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dreamscape-2.swf

This is the info page for
Flash #96400

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2011 - WWW.CHRISTIESROOM.COM

Christie's Room -
DREAMSCAPE Part 2
copyright 2011 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

The story so far...
As we have found out in the previous episode and on Sea Side Manor, the girls have been having
unusual sexual nightmares.  Each girl has a different dream but they all repeat every single night,
to the point that all the girls are exhausted!
In the last episode, we travelled into Christie's dream to hopefully catch the one responsible for
these nightmares.  Unfortunately, we couldn't find anyone and had to instead watch Christie as
a cat girl.
Back in the real world, through some detective work, we found that Sue is actually the one causing
all the nightmares.  Now we travel into Ally's nightmare, where she's trapped in a large water
tank.  Christie agreed to go with Ally to keep her safe, while you remain in the real world, to look
for Sue and put a stop to all this.
The game will alternate between the dream world and reality.  To advance through the story, you
must click on either a specific hotspot or anywhere on the screen.  Pay attention to the hint at the
bottom of the screen for important instructions on what to do and how to play the action/animated
scenes.
Now lets get going and join the two girls who've just arrived in Ally's nightmare.

COPYRIGHT 2011 - WWW.CHRISTIESROOM.COM

Well, here we are.  Like I told
you,  In my dream, I'm in a big
tank full of water, tied up and
attacked by a mysterious diver.
You ok, Christie?

OK??  No, I am NOT Ok!
In case you didn't notice, I am
stuck in a block of cement!
How did that happen?  Did you
do this, Ally?

Me?  Why would I do that?
You're here to keep me safe,
why would I put you in a block
of cement.  Must have been
the one causing the nightmares.

Well... crap!
How am I supposed to help you
if I'm stuck here anyway?
And why is the water only up to
our knees?

You shouldn't have asked...
Pretty soon the water will start
to rise, completely filling this big
tank.  But since this is a dream,
we can still breathe underwater.

Yeah, so I've been told.  But I
am still afraid we're gonna
drown and now even worst, I'm
in this block of cement and I
can't swim to safety.

HINT!  Time to fill up the tank by turning the big water wheel!

HEY!  WHAT HAPPENED?
The tank filled up with water!
Help me, Ally!  I can't breathe,
I'm drowning here!!!!!

DON'T PANIC!

The key is not to panic and just
relax and breathe.  Don't think
that you're underwater.  Think
like you're at home and breathe
normally.

HINT!  Help Christie breathe. Press UP & DOWN on the keyboard to keep the white ball in the green zone.

Ahh... that is much better.
Thanks for the help, Ally.  Hey,
breathing underwater seems
very natural, at least in your
dream.

Christie, HELP!!!

Oh damn!  The nightmare is
starting.  The diver is going
right for Ally.  But as long as I
don't interfere, he can't see me.
I will wait to see what happens.

Hey you!  Get away from me
right now.  I've had enough of
this dream.  We're gonna put an
end to all this crazyness.
Leave me alone!

I don't think so, Ally.  You're
mine, I can do anything I want
to you and there's nothing you
or anyone else can do.  We
have to play until you wake up.

HINT!  Hold mouse over Ally's breast.  Alternate between fast and slow to build up the excitement meter.

STOP IT!

FASTER / SLOWER

Not so fast!!!

FASTER / SLOWER

Leave me alone!

My nipples are hard.

ENOUGH!!!

FASTER / SLOWER

Ally, look what you did now. You
have such sexy, firm breasts
that you've got me hard already
and we're just getting started.
Look at this!

BACK TO DREAM WORLD

Oh my GOD!!!!!

Ally, this is all your fault!  So
what are you gonna do about it?
Why don't you suck on it?  Lets
see how good you are with your
mouth...

HINT!  Hold mouse over Ally's mouth.  Alternate between fast and slow to build up the excitement meter.

Suck it!!!

You're good!

Had enough yet?

Ally, you're so hot!

Just a little more.

Poor Ally, these chains must be
bothering you, no?  I will take
them off for you, it's not like you
can go anywhere.  You are in
your own dream.

I've got to think of something.  I
can't just stand by and watch
this happening.  But how do I
get out of this concrete block?
Think, Christie!

HINT!  Looks like he's getting a mouthful!  Same as before, alternate between fast and slow.

You're so wet!

Feels so good!

Please stop!

I'm not done yet!

I'm cumming!!!

Enough foreplay, Ally.
Lets get right down to it, you
know you want it.  That's why
you're dreaming it!

HINT!  Time to get down to business!  Same as before, alternate between fast and slow.

