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Lupin_Target_Practice.swf

This is the info page for
Flash #97674

(Click the ID number above for more basic data on this flash file.)


Text
TARGET PRACTICE

AIM, SHOOT AND RUUUNNN!

CLICK HERE TO START

Instructions

Do you have the skills to outwit and outshoot the world's
greatest master thief? Well here's your chance.  Lock and
load using Lupin's very own Walther P-38!  Shoot the
targets as they pop up.  Just don't "dry fire."  That's
rude... and bad for the piece.
Use your mouse to move around the practice area.  When
the target appears, blow it away by CLICKING your
mouse on it.   The game keeps score for you and
determines accuracy.  You have 30 seconds.  If you run
out of bullets, be sure to press 'R' to reload!
Test your skills and hit 100% on all three levals.  You'll
never know what your reward will be.

BACK TO MAIN

Ammo

Time:

00:30

Shots Hit

Percentage

NEXT LEVEL

%

/

21

21

PLAY AGAIN

21

21

YOU'RE AMAZING

100%

ACCURACY EVERY TIME!

1280x1024

1024x768

800x600

Click here to download your EXCLUSIVE Wallpaper!

ActionScript [AS1/AS2]

Frame 5
fscommand ("allowScale", false); stop();
Instance of Symbol 37 MovieClip "beginGame" in Frame 11
on (release) { _parent.play(); }
Frame 37
function CountDownTimer(durationMin) { var _local1 = this; AsBroadcaster.initialize(_local1); _local1.duration = (durationMin * 60) * 1000; _local1.startTime = getTimer(); _local1.id = setInterval(_local1, "checkTime", 1000); _local1.checkTime(); } function onProgress(timeLeftMS) { var totalSeconds = (timeLeftMS / 1000); var _local1 = Math.floor(totalSeconds / 3600); var _local2 = Math.floor((totalSeconds - ((_local1 > 0) ? 3600 : 0)) / 60); var _local3 = Math.floor(totalSeconds - ((_local1 * 3600) + (_local2 * 60))); if (_local1 < 10) { _local1 = "0" + _local1; } if (_local2 < 10) { _local2 = "0" + _local2; } if (_local3 < 10) { _local3 = "0" + _local3; } timerTF.text = (_local2 + ":") + _local3; } function onComplete() { var _local1 = _root; timerTF.text = "00:00"; _local1.targetsMissed = _local1.targetsHit - _local1.targetsSeen; _local1.accuracy = Math.round((_local1.targetsHit / _local1.shotsFired) * 100); trace("targetsHit: " + _local1.targetsHit); trace("accuracy: " + _local1.accuracy); if ((_local1.accuracy == 100) && (_local1.targetsHit >= 10)) { _local1.perfectScore = 1; } _local1.levelNum++; _local1.level = "level_" + _local1.levelNum; _local1.gotoAndPlay(_local1.level); } Mouse.hide(); perfectScore = 0; totalBullets = 8; bullet_1._alpha = 100; bullet_2._alpha = 100; bullet_3._alpha = 100; bullet_4._alpha = 100; bullet_5._alpha = 100; bullet_6._alpha = 100; bullet_7._alpha = 100; bullet_8._alpha = 100; levelNum = 1; level = "level_" + levelNum; CountDownTimer.prototype.checkTime = function () { var _local1 = this; if (getTimer() >= (_local1.startTime + _local1.duration)) { _local1.broadcastMessage("onComplete"); clearInterval(_local1.id); } else { var _local2 = _local1.duration - (getTimer() - _local1.startTime); _local1.broadcastMessage("onProgress", _local2); } }; myTimer = new CountDownTimer(0.5); myTimer.addListener(this); totalBullets = 8; reloadClip = function () { targetDamage = true; totalBullets = 8; bullet_1._alpha = 100; bullet_2._alpha = 100; bullet_3._alpha = 100; bullet_4._alpha = 100; bullet_5._alpha = 100; bullet_6._alpha = 100; bullet_7._alpha = 100; bullet_8._alpha = 100; }; playReload = function () { reloadSnd = new Sound(this); reloadSnd.attachSound("reload_Snd"); reloadSnd.onSoundComplete = reloadClip; reloadSnd.setVolume(100); reloadSnd.start(); }; var reloader = new Object(); reloader.onKeyDown = function () { if (Key.getCode() == 82) { playReload(); } }; Key.addListener(reloader); panVolume = function () { if (_xmouse < 340) { mouseTemp = (340 - _xmouse) * -1; panVol = Math.round((mouseTemp / 340) * 100); } else if (_xmouse > 340) { mouseTemp = (340 - _xmouse) * -1; panVol = Math.round((mouseTemp / 340) * 100); } }; targetDamage = true; fireGun = function () { var _local1 = this; if (totalBullets >= 1) { bullet = "bullet_" + totalBullets; _local1[bullet]._alpha = 40; panVolume(); fireSound = new Sound(_local1); fireSound.attachSound("shot_Snd"); fireSound.setVolume(100); fireSound.setPan(_root.panVol); fireSound.start(); } else { panVolume(); emptySound = new Sound(_local1); emptySound.attachSound("empty_Snd"); emptySound.setVolume(100); emptySound.setPan(_root.panVol); emptySound.start(); trace("CLIP EMPTY!!!"); } totalBullets--; if (totalBullets == 0) { targetDamage = false; } shotsFired++; }; this.onMouseDown = fireGun; var targetsHit = 0; var shotsFired = 0; var targetsSeen = 0; showTargets = function () { target = random(5) + 1; target = "point_" + target; targets_mc[target].gotoAndPlay(2); targetsSeen++; }; time = 2000; showTar = setInterval(showTargets, time); stop();
Instance of Symbol 64 MovieClip "scope" in Frame 37
onClipEvent (enterFrame) { mpx = _root._xmouse; if (mpx < _x) { disx = _x - mpx; } else { disx = mpx - _x; } moveSpeedx = disx / 5; if (mpx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } mpy = _root._ymouse; if (mpy < _y) { disy = _y - mpy; } else { disy = mpy - _y; } moveSpeedy = disy / 5; if (mpy < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } }
Frame 38
delete fireGun; delete this.onMouseDown; clearInterval(showTar); delete showTar; delete myTimer; delete reloader; levelNum = 2; Mouse.show(); stop();
Frame 69
function CountDownTimer(durationMin) { var _local1 = this; AsBroadcaster.initialize(_local1); _local1.duration = (durationMin * 60) * 1000; _local1.startTime = getTimer(); _local1.id = setInterval(_local1, "checkTime", 1000); _local1.checkTime(); } function onProgress(timeLeftMS) { var totalSeconds = (timeLeftMS / 1000); var _local1 = Math.floor(totalSeconds / 3600); var _local2 = Math.floor((totalSeconds - ((_local1 > 0) ? 3600 : 0)) / 60); var _local3 = Math.floor(totalSeconds - ((_local1 * 3600) + (_local2 * 60))); if (_local1 < 10) { _local1 = "0" + _local1; } if (_local2 < 10) { _local2 = "0" + _local2; } if (_local3 < 10) { _local3 = "0" + _local3; } timerTF.text = (_local2 + ":") + _local3; } function onComplete() { var _local1 = _root; timerTF.text = "00:00"; _local1.targetsMissed = _local1.targetsHit - _local1.targetsSeen; _local1.accuracy = Math.round((_local1.targetsHit / _local1.shotsFired) * 100); trace("targetsHit: " + _local1.targetsHit); trace("accuracy: " + _local1.accuracy); if ((_local1.accuracy == 100) && (_local1.targetsHit >= 15)) { _local1.perfectScore = 2; } _local1.levelNum++; _local1.level = "level_" + _local1.levelNum; _local1.gotoAndPlay(_local1.level); } Mouse.hide(); totalBullets = 8; bullet_1._alpha = 100; bullet_2._alpha = 100; bullet_3._alpha = 100; bullet_4._alpha = 100; bullet_5._alpha = 100; bullet_6._alpha = 100; bullet_7._alpha = 100; bullet_8._alpha = 100; CountDownTimer.prototype.checkTime = function () { var _local1 = this; if (getTimer() >= (_local1.startTime + _local1.duration)) { _local1.broadcastMessage("onComplete"); clearInterval(_local1.id); } else { var _local2 = _local1.duration - (getTimer() - _local1.startTime); _local1.broadcastMessage("onProgress", _local2); } }; myTimer = new CountDownTimer(0.5); myTimer.addListener(this); totalBullets = 8; reloadClip = function () { targetDamage = true; totalBullets = 8; bullet_1._alpha = 100; bullet_2._alpha = 100; bullet_3._alpha = 100; bullet_4._alpha = 100; bullet_5._alpha = 100; bullet_6._alpha = 100; bullet_7._alpha = 100; bullet_8._alpha = 100; }; playReload = function () { reloadSnd = new Sound(this); reloadSnd.attachSound("reload_Snd"); reloadSnd.onSoundComplete = reloadClip; reloadSnd.setVolume(100); reloadSnd.start(); }; var reloader = new Object(); reloader.onKeyDown = function () { if (Key.getCode() == 82) { playReload(); } }; Key.addListener(reloader); panVolume = function () { if (_xmouse < 340) { mouseTemp = (340 - _xmouse) * -1; panVol = Math.round((mouseTemp / 340) * 100); } else if (_xmouse > 340) { mouseTemp = (340 - _xmouse) * -1; panVol = Math.round((mouseTemp / 340) * 100); } }; targetDamage = true; fireGun = function () { var _local1 = this; if (totalBullets >= 1) { bullet = "bullet_" + totalBullets; _local1[bullet]._alpha = 40; panVolume(); fireSound = new Sound(_local1); fireSound.attachSound("shot_Snd"); fireSound.setVolume(100); fireSound.setPan(_root.panVol); fireSound.start(); } else { panVolume(); emptySound = new Sound(_local1); emptySound.attachSound("empty_Snd"); emptySound.setVolume(100); emptySound.setPan(_root.panVol); emptySound.start(); trace("CLIP EMPTY!!!"); } totalBullets--; if (totalBullets == 0) { targetDamage = false; } shotsFired++; }; this.onMouseDown = fireGun; var targetsHit = 0; var shotsFired = 0; var targetsSeen = 0; showTargets = function () { target = random(5) + 1; target = "point_" + target; targets_mc[target].gotoAndPlay(2); targetsSeen++; }; time = 1300; showTar = setInterval(showTargets, time); stop();
Instance of Symbol 64 MovieClip "scope" in Frame 69
onClipEvent (enterFrame) { mpx = _root._xmouse; if (mpx < _x) { disx = _x - mpx; } else { disx = mpx - _x; } moveSpeedx = disx / 5; if (mpx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } mpy = _root._ymouse; if (mpy < _y) { disy = _y - mpy; } else { disy = mpy - _y; } moveSpeedy = disy / 5; if (mpy < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } }
Frame 70
delete fireGun; delete this.onMouseDown; clearInterval(showTar); delete showTar; delete myTimer; delete reloader; levelNum = 3; Mouse.show(); stop();
Instance of Symbol 78 MovieClip "levelScreen" in Frame 70
on (release) { _parent.play(); }
Frame 103
