Combined Code
// unknown tag 88 length 144
movieClip 17 gialog {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 23 {
}
movieClip 25 {
}
movieClip 27 {
}
movieClip 29 {
}
movieClip 31 {
}
movieClip 33 {
}
movieClip 35 {
}
movieClip 44 {
}
movieClip 47 {
}
movieClip 48 popup_obj {
}
movieClip 54 {
}
movieClip 55 {
}
movieClip 58 {
}
movieClip 59 {
}
movieClip 60 phrase_area {
}
// unknown tag 88 length 63
movieClip 65 button_play {
}
// unknown tag 88 length 68
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 76 btn_more {
}
movieClip 78 btn_enter_room_3 {
}
movieClip 79 btn_enter_room_2 {
}
movieClip 81 btn_enter_room_1 {
}
movieClip 83 btn_again {
}
movieClip 85 {
}
movieClip 87 {
}
movieClip 88 {
}
movieClip 91 counter {
}
movieClip 95 btn_next {
}
movieClip 98 btn_logo {
}
movieClip 101 {
}
movieClip 105 {
frame 1 {
stop();
}
}
movieClip 108 {
}
movieClip 111 {
}
movieClip 112 {
}
movieClip 114 {
}
movieClip 116 {
}
// unknown tag 88 length 65
movieClip 121 {
}
movieClip 122 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 543 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 544 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = 'Bien señorita Smith, vaya a comenzar nuestro sujeto especial... ';
this.es_strList.scene_1_2 = 'No puedo quedarme. No tengo un ocio para el curso especial... ';
this.es_strList.scene_1_3 = '¡Hola, Bonita! ¿Qué hace usted aqu�';
this.es_strList.scene_1_4 = '¡Espero a mi profesor! ';
this.es_strList.scene_1_5 = 'La lección es terminada... Vaya a casa.';
this.es_strList.scene_1_6 = '¡No voy a casa, tengo una pregunta! ';
this.es_strList.scene_1_7 = 'Usted tiene que corregir su tarea de casa. Hay algunos errores allÃ. ';
this.es_strList.scene_1_8 = 'Perdóname por favor, pero necesito ir. ';
this.es_strList.scene_1_9 = ' ¿Por qué me espera usted?';
this.es_strList.scene_1_10 = ' Quiero pedir a usted entrenarme, porque no entiendo unos momentos...';
this.es_strList.scene_1_11 = ' ¿Qué pregunta?... Ya pasamos el curso completamente. Test estará mañana.';
this.es_strList.scene_1_12 = 'SÃ. Yo sé. Es por eso usted deberÃa ayudarme... ';
this.es_strList.scene_1_13 = ' ¿Puede usted decirme qué exactamente usted no entiende?';
this.es_strList.scene_1_14 = '¿Puede usted repetir la lección de hoy?';
this.es_strList.scene_1_15 = ' ¡Vale!, entonces usted conseguirá la nota «C» ';
this.es_strList.scene_1_16 = '¿Qué pasa? Mi padre pagará a usted...';
this.es_strList.scene_1_17 = 'No, me voy a casa... Si usted quiere, puedo entrenarle en casa...';
this.es_strList.scene_1_18 = '¿Qué hace Ud. alusión?';
this.es_strList.scene_1_19 = '¿Toda la lección? ¿Es usted loca?';
this.es_strList.scene_1_20 = 'Usted habla groseramente . ExplÃqueme todo. ¡Yo insisto! ';
this.es_strList.scene_1_21 = 'Si usted chupará mi polla, usted conseguirá una nota alta...';
this.es_strList.scene_1_22 = '¡Usted es un pervertido!';
this.es_strList.scene_1_23 = 'Ahora estoy ocupado, explicaré a usted todo pero por la tarde...';
this.es_strList.scene_1_24 = 'Bién, visitaré a usted en casa.';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'What are you reading? ';
this.en_strList.scene_1_2 = 'Nothing interesting for you! ';
this.en_strList.scene_1_3 = 'May I ask you to give the works for me?';
this.en_strList.scene_1_4 = 'No, I don\'t have a light!';
this.en_strList.scene_1_5 = 'Oh, you are such a sexy girl, especially when you are smoking! ';
this.en_strList.scene_1_6 = 'Thanks! What is your name? ';
this.en_strList.scene_1_7 = 'I am Nicky... and I want to taste your pussy syrup. ';
this.en_strList.scene_1_8 = 'Finally I met a handsome guy who could read my secret desires...';
this.en_strList.scene_1_9 = 'My name is Nick, I am a poet and I want to tell you my favourite poem';
this.en_strList.scene_1_10 = 'I don\'t care about your poems. Fuck off, point-head!';
this.en_strList.scene_1_11 = 'You don\'t need to know my name. You\'d better know that I am the best lover in the world!';
this.en_strList.scene_1_12 = 'Don\'t be so self-confident, freak! ';
this.en_strList.scene_1_13 = 'Would you like to visit me?';
this.en_strList.scene_1_14 = 'No, I want to sit hear for a while alone!';
this.en_strList.scene_1_15 = 'Hey, beauty! Would you like to smoke my big cigarette?';
this.en_strList.scene_1_16 = 'Oh... really big size?... I think I wanna taste it...';
this.en_strList.scene_1_17 = 'Come with me, babe!';
this.en_strList.scene_1_18 = 'Nick, you\'d better find somebody else! ';
this.en_strList.scene_1_19 = 'Well, c\'mon, I\'ll show you sex master-class.';
this.en_strList.scene_1_20 = 'This is me who is the sex master here... Go home, boy!';
