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metallurgy_v0.3.swf

This is the info page for
Flash #96024

(Click the ID number above for more basic data on this flash file.)


Text
Alchemic Metallurgy

start

Iron ore

Tin ore

Copper ore

Gold ore

Silver ore

Cobalt ore

Bismuth ore

Lead ore

Zinc ore

Nickel ore

Coralstone

Dolomite

Granite

Limestone

Marble

Onyx

Mica

Serpentine

Quartz

Flourite

Water

Sand

Ember

Permeant

Salt

Acid

Sink

Flux

Coal

Clay

Dragon blood

Diamond dust

Firegem

Frostgem

Lightning gel

Meteor dust

Pearl

Skygem

Void shard

Arcane oil

EARTH

Fire

Water

Air

Æther

0

50

100

Update

Update

reset

Fail

Succes

Alchemist's
Notes

Quick tips for the beginner alchemist

- There are some unseen properties
beyond the elemental content of each
ingredient.
- Metals are a keys part of mostly
every alloy. Make sure to use ore
- Water, sand, embers and
permeant are effective at controlling
basic elements, but they will beccme
unstable at an exponential rate when
added repeatedly.
- Some outcomes have key
ingrediants. Keep track of what
you've added

- Simply click an ingrediant to
add it to your mix. It's elemental
content will be added to the gauges
at the top of the sceen
- When the EARTH elemental has
reached 100, your mix will stablize
and your alchemy is compete
- If FIRE, WATER, AIR or
AETHER reach 100 before EARTH,
your mix will be too unstable and
your alchemy has failed.

Metals and metaloids
-Key in most alloys
-Elemental earth proportionate to
chemical weight
-stable, low elemental content
-please note which bind and unbind
other minerals
Iron; high fire water and aether air
Cobalt: low fire, medium water, high air
bismoth Bismuth: low fire, medium
water, high air
Gold: low water and air, high fire
silver: low fire and air, high water

copper: medium air and water, low fire
Tin: high water, medium fire less air

copper: medium air and water, low fire
Tin: high water, medium fire less air
nickle: medium fire air low water
ZInc: low fire water air more air
lead: heavy elemental content

NOte: metals all have similar contents

Magenetic propeties - Iron, nickle
Magic properties - - cobalt (nickle
silver?) also see quartz

colbalt low air aether

Minerals are les stable then metals
and metaloids
Granite, marble quartz onyx: found
to have similar properties, but vastly
different elemental content

ActionScript [AS1/AS2]