function CountDownTimer(durationMin) { var _local1 = this; AsBroadcaster.initialize(_local1); _local1.duration = (durationMin * 60) * 1000; _local1.startTime = getTimer(); _local1.id = setInterval(_local1, "checkTime", 1000); _local1.checkTime(); } function onProgress(timeLeftMS) { var totalSeconds = (timeLeftMS / 1000); var _local1 = Math.floor(totalSeconds / 3600); var _local2 = Math.floor((totalSeconds - ((_local1 > 0) ? 3600 : 0)) / 60); var _local3 = Math.floor(totalSeconds - ((_local1 * 3600) + (_local2 * 60))); if (_local1 < 10) { _local1 = "0" + _local1; } if (_local2 < 10) { _local2 = "0" + _local2; } if (_local3 < 10) { _local3 = "0" + _local3; } timerTF.text = (_local2 + ":") + _local3; } function onComplete() { var _local1 = _root; timerTF.text = "00:00"; _local1.targetsMissed = _local1.targetsHit - _local1.targetsSeen; _local1.accuracy = Math.round((_local1.targetsHit / _local1.shotsFired) * 100); trace("targetsHit: " + _local1.targetsHit); trace("accuracy: " + _local1.accuracy); if ((_local1.accuracy == 100) && (_local1.targetsHit >= 20)) { _local1.perfectScore = 3; } _local1.levelNum++; if (_local1.perfectScore == 3) { _local1.gotoAndPlay("perfect"); } else if (levelNum > 3) { _local1.gotoAndPlay("end_game"); } else { _local1.level = "level_" + _local1.levelNum; _local1.gotoAndPlay(_local1.level); } } Mouse.hide(); totalBullets = 8; bullet_1._alpha = 100; bullet_2._alpha = 100; bullet_3._alpha = 100; bullet_4._alpha = 100; bullet_5._alpha = 100; bullet_6._alpha = 100; bullet_7._alpha = 100; bullet_8._alpha = 100; CountDownTimer.prototype.checkTime = function () { var _local1 = this; if (getTimer() >= (_local1.startTime + _local1.duration)) { _local1.broadcastMessage("onComplete"); clearInterval(_local1.id); } else { var _local2 = _local1.duration - (getTimer() - _local1.startTime); _local1.broadcastMessage("onProgress", _local2); } }; myTimer = new CountDownTimer(0.5); myTimer.addListener(this); totalBullets = 8; reloadClip = function () { targetDamage = true; totalBullets = 8; bullet_1._alpha = 100; bullet_2._alpha = 100; bullet_3._alpha = 100; bullet_4._alpha = 100; bullet_5._alpha = 100; bullet_6._alpha = 100; bullet_7._alpha = 100; bullet_8._alpha = 100; }; playReload = function () { reloadSnd = new Sound(this); reloadSnd.attachSound("reload_Snd"); reloadSnd.onSoundComplete = reloadClip; reloadSnd.setVolume(100); reloadSnd.start(); }; var reloader = new Object(); reloader.onKeyDown = function () { if (Key.getCode() == 82) { playReload(); } }; Key.addListener(reloader); panVolume = function () { if (_xmouse < 340) { mouseTemp = (340 - _xmouse) * -1; panVol = Math.round((mouseTemp / 340) * 100); } else if (_xmouse > 340) { mouseTemp = (340 - _xmouse) * -1; panVol = Math.round((mouseTemp / 340) * 100); } }; targetDamage = true; fireGun = function () { var _local1 = this; if (totalBullets >= 1) { bullet = "bullet_" + totalBullets; _local1[bullet]._alpha = 40; panVolume(); fireSound = new Sound(_local1); fireSound.attachSound("shot_Snd"); fireSound.setVolume(100); fireSound.setPan(_root.panVol); fireSound.start(); } else { panVolume(); emptySound = new Sound(_local1); emptySound.attachSound("empty_Snd"); emptySound.setVolume(100); emptySound.setPan(_root.panVol); emptySound.start(); trace("CLIP EMPTY!!!"); } totalBullets--; if (totalBullets == 0) { targetDamage = false; } shotsFired++; }; this.onMouseDown = fireGun; var targetsHit = 0; var shotsFired = 0; var targetsSeen = 0; showTargets = function () { target = random(5) + 1; target = "point_" + target; targets_mc[target].gotoAndPlay(2); targetsSeen++; }; time = 800; showTar = setInterval(showTargets, time); stop();
