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casinoroyale.swf

This is the info page for
Flash #9997

(Click the ID number above for more basic data on this flash file.)


Text
texas hold ’em is loading

...

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very

funny

texas

hold

’em

very

funny

0%

Hi, I’m Texa!
What’s your name?

(If you don’t want
to give your name,
just click “OK.”)

OK

OK

OK

play

play

play

Want to play
Texas Hold ’Em?

learn

learn

learn

Yeah, that’s
why I’m here.

First, you have to
tell me how to play.

How many people do you
want to play against?

4

Want to play easy opponents,
or go straight to the hard ones?

Whenever you’re ready...

hard

4

3

2

1

easy

hard

back
to the
menu

object

game play

ranks
& suits

hands

kinds
of hands

the bets

minimums

The object of Texas Hold ’Em is to win everyone else’s
money. The game ends when you run out of money, or
when all the other players run out of money.

object

good

them

you

bad

If you run out of money, the game ends, and you lose.
If everyone else runs out of money, the game ends,
and you win! (Winning is better.)

Here’s what happens in every hand of Texas Hold ’em:
First every player puts a little money in the pot,
called the “ante.”

game play

Then every player is dealt two cards apiece.
These are the “hole” cards, which remain face down.
(You can see your own cards, but not other players’.)
There is a round of betting. The first two bets in this
round are forced bets, called “blinds.”

Then comes the “flop”: three cards are dealt face-up.

These cards are “board” cards, held in common
by all the players. After the flop. there is a second
round of betting.

Then comes the “turn”: one more board card
is dealt face-up.

After the turn. there is a third round of betting.

Then there’s the “river”: a fifth card is dealt face-up.
This is the last card of the hand.

After the river. there is a final round of betting.

When all the betting is over, it’s time for the
"showdown," when the players all show their
hole cards.

The money in the pot goes to the player with
the highest hand.

Each player’s hand is made from the best
possible combination of five cards chosen from
his seven available cards (his two hole cards
and the five board cards).

This
player
has a
Straight

This
player
has a
Flush

This
player
has a
Pair

This
player has
Three of
a Kind

ranks & suits

The four suits are Spades, Diamonds, Clubs, and
Hearts. In poker, no suit is worth more than any other
suit. (For instance, the 10 of Hearts is worth exactly
the same as the 10 of Spades.) But suits are
important, because certain hands called “Flushes” can
only be made if you have five cards of the same suit.

There are 52 cards in the deck. Every card has a
“rank,” and a “suit.” The  thirteen ranks are 2, 3, 4, 5,
6, 7, 8, 9, 10, Jack, Queen, King, and Ace. Ace is the
highest rank in poker.

A “hand” in poker is a set of five cards. No more, no less.

hands

This might confuse you at first, because in Texas Hold
’Em, you get seven cards — two that you hold, and five
more that are common to all players. But your hand is
still made up of only five cards, not seven.
During the “showdown,” when the players compare their
hands, the house will automatically determine the very
best five-card hand that can be made from among your
seven available cards.

For instance,
this is a hand:
and this is not:

Certain combinations of cards are worth more than
others. These are the kinds of hands you can make in
poker, listed from highest value to lowest.

kinds of hands

Royal Flush

Straight Flush

Four of a Kind

Full House

Flush

Straight

Three of a Kind

Two Pair

Pair

High Card

A Royal Flush is a 10, Jack, Queen, King, and Ace of
the same suit. It beats all other hands.

Royal Flush

A Straight Flush is five sequential cards of the same
suit. (To make a Straight Flush, you may count an Ace as
“low,” or the rank below 2.)

Straight Flush

A Four of a Kind is a hand containing four cards of the
same rank, plus one extra card. (The extra card is called
a “kicker,” and its only use is to break ties. For example,
a player with four 9s and a King beats a player with four
9s and a Jack.)

Four of a Kind

A Full House is three cards of the same rank,
plus two cards of the same rank.

Full House

A Flush is five cards of the same suit.

Flush

A Straight is five sequential cards. (To make a Straight,
you may count an Ace as “high,” the rank above King, or
“low,” the rank below 2.)

Straight

A Three of a Kind is three cards of the same rank,
plus two “kickers.”

Three of a Kind

Two Pair is two cards of the same rank, plus another two
cards of the same rank, plus one “kicker."

Two Pair

A Pair is two cards of the same rank, plus three “kickers.”

Pair

A High Card is a polite way of saying “nothing.”
For example, a player whose hand doesn’t meet the
standards of any of the kinds of hands listed above,
and whose highest card is a 9, is said to have a “9 High,”
which won’t beat anything.

High Card

There are different kinds of bets you can make at
different times in the game.

the bets

Ante

Bet (opening bet)

Check

Call

Fold

Raise

Blind

All In

The “ante” is a small bet paid by all players equally
every hand, before any cards are dealt.

Ante

You can open the betting if no other player has placed
a bet yet in that round. Any amount you bet must be
matched by the other players, if they want to stay in
the hand.

Bet (opening bet)

If no players have opened the betting, and you don’t
want to bet either, then you can “check.” It just means
you’ve decided not to bet.

Check

If someone has already opened the betting, you have to
match his bet to stay in the hand. “Call” means you are
betting exactly what you have to bet to stay in the hand.

Call

If you don’t want to call, you can “fold.” If you fold, you
are no longer in the hand, and you won’t get any of the
money in the pot, no matter how good your hand was.
If every player except one folds, the hand ends
prematurely. No more cards are dealt, there is no
showdown, and the last remaining player collects the
money in the pot.

Fold

A “raise” is like a call, plus a bet. It means you are
betting more than you have to bet to stay in the hand,
and the other players must now match your extra bet.

Raise

A “blind” is a forced bet posted by the first two players
in the first round of betting. The first player to the dealer’s
left posts the “small blind,” and the next player to the
left posts the “big blind.” The other players must call
these bets to stay in.

Blind

Betting “all in” means you are betting every dollar you
have on this hand! If any player bets all in, all the other
players must then also bet all in, or fold.
You may notice that sometimes a player who bets all in,
then loses the hand, still gets some money back. This is
because when players with different-sized banks go all
in, they actually create separate pots with different sets
of players competing for each pot. It’s all terribly
complex, but the computer knows what it’s doing.

All In

minimums

For every bet, there is a minimum amount. Periodically
throughout the game, these minimum bets are raised to
higher levels. You don’t need to think about this too
much at this table, because the computer simply won’t let
you place any illegal bets. But if you are trying to keep
track of the minimums, here is a little explanation.
When the game begins, the ante is $250. The two blinds
are $500 and $1,000. The minimum amount for any bet
or raise is $1,000 for the first two rounds of betting (we
call that the “small bet”), and $2,000 for the turn and the
river (we call that the “big bet”).
But after ten hands have been played at these levels, the
minimums are raised higher. The ante goes up $250
every five hands, and all the other minimums rise
proportionally.

21 ­ 25:

$1,000

$2,000

$4,000

$4,000

$8,000

16 ­ 20:

$750

$1,500

$3,000

$3,000

$6,000

11 ­ 15:

$500

$1,000

$2,000

$2,000

$4,000

1 ­ 10:

$250

$500

$1,000

$1,000

$2,000

31 +:

etc.

etc.

etc.

etc.

etc.

26 ­ 30:

$1,250

$2,500

$5,000

$5,000

$10,000

Hand

Ante

Small
Blind

Big
Blind

Small
Bet

Big
Bet

Good luck!

Let’s meet your
opponents...

Rachel

Don’t let her pretty face fool
you. Rachel is what you might
call an aggressive player.
We’ve seen her beat six guys
holding two clubs... and that
was in the parking lot! (The
graffiti in our poker room
reads, “For a good time, don’t
call Rachel. Just fold.”)

Ray

A tight player, Ray studied for
a career as an accountant,
until he calculated it would be
too risky. He knows the odds
of everything, and plays by
the numbers. If Ray is putting
money in the pot, it’s
because he expects it back...
with interest, of course.

Stewie

A champion bluffer, Stewie long
ago learned the secret of making
a fortune with nothing. He says,
“What am I supposed to do, wait
for the cards to go my way?
I should live so long.” (A joke
heard often around here goes,
“How can you tell when Stewie is
bluffing? His chips are moving!”)

Kramer

If Kramer’s playing seems erratic,
that’s just because all of his
decisions are made by the voices
in his head. Well, just one voice.
He thinks he’s receiving guidance
from the spirit of Elvis Presley.
(Don’t tell Kramer, but we happen
to know that he’s really channeling
an Elvis impersonator.)

$0

IN POT

Name

$0

Little

Big

Good luck.

Howdy.

$600,000

Check

Check

Check

Call

Call

Call

Bet...

Bet...

Bet...

Raise...

Raise...

Raise...

All In

All In

All In

Fold

Fold

Fold

Advice

Advice

Advice

$0

Hey.

250   1,000   5,000  25,000

Cancel

Cancel

Cancel

QUIT GAME

QUIT GAME?

QUIT GAME

Sorry you lost.
I’m sure you'll do
better next time!

PLAY AGAIN

PLAY AGAIN?

PLAY AGAIN

You won!
Congratulations!