this.en_strList.scene_1_21 = 'So, let me treat you a drink!';
this.en_strList.scene_1_22 = 'No alcohol, I don\'t drink at all.';
this.en_strList.scene_1_23 = 'I am fire, cutie! I want you!';
this.en_strList.scene_1_24 = 'Me too... take me now!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Ðу, что ж, Смит, начнем наш ÑпецкурÑ. ';
this.ru_strList.scene_1_2 = 'Я не могу оÑтатьÑÑ. У Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ времени на ÑпецкурÑÑ‹...';
this.ru_strList.scene_1_3 = 'Привет, КраÑотка! Что Ñ‚Ñ‹ тут делаешь?';
this.ru_strList.scene_1_4 = 'Я жду ваÑ, профеÑÑор!';
this.ru_strList.scene_1_5 = 'Урок окончен… Иди домой';
this.ru_strList.scene_1_6 = 'Ðет, у Ð¼ÐµÐ½Ñ Ð²Ð¾Ð¿Ñ€Ð¾Ñ! ';
this.ru_strList.scene_1_7 = 'Ð’Ñ‹ должны еще раз проверить домашнюю работу. Там еÑÑ‚ÑŒ ошибки. ';
this.ru_strList.scene_1_8 = 'Мне нужно идти.';
this.ru_strList.scene_1_9 = 'Почему Ñ‚Ñ‹ ждешь менÑ?';
this.ru_strList.scene_1_10 = 'Мне нужно, чтобы вы позанималиÑÑŒ Ñо мной, Ñ ÐºÐ¾Ð¹-чего не понимаю...';
this.ru_strList.scene_1_11 = 'Какой вопроÑ… ÐšÑƒÑ€Ñ Ð¿Ñ€Ð¾Ð¹Ð´ÐµÐ½, теÑÑ‚ завтра.';
this.ru_strList.scene_1_12 = 'Да. Я знаю. ПоÑтому вы должны мне помочь... ';
this.ru_strList.scene_1_13 = 'Что именно ты не понимаешь?';
this.ru_strList.scene_1_14 = 'Ð’Ñ‹ можете провеÑти Ð´Ð»Ñ Ð¼ÐµÐ½Ñ ÑегоднÑшний урок?';
this.ru_strList.scene_1_15 = 'Ладно, только больше тройки не получишь';
this.ru_strList.scene_1_16 = 'Ðто почему? Папа же вам заплатит...';
this.ru_strList.scene_1_17 = 'Ðет, мне нужно идти... ЕÑли хочешь, Ñ Ð¼Ð¾Ð³Ñƒ позаниматьÑÑ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ дома...';
this.ru_strList.scene_1_18 = 'К чему Ñто вы? ';
this.ru_strList.scene_1_19 = 'Целый урок? Да Ñ‚Ñ‹ Ñ ÑƒÐ¼Ð° Ñошла?';
this.ru_strList.scene_1_20 = 'Ð’Ñ‹ грубиÑн! Проведите Ð´Ð»Ñ Ð¼ÐµÐ½Ñ ÑƒÑ€Ð¾Ðº, Ñ Ð½Ð°Ñтаиваю! ';
this.ru_strList.scene_1_21 = 'ЕÑли отÑоÑешь мне, получишь пÑтерку...';
this.ru_strList.scene_1_22 = 'Ðу вы и урод!';
this.ru_strList.scene_1_23 = 'Я занÑÑ‚ ÑейчаÑ. ЕÑли хочешь, Ñ Ð¿Ð¾Ð·Ð°Ð½Ð¸Ð¼Ð°ÑŽÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ вечером...';
this.ru_strList.scene_1_24 = 'Хорошо, Ñ Ð·Ð°Ð¹Ð´Ñƒ к вам ÑегоднÑ.';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'D’accord, mademoiselle Smith, on commence notre cours spécial';
this.fr_strList.scene_1_2 = 'Je peux pas rester. J\'ai pas de temps libre pour le cours spécial...';
this.fr_strList.scene_1_3 = 'Salut, la Beauté ! Qu’est-ce que tu fais là ?';
this.fr_strList.scene_1_4 = 'J’vous attend, monsieur le professeur !';
this.fr_strList.scene_1_5 = 'La leçon est finie... Vous êtes libre.';
this.fr_strList.scene_1_6 = 'Non, j’ai une question ! ';
this.fr_strList.scene_1_7 = 'Vous devez corriger votre devoir. Il y a des erreurs. ';
this.fr_strList.scene_1_8 = 'Je dois aller, excusez-moi...';
this.fr_strList.scene_1_9 = ' Pourquoi vous m’attendez?';
this.fr_strList.scene_1_10 = 'Pourriez-vous m’aider ? Je ne comprend pas quelques moments...';
this.fr_strList.scene_1_11 = 'Quel question... Nous avons terminer le cours. Le test est demain.';
this.fr_strList.scene_1_12 = 'Oui, je sais. C’est pourquois vous devez m’aider... ';
this.fr_strList.scene_1_13 = 'Qu’est-ce que vous ne comprenez pas exactement ?';
this.fr_strList.scene_1_14 = 'Vous pouvez me refaire une leçon d’aujourd’hui ?';
this.fr_strList.scene_1_15 = 'OK, alors, vous n’aurez que “C†';
this.fr_strList.scene_1_16 = 'Mais pourquoi ? Mon père va vous payer...';
this.fr_strList.scene_1_17 = 'Non je rentre... Si vous voulez, je peux vous aider chez moi ...';
this.fr_strList.scene_1_18 = 'Où vous voulez en venir ? ';
this.fr_strList.scene_1_19 = 'Toute une leçon ? Vous êtes folle ?';
this.fr_strList.scene_1_20 = 'Vous êtes injuste. Expliquez-moi ça, j’insiste ! ';
this.fr_strList.scene_1_21 = 'Si tu suces ma bite, t’auras “Aâ€...';
this.fr_strList.scene_1_22 = 'Vous êtes connard !';
this.fr_strList.scene_1_23 = 'Je suis occupé maintenant, mais je pourrai vous tout expliquer ce soir...';
this.fr_strList.scene_1_24 = 'OK, je viendrai vous voir à la maison.';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Rendben, Smith kisasszony, kezdjük a különórát.';
this.hu_strList.scene_1_2 = 'Nem maradhatok. Nincs elég szabad időm a korrepetálásra...';
this.hu_strList.scene_1_3 = 'Helló szépségem! Mit csinálsz itt?';
this.hu_strList.scene_1_4 = 'Önre várok, tanár úr!';
this.hu_strList.scene_1_5 = 'Vége az órának… Menj haza!';
this.hu_strList.scene_1_6 = 'De lenne egy kérdésem! ';
this.hu_strList.scene_1_7 = 'JavÃtsd ki a házi feladatodat, van benne néhány hiba. ';
this.hu_strList.scene_1_8 = 'Mennem kell, sajnálom.';
