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Kingdom of Machines.swf

This is the info page for
Flash #9938

(Click the ID number above for more basic data on this flash file.)


Text
Start Game

Start Game

Controls

Controls

KINGDOM

of machines

Sound

Sound

by Isaac Williams - killthemouse.deviantart.com

Back

Back

Arrow Keys

Z Key

X Key

A AND S KEYS SWITCH GUN

W KEY TOGGLES SOUND

ActionScript [AS1/AS2]

Frame 1
function makeMenu() { var _local3 = _root.attachMovie("menu", "menu", _root.getNextHighestDepth()); _local3._x = 1000; _local3._y = 200; _local3.x = new Number(1000); _local3.onEnterFrame = function () { var _local2 = Stage.width - this.x; this.x = this.x + (_local2 / 10); this._x = Math.floor(this.x); }; } var loadGear = _root.attachMovie("loadGear", "loadGear", _root.getNextHighestDepth()); loadGear._x = Stage.width - 30; loadGear._y = Stage.height - (Stage.height / 3); var loadBar = _root.attachMovie("loadBar", "loadBar", _root.getNextHighestDepth()); loadBar._x = Stage.width - 133; loadBar._y = Stage.height - (Stage.height / 4); var vx = -5; loadBar.onEnterFrame = function () { var _local3 = _root._framesloaded / _root._totalframes; this.bar._xscale = _local3 * 100; _root.loadGear._rotation = _root.loadGear._rotation + 5; if (_local3 == 1) { delete this.onEnterFrame; this.onEnterFrame = function () { _root.vx = _root.vx + 0.5; this._x = this._x + _root.vx; _root.loadGear._x = _root.loadGear._x + _root.vx; _root.loadGear._rotation = _root.loadGear._rotation + (5 - (_root.vx * 2)); if (this._x > 1000) { _root.gotoAndStop("MENU"); removeMovieClip(this); } }; } }; _quality = "LOW"; stop();
Frame 13
function makeSoundIcon(isOn) { var _local3 = attachMovie("soundIcon", "soundIcon", _root.getNextHighestDepth()); _local3.onEnterFrame = function () { this._alpha = this._alpha - 3; if (this._alpha < 0) { removeMovieClip(this); } }; if (!isOn) { _local3.gotoAndStop("OFF"); } else { _local3.gotoAndStop("ON"); } } var pickup = new Sound(); pickup.attachSound("pickup.wav"); var soundSwitch = new Sound(); soundSwitch.attachSound("switch.wav"); var soundGunPlasma = new Sound(); soundGunPlasma.attachSound("gun_plasma.wav"); var soundExplode = new Sound(); soundExplode.attachSound("explode.wav"); var soundSword = new Sound(); soundSword.attachSound("sword.wav"); var soundHit = new Sound(); soundHit.attachSound("hit.wav"); var soundPowerup = new Sound(); soundPowerup.attachSound("powerup.wav"); var soundBeep = new Sound(); soundBeep.attachSound("beep.wav"); var sound = true; var soundListener = new Object(); soundListener.onKeyDown = function () { if (Key.getCode() == 87) { if (sound) { sound = false; makeSoundIcon(false); } else { sound = true; makeSoundIcon(true); } } }; Key.addListener(soundListener);
Frame 45
var doorF1_Town = new Array(); doorF1_Town = [[1, 1, 1, 1, 1, 0, 0], [1, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 2, 0], [501, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 2, 0], [1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 0]]; var doorF1_D1 = new Array(); doorF1_D1 = [[0, 0, 8, 8, 8, 8, 8, 8], [0, 0, 8, 7, 7, 7, 7, 8], [0, 6, 7, 0, 0, 0, 6, 7], [0, 0, 0, 0, 0, 0, 0, 502], [0, 6, 8, 0, 0, 0, 6, 8], [0, 0, 8, 8, 8, 8, 8, 8], [0, 0, 7, 7, 7, 7, 7, 7]]; var doorF1_F2 = new Array(); doorF1_F2 = [[1, 1, 504, 1, 1], [1, 0, 0, 0, 1], [1, 0, 0, 0, 1], [1, 2, 0, 0, 1], [0, 0, 0, 0, 0]]; var doorD1_F1 = new Array(); doorD1_F1 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0], [1, 3, 0, 0, 0, 1, 3, 0], [5, 503, 0, 0, 0, 0, 0, 0], [1, 3, 0, 0, 0, 1, 3, 0], [1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; var doorF2_F1 = new Array(); doorF2_F1 = [[0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [1, 0, 0, 0, 1], [1, 2, 0, 0, 1], [1, 1, 505, 1, 1]]; var doorF2_D2 = new Array(); doorF2_D2 = [[0, 0, 8, 8, 8, 8, 8, 8], [0, 0, 8, 7, 7, 7, 7, 8], [0, 6, 7, 0, 0, 0, 6, 7], [0, 0, 0, 0, 0, 0, 0, 506], [0, 6, 8, 0, 0, 0, 6, 8], [0, 0, 8, 8, 8, 8, 8, 8], [0, 0, 7, 7, 7, 7, 7, 7]]; var doorD2_F2 = new Array(); doorD2_F2 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0], [1, 3, 0, 0, 0, 1, 3, 0], [5, 507, 0, 0, 0, 0, 0, 0], [1, 3, 0, 0, 0, 1, 3, 0], [1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; var doorF3_town = new Array(); doorF3_town = [[0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [1, 0, 0, 0, 1], [1, 2, 0, 0, 1], [1, 1, 509, 1, 1]]; var doorD3_F3 = new Array(); doorD3_F3 = [[0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0], [0, 1, 3, 0, 4, 1, 0], [0, 1, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 1, 0], [0, 1, 3, 513, 4, 1, 0], [0, 1, 1, 5, 1, 1, 0]]; var doorF3_D3 = new Array(); doorF3_D3 = [[1, 1, 512, 1, 1], [1, 0, 0, 0, 1], [1, 0, 0, 0, 1], [1, 2, 0, 0, 1], [0, 0, 0, 0, 0]]; var doorF4_Town = new Array(); doorF4_Town = [[0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 2, 1], [0, 0, 0, 0, 0, 0, 515], [0, 0, 0, 0, 0, 2, 1], [0, 0, 0, 6, 1, 1, 1]]; var doorF4_D4 = new Array(); doorF4_D4 = [[1, 1, 1, 1, 0], [6, 5, 0, 0, 0], [516, 0, 0, 0, 0], [6, 5, 0, 0, 0], [1, 1, 2, 0, 0]]; var doorD4_F4 = new Array(); doorD4_F4 = [[0, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1], [0, 1, 3, 0, 4, 1], [0, 0, 0, 0, 517, 5], [0, 1, 3, 0, 4, 1], [0, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1]]; var doorD5_Town = new Array(); doorD5_Town = [[0, 1, 1, 5, 1, 1, 0], [0, 1, 4, 519, 3, 1, 0], [0, 1, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 1, 0], [0, 1, 3, 0, 4, 1, 0], [0, 0, 0, 0, 0, 0, 0]]; var bossRoom = new Array(); bossRoom = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 0, 0, 1, 1, 1, 0], [0, 1, 1, 1, 0, 0, 1, 1, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 300, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 1, 1, 0, 0, 1, 1, 1, 0], [0, 1, 1, 1, 0, 0, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var house = new Array(); house = [[5, 1, 2, 6, 1, 6, 5, 5, 5], [5, 3, 4, 0, 0, 0, 5, 5, 5], [5, 0, 0, 0, 0, 0, 2, 1, 5], [5, 5, 5, 0, 5, 0, 0, 0, 5], [5, 2, 1, 0, 5, 0, 0, 0, 5], [5, 0, 0, 0, 5, 0, 0, 0, 5], [5, 0, 0, 0, 5, 0, 0, 0, 5], [5, 3, 4, 0, 5, 0, 0, 0, 5], [5, 5, 5, 5, 5, 5, 510, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5, 5]]; var town = new Array(); town = [[0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 508, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0], [7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [7, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 3, 0, 0], [7, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 3, 0, 0], [7, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 3, 3, 3], [7, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 0, 1, 0, 0, 3], [7, 0, 1, 1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3], [7, 0, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 3], [7, 0, 1, 1, 2, 2, 2, 1, 1, 2, 2, 5, 2, 2, 2, 2, 1, 1, 1, 0, 0, 3], [7, 0, 1, 1, 2, 2, 2, 1, 1, 2, 2, 4, 2, 2, 2, 2, 1, 1, 0, 0, 0, 500], [7, 0, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 2, 2, 2, 1, 1, 0, 0, 0, 3], [10, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 3], [8, 0, 1, 1, 1, 5, 5, 5, 5, 5, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 3], [514, 0, 1, 1, 1, 5, 5, 5, 5, 5, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 3], [8, 0, 1, 1, 1, 4, 6, 4, 511, 6, 4, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 3], [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 3], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 3], [7, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 3], [7, 0, 0, 8, 0, 9, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 3, 0], [0, 11, 11, 8, 518, 9, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 3, 3, 0]]; function makeRandomMap(mapName, w, h, basicFill, tileSet) { _root[mapName] = new Object(); _root[mapName].tileSet = tileSet; _root[mapName].width = w; _root[mapName].height = h; _root[mapName].map = new Array(); i = 0; while (i < h) { j = 0; while (j < w) { _root[mapName].map.push(basicFill); j++; } i++; } _root[mapName].enemyList = new Array(); _root[mapName].containerList = new Array(); _root[mapName].getTile = function (x, y) { if ((((x >= 0) && (x < this.width)) && (y >= 0)) && (y < this.height)) { return(this.map[(y * this.width) + x]); } return(1); }; _root[mapName].setTile = function (x, y, val) { this.map[(y * this.width) + x] = val; }; _root[mapName].getRandomTile = function (tx, ty, bx, by, val) { var _local5 = false; var _local6 = 0; var _local7; var _local3; var _local2; while (_local5 == false) { _local3 = Math.round(Math.random() * (bx - tx)) + tx; _local2 = Math.round(Math.random() * (by - ty)) + ty; _local7 = this.getTile(_local3, _local2); _local6++; if (_local7 == val) { var _local4 = new Array(); _local4 = [_local3, _local2]; return(_local4); } if (_local6 > 5000) { var _local4 = new Array(); _local4 = [_local3, _local2]; return(_local4); } } }; } function addNoise(map, amount, val) { i = 0; while (i < map.height) { j = 0; while (j < map.width) { if (Math.random() < amount) { map.setTile(j, i, val); } j++; } i++; } } function drawLines(map, interval, numLines, minLength, maxLength, val) { var _local11 = Math.floor(map.width / interval); var _local12 = Math.floor(map.height / interval); var _local4; var _local3; var _local8; var _local2; var _local1; var _local6; i = 0; while (i < numLines) { _local4 = Math.floor(Math.random() * _local11) * interval; _local3 = Math.floor(Math.random() * _local12) * interval; _local6 = Math.random(); if (_local6 < 0.25) { _local2 = 1; _local1 = 0; } else if ((_local6 >= 0.25) && (_local6 < 0.5)) { _local2 = -1; _local1 = 0; } else if ((_local6 >= 0.5) && (_local6 < 0.75)) { _local2 = 0; _local1 = 1; } else { _local2 = 0; _local1 = -1; } _local8 = (Math.random() * (maxLength - minLength)) + minLength; j = 0; while (j < _local8) { map.setTile(_local4, _local3, val); if ((map.getTile(_local4 + _local2, _local3 + _local1) != val) && (map.getTile(_local4 + _local2, _local3 + _local1) != null)) { _local4 = _local4 + _local2; _local3 = _local3 + _local1; } else { break; } j++; } i++; } } function addLandmark(map, landmark, minX, maxX, minY, maxY) { var _local8 = landmark[0].length; var _local9 = landmark.length; var _local6 = map.getRandomTile(minX, minY, maxX - _local8, maxY - _local9, 0); var _local5; var _local4; if ((minX == map.width) && (maxX == map.width)) { _local6[0] = map.width - _local8; } if ((minY == map.height) && (maxY == map.height)) { _local6[1] = map.height - _local9; } y = 0; while (y < _local9) { x = 0; while (x < _local8) { _local5 = x + _local6[0]; _local4 = y + _local6[1]; map.setTile(_local5, _local4, landmark[y][x]); if (landmark[y][x] >= 500) { var _local2 = _root["door" + (landmark[y][x] - 500)]; _local2.pos[0] = _local5; _local2.pos[1] = _local4; } x++; } y++; } } function getLine(map, startX, startY, dirX, dirY, val) { var _local1 = 0; var _local3 = startX; var _local2 = startY; while (_local1 >= 0) { if (map.getTile(_local3 + dirX, _local2 + dirY) == val) { _local3 = _local3 + dirX; _local2 = _local2 + dirY; _local1++; continue; } return(_local1); } } function addContainer(map, type) { var _local3 = map.getRandomTile(0, 0, map.width, map.height, 0); map.containerList.push(new Object()); var _local2 = map.containerList[map.containerList.length - 1]; _local2.xtile = _local3[0]; _local2.ytile = _local3[1]; _local2.contType = type; _local2.collected = false; } function addBoss(map, type) { map.boss = new Object(); map.boss.xtile = 0; map.boss.ytile = 0; map.boss.xtileStart = 0; map.boss.ytileStart = 0; map.boss.alive = true; map.boss.hp = 6; map.boss.tpe = type; var _local3 = 1; var _local5 = 1; var _local4 = 1; map.boss.mv = new Array(); if ((type == "PLASMA") || (type == "FINAL")) { map.boss.mv = [[-1, 0], [-1, -3], [-1, -3], [0, -3], [2, -3], [2, -3], [2, 0], [2, 3], [2, 3], [0, 3], [-1, 3], [-1, 3]]; map.boss.mvSpeed = 35; map.boss.speed = 2; map.boss.gun = plasmaGun; } if (type == "SNIPER") { map.boss.mv = [[-1, 0], [-1, -3], [-1, -3], [0, -3], [2, -3], [2, -3], [2, 0], [2, 3], [2, 3], [0, 3], [-1, 3], [-1, 3]]; map.boss.mvSpeed = 25; map.boss.speed = 5; map.boss.gun = sniperGun; _local5 = 1.7; _local4 = 1.6; } if (type == "GRENADE") { map.boss.mv = [[-1, -3], [2, -3], [2, -1], [-1, -1], [-1, 1], [2, 1], [2, 3], [-1, 3], [-1, 0]]; map.boss.mvSpeed = 50; map.boss.speed = 5; map.boss.gun = grenadeGun; _local3 = 1.9; } if (type == "FTHROWER") { map.boss.mv = [[-1, -3], [-1, -2], [-1, -1], [-1, 0], [-1, 1], [-1, 2], [-1, 3], [2, -3], [2, -2], [2, -1], [2, 0], [2, 1], [2, 2], [2, 3]]; map.boss.mvSpeed = 20; map.boss.speed = 5; map.boss.gun = fthrowerGun; _local5 = 1.7; _local3 = 1.1; _local4 = 0.9; } map.boss.colour = new flash.geom.ColorTransform(); map.boss.colour.redMultiplier = _local3; map.boss.colour.greenMultiplier = _local5; map.boss.colour.blueMultiplier = _local4; } function addEnemySquad(map, type, min, max, spread) { var _local10 = Math.round(Math.random() * (max - min)) + min; var _local2 = map.getRandomTile(0, 0, map.width, map.height, 0); var _local4; i = 0; while (i < _local10) { map.enemyList.push(new Object()); var _local5 = map.enemyList.length - 1; en = map.enemyList[_local5]; en.enType = type; _local4 = map.getRandomTile(_local2[0] - spread, _local2[1] - spread, _local2[0] + spread, _local2[1] + spread, 0); en.xtileStart = _local4[0]; en.ytileStart = _local4[1]; if (en.enType == "ROLYPOLY") { en.hpStart = game.rolyPolyHP; en.plasDrop = game.rolyPolyDrop; var _local9 = getLine(map, en.xtileStart, en.ytileStart, 1, 0, 0); var _local7 = getLine(map, en.xtileStart, en.ytileStart, -1, 0, 0); var _local8 = getLine(map, en.xtileStart, en.ytileStart, 0, 1, 0); var _local6 = getLine(map, en.xtileStart, en.ytileStart, 0, -1, 0); if ((_local9 + _local7) < (_local8 + _local6)) { if (Math.random() < 0.5) { en.vxStart = 1 * game.rolyPolySpeed; } else { en.vxStart = -1 * game.rolyPolySpeed; } en.vyStart = 0; } else { en.vxStart = 0; if (Math.random() < 0.5) { en.vyStart = 1 * game.rolyPolySpeed; } else { en.vyStart = -1 * game.rolyPolySpeed; } } en.speed = game.rolyPolySpeed; en.damage = game.rolyPolyDamage; en.width = 8; en.height = 8; en.xSubTile = 0; en.ySubTile = 0; } if (en.enType == "THUMPER") { en.hpStart = game.thumperHP; en.plasDrop = game.thumperDrop; var _local9 = getLine(map, en.xtileStart, en.ytileStart, 1, 0, 0); var _local7 = getLine(map, en.xtileStart, en.ytileStart, -1, 0, 0); var _local8 = getLine(map, en.xtileStart, en.ytileStart, 0, 1, 0); var _local6 = getLine(map, en.xtileStart, en.ytileStart, 0, -1, 0); if ((_local9 + _local7) > (_local8 + _local6)) { if (Math.random() < 0.5) { en.vxStart = 1 * game.thumperSpeed; } else { en.vxStart = -1 * game.thumperSpeed; } en.vyStart = 0; } else { en.vxStart = 0; if (Math.random() < 0.5) { en.vyStart = 1 * game.thumperSpeed; } else { en.vyStart = -1 * game.thumperSpeed; } } en.speed = game.thumperSpeed; en.damage = game.thumperDamage; en.width = 10; en.height = 10; en.xSubTile = 0; en.ySubTile = 0; } if (en.enType == "SKITTER") { en.hpStart = game.skitterHP; en.plasDrop = game.skitterDrop; en.gun = game.skitterGun; dir = Math.random(); if (dir < 0.25) { en.vxStart = 1 * game.skitterSpeed; en.vyStart = 0; } else if ((dir >= 0.25) && (dir < 0.5)) { en.vxStart = -1 * game.skitterSpeed; en.vyStart = 0; } else if ((dir >= 0.5) && (dir < 0.75)) { en.vxStart = 0; en.vyStart = 1 * game.skitterSpeed; } else { en.vxStart = 0; en.vyStart = -1 * game.skitterSpeed; } en.speed = game.skitterSpeed; en.width = 8; en.height = 8; en.xSubTile = 0; en.ySubTile = 0; } if (en.enType == "GRANMA") { en.xtileStart = 3; en.ytileStart = 3; en.hpStart = 1; en.plasDrop = 0; en.speed = 5; en.stun = 0; en.width = 8; en.height = 8; en.vxStart = 0; en.vyStart = 0; en.xSubTile = 0; en.ySubTile = 0; } if (en.enType == "ENDBOSSGLOATER") { en.xtileStart = 6; en.ytileStart = 15; en.hpStart = 1; en.plasDrop = 0; en.speed = 5; en.stun = 0; en.width = 8; en.height = 8; en.vxStart = 0; en.vyStart = 0; en.xSubTile = 0; en.ySubTile = 0; } i++; } } function buildMap(map) { removeMovieClip(tileHolder); _root.createEmptyMovieClip("tileHolder", _root.getNextHighestDepth()); i = 0; while (i < map.height) { j = 0; while (j < map.width) { tileName = (("t_" + i) + "_") + j; tileHolder.attachMovie("tile", tileName, tileHolder.getNextHighestDepth()); tileHolder[tileName]._x = j * game.tileW; tileHolder[tileName]._y = i * game.tileH; if (map.getTile(j, i) == 0) { tileHolder[tileName].walkable = true; } else { tileHolder[tileName].walkable = false; } tileHolder[tileName].gotoAndStop(setTile(map, j, i)); j++; } i++; } mapWidth = map.width * game.tileW; mapHeight = map.height * game.tileH; game.containerList = new Array(); game.containerList = map.containerList; tileHolder.createEmptyMovieClip("contHolder", tileHolder.getNextHighestDepth()); var _local3; i = 0; while (i < game.containerList.length) { _local3 = game.containerList[i]; if (_local3.contType == "HP") { _local3.collected = false; } if (!_local3.collected) { tileHolder.contHolder.attachMovie("container", "c_" + i, tileHolder.contHolder.getNextHighestDepth()); _local3.clip = tileHolder.contHolder["c_" + i]; _local3.x = _local3.xtile * game.tileW; _local3.y = _local3.ytile * game.tileH; _local3.clip._x = _local3.x; _local3.clip._y = _local3.y; _local3.xSubTile = Math.floor(_local3.x / game.subTileW); _local3.ySubTile = Math.floor(_local3.y / game.subTileH); tileHolder[(("t_" + _local3.ytile) + "_") + _local3.xtile].walkable = false; if (_local3.contType == "HP") { _local3.clip.gotoAndStop("HP"); } if (_local3.contType == "HPUP") { _local3.clip.gotoAndStop("HPUP"); } if (_local3.contType == "PLUP") { _local3.clip.gotoAndStop("PLUP"); } } i++; } game.enemyList = new Array(); game.enemyList = map.enemyList; tileHolder.createEmptyMovieClip("enemyHolder", tileHolder.getNextHighestDepth()); i = 0; while (i < game.enemyList.length) { if (game.enemyList[i].enType == "ROLYPOLY") { tileHolder.enemyHolder.attachMovie("mc_rolyPoly", "e_" + i, tileHolder.enemyHolder.getNextHighestDepth()); } if (game.enemyList[i].enType == "THUMPER") { tileHolder.enemyHolder.attachMovie("mc_thumper", "e_" + i, tileHolder.enemyHolder.getNextHighestDepth()); } if (game.enemyList[i].enType == "SKITTER") { tileHolder.enemyHolder.attachMovie("mc_skitter", "e_" + i, tileHolder.enemyHolder.getNextHighestDepth()); } if (game.enemyList[i].enType == "GRANMA") { tileHolder.enemyHolder.attachMovie("mc_granny", "e_" + i, tileHolder.enemyHolder.getNextHighestDepth()); } if ((game.enemyList[i].enType == "ENDBOSSGLOATER") && (bossShow)) { tileHolder.enemyHolder.attachMovie("mc_finalBoss", "e_" + i, tileHolder.enemyHolder.getNextHighestDepth()); } game.enemyList[i].id = i; game.enemyList[i].hp = game.enemyList[i].hpStart; game.enemyList[i].alive = true; game.enemyList[i].stun = 0; game.enemyList[i].behave = 0; game.enemyList[i].vxFunc = game.enemyList[i].vxStart; game.enemyList[i].vyFunc = game.enemyList[i].vyStart; game.enemyList[i].vx = game.enemyList[i].vxStart; game.enemyList[i].vy = game.enemyList[i].vyStart; game.enemyList[i].clip = tileHolder.enemyHolder["e_" + i]; game.enemyList[i].xtile = game.enemyList[i].xtileStart; game.enemyList[i].ytile = game.enemyList[i].ytileStart; game.enemyList[i].x = (game.enemyList[i].xtile * game.tileW) + (game.subTileW / 2); game.enemyList[i].y = (game.enemyList[i].ytile * game.tileH) + (game.subTileH / 2); game.enemyList[i].clip._x = game.enemyList[i].x; game.enemyList[i].clip._y = game.enemyList[i].y; if ((game.enemyList[i].enType == "GRANMA") && (!firstRun)) { game.enemyList[i].xtile = 6; game.enemyList[i].ytile = 4; game.enemyList[i].x = (game.enemyList[i].xtile * game.tileW) + (game.subTileW / 2); game.enemyList[i].y = (game.enemyList[i].ytile * game.tileH) + (game.subTileH / 2); game.enemyList[i].clip._x = game.enemyList[i].x; game.enemyList[i].clip._y = game.enemyList[i].y; game.enemyList[i].vx = 0; game.enemyList[i].vy = 0; game.enemyList[i].behave = 10; } if (game.enemyList[i].enType == "ENDBOSSGLOATER") { game.enemyList[i].x = (game.enemyList[i].xtile * game.tileW) + (game.subTileW / 2); game.enemyList[i].y = (game.enemyList[i].ytile * game.tileH) + (game.subTileH / 2); game.enemyList[i].clip._x = game.enemyList[i].x; game.enemyList[i].clip._y = game.enemyList[i].y; game.enemyList[i].vx = 0; game.enemyList[i].vy = 0; game.enemyList[i].behave = 0; game.enemyList[i].clip.gotoAndStop("SITNOSMASH"); } if ((game.enemyList[i].enType == "ENDBOSSGLOATER") && (!bossShow)) { game.enemyList[i].x = 0; game.enemyList[i].y = 0; game.enemyList[i].clip._x = game.enemyList[i].x; game.enemyList[i].clip._y = game.enemyList[i].y; game.enemyList[i].vx = 0; game.enemyList[i].vy = 0; game.enemyList[i].behave = 0; game.enemyList[i].clip.gotoAndStop("SITNOSMASH"); } if (DEBUG) { game.enemyList[i].tile = tileHolder.enemyHolder.attachMovie("subTile", "e_t_" + i, tileHolder.enemyHolder.getNextHighestDepth()); } tileName = (("t_" + game.enemyList[i].ytile) + "_") + game.enemyList[i].xtile; if (!tileHolder[tileName].walkable) { game.enemyList[i].alive = false; removeMovieClip(game.enemyList[i].clip); } i++; } tileHolder.createEmptyMovieClip("particleHolder", tileHolder.getNextHighestDepth()); game.particleList = new Array(); tileHolder.attachMovie("mc_player", "playerClip", tileHolder.getNextHighestDepth()); player.clip = tileHolder.playerClip; player.x = (player.xtile * game.tileW) + (game.tileW / 2); player.y = (player.ytile * game.tileH) + (game.tileH / 2); player.vx = 0; player.vy = 0; player.clip._x = player.x; player.clip._y = player.y; if (player.facingX == -1) { player.clip.gotoAndStop("LEFT"); } else if (player.facingX == 1) { player.clip.gotoAndStop("RIGHT"); } else if (player.facingY == -1) { player.clip.gotoAndStop("UP"); } else if (player.facingY == 1) { player.clip.gotoAndStop("DOWN"); } if ((map.boss != null) && (map.boss.alive)) { boss = map.boss; if (boss.tpe != "FINAL") { boss.clip = tileHolder.attachMovie("mc_boss", "clip", tileHolder.getNextHighestDepth()); } else { boss.clip = tileHolder.attachMovie("mc_finalBoss", "clip", tileHolder.getNextHighestDepth()); boss.trans = 0; } boss.clip.transform.colorTransform = boss.colour; boss.clip._visible = false; boss.clip.stop(); boss.x = (boss.xtile * game.tileW) + 16; boss.y = (boss.ytile * game.tileH) + 16; boss.vx = 0; boss.vy = 0; boss.clip._x = boss.x; boss.clip._y = boss.y; boss.width = 48; boss.height = 16; boss.xSubTile = 0; boss.ySubTile = 0; boss.enType = "BOSS"; boss.stun = 0; boss.behave = 0; boss.mvId = 0; boss.killMode = false; boss.hp = 6; } else { boss = null; } displayBars(); var fadeSpeed; if (firstRun) { fadeSpeed = 1; } else { fadeSpeed = 7; } var _local5 = _root.attachMovie("mapTrans", "trans", _root.getNextHighestDepth()); _local5.onEnterFrame = function () { this._alpha = this._alpha - fadeSpeed; if (this._alpha <= 0) { removeMovieClip(this); } }; } function setTile(map, x, y) { var _local7 = (("t_" + y) + "_") + x; var _local2 = map.getTile(x, y); var _local13 = map.getTile(x - 1, y - 1); var _local8 = map.getTile(x, y - 1); var _local12 = map.getTile(x + 1, y - 1); var _local4 = map.getTile(x - 1, y); var _local5 = map.getTile(x + 1, y); var _local14 = map.getTile(x - 1, y + 1); var _local6 = map.getTile(x, y + 1); var _local15 = map.getTile(x + 1, y + 1); if (_local2 >= 500) { var _local11 = _root["door" + (_local2 - 500)]; tileHolder[_local7].walkable = true; tileHolder[_local7].door = _local11; if (_local11.lockType == "NONE") { if (map.tileSet == "DUNGEON") { return("D_DOOR_O"); } if (map.tileSet == "HOUSE") { return("H_DOOR"); } if ((map.tileSet == "TOWN") || (map.tileSet == "FOREST")) { if (_local8 == 5) { return("T_HOUSE_DOOR"); } if (_local6 == 0) { return("F_EXIT_N"); } if (_local8 == 0) { return("F_EXIT_S"); } if (_local5 == 0) { return("F_EXIT_W"); } if (_local4 == 0) { return("F_EXIT_E"); } } } else { if (_local11.locked == true) { tileHolder[_local7].walkable = false; tileHolder[_local7].light = tileHolder[_local7].attachMovie("light", "light", tileHolder[_local7].getNextHighestDepth()); tileHolder[_local7].light.gotoAndStop(_local11.lockType); return("D_DOOR"); } return("D_DOOR_O"); } } if (_local2 == 300) { if (map.boss != null) { map.boss.xtile = x; map.boss.ytile = y; map.boss.xtileStart = x; map.boss.ytileStart = y; } tileHolder[_local7].boss = true; tileHolder[_local7].walkable = true; return("D_FLOOR_BOSS_LL"); } if (map.tileSet == "DUNGEON") { if (_local2 == 0) { if (_local4 == 300) { tileHolder[_local7].boss = true; if ((map.boss != null) && (map.boss.alive)) { map.boss.glowTile = tileHolder[_local7].attachMovie("glowMc", "glowTile", tileHolder[_local7].getNextHighestDepth()); } return("D_FLOOR_BOSS_LR"); } if (_local6 == 300) { tileHolder[_local7].boss = true; return("D_FLOOR_BOSS_UL"); } if (_local14 == 300) { tileHolder[_local7].boss = true; return("D_FLOOR_BOSS_UR"); } if (((_local4 == 1) && (_local5 == 0)) && (_local13 == 1)) { return("D_FLOOR_SHAD_R"); } if (((_local4 == 0) && (_local5 == 1)) && (_local12 == 1)) { return("D_FLOOR_SHAD_L"); } if ((_local4 == 1) && (_local5 == 1)) { return("D_FLOOR_SHAD_B"); } return("D_FLOOR_BASIC"); } if (_local2 == 1) { if ((((_local4 == 0) && (_local5 == 0)) && (_local8 == 0)) && (_local6 == 0)) { return("D_WALL_STATUE"); } if ((_local6 == 0) && (_local8 == 0)) { return("D_WALL_BARS"); } if (_local6 != 1) { return("D_WALL_BASIC"); } return("D_WALL_INSIDE"); } if (_local2 == 3) { return("D_GATE_SIDE_E"); } if (_local2 == 4) { return("D_GATE_SIDE_W"); } if (_local2 == 5) { if (_local6 >= 500) { return("D_EXIT_N"); } if (_local8 >= 500) { return("D_EXIT_S"); } if (_local4 >= 500) { return("D_EXIT_E"); } if (_local5 >= 500) { return("D_EXIT_W"); } } } else if (map.tileSet == "FOREST") { if (_local2 == 0) { return("F_GRASS"); } if (_local2 == 5) { return("F_DOORWAY_R"); } if (_local2 == 6) { return("F_DOORWAY_L"); } if (_local2 == 7) { return("D_WALL_BASIC"); } if (_local2 == 8) { return("D_WALL_INSIDE"); } if (_local2 == 1) { if ((_local4 == 0) && (_local5 == 1)) { return("F_CLIFF_CL"); } if ((_local5 == 0) && (_local4 == 1)) { return("F_CLIFF_CR"); } if (((((((_local8 == 0) && (_local6 == 0)) || ((_local8 == 2) && (_local6 == 2))) || ((_local8 == 0) && (_local6 == 2))) || ((_local8 == 2) && (_local6 == 0))) || ((_local8 == 1) && (_local6 == 0))) || ((_local8 == 0) && (_local6 == 1))) { return("F_CLIFF_UD"); } return("F_CLIFF"); } if (_local2 == 2) { return("F_TREE"); } } else if (map.tileSet == "TOWN") { if (_local2 == 0) { return("F_GRASS"); } if (_local2 == 1) { tileHolder[_local7].walkable = true; if (_local4 == 0) { return("T_DIRT_W"); } if (_local5 == 0) { return("T_DIRT_E"); } if (_local8 == 0) { return("T_DIRT_N"); } if (_local6 == 0) { return("T_DIRT_S"); } return("T_DIRT"); } if (_local2 == 2) { tileHolder[_local7].walkable = true; if ((_local8 == 1) && (_local4 == 1)) { return("T_BURNED_NW"); } if ((_local8 == 1) && (_local5 == 1)) { return("T_BURNED_NE"); } if ((_local6 == 1) && (_local4 == 1)) { return("T_BURNED_SW"); } if ((_local6 == 1) && (_local5 == 1)) { return("T_BURNED_SE"); } if (_local8 == 1) { return("T_BURNED_N"); } if (_local6 == 1) { return("T_BURNED_S"); } if (_local4 == 1) { return("T_BURNED_W"); } if (_local5 == 1) { return("T_BURNED_E"); } tileHolder[_local7].walkable = false; return("T_BURNED"); } if (_local2 == 3) { if ((_local4 == 0) && (_local5 == 3)) { return("F_CLIFF_CL"); } if ((_local5 == 0) && (_local4 == 3)) { return("F_CLIFF_CR"); } if (((_local8 == 0) && (_local6 == 0)) || ((_local8 == 1) && (_local6 == 0))) { return("F_CLIFF_UD"); } return("F_CLIFF"); } if (_local2 == 4) { return("T_HOUSE_WALL"); } if (_local2 == 5) { return("T_HOUSE_ROOF"); } if (_local2 == 6) { return("T_HOUSE_WINDOW"); } if (_local2 == 7) { return("F_CLIFF_R"); } if (_local2 == 8) { return("D_GATE_SIDE_E"); } if (_local2 == 9) { return("D_GATE_SIDE_W"); } if (_local2 == 10) { return("F_CLIFF_CR"); } if (_local2 == 11) { return("F_CLIFF_UD"); } } else { if (_local2 == 0) { if (((_local4 == 5) && (_local5 == 5)) || ((_local4 == 1) && (_local5 == 5))) { return("H_FLOOR_SHAD_B"); } if (((_local4 == 1) || (_local4 == 5)) || (_local4 == 2)) { return("H_FLOOR_SHAD_L"); } if (((_local5 == 1) || (_local5 == 5)) || (_local5 == 2)) { return("H_FLOOR_SHAD_R"); } return("H_FLOOR"); } if (_local2 == 1) { return("H_WALL"); } if (_local2 == 2) { return("H_BOOKS"); } if (_local2 == 3) { return("H_BED1"); } if (_local2 == 4) { return("H_BED2"); } if (_local2 == 5) { return("H_BLACK"); } if (_local2 == 6) { return("H_WINDOW"); } } } function displayBars() { removeMovieClip(_root.barHolder); _root.createEmptyMovieClip("barHolder", _root.getNextHighestDepth()); barHolder._x = Stage.width; var _local2 = 0; while (_local2 < player.maxHp) { barPiece = barHolder.attachMovie("bar_hp", "hp_" + _local2, barHolder.getNextHighestDepth()); if (_local2 < player.hp) { barPiece.gotoAndStop(1); } else { barPiece.gotoAndStop(2); } barPiece._x = (_local2 + 1) * -16; _local2++; } if (player.gunList.length > 0) { _local2 = 0; while (_local2 < player.maxPl) { barPiece = barHolder.attachMovie("bar_pl", "pl_" + _local2, barHolder.getNextHighestDepth()); if (_local2 < player.pl) { barPiece.gotoAndStop(1); } else { barPiece.gotoAndStop(2); } barPiece._x = (_local2 + 1) * -16; barPiece._y = 16; _local2++; } var _local3 = barHolder.attachMovie("pixelGuns", "gun", barHolder.getNextHighestDepth()); _local3.gotoAndStop(player.gun.sprite); _local3._x = 0; _local3._y = 32; var barPiece; } } function displayText(words) { var _local3 = _root.attachMovie("textbox", "textbox", _root.getNextHighestDepth()); _local3._x = 90; _local3._y = 250; _local3.words = new String(words); _local3.currentText = new String(""); _local3.i = new Number(0); _local3.style = new TextFormat(); _local3.style.font = "04b03"; _local3.style.size = 16; _local3.tf = _local3.createTextField(tf, _local3.getNextHighestDepth(), 15, 10, 280, 100); _local3.tf.selectable = false; _local3.tf.wordWrap = true; _local3.tf.embedFonts = true; _local3.tf.setTextFormat(_local3.style); _local3.arrowPic._visible = false; run = false; _local3.onEnterFrame = function () { if (this.i < this.words.length) { this.currentText = this.currentText + this.words.charAt(this.i++); if (Key.isDown(90)) { this.currentText = this.currentText + this.words.charAt(this.i++); } this.tf.text = this.currentText; this.tf.setTextFormat(this.style); if (_root.sound) { soundBeep.start(); } } else { this.arrowPic._visible = true; if (Key.isDown(90)) { _root.run = true; if (sound) { soundSwitch.start(); } removeMovieClip(this); } } }; } function endGame() { control = false; var _local3 = _root.attachMovie("mapTrans", "trans", _root.getNextHighestDepth()); _local3._alpha = 0; _local3.texts = new Array(); _local3.texts = ["KINGDOM OF MACHINES.", "MADE IN 2007 BY ISAAC WILLIAMS FOR BAIM RMIT.", "THANKS TO ALL FOR YOUR SUPPORT!"]; _local3.tId = 0; _local3.onEnterFrame = function () { this._alpha = this._alpha + 2; if (this._alpha >= 100) { if (_root.run) { if (this.tId == this.texts.length) { removeMovieClip(_root.barHolder); removeMovieClip(_root.tileHolder); _root.gotoAndStop("MENU"); removeMovieClip(this); } else { _root.displayText(this.texts[this.tId].toString()); this.tId++; } } } }; } function loadMap(map) { control = false; var _local3 = _root.attachMovie("mapTrans", "trans", _root.getNextHighestDepth()); _local3._alpha = 0; _local3.toLoad = map; _local3.onEnterFrame = function () { this._alpha = this._alpha + 20; if (this._alpha >= 100) { _root.run = true; _root.control = true; _root.buildMap(this.toLoad); removeMovieClip(this); } }; } function playBossFX() { boss.killMode = true; var _local1 = 0; while (_local1 < 20) { pType = "SMOKE" + Math.floor((Math.random() * 3) + 1); vx = (Math.random() * 20) - 10; vy = (Math.random() * 5) - 2.5; addParticle(pType, boss.x, boss.y + 30, vx, vy, 0.95, 0, 60, true); _local1++; } shakeScreen(20, 30); if (sound) { soundExplode.start(); } } function addParticle(type, x, y, vx, vy, fric, dam, lifetime, hitWalls) { var _local1 = new Object(); game.particleList.push(_local1); _local1.clip = tileHolder.particleHolder.attachMovie("particles", "p_" + game.particleList.length, tileHolder.particleHolder.getNextHighestDepth()); _local1.clip.gotoAndStop(type); _local1.x = x; _local1.y = y; _local1.vx = vx; _local1.vy = vy; _local1.fric = fric; _local1.dam = dam; _local1.life = lifetime; _local1.hitWalls = hitWalls; _local1.width = 4; _local1.height = 4; } function killOb(ob) { ob.alive = false; removeMovieClip(ob.clip); removeMovieClip(ob.tile); var _local5; var _local4; var _local3; var _local6 = Math.floor(Math.random() * 5); var _local1 = 0; while (_local1 < _local6) { _local5 = "PART" + Math.floor((Math.random() * 5) + 1); _local4 = (Math.random() * 10) - 5; _local3 = (Math.random() * 10) - 5; addParticle(_local5, ob.x, ob.y, _local4, _local3, 0.95, 0, 40, false); _local1++; } _local1 = 0; while (_local1 < 4) { _local5 = "SMOKE" + Math.floor((Math.random() * 3) + 1); _local4 = (Math.random() * 10) - 5; _local3 = (Math.random() * 10) - 5; addParticle(_local5, ob.x, ob.y, _local4, _local3, 0.95, 0, 15, true); _local1++; } if (player.gunList.length > 0) { var _local7 = Math.floor(Math.random() * ob.plasDrop) + Math.floor(ob.plasDrop / 3); _local1 = 0; while (_local1 < _local7) { _local4 = (Math.random() * 10) - 5; _local3 = (Math.random() * 10) - 5; addParticle("PLASMADROP", ob.x, ob.y, _local4, _local3, 0.9, -1, 200, false); _local1++; } } if (sound) { soundExplode.start(); } } function applyDamage(ob, from, damage) { if (ob.stun <= 0) { var _local2 = Math.floor((damage / 2) + 1) + game.kickMod; var _local4 = (Math.random() * _local2) + _local2; var _local3 = (Math.random() * _local2) + _local2; if (ob.x > from.x) { ob.vx = ob.vx + _local4; } else { ob.vx = ob.vx - _local4; } if (ob.y > from.y) { ob.vy = ob.vy + _local3; } else { ob.vy = ob.vy - _local3; } ob.hp = ob.hp - damage; ob.stun = 30; if (sound) { soundHit.start(); } if (ob == player) { displayBars(); shakeScreen(5, 5); if (player.hp <= 0) { player.xtile = 2; player.ytile = 5; player.hp = player.maxHp; loadMap(homeMap); run = false; } } if (ob == boss) { if (ob.hp <= 0) { boss.alive = false; } } } } function shakeScreen(mag, dur) { var _local3 = _root.createEmptyMovieClip("shaker", _root.getNextHighestDepth()); _local3.mag = mag; _local3.dur = dur; _local3.durPassed = 0; _local3.onEnterFrame = function () { this.durPassed++; if (this.durPassed < this.dur) { this.mag = this.mag * 0.9; _root.xOff = Math.floor(((Math.random() * this.mag) * 2) - this.mag); _root.yOff = Math.floor(((Math.random() * this.mag) * 2) - this.mag); } else { _root.xOff = 0; _root.yOff = 0; removeMovieClip(this); } }; } function testDoorParticle(ob, wall) { if ((wall.door == null) || (!wall.door.locked)) { return(undefined); } if ((wall.door.lockType == "PLASMA") && (ob.dam == 1)) { unlockDoor(wall); } if ((wall.door.lockType == "SNIPER") && (ob.dam == 2)) { unlockDoor(wall); } if ((wall.door.lockType == "GRENADE") && (ob.dam == 3)) { unlockDoor(wall); } if ((wall.door.lockType == "FTHROWER") && (ob.dam == 5)) { unlockDoor(wall); } } function unlockDoor(wall) { wall.door.locked = false; wall.walkable = true; removeMovieClip(wall.light); wall.gotoAndStop("D_DOOR_O"); if (sound) { soundExplode.start(); } shakeScreen(3, 10); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = tileHolder[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = tileHolder[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = tileHolder[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = tileHolder[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function moveOb(ob, vx, vy) { getMyCorners(ob.x, ob.y + vy, ob); ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if (ob.life != null) { testDoorParticle(ob, tileHolder[(("t_" + ob.ytile) + "_") + ob.xtile]); } if (vy < -0.1) { if (ob.upleft && (ob.upright)) { ob.y = ob.y + vy; } else { ob.y = (ob.ytile * game.tileH) + ob.height; if (ob.enType != null) { ob.vy = ob.vy * -1; } if (ob.hitWalls) { if (ob.life != null) { ob.life = 0; testDoorParticle(ob, tileHolder[(("t_" + (ob.ytile - 1)) + "_") + ob.xtile]); } } else if (ob.life > 0) { ob.vy = ob.vy * -0.8; } } } if (vy > 0.1) { if (ob.downleft && (ob.downright)) { ob.y = ob.y + vy; } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; if (ob.enType != null) { ob.vy = ob.vy * -1; } if (ob.hitWalls) { if (ob.life != null) { ob.life = 0; testDoorParticle(ob, tileHolder[(("t_" + (ob.ytile + 1)) + "_") + ob.xtile]); } } else if (ob.life > 0) { ob.vy = ob.vy * -0.8; } } } getMyCorners(ob.x + vx, ob.y, ob); if (vx < -0.1) { if (ob.downleft && (ob.upleft)) { ob.x = ob.x + vx; } else { ob.x = (ob.xtile * game.tileW) + ob.width; if (ob.enType != null) { ob.vx = ob.vx * -1; } if (ob.hitWalls) { if (ob.life != null) { ob.life = 0; testDoorParticle(ob, tileHolder[(("t_" + ob.ytile) + "_") + (ob.xtile - 1)]); } } else if (ob.life > 0) { ob.vx = ob.vx * -0.8; } } } if (vx > 0.1) { if (ob.upright && (ob.downright)) { ob.x = ob.x + vx; } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; if (ob.enType != null) { ob.vx = ob.vx * -1; } if (ob.hitWalls) { if (ob.life != null) { ob.life = 0; testDoorParticle(ob, tileHolder[(("t_" + ob.ytile) + "_") + (ob.xtile + 1)]); } } else if (ob.life > 0) { ob.vx = ob.vx * -0.8; } } } ob.xSubTile = Math.floor(ob.x / game.subTileW); ob.ySubTile = Math.floor(ob.y / game.subTileH); var _local5 = Math.floor(ob.x / game.tileW); var _local4 = Math.floor(ob.y / game.tileH); if (DEBUG) { ob.tile._x = ob.xSubTile * game.subTileW; ob.tile._y = ob.ySubTile * game.subTileH; } if (ob.stun > 0) { ob.stun--; if (ob != player) { ob.vx = ob.vx * 0.9; ob.vy = ob.vy * 0.9; if (ob.stun == 1) { ob.vx = ob.vxFunc; ob.vy = ob.vyFunc; } } if (((Math.floor(ob.stun / 4) % 2) == 0) && (ob.stun > 2)) { ob.clip.transform.colorTransform = whiteFlash; whiteFlash.rgb = 16777215 /* 0xFFFFFF */; } else { ob.clip.transform.colorTransform = noFlash; if (ob.enType == "BOSS") { ob.clip.transform.colorTransform = ob.colour; } } } ob.clip._x = Math.floor(ob.x); ob.clip._y = Math.floor(ob.y); } function controlPlayer() { if (control) { if (Key.isDown(37)) { leftKey = true; } else { leftKey = false; } if (Key.isDown(39)) { rightKey = true; } else { rightKey = false; } if (Key.isDown(38)) { upKey = true; } else { upKey = false; } if (Key.isDown(40)) { downKey = true; } else { downKey = false; } } else { leftKey = false; rightKey = false; upKey = false; downKey = false; } var _local3; if (player.recharge < 0) { shooting = true; } else { shooting = false; } if ((((((!shooting) && (!attacking)) && (leftKey)) || (((!shooting) && (!attacking)) && (rightKey))) || (((!shooting) && (!attacking)) && (upKey))) || (((!shooting) && (!attacking)) && (downKey))) { if (leftKey) { player.clip.gotoAndStop("LEFT"); player.facingX = -1; player.facingY = 0; } else if (rightKey) { player.clip.gotoAndStop("RIGHT"); player.facingX = 1; player.facingY = 0; } else if (upKey) { player.clip.gotoAndStop("UP"); player.facingX = 0; player.facingY = -1; } else if (downKey) { player.clip.gotoAndStop("DOWN"); player.facingX = 0; player.facingY = 1; } _local3 = player.speed; player.clip.anim.gotoAndStop("WALK"); } else if (player.recharge < 0) { player.clip.anim.gotoAndStop("SHOOT"); _local3 = 0; } else if (attacking) { player.clip.anim.gotoAndStop("ATTACK"); _local3 = 0; i = 0; while (i < game.enemyList.length) { if (en.stun <= 0) { if ((((player.xSubTile + player.facingX) == game.enemyList[i].xSubTile) && ((player.ySubTile + player.facingY) == game.enemyList[i].ySubTile)) && (game.enemyList[i].alive)) { if (game.enemyList[i].enType == "GRANMA") { attacking = false; soundSword.stop(); player.clip.anim.gotoAndStop("STOP"); if (player.hp == player.maxHp) { displayText("GRANMA: OFF YOU GO THEN!!"); } else { displayText("GRANMA: UH OH! DID YOU HIT YOUR HEAD? LET ME BANDAGE THAT."); player.hp = player.maxHp; displayBars(); } break; } applyDamage(game.enemyList[i], player, 1); } } i++; } i = 0; while (i < game.containerList.length) { cont = game.containerList[i]; pX = player.x + (player.facingX * game.subTileW); tX = Math.floor(pX / game.tileW); pY = player.y + (player.facingY * game.subTileH); tY = Math.floor(pY / game.tileH); if ((tX == cont.xtile) && (tY == cont.ytile)) { tileHolder[(("t_" + cont.ytile) + "_") + cont.xtile].walkable = true; if (cont.clip._visible) { if (cont.contType == "HP") { var _local2 = Math.floor(Math.random() * 5) + 1; i = 0; while (i < _local2) { vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; addParticle("HPDROP", cont.x + (game.tileW / 2), cont.y + (game.tileH / 2), vx, vy, 0.9, -2, 1000, false); i++; } } if (cont.contType == "HPUP") { vx = (Math.random() * 2) - 1; vy = (Math.random() * 2) - 1; addParticle("HPUPDROP", cont.x + (game.tileW / 2), cont.y + (game.tileH / 2), vx, vy, 0.9, -50, 10000, false); } if (cont.contType == "PLUP") { vx = (Math.random() * 2) - 1; vy = (Math.random() * 2) - 1; addParticle("PLUPDROP", cont.x + (game.tileW / 2), cont.y + (game.tileH / 2), vx, vy, 0.9, -51, 10000, false); } var i = 0; while (i < 8) { pType = "SMOKE" + Math.floor((Math.random() * 3) + 1); vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; addParticle(pType, cont.x + (game.tileW / 2), cont.y + (game.tileH / 2), vx, vy, 0.95, 0, 15, true); i++; } if (sound) { soundExplode.start(); } } cont.collected = true; cont.clip._visible = false; } i++; } if ((boss != null) && (boss.killMode)) { var _local1; i = 0; while (i < 5) { _local1 = -2 + i; if (((player.xSubTile + player.facingX) == (boss.xSubTile + _local1)) && ((player.ySubTile + player.facingY) == (boss.ySubTile - 1))) { applyDamage(boss, player, 1); } i++; } i = 0; while (i < 5) { _local1 = -2 + i; if (((player.xSubTile + player.facingX) == (boss.xSubTile + _local1)) && ((player.ySubTile + player.facingY) == boss.ySubTile)) { applyDamage(boss, player, 1); } i++; } i = 0; while (i < 5) { _local1 = -2 + i; if (((player.xSubTile + player.facingX) == (boss.xSubTile + _local1)) && ((player.ySubTile + player.facingY) == (boss.ySubTile + 1))) { applyDamage(boss, player, 1); } i++; } } } else { _local3 = 0; player.clip.anim.gotoAndStop("STOP"); } var _local5 = (player.facingX * _local3) - player.vx; var _local4 = (player.facingY * _local3) - player.vy; player.vx = player.vx + (_local5 / 4); player.vy = player.vy + (_local4 / 4); } var DEBUG = false; var run = true; var control = false; var firstRun = true; var bossShow = true; var finishedGame = false; if (DEBUG) { control = true; firstRun = false; bossShow = false; } var whiteFlash = (new flash.geom.ColorTransform()); whiteFlash.rgb = 16777215 /* 0xFFFFFF */; var yellowFlash = (new flash.geom.ColorTransform()); yellowFlash.rgb = 16777062 /* 0xFFFF66 */; var noFlash = (new flash.geom.ColorTransform()); var game = new Object(); game.tileW = 64; game.tileH = 64; game.subTileW = 32; game.subTileH = 32; game.driftSpeed = 0.2; game.kickMod = 3; game.friction = 0.9; game.walkWidth = Stage.width / 4; game.walkHeight = Stage.width / 4; game.visX = 7; game.visY = 6; var leftKey = false; var rightKey = false; var upKey = false; var downKey = false; var attacking = false; var shooting = false; var xOff = 0; var yOff = 0; var mapWidth = 0; var mapHeight = 0; var boss; var gunOrdered = ["GRENADE", "SNIPER", "FTHROWER"]; var gunMixed = new Array(); while (gunOrdered.length > 0) { var cutAt = Math.floor(Math.random() * gunOrdered.length); gun = gunOrdered.splice(cutAt, 1); gunMixed.push(gun.toString()); } plasmaGun = new Object(); plasmaGun.damage = 1; plasmaGun.bulletSpeed = 6; plasmaGun.bulletFric = 1; plasmaGun.sprite = "PLASMA"; plasmaGun.bulletLife = 50; plasmaGun.shootSpeed = 0; plasmaGun.drain = 1; plasmaGun.hitWalls = true; grenadeGun = new Object(); grenadeGun.damage = -5; grenadeGun.bulletSpeed = 10; grenadeGun.bulletFric = 0.95; grenadeGun.sprite = "GRENADE"; grenadeGun.bulletLife = 60; grenadeGun.shootSpeed = 20; grenadeGun.drain = 2; grenadeGun.hitWalls = true; sniperGun = new Object(); sniperGun.damage = 2; sniperGun.bulletSpeed = 10; sniperGun.bulletFric = 1; sniperGun.sprite = "SNIPER"; sniperGun.bulletLife = 40; sniperGun.shootSpeed = 20; sniperGun.drain = 2; sniperGun.hitWalls = true; fthrowerGun = new Object(); fthrowerGun.damage = 5; fthrowerGun.bulletSpeed = 15; fthrowerGun.bulletFric = 0.83; fthrowerGun.sprite = "FTHROWER"; fthrowerGun.bulletLife = 30; fthrowerGun.shootSpeed = 20; fthrowerGun.drain = 2; fthrowerGun.hitWalls = true; teleportGun = new Object(); teleportGun.damage = -10; teleportGun.bulletSpeed = 25; teleportGun.bulletFric = 0.96; teleportGun.sprite = "TELEPORT"; teleportGun.bulletLife = 50; teleportGun.shootSpeed = 50; teleportGun.drain = 3; teleportGun.hitWalls = false; game.rolyPolyHP = 1; game.rolyPolySpeed = 2; game.rolyPolyDrop = 2; game.rolyPolyDamage = 1; game.thumperHP = 4; game.thumperSpeed = 2; game.thumperDrop = 4; game.thumperDamage = 1; game.skitterHP = 2; game.skitterSpeed = 4; game.skitterDrop = 3; game.skitterGun = plasmaGun; var door0 = new Object(); var door1 = new Object(); var door2 = new Object(); var door3 = new Object(); var door4 = new Object(); var door5 = new Object(); var door6 = new Object(); var door7 = new Object(); var door8 = new Object(); var door9 = new Object(); var door10 = new Object(); var door11 = new Object(); var door12 = new Object(); var door13 = new Object(); var door14 = new Object(); var door15 = new Object(); var door16 = new Object(); var door17 = new Object(); var door18 = new Object(); var door19 = new Object(); door0.playerGo = [door1, 1, 0]; door0.pos = [0, 0]; door0.locked = false; door0.lockType = "NONE"; door1.playerGo = [door0, -1, 0]; door1.pos = [0, 0]; door1.locked = false; door1.lockType = "NONE"; door2.playerGo = [door3, 1, 0]; door2.pos = [0, 0]; door2.locked = false; door2.lockType = "NONE"; door3.playerGo = [door2, -1, 0]; door3.pos = [0, 0]; door3.locked = false; door3.lockType = "NONE"; door4.playerGo = [door5, 0, -1]; door4.pos = [0, 0]; door4.locked = true; door4.lockType = "PLASMA"; door5.playerGo = [door4, 0, 1]; door5.pos = [0, 0]; door5.locked = false; door5.lockType = "PLASMA"; door6.playerGo = [door7, 1, 0]; door6.pos = [0, 0]; door6.locked = true; door6.lockType = "PLASMA"; door7.playerGo = [door6, -1, 0]; door7.pos = [0, 0]; door7.locked = false; door7.lockType = "PLASMA"; door8.playerGo = [door9, 0, -1]; door8.pos = [0, 0]; door8.locked = true; door8.lockType = gunMixed[0].toString(); door9.playerGo = [door8, 0, 1]; door9.pos = [0, 0]; door9.locked = false; door9.lockType = gunMixed[0].toString(); door10.playerGo = [door11, 0, 1]; door10.pos = [0, 0]; door10.locked = false; door10.lockType = "NONE"; door11.playerGo = [door10, 0, -1]; door11.pos = [0, 0]; door11.locked = false; door11.lockType = "NONE"; door12.playerGo = [door13, 0, -1]; door12.pos = [0, 0]; door12.locked = true; door12.lockType = gunMixed[0].toString(); door13.playerGo = [door12, 0, 1]; door13.pos = [0, 0]; door13.locked = false; door13.lockType = gunMixed[0].toString(); door14.playerGo = [door15, -1, 0]; door14.pos = [0, 0]; door14.locked = true; door14.lockType = gunMixed[1].toString(); door15.playerGo = [door14, 1, 0]; door15.pos = [0, 0]; door15.locked = false; door15.lockType = gunMixed[1].toString(); door16.playerGo = [door17, -1, 0]; door16.pos = [0, 0]; door16.locked = true; door16.lockType = gunMixed[1].toString(); door17.playerGo = [door16, 1, 0]; door17.pos = [0, 0]; door17.locked = false; door17.lockType = gunMixed[1].toString(); door18.playerGo = [door19, 0, 1]; door18.pos = [0, 0]; door18.locked = true; door18.lockType = gunMixed[2].toString(); door19.playerGo = [door18, 0, -1]; door19.pos = [0, 0]; door19.locked = false; door19.lockType = gunMixed[2].toString(); makeRandomMap("homeMap", 9, 9, 0, "HOUSE"); addLandmark(homeMap, house, 0, 0, 0, 0); addEnemySquad(homeMap, "GRANMA", 1, 1, 0); makeRandomMap("townMap", 22, 21, 0, "TOWN"); addLandmark(townMap, town, 0, 0, 0, 0); addEnemySquad(townMap, "ROLYPOLY", 2, 3, 5); addEnemySquad(townMap, "ROLYPOLY", 2, 3, 5); addEnemySquad(townMap, "ENDBOSSGLOATER", 1, 1, 0); makeRandomMap("mapF1", 20, 20, 0, "FOREST"); addNoise(mapF1, 0.1, 2); drawLines(mapF1, 8, 5, 3, 6, 1); drawLines(mapF1, 4, 5, 2, 3, 1); addLandmark(mapF1, doorF1_Town, 0, 0, 0, mapF1.height); addLandmark(mapF1, doorF1_D1, mapF1.width, mapF1.width, 4, mapF1.height); addLandmark(mapF1, doorF1_F2, 4, mapF1.width - 4, 0, 0); addContainer(mapF1, "HP"); addContainer(mapF1, "HP"); addContainer(mapF1, "HPUP"); addEnemySquad(mapF1, "ROLYPOLY", 2, 3, 5); addEnemySquad(mapF1, "ROLYPOLY", 4, 6, 5); makeRandomMap("mapD1", 30, 30, 1, "DUNGEON"); addBoss(mapD1, "PLASMA"); drawLines(mapD1, 16, 20, 15, 25, 0); drawLines(mapD1, 8, 20, 5, 15, 0); drawLines(mapD1, 4, 50, 7, 12, 0); drawLines(mapD1, 3, 30, 5, 8, 0); addLandmark(mapD1, doorD1_F1, 0, 0, 0, mapD1.height); addLandmark(mapD1, bossRoom, Math.floor(mapD1.width / 3) * 2, mapD1.width, 0, mapD1.height); addContainer(mapD1, "HP"); addContainer(mapD1, "HP"); addContainer(mapD1, "HP"); addContainer(mapD1, "HP"); addContainer(mapD1, "HPUP"); addEnemySquad(mapD1, "ROLYPOLY", 2, 3, 5); addEnemySquad(mapD1, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapD1, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapD1, "THUMPER", 2, 3, 5); makeRandomMap("mapF2", 15, 35, 0, "FOREST"); addNoise(mapF2, 0.1, 2); drawLines(mapF2, 8, 5, 3, 6, 1); drawLines(mapF2, 4, 5, 2, 3, 1); addLandmark(mapF2, doorF2_F1, 0, mapF2.width, mapF2.height, mapF2.height); addLandmark(mapF2, doorF2_D2, mapF2.width, mapF2.width, 0, mapF2.height); addEnemySquad(mapF2, "ROLYPOLY", 2, 3, 5); addEnemySquad(mapF2, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapF2, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapF2, "THUMPER", 2, 3, 5); addEnemySquad(mapF2, "THUMPER", 3, 4, 5); addContainer(mapF2, "HP"); addContainer(mapF2, "HP"); addContainer(mapF2, "PLUP"); makeRandomMap("mapD2", 35, 20, 1, "DUNGEON"); addBoss(mapD2, gunMixed[0].toString()); drawLines(mapD2, 16, 20, 15, 25, 0); drawLines(mapD2, 8, 20, 5, 15, 0); drawLines(mapD2, 4, 50, 7, 12, 0); drawLines(mapD2, 3, 30, 5, 8, 0); addLandmark(mapD2, doorD2_F2, 0, 0, 0, mapD2.height); addLandmark(mapD2, bossRoom, Math.floor(mapD2.width / 3) * 2, mapD2.width, 0, mapD2.height); addEnemySquad(mapD2, "ROLYPOLY", 5, 6, 5); addEnemySquad(mapD2, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapD2, "ROLYPOLY", 5, 6, 5); addEnemySquad(mapD2, "THUMPER", 5, 6, 5); addEnemySquad(mapD2, "THUMPER", 5, 6, 5); addEnemySquad(mapD2, "THUMPER", 5, 6, 5); addContainer(mapD2, "HP"); addContainer(mapD2, "HP"); addContainer(mapD2, "HP"); addContainer(mapD2, "HP"); addContainer(mapD2, "HPUP"); addContainer(mapD2, "PLUP"); makeRandomMap("mapF3", 40, 15, 0, "FOREST"); addNoise(mapF3, 0.1, 2); drawLines(mapF3, 8, 5, 3, 6, 1); drawLines(mapF3, 4, 5, 2, 3, 1); drawLines(mapF3, 16, 10, 20, 30, 0); addLandmark(mapF3, doorF3_town, 30, mapF3.width, mapF3.height, mapF3.height); addLandmark(mapF3, doorF3_D3, 0, 20, 0, 0); addContainer(mapF3, "HP"); addContainer(mapF3, "HP"); addContainer(mapF3, "PLUP"); addEnemySquad(mapF3, "THUMPER", 5, 6, 5); addEnemySquad(mapF3, "THUMPER", 5, 6, 5); addEnemySquad(mapF3, "THUMPER", 5, 6, 5); addEnemySquad(mapF3, "SKITTER", 3, 5, 5); makeRandomMap("mapD3", 20, 20, 