Frame 1
flashlevel = 0; iconlevel = 0;
Symbol 9 MovieClip [reaction] Frame 9
removeMovieClip(this);
Symbol 12 MovieClip [flash2] Frame 2
setProperty(fl1, _rotation , random(360)); setProperty(fl2, _rotation , random(360));
Symbol 12 MovieClip [flash2] Frame 17
_root.flashlevel = 0; stop(); this.removeMovieClip();
Symbol 15 MovieClip [addingtin] Frame 11
_root.earth1 = _root.earth1 + (random(3) + 12); _root.fire1 = _root.fire1 + (random(3) + 1); _root.water1 = _root.water1 + (random(5) + 1); _root.air1 = _root.air1 + (random(4) + 1); _root.metalic = 1; _root.bodyone.attachMovie("reaction", "f", _root.flashlevel, {_x:250, _y:218.5, _rotation:random(100)}); _root.bodyone.attachMovie("flash2", "f", _root.flashlevel + 10, {_x:250, _y:218.5, _rotation:random(100)});
Symbol 15 MovieClip [addingtin] Frame 13
_root.flashlevel = _root.flashlevel + 1; this.removeMovieClip();
Symbol 18 MovieClip [addingiron] Frame 11
_root.earth1 = _root.earth1 + (random(3) + 9); _root.fire1 = _root.fire1 + (random(5) + 1); _root.water1 = _root.water1 + (random(5) + 1); _root.air1 = _root.air1 + (random(5) + 1); _root.ironic = 1; _root.metalic = 1; if (_root.magnetic == 0) { _root.magnetic = 1; } else { _root.magnetic = 0; } _root.bodyone.attachMovie("reaction", "f", _root.flashlevel, {_x:250, _y:218.5, _rotation:random(100)}); _root.bodyone.attachMovie("flash2", "f", _root.flashlevel + 10, {_x:250, _y:218.5, _rotation:random(100)});
Symbol 18 MovieClip [addingiron] Frame 13
_root.flashlevel = _root.flashlevel + 1; this.removeMovieClip();
Symbol 30 Button
on (release) { _root.bookon.gotoandstop(2); play(); _root.finish.gotoandstop(1); _root.outcome = ""; _root.earth1 = 0; _root.fire1 = 0; _root.water1 = 0; _root.air1 = 0; _root.aether1 = 0; _root.magic = 0; _root.magnetic = 0; _root.ironic = 0; _root.copperic = 0; _root.goldic = 0; _root.silveric = 0; _root.meteoric = 0; _root.quartzic = 0; _root.metalic = 0; _root.carbonic = 0; _root.wateruse = 0; _root.sanduse = 0; _root.emberuse = 0; _root.permeantuse = 0; }
Symbol 74 Button
on (release) { _root.bodyone.attachMovie("addingiron", "addiron", _root.iconlevel + 10, {_x:0, _y:0}); _root.iconlevel = _root.iconlevel + 1; }
Symbol 77 Button
on (release) { _root.bodyone.attachMovie("addingtin", "addtin", _root.iconlevel + 10, {_x:0, _y:0}); _root.iconlevel = _root.iconlevel + 1; }
Symbol 80 Button
on (release) { _root.earth1 = _root.earth1 + (random(2) + 11); _root.fire1 = _root.fire1 + (random(2) + 1); _root.water1 = _root.water1 + (random(4) + 1); _root.air1 = _root.air1 + (random(4) + 1); _root.metalic = 1; _root.copperic = 1; }
Symbol 83 Button
on (release) { _root.earth1 = _root.earth1 + (random(2) + 13); _root.fire1 = _root.fire1 + (random(5) + 1); _root.water1 = _root.water1 + (random(2) + 1); _root.air1 = _root.air1 + (random(2) + 1); _root.goldic = 1; _root.metalic = 1; }
Symbol 86 Button
on (release) { _root.earth1 = _root.earth1 + (random(2) + 12); _root.fire1 = _root.fire1 + (random(2) + 1); _root.water1 = _root.water1 + (random(5) + 1); _root.air1 = _root.air1 + (random(2) + 1); _root.silveric = 1; _root.metalic = 1; }
Symbol 89 Button
on (release) { _root.earth1 = _root.earth1 + (random(2) + 10); _root.fire1 = _root.fire1 + (random(5) + 1); _root.water1 = _root.water1 + (random(5) + 1); _root.air1 = _root.air1 + (random(2) + 1); _root.aether1 = _root.aether1 + (random(2) + 1); _root.metalic = 1; _root.magic = 1; }
Symbol 92 Button
on (release) { _root.earth1 = _root.earth1 + (random(16) + 14); _root.fire1 = _root.fire1 + (random(2) + 1); _root.water1 = _root.water1 + (random(4) + 1); _root.air1 = _root.air1 + (random(5) + 1); _root.aether1 = _root.aether1 + (random(2) + 1); _root.metalic = 1; }