this.hu_strList.scene_1_9 = 'Mit szeretnél?';
this.hu_strList.scene_1_10 = 'Szeretném megkérni, hogy korrepetáljon, mert van néhány dolog, amit nem értek...';
this.hu_strList.scene_1_11 = 'Mit nem értesz? Lezártuk a témát. Holnap dolgozat.';
this.hu_strList.scene_1_12 = 'Igen. Tudom. Ezért kérem, hogy segÃtsen... ';
this.hu_strList.scene_1_13 = 'Pontosan mi az, amit nem értesz?';
this.hu_strList.scene_1_14 = 'Elmondaná újra, amit az órán?';
this.hu_strList.scene_1_15 = 'Rendben, kapsz egy hármast';
this.hu_strList.scene_1_16 = 'És akkor mi van? Apám kifizeti...';
this.hu_strList.scene_1_17 = 'Nem, hazamegyek... Ha akarod, otthon korrepetálhatlak...';
this.hu_strList.scene_1_18 = 'Milyen kocsija van? ';
this.hu_strList.scene_1_19 = 'Újra az egészet? Megbolondultál?';
this.hu_strList.scene_1_20 = 'Ne legyen ilyen durva. Magyarázzon el mindent. Ragaszkodom hozzá! ';
this.hu_strList.scene_1_21 = 'Ha leszopsz, ötöst adok...';
this.hu_strList.scene_1_22 = 'Maga megőrült!';
this.hu_strList.scene_1_23 = 'Most nem érek rá, de este elmagyarázok mindent...';
this.hu_strList.scene_1_24 = 'Rendben, felkeresem otthon.';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Bene, Signorina Smith, vediamo il nostro corso speciale ';
this.it_strList.scene_1_2 = 'Non posso rimanerci, non ho tempo libero per un corso speciale…';
this.it_strList.scene_1_3 = 'Ciao bella! Cosa stai facendo qui?';
this.it_strList.scene_1_4 = 'Sto aspettando Lei, Professore!';
this.it_strList.scene_1_5 = 'La classe è finita… Vai a casa';
this.it_strList.scene_1_6 = 'No, ho una domanda! ';
this.it_strList.scene_1_7 = 'Devi correggere il tuo compito a casa. Ci sono alcuni errori. ';
this.it_strList.scene_1_8 = 'Ora devo andarmene, mi dispiace.';
this.it_strList.scene_1_9 = 'Perché mi stai aspettando?';
this.it_strList.scene_1_10 = 'La vorrei insegnarmi perché ci sono alcune cosec he non riesco a capire… ';
this.it_strList.scene_1_11 = 'Ma che domanda... Il corso è già finito. Il test sarà domani.';
this.it_strList.scene_1_12 = 'Sì, lo so. Per questo dovrebbe aiutarmi... ';
this.it_strList.scene_1_13 = 'Che cosa non capisci esattamente?';
this.it_strList.scene_1_14 = 'Può ripetere il corso di oggi?';
this.it_strList.scene_1_15 = 'Bene, allora riceverai un voto C';
this.it_strList.scene_1_16 = 'Ma perché? Mio padre Ti pagherà ...';
this.it_strList.scene_1_17 = 'No, vado a casa... Se vuoi, Ti insegno a casa...';
this.it_strList.scene_1_18 = 'Allora cosa vorresti? ';
this.it_strList.scene_1_19 = 'L’intero corso? Sei pazza?';
this.it_strList.scene_1_20 = 'Lei è tanto burbero. Spiegami tutto. Ci tengo molto! ';
this.it_strList.scene_1_21 = 'Se mi succhia il cazzo, riceverai un voto A...';
this.it_strList.scene_1_22 = 'Lei è un mostro!';
this.it_strList.scene_1_23 = 'Sono molto occupato adesso, ma posso spiegarti alcune cose stasera...';
this.it_strList.scene_1_24 = 'Bene, ci vediamo a casa Sua.';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Ok panno Smith, możemy już zacząć naszą specjalną lekcję ';
this.pl_strList.scene_1_2 = 'Niestety nie mogę dłużej zostać. Nie mam czasu na żadne dodatkowe kursy...';
this.pl_strList.scene_1_3 = ' Cześć, piękna! Co tu porabiasz?';
this.pl_strList.scene_1_4 = ' Czekam na Pana, Panie Profesorze!';
this.pl_strList.scene_1_5 = ' Lekcje się już skończyły... Możesz iść do domu.';
this.pl_strList.scene_1_6 = ' Nie mogę, muszę zadać panu jedno pytanie! ';
this.pl_strList.scene_1_7 = 'Będziesz musiała poprawić swoje zadanie domowe. Jest tam kilka błędów. ';
this.pl_strList.scene_1_8 = 'Muszę już iść, przykro mi.';
this.pl_strList.scene_1_9 = ' Dlaczego na mnie czekasz?';
this.pl_strList.scene_1_10 = ' Chcę, żeby mnie Profesor czegoś douczył, bo nie rozumiem niektórych pojęć...';
this.pl_strList.scene_1_11 = ' Cóż to za prośba... Przeszliśmy już wszystkie wykłady. Jutro jest z nich test.';
this.pl_strList.scene_1_12 = 'Tak, wiem. Z tego właśnie powodu chcę poprosić Pana o pomoc... ';
this.pl_strList.scene_1_13 = ' Czego zatem nie pojmujesz?';
this.pl_strList.scene_1_14 = 'Czy mógłby mi Profesor przełożyć jeszcze raz dzisiejszą lekcję?';
this.pl_strList.scene_1_15 = ' Ok, po tym bÄ™dÄ™ mógÅ‚ Ci postawić „3-jkÄ™â€.';
this.pl_strList.scene_1_16 = 'No i co z tego? Mój ojciec może Ci szczodrze za to zapłacić...';
this.pl_strList.scene_1_17 = 'Nie, ja już idę do domu. Mogę Cię tam douczyć jeżeli masz na to ochotę.';
this.pl_strList.scene_1_18 = 'Czego zatem oczekujesz? ';
this.pl_strList.scene_1_19 = 'Całą lekcję? Oszalałaś?';
this.pl_strList.scene_1_20 = 'Jesteś dosyć niegrzeczny! Bardzo Pana proszę, proszę mi wszystko wytłumaczyć! ';
this.pl_strList.scene_1_21 = 'Jeżeli obciÄ…gniesz mi paÅ‚Ä™, dam Ci „5-tkÄ™â€...';
