STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228114 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #99268 |
<p align="center"></p> |
Missions |
Challenges |
Deck Builder |
<p align="center"><font face="Bastard" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Select mission</b></font></p> |
Play more games at |
Play more games at |
Credits |
<p align="right"><font face="Hybrea Rg" size="14" color="#caa499" letterSpacing="0.000000" kerning="1">v0.9 FGL BETA</font></p> |
Visit the Library |
(Help / Strategies / Forums) |
v.1.09 K |
(C) 2008 Diffusion Games - www.diffusiongames.com |
v.1.09 AG |
Design, programming, audio |
Andrew Sega (Diffusion Games) |
UI / Icons |
Concept art / backgrounds |
Eren Arik erenarik.deviantart.com |
Mike Phillips www.mikephillips.ca |
(C) 2008 Diffusion Games - www.diffusiongames.com |
Special thanks |
Simon Travis, Brian Graupner, Adam and the reviewers at FlashGameLicense.com! |
Creature / card art |
Ecky Oesjady |
Sponsored by |
<p align="center"><font face="_sans" size="10" color="#000000" letterSpacing="-0.500000" kerning="1"><b>Game introduction</b></font></p> |
(Click to continue) |
Mytheria |
Mytheria is a card game, where you use strategy and timing to defeat your opponent in a head-to-head battle. Explore the five colors of Power, play challenges to unlock cards, and build your own decks with the Deck Builder. |
Cards |
Ok, let's take a look at one of your cards for this mission: Veteran Mercenary |
At the top of the card is the name, and the type. This card is a Creature, which means it can attack. |
This large number on the right of the card is the card's Strength, which represents both how much "life" it has, as well as how much damage it can do. This card is a 2, which means it will hit for 2 damage points when attacking, and can also absorb 2 points of damage. |
Your turn! |
Ok, now it's your turn again! Hint #1: You can mouse over your cards at any time to see how much power they cost. Hint #2: If you don't attack with a Creature, it can be used to block. Try it! If you need more help, just click on the "Help" button and we'll take you to the Library (opens in a new window) for more tutorials. |
Challenges |
The rest of the campaign missions will take you through all the colors of cards in the game, and will introduce more complicated cards. Once you complete mission 6, the Challenges and Deck Builder are unlocked. This will let you build your own advanced decks to take on new and more difficult opponents! |
(Click to continue) |
Tutorial |
Mytheria is a turn-based card game . If you haven't played a card game like this before, it might be a bit confusing, so we'll show you the basics first! |
Blocking |
You can block this attack, if you like. If you want to block, just pick the creature you want to block with. Each card will then deal damage to each other. For example, a Veteran Mercenary (strength 2) blocking a Scythian Footsoldier (strength 1) will take 1 damage, and deal 2 damage to the Footsoldier (killing it) If you don't want to block the attack (which sometimes is smart), just click the "Don't block" button. |
Attacking |
After you're done playing cards, the attack round happens. Each Creature can attack once, if you want it to. Once a Creature attacks, it can't do anything else until your next turn. To attack, you just click on the card. Click on your Scythian Footsoldier now to make it attack (and do 1 damage). |
Let's play! |
The first thing you will do is increase your power. You can do this at the beginning of your turn. For this mission, our cards are all Red, so we only need to increase Red power. When the next screen pops up, click the Red power icon: |
