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Fear Unlimited.swf

This is the info page for
Flash #9888

(Click the ID number above for more basic data on this flash file.)


Text
Continue

Play Game

Total Rankings

The chronicles of the red moon  ( Tribute to DMC )

Controls
Run - Left/Right arrow keys
Jump - A key
Sword Strikes - D key
Jack the Ripper - Up + D
Blender attack - Down + D
Power slash - Down + D (while airborne)
Shoot - S key (hold)
two for one - DOWN+S or UP+S
Sky shot - A + S
Hail Mary full of bullets - A + (hold) DOWN&S
Sky Slash - A + D
Wall ride - Jump into wall
wall hike - Wallride + A , S or D
HellDrive - F if 25 percent charged (minimum)
Z - Change swords  (when you have more than one sword)
X - Change Guns (when you have more than one type of gun)
Q - Change Devil Cores

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Kills

HP Level

Complete

Mission Select

%

GAMES

ARMOR

Sponsored By

Fear Unlimited

Fear Unlimited

Full Edition

soundtrack by

Created By

Rising From Hell

PLay more awesome games
www.armorgames.com

Game Settings

NEW

Quality

Rumble Pack

Note : When you save your file , all previous data will be lost

The quality required is determined by how strong your computer is
Lower quality allows the gameplay to run much smoother , the default is Medium

The Rumble Pack adds to a stronger feel for the game though it may cause lag
This feature only works on medium or higher quality ( strong computers)

Rumble OFF

High Quality

Medium Quality

Low Quality

New Game

Rumble ON

Back

Medium

High

Low

Off

On

Chapter 1....

With Urami Resurected the world quickly fell to the undead.
Those mortals who surrendered and vowed to serve the
evil lord were known as vessels ,  scince undead spawn dead
children they needed the "vessels" to reproduce , The vessels
would carry the seeds of the undead until they matured and
then the seeds would absorb the life force from their host
leaving lifeless living carcasses.......
....Encon was born of the demonic blood of Urami , but his
heart was human , He chose to fight the undead and slaughter
an immortal........
But this was only after witnessing a horrific event one he presses
in his memory  before hand he slain mortals for his own pleasure
..press space to continue

Inserection

Mission start

Tutorial

Mission 1-1

Encon , The master of slaughter . Chose to rebel against the undead
and slay an immortal , Use the tutorial to learn how to use his special unholy
powers . Master his combos and find the most efficient style of combat.

Mission Start

level        kills           Score

100

%

Omnicious Core

Merciful Core

Vengeful Core

3000

3000

/

Revolutious

Voltaggia

Celcius

Onnen

Demoniacs

Shot Gun

Grenade Launcher

SubMachine Gun

Getting the basics , You can run to the left and to the right.
Press the Left and the Right arrow keys .
You can also jump with the A key.

next

You can shoot using the s key ......
You can shoot in two directions by pressing Down and S
You can shoot upward and forward by pressing Up and S

You can also shoot while airborne . Press A to jump and S to shoot
You can also assualt targets directly beneath you. How?
Press A to jump s to shoot and Down to aim downward.

Now to learn how to use your sword attacks. Press D to use your
sword. Press D to attack and press D again to slash again
continue this combo for as long as you like .

You can blast your target into the air by pressing Up and D.
By pressing DOWN and D , you can use the blender attack
and if you press DOWN and D while airborne , you'll drop down at
your enemies with amazing speeds

Wall rides are done by jumping directly into walls , This can be a
little hard so it takes a bit of practice.
Once you are in wallride press A , S or D to wall hike.

Hell drive Gauge - The dark violet/blue meter on your left has
a percentage , onec the percentage is past 25 you can tap into
Encon's inner evil by pressing F

Hell Drive - Once in Hell drive your meter will drop ,
You can exit Hell drive at any time , just press F again to exit .
Hell drive restores health , triples your agility (speed) and strength

Getting knocked down , When Encon takes enough damage he
will fall down , when this happens press any action key (A,S,D)
to get back up.

Evasion -  A very useful technique is evasion. Hold Down the
Down arrow key while stationary and press A to swiftly back off

Pausing - To pause the game press C

Inventory - Your inventory holds the weapons that you currently
have , you can view your inventory inside the pause menu.

In Game options - In the pause menu you will also notice an
options menu , In here you can turn on the rumble pack, The
rumble pack makes a huge difference in feel  but can cause lag.

Slay 14 enemies

Game Over

Rest In peace

Retry ?

Yes

No

Game Over

Game Over

Game Over

Pause

Z = Change swords

X = Change Guns

Q = Change Core

Mission 1-1

Master your undead powers
and Slay 14 Daraku Monks

Mission 1-2

Show off some skill and violently
entertain your "guests"

Mission 1-3

Slay your Nemesis , the leader of
the Undead "Urami the merciless"

Mission 2-1

Clear a path to the underground
Corridors , slay 26 monks

Mission 2-2

Travel East Underground to find the
inverted arena.

Mission 2-3

Battle Sazorijiki , the symbiotic Monk
destroy it's main power source the Urami Spawn

Mission 2- 4

Own Voltaggia , with shear might ,
defeat him so that you can get to the twisted corridors

Mission 3- 1

Use voltaggia's sword and strength to infiltrate Hell
Get through the twisted corridors.

Mission 3- 2

Fight and defeat Abyss the guardian Demon From Hell

Mission 3 - 3

Get through the halls of sacrilege , Travel East

Mission 3 - 4

Defeat Celcius and obtain her power .

Mission 4 - 1

Get through the halls of saint Urami

Mission 4 - 2

Defeat the legion massacre
kill more than 50 monks

Mission 4 - 3

Fight through legions of monks before time runs out
Travel East to the Gates of Onnen

Mission 4 - 4

Defeat Daraku and obtain Onnen:the sword of judgment

Mission 5 - 1

Use The Blade Of judgment to defeat Urami

Mission 5 - 2

Destroy Urami once and for all

Mission 5 - 3

Defeat Urami Nikushimi , Destroy an Immortal

Inventory

Options

Swords

Guns

Devil Cores

Revolutious (standard)

Voltagia

Celcius

Onnen

Demoniacs x 2 (standard)

Shot Gun

Grenade Launcher

Submachine gun

Omnicious Core (standard)

Merciful Core

Vengeful Core

Scroll over item to read info
Press C to exit

Revolutious

A blade forged in the fires of hell
and soothed by the heavens
Lightness - 2.5/5
Sharpness - 2.5/5

Hell Drive - Vengeful devil

Encon's standard sword , Capable of slicing enemies in half
and able to tear even the mightiest of foes asunder.

Spirit: Encon
Encon , the young immortal , whos power balances between
that of a human and that of the undead , his rage can only
be satisfied with blood shed. This blades power increases
as his thirst for blood , his thirst for vengeance.

Voltaggia

Charged with the heavens , and is magnetically
capable of distorting gravity for it's user.
Lightness - 4/5
Sharpness - 1.5/5
Special - Grazues-
Able to distort gravity - press UP+A
while this sword is equiped!

Hell Drive - Heaven's wrath

Voltaggia's Sword , embraced with his calm soul
He who wields this blade carries the fury of the heavens
and the ability to strike justice in the eyes of sinners

Spirit: Voltaggia
Voltaggia  is mysterious and can only be held by those with
confidence in their own strength . He carries the wrath of
a god , and gives the wielder his strength and pride

Celcius

Embraced with the fires of  Hell .
and as heavy as the sands of eternity
This powerful but heavy sword can rip
even the strongest of foes asunder
Lightness -1.5/5
Sharpness - 4/5
Special - Chrono Blast- Distort time and stop your
enemies in their tracks , (temperarly)  press UP + A
only when this sword is equiped

Hell Drive - Fiery Demon

Celcius' Sword  her soul reigns in the steel of this blade
He who wields it wields the forces of time and the
heat of hell.

Spirit: Celcius
Celcius burns with passion , and is capable of controlling the hands
of time.
Her power is only matched by her blades immense weight.
because with the blade the wielder also carries eternity

Onnen

The Ultimate Sword
said to have been too powerful for a mortal
and too pure for an immortal.
Lightness -5/5
Sharpness - 5/5

Hell Drive - Vortex

Onnen: The Phantom Of Life
He who wields this might blade has the ability to
Damn sinners for greed , lust , hate and gluttony
or give new life to those who are virtuous.

Spirit:  Onnen is blind , she cannot see
the faces of those who stand before her might.
So that she can ether strike with no mercy to damn sinners
Or be unprejudiced when judging those who wield her might

Special - Phantom strike - Once in a while you can
take the form of a ghost and strike your enemies
without making actual contact ! you are also
immune to damage ( temperary) A + UP

Demoniacs

Twin Maks , fast firing and with decent penetration
penetration -2.5 / 5
Firing Speed  - 3.5/5
combustability - 0 / 5

Encon's standard guns , designed to look like regular MAK 10 s
but were designed for guerilla warfare. rapid fire capabilities
and incredible control , these demoniacs use special seeker bullets
that can hit enemies with 80 percent accuracy

Shot Gun

A strong gun , mostly close ranged
penetration -4 / 5
Firing Speed  - 1.5/5
combustability - 1 / 5

A gun used mostly for hunting large game.
It's bullets spread out in a short ranged attack. This gun packs
one hell of a punch!

Grenade Launcher

An incredible offensive weapon , capable of destroying
most targets instantly.
penetration -5/ 5
Firing Speed  - 0.25/5
combustability - 5 / 5

guerilla warfare by definition. Able to deal massive hit damage.
this massive weapon fires slow , but packs an incredible punch!

Submachine gun

A gun able to shoot faster than the demoniacs and
able to almost pierce enemies.
penetration  - 4/ 5
Firing Speed  - 5/5
combustability - 0 / 5

A rapid fiering gun , able to fire at 3 X the rate of the demoniacs
however it has much tougher control.

Omnicious Core

A neutral Hell Drive Core , able to slowly restore health
and causes your Hell Drive meter  to lower decently slow
Health Drain - 0 %
Heath Gain - 1%
HellDrive Gain -0 %
HellDrive Drain -1 %

Merciful Core

A defensive core meant to rapidly restore Health
Health Drain - 0 %
Heath Gain - 3 %
HellDrive Gain - 0 %
HellDrive Drain -3 %

An offensive core meant to keep you in Hell drive longer
by draining Health Points.
Health Drain - 2 %
Heath Gain - 0%
HellDrive Gain - 2 %
HellDrive Drain - 1 %

Item Unknown

This item has not yet been earned

Main Menu

Options Menu

Options

In Game

Rumble Pack

Quality

Clear

Continue

Kills

Score

Speed up ranking Press Space

Damage

Time        :

Fighting Rank

Save

Save

Now Saving.

Now Saving..

Now Saving...

Now Saving

Daraku: Encon it's been too long
You thought that you could hide
from Urami , but you were wrong.

Daraku: It's Good that your home
and in such formal out fit. Urami
request that you return to him.

Encon: Good Ol' Urami He does
know that I hate him right?
of course such a personal request

Encon: Deserves my attention You
however , well I don't like you ether,
but I'll be a gracious host , regardless

Encon: and I'll put on a shirt when
I am done .After all no use getting a
clean shirt stained with your blood

Episode - 1 - 2

Battle at Home

Continue

gracious host

Mission 1-2

After years of underground mercenary acts against the legion of chaos
Urami finally found Encon , the former captain of his army.
Urami sent  several of his corrupt daraku monks to murder Encon.
For encon is dangerous to Urami's plan alive.
Be a gracious host , Immortal style. Slaughter the intruders.

3000

3000

Mission 1- 2

Encon: I have waited five years for
this , you have finally found me , you
are oblivious to my power.

Encon:  So , If it's a piece of me
that you want , come and get it....
......................if you can...............

Urami: Encon, you haven't changed
One bit have you , Your as Brutal as
the day you crawled out of Hell

Urami: And your as weak as the day
I stripped you of your strength , your
no longer immortal keep that in mind

Episode - 1 - 3

Reunion

Fear's return

Mission 1-3

Encon's final mission under Urami's command was the one that would change his
life as an immortal, He was sent to find Urami's Son ,
however the mother of his son refused to cooperate and gave her life to protect
the innocent child. by failing  this mission and by seeing his own future of damnation
Encon rebeled against Urami and was struck down .................................................

.........stripped of his immortal powers
Encon studied the mortal's art of combat and weaponry

Kill Urami the evil immortal once and for all.................................................
Tip: The shot gun is now unlocked , press the X key to toggle your guns

Puppet
Urami

3000

3000

Mission 1- 3

Mission 1

Next Mission

Clear

Mission 1 - 2

Mission 1 - 3

Mission 1 - 1

Confirmed Kills

Number of Attempts

Master your moves and learn how
to control the rage that is Encon.

Be a gracious host and violently entertain
your unwelcome guests.

Slaughter Urami , and regain your immortality

Chapter 2....

Emerging from his home Encon can see the marking of evil , the red moon
Encon must find away to prevent this apocalyptic nightmare.
Legend says the sword known as Onnen can defeat Urami.
The enigma to the use of Onnen is something that is impossible to solve.
In tanted hands of evil chaos will reign. In the Hands of Purity Peace will restore.
Too Pure for an immortal , and too powerful for a mortal.
..press space to continue

The Red Moon

Encon  -  What ? this isn't Urami , Its a.........
a puppet?

Encon  -  I guess Urami's too good for me.
So good that he has to have a puppet do all
of the work.

Daraku  - Quite the opposite actually.
He wishes to see you . He sent this
Devil Core he said you'll need it

Daraku  - To find him , go down the man hole
outside , through the path you will find the
inverted arena , home of Voltagia , one of the
strongest of the Daraku brethren

Episode - 2 - 1

Urami's Puppet

Beginning of the end

Mission 2-1

Objective - Fight off 26 daraku monks in order to clear a path to the underground corridors.
The underground corridors lead to the fortress of hell , there Urami plans to create
an Apocalypse. and awaken his undead children...........................................................
In order to do these he has to use the magical sword Onnen. The  blade of enigma.
Tip: The Merciful Core  is now unlocked , press the Q key to toggle your Devil Cores

3000

3000

Mission 2 - 1

Monk - We who wear the blue masks of
Pride , have proven our courage and our
faith towards Urami, we proud few are
chosen to carry his seed of strength

Encon - Your pregnant? huh , congrats
I never fought a pregnant monk before!

Monk - Infidel! How dare you mock the proud
few mortal , your time here is limited your
life is our mere play thing, worthless worm!

Encon - Believe what you want , but your
no immortal , and I can prove it!

Monk -  you arrogant bastard!

Episode - 2 - 2

Ritual of the seed

The path of Hate

Mission 2-2

Objective - Get through the gauntlet of monks , through the underground passage to Hell
At the end you will find the inverted arena ,
Travel East and destroy all obstacles mercilessly.

music

3000

3000

Mission 2 - 2

Monk - Yes , I am chosen
no longer am I a mortal , I am ,
we are the symbiont , Sazorijiki

Encon - Shit , that is one big bug
I am going to need some industrial
sized repelant!

SazorJiki - We are the Spawn of
Urami , prepair to meet your makers

Encon - Fine , bring them on

Episode - 2 - 3

Urami Spawn

Spawn of Urami

Mission 2-3

Objective - Defeat sazorijiki , and get to the inverted Arena .

Tip - Sazorijiki , is merciless and will slaughter you on sight , be sure to get in close to
deal maximum damage , but do not stay in one place for too long.

Sazorijiki

3000

3000

Mission 2 - 3

Voltaggia - Strong words
Coming from a weak man

Voltaggia - It's about time you
saw my gravitational powers
oh and by the way .............

Voltaggia - Encon , young one
it has been too long. Last Time I
saw you ..................

Voltaggia - You were at the
mercy of Urami , last I checked
He killed you!

Encon - That was then , this
is now , I am here and I am
ready to tear you a part

Voltaggia - My sword is much  stronger
than your blunt man made piece of scrap
metal , and such a barbaric size as well.

Encon - Say that again and
I'll cut out your tongue

Encon -you always did piss me off

Episode - 2 - 4

Gravitational pull

Blade of the Heavens

Mission 2-4

Objective - Fight Voltaggia , one of your ex comrades in Urami's legion of chaos.
defeat him so that you can wield his sword and use his power to get through
the twisted corridors.

Voltaggia

3000

3000

Mission 2 - 4

Mission 2

Clear a path to the underground corridors

Get through the path of hatred and slaughter
any obsticles

Defeat sazorijiki , the symbiotic Urami spawn

Defeat Voltaggia , in order to gain his powers and
get through the twisted corridors

New Weapon

Voltaggia , the blade of the heavens

Special ability - Grazues
Gives the user the ability to temperarly distort gravity and
walk on the cieling giving him strong evasive skills   UP+A

Status - Lighter than air , this sword allows it's user to become
lighter than his original weight , giving him the ability to move
extra fast!

Press space to continue

Chapter 3....

After defeating the arrogant Voltaggia , Encon gains his power and is able to continue
on towards the twisted corridors , these corridors are halls of unseen inversion!
To pass through these demonic halls , one must wield the Voltaggia , blade of the heavens
any lesser being will be destroyed!
Celcius is the next chaotic gate keeper , you need her blade in order to control the hands of
time.
..press space to continue

To Hell And Beyond

Voltaggia - You are no Mortal , Your have
shown no mercy , no remorse . A true beast
The more furious you become the stronger
you  get , but that is the revolutious true
trait. It will consume , but until then..........

Voltaggia - I lay here slain ironically pinned
by my own blade . You have defeated me
thus you have earned my sword !

Voltaggia - but along with my power,
you take my soul , use it if you can
get through the twisted corridors.....

Encon - Yeah , I guess you can say
that I am one lovable guy!

Voltaggia - you can feel my
strength and speed in your body
Now go , face Celcius ...............

Voltaggia - Be warned , The closer
you get to Urami , the stronger his
spawn is , they will devoir you !

Episode - 3 - 1

Infiltration of the damned

Infiltration of the Damned

Mission 3-1

Objective - Get through the twisted corridors , and find away to get to Celcius. " mistress of the damned"
Tip - Use Voltaggia's Grazues to invert gravity and walk across the cieling!.
this gives you an advantage on your enemies Just press UP and A while voltaggia is equipped

3000

3000

Mission 3- 1

Abyss - You  , Encon the traitor of Urami.
How Dare you show your face in his walls  ?
He annihilated you in the past for your
treacherous ways.

Abyss -  others have dared shown their mortality
and they have suffered horrible fates at my hands

Abyss -  This man thought that he could defeat
me with his pathetic man made weapon

Encon - Shut The Hell up ! It pisses me off
when someone brags more than me...............

Encon - Tell you what , I'll not only whipe the
floor with your ass , but I'll do it using his
"pathetic weapon"

Episode - 3 - 2

Abyss : Demon From Hell

Battle with Abyss

Mission 3-2

Objective - Show No Mercy and Defeat Abyss
Tip: The Grenade Launcher is now unlocked , press the X key to toggle your guns

Abyss

3000

3000

Mission 3- 2

Daraku : You ....... You defeated Abyss
Your not mortal , nor immortal , what are you!?

Encon : I am not sure what happened , on
The day Urami struck me down . He stole my
Immortality , but my soul and strength stayed
with me . Your Right I am no mortal

Encon :  And now more than ever
before , I am urged to stop Urami

Encon :  His heinous ways make me sick
killing even his own . with out mercy.
With out remorse. That is why I betrayed
him. He killed his own wife his own sister......

Encon :  I promise you ........
I WILL KILL AN IMMORTAL

Encon :  Daraku , Tell Urami that I am alive
and well , and that I am coming for him .
I will obtain the power of Onnen ,
He is not  safe , so long as I live!

Episode - 3 - 3

Urami's Way

Halls of Sacrilege

Mission 3-3

Objective - Travel through the unholy halls to find an entrance to the shrine of  Onnen

3000

3000

Mission 3- 3

Celcius - Encon , It has been 6 years
scince we last met . You dont look a
day older this whole pathetic mortality
thing must be working well for you?

Encon -Well if it isn't the bitch in the
red Dress?

Celcius - Too Bad that your a hindrance
To Urami's bloody scheme. Now DIE!

Encon - sigh , I have got rotten luck with women
Doesn't matter ........
I wasn't going to let you live anyway

Celcius - You worm , why do you resist
fate , it is written and that is that!

Celcius -though your courage is admirable

Episode - 3 - 4

Flames of Eternity

Flames Of Eternity

Mission 3-4

Objective - Defeat Celcius
Tip : Look out for Her Chrono Blast attacks , they are lethal if you are hit.

3000

3000

Mission 3

Mission 3 - 2

Mission 3 - 3

Mission 3 - 1

Travel through the Twisted Corridors

Defeat the mighty Abyss , Demon From Hell

Get through the halls of sacrelige

Defeat Celcius , in order to gain her powers

Mission 3 - 4

Celcius , the Flames of time

Special ability - Chrono Blast
Temperarly stop the very hands of time and kill
your foes ten times before they can even think about
retaliating   UP+A
Tip : when you use chrono blast it will drain chrono energy
when you are empty time will restore back to normal.
The longer you wait during normal time the longer you can
hold Chrono blast

Chapter 4....

Celcius Falls to the might that is Encon Oblivious to who her opponent actually was.
Years and Years ago Urami had a sister who's spiritual powers were so powerful that
even the mightiest of demons fell to her might. Her Name was Onnen. Urami's jealousy grew
eventually he made a deal with the devil , immortal strength in exchange
for murdering his blind sister.......................... Onnen fell but in the process her spirit took
Uramis blade and imprisoned it with her heavenly might , transforming the demonic sword
Into a blade with power beyond that of a sword of hell or heaven.
However because of its emense power it cannot be held by a mortal , and because of it's
purity a demon cannot wield it.
Urami planted his one true spawn in the whomb of a human woman knowing that his cross breed heir
might actually be able to hold Onnen , though his son was lost many years ago...................................
..press space to continue

Onnen The Blind

Celcius - That is enough, I may be a
Devil but I am not voltaggia , I know
when I am defeated

Celcius - You have really Grown
maybe you can defeat Urami

Encon - Damn it , you totally wrecked my coat

Celcius - Take my soul , my power
and go forth. Use them well

Encon - Two Immortals Down One More to go
Urami be Very afraid

Celcius - My Chrono Blast will affect
all who dare appose you , Use it wisely.
Find Urami , You must enter the dark
cathedral but first you must ................

Celcius - Unlock the path of destiny , find
the unstable veangeful core ..................

Episode - 4 - 1

Judgment

Power of the Powerless

Mission 4-1

Objective - Find the Unstable Devil Core , In order to unlock the road of Destiny.
Tip : Use the power of Celcius , Unleash the Chrono Blast in order to subdue Your Enemies!

3000

3000

Mission 4- 1

Daraku-  It's Infuriating ! , your like a worm .....
Everytime we cut you down you seem to come
back for more , a most admirable courage , the
kind that brings foolish men to their death..........

Encon -  Your the fool Daraku , and Urami
is also foolish for leaving you a lone mortal
to protect the veangeful Core , key to the
shrine of Onnen

Encon -  But if thats too hard to grasp.
I understand , you senile old man

Daraku-  Make fun if you wish , even
you have yet seen the pinnacle of
Urami's tremendous Power, And despite
your power you can't fight an army

Daraku -  Yes you ignorant fool , my legion
Massacre over 50 monks !

Encon -  An Army !?

Encon -  Damn It!
when I am done with these guys
I am coming for you coward !

Daraku -  Mwahahahahaha, when you get
to Hell tell them Daraku sent you!!!!!

Episode - 4 - 2

Battle Of odds

Battle of odds

Mission 4-2

Objective - defeat daraku's legion of massacre
Tip : This is a better time than ever to use your most brutal and efficient tactics!
The submachine gun is unlocked us it's speed to annihilate your foes!

3000

3000

Mission 4- 2

Encon -  I am going to kill you !

Daraku  - You can destroy me if you want......
but that would be a waste of time , the clock
is ticking , transfer that power to the gates of
Onnen . And it will stop draining your life force...

Daraku -  I cant believe this is happening
You have killed my monks

Encon -  and now I possess the
legendary Veangeful Core

Encon -  AH , This power  it's
maddening I feel like I am going
to die my life is being drained

Daraku -  Amazing , even you cannot hold
it , That Core is unstable with demonic power
The power it had absorbed from that generator!
It's a powerful tool , if you manage to transfer
that demonic power , but untill then it will drain
the very life force from your body , in exchange
for absolute Power , quite the deal huh?

Episode - 4 - 3

Bloody pendulum

Bloody pendulum

Mission 4-3

Objective - Get to the door of Onnen Before time runs out.
Tip : Be swift , The unstable veangeful core will drain your life

3000

3000

Mission 4- 3

Encon - Where am I ?

Daraku - isn't it  magnificent ?
The Blade of judgment Onnen

Daraku - Encon: murderer of his own mother
traitor of his own father , how dare you ?

Daraku - I figured it all out , what drove you to
betray Urami ,  On your final mission you were to find
Urami's heir , what you found was the hiers desperate mother
and disturbingly you found out that you were the hier .
Ironic isn't it ? Desperate for veangence you tried to kill Urami
but he struck you down and stole your immortal spirit. You
have defeated every last one of the legion of chaos ,

Daraku - I am his last line of defense ,He gave me your immortal spirit
You can defeat others but can you defeat your fears , your self

Encon - I have had enough of you old man !, At first it was rage
that drove me , but now I am stronger , wiser than before and when
it all comes down , I found out that destruction is not the way , my
body flows with Urami's strength but my soul is human and it's
telling me to STOP YOU! .............................so I say

Encon - Bring it on POSER

Episode - 4 - 4

Ghosts from the past

Ghosts from the past

Mission 4-4

Objective - Defeat the phantom Daraku
Tip - The veangeful Core is now unlocked
it will allow you to stay in Hell Drive 100% longer

Daraku

3000

3000

Mission 4- 4

Mission 4

Mission 4 - 2

Mission 4 - 3

Mission 4 - 1

Find your way to the
unstable veangeful core

Defeat the legion massacre

Beat the clock ,
get to the gates of Onnen before you run out of health

Murder Daraku , Urami's final line of defense

Mission 4 - 4

Onnen , Phantom Blade

Special - Phantom strike - Once in a while you can take
the form of a ghost and strike your enemies
without making actual contact ! you are also
immune to damage ( temperary) A + UP

Chapter 5....

The Legion of chaos  , fallen .............................
Hundreds of corrupt monks slaughtered ...............................
All at the hands of Encon , the remander being Urami . Encon's father.
Being born between mortal and immortal Encon is able to hold the blade Onnen
which will be ironically Urami's down fall................................................................
..press space to continue

The Final battle

Encon - Damn that stupid monk
He slowed me down , it's past midnight
The Red Moon is full The Gate of hell are
fully open

Urami - Yes

Encon - Urami!?

Urami - My Power is at it's fullest , Encon , my son
It's not too late , Because you are able to wield
Onnen , you would make a valuable asset to The
Legion Of Chaos . Surrender now ,and don't be
foolish , I carry the powers of the fallen

Encon - We'll Just have to
see about that ..............

Urami - Yes , We will just have to see
how strong  this fabled blade is!

Encon - I didn't come all this way to lose

Urami - Voltaggia's Grazues , Celcius' Chrono Blast
Daraku's phantom powers , And finally your powers

Episode - 5 - 1

The Power Of One

The Power of One

Mission 5-1

Objective - Defeat Urami

Urami

3000

3000

Mission 5- 1

Encon - even an immortal can die
you just have to rip off his head!

Encon - What's Wrong , Immortal ?
Am I too strong for you ? Or maybe you can't
handle the powers of the hier of hell
In any case , your FINISHED!

Urami - Heh Don't make me laugh
surely even you know ................

Urami - My Power comes from terror, Yes
your pitiful Fears , and fear is Unlimited .
I made you slaughter your own mother in
order to proove that you were a warrior......
but you failed me , for such you turned on
me. Encon Murderer of his own mother

Encon - so lets take this all the way to Hell

Urami - Prepare to meet the blades
of destiny the power  shukumei

Episode - 5 - 2

The Heir of Hell

The power of a half breed

Mission 5-2

Objective - Defeat Urami Muchitsuji
Tip : Look out for Urami's Phantom Strike , like you he can become temperarly immune
to all types of damage the only way to cancel out this technique is to use Chrono Blast

3000

3000

Mission 5- 2

Encon - I'll see you in Hell Urami
I have finally slain that bastard whatever
he gets is too good for him , A pitiful man who
had slaughtered his own blind sister in order
to further his studies in the demonic arts , because
of his greed for power.

Encon -My job isn't done , there are greater
demons out there , greed , lust , hatred , sin.......
I am coming for you I use the power of justice
the strength of Onnen . Blind Justice . not only
that but I am Urami's , the devil's son I am here
so be afraid Fear is Unlimited!!!

Episode - Epilogue

The Devil's Son

Game Play
- Concept Art
Don GN Jackson
- Programming
Don GN Jackson
- Comic ArtWork
Don GN Jackson
- In Game ArtWork
Don GN Jackson
- Story
Don GN Jackson
- Beta Testers
Daniel McNeely
Brennan Belukea
Benjamin Grenbaum

Audio Credits
Nightmare Creatures
- Rob Zombie
Star Of Providence
- Nemesis Theory
No Mercy
- Nemesis Theory

Urami's Puppet
- Nemesis Theory
Show No Tears
- Nemesis Theory
Reversed Gravity
- Nemesis Theory
Vengeance of a traitor
- Nemesis Theory
Reload
- RobZombie
The Devil's Dance
- Nemesis Theory
Bloody Pendulum
- Nemesis Theory
Tears of The Mind
- Nemesis Theory
Destiny
- Nemesis Theory
To kill an immortal
- Nemesis Theory
Amaranthine
- Nemesis Theory
I am The Devil's Son
- Rob Zombie

Inspirations
CapCom
- Devil May Cry
- Devil May Cry2
- Devil May Cry3
- Resident Evil 4
Thanks For Playing

Skip

music

Mission 1

Mission 2

Mission 3

Mission 4

Mission 5

Total Rankings

Exit

ActionScript [AS1/AS2]

