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fucking_basket_picnic.swf

This is the info page for
Flash #98884

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ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 144 movieClip 17 gialog { } movieClip 19 { } movieClip 21 { } movieClip 23 { } movieClip 25 { } movieClip 27 { } movieClip 29 { } movieClip 31 { } movieClip 33 { } movieClip 35 { } movieClip 44 { } movieClip 47 { } movieClip 48 popup_obj { } movieClip 54 { } movieClip 55 { } movieClip 58 { } movieClip 59 { } movieClip 60 phrase_area { } // unknown tag 88 length 63 movieClip 65 button_play { } // unknown tag 88 length 68 movieClip 70 btn_yes { } movieClip 72 btn_no { } movieClip 76 btn_more { } movieClip 78 btn_enter_room_3 { } movieClip 79 btn_enter_room_2 { } movieClip 81 btn_enter_room_1 { } movieClip 83 btn_again { } movieClip 85 { } movieClip 87 { } movieClip 88 { } movieClip 91 counter { } movieClip 95 btn_next { } movieClip 98 btn_logo { } movieClip 101 { } movieClip 105 { frame 1 { stop(); } } movieClip 108 { } movieClip 111 { } movieClip 112 { } movieClip 114 { } movieClip 116 { } // unknown tag 88 length 65 movieClip 121 { } movieClip 122 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.play(); } } movieClip 489 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 490 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = 'Bien señorita Smith, vaya a comenzar nuestro sujeto especial... '; this.es_strList.scene_1_2 = 'No puedo quedarme. No tengo un ocio para el curso especial... '; this.es_strList.scene_1_3 = '¡Hola, Bonita! ¿Qué hace usted aquí?'; this.es_strList.scene_1_4 = '¡Espero a mi profesor! '; this.es_strList.scene_1_5 = 'La lección es terminada... Vaya a casa.'; this.es_strList.scene_1_6 = '¡No voy a casa, tengo una pregunta! '; this.es_strList.scene_1_7 = 'Usted tiene que corregir su tarea de casa. Hay algunos errores allí. '; this.es_strList.scene_1_8 = 'Perdóname por favor, pero necesito ir. '; this.es_strList.scene_1_9 = ' ¿Por qué me espera usted?'; this.es_strList.scene_1_10 = ' Quiero pedir a usted entrenarme, porque no entiendo unos momentos...'; this.es_strList.scene_1_11 = ' ¿Qué pregunta?... Ya pasamos el curso completamente. Test estará mañana.'; this.es_strList.scene_1_12 = 'Sí. Yo sé. Es por eso usted debería ayudarme... '; this.es_strList.scene_1_13 = ' ¿Puede usted decirme qué exactamente usted no entiende?'; this.es_strList.scene_1_14 = '¿Puede usted repetir la lección de hoy?'; this.es_strList.scene_1_15 = ' ¡Vale!, entonces usted conseguirá la nota «C» '; this.es_strList.scene_1_16 = '¿Qué pasa? Mi padre pagará a usted...'; this.es_strList.scene_1_17 = 'No, me voy a casa... Si usted quiere, puedo entrenarle en casa...'; this.es_strList.scene_1_18 = '¿Qué hace Ud. alusión?'; this.es_strList.scene_1_19 = '¿Toda la lección? ¿Es usted loca?'; this.es_strList.scene_1_20 = 'Usted habla groseramente . Explíqueme todo. ¡Yo insisto! '; this.es_strList.scene_1_21 = 'Si usted chupará mi polla, usted conseguirá una nota alta...'; this.es_strList.scene_1_22 = '¡Usted es un pervertido!'; this.es_strList.scene_1_23 = 'Ahora estoy ocupado, explicaré a usted todo pero por la tarde...'; this.es_strList.scene_1_24 = 'Bién, visitaré a usted en casa.'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'It is really nice idea to make a trek to the country.'; this.en_strList.scene_1_2 = 'Yeah! As usual, it is me who organizes something! '; this.en_strList.scene_1_3 = 'I didn\'t expect that you cook so well!... '; this.en_strList.scene_1_4 = ' There is only one advantage from many others!'; this.en_strList.scene_1_5 = 'You are so beautiful today! '; this.en_strList.scene_1_6 = 'Only today? I am always pretty! '; this.en_strList.scene_1_7 = 'What else can you demonstrate me except your beauty and house skills?'; this.en_strList.scene_1_8 = 'You have to eat everything before you know all about me... '; this.en_strList.scene_1_9 = ' Don\'t be so proud, girl! There are many girls like you!'; this.en_strList.scene_1_10 = 'Well, what are you doing here then?'; this.en_strList.scene_1_11 = ' I hope you\'ll demonstrate me your sex skills!'; this.en_strList.scene_1_12 = 'No way, pervert! '; this.en_strList.scene_1_13 = ' With pleasure, \'cause your food is really tasty.'; this.en_strList.scene_1_14 = 'Don\'t flatter me! '; this.en_strList.scene_1_15 = ' I can not eat any more! I am full....'; this.en_strList.scene_1_16 = 'Okay, then you don\'t know anything!...'; this.en_strList.scene_1_17 = 'I already ate everything!'; this.en_strList.scene_1_18 = 'Now you may hug me!'; this.en_strList.scene_1_19 = 'Nice boobs you have!'; this.en_strList.scene_1_20 = 'Put your hands off me, asshole!'; this.en_strList.scene_1_21 = 'Let me touch your pussy!'; this.en_strList.scene_1_22 = 'No, foreplay first!'; this.en_strList.scene_1_23 = 'Oh, my queen, I do everything for you...'; this.en_strList.scene_1_24 = 'I like when you treat me like a princess. '; this.en_strList.scene_1_25 = 'So, open legs, my cock is waiting too long!'; this.en_strList.scene_1_26 = 'What? You are as everybody! Fuck you!'; this.en_strList.scene_1_27 = 'I\'ll treat you like the prettiest and most sexy woman in the whole world!'; this.en_strList.scene_1_28 = 'I feel so horny... Stick in me right now...'; this.en_strList.scene_1_29 = 'Sit on my dick, sweety!'; this.en_strList.scene_1_30 = 'I am not a sweety for you, fool! Jerk off!'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Замечательная идея устроить пикник за городом.'; this.ru_strList.scene_1_2 = 'Да! Обычно, это я что-нибудь организую! '; this.ru_strList.scene_1_3 = 'Я не думал, что ты так вкусно готовишь!... '; this.ru_strList.scene_1_4 = 'Это только одно из моих достоинств!'; this.ru_strList.scene_1_5 = 'Ты сегодня такая красивая! '; this.ru_strList.scene_1_6 = 'Только сегодня? Я всегда красивая! '; this.ru_strList.scene_1_7 = 'Чем еще ты меня поразишь, кроме красоты и умения готовить?'; this.ru_strList.scene_1_8 = 'Сначала съешь все, а потом я тебе расскажу... '; this.ru_strList.scene_1_9 = ' Только не задавайся! Таких как ты полным полно!'; this.ru_strList.scene_1_10 = 'Непонятно тогда, что ты тут делаешь?'; this.ru_strList.scene_1_11 = ' Я надеюсь, ты продемонстрируешь мне свои сексуальные умения!'; this.ru_strList.scene_1_12 = 'даже не надейся, извращенец! '; this.ru_strList.scene_1_13 = ' С удовольствием, все так вкусно.'; this.ru_strList.scene_1_14 = 'Не льсти мне! '; this.ru_strList.scene_1_15 = ' Я больше не могу есть! Наелся....'; this.ru_strList.scene_1_16 = 'Ну, тогда ты ничего не узнаешь!...'; this.ru_strList.scene_1_17 = 'Я уже все съел!'; this.ru_strList.scene_1_18 = 'Тогда можешь обнять меня!'; this.ru_strList.scene_1_19 = 'Неплохие сиськи!'; this.ru_strList.scene_1_20 = 'Руки прочь, свинья!'; this.ru_strList.scene_1_21 = 'Можно я и киску потрогаю?'; this.ru_strList.scene_1_22 = 'Нет, сначала соблазни меня!'; this.ru_strList.scene_1_23 = 'О, моя королева, я сделаю все ради тебя...'; this.ru_strList.scene_1_24 = 'Мне нравится когда ты обращаешься со мной как с королевой. '; this.ru_strList.scene_1_25 = 'Давай, раздвигай ноги, мой член заждался!'; this.ru_strList.scene_1_26 = 'Что? Да ты как все! Пошел ты!'; this.ru_strList.scene_1_27 = 'Я буду обращаться с тобой как с самой красивой и самой сексуальной женщиной в мире!'; this.ru_strList.scene_1_28 = 'Я так возбудилась... Возьми меня прямо сейчас...'; this.ru_strList.scene_1_29 = 'Вскарабкивайся на мой член, детка!'; this.ru_strList.scene_1_30 = 'Я тебе не детка, урод! Пошел нахер!