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.YourName = ""; if (_root.MusicIsOn == undefined) { _root.MusicIsOn = true; }
Instance of Symbol 6 MovieClip "LittleLoader" in Frame 1
onClipEvent (load) { this.Elipses = new Array("", ".", "..", "..."); this.ElipsisCounter = 3; } onClipEvent (enterFrame) { this.ElipsisBox.text = this.Elipses[parseInt(this.ElipsisCounter)]; this.ElipsisCounter = this.ElipsisCounter + 0.25; if (this.ElipsisCounter >= this.Elipses.length) { this.ElipsisCounter = 0; } }
Frame 2
MusicOffButton._visible = _root.MusicIsOn; MusicOnButton._visible = !_root.MusicIsOn;
Instance of Symbol 34 MovieClip "LoopEngine" in Frame 2
onClipEvent (load) { if (!_root.MusicIsOn) { this.stop(); } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; }
Frame 128
_root.NumberOfOpponents = 4; _root.SkillOfOpponents = "hard"; if (parseInt((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) < 100) { stop(); }
Instance of Symbol 57 MovieClip "ThePreloader" in Frame 128
onClipEvent (enterFrame) { PercentLoaded = parseInt((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.PercentBox.text = PercentLoaded.toString() + "%"; if (PercentLoaded >= 100) { _root.MenuEngine.MenuStatus = "name"; _root.gotoAndPlay("Menu"); } }
Instance of Symbol 34 MovieClip "MenuEngine" in Frame 128
onClipEvent (load) { if (!_root.MusicIsOn) { this.stop(); } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; _root.PlayNextLoop = function () { if (_root.Playlist[0] != undefined) { _root.Orchestra.attachSound(_root.Playlist.shift()); _root.Orchestra.onSoundComplete = _root.PlayNextLoop; if (_root.MusicIsOn) { _root.Orchestra.start(); } } }; _root.Playlist = new Array(); _root.Orchestra = new Sound(); _root.Orchestra.setVolume(100); this.MenuStatus = "loading"; if (parseInt((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) >= 100) { this.MenuStatus = "name"; } if (((_root.YourName != undefined) && (_root.YourName.length > 0)) && (_root.YourName.length <= 12)) { this.MenuStatus = "main"; } }
Frame 129
function TrimWhiteSpace(TheText) { var RtnTxt = ""; var AllowASpace = ""; gg = 0; while (gg < TheText.length) { var TC = TheText.charAt(gg); RtnTxt = RtnTxt + ((TC == " ") ? (AllowASpace) : (TC)); AllowASpace = ((TC == " ") ? "" : " "); gg++; } if (RtnTxt.charAt(RtnTxt.length - 1) == " ") { RtnTxt = RtnTxt.substr(0, RtnTxt.length - 1); } return(RtnTxt); } function ArrayToWorth(tA) { for (xx in tA) { if (tA[xx].toString() == "NaN") { tA[xx] = 0; } } Zeroes = new Array(0, 0, 0, 0, 0); tA = tA.concat(Zeroes); tWorth = (((((1 * tA[5]) + (20 * tA[4])) + (400 * tA[3])) + (8000 * tA[2])) + (160000 * tA[1])) + (3200000 * tA[0]); return(tWorth); } function AssessPreflop(H) { cAr = Rankify(H[0].charAt(0)); cAs = H[0].charAt(1); cBr = Rankify(H[1].charAt(0)); cBs = H[1].charAt(1); Power = cAr * cBr; Description = LetterToWord(_root.TheRanks[Math.max(cAr, cBr) - 1]); Description = Description + " and "; Description = Description + LetterToWord(_root.TheRanks[Math.min(cAr, cBr) - 1]); if (cAs == cBs) { Power = Power + 60; Description = "Suited " + Description; } else { Description = Description + ", Unsuited"; } if (cAr == cBr) { Power = Math.max(120, Power * 2); Description = ("Pair of " + LetterToWord(_root.TheRanks[cAr - 1])) + "s"; } gg = new Array(Power, Description); return(gg); } function AssessFlop(H) { MoreCardsComing = 0; if (_root.GameEngine.GameStatus == "dealing turn") { MoreCardsComing = 1; } if (_root.GameEngine.GameStatus == "dealing flop") { MoreCardsComing = 2; } Assessment = new Array(); Assessment[0] = 0; Description = "Nothing"; ExtraDescription = ""; FullOf = undefined; Hr = RankCount(H, "n"); Hs = SuitCount(H); Hp = MatchCount(Hr, 2); if (Hp[0] != undefined) { Assessment[0] = 1; } if (Hp[1] != undefined) { Assessment[0] = 2; } Ht = MatchCount(Hr, 3); if (Ht[0] != undefined) { FullOf = ((Ht[1] != undefined) ? (Ht[1]) : (Hp[0])); Assessment[0] = 3; } Hx = StraightCount(Hr); if (Hx[0] >= 5) { Assessment[0] = 4; } Hf = FlushCount(Hs); if (Hf[0] >= 5) { Assessment[0] = 5; } if (FullOf != undefined) { Assessment[0] = 6; } Hq = MatchCount(Hr, 4); if (Hq[0] != undefined) { Assessment[0] = 7; } if ((Hf >= 5) && (Hx[0] >= 5)) { Hsf = StraightFlushCount(H); if (Hsf[0] >= 5) { Assessment[0] = 8; if (Hsf[1] == "A") { Assessment[0] = 9; } } } if ((Hf[0] == 3) && (MoreCardsComing == 2)) { Assessment[0] = Assessment[0] + 0.3; } if ((Hf[0] == 4) && (MoreCardsComing == 2)) { Assessment[0] = Assessment[0] + 1; } if ((Hf[0] == 4) && (MoreCardsComing == 1)) { Assessment[0] = Assessment[0] + 0.3; } if ((Hx[0] == 3) && (MoreCardsComing == 2)) { Assessment[0] = Assessment[0] + 0.2; } if ((Hx[0] == 4) && (MoreCardsComing == 2)) { Assessment[0] = Assessment[0] + 0.9; } if ((Hx[0] == 4) && (MoreCardsComing == 1)) { Assessment[0] = Assessment[0] + 0.3; } Kickers = new Array(); switch (Assessment[0]) { case 0 : MC = MatchCount(Hr, 1); i = 0; while (i < 5) { K = _root.Rankify(MC[i]); Kickers.push(K); i++; } Description = _root.LetterToWord(MC[0]) + " high"; break; case 1 : PP = _root.Rankify(Hp[0]); Kickers.push(PP); MC = MatchCount(Hr, 1); i = 0; while (i < 3) { K = Rankify(MC[i]); Kickers.push(K); i++; } Description = ("Pair of " + _root.LetterToWord(Hp[0])) + "s"; break; case 2 : PP = _root.Rankify(Hp[0]); Kickers.push(PP); PP = _root.Rankify(Hp[1]); Kickers.push(PP); MC = MatchCount(Hr, 1); K = _root.Rankify(MC[0]); if (Hp[2] != undefined) { PP = _root.Rankify(Hp[2]); K = Math.max(PP, KK); } Kickers.push(K); Description = "Two Pair"; ExtraDescription = ((_root.LetterToWord(Hp[0]) + "s over ") + _root.LetterToWord(Hp[1])) + "s"; break; case 3 : PP = _root.Rankify(Ht[0]); Kickers.push(PP); MC = MatchCount(Hr, 1); i = 0; while (i < 2) { K = Rankify(MC[i]); Kickers.push(K); i++; } Description = ("Three " + _root.LetterToWord(Ht[0])) + "s"; break; case 4 : PP = _root.Rankify(Hx[1]); Kickers.push(PP); Description = _root.LetterToWord(Hx[1]) + "-high Straight"; break; case 5 : Sr = RankCount(H, Hf[1]); MC = MatchCount(Sr, 1); i = 0; while (i < 5) { K = _root.Rankify(MC[i]); Kickers.push(K); i++; } Description = _root.LetterToWord(MC[0]) + "-high Flush"; break; case 6 : PP = _root.Rankify(Ht[0]); Kickers.push(PP); PP = _root.Rankify(FullOf); Kickers.push(PP); Description = "Full House"; ExtraDescription = ((_root.LetterToWord(Ht[0]) + "s full of ") + _root.LetterToWord(FullOf)) + "s"; break; case 7 : PP = _root.Rankify(Hq[0]); Kickers.push(PP); MC = MatchCount(Hr, 1); K = _root.Rankify(MC[0]); if (Hp[0] != undefined) { PP = _root.Rankify(Hp[0]); K = Math.max(PP, K); } if (Ht[0] != undefined) { PP = _root.Rankify(Ht[0]); K = Math.max(PP, K); } Kickers.push(K); Description = ("Four " + _root.LetterToWord(Hq[0])) + "s"; break; case 8 : PP = _root.Rankify(Hsf[1]); Kickers.push(PP); Description = "Straight Flush"; ExtraDescription = _root.LetterToWord(Hsf[1]) + "-high"; break; case 9 : Description = "Royal Flush"; } Assessment = Assessment.concat(Kickers); RtnArr = new Array(Assessment, Description, ExtraDescription); return(RtnArr); } function AssessRiver(H) { Assessment = new Array(); Assessment[0] = 0; Majors = new Array(); Minors = new Array(); Description = "Nothing"; ExtraDescription = ""; FullOf = undefined; Hr = RankCount(H, "n"); Hs = SuitCount(H); Hp = MatchCount(Hr, 2); if (Hp[0] != undefined) { Assessment[0] = 1; } if (Hp[1] != undefined) { Assessment[0] = 2; } Ht = MatchCount(Hr, 3); if (Ht[0] != undefined) { FullOf = ((Ht[1] != undefined) ? (Ht[1]) : (Hp[0])); Assessment[0] = 3; } Hx = StraightCount(Hr); if (Hx[0] >= 5) { Assessment[0] = 4; } Hf = FlushCount(Hs); if (Hf[0] >= 5) { Assessment[0] = 5; } if (FullOf != undefined) { Assessment[0] = 6; } Hq = MatchCount(Hr, 4); if (Hq[0] != undefined) { Assessment[0] = 7; } if ((Hf >= 5) && (Hx[0] >= 5)) { Hsf = StraightFlushCount(H); if (Hsf[0] >= 5) { Assessment[0] = 8; if (Hsf[1] == "A") { Assessment[0] = 9; } } } Kickers = new Array(); switch (Assessment[0]) { case 0 : MC = MatchCount(Hr, 1); i = 0; while (i < 5) { K = _root.Rankify(MC[i]); Kickers.push(K); Minors.push(FindinHand(K, H)); i++; } Description = _root.LetterToWord(MC[0]) + " high"; Majors[0] = Minors.shift(); break; case 1 : PP = _root.Rankify(Hp[0]); Kickers.push(PP); Majors = FindInHand(PP, H); MC = MatchCount(Hr, 1); i = 0; while (i < 3) { K = Rankify(MC[i]); Kickers.push(K); Minors.push(FindinHand(K, H)); i++; } Description = ("Pair of " + _root.LetterToWord(Hp[0])) + "s"; break; case 2 : PP = _root.Rankify(Hp[0]); Kickers.push(PP); Majors = FindInHand(PP, H); PP = _root.Rankify(Hp[1]); Kickers.push(PP); Majors = Majors.concat(FindInHand(PP, H)); MC = MatchCount(Hr, 1); K = _root.Rankify(MC[0]); if (Hp[2] != undefined) { PP = _root.Rankify(Hp[2]); K = Math.max(PP, KK); } Kickers.push(K); Minors[0] = FindInHand(K, H, 1); Description = "Two Pair"; ExtraDescription = ((_root.LetterToWord(Hp[0]) + "s over ") + _root.LetterToWord(Hp[1])) + "s"; break; case 3 : PP = _root.Rankify(Ht[0]); Kickers.push(PP); Majors = FindInHand(PP, H); MC = MatchCount(Hr, 1); i = 0; while (i < 2) { K = Rankify(MC[i]); Kickers.push(K); Minors.push(FindinHand(K, H)); i++; } Description = ("Three " + _root.LetterToWord(Ht[0])) + "s"; break; case 4 : PP = _root.Rankify(Hx[1]); Kickers.push(PP); i = 0; while (i < 5) { Majors.push(FindInHand(PP - i, H, 1)); i++; } Description = _root.LetterToWord(Hx[1]) + "-high Straight"; break; case 5 : Sr = RankCount(H, Hf[1]); MC = MatchCount(Sr, 1); i = 0; while (i < 5) { K = _root.Rankify(MC[i]); Kickers.push(K); Majors.push(MC[i].toString() + Hf[1]); i++; } Description = _root.LetterToWord(MC[0]) + "-high Flush"; break; case 6 : PP = _root.Rankify(Ht[0]); Kickers.push(PP); Majors = FindInHand(PP, H); PP = _root.Rankify(FullOf); Kickers.push(PP); Majors = Majors.concat(FindInHand(FullOf, H, 2)); Description = "Full House"; ExtraDescription = ((_root.LetterToWord(Ht[0]) + "s full of ") + _root.LetterToWord(FullOf)) + "s"; break; case 7 : PP = _root.Rankify(Hq[0]); Kickers.push(PP); Majors = FindInHand(PP, H); MC = MatchCount(Hr, 1); K = _root.Rankify(MC[0]); if (Hp[0] != undefined) { PP = _root.Rankify(Hp[0]); K = Math.max(PP, K); } if (Ht[0] != undefined) { PP = _root.Rankify(Ht[0]); K = Math.max(PP, K); } Kickers.push(K); Minors[0] = FindInHand(K, H, 1); Description = ("Four " + _root.LetterToWord(Hq[0])) + "s"; break; case 8 : PP = _root.Rankify(Hsf[1]); Kickers.push(PP); i = 0; while (i < 5) { gg = FindInHand(PP - i, H, 1); Majors.push(gg.charAt(0) + Hf[1]); i++; } Description = "Straight Flush"; ExtraDescription = _root.LetterToWord(Hsf[1]) + "-high"; break; case 9 : PP = 14; i = 0; while (i < 5) { gg = FindInHand(PP - i, H, 1); Majors.push(gg.charAt(0) + Hf[1]); i++; } Description = "Royal Flush"; } Assessment = Assessment.concat(Kickers); RtnArr = new Array(Assessment, Description, ExtraDescription, Majors, Minors); return(RtnArr); } function FindInHand(Needle, Hand, MaxNo) { if ((MaxNo == 0) || (MaxNo == undefined)) { MaxNo = 4; } NA = new Array(); Needle = Rankify(Needle); for (ii in Hand) { if ((Rankify(Hand[ii]) == Needle) && (NA.length < MaxNo)) { NA.push(Hand[ii]); } } return(((NA.length == 1) ? (NA[0]) : (NA))); } function Rankify(RankLetter) { RankNumber = parseInt(RankLetter); if ((RankNumber == 0) || (RankNumber.toString() == "NaN")) { RankNumber = _root.LetterToNumber(RankLetter); } if (RankNumber == 1) { RankNumber = 14; } return(RankNumber); } function StraightFlushCount(Hand) { F = 0; HighCard = ""; ii = 0; while (ii < 4) { sCards = RankCount(Hand, _root.TheSuits[ii]); sCx = StraightCount(sCards); if (sCx[0] >= F) { F = sCx[0]; HighCard = sCx[1]; } ii++; } G = new Array(F, HighCard); return(G); } function StraightCount(Hr) { R = 0; F = 0; H = ""; i = 0; while (i <= 13) { R = ((Hr[i] > 0) ? (R + 1) : 0); if (R >= F) { F = R; H = _root.TheRanks[i]; } i++; } G = new Array(F, H); return(G); } function MatchCount(Hr, V) { M = new Array(); for (i in Hr) { if ((Hr[i] == V) && (i != 0)) { g = _root.TheRanks[i]; M.push(g); } } return(M); } function FlushCount(Hs) { M = 0; i = 0; while (i <= 3) { if (M <= Hs[i]) { M = Hs[i]; TheSuit = _root.TheSuits[i]; } i++; } g = new Array(M, TheSuit); return(g); } function RankCount(H, suitonly) { g = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); if (suitonly == undefined) { suitonly = "n"; } for (i in H) { if ((suitonly == "n") || (suitonly == H[i].charAt(1))) { gg = _root.LetterToNumber(H[i]); g[gg - 1]++; } } g[13] = g[0]; return(g); } function SuitCount(TheHand) { g = new Array(0, 0, 0, 0); ggg = "sdch"; for (gg in TheHand) { g[ggg.indexOf(TheHand[gg].charAt(1))]++; } return(g); } function MoveCards() { _root.cardsInMotion = false; OptimumTraversal = 1.8; MinimumTraversal = 18; g = 11; while (g <= _root.DealerCounter) { ThisCard = eval ("GameCard.dealt" + g.toString()); if (ThisCard.GinMotion()) { HereItIs = true; TheDifference = ThisCard.GdestS() - ThisCard._xscale; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._xscale = ThisCard._xscale + TheTraversal; } else { ThisCard._xscale = ThisCard.GdestS(); } TheDifference = ThisCard.GdestS() - ThisCard._yscale; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._yscale = ThisCard._yscale + TheTraversal; } else { ThisCard._yscale = ThisCard.GdestS(); } TheDifference = ThisCard.GdestX() - ThisCard._x; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._x = ThisCard._x + TheTraversal; } else { ThisCard._x = ThisCard.GdestX(); } TheDifference = ThisCard.GdestY() - ThisCard._y; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._y = ThisCard._y + TheTraversal; } else { ThisCard._y = ThisCard.GdestY(); } TheDifference = ThisCard.GdestR() - ThisCard._rotation; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisCard._rotation = ThisCard._rotation + TheTraversal; } else { ThisCard._rotation = ThisCard.GdestR(); } ThisCard.SinMotion(!HereItIs); _root.cardsInMotion = (_root.cardsInMotion ? true : (!HereItIs)); } g++; } } function MoveChips() { _root.chipsInMotion = false; OptimumTraversal = 1.8; MinimumTraversal = 18; g = 61; while (g <= _root.ChipCounter) { ThisChip = eval ("GameChip.chip" + g.toString()); if (ThisChip.GinMotion()) { HereItIs = true; TheDifference = ThisChip.GdestX() - ThisChip._x; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisChip._x = ThisChip._x + TheTraversal; } else { ThisChip._x = ThisChip.GdestX(); } TheDifference = ThisChip.GdestY() - ThisChip._y; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisChip._y = ThisChip._y + TheTraversal; } else { ThisChip._y = ThisChip.GdestY(); } TheDifference = ThisChip.GdestR() - ThisChip._rotation; if (Math.abs(TheDifference) > MinimumTraversal) { TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } ThisChip._rotation = ThisChip._rotation + TheTraversal; } else { ThisChip._rotation = ThisChip.GdestR(); } if (HereItIs) { _root.ChipSound.start(); ThisChip.SinMotion(false); } else { _root.chipsInMotion = true; } } g++; } } function LetterToNumber(Rank) { gg = 0; Rank = Rank.charAt(0); switch (Rank) { case "A" : gg = 1; break; case "T" : gg = 10; break; case "J" : gg = 11; break; case "Q" : gg = 12; break; case "K" : gg = 13; break; default : gg = parseInt(Rank); } return(gg); } function LetterToWord(Rank) { gg = ""; switch (Rank.charAt(0)) { case "A" : gg = "Ace"; break; case "T" : gg = "10"; break; case "J" : gg = "Jack"; break; case "Q" : gg = "Queen"; break; case "K" : gg = "King"; break; default : gg = Rank.charAt(0); } return(gg); } function DollarString(TheNumber) { RtnTxt = "$"; TheNumber = parseInt(TheNumber); if ((TheNumber <= 0) || (TheNumber.toString() == "NaN")) { TheNumber = 0; } if (TheNumber > 999999999999) { TheNumber = 999999999999; } Started = false; if (TheNumber >= 1000000000) { Treon = parseInt(TheNumber / 1000000000); RtnTxt = RtnTxt + (Treon.toString() + ","); TheNumber = TheNumber - (Treon * 1000000000); Started = true; } if ((TheNumber >= 1000000) || (Started)) { Treon = parseInt(TheNumber / 1000000); if (Started) { RtnTxt = RtnTxt + ((((Treon < 100) ? "0" : "") + ((Treon < 10) ? "0" : "")) + ((Treon < 1) ? "0" : "")); } RtnTxt = RtnTxt + (Treon.toString() + ","); TheNumber = TheNumber - (Treon * 1000000); Started = true; } if ((TheNumber >= 1000) || (Started)) { Treon = parseInt(TheNumber / 1000); if (Started) { RtnTxt = RtnTxt + ((((Treon < 100) ? "0" : "") + ((Treon < 10) ? "0" : "")) + ((Treon < 1) ? "0" : "")); } RtnTxt = RtnTxt + (Treon.toString() + ","); TheNumber = TheNumber - (Treon * 1000); Started = true; } if (Started) { RtnTxt = RtnTxt + (((TheNumber < 100) ? "0" : "") + ((TheNumber < 10) ? "0" : "")); } RtnTxt = RtnTxt + TheNumber.toString(); return(RtnTxt); } function orderInt(a, b) { var Na = parseInt(a); var Nb = parseInt(b); if (Na < Nb) { return(-1); } if (Na > Nb) { return(1); } return(0); } _root.NamesOfOpponents = new Array();
Instance of Symbol 73 MovieClip "NameInput" in Frame 129
onClipEvent (load) { this._visible = false; this.OKButtonPressed = function () { var vYourName = _root.TrimWhiteSpace(this.NameBox.text); if (vYourName.length > 12) { vYourName = ""; } if (vYourName == "") { vYourName = "You"; } if (vYourName.length > 0) { _root.YourName = vYourName; this._visible = false; _root.MenuEngine.MenuStatus = "main"; } else { this.NameBox.text = vYourName; Selection.setFocus(this.NameBox); } }; } onClipEvent (enterFrame) { if ((!this._visible) && (_root.MenuEngine.MenuStatus == "name")) { this._visible = true; Selection.setFocus(this.NameBox); } if (this._visible && (_root.MenuEngine.MenuStatus != "name")) { this._visible = false; } }
Instance of Symbol 89 MovieClip "MainMenu" in Frame 129
onClipEvent (load) { function PlayButtonPressed() { _root.MenuEngine.MenuStatus = "options"; } function LearnButtonPressed() { _root.gotoAndPlay("Learn"); } this._visible = false; } onClipEvent (enterFrame) { if ((!this._visible) && (_root.MenuEngine.MenuStatus == "main")) { this._visible = true; Selection.setFocus(this.NameBox); } if (this._visible && (_root.MenuEngine.MenuStatus != "main")) { this._visible = false; } }
Instance of Symbol 122 MovieClip "OptionsInput" in Frame 129
onClipEvent (load) { function BackButtonPressed() { this._visible = false; _root.MenuEngine.MenuStatus = "main"; } function PlayerButton(whichone) { this.PQty = whichone; this.NumberBox.text = this.PQty.toString(); this.Pbutton1._visible = this.PQty != 1; this.Pbutton2._visible = this.PQty != 2; this.Pbutton3._visible = this.PQty != 3; this.Pbutton4._visible = this.PQty != 4; } function SkillButton(whichone) { this.PSkill = whichone; this.DifficultyBox.text = this.PSkill; this.FishButton._visible = this.PSkill != "easy"; this.SharkButton._visible = this.PSkill != "hard"; } function PlayButtonPressed() { this._visible = false; _root.NumberOfOpponents = this.PQty; _root.SkillOfOpponents = this.PSkill; _root.gotoAndPlay("GoodLuck"); } this._visible = false; this.PQty = 4; this.Pbutton1._visible = this.PQty != 1; this.Pbutton2._visible = this.PQty != 2; this.Pbutton3._visible = this.PQty != 3; this.Pbutton4._visible = this.PQty != 4; this.PSkill = "hard"; this.FishButton._visible = this.PSkill != "easy"; this.SharkButton._visible = this.PSkill != "hard"; } onClipEvent (enterFrame) { if ((!this._visible) && (_root.MenuEngine.MenuStatus == "options")) { this._visible = true; Selection.setFocus(this.NameBox); } if (this._visible && (_root.MenuEngine.MenuStatus != "options")) { this._visible = false; } }