Frame 1
var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldlightning = savefile.data.lightning; _root.oldHellFire = savefile.data.HellFire; if (savefile.data.lightning == undefined) { _root.lightning = 0; _root.HellFire = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.olddevilsdemise = savefile.data.devilsdemis; if (savefile.data.devilsdemise == undefined) { _root.devilsdemise = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldshotgun = savefile.data.shotgun; _root.oldgrenade = savefile.data.grenade; if (savefile.data.shotgun == undefined) { _root.shotgun = 0; _root.grenade = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldsubmachine = savefile.data.submachine; if (savefile.data.submachine == undefined) { _root.submachine = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldOAmission = savefile.data.OAmission; _root.oldoverallkills = savefile.data.overallkills; if (savefile.data.OAmission == undefined) { _root.OAmission = 1; _root.overallkills = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.olddeaths = savefile.data.deaths; if (savefile.data.deaths == undefined) { _root.deaths = 1; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldlevel = savefile.data.level; if (savefile.data.level == undefined) { _root.level = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank1 = savefile.data.rank1; _root.oldrank2 = savefile.data.rank2; if (savefile.data.rank1 == undefined) { _root.rank1 = 0; _root.rank2 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank3 = savefile.data.rank3; _root.oldrank4 = savefile.data.rank4; if (savefile.data.rank3 == undefined) { _root.rank3 = 0; _root.rank4 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank5 = savefile.data.rank5; _root.oldrank6 = savefile.data.rank6; if (savefile.data.rank5 == undefined) { _root.rank5 = 0; _root.rank6 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank7 = savefile.data.rank7; _root.oldrank8 = savefile.data.rank8; if (savefile.data.rank7 == undefined) { _root.rank7 = 0; _root.rank8 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank9 = savefile.data.rank9; _root.oldrank10 = savefile.data.rank10; if (savefile.data.rank5 == undefined) { _root.rank9 = 0; _root.rank10 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank11 = savefile.data.rank11; _root.oldrank12 = savefile.data.rank12; if (savefile.data.rank11 == undefined) { _root.rank11 = 0; _root.rank12 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank13 = savefile.data.rank13; _root.oldrank14 = savefile.data.rank14; if (savefile.data.rank13 == undefined) { _root.rank13 = 0; _root.rank14 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank15 = savefile.data.rank15; _root.oldrank16 = savefile.data.rank16; if (savefile.data.rank15 == undefined) { _root.rank15 = 0; _root.rank16 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldrank17 = savefile.data.rank17; _root.oldrank18 = savefile.data.rank18; if (savefile.data.rank17 == undefined) { _root.rank17 = 0; _root.rank18 = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldNEWHours = savefile.data.NEWHours; _root.oldNEWMinutes = savefile.data.NEWMinutes; if (savefile.data.NEWHours == undefined) { _root.NEWHours = 0; _root.NEWMinutes = 0; } var savefile = SharedObject.getLocal("FearUnlimited"); _root.oldquality = savefile.data.quality; _root.oldrumble = savefile.data.rumble; if (savefile.data.lightning == undefined) { _root.quality = 1; _root.rumble = 0; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 56 MovieClip "screen" in Frame 1
onClipEvent (load) { this.mission = 1; } onClipEvent (enterFrame) { if (_root.OAmission == 1) { this.percentage = 5.5; } if (_root.OAmission == 2) { this.percentage = 11; } if (_root.OAmission == 3) { this.percentage = 16.5; } if (_root.OAmission == 4) { this.percentage = 22; } if (_root.OAmission == 5) { this.percentage = 27.5; } if (_root.OAmission == 6) { this.percentage = 33; } if (_root.OAmission == 7) { this.percentage = 38.5; } if (_root.OAmission == 8) { this.percentage = 44; } if (_root.OAmission == 9) { this.percentage = 49.5; } if (_root.OAmission == 10) { this.percentage = 55; } if (_root.OAmission == 11) { this.percentage = 60.5; } if (_root.OAmission == 12) { this.percentage = 66; } if (_root.OAmission == 13) { this.percentage = 71.5; } if (_root.OAmission == 14) { this.percentage = 77; } if (_root.OAmission == 15) { this.percentage = 82.5; } if (_root.OAmission == 16) { this.percentage = 88; } if (_root.OAmission == 17) { this.percentage = 93.5; } if (_root.OAmission == 18) { this.percentage = 100; } if (_root.OAmission >= 18) { _root.button.gotoAndStop(3); } _root.missionS = this.mission; this.HOUR = _root.NEWhours; this.MINUTE = _root.NEWminutes; this.killer = _root.overallkills; this.LVL = _root.level; }
Instance of Symbol 119 MovieClip "preloader" in Frame 1
onClipEvent (enterFrame) { if (_root.preloaded > 0) { this.gotoAndStop("finished"); } }
Instance of Symbol 159 MovieClip "exit" in Frame 1
onClipEvent (enterFrame) { if (_root.quality == 1) { this.setting.setter.Qcheck.gotoAndStop(2); } if (_root.quality == 2) { this.setting.setter.Qcheck.gotoAndStop(3); } if (_root.quality == 3) { this.setting.setter.Qcheck.gotoAndStop(4); } if (_root.rumble > 0) { this.setting.setter.Rcheck.gotoAndStop(6); } if (_root.rumble < 1) { this.setting.setter.Rcheck.gotoAndStop(5); } }
Frame 2
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 78 MovieClip in Frame 2
onClipEvent (load) { this.blurr._alpha = 0; } onClipEvent (enterFrame) { if (focus > 0) { this.blurr._alpha = this.blurr._alpha + 0.5; this.blurr._xscale = this.blurr._xscale + 0.05; } else if (focus < 0) { this.blurr._alpha = this.blurr._alpha - 0.9; this.blurr._xscale = this.blurr._xscale - 0.09; } if (this.blurr._alpha > 40) { focus = -1; } else if (this.blurr._alpha < 1) { focus = 1; } }
Instance of Symbol 168 MovieClip "exit" in Frame 2
onClipEvent (enterFrame) { if (key.IsDown(32)) { this.play(); } }
Frame 3
if (_root.OAmission < 1) { _root.OAmission = 1; } _quality = "High"; stop(); Stage.showMenu = false;
Frame 4
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 4
onClipEvent (load) { goal = 13; double = 2; MISSIONCLEAR = 0; die = random(3); _root.rumble = 0; _root.overallkills = _root.overallkills + 1; _root.overallkills = _root.overallkills - 1; _root.deaths = _root.deaths + 1; _root.minutes = 0; _root.seconds = 0; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 1; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; Heart = 1; swordhits = 0; bladememory = blade; skin = 1; clock = 0; ticker = 1; damage = 0; targeting = 0; filler = 2; gun = 3; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; swordhits = swordhits + 1; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; swordhits = swordhits + 1; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 35; swordhits = swordhits + 1; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; swordhits = swordhits + 1; friction2 = 1.5; _root.Health = _root.Health - 35; swordhits = swordhits + 1; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; swordhits = swordhits + 1; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 25; swordhits = swordhits + 1; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; swordhits = swordhits + 1; friction2 = 1.5; _root.Health = _root.Health - 25; swordhits = swordhits + 1; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 22; jump = 0; falling = 0; hangtime = 0; swordhits = swordhits + 1; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; swordhits = swordhits + 1; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; swordhits = swordhits + 1; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 35; swordhits = swordhits + 1; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; swordhits = swordhits + 1; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; swordhits = swordhits + 1; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; swordhits = swordhits + 1; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; swordhits = swordhits + 1; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; swordhits = swordhits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; swordhits = swordhits + 1; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; swordhits = swordhits + 1; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { _root.swordloss.swords.gotoAndStop(3); this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.swordloss.swords.gotoAndStop(2); _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { _root.swordloss.swords.gotoAndStop(1); this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { _root.swordloss.swords.gotoAndStop(4); this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (skin < 2) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if (skin == 2) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if (skin == 4) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if (skin == 5) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if (skin == 6) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if (skin == 7) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if (skin == 8) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if (skin < 7) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 1) { _root.pause.mission.gotoAndStop(1); } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (_root.kills > 13) { _root.exit.play(); this.power._visible = false; hangtime = 0; DEVIL = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY.stop(); _root.ENEMY2.stop(); _root.ENEMY.motion = 0; _root.ENEMY2.motion = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } else if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; this.gotoAndPlay("down"); _xscale = 55; Health = Health - 50; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; Health = Health - 50; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if ((gravity > 0) && (pause < 1)) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if ((blade < 2) && (_root.mission == 7)) { gravity = -1; } if ((blade > 2) && (_root.mission == 7)) { gravity = -1; } if ((blade == 2) && (_root.mission == 7)) { gravity = -1; } if (((blade < 2) && (_root.mission > 7)) && (gravity < 0)) { gravity = 1; hangtime = 2; } if (((blade > 2) && (_root.mission > 7)) && (gravity < 0)) { gravity = 1; hangtime = 2; } if (((blade < 2) && (_root.mission < 7)) && (gravity < 0)) { gravity = 1; hangtime = 2; } if (((blade > 2) && (_root.mission < 7)) && (gravity < 0)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((locate > 30) && (_root.locator._x > 100)) { _root.locator._x = _root.locator._x - 10; } if (_root.locator._x < 101) { _root.locator._x = _root.locator._x - 0.5; _root.locator._alpha = _root.locator._alpha - 0.5; } if (locator < 30) { _root.locator._alpha = 100; } if (_root.mission == 1) { _root.locator.gotoandStop(2); } if (_root.mission == 2) { _root.locator.gotoandStop(2); } if (_root.mission == 3) { _root.locator.gotoandStop(2); } if (_root.mission == 4) { _root.locator.gotoandStop(3); } if (_root.mission == 5) { _root.locator.gotoandStop(4); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 1) { _root.OAmission = 1; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } locate = locate + 1; GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 663 MovieClip "ENEMY" in Frame 4
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); } onClipEvent (enterFrame) { if (falling > 60) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 700; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } else if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 663 MovieClip "ENEMY2" in Frame 4
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); this.fire._alpha = 0; } onClipEvent (enterFrame) { if (falling > 60) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if ((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) { this.SWORD.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 700; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } else if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } else if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Frame 5
if (_root.OAmission < 2) { _root.OAmission = 2; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 5
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 15000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank1 = 5; } if (((((_root.scorestats > 14000) && (_root.scorestats < 15000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank1 = 4; } if (((((_root.scorestats > 13000) && (_root.scorestats < 14000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank1 = 3; } if (((((_root.scorestats > 10000) && (_root.scorestats < 13000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank1 = 2; } if ((((_root.scorestats < 10000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank1 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 6
_quality = "High"; stop(); Stage.showMenu = false;
Frame 7
_quality = "High"; stop(); Stage.showMenu = false;
Frame 8
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 8
onClipEvent (load) { goal = 20; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 2; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 2; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 55; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 55; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 35; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 2) { _root.pause.mission.gotoAndStop(2); } if (_root.kills > (random(10) + 20)) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } else if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; this.gotoAndPlay("down"); _xscale = 55; Health = Health - 50; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; Health = Health - 50; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if ((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if (timevertex < 3) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((locate > 30) && (_root.locator._x > 100)) { _root.locator._x = _root.locator._x - 30; } if (_root.locator._x < 101) { _root.locator._x = _root.locator._x - 0.5; } if (_root.locator._x < 30) { _root.locator._visible = eval (false)(); } if (_root.mission == 1) { _root.locator.gotoandStop(2); } if (_root.mission == 2) { _root.locator.gotoandStop(2); } if (_root.mission == 3) { _root.locator.gotoandStop(2); } if (_root.mission == 4) { _root.locator.gotoandStop(3); } if (_root.mission == 5) { _root.locator.gotoandStop(4); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 2) { _root.OAmission = 2; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } locate = locate + 1; GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 1119 MovieClip "ENEMY2" in Frame 8
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (((_y > 353) && (falling > 0)) && (_root.player.MISSIONCLEAR < 1)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; block = block + 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; block = block + 1; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; block = block + 1; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; block = block + 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; block = block + 1; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; block = block + 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; block = block + 1; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; block = block + 1; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; block = block + 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; block = block + 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; block = block + 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; block = block + 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1000; autospawn = 0; rebirth = 0; hangtime = 2; block = block + 1; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } else if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 663 MovieClip "ENEMY" in Frame 8
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 5; Health = 1000; this.fire._alpha = 0; } onClipEvent (enterFrame) { if (falling > 60) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if ((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 700; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } else if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Frame 9
if (_root.OAmission < 3) { _root.OAmission = 3; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 9
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 32000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank2 = 5; } if (((((_root.scorestats > 30000) && (_root.scorestats < 32000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank2 = 4; } if (((((_root.scorestats > 27000) && (_root.scorestats < 30000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank2 = 3; } if (((((_root.scorestats > 16000) && (_root.scorestats < 27000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank2 = 2; } if ((((_root.scorestats < 16000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank2 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 10
_quality = "High"; stop(); Stage.showMenu = false;
Frame 11
_quality = "High"; stop(); Stage.showMenu = false;
Frame 12
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 12
onClipEvent (load) { goal = 1; MISSIONCLEAR = 0; die = random(3); _root.shotgun = _root.shotgun + 5; _root.minutes = 0; _root.seconds = 0; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 3; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 2; newgun = 0; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.BURST.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((((this.core.hitTest(_root.ENEMY.BURST.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((((this.core.hitTest(_root.ENEMY.BURST.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 45; } else if (((((this.core.hitTest(_root.ENEMY.BURST.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (_root.mission == 3)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 45; } else if (((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (_root.mission == 3)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } if (((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (_root.ENEMY.DEVIL > 0)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 65; } else if (((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (_root.ENEMY.DEVIL > 0)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 65; } else if (((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (_root.ENEMY.DEVIL > 0)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 75; } else if ((((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (_root.mission == 3)) && (_root.ENEMY.DEVIL > 0)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 75; } if (((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (_root.mission == 3)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; } else if (((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (_root.mission == 3)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; } else if (((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (_root.mission == 3)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 45; } else if (((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (_root.mission == 3)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 55; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 55; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 35; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; _root.ENEMY._y = 345; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.arm.gun.machine.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 3) { _root.pause.mission.gotoAndStop(3); } if (_root.kills > 0) { _root.exit.play(); hangtime = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills == goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } else if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = 55; Health = Health - 50; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; friction2 = 1; Health = Health - 50; this.gotoAndPlay("down"); _xscale = -55; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y >= _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 3) { _root.OAmission = 3; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 1324 MovieClip "ENEMY" in Frame 12
onClipEvent (load) { Health = 6000; Hangtime = 2; jump = 0; falling = 0; plundge = 0; faller = 0; attack = 0; damage = 0; friction = 0; friction2 = 0; attacktimer = 0; DEVILTIMER = 0; DEVIL = 0; this.transform._visible = false; this.fire._alpha = 0; } onClipEvent (enterFrame) { if (((_y > 345) && (falling > 5)) && (_root.Health > 0)) { this.SWORD.gotoAndStop(1); _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((_y > 345) && (faller > 0)) { _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (damage < 0) { damage = 0; friction2 = 0; } if (attack < 0) { attack = 0; friction = 0; } if ((((DEVILtimer > 800) && (DEVIL < 1)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 5; DEVILtimer = 0; this.transform.gotoAndStop(2); this.transform._visible = true; } if ((((DEVILtimer > 800) && (DEVIL > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 0; DEVILtimer = 0; this.transform.gotoAndStop(1); this.transform._visible = true; } if (DEVIL > 0) { this.SWORD.strike.head.gotoAndStop(2); this.SWORD.strike.body.gotoAndStop(2); this.SWORD.strike.capel.gotoAndStop(2); this.SWORD.strike.cape.gotoAndStop(2); this.SWORD.strike.arm.gotoAndStop(2); this.SWORD.strike.Larm.gotoAndStop(2); this.SWORD.strike.glow.gotoAndStop(2); this.HURT.head.gotoAndStop(2); this.HURT.body.gotoAndStop(2); this.HURT.capel.gotoAndStop(2); this.HURT.glow.gotoAndStop(2); this.HURT.cape.gotoAndStop(2); this.HURT.arm.gotoAndStop(2); this.HURT.Larm.gotoAndStop(2); } if (DEVIL < 0) { this.SWORD.strike.head.gotoAndStop(1); this.SWORD.strike.body.gotoAndStop(1); this.SWORD.strike.capel.gotoAndStop(1); this.SWORD.strike.cape.gotoAndStop(1); this.SWORD.strike.arm.gotoAndStop(1); this.SWORD.strike.Larm.gotoAndStop(1); this.SWORD.strike.glow.gotoAndStop(1); this.HURT.head.gotoAndStop(1); this.HURT.body.gotoAndStop(1); this.HURT.capel.gotoAndStop(1); this.HURT.glow.gotoAndStop(1); this.HURT.cape.gotoAndStop(1); this.HURT.arm.gotoAndStop(1); this.HURT.Larm.gotoAndStop(1); } if ((((((_root.player._x > (_x + 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { _xscale = 80; } if ((((((_root.player._x < (_x - 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { _xscale = -80; } if (_xscale > 0) { this._x = this._x - damage; } if (_xscale < 0) { this._x = this._x + damage; } if ((_root.player.timestop < 1) && (_xscale < 0)) { this._x = this._x - attack; } if ((_root.player.timestop < 1) && (_xscale > 0)) { this._x = this._x + attack; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 0; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 0; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 17; attacktimer = 0; friction2 = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health > 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; AIattack = 40; jump = 7; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (1000 * _root.player.strength); } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 20; attacktimer = 0; friction2 = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 3; friction2 = 1; attacktimer = 0; jump = 40; hangtime = 2; falling = 0; Health = Health - (35 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; attacktimer = 0; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 0; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 0; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 27; friction2 = 2; jump = 7; hangtime = 2; attacktimer = 0; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 37; friction2 = 2; attacktimer = 0; jump = 7; hangtime = 2; autospawn = 0; falling = 0; } if (this._x > 800) { defend = defend + 2; this._x = 800; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this._x < 0) { defend = defend + 2; this._x = 0; } if ((this._x > 800) && (defend > 15)) { defend = 0; this._x = 800; this.BURST.strike.play(); attacktimer = 30; } else if ((this._x < 0) && (defend > 4)) { defend = 0; this._x = 0; this.BURST.strike.play(); attacktimer = 30; } if (_root.BHP.meter._width < _root.BHP.meter2._width) { _root.BHP.meter2._width = _root.BHP.meter2._width - 0.05; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 25)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 1; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 40)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 2; } if (((((_root.player.pause < 1) && (Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { Attacktimer = Attacktimer + 1; DEVILTIMER = DEVILTIMER + 1; } if (((((attacktimer > 70) && (attacktimer < 100)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { this.SWORD.gotoAndStop(2); } if (((((attacktimer > 70) && (attacktimer < 75)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { attack = 50; friction = 2; } if (((((attacktimer > 90) && (attacktimer < 120)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { this.SWORD.strike.gotoAndStop("end"); attack = 0; friction = 0; } if ((((((attacktimer > 120) && (attacktimer < 150)) && (_y < 340)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { this.SWORD.gotoAndStop(4); } if ((((((attacktimer > 120) && (attacktimer < 150)) && (_y > 340)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { this.SWORD.gotoAndStop(1); } if (((((attacktimer > 120) && (attacktimer < 125)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { jump = 15; hangtime = 1; attack = 15; friction = 1; } if (((((attacktimer > 150) && (attacktimer < 200)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { this.SWORD.gotoAndStop(3); } if (((((attacktimer > 150) && (attacktimer < 155)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { attack = 23; friction = 2; } if ((_root.player.combo > 140) && (_root.player.pause < 1)) { this.BURST.strike.play(); attacktimer = 60; } if (this.SWORD.strike.hitbox.hitTest(_root.player.CORE)) { attack = 0; friction = 0; } if (Health < 1) { _y = 334; DEVIL = 0; attacktimer = 0; DEVILTIMER = 0; _root.exit.play(); } if (_root.player.pause > 0) { this.SWORD.gotoAndStop(1); motion = 0; attack = 0; jump = 0; damage = 0; friction = 0; friction2 = 0; } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } else if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } if ((this.SWORD.strike.ripbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) { _root.player._xscale = 55; _root.Health = _root.Health - 30; _root.player.gotoAndPlay("hurt"); _root.player.plundge = 0; _root.player.damage = 10; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 1; _root.player.plundge = 0; _root.player.combo = 0; _root.player.jump = 50; } if ((this.SWORD.strike.ripbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) { _root.player._xscale = -55; _root.Health = _root.Health - 30; _root.player.gotoAndPlay("hurt"); _root.player.plundge = 0; _root.player.damage = 10; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.jump = 50; _root.player.falling = 0; _root.player.hangtime = 1; _root.player.plundge = 0; _root.player.combo = 0; } this.SWORD.strike.fire._visible = false; _root.BHP.meter._width = this.Health / 10; Attacktimer = Attacktimer + 1; DEVILTIMER = DEVILTIMER + 1; this._y = this._y - jump; this._y = this._y + falling; this._y = this._y + faller; falling = falling + hangtime; faller = faller + plundge; attack = attack - friction; damage = damage - friction2; this.SWORD.strike.bolt._visible = false; this.pform._visible = false; }
Frame 13
if (_root.OAmission < 4) { _root.OAmission = 4; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 13
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 11000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank3 = 5; } if (((((_root.scorestats > 9000) && (_root.scorestats < 11000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank3 = 4; } if (((((_root.scorestats > 8000) && (_root.scorestats < 9000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank3 = 3; } if (((((_root.scorestats > 6000) && (_root.scorestats < 8000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank3 = 2; } if ((((_root.scorestats < 6000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank3 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 14
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 14
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 60) && (_root.rank1 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 60) && (_root.rank1 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 60) && (_root.rank1 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 60) && (_root.rank1 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 60) && (_root.rank1 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 14
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 90) && (_root.rank2 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 90) && (_root.rank2 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 90) && (_root.rank2 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 90) && (_root.rank2 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 90) && (_root.rank2 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 14
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 120) && (_root.rank3 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 120) && (_root.rank3 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 120) && (_root.rank3 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 120) && (_root.rank3 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 120) && (_root.rank3 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Frame 15
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 78 MovieClip in Frame 15
onClipEvent (load) { this.blurr._alpha = 0; } onClipEvent (enterFrame) { if (focus > 0) { this.blurr._alpha = this.blurr._alpha + 0.5; this.blurr._xscale = this.blurr._xscale + 0.05; } else if (focus < 0) { this.blurr._alpha = this.blurr._alpha - 0.9; this.blurr._xscale = this.blurr._xscale - 0.09; } if (this.blurr._alpha > 40) { focus = -1; } else if (this.blurr._alpha < 1) { focus = 1; } }
Instance of Symbol 168 MovieClip "exit" in Frame 15
onClipEvent (enterFrame) { if (key.IsDown(32)) { this.play(); } }
Frame 16
_quality = "High"; stop(); Stage.showMenu = false;
Frame 17
_quality = "High"; stop(); Stage.showMenu = false;
Frame 18
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 18
onClipEvent (load) { goal = 25; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 4; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 1; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 55; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 55; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 4) { _root.pause.mission.gotoAndStop(4); } if (_root.kills > 25) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 4) { _root.OAmission = 4; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 663 MovieClip "ENEMY" in Frame 18
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 5; Health = 1000; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1000; autospawn = 0; rebirth = 0; hangtime = 4; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1119 MovieClip "ENEMY2" in Frame 18
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (((_y > 353) && (falling > 0)) && (_root.player.MISSIONCLEAR < 1)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1000; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1406 MovieClip "ENEMY3" in Frame 18
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 2; Health = 0; this.gotoAndStop("dead"); quota = 5; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (_xscale > 0) { _x = (_x - damage); } if (_xscale < 0) { _x = (_x - damage); } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 8; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 30; friction = 2; jump = 15; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 8; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.target1 == 2; _root.player.comboreset = 0; quota = quota + 3; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.target1 == 2; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.player.target1 == 2; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; _root.player.target1 == 2; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); quota = quota + 3; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; _root.player.target1 == 2; damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; _root.ENEMY.rebirth = 5; falling = 0; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } if (this._x > 800) { this._x = 795; } else if (this._x < 0) { this._x = 5; } if ((autospawn > 10) && (_root.ENEMY.Health < 1)) { _root.player.target1 = 2; } if ((autospawn > 70) && (_root.ENEMY.Health > 0)) { autospawn = 70; } if (autospawn > 65) { this._y = -100; } if ((autospawn > 150) && (_root.ENEMY.Health < 1)) { Health = 25; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); _root.ENEMY.gotoAndStop("dead"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 0; } if (_root.kills > quota) { rebirth = 2; quota = quota + 5; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (damage < 0) { damage = 0; friction = 0; } if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x < _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = 100; } else if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x > _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2._xscale = -100; } if (_root.player.pause > 0) { this.seed.stop(); } else if (_root.player.pause < 1) { this.seed.play(); } if (((Health > 0) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { timebomb = timebomb + 1; } if (timebomb > 150) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 5; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 30; _root.ENEMY.Health = 1000; damage = 37; _root.player.target1 == 2; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 40; _root.ENEMY.rebirth = 1; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; timebomb = 0; Health = 0; } if ((autospawn < 0) && (autospawn < 65)) { _root.player.target1 == 2; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); } if (_root.player.timestop > 0) { this.seed.stop(); } if (_root.player.timestop < 1) { this.seed.play(); } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); _x = (_x + damage); autospawn = autospawn + rebirth; falling = falling + hangtime; }
Frame 19
if (_root.OAmission < 5) { _root.OAmission = 5; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 19
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 31500) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank4 = 5; } if (((((_root.scorestats > 29000) && (_root.scorestats < 31500)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank4 = 4; } if (((((_root.scorestats > 27500) && (_root.scorestats < 29000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank4 = 3; } if (((((_root.scorestats > 23000) && (_root.scorestats < 27500)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank4 = 2; } if ((((_root.scorestats < 23000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank4 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 20
_quality = "High"; stop(); Stage.showMenu = false;
Frame 21
_quality = "High"; stop(); Stage.showMenu = false;
Frame 22
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 22
onClipEvent (load) { goal = 48; MISSIONCLEAR = 0; die = random(3); _root.travel._x = 0; _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 5; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 1; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; killfill = 18; fight = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if ((((jump > 0) && (this._x < 10)) && (key.IsDown(37))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if ((((jump > 0) && (this._x > 790)) && (key.IsDown(39))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 55; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 32; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 55; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 5) { _root.pause.mission.gotoAndStop(5); } if (_root.travel._x < -2500) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if ((((this._x > 699) && (battle < 1)) && (_root.travel._x > -2639.85)) && (key.IsDown(39))) { this._x = 700; _root.travel._x = _root.travel._x - (motion * 1.1); _root.travel._x = _root.travel._x - (DEVIL * 4); } if ((((this._x < 39) && (battle < 1)) && (_root.travel._x < 1)) && (key.IsDown(37))) { this._x = 38; _root.travel._x = _root.travel._x + (motion * 1.1); _root.travel._x = _root.travel._x + (DEVIL * 4); } if (_root.travel._x > 0) { _root.travel._x = 0; } if (_root.travel._x < -2639.85) { _root.travel._x = -2639.85; } if (((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 0)) { battle = 2; _root.music.gotoAndPlay("rock"); _root.ENEMY.rebirth = 2; } if ((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 15; _root.music.gotoAndPlay("ambient"); fight = 1; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 1)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 5; _root.ENEMY3.quota = 23; _root.music.gotoAndPlay("ambient"); fight = 2; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 2)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.quota = 34; _root.music.gotoAndPlay("ambient"); } if (battle < 1) { _root.ENEMY.autospawn = 0; _root.ENEMY2.autospawn = 0; _root.ENEMY3.autospawn = 0; } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if ((((_y < 70) && (falling > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if ((((_y < 70) && (faller > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if (refill > 0) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if (timevertex < 3) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 5) { _root.OAmission = 5; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 1119 MovieClip "ENEMY2" in Frame 22
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (((_y > 353) && (falling > 0)) && (_root.player.MISSIONCLEAR < 1)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1000; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1514 MovieClip "ENEMY" in Frame 22
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1000; autospawn = 0; rebirth = 0; hangtime = 4; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1406 MovieClip "ENEMY3" in Frame 22
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 2; Health = 0; this.gotoAndStop("dead"); quota = 5; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (_xscale > 0) { _x = (_x - damage); } if (_xscale < 0) { _x = (_x - damage); } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 8; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 30; friction = 2; jump = 15; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 8; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.target1 == 2; _root.player.comboreset = 0; quota = quota + 3; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.target1 == 2; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.player.target1 == 2; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; _root.player.target1 == 2; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); quota = quota + 3; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; _root.player.target1 == 2; damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; _root.ENEMY.rebirth = 5; falling = 0; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } if (this._x > 800) { this._x = 795; } else if (this._x < 0) { this._x = 5; } if ((autospawn > 10) && (_root.ENEMY.Health < 1)) { _root.player.target1 = 2; } if ((autospawn > 70) && (_root.ENEMY.Health > 0)) { autospawn = 70; } if (autospawn > 65) { this._y = -100; } if ((autospawn > 150) && (_root.ENEMY.Health < 1)) { Health = 25; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); _root.ENEMY.gotoAndStop("dead"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 0; } if (_root.kills > quota) { rebirth = 2; quota = quota + 5; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (damage < 0) { damage = 0; friction = 0; } if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x < _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = 100; } else if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x > _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2._xscale = -100; } if (_root.player.pause > 0) { this.seed.stop(); } else if (_root.player.pause < 1) { this.seed.play(); } if (((Health > 0) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { timebomb = timebomb + 1; } if (timebomb > 150) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 5; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 30; _root.ENEMY.Health = 1000; damage = 37; _root.player.target1 == 2; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 40; _root.ENEMY.rebirth = 1; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; timebomb = 0; Health = 0; } if ((autospawn < 0) && (autospawn < 65)) { _root.player.target1 == 2; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (_root.player.timestop > 0) { this.seed.stop(); } if (_root.player.timestop < 1) { this.seed.play(); } if ((_root.player.DTIME > 5) && (_root.player.DTIME < 10)) { hangtime = 2; } _y = (_y + falling); _y = (_y - jump); _x = (_x + damage); autospawn = autospawn + rebirth; falling = falling + hangtime; }
Frame 23
if (_root.OAmission < 6) { _root.OAmission = 6; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 23
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 45500) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank5 = 5; } if (((((_root.scorestats > 43000) && (_root.scorestats < 45500)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank5 = 4; } if (((((_root.scorestats > 41000) && (_root.scorestats < 43000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank5 = 3; } if (((((_root.scorestats > 40500) && (_root.scorestats < 43000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank5 = 2; } if ((((_root.scorestats < 20500) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank5 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 24
_quality = "High"; stop(); Stage.showMenu = false;
Frame 25
_quality = "High"; stop(); Stage.showMenu = false;
Frame 26
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 26
onClipEvent (load) { goal = 1; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 6; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 1; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 55; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 55; } if (((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if (((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 6) { _root.pause.mission.gotoAndStop(6); } if (_root.kills > 0) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = -55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; falling = 0; hangtime = 0; _root.Health = _root.Health - 80; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = 55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; _root.Health = _root.Health - 80; } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 6) { _root.OAmission = 6; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 1573 MovieClip "ENEMY" in Frame 26
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 0.7; Health = 9000; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 160)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 160)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 160)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 160))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 160))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 2; friction = 1; jump = 2.4; this.SWORD.strike.gotoAndStop(1); hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 2; friction = 1; jump = 2.4; hangtime = 1; this.SWORD.strike.gotoAndStop(1); falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 5; friction = 2; jump = 2.4; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); this.SWORD.strike.gotoAndStop(1); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 6; friction = 2; jump = 3; this.SWORD.strike.gotoAndStop(1); hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; this.SWORD.strike.gotoAndStop(1); jump = 4; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 4; hangtime = 2; falling = 0; this.SWORD.strike.gotoAndStop(1); Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); damage = 27; friction = 2; jump = 5; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 37; friction2 = 2; attacktimer = 0; jump = 7; hangtime = 2; autospawn = 0; falling = 0; } if (this._x > 800) { defend = defend + 2; this._x = 800; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health > 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; AIattack = 40; jump = 7; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (1000 * _root.player.strength); this.BURST.strike.play(); } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.TAIL.strike.gotoAndStop(1); this.TAIL2.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); this.TAIL.gotoAndStop(1); } if ((((this.TAIL.strike.hitbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x + 150; _root.player._xscale = 55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; this.TAIL.strike.gotoAndPlay("stabbed"); } if ((((this.TAIL.strike.hitbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x - 150; _root.player._xscale = -55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; this.TAIL.strike.gotoAndPlay("stabbed"); } if (((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) { stabfill = stabfill + 1; } if (((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) { stabfill = stabfill + 1; } if (((_xscale > 0) && (_root.player._x > (_x + 300))) && (_root.player.pause < 1)) { staberfill = staberfill + 1; } if (((_xscale < 0) && (_root.player._x < (_x - 300))) && (_root.player.pause < 1)) { staberfill = staberfill + 1; } if (((this.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale > 0)) && (_root.player.pause < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if (((this.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale < 0)) && (_root.player.pause < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if (((stabfill > 110) && (_root.player.TimeStop < 1)) && (_root.player.pause < 1)) { this.TAIL.gotoAndStop(2); this.SWORD.gotoAndStop(1); this.SWORD.strike.gotoAndStop(1); motion = 0; } if ((stabfill < 111) && (_root.player.pause < 1)) { motion = 0.7; this.TAIL.gotoAndStop(1); } if (_root.Health < 1) { motion = 0; this.TAIL.stop(); this.TAIL.strike.stop(); this.TAIL2.stop(); this.TAIL2.strike.stop(); } if (_root.BHP.meter._width < _root.BHP.meter2._width) { _root.BHP.meter2._width = _root.BHP.meter2._width - 0.05; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 25)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 1; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 40)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 2; } if (staberfill > 150) { this.TAIL2.gotoAndStop(2); this.SWORD.strike.gotoAndStop(1); } if (staberfill > 300) { staberfill = 0; } if (_root.player.pause > 0) { this.TAIL.strike.gotoAndStop(1); this.TAIL2.strike.gotoAndStop(1); this.TAIL.gotoAndStop(1); this.TAIL2.gotoAndStop(1); this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (staberfill < 151) { this.TAIL2.gotoAndStop(1); } if (((this.TAIL2.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 80; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; } if (((this.TAIL2.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 80; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; } if (((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) && (stafill < 80)) { _root.player._xscale = 55; _root.Health = _root.Health - 50; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if (((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) && (stafill < 80)) { _root.player._xscale = -55; _root.Health = _root.Health - 50; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if (_root.player.combo > 220) { this.burst.strike.play(); } if (_root.player.timestop > 0) { this.TAIL.tailer.stop(); this.seed.stop(); this.facer.stop; } if (_root.player.timestop < 1) { this.TAIL.tailer.play(); this.seed.play(); this.facer.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _root.BHP.meter._width = Health / 15; _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Frame 27
if (_root.OAmission < 7) { _root.OAmission = 7; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 27
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 10000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank6 = 5; } if (((((_root.scorestats > 9200) && (_root.scorestats < 10000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank6 = 4; } if (((((_root.scorestats > 8200) && (_root.scorestats < 9200)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank6 = 3; } if (((((_root.scorestats > 7000) && (_root.scorestats < 8200)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank6 = 2; } if ((((_root.scorestats < 7000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank6 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 28
_quality = "High"; stop(); Stage.showMenu = false;
Frame 29
_quality = "High"; stop(); Stage.showMenu = false;
Frame 30
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 30
onClipEvent (load) { goal = 1; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 7; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 1; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 55; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 55; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if (((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if (((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 7) { _root.pause.mission.gotoAndStop(7); } if (_root.kills > 0) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.kills > 0) { _root.exit.play(); } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 130) && (falling > 0)) && (gravity < 0)) { this._y = 130; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 130) && (faller > 0)) && (gravity < 0)) { this._y = 130; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 130) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 120) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 400) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = -55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; falling = 0; hangtime = 0; _root.Health = _root.Health - 80; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = 55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; _root.Health = _root.Health - 80; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 7) { _root.OAmission = 7; } if (riser > 80) { this.gotoAndPlay("revert"); springup = 0; riser = 0; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; RISER = RISER + springup; }
Instance of Symbol 1704 MovieClip "ENEMY" in Frame 30
