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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/88259107?noj=FRM88259107-12DC" width="1" height="1"></div>

copier.swf

This is the info page for
Flash #9907

(Click the ID number above for more basic data on this flash file.)


Text
Play for
SchruteBucks

Play for
SchruteBucks

Play for
Schrute Bucks

Play a
Practice Game

Play a
Practice Game

You only get to play
for SchruteBucks once.
Are you sure you've
practiced enough?

FACT:  I'm not
quite ready yet

FACT:  I'm not
quite ready yet

AbsofruiTly

AbsofruiTly

Guide the stolen copier through the
Utica office until you find the stairs.
Once you're on the ground floor, head
for the front door.  Just make sure you
don't get busted by the security guards!
Use    on your keyboard to move forward.
Use     and     to turn.
Press the spacebar to fire Dwight's
silly string at nearby guards

Play Now!

Play Now!

PRACTICE

MODE

feeback goes here

feeback goes here

00:00.0

Time:

3

Lives:

Two Lives Remaining

Continue

Continue

Keep trying!
The honor of Scranton
is at stake!

Make this one count!

Next Level

Next Level

You found the elevators and made
it down to the ground floor.
Now try to escape out the front
door...  to... freedom!

TIME FOR ROUND

SCORE FOR ROUND

Main Menu

Main Menu

Time it took you to
steal the copier

000000

Thanks for working playing.

SchruteBucks Earned

000000

Your time has been recorded in the
Dunder Mifflin Infinity record books.

000000

Thanks for working playing

CONGRATULATIONS!

OH NO!
You're out of lives!
Maybe you should hold on to
your day job...

000000

OH NO!
You're out of lives!
Maybe you should hold on to
your day job...

ActionScript [AS1/AS2]