These red dots are the card's Power cost. In this case, there are two red dots, which means this card costs 2 Red power in order to play. Power is like spell points, or mana. It regenerates at the beginning of each turn. |
Creatures |
"Why do creatures attack one at a time?" If you attack with a Creature, you can't use it to block on your opponent's turn. And vice versa. If both sides have a few Creatures out, you have to decide -- what do I attack with? And what do I block with? And when? If a Creature gets blocked, it doesn't do any damage to the player. So, one strategy is to attack with something small first, get blocked, and open up the hole for a big creature. |
More than just red! |
This mission will introduce a new color to your deck, white. This means you'll have to increase both red and white power. With some of these cards, you can use any kind of power you want. For example, if a card says " + 1", this means that it requires 2 red power, plus one extra power of any color you choose. (In this case, red or white). |
Your cards |
Here are your cards. Some of them are creatures, some of them can heal you (like Medic), some make creatures stronger (Battle Cry), etc. To see what a card does, you just roll the mouse over it. Let's play the Scythian Footsoldier card (all the way on the left). Just click on it, now. |
Modifiers |
Some cards, such as Rally or Hypermobility, are modifiers. For example, Rally gives a target card +2 Strength. When you play a modifier card, the cursor will change to a target, and you'll then select the card you wish to attach the modifier to. Some modifiers are permanent, others only last for a turn -- read the text on the card to find out the effect. |
The game |
You are at the bottom of the screen, and your opponent is at the top. The goal is to get their Life down to zero, using cards to attack. If you run out of Life or Cards, you lose! |
Turn finished! |
Ok, your first turn is finished. Now your opponent will get a chance to play cards and attack. |
Power |
Ok, now we have 2 power. Each card requires power to be played. Red cards need red power, black cards need black, etc. You can increase it once per turn. When you increase power, you're increasing your maximum power. Each turn your power will reset to whatever your current maximum is. So, go ahead and use it all every turn, it'll come back. |
Special attributes |
Some cards have special text in the corner, indicating that they can't attack, or they are unblockable. There are also two terms that might not be familiar: Penetration - If this card is blocked, any extra damage above the blocker's strength will "penetrate" and hit the player. Assist - This card can be selected as an extra blocker, to "assist" another card. The damage will be divided between them. |
You now have a Creature on the board! Creatures live in a separate row, above your cards. Each one can attack, once per turn. The big number on the card indicates how much damage it will do. Now, let's see if we can make this Footsoldier attack! First, click on the "Finished" button below. |
Play game |
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Symbol 291 EditableText | Uses:61 100 | Used by:292 |
Symbol 292 MovieClip | Uses:291 | Used by:293 |
Symbol 293 MovieClip {CCG.FX.FXArchetype_FXDamage1} [FXDamage1] | Uses:290 292 | |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:294 | Used by:298 |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:298 |
Symbol 298 MovieClip {CCG.FX.FXArchetype_FXCardBlock} [FXCardBlock] | Uses:284 295 297 | |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:301 |
Symbol 301 MovieClip {CCG.DisplayCard_GFXCardSmallBlack} [CardSmallBlack] | Uses:300 | |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:304 |