onClipEvent (load) { Health = 9000; Hangtime = 2; jump = 0; falling = 0; plundge = 0; faller = 0; attack = 0; damage = 0; friction = 0; friction2 = 0; attacktimer = 0; DEVILTIMER = 0; DEVIL = 0; this.fire._alpha = 0; this.transform._visible = false; } onClipEvent (enterFrame) { if ((_y < 171) && (falling > 5)) { this.SWORD.gotoAndStop(1); _y = 171; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((_y < 171) && (faller > 0)) { _y = 171; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (damage < 0) { damage = 0; friction2 = 0; } if (attack < 0) { attack = 0; friction = 0; } if ((((DEVILtimer > 800) && (DEVIL < 1)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 5; DEVILtimer = 0; this.transform.gotoAndStop(2); this.transform._visible = true; } if ((((DEVILtimer > 800) && (DEVIL > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 0; DEVILtimer = 0; this.transform.gotoAndStop(1); this.transform._visible = true; } if (DEVIL > 0) { this.SWORD.strike.head.gotoAndStop(2); this.SWORD.strike.hair._visible = false; this.SWORD.strike.body.gotoAndStop(2); this.SWORD.strike.capel.gotoAndStop(2); this.SWORD.strike.cape.gotoAndStop(2); this.SWORD.strike.arm.gotoAndStop(2); this.SWORD.strike.arml.gotoAndStop(2); this.SWORD.strike.glow.gotoAndStop(3); this.SWORD.strike.blast.gotoAndStop(2); this.HURT.hair._visible = false; this.HURT.head.gotoAndStop(2); this.HURT.body.gotoAndStop(2); this.HURT.capel.gotoAndStop(2); this.HURT.glow.gotoAndStop(3); this.HURT.cape.gotoAndStop(2); this.HURT.arm.gotoAndStop(2); this.HURT.arml.gotoAndStop(2); } if (DEVIL < 0) { this.SWORD.strike.hair._visible = true; this.SWORD.strike.head.gotoAndStop(1); this.SWORD.strike.body.gotoAndStop(1); this.SWORD.strike.capel.gotoAndStop(1); this.SWORD.strike.cape.gotoAndStop(1); this.SWORD.strike.arm.gotoAndStop(1); this.SWORD.strike.Larm.gotoAndStop(1); this.SWORD.strike.glow.gotoAndStop(1); this.SWORD.strike.blast.gotoAndStop(1); this.HURT.head.gotoAndStop(1); this.HURT.hair._visible = true; this.HURT.body.gotoAndStop(1); this.HURT.capel.gotoAndStop(1); this.HURT.glow.gotoAndStop(1); this.HURT.cape.gotoAndStop(1); this.HURT.arm.gotoAndStop(1); this.HURT.Larm.gotoAndStop(1); } if ((((((_root.player._x > (_x + 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (attacktimer < 300)) { _xscale = 80; } if ((((((_root.player._x < (_x - 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (attacktimer < 300)) { _xscale = -80; } if (_xscale > 0) { this._x = this._x - damage; } if (_xscale < 0) { this._x = this._x + damage; } if ((_root.player.timestop < 1) && (_xscale < 0)) { this._x = this._x - attack; } if ((_root.player.timestop < 1) && (_xscale > 0)) { this._x = this._x + attack; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 0; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 0; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 17; attacktimer = 0; friction2 = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 20; attacktimer = 0; friction2 = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 3; friction2 = 1; attacktimer = 0; jump = 40; hangtime = 2; falling = 0; Health = Health - (35 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; attacktimer = 0; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 0; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 0; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 27; friction2 = 2; jump = 7; hangtime = 2; attacktimer = 0; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health > 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; AIattack = 40; jump = 7; hangtime = 2; falling = 0; rebirth = 2; this.BURST.strike.play(); Health = Health - (1000 * _root.player.strength); } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; this.BURST.strike.play(); damage = 37; friction2 = 2; attacktimer = 0; jump = 7; hangtime = 2; autospawn = 0; falling = 0; } if (this._x > 800) { defend = defend + 2; this._x = 800; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this._x < 0) { defend = defend + 2; this._x = 0; } if ((this._x > 800) && (defend > 15)) { defend = 0; this._x = 800; this.BURST.strike.play(); attacktimer = 30; } else if ((this._x < 0) && (defend > 4)) { defend = 0; this._x = 0; this.BURST.strike.play(); attacktimer = 30; } if (_root.BHP.meter._width < _root.BHP.meter2._width) { _root.BHP.meter2._width = _root.BHP.meter2._width - 0.05; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 25)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 1; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 40)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 2; } if ((((((((_xscale > 0) && (attacktimer < 240)) && (_root.player._x > (_x + 100))) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (damage < 1)) && (Health > 0)) && (_root.Health > 0)) { this.SWORD.gotoAndStop("seek"); _x = (_x + 12); } if ((((((((_xscale > 0) && (attacktimer < 240)) && (_root.player._x < (_x + 101))) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (damage < 1)) && (Health > 0)) && (_root.Health > 0)) { this.SWORD.gotoAndStop("attack1"); } if ((((((((_xscale < 0) && (attacktimer < 240)) && (_root.player._x < (_x - 100))) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (damage < 1)) && (Health > 0)) && (_root.Health > 0)) { this.SWORD.gotoAndStop("seek"); _x = (_x - 12); } if ((((((((_xscale < 0) && (attacktimer < 240)) && (_root.player._x > (_x - 101))) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (damage < 1)) && (Health > 0)) && (_root.Health > 0)) { this.SWORD.gotoAndStop("attack1"); } if (((((((attacktimer > 280) && (_xscale > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (damage < 1)) && (Health > 0)) && (_root.Health > 0)) { this.SWORD.gotoAndStop("impale"); this._x = 610; } if (((((((attacktimer > 280) && (_xscale < 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (damage < 1)) && (Health > 0)) && (_root.Health > 0)) { this.SWORD.gotoAndStop("impale"); this._x = 130; } if (((attacktimer > 300) && (attacktimer < 340)) && (_root.Health > 0)) { attacktimer = 0; this.SWORD.gotoAndStop(1); } if ((((this.SWORD.strike.stabbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player._y < 160)) && (_root.player.shadowmode < 1)) { _root.player.gotoAndPlay("stabbed"); _root.player._x = this._x + 80; _root.player._xscale = 55; _root.player.jump = 0; _root.player.combo = 0; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.faller = 4; _root.player.plundge = 7; _root.Health = _root.Health - 130; _root.player.motion = 0; this._x = 710; attacktimer = 350; this.SWORD.strike.gotoAndPlay("stabber"); } if ((((this.SWORD.strike.stabbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player._y < 160)) && (_root.player.shadowmode < 1)) { _root.player.gotoAndPlay("hurt"); _root.player._x = this._x - 80; _root.player.combo = 0; _root.player.jump = 0; _root.player._xscale = -55; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.faller = 4; _root.Health = _root.Health - 130; _root.player.plundge = 7; _root.player.motion = 0; attacktimer = 350; this.SWORD.strike.gotoAndPlay("stabber"); } if ((this.BURST.strike.hitbox.hitTest(_root.player.CORE) && (_xscale > 0)) && (_root.Health > 0)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; _root.Health = _root.Health - 60; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.faller = 0; _root.player.plundge = 9; _root.player.motion = 0; _root.player.friction2 = 1.5; _root.player.combo = 0; attacktimer = 260; } if ((this.BURST.strike.hitbox.hitTest(_root.player.CORE) && (_xscale < 0)) && (_root.Health > 0)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; attacktimer = 260; _root.Health = _root.Health - 60; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.faller = 0; _root.player.Damage = 30; _root.player.friction2 = 1.5; _root.player.plundge = 9; _root.player.combo = 0; _root.player.motion = 0; } if (_root.player.pause > 0) { this.SWORD.gotoAndStop(1); motion = 0; attack = 0; jump = 0; damage = 0; friction = 0; friction2 = 0; } if (((_root.player.pause < 1) && (_root.Health > 0)) && (_root.player.timestop < 1)) { this._y = this._y + jump; this._y = this._y - falling; this._y = this._y - faller; falling = falling + hangtime; faller = faller + plundge; attack = attack - friction; damage = damage - friction2; } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 100; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 100; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if (_root.player.combo > 150) { this.BURST.strike.play(); } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } if (Health < 1) { _y = 171; } _root.BHP.meter._width = this.Health / 15; Attacktimer = Attacktimer + 1; DEVILTIMER = DEVILTIMER + 1; }
Frame 31
if (_root.OAmission < 8) { _root.OAmission = 8; } _quality = "High"; stop(); Stage.showMenu = false; _root.lightning = 66;
Instance of Symbol 986 MovieClip in Frame 31
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 14000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank7 = 5; } if (((((_root.scorestats > 13000) && (_root.scorestats < 14000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank7 = 4; } if (((((_root.scorestats > 12000) && (_root.scorestats < 13000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank7 = 3; } if (((((_root.scorestats > 10000) && (_root.scorestats < 12000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank7 = 2; } if ((((_root.scorestats < 10000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank7 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 32
_quality = "High"; stop(); Stage.showMenu = false; _root.lightning = 66;
Instance of Symbol 986 MovieClip in Frame 32
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 60) && (_root.rank4 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 60) && (_root.rank4 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 60) && (_root.rank4 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 60) && (_root.rank4 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 60) && (_root.rank4 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 32
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 90) && (_root.rank5 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 90) && (_root.rank5 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 90) && (_root.rank5 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 90) && (_root.rank5 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 90) && (_root.rank5 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 32
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 120) && (_root.rank6 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 120) && (_root.rank6 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 120) && (_root.rank6 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 120) && (_root.rank6 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 120) && (_root.rank6 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 32
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 150) && (_root.rank7 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 150) && (_root.rank7 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 150) && (_root.rank7 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 150) && (_root.rank7 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 150) && (_root.rank7 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Frame 33
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 168 MovieClip "exit" in Frame 33
onClipEvent (enterFrame) { if (key.IsDown(32)) { this.play(); } }
Frame 34
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 78 MovieClip in Frame 34
onClipEvent (load) { this.blurr._alpha = 0; } onClipEvent (enterFrame) { if (focus > 0) { this.blurr._alpha = this.blurr._alpha + 0.5; this.blurr._xscale = this.blurr._xscale + 0.05; } else if (focus < 0) { this.blurr._alpha = this.blurr._alpha - 0.9; this.blurr._xscale = this.blurr._xscale - 0.09; } if (this.blurr._alpha > 40) { focus = -1; } else if (this.blurr._alpha < 1) { focus = 1; } }
Frame 35
_quality = "High"; stop(); Stage.showMenu = false;
Frame 36
_quality = "High"; stop(); Stage.showMenu = false;
Frame 37
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 37
onClipEvent (load) { goal = 50; MISSIONCLEAR = 0; die = random(3); _root.travel._x = 0; _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 8; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 1; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; killfill = 18; fight = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if ((((jump > 0) && (this._x < 10)) && (key.IsDown(37))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if ((((jump > 0) && (this._x > 790)) && (key.IsDown(39))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 70; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 32; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if (((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 8) { _root.pause.mission.gotoAndStop(8); } if (_root.travel._x < -2500) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if ((((this._x > 699) && (battle < 1)) && (_root.travel._x > -2639.85)) && (key.IsDown(39))) { this._x = 700; _root.travel._x = _root.travel._x - (motion * 1.1); _root.travel._x = _root.travel._x - (DEVIL * 4); } if ((((this._x < 39) && (battle < 1)) && (_root.travel._x < 1)) && (key.IsDown(37))) { this._x = 38; _root.travel._x = _root.travel._x + (motion * 1.1); _root.travel._x = _root.travel._x + (DEVIL * 4); } if (_root.travel._x > 0) { _root.travel._x = 0; } if (_root.travel._x < -2639.85) { _root.travel._x = -2639.85; } if (((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 0)) { battle = 2; _root.music.gotoAndPlay("rock"); _root.ENEMY.rebirth = 2; } if ((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 15; _root.music.gotoAndPlay("ambient"); fight = 1; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 1)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 5; _root.ENEMY3.quota = 23; _root.music.gotoAndPlay("ambient"); fight = 2; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 2)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.quota = 34; _root.music.gotoAndPlay("ambient"); } if (battle < 1) { _root.ENEMY.autospawn = 0; _root.ENEMY2.autospawn = 0; _root.ENEMY3.autospawn = 0; } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if ((((_y < 70) && (falling > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if ((((_y < 70) && (faller > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if (refill > 0) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if (timevertex < 3) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 8) { _root.OAmission = 8; } if (riser > 80) { this.gotoAndPlay("revert"); springup = 0; riser = 0; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; RISER = RISER + springup; }
Instance of Symbol 1119 MovieClip "ENEMY2" in Frame 37
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (((_y > 353) && (falling > 0)) && (_root.player.MISSIONCLEAR < 1)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if ((autospawn > 120) && (SPAWN < 2)) { Health = 1500; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = SPAWN + 1; this.gotoAndStop(1); } if ((autospawn > 120) && (SPAWN > 1)) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = 0; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale < 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x + 100; _root.player._xscale = 55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; this.carcus.blood.TAIL.strike.hitbox.gotoAndPlay("stabber"); _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; motion = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x - 100; _root.player._xscale = -55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; this.carcus.blood.TAIL.strike.gotoAndPlay("stabber"); motion = 0; } if (((Health < 600) && (SPAWN > 0)) && (_root.player.timestop < 1)) { this.carcus.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((stabfill > 130) && (_y > 340)) { this.carcus.blood.TAIL.gotoAndStop(2); this.SWORD.strike.gotoAndStop(1); } if (stabfill < 130) { this.carcus.blood.TAIL.gotoAndStop(1); } if (_root.player.timestop > 0) { this.carcus.blood.TAIL.strike.stop(); } if (_root.player.timestop < 1) { this.carcus.blood.TAIL.strike.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1514 MovieClip "ENEMY" in Frame 37
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 5; Health = 1500; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 4; SPAWN = SPAWN + 1; gotoAndStop (1); } if ((autospawn > 120) && (_root.ENEMY2.Health < 1)) { _root.ENEMY2.rebirth = 2; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if (((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) && (_root.player.shadowmode < 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if (((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) && (_root.player.shadowmode < 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((Health < 400) && (SPAWN > 1)) { this.BUG.gotoAndStop(2); } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if (_root.player.timestop > 0) { this.BUG.strike.stop(); } if (_root.player.timestop < 1) { this.BUG.strike.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1406 MovieClip "ENEMY3" in Frame 37
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 2; Health = 0; this.gotoAndStop("dead"); quota = 5; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (_xscale > 0) { _x = (_x - damage); } if (_xscale < 0) { _x = (_x - damage); } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 8; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 30; friction = 2; jump = 15; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 8; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.target1 == 2; _root.player.comboreset = 0; quota = quota + 3; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.target1 == 2; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.player.target1 == 2; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; _root.player.target1 == 2; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); quota = quota + 3; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; _root.player.target1 == 2; damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; _root.ENEMY.rebirth = 5; falling = 0; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } if (this._x > 800) { this._x = 795; } else if (this._x < 0) { this._x = 5; } if ((autospawn > 10) && (_root.ENEMY.Health < 1)) { _root.player.target1 = 2; } if ((autospawn > 70) && (_root.ENEMY.Health > 0)) { autospawn = 70; } if (autospawn > 65) { this._y = -100; } if ((autospawn > 150) && (_root.ENEMY.Health < 1)) { Health = 25; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); _root.ENEMY.gotoAndStop("dead"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 0; } if (_root.kills > quota) { rebirth = 2; quota = quota + 5; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (damage < 0) { damage = 0; friction = 0; } if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x < _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = 100; } else if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x > _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2._xscale = -100; } if (_root.player.pause > 0) { this.seed.stop(); } else if (_root.player.pause < 1) { this.seed.play(); } if (((Health > 0) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { timebomb = timebomb + 1; } if (timebomb > 150) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 5; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 30; _root.ENEMY.Health = 1000; damage = 37; _root.player.target1 == 2; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 40; _root.ENEMY.rebirth = 1; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; timebomb = 0; Health = 0; } if ((autospawn < 0) && (autospawn < 65)) { _root.player.target1 == 2; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (_root.player.timestop > 0) { this.seed.stop(); } if (_root.player.timestop < 1) { this.seed.play(); } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); _x = (_x + damage); autospawn = autospawn + rebirth; falling = falling + hangtime; }
Frame 38
if (_root.OAmission < 9) { _root.OAmission = 9; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 38
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 56000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank8 = 5; } if (((((_root.scorestats > 55000) && (_root.scorestats < 56000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank8 = 4; } if (((((_root.scorestats > 53500) && (_root.scorestats < 55000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank8 = 3; } if (((((_root.scorestats > 51200) && (_root.scorestats < 53500)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank8 = 2; } if ((((_root.scorestats < 51200) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank8 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 39
_quality = "High"; stop(); Stage.showMenu = false;
Frame 40
_quality = "High"; stop(); Stage.showMenu = false; _root.grenade = _root.grenade + 6;
Frame 41
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 41
onClipEvent (load) { goal = 1; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 9; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 1; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = hits + 1; damage = 52; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 55; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = hits + 1; damage = 52; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 55; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 85; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 85; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 9) { _root.pause.mission.gotoAndStop(9); } if (_root.kills > 0) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = -55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; falling = 0; hangtime = 0; _root.Health = _root.Health - 80; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = 55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; _root.Health = _root.Health - 80; } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 9) { _root.OAmission = 9; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale > 0)) { this._x = this._x + 1.5; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale < 0)) { this._x = this._x - 1.5; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 1871 MovieClip "ENEMY" in Frame 41
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 0; Health = 24000; DEAD = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (_root.player._x > (_x + 100)) { _xscale = 100; } if (_root.player._x < (_x - 100)) { _xscale = -100; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 2; friction = 1; AIattack = 40; AIattacker = 40; jump = 2.4; this.SWORD.strike.gotoAndStop(1); hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 2; friction = 1; AIattack = 40; AIattacker = 40; jump = 2.4; hangtime = 1; this.SWORD.strike.gotoAndStop(1); falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 5; friction = 2; AIattack = 40; AIattacker = 40; jump = 2.4; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); this.SWORD.strike.gotoAndStop(1); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 6; friction = 2; AIattacker = 40; jump = 3; this.SWORD.strike.gotoAndStop(1); hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; AIattack = 40; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; this.SWORD.strike.gotoAndStop(1); jump = 4; hangtime = 2; AIattacker = 40; falling = 0; AIattack = 40; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.player.timestop = 0; DEAD = 5; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.player.timestop = 0; DEAD = 5; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; _root.player.timestop = 0; rebirth = 1; DEAD = 5; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; _root.player.timestop = 0; rebirth = 1; DEAD = 5; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.player.timestop = 0; DEAD = 5; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; AIattacker = 40; AIattack = 40; friction = 2; jump = 4; hangtime = 2; falling = 0; this.SWORD.strike.gotoAndStop(1); Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); damage = 27; friction = 2; jump = 5; _root.player.timestop = 0; DEAD = 5; this.SWORD.strike.gotoAndStop(1); _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; AIattacker = 40; friction = 0; damage = 37; AIattack = 40; friction2 = 2; attacktimer = 0; jump = 7; hangtime = 2; autospawn = 0; falling = 0; } if (this._x > 800) { defend = defend + 2; this._x = 800; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; _root.player.timestop = 0; damage = 27; friction2 = 2; DEAD = 5; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health > 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; this.BURST.strike.play(); _root.player.combo = 150; AIattack = 65; jump = 7; hangtime = 2; falling = 0; AIattacker = 40; rebirth = 2; Health = Health - (1000 * _root.player.strength); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.TAIL.strike.gotoAndStop(1); this.TAIL2.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); this.TAIL.gotoAndStop(1); } if (_root.BHP.meter._width < _root.BHP.meter2._width) { _root.BHP.meter2._width = _root.BHP.meter2._width - 0.05; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 25)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 1; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 40)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 2; } if (((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) && (stafill < 80)) { _root.player._xscale = 55; _root.Health = _root.Health - 50; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if (((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) && (stafill < 80)) { _root.player._xscale = -55; _root.Health = _root.Health - 50; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if (_root.player.combo > 220) { this.burst.strike.play(); } if ((((_root.player.pause < 1) && (_root.player.timestop < 1)) && (_root.kills < 1)) && (_root.Health > 0)) { AIattacker = AIattacker + 1; } if ((AIattacker > 70) && (AIattacker < 75)) { this.SWORD.gotoAndStop("attack"); } if ((AIattacker > 120) && (AIattcker < 125)) { this.SWORD.gotoAndStop("attack2"); } if (AIattacker > 170) { this.SWORD.gotoAndStop(1); AIattacker = 50; } if ((_root.player.pause < 1) && (_root.player.timestop < 1)) { this.SWORD.strike.play(); } if (attack < 0) { attack = 0; friction2 = 0; } if (_root.player.combo > 140) { this.BURST.strike.play(); } if ((_root.player.timestop < 1) && (_xscale > 0)) { this._x = this._x + attack; } if ((_root.player.timestop < 1) && (_xscale < 0)) { this._x = this._x - attack; } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _root.BHP.meter._width = Health / 40; _y = (_y + falling); _y = (_y - jump); damage = damage - friction; attack = attack - friction2; autospawn = autospawn + rebirth; falling = falling + hangtime; }
Frame 42
if (_root.OAmission < 10) { _root.OAmission = 10; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 42
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 33000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank9 = 5; } if (((((_root.scorestats > 31000) && (_root.scorestats < 33000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank9 = 4; } if (((((_root.scorestats > 29000) && (_root.scorestats < 31000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank9 = 3; } if (((((_root.scorestats > 27000) && (_root.scorestats < 29000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank9 = 2; } if ((((_root.scorestats < 27000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank9 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 43
_quality = "High"; stop(); Stage.showMenu = false;
Frame 44
_quality = "High"; stop(); Stage.showMenu = false;
Frame 45
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 45
onClipEvent (load) { goal = 50; MISSIONCLEAR = 0; die = random(3); _root.travel._x = 0; _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 10; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 1; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; killfill = 18; fight = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if ((((jump > 0) && (this._x < 10)) && (key.IsDown(37))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if ((((jump > 0) && (this._x > 790)) && (key.IsDown(39))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 70; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 32; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 10) { _root.pause.mission.gotoAndStop(10); } if (_root.travel._x < -2500) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if ((((this._x > 699) && (battle < 1)) && (_root.travel._x > -2639.85)) && (key.IsDown(39))) { this._x = 700; _root.travel._x = _root.travel._x - (motion * 1.1); _root.travel._x = _root.travel._x - (DEVIL * 4); } if ((((this._x < 39) && (battle < 1)) && (_root.travel._x < 1)) && (key.IsDown(37))) { this._x = 38; _root.travel._x = _root.travel._x + (motion * 1.1); _root.travel._x = _root.travel._x + (DEVIL * 4); } if (_root.travel._x > 0) { _root.travel._x = 0; } if (_root.travel._x < -2639.85) { _root.travel._x = -2639.85; } if (((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 0)) { battle = 2; _root.music.gotoAndPlay("rock"); _root.ENEMY.rebirth = 2; } if ((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 15; _root.music.gotoAndPlay("ambient"); fight = 1; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 1)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 5; _root.ENEMY3.quota = 23; _root.music.gotoAndPlay("ambient"); fight = 2; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 2)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.quota = 34; _root.music.gotoAndPlay("ambient"); } if (battle < 1) { _root.ENEMY.autospawn = 0; _root.ENEMY2.autospawn = 0; _root.ENEMY3.autospawn = 0; } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if ((((_y < 70) && (falling > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if ((((_y < 70) && (faller > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if (refill > 0) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if (timevertex < 3) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 8) { _root.OAmission = 8; } if (riser > 80) { this.gotoAndPlay("revert"); springup = 0; riser = 0; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; } if (((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) { _root.ENEMY.hangtime = 3; } if (((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) { _root.ENEMY2.hangtime = 3; } if (((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) { _root.ENEMY3.hangtime = 3; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; RISER = RISER + springup; }
Instance of Symbol 1514 MovieClip "ENEMY" in Frame 45
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 5; Health = 1500; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 4; SPAWN = SPAWN + 1; gotoAndStop (1); } if ((autospawn > 120) && (_root.ENEMY2.Health < 1)) { _root.ENEMY2.rebirth = 2; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((Health < 400) && (SPAWN > 1)) { this.BUG.gotoAndStop(2); } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((Health < 600) && (SPAWN > 0)) { this.carcus.gotoAndStop(2); this.carcus2.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if (_root.player.timestop > 0) { this.BUG.strike.stop(); this.carcus.demon.stop(); } if (_root.player.timestop < 1) { this.BUG.strike.play(); this.carcus.demon.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1406 MovieClip "ENEMY3" in Frame 45
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 2; Health = 0; this.gotoAndStop("dead"); quota = 5; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (_xscale > 0) { _x = (_x - damage); } if (_xscale < 0) { _x = (_x - damage); } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 8; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 30; friction = 2; jump = 15; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 8; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.target1 == 2; _root.player.comboreset = 0; quota = quota + 3; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.target1 == 2; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.player.target1 == 2; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; _root.player.target1 == 2; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); quota = quota + 3; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; _root.player.target1 == 2; damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; _root.ENEMY.rebirth = 5; falling = 0; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } if (this._x > 800) { this._x = 795; } else if (this._x < 0) { this._x = 5; } if ((autospawn > 10) && (_root.ENEMY.Health < 1)) { _root.player.target1 = 2; } if ((autospawn > 70) && (_root.ENEMY.Health > 0)) { autospawn = 70; } if (autospawn > 65) { this._y = -100; } if ((autospawn > 150) && (_root.ENEMY.Health < 1)) { Health = 25; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); _root.ENEMY.gotoAndStop("dead"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 0; } if (_root.kills > quota) { rebirth = 2; quota = quota + 5; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (damage < 0) { damage = 0; friction = 0; } if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x < _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = 100; } else if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x > _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2._xscale = -100; } if (_root.player.pause > 0) { this.seed.stop(); } else if (_root.player.pause < 1) { this.seed.play(); } if (((Health > 0) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { timebomb = timebomb + 1; } if (timebomb > 150) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 5; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 30; _root.ENEMY.Health = 1000; damage = 37; _root.player.target1 == 2; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 40; _root.ENEMY.rebirth = 1; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; timebomb = 0; Health = 0; } if ((autospawn < 0) && (autospawn < 65)) { _root.player.target1 == 2; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (_root.player.timestop > 0) { this.seed.stop(); } if (_root.player.timestop < 1) { this.seed.play(); } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); _x = (_x + damage); autospawn = autospawn + rebirth; falling = falling + hangtime; }
Instance of Symbol 1119 MovieClip "ENEMY2" in Frame 45
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (((_y > 353) && (falling > 0)) && (_root.player.MISSIONCLEAR < 1)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if ((autospawn > 120) && (SPAWN < 2)) { Health = 1500; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = SPAWN + 1; this.gotoAndStop(1); } if ((autospawn > 120) && (SPAWN > 1)) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = 0; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale < 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x + 100; _root.player._xscale = 55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; this.carcus.blood.TAIL.strike.hitbox.gotoAndPlay("stabber"); _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; motion = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x - 100; _root.player._xscale = -55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; this.carcus.blood.TAIL.strike.gotoAndPlay("stabber"); motion = 0; } if (((Health < 600) && (SPAWN > 0)) && (_root.player.timestop < 1)) { this.carcus.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((stabfill > 130) && (_y > 340)) { this.carcus.blood.TAIL.gotoAndStop(2); this.SWORD.strike.gotoAndStop(1); } if (stabfill < 130) { this.carcus.blood.TAIL.gotoAndStop(1); } if (_root.player.timestop > 0) { this.carcus.blood.TAIL.strike.stop(); } if (_root.player.timestop < 1) { this.carcus.blood.TAIL.strike.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Frame 46
if (_root.OAmission < 11) { _root.OAmission = 11; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 46
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 30000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank10 = 5; } if (((((_root.scorestats > 27000) && (_root.scorestats < 30000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank10 = 4; } if (((((_root.scorestats > 24000) && (_root.scorestats < 27000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank10 = 3; } if (((((_root.scorestats > 21000) && (_root.scorestats < 24000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank10 = 2; } if ((((_root.scorestats < 21000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank10 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 47
_quality = "High"; stop(); Stage.showMenu = false;
Frame 48
_quality = "High"; stop(); Stage.showMenu = false;
Frame 49
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 49
onClipEvent (load) { goal = 1; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 11; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 4; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 55; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 55; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 85; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 85; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 11) { _root.pause.mission.gotoAndStop(11); } if (_root.kills > 0) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if ((timestop < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if ((shadowmode < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = -55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; falling = 0; hangtime = 0; _root.Health = _root.Health - 80; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = 55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; _root.Health = _root.Health - 80; } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 9) { _root.OAmission = 9; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale > 0)) { this._x = this._x + 1.5; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale < 0)) { this._x = this._x - 1.5; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 2020 MovieClip "ENEMY" in Frame 49
onClipEvent (load) { Health = 10000; Hangtime = 2; jump = 0; falling = 0; plundge = 0; faller = 0; attack = 0; damage = 0; friction = 0; friction2 = 0; attacktimer = 0; DEVILTIMER = 0; DEVIL = 0; timingstop = 0; this.transform._visible = false; this.fire._alpha = 0; } onClipEvent (enterFrame) { if (((_y > 345) && (falling > 5)) && (_root.Health > 0)) { this.SWORD.gotoAndStop(1); _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((_y > 345) && (faller > 0)) { _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (damage < 0) { damage = 0; friction2 = 0; } if (attack < 0) { attack = 0; friction = 0; } if ((((DEVILtimer > 800) && (DEVIL < 1)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 5; DEVILtimer = 0; this.transform.gotoAndStop(2); this.transform._visible = true; } if ((((DEVILtimer > 800) && (DEVIL > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 0; DEVILtimer = 0; this.transform.gotoAndStop(1); this.transform._visible = true; } if (DEVIL > 0) { this.SWORD.strike.head.gotoAndStop(2); this.SWORD.strike.body.gotoAndStop(2); this.SWORD.strike.capel._visible = false; this.SWORD.strike.cape._visible = false; this.SWORD.strike.pigtails._visible = false; this.SWORD.strike.pigtailsl._visible = false; this.SWORD.strike.arm.gotoAndStop(2); this.SWORD.strike.Larm.gotoAndStop(2); this.SWORD.strike.glow.gotoAndStop(4); this.HURT.head.gotoAndStop(2); this.HURT.body.gotoAndStop(2); this.HURT.capel.gotoAndStop(2); this.HURT.glow.gotoAndStop(4); this.HURT.strike.capel._visible = false; this.HURT.cape._visible = false; this.HURT.pigtails._visible = false; this.HURT.pigtailsl._visible = false; this.HURT.cape.gotoAndStop(2); this.HURT.arm.gotoAndStop(2); this.HURT.Larm.gotoAndStop(2); } if (DEVIL < 0) { this.SWORD.strike.head.gotoAndStop(1); this.SWORD.strike.body.gotoAndStop(1); this.SWORD.strike.capel.gotoAndStop(1); this.SWORD.strike.cape.gotoAndStop(1); this.SWORD.strike.capel._visible = true; this.SWORD.strike.cape._visible = true; this.SWORD.strike.pigtails._visible = true; this.SWORD.strike.pigtailsl._visible = true; this.SWORD.strike.arm.gotoAndStop(1); this.SWORD.strike.Larm.gotoAndStop(1); this.SWORD.strike.glow.gotoAndStop(1); this.HURT.head.gotoAndStop(1); this.HURT.body.gotoAndStop(1); this.HURT.capel.gotoAndStop(1); this.HURT.capel._visible = true; this.HURT.cape._visible = true; this.HURT.pigtails._visible = true; this.HURT.pigtailsl._visible = true; this.HURT.glow.gotoAndStop(1); this.HURT.cape.gotoAndStop(1); this.HURT.arm.gotoAndStop(1); this.HURT.Larm.gotoAndStop(1); } if ((((((_root.player._x > (_x + 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { _xscale = 80; } if ((((((_root.player._x < (_x - 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { _xscale = -80; } if (_xscale > 0) { this._x = this._x - damage; } if (_xscale < 0) { this._x = this._x + damage; } if ((_root.player.timestop < 1) && (_xscale < 0)) { this._x = this._x - attack; } if ((_root.player.timestop < 1) && (_xscale > 0)) { this._x = this._x + attack; } if ((this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) && (timingstop < 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 0; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; attacker = 41; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (timingstop < 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 0; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; attacker = 41; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (timingstop < 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 17; attacktimer = 0; friction2 = 2; attacker = 41; jump = 7; hangtime = 2; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (((this.Core.hitTest(_root.player.BOOMBOX) && (timingstop < 1)) && (_root.player.target1 == 1)) && (Health > 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; AIattack = 40; jump = 7; hangtime = 2; attacker = 41; falling = 0; rebirth = 2; Health = Health - (1000 * _root.player.strength); } else if (this.Core.hitTest(_root.player.RIPBOX) && (timingstop < 1)) { this.gotoAndPlay("slash"); attack = 0; attacker = 41; friction = 0; damage = 20; attacktimer = 0; friction2 = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) && (timingstop < 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 3; attacker = 41; friction2 = 1; attacktimer = 0; jump = 40; hangtime = 2; falling = 0; Health = Health - (35 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (((this.Core.hitTest(_root.player.GUNBOX) && (timingstop < 1)) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; attacker = 41; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; attacktimer = 0; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX2) && (timingstop < 1)) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 0; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SWORDBOX) && (timingstop < 1)) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 0; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.RIPBOX) && (timingstop < 1)) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (((this.Core.hitTest(_root.player.STABBOX) && (timingstop < 1)) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if (((this.Core.hitTest(_root.player.SHOTBOX) && (timingstop < 1)) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 27; friction2 = 2; jump = 7; hangtime = 2; attacktimer = 0; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if (((this.Core.hitTest(_root.player.SHOTBOX) && (timingstop < 1)) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (timingstop < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 37; friction2 = 2; attacktimer = 0; jump = 7; hangtime = 2; autospawn = 0; falling = 0; } else if (((this.Core.hitTest(_root.player.BOOMBOX) && (timingstop < 1)) && (_root.player.target1 == 1)) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_root.BHP.meter._width < _root.BHP.meter2._width) { _root.BHP.meter2._width = _root.BHP.meter2._width - 0.05; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 25)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 1; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 40)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 2; } if ((_root.player.combo > 140) && (_root.player.pause < 1)) { this.BURST.strike.play(); attacker = attacker + 400; } if (Health < 1) { _y = 334; DEVIL = 0; attacktimer = 0; DEVILTIMER = 0; _root.exit.play(); } if (_root.player.pause > 0) { this.SWORD.gotoAndStop(1); motion = 0; attack = 0; jump = 0; damage = 0; friction = 0; friction2 = 0; } if (_root.player.pause < 1) { this._y = this._y - jump; this._y = this._y + falling; this._y = this._y + faller; falling = falling + hangtime; faller = faller + plundge; attack = attack - friction; damage = damage - friction2; } if ((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 30; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if ((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 30; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if (this.SWORD.chaoscontrol.hitTest(_root.Player) && (_root.player._y > 340)) { this.SWORD.gotoAndStop("chaoscontrol"); _root.player.motion = 0; _root.player.attack = 0; _root.player.plundge = 5; _root.player.faller = 5; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.friction = 0; timingstop = 5; timer = 5; } if (timingstop > 0) { my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); } if (((timingstop < 1) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); } if (((((_root.player.timestop < 1) && (_root.player.pause < 1)) && (_root.Health > 0)) && (_x > 10)) && (_x < 790)) { attacker = attacker + 1; } if ((attacker > 70) && (attacker < 75)) { this.SWORD.gotoAndStop(2); } if ((attacker > 130) && (attacker < 135)) { this.SWORD.gotoAndStop("timer"); } if ((attacker > 200) && (attacker < 300)) { attacker = 400; } if ((attack > 300) && (attack < 305)) { this.SWORD.gotoAndStop("chaoscontrol"); } if (timerevert > 0) { timefill = timefill + 1; } if (timefill > 250) { timerevert = 0; timefill = 0; timingstop = 0; attacker = 50; _root.player.motion = 13; this.SWORD.gotoAndStop("revert"); } if (timingstop > 0) { _root.player.motion = 0; timerevert = 5; } if ((attacker > 310) && (attacker < 380)) { attacker = 0; } if ((attacker > 400) && (attacker < 410)) { this.SWORD.gotoAndStop("blitz"); } if ((this.SWORD.strike.devastate.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) { _root.player._xscale = 55; _root.Health = _root.Health - 65; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 30; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if ((this.SWORD.strike.devastate.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) { _root.player._xscale = -55; _root.Health = _root.Health - 65; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 30; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if (this._x > 790) { this._x = 791; this.SWORD.gotoAndStop(2); } if (this._x < 10) { this._x = 9; this.SWORD.gotoAndStop(2); } if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health > 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; this.BURST.strike.play(); _root.player.combo = 150; AIattack = 65; jump = 7; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (1000 * _root.player.strength); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if (timingstop < 1) { timer = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _root.BHP.meter._width = this.Health / 16.66666; DEVILTIMER = DEVILTIMER + 1; _root.attackermeter = this.attacker; }
Frame 50
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 50
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 24000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank11 = 5; } if (((((_root.scorestats > 20000) && (_root.scorestats < 24000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank11 = 4; } if (((((_root.scorestats > 18000) && (_root.scorestats < 20000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank11 = 3; } if (((((_root.scorestats > 15000) && (_root.scorestats < 18000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank11 = 2; } if ((((_root.scorestats < 15000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank11 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 51
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 51
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 60) && (_root.rank8 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 60) && (_root.rank8 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 60) && (_root.rank8 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 60) && (_root.rank8 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 60) && (_root.rank8 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 51
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 90) && (_root.rank9 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 90) && (_root.rank9 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 90) && (_root.rank9 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 90) && (_root.rank9 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 90) && (_root.rank9 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 51
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 120) && (_root.rank10 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 120) && (_root.rank10 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 120) && (_root.rank10 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 120) && (_root.rank10 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 120) && (_root.rank10 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 51
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 150) && (_root.rank11 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 150) && (_root.rank11 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 150) && (_root.rank11 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 150) && (_root.rank11 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 150) && (_root.rank11 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 168 MovieClip "exit" in Frame 51
onClipEvent (enterFrame) { if (key.IsDown(32)) { this.play(); } }
Frame 52
if (_root.OAmission < 12) { _root.OAmission = 12; } _quality = "High"; _root.HellFire = _root.HellFire + 6; stop(); Stage.showMenu = false;
Frame 53
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 78 MovieClip in Frame 53
onClipEvent (load) { this.blurr._alpha = 0; } onClipEvent (enterFrame) { if (focus > 0) { this.blurr._alpha = this.blurr._alpha + 0.5; this.blurr._xscale = this.blurr._xscale + 0.05; } else if (focus < 0) { this.blurr._alpha = this.blurr._alpha - 0.9; this.blurr._xscale = this.blurr._xscale - 0.09; } if (this.blurr._alpha > 40) { focus = -1; } else if (this.blurr._alpha < 1) { focus = 1; } }
Frame 54
_quality = "High"; stop(); Stage.showMenu = false;
Frame 55
_quality = "High"; stop(); Stage.showMenu = false;
Frame 56
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 56
onClipEvent (load) { goal = 50; MISSIONCLEAR = 0; die = random(3); _root.travel._x = 0; _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 12; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 3; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; killfill = 18; fight = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if ((((jump > 0) && (this._x < 10)) && (key.IsDown(37))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if ((((jump > 0) && (this._x > 790)) && (key.IsDown(39))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 70; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 32; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 12) { _root.pause.mission.gotoAndStop(12); } if (_root.travel._x < -2500) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if ((((this._x > 699) && (battle < 1)) && (_root.travel._x > -2639.85)) && (key.IsDown(39))) { this._x = 700; _root.travel._x = _root.travel._x - (motion * 1.1); _root.travel._x = _root.travel._x - (DEVIL * 4); } if ((((this._x < 39) && (battle < 1)) && (_root.travel._x < 1)) && (key.IsDown(37))) { this._x = 38; _root.travel._x = _root.travel._x + (motion * 1.1); _root.travel._x = _root.travel._x + (DEVIL * 4); } if (_root.travel._x > 0) { _root.travel._x = 0; } if (_root.travel._x < -2639.85) { _root.travel._x = -2639.85; } if (((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 0)) { battle = 2; _root.music.gotoAndPlay("rock"); _root.ENEMY.rebirth = 2; } if ((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 15; _root.music.gotoAndPlay("ambient"); fight = 1; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 1)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 5; _root.ENEMY3.quota = 23; _root.music.gotoAndPlay("ambient"); fight = 2; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 2)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.quota = 34; _root.music.gotoAndPlay("ambient"); } if (battle < 1) { _root.ENEMY.autospawn = 0; _root.ENEMY2.autospawn = 0; _root.ENEMY3.autospawn = 0; } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if ((((_y < 70) && (falling > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if ((((_y < 70) && (faller > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if (refill > 0) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if (timevertex < 3) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 8) { _root.OAmission = 8; } if (riser > 80) { this.gotoAndPlay("revert"); springup = 0; riser = 0; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; RISER = RISER + springup; }
Instance of Symbol 1514 MovieClip "ENEMY" in Frame 56
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 5; Health = 1500; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 4; SPAWN = SPAWN + 1; gotoAndStop (1); } if ((autospawn > 120) && (_root.ENEMY2.Health < 1)) { _root.ENEMY2.rebirth = 2; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((Health < 400) && (SPAWN > 1)) { this.BUG.gotoAndStop(2); } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((Health < 600) && (SPAWN > 0)) { this.carcus.gotoAndStop(2); this.carcus2.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if (_root.player.timestop > 0) { this.BUG.strike.stop(); this.carcus.demon.stop(); } if (_root.player.timestop < 1) { this.BUG.strike.play(); this.carcus.demon.play(); } if (_root.player.pause > 0) { this.BUG.strike.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } if (Health < 1) { flames = 0; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1406 MovieClip "ENEMY3" in Frame 56
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 2; Health = 0; this.gotoAndStop("dead"); quota = 5; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (_xscale > 0) { _x = (_x - damage); } if (_xscale < 0) { _x = (_x - damage); } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 8; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 30; friction = 2; jump = 15; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 8; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.target1 == 2; _root.player.comboreset = 0; quota = quota + 3; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.target1 == 2; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.player.target1 == 2; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; _root.player.target1 == 2; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); quota = quota + 3; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; _root.player.target1 == 2; damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; _root.ENEMY.rebirth = 5; falling = 0; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } if (this._x > 800) { this._x = 795; } else if (this._x < 0) { this._x = 5; } if ((autospawn > 10) && (_root.ENEMY.Health < 1)) { _root.player.target1 = 2; } if ((autospawn > 70) && (_root.ENEMY.Health > 0)) { autospawn = 70; } if (autospawn > 65) { this._y = -100; } if ((autospawn > 150) && (_root.ENEMY.Health < 1)) { Health = 25; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); _root.ENEMY.gotoAndStop("dead"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 0; } if (_root.kills > quota) { rebirth = 2; quota = quota + 5; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (damage < 0) { damage = 0; friction = 0; } if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x < _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = 100; } else if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x > _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2._xscale = -100; } if (_root.player.pause > 0) { this.seed.stop(); } else if (_root.player.pause < 1) { this.seed.play(); } if (((Health > 0) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { timebomb = timebomb + 1; } if (timebomb > 150) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 5; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 30; _root.ENEMY.Health = 1000; damage = 37; _root.player.target1 == 2; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 40; _root.ENEMY.rebirth = 1; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; timebomb = 0; Health = 0; } if ((autospawn < 0) && (autospawn < 65)) { _root.player.target1 == 2; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((_root.player.DTIME > 5) && (_root.player.DTIME < 10)) { hangtime = 2; } if (_root.player.timestop > 0) { this.seed.stop(); } if (_root.player.timestop < 1) { this.seed.play(); } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); _x = (_x + damage); autospawn = autospawn + rebirth; falling = falling + hangtime; }
Instance of Symbol 1119 MovieClip "ENEMY2" in Frame 56
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (((_y > 353) && (falling > 0)) && (_root.player.MISSIONCLEAR < 1)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if ((autospawn > 120) && (SPAWN < 2)) { Health = 1500; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = SPAWN + 1; this.gotoAndStop(1); } if ((autospawn > 120) && (SPAWN > 1)) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = 0; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale < 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x + 100; _root.player._xscale = 55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; this.carcus.blood.TAIL.strike.hitbox.gotoAndPlay("stabber"); _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; motion = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x - 100; _root.player._xscale = -55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; this.carcus.blood.TAIL.strike.gotoAndPlay("stabber"); motion = 0; } if (((Health < 600) && (SPAWN > 0)) && (_root.player.timestop < 1)) { this.carcus.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((stabfill > 130) && (_y > 340)) { this.carcus.blood.TAIL.gotoAndStop(2); this.SWORD.strike.gotoAndStop(1); } if (stabfill < 130) { this.carcus.blood.TAIL.gotoAndStop(1); } if (_root.player.timestop > 0) { this.carcus.blood.TAIL.strike.stop(); } if (_root.player.timestop < 1) { this.carcus.blood.TAIL.strike.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } if (Health < 1) { flames = 0; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Frame 57
