPS_Towers.push(_local8); NPS_Gold = (NPS_Gold - 125); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local8.y / 32))][Math.round((_local8.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ trace("error finding path"); }; NPS_Enemies[_local5].pPath = new Array(); NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Cannon"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 75)) && ((_local3 == true)))){ _local9 = new tower_cannon(); _local9.x = (int((root.mouseX / 32)) * 32); _local9.y = (int((root.mouseY / 32)) * 32); addChild(_local9); NPS_Towers.push(_local9); NPS_Gold = (NPS_Gold - 75); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local9.y / 32))][Math.round((_local9.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ trace("error finding path"); }; NPS_Enemies[_local5].pPath = new Array(); NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Ice"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 25)) && ((_local3 == true)))){ _local10 = new tower_ice(); _local10.x = (int((root.mouseX / 32)) * 32); _local10.y = (int((root.mouseY / 32)) * 32); addChild(_local10); NPS_Towers.push(_local10); NPS_Gold = (NPS_Gold - 25); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local10.y / 32))][Math.round((_local10.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ trace("error finding path"); }; NPS_Enemies[_local5].pPath = new Array(); NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Fire"){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 100)) && ((_local3 == true)))){ _local11 = new tower_fire(); _local11.x = (int((root.mouseX / 32)) * 32); _local11.y = (int((root.mouseY / 32)) * 32); addChild(_local11); NPS_Towers.push(_local11); NPS_Gold = (NPS_Gold - 100); text_gold.text = String(NPS_Gold); NPS_Map[Math.round((_local11.y / 32))][Math.round((_local11.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ trace("error finding path"); }; NPS_Enemies[_local5].pPath = new Array(); NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; if (NPS_selectedtowertype == "Mine"){ if (NPS_PlacedMine == false){ _local3 = true; NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 0; if (Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x) != null){ _local6 = (NPS_Enemies.length - 1); while (_local6 >= 0) { if ((((int((root.mouseY / 32)) == int((NPS_Enemies[_local6].y / 32)))) && ((int((root.mouseX / 32)) == int((NPS_Enemies[_local6].x / 32)))))){ _local3 = false; }; _local6--; }; if ((((NPS_Gold >= 750)) && ((_local3 == true)))){ _local12 = new building_mine(); _local12.x = (int((root.mouseX / 32)) * 32); _local12.y = (int((root.mouseY / 32)) * 32); addChild(_local12); NPS_Towers.push(_local12); text_next_gold.x = _local12.x; text_next_gold.y = (_local12.y + 6); addChild(text_next_gold); NPS_Gold = (NPS_Gold - 750); text_gold.text = String(NPS_Gold); NPS_PlacedMine = true; NPS_LastGoldUpdate = getTimer(); NPS_Map[Math.round((_local12.y / 32))][Math.round((_local12.x / 32))] = 0; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { _local2 = new Point(Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][1]), Math.round(NPS_Enemies[_local5].pPath[NPS_Enemies[_local5].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); if (NPS_Path == null){ trace("error finding path"); }; NPS_Enemies[_local5].pPath = new Array(); NPS_Enemies[_local5].pPath = NPS_Path; NPS_Enemies[_local5].mapchange(); _local5--; }; }; } else { NPS_Map[int((root.mouseY / 32))][int((root.mouseX / 32))] = 1; }; }; }; }; }; }; NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function NP_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function NP_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function SB_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (SB_gamemode != "paused"){ _local1 = (SB_Towers.length - 1); while (_local1 >= 0) { if (SB_Towers[_local1].CheckSelected() == true){ SB_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + Math.round(SB_Towers[_local1].pDamage)); text_tower_range.text = ("Tower Range - " + SB_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + SB_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((SB_Towers[_local1].pLevel * SB_Towers[_local1].pCost) * 0.95)))); SB_gamemode = "none"; TheGrid1.alpha = 0; SB_selectedtowertype = "none"; }; _local1--; }; _local2 = (SB_Towers.length - 1); while (_local2 >= 0) { SB_Towers[_local2].pSelected = false; _local2--; }; }; } public function play10min(_arg1:MouseEvent):void{ gotoAndStop(75); } function frame200(){ stop(); play_game.addEventListener(MouseEvent.MOUSE_UP, backtomenu); } public function Min5_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (Min5_gamemode != "paused"){ _local3 = (Min5_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (Min5_Enemies[Min5_HealthBars[_local3].pEnemy].pHealth / Min5_Enemies[Min5_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); Min5_HealthBars[_local3].x = (Min5_Enemies[Min5_HealthBars[_local3].pEnemy].x - 13); Min5_HealthBars[_local3].y = (Min5_Enemies[Min5_HealthBars[_local3].pEnemy].y - 16); Min5_HealthBars[_local3].pWidth = _local2; Min5_HealthBars[_local3].width = _local2; _local3--; }; }; } public function playthegame12(_arg1:MouseEvent):void{ gotoAndStop(95); } public function HD_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (HD_gamemode != "paused"){ _local1 = (HD_Towers.length - 1); while (_local1 >= 0) { if (HD_Towers[_local1].CheckSelected() == true){ HD_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + Math.round(HD_Towers[_local1].pDamage)); text_tower_range.text = ("Tower Range - " + HD_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + HD_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((HD_Towers[_local1].pLevel * HD_Towers[_local1].pCost) * 0.95)))); HD_gamemode = "none"; TheGrid1.alpha = 0; HD_selectedtowertype = "none"; }; _local1--; }; _local2 = (HD_Towers.length - 1); while (_local2 >= 0) { HD_Towers[_local2].pSelected = false; _local2--; }; }; } public function Min30_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_gamemode == "set_tower"){ if (Min30_selectedtowertype == "Arcane"){ Min30_gamemode = "off"; TheGrid1.alpha = 0; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_selectedtowertype = "none"; } else { if (Min30_selectedtowertype != "Arcane"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Arcane"; }; }; } else { if (Min30_gamemode != "set_tower"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Arcane"; }; }; }; } public function Min10_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_gamemode == "set_tower"){ if (Min10_selectedtowertype == "Arrow"){ if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_gamemode = "off"; TheGrid1.alpha = 0; Min10_selectedtowertype = "none"; } else { if (Min10_selectedtowertype != "Arrow"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Arrow"; }; }; } else { if (Min10_gamemode != "set_tower"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Arrow"; }; }; }; } public function upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (Towers[SelectedTower].pLevel < 20){ if (Gold >= (Towers[SelectedTower].pCost * (Towers[SelectedTower].pLevel + 1))){ Gold = (Gold - (Towers[SelectedTower].pCost * (Towers[SelectedTower].pLevel + 1))); text_gold.text = String(Gold); if (Muted == false){ ButtonClick.play(); }; Towers[SelectedTower].pLevel = (Towers[SelectedTower].pLevel + 1); Towers[SelectedTower].pDamage = (Towers[SelectedTower].pDamage * 1.5); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (Towers[SelectedTower].pCost * (Towers[SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + Math.round(Towers[SelectedTower].pDamage)); text_tower_range.text = ("Tower Range - " + Towers[SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + Towers[SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((Towers[SelectedTower].pLevel * Towers[SelectedTower].pCost) * 0.95)))); }; }; }; } public function HD_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function Min10_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function SB_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function HD_CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (HD_gamemode != "paused"){ _local1 = (HD_Enemies.length - 1); while (_local1 >= 0) { if (HD_Enemies[_local1].y > 500){ HD_Lives = (HD_Lives - 1); text_lives.text = String(HD_Lives); if (HD_Lives < 1){ _local5 = (HD_HealthBars.length - 1); while (_local5 >= 0) { removeChild(HD_HealthBars[_local5]); HD_HealthBars.splice(_local5, 1); _local5--; }; _local6 = (HD_Bullets.length - 1); while (_local6 >= 0) { removeChild(HD_Bullets[_local6]); HD_Bullets.splice(_local6, 1); _local6--; }; _local7 = (HD_Towers.length - 1); while (_local7 >= 0) { removeChild(HD_Towers[_local7]); HD_Towers.splice(_local7, 1); _local7--; }; _local8 = (HD_Enemies.length - 1); while (_local8 >= 0) { removeChild(HD_Enemies[_local8]); HD_Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, HD_everytime); HD_channel.stop(); gotoAndStop(50); }; removeChild(HD_Enemies[_local1]); HD_Enemies.splice(_local1, 1); _local2 = (HD_HealthBars.length - 1); while (_local2 >= 0) { if (HD_HealthBars[_local2].pEnemy == _local1){ HD_HealthBars[_local2].x = -900; removeChild(HD_HealthBars[_local2]); HD_HealthBars.splice(_local2, 1); }; if (HD_HealthBars[_local2].pEnemy > _local1){ HD_HealthBars[_local2].pEnemy = (HD_HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (HD_Bullets.length - 1); while (_local3 >= 0) { if (HD_Bullets[_local3].pTarget > _local1){ HD_Bullets[_local3].pTarget = (HD_Bullets[_local3].pTarget - 1); }; if (HD_Bullets[_local3].pTarget == _local1){ HD_Bullets[_local3].x = -100; HD_Bullets[_local3].y = -100; removeChild(HD_Bullets[_local3].pBullet); HD_Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (HD_Towers.length - 1); while (_local4 >= 0) { if (HD_Towers[_local4].pTarget == _local1){ HD_Towers[_local4].pTarget = -1; }; if (HD_Towers[_local4].pTarget > _local1){ HD_Towers[_local4].pTarget = (HD_Towers[_local4].pTarget - 1); }; _local4--; }; }; if (HD_Enemies[_local1].hitTestObject(tp1)){ HD_Enemies[_local1].pTheDirection = 2; }; if (HD_Enemies[_local1].hitTestObject(tp2)){ HD_Enemies[_local1].pTheDirection = 1; }; if (HD_Enemies[_local1].hitTestObject(tp3)){ HD_Enemies[_local1].pTheDirection = 3; }; if (HD_Enemies[_local1].hitTestObject(tp4)){ HD_Enemies[_local1].pTheDirection = 1; }; if (HD_Enemies[_local1].hitTestObject(tp5)){ HD_Enemies[_local1].pTheDirection = 2; }; if (HD_Enemies[_local1].hitTestObject(tp6)){ HD_Enemies[_local1].pTheDirection = 4; }; if (HD_Enemies[_local1].hitTestObject(tp7)){ HD_Enemies[_local1].pTheDirection = 2; }; if (HD_Enemies[_local1].hitTestObject(tp8)){ HD_Enemies[_local1].pTheDirection = 1; }; if (HD_Enemies[_local1].hitTestObject(tp9)){ HD_Enemies[_local1].pTheDirection = 3; }; if (HD_Enemies[_local1].hitTestObject(tp10)){ HD_Enemies[_local1].pTheDirection = 1; }; _local1--; }; }; } public function Min10_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function NPS_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function IN_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (IN_gamemode != "paused"){ _local3 = (IN_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (IN_Enemies[IN_HealthBars[_local3].pEnemy].pHealth / IN_Enemies[IN_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); IN_HealthBars[_local3].x = (IN_Enemies[IN_HealthBars[_local3].pEnemy].x - 13); IN_HealthBars[_local3].y = (IN_Enemies[IN_HealthBars[_local3].pEnemy].y - 16); IN_HealthBars[_local3].pWidth = _local2; IN_HealthBars[_local3].width = _local2; _local3--; }; }; } public function NPH_musicright_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_CurrentSong++; if (NPH_CurrentSong == 6){ NPH_CurrentSong = 1; }; NPH_channel.stop(); if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; }; } public function HD_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function SB_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (SB_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (SB_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (SB_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (SB_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (SB_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (SB_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function Min10_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (Min10_gamemode != "paused"){ _local1 = (Min10_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (Min10_Enemies.length - 1); while (_local2 >= 0) { if (Min10_Enemies[_local2].hitTestObject(Min10_AngelsOfDeath[_local1])){ Min10_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (Min10_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(Min10_AngelsOfDeath[_local1]); Min10_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function Min5_select_mine_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mine (750g)"; text_towerinfo.text = "Adds 5% Of Your Gold Every 2 mins. Limit 1."; } public function Min5_placeenemies():void{ var _local1:*; var _local2:script_enemy_normal; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_immune; var _local9:enemy_health_bar; var _local10:script_enemy_boss; var _local11:enemy_health_bar; if (Min5_gamemode != "paused"){ Min5_GameLevel = (Min5_GameLevel + 1); _local1 = 0; while (_local1 < 25) { if (Min5_LastEnemyType == 1){ _local2 = new script_enemy_normal(_local1, Min5_GameLevel, "normal"); addChild(_local2); Min5_Enemies.push(_local2); Min5_LastWave = getTimer(); text_level.text = String(Min5_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (Min5_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); Min5_HealthBars.push(_local3); } else { if (Min5_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, Min5_GameLevel, "normal"); addChild(_local4); Min5_Enemies.push(_local4); Min5_LastWave = getTimer(); text_level.text = String(Min5_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (Min5_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); Min5_HealthBars.push(_local5); } else { if (Min5_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, Min5_GameLevel, "normal"); addChild(_local6); Min5_Enemies.push(_local6); Min5_LastWave = getTimer(); text_level.text = String(Min5_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (Min5_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); Min5_HealthBars.push(_local7); }; }; }; if (Min5_LastEnemyType == 4){ _local8 = new script_enemy_immune(_local1, Min5_GameLevel, "normal"); addChild(_local8); Min5_Enemies.push(_local8); Min5_LastWave = getTimer(); text_level.text = String(Min5_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (Min5_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); Min5_HealthBars.push(_local9); }; _local1++; }; if (Min5_LastEnemyType == 5){ _local10 = new script_enemy_boss(0, Min5_GameLevel, "insane"); addChild(_local10); Min5_Enemies.push(_local10); Min5_LastWave = getTimer(); text_level.text = String(Min5_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (Min5_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); Min5_HealthBars.push(_local11); }; Min5_LastEnemyType = (Min5_LastEnemyType + 1); if (Min5_LastEnemyType == 6){ Min5_LastEnemyType = 1; }; }; } public function musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function SB_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_gamemode == "set_tower"){ if (SB_selectedtowertype == "Fire"){ SB_gamemode = "off"; TheGrid1.alpha = 0; if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_selectedtowertype = "none"; } else { if (SB_selectedtowertype != "Fire"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Fire"; }; }; } else { if (SB_gamemode != "set_tower"){ SB_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_selectedtowertype = "Fire"; }; }; }; } public function restart_game12(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPS_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPS_HealthBars[_local2]); NPS_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPS_Bullets.length - 1); while (_local3 >= 0) { if (NPS_Bullets[_local3].pVisible == true){ removeChild(NPS_Bullets[_local3]); }; NPS_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPS_Towers.length - 1); while (_local4 >= 0) { removeChild(NPS_Towers[_local4]); NPS_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPS_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPS_Enemies[_local5]); NPS_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPS_everytime); NPS_channel.stop(); gotoAndStop(10); } public function Min30_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (Min30_gamemode != "paused"){ if (Min30_Gold >= 300){ if (Min30_Muted == false){ Min30_ButtonClick.play(); }; Min30_Gold = (Min30_Gold - 300); text_gold.text = String(Min30_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); Min30_Blizzards.push(_local3); _local2++; }; }; }; } public function Min30_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function NPI_placeenemies():void{ var _local1:*; var _local2:script_enemy_goblin; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_demon; var _local9:enemy_health_bar; var _local10:script_enemy_orc; var _local11:enemy_health_bar; var _local12:script_enemy_boss; var _local13:enemy_health_bar; if (NPI_gamemode != "paused"){ NPI_GameLevel = (NPI_GameLevel + 1); NPI_Path = Pathfinding.findPath(NPI_Map, NPI_MapStart.y, NPI_MapStart.x, NPI_MapEnd.y, NPI_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPI_LastEnemyType == 1){ _local2 = new script_enemy_goblin(_local1, NPI_GameLevel, "insane"); addChild(_local2); NPI_Enemies.push(_local2); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPI_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPI_HealthBars.push(_local3); _local2.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPI_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, NPI_GameLevel, "insane"); addChild(_local4); NPI_Enemies.push(_local4); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPI_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPI_HealthBars.push(_local5); _local4.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPI_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, NPI_GameLevel, "insane"); addChild(_local6); NPI_Enemies.push(_local6); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPI_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPI_HealthBars.push(_local7); _local6.