Symbol 304 MovieClip {CCG.DisplayCard_GFXCardSmallRed} [CardSmallRed] | Uses:303 | |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:307 |
Symbol 307 MovieClip {CCG.DisplayCard_GFXCardSmallWhite} [CardSmallWhite] | Uses:306 | |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:310 |
Symbol 310 MovieClip {CCG.DisplayCard_GFXCardSmallBlue} [CardSmallBlue] | Uses:309 | |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:313 |
Symbol 313 MovieClip {CCG.DisplayCard_GFXCardSmallModifier} [CardSmallModifier] | Uses:312 | |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:316 |
Symbol 316 MovieClip {CCG.DisplayCard_GFXCardSmallPurple} [CardSmallPurple] | Uses:315 | |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:319 |
Symbol 319 MovieClip {dcore.Blink.ImageDatabase_Lightning1} [Lightning1] | Uses:318 | |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:322 |
Symbol 322 MovieClip {dcore.Blink.ImageDatabase_Fire1} [Fire1] | Uses:321 | |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:325 |
Symbol 325 MovieClip {dcore.Blink.ImageDatabase_Sparkle1} [Sparkle1] | Uses:324 | |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:328 |
Symbol 328 MovieClip {dcore.Blink.ImageDatabase_Burst1} [Burst1] | Uses:327 | |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:331 |
Symbol 331 MovieClip {dcore.Blink.ImageDatabase_StarBlur50} [StarBlur50] | Uses:330 | |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:334 |
Symbol 334 MovieClip {dcore.Blink.ImageDatabase_Star1} [Star1] | Uses:333 | |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:337 |
Symbol 337 MovieClip {dcore.Blink.ImageDatabase_Green1} [Green1] | Uses:336 | |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:340 |
Symbol 340 MovieClip {dcore.Blink.ImageDatabase_Smoke1} [Smoke1] | Uses:339 | |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:343 |
Symbol 343 MovieClip {dcore.Blink.ImageDatabase_Fire2} [Fire2] | Uses:342 | |
Symbol 344 Bitmap {CCG.DisplayCardIcons_TypeIcon07} | ||
Symbol 345 Bitmap {CCG.DisplayCardIcons_TypeIcon09} | ||
Symbol 346 BinaryData {dcore.Blink.ParticleDatabase_BaseXMLData} | ||
Symbol 347 BinaryData {CCG.CardDatabase_BaseXMLData} | ||
Symbol 348 Bitmap {CCG.DisplayCardIcons_TypeIcon06} | ||
Symbol 349 Bitmap {CCG.DisplayCardIcons_img_myrkin_bureaucrat} | ||
Symbol 350 Bitmap {CCG.MissionSelect_LockImage} | ||
Symbol 351 Bitmap {CCG.DisplayCardIcons_img_robot_small} | ||
Symbol 352 Bitmap {CCG.DisplayCardIcons_TypeIcon08} | ||
Symbol 353 MovieClip {CCG.SponsorSplash_KongregateSplash} | ||
Symbol 354 Bitmap {CCG.DisplayCardIcons_img_recon_drone} | ||
Symbol 355 Bitmap {CCG.DisplayCardIcons_img_myrkin_councilman} | ||
Symbol 356 Font {CCG__embed__font_Hybrea_medium_normal_1892717874} | ||
Symbol 357 Bitmap {CCG.DisplayCardIcons_img_solarian_archer} | ||
Symbol 358 Bitmap {CCG.DisplayCardIcons_img_blackguard_spider} | ||
Symbol 359 Bitmap {CCG.DisplayCardIcons_img_feral_wolves} | ||
Symbol 360 Bitmap {CCG.DisplayCardIcons_img_myrkin_guard} | ||
Symbol 361 Bitmap {CCG.DisplayCardIcons_img_scythian_artillery} | ||
Symbol 362 Bitmap {CCG.DisplayCardIcons_img_scythian_soldier_2} | ||
Symbol 363 Bitmap {CCG.WDeckBuilder__embed_mxml____art_deck_builder_bkg_jpg_1358101569} | ||
Symbol 364 Bitmap {CCG.DisplayCardIcons_img_scythian_soldier_1} | ||
Symbol 365 Bitmap {CCG.DisplayCardIcons_TypeIcon04} | ||
Symbol 366 Bitmap {CCG.DisplayCardIcons_img_chekov_railgun} | ||
Symbol 367 Font {CCG__embed__font_MyriadPro_medium_normal_1032760308} | ||
Symbol 368 Bitmap {CCG.GameBoard_BKG_A} | ||
Symbol 369 BinaryData {CCG.DeckDatabase_BaseXMLData} | ||
Symbol 370 Bitmap {CCG.DisplayCardIcons_TypeIcon05} | ||
