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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/41970976?noj=FRM41970976-28DC" width="1" height="1"></div>

I Am The Man.swf

This is the info page for
Flash #99319

(Click the ID number above for more basic data on this flash file.)


Text
I LOADING i

LOADING

D

GAMES.CO.UK

developed by

<p align="left"><font face="8BIT WONDER" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

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%

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Control

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h

htt

http

http:

http:/

http://

http://w

http://ww

http://www

http://www.

http://www.g

http://www.ga

http://www.gam

http://www.game

http://www.gamep

http://www.gamepi

http://www.gamepir

http://www.gamepira

http://www.gamepirat

http://www.gamepirate

http://www.gamepirate.

http://www.gamepirate.c

http://www.gamepirate.co

http://www.gamepirate.com

shotgun
400

uzi
1000

flame Thrower
4000

assault
2000

magnum
1600

golden assault
10000

sniper
2400

golden gun
3000

ActionScript [AS1/AS2]

Frame 1
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); copyrightNotice.separatorBefore = true; myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu; bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndPlay(3); }
Instance of Symbol 37 MovieClip in Frame 1
on (release) { getURL ("http://www.gamepirate.com", "_blank"); }
Frame 2
gotoAndPlay (1);
Instance of Symbol 61 MovieClip in Frame 3
on (release) { getURL ("http://www.gamepirate.com", "_blank"); }
Frame 4
logo.onPress = function () { getURL ("http://www.xdgames.co.uk", "_blank"); };
Frame 5
stop(); stageTime = 40; normal = 70; low = 10; high = 140; ammo = 0; cash = 0; level = 1; dogSpeed = 40; magnumOwned = false; assaultOwned = false; sniperOwned = false; goldOwned = false; goldassaultOwned = false; shotgunOwned = false; uziOwned = false; flamethrowerOwned = false; enemyReleaseRate = 1500; objectReleaseRate = 5000; magnumUnlocked = false; assaultUnlocked = false; sniperUnlocked = false; goldUnlocked = false; goldassaultUnlocked = false; shotGunUnlocked = false; uziUnlocked = false; flameThrowerUnlocked = false; defaultUnlocked = true; autoSwitch = true; currentBestWeapon = "default"; weaponSelected = "default"; startG.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse, true)) { this.gotoAndStop("down"); } else { this.gotoAndStop("up"); } }; howTo.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse, true)) { this.gotoAndStop("down"); } else { this.gotoAndStop("up"); } };
Instance of Symbol 89 MovieClip "howTo" in Frame 5
on (release) { _root.gotoAndStop("instructions"); }
Instance of Symbol 92 MovieClip in Frame 5
on (release) { getURL ("http://www.gamepirate.com", "_blank"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Frame 6
stop();
Frame 8
stopAllSounds(); play();
Instance of Symbol 257 MovieClip "startGame" in Frame 9
on (release) { _root.gotoAndStop("play"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Frame 10
stopAllSounds(); play();
Frame 11
function removeall() { player.removeMovieClip(); i = weaponType.length - 1; while (i >= 0) { weaponType.splice(i, 1); i--; } i = objectType.length - 1; while (i >= 0) { objectType.splice(i, 1); i--; } i = zombieSpeed.length - 1; while (i >= 0) { zombieSpeed.splice(i, 1); i--; } i = objects.length - 1; while (i >= 0) { objects[i].removeMovieClip(); objects.splice(i, 1); i--; } i = zombies.length - 1; while (i >= 0) { zombies[i].removeMovieClip(); zombies.splice(i, 1); i--; } i = zombieHealth.length - 1; while (i >= 0) { zombieHealth.splice(i, 1); i--; } i = bullets.length - 1; while (i >= 0) { bullets[i].removeMovieClip(); bullets.splice(i, 1); i--; } i = hypArray.length - 1; while (i >= 0) { hypArray.splice(i, 1); i--; } i = depths.length - 1; while (i >= 0) { depths.splice(i, 1); i--; } } function calculateHyp() { i = zombies.length - 1; while (i >= 0) { dist_x = player._x - zombies[i]._x; dist_y = player._y - zombies[i]._y; hypArray[i] = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); i--; } } function depthActions() { i = depths.length - 1; while (i >= 0) { depths[i].idiot_depth = Math.floor((depths[i]._y * 480) + depths[i]._x); depths[i].swapDepths(depths[i].idiot_depth); i--; } } function enemyActions() { i = zombies.length - 1; while (i >= 0) { zombies[i]._xscale = 60; zombies[i]._yscale = 60; if (zombieHealth[i] > 0) { if (zombies[i].hitTest(player.hit)) { zombies[i].gotoAndStop("attack"); playerHealth = playerHealth - zombiePower; hitPlayer = 1; } else { zombies[i].gotoAndStop("run"); } if (zombies[i]._x < 200) { zombies[i]._x = zombies[i]._x + 6; } else { endX = _root.player._x; endY = _root.player._y; zombies[i]._x = zombies[i]._x + ((endX - zombies[i]._x) / zombieSpeed[i]); zombies[i]._y = zombies[i]._y + ((endY - zombies[i]._y) / zombieSpeed[i]); } } if (zombies[i].hitTest(explosion_mc)) { if (zombieHealth[i] > 0) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:zombies[i]._x, _y:zombies[i]._y}); } zombieHealth[i] = zombieHealth[i] - 100; } if (zombieHealth[i] < 1) { zombies[i].gotoAndStop("dead"); zombies[i]._x = zombies[i]._x - 13; } if (zombies[i]._x < -51) { cashMark = cashMark + 10; cap--; kills++; zombies[i].removeMovieClip(); hypArray.splice(i, 1); zombies.splice(i, 1); zombieHealth.splice(i, 1); zombieSpeed.splice(i, 1); } j = bullets.length - 1; while (j >= 0) { if (zombies[i].body.hitTest(bullets[j])) { numberOfHeadShots = 0; zombieHealth[i] = zombieHealth[i] - bulletPower; enemiesHit++; if (weaponType[j] == "snipe") { bullets[j]._alpha = 99; } if ((weaponType[j] == "null") or (weaponType[j] == "flame")) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } } if (zombies[i].head.hitTest(bullets[j])) { numberOfHeadShots++; allHead++; zombieHealth[i] = zombieHealth[i] - (bulletPower + 100); enemiesHit++; if (weaponType[j] == "snipe") { bullets[j]._alpha = 99; } if ((weaponType[j] == "null") or (weaponType[j] == "flame")) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } } j--; } i--; } if (cap < 6) { if ((releaseEnemies + enemyReleaseRate) < getTimer()) { releaseEnemies = getTimer(); cap++; if (level > 0) { zombieType = 0; } if (level > 1) { zombieType = Math.round(Math.random() * 1) + 0; } if (level > 2) { zombieType = Math.round(Math.random() * 2) + 0; } if (zombieType == 0) { randomNumber++; zombie_mc = _root.attachMovie("zombie", "zombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 160) + 240}); depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(normal); hypArray.push(0); zombieSpeed.push(60); } if (zombieType == 1) { if (((currentBestWeapon == "goldassault") or (currentBestWeapon == "flamethrower")) or (currentBestWeapon == "gold")) { bigOrSmall = Math.round(Math.random() * 1) + 0; } if (bigOrSmall == 0) { randomNumber++; zombie_mc = _root.attachMovie("dogZombie", "dogZombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 160) + 240}); } if (bigOrSmall == 1) { randomNumber++; zombie_mc = _root.attachMovie("dogZombie", "dogZombie" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 160) + 240}); } depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(low); hypArray.push(0); zombieSpeed.push(dogSpeed); } if (zombieType == 2) { randomNumber++; zombie_mc = _root.attachMovie("fatZombie", "fatZombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 160) + 240}); depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(high); hypArray.push(0); zombieSpeed.push(120); } } } } function objectActions() { if ((releaseObjects + objectReleaseRate) < getTimer()) { releaseObjects = getTimer(); if (level < 6) { randomNumber++; object_mc = _root.attachMovie("barrel", "barrel" + randomNumber, _root.getNextHighestDepth(), {_x:900, _y:Math.round(Math.random() * 220) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("barrel"); } objectChoice = Math.round(Math.random() * 1) + 0; if (objectChoice == 0) { randomNumber++; object_mc = _root.attachMovie("barrel", "barrel" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 220) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("barrel"); } if (objectChoice == 1) { randomNumber++; object_mc = _root.attachMovie("ammoBox", "ammoBox" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 220) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("ammoBox"); } } i = objects.length - 1; while (i >= 0) { objects[i]._xscale = 60; objects[i]._yscale = 60; objects[i]._x = objects[i]._x - objectSpeed; if (objects[i]._x < -200) { objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); } if (objectType[i] == "ammoBox") { if (objects[i].hitTest(player)) { ammo = ammo + 40; collect_sound.start(); objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); } } if (objectType[i] == "barrel") { j = bullets.length - 1; while (j >= 0) { if (objects[i].hitTest(bullets[j])) { randomNumber++; explosion_mc = _root.attachMovie("explosion", "explosion" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); explosion_sound.start(); objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } j--; } } i--; } } function weaponActions() { i = bullets.length - 1; while (i >= 0) { if (weaponType[i] == "flame") { if (bullets[i]._xscale > 230) { missed++; bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } } if ((bullets[i]._x < 0) && (bullets[i]._alpha == 100)) { missed++; numberOfHeadShots = 0; bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } if ((bullets[i]._x < 0) && (bullets[i]._alpha < 100)) { bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } i--; } if (shooting) { if (weaponSelected == "default") { auto = "off"; fireRate = 150; bulletSpeed = 40; bulletPower = 15; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "uzi") && (ammo > 0)) { auto = "on"; fireRate = 75; bulletSpeed = 40; bulletPower = 5; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); timesFired++; ammo--; shake++; uzi_sound.start(); randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "shotgun") && (ammo > 0)) { auto = "off"; fireRate = 350; bulletSpeed = 40; bulletPower = 30; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); shotgun_sound.start(); timesFired = timesFired + 3; ammo--; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; this._y = this._y + 3; }; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; this._y = this._y - 3; }; } } if ((weaponSelected == "flamethrower") && (ammo > 0)) { auto = "on"; fireRate = 5; bulletSpeed = 5; bulletPower = 25; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); ammo--; timesFired++; flameThrower_sound.start(); randomNumber++; bullet_mc = _root.attachMovie("flameBullet", "flameBullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullet_mc._xscale = 0; bullet_mc._yscale = 0; bullets.push(bullet_mc); weaponType.push("flame"); bullet_mc.onEnterFrame = function () { this._xscale = this._xscale + 17; this._yscale = this._yscale + 17; this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "magnum") && (ammo > 0)) { auto = "off"; fireRate = 250; bulletSpeed = 40; bulletPower = 70; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "assault") && (ammo > 0)) { auto = "on"; fireRate = 110; bulletSpeed = 40; bulletPower = 35; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "sniper") && (ammo > 0)) { auto = "off"; fireRate = 1800; bulletSpeed = 40; bulletPower = 2500; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); timesFired++; shake++; ammo--; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("snipe"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "gold") && (ammo > 0)) { auto = "off"; fireRate = 150; bulletSpeed = 40; bulletPower = 5000; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } if ((weaponSelected == "goldassault") && (ammo > 