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPI_LastEnemyType == 4){ _local8 = new script_enemy_demon(_local1, NPI_GameLevel, "insane"); addChild(_local8); NPI_Enemies.push(_local8); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPI_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPI_HealthBars.push(_local9); _local8.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Boss"; } else { if (NPI_LastEnemyType == 6){ _local10 = new script_enemy_orc(_local1, NPI_GameLevel, "insane"); addChild(_local10); NPI_Enemies.push(_local10); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPI_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPI_HealthBars.push(_local11); _local10.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; }; }; }; }; _local1++; }; if (NPI_LastEnemyType == 5){ _local12 = new script_enemy_boss(0, NPI_GameLevel, "insane"); addChild(_local12); NPI_Enemies.push(_local12); NPI_LastWave = getTimer(); text_level.text = String(NPI_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPI_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPI_HealthBars.push(_local13); _local12.pPath = NPI_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPI_LastEnemyType = (NPI_LastEnemyType + 1); if (NPI_LastEnemyType == 7){ NPI_LastEnemyType = 1; }; }; } public function restart_game11(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPI_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPI_HealthBars[_local2]); NPI_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPI_Bullets.length - 1); while (_local3 >= 0) { if (NPI_Bullets[_local3].pVisible == true){ removeChild(NPI_Bullets[_local3]); }; NPI_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPI_Towers.length - 1); while (_local4 >= 0) { removeChild(NPI_Towers[_local4]); NPI_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPI_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPI_Enemies[_local5]); NPI_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPI_everytime); NPI_channel.stop(); gotoAndStop(10); } public function SB_musicmute_mouse_up(_arg1:MouseEvent):void{ if (SB_Muted == false){ SB_channel.stop(); SB_Muted = true; } else { if (SB_CurrentSong == 1){ SB_channel = SB_Ambient1.play(0, 99999); }; if (SB_CurrentSong == 2){ SB_channel = SB_Ambient2.play(0, 99999); }; if (SB_CurrentSong == 3){ SB_channel = SB_Ambient3.play(0, 99999); }; if (SB_CurrentSong == 4){ SB_channel = SB_Ambient4.play(0, 99999); }; if (SB_CurrentSong == 5){ SB_channel = SB_Ambient5.play(0, 99999); }; SB_Muted = false; }; } public function NPI_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Towers.length - 1); while (_local1 >= 0) { if (NPI_Towers[_local1].CheckSelected() == true){ NPI_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + NPI_Towers[_local1].pDamage); text_tower_range.text = ("Tower Range - " + NPI_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + NPI_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPI_Towers[_local1].pLevel * NPI_Towers[_local1].pCost) * 0.95)))); NPI_gamemode = "none"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPI_Towers.length - 1); while (_local2 >= 0) { NPI_Towers[_local2].pSelected = false; _local2--; }; }; } public function restart_game10(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = (NPH_HealthBars.length - 1); while (_local2 >= 0) { removeChild(NPH_HealthBars[_local2]); NPH_HealthBars.splice(_local2, 1); _local2--; }; _local3 = (NPH_Bullets.length - 1); while (_local3 >= 0) { if (NPH_Bullets[_local3].pVisible == true){ removeChild(NPH_Bullets[_local3]); }; NPH_Bullets.splice(_local3, 1); _local3--; }; _local4 = (NPH_Towers.length - 1); while (_local4 >= 0) { removeChild(NPH_Towers[_local4]); NPH_Towers.splice(_local4, 1); _local4--; }; _local5 = (NPH_Enemies.length - 1); while (_local5 >= 0) { removeChild(NPH_Enemies[_local5]); NPH_Enemies.splice(_local5, 1); _local5--; }; removeEventListener(Event.ENTER_FRAME, NPH_everytime); NPH_channel.stop(); gotoAndStop(10); } public function IN_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function Min30_musicleft_mouse_up(_arg1:MouseEvent):void{ if (Min30_Muted == false){ Min30_CurrentSong--; if (Min30_CurrentSong == 0){ Min30_CurrentSong = 5; }; Min30_channel.stop(); if (Min30_CurrentSong == 1){ Min30_channel = Min30_Ambient1.play(0, 99999); }; if (Min30_CurrentSong == 2){ Min30_channel = Min30_Ambient2.play(0, 99999); }; if (Min30_CurrentSong == 3){ Min30_channel = Min30_Ambient3.play(0, 99999); }; if (Min30_CurrentSong == 4){ Min30_channel = Min30_Ambient4.play(0, 99999); }; if (Min30_CurrentSong == 5){ Min30_channel = Min30_Ambient5.play(0, 99999); }; }; } public function NPH_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Enemies.length - 1); while (i >= 0) { k = (NPH_Bullets.length - 1); while (k >= 0) { if (NPH_Enemies[i].hitTestObject(NPH_Bullets[k])){ NPH_Enemies[i].GotHit(NPH_Bullets[k].pDamage, NPH_Bullets[k].pBulletType); if (NPH_Bullets[k].pBulletType == 2){ if (NPH_Enemies[i].pSpeed > 0.3){ NPH_Enemies[i].pSpeed = (NPH_Enemies[i].pSpeed - 0.2); }; }; if (NPH_Bullets[k].pBulletType == 4){ a = (NPH_Enemies.length - 1); while (a >= 0) { xdist = Math.round((NPH_Bullets[k].x - NPH_Enemies[a].x)); ydist = Math.round((NPH_Bullets[k].y - NPH_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != NPH_Bullets[k].pTarget){ NPH_Enemies[a].GotHit(((5 * NPH_Towers[NPH_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; NPH_Bullets[k].x = -100; NPH_Bullets[k].y = -100; if (NPH_Bullets[k].pVisible == true){ removeChild(NPH_Bullets[k].pBullet); }; NPH_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function NPS_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPS_gamemode != "paused"){ _local1 = (NPS_Towers.length - 1); while (_local1 >= 0) { if (NPS_Towers[_local1].CheckSelected() == true){ NPS_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + NPS_Towers[_local1].pDamage); text_tower_range.text = ("Tower Range - " + NPS_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + NPS_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPS_Towers[_local1].pLevel * NPS_Towers[_local1].pCost) * 0.95)))); NPS_gamemode = "none"; TheGrid1.alpha = 0; NPS_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPS_Towers.length - 1); while (_local2 >= 0) { NPS_Towers[_local2].pSelected = false; _local2--; }; }; } public function Min30_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function IN_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (IN_gamemode != "paused"){ _local1 = (IN_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (IN_Enemies.length - 1); while (_local2 >= 0) { if (IN_Enemies[_local2].hitTestObject(IN_AngelsOfDeath[_local1])){ IN_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (IN_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(IN_AngelsOfDeath[_local1]); IN_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function NPS_placeenemies():void{ var _local1:*; var _local2:script_enemy_goblin; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_demon; var _local9:enemy_health_bar; var _local10:script_enemy_orc; var _local11:enemy_health_bar; var _local12:script_enemy_boss; var _local13:enemy_health_bar; if (NPS_gamemode != "paused"){ NPS_GameLevel = (NPS_GameLevel + 1); NPS_Path = Pathfinding.findPath(NPS_Map, NPS_MapStart.y, NPS_MapStart.x, NPS_MapEnd.y, NPS_MapEnd.x); _local1 = 0; while (_local1 < 25) { if (NPS_LastEnemyType == 1){ _local2 = new script_enemy_goblin(_local1, NPS_GameLevel, "hard"); addChild(_local2); NPS_Enemies.push(_local2); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (NPS_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); NPS_HealthBars.push(_local3); _local2.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Armor"; } else { if (NPS_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, NPS_GameLevel, "hard"); addChild(_local4); NPS_Enemies.push(_local4); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (NPS_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); NPS_HealthBars.push(_local5); _local4.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Fast"; } else { if (NPS_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, NPS_GameLevel, "hard"); addChild(_local6); NPS_Enemies.push(_local6); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (NPS_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); NPS_HealthBars.push(_local7); _local6.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Immune to magic!"; } else { if (NPS_LastEnemyType == 4){ _local8 = new script_enemy_demon(_local1, NPS_GameLevel, "hard"); addChild(_local8); NPS_Enemies.push(_local8); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (NPS_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); NPS_HealthBars.push(_local9); _local8.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Boss"; } else { if (NPS_LastEnemyType == 6){ _local10 = new script_enemy_orc(_local1, NPS_GameLevel, "hard"); addChild(_local10); NPS_Enemies.push(_local10); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (NPS_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); NPS_HealthBars.push(_local11); _local10.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; }; }; }; }; _local1++; }; if (NPS_LastEnemyType == 5){ _local12 = new script_enemy_boss(0, NPS_GameLevel, "hard"); addChild(_local12); NPS_Enemies.push(_local12); NPS_LastWave = getTimer(); text_level.text = String(NPS_GameLevel); _local13 = new enemy_health_bar(); _local13.pEnemy = (NPS_Enemies.length - 1); _local13.x = (_local12.x - 13); _local13.y = (_local12.y - 16); _local13.pWidth = 32; text_enemy_hp.text = String(Math.round(_local12.pStartHealth)); addChild(_local13); NPS_HealthBars.push(_local13); _local12.pPath = NPS_Path; text_nexttype.text = "Next Enemy Type : Normal"; }; NPS_LastEnemyType = (NPS_LastEnemyType + 1); if (NPS_LastEnemyType == 7){ NPS_LastEnemyType = 1; }; }; } public function SB_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function IN_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); if (road_1.hitTestPoint(_local3, _local4)){ return (true); }; if (road_2.hitTestPoint(_local3, _local4)){ return (true); }; if (road_3.hitTestPoint(_local3, _local4)){ return (true); }; if (road_4.hitTestPoint(_local3, _local4)){ return (true); }; if (road_5.hitTestPoint(_local3, _local4)){ return (true); }; if (road_6.hitTestPoint(_local3, _local4)){ return (true); }; if (road_7.hitTestPoint(_local3, _local4)){ return (true); }; if (road_8.hitTestPoint(_local3, _local4)){ return (true); }; if (road_9.hitTestPoint(_local3, _local4)){ return (true); }; if (road_10.hitTestPoint(_local3, _local4)){ return (true); }; if (road_11.hitTestPoint(_local3, _local4)){ return (true); }; return (false); } public function HD_musicmute_mouse_up(_arg1:MouseEvent):void{ if (HD_Muted == false){ HD_channel.stop(); HD_Muted = true; } else { if (HD_CurrentSong == 1){ HD_channel = HD_Ambient1.play(0, 99999); }; if (HD_CurrentSong == 2){ HD_channel = HD_Ambient2.play(0, 99999); }; if (HD_CurrentSong == 3){ HD_channel = HD_Ambient3.play(0, 99999); }; if (HD_CurrentSong == 4){ HD_channel = HD_Ambient4.play(0, 99999); }; if (HD_CurrentSong == 5){ HD_channel = HD_Ambient5.play(0, 99999); }; HD_Muted = false; }; } public function NPS_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPS_Muted == false){ NPS_channel.stop(); NPS_Muted = true; } else { if (NPS_CurrentSong == 1){ NPS_channel = NPS_Ambient1.play(0, 99999); }; if (NPS_CurrentSong == 2){ NPS_channel = NPS_Ambient2.play(0, 99999); }; if (NPS_CurrentSong == 3){ NPS_channel = NPS_Ambient3.play(0, 99999); }; if (NPS_CurrentSong == 4){ NPS_channel = NPS_Ambient4.play(0, 99999); }; if (NPS_CurrentSong == 5){ NPS_channel = NPS_Ambient5.play(0, 99999); }; NPS_Muted = false; }; } public function NPH_pausebutton_mouse_up(_arg1:MouseEvent):void{ var _local2:int; NPH_gamemode = "paused"; if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; playbutton.x = 119; pausebutton.x = 900; NPH_PausedTimer1 = getTimer(); _local2 = (NPH_Enemies.length - 1); while (_local2 >= 0) { NPH_Enemies[_local2].pPaused = true; _local2--; }; } public function NPI_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function Min30_CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (Min30_gamemode != "paused"){ try { i = (Min30_Enemies.length - 1); while (i >= 0) { k = (Min30_Bullets.length - 1); while (k >= 0) { if (Min30_Enemies[i].hitTestObject(Min30_Bullets[k])){ Min30_Enemies[i].GotHit(Min30_Bullets[k].pDamage, Min30_Bullets[k].pBulletType); if (Min30_Bullets[k].pBulletType == 2){ if (Min30_Enemies[i].pSpeed > 0.3){ Min30_Enemies[i].pSpeed = (Min30_Enemies[i].pSpeed - 0.2); }; }; if (Min30_Bullets[k].pBulletType == 4){ a = (Min30_Enemies.length - 1); while (a >= 0) { xdist = Math.round((Min30_Bullets[k].x - Min30_Enemies[a].x)); ydist = Math.round((Min30_Bullets[k].y - Min30_Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != Min30_Bullets[k].pTarget){ Min30_Enemies[a].GotHit(((5 * Min30_Towers[Min30_Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; Min30_Bullets[k].x = -100; Min30_Bullets[k].y = -100; removeChild(Min30_Bullets[k].pBullet); Min30_Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function Min10_sell_tower_click(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_SelectedTower != -1){ if (Min10_Towers[Min10_SelectedTower].pTowerType == 10){ Min10_PlacedMine = false; }; Min10_Gold = (Min10_Gold + int((0.95 * (Min10_Towers[Min10_SelectedTower].pCost * Min10_Towers[Min10_SelectedTower].pLevel)))); text_gold.text = String(Min10_Gold); removeChild(Min10_Towers[Min10_SelectedTower]); Min10_Towers.splice(Min10_SelectedTower, 1); Min10_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function SB_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_gamemode == "set_tower"){ if (SB_selectedtowertype == "Cannon"){ SB_gamemode = "off"; TheGrid1.alpha = 0; if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_selectedtowertype = "none"; } else { if (SB_selectedtowertype != "Cannon"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Cannon"; }; }; } else { if (SB_gamemode != "set_tower"){ SB_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_selectedtowertype = "Cannon"; }; }; }; } public function NPH_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Arcane"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Arcane"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arcane"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Arcane"; }; }; }; } public function IN_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPH_musicleft_mouse_up(_arg1:MouseEvent):void{ if (NPH_Muted == false){ NPH_CurrentSong--; if (NPH_CurrentSong == 0){ NPH_CurrentSong = 5; }; NPH_channel.stop(); if (NPH_CurrentSong == 1){ NPH_channel = NPH_Ambient1.play(0, 99999); }; if (NPH_CurrentSong == 2){ NPH_channel = NPH_Ambient2.play(0, 99999); }; if (NPH_CurrentSong == 3){ NPH_channel = NPH_Ambient3.play(0, 99999); }; if (NPH_CurrentSong == 4){ NPH_channel = NPH_Ambient4.play(0, 99999); }; if (NPH_CurrentSong == 5){ NPH_channel = NPH_Ambient5.play(0, 99999); }; }; } public function Min5_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); if (road_1.hitTestPoint(_local3, _local4)){ return (true); }; if (road_2.hitTestPoint(_local3, _local4)){ return (true); }; if (road_3.hitTestPoint(_local3, _local4)){ return (true); }; if (road_4.hitTestPoint(_local3, _local4)){ return (true); }; if (road_5.hitTestPoint(_local3, _local4)){ return (true); }; if (road_6.hitTestPoint(_local3, _local4)){ return (true); }; if (road_7.hitTestPoint(_local3, _local4)){ return (true); }; if (road_8.hitTestPoint(_local3, _local4)){ return (true); }; if (road_9.hitTestPoint(_local3, _local4)){ return (true); }; if (road_10.hitTestPoint(_local3, _local4)){ return (true); }; if (road_11.hitTestPoint(_local3, _local4)){ return (true); }; return (false); } public function Min5_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (Min5_Towers[Min5_SelectedTower].pCost * (Min5_Towers[Min5_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (gamemode == "set_tower"){ if (selectedtowertype == "Cannon"){ gamemode = "off"; TheGrid1.alpha = 0; if (Muted == false){ ButtonClick.play(); }; selectedtowertype = "none"; } else { if (selectedtowertype != "Cannon"){ gamemode = "set_tower"; if (Muted == false){ ButtonClick.play(); }; TheGrid1.alpha = 0.5; selectedtowertype = "Cannon"; }; }; } else { if (gamemode != "set_tower"){ gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (Muted == false){ ButtonClick.play(); }; selectedtowertype = "Cannon"; }; }; }; } public function NP_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NP_gamemode != "paused"){ _local1 = (NP_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NP_Enemies.length - 1); while (_local2 >= 0) { if (NP_Enemies[_local2].hitTestObject(NP_Blizzards[_local1])){ NP_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NP_Blizzards[_local1].y < 0){ drawonme.removeChild(NP_Blizzards[_local1]); NP_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPI_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_Gold >= (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))){ NPI_Gold = (NPI_Gold - (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))); text_gold.text = String(NPI_Gold); if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_Towers[NPI_SelectedTower].pLevel = (NPI_Towers[NPI_SelectedTower].pLevel + 1); NPI_Towers[NPI_SelectedTower].pDamage = (NPI_Towers[NPI_SelectedTower].pOrigDamage * ((NPI_Towers[NPI_SelectedTower].pLevel / 1.1) * ((NPI_Towers[NPI_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (0.5 * (NPI_Towers[NPI_SelectedTower].pCost * (NPI_Towers[NPI_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + NPI_Towers[NPI_SelectedTower].pDamage); text_tower_range.text = ("Tower Range - " + NPI_Towers[NPI_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + NPI_Towers[NPI_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPI_Towers[NPI_SelectedTower].pLevel * NPI_Towers[NPI_SelectedTower].pCost) * 0.7)))); }; }; } public function NPS_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Arcane"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Arcane"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arcane"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Arcane"; }; }; }; } public