Symbol 371 Bitmap {CCG.DisplayCardIcons_img_robot_large} | ||
Symbol 372 Bitmap {CCG.GameBoard_BKG_D} | ||
Symbol 373 Bitmap {CCG.DisplayCardIcons_img_myrkin_spy} | ||
Symbol 374 Bitmap {CCG.DisplayCardIcons_img_shield_wall} | ||
Symbol 375 Bitmap {CCG.DisplayCardIcons_img_solarian_fortress} | ||
Symbol 376 Bitmap {CCG.DisplayCardIcons_TypeIcon03} | ||
Symbol 377 Bitmap {CCG.GameBoard_BKG_B} | ||
Symbol 378 BinaryData {CCG.SponsorSplash_KongregateSplash_dataClass} | ||
Symbol 379 Bitmap {CCG.DisplayCardIcons_img_sniper_bot} | ||
Symbol 380 Bitmap {CCG.DisplayCardIcons_img_solarian_windblade} | ||
Symbol 381 Bitmap {CCG.DisplayCardIcons_TypeIcon02} | ||
Symbol 382 Bitmap {CCG.DisplayCardIcons_img_solarian_acolyte} | ||
Symbol 383 Bitmap {CCG.DisplayCardIcons_img_blackguard_leader} | ||
Symbol 384 BinaryData {CCG.SponsorSplash_AddictingSplash_dataClass} | ||
Symbol 385 Font {CCG__embed__font_Hybrea_bold_normal_224503009} | ||
Symbol 386 Bitmap {CCG.DisplayCardIcons_img_commander_jardan} | ||
Symbol 387 Font {CCG__embed__font_MyriadPro_bold_normal_915564903} | ||
Symbol 388 Bitmap {CCG.GameBoard_BKG_C} | ||
Symbol 389 Bitmap {CCG.WMissionPostgame__embed_mxml____art_mission_postgame_bkg_jpg_1010610559} | ||
Symbol 390 Bitmap {CCG.DisplayCardIcons_img_azure_minion} | ||
Symbol 391 Bitmap {CCG.DisplayCardIcons_img_solarian_walker} | ||
Symbol 392 BinaryData {CCG.MissionDatabase_BaseXMLData} | ||
Symbol 393 Bitmap {CCG.DisplayCardIcons_TypeIcon01} | ||
Symbol 394 Bitmap {CCG.WIncreaseDraw__embed_mxml____art_increase_draw_png_1166512185} | ||
Symbol 395 Bitmap {CCG.DisplayCardIcons_img_blackguard_thug} |
Instance Names
"label" | Symbol 11 MovieClip {CustomPreloader_PreloaderSWF} [Preloader] Frame 1 | Symbol 7 EditableText |
"caption" | Symbol 57 MovieClip Frame 1 | Symbol 56 EditableText |
"gear1" | Symbol 66 MovieClip {CCG.MissionSelect_BackgroundSWF} [MissionSelect] Frame 1 | Symbol 36 MovieClip |
"gear2" | Symbol 66 MovieClip {CCG.MissionSelect_BackgroundSWF} [MissionSelect] Frame 1 | Symbol 39 MovieClip |
"gear3" | Symbol 66 MovieClip {CCG.MissionSelect_BackgroundSWF} [MissionSelect] Frame 1 | Symbol 42 MovieClip |
"icon_mission" | Symbol 66 MovieClip {CCG.MissionSelect_BackgroundSWF} [MissionSelect] Frame 1 | Symbol 47 MovieClip |
"icon_challenge" | Symbol 66 MovieClip {CCG.MissionSelect_BackgroundSWF} [MissionSelect] Frame 1 | Symbol 51 MovieClip |
"icon_deckbuilder" | Symbol 66 MovieClip {CCG.MissionSelect_BackgroundSWF} [MissionSelect] Frame 1 | Symbol 55 MovieClip |
"kongregate_button" | Symbol 66 MovieClip {CCG.MissionSelect_BackgroundSWF} [MissionSelect] Frame 1 | Symbol 63 MovieClip |
"btn_credits" | Symbol 97 MovieClip {CCG.MainMenu_MenuAnimKongregate} [MytheriaMenu] Frame 1 | Symbol 87 MovieClip {CCG.WMainMenu__embed_mxml____art_resources_swf_MM_BtnCredits_997040355} [MM_BtnCredits] |
"version" | Symbol 97 MovieClip {CCG.MainMenu_MenuAnimKongregate} [MytheriaMenu] Frame 1 | Symbol 88 EditableText |
"btn_credits" | Symbol 99 MovieClip {CCG.MainMenu_MenuAnimAddicting} [MytheriaMenuAG] Frame 1 | Symbol 87 MovieClip {CCG.WMainMenu__embed_mxml____art_resources_swf_MM_BtnCredits_997040355} [MM_BtnCredits] |
"version" | Symbol 99 MovieClip {CCG.MainMenu_MenuAnimAddicting} [MytheriaMenuAG] Frame 1 | Symbol 88 EditableText |
"damage_amount" | Symbol 292 MovieClip Frame 1 | Symbol 291 EditableText |
"damage_amount" | Symbol 293 MovieClip {CCG.FX.FXArchetype_FXDamage1} [FXDamage1] Frame 1 | Symbol 292 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata present, AS3. |
SWFMetaData (77) | Timeline Frame 1 | 459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..." |
ScriptLimits (65) | Timeline Frame 1 | MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Preloader" |