0)) { auto = "on"; fireRate = 75; bulletSpeed = 40; bulletPower = 5000; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; timesFired++; shake++; randomNumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); bullets.push(bullet_mc); weaponType.push("null"); bullet_mc.onEnterFrame = function () { this._x = this._x - bulletSpeed; }; } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 4; _root._x = _root._x - 4; } else if (shake > 2) { shake = 0; _root._x = _root._x + 1; _root._y = _root._y + 1; } } stop(); if (normal < 300) { low = low + (level * 15); normal = normal + (level * 15); high = high + (level * 15); } else { low = low; normal = normal; high = high; } allHead = 0; kills = 0; enemiesHit = 0; timesFired = 0; missed = 0; bigOrSmall = 0; headshot_sound = new Sound(); headshot_sound.attachSound("headshot"); shotgun_sound = new Sound(); shotgun_sound.attachSound("shotgun"); explosion_sound = new Sound(); explosion_sound.attachSound("explosion1"); collect_sound = new Sound(); collect_sound.attachSound("collect"); uzi_sound = new Sound(); uzi_sound.attachSound("uzi"); flameThrower_sound = new Sound(); flameThrower_sound.attachSound("flamethrower"); pistol_sound = new Sound(); pistol_sound.attachSound("pistol"); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:-50, _y:360}); player._xscale = 60; player._yscale = 60; background_mc.gotoAndStop(Math.round(Math.random() * 4) + 1); startGame = false; levelCompleted = false; alive = true; addTrans = true; cashMark = cash; zombieType = 0; levelTimer = 0; shake = 0; tic = 0; cap = 0; objectChoice = 0; objectSpeed = 20; releaseObjects = 0; objectReleaseRate = objectReleaseRate; enemyReleaseRate = enemyReleaseRate - 200; showClip = 0; numberOfHeadShots = 0; randomNumber = 0; playerHealth = 100; zombiePower = 1; pressed = 0; playerSpeed = 8; releaseEnemies = 0; shootingTimer = 0; fireRate = 150; bulletSpeed = 80; bulletPower = 15; hitPlayer = 0; hitTimer = 0; auto = "off"; shooting = false; var zombies = new Array(); var objects = new Array(); var objectType = new Array(); var weaponType = new Array(); var zombieHealth = new Array(); var zombieSpeed = new Array(); var bullets = new Array(); var hypArray = new Array(); var depths = new Array(); depths.push(player); player.onEnterFrame = function () { healthbar._xscale = playerHealth; if (playerHealth < 0) { playerHealth = 0; alive = false; } if (alive) { tic++; if (tic == 32) { levelTimer++; tic = 0; } } if (ammo < 1) { ammo = 0; autoSwitch = true; weaponSelected = "default"; } if (levelTimer == stageTime) { levelCompleted = true; } if (player._x > 1000) { stageTime = (stageTime = stageTime + 2); level++; objectReleaseRate = objectReleaseRate - 500; removeall(); gotoAndStop ("safehouse"); } if ((player._x < 0) && (!alive)) { removeall(); gotoAndStop ("gameover"); } if (levelCompleted) { if (addTrans) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); addTrans = false; } player._x = player._x + (playerSpeed * 2); shooting = false; } if (!startGame) { player._x = player._x + playerSpeed; if (player._x > 260) { startGame = true; } } objectActions(); if (startGame && (!levelCompleted)) { shaker(); depthActions(); calculateHyp(); enemyActions(); weaponActions(); if (numberOfHeadShots == 0) { showClip = 0; } if (numberOfHeadShots == 5) { if (showClip == 0) { showClip = 1; _root.attachMovie("fiveHeadShots", "fiveHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (numberOfHeadShots == 6) { showClip = 0; } if (numberOfHeadShots == 10) { if (showClip == 0) { showClip = 1; _root.attachMovie("tenHeadShots", "tenHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (numberOfHeadShots == 11) { showClip = 0; } if (numberOfHeadShots == 20) { if (showClip == 0) { showClip = 1; _root.attachMovie("twentyHeadShots", "twentyHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (hitPlayer == 0) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:0, bb:0}; myColor.setTransform(myColorTransform); } if (hitPlayer == 1) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:100, gb:-50, bb:-50}; myColor.setTransform(myColorTransform); hitTimer++; if (hitTimer == 1) { hitPlayer = 0; hitTimer = 0; } } if (!alive) { player.gotoAndStop("dead"); player._x = player._x - 20; } if (alive) { if (weaponSelected == "shotgun") { player.gun_mc.gotoAndStop("shotgun"); sgb.gotoAndStop("down"); } else { sgb.gotoAndStop("up"); } if (weaponSelected == "uzi") { player.gun_mc.gotoAndStop("uzi"); ub.gotoAndStop("down"); } else { ub.gotoAndStop("up"); } if (weaponSelected == "flamethrower") { player.gun_mc.gotoAndStop("flamethrower"); ftb.gotoAndStop("down"); } else { ftb.gotoAndStop("up"); } if (weaponSelected == "default") { player.gun_mc.gotoAndStop("pistol"); pb.gotoAndStop("down"); } else { pb.gotoAndStop("up"); } if (weaponSelected == "magnum") { player.gun_mc.gotoAndStop("magnum"); mb.gotoAndStop("down"); } else { mb.gotoAndStop("up"); } if (weaponSelected == "assault") { player.gun_mc.gotoAndStop("assault"); arb.gotoAndStop("down"); } else { arb.gotoAndStop("up"); } if (weaponSelected == "sniper") { player.gun_mc.gotoAndStop("sniper"); srb.gotoAndStop("down"); } else { srb.gotoAndStop("up"); } if (weaponSelected == "gold") { player.gun_mc.gotoAndStop("gold"); gpb.gotoAndStop("down"); } else { gpb.gotoAndStop("up"); } if (weaponSelected == "goldassault") { player.gun_mc.gotoAndStop("goldassault"); garb.gotoAndStop("down"); } else { garb.gotoAndStop("up"); } if (defaultUnlocked) { if (Key.isDown(49)) { weaponSelected = "default"; } } if (shotGunUnlocked) { if (Key.isDown(50)) { weaponSelected = "shotgun"; } } if (uziUnlocked) { if (Key.isDown(51)) { weaponSelected = "uzi"; } } if (magnumUnlocked) { if (Key.isDown(52)) { weaponSelected = "magnum"; } } if (assaultUnlocked) { if (Key.isDown(53)) { weaponSelected = "assault"; } } if (sniperUnlocked) { if (Key.isDown(54)) { weaponSelected = "sniper"; } } if (goldUnlocked) { if (Key.isDown(55)) { weaponSelected = "gold"; } } if (flameThrowerUnlocked) { if (Key.isDown(56)) { weaponSelected = "flamethrower"; } } if (goldassaultUnlocked) { if (Key.isDown(57)) { weaponSelected = "goldassault"; } } if (auto == "off") { if (pressed == 1) { shooting = false; } if (Key.isDown(65)) { if (pressed == 0) { shooting = true; pressed = 1; } } else { pressed = 0; } } if (auto == "on") { if (Key.isDown(65)) { shooting = true; } else { shooting = false; } } if (player._x < 200) { player._x = 200; } if (player._x > 600) { player._x = 600; } if (player._y < 240) { player._y = 240; } if (player._y > 460) { player._y = 460; } if (Key.isDown(37)) { player._x = player._x - playerSpeed; } if (Key.isDown(39)) { player._x = player._x + playerSpeed; } if (Key.isDown(38)) { player._y = player._y - playerSpeed; } if (Key.isDown(40)) { player._y = player._y + playerSpeed; } } } if (objectReleaseRate < 1000) { objectReleaseRate = 1000; } if (enemyReleaseRate < 250) { enemyReleaseRate = 250; } if (cashMark > cash) { cash++; } if (ammo > 0) { if (autoSwitch) { autoSwitch = false; weaponSelected = currentBestWeapon; } } if (!magnumOwned) { mb._alpha = 25; } if (!assaultOwned) { arb._alpha = 25; } if (!sniperOwned) { srb._alpha = 25; } if (!goldOwned) { gpb._alpha = 25; } if (!goldassaultOwned) { garb._alpha = 25; } if (!shotgunOwned) { sgb._alpha = 25; } if (!uziOwned) { ub._alpha = 25; } if (!flamethrowerOwned) { ftb._alpha = 25; } if (((currentBestWeapon == "goldassault") or (currentBestWeapon == "flamethrower")) or (currentBestWeapon == "gold")) { dogSpeed = 25; } hud.deaths.text = kills; enemiesHit = timesFired - missed; hud.sa.text = Math.round((enemiesHit / timesFired) * 100); hud.money.text = cash; hud.ammo_counter.text = ammo; trans.swapDepths(_root.getNextHighestDepth()); };
Frame 12
trans.removeMovieClip(); stopAllSounds(); _root._x = 0; _root._y = 0; play();
Frame 13
stop(); report.totalHead.text = allHead; report.theStage.text = level - 1; report.deaths.text = kills; enemiesHit = timesFired - missed; report.sa.text = Math.round((enemiesHit / timesFired) * 100); ar = Math.round((enemiesHit / timesFired) * 100); if (ar > 79) { cash = cash + 250; bonus_sound.start(); _root.attachMovie("bonuscash", "bonuscash", _root.getNextHighestDepth()); } report.ammo_counter.text = ammo;
Instance of Symbol 612 MovieClip in Frame 13
on (release) { _root.nextFrame(); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Frame 14
stop(); if ((level == 3) or (level == 4)) { gpbs._alpha = 100; } else { gpbs._alpha = 0; } til_sound = new Sound(); til_sound.attachSound("til"); bonus_sound = new Sound(); bonus_sound.attachSound("bonus"); if (magnumOwned) { buymagnum._alpha = 25; } if (assaultOwned) { buyassault._alpha = 25; } if (sniperOwned) { buysniper._alpha = 25; } if (goldOwned) { buygold._alpha = 25; } if (goldassaultOwned) { buygoldassault._alpha = 25; } if (shotgunOwned) { buyshotgun._alpha = 25; } if (uziOwned) { buyuzi._alpha = 25; } if (flamethrowerOwned) { buyflamethrower._alpha = 25; } buyshotgun.onRelease = function () { if (cash > 399) { if (!shotGunUnlocked) { if (((((((!uziUnlocked) && (!flameThrowerUnlocked)) && (!magnumUnlocked)) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "shotgun"; } til_sound.start(); cash = cash - 400; shotGunUnlocked = true; weaponSelected = "shotgun"; shotgunOwned = true; buyshotgun._alpha = 25; } } }; buyuzi.onRelease = function () { if (cash > 999) { if (!uziUnlocked) { if ((((((!flameThrowerUnlocked) && (!magnumUnlocked)) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "uzi"; } til_sound.start(); cash = cash - 1000; uziUnlocked = true; weaponSelected = "uzi"; uziOwned = true; buyuzi._alpha = 25; } } }; buyflamethrower.onRelease = function () { if (cash > 3999) { if (!flameThrowerUnlocked) { if (!goldassaultUnlocked) { currentBestWeapon = "flamethrower"; } til_sound.start(); cash = cash - 4000; flameThrowerUnlocked = true; weaponSelected = "flamethrower"; flamethrowerOwned = true; buyflamethrower._alpha = 25; } } }; buymagnum.onRelease = function () { if (cash > 1599) { if (!magnumUnlocked) { if (((((!flameThrowerUnlocked) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "magnum"; } til_sound.start(); cash = cash - 1600; magnumUnlocked = true; weaponSelected = "magnum"; magnumOwned = true; buymagnum._alpha = 25; } } }; buyassault.onRelease = function () { if (cash > 1999) { if (!assaultUnlocked) { if ((((!flameThrowerUnlocked) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "assault"; } til_sound.start(); cash = cash - 2000; assaultUnlocked = true; weaponSelected = "assault"; assaultOwned = true; buyassault._alpha = 25; } } }; buysniper.onRelease = function () { if (cash > 2399) { if (!sniperUnlocked) { if (((!flameThrowerUnlocked) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "sniper"; } til_sound.start(); cash = cash - 2400; sniperUnlocked = true; weaponSelected = "sniper"; sniperOwned = true; buysniper._alpha = 25; } } }; buygold.onRelease = function () { if (cash > 2999) { if (!goldUnlocked) { if ((!flameThrowerUnlocked) && (!goldassaultUnlocked)) { currentBestWeapon = "gold"; } til_sound.start(); cash = cash - 3000; goldUnlocked = true; weaponSelected = "gold"; goldOwned = true; buygold._alpha = 25; } } }; buygoldassault.onRelease = function () { if (cash > 9999) { if (!goldassaultUnlocked) { currentBestWeapon = "goldassault"; cash = cash - 10000; goldassaultUnlocked = true; weaponSelected = "goldassault"; til_sound.start(); goldassaultOwned = true; buygoldassault._alpha = 25; } } };
Instance of Symbol 617 MovieClip "startGame" in Frame 14