Instance of Symbol 64 MovieClip "scope" in Frame 103
onClipEvent (enterFrame) { mpx = _root._xmouse; if (mpx < _x) { disx = _x - mpx; } else { disx = mpx - _x; } moveSpeedx = disx / 5; if (mpx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } mpy = _root._ymouse; if (mpy < _y) { disy = _y - mpy; } else { disy = mpy - _y; } moveSpeedy = disy / 5; if (mpy < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } }
Frame 104
delete fireGun; delete this.onMouseDown; clearInterval(showTar); delete showTar; delete myTimer; delete reloader; Mouse.show();
Frame 112
stop();
Frame 113
delete fireGun; delete this.onMouseDown; clearInterval(showTar); delete showTar; delete myTimer; delete reloader; Mouse.show();
Frame 120
stop();
Symbol 28 Button
on (release) { _parent.play(); }
Symbol 29 Button
on (release) { gotoAndPlay ("instructions"); }
Symbol 36 Button
on (release) { gotoAndPlay ("back"); }
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 22
stop();
Symbol 56 MovieClip Frame 1
this.onMouseDown = function () { var _local1 = _root; if (this.hitTest(_local1.scope.exact) && (_local1.targetDamage == true)) { hit = true; _local1.targetsHit++; this.gotoAndPlay("shot"); } else if (_local1.targetDamage == false) { } hit = false; }; stop();
Symbol 56 MovieClip Frame 69
gotoAndStop (1); trace("Killed Myself");
Symbol 56 MovieClip Frame 84
gotoAndStop (1);
Symbol 77 Button
on (release) { _parent.gotoAndPlay(_root.level); }
Symbol 81 MovieClip Frame 1
this.onMouseDown = function () { var _local1 = _root; if (this.hitTest(_local1.scope.exact) && (_local1.targetDamage == true)) { hit = true; _local1.targetsHit++; this.gotoAndPlay("shot"); } else if (_local1.targetDamage == false) { } hit = false; }; stop();
Symbol 81 MovieClip Frame 53
gotoAndStop (1); trace("Killed Myself");
Symbol 81 MovieClip Frame 68
gotoAndStop (1);
Symbol 92 MovieClip Frame 1
this.onMouseDown = function () { var _local1 = _root; if (this.hitTest(_local1.scope.exact) && (_local1.targetDamage == true)) { hit = true; _local1.targetsHit++; this.gotoAndPlay("shot"); } else if (_local1.targetDamage == false) { } hit = false; }; stop();
Symbol 92 MovieClip Frame 64
gotoAndStop (1); trace("Killed Myself");
Symbol 92 MovieClip Frame 79
gotoAndStop (1);
Symbol 103 Button
on (release) { _parent.gotoAndPlay("level_1"); }
Symbol 117 Button
on (release) { getURL ("wallpapers/deadeye_1280.htm", "_blank"); }
Symbol 118 Button
on (release) { getURL ("wallpapers/deadeye_1024.htm", "_blank"); }
Symbol 119 Button
on (release) { getURL ("wallpapers/deadeye_800.htm", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 Sound [reload_Snd]Used by:5
Symbol 3 Sound [shot_Snd]Used by:5
Symbol 4 Sound [empty_Snd]Used by:5
Symbol 5 MovieClipUses:1 2 3 4Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 BitmapUsed by:11 68 98
Symbol 11 GraphicUses:10Used by:37 120
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:37 78 105 120