ExportAssets (56) | Timeline Frame 2 | Symbol 12 as "com.kongregate.as3.client.KongregateAPI" |
ExportAssets (56) | Timeline Frame 2 | Symbol 15 as "mx.skins.cursor.DragMove" |
ExportAssets (56) | Timeline Frame 2 | Symbol 17 as "mx.skins.cursor.DragCopy" |
ExportAssets (56) | Timeline Frame 2 | Symbol 19 as "mx.skins.cursor.DragLink" |
ExportAssets (56) | Timeline Frame 2 | Symbol 22 as "mx.skins.cursor.DragReject" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "mx.skins.cursor.BusyCursor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "__brokenImage" |
ExportAssets (56) | Timeline Frame 2 | Symbol 29 as "cursorStretch" |
ExportAssets (56) | Timeline Frame 2 | Symbol 31 as "ScreenWipe" |
ExportAssets (56) | Timeline Frame 2 | Symbol 66 as "MissionSelect" |
ExportAssets (56) | Timeline Frame 2 | Symbol 69 as "CheckGreen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 72 as "CheckDark" |
ExportAssets (56) | Timeline Frame 2 | Symbol 79 as "MM_PlayMoreGamesAG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 81 as "MM_PlayMoreGamesAGSelected" |
ExportAssets (56) | Timeline Frame 2 | Symbol 82 as "MM_PlayMoreGames" |
ExportAssets (56) | Timeline Frame 2 | Symbol 83 as "MM_PlayMoreGamesSelected" |
ExportAssets (56) | Timeline Frame 2 | Symbol 97 as "MytheriaMenu" |
ExportAssets (56) | Timeline Frame 2 | Symbol 99 as "MytheriaMenuAG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 113 as "MM_Credits" |
ExportAssets (56) | Timeline Frame 2 | Symbol 139 as "MM_GameSplash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 142 as "IconUnlock" |
ExportAssets (56) | Timeline Frame 2 | Symbol 143 as "attack2.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 144 as "health_down.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 145 as "play_card.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 146 as "health_up.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 147 as "attack1.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 148 as "btn_click.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 149 as "power_increase.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 150 as "mission_select.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 151 as "block2.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 152 as "block3.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 153 as "attack3.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 154 as "block1.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 155 as "card_destroy.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 156 as "machine_sound.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 157 as "ingame1.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 158 as "mission_win.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 159 as "intro1.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 160 as "ingame2.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 170 as "TutorialN3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 174 as "TutorialN11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 179 as "Tutorial12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 183 as "TutorialN1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 187 as "Tutorial8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 191 as "TutorialN9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 195 as "TutorialN5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 198 as "TutorialN4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 203 as "Tutorial10A" |
ExportAssets (56) | Timeline Frame 2 | Symbol 209 as "Tutorial11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 213 as "TutorialN7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 217 as "Tutorial10B" |