1, "DUNGEON"); addBoss(mapD3, gunMixed[1].toString()); drawLines(mapD3, 8, 60, 5, 15, 0); drawLines(mapD3, 4, 50, 7, 12, 0); drawLines(mapD3, 3, 30, 5, 8, 0); addLandmark(mapD3, doorD3_F3, 0, mapD3.width, mapD3.height, mapD3.height); addLandmark(mapD3, bossRoom, 8, 12, 0, 10); addContainer(mapD3, "HP"); addContainer(mapD3, "HP"); addContainer(mapD3, "HP"); addContainer(mapD3, "HPUP"); addEnemySquad(mapD3, "THUMPER", 5, 6, 5); addEnemySquad(mapD3, "SKITTER", 3, 5, 5); addEnemySquad(mapD3, "SKITTER", 3, 5, 5); makeRandomMap("mapF4", 20, 10, 0, "FOREST"); addNoise(mapF4, 0.15, 2); drawLines(mapF4, 4, 5, 2, 3, 1); addLandmark(mapF4, doorF4_Town, mapF4.width, mapF4.width, 0, mapF4.height); addLandmark(mapF4, doorF4_D4, 0, 0, 0, mapF4.height); addContainer(mapF4, "HPUP"); addContainer(mapF4, "PLUP"); makeRandomMap("mapD4", 20, 25, 1, "DUNGEON"); addBoss(mapD4, gunMixed[2].toString()); drawLines(mapD4, 8, 60, 5, 15, 0); drawLines(mapD4, 4, 50, 7, 12, 0); drawLines(mapD4, 3, 30, 5, 8, 0); addLandmark(mapD4, doorD4_F4, mapD4.width, mapD4.width, 0, mapD4.height); addLandmark(mapD4, bossRoom, 0, mapD4.width / 2, 0, mapD4.height); addEnemySquad(mapD4, "ROLYPOLY", 3, 3, 5); addEnemySquad(mapD4, "THUMPER", 3, 3, 5); addEnemySquad(mapD4, "THUMPER", 3, 3, 5); addEnemySquad(mapD4, "SKITTER", 3, 4, 5); addEnemySquad(mapD4, "SKITTER", 3, 4, 5); makeRandomMap("mapD5", 70, 30, 1, "DUNGEON"); addBoss(mapD5, "FINAL"); drawLines(mapD5, 16, 80, 20, 35, 0); drawLines(mapD5, 8, 80, 10, 20, 0); drawLines(mapD5, 4, 80, 10, 15, 0); drawLines(mapD5, 3, 50, 5, 10, 0); addLandmark(mapD5, doorD5_Town, 0, 20, 0, 0); addLandmark(mapD5, bossRoom, 50, mapD5.width, 0, mapD5.height); addEnemySquad(mapD5, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapD5, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapD5, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapD5, "ROLYPOLY", 4, 6, 5); addEnemySquad(mapD5, "THUMPER", 5, 7, 5); addEnemySquad(mapD5, "THUMPER", 5, 7, 5); addEnemySquad(mapD5, "THUMPER", 5, 7, 5); addEnemySquad(mapD5, "SKITTER", 3, 4, 5); addEnemySquad(mapD5, "SKITTER", 3, 4, 5); addEnemySquad(mapD5, "SKITTER", 3, 4, 5); addEnemySquad(mapD5, "SKITTER", 3, 4, 5); addContainer(mapD5, "HPUP"); addContainer(mapD5, "PLUP"); addContainer(mapD5, "HP"); addContainer(mapD5, "HP"); addContainer(mapD5, "HP"); addContainer(mapD5, "HP"); addContainer(mapD5, "HP"); door0.mapTo = mapF1; door1.mapTo = townMap; door2.mapTo = mapD1; door3.mapTo = mapF1; door4.mapTo = mapF2; door5.mapTo = mapF1; door6.mapTo = mapD2; door7.mapTo = mapF2; door8.mapTo = mapF3; door9.mapTo = townMap; door10.mapTo = townMap; door11.mapTo = homeMap; door12.mapTo = mapD3; door13.mapTo = mapF3; door14.mapTo = mapF4; door15.mapTo = townMap; door16.mapTo = mapD4; door17.mapTo = mapF4; door18.mapTo = mapD5; door19.mapTo = townMap; var player = new Object(); player.maxHp = 3; player.hp = player.maxHp; player.maxPl = 3; player.pl = player.maxPl; player.stun = 0; player.charge = 0; player.xtile = 3; player.ytile = 6; player.xSubTile = 0; player.ySubTile = 0; player.speed = 7; player.facingX = new Number(); player.facingY = new Number(); player.vx = 0; player.vy = 0; player.height = 12; player.width = 12; if (DEBUG) { player.tile = tileHolder.attachMovie("subTile", "playerSubTile", tileHolder.getNextHighestDepth()); } player.x = (player.xtile * game.tileW) + (game.tileW / 2); player.y = (player.ytile * game.tileH) + (game.tileH / 2); tileHolder._x = (Stage.width / 2) - (tileSize / 2); tileHolder._y = (Stage.height / 2) - (tileSize / 2); player.recharge = 0; player.gunList = new Array(); player.currentGun = 0; if (DEBUG) { player.maxHp = 10; player.hp = player.maxHp; player.maxPl = 10; player.pl = player.maxPl; player.gunList.push(plasmaGun); player.gunList.push(grenadeGun); player.gunList.push(fthrowerGun); player.gunList.push(sniperGun); } player.gun = player.gunList[0]; loadMap(homeMap); _root.onEnterFrame = function () { if (run) { controlPlayer(); player.recharge++; moveOb(player, player.vx, player.vy); var _local11 = (("t_" + player.ytile) + "_") + player.xtile; if (tileHolder[_local11].door != null) { var _local14 = tileHolder[_local11].door.playerGo[0]; player.xtile = _local14.pos[0] + tileHolder[_local11].door.playerGo[1]; player.ytile = _local14.pos[1] + tileHolder[_local11].door.playerGo[2]; loadMap(tileHolder[_local11].door.mapTo); run = false; } if ((player.x > (Stage.width / 2)) && (player.x < (mapWidth - (Stage.width / 2)))) { tileHolder._x = ((Stage.width / 2) - player.clip._x) + xOff; } else if (player.x < ((Stage / width) / 2)) { tileHolder._x = 0; } else if (player.x > (mapWidth - (Stage.width / 2))) { tileHolder._x = Stage.width - mapWidth; } if ((player.y > (Stage.height / 2)) && (player.y < (mapHeight - (Stage.height / 2)))) { tileHolder._y = ((Stage.height / 2) - player.clip._y) + yOff; } else if (player.y < (Stage.height / 2)) { tileHolder._y = 0; } else if (player.y > (mapHeight - (Stage.height / 2))) { tileHolder._y = Stage.height - mapHeight; } if (((tileHolder[_local11].boss != null) && (!boss.clip._visible)) && (boss.alive)) { boss.clip._visible = true; boss.clip.play(); removeMovieClip(boss.glowTile); if (sound) { soundSwitch.start(); } if (boss.tpe == "FINAL") { displayText("WARLORD: I SEE YOUVE COME ALL THIS WAY JUST TO DIE!! AND TO THINK YOU COULD HAVE BEEN PLAYING OUTSIDE!!"); } } if ((boss != null) && (boss.killMode)) { moveOb(boss, boss.vx, boss.vy); boss.behave++; if (boss.stun <= 0) { var _local16 = ((boss.mv[boss.mvId][0] * game.tileW) + (boss.xtileStart * game.tileW)) + 16; var _local15 = ((boss.mv[boss.mvId][1] * game.tileH) + (boss.ytileStart * game.tileH)) + 16; var _local7 = _local16 - boss.x; var _local6 = _local15 - boss.y; if (Math.sqrt(_local7 * _local7) < boss.speed) { boss.vx = _local7 / 20; } else { if (_local7 < 0) { boss.vx = -boss.speed; } if (_local7 > 0) { boss.vx = boss.speed; } } if (Math.sqrt(_local6 * _local6) < boss.speed) { boss.vy = _local6 / 20; } else { if (_local6 < 0) { boss.vy = -boss.speed; } if (_local6 > 0) { boss.vy = boss.speed; } } if (boss.behave > boss.mvSpeed) { boss.mvId++; if (boss.mvId >= (boss.mv.length - 1)) { boss.mvId = 0; } if (Math.sqrt(boss.vx * boss.vx) < Math.sqrt(boss.vy * boss.vy)) { if (_local7 > 0) { _local7 = -boss.gun.bulletSpeed; } else { _local7 = boss.gun.bulletSpeed; } _local6 = 0; } else { if (_local6 > 0) { _local6 = -boss.gun.bulletSpeed; } else { _local6 = boss.gun.bulletSpeed; } _local7 = 0; } if ((boss.tpe == "GRENADE") || ((boss.tpe == "FINAL") && (boss.randomNum == 1))) { addParticle(boss.gun.sprite, boss.x, boss.y, 0, 0, boss.gun.bulletFric, -31, boss.gun.bulletLife, boss.gun.hitWalls); } else { addParticle(boss.gun.sprite, boss.x, boss.y, _local7, _local6, boss.gun.bulletFric, -30, boss.gun.bulletLife, boss.gun.hitWalls); } if (sound) { soundGunPlasma.start(); } boss.behave = 0; } if (boss.vy == 0) { _local6 = ((boss.ySubTile * 32) + 16) - boss.y; boss.y = boss.y + (_local6 / 20); } if (game.enemyList[i].vx == 0) { _local7 = ((boss.xSubTile * 32) + 16) - boss.x; boss.x = boss.x + (_local7 / 20); } var _local4; i = 0; while (i < 5) { _local4 = -2 + i; if ((player.xSubTile == (boss.xSubTile + _local4)) && (player.ySubTile == (boss.ySubTile - 1))) { applyDamage(player, boss, 1); } i++; } i = 0; while (i < 5) { _local4 = -2 + i; if ((player.xSubTile == (boss.xSubTile + _local4)) && (player.ySubTile == boss.ySubTile)) { applyDamage(player, boss, 1); } i++; } i = 0; while (i < 5) { _local4 = -2 + i; if ((player.xSubTile == (boss.xSubTile + _local4)) && (player.ySubTile == (boss.ySubTile + 1))) { applyDamage(player, boss, 1); } i++; } if ((!boss.alive) && (boss.tpe != "FINAL")) { shakeScreen(128, 60); var _local12 = Math.floor(Math.random() * 10) + 4; var i = 0; while (i < _local12) { pType = "PART" + Math.floor((Math.random() * 5) + 1); vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; addParticle(pType, boss.x, boss.y, vx, vy, 0.95, 0, 40, false); i++; } var i = 0; while (i < 20) { pType = "SMOKE" + Math.floor((Math.random() * 3) + 1); vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; addParticle(pType, boss.x, boss.y, vx, vy, 0.95, 0, 30, false); pType = "EXPLODE1"; vx = (Math.random() * 8) - 4; vy = (Math.random() * 8) - 4; addParticle(pType, boss.x, boss.y, vx, vy, 0.97, 3, 30, true); i++; } var _local10 = Math.floor(Math.random() * 2) + 2; i = 0; while (i < _local10) { vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; addParticle("HPDROP", boss.x, boss.y, vx, vy, 0.9, -2, 1000, false); i++; } var _local13 = Math.floor(Math.random() * 3) + 2; i = 0; while (i < _local13) { vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; addParticle("PLASMADROP", boss.x, boss.y, vx, vy, 0.9, -1, 200, false); i++; } vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; if (boss.tpe == "PLASMA") { addParticle("GUNDROP", boss.x, boss.y, vx, vy, 0.9, -1000, 100000, false); } if (boss.tpe == "SNIPER") { addParticle("GUNDROP", boss.x, boss.y, vx, vy, 0.9, -1001, 100000, false); } if (boss.tpe == "GRENADE") { addParticle("GUNDROP", boss.x, boss.y, vx, vy, 0.9, -1002, 100000, false); } if (boss.tpe == "FTHROWER") { addParticle("GUNDROP", boss.x, boss.y, vx, vy, 0.9, -1003, 100000, false); } if (sound) { soundExplode.start(); } removeMovieClip(boss.clip); boss.killMode = false; if (boss.tpe == "DEADDEADDEAD") { boss.behave = 0; finishedGame = true; } } else if ((!boss.alive) && (boss.tpe == "FINAL")) { shakeScreen(32, 60); boss.clip.gotoAndPlay("TRANSFORM"); boss.killMode = false; boss.randomNum = Math.floor(Math.random() * 3); if (boss.randomNum == 0) { boss.mv = [[-1, 0], [-1, -3], [-1, -3], [0, -3], [2, -3], [2, -3], [2, 0], [2, 3], [2, 3], [0, 3], [-1, 3], [-1, 3]]; boss.mvSpeed = 25; boss.speed = 5; boss.gun = sniperGun; } else if (boss.randomNum == 1) { boss.mv = [[-1, -3], [2, -3], [2, -1], [-1, -1], [-1, 1], [2, 1], [2, 3], [-1, 3], [-1, 0]]; boss.mvSpeed = 50; boss.speed = 5; boss.gun = grenadeGun; } else { boss.mv = [[-1, -3], [-1, -2], [-1, -1], [-1, 0], [-1, 1], [-1, 2], [-1, 3], [2, -3], [2, -2], [2, -1], [2, 0], [2, 1], [2, 2], [2, 3]]; boss.mvSpeed = 20; boss.speed = 5; boss.gun = fthrowerGun; } boss.trans++; boss.hp = 6 + boss.trans; boss.alive = true; if (boss.trans > 3) { boss.alive = false; boss.tpe = "DEADDEADDEAD"; } } } } if ((boss.tpe == "DEADDEADDEAD") && (!boss.killMode)) { boss.behave++; if (boss.behave > 120) { player.xtile = 6; player.ytile = 5; loadMap(homeMap); run = false; } } var _local9; i = 0; while (i < game.enemyList.length) { var _local7 = player.x - game.enemyList[i].x; var _local6 = player.y - game.enemyList[i].y; _local9 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); if ((_local9 < 500) && (game.enemyList[i].alive)) { moveOb(game.enemyList[i], game.enemyList[i].vx, game.enemyList[i].vy); if (game.enemyList[i].stun <= 0) { if (game.enemyList[i].vy == 0) { _local6 = ((game.enemyList[i].ySubTile * 32) + 16) - game.enemyList[i].y; game.enemyList[i].y = game.enemyList[i].y + (_local6 / 20); } if (game.enemyList[i].vx == 0) { _local7 = ((game.enemyList[i].xSubTile * 32) + 16) - game.enemyList[i].x; game.enemyList[i].x = game.enemyList[i].x + (_local7 / 20); } if (game.enemyList[i].hp <= 0) { game.enemyList[i].id = i; killOb(game.enemyList[i]); } } var _local5 = Math.sqrt(game.enemyList[i].vx * game.enemyList[i].vx); var _local8 = Math.sqrt(game.enemyList[i].vy * game.enemyList[i].vy); if (game.enemyList[i].enType == "ROLYPOLY") { if (_local5 > _local8) { game.enemyList[i].clip.gotoAndStop("LR"); } else { game.enemyList[i].clip.gotoAndStop("UD"); } if (game.enemyList[i].stun <= 0) { if ((player.xSubTile == game.enemyList[i].xSubTile) && (player.ySubTile == game.enemyList[i].ySubTile)) { applyDamage(player, game.enemyList[i], game.enemyList[i].damage); } } } if (game.enemyList[i].enType == "THUMPER") { if (game.enemyList[i].stun <= 0) { if (game.enemyList[i].vx < 0) { _local7 = -1; } else if (game.enemyList[i].vx > 0) { _local7 = 1; } else { _local7 = 0; } if (game.enemyList[i].vy < 0) { _local6 = -1; } else if (game.enemyList[i].vy > 0) { _local6 = 1; } else { _local6 = 0; } if ((player.xSubTile == game.enemyList[i].xSubTile) && (player.ySubTile == game.enemyList[i].ySubTile)) { applyDamage(player, game.enemyList[i], game.enemyList[i].damage); } if ((player.xSubTile == (game.enemyList[i].xSubTile + _local7)) && (player.ySubTile == (game.enemyList[i].ySubTile + _local6))) { applyDamage(player, game.enemyList[i], game.enemyList[i].damage); } if ((player.xSubTile == (game.enemyList[i].xSubTile - _local7)) && (player.ySubTile == (game.enemyList[i].ySubTile - _local6))) { applyDamage(player, game.enemyList[i], game.enemyList[i].damage); } if ((_local6 == 0) && (_local7 == -1)) { game.enemyList[i].clip.gotoAndStop("LEFT"); } if ((_local6 == 0) && (_local7 == 1)) { game.enemyList[i].clip.gotoAndStop("RIGHT"); } if ((_local6 == -1) && (_local7 == 0)) { game.enemyList[i].clip.gotoAndStop("UP"); } if ((_local6 == 1) && (_local7 == 0)) { game.enemyList[i].clip.gotoAndStop("DOWN"); } } } if (game.enemyList[i].enType == "SKITTER") { if (game.enemyList[i].stun <= 0) { game.enemyList[i].behave++; if ((game.enemyList[i].behave > 40) && (game.enemyList[i].behave < 60)) { if (game.enemyList[i].vxFunc == 1) { game.enemyList[i].clip.gotoAndStop("STAND_RIGHT"); } else if (game.enemyList[i].vxFunc == -1) { game.enemyList[i].clip.gotoAndStop("STAND_LEFT"); } else if (game.enemyList[i].vyFunc == -1) { game.enemyList[i].clip.gotoAndStop("STAND_UP"); } else if (game.enemyList[i].vyFunc == 1) { game.enemyList[i].clip.gotoAndStop("STAND_DOWN"); } game.enemyList[i].vxFunc = 0; game.enemyList[i].vyFunc = 0; game.enemyList[i].vx = game.enemyList[i].vx * 0.8; game.enemyList[i].vy = game.enemyList[i].vy * 0.8; } if (game.enemyList[i].behave > 60) { dir = Math.random(); if (dir < 0.25) { game.enemyList[i].vxFunc = 1 * game.skitterSpeed; game.enemyList[i].vyFunc = 0; } else if ((dir >= 0.25) && (dir < 0.5)) { game.enemyList[i].vxFunc = -1 * game.skitterSpeed; game.enemyList[i].vyFunc = 0; } else if ((dir >= 0.5) && (dir < 0.75)) { game.enemyList[i].vxFunc = 0; game.enemyList[i].vyFunc = 1 * game.skitterSpeed; } else { game.enemyList[i].vxFunc = 0; game.enemyList[i].vyFunc = -1 * game.skitterSpeed; } game.enemyList[i].vx = game.enemyList[i].vxFunc; game.enemyList[i].vy = game.enemyList[i].vyFunc; game.enemyList[i].behave = Math.floor(Math.random() * 10); dir = Math.random(); if (dir < 0.25) { shootX = 1 * game.enemyList[i].gun.bulletSpeed; shootY = 0; game.enemyList[i].clip.gotoAndStop("WALK_RIGHT"); } else if ((dir >= 0.25) && (dir < 0.5)) { shootX = -1 * game.enemyList[i].gun.bulletSpeed; shootY = 0; game.enemyList[i].clip.gotoAndStop("WALK_LEFT"); } else if ((dir >= 0.5) && (dir < 0.75)) { shootX = 0; shootY = 1 * game.enemyList[i].gun.bulletSpeed; game.enemyList[i].clip.gotoAndStop("WALK_DOWN"); } else { shootX = 0; shootY = -1 * game.enemyList[i].gun.bulletSpeed; game.enemyList[i].clip.gotoAndStop("WALK_UP"); } addParticle(game.enemyList[i].gun.sprite, game.enemyList[i].x, game.enemyList[i].y, shootX, shootY, game.enemyList[i].gun.bulletFric, -30, game.enemyList[i].gun.bulletLife, game.enemyList[i].gun.hitWalls); } if ((player.xSubTile == game.enemyList[i].xSubTile) && (player.ySubTile == game.enemyList[i].ySubTile)) { applyDamage(player, game.enemyList[i], 1); } } } if (game.enemyList[i].enType == "GRANMA") { if ((game.enemyList[i].ytile < 5) && (game.enemyList[i].behave == 0)) { game.enemyList[i].vx = 0; game.enemyList[i].vy = 2; game.enemyList[i].clip.gotoAndStop("WALK"); _root.control = false; player.vx = 0; player.vy = 0; } else if ((game.enemyList[i].behave >= 0) && (game.enemyList[i].behave <= 5)) { if (game.enemyList[i].behave == 0) { game.enemyList[i].vx = 0; game.enemyList[i].vy = 0; game.enemyList[i].clip.gotoAndStop("STAND"); displayText("GRANMA: I THOUGHT YOU WOULD NEVER WAKE UP, DEAR!"); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 1) { game.enemyList[i].clip.gotoAndStop("STAND"); displayText("GRANMA: A ROBOT WARLORD DESTROYED THE ENTIRE TOWN WHILE YOU WERE ASLEEP."); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 2) { game.enemyList[i].clip.gotoAndStop("STAND"); displayText("GRANMA: YOUD BETTER GO CLEAN UP THE MESS. GET RID OF THE WARLORD TOO, SINCE YOURE GOING OUT ANYWAY."); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 3) { game.enemyList[i].clip.gotoAndStop("SWORD"); displayText("GRANMA: HERE, TAKE YOUR GRANDFATHERS OLD SWORD FROM THE WAR. YOULL NEED IT."); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 4) { game.enemyList[i].clip.gotoAndStop("STAND"); displayText("GRANMA: STEAL SOME MORE FIREPOWER FROM THE ROBOTS, TOO. TRY IN THE FOREST TO THE EAST FIRST."); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 5) { game.enemyList[i].clip.gotoAndStop("STAND"); displayText("GRANMA: GOOD LUCK! COME BACK HERE IF YOU NEED SOME HELP FROM YOUR OLD GRANDMA!"); game.enemyList[i].behave++; _root.control = true; _root.firstRun = false; } } else if (finishedGame) { if (game.enemyList[i].behave == 10) { game.enemyList[i].vx = 0; game.enemyList[i].vy = 0; game.enemyList[i].clip.gotoAndStop("STAND"); displayText("GRANMA: OH! YOUVE DEFEATED THE WARLORD! GOOD JOB!"); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 11) { game.enemyList[i].behave = 7; endGame(); } } else { game.enemyList[i].clip.gotoAndStop("STAND"); } } if ((game.enemyList[i].enType == "ENDBOSSGLOATER") && (bossShow)) { if ((game.enemyList[i].behave < 5) && (game.enemyList[i].ytile < 19)) { control = false; player.vx = 0; player.vy = 0; if (game.enemyList[i].behave == 0) { displayText("WARLORD: OH LOOK! A TINY LITTLE MAN! YOUVE COME TO FIGHT ME HAVE YOU?"); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 1) { displayText("WARLORD: YOU ARE HARDLY WORTH MY TIME... IN FACT, IM SURE MY MINIONS WILL ENJOY THE BATTLE."); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 2) { displayText("WARLORD: YOULL HAVE TO FIGHT MY FOUR LIEUTENANTS AND TAKE THEIR GUNS BEFORE YOU CAN REACH MY BASE!"); game.enemyList[i].behave++; } else if (game.enemyList[i].behave == 3) { displayText("WARLORD: HEHEHAHA!! HAVE FUN, TINY TINY LITTLE MAN!"); game.enemyList[i].behave = 10; } } else if (game.enemyList[i].ytile < 19) { control = false; player.vx = 0; player.vy = 0; game.enemyList[i].vy = 3; } else { removeMovieClip(game.enemyList[i].clip); game.enemyList[i].alive = false; bossShow = false; control = true; } } } i++; } var _local2; i = 0; while (i < game.particleList.length) { _local2 = game.particleList[i]; _local2.vx = _local2.vx * _local2.fric; _local2.vy = _local2.vy * _local2.fric; moveOb(_local2, _local2.vx, _local2.vy); _local2.life--; var _local3; if ((_local2.dam > 0) || (_local2.dam == -5)) { j = 0; while (j < game.enemyList.length) { _local3 = game.enemyList[j]; if (((((_local3.xSubTile == _local2.xSubTile) && (_local3.ySubTile == _local2.ySubTile)) && (_local3.stun <= 0)) && (_local3.alive)) && (_local3.enType != "GRANMA")) { if (_local2.dam != -5) { applyDamage(_local3, _local2, _local2.dam); if (_local2.hitWalls) { _local2.life = 0; } } else if (_local2.hitWalls) { _local2.life = 0; } } j++; } if (((boss != null) && (boss.killMode)) && (boss.alive)) { if ((((_local2.x > (boss.x - 64)) && (_local2.x < (boss.x + 64))) && (_local2.y > (boss.y - 48))) && (_local2.y < (boss.y + 48))) { applyDamage(boss, _local2, _local2.dam); _local2.life = 0; } } } if (_local2.vy > _local2.vx) { var _local6 = ((_local2.ySubTile * 32) + 16) - _local2.y; _local2.y = _local2.y + (_local6 / 30); } else { var _local7 = ((_local2.xSubTile * 32) + 16) - _local2.x; _local2.x = _local2.x + (_local7 / 30); } if (_local2.life <= 0) { if (_local2.dam == -5) { k = 0; while (k < 5) { pType = "SMOKE" + Math.floor((Math.random() * 3) + 1); vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; addParticle(pType, _local2.x, _local2.y, vx, vy, 0.95, 0, 20, true); pType = "EXPLODE1"; vx = (Math.random() * 8) - 4; vy = (Math.random() * 8) - 4; addParticle(pType, _local2.x, _local2.y, vx, vy, 0.97, 3, 30, true); k++; } if (sound) { soundExplode.start(); } } if (_local2.dam == -10) { k = 0; while (k < 4) { pType = "SMOKE" + Math.floor((Math.random() * 3) + 1); vx = (Math.random() * 10) - 5; vy = (Math.random() * 10) - 5; addParticle(pType, _local2.x, _local2.y, vx, vy, 0.95, 0, 20, true); k++; } player.x = _local2.x; player.y = _local2.y; player.vx = 0; player.vy = 0; } if (_local2.dam == -31) { k = 0; while (k < 5) { pType = "SMOKE" + Math.floor((Math.random() * 3) + 1); vx = (Math.random() * 8) - 4; vy = (Math.random() * 8) - 4; addParticle(pType, _local2.x, _local2.y, vx, vy, 0.95, 0, 20, true); pType = "EXPLODE1"; vx = (Math.random() * 6) - 3; vy = (Math.random() * 6) - 3; addParticle(pType, _local2.x, _local2.y, vx, vy, 0.97, -30, 15, true); k++; } } game.particleList.splice(i, 1); removeMovieClip(_local2.clip); _local2 = null; } if ((player.xSubTile == _local2.xSubTile) && (player.ySubTile == _local2.ySubTile)) { tPart = true; } else { tPart = false; } if ((_local2.dam == -1) && (tPart == true)) { if (player.pl < player.maxPl) { player.pl++; } displayBars(); _local2.life = 0; if (sound) { pickup.start(); } } else if ((_local2.dam == -2) && (tPart == true)) { if (player.hp < player.maxHp) { player.hp++; } displayBars(); _local2.life = 0; if (sound) { pickup.start(); } } else if ((_local2.dam == -50) && (tPart == true)) { player.hp++; player.maxHp++; displayBars(); _local2.life = 0; if (sound) { soundPowerup.start(); } displayText("MAXIMUM HEALTH INCREASED!"); } else if ((_local2.dam == -51) && (tPart == true)) { player.pl++; player.maxPl++; displayBars(); _local2.life = 0; if (sound) { soundPowerup.start(); } displayText("MAXIMUM PLASMA AMMO INCREASED!!"); } else if ((_local2.dam == -30) && (tPart == true)) { applyDamage(player, _local2, 1); } else if ((_local2.dam == -1000) && (tPart == true)) { player.gunList.push(plasmaGun); player.gun = player.gunList[player.gunList.length - 1]; _local2.life = 0; displayBars(); if (sound) { soundPowerup.start(); } displayText("YOU GOT THE PLASMA PISTOL! PRESS THE X KEY TO SHOOT. USE IT TO UNLOCK BLUE DOORS."); } else if ((_local2.dam == -1001) && (tPart == true)) { player.gunList.push(sniperGun); player.gun = player.gunList[player.gunList.length - 1]; _local2.life = 0; displayBars(); if (sound) { soundPowerup.start(); } displayText("YOU GOT THE SNIPER ATTACHMENT! USE IT TO OPEN YELLOW DOORS."); } else if ((_local2.dam == -1002) && (tPart == true)) { player.gunList.push(grenadeGun); player.gun = player.gunList[player.gunList.length - 1]; _local2.life = 0; displayBars(); if (sound) { soundPowerup.start(); } displayText("YOU GOT THE GRENADE ATTACHMENT! USE IT TO OPEN RED DOORS."); } else if ((_local2.dam == -1003) && (tPart == true)) { player.gunList.push(fthrowerGun); player.gun = player.gunList[player.gunList.length - 1]; _local2.life = 0; displayBars(); if (sound) { soundPowerup.start(); } displayText("YOU GOT THE FLAME THROWER ATTACHMENT! USE IT TO OPEN GREEN DOORS."); } i++; } } }; var keyListener = new Object(); keyListener.onKeyDown = function () { if (run && (control)) { if (Key.getCode() == 90) { if (!attacking) { attacking = true; if (sound) { soundSword.start(); } } } if (((Key.getCode() == 88) && (player.recharge > player.gun.shootSpeed)) && ((player.pl - player.gun.drain) >= 0)) { var _local2 = player.facingX * player.gun.bulletSpeed; var _local1 = player.facingY * player.gun.bulletSpeed; player.recharge = -10; var _local4 = player.facingX * 16; var _local3 = (player.facingY * 16) - 6; addParticle(player.gun.sprite, player.x + _local4, player.y + _local3, _local2, _local1, player.gun.bulletFric, player.gun.damage, player.gun.bulletLife, player.gun.hitWalls); player.pl = player.pl - player.gun.drain; displayBars(); if (sound) { soundGunPlasma.start(); } } if (Key.getCode() == 83) { player.currentGun++; if (player.currentGun >= player.gunList.length) { player.currentGun = 0; } player.gun = player.gunList[player.currentGun]; displayBars(); if (sound) { soundSwitch.start(); } } if (Key.getCode() == 65) { player.currentGun--; if (player.currentGun < 0) { player.currentGun = player.gunList.length - 1; } player.gun = player.gunList[player.currentGun]; displayBars(); if (sound) { soundSwitch.start(); } } } }; Key.addListener(keyListener); stop();
Symbol 48 Button
on (press) { _root.gotoAndStop("GAME"); } on (rollOver) { if (_root.sound) { _root.pickup.start(); } }
Symbol 51 Button
on (press) { _root.gotoAndStop("CONTROLS"); } on (rollOver) { if (_root.sound) { _root.pickup.start(); } }
Symbol 58 Button
on (press) { if (_root.sound) { _root.sound = false; _root.makeSoundIcon(false); } else { _root.sound = true; _root.makeSoundIcon(true); } } on (rollOver) { if (_root.sound) { _root.pickup.start(); } }
Symbol 62 MovieClip [menu] Frame 45
stop();
Symbol 68 Button
on (press) { _root.gotoAndStop("MENU"); } on (rollOver) { if (_root.sound) { _root.pickup.start(); } }
Symbol 99 MovieClip Frame 12
_root.attacking = false;
Symbol 107 MovieClip Frame 45
stop();
Symbol 131 MovieClip Frame 17
stop();
Symbol 138 MovieClip Frame 16
stop();
Symbol 145 MovieClip Frame 16
stop();
Symbol 154 MovieClip Frame 20
stop();
Symbol 217 MovieClip Frame 12
_root.attacking = false;
Symbol 249 MovieClip Frame 12
_root.attacking = false;
Symbol 253 MovieClip [mc_player] Frame 1
stop();
Symbol 478 MovieClip [mc_boss] Frame 52
_root.playBossFX(); stop();
Symbol 483 MovieClip [mc_finalBoss] Frame 52
_root.playBossFX(); stop();
Symbol 483 MovieClip [mc_finalBoss] Frame 61
stop();
Symbol 483 MovieClip [mc_finalBoss] Frame 70
_root.playBossFX();
Symbol 483 MovieClip [mc_finalBoss] Frame 102
_root.boss.killMode = true; gotoAndStop ("SIT");