this.pl_strList.scene_1_22 = 'Chyba oszalałeś!';
this.pl_strList.scene_1_23 = 'jestem teraz bardzo zajęty, ale mogę Ci wszystko wytłumaczyć już wieczorem...';
this.pl_strList.scene_1_24 = 'Ok, spotkamy siÄ™ zatem w Pana w domu.';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Was liest du?';
this.de_strList.scene_1_2 = 'Nichts Interessantes für Sie!';
this.de_strList.scene_1_3 = 'Darf ich dich bitten, mir Streichhölzer zu geben?';
this.de_strList.scene_1_4 = 'Nein, ich habe doch keine!';
this.de_strList.scene_1_5 = 'Ah, du bist so eine Sexy Tussi, besonders wenn du rauchst!';
this.de_strList.scene_1_6 = 'Danke! Wie heißt du denn?';
this.de_strList.scene_1_7 = 'Ich heiße Nicky … und ich will deinen süßen Saft probieren.';
this.de_strList.scene_1_8 = 'Schließlich habe ich einen hübschen Kerl getroffen, der meine geheime Wünschen lesen könnte …';
this.de_strList.scene_1_9 = 'Ich heiße Nick, Ich bin Dichter und will dir mein neues Gedicht erzählen';
this.de_strList.scene_1_10 = 'Deine Gedichte regen mich nicht auf! Packe dich, Dumme!';
this.de_strList.scene_1_11 = 'Du brauchst nicht, meinen Namen zu wissen. Es wäre besser für dich zu wissen, dass ich der beste Liebhaber in der Welt bin!';
this.de_strList.scene_1_12 = 'Sei nicht so eingebildet, irrer Typ!';
this.de_strList.scene_1_13 = 'Hast du Lust, mich zu besuchen?';
this.de_strList.scene_1_14 = 'Nein, ich will hier ein bisschen allein sitzen!';
this.de_strList.scene_1_15 = 'He, Schöne! Möchtest du nicht, meine Zigarette zu rauchen?';
this.de_strList.scene_1_16 = 'Ah … eine wirklich riesige Größe? … Ich meine, dass ich es schmecken will …';
this.de_strList.scene_1_17 = 'Komm mit, mein Baby!';
this.de_strList.scene_1_18 = 'Nick, finde doch besser jemand andere!';
this.de_strList.scene_1_18 = 'Naja, los, ich werde dir eine Sex Meisterklasse zeigen.';
this.de_strList.scene_1_20 = 'Das bin ich, wer Sex Meister hier ist … Gehe nach Hause, Junge!';
this.de_strList.scene_1_21 = 'So, lass mich dir einen Getränk anzubieten!';
this.de_strList.scene_1_22 = 'Kein Alkohol, ich trinke gar nicht.';
this.de_strList.scene_1_23 = 'Ich bin ein Feuer, Tussie! Ich will dich!';
this.de_strList.scene_1_24 = 'Ich auch …nimm mich jetzt!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Ok domnişoară Smith, să începem subiectul nostru special ';
this.ro_strList.scene_1_2 = 'Nu pot să rămân. Nu am timp liber pentru un curs special...';
this.ro_strList.scene_1_3 = 'Salut, frumoaso! Ce faci aici?';
this.ro_strList.scene_1_4 = 'Vă aşteptam, domnule profesor!';
this.ro_strList.scene_1_5 = 'Lecţia s-a terminat! Poţi să pleci acasă.';
this.ro_strList.scene_1_6 = 'Nu,am o întrebare! ';
this.ro_strList.scene_1_7 = 'Trebuie să-ţi corectezi tema pentru acasă. Ai câteva greşeli.. ';
this.ro_strList.scene_1_8 = 'Trebuie să plec, îmi cer scuze.';
this.ro_strList.scene_1_9 = 'De ce mă aştepţi?';
this.ro_strList.scene_1_10 = 'Vreau să te rog să mă ajuţi deoarece nu înţeleg în unele momente...';
this.ro_strList.scene_1_11 = 'Ce întrebare...Cursul s-a terminat. Testul este mâine.';
this.ro_strList.scene_1_12 = 'Da, ştiu. De aceea ar trebui să mă ajutaţi... ';
this.ro_strList.scene_1_13 = 'Ce anume nu înţelegi?';
this.ro_strList.scene_1_14 = 'Poţi să repeţi lecţia de azi?';
this.ro_strList.scene_1_15 = 'OK, atunci vei primi nota «C» ';
this.ro_strList.scene_1_16 = 'Şi ce dacă? Tatăl meu vă va plăti...';
this.ro_strList.scene_1_17 = 'Nu, eu plec acasă... Dacă vrei pot să te ajut acasă...';
this.ro_strList.scene_1_18 = 'Ce maşină conduci? ';
this.ro_strList.scene_1_19 = 'Toată lecţia?Aţi înnebunit? ';
this.ro_strList.scene_1_20 = 'Sunteţi nepoliticos. Explicaţi-mi totul. Insist! ';
this.ro_strList.scene_1_21 = 'Dacă îmi sugi penisul, primeşti un «A»...';
this.ro_strList.scene_1_22 = 'EÅŸti un ciudat!';
this.ro_strList.scene_1_23 = 'Sunt ocupat acum dar îţi voi explica totul mai pe seară...';
this.ro_strList.scene_1_24 = 'OK, voi veni la tine acasă.';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Какво четеш? ';
this.bg_strList.scene_1_2 = 'За теб, нищо интереÑно! ';
this.bg_strList.scene_1_3 = 'Мога ли да Ви Ð¿Ð¾Ð¼Ð¾Ð»Ñ Ð´Ð° дадете произведениÑта на мен?';
this.bg_strList.scene_1_4 = 'Ðе, нÑмам огънче!';
this.bg_strList.scene_1_5 = 'О, ти Ñи толкова ÑекÑи маце, оÑобено когато пушиш! ';
this.bg_strList.scene_1_6 = 'БлагодарÑ! Как Ñе казваш? ';
this.bg_strList.scene_1_7 = 'Ðз Ñъм Ðики... И иÑкам да опитам Ñоковете на катеричката ти. ';
this.bg_strList.scene_1_8 = 'Ðай-Ð½Ð°ÐºÑ€Ð°Ñ Ñрещнах краÑив мъж, който може да отгатне тайните ми желаниÑ...';