function NP_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NPI_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (NPI_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPI_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPI_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPI_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (NPI_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPI_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function NP_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); return (false); } public function NPH_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; NPH_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; NPH_PausedTimer2 = getTimer(); _local2 = (NPH_PausedTimer2 - NPH_PausedTimer1); _local3 = (NPH_Towers.length - 1); while (_local3 >= 0) { NPH_Towers[_local3].pLastFire = (NPH_Towers[_local3].pLastFire + _local2); _local3--; }; NPH_LastGoldUpdate = (NPH_LastGoldUpdate + _local2); NPH_LastWave = (NPH_LastWave + _local2); if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; _local4 = (NPH_Enemies.length - 1); while (_local4 >= 0) { NPH_Enemies[_local4].pPaused = false; _local4--; }; } public function NPI_musicmute_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Mute Sound"; text_towerinfo.text = "Mutes all sound."; } public function NPI_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Fire"){ NPI_gamemode = "off"; TheGrid1.alpha = 0; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Fire"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Fire"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_selectedtowertype = "Fire"; }; }; }; } public function NPI_musicmute_mouse_up(_arg1:MouseEvent):void{ if (NPI_Muted == false){ NPI_channel.stop(); NPI_Muted = true; } else { if (NPI_CurrentSong == 1){ NPI_channel = NPI_Ambient1.play(0, 99999); }; if (NPI_CurrentSong == 2){ NPI_channel = NPI_Ambient2.play(0, 99999); }; if (NPI_CurrentSong == 3){ NPI_channel = NPI_Ambient3.play(0, 99999); }; if (NPI_CurrentSong == 4){ NPI_channel = NPI_Ambient4.play(0, 99999); }; if (NPI_CurrentSong == 5){ NPI_channel = NPI_Ambient5.play(0, 99999); }; NPI_Muted = false; }; } public function NPH_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPS_MoveBullets():void{ var i:int; var a:int; if (NPS_gamemode != "paused"){ try { i = (NPS_Bullets.length - 1); while (i >= 0) { NPS_Bullets[i].movebullet(NPS_Enemies[NPS_Bullets[i].pTarget].x, NPS_Enemies[NPS_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPS_Bullets.length - 1); while (a >= 0) { NPS_Bullets[a].x = -900; NPS_Bullets[a].y = -900; NPS_Bullets[a].pTarget = -1; if (NPS_Bullets[a].pVisible == true){ removeChild(NPS_Bullets[a].pBullet); }; NPS_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPI_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (NPI_gamemode != "paused"){ _local1 = (NPI_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (NPI_Enemies.length - 1); while (_local2 >= 0) { if (NPI_Enemies[_local2].hitTestObject(NPI_Blizzards[_local1])){ NPI_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (NPI_Blizzards[_local1].y < 0){ drawonme.removeChild(NPI_Blizzards[_local1]); NPI_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function Min30_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function NPS_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function NP_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (NP_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NP_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NP_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NP_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (NP_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NP_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function NP_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function Min5_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (Min5_gamemode != "paused"){ if (Min5_Gold >= 500){ if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_Gold = (Min5_Gold - 500); text_gold.text = String(Min5_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); Min5_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function NP_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Fire"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Fire"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Fire"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "Fire"; }; }; }; } public function SB_everytime(_arg1:Event):void{ var b:int; var mX:int; var mY:int; var didHit:Boolean; var event = _arg1; try { if (SB_gamemode != "paused"){ SB_CheckEnemiesForDirections(); SB_CheckTowerFireBullet(); SB_MoveBullets(); SB_CheckEnemiesForHit(); SB_CheckEnemyHealth(); SB_UpdateEnemyHealthBar(); SB_CheckSelectedTower(); SB_MoveAndCheckAngelsOfDeath(); SB_MoveAndCheckBlizzard(); if (getTimer() > (SB_LastWave + SB_WaveDelay)){ SB_placeenemies(); }; text_next_level.text = String(Math.round((((SB_WaveDelay + SB_LastWave) - getTimer()) / 1000))); if (SB_PlacedMine == true){ text_next_gold.text = String(Math.round((((SB_GoldUpdateSpeed + SB_LastGoldUpdate) - getTimer()) / 1000))); if (getTimer() > (SB_LastGoldUpdate + SB_GoldUpdateSpeed)){ SB_Gold = (SB_Gold + (SB_Gold * 0.05)); text_gold.text = String(SB_Gold); SB_LastGoldUpdate = getTimer(); }; }; if (SB_gamemode == "set_tower"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); didHit = SB_checkpathcollision(mX, mY); TheGrid1.graphics.clear(); if (didHit == false){ TheGrid1.graphics.moveTo(mX, mY); TheGrid1.graphics.beginFill(0xFFFFFF); TheGrid1.graphics.lineTo(mX, mY); TheGrid1.graphics.lineTo((mX + 32), mY); TheGrid1.graphics.lineTo((mX + 32), (mY + 32)); TheGrid1.graphics.lineTo(mX, (mY + 32)); TheGrid1.graphics.endFill(); }; if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (SB_selectedtowertype == "Arrow"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (SB_selectedtowertype == "Arcane"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (SB_selectedtowertype == "Cannon"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 125); TheGrid1.graphics.endFill(); }; if (SB_selectedtowertype == "Fire"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 200); TheGrid1.graphics.endFill(); }; if (SB_selectedtowertype == "Ice"){ mX = (int((root.mouseX / 32)) * 32); mY = (int((root.mouseY / 32)) * 32); TheGrid1.graphics.beginFill(0xFFFFFF, 0.2); TheGrid1.graphics.drawCircle((mX + 16), (mY + 16), 150); TheGrid1.graphics.endFill(); }; }; }; }; b = (SB_Towers.length - 1); while (b >= 0) { SB_Towers[b].graphics.clear(); b = (b - 1); }; drawonme.graphics.clear(); if (SB_SelectedTower != -1){ mX = 0; mY = 0; SB_Towers[SB_SelectedTower].graphics.clear(); SB_Towers[SB_SelectedTower].graphics.moveTo(mX, mY); SB_Towers[SB_SelectedTower].graphics.beginFill(0xFFFFFF, 0.5); SB_Towers[SB_SelectedTower].graphics.lineTo(mX, mY); SB_Towers[SB_SelectedTower].graphics.lineTo((mX + 32), mY); SB_Towers[SB_SelectedTower].graphics.lineTo((mX + 32), (mY + 32)); SB_Towers[SB_SelectedTower].graphics.lineTo(mX, (mY + 32)); SB_Towers[SB_SelectedTower].graphics.endFill(); if (SB_Towers[SB_SelectedTower].pTowerType <= 5){ upgrade_tower.x = 524; } else { upgrade_tower.x = 900; }; drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((SB_Towers[SB_SelectedTower].x + 16), (SB_Towers[SB_SelectedTower].y + 16), SB_Towers[SB_SelectedTower].pRange); drawonme.graphics.endFill(); }; }; } catch(e:TypeError) { }; } public function NPS_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function NPH_MoveBullets():void{ var i:int; var a:int; if (NPH_gamemode != "paused"){ try { i = (NPH_Bullets.length - 1); while (i >= 0) { NPH_Bullets[i].movebullet(NPH_Enemies[NPH_Bullets[i].pTarget].x, NPH_Enemies[NPH_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NPH_Bullets.length - 1); while (a >= 0) { NPH_Bullets[a].x = -900; NPH_Bullets[a].y = -900; NPH_Bullets[a].pTarget = -1; if (NPH_Bullets[a].pVisible == true){ removeChild(NPH_Bullets[a].pBullet); }; NPH_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NPH_UpdateEnemyHealthBar():void{ var _local1:Number; var _local2:Number; var _local3:int; if (NPH_gamemode != "paused"){ _local3 = (NPH_HealthBars.length - 1); while (_local3 >= 0) { _local1 = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].pHealth / NPH_Enemies[NPH_HealthBars[_local3].pEnemy].pStartHealth); _local1 = (_local1 * 100); _local2 = ((27 * _local1) / 100); NPH_HealthBars[_local3].x = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].x - 13); NPH_HealthBars[_local3].y = (NPH_Enemies[NPH_HealthBars[_local3].pEnemy].y - 16); NPH_HealthBars[_local3].pWidth = _local2; NPH_HealthBars[_local3].width = _local2; _local3--; }; }; } public function SB_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (SB_gamemode != "paused"){ _local1 = (SB_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (SB_Enemies.length - 1); while (_local2 >= 0) { if (SB_Enemies[_local2].hitTestObject(SB_AngelsOfDeath[_local1])){ SB_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (SB_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(SB_AngelsOfDeath[_local1]); SB_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function Min5_musicright_mouse_up(_arg1:MouseEvent):void{ if (Min5_Muted == false){ Min5_CurrentSong++; if (Min5_CurrentSong == 6){ Min5_CurrentSong = 1; }; Min5_channel.stop(); if (Min5_CurrentSong == 1){ Min5_channel = Min5_Ambient1.play(0, 99999); }; if (Min5_CurrentSong == 2){ Min5_channel = Min5_Ambient2.play(0, 99999); }; if (Min5_CurrentSong == 3){ Min5_channel = Min5_Ambient3.play(0, 99999); }; if (Min5_CurrentSong == 4){ Min5_channel = Min5_Ambient4.play(0, 99999); }; if (Min5_CurrentSong == 5){ Min5_channel = Min5_Ambient5.play(0, 99999); }; }; } public function NPI_buy_blizzard_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Blizzard(300g)"; text_towerinfo.text = "Calls forth a Blizzard"; } public function Min10_buy_angel_death_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Angel of Death(500g)"; text_towerinfo.text = "Calls forth the Angel of Death"; } public function musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function Min30_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:tower_arrow; var _local3:tower_arcane; var _local4:tower_cannon; var _local5:tower_ice; var _local6:tower_fire; var _local7:building_mine; if (Min30_gamemode != "paused"){ if (Min30_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min30_selectedtowertype == "Arrow"){ if (Min30_Gold >= 30){ _local2 = new tower_arrow(); _local2.x = (int((root.mouseX / 32)) * 32); _local2.y = (int((root.mouseY / 32)) * 32); addChild(_local2); Min30_Towers.push(_local2); Min30_Gold = (Min30_Gold - 30); text_gold.text = String(Min30_Gold); }; }; if (Min30_selectedtowertype == "Arcane"){ if (Min30_Gold >= 125){ _local3 = new tower_arcane(); _local3.x = (int((root.mouseX / 32)) * 32); _local3.y = (int((root.mouseY / 32)) * 32); addChild(_local3); Min30_Towers.push(_local3); Min30_Gold = (Min30_Gold - 125); text_gold.text = String(Min30_Gold); }; }; if (Min30_selectedtowertype == "Cannon"){ if (Min30_Gold >= 75){ _local4 = new tower_cannon(); _local4.x = (int((root.mouseX / 32)) * 32); _local4.y = (int((root.mouseY / 32)) * 32); addChild(_local4); Min30_Towers.push(_local4); Min30_Gold = (Min30_Gold - 75); text_gold.text = String(Min30_Gold); }; }; if (Min30_selectedtowertype == "Ice"){ if (Min30_Gold >= 25){ _local5 = new tower_ice(); _local5.x = (int((root.mouseX / 32)) * 32); _local5.y = (int((root.mouseY / 32)) * 32); addChild(_local5); Min30_Towers.push(_local5); Min30_Gold = (Min30_Gold - 25); text_gold.text = String(Min30_Gold); }; }; if (Min30_selectedtowertype == "Fire"){ if (Min30_Gold >= 100){ _local6 = new tower_fire(); _local6.x = (int((root.mouseX / 32)) * 32); _local6.y = (int((root.mouseY / 32)) * 32); addChild(_local6); Min30_Towers.push(_local6); Min30_Gold = (Min30_Gold - 100); text_gold.text = String(Min30_Gold); }; }; if (Min30_selectedtowertype == "Mine"){ if (Min30_PlacedMine == false){ if (Min30_Gold >= 750){ _local7 = new building_mine(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); Min30_Towers.push(_local7); text_next_gold.x = _local7.x; text_next_gold.y = (_local7.y + 6); addChild(text_next_gold); Min30_Gold = (Min30_Gold - 750); text_gold.text = String(Min30_Gold); Min30_PlacedMine = true; Min30_LastGoldUpdate = getTimer(); }; }; }; }; }; }; Min30_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function HD_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (HD_gamemode != "paused"){ if (HD_Gold >= 300){ if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_Gold = (HD_Gold - 300); text_gold.text = String(HD_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); HD_Blizzards.push(_local3); _local2++; }; }; }; } public function Min5_nextlevelbutton_mouse_up(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_Enemies.length < 35){ if (Min5_GameLevel != 0){ Min5_GameScore = (Min5_GameScore + Math.round((((Min5_WaveDelay + Min5_LastWave) - getTimer()) / 1000))); text_score.text = String(Min5_GameScore); }; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_placeenemies(); }; }; } public function NPH_tower_select_ice_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Ice Tower (25g)"; text_towerinfo.text = "Slows enemies down. (Magic Damage)"; } public function Min5_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (Min5_gamemode != "paused"){ if (Min5_Gold >= 300){ if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_Gold = (Min5_Gold - 300); text_gold.text = String(Min5_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); Min5_Blizzards.push(_local3); _local2++; }; }; }; } public function NP_CheckEnemyHealth():void{ var i:int; var h:int; var k:int; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Enemies.length - 1); while (i >= 0) { if (NP_Enemies[i].pHealth <= 0){ NP_Enemies[i].x = -500; NP_Enemies[i].y = -500; if (NP_Enemies[i].pType == 5){ NP_Gold = (NP_Gold + Math.round(((1.75 * NP_GameLevel) + 0.5))); NP_GameScore = (NP_GameScore + 50); } else { NP_Gold = (NP_Gold + Math.round(((0.25 * NP_GameLevel) + 0.5))); NP_GameScore = (NP_GameScore + 10); }; removeChild(NP_Enemies[i]); NP_Enemies.splice(i, 1); text_gold.text = String(NP_Gold); text_score.text = String(NP_GameScore); h = (NP_HealthBars.length - 1); while (h >= 0) { if (NP_HealthBars[h].pEnemy == i){ NP_HealthBars[h].x = -900; removeChild(NP_HealthBars[h]); NP_HealthBars.splice(h, 1); }; if (NP_HealthBars[h].pEnemy > i){ NP_HealthBars[h].pEnemy = (NP_HealthBars[h].pEnemy - 1); }; h = (h - 1); }; k = (NP_Bullets.length - 1); while (k >= 0) { if (k != i){ if (NP_Bullets[k].pTarget > i){ NP_Bullets[k].pTarget = (NP_Bullets[k].pTarget - 1); }; }; if (NP_Bullets[k].pTarget == i){ NP_Bullets[k].x = -100; NP_Bullets[k].y = -100; if (NP_Bullets[k].pVisible == true){ removeChild(NP_Bullets[k].pBullet); }; NP_Bullets.splice(k, 1); }; k = (k - 1); }; a = (NP_Towers.length - 1); while (a >= 0) { if (NP_Towers[a].pTarget == i){ NP_Towers[a].pTarget = -1; }; if (NP_Towers[a].pTarget > i){ NP_Towers[a].pTarget = (NP_Towers[a].pTarget - 1); }; a = (a - 1); }; }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function Min5_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_gamemode == "set_tower"){ if (Min5_selectedtowertype == "Ice"){ Min5_gamemode = "off"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0; Min5_selectedtowertype = "none"; } else { if (Min5_selectedtowertype != "Ice"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Ice"; }; }; } else { if (Min5_gamemode != "set_tower"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Ice"; }; }; }; } public function Min30_road_deselect(_arg1:MouseEvent):void{ TheGrid1.graphics.clear(); TheGrid1.alpha = 0; Min30_gamemode = "none"; Min30_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; } public function NPH_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function NPS_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NPS_gamemode != "paused"){ if (NPS_Gold >= 300){ if (NPS_Muted == false){ if (NPS_Muted == false){ NPS_ButtonClick.play(); }; }; NPS_Gold = (NPS_Gold - 300); text_gold.text = String(NPS_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NPS_Blizzards.push(_local3); _local2++; }; }; }; } public function Min5_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:tower_arrow; var _local3:tower_arcane; var _local4:tower_cannon; var _local5:tower_ice; var _local6:tower_fire; var _local7:building_mine; if (Min5_gamemode != "paused"){ if (Min5_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min5_selectedtowertype == "Arrow"){ if (Min5_Gold >= 30){ _local2 = new tower_arrow(); _local2.x = (int((root.mouseX / 32)) * 32); _local2.y = (int((root.mouseY / 32)) * 32); addChild(_local2); Min5_Towers.push(_local2); Min5_Gold = (Min5_Gold - 30); text_gold.text = String(Min5_Gold); }; }; if (Min5_selectedtowertype == "Arcane"){ if (Min5_Gold >= 125){ _local3 = new tower_arcane(); _local3.x = (int((root.mouseX / 32)) * 32); _local3.y = (int((root.mouseY / 32)) * 32); addChild(_local3); Min5_Towers.push(_local3); Min5_Gold = (Min5_Gold - 125); text_gold.text = String(Min5_Gold); }; }; if (Min5_selectedtowertype == "Cannon"){ if (Min5_Gold >= 75){ _local4 = new tower_cannon(); _local4.x = (int((root.mouseX / 32)) * 32); _local4.y = (int((root.mouseY / 32)) * 32); addChild(_local4); Min5_Towers.push(_local4); Min5_Gold = (Min5_Gold - 75); text_gold.text = String(Min5_Gold); }; }; if (Min5_selectedtowertype == "Ice"){ if (Min5_Gold >= 25){ _local5 = new tower_ice(); _local5.x = (int((root.mouseX / 32)) * 32); _local5.y = (int((root.mouseY / 32)) * 32); addChild(_local5); Min5_Towers.push(_local5); Min5_Gold = (Min5_Gold - 25); text_gold.text = String(Min5_Gold); }; }; if (Min5_selectedtowertype == "Fire"){ if (Min5_Gold >= 100){ _local6 = new tower_fire(); _local6.x = (int((root.mouseX / 32)) * 32); _local6.y = (int((root.mouseY / 32)) * 32); addChild(_local6); Min5_Towers.push(_local6); Min5_Gold = (Min5_Gold - 100); text_gold.text = String(Min5_Gold); }; }; if (Min5_selectedtowertype == "Mine"){ if (Min5_PlacedMine == false){ if (Min5_Gold >= 750){ _local7 = new building_mine(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); Min5_Towers.push(_local7); text_next_gold.x = _local7.x; text_next_gold.y = (_local7.y + 6); addChild(text_next_gold); Min5_Gold = (Min5_Gold - 750); text_gold.text = String(Min5_Gold); Min5_PlacedMine = true; Min5_LastGoldUpdate = getTimer(); }; }; }; }; }; }; Min5_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function SB_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_gamemode == "set_tower"){ if (SB_selectedtowertype == "Arrow"){ if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_gamemode = "off"; TheGrid1.alpha = 0; SB_selectedtowertype = "none"; } else { if (SB_selectedtowertype != "Arrow"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Arrow"; }; }; } else { if (SB_gamemode != "set_tower"){ SB_gamemode = "set_tower"; if (SB_Muted == false){ SB_ButtonClick.play(); }; TheGrid1.alpha = 0.5; SB_selectedtowertype = "Arrow"; }; }; }; } public function Min5_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_gamemode == "set_tower"){ if (Min5_selectedtowertype == "Arrow"){ if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_gamemode = "off"; TheGrid1.alpha = 0; Min5_selectedtowertype = "none"; } else { if (Min5_selectedtowertype != "Arrow"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Arrow"; }; }; } else { if (Min5_gamemode != "set_tower"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Arrow"; }; }; }; } public function Min10_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (Min10_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min10_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min10_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min10_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (Min10_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min10_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function Min30_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (Min30_Towers[Min30_SelectedTower].pCost * (Min30_Towers[Min30_SelectedTower].pLevel + 1))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function NPH_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function CheckEnemiesForDirections(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; if (gamemode != "paused"){ _local1 = (Enemies.length - 1); while (_local1 >= 0) { if (Enemies[_local1].y > 500){ Lives = (Lives - 1); text_lives.text = String(Lives); if (Lives < 1){ _local5 = (HealthBars.length - 1); while (_local5 >= 0) { removeChild(HealthBars[_local5]); HealthBars.splice(_local5, 1); _local5--; }; _local6 = (Bullets.length - 1); while (_local6 >= 0) { removeChild(Bullets[_local6]); Bullets.splice(_local6, 1); _local6--; }; _local7 = (Towers.length - 1); while (_local7 >= 0) { removeChild(Towers[_local7]); Towers.splice(_local7, 1); _local7--; }; _local8 = (Enemies.length - 1); while (_local8 >= 0) { removeChild(Enemies[_local8]); Enemies.splice(_local8, 1); _local8--; }; removeEventListener(Event.ENTER_FRAME, everytime); channel.stop(); gotoAndStop(40); }; removeChild(Enemies[_local1]); Enemies.splice(_local1, 1); _local2 = (HealthBars.length - 1); while (_local2 >= 0) { if (HealthBars[_local2].pEnemy == _local1){ HealthBars[_local2].x = -900; removeChild(HealthBars[_local2]); HealthBars.splice(_local2, 1); }; if (HealthBars[_local2].pEnemy > _local1){ HealthBars[_local2].pEnemy = (HealthBars[_local2].pEnemy - 1); }; _local2--; }; _local3 = (Bullets.length - 1); while (_local3 >= 0) { if (Bullets[_local3].pTarget > _local1){ Bullets[_local3].pTarget = (Bullets[_local3].pTarget - 1); }; if (Bullets[_local3].pTarget == _local1){ Bullets[_local3].x = -100; Bullets[_local3].y = -100; removeChild(Bullets[_local3].pBullet); Bullets.splice(_local3, 1); }; _local3--; }; _local4 = (Towers.length - 1); while (_local4 >= 0) { if (Towers[_local4].pTarget == _local1){ Towers[_local4].pTarget = -1; }; if (Towers[_local4].pTarget > _local1){ Towers[_local4].pTarget = (Towers[_local4].pTarget - 1); }; _local4--; }; }; if (Enemies[_local1].hitTestObject(tp1)){ Enemies[_local1].pTheDirection = 2; }; if (Enemies[_local1].hitTestObject(tp2)){ Enemies[_local1].pTheDirection = 1; }; if (Enemies[_local1].hitTestObject(tp3)){ Enemies[_local1].pTheDirection = 3; }; if (Enemies[_local1].hitTestObject(tp4)){ Enemies[_local1].pTheDirection = 1; }; if (Enemies[_local1].hitTestObject(tp5)){ Enemies[_local1].pTheDirection = 2; }; if (Enemies[_local1].hitTestObject(tp6)){ Enemies[_local1].pTheDirection = 4; }; if (Enemies[_local1].hitTestObject(tp7)){ Enemies[_local1].pTheDirection = 2; }; if (Enemies[_local1].hitTestObject(tp8)){ Enemies[_local1].pTheDirection = 1; }; if (Enemies[_local1].hitTestObject(tp9)){ Enemies[_local1].pTheDirection = 3; }; if (Enemies[_local1].hitTestObject(tp10)){ Enemies[_local1].pTheDirection = 1; }; _local1--; }; }; } public function NP_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (0.5 * (NP_Towers[NP_SelectedTower].pCost * (NP_Towers[NP_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function NPH_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Fire"){ NPH_gamemode = "off"; TheGrid1.alpha = 0; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Fire"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Fire"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; NPH_selectedtowertype = "Fire"; }; }; }; } public function NPH_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (NPH_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPH_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPH_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPH_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (NPH_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPH_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function HD_MoveAndCheckAngelsOfDeath():void{ var _local1:int; var _local2:int; if (HD_gamemode != "paused"){ _local1 = (HD_AngelsOfDeath.length - 1); while (_local1 >= 0) { _local2 = (HD_Enemies.length - 1); while (_local2 >= 0) { if (HD_Enemies[_local2].hitTestObject(HD_AngelsOfDeath[_local1])){ HD_Enemies[_local2].GotHit(25, 1); }; _local2--; }; if (HD_AngelsOfDeath[_local1].y < 0){ drawonme.removeChild(HD_AngelsOfDeath[_local1]); HD_AngelsOfDeath.splice(_local1, 1); }; _local1--; }; }; } public function NPH_upgrade_tower_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_Gold >= (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))){ NPH_Gold = (NPH_Gold - (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))); text_gold.text = String(NPH_Gold); if (NPH_Muted == false){ if (NPH_Muted == false){ NPH_ButtonClick.play(); }; }; NPH_Towers[NPH_SelectedTower].pLevel = (NPH_Towers[NPH_SelectedTower].pLevel + 1); NPH_Towers[NPH_SelectedTower].pDamage = (NPH_Towers[NPH_SelectedTower].pOrigDamage * ((NPH_Towers[NPH_SelectedTower].pLevel / 1.1) * ((NPH_Towers[NPH_SelectedTower].pLevel / 10) + 1))); upgrade_tower.x = 900; text_towertype.text = (("Upgrade(" + (0.5 * (NPH_Towers[NPH_SelectedTower].pCost * (NPH_Towers[NPH_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; text_tower_damage.text = ("Tower Damage - " + NPH_Towers[NPH_SelectedTower].pDamage); text_tower_range.text = ("Tower Range - " + NPH_Towers[NPH_SelectedTower].pRange); text_tower_level.text = ("Tower Level - " + NPH_Towers[NPH_SelectedTower].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPH_Towers[NPH_SelectedTower].pLevel * NPH_Towers[NPH_SelectedTower].pCost) * 0.7)))); }; }; } public function NP_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (NP_gamemode != "paused"){ if (NP_Gold >= 300){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_Gold = (NP_Gold - 300); text_gold.text = String(NP_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); NP_Blizzards.push(_local3); _local2++; }; }; }; } public function Min10_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_gamemode == "set_tower"){ if (Min10_selectedtowertype == "Fire"){ Min10_gamemode = "off"; TheGrid1.alpha = 0; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_selectedtowertype = "none"; } else { if (Min10_selectedtowertype != "Fire"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Fire"; }; }; } else { if (Min10_gamemode != "set_tower"){ Min10_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_selectedtowertype = "Fire"; }; }; }; } public function IN_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function Min10_MoveBullets():void{ var i:int; var a:int; if (Min10_gamemode != "paused"){ try { i = (Min10_Bullets.length - 1); while (i >= 0) { Min10_Bullets[i].movebullet(Min10_Enemies[Min10_Bullets[i].pTarget].x, Min10_Enemies[Min10_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (Min10_Bullets.length - 1); while (a >= 0) { Min10_Bullets[a].x = -900; Min10_Bullets[a].y = -900; Min10_Bullets[a].pTarget = -1; removeChild(Min10_Bullets[a].pBullet); Min10_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NP_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NP_gamemode != "paused"){ try { i = (NP_Towers.length - 1); while (i >= 0) { if (NP_Towers[i].pTowerType <= 5){ closest = 5000; NP_Towers[i].pTarget = -1; k = (NP_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NP_Towers[i].x + 16) - NP_Enemies[k].x)); ydist = Math.round(((NP_Towers[i].y + 16) - NP_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NP_Towers[i].pRange){ if (NP_Enemies[k].pType == 4){ if (NP_Towers[i].pTowerType != 2){ if (NP_Towers[i].pTowerType != 3){ if (NP_Towers[i].pTowerType != 5){ NP_Towers[i].pTarget = k; }; }; }; }; if (NP_Enemies[k].pType != 4){ NP_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NP_Towers.length - 1); while (a >= 0) { if (NP_Towers[a].pTowerType <= 5){ if (NP_Enemies.length > 0){ if (NP_Towers[a].pTarget != -1){ if (NP_Enemies[NP_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NP_Towers[a].x + 16) - NP_Enemies[NP_Towers[a].pTarget].x)); ydist = Math.round(((NP_Towers[a].y + 16) - NP_Enemies[NP_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NP_Towers[a].pRange){ if (NP_Enemies[NP_Towers[a].pTarget].y > 0){ if (getTimer() > (NP_Towers[a].pLastFire + NP_Towers[a].pSpeed)){ NP_Towers[a].pLastFire = getTimer(); if (NP_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NP_Towers[a].pTarget); }; if (NP_Towers[a].pTowerType == 1){ Bullet1.x = (NP_Towers[a].x + 16); Bullet1.y = (NP_Towers[a].y + 16); Bullet1.pDamage = NP_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NP_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NP_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NP_Towers[a].pTowerType == 2){ Bullet2.x = (NP_Towers[a].x + 16); Bullet2.y = (NP_Towers[a].y + 16); Bullet2.pDamage = NP_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NP_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NP_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NP_Towers[a].pTowerType == 3){ Bullet3.x = (NP_Towers[a].x + 16); Bullet3.y = (NP_Towers[a].y + 16); Bullet3.pDamage = NP_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NP_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NP_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NP_Towers[a].pTowerType == 4){ Bullet4.x = (NP_Towers[a].x + 16); Bullet4.y = (NP_Towers[a].y + 16); Bullet4.pDamage = NP_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NP_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NP_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NP_Towers[a].pTowerType == 5){ Bullet5.x = (NP_Towers[a].x + 16); Bullet5.y = (NP_Towers[a].y + 16); Bullet5.pDamage = NP_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NP_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NP_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function HD_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (HD_gamemode != "paused"){ _local1 = (HD_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (HD_Enemies.length - 1); while (_local2 >= 0) { if (HD_Enemies[_local2].hitTestObject(HD_Blizzards[_local1])){ HD_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (HD_Blizzards[_local1].y < 0){ drawonme.removeChild(HD_Blizzards[_local1]); HD_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPS_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPS_gamemode != "paused"){ if (NPS_SelectedTower != -1){ if (NPS_Towers[NPS_SelectedTower].pTowerType == 10){ NPS_PlacedMine = false; }; NPS_Map[Math.round((NPS_Towers[NPS_SelectedTower].y / 32))][Math.round((NPS_Towers[NPS_SelectedTower].x / 32))] = 1; _local4 = (NPS_Enemies.length - 1); while (_local4 >= 0) { _local2 = new Point(Math.round(NPS_Enemies[_local4].pPath[NPS_Enemies[_local4].pPathIndex][1]), Math.round(NPS_Enemies[_local4].pPath[NPS_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPS_Path = Pathfinding.findPath(NPS_Map, _local2.y, _local2.x, NPS_MapEnd.y, NPS_MapEnd.x); NPS_Enemies[_local4].pPath = NPS_Path; NPS_Enemies[_local4].mapchange(); _local4--; }; NPS_Gold = (NPS_Gold + int((0.95 * (NPS_Towers[NPS_SelectedTower].pCost * NPS_Towers[NPS_SelectedTower].pLevel)))); text_gold.text = String(NPS_Gold); removeChild(NPS_Towers[NPS_SelectedTower]); NPS_Towers.splice(NPS_SelectedTower, 1); NPS_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function IN_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_gamemode == "set_tower"){ if (IN_selectedtowertype == "Cannon"){ IN_gamemode = "off"; TheGrid1.alpha = 0; if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_selectedtowertype = "none"; } else { if (IN_selectedtowertype != "Cannon"){ IN_gamemode = "set_tower"; if (IN_Muted == false){ IN_ButtonClick.play(); }; TheGrid1.alpha = 0.5; IN_selectedtowertype = "Cannon"; }; }; } else { if (IN_gamemode != "set_tower"){ IN_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_selectedtowertype = "Cannon"; }; }; }; } public function SB_placeenemies():void{ var _local1:*; var _local2:script_enemy_normal; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_immune; var _local9:enemy_health_bar; var _local10:script_enemy_boss; var _local11:enemy_health_bar; if (SB_gamemode != "paused"){ SB_GameLevel = (SB_GameLevel + 1); _local1 = 0; while (_local1 < 25) { if (SB_LastEnemyType == 1){ _local2 = new script_enemy_normal(_local1, SB_GameLevel, "hard"); addChild(_local2); SB_Enemies.push(_local2); SB_LastWave = getTimer(); text_level.text = String(SB_GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (SB_Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); SB_HealthBars.push(_local3); } else { if (SB_LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, SB_GameLevel, "hard"); addChild(_local4); SB_Enemies.push(_local4); SB_LastWave = getTimer(); text_level.text = String(SB_GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (SB_Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); SB_HealthBars.push(_local5); } else { if (SB_LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, SB_GameLevel, "hard"); addChild(_local6); SB_Enemies.push(_local6); SB_LastWave = getTimer(); text_level.text = String(SB_GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (SB_Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); SB_HealthBars.push(_local7); }; }; }; if (SB_LastEnemyType == 4){ _local8 = new script_enemy_immune(_local1, SB_GameLevel, "hard"); addChild(_local8); SB_Enemies.push(_local8); SB_LastWave = getTimer(); text_level.text = String(SB_GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (SB_Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); SB_HealthBars.push(_local9); }; _local1++; }; if (SB_LastEnemyType == 5){ _local10 = new script_enemy_boss(0, SB_GameLevel, "hard"); addChild(_local10); SB_Enemies.push(_local10); SB_LastWave = getTimer(); text_level.text = String(SB_GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (SB_Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); SB_HealthBars.push(_local11); }; SB_LastEnemyType = (SB_LastEnemyType + 1); if (SB_LastEnemyType == 6){ SB_LastEnemyType = 1; }; }; } public function play5min(_arg1:MouseEvent):void{ gotoAndStop(65); } public function Min5_playbutton_mouse_up(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; var _local4:int; Min5_gamemode = "none"; playbutton.x = 900; pausebutton.x = 119; Min5_PausedTimer2 = getTimer(); _local2 = (Min5_PausedTimer2 - Min5_PausedTimer1); _local3 = (Min5_Towers.length - 1); while (_local3 >= 0) { Min5_Towers[_local3].pLastFire = (Min5_Towers[_local3].pLastFire + _local2); _local3--; }; Min5_TimeLeft = (Min5_TimeLeft + _local2); Min5_LastGoldUpdate = (Min5_LastGoldUpdate + _local2); Min5_LastWave = (Min5_LastWave + _local2); if (Min5_Muted == false){ Min5_ButtonClick.play(); }; _local4 = (Min5_Enemies.length - 1); while (_local4 >= 0) { Min5_Enemies[_local4].pPaused = false; _local4--; }; } public function NPH_musicright_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function NPI_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function Min5_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (Min5_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (Min5_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min5_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min5_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (Min5_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (Min5_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function placeenemies():void{ var _local1:*; var _local2:script_enemy_normal; var _local3:enemy_health_bar; var _local4:script_enemy_armor; var _local5:enemy_health_bar; var _local6:script_enemy_fast; var _local7:enemy_health_bar; var _local8:script_enemy_immune; var _local9:enemy_health_bar; var _local10:script_enemy_boss; var _local11:enemy_health_bar; if (gamemode != "paused"){ GameLevel = (GameLevel + 1); _local1 = 0; while (_local1 < 25) { if (LastEnemyType == 1){ _local2 = new script_enemy_normal(_local1, GameLevel, "normal"); addChild(_local2); Enemies.push(_local2); LastWave = getTimer(); text_level.text = String(GameLevel); _local3 = new enemy_health_bar(); _local3.pEnemy = (Enemies.length - 1); _local3.x = (_local2.x - 13); _local3.y = (_local2.y - 16); _local3.pWidth = 32; text_enemy_hp.text = String(Math.round(_local2.pStartHealth)); addChild(_local3); HealthBars.push(_local3); } else { if (LastEnemyType == 2){ _local4 = new script_enemy_armor(_local1, GameLevel, "normal"); addChild(_local4); Enemies.push(_local4); LastWave = getTimer(); text_level.text = String(GameLevel); _local5 = new enemy_health_bar(); _local5.pEnemy = (Enemies.length - 1); _local5.x = (_local4.x - 13); _local5.y = (_local4.y - 16); _local5.pWidth = 32; text_enemy_hp.text = String(Math.round(_local4.pStartHealth)); addChild(_local5); HealthBars.push(_local5); } else { if (LastEnemyType == 3){ _local6 = new script_enemy_fast(_local1, GameLevel, "normal"); addChild(_local6); Enemies.push(_local6); LastWave = getTimer(); text_level.text = String(GameLevel); _local7 = new enemy_health_bar(); _local7.pEnemy = (Enemies.length - 1); _local7.x = (_local6.x - 13); _local7.y = (_local6.y - 16); _local7.pWidth = 32; text_enemy_hp.text = String(Math.round(_local6.pStartHealth)); addChild(_local7); HealthBars.push(_local7); }; }; }; if (LastEnemyType == 4){ _local8 = new script_enemy_immune(_local1, GameLevel, "normal"); addChild(_local8); Enemies.push(_local8); LastWave = getTimer(); text_level.text = String(GameLevel); _local9 = new enemy_health_bar(); _local9.pEnemy = (Enemies.length - 1); _local9.x = (_local8.x - 13); _local9.y = (_local8.y - 16); _local9.pWidth = 32; text_enemy_hp.text = String(Math.round(_local8.pStartHealth)); addChild(_local9); HealthBars.push(_local9); }; _local1++; }; if (LastEnemyType == 5){ _local10 = new script_enemy_boss(0, GameLevel, "normal"); addChild(_local10); Enemies.push(_local10); LastWave = getTimer(); text_level.text = String(GameLevel); _local11 = new enemy_health_bar(); _local11.pEnemy = (Enemies.length - 1); _local11.x = (_local10.x - 13); _local11.y = (_local10.y - 16); _local11.pWidth = 32; text_enemy_hp.text = String(Math.round(_local10.pStartHealth)); addChild(_local11); HealthBars.push(_local11); }; LastEnemyType = (LastEnemyType + 1); if (LastEnemyType == 6){ LastEnemyType = 1; }; }; } public function IN_the_grid_place_tower(_arg1:MouseEvent):void{ var _local2:tower_arrow; var _local3:tower_arcane; var _local4:tower_cannon; var _local5:tower_ice; var _local6:tower_fire; var _local7:building_mine; if (IN_gamemode != "paused"){ if (IN_gamemode == "set_tower"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (IN_selectedtowertype == "Arrow"){ if (IN_Gold >= 30){ _local2 = new tower_arrow(); _local2.x = (int((root.mouseX / 32)) * 32); _local2.y = (int((root.mouseY / 32)) * 32); addChild(_local2); IN_Towers.push(_local2); IN_Gold = (IN_Gold - 30); text_gold.text = String(IN_Gold); }; }; if (IN_selectedtowertype == "Arcane"){ if (IN_Gold >= 125){ _local3 = new tower_arcane(); _local3.x = (int((root.mouseX / 32)) * 32); _local3.y = (int((root.mouseY / 32)) * 32); addChild(_local3); IN_Towers.push(_local3); IN_Gold = (IN_Gold - 125); text_gold.text = String(IN_Gold); }; }; if (IN_selectedtowertype == "Cannon"){ if (IN_Gold >= 75){ _local4 = new tower_cannon(); _local4.x = (int((root.mouseX / 32)) * 32); _local4.y = (int((root.mouseY / 32)) * 32); addChild(_local4); IN_Towers.push(_local4); IN_Gold = (IN_Gold - 75); text_gold.text = String(IN_Gold); }; }; if (IN_selectedtowertype == "Ice"){ if (IN_Gold >= 25){ _local5 = new tower_ice(); _local5.x = (int((root.mouseX / 32)) * 32); _local5.y = (int((root.mouseY / 32)) * 32); addChild(_local5); IN_Towers.push(_local5); IN_Gold = (IN_Gold - 25); text_gold.text = String(IN_Gold); }; }; if (IN_selectedtowertype == "Fire"){ if (IN_Gold >= 100){ _local6 = new tower_fire(); _local6.x = (int((root.mouseX / 32)) * 32); _local6.y = (int((root.mouseY / 32)) * 32); addChild(_local6); IN_Towers.push(_local6); IN_Gold = (IN_Gold - 100); text_gold.text = String(IN_Gold); }; }; if (IN_selectedtowertype == "Mine"){ if (IN_PlacedMine == false){ if (IN_Gold >= 750){ _local7 = new building_mine(); _local7.x = (int((root.mouseX / 32)) * 32); _local7.y = (int((root.mouseY / 32)) * 32); addChild(_local7); IN_Towers.push(_local7); text_next_gold.x = _local7.x; text_next_gold.y = (_local7.y + 6); addChild(text_next_gold); IN_Gold = (IN_Gold - 750); text_gold.text = String(IN_Gold); IN_PlacedMine = true; IN_LastGoldUpdate = getTimer(); }; }; }; }; }; }; IN_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; upgrade_tower.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; text_tower_sell.x = 900; }; } public function NP_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Mine"){ if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; NP_gamemode = "off"; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Mine"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Mine"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ if (NP_Muted == false){ NP_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Mine"; }; }; }; } public function IN_sell_tower_click(_arg1:MouseEvent):void{ if (IN_gamemode != "paused"){ if (IN_SelectedTower != -1){ if (IN_Towers[IN_SelectedTower].pTowerType == 10){ IN_PlacedMine = false; }; IN_Gold = (IN_Gold + int((0.95 * (IN_Towers[IN_SelectedTower].pCost * IN_Towers[IN_SelectedTower].pLevel)))); text_gold.text = String(IN_Gold); removeChild(IN_Towers[IN_SelectedTower]); IN_Towers.splice(IN_SelectedTower, 1); IN_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPS_upgrade_tower_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = (("Upgrade(" + (0.5 * (NPS_Towers[NPS_SelectedTower].pCost * (NPS_Towers[NPS_SelectedTower].pLevel + 1)))) + "g)"); text_towerinfo.text = "Increases Tower Damage"; } public function NPI_CheckTowerFireBullet():void{ var xdist:Number; var ydist:Number; var distancefromthis:Number; var closest:Number; var closestmob:Number; var i:int; var a:int; var k:int; var Bullet1:script_bullet_arrow; var Bullet2:script_bullet_ice; var Bullet3:script_bullet_arcane; var Bullet4:script_bullet_cannon; var Bullet5:script_bullet_fire; closest = 5000; closestmob = -1; if (NPI_gamemode != "paused"){ try { i = (NPI_Towers.length - 1); while (i >= 0) { if (NPI_Towers[i].pTowerType <= 5){ closest = 5000; NPI_Towers[i].pTarget = -1; k = (NPI_Enemies.length - 1); while (k >= 0) { xdist = Math.round(((NPI_Towers[i].x + 16) - NPI_Enemies[k].x)); ydist = Math.round(((NPI_Towers[i].y + 16) - NPI_Enemies[k].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPI_Towers[i].pRange){ if (NPI_Enemies[k].pType == 4){ if (NPI_Towers[i].pTowerType != 2){ if (NPI_Towers[i].pTowerType != 3){ if (NPI_Towers[i].pTowerType != 5){ NPI_Towers[i].pTarget = k; }; }; }; }; if (NPI_Enemies[k].pType != 4){ NPI_Towers[i].pTarget = k; }; }; k = (k - 1); }; }; i = (i - 1); }; a = (NPI_Towers.length - 1); while (a >= 0) { if (NPI_Towers[a].pTowerType <= 5){ if (NPI_Enemies.length > 0){ if (NPI_Towers[a].pTarget != -1){ if (NPI_Enemies[NPI_Towers[a].pTarget].pHealth > 0){ xdist = Math.round(((NPI_Towers[a].x + 16) - NPI_Enemies[NPI_Towers[a].pTarget].x)); ydist = Math.round(((NPI_Towers[a].y + 16) - NPI_Enemies[NPI_Towers[a].pTarget].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < NPI_Towers[a].pRange){ if (NPI_Enemies[NPI_Towers[a].pTarget].y > 0){ if (getTimer() > (NPI_Towers[a].pLastFire + NPI_Towers[a].pSpeed)){ NPI_Towers[a].pLastFire = getTimer(); if (NPI_Towers[a].pTowerType == 1){ Bullet1 = new script_bullet_arrow(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 2){ Bullet2 = new script_bullet_ice(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 3){ Bullet3 = new script_bullet_arcane(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 4){ Bullet4 = new script_bullet_cannon(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 5){ Bullet5 = new script_bullet_fire(NPI_Towers[a].pTarget); }; if (NPI_Towers[a].pTowerType == 1){ Bullet1.x = (NPI_Towers[a].x + 16); Bullet1.y = (NPI_Towers[a].y + 16); Bullet1.pDamage = NPI_Towers[a].pDamage; Bullet1.pBullet = Bullet1; if (NPI_Bullets.length < 100){ Bullet1.pVisible = true; addChild(Bullet1); }; NPI_Bullets.push(Bullet1); Bullet1.pTower = a; }; if (NPI_Towers[a].pTowerType == 2){ Bullet2.x = (NPI_Towers[a].x + 16); Bullet2.y = (NPI_Towers[a].y + 16); Bullet2.pDamage = NPI_Towers[a].pDamage; Bullet2.pBullet = Bullet2; if (NPI_Bullets.length < 100){ Bullet2.pVisible = true; addChild(Bullet2); }; NPI_Bullets.push(Bullet2); Bullet2.pTower = a; }; if (NPI_Towers[a].pTowerType == 3){ Bullet3.x = (NPI_Towers[a].x + 16); Bullet3.y = (NPI_Towers[a].y + 16); Bullet3.pDamage = NPI_Towers[a].pDamage; Bullet3.pBullet = Bullet3; if (NPI_Bullets.length < 100){ Bullet3.pVisible = true; addChild(Bullet3); }; NPI_Bullets.push(Bullet3); Bullet3.pTower = a; }; if (NPI_Towers[a].pTowerType == 4){ Bullet4.x = (NPI_Towers[a].x + 16); Bullet4.y = (NPI_Towers[a].y + 16); Bullet4.pDamage = NPI_Towers[a].pDamage; Bullet4.pBullet = Bullet4; if (NPI_Bullets.length < 100){ Bullet4.pVisible = true; addChild(Bullet4); }; NPI_Bullets.push(Bullet4); Bullet4.pTower = a; }; if (NPI_Towers[a].pTowerType == 5){ Bullet5.x = (NPI_Towers[a].x + 16); Bullet5.y = (NPI_Towers[a].y + 16); Bullet5.pDamage = NPI_Towers[a].pDamage; Bullet5.pBullet = Bullet5; if (NPI_Bullets.length < 100){ Bullet5.pVisible = true; addChild(Bullet5); }; NPI_Bullets.push(Bullet5); Bullet5.pTower = a; }; }; }; }; }; }; }; }; a = (a - 1); }; } catch(e:TypeError) { }; }; } public function Min5_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_gamemode == "set_tower"){ if (Min5_selectedtowertype == "Fire"){ Min5_gamemode = "off"; TheGrid1.alpha = 0; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_selectedtowertype = "none"; } else { if (Min5_selectedtowertype != "Fire"){ Min5_gamemode = "set_tower"; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min5_selectedtowertype = "Fire"; }; }; } else { if (Min5_gamemode != "set_tower"){ Min5_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (Min5_Muted == false){ Min5_ButtonClick.play(); }; Min5_selectedtowertype = "Fire"; }; }; }; } public function SB_sell_tower_click(_arg1:MouseEvent):void{ if (SB_gamemode != "paused"){ if (SB_SelectedTower != -1){ if (SB_Towers[SB_SelectedTower].pTowerType == 10){ SB_PlacedMine = false; }; SB_Gold = (SB_Gold + int((0.95 * (SB_Towers[SB_SelectedTower].pCost * SB_Towers[SB_SelectedTower].pLevel)))); text_gold.text = String(SB_Gold); removeChild(SB_Towers[SB_SelectedTower]); SB_Towers.splice(SB_SelectedTower, 1); SB_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function Min30_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (Min30_gamemode != "paused"){ _local1 = (Min30_Towers.length - 1); while (_local1 >= 0) { if (Min30_Towers[_local1].CheckSelected() == true){ Min30_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + Math.round(Min30_Towers[_local1].pDamage)); text_tower_range.text = ("Tower Range - " + Min30_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + Min30_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((Min30_Towers[_local1].pLevel * Min30_Towers[_local1].pCost) * 0.95)))); Min30_gamemode = "none"; TheGrid1.alpha = 0; Min30_selectedtowertype = "none"; }; _local1--; }; _local2 = (Min30_Towers.length - 1); while (_local2 >= 0) { Min30_Towers[_local2].pSelected = false; _local2--; }; }; } public function NPH_CheckSelectedTower():void{ var _local1:int; var _local2:int; if (NPH_gamemode != "paused"){ _local1 = (NPH_Towers.length - 1); while (_local1 >= 0) { if (NPH_Towers[_local1].CheckSelected() == true){ NPH_SelectedTower = _local1; sell_tower.x = 524; text_tower_damage.x = 495; text_tower_level.x = 495; text_tower_range.x = 495; text_tower_sell.x = 495; text_tower_damage.text = ("Tower Damage - " + NPH_Towers[_local1].pDamage); text_tower_range.text = ("Tower Range - " + NPH_Towers[_local1].pRange); text_tower_level.text = ("Tower Level - " + NPH_Towers[_local1].pLevel); text_tower_sell.text = ("Sell Value - " + String(int(((NPH_Towers[_local1].pLevel * NPH_Towers[_local1].pCost) * 0.95)))); NPH_gamemode = "none"; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; }; _local1--; }; _local2 = (NPH_Towers.length - 1); while (_local2 >= 0) { NPH_Towers[_local2].pSelected = false; _local2--; }; }; } public function NPI_select_mine_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Mine"){ if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; NPI_gamemode = "off"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Mine"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Mine"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Mine"; }; }; }; } public function playinsane(_arg1:MouseEvent):void{ gotoAndStop(55); } public function HD_tower_select_arcane_mouse_up(_arg1:MouseEvent):void{ if (HD_gamemode != "paused"){ if (HD_gamemode == "set_tower"){ if (HD_selectedtowertype == "Arcane"){ HD_gamemode = "off"; TheGrid1.alpha = 0; if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_selectedtowertype = "none"; } else { if (HD_selectedtowertype != "Arcane"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Arcane"; }; }; } else { if (HD_gamemode != "set_tower"){ HD_gamemode = "set_tower"; if (HD_Muted == false){ HD_ButtonClick.play(); }; TheGrid1.alpha = 0.5; HD_selectedtowertype = "Arcane"; }; }; }; } public function sell_tower_click(_arg1:MouseEvent):void{ if (gamemode != "paused"){ if (SelectedTower != -1){ if (Towers[SelectedTower].pTowerType == 10){ PlacedMine = false; }; Gold = (Gold + int((0.95 * (Towers[SelectedTower].pCost * Towers[SelectedTower].pLevel)))); text_gold.text = String(Gold); removeChild(Towers[SelectedTower]); Towers.splice(SelectedTower, 1); SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function NPI_tower_select_arrow_mouse_up(_arg1:MouseEvent):void{ if (NPI_gamemode != "paused"){ if (NPI_gamemode == "set_tower"){ if (NPI_selectedtowertype == "Arrow"){ if (NPI_Muted == false){ NPI_ButtonClick.play(); }; NPI_gamemode = "off"; TheGrid1.alpha = 0; NPI_selectedtowertype = "none"; } else { if (NPI_selectedtowertype != "Arrow"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arrow"; }; }; } else { if (NPI_gamemode != "set_tower"){ NPI_gamemode = "set_tower"; if (NPI_Muted == false){ NPI_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPI_selectedtowertype = "Arrow"; }; }; }; } public function tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function SB_tower_select_arrow_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arrow Tower (30g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Normal Damage)"; } public function NPI_musicleft_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Change Track"; text_towerinfo.text = "Changes to a new background track."; } public function Min10_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (Min10_gamemode != "paused"){ _local1 = (Min10_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (Min10_Enemies.length - 1); while (_local2 >= 0) { if (Min10_Enemies[_local2].hitTestObject(Min10_Blizzards[_local1])){ Min10_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (Min10_Blizzards[_local1].y < 0){ drawonme.removeChild(Min10_Blizzards[_local1]); Min10_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPI_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NPS_tower_select_cannon_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Cannon Tower (75g)"; text_towerinfo.text = "Medium Dmg, Splash Dmg. (Normal Damage)"; } public function NP_MoveBullets():void{ var i:int; var a:int; if (NP_gamemode != "paused"){ try { i = (NP_Bullets.length - 1); while (i >= 0) { NP_Bullets[i].movebullet(NP_Enemies[NP_Bullets[i].pTarget].x, NP_Enemies[NP_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (NP_Bullets.length - 1); while (a >= 0) { NP_Bullets[a].x = -900; NP_Bullets[a].y = -900; NP_Bullets[a].pTarget = -1; if (NP_Bullets[a].pVisible == true){ removeChild(NP_Bullets[a].pBullet); }; NP_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function NP_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Cannon"){ NP_gamemode = "off"; TheGrid1.alpha = 0; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Cannon"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Cannon"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NP_Muted == false){ NP_ButtonClick.play(); }; NP_selectedtowertype = "Cannon"; }; }; }; } public function NPS_tower_select_arcane_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Arcane Tower (125g)"; text_towerinfo.text = "Medium Speed, High Dmg. (Magic Damage)"; } public function NP_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NP_gamemode != "paused"){ if (NP_gamemode == "set_tower"){ if (NP_selectedtowertype == "Ice"){ NP_gamemode = "off"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0; NP_selectedtowertype = "none"; } else { if (NP_selectedtowertype != "Ice"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Ice"; }; }; } else { if (NP_gamemode != "set_tower"){ NP_gamemode = "set_tower"; if (NP_Muted == false){ NP_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NP_selectedtowertype = "Ice"; }; }; }; } public function NPH_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (NPH_gamemode != "paused"){ if (NPH_gamemode == "set_tower"){ if (NPH_selectedtowertype == "Ice"){ NPH_gamemode = "off"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0; NPH_selectedtowertype = "none"; } else { if (NPH_selectedtowertype != "Ice"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Ice"; }; }; } else { if (NPH_gamemode != "set_tower"){ NPH_gamemode = "set_tower"; if (NPH_Muted == false){ NPH_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPH_selectedtowertype = "Ice"; }; }; }; } public function SB_MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (SB_gamemode != "paused"){ _local1 = (SB_Blizzards.length - 1); while (_local1 >= 0) { _local2 = (SB_Enemies.length - 1); while (_local2 >= 0) { if (SB_Enemies[_local2].hitTestObject(SB_Blizzards[_local1])){ SB_Enemies[_local2].pSpeed = 0; }; _local2--; }; if (SB_Blizzards[_local1].y < 0){ drawonme.removeChild(SB_Blizzards[_local1]); SB_Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function musicleft_mouse_up(_arg1:MouseEvent):void{ if (Muted == false){ CurrentSong--; if (CurrentSong == 0){ CurrentSong = 5; }; channel.stop(); if (CurrentSong == 1){ channel = Ambient1.play(0, 99999); }; if (CurrentSong == 2){ channel = Ambient2.play(0, 99999); }; if (CurrentSong == 3){ channel = Ambient3.play(0, 99999); }; if (CurrentSong == 4){ channel = Ambient4.play(0, 99999); }; if (CurrentSong == 5){ channel = Ambient5.play(0, 99999); }; }; } public function Min30_tower_select_ice_mouse_up(_arg1:MouseEvent):void{ if (Min30_gamemode != "paused"){ if (Min30_gamemode == "set_tower"){ if (Min30_selectedtowertype == "Ice"){ Min30_gamemode = "off"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0; Min30_selectedtowertype = "none"; } else { if (Min30_selectedtowertype != "Ice"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Ice"; }; }; } else { if (Min30_gamemode != "set_tower"){ Min30_gamemode = "set_tower"; if (Min30_Muted == false){ Min30_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min30_selectedtowertype = "Ice"; }; }; }; } public function MoveAndCheckBlizzard():void{ var _local1:int; var _local2:int; if (gamemode != "paused"){ _local1 = (Blizzards.length - 1); while (_local1 >= 0) { _local2 = (Enemies.length - 1); while (_local2 >= 0) { if (Enemies[_local2].hitTestObject(Blizzards[_local1])){ Enemies[_local2].pSpeed = 0; }; _local2--; }; if (Blizzards[_local1].y < 0){ drawonme.removeChild(Blizzards[_local1]); Blizzards.splice(_local1, 1); }; _local1--; }; }; } public function NPH_sell_tower_click(_arg1:MouseEvent):void{ var _local2:Point; var _local3:Number; var _local4:int; if (NPH_gamemode != "paused"){ if (NPH_SelectedTower != -1){ if (NPH_Towers[NPH_SelectedTower].pTowerType == 10){ NPH_PlacedMine = false; }; NPH_Map[Math.round((NPH_Towers[NPH_SelectedTower].y / 32))][Math.round((NPH_Towers[NPH_SelectedTower].x / 32))] = 1; _local4 = (NPH_Enemies.length - 1); while (_local4 >= 0) { _local2 = new Point(Math.round(NPH_Enemies[_local4].pPath[NPH_Enemies[_local4].pPathIndex][1]), Math.round(NPH_Enemies[_local4].pPath[NPH_Enemies[_local4].pPathIndex][0])); if (_local2.y < 0){ _local2.y = 0; }; NPH_Path = Pathfinding.findPath(NPH_Map, _local2.y, _local2.x, NPH_MapEnd.y, NPH_MapEnd.x); NPH_Enemies[_local4].pPath = NPH_Path; NPH_Enemies[_local4].mapchange(); _local4--; }; NPH_Gold = (NPH_Gold + int((0.95 * (NPH_Towers[NPH_SelectedTower].pCost * NPH_Towers[NPH_SelectedTower].pLevel)))); text_gold.text = String(NPH_Gold); removeChild(NPH_Towers[NPH_SelectedTower]); NPH_Towers.splice(NPH_SelectedTower, 1); NPH_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function HD_MoveBullets():void{ var i:int; var a:int; if (HD_gamemode != "paused"){ try { i = (HD_Bullets.length - 1); while (i >= 0) { HD_Bullets[i].movebullet(HD_Enemies[HD_Bullets[i].pTarget].x, HD_Enemies[HD_Bullets[i].pTarget].y); i = (i - 1); }; } catch(e:TypeError) { a = (HD_Bullets.length - 1); while (a >= 0) { HD_Bullets[a].x = -900; HD_Bullets[a].y = -900; HD_Bullets[a].pTarget = -1; removeChild(HD_Bullets[a].pBullet); HD_Bullets.splice(a, 1); a = (a - 1); }; }; }; } public function CheckEnemiesForHit():void{ var i:int; var k:int; var xdist:Number; var ydist:Number; var distancefromthis:Number; var a:int; if (gamemode != "paused"){ try { i = (Enemies.length - 1); while (i >= 0) { k = (Bullets.length - 1); while (k >= 0) { if (Enemies[i].hitTestObject(Bullets[k])){ Enemies[i].GotHit(Bullets[k].pDamage, Bullets[k].pBulletType); if (Bullets[k].pBulletType == 2){ if (Enemies[i].pSpeed > 0.3){ Enemies[i].pSpeed = (Enemies[i].pSpeed - 0.2); }; }; if (Bullets[k].pBulletType == 4){ a = (Enemies.length - 1); while (a >= 0) { xdist = Math.round((Bullets[k].x - Enemies[a].x)); ydist = Math.round((Bullets[k].y - Enemies[a].y)); distancefromthis = Math.round(Math.sqrt(((xdist * xdist) + (ydist * ydist)))); if (distancefromthis < 50){ if (a != Bullets[k].pTarget){ Enemies[a].GotHit(((5 * Towers[Bullets[k].pTower].pLevel) * 0.75), 4); }; }; a = (a - 1); }; }; Bullets[k].x = -100; Bullets[k].y = -100; removeChild(Bullets[k].pBullet); Bullets.splice(k, 1); }; k = (k - 1); }; i = (i - 1); }; } catch(e:TypeError) { }; }; } public function IN_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function IN_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (IN_gamemode != "paused"){ if (IN_Gold >= 500){ if (IN_Muted == false){ IN_ButtonClick.play(); }; IN_Gold = (IN_Gold - 500); text_gold.text = String(IN_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); IN_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function Min10_checkpathcollision(_arg1, _arg2):Boolean{ var _local3:*; var _local4:int; _local3 = (_arg1 + 1); _local4 = (_arg2 + 1); if (road_1.hitTestPoint(_local3, _local4)){ return (true); }; if (road_2.hitTestPoint(_local3, _local4)){ return (true); }; if (road_3.hitTestPoint(_local3, _local4)){ return (true); }; if (road_4.hitTestPoint(_local3, _local4)){ return (true); }; if (road_5.hitTestPoint(_local3, _local4)){ return (true); }; if (road_6.hitTestPoint(_local3, _local4)){ return (true); }; if (road_7.hitTestPoint(_local3, _local4)){ return (true); }; if (road_8.hitTestPoint(_local3, _local4)){ return (true); }; if (road_9.hitTestPoint(_local3, _local4)){ return (true); }; if (road_10.hitTestPoint(_local3, _local4)){ return (true); }; if (road_11.hitTestPoint(_local3, _local4)){ return (true); }; return (false); } public function Min10_tower_select_cannon_mouse_up(_arg1:MouseEvent):void{ if (Min10_gamemode != "paused"){ if (Min10_gamemode == "set_tower"){ if (Min10_selectedtowertype == "Cannon"){ Min10_gamemode = "off"; TheGrid1.alpha = 0; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_selectedtowertype = "none"; } else { if (Min10_selectedtowertype != "Cannon"){ Min10_gamemode = "set_tower"; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; TheGrid1.alpha = 0.5; Min10_selectedtowertype = "Cannon"; }; }; } else { if (Min10_gamemode != "set_tower"){ Min10_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_selectedtowertype = "Cannon"; }; }; }; } public function Min10_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (Min10_gamemode != "paused"){ if (Min10_Gold >= 300){ if (Min10_Muted == false){ Min10_ButtonClick.play(); }; Min10_Gold = (Min10_Gold - 300); text_gold.text = String(Min10_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); Min10_Blizzards.push(_local3); _local2++; }; }; }; } public function SB_buy_blizzard_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:blizzard_graphic; if (SB_gamemode != "paused"){ if (SB_Gold >= 300){ if (SB_Muted == false){ SB_ButtonClick.play(); }; SB_Gold = (SB_Gold - 300); text_gold.text = String(SB_Gold); _local2 = 0; while (_local2 < 100) { _local3 = new blizzard_graphic(); drawonme.addChild(_local3); SB_Blizzards.push(_local3); _local2++; }; }; }; } public function HD_tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function HD_buy_angel_death_mouse_up(_arg1:MouseEvent):void{ var _local2:*; var _local3:angel_of_death; if (HD_gamemode != "paused"){ if (HD_Gold >= 500){ if (HD_Muted == false){ HD_ButtonClick.play(); }; HD_Gold = (HD_Gold - 500); text_gold.text = String(HD_Gold); _local2 = 0; while (_local2 < 50) { _local3 = new angel_of_death(); drawonme.addChild(_local3); HD_AngelsOfDeath.push(_local3); _local2++; }; }; }; } public function playthegame2(_arg1:MouseEvent):void{ gotoAndStop(95); } public function playthegame3(_arg1:MouseEvent):void{ gotoAndStop(95); } public function playthegame4(_arg1:MouseEvent):void{ gotoAndStop(95); } public function playthegame5(_arg1:MouseEvent):void{ gotoAndStop(95); } public function playthegame6(_arg1:MouseEvent):void{ gotoAndStop(95); } public function Min5_sell_tower_click(_arg1:MouseEvent):void{ if (Min5_gamemode != "paused"){ if (Min5_SelectedTower != -1){ if (Min5_Towers[Min5_SelectedTower].pTowerType == 10){ Min5_PlacedMine = false; }; Min5_Gold = (Min5_Gold + int((0.95 * (Min5_Towers[Min5_SelectedTower].pCost * Min5_Towers[Min5_SelectedTower].pLevel)))); text_gold.text = String(Min5_Gold); removeChild(Min5_Towers[Min5_SelectedTower]); Min5_Towers.splice(Min5_SelectedTower, 1); Min5_SelectedTower = -1; sell_tower.x = 900; text_tower_damage.x = 900; text_tower_level.x = 900; text_tower_range.x = 900; upgrade_tower.x = 900; text_tower_sell.x = 900; }; }; } public function playthegame7(_arg1:MouseEvent):void{ gotoAndStop(95); } public function tower_select_fire_mouse_enter(_arg1:MouseEvent):void{ text_towertype.text = "Fire Tower (100g)"; text_towerinfo.text = "Low Dmg, Fast Speed. (Magic Damage)"; } public function NPI_tower_select_deselect(_arg1:MouseEvent):void{ var event = _arg1; try { text_towertype.text = ""; text_towerinfo.text = ""; } catch(e:TypeError) { }; } public function playthegame9(_arg1:MouseEvent):void{ gotoAndStop(95); } public function NPS_the_grid_place_tower_enter(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (NPS_gamemode != "paused"){ if (int((root.mouseX / 32)) <= 14){ if (int((root.mouseY / 32)) >= 2){ if (NPS_selectedtowertype == "Arrow"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPS_selectedtowertype == "Arcane"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPS_selectedtowertype == "Cannon"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 125); drawonme.graphics.endFill(); }; if (NPS_selectedtowertype == "Fire"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 200); drawonme.graphics.endFill(); }; if (NPS_selectedtowertype == "Ice"){ _local2 = (int((root.mouseX / 32)) * 32); _local3 = (int((root.mouseY / 32)) * 32); drawonme.graphics.clear(); drawonme.graphics.beginFill(0xFFFFFF, 0.2); drawonme.graphics.drawCircle((_local2 + 16), (_local3 + 16), 150); drawonme.graphics.endFill(); }; }; }; }; } public function NPS_tower_select_fire_mouse_up(_arg1:MouseEvent):void{ if (NPS_gamemode != "paused"){ if (NPS_gamemode == "set_tower"){ if (NPS_selectedtowertype == "Fire"){ NPS_gamemode = "off"; TheGrid1.alpha = 0; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "none"; } else { if (NPS_selectedtowertype != "Fire"){ NPS_gamemode = "set_tower"; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; TheGrid1.alpha = 0.5; NPS_selectedtowertype = "Fire"; }; }; } else { if (NPS_gamemode != "set_tower"){ NPS_gamemode = "set_tower"; TheGrid1.alpha = 0.5; if (NPS_Muted == false){ NPS_ButtonClick.play(); }; NPS_selectedtowertype = "Fire"; }; }; }; } } }//package Flash_RPG_TD_fla
Section 2
//ambient_1 (ambient_1) package { import flash.media.*; public dynamic class ambient_1 extends Sound { } }//package
Section 3
//ambient_2 (ambient_2) package { import flash.media.*; public dynamic class ambient_2 extends Sound { } }//package
Section 4
//ambient_3 (ambient_3) package { import flash.media.*; public dynamic class ambient_3 extends Sound { } }//package
Section 5
//ambient_4 (ambient_4) package { import flash.media.*; public dynamic class ambient_4 extends Sound { } }//package
Section 6
//ambient_5 (ambient_5) package { import flash.media.*; public dynamic class ambient_5 extends Sound { } }//package
Section 7
//angel_of_death (angel_of_death) package { import flash.display.*; import flash.events.*; public class angel_of_death extends Sprite { public function angel_of_death():void{ x = (Math.random() * 500); y = ((Math.random() * 500) + 500); if (x > 480){ x = (x - 200); }; addEventListener(Event.ENTER_FRAME, everytime); } public function moveenemy(){ y = (y - 5); rotation = (rotation + 5); } public function everytime(_arg1:Event):void{ moveenemy(); } } }//package
Section 8
//blizzard_graphic (blizzard_graphic) package { import flash.display.*; import flash.events.*; public class blizzard_graphic extends Sprite { public function blizzard_graphic():void{ x = (Math.random() * 500); y = ((Math.random() * 500) + 500); if (x > 480){ x = (x - 200); }; addEventListener(Event.ENTER_FRAME, everytime); } public function moveenemy(){ y = (y - 2); rotation = (rotation + 30); } public function everytime(_arg1:Event):void{ moveenemy(); } } }//package
Section 9
//building_mine (building_mine) package { import flash.display.*; import flash.events.*; public class building_mine extends Sprite { public var pAddGold:Number;// = 1 public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pTarget:Number;// = -1 public var pBuilding:building_mine; public var pCost:Number;// = 100 public var pTowerType:Number;// = 10 public var buy_mine:MovieClip; public var pLastFire:Number;// = 0 public var pRange:Number;// = 0 public var pSpeed:Number;// = 200 public var pDamage:Number;// = 0 public function building_mine():void{ pAddGold = 1; pTowerType = 10; pDamage = 0; pCost = 100; pLevel = 1; pSpeed = 200; pRange = 0; pTarget = -1; pLastFire = 0; pSelected = false; super(); addEventListener(MouseEvent.MOUSE_UP, clickedon); } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 10
//buttonclick (buttonclick) package { import flash.media.*; public dynamic class buttonclick extends Sound { } }//package
Section 11
//enemy_health_bar (enemy_health_bar) package { import flash.display.*; public class enemy_health_bar extends Sprite { public var pWidth:Number;// = 32 public var pEnemy:Number;// = -1 public function enemy_health_bar():void{ pWidth = 32; pEnemy = -1; super(); } } }//package
Section 12
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.system.*; import flash.net.*; public class MochiAd { public static function getVersion():String{ return ("1.5"); } public static function showTimedAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; var _local2:MovieClip; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { _local2 = this.parent.parent; MochiAd.unload(_local2); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = _local1.loaderInfo.bytesTotal; if ((((_local4 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ _local3 = true; }; }; }; if ((((_local2 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; _arg1.removeChild(_arg1._mochiad); delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function sendHighScore(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["sendHighScore", _arg1], _arg2, _arg3); return (true); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; return (_local3); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var f:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip._mochiad_loaded){ return (null); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; if (clip.loaderInfo.loaderURL.indexOf("http") != 0){ options.no_page = true; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); mc["onEnterFrame"] = function ():void{ if (!this._mochiad_ctr){ delete this["onEnterFrame"]; MochiAd.unload(this.parent); }; }; doOnEnterFrame(mc); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; lv.lc = name; lv.st = getTimer(); loader = new Loader(); f = function (_arg1:Object):void{ mc._mochiad_ctr_failed = true; }; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function _loadCommunicator(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var clipname:String; var server:String; var depth:Number; var mc:MovieClip; var lv:URLVariables; var k:String; var lc:LocalConnection; var name:String; var req:URLRequest; var loader:Loader; var options = _arg1; DEFAULTS = {com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; clipname = ("_mochiad_com_" + options.id); if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip[clipname]){ return (clip[clipname]); }; server = (options.com_server + options.id); MochiAd._allowDomains(server); delete options.id; delete options.com_server; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, clipname, depth); lv = new URLVariables(); for (k in options) { lv[k] = options[k]; }; lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.name = name; mc.lc = lc; lv.lc = name; mc._id = 0; mc._queue = []; mc.rpcResult = function (_arg1:Object):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Object; var _local7:Object; _arg1 = parseInt(_arg1.toString()); _local3 = mc._callbacks[_arg1]; if (typeof(_local3) == "undefined"){ return; }; delete mc._callbacks[_arg1]; _local4 = []; _local5 = 2; while (_local5 < _local3.length) { _local4.push(_local3[_local5]); _local5++; }; _local5 = 1; while (_local5 < arguments.length) { _local4.push(arguments[_local5]); _local5++; }; _local6 = _local3[1]; _local7 = _local3[0]; if (((_local7) && ((typeof(_local6) == "string")))){ _local6 = _local7[_local6]; }; if (typeof(_local6) == "function"){ _local6.apply(_local7, _local4); }; }; mc._didConnect = function (_arg1:String):void{ var _local2:Array; var _local3:Function; var _local4:Number; var _local5:Array; mc._endpoint = _arg1; _local2 = mc._queue; delete mc._queue; _local3 = mc.doSend; _local4 = 0; while (_local4 < _local2.length) { _local5 = _local2[_local4]; _local3.apply(this, _local5); _local4++; }; }; mc.doSend = function (_arg1:Array, _arg2:Object, _arg3:Object):void{ var _local5:Number; var _local6:LocalConnection; var _local7:Array; var _local8:Number; if (mc._endpoint == null){ _local7 = []; _local8 = 0; while (_local8 < arguments.length) { _local7.push(arguments[_local8]); _local8++; }; mc._queue.push(_local7); return; }; mc._id = (mc._id + 1); _local5 = mc._id; mc._callbacks[_local5] = [_arg2, ((_arg3) || (_arg2))]; _local6 = new LocalConnection(); _local6.send(mc._endpoint, "rpc", _local5, _arg1); }; mc._callbacks = {}; mc._callbacks[0] = [mc, "_didConnect"]; lv.st = getTimer(); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); loader.load(req); mc.addChild(loader); mc._mochiad_com = loader; return (mc); } public static function showPreloaderAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, ad_started:function ():void{ this.clip.stop(); }, ad_finished:function ():void{ this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); bar.x = 10; bar.y = (h - 20); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; var _local2:MovieClip; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { _local2 = this.parent.parent; MochiAd.unload(_local2); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; _local1 = this.parent.parent.root; if (!_local1){ delete this["onEnterFrame"]; return; }; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); if (!chk.showing){ _local11 = _local2.loaderInfo.bytesTotal; if ((((_local11 > 0)) || (("number" == "undefined")))){ chk.showing = true; chk.started = getTimer(); } else { if (_local3 > chk.ad_timeout){ _local4 = true; }; }; }; if ((((_local3 > chk.ad_msec)) || (this.parent._mochiad_ctr_failed))){ _local4 = true; }; if ((((((_local5 > 0)) && ((_local6 >= _local5)))) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function fetchHighScores(_arg1:Object, _arg2:Object, _arg3:Object=null):Boolean{ var _local4:MovieClip; _local4 = MochiAd._loadCommunicator({clip:_arg1.clip, id:_arg1.id}); if (!_local4){ return (false); }; _local4.doSend(["fetchHighScores", _arg1], _arg2, _arg3); return (true); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { mc.removeEventListener(Event.ENTER_FRAME, f); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 13