on (release) { _root.gotoAndStop("play"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 657 MovieClip "buygoldassault" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 659 MovieClip "buyshotgun" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 660 MovieClip "buygold" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 661 MovieClip "buymagnum" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 662 MovieClip "buysniper" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 663 MovieClip "buyassault" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 664 MovieClip "buyflamethrower" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 665 MovieClip "buyuzi" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Frame 15
stopAllSounds(); play();
Frame 16
stop(); cash = Math.round(cash / 2);
Instance of Symbol 617 MovieClip "startGame" in Frame 16
on (release) { _root.gotoAndStop("play"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Symbol 36 Button
on (release) { getURL ("http://www.gamepirate.com", "_blank"); }
Symbol 61 MovieClip Frame 1
_root.stop();
Symbol 61 MovieClip Frame 135
_root.play();
Symbol 65 MovieClip Frame 5
stop();
Symbol 70 MovieClip Frame 10
stop();
Symbol 73 MovieClip Frame 5
stop();
Symbol 82 MovieClip Frame 30
stop();
Symbol 83 MovieClip Frame 1
_root.stop();
Symbol 83 MovieClip Frame 175
_root.play(); stopAllSounds();
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 8
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
stop();
Instance of Symbol 89 MovieClip "howTo" in Symbol 105 MovieClip Frame 1
on (release) { _root.gotoAndStop("instructions"); }
Instance of Symbol 89 MovieClip "howTo" in Symbol 105 MovieClip Frame 5
on (release) { _root.gotoAndStop("instructions"); }
Symbol 105 MovieClip Frame 16
stop();
Instance of Symbol 104 MovieClip "startG" in Symbol 105 MovieClip Frame 16
on (release) { _root.gotoAndStop("game"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Symbol 108 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 1
_root.stop();
Instance of Symbol 108 MovieClip in Symbol 110 MovieClip Frame 11
on (release) { _root.gotoAndStop("game"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Symbol 110 MovieClip Frame 80
_root.play();
Instance of Symbol 104 MovieClip "startG" in Symbol 110 MovieClip Frame 80
on (release) { _root.gotoAndStop("game"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Symbol 224 MovieClip Frame 1
play();
Symbol 224 MovieClip Frame 12
_parent.gotoAndStop("remove");
Symbol 227 MovieClip Frame 14
stop();
Symbol 231 MovieClip Frame 14
stop();
Symbol 232 MovieClip [zombie] Frame 1
stop();
Symbol 254 MovieClip Frame 1
_root.stop();
Symbol 254 MovieClip Frame 1100
_root.play();
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 2
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 2
stop();
Symbol 326 MovieClip Frame 3
stop();
Symbol 326 MovieClip Frame 4
stop();
Symbol 326 MovieClip Frame 5
stop();
Symbol 334 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 2
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 2
stop();
Symbol 359 MovieClip Frame 3
stop();
Symbol 359 MovieClip Frame 4
stop();
Symbol 359 MovieClip Frame 5
stop();
Symbol 359 MovieClip Frame 6
stop();
Symbol 359 MovieClip Frame 7
stop();
Symbol 359 MovieClip Frame 8
stop();
Symbol 359 MovieClip Frame 9
stop();
Symbol 364 MovieClip Frame 14
stop();
Symbol 365 MovieClip [player] Frame 1
stop();
Symbol 369 MovieClip [blood] Frame 14
this.removeMovieClip();
Symbol 402 MovieClip Frame 19
stop();
Symbol 404 MovieClip [fiveHeadShots] Frame 48
this.removeMovieClip();
Symbol 453 MovieClip Frame 14
stop();
Symbol 454 MovieClip [fatZombie] Frame 1
stop();
Symbol 465 MovieClip [dogZombie] Frame 1
stop();
Symbol 477 MovieClip [trans] Frame 28
stop();
Symbol 481 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 2
stop();
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 2
stop();
Symbol 487 MovieClip Frame 1
stop();
Symbol 487 MovieClip Frame 2
stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 2
stop();
Symbol 495 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 2
stop();
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 2
stop();
Symbol 503 MovieClip Frame 1
stop();
Symbol 503 MovieClip Frame 2
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 2
stop();
Symbol 511 MovieClip [tenHeadShots] Frame 48
this.removeMovieClip();
Symbol 515 MovieClip [twentyHeadShots] Frame 48
this.removeMovieClip();
Symbol 520 MovieClip [bonuscash] Frame 84
this.removeMovieClip();
Symbol 542 MovieClip Frame 12
stop();
Symbol 545 Button
on (release) { gotoAndPlay (2); _root.soundstatus = "off"; }
Symbol 546 MovieClip Frame 11
stop();
Symbol 548 Button
on (release) { gotoAndPlay (1); _root.soundstatus = "on"; }
Symbol 549 MovieClip Frame 1
stop();
Symbol 549 MovieClip Frame 2
stop();
Instance of Symbol 553 MovieClip in Symbol 554 MovieClip [sound_contr] Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.mySound = new Sound(_level0); _root.mySound2 = new Sound(_level1); _root.mySound3 = new Sound(_level2); _root.mySound4 = new Sound(_level3); _root.mySound5 = new Sound(_level4); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.mySound.setVolume(maxvolume); _root.mySound2.setVolume(maxvolume); _root.mySound3.setVolume(maxvolume); _root.mySound4.setVolume(maxvolume); _root.mySound5.setVolume(maxvolume); }
Symbol 588 MovieClip [explosion] Frame 28
this.removeMovieClip();
Symbol 612 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 2
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 2
stop();
Symbol 626 Button
on (release) { getURL ("http://www.gamepirate.com", "_blank"); }
Symbol 652 MovieClip Frame 82
stop();
Symbol 657 MovieClip Frame 1
stop();
Symbol 657 MovieClip Frame 2
stop();
Symbol 659 MovieClip Frame 1
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Symbol 660 MovieClip Frame 1
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stop();
Symbol 663 MovieClip Frame 2
stop();
Symbol 664 MovieClip Frame 1
stop();
Symbol 664 MovieClip Frame 2
stop();
Symbol 665 MovieClip Frame 1
stop();
Symbol 665 MovieClip Frame 2
stop();