Symbol 95 Button
on (release) { _root.earth1 = _root.earth1 + (random(3) + 13); _root.fire1 = _root.fire1 + (random(4) + 2); _root.water1 = _root.water1 + (random(4) + 2); _root.air1 = _root.air1 + (random(4) + 2); _root.metalic = 1; }
Symbol 98 Button
on (release) { _root.earth1 = _root.earth1 + (random(3) + 11); _root.fire1 = _root.fire1 + (random(2) + 1); _root.water1 = _root.water1 + (random(2) + 1); _root.air1 = _root.air1 + (random(3) + 1); _root.metalic = 1; }
Symbol 101 Button
on (release) { _root.earth1 = _root.earth1 + (random(3) + 10); _root.fire1 = _root.fire1 + (random(4) + 1); _root.water1 = _root.water1 + (random(2) + 1); _root.air1 = _root.air1 + (random(4) + 1); _root.metalic = 1; _root.meteoric = 1; if (_root.magnetic == 0) { _root.magnetic = 1; } else { _root.magnetic = 0; } }
Symbol 104 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 10); _root.fire1 = _root.fire1 + (random(5) + 3); _root.water1 = _root.water1 + (random(2) + 8); _root.air1 = _root.air1 + (random(5) + 3); _root.magic = 1; }
Symbol 107 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 15); _root.air1 = _root.air1 + (random(2) + 1); _root.aether1 = _root.aether1 + (random(2) + 1); _root.carbonic = 1; }
Symbol 110 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 11); _root.fire1 = _root.fire1 + (random(2) + 3); _root.water1 = _root.water1 + (random(2) + 1); _root.air1 = _root.air1 + (random(2) + 2); _root.aether1 = _root.aether1 + (random(2) + 1); _root.quartzic = 1; }
Symbol 113 Button
on (release) { _root.earth1 = _root.earth1 + (random(9) + 8); _root.fire1 = _root.fire1 + (random(2) + 1); _root.air1 = _root.air1 + (random(2) + 6); _root.aether1 = _root.aether1 + (random(5) + 1); _root.carbonic = 1; }
Symbol 116 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 10); _root.fire1 = _root.fire1 + (random(2) + 1); _root.water1 = _root.water1 + (random(3) + 4); _root.air1 = _root.air1 + (random(3) + 4); _root.carbonic = 1; _root.quartzic = 1; }
Symbol 119 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 12); _root.fire1 = _root.fire1 + (random(2) + 1); _root.water1 = _root.water1 + (random(2) + 1); _root.air1 = _root.air1 + (random(4) + 4); _root.aether1 = _root.aether1 + (random(2) + 1); _root.meteoric = 0; _root.quartzic = 1; }
Symbol 122 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 10); _root.fire1 = _root.fire1 + (random(3) + 7); _root.air1 = _root.air1 + (random(2) + 6); _root.aether1 = _root.aether1 + (random(2) + 1); _root.meteoric = 0; }
Symbol 125 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 10); _root.fire1 = _root.fire1 + (random(2) + 2); _root.water1 = _root.water1 + (random(5) + 3); _root.air1 = _root.air1 + (random(3) + 7); _root.ironic = 1; if (_root.magnetic == 0) { _root.magnetic = 1; } else { _root.magnetic = 0; } }
Symbol 128 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 9); _root.water1 = _root.water1 + (random(3) + 5); _root.air1 = _root.air1 + (random(3) + 4); _root.aether1 = _root.aether1 + (random(2) + 1); _root.magic = 1; _root.quartzic = 1; }
Symbol 131 Button
on (release) { _root.earth1 = _root.earth1 + (random(8) + 10); _root.fire1 = _root.fire1 + (random(3) + 4); _root.water1 = _root.water1 + (random(3) + 4); _root.air1 = _root.air1 - (random(3) + 4); }
Symbol 134 Button
on (release) { _root.water1 = _root.water1 + math.pow(random(7) + 1, _root.wateruse); _root.aether1 = _root.aether1 - 10; _root.wateruse = _root.wateruse + 1; }
Symbol 137 Button
on (release) { _root.earth1 = _root.earth1 + math.pow(random(7) + 1, _root.sanduse); _root.aether1 = _root.aether1 - 10; _root.sanduse = _root.sanduse + 1; }