Frame 1
showInstructions = function () { game.paused = true; shower._visible = true; results.but.enabled = false; instBut._visible = false; }; hideInstructions = function () { game.paused = false; shower._visible = false; results.but.enabled = true; instBut._visible = true; }; clearIntervals = function () { i = 0; while (i < 3000) { clearInterval(i); i++; } }; myFadeColor = new Color(this); myFadeTransform = new Object(); fade = function (destination) { locked = true; Mouse.show(); clearIntervals(); clearPopups(); gameActive = false; fader.focuser = null; fader.destination = destination; competedMessage._visible = false; fader.gotoAndPlay(2); };
Frame 2
loadedItems = Math.round((getBytesLoaded() / getBytesTotal()) * 100); loader_mc.bar._xscale = loadedItems; ifFrameLoaded (47) { level = 1; score = 0; gotoAndStop ("pre"); }
Frame 3
gotoAndPlay (2);
Frame 4
best = 0; _global.gfx = fx; if (getUri == undefined) { getUri = "/tasks/api?method=get&field=data1&week=6"; getUri = "test.txt"; } if (setUri == undefined) { setUri = "/tasks/api?method=set&week=6"; } var hasPlayedForBucks = false; var gameState = new LoadVars(); gameState.onLoad = function (success) { if (!success) { trace("HO"); hasPlayedForBucks = false; trace(hasPlayedForBucks); fade("title"); } else { trace("HEY"); var _local1; for (prop in gameState) { if (typeof(gameState[prop]) != "function") { trace(prop.toString()); _local1 = Number(prop.toString()); } } hasPlayedForBucks = _local1 > 0; trace(hasPlayedForBucks); fade("title"); } }; gameState.sendAndLoad(getUri, gameState, "POST");
Frame 9
level = 0; lives = 3; time = 0; myTime = 0; invincible = false; testing = false; gfx.idle.enter(); testBut._visible = testing; testBut2._visible = testing;
Frame 19
practicer._visible = mode == 1;
Frame 27
level = 1; clearIntervals(); clearAllIntervals();
Frame 28
trace("level: " + level); trace("lives: " + lives); trace("time: " + time); trace("mode: " + mode); if (level == 1) { gfx.music.enter(); gfx.stairs.start(); } practicer._visible = mode == 1; stop();
Frame 34
practicer._visible = mode == 1;
Frame 40
practicer._visible = mode == 1; gfx.sillyString.goalVolume = 0; gfx.music.exit(); gotoAndPlay ("preGame");
Frame 47
practicer._visible = mode == 1; time = time * 10; time = int(time); time = Math.round(time); time = time + 0.5; time = int(time); time = Math.round(time); time = time * 0.1; myTime = myTime + time; gfx.idle.enter(); trace("winner: " + winner); trace("level: " + level); if (winner and (level == 0)) { score = Math.max(0, 3000 - int(time * 10)); trace("shooting you to preGame"); gotoAndPlay ("preGame"); } else if ((!winner) and (lives > 1)) { gotoAndStop ("lives"); } else { trace("your score for the first round was " + score); roundScore = Math.max(0, 3000 - int(time * 10)); score = score + roundScore; trace("your score for the second round was " + roundScore); trace("your total score was " + score); if (score > best) { best = score; } if (mode == 0) { totalScore = 50; if (winner) { totalScore = totalScore + 50; } if (winner and (lives >= 2)) { totalScore = totalScore + 50; } if ((myTime < 150) and winner) { totalScore = totalScore + 50; } if (!winner) { myTime = 1000; } schruteBucks = "Sb $" + totalScore; strSetUri = (((setUri + "&data1=") + totalScore) + "&data2=") + myTime; trace("sending: " + strSetUri); gameState.onLoad = function (success) { trace("sent score to " + strSetUri); }; gameState.sendAndLoad(strSetUri, gameState, "POST"); } level = 0; lives = 3; }
Symbol 10 MovieClip Frame 1
changeColor = function (percent) { }; changeColor(0); stop();
Symbol 10 MovieClip Frame 2
changeColor(20); gfx.whoosh.start(); play();
Symbol 10 MovieClip Frame 3
changeColor(40); _root.sounds.fade.start();
Symbol 10 MovieClip Frame 4
changeColor(60);
Symbol 10 MovieClip Frame 5
changeColor(80);
Symbol 10 MovieClip Frame 6
changeColor(100); _parent.gotoAndStop(destination); gfx.sillyString.goalVolume = 0;
Symbol 10 MovieClip Frame 7
changeColor(90); gfx.sillyString.goalVolume = 0;
Symbol 10 MovieClip Frame 8
changeColor(80);
Symbol 10 MovieClip Frame 9
changeColor(70);
Symbol 10 MovieClip Frame 10
changeColor(60);
Symbol 10 MovieClip Frame 11
changeColor(50);
Symbol 10 MovieClip Frame 12
changeColor(40);
Symbol 10 MovieClip Frame 13
changeColor(30);
Symbol 10 MovieClip Frame 14
changeColor(20);
Symbol 10 MovieClip Frame 15
changeColor(10);
Symbol 10 MovieClip Frame 16
changeColor(0);
Symbol 15 MovieClip Frame 1
start = function () { gotoAndStop("step" + step); step++; if (step >= steps) { step = 0; } }; step = 0; steps = 3; stop();
Symbol 18 MovieClip Frame 1
enter = function () { s.setVolume(0); s.stop(); playing = true; _parent.idle.exit(); gotoAndPlay ("enter"); }; turnOn = function () { gotoAndPlay ("on"); }; exit = function () { playing = false; gotoAndPlay ("exit"); }; onEnterFrame = function () { if (s.getVolume() > maxVolume) { s.setVolume(maxVolume); } }; s = new Sound(this); stop(); playing = false;
Symbol 18 MovieClip Frame 2
playing = true;
Symbol 18 MovieClip Frame 3
if (s.getVolume() < 20) { s.setVolume(20); }
Symbol 18 MovieClip Frame 4
if (s.getVolume() < 40) { s.setVolume(40); }
Symbol 18 MovieClip Frame 5
if (s.getVolume() < 60) { s.setVolume(60); }
Symbol 18 MovieClip Frame 6
if (s.getVolume() < 80) { s.setVolume(80); }
Symbol 18 MovieClip Frame 7
if (s.getVolume() < 100) { s.setVolume(100); }
Symbol 18 MovieClip Frame 8
stop();
Symbol 18 MovieClip Frame 9
playing = false; stop();
Symbol 18 MovieClip Frame 16
trace("beginning idle exit"); play();
Symbol 18 MovieClip Frame 17
if (s.getVolume() > 80) { s.setVolume(80); } trace("fading out");
Symbol 18 MovieClip Frame 18
if (s.getVolume() > 60) { s.setVolume(60); }
Symbol 18 MovieClip Frame 19
if (s.getVolume() > 40) { s.setVolume(40); }
Symbol 18 MovieClip Frame 20
if (s.getVolume() > 20) { s.setVolume(20); }
Symbol 18 MovieClip Frame 21
if (s.getVolume() > 0) { s.setVolume(0); }
Symbol 18 MovieClip Frame 22
trace("finishing idle exit"); stop();
Symbol 22 MovieClip Frame 1
start = function () { gotoAndStop("step" + step); step++; if (step >= steps) { step = 0; } }; step = 0; steps = 3; stop();
Symbol 26 MovieClip Frame 1
start = function (vol) { s.setVolume(vol); gotoAndStop("step" + step); step++; if (step >= steps) { step = 0; } }; s = new Sound(this); s.setVolume(50); step = 0; steps = 5; stop();
Symbol 26 MovieClip Frame 13
stop();
Symbol 26 MovieClip Frame 23
stop();
Symbol 26 MovieClip Frame 34
stop();
Symbol 26 MovieClip Frame 42
stop();
Symbol 26 MovieClip Frame 52
stop();
Symbol 28 MovieClip Frame 1
start = function () { if (_currentframe == 1) { gotoAndPlay (2); } }; stop();
Symbol 28 MovieClip Frame 2
play();
Symbol 30 MovieClip Frame 1
start = function () { if (_currentframe == 1) { gotoAndPlay (2); } }; stop();
Symbol 30 MovieClip Frame 2
play();
Symbol 32 MovieClip Frame 1
enter = function () { s.setVolume(0); s.stop(); playing = true; gotoAndPlay ("enter"); }; turnOn = function () { gotoAndPlay ("on"); }; exit = function () { playing = false; gotoAndPlay ("exit"); }; onEnterFrame = function () { if (s.getVolume() > maxVolume) { s.setVolume(maxVolume); } }; s = new Sound(this); stop(); playing = false;
Symbol 32 MovieClip Frame 2
playing = true;
Symbol 32 MovieClip Frame 3
if (s.getVolume() < 40) { s.setVolume(40); }
Symbol 32 MovieClip Frame 4
if (s.getVolume() < 80) { s.setVolume(80); }
Symbol 32 MovieClip Frame 5
if (s.getVolume() < 100) { s.setVolume(100); }
Symbol 32 MovieClip Frame 6
stop();
Symbol 32 MovieClip Frame 7
playing = false; stop();
Symbol 32 MovieClip Frame 16
trace("beginning idle exit"); play();
Symbol 32 MovieClip Frame 17
if (s.getVolume() > 80) { s.setVolume(80); } trace("fading out");
Symbol 32 MovieClip Frame 18
if (s.getVolume() > 60) { s.setVolume(60); }
Symbol 32 MovieClip Frame 19
if (s.getVolume() > 40) { s.setVolume(40); }
Symbol 32 MovieClip Frame 20
if (s.getVolume() > 20) { s.setVolume(20); }
Symbol 32 MovieClip Frame 21
if (s.getVolume() > 0) { s.setVolume(0); }
Symbol 32 MovieClip Frame 22
trace("finishing idle exit"); stop();
Symbol 36 MovieClip Frame 1
start = function (vol) { gotoAndStop("step" + step); step++; if (step >= steps) { step = 0; } }; step = random(3); steps = 3; stop();
Symbol 36 MovieClip Frame 13
stop();
Symbol 36 MovieClip Frame 23
stop();
Symbol 36 MovieClip Frame 34
stop();
Symbol 40 MovieClip Frame 1
start = function (vol) { gotoAndStop("step" + step); step++; if (step >= steps) { step = 0; } }; step = random(3); steps = 3; stop();
Symbol 40 MovieClip Frame 13
stop();
Symbol 40 MovieClip Frame 23
stop();
Symbol 40 MovieClip Frame 34
stop();
Symbol 44 MovieClip Frame 1
start = function (vol) { gotoAndStop("step" + step); step++; if (step >= steps) { step = 0; } }; step = random(3); steps = 3; stop();
Symbol 44 MovieClip Frame 12
stop();
Symbol 44 MovieClip Frame 23
stop();
Symbol 44 MovieClip Frame 34
stop();
Symbol 50 MovieClip Frame 1
start = function (which) { gotoAndStop("step" + which); }; stop();
Symbol 50 MovieClip Frame 13
stop();
Symbol 50 MovieClip Frame 23
stop();
Symbol 50 MovieClip Frame 34
stop();
Symbol 50 MovieClip Frame 45
stop();
Symbol 50 MovieClip Frame 56
stop();
Symbol 52 MovieClip Frame 1
start = function () { if (_currentframe == 1) { gotoAndPlay (2); } }; stop();
Symbol 52 MovieClip Frame 2
play();
Symbol 55 MovieClip Frame 1
start = function () { if (_currentframe == 1) { gotoAndPlay (2); } }; stop();
Symbol 55 MovieClip Frame 3
play();
Symbol 55 MovieClip Frame 15
play();
Symbol 57 MovieClip Frame 1
enter = function () { s.setVolume(0); s.stop(); playing = true; _parent.music.exit(); gotoAndPlay ("enter"); }; turnOn = function () { gotoAndPlay ("on"); }; exit = function () { playing = false; gotoAndPlay ("exit"); }; onEnterFrame = function () { if (s.getVolume() > maxVolume) { s.setVolume(maxVolume); } }; s = new Sound(this); stop(); playing = false;
Symbol 57 MovieClip Frame 2
playing = true;
Symbol 57 MovieClip Frame 3
if (s.getVolume() < 20) { s.setVolume(20); }
Symbol 57 MovieClip Frame 4
if (s.getVolume() < 40) { s.setVolume(40); }
Symbol 57 MovieClip Frame 5
if (s.getVolume() < 60) { s.setVolume(60); }
Symbol 57 MovieClip Frame 6
if (s.getVolume() < 80) { s.setVolume(80); }
Symbol 57 MovieClip Frame 7
if (s.getVolume() < 100) { s.setVolume(100); }
Symbol 57 MovieClip Frame 8
stop();
Symbol 57 MovieClip Frame 9
playing = false; stop();
Symbol 57 MovieClip Frame 16
trace("beginning idle exit"); play();
Symbol 57 MovieClip Frame 17
if (s.getVolume() > 80) { s.setVolume(80); } trace("fading out");
Symbol 57 MovieClip Frame 18
if (s.getVolume() > 60) { s.setVolume(60); }
Symbol 57 MovieClip Frame 19
if (s.getVolume() > 40) { s.setVolume(40); }
Symbol 57 MovieClip Frame 20
if (s.getVolume() > 20) { s.setVolume(20); }
Symbol 57 MovieClip Frame 21
if (s.getVolume() > 0) { s.setVolume(0); }
Symbol 57 MovieClip Frame 22
trace("finishing idle exit"); stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 63 Button
on (release) { if (goals[0] == 100) { goals[0] = 0; } else { goals[0] = 100; } }