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:37 78 105 120
Symbol 18 FontUsed by:19 21 23 25 71 72 73 74 75 76 99 100 101 102 106 107 108
Symbol 19 TextUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:37
Symbol 21 TextUses:18Used by:22
Symbol 22 MovieClipUses:21Used by:37
Symbol 23 TextUses:18Used by:24
Symbol 24 MovieClipUses:23Used by:37
Symbol 25 TextUses:18Used by:26
Symbol 26 MovieClipUses:25Used by:37
Symbol 27 GraphicUsed by:28 29 36 77 103 117 118 119
Symbol 28 ButtonUses:27Used by:37
Symbol 29 ButtonUses:27Used by:37
Symbol 30 FontUsed by:31 116
Symbol 31 TextUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:37
Symbol 33 FontUsed by:34 46 47 48 69 70 113 114 115
Symbol 34 TextUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:37
Symbol 36 ButtonUses:27Used by:37
Symbol 37 MovieClipUses:11 14 17 20 22 24 26 28 29 32 35 36Used by:Timeline
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:Timeline
Symbol 46 TextUses:33Used by:Timeline
Symbol 47 TextUses:33Used by:Timeline
Symbol 48 EditableTextUses:33Used by:Timeline
Symbol 49 ShapeTweeningUsed by:Timeline
Symbol 50 GraphicUsed by:60
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:56 81 92
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56 81 92
Symbol 56 MovieClipUses:53 55Used by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:50 56 57 58 59Used by:Timeline
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClipUses:61 63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 GraphicUses:10Used by:78
Symbol 69 TextUses:33Used by:78 105
Symbol 70 TextUses:33Used by:78 105
Symbol 71 TextUses:18Used by:78
Symbol 72 EditableTextUses:18Used by:78
Symbol 73 TextUses:18Used by:78 105
Symbol 74 TextUses:18Used by:78 105
Symbol 75 EditableTextUses:18Used by:78
Symbol 76 EditableTextUses:18Used by:78
Symbol 77 ButtonUses:27Used by:78
Symbol 78 MovieClipUses:68 69 70 71 72 73 74 75 76 77 14 17Used by:Timeline
Symbol 79 ShapeTweeningUsed by:Timeline
Symbol 80 GraphicUsed by:86
Symbol 81 MovieClipUses:53 55Used by:86
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:80 81 82 83 84 85Used by:Timeline
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:Timeline
Symbol 90 ShapeTweeningUsed by:Timeline
Symbol 91 GraphicUsed by:97
Symbol 92 MovieClipUses:53 55Used by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:91 92 93 94 95 96Used by:Timeline
Symbol 98 GraphicUses:10Used by:105
Symbol 99 TextUses:18Used by:105 120
Symbol 100 EditableTextUses:18Used by:105
Symbol 101 EditableTextUses:18Used by:105
Symbol 102 EditableTextUses:18Used by:105
Symbol 103 ButtonUses:27Used by:105 120
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:98 69 70 99 100 73 74 101 102 103 14 17 104Used by:Timeline
Symbol 106 TextUses:18Used by:120
Symbol 107 TextUses:18Used by:120
Symbol 108 TextUses:18Used by:120
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:120
Symbol 112 GraphicUsed by:120
Symbol 113 TextUses:33Used by:120
Symbol 114 TextUses:33Used by:120
Symbol 115 TextUses:33Used by:120
Symbol 116 TextUses:30Used by:120
Symbol 117 ButtonUses:27Used by:120
Symbol 118 ButtonUses:27Used by:120
Symbol 119 ButtonUses:27Used by:120
Symbol 120 MovieClipUses:11 99 103 14 17 106 107 108 111 112 113 114 115 116 117 118 119Used by:Timeline