if (_root.OAmission < 13) { _root.OAmission = 13; } _quality = "High"; _root.submachine = _root.submachine + 50; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 57
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 45000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank12 = 5; } if (((((_root.scorestats > 43000) && (_root.scorestats < 40000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank12 = 4; } if (((((_root.scorestats > 37000) && (_root.scorestats < 34000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank12 = 3; } if (((((_root.scorestats > 34000) && (_root.scorestats < 30000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank12 = 2; } if ((((_root.scorestats < 30000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank12 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 58
_quality = "High"; stop(); Stage.showMenu = false;
Frame 59
_quality = "High"; stop(); Stage.showMenu = false;
Frame 60
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 60
onClipEvent (load) { goal = 60; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 13; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 3; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 125; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 125; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 95; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 13) { _root.pause.mission.gotoAndStop(13); } if (_root.kills > 50) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if ((timestop < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if ((shadowmode < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = -55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; falling = 0; hangtime = 0; _root.Health = _root.Health - 80; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = 55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; _root.Health = _root.Health - 80; } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 9) { _root.OAmission = 9; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale > 0)) { this._x = this._x + 1.5; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale < 0)) { this._x = this._x - 1.5; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 1514 MovieClip "ENEMY" in Frame 60
onClipEvent (load) { jump = 0; hangtime = 4; falling = 0; damage = 0; motion = 5; Health = 1500; SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 4; SPAWN = SPAWN + 1; gotoAndStop (1); } if ((autospawn > 120) && (_root.ENEMY2.Health < 1)) { _root.ENEMY2.rebirth = 2; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((Health < 400) && (SPAWN > 1)) { this.BUG.gotoAndStop(2); } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 20; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 20; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((Health < 600) && (SPAWN > 0)) { this.carcus.gotoAndStop(2); this.carcus2.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if (_root.player.timestop > 0) { this.BUG.strike.stop(); this.carcus.demon.stop(); } if (_root.player.timestop < 1) { this.BUG.strike.play(); this.carcus.demon.play(); } if (_root.player.pause > 0) { this.BUG.strike.gotoAndStop(1); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1406 MovieClip "ENEMY3" in Frame 60
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 2; Health = 0; this.gotoAndStop("dead"); quota = 5; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (_xscale > 0) { _x = (_x - damage); } if (_xscale < 0) { _x = (_x - damage); } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 8; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 30; friction = 2; jump = 15; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 8; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.target1 == 2; _root.player.comboreset = 0; quota = quota + 3; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.target1 == 2; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.player.target1 == 2; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; _root.player.target1 == 2; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); quota = quota + 3; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; _root.player.target1 == 2; damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; _root.ENEMY.rebirth = 5; falling = 0; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } if (this._x > 800) { this._x = 795; } else if (this._x < 0) { this._x = 5; } if ((autospawn > 10) && (_root.ENEMY.Health < 1)) { _root.player.target1 = 2; } if ((autospawn > 70) && (_root.ENEMY.Health > 0)) { autospawn = 70; } if (autospawn > 65) { this._y = -100; } if ((autospawn > 150) && (_root.ENEMY.Health < 1)) { Health = 25; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); _root.ENEMY.gotoAndStop("dead"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 0; } if (_root.kills > quota) { rebirth = 2; quota = quota + 5; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (damage < 0) { damage = 0; friction = 0; } if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x < _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = 100; } else if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x > _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2._xscale = -100; } if (_root.player.pause > 0) { this.seed.stop(); } else if (_root.player.pause < 1) { this.seed.play(); } if (((Health > 0) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { timebomb = timebomb + 1; } if (timebomb > 150) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 5; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 30; _root.ENEMY.Health = 1000; damage = 37; _root.player.target1 == 2; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 40; _root.ENEMY.rebirth = 1; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; timebomb = 0; Health = 0; } if ((autospawn < 0) && (autospawn < 65)) { _root.player.target1 == 2; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (_root.player.timestop > 0) { this.seed.stop(); } if (_root.player.timestop < 1) { this.seed.play(); } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); _x = (_x + damage); autospawn = autospawn + rebirth; falling = falling + hangtime; }
Instance of Symbol 1119 MovieClip "ENEMY2" in Frame 60
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (((_y > 353) && (falling > 0)) && (_root.player.MISSIONCLEAR < 1)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if ((autospawn > 120) && (SPAWN < 2)) { Health = 1500; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = SPAWN + 1; this.gotoAndStop(1); } if ((autospawn > 120) && (SPAWN > 1)) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = 0; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale < 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x + 100; _root.player._xscale = 55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 70; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; this.carcus.blood.TAIL.strike.hitbox.gotoAndPlay("stabber"); _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; motion = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x - 100; _root.player._xscale = -55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 70; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; this.carcus.blood.TAIL.strike.gotoAndPlay("stabber"); motion = 0; } if (((Health < 600) && (SPAWN > 0)) && (_root.player.timestop < 1)) { this.carcus.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((stabfill > 130) && (_y > 340)) { this.carcus.blood.TAIL.gotoAndStop(2); this.SWORD.strike.gotoAndStop(1); } if (stabfill < 130) { this.carcus.blood.TAIL.gotoAndStop(1); } if (_root.player.timestop > 0) { this.carcus.blood.TAIL.strike.stop(); } if (_root.player.timestop < 1) { this.carcus.blood.TAIL.strike.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Frame 61
if (_root.OAmission < 14) { _root.OAmission = 14; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 61
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 58000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank13 = 5; } if (((((_root.scorestats > 55000) && (_root.scorestats < 58000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank13 = 4; } if (((((_root.scorestats > 51000) && (_root.scorestats < 55000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank13 = 3; } if (((((_root.scorestats > 47000) && (_root.scorestats < 51000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank13 = 2; } if ((((_root.scorestats < 47000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank13 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 62
_quality = "High"; stop(); Stage.showMenu = false;
Frame 63
_quality = "High"; stop(); Stage.showMenu = false;
Frame 64
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false; _root.EndureHeart = _root.EndureHeart + 50;
Instance of Symbol 594 MovieClip "player" in Frame 64
onClipEvent (load) { goal = 105; MISSIONCLEAR = 0; die = random(3); _root.travel._x = 0; _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 14; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 3; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 1.5; _root.DRIVE = 0; time = 1; powerup = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; killfill = 32; fight = 0; sequence = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if ((((jump > 0) && (this._x < 10)) && (key.IsDown(37))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if ((((jump > 0) && (this._x > 790)) && (key.IsDown(39))) && (battle > 0)) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 32; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 42; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 70; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 32; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 50; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 70; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 14) { _root.pause.mission.gotoAndStop(14); } if (_root.travel._x < -2500) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 80; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if ((((this._x > 699) && (battle < 1)) && (_root.travel._x > -2639.85)) && (key.IsDown(39))) { this._x = 700; _root.travel._x = _root.travel._x - (motion * 1.1); _root.travel._x = _root.travel._x - (DEVIL * 4); } if ((((this._x < 39) && (battle < 1)) && (_root.travel._x < 1)) && (key.IsDown(37))) { this._x = 38; _root.travel._x = _root.travel._x + (motion * 1.1); _root.travel._x = _root.travel._x + (DEVIL * 4); } if (_root.travel._x > 0) { _root.travel._x = 0; } if (_root.travel._x < -2639.85) { _root.travel._x = -2639.85; } if (((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 0)) { battle = 2; _root.music.gotoAndPlay("rock"); _root.ENEMY.rebirth = 2; } if ((((_root.travel._x < -850) && (_root.travel._x > -1400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 30; _root.music.gotoAndPlay("ambient"); fight = 1; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 1)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -1600) && (_root.travel._x > -2400)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; killfill = killfill + 35; _root.ENEMY3.quota = 23; _root.music.gotoAndPlay("ambient"); fight = 2; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; } if (((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills < killfill)) && (battle < 1)) && (fight == 2)) { battle = 2; _root.ENEMY.rebirth = 2; _root.music.gotoAndPlay("rock"); } if ((((_root.travel._x < -2400) && (_root.travel._x > -2900)) && (_root.kills > killfill)) && (battle > 0)) { battle = 0; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.quota = 34; _root.music.gotoAndPlay("ambient"); sequence = 1; } if (battle < 1) { _root.ENEMY.autospawn = 0; _root.ENEMY2.autospawn = 0; _root.ENEMY3.autospawn = 0; } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if ((((_y < 70) && (falling > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if ((((_y < 70) && (faller > 0)) && (gravity < 0)) && (pause < 1)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if (refill > 0) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if (timevertex < 3) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if (timestop < 1) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode < 1) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 8) { _root.OAmission = 8; } if (riser > 80) { this.gotoAndPlay("revert"); springup = 0; riser = 0; } if ((killhealth > 30) && (pause < 1)) { _root.Health = _root.Health - 1; killhealth = 0; } if ((missionclearer > 3) && (missionclearer < 5)) { this.gotoAndPlay("onnenfound"); _root.ENEMY.Health = 0; _root.ENEMY2.Health = 0; _root.ENEMY3.Health = 0; _root.ENEMY.gotoAndPlay("death"); _root.ENEMY2.gotoAndPlay("death"); _root.ENEMY3.gotoAndPlay("death"); } if (blasterZ > 0) { my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:-30, ga:-100, gb:0, ba:-100, bb:0}; my_color.setTransform(myColorTransform); } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; killhealth = killhealth + 1; RISER = RISER + springup; _root.Heartswitch.gotoAndStop(3); _root.gauge.percent = 100; missionclearer = missionclearer + sequence; }
Instance of Symbol 1514 MovieClip "ENEMY" in Frame 64
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 5; Health = 1500; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if (autospawn > 120) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 4; SPAWN = SPAWN + 1; gotoAndStop (1); } if ((autospawn > 120) && (_root.ENEMY2.Health < 1)) { _root.ENEMY2.rebirth = 2; this.gotoAndStop(1); } if (((autospawn > 60) && (_root.ENEMY2.Health < 1)) && (_root.ENEMY2.rebirth < 1)) { _root.ENEMY2.rebirth = 2; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target1 == 1)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((Health < 400) && (SPAWN > 1)) { this.BUG.gotoAndStop(2); } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((((this.BUG.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 140; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; SPAWN = 0; } if ((Health < 600) && (SPAWN > 0)) { this.carcus.gotoAndStop(2); this.carcus2.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if (_root.player.timestop > 0) { this.BUG.strike.stop(); this.carcus.demon.stop(); } if (_root.player.pause > 0) { this.BUG.strike.gotoAndStop(1); } if (_root.player.timestop < 1) { this.BUG.strike.play(); this.carcus.demon.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Instance of Symbol 1406 MovieClip "ENEMY3" in Frame 64
onClipEvent (load) { jump = 0; hangtime = 3; falling = 0; damage = 0; motion = 2; Health = 0; this.gotoAndStop("dead"); quota = 5; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if ((_y > 353) && (falling > 0)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if (_xscale > 0) { _x = (_x - damage); } if (_xscale < 0) { _x = (_x - damage); } if (((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; } if (((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 5; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 8; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 30; friction = 2; jump = 15; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 8; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.target1 == 2; _root.player.comboreset = 0; quota = quota + 3; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.target1 == 2; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; autospawn = 0; rebirth = 1; _root.ENEMY.rebirth = 5; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.player.target1 == 2; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; quota = quota + 3; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; _root.player.target1 == 2; rebirth = 1; _root.ENEMY.rebirth = 5; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); quota = quota + 3; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target2 == 1)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; _root.player.target1 == 2; damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.ENEMY.rebirth = 5; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target2 == 1)) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 1000; damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; _root.ENEMY.rebirth = 5; falling = 0; _root.player.target1 == 2; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; } if (this._x > 800) { this._x = 795; } else if (this._x < 0) { this._x = 5; } if ((autospawn > 10) && (_root.ENEMY.Health < 1)) { _root.player.target1 = 2; } if ((autospawn > 70) && (_root.ENEMY.Health > 0)) { autospawn = 70; } if (autospawn > 65) { this._y = -100; } if ((autospawn > 150) && (_root.ENEMY.Health < 1)) { Health = 25; autospawn = 0; rebirth = 0; hangtime = 2; this.gotoAndStop(1); _root.ENEMY.gotoAndStop("dead"); _root.ENEMY.rebirth = 0; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 0; _root.ENEMY.Health = 0; } if (_root.kills > quota) { rebirth = 2; quota = quota + 5; } if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x > _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x + 20; } else if ((this.core.hitTest(_root.ENEMY2.core) && (_root.ENEMY2._x < _x)) && (_root.player.target2 > 0)) { _root.ENEMY2._x = _root.ENEMY2._x - 20; } if (damage < 0) { damage = 0; friction = 0; } if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x < _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2._xscale = 100; } else if (this.dead.hitTest(_root.ENEMY2.Core) && (_root.ENEMY2._x > _x)) { _root.ENEMY2.damage = 40; _root.ENEMY2.friction = 1.5; _root.ENEMY2.jump = 30; _root.ENEMY2.hangtime = 1.5; _root.ENEMY2.gotoAndPlay("slash"); _root.ENEMY2._xscale = -100; } if (_root.player.pause > 0) { this.seed.stop(); } else if (_root.player.pause < 1) { this.seed.play(); } if ((((Health > 0) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.kills < 99)) { timebomb = timebomb + 1; } if (timebomb > 150) { this.gotoAndPlay("death"); _root.ENEMY.rebirth = 5; _root.ENEMY._y = -100; _root.ENEMY.autospawn = 30; _root.ENEMY.Health = 1000; damage = 37; _root.player.target1 == 2; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 40; _root.ENEMY.rebirth = 1; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; quota = quota + 3; timebomb = 0; Health = 0; } if ((autospawn < 0) && (autospawn < 65)) { _root.player.target1 == 2; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (_root.player.timestop > 0) { this.seed.stop(); } if (_root.player.timestop < 1) { this.seed.play(); } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); _x = (_x + damage); autospawn = autospawn + rebirth; falling = falling + hangtime; }
Instance of Symbol 1119 MovieClip "ENEMY2" in Frame 64
onClipEvent (load) { jump = 0; hangtime = 0; falling = 0; damage = 0; motion = 5; Health = 0; this.gotoAndStop("dead"); SPAWN = 0; this.fire._alpha = 0; } onClipEvent (enterFrame) { if ((falling > 60) && (_root.player.MISSIONCLEAR < 1)) { falling = 60; } if (((_y > 353) && (falling > 0)) && (_root.player.MISSIONCLEAR < 1)) { _y = 353; falling = 0; jump = 0; hangtime = 0; } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this._x = this._x + motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x < (_x - 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = -100; this._x = this._x - motion; this.SWORD.gotoAndStop(1); } if ((((_root.player._x > (_x + 70)) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this._xscale = 100; this.SWORD.gotoAndStop(2); } if (((((_xscale < 0) && (_root.player._x > (_x - 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (((((_xscale > 0) && (_root.player._x < (_x + 70))) && (_root.player.pause < 1)) && (_root.player.MISSIONCLEAR < 1)) && (_root.player.timestop < 1)) { this.SWORD.gotoAndStop(2); } if (_xscale > 0) { aim = -90; } else if (_xscale < 0) { aim = 90; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); damage = 7; friction = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (4 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); damage = 17; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); damage = 20; friction = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (50 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 3; friction = 1; jump = 40; hangtime = 2; falling = 0; Health = Health - (55 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("ripped"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(3); _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 2)) { this.gotoAndPlay("slash"); damage = 27; friction = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); _root.Score = _root.Score + 50; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 27; friction = 2; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 2)) { this.gotoAndPlay("exploader"); damage = 37; friction = 2; jump = 7; hangtime = 2; rebirth = 2; autospawn = 0; falling = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; Health = Health - (1000 * _root.player.strength); _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); } if (_xscale > 0) { this._x = this._x - damage; this.overkill._xscale = 100; } else if (_xscale < 0) { this._x = this._x + damage; this.overkill._xscale = -100; } if (damage < 0) { damage = 0; friction = 0; } if (Health < -50) { this.overkill.play(); } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if (autospawn > 60) { this._y = -100; } if ((autospawn > 120) && (SPAWN < 2)) { Health = 1500; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = SPAWN + 1; this.gotoAndStop(1); } if ((autospawn > 120) && (SPAWN > 1)) { Health = 1200; autospawn = 0; rebirth = 0; hangtime = 2; SPAWN = 0; this.gotoAndStop(1); } if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x > _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x + 20; } else if ((this.core.hitTest(_root.ENEMY.core) && (_root.ENEMY._x < _x)) && (_root.player.target1 == 2)) { _root.ENEMY._x = _root.ENEMY._x - 20; } if (_root.player.timestop > 0) { this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if ((((this.carcus.blood.TAIL.strike.whip.hitTest(_root.player.staber) && (_xscale < 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 35; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x + 100; _root.player._xscale = 55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; this.carcus.blood.TAIL.strike.hitbox.gotoAndPlay("stabber"); _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; motion = 0; } if (((((this.carcus.blood.TAIL.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player._x = _x - 100; _root.player._xscale = -55; _root.player.gotoAndPlay("impale"); _root.Health = _root.Health - 30; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.combo = 0; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.attack = 0; _root.player.friction2 = 0; this.carcus.blood.TAIL.strike.gotoAndPlay("stabber"); motion = 0; } if (((Health < 600) && (SPAWN > 0)) && (_root.player.timestop < 1)) { this.carcus.gotoAndStop(2); } if ((((_xscale > 0) && (_root.player._x < (_x + 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((((_xscale < 0) && (_root.player._x > (_x - 130))) && (_root.player.pause < 1)) && (SPAWN > 0)) { stabfill = stabfill + 1; } if ((stabfill > 130) && (_y > 340)) { this.carcus.blood.TAIL.gotoAndStop(2); this.SWORD.strike.gotoAndStop(1); } if (stabfill < 130) { this.carcus.blood.TAIL.gotoAndStop(1); } if (_root.player.timestop > 0) { this.carcus.blood.TAIL.strike.stop(); } if (_root.player.timestop < 1) { this.carcus.blood.TAIL.strike.play(); } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _y = (_y + falling); _y = (_y - jump); autospawn = autospawn + rebirth; damage = damage - friction; falling = falling + hangtime; }
Frame 65
if (_root.OAmission < 15) { _root.OAmission = 15; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 65
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 63000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank14 = 5; } if (((((_root.scorestats > 60000) && (_root.scorestats < 63000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank14 = 4; } if (((((_root.scorestats > 55000) && (_root.scorestats < 60000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank14 = 3; } if (((((_root.scorestats > 51000) && (_root.scorestats < 48000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank14 = 2; } if ((((_root.scorestats < 44000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank14 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 66
_quality = "High"; stop(); Stage.showMenu = false;
Frame 67
_quality = "High"; stop(); Stage.showMenu = false;
Frame 68
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 68
onClipEvent (load) { goal = 2; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 15; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 3; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 125; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 125; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 95; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 15) { _root.pause.mission.gotoAndStop(15); } if (_root.kills > 1) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if ((timestop < 1) && (_root.ENEMY.blaster < 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.blast.stop(); } if ((timestop < 1) && (_root.ENEMY.blaster > 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.blast.play(); } if ((timestop > 1) && (_root.ENEMY.blaster > 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.blast.stop(); } if ((timestop < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if ((shadowmode < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = -55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; falling = 0; hangtime = 0; _root.Health = _root.Health - 80; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = 55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; _root.Health = _root.Health - 80; } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 9) { _root.OAmission = 9; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale > 0)) { this._x = this._x + 1.5; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale < 0)) { this._x = this._x - 1.5; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 2239 MovieClip "ENEMY" in Frame 68
onClipEvent (load) { Health = 24000; Hangtime = 2; jump = 0; falling = 0; plundge = 0; faller = 0; filler = 0; attack = 0; damage = 0; friction = 0; friction2 = 0; attacktimer = 0; DEVILTIMER = 0; DEVIL = 0; this.transform._visible = false; this.fire._alpha = 0; } onClipEvent (enterFrame) { if (((_y > 345) && (falling > 5)) && (_root.Health > 0)) { this.SWORD.gotoAndStop(1); _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((_y > 345) && (faller > 0)) { _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (damage < 0) { damage = 0; friction2 = 0; } if (attack < 0) { attack = 0; friction = 0; } if ((((DEVILtimer > 800) && (DEVIL < 1)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 5; DEVILtimer = 0; this.transform.gotoAndStop(2); this.transform._visible = true; } if ((((DEVILtimer > 800) && (DEVIL > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 0; DEVILtimer = 0; this.transform.gotoAndStop(1); this.transform._visible = true; } if (DEVIL > 0) { this.SWORD.strike.head.gotoAndStop(5); this.SWORD.strike.hair._visible = false; this.SWORD.strike.body.gotoAndStop(5); this.SWORD.strike.capel.gotoAndStop(5); this.SWORD.strike.cape.gotoAndStop(5); this.SWORD.strike.arm.gotoAndStop(5); this.SWORD.strike.arml.gotoAndStop(5); this.SWORD.strike.glow.gotoAndStop(5); this.SWORD.strike.blast.gotoAndStop(5); this.SWORD.strike.runner.head.gotoAndStop(5); this.SWORD.strike.runner.hair._visible = false; this.SWORD.strike.runner.body.gotoAndStop(5); this.SWORD.strike.runner.capel.gotoAndStop(5); this.SWORD.strike.runner.cape.gotoAndStop(5); this.SWORD.strike.runner.arm.gotoAndStop(5); this.SWORD.strike.runner.arml.gotoAndStop(5); this.SWORD.strike.runner.glow.gotoAndStop(5); this.SWORD.strike.runner.blast.gotoAndStop(5); this.HURT.hair._visible = false; this.HURT.head.gotoAndStop(5); this.HURT.body.gotoAndStop(5); this.HURT.capel.gotoAndStop(5); this.HURT.glow.gotoAndStop(5); this.HURT.cape.gotoAndStop(5); this.HURT.arm.gotoAndStop(5); this.HURT.arml.gotoAndStop(5); } if (DEVIL < 0) { this.SWORD.strike.hair._visible = true; this.SWORD.strike.head.gotoAndStop(1); this.SWORD.strike.body.gotoAndStop(1); this.SWORD.strike.capel.gotoAndStop(1); this.SWORD.strike.cape.gotoAndStop(1); this.SWORD.strike.arm.gotoAndStop(1); this.SWORD.strike.Larm.gotoAndStop(1); this.SWORD.strike.glow.gotoAndStop(1); this.SWORD.strike.blast.gotoAndStop(1); this.HURT.head.gotoAndStop(1); this.HURT.hair._visible = true; this.HURT.body.gotoAndStop(1); this.HURT.capel.gotoAndStop(1); this.HURT.glow.gotoAndStop(1); this.HURT.cape.gotoAndStop(1); this.HURT.arm.gotoAndStop(1); this.HURT.Larm.gotoAndStop(1); } if ((((((_root.player._x > (_x + 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (attacktimer < 300)) { _xscale = 80; } if ((((((_root.player._x < (_x - 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (attacktimer < 300)) { _xscale = -80; } if (_xscale > 0) { this._x = this._x - damage; } if (_xscale < 0) { this._x = this._x + damage; } if ((_root.player.timestop < 1) && (_xscale < 0)) { this._x = this._x - attack; } if ((_root.player.timestop < 1) && (_xscale > 0)) { this._x = this._x + attack; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 0; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; attacker = 270; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacker = 270; attacktimer = 0; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 17; attacker = 270; attacktimer = 0; friction2 = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; attacker = 270; damage = 20; attacktimer = 0; friction2 = 2; jump = 28; hangtime = 2; falling = 0; attacker = 270; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; attacker = 270; damage = 3; friction2 = 1; attacktimer = 0; jump = 40; hangtime = 2; falling = 0; Health = Health - (35 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; attacktimer = 0; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 0; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 0; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 0; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 27; friction2 = 2; jump = 7; hangtime = 2; attacktimer = 0; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health > 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; AIattack = 40; jump = 7; hangtime = 2; falling = 0; rebirth = 2; this.BURST.strike.play(); Health = Health - (1000 * _root.player.strength); } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; this.BURST.strike.play(); damage = 37; friction2 = 2; attacktimer = 0; jump = 7; hangtime = 2; autospawn = 0; falling = 0; _root.player.combo = 150; } if (this._x > 800) { defend = defend + 2; this._x = 800; } else if (this._x < 0) { defend = defend + 2; this._x = 0; } if ((this._x > 800) && (defend > 15)) { defend = 0; this._x = 800; this.BURST.strike.play(); attacktimer = 30; } else if ((this._x < 0) && (defend > 4)) { defend = 0; this._x = 0; this.BURST.strike.play(); attacktimer = 30; } if (_root.BHP.meter._width < _root.BHP.meter2._width) { _root.BHP.meter2._width = _root.BHP.meter2._width - 0.05; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 25)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 1; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 40)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 2; this.SWORD.strike.gotoAndPlay("stabber"); } if ((this.BURST.strike.hitbox.hitTest(_root.player.CORE) && (_xscale > 0)) && (_root.Health > 0)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; _root.Health = _root.Health - 70; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.faller = 0; _root.player.plundge = 9; _root.player.motion = 0; _root.player.friction2 = 1.5; _root.player.combo = 0; attacktimer = 260; } if ((this.BURST.strike.hitbox.hitTest(_root.player.CORE) && (_xscale < 0)) && (_root.Health > 0)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; attacktimer = 260; _root.Health = _root.Health - 70; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.faller = 0; _root.player.Damage = 30; _root.player.friction2 = 1.5; _root.player.plundge = 9; _root.player.combo = 0; _root.player.motion = 0; } if (_root.player.pause > 0) { this.SWORD.gotoAndStop(1); motion = 0; attack = 0; jump = 0; damage = 0; friction = 0; friction2 = 0; } if ((((((((attacker < 300) && (_xscale > 0)) && (_root.player._x > (_x + 120))) && (_root.player.timestop < 1)) && (_root.player.pause < 1)) && (attack < 1)) && (damage < 1)) && (Health > 0)) { this.SWORD.gotoAndStop("chace"); _x = (_x + 14); } if ((((((((attacker < 300) && (_xscale < 0)) && (_root.player._x < (_x - 120))) && (_root.player.timestop < 1)) && (_root.player.pause < 1)) && (attack < 1)) && (damage < 1)) && (Health > 0)) { this.SWORD.gotoAndStop("chace"); _x = (_x - 14); } if (((((attacker < 300) && (_xscale > 0)) && (_root.player._x < (_x + 120))) && (_root.player.timestop < 1)) && (_root.player.pause < 1)) { this.SWORD.gotoAndStop("attack"); } if (((((attacker < 300) && (_xscale < 0)) && (_root.player._x > (_x - 120))) && (_root.player.timestop < 1)) && (_root.player.pause < 1)) { this.SWORD.gotoAndStop("attack"); } if ((attacker > 300) && (attacker < 305)) { this.SWORD.gotoAndStop("ranged"); filler = 1; } if ((attacker > 300) && (attacker < 500)) { filler = 1; } if (attacker > 500) { this.SWORD.gotoAndStop("ranged"); filler = 0; } if (blaster > 45) { _root.blast.play(); } if (blaster < 35) { _root.blast._x = _root.player._x; _root.blast._y = _root.player._y; } if ((((_root.blast.hitbox.hitTest(_root.player.core) && (_root.player._x > _root.blast._x)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; attacktimer = 260; _root.Health = _root.Health - 50; _root.player.hangtime = 0; _root.player._xscale = 55; _root.player.falling = 0; _root.player.faller = 0; _root.player.Damage = 30; _root.player.friction2 = 1.5; _root.player.plundge = 9; _root.player.combo = 0; _root.player.motion = 0; } if ((((_root.blast.hitbox.hitTest(_root.player.core) && (_root.player._x < _root.blast._x)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; attacktimer = 260; _root.Health = _root.Health - 50; _root.player.hangtime = 0; _root.player._xscale = -55; _root.player.falling = 0; _root.player.faller = 0; _root.player.Damage = 30; _root.player.friction2 = 1.5; _root.player.plundge = 9; _root.player.combo = 0; _root.player.motion = 0; } if (_root.player.timestop > 0) { this.SWORD.strike.stop(); this.SWORD.strike.runner.stop(); } if (_root.player.timestop < 1) { this.SWORD.strike.play(); this.SWORD.strike.runner.play(); } if (attacker > 500) { attacker = 0; } if ((_x < 20) && (attack > 0)) { _xscale = 80; } if ((_x > 780) && (attack > 0)) { _xscale = -80; } if (_root.Health < 1) { this.SWORD.gotoAndStop(1); attacker = 0; filler = 0; blaster = 0; _root.player.timestop = 0; } if (Health < 1) { this.SWORD.gotoAndStop(1); attacker = 0; filler = 0; blaster = 0; _root.player.stop(); _root.player.motion = 0; _root.player.jump = 0; _root.player.plundge = 0; _root.player.faller = 0; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.attack = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.friction2 = 0; _root.blast.gotoAndStop(1); _root.player.timestop = 0; } if (_root.player.pause > 0) { _root.blast.stop(); } if ((_root.player.pause < 1) && (blaster > 40)) { _root.blast.play(); } if (_root.player.pause < 1) { blaster = blaster + filler; } if (((_root.player.pause < 1) && (_root.Health > 0)) && (_root.player.timestop < 1)) { attacker = attacker + 1; } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if (_root.player.combo > 150) { this.BURST.strike.play(); } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } _root.BHP.meter._width = this.Health / 40; Attacktimer = Attacktimer + 1; DEVILTIMER = DEVILTIMER + 1; this._y = this._y - jump; this._y = this._y + falling; this._y = this._y + faller; falling = falling + hangtime; faller = faller + plundge; attack = attack - friction; damage = damage - friction2; }
Frame 69
if (_root.OAmission < 16) { _root.OAmission = 16; } _quality = "High"; _root.DevilsDemise = _root.DevilsDemise + 50; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 69
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 37000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank15 = 5; } if (((((_root.scorestats > 33000) && (_root.scorestats < 37000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank15 = 4; } if (((((_root.scorestats > 29000) && (_root.scorestats < 33000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank15 = 3; } if (((((_root.scorestats > 25000) && (_root.scorestats < 29000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank15 = 2; } if ((((_root.scorestats < 25000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank15 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 70
_quality = "High"; _root.DevilsDemise = _root.DevilsDemise + 50; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 70
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 60) && (_root.rank12 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 60) && (_root.rank12 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 60) && (_root.rank12 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 60) && (_root.rank12 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 60) && (_root.rank12 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 70
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 90) && (_root.rank13 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 90) && (_root.rank13 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 90) && (_root.rank13 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 90) && (_root.rank13 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 90) && (_root.rank13 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 70
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 120) && (_root.rank14 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 120) && (_root.rank14 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 120) && (_root.rank14 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 120) && (_root.rank14 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 120) && (_root.rank14 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 70
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if ((ranktimer > 150) && (_root.rank15 > 4)) { this.gotoAndStop(6); } if ((ranktimer > 150) && (_root.rank15 == 4)) { this.gotoAndStop(5); } if ((ranktimer > 150) && (_root.rank15 == 3)) { this.gotoAndStop(4); } if ((ranktimer > 150) && (_root.rank15 == 2)) { this.gotoAndStop(3); } if ((ranktimer > 150) && (_root.rank15 == 1)) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Frame 71
_quality = "High"; _root.DevilsDemise = _root.DevilsDemise + 50; stop(); Stage.showMenu = false;
Instance of Symbol 168 MovieClip "exit" in Frame 71
onClipEvent (enterFrame) { if (key.IsDown(32)) { this.play(); } }
Frame 72
_quality = "High"; _root.DevilsDemise = _root.DevilsDemise + 50; stop(); Stage.showMenu = false;
Instance of Symbol 78 MovieClip in Frame 72
onClipEvent (load) { this.blurr._alpha = 0; } onClipEvent (enterFrame) { if (focus > 0) { this.blurr._alpha = this.blurr._alpha + 0.5; this.blurr._xscale = this.blurr._xscale + 0.05; } else if (focus < 0) { this.blurr._alpha = this.blurr._alpha - 0.9; this.blurr._xscale = this.blurr._xscale - 0.09; } if (this.blurr._alpha > 40) { focus = -1; } else if (this.blurr._alpha < 1) { focus = 1; } }
Frame 73
_quality = "High"; _root.DevilsDemise = _root.DevilsDemise + 50; stop(); Stage.showMenu = false;
Frame 74
_quality = "High"; _root.DevilsDemise = _root.DevilsDemise + 50; stop(); Stage.showMenu = false;
Frame 75
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 75
onClipEvent (load) { goal = 1; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 16; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 3; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 125; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 125; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 95; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 16) { _root.pause.mission.gotoAndStop(16); } if (_root.kills > 1) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; _root.ENEMY.hangtime = 3; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; _root.ENEMY.hangtime = 3; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if ((timestop < 1) && (_root.ENEMY.blaster < 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.blast.stop(); } if ((timestop < 1) && (_root.ENEMY.blaster > 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.blast.play(); } if ((timestop > 1) && (_root.ENEMY.blaster > 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.blast.stop(); } if ((timestop < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if ((shadowmode < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = -55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; falling = 0; hangtime = 0; _root.Health = _root.Health - 80; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = 55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; _root.Health = _root.Health - 80; } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 9) { _root.OAmission = 9; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale > 0)) { this._x = this._x + 1.5; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale < 0)) { this._x = this._x - 1.5; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 1324 MovieClip "ENEMY" in Frame 75
onClipEvent (load) { Health = 30000; Hangtime = 2; jump = 0; falling = 0; plundge = 0; faller = 0; attack = 0; damage = 0; friction = 0; friction2 = 0; attacktimer = 0; DEVILTIMER = 0; DEVIL = 0; gravity = 1; this.transform._visible = false; this.fire._alpha = 0; } onClipEvent (enterFrame) { if (damage < 0) { damage = 0; friction2 = 0; } if (attack < 0) { attack = 0; friction = 0; } if ((((DEVILtimer > 800) && (DEVIL < 1)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 5; DEVILtimer = 0; this.transform.gotoAndStop(2); this.transform._visible = true; } if ((((DEVILtimer > 800) && (DEVIL > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 0; DEVILtimer = 0; this.transform.gotoAndStop(1); this.transform._visible = true; } if (DEVIL > 0) { this.SWORD.strike.head.gotoAndStop(2); this.SWORD.strike.body.gotoAndStop(2); this.SWORD.strike.capel.gotoAndStop(2); this.SWORD.strike.cape.gotoAndStop(2); this.SWORD.strike.arm.gotoAndStop(2); this.SWORD.strike.Larm.gotoAndStop(2); this.SWORD.strike.glow.gotoAndStop(2); this.HURT.head.gotoAndStop(2); this.HURT.body.gotoAndStop(2); this.HURT.capel.gotoAndStop(2); this.HURT.glow.gotoAndStop(2); this.HURT.cape.gotoAndStop(2); this.HURT.arm.gotoAndStop(2); this.HURT.Larm.gotoAndStop(2); } if (DEVIL < 0) { this.SWORD.strike.head.gotoAndStop(1); this.SWORD.strike.body.gotoAndStop(1); this.SWORD.strike.capel.gotoAndStop(1); this.SWORD.strike.cape.gotoAndStop(1); this.SWORD.strike.arm.gotoAndStop(1); this.SWORD.strike.Larm.gotoAndStop(1); this.SWORD.strike.glow.gotoAndStop(1); this.HURT.head.gotoAndStop(1); this.HURT.body.gotoAndStop(1); this.HURT.capel.gotoAndStop(1); this.HURT.glow.gotoAndStop(1); this.HURT.cape.gotoAndStop(1); this.HURT.arm.gotoAndStop(1); this.HURT.Larm.gotoAndStop(1); } if ((((((_root.player._x > (_x + 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { _xscale = 80; } if ((((((_root.player._x < (_x - 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { _xscale = -80; } if (_xscale > 0) { this._x = this._x - damage; } if (_xscale < 0) { this._x = this._x + damage; } if ((_root.player.timestop < 1) && (_xscale < 0)) { this._x = this._x - attack; } if ((_root.player.timestop < 1) && (_xscale > 0)) { this._x = this._x + attack; } if (this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 50; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 50; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 17; attacktimer = 50; friction2 = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health > 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; AIattack = 40; attacktimer = 50; jump = 7; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (1000 * _root.player.strength); } else if (this.Core.hitTest(_root.player.RIPBOX)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 20; attacktimer = 50; friction2 = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 3; friction2 = 1; attacktimer = 50; jump = 40; hangtime = 2; falling = 0; Health = Health - (35 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; attacktimer = 50; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 50; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 50; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) { this.gotoAndPlay("death"); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 50; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 50; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 27; friction2 = 2; jump = 7; hangtime = 2; attacktimer = 50; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if ((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 50; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 37; friction2 = 2; attacktimer = 50; jump = 7; hangtime = 2; autospawn = 0; falling = 0; } if (this._x > 800) { defend = defend + 2; this._x = 800; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health < 1)) { this.gotoAndPlay("death"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this._x < 0) { defend = defend + 2; this._x = 0; } if ((this._x > 800) && (defend > 15)) { defend = 0; this._x = 800; this.BURST.strike.play(); attacktimer = 30; } else if ((this._x < 0) && (defend > 4)) { defend = 0; this._x = 0; this.BURST.strike.play(); attacktimer = 30; } if (_root.BHP.meter._width < _root.BHP.meter2._width) { _root.BHP.meter2._width = _root.BHP.meter2._width - 0.05; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 25)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 1; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 40)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 2; } if ((_root.player.combo > 140) && (_root.player.pause < 1)) { this.BURST.strike.play(); attacktimer = 60; } if (this.SWORD.strike.hitbox.hitTest(_root.player.CORE)) { attack = 0; friction = 0; } if (Health < 1) { _y = 334; DEVIL = 0; attacktimer = 0; DEVILTIMER = 0; _root.exit.play(); } if (_root.player.pause > 0) { this.SWORD.gotoAndStop(1); motion = 0; attack = 0; jump = 0; damage = 0; friction = 0; friction2 = 0; } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } else if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } if (((_root.player.timestop < 1) && (_root.player.pause < 1)) && (_root.Health > 1)) { Attacktimer = Attacktimer + 1; } if ((Attacktimer > 55) && (Attacktimer < 58)) { this.SWORD.gotoAndStop("combo"); } if ((Attacktimer > 180) && (Attacktimer < 182)) { this.SWORD.gotoAndStop("attack1"); attack = 40; friction = 1.5; } if ((Attacktimer > 200) && (Attacktimer < 202)) { this.SWORD.gotoAndStop("upperstrike"); attack = 20; friction = 2; jump = 30; hangtime = 2.5; } if ((attacktimer > 225) && (attacktimer < 227)) { this.SWORD.gotoAndStop("energyblast"); hangtime = 6; attack = 23; friction = 1.5; } if (attacktimer > 260) { attacktimer = 50; } if (((blaster < 30) && (_root.Health > 0)) && (_root.player.pause < 1)) { _root.blast._x = _root.player._x; _root.blast._y = _root.player._y; } if ((((blaster > 35) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { _root.blast.play; } if (_root.player.pause > 0) { _root.blast.stop(); } if ((((_root.blast.hitbox.hitTest(_root.player.core) && (_root.player._x > _root.blast._x)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; attacktimer = 260; _root.Health = _root.Health - 80; _root.player.hangtime = 0; _root.player._xscale = 55; _root.player.falling = 0; _root.player.faller = 0; _root.player.Damage = 30; _root.player.friction2 = 1.5; _root.player.plundge = 9; _root.player.combo = 0; _root.player.motion = 0; } if ((((_root.blast.hitbox.hitTest(_root.player.core) && (_root.player._x < _root.blast._x)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; attacktimer = 260; _root.Health = _root.Health - 80; _root.player.hangtime = 0; _root.player._xscale = -55; _root.player.falling = 0; _root.player.faller = 0; _root.player.Damage = 30; _root.player.friction2 = 1.5; _root.player.plundge = 9; _root.player.combo = 0; _root.player.motion = 0; } if (_root.player.timestop > 0) { this.SWORD.strike.stop(); this.SWORD.strike.runner.stop(); } if (_root.player.timestop < 1) { this.SWORD.strike.play(); this.SWORD.strike.runner.play(); } if ((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 30; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if ((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 30; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if (((this.SWORD.strike.ripbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("hurt"); _root.player.plundge = 0; _root.player.damage = 10; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 1; _root.player.plundge = 0; _root.player.combo = 0; _root.player.jump = 50; } if (((this.SWORD.strike.ripbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 100; _root.player.gotoAndPlay("hurt"); _root.player.plundge = 0; _root.player.damage = 10; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.jump = 50; _root.player.falling = 0; _root.player.hangtime = 1; _root.player.plundge = 0; _root.player.combo = 0; } if (_root.player.gravity > 0) { this._y = this._y - jump; this._y = this._y + falling; this._y = this._y + faller; this.pform._visible = false; _yscale = 80; } if ((((_y > 345) && (falling > 5)) && (_root.Health > 0)) && (_root.player.gravity > 0)) { this.SWORD.gotoAndStop(1); _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (((_y > 345) && (faller > 0)) && (_root.player.gravity > 0)) { _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (_root.player.gravity < 0) { this._y = this._y + jump; _yscale = -80; this._y = this._y - falling; this._y = this._y - faller; } if ((((_y < 71) && (falling > 5)) && (_root.Health > 0)) && (_root.player.gravity < 0)) { this.SWORD.gotoAndStop(1); _y = 91; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (((_y < 91) && (faller > 0)) && (_root.player.gravity < 0)) { _y = 91; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((_y < 80) && (_root.player.gravity < 0)) { this.pform._visible = true; } if (Health < 1) { this.SWORD.gotoAndStop(1); attacker = 0; filler = 0; blaster = 0; _root.player.stop(); _root.player.motion = 0; _root.player.jump = 0; _root.player.plundge = 0; _root.player.faller = 0; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.attack = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.friction2 = 0; _root.blast.gotoAndStop(1); _root.player.timestop = 0; } if ((_root.player.GTIME > 5) && (_root.player.DTIME < 7)) { hangtime = 1; } this.SWORD.strike.fire._visible = false; _root.BHP.meter._width = this.Health / 50; DEVILTIMER = DEVILTIMER + 1; falling = falling + hangtime; faller = faller + plundge; attack = attack - friction; damage = damage - friction2; blaster = blaster + 1; }
Frame 76
if (_root.OAmission < 17) { _root.OAmission = 17; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 76
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 32000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank16 = 5; } if (((((_root.scorestats > 30000) && (_root.scorestats < 32000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank16 = 4; } if (((((_root.scorestats > 26000) && (_root.scorestats < 30000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank16 = 3; } if (((((_root.scorestats > 22000) && (_root.scorestats < 26000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank16 = 2; } if ((((_root.scorestats < 18000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank16 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 77
_quality = "High"; stop(); Stage.showMenu = false;
Frame 78
_quality = "High"; stop(); Stage.showMenu = false;
Frame 79
if (_root.quality == 1) { _quality = "Medium"; } if (_root.quality == 2) { _quality = "High"; } if (_root.quality == 3) { _quality = "Low"; } stop(); Stage.showMenu = false;
Instance of Symbol 594 MovieClip "player" in Frame 79