Symbol 64 MovieClip Frame 1
instance = new Array(); names = ["this", "collide", "music", "buzzer"]; goals = [100, 100, 100, 100, 100, 0]; volumes = [100, 100, 100, 100, 100, 0]; adjustments = [5, 5, 4, 5, 10, 10]; i = 0; while (i < names.length) { instance[i] = new Sound(eval (names[i])); instance[i].setVolume(volumes[i]); i++; } onEnterFrame = function () { i = 0; while (i < names.length) { if (goals[i] < volumes[i]) { volumes[i] = volumes[i] - adjustments[i]; } else if (goals[i] > volumes[i]) { volumes[i] = volumes[i] + adjustments[i]; } if (Math.abs(goals[i] - volumes[i]) < adjustments[i]) { volumes[i] - goals[i]; } instance[i].setVolume(volumes[i]); i++; } frame = int(volumes[0] / 10) + 1; speaker.gotoAndStop(frame); };
Symbol 72 Button
on (press) { _parent.mode = 0; _parent.fade("confirm"); }
Symbol 75 Button
on (press) { _parent.mode = 1; _parent.fade("help"); }
Symbol 76 MovieClip Frame 1
btnBucks.enabled = _parent.hasPlayedForBucks == false; btnBucks._alpha = ((_parent.hasPlayedForBucks == false) ? 100 : 50); trace("_parent.hasPlayedForBucks" + _parent.hasPlayedForBucks);
Symbol 78 Button
on (press) { winner = true; mode = 0; myTime = 115.5; time = 0; lives = 2; level = 1; fade("results"); }
Symbol 79 Button
on (press) { winner = false; mode = 0; myTime = 115.5; time = 0; lives = 0; level = 1; fade("results"); }
Symbol 88 Button
on (press) { _parent.fade("title"); }
Symbol 91 Button
on (press) { _parent.fade("help"); }
Symbol 95 MovieClip Frame 1
score = int(_parent._parent.time * 100); if (_parent._parent.level == 0) { _parent._parent.roundOneScore = score; } else { _parent._parent.roundTwoScore = score; }
Symbol 98 Button
on (press) { _parent.fade("game"); }
Symbol 111 MovieClip Frame 1
_visible = false;
Symbol 117 MovieClip Frame 1
_visible = false;
Symbol 119 MovieClip Frame 1
_visible = false;
Symbol 121 MovieClip Frame 1
left = _x - (_width / 2); right = _x + (_width / 2); top = _y - (_height / 2); bottom = _y + (_height / 2); center = new Array(); center[0] = new Object(); center[0].y = _y; center[0].x = _x - 10000; center[1] = new Object(); center[1].y = _y + 10000; center[1].x = _x; center[2] = new Object(); center[2].y = _y; center[2].x = _x + 10000; center[3] = new Object(); center[3].y = _y - 10000; center[3].x = _x; _parent.boxList.push(this); _visible = false;
Symbol 123 MovieClip Frame 1
_visible = false; active = true; _parent.bumperList.push(this); fixed = true; span = this._width / 2;
Symbol 127 MovieClip Frame 1
_visible = false;
Symbol 135 MovieClip Frame 1
r = random(3) + 1; gotoAndStop(r);
Symbol 142 MovieClip Frame 1
r = random(3) + 1; gotoAndStop(r);
Symbol 165 MovieClip Frame 1
function wallTest(which) { clip = _parent.wallList[which]; if (hitter.hitTest(clip)) { startNormal = new Object(); startNormal.x = (_x + clip.point2.y) - clip.point1.y; startNormal.y = (_y + clip.point1.x) - clip.point2.x; crossPoint = new Object(); crossPoint = getIntersection(clip.point1.x, clip.point1.y, clip.point2.x, clip.point2.y, startNormal.x, startNormal.y, _x, _y); myDiff = distance(_x, _y, crossPoint.x, crossPoint.y) - span; if (myDiff <= 0) { collisionInfo = new Object(); collisionInfo.perpVector = new Object(); collisionInfo.perpVector.x = 0; collisionInfo.perpVector.y = 0; collisionInfo.heft = heft * 1000; collisionInfo.normal = new Object(); collisionInfo.normal.x = _x - crossPoint.x; collisionInfo.normal.y = _y - crossPoint.y; collisionInfo.speed = new Object(); collisionInfo.speed.x = 0; collisionInfo.speed.y = 0; collisionInfo.mass = 1000000 /* 0x0F4240 */; collisionInfo.body = clip; myCollisions.push(collisionInfo); } } } distance = function (x1, y1, x2, y2) { distx = x1 - x2; disty = y1 - y2; return(Math.sqrt((distx * distx) + (disty * disty))); }; magnitude = function (v1) { return(distance(0, 0, v1.x, v1.y)); }; dot = function (v1, v2) { return((v1.x * v2.x) + (v1.y * v2.y)); }; adds = function (v1, v2) { tempVector = new Object(); tempVector.x = v1.x + v2.x; tempVector.y = v1.y + v2.y; return(tempVector); }; subtract = function (v1, v2) { tempVector = new Object(); tempVector.x = v1.x - v2.x; tempVector.y = v1.y - v2.y; return(tempVector); }; multiply = function (s, v) { tempVector = new Object(); tempVector.x = v.x * s; tempVector.y = v.y * s; return(tempVector); }; resetCollisions = function () { myCollisions = new Array(); }; findAngle = function (xdist, ydist) { a = Math.atan(ydist / xdist) * rad; if ((xdist > 0) and (ydist < 0)) { a = -a; } if (xdist < 0) { a = 180 - a; } if ((xdist > 0) and (ydist > 0)) { a = 360 - a; } return(a); }; getSlope = function (x1, y1, x2, y2) { return((y1 - y2) / (x1 - x2)); }; getIntercept = function (x1, y1, slope) { return(y1 - (x1 * slope)); }; getIntersection = function (x1, y1, x2, y2, x3, y3, x4, y4) { m1 = getSlope(x1, y1, x2, y2); m2 = getSlope(x3, y3, x4, y4); b1 = getIntercept(x1, y1, m1); b2 = getIntercept(x3, y3, m2); tempPoint = new Object(); tempPoint.x = (b2 - b1) / (m1 - m2); tempPoint.y = (m1 * tempPoint.x) + b1; return(tempPoint); }; findWhichWall = function (c, x1, y1) { retVec = new Object(); retVec.x = 0; retVec.y = 0; wallDist = new Array(); myVel = distance(0, 0, speed.x, speed.y); wallDist[0] = (Math.abs(c.right - (x1 - span)) < myVel) and (oldPos.x > _x); wallDist[1] = (Math.abs(c.top - (y1 + span)) < myVel) and (oldPos.y < _y); wallDist[2] = (Math.abs(c.left - (x1 + span)) < myVel) and (oldPos.x < _x); wallDist[3] = (Math.abs(c.bottom - (y1 - span)) < myVel) and (oldPos.y > _y); if (wallDist[0]) { retVec.x = retVec.x + 1; } if (wallDist[1]) { retVec.y = retVec.y - 1; } if (wallDist[2]) { retVec.x = retVec.x - 1; } if (wallDist[3]) { retVec.y = retVec.y + 1; } return(retVec); }; myHitTest = function (c) { hitting = true; if (((((_x + span) < c.left) or ((_x - span) > c.right)) or ((_y + span) < c.top)) or ((_y - span) > c.bottom)) { hitting = false; } return(hitting); }; boxTest = function (which) { clip = _parent.boxList[which]; if (myHitTest(clip)) { myDist = distance(_x, _y, clip._x, clip._y); currentdistx = distx; currentdisty = disty; futureDist = distance(_x + speed.x, _y + speed.y, clip._x, clip._y); wallVector = new Object(); wallVector = findWhichWall(clip, _x, _y); if ((wallVector.x != 0) or (wallVector.y != 0)) { collisionInfo = new Object(); collisionInfo.collider = "wall"; collisionInfo.perpVector = new Object(); collisionInfo.perpVector.x = 0; collisionInfo.perpVector.y = 0; collisionInfo.heft = heft * 100000000; collisionInfo.normal = new Object(); collisionInfo.normal = wallVector; collisionInfo.speed = new Object(); collisionInfo.speed.x = 0; collisionInfo.speed.y = 0; collisionInfo.mass = 1E16; collisionInfo.body = clip; myCollisions.push(collisionInfo); if (stunFrames > stunned) { stunned = stunFrames; } } } }; bumperTest = function (which) { clip = currentBumperList[which]; if (clip.active) { if (hitter.hitTest(clip)) { myDist = distance(_x, _y, clip._x, clip._y); futureDist = distance(_x + speed.x, _y + speed.y, clip._x, clip._y); myDiff = myDist - (span + (clip._width / 2)); if ((myDiff <= 0) and (myDist > futureDist)) { if ((this.span > clip.owner.mass) and (!clip.fixed)) { _parent.beginSuckUp(clip.owner); this.hitter._xscale = this.hitter._xscale * 1.05; this.hitter._yscale = this.hitter._yscale * 1.05; this.span = this.hitter._width / 2; gfx.crash.start(clip.owner.fx); } else { if ((this.span < clip.owner.mass) and (!clip.owner.bumped)) { clip.owner.bumped = true; _parent.bumped++; if (((_parent.bumped >= 2) and (_parent.objectsEaten < 1)) and (!_parent.toldSmallStuff)) { _parent.toldSmallStuff = true; _parent.doWordBubble(4); _parent.smallInterval = setInterval(_parent.hideWordBubble, 3000); } if (((_parent.bumped >= 4) and (_parent.objectsEaten < 2)) and (!_parent.toldSmallStuff)) { _parent.toldSmallStuff = true; _parent.doWordBubble(4); _parent.smallInterval = setInterval(_parent.hideWordBubble, 3000); } } collisionInfo = new Object(); collisionInfo.collider = "ball"; collisionInfo.perpVector = new Object(); collisionInfo.perpVector.x = 0; collisionInfo.perpVector.y = 0; collisionInfo.heft = heft * 1000; collisionInfo.normal = new Object(); collisionInfo.normal = findNormal(this, clip); collisionInfo.speed = new Object(); collisionInfo.speed.x = 0; collisionInfo.speed.y = 0; collisionInfo.mass = 10000000000000; myCollisions.push(collisionInfo); if (stunFrames > stunned) { stunned = stunFrames; } } } } } }; cornerTest = function (which) { clip = _parent.cornerList[which]; if (hitTest(clip)) { myDist = distance(_x, _y, clip._x, clip._y); futureDist = distance(_x + speed.x, _y + speed.y, clip._x, clip._y); myDiff = myDist - (clip._width - span); if ((myDiff >= 0) and (myDist < futureDist)) { collisionInfo = new Object(); collisionInfo.perpVector = new Object(); collisionInfo.perpVector.x = 0; collisionInfo.perpVector.y = 0; collisionInfo.heft = heft * 1000; collisionInfo.normal = new Object(); collisionInfo.normal = findNormal(this, clip); collisionInfo.normal.x = collisionInfo.normal.x * -1; collisionInfo.normal.y = collisionInfo.normal.y * -1; collisionInfo.speed = new Object(); collisionInfo.speed.x = 0; collisionInfo.speed.y = 0; collisionInfo.rot = 0; collisionInfo.mass = 100000000 /* 0x5F5E100 */; collisionInfo.body = clip; myCollisions.push(collisionInfo); } } }; unDaze = function () { clearInterval(dazeInterval); dazed = false; }; daze = function () { clearInterval(dazeInterval); dazeInterval = setInterval(unDaze, 75); dazed = true; }; findNormal = function (me, him) { tempVector = new Object(); tempVector.x = him._x - me._x; tempVector.y = him._y - me._y; return(tempVector); }; findBoxNormal = function (me, him, wall) { tempVector = new Object(); if (wall == 0) { tempVector.x = 10; tempVector.y = 0; } if (wall == 1) { tempVector.x = 0; tempVector.y = -10; } if (wall == 2) { tempVector.x = -10; tempVector.y = 0; } if (wall == 3) { tempVector.x = 0; tempVector.y = 10; } return(tempVector); }; getJ = function (mine, his, normal, hismass, hisHeft, hisPerp) { myr = (temp = new Object()); diff = new Object(); diff = subtract(mine, his); if (dazed) { } else { myNum = Math.max(1.1, myNum); } temp = multiply(-(1.1 + elastic), diff); top = dot(temp, normal); massnum = (1 / mass) + (1 / hismass); temp = multiply(massnum, normal); firstAdd = dot(perpVector, normal); firstAdd = firstAdd * firstAdd; firstAdd = firstAdd / heft; secondAdd = dot(hisPerp, normal); secondAdd = secondAdd * secondAdd; secondAdd = secondAdd / hisHeft; bottom = dot(normal, temp); bottom = bottom + (firstAdd + secondAdd); j = top / bottom; return(j); }; getCollisions = function () { var _local3 = 0; while (_local3 < currentBallList.length) { clip = currentBallList[_local3]; if (clip.id > id) { if (hitter.hitTest(clip.hitter)) { myDist = distance(_x, _y, clip._x, clip._y); futureDist = distance(_x + speed.x, _y + speed.y, clip._x + clip.speed.x, clip._y + clip.speed.y); myDiff = (span + clip.span) - myDist; if ((myDiff > 0) and (myDist > futureDist)) { collisionInfo = new Object(); collisionInfo.perpVector = new Object(); collisionInfo.perpVector = clip.perpVector; collisionInfo.normal = new Object(); collisionInfo.normal = findNormal(this, clip); collisionInfo.speed = new Object(); collisionInfo.speed = clip.speed; collisionInfo.rot = clip.rot; collisionInfo.mass = clip.mass; collisionInfo.heft = clip.heft; myCollisions.push(collisionInfo); collisionInfo = new Object(); collisionInfo.perpVector = new Object(); collisionInfo.perpVector = perpVector; collisionInfo.normal = new Object(); collisionInfo.normal = findNormal(clip, this); collisionInfo.speed = new Object(); collisionInfo.speed = speed; collisionInfo.rot = rot; collisionInfo.mass = mass; collisionInfo.heft = heft; clip.myCollisions.push(collisionInfo); } } } _local3++; } _local3 = 0; while (_local3 < _parent.cornerList.length) { cornerTest(_local3); _local3++; } _local3 = 0; while (_local3 < _parent.boxList.length) { boxTest(_local3); _local3++; } _local3 = 0; while (_local3 < currentBumperList.length) { bumperTest(_local3); _local3++; } _local3 = 0; while (_local3 < _parent.wallList.length) { wallTest(_local3); _local3++; } if (this.hitter.hitTest(_parent.stairs)) { speed.x = speed.x + 0.3; } return(myCollisions); }; translate = function () { oldPos = new Object(); oldPos.x = _x; oldPos.y = _y; preVelocity = distance(0, 0, speed.x, speed.y); spin = spin + preVelocity; frame = (int(spin * 0.1) % 35) + 1; _parent.display.hider.gotoAndStop(frame); if (maxVelocity > maxVelocity) { finalVel = finalVel * 0.8; } else { finalVel = maxVelocity; } finalVel = Math.max(finalVel, maxVelocity); if (preVelocity > finalVel) { ratio = finalVel / preVelocity; speed.x = speed.x * ratio; speed.y = speed.y * ratio; } _x = (_x + (speed.x / _parent.iterations)); _y = (_y + (speed.y / _parent.iterations)); _rotation = (_rotation + (rot * rad)); rot = rot * 0.85; perpVector.x = (-Math.sin(_rotation / rad)) * span; perpVector.y = Math.cos(_rotation / rad) * span; preVelocity = distance(0, 0, speed.x, speed.y); if (preVelocity > 0) { velocity = preVelocity - friction; velocity = Math.max(0, velocity); ratio = velocity / preVelocity; speed.x = speed.x * ratio; speed.y = speed.y * ratio; } }; collisionDetection = function () { collisionList = new Array(); collisionList = getCollisions(); }; determineSound = function (who) { if (((who._name == "bumper0") or (who._name == "bumper1")) or (who._name == "box2")) { return(2); } if (who._name == "box1") { return(4); } return(1); }; collisionResponse = function () { if (collisionList.length > 0) { speedTotal = new Object(); speedTotal.x = 0; speedTotal.y = 0; rotTotal = 0; if (collisionList.length > 1) { trace("---------------------------------"); } i = 0; while (i < collisionList.length) { j = getJ(speed, collisionList[i].speed, collisionList[i].normal, collisionList[i].mass, collisionList[i].heft, collisionList[i].perpVector); temp = new Object(); temp = multiply(j / mass, collisionList[i].normal); speedTotal = adds(speedTotal, temp); if (collisionList.length > 1) { trace((((collisionList[i].collider + ": ") + temp.x) + ", ") + temp.y); trace((("Vector: " + collisionList[i].normal.x) + ", ") + collisionList[i].normal.y); trace((("Speed Total: " + temp.x) + ", ") + temp.y); } jNormal = new Object(); jNormal = multiply(j, collisionList[i].normal); value = dot(jNormal, perpVector); rotTotal = rotTotal + (value / heft); var _local3 = collisionList[i].body; i++; } _parent.determineSpecs(_local3._name); if ((magnitude(speedTotal) > 10) and ((!_parent.time) > 10)) { _parent.doWally("hit"); } vol = int(magnitude(speedTotal) * 2); if (vol > 0) { daze(); } if ((vol > 4) and (this == _parent.ball)) { gfx.crash.start(vol * 5); } speedTotal.x = speedTotal.x * collisionList.length; speedTotal.y = speedTotal.y * collisionList.length; rotTotal = rotTotal / collisionList.length; rot = rot - rotTotal; speed = adds(speed, speedTotal); var _local5 = distance(0, 0, speed.x, speed.y); if (_local5 > 8) { var _local4 = 8 / _local5; speed.x = speed.x * _local4; speed.y = speed.y * _local4; } if (collisionList.length > 1) { trace("---------------------------------"); } } }; myNum = 1.1;
Symbol 166 MovieClip Frame 1
function wallTest(which) { clip = _parent.wallList[which]; if (hitter.hitTest(clip)) { startNormal = new Object(); startNormal.x = (_x + clip.point2.y) - clip.point1.y; startNormal.y = (_y + clip.point1.x) - clip.point2.x; crossPoint = new Object(); crossPoint = getIntersection(clip.point1.x, clip.point1.y, clip.point2.x, clip.point2.y, startNormal.x, startNormal.y, _x, _y); myDiff = distance(_x, _y, crossPoint.x, crossPoint.y) - span; if (myDiff <= 0) { collisionInfo = new Object(); collisionInfo.perpVector = new Object(); collisionInfo.perpVector.x = 0; collisionInfo.perpVector.y = 0; collisionInfo.heft = heft * 1000; collisionInfo.normal = new Object(); collisionInfo.normal.x = _x - crossPoint.x; collisionInfo.normal.y = _y - crossPoint.y; collisionInfo.speed = new Object(); collisionInfo.speed.x = 0; collisionInfo.speed.y = 0; collisionInfo.mass = 1E15; collisionInfo.body = clip; myCollisions.push(collisionInfo); } } } distance = function (x1, y1, x2, y2) { distx = x1 - x2; disty = y1 - y2; return(Math.sqrt((distx * distx) + (disty * disty))); }; magnitude = function (v1) { return(distance(0, 0, v1.x, v1.y)); }; dot = function (v1, v2) { return((v1.x * v2.x) + (v1.y * v2.y)); }; adds = function (v1, v2) { tempVector = new Object(); tempVector.x = v1.x + v2.x; tempVector.y = v1.y + v2.y; return(tempVector); }; subtract = function (v1, v2) { tempVector = new Object(); tempVector.x = v1.x - v2.x; tempVector.y = v1.y - v2.y; return(tempVector); }; multiply = function (s, v) { tempVector = new Object(); tempVector.x = v.x * s; tempVector.y = v.y * s; return(tempVector); }; resetCollisions = function () { myCollisions = new Array(); }; findAngle = function (xdist, ydist) { a = Math.atan(ydist / xdist) * rad; if ((xdist > 0) and (ydist < 0)) { a = -a; } if (xdist < 0) { a = 180 - a; } if ((xdist > 0) and (ydist > 0)) { a = 360 - a; } return(a); }; getSlope = function (x1, y1, x2, y2) { return((y1 - y2) / (x1 - x2)); }; getIntercept = function (x1, y1, slope) { return(y1 - (x1 * slope)); }; getIntersection = function (x1, y1, x2, y2, x3, y3, x4, y4) { m1 = getSlope(x1, y1, x2, y2); m2 = getSlope(x3, y3, x4, y4); b1 = getIntercept(x1, y1, m1); b2 = getIntercept(x3, y3, m2); tempPoint = new Object(); tempPoint.x = (b2 - b1) / (m1 - m2); tempPoint.y = (m1 * tempPoint.x) + b1; return(tempPoint); }; findWhichWall = function (c, x1, y1) { retVec = new Object(); retVec.x = 0; retVec.y = 0; wallDist = new Array(); myVel = distance(0, 0, speed.x, speed.y); wallDist[0] = (Math.abs(c.right - (x1 - span)) < myVel) and (oldPos.x > _x); wallDist[1] = (Math.abs(c.top - (y1 + span)) < myVel) and (oldPos.y < _y); wallDist[2] = (Math.abs(c.left - (x1 + span)) < myVel) and (oldPos.x < _x); wallDist[3] = (Math.abs(c.bottom - (y1 - span)) < myVel) and (oldPos.y > _y); if (wallDist[0]) { } if (wallDist[1]) { } if (wallDist[2]) { } if (wallDist[3]) { } if (wallDist[0] or wallDist[2]) { if (speed.x > 0) { retVec.x = retVec.x - 1; } else { retVec.x = retVec.x + 1; } } if (wallDist[1] or wallDist[3]) { if (speed.y > 0) { retVec.y = retVec.y - 1; } else { retVec.y = retVec.y + 1; } } return(retVec); }; myHitTest = function (c) { hitting = true; if (((((_x + span) < c.left) or ((_x - span) > c.right)) or ((_y + span) < c.top)) or ((_y - span) > c.bottom)) { hitting = false; } return(hitting); }; boxTest = function (which) { clip = _parent.boxList[which]; if (myHitTest(clip)) { myDist = distance(_x, _y, clip._x, clip._y); currentdistx = distx; currentdisty = disty; futureDist = distance(_x + speed.x, _y + speed.y, clip._x, clip._y); wallVector = new Object(); wallVector = findWhichWall(clip, _x, _y); if ((wallVector.x != 0) or (wallVector.y != 0)) { collisionInfo = new Object(); collisionInfo.collider = "wall"; collisionInfo.perpVector = new Object(); collisionInfo.perpVector.x = 0; collisionInfo.perpVector.y = 0; collisionInfo.heft = heft * 1000; collisionInfo.normal = new Object(); collisionInfo.normal = wallVector; collisionInfo.speed = new Object(); collisionInfo.speed.x = 0; collisionInfo.speed.y = 0; collisionInfo.mass = 1E15; collisionInfo.body = clip; myCollisions.push(collisionInfo); if (stunFrames > stunned) { stunned = stunFrames; } } } }; bumperTest = function (which) { clip = currentBumperList[which]; if (clip.active) { if (hitter.hitTest(clip)) { myDist = distance(_x, _y, clip._x, clip._y); futureDist = distance(_x + speed.x, _y + speed.y, clip._x, clip._y); myDiff = myDist - (span + (clip._width / 2)); if ((myDiff <= 0) and (myDist > futureDist)) { if ((this.span > clip.owner.mass) and (!clip.fixed)) { _parent.beginSuckUp(clip.owner); this.hitter._xscale = this.hitter._xscale * 1.05; this.hitter._yscale = this.hitter._yscale * 1.05; this.span = this.hitter._width / 2; gfx.crash.start(clip.owner.fx); } else { if ((this.span < clip.owner.mass) and (!clip.owner.bumped)) { clip.owner.bumped = true; _parent.bumped++; if (((_parent.bumped >= 2) and (_parent.objectsEaten < 1)) and (!_parent.toldSmallStuff)) { _parent.toldSmallStuff = true; _parent.doWordBubble(4); _parent.smallInterval = setInterval(_parent.hideWordBubble, 3000); } if (((_parent.bumped >= 4) and (_parent.objectsEaten < 2)) and (!