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'C’est une très bonne idée de partir pique-niquer en campagne.'; this.fr_strList.scene_1_2 = 'Oui ! D’habitude c’est moi qui organise quelque chose ! '; this.fr_strList.scene_1_3 = 'J’ai pas pensé que tu cuisine aussi bien !... '; this.fr_strList.scene_1_4 = ' C’est seulement une de mes qualités parmis les autres !'; this.fr_strList.scene_1_5 = 'T’es tellement belle aujourd’hui ! '; this.fr_strList.scene_1_6 = 'Seulement aujourd’hui ? Je suis toujours belle ! '; this.fr_strList.scene_1_7 = 'Qu’est-ce que tu peux me montrer encore à part ta beauté et ta cuisine ?'; this.fr_strList.scene_1_8 = 'Tu dois tout manger avant de tout savoir de moi... '; this.fr_strList.scene_1_9 = ' Sois pas aussi fière ! Il y a beaucoup de filles comme toi !'; this.fr_strList.scene_1_10 = 'Alors, qu’est-ce tu fais ici ?'; this.fr_strList.scene_1_11 = ' J’espère que tu me montreras tes connaissances du sexe !'; this.fr_strList.scene_1_12 = 'Espère pas, pervers ! '; this.fr_strList.scene_1_13 = ' Avec plaisir, parce que ta nourriture est très bonne.'; this.fr_strList.scene_1_14 = 'Me flatte pas ! '; this.fr_strList.scene_1_15 = 'Je ne peux plus manger ! C’est bon....'; this.fr_strList.scene_1_16 = 'Okay, meis tu ne sauras rien !...'; this.fr_strList.scene_1_17 = 'J’ai déjà tout mangé !'; this.fr_strList.scene_1_18 = 'Tu peux m’embrasser maintenant !'; this.fr_strList.scene_1_19 = 'Jolis seins !'; this.fr_strList.scene_1_20 = 'Enlève tes mains, enculé !'; this.fr_strList.scene_1_21 = 'Je peux toucher ta chatte ?'; this.fr_strList.scene_1_22 = 'Non, d’abord le prélude !'; this.fr_strList.scene_1_23 = 'Oh, ma reine, Je ferai n’importe quoi pour toi...'; this.fr_strList.scene_1_24 = 'J’aime quand tu me parles comme ça. '; this.fr_strList.scene_1_25 = 'Alors, écarte tes jambs, ma bite a beaucoup attendu !'; this.fr_strList.scene_1_26 = 'Quoi ? T’es comme les autres ! Va te faire avoir !'; this.fr_strList.scene_1_27 = 'Tu es pour moi la femme la plus belle et la plus sexy de la planète !'; this.fr_strList.scene_1_28 = 'Je suis tellement excitée... Pénètre-toi en moi tout de suite...'; this.fr_strList.scene_1_29 = 'Assieds-toi sur ma bite, ma douce !'; this.fr_strList.scene_1_30 = 'Je ne suis pas ta douce, connard ! Va chercher ailleur !'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Jó ötlet volt ez a kirándulás.'; this.hu_strList.scene_1_2 = 'Na igen! Mint mindig, most is nekem kellett megszerveznem a randinkat! '; this.hu_strList.scene_1_3 = 'Nem gondoltam volna, hogy ilyen jól főzöl!... '; this.hu_strList.scene_1_4 = ' Csak egy előnye van a többivel szemben!'; this.hu_strList.scene_1_5 = 'Olyan gyönyörű vagy ma! '; this.hu_strList.scene_1_6 = 'Csak ma? Én mindig csinos vagyok! '; this.hu_strList.scene_1_7 = 'Van még valami, amivel el tudsz kápráztatni, a szépségeden és a főzőtudásodon kívül?'; this.hu_strList.scene_1_8 = 'Előbb mindent meg kell enned, csak aztán mesélek magamról... '; this.hu_strList.scene_1_9 = ' Ne legyél ilyen öntelt! Nagyon sok olyan lány van még, mint te!'; this.hu_strList.scene_1_10 = 'Igen, akkor mit keresel itt?'; this.hu_strList.scene_1_11 = ' Remélem, hogy megmutatod, milyen vagy az ágyban!'; this.hu_strList.scene_1_12 = 'Az kizárt, hülye perverz! '; this.hu_strList.scene_1_13 = ' Szívesen, nagyon finom kaját csináltál.'; this.hu_strList.scene_1_14 = 'Ne ugrass! '; this.hu_strList.scene_1_15 = ' Nem tudok többet enni! Tele vagyok....'; this.hu_strList.scene_1_16 = 'Rendben, akkor nem árulok el magamról semmit!...'; this.hu_strList.scene_1_17 = 'De hát már mindent megettem!'; this.hu_strList.scene_1_18 = 'Akkor talán most megölelhetsz!'; this.hu_strList.scene_1_19 = 'Szép a melled!'; this.hu_strList.scene_1_20 = 'Vedd le rólam a kezed, seggfej!'; this.hu_strList.scene_1_21 = 'Hadd érintsem meg a puncidat!'; this.hu_strList.scene_1_22 = 'Nem, először előjátékot akarok!'; this.hu_strList.scene_1_23 = 'Ó, királynőm, bármit megtennék érted...'; this.hu_strList.scene_1_24 = 'Imádom, mikor úgy bánsz velem, mint egy hercegnővel. '; this.hu_strList.scene_1_25 = 'Tedd szét a lábad, a farkam már így is túl sokáig várt!'; this.hu_strList.scene_1_26 = 'Mi van? Te is csak olyan vagy, mint a többi! Menj a francba!'; this.hu_strList.scene_1_27 = 'Számomra te vagy a világ legcsinosabb és legszexisebb nője!'; this.hu_strList.scene_1_28 = 'Úgy felizgattál... Hatolj belém most...'; this.hu_strList.scene_1_29 = 'Ülj rá a farkamra, édes!'; this.hu_strList.scene_1_30 = 'Nem vagyok az édesed! Kopj le!'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Fare un’escursione all’aperto è veramente bello.'; this.it_strList.scene_1_2 = 'Sì! Come al solito sono io che organizza qualcosa!'; this.it_strList.scene_1_3 = 'Non sapevo che potevi cucinare tanto bene!...'; this.it_strList.scene_1_4 = 'Quest’è un grandissimo vantaggio!'; this.it_strList.scene_1_5 = 'Sei bellissima oggi!'; this.it_strList.scene_1_6 = 'Solo oggi? Sono sempre bella!'; this.it_strList.scene_1_7 = 'Che altro puoi mostrarmi oltre alla tua bellezza e le tue abilità da casalinga?'; this.it_strList.scene_1_8 = 'Devi mangiare tutto prima di sapere più di me...'; this.it_strList.scene_1_9 = 'Non essere tanto orgogliosa! Ci sono moltissime ragazze come te!'; this.it_strList.scene_1_10 = 'Allora che cosa stai facendo qui?'; this.it_strList.scene_1_11 = 'Spero che mi mostri le tue abilità sessuali!'; this.it_strList.scene_1_12 = 'Impossibile, perverso!'; this.it_strList.scene_1_13 = 'Con piacere perché il tuo cibo è veramente delizioso.'; this.it_strList.scene_1_14 = 'Non adularmi!'; this.it_strList.scene_1_15 = 'Non posso mangiare più! Sono pieno....'; this.it_strList.scene_1_16 = 'Bene… allora non saprai