Yes, Ally!!!

Oh yeah!!!

It's getting bigger!

Just getting started.

I gotta do something.  This is a
dream so I imagined a really
big sword.
I gotta smash this concrete
block to save Ally!

HINT!  Help Christie smash the concrete block by hitting Up and Down on your keyboard.

YES!  I am free!
Quick, I have to go help Ally, no
matter what the consequences
are.
I have to do something!

Let go of her, you monster!
Let her go or I will strangle you
to death!
Ally!  Quick... swim away!  We
have to get away!

So, Ally... you have some tricks
up your sleeve.  You got a little
friend here who made the bad
mistake to interrupt us.  Which
means now she's trapped too!

Remove your skirt!

Maybe I shouldn't have done
that...  He's using some sort of
power...  I can't...  I can't move
my arms and legs.  It's like I'm
tied up.

Now your top!

What?  What are you doing?
How did you do that?
I hope he's doing something in
the real world because right
now we're in trouble!

Now bend over!

This is too good to be true!
I get two play things at once!  I
haven't had this much fun in a
long time.
Get ready!

HINT!  Now it's Christie's turn.  Same as before alternate between Fast and Slow to raise her meter!

What will happen to Christie and Ally?
Will you find Sue and get her to stop?
Visit Christiesroom.com to play the full game
and find out.
Full game with double the frames of animation.
More SEX scenes with Christie and Sue.
2X THE NUMBER OF ANIMATION FRAMES
Solve the Room Number Puzzle.

BACK IN THE REAL WORLD
I must visit each of the girls'
villas to find Sue.

HINT!  Visit the highlighted villas in any order.  Take note of the clue you find inside each villa!

CHRISTIE'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

"6"

LEANN'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

"0"

ALLY'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

MAI'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

"5"

HALEY'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the window!  I'll
make a note of it.

"9"

SOPHIE'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

"1"

LUCY'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

"3"

FRANCESCA'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

"4"

SUE'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

"2"

AMBER'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

LINDSEY'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

"7"

GEENA & KIM'S VILLA
Looks like Sue is not here, so I
will keep looking.  But there's a
clue written on the wall!  I'll
make a note of it.

BACK IN THE REAL WORLD
I must continue to look for
and find Sue.

HINT!  Sue must be in the Clubhouse!!!  Use the clues you got in each villa to enter the Clubhouse.

OPEN

THE DOOR IS LOCKED!!!
There must be a combination
to open the lock and get to
Sue.  It has to do with the clues
I found in the girls' villas!
Enter Combination below:

COMBINATION

THE DOOR IS LOCKED!!!
That was the wrong number
combination.  Check the clues
from each villa and arrange the
numbers in order.
Enter Combination below:

COMBINATION

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 16 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
stop();
Frame 4
wheel = 0; breath = 1; bally = 0; movy = 200; arousal = 0; stopper = 0; realt = 0; villa1 = 0; villa2 = 0; villa3 = 0; villa4 = 0; villa5 = 0; villa6 = 0; villa7 = 0; villa8 = 0; villa9 = 0; villa10 = 0; villa11 = 0; villa12 = 0; combo = 0; seqd = 0; tune = new Sound(); tune.attachSound("tune"); arousalm = new Sound(); arousalm.attachSound("sex2"); door = new Sound(); door.attachSound("door"); underwater = new Sound(); underwater.attachSound("underwater"); rusty = new Sound(); rusty.attachSound("rusty"); breathing = new Sound(); breathing.attachSound("breathing"); thud = new Sound(); thud.attachSound("thud"); laser = new Sound(); laser.attachSound("laser");
Frame 5
tune.start(); stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
if (wheel > 10) { wheel = 0; gotoAndPlay (13); } stop();
Frame 12
if (wheel > 10) { wheel = 0; gotoAndPlay (13); } stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
movy = movy + bally; ball._y = movy; breathing.onSoundComplete = function () { breathing.start(); }; if (ball._y < 192) { bally = 0; ball._y = 192; } else if (ball._y > 373) { bally = 0; ball._y = 373; }
Frame 19
if ((ball._y > 277) and (ball._y < 292)) { breath = breath + 0.2; } else { breath = breath + 0; } breathe._yscale = breath; if (breathe._yscale > 100) { breathing.stop(); gotoAndPlay (20); } else { gotoAndPlay (18); }
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 26
if (ebar._xscale > 10) { arousal = 0; ebar._xscale = 10; stopper = 1; gotoAndPlay (25); } else { gotoAndPlay (25); }
Frame 27
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 28
if (ebar._xscale > 20) { arousal = 0; ebar._xscale = 20; stopper = 1; gotoAndPlay (27); } else { gotoAndPlay (27); }
Frame 29
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 30
if (ebar._xscale > 30) { arousal = 0; ebar._xscale = 30; stopper = 1; gotoAndPlay (29); } else { gotoAndPlay (29); }
Frame 31
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 32
if (ebar._xscale > 40) { arousal = 0; ebar._xscale = 40; stopper = 1; gotoAndPlay (31); } else { gotoAndPlay (31); }
Frame 33
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 34
if (ebar._xscale > 50) { arousal = 0; ebar._xscale = 50; stopper = 1; gotoAndPlay (33); } else { gotoAndPlay (33); }
Frame 35
arousal = 0; stopper = 0; underwater.start(); stop();
Frame 36
stop();
Frame 37
stop();
Frame 38
stop();
Frame 39
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 40
if (ebar._xscale > 10) { arousal = 0; ebar._xscale = 10; stopper = 1; gotoAndPlay (39); } else { gotoAndPlay (39); }
Frame 41
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 42
if (ebar._xscale > 20) { arousal = 0; ebar._xscale = 20; stopper = 1; gotoAndPlay (41); } else { gotoAndPlay (41); }
Frame 43
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 44
if (ebar._xscale > 30) { arousal = 0; ebar._xscale = 30; stopper = 1; gotoAndPlay (43); } else { gotoAndPlay (43); }
Frame 45
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 46
if (ebar._xscale > 40) { arousal = 0; ebar._xscale = 40; stopper = 1; gotoAndPlay (45); } else { gotoAndPlay (45); }
Frame 47
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 48
if (ebar._xscale > 50) { arousal = 0; ebar._xscale = 50; stopper = 1; gotoAndPlay (47); } else { gotoAndPlay (47); }
Frame 49
arousal = 0; stopper = 0; underwater.start(); stop();
Frame 50
stop();
Frame 51
stop();
Frame 52
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 53
if (ebar._xscale > 10) { arousal = 0; ebar._xscale = 10; stopper = 1; gotoAndPlay (52); } else { gotoAndPlay (52); }
Frame 54
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 55
if (ebar._xscale > 20) { arousal = 0; ebar._xscale = 20; stopper = 1; gotoAndPlay (54); } else { gotoAndPlay (54); }
Frame 56
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 57
if (ebar._xscale > 30) { arousal = 0; ebar._xscale = 30; stopper = 1; gotoAndPlay (56); } else { gotoAndPlay (56); }
Frame 58
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 59
if (ebar._xscale > 40) { arousal = 0; ebar._xscale = 40; stopper = 1; gotoAndPlay (58); } else { gotoAndPlay (58); }