Symbol 140 Button
on (release) { _root.fire1 = _root.fire1 + math.pow(random(7) + 1, _root.emberuse); _root.aether1 = _root.aether1 - 10; _root.emberuse = _root.emberuse + 1; _root.carbonic = 1; }
Symbol 143 Button
on (release) { _root.air1 = _root.air1 + math.pow(random(7) + 1, _root.permeantuse); _root.aether1 = _root.aether1 - 10; _root.permeantuse = _root.permeantuse + 1; }
Symbol 146 Button
on (release) { if (_root.water1 >= 10) { _root.water1 = _root.water1 - (random(5) + 5); _root.aether1 = _root.aether1 + (random(5) + 1); _root.magic = 0; _root.ironic = 0; } }
Symbol 149 Button
on (release) { if (_root.earth1 >= 10) { _root.earth1 = _root.earth1 - (random(5) + 5); _root.aether1 = _root.aether1 + (random(5) + 1); _root.goldic = 0; _root.metalic = 0; } }
Symbol 152 Button
on (release) { if (_root.fire1 >= 10) { _root.fire1 = _root.fire1 - (random(5) + 5); _root.aether1 = _root.aether1 + (random(5) + 1); _root.silveric = 0; _root.quartzic = 0; } }
Symbol 155 Button
on (release) { if (_root.air1 >= 10) { _root.air1 = _root.air1 - (random(5) + 5); _root.aether1 = _root.aether1 + (random(5) + 1); _root.carbonic = 0; _root.copperic = 0; } }
Symbol 158 Button
on (release) { _root.earth1 = _root.earth1 + (random(10) + 13); _root.fire1 = _root.fire1 + (random(5) + 15); _root.water1 = _root.water1 + (random(5) + 5); _root.aether1 = _root.aether1 + 1; _root.carbonic = 1; }
Symbol 161 Button
on (release) { _root.earth1 = _root.earth1 + (random(10) + 23); _root.fire1 = _root.fire1 - 5; _root.water1 = _root.water1 + (random(10) + 10); _root.air1 = _root.air1 + (random(5) + 1); _root.meteoric = 0; }
Symbol 164 Button
on (release) { _root.earth1 = _root.earth1 + 13; _root.fire1 = _root.fire1 * 5; _root.water1 = _root.water1 + (random(5) + 35); _root.air1 = _root.air1 + (random(5) + 15); _root.ironic = 1; _root.magic = 1; }
Symbol 167 Button
on (release) { _root.earth1 = _root.earth1 + (random(2) + 18); _root.water1 = _root.water1 + (random(5) + 15); _root.air1 = _root.air1 + (random(5) + 15); _root.carbonic = 1; _root.magic = 1; }
Symbol 170 Button
on (release) { _root.earth1 = _root.earth1 + 8; _root.fire1 = _root.fire1 + (random(2) + 19); _root.aether1 = _root.aether1 + 1; _root.magic = 1; }
Symbol 173 Button
on (release) { _root.earth1 = _root.earth1 + 8; _root.water1 = _root.water1 + (random(2) + 19); _root.aether1 = _root.aether1 + 1; _root.magic = 1; }
Symbol 176 Button
on (release) { _root.air1 = _root.air1 + (random(20) + 30); _root.aether1 = _root.aether1 + (random(20) + 30); _root.magical = 1; }
Symbol 179 Button
on (release) { _root.earth1 = _root.earth1 + (random(3) + 15); _root.fire1 = _root.fire1 + (random(5) + 1); _root.aether1 = _root.aether1 + (random(5) + 15); _root.meteoric = 1; _root.metalic = 1; if (_root.magnetic == 0) { _root.magnetic = 1; } else { _root.magnetic = 0; } }
Symbol 182 Button
on (release) { _root.earth1 = _root.earth1 + 8; _root.water1 = _root.water1 + 5; _root.air1 = _root.air1 + 5; _root.silveric = 1; }
Symbol 185 Button
on (release) { _root.earth1 = _root.earth1 + 8; _root.air1 = _root.air1 + (random(2) + 19); _root.aether1 = _root.aether1 + 1; _root.magic = 1; }
Symbol 188 Button
on (release) { _root.earth1 = _root.earth1 + 8; _root.fire1 = _root.fire1 + 1; _root.water1 = _root.water1 + 1; _root.air1 = _root.air1 + 1; _root.aether1 = _root.aether1 + (random(2) + 19); _root.meteoric = 0; _root.magic = 0; }
Symbol 191 Button