Instance Names

"preloadedContent"Frame 4Symbol 5 MovieClip
"beginGame"Frame 5Symbol 37 MovieClip
"bullet_1"Frame 5Symbol 45 MovieClip
"bullet_2"Frame 5Symbol 45 MovieClip
"bullet_3"Frame 5Symbol 45 MovieClip
"bullet_4"Frame 5Symbol 45 MovieClip
"bullet_5"Frame 5Symbol 45 MovieClip
"bullet_6"Frame 5Symbol 45 MovieClip
"bullet_7"Frame 5Symbol 45 MovieClip
"bullet_8"Frame 5Symbol 45 MovieClip
"timerTF"Frame 5Symbol 48 EditableText
"beginGame"Frame 11Symbol 37 MovieClip
"targets_mc"Frame 33Symbol 60 MovieClip
"scope"Frame 37Symbol 64 MovieClip
"levelScreen"Frame 38Symbol 78 MovieClip
"targets_mc"Frame 65Symbol 86 MovieClip
"scope"Frame 69Symbol 64 MovieClip
"levelScreen"Frame 70Symbol 78 MovieClip
"targets_mc"Frame 99Symbol 97 MovieClip
"scope"Frame 103Symbol 64 MovieClip
"levelScreen"Frame 104Symbol 105 MovieClip
"levelScreen"Frame 113Symbol 120 MovieClip
"point_1"Symbol 60 MovieClip Frame 1Symbol 56 MovieClip
"point_2"Symbol 60 MovieClip Frame 1Symbol 56 MovieClip
"point_3"Symbol 60 MovieClip Frame 1Symbol 56 MovieClip
"point_4"Symbol 60 MovieClip Frame 1Symbol 56 MovieClip
"point_5"Symbol 60 MovieClip Frame 1Symbol 56 MovieClip
"exact"Symbol 64 MovieClip Frame 1Symbol 63 MovieClip
"point_1"Symbol 86 MovieClip Frame 1Symbol 81 MovieClip
"point_2"Symbol 86 MovieClip Frame 1Symbol 81 MovieClip
"point_3"Symbol 86 MovieClip Frame 1Symbol 81 MovieClip
"point_4"Symbol 86 MovieClip Frame 1Symbol 81 MovieClip
"point_5"Symbol 86 MovieClip Frame 1Symbol 81 MovieClip
"point_1"Symbol 97 MovieClip Frame 1Symbol 92 MovieClip
"point_2"Symbol 97 MovieClip Frame 1Symbol 92 MovieClip
"point_3"Symbol 97 MovieClip Frame 1Symbol 92 MovieClip
"point_4"Symbol 97 MovieClip Frame 1Symbol 92 MovieClip
"point_5"Symbol 97 MovieClip Frame 1Symbol 92 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 4Symbol 2 as "reload_Snd"
ExportAssets (56)Timeline Frame 4Symbol 3 as "shot_Snd"
ExportAssets (56)Timeline Frame 4Symbol 4 as "empty_Snd"

Labels

"level_1"Frame 5
"level_2"Frame 38
"level_3"Frame 70
"end_game"Frame 104
"perfect"Frame 113
"instructions"Symbol 37 MovieClip Frame 2
"back"Symbol 37 MovieClip Frame 23
"jump_out"Symbol 56 MovieClip Frame 2
"run_away"Symbol 56 MovieClip Frame 61
"shot"Symbol 56 MovieClip Frame 80
"jump_out"Symbol 81 MovieClip Frame 2
"run_away"Symbol 81 MovieClip Frame 45
"shot"Symbol 81 MovieClip Frame 64
"jump_out"Symbol 92 MovieClip Frame 2
"run_away"Symbol 92 MovieClip Frame 56
"shot"Symbol 92 MovieClip Frame 75

Dynamic Text Variables

_root.accuracySymbol 72 EditableText""
_root.targetsHitSymbol 75 EditableText"21"
_root.shotsFiredSymbol 76 EditableText"21"
_root.accuracySymbol 100 EditableText""
_root.targetsHitSymbol 101 EditableText"21"
_root.shotsFiredSymbol 102 EditableText"21"




http://swfchan.com/20/97674/info.shtml
Created: 23/3 -2019 00:19:49 Last modified: 23/3 -2019 00:19:49 Server time: 09/05 -2024 12:26:58