this.bg_strList.scene_1_9 = 'Ðз Ñъм Ðик, поет Ñъм и иÑкам да ти изрецитирам моето любимо Ñтихотворение...';
this.bg_strList.scene_1_10 = 'Ðе ми пука за твоите ÑтихотворениÑ! Разкарай Ñе, тъпако!';
this.bg_strList.scene_1_11 = 'Ðе ти Ñ‚Ñ€Ñбва да знаеш името ти. По-добре да знаеш Ñамо, че Ñъм най-добриÑÑ‚ любовник на Ñвета! ';
this.bg_strList.scene_1_12 = 'Ðе бъди толкова Ñамоуверен, откачалко! ';
this.bg_strList.scene_1_13 = 'Би ли иÑкала да ме поÑетиш?';
this.bg_strList.scene_1_14 = 'Ðе, иÑкам да поÑÐµÐ´Ñ Ñ‚ÑƒÐº замалко Ñама!';
this.bg_strList.scene_1_15 = 'Ей, краÑавице! Би ли иÑкала да попушиш моÑта голÑма цигара? ';
this.bg_strList.scene_1_16 = 'Оо... наиÑтина голÑм размер?... МиÑлÑ, че иÑкам да го опитам...';
this.bg_strList.scene_1_17 = 'Ела Ñ Ð¼ÐµÐ½, маце!';
this.bg_strList.scene_1_18 = 'Ðик, по-добре Ñи намери нÑÐºÐ¾Ñ Ð´Ñ€ÑƒÐ³Ð°! ';
this.bg_strList.scene_1_19 = 'О, хайде, Ще ти покажа майÑторÑки ÑекÑ! ';
this.bg_strList.scene_1_20 = 'ЕдинÑтвениÑÑ‚ ÑÐµÐºÑ ÑпециалиÑÑ‚ тук Ñъм аз... Върви Ñи вкъщи, момченце!';
this.bg_strList.scene_1_21 = 'Ðека да те Ð¿Ð¾Ñ‡ÐµÑ€Ð¿Ñ ÐµÐ´Ð½Ð¾ питие!';
this.bg_strList.scene_1_22 = 'Без алкохол, въобще не пиÑ';
this.bg_strList.scene_1_23 = 'Огън Ñъм аз, Ñладурче, Ð¶ÐµÐ»Ð°Ñ Ñ‚Ðµ!';
this.bg_strList.scene_1_24 = 'Ðз Ñъщо... вземи ме Ñега!';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Ok menina Smith, vamos começar a nossa lição especial ';
this.pt_strList.scene_1_2 = 'Não posso ficar. Não tenho tempo livre para uma disciplina especial...';
this.pt_strList.scene_1_3 = 'Olá beleza! O que fazes aqui?';
this.pt_strList.scene_1_4 = 'Estou à sua espera professor!';
this.pt_strList.scene_1_5 = 'A lição terminou... Vai para casa';
this.pt_strList.scene_1_6 = 'Não, tenho uma questão! ';
this.pt_strList.scene_1_7 = 'Tens de corrigir o teu trabalho de casa. Não está correcto. ';
this.pt_strList.scene_1_8 = 'Tenho de ir, desculpe';
this.pt_strList.scene_1_9 = 'Porque estavas à minha espera?';
this.pt_strList.scene_1_10 = 'Quero pedir-lhe que me treine, porque nao percebo certas situações...';
this.pt_strList.scene_1_11 = 'Que questão... Passamos a disciplina. O exame é amanhã.';
this.pt_strList.scene_1_12 = 'Sim eu sei. è por isso que me devia ajudar ';
this.pt_strList.scene_1_13 = 'O que não percebes ao certo?';
this.pt_strList.scene_1_14 = 'Pode repetir a lição de hoje?';
this.pt_strList.scene_1_15 = 'Ok, mas vais ter um «C» ';
this.pt_strList.scene_1_16 = 'E qual é o problema? O meu pai paga-lhe...';
this.pt_strList.scene_1_17 = 'Não, eu vou para casa... Se queres treinar, só em minha casa...';
this.pt_strList.scene_1_18 = 'O que vais conduzir? ';
this.pt_strList.scene_1_19 = 'A lição completa? Estás maluca?';
this.pt_strList.scene_1_20 = 'És um estúpido. Explica-me tudo. Vá lá! ';
this.pt_strList.scene_1_21 = 'Se me chupares o caralho, tens um «A»...';
this.pt_strList.scene_1_22 = 'És um sacana!';
this.pt_strList.scene_1_23 = 'Estou ocupado agora, Mas explico-te tudo à noite...';
this.pt_strList.scene_1_24 = 'Ok, vou ter contigo a casa.';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'U redu gospoÄ‘ice Smith, hajde da poÄnemo sa naÅ¡im omiljenim predmetom ';
this.sr_strList.scene_1_2 = 'Ne bih znala. Nemam slobodno vreme za dodatan predmet...';
this.sr_strList.scene_1_3 = ' Zdravo lepotice! Šta radiš ovde?';
this.sr_strList.scene_1_4 = ' ÄŒekam tebe profesore!';
this.sr_strList.scene_1_5 = ' Lekcija je gotova... Idi kući';
this.sr_strList.scene_1_6 = ' Ne, imam jedno pitanje! ';
this.sr_strList.scene_1_7 = 'Treba da popraviš domaći. Ima grešaka. ';
this.sr_strList.scene_1_8 = 'Moram da idem, žao mi je.';
this.sr_strList.scene_1_9 = ' ZaÅ¡to me ÄekaÅ¡?';
this.sr_strList.scene_1_10 = ' Hoću d ate zamolim da mi pomogneš da shvatim neke stvari...';
this.sr_strList.scene_1_11 = ' Koje pitanje... ProÅ¡ao je Äas. Test je sutra.';
this.sr_strList.scene_1_12 = 'Da. Znam. Zato i treba da mi pomogneš... ';
this.sr_strList.scene_1_13 = ' Å ta taÄno ne razumeÅ¡?';
this.sr_strList.scene_1_14 = 'Možeš lid a ponoviš današnju lekciju?';
this.sr_strList.scene_1_15 = ' OK, onda ćeš da dobiješ jedinicu';
this.sr_strList.scene_1_16 = 'Pa šta? Mo otac će da vam plati...';
this.sr_strList.scene_1_17 = 'Ne, ja idem kući ... Ako hoćeš, mogu da ti pokažem to kod kuće...';
this.sr_strList.scene_1_18 = 'Šta voziš? ';
this.sr_strList.scene_1_19 = 'Celu lekciju? Da li si luda?';
this.sr_strList.scene_1_20 = ' Nepristojan si. Objasni mi sve. Insistiram! ';
this.sr_strList.scene_1_21 = 'Ako mi popušiš, dobićeš peticu...';
this.sr_strList.scene_1_22 = 'Ti si ludak!';
this.sr_strList.scene_1_23 = 'Zauzet sam sada, ali objasniću ti sve veÄeras...';