Frame 147
stop();
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 153
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.stop(); _root.ChipSound.attachSound("chip.aiff"); _root.Orchestra.onSoundComplete = function () { }; _root.Orchestra.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.MusicIsOn = true; _root.PlayNextLoop(); _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } function Swell(dir) { this.Swelling = dir; } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; _root.Orchestra.setVolume(100); _root.Playlist = new Array(); mm = 0; while (mm < 200) { _root.Playlist.push("BlatLoopC", "BlatLoopA", "BlatLoopB"); mm++; } if (_root.MusicIsOn) { _root.PlayNextLoop(); } this.Swelling = false; this.MinVolume = 40; this.StepVolume = 1; } onClipEvent (enterFrame) { if (this.Swelling == "up") { if (_root.Orchestra.getVolume() < 100) { _root.Orchestra.setVolume(_root.Orchestra.getVolume() + (this.StepVolume * 2)); } else { this.Swelling == false; } } if (this.Swelling == "down") { if (_root.Orchestra.getVolume() > this.MinVolume) { _root.Orchestra.setVolume(_root.Orchestra.getVolume() - this.StepVolume); } else { this.Swelling == false; } } }
Instance of Symbol 24 MovieClip in Frame 164
onClipEvent (load) { this.WhenIReachTheEnd = function () { _root.gotoAndPlay(12); }; }
Instance of Symbol 24 MovieClip in Frame 171
onClipEvent (load) { this.WhenIReachTheEnd = function () { _root.gotoAndPlay(12); }; }
Frame 178
_root.MusicEngine.Swell("down"); stop();
Instance of Symbol 430 MovieClip "MusicEngine" in Frame 209
onClipEvent (load) { if (!_root.MusicIsOn) { this.stop(); } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; }
Instance of Symbol 24 MovieClip "MissTexa" in Frame 222
onClipEvent (load) { this.WhenIReachTheEnd = function () { _root.gotoAndPlay(12); }; }
Frame 226
_root.Deal1Sound = new Sound(); _root.Deal1Sound.attachSound("deal1.aiff"); _root.Deal2Sound = new Sound(); _root.Deal2Sound.attachSound("deal2.aiff"); _root.ChipSound = new Sound(); _root.ChipSound.attachSound("chip.aiff"); _root.ShuffleSound = new Sound(); _root.ShuffleSound.attachSound("shuffle.aiff");
Frame 287
function PickOpponents(howmany) { var RtnArr = new Array(); Dugout = new Array(); Dugout.push({Name:"Kramer", Order:Math.random().toString()}); Dugout.push({Name:"Stewie", Order:Math.random().toString()}); Dugout.push({Name:"Ray", Order:Math.random().toString()}); Dugout.push({Name:"Rachel", Order:Math.random().toString()}); Dugout.sortOn("Order"); i = 1; while (i <= howmany) { RtnArr.push(Dugout[i - 1].Name); i++; } return(RtnArr); } _root.WeCanPlay = true; _root.YouLost = false;
Instance of Symbol 439 MovieClip "MeetRachel" in Frame 287
onClipEvent (load) { this.MeetMe = "Rachel"; this._visible = _root.NameEngine.NowMeeting == this.MeetMe; } onClipEvent (enterFrame) { this._visible = _root.NameEngine.NowMeeting == this.MeetMe; }
Instance of Symbol 442 MovieClip "MeetRay" in Frame 287
onClipEvent (load) { this.MeetMe = "Ray"; this._visible = _root.NameEngine.NowMeeting == this.MeetMe; } onClipEvent (enterFrame) { this._visible = _root.NameEngine.NowMeeting == this.MeetMe; }
Instance of Symbol 445 MovieClip "MeetStewie" in Frame 287
onClipEvent (load) { this.MeetMe = "Stewie"; this._visible = _root.NameEngine.NowMeeting == this.MeetMe; } onClipEvent (enterFrame) { this._visible = _root.NameEngine.NowMeeting == this.MeetMe; }
Instance of Symbol 448 MovieClip "MeetKramer" in Frame 287
onClipEvent (load) { this.MeetMe = "Kramer"; this._visible = _root.NameEngine.NowMeeting == this.MeetMe; } onClipEvent (enterFrame) { this._visible = _root.NameEngine.NowMeeting == this.MeetMe; }
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 287
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.stop(); _root.ChipSound.attachSound("chip.aiff"); _root.Orchestra.onSoundComplete = function () { }; _root.Orchestra.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.MusicIsOn = true; _root.PlayNextLoop(); _root.Orchestra.setVolume(100); _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; _root.Orchestra.setVolume((_root.MusicIsOn ? 100 : 0)); _root.Playlist = new Array(); mm = 0; while (mm < 50) { _root.Playlist.push("HappyLoop", "HappyLoop"); mm++; } if (_root.MusicIsOn) { _root.PlayNextLoop(); } }
Instance of Symbol 452 MovieClip "NameEngine" in Frame 287
onClipEvent (load) { function OKButtonPressed() { _root.gotoAndPlay("Meet2"); } function EndReached() { this.NowMeetingNum++; if (this.NowMeetingNum < _root.NumberOfOpponents) { this.NowMeeting = _root.NamesOfOpponents[this.NowMeetingNum]; _root.gotoAndPlay("Meet1"); } } this._visible = false; _root.NamesOfOpponents = _root.PickOpponents(_root.NumberOfOpponents); this.NowMeetingNum = 0; this.NowMeeting = _root.NamesOfOpponents[0]; }
Frame 295
stop();
Frame 302
NameEngine.EndReached();
Instance of Symbol 455 MovieClip "TheCommercial" in Frame 303
onClipEvent (load) { this._visible = false; this.gotoAndStop(1); this._x = 300; this._y = 200; this._xscale = 100; this._yscale = 100; }
Instance of Symbol 458 MovieClip [DealerChip] "Dchip" in Frame 303
onClipEvent (load) { function MoveDchip(Xend, Yend) { Sloppiness = 10; this._rotation = Math.random() * 360; Xend = Xend + (((Math.random() - 0.5) * Sloppiness) * 1.4); Yend = Yend + ((Math.random() - 0.5) * Sloppiness); Rend = (Math.random() - 0.5) * Sloppiness; this.SdestX(Xend); this.SdestY(Yend); this.SdestR(Rend); this.SinMotion(true); } this.GinMotion = function () { return(this.inMotion); }; this.SinMotion = function (vv) { this.inMotion = vv; }; this.addProperty("inMotion", this.GinMotion, this.SinMotion); this.SinMotion(false); this.GdestX = function () { return(this.destX); }; this.SdestX = function (vv) { this.destX = vv; }; this.addProperty("destX", this.GdestX, this.SdestX); this.SdestX(0); this.GdestY = function () { return(this.destY); }; this.SdestY = function (vv) { this.destY = vv; }; this.addProperty("destY", this.GdestY, this.SdestY); this.SdestY(0); this.GdestR = function () { return(this.destR); }; this.SdestR = function (vv) { this.destR = vv; }; this.addProperty("destR", this.GdestR, this.SdestR); this.SdestR(0); OptimumTraversal = 1.8; MinimumTraversal = 18; } onClipEvent (enterFrame) { if (this.GinMotion()) { HereItIs = true; TheDifference = this.GdestX() - this._x; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } this._x = this._x + TheTraversal; } else { this._x = this.GdestX(); } TheDifference = this.GdestY() - this._y; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } this._y = this._y + TheTraversal; } else { this._y = this.GdestY(); } TheDifference = this.GdestR() - this._rotation; if (Math.abs(TheDifference) > MinimumTraversal) { HereItIs = false; TheTraversal = ((0.75 + (Math.random() * 0.5)) * TheDifference) / OptimumTraversal; if (Math.abs(TheTraversal) < MinimumTraversal) { TheTraversal = (MinimumTraversal * TheTraversal) / Math.abs(TheTraversal); } this._rotation = this._rotation + TheTraversal; } else { this._rotation = this.GdestR(); } this.SinMotion(!HereItIs); } }
Instance of Symbol 231 MovieClip [BlueChip] "GameChip" in Frame 303
onClipEvent (load) { this.GinMotion = function () { return(this.inMotion); }; this.SinMotion = function (vv) { this.inMotion = vv; }; this.addProperty("inMotion", this.GinMotion, this.SinMotion); this.GdestX = function () { return(this.destX); }; this.SdestX = function (vv) { this.destX = vv; }; this.addProperty("destX", this.GdestX, this.SdestX); this.GdestY = function () { return(this.destY); }; this.SdestY = function (vv) { this.destY = vv; }; this.addProperty("destY", this.GdestY, this.SdestY); this.GdestR = function () { return(this.destR); }; this.SdestR = function (vv) { this.destR = vv; }; this.addProperty("destR", this.GdestR, this.SdestR); }
Instance of Symbol 463 MovieClip [InPotBox] "PotTally" in Frame 303
onClipEvent (load) { this._visible = false; this._x = 410; this._y = 200; this.UpdatePot = function (Amount) { if ((Amount <= 0) || (_root.SpeechEngine.NowAnnouncing)) { this._visible = false; } else { this.MoneyBox.text = _root.DollarString(Amount); this.MoneyBox.autoSize = "left"; this.MoneyBox._x = -(this.MoneyBox._width / 2); this.Mortise._width = Math.max(60, this.MoneyBox._width + 10); this._visible = true; } }; }
Instance of Symbol 226 MovieClip [Back] "GameCard" in Frame 303
onClipEvent (load) { this.LoadColor = function () { this.theColor = new Color(this); this.unhicolor = _root.CardUnHighlight; this.bighicolor = _root.CardMajorHighlight; this.littlehicolor = _root.CardMinorHighlight; }; this.GHstate = function () { return(this.highlightstate); }; this.SHstate = function (vv) { this.highlightstate = vv; }; this.addProperty("highlightstate", this.GHstate, this.SHstate); this.Gcolor = function () { return(this.theColor); }; this.Scolor = function (vv) { this.theColor = vv; }; this.addProperty("theColor", this.Gcolor, this.Scolor); this.GH0 = function () { return(this.unhicolor); }; this.SH0 = function (vv) { this.unhicolor = vv; }; this.addProperty("unhicolor", this.GH0, this.SH0); this.GH1 = function () { return(this.bighicolor); }; this.SH1 = function (vv) { this.bighicolor = vv; }; this.addProperty("bighicolor", this.GH1, this.SH1); this.GH2 = function () { return(this.littlehicolor); }; this.SH2 = function (vv) { this.littlehicolor = vv; }; this.addProperty("littlehicolor", this.GH2, this.SH2); this.Highlight = function (newState) { if ((this.GHstate() == 1) && (newState != 1)) { this.glow.removeMovieClip(); } switch (newState) { case 1 : if (this.GHstate() != 1) { this.theColor.setTransform(this.bighicolor); this.attachMovie("CardGlow", "glow", this.getDepth(), this); this.SHstate(1); } return; case 2 : if (this.GHstate() != 2) { this.theColor.setTransform(this.littlehicolor); this.SHstate(2); } return; default : if (this.GHstate() == 0) { break; } this.theColor.setTransform(this.unhicolor); this.SHstate(0); } }; this.Gvalue = function () { return(this.RankAndSuit); }; this.Svalue = function (vv) { this.RankAndSuit = vv; }; this.addProperty("RankAndSuit", this.Gvalue, this.Svalue); this.Gupness = function () { return(this.Uposity); }; this.Supness = function (vv) { this.Uposity = vv; }; this.addProperty("Uposity", this.Gupness, this.Supness); this.GinMotion = function () { return(this.inMotion); }; this.SinMotion = function (vv) { this.inMotion = vv; }; this.addProperty("inMotion", this.GinMotion, this.SinMotion); this.SinMotion(false); this.GdestX = function () { return(this.destX); }; this.SdestX = function (vv) { this.destX = vv; }; this.addProperty("destX", this.GdestX, this.SdestX); this.GdestY = function () { return(this.destY); }; this.SdestY = function (vv) { this.destY = vv; }; this.addProperty("destY", this.GdestY, this.SdestY); this.GdestR = function () { return(this.destR); }; this.SdestR = function (vv) { this.destR = vv; }; this.addProperty("destR", this.GdestR, this.SdestR); this.GdestS = function () { return(this.destS); }; this.SdestS = function (vv) { this.destS = vv; }; this.addProperty("destS", this.GdestS, this.SdestS); }
Instance of Symbol 475 MovieClip [PlayerInfoBox] "NameTag" in Frame 303
onClipEvent (load) { this.LoadColor = function () { this.theColor = new Color(this); this.fullcolor = _root.CardUnHighlight; this.graycolor = _root.GrayOutColor; }; this.GrayState = function () { return(this.grayoutstate); }; this.SetGray = function (vv) { this.grayoutstate = vv; }; this.addProperty("grayoutstate", this.GrayState, this.SetGray); this.Gcolor = function () { return(this.theColor); }; this.Scolor = function (vv) { this.theColor = vv; }; this.addProperty("theColor", this.Gcolor, this.Scolor); this.GFC = function () { return(this.fullcolor); }; this.SFC = function (vv) { this.fullcolor = vv; }; this.addProperty("fullcolor", this.GFC, this.SFC); this.GGC = function () { return(this.graycolor); }; this.SGC = function (vv) { this.graycolor = vv; }; this.addProperty("graycolor", this.GGC, this.SGC); this.Brightness = function (newState) { switch (newState) { case 0 : if (this.GrayState() != 0) { this.theColor.setTransform(this.graycolor); this.SetGray(0); } return; default : if (this.GrayState() == 1) { break; } this.theColor.setTransform(this.fullcolor); this.SetGray(1); } }; this.WriteName = function (TheName) { this.NameBox.text = TheName; }; this.WriteBank = function (amt) { if (amt == parseInt(amt)) { this.BankBox.text = _root.DollarString(amt); } else { this.BankBox.text = amt; } }; this.WriteBig = function (TheText) { this.BigLine.text = TheText; }; this.WriteLittle = function (TheText) { if (TheText == "") { this.ExtraWhite._visible = false; } else { this.ExtraWhite._visible = true; } this.LittleLine.text = TheText; }; this.ShowWinner = function (whether) { if (whether) { this.WinnerSign.gotoAndPlay(1); } else { this.WinnerSign.stop(); } this.WinnerSign._visible = whether; }; }
Instance of Symbol 479 MovieClip [Announcer] "GameMsg" in Frame 303
onClipEvent (load) { this._visible = false; this._x = 300; this._y = 196; this.sayWords = function (TheWords) { this.MsgBox.text = TheWords; this.MsgBox.autoSize = "center"; this.MsgBox._y = -(this.MsgBox._height / 2); }; this.sayWords(""); }
Instance of Symbol 485 MovieClip [SpeechBalloon] "GameSpeech" in Frame 303
onClipEvent (load) { this._visible = false; this.point = function (direction) { if (direction == "upleft") { this.spike._xscale = -100; this.spike._rotation = 180; this.spikeshadow._xscale = -100; this.spikeshadow._rotation = 180; } if (direction == "upright") { this.spike._xscale = 100; this.spike._rotation = 180; this.spikeshadow._xscale = 100; this.spikeshadow._rotation = 180; } if (direction == "left") { this.spike._xscale = 100; this.spike._rotation = 0; this.spikeshadow._xscale = 100; this.spikeshadow._rotation = 0; } if (direction == "right") { this.spike._xscale = -100; this.spike._rotation = 0; this.spikeshadow._xscale = -100; this.spikeshadow._rotation = 0; } if (direction == "down") { this.spike._xscale = -100; this.spike._rotation = 70; this.spikeshadow._xscale = -100; this.spikeshadow._rotation = 70; } }; this.sayWords = function (TheWords) { this.WordBox.text = TheWords; this.WordBox.autoSize = "center"; this.WordBox._y = -(this.WordBox._height / 2); }; this.sayWords(""); }
Instance of Symbol 537 MovieClip "OldYouBalloon" in Frame 303
onClipEvent (load) { function HideChoices(YourChoice, YourAmt) { this._visible = false; this.Quantifier._visible = false; this.CheckButton._visible = false; this.CallButton._visible = false; this.BetButton._visible = false; this.RaiseButton._visible = false; this.AllInButton._visible = false; this.FoldButton._visible = false; this.AdviceButton._visible = false; this.CallBox._visible = false; _root.GameEngine.YourDecision[0] = YourChoice; _root.GameEngine.YourDecision[1] = YourAmt; _root.GameEngine.GotYourBet = true; _root.needInput = false; this.aChoices = new Array(); } function ShowChoices(ChoicesArray) { bbTop = -82; bbBottom = 42; bbCenter = -20; bbDelta = 28; bb = 0; while (bb < ChoicesArray.length) { var tButton = eval (("this." + ((ChoicesArray[bb] == "All In") ? "AllIn" : (ChoicesArray[bb]))) + "Button"); tButton._y = bbCenter + (bbDelta * ((bb - (ChoicesArray.length / 2)) + 0.5)); if (ChoicesArray[bb] == "Call") { this.CallBox._y = this.CallButton._y - 10; this.CallBox.text = _root.DollarString(_root.BettingRound.AmountToCall(1)); this.CallBox._visible = true; } tButton._visible = true; bb++; } this.Quantifier._visible = false; this._visible = true; this.aChoices = ChoicesArray; } function BetButtonPressed() { this.Quantifier.Yqty = _root.BettingRound.BetMinimum; this.Quantifier.YqtyMin = _root.BettingRound.BetMinimum; this.Quantifier.YqtyMax = _root.Player1.Gbank(); this.Quantifier.SpecifyBox.text = "Bet"; this.Quantifier.BetBox.text = _root.DollarString(this.Quantifier.Yqty); this.Quantifier._visible = true; this.CheckButton._visible = false; this.CallButton._visible = false; this.BetButton._visible = false; this.RaiseButton._visible = false; this.AllInButton._visible = false; this.FoldButton._visible = false; this.AdviceButton._visible = false; } function RaiseButtonPressed() { this.Quantifier.Yqty = _root.BettingRound.BetMinimum; this.Quantifier.YqtyMin = _root.BettingRound.BetMinimum; this.Quantifier.YqtyMax = _root.Player1.Gbank() - _root.BettingRound.AmountToCall(1); this.Quantifier.SpecifyBox.text = "Raise"; this.Quantifier.BetBox.text = _root.DollarString(this.Quantifier.Yqty); this.Quantifier._visible = true; this.CheckButton._visible = false; this.CallButton._visible = false; this.BetButton._visible = false; this.RaiseButton._visible = false; this.AllInButton._visible = false; this.FoldButton._visible = false; this.AdviceButton._visible = false; } function OKButtonPressed() { HideChoices(this.Quantifier.SpecifyBox.text, this.Quantifier.Yqty); } function CancelButtonPressed() { ShowChoices(this.aChoices); } function CheckButtonPressed() { HideChoices("Check", 0); } function CallButtonPressed() { HideChoices("Call", _root.BettingRound.AmountToCall(1)); } function AllInButtonPressed() { HideChoices("All In", _root.Player1.Gbank()); } function FoldButtonPressed() { HideChoices("Fold", 0); } this._visible = false; this._x = 150; this._y = 272; this.Quantifier._visible = false; this.CheckButton._visible = false; this.CallButton._visible = false; this.BetButton._visible = false; this.RaiseButton._visible = false; this.AllInButton._visible = false; this.FoldButton._visible = false; this.AdviceButton._visible = false; this.CallBox._visible = false; }
Instance of Symbol 546 MovieClip "GamePlayer" in Frame 303