Frame 60
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 61
if (ebar._xscale > 50) { arousal = 0; ebar._xscale = 50; stopper = 1; gotoAndPlay (60); } else { gotoAndPlay (60); }
Frame 62
arousal = 0; stopper = 0; underwater.start(); stop();
Frame 63
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 64
if (ebar._xscale > 10) { arousal = 0; ebar._xscale = 10; stopper = 1; gotoAndPlay (63); } else { gotoAndPlay (63); }
Frame 65
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 66
if (ebar._xscale > 20) { arousal = 0; ebar._xscale = 20; stopper = 1; gotoAndPlay (65); } else { gotoAndPlay (65); }
Frame 67
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 68
if (ebar._xscale > 30) { arousal = 0; ebar._xscale = 30; stopper = 1; gotoAndPlay (67); } else { gotoAndPlay (67); }
Frame 69
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 70
if (ebar._xscale > 40) { arousal = 0; ebar._xscale = 40; stopper = 1; gotoAndPlay (69); } else { gotoAndPlay (69); }
Frame 71
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 72
if (ebar._xscale > 50) { arousal = 0; ebar._xscale = 50; stopper = 1; gotoAndPlay (71); } else { gotoAndPlay (71); }
Frame 73
breath = 0; arousal = 0; stopper = 0; underwater.start(); stop();
Frame 74
breathe._yscale = breath;
Frame 75
gotoAndPlay (74);
Frame 76
breathe._yscale = breath;
Frame 77
gotoAndPlay (76);
Frame 78
stop();
Frame 79
stop();
Frame 80
stop();
Frame 81
stop();
Frame 82
stop();
Frame 83
stop();
Frame 84
stop();
Frame 85
stop();
Frame 86
stop();
Frame 87
stop();
Frame 88
if (ebar._xscale > 10) { arousal = 0; ebar._xscale = 10; stopper = 1; gotoAndPlay (87); } else { gotoAndPlay (87); }
Frame 89
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 90
if (ebar._xscale > 20) { arousal = 0; ebar._xscale = 20; stopper = 1; gotoAndPlay (89); } else { gotoAndPlay (89); }
Frame 91
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 92
if (ebar._xscale > 30) { arousal = 0; ebar._xscale = 30; stopper = 1; gotoAndPlay (91); } else { gotoAndPlay (91); }
Frame 93
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 94
if (ebar._xscale > 40) { arousal = 0; ebar._xscale = 40; stopper = 1; gotoAndPlay (93); } else { gotoAndPlay (93); }
Frame 95
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 96
if (ebar._xscale > 50) { arousal = 0; ebar._xscale = 50; stopper = 1; gotoAndPlay (95); } else { gotoAndPlay (95); }
Frame 97
if (realt > 2) { seqd = 32; tune.stop(); gotoAndPlay (117); }
Frame 98
gotoAndPlay (97);
Frame 99
villa1 = 1; stop();
Frame 100
villa4 = 1; stop();
Frame 101
villa9 = 1; stop();
Frame 102
if (realt > 5) { seqd = 46; tune.stop(); gotoAndPlay (117); }
Frame 103
gotoAndPlay (102);
Frame 104
villa3 = 1; stop();
Frame 105
villa6 = 1; stop();
Frame 106
villa12 = 1; stop();
Frame 107
if (realt > 8) { seqd = 59; tune.stop(); gotoAndPlay (117); }
Frame 108
gotoAndPlay (107);
Frame 109
villa5 = 1; stop();
Frame 110
villa7 = 1; stop();
Frame 111
villa8 = 1; stop();
Frame 112
if (realt > 11) { seqd = 70; tune.stop(); gotoAndPlay (117); }
Frame 113
gotoAndPlay (112);
Frame 114
villa2 = 1; stop();
Frame 115
villa10 = 1; stop();
Frame 116
villa11 = 1; stop();
Frame 117
stop();
Frame 118
gotoAndPlay(seqd +3); stop();
Frame 119
stop();
Frame 120
stop();
Frame 121
stop();
Frame 122
arousal = 0; stopper = 0; stop();
Frame 123
stop();
Frame 124
stop();
Frame 125
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 126
if (ebar._xscale > 10) { arousal = 0; ebar._xscale = 10; stopper = 1; gotoAndPlay (125); } else { gotoAndPlay (125); }
Frame 127
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 128
if (ebar._xscale > 20) { arousal = 0; ebar._xscale = 20; stopper = 1; gotoAndPlay (127); } else { gotoAndPlay (127); }
Frame 129
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 130
if (ebar._xscale > 30) { arousal = 0; ebar._xscale = 30; stopper = 1; gotoAndPlay (129); } else { gotoAndPlay (129); }
Frame 131
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 132
if (ebar._xscale > 40) { arousal = 0; ebar._xscale = 40; stopper = 1; gotoAndPlay (131); } else { gotoAndPlay (131); }
Frame 133
arousalm.onSoundComplete = function () { arousalm.start(); }; ebar._xscale = ebar._xscale + arousal;