Library Items

Symbol 1 Font [04b03]
Symbol 2 Sound [sword.wav]
Symbol 3 Sound [switch.wav]
Symbol 4 Sound [powerup.wav]
Symbol 5 Sound [pickup.wav]
Symbol 6 Sound [hit.wav]
Symbol 7 Sound [gun_plasma.wav]
Symbol 8 Sound [explode.wav]
Symbol 9 Sound [beep.wav]
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [subTile]Uses:10
Symbol 12 GraphicUsed by:13 17 48 51 58 68
Symbol 13 MovieClip [mapTrans]Uses:12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [loadGear]Uses:14
Symbol 16 GraphicUsed by:18
Symbol 17 MovieClipUses:12Used by:18
Symbol 18 MovieClip [loadBar]Uses:16 17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [glowMc]Uses:21
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:39
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Symbol 34 MovieClipUses:33Used by:39
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClip [light]Uses:26 30 34 38
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:44
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip [soundIcon]Uses:41 43
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Symbol 47 TextUses:45Used by:48
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Symbol 53 TextUses:52Used by:61
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Symbol 56 TextUses:45Used by:58
Symbol 57 TextUses:45Used by:58
Symbol 58 ButtonUses:56 57 12Used by:61
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Symbol 61 MovieClipUses:48 51 53 55 58 60Used by:62
Symbol 62 MovieClip [menu]Uses:61Used by:Timeline
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip [introScreen]Uses:64Used by:Timeline
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Symbol 85 MovieClipUses:70 72 74 76 78 80 82 84Used by:86 223
Symbol 86 MovieClipUses:85Used by:106
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Symbol 91 BitmapUsed by:92
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Symbol 94 GraphicUses:93Used by:99
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:99
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClipUses:90 92 94 96 98Used by:106 223
Symbol 100 TextUses:87Used by:106
Symbol 101 TextUses:87Used by:106
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106 223
Symbol 104 TextUses:87Used by:106
Symbol 105 TextUses:87Used by:106
Symbol 106 MovieClipUses:68 86 88 99 100 101 103 104 105Used by:107
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Symbol 109 GraphicUses:108Used by:112
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Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClip [bar_hp]Uses:109 111Used by:Timeline
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:117
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClip [bar_pl]Uses:114 116Used by:Timeline
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Symbol 188 GraphicUses:187Used by:189
Symbol 189 MovieClip [particles]Uses:131 138 145 154 156 158 160 162 164 166 168 173 178 180 182 184 186 188Used by:Timeline
Symbol 190 BitmapUsed by:191
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Symbol 193 GraphicUses:192Used by:220
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Symbol 220 MovieClipUses:193 210 217 219Used by:253
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:223
Symbol 223 MovieClipUses:222 85 99 103Used by:253
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:252
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:242
Symbol 228 BitmapUsed by:229
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Symbol 230 BitmapUsed by:231
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Symbol 249 MovieClipUses:244 246 248Used by:252
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252
Symbol 252 MovieClipUses:225 242 249 251Used by:253
Symbol 253 MovieClip [mc_player]Uses:191 220 223 252Used by:Timeline
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:263
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Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:257 259Used by:263
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClip [mc_granny]Uses:191 255 260 262Used by:Timeline
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:274
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:274
Symbol 268 BitmapUsed by:269
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Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:274
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClip [pixelGuns]Uses:265 267 269 271 273Used by:Timeline
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:279 282
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Symbol 279 MovieClipUses:276 278Used by:283
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:282
Symbol 282 MovieClipUses:276 281Used by:283
Symbol 283 MovieClip [mc_rolyPoly]Uses:191 279 282Used by:Timeline
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:288 300
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:288
Symbol 288 MovieClipUses:285 287Used by:300
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Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 MovieClipUses:295 297Used by:300
Symbol 299 GraphicUses:294Used by:300
Symbol 300 MovieClip [mc_skitter]Uses:191 288 293 298 285 290 295 299Used by:Timeline
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:430
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:430
Symbol 305 BitmapUsed by:306
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Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:430
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Symbol 313 BitmapUsed by:314
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Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:374
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:370
Symbol 370 MovieClipUses:369Used by:374
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:373
Symbol 373 MovieClipUses:372Used by:374
Symbol 374 MovieClipUses:367 370 373Used by:430
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:430
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:430
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:430
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:430
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:430
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:430
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:430
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:430
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:430
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:430
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:430
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:430
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:430
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:430
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:430
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:430
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:430
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:430
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:430
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:430
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:430
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:430
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:430
Symbol 421 GraphicUsed by:430
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:430
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:430
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:430
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:430
Symbol 430 MovieClip [tile]Uses:302 304 306 308 310 312 314 316 318 320 322 324 326 328 330 332 334 336 338 340 342 344 345 347 349 351 353 355 357 359 361 363 365 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 421 423 425 427 429Used by:Timeline
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:439
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:439
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:439
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:439
Symbol 439 MovieClipUses:432 434 436 438Used by:458
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:448
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:448
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:448
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:448
Symbol 448 MovieClipUses:441 443 445 447Used by:458
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:457
Symbol 451 BitmapUsed by:452
Symbol 452 GraphicUses:451Used by:457
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:457
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:457
Symbol 457 MovieClipUses:450 452 454 456Used by:458
Symbol 458 MovieClip [mc_thumper]Uses:191 439 448 457Used by:Timeline
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:461
Symbol 461 MovieClipUses:460Used by:466
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:464
Symbol 464 MovieClipUses:463Used by:465
Symbol 465 MovieClipUses:464Used by:466
Symbol 466 MovieClip [textbox]Uses:461 465Used by:Timeline
Symbol 467 GraphicUsed by:468
Symbol 468 MovieClipUses:467Used by:478 483
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:477
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:477
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:477
Symbol 475 BitmapUsed by:476
Symbol 476 GraphicUses:475Used by:477
Symbol 477 MovieClipUses:470 472 474 476Used by:478
Symbol 478 MovieClip [mc_boss]Uses:468 477Used by:Timeline
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:481
Symbol 481 MovieClipUses:480Used by:482
Symbol 482 MovieClipUses:481Used by:483
Symbol 483 MovieClip [mc_finalBoss]Uses:468 482Used by:Timeline