onClipEvent (load) { goal = 1; MISSIONCLEAR = 0; die = random(3); _root.minutes = 0; _root.seconds = 0; _root.Speedheart = 5; _root.pause._visible = false; _root.targeter._visible = false; _root.mission = 17; _root.score = 0; _root.Health = (_root.level * 100) + 200; _root.kills = 0; gravity = 1; skin = 3; damage = 0; clock = 0; ticker = 1; targeting = 0; filler = 2; gun = 1; attack = 0; friction = 0; motion = 13; hangtime = 1; falling = 0; jump = 0; blade = 1; hits = 0; thrower = 1; DEVIL = 0; _root.DRIVE = 0; time = 1; powerup = 0; _root.gauge.percent = 0; down = 1; quota = (2 * _root.kills) + 10; target = 0; target2 = 0; comboset = 0; combo = 0; comboreset = 0; } onClipEvent (enterFrame) { if (_root.level < 1) { _root.level = 1; _root.Health = 300; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = -55; this._x = this._x + (motion * 1.1); this._x = this._x + (DEVIL * 4); this.play(); strength = 1; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 1)) { this._xscale = 55; this._x = this._x - (motion * 1.1); this._x = this._x - (DEVIL * 4); this.play(); strength = 1; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = -55; this._x = this._x + (motion * 1.4); this._x = this._x + (DEVIL * 4); this.play(); strength = 2.5; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 4)) { this._xscale = 55; this._x = this._x - (motion * 1.4); this._x = this._x - (DEVIL * 4); this.play(); strength = 2.5; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = -55; this._x = this._x + (motion * 1.35); this._x = this._x + (DEVIL * 4); this.play(); strength = 0.6; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 2)) { this._xscale = 55; this._x = this._x - (motion * 1.35); this._x = this._x - (DEVIL * 4); this.play(); strength = 0.6; } if ((((key.IsDown(39) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = -55; this._x = this._x + (motion * 0.95); this._x = this._x + (DEVIL * 4); this.play(); strength = 2; } else if ((((key.IsDown(37) && (damage == 0)) && (attack == 0)) && (motion > 0)) && (blade == 3)) { this._xscale = 55; this._x = this._x - (motion * 0.95); this._x = this._x - (DEVIL * 4); this.play(); strength = 2; } if (falling > 60) { falling = 60; hangtime = 0; } if (_xscale > 0) { this._x = this._x - attack; } else if (_xscale < 0) { this._x = this._x + attack; } if (((_y > 325) && (falling > 0)) && (gravity > 0)) { this._y = 351; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } if (((_y > 325) && (faller > 0.5)) && (gravity > 0)) { this._y = 349.79; faller = 0; plundge = 0; jump = 0; } else if (((_y > 325) && (falling > 3)) && (gravity > 0)) { this._y = 349.79; falling = 0; hangtime = 0; this._x = this._x - attack; } if (attack < 0) { attack = 0; friction = 0; } if (((jump > 0) && (this._x < 10)) && (key.IsDown(37))) { this.gotoAndPlay("wallride"); this._x = 11; _xscale = -55; } if ((jump > 0) && (this._x == 11)) { this._x = 11; _xscale = -55; } if (((jump > 0) && (this._x > 790)) && (key.IsDown(39))) { this.gotoAndPlay("wallride"); this._x = 789; _xscale = 55; } if ((jump > 0) && (this._x == 789)) { this._x = 789; _xscale = 55; } if ((DEVIL > 0) && (blade == 1)) { this.capel.gotoAndStop(2); this.arml.gotoAndStop(2); this.arm.gotoAndStop(2); this.head.gotoAndStop(2); this.cape.gotoAndStop(2); this.body.gotoAndStop(2); this.glow.gotoAndStop(2); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(2); } if ((DEVIL > 0) && (blade == 2)) { this.capel.gotoAndStop(3); this.arml.gotoAndStop(3); this.arm.gotoAndStop(3); this.head.gotoAndStop(3); this.cape.gotoAndStop(3); this.body.gotoAndStop(3); this.glow.gotoAndStop(3); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(3); } if ((DEVIL > 0) && (blade == 3)) { this.capel.gotoAndStop(4); this.arml.gotoAndStop(4); this.arm.gotoAndStop(4); this.head.gotoAndStop(4); this.cape.gotoAndStop(4); this.body.gotoAndStop(4); this.glow.gotoAndStop(4); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(4); } if ((DEVIL > 0) && (blade == 4)) { this.capel.gotoAndStop(5); this.arml.gotoAndStop(5); this.arm.gotoAndStop(5); this.head.gotoAndStop(5); this.cape.gotoAndStop(5); this.body.gotoAndStop(5); this.glow.gotoAndStop(5); this.static.gotoAndStop(2); this.power._visible = true; this.power.gotoAndStop(5); } else if (DEVIL < 1) { this.capel.gotoAndStop(1); this.arml.gotoAndStop(1); this.arm.gotoAndStop(1); this.head.gotoAndStop(1); this.cape.gotoAndStop(1); this.body.gotoAndStop(1); this.glow.gotoAndStop(1); this.static.gotoAndStop(1); this.power._visible = false; } if (this._x > 800) { this._x = 800; } else if (this._x < 0) { this._x = 0; } if ((key.isDown(70) && (DEVIL < 1)) && (_root.gauge.percent > 25)) { this.gotoAndPlay("devilmode"); } else if (key.isDown(70) && (DEVIL > 0)) { this.gotoAndPlay("devilexit"); } if ((powerup > 30) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; powerup = 0; } if (_root.gauge.percent > 99) { time = 0; } else if (_root.gauge.percent < 99) { time = 1; } if ((DEVIL > 0) && (pause < 1)) { powerdown = powerdown + down; } if (powerdown > 9) { _root.gauge.percent = _root.gauge.percent - 1; _root.Health = _root.Health + 1; powerdown = 0; } if ((DEVIL < 1) && (pause < 1)) { powerup = powerup + time; } if (_root.gauge.meterX._xscale > _root.gauge.meter._xscale) { _root.meterX._xscale = _root.meterX._xscale - 0.75; } else if (_root.gauge.meterX._xscale < _root.gauge.meter._xscale) { _root.meterX._xscale = _root.gauge.meter._xscale; } if ((_root.gauge.percent < 1) && (DEVIL > 0)) { _root.meterX._xscale = _root.gauge.meter._xscale; this.gotoAndPlay("devilexit"); DEVIL = 0; _root.gauge.percent = 0; } if (_xscale > 0) { this._x = this._x + damage; } else if (_xscale < 0) { this._x = this._x - damage; } if (damage < 0) { damage = 0; friction2 = 0; } if (_root.Health > _root.Healthfull) { _root.Health = _root.Healthfull; } if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 35; falling = 0; hangtime = 0; plundge = 5; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; falling = 0; hangtime = 0; _root.Health = _root.Health - 65; } else if ((((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 28; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 95; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits < 2)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 28; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 95; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; combo = 0; damage = 33; jump = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY2.SWORD.strike.hitbox) && (_root.ENEMY2._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 33; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; friction2 = 1.5; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; _root.Health = _root.Health - 155; } else if ((((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) && (shadowmode < 1)) && (timestop < 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 155; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = -55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 65; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits > 1)) { this.gotoAndPlay("down"); _xscale = 55; hits = 0; damage = 22; jump = 0; falling = 0; combo = 0; hangtime = 0; plundge = 5; friction2 = 1.5; _root.Health = _root.Health - 35; } if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x > _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } else if ((this.core.hitTest(_root.ENEMY3.SWORD2.strike.hitbox) && (_root.ENEMY3._x < _x)) && (hits < 2)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 25; } if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("Impale"); _xscale = 55; damage = 0; attack = 0; friction = 0; friction2 = 0; plundge = 5; _root.Health = _root.Health - 90; } if (_root.Health < 1) { _root.Health = 0; this.gotoAndStop("death"); _root.death = _root.death + 1; motion = 0; DEVIL = 0; down = 0; time = 0; combo = 0; falling = 0; hangtime = 0; jump = 0; plundge = 30; faller = 5; DIE = 5; _root.gauge.percent = 0; } if (_root.kills > quota) { this.quota = this.quota + (_root.kills * 2); this.quota = this.quota + 5; _root.levelup.play(); } if (_root.ENEMY2.Health <= 0) { target1 = 1; } else if (_root.ENEMY.Health <= 0) { target1 = 2; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x < _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY._x > _root.ENEMY2._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale > 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x < _x)) && (_root.ENEMY._x < _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x < _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 2; } else if (((((((_xscale < 0) && (_root.ENEMY.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY2._x > _x)) && (_root.ENEMY._x > _x)) && (_root.ENEMY2._x > _root.ENEMY._x)) && (_root.ENEMY._y == _root.ENEMY2._y)) { target1 = 1; } if (target1 == 1) { _root.targeter._x = _root.ENEMY._x; _root.targeter._y = _root.ENEMY._y - 46; } else if (target1 == 2) { _root.targeter._x = _root.ENEMY2._x; _root.targeter._y = _root.ENEMY2._y - 46; } if (gun == 1) { this.arml.gun.gotoAndStop(1); this.arm.gun.gotoAndStop(1); _root.pause.guns.gotoAndStop(1); } else if (gun == 2) { this.arml.gun.gotoAndStop(2); this.arm.gun.gotoAndStop(2); _root.pause.guns.gotoAndStop(2); } else if (gun == 3) { this.arml.gun.gotoAndStop(3); this.arm.gun.gotoAndStop(3); _root.pause.guns.gotoAndStop(3); } else if (gun == 4) { this.arml.gun.gotoAndStop(4); this.arm.gun.gotoAndStop(4); _root.pause.guns.gotoAndStop(4); } if ((key.IsDown(88) && (_root.shotgun > 0)) && (gun == 1)) { _root.gunswitch.gotoAndStop(2); } else if ((key.IsDown(88) && (_root.grenade > 0)) && (gun == 2)) { _root.gunswitch.gotoAndStop(3); } else if ((key.IsDown(88) && (_root.submachine > 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(4); } else if ((key.IsDown(88) && (_root.grenade < 1)) && (gun == 2)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } else if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } else if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } else if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } else if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise < 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } else if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (gun == 3) { this.bazooka.gotoAndStop(1); } else if (gun == 4) { this.bazooka.gotoAndStop(2); } else if (gun == 2) { this.bazooka.gotoAndStop(3); } else if (gun == 1) { this.bazooka.gotoAndStop(4); } if (blade == 3) { this.fire._visible = true; this.bolt._visible = false; _root.pause.swords.gotoAndStop(3); this.sword.gotoAndStop(3); this.hate._visible = false; this.light.gotoAndStop(3); } else if (blade == 2) { _root.pause.swords.gotoAndStop(2); this.bolt._visible = true; this.fire._visible = false; this.sword.gotoAndStop(2); this.hate._visible = false; this.light.gotoAndStop(2); } else if (blade == 1) { this.fire._visible = false; _root.pause.swords.gotoAndStop(1); this.bolt._visible = false; this.hate._visible = false; this.light.gotoAndStop(1); this.sword.gotoAndStop(1); } else if (blade == 4) { this.light.gotoAndStop(4); this.hate._visible = true; _root.pause.swords.gotoAndStop(4); this.fire._visible = false; this.bolt._visible = false; this.sword.gotoAndStop(4); } if (DEVIL > 0) { this.cape._visible = true; this.capel._visible = true; this.arm.gun.machine.gotoAndStop(2); } if (DEVIL < 1) { this.arm.gun.machine.gotoAndStop(1); } if (((targeting < 1) && (key.IsDown(32))) && (timing > 25)) { _root.targeter._visible = true; targeting = 1; timing = 0; filler = 1; } else if (((targeting > 0) && (key.IsDown(32))) && (timing > 25)) { targeting = 0; timing = 0; filler = 1; _root.targeter._visible = false; } if (((key.IsDown(67) && (pause < 1)) && (timing > 25)) && (DIE < 1)) { pause = 5; timing = 0; filler = 1; _root.pause._visible = true; } else if ((key.IsDown(67) && (pause > 0)) && (timing > 25)) { pause = 0; hangtime = 3; _root.ENEMY2.hangtime = 3; _root.ENEMY.hangtime = 3; play(); _root.pause._visible = false; _root.pause.gotoAndStop(1); timing = 0; filler = 1; } if ((pause > 0) && (_y > 270)) { this.gotoAndStop("pauseground"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((pause > 0) && (_y < 270)) { this.gotoAndStop("pauseair"); hangtime = 0; jump = 0; plundge = 0; falling = 0; faller = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if (comboreset > 120) { combo = 0; comboset = 0; combo = combo - 2; } if (combo < 1) { _root.style.gotoAndStop(1); combo = 0; comboreset = 0; } else if ((combo > 1) && (combo < 50)) { _root.style.gotoAndStop(2); _root.score = _root.score + 1; } else if ((combo > 50) && (combo < 110)) { _root.style.gotoAndStop(3); _root.score = _root.score + 1; } else if ((combo > 110) && (combo < 160)) { _root.style.gotoAndStop(4); _root.score = _root.score + 1; } else if ((combo > 160) && (combo < 210)) { _root.style.gotoAndStop(5); _root.score = _root.score + 2; } else if ((combo > 210) && (combo < 280)) { _root.style.gotoAndStop(6); _root.score = _root.score + 2; } else if (combo > 280) { _root.style.gotoAndStop(7); _root.score = _root.score + 3; } if (_root.Health > 0) { DIE = 0; } if (DIE > 0) { _root.gameover.play(); hangtime = 0; _root.pause._visible = false; jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; } if ((skin < 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 2) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(2); this.arm.skin.gotoAndStop(2); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(2); this.dead.death.arm.skin.gotoAndStop(2); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 3) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = false; this.capel._visible = false; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = false; this.dead.death.capel._visible = false; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 4) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(1); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(1); } else if ((skin == 5) && (DEVIL < 1)) { this.body.skin.gotoAndStop(1); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(1); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 6) && (DEVIL < 1)) { this.body.skin.gotoAndStop(2); this.arml.skin.gotoAndStop(1); this.arm.skin.gotoAndStop(1); this.cape._visible = true; this.capel._visible = true; this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(2); this.dead.death.arml.skin.gotoAndStop(1); this.dead.death.arm.skin.gotoAndStop(1); this.dead.death.cape._visible = true; this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 7) && (DEVIL < 1)) { this.body.skin.gotoAndStop(3); this.arml.skin.gotoAndStop(3); this.arm.skin.gotoAndStop(3); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(2); this.capel.skin.gotoAndStop(2); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(3); this.dead.death.arml.skin.gotoAndStop(3); this.dead.death.arm.skin.gotoAndStop(3); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(2); this.dead.death.capel.skin.gotoAndStop(2); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } else if ((skin == 8) && (DEVIL < 1)) { this.body.skin.gotoAndStop(4); this.arml.skin.gotoAndStop(4); this.arm.skin.gotoAndStop(4); this.cape._visible = true; this.capel._visible = true; this.cape.skin.gotoAndStop(3); this.capel.skin.gotoAndStop(3); this.head.skin.gotoAndStop(2); this.dead.death.body.skin.gotoAndStop(4); this.dead.death.arml.skin.gotoAndStop(4); this.dead.death.arm.skin.gotoAndStop(4); this.dead.death.cape._visible = true; this.dead.death.cape.skin.gotoAndStop(3); this.dead.death.capel.skin.gotoAndStop(3); this.dead.death.capel._visible = true; this.dead.death.head.skin.gotoAndStop(2); } if ((skin < 7) && (DEVIL < 1)) { this.capel.skin.gotoAndStop(1); this.head.skin.gotoAndStop(1); this.dead.death.cape.skin.gotoAndStop(1); this.dead.death.capel.skin.gotoAndStop(1); } if (clock > 27) { _root.seconds = _root.seconds + 1; clock = 0; } if (_root.seconds > 60) { _root.Minutes = _root.Minutes + 1; _root.seconds = 0; } if (_root.mission == 17) { _root.pause.mission.gotoAndStop(17); } if (_root.kills > 1) { _root.exit.play(); hangtime = 0; _root.pause._visible = false; this.stop(); jump = 0; falling = 0; attack = 0; damage = 0; motion = 0; this.power._visible = false; _root.ENEMY2.SWORD.gotoAndStop(1); _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY2.SWORD.strike.gotoAndStop(1); _root.ENEMY.SWORD.strike.gotoAndStop(1); _root.ENEMY2.hangtime = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY.hangtime = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY2.motion = 0; _root.ENEMY.motion = 0; DEVIL = 0; } if (((key.IsDown(81) && (_root.Speedheart > 0)) && (Heart == 1)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(2); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(3); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart > 0)) && (Heart == 3)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } else if (((key.IsDown(81) && (_root.EndureHeart < 1)) && (Heart == 2)) && (heartchange > 30)) { _root.Heartswitch.gotoAndStop(1); heartchange = 0; } if ((((Heart == 2) && (DEVIL > 0)) && (healing > 9)) && (pause < 1)) { _root.Health = _root.Health + 3; _root.gauge.percent = _root.gauge.percent - 1; healing = 0; } if ((((Heart == 3) && (DEVIL > 0)) && (healing > 17)) && (pause < 1)) { _root.gauge.percent = _root.gauge.percent + 1; _root.Health = _root.Health - 5; healing = 0; } if (Heart == 1) { _root.gauge.meter.gotoAndStop(1); } if (Heart == 2) { _root.gauge.meter.gotoAndStop(2); } if (Heart == 3) { _root.gauge.meter.gotoAndStop(3); } if (clock > 27) { _root.OAseconds = _root.OAseconds + 1; clock = 0; } if (_root.OAseconds > 60) { _root.OAMinutes = _root.OAMinutes + 1; _root.OAseconds = 0; } if (_root.kills > goal) { MISSIONCLEAR = 20; } if (_root.rumble > 0) { _root.pause.rumble.gotoAndStop(3); } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x < _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if ((this.core.hitTest(_root.ENEMY3.dead) && (_x > _root.ENEMY3._x)) && (shadowmode < 1)) { damage = 35; friction2 = 1; hangtime = 0; falling = 0; plundge = 20; this.gotoAndPlay("down"); _xscale = -55; Health = Health - 60; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (((((this._xscale > 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x > _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 0; target1 = 2; } if (((((this._xscale < 0) && (_root.ENEMY3.Health > 0)) && (_root.ENEMY2.Health > 0)) && (_root.ENEMY3._x < _root.ENEMY2._x)) && (_root.ENEMY3._y == _root.ENEMY2._y)) { target2 = 1; target1 = 0; } if (_root.ENEMY2.Health < 1) { target2 = 1; } if (_y < -30) { hangtime = 2; this.gotoAndStop("plummet"); } if (_root.rumble < 1) { _root.pause.rumble.gotoAndStop(2); } if (gravity == 1) { _root.Combo.hitter = _root.Combo.hits; _yscale = 55; this._y = this._y + (falling * gravity); _root.Healthfull = (_root.level * 100) + 200; this._y = this._y - (jump * gravity); fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + (hangtime * gravity); attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + (plundge * gravity); _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y + (faller * gravity); healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y - (wallrun * gravity); _root.gauge.meter._xscale = _root.gauge.percent; } if (gravity == -1) { _yscale = -55; _root.Combo.hitter = _root.Combo.hits; this._y = this._y - falling; _root.Healthfull = (_root.level * 100) + 200; this._y = this._y + jump; fill = fill + 1; heartchange = heartchange + 1; this.shoot.gotoAndStop(random(5)); falling = falling + hangtime; attack = attack - friction; clock = clock + ticker; damage = damage - friction2; fillerup = fillerup + 1; faller = faller + plundge; _root.combo.hits = combo; comboreset = comboreset + comboset; this._y = this._y - faller; healing = healing + 1; speder = speder + 1; timing = timing + filler; this._y = this._y + wallrun; _root.gauge.meter._xscale = _root.gauge.percent; } if (((_y < 70) && (falling > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; this.gotoAndStop(1); } else if (((_y < 70) && (faller > 0)) && (gravity < 0)) { this._y = 70; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((((gravity == -1) && (blade == 2)) && (refill < 1)) && (pause < 1)) { timevertex = timevertex + 2; } if (((((gravity == -1) && (blade == 2)) && (timevertex > 400)) && (refill < 1)) && (pause < 1)) { gravity = 1; hangtime = 2; refill = 5; this.gotoAndStop("fall"); timevertex = 400; } if ((refill > 0) && (pause < 1)) { timevertex = timevertex - 1; } if (gravity > 0) { timevertex = timevertex - 1; } if ((timevertex < 3) && (pause < 1)) { refill = 0; } if (((blade < 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade > 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if (((blade == 2) && (_root.mission == 7)) && (pause < 1)) { gravity = -1; } if ((((blade < 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission > 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade < 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if ((((blade > 2) && (_root.mission < 7)) && (gravity < 0)) && (pause < 1)) { gravity = 1; hangtime = 2; } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission < 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == 1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = -1; hangtime = 2; GTIME = 0; _root.ENEMY.hangtime = 3; this.gotoAndStop("fall"); } if (((((((key.IsDown(65) && (key.IsDown(38))) && (gravity == -1)) && (refill < 1)) && (GTIME > 30)) && (blade == 2)) && (_root.mission > 7)) && (pause < 1)) { gravity = 1; hangtime = 2; GTIME = 0; _root.ENEMY.hangtime = 3; this.gotoAndStop("fall"); } if ((this._y == 70) && (gravity == -1)) { this.Staticform2._visible = true; } else if ((this._y > 60) && (gravity == -1)) { this.Staticform2._visible = false; } else if (gravity == 1) { this.Staticform2._visible = false; } if ((_y > 480) && (gravity < 0)) { this.gotoAndStop("plummet"); } if (timestop > 0) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); my_color = new Color(_root.travel); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.stop(); _root.ENEMY2.SWORD.strike.stop(); _root.ENEMY3.SWORD.strike.stop(); } if ((timestop < 1) && (_root.ENEMY.blaster < 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.blast.stop(); } if ((timestop < 1) && (_root.ENEMY.blaster > 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.blast.play(); } if ((timestop > 1) && (_root.ENEMY.blaster > 70)) { my_color = new Color(_root.blast); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _root.blast.stop(); } if ((timestop < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.ENEMY); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.ENEMY3); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); my_color = new Color(_root.travel); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _root.ENEMY.SWORD.strike.play(); _root.ENEMY2.SWORD.strike.play(); _root.ENEMY3.SWORD.strike.play(); } if ((timestop > 0) && (pause < 1)) { timestart = timestart + 1; refiller = 0; } if ((timestop < 1) && (pause < 1)) { refiller = refiller + 1; } if ((timestart > 500) && (pause < 1)) { this.timetrigger.gotoAndStop(3); timestop = 0; enable = 1; refiller = 0; timestart = 0; } if (refiller > 300) { enable = 0; } if ((((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop < 1)) && (enable < 1)) { timestop = 2; DTIME = 0; this.timetrigger.gotoAndStop(2); } if (((((blade == 3) && (key.IsDown(38))) && (key.IsDown(65))) && (DTIME > 30)) && (timestop > 1)) { timestop = 0; DTIME = 0; this.timetrigger.gotoAndStop(3); } if ((blade < 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if ((blade > 3) && (pause < 1)) { timestop = 0; dropout = dropout - 1; } if (((((((blade == 4) && (key.IsDown(38))) && (key.IsDown(65))) && (PTIME > 30)) && (shadowset > 1000)) && (shadowmode < 1)) && (pause < 1)) { this.shadowtiming.gotoAndStop(2); shadowmode = 5; PTIME = 0; } if (shadowmode > 0) { my_color = new Color(_root.player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; this.CORE._width = 0; this.CORE._height = 0; shadowexit = shadowexit + 2; } if ((shadowexit > 900) && (pause < 1)) { shadowmode = 0; PTIME = 0; shadowset = 0; shadowexit = 0; this.shadowtiming.gotoAndStop(3); } if ((shadowmode < 1) && (_root.ENEMY.timingstop < 1)) { my_color = new Color(_root.player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; this.CORE._width = 0; this.CORE._height = 0; shadowset = shadowset + 2; } if ((blade < 4) && (shadowmode > 0)) { shadowmode = 0; this.shadowtiming.gotoAndStop(3); } if ((((key.IsDown(38) && (key.IsDown(65))) && (PTIME > 30)) && (shadowmode > 0)) && (pause < 1)) { shadowmode = 0; PTIME = 0; this.shadowtiming.gotoAndStop(3); } if (shadowmode > 0) { this.swordBox._width = 2000; this.slashBox._width = 2000; this.ripBox._width = 2000; } if (shadowmode < 1) { this.swordBox._width = 240; this.slashBox._width = 240; this.ripBox._width = 240; } if ((key.IsDown(86) && (_root.submachine < 1)) && (gun == 3)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(88) && (_root.submachine > 0)) && (gun == 4)) { _root.gunswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.lightning > 0)) && (blade == 1)) { _root.swordswitch.gotoAndStop(2); } if ((key.IsDown(90) && (_root.hellfire > 0)) && (blade == 2)) { _root.swordswitch.gotoAndStop(3); } if ((key.IsDown(90) && (_root.devilsdemise > 1)) && (blade == 3)) { _root.swordswitch.gotoAndStop(4); } if ((key.IsDown(90) && (_root.hellfire < 1)) && (blade == 2)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise < 2)) && (blade == 3)) { _root.swordswitch.gotoAndStop(1); } if ((key.IsDown(90) && (_root.devilsdemise > 0)) && (blade == 4)) { _root.swordswitch.gotoAndStop(1); } if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = -55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.SWORD.strike.hitbox) && (_root.ENEMY._x < _x)) && (hits < 2)) && (shadowmode < 1)) { this.gotoAndPlay("hurt"); _xscale = 55; hits = hits + 1; damage = 22; combo = 0; friction2 = 1.5; _root.Health = _root.Health - 45; } else if (((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x > _x)) && (hits > 1)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = -55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; falling = 0; hangtime = 0; _root.Health = _root.Health - 80; } else if ((this.core.hitTest(_root.ENEMY.TAIL.strike.hitbox) && (_root.ENEMY._x < _x)) && (shadowmode < 1)) { this.gotoAndPlay("impale"); _xscale = 55; hits = 0; damage = 0; jump = 0; combo = 0; falling = 0; hangtime = 0; plundge = 5; friction2 = 0; _root.Health = _root.Health - 80; } if ((gravity < 0) && (_y > 350)) { this.gotoAndStop("plummet"); plundge = 2; } if (die == 1) { this.dead.gotoAndStop(1); } if ((die == 2) && (_y > 300)) { this.dead.gotoAndStop(2); } if ((die == 3) && (_y > 300)) { this.dead.gotoAndStop(3); } if (_root.OAmission < 9) { _root.OAmission = 9; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale > 0)) { this._x = this._x + 1.5; } if ((_root.ENEMY.DEAD > 0) && (_root.ENEMY._xscale < 0)) { this._x = this._x - 1.5; } if ((timestart > 500) && (_root.ENEMY._y < 350)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((timestart > 500) && (_root.ENEMY2._y < 350)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((timestart > 500) && (_root.ENEMY3._y < 350)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY.hangtime = 3; _root.ENEMY.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY2._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY2.hangtime = 3; _root.ENEMY2.play(); } if ((((key.IsDown(38) && (key.IsDown(65))) && (_root.ENEMY3._y < 350)) && (timestop > 0)) && (DTIME > 30)) { _root.ENEMY3.hangtime = 3; _root.ENEMY3.play(); } else { _rotation = 0; } GTIME = GTIME + 1; PTIME = PTIME + 1; DTIME = DTIME + 1; }
Instance of Symbol 1324 MovieClip "ENEMY" in Frame 79
onClipEvent (load) { Health = 30000; Hangtime = 2; jump = 0; falling = 0; plundge = 0; faller = 0; attack = 0; damage = 0; friction = 0; friction2 = 0; shadowmode = 0; attacktimer = 0; DEVILTIMER = 0; DEVIL = 0; gravity = 1; this.transform._visible = false; this.fire._alpha = 0; } onClipEvent (enterFrame) { if (damage < 0) { damage = 0; friction2 = 0; } if (attack < 0) { attack = 0; friction = 0; } if ((((DEVILtimer > 800) && (DEVIL < 1)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 5; DEVILtimer = 0; this.transform.gotoAndStop(2); this.transform._visible = true; } if ((((DEVILtimer > 800) && (DEVIL > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { DEVIL = 0; DEVILtimer = 0; this.transform.gotoAndStop(1); this.transform._visible = true; } if (DEVIL > 0) { this.SWORD.strike.head.gotoAndStop(2); this.SWORD.strike.body.gotoAndStop(2); this.SWORD.strike.capel.gotoAndStop(2); this.SWORD.strike.cape.gotoAndStop(2); this.SWORD.strike.arm.gotoAndStop(2); this.SWORD.strike.Larm.gotoAndStop(2); this.SWORD.strike.glow.gotoAndStop(2); this.HURT.head.gotoAndStop(2); this.HURT.body.gotoAndStop(2); this.HURT.capel.gotoAndStop(2); this.HURT.glow.gotoAndStop(2); this.HURT.cape.gotoAndStop(2); this.HURT.arm.gotoAndStop(2); this.HURT.Larm.gotoAndStop(2); } if (DEVIL < 0) { this.SWORD.strike.head.gotoAndStop(1); this.SWORD.strike.body.gotoAndStop(1); this.SWORD.strike.capel.gotoAndStop(1); this.SWORD.strike.cape.gotoAndStop(1); this.SWORD.strike.arm.gotoAndStop(1); this.SWORD.strike.Larm.gotoAndStop(1); this.SWORD.strike.glow.gotoAndStop(1); this.HURT.head.gotoAndStop(1); this.HURT.body.gotoAndStop(1); this.HURT.capel.gotoAndStop(1); this.HURT.glow.gotoAndStop(1); this.HURT.cape.gotoAndStop(1); this.HURT.arm.gotoAndStop(1); this.HURT.Larm.gotoAndStop(1); } if ((((((_root.player._x > (_x + 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { _xscale = 80; } if ((((((_root.player._x < (_x - 50)) && (damage < 1)) && (attack < 1)) && (Health > 0)) && (_root.player.pause < 1)) && (_root.Health > 0)) { _xscale = -80; } if (_xscale > 0) { this._x = this._x - damage; } if (_xscale < 0) { this._x = this._x + damage; } if ((_root.player.timestop < 1) && (_xscale < 0)) { this._x = this._x - attack; } if ((_root.player.timestop < 1) && (_xscale > 0)) { this._x = this._x + attack; } if ((this.Core.hitTest(_root.player.GUNBOX) && (_root.player.target1 == 1)) && (shadower < 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 50; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (this.Core.hitTest(_root.player.GUNBOX2) && (shadower < 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; attacktimer = 50; damage = 7; friction2 = 1; jump = 2.4; hangtime = 1; falling = 3; Health = Health - (1.5 * _root.player.strength); Health = Health - (_root.player.DEVIL * 3); _root.Score = _root.Score + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (this.Core.hitTest(_root.player.SWORDBOX) && (shadower < 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 17; attacktimer = 50; friction2 = 2; jump = 7; hangtime = 2; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 40; _root.Combo.gotoAndPlay(2); Health = Health - (_root.player.DEVIL * 10); Health = Health - (_root.player.DEVIL * 10); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health > 1)) && (shadower < 1)) { this.gotoAndPlay("shot"); attack = 0; friction = 0; damage = 27; friction2 = 2; AIattack = 40; attacktimer = 50; jump = 7; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (1000 * _root.player.strength); } else if (this.Core.hitTest(_root.player.RIPBOX) && (shadower < 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 20; attacktimer = 50; friction2 = 2; jump = 28; hangtime = 2; falling = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 80; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.STABBOX) && (_root.player.target1 == 1)) && (shadower < 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 3; friction2 = 1; attacktimer = 50; jump = 40; hangtime = 2; falling = 0; Health = Health - (35 * _root.player.strength); Health = Health - (_root.player.DEVIL * 20); _root.Score = _root.Score + 60; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } if (((this.Core.hitTest(_root.player.GUNBOX) && (Health < 1)) && (_root.player.target1 == 1)) && (shadower < 1)) { this.gotoAndPlay("death2"); Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; attacktimer = 50; _root.player.comboreset = 0; } if ((this.Core.hitTest(_root.player.GUNBOX2) && (Health < 1)) && (shadower < 1)) { this.gotoAndPlay("death2"); attack = 0; friction = 0; Health = Health - (2 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 50; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.SWORDBOX) && (Health < 1)) && (shadower < 1)) { this.gotoAndPlay("death2"); attack = 0; friction = 0; Health = Health - (30 * _root.player.strength); Health = Health - (_root.player.DEVIL * 10); autospawn = 0; rebirth = 1; _root.kills = _root.kills + 1; attacktimer = 50; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 20; _root.Combo.hits = _root.Combo.hits + 1; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if ((this.Core.hitTest(_root.player.RIPBOX) && (Health < 1)) && (shadower < 1)) { this.gotoAndPlay("death2"); Health = Health - (_root.player.DEVIL * 10); attack = 0; friction = 0; Health = Health - (50 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 50; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 200; _root.Combo.gotoAndPlay(2); _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; } else if (((this.Core.hitTest(_root.player.STABBOX) && (Health < 1)) && (_root.player.target1 == 1)) && (shadower < 1)) { this.gotoAndPlay("death2"); attack = 0; friction = 0; Health = Health - (_root.player.DEVIL * 10); Health = Health - (55 * _root.player.strength); autospawn = 0; rebirth = 1; attacktimer = 50; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; _root.Score = _root.Score + 100; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(3); } else if (((this.Core.hitTest(_root.player.SHOTBOX) && (Health > 0)) && (_root.player.target1 == 1)) && (shadower < 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 27; friction2 = 2; jump = 7; hangtime = 2; attacktimer = 50; falling = 0; Health = Health - (20 * _root.player.strength); _root.Score = _root.Score + 50; _root.player.combo = _root.player.combo + 1; _root.player.comboset = 1; _root.player.comboreset = 0; _root.Combo.gotoAndPlay(2); } else if (((this.Core.hitTest(_root.player.SHOTBOX) && (Health < 1)) && (_root.player.target1 == 1)) && (shadower < 1)) { this.gotoAndPlay("death2"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 50; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if ((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (shadower < 1)) { this.gotoAndPlay("slash"); attack = 0; friction = 0; damage = 37; friction2 = 2; attacktimer = 50; jump = 7; hangtime = 2; autospawn = 0; falling = 0; _root.player.combo = 150; } if (this._x > 800) { defend = defend + 2; this._x = 800; } else if (((this.Core.hitTest(_root.player.BOOMBOX) && (_root.player.target1 == 1)) && (Health < 1)) && (shadower < 1)) { this.gotoAndPlay("death2"); attack = 0; friction = 0; damage = 27; friction2 = 2; attacktimer = 0; jump = 7; _root.kills = _root.kills + 1; _root.overallkills = _root.overallkills + 1; hangtime = 2; falling = 0; rebirth = 2; Health = Health - (50 * _root.player.strength); _root.Score = _root.Score + 200; _root.player.combo = _root.player.combo + 1; _root.player.comboreset = 0; _root.player.comboset = 1; } else if (this._x < 0) { defend = defend + 2; this._x = 0; } if ((this._x > 800) && (defend > 15)) { defend = 0; this._x = 800; this.BURST.strike.play(); attacktimer = 30; } else if ((this._x < 0) && (defend > 4)) { defend = 0; this._x = 0; this.BURST.strike.play(); attacktimer = 30; } if (_root.BHP.meter._width < _root.BHP.meter2._width) { _root.BHP.meter2._width = _root.BHP.meter2._width - 0.05; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 25)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 1; } if (_root.BHP.meter._width < (_root.BHP.meter2._width - 40)) { _root.BHP.meter2._width = _root.BHP.meter2._width - 2; } if ((_root.player.combo > 140) && (_root.player.pause < 1)) { this.BURST.strike.play(); attacktimer = 60; } if (this.SWORD.strike.hitbox.hitTest(_root.player.CORE)) { attack = 0; friction = 0; } if (Health < 1) { _y = 334; DEVIL = 0; attacktimer = 0; DEVILTIMER = 0; _root.exit.play(); } if (_root.player.pause > 0) { this.SWORD.gotoAndStop(1); motion = 0; attack = 0; jump = 0; damage = 0; friction = 0; friction2 = 0; } if (this.Core.hitTest(_root.player.SWORDBOX && (_root.player.blade == 3))) { flames = 80; } else if (this.Core.hitTest(_root.player.RIPBOX) && (_root.player.blade == 3)) { flames = 80; } if (Health > 0) { this.fire._alpha = flames; flames = flames - 1; } if (Health < 1) { flames = 0; } if ((_root.player.DTIME > 20) && (_root.player.DTIME < 25)) { hangtime = 1; } if (((_root.player.timestop < 1) && (_root.player.pause < 1)) && (_root.Health > 1)) { Attacktimer = Attacktimer + 1; Staberfill = Staberfill + 1; } if ((Attacktimer > 55) && (Attacktimer < 57)) { this.SWORD.gotoAndStop("combo"); } if ((Attacktimer > 180) && (Attacktimer < 181)) { this.SWORD.gotoAndStop("attack1"); attack = 40; friction = 1.5; } if ((Attacktimer > 200) && (Attacktimer < 201)) { this.SWORD.gotoAndStop("upperstrike"); attack = 20; friction = 2; jump = 30; hangtime = 2.5; } if ((attacktimer > 225) && (attacktimer < 226)) { this.SWORD.gotoAndStop("energyblast"); hangtime = 6; attack = 23; friction = 1.5; } if (attacktimer > 260) { attacktimer = 50; } if (((blaster < 30) && (_root.Health > 0)) && (_root.player.pause < 1)) { _root.blast._x = _root.player._x; _root.blast._y = _root.player._y; } if ((((blaster > 35) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { _root.blast.play; } if (_root.player.pause > 0) { _root.blast.stop(); } if ((((_root.blast.hitbox.hitTest(_root.player.core) && (_root.player._x > _root.blast._x)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; attacktimer = 260; _root.Health = _root.Health - 80; _root.player.hangtime = 0; _root.player._xscale = 55; _root.player.falling = 0; _root.player.faller = 0; _root.player.Damage = 30; _root.player.friction2 = 1.5; _root.player.plundge = 9; _root.player.combo = 0; _root.player.motion = 0; } if ((((_root.blast.hitbox.hitTest(_root.player.core) && (_root.player._x < _root.blast._x)) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.player.shadowmode < 1)) { _root.player.gotoAndPlay("down"); _root.player.jump = 0; attacktimer = 260; _root.Health = _root.Health - 80; _root.player.hangtime = 0; _root.player._xscale = -55; _root.player.falling = 0; _root.player.faller = 0; _root.player.Damage = 30; _root.player.friction2 = 1.5; _root.player.plundge = 9; _root.player.combo = 0; _root.player.motion = 0; } if (_root.player.timestop > 0) { this.SWORD.strike.stop(); this.SWORD.strike.runner.stop(); } if (_root.player.timestop < 1) { this.SWORD.strike.play(); this.SWORD.strike.runner.play(); } if ((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) { _root.player._xscale = 55; _root.Health = _root.Health - 200; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 30; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if ((this.BURST.strike.hitbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) { _root.player._xscale = -55; _root.Health = _root.Health - 200; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 30; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.plundge = 5; _root.player.combo = 0; } if (((this.SWORD.strike.ripbox.hitTest(_root.player) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.shadowmode < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 50; _root.player.gotoAndPlay("hurt"); _root.player.plundge = 0; _root.player.damage = 10; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.falling = 0; _root.player.hangtime = 1; _root.player.plundge = 0; _root.player.combo = 0; _root.player.jump = 50; } if (((this.SWORD.strike.ripbox.hitTest(_root.player) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.shadowmode < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 50; _root.player.gotoAndPlay("hurt"); _root.player.plundge = 0; _root.player.damage = 10; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.jump = 50; _root.player.falling = 0; _root.player.hangtime = 1; _root.player.plundge = 0; _root.player.combo = 0; } if (_root.player.gravity > 0) { this._y = this._y - jump; this._y = this._y + falling; this._y = this._y + faller; this.pform._visible = false; _yscale = 80; } if ((((_y > 345) && (falling > 5)) && (_root.Health > 0)) && (_root.player.gravity > 0)) { this.SWORD.gotoAndStop(1); _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (((_y > 345) && (faller > 0)) && (_root.player.gravity > 0)) { _y = 345; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (_root.player.gravity < 0) { this._y = this._y + jump; _yscale = -80; this._y = this._y - falling; this._y = this._y - faller; } if ((((_y < 71) && (falling > 5)) && (_root.Health > 0)) && (_root.player.gravity < 0)) { this.SWORD.gotoAndStop(1); _y = 91; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if (((_y < 91) && (faller > 0)) && (_root.player.gravity < 0)) { _y = 91; falling = 0; hangtime = 0; jump = 0; plundge = 0; faller = 0; } if ((_y < 80) && (_root.player.gravity < 0)) { this.pform._visible = true; } if (((_root.player.timestop < 1) && (_root.player.pause < 1)) && (_root.Health > 0)) { phantom = phantom + 1; } if ((phantom > 500) && (phantom < 505)) { this.phantomattack.gotoAndPlay("enter"); } if ((phantom > 500) && (phantom < 850)) { shadowmode = 5; } if (phantom > 850) { phantom = 0; this.phantomattack.gotoAndPlay("exit"); shadowmode = 0; } if (phantom < 500) { shadowmode = 0; } if (shadowmode > 0) { my_color = new Color(this.SWORD); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); this.SWORD._alpha = 50; my_color = new Color(this.HURT); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); this.HURT._alpha = 50; my_color = new Color(this.TAIL2); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 50; my_color = new Color(this.transform); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 100; my_color = new Color(this.Pform); myColorTransform = {ra:-100, rb:-250, ga:-100, gb:130, ba:-100, bb:250}; my_color.setTransform(myColorTransform); _alpha = 100; } if (shadowmode < 1) { my_color = new Color(this.SWORD); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); this.SWORD._alpha = 100; my_color = new Color(this.transform); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; my_color = new Color(this.Pform); myColorTransform = {ra:100, rb:250, ga:100, gb:-130, ba:100, bb:-250}; my_color.setTransform(myColorTransform); _alpha = 100; my_color = new Color(this.HURT); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); this.HURT._alpha = 100; my_color = new Color(this.TAIL2); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); _alpha = 100; } if (_root.player.timestop > 0) { shadower = 0; } if ((shadowmode > 0) && (_root.player.timestop < 1)) { shadower = 2; } if (shadowmode < 1) { shadower = 0; } if (Health < 1) { this.SWORD.gotoAndStop(1); attacker = 0; filler = 0; blaster = 0; shadowmode = 0; shadower = 0; phantom = 0; _root.player.stop(); _root.player.motion = 0; _root.player.jump = 0; _root.player.plundge = 0; _root.player.faller = 0; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.attack = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.friction2 = 0; _root.blast.gotoAndStop(1); _root.player.timestop = 0; } if ((_root.player.GTIME > 5) && (_root.player.DTIME < 7)) { hangtime = 1; } if (staberfill > 300) { this.TAIL2.gotoAndStop(2); } if (staberfill > 500) { staberfill = 0; } if (_root.player.pause > 0) { this.TAIL.strike.gotoAndStop(1); this.TAIL2.strike.gotoAndStop(1); this.TAIL.gotoAndStop(1); this.TAIL2.gotoAndStop(1); this.SWORD.strike.gotoAndStop(1); this.SWORD.gotoAndStop(1); } if (staberfill < 300) { this.TAIL2.gotoAndStop(1); } if ((((this.TAIL2.strike.hitbox.hitTest(_root.player.core) && (_xscale > 0)) && (_root.Health > 0)) && (_root.player.shadowmode < 1)) && (_root.player.timestop < 1)) { _root.player._xscale = 55; _root.Health = _root.Health - 50; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; } if ((((this.TAIL2.strike.hitbox.hitTest(_root.player.core) && (_xscale < 0)) && (_root.Health > 0)) && (_root.player.shadowmode < 1)) && (_root.player.timestop < 1)) { _root.player._xscale = -55; _root.Health = _root.Health - 50; _root.player.gotoAndPlay("down"); _root.player.plundge = 5; _root.player.damage = 40; _root.player.friction2 = 1.5; _root.player.gravity = 1; _root.player.plundge = 5; _root.player.falling = 0; _root.player.hangtime = 0; _root.player.combo = 0; } if (_root.player.timestop > 0) { this.TAIL2.strike.stop(); } if (_root.player.pause > 0) { this.TAIL2.strike.stop(); } if (_root.player.timestop < 1) { this.TAIL2.strike.play(); } if ((((blaster > 35) && (_root.player.pause < 1)) && (_root.player.timestop < 1)) && (_root.Health > 0)) { _root.blast.play; } if (_root.player.pause > 0) { _root.blast.stop(); } this.SWORD.strike.fire._visible = false; _root.BHP.meter._width = this.Health / 50; this.SWORD.strike.head.skin.gotoAndStop(2); this.SWORD.strike.arm.skin.gotoAndStop(2); this.SWORD.strike.larm.skin.gotoAndStop(2); this.SWORD.strike.lcape.skin.gotoAndStop(2); this.SWORD.strike.cape.skin.gotoAndStop(2); this.HURT.head.skin.gotoAndStop(2); this.HURT.arm.skin.gotoAndStop(2); this.HURT.larm.skin.gotoAndStop(2); this.HURT.lcape.skin.gotoAndStop(2); this.HURT.cape.skin.gotoAndStop(2); DEVILTIMER = DEVILTIMER + 1; falling = falling + hangtime; faller = faller + plundge; attack = attack - friction; damage = damage - friction2; blaster = blaster + 1; }
Frame 80
if (_root.OAmission < 18) { _root.OAmission = 18; } _quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 80
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.killstats < _root.kills) { _root.killstats = _root.killstats + 1; } if ((_root.killstats == _root.kills) && (_root.scorestats < _root.score)) { _root.scorestats = _root.scorestats + 90; } if (((_root.killstats == _root.kills) && (_root.scorestats == _root.score)) && (_root.damagestats < _root.damage)) { _root.damagestats = _root.damagestats + 5; } if (_root.killstats > _root.kills) { _root.killstats = _root.kills; } if (_root.damagestats > _root.damage) { _root.damagestats = _root.damage; } if (_root.scorestats > _root.score) { _root.scorestats = _root.score; } if (key.IsDown(32)) { _root.killstats = _root.kills; } if (key.IsDown(32) && (_root.killstats == _root.kills)) { _root.scorestats = _root.score; } if ((key.IsDown(32) && (_root.killstats == _root.kills)) && (_root.scorestats == _root.score)) { _root.damagestats = _root.damage; } if ((((_root.scorestats > 30000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(6); clearer = 1; _root.rank17 = 5; } if (((((_root.scorestats > 27000) && (_root.scorestats < 30000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(5); clearer = 1; _root.rank17 = 4; } if (((((_root.scorestats > 24000) && (_root.scorestats < 27000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(4); clearer = 1; _root.rank17 = 3; } if (((((_root.scorestats > 20000) && (_root.scorestats < 24000)) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(3); clearer = 1; _root.rank17 = 2; } if ((((_root.scorestats < 20000) && (_root.scorestats == _root.score)) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { this.gotoAndStop(2); clearer = 1; _root.rank17 = 1; } if (_root.OAminutes < _root.minutes) { _root.OAminutes = _root.minutes; _root.OAseconds = _root.seconds; } _root.damage = _root.Healthfull - _root.Health; _root.minutestats = _root.minutes; _root.secondstats = _root.seconds; }
Frame 81
_quality = "High"; stop(); Stage.showMenu = false;
Frame 82
_quality = "High"; stop(); Stage.showMenu = false;
Frame 83
_quality = "High"; stop(); Stage.showMenu = false;
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank1 > 4) { this.gotoAndStop(6); } if (_root.rank1 == 4) { this.gotoAndStop(5); } if (_root.rank1 == 3) { this.gotoAndStop(4); } if (_root.rank1 == 2) { this.gotoAndStop(3); } if (_root.rank1 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank2 > 4) { this.gotoAndStop(6); } if (_root.rank2 == 4) { this.gotoAndStop(5); } if (_root.rank2 == 3) { this.gotoAndStop(4); } if (_root.rank2 == 2) { this.gotoAndStop(3); } if (_root.rank2 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank3 > 4) { this.gotoAndStop(6); } if (_root.rank3 == 4) { this.gotoAndStop(5); } if (_root.rank3 == 3) { this.gotoAndStop(4); } if (_root.rank3 == 2) { this.gotoAndStop(3); } if (_root.rank3 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank4 > 4) { this.gotoAndStop(6); } if (_root.rank4 == 4) { this.gotoAndStop(5); } if (_root.rank4 == 3) { this.gotoAndStop(4); } if (_root.rank4 == 2) { this.gotoAndStop(3); } if (_root.rank4 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank5 > 4) { this.gotoAndStop(6); } if (_root.rank5 == 4) { this.gotoAndStop(5); } if (_root.rank5 == 3) { this.gotoAndStop(4); } if (_root.rank5 == 2) { this.gotoAndStop(3); } if (_root.rank5 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank6 > 4) { this.gotoAndStop(6); } if (_root.rank6 == 4) { this.gotoAndStop(5); } if (_root.rank6 == 3) { this.gotoAndStop(4); } if (_root.rank6 == 2) { this.gotoAndStop(3); } if (_root.rank6 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank7 > 4) { this.gotoAndStop(6); } if (_root.rank7 == 4) { this.gotoAndStop(5); } if (_root.rank7 == 3) { this.gotoAndStop(4); } if (_root.rank7 == 2) { this.gotoAndStop(3); } if (_root.rank7 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank8 > 4) { this.gotoAndStop(6); } if (_root.rank8 == 4) { this.gotoAndStop(5); } if (_root.rank8 == 3) { this.gotoAndStop(4); } if (_root.rank8 == 2) { this.gotoAndStop(3); } if (_root.rank8 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank9 > 4) { this.gotoAndStop(6); } if (_root.rank9 == 4) { this.gotoAndStop(5); } if (_root.rank9 == 3) { this.gotoAndStop(4); } if (_root.rank9 == 2) { this.gotoAndStop(3); } if (_root.rank9 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank10 > 4) { this.gotoAndStop(6); } if (_root.rank10 == 4) { this.gotoAndStop(5); } if (_root.rank10 == 3) { this.gotoAndStop(4); } if (_root.rank10 == 2) { this.gotoAndStop(3); } if (_root.rank10 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank11 > 4) { this.gotoAndStop(6); } if (_root.rank11 == 4) { this.gotoAndStop(5); } if (_root.rank11 == 3) { this.gotoAndStop(4); } if (_root.rank11 == 2) { this.gotoAndStop(3); } if (_root.rank11 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank12 > 4) { this.gotoAndStop(6); } if (_root.rank12 == 4) { this.gotoAndStop(5); } if (_root.rank12 == 3) { this.gotoAndStop(4); } if (_root.rank12 == 2) { this.gotoAndStop(3); } if (_root.rank12 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank13 > 4) { this.gotoAndStop(6); } if (_root.rank13 == 4) { this.gotoAndStop(5); } if (_root.rank13 == 3) { this.gotoAndStop(4); } if (_root.rank13 == 2) { this.gotoAndStop(3); } if (_root.rank13 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank14 > 4) { this.gotoAndStop(6); } if (_root.rank14 == 4) { this.gotoAndStop(5); } if (_root.rank14 == 3) { this.gotoAndStop(4); } if (_root.rank14 == 2) { this.gotoAndStop(3); } if (_root.rank14 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank15 > 4) { this.gotoAndStop(6); } if (_root.rank15 == 4) { this.gotoAndStop(5); } if (_root.rank15 == 3) { this.gotoAndStop(4); } if (_root.rank15 == 2) { this.gotoAndStop(3); } if (_root.rank15 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank16 > 4) { this.gotoAndStop(6); } if (_root.rank16 == 4) { this.gotoAndStop(5); } if (_root.rank16 == 3) { this.gotoAndStop(4); } if (_root.rank16 == 2) { this.gotoAndStop(3); } if (_root.rank16 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Instance of Symbol 986 MovieClip in Frame 83
onClipEvent (load) { _root.killstats = 0; _root.scorestats = 0; _root.damagestats = 0; _root.minutestats = 0; _root.secondstats = 0; } onClipEvent (enterFrame) { if (_root.rank17 > 4) { this.gotoAndStop(6); } if (_root.rank17 == 4) { this.gotoAndStop(5); } if (_root.rank17 == 3) { this.gotoAndStop(4); } if (_root.rank17 == 2) { this.gotoAndStop(3); } if (_root.rank17 == 1) { this.gotoAndStop(2); } ranktimer = ranktimer + 1; }
Symbol 11 Button
on (release) { _root.exit.play(); }
Symbol 12 Button
on (release) { _root.screen.gotoAndStop(2); }
Symbol 16 Button
on (release) { _root.exit2.gotoAndPlay("totalranks"); }
Symbol 18 MovieClip Frame 2
stop();
Symbol 18 MovieClip Frame 3
stop();
Symbol 29 Button
on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.lightning == undefined) { _root.lightning = 0; _root.HellFire = 0; } else { _root.lightning = savefile.data.lightning; _root.HellFire = savefile.data.HellFire; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.devilsdemise == undefined) { _root.devilsdemise = 0; } else { _root.devilsdemise = savefile.data.devilsdemise; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.shotgun == undefined) { _root.shotgun = 0; _root.grenade = 0; } else { _root.shotgun = savefile.data.shotgun; _root.grenade = savefile.data.grenade; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.submachine == undefined) { _root.submachine = 0; } else { _root.submachine = savefile.data.submachine; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.OAmission == undefined) { _root.OAmission = 0; _root.overallkills = 0; } else { _root.OAmission = savefile.data.OAmission; _root.overallkills = savefile.data.overallkills; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.level == undefined) { _root.level = 0; } else { _root.level = savefile.data.level; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.deaths == undefined) { _root.deaths = 0; } else { _root.deaths = savefile.data.deaths; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank1 == undefined) { _root.rank1 = 0; _root.rank2 = 0; } else { _root.rank1 = savefile.data.rank1; _root.rank2 = savefile.data.rank2; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank3 == undefined) { _root.rank3 = 0; _root.rank4 = 0; } else { _root.rank3 = savefile.data.rank3; _root.rank4 = savefile.data.rank4; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank5 == undefined) { _root.rank5 = 0; _root.rank6 = 0; } else { _root.rank5 = savefile.data.rank5; _root.rank6 = savefile.data.rank6; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank7 == undefined) { _root.rank7 = 0; _root.rank8 = 0; } else { _root.rank7 = savefile.data.rank7; _root.rank8 = savefile.data.rank8; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank9 == undefined) { _root.rank9 = 0; _root.rank10 = 0; } else { _root.rank9 = savefile.data.rank9; _root.rank10 = savefile.data.rank10; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank11 == undefined) { _root.rank11 = 0; _root.rank12 = 0; } else { _root.rank11 = savefile.data.rank11; _root.rank12 = savefile.data.rank12; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank12 == undefined) { _root.rank12 = 0; _root.rank13 = 0; } else { _root.rank12 = savefile.data.rank12; _root.rank13 = savefile.data.rank13; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank14 == undefined) { _root.rank14 = 0; _root.rank15 = 0; } else { _root.rank14 = savefile.data.rank14; _root.rank15 = savefile.data.rank15; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank16 == undefined) { _root.rank16 = 0; _root.rank17 = 0; } else { _root.rank16 = savefile.data.rank16; _root.rank17 = savefile.data.rank17; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.rank18 == undefined) { _root.rank18 = 0; _root.rank19 = 0; } else { _root.rank18 = savefile.data.rank18; _root.rank19 = savefile.data.rank19; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.Speedheart == undefined) { _root.Speedheart = 0; _root.Endureheart = 0; } else { _root.Speedheart = savefile.data.Speedheart; _root.Endureheart = savefile.data.Endureheart; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.NEWHours == undefined) { _root.NEWHours = 0; _root.NEWMinutes = 0; } else { _root.NEWHours = savefile.data.NEWHours; _root.NEWMinutes = savefile.data.NEWMinutes; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.seconds == undefined) { _root.seconds = 0; } else { _root.seconds = savefile.data.seconds; } } on (release) { var savefile = SharedObject.getLocal("FearUnlimited"); if (savefile.data.quality == undefined) { _root.quality = 1; _root.rumble = 0; } else { _root.quality = savefile.data.quality; _root.rumble = savefile.data.rumble; } } on (release) { _root.screen.NL.play(); }
Symbol 33 Button
on (release) { _root.exit2.play(); }
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 73
if (_root.OAmission < 18) { _root.screen.mission = _root.OAmission; } if (_root.OAmission >= 18) { _root.screen.mission = _root.OAmission - 1; }
Symbol 48 Button
on (release) { if ((_root.screen.mission < _root.OAmission) && (_root.OAmission < 18)) { _root.screen.mission = _root.screen.mission + 1; } } on (release) { if ((_root.screen.mission < 17) && (_root.OAmission >= 18)) { _root.screen.mission = _root.screen.mission + 1; } }
Symbol 49 Button
on (release) { if (_root.screen.mission > 1) { _root.screen.mission = _root.screen.mission - 1; } }
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
stop();
Symbol 70 Button
on (release) { getURL ("http://www.ArmorGames.com"); }
Symbol 93 Button
on (release) { getURL ("http://www.dizimz.net/", "_blank"); }
Symbol 97 Button
on (release) { _quality = "High"; }
Symbol 100 Button
on (release) { _quality = "Medium"; }
Symbol 103 Button
on (release) { _quality = "Low"; }
Symbol 119 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); } tellTarget ("/exit") { gotoAndStop (1); };