Frame 134
if (ebar._xscale > 50) { arousal = 0; ebar._xscale = 50; stopper = 1; gotoAndPlay (133); } else { gotoAndPlay (133); }
Frame 135
arousalm.onSoundComplete = function () { arousalm.start(); };
Frame 136
gotoAndPlay (135);
Frame 138
gotoAndPlay (137);
Frame 140
gotoAndPlay (139);
Symbol 25 Button
on (press) { play(); }
Symbol 32 Button
on (press) { gotoAndPlay (4); }
Symbol 35 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Symbol 40 Button
on (press) { gotoAndPlay (6); }
Symbol 44 Button
on (press) { gotoAndPlay (7); }
Symbol 48 Button
on (press) { gotoAndPlay (8); }
Symbol 50 Button
on (press) { gotoAndPlay (9); }
Symbol 52 Button
on (press) { gotoAndPlay (10); }
Symbol 60 Button
on (press) { tune.stop(); gotoAndPlay (11); }
Symbol 63 Button
on (press) { rusty.start(); wheel = wheel + 1; gotoAndPlay (12); }
Symbol 64 Button
on (press) { rusty.start(); wheel = wheel + 1; gotoAndPlay (11); }
Symbol 69 MovieClip Frame 60
_root.underwater.start();
Symbol 69 MovieClip Frame 120
_root.gotoAndPlay("filled");
Symbol 71 Button
on (press) { gotoAndPlay (15); }
Symbol 75 Button
on (press) { gotoAndPlay (16); }
Symbol 79 Button
on (press) { gotoAndPlay (17); }
Symbol 89 Button
on (press) { breathing.start(); gotoAndPlay (18); }
Symbol 91 Button
on (keyPress "<Down>") { bally = bally + 2.13; }
Symbol 92 Button
on (keyPress "<Up>") { bally = bally - 1.8; }
Symbol 94 Button
on (press) { gotoAndPlay (21); }
Symbol 98 Button
on (press) { gotoAndPlay (22); }
Symbol 100 Button
on (press) { gotoAndPlay (23); }
Symbol 104 Button
on (press) { gotoAndPlay (24); }
Symbol 112 Button
on (press) { gotoAndPlay (25); }
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 31
gotoAndPlay (2);
Symbol 152 Button
on (rollOver) { movie1.gotoAndPlay(2); arousalm.start(); arousal = 0.02; } on (rollOut) { movie1.gotoAndStop(1); arousalm.stop(); arousal = 0; }
Symbol 157 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (27); } else { gotoAndPlay (25); } }
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 16
gotoAndPlay (2);
Symbol 193 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (29); } else { gotoAndPlay (27); } }
Symbol 195 Button
on (rollOver) { movie1.gotoAndPlay(2); arousalm.start(); arousal = 0.02; } on (rollOut) { movie1.gotoAndStop(1); arousalm.stop(); arousal = 0; }
Symbol 197 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (31); } else { gotoAndPlay (29); } }
Symbol 199 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (33); } else { gotoAndPlay (31); } }
Symbol 202 Button
on (rollOver) { movie1.gotoAndPlay(2); arousalm.start(); arousal = 0.02; } on (rollOut) { movie1.gotoAndStop(1); arousalm.stop(); arousal = 0; if (stopper > 0) { stopper = 0; tune.start(); gotoAndPlay (97); } }
Symbol 208 Button
on (press) { gotoAndPlay (36); }
Symbol 214 MovieClip Frame 60
_root.gotoAndPlay("hardon");
Symbol 216 Button
on (press) { gotoAndPlay (38); }
Symbol 221 Button
on (press) { gotoAndPlay (39); }
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 31
gotoAndPlay (2);
Symbol 256 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (41); } else { gotoAndPlay (39); } }
Symbol 289 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 16
gotoAndPlay (2);
Symbol 291 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (43); } else { gotoAndPlay (41); } }
Symbol 293 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (45); } else { gotoAndPlay (43); } }
Symbol 295 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (47); } else { gotoAndPlay (45); } }
Symbol 297 Button
on (rollOver) { movie1.gotoAndPlay(2); arousalm.start(); arousal = 0.02; } on (rollOut) { movie1.gotoAndStop(1); arousalm.stop(); arousal = 0; if (stopper > 0) { stopper = 0; tune.start(); gotoAndPlay (102); } }
Symbol 301 Button
on (press) { door.start(); gotoAndPlay (50); }
Symbol 304 Button
on (press) { gotoAndPlay (51); }
Symbol 341 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 31
gotoAndPlay (2);
Symbol 343 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (54); } else { gotoAndPlay (52); } }
Symbol 376 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 16
gotoAndPlay (2);
Symbol 378 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (56); } else { gotoAndPlay (54); } }