Library Items

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Symbol 2 GraphicUsed by:20
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Symbol 35 GraphicUsed by:36
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Symbol 86 GraphicUsed by:89
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Symbol 228 Sound [til]Used by:231 453 464  Timeline
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229 196 177Used by:231
Symbol 231 MovieClipUses:213 180 216 224 227 228 230Used by:232
Symbol 232 MovieClip [zombie]Uses:178 198 205 231Used by:253  Timeline
Symbol 233 GraphicUsed by:253
Symbol 234 GraphicUsed by:235
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Symbol 236 GraphicUsed by:253
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Symbol 246 GraphicUsed by:247
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Symbol 250 SoundUsed by:252 341
Symbol 251 SoundUsed by:252 341
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Symbol 360 GraphicUsed by:361
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Symbol 362 GraphicUsed by:363
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Symbol 364 MovieClipUses:213 180 361 224 363Used by:365
Symbol 365 MovieClip [player]Uses:341 342 359 364Used by:Timeline
Symbol 366 GraphicUsed by:368
Symbol 367 MovieClipUses:62Used by:368
Symbol 368 MovieClip [bullet]Uses:366 367Used by:Timeline
Symbol 369 MovieClip [blood]Uses:213Used by:Timeline
Symbol 370 GraphicUsed by:383
Symbol 371 GraphicUsed by:383
Symbol 372 GraphicUsed by:383
Symbol 373 GraphicUsed by:383
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Symbol 384 GraphicUsed by:385
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Symbol 386 GraphicUsed by:387
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Symbol 389 GraphicUsed by:390
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Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:403 510 514
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Symbol 397 GraphicUsed by:398
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Symbol 400 GraphicUsed by:402
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Symbol 402 MovieClipUses:399 400 401Used by:403 510 514
Symbol 403 MovieClipUses:390 392 394 396 398 402Used by:404
Symbol 404 MovieClip [fiveHeadShots]Uses:403Used by:Timeline
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:421
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:421
Symbol 409 BitmapUsed by:410
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Symbol 415 BitmapUsed by:416
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Symbol 417 BitmapUsed by:418
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Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:421
Symbol 421 MovieClipUses:406 408 410 412 414 416 418 420Used by:423
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClip [barrel]Uses:180 421 422Used by:Timeline
Symbol 424 GraphicUsed by:437
Symbol 425 GraphicUsed by:437
Symbol 426 GraphicUsed by:437
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Symbol 428 GraphicUsed by:437
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Symbol 437 MovieClipUses:424 425 426 427 428 429 430 431 432 433 434 435 436Used by:440 447
Symbol 438 GraphicUsed by:439
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Symbol 441 GraphicUsed by:442
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Symbol 448 MovieClipUses:447Used by:454
Symbol 449 GraphicUsed by:450
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Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:451 439 442Used by:453
Symbol 453 MovieClipUses:213 180 450 224 227 228 452Used by:454
Symbol 454 MovieClip [fatZombie]Uses:440 442 448 453Used by:Timeline
Symbol 455 GraphicUsed by:458
Symbol 456 GraphicUsed by:458
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:180 455 456 457Used by:465
Symbol 459 GraphicUsed by:462
Symbol 460 GraphicUsed by:462
Symbol 461 GraphicUsed by:462
Symbol 462 MovieClipUses:180 459 460 461Used by:465
Symbol 463 MovieClipUses:213 224Used by:464
Symbol 464 MovieClipUses:463 227 228Used by:465
Symbol 465 MovieClip [dogZombie]Uses:458 462 464Used by:Timeline
Symbol 466 GraphicUsed by:476
Symbol 467 GraphicUsed by:475
Symbol 468 GraphicUsed by:475
Symbol 469 GraphicUsed by:475
Symbol 470 GraphicUsed by:475
Symbol 471 GraphicUsed by:475
Symbol 472 GraphicUsed by:475
Symbol 473 GraphicUsed by:475
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClipUses:467 468 469 470 471 472 473 474Used by:476
Symbol 476 MovieClip [flameBullet]Uses:466 475Used by:Timeline
Symbol 477 MovieClip [trans]Uses:62Used by:Timeline
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClipUses:331 478Used by:481 657
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:329 479 480 103Used by:Timeline
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClipUses:329 128 482 103Used by:Timeline
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:331 484Used by:487 660
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:329 485 486 103Used by:Timeline
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:331 488 352Used by:491 661
Symbol 490 GraphicUsed by:491
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Symbol 493 MovieClipUses:331 492 354Used by:495 662
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Symbol 496 GraphicUsed by:497
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Symbol 500 GraphicUsed by:501
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Symbol 502 GraphicUsed by:503
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Symbol 504 GraphicUsed by:505
Symbol 505 MovieClipUses:126 504Used by:507 665
Symbol 506 GraphicUsed by:507
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Symbol 508 GraphicUsed by:509
Symbol 509 MovieClipUses:508Used by:510
Symbol 510 MovieClipUses:390 392 394 509 398 402Used by:511
Symbol 511 MovieClip [tenHeadShots]Uses:510Used by:Timeline
Symbol 512 GraphicUsed by:513
Symbol 513 MovieClipUses:512Used by:514
Symbol 514 MovieClipUses:390 392 394 513 398 402Used by:515
Symbol 515 MovieClip [twentyHeadShots]Uses:514Used by:Timeline
Symbol 516 MovieClipUses:62Used by:519
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:517Used by:519
Symbol 519 MovieClipUses:516 518Used by:520
Symbol 520 MovieClip [bonuscash]Uses:519Used by:Timeline
Symbol 521 GraphicUsed by:535
Symbol 522 FontUsed by:523 524 529 534 602 603 604 607 610 618