Symbol 119 MovieClip Frame 2
gotoAndPlay (1); tellTarget ("/exit") { gotoAndStop (1); };
Symbol 119 MovieClip Frame 3
play();
Symbol 119 MovieClip Frame 4
play();
Symbol 119 MovieClip Frame 44
stop();
Symbol 132 Button
on (release) { _root.quality = 3; }
Symbol 133 Button
on (release) { _root.quality = 1; }
Symbol 134 Button
on (release) { _root.quality = 2; }
Symbol 135 Button
on (release) { _root.rumble = 5; }
Symbol 136 Button
on (release) { _root.rumble = 0; }
Symbol 137 Button
on (release) { _root.exit.play(); }
Symbol 144 Button
on (release) { _root.exit.gotoAndStop(1); }
Symbol 151 MovieClip Frame 2
stop();
Symbol 151 MovieClip Frame 3
stop();
Symbol 151 MovieClip Frame 4
stop();
Symbol 151 MovieClip Frame 5
stop();
Symbol 151 MovieClip Frame 6
stop();
Symbol 153 MovieClip Frame 30
stop();
Symbol 159 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 44
stop();
Symbol 159 MovieClip Frame 45
stopAllSounds();
Symbol 159 MovieClip Frame 105
_root.enter.play();
Symbol 159 MovieClip Frame 106
stopAllSounds(); _root.enter.play();
Symbol 159 MovieClip Frame 107
_root.play();
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 34
stopAllSounds();
Symbol 163 MovieClip Frame 35
if (_root.missionS <= 1) { _root.gotoAndPlay("MI1"); } if (_root.missionS == 2) { _root.gotoAndPlay("MI2"); } if (_root.missionS == 3) { _root.gotoAndPlay("MI3"); } if (_root.missionS == 4) { _root.gotoAndPlay("MI4"); } if (_root.missionS == 5) { _root.gotoAndPlay("MI5"); } if (_root.missionS == 6) { _root.gotoAndPlay("MI6"); } if (_root.missionS == 7) { _root.gotoAndPlay("MI7"); } if (_root.missionS == 8) { _root.gotoAndPlay("MI8"); } if (_root.missionS == 9) { _root.gotoAndPlay("MI9"); } if (_root.missionS == 10) { _root.gotoAndPlay("MI10"); } if (_root.missionS == 11) { _root.gotoAndPlay("MI11"); } if (_root.missionS == 12) { _root.gotoAndPlay("MI12"); } if (_root.missionS == 13) { _root.gotoAndPlay("MI13"); } if (_root.missionS == 14) { _root.gotoAndPlay("MI14"); } if (_root.missionS == 15) { _root.gotoAndPlay("MI15"); } if (_root.missionS == 16) { _root.gotoAndPlay("MI16"); } if (_root.missionS == 17) { _root.gotoAndPlay("MI17"); } if (_root.missionS == 18) { _root.gotoAndPlay("MI18"); } if (_root.missionS == 19) { _root.gotoAndPlay("MI19"); }
Symbol 163 MovieClip Frame 36
gotoAndStop (1);
Symbol 163 MovieClip Frame 52
stopAllSounds();
Symbol 163 MovieClip Frame 53
_root.gotoAndStop("totalranks");
Symbol 163 MovieClip Frame 54
_root.gotoAndStop("totalranks");
Symbol 163 MovieClip Frame 55
gotoAndStop (1);
Symbol 163 MovieClip Frame 88
stopAllSounds();
Symbol 163 MovieClip Frame 89
_root.gotoAndStop("extra");
Symbol 163 MovieClip Frame 90
_root.gotoAndStop("extra");
Symbol 163 MovieClip Frame 91
gotoAndStop (1);
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 33
_root.enter.play();
Symbol 168 MovieClip Frame 34
stopAllSounds(); _root.enter.play();
Symbol 168 MovieClip Frame 35
_root.play();
Symbol 171 MovieClip Frame 65
stop();
Symbol 175 MovieClip Frame 1
stopAllSounds();
Symbol 175 MovieClip Frame 2
stopAllSounds();
Symbol 175 MovieClip Frame 29
stop();
Symbol 178 Button
on (release) { _root.exit.play(); }
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 2
stopAllSounds();
Symbol 186 MovieClip Frame 73
_root.enter.play();
Symbol 186 MovieClip Frame 74
_root.enter.play();
Symbol 186 MovieClip Frame 75
_root.play();
Symbol 194 MovieClip Frame 30
gotoAndPlay (3);
Symbol 194 MovieClip Frame 31
gotoAndPlay (3);
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 2
stop();
Symbol 198 MovieClip Frame 3
stop();
Symbol 198 MovieClip Frame 4
stop();
Symbol 198 MovieClip Frame 5
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 2
stop();
Symbol 206 MovieClip Frame 3
stop();
Symbol 206 MovieClip Frame 4
stop();
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 2
stop();
Symbol 226 MovieClip Frame 3
stop();
Symbol 226 MovieClip Frame 4
stop();
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 2
stop();
Symbol 230 MovieClip Frame 3
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 2
stop();
Symbol 232 MovieClip Frame 3
stop();
Symbol 232 MovieClip Frame 4
stop();
Symbol 232 MovieClip Frame 5
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 2
stop();
Symbol 237 MovieClip Frame 3
stop();
Symbol 237 MovieClip Frame 4
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
stop();
Symbol 242 MovieClip Frame 3
stop();
Symbol 242 MovieClip Frame 4
stop();
Symbol 242 MovieClip Frame 5
stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 2
stop();
Symbol 250 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 2
stop();
Symbol 250 MovieClip Frame 3
stop();
Symbol 250 MovieClip Frame 4
stop();
Symbol 250 MovieClip Frame 5
stop();
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 2
stop();
Symbol 254 MovieClip Frame 3
stop();
Symbol 259 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 2
stop();
Symbol 259 MovieClip Frame 3
stop();
Symbol 259 MovieClip Frame 4
stop();
Symbol 259 MovieClip Frame 5
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 2
stop();
Symbol 264 MovieClip Frame 3
stop();
Symbol 264 MovieClip Frame 4
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 2
stop();
Symbol 269 MovieClip Frame 3
stop();
Symbol 269 MovieClip Frame 4
stop();
Symbol 269 MovieClip Frame 5
stop();
Symbol 276 MovieClip Frame 22
stop();
Symbol 280 MovieClip Frame 6
stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
stop(); _root.ENEMY.HURT.stop(); _root.ENEMY.hangtime = 0; _root.ENEMY.damage = 0; _root.ENEMY.friction = 0; _root.ENEMY.attack = 0; _root.ENEMY.friction2 = 0; _root.ENEMY.falling = 0; _root.ENEMY.jump = 0; _root.ENEMY.faller = 0; _root.ENEMY.plundge = 0; _root.ENEMY2.hangtime = 0; _root.ENEMY2.damage = 0; _root.ENEMY2.friction = 0; _root.ENEMY2.attack = 0; _root.ENEMY2.friction2 = 0; _root.ENEMY2.falling = 0; _root.ENEMY2.jump = 0; _root.ENEMY2.faller = 0; _root.ENEMY2.plundge = 0; _root.ENEMY3.hangtime = 0; _root.ENEMY3.damage = 0; _root.ENEMY3.friction = 0; _root.ENEMY3.attack = 0; _root.ENEMY3.friction2 = 0; _root.ENEMY3.falling = 0; _root.ENEMY3.jump = 0; _root.ENEMY3.faller = 0; _root.ENEMY3.plundge = 0; _root.ENEMY.stop(); _root.ENEMY2.stop(); _root.ENEMY3.stop();
Symbol 281 MovieClip Frame 3
stop();
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 2
stop();
Symbol 282 MovieClip Frame 3
stop();
Symbol 287 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 2
stop();
Symbol 287 MovieClip Frame 3
stop();
Symbol 287 MovieClip Frame 4
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 2
stop();
Symbol 292 MovieClip Frame 3
stop();
Symbol 292 MovieClip Frame 4
stop();
Symbol 292 MovieClip Frame 5
stop();
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 2
stop();
Symbol 297 MovieClip Frame 3
stop();
Symbol 297 MovieClip Frame 4
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 2
stop();
Symbol 302 MovieClip Frame 3
stop();
Symbol 302 MovieClip Frame 4
stop();
Symbol 302 MovieClip Frame 5
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 2
stop();
Symbol 307 MovieClip Frame 3
stop();
Symbol 307 MovieClip Frame 4
stop();
Symbol 312 MovieClip Frame 1
stop();
Symbol 312 MovieClip Frame 2
stop();
Symbol 312 MovieClip Frame 3
stop();
Symbol 312 MovieClip Frame 4
stop();
Symbol 312 MovieClip Frame 5
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
stop();
Symbol 318 MovieClip Frame 3
stop();
Symbol 318 MovieClip Frame 4
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 2
stop();
Symbol 323 MovieClip Frame 3
stop();
Symbol 323 MovieClip Frame 4
stop();
Symbol 323 MovieClip Frame 5
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
stop();
Symbol 328 MovieClip Frame 3
stop();
Symbol 328 MovieClip Frame 4
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 2
stop();
Symbol 333 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 2
stop();
Symbol 333 MovieClip Frame 3
stop();
Symbol 333 MovieClip Frame 4
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
stop();
Symbol 337 MovieClip Frame 3
stop();
Symbol 337 MovieClip Frame 4
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 2
stop();
Symbol 342 MovieClip Frame 3
stop();
Symbol 342 MovieClip Frame 4
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 2
stop();
Symbol 347 MovieClip Frame 3
stop();
Symbol 347 MovieClip Frame 4
stop();
Symbol 347 MovieClip Frame 5
stop();
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 2
stop();
Symbol 355 MovieClip Frame 3
stop();
Symbol 355 MovieClip Frame 4
stop();
Symbol 355 MovieClip Frame 5
stop();
Symbol 363 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 2
stop();
Symbol 363 MovieClip Frame 3
stop();
Symbol 363 MovieClip Frame 4
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 2
stop();
Symbol 368 MovieClip Frame 3
stop();
Symbol 368 MovieClip Frame 4
stop();
Symbol 368 MovieClip Frame 5
stop();
Symbol 372 MovieClip Frame 1
stop();
Symbol 372 MovieClip Frame 2
stop();
Symbol 372 MovieClip Frame 3
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 2
stop();
Symbol 374 MovieClip Frame 3
stop();
Symbol 374 MovieClip Frame 4
stop();
Symbol 374 MovieClip Frame 5
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 2
stop();
Symbol 379 MovieClip Frame 3
stop();
Symbol 379 MovieClip Frame 4
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 2
stop();
Symbol 384 MovieClip Frame 3
stop();
Symbol 384 MovieClip Frame 4
stop();
Symbol 384 MovieClip Frame 5
stop();
Symbol 397 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 2
stop();
Symbol 397 MovieClip Frame 3
stop();
Symbol 397 MovieClip Frame 4
stop();
Symbol 397 MovieClip Frame 5
stop();
Symbol 422 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 2
stop();
Symbol 422 MovieClip Frame 3
stop();
Symbol 422 MovieClip Frame 4
stop();
Symbol 422 MovieClip Frame 5
stop();
Symbol 445 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 2
stop();
Symbol 445 MovieClip Frame 3
stop();
Symbol 445 MovieClip Frame 4
stop();
Symbol 445 MovieClip Frame 5
stop();
Symbol 466 MovieClip Frame 1
stop();
Symbol 466 MovieClip Frame 2
stop();
Symbol 466 MovieClip Frame 3
stop();
Symbol 466 MovieClip Frame 4
stop();
Symbol 494 MovieClip Frame 1
_root.player.motion = 0; _root.player.falling = 0; _root.player.damage = 24; _root.player.friction2 = 2; _root.player.hangtime = 0;
Symbol 494 MovieClip Frame 48
stop();
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
stop();
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 2
stop();
Symbol 550 MovieClip Frame 3
stop();
Symbol 550 MovieClip Frame 4
stop();
Symbol 550 MovieClip Frame 5
stop();
Symbol 594 MovieClip Frame 1
stop(); _root.player.motion = 16; _root.player.taunt = 1; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 1
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } if (key.IsDown(40)) { _root.player.gotoAndPlay("defensive"); } if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player)) { _root.player.gotoAndPlay("special1"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player.gotoAndPlay("liftoff"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("upwardshot"); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("attack1"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("shoot"); } else if (key.IsDown(32) && (_root.player.taunt < 2)) { _root.player.gotoAndPlay("taunt"); gotoAndPlay (1); } else if (key.IsDown(32) && (_root.player.taunt >= 2)) { _root.player.gotoAndPlay("taunt2"); gotoAndPlay (1); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } if (key.IsDown(40)) { _root.player2.gotoAndPlay("defensive"); } if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player)) { _root.player2.gotoAndPlay("special1"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player2.gotoAndPlay("liftoff"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("upwardshot"); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("attack1"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("shoot"); } else if (key.IsDown(69)) { _root.player2.gotoAndPlay("taunt"); gotoAndPlay (1); if (_root.Health < (_root.Healthfull / 3)) { gotoAndStop (761); } } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 1
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgun"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machinegun"); } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 1
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 3)) { _root.player.gotoAndPlay("grenade"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } }
Symbol 594 MovieClip Frame 2
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 2
onClipEvent (enterFrame) { if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player.gotoAndPlay("liftoff"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("upwardshot"); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("attack1"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("shoot"); } if (key.IsDown(39)) { _root.player.play(); } else if (key.IsDown(37)) { _root.player.play(); } else { _root.player.gotoAndStop(1); } } onClipEvent (keyUp) { _root.player.gotoAndStop(1); gotoAndStop (1); } onClipEvent (enterFrame) { if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player2.gotoAndPlay("liftoff"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("upwardshot"); } else if (key.IsDown(68)) { _root.player2.gotoAndPlay("attack1"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("shoot"); } if (key.IsDown(39)) { _root.player.play(); } else if (key.IsDown(37)) { _root.player2.play(); } else { _root.player2.gotoAndStop(1); } } onClipEvent (keyUp) { _root.player.gotoAndStop(1); gotoAndStop (1); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 2
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgun"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machinegun"); } }
Symbol 594 MovieClip Frame 3
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 17
gotoAndPlay (2);
Symbol 594 MovieClip Frame 18
_root.player.motion = 0; _root.player.falling = 0; _root._y = 0;
Symbol 594 MovieClip Frame 19
_root.player.motion = 0; _root.player.falling = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 20
_root.player.jump = 27; _root.player.hangtime = 1.5; _root.player.motion = 11; if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 20
onClipEvent (enterFrame) { if (key.IsDown(65)) { _root.player.gotoAndPlay("airhike"); } if (key.IsDown(40) && (key.IsDown(68))) { _root.player.gotoAndPlay("dropATTACK"); gotoAndPlay (621); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("aerialrave"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("skyshot"); } } onClipEvent (enterFrame) { if (key.IsDown(65)) { _root.player2.gotoAndPlay("airhike"); } if (key.IsDown(40) && (key.IsDown(68))) { _root.player2.gotoAndPlay("dropATTACK"); gotoAndPlay (621); } else if (key.IsDown(68)) { _root.player2.gotoAndPlay("aerialrave"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("skyshot"); } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 20
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgunair"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machineair"); } }
Symbol 594 MovieClip Frame 21
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 22
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 23
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 24
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 25
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 26
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 27
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 28
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 29
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 30
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 31
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 32
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 33
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 34
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 35
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 36
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 37
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 38
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 39
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 40
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 41
_root.player.hangtime = 1.5; _root.player.motion = 11; _root.player2.hangtime = 1.5; _root.player2.motion = 11; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 42
stop(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 43
prevFrame(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 44
_root.player.motion = 0; play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 44
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } if (key.IsDown(68)) { _root.player.gotoAndPlay("attack"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("upwardshot"); } if ((_root.player._y < 270) && (_root.player.gravity > 0)) { _root.player.gotoAndPlay("SkyShot"); } if ((_root.player._y > 270) && (_root.player.gravity < 0)) { _root.player.gotoAndPlay("SkyShot"); } if ((((_root.player.target1 == 1) && (_root.ENEMY._y < 250)) && (_root.ENEMY.Health > 0)) && (_root.player.gravity > 0)) { _root.player.gotoAndPlay("shootup"); } if ((((_root.player.target1 == 2) && (_root.ENEMY2._y < 250)) && (_root.ENEMY2.Health > 0)) && (_root.player.gravity > 0)) { _root.player.gotoAndPlay("shootup"); } if ((((_root.player.target1 == 1) && (_root.ENEMY._y > 250)) && (_root.ENEMY.Health > 0)) && (_root.player.gravity < 0)) { _root.player.gotoAndPlay("shootup"); } if ((((_root.player.target1 == 2) && (_root.ENEMY2._y > 250)) && (_root.ENEMY2.Health > 0)) && (_root.player.gravity < 0)) { _root.player.gotoAndPlay("shootup"); } } onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.gotoAndStop(1); gotoAndStop (1); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } if (key.IsDown(68)) { _root.player2.gotoAndPlay("attack"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("upwardshot"); } if ((_root.player2._y < 270) && (_root.player.gravity > 0)) { _root.player2.gotoAndPlay("SkyShot"); } if ((_root.player2._y > 270) && (_root.player.gravity < 0)) { _root.player2.gotoAndPlay("SkyShot"); } if ((((_root.player2.target1 == 1) && (_root.ENEMY._y < 250)) && (_root.ENEMY.Health > 0)) && (_root.player.gravity > 0)) { _root.player2.gotoAndPlay("shootup"); } if ((((_root.player2.target1 == 2) && (_root.ENEMY2._y < 250)) && (_root.ENEMY2.Health > 0)) && (_root.player.gravity > 0)) { _root.player2.gotoAndPlay("shootup"); } if ((((_root.player2.target1 == 1) && (_root.ENEMY._y > 250)) && (_root.ENEMY.Health > 0)) && (_root.player.gravity < 0)) { _root.player2.gotoAndPlay("shootup"); } if ((((_root.player2.target1 == 2) && (_root.ENEMY2._y > 250)) && (_root.ENEMY2.Health > 0)) && (_root.player.gravity < 0)) { _root.player2.gotoAndPlay("shootup"); } } onClipEvent (keyUp) { _root.player2.gotoAndStop(1); gotoAndStop (1); }
Symbol 594 MovieClip Frame 45
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 46
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 47
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 48
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 49
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 50
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 51
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 52
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 53
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 54
gotoAndPlay (44); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 55
play(); if (_root.player.jump > 4) { _root.player.jump = 3; _root.player.motion = 0; } _root.player.falling = 0; _root.player.hangtime = 0.3; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 56
_root.player.motion = 0; play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 56
onClipEvent (enterFrame) { if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("rainstorm"); } if ((_root.player._y > 349) && (_root.player.gravity > 0)) { _root.player._y = 351; falling = 0; hangtime = 0; jump = 0; _root.player.gotoAndStop(1); } } onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.gotoAndStop("fall"); gotoAndStop (41); } } onClipEvent (enterFrame) { if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("rainstorm"); } if (_root.player2._y > 349) { _root.player2._y = 351; falling = 0; hangtime = 0; jump = 0; _root.player2.gotoAndStop(1); } } onClipEvent (keyUp) { _root.player2.gotoAndStop("fall"); gotoAndStop (41); }
Symbol 594 MovieClip Frame 57
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 58
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 59
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 60
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 61
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 62
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 63
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 64
gotoAndPlay (56); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 65
if (_root.player.jump > 4) { _root.player.jump = 3; _root.player.motion = 0; } _root.player.falling = 0; _root.player.hangtime = 0.3; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 66
_root.player._y = _root.player._y - 1; play(); _root.player.attack = 1; _root.player.friction = 0.5; _root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 66
onClipEvent (enterFrame) { if ((_root.player._y > 349) && (_root.player.gravity > 0)) { _root.player._y = 351; falling = 0; hangtime = 0; jump = 0; _root.player.gotoAndStop(1); } } onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.gotoAndStop("fall"); gotoAndStop (41); } } onClipEvent (enterFrame) { if (_root.player2._y > 349) { _root.player2._y = 351; falling = 0; hangtime = 0; jump = 0; _root.player2.gotoAndStop(1); } } onClipEvent (keyUp) { _root.player2.gotoAndStop("fall"); gotoAndStop (41); }
Symbol 594 MovieClip Frame 67
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 68
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 69
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 70
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 71
_root.player._y = _root.player._y - 1; _root.player.attack = 1; _root.player.friction = 0.5; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 72
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 73
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 74
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 75
gotoAndPlay (66); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 76
_root.player.motion = 0; _root.player.falling = 0; play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 76
onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player.gotoAndPlay("attack"); } } onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.gotoAndStop(1); gotoAndStop (1); } } onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player2.gotoAndPlay("attack"); } } onClipEvent (keyUp) { _root.player2.gotoAndStop(1); }
Symbol 594 MovieClip Frame 77
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 78
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 79
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 80
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 81
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 82
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 83
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 84
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 85
gotoAndPlay (76); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 86
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 87
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 88
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 89
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 90
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 91
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 92
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 93
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 94
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 95
gotoAndPlay (86); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 96
_root.player.motion = 0; _root.player.attack = 8; _root.player.friction = 1.2; if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 96
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } }
Symbol 594 MovieClip Frame 97
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 98
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 99
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 100
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 101
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 102
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 103
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 104
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 104
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("attack2"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player.gotoAndPlay("liftoff"); } else if (key.IsDown(40) && (key.IsDown(68))) { _root.player.gotoAndPlay("stab"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("shoot"); } else if ((_root.player._xscale > 0) && (key.IsDown(39))) { _root.player.gotoAndPlay(1); } else if ((_root.player._xscale < 0) && (key.IsDown(37))) { _root.player.gotoAndPlay(1); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } else if (key.IsDown(68)) { _root.player2.gotoAndPlay("attack2"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player2.gotoAndPlay("liftoff"); } else if (key.IsDown(40) && (key.IsDown(68))) { _root.player2.gotoAndPlay("stab"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("shoot"); } else if ((_root.player._xscale > 0) && (key.IsDown(39))) { _root.player2.gotoAndPlay(1); } else if ((_root.player._xscale < 0) && (key.IsDown(37))) { _root.player2.gotoAndPlay(1); } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 104
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgun"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machinegun"); } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 104
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 3)) { _root.player.gotoAndPlay("grenade"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } } onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player2.gun == 3)) { _root.player2.gotoAndPlay("grenade"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } }
Symbol 594 MovieClip Frame 105
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 106
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 107
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 108
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 109
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 110
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 111
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 112
_root.player.motion = 0; _root.player.attack = 8; _root.player.friction = 1.2; if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 112
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } }
Symbol 594 MovieClip Frame 113
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 114
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 115
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 116
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 117
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 118
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 119
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 120
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 121
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 121
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("attack1"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player.gotoAndPlay("liftoff"); } else if (key.IsDown(40) && (key.IsDown(68))) { _root.player.gotoAndPlay("stab"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("shoot"); } else if ((_root.player._xscale > 0) && (key.IsDown(39))) { _root.player.gotoAndPlay(1); } else if ((_root.player._xscale < 0) && (key.IsDown(37))) { _root.player.gotoAndPlay(1); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } else if (key.IsDown(68)) { _root.player2.gotoAndPlay("attack1"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player2.gotoAndPlay("liftoff"); } else if (key.IsDown(40) && (key.IsDown(68))) { _root.player2.gotoAndPlay("stab"); } else if (key.IsDown(83) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("shoot"); } else if ((_root.player2._xscale > 0) && (key.IsDown(39))) { _root.player2.gotoAndPlay(1); } else if ((_root.player._xscale < 0) && (key.IsDown(37))) { _root.player2.gotoAndPlay(1); } }
Symbol 594 MovieClip Frame 122
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 122
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgun"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machinegun"); } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 122
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 3)) { _root.player.gotoAndPlay("grenade"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } } onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player2.gun == 3)) { _root.player2.gotoAndPlay("grenade"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } }
Symbol 594 MovieClip Frame 123
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 124
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 125
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 126
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 127
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 128
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 129
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 130
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 131
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 132
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 133
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 134
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 135
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 136
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 137
_root.player.motion = 0; _root.player.attack = 20; _root.player.friction = 3; _root.player.jump = 27; _root.player.hangtime = 1.5; _root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 138
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 139
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 140
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 140
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(68))) { _root.player.gotoAndPlay("dropATTACK"); gotoAndPlay (621); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("aerialrave"); } else if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("skyshot"); } else if ((_root.player._xscale > 0) && (key.IsDown(39))) { _root.player.gotoAndPlay("fall"); } else if ((_root.player._xscale < 0) && (key.IsDown(37))) { _root.player.gotoAndPlay("fall"); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(68))) { _root.player2.gotoAndPlay("dropATTACK"); gotoAndPlay (621); } else if (key.IsDown(68)) { _root.player2.gotoAndPlay("aerialrave"); } else if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("skyshot"); } else if ((_root.player2._xscale > 0) && (key.IsDown(39))) { _root.player2.gotoAndPlay("fall"); } else if ((_root.player2._xscale < 0) && (key.IsDown(37))) { _root.player2.gotoAndPlay("fall"); } }
Symbol 594 MovieClip Frame 141
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 141
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgunair"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machineair"); } }
Symbol 594 MovieClip Frame 142
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 143
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 144
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 145
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 146
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 147
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 148
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 149
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 150
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 151
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 152
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 153
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 154
gotoAndPlay (41); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 155
_root.player.motion = 0; _root.player.attack = 7; _root.player.friction = 1.2; _root.player.jump = 4; _root.player.hangtime = 1.2; _root.player.falling = 0; play(); if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 156
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 157
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 158
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 159
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 160
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 161
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 162
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 162
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(68))) { _root.player.gotoAndPlay("dropATTACK"); gotoAndPlay (621); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("aerialrave2"); } else if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("skyshot"); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(68))) { _root.player2.gotoAndPlay("dropATTACK"); gotoAndPlay (621); } else if (key.IsDown(68)) { _root.player2.gotoAndPlay("aerialrave2"); } else if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("skyshot"); } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 162
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgunair"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machineair"); } }
Symbol 594 MovieClip Frame 163
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 164
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 165
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 166
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 167
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 168
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 169
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 170
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 171
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 172
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 173
gotoAndPlay (41); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 174
_root.player.motion = 0; _root.player.attack = 7; _root.player.friction = 1.2; _root.player.jump = 4; _root.player.hangtime = 1.2; _root.player.falling = 0; play(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 175
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 176
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 177
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 178
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 179
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 180
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 181
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 181
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(68))) { _root.player.gotoAndPlay("dropATTACK"); gotoAndPlay (621); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("aerialrave"); } else if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("skyshot"); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(68))) { _root.player2.gotoAndPlay("dropATTACK"); gotoAndPlay (621); } else if (key.IsDown(68)) { _root.player2.gotoAndPlay("aerialrave"); } else if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("skyshot"); } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 181
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgunair"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machineair"); } }
Symbol 594 MovieClip Frame 182
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 183
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 184
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 185
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 186
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 187
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 188
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 188
onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player.gotoAndPlay("aerialrave"); } else if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("skyshot"); } } onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player2.gotoAndPlay("aerialrave"); } else if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("skyshot"); } }
Symbol 594 MovieClip Frame 189
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 190
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 191
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 192
gotoAndPlay (41); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 193
_root.player.hangtime = 1.5; _root.player.falling = 5; _root.player.jump = 1; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 193
onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player.gotoAndPlay("wallhike"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("wallhike"); } else if (key.IsDown(83)) { _root.player.gotoAndPlay("wallhike"); } } onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player2.gotoAndPlay("wallhike"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("wallhike"); } else if (key.IsDown(83)) { _root.player2.gotoAndPlay("wallhike"); } }
Symbol 594 MovieClip Frame 194
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 195
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 196
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 197
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 198
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 199
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 200
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 201
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 202
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 203
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 204
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 205
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 206
gotoAndPlay (41); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 207
_root.player.jump = 20; _root.player.attack = 30; _root.player.friction = 2; _root.player.hangtime = 2; _root.player.falling = 1; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 208
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 209
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 210
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 211
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 212
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 213
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 214
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 214
onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player.gotoAndPlay("aerialrave"); } else if (key.IsDown(40) && (key.IsDown(68))) { _root.player.gotoAndPlay("dropsmash"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("skyshot"); } } onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player2.gotoAndPlay("aerialrave"); } else if (key.IsDown(40) && (key.IsDown(68))) { _root.player2.gotoAndPlay("dropsmash"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("skyshot"); } }
Symbol 594 MovieClip Frame 215
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 216
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 216
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgunair"); } }
Symbol 594 MovieClip Frame 217
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 218
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 219
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 220
stop(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 221
prevFrame(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 222
_root.player.motion = 0; _root.player.falling = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 223
if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 224
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 225
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 226
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 227
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 228
_root.player.DEVIL = 1; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 229
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 230
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 231
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 232
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 233
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 234
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 235
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 236
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 237
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 238
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 239
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 240
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 241
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 242
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 243
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 244
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 245
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 246
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 247
_root.player.motion = 0; _root.player.hangtime = 2; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 248
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 249
if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 250
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 251
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 252
_root.player.DEVIL = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 253
_root.player.motion = 0; _root.player.hangtime = 2; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 254
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 255
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 256
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 257
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 258
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 259
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 260
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 261
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 262
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 263
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 264
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 265
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 266
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 267
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 268
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 269
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 270
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 271
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 272
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 273
_root.player.jump = 0; _root.player.motion = 0; play(); if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 273
onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.play(); } } onClipEvent (keyUp) { _root.player2.play(); }
Symbol 594 MovieClip Frame 274
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 275
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 276
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 277
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 278
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 279
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 280
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 281
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 282
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 283
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 284
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 285
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 286
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 287
_root.player.hangtime = 2; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 288
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 289
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 290
_root.player.motion = 0; play(); _root.player.springup = 0; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 291
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 292
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 293
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 294
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 295
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 296
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 297
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 298
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 299
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 300
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 301
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 302
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 303
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 304
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 305
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 306
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 307
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 308
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 309
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 310
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 311
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 312
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 313
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 314
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 315
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 316
stop(); _root.player.springup = 0; if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 316
onClipEvent (enterFrame) { if (key.IsDown(65)) { _root.player.play(); } else if (key.IsDown(68)) { _root.player.play(); } else if (key.IsDown(83)) { _root.player.play(); } } onClipEvent (enterFrame) { if (key.IsDown(65)) { _root.player2.play(); } else if (key.IsDown(68)) { _root.player2.play(); } else if (key.IsDown(83)) { _root.player2.play(); } }
Symbol 594 MovieClip Frame 317
play(); if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 317
onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.play(); } } onClipEvent (keyUp) { _root.player2.play(); }
Symbol 594 MovieClip Frame 318
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 319
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 320
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 321
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 322
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 323
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 324
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 325
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 326
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 327
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 328
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 329
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 330
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 331
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 332
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 333
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 334
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 335
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 336
_root.player.jump = 12; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 337
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 338
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 339
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 340
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 341
_root.player.hangtime = 0.5; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 342
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 343
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 344
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 345
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 346
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 347
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 348
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 349
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 350
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 351
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 352
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 353
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 354
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 355
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 356
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 357
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 358
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 359
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 360
gotoAndPlay (41); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 361
stop(); _root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 362
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 363
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 364
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 365
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 366
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 367
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 368
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 369
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 370
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 371
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 372
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 373
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 374
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 375
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 376
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 377
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 378
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 379
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 380
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 381
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 382
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 383
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 384
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 385
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 386
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 387
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 388
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 389
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 390
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 391
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 392
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 393
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 394
if (_root.player.jump > 7) { _root.player.jump = 6; _root.player.hangtime = 0.4; _root.player.motion = 0; _root.player.falling = 0; } play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } _root._y = 0;
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 394
onClipEvent (enterFrame) { if ((_root.player._y > 349) && (_root.player.gravity > 0)) { _root.player._y = 351; falling = 0; hangtime = 0; jump = 0; _root.player.gotoAndStop(1); } } onClipEvent (enterFrame) { if ((_root.player2._y > 349) && (_root.player2.gravity > 0)) { _root.player2._y = 351; falling = 0; hangtime = 0; jump = 0; _root.player2.gotoAndStop(1); } }
Symbol 594 MovieClip Frame 395
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 396
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 397
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 398
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 399
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 400
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 401
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 402
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 403
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 404
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 405
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 406
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 407
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 408
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 409
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 410
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 411
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 412
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 413
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 414
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 415
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 416
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 417
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 418
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 419
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 420
gotoAndStop (41); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 421
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } _root._y = 0;
Symbol 594 MovieClip Frame 422
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 423
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 424
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 425
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 426
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 427
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 428
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 429
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 430
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 431
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 432
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 433
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 434
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 435
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 436
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 437
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 438
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 439
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 440
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 441
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 442
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 443
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 444
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 445
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 446
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 447
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 448
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 449
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 450
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 451
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 452
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 453
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 454
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 455