Symbol 380 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (58); } else { gotoAndPlay (56); } }
Symbol 382 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (60); } else { gotoAndPlay (58); } }
Symbol 384 Button
on (rollOver) { movie1.gotoAndPlay(2); arousalm.start(); arousal = 0.02; } on (rollOut) { movie1.gotoAndStop(1); arousalm.stop(); arousal = 0; if (stopper > 0) { stopper = 0; tune.start(); gotoAndPlay (107); } }
Symbol 389 Button
on (press) { gotoAndPlay (63); }
Symbol 422 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 31
gotoAndPlay (2);
Symbol 424 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (65); } else { gotoAndPlay (63); } }
Symbol 457 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 16
gotoAndPlay (2);
Symbol 459 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (67); } else { gotoAndPlay (65); } }
Symbol 461 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (69); } else { gotoAndPlay (67); } }
Symbol 463 Button
on (press) { if (stopper > 0) { stopper = 0; gotoAndPlay (71); } else { gotoAndPlay (69); } }
Symbol 464 Button
on (rollOver) { movie1.gotoAndPlay(2); arousalm.start(); arousal = 0.02; } on (rollOut) { movie1.gotoAndStop(1); arousalm.stop(); arousal = 0; if (stopper > 0) { stopper = 0; tune.start(); gotoAndPlay (112); } }
Symbol 469 Button
on (press) { gotoAndPlay (74); }
Symbol 473 Button
on (keyPress "<Down>") { thud.start(); breath = breath + 1; breathe._yscale = breath; if (breathe._yscale > 100) { gotoAndPlay (78); } else { gotoAndPlay (76); } }
Symbol 476 Button
on (keyPress "<Up>") { breath = breath + 1; breathe._yscale = breath; if (breathe._yscale > 100) { gotoAndPlay (78); } else { gotoAndPlay (74); } }
Symbol 480 MovieClip Frame 60
_root.gotoAndPlay("freed");
Symbol 482 Button
on (press) { gotoAndPlay (80); }
Symbol 486 Button
on (press) { gotoAndPlay (81); }
Symbol 490 MovieClip Frame 50
_root.laser.start();
Symbol 490 MovieClip Frame 80
_root.gotoAndPlay("christie");
Symbol 492 Button
on (press) { gotoAndPlay (83); }
Symbol 498 Button
on (press) { gotoAndPlay (84); }
Symbol 504 Button
on (press) { gotoAndPlay (85); }
Symbol 508 Button
on (press) { gotoAndPlay (86); }
Symbol 513 Button
on (press) { gotoAndPlay (87); }
Symbol 519 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Symbol 524 MovieClip Frame 80
stop();
Symbol 533 Button
on (press) { if (villa1 < 1) { realt = realt + 1; } gotoAndPlay (99); }
Symbol 534 Button
on (press) { if (villa4 < 1) { realt = realt + 1; } gotoAndPlay (100); }
Symbol 535 Button
on (press) { if (villa9 < 1) { realt = realt + 1; } gotoAndPlay (101); }
Symbol 541 Button
on (press) { gotoAndPlay (97); }
Symbol 549 Button
on (press) { if (villa3 < 1) { realt = realt + 1; } gotoAndPlay (104); }
Symbol 550 Button
on (press) { if (villa6 < 1) { realt = realt + 1; } gotoAndPlay (105); }
Symbol 551 Button
on (press) { if (villa12 < 1) { realt = realt + 1; } gotoAndPlay (106); }
Symbol 556 Button
on (press) { gotoAndPlay (102); }
Symbol 565 Button
on (press) { if (villa5 < 1) { realt = realt + 1; } gotoAndPlay (109); }
Symbol 566 Button
on (press) { if (villa7 < 1) { realt = realt + 1; } gotoAndPlay (110); }
Symbol 567 Button
on (press) { if (villa8 < 1) { realt = realt + 1; } gotoAndPlay (111); }
Symbol 572 Button
on (press) { gotoAndPlay (107); }
Symbol 581 Button
on (press) { if (villa2 < 1) { realt = realt + 1; } gotoAndPlay (114); }
Symbol 582 Button
on (press) { if (villa10 < 1) { realt = realt + 1; } gotoAndPlay (115); }
Symbol 583 Button
on (press) { if (villa11 < 1) { realt = realt + 1; } gotoAndPlay (116); }
Symbol 587 Button
on (press) { gotoAndPlay (112); }
Symbol 597 MovieClip Frame 1
_root.laser.start();
Symbol 597 MovieClip Frame 100
_root.gotoAndPlay("fadedone");
Symbol 600 Button
on (press) { gotoAndPlay (137); }
Symbol 606 Button
on (press) { if (combo == 665039420701) { gotoAndPlay (122); } else { combo = 0; gotoAndPlay (121); } }
Symbol 609 Button
on (press) { if (combo == 665039420701) { gotoAndPlay (122); } else { combo = 0; gotoAndStop (121); } }
Symbol 612 Button
on (press) { if (combo == 665039420701) { rusty.start(); gotoAndPlay (122); } else { combo = 0; gotoAndPlay (139); } }