Symbol 523 EditableTextUses:23 522Used by:535
Symbol 524 EditableTextUses:23 522Used by:535
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:525Used by:535 611
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:535 611
Symbol 529 EditableTextUses:23 522Used by:535
Symbol 530 FontUsed by:531
Symbol 531 TextUses:530Used by:535 611
Symbol 532 GraphicUsed by:533
Symbol 533 MovieClipUses:532Used by:535 611
Symbol 534 EditableTextUses:23 522Used by:535
Symbol 535 MovieClipUses:521 523 524 526 528 529 531 533 534 132Used by:Timeline
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClipUses:536Used by:549
Symbol 538 MovieClipUses:21Used by:539 540
Symbol 539 MovieClipUses:538Used by:541
Symbol 540 MovieClipUses:538Used by:541
Symbol 541 MovieClipUses:539 540Used by:542 546
Symbol 542 MovieClipUses:541Used by:549
Symbol 543 GraphicUsed by:549
Symbol 544 GraphicUsed by:545 548
Symbol 545 ButtonUses:544Used by:549
Symbol 546 MovieClipUses:541Used by:549
Symbol 547 GraphicUsed by:549
Symbol 548 ButtonUses:544Used by:549
Symbol 549 MovieClipUses:537 542 543 545 546 547 548Used by:554
Symbol 550 GraphicUsed by:553
Symbol 551 FontUsed by:552
Symbol 552 TextUses:551Used by:553
Symbol 553 MovieClipUses:550 552Used by:554
Symbol 554 MovieClip [sound_contr]Uses:549 553Used by:Timeline
Symbol 555 GraphicUsed by:556
Symbol 556 MovieClipUses:555Used by:Timeline
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:557Used by:587
Symbol 559 GraphicUsed by:587
Symbol 560 GraphicUsed by:587
Symbol 561 GraphicUsed by:587
Symbol 562 GraphicUsed by:587
Symbol 563 GraphicUsed by:587
Symbol 564 GraphicUsed by:587
Symbol 565 GraphicUsed by:587
Symbol 566 GraphicUsed by:587
Symbol 567 GraphicUsed by:587
Symbol 568 GraphicUsed by:587
Symbol 569 GraphicUsed by:587
Symbol 570 GraphicUsed by:587
Symbol 571 GraphicUsed by:587
Symbol 572 GraphicUsed by:587
Symbol 573 GraphicUsed by:587
Symbol 574 GraphicUsed by:587
Symbol 575 GraphicUsed by:587
Symbol 576 GraphicUsed by:587
Symbol 577 GraphicUsed by:587
Symbol 578 GraphicUsed by:587
Symbol 579 GraphicUsed by:587
Symbol 580 GraphicUsed by:587
Symbol 581 GraphicUsed by:587
Symbol 582 GraphicUsed by:587
Symbol 583 GraphicUsed by:587
Symbol 584 GraphicUsed by:587
Symbol 585 GraphicUsed by:587
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClipUses:558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586Used by:588
Symbol 588 MovieClip [explosion]Uses:587Used by:Timeline
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClipUses:589Used by:591
Symbol 591 MovieClipUses:180 590Used by:592
Symbol 592 MovieClip [ammoBox]Uses:62 591Used by:Timeline
Symbol 593 Sound [headshot]Used by:Timeline
Symbol 594 Sound [bonus]Used by:Timeline
Symbol 595 Sound [collect]Used by:Timeline
Symbol 596 Sound [shotgun]Used by:Timeline
Symbol 597 Sound [uzi]Used by:Timeline
Symbol 598 Sound [explosion1]Used by:Timeline
Symbol 599 Sound [pistol]Used by:Timeline
Symbol 600 SoundUsed by:Timeline
Symbol 601 SoundUsed by:Timeline
Symbol 602 EditableTextUses:23 522Used by:611
Symbol 603 EditableTextUses:23 522Used by:611
Symbol 604 EditableTextUses:23 522Used by:611
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClipUses:605Used by:611
Symbol 607 EditableTextUses:23 522Used by:611
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClipUses:608Used by:611
Symbol 610 EditableTextUses:23 522Used by:611
Symbol 611 MovieClipUses:602 526 528 603 531 533 604 606 607 609 610Used by:Timeline
Symbol 612 MovieClipUses:85 101 102 103Used by:Timeline
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClipUses:613 117 124 132 135 62Used by:616
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClipUses:614 615Used by:Timeline
Symbol 617 MovieClipUses:85 101 102 103Used by:Timeline
Symbol 618 EditableTextUses:23 522Used by:Timeline
Symbol 619 GraphicUsed by:620
Symbol 620 MovieClipUses:619Used by:622 626
Symbol 621 MovieClipUses:34Used by:622 626
Symbol 622 MovieClipUses:620 621Used by:652
Symbol 623 GraphicUsed by:624 626
Symbol 624 MovieClipUses:623Used by:626
Symbol 625 GraphicUsed by:626
Symbol 626 ButtonUses:620 621 624 625 623 28 29 31Used by:652
Symbol 627 FontUsed by:628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651
Symbol 628 TextUses:627Used by:652
Symbol 629 TextUses:627Used by:652
Symbol 630 TextUses:627Used by:652
Symbol 631 TextUses:627Used by:652
Symbol 632 TextUses:627Used by:652
Symbol 633 TextUses:627Used by:652
Symbol 634 TextUses:627Used by:652
Symbol 635 TextUses:627Used by:652
Symbol 636 TextUses:627Used by:652
Symbol 637 TextUses:627Used by:652
Symbol 638 TextUses:627Used by:652
Symbol 639 TextUses:627Used by:652
Symbol 640 TextUses:627Used by:652
Symbol 641 TextUses:627Used by:652
Symbol 642 TextUses:627Used by:652
Symbol 643 TextUses:627Used by:652
Symbol 644 TextUses:627Used by:652
Symbol 645 TextUses:627Used by:652
Symbol 646 TextUses:627Used by:652
Symbol 647 TextUses:627Used by:652
Symbol 648 TextUses:627Used by:652
Symbol 649 TextUses:627Used by:652
Symbol 650 TextUses:627Used by:652
Symbol 651 TextUses:627Used by:652
Symbol 652 MovieClipUses:622 626 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651Used by:Timeline
Symbol 653 FontUsed by:654 655 656 658 666 667 668 669
Symbol 654 TextUses:653Used by:Timeline
Symbol 655 TextUses:653Used by:Timeline
Symbol 656 TextUses:653Used by:Timeline
Symbol 657 MovieClipUses:329 479 103Used by:Timeline
Symbol 658 TextUses:653Used by:Timeline
Symbol 659 MovieClipUses:329 128 103Used by:Timeline
Symbol 660 MovieClipUses:329 485 103Used by:Timeline
Symbol 661 MovieClipUses:329 489 103Used by:Timeline
Symbol 662 MovieClipUses:329 493 103Used by:Timeline
Symbol 663 MovieClipUses:329 497 103Used by:Timeline
Symbol 664 MovieClipUses:329 501 103Used by:Timeline
Symbol 665 MovieClipUses:329 505 103Used by:Timeline
Symbol 666 TextUses:653Used by:Timeline
Symbol 667 TextUses:653Used by:Timeline
Symbol 668 TextUses:653Used by:Timeline
Symbol 669 TextUses:653Used by:Timeline
Symbol 670 SoundUsed by:Timeline
Symbol 671 GraphicUsed by:674
Symbol 672 GraphicUsed by:673
Symbol 673 MovieClipUses:672Used by:674
Symbol 674 MovieClipUses:671 123 673 117 241 62Used by:675
Symbol 675 MovieClipUses:674Used by:Timeline
Symbol 676 GraphicUsed by:Timeline
Symbol 677 SoundUsed by:Timeline
Streaming Sound 1Used by:Symbol 83 MovieClip
Streaming Sound 2Used by:Symbol 253 MovieClip
Streaming Sound 3Used by:Symbol 254 MovieClip