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 456
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 457
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 458
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 459
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 460
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 461
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 462
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 463
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 464
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 465
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 466
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 467
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 468
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 469
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 470
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 471
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 472
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 473
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 473
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player.gotoAndPlay("liftoff"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("upwardshot"); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("attack1"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("shoot"); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player2.gotoAndPlay("liftoff"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("upwardshot"); } else if (key.IsDown(68)) { _root.player2.gotoAndPlay("attack1"); } else if (key.IsDown(83) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("shoot"); } }
Symbol 594 MovieClip Frame 474
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 475
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 476
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 477
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 478
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 479
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 480
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 481
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 482
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 483
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 484
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 485
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 486
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 487
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 488
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 489
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 3) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 490
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 490
onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player.gotoAndPlay("attack"); } if (((_root.player.target1 == 1) && (_root.ENEMY._y < 250)) && (_root.ENEMY.Health > 0)) { _root.player.gotoAndPlay("machineup"); } if (((_root.player.target1 == 2) && (_root.ENEMY2._y < 250)) && (_root.ENEMY2.Health > 0)) { _root.player.gotoAndPlay("machineup"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("upwardshot"); } } onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.gotoAndStop(1); gotoAndStop (1); } } onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player2.gotoAndPlay("attack"); } if (((_root.player2.target1 == 1) && (_root.ENEMY._y < 250)) && (_root.ENEMY.Health > 0)) { _root.player2.gotoAndPlay("machineup"); } if (((_root.player.target1 == 2) && (_root.ENEMY2._y < 250)) && (_root.ENEMY2.Health > 0)) { _root.player2.gotoAndPlay("machineup"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("upwardshot"); } } onClipEvent (keyUp) { _root.player.gotoAndStop(1); gotoAndStop (1); }
Symbol 594 MovieClip Frame 491
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 492
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 493
gotoAndPlay (490); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 494
if (_root.player.jump > 5) { _root.player.jump = 4; _root.player.hangtime = 0.4; _root.player.motion = 0; _root.player.falling = 0; } play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 494
onClipEvent (enterFrame) { if (_root.player._y > 349) { _root.player._y = 351; falling = 0; hangtime = 0; jump = 0; _root.player.gotoAndStop(1); } } onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.gotoAndStop("fall"); gotoAndStop (41); } } onClipEvent (enterFrame) { if (_root.player2._y > 349) { _root.player2._y = 351; falling = 0; hangtime = 0; jump = 0; _root.player2.gotoAndStop(1); } } onClipEvent (keyUp) { _root.player2.gotoAndStop("fall"); gotoAndStop (41); }
Symbol 594 MovieClip Frame 495
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 496
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 497
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 498
gotoAndPlay (495); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 4) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 499
_root._y = 0;
Symbol 594 MovieClip Frame 504
gotoAndStop (1);
Symbol 594 MovieClip Frame 505
_root._y = 0;
Symbol 594 MovieClip Frame 506
if (_root.ENEMY.Health > 0) { _root.ENEMY.hangtime = 3; } if (_root.ENEMY2.Health > 0) { _root.ENEMY2.hangtime = 3; }
Symbol 594 MovieClip Frame 507
if (_root.ENEMY.Health > 0) { _root.ENEMY.hangtime = 3; } if (_root.ENEMY2.Health > 0) { _root.ENEMY2.hangtime = 3; }
Symbol 594 MovieClip Frame 510
gotoAndStop (41);
Symbol 594 MovieClip Frame 511
_root.player.motion = 0; _root.player.falling = 0; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 511
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 3)) { _root.player.gotoAndPlay("grenade"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } }
Symbol 594 MovieClip Frame 512
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 513
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 514
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 515
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 516
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 517
_root.player.jump = 15; _root.player.hangtime = 0; _root.player.motion = 0; _root.player.damage = 29; _root.player.friction2 = 1; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 518
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 519
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 520
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 521
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 522
_root.player.hangtime = 1; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 523
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 524
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 525
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 526
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 526
onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player.gotoAndPlay("aerialrave"); } else if (key.IsDown(40) && (key.IsDown(68))) { _root.player.gotoAndPlay("dropsmash"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("skyshot"); } } onClipEvent (enterFrame) { if (key.IsDown(68)) { _root.player2.gotoAndPlay("aerialrave"); } else if (key.IsDown(40) && (key.IsDown(68))) { _root.player2.gotoAndPlay("dropsmash"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("rainstorm"); } else if (key.IsDown(83) && (_root.player2.gun == 1)) { _root.player2.gotoAndPlay("skyshot"); } }
Symbol 594 MovieClip Frame 527
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 528
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 529
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 530
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 531
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 532
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 533
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 534
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 535
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 536
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 537
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 538
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 538
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgunair"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machineair"); } }
Symbol 594 MovieClip Frame 539
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 540
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 541
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 542
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 543
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 544
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 545
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 546
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 547
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 548
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 549
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 550
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 551
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 552
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 553
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 554
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 555
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 556
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 557
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 558
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 559
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 560
gotoAndPlay (41); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 561
_root.player.motion = 0; _root.player.attack = 13; _root.player.friction = 1.2; if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 562
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 563
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 564
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 564
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } }
Symbol 594 MovieClip Frame 565
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 566
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 567
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 568
if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 569
if (_root.ENEMY.timer > 0) { stop(); }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 569
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("shootup"); gotoAndPlay (578); } if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgunup"); gotoAndPlay (1); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machineup"); gotoAndPlay (1); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("shootup"); gotoAndPlay (578); } if (key.IsDown(83) && (_root.player2.gun == 2)) { _root.player2.gotoAndPlay("shotgunup"); gotoAndPlay (1); } if (key.IsDown(83) && (_root.player2.gun == 4)) { _root.player2.gotoAndPlay("machineup"); gotoAndPlay (1); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } }
Symbol 594 MovieClip Frame 570
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 571
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 572
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 573
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 574
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 575
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 576
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 577
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 578
_root.player.motion = 0; play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 578
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } if (key.IsDown(68)) { _root.player.gotoAndPlay("attack"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("twosometime"); } if (((_root.player.target1 == 1) && (_root.ENEMY._y > 250)) && (_root.player.gravity > 0)) { _root.player.gotoAndPlay("shoot"); } if (((_root.player.target1 == 2) && (_root.ENEMY2._y > 250)) && (_root.player.gravity > 0)) { _root.player.gotoAndPlay("shoot"); } if (((_root.player.target1 == 1) && (_root.ENEMY._y < 250)) && (_root.player.gravity < 0)) { _root.player.gotoAndPlay("shoot"); } if (((_root.player.target1 == 2) && (_root.ENEMY2._y < 250)) && (_root.player.gravity < 0)) { _root.player.gotoAndPlay("shoot"); } } onClipEvent (keyUp) { if (_root.ENEMY.timer < 1) { _root.player.gotoAndStop(1); gotoAndStop (1); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } if (key.IsDown(68)) { _root.player2.gotoAndPlay("attack"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("twosometime"); } if (((_root.player2.target1 == 1) && (_root.ENEMY._y > 250)) && (_root.player.gravity > 0)) { _root.player2.gotoAndPlay("shoot"); } if (((_root.player2.target1 == 2) && (_root.ENEMY2._y > 250)) && (_root.player.gravity > 0)) { _root.player2.gotoAndPlay("shoot"); } if (((_root.player2.target1 == 1) && (_root.ENEMY._y < 250)) && (_root.player.gravity < 0)) { _root.player2.gotoAndPlay("shoot"); } if (((_root.player2.target1 == 2) && (_root.ENEMY2._y < 250)) && (_root.player.gravity < 0)) { _root.player2.gotoAndPlay("shoot"); } } onClipEvent (keyUp) { _root.player2.gotoAndStop(1); gotoAndStop (1); }
Symbol 594 MovieClip Frame 579
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 580
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 581
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 582
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 583
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 584
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 585
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 586
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 587
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 588
gotoAndPlay (578); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 1) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 589
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } _root._y = 0;
Symbol 594 MovieClip Frame 590
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 591
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 592
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 593
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 594
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 595
_root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 596
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 597
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 598
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); } if (_root.rumble > 0) { _root._y = 0; }
Symbol 594 MovieClip Frame 599
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 600
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 601
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 602
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 603
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 604
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 605
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 606
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 607
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 608
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 609
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 610
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 611
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 612
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 613
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 614
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 615
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 616
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 617
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 618
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 619
if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 620
gotoAndStop (1); if (_root.ENEMY.timer > 0) { stop(); } if (_root.player.gun != 2) { gotoAndStop (1); }
Symbol 594 MovieClip Frame 621
_root.player.falling = 0; _root.player.jump = 0; _root.player.hangtime = 0; _root.player.plundge = 30; _root.player.motion = 0; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 621
onClipEvent (enterFrame) { play(); _root.player.play(); } onClipEvent (enterFrame) { play(); _root.player2.play(); }
Symbol 594 MovieClip Frame 622
play(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 623
play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 624
play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 625
play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 626
play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 627
play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 628
play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 594 MovieClip Frame 629
play(); if (_root.ENEMY.timer > 0) { stop(); } if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 594 MovieClip Frame 630
play(); if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Symbol 594 MovieClip Frame 631
play(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 632
play(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 633
play(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 634
play(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 635
play(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 636
gotoAndStop (1); play(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 637
_root.player.jump = 27; _root.player.hangtime = 1.5; _root.player.motion = 11; _root.player.hangtime = 1.5; _root.player.motion = 11; _root.player2.hangtime = 1.5; _root.player2.motion = 11; if (_root.ENEMY.timer > 0) { stop(); } _root._y = 0;
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 637
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgunair"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machineair"); } }
Symbol 594 MovieClip Frame 638
stop(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 639
prevFrame(); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 640
_root.player.motion = 0; _root.player.damage = 0; _root.player.friction2 = 0; _root.player.springup = 1; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 641
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 642
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 643
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 644
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 645
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 646
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 647
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 648
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 649
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 650
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 651
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 652
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 653
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 654
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 655
if (_root.ENEMY.timer > 0) { stop(); } stop();
Symbol 594 MovieClip Frame 656
if (_root.ENEMY.timer > 0) { stop(); } prevFrame();
Symbol 594 MovieClip Frame 657
if (_root.ENEMY.timer > 0) { stop(); } prevFrame();
Symbol 594 MovieClip Frame 658
if (_root.ENEMY.timer > 0) { stop(); } _root.player.motion = 0; _root.player.damage = 0; _root.player.friction2 = 0;
Symbol 594 MovieClip Frame 659
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 660
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 661
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 662
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 663
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 664
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 665
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 666
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 667
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 668
if (_root.ENEMY.timer > 0) { stop(); } _root.player.motion = 0; _root.player.damage = 0; _root.player.friction2 = 0;
Symbol 594 MovieClip Frame 669
if (_root.ENEMY.timer > 0) { stop(); } stop();
Symbol 594 MovieClip Frame 670
if (_root.ENEMY.timer > 0) { stop(); } stop();
Symbol 594 MovieClip Frame 671
if (_root.ENEMY.timer > 0) { stop(); } stop();
Symbol 594 MovieClip Frame 672
if (_root.ENEMY.timer > 0) { stop(); } stop();
Symbol 594 MovieClip Frame 673
if (_root.ENEMY.timer > 0) { stop(); } stop();
Symbol 594 MovieClip Frame 674
if (_root.ENEMY.timer > 0) { stop(); } prevFrame();
Symbol 594 MovieClip Frame 675
if (_root.ENEMY.timer > 0) { stop(); } prevFrame();
Symbol 594 MovieClip Frame 676
if (_root.ENEMY.timer > 0) { stop(); } _root.player.motion = 0; _root.player.damage = 0; _root.player.friction2 = 0; stop();
Symbol 594 MovieClip Frame 677
_root.player.attack = 0; _root.player.motion = 0; _root.player.damage = 0; _root.player.friction = 0; _root.player.friction2 = 0; if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 678
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 679
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 680
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 681
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 682
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 683
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 684
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 685
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 686
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 687
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 688
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 689
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 690
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 691
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 692
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 693
if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 694
gotoAndPlay (677); if (_root.ENEMY.timer > 0) { stop(); }
Symbol 594 MovieClip Frame 695
stopAllSounds();
Symbol 594 MovieClip Frame 696
_root.ENEMY.timingstop = 5; _root.player.timestop = 0; _root.player.motion = 0; play(); _root.player.springup = 0; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.jump = 0; _root.player.DEVIL = 0; _root.player.plundge = 5;
Symbol 594 MovieClip Frame 697
_root.player.blasterZ = 5; _root.player.timestop = 0; _root.player._xscale = -55;
Symbol 594 MovieClip Frame 698
_root.player._xscale = -55;
Symbol 594 MovieClip Frame 699
_root.player._xscale = -55;
Symbol 594 MovieClip Frame 759
_root.exitepic.play();
Symbol 594 MovieClip Frame 760
stop(); stop(); _root.player.springup = 0;
Symbol 594 MovieClip Frame 761
stop(); _root.player.motion = 16; _root.player.taunt = 1; _root._y = 0;
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 761
onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player.gotoAndPlay("evade"); } if (key.IsDown(40)) { _root.player.gotoAndPlay("defensive"); } if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player)) { _root.player.gotoAndPlay("special1"); } else if (key.IsDown(65)) { _root.player.gotoAndPlay("jump"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player.gotoAndPlay("liftoff"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("upwardshot"); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("attack1"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player.gotoAndPlay("shoot"); } else if (key.IsDown(32) && (_root.player.taunt < 2)) { _root.player.gotoAndPlay("taunt"); gotoAndPlay (1); } else if (key.IsDown(32) && (_root.player.taunt >= 2)) { _root.player.gotoAndPlay("taunt2"); gotoAndPlay (1); } } onClipEvent (enterFrame) { if (key.IsDown(40) && (key.IsDown(65))) { _root.player2.gotoAndPlay("evade"); } if (key.IsDown(40)) { _root.player2.gotoAndPlay("defensive"); } if ((key.IsDown(40) && (key.IsDown(68))) && (_root.player)) { _root.player2.gotoAndPlay("special1"); } else if (key.IsDown(65)) { _root.player2.gotoAndPlay("jump"); } else if (key.IsDown(38) && (key.IsDown(68))) { _root.player2.gotoAndPlay("liftoff"); } else if ((key.IsDown(40) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("twosometime"); } else if ((key.IsDown(38) && (key.IsDown(83))) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("upwardshot"); } else if (key.IsDown(68)) { _root.player.gotoAndPlay("attack1"); } else if (key.IsDown(83) && (_root.player.gun == 1)) { _root.player2.gotoAndPlay("shoot"); } else if (key.IsDown(69)) { _root.player2.gotoAndPlay("taunt"); gotoAndPlay (1); if (_root.Health > (_root.Healthfull / 3)) { gotoAndStop (1); } } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 761
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("shotgun"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } if (key.IsDown(83) && (_root.player.gun == 4)) { _root.player.gotoAndPlay("machinegun"); } }
Instance of Symbol 271 MovieClip in Symbol 594 MovieClip Frame 761
onClipEvent (enterFrame) { if (key.IsDown(83) && (_root.player.gun == 3)) { _root.player.gotoAndPlay("grenade"); } else if ((key.IsDown(83) && (key.IsDown(40))) && (_root.player.gun == 2)) { _root.player.gotoAndPlay("fireworks"); } }
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 2
stop();
Symbol 624 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 663 MovieClip Frame 11
gotoAndStop (1);
Symbol 663 MovieClip Frame 19
gotoAndStop (1);
Symbol 663 MovieClip Frame 40
gotoAndStop (81);
Symbol 663 MovieClip Frame 80
gotoAndStop (81);
Symbol 663 MovieClip Frame 81
stop();
Symbol 663 MovieClip Frame 104
gotoAndStop (81);
Symbol 683 MovieClip Frame 1
stop();
Symbol 683 MovieClip Frame 2
stop();
Symbol 683 MovieClip Frame 3
stop();
Symbol 690 MovieClip Frame 27
stop();
Symbol 694 MovieClip Frame 30
stop();
Symbol 698 MovieClip Frame 30
stop();
Symbol 699 MovieClip Frame 1
stop(); _root.player.Heart = 1;
Symbol 699 MovieClip Frame 2
stop(); _root.player.Heart = 2;
Symbol 699 MovieClip Frame 3
stop(); _root.player.Heart = 3;
Symbol 703 MovieClip Frame 1
stop();
Symbol 703 MovieClip Frame 2
_root.level = _root.level + 1;
Symbol 720 MovieClip Frame 7
_root.player.blade = 1;
Symbol 720 MovieClip Frame 26
stop(); _root.player.blade = 1;
Symbol 724 MovieClip Frame 6
_root.player.blade = 2;
Symbol 724 MovieClip Frame 26
stop(); _root.player.blade = 2;
Symbol 728 MovieClip Frame 7
_root.player.blade = 3;
Symbol 728 MovieClip Frame 26
stop(); _root.player.blade = 3;
Symbol 732 MovieClip Frame 7
_root.player.blade = 4;
Symbol 732 MovieClip Frame 26
stop(); _root.player.blade = 4;
Symbol 733 MovieClip Frame 1
stop();
Symbol 733 MovieClip Frame 2
stop();
Symbol 733 MovieClip Frame 3
stop();
Symbol 733 MovieClip Frame 4
stop();
Symbol 738 MovieClip Frame 6
_root.player.gun = 1;
Symbol 738 MovieClip Frame 23
stop();
Symbol 742 MovieClip Frame 6
_root.player.gun = 2;
Symbol 742 MovieClip Frame 26
_root.player.gun = 2;
Symbol 742 MovieClip Frame 27
stop();
Symbol 746 MovieClip Frame 6
_root.player.gun = 3;
Symbol 746 MovieClip Frame 30
_root.player.gun = 3;
Symbol 746 MovieClip Frame 31
stop();
Symbol 750 MovieClip Frame 6
_root.player.gun = 4;
Symbol 750 MovieClip Frame 30
_root.player.gun = 4;
Symbol 750 MovieClip Frame 31
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 2
stop();
Symbol 751 MovieClip Frame 3
stop();
Symbol 751 MovieClip Frame 4
stop();
Symbol 758 MovieClip Frame 1
stop();
Symbol 758 MovieClip Frame 2
stop();
Symbol 758 MovieClip Frame 3
stop();
Symbol 758 MovieClip Frame 4
stop();
Symbol 758 MovieClip Frame 5
stop();
Symbol 758 MovieClip Frame 6
stop();
Symbol 758 MovieClip Frame 7
stop();
Symbol 764 Button
on (release) { play(); }
Symbol 781 MovieClip Frame 1
stop();
Symbol 781 MovieClip Frame 2
stop();
Symbol 781 MovieClip Frame 3
stop();
Symbol 781 MovieClip Frame 4
stop();
Symbol 781 MovieClip Frame 5
stop();
Symbol 781 MovieClip Frame 6
stop();
Symbol 781 MovieClip Frame 7
stop();
Symbol 781 MovieClip Frame 8
stop();
Symbol 781 MovieClip Frame 9
stop();
Symbol 781 MovieClip Frame 10
stop();
Symbol 781 MovieClip Frame 11
stop();
Symbol 781 MovieClip Frame 12
stop();
Symbol 781 MovieClip Frame 13
stop();
Symbol 781 MovieClip Frame 14
stopAllSounds();
Symbol 781 MovieClip Frame 15
stop(); _root.ENEMY.hangtime = 2; _root.ENEMY.gotoAndStop(1); _root.ENEMY.Health = 500;
Symbol 795 Button
on (release) { if (_root.mission == 1) { _root.gotoAndPlay(3); } } on (release) { if (_root.mission == 2) { _root.gotoAndPlay(7); } } on (release) { if (_root.mission == 3) { _root.gotoAndPlay(11); } } on (release) { if (_root.mission == 4) { _root.gotoAndPlay(17); } } on (release) { if (_root.mission == 5) { _root.gotoAndPlay(21); } } on (release) { if (_root.mission == 6) { _root.gotoAndPlay(25); } } on (release) { if (_root.mission == 7) { _root.gotoAndPlay(29); } } on (release) { if (_root.mission == 8) { _root.gotoAndPlay(36); } } on (release) { if (_root.mission == 9) { _root.gotoAndPlay(40); } } on (release) { if (_root.mission == 10) { _root.gotoAndPlay(44); } } on (release) { if (_root.mission == 11) { _root.gotoAndPlay(48); } } on (release) { if (_root.mission == 12) { _root.gotoAndPlay(55); } } on (release) { if (_root.mission == 13) { _root.gotoAndPlay(59); } } on (release) { if (_root.mission == 14) { _root.gotoAndPlay(63); } } on (release) { if (_root.mission == 15) { _root.gotoAndPlay(67); } } on (release) { if (_root.mission == 16) { _root.gotoAndPlay(74); } } on (release) { if (_root.mission == 17) { _root.gotoAndPlay(78); } } on (release) { if (_root.mission == 18) { _root.gotoAndPlay(82); } }
Symbol 796 Button
on (release) { _root.gotoAndStop(1); }
Symbol 797 MovieClip Frame 1
stop();
Symbol 797 MovieClip Frame 4
stopAllSounds(); _root.deaths = _root.deaths + 1;
Symbol 797 MovieClip Frame 104
stopAllSounds();
Symbol 797 MovieClip Frame 105
_quality = "High";
Symbol 797 MovieClip Frame 106
_quality = "High";
Symbol 797 MovieClip Frame 130
stop();
Symbol 797 MovieClip Frame 131
gotoAndStop (130);
Symbol 797 MovieClip Frame 132
gotoAndStop (130);
Symbol 797 MovieClip Frame 133
gotoAndStop (130);
Symbol 800 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 2
stop();
Symbol 800 MovieClip Frame 3
stop();
Symbol 800 MovieClip Frame 4
stop();
Symbol 801 MovieClip Frame 1
stop();
Symbol 801 MovieClip Frame 2
stop();
Symbol 801 MovieClip Frame 3
stop();
Symbol 801 MovieClip Frame 4
stop();
Symbol 841 MovieClip Frame 1
stop();
Symbol 841 MovieClip Frame 2
stop();
Symbol 841 MovieClip Frame 3
stop();
Symbol 841 MovieClip Frame 4
stop();
Symbol 841 MovieClip Frame 5
stop();
Symbol 841 MovieClip Frame 6
stop();
Symbol 841 MovieClip Frame 7
stop();
Symbol 841 MovieClip Frame 8
stop();
Symbol 841 MovieClip Frame 9
stop();
Symbol 841 MovieClip Frame 10
stop();
Symbol 841 MovieClip Frame 11
stop();
Symbol 841 MovieClip Frame 12
stop();
Symbol 841 MovieClip Frame 13
stop();
Symbol 841 MovieClip Frame 14
stop();
Symbol 841 MovieClip Frame 15
stop();
Symbol 841 MovieClip Frame 16
stop();
Symbol 841 MovieClip Frame 17
stop();
Symbol 841 MovieClip Frame 18
stop();
Symbol 842 Button
on (release) { gotoAndStop (2); }
Symbol 843 Button
on (release) { gotoAndStop (3); }
Symbol 854 Button
on (rollOver) { _root.pause.Item.gotoAndStop(1); }
Symbol 855 Button
on (rollOver) { if (_root.lightning > 0) { _root.pause.Item.gotoAndStop(2); } else { _root.pause.Item.gotoAndStop(12); } }
Symbol 856 Button
on (rollOver) { if (_root.HellFire > 0) { _root.pause.Item.gotoAndStop(3); } else { _root.pause.Item.gotoAndStop(12); } }
Symbol 857 Button
on (rollOver) { if (_root.DevilsDemise > 0) { _root.pause.Item.gotoAndStop(4); } else { _root.pause.Item.gotoAndStop(12); } }
Symbol 858 Button
on (rollOver) { _root.pause.Item.gotoAndStop(5); }
Symbol 859 Button
on (rollOver) { if (_root.ShotGun > 0) { _root.pause.Item.gotoAndStop(6); } else { _root.pause.Item.gotoAndStop(12); } }
Symbol 860 Button
on (rollOver) { if (_root.Grenade > 0) { _root.pause.Item.gotoAndStop(7); } else { _root.pause.Item.gotoAndStop(12); } }
Symbol 861 Button
on (rollOver) { if (_root.Submachine > 0) { _root.pause.Item.gotoAndStop(8); } else { _root.pause.Item.gotoAndStop(12); } }
Symbol 862 Button
on (rollOver) { _root.pause.Item.gotoAndStop(9); }
Symbol 863 Button
on (rollOver) { if (_root.SpeedHeart > 0) { _root.pause.Item.gotoAndStop(10); } else { _root.pause.Item.gotoAndStop(12); } }
Symbol 864 Button
on (rollOver) { if (_root.EndureHeart > 0) { _root.pause.Item.gotoAndStop(11); } else { _root.pause.Item.gotoAndStop(12); } }
Symbol 937 MovieClip Frame 1
stop();
Symbol 937 MovieClip Frame 2
stop();
Symbol 937 MovieClip Frame 3
stop();
Symbol 937 MovieClip Frame 4
stop();
Symbol 937 MovieClip Frame 5
stop();
Symbol 937 MovieClip Frame 6
stop();
Symbol 937 MovieClip Frame 7
stop();
Symbol 937 MovieClip Frame 8
stop();
Symbol 937 MovieClip Frame 9
stop();
Symbol 937 MovieClip Frame 10
stop();
Symbol 937 MovieClip Frame 11
stop();
Symbol 937 MovieClip Frame 12
stop();
Symbol 938 Button
on (release) { gotoAndStop (1); }
Symbol 944 Button
on (release) { if (_root.rumble > 0) { _root.rumble = 0; } else if (_root.rumble < 1) { _root.rumble = 5; } }
Symbol 945 Button
on (release) { _quality = "High"; _root.quality = 2; }
Symbol 946 Button
on (release) { _quality = "Medium"; _root.quality = 1; }
Symbol 947 Button
on (release) { _quality = "Low"; _root.quality = 3; }
Symbol 948 MovieClip Frame 2
stop();
Symbol 948 MovieClip Frame 3
stop();
Symbol 951 MovieClip Frame 1
stop();
Symbol 951 MovieClip Frame 2
stop();
Symbol 951 MovieClip Frame 3
stop();
Instance of Symbol 78 MovieClip in Symbol 951 MovieClip Frame 3
onClipEvent (load) { this.blurr._alpha = 0; } onClipEvent (enterFrame) { if (focus > 0) { this.blurr._alpha = this.blurr._alpha + 0.5; this.blurr._xscale = this.blurr._xscale + 0.05; } else if (focus < 0) { this.blurr._alpha = this.blurr._alpha - 0.9; this.blurr._xscale = this.blurr._xscale - 0.09; } if (this.blurr._alpha > 40) { focus = -1; } else if (this.blurr._alpha < 1) { focus = 1; } }
Symbol 955 MovieClip Frame 1
stop();
Symbol 955 MovieClip Frame 2
stopAllSounds();
Symbol 955 MovieClip Frame 66
_root.play();
Symbol 958 Button
on (release) { if (((_root.scorestats == _root.score) && (_root.killstats == _root.kills)) && (_root.damagestats == _root.damage)) { _root.exit.play(); } }
Symbol 976 MovieClip Frame 8
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 2
stop();
Symbol 986 MovieClip Frame 3
stop();
Symbol 986 MovieClip Frame 4
stop();
Symbol 986 MovieClip Frame 5
stop();
Symbol 986 MovieClip Frame 6
stop();
Symbol 990 Button
on (press) { savefile.data.lightning = _root.lightning; savefile.data.HellFire = _root.HellFire; savefile.flush(); } on (press) { savefile.data.devilsdemise = _root.devilsdemise; savefile.data.shotgun = _root.shotgun; savefile.flush(); } on (press) { savefile.data.grenade = _root.grenade; savefile.data.submachine = _root.submachine; savefile.flush(); } on (press) { savefile.data.OAmission = _root.OAmission; savefile.data.overallkills = _root.overallkills; savefile.flush(); } on (press) { savefile.data.deaths = _root.deaths; savefile.data.level = _root.level; savefile.flush(); } on (press) { savefile.data.rank1 = _root.rank1; savefile.data.rank2 = _root.rank2; savefile.flush(); } on (press) { savefile.data.rank3 = _root.rank3; savefile.data.rank4 = _root.rank4; savefile.flush(); } on (press) { savefile.data.rank5 = _root.rank5; savefile.data.rank6 = _root.rank6; savefile.flush(); } on (press) { savefile.data.rank7 = _root.rank7; savefile.data.rank8 = _root.rank8; savefile.flush(); } on (press) { savefile.data.rank9 = _root.rank9; savefile.data.rank10 = _root.rank10; savefile.flush(); } on (press) { savefile.data.rank11 = _root.rank11; savefile.data.rank12 = _root.rank12; savefile.flush(); } on (press) { savefile.data.rank13 = _root.rank13; savefile.data.rank14 = _root.rank14; savefile.flush(); } on (press) { savefile.data.rank15 = _root.rank15; savefile.data.rank16 = _root.rank16; savefile.flush(); } on (press) { savefile.data.rank17 = _root.rank17; savefile.data.rank18 = _root.rank18; savefile.flush(); } on (press) { savefile.data.rank19 = _root.rank19; savefile.flush(); } on (press) { savefile.data.Speedheart = _root.Speedheart; savefile.data.Endureheart = _root.Endureheart; savefile.flush(); } on (press) { savefile.data.NEWHours = _root.NEWHours; savefile.data.NEWMinutes = _root.NEWMinutes; savefile.flush(); } on (press) { savefile.data.quality = _root.quality; savefile.data.rumble = _root.rumble; savefile.flush(); } on (press) { _root.NS.play(); }
Symbol 995 MovieClip Frame 1
stop();
Symbol 1031 MovieClip Frame 1
stop();
Symbol 1031 MovieClip Frame 2
stop();
Symbol 1063 MovieClip Frame 12
gotoAndPlay (95);
Symbol 1063 MovieClip Frame 13
gotoAndPlay (95);
Symbol 1063 MovieClip Frame 20
_root.ENEMY2.motion = 0; _root.ENEMY.motion = 0;
Symbol 1063 MovieClip Frame 112
_root.ENEMY.stabfill = 0; _root.ENEMY2.stabfill = 0; _root.ENEMY2.motion = 5; _root.ENEMY.motion = 5;
Symbol 1063 MovieClip Frame 113
_root.ENEMY.stabfill = 0; _root.ENEMY2.stabfill = 0; _root.ENEMY2.motion = 5; _root.ENEMY.motion = 5;
Symbol 1063 MovieClip Frame 114
_root.ENEMY.stabfill = 0; _root.ENEMY2.stabfill = 0; _root.ENEMY2.motion = 5; _root.ENEMY.motion = 5;
Symbol 1063 MovieClip Frame 115
_root.ENEMY.stabfill = 0; _root.ENEMY2.stabfill = 0; _root.ENEMY2.motion = 5; _root.ENEMY.motion = 5;
Symbol 1064 MovieClip Frame 1
stop();
Symbol 1064 MovieClip Frame 2
stop();
Symbol 1078 MovieClip Frame 12
stop();
Symbol 1079 MovieClip Frame 1
stop();
Symbol 1079 MovieClip Frame 2
stop();
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1099 MovieClip Frame 2
stop();
Symbol 1119 MovieClip Frame 1
stop(); _root._y = 0;
Symbol 1119 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 1119 MovieClip Frame 11
gotoAndStop (1);
Symbol 1119 MovieClip Frame 19
gotoAndStop (1);
Symbol 1119 MovieClip Frame 40
gotoAndStop (81);
Symbol 1119 MovieClip Frame 80
gotoAndStop (81);
Symbol 1119 MovieClip Frame 81
stop();
Symbol 1119 MovieClip Frame 110
gotoAndStop (81);
Symbol 1119 MovieClip Frame 111
_root._y = -0.75;
Symbol 1119 MovieClip Frame 112
_root._y = 0.75;
Symbol 1119 MovieClip Frame 113
_root._y = -0.75;
Symbol 1119 MovieClip Frame 114
_root._y = 0.75;
Symbol 1119 MovieClip Frame 115
_root._y = -0.75;
Symbol 1119 MovieClip Frame 116
_root._y = 0;
Symbol 1119 MovieClip Frame 130
gotoAndStop (1);
Symbol 1158 MovieClip Frame 1
stop();
Symbol 1158 MovieClip Frame 2
stop();
Symbol 1162 MovieClip Frame 1
stop();
Symbol 1162 MovieClip Frame 2
stop();
Symbol 1162 MovieClip Frame 3
stop();
Symbol 1164 MovieClip Frame 1
stop();
Symbol 1164 MovieClip Frame 2
stop();
Symbol 1167 MovieClip Frame 1
stop();
Symbol 1167 MovieClip Frame 2
stop();
Symbol 1167 MovieClip Frame 3
stop();
Symbol 1169 MovieClip Frame 1
stop();
Symbol 1169 MovieClip Frame 2
stop();
Symbol 1172 MovieClip Frame 1
stop();
Symbol 1172 MovieClip Frame 2
stop();
Symbol 1172 MovieClip Frame 3
stop();
Symbol 1174 MovieClip Frame 1
stop();
Symbol 1174 MovieClip Frame 2
stop();
Symbol 1178 MovieClip Frame 1
stop();
Symbol 1178 MovieClip Frame 2
stop();
Symbol 1178 MovieClip Frame 3
stop();
Symbol 1180 MovieClip Frame 1
stop();
Symbol 1180 MovieClip Frame 2
stop();
Symbol 1184 MovieClip Frame 1
stop();
Symbol 1184 MovieClip Frame 2
stop();
Symbol 1184 MovieClip Frame 3
stop();
Symbol 1186 MovieClip Frame 1
stop();
Symbol 1186 MovieClip Frame 2
stop();
Symbol 1190 MovieClip Frame 1
stop();
Symbol 1190 MovieClip Frame 2
stop();
Symbol 1190 MovieClip Frame 3
stop();
Symbol 1192 MovieClip Frame 1
stop();
Symbol 1192 MovieClip Frame 2
stop();
Symbol 1214 MovieClip Frame 13
if (_root.mission == 16) { _root.ENEMY.attacktimer = 200; }
Symbol 1214 MovieClip Frame 14
stop();
Symbol 1214 MovieClip Frame 15
stop(); _root.ENEMY.gotoAndStop(1);
Symbol 1226 MovieClip Frame 14
_root.ENEMY.attacktimer = -50;
Symbol 1226 MovieClip Frame 15
_root.ENEMY.gotoAndStop(1); stop(); stop();
Symbol 1229 MovieClip Frame 1
stop();
Symbol 1229 MovieClip Frame 2
stop();
Symbol 1229 MovieClip Frame 3
stop();
Symbol 1231 MovieClip Frame 1
stop();
Symbol 1231 MovieClip Frame 2
stop();
Symbol 1246 MovieClip Frame 14
if (_root.mission == 16) { _root.ENEMY.attacktimer = 225; }
Symbol 1246 MovieClip Frame 15
_root.ENEMY.gotoAndStop(1); stop();
Symbol 1283 MovieClip Frame 17
_root.ENEMY.attack = 30; _root.ENEMY.friction = 2.5;
Symbol 1283 MovieClip Frame 31
_root.ENEMY.attack = 30; _root.ENEMY.friction = 2.5;
Symbol 1283 MovieClip Frame 43
_root.ENEMY.attack = 30; _root.ENEMY.friction = 2.5;
Symbol 1283 MovieClip Frame 58
_root.ENEMY.attack = 30; _root.ENEMY.friction = 2.5;
Symbol 1283 MovieClip Frame 81
stop(); _root.ENEMY.gotoAndStop(1);
Symbol 1284 MovieClip Frame 1
stop();
Symbol 1284 MovieClip Frame 2
stop();
Symbol 1284 MovieClip Frame 3
stop();
Symbol 1284 MovieClip Frame 4
stop();
Symbol 1284 MovieClip Frame 5
stop();
Symbol 1285 MovieClip Frame 28
stop(); stop();
Symbol 1286 MovieClip Frame 30
stop();
Symbol 1287 MovieClip Frame 1
stop();
Symbol 1287 MovieClip Frame 2
stop();
Symbol 1292 MovieClip Frame 1
stop();
Symbol 1292 MovieClip Frame 26
gotoAndStop (1);
Symbol 1292 MovieClip Frame 49
gotoAndStop (1);
Symbol 1295 MovieClip Frame 1
stop();
Symbol 1312 MovieClip Frame 32
stop();
Symbol 1321 MovieClip Frame 1
stopAllSounds(); stopAllSounds(); _root.player.gotoAndStop("scared"); _root.player.gravity = 1; _root.player.falling = 0; _root.player.motion = 0; _root.player.hangtime = 0; _root.player.plundge = 3;
Symbol 1321 MovieClip Frame 2
stopAllSounds(); stopAllSounds(); _root.player.gotoAndStop("scared"); _root.player.gravity = 1; _root.player.falling = 0; _root.player.motion = 0; _root.player.hangtime = 0; _root.player.plundge = 3;
Symbol 1321 MovieClip Frame 3
stopAllSounds(); stopAllSounds(); _root.player.gotoAndStop("scared"); _root.player.gravity = 1; _root.player.falling = 0; _root.player.motion = 0; _root.player.hangtime = 0; _root.player.plundge = 3;
Symbol 1321 MovieClip Frame 4
stopAllSounds();
Symbol 1321 MovieClip Frame 208
_root.exitepic.play();
Symbol 1324 MovieClip Frame 1
stop();
Symbol 1324 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 1324 MovieClip Frame 21
gotoAndStop (1);
Symbol 1324 MovieClip Frame 30
gotoAndStop (1);
Symbol 1324 MovieClip Frame 45
stop();
Symbol 1324 MovieClip Frame 79
stop();
Symbol 1324 MovieClip Frame 113
stop();
Symbol 1345 Button
on (release) { _root.exit.play(); }
Symbol 1406 MovieClip Frame 1
stop();
Symbol 1406 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 1406 MovieClip Frame 11
gotoAndStop (1);
Symbol 1406 MovieClip Frame 19
gotoAndStop (1);
Symbol 1406 MovieClip Frame 25
if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 1406 MovieClip Frame 26
if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 1406 MovieClip Frame 27
if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 1406 MovieClip Frame 28
if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 1406 MovieClip Frame 29
if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 1406 MovieClip Frame 30
if (_root.rumble > 0) { _root._y = -0.5; }
Symbol 1406 MovieClip Frame 31
if (_root.rumble > 0) { _root._y = 0.5; }
Symbol 1406 MovieClip Frame 32
if (_root.rumble > 0) { _root._y = 0; }
Symbol 1406 MovieClip Frame 35
gotoAndStop (38);
Symbol 1439 MovieClip Frame 1
stopAllSounds();
Symbol 1439 MovieClip Frame 2
stop();
Symbol 1439 MovieClip Frame 7
stopAllSounds();
Symbol 1439 MovieClip Frame 70
stop();
Symbol 1452 MovieClip Frame 1
stop();
Symbol 1452 MovieClip Frame 2
stop();
Symbol 1470 MovieClip Frame 70
gotoAndPlay (40);
Symbol 1471 MovieClip Frame 1
stop();
Symbol 1471 MovieClip Frame 2
stop();
Symbol 1488 MovieClip Frame 1
stop();
Symbol 1488 MovieClip Frame 2
stop();
Symbol 1493 MovieClip Frame 1
stop();
Symbol 1493 MovieClip Frame 2
stop();
Symbol 1514 MovieClip Frame 1
stop();
Symbol 1514 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 1514 MovieClip Frame 11
gotoAndStop (1);
Symbol 1514 MovieClip Frame 19
gotoAndStop (1);
Symbol 1514 MovieClip Frame 40
gotoAndStop (81);
Symbol 1514 MovieClip Frame 80
gotoAndStop (81);
Symbol 1514 MovieClip Frame 81
stop();
Symbol 1514 MovieClip Frame 104
gotoAndStop (81);
Symbol 1573 MovieClip Frame 1
stop();
Symbol 1573 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 1573 MovieClip Frame 11
gotoAndStop (1);
Symbol 1573 MovieClip Frame 19
gotoAndStop (1);
Symbol 1573 MovieClip Frame 69
gotoAndStop (70);
Symbol 1573 MovieClip Frame 70
stop();
Symbol 1615 MovieClip Frame 1
stop();
Symbol 1615 MovieClip Frame 2
stop();
Symbol 1620 MovieClip Frame 1
stop();
Symbol 1620 MovieClip Frame 2
stop();
Symbol 1623 MovieClip Frame 1
stop();
Symbol 1623 MovieClip Frame 2
stop();
Symbol 1626 MovieClip Frame 1
stop();
Symbol 1626 MovieClip Frame 2
stop();
Symbol 1632 MovieClip Frame 1
stop();
Symbol 1632 MovieClip Frame 2
stop();
Symbol 1636 MovieClip Frame 1
stop();
Symbol 1636 MovieClip Frame 2
stop();
Symbol 1655 MovieClip Frame 12
_root.ENEMY.attack = 25; _root.ENEMY.friction = 1.5;
Symbol 1655 MovieClip Frame 29
_root.ENEMY.attack = 25; _root.ENEMY.friction = 1.5;
Symbol 1655 MovieClip Frame 49
_root.ENEMY.attack = 25; _root.ENEMY.friction = 1.5;
Symbol 1661 MovieClip Frame 1
stop();
Symbol 1661 MovieClip Frame 2
stop();
Symbol 1676 MovieClip Frame 10
_root.ENEMY.attacktimer = 320;
Symbol 1676 MovieClip Frame 11
_root.ENEMY.attacktimer = 320;
Symbol 1676 MovieClip Frame 30
_root.player.gotoAndPlay("hooked");
Symbol 1676 MovieClip Frame 104
_root.ENEMY.attacktimer = 300;
Symbol 1677 MovieClip Frame 1
stop();
Symbol 1677 MovieClip Frame 2
stop();
Symbol 1677 MovieClip Frame 3
stop();
Symbol 1677 MovieClip Frame 4
stop();
Symbol 1703 MovieClip Frame 39
stop();
Symbol 1704 MovieClip Frame 1
stop();
Symbol 1704 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 1704 MovieClip Frame 13
gotoAndStop (1);
Symbol 1704 MovieClip Frame 22
gotoAndStop (1);
Symbol 1704 MovieClip Frame 37
stop();
Symbol 1770 MovieClip Frame 1
stopAllSounds();
Symbol 1770 MovieClip Frame 2
stop();
Symbol 1770 MovieClip Frame 7
stopAllSounds();
Symbol 1770 MovieClip Frame 70
stop();
Symbol 1818 MovieClip Frame 1
_root.ENEMY.attack = 18; _root.ENEMY.friction2 = 1.5;
Symbol 1818 MovieClip Frame 20
stop();
Symbol 1818 MovieClip Frame 21
prevFrame();
Symbol 1818 MovieClip Frame 22
prevFrame();
Symbol 1818 MovieClip Frame 23
prevFrame();
Symbol 1830 MovieClip Frame 1
_root.ENEMY.attack = 18; _root.ENEMY.friction2 = 1.5;
Symbol 1830 MovieClip Frame 20
stop();
Symbol 1830 MovieClip Frame 21
prevFrame();
Symbol 1830 MovieClip Frame 22
prevFrame();
Symbol 1830 MovieClip Frame 23
prevFrame();
Symbol 1841 MovieClip Frame 14
_root.ENEMY.attack = 30; _root.ENEMY.friction2 = 1.5;
Symbol 1841 MovieClip Frame 29
stop();
Symbol 1841 MovieClip Frame 30
prevFrame();
Symbol 1841 MovieClip Frame 31
prevFrame();
Symbol 1841 MovieClip Frame 32
prevFrame();
Symbol 1842 MovieClip Frame 1
stop();
Symbol 1842 MovieClip Frame 2
stop();
Symbol 1842 MovieClip Frame 3
stop();
Symbol 1842 MovieClip Frame 4
stop();
Symbol 1870 MovieClip Frame 1
stopAllSounds(); _root.player.gotoAndStop("scared"); _root.player.gravity = 1; _root.player.falling = 0; _root.player.motion = 0; _root.player.hangtime = 0; _root.player.plundge = 3;
Symbol 1870 MovieClip Frame 2
stopAllSounds(); _root.player.gotoAndStop("scared"); _root.player.gravity = 1; _root.player.falling = 0; _root.player.motion = 0; _root.player.hangtime = 0; _root.player.plundge = 3;
Symbol 1870 MovieClip Frame 3
stopAllSounds(); _root.player.gotoAndStop("scared"); _root.player.gravity = 1; _root.player.falling = 0; _root.player.motion = 0; _root.player.hangtime = 0; _root.player.plundge = 3;
Symbol 1870 MovieClip Frame 475
_root.exitepic.play();
Symbol 1870 MovieClip Frame 503
stop();
Symbol 1871 MovieClip Frame 1
stop();
Symbol 1871 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 1871 MovieClip Frame 21
gotoAndStop (1);
Symbol 1871 MovieClip Frame 30
gotoAndStop (1);
Symbol 1871 MovieClip Frame 45
stop();
Symbol 1882 MovieClip Frame 1
stop();
Symbol 1882 MovieClip Frame 320
stop(); _root.play();
Symbol 1911 MovieClip Frame 1
stopAllSounds();
Symbol 1911 MovieClip Frame 2
stop();
Symbol 1911 MovieClip Frame 7
stopAllSounds();
Symbol 1911 MovieClip Frame 70
stop();
Symbol 1949 MovieClip Frame 1
stop();
Symbol 1949 MovieClip Frame 2
stop();
Symbol 1954 MovieClip Frame 1
stop();
Symbol 1954 MovieClip Frame 2
stop();
Symbol 1957 MovieClip Frame 1
stop();
Symbol 1957 MovieClip Frame 2
stop();
Symbol 1960 MovieClip Frame 1
stop();
Symbol 1960 MovieClip Frame 2
stop();
Symbol 1964 MovieClip Frame 1
stop();
Symbol 1964 MovieClip Frame 2
stop();
Symbol 1983 MovieClip Frame 2
_root.ENEMY.attack = 20; _root.ENEMY.friction = 1.5;
Symbol 1983 MovieClip Frame 19
_root.ENEMY.attack = 20; _root.ENEMY.friction = 1.5;
Symbol 1983 MovieClip Frame 36
_root.ENEMY.attack = 20; _root.ENEMY.friction = 1.5;
Symbol 1983 MovieClip Frame 52
stop();
Symbol 1990 MovieClip Frame 1
if (_root.ENEMY.timingstop > 0) { stop(); } if (_root.ENEMY.timingstop < 2) { play(); }
Symbol 1990 MovieClip Frame 2
_root.ENEMY.timestop = 5;
Symbol 1990 MovieClip Frame 3
_root.ENEMY.timingstop = 30; _root.ENEMY.timerevert = 5;
Symbol 1990 MovieClip Frame 4
_root.ENEMY.timingstop = 30; _root.ENEMY.timerevert = 5;
Symbol 1990 MovieClip Frame 5
_root.ENEMY.attacker = 70; _root.ENEMY.timingstop = 30; _root.ENEMY.timerevert = 5;
Symbol 1990 MovieClip Frame 6
_root.ENEMY.attacker = 70; _root.ENEMY.timestop = 30;
Symbol 1990 MovieClip Frame 7
_root.ENEMY.attacker = 70; _root.ENEMY.timestop = 30;
Symbol 1990 MovieClip Frame 8
stop(); _root.ENEMY.attacker = 70; stop(); _root.ENEMY.attacker = 70;
Symbol 1993 MovieClip Frame 1
_root.ENEMY.timingstop = 0; _root.ENEMY.timerevert = 0;
Symbol 1993 MovieClip Frame 2
_root.ENEMY.timingstop = 0; _root.ENEMY.timerevert = 0;
Symbol 1993 MovieClip Frame 3
_root.ENEMY.timingstop = 0; _root.ENEMY.timerevert = 0;
Symbol 1993 MovieClip Frame 4
_root.ENEMY.attacker = 0; _root.ENEMY.timingstop = 0; _root.ENEMY.timerevert = 0;
Symbol 1993 MovieClip Frame 5
_root.ENEMY.attacker = 0; _root.ENEMY.timingstop = 0; _root.ENEMY.timerevert = 0;
Symbol 1993 MovieClip Frame 6
_root.ENEMY.attacker = 0; _root.ENEMY.SWORD.gotoAndStop(1); _root.ENEMY.timingstop = 0; _root.ENEMY.timerevert = 0;
Symbol 1993 MovieClip Frame 38
_root.ENEMY.attacker = 0; _root.ENEMY.timingstop = 0; _root.ENEMY.timerevert = 0;
Symbol 1998 MovieClip Frame 21
_root.ENEMY.timingstop = 5; _root.ENEMY.attack = 20; _root.ENEMY.friction = 2;
Symbol 1998 MovieClip Frame 24
_root.ENEMY.timingstop = 0;
Symbol 1998 MovieClip Frame 25
_root.ENEMY.timingstop = 5;
Symbol 1998 MovieClip Frame 28
_root.ENEMY.timingstop = 0; _root.ENEMY.timer = 5; _root.player.motion = 13; _root.player.play();
Symbol 1998 MovieClip Frame 29
_root.ENEMY.timingstop = 0; _root.ENEMY.timingstop = 0; _root.ENEMY.timer = 5; _root.player.motion = 13; _root.player.play();
Symbol 1998 MovieClip Frame 30
_root.ENEMY.timingstop = 0; _root.ENEMY.timingstop = 0; _root.ENEMY.timer = 5; _root.player.motion = 13; _root.player.play();
Symbol 1998 MovieClip Frame 32
_root.ENEMY.attacker = 0; _root.ENEMY.timingstop = 0; _root.ENEMY.timer = 5; _root.player.motion = 13; _root.player.play();
Symbol 1998 MovieClip Frame 33
_root.ENEMY.attacker = 0; _root.ENEMY.timingstop = 0; _root.ENEMY.timer = 5; _root.player.motion = 13; _root.player.play();
Symbol 1998 MovieClip Frame 34
_root.ENEMY.attacker = 0;
Symbol 1998 MovieClip Frame 35
_root.ENEMY.SWORD.gotoAndStop(1);
Symbol 1998 MovieClip Frame 53
_root.ENEMY.attacker = 0;
Symbol 1999 MovieClip Frame 1
stop();
Symbol 1999 MovieClip Frame 2
stop();
Symbol 1999 MovieClip Frame 3
stop();
Symbol 1999 MovieClip Frame 4
stop();
Symbol 1999 MovieClip Frame 5
stop();
Symbol 1999 MovieClip Frame 6
stop();
Symbol 2020 MovieClip Frame 1
stop();
Symbol 2020 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
Symbol 2020 MovieClip Frame 21
gotoAndStop (1);
Symbol 2020 MovieClip Frame 30
gotoAndStop (1);
Symbol 2020 MovieClip Frame 31
_root.player.gotoAndPlay("down"); _root.player.motion = 0; _root.player.hangtime = 0; _root.player.falling = 0; _root.player.plundge = 6; _root.player.gravity = 1; _root.player.attack = 0; _root.player.friction = 0; _root.player.damage = 25; _root.player.friction2 = 1.5;
Symbol 2020 MovieClip Frame 45
stop();
Symbol 2077 MovieClip Frame 1
stopAllSounds();
Symbol 2077 MovieClip Frame 2
stop();
Symbol 2077 MovieClip Frame 7
stopAllSounds();
Symbol 2077 MovieClip Frame 70
stop();
Symbol 2185 MovieClip Frame 1
stop();
Symbol 2185 MovieClip Frame 19
_root.ENEMY.timingstop = 5;
Symbol 2185 MovieClip Frame 21
my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform);
Symbol 2185 MovieClip Frame 23
my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 2185 MovieClip Frame 25
my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform);
Symbol 2185 MovieClip Frame 27
my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 2185 MovieClip Frame 29
my_color = new Color(_root.BG); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:-100, rb:250, ga:-100, gb:250, ba:-100, bb:250}; my_color.setTransform(myColorTransform);
Symbol 2185 MovieClip Frame 30
my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 2185 MovieClip Frame 33
my_color = new Color(_root.BG); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform); my_color = new Color(_root.Player); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; my_color.setTransform(myColorTransform);
Symbol 2185 MovieClip Frame 34
_root.ENEMY.timingstop = 5;
Symbol 2185 MovieClip Frame 35
_root.ENEMY.timingstop = 5;
Symbol 2185 MovieClip Frame 36
_root.ENEMY.timingstop = 0;
Symbol 2185 MovieClip Frame 37
_root.ENEMY.timingstop = 0;
Symbol 2185 MovieClip Frame 38
_root.ENEMY.timingstop = 0;
Symbol 2185 MovieClip Frame 39
_root.ENEMY.blaster = 0;
Symbol 2210 MovieClip Frame 1
_root.ENEMY.attack = 15; _root.ENEMY.friction = 2;
Symbol 2210 MovieClip Frame 25
_root.ENEMY.attack = 15; _root.ENEMY.friction = 2;
Symbol 2210 MovieClip Frame 50
_root.ENEMY.attack = 15; _root.ENEMY.friction = 2;
Symbol 2210 MovieClip Frame 74
_root.ENEMY.attack = 15; _root.ENEMY.friction = 2;
Symbol 2213 MovieClip Frame 1
_root.ENEMY.filler = 1;
Symbol 2215 MovieClip Frame 1
stop();
Symbol 2215 MovieClip Frame 2
stop();
Symbol 2215 MovieClip Frame 3
stop();
Symbol 2215 MovieClip Frame 4
stop();
Symbol 2215 MovieClip Frame 5
stop();
Symbol 2237 MovieClip Frame 95
stop(); _root.exitepic.play();
Symbol 2239 MovieClip Frame 1
stop();
Symbol 2239 MovieClip Frame 2
_root.player.combo = _root.player.combo + 1;
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gotoAndStop (1);
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gotoAndStop (1);
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stop();
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stop();
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stop();
Symbol 2350 MovieClip Frame 1
stop();
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stop(); _root.play();
Symbol 2376 Button
on (release) { gotoAndPlay (2730); }
Symbol 2378 MovieClip Frame 2730
play();
Symbol 2378 MovieClip Frame 2733
stopAllSounds();
Symbol 2378 MovieClip Frame 2734
stop(); _root.play();
Symbol 2381 MovieClip Frame 1
stopAllSounds();
Symbol 2381 MovieClip Frame 3
stop();