//Pathfinding (Pathfinding) package { public class Pathfinding { var D_COST;// = 14 var ALLOW_DIAGONAL;// = true var mapStatus:Array; var openList:Array; var ALLOW_DIAGONAL_CORNERING;// = false var HV_COST;// = 10 public function Pathfinding(){ HV_COST = 10; D_COST = 14; ALLOW_DIAGONAL = true; ALLOW_DIAGONAL_CORNERING = false; super(); } function openSquare(_arg1:Number, _arg2:Number, _arg3, _arg4, _arg5, _arg6){ if (!_arg6){ openList.push([_arg1, _arg2]); mapStatus[_arg1][_arg2] = {heuristic:_arg5, open:true, closed:false}; }; mapStatus[_arg1][_arg2].parent = _arg3; mapStatus[_arg1][_arg2].movementCost = _arg4; } function nearerSquare(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = 999999; _local2 = 0; _local3 = undefined; _local4 = undefined; _local5 = openList.length; while (_local5-- > 0) { _local4 = mapStatus[openList[_local5][0]][openList[_local5][1]]; _local3 = (_local4.heuristic + _local4.movementCost); if (_local3 <= _local1){ _local1 = _local3; _local2 = _local5; }; }; return (_local2); } function isOpen(_arg1:Number, _arg2:Number){ return (mapStatus[_arg1][_arg2].open); } function closeSquare(_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; _local3 = openList.length; _local4 = 0; while (_local4 < _local3) { if (openList[_local4][0] == _arg1){ if (openList[_local4][1] == _arg2){ openList.splice(_local4, 1); break; }; }; _local4++; }; mapStatus[_arg1][_arg2].open = false; mapStatus[_arg1][_arg2].closed = true; } function findPathInternal(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:Array; var _local16:*; var _local17:*; var _local18:*; var _local19:*; _local6 = _arg1.length; _local7 = _arg1[0].length; mapStatus = new Array(); _local8 = 0; while (_local8 < _local6) { mapStatus[_local8] = new Array(); _local10 = 0; while (_local10 < _local7) { mapStatus[_local8][_local10] = new Array(); _local10++; }; _local8++; }; openList = new Array(); openSquare(_arg2, _arg3, undefined, 0, undefined, undefined); while ((((openList.length > 0)) && (!(isClosed(_arg4, _arg5))))) { _local8 = nearerSquare(); _local16 = openList[_local8][0]; _local17 = openList[_local8][1]; closeSquare(_local16, _local17); _local11 = (_local16 - 1); while (_local11 < (_local16 + 2)) { _local12 = (_local17 - 1); while (_local12 < (_local17 + 2)) { if ((((((((((((((_local11 >= 0)) && ((_local11 < _local6)))) && ((_local12 >= 0)))) && ((_local12 < _local7)))) && (!((((_local11 == _local16)) && ((_local12 == _local17))))))) && (((((ALLOW_DIAGONAL) || ((_local11 == _local16)))) || ((_local12 == _local17)))))) && (((((((ALLOW_DIAGONAL_CORNERING) || ((_local11 == _local16)))) || ((_local12 == _local17)))) || (((!((_arg1[_local11][_local17] == 0))) && (_arg1[_local16][_local12]))))))){ if (_arg1[_local11][_local12] != 0){ if (!isClosed(_local11, _local12)){ _local13 = (mapStatus[_local16][_local17].movementCost + (((((_local11 == _local16)) || ((_local12 == _local17)))) ? HV_COST : D_COST * _arg1[_local11][_local12])); if (isOpen(_local11, _local12)){ if (_local13 < mapStatus[_local11][_local12].movementCost){ openSquare(_local11, _local12, [_local16, _local17], _local13, undefined, true); }; } else { _local14 = ((Math.abs((_local11 - _arg4)) + Math.abs((_local12 - _arg5))) * 10); openSquare(_local11, _local12, [_local16, _local17], _local13, _local14, false); }; }; }; }; _local12++; }; _local11++; }; }; _local9 = isClosed(_arg4, _arg5); if (_local9){ _local15 = new Array(); _local16 = _arg4; _local17 = _arg5; while (((!((_local16 == _arg2))) || (!((_local17 == _arg3))))) { _local15.push([_local16, _local17]); _local18 = mapStatus[_local16][_local17].parent[0]; _local19 = mapStatus[_local16][_local17].parent[1]; _local16 = _local18; _local17 = _local19; }; _local15.push([_arg2, _arg3]); _local15.reverse(); return (_local15); //unresolved jump }; return (null); } function isClosed(_arg1:Number, _arg2:Number){ return (mapStatus[_arg1][_arg2].closed); } public static function findPath(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:Pathfinding; var _local7:Array; _local6 = new (Pathfinding); _local7 = _local6.findPathInternal(_arg1, _arg2, _arg3, _arg4, _arg5); return (_local7); } } }//package
Section 14
//script_bullet_arcane (script_bullet_arcane) package { import flash.display.*; public class script_bullet_arcane extends Sprite { public var pBulletType:Number;// = 3 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_arcane; public var pSpeed:Number;// = 7 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_arcane(_arg1:Number):void{ pBulletType = 3; pDamage = 1; pSpeed = 7; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 15
//script_bullet_arrow (script_bullet_arrow) package { import flash.display.*; public class script_bullet_arrow extends Sprite { public var pBulletType:Number;// = 1 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_arrow; public var pSpeed:Number;// = 10 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_arrow(_arg1:Number):void{ pBulletType = 1; pDamage = 1; pSpeed = 10; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 16
//script_bullet_cannon (script_bullet_cannon) package { import flash.display.*; public class script_bullet_cannon extends Sprite { public var pBulletType:Number;// = 4 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_cannon; public var pSpeed:Number;// = 4 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_cannon(_arg1:Number):void{ pBulletType = 4; pDamage = 1; pSpeed = 4; pTargetX = -1; pTargetY = -1; pTarget = -1; pVisible = false; pTower = -1; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 17
//script_bullet_fire (script_bullet_fire) package { import flash.display.*; public class script_bullet_fire extends Sprite { public var pBulletType:Number;// = 5 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_fire; public var pSpeed:Number;// = 8 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_fire(_arg1:Number):void{ pBulletType = 5; pDamage = 1; pSpeed = 8; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 18
//script_bullet_ice (script_bullet_ice) package { import flash.display.*; public class script_bullet_ice extends Sprite { public var pBulletType:Number;// = 2 public var pTarget:Number;// = -1 public var pTargetX:Number;// = -1 public var pTargetY:Number;// = -1 public var pTower:Number;// = -1 public var pBullet:script_bullet_ice; public var pSpeed:Number;// = 10 public var pVisible:Boolean;// = false public var pDamage:Number;// = 1 public function script_bullet_ice(_arg1:Number):void{ pBulletType = 2; pDamage = 1; pSpeed = 10; pTargetX = -1; pTargetY = -1; pTarget = -1; pTower = -1; pVisible = false; super(); pTarget = _arg1; } public function movebullet(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; pTargetX = _arg1; pTargetY = _arg2; rotation = GetAngle(pTargetX, pTargetY); _local6 = ((2 * Math.PI) * (rotation / 360)); _local7 = (pSpeed * Math.cos(_local6)); _local8 = (pSpeed * Math.sin(_local6)); x = (x + _local7); y = (y + _local8); } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } } }//package
Section 19
//script_enemy_armor (script_enemy_armor) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class script_enemy_armor extends Sprite { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 30 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 3 public var pStartHealth:Number;// = 1 public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_armor; public function script_enemy_armor(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pArmor = 30; pType = 3; pStartHealth = 1; pHealth = 1; pSpeed = 1; pOrigSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; super(); pLevel = _arg2; _local4 = _arg3; if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.22)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.31)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.48)) + 25); pHealth = pStartHealth; }; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); rotation = 90; }; if (pTheDirection == 2){ x = (x + pSpeed); rotation = 0; }; if (pTheDirection == 3){ x = (x - pSpeed); rotation = 180; }; if (pTheDirection == 4){ y = (y - pSpeed); rotation = -90; }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; } } }//package
Section 20
//script_enemy_boss (script_enemy_boss) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class script_enemy_boss extends Sprite { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 5 public var pStartHealth:Number;// = 1 public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_boss; public function script_enemy_boss(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 5; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; super(); _local4 = _arg3; pLevel = _arg2; if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((11 * Math.pow(pLevel, 1.8)) + 80); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((12 * Math.pow(pLevel, 2)) + 100); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((13 * Math.pow(pLevel, 2.2)) + 120); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); rotation = 90; }; if (pTheDirection == 2){ x = (x + pSpeed); rotation = 0; }; if (pTheDirection == 3){ x = (x - pSpeed); rotation = 180; }; if (pTheDirection == 4){ y = (y - pSpeed); rotation = -90; }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; } } }//package
Section 21
//script_enemy_demon (script_enemy_demon) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_demon extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 4 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_demon; public function script_enemy_demon(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 4; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ if (_arg2 != 2){ if (_arg2 != 3){ if (_arg2 != 5){ pHealth = (pHealth - _arg1); }; }; }; } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 22
//script_enemy_fast (script_enemy_fast) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class script_enemy_fast extends Sprite { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1.5 public var pPaused:Boolean;// = false public var pType:Number;// = 2 public var pStartHealth:Number;// = 1 public var pOrigSpeed:Number;// = 1.5 public var pEnemy:script_enemy_fast; public function script_enemy_fast(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 2; pArmor = 10; pStartHealth = 1; pHealth = 1; pSpeed = 1.5; pLevel = 0; pOrigSpeed = 1.5; pPaused = false; pPathIndex = 0; super(); pLevel = _arg2; _local4 = _arg3; if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.18)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.25)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.4)) + 25); pHealth = pStartHealth; }; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); rotation = 90; }; if (pTheDirection == 2){ x = (x + pSpeed); rotation = 0; }; if (pTheDirection == 3){ x = (x - pSpeed); rotation = 180; }; if (pTheDirection == 4){ y = (y - pSpeed); rotation = -90; }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; } } }//package
Section 23
//script_enemy_goblin (script_enemy_goblin) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_goblin extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_goblin; public function script_enemy_goblin(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 24
//script_enemy_immune (script_enemy_immune) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class script_enemy_immune extends Sprite { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 4 public var pStartHealth:Number;// = 1 public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_immune; public function script_enemy_immune(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 4; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; super(); _local4 = _arg3; pLevel = _arg2; if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); rotation = 90; }; if (pTheDirection == 2){ x = (x + pSpeed); rotation = 0; }; if (pTheDirection == 3){ x = (x - pSpeed); rotation = 180; }; if (pTheDirection == 4){ y = (y - pSpeed); rotation = -90; }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ if (_arg2 != 2){ if (_arg2 != 3){ if (_arg2 != 5){ pHealth = (pHealth - _arg1); }; }; }; } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; } } }//package
Section 25
//script_enemy_normal (script_enemy_normal) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class script_enemy_normal extends Sprite { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_normal; public function script_enemy_normal(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; super(); _local4 = _arg3; pLevel = _arg2; if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.25)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((11 * Math.pow(pLevel, 1.5)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); rotation = 90; }; if (pTheDirection == 2){ x = (x + pSpeed); rotation = 0; }; if (pTheDirection == 3){ x = (x - pSpeed); rotation = 180; }; if (pTheDirection == 4){ y = (y - pSpeed); rotation = -90; }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; } } }//package
Section 26
//script_enemy_orc (script_enemy_orc) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.geom.*; public class script_enemy_orc extends MovieClip { public var pHealth:Number;// = 1 public var pPathIndex:int;// = 0 public var pLevel:Number;// = 0 public var pAnimFrame:int;// = 1 public var pLastAnim:Number;// = 0 public var pAnimDelay:int;// = 100 public var pTheDirection:Number;// = 1 public var pArmor:Number;// = 10 public var pPath:Array; public var pSpeed:Number;// = 1 public var pPaused:Boolean;// = false public var pType:Number;// = 1 public var pStartHealth:Number;// = 1 public var pNumber:int; public var pOrigSpeed:Number;// = 1 public var pEnemy:script_enemy_orc; public function script_enemy_orc(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:String; pTheDirection = 1; pType = 1; pArmor = 10; pStartHealth = 1; pHealth = 1; pOrigSpeed = 1; pSpeed = 1; pLevel = 0; pPaused = false; pPathIndex = 0; pLastAnim = 0; pAnimDelay = 100; pAnimFrame = 1; super(); _local4 = _arg3; pLevel = _arg2; pNumber = _arg1; gotoAndStop(1); if (_local4 == "normal"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10 * Math.pow(pLevel, 1.2)) + 15); pHealth = pStartHealth; }; if (_local4 == "hard"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.15 * Math.pow(pLevel, 1.28)) + 20); pHealth = pStartHealth; }; if (_local4 == "insane"){ pArmor = (10 + (pLevel * 1.5)); pStartHealth = ((10.5 * Math.pow(pLevel, 1.44)) + 25); pHealth = pStartHealth; }; pPaused = false; x = (64 + 15); y = ((_arg1 * 40) * -1); addEventListener(Event.ENTER_FRAME, everytime); } public function mapchange():void{ pPathIndex = 0; } function GetAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg1 - x); _local4 = (_arg2 - y); _local5 = Math.atan2(_local4, _local3); _local6 = (360 * (_local5 / (2 * Math.PI))); return (_local6); } public function moveenemy(){ var _local1:*; var _local2:int; if (pPath == null){ if (pTheDirection == 1){ y = (y + pSpeed); pAnimFrame = 1; gotoAndStop(1); }; if (pTheDirection == 2){ x = (x + pSpeed); pAnimFrame = 9; gotoAndStop(9); }; if (pTheDirection == 3){ x = (x - pSpeed); pAnimFrame = 5; gotoAndStop(5); }; if (pTheDirection == 4){ y = (y - pSpeed); pAnimFrame = 13; gotoAndStop(13); }; } else { if (pPathIndex <= (pPath.length - 1)){ _local1 = pPath[pPathIndex][1]; _local2 = pPath[pPathIndex][0]; moveenemy1(((_local2 * 32) + 16), ((_local1 * 32) + 16)); } else { moveenemy1(((16 * 32) + 50), ((14 * 32) + 16)); }; }; } public function everytime(_arg1:Event):void{ var _local2:Point; if (pPaused == false){ moveenemy(); if (pSpeed < pOrigSpeed){ pSpeed = (pSpeed + 0.01); }; if (getTimer() > (pAnimDelay + pLastAnim)){ switch (pAnimFrame){ case 1: pAnimFrame = 2; gotoAndStop(2); pLastAnim = getTimer(); break; case 2: pAnimFrame = 3; gotoAndStop(3); pLastAnim = getTimer(); break; case 3: pAnimFrame = 4; gotoAndStop(4); pLastAnim = getTimer(); break; case 4: pAnimFrame = 1; gotoAndStop(1); pLastAnim = getTimer(); break; case 5: pAnimFrame = 6; gotoAndStop(6); pLastAnim = getTimer(); break; case 6: pAnimFrame = 7; gotoAndStop(7); pLastAnim = getTimer(); break; case 7: pAnimFrame = 8; gotoAndStop(8); pLastAnim = getTimer(); break; case 8: pAnimFrame = 5; gotoAndStop(5); pLastAnim = getTimer(); break; case 9: pAnimFrame = 10; gotoAndStop(10); pLastAnim = getTimer(); break; case 10: pAnimFrame = 11; gotoAndStop(11); pLastAnim = getTimer(); break; case 11: pAnimFrame = 12; gotoAndStop(12); pLastAnim = getTimer(); break; case 12: pAnimFrame = 9; gotoAndStop(9); pLastAnim = getTimer(); break; case 13: pAnimFrame = 14; gotoAndStop(14); pLastAnim = getTimer(); break; case 14: pAnimFrame = 15; gotoAndStop(15); pLastAnim = getTimer(); break; case 15: pAnimFrame = 16; gotoAndStop(16); pLastAnim = getTimer(); break; case 16: pAnimFrame = 13; gotoAndStop(13); pLastAnim = getTimer(); break; }; }; }; } public function GotHit(_arg1:Number, _arg2:int):void{ pHealth = (pHealth - _arg1); } public function moveenemy1(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local6 = _arg2; _local7 = _arg1; rotation = GetAngle(_local6, _local7); _local11 = ((2 * Math.PI) * (rotation / 360)); _local12 = (pSpeed * Math.cos(_local11)); _local13 = (pSpeed * Math.sin(_local11)); x = (x + _local12); y = (y + _local13); if (pPathIndex <= (pPath.length - 1)){ _local8 = Math.round((x - ((pPath[pPathIndex][1] * 32) + 16))); _local9 = Math.round((y - ((pPath[pPathIndex][0] * 32) + 16))); _local10 = Math.round(Math.sqrt(((_local8 * _local8) + (_local9 * _local9)))); if (_local10 < 5){ pPathIndex++; }; }; if ((((rotation >= -80)) && ((rotation < 60)))){ if (pTheDirection != 2){ pAnimFrame = 9; pTheDirection = 2; pLastAnim = getTimer(); gotoAndStop(9); }; } else { if ((((rotation >= 170)) && ((rotation < 240)))){ if (pTheDirection != 3){ pAnimFrame = 5; gotoAndStop(5); pTheDirection = 3; pLastAnim = getTimer(); }; } else { if ((((rotation >= 60)) && ((rotation < 175)))){ if (pTheDirection != 1){ pAnimFrame = 1; gotoAndStop(1); pTheDirection = 1; pLastAnim = getTimer(); }; } else { if ((((rotation >= -100)) && ((rotation < -80)))){ if (pTheDirection != 4){ pAnimFrame = 13; gotoAndStop(13); pTheDirection = 4; pLastAnim = getTimer(); }; }; }; }; }; rotation = 0; } } }//package
Section 27