_parent.toldSmallStuff)) { _parent.toldSmallStuff = true; _parent.doWordBubble(4); _parent.smallInterval = setInterval(_parent.hideWordBubble, 3000); } } collisionInfo = new Object(); collisionInfo.collider = "ball"; collisionInfo.perpVector = new Object(); collisionInfo.perpVector.x = 0; collisionInfo.perpVector.y = 0; collisionInfo.heft = heft * 1000; collisionInfo.normal = new Object(); collisionInfo.normal = findNormal(this, clip); collisionInfo.speed = new Object(); collisionInfo.speed.x = 0; collisionInfo.speed.y = 0; collisionInfo.mass = 10000000000000; collisionInfo.body = clip; myCollisions.push(collisionInfo); if (stunFrames > stunned) { stunned = stunFrames; } } } } } }; cornerTest = function (which) { clip = _parent.cornerList[which]; if (hitter.hitTest(clip)) { myDist = distance(_x, _y, clip._x, clip._y); futureDist = distance(_x + speed.x, _y + speed.y, clip._x, clip._y); myDiff = myDist - (clip._width - span); if ((myDiff >= 0) and (myDist < futureDist)) { collisionInfo = new Object(); collisionInfo.perpVector = new Object(); collisionInfo.perpVector.x = 0; collisionInfo.perpVector.y = 0; collisionInfo.heft = heft * 1000; collisionInfo.normal = new Object(); collisionInfo.normal = findNormal(this, clip); collisionInfo.normal.x = collisionInfo.normal.x * -1; collisionInfo.normal.y = collisionInfo.normal.y * -1; collisionInfo.speed = new Object(); collisionInfo.speed.x = 0; collisionInfo.speed.y = 0; collisionInfo.rot = 0; collisionInfo.mass = 10000000000000; collisionInfo.body = clip; myCollisions.push(collisionInfo); } } }; unDaze = function () { clearInterval(dazeInterval); dazed = false; }; daze = function () { clearInterval(dazeInterval); dazeInterval = setInterval(unDaze, 200); dazed = true; }; findNormal = function (me, him) { tempVector = new Object(); tempVector.x = him._x - me._x; tempVector.y = him._y - me._y; return(tempVector); }; findBoxNormal = function (me, him, wall) { tempVector = new Object(); if (wall == 0) { tempVector.x = 10; tempVector.y = 0; } if (wall == 1) { tempVector.x = 0; tempVector.y = -10; } if (wall == 2) { tempVector.x = -10; tempVector.y = 0; } if (wall == 3) { tempVector.x = 0; tempVector.y = 10; } return(tempVector); }; getJ = function (mine, his, normal, hismass, hisHeft, hisPerp) { myr = (temp = new Object()); diff = new Object(); diff = subtract(mine, his); temp = multiply(-(1.5 + elastic), diff); top = dot(temp, normal); massnum = (1 / mass) + (1 / hismass); temp = multiply(massnum, normal); firstAdd = dot(perpVector, normal); firstAdd = firstAdd * firstAdd; firstAdd = firstAdd / heft; secondAdd = dot(hisPerp, normal); secondAdd = secondAdd * secondAdd; secondAdd = secondAdd / hisHeft; bottom = dot(normal, temp); bottom = bottom + (firstAdd + secondAdd); j = top / bottom; return(j); }; getCollisions = function () { var _local3 = 0; while (_local3 < currentBallList.length) { clip = currentBallList[_local3]; if (clip.id > id) { if (hitter.hitTest(clip.hitter)) { myDist = distance(_x, _y, clip._x, clip._y); futureDist = distance(_x + speed.x, _y + speed.y, clip._x + clip.speed.x, clip._y + clip.speed.y); myDiff = (span + clip.span) - myDist; if ((myDiff > 0) and (myDist > futureDist)) { collisionInfo = new Object(); collisionInfo.perpVector = new Object(); collisionInfo.perpVector = clip.perpVector; collisionInfo.normal = new Object(); collisionInfo.normal = findNormal(this, clip); collisionInfo.speed = new Object(); collisionInfo.speed = clip.speed; collisionInfo.rot = clip.rot; collisionInfo.mass = clip.mass; collisionInfo.heft = clip.heft; myCollisions.push(collisionInfo); collisionInfo = new Object(); collisionInfo.perpVector = new Object(); collisionInfo.perpVector = perpVector; collisionInfo.normal = new Object(); collisionInfo.normal = findNormal(clip, this); collisionInfo.speed = new Object(); collisionInfo.speed = speed; collisionInfo.rot = rot; collisionInfo.mass = mass; collisionInfo.heft = heft; clip.myCollisions.push(collisionInfo); } } } _local3++; } _local3 = 0; while (_local3 < _parent.cornerList.length) { cornerTest(_local3); _local3++; } _local3 = 0; while (_local3 < currentBumperList.length) { bumperTest(_local3); _local3++; } _local3 = 0; while (_local3 < _parent.boxList.length) { boxTest(_local3); _local3++; } _local3 = 0; while (_local3 < _parent.wallList.length) { wallTest(_local3); _local3++; } if (this.hitter.hitTest(_parent.stairs)) { speed.x = speed.x + 0.3; } return(myCollisions); }; translate = function () { oldPos = new Object(); oldPos.x = _x; oldPos.y = _y; preVelocity = distance(0, 0, speed.x, speed.y); spin = spin + preVelocity; frame = (int(spin * 0.1) % 35) + 1; _parent.display.hider.gotoAndStop(frame); if (maxVelocity > maxVelocity) { finalVel = finalVel * 0.8; } else { finalVel = maxVelocity; } finalVel = Math.max(finalVel, maxVelocity); if (preVelocity > finalVel) { ratio = finalVel / preVelocity; speed.x = speed.x * ratio; speed.y = speed.y * ratio; } _x = (_x + (speed.x / _parent.iterations)); _y = (_y + (speed.y / _parent.iterations)); _rotation = (_rotation + (rot * rad)); rot = rot * 0.85; perpVector.x = (-Math.sin(_rotation / rad)) * span; perpVector.y = Math.cos(_rotation / rad) * span; preVelocity = distance(0, 0, speed.x, speed.y); if (preVelocity > 0) { velocity = preVelocity - friction; velocity = Math.max(0, velocity); ratio = velocity / preVelocity; speed.x = speed.x * ratio; speed.y = speed.y * ratio; } }; collisionDetection = function () { collisionList = new Array(); collisionList = getCollisions(); }; determineSound = function (who) { if (((who._name == "bumper0") or (who._name == "bumper1")) or (who._name == "box2")) { return(2); } if (who._name == "box1") { return(4); } return(1); }; collisionResponse = function () { if (collisionList.length > 0) { speedTotal = new Object(); speedTotal.x = 0; speedTotal.y = 0; rotTotal = 0; i = 0; while (i < collisionList.length) { j = getJ(speed, collisionList[i].speed, collisionList[i].normal, collisionList[i].mass, collisionList[i].heft, collisionList[i].perpVector); temp = new Object(); temp = multiply(j / mass, collisionList[i].normal); speedTotal = adds(speedTotal, temp); jNormal = new Object(); jNormal = multiply(j, collisionList[i].normal); value = dot(jNormal, perpVector); rotTotal = rotTotal + (value / heft); var _local3 = collisionList[i].body; i++; } _parent.determineSpecs(_local3._name); if ((magnitude(speedTotal) > 10) and ((!_parent.time) > 10)) { _parent.doWally("hit"); } vol = int(magnitude(speedTotal) * 2); if (vol > 0) { daze(); } if (vol > 15) { var _local4 = determineSound(_local3); _root.sounds.instance[_local4].setVolume(vol); _root.sounds.volumes[_local4] = vol; _root.sounds.goals[_local4] = vol; if (_local4 == 1) { _root.sounds.bounce.start(); } else if (_local4 == 2) { _root.sounds.rim.start(); } else if (_local4 == 4) { _root.sounds.backboard.start(); } } speedTotal.x = speedTotal.x / collisionList.length; speedTotal.y = speedTotal.y / collisionList.length; speedTotal.x; speedTotal.y; rotTotal = rotTotal / collisionList.length; rot = rot - rotTotal; speed = adds(speed, speedTotal); _parent.checkBounces(); } };
Symbol 168 MovieClip Frame 1
_visible = false;
Symbol 170 MovieClip Frame 1
_visible = false;
Symbol 255 MovieClip Frame 19
gotoAndPlay ("walk");
Symbol 255 MovieClip Frame 30
gfx.guardEyes.start();
Symbol 255 MovieClip Frame 42
gotoAndPlay ("rubLoop");
Symbol 255 MovieClip Frame 60
stop();
Symbol 256 MovieClip Frame 1
hitter._visible = false;
Symbol 260 MovieClip Frame 1
_visible = false;
Symbol 305 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 23
gotoAndPlay ("walk");
Symbol 305 MovieClip Frame 26
trace("dwight has been caught");
Symbol 305 MovieClip Frame 27
trace("dwight has been caught2");
Symbol 305 MovieClip Frame 28
trace("dwight has been caught3");
Symbol 305 MovieClip Frame 29
trace("dwight has been caught4");
Symbol 305 MovieClip Frame 34
stop();
Symbol 306 MovieClip Frame 1
hitter._visible = false;
Symbol 331 MovieClip Frame 15
gotoAndPlay (1);
Symbol 331 MovieClip Frame 27
stop();
Symbol 332 MovieClip Frame 1
hitter._visible = false;
Symbol 337 MovieClip Frame 1
onEnterFrame = function () { this._x = this._x + this.speed.x; this._y = this._y + this.speed.y; };
Symbol 337 MovieClip Frame 9
this.removeMovieClip(this); stop();
Symbol 341 MovieClip Frame 1
feedback = "";
Symbol 351 MovieClip Frame 1
_visible = false;
Symbol 361 MovieClip Frame 1
init = function () { this.createEmptyMovieClip("stringer", this.getNextHighestDepth()); wally = _parent.wally.dude; gravity = 2.5; fragCount = 0; balls = 2; maxSpring = 37; maxSpeed = 8; iterations = 2; display.startx = display.slider._x; display.starty = display.slider._y; camSpeed = 0; camMax = 40; dudeDist = 30; _parent.ground.start = {x:_parent.ground._x, y:_parent.ground._y}; beginTime = _parent.time; startx = this._x; starty = this._y; ballStartx = ball._x; ballStarty = ball._y; bumperList = []; cornerList = []; boxList = []; wallList = []; ballProperties(); totalTime = 90; dwightAngle = random(360); dwightSpinInterval = setInterval(dwightSpin, 1000); dwight.hitter._visible = false; dwightSpin(); dwight.walking = false; if (level == 1) { gameStarted = true; } else { gameStarted = false; } gameOver = false; objectsEaten = 0; bumped = 0; ballCount = 0; clocked = false; overlay.swapDepths(1000); display.swapDepths(900); state = "idle"; display.pusher.dude.gotoAndStop("idle"); doWally("intro"); setSpans(); toldSmallStuff = false; toldDoingGreat = false; ballList = []; totalObjects = 14; ball.walking = true; jim = [jim0, jim1, jim2, jim3, jim4]; saidJim = [false, false, false, false, false]; newBall(ball, 60, 200000000, null); newBall(guard0, 20, 20000, guardAI); newBall(guard1, 20, 20000, guardAI); newBall(guard2, 20, 20000, guardAI); newBall(dwight, 20, 20000, dwightAI); setUpGuards(); masterList = []; dwightDisplay.swapDepths(this.getNextHighestDepth()); }; doJim = function () { for (var _local1 in jim) { if (ball.hitter.hitTest(jim[_local1]) and (!saidJim[_local1])) { saidJim[_local1] = true; gfx.jim.start(_local1); } } }; setUpGuards = function () { guard = [guard0, guard1, guard2]; goal = [goal0, goal1, goal2, goal3, goal4, goal5]; orient = ["hor", "vert", "hor"]; var _local2 = 0; while (_local2 < guard.length) { guard[_local2].aware = false; guard[_local2].goalList = [goal[_local2 * 2], goal[(_local2 * 2) + 1]]; guard[_local2].goal = guard[_local2].goalList[0]; guard[_local2].orient = orient[_local2]; guard[_local2].goalCount = 0; duplicateMovieClip (guardDisplayKing, "guardDisplay" + _local2, this.getNextHighestDepth()); guard[_local2].display = this["guardDisplay" + _local2]; guard[_local2]._alpha = 0; _local2++; } }; chaseAI = function () { var _local3 = distance(0, 0, this.speed.x, this.speed.y); if (!this.dead) { if (((_local3 < 0.2) and (!this.standing)) and (!this.gubPulled)) { this.standing = true; this.display.inside.gotoAndStop("stand"); } if (((_local3 >= 0.2) and this.standing) and (!this.gubPulled)) { this.standing = false; this.display.inside.gotoAndPlay("walk"); } } if ((((!gameOver) and (!this.dead)) and (!onStairs)) and (!this.dazed)) { if (this.target == undefined) { var _local7 = this.lastKnown.x; var _local6 = this.lastKnown.y; } else { var _local7 = this.target._x; var _local6 = this.target._y; } var _local4 = this._x - _local7; var _local5 = this._y - _local6; _local3 = distance(this._x, this._y, _local7, _local6); var _local2 = 5 / _local3; oldSpeed = {x:this.speed.x, y:this.speed.y}; this.speed.x = this.speed.x - ((_local2 * distx) * 0.5); this.speed.y = this.speed.y - ((_local2 * disty) * 0.5); _local3 = distance(0, 0, this.speed.x, this.speed.y); if (_local3 > 5) { _local2 = 5 / _local3; this.speed.x = this.speed.x * _local2; this.speed.y = this.speed.y * _local2; } } if (this.dead) { if (this.deadCount > 150) { this.display.inside.gotoAndPlay("walk"); this.friction = this.friction * 0.25; this.dead = false; } } }; lookForHeroes = function (who, chasing) { var _local7 = {x:dwight._x, y:dwight._y}; this.localToGlobal(_local7); var _local6 = {x:ball._x, y:ball._y}; this.localToGlobal(_local6); var _local9; if (!chasing) { possibleTargets = []; if (who.display.looker.hitTest(_local7.x, _local7.y, true)) { possibleTargets.push(dwight); } if (who.display.looker.hitTest(_local6.x, _local6.y, true)) { possibleTargets.push(ball); } } else { possibleTargets = [ball, dwight]; } if (possibleTargets.length > 0) { var _local4; var _local3 = 1000; for (var _local5 in possibleTargets) { var _local2 = shootRay(who, possibleTargets[_local5], 600); if (_local2.who == possibleTargets[_local5]) { if (_local2.dist < _local3) { _local3 = _local2.dist; _local4 = _local2.who; } } } if (_local4 != undefined) { who.target = _local4; who.lastKnown = {who:_local4, x:_local4._x, y:_local4._y}; if (!chasing) { gfx.guardHey.start(); who.onEnterFrame = chaseAI; } } else { who.target = undefined; } } }; guardAI = function () { var _local2 = distance(this._x, this._y, this.goal._x, this.goal._y); if (_local2 < 20) { this.goalCount = 1 - this.goalCount; this.goal = this.goalList[this.goalCount]; } if (this.orient == "hor") { if (this._x > this.goal._x) { this._x = this._x - 4; this.speed = {x:-4, y:0}; } else { this._x = this._x + 4; this.speed = {x:4, y:0}; } } else if (this._y > this.goal._y) { this._y = this._y - 4; this.speed = {x:0, y:-4}; } else { this._y = this._y + 4; this.speed = {x:0, y:4}; } lookForHeroes(this, false); }; shootRay = function (shooter, victim, range) { var _local13 = distance(shooter._x, shooter._y, victim._x, victim._y); var _local4 = {x:0, y:0}; var _local8 = 5 / _local13; _local4.x = distx * _local8; _local4.y = disty * _local8; var _local6 = Math.min(_local13, range); var _local3 = 0; while (_local3 <= int(_local6 / 5)) { var _local2 = {who:rayHitter, x:shooter._x - (_local4.x * _local3), y:shooter._y - (_local4.y * _local3)}; this.localToGlobal(_local2); if (rayHitter.hitTest(_local2.x, _local2.y, true)) { this.globalToLocal(_local2); var _local9 = {x:_local2.x, y:_local2.y}; return(_local9); } _local3++; } if (_local13 > range) { this.globalToLocal(_local2); var _local9 = {who:rayHitter, x:_local2.x, y:_local2.y}; return(_local9); } var _local9 = {who:victim, x:victim._x, y:victim._y, dist:_local13}; return(_local9); }; shootCanRay = function (shooter, victim, range) { var _local12 = distance(canPos.x, canPos.y, victim._x, victim._y); var _local4 = {x:0, y:0}; var _local7 = 5 / _local12; _local4.x = distx * _local7; _local4.y = disty * _local7; var _local5 = Math.min(_local12, range); var _local3 = 0; while (_local3 <= int(_local5 / 5)) { var _local2 = {who:rayHitter, x:canPos.x - (_local4.x * _local3), y:canPos.y - (_local4.y * _local3)}; this.localToGlobal(_local2); if (rayHitter.hitTest(_local2.x, _local2.y, true)) { this.globalToLocal(_local2); var _local8 = {x:_local2.x, y:_local2.y}; return(_local8); } _local3++; } if (_local12 > range) { this.globalToLocal(_local2); var _local8 = {who:rayHitter, x:_local2.x, y:_local2.y}; return(_local8); } var _local8 = {who:victim, x:victim._x, y:victim._y, dist:_local12}; return(_local8); }; springTo = function (who, where, k, damp) { var _local4 = distance(who._x, who._y, where.x, where.y); who.speed.x = who.speed.x - (distx * k); who.speed.y = who.speed.y - (disty * k); dwight.speed.x = dwight.speed.x * damp; dwight.speed.y = dwight.speed.y * damp; }; dwightAI = function () { var _local4 = this._x - ball._x; var _local5 = this._y - ball._y; var _local6 = distance(this._x, this._y, ball._x, ball._y); var _local2 = 95 / _local6; _local2 = Math.min(_local2, 1); var _local3 = {x:ball._x + (_local2 * _local4), y:ball._y + (_local2 * _local5)}; springTo(this, _local3, 0.15, 0.9); }; giveBall = function (who) { if (who.owner.picture == undefined) { ballCount++; duplicateMovieClip ("ballKing", "ball" + ballCount, ballCount + 300); var b = eval ("ball" + ballCount); b._x = who._x; b._y = who._y; b._xscale = who._width; b._yscale = who._height; who.alpha = 0; who.kid = b; var r = random(3); b.gotoAndStop(r + 1); } }; dobLeave = function () { _parent.clearAllIntervals(); clearInterval(bleaveInterval); _parent.gotoAndStop("results"); }; doLeave = function () { _parent.clearAllIntervals(); clearInterval(leaveInterval); _parent.gotoAndStop("results"); }; doWally = function (what) { if (!wally.going) { wally.gotoAndPlay(what); wally.going = true; } }; rotate = function (n) { var _local2 = n.parent._x - n._x; n._rotation = _local2 * 1.95; }; distance = function (x1, y1, x2, y2) { distx = x1 - x2; disty = y1 - y2; return(Math.sqrt((distx * distx) + (disty * disty))); }; identifyStringTarget = function () { closest = {who:null, dist:10000}; for (var _local3 in guard) { var _local1 = distance(canPos.x, canPos.y, guard[_local3]._x, guard[_local3]._y); var _local2 = shootCanRay(dwight, guard[_local3], 500); if (((_local1 < closest.dist) and (!guard[_local3].dead)) and (_local2.who == guard[_local3])) { closest.who = guard[_local3]; closest.dist = _local1; } } return(closest.who); }; shootRayToPoint = function (x1, y1, x2, y2) { var _local6 = distance(x1, y1, x2, y2); var _local4 = {x:0, y:0}; var _local9 = 5 / _local6; _local4.x = distx * _local9; _local4.y = disty * _local9; var _local3 = 0; while (_local3 <= int(_local6 / 5)) { var _local2 = {x:x1 - (_local4.x * _local3), y:y1 - (_local4.y * _local3)}; this.localToGlobal(_local2); if (rayHitter.hitTest(_local2.x, _local2.y, true)) { this.globalToLocal(_local2); var _local10 = {x:_local2.x, y:_local2.y}; return(_local10); } for (var _local5 in guard) { if (guard[_local5].hitTest(_local2.x, _local2.y, true)) { this.globalToLocal(_local2); var _local10 = {x:guard[_local5]._x, y:guard[_local5]._y}; return(_local10); } } _local3++; } var _local10 = {x:x2, y:y2}; return(_local10); }; makeFragment = function (x, y) { fragCount++; duplicateMovieClip (fragmentKing, "fragment" + fragCount, this.getNextHighestDepth()); var _local2 = this["fragment" + fragCount]; _local2._x = x; _local2._y = y; trace(_local2._name); _local2.speed = {x:random(11) - 5, y:random(11) - 5}; }; doString = function () { stringer.clear(); if (shootingString) { var _local1 = identifyStringTarget(); findDwightEnemy(); stringer.lineStyle(2, 16742314, 100); stringer.moveTo(canPos.x, canPos.y); if (_local1 == undefined) { var _local4 = (dwightDisplay._rotation - 4) / 57.2957795130823; var _local8 = canPos.x + (Math.cos(_local4) * 300); var _local7 = canPos.y + (Math.sin(_local4) * 300); var _local3 = shootRayToPoint(canPos.x, canPos.y, _local8, _local7); var _local6 = (_local3.x + random(11)) - 5; var _local5 = (_local3.y + random(11)) - 5; stringer.lineTo(_local6, _local5); makeFragment(_local6, _local5); } else { var _local2 = shootCanRay(dwight, _local1, 300); if (_local2.who == _local1) { if (shootCount == 0) { gfx.guardHey.start(); } shootCount++; } else { shootCount = 0; } var _local6 = (_local2.x + random(11)) - 5; var _local5 = (_local2.y + random(11)) - 5; stringer.lineTo((_local2.x + random(11)) - 5, (_local2.y + random(11)) - 5); makeFragment(_local6, _local5); if (_local2.who == _local1) { lookForHeroes(_local1, true); if (shootCount == 0) { gfx.guardHey.start(); } _local1.onEnterFrame = chaseAI; } if ((shootCount > 9) and (!_local1.dead)) { _local1.dead = true; _local1.display.inside.gotoAndPlay("rubEyes"); _local1.feedback.feedback = "Rubbing Eyes"; _local1.friction = _local1.friction * 4; _local1.deadCount = 0; } } } else { stringer.clear(); } }; doKeys = function () { if (!gameOver) { if ((Key.isDown(38) and (!onStairs)) and (!ball.dazed)) { ball.speed.x = ball.speed.x + ((Math.cos(ball._rotation / ball.rad) * 0.8) * (ball.hitter._xscale / 100)); ball.speed.y = ball.speed.y + (Math.sin(ball._rotation / ball.rad) * 0.6); var _local3 = distance(0, 0, ball.speed.x, ball.speed.y); if (_local3 > maxSpeed) { var _local2 = maxSpeed / _local3; ball.speed.x = ball.speed.x * _local2; ball.speed.y = ball.speed.y * _local2; } if (!gameStarted) { if (_parent.level == 0) { gfx.music.enter(); } hideWordBubble(); setSpans(); startTime = getTimer(); gameStarted = true; } } amTurning = 0; if (Key.isDown(37) and (!onStairs)) { amTurning = 37; ball._rotation = ball._rotation - 10; } if (Key.isDown(39) and (!onStairs)) { amTurning = 37; ball._rotation = ball._rotation + 10; } if (Key.isDown(32)) { if (!shootingString) { gfx.sillyString.enter(); shootCount = 0; shootingString = true; stringTarget = identifyStringTarget(); } } else if (shootingString) { gfx.sillyString.exit(); shootingString = false; } } }; handleDisplay = function () { display._x = ball._x; display._y = ball._y; display.pusher._rotation = ball._rotation; display.slider._x = display.slider._x + (ball.speed.x * (100 / display.slider._xscale)); display.slider._y = display.slider._y + (ball.speed.y * (100 / display.slider._xscale)); if (display.slider._x > (display.startx + 100)) { display.slider._x = display.slider._x - 100; } if (display.slider._x < (display.startx - 100)) { display.slider._x = display.slider._x + 100; } if (display.slider._y > (display.starty + 100)) { display.slider._y = display.slider._y - 100; } if (display.slider._y < (display.starty - 100)) { display.slider._y = display.slider._y + 100; } display.hider._xscale = ball.hitter._xscale; display.hider._yscale = ball.hitter._yscale; display.shadow._xscale = ball.hitter._xscale; display.shadow._yscale = ball.hitter._yscale; display.pusher.dude._x = ((dudeDist * ball.hitter._xscale) * -0.008) - 5; }; moveCamera = function () { var _local8 = ball._x - ballStartx; var _local7 = ball._y - ballStarty; var _local4 = startx - _local8; var _local3 = starty - _local7; if (_parent.level == 0) { _local4 = Math.max(92, _local4); _local4 = Math.min(1059, _local4); _local3 = Math.max(-268, _local3); _local3 = Math.min(668, _local3); } else { _local4 = Math.max(641, _local4); _local4 = Math.min(1594, _local4); _local3 = Math.max(-875, _local3); _local3 = Math.min(236, _local3); } var _local6 = distance(this._x, this._y, _local4, _local3) / 3; if (camSpeed < _local6) { camSpeed = camSpeed + 4; } camSpeed = Math.min(camMax, camSpeed); camSpeed = Math.min(camSpeed, _local6); var _local5 = camSpeed / _local6; _parent.ground._x = _parent.ground._x + int(((_local4 - this._x) / 3) * _local5); _parent.ground._y = _parent.ground._y + int(((_local3 - this._y) / 3) * _local5); if (_parent.ground._x > _parent.ground.start.x) { _parent.ground._x = _parent.ground._x - 256; } if (_parent.ground._y > _parent.ground.start.y) { _parent.ground._y = _parent.ground._y - 256; } if (_parent.ground._x < (_parent.ground.start.x - 256)) { _parent.ground._x = _parent.ground._x + 256; } if (_parent.ground._y < (_parent.ground.start.y - 256)) { _parent.ground._y = _parent.ground._y + 256; } this._x = this._x + int(((_local4 - this._x) / 3) * _local5); this._y = this._y + int(((_local3 - this._y) / 3) * _local5); }; jumpCamera = function () { var _local8 = ball._x - ballStartx; var _local7 = ball._y - ballStarty; var _local4 = startx - _local8; var _local3 = starty - _local7; if (_parent.level == 0) { _local4 = Math.max(92, _local4); _local4 = Math.min(1059, _local4); _local3 = Math.max(-268, _local3); _local3 = Math.min(668, _local3); } else { _local4 = Math.max(641, _local4); _local4 = Math.min(1594, _local4); _local3 = Math.max(-875, _local3); _local3 = Math.min(236, _local3); } var _local5 = distance(this._x, this._y, _local4, _local3) / 3; if (camSpeed < _local5) { camSpeed = camSpeed + 4; } camSpeed = Math.min(camMax, camSpeed); camSpeed = Math.min(camSpeed, _local5); var _local6 = camSpeed / _local5; _parent.ground._x = _parent.ground._x + int(((_local4 - this._x) / 3) * _local6); _parent.ground._y = _parent.ground._y + int(((_local3 - this._y) / 3) * _local6); if (_parent.ground._x > _parent.ground.start.x) { _parent.ground._x = _parent.ground._x - 256; } if (_parent.ground._y > _parent.ground.start.y) { _parent.ground._y = _parent.ground._y - 256; } if (_parent.ground._x < (_parent.ground.start.x - 256)) { _parent.ground._x = _parent.ground._x + 256; } if (_parent.ground._y < (_parent.ground.start.y - 256)) { _parent.ground._y = _parent.ground._y + 256; } this._x = _local4; this._y = _local3; }; distance = function (x1, y1, x2, y2) { distx = x1 - x2; disty = y1 - y2; return(Math.sqrt((distx * distx) + (disty * disty))); }; gunOut = function (who) { gfx.sillyString.exit(); gameOver = true; gfx.music.exit(); gfx.lose.start(); shootingString = false; _parent.winner = false; dwight.friction = dwight.friction * 3; dwight.onEnterFrame = null; dwight.dead = true; ball.dead = true; dwightDisplay.inside.gotoAndPlay("caught"); ballDisplay.inside.gotoAndPlay("caught"); ball.friction = ball.friction * 3; clearInterval(leaveInterval); leaveInterval = setInterval(doLeave, 3000); gfx.guardDraw.start(); for (var _local2 in guard) { if (!guard[_local2].dead) { guard[_local2].dead = true; guard[_local2].display.inside.gotoAndPlay("drawGun"); guard[_local2].friction = guard[_local2].friction * 4; guard[_local2].onEnterFrame = null; } } }; testGuards = function () { for (var _local4 in guard) { var _local2 = distance(guard[_local4]._x, guard[_local4]._y, dwight._x, dwight._y); var _local1 = distance(guard[_local4]._x, guard[_local4]._y, ball._x, ball._y); var _local3 = Math.min(_local2, _local1); if ((((_local3 < 90) and (!gameOver)) and (!guard[_local4].dead)) and (!guard[_local4].pulledGun)) { guard[_local4].pulledGun = true; gunOut(guard[_local4]); } } }; doTime = function () { if (!gameOver) { if (gameStarted) { var _local2 = (getTimer() - startTime) + (beginTime * 1000); time = int(_local2 * 0.011) * 0.1; if ((time == int(time)) and (time > 0)) { time = time + ".0"; } } else { time = _parent.time; } } _parent.displayTime = time.toString(); }; testVictory = function () { if (ball.hitTest(elevators) and (!gameOver)) { gameOver = true; gfx.music.exit(); if (_parent.level > 0) { gfx.win.start(); } _parent.winner = true; _parent.time = time; _parent.displayTime = displayTime; clearInterval(leaveInterval); leaveInterval = setInterval(doLeave, 2000); } }; doPusher = function () { if (amTurning > 0) { if (amTurning == 37) { if (state != "left") { state = "left"; display.pusher.dude.gotoAndPlay("left"); } } if (amTurning == 39) { if (state != "right") { state = "right"; display.pusher.dude.gotoAndPlay("right"); } } } else { if (state == "idle") { if (ball.preVelocity > 1) { state = "with"; display.pusher.dude.gotoAndPlay("with"); } } if (ball.preVelocity <= 1) { state = "idle"; display.pusher.dude.gotoAndStop("idle"); } } }; alignBalls = function () { for (var _local1 in bumperList) { bumperList[_local1].kid._x = bumperList[_local1]._x; bumperList[_local1].kid._y = bumperList[_local1]._y; bumperList[_local1].kid._visible = bumperList[_local1]._visible; } }; setSpans = function (who) { if (bumperList[0].ballSpan == undefined) { ballSpan = who.hitter._width / 2; for (var _local1 in bumperList) { bumperList[_local1].ballSpan = (bumperList[_local1]._width / 2) + ballSpan; } for (var _local1 in ballList) { ballList[_local1].ballSpan = (ballList[_local1]._width / 2) + ballSpan; } } }; buildCurrentBumperList = function (who) { setSpans(who); who.currentBumperList = []; for (var _local4 in bumperList) { var _local3 = Math.abs(who._x - bumperList[_local4]._x); if (_local3 < bumperList[_local4].ballSpan) { var _local2 = Math.abs(who._y - bumperList[_local4]._y); if (_local2 <= bumperList[_local4].ballSpan) { who.currentBumperList.push(bumperList[_local4]); } } } who.disp = who.currentBumperList.length; }; buildCurrentBallList = function (who) { who.currentBallList = []; var _local1 = 0; while (_local1 < ballList.length) { if (ballList[_local1] != who) { var _local4 = Math.abs(who._x - ballList[_local1]._x); if (_local4 < ballList[_local1].ballSpan) { var _local3 = Math.abs(who._y - ballList[_local1]._y); if (_local3 <= ballList[_local1].ballSpan) { who.currentBallList.push(ballList[_local1]); } } } _local1++; } }; newBall = function (who, mass, heft, AI, parameters) { who.rad = 57.2957795130823; who.span = who.hitter._width / 2; who.active = false; who.rot = 0; who._rotation = 0; who.preVelocity = 0; who.maxVelocity = 200; who.elastic = 0.5; who.heft = heft; who.speed = new Object(); who.speed.y = 0; who.speed.x = 0; who.mass = mass; who.id = ballList.length; who.growthRate = 1.1; who.friction = 0.15; who.dazed = false; who.standing = false; who.hitDistance = new Array(); who.wallDistance = new Array(); who.bumperDistance = new Array(); who.cornerDistance = new Array(); who.perpVector = new Object(); who.hitter._alpha = 0; who.spin = 0; who.type = "ball"; who.onEnterFrame = AI; who.swapDepths(this.getNextHighestDepth()); ballList.push(who); }; rotateActor = function (who, targetAngle, inc) { var _local1 = who._rotation - targetAngle; if (_local1 > 180) { _local1 = _local1 - 360; } if (_local1 < -180) { _local1 = _local1 + 360; } if (_local1 > 180) { _local1 = _local1 - 360; } if (_local1 < -180) { _local1 = _local1 + 360; } if (_local1 < 0) { who._rotation = who._rotation + inc; if ((_local1 + inc) > 0) { who._rotation = targetAngle; } } else { who._rotation = who._rotation - inc; if ((_local1 - inc) < 0) { who._rotation = targetAngle; } } }; findAngle = function (dx, dy) { var _local1 = (Math.atan2(dy, dx) * 180) / Math.PI; return(_local1); }; dwightSpin = function () { if (((!dwight.engaged) and (!shootingString)) and (!dwight.dead)) { dwightAngle = random(360); } }; findDwightEnemy = function () { canPos = {x:dwightDisplay.inside.can._x, y:dwightDisplay.inside.can._y}; dwightDisplay.inside.localToGlobal(canPos); this.globalToLocal(canPos); dwightEnemy = identifyStringTarget(); if (dwightEnemy != undefined) { dwight.engaged = true; var _local4 = dwight._x - dwightEnemy._x; var _local3 = dwight._y - dwightEnemy._y; var _local2 = findAngle(-_local4, -_local3); dwightAngle = _local2; return(_local2); } dwight.engaged = false; return(dwightAngle); }; handleFacings = function () { for (var _local1 in guard) { if (distance(0, 0, guard[_local1].speed.x, guard[_local1].speed.y) > 0) { var _local2 = findAngle(guard[_local1].speed.x, guard[_local1].speed.y); rotateActor(guard[_local1].display, _local2, 22.5); } guard[_local1].display._x = guard[_local1]._x; guard[_local1].display._y = guard[_local1]._y; } dwightDisplay._x = dwight._x; dwightDisplay._y = dwight._y; var _local2 = findDwightEnemy(); if (dwight.engaged) { rotateActor(dwightDisplay, _local2, 22.5); } else { rotateActor(dwightDisplay, _local2, 11.25); } var _local3 = distance(0, 0, dwight.speed.x, dwight.speed.y); if (!dwight.dead) { if (_local3 > 0.2) { if (!dwight.walking) { dwight.walking = true; dwightDisplay.inside.gotoAndPlay("walk"); } } else if (dwight.walking) { dwight.walking = false; dwightDisplay.inside.gotoAndPlay("stand"); } } ballDisplay._x = ball._x; ballDisplay._y = ball._y; ballDisplay._rotation = ball._rotation; if (!ball.dead) { if (distance(0, 0, ball.speed.x, ball.speed.y) < 1) { if (ball.walking) { ballDisplay.inside.stop(); ball.walking = false; } } else if (!ball.walking) { ballDisplay.inside.gotoAndPlay(1); ball.walking = true; } } for (var _local1 in chair) { chair[_local1].overlay._x = chair[_local1]._x; chair[_local1].overlay._y = chair[_local1]._y; chair[_local1].overlay._rotation = chair[_local1]._rotation; } }; goOnStairs = function () { if (!onStairs) { gfx.stairs.start(); onStairs = true; _parent.time = time; _parent.winner = true; _parent.displayTime = displayTime; clearInterval(bleaveInterval); bleaveInterval = setInterval(dobLeave, 1000); } }; doStairs = function () { if (ball.hitter.hitTest(stairs1)) { ball.speed.y = ball.speed.y + 0.8; goOnStairs(); } if (ball.hitter.hitTest(stairs0)) { ball.speed.y = ball.speed.y + 0.8; } }; onEnterFrame = function () { doKeys(); for (var _local5 in ballList) { if (ballList[_local5] != ball) { var _local3 = true; var _local4 = {x:ballList[_local5]._x + (ballList[_local5].ballSpan * 0.5), y:ballList[_local5]._y}; this.localToGlobal(_local4); if (rayHitter.hitTest(_local4.x, _local4.y, true)) { _local3 = false; } _local4 = {x:ballList[_local5]._x - (ballList[_local5].ballSpan * 0.5), y:ballList[_local5]._y}; this.localToGlobal(_local4); if (rayHitter.hitTest(_local4.x, _local4.y, true)) { _local3 = false; } _local4 = {x:ballList[_local5]._x, y:ballList[_local5]._y + (ballList[_local5].ballSpan * 0.5)}; this.localToGlobal(_local4); if (rayHitter.hitTest(_local4.x, _local4.y, true)) { _local3 = false; } _local4 = {x:ballList[_local5]._x, y:ballList[_local5]._y - (ballList[_local5].ballSpan * 0.5)}; this.localToGlobal(_local4); if (rayHitter.hitTest(_local4.x, _local4.y, true)) { _local3 = false; } if (!_local3) { ballList[_local5].mass = 10000; } else { ballList[_local5].mass = 20; } } } i = 0; while (i < iterations) { for (var _local5 in ballList) { ballList[_local5].resetCollisions(); } for (var _local5 in ballList) { if ((ballList[_local5] == ball) or (ballList[_local5] == dwight)) { buildCurrentBumperList(ballList[_local5]); } buildCurrentBallList(ballList[_local5]); ballList[_local5].collisionDetection(); } for (var _local5 in ballList) { ballList[_local5].collisionResponse(); } for (var _local5 in ballList) { ballList[_local5].translate(); } i++; } handleDisplay(); moveCamera(); doTime(); doPusher(); alignBalls(); if (!_parent.invincible) { testGuards(); } handleFacings(); doString(); testVictory(); doStairs(); doJim(); }; gotoAndStop("level" + _parent.level); stop(); init();
Symbol 361 MovieClip Frame 7
init();
Symbol 361 MovieClip Frame 14
init(); ball.speed.y = 5; dwight.speed.y = 5;
Symbol 375 Button
on (press) { if (_parent.level == 1) { gfx.music.enter(); } _parent.fade("game"); }
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gotoAndStop(3 - _parent._parent.lives);
Symbol 379 MovieClip Frame 1
_parent.lives--; lifeText = ["You've got one life remaining.", "You've got two lives remaining."]; trace("the lives are " + _parent.lives); trace("the level is " + _parent.level); lifer = lifeText[_parent.lives - 1];
Symbol 382 Button
on (press) { _parent.level++; _parent.fade("game"); }
Symbol 386 MovieClip Frame 1
score = Math.max(0, 20000 - int(_parent._parent.time * 100)); if (score > _parent._parent.best) { _parent._parent.best = score; }
Symbol 390 Button
on (press) { _parent.hasPlayedForBucks = true; _parent.fade("title"); }
Symbol 400 MovieClip Frame 1
gotoAndStop(_parent._parent.mode + 1);
Symbol 405 MovieClip Frame 1
gotoAndStop(_parent._parent.mode + 1);
Symbol 406 MovieClip Frame 1
if (_parent.winner) { gotoAndStop (1); } else { gotoAndStop (2); }
Symbol 406 MovieClip Frame 2