this.sr_strList.scene_1_24 = 'OK, doći ću kod vas kući.';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Добре міÑÑ Ð¡Ð¼Ñ–Ñ‚, давайте почнемо наш Ñпеціальний курÑ';
this.ua_strList.scene_1_2 = 'Я не можу залишитиÑÑ. Ð’ мене не має вільного чаÑу на Ñпеціальний курÑ…';
this.ua_strList.scene_1_3 = 'Привіт, гарнюнÑ! Що ти робиш там?';
this.ua_strList.scene_1_4 = 'Я чекаю на ваÑ, вчителю!';
this.ua_strList.scene_1_5 = 'Урок закінчивÑÑ...Йди додому';
this.ua_strList.scene_1_6 = 'ÐÑ–, у мене Ñ” запитаннÑ!';
this.ua_strList.scene_1_7 = 'Ви повинні виправити ваше домашнє завданнÑ. Там Ñ” декілько помилок';
this.ua_strList.scene_1_8 = 'Мені потрібно йти, пробачте.';
this.ua_strList.scene_1_9 = 'Чому ви мене чекаєте?';
this.ua_strList.scene_1_10 = 'Я хочу попроÑити Ð²Ð°Ñ Ð¿Ð¾Ð·Ð°Ð¹Ð¼Ð°Ñ‚Ñ‚Ð¸ÑÑ Ð·Ñ– мною, мені не зрозумілі декілько моментів...';
this.ua_strList.scene_1_11 = 'Яке питаннÑ... Ми пройшли веÑÑŒ курÑ. ІÑпит завтра';
this.ua_strList.scene_1_12 = 'Так. Я знаю. Тому ви повинні допомогти мені...';
this.ua_strList.scene_1_13 = 'Що Ñаме ви не зрозуміли?';
this.ua_strList.scene_1_14 = 'Ви можете повторити Ñьогоднішній урок?';
this.ua_strList.scene_1_15 = 'Добре,тоді ви отримаєте «трійку»';
this.ua_strList.scene_1_16 = 'Ту той що, мій батько вам заплатить...';
this.ua_strList.scene_1_17 = 'ÐÑ–, Ñ Ð·Ð±Ð¸Ñ€Ð°ÑŽÑÑŒ додому...Якщо бажаєте, Ñ Ð¼Ð¾Ð¶Ñƒ повчити Ð²Ð°Ñ Ð½Ð° дому...';
this.ua_strList.scene_1_18 = 'До чого ви хилите?';
this.ua_strList.scene_1_19 = 'ВеÑÑŒ урок? Ви збожеволіли?';
this.ua_strList.scene_1_20 = 'Ви грубі. ПоÑÑніть мені вÑе.Я наполÑгаю!';
this.ua_strList.scene_1_21 = 'Якщо відÑмокчеш у мене, отримаєш «п\'Ñть»...';
this.ua_strList.scene_1_22 = 'Ви збоченець!';
this.ua_strList.scene_1_23 = 'Ð’ мене зараз Ñправи, але Ñ Ð¿Ð¾ÑÑню тобі вÑе ввечорі...';
this.ua_strList.scene_1_24 = 'Добре, Ñ Ð¿Ñ€Ð¸Ð¹Ð´Ñƒ до Ð²Ð°Ñ Ð´Ð¾Ð´Ð¾Ð¼Ñƒ';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'DobÅ™e, sleÄno Smisová, pojÄme zaÄÃt náš speciálnà pÅ™ednÄ›t. ';
this.cz_strList.scene_1_2 = 'Nemohu tu zůstat. Nemám Äas na speciálnà kurzy...';
this.cz_strList.scene_1_3 = ' Haló, krásko! Co tu děláš?';
this.cz_strList.scene_1_4 = ' ÄŒekám na tebe, uÄiteli!';
this.cz_strList.scene_1_5 = ' Hodina je u konce... Jdi domů';
this.cz_strList.scene_1_6 = ' Ne, mám otázku! ';
this.cz_strList.scene_1_7 = 'MusÃÅ¡ opravit svůj domácà úkol. Jsou v nÄ›m nÄ›jaké chyby. ';
this.cz_strList.scene_1_8 = 'MusÃm jÃt, pardon.';
this.cz_strList.scene_1_9 = ' ProÄ na mÄ› Äekáš?';
this.cz_strList.scene_1_10 = ' Chci vás poprosit, jestli byste mÄ› necviÄil, protože nerozumÃm nÄ›kterým momentům...';
this.cz_strList.scene_1_11 = ' Jaká otázka... ProÅ¡li jsme kurzem. Test je zÃtra.';
this.cz_strList.scene_1_12 = 'Ano. Já vÃm. Proto byste mi mÄ›l pomoct... ';
this.cz_strList.scene_1_13 = ' Čemu jsi přesně nerozuměla?';
this.cz_strList.scene_1_14 = 'Můžete zopakovat dnešnà hodinu?';
this.cz_strList.scene_1_15 = ' OK, tÃm pádem dostaneÅ¡ za 3';
this.cz_strList.scene_1_16 = 'No a co? Otec vám zaplatÃ...';
this.cz_strList.scene_1_17 = 'Ne, jdu domů... Jestli chceÅ¡, mohu tÄ› uÄit doma...';
this.cz_strList.scene_1_18 = 'Co si projedeme? ';
this.cz_strList.scene_1_19 = 'Celou lekci? Jste Å¡Ãlená?';
this.cz_strList.scene_1_20 = ' Jsi hrubý. Vysvětli mi všechno. Trvám na tom!';
this.cz_strList.scene_1_21 = 'Jestli mi ho vykouÅ™ÃÅ¡, dostaneÅ¡ za 1';
this.cz_strList.scene_1_22 = 'Vy jste blázen!!';
this.cz_strList.scene_1_23 = 'Jsem teÄ zaneprázdnÄ›n, ale vysvÄ›tlÃm ti vÅ¡e veÄer...';
this.cz_strList.scene_1_24 = 'OK, navÅ¡tÃvÃm vás doma.';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.sr = 'Plai';
this.langList.pt = 'Tocar';
this.langList.ua = 'Грати';
this.langList.cz = 'Hrát';
this.gameNameList = new Object();
this.gameNameList.en = 'Smoking Sex Partner';
this.gameNameList.ru = 'СекÑ-СпецкурÑ';
this.gameNameList.de = 'Rauchender Sex Partner';
this.gameNameList.es = 'El Curso de Sexo';
this.gameNameList.fr = 'Baise-Cours';
this.gameNameList.hu = 'Szexóra';
this.gameNameList.it = 'Corso di Sesso';
this.gameNameList.pl = 'Lekcja Uprawiania Miłości';
this.gameNameList.ro = 'Persoana Care Face Dragoste';
this.gameNameList.bg = 'Ð¡ÐµÐºÑ Ñ Ð¿ÑƒÑˆÐ°Ñ‡ÐºÐ°';
this.gameNameList.pt = 'Lição Fazer Amor';
this.gameNameList.sr = 'Lovemaking Subject';
this.gameNameList.ua = 'СекÑ-СпецкурÑ';
this.gameNameList.cz = 'PÅ™edmÄ›t milovánÃ';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 545 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay];
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 546 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 547 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 548 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