//tower_arcane (tower_arcane) package { import flash.display.*; import flash.events.*; public class tower_arcane extends Sprite { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pTarget:Number;// = -1 public var pCost:Number;// = 125 public var pTowerType:Number;// = 3 public var pLastFire:Number;// = 0 public var pTower:tower_arcane; public var pOrigDamage:Number;// = 10 public var pRange:Number;// = 200 public var pSpeed:Number;// = 600 public var pDamage:Number;// = 10 public function tower_arcane():void{ pTowerType = 3; pDamage = 10; pOrigDamage = 10; pRange = 200; pCost = 125; pLevel = 1; pSpeed = 600; pLastFire = 0; pTarget = -1; pSelected = false; super(); addEventListener(MouseEvent.MOUSE_UP, clickedon); } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 28
//tower_arrow (tower_arrow) package { import flash.display.*; import flash.events.*; public class tower_arrow extends Sprite { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pTarget:Number;// = -1 public var pCost:Number;// = 30 public var pTowerType:Number;// = 1 public var pLastFire:Number;// = 0 public var pTower:tower_arrow; public var pOrigDamage:Number;// = 2 public var pRange:Number;// = 200 public var pSpeed:Number;// = 300 public var pDamage:Number;// = 2 public function tower_arrow():void{ pTowerType = 1; pDamage = 2; pOrigDamage = 2; pRange = 200; pCost = 30; pLevel = 1; pSpeed = 300; pLastFire = 0; pTarget = -1; pSelected = false; super(); addEventListener(MouseEvent.MOUSE_UP, clickedon); } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 29
//tower_cannon (tower_cannon) package { import flash.display.*; import flash.events.*; public class tower_cannon extends Sprite { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pTarget:Number;// = -1 public var pCost:Number;// = 75 public var pTowerType:Number;// = 4 public var pLastFire:Number;// = 0 public var pTower:tower_cannon; public var pOrigDamage:Number;// = 15 public var pRange:Number;// = 125 public var pSpeed:Number;// = 1500 public var pDamage:Number;// = 15 public function tower_cannon():void{ pTowerType = 4; pDamage = 15; pOrigDamage = 15; pRange = 125; pCost = 75; pLevel = 1; pSpeed = 1500; pLastFire = 0; pTarget = -1; pSelected = false; super(); addEventListener(MouseEvent.MOUSE_UP, clickedon); } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 30
//tower_fire (tower_fire) package { import flash.display.*; import flash.events.*; public class tower_fire extends Sprite { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pTarget:Number;// = -1 public var pCost:Number;// = 100 public var pTowerType:Number;// = 5 public var pLastFire:Number;// = 0 public var pTower:tower_fire; public var pOrigDamage:Number;// = 5 public var pRange:Number;// = 200 public var pSpeed:Number;// = 200 public var pDamage:Number;// = 5 public function tower_fire():void{ pTowerType = 5; pDamage = 5; pOrigDamage = 5; pRange = 200; pCost = 100; pLevel = 1; pSpeed = 200; pLastFire = 0; pTarget = -1; pSelected = false; super(); addEventListener(MouseEvent.MOUSE_UP, clickedon); } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 31
//tower_ice (tower_ice) package { import flash.display.*; import flash.events.*; public class tower_ice extends Sprite { public var pSelected:Boolean;// = false public var pLevel:Number;// = 1 public var pTarget:Number;// = -1 public var pCost:Number;// = 25 public var pTowerType:Number;// = 2 public var pLastFire:Number;// = 0 public var pTower:tower_ice; public var pOrigDamage:Number;// = 0.2 public var pRange:Number;// = 150 public var pSpeed:Number;// = 350 public var pDamage:Number;// = 0.2 public function tower_ice():void{ pTowerType = 2; pDamage = 0.2; pOrigDamage = 0.2; pRange = 150; pCost = 25; pLevel = 1; pSpeed = 350; pLastFire = 0; pTarget = -1; pSelected = false; super(); addEventListener(MouseEvent.MOUSE_UP, clickedon); } public function clickedon(_arg1:MouseEvent):void{ pSelected = true; } public function CheckSelected():Boolean{ if (pSelected == true){ return (true); }; return (false); } } }//package
Section 32
//TurnPoint (TurnPoint) package { import flash.display.*; public dynamic class TurnPoint extends MovieClip { } }//package

Library Items

Symbol 1 Sound {buttonclick}
Symbol 2 Sound {ambient_5}
Symbol 3 Sound {ambient_4}
Symbol 4 Sound {ambient_3}
Symbol 5 Sound {ambient_2}
Symbol 6 Sound {ambient_1}
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9 254
Symbol 9 MovieClip {tower_cannon}Uses:8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12 252
Symbol 12 MovieClip {tower_fire}Uses:11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15 250
Symbol 15 MovieClip {tower_ice}Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18 251
Symbol 18 MovieClip {tower_arcane}Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21 253
Symbol 21 MovieClip {tower_arrow}Uses:20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip {enemy_health_bar}Uses:23
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip {angel_of_death}Uses:26
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClip {blizzard_graphic}Uses:29
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClip {script_bullet_cannon}Uses:32
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClip {script_bullet_fire}Uses:35
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClip {script_bullet_ice}Uses:38
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClip {script_bullet_arcane}Uses:41
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClip {script_bullet_arrow}Uses:44
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClipUses:47Used by:49  Timeline
Symbol 49 MovieClip {building_mine}Uses:48
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip {script_enemy_armor}Uses:51
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip {script_enemy_normal}Uses:54
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip {script_enemy_fast}Uses:57
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip {script_enemy_immune}Uses:60
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClip {script_enemy_boss}Uses:63
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:97
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:97
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:97
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:97
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:97
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:97
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:97
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:97
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:97
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:97
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:97
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:97
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:97
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:97
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:97
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClip {script_enemy_goblin}Uses:66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:130
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:130
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:130
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:130
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:130
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:130
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:130
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:130
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:130
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:130
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:130
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:130
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:130
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:130
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:130
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClip {script_enemy_orc}Uses:99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:163
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:163
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:163
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:163
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:163
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:163
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:163
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:163
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:163
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:163
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:163
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:163
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:163
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:163
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:163
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClip {script_enemy_demon}Uses:132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip {TurnPoint}Uses:164Used by:Timeline
Symbol 166 FontUsed by:167 170
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Instance Names

"gigabuzz"Frame 10Symbol 180 MovieClip
"play_game_np_sandbox"Frame 10Symbol 185 MovieClip
"play_game_np_normal"Frame 10Symbol 188 MovieClip
"play_game_np_insane"Frame 10Symbol 191 MovieClip
"play_game_np_hard"Frame 10Symbol 194 MovieClip
"play_game_sandbox"Frame 10Symbol 185 MovieClip
"play_game_30min"Frame 10Symbol 201 MovieClip
"play_game_10min"Frame 10Symbol 204 MovieClip
"play_game_5min"Frame 10Symbol 207 MovieClip
"play_game_insane"Frame 10Symbol 191 MovieClip
"play_game_hard"Frame 10Symbol 194 MovieClip
"play_game_normal"Frame 10Symbol 188 MovieClip
"musicright"Frame 20Symbol 212 MovieClip
"musicmute"Frame 20Symbol 215 MovieClip
"musicleft"Frame 20Symbol 218 MovieClip
"restart_button"Frame 20Symbol 221 MovieClip
"pausebutton"Frame 20Symbol 224 MovieClip
"playbutton"Frame 20Symbol 227 MovieClip
"upgrade_tower"Frame 20Symbol 230 MovieClip
"sell_tower"Frame 20Symbol 233 MovieClip
"nextlevelbutton"Frame 20Symbol 236 MovieClip
"text_next_gold"Frame 20Symbol 237 EditableText
"text_tower_sell"Frame 20Symbol 239 EditableText
"text_tower_range"Frame 20Symbol 240 EditableText
"text_tower_damage"Frame 20Symbol 241 EditableText
"text_tower_level"Frame 20Symbol 242 EditableText
"select_mine"Frame 20Symbol 48 MovieClip
"buy_blizzard"Frame 20Symbol 246 MovieClip
"buy_angel_death"Frame 20Symbol 249 MovieClip
"tower_select_ice"Frame 20Symbol 250 MovieClip
"tower_select_arcane"Frame 20Symbol 251 MovieClip
"tower_select_fire"Frame 20Symbol 252 MovieClip
"tower_select_arrow"Frame 20Symbol 253 MovieClip
"tower_select_cannon"Frame 20Symbol 254 MovieClip
"text_towerinfo"Frame 20Symbol 256 EditableText
"text_towertype"Frame 20Symbol 258 EditableText
"text_enemy_hp"Frame 20Symbol 259 EditableText
"text_next_level"Frame 20Symbol 261 EditableText
"text_lives"Frame 20Symbol 262 EditableText
"text_gold"Frame 20Symbol 264 EditableText
"text_score"Frame 20Symbol 265 EditableText
"text_level"Frame 20Symbol 268 EditableText
"road_11"Frame 20Symbol 274 MovieClip
"road_10"Frame 20Symbol 277 MovieClip
"road_9"Frame 20Symbol 280 MovieClip
"road_8"Frame 20Symbol 283 MovieClip
"road_7"Frame 20Symbol 286 MovieClip
"road_6"Frame 20Symbol 289 MovieClip
"road_5"Frame 20Symbol 292 MovieClip
"road_4"Frame 20Symbol 295 MovieClip
"road_2"Frame 20Symbol 298 MovieClip
"road_1"Frame 20Symbol 301 MovieClip
"road_3"Frame 20Symbol 304 MovieClip
"tp10"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp9"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp8"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp7"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp6"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp5"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp4"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp3"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp2"Frame 20Symbol 165 MovieClip {TurnPoint}
"tp1"Frame 20Symbol 165 MovieClip {TurnPoint}
"TheGrid1"Frame 20Symbol 309 MovieClip
"drawonme"Frame 20Symbol 312 MovieClip
"backdrop"Frame 20Symbol 315 MovieClip
"gigabuzz"Frame 30Symbol 180 MovieClip
"play_game"Frame 30Symbol 319 MovieClip
"end_game_score"Frame 30Symbol 320 EditableText
"musicright"Frame 35Symbol 212 MovieClip
"musicmute"Frame 35Symbol 215 MovieClip
"musicleft"Frame 35Symbol 218 MovieClip
"restart_button"Frame 35Symbol 221 MovieClip
"pausebutton"Frame 35Symbol 224 MovieClip
"playbutton"Frame 35Symbol 227 MovieClip
"upgrade_tower"Frame 35Symbol 230 MovieClip
"sell_tower"Frame 35Symbol 233 MovieClip
"nextlevelbutton"Frame 35Symbol 236 MovieClip
"text_next_gold"Frame 35Symbol 324 EditableText
"text_tower_sell"Frame 35Symbol 325 EditableText
"text_tower_range"Frame 35Symbol 326 EditableText
"text_tower_damage"Frame 35Symbol 327 EditableText
"text_tower_level"Frame 35Symbol 328 EditableText
"select_mine"Frame 35Symbol 48 MovieClip
"buy_blizzard"Frame 35Symbol 246 MovieClip
"buy_angel_death"Frame 35Symbol 249 MovieClip
"tower_select_ice"Frame 35Symbol 250 MovieClip
"tower_select_arcane"Frame 35Symbol 251 MovieClip
"tower_select_fire"Frame 35Symbol 252 MovieClip
"tower_select_arrow"Frame 35Symbol 253 MovieClip
"tower_select_cannon"Frame 35Symbol 254 MovieClip
"text_towerinfo"Frame 35Symbol 330 EditableText
"text_towertype"Frame 35Symbol 331 EditableText
"text_enemy_hp"Frame 35Symbol 332 EditableText
"text_next_level"Frame 35Symbol 333 EditableText
"text_lives"Frame 35Symbol 334 EditableText
"text_gold"Frame 35Symbol 335 EditableText
"text_score"Frame 35Symbol 336 EditableText
"text_level"Frame 35Symbol 337 EditableText
"road_11"Frame 35Symbol 274 MovieClip
"road_10"Frame 35Symbol 277 MovieClip
"road_9"Frame 35Symbol 280 MovieClip
"road_8"Frame 35Symbol 283 MovieClip
"road_7"Frame 35Symbol 286 MovieClip
"road_6"Frame 35Symbol 289 MovieClip
"road_5"Frame 35Symbol 292 MovieClip
"road_4"Frame 35Symbol 295 MovieClip
"road_2"Frame 35Symbol 298 MovieClip
"road_1"Frame 35Symbol 301 MovieClip
"road_3"Frame 35Symbol 304 MovieClip
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"tp8"Frame 35Symbol 165 MovieClip {TurnPoint}
"tp7"Frame 35Symbol 165 MovieClip {TurnPoint}
"tp6"Frame 35Symbol 165 MovieClip {TurnPoint}
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"tp4"Frame 35Symbol 165 MovieClip {TurnPoint}
"tp3"Frame 35Symbol 165 MovieClip {TurnPoint}
"tp2"Frame 35Symbol 165 MovieClip {TurnPoint}
"tp1"Frame 35Symbol 165 MovieClip {TurnPoint}
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"drawonme"Frame 35Symbol 312 MovieClip
"backdrop"Frame 35Symbol 315 MovieClip
"gigabuzz"Frame 40Symbol 180 MovieClip
"play_game"Frame 40Symbol 319 MovieClip
"end_normal_score"Frame 40Symbol 338 EditableText
"musicright"Frame 45Symbol 212 MovieClip
"musicmute"Frame 45Symbol 215 MovieClip
"musicleft"Frame 45Symbol 218 MovieClip
"restart_button"Frame 45Symbol 221 MovieClip
"pausebutton"Frame 45Symbol 224 MovieClip
"playbutton"Frame 45Symbol 227 MovieClip
"upgrade_tower"Frame 45Symbol 230 MovieClip
"sell_tower"Frame 45Symbol 233 MovieClip
"nextlevelbutton"Frame 45Symbol 236 MovieClip
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"text_tower_sell"Frame 45Symbol 341 EditableText
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"text_tower_damage"Frame 45Symbol 343 EditableText
"text_tower_level"Frame 45Symbol 344 EditableText
"select_mine"Frame 45Symbol 48 MovieClip
"buy_blizzard"Frame 45Symbol 246 MovieClip
"buy_angel_death"Frame 45Symbol 249 MovieClip
"tower_select_ice"Frame 45Symbol 250 MovieClip
"tower_select_arcane"Frame 45Symbol 251 MovieClip
"tower_select_fire"Frame 45Symbol 252 MovieClip
"tower_select_arrow"Frame 45Symbol 253 MovieClip
"tower_select_cannon"Frame 45Symbol 254 MovieClip
"text_towerinfo"Frame 45Symbol 346 EditableText
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"road_4"Frame 45Symbol 295 MovieClip
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"road_1"Frame 45Symbol 301 MovieClip
"road_3"Frame 45Symbol 304 MovieClip
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"tp3"Frame 45Symbol 165 MovieClip {TurnPoint}
"tp2"Frame 45Symbol 165 MovieClip {TurnPoint}
"tp1"Frame 45Symbol 165 MovieClip {TurnPoint}
"TheGrid1"Frame 45Symbol 309 MovieClip
"drawonme"Frame 45Symbol 312 MovieClip
"backdrop"Frame 45Symbol 315 MovieClip
"gigabuzz"Frame 50Symbol 180 MovieClip
"play_game"Frame 50Symbol 319 MovieClip
"end_hard_score"Frame 50Symbol 354 EditableText
"musicright"Frame 55Symbol 212 MovieClip
"musicmute"Frame 55Symbol 215 MovieClip
"musicleft"Frame 55Symbol 218 MovieClip
"restart_button"Frame 55Symbol 221 MovieClip
"pausebutton"Frame 55Symbol 224 MovieClip
"playbutton"Frame 55Symbol 227 MovieClip
"upgrade_tower"Frame 55Symbol 230 MovieClip
"sell_tower"Frame 55Symbol 233 MovieClip
"nextlevelbutton"Frame 55Symbol 236 MovieClip
"text_next_gold"Frame 55Symbol 356 EditableText
"text_tower_sell"Frame 55Symbol 357 EditableText
"text_tower_range"Frame 55Symbol 358 EditableText
"text_tower_damage"Frame 55Symbol 359 EditableText
"text_tower_level"Frame 55Symbol 360 EditableText
"select_mine"Frame 55Symbol 48 MovieClip
"buy_blizzard"Frame 55Symbol 246 MovieClip
"buy_angel_death"Frame 55Symbol 249 MovieClip
"tower_select_ice"Frame 55Symbol 250 MovieClip
"tower_select_arcane"Frame 55Symbol 251 MovieClip
"tower_select_fire"Frame 55Symbol 252 MovieClip
"tower_select_arrow"Frame 55Symbol 253 MovieClip
"tower_select_cannon"Frame 55Symbol 254 MovieClip
"text_towerinfo"Frame 55Symbol 362 EditableText
"text_towertype"Frame 55Symbol 363 EditableText
"text_enemy_hp"Frame 55Symbol 364 EditableText
"text_next_level"Frame 55Symbol 365 EditableText
"text_lives"Frame 55Symbol 366 EditableText
"text_gold"Frame 55Symbol 367 EditableText
"text_score"Frame 55Symbol 368 EditableText
"text_level"Frame 55Symbol 369 EditableText
"road_11"Frame 55Symbol 274 MovieClip
"road_10"Frame 55Symbol 277 MovieClip
"road_9"Frame 55Symbol 280 MovieClip
"road_8"Frame 55Symbol 283 MovieClip
"road_7"Frame 55Symbol 286 MovieClip
"road_6"Frame 55Symbol 289 MovieClip
"road_5"Frame 55Symbol 292 MovieClip
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Special Tags

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SWFMetaData (77)Timeline Frame 1201 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$Ry$JJytMFAKKPW9UNadsg8vt0."

Labels

"Game"Frame 20




http://swfchan.com/2/9820/info.shtml
Created: 9/6 -2019 06:53:42 Last modified: 9/6 -2019 06:53:42 Server time: 06/05 -2024 03:17:31