onClipEvent (load) { this._visible = false; this.Gname = function () { return(this.PlayerName); }; this.Sname = function (vv) { this.PlayerName = vv; }; this.addProperty("PlayerName", this.Gname, this.Sname); this.Gbank = function () { return(this.Bank); }; this.Sbank = function (vv) { this.Bank = vv; }; this.ToBank = function (vv) { this.Bank = this.Bank + vv; return(this.Bank); }; this.addProperty("Bank", this.Gbank, this.Sbank); this.Gdchip = function () { return(this.DchipLocation); }; this.Sdchip = function (Xplace, Yplace) { this.DchipLocation = new Array(Xplace, Yplace); }; this.addProperty("DchipLocation", this.Gdchip, this.Sdchip); this.sezAt = function () { return(this.SpeechLocation); }; this.sayAt = function (Xplace, Yplace, Direction) { this.SpeechLocation = new Array(Xplace, Yplace, Direction); }; this.addProperty("SpeechLocation", this.sezAt, this.sayAt); this.Xcard = function () { return(this.XCardStart); }; this.sXcard = function (vv) { this.XCardStart = vv; }; this.addProperty("XCardStart", this.Xcard, this.sXcard); this.Ycard = function () { return(this.YCardStart); }; this.sYcard = function (vv) { this.YCardStart = vv; }; this.addProperty("YCardStart", this.Ycard, this.sYcard); this.Dcard = function () { return(this.DeltaCard); }; this.sDcard = function (vv) { this.DeltaCard = vv; }; this.addProperty("DeltaCard", this.Dcard, this.sDcard); this.IsFolded = function () { return(this.HasFolded); }; this.Fold = function (vv) { this.HasFolded = ((vv == undefined) ? true : (vv)); }; this.addProperty("HasFolded", this.IsFolded, this.Fold); this.Ghand = function () { return(this.CardsHeld); }; this.Shand = function (vv) { this.CardsHeld = vv; }; this.ClearHand = function () { vv = new Array(); this.CardsHeld = vv; }; this.AddCard = function (vv) { vvv = this.CardsHeld; vvv.push(vv); this.CardsHeld = vvv; }; this.addProperty("CardsHeld", this.Ghand, this.Shand); this.Gworth = function () { return(this.Worth); }; this.Sworth = function (vv) { this.Worth = vv; }; this.addProperty("Worth", this.Gworth, this.Sworth); this.ClearHand(); }
Instance of Symbol 452 MovieClip "DeckEngine" in Frame 303
onClipEvent (load) { function HighlightCard(whichCard, whichState) { whichCard = IdentifyCard(whichCard); whichCard.Highlight(whichState); } function IdentifyCard(wC) { if (typeof(wC) == "movieclip") { return(wC); } if (wC == parseInt(wC)) { return(eval ("_root.GameCard.dealt" + wC.toString())); } g = 12; while (g <= _root.DealerCounter) { Xc = eval ("_root.GameCard.dealt" + g.toString()); if (Xc.Gvalue() == wC) { return(Xc); } g++; } return(false); } function ShuffleCards(Silently) { if (Silently != "silently") { _root.ShuffleSound.start(); } _root.DeckThing._rotation = 0; _root.DeckThing._visible = true; g = 11; while (g <= _root.DealerCounter) { removeMovieClip("_root.GameCard.dealt" + g.toString()); g++; } _root.DealerCounter = 11; _root.cardsInDeck = 52; for (ThisCard in _root.TheDeck) { _root.TheDeck[ThisCard].Order = Math.random().toString(); } _root.TheDeck.sortOn("Order"); } function DealCard(Xend, Yend, Rend, Upness, Sloppiness, Scaling) { if (_root.cardsInDeck > 0) { if (Scaling == undefined) { Scaling = 100; } if (Math.random() > 0.27) { _root.Deal1Sound.start(); } else { _root.Deal2Sound.start(); } _root.cardsInDeck--; if (_root.cardsInDeck == 0) { _root.DeckThing._visible = false; } _root.DealerCounter++; _root.DeckThing._rotation = _root.DeckThing._rotation + ((Math.random() * 4) - 2); ThisCard = "dealt" + _root.DealerCounter.toString(); TheDealtCard = _root.TheDeck[51 - _root.cardsInDeck].Card; if (Upness == "up") { _root.GameCard.attachMovie(TheDealtCard, ThisCard, _root.DealerCounter, _root.GameCard); } else { _root.GameCard.attachMovie("Back", ThisCard, _root.DealerCounter, _root.GameCard); } cardObject = eval ("_root.GameCard." + ThisCard); cardObject._x = _root.DeckThing._x - _root.GameCard._x; cardObject._y = _root.DeckThing._y - _root.GameCard._y; cardObject._rotation = Math.random() * 360; cardObject._xscale = 10 + (Math.random() * 70); cardObject.SinMotion(true); cardObject.Svalue(TheDealtCard); cardObject.Supness(Upness); cardObject.LoadColor(); Xend = (Xend + (((Math.random() - 0.5) * Sloppiness) * 1.4)) - _root.GameCard._x; Yend = (Yend + ((Math.random() - 0.5) * Sloppiness)) - _root.GameCard._y; Rend = Rend + ((Math.random() - 0.5) * Sloppiness); cardObject.SdestX(Xend); cardObject.SdestY(Yend); cardObject.SdestR(Rend); cardObject.SdestS(Scaling); _root.cardsInMotion = true; return(TheDealtCard); } return(0); } function TurnUpCard(whichCard) { cObject = IdentifyCard(whichCard); if (cObject != false) { cNumber = cObject.getDepth(); if (cObject.Gupness() != "up") { _root.Deal1Sound.start(); tX = cObject._x; tY = cObject._y; tR = cObject._rotation; tXs = cObject._xscale; tYs = cObject._yscale; tV = cObject._visible; tRS = cObject.Gvalue(); removeMovieClip("_root.GameCard.dealt" + cNumber.toString()); _root.GameCard.attachMovie(tRS, "dealt" + cNumber.toString(), cNumber, _root.GameCard); cObject = eval ("_root.GameCard.dealt" + cNumber.toString()); cObject._x = tX; cObject._y = tY; cObject._rotation = tR; cObject._xscale = tXs; cObject._yscale = tYs; cObject._visible = tV; cObject.Svalue(tRS); cObject.Supness("up"); cObject.LoadColor(); } } } function TurnDownCard(whichCard) { cObject = IdentifyCard(whichCard); if (cObject != false) { cNumber = cObject.getDepth(); if (cObject.Gupness() == "up") { _root.Deal1Sound.start(); tX = cObject._x; tY = cObject._y; tR = cObject._rotation; tXs = cObject._xscale; tYs = cObject._yscale; tV = cObject._visible; tRS = cObject.Gvalue(); removeMovieClip("_root.GameCard.dealt" + cNumber.toString()); _root.GameCard.attachMovie("Back", "dealt" + cNumber.toString(), cNumber, _root.GameCard); cObject = eval ("_root.GameCard.dealt" + cNumber.toString()); cObject._x = tX; cObject._y = tY; cObject._rotation = tR; cObject._xscale = tXs; cObject._yscale = tYs; cObject._visible = tV; cObject.Svalue(tRS); cObject.Supness("up"); cObject.LoadColor(); } } } function GatherCards(Xend, Yend, Rend, Variance) { _root.Deal2Sound.start(0, 2); g = 12; while (g <= _root.DealerCounter) { cardObject = eval ("_root.GameCard.dealt" + g.toString()); HighlightCard(cardObject, 0); cardObject.SinMotion(true); cardObject.SdestX(Xend + ((2 * (Math.random() - 0.5)) * Variance)); cardObject.SdestY(Yend + ((2 * (Math.random() - 0.5)) * Variance)); cardObject.SdestR(Rend + ((2 * (Math.random() - 0.5)) * Variance)); cardObject.SdestS(100); g++; } _root.cardsInMotion = true; } function DiscardCard(whichCard) { TurnDownCard(whichCard); cObject = IdentifyCard(whichCard); _root.Deal2Sound.start(); HighlightCard(cObject, 0); cObject.SinMotion(true); cObject.SdestX((375 + ((Math.random() - 0.5) * 6)) - _root.GameCard._x); cObject.SdestY((35 + ((Math.random() - 0.5) * 6)) - _root.GameCard._y); cObject.SdestR(90 + ((Math.random() - 0.5) * 6)); cObject.SdestS(100); _root.cardsInMotion = true; } this._visible = false; _root.cardsInMotion = false; _root.DealerCounter = 11; _root.cardsInDeck = 52; _root.TheRanks = new Array("A", "2", "3", "4", "5", "6", "7", "8", "9", "T", "J", "Q", "K"); _root.TheSuits = new Array("s", "d", "c", "h"); _root.TheDeck = new Array(); for (ThisSuit in _root.TheSuits) { for (ThisRank in _root.TheRanks) { _root.TheDeck.push({Card:_root.TheRanks[ThisRank] + _root.TheSuits[ThisSuit], Order:Math.random().toString()}); } } _root.TheRanks.push("A"); _root.cardsInDeck = 52; _root.CardUnHighlight = new Object(); _root.CardUnHighlight = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _root.CardMajorHighlight = new Object(); _root.CardMajorHighlight = {ra:"90", rb:"+80", ga:"90", gb:"+20", ba:"90", bb:"-75", aa:"100", ab:"0"}; _root.CardMinorHighlight = new Object(); _root.CardMinorHighlight = {ra:"100", rb:"+80", ga:"90", gb:"-20", ba:"90", bb:"-100", aa:"100", ab:"0"}; _root.GrayOutColor = {ra:"70", rb:"+0", ga:"70", gb:"+16", ba:"70", bb:"+19", aa:"100", ab:"0"}; } onClipEvent (enterFrame) { if (_root.cardsInMotion) { _root.MoveCards(); } }
Instance of Symbol 548 MovieClip "GameBoard" in Frame 303
onClipEvent (load) { this._visible = false; this.Xcard = function () { return(this.XCardStart); }; this.sXcard = function (vv) { this.XCardStart = vv; }; this.addProperty("XCardStart", this.Xcard, this.sXcard); this.Ycard = function () { return(this.YCardStart); }; this.sYcard = function (vv) { this.YCardStart = vv; }; this.addProperty("YCardStart", this.Ycard, this.sYcard); this.Dcard = function () { return(this.DeltaCard); }; this.sDcard = function (vv) { this.DeltaCard = vv; }; this.addProperty("DeltaCard", this.Dcard, this.sDcard); this.sDcard(58); this.sYcard(125); this.sXcard(300 - (this.Dcard() * 2)); this.Ghand = function () { return(this.CardsHeld); }; this.Shand = function (vv) { this.CardsHeld = vv; }; this.ClearHand = function () { vv = new Array(); this.CardsHeld = vv; }; this.AddCard = function (vv) { vvv = this.CardsHeld; vvv.push(vv); this.CardsHeld = vvv; }; this.addProperty("CardsHeld", this.Ghand, this.Shand); this.Gworth = function () { return(this.Worth); }; this.Sworth = function (vv) { this.Worth = vv; }; this.addProperty("Worth", this.Gworth, this.Sworth); this.ClearHand(); }
Instance of Symbol 550 MovieClip "GameTable" in Frame 303
onClipEvent (load) { this._visible = false; this.PotX = 300; this.PotY = 200; this.DiscardX = 370; this.DiscardY = 35; this.Seats = new Array(); this.Seats[0] = new Array(300, 300, 40, 190, 370, 170, 230, "right"); this.Seats[1] = new Array(60, 270, 40, 145, 255, 215, 225, "left"); this.Seats[2] = new Array(60, 100, 40, 135, 75, 215, 200, "upleft"); this.Seats[3] = new Array(540, 100, 40, 465, 75, 385, 200, "upright"); this.Seats[4] = new Array(540, 270, 40, 455, 255, 385, 225, "right"); }
Instance of Symbol 452 MovieClip "ChipEngine" in Frame 303
onClipEvent (load) { function DealChip(ChipColor, Xstart, Ystart, Xend, Yend, Sloppiness) { _root.ChipCounter++; ThisChip = "chip" + _root.ChipCounter.toString(); _root.GameChip.attachMovie(ChipColor + "Chip", ThisChip, _root.ChipCounter, _root.GameChip); chipObject = eval ("_root.GameChip." + ThisChip); chipObject._x = Xstart - _root.GameChip._x; chipObject._y = Ystart - _root.GameChip._y; chipObject._rotation = Math.random() * 360; chipObject.SinMotion(true); Xend = (Xend + (((Math.random() - 0.5) * Sloppiness) * 2)) - _root.GameChip._x; Yend = (Yend + ((Math.random() - 0.5) * Sloppiness)) - _root.GameChip._y; Rend = Math.random() * 360; chipObject.SdestX(Xend); chipObject.SdestY(Yend); chipObject.SdestR(Rend); _root.chipsInMotion = true; } function ClearChips() { g = 61; while (g <= _root.ChipCounter) { removeMovieClip("_root.GameChip.chip" + g.toString()); g++; } _root.ChipCounter = 60; } function ChipsToPot(pNumber, dAmt) { ThePlayer = eval ("_root.Player" + pNumber.toString()); StartX = ThePlayer.Xcard(); StartY = ThePlayer.Ycard(); EndX = _root.GameTable.PotX; EndY = _root.GameTable.PotY; TheChips = CheckChange(dAmt); for (TT in TheChips) { if (TheChips[TT] > 0) { j = 0; while (j < TheChips[TT]) { DealChip(_root.TheChipColors[TT], StartX, StartY, EndX, EndY, 60); j++; } } } } function ChipsToPlayers(pNarray) { Sloppiness = 10; pNcounter = 0; ggg = 61; while (ggg <= _root.ChipCounter) { ThePlayer = eval ("_root.Player" + pNarray[pNcounter]); chipObject = eval ("_root.GameChip.chip" + ggg.toString()); chipObject.SinMotion(true); Xdest = (ThePlayer.Xcard() + (((Math.random() - 0.5) * Sloppiness) * 1.4)) - _root.GameChip._x; Ydest = (ThePlayer.Ycard() + ((Math.random() - 0.5) * Sloppiness)) - _root.GameChip._y; chipObject.SdestX(Xdest); chipObject.SdestY(Ydest); chipObject.SdestR(Math.random() * 360); pNcounter++; if (pNcounter >= pNarray.length) { pNcounter = 0; } ggg++; } _root.chipsInMotion = true; } function CheckChange(Amt) { ChipArray = new Array(); Amt = parseInt(Amt); if ((Amt <= 0) || (Amt.toString() == "NaN")) { return(ChipArray); } if (Amt > 50000000) { Amt = 50000000 /* 0x2FAF080 */; } DD = parseInt(Amt / 25000); ChipArray.push(DD); Amt = Amt - (DD * 25000); DD = parseInt(Amt / 5000); ChipArray.push(DD); Amt = Amt - (DD * 5000); DD = parseInt(Amt / 1000); ChipArray.push(DD); Amt = Amt - (DD * 1000); DD = parseInt(Amt / 250); Amt = Amt - (DD * 250); if (Amt > 0) { DD++; } ChipArray.push(DD); return(ChipArray); } this._visible = false; _root.TheChipColors = new Array("Orange", "Blue", "White", "Magenta"); _root.ChipCounter = 60; _root.chipsInMotion = false; } onClipEvent (enterFrame) { if (_root.chipsInMotion) { _root.MoveChips(); } }
Instance of Symbol 485 MovieClip [SpeechBalloon] "SpeechEngine" in Frame 303
onClipEvent (load) { function Announce(statement, fLast, fDelay) { if (fLast == undefined) { fLast = 12; } if (fDelay == undefined) { fDelay = 12; } _root.GameMsg.sayWords(statement); _root.GameMsg._visible = true; MsgShower = fLast; MsgDelayer = fDelay; NowAnnouncing = true; _root.PotTally._visible = false; _root.announcing = fDelay > 0; } function PlayerSez(tPnum, statement, fDelay) { if (fDelay == undefined) { fDelay = 12; } sLoc = eval ("_root.Player" + tPnum.toString()).sezAt(); _root.GameSpeech._x = sLoc[0]; _root.GameSpeech._y = sLoc[1]; _root.GameSpeech.point(sLoc[2]); _root.GameSpeech.sayWords(statement); _root.GameSpeech._visible = true; SpeechDelayer = fDelay; _root.playerSpeaking = true; } function EndSpeech() { _root.GameSpeech._visible = false; _root.GameSpeech.sayWords(""); _root.GameSpeech._x = BalloonOx; _root.GameSpeech._y = BalloonOy; _root.playerSpeaking = false; SpeechDelayer = 0; } function TurnOffAnnounce() { _root.GameMsg._visible = false; _root.GameMsg.sayWords(""); NowAnnouncing = false; _root.PotTally.UpdatePot(_root.PotAmount); MsgShower = 0; } function StopDelay() { _root.announcing = false; MsgDelayer = 0; } function DoCommercial(activity) { MyAd = _root.TheCommercial; switch (activity) { case "Play" : MyAd._visible = true; MyAd.gotoAndPlay(1); _root.adRunning = true; AdDelayer = 24; return; case "Hide" : MyAd._visible = false; MyAd.gotoAndStop(1); _root.adRunning = false; AdDelayer = 0; } } this._visible = false; _root.playerSpeaking = false; _root.announcing = false; _root.adRunning = false; NowAnnouncing = false; BalloonOx = _root.GameSpeech._x; BalloonOy = _root.GameSpeech._y; SpeechDelayer = 0; MsgShower = 0; MsgDelayer = 0; AdDelayer = 0; } onClipEvent (enterFrame) { if (MsgShower > 0) { MsgShower--; } if (NowAnnouncing && (MsgShower <= 0)) { TurnOffAnnounce(); } if (SpeechDelayer > 0) { SpeechDelayer--; } if (_root.playerSpeaking && (SpeechDelayer <= 0)) { EndSpeech(); } if (MsgDelayer > 0) { MsgDelayer--; } if (_root.announcing && (MsgDelayer <= 0)) { StopDelay(); } if (AdDelayer > 0) { AdDelayer--; } if (_root.adRunning && (AdDelayer <= 0)) { DoCommercial("Hide"); } }
Instance of Symbol 451 MovieClip [AnIris] "BettingRound" in Frame 303
onClipEvent (load) { function NewRound(dOrder) { this.RoundOrder = dOrder; this.BetMinimum = _root.TheSmallBet; if ((_root.GameEngine.GameStatus == "dealing turn") || (_root.GameEngine.GameStatus == "dealing river")) { this.BetMinimum = _root.TheBigBet; } this.HighestBet = 0; for (iii in this.AmountInRound) { this.AmountInHand[iii] = this.AmountInHand[iii] + this.AmountInRound[iii]; } this.AmountInRound = new Array(0, 0, 0, 0, 0, 0); this.RaisesSoFar = 0; this.CanOpen = true; this.CanRaise = false; } function BetDecide(Pnumber) { WhichRound = _root.GameEngine.GameStatus; Pobj = eval ("_root.Player" + Pnumber.toString()); Pbank = Pobj.Gbank(); ToCall = AmountToCall(Pnumber); MinBet = this.BetMinimum; InPot = _root.PotAmount; MyWorth = Pobj.Gworth(); MyPlace = PlaceInOrder(Pnumber); MyQuality = HandQuality(MyWorth, WhichRound, MyPlace); BestChoice = "Fold"; BestAmount = 0; if ((!this.MustAllIn) && (ToCall <= 0)) { BestChoice = "Check"; BestAmount = 0; } if (this.CanOpen && (Pbank >= MinBet)) { if ((MyQuality >= 2) && ((_root.PotAmount / MinBet) > 2)) { BestChoice = "Bet"; BestAmount = MinBet; } if ((MyQuality >= 3) && ((_root.PotAmount / MinBet) > 1)) { BestChoice = "Bet"; BestAmount = (0.75 * _root.PotAmount) / _root.GameEngine.HowManyPlayers; } if (MyQuality >= 4) { BestChoice = "Bet"; BestAmount = (2.5 * _root.PotAmount) / _root.GameEngine.HowManyPlayers; } } if (BestChoice == "Bet") { BestAmount = 250 * Math.round(BestAmount / 250); BestAmount = Math.max(MinBet, BestAmount); BestAmount = Math.min(Pbank, BestAmount); } if ((Pbank >= ToCall) && (ToCall > 0)) { if ((MyQuality >= 1) && ((_root.PotAmount / ToCall) > 3)) { BestChoice = "Call"; BestAmount = ToCall; } if ((MyQuality >= 2) && ((_root.PotAmount / ToCall) > 2)) { BestChoice = "Call"; BestAmount = ToCall; } if (MyQuality >= 3) { BestChoice = "Call"; BestAmount = ToCall; } } if (this.CanRaise && (Pbank >= (ToCall + MinBet))) { if ((MyQuality >= 2) && ((_root.PotAmount / (ToCall + MinBet)) > 4)) { BestChoice = "Raise"; BestAmount = MinBet; } if ((MyQuality >= 3) && ((_root.PotAmount / (ToCall + MinBet)) > 1.2)) { BestChoice = "Raise"; BestAmount = (1.25 * _root.PotAmount) / _root.GameEngine.HowManyPlayers; } if (MyQuality >= 4) { BestChoice = "Raise"; BestAmount = (3.5 * _root.PotAmount) / _root.GameEngine.HowManyPlayers; } } if (BestChoice == "Raise") { BestAmount = 250 * Math.round(BestAmount / 250); BestAmount = Math.max(MinBet, BestAmount); BestAmount = Math.min(Pbank - ToCall, BestAmount); } if (this.MustAllIn) { if ((MyQuality >= 3) && ((_root.PotAmount / _root.TheBigBet) > (1 + _root.GameEngine.HowManyPlayers))) { BestChoice = "All In"; BestAmount = Pbank; } if (MyQuality >= 4) { BestChoice = "All In"; BestAmount = Pbank; } } if ((BestChoice == "Call") && ((Pbank / _root.TheBigBet) < 5)) { BestChoice = "All In"; BestAmount = Pbank; } if ((BestChoice == "Call") && ((ToCall / Pbank) > 0.8)) { BestChoice = "All In"; BestAmount = Pbank; } if ((BestChoice == "Raise") && ((Pbank / _root.TheBigBet) < 10)) { BestChoice = "All In"; BestAmount = Pbank; } if ((BestChoice == "Raise") && ((BestAmount / Pbank) > 0.6)) { BestChoice = "All In"; BestAmount = Pbank; } if ((MyQuality >= 4) && ((_root.PotAmount / _root.TheBigBet) > (1 + _root.GameEngine.HowManyPlayers))) { BestChoice = "All In"; BestAmount = Pbank; } if ((Pbank / _root.TheBigBet) < 2) { BestChoice = "All In"; BestAmount = Pbank; } gg = new Array(BestChoice, BestAmount); return(gg); } function HandQuality(pWorth, pRound, pPlace) { if (pRound != "preflop round") { BoardWorth = _root.GameBoard.Gworth(); } NiceFactor = 1; NiceFactor = ((pPlace == 1) ? (NiceFactor * 1.4) : (NiceFactor)); NiceFactor = ((pPlace > 0.6) ? (NiceFactor * 1.3) : (NiceFactor)); NiceFactor = ((_root.GameEngine.HowManyPlayers < 4) ? (NiceFactor * 1.3) : (NiceFactor)); NiceFactor = ((_root.GameEngine.HowManyPlayers < 3) ? (NiceFactor * 1.4) : (NiceFactor)); switch (pRound) { case "preflop round" : Bnum = pWorth[0] * NiceFactor; Qnum = ((Bnum > 70) ? 1 : 0); Qnum = ((Bnum > 110) ? 2 : (Qnum)); Qnum = ((Bnum > 200) ? 3 : (Qnum)); Qnum = ((Bnum > 300) ? 4 : (Qnum)); break; case "flop round" : Wnum = _root.ArrayToWorth(pWorth[0]); Bnum = _root.ArrayToWorth(BoardWorth[0]); Inum = (Wnum - Bnum) * NiceFactor; if (pWorth[0][0] >= 3) { Inum = Inum * (pWorth[0][0] - 2); } Qnum = ((Inum > 1200000) ? 1 : 0); Qnum = ((Inum > 2400000) ? 2 : (Qnum)); Qnum = ((Inum > 4800000) ? 3 : (Qnum)); Qnum = ((Inum > 8000000) ? 4 : (Qnum)); break; case "turn round" : Wnum = _root.ArrayToWorth(pWorth[0]); Bnum = _root.ArrayToWorth(BoardWorth[0]); Inum = (Wnum - Bnum) * NiceFactor; if (pWorth[0][0] >= 4) { Inum = Inum * (pWorth[0][0] - 3); } Qnum = ((Inum > 1600000) ? 