this.sequenceList[v5].seq = v5;
this.sequenceList[v5].id = v6;
this.sequenceList[v5].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[v5].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[v5].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++v6;
}
++v5;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v4 = 0;
while (v4 < this.sequenceData[v5].masks.length) {
delete _root[this.sequenceData[v5].masks[v4].mask].onPress;
delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut;
delete _root[this.sequenceData[v5].masks[v4].mask].onRelease;
++v4;
}
++v5;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 549 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.addPercents[v5] = this.sequenceData[v5].add_percents;
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
++v6;
}
++v5;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var v5 = 0;
var v4 = 0;
var v3 = 0;
while (v3 < _global.newHintTimer.addPercents.length) {
v4 += _global.newHintTimer.addPercents[v3];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) {
v5 = v3;
break;
}
++v3;
}
var v7 = _global.newHintTimer.sequenceList[v5]._x;
var v6 = _global.newHintTimer.sequenceList[v5]._y;
trace(' new_x = ' + v7 + ' new_y = ' + v6);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6}));
}
}
}
}
};
};
v2.stopTimer = function () {
var v3 = 0;
while (_root.getInstanceAtDepth(v3) != undefined) {
++v3;
}
trace(' i = ' + v3);
this.mcActionPoint.swapDepths(v3);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 550 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 551 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 125 {
}
movieClip 128 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '2011#1' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 131 {
}
movieClip 134 {
}
movieClip 137 {
}
movieClip 140 {
}
movieClip 143 {
}
movieClip 146 {
}
movieClip 149 {
}
movieClip 152 {
}
movieClip 155 {
}
movieClip 158 {
}
movieClip 161 {
}
movieClip 170 {
}
movieClip 175 {
}
movieClip 180 {
}
movieClip 181 {
}
movieClip 184 {
}
movieClip 187 {
}
movieClip 189 {
}
movieClip 190 {
}
movieClip 193 {
}
movieClip 194 {
frame 200 {
}
frame 400 {
}
frame 600 {
}
}
frame 10 {
_global.myWaiting = new Waiting(30, 15);
stop;
}
movieClip 199 {
frame 30 {
stop();
}
}
frame 15 {
_global.myWaiting = new Waiting(200, 20);
stop;
}
movieClip 202 {
frame 30 {
stop();
}
}
frame 20 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': true, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25);
stop();
}
movieClip 204 {
}
movieClip 205 {
}
movieClip 207 {
}
frame 25 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': true, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': false, 'frame': 29, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30);
stop();
}
frame 30 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 34, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': true, 'frame': 34, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': false, 'frame': 34, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 35);
stop();
}
frame 35 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 39, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 39, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': true, 'frame': 39, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 40);
stop();
}
frame 40 {
_global.myWaiting = new Waiting(30, 41);
stop;
}
frame 41 {
_global.myWaiting = new Waiting(100, 45);
stop;
}
movieClip 210 {
}
movieClip 213 {
}
movieClip 216 {
}
movieClip 219 {
}
movieClip 222 {
}
movieClip 225 {
}
movieClip 228 {
}
movieClip 231 {
}
movieClip 234 {
}
movieClip 237 {
}
movieClip 240 {
}
movieClip 243 {
}
movieClip 246 {
}
movieClip 249 {
}
movieClip 252 {
}
movieClip 255 {
}
movieClip 258 {
}
movieClip 261 {
}
movieClip 262 {
}
movieClip 265 {
}
movieClip 268 {
}
movieClip 271 {
}
movieClip 274 {
}
movieClip 277 {
}
movieClip 280 {
}
movieClip 283 {
}
movieClip 284 {
}
movieClip 285 {
}
movieClip 286 {
frame 200 {
gotoAndPlay('sex_1');
}
frame 400 {
gotoAndPlay('sex_2');
}
frame 600 {
gotoAndPlay('sex_3');
}
frame 800 {
gotoAndPlay('sex_4');
}
frame 1000 {
gotoAndPlay('sex_5');
}
frame 1200 {
gotoAndPlay('sex_6');
}
frame 1400 {
gotoAndPlay('sex_7');
}
}
frame 45 {