niente!...'; this.it_strList.scene_1_17 = 'Ho già mangiato tutto!'; this.it_strList.scene_1_18 = 'Ora puoi abracciarmi!'; this.it_strList.scene_1_19 = 'Hai bellissime tette!'; this.it_strList.scene_1_20 = 'Prenditi le mani di me, testa di cazzo!'; this.it_strList.scene_1_21 = 'Lasciami toccarti la fichetta!'; this.it_strList.scene_1_22 = 'No, prima i preliminari!'; this.it_strList.scene_1_23 = 'Oh, mia principessa, farò tutto per te...'; this.it_strList.scene_1_24 = 'Mi piace quando ti comporti con me, come se io fossi una principessa. '; this.it_strList.scene_1_25 = 'Allora, apriti le gambe, il mio cazzo sta aspettando da un lunghissimo tempo!'; this.it_strList.scene_1_26 = 'Cosa? Sei come gli altri uomini! Vaffanculo!'; this.it_strList.scene_1_27 = 'Ti tratterò come la ragazza più bella del mondo!'; this.it_strList.scene_1_28 = 'Sono tanto eccitata... Penetra in me subito...'; this.it_strList.scene_1_29 = 'Siediti sul mio cazzo, tesoro!'; this.it_strList.scene_1_30 = 'Non sono un tesoro per te, bastardo! Masturbati!'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Wędrówka przez wiejskie okolice jest bardzo dobrym pomysłem.'; this.pl_strList.scene_1_2 = 'Tak! Jak zwykle to właśnie ja coś orgaznizuję! '; this.pl_strList.scene_1_3 = 'Nie podejrzewałem, że jesteś taką dobrą kucharką!... '; this.pl_strList.scene_1_4 = 'To jest tylko jedna z moich wielu zalet!'; this.pl_strList.scene_1_5 = 'Wyglądasz dzisiaj tak przepięknie! '; this.pl_strList.scene_1_6 = 'Tylko dzisiaj? Zawsze jestem piękna! '; this.pl_strList.scene_1_7 = 'Co jeszcze możesz mi zademonstrować poza swoją pięknością i zdolnościami kulinarnymi?'; this.pl_strList.scene_1_8 = 'Zanim się wszystkiego o mnie dowiesz, musisz wszystko zjeść... '; this.pl_strList.scene_1_9 = 'Nie bądź aż taka z siebie dumna! Dookoła są setki takich jak ty!'; this.pl_strList.scene_1_10 = 'Więc powiedz mi, co ty tu właściwie robisz?'; this.pl_strList.scene_1_11 = 'Miałem nadzieję, że zademonstrujesz mi swoje zdolności seksualne!'; this.pl_strList.scene_1_12 = 'Nie masz na to żadnych szans, zboczeńcu! '; this.pl_strList.scene_1_13 = ' Z całą przyjemnością, bo twoje potrawy są wręcz wyśmienite.'; this.pl_strList.scene_1_14 = 'Nie schlebiaj mi tak! '; this.pl_strList.scene_1_15 = 'Nie zmieszczę już w sobie ani kęsa więcej! Jestem pełny....'; this.pl_strList.scene_1_16 = 'Ok, zatem niczego się o mnie nie dowiesz!...'; this.pl_strList.scene_1_17 = 'Już wszystko zjadłem!'; this.pl_strList.scene_1_18 = 'No to możesz mnie teraz przytulić!'; this.pl_strList.scene_1_19 = 'Masz fajne cycki!'; this.pl_strList.scene_1_20 = 'Zabieraj swoje łapy, dupku!'; this.pl_strList.scene_1_21 = 'Pozwól mi podotykaj twoją cipeczkę!'; this.pl_strList.scene_1_22 = 'Nie, najpierw gra wstępna!'; this.pl_strList.scene_1_23 = 'Och, moja królowo, zrobiłbym dla ciebie wszystko...'; this.pl_strList.scene_1_24 = 'Lubię, keidy traktujesz mnie jak księżniczkę. '; this.pl_strList.scene_1_25 = 'No to rozkładaj te swoje nogi, mój kutas nie może się już doczekać!'; this.pl_strList.scene_1_26 = 'Co? Wszyscy jesteście tacy sami! Wal się!'; this.pl_strList.scene_1_27 = 'Będę cię traktował jak najpiękniejszą i najbardziej seksowną dziewczynę na świecie!'; this.pl_strList.scene_1_28 = 'Jestem tak napalona... Wjedź we mnie, teraz...'; this.pl_strList.scene_1_29 = 'Usiądź na moim fiucie, ślicznotko!'; this.pl_strList.scene_1_30 = 'Nie jestem dla ciebie żadną ślicznotką, idoto! Odwal się!'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Es ist eine wirklich gute Idee, sich auf dem Lande zu treffen.'; this.de_strList.scene_1_2 = 'Na ja! Wie gewöhnlich, ich bin diejenige, die etwas organisiert!'; this.de_strList.scene_1_3 = 'Ich habe nicht erwartet, dass du so gut kochen kannst!...'; this.de_strList.scene_1_4 = 'Und das ist nur ein von meinen vielen Pluspunkten!'; this.de_strList.scene_1_5 = 'Du bist so schön heute!'; this.de_strList.scene_1_6 = 'Nur heute? Ich bin immer hübsch!'; this.de_strList.scene_1_7 = 'Was noch kannst du mir vorzeigen, außer deiner Schönheit und Hauskönnen?'; this.de_strList.scene_1_8 = 'Du musst alles essen, bevor du alles über mich erfährst…'; this.de_strList.scene_1_9 = 'Sei nicht so stolz, Mädchen! Es gibt so viele Mädchen, die dir ähnlich sind!'; this.de_strList.scene_1_10 = 'Na gut, was machst du denn hier?'; this.de_strList.scene_1_11 = 'Ich hoffe, dass du mir deine sexuellen Fertigkeiten vorführen wirst!'; this.de_strList.scene_1_12 = 'Auf keinen Fall, du Perversling!'; this.de_strList.scene_1_13 = 'Mit Freuden, weil dein Essen wirklich lecker ist.'; this.de_strList.scene_1_14 = 'Schmeichle mir nicht!'; this.de_strList.scene_1_15 = 'Ich kann nicht mehr essen! Ich bin satt…'; this.de_strList.scene_1_16 = 'OK, dann wirst du nichts erfahren!'; this.de_strList.scene_1_17 = 'Ich habe schon alles gegessen!'; this.de_strList.scene_1_18 = 'Jetzt kannst du mich umarmen!'; this.de_strList.scene_1_19 = 'Nette Brüsten hast du!'; this.de_strList.scene_1_20 = 'Nimm deine Hände von mir weg, du Quatschkopf!'; this.de_strList.scene_1_21 = 'Lass mich deine Kleine streifen!'; this.de_strList.scene_1_22 = 'Nein, die Vorliebe zuerst!'; this.de_strList.scene_1_23 = 'Ah, meine Königin, ich mache alles für dich…'; this.de_strList.scene_1_24 = 'Ich habe es gern, wenn du mich als eine Prinzessin behandelst.'; this.de_strList.scene_1_25 = 'Also, reize deine Beine, mein Freund wartet zu lange!'; this.de_strList.scene_1_26 = 'Was? Du bist wie die anderen! Packe dich!'; this.de_strList.scene_1_27 = 'Ich werde dich als die schönste und aufreizendeste Frau in der ganzen Welt behandeln!'; this.de_strList.scene_1_28 = 'Ich fühle mich so rallig… Zeige mir deinen Freund schon jetzt!'; this.de_strList.scene_1_29 = 'Setze dich darauf, meine Süße!'; this.de_strList.scene_1_30 = 'Ich bin keine Süße für dich, Dummkopf! Beruhige deinen Freund!'