1 : 0); Qnum = ((Inum > 3200000) ? 2 : (Qnum)); Qnum = ((Inum > 6400000) ? 3 : (Qnum)); Qnum = ((Inum > 10000000) ? 4 : (Qnum)); break; case "river round" : Wnum = _root.ArrayToWorth(pWorth[0]); Bnum = _root.ArrayToWorth(BoardWorth[0]); Inum = (Wnum - Bnum) * NiceFactor; if (pWorth[0][0] >= 5) { Inum = Inum * (pWorth[0][0] - 4); } Qnum = ((Inum > 2000000) ? 1 : 0); Qnum = ((Inum > 4000000) ? 2 : (Qnum)); Qnum = ((Inum > 8000000) ? 3 : (Qnum)); Qnum = ((Inum > 12000000) ? 4 : (Qnum)); } if (!Skilled) { Qdum = 2; Qdum = ((Qnum == 0) ? 2 : (Qdum)); Qdum = ((Qnum == 1) ? 3 : (Qdum)); Qdum = ((Qnum == 2) ? 1 : (Qdum)); Qdum = ((Qnum == 3) ? 0 : (Qdum)); Qdum = ((Qnum == 4) ? 4 : (Qdum)); Qnum = Qdum; } return(Qnum); } function PlaceInOrder(Pnumber) { tP = 0; for (ii in this.dOrder) { tP = ((this.dOrder[ii] == Pnumber) ? (ii) : (tP)); } return((tP + 1) / this.dOrder.length); } function AmountToCall(pN) { RtnAmt = this.HighestBet - this.AmountInRound[pN]; if (this.MustAllIn) { RtnAmt = (eval ("_root.Player" + pN.toString()).Gbank() * 2) + this.BetMinimum; } if (this.AmountAllIn[pN] > 0) { RtnAmt = 0; } return(RtnAmt); } function AffectChoices(kBet, bAmt, pN) { switch (kBet) { case "Bet" : this.HighestBet = this.HighestBet + bAmt; this.AmountInRound[pN] = this.AmountInRound[pN] + bAmt; this.BetMinimum = Math.max(bAmt, this.BetMinimum); this.CanOpen = false; this.CanRaise = ((this.RaisesSoFar >= this.RaiseLimit) ? false : true); return; case "Call" : this.AmountInRound[pN] = this.HighestBet; return; case "Raise" : this.HighestBet = this.HighestBet + bAmt; this.AmountInRound[pN] = this.HighestBet; this.BetMinimum = Math.max(bAmt, this.BetMinimum); this.RaisesSoFar++; this.CanOpen = false; this.CanRaise = ((this.RaisesSoFar >= this.RaiseLimit) ? false : true); return; case "All In" : this.HighestBet = this.HighestBet + bAmt; this.AmountInRound[pN] = this.AmountInRound[pN] + bAmt; this.AmountAllIn[pN] = this.AmountInRound[pN] + this.AmountInHand[pN]; this.MustAllIn = true; this.CanOpen = false; this.CanRaise = false; } } function BetChoices(Pnumber) { Pobj = eval ("_root.Player" + Pnumber.toString()); Pbank = Pobj.Gbank(); ToCall = AmountToCall(Pnumber); MinBet = this.BetMinimum; BC = new Array(); if ((!this.MustAllIn) && (ToCall <= 0)) { BC.push("Check"); } if (this.CanOpen && (Pbank >= MinBet)) { BC.push("Bet"); } if ((Pbank >= ToCall) && (ToCall > 0)) { BC.push("Call"); } if (this.CanRaise && (Pbank >= (ToCall + MinBet))) { BC.push("Raise"); } BC.push("All In"); if (ToCall > 0) { BC.push("Fold"); } return(BC); } this._visible = false; Skilled = _root.SkillOfOpponents == "hard"; this.RaiseLimit = 3; this.RoundOrder = new Array(); this.HighestBet = 0; this.AmountInRound = new Array(0, 0, 0, 0, 0, 0); this.AmountInHand = new Array(0, 0, 0, 0, 0, 0); this.AmountAllIn = new Array(0, 0, 0, 0, 0, 0); this.RaisesSoFar = 0; this.BetMinimum = 0; this.CanOpen = true; this.CanRaise = false; this.MustAllIn = false; }
Instance of Symbol 452 MovieClip "GameEngine" in Frame 303
onClipEvent (load) { function QuitButtonPressed() { removeMovieClip("_root.YouBalloon"); _root.Playlist = new Array("BlatLoopC", "ToughLuck"); _root.MusicEngine.CutIn("BlatLoopA", "BlatLoopB"); _root.MusicEngine.Swell("up"); _root.SpeechEngine.PlayerSez(1, "I quit.", 24); _root.needInput = false; _root.YouLost = true; _root.WeCanPlay = false; this.GameStatus = "game over"; } function FindWinnersAmong(PNarray) { wWorth = 0; wPlayers = new Array(); for (ppp in PNarray) { Pnum = PNarray[ppp].toString(); NotFolded = !eval ("_root.Player" + Pnum).IsFolded(); tWorth = _root.ArrayToWorth(eval ("_root.Player" + Pnum).Gworth()[0]); if ((tWorth == wWorth) && (NotFolded)) { wPlayers.push(Pnum); } if ((tWorth > wWorth) && (NotFolded)) { wWorth = tWorth; wPlayers = new Array(Pnum); } } return(wPlayers); } function FoldPlayer(Pnum) { fPlayer = eval ("_root.Player" + Pnumber.toString()); fPlayer.Fold(true); fBox = eval ("_root.Info" + Pnumber.toString()); fBox.WriteBig("Folded"); fBox.Brightness(0); _root.DeckEngine.DiscardCard(fPlayer.Ghand()[0]); _root.DeckEngine.DiscardCard(fPlayer.Ghand()[1]); this.FoldedPlayers++; } function WeAre(AreWe) { return((this.GameStatus == AreWe) && (NotWaiting())); } function NotWaiting() { GameDelayed = false; if (_root.cardsInMotion || (_root.chipsInMotion)) { GameDelayed = true; } if ((_root.playerSpeaking || (_root.announcing)) || (_root.adRunning)) { GameDelayed = true; } if (_root.needInput) { GameDelayed = true; } return(!GameDelayed); } function SetBetLimits(AA) { _root.TheAnte = AA * 250; _root.TheSmallBlind = _root.TheAnte * 2; _root.TheBigBlind = _root.TheSmallBlind * 2; _root.TheSmallBet = _root.TheBigBlind; _root.TheBigBet = _root.TheSmallBet * 2; _root.TheBuyIn = _root.TheBigBet * 25; } function PlayerMakeBet(pN, kBet, Amt) { MyPlayer = eval ("_root.Player" + pN.toString()); WhatToSay = ""; WhatToPay = 0; CallAmount = _root.BettingRound.AmountToCall(pN); switch (kBet) { case "Post" : WhatToSay = ((("Post " + _root.DollarString(Amt)) + ".") + newline) + "("; WhatToSay = WhatToSay + ((SmallBlindPosted ? "big" : "small") + " blind)"); WhatToPay = Amt; break; case "Check" : WhatToSay = "Check."; WhatToPay = 0; Amt = WhatToPay; break; case "Bet" : WhatToSay = ("Bet " + _root.DollarString(Amt)) + "."; WhatToPay = Amt; break; case "Call" : WhatToSay = ("Call " + _root.DollarString(CallAmount)) + "."; WhatToPay = CallAmount; Amt = WhatToPay; break; case "Raise" : if (CallAmount > 0) { WhatToSay = ("Call " + _root.DollarString(CallAmount)) + "... and "; } WhatToSay = WhatToSay + (("Raise " + _root.DollarString(Amt)) + "."); WhatToPay = CallAmount + Amt; break; case "All In" : WhatToSay = "All In."; WhatToPay = MyPlayer.Gbank(); Amt = WhatToPay; break; case "Fold" : WhatToSay = "Fold."; WhatToPay = 0; Amt = WhatToPay; break; default : WhatToSay = "Huh?"; WhatToPay = 0; } _root.SpeechEngine.PlayerSez(pN, WhatToSay, 30); if (WhatToPay > 0) { PlayerPayPot(pN, WhatToPay, kBet); } if (kBet == "Post") { kBet = (SmallBlindPosted ? "Raise" : "Bet"); Amt = (SmallBlindPosted ? (Amt / 2) : (Amt)); eval ("_root.Info" + pN.toString()).WriteLittle((SmallBlindPosted ? "BIG" : "SMALL") + " BLIND"); } if (((kBet == "All In") && (!_root.BettingRound.MustAllIn)) && (_root.MusicIsOn)) { _root.MusicEngine.CutIn("GuitarLoop"); } _root.BettingRound.AffectChoices(kBet, Amt, pN); } function PlayerPayPot(NN, AA, Msg) { Pobj = eval ("_root.Player" + NN.toString()); Bobj = eval ("_root.Info" + NN.toString()); NewBank = Pobj.ToBank(-AA); Bobj.WriteBank(NewBank); Bobj.WriteBig((Msg + " ") + _root.DollarString(AA)); _root.PotAmount = _root.PotAmount + AA; _root.PotTally.UpdatePot(_root.PotAmount); _root.ChipEngine.ChipsToPot(Pnumber, AA); } function HilitePlayerCards(thePlayer, toggle) { PlayerWorth = thePlayer.Gworth(); for (g in PlayerWorth[3]) { _root.DeckEngine.HighlightCard(PlayerWorth[3][g], toggle); } for (g in PlayerWorth[4]) { _root.DeckEngine.HighlightCard(PlayerWorth[4][g], toggle * 2); } } function PlayerLeftOf(PP, rightinstead) { Pindex = TheSeatOf(PP); AA = _root.GameEngine.ActivePlayers.concat(_root.GameEngine.ActivePlayers); if (rightinstead == "right") { NNN = ((parseInt(AA.length) / 2) + parseInt(Pindex)) - 1; ii = 1; while (ii < AA.length) { if (parseInt(AA[NNN]) > 0) { return(AA[NNN]); } NNN--; ii++; } } else { NNN = parseInt(Pindex) + 1; ii = 1; while (ii < AA.length) { if (parseInt(AA[NNN]) > 0) { return(AA[NNN]); } NNN++; ii++; } } return(0); } function DealToPlayer(wP, Upness, Sloppiness) { Scaling = ((wP == _root.Player1) ? 180 : 100); Xoffset = wP.Dcard() * wP.Ghand().length; wP.AddCard(_root.DeckEngine.DealCard(wP.Xcard() + Xoffset, wP.Ycard(), 0, Upness, Sloppiness, Scaling)); } function MakeAPlayer(pNumber, seat, bank, name) { _root.GamePlayer.duplicateMovieClip("Player" + pNumber.toString(), 20 + pNumber, _root.GamePlayer); MyPlayer = eval ("_root.Player" + pNumber.toString()); MyPlayer.Sname(name); MyPlayer.Sbank(bank); MyPlayer.Fold(false); seatingarray = _root.GameTable.Seats[seat]; MyPlayer.sYcard(seatingarray[1]); MyPlayer.sDcard(seatingarray[2]); MyPlayer.sXcard(seatingarray[0] - (seatingarray[2] / 2)); MyPlayer.Sdchip(seatingarray[3], seatingarray[4]); MyPlayer.sayAt(seatingarray[5], seatingarray[6], seatingarray[7]); _root.GameEngine.ActivePlayers[seat] = pNumber; _root.GameEngine.HowManyPlayers++; _root.NameTag.duplicateMovieClip("Info" + pNumber.toString(), 10 + pNumber, _root.NameTag); MyNameTag = eval ("_root.Info" + pNumber.toString()); if (pNumber == 1) { MyNameTag._xscale = 140; MyNameTag._yscale = 140; } MyNameTag.LoadColor(); MyNameTag.WriteName(name); MyNameTag.WriteBank(bank); MyNameTag.WriteBig(""); MyNameTag.WriteLittle(""); MyNameTag._x = seatingarray[0]; MyNameTag._y = seatingarray[1] + 40; } function PlayerExists(pNumber) { TheAnswer = false; for (ii in _root.GameEngine.ActivePlayers) { if (_root.GameEngine.ActivePlayers[ii] == pNumber) { TheAnswer = true; } } return(((pNumber <= 0) ? false : (TheAnswer))); } function TheSeatOf(pNumber) { HisSeat = 0; for (ii in _root.GameEngine.ActivePlayers) { if (_root.GameEngine.ActivePlayers[ii] == pNumber) { HisSeat = ii; } } return(HisSeat); } function KillPlayer(pNumber) { if (PlayerExists(pNumber)) { removeMovieClip("_root.Player" + pNumber.toString()); removeMovieClip("_root.Info" + pNumber.toString()); _root.GameEngine.HowManyPlayers--; HisSeat = TheSeatOf(pNumber); _root.GameEngine.ActivePlayers[HisSeat] = 0; } } this._visible = false; this.ActivePlayers = new Array(0, 0, 0, 0, 0); this.HowManyPlayers = 0; this.FoldedPlayers = 0; this.WhoseDeal = 1; this.HandsPlayed = 0; _root.needInput = false; this.GotYourBet = false; if (_root.WeCanPlay) { this.GameStatus = "initializing"; } else { _root.gotoAndPlay((_root.YouLost ? "TooBad" : "Congrats")); } } onClipEvent (enterFrame) { if (WeAre("game over")) { KillPlayer(1); KillPlayer(2); KillPlayer(3); KillPlayer(4); KillPlayer(5); removeMovieClip("_root.YouBalloon"); _root.gotoAndPlay((_root.YouLost ? "TooBad" : "Congrats")); } if (WeAre("initializing")) { removeMovieClip("_root.YouBalloon"); KillPlayer(1); KillPlayer(2); KillPlayer(3); KillPlayer(4); KillPlayer(5); this.HowManyPlayers = 0; this.ActivePlayers = new Array(0, 0, 0, 0, 0); SetBetLimits(1); MakeAPlayer(1, 0, _root.TheBuyIn, _root.YourName); MakeAPlayer(3, 2, _root.TheBuyIn, _root.NamesOfOpponents[0]); if (_root.NumberOfOpponents > 1) { MakeAPlayer(4, 3, _root.TheBuyIn, _root.NamesOfOpponents[1]); } if (_root.NumberOfOpponents > 2) { MakeAPlayer(2, 1, _root.TheBuyIn, _root.NamesOfOpponents[2]); } if (_root.NumberOfOpponents > 3) { MakeAPlayer(5, 4, _root.TheBuyIn, _root.NamesOfOpponents[3]); } this.WhoseDeal = parseInt((Math.random() * this.HowManyPlayers) + 0.5); this.WhoseDeal = Math.max(1, Math.min(this.HowManyPlayers, this.WhoseDeal)); this.HandsPlayed = 0; _root.YouLost = false; this.GotYourBet = false; this.GameStatus = "new hand"; _root.OldYouBalloon.duplicateMovieClip("YouBalloon", 30, _root.OldYouBalloon); } if (WeAre("new hand")) { _root.DeckEngine.ShuffleCards(); _root.PotAmount = 0; _root.BettingInProgress = false; _root.BettingRound.AmountInHand = new Array(0, 0, 0, 0, 0, 0); _root.BettingRound.AmountAllIn = new Array(0, 0, 0, 0, 0, 0); _root.BettingRound.AmountInRound = new Array(0, 0, 0, 0, 0, 0); _root.BettingRound.MustAllIn = false; this.FoldedPlayers = 0; DealingOrder = new Array(); WhoseDeal = PlayerLeftOf(WhoseDeal); DealerChipGoes = eval ("_root.Player" + WhoseDeal.toString()).Gdchip(); _root.Dchip.MoveDchip(DealerChipGoes[0], DealerChipGoes[1]); ThingToSay = ("New hand. " + ((WhoseDeal == 1) ? "You are" : (eval ("_root.Player" + WhoseDeal.toString()).Gname() + " is"))) + " the dealer..."; _root.SpeechEngine.Announce(ThingToSay, 10, 12); this.GotYourBet = false; this.GameStatus = "hello dealer"; _root.MusicEngine.Swell("up"); } if (WeAre("hello dealer")) { _root.SpeechEngine.DoCommercial("Play"); this.GameStatus = "promo message"; } if (WeAre("promo message")) { pA = WhoseDeal; gg = 1; while (gg <= HowManyPlayers) { pA = PlayerLeftOf(pA); DealingOrder.push(pA); gg++; } PlayingCounter = 0; _root.SpeechEngine.Announce("Everyone ante " + _root.DollarString(_root.TheAnte), 12, 0); this.GameStatus = "anteing"; } if (WeAre("anteing")) { Pnumber = DealingOrder[PlayingCounter]; PlayerPayPot(Pnumber, _root.TheAnte, "Ante"); _root.BettingRound.AmountInHand[Pnumber] = _root.BettingRound.AmountInHand[Pnumber] + _root.TheAnte; PlayingCounter++; if (PlayingCounter >= DealingOrder.length) { FloppingOrder = DealingOrder.concat(DealingOrder); PlayingCounter = 0; this.GameStatus = "dealing preflop"; } } if (WeAre("dealing preflop")) { Pnumber = FloppingOrder[PlayingCounter]; Uppitude = ((Pnumber == 1) ? "up" : "down"); Sloppitude = ((Pnumber == 1) ? 6 : 10); DealToPlayer(eval ("_root.Player" + Pnumber.toString()), Uppitude, Sloppitude); PlayingCounter++; if (PlayingCounter >= FloppingOrder.length) { for (pp in ActivePlayers) { if (ActivePlayers[pp] > 0) { PlayerHand = eval ("_root.Player" + ActivePlayers[pp].toString()).Ghand(); TheAssessment = _root.AssessPreflop(PlayerHand); eval ("_root.Player" + ActivePlayers[pp].toString()).Sworth(TheAssessment); } } PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); BettingInProgress = true; SmallBlindPosted = false; BigBlindPosted = false; PosterCheck = true; this.GotYourBet = false; this.GameStatus = "preflop round"; _root.MusicEngine.Swell("down"); } } if (WeAre("preflop round")) { Pnumber = DealingOrder[PlayingCounter]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); if ((!_root.BettingRound.CanOpen) && (_root.BettingRound.AmountToCall(Pnumber) <= 0)) { if ((PosterCheck && (PlayingCounter == 1)) && (_root.BettingRound.HighestBet == _root.TheBigBlind)) { BettingInProgress = true; PosterCheck = false; } else { BettingInProgress = false; } } if (BettingInProgress || (this.GotYourBet)) { if (!SmallBlindPosted) { BetDecision = new Array("Post", _root.TheSmallBlind); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); SmallBlindPosted = true; } else if (!BigBlindPosted) { BetDecision = new Array("Post", _root.TheBigBlind); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); BigBlindPosted = true; } else if ((!MyPlayer.IsFolded()) && (_root.BettingRound.AmountAllIn[Pnumber] <= 0)) { if (Pnumber == 1) { if (this.GotYourBet) { if (this.YourDecision[0] == "Raise") { BettingInProgress = true; } if ((this.YourDecision[0] == "All In") && (!_root.BettingRound.MustAllIn)) { BettingInProgress = true; } PlayerMakeBet(1, this.YourDecision[0], this.YourDecision[1]); if (this.YourDecision[0] == "Fold") { _root.MusicEngine.Swell("up"); FoldPlayer(1); } this.GotYourBet = false; } else { _root.Info1.WriteBig(""); this.YourDecision = _root.BettingRound.BetDecide(1); YourChoices = _root.BettingRound.BetChoices(1); _root.YouBalloon.ShowChoices(YourChoices); _root.needInput = true; } } else { BetDecision = _root.BettingRound.BetDecide(Pnumber); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); if (BetDecision[0] == "Fold") { FoldPlayer(Pnumber); } } } } if (this.FoldedPlayers >= (this.HowManyPlayers - 1)) { this.GameStatus = "resolving"; } if (!_root.needInput) { PlayingCounter++; } if (PlayingCounter >= DealingOrder.length) { if (BettingInProgress && (_root.BettingRound.HighestBet > 0)) { PlayingCounter = 0; } else { BettingInProgress = false; } } if (((!BettingInProgress) && (this.GameStatus != "resolving")) && (NotWaiting())) { PlayingCounter = 0; FlopCounter = 0; _root.SpeechEngine.Announce("Dealing the flop...", 12, 6); _root.MusicEngine.Swell("up"); this.GameStatus = "dealing flop"; } } if (WeAre("dealing flop")) { FlopCounter++; if (FlopCounter <= 3) { DealToPlayer(_root.GameBoard, "up", 0); } else { BoardHand = _root.GameBoard.Ghand(); TheAssessment = _root.AssessFlop(BoardHand); _root.GameBoard.Sworth(TheAssessment); for (pp in DealingOrder) { PlayerHand = eval ("_root.Player" + DealingOrder[pp].toString()).Ghand(); PlayerHand = PlayerHand.concat(BoardHand); TheAssessment = _root.AssessFlop(PlayerHand); eval ("_root.Player" + DealingOrder[pp].toString()).Sworth(TheAssessment); } PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); BettingInProgress = true; this.GotYourBet = false; this.GameStatus = "flop round"; if (!_root.Player1.IsFolded()) { _root.MusicEngine.Swell("down"); } } } if (WeAre("flop round")) { Pnumber = DealingOrder[PlayingCounter]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); if ((!_root.BettingRound.CanOpen) && (_root.BettingRound.AmountToCall(Pnumber) <= 0)) { BettingInProgress = false; } if (BettingInProgress) { if ((!MyPlayer.IsFolded()) && (_root.BettingRound.AmountAllIn[Pnumber] <= 0)) { if (Pnumber == 1) { if (this.GotYourBet) { PlayerMakeBet(1, this.YourDecision[0], this.YourDecision[1]); if (this.YourDecision[0] == "Fold") { _root.MusicEngine.Swell("up"); FoldPlayer(1); } this.GotYourBet = false; } else { _root.Info1.WriteBig(""); this.YourDecision = _root.BettingRound.BetDecide(1); YourChoices = _root.BettingRound.BetChoices(1); _root.YouBalloon.ShowChoices(YourChoices); _root.needInput = true; } } else { BetDecision = _root.BettingRound.BetDecide(Pnumber); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); if (BetDecision[0] == "Fold") { FoldPlayer(Pnumber); } } } } if (this.FoldedPlayers >= (this.HowManyPlayers - 1)) { this.GameStatus = "resolving"; } if (!_root.needInput) { PlayingCounter++; } if (PlayingCounter >= DealingOrder.length) { if (BettingInProgress && (_root.BettingRound.HighestBet > 0)) { PlayingCounter = 0; } else { BettingInProgress = false; } } if (((!BettingInProgress) && (this.GameStatus != "resolving")) && (NotWaiting())) { PlayingCounter = 0; _root.SpeechEngine.Announce("Dealing the turn...", 12, 6); _root.MusicEngine.Swell("up"); this.GameStatus = "dealing turn"; } } if (WeAre("dealing turn")) { DealToPlayer(_root.GameBoard, "up", 0); BoardHand = _root.GameBoard.Ghand(); TheAssessment = _root.AssessFlop(BoardHand); _root.GameBoard.Sworth(TheAssessment); for (pp in DealingOrder) { PlayerHand = eval ("_root.Player" + DealingOrder[pp].toString()).Ghand(); PlayerHand = PlayerHand.concat(BoardHand); TheAssessment = _root.AssessFlop(PlayerHand); eval ("_root.Player" + DealingOrder[pp].toString()).Sworth(TheAssessment); } PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); BettingInProgress = true; this.GotYourBet = false; this.GameStatus = "turn round"; if (!_root.Player1.IsFolded()) { _root.MusicEngine.Swell("down"); } } if (WeAre("turn round")) { Pnumber = DealingOrder[PlayingCounter]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); if ((!