_global.sequenceList = new Array({'add_percents': 16, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 47, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 47, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 16, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 48, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 48, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 16, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 49, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 49, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 16, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 50, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 50, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 16, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 51, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 51, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 20, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 52, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 52, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [300, 70, 200, 60, false, false], 'btn_next', 53);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 288 {
}
frame 47 {
scl222.gotoAndPlay('sex_2');
}
frame 48 {
scl222.gotoAndPlay('sex_3');
}
frame 49 {
scl222.gotoAndPlay('sex_4');
}
frame 50 {
scl222.gotoAndPlay('sex_5');
}
frame 51 {
scl222.gotoAndPlay('sex_6');
}
frame 52 {
scl222.gotoAndPlay('sex_7');
}
frame 53 {
_global.myWaiting = new Waiting(10, 60);
stop;
}
frame 60 {
_global.myWaiting = new Waiting(30, 65);
stop;
}
frame 65 {
_global.myWaiting = new Waiting(180, 70);
stop;
}
movieClip 291 {
}
movieClip 294 {
}
movieClip 297 {
}
movieClip 300 {
}
movieClip 303 {
}
movieClip 306 {
}
movieClip 310 {
}
movieClip 313 {
}
movieClip 316 {
}
movieClip 319 {
}
movieClip 322 {
}
movieClip 325 {
}
movieClip 328 {
}
movieClip 331 {
}
movieClip 332 {
}
frame 70 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 75, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 341 {
frame 200 {
gotoAndPlay('sex_1');
}
}
frame 75 {
_global.myWaiting = new Waiting(30, 80);
stop;
}
frame 80 {
_global.myWaiting = new Waiting(80, 85);
stop;
}
movieClip 344 {
}
movieClip 347 {
}
movieClip 350 {
}
movieClip 353 {
}
movieClip 356 {
}
movieClip 359 {
}
movieClip 362 {
}
movieClip 365 {
}
movieClip 368 {
}
movieClip 371 {
}
movieClip 374 {
}
movieClip 377 {
}
movieClip 380 {
}
movieClip 383 {
}
movieClip 386 {
}
movieClip 389 {
frame 80 {
stop();
}
}
frame 85 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 86, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 87, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 88, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 89, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 90);
stop();
}
movieClip 390 {
}
movieClip 393 {
}
movieClip 395 {
}
movieClip 397 {
}
movieClip 399 {
}
movieClip 401 {
}
frame 87 {
scen4.gotoAndPlay('sex_1');
}
movieClip 408 {
}
movieClip 417 {
}
movieClip 423 {
}
movieClip 429 {
}
movieClip 430 {
frame 140 {
gotoAndPlay('sex_1');
}
frame 180 {
gotoAndPlay('sex_2');
}
frame 200 {
gotoAndPlay('sex_3');
}
frame 350 {
stop();
}
}
frame 88 {
scen4.gotoAndPlay('sex_2');
}
frame 89 {
scen4.gotoAndPlay('sex_3');
}
frame 90 {
scen4.gotoAndPlay('finish');
_global.myWaiting = new Waiting(150, 95);
stop;
}
frame 95 {
scen5.gotoAndPlay('finish');
_global.myWaiting = new Waiting(30, 100);
stop;
}
movieClip 431 {
}
frame 100 {
scen5.gotoAndPlay('finish');
_global.myWaiting = new Waiting(140, 105);
stop;
}
movieClip 434 {
}
movieClip 437 {
}
movieClip 440 {
}
movieClip 443 {
}
movieClip 446 {
}
movieClip 449 {
}
movieClip 452 {
}
movieClip 455 {
}
movieClip 458 {
}
movieClip 461 {
}
movieClip 464 {
}
movieClip 467 {
}
movieClip 470 {
}
movieClip 473 {
}
movieClip 476 {
}
movieClip 479 {
}
movieClip 482 {
}
movieClip 485 {
}
movieClip 488 {
}
movieClip 491 {
}
movieClip 494 {
frame 140 {
stop();
}
}
frame 105 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 106, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 107, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 108, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 109, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 110);
stop();
}
movieClip 495 {
}
frame 107 {
scen5.gotoAndPlay('sex_1');
}
movieClip 518 {
}
movieClip 524 {
}
movieClip 530 {
}
movieClip 531 {
frame 200 {
gotoAndPlay('sex_1');
}
frame 240 {
gotoAndPlay('sex_2');
}
frame 260 {
gotoAndPlay('sex_3');
}
frame 410 {
stop();
}
}
frame 108 {
scen5.gotoAndPlay('sex_2');
}
frame 109 {
scen5.gotoAndPlay('sex_3');
}
frame 110 {
scen5.gotoAndPlay('finish');
_global.myWaiting = new Waiting(150, 115);
stop;
}
frame 115 {
_global.myWaiting = new Waiting(30, 120);
stop;
}
movieClip 532 {
frame 1 {
stop();
}
}
frame 120 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Lollipop_Cock_Trip-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 535 {
}
movieClip 538 {
}
movieClip 539 {
}
movieClip 540 {
}