ExportAssets (56) | Timeline Frame 2 | Symbol 221 as "TutorialN2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 225 as "TutorialN10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 229 as "TutorialN6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 233 as "Tutorial9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 236 as "TutorialN8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "MM_BtnCredits" |
ExportAssets (56) | Timeline Frame 2 | Symbol 238 as "MM_BtnPlayGameSelected" |
ExportAssets (56) | Timeline Frame 2 | Symbol 239 as "MM_BtnLibrarySelected" |
ExportAssets (56) | Timeline Frame 2 | Symbol 240 as "MM_BtnPlayGame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 241 as "MM_BtnCreditsSelected" |
ExportAssets (56) | Timeline Frame 2 | Symbol 91 as "MM_BtnLibrary" |
ExportAssets (56) | Timeline Frame 2 | Symbol 243 as "MousePointerInvalid" |
ExportAssets (56) | Timeline Frame 2 | Symbol 245 as "MousePointer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 248 as "MousePointerTarget" |
ExportAssets (56) | Timeline Frame 2 | Symbol 250 as "MousePointerValid" |
ExportAssets (56) | Timeline Frame 2 | Symbol 252 as "PSWhite" |
ExportAssets (56) | Timeline Frame 2 | Symbol 254 as "PSBlue" |
ExportAssets (56) | Timeline Frame 2 | Symbol 257 as "CardLargePurple" |
ExportAssets (56) | Timeline Frame 2 | Symbol 208 as "PSRed" |
ExportAssets (56) | Timeline Frame 2 | Symbol 260 as "CardLargeBlue" |
ExportAssets (56) | Timeline Frame 2 | Symbol 263 as "CardLargeRed" |
ExportAssets (56) | Timeline Frame 2 | Symbol 265 as "PSBlack" |
ExportAssets (56) | Timeline Frame 2 | Symbol 268 as "CardLargeWhite" |
ExportAssets (56) | Timeline Frame 2 | Symbol 270 as "PSPurple" |
ExportAssets (56) | Timeline Frame 2 | Symbol 273 as "CardLargeBlack" |
ExportAssets (56) | Timeline Frame 2 | Symbol 276 as "UILayer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 282 as "FXHealing1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 287 as "FXCardAttack" |
ExportAssets (56) | Timeline Frame 2 | Symbol 293 as "FXDamage1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 298 as "FXCardBlock" |
ExportAssets (56) | Timeline Frame 2 | Symbol 301 as "CardSmallBlack" |
ExportAssets (56) | Timeline Frame 2 | Symbol 304 as "CardSmallRed" |
ExportAssets (56) | Timeline Frame 2 | Symbol 307 as "CardSmallWhite" |
ExportAssets (56) | Timeline Frame 2 | Symbol 310 as "CardSmallBlue" |
ExportAssets (56) | Timeline Frame 2 | Symbol 313 as "CardSmallModifier" |
ExportAssets (56) | Timeline Frame 2 | Symbol 316 as "CardSmallPurple" |
ExportAssets (56) | Timeline Frame 2 | Symbol 319 as "Lightning1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 322 as "Fire1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 325 as "Sparkle1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 328 as "Burst1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 331 as "StarBlur50" |
ExportAssets (56) | Timeline Frame 2 | Symbol 334 as "Star1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 337 as "Green1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 340 as "Smoke1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 343 as "Fire2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 132 as "GFXPowerPurple" |
ExportAssets (56) | Timeline Frame 2 | Symbol 138 as "GFXPowerWhite" |
ExportAssets (56) | Timeline Frame 2 | Symbol 129 as "GFXPowerBlue" |
ExportAssets (56) | Timeline Frame 2 | Symbol 126 as "GFXPowerBlack" |
ExportAssets (56) | Timeline Frame 2 | Symbol 135 as "GFXPowerRed" |
Tag 0x0FF (255) | Timeline Frame 1 | 1 bytes "0" |
SerialNumber (41) | Timeline Frame 1 |
Labels
"_CCG_mx_managers_SystemManager" | Frame 1 |
"CCG" | Frame 2 |
|