Instance Names

"introScreen"Frame 1Symbol 65 MovieClip [introScreen]
"bar"Symbol 18 MovieClip [loadBar] Frame 1Symbol 17 MovieClip
"anim"Symbol 253 MovieClip [mc_player] Frame 1Symbol 220 MovieClip
"anim"Symbol 253 MovieClip [mc_player] Frame 2Symbol 223 MovieClip
"anim"Symbol 253 MovieClip [mc_player] Frame 4Symbol 252 MovieClip
"arrowPic"Symbol 466 MovieClip [textbox] Frame 1Symbol 465 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "04b03"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sword.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "switch.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "powerup.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "pickup.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gun_plasma.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "explode.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "beep.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "subTile"
ExportAssets (56)Timeline Frame 1Symbol 13 as "mapTrans"
ExportAssets (56)Timeline Frame 1Symbol 15 as "loadGear"
ExportAssets (56)Timeline Frame 1Symbol 18 as "loadBar"
ExportAssets (56)Timeline Frame 1Symbol 22 as "glowMc"
ExportAssets (56)Timeline Frame 1Symbol 39 as "light"
ExportAssets (56)Timeline Frame 1Symbol 44 as "soundIcon"
ExportAssets (56)Timeline Frame 1Symbol 62 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 65 as "introScreen"
ExportAssets (56)Timeline Frame 35Symbol 112 as "bar_hp"
ExportAssets (56)Timeline Frame 35Symbol 117 as "bar_pl"
ExportAssets (56)Timeline Frame 35Symbol 124 as "container"
ExportAssets (56)Timeline Frame 35Symbol 189 as "particles"
ExportAssets (56)Timeline Frame 35Symbol 253 as "mc_player"
ExportAssets (56)Timeline Frame 35Symbol 263 as "mc_granny"
ExportAssets (56)Timeline Frame 35Symbol 274 as "pixelGuns"
ExportAssets (56)Timeline Frame 35Symbol 283 as "mc_rolyPoly"
ExportAssets (56)Timeline Frame 35Symbol 300 as "mc_skitter"
ExportAssets (56)Timeline Frame 35Symbol 430 as "tile"
ExportAssets (56)Timeline Frame 35Symbol 458 as "mc_thumper"
ExportAssets (56)Timeline Frame 35Symbol 466 as "textbox"
ExportAssets (56)Timeline Frame 35Symbol 478 as "mc_boss"
ExportAssets (56)Timeline Frame 35Symbol 483 as "mc_finalBoss"

Labels

"LOADSCREEN"Frame 1
"MENU"Frame 13
"CONTROLS"Frame 23
"GAME"Frame 45
"PLASMA"Symbol 39 MovieClip [light] Frame 1
"GRENADE"Symbol 39 MovieClip [light] Frame 10
"FTHROWER"Symbol 39 MovieClip [light] Frame 20
"SNIPER"Symbol 39 MovieClip [light] Frame 30
"ON"Symbol 44 MovieClip [soundIcon] Frame 1
"OFF"Symbol 44 MovieClip [soundIcon] Frame 11
"HP"Symbol 124 MovieClip [container] Frame 1
"HPUP"Symbol 124 MovieClip [container] Frame 6
"PLUP"Symbol 124 MovieClip [container] Frame 11
"SMOKE1"Symbol 189 MovieClip [particles] Frame 1
"SMOKE2"Symbol 189 MovieClip [particles] Frame 8
"SMOKE3"Symbol 189 MovieClip [particles] Frame 15
"EXPLODE1"Symbol 189 MovieClip [particles] Frame 22
"PART1"Symbol 189 MovieClip [particles] Frame 29
"PART2"Symbol 189 MovieClip [particles] Frame 35
"PART3"Symbol 189 MovieClip [particles] Frame 41
"PART4"Symbol 189 MovieClip [particles] Frame 47
"PART5"Symbol 189 MovieClip [particles] Frame 53
"PLASMA"Symbol 189 MovieClip [particles] Frame 59
"SNIPER"Symbol 189 MovieClip [particles] Frame 65
"FTHROWER"Symbol 189 MovieClip [particles] Frame 71
"GRENADE"Symbol 189 MovieClip [particles] Frame 77
"TELEPORT"Symbol 189 MovieClip [particles] Frame 85
"PLASMADROP"Symbol 189 MovieClip [particles] Frame 92
"HPDROP"Symbol 189 MovieClip [particles] Frame 102
"HPUPDROP"Symbol 189 MovieClip [particles] Frame 109
"PLUPDROP"Symbol 189 MovieClip [particles] Frame 117
"GUNDROP"Symbol 189 MovieClip [particles] Frame 125
"STOP"Symbol 220 MovieClip Frame 1
"WALK"Symbol 220 MovieClip Frame 7
"ATTACK"Symbol 220 MovieClip Frame 13
"SHOOT"Symbol 220 MovieClip Frame 20
"STOP"Symbol 223 MovieClip Frame 1
"WALK"Symbol 223 MovieClip Frame 7
"ATTACK"Symbol 223 MovieClip Frame 13
"SHOOT"Symbol 223 MovieClip Frame 20
"STOP"Symbol 252 MovieClip Frame 1
"WALK"Symbol 252 MovieClip Frame 6
"ATTACK"Symbol 252 MovieClip Frame 12
"SHOOT"Symbol 252 MovieClip Frame 19
"UP"Symbol 253 MovieClip [mc_player] Frame 1
"LEFT"Symbol 253 MovieClip [mc_player] Frame 2
"RIGHT"Symbol 253 MovieClip [mc_player] Frame 3
"DOWN"Symbol 253 MovieClip [mc_player] Frame 4
"STAND"Symbol 263 MovieClip [mc_granny] Frame 1
"WALK"Symbol 263 MovieClip [mc_granny] Frame 11
"SWORD"Symbol 263 MovieClip [mc_granny] Frame 21
"PLASMA"Symbol 274 MovieClip [pixelGuns] Frame 1
"GRENADE"Symbol 274 MovieClip [pixelGuns] Frame 11
"FTHROWER"Symbol 274 MovieClip [pixelGuns] Frame 21
"SNIPER"Symbol 274 MovieClip [pixelGuns] Frame 31
"TELEPORT"Symbol 274 MovieClip [pixelGuns] Frame 41
"LR"Symbol 283 MovieClip [mc_rolyPoly] Frame 1
"UD"Symbol 283 MovieClip [mc_rolyPoly] Frame 8
"WALK_UP"Symbol 300 MovieClip [mc_skitter] Frame 1
"WALK_DOWN"Symbol 300 MovieClip [mc_skitter] Frame 9
"WALK_LEFT"Symbol 300 MovieClip [mc_skitter] Frame 19
"WALK_RIGHT"Symbol 300 MovieClip [mc_skitter] Frame 28
"STAND_UP"Symbol 300 MovieClip [mc_skitter] Frame 38
"STAND_DOWN"Symbol 300 MovieClip [mc_skitter] Frame 46
"STAND_LEFT"Symbol 300 MovieClip [mc_skitter] Frame 56
"STAND_RIGHT"Symbol 300 MovieClip [mc_skitter] Frame 65
"D_FLOOR_BASIC"Symbol 430 MovieClip [tile] Frame 1
"D_FLOOR_SHAD_L"Symbol 430 MovieClip [tile] Frame 10
"D_FLOOR_SHAD_R"Symbol 430 MovieClip [tile] Frame 19
"D_FLOOR_SHAD_B"Symbol 430 MovieClip [tile] Frame 29
"D_FLOOR_BOSS_LL"Symbol 430 MovieClip [tile] Frame 42
"D_FLOOR_BOSS_LR"Symbol 430 MovieClip [tile] Frame 55
"D_FLOOR_BOSS_UL"Symbol 430 MovieClip [tile] Frame 68
"D_FLOOR_BOSS_UR"Symbol 430 MovieClip [tile] Frame 81
"D_WALL_BASIC"Symbol 430 MovieClip [tile] Frame 94
"D_WALL_INSIDE"Symbol 430 MovieClip [tile] Frame 103
"D_WALL_BARS"Symbol 430 MovieClip [tile] Frame 113
"D_WALL_STATUE"Symbol 430 MovieClip [tile] Frame 122
"D_DOOR"Symbol 430 MovieClip [tile] Frame 131
"D_DOOR_O"Symbol 430 MovieClip [tile] Frame 139
"D_GATE_SIDE_E"Symbol 430 MovieClip [tile] Frame 148
"D_GATE_SIDE_W"Symbol 430 MovieClip [tile] Frame 158
"D_EXIT_N"Symbol 430 MovieClip [tile] Frame 170
"D_EXIT_E"Symbol 430 MovieClip [tile] Frame 179
"D_EXIT_S"Symbol 430 MovieClip [tile] Frame 187
"D_EXIT_W"Symbol 430 MovieClip [tile] Frame 195
"F_GRASS"Symbol 430 MovieClip [tile] Frame 203
"F_CLIFF"Symbol 430 MovieClip [tile] Frame 211
"F_CLIFF_R"Symbol 430 MovieClip [tile] Frame 218
"F_CLIFF_UD"Symbol 430 MovieClip [tile] Frame 226
"F_CLIFF_CL"Symbol 430 MovieClip [tile] Frame 234
"F_CLIFF_CR"Symbol 430 MovieClip [tile] Frame 243
"F_TREE"Symbol 430 MovieClip [tile] Frame 252
"F_EXIT_E"Symbol 430 MovieClip [tile] Frame 259
"F_EXIT_W"Symbol 430 MovieClip [tile] Frame 267
"F_EXIT_N"Symbol 430 MovieClip [tile] Frame 276
"F_EXIT_S"Symbol 430 MovieClip [tile] Frame 284
"F_DOORWAY_L"Symbol 430 MovieClip [tile] Frame 292
"F_DOORWAY_R"Symbol 430 MovieClip [tile] Frame 303
"T_BURNED"Symbol 430 MovieClip [tile] Frame 315
"T_BURNED_E"Symbol 430 MovieClip [tile] Frame 324
"T_BURNED_W"Symbol 430 MovieClip [tile] Frame 334
"T_BURNED_N"Symbol 430 MovieClip [tile] Frame 344
"T_BURNED_S"Symbol 430 MovieClip [tile] Frame 354
"T_BURNED_SE"Symbol 430 MovieClip [tile] Frame 364
"T_BURNED_SW"Symbol 430 MovieClip [tile] Frame 374
"T_BURNED_NE"Symbol 430 MovieClip [tile] Frame 384
"T_BURNED_NW"Symbol 430 MovieClip [tile] Frame 394
"T_DIRT"Symbol 430 MovieClip [tile] Frame 404
"T_DIRT_E"Symbol 430 MovieClip [tile] Frame 410
"T_DIRT_W"Symbol 430 MovieClip [tile] Frame 418
"T_DIRT_N"Symbol 430 MovieClip [tile] Frame 426
"T_DIRT_S"Symbol 430 MovieClip [tile] Frame 434
"H_FLOOR"Symbol 430 MovieClip [tile] Frame 442
"H_FLOOR_SHAD_R"Symbol 430 MovieClip [tile] Frame 449
"H_FLOOR_SHAD_L"Symbol 430 MovieClip [tile] Frame 463
"H_FLOOR_SHAD_B"Symbol 430 MovieClip [tile] Frame 477
"H_DOOR"Symbol 430 MovieClip [tile] Frame 491
"H_WALL"Symbol 430 MovieClip [tile] Frame 500
"H_BOOKS"Symbol 430 MovieClip [tile] Frame 508
"H_BED1"Symbol 430 MovieClip [tile] Frame 516
"H_BED2"Symbol 430 MovieClip [tile] Frame 524
"H_WINDOW"Symbol 430 MovieClip [tile] Frame 531
"H_BLACK"Symbol 430 MovieClip [tile] Frame 539
"T_HOUSE_WALL"Symbol 430 MovieClip [tile] Frame 548
"T_HOUSE_WINDOW"Symbol 430 MovieClip [tile] Frame 560
"T_HOUSE_DOOR"Symbol 430 MovieClip [tile] Frame 574
"T_HOUSE_ROOF"Symbol 430 MovieClip [tile] Frame 586
"UP"Symbol 458 MovieClip [mc_thumper] Frame 1
"DOWN"Symbol 458 MovieClip [mc_thumper] Frame 8
"LEFT"Symbol 458 MovieClip [mc_thumper] Frame 15
"RIGHT"Symbol 458 MovieClip [mc_thumper] Frame 22
"ENTRY"Symbol 478 MovieClip [mc_boss] Frame 1
"ENTRY"Symbol 483 MovieClip [mc_finalBoss] Frame 1
"SIT"Symbol 483 MovieClip [mc_finalBoss] Frame 52
"SITNOSMASH"Symbol 483 MovieClip [mc_finalBoss] Frame 61
"TRANSFORM"Symbol 483 MovieClip [mc_finalBoss] Frame 70




http://swfchan.com/2/9938/info.shtml
Created: 9/6 -2019 03:22:55 Last modified: 9/6 -2019 03:22:55 Server time: 03/05 -2024 01:36:35