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Este o idee extrem de bună să facem o călătorie la ţară.'; this.ro_strList.scene_1_2 = 'Da! Ca de obicei, eu sunt cel care organizează ceva! '; this.ro_strList.scene_1_3 = 'Nu mă aşteptam să găteşti aşa de bine!... '; this.ro_strList.scene_1_4 = ' E doar un avantaj din multe altele!'; this.ro_strList.scene_1_5 = 'Eşti atât de frumoasă astăzi! '; this.ro_strList.scene_1_6 = 'Doar astăzi? Eu sunt drăguţă întotdeauna! '; this.ro_strList.scene_1_7 = 'Ce altceva poţi să-mi demonstrezi în afară de frumuseţe şi de abilităţi pentru gătit?'; this.ro_strList.scene_1_8 = 'Trebuie să mănânci tot înainte să afli totul despre mine... '; this.ro_strList.scene_1_9 = ' Nu fii atât de mândră, fato! Există foarte multe fete ca tine!'; this.ro_strList.scene_1_10 = 'Ei bine, atunci ce cauţi tu aici?'; this.ro_strList.scene_1_11 = ' Sper că-mi vei demonstra abilităţile tale sexuale!'; this.ro_strList.scene_1_12 = 'În nici un caz, perversule! '; this.ro_strList.scene_1_13 = ' Cu plăcere, deoarece mâncarea ta este extrem de delicioasă.'; this.ro_strList.scene_1_14 = 'Nu încerca să mă flatezi! '; this.ro_strList.scene_1_15 = ' Nu mai pot să mănânc! Sunt plin....'; this.ro_strList.scene_1_16 = 'Ok, atunci nu ştii nimic!...'; this.ro_strList.scene_1_17 = 'Am mâncat deja tot!'; this.ro_strList.scene_1_18 = 'Acum poţi să mă îmbrăţişezi!'; this.ro_strList.scene_1_19 = 'Ai sâni frumoşi!'; this.ro_strList.scene_1_20 = 'Ia-ţi mâinile de pe mine, idiotule!'; this.ro_strList.scene_1_21 = 'Lasă-mă să-ţi ating păsărica!'; this.ro_strList.scene_1_22 = 'Nu, preludiu mai întâi!'; this.ro_strList.scene_1_23 = 'Oh, regina mea, fac orice pentru tine...'; this.ro_strList.scene_1_24 = 'Îmi place când mă tratezi ca pe o prinţesă. '; this.ro_strList.scene_1_25 = 'Deci, desfă picioarele, penisul meu aşteaptă de prea mult timp!'; this.ro_strList.scene_1_26 = 'Ce? Eşti la fel ca restul! Du-te naibii!'; this.ro_strList.scene_1_27 = 'Te voi trata ca pe cea mai drăguţă şi mai sexy femeie din lume!'; this.ro_strList.scene_1_28 = 'Mă simt atât de excitată...Bagă-ţi-o în mine acum...'; this.ro_strList.scene_1_29 = 'Aşează-te pe penisul meu, dulceaţo!'; this.ro_strList.scene_1_30 = 'Eu nu sunt o dulceaţă pentru tine, fraierule! Dispari!'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Наистина е много хубава идея да си направим пътуване в провинцията.'; this.bg_strList.scene_1_2 = 'Да! Както винаги, аз съм този, който организира нещата!! '; this.bg_strList.scene_1_3 = 'Не очаквах, че готвиш толкова добре!... '; this.bg_strList.scene_1_4 = ' Това е само едно от многото ми качества! '; this.bg_strList.scene_1_5 = 'Толкова си красива днес!'; this.bg_strList.scene_1_6 = 'Само днес? Аз винаги съм хубава! '; this.bg_strList.scene_1_7 = 'Какво друго можеш да ми покажеш освен красотата ти и домакинските ти умения? '; this.bg_strList.scene_1_8 = 'Трябва първо да изядеш всичко преди да разбереш всичко за мен... '; this.bg_strList.scene_1_9 = ' Не бъди толкова горделива, маце! Има много момичета като теб! '; this.bg_strList.scene_1_10 = 'Ами, тогава какво правиш тук?'; this.bg_strList.scene_1_11 = ' Надявам се да ми демонстрираш сексуалните си умения!'; this.bg_strList.scene_1_12 = 'Няма начин, перверзнико! '; this.bg_strList.scene_1_13 = ' С удоволствие, защото храната, която си приготвил е толкова вкусна. '; this.bg_strList.scene_1_14 = 'Не ме ласкай! '; this.bg_strList.scene_1_15 = 'Не мога да хапна нищо повече! Преядох'; this.bg_strList.scene_1_16 = 'Ок, тогава няма да разбереш нищо!... '; this.bg_strList.scene_1_17 = 'Вече изядох всичко! '; this.bg_strList.scene_1_18 = 'Сега може да ме прегърнеш! '; this.bg_strList.scene_1_19 = 'Имаш готини цици! '; this.bg_strList.scene_1_20 = 'Свали си ръцете от мен, задник! '; this.bg_strList.scene_1_21 = 'Нека да пипна катеричката ти!'; this.bg_strList.scene_1_22 = 'Не, първо малко предварителна игра! '; this.bg_strList.scene_1_23 = 'О, кралице моя, ще направя всичко за теб... '; this.bg_strList.scene_1_24 = 'Харесва ми, когато се държиш с мен като с принцеса'; this.bg_strList.scene_1_25 = 'И така, отвори си краката, хуят ми те чака твърде дълго! '; this.bg_strList.scene_1_26 = 'Какво? Ти си като всички останали! Майната ти!What'; this.bg_strList.scene_1_27 = 'Ще се отнасям с теб като с най-красивата и най-секси жената в целия свят! '; this.bg_strList.scene_1_28 = 'Толкова съм възбудена... Вкарай ми го незабавно... '; this.bg_strList.scene_1_29 = 'Седни ми на хуя, сладурано! '; this.bg_strList.scene_1_30 = 'Не съм ти сладурана, глупако! Разкарай се! '; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'É uma boa ideia fazer uma viagem até ao campo.'; this.pt_strList.scene_1_2 = 'Yeah! Como sempre sou eu quem organiza qualquer coisa! '; this.pt_strList.scene_1_3 = 'Nunca pensei que cozinhasses tão bem!... '; this.pt_strList.scene_1_4 = ' Esse é so um dos meus atributos!'; this.pt_strList.scene_1_5 = 'estás tão bonita hoje! '; this.pt_strList.scene_1_6 = 'Só hoje? Estou sempre bonita! '; this.pt_strList.scene_1_7 = 'O que mais me podes mostrar sem ser a tua beleza e as tuas capacidades domésticas?'; this.pt_strList.scene_1_8 = 'Tens de comer tudo antes de saberes mais qualquer coisa sobre mim... '; this.pt_strList.scene_1_9 = ' Não estejas tão convencida! Existem muitas garotas como tu!'; this.pt_strList.scene_1_10 = 'Bem, então que fazes aqui?'; this.pt_strList.scene_1_11 = ' Estou à espera que me mostres as tuas capacidades sexuais!'; this.pt_strList.scene_1_12 = 'Nem pensar sacana! '; this.pt_strList.scene_1_13 = ' Pois bem, é com prazer, a tua comida até é saborosa.'; this.pt_strList.scene_1_14 = 'Não me faças elogios! '; this.pt_strList.scene_1_15 = 'Já não consigo comer mais! Estou cheio....'; this.pt_strList.scene_1_16 = 'Ok, então não sabes nada!...'; this.pt_strList.scene_1_17 = 'Já comi tudo!'; this.pt_strList.scene_1_18 = 'Agora já me podes abraçar!'; this.pt_strList.scene_1_19 = 'Tens uma belas mamas!'; this.pt_strList.scene_1_20 = 'Tira as mãos de cima de mim, parvo!'; this.pt_strList.scene_1_21 = 'Deixa-me tocar na tua cona!'; this.pt_strList.scene_1_22 = 'Não, primeiro uns preliminares!'; this.pt_strList.scene_1_23 = 'Oh minha rainha, faço tudo por ti...'; this.pt_strList.scene_1_24 = 'Gosto quando me tratas como uma princesa. '; this.pt_strList.scene_1_25 = 'Então abre as pernas, o meu caralho está a muito tempo à espera!'; this.pt_strList.scene_1_26 = 'O que? És como os outros todos! Vai-te foder!'; this.pt_strList.scene_1_27 = 'Eu trato-te como a mulher mais bonita e sensual do mundo!'; this.pt_strList.scene_1_28 = 'Estou cheia de tesão... Enfia o caralho em mim agora mesmo...'; this.pt_strList.scene_1_29 = 'Senta-te no meu caralho, gostosa!'; this.pt_strList.scene_1_30 = 'Não sou uma gostosa para ti palhaço! Vem-te!'