_root.BettingRound.CanOpen) && (_root.BettingRound.AmountToCall(Pnumber) <= 0)) { BettingInProgress = false; } if (BettingInProgress) { if ((!MyPlayer.IsFolded()) && (_root.BettingRound.AmountAllIn[Pnumber] <= 0)) { if (Pnumber == 1) { if (this.GotYourBet) { PlayerMakeBet(1, this.YourDecision[0], this.YourDecision[1]); if (this.YourDecision[0] == "Fold") { _root.MusicEngine.Swell("up"); FoldPlayer(1); } this.GotYourBet = false; } else { _root.Info1.WriteBig(""); this.YourDecision = _root.BettingRound.BetDecide(1); YourChoices = _root.BettingRound.BetChoices(1); _root.YouBalloon.ShowChoices(YourChoices); _root.needInput = true; } } else { BetDecision = _root.BettingRound.BetDecide(Pnumber); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); if (BetDecision[0] == "Fold") { FoldPlayer(Pnumber); } } } } if (this.FoldedPlayers >= (this.HowManyPlayers - 1)) { this.GameStatus = "resolving"; } if (!_root.needInput) { PlayingCounter++; } if (PlayingCounter >= DealingOrder.length) { if (BettingInProgress && (_root.BettingRound.HighestBet > 0)) { PlayingCounter = 0; } else { BettingInProgress = false; } } if (((!BettingInProgress) && (this.GameStatus != "resolving")) && (NotWaiting())) { PlayingCounter = 0; _root.SpeechEngine.Announce("Dealing the river...", 12, 6); _root.MusicEngine.Swell("up"); this.GameStatus = "dealing river"; } } if (WeAre("dealing river")) { DealToPlayer(_root.GameBoard, "up", 0); BoardHand = _root.GameBoard.Ghand(); TheAssessment = _root.AssessFlop(BoardHand); _root.GameBoard.Sworth(TheAssessment); for (pp in DealingOrder) { PlayerHand = eval ("_root.Player" + DealingOrder[pp].toString()).Ghand().concat(BoardHand); TheAssessment = _root.AssessRiver(PlayerHand); eval ("_root.Player" + DealingOrder[pp].toString()).Sworth(TheAssessment); } PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); BettingInProgress = true; this.GotYourBet = false; this.GameStatus = "river round"; if (!_root.Player1.IsFolded()) { _root.MusicEngine.Swell("down"); } } if (WeAre("river round")) { Pnumber = DealingOrder[PlayingCounter]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); if ((!_root.BettingRound.CanOpen) && (_root.BettingRound.AmountToCall(Pnumber) <= 0)) { BettingInProgress = false; } if (BettingInProgress) { if ((!MyPlayer.IsFolded()) && (_root.BettingRound.AmountAllIn[Pnumber] <= 0)) { if (Pnumber == 1) { if (this.GotYourBet) { PlayerMakeBet(1, this.YourDecision[0], this.YourDecision[1]); if (this.YourDecision[0] == "Fold") { _root.MusicEngine.Swell("up"); FoldPlayer(1); } this.GotYourBet = false; } else { _root.Info1.WriteBig(""); this.YourDecision = _root.BettingRound.BetDecide(1); YourChoices = _root.BettingRound.BetChoices(1); _root.YouBalloon.ShowChoices(YourChoices); _root.needInput = true; } } else { BetDecision = _root.BettingRound.BetDecide(Pnumber); PlayerMakeBet(Pnumber, BetDecision[0], BetDecision[1]); if (BetDecision[0] == "Fold") { FoldPlayer(Pnumber); } } } } if (this.FoldedPlayers >= (this.HowManyPlayers - 1)) { PlayingCounter = 0; this.GameStatus = "resolving"; } if (!_root.needInput) { PlayingCounter++; } if (PlayingCounter >= DealingOrder.length) { if (BettingInProgress && (_root.BettingRound.HighestBet > 0)) { PlayingCounter = 0; } else { BettingInProgress = false; } } if (((!BettingInProgress) && (this.GameStatus != "resolving")) && (NotWaiting())) { PlayingCounter = 0; _root.BettingRound.NewRound(DealingOrder); _root.SpeechEngine.Announce("Showdown...", 6, 12); if ((!_root.BettingRound.MustAllIn) && (_root.MusicIsOn)) { _root.MusicEngine.CutIn("Fanfare"); } _root.MusicEngine.Swell("up"); this.GameStatus = "showdown"; } } if (WeAre("showdown")) { Pnumber = DealingOrder[PlayingCounter]; HilitePlayerCards(MyPlayer, 0); MyPlayer = eval ("_root.Player" + Pnumber.toString()); if (!MyPlayer.IsFolded()) { MyHand = MyPlayer.Ghand(); _root.DeckEngine.TurnUpCard(MyHand[0]); _root.DeckEngine.TurnUpCard(MyHand[1]); if (Pnumber == 1) { _root.Deal1Sound.start(); } MyWorth = MyPlayer.Gworth(); HilitePlayerCards(MyPlayer, 1); ThingToSay = ((Pnumber == 1) ? "You have" : (MyPlayer.Gname() + " has")) + ": "; ThingToSay = ThingToSay + ((MyWorth[1] + ((MyWorth[2] == "") ? "" : (", " + MyWorth[2]))) + "."); _root.SpeechEngine.Announce(ThingToSay, 22, 24); _root.SpeechEngine.PlayerSez(Pnumber, MyWorth[1] + ".", 12); eval ("_root.Info" + Pnumber.toString()).WriteBig(MyWorth[1]); eval ("_root.Info" + Pnumber.toString()).WriteLittle(MyWorth[2]); } PlayingCounter++; if (PlayingCounter >= DealingOrder.length) { PlayingCounter = 0; this.GameStatus = "resolving"; } } if (WeAre("resolving")) { _root.MusicEngine.Swell("up"); HilitePlayerCards(MyPlayer, 0); HandPots = new Array(); WinningPlayers = FindWinnersAmong(DealingOrder); if (_root.BettingRound.MustAllIn) { ShowdownArray = new Array(); SortedArray = new Array(); for (pp in DealingOrder) { Pnumber = DealingOrder[pp]; MyPlayer = eval ("_root.Player" + Pnumber.toString()); Pai = _root.BettingRound.AmountAllIn[Pnumber]; if (!MyPlayer.IsFolded()) { SortedArray.push(_root.BettingRound.AmountAllIn[Pnumber]); ShowdownArray.push({Player:Pnumber, Worth:MyPlayer.Gworth(), AmtInHand:_root.BettingRound.AmountAllIn[Pnumber]}); } } SortedArray.sort(_root.OrderInt); NumberToBeat = 0; LeftoverMoney = _root.PotAmount; PlayersCompeting = SortedArray.length; ai = 0; while (ai < SortedArray.length) { if (SortedArray[ai] > NumberToBeat) { AmountInThisPot = (SortedArray[ai] - NumberToBeat) * PlayersCompeting; LeftoverMoney = LeftoverMoney - AmountInThisPot; NumberToBeat = SortedArray[ai]; PlayersInThisPot = new Array(); for (pp in ShowdownArray) { if (ShowdownArray[pp].AmtInHand >= SortedArray[ai]) { PlayersInThisPot.push(ShowdownArray[pp].Player); } } HandPots.push({Amount:AmountInThisPot, Winners:FindWinnersAmong(PlayersInThisPot)}); } PlayersCompeting--; ai++; } HandPots[0].Amount = HandPots[0].Amount + LeftoverMoney; } else { HandPots.push({Amount:_root.PotAmount, Winners:WinningPlayers}); } wNames = new Array(); for (pp in WinningPlayers) { wPlayer = eval ("_root.Player" + WinningPlayers[pp].toString()); wNames.push(wPlayer.Gname()); if (this.FoldedPlayers < (this.HowManyPlayers - 1)) { HilitePlayerCards(wPlayer, 1); } eval ("_root.Info" + WinningPlayers[pp].toString()).ShowWinner(true); } ThingToSay = wNames.join(" and "); ThingToSay = ThingToSay + ((wNames.length > 1) ? " split the pot." : (((ThingToSay == "You") ? " win the hand." : " wins the hand."))); _root.SpeechEngine.Announce(ThingToSay, 22, 60); _root.PotAmount = 0; _root.PotTally.UpdatePot(_root.PotAmount); Payouts = new Array(0, 0, 0, 0, 0, 0); for (xx in HandPots) { Payees = HandPots[xx].Winners; for (yy in Payees) { Payouts[Payees[yy]] = Payouts[Payees[yy]] + (HandPots[xx].Amount / Payees.length); } } Payees = new Array(); for (zz in Payouts) { if (Payouts[zz] > 0) { wPlayer = eval ("_root.Player" + zz.toString()); toPay = Math.round(Payouts[zz]); NewBank = wPlayer.ToBank(toPay); eval ("_root.Info" + zz.toString()).WriteBank(NewBank); Payees.push(zz.toString()); } } _root.ChipEngine.ChipsToPlayers(Payees); PlayingCounter = 0; this.GameStatus = "raking"; } if (WeAre("raking")) { _root.ChipEngine.ClearChips(); this.GameStatus = "gathering"; } if (WeAre("gathering")) { for (pp in DealingOrder) { eval ("_root.Player" + DealingOrder[pp].toString()).ClearHand(); eval ("_root.Player" + DealingOrder[pp].toString()).Fold(false); eval ("_root.Info" + DealingOrder[pp].toString()).Brightness(1); eval ("_root.Info" + DealingOrder[pp].toString()).ShowWinner(false); eval ("_root.Info" + DealingOrder[pp].toString()).WriteBig(""); eval ("_root.Info" + DealingOrder[pp].toString()).WriteLittle(""); } _root.GameBoard.ClearHand(); _root.DeckEngine.GatherCards(_root.DeckThing._x - _root.GameCard._x, _root.DeckThing._y - _root.GameCard._y, 30, 1); this.GameStatus = "jogging"; } if (WeAre("jogging")) { _root.DeckEngine.ShuffleCards("silently"); PlayingCounter = 0; MarkedForDeath = 0; KilledAGuy = false; ImDying = _root.Player1.Gbank() < _root.TheBigBet; if (ImDying) { _root.Playlist = new Array("BlatLoopC", "ToughLuck"); _root.MusicEngine.CutIn("BlatLoopA", "BlatLoopB"); } this.GameStatus = "eliminating"; } if (WeAre("eliminating")) { if (MarkedForDeath > 0) { if (this.WhoseDeal == MarkedForDeath) { this.WhoseDeal = PlayerLeftOf(MarkedForDeath, "right"); } KillPlayer(MarkedForDeath); MarkedForDeath = 0; } Pnumber = DealingOrder[PlayingCounter]; if (PlayingCounter < DealingOrder.length) { MyPlayer = eval ("_root.Player" + Pnumber.toString()); if (MyPlayer.Gbank() < _root.TheBigBet) { if (((!ImDying) && (!KilledAGuy)) && (_root.MusicIsOn)) { _root.MusicEngine.CutIn("BlatLoopA"); } KilledAGuy = true; _root.SpeechEngine.PlayerSez(Pnumber, "Goodbye.", 32); MarkedForDeath = Pnumber; if (Pnumber == 1) { _root.YouLost = true; } } } PlayingCounter++; if (PlayingCounter > DealingOrder.length) { this.HandsPlayed++; if ((this.HowManyPlayers <= 1) || (_root.YouLost)) { _root.Dchip.MoveDchip(300, -30); _root.SpeechEngine.Announce("Game Over", 24, 24); _root.WeCanPlay = false; this.GameStatus = "game over"; if (!_root.YouLost) { _root.Playlist = new Array(); _root.MusicEngine.CutIn("HailVictor"); } } else { if ((this.HandsPlayed / 5) == parseInt(this.HandsPlayed / 5)) { SetBetLimits(parseInt(this.HandsPlayed / 5)); if ((this.HandsPlayed / 5) > 1) { _root.SpeechEngine.Announce("The minimum bets\rhave been raised.", 28, 30); } } PlayingCounter = 0; this.GameStatus = "new hand"; } } } }
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 303
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.stop(); _root.Orchestra.attachSound("chip.aiff"); _root.Orchestra.onSoundComplete = function () { }; _root.Orchestra.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.MusicIsOn = true; _root.PlayNextLoop(); _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } function CutIn(Atune, Btune, Ctune) { if (_root.MusicIsOn) { if (Ctune != undefined) { _root.Playlist.unshift(Ctune); } if (Btune != undefined) { _root.Playlist.unshift(Btune); } _root.Playlist.unshift(Atune); _root.Orchestra.stop(); _root.PlayNextLoop(); } } function Swell(dir) { this.Swelling = dir; } _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; _root.Orchestra.setVolume(100); mm = 0; while (mm < 200) { _root.Playlist.push("HappyLoop", "HappyLoop", "HappyLoop"); mm++; } this.Swelling = false; this.MinVolume = 52; this.StepVolume = 2; } onClipEvent (enterFrame) { if ((this.Swelling == "up") && (_root.MusicIsOn)) { if (_root.Orchestra.getVolume() < 100) { _root.Orchestra.setVolume(_root.Orchestra.getVolume() + (this.StepVolume * 2)); } else { this.Swelling == false; } } if ((this.Swelling == "down") && (_root.MusicIsOn)) { if (_root.Orchestra.getVolume() > this.MinVolume) { _root.Orchestra.setVolume(_root.Orchestra.getVolume() - this.StepVolume); } else { this.Swelling == false; } } }
Frame 419
gotoAndPlay (304);
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 420
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.setVolume(0); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.Orchestra.setVolume(100); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } _root.Orchestra.setVolume((_root.MusicIsOn ? 100 : 0)); _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; ItsTheLastLoop = false; } onClipEvent (enterFrame) { if ((!ItsTheLastLoop) && (_root.Orchestra.duration < 5000)) { ItsTheLastLoop = true; _root.Orchestra.onSoundComplete = function () { _root.gotoAndPlay("Menu"); }; } }
Frame 493
stop();
Instance of Symbol 248 MovieClip "MusicEngine" in Frame 494
onClipEvent (load) { function TurnMusicOff() { _root.Orchestra.setVolume(0); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; } function TurnMusicOn() { _root.Orchestra.setVolume(100); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; } _root.Orchestra.setVolume((_root.MusicIsOn ? 100 : 0)); _root.Orchestra.onSoundComplete = function () { _root.gotoAndPlay("Menu"); }; _root.MusicOffButton._visible = _root.MusicIsOn; _root.MusicOnButton._visible = !_root.MusicIsOn; this._visible = false; }
Instance of Symbol 566 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = true; this.gotoAndPlay(1); }
Instance of Symbol 566 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = true; this.gotoAndPlay(1); }
Instance of Symbol 566 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = true; this.gotoAndPlay(1); }
Instance of Symbol 566 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = false; this.CardCostume = "Jh"; this.gotoAndPlay(10); }
Instance of Symbol 566 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = false; this.CardCostume = "Qh"; this.gotoAndPlay(10); }
Instance of Symbol 566 MovieClip in Frame 758
onClipEvent (load) { this.IsBack = false; this.CardCostume = "Kh"; this.gotoAndPlay(10); }
Frame 767
stop();
Symbol 32 Button
on (release) { _root.LoopEngine.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; }
Symbol 40 Button
on (release) { _root.LoopEngine.gotoAndPlay(_root._currentframe); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; }
Instance of Symbol 6 MovieClip "LittleLoader" in Symbol 57 MovieClip Frame 1
onClipEvent (load) { this.Elipses = new Array("", ".", "..", "..."); this.ElipsisCounter = 3; } onClipEvent (enterFrame) { this.ElipsisBox.text = this.Elipses[parseInt(this.ElipsisCounter)]; this.ElipsisCounter = this.ElipsisCounter + 0.25; if (this.ElipsisCounter >= this.Elipses.length) { this.ElipsisCounter = 0; } }
Symbol 59 Button
on (release) { _root.MenuEngine.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; }
Symbol 60 Button
on (release) { _root.MenuEngine.gotoAndPlay(_root.MenuTexa._currentframe); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; }
Symbol 72 Button
on (release) { _root.NameInput.OKButtonPressed(); } on (keyPress "<Enter>") { _root.NameInput.OKButtonPressed(); }
Symbol 81 Button
on (release) { _root.MainMenu.PlayButtonPressed(); }
Symbol 86 Button
on (release) { _root.MainMenu.LearnButtonPressed(); }
Symbol 100 Button
on (release) { _root.OptionsInput.PlayerButton(4); }
Symbol 103 Button
on (release) { _root.OptionsInput.PlayerButton(3); }
Symbol 106 Button
on (release) { _root.OptionsInput.PlayerButton(2); }
Symbol 109 Button
on (release) { _root.OptionsInput.PlayerButton(1); }
Symbol 112 Button
on (release) { _root.OptionsInput.SkillButton("easy"); }
Symbol 115 Button
on (release) { _root.OptionsInput.SkillButton("hard"); }
Symbol 120 Button
on (release) { _root.OptionsInput.BackButtonPressed(); }
Symbol 121 Button
on (release) { _root.OptionsInput.PlayButtonPressed(); } on (keyPress "<Enter>") { _root.OptionsInput.PlayButtonPressed(); }
Symbol 249 Button
on (release) { _root.MusicEngine.TurnMusicOff(); }
Symbol 250 Button
on (release) { _root.MusicEngine.TurnMusicOn(); }
Symbol 259 Button
on (release) { _root.Orchestra.stop(); _root.gotoAndPlay("Menu"); } on (keyPress "<Home>") { _root.Orchestra.stop(); _root.gotoAndPlay("Menu"); }
Symbol 264 Button
on (release) { _root.gotoAndStop("TH object"); }
Symbol 265 Button
on (release) { _root.gotoAndStop("TH min"); }
Symbol 266 Button
on (release) { _root.gotoAndStop("TH bets"); }
Symbol 267 Button
on (release) { _root.gotoAndStop("TH hands"); }
Symbol 268 Button
on (release) { _root.gotoAndStop("TH hand"); }
Symbol 269 Button
on (release) { _root.gotoAndStop("TH ranks"); }
Symbol 270 Button
on (release) { _root.gotoAndStop("TH game"); }
Symbol 285 Button
on (release) { _root.gotoAndStop(_root._currentframe + 1); } on (keyPress "<Right>") { _root.gotoAndStop(_root._currentframe + 1); }
Symbol 293 Button
on (release) { _root.gotoAndStop(_root._currentframe - 1); } on (keyPress "<Left>") { _root.gotoAndStop(_root._currentframe - 1); }
Symbol 328 Button
on (release) { _root.gotoAndStop(_root._currentframe + 1); }
Symbol 329 Button
on (release) { _root.gotoAndStop(_root._currentframe + 2); }
Symbol 330 Button
on (release) { _root.gotoAndStop(_root._currentframe + 3); }
Symbol 331 Button
on (release) { _root.gotoAndStop(_root._currentframe + 4); }
Symbol 332 Button
on (release) { _root.gotoAndStop(_root._currentframe + 5); }
Symbol 333 Button
on (release) { _root.gotoAndStop(_root._currentframe + 6); }
Symbol 334 Button
on (release) { _root.gotoAndStop(_root._currentframe + 7); }
Symbol 335 Button
on (release) { _root.gotoAndStop(_root._currentframe + 8); }
Symbol 336 Button
on (release) { _root.gotoAndStop(_root._currentframe + 9); }
Symbol 338 Button
on (release) { _root.gotoAndStop(_root._currentframe + 10); }
Symbol 431 Button
on (release) { _root.MusicEngine.stop(); _root.MusicIsOn = false; _root.MusicOffButton._visible = false; _root.MusicOnButton._visible = true; }
Symbol 432 Button
on (release) { _root.MusicEngine.gotoAndPlay(_root.MissTexa._currentframe); _root.MusicIsOn = true; _root.MusicOnButton._visible = false; _root.MusicOffButton._visible = true; }
Symbol 438 Button
on (release) { _root.NameEngine.OKButtonPressed(); } on (keyPress "<Enter>") { _root.NameEngine.OKButtonPressed(); }
Symbol 455 MovieClip Frame 24
this.stop();
Instance of Symbol 466 MovieClip [ExtraWhite] "ExtraWhite" in Symbol 475 MovieClip [PlayerInfoBox] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 470 MovieClip [WinnerBox] "WinnerSign" in Symbol 475 MovieClip [PlayerInfoBox] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 490 Button
on (release) { _root.YouBalloon.CheckButtonPressed(); }
Symbol 494 Button
on (release) { _root.YouBalloon.CallButtonPressed(); }
Symbol 498 Button
on (release) { _root.YouBalloon.BetButtonPressed(); }
Symbol 502 Button
on (release) { _root.YouBalloon.RaiseButtonPressed(); }
Symbol 506 Button
on (release) { _root.YouBalloon.AllInButtonPressed(); }
Symbol 510 Button
on (release) { _root.YouBalloon.FoldButtonPressed(); }
Symbol 519 Button
on (release) { _root.YouBalloon.OKButtonPressed(); }
Symbol 523 Button
on (release) { _root.YouBalloon.CancelButtonPressed(); }
Symbol 527 Button
on (release) { AdjustQty(250); }
Symbol 529 Button
on (release) { AdjustQty(-250); }
Symbol 530 Button
on (release) { AdjustQty(1000); }
Symbol 531 Button
on (release) { AdjustQty(-1000); }
Symbol 532 Button
on (release) { AdjustQty(5000); }
Symbol 533 Button
on (release) { AdjustQty(-5000); }
Symbol 534 Button
on (release) { AdjustQty(25000); }
Symbol 535 Button
on (release) { AdjustQty(-25000); }
Instance of Symbol 536 MovieClip "Quantifier" in Symbol 537 MovieClip Frame 1
onClipEvent (load) { function AdjustQty(Delta) { this.Yqty = this.Yqty + Delta; this.Yqty = Math.max(this.YqtyMin, this.Yqty); this.Yqty = Math.min(this.YqtyMax, this.Yqty); this.BetBox.text = _root.DollarString(this.Yqty); } this._visible = false; }
Symbol 544 Button
on (release) { _root.GameEngine.QuitButtonPressed(); }
Symbol 560 Button
on (release) { _root.Orchestra.stop(); _root.gotoAndPlay("Menu"); }
Instance of Symbol 226 MovieClip [Back] "CardFace" in Symbol 566 MovieClip Frame 1
onClipEvent (load) { if (!this._parent.IsBack) { this.attachMovie(this._parent.CardCostume, "MyCard", 10); } }