on (release) { _root.fire1 = _root.fire1 + (random(20) - 10); _root.water1 = _root.water1 + (random(20) - 10); _root.air1 = _root.air1 + (random(20) - 10); _root.aether1 = _root.aether1 + (random(10) + 10); if (_root.magic == 0) { _root.magic = 1; } else { _root.magic = 0; } _root.meteoric = 0; }
Symbol 208 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 2
if (_root.fire1 >= 100) { if (_root.earth1 >= 100) { _root.finish.gotoandstop(3); } else { _root.finish.gotoandstop(2); } } if (_root.water1 >= 100) { if (_root.earth1 >= 100) { _root.finish.gotoandstop(3); } else { _root.finish.gotoandstop(2); } } if (_root.air1 >= 100) { if (_root.earth1 >= 100) { _root.finish.gotoandstop(3); } else { _root.finish.gotoandstop(2); } } if (_root.earth1 >= 100) { _root.finish.gotoandstop(3); } if (_root.aether1 >= 100) { if (_root.earth1 >= 100) { _root.finish.gotoandstop(3); } else { _root.finish.gotoandstop(2); } } if (_root.earth1 < 0) { _root.earth1 = 0; } if (_root.fire1 < 0) { _root.fire1 = 0; } if (_root.water1 < 0) { _root.water1 = 0; } if (_root.air1 < 0) { _root.air1 = 0; } if (_root.aether1 < 0) { _root.aether1 = 0; } if (_root.earth1 > 100) { _root.earth1 = 100; } if (_root.fire1 > 100) { _root.fire1 = 100; } if (_root.water1 > 100) { _root.water1 = 100; } if (_root.air1 > 100) { _root.air1 = 100; } if (_root.aether1 > 100) { _root.aether1 = 100; } _parent.level2.level1earth.gotoAndStop(1 + Number(_root.earth1)); _parent.level2.level1fire.gotoAndStop(1 + Number(_root.fire1)); _parent.level2.level1water.gotoAndStop(1 + Number(_root.water1)); _parent.level2.level1air.gotoAndStop(1 + Number(_root.air1)); _parent.level2.level1aether.gotoAndStop(1 + Number(_root.aether1));
Symbol 225 Button
on (release) { _root.bookon.gotoandstop(2); gotoAndStop (2); _root.finish.gotoandstop(1); _root.outcome = ""; _root.earth1 = 0; _root.fire1 = 0; _root.water1 = 0; _root.air1 = 0; _root.aether1 = 0; _root.magic = 0; _root.magnetic = 0; _root.ironic = 0; _root.copperic = 0; _root.goldic = 0; _root.silveric = 0; _root.meteoric = 0; _root.quartzic = 0; _root.metalic = 0; _root.carbonic = 0; _root.wateruse = 0; _root.sanduse = 0; _root.emberuse = 0; _root.permeantuse = 0; }
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 2
stop();
Symbol 229 MovieClip Frame 3
stop(); outcome2 = _root.outcome;
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 2
stop(); _root.outcome = "Fail"; for (var i in _root.bodyone) { if (typeof(_root.bodyone[i]) == "movieclip") { removeMovieClip(_root.bodyone[i]); } } _root.bodyone.nextframe();
Symbol 232 MovieClip Frame 3
stop(); if (((((((_root.aether1 > 75) && (_root.magic == 1)) && (_root.magnetic == 0)) && (_root.metalic == 1)) && (_root.fire1 > 50)) && (_root.water1 > 40)) && (_root.air1 > 30)) { _root.outcome = "Absurbium"; } else if ((((((((_root.aether1 > 50) && (_root.goldic == 1)) && (_root.silveric == 1)) && (_root.metalic == 1)) && (_root.magic == 1)) && (_root.carbonic == 1)) && (_root.air1 > 50)) && (_root.water1 > _root.fire1)) { _root.outcome = "Alchemic platinum"; } else if ((((((_root.aether1 > 40) && (_root.ironic == 1)) && (_root.metalic == 1)) && (_root.fire1 > _root.aether1)) && (_root.air1 > 20)) && (_root.water1 > 0)) { _root.outcome = "Fever iron"; } else if (((((_root.aether1 > 30) && (_root.metalic == 1)) && (_root.fire1 > 0)) && (_root.air1 > 35)) && (_root.water1 > 5)) { _root.outcome = "Aurorun"; } else if (((((((_root.aether1 > 27) && (_root.metalic == 1)) && (_root.ironic == 1)) && (_root.goldic == 1)) && (_root.fire1 > 15)) && (_root.air1 > 0)) && (_root.water1 > 0)) { _root.outcome = "Alchemic gold"; } else if ((((((_root.aether1 > 25) && (_root.carbonic == 1)) && (_root.metalic == 1)) && (_root.fire1 > 0)) && (_root.air1 > _root.fire1)) && (_root.water1 > 35)) { _root.outcome = "Meteorine"; } else if (((((_root.aether1 > 19) && (_root.metalic == 1)) && (_root.fire1 > 10)) && (_root.air1 > 20)) && (_root.water1 < 10)) { _root.outcome = "Starmetal"; } else if (((((_root.aether1 > 17) && (_root.quartzic == 1)) && (_root.fire1 > _root.air1)) && (_root.air1 < 20)) && (_root.water1 > 20)) { _root.outcome = "Frystalline"; } else if (((((((_root.aether1 > 15) && (_root.carbonic == 1)) && (_root.ironic == 1)) && (_root.quartzic == 1)) && (_root.fire1 > 0)) && (_root.air1 < 30)) && (_root.water1 > 0)) { _root.outcome = "Blended quartz"; } else if ((((((_root.aether1 > 14) && (_root.carbonic == 1)) && (_root.metalic == 1)) && (_root.fire1 < _root.air1)) && (_root.fire1 > _root.water1)) && (_root.water1 > 5)) { _root.outcome = "Adamantium"; } else if (((((_root.aether1 > 13) && (_root.metalic == 1)) && (_root.fire1 < 10)) && (_root.air1 > 10)) && (_root.water1 > 10)) { _root.outcome = "Calomel"; } else if ((((((_root.aether1 > 12) && (_root.carbonic == 1)) && (_root.metalic == 1)) && (_root.ironic == 1)) && (_root.fire1 > 15)) && (_root.air1 > 15)) { _root.outcome = "Firesteel"; } else if (((((((_root.aether1 > 11) && (_root.carbonic == 1)) && (_root.metalic == 1)) && (_root.ironic == 1)) && (_root.fire1 > 5)) && (_root.air1 > 5)) && (_root.water1 > 16)) { _root.outcome = "Pearlsteel"; } else if (((((((_root.aether1 > 10) && (_root.metalic == 1)) && (_root.ironic == 1)) && (_root.silveric == 1)) && (_root.fire1 < 30)) && (_root.air1 > 15)) && (_root.water1 < 30)) { _root.outcome = "Alchemic silver"; } else if (((((((_root.aether1 > 9) && (_root.metalic == 1)) && (_root.ironic == 1)) && (_root.copperic == 1)) && (_root.fire1 > 10)) && (_root.air1 < 30)) && (_root.water1 > 20)) { _root.outcome = "Alchemic copper"; } else if ((((((_root.aether1 > 8) && (_root.metalic == 1)) && (_root.silveric == 1)) && (_root.fire1 > 5)) && (_root.air1 > 20)) && (_root.water1 > 5)) { _root.outcome = "Mithril"; } else if ((((_root.fire1 < 25) && (_root.carbonic == 1)) && (_root.metalic == 1)) && (_root.ironic == 1)) { _root.outcome = "Pig iron"; } else if ((((_root.fire1 < 30) && (_root.metalic == 1)) && (_root.ironic == 1)) && (_root.water1 > 0)) { _root.outcome = "iron"; } else if ((((_root.fire1 < 35) && (_root.carbonic == 1)) && (_root.metalic == 1)) && (_root.ironic == 1)) { _root.outcome = "steel"; } else if ((((_root.fire1 < 40) && (_root.water1 > _root.fire1)) && (_root.metalic == 1)) && (_root.ironic == 1)) { _root.outcome = "cold iron"; } else if (((_root.aether1 > 15) && (_root.aether1 < 40)) && (_root.ironic == 1)) { _root.outcome = "Alchemic fools gold"; } else if (((_root.aether1 > 10) && (_root.aether1 < 45)) && (_root.silveric == 1)) { _root.outcome = "Lycanthopic alloy"; } else if (((_root.aether1 > 5) && (_root.aether1 < 35)) && (_root.copperic == 1)) { _root.outcome = "Snarble bronze"; } else if (((_root.aether1 > 20) && (_root.aether1 < 50)) && (_root.magnetic == 1)) { _root.outcome = "Alnico"; } else { _root.outcome = "Slag"; } for (var i in _root.bodyone) { if (typeof(_root.bodyone[i]) == "movieclip") { removeMovieClip(_root.bodyone[i]); } } _root.bodyone.nextframe();
Symbol 257 Button
on (release) { nextFrame(); }
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Symbol 284 MovieClip Frame 1
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Symbol 285 Button
on (release) { prevFrame(); }
Symbol 286 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 1
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Symbol 287 MovieClip Frame 2
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Library Items