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Stvarno je dobra ideja da se izadje malo napolje.'; this.sr_strList.scene_1_2 = 'Da! Kao i obicno, JA sam taj koji organizuje sve! '; this.sr_strList.scene_1_3 = 'Nisam znala da kuvas tako dobro!... '; this.sr_strList.scene_1_4 = ' To je samo jedna od mnogih prednosti!'; this.sr_strList.scene_1_5 = 'Tako si lepa danas! '; this.sr_strList.scene_1_6 = 'Samo danas? Ja sam uvek lepa! '; this.sr_strList.scene_1_7 = 'Sta jos mozes da mi pokazes osim lepote i domacinskih vestina?'; this.sr_strList.scene_1_8 = 'TReba sve da pojedes pre nego sto me upoznas potpuno... '; this.sr_strList.scene_1_9 = ' Ne budi tako ponosna, devojko! Ima mnogo devojaka kao sto si ti!'; this.sr_strList.scene_1_10 = 'Pa, sta onda radis ovde?'; this.sr_strList.scene_1_11 = ' Nadam se da ces mi pokazati svoje vestine u seksu!'; this.sr_strList.scene_1_12 = 'Nema sanse, perverznjaku jedan! '; this.sr_strList.scene_1_13 = ' Sa zadovoljstvom, jer ti je hrana jako ukusna.'; this.sr_strList.scene_1_14 = 'Ne laskaj mi! '; this.sr_strList.scene_1_15 = ' Ne mogu vise da jedem! Sita sam....'; this.sr_strList.scene_1_16 = 'Ok, onda ne znas nista!...'; this.sr_strList.scene_1_17 = 'Sve sam vec pojela!'; this.sr_strList.scene_1_18 = 'Sada mozes da me zagrlis!'; this.sr_strList.scene_1_19 = 'Imas dobre sise!'; this.sr_strList.scene_1_20 = 'Dalje ruke od mene supcino!'; this.sr_strList.scene_1_21 = 'Daj da ti diram picu!'; this.sr_strList.scene_1_22 = 'Ne, prvo predigra!'; this.sr_strList.scene_1_23 = 'Oh, kraljice moja, sve cu da uradim za tebe...'; this.sr_strList.scene_1_24 = 'Volim kada me tretiras kao princezu. '; this.sr_strList.scene_1_25 = 'Pa, rasiri noge, moja kita ceka predugo!'; this.sr_strList.scene_1_26 = 'Sta? Ti si kao i svi drugi! Jebi se!'; this.sr_strList.scene_1_27 = 'Tretiracu te kao najlepsu i najseksi zenu na svetu!'; this.sr_strList.scene_1_28 = 'Napalila sam se... Gurni mi ga odmah...'; this.sr_strList.scene_1_29 = 'Sedi na moju kitu, duso!'; this.sr_strList.scene_1_30 = 'Nisam ti ja dusa, budalo! Odjebi!'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Мені дуже сподобалась твоя ідея вирушити до села на пікнік.'; this.ua_strList.scene_1_2 = 'Звичайно! Я справжній генератор ідей, сонечко.'; this.ua_strList.scene_1_3 = 'Я навіть не підозрював, що ти так гарно готуєш!'; this.ua_strList.scene_1_4 = ' Це лише одна з моїх численних чеснот!'; this.ua_strList.scene_1_5 = 'Ти така гарна сьогодні! '; this.ua_strList.scene_1_6 = 'Тільки сьогодні? Я завжди гарна! '; this.ua_strList.scene_1_7 = 'Що ще ти можеш продемонструвати мені, окрім своєї краси та кулінарних талантів?'; this.ua_strList.scene_1_8 = 'Сперш доїж усе, що я приготувала, тоді й поговоримо... '; this.ua_strList.scene_1_9 = 'Не будь такою самовпевненою, дівчинко! Ти нічим не краща за інших!'; this.ua_strList.scene_1_10 = 'Тоді що ми тут робимо?'; this.ua_strList.scene_1_11 = 'Сподіваюсь, ти покажеш мені свої сексуальні навички!'; this.ua_strList.scene_1_12 = 'Ні, збоченець! '; this.ua_strList.scene_1_13 = 'Із задоволенням! Усе так смачно…'; this.ua_strList.scene_1_14 = 'Не варто мені лестити! '; this.ua_strList.scene_1_15 = 'Я більш не можу їсти, шлунок повний...'; this.ua_strList.scene_1_16 = 'Добре, тоді ти ні про що не дізнаєшся!...'; this.ua_strList.scene_1_17 = 'Я вже усе з’їв.'; this.ua_strList.scene_1_18 = 'Тепер обніми мене.'; this.ua_strList.scene_1_19 = 'Гарні цицьки в тебе!'; this.ua_strList.scene_1_20 = 'Забери свої руки, покидьок!'; this.ua_strList.scene_1_21 = 'Дай мені полизати свою кицьку!'; this.ua_strList.scene_1_22 = 'Ні, сперш прелюдія!'; this.ua_strList.scene_1_23 = 'О, моя королева, я зроблю усе, що ти скажеш...'; this.ua_strList.scene_1_24 = 'Дякую. Мені дуже подобається, коли ти обходишся зі мною, як із принцесою. '; this.ua_strList.scene_1_25 = 'То розсунь свої ніжки, мій член вже зачекався!'; this.ua_strList.scene_1_26 = 'Що? А я думала, ти не такий як усі…'; this.ua_strList.scene_1_27 = 'Тоді я обходитимусь із тобою, як з найгарнішою та найкращою принцесою в світі!'; this.ua_strList.scene_1_28 = 'Ти так збуджуєш мене... Візьми мене просто зараз! '; this.ua_strList.scene_1_29 = 'Сідай на мій член, солоденька!'; this.ua_strList.scene_1_30 = 'Я тобі не солоденька, дурень. Відчепись!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'To je skvělý nápad udělat si vycházku do přírody'; this.cz_strList.scene_1_2 = 'Ano! Jako vždy jsem to já, kdo něco takového organizuje!'; this.cz_strList.scene_1_3 = 'Nemyslel jsem si, že vaříš tak dobře!'; this.cz_strList.scene_1_4 = 'To je jen jedna přednost z mnoha dalších!'; this.cz_strList.scene_1_5 = 'Dneska jsi tak nádherná!'; this.cz_strList.scene_1_6 = 'Jenom dneska? Já jsem krásná vždycky!'; this.cz_strList.scene_1_7 = 'Co jiného mi můžeš ukázat kromě své krásy a domácích prací?'; this.cz_strList.scene_1_8 = 'Měl bys všechno sníst než o mně budeš všechno vědět...'; this.cz_strList.scene_1_9 = 'Nebuď tak úzkoprsá, děvče! Je mnoho holek jako ty!'; this.cz_strList.scene_1_10 = 'A co tu teda potom děláš?'; this.cz_strList.scene_1_11 = 'Doufám, že mi předvedeš svoje sexuální schopnosti!'; this.cz_strList.scene_1_12 = 'To ani náhodou, sprosťáku!'; this.cz_strList.scene_1_13 = 'S potěšením, protože tvoje jídlo je opravdu chutné.'; this.cz_strList.scene_1_14 = 'Nelichoť mi!'; this.cz_strList.scene_1_15 = 'Už nemůžu, jsem plný....'; this.cz_strList.scene_1_16 = 'OK, takže nic nevíš!....'; this.cz_strList.scene_1_17 = 'Už jsem snědl všechno!'; this.cz_strList.scene_1_18 = 'Ted mě můžeš rozmazlovat!'; this.cz_strList.scene_1_19 = 'Máš pěkné kozy!'; this.cz_strList.scene_1_20 = 'Sundej ze mě pracky, ty debile!'; this.cz_strList.scene_1_21 = 'Nech mě sáhnout na tvou jeskyňku!'; this.cz_strList.scene_1_22 = 'Ne, nejdřív předehra!'; this.cz_strList.scene_1_23 = 'Má královno, udělám pro tebe cokoliv....'; this.cz_strList.scene_1_24 = 'Mám rád když se mnou zacházíš jako s princeznou.'; this.cz_strList.scene_1_25 = 'Roztáhni nohy, můj ocas čeká už moc dlouho!'; this.cz_strList.scene_1_26 = 'Co? Ty jsi jako všichni ostatní! Naser si!'; this.cz_strList.scene_1_27 = 'Budu se o tebe starat jako o nejkrásnější a nejpřitažlivější ženu na světě!'; this.cz_strList.scene_1_28 = 'Jsem tak vzrušená...vraž ho do mě, teď...'; this.cz_strList.scene_1_29 = 'Osedlej si ho, zlatíčko!'; this.cz_strList.scene_1_30 = 'Nejsem pro tebe zlatíčko, blázne! Udělej si to sám!'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.langList.bg = 'Игра'; this.langList.sr = 'Plai'; this.langList.pt = 'Tocar'; this.langList.ua = 'Грати'; this.langList.cz = 'Hrát'; this.gameNameList = new Object(); this.gameNameList.en = 'Porn game: Fucking Basket Picnic'; this.gameNameList.ru = 'Порно игра: За город на Пикник и Потрахаться'; this.gameNameList.de = 'Porno Spiel: Bumsen picknickkorb'; this.gameNameList.es = 'El Curso de Sexo'; this.gameNameList.fr = 'Jeu porno: Pique-niquer Pour Niquer'; this.gameNameList.hu = 'Porno jatek: Szexi piknik'; this.gameNameList.it = 'Gioco di porno: Picnic di Sesso'; this.gameNameList.pl = 'Gra porno: Pieprzony piknik'; this.gameNameList.ro = 'Joc porno: Coşul de Picnic al Sexului'; this.gameNameList.bg = 'Порно игра: Секс пикник'; this.gameNameList.pt = 'Jogo porno: Foder num Piquenique'; this.gameNameList.sr = 'Porno igrica: Jebeni Korpa Piknik'; this.gameNameList.ua = 'Порно-гра: Романтичний Пікнік'; this.gameNameList.cz = 'Eroticka hra: Sexuální piknik'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 491 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay]; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 492 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 493 __Packages.Dialog { #initclip if (!