Library Items

Symbol 1 Sound [underwater]
Symbol 2 Sound [tune]
Symbol 3 Sound [thud]
Symbol 4 Sound [sex2]
Symbol 5 Sound [rusty]
Symbol 6 Sound [laser]
Symbol 7 Sound [door]
Symbol 8 Sound [breathing]
Symbol 9 BitmapUsed by:10
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Symbol 148 MovieClipUses:147Used by:Timeline
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Symbol 154 MovieClipUses:153Used by:Timeline
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Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:214
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213  Timeline
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Symbol 217 BitmapUsed by:218
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Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:480  Timeline
Symbol 472 GraphicUsed by:Timeline
Symbol 473 ButtonUses:90Used by:Timeline
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:Timeline
Symbol 476 ButtonUses:90Used by:Timeline
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:479  Timeline
Symbol 479 MovieClipUses:478Used by:480
Symbol 480 MovieClipUses:471 479Used by:Timeline
Symbol 481 TextUses:20Used by:Timeline
Symbol 482 ButtonUses:31Used by:Timeline
Symbol 483 BitmapUsed by:484
Symbol 484 GraphicUses:483Used by:490  Timeline
Symbol 485 TextUses:20Used by:Timeline
Symbol 486 ButtonUses:31Used by:Timeline
Symbol 487 MovieClipUses:87Used by:490
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:490  Timeline
Symbol 490 MovieClipUses:484 487 489Used by:Timeline
Symbol 491 TextUses:20Used by:Timeline
Symbol 492 ButtonUses:31Used by:Timeline
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:Timeline
Symbol 495 TextUses:20Used by:Timeline
Symbol 496 TextUses:20Used by:Timeline
Symbol 497 GraphicUsed by:498
Symbol 498 ButtonUses:497Used by:Timeline
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:Timeline
Symbol 501 TextUses:20Used by:Timeline
Symbol 502 TextUses:20Used by:Timeline
Symbol 503 GraphicUsed by:504
Symbol 504 ButtonUses:503Used by:Timeline
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:Timeline
Symbol 507 TextUses:20Used by:Timeline
Symbol 508 ButtonUses:31Used by:Timeline
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:Timeline
Symbol 511 TextUses:20Used by:Timeline
Symbol 512 TextUses:20Used by:Timeline
Symbol 513 ButtonUses:111Used by:Timeline
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:Timeline
Symbol 516 MovieClipUses:11Used by:524
Symbol 517 TextUses:13Used by:524
Symbol 518 GraphicUsed by:519
Symbol 519 ButtonUses:518Used by:524
Symbol 520 BitmapUsed by:523
Symbol 521 BitmapUsed by:523
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:520 521 522Used by:524
Symbol 524 MovieClipUses:516 517 519 523Used by:Timeline
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:525Used by:597  Timeline
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:Timeline
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:529Used by:Timeline
Symbol 531 TextUses:206Used by:Timeline
Symbol 532 TextUses:20Used by:Timeline
Symbol 533 ButtonUses:111Used by:Timeline
Symbol 534 ButtonUses:111Used by:Timeline
Symbol 535 ButtonUses:111Used by:Timeline
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:Timeline
Symbol 538 TextUses:20Used by:Timeline
Symbol 539 FontUsed by:540 545 555 560 564 571 576 580 591
Symbol 540 TextUses:539Used by:Timeline
Symbol 541 ButtonUses:31Used by:Timeline
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:Timeline
Symbol 544 TextUses:20Used by:Timeline
Symbol 545 TextUses:539Used by:Timeline
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:Timeline
Symbol 548 TextUses:20Used by:Timeline
Symbol 549 ButtonUses:111Used by:Timeline
Symbol 550 ButtonUses:111Used by:Timeline
Symbol 551 ButtonUses:111Used by:Timeline
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:Timeline
Symbol 554 TextUses:20Used by:Timeline
Symbol 555 TextUses:539Used by:Timeline
Symbol 556 ButtonUses:31Used by:Timeline
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:Timeline
Symbol 559 TextUses:20Used by:Timeline
Symbol 560 TextUses:539Used by:Timeline
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:Timeline
Symbol 563 TextUses:20Used by:Timeline
Symbol 564 TextUses:539Used by:Timeline
Symbol 565 ButtonUses:111Used by:Timeline
Symbol 566 ButtonUses:111Used by:Timeline
Symbol 567 ButtonUses:111Used by:Timeline
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:Timeline
Symbol 570 TextUses:20Used by:Timeline
Symbol 571 TextUses:539Used by:Timeline
Symbol 572 ButtonUses:31Used by:Timeline
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:Timeline
Symbol 575 TextUses:20Used by:Timeline
Symbol 576 TextUses:539Used by:Timeline
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:Timeline
Symbol 579 TextUses:20Used by:Timeline
Symbol 580 TextUses:539Used by:Timeline
Symbol 581 ButtonUses:111Used by:Timeline
Symbol 582 ButtonUses:111Used by:Timeline
Symbol 583 ButtonUses:111Used by:Timeline
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:Timeline
Symbol 586 TextUses:20Used by:Timeline
Symbol 587 ButtonUses:31Used by:Timeline
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:Timeline
Symbol 590 TextUses:20Used by:Timeline
Symbol 591 TextUses:539Used by:Timeline
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:Timeline
Symbol 594 TextUses:20Used by:Timeline
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClipUses:595Used by:597  Timeline
Symbol 597 MovieClipUses:526 596Used by:Timeline
Symbol 598 TextUses:206Used by:Timeline
Symbol 599 TextUses:20Used by:Timeline
Symbol 600 ButtonUses:111Used by:Timeline
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClipUses:601Used by:Timeline
Symbol 603 FontUsed by:604
Symbol 604 TextUses:603Used by:606 609 612
Symbol 605 GraphicUsed by:606 609 612
Symbol 606 ButtonUses:604 605Used by:Timeline
Symbol 607 TextUses:206Used by:Timeline
Symbol 608 EditableTextUses:206Used by:Timeline
Symbol 609 ButtonUses:604 605Used by:Timeline
Symbol 610 TextUses:206Used by:Timeline
Symbol 611 EditableTextUses:206Used by:Timeline
Symbol 612 ButtonUses:604 605Used by:Timeline
Symbol 613 EditableTextUses:206Used by:Timeline
Symbol 614 GraphicUsed by:Timeline
Symbol 615 EditableTextUses:206Used by:Timeline
Symbol 616 GraphicUsed by:Timeline