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Instance Names

"earth1text"Frame 1Symbol 21 EditableText
"fire1text"Frame 1Symbol 22 EditableText
"water1text"Frame 1Symbol 23 EditableText
"air1text"Frame 1Symbol 24 EditableText
"aether1text"Frame 1Symbol 25 EditableText
"bodyone"Frame 1Symbol 229 MovieClip
"finish"Frame 1Symbol 232 MovieClip
"magical"Frame 1Symbol 233 EditableText
"magnet"Frame 1Symbol 234 EditableText
"golden"Frame 1Symbol 235 EditableText
"silver"Frame 1Symbol 236 EditableText
"carbon"Frame 1Symbol 237 EditableText
"metal"Frame 1Symbol 238 EditableText
"water"Frame 1Symbol 239 EditableText
"fire"Frame 1Symbol 240 EditableText
"afe"Frame 1Symbol 241 EditableText
"meteor"Frame 1Symbol 243 EditableText
"df"Frame 1Symbol 244 EditableText
"fgsfg"Frame 1Symbol 245 EditableText
"outcome1"Frame 1Symbol 246 EditableText
"iron"Frame 1Symbol 247 EditableText
"level"Frame 1Symbol 250 EditableText
"level"Frame 1Symbol 251 EditableText
"bookon"Frame 1Symbol 287 MovieClip
"fl2"Symbol 12 MovieClip [flash2] Frame 2Symbol 11 MovieClip
"fl1"Symbol 12 MovieClip [flash2] Frame 2Symbol 11 MovieClip
"level1earth"Symbol 221 MovieClip Frame 1Symbol 208 MovieClip
"level1fire"Symbol 221 MovieClip Frame 1Symbol 211 MovieClip
"level1water"Symbol 221 MovieClip Frame 1Symbol 214 MovieClip
"level1air"Symbol 221 MovieClip Frame 1Symbol 217 MovieClip
"level1aether"Symbol 221 MovieClip Frame 1Symbol 220 MovieClip
"circle1"Symbol 229 MovieClip Frame 1Symbol 27 MovieClip
"level2"Symbol 229 MovieClip Frame 2Symbol 221 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 9 as "reaction"
ExportAssets (56)Timeline Frame 1Symbol 12 as "flash2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "addingtin"
ExportAssets (56)Timeline Frame 1Symbol 18 as "addingiron"

Dynamic Text Variables

earth1Symbol 21 EditableText""
fire1Symbol 22 EditableText""
water1Symbol 23 EditableText""
air1Symbol 24 EditableText""
aether1Symbol 25 EditableText""
outcome2Symbol 228 EditableText""
magicSymbol 233 EditableText""
magneticSymbol 234 EditableText""
goldicSymbol 235 EditableText""
silvericSymbol 236 EditableText""
carbonicSymbol 237 EditableText""
metalicSymbol 238 EditableText""
wateruseSymbol 239 EditableText""
sanduseSymbol 240 EditableText""
emberuseSymbol 241 EditableText""
permeantuseSymbol 242 EditableText""
meteoricSymbol 243 EditableText""
coppericSymbol 244 EditableText""
quartzicSymbol 245 EditableText""
outcomeSymbol 246 EditableText""
ironicSymbol 247 EditableText""
flashlevelSymbol 250 EditableText""
iconlevelSymbol 251 EditableText""




http://swfchan.com/20/96024/info.shtml
Created: 24/3 -2019 02:51:06 Last modified: 24/3 -2019 02:51:06 Server time: 13/05 -2024 10:19:44