_global.Dialog) { var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) { super(); this.dailogList = new Array(); var v5 = 0; while (v5 < myList.length) { this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5); this.dailogList[v5]._x = xPos; this.dailogList[v5]._y = yPos + v5 * 35; this.dailogList[v5].phrase = myList[v5].phrase; this.dailogList[v5].answer = myList[v5].answer; this.dailogList[v5].correct = myList[v5].correct; this.dailogList[v5].frame = myList[v5].frame; this.dailogList[v5].snd = myList[v5].snd; this.dailogList[v5].visited = false; this.dailogList[v5].numb = v5; this.dailogList[v5].gotoAndStop(1); _global.gameTexts['dialog_' + v5].setText(myList[v5].phrase); _global.gameTexts['dialog_' + v5].setAlign('left'); _global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7); _global.gameTexts['dialog_' + v5].setVisible(true); this.dailogList[v5].onRollOver = function () { if (this.visited eq false) { this.gotoAndStop(2); } }; this.dailogList[v5].onRollOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onDragOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onRelease = function () { if (this.visited eq false) { _global.myDialog.makePopup(this.numb, 1); } }; ++v5; } this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false}); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = popup_1[1]; this.popupObject.popup_1[3] = popup_1[2]; this.popupObject.popup_1[6] = popup_1[0]; this.popupObject.popup_2 = new Array(7); this.popupObject.popup_2[2] = popup_2[1]; this.popupObject.popup_2[3] = popup_2[2]; this.popupObject.popup_2[6] = popup_2[0]; this.popupObject.popup_button.gotoAndStop(1); _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } _root[this.popupObject.popup_2[6]]._visible = false; if (_root[this.popupObject.popup_2[6]].arrow._y > 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75; this.popupObject.popup_2[4] = true; this.popupObject.popup_2[5] = false; } else { if (_root[this.popupObject.popup_2[6]].arrow._y < 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33; this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = true; } else { if (_root[this.popupObject.popup_2[6]].arrow._y == 0) { this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = false; this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x; } } } _root.startFrame = _root._currentframe + 1; _root.finishFrame = myFrame; this.sound = new Sound(); }; _global.Dialog = v1; _global.Dialog extends MovieClip; var v2 = v1.prototype; v2.makePopup = function (choiceNumb, popupNumb) { this.hideDialog(); this.popupObject._visible = true; this.popupObject._x = this.popupObject['popup_' + popupNumb][0]; this.popupObject._y = this.popupObject['popup_' + popupNumb][1]; this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0; this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20; this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20; if (popupNumb == 1) { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase); } else { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer); this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false); } _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50; this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4]; this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _global.myDialog.kullPopup(popupNumb); if (popupNumb == 1) { _root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame); _global.myDialog.makePopup(choiceNumb, 2); } else { if (_global.myDialog.dailogList[choiceNumb].correct eq false) { _global.myDialog.dailogList[choiceNumb].visited = true; _global.myDialog.dailogList[choiceNumb].gotoAndStop(3); _root.gotoAndStop(_root.startFrame); _global.myDialog.showDialog(); } else { _root.gotoAndStop(_root.finishFrame); _global.myDialog.kill(); } } }; }; v2.showDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = true; _global.gameTexts['dialog_' + v3].setVisible(true); ++v3; } }; v2.hideDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = false; _global.gameTexts['dialog_' + v3].setVisible(false); ++v3; } }; v2.kullPopup = function (popupNumb) { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; this.popupObject._visible = false; _global.gameTexts.text_0.setVisible(false); }; v2.kill = function () { this.popupObject.removeMovieClip(); delete this.popupObject; var v3 = 0; while (v3 < this.dailogList.length) { delete this.dailogList[v3].onRollOver; delete this.dailogList[v3].onRollOut; delete this.dailogList[v3].onDragOut; delete this.dailogList[v3].onRelease; this.dailogList[v3].removeMovieClip(); ++v3; } delete this.dailogList; delete _global.myDialog; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Dialog.prototype, null, 1); } #endinitclip } movieClip 494 __Packages.Sequence { #initclip if (!_global.Sequence) { var v1 = function (myList, myArea, myBtn, myFrame) { super(); this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn}); this.sequenceData = myList; this.sequenceArea = myArea; this.sequenceList = new Array(); this.sequenceNumb = 0; this.persentsNumb = 0; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; this.sequenceList[v5].seq = v5; this.sequenceList[v5].id = v6; this.sequenceList[v5].onPress = function () { _global.mySequence.onPressAction(this); }; this.sequenceList[v5].onDragOut = function () { _global.mySequence.onReleseAction(this); }; this.sequenceList[v5].onRelease = function () { _global.mySequence.onReleseAction(this); }; ++v6; } ++v5; } _root.counter.gotoAndStop(1); _root[this.classVar.next_btn].gotoAndStop(1); _root[this.classVar.next_btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.classVar.next_btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onRelease = function () { _global.mySequence.kill(); _root.gotoAndStop(myFrame); }; _root[this.classVar.next_btn]._visible = false; }; _global.Sequence = v1; _global.Sequence extends MovieClip; var v2 = v1.prototype; v2.onFrameAction = function () { if (this.classVar.mouse_press eq true) { switch (this.sequenceData[this.classVar.cur_seq].type) { case 'click-n-hold': this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) { this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents)); this.sequenceNumb += 1; this.classVar.proc = 0; if (this.sequenceNumb == this.sequenceData.length) { _root[this.classVar.next_btn]._visible = true; } clearInterval(this.classVar.interv); } _root.counter.gotoAndStop(int(this.persentsNumb * 5)); break; case 'move': } } }; v2.onPressAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { break; case 'click': case 'click-n-hold': if (myObject.seq == this.sequenceNumb) { clearInterval(this.classVar.interv); this.classVar.mouse_press = true; this.classVar.cur_seq = myObject.seq; this.classVar.cur_id = myObject.id; this.classVar.interv = setInterval(this, 'onFrameAction', 30); _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq < this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq > this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd; this.playSound(this.soundName, false); } break; case 'move': } }; v2.onReleseAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { case 'click': if (myObject.seq == this.sequenceNumb) { this.persentsNumb += this.sequenceData[myObject.seq].add_percents; this.sequenceNumb += 1; _root.counter.gotoAndStop(this.persentsNumb); } if (myObject.seq > this.sequenceNumb) { } if (myObject.seq < this.sequenceNumb) { } break; case 'click-n-hold': clearInterval(this.classVar.interv); _root.gotoAndStop(this.classVar.start_frame); _global.gameTexts.text_0.setText(''); _root.sound.stop(this.soundName); this.popupObject.removeMovieClip(); break; case 'move': } }; v2.makePopup = function (myText) { this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject._x = this.sequenceArea[0]; this.popupObject._y = this.sequenceArea[1]; this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40; this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0; this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20; this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0; this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20; _global.gameTexts.text_0.setText(myText); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15); _global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90; this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0; this.popupObject.popup_arrow_up._visible = this.sequenceArea[4]; this.popupObject.popup_arrow_down._visible = this.sequenceArea[5]; this.popupObject.popup_button._visible = false; }; v2.kill = function () { delete _root[this.classVar.next_btn].onRollOver; delete _root[this.classVar.next_btn].onRollOut; delete _root[this.classVar.next_btn].onDragOut; delete _root[this.classVar.next_btn].onRelease; var v5 = 0; while (v5 < this.sequenceData.length) { var v4 = 0; while (v4 < this.sequenceData[v5].masks.length) { delete _root[this.sequenceData[v5].masks[v4].mask].onPress; delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut; delete _root[this.sequenceData[v5].masks[v4].mask].onRelease; ++v4; } ++v5; } delete this.sequenceList; delete this.popupObject; delete _global.mySequence; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Sequence.prototype, null, 1); } #endinitclip } movieClip 495 __Packages.HintTimer { #initclip if (!_global.HintTimer) { var v1 = function () { super(); trace('HintTest'); this.sequenceData = new Array(); this.sequenceList = new Array(); this.addPercents = new Array(); this.sequenceData = _global.sequenceList; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.addPercents[v5] = this.sequenceData[v5].add_percents; this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; ++v6; } ++v5; } this.startTimer(); }; _global.HintTimer = v1; _global.HintTimer extends MovieClip; var v2 = v1.prototype; v2.startTimer = function () { this.isTimerStarted = true; this.mcActionPoint = null; this.beginTime = getTimer(); this.progress_start = _root.counter._currentframe; _root.onEnterFrame = function () { trace(getTimer() - _global.newHintTimer.getBeginTime()); if (_root.counter._currentframe == _root.counter._totalframes) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } } else { if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } _global.newHintTimer.startTimer(); } else { if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) { if (_global.newHintTimer.getMcActionPoint() == null) { trace(' progress_start = ' + _global.newHintTimer.getProgressStart()); var v5 = 0; var v4 = 0; var v3 = 0; while (v3 < _global.newHintTimer.addPercents.length) { v4 += _global.newHintTimer.addPercents[v3]; trace('_root.counter._currentframe = ' + _root.counter._currentframe); trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )'); if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) { v5 = v3; break; } ++v3; } var v7 = _global.newHintTimer.sequenceList[v5]._x; var v6 = _global.newHintTimer.sequenceList[v5]._y; trace(' new_x = ' + v7 + ' new_y = ' + v6); _global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6})); } } } } }; }; v2.stopTimer = function () { var v3 = 0; while (_root.getInstanceAtDepth(v3) != undefined) { ++v3; } trace(' i = ' + v3); this.mcActionPoint.swapDepths(v3); this.mcActionPoint.removeMovieClip(); this.mcActionPoint = null; delete _root.onEnterFrame; this.isTimerStarted = false; }; v2.getBeginTime = function () { return this.beginTime; }; v2.getProgressStart = function () { return this.progress_start; }; v2.getMcActionPoint = function () { return this.mcActionPoint; }; v2.setMcActionPoint = function (_mc) { this.mcActionPoint = _mc; }; v2.isStarted = function () { return this.isTimerStarted; }; v1.MillisecWait = 30000; ASSetPropFlags(_global.HintTimer.prototype, null, 1); } #endinitclip } movieClip 496 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 497 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 2 { _global.LanguageGame = 'en'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; } movieClip 125 { } movieClip 128 { } frame 3 { _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Basket_Picnic-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music1'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 131 { } movieClip 134 { } movieClip 137 { } movieClip 140 { } movieClip 143 { } movieClip 146 { } movieClip 149 { } movieClip 152 { } movieClip 155 { } movieClip 156 { } frame 10 { _global.myWaiting = new Waiting(230, 15); stop; } movieClip 159 { frame 230 { stop(); } } frame 15 { _global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 19, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': true, 'frame': 19, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 19, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 20); stop(); } movieClip 162 { } movieClip 163 { frame 200 { gotoAndPlay('f1'); } } movieClip 165 { } movieClip 166 { } movieClip 168 { } frame 20 { _global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': true, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': false, 'frame': 24, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25); stop(); } frame 25 { _global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': true, 'frame': 29, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30); stop(); } frame 30 { _global.myWaiting = new Waiting(30, 35); stop; } movieClip 171 { frame 30 { stop(); } } frame 35 { _global.myWaiting = new Waiting(30, 40); stop; } movieClip 174 { } movieClip 177 { } movieClip 180 { } movieClip 183 { } movieClip 186 { } movieClip 189 { } movieClip 192 { } movieClip 195 { } movieClip 198 { } movieClip 199 { frame 200 { gotoAndPlay('f1'); } } movieClip 202 { frame 30 { stop(); } } frame 40 { _global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 44, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 44, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': true, 'frame': 44, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 45); stop(); } frame 45 { _global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': false, 'frame': 49, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': true, 'frame': 49, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 49, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 50); stop(); } frame 50 { _global.myWaiting = new Waiting(30, 55); stop; } frame 55 { _global.myWaiting = new Waiting(30, 60); stop; } movieClip 205 { } movieClip 208 { } movieClip 211 { } movieClip 214 { } movieClip 217 { } movieClip 220 { } movieClip 223 { } movieClip 226 { } movieClip 229 { } movieClip 232 { } movieClip 235 { } movieClip 238 { } movieClip 241 { } movieClip 244 { } movieClip 247 { } movieClip 248 { frame 100 { gotoAndPlay('start'); } } frame 60 { _global.sequenceList = new Array({'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 62, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 62, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 63, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 63, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 64, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 64, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 65, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 65, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 66, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 66, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 67, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 67, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 68, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 68, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 69, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 69, 'text': 'Stop it!', 'snd': 'dontlike'}}]}); _global.mySequence = new Sequence(_global.sequenceList, [100, 30, 200, 60, false, false], 'btn_next', 70); _global.newHintTimer = new HintTimer(); stop(); } movieClip 251 { } movieClip 254 { } movieClip 257 { } movieClip 260 { } movieClip 263 { } movieClip 266 { } movieClip 269 { } movieClip 270 { } movieClip 273 { } movieClip 276 { } movieClip 279 { } movieClip 282 { } movieClip 285 { } movieClip 288 { } movieClip 291 { } movieClip 292 { } movieClip 293 { } movieClip 294 { } movieClip 295 { frame 100 { gotoAndPlay('sex_1'); } frame 300 { gotoAndPlay('sex_2'); } frame 500 { gotoAndPlay('sex_3'); } frame 700 { gotoAndPlay('sex_4'); } frame 900 { gotoAndPlay('sex_5'); } frame 1100 { gotoAndPlay('sex_6'); } frame 1300 { gotoAndPlay('sex_7'); } frame 1500 { gotoAndPlay('sex_8'); } frame 1700 { gotoAndPlay('sex_9'); } } movieClip 297 { } frame 62 { scl333.gotoAndPlay('sex_2'); } frame 63 { scl333.gotoAndPlay('sex_3'); } frame 64 { scl333.gotoAndPlay('sex_4'); } frame 65 { scl333.gotoAndPlay('sex_5'); } frame 66 { scl333.gotoAndPlay('sex_6'); } frame 67 { scl333.gotoAndPlay('sex_7'); } frame 68 { scl333.gotoAndPlay('sex_8'); } frame 69 { scl333.gotoAndPlay('sex_9'); } frame 70 { _global.myWaiting = new Waiting(10, 75); stop; } frame 75 { _global.myWaiting = new Waiting(130, 80); stop; } movieClip 298 { } frame 80 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 85, 'popup': [250, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 302 { } movieClip 305 { frame 200 { gotoAndPlay('sex_111'); } } frame 85 { _global.myWaiting = new Waiting(30, 90); stop; } frame 90 { _global.myWaiting = new Waiting(30, 95); stop; } movieClip 308 { } movieClip 311 { } movieClip 314 { } movieClip 317 { } movieClip 320 { } movieClip 323 { } movieClip 326 { } movieClip 329 { } movieClip 332 { } movieClip 335 { } movieClip 338 { } movieClip 341 { } movieClip 344 { } movieClip 345 { } frame 95 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 96, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 97, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 98, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 99, 'snd': 'temp_3'}, {'btn': 'temp_5', 'time': 9, 'frame': 100, 'snd': 'temp_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', 101); stop(); } movieClip 348 { } movieClip 350 { } movieClip 352 { } movieClip 354 { } movieClip 356 { } movieClip 361 { } frame 97 { scen5.gotoAndPlay('sex_1'); } movieClip 367 { } movieClip 370 { } movieClip 373 { } movieClip 376 { } movieClip 379 { } movieClip 383 { } movieClip 390 { } movieClip 395 { } movieClip 402 { } movieClip 411 { } movieClip 416 { } movieClip 420 { } movieClip 428 { } movieClip 439 { frame 100 { stop(); } } movieClip 446 { frame 96 { stop(); } } movieClip 453 { frame 80 { stop(); } } movieClip 460 { frame 66 { stop(); } } movieClip 464 { frame 60 { gotoAndPlay('sex_1'); } frame 100 { gotoAndPlay('sex_2'); } frame 120 { gotoAndPlay('sex_3'); } frame 140 { gotoAndPlay('sex_4'); } frame 290 { stop(); } } frame 98 { scen5.gotoAndPlay('sex_2'); } frame 99 { scen5.gotoAndPlay('sex_3'); } frame 100 { scen5.gotoAndPlay('sex_4'); } frame 101 { scen5.gotoAndPlay('finish'); _global.myWaiting = new Waiting(150, 105); stop; } frame 105 { _global.myWaiting = new Waiting(30, 110); stop; } movieClip 465 { } frame 110 { _global.myWaiting = new Waiting(430, 115); stop; } movieClip 468 { } movieClip 473 { } // unknown tag 88 length 74 movieClip 476 { } movieClip 479 { } movieClip 484 { frame 30 { stop(); } } movieClip 485 { } movieClip 486 { frame 430 { gotoAndPlay('fin'); } } frame 115 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Basket_Picnic-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); }




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Created: 28/2 -2019 01:07:01 Last modified: 28/2 -2019 01:07:01 Server time: 20/04 -2024 14:15:40