Library Items

Symbol 1 Font [eRounded]Used by:4 5 44 45 46 47 48 50 51 56 62 63 75 77 79 82 83 84 85 87 88 90 91 92 93 94 99 102 105 108 110 113 251 252 253 254 255 256 257 258 274 276 277 278 281 287 310 314 318 319 320 321 322 323 324 325 326 327 337 340 342 344 346 348 350 352 354 356 358 360 361 362 363 364 365 366 367 368 370 372 374 376 378 380 382 384 385 433 434 436 440 443 446 471 478 552 561
Symbol 2 GraphicUsed by:529 531 533 535  Timeline
Symbol 3 GraphicUsed by:6
Symbol 4 TextUses:1Used by:6
Symbol 5 EditableTextUses:1Used by:6
Symbol 6 MovieClipUses:3 4 5Used by:57  Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 ShapeTweeningUsed by:Timeline
Symbol 9 GraphicUsed by:226 455  Timeline
Symbol 10 GraphicUsed by:24 551 565
Symbol 11 GraphicUsed by:24 551 565
Symbol 12 GraphicUsed by:24 551 565
Symbol 13 GraphicUsed by:24 551 565 566
Symbol 14 GraphicUsed by:24 551 565 566
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Symbol 19 GraphicUsed by:24 551 565
Symbol 20 GraphicUsed by:24 551 565
Symbol 21 GraphicUsed by:24 551 565 566
Symbol 22 GraphicUsed by:24 551 565 566
Symbol 23 GraphicUsed by:24 551 565 566
Symbol 24 MovieClipUses:10 11 12 13 14 15 16 17 18 19 20 21 22 23Used by:Timeline
Symbol 25 FontUsed by:26 28 30 35 37 39 64 66 68 70 286 288 294 295 296 298 300 304 305 306 307 312 339 341 343 345 347 349 351 353 355 357 369 373 375 377 379 381 383 388 394 400 406 412 418 424 425 426 427 428 429 437 441 444 447 461 462 472 474 484 486 487 488 489 491 492 493 495 496 497 499 500 501 503 504 505 507 508 509 511 512 513 516 517 520 521 522 538 540 542 555 557 559
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Symbol 27 GraphicUsed by:32 59 249 431
Symbol 28 TextUses:25Used by:32 59 249 431
Symbol 29 GraphicUsed by:32 59 249 431
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Symbol 33 GraphicUsed by:34 248 430
Symbol 34 MovieClipUses:33 SS1Used by:Timeline
Symbol 35 TextUses:25Used by:40 60 250 432
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Symbol 43 GraphicUsed by:Timeline
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Symbol 45 TextUses:1Used by:Timeline
Symbol 46 TextUses:1Used by:Timeline
Symbol 47 TextUses:1Used by:Timeline
Symbol 48 TextUses:1Used by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 TextUses:1Used by:Timeline
Symbol 51 TextUses:1Used by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 ShapeTweeningUsed by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 EditableTextUses:1Used by:57
Symbol 57 MovieClipUses:6 56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 ButtonUses:26 27 28 29 30 31Used by:Timeline
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Symbol 62 EditableTextUses:1Used by:73
Symbol 63 TextUses:1Used by:73
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Symbol 76 GraphicUsed by:81 86 121
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Symbol 78 GraphicUsed by:81 86 121
Symbol 79 EditableTextUses:1Used by:81 121
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Symbol 92 TextUses:1Used by:122
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Symbol 94 EditableTextUses:1Used by:122
Symbol 95 GraphicUsed by:100 103 106 109 122 546  Timeline
Symbol 96 GraphicUsed by:112 122
Symbol 97 GraphicUsed by:115 122
Symbol 98 GraphicUsed by:100 112 115
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Symbol 100 ButtonUses:95 98 99 71Used by:122
Symbol 101 GraphicUsed by:103
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Symbol 103 ButtonUses:95 101 102 71Used by:122
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Symbol 105 TextUses:1Used by:106
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Symbol 113 EditableTextUses:1Used by:115
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Symbol 116 GraphicUsed by:120 259
Symbol 117 GraphicUsed by:120 259
Symbol 118 GraphicUsed by:120 259
Symbol 119 GraphicUsed by:120 259
Symbol 120 ButtonUses:116 117 118 119Used by:122
Symbol 121 ButtonUses:74 75 76 77 78 79 80Used by:122
Symbol 122 MovieClipUses:90 91 92 93 94 95 96 97 100 103 106 109 112 115 120 121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [Ad]Uses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [Ac]Uses:125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [Ah]Uses:127Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [2c]Uses:129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [2d]Uses:131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [2h]Uses:133Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [2s]Uses:135Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [3c]Uses:137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [3d]Uses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [3h]Uses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [3s]Uses:143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [4c]Uses:145Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [4d]Uses:147Used by:Timeline
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [4h]Uses:149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [4s]Uses:151Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [5c]Uses:153Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [5d]Uses:155Used by:Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [5h]Uses:157Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [5s]Uses:159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [6c]Uses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [6d]Uses:163Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [6h]Uses:165Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [6s]Uses:167Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [7c]Uses:169Used by:Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [7d]Uses:171Used by:Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [7h]Uses:173Used by:Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [7s]Uses:175Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [8c]Uses:177Used by:Timeline
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [8d]Uses:179Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [8h]Uses:181Used by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [8s]Uses:183Used by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [9c]Uses:185Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [9d]Uses:187Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [9h]Uses:189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [9s]Uses:191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [Tc]Uses:193Used by:Timeline
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClip [Td]Uses:195Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [Th]Uses:197Used by:Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip [Ts]Uses:199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip [Jc]Uses:201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClip [Jd]Uses:203Used by:Timeline
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [Jh]Uses:205Used by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [Js]Uses:207Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [Qc]Uses:209Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClip [Qd]Uses:211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip [Qh]Uses:213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [Qs]Uses:215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [Kc]Uses:217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [Kd]Uses:219Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [Kh]Uses:221Used by:Timeline
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [Ks]Uses:223Used by:Timeline
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [Back]Uses:225 9Used by:566  Timeline
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [CardGlow]Uses:227Used by:Timeline
Symbol 229 GraphicUsed by:231 232 233 234 458
Symbol 230 GraphicUsed by:231 232 233 234
Symbol 231 MovieClip [BlueChip]Uses:229 230Used by:536  Timeline
Symbol 232 MovieClip [MagentaChip]Uses:229 230Used by:536  Timeline
Symbol 233 MovieClip [OrangeChip]Uses:229 230Used by:536  Timeline
Symbol 234 MovieClip [WhiteChip]Uses:229 230Used by:536  Timeline
Symbol 235 Sound [chip.aiff]Used by:527 529 530 531 532 533 534 535  Timeline
Symbol 236 Sound [deal1.aiff]Used by:Timeline
Symbol 237 Sound [deal2.aiff]Used by:Timeline
Symbol 238 Sound [shuffle.aiff]Used by:Timeline
Symbol 239 Sound [LoadingLoop]Used by:Timeline
Symbol 240 Sound [Fanfare]Used by:Timeline
Symbol 241 Sound [HappyLoop]Used by:Timeline
Symbol 242 Sound [GuitarLoop]Used by:Timeline
Symbol 243 Sound [BlatLoopA]Used by:Timeline
Symbol 244 Sound [BlatLoopB]Used by:Timeline
Symbol 245 Sound [BlatLoopC]Used by:Timeline
Symbol 246 Sound [ToughLuck]Used by:Timeline
Symbol 247 Sound [HailVictor]Used by:Timeline
Symbol 248 MovieClipUses:33Used by:Timeline
Symbol 249 ButtonUses:26 27 28 29 30 31Used by:Timeline
Symbol 250 ButtonUses:35 36 37 38 39 31Used by:Timeline
Symbol 251 TextUses:1Used by:Timeline
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Symbol 261 GraphicUsed by:264 265 266 267 268 269 270 285 328 329 330 331 332 333 334 335 336 338
Symbol 262 GraphicUsed by:264 265 266 267 268 269 270 285 328 329 330 331 332 333 334 335 336 338
Symbol 263 GraphicUsed by:264 265 266 267 268 269 270 328 329 330 331 332 333 334 335 336 338
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Symbol 272 FontUsed by:273 283
Symbol 273 TextUses:271 272Used by:Timeline
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Symbol 275 GraphicUsed by:Timeline
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Symbol 277 TextUses:1Used by:Timeline
Symbol 278 TextUses:1Used by:Timeline
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Symbol 280 GraphicUsed by:Timeline
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Symbol 427 TextUses:25Used by:Timeline
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Symbol 430 MovieClipUses:33 SS2Used by:Timeline
Symbol 431 ButtonUses:26 27 28 29 30 31Used by:Timeline
Symbol 432 ButtonUses:35 36 37 38 39 31Used by:Timeline
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Symbol 436 TextUses:1Used by:439
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Symbol 449 GraphicUsed by:452
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClip [AnIris]Uses:450Used by:452  Timeline
Symbol 452 MovieClipUses:449 451Used by:Timeline
Symbol 453 GraphicUsed by:455
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:453 454 9Used by:Timeline
Symbol 456 GraphicUsed by:458
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClip [DealerChip]Uses:456 229 457Used by:Timeline
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClip [GreenBrick]Uses:459Used by:463
Symbol 461 EditableTextUses:25Used by:463
Symbol 462 TextUses:25Used by:463
Symbol 463 MovieClip [InPotBox]Uses:460 461 462Used by:Timeline
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Symbol 465 GraphicUsed by:466
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Symbol 467 GraphicUsed by:470
Symbol 468 GraphicUsed by:470
Symbol 469 GraphicUsed by:470
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Symbol 474 EditableTextUses:25Used by:475
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Symbol 476 GraphicUsed by:477
Symbol 477 MovieClip [AnnouncementBox]Uses:476Used by:479
Symbol 478 EditableTextUses:1Used by:479
Symbol 479 MovieClip [Announcer]Uses:477 478Used by:Timeline
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:480Used by:485 536 537
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClipUses:482Used by:485 537
Symbol 484 EditableTextUses:25Used by:485
Symbol 485 MovieClip [SpeechBalloon]Uses:481 483 484Used by:Timeline
Symbol 486 EditableTextUses:25Used by:537
Symbol 487 TextUses:25Used by:490
Symbol 488 TextUses:25Used by:490
Symbol 489 TextUses:25Used by:490
Symbol 490 ButtonUses:65 487 67 488 69 489 71Used by:537
Symbol 491 TextUses:25Used by:494
Symbol 492 TextUses:25Used by:494
Symbol 493 TextUses:25Used by:494
Symbol 494 ButtonUses:65 491 67 492 69 493 71Used by:537
Symbol 495 TextUses:25Used by:498
Symbol 496 TextUses:25Used by:498
Symbol 497 TextUses:25Used by:498
Symbol 498 ButtonUses:65 495 67 496 69 497 71Used by:537
Symbol 499 TextUses:25Used by:502
Symbol 500 TextUses:25Used by:502
Symbol 501 TextUses:25Used by:502
Symbol 502 ButtonUses:65 499 67 500 69 501 71Used by:537
Symbol 503 TextUses:25Used by:506
Symbol 504 TextUses:25Used by:506
Symbol 505 TextUses:25Used by:506
Symbol 506 ButtonUses:65 503 67 504 69 505 71Used by:537
Symbol 507 TextUses:25Used by:510
Symbol 508 TextUses:25Used by:510
Symbol 509 TextUses:25Used by:510
Symbol 510 ButtonUses:65 507 67 508 69 509 71Used by:537
Symbol 511 TextUses:25Used by:514
Symbol 512 TextUses:25Used by:514
Symbol 513 TextUses:25Used by:514
Symbol 514 ButtonUses:65 511 67 512 69 513 71Used by:537
Symbol 515 GraphicUsed by:536
Symbol 516 EditableTextUses:25Used by:536
Symbol 517 EditableTextUses:25Used by:536
Symbol 518 TextUses:271Used by:536
Symbol 519 ButtonUses:65 66 67 68 69 70 71Used by:536
Symbol 520 TextUses:25Used by:523
Symbol 521 TextUses:25Used by:523
Symbol 522 TextUses:25Used by:523
Symbol 523 ButtonUses:65 520 67 521 69 522 71Used by:536
Symbol 524 GraphicUsed by:527 530 532 534
Symbol 525 GraphicUsed by:527 530 532 534
Symbol 526 GraphicUsed by:527 529 530 531 532 533 534 535
Symbol 527 ButtonUses:524 525 526 235Used by:536
Symbol 528 GraphicUsed by:529 531 533 535
Symbol 529 ButtonUses:528 2 526 235Used by:536
Symbol 530 ButtonUses:524 525 526 235Used by:536
Symbol 531 ButtonUses:528 2 526 235Used by:536
Symbol 532 ButtonUses:524 525 526 235Used by:536
Symbol 533 ButtonUses:528 2 526 235Used by:536
Symbol 534 ButtonUses:524 525 526 235Used by:536
Symbol 535 ButtonUses:528 2 526 235Used by:536
Symbol 536 MovieClipUses:481 515 516 517 518 232 234 231 233 519 523 527 529 530 531 532 533 534 535Used by:537
Symbol 537 MovieClipUses:481 483 486 490 494 498 502 506 510 514 536Used by:Timeline
Symbol 538 TextUses:25Used by:544
Symbol 539 GraphicUsed by:544
Symbol 540 TextUses:25Used by:544
Symbol 541 GraphicUsed by:544
Symbol 542 TextUses:25Used by:544
Symbol 543 GraphicUsed by:544 560
Symbol 544 ButtonUses:538 539 540 541 542 543Used by:Timeline
Symbol 545 GraphicUsed by:Timeline
Symbol 546 MovieClipUses:95Used by:Timeline
Symbol 547 GraphicUsed by:548
Symbol 548 MovieClipUses:547Used by:Timeline
Symbol 549 GraphicUsed by:550
Symbol 550 MovieClipUses:549Used by:Timeline
Symbol 551 MovieClipUses:10 11 12 13 14 15 16 17 18 19 20 21 22 23Used by:Timeline
Symbol 552 TextUses:1Used by:Timeline
Symbol 553 GraphicUsed by:Timeline
Symbol 554 GraphicUsed by:560
Symbol 555 TextUses:25Used by:560
Symbol 556 GraphicUsed by:560
Symbol 557 TextUses:25Used by:560
Symbol 558 GraphicUsed by:560
Symbol 559 TextUses:25Used by:560
Symbol 560 ButtonUses:554 555 556 557 558 559 543Used by:Timeline
Symbol 561 TextUses:1Used by:Timeline
Symbol 562 GraphicUsed by:Timeline
Symbol 563 GraphicUsed by:Timeline
Symbol 564 GraphicUsed by:Timeline
Symbol 565 MovieClipUses:14 10 11 12 15 16 17 13 18 19 20 21 22 23Used by:Timeline
Symbol 566 MovieClipUses:14 15 16 17 21 22 226 13 23Used by:Timeline
Streaming Sound 1Used by:Symbol 34 MovieClip
Streaming Sound 2Used by:Symbol 430 MovieClip