Instance Names

"loadBar"Frame 1Symbol 22 MovieClip
"logo"Frame 4Symbol 83 MovieClip
"howTo"Frame 5Symbol 89 MovieClip
"startGame"Frame 9Symbol 257 MovieClip
"background_mc"Frame 11Symbol 326 MovieClip
"pb"Frame 11Symbol 334 MovieClip
"garb"Frame 11Symbol 481 MovieClip
"sgb"Frame 11Symbol 483 MovieClip
"gpb"Frame 11Symbol 487 MovieClip
"mb"Frame 11Symbol 491 MovieClip
"srb"Frame 11Symbol 495 MovieClip
"arb"Frame 11Symbol 499 MovieClip
"ftb"Frame 11Symbol 503 MovieClip
"ub"Frame 11Symbol 507 MovieClip
"hud"Frame 11Symbol 535 MovieClip
"healthbar"Frame 11Symbol 556 MovieClip
"report"Frame 13Symbol 611 MovieClip
"startGame"Frame 14Symbol 617 MovieClip
"gpbs"Frame 14Symbol 652 MovieClip
"buygoldassault"Frame 14Symbol 657 MovieClip
"buyshotgun"Frame 14Symbol 659 MovieClip
"buygold"Frame 14Symbol 660 MovieClip
"buymagnum"Frame 14Symbol 661 MovieClip
"buysniper"Frame 14Symbol 662 MovieClip
"buyassault"Frame 14Symbol 663 MovieClip
"buyflamethrower"Frame 14Symbol 664 MovieClip
"buyuzi"Frame 14Symbol 665 MovieClip
"startGame"Frame 16Symbol 617 MovieClip
"howTo"Symbol 105 MovieClip Frame 1Symbol 89 MovieClip
"howTo"Symbol 105 MovieClip Frame 5Symbol 89 MovieClip
"startG"Symbol 105 MovieClip Frame 16Symbol 104 MovieClip
"startG"Symbol 110 MovieClip Frame 80Symbol 104 MovieClip
"head"Symbol 232 MovieClip [zombie] Frame 1Symbol 178 MovieClip
"body"Symbol 232 MovieClip [zombie] Frame 1Symbol 198 MovieClip
"body"Symbol 232 MovieClip [zombie] Frame 2Symbol 205 MovieClip
"sky"Symbol 265 MovieClip Frame 1Symbol 154 MovieClip
"sky"Symbol 313 MovieClip Frame 1Symbol 304 MovieClip
"sky"Symbol 325 MovieClip Frame 1Symbol 319 MovieClip
"hit"Symbol 365 MovieClip [player] Frame 1Symbol 342 MovieClip
"gun_mc"Symbol 365 MovieClip [player] Frame 1Symbol 359 MovieClip
"body"Symbol 454 MovieClip [fatZombie] Frame 1Symbol 440 MovieClip
"head"Symbol 454 MovieClip [fatZombie] Frame 1Symbol 442 MovieClip
"body"Symbol 454 MovieClip [fatZombie] Frame 2Symbol 448 MovieClip
"head"Symbol 465 MovieClip [dogZombie] Frame 1Symbol 458 MovieClip
"head"Symbol 465 MovieClip [dogZombie] Frame 2Symbol 462 MovieClip
"money"Symbol 535 MovieClip Frame 1Symbol 523 EditableText
"ammo_counter"Symbol 535 MovieClip Frame 1Symbol 524 EditableText
"sa"Symbol 535 MovieClip Frame 1Symbol 529 EditableText
"deaths"Symbol 535 MovieClip Frame 1Symbol 534 EditableText
"ammo_counter"Symbol 611 MovieClip Frame 1Symbol 602 EditableText
"sa"Symbol 611 MovieClip Frame 1Symbol 603 EditableText
"deaths"Symbol 611 MovieClip Frame 1Symbol 604 EditableText
"theStage"Symbol 611 MovieClip Frame 1Symbol 607 EditableText
"totalHead"Symbol 611 MovieClip Frame 1Symbol 610 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 9Symbol 228 as "til"
ExportAssets (56)Timeline Frame 9Symbol 232 as "zombie"
ExportAssets (56)Timeline Frame 11Symbol 365 as "player"
ExportAssets (56)Timeline Frame 11Symbol 368 as "bullet"
ExportAssets (56)Timeline Frame 11Symbol 369 as "blood"
ExportAssets (56)Timeline Frame 11Symbol 404 as "fiveHeadShots"
ExportAssets (56)Timeline Frame 11Symbol 423 as "barrel"
ExportAssets (56)Timeline Frame 11Symbol 454 as "fatZombie"
ExportAssets (56)Timeline Frame 11Symbol 465 as "dogZombie"
ExportAssets (56)Timeline Frame 11Symbol 476 as "flameBullet"
ExportAssets (56)Timeline Frame 11Symbol 477 as "trans"
ExportAssets (56)Timeline Frame 11Symbol 511 as "tenHeadShots"
ExportAssets (56)Timeline Frame 11Symbol 515 as "twentyHeadShots"
ExportAssets (56)Timeline Frame 11Symbol 520 as "bonuscash"
ExportAssets (56)Timeline Frame 11Symbol 554 as "sound_contr"
ExportAssets (56)Timeline Frame 11Symbol 588 as "explosion"
ExportAssets (56)Timeline Frame 11Symbol 592 as "ammoBox"
ExportAssets (56)Timeline Frame 11Symbol 593 as "headshot"
ExportAssets (56)Timeline Frame 11Symbol 594 as "bonus"
ExportAssets (56)Timeline Frame 11Symbol 595 as "collect"
ExportAssets (56)Timeline Frame 11Symbol 596 as "shotgun"
ExportAssets (56)Timeline Frame 11Symbol 597 as "uzi"
ExportAssets (56)Timeline Frame 11Symbol 598 as "explosion1"
ExportAssets (56)Timeline Frame 11Symbol 599 as "pistol"

Labels

"instructions"Frame 6
"game"Frame 7
"play"Frame 10
"safehouse"Frame 12
"gameover"Frame 15
"up"Symbol 89 MovieClip Frame 1
"down"Symbol 89 MovieClip Frame 2
"up"Symbol 92 MovieClip Frame 1
"down"Symbol 92 MovieClip Frame 2
"up"Symbol 104 MovieClip Frame 1
"down"Symbol 104 MovieClip Frame 2
"up"Symbol 108 MovieClip Frame 1
"run"Symbol 232 MovieClip [zombie] Frame 1
"attack"Symbol 232 MovieClip [zombie] Frame 2
"dead"Symbol 232 MovieClip [zombie] Frame 3
"up"Symbol 257 MovieClip Frame 1
"down"Symbol 257 MovieClip Frame 2
"one"Symbol 326 MovieClip Frame 1
"two"Symbol 326 MovieClip Frame 2
"three"Symbol 326 MovieClip Frame 3
"four"Symbol 326 MovieClip Frame 4
"five"Symbol 326 MovieClip Frame 5
"up"Symbol 334 MovieClip Frame 1
"down"Symbol 334 MovieClip Frame 2
"pistol"Symbol 359 MovieClip Frame 1
"shotgun"Symbol 359 MovieClip Frame 2
"uzi"Symbol 359 MovieClip Frame 3
"flamethrower"Symbol 359 MovieClip Frame 4
"assault"Symbol 359 MovieClip Frame 5
"magnum"Symbol 359 MovieClip Frame 6
"sniper"Symbol 359 MovieClip Frame 7
"gold"Symbol 359 MovieClip Frame 8
"goldassault"Symbol 359 MovieClip Frame 9
"dead"Symbol 365 MovieClip [player] Frame 2
"animation length"Symbol 369 MovieClip [blood] Frame 1
"run"Symbol 454 MovieClip [fatZombie] Frame 1
"attack"Symbol 454 MovieClip [fatZombie] Frame 2
"dead"Symbol 454 MovieClip [fatZombie] Frame 3
"run"Symbol 465 MovieClip [dogZombie] Frame 1
"attack"Symbol 465 MovieClip [dogZombie] Frame 2
"dead"Symbol 465 MovieClip [dogZombie] Frame 3
"up"Symbol 481 MovieClip Frame 1
"down"Symbol 481 MovieClip Frame 2
"up"Symbol 483 MovieClip Frame 1
"down"Symbol 483 MovieClip Frame 2
"up"Symbol 487 MovieClip Frame 1
"down"Symbol 487 MovieClip Frame 2
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Created: 22/3 -2019 00:04:54 Last modified: 22/3 -2019 00:04:54 Server time: 28/04 -2024 20:53:23