Instance Names

"progressbar"Frame 1Symbol 16 MovieClip
"breathe"Frame 17Symbol 84 MovieClip
"ball"Frame 17Symbol 88 MovieClip
"movie1"Frame 25Symbol 145 MovieClip
"ebar"Frame 25Symbol 154 MovieClip
"movie1"Frame 27Symbol 190 MovieClip
"movie1"Frame 29Symbol 145 MovieClip
"movie1"Frame 31Symbol 190 MovieClip
"movie1"Frame 33Symbol 145 MovieClip
"movie1"Frame 39Symbol 254 MovieClip
"ebar"Frame 39Symbol 154 MovieClip
"movie1"Frame 41Symbol 289 MovieClip
"movie1"Frame 43Symbol 254 MovieClip
"movie1"Frame 45Symbol 289 MovieClip
"movie1"Frame 47Symbol 254 MovieClip
"movie1"Frame 52Symbol 341 MovieClip
"ebar"Frame 52Symbol 154 MovieClip
"movie1"Frame 54Symbol 376 MovieClip
"movie1"Frame 56Symbol 341 MovieClip
"movie1"Frame 58Symbol 376 MovieClip
"movie1"Frame 60Symbol 341 MovieClip
"movie1"Frame 63Symbol 422 MovieClip
"ebar"Frame 63Symbol 154 MovieClip
"movie1"Frame 65Symbol 457 MovieClip
"movie1"Frame 67Symbol 422 MovieClip
"movie1"Frame 69Symbol 457 MovieClip
"movie1"Frame 71Symbol 422 MovieClip
"breathe"Frame 74Symbol 84 MovieClip
"ebar"Frame 87Symbol 154 MovieClip
"combination"Frame 120Symbol 608 EditableText
"combination"Frame 121Symbol 611 EditableText
"combination"Frame 137Symbol 613 EditableText
"combination"Frame 139Symbol 615 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "underwater"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tune"
ExportAssets (56)Timeline Frame 1Symbol 3 as "thud"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sex2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "rusty"
ExportAssets (56)Timeline Frame 1Symbol 6 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 7 as "door"
ExportAssets (56)Timeline Frame 1Symbol 8 as "breathing"

Labels

"loading"Frame 1
"complete"Frame 2
"filled"Frame 14
"dream1"Frame 35
"hardon"Frame 37
"dream2"Frame 49
"dream3"Frame 62
"dream4"Frame 73
"freed"Frame 79
"christie"Frame 82
"day1"Frame 97
"villa1"Frame 99
"villa4"Frame 100
"villa9"Frame 101
"day2"Frame 102
"villa3"Frame 104
"villa6"Frame 105
"villa12"Frame 106
"day3"Frame 107
"villa5"Frame 109
"villa7"Frame 110
"villa8"Frame 111
"day4"Frame 112
"villa2"Frame 114
"villa10"Frame 115
"villa11"Frame 116
"fade"Frame 117
"fadedone"Frame 118
"day5"Frame 119
"chouse"Frame 137

Dynamic Text Variables

loadingMessageSymbol 22 EditableText"100%"
comboSymbol 613 EditableText""
comboSymbol 615 EditableText""




http://swfchan.com/20/96400/info.shtml
Created: 23/3 -2019 20:00:14 Last modified: 23/3 -2019 20:00:14 Server time: 06/05 -2024 08:22:42