Instance Names

"LittleLoader"Frame 1Symbol 6 MovieClip
"FirstTexa"Frame 2Symbol 24 MovieClip
"MusicOffButton"Frame 2Symbol 32 Button
"LoopEngine"Frame 2Symbol 34 MovieClip
"MusicOnButton"Frame 2Symbol 40 Button
"ThePreloader"Frame 128Symbol 57 MovieClip
"MenuTexa"Frame 128Symbol 24 MovieClip
"MenuEngine"Frame 128Symbol 34 MovieClip
"MusicOffButton"Frame 128Symbol 59 Button
"MusicOnButton"Frame 128Symbol 60 Button
"NameInput"Frame 129Symbol 73 MovieClip
"MainMenu"Frame 129Symbol 89 MovieClip
"OptionsInput"Frame 129Symbol 122 MovieClip
"MusicEngine"Frame 153Symbol 248 MovieClip
"MusicOffButton"Frame 153Symbol 249 Button
"MusicOnButton"Frame 153Symbol 250 Button
"GoBackButton"Frame 164Symbol 259 Button
"MissTexa"Frame 209Symbol 24 MovieClip
"MusicEngine"Frame 209Symbol 430 MovieClip
"MusicOffButton"Frame 209Symbol 431 Button
"MusicOnButton"Frame 209Symbol 432 Button
"MissTexa"Frame 222Symbol 24 MovieClip
"MeetRachel"Frame 287Symbol 439 MovieClip
"MeetRay"Frame 287Symbol 442 MovieClip
"MeetStewie"Frame 287Symbol 445 MovieClip
"MeetKramer"Frame 287Symbol 448 MovieClip
"MusicEngine"Frame 287Symbol 248 MovieClip
"MusicOffButton"Frame 287Symbol 249 Button
"MusicOnButton"Frame 287Symbol 250 Button
"NameEngine"Frame 287Symbol 452 MovieClip
"TheCommercial"Frame 303Symbol 455 MovieClip
"Dchip"Frame 303Symbol 458 MovieClip [DealerChip]
"GameChip"Frame 303Symbol 231 MovieClip [BlueChip]
"PotTally"Frame 303Symbol 463 MovieClip [InPotBox]
"DeckThing"Frame 303Symbol 226 MovieClip [Back]
"GameCard"Frame 303Symbol 226 MovieClip [Back]
"NameTag"Frame 303Symbol 475 MovieClip [PlayerInfoBox]
"GameMsg"Frame 303Symbol 479 MovieClip [Announcer]
"GameSpeech"Frame 303Symbol 485 MovieClip [SpeechBalloon]
"OldYouBalloon"Frame 303Symbol 537 MovieClip
"GamePlayer"Frame 303Symbol 546 MovieClip
"DeckEngine"Frame 303Symbol 452 MovieClip
"GameBoard"Frame 303Symbol 548 MovieClip
"GameTable"Frame 303Symbol 550 MovieClip
"ChipEngine"Frame 303Symbol 452 MovieClip
"SpeechEngine"Frame 303Symbol 485 MovieClip [SpeechBalloon]
"BettingRound"Frame 303Symbol 451 MovieClip [AnIris]
"GameEngine"Frame 303Symbol 452 MovieClip
"MusicEngine"Frame 303Symbol 248 MovieClip
"MusicOffButton"Frame 303Symbol 249 Button
"MusicOnButton"Frame 303Symbol 250 Button
"MusicEngine"Frame 420Symbol 248 MovieClip
"MusicOffButton"Frame 420Symbol 249 Button
"MusicOnButton"Frame 420Symbol 250 Button
"MusicEngine"Frame 494Symbol 248 MovieClip
"MusicOffButton"Frame 494Symbol 249 Button
"MusicOnButton"Frame 494Symbol 250 Button
"ElipsisBox"Symbol 6 MovieClip Frame 1Symbol 5 EditableText
"LittleLoader"Symbol 57 MovieClip Frame 1Symbol 6 MovieClip
"PercentBox"Symbol 57 MovieClip Frame 1Symbol 56 EditableText
"NameBox"Symbol 73 MovieClip Frame 1Symbol 62 EditableText
"NameOKButton"Symbol 73 MovieClip Frame 1Symbol 72 Button
"NumberBox"Symbol 122 MovieClip Frame 1Symbol 91 EditableText
"DifficultyBox"Symbol 122 MovieClip Frame 1Symbol 94 EditableText
"Pbutton4"Symbol 122 MovieClip Frame 1Symbol 100 Button
"Pbutton3"Symbol 122 MovieClip Frame 1Symbol 103 Button
"Pbutton2"Symbol 122 MovieClip Frame 1Symbol 106 Button
"Pbutton1"Symbol 122 MovieClip Frame 1Symbol 109 Button
"FishButton"Symbol 122 MovieClip Frame 1Symbol 112 Button
"SharkButton"Symbol 122 MovieClip Frame 1Symbol 115 Button
"GoBackButton"Symbol 122 MovieClip Frame 1Symbol 120 Button
"NameOKButton"Symbol 439 MovieClip Frame 1Symbol 438 Button
"NameOKButton"Symbol 442 MovieClip Frame 1Symbol 438 Button
"NameOKButton"Symbol 445 MovieClip Frame 1Symbol 438 Button
"NameOKButton"Symbol 448 MovieClip Frame 1Symbol 438 Button
"Mortise"Symbol 463 MovieClip [InPotBox] Frame 1Symbol 460 MovieClip [GreenBrick]
"MoneyBox"Symbol 463 MovieClip [InPotBox] Frame 1Symbol 461 EditableText
"ExtraWhite"Symbol 475 MovieClip [PlayerInfoBox] Frame 1Symbol 466 MovieClip [ExtraWhite]
"WinnerSign"Symbol 475 MovieClip [PlayerInfoBox] Frame 1Symbol 470 MovieClip [WinnerBox]
"NameBox"Symbol 475 MovieClip [PlayerInfoBox] Frame 1Symbol 471 EditableText
"BankBox"Symbol 475 MovieClip [PlayerInfoBox] Frame 1Symbol 472 EditableText
"LittleLine"Symbol 475 MovieClip [PlayerInfoBox] Frame 1Symbol 473 EditableText
"BigLine"Symbol 475 MovieClip [PlayerInfoBox] Frame 1Symbol 474 EditableText
"MsgMortise"Symbol 479 MovieClip [Announcer] Frame 1Symbol 477 MovieClip [AnnouncementBox]
"MsgBox"Symbol 479 MovieClip [Announcer] Frame 1Symbol 478 EditableText
"oval"Symbol 485 MovieClip [SpeechBalloon] Frame 1Symbol 481 MovieClip
"spikeshadow"Symbol 485 MovieClip [SpeechBalloon] Frame 1Symbol 483 MovieClip
"ovalshadow"Symbol 485 MovieClip [SpeechBalloon] Frame 1Symbol 481 MovieClip
"spike"Symbol 485 MovieClip [SpeechBalloon] Frame 1Symbol 483 MovieClip
"WordBox"Symbol 485 MovieClip [SpeechBalloon] Frame 1Symbol 484 EditableText
"Qoval"Symbol 536 MovieClip Frame 1Symbol 481 MovieClip
"BetBox"Symbol 536 MovieClip Frame 1Symbol 516 EditableText
"SpecifyBox"Symbol 536 MovieClip Frame 1Symbol 517 EditableText
"ovalshadow"Symbol 537 MovieClip Frame 1Symbol 481 MovieClip
"spikeshadow"Symbol 537 MovieClip Frame 1Symbol 483 MovieClip
"oval"Symbol 537 MovieClip Frame 1Symbol 481 MovieClip
"spike"Symbol 537 MovieClip Frame 1Symbol 483 MovieClip
"CallBox"Symbol 537 MovieClip Frame 1Symbol 486 EditableText
"CheckButton"Symbol 537 MovieClip Frame 1Symbol 490 Button
"CallButton"Symbol 537 MovieClip Frame 1Symbol 494 Button
"BetButton"Symbol 537 MovieClip Frame 1Symbol 498 Button
"RaiseButton"Symbol 537 MovieClip Frame 1Symbol 502 Button
"AllInButton"Symbol 537 MovieClip Frame 1Symbol 506 Button
"FoldButton"Symbol 537 MovieClip Frame 1Symbol 510 Button
"AdviceButton"Symbol 537 MovieClip Frame 1Symbol 514 Button
"Quantifier"Symbol 537 MovieClip Frame 1Symbol 536 MovieClip
"CardFace"Symbol 566 MovieClip Frame 1Symbol 226 MovieClip [Back]

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 1Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 1Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 48Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 54Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 57Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 60Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 65Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 75Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 75Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 128Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 129Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 148Symbol 124 as "Ad"
ExportAssets (56)Timeline Frame 148Symbol 126 as "Ac"
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ExportAssets (56)Timeline Frame 148Symbol 152 as "4s"
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ExportAssets (56)Timeline Frame 148Symbol 158 as "5h"
ExportAssets (56)Timeline Frame 148Symbol 160 as "5s"
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ExportAssets (56)Timeline Frame 148Symbol 222 as "Kh"
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ExportAssets (56)Timeline Frame 148Symbol 228 as "CardGlow"
ExportAssets (56)Timeline Frame 148Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 148Symbol 232 as "MagentaChip"
ExportAssets (56)Timeline Frame 148Symbol 233 as "OrangeChip"
ExportAssets (56)Timeline Frame 148Symbol 234 as "WhiteChip"
ExportAssets (56)Timeline Frame 148Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 148Symbol 236 as "deal1.aiff"
ExportAssets (56)Timeline Frame 148Symbol 237 as "deal2.aiff"
ExportAssets (56)Timeline Frame 148Symbol 238 as "shuffle.aiff"
ExportAssets (56)Timeline Frame 148Symbol 239 as "LoadingLoop"
ExportAssets (56)Timeline Frame 148Symbol 240 as "Fanfare"
ExportAssets (56)Timeline Frame 148Symbol 241 as "HappyLoop"
ExportAssets (56)Timeline Frame 148Symbol 242 as "GuitarLoop"
ExportAssets (56)Timeline Frame 148Symbol 243 as "BlatLoopA"
ExportAssets (56)Timeline Frame 148Symbol 244 as "BlatLoopB"
ExportAssets (56)Timeline Frame 148Symbol 245 as "BlatLoopC"
ExportAssets (56)Timeline Frame 148Symbol 246 as "ToughLuck"
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ExportAssets (56)Timeline Frame 151Symbol 202 as "Jc"
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ExportAssets (56)Timeline Frame 151Symbol 206 as "Jh"
ExportAssets (56)Timeline Frame 151Symbol 208 as "Js"
ExportAssets (56)Timeline Frame 151Symbol 210 as "Qc"
ExportAssets (56)Timeline Frame 151Symbol 212 as "Qd"
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ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 164Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 178Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 187Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 198Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 287Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
ExportAssets (56)Timeline Frame 303Symbol 235 as "chip.aiff"
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ExportAssets (56)Timeline Frame 315Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 315Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 315Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 315Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 315Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 315Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 315Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 315Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 316Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 316Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 316Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 316Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 316Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 316Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 316Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 316Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 316Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 316Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 317Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 317Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 317Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 317Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 317Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 317Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 317Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 317Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 317Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 317Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 318Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 318Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 318Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 318Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 318Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 318Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 318Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 318Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 318Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 318Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 319Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 319Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 319Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 319Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 319Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 319Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 319Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 319Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 319Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 319Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 320Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 320Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 320Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 320Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 320Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 320Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 320Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 320Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 320Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 320Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 321Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 321Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 321Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 321Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 321Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 321Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 321Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 321Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 321Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 321Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 322Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 322Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 322Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 322Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 322Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 322Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 322Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 322Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 322Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 322Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 323Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 323Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 323Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 323Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 323Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 323Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 323Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 323Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 323Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 323Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 324Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 324Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 324Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 324Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 324Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 324Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 324Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 324Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 324Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 324Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 325Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 325Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 325Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 325Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 325Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 325Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 325Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 325Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 325Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 325Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 326Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 326Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 326Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 326Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 326Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 326Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 326Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 326Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 326Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 326Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 327Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 327Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 327Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 327Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 327Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 327Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 327Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 327Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 327Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 327Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 328Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 328Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 328Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 328Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 328Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 328Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 328Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 328Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 328Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 328Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 329Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 329Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 329Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 329Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 329Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 329Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 329Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 329Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 329Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 329Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 330Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 330Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 330Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 330Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 330Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 330Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 330Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 330Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 330Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 330Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 331Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 331Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 331Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 331Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 331Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 331Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 331Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 331Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 331Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 331Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 332Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 332Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 332Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 332Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 332Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 332Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 332Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 332Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 332Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 332Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 333Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 333Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 333Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 333Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 333Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 333Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 333Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 333Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 333Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 333Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 334Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 334Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 334Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 334Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 334Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 334Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 334Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 334Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 334Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 334Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 335Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 335Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 335Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 335Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 335Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 335Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 335Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 335Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 335Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 335Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 336Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 336Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 336Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 336Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 336Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 336Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 336Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 336Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 336Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 336Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 337Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 337Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 337Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 337Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 337Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 337Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 337Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 337Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 337Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 337Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 338Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 338Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 338Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 338Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 338Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 338Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 338Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 338Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 339Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 339Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 339Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 339Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 339Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 340Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 340Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 340Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 341Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 341Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 342Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 342Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 342Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 342Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 343Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 343Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 343Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 344Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 344Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 344Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 345Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 345Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 345Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 346Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 346Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 347Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 347Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 355Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 356Symbol 226 as "Back"
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ExportAssets (56)Timeline Frame 356Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 356Symbol 451 as "AnIris"
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ExportAssets (56)Timeline Frame 357Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 357Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 357Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 357Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 357Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 357Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 357Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 357Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 357Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 358Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 358Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 358Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 358Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 358Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 358Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 358Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 358Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 358Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 359Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 359Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 359Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 359Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 359Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 359Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 359Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 359Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 359Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 360Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 360Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 360Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 360Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 360Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 360Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 360Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 360Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 361Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 361Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 361Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 361Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 361Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 362Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 362Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 362Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 362Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 362Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 362Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 362Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 362Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 362Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 363Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 363Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 363Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 363Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 363Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 363Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 363Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 363Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 363Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 363Symbol 451 as "AnIris"
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ExportAssets (56)Timeline Frame 364Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 364Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 364Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 364Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 364Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 364Symbol 451 as "AnIris"
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ExportAssets (56)Timeline Frame 365Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 365Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 365Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 365Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 365Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 365Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 365Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 366Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 366Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 366Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 366Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 366Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 366Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 366Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 366Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 367Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 367Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 367Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 367Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 367Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 367Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 367Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 368Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 368Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 368Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 368Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 369Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 369Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 369Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 369Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 370Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 370Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 370Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 370Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 370Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 371Symbol 458 as "DealerChip"
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ExportAssets (56)Timeline Frame 371Symbol 463 as "InPotBox"
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ExportAssets (56)Timeline Frame 371Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 371Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 371Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 371Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 371Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 372Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 372Symbol 463 as "InPotBox"
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ExportAssets (56)Timeline Frame 372Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 372Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 372Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 372Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 373Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 373Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 373Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 373Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 374Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 374Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 374Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 374Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 374Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 375Symbol 231 as "BlueChip"
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ExportAssets (56)Timeline Frame 375Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 375Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 375Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 375Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 376Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 376Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 376Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 376Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 377Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 377Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 378Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 378Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 379Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 379Symbol 475 as "PlayerInfoBox"
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ExportAssets (56)Timeline Frame 397Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 397Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 398Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 398Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 398Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 398Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 398Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 398Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 398Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 398Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 398Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 398Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 399Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 399Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 399Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 399Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 399Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 399Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 399Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 399Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 399Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 399Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 400Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 400Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 400Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 400Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 400Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 400Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 400Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 400Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 400Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 400Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 401Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 401Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 401Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 401Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 401Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 401Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 401Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 401Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 401Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 401Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 402Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 402Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 402Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 402Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 402Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 402Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 402Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 402Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 402Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 402Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 403Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 403Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 403Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 403Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 403Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 403Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 403Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 403Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 403Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 403Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 404Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 404Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 404Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 404Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 404Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 404Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 404Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 404Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 404Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 404Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 405Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 405Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 405Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 405Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 405Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 405Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 405Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 405Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 405Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 405Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 406Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 406Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 406Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 406Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 406Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 406Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 406Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 406Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 406Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 406Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 407Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 407Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 407Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 407Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 407Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 407Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 407Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 407Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 407Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 407Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 408Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 408Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 408Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 408Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 408Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 408Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 408Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 408Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 408Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 408Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 409Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 409Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 409Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 409Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 409Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 409Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 409Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 409Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 409Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 409Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 410Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 410Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 410Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 410Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 410Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 410Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 410Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 410Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 410Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 410Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 411Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 411Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 411Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 411Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 411Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 411Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 411Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 411Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 411Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 411Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 412Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 412Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 412Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 412Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 412Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 412Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 412Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 412Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 412Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 412Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 413Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 413Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 413Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 413Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 413Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 413Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 413Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 413Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 413Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 413Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 414Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 414Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 414Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 414Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 414Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 414Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 414Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 414Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 414Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 414Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 415Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 415Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 415Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 415Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 415Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 415Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 415Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 415Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 415Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 415Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 416Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 416Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 416Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 416Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 416Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 416Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 416Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 416Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 416Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 416Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 417Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 417Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 417Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 417Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 417Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 417Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 417Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 417Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 417Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 417Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 418Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 418Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 418Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 418Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 418Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 418Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 418Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 418Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 418Symbol 485 as "SpeechBalloon"
ExportAssets (56)Timeline Frame 418Symbol 451 as "AnIris"
ExportAssets (56)Timeline Frame 419Symbol 458 as "DealerChip"
ExportAssets (56)Timeline Frame 419Symbol 231 as "BlueChip"
ExportAssets (56)Timeline Frame 419Symbol 463 as "InPotBox"
ExportAssets (56)Timeline Frame 419Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 419Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 419Symbol 475 as "PlayerInfoBox"
ExportAssets (56)Timeline Frame 419Symbol 479 as "Announcer"
ExportAssets (56)Timeline Frame 419Symbol 485 as "SpeechBalloon"
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ExportAssets (56)Timeline Frame 428Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 428Symbol 1 as "eRounded"
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ExportAssets (56)Timeline Frame 502Symbol 1 as "eRounded"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"
ExportAssets (56)Timeline Frame 758Symbol 226 as "Back"

Labels

"Menu"Frame 129
"Learn"Frame 153
"TH object"Frame 178
"TH game"Frame 179
"TH ranks"Frame 185
"TH hand"Frame 186
"TH hands"Frame 187
"TH bets"Frame 198
"TH min"Frame 207
"GoodLuck"Frame 209
"Meet1"Frame 287
"Meet2"Frame 296
"PlayGame"Frame 304
"TooBad"Frame 420
"Congrats"Frame 494




http://swfchan.com/2/9997/info.shtml
Created: 9/6 -2019 01:53:59 Last modified: 9/6 -2019 01:53:59 Server time: 09/05 -2024 21:54:24