Library Items

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Instance Names

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"arml"Symbol 1678 MovieClip Frame 1Symbol 1615 MovieClip
"capel"Symbol 1678 MovieClip Frame 1Symbol 1617 MovieClip
"body"Symbol 1678 MovieClip Frame 1Symbol 1636 MovieClip
"head"Symbol 1678 MovieClip Frame 1Symbol 1623 MovieClip
"cape"Symbol 1678 MovieClip Frame 1Symbol 1626 MovieClip
"arm"Symbol 1678 MovieClip Frame 1Symbol 1615 MovieClip
"hair"Symbol 1678 MovieClip Frame 1Symbol 1628 MovieClip
"body"Symbol 1678 MovieClip Frame 15Symbol 1620 MovieClip
"arml"Symbol 1703 MovieClip Frame 1Symbol 1615 MovieClip
"capel"Symbol 1703 MovieClip Frame 1Symbol 1617 MovieClip
"body"Symbol 1703 MovieClip Frame 1Symbol 1620 MovieClip
"head"Symbol 1703 MovieClip Frame 1Symbol 1623 MovieClip
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"hair"Symbol 1703 MovieClip Frame 1Symbol 1628 MovieClip
"fire"Symbol 1704 MovieClip Frame 1Symbol 600 MovieClip
"SWORD"Symbol 1704 MovieClip Frame 1Symbol 1677 MovieClip
"Core"Symbol 1704 MovieClip Frame 1Symbol 621 MovieClip
"transform"Symbol 1704 MovieClip Frame 1Symbol 1287 MovieClip
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"TAIL"Symbol 1805 MovieClip Frame 1Symbol 1064 MovieClip
"TAIL"Symbol 1805 MovieClip Frame 1Symbol 1064 MovieClip
"TAIL"Symbol 1818 MovieClip Frame 1Symbol 1064 MovieClip
"TAIL"Symbol 1818 MovieClip Frame 1Symbol 1064 MovieClip
"hitbox"Symbol 1818 MovieClip Frame 1Symbol 1810 MovieClip
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"TAIL"Symbol 1830 MovieClip Frame 1Symbol 1064 MovieClip
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"TAIL"Symbol 1843 MovieClip Frame 1Symbol 1064 MovieClip
"Larm"Symbol 1858 MovieClip Frame 1Symbol 1164 MovieClip
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"body"Symbol 1858 MovieClip Frame 1Symbol 1174 MovieClip
"Head"Symbol 1858 MovieClip Frame 1Symbol 1180 MovieClip
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Labels

"MI1"Frame 3
"MI2"Frame 7
"MI3"Frame 11
"MI4"Frame 17
"MI5"Frame 21
"MI6"Frame 25
"MI7"Frame 29
"MI8"Frame 36
"MI9"Frame 40
"MI10"Frame 44
"MI11"Frame 48
"MI12"Frame 55
"MI13"Frame 59
"MI14"Frame 63
"MI15"Frame 67
"MI16"Frame 74
"MI17"Frame 78
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"totalranks"Frame 83
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"fly"Symbol 594 MovieClip Frame 20
"fall"Symbol 594 MovieClip Frame 41
"shoot"Symbol 594 MovieClip Frame 44
"skyshot"Symbol 594 MovieClip Frame 55
"flying"Symbol 594 MovieClip Frame 56
"rainstorm"Symbol 594 MovieClip Frame 65
"storm"Symbol 594 MovieClip Frame 66
"upwardshot"Symbol 594 MovieClip Frame 76
"twosometime"Symbol 594 MovieClip Frame 86
"attack1"Symbol 594 MovieClip Frame 96
"attack2"Symbol 594 MovieClip Frame 112
"liftoff"Symbol 594 MovieClip Frame 130
"aerialrave"Symbol 594 MovieClip Frame 155
"aerialrave2"Symbol 594 MovieClip Frame 174
"wallride"Symbol 594 MovieClip Frame 193
"wallhike"Symbol 594 MovieClip Frame 207
"devilmode"Symbol 594 MovieClip Frame 222
"devilexit"Symbol 594 MovieClip Frame 249
"hurt"Symbol 594 MovieClip Frame 273
"down"Symbol 594 MovieClip Frame 290
"revert"Symbol 594 MovieClip Frame 317
"death"Symbol 594 MovieClip Frame 361
"shotgun"Symbol 594 MovieClip Frame 362
"shotgunair"Symbol 594 MovieClip Frame 394
"grenade"Symbol 594 MovieClip Frame 421
"machinegun"Symbol 594 MovieClip Frame 490
"machineair"Symbol 594 MovieClip Frame 494
"machineair2"Symbol 594 MovieClip Frame 495
"pauseground"Symbol 594 MovieClip Frame 499
"pauseair"Symbol 594 MovieClip Frame 505
"evade"Symbol 594 MovieClip Frame 511
"special1"Symbol 594 MovieClip Frame 561
"shootup"Symbol 594 MovieClip Frame 578
"shotgunup"Symbol 594 MovieClip Frame 589
"dropATTACK"Symbol 594 MovieClip Frame 621
"plummet"Symbol 594 MovieClip Frame 637
"impale"Symbol 594 MovieClip Frame 640
"stabbed"Symbol 594 MovieClip Frame 658
"hooked"Symbol 594 MovieClip Frame 668
"scared"Symbol 594 MovieClip Frame 676
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"out"Symbol 1063 MovieClip Frame 95
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"exploader"Symbol 1119 MovieClip Frame 82
"blocked"Symbol 1119 MovieClip Frame 111
"end"Symbol 1214 MovieClip Frame 15
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"energyblast"Symbol 1284 MovieClip Frame 3
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"combo"Symbol 1284 MovieClip Frame 5
"enter"Symbol 1292 MovieClip Frame 2
"exit"Symbol 1292 MovieClip Frame 27
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"shot"Symbol 1324 MovieClip Frame 23
"death"Symbol 1324 MovieClip Frame 31
"dead"Symbol 1324 MovieClip Frame 45
"Death2"Symbol 1324 MovieClip Frame 46
"Death3"Symbol 1324 MovieClip Frame 80
"slash"Symbol 1406 MovieClip Frame 2
"shot"Symbol 1406 MovieClip Frame 12
"death"Symbol 1406 MovieClip Frame 20
"dead"Symbol 1406 MovieClip Frame 38
"ambient"Symbol 1439 MovieClip Frame 1
"rock"Symbol 1439 MovieClip Frame 7
"slash"Symbol 1514 MovieClip Frame 2
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"death"Symbol 1514 MovieClip Frame 20
"ripped"Symbol 1514 MovieClip Frame 41
"dead"Symbol 1514 MovieClip Frame 81
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"slash"Symbol 1573 MovieClip Frame 2
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"death"Symbol 1573 MovieClip Frame 20
"dead"Symbol 1573 MovieClip Frame 70
"stabber"Symbol 1676 MovieClip Frame 12
"stance"Symbol 1677 MovieClip Frame 1
"seek"Symbol 1677 MovieClip Frame 2
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"dead"Symbol 2020 MovieClip Frame 45
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"chace"Symbol 2215 MovieClip Frame 3
"ranged"Symbol 2215 MovieClip Frame 4
"summon"Symbol 2215 MovieClip Frame 5
"slash"Symbol 2239 MovieClip Frame 2
"shot"Symbol 2239 MovieClip Frame 23
"death"Symbol 2239 MovieClip Frame 31
"dead"Symbol 2239 MovieClip Frame 45
"skip"Symbol 2378 MovieClip Frame 2730

Dynamic Text Variables

missionSymbol 50 EditableText""
KillerSymbol 52 EditableText""
LVLSymbol 53 EditableText""
percentageSymbol 54 EditableText""
percentSymbol 684 EditableText"100"
levelSymbol 704 EditableText""
HealthSymbol 705 EditableText"3000"
HealthfullSymbol 706 EditableText"3000"
killsSymbol 708 EditableText""
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killstatsSymbol 961 EditableText""
ScorestatsSymbol 962 EditableText""
damagestatsSymbol 967 EditableText""
minutestatsSymbol 969 EditableText""
secondstatsSymbol 970 EditableText""
levelSymbol 1120 EditableText""
HealthSymbol 1121 EditableText"3000"
HealthfullSymbol 1122 EditableText"3000"
killsSymbol 1123 EditableText""
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killstatsSymbol 1126 EditableText""
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HealthSymbol 1333 EditableText"3000"
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HealthSymbol 1408 EditableText"3000"
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HealthSymbol 1516 EditableText"3000"
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HealthSymbol 1576 EditableText"3000"
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HealthSymbol 1707 EditableText"3000"
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killsSymbol 1709 EditableText""
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killstatsSymbol 1714 EditableText""
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HealthSymbol 1772 EditableText"3000"
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levelSymbol 1873 EditableText""
HealthSymbol 1874 EditableText"3000"
HealthfullSymbol 1875 EditableText"3000"
killsSymbol 1876 EditableText""
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killstatsSymbol 1885 EditableText""
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levelSymbol 1912 EditableText""
HealthSymbol 1913 EditableText"3000"
HealthfullSymbol 1914 EditableText"3000"
killsSymbol 1915 EditableText""
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attackermeterSymbol 2021 EditableText""
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HealthSymbol 2023 EditableText"3000"
HealthfullSymbol 2024 EditableText"3000"
killsSymbol 2025 EditableText""
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attackermeterSymbol 2241 EditableText""
levelSymbol 2242 EditableText""
HealthSymbol 2243 EditableText"3000"
HealthfullSymbol 2244 EditableText"3000"
killsSymbol 2245 EditableText""
ScoreSymbol 2246 EditableText""
killstatsSymbol 2249 EditableText""
ScorestatsSymbol 2250 EditableText""
damagestatsSymbol 2251 EditableText""
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secondstatsSymbol 2253 EditableText""
overallkillsSymbol 2261 EditableText""
deathsSymbol 2262 EditableText""
attackermeterSymbol 2306 EditableText""
levelSymbol 2307 EditableText""
HealthSymbol 2308 EditableText"3000"
HealthfullSymbol 2309 EditableText"3000"
killsSymbol 2310 EditableText""
ScoreSymbol 2311 EditableText""
killstatsSymbol 2314 EditableText""
ScorestatsSymbol 2315 EditableText""
damagestatsSymbol 2316 EditableText""
minutestatsSymbol 2317 EditableText""
secondstatsSymbol 2318 EditableText""
attackermeterSymbol 2342 EditableText""
levelSymbol 2343 EditableText""
HealthSymbol 2344 EditableText"3000"
HealthfullSymbol 2345 EditableText"3000"
killsSymbol 2346 EditableText""
ScoreSymbol 2347 EditableText""
killstatsSymbol 2353 EditableText""
ScorestatsSymbol 2354 EditableText""
damagestatsSymbol 2355 EditableText""
minutestatsSymbol 2356 EditableText""
secondstatsSymbol 2357 EditableText""




http://swfchan.com/2/9888/info.shtml
Created: 9/6 -2019 04:54:21 Last modified: 9/6 -2019 04:54:21 Server time: 28/04 -2024 12:31:08