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Instance Names

"loader_mc"Frame 1Symbol 6 MovieClip
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"chair3pic"Symbol 361 MovieClip Frame 7Symbol 335 MovieClip
"chair4pic"Symbol 361 MovieClip Frame 7Symbol 335 MovieClip
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"chair2pic"Symbol 361 MovieClip Frame 7Symbol 335 MovieClip
"chair0pic"Symbol 361 MovieClip Frame 7Symbol 335 MovieClip
"fragmentKing"Symbol 361 MovieClip Frame 7Symbol 337 MovieClip
"feedbackKing"Symbol 361 MovieClip Frame 7Symbol 341 MovieClip
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"ball"Symbol 361 MovieClip Frame 14Symbol 165 MovieClip
"guard1"Symbol 361 MovieClip Frame 14Symbol 166 MovieClip
"guard2"Symbol 361 MovieClip Frame 14Symbol 166 MovieClip
"guard0"Symbol 361 MovieClip Frame 14Symbol 166 MovieClip
"dwight"Symbol 361 MovieClip Frame 14Symbol 166 MovieClip
"goal0"Symbol 361 MovieClip Frame 14Symbol 168 MovieClip
"goal1"Symbol 361 MovieClip Frame 14Symbol 168 MovieClip
"goal2"Symbol 361 MovieClip Frame 14Symbol 168 MovieClip
"goal3"Symbol 361 MovieClip Frame 14Symbol 168 MovieClip
"goal4"Symbol 361 MovieClip Frame 14Symbol 168 MovieClip
"goal5"Symbol 361 MovieClip Frame 14Symbol 168 MovieClip
"guardDisplayKing"Symbol 361 MovieClip Frame 14Symbol 256 MovieClip
"dwightDisplay"Symbol 361 MovieClip Frame 14Symbol 306 MovieClip
"ballDisplay"Symbol 361 MovieClip Frame 14Symbol 332 MovieClip
"chair3pic"Symbol 361 MovieClip Frame 14Symbol 335 MovieClip
"chair4pic"Symbol 361 MovieClip Frame 14Symbol 335 MovieClip
"chair1pic"Symbol 361 MovieClip Frame 14Symbol 335 MovieClip
"chair2pic"Symbol 361 MovieClip Frame 14Symbol 335 MovieClip
"chair0pic"Symbol 361 MovieClip Frame 14Symbol 335 MovieClip
"feedbackKing"Symbol 361 MovieClip Frame 14Symbol 341 MovieClip
"taunt"Symbol 379 MovieClip Frame 1Symbol 378 MovieClip
"menuBut"Symbol 406 MovieClip Frame 1Symbol 390 Button
"scoreClip"Symbol 406 MovieClip Frame 1Symbol 400 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"pre"Frame 4
"title"Frame 9
"confirm"Frame 14
"help"Frame 19
"preGame"Frame 27
"game"Frame 28
"lives"Frame 34
"level"Frame 40
"results"Frame 47
"step0"Symbol 15 MovieClip Frame 11
"step1"Symbol 15 MovieClip Frame 22
"step2"Symbol 15 MovieClip Frame 33
"enter"Symbol 18 MovieClip Frame 2
"on"Symbol 18 MovieClip Frame 7
"exit"Symbol 18 MovieClip Frame 16
"step0"Symbol 22 MovieClip Frame 11
"step1"Symbol 22 MovieClip Frame 22
"step2"Symbol 22 MovieClip Frame 33
"step0"Symbol 26 MovieClip Frame 12
"step1"Symbol 26 MovieClip Frame 22
"step2"Symbol 26 MovieClip Frame 33
"step3"Symbol 26 MovieClip Frame 41
"step4"Symbol 26 MovieClip Frame 51
"step5"Symbol 26 MovieClip Frame 62
"enter"Symbol 32 MovieClip Frame 2
"on"Symbol 32 MovieClip Frame 5
"exit"Symbol 32 MovieClip Frame 16
"step0"Symbol 36 MovieClip Frame 12
"step1"Symbol 36 MovieClip Frame 22
"step2"Symbol 36 MovieClip Frame 33
"step0"Symbol 40 MovieClip Frame 12
"step1"Symbol 40 MovieClip Frame 22
"step2"Symbol 40 MovieClip Frame 33
"step0"Symbol 44 MovieClip Frame 11
"step1"Symbol 44 MovieClip Frame 22
"step2"Symbol 44 MovieClip Frame 33
"step0"Symbol 50 MovieClip Frame 12
"step1"Symbol 50 MovieClip Frame 22
"step2"Symbol 50 MovieClip Frame 33
"step3"Symbol 50 MovieClip Frame 44
"step4"Symbol 50 MovieClip Frame 55
"enter"Symbol 57 MovieClip Frame 2
"on"Symbol 57 MovieClip Frame 7
"exit"Symbol 57 MovieClip Frame 16
"walk"Symbol 255 MovieClip Frame 1
"stand"Symbol 255 MovieClip Frame 22
"rubEyes"Symbol 255 MovieClip Frame 26
"rubLoop"Symbol 255 MovieClip Frame 31
"drawGun"Symbol 255 MovieClip Frame 49
"stand"Symbol 305 MovieClip Frame 1
"walk"Symbol 305 MovieClip Frame 8
"caught"Symbol 305 MovieClip Frame 26
"caught"Symbol 331 MovieClip Frame 20
"level0"Symbol 361 MovieClip Frame 7
"level1"Symbol 361 MovieClip Frame 14

Dynamic Text Variables

feedbackSymbol 339 EditableText"feeback goes here"
labelSymbol 340 EditableText"feeback goes here"
_parent.displayTimeSymbol 365 EditableText"00:00.0"
_parent.livesSymbol 367 EditableText"3"
liferSymbol 372 EditableText"Two Lives Remaining"
_parent._parent.displayTimeSymbol 385 EditableText"SCORE FOR ROUND"
_parent._parent.myTimeSymbol 393 EditableText"000000"
_parent._parent.schruteBucksSymbol 396 EditableText"000000"
_parent._parent.myTimeSymbol 398 EditableText"000000"
_parent._parent.schruteBucksSymbol 403 EditableText"000000"




http://swfchan.com/2/9907/info.shtml
Created: 9/6 -2019 04:14:12 Last modified: 9/6 -2019 04:14:12 Server time: 12/05 -2024 17:44:06